The latest version of this FAQ will always be posted at www.gamefaqs.com first! ------------------------------------------------------------------------------- ______ __ _ ________ |____ | _ / / ___| |_ _ / _ __ \ ______| |___| |_ / / |_ __/ |_| / / | | \ \ / _____ ___ _| / /__ / / _ / / | | \ \ / / / / | | / ___ \ __ / / ___/ /___ / / | | / | | | / / / / / / \ \ / / / / / _ __ | | | | | / / | |___/ / / / / / \ \/ / / / / /_/ / / / \ \___| | / / \______/ /_/ /_/ \__/ /_/ |_____/ /_/ \______|/__/ G O L F 4444 4444 4444 4444 4444 4444 4444 4444 4444444444444 444444444444 4444 4444 J a p a n e s e V e r s i o n ------------------------------------------------------------------------------- (ToshRD Creation ©2004-2005) ------------------------------------------------------------------------------- FAQ Version 1.34 January 05, 2005 Toshi Tozawa, author (ToshRD) swtoshi(at)gmail(dot)com Notes : The game being used for this FAQ is the Japanese version. Information and specifications may not be the same as other versions. _____________________________ \_________________________________________________ VERSION HISTORY _________________________________________________ _____________________________/ 1.00 - Original FAQ created. 1.10 - Completed "Golf Courses / Tournaments" section. 1.11 - Updated "Golfers & Caddies" section. 1.21 - Added a diagram and some info to the "Golfers & Caddies" section. 1.22 - More updates to the "Golfer & Caddies" section. Almost done ... 1.23 - Revised ASCII art up above. 1.24 - Added a bit more to "About the Game" section. - Edited "Credits" 1.34 - The FAQ is "Complete". - "Wildlife, etc." section completed. - "Golfers & Caddies" section 99% completed. - Minor updates, here and there. _____________________________ \_________________________________________________ LEGAL / DISCLAIMER _________________________________________________ _____________________________/ All logos, trademarks, and company names are copyrighted to the original owners. This FAQ may be not be used in part or whole in any way, shape, or form without prior consent from the original creator and may not be edited in any way from its original form. This FAQ also may not be used on any other web site other than listed, in part or in whole under any circumstances. Websites listed shall only post this FAQ in unedited form. Any person(s) or website caught using this FAQ improperly are punishable by copyright laws. You may only use this FAQ for personal private use and may not distribute it in any way, whether it be for profit or not. If you have any questions regarding the use of this FAQ, please email me. --------------------- | AUTHORIZED WEBSITES | --------------------- 1. http://www.gamefaqs.com 2. http://www.neoseeker.com 3. http://faqs.ign.com/ After my hard work on my FAQ's, CheatCC.com has decided to steal my FAQ's (as well as other people's) and have ignored my requests to remove them. So do me a favor and don't visit that site - it's filled with pop-ups and spyware anyway. If you see this FAQ on any other site, please notify me. COPYRIGHT ©2004-2005, Toshi Tozawa, author. _____________________________ \_________________________________________________ CONTENTS _________________________________________________ _____________________________/ To skip to a specific section in the FAQ, copy and paste the Key # for that particular section. Press Ctrl+F to bring out the "Find" box, paste the section Key # (without the parentheses), and click "Find Next". ------------ ------ SECTION NAME KEY # ------------ ------ 01. About the Game (.01Z) 02. Game Menu (.02Z) a. Single Mode (.03Z) 1. Tournament (.04Z) 2. Versus (.05Z) 3. Mini Course Mode (.06Z) 4. Training (.07Z) 5. Worldwide Competition (.08Z) b. Everyone Mode (.09Z) 1. Stroke (.10Z) 2. Match Play (.11Z) 3. Mini Course Mode (.12Z) c. Data (.13Z) d. Golf Shop (.14Z) e. Options (.15Z) 03. In-Game Controls (.16Z) 04. Golfers & Caddies (.17Z) 05. Game Screen Info (.18Z) 06. Swinging & Putting (.19Z) 07. Weather (.20Z) 08. Golf Courses / Tournaments (.21Z) 09. Golf Shop (.22Z) 10. Points (.23Z) 11. VTR Shots (.24Z) 12. Capsules (.25Z) 13. Wildlife, etc. (.26Z) 14. Mini-Putt (.27Z) 15. Credits (.28Z) _____________________________ _______ \________________________________________/ | 01. ABOUT THE GAME ________________________________________ (.01Z) | _____________________________/ \_______| Minna no Golf 4 (Everybody's Golf) is one of the better golf games out there. Don't let the cartoon-like characters and graphics fool you. The game play is excellent and features realistic characteristics of golfing. Plenty of courses, golfers, and extras add to the replay value. Graphics are great as well and the eclectic arrary of music and sound effects make it an enjoyable experience. The game itself features 24 playable characters on 12 different full courses and includes short courses as well as a mini-putt game. To add to the fun, there are many different golf clubs and balls to choose from. Additionally, tons of other fun features including but not limited to, different outfits, mirror courses, different caddies, and more are available! Playing the actual game is very easy to learn. After a few holes, you can easily get the hang of the gameplay. But to master your techniques will take some time (trust me, you'll have to master them for harder courses/golfers.) This game is definately fun for all ages due to the combination of it's cartoon style characters, for the younger audiences, and realistic gameplay for the older audiences. Even if golf doesn't interest you, try it out and you may find yourself addicted to this excellent game. _____________________________ _______ \________________________________________/ | 02. GAME MENU ________________________________________ (.02Z) | _____________________________/ \_______| ______________________ / / / a. SINGLE GOLF MODE / (.03Z) /_____________________/ This mode is for one player games only. Within this mode, you can select either Tournament, Versus, Short Course, Training, or Worldwide Competition. --------------- 1. TOURNAMENT MODE (.04Z) --------------- In the Tournament Mode, you play against other golfers and if you win, a new course will come out. If you complete the tournament for each course that's available to you and win, more new courses will be available. Each course will progressively get more difficult. This ranges from more hazards, big elevation changes, stronger winds, and difficult to read greens. Some courses may also feature different rules. As you get more experience, you'll need to maintain a better stroke average as well. In order to win, you will have to have a lower score (remember, lower is better in golf!) than all the other golfers. If you're tied for first place, the golfer who has more points will win. If the points are tied, you still win! ----------- 2. VERSUS MODE (.05Z) ----------- In the Versus Mode, you play against one of the many golfers that you'll eventually be able to select. In the beginning, you'll only have two golfers to choose to do a match against. But if you win, you acquire the golfer you just defeated, and more golfers will come out whom you can challenge. Each battle consists of only 9 holes. In order to win, you will need to win by 4 strokes, or by having a lower score by the end of 9 holes, whichever comes first. If after 9 holes, the scores are tied, you will go to a tie breaker round where the first person who goes 1up, wins. After beating a character by at least 1up, you can play them again at a harder level. Beating them on hard should earn you more outfits. Also, depending on how many strokes up you win, there are different win levels. For some of the golfers, in order for their "difficult" version to come out, you need to beat them with a 2up or better in order for it to come out. The players will progressively get harder as you go on. They will often "cheat" by hitting in crazy chip-ins and hole-in-ones. Don't let that frustrate you though - there's nothing you can really do. If you play consistently, you'll win without too much difficulty. Also, each game will get you some decent points which you can use at the shop, so try not to reset it even if you know you're going to lose. Some battles will also feature rules such as a +2 to your stroke if you land in the rough/bunker or only being able to select one character (yes, one of the weaker ones). ---------------- 3. MINI COURSE MODE (.06Z) ---------------- In the Mini Course Mode, you play a round of golf on all Par 3 courses. There is also a Mini Putt game (more detail on that later). An extra mini putt course will become available if you score 100pts or better in the first mini putt course. ------------- 4. TRAINING MODE (.07Z) ------------- In the Training Mode, you can select whichever course you have available to you and practice on it. You can select weather, season, wind speed, and some other options. After a shot, you can decide to do it over or go with it. It's a good way to get accustomed to the harder courses available later in the game. --------------------- 5. WORLDWIDE COMPETITION (.08Z) --------------------- You can go to the www.mingol.net website to compete with other players. If you have internet connection through the PS2, you can also play other golfers. If you're using the Japanese game, I assume it only works in Japan. __________________________ / / / b. EVERYBODY'S GOLF MODE / (.09Z) /__________________________/ In this mode, you can play against your friends (up to 4 people). The great thing about the multi-player mode is that you can use only two controllers and still play a game with four people. You can set which controller controls which character. Just hand the controller over to whoever's turn it is. The fun part of the multi-player mode are the taunts and sayings that you can do while your opponent is hitting. Also, if you're in the view of their shot, you can move around a bit by pressing on the left analog stick. If you want, you can actually move around and/or taunt while they are hitting. This usually causes a distraction and will most likely mess up their shot, especially if you do it randomly. ----------- 1. STROKE PLAY (.10Z) ----------- This mode allows you to play a regular golf game of up to four players on any course which is available to you. Score is based on strokes. ---------- 2. MATCH PLAY (.11Z) ---------- This mode only allows two players to play on any course available to you. Score is based on who wins each course. The winner goes 1up, while the loser goes 1down. This means, if player 1 gets a birdie and player 2 gets a double bogey, player 2 is only 1down. It doesn't count the strokes. Whoever is up at the end is the winner. A tie results in no score for either player. ----------- 3. MINI COURSE (.12Z) ----------- This mode allows up to four players to battle it out on the mini courses. Score is based on strokes. _________________ / / / c. DATA / (.13Z) /_________________/ In this section, you can view all of your VTR shots, check your golf status, and view the different items that you currently have. _________________ / / / d. GOLF SHOP / (.14Z) /_________________/ In the Golf Shop, you can purchase several different items such as golf clubs, golf balls, golfers, caddies, capsules, and more. There is a more detailed look into the different items in the "Golf Shop" section. _________________ / / / e. OPTIONS / (.15Z) /_________________/ You can set some different options here such as BGM, 1m OK shots, etc. Also, within this section, you can view the different loading screens, music, and character sayings (if you've bought them or won them). _____________________________ _______ \________________________________________/ | 03. IN-GAME CONTROLS ________________________________________ (.16Z) | _____________________________/ \_______| --------------- Directional Pad --------------- Up Moves camera view upwards Down Moves camera view downwards / Throws Grass (Tee shot only) Left Moves golfer's position to the left / Pans camera view to left Right Moves golfer's position to the right / Pans camera view to right ------- Buttons ------- Square Adds power to your stroke (limited) Triangle Moves camera view forward Circle Action X Cancel / Moves camera view backward L1 Select Lower Club L2 Changes camera view R1 Select Higher Club R2 Return to normal view Select Scorecard Start Overhead camera view Left Analog Moves camera view ONLY, not the golfer. You can also move the golfer around when he/she is in view and the other golfer is hitting. Right Analog 360 degree camera view "R1+R2+L1+L2+Select+Start" will do an in-game reset. _____________________________ _______ \________________________________________/ | 04. GOLFERS & CADDIES ________________________________________ (.17Z) | _____________________________/ \_______| ------- GOLFERS ------- To get the different golfers, you will have to beat the different golfers that are available in the Single Player Versus Mode. You will originally have 4 selectable golfers to use as your player, and you will have 2 golfers to choose from to do a battle with (Purin and Gonzo). I think that for some of the golfers, in order for their "difficult" version to come out, you need to beat them with a 2up or better in order for it to come out. Some of the golfers may or may not come out depending on the actual order you defeat them in. Here is the exact order in which I defeated the golfers. --------------- ------------- Golfer Defeated Golfer Gained --------------- ------------- Purin Doggy Gonzo Hitomi, Sakura Sakura Garuda Hitomi Rin Rin Silvia Doggy None Silvia None Garuda Musashi Musashi Shark, Bronson Shark Gloria Bronson Marion Gloria Layla, Cougar Marion Nina, Falcon Cougar Rose Falcon None Nina None Layla Vader Rose Z Vader None Z None Here's a small note about the order : Originally, I defeated Purin first and got out Doggy. Then I played Gonzo, and Hitomi and Sakura came out. I tried it the other way, by playing Gonzo first. No one came out. After playing Purin, Doggy, Hitomi, and Sakura came out. So, the order in which the golfers come out really don't change too much. If you beat a golfer and no one comes out, just defeat the other golfer(s) you haven't beat yet to bring them out. The diagram below, which shows which golfers are gained by beating who, is as accurate to the best of my knowledge. The number beside the name indicates the order in which the golfer was beaten to bring out the new golfers. As indicated in the original list above, there were some golfers I defeated and no new golfers came out. I didn't label these golfers with numbers in the diagram below. Skipping those golfers may or may not affect the golfers which come out as I explained in the example above. However, this should be a good general list of which golfers come out after beating a particular golfer. _____________________ / \ --------------------------| CHARACTER VERSUS TREE |---------------------------- \_____________________/ (1)Purin (2)Gonzo | | | | Doggy ----------------- | | (3)Sakura (4)Hitomi | | (6)Garuda (5)Rin | | (7)Musashi Silvia | -------------------------- | | (8)Shark (9)Bronson | | (10)Gloria (11)Marion | | -------------- ------------ | | | | (13)Layla (12)Cougar Nina Falcon | | Vader (14)Rose | Z* * Z is hidden until you beat him. To find him, put your cursor on Cougar, then press down and Z will appear. ------------------------------------------------------------------------------- I am not sure if the placement of the characters in the US version is the same as in the Japanese version. If they are, here is how I numbered the characters so you can reference them. ----------- | Screen 01 | ----------- ---------------------------------------------------- |01 02 03 04| 01. Aya 02. Kazuma 03. Purin 04. Musashi |05 06 07 08| 05. Sakura 06. Garuda 07. Bronson 08. Doggy |09 10 11 12| 09. Marion 10. Falcon 11. Nina 12. Z ----------- ---------------------------------------------------- ----------- | Screen 02 | ----------- ---------------------------------------------------- |13 14 15 16| 13. Suzuki 14. Hitomi 15. Silvia 16. Layla |17 18 19 20| 17. Cougar 18. Vader 19. Nanako 20. Gonzo |21 22 23 24| 21. Shark 22. Gloria 23. Rin 24. Rose ----------- ---------------------------------------------------- ------------------------------------------------------------------------------- Please take note of the following for the information found in this section. ------------------------------------------------------------------------------- * Power, Control, Impact, and Spin are with original Club and Ball (1st choice) * Strength & Weakness are with original Club and Ball (1st choice) * After your player does a pose, you can press L2 to activate other poses from other characters (if you've bought or won this particular item). The main poses I have listed are for Eagle or better, Birdie, Par, and Bogey. Birdie poses have two variations. The second variation usually comes out after making two Birdies in a row. Some poses may only be seen when the character is in the second style of outfits. * The "S" rating is the best, followed by "A", "B", etc. * Alternative outfits can be gained by building up their heart meter (using the same character a lot) or by winning two times in the Versus mode. You can also buy them at the shop if they're available. * Picked refers to the saying when the character is selected. * The different sayings and "picked" sayings are left in Japanese. I decided not to translate them because a lot of the terms are slang and are difficult to translate directly to English. * Sayings are only available in the Multi-Player mode. * If a particular saying or picked saying has a (-) in place, I was not able to comprehend what they were saying. EXTRA NOTE : Before selecting a character, press [ ] (Square) to make your golfer left-handed. ------------------------------------------------------------------------------- |---------------| 01.| Name : Aya | |---------------| Power : D (232 yards) Control : B Impact : A Spin : C Strength : Impact Weakness : Power Picked : Haiii~! / Thank you~! Outfits : Yellow Visor, Red Top, Orange/White Skirt Blue Visor, Blue Top, Blue/Green Skirt Black Visor, Black Top, Black/Red Skirt Orange Visor, Orange/Yellow Top, Orange/Yellow/Black Skirt Pigtails, Silver/Black Dress Pigtails, Black/Red Dress Pigtails, Light Blue/Dark Blue Dress Pigtails, Light Green/Dark Green Dress Poses : - Jumps up twice, then does a peace sign across her eyes. - Waves and makes a "pistol" with her hand. - Flips the ball behind her back, then does a peace sign and winks. - Puts face into her hands, looks back up and sticks her tongue out. - A heart comes out of her hands, she spins around, then she shoots at it with her hand as a pistol and the heart shatters. Sayings : Up Doushita no? Down Ehh? Left Abunai! Right O.B/Ike desu yo Square Crowd Claps Triangle Ganba Circle Nice Shot X Yay R1 Crowd Cheers / Says "Whoa" R2 Utteki L1 Crowd Boo's / Aww's / Laughs L2 Saiyaku ------------------------------------------------------------------------------- |------------------| 02.| Name : Kazuma | |------------------| Power : D (235 yards) Control : B Impact : B Spin : D Strength : Rough Weakness : Spin, Power Picked : Ore nano? Outfits : Blue Cap, White Shirt, Green Shorts White Cap, Blue Shirt, Off-White Shorts Brown/Red Cap, Orange Shirt, Blue Shorts Black Cap, Black Shirt, Dark Gray Shorts - - - - Poses : - Kicks a soccer ball up, then does a backflip. - Plays "hacky sack" with the golf ball then catches it. - Plays "hacky sack" with the golf ball, then kicks it. - Taps his foot on the ground, then lowers his cap a bit. - Throws his club behind him, and blows a bubble gum which pops in his face. Sayings : Up Hayaku shinayo Down Dameda na Left Paa (?) Right O.B/Ike da na Square Crowd Claps Triangle Ikesou dana Circle Nice Shot X Yarune R1 Crowd Cheers / Says "Whoa" R2 Suggoi na L1 Crowd Boo's / Aww's / Laughs L2 Damejyan ------------------------------------------------------------------------------- |-----------------| 03.| Name : Purin | |-----------------| Power : E (225 yards) Control : C Impact : A Spin : A Strength : Bunker, Spin, Impact Weakness : Power Picked : Yosh~, gambaro~! / Omakase! Outfits : Yellow Cap, Blue Top Orange Cap, Pink Top Green Cap, Yellow Top Brown Cap, Black Top Black/White Cow Costume Light Blue/White Cow Costume Pink/White Cow Costume Green/Blue/Pink/Yellow/White Cow Costume Poses : - Gets on a toy duck, tries to fly off, but falls down. - Swings her toy bunny around, throws it into the air, and catches it. - Jumps and tries to catch a butterfly, then falls down. When she gets back up, the butterfly lands on her putter. - Yawns, then sucks on her thumb while sitting down. - Throws a tantrum then cries. Sayings : Up Dare no ban? Down Doushita no? Left Paaa! Right O.B/Oike dayo Square Crowd Claps Triangle Yatta Circle Nice Shot X Jouzu R1 Crowd Cheers / Says "Whoa" R2 Sugoudesho L1 Crowd Boo's / Aww's / Laughs L2 Hetadesu ------------------------------------------------------------------------------- |-------------------| 04.| Name : Musashi | |-------------------| Power : B (251 yards) Control : B Impact : C Spin : C Strength : None Weakness : Curve Picked : Iizo, mairo / Sa~ Ikou Outfits : White Top, Black Pants Brown Top, Black Pants Dark Blue Top, Dark Blue Pants Pale Green Top, Greenish Brown Pants White Hat, White Sumo Style "Pants" Red Hat, Red Sumo Style "Pants" Dark Blue Hat, Blue Sumo Style "Pants" Beige Hat, Green Sumo Style "Pants" Poses : - Strikes his club at a steel bar, his club gets stuck, then the bar falls on him. - Strikes his club at a steel bar which splits in half, then he putts his putter back to his hip like a samurai would put his sword back. - Waves a fan around while laughin, then closes his fan and stops laughing. - Flips his club around and puts his club toward his hip like a samurai would put his sword back. - Falls down to one knee and mumbles a bit. Sayings : Up Hayaku senka Down Shikujiri yotte Left Fore Right O.B/Ike de gozaru Square Crowd Cheers Triangle Yuke Circle Nice Shot X Omigoto R1 Crowd Cheers / Says "Whoa" R2 - L1 Crowd Laughs / Boo's / Aww's L2 Tebai ------------------------------------------------------------------------------- |------------------| 05.| Name : Sakura | |------------------| Power : C (241 yards) Control : B Impact : C Spin : B Strength : None Weakness : Bunker Picked : Sakura, mairimasu / Shouchi shimashita Outfits : Red Bandana, Pink Dress Yellow Bandana, Yellow Dress White Bandana, White Dress Blue Bandana, Blue Dress Red Bandana, Red Dress, Fishnet Stockings Blue Bandana, Blue Dress, Fishnet Stockings White Bandana, White Dress, Fishnet Stockings Black Bandana, Black Dress, Fishnet Stockings Poses : - Comes out of a whirlwind and strikes a pose. - Throws out some daggers, jumps back, then does a meditation style pose with one hand up to her mouth. - Does a backflip and spins her daggers. - Spins a little windmill toy with a sigh, which then falls apart and she falls back to the side a bit. Sayings : Up Kairo ka shira Down - Left Fore! Right O.B/Ike desu Square Crowd Claps Triangle Shinpai naina Circle Nice Shot X - R1 Crowd Cheers / Says "Whoa" R2 Iinjanai L1 Crowd Boo's / Aww's / Laughs L2 Nani sore? ------------------------------------------------------------------------------- |------------------| 06.| Name : Garuda | |------------------| Power : C (246 yards) Control : C Impact : C Spin : A Strength : Spin, Curve Weakness : None Picked : Washi no debannka? / Ma~kasenasai Outfits : Blue/Yellow Shirt, Beige Shorts Orange/White Shirt, Brown Shorts Grey/Green Shirt, White Shorts Blue Green Shirt, Black Shorts Blue Vest, White Pants White Vest, Greenish Pants Pink Vest, Off White Pants Purple Vest, Dark Green Pants Poses : - Flies around on his "magic" carpet. - Pops out of his turban, then strikes a pose. - Floats in the air with his legs crossed. - Put his hands together, spins around, does a peace sign, then vanishes with a puff of smoke. - Shakes his head, then a dinosaur stomps and flattens him. Sayings : Up Himajya no~ Down Damejya na Left Ahhriyaa~ Right O.B/Ike ja Square Crowd Claps Triangle Ittemiyo Circle Nice Shot~ X Kirakunina~ R1 Crowd Cheers / Says "Whoa" R2 Tensaikamona L1 Crowd Boo's / Aww's / Laughs L2 Nanja~ ------------------------------------------------------------------------------- |-------------------| 07.| Name : Bronson | |-------------------| Power : A (267 yards) Control : D Impact : C Spin : D Strength : Rough, Power Weakness : Control, Approach, Spin Picked : I'm champion! / Yeaah!~ Outfits : Teal Shirt, Light Greenish Shorts Yellow/Orange Shirt, Brown Shorts White Shirt, Dark Orange Shorts Grey Shirt, Dark Green pants Black Shorts, Blue Boots Orange Shorts, Orange Boots Green Shorts, Green Boots American Flag Shorts, American Flag Boots Poses : - Pounds his fist against his chest, then roars. - Throws a boulder up in the air, then smashes it on the way down. - Throws a boulder up in the air, and when he tries to smash it with his hand, it falls on his head instead. - Stomps hard on each foot, like a sumo wrestler. - Slams a chair into the ground, then throws it aside. Sayings : Up Hurry up! Down (Evil Laugh) Left Fore!~ Right O.B/Ike daze Square Crowd Claps Triangle Shall we go (?) Circle Nice Shot X - R1 Crowd Cheers / Says "Whoa" R2 Nice Fight! L1 Crowd Boo's / Aww's / Laughs L2 Nanda konoyarou~! ------------------------------------------------------------------------------- |-----------------| 08.| Name : Doggy | |-----------------| Power : E (225 yards) Control : C Impact : A Spin : C Strength : Bunker, Rough, Impact Weakness : Power Picked : Yatte yaruzei~! / Oreni makasena~ Outfits : Navy Suit, Orange Bowtie Black Suit, Blue Bowtie Gold Suit, Brown Bowtie Brown Suit, Green Bowtie Orange Visor, Orange Sweatshirt White Visor, Blue Sweatshirt Yellow Visor, Green Sweatshirt Red Visor, Red/Blue Sweatshirt Poses : - Does a little dance with his shakers and spins around. - Tightens his bow, then someone throws a bone at him, he jumps down on it and bites it, then looks up, embarrased at his own behavior. - Reads a book, closes it, then pumps his fist. - Taps his chest, then gets on one knee and holds up a rose. - Walks around clumsily then slips on the golf ball and falls. Sayings : Up Mada ka? Down - Left Fore! Right O.B/Ike daze Square Crowd Claps Triangle Tanomuze~ Circle Nice Shot X Yaruna! R1 Crowd Cheers / Says "Whoa" R2 (Makes dog-like sound) L1 Crowd Boo's / Aww's / Laughs L2 - ------------------------------------------------------------------------------- |------------------| 09.