+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ | * * * * * | : * ~~~~~~~~~~~~~~~~~~~~~~~~~ * : | * * ~ L E G O : Star Wars ~ * * | : * ~~~~~~~~~~~~~~~~~~~~~~~~~ * : | * | : * A Complete FAQ/ Walkthrough (PS2 release) * : | * * | : * * by ~~: Syonyx :~~ * * : | * * * | +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ _____________________ _____________ TABLE OF CONTENTS GAME INFO 1) Introduction Title: Lego Star Wars: The Video Game 2) Controls Platform: Playstation 2 3) Gameplay Genre: Action -Overview # of Players: 1 or 2 -Life hearts ESRB Rating: E (Everyone) -Lego Studs Developer: Traveller's Tales -Changing Characters Publisher: Eidos -Combat Licensed by: LucasArts -Special Abilities Release Date: 02-Apr-05 -Pickups ______________ 4) Story Mode Walkthrough GUIDE INFO 4X) Dexter's Diner 4A) Episode I: The Phantom Menace Author: Syonyx S1-0 Episode I Hub Version #: 1.0 S1-1 Chapter One: Negotiations Last Update: 18-Feb-07 S1-2 Chapter Two: Invasion of Naboo S1-3 Chapter Three: Escape from Naboo S1-4 Chapter Four: Mos Espa Podrace S1-5 Chapter Five: Retake Theed Palace S1-6 Chapter Six: Darth Maul 4B) Episode II: Attack of the Clones S2-0 Episode II Hub S2-1 Chapter One: Discovery on Kamino S2-2 Chapter Two: Droid Factory S2-3 Chapter Three: Jedi Battle S2-4 Chapter Four: Gunship Cavalry S2-5 Chapter Five: Count Dooku 4C) Episode III: Revenge of the Sith S3-0 Episode III Hub S3-1 Chapter One: Battle over Coruscant S3-2 Chapter Two: Chancellor in Peril S3-3 Chapter Three: General Grievous S3-4 Chapter Four: Defense of Kashyyyk S3-5 Chapter Five: Ruin of the Jedi S3-6 Chapter Six: Darth Vader 5) Free Play Mode Walkthrough 5A) Episode I: The Phantom Menace FP1-1 Chapter One: Negotiations FP1-2 Chapter Two: Invasion of Naboo FP1-3 Chapter Three: Escape from Naboo FP1-4 Chapter Four: Mos Espa Podrace FP1-5 Chapter Five: Retake Theed Palace FP1-6 Chapter Six: Darth Maul 5B) Episode II: Attack of the Clones FP2-1 Chapter One: Discovery on Kamino FP2-2 Chapter Two: Droid Factory FP2-3 Chapter Three: Jedi Battle FP2-4 Chapter Four: Gunship Cavalry FP2-5 Chapter Five: Count Dooku 5C) Episode III: Revenge of the Sith FP3-1 Chapter One: Battle over Coruscant FP3-2 Chapter Two: Chancellor in Peril FP3-3 Chapter Three: General Grievous FP3-4 Chapter Four: Defense of Kashyyyk FP3-5 Chapter Five: Ruin of the Jedi FP3-6 Chapter Six: Darth Vader 6) Bonus Level Walkthrough S4-B Story Mode FP4-B Free Play Mode 7) Characters 7a) Story Characters 7b) Purchased Characters 8) Extras 9) Hints 10) Closing Info -Contact Info -Legal Info ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~~~~~ - ~ 1) INTRODUCTION ~ - ~~~~~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ Welcome, Lego builders and Star Wars fanatics. At last, there is a game that unites your two passions into one cohesive whole: LEGO Star Wars. Now, I know that you always wondered what the more recent Star Wars trilogy would look like if the universe were made of Lego, and now your wait is over. Traveller's Tales has crafted a fine, fun, hilarious game from some wonderful source material, with which they have taken some creative liberties. It is an easy game to pick up and play, and is fun for solo or partnered players. Not to mention you can never really die in this game, making it highly accessible to younger gamers everywhere. This guide is intended to be fairly exhaustive, covering in detail every chapter in both Story and Free Play modes, detailing all of the many, many characters, and otherwise providing all of the necessary information to get the most of the game, including how to locate all of the highly-sought LEGO Minikit Canisters and how to achieve True Jedi status in every stage. Note that one thing I will not give you is the codes to unlock characters and extras in the game. Instead, I'll do you one better: I'll give you the information you need to obtain these bonuses on your own. Codes won't give you anything that cannot be obtained through more wholly legitimate means, which also provide much greater satisfaction than simply inputting a cheat. LEGO Star Wars was released simultaneously on all of the then-current gaming platforms (Playstation 2, Xbox, Gamecube, and PC). Though this guide was created based on the Playstation 2 version, they are all virtually identical, apart from the control scheme. There were also versions of the game released for handheld platforms, but this guide does not apply to them. Now on with the show... IF YOU JUST WANT TO GET THROUGH THE GAME, then the Story mode walkthrough is for you. There, I give explicit directions for completing each chapter with the minimum amount of effort. This will allow you to view all FMVs and say that you technically completed the game, though you'll be missing out on a lot of fun if this is all that you do. IF YOU WANT TO EXPERIENCE EVERYTHING THAT THE GAME HAS TO OFFER, then the Free Play mode walkthrough is for you. There, I detail how to locate every Lego Stud and Minikit Canister to be found, and provide information on how to achieve True Jedi status for each chapter. Beyond that, this guide also includes details on each playable character and how to unlock them, as well as every Extra and Hint available for purchase in Dexter's Diner. You can also find all necessary information on unlocking the Secret Bonus Level (ooohhh) after the Free Play walkthrough. Enjoy! ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~ - ~ 2) CONTROLS ~ - ~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ ~~ In-Game ~~ Move lead character: Left stick or D-pad Jump: [X] Attack: [Square] Pull Lever: [O] while standing in front Switch character (Story mode): Triangle (while facing) Switch character (Free Play mode): L1/L2, R1/R2 Pause game: Start Steer vehicle: Left stick or D-pad Fire vehicle weapon: [Square] ~~ Character-specific actions ~~ (Lightsaber wielders) Pull out lightsaber: [Square] Holster lightsaber: [O] Attack combos: Press [Square] repeatedly Defend: Hold [Square] Reflect blaster shots: Press [Square] just before shot hits Double-jump: [X], [X] Backflip: [X] + back on Left stick or D-pad Jump attack: [X], [Square] Slam attack: [X], [X], [Square] Use the Force: hold [O] while object is aglow (Blaster users) Ready weapon: [Square] Holster weapon: [O] Grapple gun: [O] while standing inside grapple point (Astromech Droids) Hover: Hold [X] Open Astromech Droid Locks: [O] or [Square] while facing lock (Protocol Droids) Open Protocol Droid Locks: [O] or [Square] while facing lock (Flyers) Float: Press [X] to engage, then [X] again to disengage (Children) Chute Slide: Press [O] or [Square] when facing a chute entrance ~~ In Menus ~~ Highlight option: Up/Down (D-pad or Left stick) Select highlighted option: [X] Cancel/go back: [O] Change setting: Left/Right (D-pad or Left stick) ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~ - ~ 3) GAMEPLAY ~ - ~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ ---------- Overview ---------- In Lego Star Wars: The Video Game, you will play through sections of the first/last three Star Wars films (depending on whether you're looking at the chronology of the films, or the order in which they were made), namely Episodes I, II and III. Each film is divided into five or six chapters, with cut- scenes filling in the story in between. Each chapter can be played in Story mode, in which the saga is played out with designated characters, or in Free Play mode (unlocked once Story mode is complete for that chapter), where you can switch freely between a number of characters sporting various abilities, allowing you to fully explore each chapter in greater depth. Primarily in the latter mode, you will also be pursuing two major tasks: achieving 'True Jedi' status in each chapter by collecting a set amount of Lego Studs (the currency of the game), and locating all Lego Minikit Canisters, with which to build Lego Star Wars vehicles for your perusal. As you progress through the game, you will also unlock more and more characters to infuse your experience with ever more fun and variety. You can also purchase 'Extras' with saved Lego Studs, providing you with various fun game options to add a little more variety and humour to the whole affair. ~ Dexter's Diner ~ This is the hub of the game, the central point that will be your launching pad for all of your adventures. In the Diner, you can enter unlocked chapters to play out the stories of the Star Wars saga, wander around and interact with any unlocked characters (who will also frequently interact with each other in deadly ways), check out the Lego Star Wars vehicles that you've built by collecting Minikit Canisters, and grab some extra Lego Studs stashed away around the place. At the counter, in the main room of the Diner, you have several shopping options. Here, you can view and purchase game hints (though they're very basic and can often be found in the game manual), purchase unlocked characters for use in Free Play mode, purchase Extras (fun options that can mostly impractically enhance your game experience; see the appropriate section further down in this guide), and input cheat codes (not recommended, just do things yourself!) if that's how you play. To the left of the counter, there are four doorways in a row. These are marked 'I' to 'III' for the hubs to the chapters within each Star Wars episode. There is also a mysterious door marked '?' that hides the game's biggest secret. Will you be able to unlock it? ~ Story mode ~ Here, you will act out the saga of the Star Wars films. In Story chapters, you are restricted to the characters appropriate to that chapter. Though your primary purpose is to simply complete the chapter, you will also be trying to obtain True Jedi status by collecting a set number of Lego Studs (though this may not be possible in Story mode for all chapters). After completing a chapter in Story mode, new story characters that you have encountered may be unlocked for use in Free Play mode. Most enemy characters encountered in the chapter will also become unlocked and will now be available for purchase at the Cantina Bar. But perhaps most importantly, the next chapter in the current movie episode will also be unlocked, so that you can continue the story. After completing the first chapter of Episode IV, the first chapters of Episodes V and VI will also be unlocked, so you don't have to play through all three films in perfect order if you don't care to do so. ~ Free Play mode ~ In Free Play, you will revisit previously completed chapters with a new stock of characters, sporting additional character abilities not available to you in Story mode. In this way, you will be able to go more places, do more and collect more Studs and Lego Minikit canisters. You will also have the opportunity to reach True Jedi status if you were unable to do so in Story mode. Completing Free Play chapters 100% will usually require that you have characters with the following abilities: blasting, grappling, Force, Dark Force, double-jumping, super-jumping, chute sliding, and opening Astromech and Protocol Droid Locks. The first time that you will have all of these skills and character classes available is after completing Episode I in entirety (assuming that you're playing the game in proper order), at which point you will be able to purchase characters possessing these abilities if you have not received them already as Story characters (Darth Maul, I'm looking at you here!) ------------- Life Hearts ------------- Each player-controlled character has four life hearts. Each time they take a hit from an enemy attacks, one heart is lost. You can replenish lost hearts by picking up hearts dropped by defeated enemies and by destroying parts of the environment. If you lose all of your hearts, then you die. You can also die instantly by falling into an area without a floor below, or by coming into contact with certain potent environmental hazards. But don't fret! You'll simply re-spawn at the same point in a moment. However, death is not completely without penalty. While playing any chapter in Story or Free Play mode, you will lose some Studs - 2,000 if you die by getting hit until your hearts run out, or 1,000 if you die by falling into the abyss. These Studs will be scattered around the point of your death, and when you respawn you may be able to re-collect some or all of them if you act quickly. ------------ Lego Studs ------------ Throughout the game, you will be collecting Lego Studs, the currency of the Lego Star Wars universe. These come in three colours: Grey Studs (worth 10 each), Yellow Studs (worth 100 each), and Blue Studs (worth 1,000 each). Studs can be spent on a number of things at the counter in Dexter's Diner. You can purchase unlocked enemy characters, Extras, and basic game hints. --------------------- Changing Characters --------------------- Different characters sport a variety of different abilities, and you will often need to switch between characters to be able to advance. In the Diner, you can take control of any character that you have unlocked. Face the character you wish to control and press [Triangle] to take them over. This must occur within a reasonably short distance. The new character's icon will appear in your HUD. In Story mode, you are limited to using the characters that are part of your party at any given time, switching between them by again facing them and pressing [Triangle]. In Free Play mode, you can switch between any of the characters that you brought with you by scrolling through them using the L1, L2, R1 and R2 buttons; You can also switch control to your partner by pressing [Triangle]. In 2-player mode, players can trade control of their current characters by facing each other and pressing [Triangle] simultaneously. -------- Combat -------- Try as you might, conflict is unavoidable in the Star Wars universe, so you'd best be prepared. You have two main offensive weapons at your disposal: Blasters and Lightsabers. The former have the advantage of distance, while the latter win out in sheer pizzazz. Blaster fighting is pretty simple, due to the game's auto-targeting system. Basically, fire in the general direction of your target, and your shot will fly true. Of course, if it's a moving target, it may move out of the line of fire, and because of the auto-targeting, what the game thinks you wanted to shoot and what you actually wanted to may not always be the same. You can discourage this by pushing the Left stick as accurately as you can in the direction that you actually want to shoot; this rule applies equally to animate and inanimate targets. Now, often your targets will also likely be firing back at you too, and a blaster in itself offers no defensive abilities. So when using a blaster, you also need to watch for incoming fire and move around accordingly to avoid it. Moving side to side and jumping randomly will throw off enemies trying to target you, but watching for incoming enemy fire and dodging accordingly will provide the best defense. Lightsaber wielders prefer to get up-close and personal. They also have combo attacks to strike multiple nearby targets in rapid succession, or the same target more than once, if it is of a type that requires more than one hit to kill. Lightsaber users can also leap out to a mid-range target with a jump attack, and can also eliminate multiple targets with a double-jump ground slam attack. As for defense, Lightsaber users can defend against incoming blaster shots by holding down the attack button. And to turn defense into a good offense, they can reflect incoming blaster fire back at the shooters by pressing [Square] just before the shot hits. Finally, since lightsaber wielders also tend to have Force powers, they can also use Force Push on some minor enemies to send them flying. However you're fighting, be sure to keep an eye on your heart meter. Watch for hearts dropped by defeated enemies and grab them as needed, but don't leave yourself overly vulnerable as you do so. ------------------- Special Abilities ------------------- Different character classes can perform special actions. Many of these are required to advance past various points throughout the game. DOUBLE-JUMP: Lightsaber wielders, by virtue of their mastery of the Force, can perform these acrobatic leaps to reach otherwise unattainable heights. SUPER-JUMP: Some particularly skilled jumpers can reach heights even greater than the Jedis' double-jump. Some super-jumpers achieve this via their own double-jump, or sometimes in an extra powerful single leap. FORCE: Jedis can manipulate certain objects marked by a glow that appears as the Jedi approaches them while being controlled by a player. This ability can be used to open, move, reassemble, or blow up the objects in question. The Force can also be used on inferior enemies to push them back, well, forcefully. GRAPPLE: All blaster users can fire a grappling hook and zip up the line to reach a distant point, starting from red grapple points on the ground. DROID LOCKS: Some are designed for Protocol Droids (such as C-3PO), others for Astromech Droids (like R2-D2). All require that the appropriate Droid type stand in front of it and operate it to gain access to the adjacent door or other device. CHUTE SLIDE: Certain small characters can fit through special vent hatches, sliding through a tunnel to re-emerge at a different point on the screen, granting access to otherwise unreachable areas. This ability is restricted to organic characters; though some Droids may be small enough, they're not sufficiently flexible to maneuver through the winding vents. HOVER: Using their built-in foot jets to rise above the ground, Astromech Droids are able to cross large gaps in the terrain that any other character would plunge to their doom in. FLOAT: A few characters seem to be able to float above the ground just like Astromech Droids can, but be warned that this ability does not allow them to pass over empty space; they must have solid ground below them to avoid falling into the abyss. DARK FORCE: Only the Sith, Jedis' evil counterparts, can use the twisted dark side of the Force on certain black and red objects scattered throughout the game. Dark Force can also be used anywhere that regular, good-guy Force can be used. --------- Pickups --------- As you move through the game's chapters, in either Story of Free Play mode, there are several things to watch out for so that you can add them to your inventory: LEGO STUDS: The currency of Lego Star Wars, these little round buds will, in sufficient quantity, allow you to purchase unlocked enemy characters and fun Extras. Your sum of Lego Studs in your possession after successfully completing any particular chapter will be added to your running total for use in Dexter's Diner. Grey Studs = 10, Yellow Studs = 100, Blue Studs = 1,000. You will need to collect a certain number of Studs in a given chapter in order to obtain True Jedi status for that chapter. HEALTH HEARTS: Valuable only when you've lost one or more of your own. These are often dropped by defeated enemies and released by destroying pieces of the environment. MINIKIT CANISTERS: There are ten such canisters in every chapter, many of which can only be obtained in Free Play mode. Each contains Lego pieces to build a Lego Star Wars vehicle. Once you've collected all ten in a particular chapter, the vehicle will be complete and you will receive a 50,000 Lego Stud bonus (after then finishing the chapter, of course). Both complete and in-progress vehicles can be viewed outside the Diner, in the parking lot. ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~ 4) STORY MODE WALKTHROUGH ~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ This half of the walkthrough will be the briefer of the two, containing only the necessary information to get through each chapter and technically complete the game. I will not spend time here indicating where or how to collect the many, many Studs scattered throughout each chapter, or how to find the LEGO Canisters either. These two tasks will instead be carried out in-depth in the next part of the walkthrough, under Free Play. The only exception to this rule is that I will describe how to collect all of the Studs from Dexter's Diner and from each episode's hub. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4X) DEXTER'S DINER ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The diner serves as the home base for the entire game. Here, you can walk around to take in the sights, interact with or take over any unlocked character that happens to be walking around, start a brawl, or check out the Lego Star Wars vehicles that you have unlocked by finding Lego Canisters in each chapter during gameplay. But more importantly, at Dexter's counter you can also unlock additional characters for use in Free Play mode, purchase Extras (little bonuses that don't add anything practical to the game, but can infuse a little goofy fun into it), read gameplay hints (which are all essentially useless, since all of the info is found in the game manual or in the 'Hints' section of this guide, you're welcome), or enter cheat codes (if that's the way you play, which I would never ever recommend). New characters will be available for purchase after each newly completed chapter in Story mode. See the sections of this guide following the walkthrough for full details on all of these features. And last but certainly not least, the Diner is just chock full of extra Lego Studs, the valuable currency of this game. Ripe for the taking, it's up to you whether or not to spend some time harvesting this bounty, since it can take some time and get dull after a short while. Nevertheless, in the interests of perfection, I will provide you with a list of all sources of Studs to be found inside and outside the Diner. Please note that there are five areas to the building: the main room, the parking lot outdoors, and the hubs for the three episodes. These last will be described in detail at the appropriate points in the walkthrough below. For now, it's just the main room and the parking lot. ------------------- Diner - main room ------------------- To receive the hidden Studs contained in the diner, most of the time you must use the Force. Move around to see the different objects light up, and press O when the desired object is lit to release its treasure. It may require a bit of wiggling around to get the right object to glow, so feel free to jump on top of other objects to get right up close if necessary. LIGHTS: Each set of three vertical round yellow 'bulbs' can be turned on using the force, releasing various amounts of Studs. The lights can also be shot with a blaster to achieve the same effect. BENCHES: The red benches on either side of the tables around the room will release some Studs after using the Force on them for about three seconds. The one below the window straight across from the door to Episode III is the one exception. SALT & PEPPER SHAKERS: Presumably that's what they are, anyway. The white containers with grey lids on some tables yield a lot of Studs when blown up with sustained Force power. OTHER CONTAINERS: At the left end of Dexter's counter, there are two grey round containers with white lids. Lift the lids with the Force to receive several Studs. You can only lift the right one while the left lid is still suspended in the air. STOOLS: These are trickier. You have to flip over all of the stools in the room using the Force before the first one rights itself again. Once you've accomplished this, they'll all stay flipped. Now you have to destroy them with a lightsaber to receive some Studs. KETTLE: The large black pot at the right end of the counter can only be opened by Dark Force power, so is inaccessible until later in the game. It does hold quite a lot of Studs, though, so don't forget about it. Approximate Total Studs: 16,000 (this number is only an estimate due to some randomness in the actual Stud release) --------------------- Diner - Parking Lot --------------------- GARBAGE CANS: The dark cylinders along the wall of the diner can be destroyed by lightsaber or blaster, to give a fair number of Studs. VENT COVERS: Levitate and destroy the grates covering the two vents in the floor to receive some Studs. Approximate Total Studs: 10,000 And please note that each time that you return to the Diner, all of these objects will have regenerated or refilled, creating an endless supply of cash if you want to take the time to collect it. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Qui-Gon Jinn | | Obi-Wan Kenobi | | | | PURCHASABLE CHARACTERS: Gonk Droid (250 Studs) | | PK Droid (350 Studs) | \_______________________________________________________________________/ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4A) EPISODE I: THE PHANTOM MENACE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-= S1-0 Episode I Hub =-=-=-=-=-=-=-=-=-=-= Follow the short trail of Studs waiting for you on the ground through the Episode I door from the diner to begin. Inside, there are six doors waiting, appropriately numbered 1 to 6. Doors that are accessible will have green lights flashing over top of them, while inaccessible doors will have red lights. To gain entry to each door, you must complete the previous chapter in Story mode. You can re-enter any chapter once unlocked to play it again, in either Story or Free Play mode. And now for the Studs that you can find inside this hub: LIGHTS: Again, each of the 21 sets of three lights will launch some Studs once lit up using the Force. BENCHES: Shake the red benches with the Force to receive more Studs. SHAKERS: The white shakers on the tables provide lots of Studs when blown up with the Force, which may require standing on the tables to make them glow. STOOLS: Flip over all four stools using the Force (two at each end of the room) before the first one flips back, then destroy them all with your lightsaber for lots of Studs. Approximate total Studs: 11,500 And for fun, you can also use the Force on the juke box near the entrance to the room to hear the creature cantina theme, and old favorite from Episode IV! When you're done playing around, walk through the door marked '1' to begin the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-1 Chapter One: Negotiations (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Turmoil has engulfed the Galactic Republic! With a blockade of deadly battleships, the Trade Federation has stopped all shipping to the small planet of Naboo. The Supreme Chancellor has secretly dispatched Jedi Knights Qui-Gon Jinn and Obi-Wan Kenobi to settle the conflict... After the amusing FMV (full-motion video, for the uninitiated), you have control of your two Jedi. Please feel free to switch control between them at any time. Walk forward and use the Force on the door until it blows apart. Now get ready for some fightin'! Remember to hold Square to defend. You can quickly release and re-press Square to then attack without dropping your defense. Take out the four Battle Droids, then head straight up the hallway and finish off two more. Turn right at the end of the hall and keep fighting your way through another four Battle Droids. Go forward to find the first other character who isn't trying to kill you. Take control of the Protocol Droid by pressing Triangle while facing him. As the Droid, walk right to the control panel to the left of the round hatch, and press either O or Square, then don't move until the hatch opens. Walk past it to the next similar door and open that one by operating the panel as well. Switch back to one of the Jedi before entering the next room. Get your lightsaber out and walk up to the Lego grate between the two streaming pillars of blue light. Use the Force on it until it is fully reassembled at the side of the room, then destroy the two Battle Droids that come through the hole you just created. Go up the ramp and enter the passageway yourself. Jump down to the ground and fight the group of Battle Droids. Pick up any dropped Hearts to replenish your life meter. Now, before you head down to the ramp to the lower section of the room on the right, move to the upper right corner on your level. From there, use the Force on the smaller of the two blue and white domed devices on the ground over the fence. Doing this will activate the larger device, which is a powerful electromagnet. This will draw all of the Battle Droids over to it, allowing you to take out most, if not all, of them with a double-jump lightsaber strike. Now on to the Droidekas! For the shielded Droidekas, there are a couple of options for taking them out. If you simply move up to them and whack their shields with your lightsaber, it'll take several hits to destroy the shield. You can wipe it out in one go, though, with a double-jump lightsaber strike. The unshielded Droidekas will still take three hits to destroy, however. Next, you need to get through the energy gate. Use the Force on the grey structure attached to the fence on either side of the energy gate. This will rebuild it into a platform that you can use to double-jump clear over the fence. Once over, stand on one of the two red buttons in the floor, and wait for your Jedi partner to join you and do the same with the other button. This drops the gate, allowing your Droid friend to join you. Just ahead, however, there are six Battle Droids that come running out from behind the brown vehicle. Destroy them all. Once the opposition is gone, switch to the Protocol Droid and have him activate the panel beside the vehicle. This opens the hatch to the vehicle, so climb aboard to finish the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: TC-14 | | | | PURCHASABLE CHARACTERS: Battle Droid (Security) (300 Studs) | | Battle Droid (200 Studs) | | Battle Droid (Commander) (1,000 Studs) | | Droideka (10,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-2 Chapter Two: Invasion of Naboo (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Trade Federation has launched a full-scale attack on the peaceful world of Naboo. Hiding aboard the landing craft, Qui-Gon Jinn and Obi-Wan Kenobi have secretly hitched a ride with the invasion force. Now they must make contact with the local forces - before it is too late... Run up through the forest as the battle rages around you. Watch out for Battle Droids as they run across the field; if they get close to you, they'll spot you and open fire, forcing you to fight. Though they pose little threat one at a time, they are also easily avoided. Once you approach the fallen tree blocking the path, a small squadron of four Battle Droids emerges, and you must deal with them. Once they're destroyed, use the Force on the Lego tree to set it back upright and continue up the path. Up ahead, another five Battle Droids come out after you as you near the ship blocking the path. Once they're out of the way, use the Force on the ship's engine three times until the ship blows up. Jump over the debris and continue forward to trigger a brief FMV. Afterwards, the most beloved character in Star Wars history joins your party. Head up the stairs, veering right to enter the ruins. Inside, run right until you reach the end of the path. Use the Force on the Lego structure built into the wall until you construct a bridge, then jump across it. Jump and destroy the Droid on the other side of the gap, then switch to Jar-Jar and do a super- double-jump to the top of the platform to lower it enough so that the Jedis can surmount it. Switch back to a Jedi and use the Force on the gears in the wall revealed by the lowered platform. Double-jump across the bridge that lowers, then switch to Jar-Jar again when you reach a too-high portion of the path. This again lowers it so the others can pass. Stay in control of Jar-Jar and repeat for the next platform, but as soon as it starts to lower, switch back to one of your Jedis, because a Battle Droid is hiding in the alcove revealed by the lowered platform. Use the Force to destroy the Battle Droid quickly, and repeat for the next one just ahead. When you reach the golden waterfall, have a Jedi use the Force on the grey blocks overhead to create the next bridge. Jump across, kill a couple of Battle Droids, then proceed to the end of the path. It's a little bit difficult to see, but there's a cave entrance here, so stay along the upper wall as you walk right to enter it. Walk right to the edge of the path and the log overhead will automatically collapse, creating a ramp for you to climb up. Walk right across the swamp, fighting your way past the enemy forces. Jump over the grey rocks at the end to land in the sunken area, destroy the three Battle Droids here, then switch to Jar-Jar and jump up to the rocks behind the tree on the right, where you can see a bunch of grey Lego Studs. Walk right along this ledge until you reach a platform that lowers as you step on it. At the bottom, walk upwards into the cave it revealed. Switch to a Jedi in case combat is required, and walk up until you reach the water's edge. If you're lucky, you won't have to engage any Battle Droids at all. Step into the water to trigger the end of the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Jar-Jar Binks | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-3 Chapter Three: Escape from Naboo (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Gungan ruler Boss Nass has refused to help the people of Naboo. Qui-Gon Jinn and Obi-Wan Kenobi have left his underwater city for the Royal Palace in Theed. As Trade Federation battle droids seize control of the Naboo capital city, Queen Amidala and Captain Panaka, her loyal protector, are powerless to repel the invasion... This chapter starts off with two blaster-wielding characters, who are functionally interchangeable, so play with whoever you think is prettier. First order of business: shoot some Battle Droids! Your blaster shots more or less auto-aim, as long as you're facing in the general direction of your target. Keep moving to avoid the retaliatory Battle Droid blaster shots, and pick up any Hearts dropped to keep your health up. Eliminate the group of Battle Droids dead ahead, then the ones that approach from your right flank. Next, head up to the upper left corner of the field. Standing over the red circle in the corner at the base of the wall, press the O button to use your grapple and haul yourself to the top of the wall. Head right while firing away and clear out the Battle Droids on your way across. At the end, there's another grapple indicator, so rise one more level and take out the pair of Battle Droids waiting up there. After that, it's another grapple ride up, and some more Battle Droids. Once the coast is clear, shoot the gold conical structure in the right corner to reveal yet another grapple indicator on the ground below it. Up above, there's a whole squadron of Battle Droids! Simply wade through the crowd while shooting indiscriminately and pick up any Hearts dropped immediately. The entrance to the building in on the right side of the roof. From the top of the stairs, fire at the Battle Droids waiting at the bottom, continuing as more run in from the archway ahead. Once they're clear, head through the archway yourself. Run right down the stairs to find yourself in a glassed-in round gazebo-type room. Walk up to any window and shoot it out, then jump out and kill the Battle Droid guards outside. Head right along the bridge. On the far side, shoot the round target to the right of the gate to cause the latter to rise, granting you free passage. On the other side of the gate, move left and shoot the green dome to reveal a hole in the floor. Jump down (alternately, you could just leap over the rail and sail to the ground below), and you'll find your Jedi friends battling some Droids. Lend them a hand and destroy the squadron, then head towards the right along the ground a fair distance. You may wish to switch control to one of the Jedi characters, since you'll soon encounter a large group of Battle Droids, and the Jedis at least are able to defend against blaster shots (though you've been managing just fine with your blaster characters up to this point). Now, there are those conical structures sitting on top of square pedestals on either side of the gate at the end. Destroy the cones with either blaster or lightsaber, then have a blaster character jump on top of one of the pedestals, which now move up and down automatically. Shoot the two round targets as you move up and down, then repeat for the other side of the gate. Once all four targets are lit, the gates will open. For the next section, I recommend using a Jedi to fight the small groups of Battle Droids that roam around the roof. There are three groups in total: at the entrance, along the upper path as you head right, and at the very right end. Once they're all out of the way, you can get down to business. Walk up to the middle of the three large green domes down the middle of the area. jump up to the top and step on the button to be found there. Doing so opens up one of the indestructible domes at the far right end of the roof. Walk up to it and shoot or slash the smaller flat-topped dome inside, then drop down into the hole it reveals (and hey, you get a LEGO Canister while you're at it!). That's all she wrote for this chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Queen Amidala | | Captain Panaka | | | | PURCHASABLE CHARACTERS: Royal Guard (800 Studs) | | Padme (800 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-4 Chapter Four: Mos Espa Podrace (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Queen Amidala and her Jedi protectors have fled Naboo, heading for Coruscant. They plan to inform the Galactic Senate of the Trade Federation invasion. However, the Royal Starship's hyperdrive is damaged in the escape, and they have been forced to land on the remote planet of Tatooine for