===================================DISCLAIMER================================== I have decided not to allow websites other than Gamefaqs (www.gamefaqs.com), IGN (faqs.ign.com), Gamerhelp (www.gamerhelp.com) & Gamespot (www.gamespot.com) to host my FAQs from now on. Please don't ask, because I will not grant permission. It's just that too many sites don't keep their version of my FAQ up to date which makes for a lot of hassle in my mailbox. So if anyone sees this FAQ on any site other than those mentioned above, please let me know and I will take care of the situation, thanks. Just to make things crystal clear for some people, this FAQ is not to appear anywhere at the following URLs: http://www.cheatcc.com http://www.cheatindex.com This document Copyright 2005 Daniel Engel =============================================================================== From Russia With Love FAQ [PS2] January 06, 2006 Daniel (FecalLord) Engel fecalord [AT] gmail [DOT] com ############################################################################### (A) TABLE OF CONTENTS ############################################################################### Table of Contents (A) This Table of Contents (B) Controls (C) Items (D) Tips (E) Walkthrough - (E-01) London - (E-02) Hedgemaze - (E-03) Istanbul Pt. 1 - (E-04) Station T - (E-05) Istanbul Pt. 2 - (E-06) Underground - (E-07) Gypsy Camp - (E-08) Sniper Alley - (E-09) Consulate - (E-10) Istanbul Pt. 3 - (E-11) Train - (E-12) Factory - (E-13) Border - (E-14) Octopus Base (F) Upgrades (G) Thanks (H) Experimental ############################################################################### (B) CONTROLS ############################################################################### The controls for this game are as follows: Left stick - Move. Right Stick - Aim in Bond focus, switch targets when locked on. Square - Toggles Bond focus [when locked on]. X - Action/reload. Triangle - Wall cover. Circle - Roll. L1 - Lock-on to enemies. R1 - Fire weapon. R2 - Stealth/toggle crouch. L2/D-pad - Change weapons. R3 - Center camera. Select - Inventory/change ammo. Start - Pause. ############################################################################### (C) ITEMS ############################################################################### [Body Armor] This armor comes in different types, but each one fills some of your blue body armor meter. [Schematics] These items come in two types, simple and advanced. The simple schematics grant you 5 research points and the advanced schematics give you 10 research points. Research points can then be spend to upgrade your weapons and gadgets. [Attache Cases] Select the attache case from your inventory when you collect one of these. Hit the bottom buttons when they appear on the large screen to unlock the case and get some research points. ############################################################################### (D) TIPS ############################################################################### Unless you are really pressed for time you should ALWAYS pick up the ammo that dead enemies leave behind. Use Bond focus when you can, to earn more skill points. Upgrade your body armor as early as possible to make the game easier. You CAN'T skip the majority of the cutscenes in the game. I know that it's annoying, but you just have to wait until they finish. If there is more than one of the same button in the code for an attache case, you can hit it more than once. ie: if the code is "L1,X,triangle,circle,X,X" and an "X" is displayed on-screen, you can hit that "X" three times if you're quick. Once you're completed the 14 stages in the game, you can try your hand at earning enough awards to unlock 4 bonus stages. ############################################################################### (E) WALKTHROUGH ############################################################################### Bricklayer J. Gastronomy You will find the walkthrough for the game in the sections below. ############################################################################### (E-01) LONDON ############################################################################### Schematics: 01 Awards: - 25 disables - 7:00 minutes - Bond moment [Defeat the helicopter quickly] - 00 agent difficulty ------- Part 01 ------- Shoot the pair of enemies on your right and another farther up on your right, then vault over the debris in your way by using the "X" button. Shoot the enemy that emerges to your left and enter the passage, then open the door and shoot a trio of enemies. Take the light body armor and open the next door in the back left corner, then take the medium body armor on your right. Shoot the enemy around the corner and open the next door, then shoot a trio of enemies in this room. Head for the far corner, opposite where you entered and climb the stairs. Kill an enemy up ahead and take the light body armor by the bookcase, then shoot two more enemies around the corner. Vault over the debris and kill another pair of enemies, then shoot another one up the stairs. Use the pillars for cover as you shoot a pair of enemies on ropes, then go right and find the gap in the railing. Jump across the chandeliers and jump left from the last one to reach the outer ledge once more. Head for the closest door and open it to start a cutscene. ------- Part 02 ------- Shoot the enemy up ahead and lock-on to the control panel, then shoot it to get the gate open. Talk to the employee in the next room to get the passkey, then check the papers on the nearby corkboard to get the schematics for this stage [and 5 research points]. Backtrack and kill two guards before opening the door, then shoot 2 more hanging in the next room and open the