| Name : Marion | |------------------| Power : A (262 yards) Control : C Impact : C Spin : D Strength : Rough, Power Weakness : Spin Picked : C'mon / Watashi? Outfits : Navy Top/Shorts Silver Top, Brown Shorts Blue Top, Blue Shorts Gold Top, Black Shorts Green Hat, Green Coat, Off White Shorts Purple Hat, Burgundy Coat, Black Shorts Beige Hat, Off White Coat, Brown Shorts Dark Brown Hat, Dark Brown Coat, Off White Shorts Poses : - Spins around while kicking, then pumps her fist into the air. - Punches the air like a boxer couple of times. - Taps her club on her shoulder a couple times, then whips it down. - Slams her club toward the hole and breaks off the head of the club. Sayings : Up Hayaku shina yo Down Mazuijanai? Left Fore! Right O.B/Ike da na Square Crowd Claps Triangle Ikeruyo! Circle Nice Shot X Yarujan! R1 Crowd Cheers / Says "Whoa" R2 Sore yo, sore! L1 Crowd Boo's / Aww's / Laughs L2 Douyu tsumori? ------------------------------------------------------------------------------- |------------------| 10.| Name : Falcon | |------------------| Power : A (262 yards) Control : B Impact : D Spin : C Strength : Power Weakness : Approach, Impact Picked : Hmpf / Ikuzo! Outfits : Light Brown Hat, Green Jacket, Brown Pants Red Hat, Red Jacket, Brown Pants Black Hat, Black Jacket, Black Pants Purple Hat, Light Brown Jacket, Light Brown Pants Dark Blue Jacket, Dark Blue Pants Brown Jacket, Brown Pants Black Jacket, Black Pants White Jacket, White Pants Poses : - His right hand turns into a canon and he strikes a pose. - Whistles to call his eagle and it lands on his arm. - Whistles to call his eagle, instead an enormous eagle comes and picks him up. - Taps the club in his hand, flips it around, then whips it forward. - Gives some food to his eagle, but it flies off into the air. Sayings : Up Mada ka? Down Majimeni yare Left Nani?! Right O.B/Ike dana Square Crowd Claps Triangle Ganbare yo Circle Nice Shot X Tanoshi moze R1 Crowd Cheers / Says "Whoa" R2 Daijobusa L1 Crowd Boo's / Aww's / Laughs L2 (Bird-like yell) ------------------------------------------------------------------------------- |----------------| 11.| Name : Nina | |----------------| Power : B (258 yards) Control : A Impact : D Spin : C Strength : Control Weakness : Rough, Impact Picked : Makasenasai / Hajimemashouka? Outfits : Light Bluish Top and Skirt Red Top, Black Skirt Blue Top, Blue Skirt Grey/Beige/Pink Top, Grey/Beige/Pink Skirt White Lab Coat, Blue Shirt, Black Skirt Pink Lab Coat, Red Shirt, Black Skirt Blue Lab Coat, White Shirt, Black Skirt White Lab Coat, Brown Shirt, Off White Skirt Poses : - Points to a dry erase board which flips around and hits her on the head. - Sips a glass of wine. - Mixes some liquids from a graduated cylinder and it explodes. - Types on her laptop, closes it, and winks. - Whips her club toward the ground, sideways. Sayings : Up Hayaku nasai Down Dame ne Left Fore! Right O.B/Ike yo Square Crowd Claps Triangle Ganbarinasai Circle Nice Shot X Jodekiyo R1 Crowd Cheers / Says "Whoa" R2 Iiwa L1 Crowd Boo's / Aww's / Laughs L2 Shogainai yo ------------------------------------------------------------------------------- |-------------| 12.| Name : Z | |-------------| Power : A (269 yards) Control : A Impact : E Spin : D Strength : Control, Power Weakness : Rough, Spin, Impact Picked : Hmm, ikuka? / Ikouka? Outfits : Black Robe, Dark Brown Pants Burgundy Robe, Light Brown Pants Blue Robe, Army Style Pants Golden Brown Robe, Black Pants Gray Armor, Dark Green Pants Burgundy Armor, Light Brown Pants Blue Armor, Army Pants Gold Armor, Black Pants Poses : - Shoots a beam out of his left hand and strikes a pose. - His chest opens up and two beams shoot out. - His hands spin around, rocket out, and they come back and hit him in the head. - Puts his knuckles together, they get stuck, and he uses his foot to seperate them. - Puts his knuckles together, and punches the air a couple of times. - Drinks from a dynamite, then crushes it. - Drinks from an oil container, then crushes it. - Falls down to his knees. Sayings : Up Osoi Down Dame da na Left Haaaah! Right O.B/Ike ka Square Crowd Claps Triangle Ganbareh Circle Nice Shot X Sasugadana R1 Crowd Cheers / Says "Whoa" R2 Megoto? L1 Crowd Boo's / Aww's / Laughs L2 Hetakuso ------------------------------------------------------------------------------- |------------------| 13.| Name : Suzuki | |------------------| Power : D (235 yards) Control : C Impact : B Spin : A Strength : Bunker, Spin Weakness : Power Picked : Yaa~ ome ga takai / Suzuki to moushimasu Outfits : Beige Hat, Pink Shirt, Beige Pants Off-White Hat, Dark Grey/Orange Shirt, Brown Plaid Pants Gray Hat, White Shirt, Dark Green Pants Brown Hat, Yellow Shirt, Blue Pants Red Plaid Bandana, Blue Shirt, Gray Coat/Pants White Bandana, White Shirt, Black Coat/Pants Yellow Bandana, Blue Shirt, Red Coat, White Pants Blue/White Bandana, White Shirt, Blue Coat/Pants Poses : - Spins around, jumps a couple times, and strikes a pose. - Does a little dance, bows, and says "domo". - Bows, says "domo", his glasses fall off, and he tries to find them saying "megane, megane" - Throws a tantrum on the ground, then puts his head down to his knees. Sayings : Up Hima desu ne Down Zannen Left Fore! Right O.B/Ike desu Square Crowd Claps Triangle Sah, ganbarimasho Circle Nice Shot X Sasuga desu ne R1 Crowd Cheers / Says "Whoa" R2 - L1 Crowd Boo's / Aww's / Laughs L2 Komarimasu ne ------------------------------------------------------------------------------- |------------------| 14.| Name : Hitomi | |------------------| Power : C (244 yards) Control : B Impact : C Spin : D Strength : None Weakness : Rough, Spin Picked : Hora, ikouka?! / Yattadare~ Outfits : White/Pink Kimono Style Blue/Yellow Kimono Style Black/Purple Kimono Style Green/Pink Kimono Style Pink Cop Hat, White Shirt, Pink Skirt Blue Cop Hat, White Shirt, Blue Skirt Black Cop Hat, White/Yellow Shirt, Black Skirt Brown Cop Hat, Blue Shirt, Light Brown Skirt Poses : - Jumps, spins, and strikes a pose. - Blows a kiss, which turns into a heart that flies off. She then jumps and catches it, and opens up her hand to show a heart. - Blows a kiss, which turns into a big heart, then she pushes it off into the air. - Whips her hair back and strikes a pose. - Shakes the golf ball, throws it up into the air, and when it lands, it hits her on the head. Sayings : Up Nonbiriyariya Down Gakkariyane Left Byaa! Right O.B ya wa/Ah, ike Square Crowd Claps Triangle Shikkarisena Circle Nice Shot X Sono choshi R1 Crowd Cheers / Says "Whoa" R2 Sasuga ne L1 Crowd Boo's / Aww's / Laughs L2 Kairasete morauwa ------------------------------------------------------------------------------- |------------------| 15.| Name : Silvia | |------------------| Power : C (246 yards) Control : B Impact : C Spin : C Strength : Curve Weakness : Bunker Picked : Mairimasuwa / Ikimashou Outfits : Blue/Green Top, Blue Plaid Skirt Pink/Off-White Top, Red Plaid Skirt Orange/White Top, Brown Plaid Skirt Gray/White Top, Black Skirt Pink Formal Dress White Formal Dress Purple Formal Dress Black Formal Dress Poses : - Does a ballerina twirl and ballerina pose. - Does a ballerina twirl and moves one hand to the side while winking. - Starts to do a ballerina twirl, then 3 ducks fall into her hand. - Puts her hands together, then does a little curtsy. - She's gets down on her knees saying "ya ya ya", then puts her head down to the ground. Sayings : Up Osoi desu ne Down Ara ma Left Baa! Right O.B/Ike yo Square Crowd Claps Triangle Ganbette ne Circle Nice Shot desu X Subarashi desuwa R1 Crowd Cheers / Says "Whoa" R2 Maa, suteki L1 Crowd Boo's / Aww's / Laughs L2 - ------------------------------------------------------------------------------- |-----------------| 16.| Name : Layla | |-----------------| Power : A (260 yards) Control : A Impact : D Spin : C Strength : Control, Power Weakness : Approach, Bunker, Impact Picked : Tanoshimine / Ikuwa! Outfits : Blue Jacket, Black Skirt Red Coat, Dark Brown Skirt Green Coat, White Skirt Black Sparkle Coat, White Skirt Yellow Top Orange/Dark Blue Top White/Red Top Teal Top Poses : - Throws an apple up in the air, then a flower. She sticks her hand out and without looking, the apple lands in her hand. - Rubs her finger across the club, then whips it forward. - Rubs her finger across the club, then whips it forward and it turns into an umbrella. - Looks into a compact make-up mirror. - Taps the club in her hand, flops it behind her back, and crosses her arms. Sayings : Up Madakashira Down Yomichi nai ne Left Nani wo Right O.B/Ike yo Square Crowd Claps Triangle Daijobuyo Circle Nice Shot X Ikeruwa R1 Crowd Cheers / Says "Whoa" R2 Ganbarina! L1 Crowd Boo's / Aww's / Laughs L2 - ------------------------------------------------------------------------------- |------------------| 17.| Name : Cougar | |------------------| Power : A (264 yards) Control : B Impact : D Spin : D Strength : Power Weakness : Spin, Impact Picked : Yattemiruka? / Deruzou Outfits : Black Shirt, White Pants Red Shirt, White Pants Dark Green Shirt, Brownish/Green Pants Dark Purplish Shirt, Navy Blue Pants White/Orange Helmet, Black Top, Dark Green Pants Navy Blue/Yellow Helmet, Yellow Top/Pants Navy Blue/Purple Helmet, Purple Top, Grey Pants White/Blue Helmet, White Top/Pants Poses : - Hops back a bit, then does a forward flip and strikes a pose. - Does a backflip, and when he lands, his foot get stuck in the ground - Crosses his hands a bit, then pumps his fist into the air. - Puts his hands on his hips, then crosses his arms. - Screams in agony while putting his hands on his head, then falls to one knee. Sayings : Up Hayaku shitamai Down Doushitanda? Left Nante kotoka? Right O.B/Ike dazo Square Crowd Claps Triangle Yoku nerai yo~ Circle Nice Shot! X Yaru na! R1 Crowd Cheer's / Says "Whoa" R2 Kanpekidayo L1 Crowd Boo's / Aww's / Laughs L2 Saite da na ------------------------------------------------------------------------------- |-----------------| 18.| Name : Vader | |-----------------| Power : A (267 yards) Control : B Impact : E Spin : A Strength : Spin, Power Weakness : Approach, Impact, Curve Picked : Sashiburi dana / Makasete OK Outfits : Black/Orange/Red Shirt, Grey Pants Navy/Blue/Light Blue Shirt, White Pants Black/Red Top, Light Brown Pants Yellow/Blue/Green Shirt, Black Pants Black Coat/Pants White Coat/Pants Dark Orange Coat/Pants Purple Coat/Pants Poses : - Pumps his hand into the air, then sits down in the chair. - Shakes his finger to the side, then puts on his glasses. - Shakes his finger to the side, then puts on his glasses, which has turned into novelty glasses (ie. mustache and big nose). - Puts his hands on his hips, then taps his finger on his head. - Moans, then stumbles back and falls. Sayings : Up - Down - Left Nani? Right O.B/Ike da na Square Crowd Claps Triangle Otchisukeyo Circle Nice Shot X - R1 Crowd Cheers / Say's "Whoa" R2 Yaru na! L1 Crowd Boo's / Aww's / Laughs L2 - ------------------------------------------------------------------------------- |------------------| 19.| Name : Nanako | |------------------| Power : D (230 yards) Control : B Impact : A Spin : C Strength : Impact Weakness : Power Picked : Ganbarimasu! / Ittemiyou Outfits : Red Top, Navy Plaid Skirt Green Top with Blue Stripes, Blue Skirt Blue Top, White w/ Blue Stripe Skirt White Top, Red w/ White Stripe Skirt Silver Top, Blue Skirt Red Top, Plum Skirt Black Top, Black Skirt Blue Top, Blue Skirt Poses : - Jumps in the air, jumps and spins, then pumps her fist. - Kisses the putter's head, whips the club to the side, at which point it slips out of her hand and it flies off. - Kisses the putter's head, whips the club to the side, then whips it forward. - Starts to sing on a microphone, but it disappears. - Stretches, then tilts to the side while showing a peace sign and winking. - Puts her hands to her hips, hangs her down, then comes back up and says "Dame zo!" Sayings : Up Hayaku~! Down Nani sore~? Left Haaaa! Right O.B desu/Ike dayo Square Crowd Claps Triangle - Circle Nice Shot X Yaru! R1 Crowd Cheers / Says "Whoa" R2 Cho sugoija! L1 Crowd Boo's / Aww's / Laughs L2 Dame ne ------------------------------------------------------------------------------- |-----------------| 20.| Name : Gonzo | |-----------------| Power : D (237 yards) Control : C Impact : B Spin : B Strength : None Weakness : Power, Curve Picked : Machi kutabiretaze / Sa~tte, itemiruzou Outfits : Off-White/Navy Cap, Red Shirt, Blue Shorts Off-White/Blue Cap, Blue Shirt, Light Blue Shorts Off-Green Cap, Yellow Shirt, Off-Green Shorts Black Cap, White Shirt, Black Shorts Fake Bald "Cap", Blue/Black Shirt, Gray Shorts Fake Bald "Cap", Pink/Blue Shirt, Beige Shorts Fake Bald "Cap", Yellow Shirt, Off-White Shorts Fake Bald "Cap", White Shirt/Pants Poses : - Backflips onto putter which is held up by a small alien. The putter then goes into the ground and he falls. Gonzo and the alien both give a "thumbs up". - Sneezes, then an UFO drops on his head and flies off. - Sneezes, then a pan falls on his head. - Does a couple "muscle man" poses. - Tries to break the putter in half, but hurts his leg instead. Sayings : Up Hoshiizo~ Down - Left Haaa Right O.B de/Ike de Square Crowd Claps Triangle - Circle Nice Shot X - R1 Crowd Cheers / Says "Whoa" R2 - L1 Crowd Boo's / Aww's / Laughs L2 - ------------------------------------------------------------------------------- |-----------------| 21.| Name : Shark | |-----------------| Power : B (253 yards) Control : B Impact : D Spin : B Strength : Bunker Weakness : Impact Picked : Haaa, ha, ha! / Makaseta oi Outfits : Gravel Colored Shirt, Light Brown Pants Dark Orange/Silver Shirt, Light Brown Pants Leopard Skin Style Shirt, Black Pants Blue/Gray/Red Shirt, Light Blue Pants Shark Mask/Fin, Red Shirt, White Shorts Shark Mask/Fin, Blue/Purple Shirt, Gray Shorts Shark Mask/Fin, Gold/Yellow Shirt, Black Shorts Shark Mask/Fin, Greenish Shirt, Brown Shorts Poses : - Puts his hands together, then pumps his fist into the air. - Pumps his fist to the side, gets down on one knee and gets back up. - Pumps his fist to the side, gets down on one knee, then breaks his back when trying to get back up. - Waves around to the "crowd". - Stretches with the putter above and behind his head then pulls a back muscle. Sayings : Up Kimi no ban da yo! Down Sonna mona kane? Left Nanto! Right O.B/Ike dayo~ Square Crowd Claps Triangle - Circle Nice Shot! X Yaru na! R1 Crowd Cheers / Says "Whoa" R2 Subarashi L1 Crowd Boo's / Aww's / Laughs L2 - ------------------------------------------------------------------------------- |------------------| 22.| Name : Gloria | |------------------| Power : B (255 yards) Control : B Impact : D Spin : C Strength : None Weakness : Bunker, Impact Picked : Makasete chodai~ / Hari kicchau Outfits : Blue Top, Dark Brown Skirt Pink Top, Red Skirt Light Purple Top, Dark Purple Skirt Black Top, Purple Skirt Brown Coat/Skirt, Green Tie Navy Coat/Skirt, Red Tie Green Coat/Skirt, Orange Tie Red Coat/Skirt, Blue Tie Poses : - A ladder drops down from the sky, she gets on, and when the ladder goes up, she falls off it. - Throws the club up in the air, spins, and the clubs hits her head. - Throws the club up in the air, spins, and she catches the club. - Brushes off some dirt off her shoe, then looks back up and winks. - Cries a little and drops down on her knees. Sayings : Up - Down Doushitano? Left Moans Right O.B/Ike ne Square Crowd Claps Triangle Ikeruwayo Circle Nice Shot! X Suggoi! R1 Crowd Cheers / Says "Whoa" R2 Kakkoi~! L1 Crowd Boo's / Aww's / Laughs L2 Henna Mono ------------------------------------------------------------------------------- |---------------| 23.| Name : Rin | |---------------| Power : C (244 yards) Control : C Impact : B Spin : A Strength : Spin, Curve Weakness : Bunker Picked : Haina(?) / Yaruyo Outfits : Blue Top/Pants Green Top, Brown Pants Red Top, Black Pants Yellow Top, Burgundy Pants Teal Top/Skirt, Teal Stockings Blue Top/Skirt, No Stockings Rose Top/Skirt, Rose Stockings Black Top/Skirt, Black Stockings Poses : - Does half a back flip and balances on her putter, then flips back down and strikes a pose, all while her panda watches her. - Does a couple high kicks into the air, then punches the air and strikes a pose. - Does a high kick into the air, and she tries to do another one but instead falls down. - Performs a cartwheel, does a short hop, then throws up a peace sign. - Cries, then looks toward her panda holding up sign. She then smiles and pats it's head. Sayings : Up Osoi ne! Down Dame yo Left Ahhhh! Right O.B ne/Ike ne Square Crowd Claps Triangle Shikkari Circle Nice Shot! X Ahhya! R1 Crowd Cheers / Says "Whoa" R2 Ow! L1 Crowd Boo's / Aww's / Laughs L2 - ------------------------------------------------------------------------------- |----------------| 24.| Name : Rose | |----------------| Power : A (264 yards) Control : A Impact : E Spin : A Tokui : Control, Spin, Power Nigate : Bunker, Rough Impact Picked : Yaru wa yo / Hajimeruwayo Outfits : Orange Dress / Black Top Black Dress / Red Top Red Dress / Red Top Blue Dress / Blue Top Black Dress Dark Red Dress Teal Dress Blue Dress Poses : - Throws a rose into the air, then demolishes it by whipping her club at it. - Throws a bunch of roses onto the ground, then one gets stuck in her hair. - Throws a rose on the green, bends forward a little, then blows a kiss. - Takes a sigh of relief, then turns her head away. - Throws her club onto the ground, then steps down on a ball and forces it into the green. Sayings : Up Hayaku shite! Down Dame ne~ Left Haaaaaaa Right O.B/Ike yo Square Crowd Claps Triangle Ganbarinasai! Circle Nice shot! X Odoroita R1 Crowd Cheers / Whistles R2 Yare ba dekerujanai L1 Crowd Boo's / Aww's / Laughs L2 Yaku tatazuna ------- CADDIES ------- The more you use a certain caddy, the better your relationship grows with that particular caddy. You will also be able to acquire more outfits for that caddy if you use them enough. * When a caddy is on the fairway during your tee off shot, this usually indicates that you should be able to land the ball safely in that area, as long as you don't totally screw it up. So if you're doubtful if you can make it, the caddy will let you know it's okay by being around the fairway. If you want, you can zoom in to the caddy while he/she/it walks around. The caddy will look around and signal to you as if they were saying, "It's okay, hit here!" * On occassion, the caddy will trip/fall when they run to the ball which make for some funny moments. ------------------------------------------------------------------------------- 01. Name : Mari Available Outfits : Blue Vest, Blue Skirt White Vest, Red Skirt Yellow Vest, Orange Skirt White Vest, Green Skirt ------------------------------------------------------------------------------- 02. Name : Aimi Available Outfits : Blue Dress Pink Dress Yellow Dress White Dress ------------------------------------------------------------------------------- 03. Name : Yumippe Available Outfits : Light Blue Overalls, Blue Golf Bag Blue Overalls, Pink Golf Bag Brown Overalls, Black/White Golf Bag Beige Overalls, Orange Golf Bag ------------------------------------------------------------------------------- 04. Name : Shawn Available Outfits : Orange Shirt, Orange Pants Yellow Shirt, Yellow Pants White Shirt, White Pants Navy Shirt, Navy Pants ------------------------------------------------------------------------------- 05. Name : Ojii Available Outfits : Burgundy Coat, Gray Pants Black Coat, Black Pants Gold Coat, Dark Green Pants White Coat, White Pants ------------------------------------------------------------------------------- 06. Name : Sandy Available Outfits : Blue/White/Red Visor, Blue/White/Red Top, Blue Shorts White/Black Visor, White Top, Dark Brown Shorts Green Visor, Green Top, Dark Gray Shorts Orange/White Visor, Orange Top, Brown Shorts ------------------------------------------------------------------------------- 07. Name : Pucchi Available Outfits : Yellow Hat Blue Hat Pink Hat Brown Hat ------------------------------------------------------------------------------- 08. Name : Obaa Available Outfits : Black/Blue Dress, White Apron Burgundy/White Dress, Brown Apron Grayish Blue/White Dress, White Apron Light Green/Beige Dress, Dark Green Apron ------------------------------------------------------------------------------- 09. Name : Piposaru Available Outfits : Yellow Pants, Blue/White Hat ------------------------------------------------------------------------------- 10. Name : - Available Outfits : - _____________________________ _______ \________________________________________/ | 05. GAME SCREEN INFO ________________________________________ (.18Z) | _____________________________/ \_______| ------------------------------------------------------------ |[ 1 ] [ 3 ]| |[ 2 ] [ 4 ]| | | | | | | | | | | | | | [ 10 ] | | | | | | | | | | | | | |[ 5 ] [------------------- 7 --------------------] | |[ 6 ] [------------------- 8 --------------------] [ 9 ]| ------------------------------------------------------------ [ 1 ] This section shows the current hole's information. A red flag with a number inside indicates the current hole you're playing. Right next to the flag, it will show whether the hole is a Par 3, 4, or 5 as well as the total yards of the current hole. [ 2 ] This section has a head shot of your player. Beside it will be the current stroke you're on. For instance, if you're at the tee shot, it will show a 1. Right above it will show how many strokes down or up you are if you're playing against someone. Below the head shot is the current number of points you have acquired for the current hole. [ 3 ] This section shows an arrow which indicates the status of the wind. It will show you the current direction of the wind as well as the speed. However, the speed will be unknown until all the players tee off. You can guess the speed of the wind by seeing how fast the stripes on the arrow are moving. If there is no arrow, there is no wind. [ 4 ] This section has a head shot of your opponent along with how many strokes up or down the player is (or current score). This section does not appear in the tournament mode. [ 5 ] This section shows how many total yards are remaining from the current position of your ball to the pin. [ 6 ] This section shows which club you are currently using. Right below the picture of your club, it shows the maximum number of yards the club is capable of hitting. Note : Weather, Wind, and Lie will effect this number. [ 7 ] This section shows the elevation changes of the current hole you're on. [ 8 ] This section shows your power/accuracy meter for hitting the ball. [ 9 ] This section shows the current lie of your ball. The lie refers to where the ball is actually situated on. This will tell you whether the ball is on the fairway, semi-rough, rough, bunker, etc. It will also tell you the degree of the surface the ball is on. Right below it will be a percentage. This percentage indicates how much of your power will be transferred to the ball. More information regarding this in the Swinging and Putting section. [ 10 ] This is view of the course and your player. _____________________________ _______ \________________________________________/ | 06. SWINGING & PUTTING ________________________________________ (.19Z) | _____________________________/ \_______| ________________________ / / / BASIC SWINGING TACTICS / /________________________/ For the following explanations, I will assume that you are using the default mode for hitting the ball. In this mode, you have to press circle three times in order to hit the ball. Before you begin a game, you have the option of choosing the easy mode which will enable you to hit the ball by pressing circle only two times. This allows a perfect straight shot all the time. However, this is not always a good idea since you may want to curve the ball using the meter when you become advanced. On to the basics of hitting the ball. Pressing circle once will activate the power meter. A yellow bar will start moving to the left. This bar indicates the power of your swing. The leftmost you can go is 100% and the point you started at is 0%. You can also see the yards written at the bottom for the particular club you are using. Once you have decided how much power to put in your swing, press circle again. This will confirm the amount of power in your swing. The bar will then start to move right. Now, you have to press circle one last time to set how you want the ball to react when hit upon. Pressing circle right at 0% will make the ball go into a straight line. If you press circle to the left of 0%, it will slice the ball. A slice is when the ball curves toward the right. If you press circle to the right of 0%, it will hook the ball. A hook is when the ball curves toward the left. There are a couple conditions to this though. On the bottom of the meter, right below the 0% mark, there is another small bar. This bar is pink and red. In order to hit the ball properly, you will need to stay within this red bar. If you press circle outside of this red bar, you will hit the ball straight up or some other crazy direction. Both of the bar's width will vary with the golf club you're using. I like to think of this pink bar as a safety buffer. Even if you don't hit the 0% mark for a straight shot, as long as you're within the pink bar, the shot will be fairly straight and not hook/slice as much. However if you hit within the red bar, the ball will hook/slice a lot more. The intensity of the hook/slice will depend on how far you are from the 0% mark. The farther you are, the more it will hook/slice. Some things to keep in mind before you swing the ball. You can press square once to get more power in your shot. If you press it a second time, you'll get full power for the shot. Press it again and it returns to normal. Each person carries a different number of power shots so use them wisely if your particular character is low on power. Now that you've got the basics of how to swing at the ball, it's time to take into account the many variables that will affect your shot. Firstly, you will need to choose the right club. Most of the time, it will already be set to the most recommended club. After selecting your club (L1 & R1), press Up and Triangle to get a view of the course. You need to position the yellow marker to the area of the course you want to hit the ball to. The yellow marker you see is the maximum yards the club itself will hit (not taking into account the wind, etc.) Remember that this yardage represents how far the ball will go AFTER LANDING. For example, if the yellow marker says 100 yards, then the ball will drop at about 85-90 yards, then roll to a stop to 100 yards. Make sure you keep this in mind when your club can barely clear a hazard, etc. This is where a lot of details come into play. You'll need to check the wind. See which direction it's heading and how fast it's blowing (guess, for the first shot). If the wind is blowing toward you, your ball will fall down quicker. If the wind is blowing away from you, your shot will soar farther. If