HAVEN - CALL OF THE KING (PLAYSTATION 2) WALKTHROUGH VERSION 0.8 By Lathander (Michael Berg) +----------+ + Contents + +----------+ - Legal Stuff - Version History - About this walkthrough - Walkthrough Prologue: Rock Fall 1. The Adventure Begins 1 - 1. Virescent Village 1 - 2. Lift Ride 1 - 3. Virescent Mines 1 - 4. Seismech Force 2. Saving Chess 2 - 1. Moonhauler Escape 2 - 2. Darkwater Station 2 - 3. Darkwater Village 2 - 4. Darkwater Village - Extinguishing the flames 2 - 5. Darkwater Lake 2 - 6. Darkwater Lake - Jump and Run 2 - 7. Darkwater Castle 2 - 8. Face the Overlord 3. The path to Hero's Island 3 - 1. Quad Challenge 3 - 2. Danger Zone 3 - 3. Clearwater Bay 3 - 4. Cutwater Ferry 4. Hero's Island 4 - 1. Island of Heroes (1) The boat race 4 - 2. Island of Heroes (2) Cogwheels 4 - 3. The Chamber of Destruction 4 - 4. Island of Heroes (3) The Aqueduct 4 - 5. High Arena 4 - 6. Island of Heroes (4) Feathers 4 - 7. Clouded Hill 4 - 8. Clouded Hill - Runestone Challenge 4 - 9. Island of Heroes (5) Finding the Elder's House 5. Into Space 5 - 1. Find Mount Firash 5 - 2. Into Firash Chasm 5 - 3. Firash lives! 5 - 4. Sylex Cells 6. Exarco 6 - 1. Exarco Crossing 6 - 2. Hatching Grounds 6 - 3. Cargo Defender 6 - 4. Xeno Encounter 6 - 5. The Xeno Queen 6 - 6. Escape from the Queen 6 - 7. Sun Surfer Rising 7. The Holy Bell 7 - 1. Search for Auria 7 - 2. Find the Mountain 7 - 3. The Mountain Base 7 - 4. Security Breach 8. Chess 8 - 1. Shield Disruption 8 - 2. Finding Chess 8 - 3. Rescue Chess 9. The Final 9 - 1. Finding Catana 9 - 2. Refinery Dropzone 9 - 3. Lavacore Wastes 9 - 4. Finding Vetch - The Runetowers (not started yet) - Special Thanks +-------------+ + Legal Stuff + +-------------+ This walkthrough is copyright 2003 by Michael Berg. It may not be reproduced under any circumstances except for personal, private use. It may not be placed on any other web site outside of www.spieletips.de, www.ign.com and www.gamefaqs.com. It may not be distributed electronically or in a magazine outside the GameFAQs web site. +-----------------+ + Version History + +-----------------+ Version 0.1 - 07.01.2003 Just the launch. There is not much in this walkthrough. Just legal stuff and a walkthrough through the first two levels of the game. This version was created in about two hours. There will be much more to come. Version 0.2 - 08.01.2003 Completed walkthrough through the first two chapters of the game. Got through four of the big levels and found three runes. I did some minor corrections in spelling. More to come in the next days. Version 0.5 - 14.01.2003 Big, big update. Completed walkthrough until the beginning of Xeno Encounter. I found 9 out of 10 runestones. Only that one from the Volcano is missing. Exactly: Only one key there is missing. I changed my paragraph format, added spare lines after every paragraph. This will make the walkthrough easier to read. I also did an update on the Special Thanks section. Sorry to anybody that was forgotten. The next update will be next week, I think. I will complete the simple walkthrough until that time. The updates after that will contain some more positions of keys and perhaps the positions of all rune towers. Maybe there will be even a spellcheck. Let's see... Version 0.8 - 21.01.2003 Phew. Finished walkthrough. Got through the whole game finally. Described everything. This will be the last update with new facts collected by me. Sorry, time is running away. Now other people have to complete this, if anything is still missing. Okay, the complete Runetower section is missing. But Mithril4 (I hope the spelling is correct, I am writing with my laptop) already offered a spellcheck to me as well as adding the runetower section. I will email this walkthrough to him today. I hope he will help me making a Version 1.0 of this file. Well, I hope you like my walkthrough and I hope you think it is helpful. Any problems or errors: E-Mail me at (lathander- tg@web.de). Thank you to everybody who supported me with this walkthrough. There are many kind people visiting www.gamefaqs.com. I am very happy that I met all of you. You were a big reason for me writing this walkthrough. Version 0.9 - 30.01.2003 A slight update, but very important for me. Gary Sliker, known as mithril4 in the Gamefaqs.com forum has spellchecked the walkthrough and ended the button sequence for the end fight. Perhaps there will be a version 1.0 eventually, this might contain the locations of the Rune Towers as well. +------------------------+ + About this walkthrough + +------------------------+ This is my second walkthrough for www.gamefaqs.com. My first was for Icewind Dale II (under the name Mberg). I know that this might not be a perfect walkthrough for this game. If you don't like it please give me some advice per e- mail about what to improve. My e-mail is lathander-tg@web.de. So you know, I am from Germany, so my spelling could be bad sometimes since English is not my mother tongue. But this shouldn't create problems at all. I will post a complete walkthrough and I will try to post all the secrets (all locations of keys and runes). But for that I might need your help as well. I will post requests at the message board. Everybody who posts info will be quoted in this FAQ, of course. And now: I hope this will help you to get through the game since some of the later levels are quite difficult and tricky. Enjoy this great game! +-------------+ + Walkthrough + +-------------+ ------------------------ Prologue: Rock Fall ------------------------ You have to get through a collapsing cave. There is nothing to worry about, just keep running and double-jump over the holes. Collect some of the Catana on the floor. +-------------------------+ + 1. THE ADVENTURE BEGINS + +-------------------------+ ----------------------------- 1 - 1. Virescent Village ----------------------------- It is your first job to find three COGWHEELS. But first turn right. Behind a rock you will find the first KEY. Destroy the barrel with an energy attack. Recharge and take out the two guards. Go to the river and step on the plate before the bridge. You will be taken to the other side where you will find the first WHEEL. Walk around and take out the guards. They have the second KEY. Near the town's well you find four red barrels and an energy barrel. Carefully destroy the red ones, then the energy barrel with an energy jump (it is a little difficult but manageable). KEY 3 is yours! For the final two keys you need the shield dragon. Destroy the red barrels in town. One of these should look different: The flame at the opening is not constantly red, it changes between red and blue. Inside is a shield dragon. Make sure that you have some shield energy left and break the pot. Then press the shield button in order to make the dragon follow you. Guide him to the three burning barrels. If you are near enough the dragon will destroy them - KEY 4. Now take the dragon to the river canyon. There is a cage at the edge. Stand next to the cage and the dragon will fly in. Jump onto the cage. You see the KEY flying in the air. Navigate the cage to the KEY and take it. Now with you having all the KEYS return to the bridge. Stand under the energy field you used to cross the canyon, jump and press attack. You will now be taken to the other side again. Now walk past the houses, you will find another transport field. Use it to get to the locked barrel. Destroy it with a jumping attack and you will get the first RUNESTONE. Return to town. Go to the well, then turn left. You will see a strange mechanism. It must be filled with shield energy in order to make it working. Energy balls are placed around the hill nearby. Or simply jump into the blue energy pot and jump out again (without making a huge jump which makes you lose all your energy again). Once you're shield is charged, simply stand next to the lightning rod on the ground and it will charge up by your shield energy. Once you have put 5 energy balls inside the machine it starts working. Use it to be taken to the second WHEEL. Return to the well area and take the next path (left). You will find an area with a shooting artifact. But destroy the barrels here, first. They contain much nicer artifacts. Go to first-person-perspective and shoot all the barrels and mines on the other side off the valley. Once you have finished you should get the third WHEEL. Return to the well area and take the last passage you did not use before. It leads to the mine. Inside, use the COGWHEELS in order to enable the lift. Enter it. --------------------- 1 - 2. Lift Ride --------------------- I will just write down where you can get hurt: - left: Water - left: Fire - right: Water - right: Fire - left: Water - right: Fire - right. Water - right: Big boulder --------------------------- 1 - 3. Virescent Mines --------------------------- Get down. Kill the big wind monster near the lava waterfall to get the first KEY. In order to kill it get behind the monster. Now walk along the lava river. You have to cross it using the platforms on the river. With some timing, this should be possible. Jump over the second river as well and carefully take out the red barrels around the WHEEL. Pick it up. Then explore the area with all the lifts, it should not be a problem to find the second WHEEL. You noticed the big platform always rising and sinking? Use it as an elevator and make your way to the green barrel. The last jump requires some timing, but it should not be that problem. Use the two COGWHEELS in order to make the cart operating. Jump into it and push the buttons displayed on the screen. Take your time since the button sequence only has square and triangle, this should be a breeze. Jump until you find a blinking barrel. Destroy it and the others. In one barrel there should be a shield dragon. Guide it to the very edge of the last platform (the right corner) and jump over the gap. Now go to the very edge of the platform you are standing now and use your shield. Hopefully the shield dragon will come to you. If it doesn't, jump and press circle at the edge. The shield dragon will come across to you. Use it to destroy the burning barrel. You will get KEY 2. Now you have to pass two machines throwing boulders on your path. A good method avoiding being hit is to wait until the first machine stops. Then run. Or you could use your shield by standing still