door on your left. Climb up the stairs and open the door at the top to start a cutscene. ------- Part 03 ------- Grab the jetpack [use x, square and circle to ascend, descend and dodge respectively] and fly up towards the face of the clock. Shoot about 5 enemies on the sides of the clock, then kill two in the air on jetpacks of their own. ---------------- Boss: Helicopter ---------------- This boss fires missiles that curve towards you but are easily dodged by moving to the side with or without the doge button. Otherwise you want to lock-on and unload with your SMG and chase the helicopter as you fill it with bullets. when it starts to fly around the clock just move to the other side of the clock to get in front of the helicopter. ############################################################################### (E-02) HEDGEMAZE ############################################################################### Schematics: 04 Awards: - 35 disables - 12:00 minutes - Bond moment [Shoot the gas can next to the car] - 00 agent difficulty ------- Part 01 ------- Use your stealth walk [R2] and kill a nearby enemy as you grab some ammo near the left wall, then open the gate and shoot two more enemies. Open another gate and use Bond focus to get rid of the guard's radio, then climb over the wall on your right. Take the schematics and climb back over, then go through the next gate. Shoot a small group of enemies and take the light body armor [as well as some more in the gazebo], then head for the nearby blue dot on your radar [in a passage to your right when you enter this open area] to get the south gate key. ------- Part 02 ------- Kill the enemies behind you and unlock the gate up ahead, then shoot about 4 enemies and climb the stone wall with a face if you need some more armor. Go through an open gate nearby and another beyond it, then shoot about 5 enemies and open a new gate. Kill another group of guards here and check the alcove left of the next gate for some schematics, then take some sp ammo to the right of the gate. ------- Part 03 ------- Open the gate and pick up more sp ammo, then shoot a trio of guards as you go through another gate and enter a building. Take the north gate key from the desk and climb the stairs for some armor and sp ammo, then return to the ground and kill about 4 guards outside. Open the gate on your right and shoot a group of enemies as you notice a sniper. Target the gas can near the car on the other side of the bridge, then blow it up as you cross the bridge [make sure you do this without shooting the guards beside the gas can to get the Bond moment], then shoot your way up the stairs and approach the white doors for a cutscene. ------- Part 04 ------- Hold "X" to search the cabinet and get a dinner jacket, then open the door and search the bookcase near the projection screen to find some schematics. Listen to the briefing and go through both doors, then call the elevator and ride it to the next floor to start another cutscene. ------- Part 05 ------- Search the locker behind you for some PP7 ammo and check the shiny spots on the floor if you want, then go through the nearby door. Check the locker for some SMG ammo and target the panel beyond the glass, then equip your laser watch and use it to destroy that panel. Go through the door and use your SMG to fight the guards, then switch to your watch and destroy the barrel beyond the glass. Kill the guards and take the attache case, then switch to your inventory and select the attache case. Hit the bottom buttons when they appear on the large screen to unlock the case and get 2 research points, then take the ammo and armor before destroying a door panel. Take out the guards in the hall and search the nearby locker for some more schematics, then switch to your watch and use it to kill the door panel beyond the glass. Open the door and shoot up some guards, then disarm the bomb at the back of the room to see another cutscene and finish the stage. ############################################################################### (E-03) ISTANBUL PT. 1 ############################################################################### Schematics: 02 Awards: - 35 disables - 10:00 minutes - Bond moment [Rappel swing through the glass into the enemy] - 00 agent difficulty ------- Part 01 ------- For this section you get to drive, so speed through the first section before a hard right turn. Take either direction at the intersection, but work your way left to the main road for a cutscene near the bridge. Now you can use "L1" to lock-on your missiles, "R1" to fire them, "triangle" for your tire punch, and "L2" to switch between missiles and guns. Simply drive down the road and use your missiles on the enemy cars until you learn of the Russian garage and the repair shop. Drive to the blue dot to reach the repair shop to get more health and missiles, then drive to the red dot on your radar. Target the white doors of the Russian garage here and destroy them while dodging enemy fire, then drive right from the garage through some open gates. Follow the road until you reach a tank and a cutscene. ------- Part 02 ------- Go right to the blue spot on the ground and rappel up the wall, then shoot a trio of guards around the corner. Rappel down the wall here and enter the alley on your right, then go through the open doorway on your left for some schematics and ammo. Watch out for shots from the tank as you rappel another wall at the end of the alley, then kill a small group of guards. Check an alcove in the corner to your right for some sp ammo for you PP7, then rappel to the next building after shooting a pair of guards over there. Take the ammo and Bosch shotgun ahead of you, then go left and shoot