PuyoPuyo! 15th Anniversary - Nintendo DS Version Character Attack Power and Score Mechanics Guide written by Mike Turley aka adilor15/adilor18 ================= Table of Contents ================= 1. Table of Contents (you're looking at it) 2. Introduction 3. Version History 4. Scoring and Garbage Mechanics 5. Character Powers a. Normal Power b. Fever Power (Complete!!!) c. Combined Power Table of Averages d. Power by Dropset e. Notes on Powers 6. Legal Information 7. Credits/Special Thanks/Contact Info/Other Miscellaneous Items =============== 2. Introduction =============== Hey there! Thanks for clicking, and may you enjoy your visit here. :) First off, I should note that is by no means a normal Character guide. I'm not going to detail backstory or aesthetic characteristics of any of the 22 selectable characters in the game, so you'll need to look elsewhere for such info. I'm also not going to explain how to build chains, nor will I go over the controls or basic game mechanics. The game itself is good enough at explaining that. Besides, if you actually own this game, you likely already know how to play, given that you most likely imported it. For those that don't, there's a Training mode ingame, and the manual does a good job of explaining the basic functions, assuming you can read Japanese. What I will do is detail exactly how the characters stack up against each other. This guide will specifically deal with Fever mechanics, as character choice makes for no difference in any other mode, aesthetics aside. I will also explain the scoring mechanics of the game, going over how chain points and garbage amounts are calculated, as well as any relevant/similar information. So, without further ado, let us begin. (Feel free to scroll through the version history here. :P) ================== 3. Version History ================== 8/13/07: 0.1 - Guide started. I'm using my old Fever 1 guide as a template, so the basic skeleton is already laid out for me, which saves on a good deal of work. Normal and Fever charts complete, as well as the Overall averages. Most of dropset chart complete. 8/14/07: 1.0 - Guide ready for submission, and is basically complete at this point. I'll likely make some additions later, especially in the dropset section, but for now I'll just get it posted. ================================ 4. Scoring and Garbage Mechanics ================================ Alright, let's get to it. Scoring for this game is actually a relatively simple system. Everything is set, there is no randomizing whatsoever. The scoring also ties directly into garbage production, but I'll get to that in a bit. Now, many of you may have noticed that during a chain, the score display changes to show the value of each link, like 40x2-->40x7-->40x13. There is a simple formula to determine exactly what the score is at each link, and it looks like this: Score = 40+(10*P) x C+P Where C is the base Chain Value, and P is the number of extra Puyo in that link. Extra Puyo are anything beyond the minimum of 4. So, for example, let's take the above example of score progression and apply a couple extra Puyo to it: +0: 40x2-->40x7-->40x13 +1: 50x3-->50x8-->50x14 +2: 60x4-->60x9-->60x15 And so on. Do keep in mind that this formula only holds true when the amount of Puyo per group is set at the default 4. Now, obviously this can't be changed in Fever, so we'll not worry about that. So, basically, for every extra Puyo, the first number increases by 10, and the second number increases by 1. The exception to this is when there's more than 1 color group in the link. Then, the game calculates each group separately, then adds the sides together. So, for instance, take our first example. That first link's base is 40x2. Let's add another group, and add 1 Puyo to one, and two to the other. This makes the whole link come to 50x3 + 60x4, which simplifies to 110x7. This is the basis of Power chaining. Now, you're probably thinking "What's a base Chain Value?" Well, each character has 2 sets of values, 1 for Normal (not Fever), and 1 for Fever. These values are essentially what determines how powerful a