##### ##### # # ##### ##### ##### ##### # # # # ## ## # # # # # # ##### ##### # # # ##### ##### # ## ### # # # # # # # # # # # # # # # # # # # # # ##### ##### T O T A L D E S T R U C T I O N Nintendo Gamecube ========================= = TABLE OF CONTENTS = ========================= For quick reference, use the search feature (ctrl+F) and the letter abreviation with the period before each section. VER. Version Info LGL. Legal Info CNT. Controls BAS. Basics NME. Enemies HAZ. Hazards FUD. Eating MON. The Monsters 01. George 11. Marco 21. Rocky 02. Lizzie 12. Rojo 22. Edwin 03. Ralph 13. Icky 23. Joe 04. Ramsey 14. Venus 24. Bart 05. Gilman 15. Wally 25. Jack 06. Rhett 16. Harry 26. Jill 07. Cal 17. Shelby 27. Nick 08. Leon 18. Amanda 28. Philbert 09. Crock 19. Kingston 29. Eyegore 10. Kyle 20. Natalie 30. Bubba REW. Challenge Rewards (All Monster Ability Locations) CAM. Campaign Mode LV. Las Vegas SF. San Francisco Lo. London LA. Las Angeles Chi. Chicago HK. Hong Kong NY. New York OTR. Other Game Modes TIP. Tips and Tricks GLI. Glitches FAQ. Frequently Asked Questions CRD. Credits CON. Contact Info ========================= = VER. VERSION INFO = ========================= 1.00 - 07/2006 - First full public relase to GameFAQS ======================= = LGL. LEGAL INFO = ======================= The information in this guide was collected and written by C. Adam Mildner (NeoDragoon) with the assistance of several people from gamefaqs.com gamecube message board for this game. This guide was made specifically for GameFAQs and is not to be redistributed in any form without permission of the author. The ASCII Rampage banner at the top of the guide was made by the author. You are welcome to use it for other Rampage related material provided it is not used for any kind of monitary gain and the this guide is creditted as the source. Rampage: Total Destruction is owned by Midway Games. This guide and the author have no affiliation with Midway or the other companies involved in creating or distributing the game. ===================== = CNT. CONTROLS = ===================== MOVEMENT: Left Analog Stick or Directional Pad (Gamecube and PS2) - Walk against the side of a building to start climbing (a building cannot be climbed on a side that is hidden by another building) - Walk against the front of a building to start climbing - Up climbs up - Down climbs down - Hold up at the roof to get on the roof (when climbing) - Hold down while on a roof top to start climbing down the building - Buildings that are only 2 stories tall cannot be climbed JUMPING: A button (Gamecube) | X button (PS2) - The longer the button is held, the higher a monster jumps off the ground (max height varies by jump stat) - Use in air for second jump - Tap to let go of buildings (stop climbing) - Hold + direction while climbing to leap off the building - Drops picked up objects and people PUNCHING: B button (Gamecube) | Square button (PS2) Ground/Roof Punches Weak Punch - 1 press Double Punch - 2 press Triple Punch - 3 Press (third punch 2x as strong) Overhead Swipe* - Up + Button (hits above, cannot damage buildings) Ground Slam* - Down + Button (only damages buildings while on roof) Eat* - 1 press (only when holding a person) Climbing Punches Normal Punch - 1 press (3 breaks an undamaged window) Kidney Punch - Down + Button Backhand* - Away from building + button (on building sides only) Air Punch Jump Smash*# - Drop straight down to ground slam. Very powerful when used on roof tops. KICKING: Y button (Gamecube) | Triangle button (PS2) Punt - A simple kick (ground only) Heel Crush - Damages up to 3 windows across (climbing only) Jump Kick - Kick while in the air GRABBING/SPECIAL PUNCH/SPIN: X button (Gamecube) | Circle button (PS2) Grab* - Pick up objects (ground only) Eat* - Eats picked up people/giant food (after grabbing) Throw* - Throws picked up vehicles (after grabbing) Strong Punch - Breaks a window and damages ones around it (climbing only) Charged Punch# - Improved strong punch, damages farther windows Spin Attack* - Keeps airborn and allows more air control (Air only, cannot damage buildings) Multi-Spin*# - Spin up to 3 times ROAR ATTACK*#: R button (Gamecube) | R2 button (PS2) This move uses up 15 energy for most monsters, but is free when rampaged. It reaches roughly 2 rows in front of a monster, 2 windows across, and 3 stories up/down. Roaring from a back row building will not reach the street where helicopters fly. * These attacks do not build energy for roaring/rampaging # These moves must be unlocked for each monster by completing challenges in campaign mode. They can be used, even if they are not unlocked, during a rampage! =================== = BAS. BASICS = =================== -SAVING THE GAME- When the game is first turned on, it will ask you to create a profile. The name you use doesn't matter. You can create a new profile or change to a different one at any time on the menu. The game saves during campaign mode each time a block is cleared. So if you complete a challenge or find a new monster, make sure you finish the block so it saves the info for you. The first time (and ONLY the first time) you visit a city, it saves your place each time you clear a block. You can use this to complete all the challenges and reveal all the monsters easily. After the final block is cleared, future play throughs of that city will always start at the first block. -MONSTER STATS- Every monster has 3 main stats visible on their in game card during monster selection. These stats are crush, jump, and run. There are also a few stats that are not listed that are covered in this guide: health, energy, and climbing speed. -CRUSH- This determines how much damage a monster does to other monsters, tanks, and bosses. It does not effect buildings AT ALL. Nick and Philbert have higher crush then their in game stat card says. Crush Stat (Boss specific): 6 - Philbert, Bart 7 - Rhett, Jack 8 - Jill 10 - George, Lizzie, Gilman, Cal, Leon, Marco, Icky, Venus, Harry, Shelby, Amanda, Kingston, Edwin, Eyegore 12 - Ralph, Rojo, Wally, Nick 13 - Natalie, Ramsey 14 - Joe, Rocky 15 - Crock 17 - Kyle 20 - Bubba Ground Slams to Kill a Tank: 1 - Bubba 2 - Ralph, Rojo, Wally, Nick, Natalie, Ramsey, Joe, Rocky, Crock, Kyle 3 - George, Lizzie, Gilman, Cal, Leon, Marco, Icky, Venus, Harry, Shelby, Amanda, Kingston, Edwin, Eyegore 5 - Philbert, Bart, Rhett, Jack, Jill Normal Punch Damage to Other Monsters: 4 damage (low) - Philbert, Bart, Rhett, Jack, Jill 5 damage (med) - George, Lizzie, Gilman, Cal, Leon, Marco, Icky, Venus, Harry, Shelby, Amanda, Kingston, Edwin, Nick, Eyegore, Ralph, Rojo, Wally, Natalie, Ramsey, Joe, Rocky 8 damage (high) - Crock, Kyle, Bubba Kicks - 10 (low) and 20 (med/high) Jump Kicks: 7 (low), 10 (med), 25 (high) Ground Slams: 11 (low), 20 (med), 29 (high) Triple Punch: Third punch does 2x punch damage and knocks monsters over Overhead swipe: Low damage but will knock monsters off a building Spin Attack: Normal punch damage, hits once per spin Roar Attack: Low damage Rojo's bull charge counts as the third punch in a triple punch Crock's kick does 25 damage instead of 20. Bubba's jump smash does 17 damage, but can hit twice for up to 34 Some damage values against other monsters may be off by 1 or 2, meaning it -might- take one little extra attack to finish the job if you're having a monster melee. -JUMP- This stat determines how high a monster can get off the ground without using a second (air) jump. The longer the jump button is held, the higher the monster goes based on their jump stat. 4 Kyle 6 Ramsey, Philbert 7 Marco 8 Rojo, Wally, Amanda, Natalie 9 Lizzie, Cal, Venus, Shelby 10 Ralph, Gilman, Leon, Crock, Icky, Rocky, Joe, Jill, Nick, Bubba 11 Bart 12 George, Harry, Kingston 15 Rhett, Jack 16 Edwin 20 Eyegore Jump Heights (assuming second jump follows a FULL first jump): 6 and below must double jump to get on top of 2 story roof 7 double jump to a 3 story roof 8 double jump to a 4 story roof 9 to 11 ground jump to a 2 story roof, double to a 4 story roof 12 ground jump to a 2 story roof, double to a 5 story roof 16 ground jump to a 3 story roof, double to a 6 story roof 20 ground jump to a 4 story roof, double to a 7 story roof Running starts: - 11 and less gain half a story more - 12 and up gain a full story worth of height Bart's air jump can take him to a 12th story roof. -RUN- This is how fast the monster moves across the ground. About half of the monsters are slower then their in game stat shows (Beast and Spaz types in particular, see the Monster Section (MON.) for more info on the models). Jack is much faster then his in game stat shows, the fastest runner in fact. 2 Shelby 3 Venus, Crock 4 Bubba, Rocky 5 Wally, Rojo (starting) 6 Philbert 7 Cal 8 Amanda, Bart 9 Ralph, Natalie 10 George, Gilman, Leon, Marco, Nick, Eyegore 11 Kyle 12 Edwin 13 Ramsey, Joe, Rhett, Kingston 14 Harry, Lizzie 15 Icky 17 Jill 20 Jack, Rojo (full speed) -HEALTH- Every monster has hit points. Good food restores health, while bad food and attacks from other monsters and humans take it away. When a monster reaches zero health, they revert to a naked human and slowly walk off the block. Pushing any button will use up a life and restore the monster to its right size and full health. Campaign mode gives a monster 3 lives. Players can share lives in 2 player. Hit Points: 320 - Shelby 250 - Amanda, Wally 200 - All monsters not listed 180 - Jack 170 - Jill 150 - Marco -CLIMB SPEED- This is a short list of which monsters can get to the top of a building the quickest. Harry is a very fast climber. Crock is painfully slow. Side of Building (fastest to slowest): - Harry - Cal, Venus, Natalie, Jill, Eyegore - George, Lizzie, Ralph, Leon, Rojo, Wally, Edwin, Jack - Ramsey, Gilman, Rhett, Kyle, Marco, Icky, Shelby, Amanda, Kingston, Rocky, Joe, Bart, Nick, Philbert, Bubba - Crock The monsters between Harry and Crock have very close climb speeds on the side of a building. Spotting the difference usually requires at least 8 stories worth of climbing. Front of Building (fastest to slowest): - Harry - George - Ramsey, Gilman, Kyle, Marco, Icky, Shelby, Rocky, Joe, Nick, Bubba - Cal, Venus, Natalie, Jill, Eyegore - Lizzie, Rhett, Leon, Rojo, Wally, Amanda, Kingston, Edwin, Bart, Jack, Philbert - Crock There is about a 0.25 second difference in climbing speed at each level per 8 stories. So crock would take about 1 second longer then George to get to the top of an 8 story building. -ENERGY/ROARING/RAMPAGE- Every monster has 100 energy. Energy is only gained by doing damage to a building. Throwing cars at buildings, roaring, or destroying them from the roof will NOT give energy. Some attacks do not give energy because they can't damage buildings (spin, overhead swipe, etc). Some bad foods will take energy away if eaten, and certain monsters can gain energy by eating the right foods. For most monsters, it takes 50 normal punches that damage a building (100 for Edwin and only 30 for Philbert) to fill up the energy bar. Other attacks that damage more then one window can give more energy IF they do full damage. For example, Charge punching a building almost ready to collapse will give almost no energy. Rampage is triggered by getting a rampage item from a window, or filling the energy bar up to 100. It lasts 25 seconds and increases the damage done to buildings and almost doubles the speed the monster moves in every area. Rampage cannot trigger in the air, so watch the energy bar if you're using jump kicks to take down a building. The timer on a rampage can run out in between blocks, so becareful not to waste it! Roaring is availabe to monsters that have finished a challenge to earn it. It requires 15 energy to use (10 for Leon, 30 for Joe). Roaring does not use energy during a ramage. -DESTROYING BUILDINGS- The purpose of the game is to level buildings. Damaging buildings make up a large portion of your score, and can boost it great if combos are achieved. To get a combo, weaken lower floors with attacks, then destroy higher stories. When the higher stories crash down, it will shatter the lower ones. If the building is destroyed during a combo, a super combo bonus is awarded. Ground Attacks: The punch combos can be used to knock down buildings one story at a time. This method is slow, clumsy, and unrelable except for 2 story buildings. Climbing Punches: A solid way to knock down a building. Undamaged windows take 3 shots to reveal an item, cracked ones sometimes take 2. The biggest hazard is usually eating bad food, though in later cities window miltiary can be deadly. This method builds up the energy steadily. Combos are fairly easy if you only hit each window 2-3 times as you go up the building. From the Side: This works best on buildings 2 or 3 windows wide. Use the kick attack while on the building and trash each floor. If you hit each story once on the way up (particularly on taller buildings), you should get a super combo by the time it comes crashing down. This method builds energy slowly. From the Top: The top of a building is the safest place to be. Only bombers and helicopters are any major threat. Using a ground slam to take down a building can be time consuming, but still doable. Using Jump Smash (once earned) will destroy a story in 2 attacks for most buildings (1 for Bubba). No energy is gained from these methods. Comboing is impossible unless the building has damage on lower floors. Jump Kick: Good for taller buildings and monsters with at least a 10 in jump. Jump in front of the building and repeatedly use the jump kick to smash in the windows. Most buildings only need 2-3 passes before they crumble. Energy and combos are a little random with this method, but it's the fastest way to drop a building aside from using Jump Smash. Super/Charged Punch: These moves are best used on wide buildings. They create diamond shaped damage patterns, so if they're used on the outer edge of a building, almost half of the damage they can do is wasted. Both can be easily interupted by furniture, tanks, bombers, and missile choppers. Using them under heavy fire is not reccomended. They give more energy the more damage they do, so once a building is covered in cracks, swiching to basic punches might be better. ==================== = NME. ENEMIES = ==================== -POLICEMAN- A single police car will arive with sirens blazing and skid to a stop, after which a policeman will come out and chase your monster