___ _ _ / _ \ _ __ (_) _ __ ___ _ _ ___ | |__ __ _ | | | || '_ \ | || '_ ` _ \ | | | |/ __|| '_ \ / _` | | |_| || | | || || | | | | || |_| |\__ \| | | || (_| | \___/ |_| |_||_||_| |_| |_| \__,_||___/|_| |_| \__,_| ____ _ _ | __ ) | | __ _ __| | ___ | _ \ | | / _` | / _` | / _ \ | |_) || || (_| || (_| || __/ |____/ |_| \__,_| \__,_| \___| __ __ _ \ \ / /__ _ _ __ _ __ (_) ___ _ __ ___ \ \ /\ / // _` || '__|| '__|| | / _ \ | '__|/ __| \ V V /| (_| || | | | | || (_) || | \__ \ \_/\_/ \__,_||_| |_| |_| \___/ |_| |___/ # # ###### ###### ######### ########## ########## # # # # # # # # # # ########## ########## # # # # # # # # # ######## ######## # # # ## ## # # ## # # ## ## # # ## ## ## # ## ## #### ######## ## ## ## # # # ### #### # # # ####### ## ########## # ###### # ## # ######### # ### # ########## ########## ## # # # # #### ########## # # ## # ######## # # # # # # # # # ## # # # # # # # # # # ## ######### # # # ## # # # ## ####### #### # # ###### ########## # # ## ## ## Onimusha: Blade Warriors/Onimusha Buraiden by Capcom Copyright (c) 2004 Ominae (Mark Soo) Date Created: July 21, 2004 Version Number: 1.05 System: Playstation 2 LEGAL NOTICE: Onimusha: Blade Warriors/Onimusha Buraiden is a registered trademark of Capcom. Onimusha Buraiden is a (c) 2003 Capcom (Japanese copyright). Onimusha: Blade Warriors is a (c) 2004 Capcom (American/European copyright). All rights are reserved. This document is only for your own use. It is under copyright law, which means that you can't use this to earn profit. You can't also copy this document and place it in either your website or someone else's website. If you want to put this at your website other than Gamefaqs, pls. e-mail me at arcamdunit@yahoo.com for permission. Use of this guide at any website or as part of public display is prohibited and is a violation of the copyright law. Type of Document: In-depth FAQ (Character - Grunt) The following websites are authorized to post this document: http://www.gamefaqs.com http://www.cheats.de http://faqs.ign.com http://www.neoseeker.com PLEASE BE ADVISED This guide is also compatible with Onimusha Buraiden CONTACT LINE: Please contact me at my e-mail, which is arcamdunit@yahoo.com, if you have the following - Questions - Suggestions - Corrections - Comments - Tips - Things that I may have missed out Don't forget to put OBW/OB: Grunt FAQ as the subject of your e-mail Otherwise, I will ignore your e-mail as spam mail NOTES: PLEASE, PLEASE PUT THE NOTED SUBJECT ABOVE WHEN YOU E-MAIL ME AND TAKE MY WARNING VERY SERIOUSLY!! I HAVE HAD SOME E-MAILS IN WHICH THE SUBJECT LINE WAS NOT COMPLETE OR UNAPPROPRIATE!! I JUST HAD THEM IMMEDIATELY DELETED AND I WON'T HESITATE TO DO THE SAME THING TO YOURS AND I MIGHT BLOCK YOUR E-MAIL ADDRESS! SO, PAY ATTENTION TO THEM OR ELSE... (In other words, when you have to ask/comment/suggest/correct/ hint/tell me something in the e-mail, it has to be something that's not either found in this FAQ or what should be in this FAQ. Thank you very much.) Table of Contents: I. Version II. Overview of FAQ III. Who is the Grunt? IV. Access V. Ad-libs VI. Statistics VII. Background VIII. Weapons IX. Upgrades X. Items XI. Techniques XII. Combos XIII. Stage Map XIV. Strategies XV. Boss Tactics XVI. Credits I. Version 0.50 - My 1st version of this FAQ 1.00 - Updated Strategies - Updated Boss Tactics 1.05 - Updated Legal Notice - Last version of this In-depth FAQ, no updates will be provided. II. Overview of FAQ This guide is created in order to assist Onimusha: Blade Warrior/ Onimusha Buraiden players in using the character called the Grunt, one of the many characters that you can use in this side-scrolling brawler game coming from the makers of the Onimusha series. From reading this guide, players would know, understand and find the best tactics that you can do when using this player. III. Who is the Grunt? The Grunt is a valiant ally of Samanosuke, Jubei and the other anti-Genma heroes in the time of ancient Japan. Although he's an unnamed supporter of the good guys, he's always ready to lay down his life in order to help them win over the Genma demons. He provides