character is, as they directly factor in to how many points are earned in each chain link, and thus how much garbage is produced. Unfortunately, there is not a set pattern as to how these values increase, but luckily this information is readily available (albeit on Japanese websites). Now, for garbage. The amount of garbage thrown is calculated at each chain link, which makes it relatively easy to calculate. The formula: Garbage = Score/Rate Bingo. That easy. All you do is take the points for each chain link and divide it by the Rate (which starts at 120 by default), then total the chain up and that's it. The rounding's a bit tricky though, and almost seems to deviate in both directions, so calculations may be off by a few Puyo. I'll clear this up once I have the chance to test it further. Also, keep in mind the rate does go down as the match drags on, due to the effect of the margin timer. From what I understand, the rate is divided by 1.5 every loop of the timer, which by default is 96 seconds. So in theory, this makes it possible to still calculate garbage accurately even when a match has gone for several minutes. I'm unsure as to what the rate minimizes at though...it needs testing, and it'll be tough to do...but you can be sure that I'll at least try. =================== 5. Character Powers =================== The Chain Values. Arranged by character, separated by dashes. Simple enough, eh? It's also arranged so that the highest power is at the top, and there are averages for values up to the 15th chain, given that some characters hit the max of 999 at or before it, and it's easily comparable to the Fever chains, which are capped at 15 because, well, that's the max chain the game will feed you, without extending, of course. AMI OCE FEL KLU DON ARL YUR SIG AKU NAZ BAL RAF ONI ACC RID SUK SCH ZOH OSH LEM RUL SAT Their names, for the record, are: Amitie, Prince of Ocean, Feli, Klug, Dongurigaeru, Arle, Yu & Rei, Sig, Akuma, Nazu Grave, Baldanders, Raffine, Onion Pixy, Accord, Rider, Suketoudora, Schezo Wegey, Zoh Daimoh, Oshare Bones, Lemres, Rulue, and Satan. ---------------- 5a. Normal Power ---------------- For Normal Power, ranking is thus: KLU RAF LEM OSH SIG BAL SUK > ACC > RID > AKU > SAT > ARL > > > DON > YUR > OCE > > SCH RUL AMI ONI ZOH NAZ FEL Ch: 1 -2 -3 -4- 5 -6 - 7 - 8 - 9 - 10- 11- 12- 13- 14- 15- 16---15 Ch. Average KLU:4-11-23-33-51-110-188-288-392-500-638-780-945-999-999-999---397.40 SCH:4-11-23-33-51-110-188-288-392-500-638-780-945-999-999-999---397.40 RAF:4-11-24-33-51-106-179-274-371-472-600-732-882-999-999-999---382.47 ACC:4-11-24-33-51-106-179-274-371-472-600-732-882-999-999-999---382.47 RUL:4-11-24-33-51-106-179-274-371-472-600-732-882-999-999-999---382.47 RID:4-12-25-34-52-106-178-269-362-456-575-696-826-952-999-999---369.73 AKU:4-11-23-32-49-101-170-259-350-444-563-684-819-948-999-999---363.73 SAT:4-11-23-33-51-101-167-250-331-412-513-612-766-966-999-999---349.27 ARL:4-12-24-33-50-101-169-254-341-428-538-648-763-876-990-999---348.73 LEM:4-12-24-32-48-96 -160-240-320-400-500-600-700-800-900-999---322.40 AMI:4-12-24-32-48-96 -160-240-320-400-500-600-700-800-900-999---322.40 OSH:4-11-22-30-45-91 -153-230-309-388-488-588-693-796-900-999---316.53 ONI:4-11-22-30-45-91 -153-230-309-388-488-588-693-796-900-999---316.53 DON:4-13-25-33-48-96 -158-235-310-384-475-564-644-728-810-890---301.80 SIG:4-11-22-29-43-86 -144-216-288-360-450-540-630-720-810-900---290.20 YUR:4-11-22-29-43-86 -144-216-288-360-450-540-630-720-810-900---290.20 ZOH:4-11-22-29-43-86 -144-216-288-360-450-540-630-720-810-900---290.20 OCE:4-11-22-29-43-86 -144-216-288-360-450-540-629-720-810-900---290.13 BAL:4-13-25-32-47-91 -150-221-290-356-438-516-581-652-720-785---275.73 NAZ:4-13-25-32-47-91 -150-221-290-356-438-516-581-652-720-785---275.73 SUK:4-11-21-28-41-82 -135-202-267-332-413-492-567-644-720-795---263.93 FEL:4-11-21-28-41-82 -135-202-267-332-413-492-567-644-720-795---263.93 Yet again, Klug takes the cake when out of Fever. Personally I figured Zoh to rank a bit higher on the list...but whatever. There're some equalities in there, yeah, like Schezo being right up there