_____ _____ _____ ____ _____ _ _ _ _____ _____ _____ _____ _____ _____ | __| | | _ | \| | | | | | | | __| _ | __ |_ _| __| |__ | | | | | | | | | | | | __| | -| | | |__ | |_____|__|__|__|__|____/|_____|_____| |__|__|_____|__|__|__|__| |_| |_____| _____ _____ _____ _____ _____ _____ _____ _____ | | | | | __| | | _ | | |_ _| Developer: Nautilus | --| | | | | __| | | | | | | | | | Publisher: Aruze (JPN) |_____|_____|\___/|_____|_|___|__|__|_|___| |_| Midway : Localisation/ Distributor _____________________________________________________________________________ | | | W A L K T H R O U G H / F A Q | | by threetimes | |_____________________________________________________________________________| This walkthrough is dedicated to Psycho_Penguin 23/2/1984 - 28/6/2011 R.I.P. and to Saikyo Mog, both of whom have supported me over many years of making FAQs. And to all those for whom Shadow Hearts Covenant is THE. BEST. GAME. EVER! NOTE: completed up the end of Disc 2, Forest of the Wind. The rest will follow soon! _____________________________________________________________________________ | | | TABLE OF CONTENTS ............................................. SEARCH CODE | |_____________________________________________________________________________| To find a section of the guide select the Edit option on your toolbar and then, "Find" and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F) to bring up a box where you can type in the code. I. Introduction ..................................................... *INTRO II. Game Basics ...................................................... *BASE III. Hints And Tips ................................................... *TIPS IV. The Walkthrough .................................................. *WALK DISC ONE 00. Prologue ..................................................... *W00 01. Apoina Tower ................................................. *W01 02. Domremy ...................................................... *W02 03. Ardennes Forest............................................... *W03 04. Paris ........................................................ *W04 05. Subway Tunnels ............................................... *W05 06. Le Havre ..................................................... *W06 07. Wine Cellar .................................................. *W07 08. Port of Southampton .......................................... *W08 09. Rhonnda Mine ................................................. *W09 10. Wales ........................................................ *W10 11. Florence ..................................................... *W11 12. Manmariana Isle .............................................. *W12 13. SG Italian Branch HQ ......................................... *W13 14. Neam Ruins ................................................... *W14 15. Cannes ....................................................... *W15 16. St. Marguerite ............................................... *W16 17. Petrograd .................................................... *W17 18. Goreme Valley ................................................ *W18 19. Mirror Castle ................................................ *W19 20. Gallery of the Dead .......................................... *W20 21. Winter Palace Courtyard ...................................... *W21 22. Idar Flamme .................................................. *W22 23. Apoina Tower revisited ....................................... *W23 DISC TWO 24. Yokohama - Brick Warehouses .................................. *W24 25. Yokohama Streets ............................................. *W25 26. Battleship Mikasa ............................................ *W26 27. Hojo Research Lab (1) ........................................ *W27 28. Foreigner's Cemetery/Otherworld .............................. *W28 29. Imperial Capital - Nihonbashi ................................ *W29 30. Hojo Research Facility (2) ................................... *W30 31. Forest of Wind/Purgatory ..................................... *W31 TO BE COMPLETED 32. Inugami Village .............................................. *W32 33. Immortal Mountain (Mount Fuji) ............................... *W33 34. Azabu Kamiyashiki - Minister Ishimura ........................ *W34 35. Queen's Garden (Europe) ...................................... *W35 36. Roger's House (Wales) ........................................ *W36 37. Zurich (Europe) .............................................. *W37 38. Asuka Stone Platform: Vessel ................................. *W38 V. CHARACTER QUESTS (Optional) ...................................... *QUES 01. Tiffauges Castle (Yuri) ...................................... *Q01 02. The Doll House (Gepetto) ..................................... *Q02 03. Fort Of Regrets (Karin) ...................................... *Q03 04. The Man Festival (Joachim) ................................... *Q04 05. Black Forest (Lucia) ......................................... *Q05 06. Neam Ruins Again (Anastasia) ................................. *Q06 07. Dog Shrine (Kurando) ......................................... *Q07 08. Dark Seraphim (Yuri) ......................................... *Q08 09. Ultimate Equipment (Summary) ................................. *Q09 VI. PERSONAL (Character Skills) ...................................... *PERS 01. Fusions (Yuri) ............................................... *P01 02. Wolf Bouts (Blanca) .......................................... *P02 03. Stud Cards and Dresses (Gepetto) ............................. *P03 04. Nibelung Scores (Karin) ..................................... *P04 05. Great Gama (Joachim) ......................................... *P05 06. Tarot and Oils (Lucia) ....................................... *P06 07. Photos and Silver Angels (Anastasia) ......................... +P07 08. Demon Morph (Kurando) ........................................ *P08 VII. SIDEQUESTS ....................................................... *SIDE 01. Ring Soul .................................................... *S01 02. Lottery Members .............................................. *S02 03. Trading Quest ................................................ *S03 04. Treasure Hunting ............................................. *S04 05. Quizzes ...................................................... *S05 1. Mikasa Battleship - Captain Kaneda's Quiz 2. Yokohama Streets - Monster Quiz 3. Nihonbashi - Wrestler Quiz 06. Pedometer .................................................... *S06 07. Lucky Chests ................................................. *S07 08. Solomon's Key ................................................ *S08 VIII. GUIDES AND TECHNICAL STUFF ....................................... *GUIDE 01. Shops ........................................................ *G01 02. Combos ....................................................... *G02 03. The Judgement Ring ........................................... *G03 04. Magic Spells ................................................. *G04 05. Solomon's Trials ............................................. *G05 IX. INVENTORY ...................................................... *INVEN 01. Crests ....................................................... *I01 02. Consumable Items ............................................. *I02 03. Key Items .................................................... *I03 04. Weapons ...................................................... *I04 05. Armour ....................................................... *I05 06. Accessories .................................................. *I06 07. Ring Items ................................................... *I07 X. LIBARY (Done)..................................................... *LIBR 01. Library - Monsters .......................................... *L01 02. Library - Characters ......................................... *L02 XI.SOUNDTRACK ...................................................... *SOUND XII. Credits, Legal and Contact ..................................... *CRED =============================================================================== I . I N T R O D U C T I O N .......................*INTRO =============================================================================== =============================================================================== I I. G A M E B A S I C S .........................*BASIC =============================================================================== =============================================================================== I I I. H I N T S A N D T I P S .....................*TIPS =============================================================================== * Be frugal in spending money because you need 100,000 Cash before the end of Disc 1 to allow you to buy a very expensive but very powerful Crest as early as possible. * Choose one fusion soul and raise the level to 9 giving you additional power early on, even though you won't have access to all the special skills until you obtain the first Soul Drop and the Grade 3 fusion (in the chapter Gallery of the Dead). * When you have enough party members to form teams place Yuri second or third in the order so you have a better chance of triggering three person combos with him in fusion form, without having to move anyone. * Maximum cash is 99,999,999 and it's easy to get this amount by casting the Tower Tarot card (found in Nihonbashi on Disc 2) with Lucia. * Maximum levels are 99 but there's no need to get anywhere near that high, and stats are capped at 99. Some of Yuri's fusion forms will reach this number with his levels at around level 70. * Try to maintain a good perfect rate on the Judgement Ring. You require a success rate of 65% + perfects to obtain the Extreme accessory (in Japan, on Disc 2). * Keep the Pedometer and Step Doubler/Tripler equipped to the SAME PERSON when inside dangerous locations. This counts your steps and allows you to obtain valubale prizes. Remove when fighting bosses! * If you miss finding an item you can return to most locations and all towns. However you cannot return to Mirror Castle, Idar Flamme, Otherworld, Purgatory, and Hojo Research Lab (after the second visit with Yuri). Make sure to find the valuable Step Tripler inside the Lab! * Use Extract healing items and Third Key attack items when you need them. You can buy these items from a shop in Petrograd near the end of the game. You can also buy additional Strike and Hit Area Expands (from the Cathedral shop in Paris) but only later in the game. =============================================================================== I V. T H E W A L K T H R O U G H ........... *WALK =============================================================================== _____________________________________________________________________________ | | | S H A D O W H E A R T S C O V E N A N T : - D I S C O N E | |_____________________________________________________________________________| =============================================================================== 00. PROLOGUE ............................................................. *W00 =============================================================================== The opening scene shows soldiers converging on a church in the village of *Domremy*. You can skip the scene if you've seen it before by pressing START to pause to the game and then, the Triangle button, but it's worth watching to the end. This "skip" feature works for every scene. The introduction give a bit of historical background to the game, which takes place in 1915 during World War I. You are introduced to Karin, an officer in the German Army. (I'm sure they didn't allow women to lead soldiers 100 years ago, but this is an alternative reality so anything is possible.) Keep watching and you'll witness a big hunk of a guy carrying off a old geezer from a large magical looking structure somewhere wild. We'll find out more about both these men later on. After this, the World Map Screen appears. Press Triangle when at this screen and it opens the Command Menu. YOU CAN SAVE AT ANY TIME ON THE WORLD MAP. All new locations are added to the World Map and you travel directly from one to another simply by selecting one from here. There's no overworld and no relentless walking from place to place. It's a system that works really well, and you'll now see that you're in Europe and have the first available location open at Apoina Tower, in Italy. It's the only option, so press X to confirm and the game will continue. Alternatively, check out the Menu first. It's a good idea to get a feel for how the Menu System works as there are two pages, and you'll need to read up on various Help topics that are added as you progress. Time and current cash is shown at the lower right of the menu screen. Use the cursor to select items and you'll be told what each item will do. And save your game! This is one of the very best menu systems you'll ever see in an RPG. It explains every detail, and even gives biographies for each item, monster, and NPC. However, if you're anything like me you'll probably ignore it all for ages and just want to get on and play the game. =============================================================================== 01. APOINA TOWER ......................................................... *W01 =============================================================================== TREASURE o Evasion Down 1 o Hit Area Expand o Attack Boost - Thera Leaf - Talisman of Luck - Mana Leaf - Pure Leaf - Tent - Pure Seed (Boss) MONSTERS BONUS REWARDS 001: Revenant (Dark) No-Damage Victory:- +Cash 002: Statue (Wind) Ring Perfect Victory:- +Thera Leaf/+Experience