armed assistance in fighting the Genmas, even if they are impervious to ordinary weapons, unless if the Grunt has an Oni Gauntlet in their arms. Apperances: In support of the heroes - Onimusha: Warlords - Genma Onimusha - Onimusha 3 Solo - This game IV. Access Accessible at the start of the game V. Ad-libs Before a fight "I have to do it?" "Let's go, let's go." After a fight "Hey! I'm pretty tough." "All right! I did it." VI. Statistics Default: Attack - 4 Defense - 4 Magic - 3 Maximum: Attack - 11 Defense - 11 Magic - 10 VII. Background Any personal information about the Grunt himself is unknown, but it's widely known that he travels across the Japanese archipelago, giving his services to any lord (sort of a semi-mercenary). These Grunts are the core of any lord's vast army whether he conquers another rival lord or to defend his territory. When the Genmas started to appear over Japan, they began to provide aid to anti-Genma heroes like Samanosuke and Jubei in the form of armed backup. Although many of them have laid their lives against the soldiers of the underworld, they still played a key role in thwarting Nobunaga's plans in conquering the entire country under his rule. VIII. Weapons Katana: Attack - 0 Defense - 0 Magic - 0 Description - A generic sword issued for an army of foot soldiers Ability - None Location - Grunt's default weapon Info - You should make use of this 'till you get the Nodachi Nodachi: Attack - +1 Defense - 0 Magic - 0 Description - A broad katana made by a common sword maker Ability - None Location - Treasure chest in Chapter 5 Info - The only advantage of this weapon is with increased attack power Dotanuki: Attack - 0 Defense - +2 Magic - 0 Description - This sword combines great beauty and deadly precision Ability - Special gauge damage (Special gauge) Location - After finishing Phantom Realm 1 Info - Useful weapon when you have to constantly drain your opponent's special gauge. Blue Saber: Attack - +2 Defense - 0 Magic - +2 Description - A mysterious weapon whose blade is formed by light Ability - Special gauge damage (Life gauge) Location - After finishing Phantom Realm 2 Info - THE ULTIMATE SWORD!!! A well-balanced sword, you should use this to make your opponent's life miserable, especially when it consumes his/her life gauge. Also used by Samanosuke and Kojiro Sasaki. Bamboo Sword: Attack: - -2 Defense - 0 Magic - 0 Description - When a famous swordsman trained with this blade, it helped him master his art Ability - All status changes null Location - Complete the 10th floor with him Info - A pathetic sword. Don't bother using it. Also used by almost all characters with swords as their weapon. IX. Upgrades Levels 1 to 3 - Armor X. Items Herb - Purchase from Gate Keeper for 3 Victory Souls Medicine - Purchase from Gate Keeper for 6 Victory Souls Power Jewel - Complete the 5th floor of Phantom Realm 1 - Purchase from Gate Keeper for 30 Victory Souls Secret Medicine - Purchase from Gate Keeper for 10 Victory Souls Talisman - Purchase from Gate Keeper for 15 Victory Souls Orange Necklace - Purchase from Gate Keeper for 150 Victory Souls XI. Techniques Downward Thrust - Hold Down and Press Square when over downed enemy * Very effective, learn to use it well. Charge Attack - Hold Square and release it only when your weapon flashes * Very handy when you need to get away from aggressive enemies. Shoryuken - Press Up and Square together * A good move to use when you're fighting against aerial baddies or when you need room. Kick - Press Triangle * His kick's very useful to help break an enemy's guard. Disarm - Hold R1 and press Triangle * Good move to use after a kick move, initiate a combo with or to give yourself time to get away from the bad guys. Trip - Hold Down and press Square * Use this when you have to escape from a corner or from a group of enemies. Stab - Hold R1 and press Square * This move's unique since you can use it to stab an enemy between planes when they are close to each other. Dash Attack - Press Forward, Forward and Square * Try using it when the opponent thinks of letting his guard down. Hadouken - Hold Square