Advanced Handgun Guide By 8bitPunk ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~:77::~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,=?7D=~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,D=?7$7$O+~=~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~::+~IIZ$OOD7===~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~:~?777ZOONZON~=~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I?7$ZZN8OMO~::=~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+?7$ZO888D7~~=MD=~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~??I$ZZODNNO=~7DDNDNZ+~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~:=+I$$ZODNNM$=~MNDNMM:=~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~,=~I$Z$8DNNNNM7N88DNO+~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~:==I7$$ODNNMNNMN88NMN=~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~,~=+I7$OODNNNNMN88DN8=~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~=?I$$ZDDDMMMMND8DNN+~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~::~?I7Z8DNMM$+DMONND+~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~=,:~+I7ZD8MNMN+IOO8DM?~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~:::+?7$88NMMD?I?ZNND?~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~=,:,=II$ODMNNNN8?IIII7~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~+::,=?I7O8NMMDOZD8$7$7~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~?~,?I$Z8DNMDI77I$8$7~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~:+:~?I7?INNM8Z$7DDDNODZ$$$~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~:+++?I7$D8MMNZ$$$$ODZNZ$$~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~:=+7Z$$O88NNMO7OI7ZMIN?7II~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~=?ZZZOOO88NNN7Z7ZZD=M$I???~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~:=IOZZZ88Z8DN8N87Z8=O$?+?~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~Z+?OOZOO8$OO8D8MDDDMDM8?+~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~.+?$ZZZO7O8DDOM8NNNDNMNNO=~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~=$ZOZZO$O8DDDNDDNMMNNNNMM$~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~==?ZZZ8ZZ88DNDMN8NMNNNNNNDM8N,~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~=??7OO8$OZDNNDNNDDNNMMNNNMNMNMM+I~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~=~+$78ODON8NMMD88NMNNONNMMNMMNMN8I===~~~~~~~~~~~~ ~~~~~~~~~~~~~~IZ88MMNNNMDO8NNNN8NMMMNMMMMMMND87==~~~~~~~~~~~ ~~~~~~~~~~~~7II7?=ZMM8N8NNNMNNNNMNM88MMMM77888D$~~~~~~~~~~~~ ~~~~~~~~~~~~~$$7I~MMMMNDNNNNNNNNNNNOMNMMI7ODDMMO~~~~~~~~~~~~ ~~~~~~~~~~~~~~77?NNMNNNDDDDNNNNNMNNNMMNNMNNNND=~~~~~~~~~~~~~ ~~~~~~~~~~~~~~77ONNDNNNDDDDDNNNNNNMMDNMNMNNNDZZ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~7IMNNDNNNNNNDDDNDDDDNNNNNNNDDZZOO8~~~~~~~~~~~~ ~~~~~~~~~~~~777INNMNNDDDDDDNNNNNNDNNNNNN8$8DNN7~~~~~~~~~~~~~ ~~~~~~~~~~~~7I7IMDZDMNDDDNDDDNNNNNNNNNNMNDNNN:~~~~~~~~~~~~~~ ~~~~~~~~~~~~I?I?8NNNDNNDDDDDDDNNNNNNNNDDDDM:~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~I???NN8DDNNNNNNNDDNNNNNNNDDDNO$~~~~~~~~~~~~~~~~~ ~~~~~~~~~~I?I+Z8DDDD8NNDNNNNNNNDNNNN88NN87$~~~~~~~~~~~~~~~~~ ~~~~~~~~~I???O8888888DDDDNNNDNNNNNDD8O$$~~~~~~~~~~~~~~~~~~~~ ~~~~~~~I??++DDDDDNNDDDDNDDDNNNNNDDD8I$~~~~~~~~~~~~~~~~~~~~~~ 8??+++?II7DDDD8DDDODDDDDDDDNNNNDNO7$$~~~~~~~~~~~~~~~~~~~~~~~ $77??I?I?Z$II+++$8ND8DDDDDDNNNNNZI$$~~~~~~~~~~~~~~~~~~~~~~~~ $Z$7II?I?$I?==++?+$ZDDDDDDDNNN877Z$$~~~~~~~~~~~~~~~~~~~~~~~~ (its supposed to be Leon's hand holding a pistol) ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ Resident Evil 4: Advanced Handgun Guide for PlayStation 2 Table of Contents [Shortcuts w/ Ctrl - F] Intro [INT] My Handgun Progression and Upgrade Choices [MYH] Overview and Upgrade Information [OVER] Handgun [OHA] Punisher [OPU] Red 9 [ORE] Blacktail [OBL] Matilda [OMA] Conclusion For Best Handgun [OBE] Firepower by Chapter End [FPC] Firing Speed by Chapter End [FSC] Intro to Handgun Critical Chance [HCRIT] Disclaimer [DERP] A Note on Control Groups [NCON] The First Control Group: Chapter 1-1 Villagers: The Pueblo [C1-1] Standard Handgun [C1HA] Red 9 [C1RE] Blacktail [C1BL] Conclusion for the First Control Group [1-1C] The Second Control Group: Chapter 2-1 Villagers: The Farm [C2-1] Standard Handgun [C2HA] Red 9 [C2RE] Blacktail [C2BL] Conclusion for the Second Control Group [2-1C] The Third Control Group: Type 1 Las Plagas: (Razor Blades) [CT1] Standard Handgun [T1HA] Red 9 [T1RE] Blacktail [T1BL] Conclusion for the Third Control Group [T1C] The Fourth Control Group: Chapter 3-1 Zealots: (w/ Black Robes) [C3-1] Standard Handgun [C3HA] Red 9 [C3RE] Blacktail [C3BL] Conclusion for the Fourth Control Group [3-1C] The Fifth Control Group: Type 2 Las Plagas: (Head-Eaters) [CT2] Standard Handgun [T2HA] Red 9 [T2RE] Blacktail [T2BL] Conclusion for the Fifth Control Group [T2C] The Sixth Control Group: Chapter 5-1 Soldiers: (Starting Island) [C5-1] Standard Handgun [C5HA] Red 9 [C5RE] Blacktail [C5BL] Conclusion for the Sixth Control Group [5-1C] The Seventh Control Group: Chapter 5-1 Bio Hazard Soldiers [CBIO] Standard Handgun [BIOHA] Red 9 [BIORE] Blacktail [BIOBL] Conclusion for the Seventh Control Group [BIOC] Appendix 1: Statistics when Upgraded to Exclusive [AP1] Appendix 2: Handgun Upgrade Schedule [AP2] Handgun [APHA] Punisher [APPU] Red 9 [APRE] Blacktail [APBL] Matilda [APMA] Appendix 3: Firepower by Chapter End [AP3] Appendix 4: Firing Speed by Chapter End [AP4] LI. Legal Stuff & Contact Info [HERP] ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><> <> <> <> Intro <> [INT] <> <> <><><><><><><> ***The Tables and figures expressed in this guide represent data collected while playing the PlayStation 2 and Xbox 360 versions of the game. While some of the data may be pertinent to other versions, my understanding is that several of the weapons in the GameCube version have different stats, and thus would produce different results than those shown here.*** Resident Evil 4 was a game I was extremely excited for. Before it came out I was working at a video game retail store and we had a demo version of it on the GameCube system that would let you play from the begining of the game until the cutscene just after you survive the village attack area (or for a certain amount of time if you were too slow to get that far). I played it every time I was at work and had a break (and a few times when I was the only person in the store). I loved it. I loved how they completely redid the aiming scheme, and I thought it was so cool and resourceful that they added the laser sight to all weapons so the player could see where they were aiming (as opposed to most other shooter games where you get the crosshairs). When the game finally came out, I was so practiced at shooting enemies in the head, charging in until the "Kick" command showed up, then knifing them to death, that I wound up using a handgun for the majority of the game (excluding bosses). My first time through the entire game (on GameCube), I went from using the regular Handgun, to using the Punisher that you receive once you shoot all 15 of the blue medallions (the firepower is upgraded to 1.1 already if you take down all 15 blue medallions before taking the free weapon), to using the Blacktail as soon as it became available. I never even shot the Red 9. Eventually I wandered online to see what other players were using for their handgun, and I discovered a guide (I forget exactly what, probably one from gamefaqs.com) that highlighted the Red 9. So I tried it out for myself, and to this day am convinced that it is the best handgun, not only for dealing out damage, but for preserving ammunition, surviving, and long range handgun shooting. Thats not to say that the other pistols aren't great weapons, its just that I prefer the Red 9, and I'm hoping that by the end of this guide, you will prefer the Red 9 over all other handguns (with the Blacktail or Standard Handgun being a close second choice). ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> My Handgun Progression and Upgrade Choices <> [MYH] <> <> <><><><><><><><><><><><><><><><><><><><><><><><><> When I play through Resident Evil 4 from a new game (not a new game+), I have worked out what I consider to be the best progression for which handguns to use for the entire game. Without fail, when I play a New Game on Professional, I follow this progression. Since you start with the Standard Handgun, it is an obvious first gun. Don't bother upgrading it, at all, unless you are desperate for 9mm rounds, then you can upgrade the capacity to get a whole clip of bullets (I've never had to resort to this, but its nice to have the option). Try to use your last Handgun bullets to nail the remaining Blue Medallions, so you don't have to waste any 9mm's when you sell it. Second, I like to use the "free" Punisher, once all 15 of the Blue Medallions have been nailed. I used to toss this gun as soon as the Red 9 became available (right before the "cabin ambush" I believe), but now I realize that the cabin fight is an great place for lining up 2 enemies to make the most out of the penetration ability of the Punisher. Enemies regularly clump up by the windows before they climb in (though I always wait until they are inside so I can pick up anything they drop). Also, when you head upstairs, wait at the top of the staircase, and look down the stairs to easily line up the enemies walking to the second floor. In-between pushing the ladders away from the windows, I constantly run back to keep the enemies walking up the stairs under control. Again, I do not spend any money upgrading the Punisher. If you are desperate for 9mm, then you can upgrade the capacity for a full clip of bullets. If you are having trouble with the "Cabin Ambush", then maybe I can rationalize upgrading the Firepower, or Firing Speed, but only if you are having too much trouble passing the ambush. After the "Cabin Ambush" I promptly sell my Punisher and buy the Red 9 and never look back. I hold off on buying the stock, since the Red 9 is easy to use when the enemies are at close and/or medium range. I upgrade this weapon as soon as possible and I only upgrade the capacity when my current clip is low on bullets. I willingly backtrack to take the merchant a Red 9 with "0" bullets in the clip. Once I reach the Castle, I always buy the stock. If your money is lacking, let Firepower take the highest precedence for your upgrades. If you like using the Blacktail, then skip the Red 9 altogether. The Blacktail is an excellent handgun, boasting a higher Firing Speed, Reload Speed, and Capacity than the Red 9. It also takes up way less space (5 less spaces compared to the Red 9 + Stock). The Standard Hangun is also a great choice, but will consistently perform worse than the Red 9 until Exclusive Upgrades become available late in Chapter 4. However, the Standard Handgun costs much less to upgrade completely (more than $100,000 less) than the Red 9 and the Blacktail. Sticking with the Standard Handgun makes it much easier to afford the Striker Shotgun and Killer 7 Magnum if you prefer to buy those guns. ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><><><><><><><><><><><><><><> <> <> <> Overview and Upgrade Information <> [OVER] <> <> <><><><><><><><><><><><><><><><><><><><> Included below are the complete upgrade statistics for all 5 handguns. I also recorded the earliest instance when a gun can be upgraded. If there is nothing more than the Chapter listed (i.e. Chapter 3-1), then that gun can be upgraded at the first (and any) merchant you run into during that chapter. There is also a quick review of each handgun, where I tried to be as objective as possible, and focus on situations when each gun would perform the best. It seems as if "Critical Headshots" are a function of bonus damage based upon a handgun's Firepower, instead of an instant-kill. This means that end-game, the Standard Handgun will not be able to 1-shot-kill the toughest basic enemy (the Bio-Hazard Soldiers). Both the Red 9 and Blacktail will be capable of 1-shot-kills against all basic enemies. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><> <> <> <> Handgun (Standard Handgun) <> <> <> <><><><><><><><><><><><><><><><><> Stats when it is upgraded to it's Exclusive: +--------------+-----------------+-----------------+-------------+ | Firepower: | Firing Speed: | Reload Speed: | Capacity: | }==============+=================+=================+============={ | 2.0 | .33 | .87 | 25 | +----------------------------------------------------------------+ Exclusive: 5x Higher Chance to Score a Critical Headshot! (Around 40-50% chance to inflict bonus damage) +==========+ | Handgun \ }=================================\ [OHA] }==================================+ | Upgrade: | Starting Weapon \ }===============+=================================+==========\ | Firepower: | Earliest it can be Upgraded: | Cost: | }---------------+---------------------------------+-----------{ | 1.0 | Starting Firepower | | }---------------+---------------------------------+-----------{ | 1.2 | Chapter 1-2 | $ 7,000 | }---------------+---------------------------------+-----------{ | 1.4 | Chapter 2-1 | 10,000 | }---------------+---------------------------------+-----------{ | 1.6 | Chapter 3-1 | 15,000 | }---------------+---------------------------------+-----------{ | 1.8 | CHapter 3-1 Third Merchant | 18,000 | }---------------+---------------------------------+-----------{ | 2.0 | Chapter 4-1 Second Merchant | 20,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Firing Speed: | | | }---------------+---------------------------------+-----------{ | .47 | Starting Firing Speed | | }---------------+---------------------------------+-----------{ | .40 | Chapter 1-2 | $ 5,000 | }---------------+---------------------------------+-----------{ | .33 | Chapter 3-1 | 12,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Reload Speed: | | | }---------------+---------------------------------+-----------{ | 1.73 | Starting Reload Speed | | }---------------+---------------------------------+-----------{ | 1.47 | Chapter 1-2 | $ 4,000 | }---------------+---------------------------------+-----------{ | 0.87 | Chapter 3-1 | 10,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Capacity: | | | }---------------+---------------------------------+-----------{ | 10 | Starting Capacity | | }---------------+---------------------------------+-----------{ | 13 | Chapter 1-2 | $ 4,000 | }---------------+---------------------------------+-----------{ | 16 | Chapter 2-1 | 6,000 | }---------------+---------------------------------+-----------{ | 19 | Chapter 3-1 | 8,000 | }---------------+---------------------------------+-----------{ | 22 | Chapter 3-1 Third Merchant | 10,000 | }---------------+---------------------------------+-----------{ | 25 | Chapter 4-1 Second Merchant | 12,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Exclusive: | Chapter 4-3 | $57,000 | +---------------+-----------------+---------------+-----------+ \ Total Cost: | $198,000 / +-------------+---------+ The Handgun is a great gun. After I found out that every gun had special "Exclusive" powers after you upgraded them fully, I went through the game again and kept the Standard Handgun. Having a high critical headshot chance is great, especially since I was almost always aiming for the enemy's head anyways, and having an enemies' head 'pop' meant that I wouldn't have to spend time kicking and knifing the poor foe to death. The Handgun reaches its Exclusive first, almost a full 2 chapters before the other pistols. It also costs the least to upgrade (at about $200,000 total cost). However, 2.0 is low when you consider the Firepower of every other handgun. Imagine my frustration when I started running into those Metal-Mask-Wearing Monks! Or the Army Soldiers with head defence! Pft! Shoot an enemy in the legs or chest? Are you kidding? And shield guys? Cmon! (This was before I learned that you could shoot their foot/leg then run up and "Kick" off their shield.) Of course I learned that shooting an enemy in the legs, then following up with the suplex and knifing was an effective combo, but I realized that the bonus critical chance was worthless against anything but the most basic zombie (I know they aren't zombies). Until you upgrade this gun to it's Exclusive, its best to shoot all Zealots (robe-wearing-pale-faces) in the legs/knees/feet to trigger the "Suplex" attack. Once the Exclusive has been purchased, it makes sense to shoot all basic Ganados in the head (unless they have protective armor, or a shield). Using a pistol like this against bosses? Forget about it! Against the Garrador? Forget about it! Chainsaw weilding Bella Sisters? Well...I'll still shoot them in the head with the pistol to stagger them, run up and kick them, then fire repeatedly into their head while they are on the ground. But any other pistol will work exceptionally better than the Standard Handgun in these situations. If you loathe shooting mini-bosses and bosses with handguns, and are very comfortable shooting basic enemies in the leg to set up the "Suplex" attack, then this pistol is great because it dominates normal enemies with it's high Critical Headshot rate once upgraded to it's Exclusive. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><> <> <> <> Punisher <> <> <> <><><><><><><><> Stats when it is upgraded to it's Exclusive: +--------------+-----------------+-----------------+-------------+ | Firepower: | Firing Speed: | Reload Speed: | Capacity: | }==============+=================+=================+============={ | 1.9 | .33 | .83 | 28 | +----------------------------------------------------------------+ Passive: Hits up to 2 Enemies! Exclusive: Hits up to 5 Enemies! (And penetrates shields!) +===========+ | Punisher \ }==============================================\ [OPU] }===============================================+ | Upgrade: | Chapter 1-3 (Blue Medalions) \ }===============+=================================+==========\ | Firepower: | Earliest it can be Upgraded: | Cost: | }---------------+---------------------------------+-----------{ | 0.9 | Starting Firepower | | }---------------+---------------------------------+-----------{ | 1.1 | Chapter 1-3 Last Merchant | $10,000 | }---------------+---------------------------------+-----------{ | 1.3 | Chapter 2-2 | 15,000 | }---------------+---------------------------------+-----------{ | 1.5 | Chapter 3-1 Last Merchant | 20,000 | }---------------+---------------------------------+-----------{ | 1.7 | CHapter 4-1 Last Merchant | 25,000 | }---------------+---------------------------------+-----------{ | 1.9 | Chapter 4-3 | 35,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Firing Speed: | | | }---------------+---------------------------------+-----------{ | .47 | Starting Firing Speed | | }---------------+---------------------------------+-----------{ | .40 | Chapter 1-3 Last Merchant | $10,000 | }---------------+---------------------------------+-----------{ | .33 | Chapter 3-1 Last Merchant | 20,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Reload Speed: | | | }---------------+---------------------------------+-----------{ | 1.70 | Starting Reload Speed | | }---------------+---------------------------------+-----------{ | 1.47 | Chapter 1-3 Last Merchant | $ 8,000 | }---------------+---------------------------------+-----------{ | 0.83 | Chapter 3-1 Last Merchant | 18,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Capacity: | | | }---------------+---------------------------------+-----------{ | 10 | Starting Capacity | | }---------------+---------------------------------+-----------{ | 13 | Chapter 1-3 Last Merchant | $ 8,000 | }---------------+---------------------------------+-----------{ | 16 | Chapter 2-2 | 10,000 | }---------------+---------------------------------+-----------{ | 20 | Chapter 3-1 Last Merchant | 15,000 | }---------------+---------------------------------+-----------{ | 24 | Chapter 4-1 Last Merchant | 18,000 | }---------------+---------------------------------+-----------{ | 28 | Chapter 4-3 | 24,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Exclusive: | Chapter 4-4 Last Merchant | $40,000 | +---------------+---------------------------------+-----------+ \ Total Cost: | $276,000 / +-------------+---------+ The Punisher is a great gun. You can get it for the cost of 10 (or 15) well placed shots from your Standard Handgun and a trip to the Merchant. If you weren't aware; Shooting all 15 of the Blue Medallions means the merchant will give you a Punisher that is already upgraded to 1.1 Firepower. It passively pierces the first basic target to continue to a second (as long as the target isn't a wall, or metal armor). This is great for those of you who don't want to spend the extra time aiming for the head, but for bullet-saving aficionados like myself, the piercing ability isn't that great. Against the zealots/Soldiers with wooden shields, this is easily the best gun. Since it pierces the shield and continues to the enemy, it is great for stopping them dead in their tracks. If shooting them in their leg/knee/foot, then "kick"ing off their shield is your thing, this gun outperforms all others. I never really used this gun in-game with the Exclusive upgrade. There just aren't that many situations where you will be able to line up 5 baddies. Sure you will be saving ammo by hitting multiple targets, but it takes a few more shots to drop enemies by shooting them in the torso/limbs than it does from well-placed headshots. Still, I love using this gun during the "Cabin Ambush" fight with Luis. My favorite spot is at the top of the staircase, looking down the flight of stairs. From here, it is easy to line up headshots as well as secondary targets. If you love to manuever all of your enemies into a line, then this gun is perfect for you, however, it has the lowest damage output against single targets when it is upgraded fully, making it quite possibly the worst handgun to use against bosses, and solo mini-bosses. You really need to be fighting an enemy with a shield, or lining up 2 targets to get the most out of the Punisher. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><> <> <> <> Red 9 <> <> <> <><><><><><><> Stats when it is upgraded to it's Exclusive: +--------------+-----------------+-----------------+-------------+ | Firepower: | Firing Speed: | Reload Speed: | Capacity: | }==============+=================+=================+============={ | 6.5 | .40 | 1.67 | 22 | +----------------------------------------------------------------+ Exclusive: 6.5 Firepower! (WOWOWOWOWOOWWOWOWOWOOW! Thats almost a shotgun blast!) +========+ | Red 9 \ }======================================\ [ORE] }=======================================+ | Upgrade: | Chapter 2-2 $14,000 \ }===============+=================================+==========\ | Firepower: | Earliest it can be Upgraded: | Cost: | }---------------+---------------------------------+-----------{ | 1.6 | Starting Firepower | | }---------------+---------------------------------+-----------{ | 1.8 | Chapter 2-2 | $15,000 | }---------------+---------------------------------+-----------{ | 2.1 | Chapter 3-1 | 20,000 | }---------------+---------------------------------+-----------{ | 2.5 | Chapter 3-1 Third Merchant | 24,000 | }---------------+---------------------------------+-----------{ | 3.0 | CHapter 4-1 Second Merchant | 28,000 | }---------------+---------------------------------+-----------{ | 3.7 | Chapter 4-3 | 45,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Firing Speed: | | | }---------------+---------------------------------+-----------{ | .53 | Starting Firing Speed | | }---------------+---------------------------------+-----------{ | .47 | Chapter 2-2 | $10,000 | }---------------+---------------------------------+-----------{ | .40 | Chapter 3-1 Third Merchant | 15,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Reload Speed: | | | }---------------+---------------------------------+-----------{ | 2.73 | Starting Reload Speed | | }---------------+---------------------------------+-----------{ | 2.20 | Chapter 2-2 | $ 6,000 | }---------------+---------------------------------+-----------{ | 1.67 | Chapter 3-1 Third Merchant | 10,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Capacity: | | | }---------------+---------------------------------+-----------{ | 8 | Starting Capacity | | }---------------+---------------------------------+-----------{ | 10 | Chapter 2-2 | $ 6,000 | }---------------+---------------------------------+-----------{ | 12 | Chapter 3-1 | 8,000 | }---------------+---------------------------------+-----------{ | 15 | Chapter 3-1 Third Merchant | 12,000 | }---------------+---------------------------------+-----------{ | 18 | Chapter 4-1 | 16,000 | }---------------+---------------------------------+-----------{ | 22 | Chapter 4-4 Last Merchant | 22,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Exclusive: | Chapter 4-4 Last Merchant | $80,000 | +---------------+---------------------------------+-----------+ \ Total Cost: | $317,000 / +-------------+---------+ The Red 9 is a great gun (starting to see a pattern here?). Shot for shot, it is the most powerful handgun in the game. What it lacks in Firing Speed, and Reload Speed, it makes up in pure Firepower! Besides, .40 is still pretty fast and you can reload after you have decimated the entire room of zombies (I know they aren't zombies). I mean, just LISTEN to the sound the gun makes when it fires! You can tell that whatever that bullet hits is gonna be in for some hurt! Sure, it takes up 8 inventory spaces (4x2), sure it kicks like a mule, but thats what the stock is for! Try this bad boy out with the stock, and you will see that it is the most steady gun, at the cost of an additional 3 spaces (3x1). I cannot stress how superior this gun is to all others (though it only beats the Blacktail by a "razor thin" margin when considering raw damage output). Buy it, use the stock, and amaze your friends when you free Ashley from her thrice-iron-restrained prison with only 3 shots. This gun is a BEAST! If I was an enemy, I would just give up once Leon pointed the thing at me and save myself the misery. This gun is great against all enemies as long as you are a steady shot. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><> <> <> <> Blacktail <> <> <> <><><><><><><><><> Stats when it is upgraded to it's Exclusive: +--------------+-----------------+-----------------+-------------+ | Firepower: | Firing Speed: | Reload Speed: | Capacity: | }==============+=================+=================+============={ | 4.5 | .27 | .83 | 35 | +----------------------------------------------------------------+ Exclusive: 4.5 Firepower! (The fastest shooting handgun unless you consider the Matilda) +============+ | Blacktail \ }======================================\ [OBL] }=======================================+ | Upgrade: | Chapter 3-1 $24,000 \ }===============+=================================+==========\ | Firepower: | Earliest it can be Upgraded: | Cost: | }---------------+---------------------------------+-----------{ | 1.6 | Starting Firepower | | }---------------+---------------------------------+-----------{ | 1.8 | Chapter 3-1 | $15,000 | }---------------+---------------------------------+-----------{ | 2.0 | Chapter 3-3 | 18,000 | }---------------+---------------------------------+-----------{ | 2.3 | Chapter 4-1 Second Merchant | 24,000 | }---------------+---------------------------------+-----------{ | 2.7 | CHapter 4-3 | 30,000 | }---------------+---------------------------------+-----------{ | 3.2 | Chapter 4-4 Last Merchant | 40,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Firing Speed: | | | }---------------+---------------------------------+-----------{ | .47 | Starting Firing Speed | | }---------------+---------------------------------+-----------{ | .40 | Chapter 3-1 | $10,000 | }---------------+---------------------------------+-----------{ | .27 | Chapter 4-1 Second Merchant | 20,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Reload Speed: | | | }---------------+---------------------------------+-----------{ | 1.70 | Starting Reload Speed | | }---------------+---------------------------------+-----------{ | 1.47 | Chapter 3-1 | $ 8,000 | }---------------+---------------------------------+-----------{ | 0.83 | Chapter 4-1 Second Merchant | 15,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Capacity: | | | }---------------+---------------------------------+-----------{ | 15 | Starting Capacity | | }---------------+---------------------------------+-----------{ | 18 | Chapter 3-1 | $ 8,000 | }---------------+---------------------------------+-----------{ | 21 | Chapter 3-3 | 10,000 | }---------------+---------------------------------+-----------{ | 15 | Chapter 4-1 Second Merchant | 15,000 | }---------------+---------------------------------+-----------{ | 30 | Chapter 4-3 | 20,000 | }---------------+---------------------------------+-----------{ | 35 | Chapter 4-4 Last Merchant | 25,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Exclusive: | Chapter 4-4 Last Merchant | $80,000 | +---------------+---------------------------------+-----------+ \ Total Cost: | $338,000 / +-------------+---------+ The Blacktail is a great gun. Great Firepower, the best Firing Speed, the quickest reload (The Punisher reloads just as fast), and the best Capacity, unless you consider the Matilda, which isn't available until you New Game+. Its "almost" as great as the Red 9 : ) Ok...Ok...its actually SUPERIOR to the Red 9 in certain ways. Since it has a very high Firing Speed, it is much better suited for fighting multiple enemies. If you don't mind shooting extra bullets, it could be considered a better handgun against bosses than the Red 9. I used this gun for my very first playthrough, and loved it. Even though I now prefer the Red 9, this gun is perfectly fine. However, as you will notice in the statistics gathered, it quickly loses to the Standard Handgun when Exclusive Upgrades are considered, and never beats the Red 9 in performance, shot for shot. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><> <> <> <> Matilda <> <> <> <><><><><><><><> Stats when it is upgraded to it's Exclusive: +--------------+-----------------+-----------------+-------------+ | Firepower: | Firing Speed: | Reload Speed: | Capacity: | }==============+=================+=================+============={ | 2.5 | .47 | .87 | 100 | +----------------------------------------------------------------+ Exclusive: 100 Capacity! (Rapid-Fire-Bullet-Spewing-Monster) +==========+ | Matilda \ }====================================\ [OMA] }=====================================+ | Upgrade: | New Game+ $70,000 \ }===============+=================================+==========\ | Firepower: | Earliest it can be Upgraded: | Cost: | }---------------+---------------------------------+-----------{ | 1.5 | Starting Firepower | | }---------------+---------------------------------+-----------{ | 1.7 | Any Chapter (New Game+) | $15,000 | }---------------+---------------------------------+-----------{ | 1.9 | Any Chapter (New Game+) | 17,000 | }---------------+---------------------------------+-----------{ | 2.1 | Any Chapter (New Game+) | 20,000 | }---------------+---------------------------------+-----------{ | 2.3 | Any Chapter (New Game+) | 25,000 | }---------------+---------------------------------+-----------{ | 2.5 | Any Chapter (New Game+) | 35,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Firing Speed: | | | }---------------+---------------------------------+-----------{ | .47 | Starting Firing Speed | | }===============+=================================+==========={ }===============+=================================+==========={ | Reload Speed: | | | }---------------+---------------------------------+-----------{ | 1.73 | Starting Reload Speed | | }---------------+---------------------------------+-----------{ | 1.47 | Any Chapter (New Game+) | $ 6,000 | }---------------+---------------------------------+-----------{ | 0.87 | Any Chapter (New Game+) | 15,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Capacity: | | | }---------------+---------------------------------+-----------{ | 15 | Starting Capacity | | }---------------+---------------------------------+-----------{ | 18 | Any Chapter (New Game+) | $ 7,000 | }---------------+---------------------------------+-----------{ | 21 | Any Chapter (New Game+) | 10,000 | }---------------+---------------------------------+-----------{ | 24 | Any Chapter (New Game+) | 12,000 | }---------------+---------------------------------+-----------{ | 27 | Any Chapter (New Game+) | 16,000 | }---------------+---------------------------------+-----------{ | 30 | Any Chapter (New Game+) | 20,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Exclusive: | Any Chapter (New Game+) | $35,000 | +---------------+---------------------------------+-----------+ \ Total Cost: | $233,000 / +-------------+---------+ The Matilda is a...well...excessive gun. If you're dying to burn through all of that spare 9mm ammo you have been hoarding just in case there is a surprise zombie attack after the credits, then this is the gun for you! I guess it could be a great gun if you are very light on your trigger finger, or shooting at a big target (El Gigante), and I guess it could be considered super-effective against mini-bosses like Dr. Salvador (the Chainsaw guy). Personally, I loathe the though of aiming for the enemie's head and noticing that the second shot of the 3-shot burst "pop'd" the enemy's head, and I shot an extra bullet into the nothingness that is Resident Evil 4's background. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><> <> <> <> Conclusion for Best Handgun <> [OBE] <> <> <><><><><><><><><><><><><><><><><><> Firepower Comparison by Chapter End: [FPC] +----------------+------------+-------------+----------+--------------+ | Chapter End: | Handgun: | Punisher: | Red 9: | BlackTail: | }================+============+=============+==========+=============={ | Chapter 1-1 | 1.0 | n/a | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 1-2 | 1.2 | n/a | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 1-3 | 1.2 | 1.1* | n/a | n/a | }================+============+=============+==========+=============={ | Chapter 2-1 | 1.4 | 1.1* | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 2-2 | 1.4 | 1.3* | 1.8 | n/a | +----------------+------------+-------------+----------+--------------+ | Chapter 2-3 | 1.4 | 1.3* | 1.8 | n/a | }================+============+=============+==========+=============={ | Chapter 3-1 | 1.8 | 1.5* | 2.5 | 1.8 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-2 | 1.8 | 1.5* | 2.5 | 1.8 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-3 | 1.8 | 1.5* | 2.5 | 2.0 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-4 | 1.8 | 1.5* | 2.5 | 2.0 | }================+============+=============+==========+=============={ | Chapter 4-1 | 2.0 | 1.7* | 3.0 | 2.3 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-2 | 2.0 | 1.7* | 3.0 | 2.3 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-3 | 2.0** | 1.9* | 3.7 | 2.7 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-4 | 2.0** | 1.9*** | 6.5 | 4.5 | +================+============+=============+==========+=============={ *-Passively pierces the first target to continue to a second. **-5x Chance to Critically hit when aiming for the head (roughly 40%). ***-Passively Pierces up to 5 enemies. As the chart shows, the Red 9 will always have the highest firepower, followed by the Blacktail. The Punisher will always have the lowest Firepower, but will always be able to hit up to 2 targets (potentially doubling it's Firepower). The Standard Handgun has an excellent exclusive, but you don't have the opportunity to upgrade it to the Exclusive until Chapter 4-3. Clearly the Red 9 and Blacktail are your best bets for consistent damage output. Right away the Red 9 is almost 30% stronger than the Standard Handgun, and almost 40% stronger than the Punisher (and thats if you upgrade it to Level 3 Firepower...if you consider the leap from 1.1 Firepower for the Punisher to 1.8 Firepower for the Red 9, its about 60% stronger). Any of the handguns can get you through the game, and are decently effective against all basic enemies, but the Red 9 will consistently kill foes in less ammo, whether you are aiming for their head, legs, or torso (unless you are using the Punisher to aim at the torso of 2 enemies). There is a reason why the Red 9 is bigger than the other pistols. Its almost like balancing. The sacrifice is 2 extra inventory slots for additional Firepower. Adding the Stock for the Red 9 makes this gun stand out even more against it's competition. Once the Stock is attached to the Red 9, it becomes the most steady handgun. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ Firing Speed Comparison by Chapter End: [FSC] +----------------+------------+-------------+----------+--------------+ | Chapter End: | Handgun: | Punisher: | Red 9: | BlackTail: | }================+============+=============+==========+=============={ | Chapter 1-1 | .47 | n/a | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 1-2 | .40 | n/a | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 1-3 | .40 | .40 | n/a | n/a | }================+============+=============+==========+=============={ | Chapter 2-1 | .40 | .40 | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 2-2 | .40 | .40 | .47 | n/a | +----------------+------------+-------------+----------+--------------+ | Chapter 2-3 | .40 | .40 | .47 | n/a | }================+============+=============+==========+=============={ | Chapter 3-1 | .33 | .33 | .40 | .40 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-2 | .33 | .33 | .40 | .40 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-3 | .33 | .33 | .40 | .40 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-4 | .33 | .33 | .40 | .40 | }================+============+=============+==========+=============={ | Chapter 4-1 | .33 | .33 | .40 | .27 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-2 | .33 | .33 | .40 | .27 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-3 | .33 | .33 | .40 | .27 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-4 | .33 | .33 | .40 | .27 | +================+============+=============+==========+=============={ As the chart illustrates, there is a very small difference between the Firing Speeds of each handgun. The Red 9, with the slowest Firing Speed, is only .07 seconds slower than the Handgun and Punisher. Basically, at the full upgrade; The Standard Handgun and the Punisher can shoot 6 bullets in 2 seconds. The Red 9 can shoot 5 bullets in 2 seconds. The Blacktail can shoot 7 bullets in 2 seconds. The Matilda can shoot more bullets than you want to shoot in 2 seconds. The difference is that the Red 9 will deal out 32 damage, the Blacktail will deal out 31.5 damage, the Punisher will deal out 11.4 damage per target, and the Standard Handgun will only deal 12 damage. The Red 9 does the most damage over 2 seconds, and uses the least amount of ammunition (The Punisher would have to hit 3 targets with every bullet to beat the Red 9 in damage dealt, and would still use more ammo). ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><><><><><><><><><><><><><><><> <> <> <> Intro to Handgun Critical Chance <> [HCRIT] <> <> <><><><><><><><><><><><><><><><><><><><><> Below is my statistical observation of how often the specified Handgun will score a Critical head shot, ('pops' head, blows off head, instant kill e.t.c.) for Professional Difficulty on the PlayStation 2 as well as Professional Difficulty on Xbox 360. Also contained in this guide is an analytical comparison of how effective each Handgun is. For Critical Hit Chance, I only compared the Standard Handgun, Red 9, and the Blacktail. Sorry Punisher and Matilda fans, I can only assume that the Punisher and Matilda have the lowest chance of scoring critical hits to the head (this due to the low damage once fully upgraded, and the lack of a critical-affecting Exclusive Upgrade). Each Handgun will be fully upgraded to their Exclusive for comparison. It will be specially noted when the opponent is defeated on the first shot, as this will give what I will term the "true" headshot critical rate. I assume the natural "true" chance for a critical headshot lies somewhere between 5% and 10% for all handguns. Regardless of whether or not a critical hit is scored, if the enemy is killed with a shot to the head, the end result will always be a head explosion (except for the first enemies of the game, and any enemy wearing a metal mask). This guide only concerns standard humanoid enemies, and not Mini-Bosses (chainsaw weilders, garradors e.t.c.) or Bosses. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><> <> <> <> Disclaimer <> [DERP] <> <> <><><><><><><><><><> Please understand, that as with all statistics, they can never be perfectly accurate. The way that odds, or statistics work, is that they are more accurate with larger amounts of incidences (thus, killing 1000 enemies with a handgun will give you more "statistically accurate" data than killing 10 enemies). Though I only chose to kill 30 enemies, per Handgun, per scenario, the analysis I submit is noteworthy, but not 100% accurate. Again, this is a comparison for Professional Mode, on the Playstation 2 and Xbox 360 version of Resident Evil 4 (and a USA version of the game). (Additional data collected during Chapter 5 was done using an XBox 360 Version of the game while statistics gathered from every other chapter was done using a Playstation 2 version). ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><> <> <> <> A Note on Control Groups <> [NCON] <> <> <><><><><><><><><><><><><><><><><> It is important in any experiment, or statistic-driven observation, to establish a "control group", the un-biased measure upon which your data will be predicated. For this reason, I will not include any instances where the enemy was damaged in any way other than a direct shot to their head from a Handgun. Enemies accidentally kicked will not be included, nor enemies that have grappled me from behind (as escaping does some minor damage). Because I will be discarding data from enemies accidentally damaged by shots to areas other than their head, this will cause my data to be slightly skewed in favor of instances where an enemy died from less shots. For example, lets say I shot an enemy twice in the head, but then shot him in the arm. He must be discardged. Now lets say that the next enemy died in only one shot to the head. This will cause my data to show slightly higher critical headshot rates than should be expected. For the enemy to be included in my information the following must be met: -They must only receive damage to their head. Either the enemy will stagger, (being vulnerable to a "kick" command) or their head will "pop". -Enemies that drop to the ground dead, with their head intact, will be discarded, as it is probably due to a shot to their chest/shoulders. -Enemies that place their hands in front of their face to shield themselves must drop their hands to their sides before damage is inflicted to the head (even though you could argue that as long as they "stagger" or "pop" from the damage it is a "legal" hit). -Even though enemies are somewhat jostled when they are in the close proximity of a "pop", this action does no damage to them, and serves more as an interrupt than damage. They will be included. -For most instances, I tried to have the enemies be in their "slow-walking form" or stationary, not swinging a weapon, or ducking, or dodging, or running towards me. Although a very small number were in an alternate animation, I do not believe this has an effect on the Critical Hit Rate for headshots. I have a hidden suspicion that enemies may spawn with slightly alternate health. For the purposes of this guide, I assume that all enemies of a certain type have roughly the same health (all villagers have the same health, all zealots wearing the same outfit have the same health e.t.c.). Also, I believe that shooting enemies in the head provides a positive damage modifier (doing more damage per shot, than say, a shot to the leg). Sadly, due to my hidden assumptions that; a. enemies of the same type may or may not spawn with varying health b. damage to different parts of the body results in different damage modifiers that may or may not have a hidden, random element to them (i.e. a shot to the head may do anywhere from 30-100% extra damage) It would be hard to prove my point without excessive amounts of killing. If one, or both of the above are true, then it further invalidates some amount of my guide. However, this guide will still be excellent at providing an overview of each Handgun's capabilities and potential. ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The First Control Group: <> [C1-1] <> Chapter 1-1 Villagers: The Pueblo <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><> I will be using The Pueblo from the first chapter (the area where you acquire the first Shotgun, also the setting for the first level of the Mercenaries mini-game) as my First Control Group. This area provided a plentiful source of enemies, though at times hard to manage due to the large number of groups. In cases where several enemies grouped together, I singled out individuals (like the females, or the enemy with the pitchfork) to keep my data accurate as I sometimes was forced to disengage the enemies. I can only assume that this data gathered would be applicable to enemies later in the game to a certain degree (future enemies may have significantly more health, thus lowering the "false" Critical Head Shot Rate...or a "pop" that results from damage, not from a Critical Hit. To metaphorically "beat a dead horse", running the Pueblo 100 times would provide a more accurate portrayal of each guns ability. I have chosen to kill 30 villagers per Handgun, and discuss enemy info that is "extremely abnormal" (for instance, if on average it took 2 shots to "pop" a villager's head with the standard Handgun, and one villager out of the 30 happened to take 8 headshots to "pop") ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The First Conrol Group: <> <> Standard Handgun vs. Villagers (day) <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><> Standard Handgun Exclusive: 5x Higher chance to score a Critical Headshot [C1HA] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 1 |# #| 2 | 1 |# #| 3 | 1 |# #| 4 | 3 |# #| 5 | 2 |# #}----------+------------------------{# #| 6 | 3 |# #| 7 | 2 |# #| 8 | 1 |# #| 9 | 2 |# #| 10 | 3 |# #}----------+------------------------{# #| 11 | 1 |# #| 12 | 2 |# #| 13 | 2 |# #| 14 | 1 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 1 |# #| 17 | 3 |# #| 18 | 1 |# #| 19 | 2 |# #| 20 | 1 |# #}----------+------------------------{# #| 21 | 1 |# #| 22 | 4 |# #| 23 | 3 |# #| 24 | 3 |# #| 25 | 1 |# #}----------+------------------------{# #| 26 | 2 |# #| 27 | 1 |# #| 28 | 2 |# #| 29 | 4 |# #| 30 | 1 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 13/30 = 43%* 13 2 = 9/30 = 30% 18 3 = 6/30 = 20% 18 4 = 2/30 = 7% + 8 --- 57 Shots used to kill 30 villagers *-For this instance, the measured critical chance of the Standard Handgun is 43%. This figure is important, because the handgun has a relatively low damage output. Since the Exclusive for the gun improves the Critical Headshot Rate by 5x, the natural Critical Headshot Rate of this Handgun can be estimated at around 8.6%. This falls within my initial guess, that every Handgun has a natural 5%-10% chance to Critically hit, when the target is the head. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><> <> <> <> The First Conrol Group: <> <> Red 9 vs. Villagers (day) <> <> <> <><><><><><><><><><><><><><><><><><><><> Red 9 Exclusive: Firepower = 6.5 [C1RE] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 1 |# #| 2 | 2 |# #| 3 | 1 |# #| 4 | 1 |# #| 5 | 1 |# #}----------+------------------------{# #| 6 | 1 |# #| 7 | 2 |# #| 8 | 2 |# #| 9 | 2 |# #| 10 | 1 |# #}----------+------------------------{# #| 11 | 2 |# #| 12 | 1 |# #| 13 | 2 |# #| 14 | 1 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 1 |# #| 17 | 1 |# #| 18 | 1 |# #| 19 | 1 |# #| 20 | 1 |# #}----------+------------------------{# #| 21 | 2 |# #| 22 | 1 |# #| 23 | 2 |# #| 24 | 1 |# #| 25 | 1 |# #}----------+------------------------{# #| 26 | 1 |# #| 27 | 1 |# #| 28 | 1 |# #| 29 | 1 |# #| 30 | 1 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 21/30 = 70%* 21 2 = 9/30 = 30%** 18 --- 39 Shots used to kill 30 villagers*** *-This figure does not reflect this weapon's "True" Headshot Critical Rate, as the majority of these 1-shot kills are due more to the sheer damage inflicted, than to a percentage chance. **-That it took 2 shots to kill a portion of these enemies may implies that; a. Some enemies may spawn with differing Health. b. There may be a hidden variable affecting the damage inflicted when a headshot occurs (a random number generator affecting bonus damage). c. The Red 9 will always kill a villager (from Chapter 1) in 2 or less shots to the head. ***-The Red 9 took the least amount of bullets to kill all 30 villagers. This will be a recurring theme. This is to be assumed since it deals out the most damage per shot. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><> <> <> <> The First Conrol Group: <> <> Blacktail vs. Villagers (day) <> <> <> <><><><><><><><><><><><><><><><><><><><><><> Blacktail Exclusive: Firepower = 4.5 [C1BL] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 2 |# #| 2 | 2 |# #| 3 | 2 |# #| 4 | 2 |# #| 5 | 2 |# #}----------+------------------------{# #| 6 | 2 |# #| 7 | 2 |# #| 8 | 2 |# #| 9 | 2 |# #| 10 | 2 |# #}----------+------------------------{# #| 11 | 2 |# #| 12 | 2 |# #| 13 | 2 |# #| 14 | 2 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 2 |# #| 17 | 2 |# #| 18 | 2 |# #| 19 | 2 |# #| 20 | 2 |# #}----------+------------------------{# #| 21 | 2 |# #| 22 | 2 |# #| 23 | 2 |# #| 24 | 2 |# #| 25 | 2 |# #}----------+------------------------{# #| 26 | 2 |# #| 27 | 2 |# #| 28 | 2 |# #| 29 | 2 |# #| 30 | 2 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 2 = 30/30 = 100%* 60 --- Shots used to kill 30 villagers *-Notice that there were no 1-shot kills expressed by this run. If this gun has a 10% chance to kill instantly with a headshot, then there is only a 3.81% chance that out of 30 kills, none of them will be killed by the first shot. I know that the Blacktail is capable of 1-shot kills. I also know that I did kill 30 enemies, all of them died with no head. I thought it was odd that without exception every enemy died from 2 shots, so I even killed an extra 5 villagers, beyond the 30. The extra 5 killed were not recorded, but served more to satisfy my curiosity. In time, I will conduct another trial of 30 villagers to see if any of them die in one shot. Until then, please know that the Blacktail has a very consistent damage output. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><> <> <> <> Conclusion for the First Control Group <> <> <> <><><><><><><><><><><><><><><><><><><><><><><> Clearly, when the villagers from Chapter 1 are considered, the Red 9 beats both the Standard Handgun, and the Blacktail, both in 1-shot kills, and ammo preservation. Shot for shot, the Red 9 is going to deliver consistent results. Though the Blacktail is more consistent, the Standard Handgun out performed it in this run (by a very small margin). For comparison, below are the above ratios stacked against each other. [1-1C] Chapter 1-1 Villagers: The Pueblo %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-----------------------------------------------+ | | | | | | # of shots | | | Handgun: | to kill | %* | | | | | }====================+=================+========{ | | | | | Standard Handgun | 1 = 13/30 | 43% | | Red 9 | 1 = 21/30 | 70 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 2 = 9/30 | 30% | | Red 9 | 2 = 9/30 | 30 | | Blacktail | 2 = 30/30 | 100 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 3 = 6/30 | 20% | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 4 = 2/30 | 7% | | | | | }=+==================+=================+=====+=={ \+====================+=================+/ | | | | | Total # of | | Handgun: | Shots to kill | | | 30 Enemies | | | | }--------------------+-----------------{ | | | | Standard Handgun | 57 | | Red 9 | 39 | | Blacktail | 60 | | | | /+--------------------+-----------------+\ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *Percentages are rounded up from .6666666667 or down from .3333333334 ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Second Conrol Group: <> [C2-1] <> Chapter 2-1 Villager: The Farm (night) <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><> The Second Control Group uses various Villager Ganados faced throughout chapter 2. I originally used the Villager that accompanies the first 'Type 1 Las Plagas' you encounter right at the start of Chapter 2-1, but I found out that he has more Health than the rest of the Villagers that will be encountered throughout Chapter 2. Since the Villager with the Type 1 Las Plagas was obviously an atypical sample, I instead used the enemies in the Farm just past the Pueblo. The Farm was an easy place to gather data because Ashley can be hidden in the dumpster, and there are several stationary Ganados which do not become active until you walk close enough to them, or shoot in their general area. As an additional rule to elicit more accurate results, enemies weilding torches must be shot so as to stagger them, as opposed to shooting them when they start breathing the fire at you, causing their corpse to become charred. As a side note, while killing the enemies within the farm (and the Pueblo), it was common for 2 of the Type 1 Las Plagas to spawn from a defeated enemy. Occasionaly 3 would spawn, and rarely 1, or none would spawn (from about 7 Ganados). It is my opinion that C@pcom tweaked the spawn rate for various enemies and can control it from anywhere from 0-100%. Two out of Seven Ganados spawning Type 1 Las Plagas is about a 29% chance for Type 1's to appear. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Second Conrol Group: <> <> Standard Handgun vs. Villagers (night) <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><> Standard Handgun Exclusive: 5x Higher chance to socre a Critical Headshot [C2HA] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 1 |# #| 2 | 2 |# #| 3 | 4 |# #| 4 | 1 |# #| 5 | 3 |# #}----------+------------------------{# #| 6 | 2 |# #| 7 | 1 |# #| 8 | 1 |# #| 9 | 1 |# #| 10 | 3 |# #}----------+------------------------{# #| 11 | 4 |# #| 12 | 3 |# #| 13 | 1 |# #| 14 | 3 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 1 |# #| 17 | 3 |# #| 18 | 2 |# #| 19 | 1 |# #| 20 | 2 |# #}----------+------------------------{# #| 21 | 3 |# #| 22 | 4 |# #| 23 | 4 |# #| 24 | 3 |# #| 25 | 3 |# #}----------+------------------------{# #| 26 | 2 |# #| 27 | 4 |# #| 28 | 1 |# #| 29 | 3 |# #| 30 | 1 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 10/30 = 33.3%* 10 2 = 6/30 = 20.0% 12 3 = 9/30 = 30.0% 27 4 = 5/30 = 16.6%** 20 --- 69 Shots used to kill 30 Villagers** *-Slightly Lower than our previous runs **-Very similar to the amount of bullets it took for the Standard Handgun to defeat 30 Zealots in Chapter 3-1. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><> <> <> <> The Second Conrol Group: <> <> Red 9 vs. Villagers (night) <> <> <> <><><><><><><><><><><><><><><><><><><><><> Red 9 Exclusive: 6.5 Firepower [C2RE] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 1 |# #| 2 | 2 |# #| 3 | 2 |# #| 4 | 2 |# #| 5 | 2 |# #}----------+------------------------{# #| 6 | 1 |# #| 7 | 2 |# #| 8 | 1 |# #| 9 | 2 |# #| 10 | 2 |# #}----------+------------------------{# #| 11 | 2 |# #| 12 | 1 |# #| 13 | 1 |# #| 14 | 2 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 1 |# #| 17 | 1 |# #| 18 | 2 |# #| 19 | 2 |# #| 20 | 2 |# #}----------+------------------------{# #| 21 | 2 |# #| 22 | 2 |# #| 23 | 2 |# #| 24 | 1 |# #| 25 | 2 |# #}----------+------------------------{# #| 26 | 2 |# #| 27 | 2 |# #| 28 | 2 |# #| 29 | 2 |# #| 30 | 2 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 8/30 = 26.6%* 8 2 = 22/30 = 74.4% 44 --- 52 Shots used to kill 30 Villagers** *-Most of these 1 shot kills are probably due more to the sheer damage of the Red 9 than because of it's Critical Headshot Rate. **-It took 39 shots to kill 30 Villagers during the day, meaning it took roughly 33% more ammunition to kill Villagers during the night using the Red 9. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Second Conrol Group: <> <> Blacktail vs. Villagers (night) <> <> <> <><><><><><><><><><><><><><><><><><><><><><><> Blacktail Exclusive: 4.5 Firepower [C2BL] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 2 |# #| 2 | 1 |# #| 3 | 2 |# #| 4 | 2 |# #| 5 | 1 |# #}----------+------------------------{# #| 6 | 2 |# #| 7 | 2 |# #| 8 | 2 |# #| 9 | 1 |# #| 10 | 2 |# #}----------+------------------------{# #| 11 | 2 |# #| 12 | 2 |# #| 13 | 2 |# #| 14 | 2 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 2 |# #| 17 | 2 |# #| 18 | 2 |# #| 19 | 2 |# #| 20 | 2 |# #}----------+------------------------{# #| 21 | 2 |# #| 22 | 2 |# #| 23 | 2 |# #| 24 | 1 |# #| 25 | 2 |# #}----------+------------------------{# #| 26 | 2 |# #| 27 | 2 |# #| 28 | 2 |# #| 29 | 2 |# #| 30 | 2 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 4/30 = 13.3%* 4 2 = 26/30 = 86.7% 52 --- 56 Shots used to kill 30 Villagers** *-Not an accurate representation of the Blacktail's True Critical Headshot Rate. **-I find it odd that it took less ammunition to kill the Villagers during the night with the Blacktail, than it did during the day. The statistics I post in this guide are only a general representation of each handgun's ability. I would need to kill thousands upon thousands of Ganados to actually quantify the most accurate stats for each gun. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> Conclusion for the Second Control Group <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><> Once again the Red 9 is the winner with 52 shots needed to kill 30 enemies. The Blacktail is a close second with 56, and the Standard Handgun took 69 shots!!! Remember that the Red 9 only took 39 shots to dispatch 30 units from the First Control Group. I believe that as the enemies start having more health, the amount of ammo used to kill the control group will steadily rise for the Red 9 and Blacktail, but slowly rise for the Standard Handgun due to it's ability to score Critical Headshots 5x as often. [2-1C] Chapter 2-1 Villagers: The Farm %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-----------------------------------------------+ | | | | | | # of shots | | | Handgun: | to kill | %* | | | | | }====================+=================+========{ | | | | | Standard Handgun | 1 = 10/30 | 33% | | Red 9 | 1 = 8/30 | 27 | | Blacktail | 1 = 4/30 | 13 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 2 = 6/30 | 20% | | Red 9 | 2 = 22/30 | 73 | | Blacktail | 2 = 26/30 | 87 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 3 = 9/30 | 30% | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 4 = 5/30 | 17% | | | | | }=+==================+=================+=====+=={ \+====================+=================+/ | | | | | Total # of | | Handgun: | Shots to kill | | | 30 Enemies | | | | }--------------------+-----------------{ | | | | Standard Handgun | 69 | | Red 9 | 52 | | Blacktail | 56 | | | | /+--------------------+-----------------+\ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *Percentages are rounded up from .6666666667 or down from .3333333334 ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Third Conrol Group: <> [CT1] <> Type 1 Las Plagas: (Razor Blades) <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><> The Third Control Group consists of the Type 1 Las Plagas that spawn from the neck of defeated Ganados. I used the very first one you encounter right at the start of Chapter 2-1. These are the Las Plagas that have the ability to swing around in a full 360 arc and even attack when knocked to the ground. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Third Conrol Group: <> <> Standard Handgun vs. Type 1 Las Plagas <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><> Standard Handgun Exclusive: 5x Higher chance to socre a Critical Headshot [T1HA] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 3 |# #| 2 | 4 |# #| 3 | 2 |# #| 4 | 1 |# #| 5 | 1 |# #}----------+------------------------{# #| 6 | 1 |# #| 7 | 4 |# #| 8 | 5 |# #| 9 | 2 |# #| 10 | 3 |# #}----------+------------------------{# #| 11 | 2 |# #| 12 | 1 |# #| 13 | 2 |# #| 14 | 1 |# #| 15 | 4 |# #}----------+------------------------{# #| 16 | 1 |# #| 17 | 1 |# #| 18 | 2 |# #| 19 | 4 |# #| 20 | 1 |# #}----------+------------------------{# #| 21 | 1 |# #| 22 | 2 |# #| 23 | 5 |# #| 24 | 1 |# #| 25 | 1 |# #}----------+------------------------{# #| 26 | 1 |# #| 27 | 2 |# #| 28 | 3 |# #| 29 | 1 |# #| 30 | 1 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 14/30 = 46.6% 14 2 = 7/30 = 23.3% 14 3 = 3/30 = 10.0% 9 4 = 4/30 = 13.3% 16 5 = 2/30 = 6.6% 10 --- 63 Shots used to kill 30 Type 1 Las Plagas ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><> <> <> <> The Third Conrol Group: <> <> Red 9 vs. Type 1 Las Plagas <> <> <> <><><><><><><><><><><><><><><><><><><><><> Red 9 Exclusive: 6.5 Firepower [T1RE] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 2 |# #| 2 | 2 |# #| 3 | 2 |# #| 4 | 2 |# #| 5 | 2 |# #}----------+------------------------{# #| 6 | 2 |# #| 7 | 2 |# #| 8 | 2 |# #| 9 | 2 |# #| 10 | 2 |# #}----------+------------------------{# #| 11 | 2 |# #| 12 | 2 |# #| 13 | 2 |# #| 14 | 2 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 2 |# #| 17 | 2 |# #| 18 | 2 |# #| 19 | 2 |# #| 20 | 2 |# #}----------+------------------------{# #| 21 | 2 |# #| 22 | 2 |# #| 23 | 2 |# #| 24 | 2 |# #| 25 | 1 |# #}----------+------------------------{# #| 26 | 2 |# #| 27 | 2 |# #| 28 | 2 |# #| 29 | 2 |# #| 30 | 2 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 1/30 = 3.3% 1 2 = 29/30 = 96.7% 58 --- 59 Shots used to kill 30 Type 1 Las Plagas* *-The Red 9 took the least amount of shots to kill 30 Type 1 Las Plagas ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Third Conrol Group: <> <> Blacktail vs. Type 1 Las Plagas <> <> <> <><><><><><><><><><><><><><><><><><><><><><><> Blacktail Exclusive: 4.5 Firepower [T1BL] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 3 |# #| 2 | 3 |# #| 3 | 3 |# #| 4 | 3 |# #| 5 | 3 |# #}----------+------------------------{# #| 6 | 3 |# #| 7 | 3 |# #| 8 | 3 |# #| 9 | 3 |# #| 10 | 3 |# #}----------+------------------------{# #| 11 | 3 |# #| 12 | 3 |# #| 13 | 3 |# #| 14 | 3 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 3 |# #| 17 | 3 |# #| 18 | 3 |# #| 19 | 1 |# #| 20 | 3 |# #}----------+------------------------{# #| 21 | 3 |# #| 22 | 3 |# #| 23 | 3 |# #| 24 | 3 |# #| 25 | 3 |# #}----------+------------------------{# #| 26 | 3 |# #| 27 | 3 |# #| 28 | 3 |# #| 29 | 3 |# #| 30 | 3 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 1/30 = 3.3% 1 2 = 1/30 = 3.3% 2 3 = 28/30 = 93.3% 84 --- 87 Shots used to kill 30 Type 1 Las Plagas* *-The Blacktail took the most shots to kill 30 enemies from this control group. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><> <> <> <> Conclusion for the Third Control Group <> <> <> <><><><><><><><><><><><><><><><><><><><><><><> Although the Red 9 won due to it requiring only 59 shots, the Standard Handgun was very close with 63. Once again we can see the very high chance for the Standard Handgun to kill enemies with the first shot. In this situation, the Blacktail took alot more ammo to kill the same number of enemies (87 shots). [T1C] Type 1 Las Plagas: (Razor Blades) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-----------------------------------------------+ | | | | | | # of shots | | | Handgun: | to kill | %* | | | | | }====================+=================+========{ | | | | | Standard Handgun | 1 = 14/30 | 47% | | Red 9 | 1 = 1/30 | 3 | | Blacktail | 1 = 1/30 | 3 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 2 = 7/30 | 23% | | Red 9 | 2 = 29/30 | 97 | | Blacktail | 2 = 1/30 | 3 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 3 = 3/30 | 10% | | Blacktail | 3 = 28/30 | 93 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 4 = 4/30 | 13% | | | | | +--------------------+-----------------+--------+ | | | | | Standard Handgun | 5 = 2/30 | 7% | | | | | }=+==================+=================+=====+=={ \+====================+=================+/ | | | | | Total # of | | Handgun: | Shots to kill | | | 30 Enemies | | | | }--------------------+-----------------{ | | | | Standard Handgun | 63 | | Red 9 | 59 | | Blacktail | 87 | | | | /+--------------------+-----------------+\ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Fourth Conrol Group: <> [C3-1] <> Chapter 3-1 Zealots (w/Black Robes) <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><> For the fourth control group, I used 4 hooded Zealots from chapter 3-1. My reasoning for using them was simple, they were the first enemies I ran into, the first 2 Zealots you encounter after the room with the merchant, patroling the balcony back and forth. Once you proceed past the area where the first 2 monks are patroling, a second set of 2 monks spawns from the entrance to this area. All Zealots used; are unarmed, and hooded, with the same rules applying from above for them to be considered. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Fourth Conrol Group: <> <> Standard Handgun vs. Zealots (w/Black Robes) <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Standard Handgun Exclusive: 5x Higher chance to score a Critical Headshot [C3HA] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 1 |# #| 2 | 5 |# #| 3 | 5 |# #| 4 | 2 |# #| 5 | 1 |# #}----------+------------------------{# #| 6 | 1 |# #| 7 | 1 |# #| 8 | 1 |# #| 9 | 1 |# #| 10 | 3 |# #}----------+------------------------{# #| 11 | 1 |# #| 12 | 3 |# #| 13 | 1 |# #| 14 | 1 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 1 |# #| 17 | 4 |# #| 18 | 1 |# #| 19 | 2 |# #| 20 | 2 |# #}----------+------------------------{# #| 21 | 5 |# #| 22 | 3 |# #| 23 | 1 |# #| 24 | 2 |# #| 25 | 1 |# #}----------+------------------------{# #| 26 | 4 |# #| 27 | 4 |# #| 28 | 4 |# #| 29 | 1 |# #| 30 | 4 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 14/30 = 46.6%* 14 2 = 5/30 = 16.6% 10 3 = 3/30 = 10.0% 9 4 = 5/30 = 16.6% 20 5 = 3/30 = 10.0%** +15 --- 68 Shots used to kill 30 Zealots*** *-This percentage is very similar to the % expressed in Chapter 1 (43% vs. 46.6%). If you average the two percentages together it comes to 44.8% chance for a Critical Headshot). **-If the Critical Headshot Rate for the Standard Handgun is 44.8%. then the proability to NOT Critically headshot a Zealot by the 5th shot is 4.34% (roughly 1 in 23). This leads me to assume that by the 5th shot, the enemy's head will "pop" from damage, regardless of a critical hit or not. ***-Comparable to the Blacktail. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Fourth Conrol Group: <> <> Red 9 vs. Zealots (w/Black Robes) <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><> Red 9 Exclusive: Firepower = 6.5 [C3RE] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 2 |# #| 2 | 2 |# #| 3 | 2 |# #| 4 | 2 |# #| 5 | 2 |# #}----------+------------------------{# #| 6 | 2 |# #| 7 | 2 |# #| 8 | 2 |# #| 9 | 2 |# #| 10 | 1 |# #}----------+------------------------{# #| 11 | 2 |# #| 12 | 2 |# #| 13 | 2 |# #| 14 | 2 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 2 |# #| 17 | 1 |# #| 18 | 2 |# #| 19 | 2 |# #| 20 | 2 |# #}----------+------------------------{# #| 21 | 2 |# #| 22 | 1 |# #| 23 | 2 |# #| 24 | 2 |# #| 25 | 2 |# #}----------+------------------------{# #| 26 | 2 |# #| 27 | 2 |# #| 28 | 2 |# #| 29 | 2 |# #| 30 | 2 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 3/30 = 10%* 3 2 = 27/30 = 90%** 54 --- 57 Shots used to kill 30 Zealots*** *-This control group more accurately expressed the "true" Critical Headshot Rate for the Red 9. **-For the First Control Group, only 30% of the enemies survived the first hit. Since 90% of the Zealots took 2 headshots to finish, we can assume that this control group may have up to 60% more health than the villagers from Chapter 1. ***-Compared to the 39 bullets it took to kill the 30 villagers from the First Control Group, it took 46% more ammunition to dispatch the 30 Zealots. Since I used the same Red 9 from Chapter 1, we have to assume that either; a. The Enemies in Chapter 3 have more health than those from Chapter 1 or b. The Enemies in Chapter 3 have a form of damage reduction, compared to those in Chapter 1 ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Fourth Conrol Group: <> <> Blacktail vs. Zealots (w/Black Robes) <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><> Blacktail Exclusive: Firepower = 4.5 [C3BL] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 3 |# #| 2 | 3 |# #| 3 | 2 |# #| 4 | 3 |# #| 5 | 2 |# #}----------+------------------------{# #| 6 | 2 |# #| 7 | 3 |# #| 8 | 2 |# #| 9 | 1 |# #| 10 | 3 |# #}----------+------------------------{# #| 11 | 3 |# #| 12 | 3 |# #| 13 | 1 |# #| 14 | 2 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 2 |# #| 17 | 2 |# #| 18 | 2 |# #| 19 | 3 |# #| 20 | 1 |# #}----------+------------------------{# #| 21 | 2 |# #| 22 | 2 |# #| 23 | 3 |# #| 24 | 3 |# #| 25 | 2 |# #}----------+------------------------{# #| 26 | 3 |# #| 27 | 3 |# #| 28 | 2 |# #| 29 | 2 |# #| 30 | 2 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 3/30 = 10%* 3 2 = 15/30 = 50% 30 3 = 12/30 = 40%** 36 --- 69 Shots used to kill 30 Zealots*** *-Proof that the Blacktail is capable of 1-shot kills. I'll consider the data from chapter 1 to be atypical since there were no 1-shot Critical Headshots. In a future version of this guide, I will be revisiting the Pueblo in Chapter 1 with the Blacktail and comparing the second set of data to the first. **-Since there were no enemies from the Pueblo in Chapter 1 that survived 2 head shots, again We can again assume that; a. The Enemies in Chapter 3 have more health than those from Chapter 1 or b. The Enemies in Chapter 3 have a form of damage reduction, compared to those in Chapter 1 ***-Comparable to the Standard Handgun. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> Conclusions for the Fourth Control Group <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><> The Red 9 still outperforms both the Standard Handgun, and Blacktail, with the notable exception that the Standard Handgun defeated a substantially greater number of Zealots on the first shot. But when you consider that by the second headshot, 100% of the Red 9's victim's were dead, as opposed to the 63% defeated by the Standard Handgun, the Red 9 is faster, and more efficient at killing the Zealots. Taking only 57 shots to kill 30 of the Zealots (vs. the Standard Handgun taking 68 shots, and the Blacktail taking 69), the Red 9 is better for ammo conservation. For comparison, below are the above ratios stacked against each other. [3-1C] Chapter 3-1 Zealots: (w/ Black Robes) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-----------------------------------------------+ | | | | | | # of shots | | | Handgun: | to kill | %* | | | | | }====================+=================+========{ | | | | | Standard Handgun | 1 = 14/30 | 47% | | Red 9 | 1 = 3/30 | 10 | | Blacktail | 1 = 3/30 | 10 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 2 = 5/30 | 17% | | Red 9 | 2 = 27/30 | 90 | | Blacktail | 2 = 15/30 | 50 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 3 = 3/30 | 10% | | Blacktail | 3 = 12/30 | 40 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 4 = 5/30 | 17% | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 5 = 3/30 | 10% | | | | | }=+==================+=================+=====+=={ \+====================+=================+/ | | | | | Total # of | | Handgun: | Shots to kill | | | 30 Enemies | | | | }--------------------+-----------------{ | | | | Standard Handgun | 68 | | Red 9 | 57 | | Blacktail | 69 | | | | /+--------------------+-----------------+\ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *Percentages are rounded up from .6666666667 or down from .3333333334 ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Fifth Conrol Group: <> [CT2] <> Type 2 Las Plagas: (Head-Eaters) <> <> <> <><><><><><><><><><><><><><><><><><><><><><><> For the Fifth Control Group I used the Type 2 Las Plagas that spawns from the neck of the Red-Robed Zealot in Chapter 3-1, in the room where the Gold and Platinum Swords need to be placed in their appropriate slots to progress to the next room. These are the Las Plagas that can 1-hit-kill Leon if they lurch out and connect. Since the Red-Robed Zealot in this room always spawns a Type 2 Las Plagas (unless you finish him with a "Suplex"), he was a consistent source. Due to the Type 2 spawning from a Red-Robed Zealot, they may start with more health than those Type 2's which spawn from a defeated Black-Robed Zealot. I only killed 15 of the Type 2 Las Plagas with the 3 handguns. I figured that killing 15 was enough to get a general idea of how well each gun performs against them. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Fifth Conrol Group: <> <> Standard Handgun vs. Type 2 Las Plagas <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><> Standard Handgun Exclusive: 5x Higher chance to score a Critical Headshot [T2HA] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 2 |# #| 2 | 2 |# #| 3 | 2 |# #| 4 | 3 |# #| 5 | 2 |# #}----------+------------------------{# #| 6 | 2 |# #| 7 | 2 |# #| 8 | 7 |# #| 9 | 5 |# #| 10 | 2 |# #}----------+------------------------{# #| 11 | 2 |# #| 12 | 5 |# #| 13 | 2 |# #| 14 | 2 |# #| 15 | 2 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = * 2 = 11/15 = 73.3% 22 3 = 1/15 = 6.6% 3 4 = 5 = 2/15 = 13.3% 10 6 = 7 = 1/15 = 6.6% 7** --- 42 Shots used to kill 30 Type 2 Las Plagas *-It is odd that both the Red 9 and Blacktail achieved Critical Headshots on the first shot, while the Standard Handgun did not. **-The Type 2 Las Plagas may have died from pure damage at this point, and not because of a Critical Headshot. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><> <> <> <> The Fifth Conrol Group: <> <> Red 9 vs. Type 2 Las Plagas <> <> <> <><><><><><><><><><><><><><><><><><><><><> Red 9 Exclusive: Firepower = 6.5 [T2RE] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 3 |# #| 2 | 3 |# #| 3 | 3 |# #| 4 | 3 |# #| 5 | 1 |# #}----------+------------------------{# #| 6 | 3 |# #| 7 | 3 |# #| 8 | 3 |# #| 9 | 1 |# #| 10 | 3 |# #}----------+------------------------{# #| 11 | 3 |# #| 12 | 3 |# #| 13 | 3 |# #| 14 | 3 |# #| 15 | 3 |# #}----------+------------------------{# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 2/15 = 13.3% 2 2 = 3 = 13/15 = 86.7% 26 --- 28 Shots used to kill 30 Type 1 Las Plagas ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Fifth Conrol Group: <> <> Blacktail vs. Type 2 Las Plagas <> <> <> <><><><><><><><><><><><><><><><><><><><><><><> Blacktail Exclusive: Firepower = 4.5 [T2BL] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 4 |# #| 2 | 4 |# #| 3 | 4 |# #| 4 | 4 |# #| 5 | 4 |# #}----------+------------------------{# #| 6 | 4 |# #| 7 | 4 |# #| 8 | 4 |# #| 9 | 4 |# #| 10 | 4 |# #}----------+------------------------{# #| 11 | 4 |# #| 12 | 4 |# #| 13 | 1 |# #| 14 | 4 |# #| 15 | 4 |# #}----------+------------------------{# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 1/15 = 3.6% 1 2 = 3 = 4 = 14/15 = 96.4% 56 --- 57 Shots used to kill 30 Type 2 Las Plagas ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><> <> <> <> Conclusion for the Fifth Control Group <> <> <> <><><><><><><><><><><><><><><><><><><><><><><> All things considered, the Red 9 has consistently outperformed both the Standard Handgun and Blacktail when we consider how much ammunition it took to defeat an entire Control Group. The Type 2 Las Plagas are no exception. When you consider the Red 9 as the basis for comparison to the other 2 guns, it took 50% more ammo for the Standard Handgun, and twice as much ammo for the Blacktail to do the same job. [T2C] Type 2 Las Plagas: (Head-Eaters) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-----------------------------------------------+ | | | | | | # of shots | | | Handgun: | to kill | %* | | | | | }====================+=================+========{ | | | | | Red 9 | 1 = 2/15 | 13% | | Blacktail | 1 = 1/15 | 4 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 2 = 11/15 | 73% | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 3 = 1/15 | 7% | | Red 9 | 3 = 13/15 | 87 | | | | | }--------------------+-----------------+--------{ | | | | | Blacktail | 4 = 14/15 | 96% | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 5 = 2/15 | 13% | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 7 = 1/15 | 7% | | | | | }=+==================+=================+=====+=={ \+====================+=================+/ | | | | | Total # of | | Handgun: | Shots to kill | | | 15 Enemies | | | | }--------------------+-----------------{ | | | | Standard Handgun | 42 | | Red 9 | 28 | | Blacktail | 57 | | | | /+--------------------+-----------------+\ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *Percentages are rounded up from .6666666667 or down from .3333333334 ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><><><><><><><><><><><><> <> <> <> The Sixth Conrol Group: <> [C5-1] <> Chapter 5-1: Soldiers <> <> <> <><><><><><><><><><><><><><><><><><> The information gathered in Chapter 5-1 represents the most pertinent statistics as this is the first chance to use the Exclusively upgraded Red 9 and Blacktail (the Standard Handgun could have been exclusively upgraded 2 chapters earlier) when playing a New Game. The first group of soldiers were used to compile the data (the ones which support JJ the mini-gun man). (The information for this chapter was gathered using an XBox 360, USA version of Resident Evil 4.) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Sixth Conrol Group: <> <> Standard Handgun vs. Soldiers <> <> <> <><><><><><><><><><><><><><><><><><><><><><> Standard Handgun Exclusive: 5x Higher chance to score a Critical Headshot [C5HA] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 1 |# #| 2 | 2 |# #| 3 | 1 |# #| 4 | 5 |# #| 5 | 4 |# #}----------+------------------------{# #| 6 | 4 |# #| 7 | 1 |# #| 8 | 1 |# #| 9 | 1 |# #| 10 | 2 |# #}----------+------------------------{# #| 11 | 1 |# #| 12 | 2 |# #| 13 | 1 |# #| 14 | 2 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 1 |# #| 17 | 4 |# #| 18 | 4 |# #| 19 | 1 |# #| 20 | 1 |# #}----------+------------------------{# #| 21 | 4 |# #| 22 | 2 |# #| 23 | 3 |# #| 24 | 5 |# #| 25 | 1 |# #}----------+------------------------{# #| 26 | 1 |# #| 27 | 2 |# #| 28 | 2 |# #| 29 | 1 |# #| 30 | 1 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 14/30 = 47%* 14 2 = 8/30 = 27 16 3 = 1/30 = 3 3 4 = 5/30 = 17 20 5 = 2/30 = 7 10 --- 63 Shots used to kill 30 Soldiers** *Comparable Critical Hit Rate to previous instances. **This is the first time the Standard Handgun out performed the Red 9. As is to be expected, as the average health of enemies rises, the Standard Handgun should perform better than all other handguns. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><> <> <> <> The Sixth Conrol Group: <> <> Red 9 vs. Soldiers <> <> <> <><><><><><><><><><><><><><><><><> Red 9 Exclusive: Firepower = 6.5 [C5RE] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 3 |# #| 2 | 3 |# #| 3 | 2 |# #| 4 | 2 |# #| 5 | 3 |# #}----------+------------------------{# #| 6 | 3 |# #| 7 | 3 |# #| 8 | 3 |# #| 9 | 3 |# #| 10 | 3 |# #}----------+------------------------{# #| 11 | 3 |# #| 12 | 3 |# #| 13 | 2 |# #| 14 | 3 |# #| 15 | 3 |# #}----------+------------------------{# #| 16 | 3 |# #| 17 | 2 |# #| 18 | 3 |# #| 19 | 2 |# #| 20 | 3 |# #}----------+------------------------{# #| 21 | 1 |# #| 22 | 3 |# #| 23 | 3 |# #| 24 | 3 |# #| 25 | 3 |# #}----------+------------------------{# #| 26 | 3 |# #| 27 | 2 |# #| 28 | 1 |# #| 29 | 3 |# #| 30 | 3 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 2/30 = 7%* 2 2 = 5/30 = 17 10 3 = 23/30 = 76 69 --- 81 Shots used to kill 30 Soldiers ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><> <> <> <> The Sixth Conrol Group: <> [5-1C] <> Blacktail vs. Soldiers <> <> <> <><><><><><><><><><><><><><><><><><> Blacktail Exclusive: Firepower = 4.5 [C5BL] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 1 |# #| 2 | 4 |# #| 3 | 4 |# #| 4 | 4 |# #| 5 | 2 |# #}----------+------------------------{# #| 6 | 4 |# #| 7 | 4 |# #| 8 | 4 |# #| 9 | 4 |# #| 10 | 4 |# #}----------+------------------------{# #| 11 | 4 |# #| 12 | 4 |# #| 13 | 4 |# #| 14 | 4 |# #| 15 | 4 |# #}----------+------------------------{# #| 16 | 4 |# #| 17 | 4 |# #| 18 | 4 |# #| 19 | 4 |# #| 20 | 4 |# #}----------+------------------------{# #| 21 | 2 |# #| 22 | 4 |# #| 23 | 4 |# #| 24 | 4 |# #| 25 | 4 |# #}----------+------------------------{# #| 26 | 4 |# #| 27 | 4 |# #| 28 | 4 |# #| 29 | 4 |# #| 30 | 4 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 1/30 = 3% 1 2 = 2/30 = 6 4 3 = 0/30 = 0 0 4 = 27/30 = 91 108 --- 113 Shots used to kill 30 Soldiers ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><> <> <> <> Conclusion for the Sixth Control Group <> <> <> <><><><><><><><><><><><><><><><><><><><><><><> This is where the Standard Handgun shines. Clearly outperforming the Red 9 by using almost 30% less ammo to defeat the same number of enemies, and putting the Blacktail to shame by using almost half the bullets it needed, the Standard Handgun is best for defeating high-health standard mooks. When using the Standard Handgun, I can only recommend exclusively aiming for the head when facing normal ganados. The Red 9 and Blacktail are still better suited for setting up Suplex attacks by aiming at the legs of enemies. [T2C] Chapter 5-1 Soldiers (Various) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-----------------------------------------------+ | | | | | | # of shots | | | Handgun: | to kill | %* | | | | | }====================+=================+========{ | | | | | Standard Handgun | 1 = 14/30 | 47% | | Red 9 | 1 = 2/30 | 7 | | Blacktail | 1 = 1/30 | 3 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 2 = 8/30 | 27% | | Red 9 | 2 = 5/30 | 17 | | Blacktail | 2 = 1/30 | 3 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 3 = 1/30 | 3% | | Red 9 | 3 = 23/30 | 76 | | Blacktail | 3 = 0/30 | 0 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 4 = 5/30 | 17% | | Blacktail | 4 = 27/30 | 76 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 5 = 2/30 | 7% | | | | | }=+==================+=================+=====+=={ \+====================+=================+/ | | | | | Total # of | | Handgun: | Shots to kill | | | 15 Enemies | | | | }--------------------+-----------------{ | | | | Standard Handgun | 63 | | Red 9 | 81 | | Blacktail | 113 | | | | /+--------------------+-----------------+\ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *Percentages are rounded up from .6666666667 or down from .3333333334 ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Seventh Conrol Group: <> [CBIO] <> Chapter 5-1: Bio-Hazard Soldiers <> <> <> <><><><><><><><><><><><><><><><><><><><><><><> The Bio-Hazard Soldiers (wearing gas masks, orange/yellow jumpsuits, and often weilding stun rods), represent the basic enemy (mook) with the highest base health. If there is barbed wire surrounding their face, they tend to have slightly higher health (or damage resistance). For this control group, I used the first 3 Bio-Hazard Soldiers that are encountered on the Island in Chapter 5-1. They appear after the heading up the ladder, after initial area where Leon needs to use the mirrors to focus the red light to unlock the door. (The information for this chapter was gathered using an XBox 360, USA version of Resident Evil 4.) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Seventh Conrol Group: <> <> Standard Handgun vs. Bio-Hazard Soldiers <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><> Standard Handgun Exclusive: 5x Higher chance to score a Critical Headshot [BIOHA] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 2 |# #| 2 | 4 |# #| 3 | 2 |# #| 4 | 3 |# #| 5 | 2 |# #}----------+------------------------{# #| 6 | 4 |# #| 7 | 2 |# #| 8 | 2 |# #| 9 | 2 |# #| 10 | 7 |# #}----------+------------------------{# #| 11 | 2 |# #| 12 | 3 |# #| 13 | 3 |# #| 14 | 4 |# #| 15 | 2 |# #}----------+------------------------{# #| 16 | 3 |# #| 17 | 2 |# #| 18 | 4 |# #| 19 | 8 |# #| 20 | 2 |# #}----------+------------------------{# #| 21 | 2 |# #| 22 | 2 |# #| 23 | 4 |# #| 24 | 2 |# #| 25 | 2 |# #}----------+------------------------{# #| 26 | 2 |# #| 27 | 3 |# #| 28 | 2 |# #| 29 | 3 |# #| 30 | 2 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 0/30* = 0% 2 = 17/30 = 57 34 3 = 6/30 = 20 18 4 = 5/30 = 17 20 5 = = 6 = 7 = 1/30 = 3 7 8 = 1/30 = 3 8 --- 87 Shots used to kill** 30 Bio-Hazard Soldiers *That no Bio-Hazard Soldiers were defeated on the first shot using the Standard Handgun, but the Red 9 and Blacktail both achieved 1-shot-kills, leads me to believe that "Critical Headshots" are a function of increased damage based upon a weapons's Firepower, instead of an instant-kill. **The Standard Handgun used the least amount of ammo to defeat 30 Bio-Hazard Soldiers. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Seventh Conrol Group: <> <> Red 9 vs. Bio-Hazard Soldiers <> <> <> <><><><><><><><><><><><><><><><><><><><><><> Red 9 Exclusive: Firepower = 6.5 [BIORE] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 3 |# #| 2 | 3 |# #| 3 | 4 |# #| 4 | 4 |# #| 5 | 3 |# #}----------+------------------------{# #| 6 | 3 |# #| 7 | 1 |# #| 8 | 3 |# #| 9 | 4 |# #| 10 | 3 |# #}----------+------------------------{# #| 11 | 1 |# #| 12 | 3 |# #| 13 | 1 |# #| 14 | 4 |# #| 15 | 3 |# #}----------+------------------------{# #| 16 | 3 |# #| 17 | 3 |# #| 18 | 1 |# #| 19 | 4 |# #| 20 | 3 |# #}----------+------------------------{# #| 21 | 3 |# #| 22 | 3 |# #| 23 | 4 |# #| 24 | 3 |# #| 25 | 3 |# #}----------+------------------------{# #| 26 | 4 |# #| 27 | 3 |# #| 28 | 3 |# #| 29 | 4 |# #| 30 | 3 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 4/30* = 13% 4 2 = = 3 = 18/30 = 60 54 4 = 8/30 = 27 32 --- 90 Shots used to kill 30 Bio-Hazard Soldiers *Evidence that Critical Headshots are a function of amplified damage instead of an instant-kill. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> The Seventh Conrol Group: <> <> Blacktail vs. Bio-Hazard Soldiers <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><> Blacktail Exclusive: Firepower = 4.5 [BIOBL] ####################################### #+-----------------------------------+# #| | |# #| Enemy: | # Head Shots to Kill |# #| | |# #}==========+========================{# #| | |# #| 1 | 3 |# #| 2 | 5 |# #| 3 | 5 |# #| 4 | 1 |# #| 5 | 5 |# #}----------+------------------------{# #| 6 | 5 |# #| 7 | 1 |# #| 8 | 3 |# #| 9 | 5 |# #| 10 | 1 |# #}----------+------------------------{# #| 11 | 2 |# #| 12 | 2 |# #| 13 | 5 |# #| 14 | 5 |# #| 15 | 5 |# #}----------+------------------------{# #| 16 | 5 |# #| 17 | 5 |# #| 18 | 5 |# #| 19 | 5 |# #| 20 | 5 |# #}----------+------------------------{# #| 21 | 5 |# #| 22 | 2 |# #| 23 | 5 |# #| 24 | 3 |# #| 25 | 5 |# #}----------+------------------------{# #| 26 | 3 |# #| 27 | 4 |# #| 28 | 1 |# #| 29 | 5 |# #| 30 | 1 |# #+----------+------------------------+# ####################################### # Shots to Kill Ratio: Percentage: # Bullets used: 1 = 5/30* = 17% 5 2 = 3/30 = 10 6 3 = 4/30 = 13 12 4 = 1/30 = 3 4 5 = 17/30 = 57 85 --- 112 Shots used to kill 30 Bio-Hazard Soldiers *Evidence that Critical Headshots are a function of amplified damage instead of an instant-kill. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> Conclusion for the Seventh Control Group <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><> Once again, the Standard Handgun outperforms the Red 9 (this time by a razor thin margin). The Blacktail still lags behind both the Standard Handgun and the Red 9, spending about 25% more ammo to defeat the same number of enemies. Between the Red 9 and Standard Handgun, the Standard Handgun lacks the ability to achieve a 1-shot kill, and the Red 9 suffers from a much longer reload time (twice as long to reload), and marginally worse firing speed. Considering that a player must traverse the majority of the game before seeing the Standard Handgun outperform the Red 9, I still strongly recommend the Red 9 for New Games. [BIOC] Chapter 5-1 Bio-Hazard Soldiers %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-----------------------------------------------+ | | | | | | # of shots | | | Handgun: | to kill | %* | | | | | }====================+=================+========{ | | | | | Red 9 | 1 = 4/30 | 13% | | Blacktail | 1 = 5/30 | 17 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 2 = 17/30 | 57% | | Blacktail | 2 = 3/30 | 10 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 3 = 6/30 | 18% | | Red 9 | 3 = 18/30 | 54 | | Blacktail | 3 = 4/30 | 12 | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 4 = 5/30 | 17% | | Red 9 | 4 = 8/30 | 27 | | Blacktail | 4 = 1/30 | 3 | | | | | }--------------------+-----------------+--------{ | | | | | Blacktail | 5 = 17/30 | 57% | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 7 = 1/30 | 3% | | | | | }--------------------+-----------------+--------{ | | | | | Standard Handgun | 8 = 1/30 | 3% | | | | | }=+==================+=================+=====+=={ \+====================+=================+/ | | | | | Total # of | | Handgun: | Shots to kill | | | 15 Enemies | | | | }--------------------+-----------------{ | | | | Standard Handgun | 87 | | Red 9 | 90 | | Blacktail | 112 | | | | /+--------------------+-----------------+\ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *Percentages are rounded up from .6666666667 or down from .3333333334 ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> Appendix 1: Statistics When Upgraded to Exclusive <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [AP1] +-----------+--------------+-----------------+-----------------+-------------+ | Gun: | Firepower: | Firing Speed: | Reload Speed: | Capacity: | }===========+==============+=================+=================+============={ | Handgun | 2.0 | .33 | .87 | 25 | }-----------+--------------+-----------------+-----------------+-------------{ | Punisher | 1.9 | .33 | .83 | 28 | }-----------+--------------+-----------------+-----------------+-------------{ | Red 9 | 6.5 | .40 | 1.67 | 22 | }-----------+--------------+-----------------+-----------------+-------------{ | Blacktail | 4.5 | .27 | .83 | 35 | }-----------+--------------+-----------------+-----------------+-------------{ | Matilda | 2.5 | .47 | .87 | 100 | +-----------+--------------+-----------------+-----------------+-------------+ +-----------+-----------+------------------+-----------------------+ | Gun: | DPS* | Damage/10 secs** | Damage per Capacity | }===========+===========+==================+======================={ | Handgun | 6.06 | 50 + Reload + 4 | 50 | }-----------+-----------+------------------+-----------------------{ | Punisher | 5.76 | 53.2 - 266*** | 53.2 - 266*** | }-----------+-----------+------------------+-----------------------{ | Red 9 | 16.25 | 143 | 143 | }-----------+-----------+------------------+-----------------------{ | Blacktail | 16.65 | 157 | 157 | }-----------+-----------+------------------+-----------------------{ | Matilda | **** | **** | 250 | +-----------+-----------+------------------+-----------------------+ +-----------+---------------------------------------------------+ | Gun: | Exclusive: | }===========+==================================================={ | Handgun | 5x More Critical Headshot Rate | }-----------+---------------------------------------------------{ | Punisher | Hits up to 5 Enemies (and penetrates shields) | }-----------+---------------------------------------------------{ | Red 9 | 6.5 Firepower | }-----------+---------------------------------------------------{ | Blacktail | 4.5 Firepower | }-----------+---------------------------------------------------{ | Matilda | 100 Capacity | +-----------+---------------------------------------------------+ *-Damage Per Second **-Damage over 10 seconds. If you were able to just unload at an enemy without adjusting your aim, for 10 seconds, this is how much damage would be inflicted. ***-Since the Punisher has the ability to inflict damage on up to 5 targets, its damage per capacity is the most volatile. Obviously, there are very few instances where you will be able to line up 5 targets. ****-The Matilda fires in 3 round bursts. It is capable of dealing out the most damage off the starting line (2.5x3=7.5). Though it is hard to quantify the exact damage, the DPS is roughly 15.96 (1 second / .47 Firing Speed x 2.5 Firepower x 3 bullets) and the weapon's damage over ten seconds is around 159.60. Note that the damage per second is lower than both the Red 9 and the Blacktail, and at the cost of 3 times the amount of bullets. Also, damage amounts do not figure in the time it takes for the the 3 shots to occur, thus, the DPS and Damage/10 secs is exaggerated. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><> <> <> <> Appendix 2: Handgun Upgrade Schedule <> [AP2] <> <> <><><><><><><><><><><><><><><><><><><><><><> +==========+ | Handgun \ }=================================\ [APHA] }==================================+ | Upgrade: | Starting Weapon \ }===============+=================================+==========\ | Firepower: | Earliest it can be Upgraded: | Cost: | }---------------+---------------------------------+-----------{ | 1.0 | Starting Firepower | | }---------------+---------------------------------+-----------{ | 1.2 | Chapter 1-2 | $ 7,000 | }---------------+---------------------------------+-----------{ | 1.4 | Chapter 2-1 | 10,000 | }---------------+---------------------------------+-----------{ | 1.6 | Chapter 3-1 | 15,000 | }---------------+---------------------------------+-----------{ | 1.8 | CHapter 3-1 Third Merchant | 18,000 | }---------------+---------------------------------+-----------{ | 2.0 | Chapter 4-1 Second Merchant | 20,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Firing Speed: | | | }---------------+---------------------------------+-----------{ | .47 | Starting Firing Speed | | }---------------+---------------------------------+-----------{ | .40 | Chapter 1-2 | $ 5,000 | }---------------+---------------------------------+-----------{ | .33 | Chapter 3-1 | 12,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Reload Speed: | | | }---------------+---------------------------------+-----------{ | 1.73 | Starting Reload Speed | | }---------------+---------------------------------+-----------{ | 1.47 | Chapter 1-2 | $ 4,000 | }---------------+---------------------------------+-----------{ | 0.87 | Chapter 3-1 | 10,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Capacity: | | | }---------------+---------------------------------+-----------{ | 10 | Starting Capacity | | }---------------+---------------------------------+-----------{ | 13 | Chapter 1-2 | $ 4,000 | }---------------+---------------------------------+-----------{ | 16 | Chapter 2-1 | 6,000 | }---------------+---------------------------------+-----------{ | 19 | Chapter 3-1 | 8,000 | }---------------+---------------------------------+-----------{ | 22 | Chapter 3-1 Third Merchant | 10,000 | }---------------+---------------------------------+-----------{ | 25 | Chapter 4-1 Second Merchant | 12,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Exclusive: | Chapter 4-3 | $57,000 | +---------------+-----------------+---------------+-----------+ \ Total Cost: | $198,000 / +-------------+---------+ +===========+ | Punisher \ }==============================================\ [APPU] }===============================================+ | Upgrade: | Chapter 1-3 (Blue Medalions) \ }===============+=================================+==========\ | Firepower: | Earliest it can be Upgraded: | Cost: | }---------------+---------------------------------+-----------{ | 0.9 | Starting Firepower | | }---------------+---------------------------------+-----------{ | 1.1 | Chapter 1-3 Last Merchant | $10,000 | }---------------+---------------------------------+-----------{ | 1.3 | Chapter 2-2 | 15,000 | }---------------+---------------------------------+-----------{ | 1.5 | Chapter 3-1 Last Merchant | 20,000 | }---------------+---------------------------------+-----------{ | 1.7 | CHapter 4-1 Last Merchant | 25,000 | }---------------+---------------------------------+-----------{ | 1.9 | Chapter 4-3 | 35,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Firing Speed: | | | }---------------+---------------------------------+-----------{ | .47 | Starting Firing Speed | | }---------------+---------------------------------+-----------{ | .40 | Chapter 1-3 Last Merchant | $10,000 | }---------------+---------------------------------+-----------{ | .33 | Chapter 3-1 Last Merchant | 20,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Reload Speed: | | | }---------------+---------------------------------+-----------{ | 1.70 | Starting Reload Speed | | }---------------+---------------------------------+-----------{ | 1.47 | Chapter 1-3 Last Merchant | $ 8,000 | }---------------+---------------------------------+-----------{ | 0.83 | Chapter 3-1 Last Merchant | 18,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Capacity: | | | }---------------+---------------------------------+-----------{ | 10 | Starting Capacity | | }---------------+---------------------------------+-----------{ | 13 | Chapter 1-3 Last Merchant | $ 8,000 | }---------------+---------------------------------+-----------{ | 16 | Chapter 2-2 | 10,000 | }---------------+---------------------------------+-----------{ | 20 | Chapter 3-1 Last Merchant | 15,000 | }---------------+---------------------------------+-----------{ | 24 | Chapter 4-1 Last Merchant | 18,000 | }---------------+---------------------------------+-----------{ | 28 | Chapter 4-3 | 24,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Exclusive: | Chapter 4-4 Last Merchant | $40,000 | +---------------+---------------------------------+-----------+ \ Total Cost: | $276,000 / +-------------+---------+ +========+ | Red 9 \ }======================================\ [APRE] }=======================================+ | Upgrade: | Chapter 2-2 $14,000 \ }===============+=================================+==========\ | Firepower: | Earliest it can be Upgraded: | Cost: | }---------------+---------------------------------+-----------{ | 1.6 | Starting Firepower | | }---------------+---------------------------------+-----------{ | 1.8 | Chapter 2-2 | $15,000 | }---------------+---------------------------------+-----------{ | 2.1 | Chapter 3-1 | 20,000 | }---------------+---------------------------------+-----------{ | 2.5 | Chapter 3-1 Third Merchant | 24,000 | }---------------+---------------------------------+-----------{ | 3.0 | CHapter 4-1 Second Merchant | 28,000 | }---------------+---------------------------------+-----------{ | 3.7 | Chapter 4-3 | 45,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Firing Speed: | | | }---------------+---------------------------------+-----------{ | .53 | Starting Firing Speed | | }---------------+---------------------------------+-----------{ | .47 | Chapter 2-2 | $10,000 | }---------------+---------------------------------+-----------{ | .40 | Chapter 3-1 Third Merchant | 15,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Reload Speed: | | | }---------------+---------------------------------+-----------{ | 2.73 | Starting Reload Speed | | }---------------+---------------------------------+-----------{ | 2.20 | Chapter 2-2 | $ 6,000 | }---------------+---------------------------------+-----------{ | 1.67 | Chapter 3-1 Third Merchant | 10,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Capacity: | | | }---------------+---------------------------------+-----------{ | 8 | Starting Capacity | | }---------------+---------------------------------+-----------{ | 10 | Chapter 2-2 | $ 6,000 | }---------------+---------------------------------+-----------{ | 12 | Chapter 3-1 | 8,000 | }---------------+---------------------------------+-----------{ | 15 | Chapter 3-1 Third Merchant | 12,000 | }---------------+---------------------------------+-----------{ | 18 | Chapter 4-1 | 16,000 | }---------------+---------------------------------+-----------{ | 22 | Chapter 4-4 Last Merchant | 22,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Exclusive: | Chapter 4-4 Last Merchant | $80,000 | +---------------+---------------------------------+-----------+ \ Total Cost: | $317,000 / +-------------+---------+ +============+ | Blacktail \ }======================================\ [APBL] }=======================================+ | Upgrade: | Chapter 3-1 $24,000 \ }===============+=================================+==========\ | Firepower: | Earliest it can be Upgraded: | Cost: | }---------------+---------------------------------+-----------{ | 1.6 | Starting Firepower | | }---------------+---------------------------------+-----------{ | 1.8 | Chapter 3-1 | $15,000 | }---------------+---------------------------------+-----------{ | 2.0 | Chapter 3-3 | 18,000 | }---------------+---------------------------------+-----------{ | 2.3 | Chapter 4-1 Second Merchant | 24,000 | }---------------+---------------------------------+-----------{ | 2.7 | CHapter 4-3 | 30,000 | }---------------+---------------------------------+-----------{ | 3.2 | Chapter 4-4 Last Merchant | 40,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Firing Speed: | | | }---------------+---------------------------------+-----------{ | .47 | Starting Firing Speed | | }---------------+---------------------------------+-----------{ | .40 | Chapter 3-1 | $10,000 | }---------------+---------------------------------+-----------{ | .27 | Chapter 4-1 Second Merchant | 20,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Reload Speed: | | | }---------------+---------------------------------+-----------{ | 1.70 | Starting Reload Speed | | }---------------+---------------------------------+-----------{ | 1.47 | Chapter 3-1 | $ 8,000 | }---------------+---------------------------------+-----------{ | 0.83 | Chapter 4-1 Second Merchant | 15,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Capacity: | | | }---------------+---------------------------------+-----------{ | 15 | Starting Capacity | | }---------------+---------------------------------+-----------{ | 18 | Chapter 3-1 | $ 8,000 | }---------------+---------------------------------+-----------{ | 21 | Chapter 3-3 | 10,000 | }---------------+---------------------------------+-----------{ | 15 | Chapter 4-1 Second Merchant | 15,000 | }---------------+---------------------------------+-----------{ | 30 | Chapter 4-3 | 20,000 | }---------------+---------------------------------+-----------{ | 35 | Chapter 4-4 Last Merchant | 25,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Exclusive: | Chapter 4-4 Last Merchant | $80,000 | +---------------+---------------------------------+-----------+ \ Total Cost: | $338,000 / +-------------+---------+ +==========+ | Matilda \ }====================================\ [APMA] }=====================================+ | Upgrade: | New Game+ $70,000 \ }===============+=================================+==========\ | Firepower: | Earliest it can be Upgraded: | Cost: | }---------------+---------------------------------+-----------{ | 1.5 | Starting Firepower | | }---------------+---------------------------------+-----------{ | 1.7 | Any Chapter (New Game+) | $15,000 | }---------------+---------------------------------+-----------{ | 1.9 | Any Chapter (New Game+) | 17,000 | }---------------+---------------------------------+-----------{ | 2.1 | Any Chapter (New Game+) | 20,000 | }---------------+---------------------------------+-----------{ | 2.3 | Any Chapter (New Game+) | 25,000 | }---------------+---------------------------------+-----------{ | 2.5 | Any Chapter (New Game+) | 35,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Firing Speed: | | | }---------------+---------------------------------+-----------{ | .47 | Starting Firing Speed | | }===============+=================================+==========={ }===============+=================================+==========={ | Reload Speed: | | | }---------------+---------------------------------+-----------{ | 1.73 | Starting Reload Speed | | }---------------+---------------------------------+-----------{ | 1.47 | Any Chapter (New Game+) | $ 6,000 | }---------------+---------------------------------+-----------{ | 0.87 | Any Chapter (New Game+) | 15,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Capacity: | | | }---------------+---------------------------------+-----------{ | 15 | Starting Capacity | | }---------------+---------------------------------+-----------{ | 18 | Any Chapter (New Game+) | $ 7,000 | }---------------+---------------------------------+-----------{ | 21 | Any Chapter (New Game+) | 10,000 | }---------------+---------------------------------+-----------{ | 24 | Any Chapter (New Game+) | 12,000 | }---------------+---------------------------------+-----------{ | 27 | Any Chapter (New Game+) | 16,000 | }---------------+---------------------------------+-----------{ | 30 | Any Chapter (New Game+) | 20,000 | }===============+=================================+==========={ }===============+=================================+==========={ | Exclusive: | Any Chapter (New Game+) | $35,000 | +---------------+---------------------------------+-----------+ \ Total Cost: | $233,000 / +-------------+---------+ ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><> <> <> <> Appendix 3: Firepower by Chapter End <> [AP3] <> <> <><><><><><><><><><><><><><><><><><><><><><><> +----------------+------------+-------------+----------+--------------+ | Chapter End: | Handgun: | Punisher: | Red 9: | BlackTail: | }================+============+=============+==========+=============={ | Chapter 1-1 | 1.0 | n/a | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 1-2 | 1.2 | n/a | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 1-3 | 1.2 | 1.1* | n/a | n/a | }================+============+=============+==========+=============={ | Chapter 2-1 | 1.4 | 1.1* | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 2-2 | 1.4 | 1.3* | 1.8 | n/a | +----------------+------------+-------------+----------+--------------+ | Chapter 2-3 | 1.4 | 1.3* | 1.8 | n/a | }================+============+=============+==========+=============={ | Chapter 3-1 | 1.8 | 1.5* | 2.5 | 1.8 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-2 | 1.8 | 1.5* | 2.5 | 1.8 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-3 | 1.8 | 1.5* | 2.5 | 2.0 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-4 | 1.8 | 1.5* | 2.5 | 2.0 | }================+============+=============+==========+=============={ | Chapter 4-1 | 2.0 | 1.7* | 3.0 | 2.3 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-2 | 2.0 | 1.7* | 3.0 | 2.3 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-3 | 2.0** | 1.9* | 3.7 | 2.7 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-4 | 2.0** | 1.9*** | 6.5 | 4.5 | +================+============+=============+==========+=============={ *-Passively pierces the first target to continue to a second. **-5x Chance to Critically hit when aiming for the head (roughly 40%). ***-Passively Pierces up to 5 enemies. ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ <><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> Appendix 4: Firing Speed by Chapter End <> [AP4] <> <> <><><><><><><><><><><><><><><><><><><><><><><><> +----------------+------------+-------------+----------+--------------+ | Chapter End: | Handgun: | Punisher: | Red 9: | BlackTail: | }================+============+=============+==========+=============={ | Chapter 1-1 | .47 | n/a | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 1-2 | .40 | n/a | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 1-3 | .40 | .40 | n/a | n/a | }================+============+=============+==========+=============={ | Chapter 2-1 | .40 | .40 | n/a | n/a | }----------------+------------+-------------+----------+--------------{ | Chapter 2-2 | .40 | .40 | .47 | n/a | +----------------+------------+-------------+----------+--------------+ | Chapter 2-3 | .40 | .40 | .47 | n/a | }================+============+=============+==========+=============={ | Chapter 3-1 | .33 | .33 | .40 | .40 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-2 | .33 | .33 | .40 | .40 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-3 | .33 | .33 | .40 | .40 | }----------------+------------+-------------+----------+--------------{ | Chapter 3-4 | .33 | .33 | .40 | .40 | }================+============+=============+==========+=============={ | Chapter 4-1 | .33 | .33 | .40 | .27 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-2 | .33 | .33 | .40 | .27 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-3 | .33 | .33 | .40 | .27 | }----------------+------------+-------------+----------+--------------{ | Chapter 4-4 | .33 | .33 | .40 | .27 | +================+============+=============+==========+=============={ ~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~\#/~ (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) (#) ~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~/#\~ <><><><><><><><><><><><><><><> <> <> <> Legal and Contact Info <> [HERP] <> <> <><><><><><><><><><><><><><><> All information contained in this document reflects my own personal research. Nothing has been borrowed. If others submit their own Statistics to me, and I reproduce them here, they will be credited. Resident Evil is a product of Capcom and blah blah blah blah blah... this is why I put this stuff at the bottom of my guide, instead of at the top... jeez... cry more cause someone might copy and paste your work... I have given my permission to post my guide at a few gaming guide websites. Send me polite and objective messages (ok...they can just be objective) with questions, concerns, and/or comments @ My GameFAQs account. Advanced Handgun Guide By 8bitPunk