PERSONAL AND SIDE-QUESTS Ring Soul 1 SAVE POINTS 1. Apoina Tower 1F Hallway 2. Apoina Tower/Top Level =============================================================================== Floor 1 Floor 2 Floor 3 ______________________ _______________________ _________________ | ___________ | | ____________________ | | _____ | | | SP | | | | | | | |T | |=| | | ____| |____ | | _| |_ | | | |_| |_| |___|=| | | | | | | |T< >H|=| | | | _ _ | | | | WARP T | | | | |=| | | | | | | | ____R| | | |___ ___| | | | |=| | | |T__|_| |_|___| | | | | | | | |=| | | | | | __________| |_____| |_____| | |_ | | | |___| | | |_|||||_______|X__| | |X|_ ___| | |_||||||____|_| | |___ ___| | |_________|X|_________| SP = Save Point T = Treasure Chest H = Hidden Item X = No entry R = Ring Soul As soon as you select Apoina Tower from the World Map menu you'll start another scene between Karin and Nicolai, which explains the nature of the Tower and what Nicolai hopes to find there. You'll enter the Tower and finally have control of the team, but as soon as you walk forwards towards the shining save point you'll encounter the first enemies. Choose to learn about the Battle Basics and you'll receive a short demonstration that guides you through the basic battle commands and how to use the Judgement Ring. Hit any part of the coloured sections to make a corresponding hit on the enemy. The yellow parts are the Hit Areas, and if you hit the narrow red Strike Areas your attack is more powerful, inflicting extra damage. Use X to stop the ring spinning when it reaches the hit areas. Hit all of them (there are only two now but later you can add more) and you'll hit the enemy twice. If you miss the first hit area then the whole attack is nullified. Special Abilities are unique to each character and also use the ring, only this time the colours are different. The green part is a step area and you have to hit that before hitting the blue modulate area to make the attack. The further along the blue area you manage to stop the ring, the more power. There's also a red strike section and again, hit that to add to the power of the ability. One more point is to aim to get a ring perfect for a battle: meaning that you hit the strike area every time, and this gives you additional rewards in the form of various bonuses, sometimes including items. This is hard to do for bosses, but you might get additonal items from some of them. Bonuses can also be in the form of additional cash, experience points, or, later in the game, soul points. There is also a special reward for gaining a high ring perfect percentage much later in the game, and you'll need at least 65% to achieve this. After the tutorial you'll be in charge of Karin, and you'll notice that the turn card order is glowing red for her. Look at the number of SP (Sanity Points) she has left and it's at 2. That's why her card is red, because she will lose sanity by the time she gets a second or third turn and will go berserk. That's why it helps to win battles quickly, or you risk losing control of a character. Actually, Karin is the most vulnerable to losing SP as she has the lowest of all characters. You can heal this status with the Pure items, but there's no need to now, as you will kill the remaining Revenant enemy, assuming you don't miss hitting the ring! NOTE: Later on you can change the ring setting from Normal (the default) to Practice Ring if you find it difficult to hit the areas. With this ring setting if you miss a hit that won't stop the rotation of the ring and you can still make an attack. --------------------- HP/MP and SP Recovery --------------------- Walk over to the glowing circle on the floor to save your game. Just use items to heal up and hold onto the tents for later when you have more HP and MP to recover. You'll notice the SP recovers after a battle because it represents the character's sanity: fighting is stressful and depletes sanity, but once a battle is done everyone recovers again. Kind of realistic. Oh and sometimes it's fun just to let your characters lose their sanity to see what they will do. While you're taking stock, look at the Library/Monsters to see details of the enemy you just fought. It is a Dark element Revenant and therefore weak to Nicolai's light magic. ----------- First Combo ----------- Just to the left of the Save Point you'll find some stairs leading to a balcony where there's a hidden treasure chest containing a [THERA LEAF]. You'll spot a red line at the left of the floor which indicates a locked door, You cannot go through here on this visit, but will return much later in the game. There's a corresponding staircase to the right of the Save Point and a hidden item on the balcony that is revealed by a [?] symbol. Pick up a [TALISMAN OF LUCK]. Walk to the main staircase at the lower right and there will be a second battle to teach you about combos. This is important if you're not familiar with the system. Scroll down the commands until you see Combo and then move a character next to another one. There's only the two of them now, but later you'll be able to make combos with four people. The tutorial explains that the hit classes are very important because you have to follow on from the final position that your attack pushes the enemy. Take the first attack and the judgment ring starts to turn, and you must press the button shown before the ring stops spinning in order to make the second attack of the combo. (It is completely random which of the 4 buttons you have to press.) In the tutorial Karin hits the enemy with a high angle attack leaving it up in the air. As it falls Nicolai can make a standard attack. You'll see that the damage added is +1. With more hits and more people attacking the damage can go very much higher than that! You can also mix up attacks and magic. Combos do more damage when the characters have high affinity with each other, and that's achieved by doing more combos. Note that this new enemy, the Statue, has an SP lowering attack which will remove 1 or 2 points from Sanity Points as well as doing a little damage. Watch out for Karin going berserk from this attack. Many enemies use such attacks and it's just one of those additional things to be aware of. ----------------------------------------- Meeting the Ring Soul: Ring Customization ----------------------------------------- Go through the door and up the staircase to the next floor of the Tower. After another battle Nicolai will start chatting and Karin reveals something significant about the demon in Domremy. After this, turn to the left and down, to find a treasure chest with a [MANA LEAF] in the lower corner of the floor. There's another chest with a [HIT AREA EXPAND] Judgement Ring item in the top right corner, but you cannot use this item just yet. Continue to the right and a blue light appears which triggers your first encounter with the Ring Soul. Karin receives the first [ATTACK BOOST] item, and after the conversation two messages will appear on your screen telling you about "Ring Customization" You now have the option for a more detailed explanation about Ring Customization from the menu. Select "Yes" and you get a tutorial on all kinds of ring related things. This includes: Hit Area Width, Add-on Effects, Hit Area No., Ring Types, and Auto Ring. In summary, you can choose to make the ring easier to use by adding items that expand the hit and strike areas as well as selecting different ring styles to suit your play style. You'll also automatically have the [EVASION DOWN 1] added to Karin's ring. After the tutorial you can use the Attack Boost under the heading "Hit Area No" to increase Karin's attacks from two to three. Press triangle to go to the menu and then use the directional buttons to select "Ring Custom". Press X to select this and then again on the character. You can only add Ring boosts from this new screen. Also, any Ring items will only be shown here and not in the Item Menu. The tutorial explains the different Ring Types: Normal, Practice, Technical and Gamble and Auto. Change the Ring setting to Practice if you are having trouble hitting all areas, or to any other option if you're confident about your use of the ring. You can even choose Auto Ring which guarantees no ring misses, but rather misses the point of the battle system. I'd suggest sticking with the Normal Ring and get used to it. It's not that hard! You now have the "Ring Custom." option on the menu, and this is where you go to change anything on the ring. There are options for Hit Area Width, Add-On Effects, Hit Area No. Ring Types and finally for Auto Ring. Use ALL the ring items on Karin's Ring, because her ring is harder to use than Nicolai's if you want to get ring perfects from the beginning. Although, you can add stuff to Nicolai's ring if you like and everything is returned to you a little later. MINOR SPOILERS! - RING ITEMS I used to think that these items would disappear if you used them on Nicolai's ring, but that is not the case. So use them in any way that suits you best. Any ring items you don't use at all will be available at the start of the Ardennes Forest, but anything used by Karin or Nicolai won't be returned to you until you reach Paris. --------------------- Floor 3 and Top Floor --------------------- Continue up the stairs fighting groups of Revenant and Statues as you go. There's another red marker next to a Sealed Door at the top of the staircase, but again, that's somewhere you cannot access for now. The purple circle in the centre of the floor is a teleport spot, but before triggering it turn to right, and you'll find a treasure chest with a [PURE LEAF] in the alcove. Press X when you see a [?] in the circle and after that you'll be on the top floor with a door ahead and a Save Point. The way back down the staircase is sealed but if you want to open the route back again, simply press X again on the purple circle question mark spot and you'll be back on the lower floor: Check the alcove after reaching the top floor and you'll find a far more valuable [TENT] hidden in the right corner. By this point Karin should have gained a level and you might want to fight a few more battles to raise them both to level 3, but it's not necessary. Use a Tent to restore all MP and HP and then approach the door. o-----------------------------------------o-----------------------------------o | B O S S - GARGOYLE (Dark) | 003 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP:140 , MP: 90, WGT: Heavy | Poison [+] P-Atk Down [-] | | Skills : Evil Ray | Deadly Poison [-] P-Def Down [+] | | Rewards: Exp: 50, Cash: 200, Soul: 0 | Paralysis [-] S-Atk Down [-] | | Drops : Pure Seed x1 | Seal [-] S-Def Down [+] | | Extras : Ring No-Miss: +Thera Seed. | Petrify [-] Delay [-] | | Enemy Action No.:+Experience | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [+] | o-----------------------------------------o-----------------------------------o This enemy seems like an old friend if you've played Koudelka, except that he's a poor shadow of his previous self and isn't a challenge at all. The only thing to be careful about is that his Evil Ray skill has the effect of SP lowering, and if Karin gets hit by it she is likely to lose so much SP that she goes berserk. In fact that's not too bad in this battle if you still have her at level 2 as she is likely to attack and inflict much more damage than normal. Of course you don't have any control over her and the music is very strange when berserk, and she won't gain any experience from the battle if she's still berserk at the end of it. Heal up using the Pure Leaf item, but it only heals for 3 SP and she's going to be losing SP at a faster rate than you can heal. To avoid that try defending with Karin to start with, and relying on three rounds of Nicolai's Blessed Light magic. This will hurt the boss for around 40 HP damage if you manage to hit the strike area of the ring. Use this attack three times and with one attack from Karin that will take care of this boss. o-----------------------------------------------------------------------------o Following the battle you'll be back on the world map for Europe, with a new location. You cannot return to Apoina Tower, at least, not for a long time. =============================================================================== 02. DOMREMY............................................................... *W02 =============================================================================== TREASURE o Hit Area Expand o Strike Expand - Mana Leaf - Thera Leaf - Talisman of Luck - Tent - Thera Seed - Pure Leaf MONSTERS 004: Ducky Toy (Water) 005: Wooden Lion (Light) PERSONAL AND SIDE-QUESTS N/A SAVE POINTS 1. Domremy =============================================================================== ----------------- Through the Woods ----------------- Karin and Nicolai start inside the woods outside Domremy. All you need to do is find the way to the village and a few items, and fight some very cute toy-like enemies. Walk forwards to the junction and up the left path to a dead end, where there is a treasure chest with a [MANA LEAF]. Return to the first junction and go right just a couple of steps and take the next left. (There's nothing to find at the dead end straight ahead.) At the next junction go right (left just takes you back to the treasure chest path) and walk to the dead end where you'll find a hidden [THERA LEAF] at the left. Carry on up the path to where you can see another soldier and walk past him to another dead end with another [?] where you'll find a [HIT AREA EXPAND]. ------------------- Through the Village ------------------- You can see the village if you take the path to the right of the soldier, and there's a Medic waiting there. Speak to him and he'll heal