through two groups of enemies while avoiding shots from the tank. Kill some enemies in the building to your left and drop down a ledge just ahead, then rappel up the wall in front of you. Rappel through the window to take out the guard here for a Bond moment, then shoot a trio of enemies and grab the schematics. Take aim with the turret here and destroy the tank to start a cutscene and finish the stage. ############################################################################### (E-04) STATION T ############################################################################### Schematics: 04 Awards: - 40 disables - 16:00 minutes - Bond moment [Find the secret armory] - 00 agent difficulty ------- Part 01 ------- Search the back of the car to get the Q-copter, then kill a pair of enemies and take the SMG ammo to your left. Head right this time and climb over the wall, then approach the door and switch to your Q-copter. Use the Q-copter and fly it through the vents ["x" to ascend and "square" to descend], then fly towards the door panel and hit "R1" to destroy it. Quickly kill the two enemies inside to free the first hostage, then check the cabinet in the right corner for some schematics. Go down the hall and open the next door, then shoot the radio guard and two of his friends. Take the body armor in the right corner and go through the open gate, then shoot two more guards and go up the stairs on your left. ------- Part 02 ------- Open the door and shoot the guard, then search the cabinet for some ammo. Take the schematics from the desk and shoot the door panel, then go through that door and kill another guard. Take the ammo and armor before disarming the first bomb, then go back through both doors and kill a trio of dangling enemies. Go down one staircase and up the other before opening a new door, then carefully kill the two guards to free the second hostage. Open the door and take the ammo from the table, then open another door and shoot enemies high and low while you follow the perimeter of the room. ------- Part 03 ------- Shoot the panel and go through the door up here, then take the ammo, armor and covert uniform. Go back through the door and look for the blue glowing spot on the floor where there's no railing. Rappel down here and take all the ammo and armor, then hug the wall just left of the blue rappel point [opposite the stage with the podium]. Look for the outline of a hidden door after the third pillar [hard to make out, but it's pressed into the wall a little] and open it up for the Bond moment. Take the ammo, armor and schematics inside, then return to the previous room and check behind the scaffolding to find the second bomb. Kill the trio of guards and check behind the large map to find the third bomb, then shoot a group of about 4 enemies. Open the metal door to the right of the large map and kill 2 guards, then take the items and disarm the fourth bomb in here. ------- Part 04 ------- Leave the room and shoot a small group of enemies, then use a Q-copter inside the vents to the right of the stage and podium. Fly through the vents and destroy the chair, then open the door and kill the pair of guards to rescue the last hostage. Climb the pile of boxes here to find the third attache case, then unlock it in your inventory like usual. Take the schematics from the table and go through the door in the previous room that's right of the stage and podium. Kill two enemies in here and take the items, then disarm the fifth bomb. Return to the large room that you just came from as a 3 minute timer starts. Shoot some enemies and rappel up the wall, then go left to the door with the smashed panel beside it. Enter the room here and kill a trio of guards, then disarm the final bomb to start a cutscene and a boss battle. ---------------- Boss: Helicopter ---------------- Go through the door and run right past the pillars to reach the large hole in the wall. Enter the room here to find some ammo, armor and a bazooka, then use the pillars for cover as you unload your rockets on the helicopter. Switch to your shotgun and SMG and keep up your assault until the helicopter is no more and the stage is over. ############################################################################### (E-05) ISTANBUL PT. 2 ############################################################################### Schematics: 04 Awards: - 25 disables - 9:00 minutes - Bond moment [Enter the secret armory] - 00 agent difficulty ------- Part 01 ------- Follow the road and go left when you can, then continue to the blue spot on the radar. Shoot the enemy cars as they get in your way with either missiles, guns or the tire punch. Park in the blue circle and leave the car, then open the nearby door. ------- Part 02 ------- Take the ammo and search the cabinet for some schematics, then take the Russian disguise from the wooden box on your left. Go back through the door and kill a trio of guards, then climb in your car and chase down the enemy cars. Destroy about 5 enemy cars [red dots on your radar] to get a new objective. ------- Part 03 ------- Shoot your way to the blue circle on your radar and park the car, then equip your Russian disguise and use the door panel. Enter the building and take the assault rifle on your right, then go through the doorway to your left and search the cabinets for some schematics and the armory key. Return to the previous room and go through the door where you found the assault rifle, then open the SECOND door at the end of the hall to reach the armory. Take the items, schematics and the fourth attache case in here before returning to the hall, then go through the nearby door on your left for a cutscene. ------- Part 04 ------- Shoot your way right up