Tam Tam Advanced FAQ v.1.0 By Kazuki Overview: Tam Tam is a low level character who relies almost entirely on his dominating slashing speed and range. His special moves and his super are relatively weak and not very effective against most experienced players. However, a good Tam Tam player can put up quite a fight is used properly. You can even be remotely honorable if you try. General Attack overview: Tam Tam is almost completly dominant in terms of air defense. His jumping C covers a huge part of the screen, and keeps Tam Tam out of danger. Use it. On the ground, his A slash is fast enough to get in a hit after most blocked B slashes, and even some A slashes. His running D allows a quick short pursuit at the end, which does good damamge. This is really all you need. Technique specific: Slash: Slash Tam Tam's moves are all rather poor with the exception of the flame burst. His sword spin has little range, damage, and has a start up time. Also, if you press the buttons just a bit too fast (either while doing a pursuit or chain combo) it just might come out and leave you open. With the exception of the A version, the leg spin is pathetic, leaving you screaming for a C slash/combo in the end as he floats to a stop. The skulls have incredibly long recovery time and can be slashed out of the air. However, the flame spout does good tick damage and is strong against airborne enemies. Bust: Tam Tam Bust sacrifices the sword spin (yippe) and the flame burst (ouch) for a better skull toss and a throw. His skull toss can be used to trick opponents since the high skull actually provides decent air defense. His throw has a very long start up time, but does good damage and has great range. Fighting As Tam Tam: As Either (Dirty): Stay on the ground and A slash like a madman. Mix in flame burst (Slash), throws (Bust), or the old run-up-and-guard- crush. Everytime they try to jump. Jump back and C slash. People will hate you for this. As Slash (Fair): Fight like a real man. Use more flame bursts and curb your desire to play like the previous style. Fighting Against Tam Tam: General (Kinda dirty): This is using cheap to fight cheap, but heck. Stay in the corner and block. Turtle like crazy. Watch for flame bursts and throws and punish him when he does. Tam Tam, especially Bust, has very few safe ticking moves and can be punished. Keep in mind that a mad A slashing Tam Tam, is waiting for YOU to attack, so he can counter. Don't let him. As Jubei Bust (Evil): Abuse the fact that Tam Tam slashes a lot and counter him a lot. Everytime Tam Tam gets airborne, go ahead and counter since he's not going to land anytime soon. Don't fire projectiles since Tam Tam can get a slash in after. Fast Characters (Stylish): Everytime Tam Tam goes into the air, rush under him. If he attacks on his way up, just block and whack him in the air, otherwise, just whack him with a jumping C. When POWed: Only thing that gets better is the flame burst. No big deal. Using the super: Both: Don't unless you want to tick. The only times this has ever landed is if the enemy got too agressive and tried to jump over it. No way. Keep in mind that this has a set range and long startup. Opponents can also run straight at you before the burst hits the ground and waste you when you land. Misc.: After Guard Crush: Low C always "BBC" chains: nothing good During chain: nothing good Nasty Tricks: None Winning in style: Finish with the super Win with his Weaponless running D =) Questions? E-mail me at perseus@uclink4.berkeley.edu Note: As long as you give me credit for my work, and don't use this FAQ for profit, do whatever you like.