the party Turn to the left and investigate the small shed where there's another [?] search point and a [TALISMAN OF LUCK]. Walk to the right and there are some steps at the corner of the house leading to a treasure chest with a [STRIKE EXPAND]. Carry on up the central path and you'll run into a battle with more toys. After that check the path between the houses at the right for a treasure chest with a [TENT]. Carry on up the path to the well and find a chest to the left of the soldier. This contains a [THERA SEED]. You'll see some steps between the houses which take you towards the church and a Save Point, but turn around to the right just before the steps and you'll find a short path heading down and a hidden chest with a [PURE LEAF]. Save your game and be ready for series of events until you gain control of the party once more. =============================================================================== 03. ARDENNES FOREST ...................................................... *W03 =============================================================================== TREASURE * Andras Crest * Focalor Crest * Furfur Crest (3 - Gepetto) * Barbatos Crest * Vassago Crest (Boss) o Poison 1 (Boss) - Mana Leaf - Battery - Soul Benediction - Leather Cap - Tent MONSTERS BONUS REWARDS 006: Death Snail (Earth) No-Damage Victory: +Thera Leaf/Mana Leaf 007: Skeeter (Light) Ring Perfect Victory: +Soul 008: Zosim (Fire) PERSONAL AND SIDE-QUESTS Yuri: Fusion Soul SAVE POINTS 1. Ardennes Forest/By Cave 2. Ardennes Forest/Lift 3. Ardennes Forest/Drawbridge =============================================================================== ----------- Crest Magic ----------- After the scene finishes, talk to Gepetto to receive three crests: [ANDRAS], [FOCALOR] and [FURFUR]. There is more conversation and some instructions appear on screen explaining about crest magic. Go to the "Crest Change" part of the menu and equip characters with crests so they can use magic. Yuri cannot equip crests. If you select "Recommended" the game will give Andras to Gepetto and the other two crests to Blanca, but that's not the best arrangement as Blanca will have two attack spells and Gepetto none, and it's better to have each of them with an attack spell. Note that under the character's portrait there is a gauge labelled DCP. This indicates their Dominance Capacity Points and it increases as they level up. At the moment Gepetto's DCP is 10 and Blanca's is 7. Each crest has a level and you can only equip crests that equal to or add up to less than the current DCP for that character. Check the "Crest Magic" menu and press Square and you can sort the magic in one of four ways for each individual: Restore, Attack, Support, By Alphabet. This is really handy when you get more crests as it allows you to customise where spells will appear on the battle menu. You'll have some Hit Area Width and Strike Area ring items if you didn't use them all before, but it's not worth adding them to anyone's ring until you test out the new rings for Yuri, Gepetto and Blanca, and Karin isn't in the active party so you can't do anything with her. Speak to Karin and answer Yes to gather everyone together. Walk down the cave to find a Save Point ------------------- Entering the Forest ------------------- Walk left from the Save Point and you'll be in your first battle with Yuri in the lead. It's a surprise attack and the enemy has you surrounded, but they aren't strong: just 2 Death Snails and a Skeeter. Use magic on them if you want to achieve ring perfect scores, as Blanca's ring is tricky to use at first, with two areas near the start. Yuri's ring is fairly easy to use and Gepetto only has one hit area so that's easy too. Practice making combos and with one spell hitting multiple enemies you can start to get rewards for a no-damage or ring perfect victory. Move on, and there's a scene with Lenny who's pursuing the group with his claw comrades. Don't worry about them for now, and you can still return to the save point if you want to. The forest conceals various chests and hidden items and there is more than one route through, but I'm going to take you directly to the third Save Point at the bridge, and then backtrack for the rest of the treasure. The reason for doing it this way is that you get all the treasure, have a chance to level up characters a bit before fighting the boss of this place AND open the bridge, so you can return here if you happen to miss anything, or just want to wander around the woods again at some later point. The bridge can ONLY be opened from the eastern end, so if you don't do that now it necessitates an even longer walk. If you continue on past the bridge you'll trigger that boss battle, so you can also use this route as a short-cut if you want to speed things up a bit. ---------------------------------- To the Drawbridge and Save Point 3 ---------------------------------- ________ TC NOTATION | | HI__|___ SP - Save Point | \_____ ^ TC - Treasure Chest | ___| ^ HI - Hidden Item ___|TC |______HI (Lift) = - Bridge | v | SP2 Exit \ | __|_ Drawbridge \ |__|BOSS|__SP3__HI_==___ \ |____| | TC _\ TC___| \ | \________=_TC TC______ __/......HI | | |........... | \ / | _____/ _______/______\______/ |/ | /____ TC / / \/ / | / \ | _______Start \==_____|_____| SP1 From the junction to the west of the first Save Point, walk up the path and keep going, ignoring a path to the right which is just a short dead end. At the next junction, turn left to find a treasure chest with a [THERA LEAF]. Back at the junction, go right, and turn right again at the following junction. There's a screen change and you'll be walking along the right bank of a river. The path appears to turn slightly to the northwest and there's what might be a turning to the right. It's hidden and not marked as a junction, but walk right, along this narrow path, and there is a hidden [HIT AREA EXPAND] at the very end. Return to the main path as it heads roughly north, and eventually you reach a junction with one path leading to the left and the other going straight on. Turn left to find a treasure chest with a [SOUL BENEDICTION]. Go back to the main path and continue until you arrive at a drawbridge. There's a small puzzle here with three levers. Lever 1 (left) Lever 2 (middle) Lever 3 (right hand) 1. Pull Lever 3 and lever 2 rises and lever 3 goes down 2. Pull lever 1 and lever 3 rises and lever 1 rises. (All 3 are up.) 3. Pull lever 2 and all three go down and that opens the gate! Walk across the bridge and check the [?] mark at the top left edge to find a [HIT AREA EXPAND]. Save your game at the nearby Save Point and walk back to the start, retracing your steps. ---------------------------- To the Lift and Save Point 2 ---------------------------- From the first junction, go left, and you'll see a wooden bridge crossing a stream. Continue and keep to the left path at the next turning and you'll find a treasure chest at a dead end with a [MANA LEAF]. Go back to the turning just before this chest and take the other path. Follow this, taking the right fork at the next junction and then heading east, over a narrow wooden bridge that crosses the stream. You'll find a treasure chest in this small clearing with a [BARBATOS CREST]. Cross back over the stream and if you head left you'll be back on the path heading north, next to the rock wall. There's a treasure chest in a small alcove in this rock wall, containing the key item [BATTERY]. Don't rush past it! Continue up the path and around the right hand bend and there's another chest in the next corner with a [PURE LEAF]. Keep following this long winding path until you reach an open gate with a sign on it. Check the sign to find a hidden [SOUL BENEDICTION]. There's an elevator that you can ride in using the battery you found. Plug it in and choose to ride the lift down and you'll find a second Save Point. Re-enter the lift and choose to press the button, but nothing happens, and then press it again and you can go up to the top level. Walk left, and go inside an alcove in the rock face where you'll find a hidden [LEATHER CAP]. Check the ground in front of the second wooden gate and there's a hidden [TENT]. Return to the lift and go down to the bottom. Save your game and make sure everyone is at full health before procedding. Walk on past the Save Point to find a clearing, a scene and a boss battle. ------------- The Graveyard ------------- Yuri is inside a graveyard and you can open two doors to find three more doors, behind which are elemental altars. - Left Door: Fire, Wind and Light Doors The Fire Altar is to the right of the doorway and immediately visible. The Wind Altar is opposite it and not obvious. The Light Altar is directly opposite the entrance door. - Right Door: Earth, Water and Dark Doors The Earth Altar is down the screen and initially hidden from view. In fact it is to the left side of the entrance door. The Water Altar is to the right, and the Dark Altar is directly opposite the entrance door. Select any altar and it will be charged up with the soul energy you've been collecting from battles. Yuri then receives a fusion monster and you can charge up that monster from the menu using "Soul Charge" from Yuri's Personal menu. There's a more detailed tutorial on this, but simply put, this is how to raise the level of the fusion monsters so their stats increase and they get more skills. You will only be able to raise the levels for fusions that you obtained from the Graveyard, and have to return here again if you want to obtain another Fusion. It's up to you in which order to get them, but many people prefer Karyl, the fire fusion, first, as it can increase attack power and is the most powerful of the elemental fusions. Personally I like the Earth fusion for its defensive qualities. It doesn't matter too much because you should aim to get them all eventually, but the next boss is weak to Air magic so you could choose the Air fusion, Malakia for its elemental attack magic and Gale speed up spell, or Earth which would offer more protection from the boss's earth based attacks. You can only get one fusion soul on this visit. -------- The Boss -------- Attempt to leave the altar room and Yuri will wake up, after a scene with the rest of the party. And then, there's a battle! o-----------------------------------------o-----------------------------------o | B O S S - ARACHNE (Earth) | 009 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 300, MP: 77, WGT: Heavy | Poison [-] P-Atk Down [+] | | Skills : Poison, Crag | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp: 70, Cash: 1000, Soul: 40 | Paralysis [-] S-Atk Down [-] | | Drops : Poison 1, Vassago Crest | Seal [-] S-Def Down [-] | | Extras : Max hits + Cash | Petrify [-] Delay [-] | | Enemy action no. +Soul | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [+] | o-----------------------------------------o-----------------------------------o This boss can be tricky to defeat if your levels are still low (level 4) and you don't heal up. As well as Crag (earth) magic it will inflict poison with its physical attack so you'll need to be alert to heal this immediately with a Soul Benediction. Use combos between Blanca and Yuri for more damage and that will raise their affinity for future battles, but keep an eye on the turn order. Only move into combo formation when you know that Arachne is not going to get the next turn or she might knock you out of the formation. Use Thera Leaves to keep everyone healed and Pure Leaves to replace lost SP for Blanca. Make good use of your fusion monster's skills to boost attack, defense or speed, depending on which fusion you chose. (A combo with Malakia's Howling and the other two using magic as well did 150 damage at level 5 for Yuri and 4 for the others) If you get a combo with 7 hits (for example) you'll receive extra cash (100), and the less turns Arachne gets rewards you with additional soul points (4). By the way, if anyone bothers to use that crappy published strategy guide this is just one of a myriad of errors: they say you get 5000 experience points and the enemy stats are wrong too. The author must have been eating too many magic mushrooms in the forest. o-----------------------------------------------------------------------------o After the battle there's a short scene, and then the game shifts back to the Europe world map. Paris is accessible, but as soon as you select the location there's an interruption. Poor Yuri has someone rummaging around... Answer the question as you choose because it makes no difference. If you fought the boss and didn't explore the rest of the forest you can return before going to Paris. There's a path if you walk right from the open area, and you'll find another Save Point and a river that you cannot cross. The only way to cross it is to walk all the way back nearly to the start of the forest area, necessitating going left from the open area and back up in the lift. TIP If you're aiming for a good score on the ring and a high rank, then try and make sure that all ring hits connect even if you don't get all strike areas and perfect rings. It is much easier to get perfects using magic or skills than direct physical attacks, at least, until you add the area width items and obtain accessories that slow down the ring. You can keep checking your rank and you should try to be consistent with the local enemies. After Ardennes you'd expect to be rank 94: Zosim. Your Score can go down as well as up! =============================================================================== 04. PARIS ................................................................ *W04 =============================================================================== 04.1 Gepetto's Apartment 04.2. Montmartre 04.3. Champs Elysees =============================================================================== TREASURE * Crocell Crest * Haures Crest o P-Defend Down 1 - Thera Leaf - Fleuret - Mr Sommelier Stud Card - Mr.Matador (NOTE) - Coral Lariat (Wolf) - Stamp Card - Thera Leaf - Tent - Point Card (for shopping) - Nibelung Prelude MONSTERS 010: Clawed Soldier (Fire) PERSONAL AND SIDE-QUESTS Wolf Bout 1 Cornelia Dress 1 (With the Stud Card) SAVE POINTS 1. Gepetto's Apartment 2. Champs Elysees Hotel NOTE: Mr. Matador Stud Card is only picked up with a save file from Shadow Hearts on your memory card. Otherwise it's acquired a little later, in Florence. =============================================================================== ------------------------------------------------------------------------------- 04.1. GEPETTO'S APARTMENT ------------------------------------------------------------------------------- There are a number of scenes after arriving in Paris, and eventually there's a battle with three Clawed (No damage victory - +3 experience) enemies. One Hail spin magic attack should remove two of them and this is a simple battle to win. Karin will join in this fight. Afterwards Karin receives the first of her special sword skills (Heuervelk) from Gepetto, with the [NIBELUNG PRELUDE], and there are new instructions about her Sword Arts. Each score from the Nibelung Opera will either give her a new art or raise the level of an existing one. You'll notice that she has lost her Officer's Saber together with her neat uniform, and that's replaced with the sword she finds in the apartment, the [FLEURET]. Yuri will automatically pick up a [MR SOMMELIER] Stud Card (which is used to gain new dresses and spells for Cornelia) and you're finally free to save your game. Check out the ring items and you'll find that EVEN IF NICOLAI used all of them, they have all been kept by Karin. The Attack Boost is back, together with the Evasion Down 1 ring effect item and all the Area Width items you started out with. (I was convinced otherwise so ran through this whole section again, equipping everything to Nicolai's ring just to check it out!) Open the treasure chest just to the left of the Save Point to obtain another Crest: [CROCELL CREST], and then enter the door to the study that's at the right of the Save Point. You'll spot the corner of a chest at the lower right. Open it to receive a [THERA LEAF] but there's nothing else in here, although the room is full of paraphernalia. That's it for now, although we'll return here later on to talk to Gepetto's landlady for something useful. Equip your new crests. Crocell has the Cure spell that restores a small amount of HP and that's likely to be very useful soon enough. Used in a battle it heals for a greater amount of HP although it can be used from the menu at any time. I gave it to Karin, but you might prefer to give it to Gepetto and keep Karin on attack duty. Yuri should have enough Soul Energy to charge up your initial Fusion monster to Level 3 but it won't gain new skills, so you could take a trip to the graveyard to acquire one or two more Fusions. You only need an initial charge of 40 to get one new fusion and it's worth having as many as possible early on. Leave the apartment by the door to the right, and walk down the alleyway a short distance until you see some grass and steps to the right. This leads to the underground, and your next destination. However, if you want to spend a little time levelling up your new team or gain some more Soul Energy, simply walk forwards and you'll run into more Clawed Soldier enemies. Although Gepetto will tell you that you're going the wrong way and should hurry up, you can ignore him and fight these enemies for as long as you like. Walk right and down, through the grass, to find a wooden cover hiding a ladder down into the subway tunnels. Climb down and walk right for a short distance (left is an immediate dead end) to arrive at a Station. There's no other option as the tunnel is blocked by a train. Talk to the three people waiting for the train (you cannot enter the train) to glean a little information, but nothing important. TIP Before continuing make sure that Blanca is at full health and that he has the best defensive equipment (add the Leather Cap accessory) as well as an attack spell. The crests Andras (for Mirage) and Fufur (for Gale Spin) are good choices for him. Equip the Ring Effect item: Poison 1. He's going to be in a battle on his own and you don't want to lose! Would you believe it if I told you that the Brady Strategy Guide tells you that from now on "only items of special note will be called out in the walkthrough text"? According to the author most items aren't difficult to find, yes, especially when you don't even give us any maps. :p Well, I'll give you maps and descriptions of where to find EVERYTHING! *Shoots down Strategy Guide* ------------------------------------------------------------------------------- 04.2. MONTMARTRE ------------------------------------------------------------------------------- After walking through the tunnel and up through the station you emerge in a Paris Street. There are more people around here, both on the street and inside a Cafe. Talk to them all if you like, and some of them drop tidbits of information: one is a pianist who might be important later, another tells you about the Lottery and a third suggests that there are wolves nearby. Climb to the top of the steps as far as you can go and you'll discover a [?] item at the right side of the middle lamp. It's a [HIT AREA EXPAND]. Enter the door next to Timid Salvador and you're inside the local cafe and bar where a scene will play out. Gepetto is an old regular here and you get the information you need from the barman. The plan is to use abandoned subway tunnels to get out of Paris safely, but first, you need to find Dr. Gautier the subway engineer who's staying at a hotel in the Champs Elysees nearby. Talk to the other patrons of the bar if you wish, although it's more for local colour than anything else. (It's so endearing hearing about the hopes and dreams of an ordinary NPC that in some other game would probably not even have a name.) There's nothing to find inside the bar so don't bother searching, and walk back down toward the subway entrance for a significant encounter with Ernest! Yes, it's a Frenchman with a dog, well, another wolf, and he's got a proposition for you that you cannot refuse. o----------------------------------------o | W O L F B O U T 1 - TETSU (Wind) | o----------------------------------------o | HP: 90, MP: 0, WGT: Light | | Skills : Physical Defence Down | | Rewards: Exp: 20, Cash: 100, Soul: 0 | | Drops : Coral Lariat | o----------------------------------------o Stats for the Wolf Bout enemies are not given in the game Bestiary so these numbers are a rough estimate. At level 5 this isn't hard, but if you don't have any spells it might take a few attacks to win. Use a Thera Leaf to heal (it has a shorter wait time than using the Cure spell) and keep a close eye on Blanca's sanity. Use a Pure item to replenish his SP by 3 points well before the red card comes up on the turn order. If you've equipped him with the Poison 1 ring effect that might work on Tetsu, and the Mirage spell will help increase Blanca's evasion. If you lose the battle, or any wolf bout, you can fight the wolf again whenever you wish, and as many times as it takes to win. o----------------------------------------o After the battle Blanca will receive the [SCORE CARD] on which every wolf he defeats will place its pawprint as proof. Get three pawprints and Ernest will honour Blanca with another special attack or boost. Wolves are found in some unexpected places but Ernest will give clues to their locations if you've already visited somewhere that has a wolf in hiding. Blanca now has the first of his special skills: "SOUL COMET" Make your way back down to the Subway Station and enter the train and Yes, you do want to travel somewhere else! The people say exactly the same things so don't bother talking to them again. ------------------------------------------------------------------------------- 04.3. CHAMPS ELYSEES ------------------------------------------------------------------------------- The train arrives and deposits you on the platform. You cannot take it back to Montmartre now, and there's nothing to find here, and although you can talk to the man at the left, he won't move to let you pass. Climb the steps up to this new location and as soon as you move a few steps forwards you'll be greeted by the dynamic duo, Pierre and Gerard. Gerard gives you the valuable [POINT CARD] which you use when shopping to gain better discounts. Only use it after saving your game first, in case you mess up with the shopping Judgement Ring!. Pierre offers to make a dress for Cornelia in return for the Stud Card. Choose any "dress" and Cornelia gains elemental spells and Gepetto changes his class accordingly. These are the options now, and I'd suggest selecting a class that you don't yet have for anyone, maybe Light or Water. But really it won't matter too much as you'll find more Stud Cards for more dresses and the spells they give are not all that useful, given that you also have crests. However, if you give Focalor (water magic) to Gepetto and use the Sassy Sailor dress that will boost the power of all his water spells. The same concept applies to any of the dresses. Check Gepetto's Personal menu to see that the dress is already equipped and the magic is listed separately from crest magic. (Water is a good one to start with because of the next boss battle.) Walk up the avenue and enter the building with two lamps signalling the doorway. It's the hotel where you'll find Dr Gautier and is situated at the upper side of the pavement, some distance to the right of the shop. You'll find a Save Point inside and should make a save before returning to the Magimel Brothers and doing some shopping! Buy one Shell Bracelet if you can afford it, although you will find a free one soon, poison is a very annoying status effect and you don't want to waste cash on too many Soul Benediction items. Take the 10% discount challenge and hit three areas of the ring to be successful. The more you spend, the more points you will get added to the Discount Rank, For example, a Tent gets you 2 points, and a Shell Bracelet nets 25. Selling things also counts towards the rank, and you get a mark-up of 5%. The rate is (roughly) 1 point added to the ranking for every successful 100 Gold spent You might want to buy a few extra Mana Leaves for the dungeon. I am always reluctant to spend good money on new weapons as many are found, but that's your other option. By the way, you cannot stay at the hotel and there is nowhere offering a free heal or wash and brush up! Le Cage Aux Songs - Paris (Champs Elysees) -------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |------------------------------------------------------------------------| | Thera Leaf | 50 | Rusty Fang | 640 | Yuri | | Mana Leaf | 100 | Stinger | 960 | Yuri | | Pure Leaf | 230 | Puppet Thread | 680 | Gepetto | | Soul Benediction | 150 | Silk Twine | 1020 | Gepetto | | Phoenix Tail | 90 | Tusk Brush | 580 | Blanca | | Talisman of Luck | 480 | Glass Paper | 870 | Blanca | | Tent | 200 | Officer's Saber | 620 | Karin | | | | Fleuret | 930 | Karin | |------------------------------|------------------------------|----------| | Armour | Cost | Accessories | Cost | Protect | |------------------------------|------------------------------|----------| | Cotton Shirt | 560 | Leather Cap | 320 | +2 P-DEF | | Cotton Blouse | 600 | Leather Belt | 320 | +2 P-ATK | | Cloak of Rags | 540 | Shell Bracelet | 2770 | Poison | -------------------------------------------------------------------------- After making your purchases it's time to search out a few items and chat to the posh people of Paris, if you wish! Starting out from the subway exit, walk around to the top left where Yuri will stop at the western edge of the map and you'll see that familiar question mark [?]