and pressing L1 and circle. This will surround you with a shield that you can walk in. Pick up the artifact. The Robot in the center of the room will devastate you if it catches you in its flood light. Simply stay out of the light and you'll be fine. In the next passageway you will find more robots. This time just wait until they stop swinging around with their arms and pass them by. In the next room you need to take out all the guards on the floor. You'll get KEY 3. Now pick up the green artifact on the left side of the room and quickly shoot the monsters with the shields to receive KEY 4. Now get around the big machine. On the other side there is a path to the reactor. In order to take it out simply hit all the four red energy cells in the corners. A new path will appear. Take it to arrive in a cave. Take out the guards here and jump in the water in order to pass it faster. You are in a big hall now. The bridge will collapse and you will have the opportunity to swim. It is a strange experience in this game since Haven wants to dive all the time. You have to use the X-button in order to get to the surface again. On one of the platforms there is a strange mechanism. You need 5 energy units in order to make it start. Energy cells are on another platform. Go and fetch them. Once the mechanism works use it to get to the other side of the bridge. NOTE: If you want to get the rune in this level, read on. If not, skip the next paragraphs. A lightning bolt will block your path. Wait until it is gone, then move on. Look around and you will notice some barrels on the other side of the room. Jump onto the construction in the center of the room, then to the barrels. Use an energy jump to get the last KEY. Return to the place where the lightning bolts are. Now pick up five energy balls, pass the lightning bolt and jump to the central platform once more. Now turn left and you will see on the construction a lightning rod like the one below. Jump around the column to reach it. Once you charge up the lightning rod, you can return to the beginning of the bridge. Return to the room which was completely dark and had the large robot in the center. Pick up a light artifact. You now have to find 5 RED FEATHERS. Two of them are in barrels in the dark room (make a jump attack or a slide attack to destroy them). Two are in the air (use the purple barrels to reach them). The last one is in the passageway you didn't explore so far (there are three exits in the dark room). This passage leads to some kind of bell. Hit it with square button. Now there is a little flying passage. Avoid all the floating mines, they are deadly! Once the flight is over explore the platform and you will find the locked pot. Destroy it and you will find the second RUNESTONE! Congratulations! Fall into the lava and return to the area with the lightning bolts. REGULAR WALKTHROUGH (continued): Pick up the shooting item and pass the lightning bolt. Turn right and shoot all the monsters. Then pass through the tunnel. In the next room quickly jump from pillar to pillar. Be fast since they will collapse! Jump into the hole on the top platform. -------------------------- 1 - 4. Seismech Force -------------------------- Oh no, more action: Run through the tunnel. Don't stop or you will be buried under the lava. Double-Jump over the hot barrels. Don't worry: This passage looks more dangerous than it actually is. After several tries you will get through it only to fight a ... BOSS FIGHT: SEISMECH III Ooooh, this guy is huge! You are standing on one of the platforms in the lava. Seismech will have two attacks: First he will hit a platform and make it temporarily disappear. Then he will try to hit Haven. Then he will repeat the first attack, and so on. It is quite simple to avoid death. Just keep moving and collect some of the missle items. When he attacks you have to get behind the robot and shoot this blinking round spot at his back. If you hit there will be an explosion. In order to defeat him you have to hit him five times. You will manage to do this after several tries, believe me! After the fight you have to leave the area. Get up some kind of a halfpipe. Watch where the crystal balls are and try to avoid them. The hearts on the way should prevent you from dying. +-----------------+ + 2. SAVING CHESS + +-----------------+ ----------------------------- 2 - 1. Moonhauler Escape ----------------------------- Aaaah. Finally. I love these areas. You find yourself on a train using a big machine gun. Soon the train will stop and you have to shoot two rocket launchers (one to the left, one to the right). You can only hit them when they shoot a missle. So hit them several times, then destroy the missle. The missile will split into four pieces, make sure to get all the pieces as quickly as you can. You will get used to this kind of enemy soon. Sometimes there are towers to the left or to the right. There are minethrowers on them. Take them out but don't forget to shoot the mines as well. There are also some annoying fighters coming from the front. They shoot with electric shocks. Take them out immediately! This passage is not too long, you will pass it quite easily. ----------------------------- 2 - 2. Darkwater Station ----------------------------- BOSS FIGHT: ENEMY TRAIN Another boss fight. First you have to take out the two rocket launchers. You have done that before. But then four rockets appear. They are your next target. You can - as usual - hit only the rocket which is marked. Watch the missiles! The boss will start moving which makes it very hard to hit him. Be patient. Once the rockets are down you are able to hit the core. After some time it should explode and you win the fight. Hooray! ----------------------------- 2 - 3. Darkwater Village ----------------------------- Oooooops, I fear we have caused some trouble. Your next job is it to collect five blue FEATHERS. Okay, let's try to do this systimatically. First turn right. After a while you will find a couple of red barrels. Destroy them. In one barrel you will find the first FEATHER, in the other one there is a shield dragon. Leave it the dragon here for now. We will find a place to use it later on. Nearby you will find some stairs leading to a house. There are more of these red barrels but you will also find a second FEATHER. Go to the pier. There are some red barrels. In the last barrel there is a FEATHER. 3 down, 2 to go. Near the wreck there is a house. On the balcony you will find an energy barrel with a KEY inside. Turn around and go to another house (there is a stairway which leads to a higher house. Now go to the frightened fisherman's house (it is the house on the island. Here you will find the last FEATHER. NOTE: If you want to find keys, don't use the feathers right now. This would end the mission! Still four keys to find. Difficult, huh? You remember the shield dragon? Take it to town. On the left the floor rises a little. Jump on that and behind a house you will find a burning barrel. KEY 2 is yours. You can reach the other keys only by using the helipack. Now go to the pier and hit the blue bell. Talon will arrive and help you. -------------------------------------------------------- 2 - 4. Darkwater Village - Extinguishing the flames -------------------------------------------------------- First fly around and find the KEYS. One is on the roof of the fisherman's house. One other you will find very high in the air on the roof of a house at the edge of the town (not the edge where the wreck is, the other side). And, of course, the final KEY is on the roof of the town chief's house. But how do you open the locked pot near the pier? Once you get the idea it is rather simple: Land next to the pot, fly up high above it and fall down right onto the pot. Try it out and it should break. The RUNESTONE of this passage is yours! Once you got all the keys use the rest of your power to exercise extinguishing flames. Use the radar to locate them. Then aim for the flames and once your crosshair becomes red fire. Your energy will not be enough for putting out all the flames, so die first. Once your energy is full again fly around and extinguish all the 38 flames. This is fun! -------------------------- 2 - 5. Darkwater Lake -------------------------- This may be the easiest level of the game: Just cruise around and destroy the five structures. There are cogwheels inside. After that drive to the castle (the green spot on the radar). ----------------------------------------- 2 - 6. Darkwater Lake - Jump and Run ----------------------------------------- This is a little tricky: You have to collect five red FEATHERS. Jump to the left platform, then to the center one (this one does not sink). Turn around and pick up the second FEATHER. Quickly jump back to the safe platform. Now the real fun begins: You have to get the final three FEATHERS in ony try. Watch how the platforms move, then make the four jumps necessary to reach the shore. Be patient, this passage is short. Now hit the red bell. The next passage is a little annoying. You have to make the platform swing. This requires perfect timing. Walk to the left and before reaching the end of the platform press the attack button. Now walk to the right and press attack. Once the platform swings a little time your walks so that you will hit the wall at that moment when the platform reaches the lowest point. It will take a while until you get the timing but just don't break your controler. This passage is managable! Enter Darkwater Castle! ---------------------------- 2 - 7. Darkwater Castle ---------------------------- So this is the Overlord's castle. This is a strange place indeed... Get through the first room and kill the flying guard (hit its head to get the first KEY. Now load up your shield energy and use it at the device next to the green barrel. Recharge your shield energy and use the device. Run through the room with all these cannons at the walls and collect shield energy in order to keep the shield up. Hurry through the next room and press the switch. Now return to the first room (there is a shield device right before the passageway with all the cannons. Now take the other exit. You are in a passageway with many flames coming out of the floor. Make sure to check at every corner that the further way is safe. There are guards at two points. Only enter the passage