it's to the left or right, the ball will sail more toward that direction. You must take this into account when lining up the shot. Note * The longer the shot is, the more the wind will affect the shot. If it's a short 20 yard chip, it won't affect the ball that much, if at all. Next, check your club and make sure it has enough power to where you want the ball to land. Make sure you compensate for the wind if there is any. On the tee shot, just make sure you get it on the fairway and line it up for a good second shot. The next portion will come in handy for regular shots, but is mainly for the shot where you're aiming for the green. Check to see how many more yards are remaining. Now, take into account the power of the wind if there is any. If it's blowing toward you, you will need to add more power to overcome it. If it's blowing away from you, then take some power off, or don't hit the ball as hard. For example, let's say the wind is blowing 5m south. The pin is 150 yards away. Your club hits to 150 yards. Perfect? Nope. Even if you hit 100%, you will NOT get 150 yards from the club. The 5m wind will take a good 20+ yards away from your shot. So, you'll need to get a bigger club, maybe one that can hit 170 yards. If the wind is blowing the opposite way, reduce the power of your club. Winds that come in from the right or left don't affect the power of the shot as much, but you'll still need to pay attention to it. In order to adjust to these winds, you'll need to move left or right of your actual target since the wind will carry the ball. How much more to the left or right? Well, if you zoom into the green, you'll see crosshairs that form boxes. This tells you the layout of the green. For a good reference, I often use these boxes to adjust to the wind. For every 'm' of wind coming in from the left or right, I usually move about half a box. Now, once you've got the right position, you're ready to hit right? Wrong. Since you repositioned yourself to the left or right some more due to the wind, you need to increase the power of the shot by about 5-10 yards per 'm' coming in from the side. After you've done that, there's another detail - the elevation point of the pin. At the top of the screen, in the middle, it will show how far up or down the pin is. Blue means down and red means up. If it says 10 yards in red with an arrow pointing up, guess what, you need to add 10 more yards to your shot after the rest of the adjustments to reach the pin. Phew! Finally, you can take your shot right? Sorry, couple more things to note before you swing. You need to check the lower right hand portion of the screen. This shows your lie, ie. where your ball is. If it's on the fairway, no need to make adjustments. Semi-rough, rough, bunker? You'll need to add more power! You can see the how deep the ball is in the rough or bunker so adjust to it. The deeper the ball is, the more power you'll need. One thing to note as well is that when you're deep in the rough or bunker, your red bar on the meter will often disappear. You'll need to hit it exactly at 0% to get a nice and clean straight shot. Another piece of information in this area is the percentage. This shows what percetange of your power will actually hit the ball. If it says 100% and you hit for 100 yards, the ball will go 100 yards. If it says 50%, then it will only go for 50 yards. This pecentage will also be in a range such as 50%-100%. This is difficult since you'll have to guess how much of your power will actually go into the shot. If you don't want this to happen to you, stay out of the rough and bunker! Next, check the angle of your lie. If it's tilted to the right, the ball will curve right and vice versa. The steeper the angle, the more intense the curve will be. There is a number with a degree symbol above the golf ball picture to tell you exactly how many degrees the incline is. Also, the steeper the angle is, the less yards you'll get out of your club. So be sure to add a bit more power to compensate for the angle. Now, take all this information and get close to the green until you see the crosshairs. With all the previous information in your head, you will now need to make your final adjustment. Position your marker so that when the ball gets on the green, it will come as close to pin as possible. Looking at the cross hairs, you can see where the green slopes. If the pin is to the left, and an uphill slope is to the right, aim toward the right side of the pin so that when the ball lands, it will curve to the left, toward the pin. To figure how much to move to the left or right, look at the dots that are on the crosshairs. The faster they move, the more intense the slope is. Adjust accordingly and swing away. For one final adjustment, please check out the Weather section. These are all the basic fundamentals of getting the best out of your shot. You don't necessarily have to do it in the order which is mentioned above, just as long as you take into account each detail before swinging. I know it may seem like a crapload of information to just take one shot, but it's a lot quicker than it seems. Everything is easily visible on the screen and once you get familiar with the controls, it won't take more than 10+ seconds to get a swing off. ___________________________ / / / ADVANCED SWINGING TACTICS / /___________________________/ Once you've mastered or have gotten use to the basic swinging tactics detailed above, you can add a little more control to your ball so you can place it perfectly on the green or to avoid obstacles. There are 8 basic ball control functions while you are swinging : The main ones are Top Spin, Back Spin, Left Spin, and Right Spin. The other four are Top Left, Top Right, Back Left, and Back Right spin. N = Normal Shot, No Spin T = Top Spin TL = Top Left Spin R = Right Spin TR = Top Right Spin L = Left Spin BL = Back Right Spin B = Back Sping BR = Back Right Spin ||||||||||||||| || TL T TR || || || || || || || || || || L N R || || || || || || || || || || BL B BR || ||||||||||||||| To perform any of these basics ball control functions, think of the D-Pad as the golf ball. Press and hold down in the area you want to hit the ball after pressing circle for the second time. You can also press down on the D-Pad after the first circle, but it may not be as effective. For example, say you want a Back Right Spin. After pressing circle, press and hold Down+Right on the D-Pad until you are finished with your shot. Here is a quick summary of how the ball will react for each type of spin. [ T. Spin ] The ball will soar lower than usual. After landing, the ball will tend to roll forward more compared to a normal shot. [ B. Spin ] The ball will soar higher than usual. After landing, the ball will not roll as much compared to a normal shot. [ L. Spin ] The ball will curve outward to the left, then curve back in toward the right. [ R. Spin ] The ball will curve outward to the right, then curve back in toward the left. [ TR Spin ] The ball will soar lower than usual and curve toward the right before curving back in toward the left. The ball will roll forward a bit more compared to a normal shot. [ TL Spin ] The ball will soar lower than usual and curve toward the left before curving back in toward the left. The ball will roll forward a bit more compared to a normal shot. [ BR Spin ] The ball will soar higher than usual and curve outward to the right before curving back in toward the left. The ball will not roll as much compared to a normal shot. [ BL Spin ] The ball will soar higher than usual and curve outward to the left before curving back in toward the right. The ball will not roll forward as much compared to a normal shot. After you've learned these basic ball control functions, it's time to make them work even better. You can intensify the spin of the ball by performing a simple procedure. Instead of just holding down a direction on the D-Pad, you can first hold down in the opposite direction to intensify the spin. Which direction you hold down depends on how you want the ball to react. You can do it Up/Down, Down/Up, Left/Right, Right/Left, Down Left/ Up Right, Up Right / Down Left, Down Right / Up Left, Up Left / Down Right, Down Left / Down Right, Down Right / Down Left, Up Right / Up Left, Up Left / Up Right. _______________________________________________________________________________ IN ORDER FOR THE SPIN TO INTENSIFY, YOU MUST HIT THE 0% MARK EXACTLY OR IT WILL NOT WORK! THE POWER OF THE STROKE DOES NOT MATTER. _______________________________________________________________________________ EXAMPLE : Say you want an intensified back spin, this is what you do : Press circle to activate the bar. Once the bar moves to the left, press and hold up. Do this BEFORE pressing circle for the second time. You can then press circle for the second time to confirm the power of your stroke. After pressing circle for the second time, immediately let go of the D-Pad. Press and hold down until you press circle for the final time. This may take a little getting use to, but it's not too difficult. You can intensify any of the spins by using this method. The only difference is that, whatever type of spin you want, press and down in the opposite direction first, then the direction you want the ball to be hit. If you perform any of these spins correctly, you will hear a sound right after pressing circle for the third time. Your club and ball will also light up with a bit of effects. -------------------------------- HOW TO EFFECTIVELY USE THE SPINS -------------------------------- Once you learned how to perform the spins, let's take a look at how to use them effectively. [ T. SPIN ] The top spin is useful to use when you're just in front of a tree with branches that are in your shot line. Using the top spin will ensure that the ball soars lower and clears the branches. You will have to use your own judgement to know when it can and can't be used effectively. It will also work for any other obstacles that you want to hit under. The top spin can also be used effectively when going for the green. To counteract the elevation changes or distance, use the top spin to roll the ball forward toward the pin by using less power. [ B. SPIN ] The back spin is also useful when you want to make sure that you clear an obstacle after hitting the ball. It will soar higher than a normal shot so it's also useful when you don't want the ball to roll as much after it has landed. However, it's mostly used for the shot when you're going for the green. Using a backspin allows the ball to land almost exactly where you want it, give or take a few yards. If you intensify the spin, the ball will stop shortly after landing and spin back (with a flame!) This is useful when there is a hazard in front of the pin/green. You wouldn't want to aim the ball in front of the pin because it'll most likely fall into the hazard. Instead, add a little more power, go over the pin, and add a back spin. The ball will spin back toward the pin. Note : A ball that has back spin on it will be effected by the wind a lot more and the distance it will travel will be less then what the golf club indicates. [ R. SPIN ] All of these types of spins are mainly used to get the ball [ L. SPIN ] around weird angles and compensate for the wind. If there is [ TR SPIN ] an obstacle in your line of shot, simply use one of these spins [ TL SPIN ] to get around them and still land where you originally had [ BR SPIN ] intended. Also, if there is a strong wind, you can use one of [ BL SPIN ] these spins to counteract the wind, or go along with the wind. These spins are useful on courses with high levels of wind. Use them to your advantage! Here is a quick illustration to show what I mean : ooooooooooooooooo oo oo oo <| oo oo | oo oo ^x oo ooooooooooooooooo x || x || || x || || x ^ || || x ^^^ || || x ^^^^^ || || x | || || x || || x || || x || || x || || ( ) || || || || || If ( ) indicates the position of the ball, you would naturally want to hit it straight to get to the pin. However, the tree is in the way. Your next choice would be to hit it on the left part of the green. That makes for a very hard putt shot. So instead, get on the green in great position with a spin. Using the Back Left Spin, you can now clear the obstacle and still land on the green near the pin. The 'x' marks the path of the ball when hit with a Back Left Spin. _________________ / / / PUTTING TACTICS / /_________________/ Putting is the most important part of the game. It takes some getting use to and it can be very hard to read the green on the more difficult courses. This section will only cover some basic information about how to putt and the different variables. I could explain it in more detail, but it wouldn't do any good in written form. You have to actually play it to get the feel for it. Once you get the basics covered below, you should have no problem getting the feel for putting. On the green, all you have to do is hit the circle button twice to putt. Once to move the bar, and again to stop it. All the other controls are kept the same. Once you're on the green, you will see a bunch of crosshairs on the ground. These crosshairs are for your reference. By looking at the angle of the crosshairs on the green, you can tell where the slopes are and how steep they are. On these crosshairs are small dots that move along them. These indicate the actual intensity of the slope. The faster it moves, the more intense the slope is. Just as with regular shots, you have the option to press Square and add more power to your stroke. Unless you're extremely far away from the pin, or going up against a steep incline you won't really use this. Another familiar variable to watch out for is the elevation change to the pin. Again, blue means downhill, and red means uphill. When you're deciding the amount of power to put into the stroke, make sure to take this into account. Uphill equals more power and downhill equals less power. So that you can relate putting to the regular shots, think of the slopes as wind. If the crosshairs indicate that the slopes are moving to the left, hit to the right of the pin so that it will curve back to the left. Again, deciding how much to move takes practice. After a couple putts here and there, you will eventually get the feeling of how much to turn in relation to the intensity of the slope. As the greens get more difficult, the slopes can change multiple times before reaching the pin. It may be difficult to get at first, but if you imagine the line in your head, you will eventually get the basic idea. _____________________________ _______ \________________________________________/ | 07. WEATHER ________________________________________ (.20Z) | _____________________________/ \_______| Weather will affect your game. If you pick the Summer season, the wind will usually be stronger. In the Fall, the weather will normally be calm with a few strong winds here and there. In the Winter, rain and snow will come into play. In the Spring, wind will pick up a bit. Sudden rain can be a common occurance as well. [ Sunny ] In this type of weather, the wind is not too strong. It usually has a range of about 0m-4m. [ Rainy ] In rainy weather, wind can get stronger. Also, the power of your stroke will diminish in the rain, so you'll have to hit harder. This also applies to your stroke on the green. The wind power can range from 0m up to 9m if it's extreme [ Snowy ] Wind can get strong so you'll have to add some extra power. On the green, it won't affect your power stroke as much as in the rain. _____________________________ _______ \________________________________________/ | 08. GOLF COURSES/TOURNAMENTS ________________________________________ (.21Z) | _____________________________/ \_______| _______________ / / / HOW TO UNLOCK / /_______________/ To unlock all the courses, play the courses in the Tournament mode. Earn some experience points and you will eventually gain new courses. Also different types of challenges will appear which you must complete in order to get new courses. ________________ / / / COURSE SUMMARY / /________________/ Here is a basic summary of each course and each of the holes. Each shot is outlined with what hazards to watch out for as well as general info of the green. If the hole is a Par 5, I will guide you for both an Eagle shot or safe shot. If you go for the Eagle shot, then just skip the 3rd shot summary since it's the exact summary detailed in the 2nd shot. Also, depending on where exactly you land the ball, the position of the hazards may slightly be off. Although there aren't really that many different lines to take (aside from Par 5 holes), remember that this is just a quick reference guide. A lot of the details are obvious, but some courses may have a trick or two to look out for. _______________________________________________________________________________ ############################################################################### [ Course No. 01 ] Sakura Yama Onsen C.C. ############################################################################### _______________________________________________________________________________ This course is the easiest of all the courses available. The fairways are nice and wide, wind is calm, and the hazards shouldn't be a real threat. The greens are easy to read as well with the gentle and mild slopes. ------------- [ Hole No. 01 ] Par 4 (404 yards) ------------- 1st Shot No real hazards. If you hit it real short, there is a bunker to the right of the fairway. 14 yards down in elevation to the pin. 2nd Shot No real hazards. If you hook it real bad and hit it short, there's a bunker to the left. Green Very gentle slopes. ------------- [ Hole No. 02 ] Par 3 (170 yards) ------------- 1st Shot To the right is a big water hazard. If you hook it bad, there's a bunker at the bottom left of the green. 3.3 yards down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 03 ] Par 4 (387 yards) ------------- 1st Shot Keep it in the middle. The tree shouldn't pose a problem. To the far right and left are bunkers. 5.8 yards down in elevation to the pin. 2nd Shot If you hit it short, there's a river hazard. To the top left of the green is a bunker. Green Mild slopes. ------------- [ Hole No. 04 ] Par 4 (428 yards) ------------- 1st Shot If you hit it short, there are bunkers to both the left and right sides. 25 yards down in elevation to pin. 2nd Shot Bunker hazards to the bottom left and right of the green if you hit it short. Green Gentle slopes, but can get mild at the edges. ------------- [ Hole No. 05 ] Par 5 (500 yards) ------------- 1st Shot You can easily get an Eagle on this hole. Hit it short to the left of the fairway. There are two bunkers to the right of the fairway. If you get too close, your second shot will most likely hit the wall. 15 yards down in elevation top in. 2nd Shot If you're going for the Eagle : To the left of the green are two bunkers. If you hit it too much to the right, you can easily get O.B. If you're going for a safe shot, no real hazards unless you hook it bad to the left where a bunker awaits. 3rd Shot Only if you've done the safe shot : Watch out for the two bunkers to the left of the green. If you hit it too strong or slice it too much, you can get O.B. Green Mild to steep slopes. ------------- [ Hole No. 06 ] Par 4 (344 yards) ------------- 1st Shot You can power your way over the trees, in which case watch out for the bunker on the lower right of the fairway if you hit it short, or hit the trees. There is another bunker to the left which your ball can easily roll into. If you prefer the safer way there's a bunker hazard to the left if you hook it and hit it short. 1.7 yards down in elevation to the pin. 2nd Shot Watch the bunker hazards to the very top of the green and bottom left of the green. Green Mild to steep slopes. ------------- [ Hole No. 07 ] Par 3 (164 yards) ------------- 1st Shot Watch for the water hazard if you hit it short. There is a bunker hazard to the top right as well. 12 yards down in elevation to pin. Green Mild to steep slopes on the right side. ------------- [ Hole No. 08 ] Par 4 (391 yards) ------------- 1st Shot No real hazards unless you hit it real short, then there are some bunkers. 1.7 yards up in elevation to pin. 2nd Shot There's a bunker hazard to the bottom right of the green. Green Mild slopes. ------------- [ Hole No. 09 ] Par 5 (488 yards) ------------- 1st Shot If you go for the left, make sure you keep the shot high to avoid hitting the trees. If you go for the right, there are a couple bunkers. The only one to watch out for would be the one at the top right. 19 yards down in elevation to the pin. 2nd Shot If you went for the left on the first shot, you could most likely make it on the green. Power up your stroke and watch for the water hazard if you hit it short. If you took the right or want to play it safe, watch out for the bunkers to the left and right of the fairway. 3rd Shot If you played it safe, just watch for the water hazard and bunker at the top right. Green Gentle to mild slopes. ------------- [ Hole No. 10 ] Par 4 (379 yards) ------------- 1st Shot If you hit way short, there are two bunkers to the left, one above the other. There is also a tree to the left. 10 yards up in elevation to the pin. 2nd Shot Keep in the middle since there are bunker hazards to both the left and right side, just under the green. Green Gentle slopes with some mild slopes at the edges of the green. ------------- [ Hole No. 11 ] Par 5 (529 yards) ------------- 1st Shot There are two bunker to the right. The only one you should be a little worried about is the top one. If you hit it short and slice it, you may end up in there. There is also another bunker to the far left. It shouldn't really pose a threat. 10 yards down in elevation to the pin. 2nd Shot If the wind isn't against you and your character has enough power, you can make it on the green. Just watch for the water hazard if you hit it short, and the two bunkers to the right of the green. If you go for the safe route watch out for two bunkers. One to the left and one to the right. 3rd Shot If you took the safe route, watch for the bunker on the bottom left and right of the green. If you hook it to the left, you'll end up in a water hazard. Green Gentle slopes, with mild slopes on the right edge, near the bunkers. ------------- [ Hole No. 12 ] Par 4 (421 yards) ------------- 1st Shot If you hit it way short, there'll be a water hazard waiting. Hooking it to the left will also result in a water hazard. To the top right, watch for the bunker hazard which you can roll into. 5.8 yards down in elevation to the pin. 2nd Shot There are three bunkers to watch for. Two to the right - one on top and one on bottom. There's another one toward the bottom left. Green Mild slopes. ------------- [ Hole No. 13 ] Par 3 (184 yards) ------------- 1st Shot Watch for the bunker at the bottom of the green. 9.3 yards up in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 14 ] Par 4 (428 yards) ------------- 1st Shot If you go straight, watch for the bunker at the top of the fairway. There is another bunker about 80 yards down if you hit it short. If you aim toward the right, watch for the big statue and the trees which your ball can hit on the way down. 5.7 yards down in elevation to the pin. 2nd Shot If you hit it short, there are two bunkers, one to the right and one to left. If you slice it to the right, there is yet another bunker hazard. Green Gentle to mild slopes. ------------- [ Hole No. 15 ] Par 4 (314 yards) ------------- 1st Shot Keep your shot to the right or your second shot will be blocked by several trees. If you hit it short to the right, there is a bunker. 7.1 yards down in elevation to the pin. 2nd Shot There are several hazards. To the top, bottom right, and bottom left are bunkers. To the far left is a water hazard. Keep the shot straight and you should be fine. Green Mild slopes. ------------- [ Hole No. 16 ] Par 3 (162 yards) ------------- 1st Shot Hitting it short may result in a bunker hazard. Go too far and to the left, and another bunker awaits. To the right, there is yet another bunker and a tree that may get in the way. 15 yards down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 17 ] Par 5 (506 yards) ------------- 1st Shot If you go for the left, watch for the bunker to the right of the fairway if your shot falls short. Go too far and you'll end up in a water hazard. If you go for the right, watch for the bunker to the far right. The fairway is very narrow here so you have to be accurate. Both ways can set you up for an Eagle shot. 19 yards down in elevation to the pin. 2nd Shot If you're going for an Eagle try, watch for the kidney shaped bunkers to the top and bottom right of the green. If want to go for a "safer" shot, watch for the two bunkers to the left. 3rd Shot If you went for the "safer" shot watch for the kidney shaped bunkers to the top and bottom right of the green. Green Mild slopes. ------------- [ Hole No. 18 ] Par 4 (349 yards) ------------- 1st Shot On the left, watch for the water and bunker hazards. If you hit farther up, there's another bunker, and to the lower right of that is a bunker as well. 2nd Shot There are bunker hazards to both the right and left of the green. There is another bunker to the bottom right of the green as well. If you hook it real bad to the left, you'll end up in a water hazard. Green Gentle to mild slopes. _______________________________________________________________________________ ############################################################################### [ Course No. 02 ] Aloha Beach Resort ############################################################################### _______________________________________________________________________________ This course features some elevation changes. There are many water hazards as well accompanied by some narrow fairways. The greens here are mostly gentle but can get a bit milder than in Course No. 1. ------------- [ Hole No. 01 ] Par 4 (386 yards) ------------- 1st Shot If you hit it close to the left, watch for the bunker to the left of the fairway, partially hidden by the trees. Hooking it to the left may also result in falling off the course. 35 yards down in elevation to the pin. 2nd Shot Watch for the bunkers at the top of the green as well as to the right. Green Gentle slopes. ------------- [ Hole No. 02 ] Par 3 (188 yards) ------------- 1st Shot Hit it too short, and you'll fall off the course and get a water hazard. Hit it too far and there are bunkers to the top right and left of the green. 17 yards down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 03 ] Par 5 (518 yards) ------------- 1st Shot If you go for the safe route and hit it to the right, just be careful of the two bunkers towards the left. I'd rather aim straight. If you go straight, watch for the bunker to the left and the rough on the right. 