. Check it out to obtain a hidden [P-DEFEND DOWN 1] ring item. Equip this to whichever attacker hasn't already got a ring item. Since the enemies in the next location are immune to poison status this will be more useful than the Poison effect item you already have. I put it on Yuri since he has three hits and a better chance of the item taking effect. Check out the lamp-post to the left of the car and the kid and you'll find a free [THERA LEAF]. Talk to the little girl on her own and you'll hear some information that gives a fair warning of trouble to come and a passer-by comments about strange people with claws on the subway, so you know what to expect. Enter the hotel again, and chat to the people there if you like. There's a partially hidden treasure chest behind the front desk that contains the [HAURES CREST] and a chambermaid in the left room at the top of the stairs but nothing to find in the room. The second room to the right is where you'll find the engineer, but before talking to him, open the treasure chest between the two beds to find an appropriate [TENT]. Finish the conversation with Gautier and return to the street. Go down to the subway platform and if you want to return anywhere else you can ride the train back to Montmartre: the door is hidden from view but it's at the front of the train. However, nothing will have changed just yet, so there's really no point. Talk to Victor, the man blocking the opening into the tunnels and he will stand aside letting you pass through. =============================================================================== 05. SUBWAY TUNNELS ....................................................... *W05 =============================================================================== 05.1. Subway Tunnels (A) 05.2. Cathedral/Junk Shop 05.3. Subway Tunnels (B) =============================================================================== TREASURE * Amy Crest * Sitri Crest (Boss) * Zephar Crest (Boss) o Strike Expand o Sp-Defend Down 1 o Attack Boost - Shell Bracelet - Pure Leaf - Pocket Watch - Phoenix Tail - Talisman of Luck - Fuse MONSTERS BONUS REWARDS 010: Clawed Soldier (Fire) No-Damage Victory: +Experience 011: Sting (Earth) Enemy Action No: +Soul 012: Ekimmu (Water) PERSONAL AND SIDE-QUESTS Ring Soul 2 SAVE POINTS 1. Subway Tunnel/Temp. Control Ctr. 2. Cathedral/By Junk Shop 3. Subway Tunnel/Cart =============================================================================== / Exit to Cathedral TC___ | \______| (Switch) | *** (SV 29) NOTATION SP *** |_____| TC - Treasure Chest | TC ***TC | | HI - Hidden Item | | / *** | SP - Save Point | |______|________| | RS - Ring Soul HI | | | |_____| ** - Dead End/Wagon | | *** | | | | | ***RS *** *** | \ |_____| | ***TC | \ TC | | | | \ *** |______| / | \ | | / / \______|_ | /______/ \ | / \ | / | | / HI-|__|__|-TC | | / Start________/__Train___SP__Cart___Exit to World Map \ \(Train ends up here) ------------------------------------------------------------------------------- 05.1. SUBWAY TUNNELS (A) ------------------------------------------------------------------------------- Walk down the tunnel until you reach a junction where you have to go right. That prompts a scene back at the station, and just as you might have expected, Lenny and the claws are on your trail! Despite this, you can still return to the Hotel to save your game, and to shop if you wish. Back in control of Yuri, carry on up the passage and you'll now see the map of the area. After a few more steps you'll stop at the back of a train that blocks the tunnel to the exit. It's a bit silly because I'm sure they could all squeeze past, but that's not permitted and the task is to find a fuse for the engine. You'll have to take the other path and this is when battles start. Continue up the tunnel until it opens out and there's a three way split. First of all check the rubble at the left, just to the right of a smallish post and you'll see a [?]. This reveals a valuable [SHELL BRACELET]. Equip it immediately and now you should have two of the party protected from poison. Walk across to the opposite side of the tunnels and you'll find a treasure chest in the corner, with a [STRIKE EXPAND]. By this point everyone is likely to be at level 5 or 6 and that's high enough to manage this place, but don't let HP or MP fall too low for anyone and heal up with that Cure spell during battles or items after a battle. Be especially careful if the enemies surround you, as they will. It's easy to get taken unawares and suddenly find that everyone has lost a lot of HP and you've nearly run out of MP! -------------- To the Switch ------------- First of all we'll follow the left hand tracks to find some items and a Save Point, and then return here to finish the rest of the search. Walk along the left tracks and there's a right-angled wall at the left where you'll find a hidden [PURE LEAF]. The path divides again here, but the left fork just leads to a dead end, so ignore that and take the right one. Follow it up, ignoring a side tunnel that heads off to the right, until you reach a dead end at another back side of a wagon. Here you'll encounter the RING SOUL who will donate another [ATTACK BOOST] despite Yuri being less than impressed. Equip the Attack Boost to Blanca's ring if he doesn't yet have three attacks because he needs them for future wolf bout battles. Turn to the left and walk a fair distance along this single tunnel until you reach a junction. Turn down to find a treasure chest nestled at the back of a wagon. This contains another Ring Effect item: [SP-DEFEND DOWN 1].Turn around and head north, straight up this tunnel to reach the visible Save Point. Save your game, use a Tent to restore everything to everyone, and flip the switch you'll find just at the left of the tunnel end. You'll see a train move as a result and this opens up a tunnel somewhere. Now you've got to backtrack to the main junction, although you can take a slightly different route, just for fun. Head down the tunnel, go right and carry on quite a way until you have to stop. Turn down and take the first tunnel to the right, which will eventually take you back to the open area via the middle track. Follow the right-most tunnel now. ---------------- To the Cathedral ---------------- Head up the right hand tunnel from the three-way split and you'll reach another division in the tracks. Go left, along a short tunnel until you're stopped at a wagon where there's a treasure chest containing a valuable [POCKET WATCH] accessory. This prevents all Ring abnormalities and should be equipped to Yuri or Blanca. Return to the junction and take the right fork. You'll soon turn a bend and see the back of a wagon in the distance and an opening to the left that has no railway tracks. Follow this narrow tunnel until you reach a section of track that is blocked at both ends. but there's another narrow tunnel heading left for quite a long way. Eventually you'll come to a track with no opening down, but another narrow tunnel off to the left and a dead end straight ahead, but just out of sight around a bend. Go straight for a short way to find a treasure chest with a [PHOENIX TAIL]. At last, you're nearly done and should follow the narrow tunnel a long way to the left, until you reach a junction. The only open route is due north, straight ahead to another dead end where you'll find a treasure chest with a [TALISMAN OF LUCK]. I'm sorry to say that you've got to walk all the way back, along those two narrow tunnels until you reach a wide track with an orange wagon blocking the north. Turn down, and then go right, to traverse the third narrow tunnel back to the far side. Turn up the track and head north. There should be a wagon with the letter SV 29 painted on it. There's nothing to find though, so turn left along the narrow tunnel just a few steps down from here. Keep going until you emerge onto the tracks, and head up. The tunnel bends to the left, and just before that is another narrow tunnel off the right. Follow the left bend to reach a dead end with a treasure chest that contains the [AMY CREST]. Return and take the side passage heading back to the right, and that will end up at the north side of the wagon with the letters SV 29. Walk up this tunnel to find a wooden platform and a ladder up at the right. You'll emerge at poor looking area with a great view of Notre Dame. ------------------------------------------------------------------------------- 05.2. CATHEDRAL/JUNK SHOP ------------------------------------------------------------------------------- Walk down the steps to find the Junk Shop next to another Save Point. Save before shopping, but all you have to do is talk to the shopkeeper and he gives you the [FUSE] for free. I stocked up on more Mana Leaves for the return trip, having run out by this point, and invested in some new weapons. Note that he sells the Coral Lariat and Coral Pendant which cut the ring's speed, but you probably won't have the cash for those. Junk Emporium (Guy, the Junk Dealer) * = NEW! -------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |------------------------------------------------------------------------| | Thera Leaf | 50 | Rusty Fang | 640 | Yuri | | Mana Leaf | 100 | Stinger | 960 | Yuri | | Pure Leaf | 230 | Puppet Thread | 680 | Gepetto | | Soul Benediction | 150 | Silk Twine | 1020 | Gepetto | | Phoenix Tail | 90 | Tusk Brush | 580 | Blanca | | Talisman of Luck | 480 | Glass Paper | 870 | Blanca | | Tent | 200 | Officer's Saber | 620 | Karin | | | | Fleuret | 930 | Karin | |------------------------------|------------------------------|----------| | Armour | Cost | Accessories | Cost | Protect | |------------------------------|------------------------------|----------| | Cotton Shirt | 560 | Leather Cap | 320 | +2 P-DEF | | Cotton Blouse | 600 | Leather Belt | 320 | +2 P-ATK | | Cloak of Rags | 540 | Shell Bracelet | 2770 | Poison | | | | Coral Lariat* | 5050 | Ring -25%| | | | Coral Pendant* | 5500 | Ring -50%| -------------------------------------------------------------------------- Note that this shop is a valuable place to revisit later in the game. Not only does it sell all shop bought weapons, but it also stocks the best weapon for a certain party member, as well as offering an accessory for Gepetto. Don't forget about this place! (And it's also the location for a participant in a character side-quest and sells Hit Area and Strike Area Expand items, but there's a lot of walking and fighting to do before that occurs.) While you're here, check Yuri's Soul Energy and acquire another Fusion soul, or two!. Since all Grade 1 souls have all their skills already unlocked it's a good idea to obtain them all as soon as you can, and then decide which ones you wish to level up. By this point I had three of them: Fire, Light and Wind. ------------------------------------------------------------------------------- 05.3. SUBWAY TUNNELS (B) ------------------------------------------------------------------------------- Save your game at the Cathedral area and enter the hole (it's marked with a [?]) again. The way back to the stuck wagon is a lot more straightforward. Walk down the tracks and turn left into the narrow tunnel. Run to the far end and then head down the next set of tracks to the dead end. Then, go right, back along another narrow tunnel (you've just circled around to the far side of the wagon with SV 29 written on it.) From here, walk down the tracks, ignoring the turning to the left, and you'll emerge at a minor junction with another set of tracks. Keep going (in effect, to the left) aa the tunnel bends and brings you back to the open area where three tracks converge. Take the lower exit and keep going until you are halted by a [!] and a battle with three Clawed Soldiers. It's a simple one to deal with and after that walk up to the back of the wagon. Yuri will prompt you to give the fuse a go and the wagon trundles off up the tracks to the right. Move forwards and save your game at the nearby Save Point BEFORE investigating the cart. Use a Tent and check on everyone's equipment and Yuri's skills. Ideally you'll need both Fire and Water Fusions. Once you get closer to the cart, events take over, and boy, do they take over! You know how annoying those mini-cart levels can be in some games? *chuckle*. Suffice to say, you don't need any guidance. At the end of the cart sequence walk forwards for another scene. A definite *Tee hee hee* moment, after which there's a double boss battle! o-----------------------------------------o-----------------------------------o | B O S S - CASTOR (Fire) | 013 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 275, MP: 100, WGT: Normal | Poison [-] P-Atk Down [-] | | Skills : Blaze, Tight Ring, Rage | Deadly Poison [-] P-Def Down [+] | | Rewards: Exp: 75, Cash: 550, Soul: 25 | Paralysis [-] S-Atk Down [-] | | Drops : Tent, Sitri Crest | Seal [-] S-Def Down [-] | | Extras : Combos | Petrify [-] Delay [+] | | | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [+] | o-----------------------------------------o-----------------------------------o o-----------------------------------------o-----------------------------------o | B O S S - POLLUX (Water) | 014 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 275, MP: 100, WGT: Normal | Poison [-] P-Atk Down [-] | | Skills : Small Ring, Splash | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp: 75, Cash: 550, Soul: 25 | Paralysis [-] S-Atk Down [-] | | Drops : Lottery Ticket, Zepar Crest | Seal [-] S-Def Down [+] | | Extras : Combos | Petrify [-] Delay [-] | | | Instant Death [-] Slow [+] | | | HP Down [-] Evade Down [+] | o-----------------------------------------o-----------------------------------o This isn't difficult at Level 7 with full health to begin with. However, you should pick one monster and kill it off before starting on the second, simply because of their different elemental strengths, and the fact that two of them can use combo attacks. I found that one of their combos killed Gepetto outright, not surprising given that he still had his default equipment and the lowest HP. If that occurs to anyone just use a Talisman of Luck to revive them. Of course, the better option would be to prevent them from making a combo attack. When you see that blue light around them, use a hard hitting attack or spell with those arrows lined up [>>>] on one of them to push them out of the formation. They both use ring status effect attacks that only the Pocket Watch will protect you from. If that occurs you can heal the effect with a Phoenix Tail item, but I wouldn't waste a turn doing that. Use magic instead of a physical attack and it's easy enough to use the ring even if it's smaller or tighter than usual. Fuse Yuri into his fire fusion Karyl and a really easy combo to do with just two people is between Karin and Yuri. Start with her special Heuervelk skill that sends Pollux into the air and follow it with Karyl's Blaze spell that is Anti-Air and has 6 hits. Using a combo with three of four people would be even better, but be cautious if someone has had their ring altered. After defeating Pollux things are much easier because the two enemies cannot combo. Blanca's Soul Comet is effective on either monster and Gepetto's doll magic will also be very useful, especially if you have either Aqua Cast or Heat Cast. Change Yuri's fusion from Fire