H H A U U NN N TTTT IIIII NN N GGGGG H H A A U U N N N T I N N N G HHHHHHH AAAAA U U N NN T I N NN G GG H H A A U U N NN T I N NN G G H H A A UUUU N N T IIIII N N GGGGG GGGGG RRRRR OOOOO U U NN N DDDD G R R O O U U N N N D D G GG RRRRR O O U U N NN D D G G R R O O U U N NN D D GGGGG R R OOOOO UUUU N N DDDD Ending & Play-Type Guide *Table of Contents* 1.0 Copyright and Permission Information 1.1 Contact Us 2.0 Introduction 3.0 Play-Types 3.1 Top Breeder 3.2 Treasure hunter 3.3 Warmonger 3.4 Track Star 3.5 Dog-Lover 3.6 Scream Queen 3.7 Speed-walker 3.8 Fugitive 3.9 Unjudged 3.10 Late Bloomer 3.11 Dog Beater 4.0 Criteria specific Help 4.1 Endings 4.2 Item Percentage 4.3 Dog Level 4.4 Critical Injuries 4.5 Enemies Defeated 4.6 Time 4.7 Panic 5.0 Conclusion 6.0 Version History 1.0 *Copyright and Permission information* This guide is copyright (c) 2009 by Dylan Gidney and Andrew Shutt. You may not post this guide on your site without our permission. You may, however, use this guide for very personal uses and print it off without our permission, but under NO circumstances may you post it on your site or sell it without permission. To request permission e-mail us at LemonPenguin7@hotmail.com or ashutt92@yahoo.com. Websites and publications permission list: gamespot.com gamefaqs.com exileclub.net neoseeker.com supercheats.com 1.1 -Contact us- If you have any concerns for the guide, or you would like to inform us of any inaccuracies you may find, you can contact us at the same email address posted for permissions. If you ask a question about the game itself and has nothing to do with play-types, then ask us on the GameFAQs/Gamespot message board, we visit nearly everyday, so we can always answer a question. 2.0 *Introduction* Hello and welcome to LemonPenguin's and firstgold's Haunting Ground Ending and Play-Type Guide. This guide was made because of it's usefulness and because we love the game Haunting Ground. Why? It's a great survival horror game, and Fiona and Hewie are just plain awesome. Haunting Ground is a survival horror game by Capcom (C) released for the PlayStation 2 in 2005. It had mixed reviews, but sold well, considering it's by Capcom. Our guide is formatted in such a way where we have all of the play types and their specific requirements listed, then have guides for the separate requirements if difficulties are formed in a specific area. Like for someone it may not be enough to know the requirements, they may need help in a particular section. Like getting into a panic state more often or raising Hewie's dog level. So with that out of the way, explore the FAQ at your leisure. Also note that this guiide may contain spoliers, but of course if you're trying to get certain endings, you should already know how the game ends up, but just a fair warning. 3.0 *Play-Types* Rank 1: Top Breeder - True friendship is like the brewing of a fine wine. - Plate Key Password: ALCHYMIA Criteria: Ending: A or B Item Percentage: Any Dog Level: A Critical Injuries: 0 Enemies Defeated: Any Time: Any Panic: Any ******************************************************************************* Rank 2: Treasure Hunter - Settling for nothing less then having everything is something that should be commended, not reprimanded. - Plate Key Password: ADAMAS Criteria: Ending: A or B Item Percentage: 80%-100% _____________________________ |Dog Level: A | |Critical Injuries: 1 or more | | | | --OR-- | | | |Dog Level: B, C, or D | |Critical Injuries: Any | |_____________________________| Enemies: Defeated: Any Time: Any Panic: Any ******************************************************************************* Rank 3: Warmonger - They should never have brought you to this castle because, in fact, you became their nightmare. - Plate Key Password: POWDER Criteria: Ending: A or B Item Percentage: 0%-79% _____________________________ |Dog Level: A | |Critical Injuries: 1 or more | | | | --OR-- | | | |Dog Level: B, C, or D | |Critical Injuries: Any | |_____________________________| Enemies Defeated: 30 or more Time: Any Panic: Any ******************************************************************************* Rank 4: Track Star - Speed. Pure and simple. Running like the wind. - Plate Key Password: "MORGAN" Criteria: Ending: A or B Item Percentage: 0%-79% _____________________________ |Dog Level: A | |Critical Injuries: 1 or more | | | | --OR-- | | | |Dog Level: B, C, or D | |Critical Injuries: Any | |_____________________________| Enemies Defeated: Less than 30 Time: Less than 3:00:00 Panic: Any ******************************************************************************* Rank 5: Dog-Lover - Here's to being friends with man's best friend. Criteria: Ending: A or B Item Percentage: 0%-79% _____________________________ |Dog Level: A | |Critical Injuries: 1 or more | | | | --OR-- | | | |Dog Level: B | |Critical Injuries: Any | |_____________________________| Enemies Defeated: Less than 30 Time: more than 3 hours Panic: Any ******************************************************************************* Rank 6: Scream Queen - Screaming like