when their backs are turned. You arrive in an interesting room. Use the purple ceiling to get on the other side. Push the red button, then run to the right exit. Here you find three barrels and a shooting item. Pick it up, jump on the button and hurry straight through the room. The forcefield will be activated soon so double-jump the last few meters. Now quickly shoot the three guards and the cannon above the passageway. You arrive in the room with the generator towers. Here you have to do some pretty long jumps to reach the exit. Good luck! Once you get through, take out the guard. Fill up your shield energy and use it at the device. Pick up some more shield energy. Then use the platforms to get to the next part of the room. A lightning bolt blocks your way. It will vanish for some moments after a while, hurry through it. Use the platform on the left to pass the mines and break the shielded barrel. If you need shield energy, hit the green spinning top. Now use the platform to get down. Jump to another platform and exit the room. Careful here, it is hot. But no sweat, just a little timing to get through this room. Don't waste your time with the guard, concentrate on the path with all these fireballs flying around. Try to find out where the fireballs going to land and avoid them. In the next room turn to the left first. Behind this fat ugly monster (I think it is invincible) there is a shielded barrel containing a KEY. Now go to the platform with the lots of mines. There is an elevator platform behind. Use it and use the next one as well. Jump to the next room. This one is actually easier than it looks. Don't touch the poisonous water, and jump from platform to platform. If the water is gone you can use the ground as well. Take your time and you should be safe. Now you are in a ventilation chamber. Jump on the rotating ventilation platforms and use the platforms at the wall to climb up. When you do so the second time it becomes more difficult: The barrels on the platforms are time bombs! Hurry up! An easy level will follow, then it is the final store. Hit the barrel on the very last platform and you will get a KEY. Proceed, you will pass the locked barrel. Don't worry, you will find the last two KEYS very soon... Fall down the next room. You will find a yellow barrel with a shooting item in it. If you want to get the last two KEYS you have to shoot all the guards in the next room. This is a lot of fun, believe me. Once you have done that collect the last two KEYS and use them with the locked barrel you saw before. Hoooooray! Another RUNESTONE! Your next job is easy: If your shield energy is full, cross the giant room and load up the device behind the giant hall. Not enough engergy, huh? No problem. Return to the room where you found the shooting item. Press the red button and hurry upstairs. Enter the purple barrel and simply JUMP outside. You are full of energy now and now you can load up the device completely. Then step on the glowing plate. Yeah! Super Monkey Ball! I love this passage. First follow the path and get used to the controls. Collect the shield energy cells, you need them in order to survive. When the path splits up turn right, it is easier. You will return to the main path after a while. Follow it down and you should fall into water eventually. Find the four COGWHEELS here! Two are on the bottom of the water, the third one is in the next room on the surface. When you enter the room after that one turn left to see the last one. No sweat. Follow the path and you will enter the prison area of the castle. ----------------------------- 2 - 8. Face the Overlord ----------------------------- BOSS BATTLE: THE OVERLORD Yes, another boss. I love them. But that you have to fight the Overlord that early in the game is strange... First of all: Hit all the machines filled with energy in order to destroy all the barriers. Once they are all down go to the Overlord. When he lowers his platform you are able to hit him. Do this four times. Gosh! The central barrier fell. Now there are red energy rays as well. First exit the inner area and check the devices which store the power supply of the barriers. Hit them all again. Then go to the Overlord and hit him when he is down. Do this twice. The next phase is easy. Jump on the new platforms and chase the Overlord. Try to hit him four times. The final phase: First check the devices outside the center. Then jump on the platforms again and chase the boss. But take care of the red energy rays. Hit him four times to finally finish him off! +------------------------------------+ + 3. THE PATH TO THE ISLAND OF HEROES+ +------------------------------------+ -------------------------- 3 - 1. Quad Challenge -------------------------- Just go along the path, collect the antidotes and the hearts in the barrels. Then talk to the mechanic. For the race, I can not give you too many tips. Just accelerate and sometimes break at the sharp "corners" in order not to hit the walls. It should be easy to finish the race being second or third position. ----------------------- 3 - 2. Danger Zone ----------------------- The job is clear: You have to destroy five rocket launchers. How do you do this? Well, collect one of the blue flashlights moving around on the floor. This is the tricky part of this level. It is very difficult to catch them. Be patient and try again and again. Once you have a blue aura around your quad, look for the yellow rocket launchers. Hit one and it will explode. Once they do so they will loose a COGWHEEL. You will find three rocket launchers on the ground level. You noticed the two big towers on the field. There are ramps around them leading up. Use them. Once you are upstairs take the path to the central area where you hopefully will find a flashlight. Pick it up and destroy the final two rocket launchers. They are on the top of the two towers. Pick up the COGWHEELS and have a look at your radar. Drive to the blinking green point and you are finished with this area. This one is done. -------------------------- 3 - 3. Clearwater Bay -------------------------- Finally, a jump-and-run-passage again. There is a lot to do here. First use the purple barrel to your right to get the first FEATHER. Continue your way to the right and you will pass some burning barrels. Now where is the shield dragon? You will find it if you go up the stairway to the right, near the ocean. There is a purple barrel and a burning barrel nearby. Now destroy all the burning barrels you saw on your way to receive a FEATHER and a KEY. In front of the big ship there are some guards. Get rid of them in order to receive a KEY. A little left of that you will be able to jump on the roof of a house (there are some antidotes on it. Between four explosive barrels there is a shielded barrel with a FEATHER inside. Near the passageway that's full of mines you will find another accessable roof. You will find a KEY in the barrel. You noticed the mass of guards walking along a balcony in the middle of the town? Take them out to receive the final two KEYS. Yes, got em all. Now examine the balcony. You will find a shielded barrel containing a FEATHER. For the last FEATHER, go to the place where you found the shield dragon (you know, this stairway is in the right part of the town. Use the purple barrel to jump high up. Now for the RUNESTONE: You notice the device nearby, don't you? It's on the roof of the house near where you got the shield dragon. Launch yourself onto the roof. You need energy in order to make the lightning rod operate. Pick up the shooting item and shoot the purple barrel you just used. Shoot it many times and you will get shield energy. Now use it at the device and you will be taken to the locked barrel. Found the RUNESTONE! But we are not here in order to collect RUNESTONES, we have to get a ship to Hero's Island. So go to the harbor and talk to the captain of the ship. Perhaps this is a good opportunity to get rid of the mines. Pick up the shooting item left of the ship and shoot them. The captain will tell you what to do. First, ring the bell on the town square. Talon will help you. Now cut the three chains holding the ship. This is easy: One chain is to the left of the ship, one in front of it and one to the captain's right. The last job takes some time. Go onto the ship and you will find some kind of trapdoor. You will see some energy devices down here. Your job is it to run around and use your shield energy in order to load the four devices. You will need to make four trips. Once you run out of that simply leave the ship, take the stairway ahead of you and jump into the purple barrel. Then return to the ship and continue loading up the devices. One more thing: Load up on the antidotes, until you have 79. Believe me, you will need them in the next mission... -------------------------- 3 - 4. Cutwater Ferry -------------------------- Oh no, a pirate attack! Many people hate this mission. Actually, I love it. Go straight ahead, collect some antidotes if you need them and enter the ship cannon. The first two ships just shoot some bombs and torpedos. Piece of cake, just shoot the marked targets. The other two ships have some annoying big bombs, once you see them try to take them out at once. After you defeated all four ships, immediately leave the cannon and run through the ship. Pick up as many antidotes as possible and use the cannon on the other side of the ship (where the red spot on your radar is). At first, the Katamaran only shoots some water bombs. It is not too difficult to get rid of them. Take out the bomb launcher. Now there are three floating bomb rocket launchers. Shoot the marked launchers, but don't forget getting rid of the bombs! Once all three launchers are history, do the same on the other side of the ship and it will sink. This was not too difficult, was it? Again, immediately leave the cannon and get through the ship. Pick up antidotes, you will need them! Once the next red spot appears, enter the cannon. The hovercraft is big. First you have to take out the two torpedo lauchers in front of the ship. Since there is one on the left and one on the right side concentrate on one first. The torpedos are not a big problem since they are very slow. After that three rocket launchers. Do the same thing you did at the katamaran. The other side of the ship is a little more difficult: Mines are thrown at your cannon. To get rid of them simply shoot a little higher. Once all cannons are defeated the ship will sink. Hurry through the ship and collect antidotes. Now you will face the last ship: The pirate's flaggship! The first phase is pretty usual: Two torpedo launchers, concentrate on one first. This time it is a little more difficult because the ship is moving around a lot. Once this is done you should be able to hit the two cannons in front of the pirate's ship high above. Once they are no longer marked as targets concentrate on the side of the ship. There is a lot to shoot at here! Once the ship is turning around, concentrate on the two cannons in front of the ship again. If you manage to take out a whole side of the ship you will notice several ships or planes will attack you. Find out where they will come for you and shoot them all. Once both sides of the ship are completely destroyed the next phase of the battle will begin: To the upper rear of the ship there are four big rocket launchers, to the side there are two big doors which will open eventually. If they do, shoot at them. Many planes or ships will appear, destroy them all before they can damage your ship. The pirate's flagship will keep turning until you destroy all six targets. When you do the final phase will begin: Destroy several water bombs until two targets will be marked: One to the left and one to the right. Destroy them and you will finally win this long and dangerous battle. This final fight is a piece of cake. Now the flaggship will finally sink. I had 22 antidotes left after this fight (I started with 79). Collect some more of them if you want to or simply watch the flagship sink. Congratulations! You have completed the most annoying level of the game according to some players (not me). +---------------------+ + 4. ISLAND OF HEROES + +---------------------+ --------------------------------------- 4 - 1. Island of Heroes (1) A race --------------------------------------- The good news first: There are no KEYS on the island! This is great since it is very big. But the bad news is that there are two RUNESTONES on this island. And that it is very, very difficult to get them... I think it is a good idea to take care of one of them first. Go to the island and take care of the fishes. Once you are on the island you will notice some strange looking rocks. If you come near them a cannon will appear. Take it out immediately! Pass this fat guy. On your left you will soon see a strange machine. Use it! You will now cross the ocean. Your job is to avoid all obstacles. It is not that difficult. After finishing this passage don't waste your time with these monsters. Hurry straight ahead and you will cross a bridge. There is an octopus in one of the holes, take care! By the way: If you find shielded barrels and you don't have shield energy just hit the devices nearby. Finally, you will find a crane transporting a platform. Use it to get to the boatsman. Talk to him and jump on the boat to participate on the race. Now your job is it to finish the race in third place at least. Follow the purple line and pass all marked positions. The race takes three rounds. It will take several times, but it is not that difficult to finish it being third position. Now, I promised you a RUNESTONE, didn't I? In order to get this stone finish the race being first. How to do this? Look for shortcuts. I found two of these. One is where pass the pier where you started on Hero's Island. The purple line goes around it but it is shorter to drive under it. The other one is where the boatsman is standing. If you use these shortcuts and if you don't make too many mistakes it is possible to get this RUNESTONE. Look at me: I did it after my second try. Now return to the main island. ------------------------------------------ 4 - 2. Island of Heroes (2) Cogwheels ------------------------------------------ Once you arrive at the main shore again it is time to collect some COGWHEELS. The first one is straight ahead, a little to the left. Use the purple barrel, turn right and pick up the shooting item. Now shoot all the flying creatures here and pick up the next COGWHEEL. Pick up a new shooting item and return to the place where you got the second WHEEL. Jump down to collect the third one, turn left and shoot the flying enemy and the mines. Pick up the fourth WHEEL. Hmmm - four down, one to go. To the left of the machine you used to travel to the boat race you will see a passageway away from the island. Here you will find the last COGWHEEL. Follow the path and after some easy jumps (on one bridge there are some piranhas, watch out!) you will reach the machine where you have to use the COGWHEELS. Now press the square-button and keep it pressed to get up. There are some obstacles, release the square-button to avoid them. It is not very difficult. Once you are on the top of the mountain explore the area. You will find several hearts. Then go to the cave entrance and talk to the man. Enter the dungeon... -------------------------------------- 4 - 3. The Chamber of Destruction -------------------------------------- Surprise: This is a complete level with many quests to solve. But there are no keys here, be happy. Great, let's go. After a while you will arrive in a room with a fireplace. Exit it, but don't pick up the red FEATHER right now. Turn right instead, jump over the lava pit and push the button. Ah, now get the FEATHER and exit the hole, thanks to the stairs this is possible. In the next room jump onto the block. Now two new blocks will appear. The trick is that you have to jump only onto the blocks with the red symbol. If you did everything right you will arrive at the next exit. Just jump into the room and pick up the FEATHER. I knew it! This had to be a trap! Quickly leave the room and use the purple transport material in order to cross the room from now on. From the entrance take the right exit first. Jump through the room, you will automatically collect the final three FEATHERS. In the next room destroy the barrels. You will see the gong. But it is too high up, you can't reach it. So what to do now? Do you see the four platforms with the symbols on them right before the gong? Step onto the upper left one, then the lower right one, then lower left and finally the upper right one (look at the symbols carefully: The first one has one line, the second two lines and so on). Hit the gong and Talon will appear. Now return to the room where you found the second FEATHER. Take the right exit (the only one you didn't take so far) and you will arrive in the arrow labyrinth. I draw a map of this: +++EXIT+++ +--o-----+ +--nmlk--+ +-----ji-+ +------h-+ +-----fg-+ +---cde--+ +---b----+ +---a----+ +++START++ Simple, isn't it? In the next room you need Talon (good that you fetched him already) to burn the fireplace. Jump to the exit and you will be in a passageway. To avoid the spiders falling down, approach them and once they fall down take a step back. Now wait until they are high enough so you can pass them. Defeating the guardians is not that tough, it is just a little difficult to explain. But I will try nevertheless: If you jump on a platform, the platforms around your platform will arise or sink. Now you have to make the platforms the guardians are on sink. It will only take some attempts. The main problem is that the guardians are moving as well. Pick up the hero's stone. Now you have to run. This passage is another example of great level design. Quite difficult jump- and-run passages, lots of action and variety. Well, I like this whole level very much. Despite the ground shaking, take your time when you cross the first room. The path you are walking on is not too broad. Carefully navigate through this room and you should be safe. Then you will experience one of the nicest passages, enjoy it. If you get through it you will break into the room where you jumped from blocks to blocks. Now return to the very first room of the level. This time, turn right and take the stairway made of big rocks up. This room works the same way as the ventilation shafts in the Overlord's castle. At the very top you will leave it. Jump over the gap and you will soon be back on Hero's Island. Make your way back to the main island. --------------------------------------------- 4 - 4. Island of Heroes (3) The Aqueduct --------------------------------------------- Since I don't want to pick up FEATHERS again go to the house of the Elder. I know, you can't enter it right now. But left of it you will find a path leading to the aqueduct. Look around and after a while you will find it. Cross the aqueduct. Make sure to avoid mines and water leaks which is not really difficult. Once you are on the other side take the lift down. You have to reach the cage-looking elevator. The path to this elevator is full of mines so take care. If you are low on health look around. There are several barrels with hearts in them. Step into the elevator. ---------------------- 4 - 5. High Arena ---------------------- Round 1: This is the warming - up. Pick up one of the shooting items (in the barrels you will find more and better ones of these) and shoot all the enemies. Since some of your opponents are loosing hearts once they die you should not run out of health. Round 2: More enemies, more fun! That's all. Round 3: This is the interesting round. Your main targets are the big monsters. But they are invincible by now. What to do? Fill up your shield energy and use one of the three elevators in the arena. You will be taken to a shield generator. Use it and once you are in a big shield ram one of the huge monsters. It will burn for a short while and it will loose its shield forever! Now pick up a shooting item and shoot at the monster until it dies (if you did everything right it will burn after every hit). Now load up your shield energy again and go for the roof of the area again. You have to take out the other two enemies the same way. Once they are dead simply shoot the last few machines and you will get the Hero's Stone. Leave the arena. ----------------------------------------- 4 - 6. Island of Heroes (4) Feathers ----------------------------------------- Leave the cave (there is a natural stairway, you will see it easily, there is an antidote on each of the stairs). Cross the aqueduct again (to get the ride, jump