======== GARFIELD ======== Author: Mento System: PS2 Version: 1.1 * New for Version 1.1: Confirmation on the last two puzzle pieces. -------- Contents -------- Introduction How To Play/Controls Enemies/Obstacles Items/Power-Ups General Advice Walkthrough Room Guide Object Guide Puzzle Piece Guide Credits/Thanks ------------ Introduction ------------ The purpose of this PS2 game is to help Garfield, the fat orange cat, tidy the house that Odie the dog trashed before their owner Jon gets home. The gameplay is limited to picking up objects and putting them back in their original places which are indicated by their curiously empty silhouettes/ghost images. Garfield can use his vacuum cleaner to move objects around and reach objects he cannot reach otherwise. Let me be frank. There is very little to do here besides tidy up the house. There are a few jumping puzzles, and a mini-game or three, but tidying up stuff is about it. Because the gameplay is centred around a vacuum cleaner, one might even go as far as saying the game is nothing but suck. Or blow. However, the game has some weird Zen/Feng Shui quality about it, as you go around finding lost objects and putting them down in their rightful places. Sort of like fixing everything that is wrong with the universe, only situated entirely within Garfield's house. Well, uh, we should probably get down to business then. OK? OK. -------------------- How To Play/Controls -------------------- Garfield walks around the place with a vacuum cleaner, using it to suck up objects and blow them into the right place. He can also jump and kick things. But he can't jump AND kick, oh no. Left Analog Stick - Move Right Analog Stick - Rotate Camera Circle Button - Kick X Button - Jump Square Button - Talk/Interact with Object R1 - Suck with the vacuum L1 - Blow with the vacuum Start - Pause Select - Check Inventory D-Pad - Switch between items in the Inventory While Using the Vacuum Left Analog Stick - Move Right Analog Stick - Direct the suck/blow stream To pick up an object, Garfield has to direct the stream towards the desired object so that the object will shake slightly. After a few seconds, it'll be sucked into the vacuum. Garfield will usually have something to say, often helpfully revealing the correct location for the object you just collected though sometimes he just makes sarcastic comments. If the object shakes but won't be collected, it's either not a loose object or you already have three objects in your inventory. Garfield can also interact with items using the vacuum. He can fix pictures on the walls if he finds the right angle (it may take some experimentation) and he can cause various non-quest items to react in some way. Importantly, he can also open cabinet doors and drawers with this, revealing various objects and puzzle pieces as well as a means to get higher up. ----------------- Enemies/Obstacles ----------------- None and None. Seriously. Well, you have a time limit, but it shouldn't bother you. Especially with the guide. There's also Odie, who will knock you around a bit and generally annoy you. Feel free to kick the guy. It's not animal cruelty if it's another animal doing the kicking, you see. --------------- Items/Power-Ups --------------- OK, besides the objects in the house, which range from all shapes and sizes (see the Walkthrough and accompanying "Where Everything Goes" section after) there are a few things to note: Keys - You need keys to open new areas of the house, since apparently Jon is the type to lock almost every door inside the house when he goes out. Nothing like being cautious, and this is nothing like being cautious. This seems more like onset OCD. No wonder he never seems to leave the house in the comics... Keys become available to you the more you clean up, specifically by putting ALL the objects back in specific rooms, and the locked doors are color-coded with a swirling color around that door's doorknob. Puzzle Pieces - For the Jigsaw in the Games Room. Jon was partway through doing this challenging 50-piece jigsaw, so be a good cat and finish it for him, m'kay? There are 58 pieces total (not 60 like the manual says), I'll point them out both in the walkthrough and again at the end. The Video Game - Basically like the other objects, but with a slight difference: Finding it and putting it back in its rightful place (in front of the Games Room TV) will unlock a Columns-like minigame which you can play at any point. You know, in case you wanted to take a break with some actual gameplay. It'll come up in the guide too. The Storage Box(es) - These giant trunks are at a few points in the house and can be used to store all your objects. This is useful since you only have room for three objects at a time, and some of those objects cannot be placed until much later in the game. It's good practice to locate the nearest Storage Box and just put everything you find in there until you know where it goes. The Storage Boxes have a limit (20) so do remember to put objects back as soon as you find out both where they are and where they go. Curiously, there's also a second Storage Box in the basement, but its contents don't link with the first box. Meaning if you put something in Box #1, don't expect to find it in Box #2. Even more curiously, there's a third one in the Games Room. Same rules apply. Importantly, you can save at Storage Boxes. Just press Select while the box is open. -------------- General Advice -------------- * Time Limit? Schlime Limit. 8 or so hours is more than sufficient, unless you like leaving the game unpaused for long stretches of time. It might add to the challenge to just let a few hours slip by first, actually. * The Minigames are all optional. They're covered in a section at the end, but they're neither important to the game nor to the gaming world in general. The exception is the Nermal Race, since its prize is a necessary object. * If, like my PS2, you decide to load the game really loudly and obnoxiously (my PS2 is getting up there in years, since I got it close to release) you can actually let the disc tray slide out and the game will still play. You'll lose music and voices (oh no!) and you'll need to reinsert the disc when moving between floors or entering the Games Room/Den/Garage. * If the room hasn't been completed, even though you're sure there are no ghost objects left, make sure all the portraits are fixed. Still nothing? Try vacuuming any object hanging on the wall, even if it looks fine. Things like the sombreros in the Small Bedroom or the dartboard in the Games Room still