14 yards down in elevation to the pin. 2nd Shot If you went the safe route, watch for the bunker to the left of the fairway. If you went straight, you can try to go for the green here. You'll have to be careful of the trees. It's easy to hit the unless you use some type of right or left spin on the ball. Anyway, if you go for the green, watch for the trees as mentioned and the bunkers at the bottom right and left of the green as well as towards the top. The green is elevated here so make sure to get the right amount of power. If you want to go the safer way, watch for the bunker toward the left of the fairway, as well as the one towards the top right. 3rd Shot If you went for the safer way, watch for the two bunkers at the bottom right and left of the green. There is another one towards the top of the green as well. Green Gentle to mild. ------------- [ Hole No. 04 ] Par 4 (394 yards) ------------- 1st Shot If you go straight, watch for the bunker towards the left. If you go for the left, make sure you clear the trees at tee off. The fairway is narrow here and there are no hazards. 15 yards down in elevation to the pin. 2nd Shot There are three bunkers surrounding the green to watch for. Depending on whether you went straight or left on the first shot, they will be positioned towards the top, bottom, left or top, right, left. Green Gentle to mild. ------------- [ Hole No. 05 ] Par 4 (408 yards) ------------- 1st Shot If you go for the left, watch for the long bunker in the middle of the fairway if you hit it short. If you try to power it a little more to the right, there is another bunker there. If you go over the water, just make sure you put enough power in your stroke to clear the water hazard. 4.4 yards down in elevation to the pin. 2nd Shot There is a huge bunker towards the right of the green. Two other bunkers, one to the top and one to the left are also surrounding the green. Green Mild slopes. ------------- [ Hole No. 06 ] Par 5 (506 yards) ------------- 1st Shot If you go for the left, make sure you aim away from the right of the fairway since the trees may get in the way for your second shot. If you go for the right, there is a long strech of bunker the right of the fairway. Go too much to the left and you can end up O.B (out of bounds). The fairway here is very narrow. Don't try to power it too much here as well or else you may end up hitting the rocks on the 2nd shot (only if you're going for the green). 18 yards down in elevation to the pin. 2nd Shot If you're going for the green from this point make sure you put enough power (the green is elevated). If you hit it real short, you'll end up in a water hazard. If you pass the water but still don't have enough power to reach the green, you'll end up in a bunker located right below the green. If you hit it too strong, another bunker awaits toward the top of the green. 3rd Shot If you went the safe way, watch for the water and bunker hazards if you hit short. Hitting it too strong may end up in the bunker as well, which is located at the top of the green. Green Gentle to mild slopes which can get steep towards the right edge. ------------- [ Hole No. 07 ] Par 4 (357 yards) ------------- 1st Shot If you go for the left, watch for the bunker hazard towards the right of the fairway. Going right opens you up to two O.B's. One if you hit it short and another if you hit too far to the left. If your character has a lot of power and the wind is pushing up, there is a possibility you may end up in a water hazard as well. 2.3 yards up in elevation to the pin. 2nd Shot Whichever way you went for the 1st shot, make sure to clear the water hazard near the bottom of the green. Hitting it too much may result in a bunker hazard which are located at the top right and left of the green. Green Gentle to mild slopes. ------------- [ Hole No. 08 ] Par 4 (382 yards) ------------- 1st Shot Watch for the small bunker on the fairway towards the left. Falling short and too much to the right may result in an O.B as well. If you want to take a risk, you can try to make it over the rock formation. Depending on how much power you use, you can have the ball hit the rock formation and bounce out of the O.B area, or have the ball roll out of the rough in the O.B area. 22 yards down in elevation to the pin. 2nd Shot Watch for the bunker hazards towards the top and left of the green. Slicing it way to the right may result in an O.B. Green Gentle to mild slopes. ------------- [ Hole No. 09 ] Par 3 (165 yards) ------------- 1st Shot Hazards surround the green on this hole. Hit it short and you'll end up with a water hazard. Too much to the right or left and you'll find yourself in a bunker hazard. Towards the top right of the green is yet another bunker. 20 yards down in elevation to the pin. Green Gentle slopes which can get steep towards the bottom of the green. ------------- [ Hole No. 10 ] Par 4 (392 yards) ------------- 1st Shot No real hazards to worry about. If you hit it real short and to the far left or far right, there are bunkers. 13 yards down in elevation to the pin. 2nd Shot Watch for bunker hazards towards the right and left of the green. There is another bunker at the base of the green as well. Green Gentle to mild slopes. ------------- [ Hole No. 11 ] Par 5 (599 yards) ------------- 1st Shot If you want to try to for an Eagle, hit it just to the left of the second bunker on the right. If you go for the normal route, watch for the bunker to the left of the fairway. 15 yards down in elevation. 2nd Shot If you're going for an Eagle, hit it over the body of water. Watch for the bunker at the base of the green as well as another one towards the top left. If you went the normal route, there are no real hazards. Just stay out of the rough and you'll be fine. 3rd Shot If you went the normal route, watch for the bunkers at the bottom right and left of the green. There is another bunker to look out for at the top left. Green Gentle slopes. ------------- [ Hole No. 12 ] Par 4 (419 yards) ------------- 1st Shot Keep it to the right and you'll be fine. If you hook it to the left, watch for the small bunker in the fairway. 18 yards down in elevation to the pin. 2nd Shot Watch for the bunkers to the top left and right and to the bottom of the green. If you slice it way to the right, there is a water hazard waiting for you. Green Gentle to mild slopes. ------------- [ Hole No. 13 ] Par 3 (173 yards) ------------- 1st Shot Hit it real short, and you'll end up in a water hazard. Hit it short and to the left and you'll end up in a bunker. Another bunker is located to the top right of the green. 1.6 yards up in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 14 ] Par 4 (430 yards) ------------- 1st Shot No real hazards. Just stay away from the rough. 14 yards down in elevation. 2nd Shot Watch for the bunkers to the top, left, and bottom of the green. Hit it too far and there's a water hazard. Green Gentle to mild slopes. ------------- [ Hole No. 15 ] Par 4 (424 yards) ------------- 1st Shot Watch for the bunker to the left if you hit it too short. To the right are some trees you might want to be careful of. 25 yards down in elevation to the pin. 2nd Shot Three bunker hazards to watch for - one to the right of the green as well as two more to the top and bottom left of the green. Green Gentle to mild slopes. ------------- [ Hole No. 16 ] Par 5 (510 yards) ------------- 1st Shot Keep it straight and stay out of the rough. If your golfer has a lot of power, watch out for the small bunker towards the left. 22 yards down in elevation to the pin. 2nd Shot If you want to go for the green, watch for the bunker at the base of the green as well as towards the top. If you want to play it safe, watch for the bunker to the left on the fairway. 3rd Shot If you went the safe way, watch for the two bunkers at the top and bottom of the green. Green Gentle slopes. ------------- [ Hole No. 17 ] Par 3 (136 yards) ------------- 1st Shot Watch for the long stretch of bunker outlining the green to the left. There are two more bunkers towards the top and bottom right of the green. If you can control your power, you can hit it short to the fairway and have the ball roll onto the green. 25 yards down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 18 ] Par 4 (337 yards) ------------- 1st Shot If you go straight, watch for the bunker to the left of the fairway. You can opt to go over the water as well in which case you'll have to watch for the bunkers to the left and right just below the green. 2nd Shot Watch for the multiple bunkers around the green which are located at the top right, far right, left, bottom left, and bottom of the green. Green Gentle to mild slopes which an get steep towards the left of the green. _______________________________________________________________________________ ############################################################################### [ Course No. 03 ] Western Valley C.C. ############################################################################### _______________________________________________________________________________ There are plenty of elevation changes here as well as a handful of water hazard areas to watch out for. The greens are not bad as they range from gentle to mild but can get steep depending on the area of the green you land. ------------- [ Hole No. 01 ] Par 4 (443 yards) ------------- 1st Shot Use plenty of power and you should easily clear the long stretch of bunker towards the left of the fairway. Just watch for the rough area if you hit too strong towards the right. 16 yards down in elevation to the pin. 2nd Shot Watch for the water hazard if you hit it too short. If you end up slicing it too much to the right, you may end up in bunker located just to the right of the green. Green Gentle to mild slopes. ------------- [ Hole No. 02 ] Par 3 (152 yards) ------------- 1st Shot Watch for the water hazard surrounding the top, right, and bottom right of the green. Good control of power is very important here if you want to land on the green safely. 12 yards down in elevation to the pin. Green Mild slopes. ------------- [ Hole No. 03 ] Par 5 (526 yards) ------------- 1st Shot Hit the ball straight over the cliff on the right. Use plenty of power and you'll go over it easily. Make sure you keep it to the right as well, but not too much, so that for your second shot, the cliff on the left won't get in the way. 14 yards down in elevation to the pin. 2nd Shot You can go for the green here but it can be risky due to the large water hazard to the right of the green. There is also a small bunker towards the left of the green. Depending on where the pin is located, the tree can also get in the way on the ball's decent. If you go for the safer shot, watch for the bunker towards the left of the fairway. Also, depending on where the pin is located, make sure your 3rd shot won't have the tree in your way. 3rd Shot If you went the safer way, watch for the bunker towards the middle left of the green. To the right is a water hazard so keep your shot straight! Green Mild to steep slopes, depending on where you land. ------------- [ Hole No. 04 ] Par 4 (375 yards) ------------- 1st Shot You can either hit the ball real short in which case, watch for the rough and the bunker towards the right. If you hit the ball too far, the waterfall/cliff may get in the way of your second shot. If you go for the right, watch for the two bunkers to the left and right. To the far left is a water hazard as well. The fairway is narrow here so try to be as accurate as possible. 14 yards down in elevation to the pin. 2nd Shot If you went the short route make sure you use one of the right spins to get around the waterfall. It may not be necessary however. Use your best judgement. After clearing the waterfall, watch for the bunkers towards the top left and right of the green as well as the bottom left corner. If you went towards the right, watch for the bunkers at the top as well as the bottom left and right. There is a tree that may also get in the way of your view as well, but it shouldn't pose a problem. Green Mild to steep slopes. ------------- [ Hole No. 05 ] Par 4 (436 yards) ------------- 1st Shot Keep it straight and you shouldn't have much of a problem. If you hook it real bad, there are two bunkers to the left of the fairway. 19 yards down in elevation to the pin. 2nd Shot Make sure to use enough power so that you don't end up in the bunker hazard near the bottom of the green. There is another small bunker to the bottom left of the green to watch out for as well. Green Gentle to mild slopes. ------------- [ Hole No. 06 ] Par 4 (438 yards) ------------- 1st Shot If you go for the left, make sure you're accurate with your power as this little patch of fairway is surrounded by O.B territory and a water hazard to the far right. If you go for the right, watch for the bunker to the left if you hit it short, and another bunker towards the top if you hit it too strong. 8 yards down in elevation to the pin. 2nd Shot If you went for the left in the first shot, make sure you clear the tree that's in the way. There is a bunker just to the right of that as well. Two more bunkers towards the top right and left should be taken note of as well. If you went for the right, watch for the two bunkers at the bottom left and right of the green and another one towards the top. Green Mild to steep slopes, depending on where you land on. ------------- [ Hole No. 07 ] Par 3 (170 yards) ------------- 1st Shot Make sure to compensate for the elevation change. There is a water hazard up top if you hit it too far. Hit it too short and you can end up O.B or in one of the bunkers located just to the bottom right and left of the green. 10 yards up in elevation to the pin. Green Mild to steep slopes. ------------- [ Hole No. 08 ] Par 5 (584 yards) ------------- 1st Shot If you go for the left, no real hazards are present unless you hit it short and slice it - there is a small bunker. If you go for the right, make sure you aim it correctly on the narrow amount of fairway. Hit it too far and to the right and you'll end up in a bunker. 31 yards down in elevation to the pin. ------------- [ Hole No. 09 ] Par 4 (411 yards) ------------- 1st Shot No real hazards. Just make sure to keep it as straight as possible because the area you'll want to land is very, very narrow. A little mistake can easily land you in the rough on either side. 8.6 yards down in elevation to the pin. 2nd Shot Watch for the bunker near the bottom right of the green as well as towards the middle left. Hook it badly and you may even end up O.B Green Gentle to steep slopes, depending on where you land. ------------- [ Hole No. 10 ] Par 4 (394 yards) ------------- 1st Shot If you use full power, make sure you aim it perfectly or you'll easily get in the rough on the narrow fairway. If you want to be safer, hit it a bit short on the wider part of the fairway. Just be wary of the bunkers to the right of the fairway. 19 yards down in elevation to the pin. 2nd Shot Watch for the two bunkers to the bottom left and right of the green as well as towards the left. Green Gentle to mild slopes. ------------- [ Hole No. 11 ] Par 4 (440 yards) ------------- 1st Shot If you go for the left, keep it straight to avoid the rough and watch for the bunker to the right. If you go for the right, just use lots of power to fly over the bunkers to the right and left of the fairway. Make sure to line up your 2nd shot as well because that lone tree can and will get in the way. 2.1 yards up in elevation to the pin. 2nd Shot Whichever way you went, make sure to compensate for the elevation change. Watch for the tree at the base of the green as well as the bunker just to the left of it. Two other bunkers to watch for are at the top and top right of the green. Green Mild to steep slopes. ------------- [ Hole No. 12 ] Par 4 (455 yards) ------------- 1st Shot No real hazards. Just keep an eye on the trees sticking out in the middle of the fairway. 12 yards down in elevation to the pin. 2nd Shot Watch for the bunker at the bottom right of the green as well as the cluster of trees and cactus right above it. Green Gentle to mild slopes. ------------- [ Hole No. 13 ] Par 3 (192 yards) ------------- 1st Shot Watch for the water hazard if you hit it too short or too far. There is also a good sized bunker that borders the right side of the green. 17 yards down in elevation to the pin. Green Mild to steep slopes. ------------- [ Hole No. 14 ] Par 5 (497 yards) ------------- 1st Shot If you go for the safe route towards the right, just make sure you clear the gap and watch for the small bunker to the left. You can easily make it by going straight though, as long as you don't mess up horribly or have a very weak character. If you go straight, just watch for the rough and a small bunker to the right if you hit it short. If you hit it real short, you'll fall off the course. 17 yards down in elevation to the pin. 2nd Shot If you went the safe way, just watch out for the rough. If you went straight, you can make it on the green. Just make sure to clear the gap and watch for the bunkers located at the bottom, left, and top right of the green. If you want to play it safe, watch for the bunker right in the middle of the fairway as well as one to the right of the fairway. This part of the fairway gets a bit narrow as well. Hitting it too strong may result in falling in the gap. 3rd Shot If you went the safe route, clear the gap and watch for the bunkers at the top right, bottom, and left of the green. Green Gentle to mild slopes. ------------- [ Hole No. 15 ] Par 4 (407 yards) ------------- 1st Shot Keep the shot straight and a bit to the right. Going too much to the right may result in hitting the rock formation. If you stay too much in the middle or to the left, trees and rock formations will get in the way for your second shot. 7.5 yards down in elevation. 2nd Shot Watch for the bunkers at the bottom left and right of the green. If you hit it too far and pass the green, there is another bunker. Green Mostly gentle but can get steep at the edges. ------------- [ Hole No. 16 ] Par 3 (178 yards) ------------- 1st Shot Power control is important. If you hit it too short, you'll hit a water hazard. Too strong and to the right will result in a bunker hazard. There is another huge bunker to the left of the green to watch out for as well. 25 yards down in elevation to the pin. Green Mild to steep slopes. ------------- [ Hole No. 17 ] Par 4 (488 yards) ------------- 1st Shot If you go towards the left, watch for the tree and bunker right in front of it on the ball's decent. There is another bunker to the far left as well. This fairway area is a bit narrow. If you go towards the right, make sure you don't go too far to the right or you'll end up hitting the trees. Upon landing, you'll have to watch for the bunker to the left as well. 11 yards down in elevation to the pin. * Note * Nothing special happens if you try to aim for the volcano. 2nd Shot Watch for the bunkers at the bottom corners of the green. Green Combination of gentle, mild, and steep. ------------- [ Hole No. 18 ] Par 5 (506 yards) ------------- 1st Shot If you go for the right, watch out for the bunkers to the left of the fairway. Going straight is probably better as there are no real hazards. If you power it a lot, watch for the bunker to the right of the fairway. 1.2 yards down in elevation to the pin. 2nd Shot If you went right, your next shot will be short. Watch for the bunker to the right and to the top left. If you went straight for the first shot, you can opt to go for the green by going straight over the water. If you do, watch for the bunkers at the bottom right and top left of the green. If you want to play it safe, go to the right and watch for the bunker towards the right of the fairway. Make sure you clear this bunker or the tree and cactus may get in your way for the next shot. 3rd Shot If you went the safe way for the first shot, then read above for you options. If you didn't go for the green on the 2nd shot, then watch out for the bunker at the base of the green as well as the top. To the left of the green is a water hazard. Green Mild to steep slopes. _______________________________________________________________________________ ############################################################################### [ Course No. 04 ] Bagpipe Classic ############################################################################### _______________________________________________________________________________ This course can be difficult due to the elevated greens and the bunkers which are pits. If you get into a bunker at the edge, it will be a wall and you'll have to hit it the opposite way to get out cleanly. The greens can get very mild to steep here as well. ------------- [ Hole No. 01 ] Par 4 (412 yards) ------------- 1st Shot Whichever side you decide to go, watch for the multiple bunkers at the right, middle, and left of the fairway. 9.4 yards down in elevation. 2nd Shot Watch for the two small bunkers at the base of the green and a medium size one towards the left. Green Gentle to mild slopes. ------------- [ Hole No. 02 ] Par 4 (409 yards) ------------- 1st Shot You can hit it short just before the bunkers or try to get in between the bunkers. If you try to get in between, watch for the small bunkers at the bottom, right, and left of where you'll want to land. There is also a water hazard towards the top not too far away. 0.7 yards down in elevation to the pin. 2nd Shot Watch for the huge water hazard towards the bottom of the green. To the far left is a bunker and the same goes for the far right. Green Gentle to steep. ------------- [ Hole No. 03 ] Par 4 (449 yards) ------------- 1st Shot You can hit it short just before the trio of bunkers but you'll just get a par so I won't cover that route. Aim towards the right of the trio of bunkers instead. Watch for the single bunker to the right of where you'll want to land and try not to go too far or the cluster of trees may get in the way for the second shot. 8.6 yards down in elevation to the pin. 2nd Shot Hit it nice and strong so that you clear the river hazard just below the green. To the top left of the green is a bunker to watch out for. The far right also has a bunker. Green Mild to very mild slopes. ------------- [ Hole No. 04 ] Par 3 (174 yards) ------------- 1st Shot Near the bottom right is a large bunker to watch out for. Towards the middle left is yet another bunker, but smaller in size. 14 yards down in elevation to the pin. Green Mild to steep slopes. ------------- [ Hole No. 05 ] Par 5 (568 yards) ------------- 1st Shot If you have three choices here. If you go left, you can either land it just before the river hazard or right above it. I wouldn't recommend going above it though. Aim just below it and you'll be fine - no bunkers in sight. Or, you can aim it towards the far right, in between the houses. You'll need to aim your line just at the edge of the house to the left and use a back right spin to make it curve. If you perform it properly, you can land it on the fairway away from the bunker to the right. 4.2 yards down in elevation to the pin. 2nd Shot If you went the left way, aim it for the fairway just before the two bunkers to the top left and right, making sure to stay away from there. If you went through the house, you can make it on the green. Watch out for the bunker to the bottom right of the green as well as further down to the left. There is another one towards the top of the green. 3rd Shot If you went the safer way, watch out for the bunker to the bottom right of the green as well as further down to the left. There is another one towards the top of the green. Green Mild to steep slopes. ------------- [ Hole No. 06 ] Par 4 (378 yards) ------------- 1st Shot You can aim it just above the two small bunkers if you opt to go straight. Or you can go around the house using a back right spin. Make sure you're accurate though because any hook movement will most likely result in hitting the house. If you go towards the left, watch for the bunker on just before you land. And if you go too far, you'll end up in the rough with a cluster of trees right in front of you for your next shot. 2.1 yards up in elevation to the pin. 2nd Shot Watch for the bunkers at the bottom right and left of the green as well as the one towards the top left. Green Mild to steep slopes. ------------- [ Hole No. 07 ] Par 3 (202 yards) ------------- 1st Shot Watch for the bunker towards the top right and left of the green. There is another bunker near the base of the green to watch out for as well. 9.3 yards down in elevation to the pin Green Gentle to steep slopes. ------------- [ Hole No. 08 ] Par 4 (410 yards) ------------- 1st Shot If you go for the left, watch for the big bunker near the bottom of the fairway of where you'll want to land. You can also go straight, trying to land just to the left of the trees. Watch out for the rough. 8.6 yards down in elevation to the pin. 2nd Shot If you went towards the left, watch out for the bunkers at either side of the green as well as the bottom. If you hit it real short, there's a river hazard. If you went straight on the first shot, watch for the bunkers at the bottom left and right of the bunker as well as the top. Green Gentle to mild to steep slopes. ------------- [ Hole No. 09 ] Par 5 (537 yards) ------------- 1st Shot Aim to the left and watch out for the bunkers to the right and left of where you'll want to land. You can get an Eagle chance pretty easily if you land it. 2nd Shot Aim for the green and note the small elevation change. Watch for the bunkers at the bottom and top left and right of the green. If you hit it way short, there's a river hazard. 3rd Shot If you didn't go for the green, and did another short stroke then just read the note above. Green Gentle to very mild / steep slopes. ------------- [ Hole No. 10 ] Par 4 (443 yards) ------------- 1st Shot If you go for the left, watch for the two bunkers to the left of the fairway. There is also a river hazard to the right. Note that this part of the fairway slopes toward the river so it's easy to get into the rough. If you go for the right, watch the bunker at the left and the other one towards the top. 4.5 yards down in elevation to the pin. 2nd Shot Watch out for the bunkers towards the top and bottom left of the green. If you went to the right on the first shot, keep the tree in mind - there is bunker in front of it as well. Green Gentle to steep slopes. ------------- [ Hole No. 11 ] Par 5 (540 yards) ------------- 1st Shot Aim straight and watch for the bunker to the lower right and top left. Go too far and you'll hit a water hazard. If want an Eagle try, try to get it in between the two bunkers. 