around. Once the policeman is gone, as long as the police car is not destroyed, you won't be bothered by this enemy for the rest of the block. -BIKERS- They travel randomly across the screen on the sidewalk and throw a grenade at your monster. There's no way to stop them from coming, but they make up for it by being a constant supply of food. -STREET PUNKS- This enemy usually shows up in groups of 2 or 3 on either side (or both) of the block. They will throw grenades at your monster constantly. With in a few seconds of killing a punk, another will show up to take his place. Avoiding them is usually the best way to deal with these. They can make a a handy snack in a pinch, however. -WINDOW SWAT- Police units that pop out of windows and fire at your monster. They don't shoot very often, and their bullets travel fairly slow. This enemy is usually only dangerous if there are a lot of them. Take buildings down from the roof to avoid them, or simply eat them as you smash it. -WINDOW SOLDIERS- This enemy is just like window SWAT, but they fire more bullets more often that travel faster. Even 1 of them alone can do noticable damage to your monster if you let it get hit repeatedly. Just like the window SWAT, destroy buildings from the top or eat this enemy often to keep them out of your way. -WINDOW GRENADIERS- These pests have a way of doing a lot of damage quickly. They also have amazing throwing arms and can hit your monster when they're on the roof tops. Eating them is usually the best option, but some blocks will let you avoid them if you take down the buildings from the rooves. -SWAT VAN- A police siren marks the arrival of this enemy. A black van with SWAT on the side will drop off 5 SWAT officers. They fire in short, fast bursts, that can do noticable damage if left unchecked. The Van itself can also push your monster across the block. The moment a SWAT team member is crushed or grabbed, the rest of the team will run, giving you about 40 seconds until another shows up. If you attack them as they're unloading, you may be able to make only 1 or 2 stay. Leave those few alone, and a full team won't replace them. They always drop of near your monster, so they can be left on an already destroyed part of the city by waiting and just leaving them there. -ARMY TRUCK- A little more subtle then the SWAT van, the army truck is only heard from the breaks screaching. 2 Soldiers are dropped off along with a Grenadier. The 2 soldiers are about the same as a SWAT team, while the grenadier will chase your monster around and throw grenades at it. If the soldiers OR the grenadier is killed, a new truck will drop off a new batch. Becareful about what you kill on blocks with an Army Van. -APC- The armored personal carrier drops off 3 soldiers. They behave just like the SWAT team, but their damage is quite high. They can destroy entire stories in buildings by themselves. Deal with them quickly if you have to get in firing range or try and trick them in to sitting on a side of the block you've already cleared. -TANK- The only safe place from a tank is on top of a tall building. The shot will knock your monster to the ground if it hits. Attack it from its side or get behind it and use repeated ground slams to destroy it while it tries to turn around to aim. Monsters with higher crush will kill the tank faster. -HELICOPTER- A reoccuring enemy in every city, and quite annoying. As you get farther in the game, their shots become more powerful, frequent, and faster. They will also show up 2 at time in later cities. Thankfully they die to 1 attack. Overhead Swipe, Spin/Multi-Spin, and Roar Attack are all reliable ways to down helicopters. More Helicopters usually show up about 1 minute after the last group was destroyed. If only 1 of 2 helicopters is destroyed, the remaining helicopter will continue to fight by itself until downed. -MISSILE CHOPPER- This enemy behaves just like a helicopter, except it fires missiles instead of a machine gun. Each time a missile chopper shows up, the first seeking missile fired to hit your monster will knock it out of the air or surprise it on a building or the street. The missiles will fizzle out after a few seconds and are usually slow enough to dodge if you see them coming. -BOMBER- Deadly but predictable, the bomber's bombs make a high whistle as they fall. The bombs are always dropped on the front row of buildings, so being on top of the front row, or on the front of back row buildings are the two major spots you're likely to be hit. Get on the tallest building of the block and Overhead Swipe the bomber out of the sky to keep it out of commission for about a minute. ==================== = HAZ. HAZARDS = ==================== -FURNITURE- Easy to spot dropped from windows by civilians, furniture doesn't hurt, but it will stun your monster for a few a seconds. -ELECTRIC SIGNS- Found on the sides of buildings. If you climb in to one, your monster will get zapped. Thankfully, this doesn't hurt, it just stuns for a few seconds. -WATER SPOUTS- Part of the decore in Las Vegas and released from fountains and fire hydrants later on, these jets of water will knock your monster in to the air then on to their butt. They don't hurt, but they leave your monster vulnerable. -CABLE CARS- Just like the SWAT Van, Army Truck, and APC, the Cable Cars can push your monster. They're only a hazard because they get in the way. -FORK LIFTS- Like the cable car, these vehicles can push you and get in the way. They show up in later cities, where getting stuck can mean getting pelted by several soldiers and grenadiers. -FREIGHTERS- Only in Hong Kong, these large boats can push monsters along and cannot be grabbed. Getting stuck on these usually means street punks and helicopters get free hits. -GARBAGE TRUCKS- They show up randomly on some streets. If grabbed, your monster will eat the contents and puke. Garbage trucks can do a lot of damage at full Health, but if your monster is already damaged, these will restore some health, then take it away again, doing very little damage over all. -MERRY-GO-ROUND- One of those playground toys that spins around. If your monster steps on it, they go for a ride and are thrown off on to their backs. It does no damage, but stuns you for a long time like the water spouts. -CHOCOLATE SPILL- San Francisco Chocolate Factory only. If the water barrel on top of the factory is destroyed, it will cause chocolate to gush out of the building, which makes monsters fall on their backs until they get out of it. -SOAP SPILL- In SoHo New York, there is a water barrel on top of the far left building. Smash it and soap will pour down the front of the building, making it impossible to climb until it goes away. -ROCKET- Found in 2 blocks as part of the challenge. The rocket will knock monsters down and do some damage if they too close during launch. -TRAINS (Chicago)- They can hit monsters for a large amount of damage and knock them over. Becareful when standing on their tracks. -TRAINS (New York)- Just like the trains in Chicago, except they do very little damage. However, sometimes they carry Scum canisters that will explode on monsters when attacked. -RELIGIOUS FOLK- Civilians with little gold rings above their heads (halos) invoke the wrath of God when eaten. A few seconds after consuming one, a lightning bolt will strike the monster that ate the religious person. -RECESS- Roaring near a school causes children to charge out the front, which will trip any unfortunate monster that happens to be standing there. =================== = FUD. EATING = =================== HEALTH ENERGY FOOD +10 Police, Swat, Soldiers, Grenadiers +20 Civilians, Bikers, Street Punks +30 Cherries, Bananas, Watermelon, Ice Cream, Donut, Cake, Hot Dog, Hamburger, Spagetti, Fish, Crab +50 Steak, Turkey, Busses, Cable Cars, Tour Carts +100 Human form monster (multiplayer only) -10 Chille Pepper -20 Cat, Cockroach -20 -20 Cactus -25 Lemon -40 -25 Poison, Radiation, Bio-Hazard -50 Garbage Truck (damage is less if monster is already hurt) -55 Bomb -60 Syringe -10 -50 Water (knocks monsters off buildings) -25 -25 Fire -35 -25 Electricity (stuns monsters for a few seconds) Special Cases -50 Steak (Rojo) +20 Police, SWAT, Soldiers, Grenadiers (Marco) +30 Civilians, Bikers, Street Punks (Marco) +40 Bananas (George) +50 Cats (Crock) +50 Cockroaches (Icky) +30 Poison (Kingston) +15 Water (Venus) +25 Water (Gilman, Cal, Marco, Natalie, and Jill) +10 +10 Fire (Rocky) +25 +25 Fire (Nick) +30 +50 Electricity (Jill) People can be found on the streets and sidewalk as well as windows. Food and other hazards are found only in windows. Most damaging food will cause monsters to spend a second puking. Rampage - Also found in windows, this fills a monster's energy to max and triggers an instant rampage. Speed Boost - Only in windows as well, this item gives your monster a 20 second speed increase like when rampaged. ========================= = MON. THE MONSTERS = ========================= Model: The animation type the monster uses Cromag - An ape like model that climbs building fronts the fastest Spaz - These monsters have worst stats then listed in game Beast - This model 'hops' up building sides and jumps back to roar Tentacle - Spin attack hits lower (feet instead of shoulder) Doesn't change colums climbing building fronts Longer reach air kick Can't be used in 4 player Jump kick doesn't let them 'hang' in the air as long Health: The monster's hit points. Crush: Rating(1) - Hits to kill a tank - monster damage(2) Crush is for damage against tanks, bosses, and other monsters Jump: Rating - First jump height(3) - First Jump + Air Jump(4) How high monsters can jump by holding the jump button Run: Rating How fast monsters move on the ground 1. Rating is based on a 1 (low) to 20 (high) scale. 2. Monster Damage is how much an attack does to a fellow monster and is rated low, medium, or high. See the Basics (BAS.) section above for more info on how crush works. 3. First jump height (in building stories) is the highest a monster can go with a full jump from a standing start. 4. This is a full first jump combine with an air jump for maximum height. Air jumps typically add about 2 stories of height. Crush, Jump, and Run are based on research for the stats, and may differ from the game's listed monster stat. (Examples: Lizzie has the largest bar for run speed, but is NOT the fastest runner. Nick shows an average crush, but actually has above average.) Special: Extra abilities unique to the monster. Some monsters have a favorite food that will restore extra health and award 500 points. A few monsters even gain energy from it. Weakness: Negative features of a monster Rare Ability: Every monster except George, Lizzle, Ralph, Ramsey, Gilman, and Rhett have 1 special move that can only be found on ONE block in the entire campaign mode. Location: What city the monster can be found in. The challenge reward on each block is different for every monster. See the full list in the Challenge Rewards (REW.) section below. ---------------- | 01. GEORGE | ---------------- Model: Cromag Health: 200 Crush: 10 - 3 - Medium Jump: 12 - 2 - 5 Run: 10 Special: - Bananas +40 Health - Slightly faster climb speed - Every ability available in every city Location: Always Available ---------------- | 02. LIZZIE | ---------------- Model: Beast Health: 200 Crush: 10 - 3 - Medium Jump: 9 - 2 - 4 Run: 14 Special: Every ability available in every city Location: Always Available --------------- | 03. RALPH | --------------- Model: Beast Health: 200 Crush: 12 - 2 - Medium Jump: 10 - 2 - 4 Run: 9 Special: Every ability available in every city Weakness: Lower run then listed Location: Always Available ---------------- | 04. RAMSEY | ---------------- Model: Cromag Health: 200 Crush: 13 - 2 - Medium Jump: 6 - 1 - 2 Run: 13 Special: Every ability available in every city Location: Always Available ---------------- | 05. GILMAN | ---------------- Model: Cromag Health: 200 Crush: 10 - 3 - Medium Jump: 10 - 2 - 4 Run: 10 Special: - Water +25 Health and does not knock off building - Every ability available in every city Location: Always Available --------------- | 06. RHETT | --------------- Model: Spaz Health: 200 Crush: 7 - 5 - Low Jump: 16 - 3 - 6 Run: 13 Special: Every ability available in every city Weakness: Lower run then listed Location: Always Available ------------- | 07. CAL | ------------- Model: Tentacle Health: 200 Crush: 10 - 3 - Medium Jump: 9 - 2 - 4 Run: 7 Special: Water +25 Health and does not knock off building Weakness: Lower over all stat total Rare Ability: Roar Attack in Hard Luck Buffet (LV7.) Location: Los Angeles -------------- | 08. LEON | -------------- Model: Beast Health: 200 Crush: 10 - 3 - Medium Jump: 10 - 2 - 4 Run: 10 Special: Roar Attack takes 10 energy (instead of 15) Rare Ability: Multi-Spin in LaSalle (Ch6.) Location: Las Vegas --------------- | 09. CROCK | --------------- Model: Spaz Health: 200 Crush: 15 - 2 - High Jump: 10 - 2 - 4 Run: 3 Special: - Cats +50 Health (instead of -20) - Uses tail for ground kick for more damage and better area of effect Weakness: - Lower run then listed - Slower climbing speed then normal Rare Ability: Multi-Spin in Apartment Complex (HK5.) Location: Hong Kong -------------- | 10. KYLE | -------------- Model: Cromag Health: 200 Crush: 17 - 2 - High Jump: 4 - 1 - 2 Run: 11 Rare Ability: Jump Smash in The Backlot (LA3.) Location: London --------------- | 11. MARCO | --------------- Model: Cromag Health: 150 Crush: 10 - 3 - Medium Jump: 7 - 1 - 3 Run: 10 Special: - Water +25 Health and does not knock off building - Police and Military people +20 Health (instead of 10) - All other people +30 Health (instead of 20) Weakness: Lower Health Rare Ability: Charge Punch in Financial Center (HK7.) Location: San Francisco -------------- | 12. ROJO | -------------- Model: Beast Health: 200 Crush: 12 - 2 - Medium Jump: 8 - 1 - 4 Run: 5 (20 when charging) Special: Holding the stick to run will increase his speed to a charge. Rojo can attack with a headbutt when he reaches full speed. Weakness: - Steak -50 Health - Cannot complete steak eating challenges by himself Rare Ability: Jump Smash in SoHo (NY5.) Location: Chicago -------------- | 13. ICKY | -------------- Model: Cromag Health: 200 Crush: 10 - 3 - Medium Jump: 10 - 2 - 4 Run: 15 Special: Cockroaches +50 Health (instead of -20) Rare Ability: Jump Smash in Trafalgar (Lo5.) Location: London --------------- | 