need to be fixed for some reason. * There are three Storage Boxes, but their contents aren't shared. If you lost an object somewhere, it'll probably be in either of the two Boxes you don't use much (Games Room or Basement). * If the spiders in the basement are bothering you, just suck them up. See, it's still not animal cruelty because it's an animal doing it. * The Select Button, for the first time in gaming history, is very useful in this game. If you're currently inside a Storage Box, it will save the game for you. If you're outside a Storage Box, it'll tell you what you're carrying (including puzzle pieces, lasagne ingredients and flowers) and how much time you have left. ----------- Walkthrough ----------- We start off in Garfield's (well, Jon's) living room, post-trashing. Familiarize yourself with the controls, and we'll begin. You can identify loose objects by a little sparkle, though most can be easily identified because they're in the wrong place. Likewise, get used to seeing those ghostly images everywhere, and remember what items they represent for when you find their solid counterparts later. Also, note that if you go through the kitchen and to your right (after leaving the Living Room) you'll reach the hall, where the first Storage Box is. Best system is to find all the loose objects in the rooms below and place them in the box three at a time, and then sort them out. Currently, there are six rooms you have access to: Living Room (where you are now if you just started), Kitchen (through the door), Hallway (where the all- important Storage Box is), the Utility Room (which is through the Kitchen). There's also the Den, which can be accessed from the Living Room and Hallway, and the upstairs Landing, which is the only accessible area upstairs currently. There's also the Kitchen's pantry, which is almost big enough to be considered its own room. Collect all six objects in this room (you may need to move the green sofa to reach the Fruit Bowl) and make sure you have the Fruit Bowl and the Green Plate in your possession as you come into the kitchen. The other four items should be put in storage for now. Also make sure to get that puzzle piece inside the cabinet by sucking the windowed door open first (1/58). In the kitchen, to your immediate right is a bunch of cabinets that have the Fruit Bowl and Plate ghosts, so fill them in with the correct items and the vacuum's blow function. While you're here, grab the Book and Waste Paper Basket objects from the high shelves. If you don't know how to get up here, suck one of the drawers out and use it as a ledge. Also, one of the cabinet doors here has a Puzzle Piece inside it (2/58). Now, check all the cabinets and suck out all the drawers along the left side of the kitchen to reveal two more puzzle pieces, as well as getting the puzzle piece in the middle of the floor (3/58, 4/58, 5/58). If you have two spaces open, climb on top of the microwave and then onto the fridge, and follow the high ledge left around the room for the Monitor and Fish Bowl objects. The Fish Bowl can be put back in the Living Room at your earliest convenience. Finally, before leaving the main kitchen area, get the Cheese out of the fridge and put it on the central kitchen table. You can move the small step- ladder next to the fridge to reach this table. Collect the two objects in the pantry while you're here, as well as the puzzle piece (6/58). Head to the Hallway, and drop off any items you have in the Storage Box. Collect the four objects here, making sure to put the Tissues in their place in the same room. You should also go put the Speaker back in its place in the Living Room, on top of the cabinet/bookcase. Drop the Book you got earlier in the Hallway too, and make sure to collect the puzzle piece inside the cabinet (7/58). Now, get the Boots and the Laundry Basket in your inventory and mosey on over to the Utility Room. In this room, drop off the Boots and pick up the Box of Gah. Get both puzzle pieces from the washer/dryer (8/58, 9/58) and climb onto the surface from the drawer. Drop off both the Box of Gah and Laundry Basket and get higher up for a Round Picture Frame (drop off at the Hallway first chance you get) and the Bucket, which can be dropped off in this room too. After exploring all these areas and dropping off all the objects thus far, go back to the Storage Box and load up with the Monitor, Disco Trophy and Waste Paper Basket, and then take either door to the Den (use the Square button on the doors). Inside the Den, you should start by dropping off the three items you brought with you, and then collect the Lamp, the Bunny Trophy (which you can then drop off in the same room), the Globe (ditto), the Animal Bed and the Towel. Finally, get the puzzle piece on top of the clock (you may need to step back a bit) (10/58) and head back to the Hallway. Drop off the Animal Bed. You should find a YELLOW KEY (it's actually just grey, but it has a yellow swirl around it). This opens the SMALL BEDROOM. Explore that in a moment. For now, take the Lamp, the Maracas and the Guitar upstairs. Up here, drop the Lamp off first, and then head into the room with the yellow doorknob (its the furthest door to the left). Drop off the Guitar and Maracas (we'll explore this room in a moment) and head back out onto the Landing. Here, collect the four items. Get the Candlebra first so you can drop it off on the Landing. Take the other three downstairs making sure to also get the puzzle piece up here (11/58). Might as well drop off the Desk Lamp while we're here. It belongs in the Den. This finishes off the Den, giving you the Purple Key, which unlocks Jon's Bedroom! You already have an object that belongs in there, so pick up the second (the black Phone) and head up the stairs. Head back up the stairs and go into Jon's Bedroom (the door on the right as you come up the stairs). Drop off the two objects you're holding. Now, you can either explore Jon's Bedroom first, or the Small Bedroom you unlocked earlier. I'll mention objects in both, but I'll start with Jon's Bedroom while we're here. Get the puzzle piece in the lonely cabinet to the right of the door as you enter (12/58). There's another two puzzle pieces hiding in cabinets in this room (13/58, 14/58). Get the following items in here: Sombrero and Conga Drum. These both can go in the Small Bedroom. Also, get the Bunny Slipper (you need to climb up the shelves near the wardrobes) and the Hot Water Bottle and put them back in their spots in this room. Finally, collect the Cushion (or Clock) and head across to