to Water (or something else) when attacking Castor and take care to keep him sane if the battle lasts a while! o-----------------------------------------------------------------------------o I'm pretty sure that you are more likely to get the better dropped items if you win at lower levels. With the team all at level 7 I obtained all item drops, including the two crests. If you don't get the crests (it's not guaranteed) then don't worry because you can fight these monsters again much later in the game, and ensure that you get the crests. Of course it's better to get them now, so the other option is to reload from your previous save and try again. These crests give useful boost spells of Shield and Rage. Both of them will help in Blanca's one on one battles so they are handy to obtain early on. As well as that you'll be able to gain some additional benefits from owning these crests once a certain item is in your possession. (Hint: Solomon's Key.) After a post-battle chat with Veronica and a promise that you'll meet again, you'll be on the world map with Le Havre highlighted. You can return to Ardennes and Paris from here, and if you opt for Paris there are now four new options: Gepetto's Apartment, Montmartre, Champs Elysees and Cathedral. This means that you can instantly travel to any of these locations. Very handy for for revisitng Ernest at Montmartre or the Junk shop at the Cathedral. =============================================================================== 06. LE HAVRE.............................................................. *W06 =============================================================================== TREASURE * Bathin (Lottery) * Agares (Joachim) * Gremory (Joachim) o Area Expand o Strike Expand o Attack Boost o P-Attack Down 1 (Boss) - Seal of Force - Pure Leaf - Thera Seed - Wool Coat - Tent - Lottery Ticket x1 - Thera Leaf - Mana Leaf - Seal of Vitality (Boss) MONSTERS 015: Thug (Wind) 016: Fat Thug (Water) PERSONAL AND SIDE-QUESTS Ring Soul 3 Lottery Member 16 SAVE POINTS 1. Le Havre =============================================================================== Walk down the steps into the town and you'll find a [?] next to the lamp post at the corner to the left of the familiar shop. This reveals a [SEAL OF FORCE]. Wait before buying anything as you'll find a couple of items. Cross the small bridge to the right to arrive at an area with a house and boxes. Check the barrels and boxes behind the small house and you'll find a [?] spot and a free [PURE LEAF]. (And you'll also find a cantankerous old biddy...) Walk right, around to the front of the house where you'll find Henry, who gives you some useful advice about who else to talk to. Don't leave here just yet but walk up past the tree to open a visible chest for a [THERA SEED]. Walk back towards the tree staying behind Henry and you'll bump into and old friend. It's the RING SOUL and after a nice chat he'll donate another [ATTACK BOOST]. Save this one for now, because you'll soon get a new party member and when you do, add this to his ring. Le Cage Aux Songes - Le Havre (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Rusty Fang | 640 | Yuri | | Mana Leaf | 100 | Stinger | 960 | Yuri | | Pure Leaf | 230 | Puppet Thread | 680 | Gepetto | | Soul Benediction | 150 | Silk Twine | 1020 | Gepetto | | Phoenix Tail | 90 | Tusk Brush | 580 | Blanca | | Talisman of Luck | 480 | Glass Paper | 870 | Blanca | | Tent | 200 | Officer's Saber | 620 | Karin | | | | Fleuret | 930 | Karin | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Cotton Shirt | 560 | Leather Cap | 320 | +2 P-DEF | | Cotton Blouse | 600 | Leather Belt | 320 | +2 P-ATK | | Cloak of Rags | 540 | Bhodi Bracelet* | 3000 | Paralysis | | Leather Cloak* | 840 | Silver Bracelet* | 3180 | Mental Break | | Wool Coat* | 900 | Pocket Watch | 5200 | Ring status | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ Return over the bridge and walk towards the other side of the town where you'll find the captain of the ship, who won't take you across the channel unless you can pay him a generous bonus. He suggests employment as part of a vigilante group. There's a save point nearby and if you carry on past this point you'll end up at a dead end between some warehouses. There's a treasure chest here containing a [WOOL COAT], better armour for Gepetto, (or anyone). Check out the barrels to the left of the dead end and you'll discover a hidden [TENT]. Return to the Save Point and save your game before heading to the left. You'll be stopped by a man standing by the wall. This is Fox, who won't take no for an answer and insists that you play the Lottery. You will only have one ticket and you don't want to waste it on anything except the first item. o-----------------------------------------------------------------------------o | LOTTERY MEMBER NO.16 | o-----------------------------------------------------------------------------o Name : Fox When : On the first visit to Le Havre, Europe. Where : Standing next to the wall to the left of the Save Point Ring Type: Normal Prizes : Red : Bathin Crest Yellow: Hit Area Expand Blue : Daphne Fruit Green : Pure Leaf Miss : Tissues A Lottery member won't reveal their identity unless you have a ticket in your possession. Usually you'll have a choice whether to play or not and you MUST save your game first as tickets as rare. (Later on you can get more as drops from enemies, from not for a long time to come.) The goal is to win the red prize from all the lotteries, and this is another side-quest that rewards you well for completing it. Different lotteries will have different ring layouts as well as different speeds or other handicaps. This one is easy. Watch the ring and press X when the cursor reaches the narrow red strip and that should make it stop on the red when it completes the revolution. o-----------------------------------------------------------------------------o Enter the garden of the house to the left of Fox and explore to the right. There's a hidden [HIT AREA EXPAND] nestled at the bottom of the boxes next to the right wall. Enter the shed and you'll find a treasure chest at the back of it, containing a protective accessory the [STAR BROOCH]. This allows you to escape a battle if everyone is Berserk, if you manage a successful ring. It's not something I ever used, but you might as well equip it to someone for the time being as it increases S-Def by 1 point. There's another hidden item to the left, just in front of the wooden pillar: a [STRIKE EXPAND]. Enter the house and move forwards to trigger a scene with the Mayor and his cronies. After you've joined the viligantes check the yellow ornamental head in the middle of the carpet to find a [LOTTERY TICKET]. Go upstairs and check under the portrait of the Mayor to find a [THERA LEAF]. You can talk to the Mayor and Cole's men again or leave the house and get some different response from the locals. Seems this bandit hunting isn't quite what you were led to believe, but you've no choice. Speak to Cole once again and he'll ask if you're all set. Say yes and leave the house to find the town is now in darkness. There's a review of procedure from the bodyguards after you walk towards the Save Point and you're told to patrol the south side of town, across the little bridge. You can save your game now. You have to go south as Karin will stop you from going north. Walk over the bridge and then cross back and you'll be alerted to some problem. Head for the warehouses at the north of the town and you'll face the bandit boss! o----------------------------------------------o | M I N I - B O S S - GRAND PAPILLON (Earth) | o----------------------------------------------o | HP: 355, MP: 55, WGT: Heavy | | Skills : Drain Touch. Physical Attack Down | | Rewards: Exp: 50, Cash: 250, Soul: 0 | | Drops : P-Attack Down 1, Seal of Vitality | o----------------------------------------------o His main attack is a three hit strike with a log that inflicts around 25 HP damage or maybe more. He can heal himself with Drain Touch and that will deplete someone's HP by around 40 HP. His other skill is to reduce physical attack but that's easy to circumvent by using special attacks or magic. Go for combos, but avoid earth magic (though you'll only have this if you equip Yuri's Earth fusion) since Grand Papillon is strong to earth attacks. He's also pretty well defended from direct physical assaults so concentrate on magic and special skills. Use items to heal if you need to although that shouldn't be necessary so long as he doesn't target the same person twice in a row. He's also pretty slow, making it easy to form three or four person combos before he even gets his first turn! o----------------------------------------------o After the battle you'll be back inside the Mayor's house with a new request, to finish off the "bandit" and they tell you to find him at the south side of town. Walk back there (over the small bridge) for another scene, after which you're inside the tavern. Search the back of the bar at the top left of the room for a [MANA LEAF] and leave. Return to the Mayor's house now you "officially" know what you knew all along, (save your game if you want) and you'll be greeted by the gang, who aren't too pleased with your change of heart. Cue battle! This isn't really much of a fight, against 3 Thugs and 2 Fat Thugs so I won't call it a boss battle, it's just a minor skirmish. One Heuerbach special from Karin will take out a group of three, and after that it's just a question of mopping up the remnants. You'll probably kill them all before they even get a turn. You get a Mana Leaf for a Ring Perfect victory and nothing else of note besides 30 experience points, 276 cash and 8 soul. Return to speak to Grand Papillon (Joachim) outside the tavern at the south of town (and chat to the captain again about the ship, and the other folks if you wish). Those dastardly vigilantes haven't given up yet and you have a new task, to rescue the children! -------------- PARTY MEMBERS! -------------- Joachim joins the group as a temporary member and you have a new option to access 'PARTY MEMBERS" from the Command Menu. View the tutorial about how to make best use of this option. Basically you can "set" battle teams from amongst the current line-up, so you could have a physical attack group (Joachim, Yuri, Karin and Blanca) or a magic attack group: (Yuri, Karin, Gepetto and Blanca) or any other composition you like. You can also set the lead character for the group and have three separate teams ready to roll. Press circle on the team that is highlighted and they will be your battle team. You can also change teams on the fly while moving around a dungeon by pressing L1 or L2 to scroll between them. You can give the teams your own names, and change those at any time. Whoever is at the first position will be the named leader of the tema if you don't create your own team name. Leave town (up the steps to the left of the shop) and a new location will appear on the world map. Wine Cellar! =============================================================================== 07. WINE CELLAR .......................................................... *W07 =============================================================================== 07.1. Wine Cellar 07.2. Le Havre Again And Solomon's Key 07.3. Wine Cellar Revisit - Lucky Chests And Wolf Bout 2 =============================================================================== TREASURE * Baum Crest * Sallos Crest (Boss) o Sp-Attack Down 1 (Boss) o Strike Expand (Wolf) - Seal of Wisdom - Bhodi Bracelet - Mana Seed - Lottery Ticket x1 - Thera Seed - Silver Bracelet - Pure Seed - Mr. Chef (Lucky Chests) - Key of Solomon MONSTERS Bonus Rewards 015: Thug (Wind) No-Damage Victory: +Soul 016: Fat Thug (Water) Ring Perfect Victory: +Thera Leaf 017: Gregor (Dark) 018: Roach Queen (Dark) 019: Roach/Centipede (Fire) PERSONAL AND SIDE-QUESTS Wolf Bout 2 (Revisit Cellar) Cornelia Dress 2 (With the Stud Card) Lucky Chests Round 1 (Revisit Cellar) Solomon's Key: "Forest of Passion" SAVE POINTS 1. Wine Cellar Entrance 2. Wine Cellar/Back Storeroom =============================================================================== _____ | WB | NOTATION | 6 | SP - Save Point |__ __| TC - Treasure Chest |x |___x_________ HI - Hidden Item |x 3 | 5 | | | x - Switch |SP x TC | TC| M - Mini-game (later) |_____|_x____x|___|_| WB - Wolf Bout (later) | | x _____| |___ ______________ | _______ | _x___________ | |TC | |_| | | |_| TC | | | | | 4 |_ | | _| 2 x| TC| |_|___|_x___TC_| | |_______| | |_______|___|_| ____________|_________ | | | | | | | |TC M | 1 |___ | | |_|___|_____TC_|__ | | | |_| | | | |___| |____ | G________ | | |________| | | G__________| |G| _|_|__ | SP | |START | |......