14. VENUS | --------------- Model: Tentacle Health: 200 Crush: 10 - 3 - Medium Jump: 9 - 2 - 4 Run: 3 Special: - Water +15 Health and does not knock off building - Radiation and Bio-Hazard -10 Health -5 Energy (instead of -40/-25) - Electricity -5 Health -5 Energy (instead of -35/-25) Weakness: Fire -50 Health -25 energy (instead of -25/-25) Rare Ability: Multi-Spin in Beverly Hills (LA7.) Location: Hong Kong --------------- | 15. WALLY | --------------- Model: Beast Health: 250 Crush: 12 - 2 - Medium Jump: 8 - 1 - 4 Run: 5 Special: Health is higher then normal Rare Ability: Charge Punch in Harry's (LV2.) Location: New York --------------- | 16. HARRY | --------------- Model: Cromag Health: 200 Crush: 10 - 3 - Medium Jump: 12 - 2 - 5 Run: 14 Special: Very fast climbing speed Rare Ability: Jump Smash in Union Station (Ch8.) Location: Chicago ---------------- | 17. SHELBY | ---------------- Model: Cromag Health: 320 Crush: 10 - 2 - Medium Jump: 9 - 2 - 4 Run: 2 Special: Highest Health of all monsters Rare Ability: Multi-Spin in Central Park East (NY7.) Note: Shelby is a girl! Location: San Fransisco ---------------- | 18. AMANDA | ---------------- Model: Spaz Health: 250 Crush: 10 - 2 - Medium Jump: 8 - 1 - 4 Run: 8 Special: Health is higher then normal Rare Ability: Multi-Spin in Lancelot's (LV4.) Location: Los Angeles ------------------ | 19. KINGSTON | ------------------ Model: Spaz Health: 200 Crush: 10 - 2 - Medium Jump: 12 - 2 - 5 Run: 13 Special: Poison +30 Health (instead of -40 Health - 25 Energy) Weakness: Much lower run then listed Rare Ability: Charge Punch in Rodeo Drive (LA6.) Location: Las Vegas ----------------- | 20. NATALIE | ----------------- Model: Tentacle Health: 200 Crush: 13 - 2 - Medium Jump: 8 - 1 - 4 Run: 9 Special: Water +25 health and does not knock from building Weakness: Slightly lower jump and run then listed Rare Ability: Multi-Spin in Trafalgar (Lo5.) Location: San Francisco --------------- | 21. ROCKY | --------------- Model: Cromag Health: 200 Crush: 14 - 2 - Medium Jump: 10 - 2 - 4 Run: 4 Special: Fire +10 Health +10 Energy (instead of -25/-25) Weakness: Slightly lower crush and run then listed Rare Ability: Jump Smash in SoHo (NY5.) Location: New York --------------- | 22. EDWIN | --------------- Model: Beast Health: 200 Crush: 10 - 3 - Medium Jump: 16 - 3 - 6 Run: 12 Special: Better over all stats Weakness: Gains energy at half normal rate, taking twice as long to rampage Rare Ability: Roar Attack in Apartment Complex (HK5.) Location: London ------------- | 23. JOE | ------------- Model: Cromag Health: 200 Crush: 14 - 2 - Medium Jump: 10 - 2 - 4 Run: 13 Special: Better over all stats Weakness: Roar Attack requires 30 energy (instead of 15) Rare Ability: Multi-Spin in Chocolate Factory (SF7.) Location: New York -------------- | 24. BART | -------------- Model: Spaz Health: 200 Crush: 6 - 5 - Low Jump: 11 - 2 - 12 Run: 8 Special: Very high air jump, making Bart the highest jumper Weakness: - Air jump can't be interupted and can waste time on short buildings - Run is slower then listed Rare Ability: Charge Punch in Union Station (Ch8.) Location: Los Angeles -------------- | 25. JACK | -------------- Model: Beast Health: 180 Crush: 7 - 5 - Low Jump: 16 - 3 - 6 Run: 20 Special: Fastest runner of all the monsters Weakness: Slightly lower Health then normal Rare Ability: Multi-Spin in Beverly Hills (LA7.) Location: Las Vegas -------------- | 26. JILL | -------------- Model: Tentacle Health: 170 Crush: 8 - 5 - Low Jump: 10 - 2 - 4 Run: 17 Special: - Water +25 Health and does not knock off building - Electricity +30 Health +50 Energy (instead of -35/-25) Weakness: Lower Health then normal Rare Ability: Roar Attack in Rodeo Drive (LA6.) Location: Hong Kong -------------- | 27. NICK | -------------- Model: Cromag Health: 200 Crush: 12 - 2 - Medium Jump: 10 - 2 - 4 Run: 10 Special: - Fire +25 Health +25 Energy (instead of -25/-25) - Higher crush then listed Rare Ability: Roar Attack in SoHo (NY5.) Location: Chicago ------------------ | 28. PHILBERT | ------------------ Model: Spaz Health: 200 Crush: 6 - 5 - Low Jump: 6 - 1 - 2 Run: 6 Special: - Gains energy almost twice as fast - Crush is higher then listed (but still the lowest of the monsters) Weakness: Very low stat total Rare Ability: Charge Punch in Financial Center (HK7.) Location: Complete the par star for all 7 cities ----------------- | 29. EYEGORE | ----------------- Model: Tentacle Health: 200 Crush: 10 - 3 - Medium Jump: 20 - 4 - 7 Run: 10 Special: - Unlimited Multi-Spin (once the move is gained) - Faster travel speed when jumping Rare Ability: Roar Attack in Beverly Hills (LA7.) Location: Complete the challenge star for all 7 cities --------------- | 30. BUBBA | --------------- Model: Cromag Health: 200 Crush: 20 - 1 - High Jump: 10 - 2 - 4 Run: 4 Special: Jump Smash (once gained) destroys buildings twice as fast and can do massive damage to other monsters Weakness: Jump Smash takes longer to finish (he has to get off his back) Rare Ability: Multi-Spin in Central Park East (NY7.) Location: Unlock the other 29 monsters ============================== = REW. CHALLENGE REWARDS = ============================== Each ability is listed by city and then the block it appears on. Moves marked with an asterix (*) are the rare ability for that monster. LV = Las Vegas SF = San Francisco Lo = Lodon LA = Los Angeles Ch = Chicago HK = Hong Kong NY = New York -------------------- | MONSTERS 1 - 5 | -------------------- LV GEORGE LIZZIE RALPH RAMSEY GILMAN 1 | Jump Smash | Roar Attack | Charge Punch | Charge Punch | Multi-Spin 2 | Multi-Spin | Charge Punch | Roar Attack | Jump Smash | Charge Punch 3 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 4 | Charge Punch | Multi-Spin | Jump Smash | Charge Punch | Roar Attack 5 | Jump Smash | Jump Smash | Charge Punch | Charge Punch | Multi-Spin 6 | Roar Attack | Roar Attack | Charge Punch | Jump Smash | Jump Smash 7 | Multi-Spin | Charge Punch | Multi-Spin | Roar Attack | Jump Smash 8 | Charge Punch | Roar Attack | Multi-Spin | Roar Attack | Multi-Spin SA GEORGE LIZZIE RALPH RAMSEY GILMAN 1 | Charge Punch | Charge Punch | Jump Smash | Roar Attack | Roar Attack 2 | Jump Smash | Multi-Spin | Charge Punch | Charge Punch | Multi-Spin 3 | Jump Smash | Roar Attack | Roar Attack | Charge Punch | Roar Attack 4 | Jump Smash | Roar Attack | Charge Punch | Jump Smash | Charge Punch 5 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 6 | Charge Punch | Roar Attack | Charge Punch | Jump Smash | Multi-Spin 7 | Roar Attack | Charge Punch | Multi-Spin | Roar Attack | Roar Attack 8 | Multi-Spin | Jump Smash | Multi-Spin | Jump Smash | Jump Smash 9 | Charge Punch | Multi-Spin | Roar Attack | Charge Punch | Multi-Spin Lo GEORGE LIZZIE RALPH RAMSEY GILMAN 1 | Roar Attack | Multi-Spin | Multi-Spin | Charge Punch | Jump Smash 2 | Jump Smash | Roar Attack | Roar Attack | Charge Punch | Multi-Spin 3 | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash | Roar Attack 4 | Charge Punch | Charge Punch | Charge Punch | Roar Attack | Jump Smash 5 | Charge Punch | Jump Smash | Jump Smash | Multi-Spin | Charge Punch 6 | Jump Smash | Multi-Spin | Roar Attack | Jump Smash | Multi-Spin 7 | Multi-Spin | Charge Punch | Charge Punch | Roar Attack | Roar Attack LA GEORGE LIZZIE RALPH RAMSEY GILMAN 1 | Multi-Spin | Charge Punch | Jump Smash | Charge Punch | Multi-Spin 2 | Jump Smash | Roar Attack | Charge Punch | Charge Punch | Multi-Spin 3 | Charge Punch | Multi-Spin | Roar Attack | Jump Smash | Jump Smash 4 | Jump Smash | Roar Attack | Multi-Spin | Jump Smash | Roar Attack 5 | Roar Attack | Jump Smash | Charge Punch | Roar Attack | Charge Punch 6 | Charge Punch | Multi-Spin | Roar Attack | Roar Attack | Jump Smash 7 | Multi-Spin | Charge Punch | Multi-Spin | Multi-Spin | Roar Attack Ch GEORGE LIZZIE RALPH RAMSEY GILMAN 1 | Jump Smash | Roar Attack | Charge Punch | Roar Attack | Roar Attack 2 | Jump Smash | Multi-Spin | Roar Attack | Charge Punch | Multi-Spin 3 | Roar Attack | Charge Punch | Jump Smash | Charge Punch | Jump Smash 4 | Charge Punch | Roar Attack | Charge Punch | Multi-Spin | Multi-Spin 5 | Charge Punch | Roar Attack | Jump Smash | Jump Smash | Multi-Spin 6 | Multi-Spin | Multi-Spin | Roar Attack | Jump Smash | Roar Attack 7 | Jump Smash | Jump Smash | Multi-Spin | Multi-Spin | Jump Smash 8 | Multi-Spin | Charge Punch | Multi-Spin | Roar Attack | Charge Punch HK GEORGE LIZZIE RALPH RAMSEY GILMAN 1 | Jump Smash | Roar Attack | Charge Punch | Charge Punch | Multi-Spin 2 | Jump Smash | Multi-Spin | Jump Smash | Jump Smash | Charge Punch 3 | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack | Multi-Spin 4 | Charge Punch | Jump Smash | Multi-Spin | Multi-Spin | Roar Attack 5 | Charge Punch | Charge Punch | Roar Attack | Charge Punch | Roar Attack 6 | Roar Attack | Multi-Spin | Roar Attack | Jump Smash | Jump Smash 7 | Multi-Spin | Charge Punch | Charge Punch | Roar Attack | Jump Smash NY GEORGE LIZZIE RALPH RAMSEY GILMAN 1 | Jump Smash | Roar Attack | Charge Punch | Charge Punch | Multi-Spin 2 | Jump Smash | Charge Punch | Charge Punch | Multi-Spin | Roar Attack 3 | Charge Punch | Multi-Spin | Jump Smash | Roar Attack | Jump Smash 4 | Jump Smash | Roar Attack | Roar Attack | Charge Punch | Multi-Spin 5 | Multi-Spin | Multi-Spin | Multi-Spin | Charge Punch | Jump Smash 6 | Roar Attack | Roar Attack | Roar Attack | Jump Smash | Roar Attack 7 | Charge Punch | Charge Punch | Multi-Spin | Roar Attack | Roar Attack 8 | Charge Punch | Multi-Spin | Roar Attack | Jump Smash | Multi-Spin 9 | Multi-Spin | Jump Smash | Charge Punch | Jump Smash | Charge Punch --------------------- | MONSTERS 6 - 10 | --------------------- LV RHETT CAL LEON CROCK KYLE 1 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch 2 | Roar Attack | Multi-Spin | Jump Smash | Roar Attack | Charge Punch 3 | Charge Punch | Multi-Spin | Roar Attack | Roar Attack | Charge Punch 4 | Jump Smash | Jump Smash | Roar Attack | Charge Punch | Roar Attack 5 | Multi-Spin | Multi-Spin | Jump Smash | Roar Attack | Charge Punch 6 | Multi-Spin | Charge Punch | Jump Smash | Roar Attack | Roar Attack 7 | Charge Punch | Roar Attack* | Charge Punch | Charge Punch | Roar Attack 8 | Jump Smash | Jump Smash | Roar Attack | Roar Attack | Charge Punch SF RHETT CAL LEON CROCK KYLE 1 | Roar Attack | Multi-Spin | Roar Attack | Charge Punch | Charge Punch 2 | Multi-Spin | Multi-Spin | Roar Attack | Roar Attack | Charge Punch 3 | Jump Smash | Jump Smash | Roar Attack | Roar Attack | Roar Attack 4 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch 5 | Charge Punch | Charge Punch | Jump Smash | Charge Punch | Roar Attack 6 | Jump Smash | Jump Smash | Roar Attack | Roar Attack | Charge Punch 7 | Charge Punch | Multi-Spin | Charge Punch | Jump Smash | Multi-Spin 8 | Jump Smash | Jump Smash | Jump Smash | Roar Attack | Roar Attack 9 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch Lo RHETT CAL LEON CROCK KYLE 1 | Charge Punch | Jump Smash | Roar Attack | Charge Punch | Charge Punch 2 | Jump Smash | Multi-Spin | Roar Attack | Roar Attack | Charge Punch 3 | Jump Smash | Multi-Spin | Jump Smash | Charge Punch | Multi-Spin 4 | Roar Attack | Multi-Spin | Roar Attack | Jump Smash | Roar Attack 5 | Charge Punch | Jump Smash | Jump Smash | Roar Attack | Charge Punch 6 | Multi-Spin | Multi-Spin | Roar Attack | Roar Attack | Charge Punch 7 | Multi-Spin | Charge Punch | Charge Punch | Charge Punch | Roar Attack LA RHETT CAL LEON CROCK KYLE 1 | Roar Attack | Multi-Spin | Jump Smash | Roar Attack | Roar Attack 2 | Jump Smash | Multi-Spin | Roar Attack | Roar Attack | Charge Punch 3 | Charge Punch | Charge Punch | Jump Smash | Charge Punch | Jump Smash* 4 | Multi-Spin | Jump Smash | Roar Attack | Roar Attack | Charge Punch 5 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Roar Attack 6 | Charge Punch | Jump Smash | Charge Punch | Jump Smash | Multi-Spin 7 | Jump Smash | Jump Smash | Jump Smash | Charge Punch | Charge Punch Ch RHETT CAL LEON CROCK KYLE 1 | Multi-Spin | Multi-Spin | Jump Smash | Roar Attack | Charge Punch 2 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Roar Attack 3 | Roar Attack | Jump Smash | Jump Smash | Charge Punch | Charge Punch 4 | Jump Smash | Multi-Spin | Roar Attack | Roar Attack | Charge Punch 5 | Jump Smash | Charge Punch | Jump Smash | Jump Smash | Roar Attack 6 | Charge Punch | Jump Smash | Multi-Spin* | Roar Attack | Multi-Spin 7 | Multi-Spin | Jump Smash | Charge Punch | Roar Attack | Roar Attack 8 | Charge Punch | Multi-Spin | Roar Attack | Charge Punch | Charge Punch HK RHETT CAL LEON CROCK KYLE 1 | Jump Smash | Multi-Spin | Roar Attack | Roar Attack | Charge Punch 2 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch 3 | Charge Punch | Multi-Spin | Jump Smash | Jump Smash | Charge Punch 4 | Multi-Spin | Jump Smash | Roar Attack | Roar Attack | Charge Punch 5 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin* | Roar Attack 6 | Roar Attack | Charge Punch | Jump Smash | Charge Punch | Multi-Spin 7 | Charge Punch | Jump Smash | Charge Punch | Roar Attack | Roar Attack NY RHETT CAL LEON CROCK KYLE 1 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch 2 | Jump Smash | Multi-Spin | Jump Smash | Roar Attack | Roar Attack 3 | Roar Attack | Jump Smash | Roar Attack | Charge Punch | Charge Punch 4 | Multi-Spin | Charge Punch | Roar Attack | Roar Attack | Charge Punch 5 | Charge Punch | Multi-Spin | Charge Punch | Jump Smash | Multi-Spin 6 | Jump Smash | Jump Smash | Roar Attack | Roar Attack | Charge Punch 7 | Charge Punch | Multi-Spin | Jump Smash | Charge Punch | Roar Attack 8 | Multi-Spin | Jump Smash | Roar Attack | Roar Attack | Roar Attack 9 | Jump Smash | Multi-Spin | Jump Smash | Charge Punch | Charge Punch ---------------------- | MONSTERS 11 - 15 | ---------------------- LV MARCO ROJO ICKY VENUS WALLY 1 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack 2 | Jump Smash | Charge Punch | Charge Punch | Jump Smash | Charge Punch* 3 | Roar Attack | Charge Punch | Charge Punch | Charge Punch | Roar Attack 4 | Jump Smash | Roar Attack | Charge Punch | Jump Smash | Jump Smash 5 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack 6 | Jump Smash | Multi-Spin | Charge Punch | Roar Attack | Jump Smash 7 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Multi-Spin 8 | Roar Attack | Charge Punch | Charge Punch | Charge Punch | Roar Attack SF MARCO ROJO ICKY VENUS WALLY 1 | Jump Smash | Charge Punch | Roar Attack | Jump Smash | Roar