on top too, and that 3-way tie for 2nd place. --------------- 5b. Fever Power --------------- For Fever Power, ranking is thus: SIG FEL DON ACC SCH NAZ OCE > OSH > YUR > ONI > RAF > > AMI > RUL > AKU > > KLU > > > RID SUK ZOH LEM ARL SAT BAL Chain:1-2- 3- 4- 5- 6- 7- 8 - 9 - 10- 11- 12- 13- 14- 15- 16---15-Chain Average OCE:4-10-19-24-34-55-93-142-191-290-343-355-428-508-565-624---204.07 SIG:4-11-20-25-34-55-92-139-186-281-329-339-405-476-526-576---194.80 OSH:4-11-20-25-34-55-92-139-186-281-329-339-405-476-526-576---194.80 SUK:4-11-20-25-34-55-92-139-186-281-329-339-405-476-526-576---194.80 YUR:4-9- 17-22-31-50-85-130-175-266-315-326-394-468-521-576---187.53 ONI:5-12-21-25-34-53-87-130-171-254-295-301-353-408-444-480---172.87 RAF:3-8- 15-20-28-46-77-118-159-242-287-298-360-428-477-528---170.87 FEL:4-11-19-24-32-50-84-125-166-247-287-294-347-404-442-480---169.07 ZOH:4-11-19-24-32-50-84-125-166-247-287-294-347-404-442-480---169.07 AMI:4-10-18-22-30-48-80-120-160-240-280-288-342-400-440-480---165.47 RUL:3-8- 15-20-28-46-77-112-151-229-272-283-342-406-453-501---163.00 AKU:4-9- 17-20-28-46-76-115-154-233-273-282-337-396-438-480---161.87 DON:4-10-18-21-29-46-76-113-150-223-259-266-313-364-398-432---152.67 LEM:4-10-18-21-29-46-76-113-150-223-259-266-313-364-398-432---152.67 ACC:4-9- 16-20-27-43-72-108-144-216-252-259-308-360-396-432---148.93 KLU:4-9- 16-20-27-43-72-108-144-216-252-259-308-360-396-432---148.93 ARL:4-9- 16-20-27-43-72-108-144-216-252-259-308-360-396-432---148.93 SCH:3-8- 15-18-25-41-68-103-138-209-245-253-302-356-394-432---145.20 SAT:3-8- 15-18-25-41-68-103-138-209-245-253-302-356-394-432---145.20 BAL:4-10-17-21-28-43-71-106-139-206-238-243-284-328-356-384---139.60 NAZ:4-10-17-21-28-43-71-106-139-206-238-243-284-328-356-384---139.60 RID:3-8- 14-18-24-38-64-96 -128-192-224-230-274-320-352-384---132.33 Once again, Ocean claims his rightful place at the top of the Fever chart, with Rider sucking it up, again, at the bottom rung. Number of ties in this one as well, like that 3-way for 2nd, again. Darn the character limit, making me squish my pretty ranking chart together. :P ------------------------------------ 5c. Combined Power Table of Averages ------------------------------------ And here we have what you'd get if you smashed both tables together and averaged them: the Overall power rating. This simply takes the 15-chain averages from both and, well, averages them, giving us a rough value of overall character strength. I'm not actually going to do the whole table, as that would take a couple aeons or so. Do you want to average 704 values into 352? Didn't think so. :P For Overall Power, ranking is thus: Chr: Normal / Fever = Avg - N/F Ratio RAF: 382.47 / 170.87 = 276.67 - 2.24 KLU: 397.40 / 148.93 = 273.17 - 2.67 RUL: 382.47 / 163.00 = 272.74 - 2.35 SCH: 397.40 / 145.20 = 271.30 - 2.74 ACC: 382.47 / 148.93 = 265.70 - 2.57 AKU: 363.73 / 161.87 = 262.80 - 2.25 OSH: 316.53 / 194.80 = 255.67 - 1.62 RID: 369.73 / 132.33 = 251.03 - 2.79 ARL: 348.73 / 148.93 = 248.83 - 2.34 SAT: 349.27 / 145.20 = 247.24 - 2.41 OCE: 290.13 / 204.07 = 247.10 - 1.42 ONI: 316.53 / 172.87 = 244.70 - 1.83 AMI: 322.40 / 165.47 = 243.94 - 1.95 SIG: 290.20 / 194.80 = 242.50 - 1.49 YUR: 290.20 / 187.53 = 238.87 - 1.55 LEM: 322.40 / 152.67 = 237.54 - 2.11 ZOH: 290.20 / 169.07 = 229.64 - 1.72 SUK: 263.93 / 194.80 = 229.37 - 1.35 DON: 301.80 / 152.67 = 227.24 - 1.98 FEL: 263.93 / 169.07 = 216.50 - 1.56 BAL: 275.73 / 139.60 = 207.67 - 1.98 NAZ: 275.73 / 139.60 = 207.67 - 1.98 And Raffine comes out on top, followed closely by Klug. Obviously Normal power plays into this quite a bit more, but suffice to say that if you took two players of equal skill and matched them together, the odds would slightly favor the higher ranked character. Even Ocean, king of the Fever chart, only ranks in at 11th in the overall listing. Maybe if I weighted Fever somehow, it might be a bit more accurate...but I'll leave it alone for now. Feel free to throw suggestions at me as to how I might go about making a more accurate representation of this. Contact info's at the bottom. :) -------------------- 5d. Power