and press attack button). Your next job is to go for the blue FEATHERS. So turn left. You will see a big shining round field eventually. A little to the right of this position you will be able to jump on the hills. Turn left and you will find the first FEATHER in a barrel above. Use the platforms to the left to reach a platform with several barrels. One of these contains a shooting item. Shoot all the mines in this area (believe me, you will thank me for this advice). Fill up your shield energy and return to the platform next to the glowing round field. There is a fat guy here. Look for a mechanism. Load it up with your energy and use it. Aha, now that the mines are gone you should savely reach the second FEATHER. Return to the place where you found the blue shooting item. Pick it up again, cross the wooden bridge and turn right. There are lots of monsters, shoot them and you will find the next FEATHER. Jump up to get FEATHER no. 4. Jump over the four moving platforms and you will find the final FEATHER and the gong. Talon will come and you will be taken to a far away island. ------------------------ 4 - 7. Clouded Hill ------------------------ I will tell you this right away: I hate this level. Paragliding is no fun, you will see this soon. Talk to the person living on the hill. Then enter the paraglider. Your job seems simple: Fly through all the rings. Of course, it is no trouble if you miss some of them and since the path is pretty linear you will get most of them. Make sure not to miss any of the blue rings since these speed you up. Okay, you are happy that you got to the end of the flight but then comes the landing. This is very, very tricky! Once you come near the landing field press the R1 button and keep it pressed. You will slow down and hopefully Haven will show his legs to make a good landing possible. Yes, you will crash several times, but it is possible to end this passage. Even I did that. If you want to become mad, read on. If you just want to get through the game proceed at 4 - 9. --------------------------------------------------------- 4 - 8. Clouded Hill - Runestone-Challenge (optional) --------------------------------------------------------- Aaaaaaaargh, this passage made me nearly break my controller. You want the RUNESTONE anyway? Then return to the gong and hit it once again. Enter the paraglider and have much fun! Fly through the first 12 rings, then TURN RIGHT and skip the rings to your left (actually it is possible to get all rings here, you need to take the very shortest route, you need to practice). Fly high through the thin boulder passage. If you did well, you should reach the blue ring with your last reserves of speed. Pick up three more blue rings, then turn right, five green rings. Next is the very right blue ring at the bridge. Immediately turn left, through the ring. Turn right, get through the ring and turn left. The idea is to get both of them. After several tries you will get the timing. You need to fly a sharp left curve, then it goes up. Two more blue rings (very important) and one green one (not too important). Now TURN RIGHT and fly a little away from the rings! Once most of them have left the radar turn around and look for the next green rings leading down. Fly there and while flying down press the break button! There is a sharp turn to the right, get past the crane (don't hit the rope!) then follow the route. If you pass the crane the most difficult part is over! Finally, land at the marked area (break before you land!). It took me about 100 tries, but I finally got the RUNESTONE. I got 63/70 rings. REQUEST: If anybody has a better description of this passage, please mail it to me: lathander-tg@web.de. ---------------------------------------------------------- 4 - 9. Island of Heroes (5) Finding the Elder's house ---------------------------------------------------------- The rest of this is a piece of cake. Just go near the aqueduct. You will find the elder's house here. Talk to the man before it. +---------------+ + 5. INTO SPACE + +---------------+ ----------------------------- 5 - 1. Find Mount Firash ----------------------------- Okay, this passage is not difficult, it is simply very, very boring. Here is what you have to do. Look at your radar, fly to the yellow spot. Shoot all the flaks around it, then the big ship will loose its shield. Shoot it. Fly to the next yellow spot, shoot all the flaks and shoot the big ship. And so on. This will happen about 6-8 times. Yawn. ----------------------------- 5 - 2. Into Firash Chasm ----------------------------- Jump over the lava. There are platforms all over, not too difficult. Isn't this a beautiful statue over there? I don't think you will guess what creature you will fight later on. Once inside the mountain make your way to the big lava hall. You see, it is very important to reach all the barrels if you want to get KEYS. So make your way through the hall to the big platform. Turn left and jump onto the platform with the three barrels. Right of them there is a barrel with spikes on it. Inside there is a KEY. Back to the main platform. Continue crossing this hall. In the next room jump to the platform. You will not find KEYS in the next room unfortunately. There is a gate and there are three pillars. There is a symbol on the gate. You need to fill up your shild energy and load up the devices at the pillar. The sparks will lower the pillars. The sign on the door has to be the ground symbol of each pillar. If you did something wrong, simply hit the energy device. Now let's go: First gate: 3 sparks left, 1 in the middle, 2 right. Second gate: 1 spark left, 2 in the middle, 0 right. Third gate: 2 sparks left, 0 in the middle, 1 right. In the next few rooms you will eventually see a blinking barrel: Hit it and QUICKLY hit the only "normal" barrel before it explodes. If you are fast enough you will receive the second KEY. You will only find several hearts. Take the elevator. Wow - this room is huge. To the right you find the first FEATHER. Use the purple barrel. Pick up the shooting item, then shoot the purple barrel on the other platform. Shoot it until your shield energy is full. Then load up one of the devices here, shoot the purple barrel again, then load up the second device. Use the device to reach the other platform and to get the second FEATHER. Follow the path until you see some burning barrels. Left of the bridge there is a shield dragon. Use it to destroy the burning barrels. Cross the bridge, then turn LEFT. Pass the locked barrel, then turn right. There will be two fire barrels. Destroy the first one and the shield dragon will get over the gap. Let him destroy the burning barrel to get a KEY. Now use the purple barrel to get the FEATHER over the pot. Then die. Fetch the shield dragon again, cross the bridge and turn RIGHT this time. Lock him into the cage, step on it and you should be able to reach the FEATHER now. Now proceed. To the left of the entrance to the big building you see some platforms with shield energy on them. On the last platform there is a shielded pot with the last FEATHER inside. Enter the building. Use the elevator platforms to get up. There are four exits. Each of them leads to a COGWHEEL. First exit: You have to load up two devices. To get energy, hit the green "Kreisel" spinning pot several times. It will shoot energy sparks. Collect them, then load up the devices. Load up your energy once more and let's play another round of Monkey ball. This passage is not difficult, carefully navigate through it and pick up the energy cells. Finally you will get the first WHEEL. Now don't use the purple pot right now, there is an unexplored passage to your left! You will find a KEY here. Use the purple pot now, then the other to get to the top bridge once again. Enter the building and choose another exit. Second exit: A broken bridge, the COGWHEEL is high above, not reachable. Proceed. You will enter a water area. Swim down, then turn left. You will find a lever, use it. Proceed, after a while you will arrive at a stairway leading to another lever. Push it, leave the room, go straight ahead and leave the water to push the third lever. Finally, the water level sinks. Pick up the COGWHEEL, leave the room, and go left. The shooting item should help you to get rid of all these flame barrels blocking the exit. Go to the central building. Third exit: Here you will find the gong. Hit it and Talon will fly you to the next COGWHEEL. Fourth exit: Just a jump-and-run-passage. The COGWHEEL is on the top platform. Destroy the blinking barrel, then jump to the dragon's skeleton in order to find a barrel containing the final KEY. Now go to the RUNESTONE you saw near the area where the cage was and get it! Then return to the building and use the COGWHEELS. Jump into the hole. ------------------------- 5 - 3. Firash lives! ------------------------- Your job here is simple. Just jump up and hit the green barrel. Use the machine. Scroll with the left analog stick. If there are red arrows on the screen make them disappear by using the right analog stick. After a while it will automatically scroll back. There will be a cutscene and you will have a jetpack. Fly through the cave and enter a big room. Finally! Another BOSS FIGHT: FIRE DRAGON The idea is simple: You have to hit the dragon's head with your water cannon six times. You will see on the radar where he appears. Fly there and shoot (shoot only when your target system is red). Then get out of its way. When the dragon stops for a while it is another opportunity to hit him. The first three hits will be easy. Unfortunately it will not remain this way. I just experienced that the final hit is very, very difficult. This is because the targeting system is not that great. Be patient, you will finish this boss after a while. ----------------------- 5 - 4. Sylex Cells ----------------------- Special Thanks to Michelle Ashworth (tilly_flop@hotmail.com) for mailing the walkthrough of this chapter to me. Oh no! Something went terribly wrong! Haven is trapped in a cell but smashes the floor and escapes. His first job is to find his MAG BALL, which was taken from him when he was captured. Run down the corridor jumping over pipes avoiding flame spurts. Smash pots for health. Jump over pipes avoiding force field and smash pots for health and catana. Jump up onto the