| ------------------------------------------------------------------------------- 07.1. WINE CELLAR ------------------------------------------------------------------------------- Joachim is the lead character for this expedition and you cannot remove him from the team. But why would you want to? A wrestling vampire with bulging muscles is just what you need for this place, and Joachim has some very useful attributes besides his bulges... He has the highest HP and comes with two crests giving him a physical barrier spell and Earth magic. He also has three attacks on his ring. as well as a unique skill only he possesses: you already met the Golden Bat, but for the time being you cannot make use of his Joachythms. -------------------- Wine Cellar Entrance -------------------- Turn around and walk back and you'll be out to the world map again. Assuming you're ready for this adventure, walk forwards a couple of steps past the Save Point and you'll be in a battle with 3 Thugs and 3 Fat Thugs. Combo and use skills and magic that target groups to finish the battle fast. Watch out for the status effect of Fast Ring combined with Tight Ring (which makes the areas much smaller) as it's very hard to be accurate with the ring if both are active on someone. Open the wooden door and enter the cellar. Walk forwards through a metal gate and up the passage ignoring the two gates to the right. Go through the wooden door and around a corner to open another door into the south west area. The thugs and Fat thugs can be dangerous if they get the jump on you as they are fast and will combo. One time I had four of them combo on Yuri and he was tossed around in the air like a rag doll until he died. *sob*. Not pleasant to watch. Combo as often as you can and keep health high for everyone. ------------------ Wine Cellar Area 1 ------------------ You'll see that this room has barrels blocking the way to the far side of the first room, but there are metal walkways along both the north and south walls. Walk over the upper one and then, go back over the lower one and you'll find a treasure chest in the corner near the door. It contains a [SEAL OF WISDOM]. Return over the walkway and go through the door into the adjoining room. There's another treasure chest at the far side containing a [BHODI BRACELET]. which provides protection against paralysis. Give this to whoever has the Heal spell that cures status abnormalities. Although this room is empty now, you can return here later and find the Lucky Chests mini-game. There are no enemies in this area. ------------------ Wine Cellar Area 2 ------------------ From Area 1, walk back down the corridor and go right, through the metal gate. At the junction, walk up the wide passage and you'll stop for a short discussion. After Yuri shows off his knowledge of vintages (I thought it was funny even if his companions didn't) enemies will change and you'll encounter lots of insects: Roaches, Centipedes and Gregors (almost old friends since they first appeared in Koudelka). Use Water and Light magic on these pesky critters. You'll see what looks like a small alcove to the right of the passage and it's actually a doorway into another cellar. Walk over the lower metal gangway and cross the room to go under the upper walkway to find a treasure chest tucked away in the upper right corner of the room. It contains a [MANA SEED]. There's a door through to the next room and a switch on the wall next to it. Operate the switch to pull down some steps leading up to the other walkway. Mount the steps and walk left to find another switch on the high wall of the room. Operate this one to unlock the door. Return and go through the door to the back room. There's a treasure chest next to the back wall and it contains a [LOTTERY TICKET]! Leave this room returning to the central passage and continue heading up and around to the left, where you'll arrive at a T junction. Take the path straight up, through a metal gate, to the door of the Back Storeroom. ------------------ Wine Cellar Area 3 (Save Point) ------------------ Although this is the target area it's best to pay a quick call to save your game and restore health with a Tent before finding the rest of the treasure and then returning here when everything has been done. ------------------ Wine Cellar Area 4 ------------------ Make your way around to the west of the cellar and you'll find another small alcove in the western wall that leads to a wooden door and another large area. There's a visible treasure chest under the metal stairs next to the lower wall that contains a [THERA SEED]. Don't climb the metal stairs just yet, but circle around the central barrels to arrive back at the south wall where you'll discover a hidden switch tucked under the walkway. That moves the stairs at this end of path. Go back around the barrels to the door and up onto the walkway. You can now get down the far side to arrive at the door to the inner room. Enter to find a treasure chest near the upper wall that contains a [SILVER BRACELET] accessory. Return to the previous room and it can be awkward to find the metal stairs. Walk into the lower left corner of the room and wander around there if you can't spot them until the camera view changes. Leave the room and follow the passage up, right, and up again to return to area 3 and the Save Point. ------------------ Wine Cellar Area 5 ------------------ To reach this area, start in Area 3 and walk up the metal path at the right where you'll stop above a wooden door. Use the switch on the wall and return to the Save Point where stairs have descended allowing you to climb up and cross over the boxes. Walk down the steps to the right and go left, to find another switch under the left walkway. Use this switch. Climb back up onto the left walkway, past the Save Point and back up onto the right walkway. Walk along and down the other side and now use the second switch on the left wall, in the upper left corner of the room. This moves one set of stairs down and one set up. Climb the newly released stairs right next to your position and walk back past the Save Point and under the walkway at the right. Yay! You can now access the door to Wine Cellar Area 5! Yep it's another complicated one...At least the encounter rate is so low as to be almost non-existent. There's a lever hiding under the lower walkway if you check just past the inaccessible stairs. Use that one and the stairs will tip down. Climb up and you'll find a second switch on the wall. Use this to lower the stairs for the upper walkway. Return to the ground and climb up those stairs. There's yet another switch on this high wall, so use it and that lowers the stairs at the other end of the bottom walkway. Return there and walk all the way to the far side. Before opening the door investigate UNDER the lowered stairs and there's yet another switch to pull. This moves the stairs on the upper walkway. Retrace your steps to that point and you can walk through to the middle of the room to find a treasure chest with a [PURE SEED]. You'd think there's be something better for all that effort.. Hoppity skip Joachim back to the door to the inner room and stagger through to claim your prize. It's a treasure chest with a [RAUM CREST]. Return to the area with the Save Point. ------------------ Wine Cellar Area 6 ------------------ After getting everything, save your game and check everyone's health. Use a Tent if you need to, and give a Coral Lariat to Joachim if you're having any difficulty with his ring because he has to tackle the next fight on his own. Give him crests with the Barrier and Rage spells: Gremory and Sitri, and he should also have a Bhodi Bracelet equipped already. Add that spare Attack Boost to his ring to give him four strikes making him quite the powerhouse! Walk over the left metal walkway and enter the door to Area 6. Check out the bodies on the ground if you wish, and walk forwards to find Veronica with the two children. o-----------------------------------------o-----------------------------------o | B O S S - VERONICA (Water) | 020 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 220, MP: 90, WGT: Normal | Poison [-] P-Atk Down [-] | | Skills : Special Attack Down, Hail Beak | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp: 100, Cash: 250, Soul: 0 | Paralysis [-] S-Atk Down [-] | | Drops : Sp-Attack Down 1 | Seal [-] S-Def Down [-] | | | Petrify [-] Delay [-] | | | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o Her physical attack does three strikes with the whip and hurts Jo for around 25 HP. The Special Attack Down skill won't really matter much because all he has is Drain Touch, which isn't the best skill to use. Boost his attack power with Rage and you could also use Barrier to lessen the power of her hits. Then attack with a normal attack and Joachim can hurt her for nearly 100 HP on each turn. It will take two turns (with Rage) and one more hit to down her, but try and make sure to heal Jo before the final turn so he has a good amount of HP before the next fight starts. o----------------------------------------------o After this there's another battle, with no chance to heal Joachim before it begins so that's the first thing to take care of. At least you have the whole team for this one. (Levels are likely to be 8 or 9 by now.) o-----------------------------------------o-----------------------------------o | B O S S - MEURSAULT (Wind) | 021 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 666, MP: 170, WGT: Heavy | Poison [+] P-Atk Down [+] | | Skills : Howling, Paralysis | Deadly Poison [-] P-Def Down [+] | | Rewards: Exp: 200, Cash: 1500, Soul: 55 | Paralysis [-] S-Atk Down [-] | | Drops : Sallos Crest, Soul Benediction | Seal [-] S-Def Down [-] | | Extras : Gregor and Centipede allies | Petrify [-] Delay [-] | | | Instant Death [-] Slow [+] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o The boss will inflict paralysis and that should be cured immediately with the Heal spell or a Soul Benediction item, and protected against with the Bhodi Bracelet of which you should have two equipped. He also has two cohorts, a Gregor and a Centipede, which although easy to defeat can make the battle more difficult. Gregor will cast Rage on Meursault boosting his attack power, which isn't too good. Try and take out the small fry as soon as the battle begins to prevent that. If Rage is in place the boss can do around 70 HP damage to one. Its Howling spell can have the effect of reducing SP so be careful that no-one goes berserk. The best strategy is to go for combos, but if you mess those up by missing the ring then you could find yourself in trouble. If the battle continues for too long and you spend too much time healing, there's the risk of everyone going berserk. Use Rage on Joachim to boost his attack power and fuse Yuri into Vastitas. Make dual combos between two characters for a safer strategy than using three or four people because if the combo fails with the first person, you'll still be in position for the second person to make the combo. Some Ring effects might work on the boss, especially P-Attack Down, which is a good one to keep on Joachim, given that you'll probably use his physical attacks most often. o-----------------------------------------------------------------------------o If you have problems with this battle I'd suggest that you stock up on Thera Leaves to cut down the need to use healing spells and buy everyone the better armour than their default stuff. Better weapons will help too for Yuri and Blanca if you haven't upgraded them yet, but you will get a free weapon for Blanca in a while (once you reach England) so you could save money if you can manage without a new weapon. ------------------------------------------------------------------------------- 07.2. LE HAVRE AGAIN AND SOLOMON'S KEY ------------------------------------------------------------------------------- After the battle you'll be back in Le Havre and arrangements are made for you to take ship to England with no more trouble from anyone! Talk to the captain and the mate at the dock, but they won't give you the option to sail just yet. There's one more thing to do, return to see Granny Lot at the Sea Gull tavern. Joachim officially joins the gang and Granny Lot gives Yuri the awesome [SOLOMON'S KEY]. This is added to the top slot on the second page of the Command Menu and shows an old map titled "King Solomon's Key". ------------------ SOLOMON'S KEY TIME ------------------ Place the crests you've found in the right position on this demonic map and that will boost their power, releasing new magic spells. It's a bit like a jigsaw puzzle with clues as to the positioning of the crests and a fascinating additional quest to obtain all crests and slot them all into position. Check it out! You'll see a Crest List at the right side of the map and the lighted ones are the areas where you have crests ready to be slotted into position. Select "Forest of Passion" a green area at the lower left of the map. You should have a number of crests listed now: Andras, Vassago, Gremory, Sallos, Sitri, Zepar, and Furfur. Each one has a detailed description of the demons' appearance and attitudes, and even friendships. Peer at the map to work out the placement. For example, Sallos has a tent in the forest and you'll see a tent in the lower middle of the map so that's where he lives. Try and solve the puzzle on your own, for fun. Or check out the diagram. You can complete this section now, with the 7 crests in your possession, and when you do you'll see each crest highlighted in turn as they get additional spells. Once you've done that, adjust your equipped crests to take account of the fact that many of them have new spells added. Furfur | Gremory - Andras - Zepar | | | Sitri --- Sallow - Vassago ------------------------------------------------------------------------------- 07.3. WINE CELLAR REVISIT - LUCKY CHESTS AND WOLF BOUT 2 ------------------------------------------------------------------------------- Before leaving Le Havre for Southampton, or at any time after that when you have access back to the world map, return to the Wine Cellar to find another Wolf and an important side-quest involving a mini-game. Walk straight along the first passage to the far end and turn left into the west room. Walk over the metal grid to reach the door into the inner room and you'll find Jimote, With a New Business waiting for you. --------------------------- Round One. Prize: Stud Card --------------------------- The game is simple. Pay him 100 Cash and he shows you eight treasure chests lined up like this: 1 2 3 4 5 6 7 8 They contain Mana Leaf x2, Pure Leaf x2 and Thera Leaf x4 and the idea is to open two chests with the