Attack 2 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack 3 | Jump Smash | Multi-Spin | Roar Attack | Charge Punch | Jump Smash 4 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack 5 | Roar Attack | Multi-Spin | Charge Punch | Roar Attack | Multi-Spin 6 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Jump Smash 7 | Jump Smash | Multi-Spin | Multi-Spin | Charge Punch | Roar Attack 8 | Multi spin Roar Attack | Roar Attack | Charge Punch | Jump Smash 9 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack Lo MARCO ROJO ICKY VENUS WALLY 1 | Jump Smash | Charge Punch | Charge Punch | Jump Smash | Jump Smash 2 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack 3 | Jump Smash | Multi-Spin | Multi-Spin | Charge Punch | Multi-Spin 4 | Roar Attack | Multi-Spin | Charge Punch | Roar Attack | Jump Smash 5 | Multi-Spin | Roar Attack | Jump Smash* | Charge Punch | Roar Attack 6 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack 7 | Jump Smash | Charge Punch | Charge Punch | Jump Smash | Roar Attack LA MARCO ROJO ICKY VENUS WALLY 1 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack 2 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack 3 | Jump Smash | Multi-Spin | Roar Attack | Roar Attack | Jump Smash 4 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack 5 | Jump Smash | Charge Punch | Charge Punch | Charge Punch | Roar Attack 6 | Roar Attack | Roar Attack | Multi-Spin | Charge Punch | Jump Smash 7 | Multi spin Multi-Spin | Charge Punch | Multi-Spin* | Multi-Spin Ch MARCO ROJO ICKY VENUS WALLY 1 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack 2 | Jump Smash | Multi-Spin | Charge Punch | Charge Punch | Jump Smash 3 | Jump Smash | Multi-Spin | Roar Attack | Charge Punch | Roar Attack 4 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack 5 | Roar attakc Multi-Spin | Roar Attack | Roar Attack | Jump Smash 6 | Multi-Spin | Multi-Spin | Multi-Spin | Charge Punch | Roar Attack 7 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack 8 | Jump Smash | Charge Punch | Charge Punch | Jump Smash | Multi-Spin HK MARCO ROJO ICKY VENUS WALLY 1 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack 2 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack 3 | Multi-Spin | Multi-Spin | Charge Punch | Charge Punch | Jump Smash 4 | Roar Attack | Charge Punch | Charge Punch | Roar Attack | Roar Attack 5 | Jump Smash | Roar Attack | Charge Punch | Charge Punch | Multi-Spin 6 | Jump Smash | Charge Punch | Roar Attack | Jump Smash | Roar Attack 7 | Charge Punch*| Multi-Spin | Multi-Spin | Jump Smash | Jump Smash NY MARCO ROJO ICKY VENUS WALLY 1 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack 2 | Roar Attack | Multi-Spin | Charge Punch | Charge Punch | Jump Smash 3 | Jump Smash | Multi-Spin | Charge Punch | Charge Punch | Roar Attack 4 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack 5 | Jump Smash | Jump Smash* | Multi-Spin | Jump Smash | Jump Smash 6 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack 7 | Multi-Spin | Roar Attack | Roar Attack | Charge Punch | Multi-Spin 8 | Roar Attack | Charge Punch | Charge Punch | Charge Punch | Roar Attack 9 | Jump Smash | Multi-Spin | Roar Attack | Jump Smash | Jump Smash ---------------------- | MONSTERS 16 - 20 | ---------------------- LV HARRY SHELBY AMANDA KINGSTON NATALIE 1 | Roar Attack | Jump Smash | Roar Attack | Roar Attack | Charge Punch 2 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Jump Smash 3 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch 4 | Charge Punch | Charge Punch | Multi-Spin* | Multi-Spin | Roar Attack 5 | Charge Punch | Jump Smash | Jump Smash | Roar Attack | Charge Punch 6 | Multi-Spin | Charge Punch | Roar Attack | Jump Smash | Roar Attack 7 | Charge Punch | Roar Attack | Charge Punch | Jump Smash | Jump Smash 8 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Roar Attack SF HARRY SHELBY AMANDA KINGSTON NATALIE 1 | Charge Punch | Roar Attack | Charge Punch | Jump Smash | Charge Punch 2 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Roar Attack 3 | Roar Attack | Jump Smash | Roar Attack | Roar Attack | Charge Punch 4 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Charge Punch 5 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Jump Smash 6 | Multi-Spin | Jump Smash | Jump Smash | Roar Attack | Roar Attack 7 | Charge Punch | Roar Attack | Roar Attack | Multi-Spin | Jump Smash 8 | Multi-Spin | Charge Punch | Jump Smash | Jump Smash | Charge Punch 9 | Roar Attack | Charge Punch | Jump Smash | Multi-Spin | Roar Attack Lo HARRY SHELBY AMANDA KINGSTON NATALIE 1 | Charge Punch | Roar Attack | Jump Smash | Jump Smash | Charge Punch 2 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch 3 | Charge Punch | Charge Punch | Roar Attack | Multi-Spin | Roar Attack 4 | Multi-Spin | Jump Smash | Roar Attack | Jump Smash | Roar Attack 5 | Roar Attack | Roar Attack | Charge Punch | Roar Attack | Multi-Spin* 6 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch 7 | Charge Punch | Charge Punch | Roar Attack | Jump Smash | Jump Smash LA HARRY SHELBY AMANDA KINGSTON NATALIE 1 | Charge Punch | Jump Smash | Roar Attack | Jump Smash | Roar Attack 2 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch 3 | Roar Attack | Charge Punch | Roar Attack | Roar Attack | Charge Punch 4 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Roar Attack 5 | Multi-Spin | Jump Smash | Jump Smash | Jump Smash | Roar Attack 6 | Charge Punch | Roar Attack | Charge Punch | Charge Punch*| Charge Punch 7 | Roar Attack | Charge Punch | Jump Smash | Multi-Spin | Jump Smash Ch HARRY SHELBY AMANDA KINGSTON NATALIE 1 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch 2 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Roar Attack 3 | Roar Attack | Charge Punch | Jump Smash | Jump Smash | Charge Punch 4 | Roar Attack | Jump Smash | Jump Smash | Jump Smash | Roar Attack 5 | Charge Punch | Charge Punch | Jump Smash | Roar Attack | Charge Punch 6 | Multi-Spin | Roar Attack | Roar Attack | Roar Attack | Jump Smash 7 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | None 8 | Jump Smash* | Jump Smash | Charge Punch | Multi-Spin | Charge Punch HK HARRY SHELBY AMANDA KINGSTON NATALIE 1 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Roar Attack 2 | Roar Attack | Charge Punch | Jump Smash | Roar Attack | Roar Attack 3 | Charge Punch | Jump Smash | Roar Attack | Jump Smash | Charge Punch 4 | Roar Attack | Jump Smash | Jump Smash | Jump Smash | Roar Attack 5 | Roar Attack | Roar Attack | Charge Punch | Jump Smash | Charge Punch 6 | Roar Attack | Charge Punch | Jump Smash | Roar Attack | Charge Punch 7 | Multi-Spin | Charge Punch | Jump Smash | Multi-Spin | Jump Smash NY HARRY SHELBY AMANDA KINGSTON NATALIE 1 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Roar Attack 2 | Roar Attack | Jump Smash | Roar Attack | Roar Attack | Charge Punch 3 | Charge Punch | Charge Punch | Jump Smash | Multi-Spin | Roar Attack 4 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch 5 | Charge Punch | Roar Attack | Roar Attack | Jump Smash | Charge Punch 6 | Multi-Spin | Jump Smash | Jump Smash | Roar Attack | Roar Attack 7 | Charge Punch | Multi-Spin* | Charge Punch | Jump Smash | Jump Smash 8 | Roar Attack | Jump Smash | Roar Attack | Roar Attack | Charge Punch 9 | Roar Attack | Charge Punch | Jump Smash | Multi-Spin | Charge Punch ---------------------- | MONSTERS 21 - 25 | ---------------------- LV ROCKY EDWIN JOE BART JACK 1 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 2 | Roar Attack | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 3 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 4 | Multi-Spin | Jump Smash | Charge Punch | Roar Attack | Jump Smash 5 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 6 | Charge Punch | Jump Smash | Charge Punch | Roar Attack | Jump Smash 7 | Multi-Spin | Charge Punch | Jump Smash | Jump Smash | Charge Punch 8 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash SF ROCKY EDWIN JOE BART JACK 1 | Multi-Spin | Jump Smash | Roar Attack | Multi-Spin | Roar Attack 2 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 3 | Roar Attack | Multi-Spin | Charge Punch | Roar Attack | Jump Smash 4 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 5 | Multi-Spin | Charge Punch | Jump Smash | Roar Attack | Jump Smash 6 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 7 | Roar Attack | Jump Smash | Multi-Spin* | Jump Smash | Charge Punch 8 | Charge Punch | Multi-Spin | Charge Punch | Multi-Spin | Jump Smash 9 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Roar Attack Lo ROCKY EDWIN JOE BART JACK 1 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Roar Attack 2 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 3 | Charge Punch | Jump Smash | Charge Punch | Roar Attack | Jump Smash 4 | Charge Punch | Charge Punch | Charge Punch | Jump Smash | Jump Smash 5 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch 6 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 7 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack LA ROCKY EDWIN JOE BART JACK 1 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 2 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 3 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Jump Smash 4 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 5 | Charge Punch | Multi-Spin | Charge Punch | Multi-Spin | Roar Attack 6 | Charge Punch | Charge Punch | Charge Punch | Roar Attack | Charge Punch 7 | Roar Attack | Jump Smash | Jump Smash | Jump Smash | Multi-Spin* Ch ROCKY EDWIN JOE BART JACK 1 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 2 | Charge Punch | Jump Smash | Roar Attack | Multi-Spin | Jump Smash 3 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Jump Smash 4 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 5 | Multi-Spin | Multi-Spin | Charge Punch | Roar Attack | Roar Attack 6 | Charge Punch | Jump Smash | Charge Punch | Jump Smash | Roar Attack 7 | Roar Attack | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 8 | Multi-Spin | Charge Punch | Jump Smash | Charge Punch*| Charge Punch HK ROCKY EDWIN JOE BART JACK 1 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 2 | Charge Punch | Multi-Spin | Roar Attack | Roar Attack | Roar Attack 3 | Multi-Spin | Multi-Spin | Charge Punch | Multi-Spin | Jump Smash 4 | Charge Punch | Charge Punch | Roar Attack | Roar Attack | Charge Punch 5 | Multi-Spin | Roar Attack* | Jump Smash | Multi-Spin | Jump Smash 6 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 7 | Roar Attack | Multi-Spin | Charge Punch | Jump Smash | Jump Smash NY ROCKY EDWIN JOE BART JACK 1 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 2 | Multi-Spin | Multi-Spin | Charge Punch | Multi-Spin | Roar Attack 3 | Charge Punch | Jump Smash | Roar Attack | Multi-Spin | Jump Smash 4 | Charge Punch | Multi-Spin | Roar Attack | Jump Smash | Roar Attack 5 | Jump Smash* | Jump Smash | Charge Punch | Multi-Spin | Charge Punch 6 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack 7 | Roar Attack | Charge Punch | Jump Smash | Roar Attack | Jump Smash 8 | Multi-Spin | Multi-Spin | Roar Attack | Roar Attack | Jump Smash 9 | Charge Punch | Jump Smash | Charge Punch | Roar Attack | Roar Attack ---------------------- | MONSTERS 26 - 30 | ---------------------- LV JILL NICK PHILBERT EYEGORE BUBBA 1 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 2 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 3 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 4 | Multi-Spin | Charge Punch | Multi-Spin | Jump Smash | Charge Punch 5 | Jump Smash | Jump Smash | Roar Attack | Multi-Spin | Jump Smash 6 | Jump Smash | Multi-Spin | Multi-Spin | Jump Smash | Charge Punch 7 | Charge Punch | Jump Smash | Jump Smash | Jump Smash | Jump Smash 8 | Multi-Spin | Jump Smash | Roar Attack | Multi-Spin | Roar Attack SF JILL NICK PHILBERT EYEGORE BUBBA 1 | Jump Smash | Jump Smash | Roar Attack | Jump Smash | Jump Smash 2 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 3 | Jump Smash | Jump Smash | Roar Attack | Multi-Spin | Jump Smash 4 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 5 | Multi-Spin | Charge Punch | Jump Smash | Jump Smash | Charge Punch 6 | Jump Smash | Multi-Spin | Multi-Spin | Multi-Spin | Jump Smash 7 | Charge Punch | Jump Smash | Multi-Spin | Charge Punch | Charge Punch 8 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Charge Punch 9 | Multi-Spin | Jump Smash | Multi-Spin | Jump Smash | Charge Punch Lo JILL NICK PHILBERT EYEGORE BUBBA 1 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 2 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 3 | Charge Punch | Jump Smash | Jump Smash | Jump Smash | Charge Punch 4 | Multi-Spin | Charge Punch | Multi-Spin | Jump Smash | Charge Punch 5 | Multi-Spin | Jump Smash | Multi-Spin | Charge Punch | Roar Attack 6 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 7 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash LA JILL NICK PHILBERT EYEGORE BUBBA 1 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Charge Punch 2 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 3 | Jump Smash | Charge Punch | Multi-Spin | Jump Smash | Jump Smash 4 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 5 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch 6 | Roar Attack* | Jump Smash | Multi-Spin | Jump Smash | Jump Smash 7 | Charge Punch | Jump Smash | Jump Smash | Roar Attack* | Roar Attack Ch JILL NICK PHILBERT EYEGORE BUBBA 1 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 2 | Jump Smash | Jump Smash | Roar Attack | None | Jump Smash 3 | Jump Smash | Multi-Spin | Multi-Spin | Multi-Spin | Charge Punch 4 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 5 | Jump Smash | Multi-Spin | Multi-Spin | Jump Smash | Charge Punch 6 | Charge Punch | Jump Smash | Roar Attack | Multi-Spin | Roar Attack 7 | Multi-Spin | Jump Smash | Multi-Spin | Multi-Spin | Jump Smash 8 | Multi-Spin | Charge Punch | Jump Smash | Charge Punch | Charge Punch HK JILL NICK PHILBERT EYEGORE BUBBA 1 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 2 | Jump Smash | Jump Smash | Roar Attack | Multi-Spin | Jump Smash 3 | Multi-Spin | Multi-Spin | Multi-Spin | Jump Smash | Charge Punch 4 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 5 | Multi-Spin | Multi-Spin | Multi-Spin | Multi-Spin | Charge Punch 6 | Jump Smash | Jump Smash | Roar Attack | Jump Smash | Jump Smash 7 | Charge Punch | Charge Punch | Charge Punch*| Charge