2.5 yards down in elevation to the pin. 2nd Shot If you landed in between the two bunkers, you can go left around the trees to get on the green. Use a back left spin to curve around. If you went too far, getting an angle to go on the green may be difficult. If you decide to go for it, watch for the four bunkers - one to the top right and left and the other two more towards the bottom left. If you want to play it safe, you can aim to the big portion of fairway just across the river, or try to aim in between the two bunkers further up and to the left. 3rd Shot If you took the safer shot, watch out for the water hazard if you hit it too short. Once past the river, watch for the bunkers at the top left/right and bottom left/right of the green. Green Mild to steep slopes. ------------- [ Hole No. 12 ] Par 4 (435 yards) ------------- 1st Shot Aim straight and you can go for either side of the river. 0.4 yards up in elevation to the pin. 2nd Shot Note the elevation change and keep an eye on the two bunkers towards the bottom right and left of the green. Green Mild slopes. ------------- [ Hole No. 13 ] Par 3 (194 yards) ------------- 1st Shot Watch out for the big bunkers towards the bottom and bottom right of the green as well as the tree in between the two bunkers. Towards the top left is another large bunker. 8.9 yards down in elevation to the pin. Green Gentle to mild to steep slopes. ------------- [ Hole No. 14 ] Par 4 (444 yards) ------------- 1st Shot You can either hit it straight and let it land just before the bunker/water hazard or go towards the left. If you go for the left, watch for the bunker to the left side of the fariway. This fairway area is narrow. 0.4 yards up in elevation to the pin. 2nd Shot Watch for the bunker with a tree near the bottom of the green. Two more bunkers are present towards the top/left of the bunker. Further out towards the left, top, and right of the green is a water hazard. Green Mild slopes. ------------- [ Hole No. 15 ] Par 3 (169 yards) ------------- 1st Shot Watch for the two small/medium bunkers towards the bottom of the green. If you hit it too far, you can easily end up O.B. 8.1 yards up in elevation to the pin. Green Mild to very mild slopes. ------------- [ Hole No. 16 ] Par 4 (445 yards) ------------- 1st Shot Aim towards the left, just under the second bunker. Keep it fairly straight to avoid the rough. Elevation is flat. 2nd Shot Watch for the bunkers towards the top and bottom left of the green as well as the right. There is another bunker further down towards the left as well. Green Mild slopes. ------------- [ Hole No. 17 ] Par 5 (524 yards) ------------- 1st Shot Aim left just past the final bunker near the water. Don't go too far or you'll end up O.B. If you want to play it safe, head straight and stay clear of the bunkers to the right, left, and top left. 2nd Shot If you went left for the first shot, you can go for the green. Make sure you clear the forest area and watch for the bunkers twoards the bottom left and right of the green. Up top is another bunker, slightly hidden from view. If you went the safe way, aim towards of the end of this stretch of fairway. Watch out for the two bunkers to the left at the end of the fairway. 3rd Shot If you went the safe way, then watch out for the bunkers which are located to the top, bottom right, and bottom left of the green. Green Gentle to mild slopes. ------------- [ Hole No. 18 ] Par 4 (464 yards) ------------- 1st Shot Aim to the left, just in between the two top bunkers. A bit to the right of the last bunker in the series is ideal so that you can set up the next shot. 3 yards down in elevation to the pin. 2nd Shot If you hit the first shot correctly, you can not go in between the two parts of the house. Watch out for the bunker at the bottom of the green as well as the bigger one at the the top. Green Mild to steep slopes. _______________________________________________________________________________ ############################################################################### [ Course No. 05 ] United Forest G.C. ############################################################################### _______________________________________________________________________________ This course is extremely difficult. High wind speeds. Plenty of bunker and tree hazards. Water hazards. Difficult to read greens. It has it all. Accuracy and good power control is very important here if you want to stand a chance. You have to be good at reading the winds and using the spins or you'll have a hard time getting even a Par. ------------- [ Hole No. 01 ] Par 4 (438 yards) ------------- 1st Shot Watch out for the two bunkers to the right and the one bunker to the left. If you go too much to the left, a tree may block your second shot. 11 yards down in elevation to the pin. 2nd Shot Watch for the bunkers at the top and bottom right of the green. There is another bunker to the left. Make sure you clear the water hazard as well. Green Mild to very mild slopes. ------------- [ Hole No. 02 ] Par 5 (558 yards) ------------- 1st Shot You can either hit it short to where the fairway begins to curve right, or land in the small area where the curve leads to. Watch out for the bunker on the right though, and a tree to the left can block your second shot. 19 yards down in elevation to the pin. 2nd Shot If you have enough power, you can try to make it on the green. It'll be difficult though, with the high winds that are most likely present. If you do go for the green, watch out for the bunker to the bottom left, and bottom right, which has a tree in it. There is another bunker at the top. If you decide to hit it short, watch for the two bunkers to the right of the fairway. To the left, is a little rough section that juts out, and has a tree in it. 3rd Shot Watch for the bunkers to the bottom left and right, as well as the top. There is a tree in the bottom right bunkers. Green Mild to steep slopes. ------------- [ Hole No. 03 ] Par 4 (435 yards) ------------- 1st Shot Clear the water hazard and watch out for the bunker to the left. You'll want to get to the left as much as possible though. The ball will roll to the right, where trees will block your second shot. If you have power, use it to get past the trees. 0.1 yard up in elevation to the pin. 2nd Shot Watch for the extremely long stretch of bunker to the right of the fairway and to the right of the green. There is another bunker to the bottom left of the green to watch out for as well. Green Very mild slopes. ------------- [ Hole No. 04 ] Par 3 (186 yards) ------------- 1st Shot Watch for the two bunkers to the bottom left and right of the green. There is another bunker up towards the top as well. In between the two bunkers at the bottom is a tree that can get in the way as well, if you're not careful. 4.9 yards down in elevation to the pin. Green Gentle to very mild slopes. ------------- [ Hole No. 05 ] Par 4 (393 yards) ------------- 1st Shot Watch for the first cluster of trees to the right of the fairway. Just past it, watch for the bunker to the left and the bunker to the right. To the left of the second bunker is a tree that may get in the way as well. 13 yards up in elevation to the pin. 2nd Shot Look out for the huge bunker hazard completely bordering the bottom of the green. To the left and right of the bunkers are some trees you might want to keep an eye on as well. Green Very mild slopes. ------------- [ Hole No. 06 ] Par 3 (199 yards) ------------- 1st Shot Watch for the three bunkers surrounding the green at the top right, bottom right, and bottom left. If you're aiming to the far right to counteract the wind, watch out for the tree right in front of you at the tee off area. 17 yards down in elevation to the pin. Green Very mild to steep slopes. ------------- [ Hole No. 07 ] Par 4 (406 yards) ------------- 1st Shot You can either hit it short, to the right, where you'll need to watch out for the bunker on the left. Or you can aim for the narrow fairway area where it begins to curve to the left. Watch out for the bunker on the right though, and the rough. 24 yards down in elevation to the pin. 2nd Shot Watch for the lone bunker to the left of the green. Green Mild to very mild slopes. ------------- [ Hole No. 08 ] Par 5 (565 yards) ------------- 1st Shot Aim straight, over the water hazard and the two bunkers. Look out for the bunker to the left of where you'll want to land. 8.8 yards down in elevation to the pin. 2nd Shot You can try to make it to the green with a spin, but I wouldn't recommend it. Just watch out for the trees which you'll most likely hit, and the bunkers at the left corners and bottom right corner of the green. I would play it safe and hit for the end of the fairway just before it curves to the left. Watch out for the bunker to the left here. 3rd Shot If you played it safe, look out for the bunkers at the top left and right corners of the green, as well as the bottom left. Green Mild to very mild slopes. ------------- [ Hole No. 09 ] Par 4 (438 yards) ------------- 1st Shot Aim for the end of the fairway, just before it curves to the right. Keep it left, and look out for the bunker on the right as well as the tree which may block your second shot if you're not careful. 8.3 yards down in elevation to the pin. 2nd Shot Watch out for the tree that may be in your line of shot. As you near the green, look out for the bunkers at the bottom corners of the green, as well as the top right of the green. Green Mild to very mild slopes. ------------- [ Hole No. 10 ] Par 4 (468 yards) ------------- 1st Shot Watch out for the two bunkers on the right, and the one bunker to the left. You'll need to keep an eye on the tree to the left as well, since it can block your second shot if you're not careful. 10 yards down in elevation to the pin. 2nd Shot Make sure to use a spin to get around the tree if it's in your way. Look out for the tree near the green that can get in the way as well. Bunker hazards are found at the bottom corners of the green, as well as the top left corner. Green Mild to very mild slopes. ------------- [ Hole No. 11 ] Par 4 (431 yards) ------------- 1st Shot Aim a bit to the left and watch out for the bunker towards the left of the fairway, where it begins to curve right. 5.2 yards up in elevation to the pin. 2nd Shot Watch for the huge water hazard to the left of the green. There is a tree by this water hazard that may get in the way as well, so keep an eye on it. Green Mild to very mild slopes. ------------- [ Hole No. 12 ] Par 3 (193 yards) ------------- 1st Shot Watch out for the water hazard lining the top right, right, and the bottom of the green. Any misjudgement in power and or accuracy will cost you. 14 yards down in elevation to the pin. Green Very mild to very steep slopes. ------------- [ Hole No. 13 ] Par 4 (359 yards) ------------- 1st Shot Watch for the large water hazard to the right. Further up is a bunker to look out for as well. You need to keep the ball a bit to the right here, or the tree to the left will get in the way of your second shot. 11 yards down in elevation to the pin. 2nd Shot Watch out for the tree, and the 4 bunkers that are basically at the four corners of the green. Green Mild to very mild slopes. ------------- [ Hole No. 14 ] Par 4 (444 yards) ------------- 1st Shot Watch out for the 4 bunkers - two to the left, two to the right. Keep an eye on the tree in the middle of the fairway as well so that it won't get in the way of your second shot. 4.4 yards down in elevation to the pin. 2nd Shot Keep an eye on the two bunkers at the bottom corners of the green as well as another one up towards the top. Green Gentle to mild slopes. ------------- [ Hole No. 15 ] Par 5 (525 yards) ------------- 1st Shot Use a back left spin to get around the trees and have the ball curve where the fairway starts to curve. Be wary of the two bunkers here though. 31 yards down in elevation to the pin. 2nd Shot If you want to go for the green, watch out for the bunkers at the left of the green (two of them), as well as the bunker to the right. Hit it too far, and there's a water hazard bordering the top of the green. If you want to play it safe, hit the ball to the fairway just before it gets narrow and becomes the green. 3rd Shot Don't use too much power, or you'll roll into the water hazard up top. Two bunkers to the left, and one to the right should be taken note of as well. Green Mild to very mild slopes. ------------- [ Hole No. 16 ] Par 3 (195 yards) ------------- 1st Shot Water hazard surrounds the top, left, and bottom of the green. Towards the right is a bunker. Accuracy is important, unless you want a hazard penalty! 22 yards down in elevation to the pin. Green Gentle to very mild to steep slopes. ------------- [ Hole No. 17 ] Par 4 (437 yards) ------------- 1st Shot Watch for the two bunkers on either side of the fairway. The fairway slopes to the right here so make sure you don't roll into the water hazard to the right. 17 yards down in elevation to the pin. 2nd Shot There is a water hazard to the right, as well as two bunkers that are to the top and bottom left of the green. Green Mild to very mild slopes. ------------- [ Hole No. 18 ] Par 5 (564 yards) ------------- 1st Shot Watch out for the water hazard to the left of where you'll want to land. Aim toward the trees in front of you and spin the ball around. Spin it too much, and you may end up in a bunker, which is located to the right. Keep an eye on the wind here as well. It may be difficult to land cleanly here. Or you could just hit it real short to the end of the fairway just before it curves to the right. 21 yards down in elevation to the pin. 2nd Shot If you hit it short, keep an eye on the trees and as long as you don't hit them, you should be fine. No real hazards. If you're by the water hazard, you can go for the green if you like. Watch for the trees and the two bunkers towards the bottom and top of the green. Or you can play it safe and hit the ball to the end of the fairway before it curves to the left. 3rd Shot If you've played it safe, watch for the two bunkers to the bottom left and right of the green. They're deep and hard to get out of, so make sure you land on the green. Green Gentle slopes with a hill on the edge with very mild slopes. _______________________________________________________________________________ ############################################################################### [ Course No. 06 ] Northern Fox C.C. ############################################################################### _______________________________________________________________________________ You won't notice too much of elevation changes on this course. However, there are plenty of bunker hazards and water hazards that will catch your attention. If you're going for a good score, accuracy is important. The green can vary from easy to a bit difficult but shouldn't pose too much of a problem. Just stay out of the many hazards and you'll get a decent score. ------------- [ Hole No. 01 ] Par 4 (409 yards) ------------- 1st Shot Watch for the two bunkers on the opposite ends of the fairway. The bigger one at the top right is easier to roll into. 23 yards down in elevation to the pin. 2nd Shot Watch out for the water hazard bordering the top of the green here. Also, there is a bunker to the left part of the green to look out for as well. The green is pretty small here Green Gentle slopes which can get steep at the edge. ------------- [ Hole No. 02 ] Par 4 (438 yards) ------------- 1st Shot If you go towards the left, there are no hazards at all. If you want, you can go towards the right, to the right of the tower. There are no real hazards this way as well, just a narrow fairway to land on. 15 yards down in elevation to the pin. 2nd Shot Watch for the bunker located at the bottom left of the green. Green Gentle to mild slopes. ------------- [ Hole No. 03 ] Par 5 (531 yards) ------------- 1st Shot Aim straight over the red tree and watch out for the three consecutive bunkers on the left side of the fairway as well as the double bunkers to the right, located a bit more towards the top. Try to stay to the left side of the fairway to set up for the next shot. 29 yards down in elevation to the pin. 2nd Shot You should be able to make it on the green here if the wind is in your favor. If you're going for the green, watch out for the bunkers surrounding the green at the top and bottom right as well as the lower left. If you're going for the safer shot, make it to the end of the fairway you're on and just take note of the two bunkers on the right hand side. 3rd Shot If you went for the safer route, then watch out for the bunkers located at the top and bottom right of the green as well as the lower left of the green. Green Mild to very mild slopes. ------------- [ Hole No. 04 ] Par 3 (158 yards) ------------- 1st Shot Hit it real short and you'll end up in a water hazard. If you can make it pass the water, you'll have to look out for the three large bunkers surrounding the green. There are two bunkers bordering the bottom portion of the green and another large bunker towards the top left. Little room for mistake here. 9.8 yards down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 05 ] Par 4 (396 yards) ------------- 1st Shot If you want to go the safer way, hit it just to the left of the larger bunker towards the right. There is smaller bunker just below that as well as to the far left of that and another one towards the top. Or you can aim for the fairway just above the large bunker towards the right of the fairway. Whichever way you go, take note of the 4 bunkers around this area. 5.4 yards down in elevation to the pin. 2nd Shot Watch for the bunkers towards the left side of the green as well as one towards the right side of the green. Green Gentle to mild slopes. ------------- [ Hole No. 06 ] Par 3 (166 yards) ------------- 1st Shot Small green area to land here. Hit it short and you'll be in a water hazard. Hook or slice it and you'll end up in one of the bunkers located to the left and right of the green. There is another bunker to the top left of the green as well so watch out for that. 1.5 yards down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 07 ] Par 5 (506 yards) ------------- 1st Shot You can go straight and hit it short where there are no real hazards. Or you can a little to the right and aim for the part of the fairway where it gets a bit narrow. Watch for the bunkers to the left and right of the fairway here. 0.4 yards down in elevation to the pin. 2nd Shot If you went straight and short, watch for the bunkers to the left and right of the fairway. If you went towards the right, you can go for green, in which case you'll want to look out for the bunkers at the lower right of the green as well as towards the left and top left. If you want to play it safe, you can hit it a bit to the right where you'll want to watch out for the bunker on the right, if you hit it too short and slice it a bit. 3rd Shot If you played it safe, watch for the bunkers located at the bottom right, top left, and left of the green. Green Gentle to mild slopes. ------------- [ Hole No. 08 ] Par 4 (386 yards) ------------- 1st Shot Make sure you use enough power to clear the four bunkers which are side by side if you end up hitting it short. 10 yards down in elevation to the pin. 2nd Shot Watch for the two bunkers at the top and bottom left of the green. Towards the bottom right of the green is an area of thick grass you'll want to stay clear of as well. Green Gentle slopes. ------------- [ Hole No. 09 ] Par 4 (421 yards) ------------- 1st Shot Hit it straight and watch out for the cluster of bunkers located in this area. This is a bunker to the left as well as two bunkers to the right, one above the other. Further up and towards the right is another set of bunkers. 12 yards down in elevation to the pin. 2nd Shot Look out for the bunkers located at the top right and left of the green as well as the bottom middle. Green Gentle slopes. ------------- [ Hole No. 10 ] Par 4 (402 yards) ------------- 1st Shot Watch out for the water hazard on the left which has a set of four bunkers right underneath it. Go too far and you can easily end up in one of the three bunkers located at the top part of the fairway as well. 9.1 yards up in elevation to the pin. 2nd Shot Keep an eye on the bunker located to the bottom right of the green as well as a smaller one to the left of the green. Green Gentle slopes. ------------- [ Hole No. 11 ] Par 3 (158 yards) ------------- 1st Shot There are three bunkers side by side bordering the lower portion of the green here. Another bunker is located at the top right. To the top left of the green is a good sized water hazard to look out for. 14 yards down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 12 ] Par 4 (379 yards) ------------- 1st Shot If you go for the left, watch out for the two bunkers on the left side of the fairway as well as another bunker to the right. If you go towards the right fairway, look out for the set of four bunkers to the right of the fairway. 1.5 yards down in elevation to the pin. 2nd Shot The green here is surrouned by hazards. There are 5 bunkers surrounding the top, left, and right sides of the green and a water hazard borders the bottom portion of the green. Green Gentle to mild slopes. ------------- [ Hole No. 13 ] Par 4 (405 yards) ------------- 1st Shot If you aim past the trees, watch for the bunker that the trees are in as well as two more bunkers to the right and left of the fairway. Or you can cut it short, to the right where you'll have to watch for the three bunkers, one on top of each other, towards the right of the fairway. 35 yards down in elevation to the pin. 2nd Shot Watch for the bunkers at the top of the green and the lower right/left as well. Green Gentle slopes. ------------- [ Hole No. 14 ] Par 5 (510 yards) ------------- 1st Shot Aim straight and watch for the large water hazard to the left. On the right are four bunkers right on top of each other to look out for. 20 yards down in elevation to the pin. 2nd Shot You can for the green here. You'll need to watch out for the 5 bunkers surrounding 90% of the green. Hit it short and you will end up in the water hazard bordering the complete lower part of the green. If you want to play it safe, you can hit it towards the large portion of the fairway where there are no hazards at all. 3rd Shot If you went the safe way, you'll need to watch out for the 5 bunkers surrounding 90% of the green. Hit it short and you will end up in the water hazard bordering the complete lower part of the green. Green Gentle to mild to steep slopes. ------------- [ Hole No. 15 ] Par 3 (175 yards) ------------- 1st Shot There is a water hazard bordering the right and lower right of the green. Towards the top left is a medium sized bunker to keep an eye on. 0.5 yards up in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 16 ] Par 4 (414 yards) ------------- 1st Shot If you want to play it safe, aim towards the left of the water. If you go too far up, you can end up in one of the three bunkers at the top of the fairway. Or you can go over the water where you'll have to watch out for bunkers to the immediate left and right of where you'll land. 17 yards down in elevation to the pin. 2nd Shot Watch four the bunkers located at the four corners of the green. Green Gentle slopes. ------------- [ Hole No. 17 ] Par 4 (402 yards) ------------- 1st Shot Keep it long and avoid the bunker to the right if you fall short or the other bunker towards the left if you hook it. 3.7 yards down in elevation to the pin. 2nd Shot Watch for the large water hazard bordering the complete right side of the green. To the bottom left is a good sized bunker as well. Green Gentle to mild slopes. ------------- [ Hole No. 18 ] Par 5 (509 yards) ------------- 1st Shot If you want to go for the Eagle, keep it straight and land on the narrow part of the fairway where you'll have to watch out for the water hazard on the right, and the rough to the immediate left. There is a bunker towards the bottom right of where you'll want to land as well. If you want to play it safe, aim in the same direction, but keep the power low. 15 yards down in elevation to the pin. 2nd Shot If you want to go for the pin, watch for the bunkers at the top right and bottom left of the green as well as the one towards the top left. The complete right portion of the green is a river hazard. If you want to play it safe, keep it short again and land just beyond the river hazard where it curves to the right. 3rd Shot If you played it safe, watch for the bunkers at the top left and right of the green as well as the lower left. The right portion of the green is bordered by the river hazard. Green Gentle to steep slopes. _______________________________________________________________________________ ############################################################################### [ Course No. 07 ] Wonder Land C.C. ############################################################################### _______________________________________________________________________________ This course is very interesting to play on. It has many attractions that are known worldwide, such as the Golden Gate Bridge. Winds here get very strong and the greens are pretty difficult as well. Definately one of the hardest courses to play on. ------------- [ Hole No. 01 ] Par 4 (451 yards) ------------- 1st Shot Keep to the right and look out for the two bunkers on either side of the fairway. 21 yards down in elevation to the pin. 2nd Shot Watch out for the many bunkers below the green. Further up to the left is another small bunker. To the right is a water hazard. Green Steep slopes. ------------- [ Hole No. 02 ] Par 5 (615 yards) ------------- 1st Shot Aim for either the end of the first fairway or the beginning of the second fairway. Watch out for the bunker to the left at the end of the first fairway. 44 yards down in elevation to the pin. 2nd Shot You can try to cut across the course and get to the green. Just watch out for the O.B territory as well as the small bunker towards the bottom of the green. If you'd rather play it safe, aim for any part of the third fairway or the start of the fourth fairway. 3rd Shot Watch out for the bunkers on the bottom corners of the green. Go too far, and you're in O.B territory. Green Mild slopes. ------------- [ Hole No. 03 ] Par 3 (193 yards) ------------- 1st Shot The green is surrounded by water hazard, as well as two bunkers to the left of the green. If you're scared, you could go for the fairway on the right. 