=============================================================================== ------------------------------------------------------------------------------- ROMANCING SAGA: MINSTREL SONG ------------------------------------------------------------------------------- =============================================================================== Romancing SaGa: Minstrel Song FAQ/Walkthrough (Version 1.40) by Eleinia (hinglim@yahoo.com) May 7, 2008 =============================================================================== Preface =============================================================================== This Walkthrough aims to provide a guide and suggestions for those who wish to complete as many quests as possible in one playthrough. I personally do not recommend doing so on the first playthrough since it is a lot more fun to explore the world of Mardias and discover the plenty of surprises on your own. Completing most of the quests in the first playthrough will leave you with little new things if you are planning to play through the game more than once. Furthermore, following this guide requires some experience of the game, such as battling and actively avoiding monsters, which can be hard for a player new to the game. Therefore, I recommend you follow the order of quests in this guide only if you are prepared. =============================================================================== Table of Contents =============================================================================== To look for a particular quest, go to the List of Quests [RS510] under section V. Use the index next to the list to search for the quest. I. Introduction [RS100] II. Event Rank (ER) [RS200] III. Character Introduction Walkthrough [RS300] - Albert [RS301] - Aisha [RS302] - Gray [RS303] - Claudia [RS304] - Jamil [RS305] - Sif [RS306] - Hawke [RS307] - Barbara [RS308] IV. Opening up the World [RS400] A. By Character [RS410] - Albert and Sif [RS411] - Aisha [RS412] - Gray and Claudia [RS413] - Jamil [RS414] - Hawke [RS415] - Barbara [RS416] B. By Place [RS420] - Frontier [RS421] - Kjaraht [RS422] - Knights Dominion [RS423] - Valhalland [RS424] - Dry Lands [RS425] - Rosalia [RS426] - Bafal Empire [RS427] - Ligau Isle [RS428] - Walon Isle [RS429] - Coral Sea [RS430] - Others [RS431] V. Quests Walkthrough [RS500] A. List of Quests (Index) [RS510] - Character-Specific Quests [RS511] - Common Quests [RS512] - Special Quests [RS513] - Ending Quests [RS514] B. Walkthrough [RS520] - Character-Specific Quests [RS521] - Common Quests [RS522] - Special Quests [RS523] - Ending Quests [RS524] VI. Characters [RS600] A. List of Characters [RS610] - Main Characters [RS611] - Other Named Characters [RS612] - Mercenaries [RS613] B. Details and Recruitment [RS620] - Main Characters [RS621] - Other Named Characters [RS622] - Mercenaries [RS623] VII. Techniques [RS700] - Martial Arts [RS701] - Foil [RS702] - Short Sword [RS703] - Long Sword [RS704] - Great Sword [RS705] - Scimitar [RS706] - Hand Axe [RS707] - Club [RS708] - Two-handed Sword [RS709] - Katana [RS710] - Two-handed Axe [RS711] - Staff [RS712] - Pole Arm [RS713] - Lance [RS714] - Bow [RS715] VIII. Miscellaneous Topics [RS800] - Recruiting Dowd with Characters other than Jamil [RS801] - Getting Jamil, Dowd, and Farah in the Same Party [RS802] - Calculating DP/LP Cost [RS803] - Weapon/Magic Crown [RS804] - Unlocking All Three Ending Quests [RS805] - Vortexes [RS806] - Altours Orchard Mini-Quest [RS807] - About Weapon Tempering [RS808] - Tips on Treasure Hunting with Treasure Map [RS809] IX. Tricks and Exploitations [RS900] A. Gold-Related Tricks [RS910] - Gold Dragon Trick [RS911] B. Jewel-Related Tricks [RS920] - Lurk/Move Silently Trick [RS921] - Valhalland Monsters Marathon Trick [RS922] C. Battle-Related Tricks [RS930] - Pyrix Trick [RS931] - Phantom Warrior/Chalice Trick [RS932] - Hasten Time Trick [RS933] X. Frequently Asked Questions [RSA00] - List of Questions [RSA01] - Questions and Answers [RSA02] XI. Romancing SaGa Trivia [RSB00] - Trivia Questions [RSB01] - Trivia Answers [RSB02] Credits [RSC00] Legal Info [RSD00] =============================================================================== Version History =============================================================================== Version 1.40 - Released on May 7, 2008. - Added Techniques section. - Added Getting Jamil, Dowd, and Farah in the Same Party topic. - Added Jamil/Dowd's exclusivity in the Characters section. - Added About Weapon Tempering topic. - Added reference to Dragon Knight in Test of Courage and Find the Aquamarine. - Added failing condition for Assassins's Guild. (Thanks yipviva for first pointing it out.) - Added note about HP killing Soulgutter. (Thanks yipviva.) - Added note about how to exit the Desert Central Area in Missing Taralians. - Added note in The Netherworld to indicate that killing Galahad does not guarantee getting the quest. - Updated Galahad's recruit location in Altours in The Ice Sword and the Characters section. - Cleaned up text in Find the Aquamarine. - Rearranged the text in Return of the Vampires. - Updated the dependency between Pride of the Knights and Constance Kidnapped. - Added note about declining Frozen Lake Faerie to gain access to Frosthold Fortress. (Thanks Valorous for the tip.) - Added more questions to the FAQ section. - Added Tips on Treasure Hunting with Treasure Map topic. (Thanks yipviva for the contribution.) Version 1.30 - Released on January 24, 2007. - Added the Tricks and Exploitations section. - Moved the Gold Dragon Trick and Pyrix Trick from the quests to the Tricks and Exploitations section. - Added extra trigger condition, more information about Chalice, and information about Yassi in Return of the Vampires. - Added information on completing Eule Gives a Hoot while keeping Sylvan and Brau. (Thanks lordbetshumeletz for the tip.) - Added extra paragraph to Unlocking All Three Ending Quests and updated the steps on completing all three ending quests. - Added a paragraph to each of the three ending quests. - Added information in the Calculating DP/LP Cost topic. - Updated information in Voice of the Blade. - Corrected the trigger condition of Constance Kidnapped. (Thanks Ramtieger for pointing it out!) - Modified and added to the introduction of Section III. - Corrected Kjaraht Knight to Kjaraht Soldier. - Minor touch up of text and information on various quests. - Moved Version History to below the Table of Contents. - Reversed Version History so that the newest version is at top. Version 1.20 - Released on July 10, 2006. - Added the Characters and Romancing SaGa Trivia sections. - Added Altours Orchard Mini-Quest in Miscellaneous Topics. - Added more information in the Vortexes topic. - Added a paragraph about Death under The Netherworld. - Added the piglet/lamb mini-quest info under Valhalland Monsters. - Added more Frequently Asked Questions. - Added Version History. Version 1.10 - Released on June 6, 2006. - Added more topics to Miscellaneous Topics. - Finished the Frequently Asked Questions section. Version 1.00 - Released on June 5, 2006. =============================================================================== I. Introduction [RS100] =============================================================================== Romancing Saga: Minstrel Song is a non-linear game which consists of a good number of quests. Most of the quests are optional and you can decide which to take on. Since each quest has a "time frame" in which they are open for the player, you may easily miss, or simply fail, some quests while you are working on another one. However, this game has over 50 quests. It is alright to miss or fail some quests in a playthrough. You can always pick up the missed quests in a future playthrough. In fact, you may want to leave some quests alone in your first playthrough so that you have something new in future playthroughs. Nevertheless, some players (such as myself) like to complete as many things as possible in a single playthrough. This guide provides suggestion on the order of quests to take on so that one may complete as many quests as possible in a single playthrough. This is especially helpful if you are trying to maximize jewel income for challenges such as 10-Fatestone (10FS) Saruin. If you are not planning to complete all the quests, the information on individual quests should still be helpful. Note that following the order of quests suggested in this guide requires some experience in the game, which includes some familiarity with the battle system as well as experience in actively avoiding monsters. As a result, you may find it hard to follow the order of quests with the suggested "time frame" if you are new to the game. I am writing this guide with my experience on the game, the information from the Brady Guide, and the plenty of discussions on the GameFAQ's Romancing Saga Message Board. I strive to be as accurate as possible when writing this guide, but the vast world of Mardias and randomness may leave room for errors. If you see any errors or have any suggestions, please feel free to contact me. =============================================================================== II. Event Rank (ER) [RS200] =============================================================================== First of all, I need to introduce one of the most important concepts used in this guide--Event Rank or ER. Event Rank is similar to the time or your progress in the game. It determines which quests are open and which are close. As you win battles, you accumulate Rank Points. The number of Rank Points you have determines your ER. If you are interested in more details about the Rank Points, you may refer to the Rank Points section of Ramtieger's Game System FAQ. To determine your current ER in the game, you need to consult the Volunteer Brigade. You can find one in each of the towns. When you talk to the kid, tell him "I could use your help." This brings up a list of topics of tutorial. Using the new topics given by the kid, you can determine your current ER. For example, if the newest topic is "How do I get more jewels?", that means your ER is 3. The following table is obtained from the Brady Guide. Match the topics to determine your ER. Event Rank Topics ----------------------------------------------------------------------------- 1 What are proficiencies? 2 I want more money. 3 How do I get more jewels? 4 School me in techniques and spells 5 There's a chest I can't reach. 6* I want to learn even more advanced things. (The following are listed under "I want to learn even more advanced things.") 7 Stuns, Shocks, and Snares 8 Vendors 9 Herbs and Ore 10 Classes 11 Weapons and Shields 12 Modes 13 Blacksmithing II 14 Concoctions II 15 Synthesizing Spells 16 Ambush 17 Lurking and Moving Silently 18 Trading 19 Blacksmithing III 20 Final Secrets ----------------------------------------------------------------------------- Note: * The topic for ER 6 does not appear until you reach ER 7. That means there is essentially no new topic appears at ER 6. You can only determine if you are at ER 5 or 6 by the availability of certain quests, such as Stolen Nymphs or Neville's Request. Also note that there are ER 21 and 22. The Volunteer Brigade does not have any new topic for these two ERs. ER 21 is of the least importance and there is no clear cut way to distinguish between ER 20 and ER 21 except with certain quests that may span multiple ER. As for ER 22, one way to determine whether you are at that ER is the availability of the quest Frozen Faerie. If you did not trigger this quest through Death, this quest is available when you reach ER 22. =============================================================================== III. Character Introduction Walkthrough [RS300] =============================================================================== This section starts the walkthrough for the introduction of each character. The quest with the earliest closing ER is Unsettling Settlement (Quest 8), which closes after ER 2. To complete this quest, you need to finish a main character's introduction by ER 2, or you will miss the chance. One needs to actively avoid most of the random monsters to keep the ER from rising too fast, either through player's skill in dodging monsters or through the proficiencies Lurk and Move Silently. If you fight too many battles, your ER may increase too much and cause some other events to close or fail before you have a chance to complete them. Finishing the introduction by ER 2 is especially hard for Sif. The slopes of Shiverland can be infested with Birds, Beasts, and Plants, which are hard to dodge in a narrow passage. The caves in Shiverland are even worse. It would be rather easy to avoid them if one had Lurk and Move Silently, but we do not have the luxury in the Sif's introduction unless Darque is unlocked. Once Darque is unlocked,he can be recruited in most of the towns right at the start of the game and he carries the proficiency Lurk. Refer to Who Am I? (Quest 52) for more information about Darque. Remember that the suggestions of actively avoiding monsters and finishing the introduction by ER 2 are contingent on the desire to complete as many quests as possible in a single playthrough. As mentioned in the Introduction, this is not recommended for players new to the game. -------------- Albert [RS301] ============== Albert is a young nobleman. He is the son of Rudolf, Lord of the Isthmus. Albert has the longest introduction and he is suitable for players who are new to Saga games. However, to make it easier to complete his introduction by ER 2, you may consider leaving Albert until you have unlocked Darque. Albert starts his adventure in his bedroom! After the talk with Diana, leave the room and go down to the throne room. Diana will get upset if you did not equip your shield and sword. Equip them and talk to Diana again. Monsters have infested the cave to the east. You mission is to eradicate them. Soldier A and Soldier B will join to assist you. When you have left the castle and walk down the slope, you should see the cave (Isthmus Cavern) not far away. Since we would like to keep the ER low, avoid as many random monsters as possible and go straight to the end for the boss. If you unavoidably get into a battle, you may retreat from the battle, but watch your characters' LP. Note that you cannot withdraw from chain battles. The boss is tough. You can only pray that Diana or one of the soldiers would learn a tech or two to deal decent damage. Use the First-Aid Kit or the balms on the soldiers if needed. After you killed the boss, you will need to dodge your way back out of the cave. When you are out, you may strip the soldiers of any unused balms since they will leave your party soon. Report to Lord Rudolf for the success. Then Prince Neidhart of Rosalia has come to propose to Diana. After Neidhart has left, the castle throws a celebration party for Diana. In the meanwhile, a evil minion of Saruin is plotting against the castle. When Albert wakes up again in his bedroom, the caslte is being attacked. Head down to the throne room and Lord Rudolf will ask Albert to protect Diana and take a message to Prince Neidhart asking for aid. Use the secret passage at the back of the room to leave. Don't forget to take the 2000G in the chest that is in the passage. Albert and Diana get outside, but they are surrounded by a large number of monsters. At this time, a Dragon appears. To let Albert survive, Diana throws Albert off the cliff and decides to fight alone to buy him some time... Albert is rescued by Monica and wakes up in her house in Loban. You need to go to Bruelle and take the ship to Yeoville in order to reach Rosalia. However, if you run into the soldiers in Loban, you will be taken into a jail. Search for a movable wall and escape. On your way out, you will here someone is cursing someone else. This is related to the quest Ailing Emperor (Quest 27), but you may put this aside for now. At this point, do not recruit anyone into your party yet as they will be forced to leave your party later. Before you leave Loban, visit the mentor and buy the Move Silently proficiency. Buy the Jump proficiency also if you want a Gothic Armor later. Now head to Bruelle and buy the Lurk Proficiency from the mentor. This mentor also allows you to train in Covert and Survival skills. To get the Gothic Armor, you need at least level 2 in Survival. (Note that if this is your first playthrough, you may not train Covert or Survival skill individually yet, you will have to train the whole class that contains the skill. In fact, you need to get a class to level 3 before you can train skills individually.) When you are ready, let's take the ship to Yeoville. On the ship, there is a seemingly unimportant scene that you see a man holding a large package. He is related to Stolen Nymph (Quest 18), but you don't need to worry about it now. While Albert thinks he can arrive in Rosalia safely, the ship is wrecked and fate has brought him to Valhalland. Gato, the elder of the village, has asked Sif, a female Valhallan Warrior, to clear the caves of monsters. You have the option to help out to repay them for saving your life. (If you choose the other option, you will have to do it without Sif. The generic Valhallan Warrior in the pub will not join you either.) If you have unlocked Darque, recruit him into your party. Then go to the pub to recruit the Minstrel and Valhallan Warrior. Keep asking the Minstrel to sing until he joins. Equip the Lurk, Move Silently, and Jump proficiencies before you head out. If you did not do so, the mentor in Gato's Village also allows you to train Covert and Survival skills. There are three caves you need to clear--the West Cave, East Cave, and South Cave. The middle left arrow on the Shiverland map leads to the West Cave. The second arrow from the top on the right side leads to the East Cave. The bottom right arrow leads to the south slope. Go through the south slope and the South Cave will be to the left. To clear a cave, you only need to take out the fixed monster standing still on the screen at the end of the cave. You should ignore and avoid other random monsters. The South Cave stage 2 has a second exit to an enclosed slope. Don't forget to get the chests there before you leave. After you kill the boss in West Cave, go forward and you will see a chest behind a jump point. If you have level 2 Jump, you will be able to get the 500G and Gothic Armor inside the chest. After clearing the caves, return to see Gato and receive your rewards. Next, to get to Rosalia, you will need to take a ship from the Knights Dominion. Gato gives you a map and now you have access to Eugenstadt. Leave the village and take the bottom left arrow of the map to exit Shiverland. Press the triangle button to go to the world map, select Knights Dominion and then Eugenstadt. In Eugenstadt, visit the castle and you will meet with Lord Heinrich. He is heading for Mirsaburg for the council of knights. Choose to go with him. After the council of knights, you may help Theodore and Raphael in the quest Pride of the Knights. However, we have more time-sensitive quests to do, so we will leave this for later. At Mirsaburg, take the ship to Yeoville. Leave the town and head for Crystal City. After all these, you have finally arrive at the capital of Rosalia. Go to the Crystal Palace and see Prince Neidhart. This concludes the introduction of Albert. ------------- Aisha [RS302] ============= Aisha is a nomad girl of the Taralian tribe. Today she is taking a ride on her horse on the Steppes of Galessa. When you gain control of Aisha, you are free to ride the horse on the steppes. You will enter a battle when you run into the monster. When Aisha loses, Prince Neidhart of Rosalia comes to the rescue. After a scene, you have the options of following Neidhart for a visit of Crystal City or going back to the camp directly. Either way, the story will turn out the same, so it is recommended to go to Crystal City for the extra scenes. Aisha and Neidhart eventually come back to the camp, Neidhart will have a talk with Aisha's Grandfather, Nizam. After Neidhart has left, you will regain control of Aisha outside Nizam's camp. Go back into the camp, talk to Nizam, and you now have access to Uso. From this point, you can have two routes to go. The first route is going to Uso, open up the world, and start exploring and roaming the world for quests. The second route is getting kidnapped and sold as slave to South Estamir. The second route seems so much more interesting. Let's do that! One drawback of getting kidnapped is that you lose the chance to complete the quest Wuhan's Secret. You will still get the jewels reward, but you will lose the 2500 gold reward. To get around this, we will first open up South Estamir and trigger Wuhan's Secret. You may follow the steps below to get to South Estamir: 1. Leave Steppes of Galessa through one of the exits on the right of the map and go to Uso. 2. Recruit Hawke at Uso. 3. Go to Northpoint and talk to the lady at the town entrance, who mentions about heading south to reach Rosalia. 4. Now go back to Uso, walk south along the road, and exit through the south entrance. This will automatically brings you to Crystal City. 5. Check the Crystal City pub for Sif or check the pubs of Crystal City, Uso, and Northpoint for Barbara. Go back and forth on these three places until you find one of them and recruit her. 6. If you have recruited Barbara, you may go directly to South Estamir. If you have recruited Sif, you may go to Yeoville and take a ship to North Estamir for 50G. If you prefer not to spend the gold, you may continue your search for Barbara in Altours, Crystal City, Uso, and Northpoint. You may also find Jamil in Altours or Yeoville, which can also open up South Estamir directly. 7. If you have taken the ship from Yeoville to North Estamir. You will need to go through the sewers to South Estamir. Avoid the monsters in the sewers. Or you may do the first part of Oh, Mummy! to get 1000 gold and take the ship to South Estamir for 10G. 8. Once you are in South Estamir, go to the pub. Talk to the bartender and then the agent to the right to trigger Wuhan's Secret. Now that we have triggered the Wuhan's Secret, it's time for the fun. First dismiss all other characters in your party. Head back to the Steppes of Galessa. Near the entrance at the top right of the map, you will see a man. When you approach the man, you will get into a battle with the kidnapper. Losing to the kidnapper, Aisha is enslaved and sold to South Estamir. After a short scene, you will end up in Wuhan's Secret Room. After talking with Farah, Jamil comes to rescue. When they are about to escape, Wuhan has come and you will need to defeat the two guards. After the battle, you have the options to forgive or kill Wuhan. Killing Wuhan affects some quests and rewards in the future. In this guide, Wuhan is spared. You may talk to Farah to collect some jewels and go back to South Estamir pub to collect your gold reward. From this point on, Aisha is free to explore the world. (Note that you have lost access to Uso and Steppes of Galessa. To regain access to those places, go to Northpoint and walk out of the town. This brings you to Uso. In Uso, talk to the lady to the left of the magic shop to get access to Steppes of Galessa.) ------------ Gray [RS303] ============ Gray is an adventurer. Together with Myriam and Galahad, he sets sail to Ligau Isle to search for treasures. After arriving in Jelton, talk with the people in town to collect information. There are words that treasures are hidden in the caves of the plains. The bartender mentions about a deep burrow near a big flower field. That sounds like a place of treasure. Other people also mentions that dinosaur egg can sell for a good price. Let's head out to the plains and start looking for treasure! The first destination is the cave located at the bottom right of the plains map. You will see dinosaurs on the plains. At this point, you will not be able to defeat them. So just avoid them and don't get in their way. The Treasure Cave is long, but it should be straight forward. Avoid as many random monsters as possible to keep your ER low. Keep in mind that you need to finish the introduction by ER 2 in order to do the quest on the other side of the world! When you arrive at the first intersection of Treasure Cave B3, you will see a Rusty Sword. After the sword is pulled out, the sword will speak to Gray and ask Gray to temper it with bronze. This initiates a quest exclusive to Gray. Continue on to the end of the cave, you will see a beastman standing at a dead end. The beastman will call out some company and a battle starts. This battle can be tough at this point and it may take a number of tries. If you need an extra hand, you may recruit the Minstrel in Jelton's pub by keeping asking him to sing songs. Or you may get in a few random battles to level up a bit before taking them on. However, do watch your ER and make sure you are still ER 2 when you get out of the cave. After defeating them, a chest appears and there is the "plain treasure"... Now let's get the dinosaur egg. The Dinosaur Nest is the cave nearest to the plains exit leading to Jelton (the leftmost middle cave on the map). A few dinosaurs inhabit this cave and the egg is at the end of the cave. The dinosaurs normally do not chase you; however, once you get the egg, they will keep chasing you in a frenzy. One way to ensure that you get out of the cave safely and easily, you may get into battle with the dinosaurs *before* you get the egg and retreat. They will then disappear. (If you have the egg, they will not disappear even if you retreat.) You may keep the egg or sell it for over 5k gold. (Before you sell it, try using the egg in battle. It's pretty cool!) With the stuff done on Ligau Isle, head back to Jelton. A man should now be at the dock. Talk to him and leave for Melvir. When you arrive, you get to pick whether you want to go with Galahad, Myriam, or none. Do not worry about losing one or the other, you can always re-recruit them later. In Melvir, you will run into Gian. He will ask you to protect a girl named Claudia for him. Let's do this for an old pal and Gian will pay you 1000G for your help. Claudia will then join your party. Gray Bug -------- Every now and then, there are players on the message board report that they cannot find the ship to Melvir. The man who takes you to Melvir is simply not there at the dock, even after you have finished everything on Ligau Isle. This is known as the Gray Bug. I personally have never encounter this bug, so I cannot say much about it. However, I have a couple suggestions and hopefully they may help. 1. Make sure you talk with everyone in town, including the bartender, before you leave the town. 2. Every time you return to town, check the dock. If the man is there, hop onto the ship to Melvir lest the man disappears in the future. You can always come back to Jelton afterwards. Bladewind's FAQ has a step by step guide on a safe route to avoid the Gray Bug. You may want to check it out if you are having problems. --------------- Claudia [RS304] =============== Claudia is raised by Eule, witch of Mazewood. There is much mystery about her true identity. When the game begins, the birds tell Claudia that Eule is looking for her. Walk towards the north and talk with Eule. It seems that monsters have been lurking near the forest entrance lately. Claudia is sent to take a look with the company of Sylvan and Brau. Go back to the previous area, turn to the right and then south, and keep going south. Eventually, you will see a scene where a man named Gian is being chased by monsters. After the battle, Gian will give Claudia a map of the Empire and ask her to visit him in the Melvir palace before he leaves. Return to speak with Eule. She will encourage Claudia to go out to the world and explore. Before you go, remember to take the chest inside Eule's house. Now it's time to go and visit Melvir! When you arrive in Melvir, you may take some time to explore around or you may go straight to the palace on 2F. Talk to the guards and Gian will come out to take you to meet Lord Neville, head of the Imperial guards. After a short meeting, Gian will take you to the Inn for a rest. The next day Gian introduces you to a well-known adventurer, Gray. Gray will join your party and unlock an overwhelming number of places. From now on, you are free to explore the world of Mardias! Note that before you complete the quest A Suspicious Demise (Quest 10), there may be a guy wandering around in Melvir 1F. He will walk towards you. He is actually an assassin and will attack you. In fact, you will meet the assassin with other main characters as well and he will attack you if Claudia is in your party. This assassin attempt is related to Claudia's true identity, which is revealed in Eule Gives a Hoot (Quest 25). ------------- Jamil [RS305] ============= Jamil is a thief in South Estamir. After watching some opening scenes, you gain control of Jamil with his good buddy, Dowd, joining the party. Now let's explore the city. Walking down the circular stairs to the lower part of the city, you can meet with another of Jamil's good friend, Farah. You can choose to give her the Silver Bracers you stole earlier. (I'm not sure if choosing one option or another will have any effect. I chose to give her the bracers.) After talking with Farah, you may visit the pub. Talk to the bartender and then the agent to the right for a job. This triggers the quest Wuhan's Secret. Visiting Farah's House, her mom will tell you that Farah is taken away by the loan shark. Now it's time to rescue her! Go to the Slave Trader's House and beat up the guys there. The slave trader will tell you that Farah is sent to Wuhan's secret place in the Amut temple in North Estamir. However, that place is guarded and a man is hard to get in. So... there is this brilliant idea. Jamil disguise as a woman. Either go through the sewers to North Estamir or take the boat for 10G. Enter the Temple of Amut and go to the right of the altar. Mistaking Jamil as a woman, the guard lets Jamil in. Inside Wuhan's Secret Room, other than Farah, you will also find Aisha. If you want to recruit Aisha, you may talk to her and she will join you. After talking with Farah, Wuhan arrives with two guards. Defeating the guards leaves Wuhan begging for his life. You have the options to forgive or kill Wuhan. Killing Wuhan affects future quest and scenes involving him. The most notable one is the Water Dragon Rite (Quest 31). After returning to Farah's House, you may talk to Farah for some jewels reward. Go to South Estamir pub to collect your gold reward from the agent. If you see Barbara in the pub, recruit her. When you are walking out of the pub, Dowd will indicate that he wants to leave the party and stay in Estamir. You can choose to keep him in the party or let him go. If you let him go, you will not be able to recruit him back into the party, but you may be able to recruit him with other main characters in future playthroughs. Refer to the section "Recruiting Dowd with Characters other than Jamil" under Miscellaneous Topics for more information. ----------- Sif [RS306] =========== Sif is the hardest of the 8 characters to complete the introduction by ER 2. If you are trying to complete all the quests (or the Unsettling Settlement) with Sif, I recommend that you should have unlocked Darque in a previous playthrough first. Darque is comparatively strong in the early game. He will make the battles in your Sif's introduction a lot easier. More importantly, Darque possesses the proficiency Lurk, which is invaluable in helping to avoid monsters congested in the Shiverland slopes or caves. During Sif's introduction, you will fight six fixed battles. To finish the introduction by ER 2, you should avoid as many random monsters as possible. I recommend limiting the number of random battles to 3 or 4 during the entire introduction. If you unavoidably get into a battle, you may retreat from it without raising your ER, but it consumes your character's LP. Avoid chain battles because you cannot retreat from them. Sif is a strong and brave Valhallan warrior. When you gain control of Sif in Gato's Village, visit the village chief Gato and he will mention that the weather is getting unusually warm lately and monsters have infested the nearby caves. Your mission is to clear the monsters in the caves. If you have unlocked Darque, recruit him into your party and equip his Lurk proficiency. You may also spend some jewels to level up his Covert skills so that Lurk can last longer. Then go to the pub to recruit the Minstrel and Valhallan Warrior. Keep asking the Minstrel to sing until he joins. Now a party is formed, you are ready to go! There are three caves you need to clear--the West Cave, East Cave, and South Cave. The middle left arrow on the Shiverland map leads to the West Cave. The second arrow from the top on the right side leads to the East Cave. The bottom right arrow leads to the south slope. Go through the south slope and the South Cave will be to the left. To clear a cave, you only need to take out the fixed monster standing still on the screen at the end of the cave. You should ignore and avoid other random monsters. After clearing the caves, return to see Gato and receive your rewards. Go out of the house and talk to the kid standing in front of the slope leading to Gato's house. He informs you that there is a shipwreck. Leave the village and go down the slope to the right side. You will see a scene and rescue a boy named Albert. When you visit Gato again, you will be informed that the caves are infested again. Albert will offer to join you to repay for saving his life. It is always good to have an extra hand. Let him join and go to clear the caves again. Note that the West Cave and East Cave are still the same, but the South Cave has changed. The South Cave stage 2 has a second exit to an enclosed slope. Don't forget to get the chests there before you leave. Return to see Gato and receive your rewards again. Gato will give you a map and ask you to take Albert to the Knights Dominion. You now have access to Eugenstadt. When you walk out of the house, Gato will stop you and give you the Dragon's Eye. It used to shine but it has lost its glimmer. Refer to the quest the Dragon Knight for more information on restoring the Dragon's Eye. Leave the village and take the bottom left arrow of the map to exit Shiverland. Press the triangle button to go to the world map, select Knights Dominion and then Eugenstadt. In Eugenstadt, visit the castle and you will meet with Lord Heinrich. He is heading for Mirsaburg for the council of knights. Choose to go with him. After the council of knights, you may help Theodore and Raphael in the quest Pride of the Knights. However, we have more time-sensitive quests to do, so we will leave this for later. Take the ship from Mirsaburg to Yeoville. This will open up the places in Rosalia. Now you are free to explore the world. ------------- Hawke [RS307] ============= Hawke is a pirate of the Coral Sea and the captain of the pirate ship Lady Luck. You start at the Coral Sea where you may attack other ships. If you choose to let the ship go, you get 100G; otherwise, you get 300G. Different options give different alignment changes to the Gods. You will become more evil if you don't let them go. You may refer to Ramtieger's Game System FAQ for more information. Although the gold reward is attractive, you should avoid getting into too many battles since we need to finish the introduction by ER 2. Sail the ship to the middle cave (Cave C). Pass through the cave and you will reach Pirate Coast. Attend the assembly in the Pirate's Hideout and Butcher will challenge you to a duel to settle the matters. If you want to progress the game fast, you may choose to apologize. Then exiting the hideout and reentering will trigger the next scene. However, to fully see the scenes and experience Hawke's introduction, you should choose to accept the challenge. Go back to Lady Luck and sail back to Coral Sea. It will bring you to Mask Isle, only to find yourself being sold to the Imperial Navy by Butcher. As you escape back to Pirate Coast and plan to take a revenge on Butcher, he takes the intiative in accusing you of being a traitor. Now all the pirates will attack you. You should avoid as many pirates as possible to keep your ER low. Run back to the ship and leave Pirate Coast. After the shipwreck, you will end up in Godongo. You may check with the Volunteer Brigade to make sure your ER is no higher than 2. --------------- Barbara [RS308] =============== Barbara is a dancer of an entertainment troupe. This time they arrive in Weston. Barbara has next to none introduction. When you gain control of her, you are basically free to start your world exploration. Anyway, let's get off the wagon and explore Weston a bit since we are here. When Barbara goes into the pub, Minstrel will ask her to dance. After the dance, Minstrel gives a beautiful necklace to Barbara as a gift--the Amethyst. Minstrel then leaves the pub in a hurry. Now at this point, your adventure in Mardias officially starts. =============================================================================== IV. Opening up the World [RS400] =============================================================================== After having finished with the introduction, you are now free to roam the world of Mardias and take on various quests. Before taking on the quests, this section describes how you may open up the world. ----------------------- A. By Character [RS410] ======================= This section describes how to open up the world of Mardias for each character. Albert and Sif [RS411] ================== After the introduction, Albert or Sif should have access to Shiverland, Gato's Village, Eugenstadt, Mirsaburg, Yeoville, Altours, and Crystal City. 1. At Crystal City, talk to the people in the pub to unlock Crystal Lake and Mt. Scurve. 2. Travel to Yeoville and take the ship to North Estamir. From North Estamir, you may take the small boat or go through the Sewers to reach South Estamir. 3. Look for and recruit Barbara in North Estamir, South Estamir, Altours, or Crystal City. She will open up Northpoint, Uso, Tarmitta, New Road, and Weston. 4. Travel to Yeoville and take the ship to Bruelle. 5. In Bruelle, talk to the lady standing near the dock entrance to unlock Bayre Plateau. Then talk to the man standing near the blacksmith shop to unlock Loban and Aurefont. 6. Travel to Uso. Talk to the man or the kid on the road to unlock Kaklim Desert. Talk to the lady to the left of the magic shop to unlock Steppes of Galessa. (Alternatively, you may recruit Aisha to unlock Steppes of Galessa.) 7. Travel to Northpoint and take the ship to Godongo for 50G. (Alternatively, you may recruit Hawke at Uso to unlock Godongo.) 8. Leave Godongo for the Jungle and walk towards the right to arrive in Oapu. (There is no need to enter the cave or take the boat in the Jungle.) 