Tekken 4: Ultimate Tackle FAQ By: Mike Hamlin e-mail: cmhamlin@mchsi.com 10/4/02 Table of Contents ================= 1. Copyright Info 2. Version History 3. Intro 4. Button Conventions 5. About the Ultimate Tackle 6. Ultimate Tackle Techniques 7. Ultimate Tackle Defenses 8. About Craig's mount 9. Mounting Techniques 10. Mounting Defenses 11. Outro 12. Credits ================= 1.Copyright Info This document copyright 2002 to Mike Hamlin... me. You know the drill, no illegal reproduction or distribution of this FAQ. Period. Please notify me if you want to use this FAQ on your website. Also, the FAQ should appear with no changes made. For now this FAQ will only be found at gamefaqs.com. If you see this FAQ on any other site, please contact me. ================= 2.Version History v1 10/20/02 First version finished. v2 10/22/02 Fixed some errors. Unless I receive info on Paul's Ultimate Punch Reversal, there probably won't be any more updates. vFINAL 10/26/02 I got an e-mail from David Draeger and he told exactly how to do Paul's Ultimate Punch Reversal. I tried it myself and it works!!! I'm pretty sure I've got everything down, so this will be the final version of this FAQ. ================= 3.Intro To be perfectly honest, I think that the Ultimate Tackle is a pretty good touch in the Tekken community. Some people think that this moves simply has "cheap" written all over it. It's speed, power, and unpredictability are what make it so useful. Now, if someone were to abuse this move (i.e. it's the only move they use or know), then it would be "cheap." The aim of this guide is for you, the reader, to get a grasp on this surprisingly complicated thing called the Ultimate Tackle. ================= 4.Button Conventions The following is a list of symbols and whatnot that I will use to refer to certain button presses and motions: f- push forward b- push backward d- push down u- push up /- press in between the buttons F- hold forward B- hold back D- hold down U- hold up WC- while crouching +- press buttons simultaneously ~- press buttons quickly 1- left punch 2- right punch 3- left kick 4- right kick ================= 5.About the Ultimate Tackle Just what is this? Although it's not the ULTIMATE Tackle, it is a tackle nonetheless. Basically, the character throws all of his or her weight into the opponent, knocking him or her to the floor. The initial fall causes slight damage, but the follow-ups are where the real damage comes. After tackling, the character enters the mount position, where you take control of a number of different options. The actions you can use vary depending on which character uses the tackle. Some can use only punches, others can use arm and leg locks. Then there's Craig's Mount, which is similar to the Ultimate Tackle, but the mounting techniques are completely different. How to initiate the Ultimate Tackle First off, all characters can use it, even Craig (although Craig enters his own mounting position instead of the regular one). The general way used by all characters is to just run into your opponent from a distance, but not too far away or you will use the unblockable shoulder ram. However, certain other characters can use it without running. In fact, they can use very quickly and effortlessly, which obviously makes the tackle dangerous when facing these characters. Here's a list of the characters that can use it without running and how they do it: Kazuya: d or d/b or d/f+1+2 Paul: d/b+1+2 King: WC, 1+2 These guys can really turn the tables with the tackle so you must be ready to defend against it at all times. The plus side is that it takes the character a second to brace himself for it and the actual tackle doesn't have tremendous range. One of the best ways to avoid the tackle is to just stay out of the way. One other little note: Characters with an attack reversal can reverse the tackle like a regular attack. ================= 6.Ultimate Tackle Techniques Okay, you've tackled your enemy and now you're about to enter the mount position. Enter the right commands to attack your opponent during this time. The commands can be entered a split second after the enemy has hit the ground (the latest) or right after the tackle impact (the earliest). The following is a list of all the tackle follow-ups, how do to them, and who can do them: Ultimate Punches Each punch causes little damage but it