platform and through the round door. You enter a green room with floating platforms. Collect energy from the right and walk over to shielded pots. Stand in the middle and shield smash all three at the same time for 2 health and catana. Collect more energy and drop down off the edge (avoiding the whirling blades below each platform). Run to the far end of the room where you will find a shield dragon pot. Smash it and use the shield to walk the shield dragon to the gap between the last platform and the wall. Run back over to where you entered the room using a platform going up and down. Fill up you shield again and then jump over to each floating platform to the far end of the room. At the last platform walk to the edge as if to jump over, but wait until it goes down and put on your shield. This will attract the shield dragon. Keep the shield on and the dragon will follow it up and go into a fire pot near the exit. Jump over to the fire pots and smash them to release the dragon. Exit through round door bringing the dragon with you. You enter a room with a purple and grey plasma floor, large thistle shaped electricity things (difficult to describe but you'll know what I mean when you get there), and circular purple platforms with golden 'force fields'. These 'force fields' allow you to fly!! Use the shield dragon to break the flame pot for the first KEY. Jump over to the first platform and you hover over it moving up and down. Make sure you are in the middle of the platform and just as you have started to go up move to the next platform. You should 'fly' across. If you don't get it quite right you may land on the plasma floor which will take a health but quickly jump onto the nearest platform and try again. In the next room you have a pool surrounded by mines. Up above are three hanging platforms with plants, (you will be up there is just a bit). To the right are 2 acid pots and one pot that contains health. Swim round to smash the pot without setting off the acid pots. On the right there is a platform with 3 pots. Get into the middle and shield smash all 3. The shield pot contains the second KEY; the other two contain health and catana. The next room splits into two corridors. One is barred by blue lasers. The second has two moving red lasers and a force field. The pot on right contains health. The trick with the red lasers is to wait until the laser that comes really close is moving towards you, jump over before the force field, run under it and you should be able to run to the left to avoid the second red laser. There is now a moving red laser wall. Follow it up the corridor and run to the right. Pots contain catana and health. Run to the lever on the wall. This removes the blue lasers. Go back down the corridor avoiding the red lasers and force field, and go up the previously barred corridor onto a circular lift. After a nice short cutscene you find yourself in a large room with acid pots and mines so be careful. Directly in front of you is a robot pot. To the left behind two red tubes are 3 pots. The shield pot contains health and the other two health and catana. In front of these two pipes are another robot pot and another pot containing health. To the right of where you enter, behind another red tube are an acid pot and another pot containing health. The exit is to the right. There is also a power stick to the left of the exit which you should jump on for shield energy. The next room is the platforms above the swimming room you were in before. Jump over to the second platform where you will find a glass shield pad. Once you become transparent jump over to the exit and run... This next room contains electrical domes which zap you. Run across the room collecting energy to keep the shield working. You could now run up the ramp and through the next room with the glass shield or wait until the glass shield has run out and then stand by the closest energy until full. The next room contains 3 guards (you need to kill them for the third KEY, wait until you have your mag ball), laser guns, nasty pots, including a robot pot, and flame vents. When you enter you are at the top of a ramp (to the right) with 5 pots to the left; 3 exploders, one health pot and one catana pot, and a column straight ahead. If you have run in with the glass shield jump over the railings to the left of the column and run over to the left between the wall and a column. Then run diagonally over to the right (be careful as the pot in the middle is a robot), between the window and the column. Leave through the round exit. If you have waited for the glass shield to wear off and have a full shield you could smash the pots before you jump over the railings and follow the same pathway as above, using the shield for protection and a weapon. The next room is the prison room you escaped from at the beginning of the level. There are 7 green prison pods and laser guns on the wall. Each has a power stick. The floor has some grills across with purple plasma. Jump over these as they hurt. Go to the last pod on the left and power jump the power stick. This releases the energy which you gained and releases the pods force field (Use this process to open the other pods). Inside is the MAG BALL. The pod next to this contains a blue weapon and opposite this pod, up in the wall, is the exit. Use this to destroy the laser guns. You can then help yourself to the goodies (health and catana) in the remaining 4 pods. Your next job is to find 5 COGS. Make sure you have some shield energy before you exit through the corridor using the mag ball grind. You now enter a huge room. There is a central column, platforms around the side and moving platforms connecting them together. On the left is a health pot and to the right is a fire dragon pot. NOTE: If you don't get the clue with the shield dragon (I didn't), leave him in his pot. You don't need him in order to find all the KEYS. Release the dragon by hitting the pot. You can now going to take the dragon on a little journey along the moving platforms. The trick is to move right to the edge of a platform and press O for the shield. As the platform moves the dragon will follow. But, sometimes it will turn into what looks like an 'energy ball'. When the platform cannot move any further, switch off the shield. This will leave the dragon hanging between platforms as an 'energy ball'. Jump over to the next platform and again stand as close to the edge as possible and turn on you shield. The dragon should be attracted to the shield. Repeat this as you go from platform to platform. Work your way around the room. First across to the central column and then up and across to the wall. The first platform has a health pot to the left and exploding pots to the right. Destroy the pots to get at an energy spinner which can be hit to produce shield energy. Along to the second platform where there are 2 exploding pots and one acid pot. They are in front of a flame pot, which contains a yellow weapon power up (laser shot), and 2 pots containing health and catana. Use the yellow weapon to destroy the mines below to the left. This will make it easier when you get down there. You only get one weapon. It does not replenish so use is quickly and accurately. Go across to the middle (only bring the shield dragon if you need health and catana as the remaining flame pots only contain these) and down. The next platform has 2 flame pots containing catana. Go across to the next platform where there are more fire pots and a catana pot. Go across to the middle and up. The next platform has lots of mines to the left so jump over to the right. There is one pot containing catana. Go across to the next platform where there are 3 flame pots containing 2 health and one catana. The exit is the corridor to the left. If you are low on health you could go across to the middle and down to a platform where there is one shield pot and a flame pot, both containing health. Exit along the mag ball grind corridor. You land in a room with an electric grill floor and 5 electric globes from the ceiling. You need to run under each globe in turn. The globes start to spark and when all 5 are sparking the door on the far wall will open. You need to keep running on the electrical floor or you get zapped. The next room is a green room containing columns and 3 guards. You need to kill all three for the fourth KEY. Exit through the next door. The next room has a pathway of platforms. You should follow it round avoiding or destroying the nasty pots. There are two shield men to avoid or kill. At the end there are two pots containing health and catana. Exit through mag ball grind corridor. Turn right and walk over to the lever. This removes the red lasers from the door below. Drop down and enter. This room is misty and full of nasty pots and big crates. Run through avoiding the pots and exit. You now enter a red misty room with large columns. From where you enter turn right where there are 2 exploding pots and a health pot. Go back and round to the right. Around the corner are 4 pots, one exploding, one health, one catana and the KEY POT. Go back and round to the right where there is a line of exploding pots. Attack to remove. Around to the left are 3 steam vent - to avoid, and the first COGWHEEL. Behind the cog are a health pot and a catana pot. Continue round to the exit. When you enter this room there is a circular flying force field platform and to the left is a large hall full of flying robots. Go UP to the next room. To the right are 2 acid pots to destroy, a health pot, a catana pot and another pot which when hit gives up a purple weapon (five-way shot). This supply of weapon is endless. To the left is a platform path. First use the purple weapon to destroy all the pots on the path. Then follow the path round to a gap. To the left is a round vat. The second COGWHEEL is in the middle. Jump over to the middle and then back again. Jump over to the nice pots on the platform by the exit. 2 pots contain health and catana. Another pot contains a purple weapon which you can use to destroy any nasty pots in the way of you and the exit. The next room is the ESCAPE POD hangar. The third COGWHEEL is here. Go back through the last room. Before you leave power up the purple weapon to attack the flying robots in the room below. (Don't bother trying to fire from up high as there is a force field