repairs... The race track is divided into three segments, and the race consists of three full laps. Thus, the race is divided into nine sections, and you must come in first place on each one to be able to continue to the next. Fortunately, each section is fairly short, so if you fail you will be able to try again without losing much progress. Aside from simply not winning, you will also have to retry if you crash your podracer by either A) running out of Hearts due to several small collisions, or B) crashing into a large object, blowing you up instantly. Now on with the race! LAP 1 - SECTION 1 Hold down the X button to accelerate. You pretty much want to just keep the X button depressed for the entire chapter. Scoot on ahead and follow the path, which winds back and forth a little through a desert valley. After the second turn, you'll find the first accelerator, those grey squares with green arrows that dot the track throughout the race. Passing over one of these gives you a brief but significant boost in speed, and you will have to hit most of them to be able to finish the race in time. So aim for the accelerators! After you drop down a bit over a cliff, there are some large craters that you need to avoid steering into, since falling into one is an instant death. If you stick to the right, you can use the accelerator pads to skip past most of the craters. Once you're approaching the turn ahead, move to the left to avoid the last craters along the wall. After this bend, stick to the right side and smash through the fence to go up the ramp along the side of the valley, using the accelerators along the way. Next up, you pass through a cave tunnel with purple crystals. Hitting these crystals does not harm you, they actually give you some Studs, but don't worry about taking them all out. Just keep on racing around the bends and try not to bump into the walls. You'll notice a timer counting down in the middle of the screen. This is the amount of time you have left to reach the checkpoint and still be in first place. The checkpoint is at the very end of the tunnel. LAP 1 - SECTION 2 Here, the Sand People join the mix to make things interesting. Avoid their blaster shots (duh). This is easy to do since you can see where they're firing in a continuous stream. Stick to either the left or right side, and avoid the points where their shots hit the ground while still picking up a few accelerators. Once you're clear of this field, use the pair of accelerators and take a sharp right as you enter the valley. On the other side, you go up a small rise. Stick to the left side to avoid smashing into the rocks. When the field opens up again, make sure that you hit the accelerators at the top of the next rise, and fly along the path towards the checkpoint. LAP 1 - SECTION 3 This is the shortest of the three sections, and you have only an open field to navigate. There are plenty of accelerators, but also lots of black bombs scattered througout - try to hit as many of the first as possible, but none of the latter. Sounds easy, right? You can see the bombs coming from a decent distance away, and the signs over the accelerators will guide you to them. Use as many accelerators as possible if you want to successfully complete the lap. LAP 2 - SECTION 1 After the first accelerator, you'll see a short FMV where Sebulba takes out a competitor, damaging the field in the process. You need to be as fast and efficient as possible, using every accelerator up to this point to be able to shoot under the falling rock before it completely collapses, creating an impassable barrier for you to crash against. If you succeed in doing this, the rest of the section should be fairly easy. Remember to avoid the craters and use the ramp on the right immediately after them to reach top speed. LAP 2 - SECTION 2 Now, in addition to their blaster shots, the Sand People have sent some boulders rolling down to crush you all. Stick to the left side except for dodging right around the rolling boulder that cuts across your path. Use the accelerators along the left side while staying clear of where the blaster shots hit the ground. After the next bend, again stay left as you go up the rise to avoid hitting a rock, and use every accelerator to reach the front of the pack before the checkpoint. LAP 2 - SECTION 3 It's no different from the last time. Aim for the accelerators, dodge the bombs. It's that simple. LAP 3 - SECTION 1 This time around, after the first accelerator, stick to the right side, since the left path was destroyed by Sebulba during the previous lap. It's fairly easy to see the accelerators coming along this path, and you must aim for them at one point to make it through an archway in the rocks, which is the only accessible way through. The rest should look very familiar. LAP 3 - SECTION 2 Now, the field is cluttered with the boulders from the rockslide from the previous lap. Let the accelerators guide you through the rubble; head towards the right and use the first accelerator to skirt past the boulders to the very right edge of the valley, staying there until clear of all of the rocks. Use the accelerators from that point on, and finish the section in the same way as the last two times. LAP 3 - SECTION 3 Now, the race is on! Sebulba has heated things up, and you need to use every accelerator along the way to the finish if you're going to beat him. Veer right a bit to the middle of the valley to the first accelerators, then right some more to the next trio. From there, take a sharp left to use the accelerators ahead there, then back towards the right a little bit for the final ones. Turn slightly to the left towards the goal line, which you should reach with about one second to spare. Congratulations!! __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-5 Chapter Five: Retake Theed Palace (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= On Coruscant, Queen Amidala has found the Galactic Senate corrupted by Trade Federation influence, and mired in bureaucracy. Frustrated, she has returned home to Naboo. Together with Qui-Gon Jinn, Obi-Wan Kenobi, Captain Panaka, R2-D2 and the young podracer from Tatooine, Anakin Skywalker, Queen Amidala now plans to infiltrate the Royal Palace and capture the evil Trade Federation Viceroy... At the start, you can take control of a blaster user and fire some shots at the Battle Droids from a safe distance. Quickly, though, you'll need to switch to a Jedi to face the Droideka. Once the ground forces are destroyed, you can use your Jedi to reflect back the blaster shots from the Battle Droids on the balconies around the courtyard. Simply very quickly release and re-press the Square button as a shot approaches you, then repeat once you feel it's safe to do so again. Once you're cleared out the Battle Droids, walk up to the flaming remains of the ship on the left side, and it will explode automatically. Just past this point, there is some Lego rubble. Use the Force on it to create a ramp, then climb up. Go straight ahead to the door, then switch control to R2- D2 and open the door using the panel on its right side (press O or Square while facing it). Head on through the door. Inside, there is a large gap in the floor due to the ongoing battle. To get everyone across, use a Jedi. Use the Force on the red hook to create a grapple point for the blaster users. Next, use the Force on the grey square panel in the wall to open a chute for young Anakin to slide through. And last, use the Force on the Lego pieces in the gap to create a floating platform, and double- jump to it and across to the far end. Once your controlled character reaches the other side, the rest will use whichever means are appropriate to them to join you. R2-D2 will use his hover ability to fly across the gap. Inside the next room, two Droidekas and some Battle Droids run out to face you. Use a Jedi to kill them all, then stand on any of the brown buttons around the middle of the floor. The rest of your party will then move over the remaining buttons, opening the large doors on the right side of the room. Run up the hallway inside. A few Battle Droids emerge as you approach the far end, but a double-jump lightsaber attack will take out most of them. Once you've mopped up, continue forward. Straight across the next room is another panel for R2-D2 to operate. Once he does so, head outside. Go left and up the stairs. Four Battle Droids stand in your way at the top. Eliminate them, then head forward into the next courtyard. Kill some Droids on the ground, and then those on the upper ledges, again by reflecting the blaster shots back at them with a Jedi character (alternately, the blaster users can shoot some of them with jump shots). Once the enemies are gone, walk forward past the fountain. On the right side, there is some Lego rubble. Have a Jedi use the Force on it to repair the circular staircase on the right side of the courtyard. Jump up it to the top, then walk out along the broken bridge. Use the Force on the debris at the edge of the broken segment to connect the two sides, then run across and kill the Battle Droids that come after you on the other side. Run left all the way until you reach a closed gate, at which point the camera will swing to reveal a button on the far ledge. But how to reach it? Well, destroy the flower box beside the gate with blaster or lightsaber to reveal another brown button. Step on it to raise the smaller of the two gates. Inside, there is a chute for young Anakin to use. Stand in front of it and press O (using Anakin, of course), and he'll re-emerge on the far ledge. However, there is a large lego structure blocking the path, so go back, switch to a Jedi, and use the Force on the block until it explodes. Switch back to Anakin, go through the chute, and cross right across the far ledge to reach another chute. Slide through that one to reach the top ledge, and step on the button to open the main gate. Slide back through both chutes to return to the rest of your party, and head through the now open gate. You find yourself on a rooftop. Head right and kill the Battle Droids that stand in your way. Now, you have to figure out how to get every character up top on the right side. First of all, have a Jedi use the Force on the grey square panel in the wall at ground level along the upper wall to open a chute for Anakin to use. Next, destroy the flower box on the right side, down and slightly right of the chute, to reveal a grapple point, bringing up Padme and Captain Panaka. Then, use the Force on the square panel in the far right corner to repair the elevator, so that R2-D2 can fly across to the upper landing. And finally, bring both Jedis back to the left side of the roof. There are two small grey boxes along the upper wall. Stand on one of them, and your Jedi partner will automatically stand on the other. Use the Force on his box, and he'll use the Force on yours, levitating both of you upwards. At the top, jump off to the platform between the two boxes. Use the Force on the platform in front of the next window to the right to raise it into place, and jump across it to the landing on the right side. Go join your friends and stand on one of the brown buttons. Once all buttons are stood upon, the gate will open. Walk inside. Indoors once more, run up and kill the Battle Droids, then head up the stairs at the other end of the hall. Use a Jedi to eliminate the Droideka waiting above. Initially, there doesn't seem to be an exit. To make one, destroy the statue straight ahead with blaster or lightsaber, and step on the button it reveals. Head through the door in the wall that this opens and down the stairs, turning right at the bottom. Walk towards the screen to reach the spaceship hangar, where several Royal Guards are being held hostage by Battle Droids. Your mission is to free all six of them. The icons at the top of the screen will track your progress, darkening out faces as they are rescued. RESCUE 1: From the entrance, move left and destroy the cylindrical Lego structures to reveal a grapple point. Have Captain Panaka or Padme use it to reach the platform above, then jump right to the small grey block sticking out of the wall, and from there to the top of the doorway. Shoot the Battle Droid to free your kinsman. RESCUES 2 & 3: Walk right across the hangar past the yellow ships. Two hostages are being held hostage on the ground there. Unfortunately, in addition to their guards, a couple more Battle Droids and a Droideka emerge from the nearby doorway to slow you down. Eliminate them all to free your friends. RESCUES 4 & 5: On either side of the doorway where the Droideka emerged from, there is a small box. Have a Jedi stand on either box, and the other Jedi will move to the other. Use the Force on each other's boxes to rise up and jump off at the top. Jump up and destroy the Battle Droid to release two more Naboobians (or whatever they're called). RESCUE 6: For the final hostage, head to the left side of the hangar and walk into the screen to reach the rear corner. Note the Lego structures here, one large and two small boxes. Use the Force to stack them one atop another, starting with the large box. Once all three are stacked with the large box on the bottom, double-jump up to the ledge on the large box, and again to the top of the small boxes. Jump to the ledge with the Battle Droid from there and destroy him. Success! To finish, head back to the right end of the hangar. Near the upper right corner, there is a panel for R2-D2 to control. It's on a slightly raised ledge, so use your hover ability to get up there. Use the panel to complete this quite long chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Padme (Battle) | | R2-D2 | | Anakin Skywalker (Boy) | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-6 Chapter Six: Darth Maul (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Trade Federation army has been neutralized by Anakin Skywalker, but the battle continues in the Royal Palace. Qui-Gon Jinn and Obi-Wan Kenobi have one more enemy to face... Separated from your foes, you must attack from a distance. First of all, you must eliminate the four Battle Droids. Do this by reflecting back their blaster shots, by pressing Square just before a shot hits you. For any Battle Droids that stubbornly won't shoot at whichever Jedi you're controlling, just stand in front of the other one to intercept the shot. Once all of the Battle Droids are gone, Darth Maul attempts to throw an object at you using the Force. As it approaches you, your own Force glow will appear around the object. Press and hold O at this point to 'force' the object back towards Darth Maul (see how I made a funny?). If he continues throwing objects at you, it's because you didn't hit him because you're too far back; move up to the beige panel on the floor and try it from there. After he gets hit, four more Battle Droids emerge, and you must repeat the whole process. After three hits, Darth Maul runs off to seek new ground. Use the Force on the bridge parts across the gap to reassemble the bridge, then run straight up the path the next room. Run up to Darth Maul to see him retreat again. Move right along the wall, and double-jump up to the second level of grating. From there, keep jumping up and right until you're on the second raised yellow/gold grating platform. Use the Force on the grey platfrom in the wall to extract it fully, then double jump across it to the next permanent platform before the grey one retracts again. Repeat for the next platform. At the right end, walk across the bridge to the next room. Double-jump straight ahead twice to reach the central circular platform. Again, the coward retreats, leaving Battle Droids to fight for him. Move along the long platfrom on either side from the center, fighting through the Battle Droids to reach the Droid Commander. Until you destroy him, more Battle Droids will continue to rain down from the sky. Once you've killed one commander, fight your way straight across to the other and repeat. This brings up two Droidekas on floating platforms back near the center of the room. Head there, and reflect the Droidekas' shots back at them until both their shields and they themselves are destroyed. Double-jump across to either one's platform and stand on the red button until your partner does the same for the other. This re-raises the last bridge ahead, so jump to it and head upwards to continue the fight. To drop each red energy barrier, both switches on either wall must be pulled at the same time. Use the Force on either one and hold until your partner does the same. Repeat until you're all the way through. And now for the actual battle. Using his lightsaber staff, Darth Maul can easily block your regular attack combo. The easiest way to hit him is to do a jump attack, bypassing his guard. Sometimes you'll also get lucky and you can hit him while he's targeting your computer-controlled partner. Anyway, hit Darth Maul a couple of times and he'll leap away, then promptly leap back. After three rounds like this, he uses his Force to construct a raised platform, and tries to hit you with Force-controlled objects from his vantage point. Use the Force on those objects yourself as they approach you to push them at him instead. He'll then leap to another platform and try again. Keep pursuing him and reflecting the objects back at him. If he doesn't seem to be doing anything, use the Force briefly on his platform to taunt him into throwing another object. Once you've hit him three times like this, he comes down again to take you on mano a mano (or mano mano a mano, since it's two against one). This time, he will periodically try to use his Dark Force on your character, which will be indicated by a red glow around you. If you let this go on, he'll choke you to death. To get out of his hold, once you see the red glow, switch control to your other Jedi and hit Darth Maul to break his concentration. Do this a few times to finish him off, triggering the closing FMV. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: Darth Maul (15,000 Studs) | \_______________________________________________________________________/ Congratulations, you've completed Episode I! Select 'Continue Story' (not that you have any choice in the matter) to watch the celebrations and the entire game's credits, which for some unfathomable reason play at the completion of each Episode. Oh well, at least they're skippable. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4B) EPISODE II: ATTACK OF THE CLONES ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-= S2-0 Episode II Hub =-=-=-=-=-=-=-=-=-=-= It more or less looks just like the hub for Episode I. The only difference is that instead of a juke box, it contains some other unidentifiable device that you can operate with the force to make a bunch of containers float up to the top. Whoop-de-doo. LIGHTS: Again, each of the several sets of three lights will launch some Studs once lit up using the Force. BENCHES: Shake the red benches with the Force to receive more Studs. SHAKERS: The white shakers on the tables provide lots of Studs when blown up with the Force, which may require standing on the tables to make them glow. STOOLS: Flip over all of the stools using the Force before the first one flips back, then destroy them all with your lightsaber for lots of Studs. Approximate Total Studs: 12,000 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S2-1 Chapter One: Discovery on Kamino (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Galactic Republic plunges ever deeper into crisis. The mysterious Count Dooku leads a Separatist movement which threatens the future of the Republic. In this time of turmoil, Obi-Wan Kenobi investigates the attempted assasination of Senator Padme Amidala, with his astromech droid R4-P17, the Jedi Knight tracks the source of a poisoned dart to the remote world of Kamino. Head upwards across the bridge to join the Kaminoan there. Use the Force to rebuild the electrical tower. This extends the bridge from the landing platform to the main building. Go back down past your ship and follow the Kaminoan across the bridge and inside the building. Follow the Kaminoan clockwise around the corridor, then up the straight hallway. In the next large room, you need the open the gate that he's waiting beside. To do this, walk on all of the blue circles in the middle of the floor. Once they're all lit at once, a device rises in the center. Use the Force on the controls to open the gate and some viewing windows. Approach the Kaminoan and follow him up the new hallway. At the end, switch to R4-P17 and have him operate the panel to the left of the door. Continue to follow the Kaminoan along the next hall and turn right into the first doorway. Inside, you meet... Jango Fett! Have Obi-Wan eliminate the flying drones that he sends after you, then follow the Kaminoan back out of the room. Head up the hall towards the force field. There are two automatic ceiling-mounted blaster turrets. Reflect their shots back at them with your lightsaber to blow them up and drop the force field. Chase Jango Fett through the door on the right near the end of the hallway. Next, follow Jango Fett through the round hatchway on the right. Outside, carefully approach each bomb. Jump back as each explodes (they'll flash more quickly, emit a high-pitched whine and swell in size just before blowing), then double-jump across the gaps this creates in the walkway. Continue to chase Jango Fett along the walkway until you reach the retracted section. Here, switch control to R4-P17, roll over the first red button to turn it green, then hold X to hover as you move straight ahead across the gap. On the other side, roll over the other red button to restore the drawbridge. Switch back to Obi- Wan and use the Force on the grey device to the left of the doorway. This reveals an astromech panel for R4-P17 to operate. Do so and head through the now-open door. Once both characters are inside, the elevator will lift you both up. Indoors once more, Jango Fett sends more flying drones out to slow you down. If you start to fight them, you'll quickly realize that an unending supply keeps emerging from the hatches in the ceiling further up the hall. You need to close those hatches! Switch to R4-P17 and roll up the hallway, completely ignored by the drones. Operate both astromech panels along the right wall to close the hatches, then roll back to Obi-Wan, switch back to him and destroy the drones (R4-P17 can also stun a couple of the drones to give his partner a hand first). Move to the very end of the hall and have Obi-Wan use the Force on the pile of Lego blocks in the left corner. This reveals another astromech panel, so have R4-P17 operate it to open the door ahead. And now for the final showdown... First off, knock a few points off of Jango's life by reflecting his blaster shots back at him. After about four hits like this, Boba will join the fight in the Slave-Zero, complicating matters a bit. At this point, switch to R4- P17, roll out and operate one of the panels around the arena. This will cause one of the auto-guns to target the ship, distracting it long enough for Obi-Wan to get in a couple of hits on Jango if you switch back to him quickly. Jango Fett will start firing slow missiles at Obi-Wan, which you can throw back at Jango by using the Force on them. You'll likely still need to watch for the ship's blasters. Just keep moving around, and take a moment when far away from their targeted point on the platform to send a couple of missiles back at Jango. Once he's down to one heart, he'll start running around the arena. He's as quick as you. You'll have to run near him and then do a jump attack in the direction that you think he's heading. After that last hit, the chapter is complete. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Obi-Wan Kenobi (Jedi Master) | | R4-P17 | | | | PURCHASABLE CHARACTERS: Clone (2,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S2-2 Chapter Two: Droid Factory (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Obi-Wan Kenobi has tracked the bounty hunter Jango Fett to the planet of Geonosis. This rocky world, known for its droid production factories, forms the base of operations for the Separatist movement. While Anakin Skywalker guards Senator Padme Amidala, Obi-Wan lands his Jedi Starfighter on the planet's surface... Head up the corridor and defeat several Geonosians as they emerge from the walls. Try using each character to see which one works best for you; Anakin can defend against their shots, but they will often dodge your jump attacks by taking flight, whereas Padme can easily knock them from the skies with her blaster shots. The door at the end will open once all of the enemies are defeated. Drop down to the conveyor belt below, and start running and jumping to the right. Move up close to the machine presses, and jump across the section of the flooring that they stamp while they are raised. You'll reach a yellow one- way force field that you can't fire through from the left, but through which the Droideka on the other side can certainly shoot at you. Use Anakin to double-jump through the yellow barrier and eliminate the Droideka. Continue to the right through another similar force field and meet up with R2-D2. A short distance to the right you'll hit a wall; use the Force to build the fan on the rightmost circle in the floor, then use the airstream to reach the ledge overhead and continue through the door. Switch control to Padme and use the grapple point on the floor to the right. Fire at the blaster target above, then jump back down and use the ore bucket to jump to the next floor section. Grapple up again and shoot the second blaster target, then jump back down. Wait for the ore bucket to return, then hop in and wait until it dumps you out to the right. Destroy the two generators on the floor here, and use the Force to move the blaster target onto the wall, then switch to Padme again and shoot it. Jump right across the two ore buckets. At the blue flame, again use the ore bucket to move up and jump to the floor on the right. Grapple or double-jump across the final gap, then destroy the generators on the right and have R2-D2 open the Astromech Droid Lock. C-3PO joins up with you on the other side of the door. Have Anakin double-jump to the round platform in the middle of the molten lake, and use the Force on the nearby gear. Wait for C-3PO to step onto the platform, then use the Force on the gear twice more to swing the platform around to the opposite side. Double-jump to the next round platform and use the Force again until C-3PO can reach the far landing on the right. Padme and R2-D2 will then make their own way across. Have C-3PO operate the Protocol Droid Lock to open the next door. Cross right through the cavern, killing the Geonosians as they emerge from their alcoves. When the path ends, have Padme use the grapple point just behind you to reach the upper ledge. Blast the Lego structure at the right end, then switch to Anakin and use the Force on the pieces that fell into the molten lake. This constructs a small platform. Have R2-D2 hover right and slightly down to land on it, then hover again to the ledge on the right. Use the Astromech Droid Lock to extend a bridge for the others to cross. Switch to Anakin and eliminate the two Droidekas waiting by the exit door. Have C-3PO use the Protocol Droid Lock to open that door and leave. In the small room with the two conveyor belts, have R2-D2 operate the Astromech Droid Lock on the right, then use the Force to move the generator beside the red force field. Destroy the generator, which will take out the force field as well. Head to the right and face off against a large number of Battle Droids, Geonosians, and Droidekas. Anakin's Jedi skills are definitely necessary here to block enemy fire. Once the opposition is dealt with, use the Force on each of the four energy shackles binding Obi-Wan to free him. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Anakin Skywalker (Padawan) | | Padme | | C-3PO | | | | PURCHASABLE CHARACTERS: Geonosian (2,000 Studs) | | Battle Droid (Genosis) (300 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S2-3 Chapter Three: Jedi Battle (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In their attempt to rescue Obi-Wan Kenobi on the planet Geonosis, Anakin Skywalker and Padme Amidala have been captured by Jango Fett. Obi-Wan has sent a distress signal to the Jedi Council. But hopes of rescue seem remote, as as the evil Separatist leader Count Dooku oversees their execution... This chapter consists of a whole lot of fighting, so be on alert at all times and keep that attack button held down to block incoming shots. You will have several waves of enemies to defeat and friends to rescue; your current objective will appear as round icons in the center top of the screen, either as a number of enemies to defeat, or a hero to free. At the very start, all of your enemy targets are directly above you. Destroy the Battle Droids and Droidekas (remember, a double-jump lightsaber smash destroys their shields instantly), then use the Force on Padme to lower her platform and free her. Next, head clockwise around the arena to find Anakin's captors; two more Droidekas and some Super Battle Droids. I find it more effective to concentrate on reflecting their shots back at them rather than attacking head-on, since they all take multiple hits to destroy and you quickly get surrounded if you try to get physical. Once they're all destroyed, use the Force on Anakin to free him as well. Continue around the arena to the right to find another alcove, where they're holding Obi-Wan, and destroy the five (!) Droidekas and a pair of Super Battle Droids there to reach him. Use the Force on Obi-Wan to release him from his imprisonment. Next, there are several waves of enemies that will be scattered throughout the arena. They appear amidst the unlimited hordes of regular Battle Droids and Geonosians, and you must seek them out and destroy them. All of your target Battle Droids are wearing red vests, so look for those to distinguish them from the other Battle Droids. I suggest moving down into the screen, so that you can see more of the arena at once, then running in one direction while watching for those red-garbed Battle Droids. Keep this up until you've found and killed all six. After that, you must defeat three more new ones and three Super Battle Droids. Run around the arena in the same way as you seek them out, and move in for the kill whenever you spot one. Remember that virtually all of the cannon fodder enemies will release Health Hearts when defeated, so you have a ready supply of health to replenish yourself as needed. Finally, Jango Fett comes out to play. While he's hovering, concentrate on reflecting his blaster shots back at him. Once he gets hit several times in this way, he'll be grounded, at which point you can jump in and just keep on knocking him down. When he's down to his last couple of hearts, he'll start firing Bounty Hunter rockets at you as well. Just run towards him underneath these and strike him again until he is dead. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Mace Windu | | Padme (clawed) | | | | PURCHASABLE CHARACTERS: Super Battle Droid (5,000 Studs) | | Jango Fett (65,000 Studs) | | Boba Fett (800 Studs) | | Luminara (20,000 Studs) | | Ki-Adi Mundi (25,000 Studs) | | Kit Fisto (35,000 Studs) | | Shaak Ti (15,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S2-4 Chapter Four: Gunship Cavalry (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Grand Army of the Republic has been called into action. Led by Mace Windu and Yoda, the new Clone forces clash with the Separatist droid armies on the planet Geonosis. Obi-Wan Kenobi and Anakin Skywalker engage with the enemy, as they pursue Count Dooku in their Republic attack gunship... This stage is quite straightforward. Just keep flying and blasting pretty much everything in sight. At several points along the path, you'll need to avoid the red laser cannons that fire at ninety degrees to your direction of travel. You can't destroy the cannons, so you must move past the beams while they're off. Many destroyed enemy vehicles and objects will release health hearts, which will automatically fly to you to be collected. This is especially true of the small thin ground-based vehicles, that can only be destroyed from a medium to far distance away. You also need to be careful not to fly off the edge of a cliff, because you can only hover, not truly fly. You can still get close to the edge of a cliff and recover once you start to slide off, however. From the start, fly ahead a bit while firing more or less continuously, and watch for the first red laser cannon. Fly up close to the beam, then shoot through the space it occupies when it turns off. Ahead, there will be a pair of these firing together; don't let yourself get pushed back to the bottom of the screen. Rather, fly up towards and past these red lasers as soon as you spot them, even if you can't see much of what's ahead. After the next single red laser, quickly blast the two blue lightning generators, which are creating a force field across the path that will cause instant death if you crash into it. But with both generators destroyed, no worries. Ahead, you'll encounter three red laser cannons firing simultaneously, but with some space between each one. You must fly through and stop in the gaps while awaiting the next cycle to speed through again. You can fly past two of the lasers at once, so try to clear them all in just two moves. After that, its just more of the same for a short while. After a close-together pair of red laser cannons, you must destroy another two blue lightning generators to be able to pass through to the next area. You are now in a round arena, in which you must destroy the giant globe. All around it are red laser cannons, four pairs in all, and this time you are able to destroy them. Not only that, but you must destroy them to succeed in this chapter. It is possible to fly close to them and fire on them without getting hit by their lasers, but this takes a fair amount of precision, and you have a time limit to complete this area. It's much more efficient to move beside a laser, and then when it turns off, fly sideways past the cannon while shooting continuously to destroy it before it fires again. Keep moving around the arena in one direction only, firing continuously to destroy all of the enemy vehicles that are also scattered around. Each pair of laser cannons, once destroyed, will lower the blue force domes over the generator coils between them. Once you've cicled the arena and wiped out all of the laser cannons, keep going around and shoot all four sets of generators to finish the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S2-5 Chapter Five: Count Dooku (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As the batltle rages beween the Clone forces of the Republic and the Separatist droid army, the Separatist leader Count Dooku flies to his secret hangar. Obi-Wan Kenobi and Anakin Skywalker follow closely behind, prepared for a final showdown with the Sith Lord... Head right and enter the building with your lightsaber drawn. Destroy the trio of Battle Droids that come at you from around the corner ahead. Chase Count Dooku into the next room, where he sends five Geonosians out to fight you. Reflect their shots back to dispose of them quickly. Along the right wall, stand on the red button in the floor and wait there until your partner is standing on the next button on the platform that moves out from the wall. Jump to the next platform past his and stand on the button there, then repeat until you reach the permanent platform above the door. Use the Force together with your partner on the two levers here, then jump to the ground and head into the launching bay. To fight Count Dooku, start off by simply jumping and attacking with your lightsaber. As soon as he starts to rise, do it again. Hit him a few times like this and the fight will shift to a Force battle. Count Dooku will launch objects at you. As they approach, a blue or green Force glow will appear around them. At this point, press and hold your Force button to toss the object at Count Dooku instead. After he takes a few hits like this, a short FMV will play, and you will be in control of Yoda. You can switch control to Anakin at this point if you like, but you should try Yoda at least once to have the experience of being a crazy jumping frog. Again, just do regular jumping attacks to strike Dooku several times. He'll then return to his Force bubble and try using Force Lightning on you. As it approaches you, use the Force to redirect it back at him. Hit him in this way a few times, and then it's back to the lightsabers. Jump and attack until it's all over. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Yoda | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4C) EPISODE III: REVENGE OF THE SITH ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-=-= S3-0 Episode III Hub =-=-=-=-=-=-=-=-=-=-=-= The darkest room in the joint, to match the mood of the film it represents. This is also the largest room, forming a complete circle around a central island. LIGHTS: Again, each of the several sets of three lights will launch some Studs once lit up using the Force. Don't forget the eight lights around the central island! BENCHES: Shake the red benches with the Force to receive more Studs. SHAKERS: The white shakers on the tables provide lots of Studs when blown up with the Force, which may require standing on the tables to make them glow. STOOLS: Flip over all eight stools using the Force before the first one flips back, then destroy them all with your lightsaber for lots of Studs. DRINK DISPENSER: This is the clear dome along the wall at one point. Use the Force on the nozzle on either side to fill the glass, then use the Force on the glass to receive a whopping two grey Studs. Note that you can repeat this indefinitely, but since you get only two grey Studs each time, it really isn't worth the effort. Approximate Total Studs: 20,500 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-1 Chapter One: Battle over Coruscant (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Republic is crumbling under a Separatist assault led by Count Dooku and General Grievous. In a stunning move, Separatist forces have swept into Coruscant and kidnapped Supreme Chancellor Palpatine. As the Droid Army attempts to flee with their hostage, Obi-Wan Kenobi and Anakin Skywalker lead a desperate mission to rescue the Chancellor... Ah, another flying level. The default controls have the Y-axis reversed (i.e. press down on your control stick to move the ship up, and vice versa), but you can press Start and open the Options menu to switch this if you prefer. You fly on rails, meaning that your path is largely pre-set, and you can only maneuver a small amount within the space given to you. As a result, you will not be able to hit targets around the edges of the screen. Avoid smashing into any objects, and fire on any enemy ships that move into your view. After a few turns, you'll slowly approach the side of a ship with five large red circles in a row. You must shoot all of these to destroy them, creating a space for you to fly through. Start early with the rightmost circle, since once you get close you won't be able to hit it at all. After that, there's a lot more flying around, shooting everything in sight. Eventually you'll turn to fly along the top of a ship, with a red-marked tower with two red circles at its base. Shoot both of these to destroy the tower, letting you fly through the space it occupied. A short while after that, you'll approach another ship from the side. Blast the two red circles on either side of the shuttle bay to open its doors, then steer straight through the ship. A while after that, you'll approach another ship from the side, after flying through a heavy fire zone. Blast the red circles on either side of the force field to lower it, granting you access to the shuttle bay, where you will land your ship. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-2 Chapter Two: Chancellor in Peril (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= High above the planet Coruscant, a deadly battle rages between Separatist forces and the Army of the Republic. On the Separatist flagship, Count Dooku and General Grievous hold Chancellor Palpatine captive. Crashing their Jedi Starfighters into the main hangar, Obi-Wan Kenobi and Anakin Skywalker are surrounded by hostile droid forces... Head straight up to where General Grievous is waiting. He'll send some Battle Droids out to fight you instead. A couple of double-jump lightsaber strikes will take care of most, if not all, of them. Use the Force on the door at the end of the hall until it blows apart. In the next room, move down and fight off more Battle Droids, then jump down to the floor and finish off another wave of them. Cross to the opposite side of the room. Use the Force on the panels on both sides of the round tube to build platforms, and double-jump up them to reach the next level up. Fight off a couple more Battle Droids, then use the Force on the yellow grate to either side of the round tube, then run through the tunnel behind it. On the other side, destroy all of the Battle Droids to reveal R2-D2 behind a door. Switch control to him (it?) and operate the Astromech Droid Lock on the right-most door along the wall. Use the Force on the crate inside to move it into the far room, then use the Force on it again to blow it up. Walk up the ramp that fell into place as a result of the explosion. Above, kill those pesky Battle Droids and jump up to the right. Use the Force on the wall panel to create a platform, and use it to reach the uppermost ledge. Use the Force on the lever there to activate the fans. Jump down and to the right, then use the air stream on the right to reach the very top platform, where a Droideka is waiting for you. Destroy it and use the Astromech Droid Lock to open the door into the bridge. Another Count Dooku fight! First, leave him be and kill off his Battle Droids instead, including the Super Battle Droids on the upper level. With them out of the way, you can concentrate on the real fight. Again, simply jump and attack to break through his defense. If he's close to you, defend until he completes his lightsaber combo before jumping and attacking again. Whenever your lead character becomes enveloped in a red Force glow, switch control to your other character before you get Force-choked, and keep attacking. You'll have to chase the Count to the upper level and back down again before the final blows can be delivered. With the Chancellor freed, head to the upper level and through the newly-opened doors there. Head straight up across the room and through the next door. In the hallway, you have to run downwards ahead of the advancing fiery wall, while moving left and right to avoid the pits. Simply follow the line of Lego Studs to accomplish this easily. At the end, head up into the next hallway. The ship is now quite shaky, so quell your feelings of vertigo and plow onward. Jump to the left side in the next room. At the first set of steam vents, use the Force on the wheel beside them to close them, allowing safe passage. At the next set, have R2-D2 roll safely through them, then use his hoverjets to move up to the Astromech Droid Lock, which will deactivate the steam. Use the Force on the grey panel in the wall to the right of the Droid Lock to create a ramp for R2-D2 and Palapatine to get over the girder, which the Jedis can simply double-jump over. Go down when you reach the end, and have R2-D2 open the door via another Astromech Droid Lock. You must now fight two of Grievous' Bodyguards, and they are tough customers. They can block your shots with their lightsaber-like staffs, and if you're defending against one, the other can strike you from behind. Use single-jump and double-jump lightsaber attacks to take them down, a task that demands four hits on each (they'll lose their heads when they have only one heart left). Run up to the control room, destroy the final wave of Battle Droids, then use the Force on either blue lever on the front control panels while your partner does the same with the other. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Obi-Wan Kenobi (Episode III) | | Anakin Skywalker (Jedi) | | Chancellor Palpatine | | | | PURCHASABLE CHARACTERS: Count Dooku (45,000 Studs) | | Grievous' Bodyguard (30,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-3 Chapter Three: General Grievous (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Obi-Wan Kenobi and Anakin Skywalker have saved Chancellor Palpatine, but his captor, General Grievous, has escaped. The Jedi council assigns Obi-Wan Kenobi the task of hunting down Grievous, who is hiding on the sinkhole world of Utapau... You start in control of Obi-Wan. Quickly pull out your lightsaber and defend yourself. Like with other bosses, use a jumping lightsaber attack to break through Grievous' guard. After a hit or two, he'll leap to a distant ledge. Switch control to Commander Cody and blast the generators on both sides of Grievous, causing the large generator above him to blow up as well, and he'll jump back to fight you some more. Switch back to Obi-Wan and hit him a couple more times, at which point he'll flee once more. Use the Force on the debris on your platform to create a bridge, and cross it. Double-jump or grapple up to the top right ledge (depending on which character you're currently controlling) and move to the right. Use the Force on the debris at the edge of Grievous' current platform, then have Commander Cody stand on the block this creates to jump and shoot at the generator above. This may take a few tries. Grievous returns to the starting platform. Switch to Obi-Wan and double-jump directly over there to fight him some more. Hit him repeatedly until he retreats even further this time, then return to the ledge you were just on and use the Force on the new Lego debris to build steps in the cliff wall. Jump up these and head to the right. Destroy the Lego bricks in the cliff wall, and use the Force to pull out the generator behind them and float it over to Grievous' new hiding spot. Have Cody blast the generator. Switch to Obi-Wan once more, double-jump to the central platform, and get in those last two hits to kill off Grievous for good. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Commander Cody | | | | PURCHASABLE CHARACTERS: General Grievous (200,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-4 Chapter Four: Defense of Kashyyyk (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Obi-Wan Kenobi has taken care of General Grievous, but the Clone Wars continue. Across the galaxy, Jedi Knights lead the Army of the Republic into battle against Separatist forces. Jedi Master Yoda fights on the Wookiee planet of Kashyyyk. But the Sith Lord Darth Sidious is about to reveal himself, and draw a new darkness across the galaxy... Have Yoda use the Force on the two blocks with blue lights on either side of the raised bridge to the right of the starting point. This lowers the bridge, so cross it. Follow the path up to where a number of Clone troopers are hanging out. After a short FMV, kill them all. Use the Force to replace the blue lights into the panels beside the next bridge, then use the Force again to illuminate them, lowering the bridge. Cross it, then fight the next wave of enemy forces. You now have to rescue three Wookiees. Use the nearest grapple point, then use the next two grapple points on the raised platforms to reach the first captive Wookiee. Blast his captors, then jump back down to the ground. Head to the right and down the next bridge. Go to the right and have Yoda use the Force on the cylindrical object, creating a grapple point. Have Chewbacca use this and blast the Clones on the platform above. Return to the central platform and head straight up and eliminate the last pair of Clone guards, freeing the third Wookiee. Follow him down the bridge to the left and stand on one of the remaining floor buttons. Once all of them are depressed, the next bridge will lower. Head on down and to the right. Now it's time to storm the beach. This can be a very challenging area to get across in one piece. Use Yoda, since he can defend against incoming shots, including the large walker's blasts. Head left and destroy the walker when you come to it with several lightsaber strikes, all the while defending. Once it's destroyed, head left all the way across the beach. By the smouldering crashed vehicle, use the Force on the row of slats to create a bridge overhead. Now, to the left of the large wooden gate, there is a small boulder. To its immediate left, use the Force to uproot the first plant, revealing a grapple point. Have one of the Wookiees use this to reach the high platform, cross the bridge and shoot the two blaster targets. This drops the gate, so head through the gap to the next area. You find yourself in a swamp, with plenty of Battle Droids dropping in. Run straight up past them all, killing a few on the way if you like, and go through the pass in the right side of the far wall. On the other side, run up through the woods, blasting the Clones and Battle Droids as you go. At the far end, you'll find another walker. Start blasting it as soon as you can see it, and you'll be able to destroy it from far enough away that it won't be able to easily hit you. Move up to its position, and use the Force on the plants in the left corner to reveal two platforms. Jump up these to the long ledge. Run left along the first part, blasting the Lego boulders as they approach. Jump up and cross to the right along the top, still blasting boulders, which will stop appearing when you reach the end of the path. Use the Force on the debris in the ground to build two steps up to the gate. Stand on one of the buttons to the sides of the gate while a partner does the same, and head through it once it opens. Destroy another walker from far away, then run up the path and take out the Clones that come running around the corner. Continue up the hill until you reach a round pit with four lights around it. While fighting off the constantly reappearing enemies, blast or use the Force on the four lights to illuminate them all, then strike them all again to destroy them. Wipe out any current enemies to get a moment's reprieve, then use the Force on the pod from a short distance away to open it. Jump inside to complete the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Chewbacca | | Wookiee | | | | PURCHASABLE CHARACTERS: Clone (Episode III) (600 Studs) | | Clone (Episode III, Pilot) (700 Studs) | | Clone (Episode III, Swamp) (800 Studs) | | Clone (Episode III, Walker) (2,500 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-5 Chapter Five: Ruin of the Jedi (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Palpatine has issued Order 66, turning the Clone Army against the Jedi. Across the galaxy, clones have gunned down their Jedi generals. Yoda and Obi-Wan Kenobi have survived, and head for the Jedi Temple on Coruscant. They hope to find some answers to this shocking turn of events within the Jedi archives... Head to the right and attack the group of disguised Clones. Continue to the right and up the stairs, fighting off all opposition. Use the Force on the doors at the top of the stairs to move them out of the way, and enter the temple. Go up the path and kill the Clones at the end. At the T-junction, use the Force on the left column remains to build some stairs to the upper level ahead. Go up and head right, then drop down at the end. Go right some more and fight the Clones that come up the stairs after you. Continue to the right and use the Force on the two red round column pieces, then use the Force together with your partner to turn the gears and open the door. Go through it once it's open. Head straight up the hallway, fighting the Clones that emerge at each intersection. At the end, head right and move into the first alcove. Use the Force to extend the pair of lower platforms, then double-jump onto one of those and use the Force again to reveal higher platforms. Double-jump again to one of those, then to the rear platform, and use the Force on the lever to turn some of the floor lights blue. Head to the next alcove to the left and repeat this process, except that once you reach the rear platform, you must use the Force to extend a third set of side platforms which you can use to reach the red button overhead. Step on that to lower the force field just below, then use the Force to pull the lever. Go to the last alcove and follow the same procedure to reach the lever, then use the Force to pull that one as well. All of this moves the shield blocking the door out of the way. Return to ground level and head through the open door in the central hub. Inside, kill some Clone troopers, then use the Force on the control panel to the right, thus completing the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: Mace Windu (Episode III) (30,000 Studs) | | Disguised Clone (2,750 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-6 Chapter Six: Darth Vader (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Anakin Skywalker, once the young Podracing champion of Tatooine, Padawan to Obi-Wan Kenobi and hero of the Clone Wars, has finally given in to his secret emotions and fallen to the Dark Side. His wife Padme rushes to the volcanic world of Mustafar, hoping to turn Anakin back from his dark path. She has no idea that Anakin's former master Obi-Wan is hiding aboard her ship... Run down to escape the advancing explosion. For the first half, it is sufficient to simply run left and right across the solid ground as you advance. Eventually, however, you'll reach a point where you need to leap downward from floor section to floor section over lava pits. These jumps can be risky, since you can't always see how far you need to go. But most of the gaps can be cleared by single jumps. Follow Anakin closely if you're concerned about your safety. Once you pass through the archway, there's still one jump to make before you enter the next room. Inside the control room, the timer counts down to the collapse of the ceiling. If you want to give yourself more time, use the Force to move one of the four pairs of columns around the center of the room into place to support the ceiling. Each of these will add 20 seconds to the countdown timer. On the right side of the room, use the Force on each of four girders to move them away from the exit door, then use the Force together with Anakin to open the door and head outside. Once you regain control after the FMV, head right and stand on one of the buttons beside Anakin. A little further to the right, use the Force on the lever, then the dials, whatever you can find to keep opening up the path ahead. Jump onto the large floor section that swings into place to trigger the next FMV. Over the sea of lava, hop up across the forks of the object that you start on, then onto the floating platforms. Go left, then up, then right and up a couple of times to reach the large object. Continue to double-jump straight up the object as it tips forward, then jump to the small scrap of solid ground from the top. Here, you'll have your final confrontation. You and Anakin will each have ten hearts in your life meters. Obviously, you want to take away all of his before losing all of yours. Like all boss fights, the trick is to do jump attacks, but you have to make them small ones and initiate them the moment that Anakin's lightsaber combo is complete, or else you'll be vulnerable as you come down from your jump. Just keep at it until the game is complete, and enjoy the final videos. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: Darth Sidious (150,000 Studs) | \_______________________________________________________________________/ ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~ 5) FREE PLAY MODE WALKTHROUGH ~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ To access any chapter in Free Play mode, you must first complete the chapter in Story mode. During Free Play, you can switch on the fly between all characters in your party by pressing L1 and R1. This gives you access to different abilities, which you will need to make good use of in order to fully explore your environment. You have two main goals in each chapter, in addition to simply reaching the end: find all 10 Minikit Canisters, and achieve True Jedi status by collecting a set number of Lego Studs. You will be given a team of characters automatically selected by the game, which will almost always include one of each type required to have access to all special abilities (provided that you have unlocked at least one character possessing each ability!). The abilities that are required in almost every chapter include: Force, Double-jump, Super Jump, Blaster, Grapple, Astromech and Protocol Droid Locks, Dark Force, Chute Slide, and Hover. To this end, you will need at minimum a Sith, a Blaster user, an Astromech Droid, a Protocol Droid, a child, and a Super Jumper. If you find that you are not given the required characters, you can pause and exit the chapter and try again. If after that you still aren't being given who you need (which has never happened to me personally), then you will need to select the desired character type as your starting character, or make them your partner while in the Diner. You may make your character selection based on your personal favorites, or to avoid being automatically given a certain character (such as choosing any Jedi to avoid being given Yoda, for reasons that will be clear if you've played as Yoda before). The earliest that each ability is available is as follows: FORCE - Available at the start of the game (Qui-Gon Jinn or Obi-Wan Kenobi). DOUBLE-JUMP - Available at the start of the game (same as above). SUPER-JUMP - Complete Episode I, Chapter Two (receive Jar-Jar Binks). BLASTER - Complete Episode I, Chapter One (purchase a Battle Droid for 200 Studs). GRAPPLE - Complete Episode I, Chapter One, then skip to Episode II, Chapter One (purchase Clone for 2,000 Studs). Note that Battle Droids cannot use the grapple ability; this is why the two are listed separately. PROTOCOL DROID LOCKS - Complete Episode I, Chapter One (receive TC-14). ASTROMECH DROID LOCKS/HOVER - Complete Episode I, Chapter One, then skip to Episode II, Chapter One (receive R4-P17). CHUTE SLIDE - Complete Episode I, Chapter One, then skip to Episode II and play through to Chapter Three (purchase Boba Fett for 800 Studs) DARK FORCE - Complete Episode I, Chapter One, then skip to Episode III and play through to Chapter Two (purchase Count Dooku for 45,000 Studs). Alternately, you could just play all the way through Episode I and purchase Darth Maul for 15,000 Studs to have a complete Free Play party (you'll receive Jar-Jar Binks, Anakin Skywalker (Boy), TC-14, R2-D2, and Queen Amidala automatically), but if you're in a terrible rush to get started on Free Play mode, you now know where to get the required characters. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 5A) EPISODE I: THE PHANTOM MENACE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP1-1 Chapter One: Negotiations (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 48,500 APPROXIMATE TOTAL LEGO STUDS: 57,500 ~~ Conference Room ~~ Grab the Blue Stud from the right corner, and completely destroy the pods in the left corner. Jump onto the conference table to collect the Studs there, then use the Force on any of the chairs and hold it until all chairs have danced all the way back the table (and two full bars of the creature cantina theme song have played). After this, you can use the Force again on each chair in turn to release some Studs. You can now use the Force on the door at the end of the room to open it and enter the hallway. Approximate Total Lego Studs: 7,300 ~~ Ship Corridors ~~ In the hall, kill the first two waves of Battle Droids. Use the Force on the two piles of Lego debris from the door you just came through to build hatches high in the walls that will release some Studs. In the same area, lower down on the walls, there is another hatch on each side of the hall partially hidden from view; use the Force to open these as well. At the first crossroads (with the ring on the floor), use the Force on the hatches at head level on both sides. There is another pair of hatches on the walls opposite the visible ones, around the corner from your line of sight, for a total of six hatches in this intersection. Enter the room on the right via the doors that open automatically as you approach. In there, use the Force on the Stud dispenser straight ahead until it drops its load for you. Then, jump to the round platforms on the sides and use the Force to assemble the gear mechanisms. On the left, you then need to jump up to the hovering Blue Stud. On the right, you must use a Super Jump to reach the Blue Stud high overhead. Return to the main hallway and enter the opposite door after operating the Protocol Droid Lock. In there, collect the few loose Studs around the room, then stand on one of the black floor buttons on the black arms of the ramp up the middle, and wait for your partner to do the same for the other button. This drops the forcefield ahead. Destroy the Battle Droids inside, then grab the MINIKIT CANISTER #1 from the alcove. There is a hidden Blue Stud to the right of the raised alcove, so be sure to collect it. Use the Force on the box in the upper right corner to shake out a few Studs. Next, use the Force on the two gears lying on the floor to move them onto the mechanical device along the upper wall. When complete, stand on the box in the right corner and use the Force on the mechanical arm, holding it until you are raised fully up. Jump up to collect the last Blue Studs. Return to the main hallway. Use the Force on the blue switches on both sides of the hallway as you move up. Once you've raised all six switches, MINIKIT CANISTER #2 will appear at the corner. In the corner area, there are five more hatches to open using the Force, releasing some Studs. On the left, use the Protocol Droid Lock and enter the side room. Collect the loose Studs around the room, then use a child character to slide through the chute in the upper left corner to reach the ledge above. Run down along the ledge collecting the Studs, then go back up and stand on the black floor button beside the chute. Jump to the ground, and use the Force to stack the four crates on top of each other. Use a Super Jumper to reach the top of the crates, and jump again to the right ledge to grab MINIKIT CANISTER #3. Return to the main hallway. Go right along the second section of the hallway, eliminating the opposition. Destroy the pods with multiple hits to grab all of their Studs. There are two hatches on the left, to either side of the doorway, that you can open with the Force for more Studs. Operate the Astromech Droid Lock at the doorway, and enter the room beyond. Destroy the pod on the left. Use the Force to assemble the vehicle in the middle of the room, and watch it fly away. Along the upper wall, use the Force on each of the three shower heads and hold it until they release their Studs (the middle one takes a while - be patient). Use the Force on the tools in the right wall to rearrange them, as well as on the gear on the floor to the right. Jump onto the table on the left, and from there to the ledge in the right wall. Use the Force on the vent cover overhead to lower it to the floor, then use a Super Jumper to carefully jump inside the vent shaft. Run out the other side. From the ledge, use an Astromech Droid to hover right to the other side of the room, and operate the Astromech Droid Lock there. Jump on top of the ship that you sent back here, then super-jump straight up to reach MINIKIT CANISTER #4. Hover back to the previous ledge and return to the main room. There, turn your partner into a Force user, then stand on top of the small wheeled vehicle in the corner. Your partner will use the Force automatically to move the vehicle. At the far end of its run, super-jump up to MINIKIT CANISTER #5, suspended overhead. Return to the main hallway. Back up the main hallway to the first of the purple switches on the sides. Use the Force to lift up all six as you advance up the hallway to reveal MINIKIT CANISTER #6 at the end. At the end of the hall, use the Force to open all four hatches around the area with the ring in the floor. Use the Protocol Droid Lock on the right. Open four more hatches in the corners of the next section, then use the next Protocol Droid Lock to exit the hallway. Destroy the pods in the right corner, then use the Force to remove the vent cover up the ramp on the left. Quickly kill the two Battle Droids and collect the Studs under the re-formed vent cover along the upper wall. Jump onto the bridge you created and jump up to grab MINIKIT CANISTER #7. Go up the ramp to enter the hangar. Approximate Total Lego Studs: 47,000 ~~ Ship Hangar ~~ Drop down to the floor and eliminate the platoon of Battle Droids to the immediate right. After that, go left and kill the lone Battle Droid on the ledge. Double-jump to that ledge and grab the Studs there, then follow the wall to the corner for more Studs. Jump over the rail at the bottom of the room to get the Blue Studs there, then double-jump back up. Use the Force on the large crate, then the two smaller crates in the middle of the room to stack them all up. Move a Super Jumper to the top of the stack, and super-jump up to the ledge to the left of where you entered the room to get MINIKIT CANISTER #8. Use the Force on the white and blue tank in the upper left corner of the hangar to move it over a couple of feet. Double jump on top of it, then up to the corner ledge. Use the Astromech Droid Lock and enter the rear room. Stand on the white button in the middle of the floor, and your partner will stand on the red one, raising you up slightly. Double-jump into one of the side chambers, lowering its front. Repeat for the other side chamber. Stand on the two buttons inside these chambers (along with your partner) to open the barrier to MINIKIT CANISTER #9. Return to the hangar. Go to the right and destroy the Battle Droids and Droidekas on the lower level. Use the Force to stack first the large crate, then the three small crates on top of each other. Use a Super Jumper to reach the top of the crates, then jump left to the suspended platform. From there, you can have an Astromech Droid hover down to the floating MINIKIT CANISTER #10. Back on the ground, move to the right edge of the room. In the lower corner, use the Force on a small lever to make five orange blocks move out along the conveyor belt. Destroy these for some Studs, and double-jump up to the ledge above the belt for a few more. Use the Force on the machine beside the conveyor belt; you can shake it in two spots to release some Studs. You can also use the Force to move the back of the machine towards the wall, forming a small platform. Do a super-jump from this straight up to grab a Blue Stud. Use the Force on the devices on the sides of the forcefield to create platforms to jump over the fence. Collect the Studs from along the inside of the fence and along the right wall, then move in and kill the last platoon of Battle Droids. Super-jump on top of the vehicle to collect the Studs on it. Use the Protocol Droid Lock beside the vehicle, then climb aboard. Approximate Total Lego Studs: 57,500 *** MINIKIT VEHICLE COMPLETED: Republic Cruiser *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: In the first side room on the left after leaving the starting room, accessed via a Protocol Droid Lock, stand on the two black buttons beside the central ramp. This lowers the forcefield protecting the canister. LEGO Canister #2: In the first hallway, use the Force to raise six blue switches on both sides of the path. The canister will then appear ahead at the corner. LEGO Canister #3: At the first corner of the main hallway, go through the door with the Protocol Droid Lock. Chute slide in the upper left corner of the room, stand on the black floor button, then use the Force to stack the crates on the ground. Super-jump to the top of the crates and over to the right ledge with the canister. LEGO Canister #4: At the first intersection of the main hallway after turning the corner, enter the room with the Astromech Droid Lock. Use the Force to assemble the vehicle in the middle of the room. Jump to the ledge in the right wall and use the Force to remove the vent cover overhead. Super-jump into the vent and walk out the other side. Hover across the gap to the right and use the Astromech Droid Lock there. Jump onto the floating ship and super-jump up to the canister. LEGO Canister #5: At the first intersection of the main hallway after turning the corner, enter the room with the Astromech Droid Lock. Stand on the wheeled vehicle in the far corner while your partner uses the Force to move it, then super-jump up to the canister suspended overhead. LEGO Canister #6: In the main hallway, after turning the first corner, use the Force to flip up six purple switches along the walls on both sides, causing the canister to appear at the end of the hall. LEGO Canister #7: After exiting the main hallway, use the Force on the vent cover at the top of the ramp to build a bridge. Stand on this and jump up to the canister. LEGO Canister #8: Upon entering the hangar, use the Force on the large crate, then the two smaller crates in the middle of the room to stack them. Super-jump from the top of the up to the ledge with the canister above it. LEGO Canister #9: In the hangar, use the Force on the white and blue tank in the corner to move it, then double-jump from its top to the raised ledge in the corner. Use the Astromech Droid Lock and enter the rear room. Stand on the white button while your partner stands on the red one, and double-jump into each of the side chambers in turn. Stand on the buttons in those to drop the barrier to the canister. LEGO Canister #10: In the lower part of the hangar, use the Force to stack the large block, then the three small blocks on top of each other. Super-jump to the top of the stack, then left to the platform. Hover down to the canister with an Astromech Droid. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP1-2 Chapter Two: Invasion of Naboo (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 41,000 APPROXIMATE TOTAL LEGO STUDS: 50,000 ~~ Forest of Naboo ~~ On your right at the start, use the Force on two of the plants to uproot some Studs, as well as a blue radio, which serves no known purpose. Advance up the pathway until you reach some more Force-destructible plants and flowers on the left side. These scatter Studs in a wide area, so it'll take some running around to collect them all before they vanish. If you advance slightly past this point, you'll also trigger a small squadron of Battle Droids that you'll need to destroy. Before you go up further, head to the right into a short side passageway, where you'll find three small boulders. Stack them on top of each other using the Force (all the while watching out for stray Battle Droids that will fire on you), then double-jump on top of the stack, switch to a blaster user, and blast the target mounted in the tree ahead to reveal MINIKIT CANISTER #1. Return to the main pathway and continue upward, using the Force on the plants on both sides. Use the Force on the tree that blocks the path to right it, then strike it several times. Once the tree is completely destroyed, MINIKIT CANISTER #2 is revealed. Continue up the path, using the Force on the flowers and plants on both sides of the path, wherever you can make a Force glow appear. Towards the end, you'll have to periodically fight off a group of Battle Droids that appears from above to the left. Once at the ship blocking the path, use the Force on the engine several times to blow it up. Jump onto the left side of the remaining parts of the ship, and double-jump straight up to grab MINIKIT CANISTER #3. Now, you can destroy the remains of the ship. Once you've destroyed the grey platform, fall into the hole that is revealed underneath it to find MINIKIT CANISTER #4. Continue using the Force on the flowers on the sides of the path as you continue ever upwards. Once you've reached the stairs at the base of the ruins, use the Force on the flowers tucked behind the shrubbery on the left. One of these reveals a Lego block, which you can move to the wall using the Force. Do a super-jump from the newly-created platform to reach MINIKIT CANISTER #5 high overhead. Collect the loose Studs as you go up the stairs. Approximate Total Lego Studs: 22,000 ~~ Inside the Ruins ~~ Move right towards the waterfall. Use the Force on the Lego pieces in the wall to create a bridge, and grab the Studs from inside the alcove you uncovered. Jump across the bridge. Super-jump to the top of the next ledge to lower it, and use the Force on the gears in the wall to lower the next platform. Jump to it, then do a super jump straight up to collect a Blue Stud. Cross to the right some more, and use the Force on a loose clump of rocks high up in the wall to release a shower of Studs, and do your darnedest to collect them before any fall off the lower edge into the abyss. Super-jump on top of the next platform to lower it and get the Studs from inside the alcove. Repeat, but watch out for the Battle Droid in the alcove this time. Destroy the other Battle Droid on the pathway to the right, and note the appearance of the statue set in the wall before destroying it for more Studs. Use the Force on the rails around the corner raised platform to create a bridge ahead, then super- jump up to the platform to get more Studs and MINIKIT CANISTER #6. Destroy the pair of Battle Droids to the right and move up-right into the cave at the end of the path. Go down the slope and use the Force on the blocks in the wall to build a small platfrom below. Jump down to it and collect MINIKIT CANISTER #7 from inside the alcove. Jump back up and go up the slope, collecting the loose Studs above. Kill the first few Battle Droids, then use a child character to enter the chute slide at the end of the rock wall, allowing you to reach MINIKIT CANISTER #8. In the swampy area, use the Force on the flowers in the middle to release some Studs, and use the Force on the brown cylinder debris to the right to create a platform beside one of the trees, which you can double-jump from to reach a Blue Stud. Destroy the ship in the back by using the Force on its engine three times, then enter the room behind it. Gather the loose Studs, then stand on the box along the back wall, and your partner will use the Force to raise you up. Jump up to the Blue Stud above you, then switch to an Astromech Droid and hover along the wall to the corner platform, where more Studs await. Return to the main area. Jump down to the right and kill the trio of Battle Droids. Use the Force on the brown Lego planks over the cave entrance, then go inside to get MINIKIT CANISTER #9. Use a super-jumper to reach the raised ledge along the right side of the swamp, and follow it along the row of Studs to the end, at which point a column will drop revealing the exit. Walk on through it. Approximate Total Lego Studs: 41,000 ~~ Back Outside ~~ Use the Force on the many plants and flowers around the first area to release their Studs, all the while fighting off the groups of Battle Droids that appear periodically. To obtain MINIKIT CANISTER #10, use the Force to assemble the three pieces of the statue to resemble the one you saw inside the ruins. Place first the feet, then the body, then the head on top of each other, and the canister will appear nearby. Go upwards, collecting the loose Studs in the swampy area. Just past the last group of Studs, the chapter ends. Approximate Total Lego Studs: 50,000 *** MINIKIT VEHICLE COMPLETED: Gungan Bongo *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: In the first section, take the first side path on the right. Stack the three boulders with the Force, double- jump on top of them and use a blaster to shoot the target in the tree ahead. Jump to the canister. LEGO Canister #2: In the first section in the forest, after standing the fallen tree up with the Force, strike the tree until it is completely destroyed to reveal the canister. LEGO Canister #3: In the first section in the forest, after blowing up the ship using the Force, double-jump up from the left side of the debris to collect the floating canister. LEGO Canister #4: Destroy the remaining parts of the ship that you blow up using the Force in the first section in the forest, then jump into the hole underneath to collect the hidden canister. LEGO Canister #5: At the end of the forest section, at the base of the stairs, use the Force on the flowers on the left to reveal a Lego block. Use the Force to move this to the wall, then super-jump from it up to the canister floating overhead. LEGO Canister #6: Inside the ruins, once you reach the corner of the path, use the Force to form the edge of the raised platform into a bridge, and super-jump up to the platform where the canister awaits. LEGO Canister #7: In the second section inside the ruins, use the Force on the blocks in the wall at the base of the first ramp to make a platform below, then drop down to it to get the visible canister. LEGO Canister #8: In the second section inside the ruins, just before the clearing with trees, use a child to enter the chute slide in the rock wall, which will take you straight to the canister. LEGO Canister #9: In the lower section of the swamp, behind the trio of Battle Droids, use the Force to move the Lego planks, and grab the canister from inside the cave behind them. LEGO Canister #10: In the starting area of the final section, use the Force to assemble the statue, by placing first the feet, then the body, then the head on top of each other. When done correctly, the canister appears. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP1-3 Chapter Three: Escape from Naboo (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 61,500 APPROXIMATE TOTAL LEGO STUDS: 81,000 ~~ Palace Courtyard ~~ First of all, destroy all of the Battle Droids on the ground and on the balconies to create some breathing room as you collect the many Studs to be found in this section. Return to the ground. In the rear right corner, collect the loose Studs (including a Blue Stud hidden in the corner inside the short wall). Blast the beige pods in the corner. At the bottom of the stairs, first use the Force on each potted plant to sprout some Studs, then destroy them for a few more. Cross to the rear left corner of the courtyard, and use the Force on the two flowerbeds for a few Studs (there are two Force-affected bunches of flowers on each bed), then destroy both them and the potted plant in the corner (you can get it to 'grow' with the Force as well, but it's difficult to get the Force glow to appear around it). Gather the loose Studs by the gate on the left. Move up to the far wall and destroy each pair of brown doors, which scatter Studs widely across the courtyard. Collect the loose Studs in the area behind the doors. Use the Force on the Lego bricks between each doorway to create three blocks in the courtyard. Use the Force on each of these to stack them along the left wall. Once all three have been moved, do a super-jump from the top of the stack straight up to reach MINIKIT CANISTER #1. Destroy the beige pods in the upper right corner, then use the grapple point to go up to the first balcony. On the balcony, either use a blaster or the Force on each gate section along the edge to release some Studs, though not many. If any drop to the ground, go down after them and then return. When you think you've got them all, run by with a Jedi to watch for a Force glow on any that you might have missed. When done, use the next grapple point to reach the second balcony. Here, destroy the flowerbeds and the windows. To hit the upper, rounded sections of the windows, you'll need to either use a blaster and jump-shoot, or do a double- jump lightsaber slam. Collect the Studs inside the windowed rooms. In the one on the right, use the Force on the mosaic of Queen Amidala's face to make it release some Studs. Outside the windowed rooms, don't go up at the next grapple point yet. Rather, jump over the edge of the balcony where you see a grappling hook to reach a smaller balcony below. Collect the loose Studs and return up top. Now you can use the next grapple point to go up a little further. Blast the squad of Battle Droids, and destroy the flowerbeds behind them. Destroy the windows again (this time, you'll need to use a double-jump lightsaber attack to destroy all sections of them) and head into the room behind them. On the right, destroy the statue of the boy (you can jump onto its pedestal to make this easier) for a few more Studs, then head back outside. Blast the beige pod on the right to reveal the grapple point underneath, then use that to reach even greater heights. As soon as you get up here, switch your character to a Battle Droid (if you have one) to avoid getting blasted to pieces by the large platoon of enemy Battle Droids. Once they're done for, go around destroying the flowerbeds and beige pods for their Studs. Along the far wall on the left, use the Force to build the differently-colored wall section into a platform. Jump on top of it, and repeat with the wall section overhead to make a second platform. Super- jump to that one, then switch to an Astromech Droid and hover right along the wall to reach MINIKIT CANISTER #2 in the corner. Now, before you leave, walk down to the edge of the balcony, where you can see a Stud floating over the edge. Drop down at this point to collect a string of Studs as you fall. Make your way back up here, and exit via the hallway to the right. Approximate Total Lego Studs: 21,000 ~~ Storming the Palace ~~ As soon as you enter, move down towards the screen to find a lot of Studs, MINIKIT CANISTER #3, and a pair of flowerbeds to destroy. Head down the stairs, shooting the Battle Droids from a distance, and collect the loose Studs. At the bottom of the stairs, the scene changes. Walk back and forth to collect the loose Studs inside the windowed room, then head outside after blasting through any window. Use a Battle Droid to take out the enemies without getting shot at. Use the Force on the two piles of Lego debris around the outside of the windows, shaking them apart to release a few Studs. Now, use the Force on each of the four flowerbeds here to raise them up, causing Studs to appear on top of them. While they're floating up, you can also jump up to them and switch to a blaster user to shoot the various sections of the windows that are too high up to hit otherwise. All parts of the windows can be destroyed, including the vertical thin section between the larger round-topped ones, and they release a fair number of Studs as well. Another way to hit the upper sections is to jump and shoot from the back of the interior room. Once you've fully destroyed them, drop down the balcony below you on the left side. Destroy the flowerpots here, then drop down once more to the larger balcony below. Kill the Battle Droids, then follow the balcony to the right until you reach MINIKIT CANISTER #4. Go back to the left edge of the same balcony, and hover left across the gap to the next balcony using an Astromech Droid (I strongly suggest eliminating the Battle Droids on that side before you hover over). Use the grapple points to go up two more balconies, collecting the Studs on each. On the top one, you'll find MINIKIT CANISTER #5. Beside it, you can use Dark Force on the plants in each of the flowerbeds to shrink them, receiving plenty of Studs. Once the plants are gone, destroy the pots for a few more Studs. Hover back across to the right balconies and return to the top, outside the round room, then cross the bridge to the right and blast the target beside the gate to open it. Approximate Total Lego Studs: 43,500 ~~ Ground Level Again ~~ Cross to the round frame, and destroy it. Jump into the hole. On the ground, destroy the Battle Droids all around, then move around the balcony collecting loose Studs and destroying the flowerbeds along the rim. You can blast the two targets to activate an elevator to return to the level above if you think that you missed anything. Head to the right, taking the upper path along the wall. Follow it past the grapple point initially until you've reached the end and collected all of the Studs along here, then return to the grapple point and use it. Grab the Blue Stud in the alcove, then use the next grapple point to the left to fly onto the visible balcony. Blast the Battle Droids and grab MINIKIT CANISTER #6. You can again blast or use the Force on the sections of the fence around this balcony to release some Studs. Go down to the ground after any that fall. Grapple back over to the previous ledge, and use the chute slide along the rear wall with a child character. Above, go up the stairs to the left to locate MINIKIT CANISTER #7. Return to the entrance to the chute, then do a double- jump to the right around the wall to the visible block. Drop straight down from there to land on another balcony below. Take out the Battle Droids. There are more fence sections to swing open for some Studs. There is also a pair of black flowers on each side to shrink using Dark Force, after which you can destroy their pots. Destroy the windows. Inside, destroy the red pods for some Studs, then jump and blast the remaining upper sections of the windows from the rear ledge, running out to collect the Studs each time. Finally, drop back down to the ground. Use the Force on each of the potted plants along the upper wall to grow them and receive some extra Studs before destroying them. Blast the flowerbeds along the lower railing as well. The beige pods on the right, past the pair of Battle Droid Commanders that you must kill, really scatter their Studs everywhere when you destroy them, so head for the bulk of their value rather than trying to get them all. It might help if you're standing over them when you destroy them, so that you'll automatically collect a few of the Studs as they fly by you. Once both raised platforms are no longer encumbered by their pods, stand on each with a blaster user and shoot the pair of targets in the wall as you go up and down. From the left rising platform, you can also do a super-jump from the highest point to reach some Studs on a ledge overhead. Enter the gate once it has been opened. Approximate Total Lego Studs: 61,500 ~~ Royal Rooftop ~~ First of all, destroy the flowerbeds and collect the loose Studs before crossing the bridge. Once you do cross, first move around the rim of the roof killing off all of the Battle Droids as you go. Once they're cleared out, you can start collecting. Do a circuit along the green flooring to get the loose Studs, blast the white pods, and collect the Blue Stud on the far right corner of the roof. For the potted leafy plants on both ends of the raised area, use the Force on them first to make them grow, releasing a few Studs, then destroy them to get the rest. The round potted trees can be destroyed for a fair number of Studs; you'll need their grey bases soon. Go around the domes collecting the loose Studs, and stand on the red button at the peak of each, which lowers the indestructible smaller domes at each side of the roof. Once you've pressed all three, use the Force to stack the round bases of the trees that you destroyed on top of the central dome (you need to be able to see both the top of the dome and the pot to move it all of the way successfully). You actually only need to place three of them on top of each other, and you can then super-jump from the top of the stack straight up to collect MINIKIT CANISTER #8 high overhead. Go to the left trio of smaller domes, which should all have retracted to reveal smaller destructible covers. Destroy them to receive plenty of Studs, and collect the goodies inside, including MINIKIT CANISTER #9 from the uppermost one. On the right side, do the same, finishing with the uppermost dome surrounded by green lights. Jump through the hole, where MINIKIT CANISTER #10 was when you passed through during Story mode. Approximate Total Lego Studs: 81,000 *** MINIKIT VEHICLE COMPLETED: Royal Starship *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: In the starting courtyard, use the Force on the Lego bricks between each set of doors along the far wall at ground level. Use the Force to stack the three resulting crates on top of each other by the left wall, and super-jump from the top of the crates to the canister high overhead. LEGO Canister #2: On the highest balcony of the courtyard, use the Force on a section of the rear wall on the left side. Jump on top of the platform that this creates, and use the Force on another section of the wall overhead. Super-jump to the second platform, then have an Astromech Droid hover right along the wall to the canister in the corner. LEGO Canister #3: After entering the palace from the upper balcony, move down towards the screen to find the canister just sitting there. LEGO Canister #4: After emerging from inside the palace onto the round balcony, drop down to the left twice to reach a lower balcony, then follow it to the right to reach the canister. LEGO Canister #5: After collecting the previous canister, hover left across the gap to the next balcony, then grapple up twice to reach the canister. LEGO Canister #6: After crossing the bridge and dropping down to the floor, head right along the raised path along the wall. Use the first two grapple points that you reach, and collect the canister from the back of the balcony. LEGO Canister #7: After crossing the bridge and dropping down to the floor, head right along the raised path along the wall. Use the first grapple point that you reach, then use the chute slide in the upper wall to reach another area above, with the canister up to the left. LEGO Canister #8: On the final roof, destroy the round potted trees, then use the Force to stack at least three of the pots on top of the central dome. Do a super-jump from the top of the stack to reach the canister high overhead. LEGO Canister #9: On the final roof, step on the red buttons on top of the large domes to remove the smaller domes on the sides. On the left side, smash the uppermost green destructible dome to reach the canister inside. LEGO Canister #10: On the final roof, step on the red buttons on top of the large domes to remove the smaller domes on the sides. On the right side, smash the middle green destructible dome and jump into the hole to collect the canister as you exit the chapter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP1-4 Chapter Four: Mos Espa Podrace (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 25,000 APPROXIMATE TOTAL LEGO STUDS: 45,000 Sure, there isn't really an official 'Free Play' mode for this and the other vehicle-based chapters, but by including it at this point in the guide I can highlight collecting the Lego Canisters and achieving True Jedi status. Here, I won't be giving a truly full walkthrough to every move to get through the stage. See the Story mode walkthrough if you really can't figure out where to go. Most Studs come from knocking over the posts that appear scattered throughout the course in rows, but the purple crystals in the tunnel also provide them. 2,000 Studs will be lost from your total whenever you are forced to restart a section, either by dying or timing out. Note that when you repeat a section, any LEGO Canisters that you collected will still be in your inventory, and any posts that you had hit will be regenerated on the field, but will not yield any Studs if you hit them again. LAP 1, SECTION 1 Take the first accelerator, and knock over some posts for some Studs (you won't be able to get all of the posts on the first pass, just get as many as you can and leave the rest for the next two laps. After you pass the pits, stay on the right side and slow down a little bit so that you can run through the row of posts leading up to the ramp. Go up the ramp and slow down near the top so that you can grab MINIKIT CANISTER #1 at the peak of the ramp on the left side. Next, while in the cave near the end of the section, smash through whatever purple crystals you can to get some more Studs, and fly through MINIKIT CANISTER #2 near the exit from the cave in the left half of the path. LAP 1, SECTION 2 Stay near the left side of the path at the start. You'll find MINIKIT CANISTER #3 just in front of an accelerator pad. After you're clear of the Sand People's barrage, run through the row of posts for some Studs and also to collect MINIKIT CANISTER #4. As you go up the first rise, stay on the right side to fly through the archway and collect MINIKIT CANISTER #5, but veer to the left immediately afterwards to avoid smashing into the wall. MINIKIT CANISTER #6 can be found on the right side just before going up the second rise. LAP 1, SECTION 3 Head towards the right. The first row of posts appears in front of the second set of accelerator pads. Immediately after clearing those, head to the left for another row of posts leading to the third set of accelerator pads, and you can also find MINIKIT CANISTER #7 just before those pads. The last row of posts, as well as MINIKIT CANSITER #8, are found just past the last set of accelerator pads, on the right half of the track, where the path narrows. LAP 2, SECTION 1 Past the first accelerator pads, try to knock over some more posts. After the FMV, as you race ahead before the column collapses, MINIKIT CANISTER #9 is just past the first accelerator pad. After the pits, stay to the right to break any posts leading up to the ramp that you missed earlier. Taking the accelerator pads on the ramp gives you the best speed through this section. In the cavern, try to smash some more purple crystals for more Studs. LAP 2, SECTION 2 After clearing the first field, go up the rise and stay near the left to smash through a row of posts. As you go up the second rise, stay to the left edge of the accelerator pads to smash through another row of posts. LAP 2, SECTION 3 There's nothing special here, just try to knock over any posts that you missed last time. LAP 3, SECTION 1 Due to the collapse of the earlier lap, you must stick to the right side after passing through the first valley. Watch for MINIKIT CANISTER #10 coming up; after you fly over the accelerator pads through a narrow gap in the rocks, stay straight/right (at least, don't head for the next accelerator pad slightly to the left) to get the canister, before you go down the slope into the area with the pits. LAP 3, SECTION 2 & 3 Finish off the race. At this point, if you don't have True Jedi status, you need a lot more practice. Approximate Total Lego Studs: 45,000 (though this would require a perfect play) *** MINIKIT VEHICLE COMPLETED: Sebulba's Pod *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: In section 1, after passing the pits, go up the ramp on the right side. At the top of the ramp, the canister is on the left side. LEGO Canister #2: In section 1, in the cave at the end, near the exit in the left half of the path. LEGO Canister #3: In section 2 (when the Sand People attack), stay near the left side of the path. The canister is just past a single accelerator pad. LEGO Canister #4: Just after clearing the Sand People's barrage, you can find the canister in the middle of a row of breakable posts. LEGO Canister #5: In the second section, after going up the first rise, go through the archway on the right to collect the canister. LEGO Canister #6: In the second section, after skimming up the second rise, the canister is in plain sight. LEGO Canister #7: In the third section, the canister is found just before the third set of accelerator pads, on the left side of the track. LEGO Canister #8: In the third section, after passing the wide field, the canister is at the end of a row of posts ahead of the last set of accelerator pads. LEGO Canister #9: In the first section of the second lap, after the FMV of Sebulba taking out a competitor, the canister is found just after the first accelerator pad. LEGO Canister #10: In the first section during the third lap, you must follow a new path on the right due to the collapse of the previous lap (during the FMV). After flying over the accelerator pad through a narrow gap in the rocks, stay straight/slightly to the right to grab the canister before you go down the slope towards the pits. If you miss it, let yourself die and try again, because you won't get to fly through here again. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP1-5 Chapter Five: Retake Theed Palace (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 59,000 APPROXIMATE TOTAL LEGO STUDS: 68,000 ~~ Outside the Palace ~~ In the starting area, destroy the beige pods around the walls. Use the Force on the two trees to expand them, tossing Studs all around the area, then destroy the trees. Use the Force on the vehicle until it explodes. Use the Force on the Lego structure in the right upper corner to reform it into a tall pole, then double-jump to the upper platform, and super-jump from there straight up to gather a few more Studs. Use the grapple point in the left corner to reach the balconies, and jump to each one to gather the Studs there. Now, go forth to face the enemy. The firefight is quite hairy. Using a Battle Droid won't protect you from the Droideka's, so that's no help. It's best to use a Jedi so that you can defend and reflect enemy fire, including the Droideka's. If you can near one, do a double-jump lightsaber slam to instantly disable its shield. Concentrate on reflecting shots back, because after the first successful reflection, the next few shots to reach you will also be reflected back at the shooters by simply continuing to hold [X]. Once the bad guys are all gone, start working your way around the area to gather the Studs. Get the loose Studs from the left and right near corners, and destroy the beige pods. Ignore the Force-affected devices in the far right corner; there are much easier ways to get up top than by using them. Double- jump onto the first raised level. Destroy the beige pods and flowerbeds, and collect the loose Studs as you cross the entire floor. On the left side, use the grapple point to reach the next level. At the left edge, jump to the balconies and collect the Studs on each. You can also jump from the left balcony to a raised ledge along the wall with a few more Studs. Return along this level to the main balcony and head to the center, where a round window is visible in the rear wall. From a short distance, jump and blast both window sections, then do a double-jump into the alcove to grab MINIKIT CANISTER #1. If you move left, you can drop through a hole to the level above, but for now continue on the current balcony towards the right. Head all the way to the right, then move down along the edge to reach MINIKIT CANISTER #2 behind the grates. Jump to it to collect it. When you're done, return to the first raised level and go up the middle. Use the Astromech Droid Lock to open the doors to the next section. Approximate Total Lego Studs: 10,000 ~~ Inside the Palace ~~ To cross the large gap to the right, you only need to do one of the following: either use the Force to raise the grappling hook and use it, use the Force to open the chute slide and use it, or use the Force to build a Lego bridge and jump across it. Once you're on the other side, head into the next room, and use a Jedi to fight off the Droidekas and Battle Droids. When the way is clear, destroy the statue just ahead, then step on the brown button underneath it to open a hatch revealing MINIKIT CANISTER #3. Take the left path away from this room. Destroy the lower windows (two sections each) on both sides of the hallway for a few Studs, then destroy the statue at the end for some more. Return to the previous room, and step on the two brown buttons in the floor together with your partner. The door on the right opens, and a few more Battle Droids come out to play. Going up the right hallway, fight some more Battle Droids and destroy more windows on both sides. Use the Force to stack the two small crates on top of the large one, then do a super-jump from the top of the stack to the ledge over the archway ahead, where a Blue Stud awaits. Go down the right side a short distance to collect the last of the Studs up here, then drop back to the ground. In the adjacent round crossroads, use the Force on the mosaic on the right to rearrange it, releasing a few Studs. Now, with a Sith under your control, head along the left hallway. Collect the loose Studs and defeat the pair of Droidekas that come out to meet you. In the room at the end, reflect the shots back at the two Battle Droids to the right. To get up to their ledge, simply do a super-jump (alternately, you can use Dark Force on the black object and double-jump from on top of it). Up here, use Dark Force on the panel at the back until it explodes, revealing MINIKIT CANISTER #4. Return to the previous crossroads and use the Astromech Droid Lock to open the door straight ahead. Head outside. Approximate Total Lego Studs: 17,500 ~~ Fountain Courtyard ~~ Above the inner edge of the path, super-jump straight up to grab the floating Blue Stud. Head up the stairs, and kill the first wave of Battle Droids. At the first landing, smash the windows on both sides and gather the Studs behind them. Continue up the stairs to emerge into the next space. On the ground, destroy all of the Battle Droids. Reflect back the shots of those firing from raised positions to kill them. Once the coast is clear, start collecting. Beginning at the entrance and going counter-clockwise, destroy the beige pods in the corner, jump up to the slightly raised platform and destroy the flowerbeds, then continue to the back of the area. Get the loose Studs from the alcoves in the rear, and use the chute slide between them. Above, go up the right side of the ledge to reach a bunch of Studs, then return to the ground. As you're coming back up the left side, destroy the flowerbed and head into the short tunnel in the corner, where a Blue Stud is hidden. On the other side, super-jump into the area behind the three columns for a few Studs, then go back to the ground. When you reach the chute slide in the left wall, use it to reach the ledge above, then super-jump right and up to the next ledge there. Use the Force on the wall segment to build a platform, and double-jump from it to the left to reach the highest ledge, where you can find MINIKIT CANISTER #5. Return to the ground, and use the Force on the structure in the rear left corner (after destroying the nearby beige pod), forming a scaffold. Jump to the top, and super-jump to the higher ledge in the adjacent wall. Jump into the round window, collecting the Blue Stud, then smash the glass and fall through the hole behind it. Below, collect the Studs and smash the windows for a healthy supply of Studs. Finally, jump inside the fountain in the middle of the courtyard, grab the loose Studs, and use the Force on each waterspout to release a few more Studs. And now to go a little higher. On the right side, use one of the pair of grapple points. Destroy the Lego trellis windows around this ledge, and go inside them to grab MINIKIT CANISTER #6. From the far end of this raised ledge, jump to the top of the curved stairs and up to the other side. Use the Force at the gap in the path to restore the bridge, releasing a shower of Studs, so jump down to the ground and collect as many as you can. The Battle Droids will follow you down too, so take them out, then get back up top and cross your new bridge. After destroying the first flowerbed, jump over the edge to the platform with a few visible Studs, then back again. At the left end of the path, destroy the last flowerbed and step on the brown button underneath. Use the chute slide behind the gate that this opens. On the other side, use the Force to blow up the large crates and collect as many of their Studs as you can (some will fall into the abyss below). Cross to the right and use the next chute slide to reach the upper ledge. Stand on the button and collect the loose Studs, then return to the main pathway and enter the newly- opened gate. Approximate Total Lego Studs: 35,000 ~~ On the Rooftops ~~ First, head right and eliminate all of the Battle Droids. Now, go around the roof collecting loose Studs and smashing the destructibles (i.e. beige pods and flowerbeds). You can use the Force on the potted plants and trees to release some Studs before destroying them. Drop over the edge near the right side to the lower ledge, then cross that to the left to reach MINIKIT CANISTER #7. At the right edge of this lower ledge, destroy the flowerbeds for their Studs, then double-jump straight up where you see a series of orange section in the wall. These platforms will extend as you reach them. Do a super-jump from the top one to reach the Blue Stud overhead. Back on the main roof, you may have found that one flowerbed and one tree are indestructible. Use the Force to stack these along with the nearby crate. Once all three are on top of each other, a few Studs are released. Along the upper wall, stand on one of the two small crates and wait for your partner to do the same. Use the Force on the opposite crate to be carried up to the top, along a row of Studs. Jump back down and repeat on the other crate to get the other row of Studs. Choose a method to reach the upper balcony (the easiest is to use the grapple point towards the right of the roof), collect the loose Studs, and use the Force on or blast the fence segments for a couple of Studs each. Stand on the brown buttons with your partner when you're ready to leave. Approximate Total Lego Studs: 42,500 ~~ Dining Hall ~~ Head right from the start to get some loose Studs in the corner. Head to the nearest tables. Use the Force to rearrange the cups on them for a few Studs, then destroy the tables and chairs. Use the grapple point underneath the left one to reach the ledge above, and follow it up to gather all of the Studs. Jump back to the ground and kill some Battle Droids. To the left of the main area, collect the loose Studs from the windowsills. Use the Force on the group of eight tables and chairs to rearrange them all. Next, destroy the statue in the alcove ahead, and step on the button underneath it. Use the Force to place the cups and plates from the cupboards that open up onto the tables. With the places all set, destroy the whole affair for plenty of Studs. Move to the farthest corner, to the left of the stairs, and use the Force to stack the two tables along the wall. Destroy the remaining chairs, and do a super-jump into the raised area behind them to gather some Studs. Back down on the ground, jump onto the stacked tables and into the alcove above them. Use the grapple point, move right to get a few Studs, then follow the path to the left until you reach MINIKIT CANISTER #8. To the right of the stairs, use the Force on the tables repeatedly until they create steps up to the area on the right. Go up unless you've already cleared that spot out. Use the Force on the tables one more time, then destroy the whole setup for some Studs. Use the new grapple point along the wall to reach some Studs in the area above. Finally, go up the stairs, collecting the loose Studs. Fight the Droideka in the round room ahead. Destroy the three statues around the room. Stepping on the left button only releases two more Droidekas. The button on the right opens a short path with some Blue Studs at the end, and some Battle Droids along the way. The middle button reveals the path out of this area, down a set of stairs and to the right. Approximate Total Lego Studs: 55,000 ~~ Rescue the Hostages ~~ Go down the dark corridor, ducking into the side path on the left to gather the hidden Studs there. As you enter the hangar, the scene shifts. To your left, destroy the beige pods and use the grapple point underneath one of them. Jump right across the ledges to reach the Battle Droid, and shoot him to free the first hostage. Jump back to the ground and move down along the left wall. Use the Force to stack first the large crate, then the two small crates, and double-jump from the top of the stack to the ledge above. Use the Force on the wall panel to build a small platform, then use that to reach the higher ledge to the right with a few Studs. From the left edge of this platform, you can do a super-jump to reach a lone yellow Stud high above the rest of the terrain. You can also jump left a little further to some more Studs over the doorway. Back on the ground, proceed to the rear left corner. Use the Force to stack first the large crate, then the two smaller crates on top of each other. Jump from the top of this stack to the ledge where the pilot is being held hostage. Kill the Battle Droid guarding him, then use the grapple point here to reach MINIKIT CANISTER #9. Head right back to the entrance to the hangar, and start to move right along the rear wall. Grab the first loose Studs on the ground. To the right, use the Force to assemble a beige stepladder from the wall segments, and hop up to its top. Super-jump up to the Blue Stud in the alcove above, and jump left to the dark ledge with a few more Studs, then return to the ground. Behind the first ship on the right, collect the loose Studs and destroy the beige pods. You can super-jump up to the dark ledges along the curved wall to get the Studs up there. Immediately to the right is another such curved wall section, repeat the same actions to collect all of the Studs. Now, between the first two yellow ships, use the Force on the beige wall segments to build more steps. Jump from the top into the alcove with the yellow Studs, then super-jump from the top step to the higher ledge above it. From there, you can just barely super-jump to the ledge around the ceiling of the hangar. Go up there and follow it left to the end for a lone Stud, then back to the right agan. If you keep following it all the way around to the rear right corner of the room (with a couple of easy jumps across gaps in the path), you'll reach MINIKIT CANISTER #10. From the right rear corner of the room, drop to the floor and fight a batallion of Battle Droids and a Droideka. With them out of the way, use the Force to blow up the crates in this area to receive their Studs. One of them will, instead of exploding, float to a new spot on the floor. Use that one to super- jump to the ledge above it to collect the Studs. You can also super-jump to the ledge in the very corner and use the grapple point, then jump to get the floating Studs in the corner. Return to the area of the hangar with the ships, and blast the two Battle Droids standing guard in front of one of them. Next to that, stand on one of the two small crates on either side of the doorway, while your partner does the same, and use the Force on each other to levitate upwards. Jump off at the top and jump up again to kill the Battle Droid holding the last pilots prisoner. Get the Studs around the rim of this ledge and drop down to the right. Collect the last loose Studs and destroy the beige pods, use a super-jumper to get the Studs around the curved wall, and use the Force to build one more set of beige Steps and go up to jump forward to the Blue Stud. Finally, walk down to the edge of the pit in the floor and move towards the middle of the room along this edge, where another clump of loose Studs is waiting to be found. When you're sure that you've collected everything, head to the far right corner of the room, where an Astromech Droid Lock was activated when you freed the last pilots. Open the hangar doors to finish the chapter. Approximate Total Lego Studs: 68,000 *** MINIKIT VEHICLE COMPLETED: Naboo Starfighter *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: In the first battle area, go up to the second balcony and blast the round window in the middle. Double-jump into the alcove to collect the canister. LEGO Canister #2: In the first battle area, go up to the second balcony, and move behind the trellis-covered windows along the right edge, where you can jump to the canister to collect it. LEGO Canister #3: After entering the palace and fighting the first Battle Droids, destroy the statue just ahead and step on the button underneath it. This raises the hatch revealing the canister. LEGO Canister #4: From the second round crossroads inside the palace, take the left path to the end. Super-jump to the raised area on the right, and use Dark Force on the panel in the rear wall to blow it up, revealing the canister. LEGO Canister #5: In the courtyard with the fountain, use the chute slide in the left wall. Do a super-jump to the higher ledge on the right, then use the Force on the wall segment to build a platform. Jump from there left to the upper ledge, and go to the canister in the corner. LEGO Canister #6: In the couryard with the fountain, use one of the grapple points on the right side. Above, smash the trellis windows and enter the room behind them, where the canister awaits. LEGO Canister #7: On the rooftop, drop to the lower ledge towards the right side and cross to its left end to find the canister. LEGO Canister #8: In the dining hall, use the Force on the tables to the left of the stairs to stack them. Jump into the alcove above them, and use the grapple point. Move to the left along the path until you find the canister. LEGO Canister #9: In the hangar, go to the rear left corner and use the Force to stack the large crate, then the two small crates. Jump from this to the ledge with the hostage, then use the grapple point to propel directly up to the canister. LEGO Canister #10: To the right of the second ship in the hangar, stand on the crates with your partner and use the Force to levitate upwards. At the top, jump to the raised alcove where the Battle Droid held the pilots captive. Super-jump from there the the higher ledge on the right, and follow this right around the rim of the room until you reach the canister in the very back corner. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP1-6 Chapter Six: Darth Maul (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 43,000 APPROXIMATE TOTAL LEGO STUDS: 52,000 ~~ Hangar ~~ Fight off Darth Maul and his Battle Droids (see the Story mode walkthrough if necessary). Once he flees, use the Force to turn on three lights along the wall behind you, each releasing some Studs. This may require first activating the levers underneath the two side lights and fighting a couple more Battle Droids. Use the Force from across the gap in the floor to create a bridge, gaining you a few more Studs. In the hangar, on the left, use the Force on the switch beside the conveyor belt, and the two lights on either side of the corner of the wall for some Studs. Use the Force to reassemble the ship's second engine, then stand on top of it and do a super-jump from near the cockpit to collect MINIKIT CANISTER #1. After this, you can use the Force on the levers on each side of the door that the ship is facing to open the doors. Once the ship flies off, collect the many Studs from outside the doors. Inside, use the Force on the lights on both sides of the bay doors for more Studs. Along the back wall, destroy the yellow tanks, and cross to the other side of the room. Use the Force to open the yellow crate along the back wall. Use the Force on the ship's engine to start it up, then double-jump from its top to collect MINIKIT CANISTER #2 overhead. Use the Force on the switches on lights on both sides of the wall that the ship is facing away from, and the two lights around the corner towards the starting point of this room, as well as the switch on the side of the conveyor belt. Finally, there is a wheeled cart nearby; use the Force on it until it completes a circuit and gather the Studs it releases. Along the back wall, stand on one of the yellow lifts while your partner does the same, and use the Force to lift each other up to the top. Collect the Studs, then use the Astromech Droid Lock in the left wall (look for the white panel, you can't see it head-on). Enter the hatch that opens. Inside the secret room, you must battle several waves of Battle Droids and Droidekas. Try to keep a bit of distance between you and them, and fight them by reflecting their own blaster shots back at them. Eventually they'll stop coming out, so be patient and careful not to get killed, lest you lose some of your precious Studs. When the danger has passed, start at the front of the room (the end where you entered from). Run up along one of the rows of red floor buttons to light them up; your partner will do the same with the other row. When all are lit at the same time, MINIKIT CANISTER #3 will appear at the end. Use the Force to illuminate the lights along the left wall (even though they're red lights, regular good-guy Force still works on them), and also to shake the lights on the right wall, all to get a few Studs. Return to the previous room. On the ground, move up along the row of Studs towards the door at the back, and enter the next section. Approximate Total Lego Studs: 14,000 ~~ Grates ~~ Head up toward Darth Maul. Stay on the lower level as you follow the curved grate to the right, jumping over the gaps, to the end, then cross to the right over the bridge to reach MINIKIT CANISTER #4. Go back to the left and super- jump to the nearest short section of the second level of grated flooring to get a few Studs there. Repeat as you cross back to the left side of the room, gathering whatever Studs you can reach along the way. Use the grapple point on the small platform, then super-jump up to the ledge on the left. From there, hop up and clear out the treasure trove of Studs on the top level, but watch out for the squads of Battle Droids that will come running around the rim from each side to fight you. On the very right at the very top, use the Force on the gear beside the yellow lift contraption several times, then super-jump from the top of the lift to reach MINIKIT CANISTER #5 overhead. Return to the grapple point and head right, using the Force to extend the platforms from the wall where the gaps are too large to jump across. At the right end, cross the bridge to enter the next section. Approximate Total Lego Studs: 28,500 ~~ Discs and Forcefields ~~ On the starting platform, follow the curved edge around to collect a few Studs, and operate the Astromech Droid Locks on each side of the wall behind you. This activates a moving platform on each side; jump to them when they approach your platform, then hold still and ride out to MINIKIT CANISTER #6 and MINIKIT CANISTER #7. Now head straight up to the middle of this room, by jumping onto and off of the bridge leading to the largest round platform. Now, a Battle Droid Commander will appear on each side of the room, at the end of another extended bridge. They will radio for more Battle Droids as you destroy them. Fight your way up to the commanders (who wear yellow vests) and kill them, then finish off any stragglers on that side. Jump to the end platform with a few Studs, then return to the middle of the room and repeat for the other side. Once all of the Battle Droids are destroyed, a pair of Droidekas appear on platforms ahead of the central round platform. Grab any last Studs and head there. To destroy the Droidekas, you have to reflect their shots back at them until both their shields and they themselves are destroyed. Once all enemies are exhausted, there are four corner platforms around the central round one with some Studs to collect. Double-jump to each one, circle the lower ring to get the Studs there, then step into the blue light stream and float up to the very top of the column. Once you've collected all of the floating Studs there, slide out of the slipstream and drop to the upper ring. Grab the loose Studs up here, then use the Force to turn on the lights around the railing on the side facing away from the center of the room to receive more Studs. Stay close to them as you do so to minimize any loss of Studs over the edge. Repeat for all four such structures, then return to the central platform once more. Now, jump to one of the Droideka's platforms and stand on the red button while your partner does the same. This raises the bridge leading ahead towards Darth Maul, so jump to that and pursue him, grabbing the Studs along the way. In the corridor with the red forcefields, use the Force on the orange switches in tandem with your partner to drop the forcefields as you move upward, releasing a shower of Studs in the process. Also use the Force on the thin vertical structures on either side of the wall for further Stud release; there's one such structure on the right in the first section, then one on each side in each of the next three sections. Walk forward at the end to enter the final arena. Approximate Total Lego Studs: 51,000 ~~ Showdown with Darth Maul ~~ As you fight, move around the room and use the Force on the lights to release a few Studs. This can be tricky to do while trying to fend off Darth Maul on the ground, so you could perhaps wait until he's on top of one of the platforms that he creates after taking a few hits while you turn on the lights, while dodging the debris that he Force-tosses at you (it moves slowly, so you can see it coming. To move Darth Maul off of the platforms, you must use the Force on one of the objects that he throws at you as it approaches to redirect it back towards him. Once he's moved off of one platform, do a super-jump to get on top of it, and jump up to get MINIKIT CANISTERS # 8, 9, and 10, one on top of each of the three platforms that he will create around the room. After you have all of the canisters, feel free to finish him off. Approximate Total Lego Studs: 52,000 *** MINIKIT VEHICLE COMPLETED: *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: In the starting hangar, double-jump from on top of the ship on the right to reach the canister above it. LEGO Canister #2: In the starting hangar, use the Force to repair the engine for the ship on the left, then jump on top of it and super-jump from near its cockpit to reach the canister high overhead. LEGO Canister #3: In the starting hangar, use the Force in tandem with your partner on the yellow lifts to reach the platform above. Operate the Astromech Droid Lock in the left wall, then enter the door in the back. Inside the back room, run up along one of the rows of red floor lights in tandem with your partner to illuminate them all at once, and the canister will appear at the end. LEGO Canister #4: In the second section, follow the lower curved grated floor all the way to the end, then cross right the canister. LEGO Canister #5: In the second section with the curved grated flooring, use the grapple point and then super-jump up to the left to reach the uppermost level. Cross to the right and use the Force several times on the gear for the yellow lift. Super-jump from the top of the lift to the canister above. LEGO Canister #6: In the room with the large round platforms, use the Astromech Droid Lock to the right of the door behind you on the starting platform. Hop onto the nearby moving platform that this activates, and ride it over to the canister. LEGO Canister #7: In the room with the large round platforms, use the Astromech Droid Lock to the left of the door behind you on the starting platform. Hop onto the nearby moving platform that this activates, and ride it over to the canister. LEGO Canister #8: During the final fight with Darth Maul, once he creates the first raised platform, knock him off of it and super-jump onto it, then jump up to the canister. LEGO Canister #9: During the final fight with Darth Maul, once he creates the second raised platform, knock him off of it and super-jump onto it, then jump up to the canister. LEGO Canister #10: During the final fight with Darth Maul, once he creates the third raised platform, knock him off of it and super-jump onto it, then jump up to the canister. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 5B) EPISODE II: ATTACK OF THE CLONES ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP2-1 Chapter One: Discovery on Kamino (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 46,000 APPROXIMATE TOTAL LEGO STUDS: 60,000 ~~ Welcome to Kamino ~~ Collect the loose Studs from around the starting platform and on top of your ship. Take the left branch off the central platform, and use the Force on the gears to move them into place. Do a super-jump from the top of the newly raised platform to grab MINIKIT CANISTER #1. Next, head up-left from the starting platform to the waiting Kaminoan and use the Force to repair the left electrical tower. Take the next path to the right; hover across the gap along the row of Studs with an Astromech Droid, and the glowing barrier over MINIKIT CANISTER #2 will automatically open. Hover back, and follow the Kaminoan into the building. In the circular room, there are three lights around the middle that look like horizontal bars near the ground. Use the Force to light these up, releasing some Studs. On one side, operate the Astromech Droid Lock to open the gate. Inside the closet, use the Force to knock over the wastebasket, spilling some Studs. Next, use the Force on the broom. As it moves around, it will occasionally sweep out one or more Studs. Grab these, then quickly use the Force on the broom again before it retreats too much. Repeat this until the broom has made a complete circuit around the room and returned to the closet, at which point a larger bunch of Studs will be released. Head to the Kaminoan and follow him into the next room. Approximate Total Lego Studs: 8,500 ~~ Meeting Jango ~~ Go up the hall collecting the loose Studs, and use the Force on the lights on the side walls to release a few more Studs. In the next room, grab the loose Studs around the rim. Use the Force on the pods on each side, then blast them both (or just blast them twice). You can also use the Force on the dark light panels around the room for even more Studs. In the middle, walk around the square of lights to illuminate them all, then use the Force on the controls that rise up. Take the right path first. Use the Force on the lights on the sides, and operate the Protocol Droid Lock at the end. Enter the room. Use the Force to light up the two unlit lampposts. Hover across to the round platform, and stand on the button while your partner does the same for the new platform. Repeat this twice more as new platforms appear to the right. On the white floor section, step into the air vents at the corners to float up to the Blue Studs. Use the force on the two hatches over the center Lego panel in the floor to raise a platform that lets you reach MINIKIT CANISTER #3 overhead. Jump back to the round platforms, and blast the target in the wall ahead. Use the new bridge to reach the distant room. There, use a child character to slide through the chutes to collect the Studs and MINIKIT CANISTER #4, which is reached via the right-most chute. Return to the previous room. Go up the left corridor, where the Kaminoan is waiting for you. Along the way, use the Force to rotate the six lights along the side walls. Once all are lit, MINIKIT CANISTER #5 appears above you. Use the Astromech Droid Lock at the end and go through the door. In the hallway, move down into the screen to collect the Studs underneath the window. Go past the door that the Kaminoan ducks into, taking the first door on the left instead. Use the Force to spin the lights high in the left wall as you enter the main room. In there, use the Force on the control panel in the upper left corner for a few Studs. Operate the Astromech Droid Lock in the opposite corner to reach the Blue Stud. And finally, step on one of the lit circles on the floor in the middle while your partner does the same. Continue this with each new pair of lights to get a nice surprise, which includes the appearance of MINIKIT CANISTER #6. Now, return to the hallway and enter the previous door on the right. After Jango Fett runs off, kill the security drones. In the upper right corner, use the Force on the switch four times, each time obtaining a few Studs and some Lego pieces. After four times, use the Force on the Lego pieces to complete the mosaic in the wall, and the barrier to MINIKIT CANISTER #7 will open. Use the Force on the table and chairs until a shower of Studs erupts from them. Use the Force on the drawers and the pot in the left corner for some more Studs, and jump up to collect the ones on the shelf. Finally, operate the Astromech Droid Lock near the room exit to release a Bounty Hunter rocket that will explode in a burst of Studs, and get the Blue Stud from inside the closet. Go out into the hall. Approximate Total Lego Studs: 37,000 ~~ Chasing the Bounty Hunter ~~ Move up the hall and defend against the ceiling cannons. Reflect their shots back to destroy them, and gather the Studs that are dropped. Follow Jango through the next door on the right. Don't follow Jango through the round hatch yet; go down into the room instead. On the left, jump to the Studs on the shelf. Use the Force on the mugs on the table, and destroy the chairs for some Studs. At the top of the room, you must step on the light in the floor in the same position as the ones displayed on the wall. Your partner will help with the other set. After matching the pattern three times, the barrier to MINIKIT CANISTER #8 will lower. Now go through the round hatch to continue your pursuit. Outside, first head left and hover at the end to the platform with many Studs, then hover back again. Follow Jango to the right. Jump back as each mine emits a high pitch whine, then jump across the gaps in the path. At the T- junction, continue to the right and use the grapple point at the end. Above, operate the Protocol Droid Lock. Switch to a blaster user while you're waiting for the lift to come down, then hop onto it and shoot the three targets as you move back up. If you miss any, go back to the ground and use the Protocol Droid Lock again. Once you've hit all three, the barrier blocking access to MINIKIT CANISTER #9 lowers ahead. Before you go to grab it, however, do a super-jump from the top of the lift to get the Studs on the ledge above. Still on the raised walkway, head left to collect all of the loose Studs, then return to ground level and go up at the T-junction. Step on the red button, then hover across the gap and step on the next button to complete the bridge. Use the Force on the right lamppost, and on the Lego pieces on the left. Super- jump from the top of the small platform you created to reach the Studs over the doorway, then jump down again and use the Astromech Droid Lock. Head inside. Switch to an Astromech Droid and roll up to the two Astromech Droid Locks on the right side of the corridor to close the security drone hatches. Destroy the drones and return to the starting point for this room. Behind the lift, use the Force on the two round chairs to receive some Studs. As you go up the hall, use the Force to turn on the three unlit lights in the walls. On the left side, use Dark Force to blow away the black door, and head inside the side room. With your partner, use Dark Force on the two round lights at the end of the room. This unleashed the security drones from inside the pods, so kill them all, then jump up to get MINIKIT CANISTER #10 from between the two red circles. Get the Studs inside the pods on both sides of the room, including those obtained by smashing the pods themselves. Return to the main hall, and use the Force on the pile of debris to reveal an Astromech Droid Lock. Use it, then head outside for your showdown with Jango Fett. Fight Jango in the usual manner (see the Story mode walkthrough if necessary). There are no more Studs to collect during this battle. For this finishing blow, rather than chasing Jango around like a madman, switch to a blaster user and fire at him from a distance. Approximate Total Lego Studs: 60,000 *** MINIKIT VEHICLE COMPLETED: Jedi Starfighter *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: To the left of the starting position, use the Force on the gears to raise a platform, then super-jump from it to the canister above. LEGO Canister #2: Up-right from the starting position, use an Astromech Droid to hover across the gap to the blue forcefield, which automatically raises to let you grab the canister. LEGO Canister #3: Inside the room with the square of round lights in the middle, take the right path after opening the gates. Use the Protocol Droid Lock and enter the room. Hover to the round platforms to make new ones rise, in tandem with your partner. On the white floor to the right, use the Force to flip up the hatches, and jump from the raised platform to the canister. LEGO Canister #4: Inside the room with the square of round lights in the middle, take the right path after opening the gates. Use the Protocol Droid Lock and enter the room. Hover to the round platforms to make new ones rise, in tandem with your partner. Blast the target in the base of the wall ahead, then cross the new bridge to the distant room. Have a child slide through the right-most chute to reach the canister. LEGO Canister #5: From the room with the square of lights in the middle, follow the Kaminoan up the left path after opening the gates. Use the Force on the six lights on the walls to make the canister appear. LEGO Canister #6: In the hallway leading to Jango Fett's room, take the door on the left. Step on the pairs of floor lights along with your partner until the floor is completely illuminated. Pick up the canister at the top of the room to the sounds of disco Star Wars. LEGO Canister #7: In Jango Fett's room, use the Force on the switch in the upper right corner four times, then on the pile of Lego pieces. The barrier to the canister will open. LEGO Canister #8: After Jango Fett escapes through a round hatch, go down into the room. At the top, step on the floor lights in tandem with your partner to match the pattern on the wall in front of you. Do this three times to lower the barrier to the canister. LEGO Canister #9: As you chase Jango Fett outdoors, at the very right end of the walkway, use the grapple point, then operate the Protocol Droid Lock. Switch to a blaster user and jump onto the lift, then shoot all three targets as you rise up. This lowers the barrier to the canister ahead. LEGO Canister #10: After chasing Jango outside and going up the round elevator, use Dark Force to open the door on the left side of the hall. Inside the side room, use Dark Force on the red circles at the tanks at the far end, then jump to the canister between the two tanks. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP2-2 Chapter Two: Droid Factory (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 43,000 APPROXIMATE TOTAL LEGO STUDS: 51,000 ~~ Factory Infiltration ~~ First of all, move down towards the screen all the way to the start of the corridor, where you'll find MINIKIT CANSITER #1. As you head up the corridor, use the Force to turn on the lights along both sides, releasing some Studs. Of course, fight off the Geonosians as you go as well. As soon as you step out onto the platform over the conveyor belt, double-jump to the smaller platform on the left with Studs on it before your current platform retracts. From there, use the chute slide in the wall to reach MINIKIT CANISTER #2 on the ledge above you. If you miss the initial jump, you can still super-jump back to the starting ledge and from there to the left platform. Head right along the conveyor belt, speeding through the first stamper. Just past it, jump up the structure along the upper edge of the conveyor belt; platforms will extend as you pass by them. At the top, kill the Battle Droids and collect the Studs. Jump back down to the ground and use the Force on the fans on either side of the structure to release some more Studs. Jump through the yellow field on the right and destroy the Droideka, then use the Astromech Droid Lock to deactivate the conveyor belt. Continue to the right and fight off a trio of Battle Droids. Use the Force on the fan assemblies in the upper wall over each circle on the floor, making three vertical fans. Ride the airstreams up to grab a couple of Studs. In front of the middle fan, go down along the floor, which is longer in this section, and use the Force on the gear at the tip of the platform. Use the Force again to rotate the section of flooring, then cross right and use the grapple point. Above, blast the target on the wall, and operate the Astromech Droid Lock that was behind it. Head through the door that opens. Inside this side room, note the four canisters along the upper wall. The rightmost one shows a certain colour in the lower circle. Your job is to operate the Astromech Droid Locks on two of the three coloured cylinders to match the colour on the right. In case you're not familiar with colour mixing, here's how it goes: Red + Yellow = Orange Red + Blue = Purple Yellow + Blue = Green And yes, the left cylinder is red, even though it looks orangey. Match the color displayed on the last cylinder three times in a row with no mistakes, and the wall shielding the MINIKIT CANISTER #3 will retract. There is also a Blue Stud on top of the canister's pod; try jumping on top of the lower circle in the rightmost cylinder, then super-jump to the Stud. Return to the conveyor belt room, and use the upper grappling point to reach the main floor. Use the rightmost fan to fly up to the ledge and go right into the next section. Approximate Total Lego Studs: 16,000 ~~ Ore Buckets ~~ Go right and use the grapple point, then shoot the target up above. Double- jump right to the next platform and blast the target there, then get the Studs from the floor below you. Go back up and super-jump right up to the high platform with MINIKIT CANISTER #4 on it. Head down the ramp until you reach the Astromech Droid Lock. Drop down to the lower floor here, collect the Studs and destroy the dark crates. Use the Force to place the blaster target on the wall and shoot it. Use the resulting moving bucket to return to the upper level, and open the door with the Astromech Droid Lock. Inside, cross the moving platforms as they line up to reach MINIKIT CANISTER #5 at the very right end. Return to the previous room. Head right by jumping across the giant bucket before it moves into the blue flame. Use the grapple point to swing over the gap. Blast the dark crates, and use the Astromech Droid Lock by the door on the right. Head on through. In the molten metal room, go up and follow the walkway. Hover across the gap to collect the floating Stud, then use the grapple point from the middle platform to grab MINIKIT CANISTER #6 above. Hover again to grab the other floating Stud. At the far right end of the room, use the Protocol Droid Lock to exit. Approximate Total Lego Studs: 36,000 ~~ Geonosian Hive ~~ At the start, head down and left to find a Blue Stud tucked in to the corner. I suggest crossing this room as far as the archway to draw out and destroy all of the Geonosians, then go back across it from the start jumping into the various alcoves to collect the Studs. You'll need to super-jump into the highest ones. When you reach a gold Lego grate over a hole at ground level, smash its three sections. Most of the Studs will fly out towards the lava pool. Try blasting the grate from a distance, leaving you in a position to collect the Studs as they fly by. Use the Force on the debris to build a pair of platforms. Double-jump from the right one to get another Stud; super-jump from the left one to grab MINIKIT CANISTER #7. But you're not done yet! The hole that the grate was blocking is actually the entrance to another room, so head on in there. Switch to an Astromech Droid and follow the line of Studs. Use the Astromech Droid Lock in the corner. Follow the new path to another Astromech Droid Lock. Keep repeating this until you've been able to collect all of the Studs and MINIKIT CANISTER #8. Return to the previous room. Head right through the archway. In towards the screen outside the archway, you can see a hovering Blue Stud; use a super-jumper to grab it. Carefully pick up the Blue Stud from the bottom of the ramp leading into the lava. From near the top of this ramp, hover right to the island to collect the Studs, then hover back again. Use the grapple point above, then cross the ledge and blast the Lego structure at the end. Return to the ground and use the Force to build a platform out of the debris, which has fallen into the lava. Use an Astromech Droid to hover to this platform, and again to the right. Stay as a Droid, and you can roll right past the Droidekas without fear. Collect the loose Studs, and go down past the Droidekas, where you'll find MINIKIT CANISTER #9 around the corner. Use the Protocol Droid Lock near the door to open it. Approximate Total Lego Studs: 47,500 ~~ Rescue Obi-Wan ~~ Collect the loose Studs around the floor, then use both Astromech Droid Locks in between the conveyor belts. Use the Force on the debris that comes out on the left to make first a pump, then a platform. Stand on the platform and use the Force on the pump to make the platform rise. At the top, quickly switch to a super-jumper and leap upward to grab MINIKIT CANISTER #10 (alternately, simply stand on the platform with a super-jumper and wait for your partner to raise you up). Use the Force on the dark crate on the right to move it by the door, then destroy it to blow the door apart. Head through into the next room. Collect the Studs around the floor and fight the Geonosians, Battle Droids, and Droidekas. Use the Force on the four magnetic shackles to free Obi-Wan, completing the chapter. Approximate Total Lego Studs: 51,000 *** MINIKIT VEHICLE COMPLETED: Droideka *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: At the very start, move down into the screen to find the canister at the end of the corridor. LEGO Canister #2: As soon as you enter above the conveyor belt, double- jump left to the small ledge. From there, use the chute slide with a child character to reach the canister on the ledge above you. LEGO Canister #3: Where you build three vertical fans at the end of the conveyor belt, go down from the middle fan. Use the Force on the gear twice, then use the grapple point. Blast the target, use the Astromech Droid Lock, and enter the side room. Use the Astromech Droid Locks on two of the three coloured pods to match the colour shown on the lower circle of the rightmost pod. Do this three times to raise the shield around the canister. LEGO Canister #4: In the room with the moving giant ore buckets, reach the upper walkway around the middle of the room and go up to the top of the ramp, where the canister is sitting. LEGO Canister #5: Along the upper walkway in the room with the giant ore buckets, use the Astromech Droid Lock in the upper wall. Inside the room behind it, cross the moving platforms to reach the canister on the right side. LEGO Canister #6: In the room with the molten metal lake, use the grapple points to swing across the back of the room. The canister is on the upper level in the middle. LEGO Canister #7: In the Geonosians' hive room, smash the gold grate in a cave entrance at ground level. Use the Force on the debris to build platform. Super-jump from the left one into the alcove containing the canister. LEGO Canister #8: In the Geonosians' hive room, smash the gold grate in a cave entrance at ground level. Enter the cave behind it. Have an Astromech Droid operate the panels in this room, opening up new pathways through the forcefields, until you reach the canister. LEGO Canister #9: At the right end of the Geonosians' hive room, head down past the exit to find the canister tucked around the corner. LEGO Canister #10: After exiting the Geonosians' hive room, use the Astromech Droid Locks between the two short conveyor belts. Use the Force on the debris that comes out on the left to make a pump and a platform. Stand on the platform with a super-jumper and wait for your partner to use the Force on the pump, raising you up. Jump up at the top to grab the canister high overhead. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP2-3 Chapter Three: Jedi Battle (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 9,000 APPROXIMATE TOTAL LEGO STUDS: 19,000 First of all, destroy the enemy forces guarding Padme. Gather the nearby loose Studs. Move left along the edge of the arena until you collect MINIKIT CANISTER #1, hidden behind a stone column. Return to the prisoner's post. Do a super-jump to the ledge to the left of the execution post, then to the higher ledge along the back wall, where you'll grab MINIKIT CANISTER #2, then another to the even higher ledge along the right, where you can see MINIKIT CANISTER # 3. Super-jump from any of these ledges to grab the Blue Stud at the top of the post. Use the Force to release the prisoner. Now, head to the right along the rim of the arena, collecting the Studs as you go. When you reach the gate in the wall, use the Force to lower the levers on either side, in tandem with your partner, opening the gate and allowing you to grab MINIKIT CANISTER #4 inside. Continue around the rim of the arena. When you reach a proximity mine, trigger it then stand back as it blows. Try to collect as many of its Studs as you can before they vanish, but don't let yourself get killed either. Repeat for any other proximity mines that you come across. At the second prisoner's post, destroy the Super Battle Droids and Droidekas, then gather the loose Studs. Use the Force on the prisoner to release her. Use the grapple point on the right, then those on the ledges all around the execution post to collect the Studs and reach MINIKIT CANISTER #5 and MINIKIT CANISTER #6, then jump to the Blue Stud on the top of the post. Continue to the right around the rim of the arena, again collecting the Studs from the proximity mines once they explode. Destroy the forces at the third prisoner's post. Use the Force on the Lego debris on the right side to create a platform, then use the grapple point on the left. Blast the target and jump onto the nearby lift as it rises. Jump to the rear ledge and grab MINIKIT CANISTER #7. Hop onto the next lift as it lowers and raises to reach MINIKIT CANISTER #8 on the high right ledge. At this point, with all prisoners free, you now have to destroy a series of red-vested Battle Droids. Try not to complete this task until you've collected all of the Minikit canisters. Continue around the rim of the arena to the right. You'll reach another gate in the wall after passing a couple of proximity mines (again, gather the Studs that you can from their explosions without getting killed). Use the Force on the Lego debris in front of it to build a ramp up to the chute slide, then send a child character through that to emerge behind the gate, collecting MINIKIT CANISTER #9. Step on the red button to open the gate and exit. And still to the right, there is a fourth alcove with no prisoner's post. Here, you must assemble a stone column. Use the Force to pull the pieces of Lego debris together on the right, then use the Force to stack the column pieces. Start with the darkest brown piece with the thin round base, and then build the rest of the column from darkest brown to lightest brown at the top. When done correctly, MINIKIT CANISTER #10 appears at the top. To reach it, use Dark Force on the left half of the ledge along the rear wall, creating a series of steps. Super-jump to the first step, then jump up to the top and out to the canister. With all canisters collected, you can carefully wade out to join the bulk of the battle. Trigger any remaining proximity mines and collect their Studs. Destroy the target enemies, followed by Jango Fett, to complete the chapter. *** MINIKIT VEHICLE COMPLETED: Republic Gunship *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: To the left of the first prisoner's post, stick to the rim of the arena until you grab the canister hidden behind a column. LEGO Canister #2: After the first rescue, super-jump to the ledge on the left of the prisoner's post, then to the one at the back to grab the canister. LEGO Canister #3: After the first rescue, super-jump to the ledge on the left of the prisoner's post, then to the one at the back, and again to the highest ledge on the right, where the canister is in plain sight. LEGO Canister #4: To the right from the starting position around the rim of the arena, use the Force on the levers in tandem with your partner on either side of the gate in the wall, thus lowering it so that you can get the canister. LEGO Canister #5: After rescuing the second captive, use the grapple point on the ground to the left, then the one on the left ledge to reach the canister on the rear ledge. LEGO Canister #6: After rescuing the second captive, use the grapple point on the ground to the left, then the one on the left ledge, then the one on the rear ledge to reach the canister on the high right ledge. LEGO Canister #7: At the third prisoner's post, use the Force on the Lego debris on the right. Use the grapple point on the left and shoot the blaster target above. Hop onto the nearby lift as it rises to reach the canister on the rear ledge. LEGO Canister #8: At the third prisoner's post, use the Force on the Lego debris on the right. Use the grapple point on the left and shoot the blaster target above. Hop onto the nearby lift as it rises to the rear ledge, then to the higher lift on the right to reach the highest ledge with the canister. LEGO Canister #9: To the right around the rim of the arena from the third captive's post, use the Force on the debris in front of the gate in the wall to build a ramp. Use the chute slide at the top of the ramp to reach the canister behind the gate. LEGO Canister #10: To the left of the main gate of the arena, in the alcove which held no prisoners, use the Force on the Lego debris to form part of a column. You must now stack the four column pieces using the Force, from the darkest brown at the bottom to the lightest at the top. When successfully completed, the canister will appear at the top. Use Dark Force to lower the left half of the ledge along the rear wall, and super-jump up the ledge and leap to the canister. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP2-4 Chapter Four: Gunship Cavalry (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 20,000 TOTAL LEGO STUDS: 27,000 Similar to in the vehicle chapter from Episode I (the podrace), I will focus mainly on pointing out the locations of the Lego Canisters and Stud sources here, rather than providing a true step-by-step walkthrough. If you need more help in that area, see the Story mode walkthrough earlier in this guide. All Lego Canisters are found in the rotating four-armed pods floating above the ground throughout the stage; blast them to retrieve the canister. All Studs in this stage are acquired by blasting the silver conical generators with the blinking lights on top, surrounded by an orange light ring. Each gives you 1,000 Studs when destroyed. ~~ Section One ~~ At the start, just ahead on the left side, you'll find MINIKIT CANISTER #1. Veer right to shoot the first Stud-providing generator on the right side, then blast the one on the far side of the first laser cannon beam. The next two generators are just past the second beam. When you reach the twin laser cannons (the orange lasers that fire perpendicular to your direction of travel), MINIKIT CANISTER #2 is just past the second laser, in the right half of the path. Blast the generator on the left, than take the right side of the path when it splits to reach the next Stud-yielding generator. After the path reunites, you'll find MINIKIT CANISTER #3 on the left side, just past the single laser. Blast the electric barrier generators and head through to the next section. Total Lego Studs: 6,000 ~~ Section Two ~~ Blast the two generators side by side just ahead. Pass the next laser, staying to the left side to pass the rock that it fires through. Stick to the right when the path splits to shoot the next generator on the far side of the pit; when the paths rejoin, fly left and back slightly to hit the generator there. MINIKIT CANISTER #4 is located on the right edge of the path here, which is after you pass through the set of three lasers that are spaced far enough apart that you can wait between them for the next round of laser fire before speeding through. After shooting that, head to the left to hit the next generator. Just ahead, the path splits again around a large rock, with a generator along each branch; if you're flying up near the top of the screen, you can shoot the generator on the left, then fly right to the other side of the rock to hit the other one. When the paths rejoin on the other side, MINIKIT CANISTER #5 is located in the very middle, before the path splits again around a pit. Blast the second set of electric barrier generators before advancing. Total Lego Studs: 13,000 ~~ Globe Trotting ~~ In the area that sees you flying sideways around a large globe, go counter- clockwise, firing continuously and destroying the laser cannons. If you just keep shooting, it'll be hard to miss any of the canisters. MINIKIT CANISTER #6 is located to the right of the first laser on your right. Continue around counter-clockwise. The next canister, MINIKIT CANISTER #7, is found past two more lasers to the right. MINIKIT CANISTER #8 is located past another two lasers to the right, and MINIKIT CANISTER #9 on more past that. MINIKIT CANISTER #10 is found between the last two laser cannons. As you completed this section, you were also (perhaps unknowingly) collecting more Studs; you received 1,000 Studs for each laser cannon that you destroyed, and 500 Studs for each of the generators that you blasted once the shields were down, in sets of three. Total Lego Studs: 27,000 *** MINIKIT VEHICLE COMPLETED: AT-TE *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: At the start, just ahead on the left side of the path. LEGO Canister #2: At the first twin laser cannons (i.e. two firing in tandem, beside each other), just past the second laser beam. LEGO Canister #3: After the path splits and reunites, the canister is on the left just past the laser. LEGO Canister #4: Where three lasers fire simultaneously with just enough space between them for you to wait for the laser blast to end again before speeding ahead, the canister is just past the last laser on the right edge of the path. LEGO Canister #5: Just after the path splits around a large rock, the canister is in the middle when the two paths rejoin. LEGO Canister #6: Where you sail around the large globe, the canister is found just past the first laser to your right. LEGO Canister #7: Where you sail around the large globe, the canister is found just past the third laser to your right. LEGO Canister #8: Where you sail around the large globe, the canister is found just past the fifth laser to your right. LEGO Canister #9: Where you sail around the large globe, the canister is found just past the sixth laser to your right. LEGO Canister #10: Where you sail around the large globe, the canister is found just past the first laser to your left, or before the last laser to your right, depending on which direction you circled the globe in. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP2-5 Chapter Five: Count Dooku (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 4,500 APPROXIMATE TOTAL LEGO STUDS: 5,250 ~~ Entering Dooku's Domain ~~ Move left to the edge of the outdoor platform until you can see MINIKIT CANISTER #1. Hover to it with an Astromech Droid and back again to collect it. Head right and use the grapple point outside the entrance to the temple to reach MINIKIT CANISTER #2, then jump back down and head inside. After destroying the Battle Droids, use the Force to move the two generators at the end of the hall to the right, in front of the partially crumbled wall. Blast each generator twice to release some Studs. When both are fully destroyed, the wall behind them will be broken, revealing MINIKIT CANISTER #3. Enter the room to the left. Fight off the Geonosians, then move left to the wall behind you. Stand on the red floor button, and stay there until your partner triggers the next button. Jump up the first two red platforms and jump right to get MINIKIT CANISTER #4. Return to the second red platform, and super-jump up to the third and fourth platforms to reach MINIKIT CANISTER #5. Move towards the forward end of the room. Completely destroy the blue vehicle partially stuck in the wall to reach the Blue Studs underneath it. Stand on the red floor button here and wait for your partner to reach the next one. Jump up two red platforms to the third button, then wait for your partner to reach the fourth. Jump to his platform, then do a super-jump up and to the right to reach MINIKIT CANISTER #6 on a rock ledge overhead. Jump left to the main red platform, and use the Force on the levers in tandem with your partner to open the gate below. Head on through for the final showdown. Approximate Total Lego Studs: 2,750 ~~ Dueling with Dooku ~~ Once the battle begins, run to the right. Switch to a blaster user and shoot the two targets on either side of the yellow cylinder, while dodging Dooku's attacks. Doing so will open it, allowing you to grab MINIKIT CANISTER #7. Head upwards along the wall to locate a chute slide entrance. Use a child character to enter it, then cross the ledge to the left. Use the grapple point at the end to reach MINIKIT CANISTER #8. Continue to the left around the rim of the room. When you reach a small mechanical crane, use the Force on it to shake out a few Studs, then destroy it to receive a few more. To the left, use the Force on the three sections of the fallen column to stack them slightly askew (if Dooku keeps getting in the way, make sure that your partner is a Jedi and try to pawn Dooku off on him for a moment, or just move yourself so that the column pieces are between you and him). Use a super-jumper to get on top of the column, then jump up to the ledge on the wall with MINIKIT CANISTER #9. Just to the left of the rebuilt column, destroy the debris to get a few Studs. With all of that done, you can now fight Dooku with abandon. Approximate Total Lego Studs: 5,250 *** MINIKIT VEHICLE COMPLETED: Solar Sailor *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: Go left on the starting platform and hover left to the floating canister, then back again. LEGO Canister #2: Before entering the temple, use the grapple point along the lower edge of the platform to reach the canister on a ledge to the right. LEGO Canister #3: In the first hallway inside the temple, use the Force to move both generator pods to the right. Destroy them both fully to break the wall, revealing the canister. LEGO Canister #4: After fighting the Geonosians, head to the wall behind you and stand on the button. When your partner triggers the next button, jump up and right to reach the canister on a rock ledge. LEGO Canister #5: After fighting the Geonosians, head to the wall behind you and stand on the button. When your partner triggers the next button, jump up to the second red platform, then super-jump up to the third and fourth platforms to collect the canister. LEGO Canister #6: After fighting the Geonosians, move forward and stand on the red floor button. After your partner triggers the next button, jump up and trigger the third, then wait for your partner to stand on the fourth. Jump to his red platform, then super-jump up and right to the canister on a high rock ledge. LEGO Canister #7: In the room where you battle Dooku, use a blaster-user to shoot the two targets on either side of the yellow cylinder, to the right of the starting position. This opens the yellow shield, letting you grab the canister. LEGO Canister #8: To the right of where you start fighting Dooku, use the chute slide set in the wall. Above, cross the ledge to the grapple point and use that to reach the canister. LEGO Canister #9: To the left of where you start fighting Dooku, use the Force to stack three sections of a fallen column. Super-jump to the top of the column, then to the ledge on the wall ahead where the canister awaits. LEGO Canister #10: After stacking the three sections of a fallen column using the Force and leaping to the ledge in the wall in front of it, repeatedly blast as many sections as possible of the hanging stone cage to the right, then hover to the canister that was inside. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 5C) EPISODE III: REVENGE OF THE SITH ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP3-1 Chapter One: Battle over Coruscant (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 20,000 APPROXIMATE TOTAL LEGO STUDS: ? (greater than 35,000 at least) Once again, I won't give a complete step-by-step walkthrough, but will instead simply highlight where to find the Lego Canisters and how to acquire Studs. The former are obtained by blasting the spinning four-armed pods found floating here and there throughout the stage. As to the latter, Studs are gained by shooting down enemy ships, so knock off as many as you can, without getting blasted to pieces yourself. After you swoop downward once you've flown past the first row of ship-mounted cannons, MINIKIT CANISTER #1 is found inside the spinning pod straight down. At the bottom of that run, after you skim over the surface the ship that you were diving towards, MINIKIT CANISTER #2 is found just over the edge of the wing. Shoot a few enemy ships ahead, but don't forget to blast the red circles on the back to the cruiser early on, before the side ones are out of range. After passing through the ship that you broke in half, look for the pod containing MINIKIT CANISTER #3 to the left of the tower ahead. As you pass underneath another cruiser, look for the pod for MINIKIT CANISTER #4 just below its surface; stay near the top of your flight path to shoot it. As you fly up after this, shoot a few ships if possible and blast MINIKIT CANISTER #5 floating freely in space. You will fly over the rise of a ship ahead, while ally and enemy fighters fly past you to the right. Locate MINIKIT CANISTER #6 just over the rise, near the surface of the ship. After that, blast the red targets in the next ship's tower to destroy it. Just ahead, stay near the bottom right corner of your path to shoot the pod for MINIKIT CANISTER #7. After you blast open the shuttle bay to fly straight through the side of a cruiser, shoot the pod for MINIKIT CANISTER #8 inside. Shoot a few more enemy ships as you fly through a section of open space again. You can find MINIKIT CANISTER #9 behind the rear engines of a ship ahead. Now you've got a hairy firefight to get through. Once you pass over the continuously-firing blue laser, you'll find MINIKIT CANISTER #10 in its pod near the upper left corner of your flight path. As you fly through the final field, be sure to shoot the red button on the left of the shuttle bay forcefield as early as possible, so that it doesn't end up moving out of your range before you reach the ship. *** MINIKIT VEHICLE COMPLETED: Drop Ship *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: Once you turn downwards after passing the first ship, the canister is visible straight ahead. LEGO Canister #2: After you straighten out and swoop over the surface of another ship, the canister is in its pod just past the edge of the wing. LEGO Canister #3: After breaking a ship in half by shooting the five red circles, the canister's pod is to the left of the tower that you fly by ahead. LEGO Canister #4: The next canister pod is found as you skim below the surface of another cruiser, at the far end. LEGO Canister #5: After you skim below the surface of a cruiser and fly back upwards into relatively free space, the pod with the canister is found straight ahead. LEGO Canister #6: This canister is located near the surface of a ship as you fly over its curved surface; this is before you blast the red targets to destroy the tower of another ship. LEGO Canister #7: After you destroy the tower of a ship, stay in the lower right corner of your flight path to shoot the pod for the canister. LEGO Canister #8: After you blast open the shuttle bay doors in the side of a cruiser, shoot the pod for the canister as you fly straight through the ship. LEGO Canister #9: A short while after flying through the shuttle bay, the canister's pod can be found behind the rear engines of another cruiser. LEGO Canister #10: After flying over the continuous blue laser at the end of a heavy firefight, the pod with the canister can be found in your upper left quadrant. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP3-2 Chapter Two: Chancellor in Peril (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 45,000 APPROXIMATE TOTAL LEGO STUDS: 56,000 ~~ Infiltration ~~ First off, head to the rear right corner and use the Force on the ship there to shake out some Studs. Head up the right side and collect the loose Studs in the forward corner, then use the grapple point. Cross the ledge to the left to reach MINIKIT CANISTER #1, then continue crossing to grab a few more Studs. Drop down in the left corner and collect the loose Studs there, then use the Force on the red ship for more Studs. Use the Force on the white panels in the forward wall on either side of the corridor ahead, and destroy the yellow engine block completely. Move up the corridor to chase Grievous away, then destroy his Battle Droids. Destroy the yellow engine blocks for some Studs. Use the Force on the eight blue levers along both sides of the tunnel to drop a healthy amount of Studs from the ceiling at the end. Also use the Force on the red switches on both walls in between the parts that stick out to get a few more Studs each. Use the Force on the door at the end until it explodes, and collect the meagre Studs that this releases before heading through the doorway. Use the Force on the blue levers in the next room as well, which will this time each release some Studs. Fight off the Battle Droids, then use the grapple point down on the right side to collect MINIKIT CANISTER #2. Jump down from the platform at the bottom edge and grab the loose Studs underneath, then engage the Battle Droids and Super Battle Droids. Collect the loose Studs from the far end of the room. You can use the Force on the wall panels to build ledges allowing you to reach the upper level, or you can just use the Astromech Droid Lock on the left side to activate an elevator. With the latter, just remember that there is a Droideka waiting for you at the top. Grab the loose Studs from the upper platform, then head into the small room behind the Droideka's position to use the Force on the Stud dispenser. Use the Force to blow up the two yellow grates and grab the Studs that scatter, including those that fall to the ground. Head through either tunnel. Fight off the three waves of enemies and collect the loose Studs in the tunnel and the adjacent room. In the room, operate the left Astromech Droid Lock to open the doors to MINIKIT CANISTER #3 and some Studs. Use the Protocol Droid Lock next to find MINIKIT CANISTER #4 (they sure aren't making this difficult). Use the right Astromech Droid Lock last, then use the Force to move the pod into the next room. Grab the Blue Studs from inside the alcove, then use the Force on the pod again to blow it up, turning part of the ceiling into a ramp. Go up it. Approximate Total Lego Studs: 28,000 ~~ Rescue the Chancellor ~~ At the top of the ramp, reflect the Battle Droids' shots back at them to destroy them, then double-jump to the side of the surrounding platform. From there, do a super-jump to the ledge high in the upper wall to collect MINIKIT CANISTER #5. On the left side, you can also super-jump to lone Blue Stud beside an air vent. Now, move to the left, following the trail of loose Studs until you reach MINIKIT CANISTER #6. Go to the right next, use the force on the silver wall panel to build a ledge, then jump up and use the Force on the switch in the wall to the right to activate the large fan. Ride the airstream up to a Droideka. Destroy it, then use the Astromech Droid Lock and enter the next room. Fight off the Battle Droids. Get the loose Studs from both sides along the floor, and super-jump to the ledges on both sides of the room with plenty of Studs laying on them. Fight the Super Battle Droids that Dooku sends after you. Use the Force on the exploding blue pods on the ground (from a safe distance) to get a few Studs. There is another such pod on the upper walkway to the right, after you fight off more Super Battle Droids up there. Now go down and find Count Dooku in the middle of the room. Jump and attack with lightsabers for the most part. When he surrounds you with a red Force glow, switch control to your partner and strike him while he's undefended. Great, you defeated him! But unfortunately, in Free Play mode there's actually no chancellor, so just go ahead and pass through the doors on the upper walkway. Approximate Total Lego Studs: 40,000 ~~ Find the Bridge ~~ Grab the loose Studs from the rear corners, and blow up the blue pod with the Force for some Studs. Use the Protocol Droid Lock on the right side. This opens two sets of doors; one immediately to the left, which reveals what looks like a brick wall, which you can smash to grab the Studs behind it, and another door to the left of that, behind which you will find MINIKIT CANISTER #7. Use the Astromech Droid Lock on the left to get a few more Studs behind another door. The left Protocol Droid Lock really does open on a brick wall, this time an indestructible one. Head to the top of the room and go through the doors that automatically open. Run down away from the advancing wall. Simply follow the path of Studs on the ground and you'll easily avoid all of the pits and steam vents. At the end, collect the remaining loose Studs. You can use the Astromech Droid Lock to reset the wall if you think you missed any Studs, and you can drop into the hole at the far end, with the lights on its sides, if you want to retrace your steps to an earlier part of the chapter. Otherwise, head through the tunnel at the end. Go up the steps, collecting the loose Studs here. At the top, go left and start to move along the wall. Use the Force on the first yellow wheels to release some Studs. Use the Force on the next one to deactivate the steam jets. Just ahead, there is a yellow wheel and red switch which must be used simultaneously, so use the Force and wait for your partner to do the same. Release the Force to drop the Studs out of the hatch overhead. Further to the right, pass through the steam vents with any Droid, then use the Astromech Droid Lock to deactivate it. Use the Force on the wall panel to the right to receive a few Studs, then use the Force on the final yellow wheel and back off while the pod behind it explodes, releasing a few Studs and allowing you to reach MINIKIT CANISTER #8. Move right to get the loose Studs and use the Astromech Droid Lock at the end to enter the final area. Destroy Grievous' Bodyguards with a few jump attacks and back attacks while they're attacking your partner (make sure he's a Jedi so that they'll engage him). Get the Studs from the sides of the tunnel, including those tucked into the corners by the entrance to this hallway. As soon as you enter the bridge, turn sharply left or right to find MINIKIT CANISTER #9 along the wall there, then go to the opposite side to find MINIKIT CANISTER #10. Simply jump to collect them. Destroy the last Battle Droids, then use the Force on the switches in the forward control panels, in tandem with your partner, to complete the chapter. Approximate Total Lego Studs: 56,000 *** MINIKIT VEHICLE COMPLETED: Emergency Ship *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: In the starting hangar, use the grapple point in the upper right corner and cross the ledge to the left to reach the canister. LEGO Canister #2: After passing through the corridor where you first see General Grievous, use the grapple point down on the right side to get the canister above you. LEGO Canister #3: Along the wall with three Droid Locks, use the left Astromech Droid Lock to open the doors to the canister. LEGO Canister #4: Along the wall with three Droid Locks, use the middle Protocol Droid Lock to open the doors to the canister. LEGO Canister #5: After collapsing part of the ceiling into a ramp, go up the ramp into the room above. Jump to the side of the surrounding platform, then super-jump to the ledge in the upper wall to grab the canister. LEGO Canister #6: At the top of the ramp made by collapsing part of the ceiling, head left along the trail of loose Studs until you reach the canister. LEGO Canister #7: After defeating Dooku, head into the next room and use the Protocol Droid Lock on the right side. Enter the door that this unlocks along the same wall to find the canister. LEGO Canister #8: Along the wall with the multiple steam vents, use the Force on the yellow wheel at the end. When the pod behind it explodes, jump up to get the canister. LEGO Canister #9: As soon as you enter the ship's bridge, take a sharp right to find the canister along the rear wall. LEGO Canister #10: As soon as you enter the ship's bridge, take a sharp left to find the canister along the rear wall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP3-3 Chapter Three: General Grievous (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 6,800 APPROXIMATE TOTAL LEGO STUDS: 17,000 ~~ Round One ~~ Pull out a lightsaber and defend immediately, or jump out of the way of Greivous' initial attacks. Strike Grievous once to send him jumping off to a distant ledge to the left. Before attacking him there, look to the left of his ledge; use an Astromech Droid to hover to the next ledge over, where you can see some Studs and a Lego canister. Move along the ledge to collect MINIKIT CANISTER #1, then double-jump left across the gap and up to get MINIKIT CANISTER #2. Go back to the point you first hovered to and hover to the right back to the central platform. Still before taking on Grievous again, double- jump to the ledge to the right of his position, where you can see MINIKIT CANISTER #3 sitting there, and jump back again. Now, in order to get as many Studs as possible, you want to hover over to Grievous' current position, rather than just blasting the generators beside him from the central platform. There, you can destroy the generators up-close and collect the Studs that they release. Grievous won't attack you while you're here. Get to his other side and destroy the second generator, get the Studs, then super-jump to the ledge above you to get the Studs from the third generator (which explodes on its own; you can't destroy it directly) quickly before they vanish. Hover back to the central platform and strike Grievous twice to make him retreat again. Approximate Total Lego Studs: 1,200 ~~ Round Two ~~ Use the Force to assemble the Lego bridge (or just hover over to the ledge again). Super-jump to the ledge above it, and use the Force on the remaining Lego debris to form steps in the wall. Jump up to the top one, then double- jump up to collect MINIKIT CANISTER #4, then super-jump up to get MINIKIT CANISTER #5. Double-jump to the ledge on the right (or use the grapple point below) and cross to the right. At the end, use the Force on the Lego pieces above you. Again, in order to get the Studs that the generator will drop upon its destruction, do a super-jump to reach Grievous (again, he won't attack you here) and smash it up-close. Grab the Studs, the use the Force on the Lego debris that fell back down to the left to form steps for your partner to join you. Cross to the right. Smash the Lego bricks in the wall, and use the Force to move the generator inside across the gap. Drop down to the ground below on the right and gather the loose Studs. To the left of the grapple point, jump and blast the Lego in the wall to the left (it may take a few tries, try aiming slightly to the left), then double-jump into the alcove to pick up MINIKIT CANISTER #6. Now before going back up top, cross the right along this lower level and follow the Studs to the right. Drop down at the end to reach MINIKIT CANISTER #7 on a small ledge with a grapple point. Use that to get back up top. Following the same pattern as before, do not blast the generator from a distance. Rather, super-jump up to it and blast it from a short distance away, since this one will kill you in the resulting explosion if you're too close. Collect the Studs and MINIKIT CANISTER #8, which was sitting behind the generator. Cross this upper ledge to the right to get a few Studs, then drop down to MINIKIT CANISTER #9. From here, cross the stone bridge to the right and enter the round room at the end. It is full of proximity mines; walk up to each slowly and jump away as they explode, lest you get caught in the blast. Each mine will release some Studs, and there are Studs all around the rim of the room. Use the Force on the four latches around the central structure in the room to raise the barrier to MINIKIT CANISTER #10. You can hover back from the ledge at the other side of the stone bridge to reach the central platform, but you might prefer to backtrack to a position where you can actually see the platform, rather than hovering largely blindly. Approximate Total Lego Studs: 17,000 ~~ Round Three ~~ There are no more Studs or Lego Canisters to collect here, so just keep pounding on Grievous until he falls. *** MINIKIT VEHICLE COMPLETED: Jedi Starfighter (Episode III) *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: Hover to the ledge to the left of the ledge that Grievous first retreats to, then cross left to reach the canister. LEGO Canister #2: Hover to the ledge to the left of the ledge that Grievous first retreats to, cross it and double-jump left across a gap. Jump up to the canister above you. LEGO Canister #3: Up and right from the central platform, you can double- jump to an isolated ledge where the canister is plainly visible. LEGO Canister #4: On the ledge above the ledge that Grievous first retreats to, after destroying the first generators, use the Force on the Lego debris to form steps in the wall. From the top step, double-jump up to the canister. LEGO Canister #5: On the ledge above the ledge that Grievous first retreats to, after destroying the first generators, use the Force on the Lego debris to form steps in the wall. From the top step, super-jump up to the second canister. LEGO Canister #6: After Grievous is down to five hearts, drop down to the ground below the grappling hook on the right. To the left of the grapple point, jump and blast the Lego in the wall to the left, then double-jump into the alcove that opens up to get the canister. LEGO Canister #7: After Grievous is down to five hearts, drop down to the ground below the grappling hook on the right. Cross to the right and drop down to another ledge with a grapple point and the canister. LEGO Canister #8: The canister can be found after you float a generator taken from behind a Lego wall across a gap to the right. Hover over to the generator and collect the canister behind it. LEGO Canister #9: After you float a generator taken from behind a Lego wall across a gap to the right, hover over to the generator. Cross this upper ledge to the right and drop down to the canister on another ledge below you. LEGO Canister #10: After you float a generator taken from behind a Lego wall across a gap to the right, hover over to the generator. Cross this upper ledge to the right and drop down to the ledge below you. Cross the stone bridge to the right and enter the round room full of mines. Use the Force on the four latches around the central core to open it, revealing the canister. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP3-4 Chapter Four: Defense of Kashyyyk (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 60,000 APPROXIMATE TOTAL LEGO STUDS: 65,500 I will tell you now, this chapter is the single most difficult one in which to obtain True Jedi status. There are many easily missable sources of Studs, and the beach section is just horrendous due to the difficulty in pulling up some of the plants with the Force without getting attacked while you're doing it; my best suggestion for the beach is to stay as a Droid most of the time to avoid enemy detection. Also, you do not have a lot of leeway in how many times you can die before losing too many Studs to be able to reach True Jedi status. If this chapter is really getting you down, then the easiest way to tackle it would be to purchase the Invincibility extra (though this costs a whopping one million Studs) and use that to keep yourself from getting killed, but it will still be difficult to clear enough space to use the Force in peace in some areas. Good luck, and read this section carefully to see where you may have missed some Studs. ~~ A Betrayal Revealed ~~ Run around the platform gathering the loose Studs. For the lights around the rim, use the Force or blast them once to turn them on, then blast them once lit to destroy them, releasing some Studs. Use the Force on the panels by the bridge on the right until they light up fully, lowering the bridge. Head on out. Take the first branch to the right to go up to a smaller round platform. Get the loose Studs in the back, then smash each pipe around the central cylinders to get some Studs. When they're all gone (including the one behind the cylinders that you can't see well), use the Force on the cylinders to move them over, revealing MINIKIT CANISTER #1. Grab that, then smash each cylinder for more Studs. Head back to the main path and continue around the tree, then head out to the right towards the platform with the many Clone troopers, who will turn against you. Kill them all. Gather any loose Studs, then blast each light around the rim of the platform twice to receive their Studs. Also get the loose Studs from the smaller side platform. Use the Force to move the light blocks into the panels on either side of the bridge, then use the Force to light them both up fully to lower the bridge. Cross it. Approximate Total Lego Studs: 10,500 ~~ Rescue the Wookiees ~~ As you approach the tree, a few Clones come out to play, so take them out. Circle the tree fully to collect all of the ground-level Studs, then use the grapple point by the bridge you came over on. Above, jump to the next platform on the left and use the next grapple points to reach the prisoner's platform. Kill the two Clone guards (remember that the ones with the orange shoulder flags require two hits) and collect the Studs. But don't stop there; hover left to the next raised platform, and again to the next. Use the left of the two overlapping grapple points to fly to the left some more, then do a super- jump to the next platform above to the left to collect MINIKIT CANISTER #2. Drop to the ground and take the other bridge (not the one you came over on, obviously). Fight some more Clones, then take the right path. Use the Force on the red device to form a grappling hook above, then use the grapple point to reach the second prisoner's platform. Kill the Clone guards and blast the crate for some Studs. Drop back down and destroy any remaining crates below, then head to the left to the opposite platform. Destoy the crates here for their Studs, then use the left grapple point to reach MINIKIT CANISTER #3 above. Go back to the middle platform and head up to the final Wookiee prisoner. After freeing him, blast each light around the rim of the platform twice for some Studs, then head left and stand on the floor buttons to lower the bridge ahead, collecting a few loose Studs along the way. Head to the right down towards the beach. Approximate Total Lego Studs: 19,500 ~~ Storming the Beach ~~ Welcome to hell. There is an unlimited supply of enemies, Clone troopers and Battle Droids, including many of the varieties that require two hits to kill. What is worse, however, are the larger walker-type vehicles (the walkers). You can block but not reflect their blasts with lightsabers. Whenever you see one that is targeting you, drop whatever else you're doing and move up to it bit by bit and strike it until it falls. There are many places to get Studs here, and most put you smack in the middle of battle; oftentimes, though, you can wait from a distance for the gaps between groups of enemies, then run in and do what you need to quickly before more come from below. You can also try to keep rocks between yourself and them wherever possible, use your partner for a shield (make sure that they're a Jedi, or possibly a Droideka), and use the Force from as far away to the side of your target as you can. Another option, and the easiest one by far, is to spend most of your time as a Droid, in which case all enemies will ignore you. As a Droid you can roll around the whole area collecting the loose Studs and triggering the mines. Then, when you need to be more active (such as to use the Force) you can wait until some space clears, switch to a Jedi and do what you need to do quickly before switching back again. This is a great way to deal with the walkers; just switch to a Droid and sneak around behind it, or lure it to the left edge as they follow your partner, where no other enemies will be around to get in the way as you destroy it. However your approach this section, don't let yourself drop below two hearts of health. When you reach two hearts, concentrate on taking out some enemies while blocking constantly to refill your heart meter. If you do get killed, re-collect as many of your dropped Studs as you can before they disappear; head for any Blue Studs first. In the water, near the start of this section, there are loose Studs around a flaming downed ship. Along the beach, there are several proximity mines that release Studs when they explode (just walk near them carefully) and that also have some loose Studs around their positions. Along the top, there are many Studs on top of rocks that you need to double-jump to. Perhaps most difficult to deal with, though, are the many plants along the top of the area, which you can uproot with the Force to receive some Studs. Three of these also uproot carrots (which takes a longer application of the Force); after finding all three, you will be rewarded with a Lego Canister. The first of these is in the upper right corner, beside the brown rock hill that you start on. The second is in the third patch of plants from the right, or around the second area where the storming troops disappear into the woods. The last is on the very left side of the area. Once you've found all three, MINIKIT CANISTER #4 appears on top of a rock way back at the right side of the beach. Fight your way back across to it, stand on the nearby carrot lying on its side, and super-jump to the top of the rock. To reach MINIKIT CANISTER #5, move in between the two areas where the advancing troops disappear into the woods. There, do a super-jump up to a round platform mounted in the rock wall (gathering the Studs on it in the process), then another to the next platform to the right. Hover from there to the right to reach the canister. Back on the ground, continue to the left side of the beach, gather the loose Studs around the flaming ship. Use the Force on the debris in the sand by the flaming ship to form a bridge overhead. One of the plants in the corner that you uproot with the Force will reveal a grapple point. Use that to reach the bridge. From the bridge, blast the two targets on the sides of the large gate, and grab MINIKIT CANISTER #6 from the platform on the right. Jump down and head through the gate. Approximate Total Lego Studs: 33,500 ~~ Welcome to the Swamp ~~ Here, many Battle Droids wade through the water to engage you. The problem is that, until you kill the Battle Droid commanders, they'll just keep on coming. Immediately run ahead to the right and double-jump up to the Battle Droid Commander's rock, then destroy him. Jump down and cross to the left, then jump up the rocks to the second Battle Droid Commander and eliminate him as well. With both gone, you can now jump down and destroy the remaining Battle Droids on the ground. Move all around the area collecting the loose Studs, then return to the point where you entered this area. To the right, use the Force to uproot all of the small plants in the ground. Some will yield Studs, while others reveal some Lego pieces. Use the Force again on the Lego pieces to