the Small Bedroom to drop off the new objects and collect a couple more. Remember that there's a Remote hidden in one of the wardrobes and is the fourth and final Living Room item. We need all four objects in the Living Room to continue. While in the Small Bedroom, get the two puzzle pieces (15/58, 16/58) and drop off the two new objects. Collect the two items for the Living Room (the DVD and the Magazine Rack) and head down there with all three Living Room items (though you can come down the Clock and finish the Hallway off first, and then get the third and fourth Living Room items). You should go down the stairs again with any three of the following five objects: Cushion, Clock, DVD Player, Magazine Rack or Remote. Drop the Clock off in the Hallway, completing this area and giving you 4 Puzzle Pieces (17/58, 18/58, 19/58, 20/58). Head to the Living Room and put the four objects in here. Head back up to the Small Bedroom as there are still things to collect here. Grab the Scales and the Trumpet (leave the 8-Ball for now). Take them downstairs and store all but the Trumpet. Time to hit the Basement with the Dark Blue Key you just got from the Living Room! (The Basement door is in the Kitchen). The Basement has two rooms. Drop the Trumpet off and collect a total of eight loose objects, placing them all in the spare Storage Box down here. Don't forget the Beef in the freezer and the lone puzzle piece down here (21/58). I'd recommend taking the Vase, the Pinata and the Alarm Clock with you upstairs since we're about to finish a room up there. You could also just quickly take the Beef upstairs and come back for those three 2nd-floor objects. First, put the objects in the two bedrooms. They're both very close to completion now. Finally, put the Vase in the Landing to receive the Pink Key. This opens up the Games Room, which was to your left as you came up the stairs. Remember when I said to leave the 8-Ball? Go get it now, as it belongs in the Games Room. Now head to this new room. Collect all the loose objects in here, after placing the 8-ball on the pool table. There's another handy Storage Box to use. After you get all six objects in here, place them all in the Storage Box and withdraw the Tie and the Stereo. Head outside, and go into Jon's Bedroom and complete it with these two new objects. You'll receive the Red Key [Garage] which can be accessed via the Utility Room. Also, make sure you pot all the pool balls for a bonus two puzzle pieces (22/58, 23/58). Head back inside the Games Room and grab the Fuse (or Birdhouse, but Fuse is better), the Oil Can and the Pepper Jar. Dump the Pepper Jar in its spot in the Kitchen. Now, either put the Oil Can in Storage and head down to the Basement for the Fuse and more items from the Basement Storage, or put the Fuse in Storage and head to the Garage now. I'll assume you went to the Garage first, eager for new arenas to explore. In that case, dump the Oil Can on the workbench and collect the Skate from the middle of the room and the Toaster close to the poster. That's right, the poster Toaster. And now you have it, you can be a poster Toaster boaster. Or I can shut up and continue with the FAQ. Get the puzzle piece too (24/58). Head back into the main house and put the Toaster in the Kitchen, and take the two objects downstairs to the Basement. Place them both and collect, from the Basement Storage, the Chess Board, Piggy Bank and RC Car. Put the two Games Room objects in regular Storage and head back to the Garage. Collect the other three objects in here after placing the RC Car and head back to the regular Storage. Now, you should have five Games Room objects to take up: Record, Piggy Bank, Toy Car, Chess Board and the Dart we just picked up. Might as well deliver them now, while we're here. Make sure to bring the Birdhouse down with you on one of your return trips. OK, so before picking up the last two objects from Storage to go to the Games Room, I bet you're wondering where to go next? Well, heh, I kind of forgot to include the Lei in the guide. It can be found in the Kitchen close to where the Fish Bowl is. It will complete the Small Bedroom, netting you the Green Key [Front Garden]! So head up there with the other two Games Room objects and get the key. Head back down to the Hallway once you're done. Now, head to the Storage, which should now have everything you've not found places for yet (besides maybe Stretch, who could still be in the Basement). Get any three of either the Birdhouse, the Flowerpot, the Fertilizer or the Nozzle and head outside for the first time. The Flowerpot can be placed easily enough, it's just next to the steps in front of you (head down and go left). There are two puzzle pieces out here too, one's at the far left side of the garden and the other is on the veranda. The Garden is huge, and it links up at the back too, so you could be overwhelmed with the amount there is to explore. Well, maybe. I'd recommend picking three objects up at random (the two weights are around here) and go inside and put them in Storage. Do that until you've stored all the objects found outside. As well as the two puzzle pieces above (25/58, 26/58) there are four more you can reach: (27/50) is in the next yard along, which you can reach by using the box to leap the fence; (28/58) is in the back garden, in front of the dog kennel; (29/58) is on top of the firewood at the side of the house and (30/58) is in the fenced in area at the same side of the house. After finding the following objects outside - Weight, Barbell, Video Game, Shampoo (it's in the next yard over), Conditioner, Power Sander, Wheel & Pool Cue - You can now finish some more rooms. You might have also found Nermal outside by vacuuming a mysterious package. He'll (yes, it's a he) want to play an annoying racing minigame with you. Fortunately, it's incredibly easy. See "Minigames" below. You'll need to do this to win the Pasta, needed for the Lasagne. After getting all the outside objects, we'll go complete the Basement with the Weight, Barbell, Wheel combination. Go do that mess, and you'll find the Dark Green Key [Bathroom]! Great, that's this floor taken care of. Make sure there are no more objects either lying around or in Basement Storage, because we're done with this part of the game! Upstairs, lets take the last remnants of the Games Room with us (the Pool Cue and the Video Game) to the 2nd floor (or 1st floor, depending on preference). Might as well bring a Bathroom object too, since we're heading there next. Complete the Games Room and play the video game