10 yards up in elevation to the pin. 2nd Shot Mild to steep slopes. ------------- [ Hole No. 04 ] Par 4 (451 yards) ------------- 1st Shot Watch out for the bunker on the right with three palm trees in it. 16 yards up in elevation to the pin. 2nd Shot Watch for the water hazard bordering the left of the green. Towards the top right and bottom are bunkers. Green Gentle to mild slopes. ------------- [ Hole No. 05 ] Par 4 (481 yards) ------------- 1st Shot Aim left, over the structure and watch out for the small bunker to the far right. 21 yards down in elevation to the pin. 2nd Shot Watch out for the Leaning Tower of Pisa on the left, as well as the bunkers on either side of the green. There are two more bunkers further down to the right as well. Green Gentle to mild slopes. ------------- [ Hole No. 06 ] Par 4 (328 yards) ------------- 1st Shot Aim for the end of the first fairway and keep an eye on the two bunkers to the right. If you want, you can go for the little slabs of fairway further up. 6.6 yards down in elevation to the pin. 2nd Shot Watch out for the water hazard lining the bottom of the green. Up top is a long stretch of bunker to watch out for. Green Gentle to very mild slopes. ------------- [ Hole No. 07 ] Par 3 (196 yards) ------------- 1st Shot Aim over the space shuttle and watch out for the water hazard below the green. Up top and to the right is a fairly large bunker hazard. 15 yards down in elevation to the pin. Green Mild to very mild slopes. ------------- [ Hole No. 08 ] Par 5 (529 yards) ------------- 1st Shot Aim to the left of the structure. There is a bunker to the right and two to the upper left to look out for. 7.7 yards down in elevation to the pin. 2nd Shot You can try to make it to green here. Watch out for the large water hazard toward the left and bottom of the green. To the right is a medium sized bunker. Or, play it safe and aim for the end of the fairway just before it gets very narrow. Watch for the water hazard to the left and the bunker to the right. 3rd Shot Watch for the bunker to the right and the water hazard that borders the left and bottom of the green. Green Gentle to very steep slopes. ------------- [ Hole No. 09 ] Par 4 (463 yards) ------------- 1st Shot Hit over or just below the Golden Gate Bridge. Watch out for the bunkers to the right, and the water hazard to the left. 11 yards down in elevation to the pin. 2nd Shot Watch for the water hazard bordering the top of the green. There are also bunkers to the top left and bottom of the green. Green Mild to very mild slopes. ------------- [ Hole No. 10 ] Par 4 (479 yards) ------------- 1st Shot If you have enough power, you can aim for the left. Watch out for the water and bunker hazard at the bottom of the fairway. If you go right, watch out for the bunker to the right, as well as the rough. 20 yards down in elevation to the pin. 2nd Shot If you went left, watch for the water hazard surrounding the green. There is a bunker hazard to the left of the green before it turns into water. If you went right, watch for the same water hazard around the green, and the bunker towards the top. Green Mild to very steep slopes. ------------- [ Hole No. 11 ] Par 3 (203 yards) ------------- 1st Shot Aim over the race track and watch out for the bunker to the left of the green as well as the top right. 8.4 yards down in elevation to the pin. Green Gentle to very mild slopes. ------------- [ Hole No. 12 ] Par 4 (463 yards) ------------- 1st Shot Aim to the end of the fairway before it curves right. Watch for the two bunkers at the top. 7.7 yards down in elevation to the pin. 2nd Shot Watch for the water hazard surrounding the top, left, and a bit of the bottom of the green. There is a bunker to the immediate left of the green as well. Green Mild to very mild slopes. ------------- [ Hole No. 13 ] Par 4 (433 yards) ------------- 1st Shot Aim straight, a couple yards before the bunker to the right. Watch for the water hazard to the left since it slopes down a bit. 21 yards down in elevation to the pin. 2nd Shot If you positioned yourself correctly, you can aim past the right side of the house. Watch for the water hazard that borders the complete bottom and a bit of the sides of the green. Green Gentle to mild slopes. ------------- [ Hole No. 14 ] Par 5 (538 yards) ------------- 1st Shot Aim for the end of the first fairway, or the fairways just above it. Watch for the water hazards, and the bunkers to the left. 13 yards down in elevation to the pin. 2nd Shot If you have power, you can try for the green. Watch for the bunkers at the bottom and top left, and the O.B territory above the green. If you want to play it safe, just aim for the end of the fairway just before it becomes the green. 3rd Shot Watch for the bunker at the bottom and top left. Green Gentle to mild slopes. ------------- [ Hole No. 15 ] Par 4 (467 yards) ------------- 1st Shot You can either aim straight, if you have power, or to the right. Either way, no hazards to worry about. Just land on the fairway. 27 yards down in elevation to the pin. 2nd Shot Watch for the water hazard towards the top of the green as well as the arrow shaped bunkers on either side of the heart shaped green. Green Gentle to mild slopes. ------------- [ Hole No. 16 ] Par 3 (196 yards) ------------- 1st Shot Maintain accuracy so that you won't end up in the sand which surrounds the green. There is a tree to the right, but it shouldn't pose a problem. 22 yards down in elevation to the pin. Green Gentle to very mild slopes. ------------- [ Hole No. 17 ] Par 4 (482 yards) ------------- 1st Shot Aim straight, over the water, and watch out for the bunker on the left and the top right of where you'll want to land. 12 yards down in elevation to the pin. 2nd Shot Curve it around the structure and watch out for the water hazard which borders the right side of the green. There are two bunkers, one to the top and one to the bottom to look out for as well. Green Mild slopes. ------------- [ Hole No. 18 ] Par 5 (555 yards) ------------- 1st Shot You can go three ways. If you aim straight, inside the housing structure, watch out for the water hazard to the left and the bunker further up. If you go in the middle, keep it to the left, and watch out for the water hazard on the right. Or if you go towards the right, make sure you line up your second shot so that the tree doesn't get in the way. The middle path is the safer shot. 1.4 yards down in elevation to the pin. 2nd Shot If you went into the housing structure, watch for the water hazard to the bottom and left. There are two bunkers to the top and bottom left as well. If you went in the middle, clear the housing structure and land on the fairway just past where the fairway curves to the left, or before it. If you went to the right, you can go for the green or just below it. Watch for the water hazard on the left, and the two bunkers at top corners of the green. There is yet another bunker to the right. 3rd Shot Watch for the bunkers at the top corners of the green, and the water hazard to the left. Green Mild to very mild slopes. _______________________________________________________________________________ ############################################################################### [ Course No. 08 ] Wild Green C.C. ############################################################################### _______________________________________________________________________________ This course can be difficult due to the many hazards and weird angles you'll have to hit at. The greens are difficult here as well unless you get pretty close to the pin. Greens surrounded by water is common too as well as plenty -- and I mean plenty of bunkers. ------------- [ Hole No. 01 ] Par 4 (432 yards) ------------- 1st Shot Keep it straight and a bit to the left so you don't roll down into the bunker on the right. Go to far the left and there's another bunker. If your golfer doesn't have enough power, keep it below the dirt path and take note of the bunker on the right. 7.9 yards down in elevation to the pin. 2nd Shot Watch for the bunkers towards the left and right of the green as well as a smaller one towards the top. Green Mild to steep slopes. ------------- [ Hole No. 02 ] Par 3 (201 yards) ------------- 1st Shot Hit it short and you'll end up in the water hazard. At the bottom left is a bunker to look out for as well. Towards the top and right of the green is a long stretch of bunker. 16 yards down in elevation to the pin. Green Mild to very mild slopes. ------------- [ Hole No. 03 ] Par 5 (545 yards) ------------- 1st Shot If you want to go for an Eagle shot, aim in between the two bunkers towards the top. If you want to play it safe, go towards the left and bypass the cluster of bunkers. 26 yards down in elevation to the pin. 2nd Shot If you went for the Eagle, then you can hit your ball through the trees. Watch out for the large water hazard bordering the bottom portion of the green and the bunker towards the top left. If you went for the safe shot, keep your stroke nice and short and watch for the bunker towards the top right. 3rd Shot If you went for the safe shot, then watch out for the large water hazard bordering the lower portion of the green. There is a bunker to the left side of the green as well. Green Mild to steep slopes. ------------- [ Hole No. 04 ] Par 4 (441 yards) ------------- 1st Shot There are several ways to do the first shot. You can aim straight and hit it short, aim right, hit it short, and curve it around the tree, or aim right and full power it. Whatever method you decide watch for the bunkers and make sure you don't fall into the gorge. 8.6 yards down in elevation to the pin. 2nd Shot If you went straight, you should be able to hit the ball over the little mountain area and onto the green. Watch for the bunkers at the middle top and bottom of the green as well as two more towards the right. If you went the other way, watch for the same bunkers as well. Green Mild to very mild slopes. ------------- [ Hole No. 05 ] Par 4 (353 yards) ------------- 1st Shot You can aim it straight and short where you'll have to watch for the two bunkers towards the left side. Or you can aim towards the left past all the bunkers. Just watch out for the rough. 26 yards down in elevation to the pin. 2nd Shot Watch for the bunker towards the bottom of the green as well as the water hazard bordering the top and right. Green Gentle to mild to very mild slopes. ------------- [ Hole No. 06 ] Par 3 (165 yards) ------------- 1st Shot Watch for the water hazard bordering the complete bottom of the green as well as bit of the right. Go too far and to the right and you'll end up in a bunker. To the left of the green is yet another bunker. 6.7 yards up in elevation to the pin. Green Mild to very mild slopes. ------------- [ Hole No. 07 ] Par 4 (452 yards) ------------- 1st Shot If you go for the left, there are no real hazards unless you hit it real short where there is a bunker to the left. If you go straight, watch for the two bunkers to the right of the fairway. 7.4 yards down in elevation to the pin. 2nd Shot Watch for the bunkers to the right, top left, and bottom of the green. Green Gentle to mild slopes. ------------- [ Hole No. 08 ] Par 4 (470 yards) ------------- 1st Shot Unless you have a lot of power (up to 290 yards) don't try to go for the green. Even if it looks like you might make it you have to remember that the green is elevated! Go for the right instead and watch for the bunkers towards the right of the fairway. 14 yards up in elevation. 2nd Shot Watch for the bunkers on either side of the green. To the left is O.B territory. Green Mild to very steep slopes. ------------- [ Hole No. 09 ] Par 5 (530 yards) ------------- 1st Shot Go past the river hazard and watch for the bunker to the left. If you don't have enough power, hit it just below the river hazard and watch for the bunker on the right. 23 yards down in elevation to the pin. 2nd Shot If you hit past the river, then you can make it on the green as long as the tree isn't in your way. Watch for the river hazard just below the green and the bunker hazards bordering the top, top left, and top right of the green. If you want to play it safe, hit it short onto the large part of the fairway where there are no hazards. 3rd Shot If you played it safe, watch for the water hazard below the green and the bunkers at the top left, top, and top right of the green. Green Mild to very mild slopes. ------------- [ Hole No. 10 ] Par 4 (349 yards) ------------- 1st Shot Hit it short, to the left (don't pass the tree). If you hit it real strong, there is a cluster of bunkers you need to watch out for. 0.8 yards up in elevation to the pin. 2nd Shot Watch for the two bunkers at the bottom corners of the green and keep an eye on the water hazard bordering the top part of the green. Green Mild to very mild slopes. ------------- [ Hole No. 11 ] Par 4 (417 yards) ------------- 1st Shot Keep it fairly straight and watch for the water hazards on either side of the fairway. There are also two bunkers to the right of the fairway, just inside the water hazard. 5.2 yards down in elevation to the pin. 2nd Shot Watch for the bunkers at the bottom, left, and top portion of the green. Green Mild to very mild slopes. ------------- [ Hole No. 12 ] Par 3 (187 yards) ------------- 1st Shot The green is on an island so watch for the water hazard all around. There is also a large bunker near the bottom of the bunker as well. 17 yards down in elevation to the pin. Green Mild to very mild slopes. ------------- [ Hole No. 13 ] Par 4 (458 yards) ------------- 1st Shot If you go for the left, watch the bunker to the right of the fairway. If you go right, watch for the bunkers on both sides of the fairway. 20 yards down in elevation to the pin. 2nd Shot Watch for the water hazard bordering the left side of the green. Towards the lower right is a bunker accompanied by another one just below it. Towards the top is a bigger bunker to watch out for. Green Mild to very mild slopes. ------------- [ Hole No. 14 ] Par 4 (428 yards) ------------- 1st Shot Watch for the bunker to the left and the two bunkers to the right of the fairway. 37 yards down in elevation to the pin. 2nd Shot Look out for the large tower in your way and make sure you use a spin to get around it. There are bunkers surrounding the green towards the bottom, left and top right to look out for when you land. Green Mild to very mild slopes. ------------- [ Hole No. 15 ] Par 5 (565 yards) ------------- 1st Shot I wouldn't recommend going for the right since the landing space is extremely small. Go for the left and watch out for the three bunkers to the left and the one bunker to the lower right. 23 yards down in elevation to the pin. 2nd Shot You could try to make it on the green here. Just watch for the water hazard bordering the lower part of the green and be wary of the bunker to the top right and left as well. If you want the safer shot, hit it to the large area of the fairway before it curves left. Keep it to the right so that the tree won't get in the way on your next shot. 3rd Shot If you went the safe way, watch for the water hazard on on the bottom part of the green. Towards the top right and left are some small bunkers. Green Mild slopes. ------------- [ Hole No. 16 ] Par 4 (374 yards) ------------- 1st Shot Do not hit it as far as you can! Hit the ball just to the right of the first bunker. If you hit the ball too far up you'll hit the statue. 11 yards down in elevation. 2nd Shot If you hit it correctly on the first shot, you can hit your next shot over the statue. Watch out for the bunkers located at the bottom corners of the green as well as another one towards the top left. Green Mild to very mild slopes. ------------- [ Hole No. 17 ] Par 3 (183 yards) ------------- 1st Shot Keep an eye out on the pillars as they can easily get in the way of your shot. There is a bunker at the bottom part of the green as well. Slice it too much and another bunker is located to the right of the green. 5.5 yards up in elevation to the pin. Green Mild slopes. ------------- [ Hole No. 18 ] Par 5 (532 yards) ------------- 1st Shot Watch for the two bunkers to the left of the fairway and keep an eye on the O.B territory to the right. Don't get it too close to the right if you want a chance for the Eagle. 1 yard up in elevation to the pin. 2nd Shot If you want to go for the Eagle, use a back right spin to (if necessary) to get on the green. Watch for the water hazard surrounding the top, right, and bottom of the green. To the top and bottom left are some bunkers as well. This shot can be pretty risky. If you want to play it safe, aim towards the right past the bunker. Be sure to line up your next shot though so the tree won't get in the way. 3rd Shot If you played it safe, watch for the water hazard that borders the left, right, and bottom of the green. Towards the top left and right are some bunkers. Green Gentle to mild slopes. _______________________________________________________________________________ ############################################################################### [ Course No. 09 ] Silk Road Classic ############################################################################### _______________________________________________________________________________ This course has many hazards all over each hole. There are plenty of obstacles to make for difficult shots and there are "island" fairways which force you to be pretty accurate with your shot. The green is not too difficult however and there arent too many bunkers around the green. ------------- [ Hole No. 01 ] Par 4 (357 yards) ------------- 1st Shot You can either go to the right or left - either way, watch for the bunker right in the middle of the fairway. 14 yards down in elevation to the pin. 2nd Shot Just for the water hazard located just below the green. Green Gentle slopes. ------------- [ Hole No. 02 ] Par 3 (172 yards) ------------- 1st Shot Watch for the water hazard surrounding the top right, right, and bottom of the green. Towards the bottom left is a bunker to keep an eye on as well. 10 yards down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 03 ] Par 4 (360 yards) ------------- 1st Shot Keep it fairly straight and watch out for the building to the right. Once past the building, look out for the the patch of rough with a tree in it to the left of where you'll want to land. 0.5 yards up in elevation to the pin. 2nd Shot Watch for the bunker to the bottom left of the green. Green Gentle to mild to very mild slopes. ------------- [ Hole No. 04 ] Par 4 (404 yards) ------------- 1st Shot Keep it straight, just to the right of the Great Wall. No real hazards unless you hit it real short - there is a bunker to the left and right. 1.9 yards up in elevation to the pin. 2nd Shot Watch for the bunker to the lower right of the green. Green Mild to slopes. ------------- [ Hole No. 05 ] Par 5 (520 yards) ------------- 1st Shot If you want to try for an Eagle, aim towards the part of the fairway just before it juts to the right into a small peninsula like shape. If you want to play it safe, aim towards that peninsula shaped area of fairway. 27 yards down in elevation to the pin. 2nd Shot If you went for the Eagle shot, you can blast the ball through the trees. Watch for the water hazard surrounding the top, right, and bottom of the green. There is also a bunker to the immediate right of the green. If you went for the safe shot, hit it short to the next patch of fairway. No hazards here 3rd Shot If you went for the safe shot, watch for the water hazard surrounding the top, right, and bottom of the green as well as the bunker to the immediate right of the green. Green Gentle to mild slopes. ------------- [ Hole No. 06 ] Par 4 (424 yards) ------------- 1st Shot Aim to the end of the first stretch of fairway. Don't go too far or you can easily roll into O.B territory. 8.1 yards down in elevation to the pin. 2nd Shot Watch for the bunker to the right of the green as well as the water hazard lining the top of the green. Green Gentle to mild to very steep slopes. ------------- [ Hole No. 07 ] Par 5 (546 yards) ------------- 1st Shot Keep it straight and keep an eye on the lone bunker to the right. Make sure you don't hook it or you can end up in O.B territory. Or you can go for the left (Eagle chance) and watch out for the bunker to the right. 1.3 yards up in elevation to the pin. 2nd Shot If you went straight, it'll be hard to go for the green. Instead, keep it short and go for the end of the stretch of fairway you're on. Keep an eye on the bunker to the right of the fairway as well. If you went left, then go for the green and watch for the bunker to the left. O.B lines the right side as well. 3rd Shot If you went straight for your first shot, then just watch out for the bunker to the left. To the right is O.B as well. Green Gentle to steep slopes. ------------- [ Hole No. 08 ] Par 4 (400 yards) ------------- 1st Shot Watch out for the water hazard in the middle. If you opt to go for the right, watch out for the bunker to the right of the water. The left is the safer bet. 32 yards down in elevation to the pin. 2nd Shot Watch out for the water hazard in front of the green. Towards the back, watch out for another bunker. Green Slopes are gentle. ------------- [ Hole No. 09 ] Par 3 (178 yards) ------------- 1st Shot Watch out for the bunker towards the back left of the green. 18 yards down for elevation. Green Slopes are gentle, but gets a bit steeper toward the right side. ------------ [ Hole No. 10 ] Par 5 (501 yards) ------------ 1st Shot Try not to aim for the second part of the fairway unless your golfer has lots of power and the wind is in your favor. Keep it short and watch out for the river hazard. Try to stay to the left of the fairway to set up a for a clean 2nd shot. 22 yards down for elevation. 2nd Shot Watch out for the bunkers on the left side of the fairway. Again, unless you have a lot of power, try not to aim for the third fairway. You'll need to use a back left spin if you want to try to make it on there. 3rd Shot Watch out for the bunkers just before the green that are on the left and ride sides. There is another bunker to watch out for on the back left. To the far right is a water hazard. Green Slopes are gentle. ------------- [ Hole No. 11 ] Par 4 (401 yards) ------------- 1st Shot Aim for the first island. It may seem hard due to the surrounding water hazard, but it's not too bad. You can aim it toward the left for a bit more room. 17 yards down for elevation. 2nd Shot Watch out for the two bunkers surrounding the green on the left hand side. Green Slopes are gentle. ------------- [ Hole No. 12 ] Par 3 (153 yards) ------------- 1st Shot Watch out for the bunker at the bottom right of the green. 9.5 yards up for elevation. Green Slopes are mild but not too bad. ------------- [ Hole No. 13 ] Par 4 (433 yards) ------------- 1st Shot If you go for the left, just watch out for the cliff on the right side. If you go for the right, watch out for the cliff on the left, and a bunker to the right. 37 yards down in elevation to the pin. 2nd Shot There are three bunkers surrounding the green to look out for. They are located at the top right, bottom right, and bottom left of the green. Green Slopes are steep toward the top right. The rest of the green is gentle to mild. ------------- [ Hole No. 14 ] Par 5 (510 yards) ------------- 1st Shot Watch out for the bunker to the right. 16 yards down for elevation. 2nd Shot You can try to make it on the green using a back right spin to go around the rock formation, but it's difficult. If you go for a safe 2nd shot, just watch out for the trees. If you want to go for the green, read below. 3rd Shot Watch out for the two bunkers at the bottom left and right of the green. Green Slopes are mild and can get a bit steep at the edges. ------------- [ Hole No. 15 ] Par 4 (427 yards) ------------- 1st Shot If you go for the right, watch out for the water hazard toward the left side. If you go straight, watch out for the water hazard just before the fairway starts, and keep an eye on the bunker to the left. 18 yards down in elevation. 2nd Shot Watch out for the bunkers on either side of the green, near the bottom. Green Mostly flat, gentle slopes. ------------- [ Hole No. 16 ] Par 4 (387 yards) ------------- 1st Shot Aim for the first batch of fairway since the second one is very small. Just stay near the right so the trees won't get in the way on your second shot. 12 yards down in elevation to the pin. 2nd Shot Watch out for the multiple bunkers at the top left, left hand side, and towards the bottom right. If you fall way too short, you'll fall off the course as well. Green Mostly flat, gentle slopes. ------------- [ Hole No. 17 ] Par 3 (202 yards) ------------- 1st Shot Watch out for the bunker at the base of the green. There is another one to the top left as well. If you overshoot the green, there's a water hazard waiting for you. 22 yards down in elevation. Green Gentle to mild slopes. ------------- [ Hole No. 18 ] Par 4 (397 yards) ------------- 1st Shot If you go for the left, watch out for the small bunker to the left of the fairway. The right side also has a bunker, but to the top right of the fairway. 19 yards down in elevation. 2nd Shot Watch out for the big tree at the base of the green. Keep an eye on the bunker to the right of the biggest part of the green as well. There's another small bunker nearby but it shouldn't be a real hazard. There's little room for error here so make sure you don't fly off the course. Green Mostly gentle slopes. _______________________________________________________________________________ ############################################################################### [ Course No. 10 ] Blue Lagoon C.C. ############################################################################### _______________________________________________________________________________ This course features plenty of bunker hazards as well as several greens with water hazards close by. The fairways are usually wide enough but on some holes, it can get narrow. The green varies a lot from gentle to steep, depending on where you land. Getting good green position is important. ------------- [ Hole No. 01 ] Par 4 (443 yards) ------------- 1st Shot You can either clear the dirt path, or aim below it. If you aim over it, watch out for the two bunkers on either side of the fairway. 8.2 yards down in elevation to the pin. 2nd Shot Watch for the water hazard to the left side of the green. There are two bunkers to watch out for - one at the top middle and another at the bottom right. Green Gentle to very mild slopes. Steeper at the edges. ------------- [ Hole No. 02 ] Par 3 (140 yards) ------------- 1st Shot Hit it way short or too much to the right and you can easily end up in a water hazard. Watch for the tree on the left side of the green as well, since the ball can hit it on the way down. There is also a bunker that borders the top of the green. 