+-+-+-+-+-+-+-+-+-+-+-+-+ | M O O N C R E S T A | +-+-+-+-+-+-+-+-+-+-+-+-+ GAME: MOON CRESTA PLATFORM: ARCADE GENRE: ARCADE SHOOTER CREATOR: NICHIBUTSU Copyright 1980 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.01 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Game 6.1 The Controls 6.2 The Playing Fields 6.3 Scoring 6.4 The Levels UNIT III: STRATEGIES 7. Playing the Game UNIT IV: CONCLUSION 8. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web sit or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2003 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have Moon Cresta as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 8/ 3/03: A guide is born. Version 1.01 8/28/03: Fixed a couple of errors. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Nichibutsu for making a great arcade game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for Moon Cresta. Since the game has you continuously destroying aliens until all your men are killed, there is no walkthrough per se. Instead it will be broken up into the game itself and strategies for survival. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put Moon Cresta as the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ Moon Cresta was created by a company that is not generally known outside of Japan. Nichibutsu did more marketing and licensing of games from Japan and that's where most of the company's games are. Moon Cresta takes the battling of space aliens to a new level. Instead of just sitting there with one ship, you now have ships in stages to take on the continuous streams of aliens. In addition, you get to deal with the hazard of docking ships together. Another good game to look into is Crazy Climber. Good luck in your quest to make the universe safe through 8 screens of action. *************** ******************************** U N I T II ********************************** *************** +==============+ | 6. THE GAME |=============================================================== +==============+ Moon Cresta is a two-dimensional, shooter style game. You start out the game with a little ship with one laser cannon (I like to call this fighter your "pea-shooter"). After you successfully complete the first 4 waves of alien attacks, you will dock on the next stage of your fighter. After successfully clearing out two more waves of aliens, you will dock the third and final time to deal with the last two screens of aliens. After getting through 8 screens, the process starts again with your pea-shooter. If you lose any ships along the way, then the docking sequence occurs only after the first 4 waves have been completed. ____________________ / 6.1 The Controls /__________________________________________________________ -------------------- The controls on this game are very easy. It may, though, take just a little bit of time to get used to them. - A joystick for moving right and left - A fire/thrust button __________________________ / 6.2 The Playing Fields /____________________________________________________ -------------------------- Moon Cresta involves battling eight screens of enemies. The only things that change between screens are the enemies. I have included an example of what the playing screen looks like: +-------------------------------------------------------------------+ | | | __ | | / \ | | \__/ <- ENEMY | | || | | || | | || | | _||_ | | \ / | | \/ | | | | | | _|_ | | / \ | | / I \ <- STAGE ONE ("PEA-SHOOTER") | | |/|_|\| | | | | | | / II\ | | |/ ___ \| | | |_/|_|\_| <- STAGE TWO | | /\/ \/\ | | |/ III \| | | |/\ /\| <- STAGE THREE | | \_/ | | | | | +-------------------------------------------------------------------+ You control your fighter through these eight screens. _______________ / 6.3 Scoring /_______________________________________________________________ --------------- Scoring in this game is relatively simple. Each alien (except meteors and arrows) come in two different colors for each screen. See Chapter 6.4 for details. Eyes (Break in half): 50 points Eyes (Destroy other half): 100 points Flies: 30 points Birds: 60 points Fireballs: 100 points Arrow Ships: 100 points Docking is a big way to increase your score. You get the time remaining from 30 seconds multiplied by 100 for your docking bonus. You do not get free ships in this game. Instead, at 30,000 points, you will get a new, three-stage fighter to continue on where you left off. __________________ / 6.4 The Levels /____________________________________________________________ ------------------ There are eight screens in Moon Cresta. However, 3 of these screens are duplicates of each other. The way the screens and dockings happen are listed below (all stages have 8 aliens in them): 1. Purple Eye Screen 2. Yellow Eye Screen 3. Yellow Fly Screen 4. Purple Fly Screen 4a. Dock (only if you still have your "pea-shooter") 5. Purple Bird Screen 6. Yellow Bird Screen 6a. Dock (this is to dock stages I and II or stage II on stage III) 7. Fireball Screen (8 sets of two from the upper left and upper right corners that move diagonally) 8. Arrow Screen After the eighth screen, the screens start over again with your