minigame a bit if you want (details are in the "Minigame" section below). You now have the Attic key, unlocking the top floor! However, we have the new Bathroom to explore, so go drop off that one object you brought with you. Lots of stuff to collect here, but I would recommend leaving the Boomerang and Catcher's Mitt until later. Take three of the other four objects downstairs and replace them with the other three bathroom objects you currently have. Back upstairs, replace those three objects with the last non-Attic object and head back downstairs again. You could go into the Attic and get two more for the downstairs trip, but I prefer to leave the Attic until we're empty-handed. OK before heading back up the Attic, we have a few loose ends. Might as well put the Radio where it belongs in the kitchen. Don't worry about the Garage objects, there's still two more unaccounted for, so we'll wait until we find them. Take any three Attic objects upstairs and we'll go explore the top floor of this crazy house. The Attic is somewhat large, as one might expect. There's a minigame to be played here, so try it out. First, though, lets place those three objects we brought up and replace those empty inventory slots with three loose objects. I'd recommend the two bathroom objects (Fish and Bathroom Scales), putting them in the nearby Bathroom, heading back up, getting three of the remaining five objects, heading downstairs and putting the three in Storage. If you brought down the remaining two Garage objects, you may want to go put the four of them in there. Otherwise get outside with the four remaining outside objects. When you get the chance, finish the Attic minigame for four more puzzle pieces (37/58, 38/58, 39/58, 40/58). Placing the Patio Light gives you access to a new window sill, so get up there and head onto the roof of the BBQ area. Now, head across the lattice fences to get a new puzzle piece (41/58). Keep following the path around the roof to get to another puzzle piece (42/58) and the Egg Basket object. Climb the pole and we're on the roof. Up here, there are two more puzzle pieces over skylights and a Gramophone (43/58, 44/58). We're not done yet though. Before exiting this high up area, make your way back to the roof of the BBQ area and cross over to Arlene's treehouse. Get the third new object here, the Buzzsaw, and talk to Arlene. She wants three yellow daffodils, so we'll deal with that in a moment. Drop down and get the puzzle piece here (45/58). Go back inside and finish off the Garage now that we have the final missing object. Might as well put that Egg Basket back too. Completing the Garage will net you the Black (well, all right, dark dark green) Key [Greenhouse]! The Greenhouse only has a few things in here: one puzzle piece (46/58), which you might not be able to reach yet, and the missing Rubber Duck object. It also has a space for that Box of Apples you can find under Arlene's Treehouse, so go get it and put it back here. You'll get a puzzle piece for your troubles (55/58). Go finish off the Bathroom now for four puzzle pieces! (47/58, 48/58, 49/58, 50/58). If you haven't done so, you have the means to complete the Garden, so finish it off for four more puzzle pieces! (51/58, 52/58, 53/58, 54/58). Ditto for the Attic, now you have the Baseball from the Greenhouse and the Gramophone from the roof. You'll get the final key of the game, which is just a short cut from the 1st/2nd floor to the Back Garden. Better than nothing though, right? Get on the roof for a puzzle piece you missed (56/58). No, I didn't miss it out accidentally, you did. Well, OK, it was me. I'm not entirely sure it was there the first time, so you might need to complete the Garden areas before it'll appear. Head outdoors, and we'll start the long task of finding Arlene's flowers for her. We need to start with the three yellow daffodils: #1: Under the tree in the corner of the Front Garden. #2: On top of the lattice network around the BBQ area. #3: In the Garage. For some reason. Bet it drove you nuts spending all that time looking for it outdoors? What with the first two being outdoors? Sure bothered me. So, she then tells you she wants four red roses. Okay... #1: Is on the roof. I mean, why wouldn't it be. Check behind the chimney stack. #2: Is in the Kitchen Pantry. Yep. Saving that one for later eatin'. #3: Next to the Attic door. #4: In the Attic, next to the Wind-Up Robot display case. From the Attic, it's a simple trip to the Landing short-cut and then to Arlene who, of course, wants more flowers. Five blue orchids. Jeez.. #1: In the Greenhouse. Easy enough. #2: In the Living Room, near the window. Makes sense. #3: In the Basement. What with the abundance of natural sunlight down there. #4: In the Garage, on top of the shelves. #5: In the Games Room. Near the puzzle, in the corner. She finally gives in and gives you the Lasagne Sauce, the last object in the game. Take it to the Kitchen Table to complete the Lasagne set and watch the end of game cutscenes. Congrats! **Additional Note** With the discovery of the final two puzzle pieces rewarded for completing the Kitchen BEFORE completing the rest of the house, a problem arises: Since completing every room either gives you a Key (necessary to complete the rest of the house) or puzzle pieces, no matter where you finish the game you'll lose out on at least one puzzle piece. Yeah, it's weird and sort of annoying for completists, I know. For the purposes of the guide, I'm leaving the order as is, since two missing pieces isn't as much of a deal as having four missing pieces (from leaving the Garden or Bathroom until last, for instance). However, you may want to complete the Greenhouse last since that only leaves you out one piece and is therefore the closest you can get to 100%. But it's a minor thing really, since you can finish the puzzle itself with way less than 58 pieces. Up to you guys, really. Hope it didn't detract from the fun at all. Credit for discovering that completing the Kitchen gives you two pieces goes to Chrono Defying Ninja and Chrono Defying Ninja's brother, who I'll call Chrono Defying Ninja Jr. Yeah. Pretty random. I guess you can call me Logic Defying Ninja. Thanks again guys, I'll credit you again in the appropriate section of the FAQ. - End - ---------- Room Guide ---------- This is just an overall guide for all the objects and puzzle pieces in the game room-by-room. Loose Objects - Where all the loose objects are in the room, the place inside the brackets is where they should go. Puzzle Pieces - Locations of all 58 