4.7 yards down in elevation to the pin. Green Gentle to mild to steep slopes. ------------- [ Hole No. 03 ] Par 4 (427 yards) ------------- 1st Shot Hit it short, just below the little rough area in the middle of the fairway. If you hit it too much to the inside, you may end up hitting the cliff on the second shot. 1.8 yards up in elevation to the pin. 2nd Shot Keep the shot fairly straight since going too much to the right will have you fall off the course, basically making it impossible to reach the green unless you backtrack. There is a bunker on the right side of the green along with a tree right below it another bunker to the bottom left. Go too far, and you'll end up off the course as well. Green Mild to very mild slopes. ------------- [ Hole No. 04 ] Par 5 (589 yards) ------------- 1st Shot If you go for the left, watch out for the trees. And when you land, keep an eye on the bunker to the left of the fairway. If you go for the right, you can make it safely just below the dirt path. If you go past it, watch for the bunker on the right. If you're going for the right, it's better to try for a birdie try. Elevation is flat. 2nd Shot If you went to the left, you can try for the green. There is a bunker to the top right of the green, as well as another one further down at the base of the green. If you go for the patch of fairway below the green, keep it accurate or you'll fall off the course. That same bunker at the bottom of the green can get in the way as well if you hit it too far. If you went to the right, just hit it to the end of the fairway, before it curves to the left. Watch out for the bunker on the left of the fairway as well. 3rd Shot If you went to the right, watch for the bunkers at the bottom right and left of the green. There is also a tree at the bottom left that may get in the way. If you hit it too far, you'll fall off the course. Green Gentle to mild to very mild slopes. ------------- [ Hole No. 05 ] Par 4 (462 yards) ------------- 1st Shot If you go to straight, watch for the bunkers at the left and top right of the fairway. If you go toward the right, keep it fairly straight and use precise power or you'll roll into the rough. If you hit it too short, it's a water hazard. Too much to the left or right and you may end up in a bunker. 13 yards down in elevation to the pin. 2nd Shot Look out for the two bunkers at the middle top and bottom of the green. Green Gentle to very mild slopes. Steeper near some edges. ------------- [ Hole No. 06 ] Par 4 (371 yards) ------------- 1st Shot If you go straight, keep it short, just to the left of the second pair of trees near the middle of the fairway. If you go for the island toward the right, make sure you're very accurate with the shot, or you'll easily fall off into the water. 5.1 yards down in elevation to the pin. 2nd Shot If you went straight and short, make sure the trees aren't in your way. Look out for the rock formations towards the bottom left of the green as well as a bunker right in front of it, and two trees to the lower right of the green. If you went for the island, watch for the bunker to the left of the green. The green is on an island so obviously too much to one side will end up in a water hazard. There is some sand that can save you though. Green Gentle to mild to very steep slopes. ------------- [ Hole No. 07 ] Par 4 (399 yards) ------------- 1st Shot Aim past the bunker on the right of the fairway and look out for the rough on the left hand side of where you'll want to eventually land. 17 yards down in elevation to the pin. 2nd Shot Watch for the water hazard towards the right of the green. Too much to the left will get you into O.B territory. Green Gentle to mild slopes. ------------- [ Hole No. 08 ] Par 5 (507 yards) ------------- 1st Shot If you go straight, under the waterfall, make sure you use enough power and watch out for the three bunkers to the left of where you'll land. If you go for the left, watch out for the bunker on the left. Don't go too far or you'll end up in the rough. 9.3 yards down in elevation to the pin. 2nd Shot If you went under the waterfall, make sure you clear the cluster of trees if you're going for the green. There are two bunkers at the base of the green, another one towards the left, and more more up top. If you want to play it safe, aim for the end of the stretch of fairway you're on. If you went to the left, and you're going for the green, watch for the two bunkers to the bottom right of the green, as well as another one at the bottom left. There is another bunker up top. If you're playing it safe, just aim for the end of the fairway you're on. 3rd Shot If you went the safe way, watch out for the bunkers at the bottom left and right of the green and another one up top. Green Gentle to mild slopes. ------------- [ Hole No. 09 ] Par 3 (193 yards) ------------- 1st Shot Watch for the two bunkers to the left of the green, one up top and one at the bottom. There is also a tree in between these two bunkers that your ball can hit on the way down if you're not careful. 7.9 yards down in elevation to the pin. Green Gentle to very mild slopes. ------------- [ Hole No. 10 ] Par 4 (388 yards) ------------- 1st Shot Aim straight over the first bunker. When you land, watch out for the bunker to the left and the two bunkers to the right of the fairway. 18 yards down in elevation to the pin. 2nd Shot Watch out for the two bunkers on the left side of the green. There are plenty of trees and bushes on this side as well. There is another small bunker towards the bottom left of the green to look out for as well. Green Gentle to mild slopes. Steeper slopes towards the top. ------------- [ Hole No. 11 ] Par 4 (357 yards) ------------- 1st Shot If you toward the right a little, watch out for the two bunkers on either side of the fairway. The landing area is fairly big so it shouldn't be a problem. If you aim for the left, watch out for the bunkers at the top left and right of the fairway where the ball will most likely land. If you get too inside to the right, a tree may get in the way for your next shot. 0.3 yards up in elevation to the pin. 2nd Shot Whichever way you went, there are sand traps and O.B territory surrounding the green. Be accurate with your power and you should be fine. Green Mild to very mild slopes. ------------- [ Hole No. 12 ] Par 4 (401 yards) ------------- 1st Shot Keep the shot fairly straight as the fairway gets narrow. Or you hit it a bit short on the wider part of the fairway. 6.2 yards up in elevation to the pin. 2nd Shot Watch out for the bunker bordering the bottom left corner of the green. Two more bunkers, one up top and another to the right should be taken note of as well. Green Gentle to mild slopes. ------------- [ Hole No. 13 ] Par 3 (213 yards) ------------- 1st Shot If you hit it too short, you'll end up in a water hazard. To the far left and right of the green are some bunkers. Up top, towards the left is another bunker to watch out for. 21 yards down in elevation. Green Gentle to mild to steep slopes. ------------- [ Hole No. 14 ] Par 4 (425 yards) ------------- 1st Shot Aim to the left, just between the two masts on the old boat. Make sure to adjust your power so that you don't fly off the course. If you want to go straight instead, make sure you're accurate and stay away from the left side since there is a bunker there. 6.1 yards down in elevation. 2nd Shot If you went to the left, watch out for the bunkers to the top right and bottom/bottom right of the green. Another bunker hazard is toward the left of the green. Hit it too far and you'll end up off the course. If you went straight instead, then watch out for the bunkers to the bottom right and left of the green as well as towards the top. Green Gentle to mild slopes. ------------- [ Hole No. 15 ] Par 5 (524 yards) ------------- 1st Shot If you want to go for an Eagle, aim towards the left, just to the right of the cliff. Use a back right spin to get around it. Watch for the bunker if you hit it too softly or the water hazard if you hit it too strong. If you want to play it safe, aim towards the part of the fairway just before it curves to the left. 14 yards down in elevation to the pin. 2nd Shot If you're going for the Eagle putt, watch out for the big water hazard towards the bottom/bottom left of the green. Towards the far left is a bunker. Two other bunkers are located at the top right of the green. If you played it safe, then you can either hit the ball just below the water hazard or right above it. If you aim short, watch out for the bunker at the bottom. If you aim farther, watch out for the bunker up at the top. 3rd Shot If you played it safe, then watch out for the water hazard toward the bottom/bottom left of the green. There are some bunkers toward the left, and top right of the green as well. Green Gentle to mild to steep slopes on the edges. ------------- [ Hole No. 16 ] Par 4 (413 yards) ------------- 1st Shot If you go to the left, make sure you're accurate or you'll easily fall off the island and get a water hazard. If you opt for the right, watch for the bunker to the left of the fairway. Make sure you hit it strong enough to clear the rock for the second shot - but don't hit it too strong that you can't get a clear shot due to the rocks on the right side. 21 yards down in elevation to the pin. 2nd Shot Whichever way you went for the first shot, watch out for the large bunkers located at the top, as well as the bottom left and right of the green. Green Mild to very mild slopes. ------------- [ Hole No. 17 ] Par 3 (178 yards) ------------- 1st Shot Watch for the water hazards if you hit it either too short or too far. Just above the top left and right of the green are some bunkers as well. 12 yards down in elevation to the pin. Green Mild to very mild slopes. ------------- [ Hole No. 18 ] Par 5 (566 yards) ------------- 1st Shot Hit it straight, over the two trees, and land in between the two bunkers to the top left and bottom right of where you want to land. 26 yards down in elevation to the pin. 2nd Shot If you can get a clear line around the trees, you can aim for the green. Watch for the water hazard that borders the lower portion of the green if you hit it too short. Bunkers at the left, right, and top are also present. If you want to play it safe, you can aim it to the right at the end of the fairway just before it turns 90 degrees to the left. 3rd Shot If you played it safe, watch out for the water hazard at the bottom left of the green. There are bunkers at the top left and right as well to look out for. Green Gentle to mild slopes. _______________________________________________________________________________ ############################################################################### [ Course No. 11 ] Fujizakura C.C. ############################################################################### _______________________________________________________________________________ This course is mixed with very different styles of holes. Some holes have almost no hazards to watch out for, while some others, the green is surrounded by plenty of hazards. Overall, the green itself isn't too difficult. ------------- [ Hole No. 01 ] Par 4 (377 yards) ------------- 1st Shot Keep it straight and avoid the bunkers towards the left and right of the fairway. You can easily get into the rough if you're not accurate as well. 12 yards down in elevation to the pin. 2nd Shot Watch out for the bunkers located at each corner of the green. Green Gentle to mild slopes. ------------- [ Hole No. 02 ] Par 3 (183 yards) ------------- 1st Shot Watch for the bunkers at the left, right, and top of the green. 13 yards down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 03 ] Par 5 (470 yards) ------------- 1st Shot This is a short Par 5. Aim for the part of the fairway just before it curves to the right. No hazards. 15 yards up in elevation to the pin. 2nd Shot Aim straight for the green. Watch out for the bunkers which are located at the bottom right and left of the green. There is another one towards the top. If you want to play it safe, aim just below the cluster of bunkers. Be careful though since the fairway is VERY narrow here. 3rd Shot If you played it safe, watch for the bunkers to the bottom left and right of the green as well as one towards the top. Green Gentle to mild slopes. ------------- [ Hole No. 04 ] Par 3 (156 yards) ------------- 1st Shot Watch for the bunkers at the top and bottom right of the green. 1 yard down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 05 ] Par 4 (395 yards) ------------- 1st Shot Aim straight - there are no real hazards unless you slice it real bad; then there's a bunker to the right. 17 yards down in elevation to the pin. 2nd Shot Wow, no hazards at all! Green Gentle to mild slopes. ------------- [ Hole No. 06 ] Par 5 (520 yards) ------------- 1st Shot Aim straight - no hazards. 22 yards up in elevation to the pin. 2nd Shot Aim for the green and watch for the bunker up top, or hit it short - no hazards. 3rd Shot Watch for the bunker up top. Green Mild slopes. ------------- [ Hole No. 07 ] Par 3 (164 yards) ------------- 1st Shot Watch for the water hazard bordering the complete left side of the green. Up top and also to the right are fairly large bunker hazards. 1.2 yards down in elevation to the pin. Green Mild to very mild slopes. ------------- [ Hole No. 08 ] Par 4 (408 yards) ------------- 1st Shot Aim straight and look out for the bunker towards the left of the green. 17 yards down in elevation. 2nd Shot Watch for the bunker towards the far right and bottom left of the green. Green Gentle to mild slopes. ------------- [ Hole No. 09 ] Par 4 (352 yards) ------------- 1st Shot Aim straight - no real hazards. Just stay away from the left since a tree will block your second shot. 9.5 yards down in elevation to the pin. 2nd Shot Watch for the bunkers at the bottom left and right of the green. Green Gentle slopes. ------------- [ Hole No. 10 ] Par 4 (409 yards) ------------- 1st Shot Hit it straight and curve the ball a bit to the right. Watch out for the tree to the right though. If you hit it straight on or to the left too much, you may end up in a bunker. 18 yards down in elevation to the pin. 2nd Shot Watch out for the bunkers to the bottom left and right of the green. Green Gentle to semi-mild slopes. ------------- [ Hole No. 11 ] Par 4 (410 yards) ------------- 1st Shot Keep it straight, no hazards. 21 yards down in elevation to the pin. 2nd Shot Keep an eye on the bunkers at the top and bottom right of the green. Green Gentle slopes. ------------- [ Hole No. 12 ] Par 4 (334 yards) ------------- 1st Shot Aim it a bit to the right. If your character has enough power, he or she should easily pass the two bunkers to the right and the one to the left. 25 yards up in elevation to the pin. 2nd Shot Watch for the bunkers at the top of the green as well as the bottom right. Green Gentle to semi-mild slopes. ------------- [ Hole No. 13 ] Par 3 (164 yards) ------------- 1st Shot Look out for the bunkers located at the top left and bottom right of the green. 1.5 yards down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 14 ] Par 4 (378 yards) ------------- 1st Shot Keep it straight and there are no hazards. 6.5 yards down in elevation to the pin. 2nd Shot Watch for the bunker towards the top left of the bunker. The other bunker to the lower left shouldn't really pose a problem. Green Gentle to mild slopes. ------------- [ Hole No. 15 ] Par 5 (537 yards) ------------- 1st Shot Aim straight and stay clear of the bunker to the right side of the fairway and the tree to the left. 3.1 yards up in elevation to the pin. 2nd Shot If you're going for the green, there's only one bunker to the bottom left of the green to look out for. Other than that, you can just aim for the end of this stretch of fairway that you're on. There are no other hazards. 3rd Shot The bunker to the bottom left of the green shouldn't pose a problem. Just don't hook it real badly. Green Gentle to semi-mild slopes. ------------- [ Hole No. 16 ] Par 3 (172 yards) ------------- 1st Shot Watch for the water hazard bordering the bottom and left side of the green. Up top and also to the right of the green are some bunkers. 11 yards down in elevation to the pin. Green Mild slopes. ------------- [ Hole No. 17 ] Par 5 (515 yards) ------------- 1st Shot Aim it just to the end of the first stretch of fairway. Stay away from the right since there are two bunkers over to that side. 25 yards up in elevation to the pin. 2nd Shot If you have enough power, you can try for the green. The main bunkers to watch out for are to the bottom left and right of the green. Or just play it safe and land just above the first bunker to the left. 3rd Shot If you played it safe, watch for the bunkers to the bottom left and right of the green. The other small bunker to the middle left of the green shouldn't be a problem. Green Mild to very mild slopes. ------------- [ Hole No. 18 ] Par 4 (379 yards) ------------- 1st Shot Aim it straight just below the water hazard. If you try to go any further, the fairway gets very narrow. If you hit it short and hook it, there's a bunker. 15 yards up in elevation to the pin. 2nd Shot Watch for the bunker/water hazard toward the bottom right of the green. There are two more bunkers bordering the top left left of the green as well. Green Gentle to mild slopes, with some milder slopes cutting down the middle of the green. _______________________________________________________________________________ ############################################################################### [ Course No. 12 ] Kawana Hotel G.C ############################################################################### _______________________________________________________________________________ This course has two types of holes - holes with a bunch of clustered bunkers, or holes with just one or two bunkers near the green. It's not too difficult to get on the green. The green itself can get some mild slopes, but overall, it's not too bad. ------------- [ Hole No. 01 ] Par 4 (342 yards) ------------- 1st Shot Aim straight and watch out for the cluster of bunkers to the right and left of the fairway. 10 yards down in elevation to the pin. 2nd Shot Watch out for the DEEP bunkers at the bottom left and right of the green as well as a smaller one towards the top left. Green Gentle to mild slopes. ------------- [ Hole No. 02 ] Par 4 (409 yards) ------------- 1st Shot Keep it straight and you'll easily pass the first bunker. 43 yards down in elevation to the pin. 2nd Shot Watch for the long bunker towards the bottom right of the green. It shouldn't pose too much of a problem. Green Mild to very mild slopes. ------------- [ Hole No. 03 ] Par 4 (397 yards) ------------- 1st Shot Keep it straight again and you'll easily pass the first bunker. 7.5 yards down in elevation to the pin. 2nd Shot Watch for the two bunkers placed at the bottom right and left of the green. Green Mild slopes. ------------- [ Hole No. 04 ] Par 5 (420 yards) ------------- 1st Shot Aim straight and curve it a bit towards the right. If you hit the tree, or hit it short, you can easily land in one of the three bunkers to the right of fairway. 37 yards up in elevation to the pin. 2nd Shot If you go for the green, watch out for the lone bunker to the bottom right of the green. If you don't go for the green, then just hit short, just before you pass the bunker. 3rd Shot Just make sure you don't slice it toward the bunker at the bottom right of the green. Green Mild slopes. ------------- [ Hole No. 05 ] Par 4 (468 yards) ------------- 1st Shot Aim straight. No hazards. 36 yards down in elevation to the pin. 2nd Shot Watch out for the trio of bunkers to the left of the green as well as a larger one towards the bottom right. Green Gentle to mild slopes. ------------- [ Hole No. 06 ] Par 3 (181 yards) ------------- 1st Shot Watch for the single bunker towards the bottom left of the green. 18 yards down in elevation to the pin. Green Gentle slopes. ------------- [ Hole No. 07 ] Par 4 (404 yards) ------------- 1st Shot No hazards - just land on the medium width fairway. 24 yards up in elevation to the pin. 2nd Shot A very small bunker towards the top left of the green is all you need to worry about. Green Gentle to mild slopes. ------------- [ Hole No. 08 ] Par 4 (330 yards) ------------- 1st Shot If you want, you could probably make it on the green if you have a powerful character and the wind isn't against you. Just watch for the 3 bunkers to the left of the green. If you play normal, just pass the two bunkers and you'll land on the fairway easily. 14 yards down in elevation to the pin. 2nd Shot Watch for the three bunkers located to the left of the green. Green Gentle to semi-mild slopes. ------------- [ Hole No. 09 ] Par 3 (145 yards) ------------- 1st Shot Watch for the multiple bunkers surrounded all parts of the green except the top. 0.3 yards down in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 10 ] Par 4 (308 yards) ------------- 1st Shot With a powerful hitter, you can easily make it on the green as long as the wind is against you. Just watch for the one bunker towards the bottom left of the green. If you play it normally, there are no real hazards. Just watch out for the rough which splits the fairway. 2.6 yards up in elevation to the pin. 2nd Shot Watch for the one bunker at the bottom left of the green. Green Gentle slopes. ------------- [ Hole No. 11 ] Par 3 (143 yards) ------------- 1st Shot There are five bunkers completely surrounding the green. Be accurate, or be sorry. 4.5 yards up in elevation to the pin. Green Gentle slopes which get mild on some edges. ------------- [ Hole No. 12 ] Par 5 (568 yards) ------------- 1st Shot Aim straight and watch out for the tree in the middle of the fairway. No other real hazards. 25 yards down in elevation to the pin. 2nd Shot If you power it to the green, there are two bunkers towards the bottom left of the green and another one up on the right of the green. If you play it safe, just make sure you don't hook it or you'll end up in one of the two bunkers to the left of the fairway (bottom left of the green). 3rd Shot If you played it safe, watch for the two bunkers at the bottom left of the green and one on the right. Green Mild to very steep slopes. ------------- [ Hole No. 13 ] Par 4 (384 yards) ------------- 1st Shot No hazards, just keep it on the fairway. 16 yards up in elevation to the pin. 2nd Shot Watch for the two bunkers at the bottom left and right of the green, and another one towards the top. Green Steep slopes. ------------- [ Hole No. 14 ] Par 4 (347 yards) ------------- 1st Shot As long as you don't screw up horribly, you'll easily pass the bunkers. No other hazards to worry about. 4.9 yards up in elevation to the pin. 2nd Shot Watch for the two bunkers at the bottom left and right of the green. Green Gentle to mild slopes. ------------- [ Hole No. 15 ] Par 4 (366 yards) ------------- 1st Shot You can aim it toward the left a bit and keep it short. Just watch for the bunkers on either side of the fairway. Or you can try to back left spin your way around the trees. Just keep an eye on the tree right in the middle of the fairway in the area of where you'll land. 4 yards down in elevation to the pin. 2nd Shot Watch for the single bunker a little away from the bottom left of the green. Shouldn't pose a problem. Green Mild to very mild slopes. ------------- [ Hole No. 16 ] Par 5 (415 yards) ------------- 1st Shot Aim straight and there are no hazards. 17 yards down in elevation. 2nd Shot Aim straight and the only bunker to worry about is on the left side of the green. Green Gentle slopes with steep slopes which cut right in the middle of the green. ------------- [ Hole No. 17 ] Par 3 (172 yards) ------------- 1st Shot Watch for the small bunker to the right and another one partially hidden from view further up towards the left of the green. 7.3 yards up in elevation to the pin. Green Gentle slopes. ------------- [ Hole No. 18 ] Par 4 (388 yards) ------------- 1st Shot Aim straight and you should easily pass the large bunker hazard in the middle of the fairway. 29 yards up in elevation to the pin. 2nd Shot Look out for the several bunkers which surround the green. The only safe area is the lower left of the green where a bit of fairway can save you if you mess up. Green Gentle slopes. _______________________________________________________________________________ ############################################################################### [ Mini Course 1 ] Matsukaze Golf Club ############################################################################### _______________________________________________________________________________ Accuracy is imporant on this course as the green will be surrounded by plenty of hazards. This is a fun break from the normal full length courses. Nothing but extremely short Par 3's, so try your best for a Hole-in-One! ------------- [ Hole No. 01 ] Par 3 (93 yards) ------------- 1st Shot Too far, or too short, and you're in water hazard! 11 yards down in elevation to the pin. Green Gentle to mild to very mild slopes. ------------- [ Hole No. 02 ] Par 3 (95 yards) ------------- 1st Shot Top corners and bottom left corner are bunkers. 8.3 yards down in elevation to the pin. Green Mild slopes. ------------- [ Hole No. 03 ] Par 3 (177 yards) ------------- 1st Shot Bunker at the top as well as the bottom corners. 2.7 yards up in elevation to the pin. Green Gentle to mild slopes. ------------- [ Hole No. 04 ] Par 3 (119 yards) ------------- 1st Shot Hit it too short, and there's a water hazard. Bunkers are located at either end of the green. 11 yards down in elevation to the pin. Green Gentle to mild to steep slopes on the right edge. ------------- [ Hole No. 05 ] Par 3 (90 yards) ------------- 1st Shot Hit it too short, and you're in water hazard. Large bunkers toward the top left and bottom right of the green. There is also a tree overhanging the green on the right side to keep an eye on. 11 yards up in elevation to the pin. Green Gentle to very mild slopes. ------------- [ Hole No. 06 ] Par 3 (142 yards) ------------- 1st Shot Curve it around the cliff. Watch for the water hazard below and to the right of the green. Covering the top left corner of the green is long strech of bunker. 14 yards down in elevation to the pin. Green Mild to very mild to steep slopes. ------------- [ Hole No. 07 ] Par 3 (68 yards) ------------- 1st Shot Bunker at the bottom of the green. O.B territory just beyond the green. 5.9 yards down in elevation to the pin. Green Mild slopes. ------------- [ Hole No. 08 ] Par 3 (98 yards) ------------- 1st Shot Bunkers toward the top and bottom of the green. 1.9 yards up in elevation to the pin. Green Gentle to mild to very mild slopes. ------------- [ Hole No. 09 ] Par 3 (132 yards) ------------- 1st Shot Water hazard just below the green, and a bunker to the right of the green. 