some stairs and rappel through a window, then shoot some more enemies and search the locker outside for some schematics. Use the switch on your radar until a cutscene starts, then quickly take out the large enemy with your bazooka or shotgun. Alternate between fighting off guards and using the switch to move the boat. Watch your armor and pick up more as needed, then move the boat all the way to see a cutscene and finish the stage. ############################################################################### (E-06) UNDERGROUND ############################################################################### Schematics: 03 Awards: - 90 disables - 16:00 minutes - Bond moment [Enter the secret storage room] - 00 agent difficulty ------- Part 01 ------- Watch for explosive barrels in the water during this stage, and shoot them to take out groups of enemies. Upgrading your body armor also makes this stage quite a bit easier. You really have no excuse to let go of "R1" since you have unlimited ammo for the turret, so make sure that you're constantly firing. Use "L1" to zoom and "R1" to fire here, then shoot the enemies along the way and an enemy boat. Shoot the shiny lock in the gears of the middle platform next, then shoot some more enemies [two up high have bazookas] and destroy the gears in the four corners of the barrier to get rid of it. Shoot more enemies up ahead [one up high has a bazooka] before shooting the corners of another barrier, then shoot up a boat in the passage. Kill some more enemies [including another bazooka enemy up high] and another boat in the room just ahead. Pass through the gate and watch the cutscene to end this boat section. ------- Part 02 ------- Take the armor and ammo through the hole in the wall, then follow the path and go up some stairs. Shoot about 4 enemies while you climb over the boxes, then take all the items and open the door in the far left corner. Climb the stairs in this room and open the locker for the wright magnum, then open the next door and kill about 4 guards. Climb the stairs as you take the ammo then kill two enemies through the doorway on your right. Check the cabinet for some armor and return to the previous room, then follow the ledge around for some more ammo. Use the Q-copter in the vents here and fly past a pair of fans, then blow up the door panel in the room at the end. Go back down the stairs and open the door with the green light for a Bond moment, then take the ammo, armor and schematics inside. Go back up the stairs and through the open doorway once more, then open the green door to your left and shoot a guard. ------- Part 03 ------- Open both gates and another door as you shoot a few enemies high and low, then enter the small room on your right for ammo, schematics and the fifth attache case. Shoot more enemies down low in the previous room, then take out a large enemy with your shotgun or bazooka. Take the ammo and rappel up the wall, then enter the nearby door and kill the guard inside. Take the ammo and blueprints before equipping the jetpack that appears, then shoot [remember the jetpack has unlimited ammo] through the windows and fly into the open room. Fly through the door down low and kill a small group of enemies until another door opens ahead. Kill more enemies [some with bazookas] as you fly into the next area, then kill some enemies on jetpacks and some on the ground. Land in the blue circle to your right in the next area [after killing the enemies] and take the schematics in the small room beyond. ------- Part 04 ------- Return to your FRESH jetpack and shoot more enemies in the next tunnel and the room beyond. Find another blue circle on your right to land and take the fresh jetpack, then shoot your way past more enemies and a boat. Continue killing enemies on your way through the next tunnel to end the stage. ############################################################################### (E-07) GYPSY CAMP ############################################################################### Schematics: 04 Awards: - 30 disables - 9:00 minutes - Bond moment [Find a way into the kitchen] - 00 agent difficulty ------- Part 01 ------- Target the gunner with a strong weapon like your wright magnum, then kill him to start a cutscene. ------- Part 02 ------- Go left and take the gasmask by the wagon, then shoot your way to the building on your right. Equip the gasmask and open the door, then kill the guards and take the schematics in the room to your left. Use a Q-copter in the passage under the stairs to destroy a chair blocking a door. Go through that door for a Bond moment, some ammo and the sixth attache case. Leave and get another gasmask if you need it, otherwise climb the stairs and kill 2 more guards to free the first hostage, then take the ammo and black tuxedo and open the next door. Back outside again you can grab some ammo and armor as you drop to the ground. Grab another gasmask from the buggy and return behind the building that had the first hostage. Open the nearby door to enter a passage and kill 2 guards to rescue the second hostage, then take the schematics and leave the passage. Take another gasmask from the buggy and rappel up the wall just left of here, then go down the stairs and shoot 2 enemies to rescue the third hostage. Take the schematics down here before going through the door beside the stairs, then go behind the gasmask buggy and shoot a trio of guards to rescue the fourth hostage and start a cutscene. ------- Part 03 ------- Go past the fire pit and open the wooden doors for some schematics, then rappel up the wall and take the sniper rounds from the box. Watch out for the rocket and shoot the guard down below, then jump the gap and take the sniper