lowest stage ship. **************** ******************************** U N I T III ********************************* **************** +======================+ | 7. PLAYING THE GAME |======================================================= +======================+ When you start the game, all three stages of your ship will come from the bottom of the screen. After going halfway up, the ship on top separates from the other 2 and it settles onto the bottom of the screen ready for battle. - Remember, you can only keep one set of shots in the "air" at one time. This means you need to plan your shots out so you don't end up with a lot of misses when the aliens decided to come after your ship. - In the later screens, the aliens start moving much quicker and you have to be on your toes to keep up with them and avoid being taken out. - Although the aliens do not fire, they still can cause a lot of hate and dis- content by their wild maneuvering. There is no real safe place on the screen from the aliens since they go into the lower corners of the screen, reappear from the bottom after they have apparently "left" the screen, or just appear right above your ship. - In the earlier waves, you have to split apart 2 eyes before the rest auto- matically split and come after your ship. In the later screens, the eyes automatically split upon entering the screen. That means eight instead of four aliens you have to deal with. - If you manage to dock all three ships together, you will have a lot of fire- power (5 shots at once) to send out. Here are some ways, unfortunately, you can lose ships and what ships are lost: - Besides the aliens, docking is the second way people lose a lot of ships. The only ship destroyed is the ship attempting to dock. - If an alien hits any part of your ships (if all stages are joined), only the stage hit is lost. This can create an amusing circumstance if you lose stage II and you only have stages I and III to fight with. - Don't worry if you lose stage I early in the game. One has to be very skilled to fight four screens with stage I. Stage II, in my opinion, is the best stage to fight with. It is a small target plus it has enough firepower to defend itself. Stage III on the other hand, is just a lumbering junk- yard. The lasers are too spread out to do much good plus there is a very wide-open area in the middle for aliens to hit. - The bird stages present the most challenge of the aliens. They appear and disappear at will. Sometimes they will appear right next to your ship so on these stages, be extra alert. If you see one disappear and don't hear the familiar bird chirp of it reappearing, assume it is on the screen somewhere still. - The best place to "hide" during the fireball stage is in the lower right corner. The fireballs will not hit your ship in this corner. You can do hit and runs by moving your ship out, shooting at a fireball, then going back to the corner again. - During the arrow screen, the aliens will hover around the top, then turn into arrows and attempt to ram your ship. In the later screens, they won't even hover but just try to ram your ship. - Your goal is to make it to 30,000 points so you can have a fresh ship waiting in case you lose all the stages of your present ship. - Docking isn't that hard to do. After finishing off a wave just before the docking stage, try to center your ship on the screen. That way, all you have to do is move that ship left or right to successfully dock. You want to avoid using the thrusters unless your ship is in extreme peril. The docking bonus can be the most amount of points you score in the game. If you happen to miss a dock, then you will continue the next set of screens with the ship that failed to dock. **************** ******************************** U N I T IV ********************************* **************** +================+ | 8. CONCLUSION |============================================================= +================+ When this game came out, the standard fare of shooters was basically moving a ship along the bottom of the screen and shooting at the aliens. This game, though, added an extra twist to things. First, being able to have a multi- stage ship was quite intriguing. It became a challenge to have your ships survive just so you could build even deadlier ships. The second thing was docking. Although it wasn't too hard to dock the ships together, it was more the challenge of doing it quickly for the most amount of points. Even the aliens were interesting. Although they didn't fire at your ship, they were still a challenge just by the way they moved and made all parts of the screen unsafe. Unfortunately, it is very rare to find this machine anywhere. However, through the miracle of emulation, a whole new generation is realizing what we "old" folks enjoyed those many years ago. In addition, www.shockwave.com is bringing many of these classic games back. Check out their site to see what ones are there. I hope this guide helps you in being able to get the most amount of gameplay for this game. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A Chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~