16 yards down in elevation to the pin. Green Gentle to semi-mild slopes. _____________________________ _______ \________________________________________/ | 09. GOLF SHOP ________________________________________ (.22Z) | _____________________________/ \_______| Here is a list of the items available at the golf shop. When there is a new item at the golf shop, there will be a ladybug on the sign to notify you. The items will be listed as numbers, with the numbers increasing from left to right, then back down to the left before continuing to the right. Below is an example : 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 ------------------------------------------------------------------------------- A lot of the items have been won, so information is limited on some items. If you can fill in the gaps, please email me. It would take me way too long to keep playing over and over to get the information for each item. ---------------- SCREEN 01 - GEAR ---------------- ________________ | | | 01 02 03 04 05 | | 06 07 08 09 10 | | 11 12 | |________________| ---- ----- ITEM PRICE ---- ----- 01 - Big Air Club 8000 (12000) 02 - Pin Hole Club 10000 (15000) 03 - Big Air Club 2 6000 (9000) 04 - - - 05 - - - 06 - Beginners Ball 4000 07 - Big Air Ball - 08 - Pin Hole Ball 7000 09 - Spin Ball 6000 10 - Turbo Spin Ball - 11 - Straight Ball 4500 12 - Side Spin Ball 5000 ------------------------------------------------------------------------------- ------------------- SCREEN 02 - COURSES ------------------- ________________ | | | 01 02 03 04 05 | | 06 07 08 | | | |________________| ---- ----- ITEM PRICE ---- ----- 01 - Aloha Beach Resort - 02 - Western Valley C.C. - 03 - Bagpipe Classic - 04 - - - 05 - Wonder Land C.C. 45000 06 - Wild Green C.C - 07 - Silk Road Classic - 08 - Blue Lagoon C.C. - ------------------------------------------------------------------------------- ------------------- SCREEN 03 - CADDIES ------------------- ________________ | | | 01 02 03 04 05 | | 06 07 | | | |________________| ---- ----- ITEM PRICE ---- ----- 01 - Yumippe - 02 - Ojii - 03 - Sandy 4500 04 - - - 05 - Pucchi - 06 - Obaa - 07 - Piposaru - ------------------------------------------------------------------------------- ------------------- SCREEN 04 - CLOTHES ------------------- ________________ | | | 01 02 03 04 05 | | 06 07 08 09 10 | | 11 12 | |________________| ---- ----- ITEM PRICE ---- ----- 01 - Aya 8000 02 - - - 03 - - - 04 - - - 05 - Sakura 12000 06 - - - 07 - - - 08 - - - 09 - - - 10 - - - 11 - - - 12 - - - ------------------------------------------------------------------------------- ------------------- SCREEN 05 - CLOTHES ------------------- ________________ | | | 01 02 03 04 05 | | 06 07 08 09 10 | | 11 12 | |________________| ---- ----- ITEM PRICE ---- ----- 01 - Suzuki 5500 02 - - - 03 - - - 04 - - - 05 - - - 06 - - - 07 - Nanako 5500 08 - - - 09 - - - 10 - Gloria 20000 11 - Rin 14000 12 - Rose 23000 ------------------------------------------------------------------------------- -------------------- SCREEN 06 - CAPSULES -------------------- ________________ | | | 01 02 03 04 05 | | 06 07 08 09 10 | | 11 | |________________| ---- ----- ITEM PRICE ---- ----- 01 - Capsule No. 01 - (Tsuru - Crane) 02 - Capsule No. 02 - 03 - Capsule No. 03 - 04 - Capsule No. 04 - 05 - Capsule No. 05 - 06 - Capsule No. 06 - 07 - Capsule No. 07 - 08 - Capsule No. 08 - 09 - Capsule No. 09 - 10 - Capsule No. 10 3000 (Fishing Man) 11 - Capsule No. 11 4000 (Balloon) ------------------------------------------------------------------------------- ------------------ SCREEN 07 - OTHERS ------------------ ________________ | | | 01 02 03 04 05 | | 06 07 08 09 | | 10 11 12 13 14 | |________________| ---- ----- ITEM PRICE ---- ----- 01 - Wallpaper 6-15 2500 02 - Wallpaper 16-28 4500 03 - Soundtrack CD - 04 - Character Voice CD - 05 - Bunker +2 Option - 06 - Extra Poses (L2/R2) - 07 - - - 08 - Crosshair for Fairway - 09 - Extra VTR Space 6500 10 - Extra Replay Angles 5000 11 - Extra Replay Angles 6500 12 - Extra Replay Angles - 13 - - - 14 - - - ------------------------------------------------------------------------------- ------------------ SCREEN 08 - OTHERS ------------------ ________________ | | | 01 02 03 04 05 | | 06 07 08 | | 09 | |________________| ---- ----- ITEM PRICE ---- ----- 01 - Minna no Golf Info 1000 02 - Minna no Golf Info 1500 03 - Minna no Golf Info 2000 04 - Minna no Golf Info 2500 05 - Minna no Golf Info 3000 06 - Aya Menu Character - 07 - Garuda Menu Character - 08 - Nina Menu Character - 09 - Tickets 1000 Tickets can be used to let the computer play a tournament for you if you find it too difficult. The more tickets you use, the better chance you have of the computer winning for you. _____________________________ _______ \________________________________________/ | 10. POINTS ________________________________________ (.23Z) | _____________________________/ \_______| When you play in the tournament you'll have the ability to score points. Here is a basic list of points you can achieve in the game. ---- MAIN ---- Albatross : 500 points Hole-in-One : 400 points Eagle : 300 points Birdie : 200 points Par : 100 points Bogey, etc. : 0 points -------- NEAR PIN -------- 0.1m-0.9m : 50 points 1.0m-1.9m : 40 points 2.0m-2.9m : 30 points 3.0m-3.9m : 20 points On Green 4.0m+ (for Birdie try): 10 points On Green (for Eagle try) : 50 points --------- CHIP-IN's --------- Chip-in's close to the green usually add 50 points. But depending on which shot you're on (Eagle/Birdie/Par) the points can be higher. For longer distance chip-in's, the points will vary from 50 points to over 100 points. Originally, I had thought it was the distance (112 yards = 112 points) but it didn't turn out to be true. For all the points above, remember that they can be added to each other. For example, if you get on the green in 2 shots on a Par 5 and get 0.2m to the pin, you'll get 50 points for being on the green in 2 shots, and another 50 points for being close to the pin. ------------ OTHER POINTS ------------ Fairway : 20 points Rough/Semi : 0 points Bunker : -20 points Water : -40 points O.B : -60 points Top/Back Spin : 20 points Pin Hit : 20-50 points Long Putt : 50-100 points _____________________________ _______ \________________________________________/ | 11. VTR SHOTS ________________________________________ (.24Z) | _____________________________/ \_______| When you make a great shot, such as a birdie or eagle chip in, the game will automatically save the shot so that you can watch the replay of it. The VTR section holds all of these replays and are categorized by the type of shot and what you scored (birdie, hole-in-one, etc). If you want to save a specific shot that the game doesn't automatically save for you, just hit square for replay, then hit L1 to manually record it. There are also special types of shots you can get to make for a more interesting VTR shot. When hitting a chip-in shot, you can do a top or back spin for different effects. If you perform a top spin and the ball hits the pin, the ball will catch on fire, shoot straight up the pin, hit the flag, and drop back into the hole (sometimes it may pop out though). If you do a back spin, you can get a similar effect. When you do a back spin, you'll want the ball to land a bit further than where the pin is located. The ball can then back spin toward the pin and drop into the hole. There are times also when the back spin is really strong, and the ball will spin back to the pin, hit it, reflect back onto the green, back spin again toward the pin, hit it, then go straight into the hole. This can happen over and over many times, that is, it can reflect off the pin multiple times before going into the hole. The most times it reflected off the pin and back into the hole for me was about 4-5 times. Another type of cool VTR shot you can get is by hitting the flag of the pin. It can then drop straight down into the hole. You can also get the ball to drop right into the hole if you're very accurate. However, the ball can easily pop back out if it has a lot of velocity. There are more crazy VTR shots you can perform as well, such as hitting it off a nearby house than have it roll into the pin and more. If you finish the Versus mode, you can see some of the different types of shots you can perform during the credits roll. _____________________________ _______ \________________________________________/ | 12. CAPSULES ________________________________________ (.25Z) | _____________________________/ \_______| Capsules are items that can either be won through the tournament (picking a card), or by purchasing them from the Golf Shop when they're available. These capsules add certain animals or objects to different courses/holes. Here is a list of each capsule, what they open up, and where they can be located. -------------- Capsule No. 01 -------------- Unlocks : Tsuru (Crane) Where : Course 09, Hole 02. Flying above the green (3 of them). Course 09, Hole 06. Flying above fairway (3 of them). -------------- Capsule No. 02 -------------- Unlocks : Where : -------------- Capsule No. 03 -------------- Unlocks : Where : -------------- Capsule No. 04 -------------- Unlocks : Where : -------------- Capsule No. 05 -------------- Unlocks : Where : -------------- Capsule No. 06 -------------- Unlocks : Where : -------------- Capsule No. 07 -------------- Unlocks : Where : -------------- Capsule No. 08 -------------- Unlocks : Where : -------------- Capsule No. 09 -------------- Unlocks : Where : -------------- Capsule No. 10 -------------- Unlocks : Fishing Man Where : Course 09, Hole 05. On second lake, in boat. Course 09, Hole 15. On the lake, in a boat. -------------- Capsule No. 11 -------------- Unlocks : Balloon Where : Course 07, Hole 05. Flying above structure to the left. _____________________________ _______ \________________________________________/ | 13. WILDLIFE, ETC. ________________________________________ (.26Z) | _____________________________/ \_______| Here is a list of the wildlife and other objects I've seen throughout the course of the game and their location. * Note that some of the wildlife listed below will only come out during a specific season. * Most of the times, an ant will be walking inside of the hole. Depending on the view, you may see it fall off when the ball goes into the hole. * If you get a Bogey (or worse), sometimes a frog will hop out of the hole. --------- COURSE 01 --------- Butterfly Hole 16 (Green area) Hole 17 (Green area) Hole 18 (Green area) Cars Hole 07 (Back of the building, in parking lot) Dragonfly Hole 01 (Green area) Hole 02 (Green area) Hole 04 (Green area) Hole 07 (Green area) Hole 08 (Green area) Hole 10 (Green area) Hole 13 (Green area) Hole 14 (Green area) Hole 16 (Green area) Hole 18 (Green area) Duck Hole 07 (On the lake) Koi Hole 01 (In the lake, near the green, right side) Hole 02 (In the lake, right side) Hole 09 (In the lake, below the green) Hole 12 (In the lake, left side) Hole 15 (In the lake, left side) Hole 17 (In the lake, middle left side) Lawn Mower Hole 15 (Far left side of green) Wild Boar Hole 16 (Sand/Gravel area to the left) --------- COURSE 02 --------- Airplane Hole 03 (Flies over you as you tee off) Boat Hole 09 (To the left side of ocean) Hole 13 (Right side, near water houses) Hole 17 (Towards the back of the green) Hot Air Balloon Hole 01 (Upper right, middle of fairway) Hole 10 (Upper right, in the sky) Lawn Mower Hole 02 (Right side, by mountain area) Hole 12 (Left side, near green) Hole 16 (Right side, first curve to the left in fairway) Seagull Hole 01 (Left side of ocean) Hole 02 (Above ocean, middle) Hole 04 (Past the green, right side) Hole 09 (Above ocean, middle) Hole 10 (Upper right, in the sky, above ocean) Hole 11 (Right side, above ocean) Hole 13 (Right side, above water houses) Hole 17 (Towards the back of the green, flying) Hole 18 (Right side of tee off area) --------- COURSE 03 --------- Airplane Hole 10 (In the sky when on the green, right side) Hole 12 (In the sky at tee off, to the back left) Beetle Hole 04 (On the tree near the waterfall) Big Horn Sheep Hole 03 (On cliff, right side) Hole 07 (On cliff, left side) Hole 15 (By first rock formation, right side) Butterfly Hole 13 (Green area) Eagle Hole 04 (At tee off, in the sky) Hole 09 (At tee off, in the sky) Hole 05 (At tee off, in the sky) Hole 17 (Green area, in the sky) Fish Hole 03 (In the water, green area) Hole 05 (In the water) Hole 04 (In the water, by the waterfall) Hole 13 (In the water, by the waterfall) Hole 16 (In the lake) Lawn Mower Hole 17 (Right side) Pteradactyl Hole 11 (At tee off, in the sky) Tumbleweed Hole 08 (Near green area) UFO Hole 14 (Above green area, in the sky) --------- COURSE 04 --------- Car Hole 03 (Far right of the green) Hole 04 (Far left, in front of building) Hole 06 (Right side of building on the left) Cattle Hole 12 (Left side, in pasture) Lawn Mower Hole 04 (Far right of green) Rainbow Hole 10 (Upper right, near the tee off area) Sheep Hole 12 (Left side, in pasture) --------- COURSE 05 --------- Alien Hole 06 (Just beyond green. Disappears if you get too close) Blimp Hole 01 (Above tee off area) Hole 18 (Above green area) Butterfly Hole 09 (Green area) Dragonfly Hole 03 (Green area) Hole 04 (Green area) Hole 05 (Green area) Hole 06 (Green area) Hole 07 (Green area) Hole 10 (Green area) --------- COURSE 06 --------- Bear Hole 06 (Just beyond the green) Hole 10 (Far left of the green, and a couple yards down) Hole 12 (Just beyond the green, to the right) Hole 14 (Just beyond the green, to the left) Butterfly Hole 04 (Green area) Hole 13 (Green area) Hole 15 (Green/Lake area) Cattle Hole 09 (Right side, in the pasture) Deer Hole 07 (Forest area below the green) Hole 16 (Left side, in the field of flowers) Dragonfly Hole 06 (Above lake and green area) Hole 10 (Above lake) Hole 13 (Green area) Hole 15 (Circles green area) Fox Hole 02 (Under the Eiffel tower replica) Hole 07 (Just beyond the green) Hole 08 (Just beyond the green, to the left) Hole 09 (Just beyond the green, to the left) Hole 13 (To the left of the bunker with trees in it) Hole 14 (Forest area in between the two lakes) Hole 16 (Left side, in the field of flowers) Horse Hole 09 (Right side, in the pasture) Lawn Mower Hole 16 (Beyond the lake, on the left side) Sheep Hole 05 (Toward the bottom right of the green) Hole 09 (Right side, in the pasture) Hole 16 (Left side, in the field of flowers) Train Hole 10 (Far right) --------- COURSE 07 --------- Balloon Hole 05 (Left side, above structure) Cars Hole 06 (Right side) Hole 09 (On bridge) Hole 11 (On race track) Dinosaur Hole 02 (Left side, just after first fairway ends) Dolphin Hole 04 (Left side, in the water, near structures) Face in Tree Hole 15 (Tree on right, at tee off) Floating City Hole 10 (Far left) Horse Hole 12 (Right side, in pasture) Hole 16 (Beyond green, in front of house) Hot Air Balloon Hole 01 (Above green area) Hole 10 (Above mountain) Lawn Mower Hole 10 (Far right of green) Pteradactyl Hole 02 (In the sky, just past the first fairway) Sea Monster Hole 03 (In front of waterfall) Sea Turtles Hole 14 (Right side, on beach. They disappear into the water) Train Hole 06 (Above green area, on invisible tracks) Treasure Chest Hole 03 (Behind waterfall) --------- COURSE 08 --------- Alligator Hole 01 (Just below the house on the right) Hole 02 (Just beyond the green, to the left) Hole 06 (To the right of the tee off area, bottom left of the green area) Hole 11 (Right side of the left lake) Hole 15 (Lake, near the green) Boat Hole 13 (Body of water by the 1st waterfall) Flamingo Hole 11 (In the lake on the right) Fly Swarm Hole 03 (Upper left side of lake, near green) Hole 10 (Beyond the green and lake, in front of the pig) Pig Hole 05 (Left and right side of small village) Hole 10 (Beyond the green and lake) Pirahna Hole 01 (River, far right, near green) Hole 02 (In lake, below green) Hole 05 (Stream to the right of the green) Hole 06 (Stream, just in front of the tee off area) Hole 13 (In the body of water near the 2nd waterfall) Hole 15 (Lake, near the green) Hole 18 (Lake, near the green) Toucan Hole 07 (Beyond the green, on a tree branch) --------- COURSE 09 --------- Dragonfly Hole 02 (Green area) Fishing Man Hole 05 (Second lake, near green) Hole 15 (On the lake) Koi Hole 02 (In the water) Hole 17 (In the water) Hole 18 (In the lake) Lawn Mower Hole 14 (Far right of green, next to structure) Tsuru (Crane) Hole 02 (Flying above green; 3 of them) Hole 06 (Flying above fairway; 3 of them) --------- COURSE 10 --------- Beetle Hole 17 (On left palm tree near the green, top left) Blue Beetle Hole 09 (Tree to the left of green) Butterfly Hole 01 (Green area) Hole 02 (Green area) Hole 03 (At tee off) Hole 04 (Green area) Hole 06 (Green area) Hole 07 (At tee off, on the tree, right side) Hole 08 (Green area) Hole 09 (Green area) Hole 10 (Green area Hole 13 (Green/Lake area) Hole 18 (Green area) Parrot Hole 16 (On the right rock, which is in the water) Seagull Hole 05 (Above pier, flying) Hole 07 (Left side, above water, flying) Hole 12 (Left side, above water, flying) --------- COURSE 11 --------- Butterfly Hole 05 (Near tee off area) Hole 14 (Green area) Dragonfly Hole 03 (Green area) Hole 05 (Green area) Hole 07 (Green area) Hole 10 (Green area) Hole 11 (Green area) Hole 13 (Green area) Hole 14 (Green area) Hole 15 (Green area) Hole 16 (Green area) Hole 17 (Green area) Hole 18 (Green area) Dragonfly, Big Hole 03 (Flying around near the first curve in the fairway) Hole 13 (Circles the green area) Hole 16 (Circles lower right lake area) Lawn Mower Hole 02 (Far left side of green) Hole 08 (Just in front of tee off area, right side) Hole 09 (Right side of green, 2) Hole 10 (Right side, a bit after the fairway curves) Hole 12 (Behind tee off area) Hole 17 (Left side, in front of tee off area) --------- COURSE 12 --------- Butterfly Hole 05 (Green area) Hole 09 (Green area) Dragonfly Hole 01 (Green area) Hole 02 (Green area) Hole 03 (Green area) Hole 04 (About 200 yards up on fairway) Hole 05 (Green area) Hole 06 (Green area) Hole 08 (Green area) Hole 09 (Green area) Hole 11 (Green area) Hole 12 (Green area) Hole 15 (Green area) Hole 17 (Green area) Hole 18 (Green area) Eagle Hole 11 (Flying, upper right, in the sky) Hole 12 (Flying, above green area) Hole 15 (Flying above first curve in fairway) Hole 16 (Flying near tee off area) Lawn Mower Hole 14 (Back right of tee off area) Tsuru (Crane) Hole 06 (Flying in the sky at tee off, above green area, 3) Hole 08 (Flying in the sky at tee off, straight above) Hole 17 (Flying from right side, above green at tee off) ----------- MINI COURSE ----------- Boat Hole 02 (In the back, beach area) Hole 03 (Left side, on the beach) Butterfly Hole 01 (Green area) Hole 08 (Green area) Dragonfly Hole 02 (Green area) Hole 03 (Green area) Hole 05 (Green area) Hole 08 (Green area) Ducks Hole 08 (Upper left, in sky, at tee off. Flying in formation) Newspaper Hole 03 (First bunker, blown by the wind) Hole 09 (Across the green, blown by the wind) Rabbit Hole 08 (To the right, in front of the tee off area) Seagull(s) Hole 02 (In the back, beach area) Hole 04 (Above water, near the bridge) Tractor Hole 07 (In the back, to the right of the house) Truck Hole 03 (Right side, in front of tee off area) Wart Hog Hole 03 (Right side, in between tee off and green area) _____________________________ _______ \________________________________________/ | 14. MINI-PUTT ________________________________________ (.27Z) | _____________________________/ \_______| Take a break from the normal courses and have fun with a miniature golf game. In this mode of play, you have two shots to get the ball into the hole. Just like real life miniature golf, there are some weird obstacles and you can hit the walls to get different angles. The farther your shot is, the more points you get. On the second shot, 5 points is the max you can achieve. On a majority of the holes, you will be able to find a "Bull's Eye" sign. If you aim toward it and add the right amount of power, you will uncover a good line for a good amount of points. However, the position of the player at the start of the hole will be random, so you will have to determine if the line is possible and/or adjust it a bit if necessary. * Note * The position your player starts off at will vary. The following "Max Points Line" summary is only a guideline. You should adjust accordingly to how your player is positioned! The "Max Points Lines" may not necessarily be the best. I haven't spent too much time on figuring out the different ways, so if you have any helpful hints, you can feel free to email me. ---------------- GET MORE POINTS! ---------------- For some of the "Max Points Line", try facing your golfer backwards. Hit the ball off a wall or two then have the ball go into the "Max Points Line" and you can get a lot more points. Use the line tracker that you can see on the green to see where your ball will go. It's difficult to do this method but you can achieve a lot of points if you get it! Use the overhead view (Start button) to get a better view of the line. ----------------- COURSE 1 - HOLE 1 ----------------- Bull's Eye Sign : To the left. Max Points Line : Aim towards the Bull's Eye sign and make it past the water hazard. The ball will curve around the edge and go into the hole. ----------------- COURSE 1 - HOLE 2 ----------------- Bull's Eye Sign : To the left. Max Points Line : Aim towards the Bull's Eye sign The ball will hit the first wall, then bounce off the second wall. It will then go towards the ramp, go slightly up it, and back down into the hole. ----------------- COURSE 1 - HOLE 3 ----------------- Bull's Eye Sign : To the right. Max Points Line : Aim for the umbrella on the left. The ball will hit the wall go back down, hit the can, and go into the hole. ----------------- COURSE 1 - HOLE 4 ----------------- Bull's Eye Sign : To the left. Max Points Line : Aim towards the Bull's Eye sign. The ball will make it's way to a concrete path which will lead the ball into the hole. ----------------- COURSE 1 - HOLE 5 ----------------- Bull's Eye Sign : To the left, on the mountain. Max Points Line : Aim towards the Bull's Eye sign. The ball will curve and enter a "hidden" cave where it goes in the mountain and comes back out perfectly lined up to the hole. ----------------- COURSE 1 - HOLE 6 ----------------- Bull's Eye Sign : To the left. Max Points Line : Aim towards the Bull's Eye sign. The ball will hit the wall, make it's way down pass the hole, hit the can, then go into the hole. ----------------- COURSE 1 - HOLE 7 ----------------- Bull's Eye Sign : To the left, beyond the stream. Max Points Line : Aim towards the Bull's Eye sign. The ball will hit the wall, make it's way to the wall on the bridge, go up the hill, and into the hole. You may also be able to get it to the hill on the right, but have not confirmed it. ----------------- COURSE 1 - HOLE 8 ----------------- Bull's Eye Sign : To the left. Max Points Line : Aim toward the Bull's Eye sign. The ball will curve on the hill, hit the second statue, and go toward the hole. If you're lucky, the ball will hit the rock before going in for some extra points. ----------------- COURSE 1 - HOLE 9 ----------------- Bull's Eye Sign : Straight. Max Points Line : Aim to the right, in between the 2nd and 3rd O.B sticks. Use 20m of power and hit. The ball will curve up the hill and slowly backtrack it's way around the rocks and into the hole. About 34 points. _______________________________________________________________________________ ----------------- COURSE 2 - HOLE 1 ----------------- Bull's Eye Sign : None. Max Points Line : Aim to the left and the ball will go up the hill, roll back down, hit some pins, and go into the hole. ----------------- COURSE 2 - HOLE 2 ----------------- Bull's Eye Sign : A bit to the right. Max Points Line : Aim for the Bull's Eye sign. The ball will hit the center wall, go up the hill, roll down and hit the pins, and go into the hole. ----------------- COURSE 2 - HOLE 3 ----------------- Bull's Eye Sign : To the left. Max Points Line : Aim for the Bull's Eye sign. The ball will hit the wall and make it's way down into the hole. ----------------- COURSE 2 - HOLE 4 ----------------- Bull's Eye Sign : To the right. Max Points Line : Aim for the Bull's Eye. The ball will jump off the ledge and roll down the hill, hitting the multiple pins and hopefully making it's way into the hole. ----------------- COURSE 2 - HOLE 5 ----------------- Bull's Eye Sign : None. Max Points Line : Aim a bit to the right. The ball will fly down the course and hopefully go up the curved ramp and roll back down into the hole. Or it could hit the wall just before the small ramp, go up the small ramp towards the blue ramp, hit that, then roll into the hole. You can also go to the left. The ball will make it's way down the long fairway, hit the pins, go up the ramp, and into the hole. ----------------- COURSE 2 - HOLE 6 ----------------- Bull's Eye Sign : To the left. Max Points Line : Aim for the Bull's Eye sign. The ball will hit the wall, roll across the wall, jump off the ledge, hit the pins, and go into the hole. ----------------- COURSE 2 - HOLE 7 ----------------- Bull's Eye Sign : None. Max Points Line : Aim just to the left of the pillar on the right. The ball will curve through the incline and make it's way into the hole. ----------------- COURSE 2 - HOLE 8 ----------------- Bull's Eye Sign : Left and Right. Max Points Line : Aim towards either Bull's Eye Sign. The ball will hit the wall and make it's way down toward the pin bouncing multiple times off the walls, ramps, and pins and hopefully, into the hole. ----------------- COURSE 2 - HOLE 9 ----------------- Bull's Eye Sign : None. Max Points Line : You have a choice of 4 paths to take. The middle paths are fairly straight. The outer paths curve a lot and you have a chance of jumping a ramp before landing in the hole. _____________________________ _______ \________________________________________/ | 15. CREDITS ________________________________________ (.28Z) | _____________________________/ \_______| SONY COMPUTER ENTERTAINMENT and CERO, for creating this wonderful golf game. My brother, for the Japanese text translations and helping with the "Wildlife" section. www.GAMEFAQS.com and the other authorized website(s) listed in the "Legal & Disclaimer" section for hosting this FAQ. To the readers of this FAQ, thank you for taking the time to check out my FAQ. If you have any comments, questions, or suggestions, feel free to shoot me an email. Please write the name of the game followed by "FAQ" in the subject line or it may be ignored. ------------------------------------------------------------------------------- End of FAQ