Punch | Roar Attack NY JILL NICK PHILBERT EYEGORE BUBBA 1 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 2 | Multi-Spin | Multi-Spin | Roar Attack | Jump Smash | Jump Smash 3 | Jump Smash | Jump Smash | Multi-Spin | Multi-Spin | Charge Punch 4 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash 5 | Charge Punch | Roar Attack* | Jump Smash | Jump Smash | Charge Punch 6 | Jump Smash | Jump Smash | Roar Attack | Multi-Spin | Jump Smash 7 | Charge Punch | Charge Punch | Multi-Spin | Charge Punch | Multi-Spin* 8 | Jump Smash | Multi-Spin | Multi-Spin | Multi-Spin | Charge Punch 9 | Multi-Spin | Jump Smash | Roar Attack | Jump Smash | Jump Smash ========================== = CAM. CAMPAIGN MODE = ========================== Like most games, campaign mode is used to unlock features in the game including 24 of the monsters, 6 more cities, and 4 special movies for each monster. The challenge reward on each block is different for every monster. See the full list in the Challenge Rewards (REW.) section above. Each city has is made up of 8 to 10 blocks, a target high score to beat, special challenge for every block, and 3 monsters that can be revealed. A star is awarded for each of these completed in a city. There is also a boss at the final block of every city. - The first star is awarded simply for destroying all blocks in the city. - The second star is for beating the Par score. - The third star is for completing all challenges in one play through. This means every challenge on every block must be finished in order including defeating the boss, or you must start over to get the begining. - The fourth star is for finding all 3 monsters in a city. Only 1 monster can be found per play through normally. The first time you visit a city, the game will save your place each time a block is cleared. This means if you quit or lose all your lives, you can start at the last block you left off at, but ONLY the first time you go through a city. This makes finishing 2 of the star objectives much easier. - Play the same block (without clearing it) until you complete the challenge. This makes it much easier to unlock Eyegore, because one little mistake on a later block means you start that block over instead of the whole city. - Collect all the monsters on one trip through. If you happen to know what monsters will reveal other monsters and have them available, you can reveal a monster at each of the 3 blocks in each city that has a cryo-tube. Once you release a monster, clear the block and let it save then quit. When you return and get to the second block, use the appropriate monster and reveal another new monster. Do this again for the third spot, and you can have all 3 monsters from a city on your first play through. - Your score is NOT saved if you quit and return later, so the Par star needs to be earned on a different play through if you use this trick. Remember, this only works on the FIRST play through of a city. Once it is cleared, it will no longer save your spot at the last block played. Included in this guide are basic maps of city blocks where challenge items are hidden in windows. How to read the maps: ROW <-- Rows are either front or back _____ <-- Roof 7* [ | ] 6 [ | ] 5 [ | ] 4 [ | ] 3 [ | ] <-- Where a monster punches when first climbing 2 [ | ] <-- Sometimes has windows, but never items in them 1 [___] <-- This story is the 'Ground Floor' 1 <-- The number for the building for easier reference *These numbers are the story for the building, showing how tall it is. Item locations are listed by (including Cryo-Tubes): - Row (front or back) - How far over (starting from the left), or left/right side - What story up (starting from the ground floor as 1), or top floor Example (from Las Vegas): Challenge: Collect 2 Kings <-- What to collect A. Front Row 2 - right side - 3 up B. Front Row 3 - right side - 5 up <-- Notice the front row and # for B? C. Back Row 1 - 3 over - 3 up D. Back Row 3 - 3 over - top floor <-- a back row example for D. FRONT ROW <-- There's the front row for B. _____ _____ _____ 6 [ | ] [ | ] [ | ] 5 [ | ] [ | ] [ |B] 4 [ | ] [ | ] [ | ] 3 [ | ] [ |A] [ | ] 2 [ | ] [ | ] [ | ] 1 [___] [___] [___] 1 2 3 <-- There's the number for B. BACK ROW <-- These buildings line up with the _____ front row and are always behind 6 [ | ] them if they over lap. 5 _________[ | ]_________ 4 [ | | | ][ | ][ | |D| ] 3 [ | |C| ][ | ][ | | | ] 2 [ | | | ][ | ][ | | | ] 1 [_______][___][_______] 1 2 3 <-- Back row, building 3 for D! Backrow building 2 is behind Front Row building 2, so cannot be reached until Front Row 2 is destroyed. See how they're lined up on the map? Back Row 1 and 3 can be reached normally because there are no front row buildings in the way. Notice Front Row 1, 2, and 3 don't overlap back row 1 and 3 at all? It is possible for a back row building to be partially covered by a front row building, and the maps will show this as best they can. ------------------- | LV. LAS VEGAS | ------------------- Blocks: 9 Par Score: 175,000 Monsters: Leon, Kingston, Jack Bad Food: Lemon, Chille Pepper, Cactus, Cat, Bio-Hazard, Fire Good Food*: [Cherries], Bananas, [Ice Cream], Hot Dog, [Hamburger], Steak, Turkey *Food with brackets around them are only available as part of a challenge on certain blocks. The challenge reward on each block is different for every monster. See the full list in the Challenge Rewards (REW.) section above. =========================================================== LV1. DOWNTOWN Enemies: Policeman Hazards: Furniture, Electric Signs Challenge: Eat 2 Ice Cream Cones A. Back 1 - left side - 4th window up B. Back 2 - right side - 4th window up FRONT ROW _____ 7 [ | ] 6 [ | ] 5 [ | ] 4 [ | ] 3 [ | ]_______ _______ 2 [ | ][ | | ] [ | | ] 1 [___][_____] [_____] 1 2 3 BACK ROW _____ _________ 7 [ | ] [ | | | ] 6 [ | ] [ | | | ] 5 [A| ] [ | | |B] 4 [ | ] [ | | | ] 3 [ | ] [ | | | ] 2 [ | ] [ | | | ] 1 [___] [_______] 1 2 Notes: Furniture may interupt eating Ice Cream Cones and cause you to fail the challenge. The Casino signs on the sides of buildings are the biggest threat in this stage. =========================================================== LV2. HARRY'S Enemies: Policeman Hazards: Furniture, Electric Signs Cryo-Tube: Back Row Building 2 - 3 over - 5 up (marked by an *) Challenge: Collect 4 Aces A. Back Row 1 - 2 over - 6 up B. Back Row 1 - 2 over - 7 up C. Back Row 2 - top left corner D. Back Row 2 - 3 over - 6 up FRONT ROW _________ 2 [ | | | ] 1 [_______] 1 BACK ROW _______ _________ 9 [ | | ] [C| | | ] 8 [ | | ] [ | | | ] 7 [ |B| ] [ | | | ] 6 [ |A| ] [ | |D| ] 5 [ | | ] [ | |*| ] 4 [ | | ] [ | | | ] 3 [ | | ] [ | | | ] _________ 2 [ | | ] [ | | | ] [ | | | ] 1 [_____] [_______] [_______] 1 2 3 Notes: Aces are picked up just like bonus points: hit them with any attack while on the building. =========================================================== LV3. SLOT WORLD Enemies: Bikers, Window SWAT Hazards: Electric Signs Challenge: Reveal a Jackpot A. Back Row 3 - left side - 6 up B. Back Row 3 - 2 over - 6 up C. Back Row 3 - right side - 6 up FRONT ROW _______ 2 [ | | ] 1 [_____] 1 BACK ROW _______ 7 [ | | ] 6 _____ [A|B|C] _____ 5 [ | ] [ | | ] [ | ] 4 [ | ] [ | | ] [ | ] 3 [ | ] _______[ | | ]_______ [ | ] 2 [ | ] [ | | ][ | | ][ | | ] [ | ] 1 [___] [_____][_____][_____] [___] 1 2 3 4 5 Notes: The jackpot is 3 cherries. You must eat them all to complete the challenge. They're found in the "Lucky's" building with the slot machine handle on the right side. =========================================================== LV4. LANCELOT'S Enemies: Policeman, Window SWAT Hazards: Water Spouts Challenge: Collect 2 Kings A. Front Row 2 - right side - 3 up B. Front Row 3 - right side - 5 up C. Back Row 1 - 3 over - 3 up D. Back Row 3 - 3 over - 3 up (top floor) FRONT ROW _____ _____ _____ 6 [ | ] [ | ] [ | ] 5 [ | ] [ | ] [ |B] 4 [ | ] [ | ] [ | ] 3 [ | ] [ |A] [ | ] 2 [ | ] [ | ] [ | ] 1 [___] [___] [___] 1 2 3 BACK ROW _____ 6 [ | ] 5 _________[ | ]_________ 4 [ | | | ][ | ][ | |D| ] 3 [ | |C| ][ | ][ | | | ] 2 [ | | | ][ | ][ | | | ] 1 [_______][___][_______] 1 2 3 Notes: Kings are picked up just like bonus points: hit them with any attack while on the building. Any 2 of the 4 available kings will complete the challenge. =========================================================== LV5. JOLLY ROGER'S Enemies: Policeman, Window SWAT Challenge: Eat 10 Mimes Mimes come 2 at a time from the far left of the block. The sooner you eat or kill them, the sooner more will show up. They will wander back and forth once they show up. Only 10 mimes total may show up, so you may want to finish the challenge before you level the block. Notes: The pirate ship in the middle shoots a canon at you. It takes 2 ground slams to detroy it for an easy 1,000 points. =========================================================== LV6. THE OASIS Enemies: Policeman, Window SWAT, Helicopter Hazards: Water Spouts Cryo-Tube: Front Row 2 - left side - 7 up (marked with an *) Challenge: Collect 3 Gold Coins A. Front Row 3 - left - 3 up B. Back Row 1 - 3 over - 6 up C. Back Row 2 - right - 7 up FRONT ROW _____ 8 [ | ] 7 [*| ] 6 _____ [ | ] _____ 5 [ | ] [ | ] [ | ] 4 [ | ] [ | ] [ | ] 3 [ | ] [ | ] [A| ] 2 [ | ] [ | ] [ | ] 1 [___] [___] [___] 1 2 3 BACK ROW _____ 8 _________ [ | ] _________ 7 [ | | | ] [ |C] [ | | | ] 6 [ | |B| ] [ | ] [ | | | ] 5 [ | | | ] [ | ] [ | | | ] 4 [ | | | ] [ | ] [ | | | ] 3 [ | | | ] [ | ] [ | | | ] 2 [ | | | ] [ | ] [ | | | ] 1 [_______] [___] [_______] 1 2 3 Notes: Coins are picked up just like bonus points: hit them with any attack while on the building. =========================================================== LV7. HARD LUCK BUFFET Enemies: Bikers, Window SWAT, Helicopter Challenge: Eat 3 Hamburgers A. Front Row 1 - right - 7 up B. Front Row 3 - 3 over - 4 up C. Back Row 2 - Left - 2 up D. Back Row 3 - 2 over - 5 up E. Back Row 3 - top right corner FRONT ROW _____ 9 [ | ] 8 [ | ] 7 [ |A] 6 [ | ] 5 [ | ] _________ 4 [ | ] [ | |B| ] 3 [ | ] _________[ | | | ]_________ 2 [ | ] [ | | | ][ | | | ][ | | | ] 1 [___] [_______][_______][_______] 1 2 3 4 BACK ROW __________ _______ 9 [ | ][ | ] [ | |E] 8 [ | ][ | ] [ | | ] 7 [ | ][ | ] [ | | ] 6 [ | ][ | ] [ | | ] 5 [ | ][ | ] [ |D| ] 4 [ | ][ | ] [ | | ] 3 [ | ][C| ] [ | | ] 2 [ | ][ | ] [ | | ] 1 [___][___] [_____] 1 2 3 Notes: Any 4 of the 5 available Hamburgers can be eaten to complete the challenge. =========================================================== LV8. SINBAD'S Enemies: Policeman, Window SWAT, Helicopter Cryo-Tube: Back Row 4 - right side - 3 up (marked with an *) Challenge: Reveal a Jackpot A. Back Row 2 - left side - 7 up B. Back Row 2 - 2 over - 7 up C. Back Row 2 - 3 over - 7 up FRONT ROW _____ _____ 7 [ | ] [ | ] 6 [ | ] [ | ] 4 [ | ] [ | ] 3 _________[ | ] [ | ]_________ 2 [ | | | ][ | ] [ | ][ | | | ] 1 [_______][___] [___][_______] 1 2 3 4 BACK ROW ______________ 9 [ | | ][ | | ] 8 [ | | ][ | | ] 7 _____ [A|B|C][ | | ] _____ 6 [ | ] [ | | ][ | | ] [ | ] 5 [ | ] [ | | ][ | | ] [ | ] 4 [ | ] [ | | ][ | | ] [ | ] 3 [ | ] [ | | ][ | | ] [ |*] 2 [ | ] [ | | ][ | | ] [ | ] 1 [___] [_____][_____] [___] 1 2 3 4 Notes: The jackpot is 3 cherries. You must eat them all to complete the challenge. =========================================================== LV9. NERO'S Hazards: Water Spouts Challenge: Defeat the Scum Carbonator This boss is basically a tank. It will typically come from the left side of the block and float there for several seconds taking aim. The canon shot will knock your monster over if it hits. Occationally it will do a shockwave around itself that will also knock your monster over. Get on the other side and do the Ground Slam repeatedly. You should hit the Scum Carbonator several times as it tries to escape. It can even push you along as you smash it. Avoiding the water spouts should be a given. As with all bosses, monsters with higher crush will defeat it faster. ---------------------- | SF. SAN FRANCISCO | ---------------------- Blocks: 10 Par Score: 175,000 Monsters: Marco, Shelby, Natalie Bad Food: Chille Pepper, Poison, Syringe, Water, Fire, Electricity Good Food*: Cherries, Watermelon, Ice Cream, Donut, Cake, [Giant Chocolate Bar], Spagetti, [Steak], Fish, [Crab] *Food with brackets around them are only available as part of a challenge on certain blocks. The challenge reward on each block is different for every monster. See the full list in the Challenge Rewards (REW.) section above. =========================================================== SF1. FISHERMAN'S WARF Enemies: Policeman, Helicopter Hazards: Cable Cars Challenge: Eat 3 Crabs A. Back Row 2 - 3 over - 3 up D. Back Row 2 - left side - 4 up C. Back Row 2 - left side - 7 up D. Back Row 2 - right side - 7 up FRONT ROW 6 _________ 5 [ | | | ] 4 [ | | | ]_______ _______ 3 [ | | | ][ | | ] [ | | ] 2 [ | | | ][ | | ] [ | | ] 1 [_______][_____] [_____] 1 2 3 BACK ROW _________ 8 [ | | | ] 7 _________ [C| | |D] 6 [ | | | ] [ | | | ] _________ 5 [ | | | ] [ | | | ] [ | | | ] 4 [ | | | ] [B| | | ] [ | | | ] 3 [ | | | ] [ | |A| ] [ | | | ] 2 [ | | | ] [ | | | ] [ | | | ] 1 [_______] [_______] [_______] 1 2 3 Notes: All the crabs are in the "Crab House" building. The crabs sometimes aren't there or seem to get crushed with a punch instead of eaten. =========================================================== SF2. THE PARK Enemies: Policeman, Helicopter Hazards: Cable Cars Challenge: Destroy 5 Cable Cars The cable cars will show up on the right side of the block ever 15 seconds. They stop briefly in the middle before leaving on the left side. =========================================================== SF3. PACIFIC HEIGHTS Enemies: Policeman, Helicopter Hazards: Furniture, Garbage Trucks Cryo-Tube: Back Row 4 - left side - 3 up Challenge: Eat 5 Skaters There are only 5 skaters on the block. They move back and forth randomly. Sometimes they will go off screen and -might- come back. Try to eat them all at the begining, or they may escape. Notes: The Cryo-Tube is in the red building towards the left (between the green and silver building that are shaped the same). Get on the front of the building but do NOT climb. Punch at the left side for the tube. If you don't find it, then you may need to try a different monster. =========================================================== SF4. HAIGHT STREET Enemies: Bikers, Helicopters Hazards: Furniture, Garbage Trucks, Merry-go-round Challenge: Eat 6 Bikers Bikers ride from either side of the block right next to the sidewalk. There are only 6 bikers on this block, so be sure to eat them all so they aren't accidently killed. =========================================================== SF5. SoMa Enemies: Policeman, Window SWAT, SWAT Van, Helicopter Hazards: Water Spouts Challenge: Eat 10 SWAT Officers There are several in windows to eat. SWAT vans will also drop off groups of 6 SWAT officers. Notes: The SWAT van will show up after roughly 20 seconds. Once a team is gone, it will take roughly 40 seconds for another van to show up. =========================================================== SF6. TENDERLOIN DISTRICT Enemies: Bikers, Policeman, Window SWAT, SWAT Van Challenge: Destroy 4 Streetlights 2 streetlights are at each end of the block (far left and far right). Notes: Be careful when you destroy helicopters or jump while carrying cars. Either of those crashing in to the ground can destroy the lights and cause you to fail the challenge. Biker grenades can also destroy lights. =========================================================== SF7. CHOCOLATE FACTORY Enemies: Policeman, SWAT Van, Window Soldiers, Helicopter Hazards: Chocolate Spill Cryo-Tube: Back Row 2 - top right corner (marked with an *) Challenge: Eat 4 Bars of Chocolate A. Front Row 1 - 2 over - 3 up B. Back Row 1 - 2 over - 3 up C. Back Row 2 - 2 over - 3 up D. Back Row 3 - 2 over - 4 up FRONT ROW _____ 8 [ | ] 7 [ | ] 6 [ | ] _______ 5 [ | ] [ | | ] 4 _________ _________ [ | ] [ | | ] 3 [ |A| | ] [ | | | ] [ | ] [ | | ] 2 [ | | | ] [ | | | ] [ | ] [ | | ] 1 [_______] [_______] [___] [_____] 1 2 3 4 BACK ROW _______ 5 [ | | ] 4 __________________ [ |C| ] 3 [ |B| | ][ |C| |*] [ | | ] 2 [ | | | ][ | | | ] [ | | ] 1 [_______][_______] [_____] 1 2 3 Notes: You may need to destroy Front Row Building 2 (it covers the window) before you can release the Cryo-Tube. =========================================================== SF8. Market Street Enemies: Policeman, SWAT Van, Helicopter Hazards: Cable Cars, Electric Signs Challenge: Eat 4 Steaks A. Building 1 - left side - 3 up B. Building 1 - 3 over - 4 up C. Building 2 - 2 over - 3 up D. Building 5 - right side - 8 up BOTH ROWS _____ _____ 11 [ | ] [ | ] 10 [ | ] [ | ] 9 [ | ] [ | ] 8 [ | ] [ |D] 7 _____________________ [ | ] [ | ] 6 [ | | ][ | | ][ | | ] [ | ] [ | ] 5 [ | | ][ | | ][ | | ] [ | ] [ | ] 4 [ | |B][ | | ][ | | ] [ | ] [ | ] 3 [A| | ][ |C| ][ | | ] [ | ] [ | ] 2 [ | | ][ | | ][ | | ] [ | ] [ | ] 1 [_____][_____][_____] [___] [___] 1 2 3 4 5 Notes: Rojo cannot complete the challenge because steak makes him puke. =========================================================== SF9. CHINATOWN Enemies: Policeman, SWAT Van, Helicopter Hazards: Garbage Trucks, Rocket Cryo-Tube: Far right front row building - 2 over - top floor Challenge: Launch 1 Rocket The rocket is on top of the middle building (also the tallest). Simply attack the rocket to launch it. Notes: The Cryo-Tube building has a 2 red ribbons on it (over the left most and right most colums of windows). =========================================================== SF10. PRESIDO Challenge: Defeat the Scum-Hawk Fighting this boss is very similar to Missile Choppers that appear later. He will swoop in, hover in the air, and fire 2 homing missiles. The first missile hit on each run will surpise your monster or knock it out of the air. Use the buildings for cover against the missiles or try to dodge around them to hit the boss. Multi-Spin can hit it several times, so monsters with a high Crush may be able to defeat the Scum-Hawk in one jump. ---------------- | Lo. LONDON | ---------------- Blocks: 8 Par Score: 195,000 Monsters: Kyle, Icky, Edwin Bad Food: Cat, Poison, Radiation, Bomb, Water, Fire Good Food*: Cherries, Bananas, [Watermelon], Cake, Hot Dog, Spagetti, Steak, Turkey *Food with brackets around them are only available as part of a challenge on certain blocks. The challenge reward on each block is different for every monster. See the full list in the Challenge Rewards (REW.) section above. =========================================================== Lo1. CHELSEA Enemies: Policeman, Window SWAT, SWAT Van, Helicopter Hazards: Water Spout Challenge: Collect 4 British Flags A. Front Row 2 - top right corner B. Back Row 1 - top left corner C. Back Row 2 - 2 over - 5 up D. Back Row 3 - right side - 7 up FRONT ROW _____ _____ 4 [ | ] [ |A] 3 [ | ] [ | ] 2 [ | ] [ | ] 1 [___] [___] 1 2 BACK ROW _________ _________ _________ _________ 9 [B| | | ] [ | | | ] [ | | | ] [ | | | ] 8 [ | | | ] [ | | | ] [ | | | ] [ | | | ] 7 [ | | | ] [ | | | ] [ | | |D] [ | | | ] 6 [ | | | ] [ | | | ] [ | | | ] [ | | | ] 5 [ | | | ] [ |C| | ] [ | | | ] [ | | | ] 4 [ | | | ] [ | | | ] [ | | | ] [ | | | ] 3 [ | | | ] [ | | | ] [ | | | ] [ | | | ] 2 [ | | | ] [ | | | ] [ | | | ] [ | | | ] 1 [_______] [_______] [_______] [_______] 1 2 3 4 Notes: Flags are picked up just like bonus points: hit them with any attack while on the building. =========================================================== Lo2. MAYFAIR Enemies: Policeman, Window SWAT, SWAT Van, Helicopter Cryo-Tube: Front Row 3 - 2 over - top floor Challenge: Destroy 5 Chimneys Climb to the roof tops and knock down all the chimneys before damaging the buildings. There are 6 possible chimneys to destroy. Notes: The Cryo-Tube here is easy to get to and might be useable to quickly collect all 3 London monsters. =========================================================== Lo3. WEST END Enemies: Policeman, Window SWAT, SWAT Van, Helicopter, Tank Hazards: Furniture, Electric Sign, Water Spout Challenge: Collect 5 Money Bags A. Front Row 1 - right side - 6 up B. Back Row 1 - top left corner C. Back Row 2 - right side - 5 up D. Back Row 3 - right side - 8 up E. Back Row 5 - 2 over - 13 up FRONT ROW _______ _____ 7 [ | | ] [ | ] 6 [ | |A] [ | ] 5 [ | | ] [ | ] 4 [ | | ] [ | ] 3 [ | | ] [ | ] 2 [ | | ] [ | ] 1 [_____] [___] 1 2 BACK ROW _______ 15 [ | | ] 14 [ |E| ] 13 [ | | ] 12 [ | | ] 11 _______ [ | | ] 10 _______ [ | | ] [ | | ] 9 [ | | ] [ | | ] [ | | ] 8 [ | |D] [ | | ] [ | | ] 7 _____ [ | | ] [ | | ] [ | | ] 6 [ | ] [ | | ] [ | | ] [ | | ] 5 _____ [ |C] [ | | ] [ | | ] [ | | ] 4 [B| ] [ | ] [ | | ] [ | | ] [ | | ] 3 [ | ] [ | ] [ | | ] [ | | ] [ | | ] 2 [ | ] [ | ] [ | | ] [ | | ] [ | | ] 1 [___] [___] [_____] [_____] [_____] 1 2 3 4 5 Notes: Money Bags are picked up just like bonus points: hit them with any attack while on the building. =========================================================== Lo4. BAKER STREET Enemies: Policeman, Window SWAT, SWAT Van, Helicopter, Tank Hazards: Merry-go-round Cryo-Tube: Back Row 1 - top right corner (marked with an *) Challenge: Eat 4 Watermelons A. Front Row 1 - right side - 5 up B. Front Row 2 - left side - 3 up C. Back Row 2 - top left corner D. Back Row 3 - right side - 3 up E. Back Row 5 - right side - 4 up F. Back Row 5 - right side - 6 up FRONT ROW _____ 6 [ | ] 5 [ |A] _____ 4 [ | ] [ | ] 3 [ | ] [B| ] 2 [ | ] [ | ] 1 [___] [___] 1 2 BACK ROW _____ 7 _____ [ | ] _______ _____ 6 [C| ] [ | ] [ | | ] [ |F] 5 _______ [ | ] [ | ] [ | | ] [ | ] 4 [ | |*] [ | ] [ | ] [ | | ] [ |E] 3 [ | | ] [ | ] [ |D] [ | | ] [ | ] 2 [ | | ] [ | ] [ | ] [ | | ] [ | ] 1 [_____] [___] [___] [_____] [___] 1 2 3 4 5 Notes: Extra watermelons can appear in any window. =========================================================== Lo6. TRAFALGAR Enemies: Policeman, Window SWAT, SWAT Van, Helicopter, Tank Hazards: Water Spout Challenge: Eat 15 SWAT SWAT officers can be found in many windows. You can also wait for a SWAT Team to be dropped off. Notes: If you eat a SWAT Team member as they come off the van, sometimes the rest of the team won't run. A SWAT team will show up after roughly 30 seconds, and a replacement team will arrive roughly 40 seconds after the previous team is gone. =========================================================== Lo6. PICADILLY CIRCUS Enemies: Policeman, SWAT Van, Window Grenadier, Helicopter, Tank Challenge: Pop the Ralph Balloon The balloon is in the middle of the block on the roof tops. Attack it until it pops. Notes: Causing the building the balloon is hovering over (it has a "Rampage: the Movie" poster on it) to lose a floor/be destroyed makes the balloon fly off the screen. =========================================================== Lo7. PARLIAMENT Enemies: Policeman, Window SWAT, SWAT Van, Helicopter, Tank Cryo-Tube: Back row 3 (far right building) - 2 over - 3 up Challenge: Eat 6 Royal Guards In each nook where a tree sits there is also a blue box that looks like a telephone booth. The royal guards go in and out of those booths, so don't destroy them until you've completed the challenge. Notes: There is a nook on the left and right side of this block where you can reach the back row buildings. In the right nook 3 stories up right in the middle of the building is the cryo-tube. =========================================================== Lo8. BIG BEN Enemies: Window Soldiers, Window Grenadier Hazards: Furniture Challenge: Defeat the Cyclo-saucer This boss hovers on to the screen randomly. Usually it has a shield up that prevents damage. Strike it when it drops the shield to attack. A monster with multi-spin might be able to hit the saucer several times before it retreats for another pass. This boss does little damage. The lightning strikes usually miss, and the cyclone stuns your monster for several seconds for little damage. The military units in the windows are a bigger threat then the boss. --------------------- | LA. LOS ANGELES | --------------------- Blocks: 8 Par Score: 135,000 Monsters: Cal, Amanda, Bart Bad Food: Lemon, Chille Pepper, Cactus, Poison, Bio-Hazard, Syringe, Electricity Good Food*: Cherries, Bananas, Watermelon, Ice Cream, [Cake], Hamburger, Crab *Food with brackets around them are only available as part of a challenge on certain blocks. The challenge reward on each block is different for every monster. See the full list in the Challenge Rewards (REW.) section above. =========================================================== LA1. MIDWAY STUDIOS Enemies: Policeman, SWAT Van, Helicopter, Tank Hazards: Water Spout Challenge: Destroy 5 Police Cars Destroy the police car and the policeman each time to make a new car show up. The policeman will follow you around, so finding him should be easy if he had time to get out of his car. Notes: It takes about 30 seconds for a new police car to show up. =========================================================== LA2. STUDIO B Enemies: Policeman, SWAT Van, 2 Helicopters, Tank Cryo-Tube: Back Row 1 - 3 over - 3 up Challenge: Pop the Lizzy Balloon The balloon is attached to the taller building in the middle. Pop the balloon before you destroy that building or it will fly away. Notes: The Cryo-Tube is on the far left in the back building. That means destroy the front building with the "Rampage The Movie" sign on it first. The tube is 2 down from the top and 3 over from the left. =========================================================== LA3. THE BACKLOT Enemies: Window SWAT, SWAT Van, Army Truck, Helicopter, Tank Challenge: Eat 10 Business People There are exactly 10 business men on this block. Their locations seem random, so make sure you eat them all before you start punching buildings. Notes: Hitting a building in any way can cause a business man looking out a window to fall to the ground. Catch them before they run away! =========================================================== LA4. LABREA Enemies: SWAT Van, Army Truck, 2 Helicopters, Missile Chopper Hazards: Water Spout Challenge: Destroy 8 helicopters Military and news helicopters both count. Make sure you finish the challenge before you clear the buildings, since this block is so easy to demolish. =========================================================== LA5. BURBANK Enemies: Policeman, Window Soldiers, Tank Hazards: Garbage Trucks Cryo-Tube: Front Row 1 - left side - 3 up Challenge: Destroy 5 Tanks The tank will show up every 30 seconds after you kill one. Jumping over it and using the ground smash attack should kill the tanks pretty quickly. Monsters with higher crush will take out tanks in fewer hits. Notes: The Cryo-Tube is in the K.C. Kluck's building on the left side in the second window from the top. =========================================================== LA6. RODEO DRIVE Enemies: Window Soldiers, Window Grenadiers, Army Truck, Grenadier 2 Helicopters, Tank Hazards: Electric Signs, Water Spout Challenge: Collect 3 Diamonds A. Building 1 - over 2 - top floor B. Building 4 - right side - top floor C. Building 7 - left side - top floor BOTH ROWS ___ 6 _______ {C| } 5 _____ _____[ | | ]_____ ___ { | } 4 { |A| }[ | ][ | | ][ |B]{ | }_______{ | } 3 { | | }[ | ][ | | ][ | ]{ | }[ | | ]{ | } 2 { | | }[ | ][ | | ][ | ]{ | }[ | | ]{ | } 1 {_____}[___][_____][___]{___}[_____]{___} 1 2 3 4 5 6 7 Back Row buildings indicated with {} Notes: Diamonds are picked up just like bonus points: hit them with any attack while on the building. =========================================================== LA7. BEVERLY HILLS Enemies: Window Soldiers, SWAT Van, Army Truck, 2 Helicopters, Tank Hazards: Water Spout Cryo-Tube: Front Row 1 - top right corner (indicated with an *) Challenge: Eat 5 Cakes A. Front Row 1 - left side - 5 up B. Back Row 2 - top left corner C. Back Row 4 - 2 over - top floor D. Back Row 4 - right side - 3 up E. Back Row 5 - top left corner FRONT ROW _____ 6 [ |*] 5 [A| ] 4 [ | ] 3 [ | ] 2 [ | ] 1 [___] 1 BACK ROW _______ ________________ 4 _____[B| | ]_____ [ |D| | ][E| | ] 3 [ | ][ | | ][ | ] [ | | |C][ | | ] 2 [ | ][ | | ][ | ] [ | | | ][ | | ] 1 [___][_____][___] [_______][_____] 1 2 3 4 5 =========================================================== LA8. HOLLYWOOD BLVD. Enemies: Window Soldiers, Window Grenadiers, 2 Missile Choppers Hazards: Furniture, Electric Signs Challenge: Defeat the Scum Carbonator This boss is basically a tank. It will typically come from the left side of the block and float there for several seconds taking aim. The canon shot will knock your monster over if it hits. Occationally it will do a shockwave around itself that will also knock your monster over. Get on the other side and do the Ground Slam repeatedly. You should hit the Scum Carbonator several times as it tries to escape. It can even push you along as you smash it. The boss is no different then before, but the added