by Dropset -------------------- Given that dropset does play into a character's power significantly, I've decided to do a section for it as well. It's really tough to base anything on it though, as it's all up to the player to decide how to use these groups of colored blobs. Arranged from least Puyo to most Puyo. B stands for the big 4-sets that can change color, 4 stands for the split color 4-sets. TP is total Puyo per 16 drops. Name:----------Dropset-------------: 2/3/4/B-TP ARL:2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2:16/0/0/0-32 ONI:2-2-2-2-2-B-2-2-2-2-2-3-2-2-2-4:13/1/1/1-37 OSH:2-2-2-2-3-2-2-2-2-B-2-2-2-2-2-4:13/1/1/1-37 AMI:2-2-2-3-2-2-2-B-2-2-2-3-2-2-2-4:12/2/1/1-38 SAT:2-2-2-3-2-2-2-B-2-2-2-4-2-2-2-B:12/1/1/2-39 RAF:2-2-3-2-2-B-2-2-2-3-2-2-3-2-2-4:11/3/1/1-39 DON:2-2-2-3-2-2-2-4-2-2-2-B-2-2-2-4:11/1/2/1-39 RUL:2-2-2-4-2-2-2-B-2-2-2-4-2-2-2-B:12/0/2/2-40 SIG:2-2-2-3-2-2-2-4-2-2-3-2-B-2-2-4:11/2/2/1-40 RID:2-2-2-3-2-2-B-2-2-3-2-2-B-2-2-4:11/2/1/2-40 SUK:2-2-3-2-2-3-2-B-2-3-2-2-3-2-2-B:10/4/0/2-40 SCH:2-2-2-2-3-2-4-2-3-2-B-2-3-2-4-2:10/3/2/1-41 AKU:2-2-2-2-2-2-2-2-B-2-3-B-2-3-B-4:10/2/1/3-42 KLU:2-2-3-2-3-2-B-2-3-2-B-2-3-2-2-4: 9/4/1/2-42 OCE:2-2-2-3-2-2-3-B-2-2-3-B-2-2-3-4: 9/4/1/2-42 LEM:2-3-2-B-2-3-2-2-2-3-2-4-2-B-2-3: 9/4/1/2-42 ACC:2-3-2-3-2-3-2-B-2-3-2-3-2-3-2-4: 8/6/1/1-42 YUR:2-3-2-B-2-3-2-B-2-3-2-4-2-2-2-4: 9/3/2/2-43 FEL:3-2-B-2-3-2-4-2-B-2-3-2-4-2-3-2: 8/4/2/2-44 ZOH:2-2-2-3-2-2-2-3-2-4-3-B-2-4-3-B: 8/4/2/2-44 NAZ:2-3-2-4-2-3-2-B-2-3-2-4-2-B-2-B: 8/3/2/3-45 BAL:2-3-B-2-B-3-2-4-2-3-4-2-4-3-2-B: 6/4/3/3-48 Obviously Baldanders takes the cake on most Puyo, while Arle's the classic freak, sitting on all 2s. In theory, here, Baldanders would be the most powerful, assuming a player could properly handle such a heavy dropset. There's a lot of speculating that can be done here as to how much a dropset plays into a character's overall power, and I'd be more than happy to entertain other opinions on this matter. Once again, contact info's at the bottom. ------------------- 5e. Notes on Powers ------------------- It's worth noting that your inidividual handicap, or the difficulty you choose at the beginning of a match, does affect the chain values. Setting it easier increases them, while setting it more difficult will decrease the values, making you significantly weaker, unless your opponents are set to the same. I'll do some testing in the future to figure out exactly how much of an effect there is, but for now I'll just leave this note here. ==================== 6. Legal Information ==================== This guide is Copyright 2007 by Mike Turley. This means that you may not alter, redistribute, copy, or do anything else to the guide besides read it without my permission. I guess if you want you can print it out as a referrence, but don't go selling it to your friends. As for the game itself, PuyoPuyo and all related characters, logos, etc. are registered trademarks of Sega/Sonic Team, and therefore belong to them. Not I, not you (unless you work for them, in which case, you're rather awesome :P). Currently, the only sites allowed to host this guide are: http://www.gamefaqs.com If you see this anywhere else, please contact me so I can resolve the problem. ================================================================ 7. Credits/Special Thanks/Contact Info/Other Miscellaneous Items ================================================================ -Me (I wrote this thing, after all *head asplodes from ego overinflation*) -Ceej (for accepting this guide, and taking care of an awesome site!) -the long-since-dead company Compile (for starting the concept) -Sega (for keeping it alive) -http://www18.atwiki.jp/puyo15th/ (the site that provided the very useful chain values) -GameFAQs user hernanzhou (for posting the above site on the message board) -You (for hopefully reading the entire thing) Have something to add? See something I messed up on? Contact me about it! Email: adilor18@gmail.com AIM: adilor18 No Spam/Hatemail! Put Puyo in the subject line to make sure it passes the filters. Any help would be very much appreciated. :) END DOCUMENT