Do yourself a favor and READ ANY AND ALL JAMES BOND BOOKS by Ian Fleming FROM RUSSIA WITH LOVE ATTACHE CASE GUIDE By bobschnoozleheimer Copyright 2011 bobschnoozleheimer I. Introduction II. What is an Attache Case? III. How the f--- do I use the cases?? IV. WALKTHROUGH V.& VI. Stuff VII. Legal Jargon I. Introduction Hello and welcome!! This guide is here to help you (and only you) collect every Attache Case in From Russia with Love. Finding each one can be somewhat frustrating, and given that no guide like this exists, I created one. This (along with my Bond Moment Guide) is the first guide I'm submitting to Gamefaqs but I've been working on numerous guides for quite some time (look for every Metroid Prime game!) I'm much too busy (lazy shit) to work on them as much as I would like. Let's get to business, shall we? II. What is an Attache Case? There are 12 Attache Cases scattered throughout almost every level. No more than one per level. The cases reward you with Research Points that are used to upgrade weapons and gadgets. Schematics reward you with Research Points as well, but Attache cases will eventually award many more points than Schematics. III. How the f--- do I use the cases?? Collect the first case and it will appear on the inventory menu (press UP on the control pad to view the inventory menu). Select the case and a submenu will pop up listing every Attache Case you've collected thus far. Pick a case and a picture of the case will show up, along with a row of buttons and a small screen. The screen will show a random controller button (L R A B X Y) for a second then swap it with another. The object of this little mini-game is to press the corresponding button from the row before time runs out. Press the wrong button and you'll be unable to press any buttons for a moment. Press the buttons IN ANY ORDER - as long as a button that's in the row appears on the screen, you can press the button at any time. You can also press a button MULTIPLE TIMES when it appears. This is a little difficult to explain, so let me use an example: Say this row of buttons appears: L A B L X When any of these buttons appear on the screen, press the corresponding button on your controller. Should an A appear first, press A. Remember, ORDER DOESN'T MATTER. When L appears, quickly press it TWICE. L does NOT have to appear two different times. By the way, the small red bar in between the row of buttons and the screen represents the time; when the bar is full, time is up! Attache Cases have at least two different rows per case. When all rows have been unlocked successfully, you'll get the reward! It's very simple, I promise. The higher the case number, the harder it will be. Less time, buttons rotating quicker, more buttons, and more rows are all factors that may change from case to case. One last note: Say you pick up a case and unlock it then proceed to die. You will have to find the case again, and unlock it again. IV. WALKTHROUGH *********************************SPOILERS AHEAD******************************** Although the story of From Russia With Love is hardly a secret (cuz it's a 50 year old movie, duh), I feel it's only right to give fair warning that the following walkthrough will contain bits of information that will indeed spoil. The format for this will be a simple level-by-level arrangement. I'll briefly describe how to find the case and the events leading up to it. Each case number will be listed. They are in numerical order parallel with the levels (the higher the case number, the higher the level), and each case is typically harder than the one before it (Case 10 is harder than Case 8, etc.). The amount of buttons, number of rows, and the reward will also be listed. I will NOT begin each case's walkthrough at the beginning of the level; look at another lovely FAQ for that information. Here's an example: +--------------------------+ | 00 Mission Name - CASE # | +--------------------------+ X rows of X Reward: X Research Points The following levels DO NOT contain an Attache Case: 01 London, 10 Istanbul Pt.3, and all four of the bonus levels. Good Luck, old man (or woman)! +-----------------------+ | 02 Hedgemaze - CASE 1 | +-----------------------+ 2 rows of 3 Reward: 2 Research Points After you navigate the hedge maze you will control the real James Bond at MI6 headquarters. Speak with M and take the elevator to Q. Speak with Q and enter the metal door. Use your Q Watch to fry the panel and walk through the door. Continue through the hallways blasting drones along the way. When you reach another door, use the watch on the orange and white barrel to break the glass. The Attache Case is sitting on a table beyond the glass, in plain sight. +---------------------------+ | 03 Istanbul Pt.1 - CASE 2 | +---------------------------+ 2 rows of 3 Reward: 3 Research Points Once you reach the tank, Bond will continue on foot. Swing into the final building, breaking through the glass to enter. Round counters in either room mirror each other; the case is behind this counter in the room with the turret. +-----------------------+ | 04 Station T - CASE 3 | +-----------------------+ 2 rows of 3 Reward: 5 Research Points Navigate the train station until you reach the main room (it's the gigantic one). The door directly across from this room's entrance, on the ground floor, is locked. Use a Q Copter to fly through the nearby vent and blow up a chair blocking the door. Kill the bad guys and climb the stack of boxes to the case. +---------------------------+ | 05 Istanbul Pt.2 - CASE 4 | +---------------------------+ 3 rows of 3 Reward: 7 Research Points When you arrive at the Russian checkpoint, enter the door that an Assault Rifle is leaning against. Walk along this hallway, PAST THE FIRST DOOR. This