really adds up when you've been socking your opponent 4 or 5 times. Use them by pressing and alternating 1 and 2. The first punch can be either left or right, whichever you want. After you start with one punch you alternate to the other punch button. The fourth punch can be either left or right, as well, again depending on what you want. So the flow of the punches can go in one of 4 possibilities: 1, 2, 1, 2, 1; 2, 1, 2, 1, 2; 1, 2, 1, 1, 2; 2, 1, 2, 2, 1. Why mix up the first or fourth punches? It comes into play when escaping them, explained later. Arm Lock This is a great move to finish a tackle. It causes a solid amount of damage and you can use in an unpredictable fashion. Use it by pressing 1+2 immediately after the tackle or after 3 Ultimate Punches. This can only be used by Paul, Nina, Jin, and King. Wrist Lock An add-on to the Arm Lock that causes a little extra damage. Press 1+2 during an Arm Lock to use it. King only. Leg Lock This is pretty much the same as an Arm Lock in terms of damage, but you should occasionally switch up an Arm Lock with a Leg Lock to avoid repetition. To use this, press 3+4 immediately after the tackle or after 3 Ultimate punches. Nina and King only. Stretch Combo This wonderful add-on for the Leg Lock causes a LOT of damage. The timing is tricky, though. You must press 1+2 at the EXACT moment the enemy's leg is broken, otherwise it won't work. King only. Sword Stab Usable only by Yoshimitsu, this attack looks extremely painful. Press either punch button immediately after the tackle. Ultimate Punishment This attack is tricky but pulling it off results in a lot of damage. It starts with a right Ultimate Punch. After that, you press D+1, 1, N, 4~1~1+2. Paul only. ================= 7.Ultimate Tackle Defenses I know it's nice to pound your opponent helplessly on the ground, but what if you get yourself into this situation? The following shows how to escape, and sometimes reverse, these techniques. Ultimate Tackle Escape Press 1+2 at the exact moment of the tackle impact. The time at which you press 1+2 is lengthened slightly if the enemy used the Ultimate Tackle without running (i.e. against Kazuya, Paul, and King). Ultimate Tackle Reversal Press 1+2 at the exact moment your back hits the ground. It's tricky but if you pull it off, you can enter the mount position and start attacking your opponent back. Ultimate Punch Escape Press a punch button right when the enemy lifts his fist up. Press right punch to escape a left punch, and left punch to escape a right punch. You can escape only the first or fourth punch. Ultimate Punch Reversal This only works for Paul and it only works on the first right punch. Press 1, 1, 2 quickly before the punch. If done correctly, Paul will turn the tables on the enemy with a little surprise. The timing on this move is crucial. It seems that you have to hit 1, 1, 2 at the precise moment the back of Paul's head hits the ground. Thanks to David Draeger for confirming how to do this one. Arm Lock Escape If you can anticipate the Arm Lock, then escaping it is easy. As soon as the animation for it starts, press 1+2, and then keep pressing 2 to escape. Alternatively, you can keep pressing 1+2. Leg Lock Escape Same timing for the Arm Lock. Press 1+2 when the animation begins, and then keep pressing 1. Again, pressing 1+2 repeatedly will work here. Arm Lock Reversal The commands that need to inputted for this one is exactly the same for a regular escape, but you must press 2 (or 1+2 if you are using the 1+2 method) many more times. Basically, you need to hit the appropriate buttons faster. Only for Paul, Jin, King, Nina, and Craig. Leg Lock Reversal Same thing for the Arm Lock Reversal. Press the right buttons faster. Notes: -King's Wrist Lock and Stretch Combo are inescapable. -Yoshimitsu's Sward Stab is inescapable. -If you fail to escape the first Ultimate Punch in Paul's Ultimate Punishment, the rest is inescapable. Tackling from Behind Although this is rare, it can happen and there are some differences between this and the regular front tackle. First of all, the only technique that can be used is Ultimate Punches. Secondly, the tackle cannot be escaped or reversed. Thirdly, escaping the punches is different. You must press the same punch button as your opponent (i.e. 1 to escape a left punch, 2 to escape a right punch). ================= 8.About