============= Soul Calibur II ============= The Voldo Guide --------------- ________________________________________ | Table of Contents: | |1. Legal Information | |2. Version History | |3. Voldo: The Man, The Myth, The Legend | |4. Voldo's Moveset | | 4.1 Standoard Moves | | 4.2 Andvanced Moves | |5. Voldo's Equipment | | 5.1 Weapons | | 5.2 Accessories | |6. Voldo Tips and Strategies | |7. Voldo Combos | |8. Special Thanks | \______________________________________/ ==================== 1. Legal Information ==================== This Guide is Copywrighted by me, GANON1025, and is only to be used by GameFAQs. If you so wish to put this guide on your site, you can e-mail me at: jcj4241@comcast.net If you try to copy this Guide and put your name on this as "Creator", you will be hunted down and/or assimilated. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ================== 3. Version History ================== 1.0: (September 6, 2003)- Voldo FAQ is created 1.35: (September 8, 2003)- More strategies, Changed "Voldo's weapons" to "Voldo's Equipment" with two sections, added locations to buy weapons, added an "Other Equipment" section with costumes with pictures and locations to buy them, Exhibition Theater and where to buy it, and Voldo's Profile and how to get it 1.41: (September 10, 2003)- Completed Movelist, Better explanation on Numbers, fixed a strategy 1.44: (September 18, 2003)- More combos ======================================= 3. Voldo: The Man, The Myth, The Legend ======================================= Name: Voldo Age: 50 Birthplace: Kingdom of Naples Palermo, Italy Height: 6 feet, 0 inches Weight: 185 pounds Birthdate: August 25 Bloodtype: A Weapon: Katars Most Famus Weapon Name: Ayus and Manas Discipline: Self-Taught Family: Parents Deceased Master Vercci Long Deceased Four Brothers Killed Through Warfare Background: Somewhere in the middle of the Mediterranean Sea, there was a small island said to hold the treasures of a wealthy Italian merchant of death named Vercci. His riches were stored in a chasm known to thieves who schemed to plunder it as the Money Pit. Rumors circulated amongst them about the numerous traps that awaited foolish intruders and of the eerie guardian who watched over Vercci's fortune deep within the pit. Although Vercci was renowned for saying, "There is nothing that I do not possess," there was one thing he desired more than anything...Soul Edge. Vercci tried everything within his powers to locate the coveted weapon- going as far as leading a fleet of his ships on an expedition- but ultimately failed. During his absence, Vercci lost most of his fortune to a war that broke out in Italy. His possessions were the only things that mattered to Vercci. He took whatever treasures remained on his fleet of ships and hid it in a pit that he had dug with the help of his loyal followers on a small island in the Mediterranean Sea. Vercci rigged the chasm with countless traps in order to ward off treasure -seeking intruders. And for over twenty years, the Money Pit ensnared thieves who attempted to steal his treasure, just as Vercci expected. There was a man who stood watch over the treasure- a guardian feared by all who dared to enter the pit. He was Vercci's loyal vassal. The man served Vercci on his expedition, helped dig the pit, and after his master's death, defended the vault faithfully. After years of solitude in darkness, the man lost his sight and sanity. He even forgot his name, which was Voldo. All of this must have been trivial for him, for his only desire was to serve his master's will by protecting the treasure. But he had forgotten something. Something was missing. In the silence broken only by the death throes of foolhardy intruders, Voldo slowly began to piece together what he had forgotten- Soul Edge, the treasure amongst treasures. Voldo ventured