door is highlighted (metaphorically speaking, of course) on your radar and once you enter, you cannot return. Enter the door at the end of the hallway - it's the only other door you can enter - to find the case. +-------------------------+ | 06 Underground - CASE 5 | +-------------------------+ 3 rows of 4 Reward: 8 Research Points When you reach the observation room, 007 will continue on foot. Navigate to the large warehouse - you'll pass through two chain link fence doors in the room before it - and enter the upper door on your right. The case is on the table. +------------------------+ | 07 Gypsy Camp - CASE 6 | +------------------------+ 3 rows of 4 Reward: 10 Research Points This case coincides with the Bond Moment (and it's not the first one to do so). After the gunner gets gunned down, enter the house. The door on the right is locked. Fortunately, the nearby vent near a table is not. Fly through the vent with the Q Copter and blow a chair blocking the door to pieces. Enter the door, blast the dude - preferably using a shotgun - and collect Case 6 on the counter +--------------------------+ | 08 Sniper Alley - CASE 7 | +--------------------------+ 3 rows of 4 Reward: 12 Research Points Obtain the Apartment Key, walk upstairs and enter the door. Kill the lone soldier (sneak up behind him) and jump the gap outside. Enter the double doors and clear the room of jerks. The case is in the corner, on the floor near some filing cabinets, close to the wall opposite the staircase. +-----------------------+ | 09 Consulate - CASE 8 | +-----------------------+ 3 rows of 5 Reward: 13 Research Points After you get the elevator back online and go through the doors that require both you and Tatiana to open, you will end up in another gas filled room - grab the gasmask that hangs near the showers. Another door that requires both of you to open is the focal point of this gas filled room. Head right, killing the goons in this room. Walk past the cells; the case is across from the left cell, on the floor. You do NOT need to open the cells to obtain the case. +-------------------+ | 11 Train - CASE 9 | +-------------------+ 4 rows of 5 Reward: 15 Research Points When you reach the Octopus train, slay everything!! After the three turrets are ravaged, walk towards the remains of the right turret. Follow the train wall away from the turret & door (and pretty much everything) to find case number 9 tucked away. It's on the ground, in plain sight. Random Note: see the open vent on the train across from the case? Apparently you can use the Q Copter to fly in and destroy the turrets. Who knew? P.S. Use the Briefcase Turret on Red Grant!! It's a lot of fun :) +----------------------+ | 12 Factory - CASE 10 | +----------------------+ 4 rows of 5 Reward: 17 Research Points Use the Factory Key to gain access to the main entrance of the factory. The Attache Case is behind the front desk, leaning against the wall. +---------------------+ | 13 Border - CASE 11 | +---------------------+ 4 rows of 6 Reward: 18 Research Points When 007 exits his sexy Aston Martin a second and final time, walk through the door to the Docks. Trek to the bottom of this hill and onto the actual dock (it's wooden). A stack of three boxes against the rock wall nearest the building conceals the case. +---------------------------+ | 14 Octopus Base - CASE 12 | +---------------------------+ 4 rows of 6 Reward: 20 Research Points Once again, the Attache Case coincides with the Bond Moment. You will enter the missile silo two different times, from two different directions, using two different routes. The lower door in the main room (it has a giant ball in the center) leads to the warhead. Just after disarming the warhead (or before, just make sure you're standing next to it), send a Q Copter into the nearest room via a broken window. A cardkey slot (it might be a keypad) next to the door won't have the typical glowing red light, but blow it up anyway. You can now enter this room; simply walk through the hatch door at the end of the walkway. The final Attache Case is lying on the floor near some ammo in the corner. V. How this guide was created I simply played From Russia with Love on the GameCube a handful of times - repeating some levels more than others - until I felt I had mastered the locations of the Attache Cases. It only took a few days to write this FAQ. Needless to say, I am very proud (Awww). I drank a lot of...soda :X Hah! VI. Conclusion & Contact Well, that's about it, old man (or woman). I hope this guide was able to help you. I certainly learned a lot about this game by writing this guide. The more I played From Russia with Love, the more I liked it! But having conquered everything (except that stupid Plaza level...I gave up), I've grown bored with it. Look for it on eBay ;) Only joking! It already sold. If you see any mistakes - anything at all - feel free to email me. I would love to hear some feedback or even an alternate strategy (though most of these are pretty black & white). Include the game and guide in the subject. Here ya go: KrisKringle3000@aol.com --------> I had to change my email, long story.... Thank you for putting up with my cheesy jokes, charming sarcasm, and the occasional insult (my deepest apologies...) Hope we meet again! +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ VII. Legal Jargon This guide/document may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Should I find this on any other website, I will take IMMEDIATE legal action. My lawyer is just a phone call away :) Gamefaqs (www.gamefaqs.com) is the ONLY website/publication that can use this guide. Version 1.0 - Sometime in 2011. Probably Winter. O.G. Version 1.1 - 9/25/15 Slight format change.Minor word/phrasing changes. TOfC LG