in the way). Enter the next room. Jump down and run to the left. Use the purple weapon to kill the flying robots. You can return up to the pot to replenish the purple weapon. There is also a blue weapon (rapid fire cannon) in the far right hand corner of the main hall. You need to kill all the flying robots for the fifth KEY (You now need to return to the red misty room where the KEY POT is for the RUNESTONE). Keep to the left of the room and go around the corner where you will find the fourth COGWHEEL and the exit. This room is the ground level of the escape pod hanger. Straight ahead is a flashing pot. DO NOT HIT IT. To the left are wire pots and the fifth COGWHEEL. Jump over to collect it and then go to the control panel and press square. Follow the sequence of buttons to fuel the escape pod. As soon as this is complete the Auto destruct starts up and you have 60 seconds to escape. Run back out, following the floor lights, and up the flying field, through the vat room to the shuttle to escape. ----------------------- 5 - 5. Fire Flight ----------------------- Pilot the shuttle through falling and exploding space station debris. The debris falls in this order: - Right - Left - Right - Right - Left - Right +-----------+ + 6. EXARCO + +-----------+ --------------------------- 6 - 1. Exarco Crossing --------------------------- This is mainly the same level principle as that one in the beginning of the game. You are at a train board cannon and you have to shoot enemies - just this time they are insects. The only difficult place in this area is when you encounter two giant Xenos simultanously. Try to dodge the rockets (this is rather difficult) or simply try to kill one of them immediately. This might save some trouble. ---------------------------- 6 - 2. Hatching Grounds ---------------------------- Quickly enter the hovercraft-plane in the middle of the area. Exit the mountain ring and collect one of the eggs (fly over them, they are displayed on the radar. Return into the mountain ring and place the egg into one of the eight water basins. Repeat this seven times so that all eight basins are filled with eggs. Then immediately land your plane and run around to collect as many catana as possible. Collect them as long until the first purple points will appear on your radar. You will need at least 50 catana. Now quickly enter one of the cannons. Shoot the two birds who want to steal the eggs. Then leave the cannon again and collect catana. Once the next wave appears enter the cannon. Now there will not be any time anymore to leave the cannon again. There are three kinds of attacks: The purple spots on your radar are the birds who want to steal the eggs. Take them out in time else you might loose your RUNESTONE. The second kind of attacks are waves of insects attacking your cannon. Just shoot them. Finally, late at night, some insects on the floor will appear. Take them out before they can destroy your cannon! In order to receive a RUNESTONE, you have to protect all eggs for a whole night. That is not that difficult, you will manage to do that. -------------------------- 6 - 3. Cargo Defender -------------------------- This episode is quite easy. You are on the train again. Your first objective is to protect the cargo. Sometimes the display of the number of the wagons will blink. If it does, watch out and quickly defeat the Xeno who will land on your cargo. The other enemies are all well-known from the first train episode. Big Xenos who shoot poison, little Xenos who fly around. As I say, this episode should not be too difficult. -------------------------- 6 - 4. Xeno Encounter -------------------------- This is a very dark level. It is full of spiders and other disgusting creatures. But it is fun, really. First pick up a shooting item. Then enter the swamp. Spiders will fall down. Take all of them out (the shooting items all around should help you). Cross the swamp and you will find a shield dragon. Take him to the entrance where he will destroy a burning barrel containing the first KEY. Leave the shield dragon here and proceed. In the next corridor there are a lot of huge eggs. If you approach them they will explode. Jump back once they do so and you should be fine. Pick up the shooting item and kill the spiders. Proceed until you reach a swamp with green passages. Avoid them at any cost! They are deadly! Once you got through this passage, use the purple barrel to pick up a purple shooting item. You have to kill all the spiders in the next corridor in order to receive the second KEY. But beware of the falling eggs! Take your time and you should get through this passage. Now use your mag ball twice to cross the room. Take the shield dragon to the burning barrels, they contain 3 hearts and catana. Cross the room again. Use the purple barrel, then jump and press attack to use your mag ball. You will reach a room which made me almost crazy until I got the clue (it did take some time here). Once you enter a dark place in this room you will die. But there are shield dragons all around! Wait for a shield dragon to arrive at the entrance and follow him to the center of the room. Then turn right to get the first COGWHEEL. Turn right again to find COGWHEEL 2. Beware: The shield dragon will not wait here, return to the postion where you found the first WHEEL. Straight ahead you will find another dragon lead you to the third WHEEL. After getting this one return to the central area. Turn right and wait for the shield dragon. He will take you to the last WHEEL. If you are collecting KEYS turn left and wait for the shield dragon. He will take you to several barrels. Quickly destroy the barrel with the spikes on it to receive KEY 3. Return with the shield dragon to the position where you found the last WHEEL. Turn left and eventually a shield dragon will take you to the exit. Yes, once you get the idea, this room is no longer difficult at all. Use the COGWHEELS to activate the elevator. Another shield dragon, huh? Collect some shield energy and take him to the next room if you want to get the fourth KEY. Oh no, it is full of nasty spiders! It seems impossible to pass the room. But there is a simple way, of course. Pick up the shooting item and shoot into a direction (where spiders are, of course). Don't use first-person, just shoot. You will notice that the spiders in the line you shot will die. They will create a path you can use. Make the shield dragon follow you. Experiment a little with the shooting device and you will soon find out how to proceed. The first room was easy, the second room is a little tricky. First look around and you will see a burning barrel. Shoot your way to this barrel to finally lay your hand on the fourth KEY. There is a gate, but it is closed by now. What to do now? Examine the floor of this room and you will see four yellow buttons. You have to push all of them in order to open the gate. To push them simply shoot an accessable path to them and step on them. Once all four buttons are pressed the gate will open. This was fun. Use your mag ball to proceed to the next area. Another room with green water. Avoid the places where bubbles are! Collect some catana if you want to and get through this room. You will pass the LOCKED BARREL, but you can't open it right now. Get through the next room and pick up the green shooting item at the end. Now hurry through the dark passage, don't waste your time killing all these creatures. More and more of them will appear. Pick up the light at the end. The next room is a labyrinth. Quickly navigate through it. Avoid being hit by the green shots at any costs, this will confuse you and you will most certainly die! Before entering the exit turn right and jump to the shielded barrel. It contains KEY 5, the last KEY. Now look around. You will see an exit below you. Enter it and you will get into the room with the LOCKED BARREL. Open it and the second to last RUNESTONE will be yours. Hoooray! Get through the labyrinth again, this time exit it through the regular exit. Pass the next room and pick up the light. In First-person find the two eyes left and right of the gate and blind them. The gate will open. The next gate is a little more difficult: One eye left, one above the gate, one to the right. If the gate does not open once you blinded the third eye simply blind the first one again. You have to be very fast. The third gate has one eye left of it and two above the gate. The fourth gate is difficult: Find a place where you can blind all four eyes. You have to be very, very fast. Jump into the next room. Don't waste too much time on killing the spiders. Just find the entrance to the center of the room. -------------------------- 6 - 5. The Xeno Queen -------------------------- BOSS BATTLE: Xeno Queen This battle is not difficult. Just move slowly to avoid running into the eggs. You have to hit the queen's back. Move around her and you will eventually have the chance to do so. The more often you hit her the more eggs will fall down. Move carefully and you should not take to much damage. Hit her four times and the next episode will begin... ------------------------------------ 6 - 6. Escape from the Queen!!! ------------------------------------ This episode is quite difficult. First advice: RUN! Once you enter water jump all the time to be faster. Avoid the queen's shots at any cost! Once you are hit your controls will be confused making it quite difficult to move around in a controlled way. It will take several tries but you will complete this episode since you have come that far! ----------------------------- 6 - 7. Sun Surfer Rising ----------------------------- Another one of these flying around episodes. The idea is simple: Shoot everything marked as a target. Once you have destroyed all the small fighters you will be able to damage the queen. Shoot her tails. Once one of them explodes you have to defeat some fighters again. This procedure will repeat several times. Finally you will be able to destroy the queen. +------------------+ + 7. THE HOLY BELL + +------------------+ ---------------------------- 7 - 1. Search for Auria ---------------------------- Now it has become time to find this mountain from Haven's dreams. Unfortunately he needs some fuel. Simply shoot all enemies. There will be three waves, not too difficult. Next wave: You now have to destroy three