abroad in an attempt to fulfill his master's last wish. He followed numerous leads, and he returned periodically to the pit to ensure the safety of the treasure and the working condition of the traps. The guardian focused solely on performing his duties. One day, after Voldo chased an intruder away, he heard his long-lost master's voice. Obeying his master's orders, Voldo followed Soul Edge's aura emanating from the female intruder's sword. And after a long journey, he finally succeeded in bringing back a single-handed sword that emitted a strange aura. Upon his return, Voldo found his master's pit flooded with seawater. Voldo sat quietly, barely moving, on his master's throne in the small chamber behind the statue of Vercci, which overlooked the treasure vault now covered by water. Voldo believed he had found Soul Edge. He had obtained the one thing Vercci desired. Yet he did not hear the voice of his deceased master. Four years passed, but it was as if time stood still inside the Money Pit. The guardian's duty of defending the Money Pit never changed. Voldo felt as though he would spend eternity in the silence of the pit, waiting to hear his master's voice once again. But fate brought Voldo back to the present. When he defeated an intruder one day, Voldo found several metal shards that possessed the same aura as Soul Edge. And although each piece was merely a fragment, they seemed to radiate the same amount of power as Soul Edge itself. Voldo finally understood why he did not hear his deceased master's voice. The sword he brought back was not Soul Edge. The guardian did not know whether or not the metal pieces were truly from Soul Edge, but he knew that the truth would be revealed if he searched for the weapon once more. Voldo collected the fragments, placed them on the throne carefully, and then ventured outside. His mission was to bring Soul Edge- the weapon his master desired to the very end of his life -back to the Money Pit. ================ 4. Voldo Moveset ================ Here's th moveset for Voldo. You can find out what the letters (a, g, b, k) in the instruction manual. This moveset can also be found in the Sould Calibur II game (Practice Mode). This is just for reference while reading this guide (I'll call the Moves by their names, not by their move combinations). Number Explanation: Numbers correspond to directions. Look at this diagram- 789 456 123 This shows what numbers correspond to which directions. 4 would be back, 2 would be down, etc. You can also look at the numbers on the far right of your keyboard. This is the same as the diagram. Symbol Explanation: [x]- Hold whatever button is in it x_y- either x or y (or whatever button is on each side) 8WR- 8 Way Run (For of Movement for Voldo and all characters) FC- Fully Crouched WS- While Standing WL- While Landing from jump CR- Calisto Rush (get into CR by pressing 236 or 8WR B+K) MC- Mantis Crawl BS- Blind Stance LF- Land Fish HT- Head Towards opponent (MC-HT would be Mantis Crawl- Head Towards opponent) FT- Feet Towards opponent (so MC-FT would be Mantis Crawl- Head Towards opponent) 4.1 Standard Attack Moves: ------------------------- A Commands- A Claw A,A Scissor Claw A,B,A Dark Shredder A,B,4A Dark Shredder Reverse A,K Side Claw Kick 6A Jolly Ripper 66A Elegant Claw 3A Blind Blade 2A,K Rat Chase 2A,A,A,K Rat Cheese 1A Mouse Cutter 4A Blind Slash 4A,A Blind Spin 44A Lunatic Doll B Commands- B Shreeder B,B Stampeed Shredder OB B,B,B Full Stampeed Shredder 6B Blade Nail 6B,B Blade Nail Elbow 66B Demon Elbow 3B Guillotine Upper 3B,B Guillotine Scissors 2B Power Slave Straight 2B4 Power Slave Reverse 2B,B Power Slave Complete 1B,K Asylum Mantis 1B,K,K Asylum Dance 4B Power Split 4[B] Power Split Mantis 44B,A Hell Chop Blind Claw 44B,A,A Hell Chop Blind Claw Extra 44[B] Hell Digger bA Grave Digger K Commands- K Basic