Craig's Mount Craig's mount is very different from the mount position in the regular Ultimate Tackle. Craig will pretty much take the enemy down and then sit there, waiting for your input. You can really control the flow of the mount; vary your speed, and whatnot. Craig can get into this mount in several different ways: Double Leg Takedown: Press 3+4 to get into the Ready position then hit 1+2 for the mount. Craig can use this at close or long range. Ultimate Tackle: If Craig uses the Ultimate Tackle, he will go into his mount position instead of the regular one. Craig will also mount if he uses the unblockable shoulder ram. Ultimate Tackle Reversal: Craig will enter his mount by reversing an Ultimate Tackle. Northern Lights Suplex or Powerslam: Press 1+2 during these throws to mount. Trap: Reversing a mid or high attack with Trap will cause Craig to mount. ================= 9.Mounting Techniques There is a wide range of stuff Craig can do when he mounts his opponent. Remember that you can control the speed of the mount. Take two quick punches and then slow down the third, then fake the fourth. You get what I mean? The whole idea is to be as unpredictable as possible. Here are the mounting techniques: Mount Punches Press 2 for a right punch and 1 for a left punch. Craig can do up to four punches and you can choose which side to attack on any punch. This means there are many different combinations. You can also control how fast you throw the punches, but if you sit there for too long, Craig will end the mount. Mount Cancel Press 3+4 before the first Mount Punch or the last Mount Punch. Triple Head butt Make Craig's fourth and final Mount Punch a left one, and he will do this move automatically. Arm Lock Make Craig's fourth and final Mount Punch a right one, and he will do this move automatically. If you are playing against Paul, Nina, King, or another Craig, they can reverse this by hitting 1+2 repeatedly. If this happens to you, you can reverse it again by pressing 1+2 a bunch of times yourself. Likewise, your enemy can reverse it AGAIN. Therefore, you can both roll around reversing each other until someone messes up and gets his arm broken. Fake Mount Punch You can fake the fourth right punch and make it the opposite punch. For your fourth punch, press either 1 or 2, then quickly press the other. For example: 1~2, send left punch, fake it for a right or 2~1, send right punch fake it for a left. ================= 10.Mounting Defenses Hey, if Craig's sitting on top of you, you'd better do something about it. Sadly, many of these techniques can be reversed and because of the unpredictability in the mount, escaping it can be hard. Double Leg Takedown Escape Press 1+2 right when Craig plows into you. This will not work if he used the move from long range. It doesn't work for any other mounting attack either (Trap, running at you, etc.). Mount Punch Block Nope, there's no escaping, only blocking. So if you block the punch, the mount will continue. Press 1 to block a right punch and 2 to block a left punch. If you block the fourth punch, you will automatically push Craig off of you. Mount Punch Escape Oh wait there IS an escape. Press 2+4 to escape a left punch and 1+3 to escape a right punch. Be careful, though. The Craig player can reverse your escape with a Leg Lock by pressing the same buttons you did. For example, Craig throws a right Mount Punch. You press 1+3 to escape it, but when you do, the Craig player hits 1+3 also and reverses it. The mount will still end, thankfully. Notes -Craig cannot reverse a Mount Punch escape, if it happens on the fourth Mount Punch. Mounting from behind This isn't likely to happen, but if it does, everything is all the same except that you cannot escape or reverse the mount. Another difference is that instead of an Arm Lock, Craig will use a chokehold. ================= 11.Outro I hope this guide cleared up any questions or misunderstandings. If you have any comments, suggestions, or info on something not found in this guide, please e-mail me at cmhamlin@mchsi.com. ================= 12.Credits If you contributed to this FAQ, then your name will be here. Here's a list of people I would like to thank: -Jeff "CJayC" Veasey- for maintaining a great site like gamefaqs.com. -David Draeger- for telling how to do Paul's Ultimate Punch Reversal. Until we meet again... ==EOF==