some second-rate actress in a bad horror flick. Criteria: Ending: A or B Item Percentage: 0%-79% Dog Level: D or C Critical Injuries: Any Enemies Defeated: less than 30 Time: more than 3 hours Panic: more than 30 ******************************************************************************* Rank 7: Speed-walker - Time stands still for no one. Use it wisely. Criteria: Ending: A or B Item Percentage: 0%-79% Dog Level: D or C Critical Injures: Any Enemies Defeated: Less than 30 Time: More than 3, but less than 6 hours Panic: Less than 30 ******************************************************************************* Rank 8: Fugitive - There is always more then one solution to every problem. Criteria: Ending: C Item Percentage: Any Dog Level: D or better Critical Injuries: Any Enemies Defeated: Any Time: Any Panic: Any ******************************************************************************* Rank 9: Unjudged - Typical. Standard. Run-of-the-mill. Ordinary. What more is there to say? Criteria: Ending: A or B Item Percentage: 0%-79% Dog Level: D or C Critical Injuries: Any Enemies Defeated: Less than 30 Time: More than 6, but less than 20 hours Panic: Less than 30 ******************************************************************************* Rank 10: Late Bloomer -Sometimes, time is on your side. Criteria: Ending: A or B Item Percentage: 0%-79% Dog Level: D or C Critical Injuries: Any Enemies Defeated: Less than 30 Time: More than 20 hours Panic: Less than 30 ******************************************************************************* Rank 11: Dog-beater - You are obviously not a dog person. Criteria: _______________________ |Ending: Any | |Item Percentage: Any | |Dog Level: E | |Critical Injuries: Any | |Enemies Defeated: Any | |Time: Any | |Panic: Any | | | | --Or-- | | | |Ending: D | |Item Percentage: Any | |Dog Level: Any | |Critical Injuries: Any | |Enemies Defeated: Any | |Time: Any | |Panic: Any | |_______________________| ******************************************************************************* 4.0 *Criteria Specific Help* 4.1 -Endings- Getting the various endings in Haunting Ground is much easier than you may think. If you play through the game all the way you will either get ending A or B. To get ending A, you need to make sure when you are in the Debilitas boss fight to drop the chandelier on him, sparing his life. This causes him to appear in the first ending so he can actually show up. Ending B is similar, but you beat Debilitas without the aid of the chandelier, then beat the game all the way through. To get ending C, you must play the game at least a second time through on the same memory card where a completed game has occurred at. Then on one of those second playthroughs, spare Debilitas again by dropping the chandelier, then find him in his hut. Obtain the smudged key from him and unlock the locked stall in the bathroom with it. In second playthroughs, you find an extra item along with the Metal Boots: the Castle Gate Key. Use this to unlock the main gate near the main staircase to finish with ending C. Ending D, the worst ending, is obtained by treating Hewie poorly through out the game, or heavily abuse him before you go into the woods in the mansion area. This includes kicking him, feeding him stamina draining items, etc. You may want to abuse him to the point where he faints several times. After opening the main door out of the mansion, save. then abuse Hewie. Then exit into the woods and navigate to the Riccardo rendezvous point without finding Hewie. Hopefully you will be greeted to a different scene of Fiona trapped in an iron mesh box; if not, then reset, abuse Hewie more, and try again. (As much as we don't want to... right...?) 4.2 -Item percentage- Finding a lot of these items will require you to search for a majority of the hidden items only found in Hewie's "search" mode using the GO! command. There is a item guide on GameFAQs that provide most, if not all, of the hidden items. Otherwise, the items included are all of the key items, such as the cracked key plates, the bronze figure, Jupiter key, etc., and all usable items, like lavender, medallions, etc. Just make sure you search every nook and cranny during the periods of calm when you're not stalked, and finding items is easy. If you're trying to avoid items, then only grab the ones you know you'll need/want without hitting 80% (Which should be fairly easy). 4.3 -Dog Level- Definitely one of the harder ones. There has been a lot of disagreement about how you improve it, but basically do the following things: 1) Feed Hewie from time to time with positive recovery items, even if he doesn't need it. This includes Esca, Beef Jerky, Magna Esca, etc. 2) ALWAYS avoid giving him items such as Sylvesta Esca and onions. 3) Give him ear rubs from time to time. (Praise up close in a non-tense environment, which, at the same time, recovers some of his stamina) 4) Don't hurt Hewie on purpose. This means no kicking, and sacrificing him towards stalkers. (Like Using hewie to attack, and flee from a far distance.) 