freighters. This can be tricky. You have to shoot all the cannons off the freighter. Once the last of them is destroyed you may proceed. Destroy all three and follow the purple arrow. ----------------------------- 7 - 2. Find the Mountain ----------------------------- Follow the yellow arrow to reach your first target. Destroy all the flaks. Then destroy some of the fighters. Pick up the items they drop. You need plasma-rockets (big, green rockets displayed on the screen). Now shoot the big shield generator marked on the map. After several hits it should explode. Repeat this three more times and this mission will end. ----------------------------- 7 - 3. The Mountain Base ----------------------------- Enter the quad to the right and cross the bridge. You will find the five COGWHEELS on your radar (blue spots). You have to collect all five of them without falling down. Good luck, you will need to try this a few times in order to achieve this. Once this is done drive to the big green spot on your map. --------------------------- 7 - 4. Security Breach --------------------------- Okay, you will either love or hate this level. You remember the arena on the Island of Heroes? This is nearly the same. Let's go. First load up the energy cells ahead of you. Use your shield energy, collect some more of it. Load it completely up and use the device. You will be in this big ball. Roll to a big monster and hit it. Defeat it by shooting at it until it falls down and drops a FEATHER. One piece of advice: DON'T EVER SHOOT THE DEVICE YOU JUST POWERED UP! This could cause serious trouble! Of course, get rid of the monsters around you sometimes. Some of them drop hearts, they should keep you alive. Kill all five big monsters that way to collect all of the FEATHERS. But don't use them now! You want to get all the KEYS, don't you? You will find five burning barrels in the arena. Return to the entrance. In a barrel you will find the shield dragon. Take it to the three burning barrels (one is at the inside wall, two are at the outside wall) - 3 KEYS. Return to the entrance. Walk a little to the right and you will be able to jump into the ledge. Here you find the gong (DON'T USE IT NOW!) and a burning barrel containing KEY 4. A little left of the entrance there is another ledge containing a burning barrel with KEY 5 and the LOCKED BARREL. Open it and pick up the final RUNESTONE! Yessss, got em all! Ring the gong now to end this level. +----------+ + 8. Chess + +----------+ ----------------------------- 8 - 1. Shield Disruption ----------------------------- This level is very easy if you know what to do. You see the six blue energy beams? Where they begin, there are rings. Fly through all six rings and you will destroy the shield. Once the shield is down fly to your space ship and land on the marked spot. You don't know how to land? Simply use the X- button to slow down. Then carefully land. It is not that hard, luckily. Finally, destroy all of the ships that are approaching. This should be easy as well. ------------------------- 8 - 2. Finding Chess ------------------------- Simply destroy three waves of ships. Destroy the first wave. Now ships with shields will appear. They are invulnerable to your rockets. Now, did you notice that the asteroids here do have two different colors? Some of them are brown. You didn't notice? Well, I didn't either. Somebody had to tell me. You have to shoot the brown ones. They will explode and you will get special bombs with which you will be able to destroy the shielded ships. After destroying the two waves follow the red arrow. Don't waste your time on the ships attacking you. ------------------------ 8 - 3. Rescue Chess ------------------------ One of the shortest episodes of the game. Simply follow the pink arrow. Once you found Chess you simply have to take out the attacking ships. Destroy the ships low in the screen first because you will not be able to get them after a while. Very easy. +--------------+ + 9. THE FINAL + +--------------+ -------------------------- 9 - 1. Finding Catana -------------------------- Another space level. You should know by now what to do here. Destroy three waves of ships. Next stop: The Communication Center. This one is huge. Destroy all ships around here to get the plasma rockets. Now fly to the Communtication Center and look for the core (yellow and red shining area). Shoot all your plasma rockets at the core. Once you have run out of them destroy the next wave of ships and repeat the procedure. After a while the Center will be destroyed. Now simply follow the pink arrow. ----------------------------- 9 - 2. Refinery Dropzone ----------------------------- Yaaaaaaaawn! You will never guess what kind of level this is. Okay, you know the procedure. Follow the yellow arrow, destroy the flaks. Then destroy one of these ships in order to get plasma rockets. Use the rockets to destroy the shield generator. There are three shield generators. Nothing to worry about. --------------------------- 9 - 3. Lavacore Wastes --------------------------- Hooooray, some variety. This level is fun again. You have to collect five COGWHEELS with your boat. They are marked as blue spots on your radar. The WHEELS are in rocket launchers. You have to ram them in order to get the WHEELS. Avoid the rockets. Sometimes you will be followed by a rocket, in order to get rid of that jump over rocks in the water. The four COGWHEELS are easy to find, the last WHEEL is a little tricky. You have to find a big ramp in the green area. There is catana on the ramp. Use it to reach a higher area. There you will find the last COGWHEEL. Return to the lower area and go to the big green spot. The next passage is very difficult. Luckily it is very short as well. You have to race through a tunnel, you must avoid the bombs, you don't have to hit the walls too often and you have to drive over some special boulders in order to jump over gaps. This is very difficult, but I succeeded with my third try. And finally: A Jump-and-run-passage. Just jump from platform to platform, then use the swimming platforms to reach the lift. New jobs to complete: This one is a monkey ball passage. Yes, I like these. Follow the passage to a crossroad. Take the right passage first and push the button. Now choose the other way and push the other button. Enter the new path and follow it. After several nice and difficult passageways (good graphics here!) you will get to another big room with crossings. I choose the left passage all the time and soon reached a room with a locked door (the same as in the first room). Take the left and the right passage to push buttons and to open the door. If you go right you have to jump over a gap. Just be sure you're going fast enough. Thank you very much to the creators of the game for this monkey ball passage. It is very much fun. The passage which will await you after opening the door isn't. Hell, it really is no fun. Use all the speed-ups. You need them to get through. Good luck. I did this passage after about 30 tries. The next area is much more fun again. You will eventually reach a room with a locked door again. Use the same procedure as the last time. You have to find the two switches and push them. The door opens and another difficult passage will start. It is a little annoying, but not too difficult at all. Finally enter the lift. ------------------------- 9 - 4. Finding Vetch ------------------------- NOTE: If you have collected all 12 RUNESTONES you are now able to travel to all the planets you visited so far. There you can find RUNETOWERS. But I do not know too much about that. See the next update - Mithril4 offered a RUNETOWER update to me. After many interesting cut scenes, you fly around again. Destroy the three waves of fighters, then choose Auria. BOSS FIGHT: VETCH After the cut scenes you will have to fight Vetch. The strategy is quite simple. "Just" press the correct buttons. But the difficulty level is that incredibly high, I have not defeated Vetch. Perhaps I will be able to. But I think I guided you well to the end of this great game. The fight consists of three sequences of button combinations. The sequences are only separated by a second or so, so you don't get much time for a breather. Square-s Triangle-t Circle-c X-x First Sequence- s s t c s t c s t c x s c t s Second Sequence- s t s x c c t s c s t s t s c x Third, final, and at break neck speed Sequence- S c t x s c s t x s If you pull it off, Congrats! You've just beaten a most annoying end guy! +----------------+ + The Runetowers + +----------------+ ... coming soon, I hope! +----------------+ + Special Thanks + +----------------+ Special thanks to Traveller's Tales for developing this great game. It really deserves more attention than it actually gets. I do not often get to play a game with so much variety. Thank you very much to you guys, you really know how to create a great jump-and-run. Very special thanks to Michelle Ashworth (tilly_flop@hotmail.com) for sending her walkthrough of Sylex Cells to me. I just had to copy-and-paste it. And I adapted it a little. Thank you very much for telling me where to find the final key in the volcano level. I don't think I might have ever gotten the idea. Thank you for telling me where all the keys in Xeno Encounter are. And thank you for telling me where all the keys in Security Breach are (I would have found these on my own but never mind thank you very much). Very special thanks as well to Gary Sliker (mithril4@hotmail.com) for spellchecking this walkthrough and adding the button sequence at the end fight section. The spellcheck means a lot to me, thank you! Special Thanks to Dimon for posting the locations of the keys of the first two levels (although I found them out already). For the info about how to get the runestone on the Hatching Grounds. Special Thanks to Ashleymalpas@aol.com for giving me a list of all English names of the locations. Now you no longer have to read my bad translations ;-) And thank you for telling me where to find the last key in the Volcano area. Special Thanks to Dimon and Olivier Lefroit for telling me how to break the locked barrel in the Burning Village. Finally special thanks to everybody who offered his help to me and to everybody who offered a spellcheck to me. And to everybody who will give me hints on how to improve my walkthrough. End of FAQ