puzzle pieces, as you encounter them. I've put them in a semi-random order which is detailed in the guide, but you can collect them in any order you want. Object Places - The empty spots inside this room where objects need to go. The place inside the brackets is where you can find them. Completion Bonus - Keys are unlocked by putting all the objects back into certain rooms. This tells you if a key is available and what new room it'll unlock. Living Room ----------- Note: Push the green sofa towards the wall to get on top of the cabinets. Use the Square button to push/interact with things. Loose Objects - Garfield Photo [Living Room] - Under the small table at the back of the room. Toy Car [Games Room] - On top of the series of cubby holes near the Kitchen. Disco Trophy [Den] - On top of the same cubby holes. Boots [Utility Room] - Inside a cubby hole. Green Plate [Kitchen] - Next to the door to the Den. Fruit Bowl [Kitchen] - On top of the bookshelf (need to move sofa first). Puzzle Pieces - 1/58 - In the cabinet with the windows. Suck the doors open with the vacuum. Object Places - Garfield Photo [Living Room] - On top of the mantle piece. Stand on the coffee table to reach it with the blow stream. Fish Bowl [Kitchen] - In the bookcase. Remote [J. Bedroom] - On the coffee table. DVD Player [S. Bedroom] - Under the TV. Cushion [J. Bedroom] - On the big blue sofa. Magazine Rack [S. Bedroom] - Next to the TV. Completion Bonus - Dark Blue Key [Basement]! Kitchen ------- Note: Drawers can be pulled out for higher access. The stepladder next to the fridge can be pulled out for reaching the central table. Loose Objects - Red Book [Hallway] - On top of some high shelves. Waste Paper Basket [Den] - On the same shelves. Flowerpot [F. Garden] - Next to the sink Monitor [Den] - On top of the cabinets. Use the microwave to reach it. Fish Bowl [Living Room] - On top of the cabinets. Lei [S. Bedroom] - Over the window, close to the previous two objects. Cheese [Kitchen] - Inside the fridge. Puzzle Pieces - 2/58 - In the cabinet beneath the plates. 3/58 - In the cabinet beneath the sink. 4/58 - Middle of the kitchen in plain sight. 5/58 - In the cabinet to the right of the stove. Object Places - Cheese [Kitchen] - On the central kitchen table, 1 of 4 lasagne ingredients. Beef [Basement] - On the central kitchen table, 2 of 4 lasagne ingredients. Pasta [F. Garden] - On the central kitchen table, 3 of 4 lasagne ingredients. Sauce [B. Garden] - On the central kitchen table, 4 of 4 lasagne ingredients. Green Plate [Living Room] - On the shelf to the left of the Living Room door. Fruit Bowl [Living Room] - On the counter to the left of the Living Room door. Scales [S. Bedroom] - On the counter in the corner, near the stove. Toaster [Garage] - On the counter near the Living Room. Radio [Bathroom] - On the counter closest to the pantry. Completion Bonus - 2 Puzzle Pieces! (57/58, 58/58) Kitchen Pantry -------------- Note: This is just the small area next to the kitchen. There's two rows of shelves and a small stepladder you can use to get on either set of shelves. Loose Objects - Toilet Brush [Bathroom] - Shelves on the left. Maracas [S. Bedroom] - Shelves on the right. Puzzle Pieces - 6/58 - In plain sight. Object Places - Cookie Jar [Attic] - Shelves on the left. Egg Basket [B. Garden] - Shelves on the right. Pepper Jar [Games Room] - Shelves on the right. Completion Bonus - Nothing. It is just part of the Kitchen after all. Hallway ------- Note: The Hallway connects to the Kitchen, Den and upstairs areas. Loose Objects - Guitar [S. Bedroom] - Next to the phone. It's big, so it's easy to spot. Laundry Basket [Utility Room] - Next to the cabinet. Tissues [Hallway] - On the windowsill. Speaker [Living Room] - On the staircase. Puzzle Pieces - 7/58 - Inside the cabinet. Object Places - Tissues [Hallway] - On the centre cabinet. Red Book [Kitchen] - Inside the cabinet, next to the other books. Round Picture Frame [Utility Room] - On the cabinet next to the red phone. Clock [J. Bedroom] - On the centre cabinet. Completion Bonus - 4 Puzzle Pieces! (17/58, 18/58, 19/58, 20/58) Utility Room ------------ Loose Objects - Box of Gah [Utility Room] - Next to the doorway. Phone [J. Bedroom] - On the counter. Round Picture Frame [Hallway] - On top of the window pane. Bucket [Utility Room] - On top of the leftmost cabinets. Puzzle Pieces - 8/58 - Inside the washer. 9/58 - Inside the dryer. Object Places - Boots [Living Room] - Next to the doorway. Laundry Basket [Hallway] - On the counter. Box of Gah [Utility Room] - On the counter. Bucket [Utility Room] - In the corner. Animal Bed [Den] - Next to the doorway, near the Boots. Completion Bonus - Yellow Key [Small Bedroom]! Den --- Loose Objects - Bunny Trophy [Den] - On the desk shelf at the back of the room. Globe [Den] - On top of the bookshelves. You'll need to use the small ledge by the fish tank to reach it. Lamp [Landing] - On top of the piano. Animal Bed [Utility Room] - Next to the piano. Towel [Bathroom] - On top of the easel/artist desk. Puzzle Pieces - 10/58 - On top of the clock. Object Places - Monitor [Kitchen] - On the desk. Desk Lamp [Landing] - On the desk. Waste Paper Basket [Kitchen] - Next to the desk. Globe [Den] - In the corner of the room. Bunny Trophy [Den] - Next to the piano. Disco Trophy [Living Room] - On the desk shelf at the back of the room. Completion Bonus - Purple Key [Jon's Bedroom]! Landing ------- Loose Objects - Candlebra [Landing] - Near the entrance to the Attic. Trash Bin [J. Bedroom] - On the windowsill. Record [Games Room] - Next to the cabinet. Desk Lamp [Den] - In the corner, behind the plant. Puzzle Pieces - 11/58 - In the cabinet. Object Places - Candlebra [Landing] - On the cabinet. Lamp [Den] - On the cabinet. Vase [Basement] - On the cabinet. Neck Vase [S. Bedroom] - Inside the cabinet. Completion Bonus - Pink Key [Games Room]! Jon's Bedroom [PURPLE] ------------- Note: You need the Purple Key to open this room. You can get it by completing the Den. Loose Objects - Cushion [Living Room] - On the bed Bunny Slipper [J. Bedroom] - On the wardrobes Hot Water Bottle [J. Bedroom] - On the floor near the bed. Clock [Hallway] - On the wardrobes. Conga Drum [S. Bedroom] - Next to the right bedside cabinet. Sombrero [S. Bedroom] - On the floor to your left as you come in. Remote [Living Room] - In the right wardrobe. Puzzle Pieces - 12/58 - In the lonely cabinet. 13/58 - In the cabinet next to the wardrobes. 