5) Don't leave Hewie for extended periods at a time. Not nearly as important sometimes, but if you hear him whining for you, then this may decrease friendship levels. That's pretty much it. The only other advice I can give is that if your dog level ends up being too high there's an easy solution in the last 30 seconds of the run through. Right after the final boss completely bites the dust, kick Hewie around a bit. Usually 10 kicks using non-special boots will bring down your level by 1 slot. More or less depending. Experiment if you need to. 4.4 -Critical Injuries- Critical injuries refers to Hewie, not Fiona. Basically whenever Hewie faints from taking too much damage, it's a critical injury. Be aware that in hard mode this is always zero, as if he does faint, it's an automatic game over. If you want to keep this at zero in a normal game, avoid fighting unless you know how to really fight (always make him go for their backs with charged R3 attacks), or don't let Hewie do anything risky with stalkers. Although this directly won't affect your rank too much, be aware that the number of times he does faint indirectly affects dog rank, keep that in mind. 4.5 -Enemies Defeated- Enemies defeated refers to the number of times a stalker faints. The easiest way to bring this number up is to kill Old Lorenzo over and over again. (Not to mention you get a lot of awesome things) If you need to keep it down then don't kill as often. You really shouldn't have a problem with this one, as a lot of the play-types require you to kill stalkers 29 times or less. 4.6 -Time- Ah, this one sure is the game breaker isn't it? Amazingly beating the game in 3 hours is a lot easier than it sounds. You need to familiarize yourself with the game so you know what to do next at all times. Also make sure you skip everything that isn't necessary. (Such as visiting the first floor of the library in the mansion, skipping the room of truth during the Jupiter puzzle, or unlocking the bathroom in the castle). The only real problem here may be the rude interruptions of stalkers and mini enemies. Make sure you have a plan on how to deal with a stalker at any point they may appear. Often times the best strategy is to knock their lights out with proper fighting then quickly fleeing. If you need to get your clock with a higher time then your completion, a good way is to just let the clock run when you know you're stalker-free. (After the final boss battle before the final fire run starts is by far the best and easiest way, as you can check your play run with the save clock) Or, let the clock run when you are in the item menu. 4.7 -Panic- The only requirement that really bugged me. I have yet to meet the person to enter panic mode over 30 times in a normal, run-of-the-mill play through. That being said, the only concern here is when you need it above 30 for the scream queen play-type. By far the best way to do this is not to let stalkers panic you, but get panicked by luminescents instead, but only in the following way: After you enter the mansion and the central staircase fills with water, you are safe, for the moment, from Daniella until you solve the blue lantern puzzle. When you walk on the catwalk above the greenhouse room in this area, the giant tree in the middle generates luminescents. When you're not wearing any panic reduction equipment, let them hit you over and over again (Entering and exiting the room automatically regenerates them). After 3 hits or so, you go into panic mode, but, NO ONE AROUND TO KILL YOU. This is by far the easiest and safest method. Count the number of times you go into panic mode and stop when you feel that you have enough. Or, just count to 30 for the safest bet. 5.0 *Conclusion* Using this main guide, you should be able to get any play-type in the game much easier if you were doing it on your own. Just keep the requirements in mind, a lot of them can easily be changed toward the end of a game, but keep a lot of the smaller things in mind too, like picking up too many items. Be diligent, aware, and cautious and you can easily obtain any play-type you need to complete your list. 6.0 *Version History* Version 1.0 - This is likely to be the guides only version, but if any typos or inaccuracies are found, they will be fixed and updated as needed. Also if the permission list is expand this will also be updated Version 1.01 - Guess we were wrong. Fixed one tiny error and updated to include Neoseeker and Super Cheats websites. Version 1.02 - Would you believe I found a major error in the dog lover ranking? I was pretty surprised when I found it, but it's fixed and hopefully there shouldn't be any future problems. I also fixed a few typos here and there. Version 1.03 - Corrected more typos, cleared up the english a little bit, and clarified a few areas in the Criteria. I didn't think I would update after so long... Yes, by the way, firstgold isn't dead, just busy. Version 1.04 - Fixed a few editing things. Not sure why I updated, but... it some how... felt right.... This guide is copyright (c) 2009-2012 by Andrew Shutt and Dylan Gidney