9. Take the ship from Oapu to Melvir for 80G. (Alternatively, if you can find and recruit Gray at Altours or Aurefont, he will open up Melvir.) 10. Take the ship from Melvir to Jelton for 50G. (Alternatively, you may recruit Gray to unlock Jelton.) 11. You may recruit Claudia to unlock Mazewood. 12. At Weston, talk to the lady standing between the Inn and the item shop to unlock Yassi. Go to Yassi, come back, and talk to the same lady again to unlock Saoki. Aisha [RS412] ========= Continuing from Aisha's Introduction Walkthrough from the previous section, Aisha should now have access to Godongo, Northpoint, Uso, Steppes of Galessa, Crystal City, Altours, North Estamir, and South Estamir. You should have access to some more places depending on whether you recruited Barbara or Sif. 1. If you did not recruit Barbara, you may now look for her in Northpoint, Uso, Crystal City, Altours, North Estamir, or South Estamir. She will open up Tarmitta, New Road, and Weston. 2. If you did not recruit Sif, you may look for her in Altours or Crystal City. She will open up Yeoville, Mirsaburg, Eugenstadt, Shiverland, and Gato's Village. Alternatively, you may open up Yeoville by taking the ship from North Estamir for 50G. Then you may open up Mirsaburg by taking the ship from Yeoville for 50G. At Mirsaburg, talk to the old man to the right of the entrance to the castle to open up Eugenstadt. However, you still need Sif to open up the places in Valhalland. 3. At Crystal City, talk to the people in the pub to unlock Crystal Lake and Mt. Scurve. 4. Travel to Yeoville and take the ship to Bruelle for 20G. 5. In Bruelle, talk to the lady standing near the dock entrance to unlock Bayre Plateau. Then talk to the man standing near the blacksmith shop to unlock Loban and Aurefont. 6. Travel to Godongo, leave the town for the Jungle, and walk towards the right to arrive in Oapu. (There is no need to enter the cave or take the boat in the Jungle.) 7. Take the ship from Oapu to Melvir for 80G. (Alternatively, if you can find and recruit Gray at Altours or Aurefont, he will open up Melvir.) 8. Take the ship from Melvir to Jelton for 50G. (Alternatively, you may recruit Gray to unlock Jelton.) 9. At Weston, talk to the lady standing between the Inn and the item shop to unlock Yassi. Go to Yassi, come back, and talk to the same lady again to unlock Saoki. 10. You may recruit Claudia to unlock Mazewood. 11. You may talk to the lady at the plaza in front of the guarded castle in Loban to unlock Isthmus (which I do not recommend unless you want to go there.) Gray and Claudia [RS413] ==================== Gray and Claudia start with access to Melvir, Loban, Bruelle, Aurefont, Mazewood, Jelton, Crystal City, Altours, Yeoville, North Estamir, Isthmus, Uso, and Northpoint. 1. Travel to Crystal City or Altours to recruit Sif. She will open up Mirsaburg, Eugenstadt, Shiverland, and Gato's Village. Alternatively, you may open up Mirsaburg by taking the ship from Yeoville for 50G. At Mirsaburg, talk to the old man to the right of the entrance to the castle to open up Eugenstadt. However, you still need Sif to open up the places in Valhalland. 2. Look for and recruit Barbara in Northpoint, Uso, Crystal City, Altours, or North Estamir. She will open up South Estamir, Tarmitta, New Road, and Weston. 3. At Crystal City, talk to the people in the pub to unlock Crystal Lake and Mt. Scurve. 4. In Bruelle, talk to the lady standing near the dock entrance to unlock Bayre Plateau. 5. Travel to Uso. Talk to the man or the kid on the road to unlock Kaklim Desert. Talk to the lady to the left of the magic shop to unlock Steppes of Galessa. (Alternatively, you may recruit Aisha to unlock Steppes of Galessa.) 6. Travel to Northpoint and take the ship to Godongo for 50G. (Alternatively, you may recruit Hawke at Uso to unlock Godongo.) 7. Leave Godongo for the Jungle and walk towards the right to arrive in Oapu. (There is no need to enter the cave or take the boat in the Jungle.) 8. At Weston, talk to the lady standing between the Inn and the item shop to unlock Yassi. Go to Yassi, come back, and talk to the same lady again to unlock Saoki. Jamil [RS414] ========= Jamil has access to North and South Estamir after his introduction. 1. Look for and recruit Barbara in South or North Estamir. She will open up Northpoint, Uso, Crystal City, Altours, Tarmitta, New Road, and Weston. 2. Travel to Crystal City or Altours to recruit Sif. She will open up Yeoville, Mirsaburg, Eugenstadt, Shiverland, and Gato's Village. Alternatively, you may open up Yeoville by taking the ship from North Estamir for 50G. Then you may open up Mirsaburg by taking the ship from Yeoville for 50G. At Mirsaburg, talk to the old man to the right of the entrance to the castle to open up Eugenstadt. However, you still need Sif to open up the places in Valhalland. 3. At Crystal City, talk to the people in the pub to unlock Crystal Lake and Mt. Scurve. 4. Travel to Yeoville and take the ship to Bruelle for 20G. 5. In Bruelle, talk to the lady standing near the dock entrance to unlock Bayre Plateau. Then talk to the man standing near the blacksmith shop to unlock Loban and Aurefont. 6. Travel to Uso. Talk to the man or the kid on the road to unlock Kaklim Desert. Talk to the lady to the left of the magic shop to unlock Steppes of Galessa. (Alternatively, you may recruit Aisha to unlock Steppes of Galessa.) 7. Travel to Northpoint and take the ship to Godongo for 50G. (Alternatively, you may recruit Hawke at Uso to unlock Godongo.) 8. Leave Godongo for the Jungle and walk towards the right to arrive in Oapu. (There is no need to enter the cave or take the boat in the Jungle.) 9. Take the ship from Oapu to Melvir for 80G. (Alternatively, if you can find and recruit Gray at Altours or Aurefont, he will open up Melvir.) 10. Take the ship from Melvir to Jelton for 50G. (Alternatively, you may recruit Gray to unlock Jelton.) 11. You may recruit Claudia to unlock Mazewood. 12. You may talk to the lady at the plaza in front of the guarded castle in Loban to unlock Isthmus (which I do not recommend unless you want to go there.) 13. At Weston, talk to the lady standing between the Inn and the item shop to unlock Yassi. Go to Yassi, come back, and talk to the same lady again to unlock Saoki. Hawke [RS415] ========= After his introduction, Hawke has access to Godongo and Oapu. 1. At Godongo, take the ship to Northpoint for 50G. 2. At Northpoint, talk to the lady at the town entrance, who mentions about heading south to reach Rosalia. Walk out of Northpoint and it will bring you to Uso 3. At Uso, talk to the man or the kid on the road to unlock Kaklim Desert. Talk to the lady to the left of the magic shop to unlock Steppes of Galessa. Then exit the town through the south entrance. This will automatically brings you to Crystal City. 4. Check the pubs of Crystal City, Uso, and Northpoint for Barbara. Go back and forth on these three places until you find and recruit her. 5. You may also take a ship from Oapu to Melvir for 80G. Recruit Gray if he is in the pub. He will open to Bafal, Rosalia, and Ligau Isle. 6. Travel to Crystal City or Altours to recruit Sif. She will open up Yeoville, Mirsaburg, Eugenstadt, Shiverland, and Gato's Village. Alternatively, you may open up Yeoville by taking the ship from North Estamir for 50G. Then you may open up Mirsaburg by taking the ship from Yeoville for 50G. At Mirsaburg, talk to the old man to the right of the entrance to the castle to open up Eugenstadt. However, you still need Sif to open up the places in Valhalland. 7. At Crystal City, talk to the people in the pub to unlock Crystal Lake and Mt. Scurve. 8. If you did not recruit Gray, travel to Yeoville and take the ship to Bruelle for 20G. 9. In Bruelle, talk to the lady standing near the dock entrance to unlock Bayre Plateau. Then talk to the man standing near the blacksmith shop to unlock Loban and Aurefont. 10. At Weston, talk to the lady standing between the Inn and the item shop to unlock Yassi. Go to Yassi, come back, and talk to the same lady again to unlock Saoki. 11. You may recruit Claudia to unlock Mazewood. Barbara [RS416] =========== Barbara has all towns along the New Road unlocked when she starts. They include Northpoint, Uso, Crystal City, Altours, North Estmair, South Estarmir, Tarmitta, New Road, and Weston. 1. At Weston, talk to the lady standing between the Inn and the item shop to unlock Yassi. Go to Yassi, come back, and talk to the same lady again to unlock Saoki. 2. Travel to Crystal City or Altours to recruit Sif. She will open up Yeoville, Mirsaburg, Eugenstadt, Shiverland, and Gato's Village. Alternatively, you may open up Yeoville by taking the ship from North Estamir for 50G. Then you may open up Mirsaburg by taking the ship from Yeoville for 50G. At Mirsaburg, talk to the old man to the right of the entrance to the castle to open up Eugenstadt. However, you still need Sif to open up the places in Valhalland. 3. At Crystal City, talk to the people in the pub to unlock Crystal Lake and Mt. Scurve. 4. Travel to Yeoville and take the ship to Bruelle for 20G. 5. In Bruelle, talk to the lady standing near the dock entrance to unlock Bayre Plateau. Then talk to the man standing near the blacksmith shop to unlock Loban and Aurefont. 6. Travel to Uso. Talk to the man or the kid on the road to unlock Kaklim Desert. Talk to the lady to the left of the magic shop to unlock Steppes of Galessa. (Alternatively, you may recruit Aisha to unlock Steppes of Galessa.) 7. Travel to Northpoint and take the ship to Godongo for 50G. (Alternatively, you may recruit Hawke at Uso to unlock Godongo.) 8. Leave Godongo for the Jungle and walk towards the right to arrive in Oapu. (There is no need to enter the cave or take the boat in the Jungle.) 9. Take the ship from Oapu to Melvir for 80G. (Alternatively, if you can find and recruit Gray at Altours or Aurefont, he will open up Melvir.) 10. Take the ship from Melvir to Jelton for 50G. (Alternatively, you may recruit Gray to unlock Jelton.) 11. You may recruit Claudia to unlock Mazewood. 12. You may talk to the lady at the plaza in front of the guarded castle in Loban to unlock Isthmus (which I do not recommend unless you want to go there.) ------------------- B. By Place [RS420] =================== This section describes how to unlock each place of each area. Frontier [RS421] ============ Weston - Recruit Barbara. - Exit from the north end of New Road. New Road - Recruit Barbara. Yassi - Talk to the lady standing between the Inn and the item shop. Saoki - Talk to the lady standing between the Inn and the item shop a second time. Yassi Cavern - Talk to the lady on the first platform in Yassi. Saoki Cavern - Talk to the old man at the back of Saoki at ER 4 or above. Vampire's Den - Talk to the two men in Weston pub at ER 10 or above. Jewel Beast's Lair - Please refer to the quest Jewel Beast (Quest 33). Kjaraht [RS422] =========== South Estamir - Recruit Barbara or Jamil. - Take the small boat or go through Sewers from North Estamir. Tarmitta - Recruit Barbara. - Rescue the girl from the Kidnappers in North Estamir during Water Dragon Rite (Quest 31). Lake Malar - Talk to the man standing in front of the apothecary in Tarmitta at ER 10 or above. Assassins' Guild - Trigger Assassins' Guild (Quest 32). Then pay to sleep at the Inn in South Estamir or visit Farah for a scene. Knights Dominion [RS423] ==================== Mirsaburg - Recruit Sif. - Take the ship from Yeoville or Bruelle. - Talk to the man near the weapon shops in Eugenstadt. Eugenstadt - Recruit Sif. - Talk to the old man to the right of the entrance to the castle in Mirsaburg. Weiserheim - Talk to Lord Heinrich in Eugenstadt during Constance Kidnapped (Quest 28) at ER 9-17. Abandoned Keep - Have Theodore and Raphael joining your party during Pride of the Knights (Quest 14). - During Pride of the Knights (Quest 14), talk with the man to the left of the Mirsaburg Castle bridge. Kidnappers' Cave - Talk to Flammar in Weiserheim during Constance Kidnapped (Quest 28) at ER 9-17. Pagan Ruins - Check the map found in Theodore's room in Mirsaburg Castle during Theodore's Madness at ER 18 or above. Drachenvale - Start the quest Dragon Knight (Quest 49). Valhalland [RS424] ============== Shiverland - Recruit Sif. Gato's Village - Recruit Sif. Dry Lands [RS425] ============= Northpoint - Recruit Hawke, Barbara, or Gray. - Take the ship from Godongo. Uso - Recruit Barbara or Gray. - Talk to the lady at the entrance of Northpoint and then walk out of town. Steppes of Galessa - Recruit Aisha. - Talk to the lady to the left of the magic shop in Uso. Kaklim Desert - Talk to the man or the kid on the paved road in Uso. Auldburg - If the Minstrel tells you the tale of the Giants (Quest 54) at ER 20 or above, talk to the kid on the road in Uso. Trials of Elore - Unlocked if the Minstrel tells you the tale of Mirsa and his comrades at ER 20 or above. Rosalia [RS426] =========== Crystal City - Recruit Barbara or Gray. - Talk to the lady at the entrance of Northpoint, then go to Uso and exit through the south town entrance. Altours - Recruit Barbara, Sif, or Gray. Yeoville - Recruit Sif or Gray, - Take the ship from North Estamir, Mirsaburg, or Bruelle. North Estamir - Recruit Barbara, Jamil, or Gray. - Take the small boat or go through Sewers from South Estamir. - Take the ship from Yeoville or Bruelle. Isthmus - Recruit Albert or Gray. - Talk to the lady at the plaza in front of the castle in Loban. - Complete one of the ending quests. Crystal Lake - Talk to the man in front of a small room in Crystal City pub. - Talk to the lady near the bridge leading to the pub in Crystal City. Mt. Scurve - Talk to the two men in Crystal City pub. Bafal Empire [RS427] ================ Melvir - Recruit Gray. - Take the ship from Oapu or Jelton. Loban - Recruit Gray. - Talk to the man standing near the blacksmith shop in Bruelle. - Enter Isthmus from Rosalia and exit through the south. Bruelle - Recruit Gray. - Take the ship from Yeoville, North Estamir, or Mirsaburg. Aurefont - Recruit Gray. - Talk to the man standing near the blacksmith shop in Bruelle. Mazewood - Recruit Claudia. Bayre Plateau - Talk to the lady standing near the dock entrance in Bruelle. Ligau Isle [RS428] ============== Jelton - Recruit Gray. - Take the ship from Melvir. Plains - Exit Jelton. Mt. Tomae - Talk to the bartender in Jelton pub during Monster of Mt. Tomae (Quest 23). Walon Isle [RS429] ============== Oapu - Take the ship from Melvir. - Walk to the right through the Jungle from Godongo. Godongo - Recruit Hawke. - Take the ship from Northpoint. - Walk to the left through the Jungle from Oapu. Jungle - Exit Oapu or Godongo. Coral Sea [RS430] ============= This place is only accessible during Hawke's introduction and you can never manually select to go to any places in this area. However, you may get access to Pirate Coast with any main character. Please refer to Pirate Invasion (Quest 35) for more information. Others [RS431] ========== Faerie's Grove - Recruit Barbara. Or if you are Barbara, complete Amethyst of Visions (Quest 5). - Lose to the King of the Jungle (the Mummy) during Oh, Mummy! (Quest 7). =============================================================================== V. Quests Walkthrough [RS500] =============================================================================== Section A gives a list of quests in this game. You may use the list as an index to search for a particular quest. Section B gives the full details for each of the quests. ------------------------- A. List of Quests [RS510] ========================= Character-Specific Quests [RS511] ============================= 1. Monsters to the East - Albert only [QT001] 2. Assault on the Isthmus Keep - Albert only [QT002] 3. An Expeditionary Force - Albert and Sif only [QT003] 4. Voice of the Blade - Gray only [QT004] Common Quests [RS512] ================= Quests ER Index ------------------------------------------------------------------------------- 5. Amethyst of Visions 0 - 22 [QT005] 6. Faerie's Grove 0 - 22 [QT006] 7. Oh, Mummy! 0 - 22 [QT007] 8. Unsettling Settlement 0 - 2 [QT008] 9. Innkeeper's Daughter 0 - 4 [QT009] 10. A Suspicious Demise 0 - 4 [QT010] 11. Raid on the Depository 3 - 5 [QT011] 12. Wuhan's Secret 0 - 5 [QT012] 13. Free the Gecklings 0 - 22 [QT013] 14. Pride of the Knights 3 - 7 [QT014] 15. Valhalland Monsters 0 - 21 [QT015] 16. Plain Treasure 0 - 22 [QT016] 17. The Fiends of Saoki 4 - 22 [QT017] 18. Stolen Nymphs 6 - 22 [QT018] 19. A Bodyguard for Louie 6 - 22 [QT019] 20. Neville's Request 6 - 22 [QT020] 21. Creepy Butterfly 7 - 22 [QT021] 22. Test of Courage 0 - 22 [QT022] 23. Monster of Mt. Tomae 10 - 22 [QT023] 24. Missing Taralians 7 - 22 [QT024] 25. Eule Gives a Hoot 8 - 22 [QT025] 26. Ancient Texts 0 - 22 [QT026] 27. Ailing Emperor 9 - 13 [QT027] 28. Constance Kidnapped 9 - 17 [QT028] 29. The Soulgutter 10 - 22 [QT029] 30. Return of the Vampires 10 - 22 [QT030] 31. Water Dragon Rite 10 - 22 [QT031] 32. The Assassins' Guild 12 - 22 [QT032] 33. The Jewel Beast 10 - 22 [QT033] 34. Find the Aquamarine 11 - 15 [QT034] 35. Pirate Invasion 14 - 22 [QT035] 36. Isle of Evil 9 - 18 [QT036] 37. Silver's Treasure 0 - 22 [QT037] 38. The Mine Assaulted 14 - 22 [QT038] 39. The Raincloud Armlet 10 - 22 [QT039] 40. The Cyclone Shoes 0 - 22 [QT040] 41. The Ignigarde 0 - 22 [QT041] 42. The Ice Sword 0 - 22 [QT042] 43. Aquatic Ecology 10 - 22 [QT043] 44. Insect Ecology 0 - 22 [QT044] 45. Beast Ecology 0 - 22 [QT045] 46. Plant Ecology 0 - 22 [QT046] 47. The Underwater Temple 17 - 22 [QT047] 48. Theodore's Madness 18 - 22 [QT048] 49. The Dragon Knight 18 - 22 [QT049] 50. Frozen Lake Faerie 0 - 22 [QT050] 51. Frosthold Fortress 0 - 22 [QT051] Special Quests [RS513] ================== 52. Who Am I? [QT052] 53. An Unlucky Woman [QT053] Ending Quests [RS514] ================= 54. Auldburg [QT054] 55. Trials of Elore [QT055] 56. The Netherworld [QT056] 57. Face Saruin [QT057] ------------------------- B. Walkthrough [RS520] ========================= Each quest is presented in the following format: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Quest Name ER: ER range of this quest [index] Trigger Condition: - List of condition(s) required to trigger the quest Complete Condition: - List of condition(s) required to complete the quest Failing Condition: - List of condition(s) that fail the quest Rewards: - List of rewards for completing this quest Chests: - List of treasure chest items that you may find in the specified area - Note that you may or may not find all the listed items in one sweep through the specified area Proficiencies: - List of suggested proficiencies to bring with for the specified area ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description of the quest. Character-Specific Quests [RS521] ============================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Monsters to the East ER: N/A [QT001] Trigger Condition: - Albert's first quest. Complete Condition: - Defeat Demon Scout in Isthmus Cavern. Failing Condition: None Rewards: - Jewels Chests: - Isthmus Cavern: Isthmus Cavern Map, 100G + Jewels Proficiencies: - Isthmus Cavern: Find Chests ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is Albert's first quest. Your objective is to eradicate the monsters in Isthmus Cavern. The Cavern is straigth forward but it is infested with monsters. It is not necessary to clear all the monsters. Instead, you only need to take out the boss. When you get to the end, you will get into your first boss fight with Demon Scout. Demon Scout has 888HP and it is a rather tough fight so early in the game. Make sure you have equipped the First-Aid Kit on one of your characters. Use the Balms on the Soldiers if needed. After you have defeated it, Albert will notice some markings on the wall. These markings will have some significance in the future. For now let's head back to the Castle and report to Lord Rudolf to receive your rewards. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Assualt on the Isthmus Keep ER: 0 - 22 [QT002] Trigger Condition: - Albert's second quest. Complete Condition: - Speak to Prince Neidhart in Crystal City. Failing Condition: None Rewards: - Jewels Chests: - Isthmus Keep (secret passage): 2000G Proficiencies: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After Prince Neidhart's visit, the Isthmus Keep throws a party in celebration for the prince's proposal to Diana. At the same time, Saruin's minion is plotting an attack against the castle. When Albert is woken up by the attack, head down to the throne room. Lord Rudolf will ask you to protect Diana and send a message to Prince Neidhart for aid. A secret passage is opened up. Get the 2000G in the chest there and leave. Diana and Albert are surrounded by monsters outside the castle. To save her brother, Diana throws Albert down the cliff. Rescued by Monica in Loban, Albert continues his journey to Bruelle and take a ship to Yeoville. The ship is wrecked in a storm and fate has brought Albert to an even farther place--Valhalland. Albert is rescued by Sif. To repay for saving him, Albert agrees to help Sif clear out the monsters in the nearby caves in the quest An Expeditionary Force (Quest 3). After the quest, Albert receives a map of the Knights Dominion and you now have access to Eugenstadt. Go through Shiverland to the world map and hit the triangle button to access the real world map. Choose Knights Dominion and then Eugenstadt. In Eugenstadt, you may visit the castle to start Pride of the Knights (Quest 14). Or you may just talk to the man near the weapon shops to open up Mirsaburg. Travel to Mirsaburg and take the ship to Yeoville. Then leave Yeoville and head for Crystal City. Visiting Prince Neidhart in the Crystal Palace completes this quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. An Expeditionary Force ER: 0 - 22 [QT003] Trigger Condition: - After Albert is rescued in Valhalland. This quest is for Albert and Sif only. Complete Condition: - Defeat the bosses in the West Cave, East Cave, and South Cave in Shiverland. Failing Condition: None Rewards: - 200G and Jewels Chests: - West Cave: West Cave Map, 300G + Weapon, 500G + Gothic Armor, 100G + (Weapon or Armor), 100G + Jewels, Jewels - South Cave (Stage 2): South Cave Map, 500G + Weapon, Quality Balm, 1600G + Quarterstaff, Gold + Bone Breastplate Proficiencies: - West Cave: Find Chests, Jump Lv.1-2 - South Cave: Find Chests, Disarm Traps, Jump Lv.1-3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are three caves you need to clear--the West Cave, East Cave, and South Cave. The middle left arrow on the Shiverland map leads to the West Cave. The second arrow from the top on the right side leads to the East Cave. The bottom right arrow leads to the south slope. Go through the south slope and the South Cave will be to the left. To clear a cave, you only need to take out the fixed monster standing still on the screen at the end of the cave. You may ignore other random monsters. The South Cave stage 2 has a second exit to an enclosed slope. Don't forget to get the chests there before you leave. After you kill the boss in West Cave, go forward and you will see a chest behind a jump point. If you have level 2 Jump, you will be able to get the 500G and Gothic Armor inside the chest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Voice of the Blade ER: 0 - 22 [QT004] Trigger Condition: - Gray only. Pull out the Rusted Falcata from the ground at Treasure Cave 3F. Complete Condition: - Temper the Falcata to +7 and defeat Sword Demon. Failing Condition: None Rewards: - Demonbrand Chests: N/A Proficiencies: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Although any main character can get the Rusted Falcata and temper it to +7, only Gray may trigger and complete this quest. You can find a rusted sword at the first intersection of Treasure Cave B3. After you pull it out, the sword will talk to Gray and prompt you to temper it with bronze. When you return to Jelton, you may temper it with bronze at the blacksmith shop. When you temper it, you will see that the material name (bronze) appears in red at the bottom right. That means the material is harmonious to the weapon. To complete the tempering process, you will need to use the Falcata in battles until its name change to Falcata+1. This process is called breaking-in the material. Note that you do not need to actually break the weapon by using up its DP. You just need to use it enough number of times for it to break-in. When the Falcata turns to +1, the material name will no longer be red. Return to town when the Falcata turns to +1 and the sword will talk to Gray again. This time it prompts you to temper it with Rosalian Steel. Continue the process until it turns to Falcata+7. Most of the materials used in tempering the Falcata will make its DP modifier to be negative. You may adjust the DP modifier to be more positve at the blacksmith to reduce DP cost of the techs. Make sure you use the Falcata on a character whose class has Katana as part of the class skills. Leveling up the class should help to reduce DP cost as well. In the extreme case, you may need to use regular Katana attacks to conserve DP. When it turns to +7, the final scene will occur when you enter a town. And immediately after, you will need to fight the demon who possessed blade--Sword Demon. Sword Demon has 16,566HP, but your party should be strong enough to handle it by the time you fully temper the Falcata. After defeating it, Gray will receive the Demonbrand and his outfit will change slightly. The Demonbrand inherits the mode(s) from the Falcata and cannot be changed again. If you want to rest in town or change the mode on the Falcata when it turns to +7, you may go to South Estamir or Melvir, where the scene does not trigger. From South Estamir, you may further take the boat to North Estamir and then the ship to Bruelle. In Bruelle, you may change your Falcata to any mode(s) that you want on the Demonbrand permanently. When you are ready, just go to the world map and visit some other towns to trigger the final scene. The following table lists the materials needed for tempering the Falcata. Name Material Can Be Bought At ------------------------------------------------------------------------------- Falcata -> Falcata+1 Bronze Jelton (blacksmith) Falcata+1 -> Falcata+2 Rosalian Steel Crystal City (blacksmith) Falcata+2 -> Falcata+3 Southern Iron Bruelle (blacksmith) Falcata+3 -> Falcata+4 Marcasite Altours, Aurefont* Falcata+4 -> Falcata+5 Steel Thread Aurefont** Falcata+5 -> Falcata+6 Meteoric Iron -- Falcata+6 -> Falcata+7 Mullock-7 -- ------------------------------------------------------------------------------- * To buy Marcasite, you need at least level 15 shop clout. ** To buy Steel Thread, you need at least level 12 shop clout. Meteoric Iron can be dropped by Death Croakers, Alsaks, and Armored Jelly. There are 7 types of mullock and there is no distinction in their names. However, to get Falcata+7, only mullock-7 works. This mullock can be dropped by Cyclops, Guardians in Auldburg, Mummy, and Zombie Dragons. Zombie Dragon is usually the best monster to hunt for the right mullock since they only drop mullock-7. To get into fights with zombie dragons, you may try the Estamir Sewers 3F or the Vampire Den. These places are filled with Undeads. It was also suggested that the Undead monster in the Mine Assaulted quest usually results in a zombie dragon. However, in my opinion, the best way is to plan ahead and open up Jewel Beast's Lair early. There are 4 fixed battles in the lair with zombie dragons. Save before the fight and reset if no mullock is dropped. Refer to the quest The Jewel Beast (Quest 33) for more information. Common Quests [RS522] ================= These quests are open to all eight main characters. However, some quests may have parts which are specific for certain characters only. The details are noted in the quests. In this guide, the common quests are ordered according to the suggested ER to complete the quests. Again, it is just my suggestion and you may do the quests in any order you feel like. For example, if you are playing Claudia, you may want to do Innkeeper's Daughter and A Suspicious Demise before doing Unsettling Settlemnt. If you are to follow the suggested ER, you will need to actively avoid random monsters to keep your ER from going up too fast. However, if you are good at dodging monsters, you can complete the quests in even tighter ER bound. ----------------------- Event Rank 2 (ER 2) ----------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Amethyst of Visions ER: 0 - 22 [QT005] Trigger Condition: - Recruit Barbara. - Or enter Weston pub if the main character is Barbara. Complete Condition: - Obtain the fatestone Amethyst. Failing Condition: None Rewards: - Amethyst Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This quest is mainly for Barbara. When you start the game as Barbara, visit the pub in Weston. The Minstrel will ask you to dance. After the dance, he will give you the Amethyst as a gift. If your main character is not Barbara, simply recruit Barbara and you will complete this quest automatically. The Amethyst is equipped on her. Obtaining the fatestone Amethyst unlocks the Faerie's Grove on the map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Faerie's Grove ER: 0 - 22 [QT006] Trigger Condition: - Talk with the faeries in the Faerie's Grove. Complete Condition: - Collect and put the 5 Spirits on the pedestals surrounding the throne. Failing Condition: - Defeat Strom before getting the Water Spirit. - Open the door to Strom's chamber with Strom's Jewels collected in the Water Dragon Temple before getting the Water Spirit. Rewards: - Faeries' Crown and Jewels - The main character receives two extra LP. - The main character receives an additional +1 BP regen. Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you start this quest, you first need to unlock the Faerie's Grove on the world map. There are two ways of doing so: 1. Obtain the fatestone Amethyst (Quest 5). 2. Lose to the King of the Jungle (the Mummy) during Oh, Mummy! (Quest 7) The Faerie's Grove floats around the world and may appear in different area at different time. Visit the grove for the first time and talk to all the faeries. After you have triggered the quest, leave the grove. When you visit the grove a second time, you should see the throne with a glowing barrier. Go to the innermost area of the grove and talk to the faerie who mentions about the five Spirits being the key to unlock the barrier. This should now appears in your quest notes. Having activated the quest, the rest is to collect the five Spirits. Here are the locations of the Spirits: Wood Spirit - Mazewood Fire Spirit - Mt. Tomae B4 Earth Spirit - Great Pit B5 Water Spirit - Water Dragon Temple B3 Gold Spirit - After you have collected all four other Spirits, return to the grove and talk to the first faerie in the innermost area. He will give you the Gold Spirit. Note that if you do not visit the grove at least two times to learn about the spirits, you may not be able to find them. After you have collected all 5 Spirits, go to the throne and put them on the pedestals. The King of the Faeries will award you the Faeries' Crown. In addition, your main character will be blessed with 2 extra LP and an extra +1 BP regen. Note that BP regen is capped at +7, so Claudia does not get the BP regen bonus when her max BP is 50 or above. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Oh, Mummy! ER: 0 - 22 [QT007] Trigger Condition: - Agree to help the mummy merchant in North Estamir pub. Complete Condition: - Defeat the King of the Jungle. Failing Condition: None Rewards: - 1500G and Jewels - Mummy and Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Near the door in North Estamir pub, the mummy merchant wants you to escort him down to the catacombs in Estamir Tunnels. Agreeing to help him will trigger this quest. Once you are down in the sewers, take a turn at the first left and then take a turn again at the next left. This should bring you to the catacombs. After it is done, you will receive 1500G and jewels for your service. Although the quest seems to be completed at this point, there is actually more. As the game progresses, the mummy merchant will move along the towns on the new road until he reaches Oapu. You can also force him to move to the next town by talking to him. His path is Altours, Crystal City, Uso, Northpoint, Godongo, and then Oapu. To trigger the next part, talk to him when he is at the dock of Oapu. He will mention about potential buyer in Melvir. Now take the ship from Oapu to Melvir. On the ship, the mummy has come back to life and sucks blood. You need to search inside the ship to warn other passengers. Depending on how many passengers you save, the number of Animated Corpses appears in the next battle will change. Search the Ship's Hold until you get into the battle with the King of the Jungle (the Mummy). If you win the battle, you will obtain a Mummy and a bunch of jewels. You can make a Mummy Tonic at Melvir Apothecary with the Mummy. If you lose the battle, you will end up on Mask Isle. After some time, the night will fall and you will be able to enter the Faerie's Grove. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Unsettling Settlement ER: 0 - 2 [QT008] Trigger Condition: - Talk with the mother in Yassi about her missing child. Complete Condition: - Defeat the boss in Yassi Cavern. Failing Condition: - Reach ER 3 before completing the quest. Rewards: - 200G and Jewels Chests: - Yassi Cavern: Yassi Cavern Map, 100G + (Weapon or Jewels), 100G + Studded Gloves, 100G + Bone Amulet, 100G + Jewels, 500G + Jewels Proficiencies: - Yassi Cavern: Find Chests ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This quest has the earliest closing ER among all quests. And it takes place in Frontier where only Barbara has access to in the early game. It is easy to miss this quest. Recruit Barbara to open up Weston. At Weston, talk to the lady between the inn and the item shop to open up Yassi. In Yassi, talk to the girl on the first platform to unlock Yassi Cavern. Then talk to the mother on the next platform about her missing son. With enough information, it is time to go to Yassi Cavern. On the first level, there are two slimes blocking the way. They have high resistance to physical attacks. You may need to unleash some weapon techs to damage them. If you have any attack magic spells, they should be easy. At B2, you will find the boss near the end of the cave. I know you are eager to kill it, but let's hold back for a moment and get the chest located at the very end of the cave first. You will be back to Yassi automatically after you defeat the boss. Talk with the mother for your rewards before you move on for the next quest. ----------------------- Event Rank 3 (ER 3) ----------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Innkeeper's Daughter ER: 0 - 4 [QT009] Note: - Complete this quest with A Suspicious Demise. Trigger Condition: - Read the notice in Melvir pub. Complete Condition: - Find the innkeeper's daughter and defeat her captors. Failing Condition: - Reach ER 5 before completing the quest. - Leave Melvir or complete Raid on the Depository when pursuing the red robe priest. Rewards: - 1000G and Jewels Chests: - Melvir Sewers: Melvir Sewers Map, 100G + Jewels, Hunting Bow, 300G + Gothic Axe Proficiencies: - Melvir Sewers: Find Chests, Pick Locks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Go to the Melvir pub on 2F and check the notice sticked on a pillar. It is a notice of missing daughter from the Innkeeper. To gather more information, visit the Inn in Melvir 1F. Note that visiting the innkeeper is an important step. If you do not visit the innkeeper before completing the quest, you will not be able to collect rewards from the innkeeper. You will complete this quest when you complete A Suspicious Demise. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. A Suspicious Demise ER: 0 - 4 [QT010] Note: - Complete this quest with Innkeeper's Daughter. Trigger Condition: - Talk to the police in Melvir Police Station. Complete Condition: - Solve the mystery and defeat the criminals. Failing Condition: - Reach ER 5 before completing the quest. - Leave Melvir or complete Raid on the Depository when pursuing the red robe priest. Rewards: - Choice of Silver Fleuret, Chain Mail, or 2000G Chests: - Melvir Sewers: Melvir Sewers Map, 100G + Jewels, Hunting Bow, 300G + Gothic Axe Proficiencies: - Melvir Sewers: Find Chests, Pick Locks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Visit the Police Station in Melvir and talk to the police. You will be informed that the death of the shopkeeper Buck is suspicious. To investigate the incident further, you talk to the shopkeeper's daughter in the rightmost shop at the back of plaza on 1F. The daughter insists that their competitor Ward has a hand in this. Now let's visit Ward at the shop on 2F. He denies that he killed Buck, but he gives some very useful clue about some shady guys in red robe that hide in the sewers. Now it is at night, follow the priest in red robe into the underground temple in the sewers. They are sacrificing a girl to Saruin and she is actually the innkeeper's daughter. Save the girl and defeat the priest and the followers. After solving the mystery and destroying the guild, the Emperor will give you a reward. You may choose weapon (Silver Fleuret), armor (Chain Mail), or 2000G. Don't forget to collect the rewards from the innkeeper as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. Raid on the Depository ER: 3 - 5 [QT011] Note: - If your main character is Claudia, you may start this quest at ER 0-2 after talking with Gian. Trigger Condition: - Visit Aurefont during the appropriate ER. Complete Condition: - Find the Stolen Goods and enter Patrick's house. Failing Condition: - Reach ER 6 before completing the quest. - Ignore the thieves in Melvir Sewers. - Leave the sewers after obtaining the Stolen Goods. Rewards: - 2500G and Jewels Chests: - Melvir Sewers: Melvir Sewers Map, 100G + Jewels, Hunting Bow, 300G + Gothic Axe Proficiencies: - Melvir Sewers: Find Chests, Pick Locks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you visit Aurefont at the appropriate ER, you will find this town looks deserted. A man in the middle of the town informs you that monsters are attacking the depository. Go forward and turn left to the depository, you will see two soldiers lying on the floor in front of the depository door. When you go in, monsters are carrying all the gold and they escaped, leaving you to battle a Morlock, which should be easy. After the fight, you will meet with Patrick, the Imperial Treasurer. However, he seems to care less about the lost gold. Go to Melvir and go down the sewers by the Police Station. Take a left at the first intersection and then take a right. Go forward and eventually you will see a bunch of thieves. Defeat them and you will obtain the Stolen Goods, which is actually the gold stolen in Aurefont. Thinking that the thieves stole the goods from the house in front of you, go up there and you will meet with Patrick again. Note that if you leave the sewers after you have gotten the goods, the door to Patrick's house will be locked when you come back. While you are confronting Patrick about the goods, Melvir police comes to arrest him for embezzlement. Although it seems that the thieves were stealing the gold from Patrick's house, but it could be a conspiracy to frame Patrick. Anyway, the Emperor places Patrick under house arrest. After completing this quest, you may go back to Patrick's house to recruit him. -- If You Are Playing as Claudia... At the end of the quest, the Emperor will ask Claudia what her name is... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. Wuhan's Secret ER: 0 - 5 [QT012] Trigger Condition: - Talk to the bartender and the agent in South Estamir pub. Complete Condition: - Find Wuhan's secret room and rescue the maidens. Failing Condition: - Reach ER 6 before completing the quest. Rewards: - 2500G and Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Talk to the bartender and then the guy to the right in South Estamir pub to trigger this quest. It is said that Wuhan, Kjaraht's Potentate, has accumulated a selection of maidens. Your mission is to find where he hides them. At the same time, if you visit Farah's house, her mom will tell you the loan shark has taken Farah away. Down at the Estamir Tunnels, you may find the Slave Market. You have the option to let the slaves go. However, at this point of time I am still not sure what impact it may do to the game. From the man outside the Temple of Amut in North Estamir, Wuhan seems to have come to the temple very often lately. It sounds suspicious. Go into the temple and take a right from the altar. You will find Wuhan's secret room. If your main character is female, the door guard will let you through. If your main character is male, you will have to fight your way in. Inside the room, you may see Aisha if she is not already in your party. You may talk to her to recruit her if you have an empty slot in your party. When you are ready, talk to Farah to continue the event. Jamil will come to rescue her if your main character is female. At the same time, Wuhan has come with two guards. After defeating the guards, you have the options to spare Wuhan or kill him. Killing him will affect future quest and scenes involving him. The most notable one is the Water Dragon Rite (Quest 31). When it is done, you will be back to Farah's house. Talk to Farah to collect your jewel rewards. Remember to talk to the agent in South Estamir pub for your gold rewards as well. -- If You Are Playing as Jamil... This quest is Jamil's first quest. After Farah is taken away, you may go to the Slave Trader's House and beat up the guys there. The slave trader will tell you that Farah is sent to Wuhan's secret place in the Amut temple in North Estamir. However, that place is guarded and a man is hard to get in. Jamil will disguise as a woman to pass through the door guard. ----------------------- Event Rank 4 (ER 4) ----------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13. Free the Gecklings ER: 0 - 22 [QT013] Trigger Condition: - Talk to the two men in Oapu pub about hearing lizard cries behind the weapon shop. Complete Condition: - Free the Gecklings from the weapon shop. Failing Condition: None Rewards: - 1000G and Jewels Chests: - Geckling Cave: Geckling Cave Map, 100G + Jewels, 500G + Jewels, Leather Jerkin, Great Shield, (Weapon or Armor) Proficiencies: - Geckling Cave: Find Chests, Pick Locks, Disarm Traps, Find Ore, Mine, Find Traps Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The two men in Oapu pub talk about hearing lizard cries behind the weapon shop. Go up the slope and walk behind Walon Weapons shop. You will hear faint noise of lizard cries. This step is required and make sure you do it. If Guella Ha is not in your party, recruit him from Northpoint pub. Then go to the Geckling Cave in the Jungle Entrance area. Inside the cave, push the first rock to the light on the left to open the door in front. Pushing it to the other light will open the door on the left. That room may have some ores, but there are also monsters. In the next chamber, push the second rock to the bottom left light to open the door to the left. If you have Find Traps proficiency, you may open a passage at B2. At the end of the passage you will find a chest with a Leather Jerkin, which is pretty useful at low ER. After you have gotten the treasures, go to the next area to reach the Geckling Village. The Geckling chief does not like humans. He tells you that humans came and enslaved the Gecklings. Now leave the cave and go back to the weapon shop in Oapu to confront the weapon shop owner. Defeat the Bodyguard and two Stray Wolves to release the Gecklings. Return to the Geckling chief for your rewards. After you have completed the quest, if you talk to the Geckling standing near the second house in the Geckling Village, he will tell you about the Ancient Scroll. This triggers the Ancient Texts (Quest 26). Then if you talk to the Geckling standing near the village entrance, he will tell you about Silver's Treasure (Quest 37). Talk to the chief again and he will give you the Geckling's Map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14. Pride of the Knights ER: 3 - 7 [QT014] Note: - If your main character is Albert or Sif, you may start this quest at ER 0-2. Trigger Condition: - Talk to Lord Heinrich in Eugenstadt Castle and follow him to Mirsaburg to attend the council of knights. Complete Condition: - Defeat the boss at Abandoned Keep B1. Failing Condition: - Reach ER 8 before completing the quest. Rewards: - 2000G and Jewels (1000G and Jewels) Chests: - Abandoned Keep: Abandoned Keep Map, Gold + (Weapon or Armor), 100G + Weapon, 200G + Weapon, 100G + Jewels, 500G + Jewels, 500G + (Weapon or Jewels), Steel Gauntlets, Gothic Sword, Knight's Shield, Silver Mask, Weapon, (Weapon or Jewels), (Weapon or Jewels), Armor Proficiencies: - Abandoned Keep: Find Chests, Disarm Traps, Jump Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you visit Lord Heinrich in Eugenstadt Castle, he indicates that he has to attend the council of knights in Mirsaburg. Follow him and Raphael to Mirsaburg and attend the council of knights. The council discusses whether to send forces to clear monsters out of the recently infested abandoned fortress, Dellsdale. Although Lord Theodore of Mirsaburg Castle pushes for it, the majority of the knights votes against it. Theodore and Raphael decide to do it themselves. Before they leave for the Abandoned Keep, you can offer to help them. However, if you do not have at least two empty spots in your party, they will not join you and will leave for the keep. You will then have to talk to the man at the left outside Mirsaburg Castle to open up Abandoned Keep on the map. When you are at the keep, you will see Theodore and Raphael near the entrance. At this time, you can invite them again if you have two empty spots. Regardless of whether you have enough room for Theodore and Raphael, it is important to still choose the option to offer help. If you decline to help, you will not be able to complete Constance Kidnapped (Quest 28). On 2F of Abandoned Keep, take a right at the cross intersection. When you walk through the fractured floor into the room, the floor will shake but it will not break. You should walk on the fractured section until it crumbles so that you drop down to 1F. Walk on the next fractured floor will drop you down to B1. Defeating the boss at the end of this level completes the quest. If you have ever got Theodore and Raphael in your party during the quest (but you do not have to complete the quest with them in the party), you will get the good completion and receive 2000G rewards. The people in the Dominion will be grateful to you. If you complete the quest without Theodore and Raphael ever being in your party, you will get the bad completion and only receive 1000G. Your jewels reward will also be a bit less and their reaction towards you is a lot less friendly. -- If You Are Playing as Albert... During the council of knights, the scene will have extra dialogue in which Albert speaks up about the fall of Isthmus. -- About the Puzzle in Abandoned Keep... You may have noticed that there is a gate on Abandoned Keep 2F you cannot open. Return to the keep later and this gate will be opened. The room behind the gate leads to 3F, where a puzzle is waiting for you. To solve the puzzle, you have to hit the corresponding button on your controller after you step on a floor tile. For example, if it shows a triangle after you step on the floor tile, you should hit the triangle button fast. There are four statues at the end. You will also have to have hit all four shapes to clear the statues. Make use of the Quicksave feature to make it easier. On the other side of the puzzle is a fixed fight with a Cyclops and a bunch of Elementals. They are powerful at this ER and you may not be able to defeat them until much later. In fact, the Cyclops is useful for farming certain tempering materials such as Black Steel. It is a good idea to leave it alone. The items they are guarding are not very useful or powerful anyway. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15. Valhalland Monsters ER: 0 - 21 [QT015] Trigger Condition: - Talk to Gato in Gato's Village with Sif in your party. - Albert does not have access to this quest. Complete Condition: - Defeat the bosses in West Cave, East Cave, and South Cave. Failing Condition: None Rewards: - 200G + Jewels Chests: - West Cave: West Cave Map, 300G + Weapon, 500G + Gothic Armor, 100G + (Weapon or Armor), 100G + Jewels, Jewels - South Cave (Stage 1): South Cave Map, 300G + Jewels, Wing Amulet - South Cave (Stage 2): South Cave Map, 500G + Weapon, Quality Balm, 1600G + Quarterstaff, Gold + Bone Breastplate - South Cave (Stage 3): Map of South Cave, 2500G + (Weapon or Jewels), 100G + Mantra Scarf, Lei Proficiencies: - West Cave: Find Chests, Jump Lv.1-2 - South Cave: Find Chests, Disarm Traps, Jump Lv.1-3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For main characters other than Albert and Sif, you have to have Sif in your party to activate this quest. Once the quest is activated, you may dismiss Sif and complete the quest without her. Note that Albert does not have access to this quest. Gato, the elder of Gato's Village, mentions that the weather is getting unusually warm lately and monsters have infested the nearby caves. Your mission is to clear the monsters in the caves. There are three caves you need to clear--the West Cave, East Cave, and South Cave. The middle left arrow on the Shiverland map leads to the West Cave. The second arrow from the top on the right side leads to the East Cave. The bottom right arrow leads to the south slope. Go through the south slope and the South Cave will be to the left. To clear a cave, you only need to take out the fixed monster standing still on the screen at the end of the cave. You may ignore other random monsters. The South Cave has three stages. When the ice melts, the cave gets larger and larger. There are different treasures in different stage. After you defeat the boss in West Cave, a chunk of the "ice gate" in the cave will be gone and you will have access to an inner area of the cave. One thing worth mentioning is the piglet/lamb mini-quest when clearing the South Cave Stage 3. Normally, the path to the boss is blocked. You need to rescue five piglets/lambs from the monsters and they will help you open up the path. Defeat the boss to rescue the last piglet/lamb. This quest can be completed multiple times, making it a good source of jewel income. After you have completed it once, you may come back at a later ER to complete it again. It seems that this quest can be completed once each ER. -- If You Are Playing as Sif... This quest is Sif's first quest. Gato will ask you to clear the caves of monsters. Because Sif has to clear these caves twice in her introduction, if you want to do Unsettling Settlement with Sif, you will have to avoid all random monsters if possible. ----------------------- Event Rank 5 (ER 5) ----------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 16. Plain Treasure ER: 0 - 22 [QT016] Trigger Condition: - Talk to the people in Jelton. Complete Condition: - Defeat the boss in Treasure Cave B3. - Take the treasure that appears. Failing Condition: None Rewards: - 500G + Longbow - Dinosaur Egg Chests: - Treasure Cave: Treasure Cave Map, 100G, 100G, 150G, 150G, 200G, 1000G, 100G + Weapon, 200G + Armor, 300G + Weapon, 500G + Jewels, Weapon, Armor, Jewels - Dinosaur Nest: Dinosaur Nest Map - Plains Hollow: Plains Hollow Map, 100G + Jewels, Fang Amulet, Devil Hide Proficiencies: - Treasure Cave: Find Chests, Climb Lv.3, Jump Lv.4 - Plains Hollow: Mine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In Jelton, Ligau Isle, everyone is either talking about the hidden treasure in the plains or the dinosaur eggs. Talking to everyone in town reveals that the Treasure Cave is near a large flower field and the shallow pit may have dinosaur eggs. Let's head out to the plains and start looking for treasure! The first destination is the cave located at the bottom right of the plains map. The Treasure Cave is long, but it should be straight forward. When you arrive at the first intersection of Treasure Cave B3, you will see a Rusty Sword. Although all main characters may use this sword, only Gray can complete the quest related to it--Voice of the Blade (Quest 4). Continue on to the end of the cave, you will see a beastman standing at a dead end. The beastman will call out some company and a battle starts. After defeating them, a chest with the plain treasure appears. It contains 500 gold and a Longbow. Taking the treasure completes the quest. Now let's get the dinosaur egg. The Dinosaur Nest is the cave nearest to the plains exit leading to Jelton (the leftmost middle cave on the map). A few dinosaurs inhabit this cave and the egg is at the end of the cave. The dinosaurs normally do not chase you; however, once you get the egg, they will keep chasing you in a frenzy. One way to get out of the cave safely is that before you get the egg, get into battle with the dinosaurs and then retreat. They will then disappear. (If you have the egg, they will not disappear even if you retreat.) Another easy way is to use the proficiency Lurk. Later in the game, you may find more dinosaur eggs in Plains Hollow. According to the Brady Guide, the eggs appear in the following locations depending on the number of victories you have achieved: Number of Victories Dinosaur Egg Location -------------------------------------------------------- 150 - 160 Plains Hollow, Southwest Area 200 - 210 Plains Hollow, Central Area 1 250 - 260 Plains Hollow, Central Area 2 330 - 340 Plains Hollow, East Area 380 - 390 Plains Hollow, North Area 430 - 440 Plains Hollow, Norteast Area -------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17. The Fiends of Saoki ER: 4 - 22 [QT017] Trigger Condition: - Talk to the old man at the back of Saoki. - You may not activate this quest if Jewel Beast has destroyed Saoki. Complete Condition: - Defeat the boss in Saoki Cavern B3. Failing Condition: None Rewards: - 1000G and Jewels Chests: - Saoki Cavern: Saoki Cavern Map, 700G + Weapon, 200G + Armor, 200G + Armor, 200G + Jewels, 500G + Jewels, Protector Proficiencies: - Saoki Cavern: Find Chests, Disarm Traps, Find Ore, Mine, Climb Lv.2-3, Jump Lv.2-3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To open up Saoki, you need to talk to the lady who stands between the inn and the item shop in Weston. If she opens up Yassi for you, exit and re-enter Weston and talk to her a second time. In Saoki, the Mayor (the old man at the back) indicates that monsters are terrorizing in a cave near Saoki and opens up Saoki Cavern. In Saoki Cavern B1, you will encounter your first fixed fight with two War Beasts after you take a right at the first intersection. At B2, you will have a second fixed fight with five Greater Zombies if you take a right at the intersection again. At B3, you will get to the boss, which is three Butterflies, if you go straight after the first turn. Defeating the boss completes the quest. Although it is possible to bypass the first two fixed battles, you should kill them if you are interested in unlocking Jewel Beast's Lair and fighting the sleeping Jewel Beast. You may refer to The Jewel Beast (Quest 33) for more information. ----------------------- Event Rank 6 (ER 6) ----------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 18. Stolen Nymphs ER: 6 - 22 [QT018] Trigger Condition: - Talk to Marina in any coastal town when she appears. Complete Condition: - Find the remaining two stolen nymphs. Failing Condition: None Rewards: - Jewels Chests: - Estamir Tunnels: Estamir Tunnels Map, 1000G, 500G + Weapon, 100G + Jewels, Silver Fleuret, Studded Gloves, Rubber Soles Proficiencies: - Estamir Tunnels: Find Chests, Disarm Traps, Pick Locks, Jump Lv.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When your ER reaches 6, Marina will appear in any coastal town. She is looking for stolen nymph statues. One has been returned, but two are still missing. To progress the quest, go to Aurefont and complete the quest A Bodyguard for Louie (Quest 19). Louie is trying to sell the nymph statue to the priests at Yucomb's Temple. But at last, he is no more and the statue is returned. Now we need to look for the last statue. Visit the Yucomb's Temple in South Estamir. The priest informs you that they have seen no one with the statue. Speculating that the statue is still in North Estamir, let's try the North Estamir pub. Talk with the bartender and the two men and you will know the guy with the statue is in the Estamir Tunnels. Follow Marina down the Estarmir Tunnels until you reach B3. Save the guy by defeating the Coral Crab and the two Gunfish. After the battle, Marina convinces him to return the statue. Accompany them to Northpoint to throw the statue back into the sea. After everything is done, you receive jewels as your rewards and Marina returns to the sea. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 19. A Bodyguard for Louie ER: 6 - 22 [QT019] Trigger Condition: - Start the quest Stolen Nymphs. - Talk to Louie outside the Silver Mine shop. Complete Condition: - Defeat the attacking monsters in Melvir Inn. Failing Condition: None Rewards: - 1000G Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a short quest and it is part of the quest Stolen Nymphs (Quest 18). To activate this quest, meet Marina to start Stolen Nymphs and then talk to Louie in Aurefont. Louie is the man who is holding a package outside the Silver Mine shop. When you talk to Louie, he will ask you to protect him and he will pay you 1000G upfront for your service. After escorting him to Melvir Yucomb's Temple, he tries to sell the nymph statue to the priests. At night in the inn, monsters attack. Defeat them and return to the temple with Louie the next day. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 20. Neville's Request ER: 6 - 22 [QT020] Note: - Cannot trigger this quest if Gian is in your party. - Ailing Emperor (Quest 27) takes precedence over this quest. Trigger Condition: - Read Neville's note in Melvir pub. Complete Condition: - Rescue Gian and defeat the boss in Loban Dungeons. Failing Condition: - Refuse to help Neville. Rewards: - 5000G and Jewels Chests: - Loban Dungeons: Loban Underground Map, 100G, 200G, 300G + Armor Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you read the note posted in Melvir pub or talk to the police in Melvir Police Station, you will be informed that Lord Neville is looking for you. Note that the triggering of Ailing Emperor (Quest 27) takes precedence over this quest during ER 9-13. Go to the Melvir Palace and visit Lord Neville. His room is to the right. He informs you that Gian is missing while he is investigating the Duke of Loban. If you agree to help Neville rescuing Gian, he will ask you to meet Monica who lives on the outskirts of Loban. And the password is "Rain from Eurus." Take a left when you enter Loban and you will find Monica's house. Tell her the password and that Neville sent you. She will then tell you that Gian is kept in the dungeon. Go to the house with the red charm hanging outside. In the house, insist to stay and the guard will attack you when you open up the secret passage. You will find Gian inside, but it is a trap! Falling into the Loban Dungeons, you and Gian decide to find an exit. If your party has an empty spot, Gian will join you temporarily (you can always recruit him in Melvir Palace again after the quest). At the end of the cave, you will have to fight three Land Serpents. Defeat them and get out of the dungeons. After Gian has left, go back to Loban and talk to Monica for your rewards. You will get 5000G and a bunch of jewels. ----------------------- Event Rank 7 (ER 7) ----------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 21. Creepy Butterfly ER: 7 - 22 [QT021] Note: - Neville's Request (Quest 20) and Ailing Emperor (Quest 27) takes precedence over this quest. Trigger Condition: - Read the notice in Melvir pub. Complete Condition: - Solve the mystery about the butterfly. Failing Condition: None Rewards: - Corpse's Pendant - Noctilucence Grass - 1000G and Jewels Chests: - Mazewood (night): 100G + Jewels, Wood Spirit Proficiencies: - Mazewood (night): Find Herbs, Harvest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Check the notice posted in Melvir pub to trigger this quest. The triggering of Neville's Request (Quest 20) and Ailing Emperor (Quest 27) takes precedence over this quest. You need to complete (or fail) those quests before you start this one. Checking the notice will bring you to the residence. Talk with the couple to learn more about the butterfly. When you leave the house, it is already at night. When you walk out of the residential district, you will see a butterfly and follow it to Mazewood. In Mazewood, you are supposed to follow the butterfly. Go upward and take a left. In the next area, you mostly only need to go straight upward and you will come to an area with some glowing grass and a skull. Check the skull and grass to obtain Corpse's Pendant and Noctilucence Grass. Return to the residence with these items. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 22. Test of Courage ER: 0 - 22 [QT022] Trigger Condition: - Talk to the two men in Crystal City pub. Complete Condition: - Obtain Avi's Feather. Failing Condition: - Defeat Avi during The Cyclone Shoes (Quest 40). Rewards: - Avi's Feather and Jewels Chests: - Mt. Scurve: Mt. Scurve Map, 50G, 100G, 3000G + Donkey Bone, Gold + Knight's Shield, Gold + Bone Breastplate, Gold + Bone Breastplate, Gold + Bone Breastplate, 20G + Bone Breastplate, 20G + Bone Breastplate, 500G + Weapon, 200G + Jewels, 30G + Jewels, 500G + Steel Gauntlets, Rosalian Saber Proficiencies: - Mt. Scurve: Find Chests, Pick Locks, Climb Lv.1-2 (for Quest), Climb Lv.5 (for Donkey Bone) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In Crystal City pub, the two men by the bar are talking about getting Avi's Feather as a test of courage. Only King Karl I of Rosalia and Prince Neidhart have ever returned with one of the feathers. If you have access to Crystal Palace (with Albert in your party), Neidhart will tell you that you should just pick up a feather from Avi's nest and not to pluck one off him. Meeting Neidhart is not a necessary step. Although it will add a line to your quest notes, you may want to avoid meeting him if you have not ever seen him earlier in the current playthrough, because it can adversely affect a later quest. See The Dragon Knight (Quest 49) for more information. Now it's time to climb Mt. Scurve. Go forward up the slope and turn left. Keep going left to Hole 3. Go through Hole 3 and arrive in the Fifth Station. Then go up a few slopes to reach Hole 6. You will arrive in the Eighth Station after passing through Hole 6. Climb up to the top left and you will eventually reach the Summit. Check the Feather at the Summit to obtain Avi's Feather. Avi will appear and ask you to help him get the Ignigarde from Pyrix, who dwells in Mt. Tomae, Ligau Isle. Agreeing to help him will activate The Ignigarde (Quest 41). Then he will send you back to the entrance of Mt. Scurve. If you are in need of gold, you may sell the Avi's Feather. It has no other significance in future events as far as I know. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 23. Monster of Mt. Tomae ER: 10 - 22 [QT023] Note: - You may start this quest at ER 0-9 after you activate The Ignigarde (Quest 41). Trigger Condition: - Talk to the bartender in Jelton pub when the town is overrun by monsters. Complete Condition: - Talk to Pyrix to stop the monsters in Jelton. Failing Condition: None Rewards: None Chests: - Mt. Tomae: Mt. Tomae Map, 100G + (Armor or Jewels), Firebeast Hide, 300G + (Weapon or Jewels), Fire Spirit Proficiencies: - Mt. Tomae: Find Chests, Disarm Traps, Find Ore, Mine, Jump Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When your ER reaches 10 or as soon as you have activated The Ignigarde (Quest 41), Jelton will be overrun by monsters. Talking to the bartender in the pub, it seems that the monsters come from Mt. Tomae. Exit Jelton to the Plains and take the exit indicated by an arrow at the bottom of the Plains map. When you are at the world map, choose Mt. Tomae. Work your way down to B5 to meet with Pyrix. Pyrix indicates that the monsters attacking Jelton are not under his control. To prove his good intentions, he agrees to help with the monster problem. He also opens up the short cut for you. Now that you have access to Pyrix, you may perform the "Pyrix trick" to spark many techniques at early ER. For more information, refer to "Pyrix Trick" in section VIII. Tricks and Exploitations. ----------------------- Event Rank 8 (ER 8) ----------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 24. Missing Taralians ER: 7 - 22 [QT024] Note: - You may start this quest at ER 0-6 if your main character is Aisha and you were kidnapped during her introduction. Trigger Condition: - Enter the Taralian Camp with Aisha in the party. Complete Condition: - Find and talk to Aisha's grandfather, Nizam. - Obtain the fatestone Topaz. Failing Condition: None Rewards: - Topaz and Jewels - Sword of Earth Chests: - Kaklim Desert: Gold + Bone Breastplate, Gold + Weapon, Gold + Armor - Desert Ruins/Nisa Cavern: Gold + Kaklim Underground Map, Gold, Gold, Gold, 100G + (Weapon or Armor), 100G + (Weapon or Armor), 100G + (Weapon or Jewels), 100G + Jewels, 100G + Jewels, 100G + Jewels, 100G + Jewels, 100G + Jewels, Sage's Robe, Bone Breastplate Proficiencies: - Kaklim Desert: Find Chests, Pick Locks, Disarm Traps - Desert Ruins/Nisa Cavern: Find Chests, Pick Locks, Disarm Traps, Find Ore, Mine, Jump Lv.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This quest is triggered if you visit the Taralian Camp with Aisha in your party during the appropriate ER. You will find the Camp empty and Aisha will be running around calling out in Taralian for her people. Follow and talk to Aisha to continue. Note that if you recruit Aisha at ER 7 or above, she will tell you that she is looking for her missing people. In that case, you will not be able to trigger the scene above nor to get the quest notes. Nevertheless, you can still get the Topaz and Sword of Earth. There is no clue on where the Taralians go. However, if you visit Avi, he will tell you that he saw a group of people going into the Kaklim Desert. This step is not a requirement to progress the quest. You may skip it and head for the Kaklim Desert directly. If you do not have access to Kaklim Desert, talk to the kid or the man on the paved road in Uso to unlock it. Kaklim Desert is big and you may easily get lost if this is your first time there. The best way is to first visit Northpoint and then go to Kaklim Desert from Northpoint. Then you may hug the right wall until you reach a stream of drifting sands flowing to the right. Hop into the drifting sands and it will bring you to the Central Area where the Desert Ruins are located. There are three entrances to the ruins and only one will lead to the correct place, but you may explore the other two if you are looking for a few random chests. After you enter the Central Area, hug the left edge until you come to the ruins. Go up the slope onto the ruins and the first entrance (the hole on the floor) you see is the right entrance. Work your way down to B2 and you will see a big monster blocking the way. The Clawbug is quite powerful at low ER. It can attack up to two times a turn and it has 2619HP. If you have the Aerology spell Blood Curdle, it has a chance of inflicting unconsciousness on the big bug, giving you a few free turns. Defeat the bug and continue down to Nisa Cavern. At 1F, you will meet a tribe of people called the Terranites. If your main character is not Aisha, Jephtimith, the elder of the Terranites, will ask you to leave. Ignore him for now and keep going down to 2F. After you defeat another Clawbug at the end of 2F, you will reach Merholm, where the Taralians are hiding. Talking to Aisha's grandfather completes the quest. You will find the Temple of Nisa across the bridge in Merholm. Pray to Nisa at the altar before you take the fatestone Topaz. On your way out, talk to Jephtimith and he will ask what Nisa bids you to do. Telling him you are to put a stop to Saruin, he will deem you a Great Warrior of Nisa and give you the Sword of Earth. Note that you can get the Topaz and Sword of Earth without recruiting Aisha to trigger this quest. However, the quest "Missing Taralians" will not appear in your quest notes. The exit of the Desert Central Area can be tricky to find when you visit it the first time. If you have trouble getting out of the Central Area, just hug the right hand side where the sands keep flowing down after you exit the ruins. -- If You Are Playing as Aisha... When you visit the empty Taralian Camp, go into Nizam's camp and come back out. Aisha will call out in Taralian for her people to trigger the quest. When you talk to Jephtimith, he will recognize Aisha as a Taralian and tell Aisha to go down to Merholm to find her grandfather. When Aisha talks to her grandfather Nizam, he will tell Aisha the full story of why the Taralians are hiding. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 25. Eule Gives a Hoot ER: 8 - 22 [QT025] Note: - You may start this quest at ER 6-7 after you complete Neville's Request (Quest 20). Trigger Condition: - Pay to sleep at an inn with Claudia in your party. Complete Condition: - Visit Eule with Claudia. Failing Condition: - Choose any option other than to accompany Claudia to Mazewood. Rewards: - Eule's Hat - Eule's Staff Chests: - Mazewood: 100G + Jewels, Wood Spirit Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If your main character is Claudia or if Claudia is in your party, you will hear Eule calling out to Claudia when you sleep at an inn during the appropriate ER. Choose to accompany Claudia to Mazewood to continue the quest. In Mazewood, go north and take a left. In the second area, either go north or take a left at the first intersection. In the third area, go towards the left until you see a path leading to the north. In the next area, you will find Eule's house. The directions may be a bit too simple, but I am sure you will find your way there. When you talk to Eule, she will reveal the true identity of Claudia. After Eule passes away, you may take the Eule's Hat and Eule's Staff. -- If You Are Playing as Claudia... At the end of the quest, when you leave the area through the south exit, you will trigger a short scene of Claudia saying goodbye with Sylvan and Brau. After the scene, they leave your party permanently. If you prefer to keep Sylvan and Brau while completing this quest, you may first work on Ancient Texts (Quest 26) up to the point where you need Eres's Medallion. At ER 9 or above, visit Eule to complete this quest. Then instead of leaving through the south, head north to the big tree. This will trigger the scene for Eres's Medallion. After that, you are automatically teleported to the forest entrance, keeping Sylvan and Brau with you. If later you decide to see the scene, you can always go back to the area where Eule's hut is and leave. This will trigger the scene and cause Sylvan and Brau to leave permanently. Thanks lordbetshumeletz for the tip. ----------------------- Event Rank 9 (ER 9) ----------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 26. Ancient Texts ER: 0 - 22 [QT026] Trigger Condition: - After you complete Free the Gecklings (Quest 13), talk to the Geckling standing near the second house in Geckling Village. Complete Condition: - Obtain Amut's and Eres's Medallions. Failing Condition: - Favor with Amut or Cyril is at 0. Rewards: - Ancient Text - Jewels - Amut's Medallion and Jewels - Eres's Medallion and Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed Free the Gecklings (Quest 13), the Geckling standing near the second house in the Geckling Village will tell about the Ancient Scroll. If your main character is not Hawke, he will tell you that the scroll was sold to a pirate named Hawke. If you go to Uso and talk to Hawke, he will offer the scroll for 15,000 gold. However, if you have an empty spot and recruit him into your party, you can get the scroll for free. The scroll is in ancient language. How do we decipher it? Go to Melvir Library in Melvir 2F and look for the Ancient Languages section. After you have read all the books in that section, you will understand that it requires Amut's and Eres's Medallions to enter Twinmoon Temple on Walon Isle. You will also receive some jewels as a reward. Head to Temple of Amut in North Estamir and obtain Amut's Medallion from the priestess. Then head to the big tree in Mazewood. When you arrive at the foot of the big tree past the area where Eule's hut is located, your character will automatically call out on Cyril. If your ER is 9 or higher and your favor with Cyril is at least 1, he will ask you to wait for nightfall. When night comes, go up towards the tree. Eres will appear and give you Eres's Medallion. -- If You Are Playing as Claudia... Given the special relationship between Eres and Claudia, you will see a unique dialogue between them when you are getting Eres's Medallion. -- If You Are Playing as Hawke... When you talk to the Geckling about the Ancient Scroll, he will offer to sell you for 10,000G. Make sure you plan ahead so that you have enough gold to buy the scroll. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 27. Ailing Emperor ER: 9 - 13 [QT027] Trigger Condition: - Talk to Sofia (the priestess) in Temple of Elore about the Emperor being ill. Complete Condition: - Obtain the Moonstone and cure the Emperor. Failing Condition: - Reach ER 14 before completing the quest. - Lose the battle to the Minion outside Twinmoon Temple. Rewards: - Choice of Espada Ropera, A'la Melvirana, or 10,000G - Moonstone and Jewels Chests: - Inner Jungle: Jungle Map, 200G + Weapon, 200G + Armor, 300G + Weapon, 1000G + (Weapon or Armor), 500G + Jewels, Gold + Jewels, Weapon, Weapon, Armor - Twinmoon Temple: Beast's Bangle, Beast's Greaves, Beast's Helm, Beast's Mail, Ring of Protection, Guardian's Ring, Stamina Drink, Alacrity Pill Proficiencies: - Inner Jungle: Find Chests, Find Herbs, Harvest - Twinmoon Temple: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you talk to the police in Melvir Police Station or check the notice in Melvir pub at ER 9-13, you will hear that the Emperor is ill. Go to Temple of Elore on Melvir 2F and talk to Sofia (the priestess) to trigger the quest. She suspects that someone may have placed a curse on the Emperor. If you check the book "Powers of the Fatestones" under the Fatestones section in Melvir Library, it is said that the Moonstone can dispel any curse. The book "Where they are found" under the same section tells you that Moonstone is located in Twinmoon Temple. To enter Twinmoon Temple on Walon Isle, Amut's and Eres's Medallions are required. Follow Ancient Texts (Quest 26) to obtain them. There are powerful bosses in Twinmoon Temple, make sure you are well-prepared and have enough healing spells or items. Go to the Jungle on Walon Isle and talk to the Geckling to take the small boat to the Inner Jungle. There are three caves in the next area. Take the rightmost one (Cave A). After going through the cave, you will arrive at the entrance of Twinmoon Temple. Before you go near the stairs, quicksave and prepare for a tough boss battle. As you are about to ascend the stairs, Saruin's Minion, Scorn, appears. Scorn can act up to two times a turn and he has 7000HP. He is tough at ER 9 and most likely he can one hit kill your characters. If you have the Topaz from Missing Taralians (Quest 24), it can make one of your characters immune to Blades of Wind. Also if you have the Aquamarine (Quest 34) and Diamond (Quest 53), they can protect one of your characters from Hellfire and Shadow Bolt, respectively. In this battle, items seem to be a better choice than healing spells for reviving characters. From my experience, items seem to have a faster activation rate than spells, so that you can revive your allies before Scorn kill you off. (I could be wrong about the activation speed though.) Some other things to consider include buying better armors and putting your weapons in Defense Mode so that you may have a chance to survive one hit. Some other players also suggested the use of techs such as ID Break or Split Cranium to lower Scorn's INT. If you are having serious trouble against him, you may consider coming back a couple ERs later. Just keep in mind that this quest has a tight ER bound and don't wait too long. On each level in Twinmoon Temple, you have to fight the correct type of monsters to unlock the movable platforms to the rooms above. After you fight a correct monster, the ground will shake and you will find one tile now having an action prompt. On B1, you need to fight Unknowns. One room leads to the Beast's Bangle and the other leads to B2. In Twinmoon Temple, you will have to fight all the monsters in the room in order to get the treasure. The monster type for B2 is Insect. Going clockwise from the entrance room, the other three rooms are path to B3, Stamina Drink, and Ring of Protection. The monster type for B3 is Lizard. Going clockwise from the entrance room, the three rooms are Beast's Greaves, path to B4, and Guardian's Ring. The monster type for B4 is Undead. Going clockwise from the entrance room, the three rooms are Alacrity Pill, Beast's Helm, and path to B5. On B5, the platform on the left of the screen leads to Beast's Mail, but you will have to fight a pretty tough boss to get it. The platform on the right leads to Zodiac, the guardian of the fatestone. This beast has 8325HP. However, if you could defeat Scorn earlier, you should not have too much trouble with this. Defeat it to obtain the Moonstone. Return to Melvir with the Moonstone and visit Sofia or Neville. The Moonstone clears the curse and cures the Emperor. You can choose Espada Ropera, A'la Melvirana, or 10,000G for your reward. After the quest, if you visit Sofia in Temple of Elore, she will tell you about a sinister mage having a fatestone. This will trigger Isle of Evil (Quest 36). ------------------------- Event Rank 10 (ER 10) ------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 28. Constance Kidnapped ER: 9 - 17 [QT028] Trigger Condition: - You cannot activate this quest if you declined to help when presented the options during Pride of the Knights (Quest 14). - If you completed Pride of the Knights (Quest 14) with good completion, a Dominion soldier will look for and talk to you in Yeoville or Bruelle. - Or visit Lord Heinrich in Eugenstadt directly. Complete Condition: - Defeat the captors in Kidnappers' Cave and rescue Constance. Failing Condition: - Reach ER 17 before talking to Heinrich. - Reach ER 18 before completing the quest. Rewards: - 5000G and Jewels (7000G and Jewels) Chests: - Tower of Flammar: Mage's Staff, Blazing Sword, Scarlet Robe - Kidnappers' Cave: Kidnappers' Cave Map, Evil Eye Talisman, 1000G, Gold, Armor Proficiencies: - Tower of Flammar: None - Kidnappers' Cave: Find Chests, Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you completed Pride of the Knights (Quest 14) with good completion (Theodore and Raphael had joined your party), you can meet a Dominion soldier walking towards you in Yeoville or Bruelle. He will tell you that Raphael has been sent to the Dungeon under Mirsaburg awaiting execution. If you did not do the quest or if you offered to help but did it without Theodore and Raphael ever joining, you will have to visit Lord Heinrich directly to trigger this quest. If you declined to help when presented the option during that quest, you cannot trigger this quest. You may go to the Dungeon in Mirsaburg Castle to see Raphael. Then you should talk to Heinrich in Eugenstadt, if you have not done so. He will point you to Lady Flammar and unlock Weiserheim on the map. In Tower of Flammar of Weiserheim, you will see two two types of teleport pads. Keep using the same type a few times until you see Flammar. Until you open up Ettinham by unlocking Auldburg (Quest 54) at ER 20 or above, this is the only place you may buy the two high level Pyrology spells--Bird of Fire and Revive. Talk to her about Constance and eventually you will come to selecting between two options. Pick "That must be my destiny." If you pick the other, you will not be able to get the chests in the tower or buy spells from her anymore. Also note that after you complete this quest, Flammar will not be in her tower to sell you spells until you complete Theodore's Madness (Quest 48) at ER 18 or above. If you want the two high level Pyrology spells, buy them now or delay this quest to later ER. Knowing the whereabouts of Constance, head over to the Kidnappers' Cave. In the cave, you will see a statue and nine square floor tiles. Pushing the statue to the top left or bottom right tile will open the doors to the two rooms with possible chests at the left of the cave. Pushing it to the top right tile will generate a high level demon fight. Near the end of the game, this trap is useful for generating the battle rank 10 demon--Ifrit. It is good for sparking high level techs with. Pushing the statue to the bottom left lets you progress the cave. Put the statue to the bottom left tile and go to the middle room at the left of the cave. Clicking the statue there will transport it to the other side of the cave. Go to the other side and you will see the statue and another nine floor tiles. The top and bottom tiles are traps. The right tile opens the door to the room with chest. The left tile opens the door to the boss and Constance. In this boss battle, you will be fighting two Ogres and two Goblin Mages. This battle is not too hard, but if you are doing this at ER 9, the Ogre may easily kill your characters in one hit. If you are having trouble, come back a couple ERs later and it should be more manageable. When you are back to Mirsaburg Castle, Theodore will offer you an honorary knighthood. Accept it and you will receive 5000G and jewels. If you keep turning it down for about 10 times, you will receive 7000G and jewels. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 29. The Soulgutter ER: 10 - 22 [QT029] Trigger Condition: - Watch the festival in Uso and talk to the Minstrel. Complete Condition: - Defeat Soulgutter. Failing Condition: - Start this quest at ER 20 of higher. Rewards: - Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In my opinion, this is the most elusive quest to complete. To trigger this quest, visit Uso and Steppes of Galessa at ER 10. Then come back to Uso one ER later. At the shrine on the other side of the lake, you should see a festival where people are circling the bon fire. Talk to the Minstrel to trigger the quest. If you leave Uso and come back, the town will go back to normal. The left of the two men by the lake will tell you that he saw monsters circling the ruins in the Steppes of Galessa. Other than that, there is nothing special going on. Now comes the most elusive part. After you have witnessed the festival, come back to Uso one ER later and talk to the lady by the lake near the magic shop. If she tells you that they found a dead man with no scratch by the ruins, congratulations and you have successfully triggered this part. Otherwise, you will have to check back with the lady every ER and hopefully she will tell you about the dead man some time. Once the previous part is triggered, visit another town and return to Uso to trigger a cutscene. After that, go to the shrine to talk to the cloaked man. He will tell you about Soulgutter and how to banish him. When you are ready, head to the Steppes of Galessa to battle Soulgutter. In this battle, you need to use stunning or stats down techs to "stall" Soulgutter. At the end of each turn that you have stalled him, you will circle around him. If you succeed in circling around him 5 times in a row, you will win the battle. Try forming combos to increase the chance of stun or stats down. Furthermore, the more damage you inflict on Soulgutter, the better chance you will be able to circle him 5 times. Some players suggest that moving the right analog stick counterclockwise while circling Soulgutter could help. You may try it if you want. Soulgutter has finite amount of HP, so it is also possible to defeat him the regular way by depleting his HP. Thanks yipviva for the tip. After defeating Soulgutter, return to Uso and receive your jewels reward from the Minstrel. ------------------------- Event Rank 11 (ER 11) ------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 30. Return of the Vampires ER: 10 - 22 [QT030] Trigger Condition: - Talk to the two men in Weston pub about the vampires. - You may not activate this quest if Jewel Beast has destroyed Weston. Complete Condition: - Defeat Vampire in Vampire's Den. Failing Condition: None Rewards: - Chalice and Jewels - Lovely Headdress Chests: - Vampire's Den: Vampire's Den Map, 10G, 100G + (Armor or Jewels), 30G + Bone Breastplate, 50G + Bone Breastplate, 300G + Bone Breastplate, 40G + Jewels, Chiral Clogs Proficiencies: - Vampire's Den: Find Chests, Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To trigger this quest, talk to the two men in Weston pub and unlock Vampire's Den. They mention vampires appeared in Estamir long ago. Before going to Estamir to collect more information, you may visit Yassi to see something interesting. If you talk to the people, you will notice their responses are a bit strange. Run around in the town for awhile and the night will fall... and you will be in for a surprise. In North Estamir pub, talk to the two men next to the bar. They will inform you that St. Agnes of Amut defeated the vampires with the Chalice, which was buried in the catacombs. Go down to the catacombs in Estamir Tunnels and search the graves for the Chalice. You may quicksave before searching a grave and reload if it is not the correct one. If you cannot find the Chalice, make sure you have talked to both men in the pub. Also note that you can only find the Chalice after this quest is triggered but before it is completed. Make sure you do not miss the Chalice because it is a powerful item that allows you to recover the BP of your whole party with its Miracle Water. Now it is time to head for Vampire's Den to put the vampires back into their graves. There is one fixed monster group on each of the four levels. It is possible to bypass the ones on B2 and B3, but you should make sure you kill them all if you are interested in locking Jewel Beast's Lair and delaying the wakeup of Jewel Beast (Quest 33). When you come to the Innermost Area, you will fight the boss Vampire. You may use the Holy Sparkle of Chalice to deal decent damage to him, or you can just rely on your techs/spells to take him out. You will obtain the Lovely Headdress after you defeat him. -- About Recharging the Chalice... Every time you use Holy Sparkle or Miracle Water, it depletes the Chalice DP. When the DP reaches 0, you cannot use it anymore. However, you can recharge it at the altar in Temple of Nisa in Nisa Cavern under Kaklim Desert. It is the same place where you get the Topaz during Missing Taralians (Quest 24). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 31. Water Dragon Rite ER: 10 - 22 [QT031] Trigger Condition: - If you completed Wuhan's Secret (Quest 12) and forgave Wuhan, talk to the bartender and the agent in South Estamir pub. - Or check the note in North Estamir pub and rescue the girl from the Kidnappers in the alley. Complete Condition: - Rescue the kidnapped maiden from Strom by bringing him The Raincloud Armlet (Quest 39) or defeating him. Failing Condition: - Refuse to undertake The Raincloud Armlet (Quest 39). - Challenge and lose to Strom. Rewards: - 5000G and Jewels - Choice of Wisteria, Battle Mage Armor, or 5000G Chests: - Sekhet Palace: Sekhet Palace Map, 500G + Jewels, Gold, Gold, Gold - Water Dragon Temple: Water Dragon Temple Map, Gold + Jewels, Elemental Staff, Weapon, Strom's Red Jewel, Strom's Blue Jewel, Strom's Green Jewel, Strom's Gold Jewel, Water Spirit Proficiencies: - Sekhet Palace: Find Chests - Water Dragon Temple: Find Chests, Pick Locks, Disarm Traps, Jump Lv.3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Check the note in North Estamir pub about a missing daughter who never returned from Tarmitta to trigger the quest. Then go to the alley behind the apothecary to rescue a girl from a bunch of Kidnappers. She will unlock Tarmitta if it is not unlocked yet. Alternatively, you can trigger the quest by talking to the bartender in South Estamir pub and the agent will bring you to see Wuhan. Wuhan tells you that his daughter is kidnapped and asks you to help to find her. If you killed Wuhan during Wuhan's Secret (Quest 12), you will not be able to trigger this part. Now head to Tarmitta and talk to the man near the apothecary. He mentions about the Water Dragon Rite and unlocks Lake Malar. Pay to sleep at Tarmitta Inn. At night, go down the secret passage next to the bridge of the castle. Go through Sekhet Palace to meet Tuman's Double. Defeat him and then talk to the guards to reveal that the Water Dragon Temple is in the middle of Lake Malar. Head to Lake Malar, hijack the boat, and sail straight to the temple. At this point, the door to the right is locked and you cannot go in. Go to the left and down the corridor. When you arrive in Strom's Den, the real Tuman is offering the maiden to Strom. After defeating the guards, you will fight with Tuman. Tuman is capable of using the fusion spell Overdrive. It will end the current turn and let him act five times in a row. After the battle, you get the Strom's Ring from Tuman, but Strom refuses your resolution of returning the ring for the girl. Choose the option "How Selfish!" and Strom will ask you to get The Raincloud Armlet (Quest 39) back from Adyllis in exchange for the girl. If you challenge Strom and lose, you will never be able to complete the quest even though it does not marked as failed. If you defeat Strom, you can complete the quest, but you will not be able to take on Aquatic Ecology (Quest 43) in the future. You will get a Mirror Shield for defeating Strom. After you obtain the Raincloud Armlet, return to Strom and he will release the girl. If you talked to Wuhan at the beginning of the quest, you will get your rewards from Wuhan--choice of Wisteria, Battle Mage Armor, or 5000G. In addition, you get another 5000G and a bunch of jewels. If you did not talk to Wuhan, you will get 1000G and jewels from the girl (Thanks RayWing (Maipawa) for the tip). -- If You Are Playing as Jamil... If you trigger this quest with Wuhan, Jamil will ask Wuhan to pay upfront and you will get some extra gold. (I do not remember the exact amount. It was probably about 2,000G.) And you will still get the same rewards after you complete the quest. ------------------------- Event Rank 12 (ER 12) ------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 32. The Assassins' Guild ER: 12 - 22 [QT032] Trigger Condition: - Talk to the bartender and the agent in South Estamir pub. Complete Condition: - Defeat the Assassin Leader and company in Assassins' Guild. Failing Condition: - Unlock the "real" Darque in Who Am I? (Quest 52). Rewards: - Jewels Chests: - Thieves' Guild: 3000G, Berserker's Bew, Bitter Medicine, Flameproof Gloves, Talent Booster - Assassins' Guild: 500G, 1000G, 1000G, 1000G, 300G + Jewels, Silent Greaves, Evil Eye Talisman Proficiencies: - Assassins' Guild: Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At ER 12 or above, talk to the bartender and the man in South Estamir pub to trigger this quest. The Thieves' Guild asks for your help in destroying the Assassins' Guild. If you agree to help, they will allow you to take all the chests in the Guild. Then if you sleep in South Estamir Inn, you will be attacked by an assassin. If you visit Farah, you will see a scene of her mom attacking you. Either event will unlock the location of the Assassins' Guild. Furthermore, after the event in Farah's house, you will be able to recruit Farah. (You cannot recruit Farah if your main character is Jamil.) Head to the Assassins' Guild in Kjaraht. To get to the guild headquarters, you need to follow the lights on the floor. The following are the sequences for getting to different rooms. Room with chests: Up Up Up Left Ceremonial Chamber: Up Up Up Right Up Right Up Up Headquarters Room: Up Up Up Right Up Right Up Down Left Up Up At the headquarters, You will need to fight the Assassin Leader, two Assassins, and two Mage Assassins. Use multi-target attacks or concentrate on taking out the Assassins or Mage Assassins first. You will receive jewels reward after the battle. A Minion appears, but you do not need to fight him at this time. If Jewel Beast has not woken up, the Minion will mention about it and Jewel Beast's Lair will be unlocked. Refer to The Jewel Beast (Quest 33) for more information. -- If You Are Playing as Jamil... If you let Dowd leave your party earlier in the game, Jamil will have a unique scene when he sleeps in South Estamir Inn. ------------------------- Event Rank 13 (ER 13) ------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 33. The Jewel Beast ER: 10 - 22 [QT033] Trigger Condition: - Complete Aquatic Ecology (Quest 43) and talk to Strom before the Jewel Beast wakes up. Complete Condition: - Defeat the Jewel Beast. Failing Condition: None Rewards: - Bejeweled Ring Chests: - Jewel Beast's Lair: Jewel Beast's Lair Map, 3000G + Jewels, Bejeweled Ring Proficiencies: - Jewel Beast's Lair: Climb Lv.1, Jump Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is one of the hardest quest to trigger in this game. Going through Jewel Beast's Lair is no trivial matter either. It requires a lot of planning, preparations, and patience. Normally, the Jewel Beast wakes up at ER 14, leaves its lair at ER 15, and starts ravaging the Frontier at ER 16. It will destroy one settlement per ER until it reaches Weston and parks there. The awaked Jewel Beast can easily wipe out your party if you are not prepared. It always uses an attack called Jewel Blaster on the second turn and most of the time it can kill off your whole party. After that, every now and then it will use Jewel Blaster again. When it is near dead, it may even use it every other turn. One way to tackle Jewel Blaster is the use of Revive or Phantom Warrior. Another way is to build up your characters' defense to a high level and have them defend during the second turn, in hope that they can survive. The Jewel Beast has 30,000HP. To save the Frontier, it is possible to delay the ER at which the Jewel Beast wakes up, but it is no easy task. First, you need to defeat all fixed/scripted battles in Frontier during Unsettling Settlement (Quest 8), the Fiends of Saoki (Quest 17), and Return of the Vampires (Quest 30). Here is a list of fixed monsters you should fight during those quests: Yassi Cavern: Two Slimes and Sea Serpent Saoki Cavern: Two War Beasts, Five Greater Zombies, and Three Butterflies. Vampire's Den: Three Vampire's Minions, Two Vampire's Minions, Three Vampire's Minions, Werewolf, and Vampire Then you will need to unlock the Jewel Beast's Lair. There are two ways: 1. Complete Assassins' Guild (Quest 32) by ER 13. 2. Complete Aquatic Ecology (Quest 43) by ER 13*. * It is possible to unlock Jewel Beast's Lair at a ER later than 13 if you start the ecology quest before 13 but complete it after 13. However, there is little point in unlocking it after ER 13 since Jewel Beast would have left the lair already. Given the short ER range and the large number of monsters to kill in ecology quest, the second way is hard. It is a lot easier to unlock the lair with the first method. However, the first method will not unlock this quest into the quest notes. Only the second method will put this into the quest notes. Check the last paragraph of this quest for a way to unlock the lair easily while getting the quest notes. To actually delay the wake up of Jewel Beast, you need to defeat the fixed monsters inside Jewel Beast's Lair. There are four pillars and a fifth group of Cockatrices and Petrified Beasts. Each pillar consists of a Lamia and four Zombie Dragons. For each group you defeat, you will delay Jewel Beast's awakening by 1 ER, up to a maximum of 5 ERs. In other words, you may delay it from ER 14 to ER 19 if you defeat all four pillars as well as the fifth group. Note that you have to defeat the first pillar by ER 13. Then you need to kill one more each successive ER thereafter. Of course, you can kill all of them by ER 13 if you so choose. Also if you want to fight the sleeping Jewel Beast, make sure you do so by ER 18 as it will wake up at ER 19. Now the problem is how to kill the pillars (Lamia + 4 Zombie Dragons). Without proper preparations, they are almost impossible to defeat at ER 13. If Lamia uses Shock Wave, most likely you will not even survive the first turn. In the following, I will give some possible ways to defeat them: 1. Make one character a Rosalian Mage. Synthesize Overdrive with the character and put the Chalice on him/her. Buy some Talent Blasters in Crystal City and put them on a different character. On the first turn, use a Talent Blaster on the Rosalian Mage (alternative, you can use the Miracle Water from the Chalice) to fill up the BP. Then cast Overdrive in the second turn, use the Holy Sparkle on Chalice 3-4 times during Overdrive will kill off all the Zombie Dragons. 2. Have one or more Imperial Scholars synthesizing Bird of Fire + Mindblast or Rosalian Mages synthesizing Bird of Fire + Mindblast + Energy Bolt. This will give a more powerful Bird of Fire with less BP cost. Make sure they have some levels in Pyrology and Demonology to reduce the BP cost. Then have another character using the Holy Sparkle of Chalice normally. The Zombie Dragons should die after 3-4 shots of Bird of Fire or Holy Sparkle. 3. Have one or more archers keep using Maiming Volley in hope that they will go before the Zombie Dragons and snare them from their Trample attacks. Or if you have polearm/lance users, you can try Reaper to stun them. Then buy the best armors for one or two characters and use them as tanks. Put them in the front to defend. The rest of the characters can use Holy Sparkle or some other damaging multi-target attacks. The above are just some suggestions. There could be more and better ways to defeat the pillars. Nevertheless, you may have to soft reset quite a number of times before you can take them out. If you succeed in getting down the lair before the Jewel Beast wakes up, you can fight it while it is sleeping. You can take off about 8000-10,000 out of 30,000HP for free before it wakes up. Moreover, it will rarely use Jewel Blaster, if it uses it at all. In fact, I have fought the sleeping Jewel Beast a number of times, but I have yet to see it use Jewel Blaster once. As I mentioned, unlocking the Jewel Beast's Lair through Assassins' Guild does not create the quest notes while unlocking it through Aquatic Ecology is not easy. However, you may try the following. First, you should unlock the lair through Assassins' Guild by ER 13. Then defeat all the pillars as well as the Cockatrice group in the lair. This should delay the wake up of Jewel Beast to ER 19. If you complete the Aquatic Ecology and talk to Strom before ER 19, you should be able to get the quest notes. Thanks killerb255 for this information. ------------------------- Event Rank 14 (ER 14) ------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 34. Find the Aquamarine ER: 11 - 15 [QT034] Trigger Condition: - Talk to Prince Neidhart. Complete Condition: - Find the Aquamarine and give it to Prince Neidhart. Failing Condition: - Reach ER 16 before getting the Aquamarine. Rewards: - Aquamarine and Jewels - Choice of Halberd, Field Plate, or 8000G Chests: - Aquamarine Cave: Aquamarine Cave Map, Gold, 300G, 300G, Gold + Weapon, Gold + Stone Axe, 100G + Jewels, 500G + Jewels, Armor Proficiencies: - Aquamarine Cave: Find Chests, Disarm Traps, Find Ore, Mine, Jump Lv.1-2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To trigger this quest, you need to recruit Albert in order to enter Crystal Palace. Talk to Prince Neidhart and he will ask you to look for the Aquamarine for him. Note that you can get the Aquamarine without triggering this quest. If you intend to keep the Aquamarine and have not ever seen Neidhart earlier in the current playthrough, you should avoid talking to Neidhart, because it will adversely affect a later quest. See The Dragon Knight (Quest 49) for more information. If you do not have Crystal Lake unlocked, talk to the people in the pub or the lady near the second bridge at the Main Street. On the lake, there are two guard boats. You will be sent back to town if they catch you. There are four Aquamarine Caves and the Aquamarine is located in Cave D. Look for ripples on the Lake. Hit the action button when the boat is over the ripples to enter the caves. Cave D is located somewhere between the starting location of the two guard boats. When you are in Cave D, go straight forward until you come to Cave E. Avoid the smoke coming out of the statues. You will get a game over if you hit the smoke. Take a right after passing the three statues. Then turn left when you are at the middle of the next six statues. Go to the end and touch the blue light. This takes you back to Cave D. The doors open and the Aquamarine is in a room not far from you. Prepare yourself as you will soon fight the guardian of the fatestone, Ghost Ship. This boss has 6,800HP but it is susceptible to status ailments such as paralysis, unconsciousness, and even instant death. Take advantage of that and you can beat it as early as ER 7 or 8. If you return the Aquamarine to Neidhart, you can choose Halberd, Field Plate, or 8000G for your reward, but you will lose the Aquamarine permanently in this playthrough. After returning the Aquamarine, visit Neidhart again with an empty spot in your party and he will offer to join you. Having triggered the quest or not, you need to get the Aquamarine before ER 15 or someone else will beat you to it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 35. Pirate Invasion ER: 14 - 22 [QT035] Note: - You may start this quest at ER 9-13 after you complete Ailing Emperor (Quest 27). Trigger Condition: - Enter Melvir at ER 16 or above. - Or break into the Pirates' Hideout in Melvir Sewers and then sleep at the inn before ER 16. Complete Condition: - Defeat Great Sky Dragon. Failing Condition: None Rewards: - 10,000G and Jewels Chests: - Pirates' Hideout: 5000G + Jewels, Rigid Leather, Gothic Axe, Sailor's Bandana, Gold + Golden Blade - Elizabeth Palace: Rapier, Antique Dagger, Throwing Axe, Ogre's Eye, Quarterstaff, Pike Proficiencies: - Elizabeth Palace: Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Normally, the Pirate Invasion starts when you enter Melvir at ER 16 or above. However, you will get the most out of this quest if you break into the Pirates' Hideout in Melvir Sewers at ER 14-15. In fact, you may do it as early as ER 9-13 after you have completed Ailing Emperor (Quest 27). At the appropriate ER before ER 16, head down to Melvir Sewers through the door next to the Police Station. Go straight after the first turn. At the end, you will hear faint pirate's chanting from behind the door. Choose to break the door and defeat the pirates in the hideout. Get the treasures and go back to the Melvir Police Station to report the pirates' plan of attack. Note that breaking into the hideout and reporting to the police are required to unlock Pirate Coast after the quest. Now before ER 16, sleeping at the Melvir Inn will trigger the pirate invasion. After you come out of the inn, head to the dock and fight Butcher. Butcher has 9999HP. Defeat him and head back to Melvir. The next objective is to save the Emperor. However, if your party is in good shape, you may go down to Melvir Sewers and visit the Mysterious Temple beneath the Temple of Elore. It is at the top left arrow of the sewers map. You will find the priest of Saruin there. When you confront him, you will get into a chain battle with a Greater Devil, a Cyclops, and the Priest of Saruin. Now go to the Palace. Find your way to the throne room on 2F. Your next boss is Great Sky Dragon, which has 8984HP. Defeat it to save the Emperor. You will be rewarded 10,000G and a bunch of jewels. After you defeat Great Sky Dragon and receive you rewards, if you go back to the Mysterious Temple in Melvir Sewers, you will find the Minion Scorn there. At this point he should be pretty easy. If you had broken into the Pirates' Hideout and reported the attack to the police before the invasion, you can now find a pirate hiding in the hideout. Talk to him and he can bring you to Pirate Coast. This is a requirement for recruiting Captain Silver. -- If You Are Playing as Hawke... After beating Butcher at the dock, you can find a ship nearby at the dock. You may hop on it and chase after Butcher. After some scenes, you will eventually get to fight Butcher and his buddy monster. Settle it once and for all. You will receive a Salty Bandana for defeating Butcher. However, you will miss the rest of the quest and rewards. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 36. Isle of Evil ER: 9 - 18 [QT036] Trigger Condition: - Talk to Sofia (the priestess) in Temple of Elore after you complete Ailing Emperor (Quest 27). Complete Condition: - Defeat Ewei to obtain the fatestone Emerald. Failing Condition: - Return to Yeoville from Isle of Evil before completing the quest. - Reach ER 19 before completing this quest. Rewards: - Emerald and Jewels. Chests: - Isle of Evil: 2000G + Jewels, 2000G + Jewels, 2000G + Jewels, Elemental Staff Proficiencies: - Isle of Evil: Pick Locks, Disarm Traps, Jump ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Visit Sofia (the priestess) in Temple of Elore after you have completed Ailing Emperor (Quest 27), she will tell you that a sinister mage in Isle of Evil has a fatestone. If you head to the dock that is near the pub in Yeoville and talk to the lady there. She will talk about the old man at the end of the dock having been to the Isle of Evil. Speaking with the old man gives you the option to sail to Isle of Evil. Note that talking to Sofia is required to trigger this part. Therefore, you can complete this quest only after you have completed Ailing Emperor. Also note that once you go to the Isle of Evil, you will fail the quest if you return to Yeoville before completing it. The Isle of Evil is pretty straight forward. Just watch your steps on those moving stairs. If you fall out of the stairs, you will be sent back to the previous platform. At 3F, you have to touch all 6 pedestals to open up the way at the north. However, the "fire ball" will shoot at you when you get close. You will have to start over if it touches you. After you open up the way, use the teleport pad and it will sends you back to the beginning of 2F. Repeat the same path two more times to get to 4F. You will meet the sinister mage Ewei inside the room. After some talking, you will get to fight him and his "meat shields." Note that if you have reached ER 19, Ewei will run away and you will not be able to get the Emerald, thus failing the quest. In the battle with Ewei, he has two "meat shields" in front of you. You have to kill the meat shields before you can damage Ewei, unless you use multi-target attacks. Moreover, the meat shields will regenerate in a couple turns after you kill them. Therefore, it is a good idea for multiple characters to have multi- target attacks. You may weaken the meat shields in the first turn. Then use fixed battle order in the second turn and have the first char use a multi- target attack to take them out. The rest of the characters can then concentrate their attacks on Ewei. Let them form a combo if possible to reduce the chance of being blocked by his Aegis. After you defeat Ewei, you will get the Emerald and a bunch of jewels. -------------------------------- Event Ranks 14-22 (ER 14-22) -------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37. Silver's Treasure ER: 0 - 22 [QT037] Trigger Condition: - Talk to the Geckling near the Geckling Village entrance after you complete Free the Gecklings (Quest 13). - Or talk to the pirate at the left end of Pirate Coast. Complete Condition: - Defeat Silver Dragon to obtain the fatestone Opal. Failing Condition: None Rewards: - Opal and Jewels Chests: - Inner Jungle: Jungle Map, 200G + Weapon, 200G + Armor, 300G + Weapon, 1000G + (Weapon or Armor), 500G + Jewels, Gold + Jewels, Weapon, Weapon, Armor - Silver's Cave: Cap. Silver's Cave Map, 500G, 600G, 700G, 800G, 900G, 1000G, Gold, 1000G + Weapon, 3000G + Silver Hammer, 1000G + Protector, 1500G + Stone Clogs, 100G + Jewels, 100G + Jewels, 2000G + Jewels, Raw Ore Ring, Raw Ore Ring, Candy Ring, Animal Coin Proficiencies: - Inner Jungle: Find Chests, Find Herbs, Harvest - Silver's Cave: Find Chests, Find Traps, Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can trigger this quest by talking to the Geckling near the Geckling Village entrance after you have completed Free the Gecklings (Quest 13) or by talking to the pirate at the far left in Pirate Coast. If you trigger by the first way, talk to the Geckling chief to receive a Geckling's Map. This map supposedly shows the path leading to Silver's Treasure, but I never understand it to find it useful. Head to the Jungle and take the boat to the Inner Jungle. Both Cave B and Cave C can lead to Silver's Cave. If you take Cave C, follow the first right path and you will come out to the East Area. Then keep moving towards the left until the entrance to Silver's Cave appears. In Silver's Cave, go right at the first intersection and remove the trap wall with Find Traps proficiency. Follow the path to B2. If you want the map, it is at the opposite side of B1 behind a trap wall. B2 is filled with traps at the intersection and around the chests. You will lose LP if you step on one, so be careful. At B3, go to the right and defeat the fixed monsters. Then you will come to an area with a number of chests. Open, and disarm if needed, all the chests before you proceed. Do the same for the next room. In this last room, you will fight the Silver Dragon. It can be hard at early ER. If you have trouble, you may consider coming back a few ERs later. The Silver Dragon has 8000HP. It usually starts off the battle with Breath of Lightning which hits an area. If your party is weak, you may try defending the first round so that you can survive. The Silver Dragon can drop the polearm Khellendros, but it is very rare and may require a lot of resets to get it. After you defeat the Silver Dragon, you can get the fatestone Opal from the altar. Moreover, you will now be able to recruit Captain Silver if you have Pirate Coast unlocked during Pirate Invasion (Quest 35). She may not be there yet if you go right away. Give it some game time for her to spawn. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 38. The Mine Assaulted ER: 14 - 22 [QT038] Trigger Condition: - Talk to the man in the open area outside the Depository in Aurefont. - Or talk to the police at Melvir Police Station. - Or enter the assaulted Aurefont Mine. Complete Condition: - Defeat all 10 monsters in Aurefont Mine. Failing Condition: None Rewards: - 15,000G to 30,000G and Jewels Chests: - Aurefont Mine: Aurefont Mine Map Proficiencies: - Aurefont Mine: Find Ore, Mine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you go to Aurefont at ER 14 or above, the mine will be attacked by monsters. You can trigger this quest by talking to the man at the open area outside the Depository in Aurefont, by talking to the police in Melvir Police Station, or by simply entering the mine. Your objective is to defeat all 10 monsters in the mine and rescue the miners. After fighting the Beastman in B1, you can go either left or right. To the right you will see the Gold Dragon. However, if you go to the left, you can eventually come back out from behind the Dragon to ambush it. Ambushing it will cause it not to use its Breath attacks at the first turn. The path should be straight forward until you have come to B2-B. Go through the level and take the last elevator down to B3-B. Follow the path and you will eventually come back to B1 behind the Gold Dragon. At this point, you should have killed 8 monsters. Ambush the Dragon and defeat it. If you have already defeated the Silver Dragon, this one should be easy. The Gold Dragon always drops Pure Gold, which can sell for over 1000G. You can take advantage of this to make some money. Check the "Gold Dragon Trick" in section VIII. Tricks and Exploitations for more information. After you defeat the Dragon, go left to take out the last monster. There are 15 miners in the mine. Rescue all of them before you leave the mine to get the full 30,000G reward. The following table lists the number of miners at each area: Area Number of Miners --------------------------- B1 4 B2-A 2 B2-B 3 B2-C 2 B3-A 2 B3-B 2 --------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 39. The Raincloud Armlet ER: 10 - 22 [QT039] Trigger Condition: - Agree to retrieve the Raincloud Armlet for Strom during Water Dragon Rite (Quest 31). Complete Condition: - Obtain the Raincloud Armlet and give it to Strom. - Or defeat Strom. Failing Condition: - Challenge and lose to Strom. Rewards: - Completion of Water Dragon Rite (Quest 31). Chests: - Bayre Plateau: Bayre Plateau Map, 100G + (Weapon or Jewels), Armor 100G + (Weapon or Jewels), 300G + Jewels, Weapon, - Great Pit: Great Pit Map, Gold, Gold, Gold, Gold, 150G, 300G, 500G, 2000G, 100G + Weapon, 100 + (Weapon or Jewels), 100G + Armor, 100G + (Armor or Jewels), 100G + Jewels, 1000G + Jewels, Composite Bow, Stone Brigandine, Weapon, Armor, Earth Spirit Proficiencies: - Bayre Plateau: Find Chests, Find Ore, Mine, Climb Lv.2-4 - Great Pit: Find Chests, Pick Locks, Climb Lv.1-3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you defeat Tuman during Water Dragon Rite (Quest 31), Strom refuses to exchange the girl back for his ring. If you pick the option "How Selfish!", Strom will ask you to retrive the Raincloud Armlet from Adyllis, who dwells in the depths of Great Pit under Bayre Plateau. If you do not have Bayre Plateau, talk to the lady to the right of the dock entrance in Bruelle to unlock it. Go to Bayre Plateau and find the cave leading to Great Pit. A lot of people have had trouble locating Adyllis in Great Pit. I will try my best to explain the directions. To get to Adyllis, follow the path down and do not enter any caves. After you have passed 5 cave entrances, you should come to a point where the path splits up. Take the left and keep going down. Hug the wall and eventually you will see a cave to the right. That cave is the Innermost Area where Adyllis resides. In exchange for the Raincloud Armlet, Adyllis asks you to get her the Cyclone Shoes (Quest 40) from Avi. If you so choose, you can get the Raincloud Armlet forcefully by defeating Adyllis, but you will not be able to take on the Insect Ecology (Quest 44) in the future. If you are at ER 20 or above and have the neutral ending quest Auldburg (Quest 54) unlocked, you can buy the Raincloud Armlet in Ettinham for 30,000G. Return the Raincloud Armlet to Strom to complete this quest as well as the Water Dragon Rite. Or you can defeat Strom to complete this quest. You will get a Mirror Shield for defeating him, but you will not be able to take on Aquatic Ecology (Quest 43) in the future. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 40. The Cyclone Shoes ER: 0 - 22 [QT040] Trigger Condition: - Talk to Adyllis in the Innermost Area of Great Pit. Complete Condition: - Obtain the Cyclone Shoes and give them to Adyllis. - Or defeat Adyllis. Failing Condition: None Rewards: - Raincloud Armlet and Jewels. Chests: - Mt. Scurve: Mt. Scurve Map, 50G, 100G, 3000G + Donkey Bone, Gold + Knight's Shield, Gold + Bone Breastplate, Gold + Bone Breastplate, Gold + Bone Breastplate, 20G + Bone Breastplate, 20G + Bone Breastplate, 500G + Weapon, 200G + Jewels, 30G + Jewels, 500G + Steel Gauntlets, Rosalian Saber Proficiencies: - Mt. Scurve: Find Chests, Pick Locks, Climb Lv.1-2 (for Quest), Climb Lv.5 (for Donkey Bone) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you meet with Adyllis in the Innermost Area of Great Pit, she will ask you to help her borrow the Cyclone Shoes from Avi, who lives on Mt. Scurve. For directions of how to get to Adyllis in Great Pit, check the Raincloud Armlet (Quest 39). Climb the Mt. Scurve and meet Avi on the Summit. Check the Test of Courage (Quest 22) if you need directions to the Summit. Avi will ask you to get the Ingigarde (Quest 41) in exchange for the Cyclone Shoes. If you so choose, you can get the Cyclone Shoes forcefully by defeating Avi, but you will not be able to take on the Beast Ecology (Quest 45) in the future. If you are at ER 20 or above and have the neutral ending quest Auldburg (Quest 54) unlocked, you can buy the Cyclone Shoes in Ettinham for 30,000G. After you get the Cyclone Shoes, give it to Adyllis and she will give you the Raincloud Armlet (Quest 39) in return. Or you can defeat Adyllis to complete this quest. You will get the Raincloud Armlet for defeating her, but you will not be able to take on Insect Ecology (Quest 44) in the future. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 41. The Ignigarde ER: 0 - 22 [QT041] Trigger Condition: - Talk to Avi on the Summit of Mt. Scurve. Complete Condition: - Obtain the Ignigarde and give it to Avi. - Or defeat Avi. Failing Condition: None Rewards: - Cyclone Shoes and Jewels Chests: - Mt. Tomae: Mt. Tomae Map, 100G + (Armor or Jewels), Firebeast Hide, 300G + (Weapon or Jewels), Fire Spirit Proficiencies: - Mt. Tomae: Find Chests, Disarm Traps, Find Ore, Mine, Jump Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you meet with Avi on the Summit of Mt. Scurve, he will ask you to help him borrow the Ignigarde from Pyrix, who dwells in Mt. Tomae. To open up Mt. Tomae on Ligau Isle, you will have to complete Monster of Mt. Tomae (Quest 23) first. Once it is open, venture down Mt. Tomae to meet Pyrix. In exchange for his Ignigarde, he asks you to get him the Ice Sword (Quest 42). If you so choose, you can get the Ignigarde forcefully by defeating Pyrix, but you will not be able to take on the Plant Ecology (Quest 46) in the future. If you are at ER 20 or above and have the neutral ending quest Auldburg (Quest 54) unlocked, you can buy the Ignigarde in Ettinham for 30,000G. After you obtain the Ignigarde, bring it to Avi and he will give you the Cyclone Shoes (Quest 40) in return. Or you can defeat Avi to complete this quest. You will get the Cyclone Shoes for defeating him, but you will not be able to take on Beast Ecology (Quest 45) in the future. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 42. The Ice Sword ER: 0 - 22 [QT042] Trigger Condition: - Talk to Pyrix in the Core of Mt. Tomae. Complete Condition: - Obtain the Ice Sword and give it to Pyrix. - Or defeat Pyrix. Failing Condition: None Rewards: - Ignigarde and Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you complete Monster of Mt. Tomae (Quest 23) and meet with Pyrix in the Core of Mt. Tomae, he will ask you to bring him the Ice Sword. If you have ever checked the weapon shop (New Road Weapons) in Altours, you would notice that they have an Ice Sword for 20,000G. Once you have collected 20,000G, go back to the shop. If Galahad is not in your party, the shopkeeper will inform you that someone else has bought the Sword already. Leave the shop and talk to the lady right outside. She will tell you Galahad has bought the Sword. Go into the shop or pub and come back out, you should now see Galahad showing off his new weapon at the town entrance near the pub. Galahad stands behind the building on the left side of the entrance, so you will have to be close to see him. Let's talk to Galahad. If you have an empty spot in your party, he will join you and you can get the Ice Sword for free. Otherwise, you can choose to kill him to get the Ice Sword. Killing him greatly increases your favor with Saruin. It increases the favor by 100 if Galahad has never been in your party or by 200 otherwise. If you are planning to get the Evil ending quest The Netherworld (Quest 56), you should get Galahad into your party and then kill him off during this event. However, you should leave the killing part to as late in the game as possible. It is because the favor may decrease between the time you kill him and the time you trigger the ending quest. If you are at ER 20 or above and have the Neutral ending quest Auldburg (Quest 54) unlocked, you can buy the Ice Sword+1 in Ettinham for 30,000G. Once you have obtained the Ice Sword, return to Mt. Tomae. Give it to Pyrix and he will give you the Ignigarde (Quest 41) in return. Or you can defeat Pyrix to complete this quest. You will get the Ignigarde for defeating him, but you will not be able to take on Plant Ecology (Quest 46) in the future. -- Galahad Does Not Join Me... If Galahad is holding the Ice Sword but refuses to join you, there are a few possibilities. Thanks RayWing (Maipawa), killerb255, and Cory Wray for the information. 1. You do not have an empty spot in your party. 2. You have 99 items in your inventory. 3. Your favor with the Evil Gods is above 200. 4. The quest "The Ice Sword" has not been triggered yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 43. Aquatic Ecology ER: 10 - 22 [QT043] Trigger Condition: - Talk to Strom after you complete Water Dragon Rite (Quest 31) and the Raincloud Armlet (Quest 39). Complete Condition: - Get Aquatic monsters to the top of the list. Failing Condition: - Trigger the possessed form of Strom, Slask. Rewards: - Serpentbrand and Jewels Chests: - Water Dragon Temple: Water Dragon Temple Map, Gold + Jewels, Elemental Staff, Weapon, Strom's Red Jewel, Strom's Blue Jewel, Strom's Green Jewel, Strom's Gold Jewel, Water Spirit Proficiencies: - Water Dragon Temple: Find Chests, Pick Locks, Disarm Traps, Jump Lv.3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed Water Dragon Rite (Quest 31) and the Raincloud Armlet (Quest 39), return to the Water Dragon Temple and talk to Strom to trigger this quest. Strom will ask you to increase the number of Aquatic monsters. Your objective is to bring the Aquatics to the top of the list. Before you start the quest, you may find the door to Strom's Den closed, but you now have access to the inner area through the door to the right of the temple entrance. You will have to find all four Strom's Jewels and put them into the statues in the room before Strom's Den to open the door. If you have the Faerie's Grove (Quest 6) fully activated and know about the Spirits, you will also find the Water Spirit in there. Make sure you get the Water Spirit before you put the four Jewels into the statues. Once you put all four Jewels in, the door leading to the inner area will be locked. In the Cascade, take the first left and then take the second left to reach B2. On this level, you can find Strom's Green and Gold Jewels. Go back to the Cascade. Take the first left again and go all the way to the end to reach B3. On this level, you can find Strom's Blue Jewel and the Water Spirit. Go back to the Cascade again. This time go all the way to the end and take the last left. Then take the second right to get Strom's Red Jewel. For Aquatic Ecology, the monsters in Lake Malar and the Water Dragon Temple count towards the quest. You should be able to find all monster types in the temple. Complete the quest and you will get the Serpentbrand. Note that you will fail this quest if you trigger the possessed form of Strom, Slask. Defeating Slask gives you the axe Chaosbringer. Check the section "Triggering the possessed form of the elemental lords..." below for more information. If the Jewel Beast has not waked up yet, Strom will tell you about it when you return to visit him after completing this quest. It will unlock Jewel Beast's Lair. Refer to the Jewel Beast (Quest 33) for more information. -- About Ecology... In Melvir Library, there is a book on the ecology talking about the food chain and feeding relationships between different type of monsters. You may check it out if you want. Basically, if monster type A feeds on monster type B, you should actively kill monster type A to let type B flourish. If you want type A to flourish, then you should spare some type B so that type A has something to feed on. You may follow the book if it helps, but I usually just kill everything other than the type I want to raise and it works fine for me. -- Triggering the Possessed Form of the Elemental Lords... If you completed the ecology quest for an elemental lord in a previous playthrough, you may trigger that lord's evil form if you do its ecology quest at ER 18 or above. These are the criteria for triggering the evil form: 1. Completed the ecology quest at least once for an elemental lord in previous playthroughs. 2. In current playthrough, activate the same ecology quest. 3. Visit a town at ER 18 or above after you have activated the ecology quest. 4. Go back to visit the elemental lord. He will be possessed and turn evil. When the elemental lords turn evil, you are forced into battle with them. Defeating the evil lords will give you unique axes that are retrospective to the bosses in previous SaGa games. Unlike the original elemental lords, losing to the evil ones will be game over. If you had done an ecology quest in previous playthrough but still want to complete it again in the current playthrough at ER 18 or above, you may activate the quest and then complete it without going back to town. As long as you do not visit a town after triggering the quest, the lord will not turn evil. Here are the steps: 1. Activate the ecology quest by talking to the lord. 2. Do not visit any town until you complete the quest. 3. Go back and forth between different areas to respawn the monsters if needed. - Aquatic Ecology: Water Dragon Temple <-> Lake Malar - Insect Ecology: Great Pit <-> Bayre Plateau - Beast Ecology: Mt. Scurve <-> Crystal Lake/Aquamarine Caves - Plant Ecology: Plains <-> Mt. Tomae Note that you can replenish your proficiency points at Crystal Lake by equipping/unequipping the proficiencies. This is especially useful when you need to climb up Mt. Scurve to check the rankings with Avi. If you want to complete more than one ecology quests after ER 18, you may do it one by one. For example, activate the first ecology quest and complete it without going back to town. After you are done, go back to town to recover. Then activate the second one and complete it without going back town. The same goes for the third and the fourth. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 44. Insect Ecology ER: 0 - 22 [QT044] Trigger Condition: - Talk to Adyllis after you complete the Cyclone Shoes (Quest 40). Complete Condition: - Get Insect monsters to the top of the list. Failing Condition: - Trigger the possessed form of Adyllis, Kyllis. Rewards: - Serpent Staff and Jewels Chests: - Bayre Plateau: Bayre Plateau Map, 100G + (Weapon or Jewels), Armor 100G + (Weapon or Jewels), 300G + Jewels, Weapon, - Great Pit: Great Pit Map, Gold, Gold, Gold, Gold, 150G, 300G, 500G, 2000G, 100G + Weapon, 100 + (Weapon or Jewels), 100G + Armor, 100G + (Armor or Jewels), 100G + Jewels, 1000G + Jewels, Composite Bow, Stone Brigandine, Weapon, Armor, Earth Spirit Proficiencies: - Bayre Plateau: Find Chests, Find Ore, Mine, Climb Lv.2-4 - Great Pit: Find Chests, Pick Locks, Climb Lv.1-3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed the Cyclone Shoes (Quest 40), return to the Great Pit and talk to Adyllis to trigger this quest. She will ask you to increase the number of Insect monsters. Your objective is to bring the Insects to the top of the list. Check the section "About Ecology..." under the quest Aquatic Ecology (Quest 43) for more information. For Insect Ecology, the monsters in Bayre Plateau, Great Pit, and Melvir Sewers count towards the quest. You should be able to find all monster types in the Pit. However, if you have trouble finding Aquatics, you can try Melvir Sewers. Complete the quest and you will get the Serpent Staff. Note that you will fail this quest if you trigger the possessed form of Adyllis, Kyllis. Defeating Kyllis gives you the axe Destroyer. Check the section "Triggering the possessed form of the elemental lords..." under Aquatic Ecology (Quest 43) for more information. Just an interesting piece of information. If you return to visit Adyllis after you complete this quest, you will see the Minstrel sing to Adyllis. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 45. Beast Ecology ER: 0 - 22 [QT045] Trigger Condition: - Talk to Avi after you complete the Ignigarde (Quest 41). Complete Condition: - Get Beast monsters to the top of the list. Failing Condition: - Trigger the possessed form of Avi, Gigavi. Rewards: - Feather Spear and Jewels Chests: - Mt. Scurve: Mt. Scurve Map, 50G, 100G, 3000G + Donkey Bone, Gold + Knight's Shield, Gold + Bone Breastplate, Gold + Bone Breastplate, Gold + Bone Breastplate, 20G + Bone Breastplate, 20G + Bone Breastplate, 500G + Weapon, 200G + Jewels, 30G + Jewels, 500G + Steel Gauntlets, Rosalian Saber Proficiencies: - Mt. Scurve: Find Chests, Pick Locks, Climb Lv.1-2 (for Quest), Climb Lv.5 (for Donkey Bone) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed the Ignigarde (Quest 41), return to Mt. Scurve and talk to Avi to trigger this quest. He will ask you to increase the number of Beast monsters. Your objective is to bring the Beasts to the top of the list. Check the section "About Ecology..." under the quest Aquatic Ecology (Quest 43) for more information. For Beast Ecology, the monsters in Mt. Scurve and the Aquamarine Caves count towards the quest. On Mt. Scurve, only Hole 4 can spawn Aquatic monsters. If you cannot find enough to kill, you can try the Aquamarine Caves. Complete the quest and you will get the Feather Spear. Note that you will fail this quest if you trigger the possessed form of Avi, Gigavi. Defeating Gigavi gives you the axe Epic Hero. Check the section "Triggering the possessed form of the elemental lords..." under Aquatic Ecology (Quest 43) for more information. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 46. Plant Ecology ER: 0 - 22 [QT046] Trigger Condition: - Talk to Pyrix after you complete the Ice Sword (Quest 42). Complete Condition: - Get Plant monster to the top of the list. Failing Condition: - Trigger the possessed form of Pyrix, Pyrocanis. Rewards: - Axe of Kings and Jewels Chests: - Mt. Tomae: Mt. Tomae Map, 100G + (Armor or Jewels), Firebeast Hide, 300G + (Weapon or Jewels), Fire Spirit Proficiencies: - Mt. Tomae: Find Chests, Disarm Traps, Find Ore, Mine, Jump Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed the Ice Sword (Quest 42), return to Mt. Tomae and talk to Pyrix to trigger this quest. He will ask you to increase the number of Plant monsters. Your objective is to bring the Plants to the top of the list. Check the section "About Ecology..." under the quest Aquatic Ecology (Quest 43) for more information. For Plant Ecology, the monsters in the Plains and Mt. Tomae count towards the quest. Complete the quest and you will get the Axe of Kings. Note that you will fail this quest if you trigger the possessed form of Pyrix, Pyrocanis. Defeating Pyrocanis gives you the axe Cosmo Egg. Check the section "Triggering the possessed form of the elemental lords..." under Aquatic Ecology (Quest 43) for more information. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 47. The Underwater Temple ER: 17 - 22 [QT047] Trigger Condition: - Complete Stolen Nymphs (Quest 18). - Talk to Marina in any coastal town. Complete Condition: - Defeat Guardian and obtain the fatestone Black Diamond. Failing Condition: None Rewards: - Black Diamond and Jewels - Nymph's Bangle Chests: - Underwater Temple: Underwater Temple Map, Yucomb's Trident, Blue Elf, Gold Ring, Silver Ring, Pearl Ring, Jewels Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed Stolen Nymphs (Quest 18), Marina will appear in coastal towns again at ER 17 or above. When you talk to her, she will ask you to do a favor for her. If you agree, you will be brought to the Underwater Temple. You will not be able to return until you finish the quest. The temple is rather straight forward. However, watch out for holes on the floor. If you are careless, you will drop back to the level below. Pay special attention to the holes at the center of the first room on 2F and the fourth room on 3F. You cannot see them until it is too late, due to camera angle. The two fixed battles on 2F and 3F should be easy. On 4F, you will need to fight the Guardian. It has 12,000HP and its defense is high. Nevertheless, it should not be too tough at this ER. After defeating it and getting the Black Diamond, go back to 1F to head out. You can take advantage of the holes to get down to 1F quickly. Is this quest too easy? When you get out of the temple, Saruin's Minion Strife will come and try to take your fatestone. Show him your power and kick him back to the Abyss. When you are back on land, you will receive the Nymph's Bangle from Marina. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 48. Theodore's Madness ER: 18 - 22 [QT048] Trigger Condition: - Complete Constance Kidnapped (Quest 28) before ER 18. - Talk to the Dominion soldier in Yeoville or Bruelle. - Or talk to Lord Heinrich in Eugenstadt directly. Complete Condition: - After defeating Ifrit, receive the fatestone Ruby from Lady Flammar. Failing Condition: None Rewards: - Constance's Key - 10,000G - Ruby and Jewels Chests: - Mirsaburg Castle: Pike, Spear, Reinforced Bow - Pagan Ruins: Pagan Ruins Map, 666G, 3000G, Gold, Gold, Gold, 100G + Armor, 100G + Weapon, Phantom Sword, Raksha Sword, (Weapon or Jewels), (Weapon or Jewels) Proficiencies: - Mirsaburg Castle: Pick Locks - Pagan Ruins: Find Chests, Pick Locks, Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you have completed Constance Kidnapped (Quest 28), a Dominion soldier will look for you in Yeoville or Bruelle at ER 18 or above. He will tell you that Lord Theodore has laid siege to Weiserheim. Go to Eugenstadt to talk to Lord Heinrich for more information. After talking to Heinrich, go to Raphael's Chamber on 2F and talk to Constance. She will give you the Constance's Key, which allows you to enter Mirsaburg Castle from the back door. Also, from this point on, you can recruit Raphael if your party has an empty spot. In Mirsaburg, go to the alley behind the Crystal Cartel shop and get into Mirsaburg Castle through the back door. Find your way to Theodore's Chambers on 3F. Read the map there to unlock Pagan Ruins. Pagan Ruins 1F has four doors and each door has a statue in front of it. If you enter the doors whose statues are facing away from the door, you will get to 3F, where you can find some chests. But it is also filled with monsters. If you enter the door whose statue is facing towards the door, you will get to one of the areas on 2F. Which area you get to depends on the number of lit candles on 1F. To increase the number of lit candles, simple go straight forward on 1F. When you leave 1F from the top, you will be sent back to the bottom and the number of lit candles will increase by one. To get to where Theodore is, light all 6 candles and go to 2F. The boss at Pagan Ruins is the Red Dragon and it has 14,000HP. Similar to the Silver Dragon and Gold Dragon, it usually starts off the battle with its Breath attack. The Red Dragon can drop the lance Malystrix, but it is very rare and may take many soft resets to get it. After you defeat the Dragon and come to the large circle room, you will see a lot of Theodores! The real one is indicated by the direction the statue is facing. Now that you know the Theodore at Weiserheim is an impostor, go to Weiserheim and you will face the last boss of this quest--Ifrit. Ifrit has auto self- immolation. If you hit it with a contact attack, the damage will be reflected. So it is a good idea to use ranged or non-contact attacks. However, if you are short on decent ranged attacks, you may try this. Use fixed battle order and have the first character use a weak regular attack to dissipate its shield. Then the other characters can follow with powerful techs. Remember that the shield will go back online next turn, so you have to do the weak attack every turn to take its shield offline. Ifrit has only 9574HP. After the battle, you will be back to the Castle. Tell Flammar that you are ready to face Saruin and receive the fatestone Ruby. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 49. The Dragon Knight ER: 18 - 22 [QT049] Trigger Condition: - Have Raphael or an empty spot in your party. - Talk to Lord Heinrich in Eugenstadt after completing Theodore's Madness (Quest 48). Complete Condition: - Perform the Dragon Vortex during the battle with Dragon Knight. Failing Condition: None Rewards: - Templar's Shield and Jewels - Mirsa's Armor and Jewels Chests: - Drachenvale: 600G + Jewels, Gold Proficiencies: - Drachenvale: Find Chests, Find Ore, Mine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed Theodore's Madness (Quest 48), visit Lord Heinrich with Raphael or an empty spot in your party. He will ask Raphael to go to the Dragon's Court to see Dragon Knight. Agree to help Raphael to start this quest. Go through Drachenvale to reach Dragon's Court. When you meet Dragon Knight, you will go into a battle with him. Dragon Knight will not attack you, but to win the battle, you have to perform the Dragon Vortex. Here is some advice for the Dragon Vortex. Put the first character in the front row, the second in the middle row, and the third in the last row. Use fixed battle order to have them act from front to back. They should use techs (or spells) of the same type (e.g. all dash attacks or all non-dash attacks). Make sure those techs can form a combo. You can set the other two characters to defend so that they don't interfere. Upon the success in performing the Dragon Vortex, you complete the quest. You will receive jewels as your reward and you will also find the Templar's Shield in your inventory. If you have ever seen Neidhart earlier in the current playthrough, whether it was a mandatory cutscene or not, Neidhart will come to kill Dragon Knight. If you want to recruit Dragon Knight or get Mirsa's Armor, you should either avoid seeing Neidhart at all or recruit him into your party before doing this event. Then Neidhart will not come to kill Dragon Knight. If Dragon Knight is not killed by Neidhart after the Dragon Vortex event, you may go back to town and return here to trigger the next part. Note that you must have an empty spot in your party to trigger it. When you return, you will see Dragon Knight fighting the Minion Spite. Join Dragon Knight to defeat Spite. After the battle, you can get Mirsa's Armor and Dragon Knight will stay in your party. You cannot dismiss Dragon Knight through the Minstrel; however, if you LP-kill him, you will not be able to recruit him again. Just an extra piece of information. If you visit Constance in Eugenstadt Castle after Theodore's Madness, she will give you the Talisman, which protects against unconsciousness and instant death. Furthermore, choosing the first option during the conversation will have a small effect on the ending. -- If You Are Playing as Albert... When you obtain Mirsa's Armor, Albert will have a costume change. -- If You Are Playing as Sif... After the battle with Dragon Knight, Sif will ask him how to restore the glimmer of the Dragon's Eye. Then you will be brought into a battle with a Silver Dragon. The Dragon's Eye will be restored after you defeat the Dragon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 50. Frozen Lake Faerie ER: 0 - 22 [QT050] Trigger Condition: - Revived a character through Death in Netherworld or reached ER 22. - Talk to the Frozen Lake Faerie in front of Frosthold Fortress. Complete Condition: - Take the lock of hair and throw it into the lake in Nisa Cavern. Failing Condition: None Rewards: - Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to talk to the Frozen Lake Faerie, you first need to revive a character through Death in the Netherworld or to reach ER 22. When the requirement is met, an action prompt will appear if you go to the entrance of the Frosthold Fortress. The Frozen Lake Faerie will ask you to take her lock of hair and drop it into the legendary lake under Kaklim Desert. Take the lock of hair and bring it to Merholm in Nisa Cavern. When you are on the bridge before the Temple of Nisa, you should now see an action prompt. Hit the button to throw the hair into the lake to complete the quest. You may refer to Missing Taralians (Quest 24) for directions to Merholm. After completing this quest, the ice covering the Frosthold Fortress will melt and the Fortress will now be accessible. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 51. Frosthold Fortress ER: 0 - 22 [QT051] Trigger Condition: - Revive a character through Death in Netherworld. Complete Condition: - Obtain the fatestone Obsidian Sword and defeat the Minion Spite outside Frosthold Fortress. Failing Condition: - Lose to Spite. - Hand over the Obsidian Sword to Spite. Rewards: - Obsidian Sword and Jewels Chests: - Frosthold Fortress: Frosthold Fortress Map, Gold + Weapon, Gold + Jewels, Ogre's Cleaver, Chain Mail, Ring of Protection Proficiencies: - Frosthold Fortress: Find Chests, Pick Locks, Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To trigger this quest, you need to revive a character through Death in the Netherworld. Death will then tell you that there is a powerful weapon in the Frosthold Fortress. Although you can still access the Fortress at ER 22 without reviving a character, you do not get the quest notes this way. The Frosthold Fortress is located in Shiverland. Before you can access the Fortress, you have to complete the Frozen Lake Faerie (Quest 50) first. When you come back, the Fortress will defrost, allowing you to go in. Or if you are really in a hurry to access the Fortress, it is possible to skip Frozen Lake Faerie. You can decline to help the faerie. Then when you walk back to Shiverland, the Fortress will defrost. Thanks Valorous for the tip. Inside the Fortress, you will see the Red Mage. Although he is the only character who can use Sorcery and Necromancy spells, beware if you let this shady character join you. On your way down, you will see two candle puzzles. In each puzzle, changing all candles to the same color will open a gate. Change them to different color to open all the gates. Note that, however, you do not need to complete the puzzles or open any gate to progress the quest. Find your way down to 1F. In the Statue Room, you will have to defeat Frielei and her pet to get the Obsidian Sword. After the battle, if you have an empty spot in your party, you can ask Frielei to join you. This is the only chance to recruit Frielei. And later if you let her leave your party, you will not be able to get her back again. Backtrack to the entrance. When you leave the Fortress, the Red Mage will ask you to hand over the Obsidian Sword. He is actually the Minion Spite. Defeat him and show him who is the boss. Special Quests [RS523] ================== There are two quests that require more than one playthrough to trigger or complete. You need to meet certain requirements in the first playthrough before you can trigger Who Am I? (Quest 52) in subsequent playthroughs while an Unlucky Woman (Quest 53) requires at least three playthroughs to complete. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 52. Who Am I? ER: 0 - 22 [QT052] Trigger Condition: In a previous playthrough: - Complete Assassins' Guild (Quest 32). - Defeat the Minion Scorn during Ailing Emperor (Quest 27), Pirate Invasion (Quest 35), or An Unlucky Woman (Quest 53). - Talk to Death in Netherworld. In current playthough: - Recruit Darque. Complete Condition: - Recruit the "real" Darque in the headquarters of Assassins' Guild after unlocking Darque's memories. - Or recruit Aldora after unlocking Alora's memories. Failing Condition: - Fail to recruit the "real" Darque. Rewards: - Darque's Sword - Or Wizard's Ring and Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To unlock this quest for future playthroughs, you need to complete Assassins' Guild (Quest 32), defeat the Minion Scorn during Ailing Emperor (Quest 27), Pirate Invasion (Quest 35), or An Unlucky Woman (Quest 53), and talk to Death in the Netherworld in a playthrough. If you have met all these conditions, you will see a cutscene of the Minion talking with Death at the very beginning when you start a new char. The only exception is that if you have also unlocked Neidhart's opening scene, it will override Darque's unless your new character is Aisha. After you have seen the cutscene, you will be able to recruit Darque in most of the towns to trigger this quest. Darque will regain some of the memories when his DEX/INT hits 16, 22, 30, and 40. You will see the scenes when you go to town. As he regains memories, his Assassin class (DEX) and Wizard class (INT) levels will increase. The class levels are 2 at 22 DEX/INT, 3 at 30 DEX/INT, and 4 at 40 DEX/INT. To unlock the "real" Darque, you need to get his DEX to 50. He will then leave the party and run back to the Assassins' Guild. Go to the Assassins' Guild headquarters and talk to him. Invite him to fight Saruin together. Darque will get to level 5 Assassin and you will get the Darque's Sword. To unlock Aldora, you need to get Darque's INT to 40 before his DEX gets to 50. After you have seen the memory scene of 40 INT, head to the Netherworld and talk to Death. You will now have the option to go to the Purgatory. Work your way down to the 1000th level and a scene will trigger at the end. Darque will awaken as Aldora and leave your party. Pick up the Wizard's Ring and go back to a town. Show Aldora the ring to recruit her again. Aldora is now a level 5 Wizard. If you complete the game with Aldora in the final party, you will see Aldora's original sprite in the ending. However, you will NOT be able to use that sprite in future playthroughs. In fact, Darque will go back to his amnesia form and you will have to go through the quest again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 53. An Unlucky Woman ER: 2 - 22 [QT053] Trigger Condition: - Talk to Schiele in a pub. Complete Condition: - Defeat Schirach in Shadow Palace Failing Condition: - Reach ER 12 before triggering the scene where Schirach awakens. Rewards: - Diamond and Jewels Chests: - Shadow Palace: Astral Coat, Black Robe, Miracle Drug Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This quests requires at least three playthroughs to complete. In your first playthrough, you may see a woman named Schiele being pestered by a few men in a pub. Talk to them to see a cutscene. After that, exit and reenter the pub. Schiele should now be gone. Talk to the bartender to fully trigger this quest. The earliest you can start this quest is ER 2. After triggering the quest, look for Schiele in a pub and talk to her every two ER until ER 11. You will not be able to find her at ER 12 or above. So in the first playthrough, you can talk to her at most 5 times. In subsequent playthroughs, Schiele will start to appear in the pub at ER 3. Again, talk to her every two ER until ER 11. You will have to talk to Schiele for a total of 12 times in 12 different pubs to progress the quest. After you talk to her in a pub, she will not appear in the same pub again. So you may want to keep track of the pubs where you have already talked to her. Here is the list of pubs Schiele can be in: 1. Altours 2. Aurefont 3. Jelton 4. Mirsaburg 5. North Estamir 6. Northpoint 7. Oapu 8. South Estamir 9. Tarmitta 10. Weiserheim 11. Weston 12. Yeoville Schiele will only tell you to go away when you talk to her the first few times. Then starting at about the fifth time, she will tell you a sad story each time. At the 12th time, she will take you out for a walk. After a short cutscene, the Minion Scorn will appear. This Scorn is strong and he can act up to 4 times a turn. Given the limited ER, it is hard (but not impossible) to beat him. Whether you win or lose, Scorn will take the fatestone Diamond from Schiele. Without the Diamond, Schirach awakens. In the end, you will get the Diamond. After Schirach has awakened, visit the Temple of Schirach in Estamir Tunnels B2 at ER 19 or above. When you talk to the priest, Schirach will come to open up a portal and invite you to her Shadow Palace. If this scene does not trigger, try going to town and come back. The Shadow Palace is straight forward. To get the Black Robe and Astral Coat, you need to defeat the monsters guarding them. At the end of the Palace, you will face Schirach. Schirach has 42,000HP and she is deadly for her ability to inflict status ailments such as sleep and charm. Good protection against status ailments and/or sonic waves can be a key to victory. Ending Quests [RS524] ================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 54. Auldburg ER: 20 - 22 [QT054] Trigger Condition: - Hear the tale "Giants and Auldburg" from the Minstrel before completing Trials of Elore (Quest 55) or The Netherworld (Quest 56). Complete Condition: - Talk to the elder Giant in Ettinham. Failing Condition: None Rewards: None Chests: - Auldburg: Auldburg Map, 100G, 100G, 500G, 300G + (Armor or Jewels), 5000G + Armor, Donkey Bone, Cyril's Bracers, Ultra Balm, (Weapon or Jewels), (Weapon or Jewels), (Armor or Jewels) Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If your favors with Elore, Saruin, Death, and Schirach are all below 200, you will unlock this quest when you talk to the Minstrel at ER 20 or above, provided that you do not have "Face Saruin" in your quest notes yet. The Minstrel will tell you the story "Giants and Auldburg." If you did not but want to trigger this quest, check the topic "Unlocking All Three Ending Quests" under Miscellaneous Topics for more information on how to change favor. To unlock Auldburg, talk to the kid near the road in Uso. In the first room of Auldburg, you will see two statues. Turn them to face each other to open the door. Now take the left at the second room. On 2F and 3F from this side of the castle, you will find two Castle Guardians. Defeat them to unlock two statues at the center and right rooms on 1F. If you make these two statues facing each other, the door at the top right room on 1F will open. The Water Well there will lead to Ettinham. Before you go, you may want to go up to 2F from the right side and defeat the third Castle Guardian. This will unlock a statue at the left room on 1F. Making that and the center statue facing each other will open the door to the throne room. Inside you will find a chest with 5000G and an armor. Now go through the Water Well to reach Ettinham. At this point, the Giants will not provide you any service. To complete the quest, you need to talk the elder Giant on a lookout tower. The Giant will tell you Saruin's location. This will also unlock Face Saruin (Quest 57) in your quest notes. After the talk, you can now use the shops in Ettinham. Furthermore, you can use the Ettin Falls to go back to the outside world without going through Auldburg. Note that there is no quest notes for this quest. The tale "Giants and Auldburg" marks the beginning of this quest while the trigger of "Face Saruin" marks the completion of this quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 55. Trials of Elore ER: 20 - 22 [QT055] Trigger Condition: - Hear the tale "Heroes and Gods at War" from the Minstrel before completing Auldburg (Quest 54) or The Netherworld (Quest 56). Complete Condition: - Defeat all 12 bosses in Trials of Elore. - Talk to Elore at the top of the Trials. Failing Condition: - Complete Auldburg (Quest 54) or The Netherworld (Quest 56) before taking on the Trials of Elore. Rewards: None Chests: - Trials of Elore: Trials of Elore Map, Metis' Manifer, Eres' Bow, Main Gauche Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Regardless of your favor with any other gods, if your favor with Elore is 200 or above, you will unlock this quest when you talk to the Minstrel at ER 20 or above, provided that you do not have "Face Saruin" in your quest notes yet. The Minstrel will tell you the story "Heroes and Gods at War." One of the easiest ways to increase your favor with Elore is to buy Cosmology spells from Temple of Elore in Melvir. You get one favor point for every 200G you spend there, so 20,000G should guarantee access to the trials. For more information on changing favor, check the topic "Unlocking All Three Ending Quests" under Miscellaneous Topics. To reach Trials of Elore, go to Steppes of Galessa and use the exit on the left of the map. When you are at the Sun's Altar, "light stairs" will appear. Ascend the stairs to start the Trials. Once you start, you cannot return to the world until you complete it. There are 12 bosses in Trials of Elore. Their HP are listed below: Ogre Champion - HP 7355 Frozen Corpse - HP 9333 Grendel - HP 9353 Zaratan - HP 13,118 Irminsul - HP 15,575 Juscony - HP 12,435 Dinosaur - HP 7000 Destroyer - HP 10,000 Amul Amut - HP 14,569 Wyrmfounder - HP 12,674 Arastle - HP 11,574 Gold Dragon - HP 18,000 From what I read on the message board, Amul Amut seems to be the boss most people have problem with. Amul Amut has high AGI, giving it a high evasion rate. On top of that, it uses Starlight, which can block your attacks. The best way to tackle that is to form combos. Only the last attack in a combo can miss or be blocked. For example, if you form a 5-person combo, the first 4 attacks will always hit. So you may want to play with your techs to figure out some combos beforehand. Then during the battle, use fixed battle order to pull out those combos. Amul Amut is not that hard if you can actually get in some hits. After you defeat all the bosses, go to the end of the Trials and talk with Elore. He will tell you where Saruin is located and the quest Face Saruin (Quest 57) will be unlocked in your quest notes. Note that although it seems that you can skip certain bosses in the Trials, you must defeat all 12 bosses or Elore will not appear. Note that there is no quest notes for this quest. The tale "Heroes and Gods at War" marks the beginning of this quest while the trigger of "Face Saruin" marks the completion of this quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 56. The Netherworld ER: 20 - 22 [QT056] Trigger Condition: - Hear the tale "A Tale of Death" from the Minstrel before completing Auldburg (Quest 54) or Trials of Elore (Quest 55). Complete Condition: - Ask Death for the location of Saruin. Failing Condition: None Rewards: None Chests: - Netherworld: Netherworld Map, Gold, Gold, Gold Proficiencies: - Netherworld: Jump Lv.0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If your favor with Elore is below 200 and your favor with Saruin, Death, or Schirach is 200 or above, you will unlock this quest when you talk to the Minstrel at ER 20 or above, provided that you do not have "Face Saruin" in your quest notes yet. The Minstrel will tell you the story "A Tale of Death." One of the easiest ways to get a lot of favor points with Saruin is to kill Galahad for the Ice Sword (Quest 42); otherwise, you may have to rely on pulling out a lot of Pillar vortexes. However, killing Galahad still does not guarantee getting The Netherworld. To increase the chance, it helps to leave the killing to when you are ready to trigger the ending quest. For more information on changing favor, check the topic "Unlocking All Three Ending Quests" under Miscellaneous Topics. After hearing the tale about Death, visit Pyrix in Mt. Tomae and he will let you access the door at the back of his chamber, which leads to the Netherworld. At the end of Netherworld, you will meet Death. Asking him where Saruin is will unlock Face Saruin (Quest 57) in your quest notes. There are a few possible options when you talk to Death. You may sacrifice the life of a comrade for the Sword of Death or the Hauberk of Death. If there is any sacrificed character or any other character who died as part of a quest or the story, you may revive him/her through Death. However, the cost is losing one LP on your main character permanently. Another option appears during the quest Who Am I? (Quest 52). After you get Darque's INT to 40 and witness the memory scene, you can ask Death to show you the Purgatory. Lastly, you can challenge Death to a battle. In fact, this is a good way to spark some techs later in the game. You do not get a game over if you lose. Instead, you will only be kicked out of his room. However, watch out for your LP since quite a few of Death's attacks can damage LP. Note that after defeating him, you cannot fight him again. Defeating or losing to Death affects the quest notes and your favor with him. Other than that, it does not affect anything else in the game. A quest notes topic named "The Netherworld" is triggered upon meeting with Death. However, this quest will never be marked completed even if you have triggered Face Saruin or have defeated Death. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 57. Face Saruin ER: 20 - 22 [QT057] Trigger Condition: - Complete Auldburg (Quest 54). - Or complete Trials of Elore (Quest 55). - Or complete the Netherworld (Quest 56). Complete Condition: - Defeat Saruin. Failing Condition: None Rewards: None Chests: - Quietus: Talent Blaster, Warrior's Elixir, Mummy's Elixir Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you talk to the elder Giant in Ettinham, complete Trials of Elore, or ask Death where Saruin is, this quest will be unlocked. You will be informed that Saruin is imprisoned in Isthmus. When you are ready to face Saruin, head to Isthmus Cavern. You will find the entrance to Quietus at the end of the cave. The monsters in Quietus do not chase you, so you can easily avoid them to conserve LP. On each level, a Minion is guarding a treasure. You can skip them if you do not want the treasures. In fact, when you get to 4F, you will have to fight again the Minions you defeated individually earlier in the dungeon. So if you have defeated all three of them to get all the treasures, all three Minions will gang up on you. This can be quite a challenge for a moderately prepared party. The final boss awaits you at 5F. After some whining and talking, you will have one last chance to change your equipments and quicksave. Then it is time for the big showdown. Saruin has two forms. The first form should be relatively easy. One thing to watch out is that his Empty Glimmer attack hits all the characters in the front row. So you may want to keep only one character at the front. After he takes about 8000-10,000 damage, he will change to the second form. You will notice that your attack and healing powers are greatly reduced. This is due to the pillars around. Each time you attack him (or he attacks you), one pillar will break. The less pillars are around, the more damage or healing both parties can do. Every so often (about 4-8 turns), Saruin will use Rain of Blades and throw all the pillars on you. Then he will replenish all the pillars. If you can attack enough times to deplete all the pillars before he uses Rain of Blades, he will only replenish the pillars and no attack will occur. If you are having trouble with Saruin, here are a few suggestions: 1. Get the moonstone. Equip it on a character and keep him dead so that Saruin would waste turns trying to Animate Dead him but fail. 2. Buy high defense armors such as Field Plates, Fashionable Helms, Conqueror Gloves, and Leg Mails for your characters. Then switch their weapons to Defense mode. They should now take a lot less damage. 3. If you have a Rosalian Mage, have him/her synthesize Overdrive. When needed, cast it to heal up the whole party. 4. Use pyrology spell Flame of Life or synthesis spell Song of Souls to cast regen on your party members. With reduced healing power during his second form, regen is very useful. Second Wind can also be used for the regen. -- About New Game Plus... After the ending, you will have the chance to make a Completed Game Data. You can load from this save to start a new game plus. In a new game plus, the apothecary and shop clout levels are carried over. Data about certain quests such as Who Am I? (Quest 52) and an Unlucky Woman (Quest 53) are also carried over. Classes that your characters have ever changed to are unlocked and you can choose them as your next main character's starting class. Moreover, you will earn more jewels from the quests, making it easier and easier to get high level classes. -- If You Are on Your Second or Later Playthroughs... When you are walking past the pool-like thingy on Quietus 4F, you will feel a strange presence. If you choose to check it out, you will be brought to the Fatestone Chamber. There are ten fatestone altars in the chamber. For each fatestone you offer up, Saruin will become more powerful. If you offer up all 10 fatestones, you will be fighting the ultimate 10FS Saruin, who can act up to 4 times a turn. If you are up for a real challenge, try it out. Note that you may notice some fatestones are already on the altars. If you did not get certain fatestones or if you lost the fatestones to the Minions during the game, they will be offered up automatically. =============================================================================== VI. Characters [RS600] =============================================================================== Section A gives a list of characters in this game. Section B gives the details of and information on recruiting each character. ----------------------------- A. List of Characters [RS610] ============================= This section lists all playable characters with their default classes, maximum LP, and BP. The percentage under BP indicates the amount of BP that the character starts with at the beginning of a battle. It is a percentage of the character's current max BP. Next to the percentage is a number with a plus sign ('+'). It indicates the maximum BP Regen when the character has a max BP of 50 or above. Main Characters [RS611] =================== Character Name Default Class Max LP BP Index ------------------------------------------------------------------------------- Albert Frontier Guard 12 30%/+6 [CH001] Aisha Herbalist 10 30%/+6 [CH002] Gray Swordsman 11 40%/+5 [CH003] Claudia Ranger 17 20%/+7 [CH004] Jamil Thief 12 50%/+5 [CH005] Sif Valhallan Warrior 12 40%/+5 [CH006] Hawke Pirate 14 50%/+5 [CH007] Barbara Entertainer 12 40%/+6 [CH008] Other Named Characters [RS612] ========================== Character Name Default Class Max LP BP Index ------------------------------------------------------------------------------- Brau None 13 30%/+4 [CH009] Darque (Aldora) Assassin 10 30%/+5 [CH010] Diana Rosalian Lancer 11 30%/+5 [CH011] Dowd None 17 20%/+6 [CH012] Dragon Knight Draconite 5 40%/+4 [CH013] Farah None 16 40%/+5 [CH014] Frielei Castle Knight 8 40%/+4 [CH015] Galahad Rosalian Officer 18 40%/+4 [CH016] Gian Imperial Knight 12 50%/+4 [CH017] Guella Ha Geckling Knight 16 30%/+5 [CH018] Herman Trader 18 30%/+5 [CH019] The Minstrel Bard 16 40%/+5 [CH020] Myriam None 13 30%/+5 [CH021] Neidhart Rosalian Lancer 10 40%/+4 [CH022] Patrick None 12 50%/+4 [CH023] Raphael None 10 30%/+5 [CH024] Red Mage Red Mage 19 20%/+4 [CH025] Captain Silver Draconite 7 40%/+4 [CH026] Sylvan None 10 30%/+5 [CH027] Theodore Castle Knight 17 60%/+3 [CH028] Mercenaries [RS613] =============== Character Name Default Class Max LP BP Index ------------------------------------------------------------------------------- Amazon None 3 50%/+4 [CH029] Bafal Fighter Imperial Knight 4 40%/+4 [CH030] Dominion Knight Castle Knight 4 40%/+4 [CH031] Kjaraht Soldier None 4 40%/+4 [CH032] Pirate Pirate 4 40%/+4 [CH033] Soldier A Frontier Guard 4 40%/+4 [CH034] Soldier B Frontier Guard 4 40%/+4 [CH035] Sorcerer None 3 50%/+4 [CH036] Sorceress None 3 50%/+4 [CH037] Valhallan Warrior Valhallan Warrior 4 40%/+4 [CH038] Warrior None 3 50%/+4 [CH039] ---------------------------------- B. Details and Recruitment [RS620] ================================== Main Characters [RS621] =================== Albert [CH001] ------------------------------------------------------------------------------- Default Class: Frontier Guard Max LP: 12 BP: 30%/+6 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA C C B B D D B B E B Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: Isthmus Keep 2F, Crystal City pub, Altours pub Recruit Requirements: - Cannot be recruited if Diana is in your party. Aisha [CH002] ------------------------------------------------------------------------------- Default Class: Herbalist Max LP: 10 BP: 30%/+6 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA D B E E C C C C A B Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: South Estamir pub, Tarmitta pub, Weston pub Recruit Requirements: None Gray [CH003] ------------------------------------------------------------------------------- Default Class: Swordsman Max LP: 11 BP: 40%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA C C C C C C C C C C Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: Melvir pub, Aurefont pub, Altours pub Recruit Requirements: None Claudia [CH004] ------------------------------------------------------------------------------- Default Class: Ranger Max LP: 17 BP: 20%/+7 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA A B B B B B E E D D Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: Melvir pub, Aurefont pub, Altours pub Recruit Requirements: None Jamil [CH005] ------------------------------------------------------------------------------- Default Class: Thief Max LP: 12 BP: 50%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA C C D D A A B B E C Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: Altours pub, Bruelle pub, Tarmitta pub, Yeoville pub Recruit Requirements: - Cannot be recruited if Dowd is in your party, except under a specific condition. See the topic "Getting Jamil, Dowd, and Farah in the Same Party" under the section Miscellaneous Topics for more information. Sif [CH006] ------------------------------------------------------------------------------- Default Class: Valhallan Warrior Max LP: 12 BP: 40%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA C C A A B B D D E C Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: Crystal City pub, Altours pub Recruit Requirements: None Hawke [CH007] ------------------------------------------------------------------------------- Default Class: Pirate Max LP: 14 BP: 50%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B C C C A A C C D E Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: Uso pub Recruit Requirements: None Barbara [CH008] ------------------------------------------------------------------------------- Default Class: Entertainer Max LP: 12 BP: 40%/+6 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA C C B B C C E E D A Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: Northpoint pub, Uso pub, Crystal City pub, Altours pub, North Estamir pub, South Estamir pub, Tarmitta pub, Weston pub Recruit Requirements: None Other Named Characters [RS622] ========================== Brau [CH009] ------------------------------------------------------------------------------- Default Class: None Max LP: 13 BP: 30%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA A C A A D D E E C B Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Mazewood Recruit Requirements: - Starts in the party if Claudia is the main character. - Cannot be recruited by other main characters. - Leaves the party permanently after Eule Gives a Hoot (Quest 25). Darque (Aldora) [CH010] ------------------------------------------------------------------------------- Default Class: Assassin Max LP: 10 BP: 30%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA E C E E A A A A A E Earliest Recruit ER: 0 Re-recruitable: Yes (except the true Darque) Recruit Locations: All towns except South Estamir Recruit Requirements: - Trigger Who Am I? (Quest 52) and witness Darque's Opening Scene. - Cannot recruit Darque if Neidhart's Opening Scene plays in the current playthrough unless your main character is Aisha. Diana [CH011] ------------------------------------------------------------------------------- Default Class: Rosalian Lancer Max LP: 11 BP: 30%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA D C C C A A E E B C Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: Oapu, Godongo Recruit Requirements: - Cannot be recruited if Albert is in your party. Dowd [CH012] ------------------------------------------------------------------------------- Default Class: None Max LP: 17 BP: 20%/+6 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B B D D E E D D A B Earliest Recruit ER: 0 Re-recruitable: No (Yes for main characters other than Jamil) Recruit Locations: South Estamir (Slave Trader's House) Recruit Requirements: - Starts in the party if Jamil is the main character. - Cannot be recruited by other main characters unless certain requirements are satisfied in Jamil's game. Check the topic "Recruiting Dowd with Characters other than Jamil" under the section Miscellaneous Topics for the specific requirements. - Cannot be recruited if Jamil is in your party. Dragon Knight [CH013] ------------------------------------------------------------------------------- Default Class: Draconite Max LP: 5 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA E D A A C C A A D E Earliest Recruit ER: 18 Re-recruitable: No Recruit Locations: Drachenvale Recruit Requirements: - After completing Theodore's Madness (Quest 48), talk to Lord Heinrich in Eugenstadt Castle with Raphael or an empty spot in your party to trigger the Dragon Knight (Quest 49). - Recruit Neidhart if you have ever seen him earlier in current playthrough (including any forced scenes) so that he will not come to kill the Dragon Knight. - Complete the quest by performing a Dragon Vortex against Dragon Knight. - Leave Drachenvale and return with an empty spot in your party. - Help the Dragon Knight defeat the Minion. Farah [CH014] ------------------------------------------------------------------------------- Default Class: None Max LP: 16 BP: 40%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA C B D D B B D D A C Earliest Recruit ER: 12 Re-recruitable: Yes Recruit Locations: South Estamir - Farah's House Recruit Requirements: - Rescue Farah in Wuhan's Secret (Quest 12). - Trigger the Assassins' Guild (Quest 32) and witness a scene of Farah's mom attacking in Farah's House. - Cannot be recruited if Jamil is the main character. Frielei [CH015] ------------------------------------------------------------------------------- Default Class: Castle Knight Max LP: 8 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA E D E E A A A A E A Earliest Recruit ER: As early as you have access to Frosthold Fortress Re-recruitable: No Recruit Locations: Frosthold Fortress Recruit Requirements: - To gain access to Frosthold Fortress (Quest 51), you need to complete Frozen Lake Faerie (Quest 50) first, which is available when you revive a character through Death or when you reach ER 22. - In Frosthold Fortress, battle Frielei with an empty spot in your party. - Invite her to join after the battle. Galahad [CH016] ------------------------------------------------------------------------------- Default Class: Rosalian Officer Max LP: 18 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA A D A A D D E E B E Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: Crystal City - Temple of Mirsa, Altours during The Ice Sword (Quest 42) Recruit Requirements: - Cannot be recruited if your favor with Saruin is 400 or higher. Gian [CH017] ------------------------------------------------------------------------------- Default Class: Imperial Knight Max LP: 12 BP: 50%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA C D B B B B D D B E Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: Melvir - Elizabeth Palace Recruit Requirements: - Complete A Suspicious Demise (Quest 10) to access Elizabeth Palace. Guella Ha [CH018] ------------------------------------------------------------------------------- Default Class: Geckling Knight Max LP: 16 BP: 30%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B D A A D D C C D D Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: Northpoint pub Recruit Requirements: - Starts in the party if Hawke is the main character. Herman [CH019] ------------------------------------------------------------------------------- Default Class: Trader Max LP: 18 BP: 30%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B B D D D D B B B D Earliest Recruit ER: 0 Re-recruitable: Yes (No when Weston is destroyed) Recruit Locations: Weston pub Recruit Requirements: - Starts in the party if Barbara is the main character. - Cannot be recruited if Weston is destroyed. The Minstrel [CH020] ------------------------------------------------------------------------------- Default Class: Bard Max LP: 16 BP: 40%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B C C C E E C C D A Earliest Recruit ER: 0 Re-recruitable: Yes (No if any of the last two requirements is satisfied) Recruit Locations: Any pub Recruit Requirements: - With an empty spot, keep asking him to play songs until he joins. - He leaves the party automatically upon entering a pub. - He needs to leave party before you can trigger the ending quests. - He does not join if any of the three ending quests is active but none is completed (that is, he will not join if you have heard one of the three ending quest tales from him but have not got "Face Saruin" in your quest notes yet). - Cannot be recruited if Trials of Elore is completed. Note: To use the Minstrel in the final battle, you must not complete the Trials of Elore. Instead, you need to complete any of the other two ending quests--Auldburg or The Netherworld. You cannot use the Minstrel during those quests. However, once you have completed one of those, you will be able to recruit him back into your party. Myriam [CH021] ------------------------------------------------------------------------------- Default Class: None Max LP: 13 BP: 30%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA D C D D C C A A D B Earliest Recruit ER: 0 Re-recruitable: Yes Recruit Locations: North Estamir pub Recruit Requirements: - Starts in the party if Gray is the main character. Neidhart [CH022] ------------------------------------------------------------------------------- Default Class: Rosalian Lancer Max LP: 10 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA E C A A C C C C E A Earliest Recruit ER: As early as you can obtain the Aquamarine Re-recruitable: Yes Recruit Locations: Crystal City - Crystal Palace Recruit Requirements: - Obtain the Aquamarine (Quest 34) and give it to Neidhart. - After giving Neidhart the Aquamarine, return to the throne room and he will offer to join. - You need Albert in the party to access Crystal Palace. Patrick [CH023] ------------------------------------------------------------------------------- Default Class: None Max LP: 12 BP: 50%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA E D D D E E B B B B Earliest Recruit ER: 3 (0 if Claudia is the main character) Re-recruitable: Yes Recruit Locations: Melvir - Patrick's House Recruit Requirements: - Complete Raid on the Depository (Quest 11). - Return to Patrick's House after the quest to recruit him. Raphael [CH024] ------------------------------------------------------------------------------- Default Class: None Max LP: 10 BP: 30%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA D C B B D D D D B B Earliest Recruit ER: 18 Re-recruitable: Yes Recruit Locations: Eugenstadt Castle Recruit Requirements: - You can use him during Pride of the Knights (Quest 14), but he will leave the party after the quest. - You can recruit him permanently after you have triggered Theodore's Madness (Quest 48). Red Mage [CH025] ------------------------------------------------------------------------------- Default Class: Red Mage Max LP: 19 BP: 20%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA A D E E A A A A E E Earliest Recruit ER: As early as you have access to Frosthold Fortress Re-recruitable: No Recruit Locations: Frosthold Fortress Recruit Requirements: - To gain access to Frosthold Fortress (Quest 51), you need to complete Frozen Lake Faerie (Quest 50) first, which is available when you revive a character through Death or when you reach ER 22. - You can only use him in Frosthold Fortress and he will leave the party when you leave the Fortress. - Red Mage is the only character with access to Sorcery and Necromancy spells. Captain Silver [CH026] ------------------------------------------------------------------------------- Default Class: Draconite Max LP: 7 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA E C A A D D B B C C Earliest Recruit ER: 9 (theoretical), or 12-14 (typical) Re-recruitable: Yes Recruit Locations: Pirate Coast pub Recruit Requirements: - Defeat the Silver Dragon in the quest Silver's Treasure (Quest 37). - In Pirate Invasion (Quest 35), break into the Pirates' Hideout in Melvir Sewers before the actual invasion occurs. - After the invasion, return to the hideout and ask the pirate to take you to Pirate Coast. Sylvan [CH027] ------------------------------------------------------------------------------- Default Class: None Max LP: 10 BP: 30%/+5 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA C C D D B B B B A A Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Mazewood Recruit Requirements: - Starts in the party if Claudia is the main character. - Cannot be recruited by other main characters. - Leaves the party permanently after Eule Gives a Hoot (Quest 25). Theodore [CH028] ------------------------------------------------------------------------------- Default Class: Castle Knight Max LP: 17 BP: 60%/+3 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA A C A A D D E E E B Earliest Recruit ER: N/A Re-recruitable: No Recruit Locations: N/A Recruit Requirements: - You can use him during Pride of the Knights (Quest 14), but he will leave the party after the quest. - There is no legitimate way to permanently recruit Theodore. It is said that there is a bug/glitch which allows you to keep Theodore for the rest of the game, but I have yet to hear confirmation of it working on the US version. Mercenaries [RS623] =============== All mercenaries cannot be re-recruited if they are dismissed or LP-killed. Mercenaries will disappear from the pubs if they are displaced from their spots by other named characters. In any case, all mercencaries will disappear from their usual resting places when you reach ER 10. Amazon [CH029] ------------------------------------------------------------------------------- Default Class: None Max LP: 3 BP: 50%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B D B B C C D D D D Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Loban pub, North Estamir pub, Oapu pub Recruit Requirements: None Bafal Fighter [CH030] ------------------------------------------------------------------------------- Default Class: Imperial Knight Max LP: 4 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B D B B C C D D D D Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Melvir Police Station Recruit Requirements: None Dominion Knight [CH031] ------------------------------------------------------------------------------- Default Class: Castle Knight Max LP: 4 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B D B B C C D D D D Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Mirsaburg Castle Recruit Requirements: None Kjaraht Soldier [CH032] ------------------------------------------------------------------------------- Default Class: None Max LP: 4 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B D B B C C D D D D Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Tarmitta pub Recruit Requirements: None Pirate [CH033] ------------------------------------------------------------------------------- Default Class: Pirate Max LP: 4 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B D B B C C D D D D Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Pirate Coast pub Recruit Requirements: - Starts in the party if Hawke is the main character. - If Hawke is not the main character, you will have to finish both Ailing Emperor (Quest 27) and Pirate Invasion (Quest 35) to get access to Pirate Coast by ER 9. It is possible theoretically, but hard to achieve. Soldier A [CH034] ------------------------------------------------------------------------------- Default Class: Frontier Guard Max LP: 4 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B D B B C C D D D D Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Isthmus Keep (Albert only), Altours pub Recruit Requirements: - Joins Albert during Monsters to the East (Quest 1) and leaves after the quest. Soldier B [CH035] ------------------------------------------------------------------------------- Default Class: Frontier Guard Max LP: 4 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B D B B C C D D D D Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Isthmus Keep (Albert only) Recruit Requirements: - Joins Albert during Monsters to the East (Quest 1) and leaves after the quest. - Cannot be recruited by any main character other than Albert. Sorcerer [CH036] ------------------------------------------------------------------------------- Default Class: None Max LP: 3 BP: 50%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA E D D D D D B B D C Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Northpoint pub, Weston pub Recruit Requirements: None Sorceress [CH037] ------------------------------------------------------------------------------- Default Class: None Max LP: 3 BP: 50%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA E D D D D D B B D C Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Bruelle pub, Mirsaburg pub, Yeoville pub Recruit Requirements: None Valhallan Warrior [CH038] ------------------------------------------------------------------------------- Default Class: Valhallan Warrior Max LP: 4 BP: 40%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B D B B C C D D D D Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Gato's Village pub Recruit Requirements: - Sif needs to be in the party in order to recruit Valhallan Warrior. Warrior None 3 50%/+4 [CH039] ------------------------------------------------------------------------------- Default Class: None Max LP: 3 BP: 50%/+4 Growth Rate: HP BP STR VIT DEX AGI INT WIL COM CHA B D B B C C D D D D Earliest Recruit ER: 0 Re-recruitable: No Recruit Locations: Aurefont pub, Godongo pub, Uso pub Recruit Requirements: None =============================================================================== VII. Techniques [RS700] =============================================================================== This section contains the list of regular techniques for each weapon type. Equipment- or character-specific techniques are not covered. Most of the information in this section was obtained from Ramtieger's Game System FAQ. It is my intent to reorganize Ramtieger's lists into a more compact form for quicker reference. However, "compact" means some information has to give. Please refer to Ramtieger's FAQ for complete information. While most of the columns should be self-explanatory, it is still worth giving a short description for each column. You can also find the description from Ramtieger's FAQ. Rank: Technique Rank. BP: Base BP Cost. DP/LP: Base DP/LP Cost. Power: Base Power. Growth: Power Growth Rate. Stat: Associated Stat that affects the power growth. Accuracy: Accuracy. Speed: Activation Speed. A Fast technique has a higher chance to act first during a turn, and Slow is the opposite. Dash: Y = Dash type attack. N = Non-dash type attack. Contact: Y = Contact attack. N = Non-contact attack. Target: Target. Dmg60: Listed Damage with associated stat at 60. The Power and Growth can be vague to determine the actual power. This is added to make it easier to compare techniques. Effect: Additional Effect(s). -------------------- Martial Arts [RS701] ==================== ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank LP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Punch 1 0 0 1 F STR D Norm N Y One 202 -------------------------- Attack Mode -------------------------- One-Two-Three 2 6 y1 12 D STR D Norm N Y One 403 Knife Hand Strike 2 7 y1 8 B STR D Norm N Y One 500 (R) Whirlwind Knife Hand 20 B STR D Fast N Y Circle Rocket Spear 3 8 1 15 B AGI D Norm Y Y One 735 (S) Swift Thrust 20 B STR D Fast Y Y One (R) Great Jackhammer 100 A STR D Norm Y Y One Stun Suplex 3 9 1 20 B STR B Fast N Y One 757 Stun Thunder Kick 4 10 1 30 A STR D Norm N Y One 942 Jackhammer 4 11 1 50 A STR B Slow N Y One 967 Stun Raksha 5 15 3 130 A STR D Slow N Y One 1514 Instant Death -------------------------- Defense Mode -------------------------- Disrupt Air 3 6 y1 5 E AGI A Fast N N One 156 Stun Second Wind 3 10 y1 20 E COM - Norm N N Self 297 HP Recovery, HP Regen (R) Focus Palm 40 C WIL A Norm N N All HP Drain Flash Flood 3 9 1 45 B STR D Norm N Y One 753 Submission 4 8 1 44 B DEX D Norm N N One 616 Decreases STR (R) Critical Hit 88 B DEX D Norm N N One Decreases STR Shimmer Strike 4 11 1 55 B STR B Slow N Y One 935 Decreases INT Nine Marks 5 20 2 225 A WIL E Norm N Y One 1840 -------------------------- Trick Mode -------------------------- Round Kick 2 6 1 15 D STR C Norm N Y One 471 Square Throw 2 7 y1 5 D STR B Slow N Y One 382 Stun, Decreases STR Drunken Strike 3 7 1 11 B AGI C Norm Y Y One 781 (S) Surging Drunken Strike 22 B AGI A Norm Y Y One Blast Magic 3 9 1 50 B STR C Norm Y Y One 778 (S) Surging Blast Magic 60 B STR A Norm Y Y One Triangle Kick 4 10 2 30 A STR C Norm N Y One 1011 Silent Assassin 4 13 1 60 B ACI C Norm N Y One 894 Instant Death Triple Dragon 5 16 2 120 A ACI C Norm N Y One 1527 ------------------------------------------------------------------------------- ------------ Foil [RS702] ============ ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Thrust 1 0 y1 1 F DEX B Norm N Y One 160 -------------------------- Attack Mode -------------------------- Sonic Slash 2 4 1 4 D STR B Fast N Y One 317 (R) Sonic Cross 16 D STR A Fast N Y One Impact Slash 2 5 4 10 D STR F Norm Y Y One 350 Stun (S) Surging Impact Slash 20 D STR A Norm Y Y One Stun Cutting Lunge 2 7 1 7 B STR D Norm Y Y One 451 (S) Perforate 14 B AGI A Norm Y Y One (R) Cross Cutting Lunge 42 B AGI C Norm Y Y One (S-R) Lightning Speed 56 A AGI A Norm Y Y One Hawke Blade 3 9 1 10 B STR D Norm N Y One 518 Good vs Insect Blitz 4 11 3 16 B AGI D Fast N Y One 872 Triple Star 4 14 2 60 B DEX D Norm N N One 969 Southern Cross 5 15 8 60 A DEX D Norm N N One 1098 Good vs Undead -------------------------- Defense Mode -------------------------- Spin Thrust 2 4 1 3 B DEX D Norm N Y One 475 Feint 2 7 y1 - - DEX D Norm N Y One - Stun Sword Ballet 3 9 6 10 D DEX D Norm Y Y All 449 (S) Floating Sword Ballet 20 D DEX A Norm Y Y All Resonance Edge 4 7 8 60 B STR D Norm N Y One 905 Shimmering Slash 4 12 2 25 B STR D Fast N N One 662 Screwdriver 5 16 6 55 A DEX D Norm N Y One 1206 Good vs Female -------------------------- Trick Mode -------------------------- Paralyzing Thrust 2 4 y1 2 E DEX D Norm N Y One 207 Decreases DEX Artful Slash 2 5 1 5 B STR C Norm N Y One 441 (R) Mistwalker 20 B STR A Norm N Y One Golden Note 3 7 4 45 B DEX D Norm N Y One 755 Roundabout 3 10 1 10 B AGI D Norm Y Y One 773 (S) Surging Roll 25 B AGI A Norm Y Y One Mega Thrust 4 10 6 75 B DEX E Norm N Y One 973 Eulogy 5 16 4 48 A DEX D Norm N Y One 1293 Instant Death Kaleidoscope 5 18 2 120 B AGI D Norm N Y One 1257 ------------------------------------------------------------------------------- ------------------- Short Sword [RS703] =================== ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Thrust 1 0 y1 1 F DEX B Norm N Y One 160 -------------------------- Attack Mode -------------------------- Sonic Slash 2 4 1 4 D STR B Fast N Y One 317 (R) Sonic Cross 16 D STR A Fast N Y One Impact Slash 2 5 4 10 D STR F Norm Y Y One 350 Stun (S) Surging Impact Slash 20 D STR A Norm Y Y One Stun Cutting Lunge 2 7 1 7 B STR D Norm Y Y One 451 (S) Perforate 14 B AGI A Norm Y Y One (R) Cross Cutting Lunge 42 B AGI C Norm Y Y One (S-R) Lightning Speed 56 A AGI A Norm Y Y One Hawke Blade 3 9 1 10 B STR D Norm N Y One 518 Good vs Insect Double Slash 3 6 4 24 B STR D Norm N Y One 600 Blitz 4 11 3 16 B AGI D Fast N Y One 872 Triple Star 4 14 2 60 B DEX D Norm N N One 969 -------------------------- Defense Mode -------------------------- Knee Split 2 4 1 3 E STR D Norm N Y One 134 Stun Sword Ballet 3 9 6 10 D DEX D Norm Y Y All 449 (S) Floating Sword Ballet 20 D DEX A Norm Y Y All Resonance Edge 4 7 8 60 B STR D Norm N Y One 905 Blood Rage 4 10 4 60 B STR E Norm N Y One 665 Shimmering Slash 4 12 2 25 B STR D Fast N N One 662 Insight 5 18 2 40 A WIL D Norm N Y One 976 Decreases WIL -------------------------- Trick Mode -------------------------- Artful Slash 2 5 1 5 B STR C Norm N Y One 441 (R) Mistwalker 20 B STR A Norm N Y One Time Lapse 2 5 2 9 B STR D Norm N Y One 346 Golden Note 3 7 4 45 B DEX D Norm N Y One 755 Roundabout 3 10 1 10 B AGI D Norm Y Y One 773 (S) Surging Roll 25 B AGI A Norm Y Y One Mega Thrust 4 10 6 75 B DEX E Norm N Y One 973 Eulogy 5 16 4 48 A DEX D Norm N Y One 1293 Instant Death Kaleidoscope 5 18 2 120 B AGI D Norm N Y One 1257 ------------------------------------------------------------------------------- ------------------ Long Sword [RS704] ================== ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Hew 1 0 y1 2 F STR D Norm N Y One 138 -------------------------- Attack Mode -------------------------- Sonic Slash 2 4 1 4 D STR B Fast N Y One 317 (R) Sonic Cross 16 D STR A Fast N Y One Double Vertical 2 4 2 10 D STR D Norm N Y One 310 Impact Slash 2 5 4 10 D STR F Norm Y Y One 350 Stun (S) Surging Impact Slash 20 D STR A Norm Y Y One Stun Cutting Lunge 2 7 1 7 B STR D Norm Y Y One 451 (S) Perforate 14 B AGI A Norm Y Y One (R) Cross Cutting Lunge 42 B AGI C Norm Y Y One (S-R) Lightning Speed 56 A AGI A Norm Y Y One Double Slash 3 6 4 24 B STR D Norm N Y One 600 Doppelgangers 5 17 8 150 B STR C Norm N Y One 1171 -------------------------- Defense Mode -------------------------- Knee Split 2 4 1 3 E STR D Norm N Y One 134 Stun Cross Cut 3 7 3 24 D STR D Norm N Y One 443 Good vs Undead Resonance Edge 4 7 8 60 B STR D Norm N Y One 905 Blood Rage 4 10 4 60 B STR E Norm N Y One 665 Shimmering Slash 4 12 2 25 B STR D Fast N N One 662 Still Blade 5 13 8 75 A STR D Slow N Y One 1464 Insight 5 18 2 40 A WIL D Norm N Y One 976 Decreases WIL -------------------------- Trick Mode -------------------------- Artful Slash 2 5 1 5 B STR C Norm N Y One 441 (R) Mistwalker 20 B STR A Norm N Y One Time Lapse 2 5 2 9 B STR D Norm N Y One 346 Running Slash 2 7 1 4 B STR D Norm Y Y One 436 (S) No Rythm 9 B AGI A Norm Y Y One Jackal Blade 3 8 1 15 B STR D Norm Y Y One 543 Good vs Beast (S) Surging Jackal Blade 25 B STR A Norm Y Y One Good vs Beast Mega Thrust 4 10 6 75 B DEX E Norm N Y One 973 Switch Back 4 13 2 20 B AGI D Norm Y Y One 774 (S) Flashback 60 B AGI A Norm Y Y One ------------------------------------------------------------------------------- ------------------- Great Sword [RS705] =================== ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Hew 1 0 y1 2 F STR D Norm N Y One 138 -------------------------- Attack Mode -------------------------- Double Vertical 2 4 2 10 D STR D Norm N Y One 310 Smash 2 5 4 20 D STR F Norm N Y One 316 Cross Break 3 7 4 30 D STR F Norm N Y One 409 (R) Grand Cross 80 D STR F Norm N Y One Good vs Undead Vertical Smash 4 8 6 15 B STR D Norm N Y One 600 (R) Heaven and Earth 50 B STR C Norm N Y One Stun Charging Slash 4 11 2 15 B AGI D Norm Y Y One 735 (S) Surging Slash 25 B AGI A Norm Y Y One Arm of Light 4 15 3 50 B STR B Fast N Y Line 720 Upper Smash 5 12 8 150 B STR E Norm N Y One 1272 -------------------------- Defense Mode -------------------------- Blunt Strike 2 4 3 - - STR D Norm N Y One - Paralysis Good Timing 2 6 1 3 D STR D Fast N Y One 409 Cross Cut 3 7 3 24 D STR D Norm N Y One 443 Good vs Undead Resonance Edge 4 7 8 60 B STR D Norm N Y One 905 Still Blade 5 13 8 75 A STR D Slow N Y One 1464 Wheel Swing 5 11 8 75 B STR D Norm Y Y All 919 (S) Floating Juggernaut 150 B STR A Norm Y Y All -------------------------- Trick Mode -------------------------- Running Slash 2 7 1 4 B STR D Norm Y Y One 436 (S) No Rythm 9 B AGI A Norm Y Y One Swing Down 2 5 4 20 D STR E Norm N Y One 316 (R) Z-Slash 60 D STR D Norm N Y One Dragon's Tail 3 9 2 16 B STR D Norm Y Y One 558 (S) Surging Dragon's Tail 32 B STR A Norm Y Y One Spinning Strike 4 8 6 15 B STR D Norm Y Y One 740 (S) Surging Spin Strike 30 B STR A Norm Y Y One Switch Back 4 13 2 20 B AGI D Norm Y Y One 774 (S) Flashback 60 B AGI A Norm Y Y One V-Impact 5 16 4 99 B STR E Norm N Y One 1057 ------------------------------------------------------------------------------- ---------------- Scimitar [RS706] ================ ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Hew 1 0 y1 2 F STR D Norm N Y One 138 -------------------------- Attack Mode -------------------------- Crescent Slash 2 4 3 10 B STR D Norm N Y One 415 Impact Slash 2 5 4 10 D STR F Norm Y Y One 350 Stun (S) Surging Impact Slash 20 D STR A Norm Y Y One Stun Cutting Lunge 2 7 1 7 B STR D Norm Y Y One 451 (S) Perforate 14 B AGI A Norm Y Y One (R) Cross Cutting Lunge 42 B AGI C Norm Y Y One (S-R) Lightning Speed 56 A AGI A Norm Y Y One Hawke Blade 3 9 1 10 B STR D Norm N Y One 518 Good vs Insect Double Slash 3 6 4 24 B STR D Norm N Y One 600 Rolling Slash 3 8 6 20 D STR D Norm N Y All 359 (R) Echo Blade 40 D STR C Norm N Y All Doppelgangers 5 17 8 150 B STR C Norm N Y One 1171 -------------------------- Defense Mode -------------------------- Knee Split 2 4 1 3 E STR D Norm N Y One 134 Stun Demilune 3 6 3 15 B STR D Norm N N One 493 (R) Demilune Echo 40 B STR C Norm N N One Maim 3 7 2 8 D STR D Norm Y Y One 298 Decreases AGI (S) Surging Maim 13 D STR A Norm Y Y One Decreases AGI Blood Rage 4 10 4 60 B STR E Norm N Y One 665 Insight 5 18 2 40 A WIL D Norm N Y One 976 Decreases WIL -------------------------- Trick Mode -------------------------- Artful Slash 2 5 1 5 B STR C Norm N Y One 441 (R) Mistwalker 20 B STR A Norm N Y One Time Lapse 2 5 2 9 B STR D Norm N Y One 346 Jackal Blade 3 8 1 15 B STR D Norm Y Y One 543 Good vs Beast (S) Surging Jackal Blade 25 B STR A Norm Y Y One Good vs Beast Spinning Strike 4 8 6 15 B STR D Norm Y Y One 740 (S) Surging Spin Strike 30 B STR A Norm Y Y One Deadly Spin 5 15 6 150 D STR D Norm N Y One 1052 Kaleidoscope 5 18 2 120 B AGI D Norm N Y One 1257 ------------------------------------------------------------------------------- ---------------- Hand Axe [RS707] ================ ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Hew 1 0 y1 2 F STR D Norm N Y One 138 -------------------------- Attack Mode -------------------------- Crescent Slash 2 4 3 10 B STR D Norm N Y One 415 Cut Timber 2 5 1 6 D STR D Norm N Y One 286 Good vs Plant Hawke Blade 3 9 1 10 B STR D Norm N Y One 518 Good vs Insect Rolling Slash 3 8 6 20 D STR D Norm N Y All 359 (R) Echo Blade 40 D STR C Norm N Y All Flyby 4 7 6 40 B STR E Norm N N One 632 (R) Skydrive 120 A STR C Norm N N One Nutcracker 5 12 8 75 B STR D Norm N Y One 1045 Decreases DEF, Good vs Turtle Reverse Delta 5 16 6 105 B STR D Norm N Y One 960 (R) Shiva Triangle 175 A STR C Norm N Y One -------------------------- Defense Mode -------------------------- Bonecrusher 2 7 2 4 D STR D Norm N Y One 350 Decreases STR, Good vs Skeleton Throw Axe 3 5 3 20 B STR D Norm N N One 401 (R) Yo-yo 90 B STR C Norm N N One Maim 3 7 2 8 D STR D Norm Y Y One 298 Decreases AGI (S) Surging Maim 13 D STR A Norm Y Y One Decreases AGI Wheel Strike 3 5 6 30 B STR D Norm N Y One 452 Dimensional Break 4 9 6 25 D STR D Norm N Y One 384 Instant Death Night Crossing 4 9 6 45 B STR D Norm Y Y One 571 (S) Surging Yaksa Run 90 B STR A Norm Y Y One -------------------------- Trick Mode -------------------------- Time Lapse 2 5 2 9 B STR D Norm N Y One 346 Spinning Strike 4 8 6 15 B STR D Norm Y Y One 740 (S) Surging Spin Strike 30 B STR A Norm Y Y One Switch Back 4 13 2 20 B AGI D Norm Y Y One 774 (S) Flashback 60 B AGI A Norm Y Y One Deadly Spin 5 15 6 150 D STR D Norm N Y One 1052 ------------------------------------------------------------------------------- ------------ Club [RS708] ============ ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Crush 1 0 y1 2 F STR C Norm N Y One 165 -------------------------- Attack Mode -------------------------- Smash 2 5 4 20 D STR F Norm N Y One 316 Crushing Hit 3 6 4 30 B STR D Norm N Y One 613 Cruncher 3 9 1 10 B STR D Norm Y Y One 576 Decreases VIT (S) Surging Body Blow 20 B STR A Norm Y Y One Decreases VIT Rock Splitter 4 8 6 50 D STR D Norm N Y One 649 Good vs Stone Vertical Smash 4 8 6 15 B STR D Norm N Y One 600 (R) Heaven and Earth 50 B STR C Norm N Y One Stun Charging Slash 4 11 2 15 B AGI D Norm Y Y One 735 (S) Surging Slash 25 B AGI A Norm Y Y One Nutcracker 5 12 8 75 B STR D Norm N Y One 1045 Decreases DEF, Good vs Turtle -------------------------- Defense Mode -------------------------- Knee Split 2 4 1 3 E STR D Norm N Y One 134 Stun Bonecrusher 2 7 2 4 D STR D Norm N Y One 350 Decreases STR, Good vs Skeleton Wheel Strike 3 5 6 30 B STR D Norm N Y One 452 Earth Dragon 3 8 6 25 D STR D Norm N Y All 457 Snare Aqua Luna 5 15 3 120 B STR D Norm N Y One 1128 LP Damage Grand Slam 5 14 8 50 B STR D Norm N Y All 786 Snare -------------------------- Trick Mode -------------------------- Gong Ringer 2 4 3 10 D STR D Norm N Y One 380 Shock (R) Multiple Gongs 30 D STR C Norm N Y One Shock Bending Beat 3 5 3 30 D STR D Norm Y Y One 448 (S) Surging Beat 45 D STR A Norm Y Y One Hyper Hammer 3 9 2 14 B STR E Norm Y Y One 414 (S) Silent Hammer 24 B STR A Norm Y Y One Spinning Strike 4 8 6 15 B STR D Norm Y Y One 740 (S) Surging Spin Strike 30 B STR A Norm Y Y One Switch Back 4 13 2 20 B AGI D Norm Y Y One 774 (S) Flashback 60 B AGI A Norm Y Y One Axle Spin 4 13 3 26 B STR E Fast Y Y One 560 (S) Silent Turn 52 B STR A Fast Y Y One ------------------------------------------------------------------------------- ------------------------ Two-handed Sword [RS709] ======================== ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Sunder 1 0 y1 2 F STR D Norm N Y One 106 -------------------------- Attack Mode -------------------------- Double Vertical 2 4 2 10 D STR D Norm N Y One 310 Smash 2 5 4 20 D STR F Norm N Y One 316 Cross Break 3 7 4 30 D STR F Norm N Y One 409 (R) Grand Cross 80 D STR F Norm N Y One Good vs Undead Secret Three-step 4 9 6 60 D STR E Norm Y Y One 634 LP Damage, Good vs Aquatic (S) Surging Slice 100 D STR A Norm Y Y One LP Damage Charging Slash 4 11 2 15 B AGI D Norm Y Y One 735 (S) Surging Slash 25 B AGI A Norm Y Y One Vandalize 5 12 8 111 A STR D Norm N Y One 1167 Upper Smash 5 12 8 150 B STR E Norm N Y One 1272 -------------------------- Defense Mode -------------------------- Blunt Strike 2 4 3 - - STR D Norm N Y One - Paralysis Good Timing 2 6 1 3 D STR D Fast N Y One 409 Bonecrusher 2 7 2 4 D STR D Norm N Y One 350 Decreases STR, Good vs Skeleton Cross Cut 3 7 3 24 D STR D Norm N Y One 443 Good vs Undead Leaf Shaker 4 10 2 15 B STR B Norm N Y One 672 Wheel Swing 5 11 8 75 B STR D Norm Y Y All 919 (S) Floating Juggernaut 150 B STR A Norm Y Y All -------------------------- Trick Mode -------------------------- Running Slash 2 7 1 4 B STR D Norm Y Y One 436 (S) No Rythm 9 B AGI A Norm Y Y One Swing Down 2 5 4 20 D STR E Norm N Y One 316 (R) Z-Slash 60 D STR D Norm N Y One Dragon's Tail 3 9 2 16 B STR D Norm Y Y One 558 (S) Surging Dragon's Tail 32 B STR A Norm Y Y One Switch Back 4 13 2 20 B AGI D Norm Y Y One 774 (S) Flashback 60 B AGI A Norm Y Y One Axle Spin 4 13 3 26 B STR E Fast Y Y One 560 (S) Silent Turn 52 B STR A Fast Y Y One V-Impact 5 16 4 99 B STR E Norm N Y One 1057 ------------------------------------------------------------------------------- -------------- Katana [RS710] ============== ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Sunder 1 0 y1 2 F STR D Norm N Y One 106 -------------------------- Attack Mode -------------------------- Double Vertical 2 4 2 10 D STR D Norm N Y One 310 Aimed Thrust 3 10 2 30 B STR D Norm N Y One 514 Secret Three-step 4 9 6 60 D STR E Norm Y Y One 634 LP Damage, Good vs Aquatic (S) Surging Slice 100 D STR A Norm Y Y One LP Damage Vertical Smash 4 8 6 15 B STR D Norm N Y One 600 (R) Heaven and Earth 50 B STR C Norm N Y One Stun Charging Slash 4 11 2 15 B AGI D Norm Y Y One 735 (S) Surging Slash 25 B AGI A Norm Y Y One Gust Blade 4 13 2 40 B STR D Norm Y Y One 847 Decreases AGI (S) Surging Headwind 60 B STR A Norm Y Y One Decreases AGI Arm of Light 4 15 3 50 B STR B Fast N Y Line 720 -------------------------- Defense Mode -------------------------- Blunt Strike 2 4 3 - - STR D Norm N Y One - Paralysis Good Timing 2 6 1 3 D STR D Fast N Y One 409 Bonecrusher 2 7 2 4 D STR D Norm N Y One 350 Decreases STR, Good vs Skeleton Cross Cut 3 7 3 24 D STR D Norm N Y One 443 Good vs Undead Leaf Shaker 4 10 2 15 B STR B Norm N Y One 672 Wheel Swing 5 11 8 75 B STR D Norm Y Y All 919 (S) Floating Juggernaut 150 B STR A Norm Y Y All Insight 5 18 2 40 A WIL D Norm N Y One 976 Decreases WIL -------------------------- Trick Mode -------------------------- Artful Slash 2 5 1 5 B STR C Norm N Y One 441 (R) Mistwalker 20 B STR A Norm N Y One Running Slash 2 7 1 4 B STR D Norm Y Y One 436 (S) No Rythm 9 B AGI A Norm Y Y One Dragon's Tail 3 9 2 16 B STR D Norm Y Y One 558 (S) Surging Dragon's Tail 32 B STR A Norm Y Y One Switch Back 4 13 2 20 B AGI D Norm Y Y One 774 (S) Flashback 60 B AGI A Norm Y Y One Lunar Blade 5 16 4 20 A STR D Norm Y Y One 890 (S) Surging Lunar Blade 88 A STR A Norm Y Y One (R) Lunar Eclipse 132 A STR C Norm Y Y One (S-R) Scattered Petals 231 A+ STR A Norm Y Y One ------------------------------------------------------------------------------- ---------------------- Two-handed Axe [RS711] ====================== ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Slash 1 0 y1 2 F STR E Norm N Y One 106 -------------------------- Attack Mode -------------------------- Cut Timber 2 5 1 6 D STR D Norm N Y One 286 Good vs Plant Smash 2 5 4 20 D STR F Norm N Y One 316 Crushing Hit 3 6 4 30 B STR D Norm N Y One 613 Cross Break 3 7 4 30 D STR F Norm N Y One 409 (R) Grand Cross 80 D STR F Norm N Y One Good vs Undead Rolling Slash 3 8 6 20 D STR D Norm N Y All 359 (R) Echo Blade 40 D STR C Norm N Y All Four Seasons 4 11 4 100 B STR E Norm N Y One 946 Upper Smash 5 12 8 150 B STR E Norm N Y One 1272 -------------------------- Defense Mode -------------------------- Maim 3 7 2 8 D STR D Norm Y Y One 298 Decreases AGI (S) Surging Maim 13 D STR A Norm Y Y One Decreases AGI Earth Dragon 3 8 6 25 D STR D Norm N Y All 457 Snare Dimensional Break 4 9 6 25 D STR D Norm N Y One 384 Instant Death Grand Slam 5 14 8 50 B STR D Norm N Y All 786 Snare -------------------------- Trick Mode -------------------------- Swing Down 2 5 4 20 D STR E Norm N Y One 316 (R) Z-Slash 60 D STR D Norm N Y One Hyper Hammer 3 9 2 14 B STR E Norm Y Y One 414 (S) Silent Hammer 24 B STR A Norm Y Y One Spinning Strike 4 8 6 15 B STR D Norm Y Y One 740 (S) Surging Spin Strike 30 B STR A Norm Y Y One Switch Back 4 13 2 20 B AGI D Norm Y Y One 774 (S) Flashback 60 B AGI A Norm Y Y One Axle Spin 4 13 3 26 B STR E Fast Y Y One 560 (S) Silent Turn 52 B STR A Fast Y Y One Deadly Spin 5 15 6 150 D STR D Norm N Y One 1052 V-Impact 5 16 4 99 B STR E Norm N Y One 1057 ------------------------------------------------------------------------------- ------------- Staff [RS712] ============= ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Crush 1 0 y1 2 F STR C Norm N Y One 165 -------------------------- Attack Mode -------------------------- Crushing Hit 3 6 4 30 B STR D Norm N Y One 613 Cruncher 3 9 1 10 B STR D Norm Y Y One 576 Decreases VIT (S) Surging Body Blow 20 B STR A Norm Y Y One Decreases VIT Vertical Smash 4 8 6 15 B STR D Norm N Y One 600 (R) Heaven and Earth 50 B STR C Norm N Y One Stun Blitz 4 11 3 16 B AGI D Fast N Y One 872 -------------------------- Defense Mode -------------------------- Spin Thrust 2 4 1 3 B DEX D Norm N Y One 475 Knee Split 2 4 1 3 E STR D Norm N Y One 134 Stun Good Timing 2 6 1 3 D STR D Fast N Y One 409 Bonecrusher 2 7 2 4 D STR D Norm N Y One 350 Decreases STR, Good vs Skeleton Reaper 3 8 6 22 D STR D Norm N Y Circle 411 Stun Leaf Shaker 4 10 2 15 B STR B Norm N Y One 672 Aqua Luna 5 15 3 120 B STR D Norm N Y One 1128 LP Damage -------------------------- Trick Mode -------------------------- Gong Ringer 2 4 3 10 D STR D Norm N Y One 380 Shock (R) Multiple Gongs 30 D STR C Norm N Y One Shock Time Lapse 2 5 2 9 B STR D Norm N Y One 346 Running Slash 2 7 1 4 B STR D Norm Y Y One 436 (S) No Rythm 9 B AGI A Norm Y Y One Bending Beat 3 5 3 30 D STR D Norm Y Y One 448 (S) Surging Beat 45 D STR A Norm Y Y One Dragon's Tail 3 9 2 16 B STR D Norm Y Y One 558 (S) Surging Dragon's Tail 32 B STR A Norm Y Y One Discord 5 16 6 120 B STR E Norm Y Y One 1142 (S) Surging Oscillation 200 B STR A Norm Y Y One Decreases DEF Time and Tide 5 20 2 9 A+ AGI D Norm N Y One 1365 Unconscious ------------------------------------------------------------------------------- ---------------- Pole Arm [RS713] ================ ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Pierce 1 0 y1 2 F STR D Norm N Y One 106 -------------------------- Attack Mode -------------------------- Double Stab 2 5 2 8 D STR D Norm N Y One 248 (R) Triple Thrust 27 D STR C Norm N Y One Charge 3 9 1 16 B AGI D Norm Y Y One 444 (S) Cool Run 26 B AGI A Norm Y Y One Cruncher 3 9 1 10 B STR D Norm Y Y One 576 Decreases VIT (S) Surging Body Blow 20 B STR A Norm Y Y One Decreases VIT Twin Dragon 4 9 4 60 B STR D Norm N N One 718 Charging Slash 4 11 2 15 B AGI D Norm Y Y One 735 (S) Surging Slash 25 B AGI A Norm Y Y One Triumvirate 5 16 8 99 B STR E Norm Y Y One 1097 (S) Surging Triumvirate 99 B STR A Norm Y Y One (R) Glorious Triumvirate 132 B STR C Norm N Y One (S-R) Heavenly Weaver 220 A STR A Norm Y Y One -------------------------- Defense Mode -------------------------- Grasshopper 2 3 2 3 E DEX D Norm N Y One 194 Stun (R) Tsunami Strike 12 E STR C Norm N Y One Stun Reaper 3 8 6 22 D STR D Norm N Y Circle 411 Stun Ten Side Around 3 10 3 40 D STR D Norm N Y One 498 Blood Rage 4 10 4 60 B STR E Norm N Y One 665 Insentience 4 11 8 99 B STR C Norm N Y One 915 Divine Lancer 4 15 1 11 A STR B Slow N Y One 679 Decreases DEX Aqua Luna 5 15 3 120 B STR D Norm N Y One 1128 LP Damage -------------------------- Trick Mode -------------------------- Bending Beat 3 5 3 30 D STR D Norm Y Y One 448 (S) Surging Beat 45 D STR A Norm Y Y One Split Cranium 3 9 2 10 D DEX D Norm N Y One 310 Decreases INT Hyper Hammer 3 9 2 14 B STR E Norm Y Y One 414 (S) Silent Hammer 24 B STR A Norm Y Y One Puncture 4 12 2 20 B STR D Fast N Y One 571 Switch Back 4 13 2 20 B AGI D Norm Y Y One 774 (S) Flashback 60 B AGI A Norm Y Y One Discord 5 16 6 120 B STR E Norm Y Y One 1142 (S) Surging Oscillation 200 B STR A Norm Y Y One Decreases DEF ------------------------------------------------------------------------------- ------------- Lance [RS714] ============= ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Pierce 1 0 y1 2 F STR D Norm N Y One 106 -------------------------- Attack Mode -------------------------- Double Stab 2 5 2 8 D STR D Norm N Y One 248 (R) Triple Thrust 27 D STR C Norm N Y One Drill Stab 3 6 6 24 D STR F Norm N Y One 435 Charge 3 9 1 16 B AGI D Norm Y Y One 444 (S) Cool Run 26 B AGI A Norm Y Y One Aimed Thrust 3 10 2 30 B STR D Norm N Y One 514 Twin Dragon 4 9 4 60 B STR D Norm N N One 718 Arm of Light 4 15 3 50 B STR B Fast N Y Line 720 Ultra Splitter 5 12 8 80 B STR E Norm N Y One 974 Good vs Stone (R) Rock Breaker Special 150 B STR A Norm N Y One Good vs Stone -------------------------- Defense Mode -------------------------- Spin Thrust 2 4 1 3 B DEX D Norm N Y One 475 Grasshopper 2 3 2 3 E DEX D Norm N Y One 194 Stun (R) Tsunami Strike 12 E STR C Norm N Y One Stun Aim 3 8 1 5 B STR B Slow N Y One 441 Reaper 3 8 6 22 D STR D Norm N Y Circle 411 Stun Ten Side Around 3 10 3 40 D STR D Norm N Y One 498 Divine Lancer 4 15 1 11 A STR B Slow N Y One 679 Decreases DEX Acupuncture 5 15 8 36 A STR F Norm N Y One 1188 LP Damage -------------------------- Trick Mode -------------------------- Throw 2 4 1 7 E STR D Fast N N One 191 Split Cranium 3 9 2 10 D DEX D Norm N Y One 310 Decreases INT Mega Thrust 4 10 6 75 B DEX E Norm N Y One 973 Puncture 4 12 2 20 B STR D Fast N Y One 571 Stardust 5 18 3 50 B AGI C Norm N Y One 824 Paralysis (S) Swooping Dragon 200 A AGI A Norm N Y One Paralysis ------------------------------------------------------------------------------- ----------- Bow [RS715] =========== ------------------------------------------------------------------------------- BP Power Stat Speed Contact Dmg60 Name Rank DP Growth Accuracy Dash Target Effect ------------------------------------------------------------------------------- Quick Shot 1 0 y1 3 F DEX D Norm N N One 111 -------------------------- Attack Mode -------------------------- Splash Shot 2 5 3 15 E STR A Norm N N One 231 Fulcrum Power Shot 2 7 2 6 D STR E Norm N N One 342 Triple Shot 3 8 3 21 B DEX E Norm N N One 470 Plasma Shot 4 10 4 35 B STR A Norm N N One 670 Instant Shot 4 13 1 25 B DEX C Fast N N One 697 Zapper 5 11 8 80 B STR D Norm N N One 1080 Multi Shots 5 15 6 150 D DEX F Norm N N One 940 (R) Thousand Needles 210 B DEX A Norm N N One -------------------------- Defense Mode -------------------------- Aimed Shot 2 5 1 5 D DEX C Slow N N One 233 Maiming Volley 3 6 6 20 E DEX D Fast N N All 152 Snare Sidewinder 3 9 3 25 B DEX A Slow N N One 595 Good vs Frog Flying Squirrel 3 10 1 10 B DEX D Norm N N One 466 Sparrow Shot 4 11 3 35 B DEX A Slow N N One 749 Good vs Insect Phoenix Arrow 5 12 8 55 A INT A Slow N N One 833 HP Drain -------------------------- Trick Mode -------------------------- Shadow Weave 2 3 2 - - DEX C Fast N N One - Snare Rapid Volley 2 7 4 14 D DEX G Norm N N All 331 Fulcrum Id Break 3 9 2 4 B DEX D Norm N N One 399 Decreases INT Rain of Arrows 3 10 6 30 B DEX F Norm N N All 570 Fulcrum Shadow Shot 4 13 4 52 B DEX E Norm N N One 782 Instant Death Millionaire 5 16 8 105 D DEX D Norm N N All 841 Fulcrum ------------------------------------------------------------------------------- =============================================================================== VIII. Miscellaneous Topics [RS800] =============================================================================== -------------------------------------------------------- Recruiting Dowd with Characters other than Jamil [RS801] ======================================================== Normally, Dowd is available only in Jamil's game and other main characters cannot recruit him. He starts in Jamil's party and he is not re-recruitable if he is dismissed from the party. However, there is a trick to recruit Dowd with other main characters if you give up using him in a previous playthrough with Jamil. Here are the steps. 1. In Jamil's game, complete Wuhan's Secret (Quest 12) with Dowd in your party. 2. After you have collected the quest rewards from the job agent in South Estamir's pub, walk out of the pub (don't use the triangle button). 3. At the door, Dowd will ask to leave the party and stay in Estamir. Let him leave the party. 4. At ER 12 or later, trigger the Assassins' Guild (Quest 32), pay to sleep at South Estarmir's Inn, and witness a scene. 5. Complete Assassins' Guild. 6. Now Dowd will be recruitable by other main characters in New Game Plus. He will be in the Slave Trader's House after you have completed Wuhan's Secret. If you do not see him there, give it some time for him to spawn. Thanks Jati No Rei for discovering Dowd being recruitable by other main characters and other information regarding the recruitment of Dowd. If you did not let Dowd leave the party at the pub, you may dismiss him using Minstrel any time before step 4 and follow the rest of the steps. This should unlock Dowd as well. Thanks SaintAjora for the tips. -------------------------------------------------------- Getting Jamil, Dowd, and Farah in the Same Party [RS802] ======================================================== The game imposes a few restrictions on getting Jamil, Dowd, and Farah into the same party: 1. If your main character is Jamil, you cannot recruit Farah, but you start with Dowd in the party. 2. If your main character is not Jamil, Jamil and Dowd are exclusive to each other under normal circumstances. When you recruit one of them into your party, the other will disappear. For those who are interested in getting the South Estamir Trio into the same party, I have discovered a little trick that you can use: 1. Your main character must be female. 2. Complete Wuhan's Secret (Quest 12) and get rescued by Jamil. 3. After the quest, Jamil will be in Farah's House. As long as you do not talk to him, he will stay there forever, even if you have Dowd in your party. 4. Go to the Slave Trader's House to recruit Dowd. (Note that you can recruit him only if he has been unlocked as outlined in the previous topic "Recruiting Dowd with Characters other than Jamil".) 5. Go back to Farah's House and recruit Jamil. 6. Recruit Farah during Assassins' Guild (Quest 32). ------------------------------ Calculating DP/LP Cost [RS803] ============================== The DP/LP charts from Bladewind's FAQ are used here. Stages of DP/LP costs: DP (for weapon techs): 8 -> 6 -> 4 -> 3 -> 2 -> 1 -> 1y -> 0 LP (for spells): 4 -> 3 -> 2 -> 1 -> 1 -> 1y -> 0 -> 0 The number of stages of reduction is determined by the following rules: 1. You get 1 stage of reduction if you have at least level 1 in the skill. 2. You get 1 stage of reduction for each class level of 2 and above. This applies to the skills in the class. (For example, a level 3 Ranger will get 2 stages of reduction for Bow from this rule.) 3. You get 1 stage of reduction to every skill if you are in legendary class. 4. You get 1 stage of reduction to all weapon techs if you have weapon crown. You get 1 stage of reduction to all spells if you have magic crown. 5. You only get a maximum of 5 stages of reduction from the rules above. 6. For every +2DP modifier on the weapon, you get 1 stage of reduction when using that weapon. Example: Kjar Sentinel - Class Level 3, Bow Level 4, with Weapon Crown Weapon - Kjar Bow with +2DP modifier Plasma Shot's Base DP cost - 4 Zapper's Base DP cost - 8 From rule 1: 1 stage of reduction (have at least level 1 in bow) From rule 2: 2 stages of reduction (for being class level 3) From rule 3: none From rule 4: 1 stage of reduction (have weapon crown) Total : 4 stages of reduction Rule 5 does not apply. From rule 6: 1 stage of reduction (weapon has +2DP modifier) Final Total: 5 stages of reduction Count 5 times to the right using the DP stages chart, we have the following DP costs: Plasma Shot: 4 -> 0 Zapper: 8 -> 1 For the Base DP/LP costs of various techs and spells, please consult Ramtieger's Game System FAQ. Note that the calculation of BP cost is a lot simpler than DP/LP. The BP cost is reduced by 1 for each additional level in the corresponding weapon or magic skill. So the maximum BP reduction from the base cost is 5. -------------------------- Weapon/Magic Crown [RS804] ========================== The weapon/magic crown is only a term describing a character being an expert in weapon techs or magic spells. There is no physical item called weapon/magic crown in the game. The two crowns are mutually exclusive. Therefore, a character cannot obtain both crowns at the same time. Weapon Crown - A character obtains the weapon crown when the character has at least 20 unique weapon techs (exclude basic techs) and the number of spells is 10% or less of the number of weapon techs. Martial Arts techs are counted as weapon techs. A character with weapon crown receives one stage of DP/LP reduction to weapon techs. Magic Crown - A character obtains the magic crown when the character has at least 10 spells and the number of weapon techs is 10% or less of the number of spells. A character with magic crown receives one stage of LP reduction to magic spells. For example, suppose a character has 20 unique weapon techs, the character will get the weapon crown if he/she has at most 2 spells. If the character learns a third spell, the crown will be lost. Note that there is no explicit indication in the game on whether a character has a weapon crown or magic crown. You can only determine that by counting the number of techs/spells or by examining the DP/LP costs. For more information on DP/LP reductions, refer to the topic "Calculating DP/LP Cost." ----------------------------------------- Unlocking All Three Ending Quests [RS805] ========================================= It is possible to unlock and complete all three ending quests in the same playthrough, namely the neutral ending quest Auldburg (Quest 54), the good ending quest Trials of Elore (Quest 55), and the evil ending quest The Netherworld (Quest 56). First of all, you need to unlock all three quests by hearing all three tales from the Minstrel at ER 20 or above before you complete any of them. To unlock Auldburg, your favors with Elore, Saruin, Death, and Schirach all need to be below 200. Then you will hear the tale "Giants and Auldburg" from the Minstrel. To unlock Trials of Elore, your favor with Elore needs to be 200 or above. Your favors with other gods do not matter. You will hear the tale "Heroes and Gods at War" from the Minstrel. To unlock the Netherworld, your favor with Elore has to be below 200 and your favor with Saruin, Death, or Schirach has to be 200 or above. You will hear the tale "A Tale of Death" from the Minstrel. So now the question is how to unlock all three ending quests in the same playthrough. Depending on your favors with the gods, you will get one of the ending quests when you talk to the Minstrel at ER 20. Before you complete it, you can change your favors and talk to the Minstrel again to trigger another one. Sometimes changing from one way to another could be easy, but going the other way around could be hard. In the following, I will give some suggestions that help changing your favors from one quest to another. Evil/Neutral to Good (increase favor with Elore): - Buy a lot of Cosmology spells from Temple of Elore. You get one favor point for each 200G you spend there. If your characters are filled with Cosmology spells already, you can always recruit some dummy characters. - Perform the vortex The Wheel a number of times in battles. - Fight battles in Dry Lands, Rosalia, and Bafal Empire. Good to Neutral/Evil (decrease favor with Elore): - Trigger Elore's Benediction. - Buy a lot of spells from Temples other than Elore's. - Perform many vortexes other than The Wheel. - Fight battles in areas other than Dry Lands, Rosalia, or Bafal Empire. Neutral to Evil (increase favor with Saruin): - Kill Galahad during the Ice Sword (Quest 42). - Perform the Pillar vortex in many battles. - Fight battles on Walon Isle. Evil to Neutral (decrease favor with the Evil Gods): - Trigger the Evil Gods' Benedictions. - Buy a lot of spells from Temples other than Elore's. - Perform many vortexes other than The Wheel or Pillar. In my opinion, it is the easiest to go from Evil/Neutral to Good. As long as you have the gold, you can always "buy" your way to Good. The hardest would be going from Good to Neutral/Evil. Unless you can pull off Elore's Benediction, you may have to increase your favors with all other gods a lot to decrease the favor with Elore. The way how this works is that when the total favor with all gods exceeds 1000, your favors with all gods decrease so that the total remains 1000. As a result, if you keep increasing favors with all other gods except Elore, his favor will eventually decrease, but it may take quite awhile. I would suggest you to read the section "Favor" under "Battle System" in Ramtieger's Game System FAQ. It has detailed information on how favor points are changed in the game as well as information on benedictions. It may help you determine the best course of actions to change your favor from one to another. After unlocking all three quests, you should follow these steps to complete them. 1. Talk to the kid in Uso to unlock Auldburg on the map. 2. Visit Pyrix to get access to Netherworld. Then enter and exit Netherworld. Make sure you do NOT ask Death where Saruin is if you go down to see him. 3. Go to the Sun's Altar in Steppes of Galessa to complete Trials of Elore. You will unlock the first "Face Saruin" in your quest notes. 4. Go through Auldburg to reach Ettinham. Talk to the elder Giant to unlock the second "Face Saruin" in your quest notes. 5. Go to the Netherworld and ask Death where Saruin is. This unlocks the third "Face Saruin" in your quest notes. It is important to complete Trials of Elore before you complete any of the other two. Once you have "Face Saruin" in your quest notes, you will not be able to do the Trials. ---------------- Vortexes [RS806] ================ Before you can perform any vortex in the game, you have to satisfy certain requirements first. These are the requirements: 1. Perform the Surge of a tech once. 2. Perform the Reverse of a tech once. 3. Perform the Surge Reverse of a tech once. 4. Perform a Combo once. 5. Perform a Fulcrum once. To perform a Surge Reverse in early game, the best tech would be Cutting Lunge. A Fulcrum is triggered when certain techs or spells are the first attack in a combo. These attacks include Splash Shot, Rapid Volley, Rain of Arrows, Millionaire, Bird of Fire, Mindblast, Snowstorm, etc. Forming a combo such as Rapid Volley + Another Tech will always trigger a Fulcrum. The following is a list of vortexes. The suggested formation may make the vortex easier to pull off, but it is not a requirement. The Scissors ------------ Number of Characters - 2 Increase Favor with - Amut and Eres Suggested Formation - Both characters on the same row Requirement - Both characters use Dash type attacks The Pillar ---------- Number of Characters - 3 Increase Favor with - Saruin, Death, and Schirach Suggested Formation - Front-Front-Middle, or Middle-Middle-Back Requirement - All three characters use Non-Dash type attacks The Dragon ---------- Number of Characters - 3 Increase Favor with - Yucomb Suggested Formation - Front-Middle-Back Requirement - All three characters use the same type of attacks such as all Dash type or all Non-Dash type The Demon --------- Number of Characters - 3 Increase Favor with - Cyril Suggested Formation - Front-Middle-Back Requirement - All three characters use spells The Stallion ------------ Number of Characters - 3 to 5 Increase Favor with - Nisa Suggested Formation - The characters are on the same row Requirement - All characters use Dash type attacks The Phantom ----------- Number of Characters - 4 Increase Favor with - Mirsa Suggested Formation - One Front, two Middle, and one Back Requirement - Not Specified The Wheel --------- Number of Characters - 5 Increase Favor with - Elore Suggested Formation - o o 1 o o 4 o o o 5 o 2 o 3 o - Have them act in order from 1 to 5. Positions 2 and 3 can switch. Positions 4 and 5 can switch. Requirement - Not specified For completeness, included below are the in-game descriptions of Surge, Reverse, Surge Reverse, Combination (Combo), Fulcrum, and Vortex. Surge - At times, a combatant who is highly skilled with his or her weapon can rush towards the opponent, covering ground with terrible speed. Such an attack cannot be dodged. This is known as a "surge." Reverse - After attaining a high level of skill with a weapon, you can sometimes unleash a second strike upon your enemy. The mightier the first strike, the more damaging the second. This is known as a "reverse." Surge Reverse - Expert fighter can sometimes perform a surge and a reverse simultaneously. This ultimate secret is known as the "surge reverse." Combination (Combo) - When multiple combatants focus their strikes upon a single target, they sometimes form a chain attack dealing much greater damage. This is known as a "combination." Fulcrum - Some spells and techniques can maintain their effects throughout a combination when they are used to start one. This increases the chances that another combination will occur. This is known as a "fulcrum." Vortex - When combatants unleash a combination from a certain formation, they can summon incredible strength and perform a special combination. This is known as a "vortex." ---------------------------------- Altours Orchard Mini-Quest [RS807] ================================== You may have noticed a man selling fruits in Altours. His list of merchandise consists of four different type of fruits, but normally only Fruit and Fruit of Luck are available. Successfully completing the orchard mini-quest enables you to buy Quality Fruit and Fruit of Riches. The man standing near the fruit seller usually tells you about his shipment from Yeoville being late, but sometimes he will say something different which allows you to take on the mini-quest. (At this time, I still have no solid information on a sure way to trigger the mini-quest.) The first time he will tell you that bugs help pollination when flowers are blooming. Choose the option to head over to the orchard and then leave. Do not kill any bug in the orchard. Now go on to do some other quests and check back with the man once awhile. When the next part is ready, he will tell you that bugs are bad when fruits are on the branch. Go to the orchard and this time make sure you kill all the bugs. Again, do some other quests and check back with the man later. If you completed the quest successfully, the man will tell you that it looks like a good harvest this year. The fruit merchant will now sell Quality Fruit and Fruit of Riches at fairly low prices. However, from my experience, you will not be able to buy Fruit of Luck. Note that you should come back often to check for the second part of the quest, such as once every ER. If you wait too long before doing the second part, the quest may "fail" and you will get a bad harvest. In any case, it is possible to come back later to do this mini-quest again. ------------------------------ About Weapon Tempering [RS808] ============================== Most weapons can be made stronger through tempering. When a weapon is tempered with a material, it receives the Power, DP Modifier, and DP bonus/penalty of the material. Some materials may even offer ailments/magic resistance. To actually make the weapon grow stronger, it needs to be tempered with materials that are harmonius to the weapon. When you temper weapons at a blacksmith, a harmonius material will have its name shown in red at the lower right of the screen. You can also check the current material of a tempered weapon in the items menu (press the square button to switch the info page if needed). The material name will be red if it is harmonius. After tempering a weapon with harmonius material, you need to break it in. You do not need to actually break the weapon by depleting its DP. Instead, you just need to use it a good number of times. In the case you actually break the weapon, retemper it with the harmonius material again. After you have used it enough to break in the material, the power of the weapon will increase and the material will no longer be shown in red. Furthermore, the weapon name will be followed by a "+1" (or "+2", "+3", etc. at higher tempering stages). Now you can temper it with the next harmonius material and repeat the process. Refer to Gundam4Fun's Armor/Weapons Guide for the harmonius materials for each weapon. When you temper the weapon with the last harmonius material, the weapon name will immediately change and no longer have a number at the end. However, you still need to break in that material. This time when it occurs, the weapon name will not change, but the power will still increase and the material will no longer be red. After breaking in the final harmonius material, you may retemper the weapon with a material that gives better or desirable bonus. Tree Crystal is usually the best choice for this final touch. Or sometimes Electrum can be used for getting +4 DP mod on some weapon types, such as Bows. It was believed that once a weapon was tempered with harmonius material, the material will break in after using the weapon enough times regardless of what tech you use. But some testing reveals that's not the case. Here are the results and a few conclusions I have drawn. I tempered a number of Zweihanders with Southern Iron and here is the number of times each one took to "level up". Opponents were Dinosaurs in all cases. Zweihander 1 : Mix of basic attack and Blunt Strike | 52 times Zweihander 2 : Blunt Strike (1 DP cost) only | 34 times Zweihander 3 : Blunt Strike (1 DP cost) only | 38 times Zweihander 4 : Blunt Strike only for 30 times, retempered with | 35 times Southern Iron, then it "leveled up" after 5 more | Blunt Strike | Zweihander 5 : Basic attack (0 DP cost) only | 53 times Zweihander 6 : Cross Cut (1 DP cost) only | 41 times Zweihander 7 : Running Slash (0 DP cost) only | 57 times Zweihander 8 : 0 DP mod, Cross Break (2 DP cost) only, | 28 times retempered after 25 uses | Zweihander 9 : -2 DP mod, Cross Break (3 DP cost) only, | 25 times retempered after 17 uses | Zweihander 10: -4 DP mod, Cross Break (4 DP cost) only, | 17 times retempered after 13 uses | Conclusion 1: The number of use required is kind of random, but the range seem to be rather small given the same conditions (as seen in case 2-4). Conclusion 2: Retempering the weapon with the same material does not reset the "usage counter". So you can retemper the weapon with the same material to refill DP without worrying that you have to start over. (case 4) Conclusion 3: Using techs that cost DP will reduce the number of times needed to "level up" the weapon. The higher the DP cost, the less number of uses is needed. (case 5-10) -------------------------------------------------- Tips on Treasure Hunting with Treasure Map [RS809] ================================================== This section is contributed by yipviva. The text was directly copied from yipvia's post on the message board and has been slightly edited: The first time I got a level 4 Treasure Map (Steps of Galessa), I was looking for a Blue Saber. I quicksaved in Northpoint and started the search. I did keep track on the contents I get from it. For more than 2 hours, I've noticed that every time I found a particular item, the amount of golds and bonus items are always the same. At that time I started wondering if TMs drop contents from a list. Also a few days before that I was looking for Amber Meleate from a level 2 TM. I hunted for more than 1 hour and still couldn't find it which usually it shouldn't be that hard. Think of that, I went to kill some monsters since there probably won't be any luck finding the Blue Saber from that quicksave. After killing some monsters, I quicksaved in Northpoint and started the search again, this time I noticed the contents had change and I found the Blue Saber under 4 resets. So to the best of my knowledge, this is how TM contents go. When a player got a TM, a list of contents will randomly created depends on the player's current BR. When the player go to the area where the TM indicated, one of the contents from ONLY that list will randomly pick again. Every time the player kill monsters, the contents on the list will also change randomly depending on the Rank points. So if a player couldn't find a TM item for long time, try killing some monsters and search again. One thing I am not sure of is if a player got a level 1 TM at BR1, will he/she finds items like Shooting Star from that TM when he/she is at BR9? =============================================================================== IX. Tricks and Exploitations [RS900] =============================================================================== ------------------------------ A. Gold-Related Tricks [RS910] ============================== Gold Dragon Trick [RS911] ===================== Gold is a rather scarce resource in this game. Although this trick does not make you rich in minutes, it can still give you a steady supply of gold with some work. To perform this trick, you will have to be at least ER 14 so that the Mine Assaulted (Quest 38) is available. Moreover, you may need a team that can effectively defeat the Gold Dragon. If you have trouble with the dragon, you may have to try again later. During the quest, if you leave Aurefont (not just the mine) and come back, the monsters you defeated in the mine will respawn, including the Gold Dragon. Since the Gold Dragon always drops Pure Gold, which sells for 1000G to 1428G a piece (depending on your shop clout), you can kill it as many times as you want and sell all the Pure Golds for a good profit. Thanks tksnguyen for the tip. When you are performing this trick, do not rescue any miners. It is because any miners you rescue will disappear from the mine and they will not count towards the number of miners rescued if you leave Aurefont, thus reducing your rewards for the quest. Therefore, rescue them only if you are ready to complete the quest. ------------------------------- B. Jewel-Related Tricks [RS920] =============================== Lurk/Move Silently Trick [RS921] ============================ One may spam the proficiencies Lurk and Move Silently to earn jewels. This is especially useful in early game to get enough jewels to get your party to at least class level 2. To perform this trick effectively, your party should have level 0 Covert skill. Equip Lurk and Move Silently together with other proficiencies that give you the most proficiency points. Then go to a dungeon to spam Lurk and Move Silently. You will earn one jewel each time you use a proficiency. With level 0 Covert skill, Lurk and Move Silently take about 4 seconds to wear off. If your Covert skill is higher, you may leave the area to dispel the effect manually. When you run out of proficiency points, go back to a town, unequip and re-equip a proficency to replenish the proficiency points. The best places to perform this trick include Geckling Cave and Estamir Tunnels where you can quickly step back to town to replenish your proficiency points. If you are patient, you can earn over a thousand jewels in an hour. Valhalland Monsters Marathon Trick [RS922] ====================================== This trick was posted by shinybtw on GameFAQs message board. I rephrased and reorganized the information in his original post. This trick allows you to complete Valhalland Monsters (Quest 15) many times to reap a large amount of jewels in the form of quest rewards. Note that this is different from the "once per ER" approach. This is called the Marathon because you will be running around a lot. Requirements: 1. The main character is not Albert. 