14/58 - In the cabinet next to the window. Object Places - Bunny Slipper [J. Bedroom] - On the floor near the bed. Hot Water Bottle [J. Bedroom] - On the bed. Phone [Utility Room] - On the right bedside cabinet. Alarm Clock [Basement] - On the left bedside cabinet. Trash Bin [Landing] - Next to the big TV. Stereo [Games Room] - Next to the door, to the left as you come in. Tie [Games Room] - In the right wardrobe. Completion Bonus - Red Key [Garage]! Small Bedroom [YELLOW] ------------- Note: You need the Yellow Key to open this room. You can get it by completing the Utility Room. To get to the higher areas, either use the drawers in the corner and use the Conga Drum to get to the upper shelf, or use the three drawers near the door. Loose Objects - DVD Player [Living Room] - Inside the wardrobe. Magazine Rack [Living Room] - Near the Pinata. Neck Vase [Landing] - Above the window. Kitchen Scales [Kitchen] - Above the door. 8-Ball [Games Room] - On the right cabinet as you come in. You'll need to jump off one of the high shelves to reach it. Trumpet [Basement] - On top of the wardrobe. Puzzle Pieces - 15/58 - In the right cabinet as you come in. 16/58 - In the far right cabinet as you come in. Object Places - Maracas [Kitchen Pantry] - At the foot of the bed. Guitar [Hallway] - Leaning against some drawers. Sombrero [J. Bedroom] - On the wall. You need to get on the shelf near the other sombreros to reach the spot. Conga Drum [J. Bedroom] - The far right corner. Lei [Kitchen] - The shelf near the Pinata. Lei are those Hawaiian flower-necklace things by the way. Pinata [Basement] - The shelf near the Lei? It should be pretty obvious to see where this goes, but it's sort of high up. Completion Bonus - The Green Key [Gardens]! Basement [DARK BLUE] -------- Note: You need the Dark Blue Key to open this room. You can get it by completing the Living Room. The entrance is in the Kitchen. The Basement has two parts and its own Storage Box, so drop everything in it for easier transportation to the original Storage Box. Loose Objects - Pinata [S. Bedroom] - In the first room, near the shelves. Chess Board [Games Room] - In the first room, near the circuitboard. Beef [Kitchen] - In the freezer. Push the cart to get close enough to the freezer to open it. The Beef will fly out. Vase [Landing] - Near the furnace. Alarm Clock [J. Bedroom] - On the weight-lifting bench. Stretch The Rubber Chicken [Attic] - Near the door in the second room. Piggy Bank [Games Room] - On the boxes in the second room. RC Car [Garage] - On the shelf in the second room. Puzzle Pieces - 21/58 - In the second room, inside the cabinet. Object Places - Fuse [Games Room] - In the circuit board. Move the box to reach it. Wheel [B. Garden] - Next to the furnace. Trumpet [S. Bedroom] - Next to the old TV in the second room. Weight [F. Garden] - On the weight-lifting bench. Barbell [F. Garden] - Next to the weight-lifting bench. Skate [Garage] - On the shelf in the second room. Completion Bonus - The Dark Green Key [Bathroom]! Games Room [PINK] ---------- Note: You need the Pink Key to open this room. You can get it by completing the Landing. There's another Storage Box in here. This is also the location of two minigames: The Video Game and the Puzzle. Loose Objects - Pepper Jar [Kitchen Pantry] - Under the puzzle desk. Oil Can [Garage] - Under the desk. Tie [J. Bedroom] - On the big desk. Stereo [J. Bedroom] - On the top of the big desk, Fuse [Basement] - On the shelf above the Storage Box. Birdhouse [F. Garden] - Same as the Fuse. Puzzle Pieces - 22/58 + 23/58 appear once you pot all the balls on the pool table. Object Places - 8-Ball [S. Bedroom] - On the pool table, Dart [Garage] - Near the door on the dartboard, use the chair to place it. Pool Cue [B. Garden] - Near the pool table with the other cues. Record [Living Room] - Next to the jukebox. Piggy Bank [Basement] - On the big desk. Chess Board [Basement] - On the big desk. Toy Car [Living Room] - On the track around the pool table, near the window. Video Game [F. Garden] - Next to the TV. Completion Bonus - Orange Key [Attic]! Garage [RED] ------ Note: You need the Red Key to open this room. You can get it by completing Jon's Bedroom. Make sure to fix all the wonky tools so they're facing straight. Loose Objects - Skate [Basement] - On top of the boxes in the middle of the room. Toaster [Kitchen] - On the small shelf near the row of shelves. Dart [Games Room] - Sticking out of a board close to the door. Hat [Attic] - On the workbench. Nozzle [B. Garden] - Near the door on the shelves. Fertilizer [B. Garden] - Far corner of the room near the garage door. Puzzle Pieces - 24/58 - On the shelves. Object Places - Oil Can [Games Room] - On the workbench. Power Drill [Attic] - On the wall with the other tools. Tire [Attic] - On the ground next to the other tire. RC Car [Basement] - On the top of the shelves. Power Sander [B. Garden] - On the top of the boxes. Trolley [Bathroom] - Near the tires. Buzzsaw [B. Garden] - Top of the shelves. Completion Bonus - Black Key [Greenhouse]! Front Garden [GREEN] ------------ Note: You need the Green Key to open this area. You can get it by completing the Small Bedroom. What constitutes the Front Garden: Everything up to the Recycling Bins by the side of Jon's house. Including the next yard over, which has the Shampoo. If you leave the house from the Hallway, you'll be in the Front Garden. Loose Objects - Weight [Basement] - On top of the awning/roof. Barbell [Basement] - Near the door Video Game [Games Room] - The far right, where the pond is. Shampoo [Bathroom] - In the yard next over. *Pasta [Kitchen] - Outside, near the car. Nermal drops it after you beat him at a minigame. You need to vacuum the package there first. Puzzle Pieces - 25/58 - To your immediate right when exiting the house. 26/58 - Far left, where the car is. 27/58 - Yard next over. Object Places - Mailbox [Bathroom] - Near the car. Birdhouse [Games Room] - At the side of the house, over the Recycling Bins. Flowerpot [Kitchen] - Near the steps leading to the door. Patio Light [Attic] - Next to the awning. Needed to proceed further up. Completion Bonus - See Back Garden below. Back Garden [GREEN] ----------- Note: You need the Green Key to open this area. You can get it by completing the Small Bedroom. What constitutes the Back Garden: Everything after the Recycling Bins by the side of Jon's house. Including the treehouse and area underneath. If you leave the house from the Utility Room, you'll be in the Back Garden. The Greenhouse is here too, and it counts as a separate room. Loose Objects - Conditioner [Bathroom] - Near the firewood. Wheel [Basement] - On the garden table. Power Sander [Garage] - On the kennel. Pool Cue [Games Room] - Near the bench with the ivy lattices and BBQ stuff. Kind of hard to spot. Buzzsaw [Garage] - On Arlene's treehouse. Egg Basket [Kitchen Pantry] - Near the pole that lets you get onto the roof. Gramophone [Attic] - On the roof. No, seriously. Box of Apples [Greenhouse] - Under Arlene's treehouse. *Sauce [Kitchen] - Given to you by Arlene after you fulfill her requests for flowers. Puzzle Pieces - 28/58 - In front of the kennel. 