===================================================== FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: CURRY MAN ===================================================== for Sony PlayStation 2 (U.S.) Version 1.2 by Bill Wood (billwood661@ca.rr.com) Last modified: 12/27/07 Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec NOTE: This guide views and prints best with a monospace typeface. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAA =================== ==VERSION HISTORY== =================== 1.2 - Minor corrections. 1.1 - Minor corrections. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF CURRY MAN SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING =================================== ==SECTION 1: HISTORY OF CURRY MAN== =================================== Christopher Daniels--a name that is quite familiar to fans of both Ring of Honor and TNA--enjoyed fame in the Land of the Rising Sun as Curry Man, a wrestler with one of the more bizarre masks in pro wrestling (no small feat there!). If you haven't seen it, try to imagine a bright yellow mask with sharp teeth and a plate of curry sitting on the top... strange to say the least! (Apparently this costume was inspired by a mascot for a company in Japan that sells Japanese-style curry.) All zanyness aside, Daniels (real name: Daniel Christopher Covell) did manage to earn a good degree of success in Japan while wrestling as Curry Man, going as far as to win New Japan's IWGP Junior Heavyweight Tag Team Championship with fellow countryman American Dragon (Bryan Danielson). And no matter what mask Daniels may have been hiding under during his time overseas, nothing can hide the fact that he is an extremely talented wrestler with an occasional flair for the theatrical (and the spicy!). ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name......................Curry Man (Christopher Daniels) FPR Name......................Curry Mask Organization...................Freelance* FPR Organization..............View Japan FPR Group.....................View Japan Size...............................Small Class.............................Junior Height............................180 cm Weight.............................85 kg Gender..............................Male Birthdate........................Unknown Country............................India** Rank...................................C Charisma...............................C Stance.........................Technical Fight Style.....................Luchador Return..........................Luchador Critical........................Finisher Special.............................none Recovery...................Medium (Good) Recovery (when bleeding)............Slow Breathing..........................Above Breathing (when bleeding)..........Below Spirit..............................Poor Spirit (when bleeding)............Medium Neck Endurance.......................Low Arm Endurance.....................Normal Waist Endurance...................Normal Foot Endurance....................Normal Movement Speed...............Medium Fast Up and Down Speed...................Fast Ascent Style.........................Run Favorite Weapon.....................None * = Curry Man should technically be a freelancer, although he worked mainly for New Japan and Michinoku Pro during his time in Japan. And of course, if you're recreating Daniels' "Fallen Angel" alias, he belongs in whatever American promotion (Ring of Honor, TNA) you feel is adequate. ** = Strange that Fire Pro Returns should list Daniels' fictional country here when they usually list a wrestler's real country of origin. PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............3 Punch.............5 Kick..............2 Kick..............4 Throw.............5 Throw.............5 Joint.............2 Joint.............5 Stretch...........6 Stretch...........5 Power.............4 Flying............8 Agility...........7 Body..............3 Arm...............3 Lariat............3 Technical.........6 Technical.........7 Rough.............6 Rough.............7 MMA Overall.......2 MMA Overall.......3 Entertain.........3 Entertain.........6 ------------------- ------------------- OFF. SUB-TOTAL...49 DEF. SUB-TOTAL...61 TOTAL SKILL POINTS (on a scale from 0-380): 133 ======================= ==SECTION 3: MOVELIST== ======================= Specialty moves are marked with [S]. Finisher is marked with [F]. KEY: ([]) = Square button (X) = X button (O) = Circle button STRIKES ------- Standing ([])....................................Punch Standing (X)......................................Kick Standing (B) + d-pad.....................American Hook Standing (B).................................Drop Kick Standing ([]) + (X).................Flying Rolling Pin Running ([])....................................Lariat Running (X)..........................Zero Fighter Kick Running (O).........................Flying Rolling Pin Running Counter ([])......................Sleeper Hold Running Counter (X)..........................Tilt Slam Running Counter (O)..............Mexican Peace Crusher Running to corner....................Jumping Knee Butt Co-op Irish whip to corner...........Spinning Dropkick Corner-to-center attack...........................none GRAPPLES -------- Grapple ([]).............................Backhand Chop Grapple ([]) + Up............................Body Slam Grapple ([]) + Left/Right..................Flying Mare Grapple ([]) + Down..........................Face Claw Grapple (X).........................Leg Grab Enzuigiri Grapple (X) + Up...................Delayed Brainbuster Grapple (X) + Left/Right................Belly-to-Belly Grapple (X) + Down..........................Piledriver Grapple (O)...........................GANNOSUKE