rifle. Equip the sniper rifle and wait near the sniper rounds [they respawn], then start picking off enemies down below until the stage ends. ############################################################################### (E-08) SNIPER ALLEY ############################################################################### Schematics: 02 Awards: - 25 disables - 9:00 minutes - Bond moment [Disable the radio soldier before he calls for backup] - 00 agent difficulty ------- Part 01 ------- Climb the wall on your left and shoot the guards for a Bond moment, then shoot the lock off the nearby gate and kill another enemy. Go right around the corner and look left behind a box to find some schematics, then backtrack a little and rappel up the wall. Go down the stairs and shoot a guard, then take the ammo and apartment key. Go back upstairs and open the door, then shoot the enemy and take the schematics. Jump the gap and open the door, then shoot a small group of enemies. Take the seventh attache case on your left while you shoot a large enemy, then climb the stairs to reach the sniper cover point. Take the sniper rounds and rockets and approach the shiny white spot on the ledge to start a cutscene. ------- Part 02 ------- Snipe the enemies down low near the stairs and boxes to protect Kerim [in the white clothes]. Shoot the next group on the second floor and move right to kill some through the windows. Shoot more enemies near the windows and doors on this second floor, then use your rockets and other weapons to take down the helicopter that appears. Strafe as you fire to make short work of it, then go back to sniping enemies near Kerim on the third floor. A window opens up on the billboard with Kerim taken hostage. Quickly, but carefully take aim at the guy behind Kerim [try to shoot from the left] and snipe him before Kerim gets shot. Once you manage to do this, the stage is over. ############################################################################### (E-09) CONSULATE ############################################################################### Schematics: 04 Awards: - 50 disables - 17:00 minutes - Bond moment [Enter the secret room] - 00 agent difficulty ------- Part 01 ------- Search the bookcase on your left and the cabinet on your right for some schematics and shotgun ammo, then talk to the consulate clerk behind the desk. Go through the hole in the wall and take the ammo and serum gun, then shoot your way down the hall and stop before you reach the tear gas. Enter the room on your right instead and take the ammo [including some in the cabinet], then use your Q-copter to enter the vents. Fly past the guards at the other side and destroy the door panel, then leave this room. Shoot the guards to your left and go through the white door up ahead, then kill more guards and take the ammo and armor. Search the bookcase and use the lever on the wall to get rid of the tear gas. Leave the room and go right down the hall while killing 2 guards, then take the ammo to your right. Go through the white door nearby to start a cutscene. ------- Part 02 ------- You need to protect Tatiana here, so make sure you kill all enemies quickly [especially the ones with red arrows above them]. Start by shooting two in the elevator up ahead, then enter the elevator and use the panel inside. Shoot a trio of enemies in the next hall and take the gasmask from the wall, then open the door and shoot a guard. Equip the gasmask and shoot a few more guards, then use the lever to shut off the tear gas and start a cutscene. ------- Part 03 ------- Take the schematics from the cabinet and use your Q-copter to fly through the vents, then watch for a fan and some steam as you enter another set of vents. Avoid the bursts of flames here and fly into a third set of vents, then fly up the shaft and into a fourth set of vents. Finally, destroy the elevator override panel in the next room. ------- Part 04 ------- Go back through the white door and shoot up a small group of guards, then enter the elevator and ride it to the next floor. Use the panel on the left to get the door open, then shoot a trio of enemies and check the cabinet for some ammo. Take the gasmask from the wall and open the white door, then head right at the fork and shoot a pair of guards. Enter the small room and use the lever, then use another one on the wall just outside. Take the eighth attache case around the corner and go grab another gasmask. Go back through the door and head left at the fork, then use the lever on the left wall and take off the gasmask. You should notice a staircase here that leads up to a locked door. Look through the windows of this room from the ground floor and lock onto the door panel, then use your laser watch to destroy it [the positioning can be weird]. Go up the stairs and through the door to get some ammo, armor and the Bond moment, then search the cabinet for some schematics before leaving the room. Use the terminals with Tatiana to get the doors open and shoot a trio of guards, then use the next terminals to open another door. ------- Part 05 ------- Kill some enemies [including a big one] and follow the passage in the back right corner, then kill a group of guards. Target the four gold spots on the safe and shoot them to open it up, then take the Lektor, ammo and schematics from inside. Turn around and shoot some guards, then search the cabinet on your right for some armor. Shoot some enemies [and a big guy] at the top of the stairs, then shoot a pair of guards and go through the next door. Kill a group of enemies and run for the elevator to start a cutscene and finish the stage. ############################################################################### (E-10) ISTANBUL PT. 3 ############################################################################### Schematics: 0 Awards: - 40 disables - 12:00 minutes - Bond moment [Destroy the helicopter] - 00 agent difficulty ------- Part 01 ------- Drive out and head right at the first fork to avoid the tanks, then pretty much drive an as many places as you can to find all the enemy cars. Destroy 30 of them within 10 minutes to finish the first objective, and use the garage if you need to when it gets marked on your radar. ------- Part 02 ------- Now you have 6 minutes to reach the train station, which also gets marked on your radar. Once you reach the tunnel you are out on the country road, so watch for more enemy cars and a larger one that's dropping explosive barrels. Destroy this annoying car as fast as you can, then target the helicopter up ahead and take it out with a few missiles [to get a Bond moment]. Follow the road to the train station just ahead to finish the stage. ############################################################################### (E-11) TRAIN ############################################################################### Schematics: 04 Awards: - 50 disables - 12:00 minutes - Bond moment [Enter the gift shop] - 00 agent difficulty *NOTE* Sometimes Tatiana doesn't follow you to each area in this game [which makes the stage impossible to finish], so if she's not around by the time you reach the blue train, then you should restart the stage. ------- Part 01 ------- Shoot the big enemy and fight off the normal guards on both sides of you until a cutscene starts. ------- Part 02 ------- Shoot a small group of enemies and take the items, then climb the stairs and go right along the railing to find some schematics. Go back and enter the building on your left. Shoot a group of guards and go up the stairs, then shoot a few more. Search the bookcase on your left for some ammo and walk out onto the ledge in the next room. Climb the bulletin board and rappel to get on top of the cafe, then drop through the hole for a Bond moment. Take the ammo, armor and schematics before opening the door, then go back up the stairs. Look right near the windows and use the switch on the wall, then run back down and shoot the enemies near Tatiana. ------- Part 03 ------- Kill any remaining enemies and go to the second floor once more, then walk to the room on the other side. Take some schematics in a cabinet, some ammo and the station key in here, then go protect Tatiana from more enemies. Head for the second floor once more and open the locked door now that you have the station key. Go down the stairs and take the ammo, then use the lever and go through the door. Kill the enemies ahead of you and behind you [some have shields so use your shotgun] and take out the trio of train turrets. Shoot up more enemies and take the ninth attache case to the right of the train. Enter the train for some ammo and walk to the end, then turn left and open the gate for a cutscene. --------------- Boss: Red Grant --------------- [Head to the far left corner during this battle if you want another schematic.] Use Bond focus and fire at the targets as they appear on the boss. This makes it a MUCH easier battle than if you locked on normally. Otherwise you want to use cover as needed and avoid the boss's bullets and grenades when he uses them. Once the battle is over, the stage is also done. ############################################################################### (E-12) FACTORY ############################################################################### Schematics: 04 Awards: - 45 disables - 17:00 minutes - Bond moment [Destroy the guard tower] - 00 agent difficulty ------- Part 01 ------- Shoot enemies low and high as you fly through some glass and reach a pair of blue circles. Land on the left one and go through the door, then shoot an enemy to your right and use the lever beyond. Look beside the nearest door to find a vent, then sent a Q-copter through it and detonate the door panel on the other side. Return to your jetpack and fly to the door on the other side, where you destroyed the panel. Enter the room for some ammo and armor, then search the cabinet for some schematics before going back to your jetpack. Carefully fly past the electricity in the next section before shooting some guards, then land in the blue circle and take the ammo upstairs. Plant the first bomb on the wall at the red marker and take the snow suit by the door to your right, then go through that door. ------- Part 02 ------- Follow the path as you shoot about 6 guards, then take the armor piercing rifle on your left. Climb the boxes here to get over the fence and shoot a few more enemies, then target the explosive barrel down on the ground by the guard tower. Shoot this barrel to destroy the guard tower and get a Bond moment, then use the lever on the crane and move the box left until it stops. Climb the pile of boxes here and onto the one attached to the crane, then take the items on the ledge up here. Go through the doors at the left end before shooting a group of enemies, then use your laser watch to destroy the explosive barrel on the other side of the glass. ------- Part 03 ------- Take the factory key and search the TWO cabinets for some armor and schematics, then turn around and plant the second bomb at the red spot on the middle shelf. Climb the short box on your left and take the ammo and schematics on the other side, then climb back over. Shoot the enemies that appear as you go back up the stairs and through the doors, then Climb down the boxes and take the armor near the boats, then go through the door that's left of the ruined guard tower. Take the 10th attache case behind the desk before you kill a pair