until weapon flashes, hold towards enemy and release Square * Make use of this move when you have to hit an enemy and escape from them, not handy to use for combo. Jump Attack - Press Square after jumping * His jump move's handy to use when switching in between planes. Flame Ball Slash - Hold R1 and press Triangle when in possession of a Fire Tactical Orb * This technique needs some time to activate. But if an enemy's in front of you when you do this move, they're in big trouble as they're stunned as the fireball cuts through them. Tornado - Hold R1 and press Triangle when in possession of a Wind Tactical Orb * Make good use of this move when you're heavily surrounded by bad guys. Lightning Combo - Hold R1 and press Triangle when in possession of a Thunder Tactical Combo * You have to worry about the enemy, who might try to make a last stand by trying to block your move. Just to be sure, don't forget to whack the enemy before unleashing this deadly and effective combo. XII. COMBOS Basic Combo - Square, Square, Square * Even if it's slow, it's quite enough for the Grunt's standards to inflict some high damage. Charge Attack to Finisher Move (Easy combo) - Hold Square until the weapon starts to flash, release Square, jump over the enemy and hold Down and push the Square button again. * The major advantage of this combo is that his charge attack can bowl over the baddie, followed by a downward stabbing move. Charged Stab to Finisher Move (Easy combo) - Hold Square until the weapon starts to flash, hold R1 and release Square, jump over the enemy, hold Down and push Square. * When the Grunt uses his charged weapon, you can see a slight lunge in the combo. Very handy if the bad guy is not paying any attention to you. Charged Jump Attack to Disarm Move (Easy combo) - Hold Square until weapon flashes, jump near enemy and release the Square button when nearby, immediately hold R1 and push Triangle. * Use this if you want to make your opponent not at ease when fighting you. Kick Move to Tornado Technique (Easy combo) WARNING * Use this move when you have a Wind Tactical Orb in your possession - Push Triangle, hold the R1 button and push Triangle again. * The Kick move is not needed, but it's placed here for the sake of adding a bit of damage to the enemy. Charged Jump Attack to 2 Hit combo Shoryuken Interrupt to Finisher Move (Hard Combo) - Hold the Square button until weapon flashes, jump to enemy and release button when enemy is near you. Then, press Square, Square, Up and Swquare, jump over the fallen enemy, hold both Down and push the Square button. * Any expert Grunt player should use this move very often. This combo was submitted to me courtesy of Ctgamer234@aol.com "Another good combo with grunt I found, was Disarm, Up and square, then down stab. Or, to keep up the pressure, Go into the stabbing stance and push square three times then kick. Even if they block the first three hits, the kick will let down their guard and then repeat the combo." XIII. Stage Map Chapter 1: Yagyu Village Objectives: Defeat all enemies Chapter 2: Bamboo Forest Objectives: Collect 5 Victory Souls within 3 minutes Chapter 3: Waterfall Objectives: Defeat 30 enemies within 5 minutes Chapter 4: Silver Grass Plain Objectives: Defeat Ozrick Chapter 5: Imajo Village Objectives: Defeat all enemies Chapter 6: Ankoku-Ji Temple Objectives: Collect 8 Victory Souls within 5 minutes Chapter 7: Pipe Corridor Objectives: Defeat all enemies Chapter 8: Oni Island Objectives: Defeat Gorgandantess Chapter 9: Upper Tower Objectives: Defeat all enemies Chapter 10: Demon's World Objectives: Defeat Nobunaga XIV. Strategies Real World Strategies: - The Grunt, among all the characters in OBW/OB, is among the average guys that you can play as. In order to compensate for his being average, make quick use of aggressive combo/techniques on the enemy/enemies. - Use hit and run attacks if your health is getting low or when you need to get away from the bad guys. - Remember to note that you may have a hard time to knock in some hits to make a combo, since his moves will completely put the enemy down to the ground. - Try