AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA MADDEN 07AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAA PLAYER ROLES aaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAA MATTHEW SMITH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAA bytsap@hotmail.com AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Version 1.00 - Completed Guide Version 1.01 - Made Minor Ajustments To Make It Easier To Read I Will first start with superstar mode then after this you will find franchise. Superstar Mode Role Name Teammate Effect Opponent Effect Blocking Back Increases O-Line pass-blocking Decreases DL awareness Bruiser Increases RB ball-carrying Decreases D-Line tackling Burner Increases WR acceleration Decreases DB AGI & ACC Captain Comeback Decreases defense awareness Only works in the 4th quarter Clutch Kicker N/A N/A Coffin Corner Increases punter accuracy N/A Specialist Coverage DB Decreases WR catching Decreases QB accuracy Enforcer Decreases offense break tackle Decreases offense ball-carrying Field General Increases O-Line pass-blocking Decreases DB awareness Lone Wolf Cannot affect teammates Cannot affect opponents Mentor Increases unit ratings Cannot affect opponents Pocket Protector Increases O-Line awareness Decreases D-Line awareness Possession Receiver Increases QB throwing accuracy Decreases DB awareness Power Kicker N/A N/A QB's Nightmare Decreases O-Line pass-blocking Decreases QB awareness Receiving RB Increases QB throwing accuracy Increases QB awareness Receiving TE Increases QB throwing accuracy Decreases DB awareness Rookie Increases toughness Cannot affect others Run Blocker Increases RB ball-carrying Decreases D-Line awareness Run Stopper Decreases O-Line run-blocking Decreases RB ball-carrying Scrambler Increases O-Line blocking Decreases D-Line tackling Shutdown Corner Decreases Rec. agility Decreases Rec. catching Team Leader Team acceleration & agility bonus Increases injury resistance Franchise Mode QB of the Future This player is considered the QB of the Future by his franchise. This role is applied to a QB that is drafted in the 1st round and is a prototype NFL QB. This player will lose his role if another QB is drafted in the 1st round while he’s on the roster or if he fails to meet expectations by his 4th YIL (Year In League). This role increases this player’s value in trades by 25 percent. This player expects to be starting by his 3rd YIL. Feature Back This player is considered the Feature Back. This player will lose his role if: His OVR drops below 84, His franchise signs another Feature Back or his franchise drafts a HB in the 1st round. This player expects to start every game and he expects 75 percent of the team’s carries. His starting OL receives +2 AWR and +2 RBK while he has this role. Franchise Quarterback This player is considered the Franchise QB. This player will lose his role if: his OVR drops below 85, his franchise signs another Franchise QB or his franchise drafts a QB in the 1st round. This role increases this player’s value by 10 percent. His starting OL receives +2 AWR and +2 PBK and his starting WRs, TE, HB and FB receive +2 CTH and +2 AWR while he has this role. Go to Guy This player will lose his role if he has 5 or more drops in a season or less than 20 first downs. This role increases his value 2 percent. This player expects to start every game, average 3 catches and 2 first downs per game played. His starting QB receives a THA boost of +3 while the Go to Guy receives a boost of +2 AWR and +2 CTH on any pass thrown to him in-game. NFL Starter This player is considered an NFL Starter. This player earns this role if he has 12 starts in a season and is a starter in the depth chart at the end of the season. This role increases his value 3 percent. This player expects to maintain his starting position. This player receives a boost of AWR +1 with this role. Clutch Kicker This player is considered a Clutch Kicker. This player earns this role if he makes 3 Game Winning Kicks and loses it if he misses 3 Game Winning Kicks. This role increases his value 5 percent. This player expects to take 80 percent of team FG attempts. This player receives a boost of KAC +3 and KPW +2 for every 4th quarter FG attempt in-game. Team Captain This player is considered a Team Captain. This role increases his value 1 percent. This player receives AWR +1 while he has this role. NFL Icon This player is considered an NFL Icon. This role increases his value 10 percent. While this player has this role, every starter on his side of the ball will receive AWR +1. Deep Threat This player will lose his role if: His SPD drops below 91 or he averages less than 8 YPC for the season. This role increases his value by 4 percent. This player expects to average 3 catches per game. His starting QB will receive THP +1 and THA +1 for every game he starts, while he’ll receive CTH +1 and AWR +1 in those games. A defender in man coverage will receive SPD -1 and AWR -1 for that play. Possession Receiver This role increases this player’s value by 3 percent. This player expects to average 2 first downs for every GP. For every pass thrown to him in-game, his QB receives THA +1 while he receives CTH +1 and AWR +1. Any defender manned up on him when a pass is thrown to him has AWR -1. Shutdown Corner This role is earned and lost based on catches allowed. This role increases his value 6 percent. Any player he’s assigned to in man coverage in-game receives AGI -1, ACC -1, STR -1, CTH -1, AWR -1 for that play. The opposing QB will receive THA -1 for every pass thrown his way. He’ll receive AWR +1, AGI +1, ACC +1 and SPD +1 while he has this role. Underachiever This player earned this role because his overall is 82 or less years after he was a 1st round draft pick. The player can shed this role