29/58 - On top of the firewood. 30/58 - In the small enclosure to the side of the house. 41/58 - On the way up to the roof. 42/58 - On the way up to the roof. 43/58 - On the roof. 44/58 - On the roof. 45/58 - Under Arlene's Treehouse. 56/58 - On the roof. May only appear after you complete the Gardens. Object Places - Fertilizer [Garage] - In the firewood/BBQ area. Nozzle [Garage] - At the end of the hose. Pumpkin [Bathroom] - In the vegetable garden next to the Greenhouse. Odie's Bowl [Attic] - In front of the kennel. Completion Bonus - Four puzzle pieces! (51/58, 52/58, 53/58, 54/58). This bonus is for both the Front and Back Gardens. Bathroom [DARK GREEN] -------- Note: You need the Dark Green Key to open this area. You can get it by completing the Basement. Loose Objects - Radio [Kitchen] - Above the towel rack. Mailbox [F. Garden] - Above the sink. Boomerang [Attic] - Above the cabinets. Pumpkin [B. Garden] - On the toilet. Catcher's Mitt [Attic] - In the bathtub. Trolley [Garage] - On the floor between bathtub and shower. Puzzle Pieces - 31/58 - In the shower. Object Places - Toilet Brush [Kitchen Pantry] - Next to the toilet, duh. Shampoo [F. Garden] - In the shower. Conditioner [B. Garden] - In the shower. Rubber Duck [Greenhouse] - In the bathtub. Fish [Attic] - On the wall over the toilet. Bathroom Scales [Attic] - Between the shower and bathtub. Completion Bonus - Four puzzle pieces! (47/58, 48/58, 49/58, 50/58) Attic [ORANGE] ----- Note: You need the Orange Key to open this area. You can get it by completing the Games Room. Clive, Garfield's invisible friend (...), will initiate a minigame up here. Look for his footprints on the blue rug. Loose Objects - Bathroom Scales [Bathroom] - Behind the couch. Fish [Bathroom] - Leaning against a box. Power Drill [Garage] - On a box, near the Patio Light. Odie's Bowl [B. Garden] - On a box next to the wardrobes. Patio Light [F. Garden] - On a plank between boxes. Tire [Garage] - On some boxes in the second area. Cookie Jar [Kitchen Pantry] - In the corner of the second area. Puzzle Pieces - 32/58 - On the couch. 33/58 - Behind the couch. 34/58 - Inside a closet/wardrobe. 35/58 - On a chair in the second area. 36/58 - Behind some boxes in the second area. 37/58 - Won in the minigame. 38/58 - Won in the minigame. 39/58 - Won in the minigame. 40/58 - Won in the minigame. Object Places - Boomerang [Bathroom] - On a box in the first area. The box is slightly open. Catcher's Mitt [Bathroom] - On top of the skeleton wardrobe. Stretch The Rubber Chicken [Basement] - On the table next to the window in the first area. Hat [Garage] - Goes on the hatstand, near the stairs up. Gramophone [F. Garden] - Next to the record player, near where the hatstand is. Baseball [Greenhouse] - On the planks behind the stairs and hatstand. It's very small so look around that corner until you see a ? appear above Garfield's head. Completion Bonus - Light Blue Key [Landing]! Greenhouse [BLACK] ---------- Note: You need the Black Key to open this area. You can get it by completing the Garage. Loose Objects - Rubber Duck [Bathroom] - To the right as you come in. Baseball [Attic] - On top of the left stack. You'll need the Box of Apples returned before you can reach it. Puzzle Pieces - 46/58 - On the right stacks. Object Places - Box of Apples [B. Garden] - Right ahead of you. Completion Bonus - A puzzle piece! (55/58) ------------ Object Guide ------------ Same again, only this time I'll list the objects alphabetically, as well as where they can be found and where they can be dropped. If you just have the one object to put down, or the one object to find, this should help. * Means you need to earn this in a minigame found at this location. Name Where Found Where Placed 8-Ball [S. Bedroom] [Games Room] Alarm Clock [Basement] [J. Bedroom] Animal Bed [Den] [Utility Room] Barbell [F. Garden] [Basement] Baseball [Greenhouse] [Attic] Bathroom Scales [Attic] [Bathroom] Beef [Basement] [Kitchen] Birdhouse [Games Room] [F. Garden] Boomerang [Bathroom] [Attic] Boots [Living Room] [Utility Room] Box of Apples [B. Garden] [Greenhouse] Box of Gah [Utility Room] [Utility Room] Bucket [Utility Room] [Utility Room] Bunny Slipper [J. Bedroom] [J. Bedroom] Bunny Trophy [Den] [Den] Buzzsaw [B. Garden] [Garage] Candlebra [Landing] [Landing] Catcher's Mitt [Bathroom] [Attic] Cheese [Kitchen] [Kitchen] Chess Board [Basement] [Games Room] Clock [J. Bedroom] [Hallway] Conditioner [B. Garden] [Bathroom] Conga Drum [J. Bedroom] [S. Bedroom] Cookie Jar [Attic] [Kitchen P.] Cushion [J. Bedroom] [Living Room] Dart [Garage] [Games Room] Desk Lamp [Landing] [Den] Disco Trophy [Living Room] [Den] DVD Player [S. Bedroom] [Living Room] Egg Basket [B. Garden] [Kitchen P.] Fertilizer [Garage] [B. Garden] Fish [Attic] [Bathroom] Fish Bowl [Kitchen] [Living Room] Flowerpot [Kitchen] [F. Garden] Fruit Bowl [Living Room] [Kitchen] Fuse [Games Room] [Basement] Garfield Photo [Living Room] [Living Room] Globe [Den] [Den] Gramophone [B. Garden] [Attic] Green Plate [Living Room] [Kitchen] Guitar [Hallway] [S. Bedroom] Hat [Garage] [Attic] Hot Water Bottle [J. Bedroom] [J. Bedroom] Kitchen Scales [S. Bedroom] [Kitchen] Lamp [Den] [Landing] Laundry Basket [Hallway] [Utility Room] Lei [Kitchen] [S. Bedroom] Magazine Rack [S. Bedroom] [Living Room] Maracas [Kitchen P.] [S. Bedroom] Mailbox [Bathroom] [F. Garden] Monitor [Kitchen] [Den] Neck Vase [S. Bedroom] [Landing] Nozzle [Garage] [B. Garden] Odie's Bowl [Attic] [B. Garden] Oil Can [Games Room] [Garage] Pasta [F. Garden]* [Kitchen] Patio Light [Attic] [F. Garden] Pepper Jar [Games Room] [Kitchen P.] Phone [Utility Room] [J. Bedroom] Piggy Bank [Basement] [Games Room] Pinata [Basement] [S. Bedroom] Pool Cue [B. Garden] [Games Room] Power Drill [Attic] [Garage] Power Sander [B. Garden] [Garage] Pumpkin [Bathroom] [B. Garden] Radio [Bathroom] [Kitchen] RC Car [Basement] [Garage] Record [Landing] [Games Room] Red Book [Kitchen] [Hallway] Remote [J. Bedroom] [Living Room] Round Picture Frame [Utility Room] [Hallway] Rubber Duck [Greenhouse] [Bathroom] Sauce [B. Garden]* [Kitchen] Scales [S. Bedroom] [Kitchen] Shampoo [F. Garden] [Bathroom] Skate [Garage] [Basement] Sombrero [J. Bedroom] [S. Bedroom] Speaker [Hallway] [Living Room] Stereo [Games Room] [J. Bedroom] Stretch: Rubber Chicken [Basement] [Attic] Tie [Games Room] [J. Bedroom] Tire [Attic] [Garage] Tissues [Hallway] [Hallway] Toaster [Garage] [Kitchen] Toilet Brush [Kitchen P.] [Bathroom] Towel [Den] [Bathroom] Toy Car [Living Room] [Games Room] Trash Bin [Landing] [J. Bedroom] Trolley [Bathroom] [Garage] Trumpet [S. Bedroom] [Basement] Vase [Basement] [Landing] Video Game [F. Garden] [Games Room] Waste Paper Basket [Living Room] [Den] Weight [F. Garden] [Basement] Wheel [B. Garden] [Basement] ------------- Puzzle Pieces ------------- I'm just going to name the rooms these puzzle pieces appear in. Read the room descriptions for their exact whereabouts. They're ordered as you encounter them with the guide. 