military help makes it a little more tricky this time around. As with all bosses, monsters with higher crush will defeat it faster. ----------------- | Chi. CHICAGO | ----------------- Blocks: 9 Par Score: 200,000 Monsters: Rojo, Harry, Nick Bad Food: Cockroach, Poison, Radiation, Bomb, Fire, Electricity Good Food: Donut, Cake, Hot Dog, Hamburger, Spagetti, Turkey, Fish The challenge reward on each block is different for every monster. See the full list in the Challenge Rewards (REW.) section above. =========================================================== Ch1. STREETERVILLE Enemies: 3 Street Punks, SWAT Van, Army Truck, 2 Helicopters, Tank Hazards: Electric Signs Challenge: Destroy 4 Fire Trucks The fire trucks regularly pass by on the street with no limit. Destroy them like you would any car. =========================================================== Ch2. MICHIGAN AVE Enemies: 3 Street Punks, Window SWAT, SWAT Van, 2 Missile Choppers, Tank Cryo-Tube: Back Row 1 - 2 over - top floor Challenge: Find 1 Gold Coin In the middle of the block is a museum, which has a front row building and a back row building on each side. The left building of the museum has the gold coin in the top right corner. Notes: The Cryo-Tube is located in the far left building. The building is blue and partially hidden by another building. The tube can be found without destroying any buildings. It's on the top floor 2 windows in. =========================================================== Ch3. THE LOOP E. Enemies: 2 Street Punks, Window SWAT, SWAT Van, Helicopter, Tank Hazards: Furniture, Garbage Trucks, Trains Challenge: Destroy 4 Trains The trains travel across the rooves of the front row buildings. If the buildings are destroyed, the trains will stop coming. Sometimes a train will be stopped on the far sides of the block once this happens. Only 1 train car needs to be destroyed to count towards the challenge, but destroying the other cars on the same train will NOT. Trains travelling left to right can be hit from the sidewalk. Spin attack is a safe way to hit the trains without damaging the building or taking damage. Notes: Trains can do a large amount of damage if they hit your monster. Attacking them from the tracks is risky unless your timing is perfect. =========================================================== Ch4. DOWNTOWN Enemies: Window SWAT, Army Truck, Tank, Bomber Hazards: Religious Folk, Water Spout, Electric Signs Challenge: Eat 4 Grenadiers Wait for the army truck to show up and eat the grenadier who will follow you around. The sooner you eat him or remove the 2 Army Men he's dropped off with the sooner another will be trucked in. Notes: He'll be back. =========================================================== Ch5. STATE ST. Enemies: Window Swat, Army Truck, Bomber Hazards: Furniture, Electric Signs Cryo-Tube: Front Row 4 - left side - 5 up Challenge: Destroy 8 Tanks The tank will show up every 30 seconds after you kill one. Jumping over it and using the ground smash attack should kill the tanks pretty quickly. Monsters with higher crush will take out tanks in fewer hits. Notes: The cryo-tube is in the tall thin building next to the large Scumbuckets building on the right of the block. Look 5 stories up on the left side to find it. =========================================================== Ch6. LASALLE Enemies: Window Grenadiers, Army Truck, 2 Missile Choppers, Tank, Bomber Hazards: Garbage Trucks, Trains Challenge: Destroy 6 Trains The trains travel across the rooves of the front row buildings. If the buildings are destroyed, the trains will stop coming. Sometimes a train will be stopped on the far sides of the block once this happens. Only 1 train car needs to be destroyed to count towards the challenge, but destroying the other cars on the same train will NOT. Trains travelling left to right can be hit from the sidewalk. Spin attack is a safe way to hit the trains without damaging the building or taking damage. Notes: The bomber can destroy the track buildings if they are damaged enough. Get to the roof of a back row building and destroy it with an Overhead Swipe if this is a problem. =========================================================== Ch7. WACKER Enemies: Window Military, Army Truck, 2 Helicopters, Tank Hazards: Water Spout Challenge: Eat 5 Hot Dogs The hot dog stands at the far left and right of the block count for the challenge (2 possible). Hot dogs in windows seems to be random, but there are usually at least 8 hot dogs available. Search the windows with a normal punch, it shouldn't take long to find 3 more. =========================================================== Ch8. UNION STATION Enemies: Window Military, Army Truck, 2 Missile Choppers, Tank, Bomber Hazards: Furniture, Electric Signs Cryo-Tube: Front Row 2 - left side - 8 up Challenge: Eat 6 Bus Commuters All 6 of the commuters are on the sidewalk right in the middle of the block. Stand in the street and eat them right at the start so nothing can happen to them. Don't stand to close to the buildings because falling furniture can cause you to throw the commuters instead of eating them. Notes: The Cryo-Tube is in the Tribune Building towards the left side of the block. The 8th story window on the left side holds the tube. =========================================================== Ch9. THE TOWER Enemies: 6 Street Punks, Tank Challenge: Defeat the Cyclo-Saucer This boss hovers on to the screen randomly. Usually it has a shield up that prevents damage. Strike it when it drops the shield to attack. A monster with multi-spin might be able to hit the saucer several times before it retreats for another pass. This boss does little damage. The lightning strikes usually miss, and the cyclone stuns your monster for several seconds for little damage. The tall buildings here means the saucer can hover much higher then before. Monsters with poor jump may have trouble defeating him, or will at least have to wait on roof tops for the chance to strike. ------------------- | HK. HONG KONG | ------------------- Blocks: 8 Par Score: 150,000 Monsters: Croc, Venus, Jill Bad Food: Lemon, Chille Pepper, Cat, Poison, Bio-Hazard, Water, Fire Good Food: Bananas, Watermelon, Fish, Crab The challenge reward on each block is different for every monster. See the full list in the Challenge Rewards (REW.) section above. =========================================================== HK1. PORT Enemies: 6 Street Punks, Window Soldiers, Window Grenadiers, 2 Helicopters 2 Missile Choppers, Bomber Hazards: Freighters, Fork Lifts, Rockets Challenge: Launch 2 Rockets The rockets are on the 1st and 3rd buildings (from the left). Attack them before you destroy the buildings so they don't lauch by themselves. Notes: The bomber returns very quickly on this stage. Avoiding the bombs may be easier then trying to destroy it repeatedly. =========================================================== HK2. DOCKS Enemies: 6 Street Punks, Window Soldiers, Window Grenadiers, 2 Helicopters 2 Missile Choppers, Bomber Hazards: Freighters Challenge: Destroy 5 Scum Freighters The freighters are the large boats that pass by in the water. A Ground Slam destroys them in 1 hit. They show up randomly from either side of the block every 20 seconds after the last one on screen leaves or is destroyed. Notes: The bomber returns very quickly on this stage. Avoiding the bombs may be easier then trying to destroy it repeatedly. =========================================================== HK3. TECHNOLOGY PARK Enemies: 1 Street Punk, Window Soldiers, Window Grenadiers, Army Truck, Tank, Bomber Hazards: Water Spouts Cryo-Tube: Back Row 3 - right side - 6 up Challenge: Destroy 4 Bombers Stand on any of the four tall buildings facing towards the screen. When the bomber passes by, do an Overhead Swipe to destroy it. You may want to get rid of the military in the windows first so you don't get attacked while waiting. Notes: The Cryo-Tube is in the third tall building from the left. On the right side, punch the 5th window (6th story). =========================================================== HK4. GONG PARK Enemies: Window Soldiers, Army Truck, APC, Tank, Bomber Hazards: Furniture, Religious Folk Challenge: Hit 6 Gongs The building cluster on the left side of the block has 2 gongs on the roof tops, and 2 right on the street level. One gong is left of the tall building on the right, and the final gong is on top of the tall building. =========================================================== HK5. APARTMENT COMPLEX Enemies: Window Soldiers, Window Grenadier, Army Truck, 2 Helicopters, Tank, Bomber Hazards: Furniture Cryo-Tube: Back Row 2 - left side - 9 up Challenge: Eat 8 Cherries A. Front Row 1 - 2 over - 5 up B. Front Row 2 - right side - 9 up C. Front Row 2 - 2 over - 13 up D. Front Row 3 - left side - 4 up E. Front Row 3 - right side - 11 up F. Back Row 1 - right side - 7 up G. Back Row 1 - left side - 11 up H. Back Row 1 - 2 over - top floor FRONT ROW _______ 15 [ | | ] 14 [ | | ] 13 [ |C| ] _______ 12 [ | | ] [ | | ] 11 _______ [ | | ] [ | |E] 10 [ | | ] [ | | ] [ | | ] 9 [ | | ] [ | |B] [ | | ] 8 [ | | ] [ | | ] [ | | ] 7 [ | | ] [ | | ] [ | | ] 6 [ | | ] [ | | ] [ | | ] 5 [ |A| ] [ | | ] [ | | ] 4 [ | | ] [ | | ] [D| | ] 3 [ | | ] [ | | ] [ | | ] 2 [ | | ] [ | | ] [ | | ] 1 [_____] [_____] [_____] 1 2 3 BACK ROW _______ ______________ 12 [ |H| ] [ | | ][ | | ] 11 [G| | ] [ | | ][ | | ] 10 [ | | ] [ | | ][ | | ] 9 [ | | ] [*| | ][ | | ] 8 [ | | ] [ | | ][ | | ] 7 [ | |F] [ | | ][ | | ] 6 [ | | ] [ | | ][ | | ] 5 [ | | ] [ | | ][ | | ] 4 [ | | ] [ | | ][ | | ] 3 [ | | ] [ | | ][ | | ] 2 [ | | ] [ | | ][ | | ] 1 [_____] [_____][_____] 1 2 3 Notes: The cyro-tube is on the left side of the second back row building covered by a front row building. Search 4 windows down from the roof to find it. =========================================================== HK6. MARKET PAVILLION Enemies: Window Soldiers, Window Grenadier, Army Truck, APC, Bomber Hazards: Electric Signs Cryo-Tube: Front Row 2 - right side - 7 up Challenge: Eat 8 Grenadiers The army truck will drop them off every time you eat them off the ground. Grenadiers can also be found in many windows on this block. Notes: The Cryo-Tube is in the front building (with the "Computers" sign) just left of center in the 7th story window on the right side. =========================================================== HK7. FINANCIAL CENTER Enemies: Window Soldiers, Window Grenadier, Army Truck, 2 Helicopters, Tank, Bomber Hazards: Furniture Challenge: Eat 12 Business People There are many chances for the business men on this block. Try to eat ones out of the front row buildings on the right first so you can destroy them as soon as possible. This will make watching the back buildings much easier for a chance to scarf the challenge target. Business might fall to the ground if the building is hit while they look out. Catch them before they run away. Notes: You may not destroy all the buildings in the time limit when trying the challenge here. Eating the military troops out of the windows can save you a lot of damage while you wait for business men. Tanks, Bombers, and Furniture can be a real problem here because they can interupt eating. Helicopters and Army Men can also be a problem if they damage too many windows. Business men don't seem to show up most of the time in smashed windows. =========================================================== HK8. FORTRESS Enemies: 6 Street Punks, Window Soldiers, Window Grenadier Challenge: Defeat the Scum Leaper This boss will jump off screen and land on a random building later. Each time it lands, it will release Scum Soda over the face of the building (two windows wide) that will knock any monster it touches over. An easy way to handle the Leaper is to destroy all but a 2 window wide building. Wait on the top of the last building and use the Overhead Swipe every time the Leaper tries to land. Eating the military from the windows makes you pretty safe from damage unless you get hit by the green goop. Monsters with a higher crush will destroy this boss much faster. ------------------ | NY. NEW YORK | ------------------ Blocks: 10 Par Score: 200,000 Monsters: Wally, Joe, Rocky Bad Food: Cockroach, Radiation, Syringe, Bomb, Water, Fire, Electricity Good Food*: Donut, Cake, Hamburger, Spagetti, [Steak], Fish *Food with brackets around them are only available as part of a challenge on certain blocks. The challenge reward on each block is different for every monster. See the full list in the Challenge Rewards (REW.) section above. =========================================================== NY1. THE BRONX Enemies: 2 Street Punks, Window Soldiers, Window Grenadiers, Army Truck, 2 Helicopters, Tank, Bomber Hazards: Merry-go-round, Garbage Trucks, Recess Challenge: Eat 6 Street Punks The punks come from the left side of the block. More show up within a few seconds of any of them being killed or eaten. There are only 6 total punks to eat on this block, so make sure you get them all. =========================================================== NY2. SCUM FACTORY Enemies: Window Soldiers, 2 Helicopters, Bomber Hazards: Fork Lift, Trains Challenge: Destroy 3 Scum Freight Cars There are 2 different trains here. The one for the challenge has stacked boxes and white tanks with "Scum" on the side. Only 1 car on a train needs to be destroyed for credit, but only the first car destroyed per train gives credit. You will need to destroy a car on 3 different trains to finish the challenge. Notes: White scum tanks on the trains explode when hit. The train pulling the yellow boxcars does not count towards the challenge. =========================================================== NY3. GARMENT DIST. Enemies: Window Soldiers, Window Grenadier, Army Truck, APC, 2 Helicopters, Tank, Bomber Hazards: Garbage Trucks Cryo-Tube: Back Row 1 - right side - 5 up (marked with an *) Challenge: Eat 4 Steaks A. Front Row 2 - right side - 3 up B. Front Row 2 - left side - 5 up C. Front Row 4 - 2 over - 5 up D. Back Row 1 - 2 over - 6 up FRONT ROW _______ 7 _______ [ | | ]_______ 6 _______ [ | | ] [ | | ][ | | ] 5 [ | | ] [B| | ] [ | | ][ |C| ] 4 [ | | ] [ | | ] [ | | ][ | | ] 3 [ | | ] [ | |A] [ | | ][ | | ] 2 [ | | ] [ | | ] [ | | ][ | | ] 1 [_____] [_____] [_____][_____] 1 2 3 4 BACK ROW _______ _______ 8 _______ [ | | ] [ | | ] 7 [ | | ] [ | | ] _______[ | | ] 6 [ |D| ] [ | | ] [ | | ][ | | ] 5 [ | |*] [ | | ]_______[ | | ][ | | ] 4 [ | | ] [ | | ][ | | ][ | | ][ | | ] 3 [ | | ] [ | | ][ | | ][ | | ][ | | ] 2 [ | | ] [ | | ][ | | ][ | | ][ | | ] 1 [_____] [_____][_____][_____][_____] 1 2 3 4 5 Notes: The Cryo-Tube is in the back left building on the 5th floor on the right side. Destroy the Fish Market building to get to it. Rojo cannot complete the challenge here because steak makes him puke. =========================================================== NY4. GREENWICH Enemies: Window Soldiers, Window Grenadiers, Army Truck, APC, Tank, Bomber Hazards: Garbage Trucks, Electric Signs Challenge: Destroy 3 Bombers Make sure the tallest building remains standing so the bombers can easily be Overhead Swiped to complete the challenge. =========================================================== NY5. SoHo Enemies: Window Soldiers, Window Grenadiers, Army Truck, APC, 2 Helicopters, Tank, Bomber Hazards: Water Spout, Electric Signs, Soap Spill Challenge: Eat 20 Soldiers Soldiers include Army Men and Grenadiers dropped off from the truck and APC or found in windows. Chow down! Notes: Window Grenadiers do not count towards the challenge here, but the ones dropped off by the army truck do. =========================================================== NY6. CENTRAL PARK WEST Enemies: Window Soldiers, Window Grenadiers, Army Truck, APC, 2 Helicopters, Tank, Bomber Hazards: Water Spout Cryo-Tube: Back Row 2 - left side - 7 up Challenge: Pop 3 Balloons The balloons are part of the parade and are floating in easy Overhead Swipe range over the street and will wait there to be popped to the very end. Notes: The Cryo-Tube is in the back right building on the left side of the 7th story. The front row building needs to be destroyed to get to it. =========================================================== NY7. CENTRAL PARK EAST Enemies: Window Soldiers, Window Grenadiers, Army Truck, APC, 2 Helicopters, 2 Missile Choppers, Bomber Hazards: Water Spouts, Electric Signs Challenge: Collect 8 Money Bags A. Back Row 1 - left side - 4 up B. Back Row 2 - 3 over - 3 up C. Back Row 2 - right side - 4 up D. Back Row 2 - left side - 8 up E. Back Row 3 - right side - 6 up F. Back Row 4 - 2 over - 4 up G. Back Row 4 - 2 over - 6 up H. Back Row 4 - left side - 7 up BACK ROW _________ 11 [ | | | ] 10 [ | | | ] _______ _______ 9 [ | | | ] [ | | ] [ | | ] 8 _______ [D| | | ] [ | | ] [ | | ] 7 [ | | ] [ | | | ] [ | | ] [H| | ] 6 [ | | ] [ | | | ] [ | |E] [ |G| ] 5 [ | | ] [ | | | ] [ | | ] [ | | ] 4 [A| | ] [ | | |C] [ | | ] [ |F| ] 3 [ | | ] [ | |B| ] [ | | ] [ | | ] 2 [ | | ] [ | | | ] [ | | ] [ | | ] 1 [_____] [_______] [_____] [_____] 1 2 3 4 =========================================================== NY8. BROADWAY Enemies: Window Soldiers, Window Grenadiers, 2 Helicopters, Tank, Bomber Hazards: Furniture, Water Spout Challenge: Destroy 6 Tanks The tank will show up every 30 seconds after you kill one. Jumping over it and using the ground smash attack should kill the tanks pretty quickly. Monsters with higher crush will take out tanks in fewer hits. =========================================================== NY9. TIMES SQUARE Enemies: Window Soldiers, Window Grenadier, Army Truck, APC, 2 Helicopters, Tank, Bomber Hazards: Water Spout Cryo-Tube: Back Row 2 - 2 over - 8 up Challenge: Eat 12 Business People Get as many business men out of the front row buildings as you can before you destroy them to get to the back row. Try to avoid damaging buildings until you're certain you've gotten all the business men you can from them. Damaging a building can knock business men out of the windows. Grab them off the street before they escape. There are plenty of chances to grab them as long as the buildings stay mostly in tact. Notes: The far left front row building is blocking the building the Cryo-Tube is in. Once the back row building is free to climb, you can find the tube 2 windows over on the 8th story window. =========================================================== NY10. EMPIRE BUILDING Enemies: Window Soldiers, Window Grenadiers Challenge: Defeat the Scum Blimp Destroy the 2 front row buildings first to reveal the power generators. Destroy the Generators to remove the electric fields that protect the roof tops. Climb to the top and pummel the blimp in to submission. The blimp itself attacks by dropping bombs randomly (they look the same as a bomber's bombs). It also locks on to a spot with a little blue circle and fires a green lazer that doesn't seem to do much damage. Unlike previous boss fights, you MUST defeat the boss to clear the level before the timer runs out. Monsters with high jump might be able to climb up the little buildings on the left and right and attack the blimp without destroying the field generators. ============================= = OTR. OTHER GAME MODES = ============================= KING OF THE CITY: This is a 4 player mode that must have at least one player and can have up to 3 computer players. Monsters compete for the biggest score by trashing buildings, and the winner is the one with that gets the highest score on the most blocks. Monsters have unlimited lives in this mode of play. Tentacled monsters cannot be used here (likely a graphics issue). KING OF THE WORLD: This is basically king of the city, but it goes on until one monster has won king of the city a certain number of times. Monsters have unlimited lives in this mode of play. Tentacled monsters cannot be used here (likely a graphics issue). TIMED RUN: A 1 to 4 player cooperative mode for destroying a city as quickly as possible. Each time a block is destroyed, any remaining time is added to the timer for the next block. In a 4 player timed run, tentacled monsters cannot be used. CLASSIC RAMPAGE: Press the X button (Gamecube) or Triangle button (PS2) to access the bonus games section. This is the original rampage that was released in Arcades and the NES. The NES version did not include Ralph. For detailed info on the original Rampage, try the NES section of gamefaqs: http://www.gamefaqs.com/search/go.php?id=587557&tp=2.html RAMPAGE WORLD TOUR: This game was released on the Nintendo 64 and Playstation. It handles just like an arcade game with player 1 slot being George, player 2 being Lizzie, and player 3 being Ralph. For detailed info on World Tour, try the N64 section of gamefaqs: http://www.gamefaqs.com/search/go.php?id=198410&tp=2.html ============================ = TIP. TIPS AND TRICKS = ============================ - Busses, tour carts, and cable cars are a great way to restore health - Watch what you eat, and eat often. Later cities can do a lot of damage and letting your monster's health slide could cause death. - Destroy tanks as soon as they show up unless you're destroying buildings from the roof tops. - Roaring is an excellent way to take care of helicopters, unless you're on a back row building where the roar won't reach them. - Bombers take a while to come back on most levels when they're destroyed - Destroy buildings faster using rampage and speed boosts to cut down time between attacks - Many enemies like tanks take several minutes to show up from the start of a block. Destroy the buildings quickly to avoide then entirely and get a hefty time bonus to boot. - Completing as many challenges as possible as well as destroying every building is the best way to get the par challenge star - Monsters can be released from any cryo-tube in a city. Play to the first block that has a tube, release the monster, clear the block, and quit after the game auto saves. - The first time a city is visited, the game saves the last block you were on. If you screw up a challenge, quit and try the block again to get the challenge star for a city with little effort. - Once a monster is released and the game saves on the FIRST visit to a city, quit the campaign mode and come back. The next block with a cryo-tube can release another monster. All 3 monsters per city can be found like this. - Use the jump kick or spin moves to suspend your monster in the air a little longer. They can also be used to go left, right, and backwards with a little more control then just jumping allows. ===================== = GLI. GLITCHES = ===================== HUMAN WRIST WATCH: SWAT and Soldiers in windows will stay even if the window is punched out to reveal an item. When they duck out of sight, try to eat the item in the window. Your monster will move like it ate something, and the item will vanish, but the good (or bad) effect of the food won't happen. Instead, the person will be stuck to your monster's wrist. You can continue to attack the building normally like this. If you jump, the person will fly off the screen. On the ground or roof top, grabbing will take hold of the personall normally, at which point you can eat them. This can be handy to have a quick snack ready, esspecially for Marco. REVERSE BUNGEE JUMP: Normally jumping off a building's roof as it falls will save your monster from falling stunned to the street. If you try to jump on to the side of a building right next to the crumbling one, but don't grab the side before your monster starts to fall again, it will count the monster as still being on the crumbling building and knock them to the ground. This is easier to notice on monsters with a high jump stat. RAMPAGE WAITS FOR NO MONSTER: The 25 second rampage timer will continue to count down in between levels during the News Flash. Try not to rampage just as a block is clear, or all that built up energy will go to waste! MERRY-GO-ROUND AND SEEK: If you step on a merry-go-round just as the final building crumbles, sometimes your monster will end up behind the buildings of the next level during the level change News Flash. No practical use, but funny to watch. THE WRATH OF GOD: Eat a religious person just as a block is cleared (they have to actually enter the monster's mouth). During the News Flash between levels, the bolt of lightning will strike your monster and knock them down. TRAFFIC IS CRACKALACKIN PEOPLE: Sometimes when a block is cleared, vehicles that can push monsters (SWAT Van, Army Truck, APC, Cable Car, etc) will push them off the screen. The monster won't show up in the News Flash between levels. This usually only happens in 2 player campaign mode to the monster that gets the lower score for that block. ======================================= = FAQ. FREQUENTLY ASKED QUESTIONS = ======================================= WHO IS THE BEST MONSTER? That depends on how you like to play. There really isn't a bad monster, but there are definately a few that shine at what they do. - Harry is great for using climbing punches because of his climb speed. - Eyegore, Edwin, Rhett, and Jack are all great at destroying buildings with the jump kick because they jump so high. - Bubba destroys buildings the fastest with Jump Smash. - Bart is good for New York and Chicago to get on top of tall buildings if you destroy them from the top - Philbert is best for someone that likes to use the basic attacks really fast because he rampages much faster - Jill and Rocky can rampage quickly in the right cities because of hazards giving them health and energy WHAT'S THE DIFFERENCE BETWEEN THE PS2 AND GAMECUBE VERSION? The Gamecube has 4 player ports ready to go, while the PS2 needs a special adapter to support more then 2 people. That's all I know of. WHY DID YOU RIGHT THIS GUIDE? I was trying to complete the challenges in every city, and got a pretty good list of how to do them all. By then a challenge guide as already up, so I said what the heck and took to picking the game apart to do a full guide. DID YOU REALLY FIND ALL THIS INFO YOURSELF? Most of it, yes. The credits section lists the major contributions from people on the gamefaqs gamecube forums for this game. The bulk of my focus was on the raw numbers of the game, like Health and Crush, the kind of info that the average gamer probably wouldn't take the time to figure out by themselves. HOW DID YOU GET THE INFO IN YOUR GUIDE? Comparison, to put it simply. To find out the fastest monsters, I raced them. To find the strongest monsters, I had them destroy tanks and bosses. For the best jumpers, I measured their jumping height. It really came down to finding mathamatical constants and forming a system around them. I chose the numbers I did because they were as low as possible without having decimals, which (hopefully) made them simple to compare and understand. YOU SPELLED WORDS WRONG! Not really a question, and not a big deal either. Even popular novels are bound to have a few spelling and grammar mistakes now and then. Please don't point these out unless it is SO bad the information makes no sense because of it. CAN I CONTACT YOU WITH QUESTIONS? You'd have better luck on the forums. I tried to cover as much of the info I had in the guide itself so I wouldn't need to nit pick over little details in email. It's a pretty simple game, anyway, part of the fun is figuring it out. :) THERE'S A MAJOR MISTAKE IN THE GUIDE, WHAT SHOULD I DO? Please let me know! My contact info is at the bottom of this guide. If it turns out I did goof, you'll be creditted for catching the mistake. Once again, please don't bother me with minor details of mispelled words. CAN I POST THIS GUIDE ON A FORUM/WEB SITE/ETC? No. This is meant to be hosted ONLY at www.gamefaqs.com. If you want to share the guide with others, just give them the link to it please. :) WILL YOU POST THE CHEAT CODES? Cheats are already available on the cheats and code section of gamefaqs. It would be kind of redundant for them to be in my guide as well. ==================== = CRD. CREDITS = ==================== www.gamefaqs.com - being the awsome game info site they are and hosting this Rampage guide LINKTHECHAMPION - starting and maintaining the message board topic (for his monster guide) that collected a bounty of information Coolmanfran - pointing out tentacle monsters don't change directions to climb Tarzan040 - listing Rojo, Bart, Eyegore, and Crock's special features MetalDragonFire - providing several monster abilities and weaknesses aledem - pointing out the recess hazard EmeraldDragon7 - listing several favorite foods Everyone else on gamefaqs for contributing to the forums and reading this guide! ========================= = CON. CONTACT INFO = ========================= gamefaqs.com message board name: NeoDragoon MSN instant messenger: CornstalkTheTall@hotmail.com E-mail: CornstalkTheTall@hotmail.com