to do massive damage with the tactical orbs, especially with the fire and thunder orbs, up close to the enemy so that you can kill them right away. - The best move that you can use is the trip or the disarm moves. They work wonders. - Use the Hadouken when you're facing enemies in a single plane. - Make use of combos that would give heavy damage to the enemy. You'll need them if you're facing off against the bosses in the game. - The Grunt's dash attack is a good way to make an early surprise or a finishing move. Phantom Realm Strategies: - From time to time, you'll be marked for death by waves of Genma enemies. So make use of charged moves, such as Hadoukens, to make their numbers less of a threat to you. - You'll have to move a lot here, since standing skill to keep your guard or to defend your position will make you a target for others who are not hesitating to backstab you from the back. - If you have to block a lot here, then do so. Make sure that your rear is safe before doing any attempts to protect yourself from enemy attacks. - Take advantage of combos that will target multiple enemies and bosses, such as the Kick to Tornado combo. Try using the same combo, but replace the Tornado Combo with a Flame Ball Slash combo, which is the best combo to use when the enemies are in a single line. - Keep switching planes when possible. You don't want to be overwhelmed by by a lot of bad guys, since the Grunt doesn't have any pro-dizziness techniques. - Don't forget to use the weapon items that you can use after whacking open the treasure chests. There are times that you can obtain twice of the same item before unleashing a tactical orb attack or combo. - During your fight with the triple Marcelluses, remember to keep them in a single file and use the Kick to Flame Ball Slash combo in order to damage them at once. Or use the Tornado move in place of the Flame Ball Slash combo. - If there are bosses (mid level/enemy) who are preparing to go after a chest, use a charge move to knock them out of commision and get the newly found item. XV. Boss Tactics Chapter 4 - Ozrick In order to defeat him, get rid of the archer in a different plane. Start moving from one plane to another while you whack chests and collect the goodies inside. If the item turns out to be an offensive weapon or a tactical orb, wait for Ozrick to enter the plane that you're in right now and unleash it against him. Chapter 8 - Gorgandantess For starters, keep away from the guy. He'll pummel you if you're caught by him personally. When the match begins, start running from him and whack the chests for a weapon or an orb. If it's either one of them, then prepare to wait for him and when he's near, unleash them to Gorgandantess for damage. Otherwise, keep on running until you get one. If he tries to come near you, then attack him back with a trip, disarm or the three hit combo. Chapter 10 - Nobunaga Make sure that you were able to obtain some Talismans. You'll need it in the battle ahead. First thing that you have to remember is that you must always stay away from Nobunaga (unless if he gets in your way), because he'll make it a point to whack you down with his sword combos. Keep moving around and don't let your guard down even for one second, Nobunaga can use this moment in order to use a tactical orb combo at you or let his minions take a beating at you. If you see a tactical orb, get ready your button finger in a feud with the demon lord in your fight to obtain an orb. Unleash your attacks with him by using either a charged move or a tactical orb combo when you're next to Nobunaga himself. XVI. Credits I would like to thank the following: Capcom - for developing and producing the game Gamefaqs - for posting this FAQ Kenji Inafune and the rest of the crew - for creating the game Everyone in the Onimusha Blade Warriors/Onimusha Buraiden board at Gamefaqs - for answering my queries Onimusha Blade Warriors Strategy Guide by Bradygames - for being my main source of reference http://www.network-science.de/ascii/ (ASCII Generator) - for providing the ASCII text You - for taking your time to read my FAQ