move them into a pile closer to the water's edge. Continue until you have all of the pieces, at which point the entire pile will be surrounded by a large Force- glow. Use the Force on the pile to build a raft, then hop onto it and ride around collecting the Studs that these actions revealed. On the right in the water, use the Force for an extended period of time to raise up the partially submerged ship. In a moment, it will start to sink again, so quickly get on top of it and do a super-jump up to reach MINIKIT CANISTER #7 high in the air. Head to the far left corner next, where there are more plants to uproot with the Force, and a tall clump of green grass that you must destroy with a blaster to release its Studs. There are several more such clumps of grass on each of the Battle Droid Commander's platforms, and to the right of the exit from this area, which is in the upper right corner. Head through there when you're done. Approximate Total Lego Studs: 44,000 ~~ Battle in the Forest ~~ In this area, there are many plants for you to destroy; the tall bunches of green grass that must be blasted, and the leafy plants that you uproot with the Force. As soon as you enter, head right to a small alcove with a few bunches of grass. As you go up the main path, a squad of enemies comes out to parlay, so wipe them out. At the point where the path turns left, there is a single bunch of grass on the left side to blast. Head back right after this and go around the rim of the clearing of grasses and leafy plants. One of the leafy plants on the right reveals a rising platform when destroyed. Jump on top of this to reach two Blue Studs above it. Head along the main road to the left until some Clone troopers jump down from a high platform, and some more come running around the corner. Take them out, then eliminate the plants on the left side. Just past the first raised platform, there is a bunch of black grass. Use Dark Force on this to reveal a grapple point. Use that to reach the platform overhead, then hover along the edge of the forest to another platform holding MINIKIT CANISTER #8. Drop back to the ground and wipe out the plants on both sides of the path. In the corner when you reach the rock wall, super-jump up a couple of rocks to reach a Blue Stud, then return to the ground. Head right until you can clearly see the walker at the end, firing on you from afar. At this range, you can dodge its shots easily enough. If you can, turn your partner into a Droideka, then stand behind him as his shield is up and jump up to blast at the walker over top of the shield. Alternately, just keep jumping and moving side to side as you fire to avoid its blasts. It takes ten hits to kill. After that, head up and decimate more of the local flora on the right side and at the end of the path, where some loose Studs await your arrival. The plants on the left at the end, underneath where the Lego boulders are smashing into the wall, reveal steps up to the ledge. Go on up and follow the edge to the left, blasting the boulders as they approach you. Half-way up the ramp going to the right, use the grapple point at the edge of the path to reach MINIKIT CANISTER #9, then continue your journey. When you reach the top, the boulders will stop falling. Use the Force on the Lego debris in the ground to form steps, then stand on the buttons above to open the gate. Approximate Total Lego Studs: 60,000 ~~ Escape from Kashyyyk ~~ As soon as you pass through the gate, another walker vehicle fires from a distance. Again, stay far away, dodge its shots, and blast away at it until it falls. Head up the path and fight the Clones and Battle Droids, then go straight up to the end to blast some clumps of grass. Head left along the path to the final area, where waves of Clone troopers will periodically come down the slopes on the sides to fight you. In between these waves, blast the grasses around the area. Strike the four lights around the ring in the ground to light them up, then strike them again to destroy them. Once all four are gone, an escape pod rises from the ground. Jump on top of it (which is tricky, since there isn't much room to stand), then super-jump straight up to MINIKIT CANISTER #10 overhead. Finally, when you've once more cleared out the enemy Clones, use the Force on the ship until the hatch opens fully, completing the chapter. Approximate Total Lego Studs: 65,500 *** MINIKIT VEHICLE COMPLETED: Wookiee Cat *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: After lowering the first bridge, take the first path to the right. Destroy all of the pipes around the middle, then use the Force to move the central cylinders aside, revealing the canister. LEGO Canister #2: After fighting the second group of Clone troopers, use the grapple points to reach the first Wookiee prisoner. After freeing him, hover to the left across a couple more platforms, then use the grapple point to go further left, then super-jump up to the higher platform with the canister. LEGO Canister #3: While freeing the Wookiee prisoners, head to the platform opposite the second prisoner's location and use the left grapple point to reach the canister above you. LEGO Canister #4: On the beach, uproot three carrots using the Force, all along the upper edge of the area. The first is in the right corner, the second in a patch of plants half-way across, and the third on the very left side. To reach the canister that appears on top of a large rock in the right corner, stand on top of the nearby carrot and do super-jump to the top of the rock. LEGO Canister #5: On the beach, in the middle of the area along the upper edge, do a super-jump to a round platform mounted in the rock wall, then another to the next platform on the right. Hover to the right from there to reach the canister on a third platform. LEGO Canister #6: On the beach, use the Force to build the bridge and uproot the plant with the grapple point underneath it, all on the left side. Use the grapple point and cross the bridge to the canister on the right platform. LEGO Canister #7: In the swamp, use the Force to raise the submerged ship out of the water. Do a super-jump from on top of it to the canister high overhead before the ship sinks again. LEGO Canister #8: In the forest, there is a clump of black grass on the left side underneath a raised platform. Use Dark Force on this to reveal a grapple point. Grapple up to the platform, then hover forward to the next platform with the canister. LEGO Canister #9: Going up the second half of the ramp with the rolling boulders, use the grapple point along the edge to reach the canister overhead. LEGO Canister #10: Once you've raised up the escape pod at the end of the chapter, but before using the Force to open it up, do a super-jump from the top of the pod straight up to the canister. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP3-5 Chapter Five: Ruin of the Jedi (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 54,000 APPROXIMATE TOTAL LEGO STUDS: 62,000 ~~ Into the Temple ~~ Head right from the start and eliminate the first two groups of Disguised Clones, and also blast the small grey tower for some Studs. Go back to the start and head up toward the far wall to gather the many loose Studs there, as well as MINIKIT CANISTER #1. As you approach the temple stairs, head down to the edge of the path and use the Force on the three larger grey blocks amongst the Lego pieces sticking out of the broken flooring. These will stack together; super-jump from the top up to MINIKIT CANISTER #2. Continue to the right, blasting three more grey towers as you go. After collecting the loose Studs in the far corner, use the grapple point underneath the third tower. Follow the ledge and double-jump up until you're over top of the stairs. Smash all of the ground-level window panes and grab MINIKIT CANISTER #3 behind them. On your way out, head left and drop down to the Blue Stud before returning to ground level. Head up the stairs and kill the Clones guarding the door. Grab the loose Studs from both railings. Use the Force to pull off each door, then smash the doors once they're lying down for some Studs. Head inside the temple. Approximate Total Lego Studs: 17,000 ~~ Temple Interior ~~ Head up the red carpet and kill the Clones at the end. Back up a little bit and use the Force on three pieces of debris along the path, each scattering some Studs across the path. You'll lose some over the edge, just collect as much as you can. At the T-junction, use the Force on the left column to form stairs ahead. Go left to the large sphere. To its left, use the Force on the sticks of Lego protruding from the broken flooring; one of them releases a Blue Stud. Use the Force to raise the sphere slightly, then destroy the training orbs that come out from underneath it. With them gone, finish using the Force to move the sphere over to the edge of the path, releasing many Studs. There is also a small piece of debris on the right side here that showers Studs across the path, and another at the very right edge past the stairs. Go up the stairs once you've done everything else. Jump up to the loose studs and eliminate the lone Clone. Head up into the room he was guarding. Kill off the Clones on the steps, then jump onto the display console at the front of the room to collect MINIKIT CANSITER #4. Before you leave, use the Force on each cup, pizza (or grapefruit slice, or whatever they are) and pizza box to dump out some Studs. Head to the right and drop down at the end of the path. Use the Force on one of the Lego sticks in the broken flooring on the right to get a Blue Stud; you have to be standing close to it to collect it. Fight a few Clones, then use the Force to reassemble the large sphere above you. Once it's complete, attack it to receive some Studs. Head down the stairs below you next. Use the Force on the debris at the bottom for some Studs. Go left to the loose Studs, and hover out to MINIKIT CANISTER #5 (which is a bit further than it appears) and back again. Head through the nearby doorway into the Jedi council chamber. There, kill the Clone guards and collect the loose Studs. Use the Force to stack together all of the chairs, then jump up the stack and double-jump to MINIKIT CANSITER #6 at the top. Go back up the stairs and right to the loose Studs. Use the Force on the two red column pieces, then on the two gears underneath them in tandem with your partner to open the door. Head on inside. Approximate Total Lego Studs: 37,500 ~~ Hall of Records ~~ At each intersection as you advance along the blue hallway, a few Clones will come out to play. At the first intersection, go left and smash the two grey blocks for some Studs. At the second intersection, use the grapple points on both sides to reach some Studs on raised ledges. Smash two more grey blocks on the right as you move up to the third intersection, then move into the main space ahead. There are Blue Studs tucked into the corners on both sides as the room widens out. Smash a few grey blocks around the area, then head to the right-most alcove (to the right as you enter this room). Use the Force to pull out the ledges from the walls, each of which drop a shower of Studs. Once you've collected all of the Studs, jump up the ledges as you pull them out to reach the rear platform. Do a super-jump up to MINIKIT CANISTER #7, then jump back down and use the Force on the lever in the rear wall. Move to the next alcove. Use the Force to pull out the ledges and collect the Studs again, then use the first two sets of ledges to reach the rear platform. From there, use the Force on the third set of ledges and use that to reach the very top platform. Step on the button to drop the forcefield below, then use the Force on the lever. Move to the third alcove, the one nearest the middle hallway. Follow the same process to reach the rear platform, then super-jump to the upper platform with MINIKIT CANISTER #8. Use the Force on the lever. The mechanical arm has now moved the disc blocking the exit away. This disc is now horizontal above the ground in front of the three alcoves you just visited. Super-jump to the disc, then left to the ledge around the central core. Double-jump to the ledge over the exit, then to the far wall, following the line of Studs. Once you collect the Blue Stud at the end, switch to an Astromech Droid and hover over the red forcefield in the entrance of the nearby alcove. Drop down to MINIKIT CANISTER #9 inside, and use the Protocol Droid Lock to drop all of the forcefields. Now you can enter the other two alcoves. But before you do, stay in this one and use the Force to pull out a pair of ledges, releasing some Studs. Super-jump to either one, and again to the rear platform. Use the Force to pull the lever there, then head back out of the alcove. In the middle alcove of the set that had the forcefields, use the Force on the ledges in the walls to release some Studs, then use the grapple point. Above, super-jump to the floor button in the top ledge, then use the Force on the lever behind the forcefield. On the ground, you can also smash a grey crate in the corner. Move to the next alcove to the left, and use the Force to extract the ledges again. Super-jump to either one, then to the rear platform, and use the Force on the lever here. All of this has now moved another mechanical arm with a disc at its end. Retrace your steps from where you first super-jumped to the disc that was blocking the exit, and jump across the ledges to the opposite end of the room. Super-jump to the newly positioned disc, then straight up to reach MINIKIT CANISTER #10. Finally, you can head through the exit door. Fight the Clones on the left side, then head right and use the Force on the control panel to complete the chapter. Approximate Total Lego Studs: 62,000 *** MINIKIT VEHICLE COMPLETED: Arc Fighter *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: At the start of the chapter, go up towards the wall to get the canister, which is plainly visible. LEGO Canister #2: Down and slightly left from the bottom of the stairs leading into the temple, use the Force on three grey blocks stuck in the edge of the path, forming a stack. Super-jump from the top of this stack to the canister. LEGO Canister #3: To the right of the stairs to the temple, destroy the grey towers to reveal a grapple point. Use it and follow the path to above the temple entrance. Smash the glass and get the canister behind the window. LEGO Canister #4: Inside the temple, at the top of the stairs you form from a column, enter the room in the upper wall. Jump onto the front display console and grab the canister. LEGO Canister #5: Go down the stairs at the right side inside the temple, then left to the edge of the path. Hover to the visible canister and back again. LEGO Canister #6: After going down the stairs at the right side inside the temple, enter the Jedi council chamber and use the Force to stack up all of the chairs. Double-jump from the top of the stack to the canister. LEGO Canister #7: In the hall of records, use the Force to pull out the ledges from the walls in the furthest alcove on the right as you enter the widest space, then use these ledges to reach the rear raised platform. Super-jump from here up to the canister. LEGO Canister #8: In the hall of records, use the Force to pull out the ledges from the walls in the nearest alcove on the right as you enter the widest space, then use these ledges to reach the rear raised platform. Super-jump from here up to the canister. LEGO Canister #9: In the hall of records, after pulling the three switches in the alcoves, thus opening the way to the exit, super- jump to the disc that was blocking the door, and again to the left. Double-jump across the ledges to the left to reach the opposite wall, then hover over the top of the red forcefield in the furthest left alcove. Drop to the canister inside the forcefield, then use the Protocol Droid Lock to get out. LEGO Canister #10: In the hall of records, after pulling the three switches in the alcoves, thus opening the way to the exit, super-jump to the disc that was blocking the door, and again to the left. Double-jump across the ledges to the left to reach the opposite wall, then hover over the top of the red forcefield in the furthest left alcove. Use the Protocol Droid Lock to drop all of the forcefields, then use the Force to pull out the ledges that let you super-jump to the rear platforms and use the Force on the levers in the backs of each of the three new alcoves. Now, retrace your earlier steps to the ledge high in the left wall of the main area, and super-jump to the new disc at the end of the mechanical arm, and up to the canister above. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP3-6 Chapter Six: Darth Vader (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 18,000 APPROXIMATE TOTAL LEGO STUDS: 21,500 You can actually collect an unlimited supply of Lego Studs in this chapter by exploiting what may or may not have been an oversight on the part of the game designers. In the initial section where you're running down as the floor collapses into the lava behind you, if you die you will restart at the beginning, and all of the Studs will be regenerated. Because of this, you can keep letting yourself die as you near the end (before you enter the control room) and start over to keep adding to your Stud total. However, the totals that I have listed here for this chapter do not account for this loophole; rather, they represent a single run through the chapter without dying. ~~ Flight from Destruction ~~ Run down towards the screen, following your partner and the path of Studs back and forth around the holes in the floor. You'll sometimes see Studs falling from the ceiling behind you as it caves in, but you'll fry if you stay back and wait for them, so generally just keep moving forward. Near the end of the path, it will widen out slightly (i.e. the side walls will end). At this point, duck to the left slightly to grab MINIKIT CANISTER #1, then double-jump diagonally down-right across the lava, then once more straight down over the final pit, which you can't see coming very well. In the control room, you'll notice a timer at the top of the screen. You start with 30 seconds on the clock. There are four broken pillars around the room which can be righted with the Force; each one will add 20 seconds to the clock, so be sure to take advantage of these as you move around the room. Let's work around the room clockwise from the start, shall we? Move ahead slightly and hop onto the small table to grab the Studs on it, then move left and use the Force on the first fallen pillar. With a little extra time now at your disposal, head up the left side of the room. Skip the lever at the first large blue screen; it does nothing for you. At the second blue screen, however, you should use the Force on the two levers in the control panel below it, causing Studs to come crashing out of the screen. Don't worry about chasing after the ones that fly past you, lest you run out of time. Just past this, switch control to an Astromech Droid and use the Astromech Droid Lock in the small alcove. Head through the door that this opens and collect the many Studs and MINIKIT CANISTER #2 from the conference table, then return to the main room. Use the Force on the next lever along the left wall, which will lower the grate guarding MINIKIT CANISTER #3, which you must jump up to collect. Use the Force on the rear left column to add more time to your clock, then smash the Lego wall to the right of the window where you can see MINIKIT CANISTER #4 floating there, then move into the space to collect it. At the back of the room, grab MINIKIT CANISTER #5 and the Studs on the floor, then start heading up the right side. Use the Force on the rear right column to add another 20 seconds to the clock, then use the Force on the levers in the control panels along the wall, receiving three gifts of Studs (though the one in the forward right corner is pretty measly; don't bother with it if you're pressed for time). Right the final column in the forward right corner, then get to work on the exit to the right. Use the Force to move each girder out of the way, then in tandem with your partner on the door locks. Once it's open, head on outside. Approximate Total Lego Studs: 19,000 ~~ Let's Take This Fight Outside ~~ Grab MINIKIT CANISTER #6 to your left as soon as you find yourself outside, then head to the right. Use the Force on the bluish object mounted in the wall before you reach the pods to receive a very few Studs. Destroy the blue and yellow pods (if your partner hasn't done it already) and stand on the beige floor buttons in tandem with your partner. Jump right to the grate that lowers and collect MINIKIT CANISTER #7 from the alcove behind it before continuing to the right. Use the Force on the yellow wheel in the machinery mounted in the wall to turn off the steam jet ahead; hold the Force until your partner has fully pulled down the blue lever on the other side to permanently stop the steam jet, allowing you to pass through as well. Use the Force on the red knobs on the ground, in tandem with your partner, to mount them into the wheel in the wall, then use the Force on the wheel until it turns and sinks further into the wall. Wait for the bridge on the right to raise (it will still be tilted downward slightly at its highest position), then jump over to it to start the final section. If you want to collect all of the Lego Canisters here in one shot and survive to the end, it'll be a little bit tricky. Do single jumps along the arms of the sinking building to reach the area of the lava sea with the small floating platforms. Each of these will sink shortly after you touch them, so you can't retrace your steps. On the final arm, switch to an Astromech Droid and hover from the tip up and right to the platform with MINIKIT CANISTER #8. From there, move across the platforms (I suggest remaining as an Astromech Droid for greater precision and distance as you move around) to the left, then left-down, then left-up, then left to the larger piece of floating debris. Hover to the left of that to reach MINIKIT CANSITER #9, then hover up-right to the next floating platform (or back to the previous large piece of debris, which takes longer to sink into the lava, then up to the smaller platform). Move right to the next platform with a Stud, then up to the next. Switch to a Jedi or Sith here, so that you can double-jump up to the first step of the sinking tower, then up one more. Quickly switch back to an Astromech Droid and hover up and right to the large-ish rock island with MINIKIT CANISTER #10. From there, hover left to the adjacent small platform, and immediately hover again left and slightly up to the solid land there. Try to enter it from the lower right corner, where there's no ledge to block your landing. After that, it's just the final fight with your partner, who has viciously turned on you. Just block his combos, then quickly jump and attack. Repeat until you win. Approximate Total Lego Studs: 21,500 *** MINIKIT VEHICLE COMPLETED: V Wing *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: While running towards the screen at the start of the chapter, watch for when the side walls end. Move slightly left at this point to grab the canister, then double-jump down and right to resume your flight. LEGO Canister #2: On the left side of the control room, use the Astromech Droid Lock and head into the conference room, where the canister is on the large table. LEGO Canister #3: On the left side of the control room near the back, use the Force on the single pair of levers in the control panel beneath a grey grate, then jump into the opening to collect the canister. LEGO Canister #4: In the rear left corner of the control room, smash the Lego wall and head behind the glass where you can see the canister floating. LEGO Canister #5: This canister is sitting on the ground at the back of the control room. Easiest find ever. LEGO Canister #6: As soon as you leave the control room, the canister is immediately to your left. I was wrong; this is the easiest find ever. LEGO Canister #7: Once you're outside of the control room, head right and destroy the pods mounted in the wall, then step on the beige floor buttons in tandem with your partner. The canister is in the alcove behind the grate that lowers to the right, forming a bridge for you to cross. LEGO Canister #8: In the sea of lava, jump or hover to the right when you first reach the floating platforms to find this canister. LEGO Canister #9: In the sea of lava, this canister is on a floating platform on the left side, to the left of the larger piece of debris that you can jump to. LEGO Canister #10: In the sea of lava, the final canister is found on a rock island up and right from the last of the small floating platforms. To get there and to land again without dying, jump to the second step on the falling tower and hover up and right to the island, then hover left to the adjacent platform and left again to the final battle island. ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~ 6) BONUS LEVEL WALKTHROUGH ~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ UNLOCKING THE BONUS LEVEL ~~~~~~~~~~~~~~~~~~~~~~~~~~~ To gain access to that fourth door in the main Diner room with the mysterious "?" above it, you must complete all 17 game chapters with True Jedi status (achieved by collecting a set number of Lego Studs in each, which is generally much easier to accomplish in Free Play mode), thus receiving all pieces of the LEGO Superkit. Once the vehicle (the Rebel Blockade Runner) is complete, you will be able to walk through that door and begin one final adventure. If you're having difficulty achieving True Jedi status in any particular chapter (s), please see my Free Play walkthroughs above. Note that gaining access to this level is in no way dependent on collecting Lego Canisters or completing Minikit Vehicles. ~~~~~~~~~~~~~~~~~~~~~~~~~ PLAYING THE BONUS LEVEL ~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S4-B Episode IV: A New Hope (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Head through the door directly in front of you, with your weapon drawn. As Vader, you can Force-push your enemies as well as using the usual lightsaber attacks, Clear out the first two waves of Rebel Troopers, then enter the perpendicular hallway. Head to the left and fight more Rebels in the darker tunnel. In the room at the other end, you can see C-3PO inside a glass cylinder, with floor buttons arranged in a square all around it. You must smash the domes over each button, then step on all buttons to light them all up at once. Just keep circling them counter-clockwise, making sure to step on each, until you achieve this, thus freeing the Protocol Droid. Switch control to him and return to the hallway junction, where he can operate the Protocol Droid Lock in the upper wall. Switch back to a fighter and eliminate the two Rebels in the next hatchway, then use the Protocol Droid Lock to open the following door. Destroy the Rebels on the other side and head to the right this time, wiping out a little more opposition along the way. At the end of the gold tunnel, smash the white cylinders on the left side to reveal the Protocol Droid Lock behind them, then have C-3PO operate that to open the final door. Walk through it to finish the chapter on a familiar scene. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Anakin Skywalker (Darth Vader) | | Stormtrooper | | | | PURCHASABLE CHARACTERS: Rebel Trooper (1,000 Studs) | | Princess Leia (50,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP4-B Episode IV: A New Hope (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Approximate Total Lego Studs: 145,000 Truth be told, there's nothing in Free Play mode that you couldn't collect in Story mode, but you might still enjoy, say, setting a Jedi against some poor defenseless Rebels or otherwise mess with Star Wars continuity. Regardless, in this section I at least get to describe how to collect all of the chapter's Studs. There are no Lego Canisters here, and no True Jedi status to obtain. ~~ Aboard the Rebel Blockade Runner ~~ Head through the doorway in front of you. Fight the Rebels, but be careful not to accidentally destroy any of the wall sections yet. When the enemies stop coming, it's time to collect some Studs. Each wall panel consists of an upper and lower section, both of which can be destroyed to reveal Blue Studs in the space behind each wall section. Before you destroy them, however, you can use the Force on each of the white rectangular compartments set into the walls (basically, in whichever spaces don't have a panel with flashing lights) to receive extra Studs. On the left side, the second wall segment has three such compartments on the bottom; the third section has two on the top; and the fourth and final wall segment has a whopping six compartments. You may need to carefully destroy the bottom half of this wall after emptying the compartments before your Force glow will lock on the upper compartments. On the right side, the second wall section has two compartments on the bottom and one on top; the third section has the reverse; and the last wall section has two compartments on each half. Once you've opened all of the compartments, destroyed the walls and collected the Blue Studs behind them, head through the door into the perpendicular hallway. Here, head to the right first and fight off a couple more Rebels. The white horizontal Lego pipes in the walls can be smashed or blasted for some Studs. To destroy the sets of three white cylinders, use the Force on each disc above them. There are also two objects in the wall on the left near the start of this hallway to pull apart with the Force for yet more Studs. When you've cleared everything out, head to the back room at the end of the hall. Can you spell 'Lego'? Then this room is for you. First, destroy the three sets of cylinders around the room to clear out some space and get a few Studs. Now, you must use the Force on the coloured blocks strewn about the floor to spell the word 'Lego', with one colour per letter. Start with the yellow blocks. First, use the Force to position the three-block-wide piece, then stack the four single blocks on top of that to form a large 'L'. For the blue pieces, stack them as 3-1-2-1-3 (i.e. a three-block-wide piece first, then a single block, etc.) to form the 'E'. With the green pieces, stack one of the three-block-wide pieces first, then the piece formed of two blocks connected by a grey bridge, then the two singles, then the final three-block piece, making a blocky 'G'. Finally, for the O, put the three-block-wide pieces at the top and bottom and the bridged pieces in the middle. Once this is complete, wait a few moments and a huge number of Blue Studs will rain down from the ceiling. Run around to collect as many as you can before they vanish. Approximate Total Lego Studs: 62,000 ~~ Retrieving the Stolen Plans ~~ Return to the previous junction and head up the tunnel on the left side this time. Fight a few Rebels, then destroy the white Lego pipes on both sides of the room along the entire length, and the group of cylinders. Use the Force on the white structures with the orange brackets on the right near the end as well for more Studs. Head into the room at the back. First of all, smash the groups of white cylinders around the room's perimeter, then smash each dome over the floor buttons and collect the Studs, which will scatter all about. When they're all exposed, run around and step on all of the buttons in a counter-clockwise direction. Once they're all lit at once, the dome in the middle will rise. Jump up underneath it to collect the Blue Studs inside. Return to the main junction. Operate the Protocol Droid Lock and fight some more Rebels on the other side of the door. In this white room, again use the Force to open the compartments in the walls before destroying them and collecting the Blue Studs behind them. Destroy the lower halves of the walls so that you can target your Force glow on the higher compartments. Use the next Protocol Droid Lock when you're done. Fight the opposition on the other side of the door, and then take the left hallway. Again here, destroy the white pipes and cylinders, then use the Force to pull apart the white pods with the orange brackets. Enter the door at the far end. Inside, destroy the groups of gold cylinders along the walls for some Studs. Use the Force on the three piles of Lego debris to rebuild a centrifuge inside the central dome, then use the Force on that until the Force glow vanishes. Head to any corner of the room, where fans are now active, and jump into the airstream, riding it up to collect several Blue Studs. Drop back to the ground and wait for the centrifuge to come to a complete halt before repeating this process. Collect the Studs from all four corners before heading out again. Return to the most recent junction and enter the right tunnel. Destroy any opposition, then destroy the white pipes and use the Force to pull apart the objects in the left wall near the end. Destroy all of the cylinders in the far left corner to reveal the Protocol Droid Lock, then operate that and pass through the doorway to finish. Approximate Total Lego Studs: 145,000 ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~~~ - ~ 7) CHARACTERS ~ - ~~~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ One of the great joys of this game is the wide variety of characters that you get to play with. Many of them are simply copies of each other dressed in different clothing, but there are also many unique individuals, and a wide variety of abilities that different characters have access to. This variety primarily comes into play in Free Play mode, as you need many abilities on hand to be able to reach all of the LEGO Canisters and the various Studs hidden around each chapter. In order to unlock all of the characters, you must do two things: Complete all chapters in Story mode, and save up a lot of Studs to purchase all of the ones that aren't just freely handed out to you. There are also four characters that are only available upon completing the bonus level. See the section just above this one for details on this special task. The various character abilities are as follows: JUMP: Next to walking, this is the most basic locomotive ability. It allows characters to reach slightly higher ledges and clear small gaps in the flooring. DOUBLE-JUMP: Mostly exclusive to Jedis, this acrobatic move allows a further jump while already in midair, to reach greater heights and distances. Often accompanied by a flip. SUPER JUMP: A very few characters can achieve in a single jump a height even greater than a double-jump. This is as high as one can go. SUPER DOUBLE-JUMP: This allows a character to reach the same height as a super jump, but only on the second jump. The first jump is no better than anyone else's. HOVER: Astromech Droids possess special jets build into their legs that allow them limited flight abilities. This reaches the height of a regular jump from the starting altitude and lasts only a few seconds, but with it you can fly out into empty space. FLOAT: Similar to the hover ability, except that floaters cannot stay afloat when they pass beyond regular flooring; in open space, they quickly drift downwards and can still easily plummet into an abyss. BLASTER: The simplest weapon in the Star Wars galaxy. These crude guns fire single bursts of energy in a straight line at any target. The damage caused is equivalent to a lightsaber strike. GRAPPLE: Most organic blaster users are also able to use their weapon as a grapple gun. While standing on a red reticule on the ground, they can catch onto mounted hooks in the wall and fly up to high or distant ledges. LIGHTSABER: The iconic Jedi weapon, an energy sword capable of slicing through flesh and bone with ease, instantly cauterizing tissue as it passes through. It can also damage inanimate objects equally well. Wielders can also use them to block incoming attacks, from blasters or other lightsabers, and can even reflect blaster shots back at the shooter with careful timing. Jumping attacks using lightsabers are also possible and highly effective. FORCE: The mysterious power that binds all life in the universe. Mastery of the Force is what makes a Jedi so powerful. It can be used to move and manipulate objects in the environment, as well as to damage some enemies. Nearby objects and characters that can be affected by the Force will glow when a Force user is your active character. DARK FORCE: Jedi who give in to their emotions can fall prey to the lure of the Dark Side. Those who convert have access to new, sinister powers. A Dark Force user can do everything that a regular good-guy Force use can, and can also manipulate special dark red and black objects hidden throughout the game's chapters. CHUTE SLIDE: Child characters can access special hatches and slide through the tunnels behind them to reach otherwise unattainable locations, due to their small stature and flexibility. THREAT EVASION: Most droids are perceived by offensive Battle Droids as harmless parts of the background. As a result, characters with this ability can walk freely around enemy droid forces without fear. And if they have any offensive abilities themselves, they can then safely shoot those Battle Droids in the back. ASTROMECH DROID LOCKS: Certain doors and control panels can only be operated by the little rolling trash cans known as Astromech Droids. PROTOCOL DROID LOCKS: Certain other doors and control panels can only be operated by the shiny, polite, humanoid Protocol Droids. STUN DROIDS: Astromech Droids also carry small stun rods, which can briefly disable any other droid character. Can only be used in immediate proximity. SHIELD: The Droideka has the very special ability to generate a defensive bubble shield that can block incoming attacks. It has limits, however, and will disappear after absorbing several hits from a lightsaber, or from its own shots reflected back at it. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ==== 7A) STORY CHARACTERS ==== -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- -------------- | QUI-GON JINN | -- ----------------------------------------------------------- | CLASS: Jedi | | OBTAINED: Available at start of the game | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | Mentor to young Obi-Wan and, in terms of the Jedi Master/Padawan | | relationship, great-grandfather of sorts to Luke Skywalker. Wields a green | | lightsaber. | ----------------------------------------------------------------------------- ---------------- | OBI-WAN KENOBI | -- --------------------------------------------------------- | CLASS: Jedi | | OBTAINED: Available at start of the game | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | Verily, Ewan McGregor makes a much cooler Obi-Wan than Alec Guiness, though | | you've gotta give the old guy his props for pioneering the wise old Jedi | | role. His Force powers are blue. I prefer his clean-shaven mug to that of | | his hairy hippy master at the start of the game. | | | ----------------------------------------------------------------------------- ------- | TC-14 | -- ------------------------------------------------------------------ | CLASS: Protocol Droid | | OBTAINED: Episode I, Chapter One | | SPECIAL ABILITIES: Protocol Droid Locks, Threat Evasion | | | | Think C-3PO in silver. Walks frustratingly slowly. Watch him lose limbs | | he takes damage, until he's left armless and hopping on one leg, which | | him down even more. | | | ----------------------------------------------------------------------------- --------------- | JAR JAR BINKS | -- ---------------------------------------------------------- | CLASS: Gungan | | OBTAINED: Episode I, Chapter Two | | SPECIAL ABILITIES: Jump, Super Double-jump | | | | Racist caricature, or digital pioneer? Regardless, he's the Gungan that | | everyone loves to hate. In this game, though, he is highly useful for his | | powerful leaping ability. | | | ----------------------------------------------------------------------------- --------------- | QUEEN AMIDALA | -- ---------------------------------------------------------- | CLASS: Nabooan | | OBTAINED: Episode I, Chapter Three | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | With all that makeup, I hope she has a good face wash. The ruler of Naboo | | (at least during Episode I), she doesn't hesitate to get down and dirty | | with a blaster in her hand. | | | ----------------------------------------------------------------------------- ---------------- | CAPTAIN PANAKA | -- --------------------------------------------------------- | CLASS: Nabooan | | OBTAINED: Episode I, Chapter Three | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | Defender of the Queen of Naboo. A perfectly capable blaster user. | | | ----------------------------------------------------------------------------- ---------------- | PADME (BATTLE) | -- --------------------------------------------------------- | CLASS: Nabooan | | OBTAINED: Episode I, Chapter Five | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | Shedding her royal garb, she's a lot spunkier, not to mention attractive. | | For Lego, anyway. | | | ----------------------------------------------------------------------------- ------- | R2-D2 | -- ------------------------------------------------------------------ | CLASS: Astromech Droid | | OBTAINED: Episode I, Chapter Five | | SPECIAL ABILITIES: Astromech Droid Locks, Stun Droids, Hover, | | Threat Evasion | | | | He's the thread that ties the entire Star Wars saga together, and he never | | asks for anything in return. You'll never find a more loyal wastebasket | | anywhere. | | | ----------------------------------------------------------------------------- ------------------------ | ANAKIN SKYWALKER (BOY) | -- ------------------------------------------------- | CLASS: Child | | OBTAINED: Episode I, Chapter Five | | SPECIAL ABILITIES: Jump, Chute Slide | | | | Born of the Midichlorians, and prophesied savior of the Jedi movement. We | | all know how well that worked out. Despite his youth, he can hold his own | | in a podrace. Other than that, he's only useful for stuffing down chutes. | | | ----------------------------------------------------------------------------- ------------------------------ | OBI-WAN KENOBI (JEDI MASTER) | -- ------------------------------------------- | CLASS: Jedi | | OBTAINED: Episode II, Chapter One | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | A little older, a little wiser, and a little hairier than his younger self. | | A bane to bounty hunters everywhere. | | | ----------------------------------------------------------------------------- -------- | R4-P17 | -- ----------------------------------------------------------------- | CLASS: Astromech Droid | | OBTAINED: Episode II, Chapter One | | SPECIAL ABILITIES: Astromech Droid Locks, Stun Droids, Hover, | | Threat Evasion | | | | R2-D2 with red detailing. Not to be confused with the other red Astromech | | Droid that the Jawas tried to pawn off on the Skywalkers in Episode IV. | | | ----------------------------------------------------------------------------- ---------------------------- | ANAKIN SKYWALKER (PADAWAN) | -- --------------------------------------------- | CLASS: Jedi | | OBTAINED: Episode II, Chapter Two | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | Also known as the whiny Anakin. His lightsaber moves are reminescent of | | his future dark persona. | | | ----------------------------------------------------------------------------- ------- | PADME | -- ------------------------------------------------------------------ | CLASS: Nabooan | | OBTAINED: Episode II, Chapter Two | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | Free from her royal duties, and encumbered by her new congressional ones, | | she nevertheless still finds time to roam the galaxy with her secret | | boyfriend. | | | ----------------------------------------------------------------------------- ------- | C-3PO | -- ------------------------------------------------------------------ | CLASS: Protocol Droid | | OBTAINED: Episode II, Chapter Two | | SPECIAL ABILITIES: Protocol Droid Locks, Threat Evasion | | | | Like a dottering old maid, Threepio is always there to cast a pessimistic | | cloud on affairs. Way to program him, Anakin. | | | ----------------------------------------------------------------------------- ------------ | MACE WINDU | -- ------------------------------------------------------------- | CLASS: Jedi | | OBTAINED: Episode II, Chapter Three | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | "I'm sick and tired of these mother****in' Sith in this mother****in' | | galaxy!". Or something like that. Second only to Yoda among the Jedi in | | lightsaber skill. | | | ----------------------------------------------------------------------------- ---------------- | PADME (CLAWED) | -- --------------------------------------------------------- | CLASS: Nabooan | | OBTAINED: Episode II, Chapter Three | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | After her ordeal in the gladiatorial arena on Geonosis, she sports a nasty | | slash on her side. Take it all off, Padme! | | | ----------------------------------------------------------------------------- ------ | YODA | -- ------------------------------------------------------------------- | CLASS: Jedi Master | | OBTAINED: Episode II, Chapter Five | | SPECIAL ABILITIES: Jump, Double-jump, Float, Lightsaber, Force | | | | The most powerful little troll to cross the silver screen. As a character | | in the game, he's more annoying than masterful. His normal walk is slower | | than the Gonk Droids, while his movement with his lightsaber in hand is out | | of control. If you have to use him, jump once to trigger his hoverchair, | | allowing you to sail over terrain with speed and grace. | | | ----------------------------------------------------------------------------- ------------------------------ | OBI-WAN KENOBI (EPISODE III) | -- ------------------------------------------- | CLASS: Jedi | | OBTAINED: Episode III, Chapter Two | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | Shorter hair than in Episode II, and now wearing red pants with what looks | | like a white loincloth. | | | ----------------------------------------------------------------------------- ------------------------- | ANAKIN SKYWALKER (JEDI) | -- ------------------------------------------------ | CLASS: Jedi | | OBTAINED: Episode III, Chapter Two | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | The dark garb he sports reflects his growing evil (or just misunderstood?) | | nature. | | | ----------------------------------------------------------------------------- ---------------------- | CHANCELLOR PALPATINE | -- --------------------------------------------------- | CLASS: Politician | | OBTAINED: Episode III, Chapter Two | | SPECIAL ABILITIES: Jump | | | | Despite the horrible powers he keeps in secret, as a playable character he | | doesn't have much to offer. He can jump. Whoop-de-doo. | | | ----------------------------------------------------------------------------- ---------------- | COMMANDER CODY | -- --------------------------------------------------------- | CLASS: Clone | | OBTAINED: Episode III, Chapter Three | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | If they're all clones, then shouldn't they all be named 'Jango'? Just a | | thought. He assists Obi-Wan in taking down General Grievous, though the | | other has to do all of the real fighting. | | | ----------------------------------------------------------------------------- ----------- | CHEWBACCA | -- -------------------------------------------------------------- | CLASS: Wookiee | | OBTAINED: Episode III, Chapter Four | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | Everyone's favorite eight foot tall furball. It must get mighty hot | | underneath all that hair. He proves his loyal nature to Yoda long before | | he partners up with a certain dashing rogue. Did Luke ever know that he | | knew Yoda? | | | ----------------------------------------------------------------------------- --------- | WOOKIEE | -- ---------------------------------------------------------------- | CLASS: Wookiee | | OBTAINED: Episode III, Chapter Four | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | A generic Kashyyyk warrior, with more vowels than sense, in my opinion. | | You can tell him apart from Chewbacca by the animal skull helmet. | | | ----------------------------------------------------------------------------- -------------------------------- | ANAKIN SKYWALKER (DARTH VADER) | -- ----------------------------------------- | CLASS: Sith | | OBTAINED: Bonus Level | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Dark Force | | | | The figure that inspired fear in a new generation. The bucket on his head | | isn't just for decoration, but rather is part of his portable life-support | | system. | | | ----------------------------------------------------------------------------- -------------- | STORMTROOPER | -- ----------------------------------------------------------- | CLASS: Imperial | | OBTAINED: Bonus Level | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | The grunt of the Empire's military forces. You've seen one, you've seen | | 'em all. Perhaps if they made bigger eye holes in their helmets, they | | wouldn't whack their heads so much. | | | ----------------------------------------------------------------------------- -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ==== 7B) PURCHASED CHARACTERS ==== -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ------------ | GONK DROID | -- ------------------------------------------------------------- | CLASS: Work Droid | | OBTAINED: Available at start of game (250 Studs) | | SPECIAL ABILITIES: Threat Evasion | | | | One word: slow. As molasses. In February. Still, he provides a bit of | | nostalgia for fans. | | | ----------------------------------------------------------------------------- ---------- | PK DROID | -- --------------------------------------------------------------- | CLASS: Work Droid | | OBTAINED: Available at start of game (350 Studs) | | SPECIAL ABILITIES: Threat Evasion | | | | Walks a little bit faster than the Gonk Droid at least. That's all that | | can be said in his favour. Mostly they just get in the way on the Trade | | Federation's ships. | | | ----------------------------------------------------------------------------- ------------------------- | BATTLE DROID (SECURITY) | -- ------------------------------------------------ | CLASS: Battle Droid | | OBTAINED: Episode I, Chapter One (300 Studs) | | SPECIAL ABILITIES: Blaster, Threat Evasion | | | | You may think they're the same as any old Battle Droid, but you'd be wrong. | | These guys wear red vests. It makes a big difference. | | | ----------------------------------------------------------------------------- -------------- | BATTLE DROID | -- ----------------------------------------------------------- | CLASS: Battle Droid | | OBTAINED: Episode I, Chapter One (200 Studs) | | SPECIAL ABILITIES: Blaster, Threat Evasion | | | | You would think that this guy would be listed first amongst the various | | Battle Droids, but what can you do. Monochromatic, stiff, and with a slow | | firing rate, they aren't particularly effective fighters, but they tend to | | make up for this in numbers. Note that their Threat Evasion ability does | | not extend to Droideka's. Those metallic monstrosities are just too savvy. | | The same limitation applies to all Battle Droid variants. | | | ----------------------------------------------------------------------------- -------------------------- | BATTLE DROID (COMMANDER) | -- ----------------------------------------------- | CLASS: Battle Droid | | OBTAINED: Episode I, Chapter One (1,000 Studs) | | SPECIAL ABILITIES: Blaster, Threat Evasion | | | | Sporting a yellow vest, they can call in more Battle Droid troops with | | their handy radios. When controlling one, press [O] to have them use said | | radio, though with no practical effect. | | | ----------------------------------------------------------------------------- ---------- | DROIDEKA | -- --------------------------------------------------------------- | CLASS: Battle Droid | | OBTAINED: Episode I, Chapter One (10,000 Studs) | | SPECIAL ABILITIES: Blaster, Shield | | | | These mechanical brutes can be a real pain. Their shields require 9 normal | | hits to bring down, though you can accomplish the same with one double-jump | | lightsaber attack at short range. Even then, though, they take three hits | | to destroy. So menacing, even Battle Droids will fire at them when you're | | in control. The only characters to escape their notice are Astromech and | | Protocol Droids, and the ever-popular Gonk and PK Droids. | | | ----------------------------------------------------------------------------- ------------- | ROYAL GUARD | -- ------------------------------------------------------------ | CLASS: Nabooan | | OBTAINED: Episode I, Chapter Three (800 Studs) | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | Loyal defenders of the Naboo palace. They look to Captain Panaka for their | | orders. | | | ----------------------------------------------------------------------------- ------- | PADME | -- ------------------------------------------------------------------ | CLASS: Nabooan | | OBTAINED: Episode I, Chapter Three (800 Studs) | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | It seems that the game designers forgot to differentiate her in name from | | the white-garbed Padme. This one sports a blue blouse and a really awful- | | looking top-knotted hairstyle. She doesn't even get to wear a cape. | | | ----------------------------------------------------------------------------- ------------ | DARTH MAUL | -- ------------------------------------------------------------- | CLASS: Sith | | OBTAINED: Episode I, Chapter Six (15,000 Studs) | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Dark Force | | | | Evil, thy name is Maul. A hotly anticipated villain, he ultimately just | | fell to pieces. He retains his double-bladed light quarterstaff, which is | | fun to play with initially. His combos and jump attacks are flashy. | | | ----------------------------------------------------------------------------- ------- | CLONE | -- ------------------------------------------------------------------ | CLASS: Clone | | OBTAINED: Episode II, Chapter One (2,000 Studs) | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | Copies of Jango and prototypes for the later Stormtroopers, these obediant | | warriors come programmed for war. Buy ten, get one free! | | | ----------------------------------------------------------------------------- ----------- | GEONOSIAN | -- -------------------------------------------------------------- | CLASS: Insectoid | | OBTAINED: Episode II, Chapter Two (2,000 Studs) | | SPECIAL ABILITIES: Jump, Float, Blaster | | | | Insectoid winged natives of the remote planet Geonosis, they are partnered | | with the Trade Federation in their desire to bring chaos to the known | | galaxy. In this game, their wings don't lift them very high, but while in | | the air they can cover terrain quickly. Their guns fire globs of green | | energy. | | | ----------------------------------------------------------------------------- ------------------------- | BATTLE DROID (GEONOSIS) | -- ------------------------------------------------ | CLASS: Battle Droid | | OBTAINED: Episode II, Chapter Two (300 Studs) | | SPECIAL ABILITIES: Blaster, Threat Evasion | | | | Just like other Battle Droids, except pink. That's right, pink. | | | ----------------------------------------------------------------------------- -------------------- | SUPER BATTLE DROID | -- ----------------------------------------------------- | CLASS: Battle Droid | | OBTAINED: Episode II, Chapter Three (5,000 Studs) | | SPECIAL ABILITIES: Blaster, Threat Evasion | | | | Tall, shiny, and slightly Cylon-like (from the new Battlestar Galactica | | series, of course). They have blasters built into their arms. As enemies, | | they take three hits to destroy. As playable characters, they are stiff | | and slow. | | | ----------------------------------------------------------------------------- ------------ | JANGO FETT | -- ------------------------------------------------------------- | CLASS: Bounty Hunter | | OBTAINED: Episode II, Chapter Three (65,000 Studs) | | SPECIAL ABILITIES: Jump, Float, Blaster, Grapple | | | | Father of the most feared bounty hunter in the galaxy, and progenitor of | | the Clones, and presumably the Stormtroopers by extension. His jetpack | | carries him out of danger, but doesn't provide much lift when you're in | | control. He uses twin blasters that give a bit of recoil, especially when | | airborne. | | | ----------------------------------------------------------------------------- ----------- | BOBA FETT | -- -------------------------------------------------------------- | CLASS: Child | | OBTAINED: Episode II, Chapter Three (800 Studs) | | SPECIAL ABILITIES: Jump, Chute Slide | | | | Though harmless as a child, he won't always be so. Due to his shorter | | legs, he runs more slowly than adult characters. | | | ----------------------------------------------------------------------------- ---------- | LUMINARA | -- --------------------------------------------------------------- | CLASS: Jedi | | OBTAINED: Episode II, Chapter Three (20,000 Studs) | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | Well, she seems to be female, but she also seems to have a goatee, so who | | knows? And who said that shemales couldn't be Jedi anyway? Dressed all | | in black, you wouldn't think that (s)he's fighting on the good side. | | | ----------------------------------------------------------------------------- -------------- | KI-ADI MUNDI | -- ----------------------------------------------------------- | CLASS: Jedi | | OBTAINED: Episode II, Chapter Three (25,000 Studs) | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | His extra-tall bald head just screams out 'target', don't you think? His | | skill and experience as a Jedi are unquestionable. | | | ----------------------------------------------------------------------------- ----------- | KIT FISTO | -- -------------------------------------------------------------- | CLASS: Jedi | | OBTAINED: Episode II, Chapter Three (35,000 Studs) | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | One of my personal favorites, since his name is very reminiscent of the | | names given to side characters in the original films (Salacious Crumb, | | anybody?) Also, he's lime green and lumpy. | | | ----------------------------------------------------------------------------- ---------- | SHAAK TI | -- --------------------------------------------------------------- | CLASS: Jedi | | OBTAINED: Episode II, Chapter Three (15,000 Studs) | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | Looks like a crazed clown, but as effective a Jedi as any other. | | | ----------------------------------------------------------------------------- ------------- | COUNT DOOKU | -- ------------------------------------------------------------ | CLASS: Sith | | OBTAINED: Episode III, Chapter Two (45,000 Studs) | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Dark Force | | | | Evil through and through, and highly skilled in the dark side of the Force. | | Able to hold his own in a lightsaber duel even against Yoda. Though he | | uses Force lightning when you battle him in Episode II, you cannot use this | | ability when controlling him yourself. So sad. | | | ----------------------------------------------------------------------------- --------------------- | GRIEVOUS' BODYGUARD | -- ---------------------------------------------------- | CLASS: Cyborg Warrior | | OBTAINED: Episode III, Chapter Two (30,000 Studs) | | SPECIAL ABILITIES: Super Jump, Lightsaber | | | | I can't tell if these are Droids or not. They certainly have no threat | | evasion ability, and they can't pass safely through steam jets like other | | Droids can, but they can lose their heads (when they're down to one heart | | of health) and still keep fighting. Their power staffs function as | | lightsabers, able to defend and reflect enemy attacks. Since they only | | have a super jump, their only jumping lightsaber attack is the ground slam. | | A little too wild to control for my comfort. | | | ----------------------------------------------------------------------------- ------------------ | GENERAL GRIEVOUS | -- ------------------------------------------------------- | CLASS: Cyborg | | OBTAINED: Episode III, Chapter Three (200,000 Studs) | | SPECIAL ABILITIES: Jump, Super Double-jump, Lightsaber | | | | Okay, this guy is cool to play as. Wielding four lightsabers at once, his | | combos and jump attacks are something else. Add in his super jumping | | ability, and he becomes a force to be reckoned with. Despite his primarily | | robotic composition, he has none of the usual Droid abilities in this game. | | | ----------------------------------------------------------------------------- --------------------- | CLONE (EPISODE III) | -- ---------------------------------------------------- | CLASS: Clone | | OBTAINED: Episode III, Chapter Four (600 Studs) | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | As of Episode III, the Clones' helmets have become decidedly more | | Stormtrooper-like. | | | ----------------------------------------------------------------------------- ---------------------------- | CLONE (EPISODE III, PILOT) | -- --------------------------------------------- | CLASS: Clone | | OBTAINED: Episode III, Chapter Four (700 Studs) | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | Again, very reminiscent of the Stormtrooper pilot variants from the later | | episodes. Functionally just a clone (hah!) of his brethren. | | | ----------------------------------------------------------------------------- ---------------------------- | CLONE (EPISODE III, SWAMP) | -- --------------------------------------------- | CLASS: Clone | | OBTAINED: Episode III, Chapter Four (800 Studs) | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | Like a regular Clone, but with green markings. Yippee. | | | ----------------------------------------------------------------------------- ----------------------------- | CLONE (EPISODE III, WALKER) | -- -------------------------------------------- | CLASS: Clone | | OBTAINED: Episode III, Chapter Four (2,500 Studs) | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | There is absolutely no reason for this guy to cost three times as much as | | any other Cone variant, since they all play identically. This one has red | | markings to differentiate it from the others. Unfortunately, he doesn't | | come with a walker. | | | ----------------------------------------------------------------------------- -------------------------- | MACE WINDU (EPISODE III) | -- ----------------------------------------------- | CLASS: Jedi | | OBTAINED: Episode III, Chapter Five (30,000 Studs) | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force | | | | Since this variant doesn't appear in the chapter you earn him in, I'm not | | sure why he's around at all, but hey, you can never get enough Mace, right? | | His back-arching double-jump is just cool to look at, and he spins around | | three times when doing a jump attack. Just plain fun, and badass to boot. | | | ----------------------------------------------------------------------------- ----------------- | DISGUISED CLONE | -- -------------------------------------------------------- | CLASS: Clone | | OBTAINED: Episode III, Chapter Five (2,750 Studs) | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | Picture Jango Fett without his helmet, wearing white body armor and a brown | | hooded cloak. I don't remember this character from the movie, do you? | | | ----------------------------------------------------------------------------- --------------- | DARTH SIDIOUS | -- ---------------------------------------------------------- | CLASS: Sith | | OBTAINED: Episode III, Chapter Six (150,000 Studs) | | SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Dark Force | | | | Evil incarnate, his mastery of the dark side of the Force is such that he | | was able to obfuscate the senses of the Jedi Masters for years. His | | lightsaber attacks are a sight to behold. | | | ----------------------------------------------------------------------------- --------------- | REBEL TROOPER | -- ---------------------------------------------------------- | CLASS: Rebel | | OBTAINED: Bonus Level (1,000 Studs) | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | Outnumbered and outmatched by the Imperial forces, these guys nevertheless | | maintain their spirit in the battle against oppression. | | | ----------------------------------------------------------------------------- --------------- | PRINCESS LEIA | -- ---------------------------------------------------------- | CLASS: Rebel | | OBTAINED: Bonus Level (50,000 Studs) | | SPECIAL ABILITIES: Jump, Blaster, Grapple | | | | Add a gold bikini and it's every 1970's adolescent boys wet dream. She | | makes a cameo appearance in the game's bonus stage. Put her side by side | | with Padme and note the similarities. | | | ----------------------------------------------------------------------------- ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~ - ~ 8) EXTRAS ~ - ~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ These bonuses must be purchased at the counter in Dexter's Diner before they can be activated. Upon approaching the counter, highlight the box of junk and press X to enter the sale menu, then scroll left and right Once acquired, press Start at any time during gameplay and select 'Extras' from the menu. Then, scroll up and down and press X when the desired item is highlighted to turn it on or off. Most of these are just for fun or for fan service (fans of Lego, primarily). Only Invincibility and the Minikit Detector serve any practical purpose. But hey, you've likely got money to burn, so spend to your heart's content. - - - - - - - - - - - - - - - - - - - INVINCIBILITY Price to unlock: 1,000,000 Studs Effect: Renders your lead character invincible, i.e. they cannot be killed by enemy hits (though they will still die if they fall off a ledge, into some lava, etc.). You will not be totally immune to the effects of enemy attacks, however, since you will still reel from hits that make contact. This is significant if you're trying to use the Force on an object, because taking a hit will break your concentration and force you to start all over again. - - - - - - - - - - - - - - - - - - - SILHOUETTES Price to unlock: 75,000 Studs Effect: All characters will appear as solid black figures. This effect extends to the appearance of blasters, but lightsabers will still be their original colors (including the handles). If the lightsabers are replaced by brushes or tea cups, however, they will be black as well. It is interesting to note that instead of the jet black of all other characters, Protocol Droids (C-3PO and TC-14) instead sport a shiny, reflective dark metal surface. - - - - - - - - - - - - - - - - - - - PURPLE Price to unlock: 50,000 Studs Effect: This bonus makes all lightsabers purple (a la Mace Windu), and also applies the color to the glow around objects that you can use the Force on. If the Brushes effect is also turned on, the brushes will remain their usual color, but a purple glow will still be reflected on nearby objects and the sparks produced when contact is made with another character will still be purple. - - - - - - - - - - - - - - - - - - - MOUSTACHES Price to unlock: 150,000 Studs Effect: Adds comical dark moustaches to almost all characters. The exceptions, for unknown reasons, are Jar Jar Binks, Droideka, PK Droid, R4-P17, Boba Fett, Geonosian, and Darth Maul. - - - - - - - - - - - - - - - - - - - MINIKIT DETECTOR Price to unlock: 750,000 Studs Effect: While playing through any chapter, floating white down-pointing arrows will pepper the stage, indicating the location of any uncollected Minikits. These will be visible even if the kit is located in a room with several walls between you and it. The only requirement for seeing the arrow is that you are facing the proper direction. Ultimately, it's use is limited, because it does not provide any information on actually obtaining the Minikit. Since many require specific character types or series of actions to reveal, simply knowing one's location may not be enough. Still, it can help stave off frustration when you're looking for those final missing Minikits when you don't even know what room to look for them in. - - - - - - - - - - - - - - - - - - - TEA CUPS Price to unlock: 175,000 Studs Effect: All lightsabers and blasters will be replaced by blue cups, which will still function in the same way as the original weapon. This feature overrides the three blaster alternates (big, classic, and silly) if one of them is turned on as well. The tea cups will be overridden by the brushes for lightsaber-wielding characters if both selections are turned on. Note that the Droideka and Super Battle Droid will not be affected, as their blasters are part of their bodies and not a weapon that is held in the hand. Battle Droids, Geonosians, and Grievous' Bodyguards are also not affected by the tea cups option. Note that General Grievous only carries two tea cups, and not four as one might expect. - - - - - - - - - - - - - - - - - - - BRUSHES Price to unlock: 200,000 Studs Effect: All lightsabers will be replaced by brown push brooms. These function identically to the original lightsabers. The colored glow that the original weapon produces on nearby objects remains, as does the color of the sparks produced on contact with characters or desctructible objects. Brushes will override Tea Cups if both extras are activated at the same time. Check out General Grievous to see four brooms in action at once! Grievous' Bodyguards, however, do not receive brooms, since their weapons are not really lightsabers (they just behave as lightsabers do). Another interesting sight is Darth Maul's double-headed broom. - - - - - - - - - - - - - - - - - - - BIG BLASTERS Price to unlock: 50,000 Studs Effect: "Good guy" characters' and Jango Fett's blasters will be replaced by large black blasters with red cone barrels, like those used by battle droids. Only one of Big Blasters, Classic Blasters, and Silly Blasters can be turned on at one time. - - - - - - - - - - - - - - - - - - - CLASSIC BLASTERS Price to unlock: 75,000 Studs Effect: "Good guy" characters' and Jango Fett's blasters will be replaced by long grey blasters with orange tips. Only one of Classic Blasters, Big Blasters, and Silly Blasters can be turned on at one time. - - - - - - - - - - - - - - - - - - - SILLY BLASTERS Price to unlock: 100,000 Studs Effect: "Good guy" characters' and Jango Fett's blasters will be replaced by absurdly large black blasters with ridiculously larger green discs around the barrels that light up and turn off repeatedly. Only one of Silly Blasters, Big Blasters, and Classic Blasters can be turned on at one time. ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~ - ~ 9) HINTS ~ - ~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ These are also purchased at the counter in Dexter's Diner. The first few are given to you, but the rest will cost you to see them. But as cheap as they are, they really aren't worth spending any money on, since most can also be found in the game manual, or are given to you in-game when the appropriate situation arises. Of course, you can also just read them all here, since I have been kind enough to include them all for free. HINT 1: Free "The more LEGO studs you collect, the more things you will ba able to buy here." HINT 2: Free "Collect all the LEGO canisters in each level to build minikit models. You can view these in the parking lot outside." HINT 3: Free "Many areas of the levels can only be reached by certain characters. Go back to these levels in Freeplay, and try to find all the secrets!" HINT 4: Free "Once you have defeated an enemy character in a level, you will be able to buy it here. Try to collect all the characters!" HINT 5: Free "The Jedi Meter appears at the top of the screen in each level. Fill it up by collecting LEGO studs. Take care - you lost studs if you die!" HINT 6: 10 Studs "Blaster characters can grapple to other areas. Stand on the red circles and press O." HINT 7: 20 Studs "Jar Jar can jump higher than other characters. Press X twice to do his super jump." HINT 8: 30 Studs "Astromech droids can use their probe on some electronic panels. Move up to the panel and press O." HINT 9: 40 Studs "Astromech droids can hover for a limited time. Press and hold X to activate the boosters." HINT 10: 50 Studs "Watch out for black LEGO objects. Dark force characters can use the Force on them." HINT 11: 60 Studs "Freeplay mode means you can go back and play a completed level with any character that you have unlocked!" HINT 12: 70 Studs "To take other characters into the levels in Freeplay, simply tag them in the Diner and go through the door of the level you wish to play." HINT 13: 80 Studs "Fill up the Jedi meter in each level to receive a super-kit piece. Collect all 17 to reveal a super-secret bonus!" And there you have it. ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~~~~~~ - ~ 10) CLOSING INFO ~ - ~~~~~~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ Thank you for making use of my guide. I hope that you found it extremely helpful in maximizing your enjoyment of this game. I certainly had fun writing it, though it took me a lot longer than I had hoped (due to long breaks between opportunities to write). I have already produced an exhaustive guide to this game's sequel, LEGO Star Wars II: The Original Trilogy, covering Episodes IV, V, and VI in the Star Wars saga. You can find this and all of my video game guides in their most recent versions at: http://www.gamefaqs.com/features/recognition/35729.html?type=1 You'll find that I have a predilection for semi-obscure Sony Playstation titles, and my body of work is always expanding. Please check it out, and while you're at it, go to www.gamefaqs.com for all of your gaming needs. ~~~~~~~~~~~~~~ CONTACT INFO ~~~~~~~~~~~~~~ I am always happy to receive feedback about my work. If you have any questions, comments, or kudos that you would like to pass on, please do so at: [syonyx_faqs at yahoo dot com] I ask only that you specify which game you're writing me about (with guides for both Lego Star Wars games, I could get confused), and use a modicum of grammar and e-mail etiquette. ~~~~~~~~~~~~ LEGAL INFO ~~~~~~~~~~~~ This document is Copyright 2007 Marc Lalonde, a.k.a. Syonyx. It is provided for personal enjoyment only. Any use of this document or any part thereof for financial gain or in hopes of such gain is expressly forbidden. Webmasters wishing to post this guide on their website may do so only if it is completely unchanged, and only if it is available for unlimited viewing by non-paying visitors to the site. Any violations of these rules will make you a very sad example of humanity, on par with Uwe Boll. Well, I guess that's it. Try to remember to get some sun once in a while, 'kay? Syonyx 2007.