Kick 1K Scorpion Tail 1K,6 Scorpion Tail Front 2K Rat Kick 3K Mute Mid Kick 4K Mute High Kick 4[K] Mute High Kick Mantis 44K Lunatic Flip 66K Bowing Lunatic Flip Other- A+B Praying Mantis 6A+B Katar Gore 66A+B Gate Opener 66A+B,K Gate Pryer 3A+B Blind Dive 3[A+B] Blind Dive Extreme 2A+B Evil Bow 4A+B Guillotine Clap 4[A+B] Guillotine Shredder B+K Super Freak 8_2B+K Super Freak Inner / Outer [8_2]B+K (G) Super Freak Mantis 6B+K Super Freak Stretch 6[B+K] Super Freak Stretch Mantis 4B+K Super Freak Avoid 4[B+K] Super Freak Chaser A+K Death Rose [A+K] Death Rose Extra 4A+K Web Weaver 66A+K Insane Flip 66A+K,K Insane Freak 1_2A+K Mantis Crawl 3A+K Mantis Crawl Reverse FC A Mouse Cutter FC B Chop FC 3B Rat Drill FC K Rat Kick FC 3A+B Blind Dive FC 3[A+B] Blind Dive Extreme FC 1_2_3B+K Rat Bounce FC [1_2_3]B+K Rat Bounce Mantis WS A Scorpion Claw WS B,B Bat Taste WS [B] Bat Taste Mantis WS [B],A+B (G) Bat Taste Roll WS K Lunatic Spin WS K6 Lunatic Spin Front Jump A Brain Robber Jump B Floral Callus Jump K Rat Drop Kick WL A Suspended Gears WL B Suspended Pendulum WL K Rat Slaughter Kick 236 Caliostro Rush 214 Blind Stance FC 123 Rat Chaser Throws- A+G Swinging Umbrella B+G Knee Drop Spin A+G or B+G Fool's Inquest A+G or B+G Bush Whacker A+G or B+G Sadistic Spider K+G Bloody Drill BS B+G Blind Ownership 1[B] Death Lift CR A+G Lunging Spider Claw CR B+G Centipede Nightmare 4.2 Advanced Moves: ------------------ Blind Stance (When you have your back to the opponet by pressing 214)- A Blind Claw 6A Madness Spin 66A Lunatic Wheel 4A Mute Elbow 4A,B Mute Elbow Rush B Shredder 6B Rat Straight 66B Red Stitch 4B Ensnare 4B,5B Death Ensare 4B,4B Mute Blade Rush 66bA Scarecrow K Blind Kick 3K Blind Low Kick 2K Blind Drop Kick 1K Scoprion Tail 4K Mute Kick A+B Freak Roll A+B[2] Freak Roll Spasm A+B[G] Freak Roll Mantis 2A+B Reverse Evil Bow B+K Super Freak 8_2B+K Super Freak Inner / Outer [8_2]B+K Super Freak Mantis 4B+K Super Freak Stretch 4[B+K] Super Freak Stretch Mantis 6B+K Super Freak Avoid A+K Death Rose [A+K] Death Rose Extra 2A+K Mantis Crawl Reverse Mantis Crawl (when you are lamost lying down, with your hands and feet up and you can walk around like that by pressing 1_2A+K)- G Mantis Break 2_8 Mantis Option 24_26 Mantis Switch Up switch 84_86 Mantis Switch Down Switch 8_2G Mantis Break 4_6 Mantis Walk 66 Mantis Fire Dance 66B+K Mantis Fire Dance Hump MC-FT A Twisted Salute Reverse MC-HT A Twisted Salute MC-FT B Asylum Breakout MC-HT B Asylum Breakout Reverse MC-FT K Scorpion Kick MC-HT K Bowing Lunatic Flip MC-LF-HT A Fish Slice MC-LF-HT B Centipede MC-LF-HT K Scorpion Kick MC-LF-HT B+K Shark Attack MC-LF-FT A Fish Slice MC-LF-FT B Centipede MC-LF-FT K Fish Flip A+B Lunatic Wheel B+K Mantis Dry Hump MC-FT dash into wall- Wall Mantis MC-HT dash into wall- Wall Mantis Calisto Rush (236 or 8WR B+K)- A,A Katar Slap A,3A Slap Behind Claw A,4A Blind Slap A,4A,A Blind Slap Attack B,B Shredder Rush B,[B] Shredder Mantis B,B,B Mad Shredder K Rat Slaughter Kick A+B Snake Eater B+K Lunging Rat Bounce [B+K] Lunging Rat Bounce Mantis A+G Lunging Spider Claw B+G Centipede Nightmare 8-Way-Run (8WR) Attacks- 6A Elegant Claw 3_6_9B Demon Elbow 6K Sliding 3_6_9A+B Gate Opener 3_6_9A+B,K Gate Pryer any B+K Caliostro Rush CR 3_9A Silent Embrace 3_9K Demon Tail 2_8A Blind Blade 2_8B Despair 2_8K Mute Low Kick 2_8A+B Crazy Legs 1_4_7A Lunatic Doll 1_4_7B,A Hell Chop Blind Claw 1_4_7B,A,A Hell Chop Blind Claw Extra 1_4_7[B] Hell Digger 1_7K Scorpion Tail 1_7K,6 Scorpion Tail Front 1_4_7A+B Guillotine Clap 1_4_7[A+B] Guillotine Shredder 4K Lunatic Flip Wall Attacks- WJ A Suspended Gears WJ B Suspended Pendulum WJ K Rat Slaughter Kick MC-FT dash into wall Wall Mantis MC-HT dash into wall Wall Mantis ==================== 5. Voldo's Equipment ==================== Just for reference, "WMM" means "Weapon Master Mode". 