once his OVR is at least 86. This role decreases this player’s value by 8 percent. Players on the team will receive temporary attribute drops while this player has this role. Pass Rusher This role will be removed if his OVR is 88 or less and he records less than 2 sacks in a season. This role increases this player’s value by 4 percent. For every pass play he’s in for, the opposing O-Line will receive PBK -1 while he receives AWR +1, AGI +1, ACC +1 and TAK +1. The members of the secondary on the field with him will receive AWR +1 for every pass play. Team Mentor This player is considered a Team Mentor. This role will be removed if his OVR is 85 or less and his MOR is 25 or less at the end of the season. This role increases this player’s value by 5 percent. While this player has this role, young players at his position will receive AWR +2 while veterans at his position will receive AWR +1. Run Stopper This player is considered a Run Stopper. This role increases his value 6 percent. The opposing O-Line receives RBK -1 while the opposing HB receives AGI -1 for every run play the Run Stopper is in the game for. This player receives AWR +1, AGI +1, ACC +1 and TAK +1 while they have this role. LBs and Safeties receive AWR +1, +2 SPD and +2 AGI for every run play they are on the field with the Run Stopper. Team Leader This player is considered a Team Leader. This role will be removed if his OVR is 85 or less and his MOR is 25 or less at the end of the season. This role increases this player’s value by 5 percent. While this player has this role, young players on the team will receive AWR +1. Project Player This player is considered a Project Player. That means he’s a player with plenty of physical talent but a low OVR. This role will be removed if his OVR exceeds 88 at any point in his career. This role increases this player’s value by 2 percent. Team Distraction This player has become a Distraction. He’s become a distraction because his morale has dropped to dangerous levels. Once this player’s morale increases to normal levels, this role will be removed. This role decreases this player’s value by 8 percent. While he has this role, every player on the team will receive a drop of AWR -1. Captain Comeback This player is considered Captain Comeback. This player earns this role if he makes 10 4th Qtr. Comebacks. This role increases his value 6 percent. This player expects to make at least one 4th Qtr. Comeback per season. This player receives a boost of AWR +3 and THA +2 in the 4th Qtr of game where his team is losing. His teammates on offense receive AWR +1. Game Manager This player is considered a Game Manager. This player loses this role once his overall exceeds 89 or drops below 81. This role increases his value 4 percent. This player expects to play in at least 4 games per season. This player receives a boost of AWR +1 and THA +1 on third down passing plays. Return Specialist This player is considered a Return Specialist. This role will be removed when the player averages 15 yards or less per KR or 5 yards or less per PR for the season. This role increases the player’s value 12%. During a return, this player will receive AWR +3, AGI +2, ACC +2 and BTK +2. His blockers will receive +2 RBK while his opponents receive TAK -2. Offensive Playmaker This player is considered an Offensive Playmaker. This role will be removed if this player throws 15 INT or has 5 Fumbles. This player expects to start every game. This role increases the player’s value 6%. Depending on his position, this player will receive attribute boosts in-game for 3rd down plays and for the 4th Qtr. 1st Round Pick This player is a 1st Round Pick. This player expects to start every game by his 3rd YIL. This role increases the player’s value 7%. Defensive Enforcer This player is considered a Defensive Enforcer. This role will be removed if this player’s OVR drops below 80, his TAK drops below 85 and he records 3 Big Hits or less in a season. This player expects to start every game and record at least 10 big hits per season. This role increases the player’s value 3%. This player will receive TAK +3 while he has this role. Fan Favorite This player received this role because his OVR is at least 90 and he has been with the same team for 5 seasons. This player does not want to be on the trading block. His value will increase by 10% while he has this role. While he has this role, his AWR +1 and the team’s attendance will increase. Injury Prone This player is considered Injury Prone. He earned this role because his INJ is 70 or less while his TGH is 80 or less. Once his INJ exceeds 80, this role will be removed. This player’s value is decreased by 10%. CPU teams will only sign this player to a 1-year deal. Fumble Prone This player earned this role because his CAR is less than 76 and he had at least 5 fumbles this season. Once his CAR exceeds 80 and he records 3 fumbles or less in a season, this role will be removed. This player’s value is decreased by 10%. While he has this role, this player’s CAR will decrease by 5 on 3rd down running plays and in the 4th Qtr. Defensive Playmaker This player is considered a Defensive Playmaker. This role will be removed if this player goes an entire season without a FF or INT. This player expects to start every game. This role increases the player’s value 7%. Depending on his position, this player will receive attribute boosts in-game for 3rd down plays and for the 4th Qtr. Future Star This player is considered a Future Star in the NFL. This role is applied to a player that is drafted in the 1st round and who has exceptional talent. This player will lose his role if he fails to meet expectations by his 4th YIL. This role increases this player’s value in trades by 25 percent. This player expects to be starting by his 3rd YIL.