of guards, then take the items and ride the elevator in the right corner. Search the cabinets for some schematics and armor, then take the ammo and use the lever. Kill some more enemies [including a big guy and a bazooka enemy to your right] and head right. Check the small locker room for a few items, then ride the next elevator up. ------- Part 04 ------- Follow the walkway around as you shoot a few more enemies, then use the lever when you reach it to open a door below. Go back across the walkway while killing a few guards below, then ride the elevator down as a small tank appears. Use your armor piercing rifle and bazooka to make short work of the tank, then plant the third bomb in the small room that you opened down here. ------- Part 05 ------- Take the elevator back up to ground level and shoot a few enemies outside, then go back up the boxes by the crane and enter the warehouse once more. Shoot a pair of guards and use the switch on the left wall to start a cutscene. ------- Part 06 ------- Hold down the fire button and follow the tracks here, take the high road on your right when needed and drive up a ramp shortly after. Weave between cars and a pillar before taking a hard right just before a dead-end, then shoot some large explosive barrels and drive onward to finish the stage. ############################################################################### (E-13) BORDER ############################################################################### Schematics: 02 Awards: - 80 disables - 18:00 minutes - Bond moment [Enter the pillbox] - 00 agent difficulty ------- Part 01 ------- Shoot some cars and a helicopter as you go over two jumps, then park in the blue circle just ahead and get out. [If you want, you can use your sniper rifle on a bazooka enemy in a tower to your right to save you some trouble.] Take the right path and kill enemies while dodging rockets from a guard up high. Take out this guard with your magnum or something, then go around the back of the building. Head through the doorway to find the dock key, then go around the back of this building. Take the schematics here and backtrack to your car. ------- Part 02 ------- Turn around and drive back along the road until you reach the next blue circle. Park here and go through the door, then switch to your Q-copter and detonate it inside the pillbox up ahead on your left [this will kill some enemies inside, get you some ammo, a Bond moment and access to the turret inside]. Shoot up some enemies ahead and look right for the eleventh attache case before checking left for some schematics. Shoot a pair of guards up ahead and use the switch to lower the boat while you fight off some more. Once the boat is in the water, a cutscene starts. ------- Part 03 ------- You can fire at the small buildings here, so be sure to do so. Start firing at all enemies in your way and watch out for mines in the water. Shoot them as early as possible to help your cause and watch for bazooka enemies on the first bridge. Take out a boat next and watch for a bazooka enemy on your right and some mines in the water up ahead. Watch for another boat behind you and some bazooka guards on your right, then take out some tanks on your left as well as bazooka guards and a group of four boats. Fight off some more boats here until you jump into a tunnel. ------- Part 04 ------- Shoot the guards on your left as you do a small loop, then take out a boat behind you and some mines ahead. Shoot another boat and some bazooka guards on your right, then shoot more mines, a boat and some tanks on the bridges as you reach an open area. Shoot about five helicopters, a boat and some bazooka guards before you enter a tunnel, then shoot the boat that follows you in. Take out another helicopter and more bazooka enemies, then shoot a boat behind you and more mines just ahead. Shoot a pair of boats as you enter a small tunnel, then destroy another one on the other side. Plug the LARGE assault boat up ahead until it finally sinks to finish the stage. ############################################################################### (E-14) OCTOPUS BASE ############################################################################### Schematics: 04 Awards: - 70 disables - 18:00 minutes - Bond moment [Enter the secret room in the missile silo] - 00 agent difficulty ------- Part 01 ------- Take the ammo and follow the walkway as you shoot 2 guards, then use a Q-copter in the vents by the windows to destroy the door panel inside the small room. Get rid of the guard inside and take the ammo, then use the lever and kill the guards that appear. Go to the end of the walkway for some ammo, then backtrack to the entrance and climb aboard the ferry. Use the switch and shoot the guards until you stop moving, then go through the door just ahead. ------- Part 02 ------- Kill guards in the rooms to your left and right, then search the cabinets in both for some ammo. Return to the middle room and shoot some more enemies, then rappel down and shoot some more guards. Climb the stairs on your right and shoot your way down a hallway, then take the schematics on your right. Take some ammo on your left and shoot a big enemy just ahead, then use the jetpack in the next room to start a cutscene and a battle. Lock onto the enemies as you weave left and right [while alternating high and low] to dodge the airplane's missiles [they get fired in bursts of 5]. Work your way down the hall and lock onto the plane, then pump it full of bullets while still dodging the missiles. ------- Part 03 ------- Land in the nearby blue circle after the battle and kill a pair of guards, then climb some stairs as you shoot another enemy and reach a larger room. Take the schematics