5.1 Weapons: ----------- Manas and Ayus +++++++++ Picture: http://www.felixmcli.org/sc2/voldo-w-1.JPG Where You Can Buy it in WMM: Default weapon, already have it. Description: A pair of katars from Vercci's collection, that Vercci himself found when leading his fleet in search of the Soul Edge. Scince his death, they have been used by Voldo. They are valued not only as works of art, but also as excellently balanced weapons. Effect Description: Most familliar and well-balanced weapons for him. Cat Claws +++++++ Picture: http://www.felixmcli.org/sc2/voldo-w-3.JPG Where You Can Buy it in WMM: Chapter 1: Regulus Description: Weapons long favored by assassins. They consist of several sharp claws fixed in parallel on a pair of gauntlets. Striking the enemy with these weapons cause wounds as if clawed by an animal. They excel in delivering damage but are somewhat fragile and ill-suited for defense. Effect Description: Good offense, but easy to lose balance. Tofana Scissors ++++++++++ Picture: http://www.felixmcli.org/sc2/voldo-w-4.JPG Where You Can Buy it in WMM: Chapter 2: Thuban Decription: Unusual weapons shaped like pairs of scissors. As appropiate for weapons named after the famous Tofana poison water, the blades are imbued with poison. But, perhaps as some sort of malicious joke on the part of the designer, the poison soaks through the hilt and reaches the wielder as well. Effect Description: Good offense, but required energy to wield. Shame and Blame ++++++++++ Picture: http://www.felixmcli.org/sc2/voldo-w-5.JPG Where You Can Buy it in WMM: Chapter 2, Thuban, Chapter 3: Banetnasch Description: A pair of katars obtained by Vercci on his journy across the seas. Voldo used them to defeat intruders, but even when stained with blood they remain stunning works of art. Their heavy blades are sturdy and well-suited to defense. Effect Description: Good defense but lack offense. Iron Ram ++++++ Picture: http://www.felixmcli.org/sc2/voldo-w-6.JPG Where You Can Buy it in WMM: Chapter 4: Mizar, Chapter 5: Altair Description: Giant iron spikes used for torture and execution. Spiral patterns are engraved into the surface, but they are not for decoration-- upon piercing the enemy, they allow the blood to flow freely. They are constructed so that the killing power increases with applied force. Effect Description: Offense increases with Soul Charge, but defense decreases. Heavy Jur +++++++ Picture: http://www.felixmcli.org/sc2/voldo-w-7.JPG Where You Can Buy it in WMM: Chapter 4: Mizar, Chapter 6: Aldebaran, Chapter 7: Rigel, Chapter 9: Agol, Subchapter 3: Pollux Description: Jurs are made of metal and resemble animal horns. These ones are unusually large variants that make a powerful impression worthy of their names. Effect Descriptions: Lon reach, but vulnerable to impact. Karma and Mara +++++++++++ Picture: http://www.felixmcli.org/sc2/voldo-w-8.JPG Where You Can Buy it in WMM: Chapter 6: Aildebaran, Chapter 8: Merak, Chapter 9: Agol, Subchapter 3: Pollux Description: A pair of katars obtained by Vercci on his journey across the seas. They are valuable works of art, but from the fact Voldo chose to fight with them, it is safe to say that they are also quite effective as waepons. The blades are heavy, and the overall design is robust and sturdy. Effect Description: Good defense, but have weak single strikes. Full Moon +++++++ Picture: http://www.felixmcli.org/sc2/voldo-w-9.JPG Where You Can Buy it in WMM: Chapter 10: Antares, Subchapter 3: Pollux Description: Eastern Weapons consisting of iron rings with bladed outer edges. Their ring shape actually gives them good defensive capabillities. They are better suited for slashing than thrusting Weilding them effectively tajes significant skill. Effect Description: Long reach and strong against impact, but lack offense. Soul Edge (Complete) ++++++++++++++++ Picture: http://www.felixmcli.org/sc2/voldo-w-10.JPG Where You Can Buy it in WMM: Extra Chapter 1: Castor Description: An evil blade with a reputation for devouring souls. This weapon is also known to be a shape-shifter-- which for it takes depends on it's current owner. The forms it has taken are legendary as are the souls of the renowned warriors it has consumed. Only those with great mental discipline can retain tehir will while wielding this weapon. The instable blade will inevitably consume all the souls around it. Effect Description: Fersome demonic weapon said to penetrate defenses... (Very good offense and defense, but slowly consumes health) Guillotine +++++++ Picture: http://www.felixmcli.org/sc2/voldo-w-11.JPG Where You Can Buy it in WMM: Extra Chapter 2: Cepheus Description: Lerge pendulum-sized guilotines. The areas behind the blades are shaped conveniently for gripping, and they can be used as-is like a weapon, but they are heavy and require strength to handle. They are appropriate weapons for one such as Voldo whose duty is to deliver justice to intruders. Effect Description: Legendary weapons. Weild them to discover their true power! (Very good offense and defense, but not as good as Soul Edge. Takes health away for each attack, though not as much/frequent as Soul Edge) Tambourine +++++++ Picture: http://www.felixmcli.org/sc2/jw-7.JPG Where You Can Buy it in WMM: Supchapter 2: Aloith Description: Thw tambourine has a very long history, and drawings of it that date back to the birth of Christ look lttle different than modern ones. These particular tambourines, a part of Vercci's collection, are presumably extremely old and valuable. They are not weapons, but perhaps it might lead opponets to let their quard down. Effect Description: Old, antique instruments treasured by Vercci. 5.2 Accessories: --------------- Costumes: ++++++++ 1st: Picture- http://www.felixmcli.org/sc2/voldo-1p.JPG Where You Can Buy it in WMM- Default, Already Have 2nd: picture- http://www.felixmcli.org/sc2/voldo-2p.JPG Where You Can Buy it in WMM- Already have 3rd: Picture- http://www.felixmcli.org/sc2/voldo-3p.JPG Where You Can Buy it in WMM- Chapet 3: Banetnasch Other: +++++ Voldo's Exhibition Theater: Where To Buy In WMM- Subchapter 1: Schedar Voldo's Character Profile: How to get it- Complete Arcade Mode with Voldo ============================ 6. Voldo Tips and Strategies ============================ 1. The one thing I tink is most important (not only for Voldo, but all characters) is to lern to use Guard Impact (Forward + G) effectively. This maybe even more important iwth Voldo, sense due to his weapons and attacks he has to get up close for most of his moves. This will also be good againts new players who only button mash. Now, you probably won't be able to GI an experienced player all the time, but anything that can give you an edge is good to learn. 2. Learn to use all 3 Stances seemlessly. You should be bale to know what attacks lead to a change in stance, and what attack you should be using in that stance. Something I have seen with new users who use Voldo is that they don't know what to do during Blind Stance or Mantis Crawl and they try to get out of it as soon as they can. But, learning to effectivlely use the different stances is very important. 3. Remember that the C-Stick is a short to some combinations. C-Up is A+B+K, C-Down is A+K, C-Left is A+B, and C-Right B+K. This makes going into Mantis Stance more simpler (3 C-Down), as well as other commands. 4. Voldo is effective because he is hard to guess what he'll use. Therefore, using the same attacks over and over again won't be a good idea. A good Voldo is one that uses many different attacks to catch the opponet off-guard. This is also why it is hard to use Voldo when you are beginner: Voldo doesn't have allot of moves that can used constantly to win (though he does have some). 