1/58 - Living Room 2/58 - Kitchen 3/58 - Kitchen 4/58 - Kitchen 5/58 - Kitchen 6/58 - Kitchen Pantry 7/58 - Hallway 8/58 - Utility Room 9/58 - Utility Room 10/58 - Den 11/58 - Landing 12/58 - Jon's Bedroom 13/58 - Jon's Bedroom 14/58 - Jon's Bedroom 15/58 - Small Bedroom 16/58 - Small Bedroom 17/58 - Hallway (Completion) 18/58 - Hallway (Completion) 19/58 - Hallway (Completion) 20/58 - Hallway (Completion) 21/58 - Basement 22/58 - Games Room (pot all pool balls) 23/58 - Games Room (pot all pool balls) 24/58 - Garage 25/58 - Front Garden 26/58 - Front Garden 27/58 - Front Garden 28/58 - Back Garden 29/58 - Back Garden 30/58 - Back Garden 31/58 - Bathroom 32/58 - Attic 33/58 - Attic 34/58 - Attic 35/58 - Attic 36/58 - Attic 37/58 - Attic (Minigame) 38/58 - Attic (Minigame) 39/58 - Attic (Minigame) 40/58 - Attic (Minigame) 41/58 - Back Garden (Route to Roof) 42/58 - Back Garden (Route to Roof) 43/58 - Back Garden (Roof) 44/58 - Back Garden (Roof) 45/58 - Back Garden (Treehouse) 46/58 - Greenhouse 47/58 - Bathroom (Completion) 48/58 - Bathroom (Completion) 49/58 - Bathroom (Completion) 50/58 - Bathroom (Completion) 51/58 - Gardens (Completion) 52/58 - Gardens (Completion) 53/58 - Gardens (Completion) 54/58 - Gardens (Completion) 55/58 - Greenhouse (Completion) 56/58 - Back Garden (Roof) 57/58 - Kitchen (Completion) 58/58 - Kitchen (Completion) --------- Minigames --------- There are four main minigames, and each has a series of requirements before you can play. One of them has an object, necessary for completing the game. Note: You can play all the minigames from the start menu except for Nermal's Race. Race Against Nermal ------------------- Probably the first minigame accessible to you (it and the Video Game can be reached simultaneously, once you have access to the Gardens). Goal - Complete the race against Nermal (and Odie) by doing three laps around the house. How to Play - Usual controls. You move in the direction of the flags, staying between them like a slalom. Though Nermal and Odie will impede your progress, you can grab a blue cup of coffee (they float in midair) for a speed boost. Just one of these will probably put you in the lead and keep you there, so don't fret about your competition. Just keep inside those flags and you'll be fine. There's also the occasional hurdle, so be ready to jump over them. Reward - Pasta (an object for the Kitchen) Video Game ---------- It's a game within a game! Wowee! OK, now that the excitement has died down a tad, the video game is, in fact, just Columns. Kind of like if Tetris and Connect4 had a baby (the poor thing would've been dropped on its head so many times..), Columns is played with various colored blocks which disappear once three matching colored blocks are lined up either horizontally or diagonally. That's basically it, but it gets a bit more complex as you get better at it. Goal - Get the highscore. How to Play - The right analog stick moves the falling block pile left and right. Pressing down will make the block pile plummet into place. Like I mentioned above, the trick is to get three in a row. If you get a chain (that is, if three disappear causing another three to disappear and so on) you'll earn a little bonus score and the computer will praise your skills. Reward - None. It's just a fun diversion. Wind-Up Round-Up ---------------- This simple game is available as soon as you're able to access the Attic. Go find Clive by looking for footprints in the blue carpet in the second Attic area. He'll ask you to catch all the wind-up toys, so accept. Goal - Get all 9 Wind-Ups back in their right place in less than 3 minutes. How to Play - Usual controls. To store a wind-up, you need to use the suck command to hold a wind-up toy at the end of your vacuum nozzle. Then, find the appropriate display case to store them in. There are three types of wind-up with three variations for each type: Wind-Up Monsters - Vampire, T-Rex, Frankenstein's Monster. Wind-Up Robots - A green one, a beige one and a pink one. Wind-Up Vehicles - A red truck, a blue tanker and a purple convertible. Sometimes if you don't finish off a trio in time, they'll get loose and you'll need to hunt them down again. Best tactic is to find all three of each wind-up set, put them all in their display case, and that'll close that display case making escape impossible. Do this with all 9 wind-ups (3 sets of 3) and you'll win. It's not too difficult. Reward - Four puzzle pieces! (37/58, 38/58, 39/58, 40/58) Jigsaw Puzzle ------------- Activate the jigsaw in the Games Room once you have over 50 pieces. You will then be able to complete a fairly easy minigame of putting the jigsaw pieces in their right places. Goal - Finish the picture. How to Play - Use the right analog to select a piece and a place to put that piece. Use the X button to place the piece. If the piece is misplaced, you can press X again to pick it back up. Reward - Not much. Not anything, in fact. -------------- Credits/Thanks -------------- Well, I suppose I should thank Hip Games and Code Monkeys for the game. I guess. And Jim Davis for the cat himself. Also GameFAQs folk for letting me upload any old tosh. Chrono Defying Ninja and brother for confirming my suspicion about the last two puzzle pieces. I think that just about cleared any lingering mysteries about the game. Thanks for taking the time to find that out and sending me an email, guys. The one or two of you who are reading this get my thanks also. Qs and donations can be sent to Spento [at] Gmail [dot] Com. Make sure to put "Garfield" in the subject line if you have questions or suggestions. That's it. See you next time, license game fans! --EOF--