2. Your ER is 20-21. 3. You have not heard any of the three ending quests from the Minstrel. 4. The Frozen Lake Faerie (Quest 50) cannot be activated yet. That means you are not at ER 22 and you have not learned about the Frosthold Fortress from Death. Steps: 1. Talk to Gato to start the quest Valhalland Monsters (Quest 15). 2. Complete the quest and receive your reward from Gato. 3. Leave the Valhalland region completely by visiting some place outside of Valhalland. 4. Return to Valhalland and repeat Step 1. According to shinybtw, the quest can be done a maximum of 32 times. I verified the trick worked, but only did about 10 times before I stopped. In any case, if you want to do as many times as possible, you should avoid random monsters to prevent reaching ER 22 too soon. It is best to leave this trick until later playthroughs where you earn at least 200-250 jewels per quest. You can complete the quest only 4-5 times in an hour. If the jewel reward per quest is low, you may be better off using the Lurk/Move Silently Trick with level 0 Covert skill, which you can earn over 1000 jewels in an hour. There is a small trick to speed things up a little if you did not know. When you go to Gato's Village from outside of Valhalland, you are stopped at Shiverland. If you immediately exit Shiverland back to the world map, you can select Gato's Village again and it will now bring you there directly, saving you a trip running through the Shiverland. -------------------------------- C. Battle-Related Tricks [RS930] ================================ Pyrix Trick [RS931] =============== This is not really a battle trick. It is more of a trick that lets you learn many powerful techs early in the game, but I am putting it under this category anyway. The Pyrix trick refers to the exploit of fighting Pyrix again and again to glimmer techs at early ER. You may perform this trick as soon as you are free to roam the world. To start the trick, visit Avi on Mt. Scurve to trigger the quest The Ignigarde (Quest 41) first. Then go to Jelton and complete Monster of Mt. Tomae (Quest 23) to get access to Pyrix. Basically, you can start a fight with Pyrix. Then use regular attacks to spark techs. You do not need to worry about healing and you can just let Pyrix kill off your characters one by one. By the time all your characters are killed, they should have sparked some techs. You do not get a game over from losing to Pyrix. You will just be sent off to right outside his chamber. Go back in and repeat the process. When your characters are low on LP, return to town to recover and you are good to go again. Losing to Pyrix does not increase your ER, so you can do it as many times as you want. Although Pyrix is good for sparking most techs, he can only spark a few level 5 techs if you are lucky. To increase the chance of sparking high level techs, you may try using specific techs according to the "Rank 4/5 Tech Tree List" in Ramtieger's Game System FAQ, or increasing your weapon skills and switching weapon to the mode of the tech you want to spark. However, the chance is still small. I would not recommend trying to spark everything from him. Note that you must have the quest The Ignigarde (Quest 41) activated before you can fight Pyrix over and over again. And once you have given the Ice Sword (Quest 42) to him, you will not be able to fight him again. Phantom Warrior/Chalice Trick [RS932] ================================= Chalice, which can be obtained during Return of the Vampires (Quest 30), is a powerful item that allows you to fully recover the BP of your whole party through its Miracle Water. However, you can only use Miracle Water at most four times before it breaks. To recharge it, you will need to take a long tedious trip through the Desert and Ruins, not to mention about the returning trip that doubles the effort. However, with the Phantom Warrior/Chalice Trick, you no longer need to worry about breaking the Chalice. Phantom Warrior is an Illusion spell, which can be bought in the Temple of Amut or Ettinham. It creates a duplicate of the caster, including all the items and equipments he/she is wearing. Since the items on the Phantom Warrior are copies, you can use them, break them, and deplete their DP without affecting the original items. When the Phantom Warrior dies or when the battle ends, the character, along with his/her items, will revert to the state right before Phantom Warrior was casted, minus the LP and BP used to cast it. Taking advantage of it, you can use the duplicate Chalice from a Phantom Warrior without touching the original. When the Phantom Warrior is gone, your Chalice will still be as good as new. This trick can also be applied on some rare one-time items, such as the mummy potions. This essentially translates to unlimited use of the items. While you are using Phantom Warrior, keep in mind its limitations. Healing spells, healing items, and Miracle Water do not work on the Phantom Warrior. However, the healing from Phoenix Arrow works though. Hasten Time Trick [RS933] ===================== The Hasten Time Trick is a setup and strategy that allows your party to go turns after turns without giving the enemies any chance to act. It can let you defeat the most powerful enemy in the game, namely 10-Fatestone Saruin, without too much effort. I came up with this trick and first posted it on GameFAQs message board on Dec 10, 2005. Since then, it has been reposted a number of times as requested. Now I decide to put it here and share with anyone who is reading my FAQ. On some Japanese web-sites, there were similar tactics of chaining Hasten Time. However, Hasten Time (and Overdrive as well) is far more "broken" in the Japanese version that the minor details discussed here wouldn't even be needed to make the trick work. In the Japanese version, characters would recover BP at the beginning of the free turn generated by Overdrive or Hasten Time, whereas no BP regen applies during that turn in the US version, making it a lot harder to chain Hasten Time. Anyway, the following is the complete original text of the Hasten Time Trick. Disclaimer: I will not be held responsible for if the knowledge and/or the use of the tactics given below in any way affects your enjoyment of the game. Read on at your own discretion. First of all, I would like to say that the method discussed below is NOT cheating. It is merely exploiting the most broken tricks/spells/items and piecing them together. I don't mind you say it is cheap (because it is indeed), but it can get the job done (with no honor). This method is inspired from the cheapest trick in RS2, which you can kill the final boss without letting it act even once. The general idea is to chain the fusion spell "Hasten Time" such that the enemy has no way to act until it's dead. In the following, I will discuss how one can chain "Hasten Time" almost indefinitely (in fact, with a little twisting, the chain can go on forever). Ingredients: High LP characters x5 (50% starting BP is a plus, regen doesn't matter) Holy Chalice Mummy Tonic (from Oh! Mummy Quest) Mummy Elixir (chest in level 3 of Quietus, guarded by Scorn) Talent Blaster x16 Blazing Sword Marcasite/Reinforced Wing/Mullock(-4/-5DP ones) Setup: Time Mage x4 Class: Level 4 Rosalian Mage/Imperial Scholar with magic crown* Syn. Spell: Hasten Time Spells: Various attack spells Weapons: Talent Blaster x4 Phantom Mage x1 Class: Level 4 Imperial Scholar with magic crown Syn. Spell: Phantom Warrior (Phantom Warrior+Freeze Time) Spells: Bird of Fire Weapons: Chalice, Blazing Sword**, Mummy Tonic, Mummy Elixir Other Skill: Level 3+ Foil * Magic crown refers to the LP reduction bonus your char gets when the char has at least 10 spells and the number of weapon techs is 10% or less than the number of spells. ** Temper the Blazing Sword with Marcasite, Reinforced Wing, or Mullock (-4/-5DP) The basic idea is to chain Hasten Time by having the next Time Mage cast Hasten Time again at the end of the turn. Since BP regen does not apply in the turns generated by Hasten Time, we have to rely on Chalice (Miracle Water) to provide the necessary BP. Normally the Chalice can only be used 4 times; however, we can make use of the Phantom Warrior/Chalice trick to use it as many times as we want. Casting Phantom Warrior (PW) will make a duplicate of your character along with all his/her items. When the PW is gone, your character will revert to the status right after it casted PW. That means you can use any one-use items and break the Chalice by using it 4 times as a PW, but to have them back when you revert from the PW. So how do we kick out the PW whenever we want? Simple, LP-kill it! As a Level 4 Imperial Scholar with magic crown and level 3 Foil, channeling Bird of Fire with a -3DP Blazing Sword costs 4LP. Typically, doing it four times will LP-kill any char with 16LP or less. Note that with the above skill setup, Hasten Time and Phantom Warrior cost y1 LP per cast. The mummy potions are used to replenish LP. In the following, I'm going to show the general flow of the battle. I'm assuming each char has 52 max BP and 16LP. T.Mage A,B,C and P.Mage have 40% starting BP and T.Mage D has 50% starting BP. Phantom Warrior costs 7BP, Hasten Time costs 26BP, Water Blasts costs 4BP, and Bird of Fire (channeled) costs 9BP and 4LP. The numbers in the parenthesis indicates the change of BP in that turn. The characters act in the order as shown. Turn 1: T.Mage A: Talent Blaster on T.Mage B (20->20) T.Mage B: Talent Blaster on P.Mage (20->52) T.Mage C: Water Blast (20->16) P.Mage : Phantom Warrior (20->52->45) T.Mage D: Hasten Time (26->0) Turn 2: T.Mage A: Water Blast (20->16->52) T.Mage C: Water Blast (16->12->52) T.Mage D: - (0->52) P.Mage : Miracle Water (Chalice DP: 10->7) T.Mage B: Hasten Time (52->26) Turn 3: T.Mage A: Water Blast (52->48) T.Mage B: Water Blast (26->22) T.Mage D: Water Blast (52->48) P.Mage : Bird of Fire (45->36, LP: 16->12) T.Mage C: Hasten Time (52->26) Turn 4: T.Mage A: Water Blast (48->44) T.Mage B: Water Blast (22->18) T.Mage C: Water Blast (26->22) P.Mage : Bird of Fire (36->27, LP: 12->8) T.Mage D: Hasten Time (48->22) Turn 5: T.Mage B: Water Blast (18->14->52) T.Mage C: Water Blast (22->18->52) T.Mage D: Water Blast (22->18->52) P.Mage : Miracle Water (Chalice DP: 7->4) T.Mage A: Hasten Time (44->52->26) Now do you see the pattern? Basically, Chalice should be used once every 3 turns and the Chalice can be used 4 times. So for each cast of Phantom Warrior, there are 12 turns. Subtracting 1 turn for casting PW and 4 turns of using Chalice, the P.Mage has 7 turns to use Mummy Potions and LP-kill itself. Now I will show the general flow of LP-killing the P.Mage and recasting it. Turn 11: T.Mage B: Water Blast (18->14->52) T.Mage C: Water Blast (22->18->52) T.Mage D: Water Blast (22->18->52) P.Mage : Miracle Water (Chalice DP: 1->0) T.Mage A: Hasten Time (44->52->26) Turn 12: T.Mage A: Water Blast (26->22) T.Mage C: Water Blast (52->48) T.Mage D: Water Blast (52->48) P.Mage : Bird of Fire (LP: 4->0) T.Mage B: Hasten Time (52->26) Turn 13: T.Mage A: Talent Blaster on P.Mage (22->22) T.Mage B: Water Blast (26->22) T.Mage D: Water Blast (48->44) P.Mage : Phantom Warrior (45->52->45) T.Mage C: Hasten Time (48->22) Turn 14: T.Mage A: Water Blast (22->18->52) T.Mage B: Water Blast (22->18->52) T.Mage C: Water Blast (22->18->52) P.Mage : Miracle Water (Chalice DP: 10->7) T.Mage D: Hasten Time (44->52->26) Note that in Turn 13, I use a Talent Blaster on the P.Mage before he/she casts PW. This is to ensure that the P.Mage will have enough BP to LP-kill him/herself because you will have no way to regen his/her BP after PW is active (unless you let the time flows again and so Saruin can kick your butt in one turn). If the P.Mage cannot LP-kill him/herself because of the lack of BP, the chain will definitely falls apart. Of course, you don't have to use a Talent Blaster every time if you know you will still have enough BP to LP-kill after casting PW. More Notes: 1. Mummy Tonic/Elixir recovers half of the LP lost for a character, rounded down. So you should use it on a char that has lost the most LP. 2. In this setup, the limiting resource is the Talent Blasters and the LP of the P.Mage. 3. Make sure you have the P.Mage go last (right before the Hasten Time) at the turn you LP-killing it. Otherwise, it may wake up with 0 BP the next turn instead of 45. This will delay the P.Mage from casting PW by one turn. 4. You always use Chalice when there is only one T.Mage with enough BP to cast Hasten Time. If you delay the Chalice to next turn, no one will have enough BP to allow you to select Hasten Time. 5. This setup will easily let you chain 100-200 turns even if each cast of Hasten Time/Phantom Warrior always costs 1LP. 6. Obviously you can use some other spells instead of Water Blast. You may experiment with spells to form combos like Demon and Phantom (such as Bird of Fire->Water Blast->Star Beam->Water Blast). 7. To chain indefinitely, you may setup a second Phantom Mage and give him/her one Mummy Potion and some Talent Blasters (and a Blazing Sword or some way to LP-kill him/her). This P.Mage will be responsible for using Talent Blaster on the first P.Mage and recover his/her LP. It is possible to chain forever with this twist, but I'm not giving the exact details here. 8. If you are using this method against Saruin, beware that when he changes to second form, that turn is free to act for all. So don't blame me if he screws you over in that single turn. (That's what he did to me the first time I tried this method... he used Mind's Shadow and then Deus Ex Machina 2 times. I was totally screwed...) Final Note: I'm merely sharing this method and by no means am I encouraging you to use this method in defeating Saruin (or any boss) since it definitely takes away the challenge and the fun. I defeated 10-Fatestone Saruin with this method, but I wouldn't even want to brag about it. There is no pride and honor defeating anything with this cheap tactics. I would only take pride in piecing tricks together to devise this method, but not in this method itself. And lastly, thank you for your time in reading this. =============================================================================== X. Frequently Asked Questions [RSA00] =============================================================================== ------------------------- List of Questions [RSA01] ========================= 1. How do I get into Crystal Palace? [QA001] 2. Can I complete Temple Tours? [QA002] 3. Which main characters can get a costume change? [QA003] 4. How do I get Galahad to buy the Ice Sword? [QA004] 5. What is the Pyrix trick? [QA005] 6. Does losing to Pyrix increase my ER? [QA006] 7. What is the Gold Dragon trick? [QA007] 8. How do I solve the puzzle on Abandoned Keep 3F? [QA008] 9. How do I get the Chalice? [QA009] 10. How do I recharge the Chalice? [QA010] 11. How do I get to the Netherworld before ER 20? [QA011] 12. What is carried over to the new game plus? [QA012] 13. How do I trigger the evil form of an elemental lord? [QA013] 14. What is the Lurk/Move Silently trick? [QA014] 15. Can I use Aldora's true body? [QA015] 16. Can I learn Sorcery and Necromancy spells? [QA016] 17. How can I purchase skills individually? [QA017] 18. How do I dismiss the Minstrel? [QA018] 19. How can I use the Minstrel in the final battle? [QA019] 20. The Minstrel has disappeared, how do I dismiss a character? [QA020] 21. How do I dismiss Brau and Sylvan? [QA021] 22. What happens to a character when he or she is LP-killed? [QA022] 23. Will a dismissed character keep the same stats/equipments? [QA023] 24. Is there a soft-reset function in this game? [QA024] 25. How do I use a Treasure Map? [QA025] 26. What are the exclaimation points that I can't do anything to? [QA026] 27. What weapons do shields work with? [QA027] ----------------------------- Questions and Answers [RSA02] ============================= 1. How do I get into Crystal Palace? [QA001] - You have to have Albert in your party before the guards would let you in. 2. Can I complete Temple Tours? [QA002] - No. Some topics in the quest notes are there to give you information. Temple Tours, Finding the Fatestones, and Mysteries of Ecology cannot be completed. 3. Which main characters can get a costume change? [QA003] - Only Albert and Gray can get a costume change and they must be the main characters to get it. Gray gets the costume change when you complete Voice of the Blade (Quest 4). Albert gets it when you obtain Mirsa's Armor during the Dragon Knight (Quest 49). 4. How do I get Galahad to buy the Ice Sword? [QA004] - You must have at least 20,000G on your hand before the shopkeeper will tell you the sword was bought. Then the lady outside the shop will tell you Galahad bought it. 5. What is the Pyrix trick? [QA005] - Refer "Pyrix Trick" in section VIII. Tricks and Exploitations. 6. Does losing to Pyrix increase my ER? [QA006] - No. 7. What is the Gold Dragon trick? [QA007] - Refer to "Gold Dragon Trick" in section VIII. Tricks and Exploitations. 8. How do I solve the puzzle on Abandoned Keep 3F? [QA008] - Refer to the section "About the Puzzle in Abandoned Keep..." under Pride of the Knights (Quest 14). 9. How do I get the Chalice? [QA009] - Activate Return of the Vampires (Quest 30). Before you complete the quest, talk to the two man in North Estamir pub and then search the tombs in the catacombs in Estamir Tunnels. 10. How do I recharge the Chalice? [QA010] - You can recharge it at the Temple of Nisa under Kaklim Desert. It is the same place where you get the fatestone Topaz. 11. How do I get to the Netherworld before ER 20? [QA011] - There are two ways: a. Kill Pyrix before you bring him the Ice Sword. b. If you completed Plant Ecology in a previous playthrough, you can trigger and kill Pyrocanis at ER 18+ during Plant Ecology in the current playthrough. 12. What is carried over to the new game plus? [QA012] - Refer to the section "About New Game Plus..." under Face Saruin (Quest 57). 13. How do I trigger the evil form of an elemental lord? [QA013] - Refer to the section "Triggering the Possessed Form of the Elemental Lords..." under Aquatic Ecology (Quest 43). 14. What is the Lurk/Move Silently trick? [QA014] - One may spam the proficiencies Lurk and Move Silently to earn jewels. This is especially useful in early game to get enough jewels to get your party to at least class level 2. To perform this trick effectively, your party should have level 0 Covert skill. Equip your character with Lurk and Move Silently. Then go to a dungeon to spam these proficiencies. You will earn one jewel each time you use a proficiency. With level 0 Covert skill, Lurk and Move Silently take about 4 seconds to wear off. If your Covert skill is higher, you may leave the area to dispel the effect manually. When you run out of proficiency points, go back to a town, unequip and re-equip a proficency to replenish the proficiency points. The best places to perform this trick include Geckling Cave and Estamir Tunnels where you can quickly step back to town to replenish your proficiency points. If you are patient, you can earn a thousand jewels in about an hour. 15. Can I use Aldora's true body? [QA015] - No, never, unless you cheat or hack your way to get it. Some other sources or FAQs indicate that you can use Aldora's body after you fully unlocked Aldora in a previous playthrough, but that is not true. No matter who you unlocked (the true Darque or Aldora) during Who Am I? (Quest 52), Darque will always revert back to his amnesia form when you start a New Game Plus. 16. Can I learn Sorcery and Necromancy spells? [QA016] - No. There is no way to learn Sorcery and Necromancy spells. Red Mage is the only playable character with access to those spells. 17. How can I purchase skills individually? [QA017] - Get a character to class level 3 and you will be able to train skills individually. Note that it is cheaper to train a set of skills than to train those skills individually. 18. How do I dismiss the Minstrel? [QA018] - He will leave your party automatically when you enter a pub. If he has just joined you, he will not leave when you return to the same pub without leaving the town. 19. How can I use the Minstrel in the final battle? [QA019] - The Minstrel needs to leave your party before you can trigger the ending quests. And during the time between you trigger and complete the ending quest, the Minstrel will not join you. To be able to recruit back the Minstrel after the ending quest, you must NOT complete the Trials of Elore. Instead, complete any of the other two ending quests--Auldburg or The Netherworld. After you finish one of these two ending quests, you will be able to recruit the Minstrel again. 20. The Minstrel has disappeared, how do I dismiss a character? [QA020] - The best way is probably to LP-kill the character you want to dismiss. A second way is to sacrifice to Death; however, note that Death always takes the second character in line. 21. How do I dismiss Brau and Sylvan? [QA021] - Brau and Sylvan will leave the party permanently after Eule Gives a Hoot (Quest 25). If you cannot wait, they can be dismissed through LP death. LP-killing Brau and Sylvan will not affect the scenes in Eule Gives a Hoot. 22. What happens to a character when he or she is LP-killed? [QA022] - When the LP of a character is depleted, he or she will be forced to leave your party. It has the same effect as dismissing the character through the Minstrel. If the character is re-recruitable, he or she will appear in his or her usual resting place(s) after some time; otherwise, you will never see that character again. 23. Will a dismissed character keep the same stats/equipments? [QA023] - Yes. A character will have the same equipments as when he or she is dismissed or LP-killed. The stats will be either the same or better, depending on whether your party has leveled quite a bit before you recruit the character back. Of course, this applies only to characters that are re-recruitable. 24. Is there a soft-reset function in this game? [QA024] - Yes. The button combination is L1+R1+START+SELECT. Including L2 and R2 in the combination does not work. 25. How do I use a Treasure Map? [QA025] - First of all, you need the Find Treasure and Excavate proficiencies for treasure hunting. When you look at the Treasure Map in the Items menu, the location is indicated under Item Details on the lower left of the screen. Sometimes the location is composed of multiple levels or areas. If you have Find Treasures equipped and when you are at the same level where the treasure is located, you will see a blue arrow on your compass. It points to the exact location of the treasure. Follow the arrow until you get a prompt telling you the treasure is nearby. Then use Find Treasure and Excavate to dig it up. 26. What are the exclaimation points that I can't do anything to? [QA026] - If you see the exclaimation points but no action prompt appears, that means you do not have the appropriate "Find" proficiencies equipped. Usually they are chests, herbs, or ores. You will need Find Chests, Find Herbs, or Find Ores. At a few certain places, it can also be a "trap" that has a hidden passage behind and you will need Find Traps. 27. What weapons do shields work with? [QA027] - Shields have a chance to activate only in the turn you are using a one-handed weapon, namely Foil, Short Sword, Long Sword, Scimitar, Hand Axe, and Club. Shields cannot activate when you are using any other weapons, Martial Arts, or spells. Shields do not work with the Defense action either. =============================================================================== XI. Romancing SaGa Trivia [RSB00] =============================================================================== This section is an archive of the trivia questions that I posted in the thread "Romancing Saga Trivia" on GameFAQs' Romancing Saga Message Board. Do you think you are an expert in this game and know all the details? Try out the trivia and see how well you do! ------------------------ Trivia Questions [RSB01] ======================== 1. Which fatestone can you get earliest in the game? [TR001] 2. Which fatestone has the earliest closing ER? (i.e. If you pass [TR002] the ER, you can't get it anymore in that playthru.) 3. How many times do you need to jump between the platforms when [TR003] going down the Netherworld? 4. What change(s) can you see at the Steppes of Galessa after you [TR004] have completed any ending quest (good, neutral, or evil doesn't matter)? 5. Name 3 enemy attacks that can cause instant death. [TR005] 6. What is the attack of Ghostship or a Deepfish that may cause [TR006] instant death? 7. How much LP does a Mummy Elixir recover? [TR007] 8. What is the dungeon that you can get the Chiral Clogs? [TR008] 9. Do beast type monsters or Aisha's Horse run faster? [TR009] 10. So you know all mains have their own little actions when you [TR010] leave them alone. For example, Barbara would rub her arm with another hand. Hawke would play with his fists. Now the question is, what is the little action for Marina? (You are able to see this in one of the quests.) 11. Name three characters who will just turn away instead of [TR011] having their heads down when you dismiss them. 12. Given that you have successfully completed Plant Ecology in [TR012] the current playthru, what is the earliest possible ER you can collect all 10 fatestones (assuming Diamond is obtainable)? 13. Under no specific condition, what is the earliest possible ER [TR013] to collect all 10 fatestones? 14. Assuming you have completed Unlucky Woman quest in previous [TR014] playthru, which fatestone has the shortest range of ER in which you can get it? 15. If Claudia is a lvl 5 Warrior with lvl 5 bow skills and she [TR015] has 42 techs and 5 spells, what is the DP cost of Zapper with a 52/+3 Kjar Bow? 16. Name all the items that give hydrology immunity. [TR016] 17. Who is the boss when asking Silver to join? [TR017] 18. What is the dungeon where you can get a Guardian Ring from [TR018] a Chest? 19. Name three towns/cities where you can buy Guardian Rings. [TR019] 20. Rank the damage of the following spells against Jewel Beast: [TR020] Hellfire, Pulverize, Blood Curdle. 21. Suppose Hawke is a Roaslian Mage equipped with Blazing Sword. [TR021] The first turn he casts Phantom Warrior. Then the second turn he casts Overdrive. In his 5 free turns, he uses artful slash three times and casts revives twice on his comrades. Then the next turn he got killed by a combo attack and is replaced by the real Hawke the following turn. Question: Is there anything wrong in this scenario? If so, what is it? 22. What is the maximum number of times a Petrified Fish can use [TR022] Hydraulic Barrage in a single turn? 23. What tech is unique to 2-Handed Sword? [TR023] 24. What is the maximum amount of jewels a player can carry? [TR024] 25. What are the two techs unique to 2H Axe? [TR025] 26. What is the level of the highest level jump point in the [TR026] Treasure Cave? 27. Which dungeon has Quarterstaff as fixed treasure? [TR027] 28. What dungeon has Ultra Balm as fixed treasure? [TR028] 29. What is the name of Wuhan's daughter? (Or at least how does [TR029] Wuhan address her?) 30. How many tombstones are there in Estamir's Catacomb? [TR030] 31. Suppose Claudia is a lvl 5 Rosalian Mage. In a battle, she [TR031] has 50BP at the current turn. If she casts Overdrive and then casts healing water x 3 + water blast x 2, how much BP she will have in the next turn? 32. What is earliest possible ER to fight Scorn? [TR032] 33. Which monster in random encounter has the highest HP? [TR033] 34. What status ailment may the attack Tempest cause? [TR034] 35. What are the two ways to open up Faerie's Grove? [TR035] 36. Name an attack that a player can possibly have access to [TR036] (i.e. a player can use it in a battle) and that it can inflict darkness. 37. Name two attacks, other than sparkable techs, that a player [TR037] can possibly have access to and that they may inflict paralysis. 38. Suppose Hawke is a level 5 Imperial Scholar. He and his [TR038] comrades are fighting Scorn in a battle. In the first turn, Scorn is doing minimal damage to Hawke's comrades. Then Hawke uses Cosmic Tide and decreases Scorn's INT. In the second turn, Scorn is doing no damage to Hawke's comrades. In the same turn Hawke casts Snowstorm and inflicts some damage on Scorn. In the third turn, Hawke decides to use Aegis on himself. The battle then goes on for awhile. When the battle is finally over, Hawke looks at himself and sees that he has not lost any LP in this battle. Question: Is this scenario possible? If not, list exactly what is impossible. 39. Now again with the same question, but instead of Imperial [TR039] Scholar, Hawke is now a Rosalian Mage. Suppose Hawke is a level 5 Rosalian Mage. He and his comrades are fighting Scorn in a battle. In the first turn, Scorn is doing minimal damage to Hawke's comrades. Then Hawke uses Cosmic Tide and decreases Scorn's INT. In the second turn, Scorn is doing no damage to Hawke's comrades. In the same turn Hawke casts Snowstorm and inflicts some damage on Scorn. In the third turn, Hawke decides to use Aegis on himself. The battle then goes on for awhile. When the battle is finally over, Hawke looks at himself and sees that he has not lost any LP in this battle. Question: Is this scenario possible? If not, list exactly what is impossible. There may be more than one impossible things. 40. Will Jewel Beast ever leave Frontier? [TR040] 41. If you are to complete as many quests as possible in a single [TR041] playthru, what is the minimum number of times you need to use Find Trap? 42. What is the minimum number of jumps you need to complete the [TR042] quest "Find the Aquamarine"? 43. How many doors/gates are there in the Aquamarine Cave D before [TR043] the altar holding the fatestone? 44. How many fatestone altars are there in the game? [TR044] 45. What is the maximum number of times (battles) you can fight [TR045] the Minion(s) in a single playthru? (by vivisimonvi) 46. What is the minimum number of battles with the Minions if you [TR046] want to complete the game with 10 fatestones? 47. How many ways can you get a Game Over outside of combat? [TR047] Name them. (by killerb255) 48. Which two of the main characters share a very very distantly [TR048] faint bloodline? (Hint: Came from the same race) (by Maipawa) 49. Does Aisha look sad or happy when Neidhart asks Nizam if he [TR049] can bring her to Crystal City? (by Maipawa) 50. Where and under what conditions can you still find the [TR050] Minstrel after completing the Trials of Elore? (by Maipawa) ---------------------- Trivia Answers [RSB02] ====================== 1. Amethyst [TR001] 2. Diamond [TR002] 3. Twelve times [TR003] 4. The sky turned brown. [TR004] 5. Deus Ex Machina, Abyss, Horn of Death, and more... [TR005] 6. Tidal Wave [TR006] 7. 50% of the LP lost rounded down. [TR007] The formula is floor((max_LP - current_LP) / 2) 8. Vampire's Den [TR008] 9. Beast type monsters [TR009] 10. Tapping her shoe just like Aisha. It is possible to see this [TR010] when you are following her down the sewers during Stolen Nymphs. 11. Jamil, Gray, and Claudia [TR011] 12. ER 20 (trigger the evil ending quest and get access to [TR012] Frosthold Fortress for the last fatestone Obsidian Sword.) 13. ER 18 for the last fatestone Ruby. You can get Obsidian Sword [TR013] as soon as you have access to Netherworld (by killing Pyrix/Pyrocanis). 14. Ruby. Its ER range is 18-22 (5 ERs). Aquamarine has a longer [TR014] range since you can get it way before the quest can be activated with Neidhart. The condition about Unlucky Woman is needed; otherwise, Diamond could have the shortest range in a playthru that you need to talk to her 4-5 more times to get the Diamond. (It's just a special case that I was trying to rule out there.) 15. DP Cost: 3 (Can be calculated out using the rules from the [TR015] section "Calculating DP/LP Cost" under Miscellaneous Topics.) 16. Ruby, Blue Elf, Raincloud Armlet, and items tempered with [TR016] Stonefish Scales 17. Remember Silver would say "I'm the boss and you are the [TR017] bossee, see? If you get this straight, I don't mind joining ya." Now you know the answer. 18. Twinmoon Temple [TR018] 19. Crystal City, Melvir, Loban, and Tarmitta [TR019] 20. All spells have the same damage. They will all miss because [TR020] Jewel Beast is immune to magic. 21. Yes. A Phantom Warrior cannot cast any fusion spell. I put in [TR021] the Overdrive, artful slash, revive and stuff just to create confusion, but they are perfectly fine and can be done if Hawke is not in PW. As for the last sentence, it applies to PW. So the only place that doesn't connect is between the second and third sentences. 22. Four times [TR022] 23. Vandalize [TR023] 24. 9999 [TR024] 25. Four Seasons and Slash [TR025] 26. Level 4 [TR026] 27. South Cave (Stage 2), Elizabeth Palace [TR027] 28. Auldburg [TR028] 29. Pumpkin. When Wuhan is talking with her daughter in the [TR029] ending, he called her "Pumpkin". 30. Twelve [TR030] 31. She will have 36 BP. At lvl 5 hydrology, Overdrive costs 15BP, [TR031] Healing Water costs 0BP, and Waterblast costs 3BP. Claudia at 50+ max BP has +7 regen. So the calculations go like this: 50-15-0-0-0-3-3+7 = 36 32. ER 3 during An Unlucky Woman. [TR032] 33. Deepfish [TR033] 34. Darkness [TR034] 35. Obtain the Amethyst (complete Amethyst of Vision) or lose to [TR035] the King of the Jungle during Oh, Mummy! 36. Black Cloud (Red Mage) [TR036] 37. Bind to Earth (Cosmology), Flame Whip (summon Pyrix through [TR037] Axe of Kings), and Paralyzing Claw (Brau's unique tech) 38. It is possible to have Cosmic Tide that decreases INT with the [TR038] help of fusion. So the only impossible thing there is about Aegis. You can channel Aegis, but no matter what you do, Aegis in this scenario will cost at least 1LP. So Hawke cannot finish the scenario without losing any LP. 39. First, Hawke will lose LP casting Snowstorm (channeling or not) [TR039] and Cosmic Tide. Aegis can be channeled through Serpent Staff without losing LP though. Second, he cannot reduce Scorn's INT because Rosalian Mage's fusion does not give stats modifier. 40. No. If you do not kill Jewel Beast, you will see a cut-scene [TR040] of it moving along the New Road when you enter Quietus, but you never see it outside of Frontier. 41. Only once in Silver's Cave [TR041] 42. Four. The one near the entrance of Cave D requires 2 times [TR042] (entering and exiting) and there are two jump points in Cave E, which require one jump each. 43. Four [TR043] 44. There are 15 fatestone altars: Aquamarine, Topaz, Moonstone, [TR044] Black Diamond, Opal, and 10 altars in Quietus' Fatestone Chamber. 45. Ten times. An Unlucky Woman - Scorn. Ailing Emperor, Twinmoon [TR045] Temple - Scorn. Pirate Invasion, Saruin's Underground Temple - Scorn. Underwater Temple - Strife. The Dragon Knight - Spite. Frosthold Fortress - Spite. Quietus 1F - Spite. Quietus 2F - Strife. Quietus 3F - Scorn. Quietus 4F - ones that you fought previously in Quietus. (Thanks killerb255 for the complete list.) 46. One battle for the Diamond. You can skip Ailing Emperor and [TR046] come back at a rather late ER to get the moonstone. Scorn won't show up. And for Black Diamond and Obsidian Sword, after you have obtained the fatestone, equip it on a character and then LP-kill that character before leaving Underwater Temple or Frosthold Fortress. The Minions will not show up if you are not carrying the Black Diamond or the Obsidian Sword. When you are outside, recruit back the LP-killed characters to retrieve the fatestones. (Thanks vivisimonvi for testing the LP-kill method to avoid the Minions.) 47. You get a Game Over if you get hit by the mist coming out of [TR047] the statues in Aquamarine Cave. You will also get a Game Over if you answer it wrong twice when Monica asks you "Who sent you?" during Neville's Request. 48. Albert and Sif. [TR048] 49. Her reactions will change depending on whether she has [TR049] followed Neidhart to Rosalia before Neidhart talks to Nizam. If she had went to Rosalia, then when Neidhart poses the question she will have a look of anticipation, and disappointment when Nizam turns it down. If she had not been to Rosalia before, it would be the other way round -- a look of disappointment when Neidhart proposes to bring her to Rosalia, and a look of relief when Nizam turns it down. (Thanks Raywing (Maipawa) for the answer.) 50. Complete the ecology quest for Adyllis and go back to visit. [TR050] You will see the Minstrel singing song to her even after having completed the Trials of Elore. =============================================================================== Credits [RSC00] =============================================================================== Most of the information is obtained from the Brady Guide for Romancing SaGa. Other information is obtained from Romancing SaGa, BladewindDraconus' FAQ, Ramtieger's Game System FAQ, and Gundam4Fun's Armor/Weapons Guide. Thanks everyone on GameFAQs' Romancing SaGa Message Board for any tips and information. =============================================================================== Legal Info [RSD00] =============================================================================== This FAQ/Walkthrough may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide is authorized to be posted on GameFAQs and Neoseeker only. Copyright 2006-2008 by Hing Lim Chan. All Rights Reserved.