5. Two good effective attacks toRing Out the opponet is the Demon Elbow and the Swinging Umbrella. 6. If none of these help, try your own way of playing. Just because I I tihk this is an effective way of using Voldo doesn't mean you will. 7.Like I said before, it'll take some time to get good with Voldo. Don't get discouraged when CPU keeps on beating you in the beginning. If stick with him and practice allot, you'll be good with him in no time. 8. farfetchd says: "And I can't stress enough the usefulness of Blind Dive Max and Super Freak independently when not in stances. Death Rose can even be used during Blind Stance, so that should mix things up. And Calisto Rush~Mad Shredder: simplistic yet satisfying." LordLockeRA gives a few strategies 9. "I play Voldo somewhat of a mix between a speed character and a reach character- while his Katar have pretty short reach, his arms to NOT- it's not apparent just how much reach Voldo has until you start reliably zoning people out with moves like his 6B and 8WR 2_8A, or use the 1K to launch Nightmare after ducking the tip of his sword on the basic A. With that in mind, Voldo tends to lend himself to a poking/whittle strategy, since he both has the reach and speed to excel at it, and he also has a number of good, if short, combos, many of hwich can be started at that range. Voldo also has a number of great lunge-in moves- the A+K and it's chargable variants, the 66A+B or 66A+B~K, 6BB, 66K, A+B, 2A+B and 4B. Since Voldo has both a naturally-long reach AND he steps in to do many of his attacks, this gives him a much-greater range of threat then he first appears. When stuff like the 66A+B, 66K, and A+K are hitting from three full steps away from the opponent or more, that's simply huge." 10. "Entering Voldo's stances is a tricky art- his Blind Stance is a horrible stance to just mash into, because if your opponent gets an opening, you get back-thrown. Not good. My all-around favorite entry-move for it is probably 4A- a fast high attack that leaves Voldo at a minimal disadvantage if blocked. The 1K gets a special place in my heart, with it's high-ducking, launching, can go into Blind or not goodness. Another favorite is using the Life Drinker (A+G in the Rush), since it leaves Voldo in Blind Afterwards, where Voldo has a better mid-low wakeup game. Once I'm in Blind Stance, I like to keep my opponent guessing- 2A+B, 6B, 4BB. 1K, and 66A all have useful applications from there, as does A+B and A+B~2 wheel attacks, and the ever-present A+K. Blind Stance isn't a place to remain- your opponent shouldn't even realize you've gone into it half the time until it's too late to recognize that 2A+B swinging at their ankles. Be quick about getting in then out in a similar fashon. The Rush is a move I use mostly to extend combos, but it's got other applications. CR A+B is one of the best surprise moves in the game, and CR B can hop lows, something that's surprisingly lacking in Voldo's arsenal (It's the CR A+B and the 66A+K is just about it, I believe). Also, the leaping Grabs gives Voldo a forward-moving unblockable that can add a bit more threat into his impressive-but-blockable ranged game. Also CR [B]+[K] is a better way to quickly get into the Mantis Crawl then 2A+K. Although, outside the CR B+K, the best way into Mantis (Perhaps even better thnen the CR [B]+[K]) is the 4[K]- it flows smoothly from the kick into the Mantis Crawl feet-first, instantly able to do something. Head-first, the options are a 4[B] or bust- you must enter the MC as part of a mixup, cause like the Blind Stance, it's VERY punishable if caught quickly. Also, when it comes to seeing the MC in action, this is frequently Voldo's most-mangled stance. IMO, it's main purpose should be to bait opponents into doing something that leaves them open to either a