in the left corner as you kill a pair of guards, then rappel down 2 points and across another before you plant the bomb at the red point. Turn around and shoot a trio of guards as you climb some stairs, then rappel up both walls and shoot your way back to the jetpack. Target enemies high and low while you fly to the other blue circle, then land once more. Shoot some enemies and a bigger guy as you climb the stairs, then enter the room with the globe up ahead. ------- Part 04 ------- Go up the staircase on the other side of this room and take the ammo and schematics on your right in the next room. Go back down the stairs and through the door down here, then carefully take out a jetpack enemy and his friend. Use the switch to get across the bridge and shoot a trio of enemies up ahead, then rappel up the wall on your left. Shoot a few more guards and walk to the red spot up ahead. Turn around and use the sniper rifle to aim through the windows, then shoot the door panel on the left side of the small room. Walk through the passage to get inside that room for a Bond moment, then take the ammo, armor, schematics and the twelfth attache case. Disarm the warhead at the red spot, then shoot an enemy behind you shortly after and return to the bridge room. Kill a guard and use the switch once more, then rappel up the wall to start a cutscene and a battle. ------- Part 05 ------- This boss basically has 3 attacks, and the first attack involves firing one of his chainguns at you. The second attack involves firing a steady laser at you. The third attack comes in the form of a group of grenades tossed at you. All of these attacks are dodged by hiding behind the wall in the middle of the room [back up behind it, I don't mean the railing]. Hide behind the wall, but back up farther still. If you're touching the wall you can still be damaged sometimes, it's pretty cheap. You are able to target the boss's 4 mechanical arms, or the control section in the middle. I recommend hiding behind the wall and watching for grenades, then wait until the boss is totally silent [usually after firing the chaingun, followed by the laser]. Take this moment to lock onto one of the arms and blast it with some sp ammo for one of your weapons. Hide once the boss starts to spin again and repeat this pattern until all 4 arms are destroyed. Now concentrate your firing on the control section in the middle to defeat the boss, finish the stage and complete the game! ############################################################################### (F) UPGRADES ############################################################################### As you play through the single-player game you will find schematics hidden in the levels. These schematics come in two types, simple and advanced. The simple schematics grant you 5 research points and the advanced schematics give you 10 research points. Research points can then be spend to upgrade your weapons and gadgets according to the following charts. I highly recommend upgrading your body armor as early as possible, because it makes things a lot easier. ------- Weapons ------- [Silenced PP7] Clip [+50%] = 03 Points Ammo [+50%] = 08 Points Speed [+25%] = 08 Points Sp. Ammo [+50%] = 10 Points [Kronen SMG] Clip [+50%] = 05 Points Ammo [+50%] = 08 Points Speed [+25%] = 10 Points Sp. Ammo [+50%] = 10 Points [Bosch Shotgun] Clip [+50%] = 08 Points Ammo [+50%] = 12 Points Sp. Ammo [+50%] = 10 Points [Bazooka] Ammo [+50%] = 10 Points Sp. Ammo [+50%] = 10 Points [Assault Rifle] Clip [+50%] = 08 Points Ammo [+50%] = 15 Points Sp. Ammo [+50%] = 12 Points [Wright Magnum] Clip [+50%] = 10 Points Ammo [+50%] = 10 Points Speed [+25%] = 08 Points [Sniper Rifle] Clip [+50%] = 10 Points Ammo [+50%] = 10 Points Speed [+25%] = 08 Points [Serum Gun] Ammo [+50%] = 08 Points [Armor Piercing Rifle] Clip [+50%] = 08 Points Ammo [+50%] = 12 Points Speed [+25%] = 10 Points ------- Gadgets ------- [Q-Armor] Armor1 [+25%] = 25 Points Armor2 [+25%] = 25 Points Armor3 [+25%] = 25 Points Armor4 [+25%] = 25 Points [Laser Watch] Battery [+50%] = 08 Points Damage [+50%] = 10 Points [Q-Copter] Damage [+50%] = 12 Points Health [+50%] = 08 Points [Sonic Cufflinks] Radius [+25%] = 08 Points Time [+50%] = 12 Points [Briefcase Turret] Health [+50%] = 10 Points Damage [+50%] = 10 Points ############################################################################### (G) THANKS ############################################################################### Huge thanks go out to the following contributors: Billy Harvey Jeffrey Powell Lisa Funtall Matt Plenert Morgan O'Neill Nid Yw'r Byd Yn Ddigon Robert Parkinson the blackman zonymousbond ############################################################################### (H) EXPERIMENTAL ############################################################################### For a little while now I've had a paypal link in all my FAQs at the very bottom here. Mainly as a small experiment since a few other FAQ authors have also had the same idea. I had a few people email me before I put this link in because they wanted to send money, so it's here for those people. For the record I've received about $87 (which works out to a bit more in Canadian lol) last I checked, so I've been getting cases of pop and making some excellent progress on a few FAQs. If you don't want to send money or can't then send me an email, it's nice to hear what people thought about my work and there's always room for improvement. My email address is fecalord (AT) gmail (DOT) com, and the paypal address is listed below. For those that want to contribute, you can use paypal at the following address: fecalord2002 (AT) yahoo (DOT) ca Many thanks, and I hope you continue to use my work! ~Dan