CLUTCH [S] Grapple (O) + Up.................Mexican Peace Crusher Grapple (O) + Left/Right......................Exploder Grapple (O) + Down.........................Rock Bottom Grapple ([]) + (X)..........................SPICY DROP [F] Back Grapple ([]).........................Sledgehammer Back Grapple (X)..........................Face Crusher Back Grapple (O)..........................Sleeper Hold Back Grapple (O) + Up/Down..........RAPID FACE CRUSHER [S] (a.k.a. "Last Rites") Back Grapple (O) + Left/Right........Leg Lift Backdrop Back Grapple ([]) + (X)....................Cobra Twist Back Grapple Counter ([])...................Groin Kick Back Grapple Counter (X)...................Back Switch OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (X)..............Sleeper Hold Opponent Face Up at Head (O)..............Choke Attack Opponent Face Up at Feet (X).....Back Hook-Leg Pinfall Opponent Face Up at Feet (O)............Groin Stomping Opponent Face Down at Head (X)....Torture Camel Clutch Opponent Face Down at Head (O)................Leg Drop Opponent Face Down at Feet (X)......Hooked-Leg Pinfall Opponent Face Down at Feet (O).........Stomping (Back) Running at Downed Opponent (O)......Jumping Elbow Drop MMA MOVES --------- Guard Attack ([])........................Knuckle Arrow Guard Attack (X)...........................Boston Crab Guard Attack (O)........................Jackknife Hold Guard Counter..........................Front Neck Lock Mount/Facelock Attack ([])..................Body Punch Mount/Facelock Attack (X)..............Front Neck Lock Mount/Facelock Attack (O)...................Piledriver Mount/Facelock Counter......................Hammerlock Back Mount Attack ([])...................Knuckle Arrow Back Mount Attack (X)............................Elbow Back Mount Attack (O)......................Gedo Clutch Back Mount Counter....................Rolling Pin Fall POST AND APRON MOVES -------------------- Post ([]).......................Diving Guillotine Drop Post (X)...............................MOONSAULT PRESS [S] Post (O)..................................Missile Kick Post ([]) + (X).....................Diving Body Attack Running Dive ([]).....................Moonsault Attack Running Dive (X).......................Moonsault Press Corner Grapple (O) + Up..............Corner Punch Rush Corner Grapple (O) + Left/Right.....ARABIAN STAR PRESS [S] Corner Grapple (O) + Down............Top Rope Backdrop Corner (Top Rope) Counter [F].....Crushing Brainbuster Corner (Top Rope) Counter [B]................Fall Back Inside Apron Grapple...............Brainbuster to Ring Outside Apron Grapple..................Flying Stun Gun Run to outside............................Suicide Dive Dive out ring..............................La Quebrada Dive in ring......................Flying X Body Attack Cage Dive.........................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Front Double Team...................Double Brainbuster Back Double Team.......................Double Backdrop Corner Double Team.................Highjack Piledriver Front Triple Team...................Triple Hammer Blow Back Triple Team....................Triple Hammer Blow Corner Triple Team....................Triple Powerbomb PERFORMANCE ----------- Entry Performance........................Head Pointing Analog Stick Left..................Knee Down and Point Analog Stick Right...................Neck Cutting Pose Analog Stick Up.............................Cool Dance Analog Stick Down........................Head Pointing ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Comparing him to his previous incarnation in Fire Pro D, Curry Man has gained a few noticeable improvements in Fire Pro Returns, probably due to his increased profile during his stint in New Japan. Many of his defensive stats received a nice boost, and his improved post climbing speed makes him more of a threat from the top rope than ever before. And whereas Curry Man was strictly below average in FPD, he's become considerably more of a threat to his fellow members in the FPR junior division. Above all, you want to put on a good show with Curry Man, win or lose. You should concentrate on having an entertaining match at all times, which means taking a lot of risks off the top rope and dives outside the ring. And sticking close to the corner is never a bad idea, where Daniels is always a threat to run up the post and pull off a high-flying move. STRIKES Curry Man has the basic punch and kick in his arsenal, plus the American Hook. And while these are all decent weapons, his weak Offensive Punch and Kick stats (3 and 2 respectively) don't really warrant him using a lot of strikes. They're good for distancing the opponent, but don't expect them to do a whole lot of damage. The Flying Rolling Pin -- his ([] + X) strike -- isn't really a strike at all, but it looks cool if you can nail it during a match (the timing can be difficult). And of course, it's always exciting to pull out the surprise pin attempt out of nowhere! GRAPPLES Curry Man has quite a few awesome wrestling techniques in his medium and strong grapple sets, including the Exploder, the Piledriver, as well as the ever-popular Belly-to-Belly Suplex. And if you find using Curry Man a challenge, perhaps there's some consolation in knowing that his Spicy Drop is one of Fire Pro's coolest finishers. It's always great to work your way up to this move and see Daniels go for the big lift, especially against a larger adversary. ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank Jason Blackhart for statistical information and Dave Fairbairn and Lackluster Flame for moveset clarification. Fire Pro Wrestling Returns Character Guide: Curry Man (c)2007 Bill Wood