mid-low mixup via the 2_8~AAA or BBB or mix Wurm Strings, blitzing them with the low-hitting 66, or punisihing someone who begins rushing in with the MC K, which is lightning-fast for it's reach. While trying to get the opponent to do something rash, using the MC's 2 or 8- it'll dodge a LOT of things, consindering that it brings Voldo really low to the ground and moves more then fast enough to avoid most B's. As for other MC attacks, the A is for people by your head, the B for people by your feet, and the B+K launch into combo for people who whiff an inital punishment attempt, although the range of it is very pitiful if some part of the enemy's body isn't extended." =============== 7. Voldo Combos =============== salshen789 gives two Combos: "right at the start of the match, I CHARGE at the enemy and use Gate Prier (66BA + K) and while they're on the ground, I go into mantis crawl head first (3C-Down) and when they get up I just hit A to do the little flip punch out of mantis crawl. Another combo I use is to go into Mantis Crawl headfirst (3C-down again) and use Superwyrm (the B version) (2 (8) BBB) and then RIGHT afterwards, I go into Blind Dive (which I THINK is 3BA)." Legato49 gives a Combo: "I'm not accurate on names, so bear with me. I like doing 3 A+B, which is like a leap, immideatly followed by s Freak Roll and the explosion that he does. If you can corner your opponent in the corner with that, it's sweet." zigmover21 said I could list the Voldo combos from his FAQ here: "BS Blind Stance MCHT Mantis Crawl Head Towards (3A+K or BS 2A+B) MCFT Mantis Crawl Feet Towards (2_1A+K) CR Calistro Rush (236 or 8WR B+K) 1K -BS 6B -BS 6A (Best overall follow up.) 66K -BS 2A+K, MCHT 66, MC B CH 6B -A+B -CR A+B (Best overall follow up. May be easier to buffer 8WR B+K to go into CR.) CH 6B,B -CR A+B (Best overall follow up. May be easier to buffer 8WR B+K to go into CR.) 66A -2A,A,A CH WS A -CR B,B (May be easier to buffer 8WR B+K to go into CR.) -3A+K, MCHT 66, MC B BS 66[A] -A+K -CR B,B (May be easier to buffer 8WR B+K to go into CR.) 8WR 2_8B -2B4 (Opponent is left standing. Ends in BS.) 66B -CR A+B (Best overall follow up. May be easier to buffer 8WR B+K to go into CR.) CH 8WR 3_9A -1A MCFT B+K -Opponent lands, MCFT 66, MCFT K 66A+K[4] -2A,A,A" CyrusShadowBlade gives a combo: "Very wacky combo- 1K, hold down and then do [B+K](hold into mantis crawl) then run over them (66)" farfetchd: gives some combos: "I tend to use Katar Gore~Blind Stance, Reverse Evil Bow, Mantis Crawl, Mantis Fire Dance, and Asylum Breakout as one of my combos. It works pretty well. If you don't already have it and you like it, then put that in there. I also use Katar Gore~Blind Stance, Reverse Evil Bow, and Broken Wheel, too. Or instead of Broken Wheel, Lunatic Wheel. 4[B], K, 6B. 66A, 1[B], G+K. Don't forget to get off the 1[B] while your opponent is on the ground. 1B, WR [B], 2A/2K/8A/8K. Any one of those four will do. Don't roll over completely with 2 or 8 though. 1B, WR [B], A+B, 3[A+B]. The A+B is for retreat which gives you time to charge 3[A+B] as much as possible." Wyzt gives a Combo: "66K, BS down ab+, 2A+B (MCHF), then do the run over thing It works all of the time." If you want to submit a Combo or Strategy, contact me at jcj4241@comcast.net. ================ 8. Spcial Thanks ================ To www.guardimpact.com and www.soulcalibur.com for Voldo information. To Namco for making the Soul Calibur series and the great Voldo. To salshen789, Legato49, zigmover21, CyrusShadowBlade, farfetchd, and Wyzt for providing Combos. To http://www.felixmcli.org/sc2 for it's pictures. To You, the Reader, for taking your time to read this and chosing this guide for your Voldo needs! TTTTTTT H H EEEEEEE EEEEEEE NN N DDD T H H E E N N N D D T HHHHH EEEEEEE EEEEEEE N N N D D T H H E E N NN D D T H H EEEEEEE EEEEEEE N N DDD (c)2003