same item to win one. If you do that, you get another go, if you don't, after the first free turn, you lose. Remember the contents of the ones you have already opened and choose a new chest to open. It's easy enough to do and you'll win the prize of another Stud Card [MR. CHEF] allowing Gepetto to have another doll made for Cornelia. After winning the prize this game is closed down. Leave the room and re-enter to find that the game is available again only there is no prize. Later on a second version opens up that costs 300 cash and has 12 chests to open. This game rewards you with a Soul Drop, but I'll tell you when that happens. ---------------- Finding the Wolf ---------------- From this room, return to the passage and go right, through the metal gate, and then up at the junction. Keep going north, around a corner until you reach another passage heading north. Follow this up to the back room where you can save your game before tackling the Wolf Bout. Give Blanca the Coral Lariat to slow down the ring if you need it, and a Pocket Watch to guard against the status effect of Fast Ring. It would help to have him equipped with the best armour you can use at this point (Leather Cloak or Wool Coat will do) and give him some crests so he can cast spells on his opponent: Focalor (Water) would be best. Enter the inner room and talk to Kelly. o----------------------------------------o | W O L F B O U T 2 - KELLY (Fire) | o----------------------------------------o | HP: 180, MP: 0, WGT: Light | | Skills : Fast Ring | | Rewards: Exp: 66, Cash: 300, Soul: 0 | | Drops : Strike Expand, Seal of Luck | o----------------------------------------o Use Shield to start off and that will cut the damage considerably. The Fast Ring attack should only do about 5-10 HP damage with that in place. Without Shield, the damage to Blanca is around 20-25 HP so it's worth while using that. You'll need to use a Mana Leaf and a Pure Leaf to replenish MP and SP if you're still at level 8 or 9. Physical attacks are less powerful that magic. Try and hit the Strike area for the spells to create more damage and that will boost the effect of Shield as well. Soul Comet will hurt Kelly for about 30 HP loss, Evil Ray 35, and Gale Spin about the same. Hail Beak can cause around 40 HP of pain if you hit the strike area of the ring, so really any spell that's not fire is effective. o----------------------------------------o Return to Le Havre, say your good-byes and head over to the dock where the ship is ready to sail. Just talk to the First Mate to embark to England. Don't bother using a Tent to heal up after the visit to the Cellar as you'll automatically be healed before reaching the next location. =============================================================================== 08. PORT OF SOUTHAMPTON .................................................. *W08 =============================================================================== TREASURE o Strike Expand o Hit Area Expand o Slow 1 (Lottery) - Lottery Ticket x1 - Leonardo's Bear - Locker - Seal of Aura - Mr Detective - Dried Straw (Trade) - Nibelung Scene 4 - Tissues (Boss) MONSTERS N/A PERSONAL AND SIDE-QUESTS Lottery Member 15 Cornelia Dress 3 (With the Stud Card) Great Gama 1 (Joachim learns Grand Slam) Trading Quest 1 SAVE POINTS 1. Southampton =============================================================================== Select the Port of Southampton from the world map and you'll arrive inside the walled town, in darkness. Take a step forwards to start a conversation with Sergeant Upham and you'll discover that getting to Wales won't be that simple. Remember this chap because you can get something important from him in the morning. You can talk to the watchman but other than that there are only two items to find, although you can leave them until later if you wish, until you can see what you're doing! Check the pillar at the left of the gateway entrance (to the right of the Save Point) and there's a hidden [STRIKE EXPAND]. Walk left, past the watchman and towards the shops, and you'll see some posters on the right wall. There's a lamp-post at the left of the pavement and you'll find a [LOTTERY TICKET] in between the lamp and the wall. (Turn to face the wall to see the friendly [?] denoting a hidden item.) Everywhere else is closed and there's no-one else to talk to so, enter the lighted building to find yourself inside the bar of the Hotel. After a long conversation involving a dubious grasp of Welsh geography (Wales is a separate country about 100 miles to the northwest of Southampton in case you wanted to know), and meeting up with an old friend (Kato from Shadow Hearts kind of got a lot bigger...) you're free to move, although you cannot leave the Hotel. Open the treasure chest at the foot of the stairs to find a [HIT AREA EXPAND]. Talk to everyone in the bar and go upstairs to meet Kato again. He's inside the second door, but enter the first door to find a treasure chest in between the two beds which contains the [MR DETECTIVE] Stud Card (and don't wake Blanca!). The chat between Yuri and Kato might bring a tear to your eye if you've played Shadow Hearts as it reveals the real feelings of both Yuri and Kato. (Kato was a lowly sergeant who loved his superior officer.) More scenes and Yuri ends up inside the graveyard. Pick either answer when talking to Jeanne as the response is the same. Finally it's the morning and the team is back together inside the bar. Chat to people here again if you wish and at long last you can explore the metropolis of Southampton, reduced to one small street I know, but there's still quite a few additional things to do here. Attempt to leave town by the main gate and Joachim will protest. It seems that someone is calling him! First of all check out the people of the port. Talk to the Sergeant again, near the steps to the castle wall, and he'll donate you a valuable item: [NIBELUNG SCENE 4] from which Karin learns Bullenfogel! Talk to the old lady at the upper right corner of the street and it turns out that she's another Lottery member. Save your game first, in case you miss, but this is an easy one. o-----------------------------------------------------------------------------o | LOTTERY MEMBER NO.15 | o-----------------------------------------------------------------------------o Name : Gossip-monger Maureen: When : Next day after arriving in Southampton Where : Main street to the right of the Magimel's shop Ring Type: Normal Prizes : Red : Slow 1 Yellow: Hit Area Expand Blue : Talisman of Mercy Green : Thera Seed Miss : Tissues As before, wait until the cursor points to the red strip on the ring (it's at the top right) and press X. Another circuit will spin and you should get the top prize! o-----------------------------------------------------------------------------o --------------------- TRADING QUEST BEGINS! --------------------- Walk up the steps to the Castle wall and Yuri will automatically pick up something from the stone floor if you walk towards the man. This prompts a chat and the start of the Trading Quest. You get the first item, [DRIED STRAW] in a long chain of trading items with disparate people the world over. As Yuri rightly remarks, this is less a case of learning how to be a good trader and more a pain in the butt to keep seeking out people to trade with. You don't have to bother as the final item is something that you can buy, although it's expensive. However there's an easy way to make money (much later in the game) if you really don't want to continue with this quest. But it's kind of fun seeing what people will trade and finding them all... The man walks away and you can find a hidden treasure chest up here. Walk right, to the end wall where the chest is completely out of sight, but there's a free accessory, the [LEONARDO'S BEAR], inside it. Shop to replenish your healing items, especially for Thera Leaves and Pure Leaves if your stock is low. Exchange the Stud Card for another dress for Cornelia. Hold off on buying new weapons if you can, because you will find all the better ones for free, but later than this first chance to acquire them. Le Cage Aux Songes - Southampton (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Stinger | 960 | Yuri | | Mana Leaf | 100 | Bearclaw* | 1440 | Yuri | | Pure Leaf | 230 | Silk Twine | 1020 | Gepetto | | Soul Benediction | 150 | Kite String* | 1530 | Gepetto | | Phoenix Tail | 90 | Glass Paper | 870 | Blanca | | Talisman of Luck | 480 | Whetstone | 1300 | Blanca | | Tent | 200 | Fleuret | 930 | Karin | | | | Fine Rapier* | 1400 | Karin | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Cotton Shirt | 560 | Leather Cap | 320 | +2 P-DEF | | Cotton Blouse | 600 | Studded Cap* | 600 | +4 P-DEF | | Cloak of Rags | 540 | Leather Belt | 320 | +2 P-ATK | | Leather Cloak | 840 | Shell Bracelet | 2770 | Poison | | Wool Coat | 900 | Bhodi Bracelet | 3000 | Paralysis | | | | Pocket Watch | 5200 | Ring status | | | | Leonardo's Bear* | 3330 | Instant Death| | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------ JOACHIM'S PERSONAL QUEST ------------------------ Before investigating the area at the left of the shop, save your game and boost his ring to four attacks if you haven't already done so. Equip the Leonardo's Bear accessory you found, and the best defensive and attack accessories to him. You might prefer the Coral Lariat to slow down his ring, but the Bear is essential! You'll need at least three Thera Leaf healing items as well. The fight isn't one you can miss since you won't be permitted to leave town until it's over, but it IS one you can lose. If you do, either try again or wait until Joachim has gained a level or two. At level 9 it's easy enough to win. Go inside and as soon as you make a move there will be a scene. o--------------------------------------------o | BATTLE - GREAT GAMA (1) | 127 | o--------------------------------------------o | HP: 250, MP: 0, WGT: Heavy | | Skills : Grand Slam | | Rewards: Exp: 100, Cash: 10, Soul: 0 | | Drops : Tissues | o--------------------------------------------o Grand Slam will damage Jo for around 41 points at level 9. On the first turn increase Joachim's attack power with Rage, and slam Great Gama with an ordinary four hit attack on the second turn. Heal with a Thera Leaf on the third. Hit him again on the fourth. Keep interspersing healing with hitting depending on the damage doled out, but don't bother using a spell on him as that will do less damage than a direct physical attack. o--------------------------------------------o As a result of winning this bout Joachim learns the Grand Slam skill. You can go on to fight him a second time but he warns you about a particular attack that he'll use on the third turn. But first of all find Joachim a better weapon!. Walk to the back of arena and you'll see the edge of a locker at the upper left corner, to the left of the treasure chest. Stop, and a scene unfolds and Joachim acquires [LOCKER] his new weapon. Yes, you never have to buy weapons for Joachim. He just picks up whatever is lying around and makes it his own as any good tree-hugging, environmentally friendly gay vampire would do. Open the treasure chest to obtain a [SEAL OF AURA]. If you attempt the second fight at this low level you don't stand a chance. Gama will start off with his Deathtron Hammer attack, which Joachim will barely survive as it does over 100 HP damage. On the third turn he'll use a Third Key and wallop you for over 300 HP damage which isn't something you can shrug off. Wait until Joachim is around Level 15 or 16. I did this after Neam Ruins, so see that section for the strategy. ------------------ JOACHIM'S RHYTHMS! ------------------ Look at the Personal Menu for Joachim and check on his Joachythms. You'll see a pretty graph showing the progress of his biorhythms, and the Notes at the bottom of the page tell you how many more battles he must fight before he changes into one of his other forms. You might find that he's close to becoming the Golden Bat. He will remain in this form for a few battles and then revert to his normal self. Another few battles and he'll change again into the next form: "Invisible". Leave him in the non-active party if he's currently in a form you don't like using, and fight some battles to trigger another change of form. -------------- YURI'S FUSIONS -------------- Yuri should have all Fusion souls by now, at least, that's one way to play it, but I tend to use Soul Energy to charge up one or two Fusions to Grade 2, acquiring more powerful spells and much more powerful fusions! You could try out Barbaria, the second grade Fire fusion for pure power, or Sorm, the second grade Earth fusion for his defence and size, and Grano is useful for his speed and size. Yuri can spark combos without any effort when in these fusion forms! The fusion must be at level 3 for you to learn an additional spell, although you can charge up the altar to get a Grade 2 fusion even at level 1. Before departing for the Mines buy better equipment for everyone because that place is tough going and it's a long way, but save your money on the weapons as there are free ones inside the Mines. (The Bearclaw for Yuri isn't found until AFTER the mines in case you're in doubt.) You'll find another shop inside the Rhondda Mines, but it will be a while before you reach it. Obtain another dress for Cornelia after completing the Lucky Chests in the Wine Cellar if you haven't already done so. TIP I try and keep at least 5 healing items of each type. By the time you've finished spending you should reach Rank D at the shop, giving you the option of a discount for 20%. The drawback is that the ring spins faster! ALWAYS SAVE before shopping if you want to maintain a 100% score and save money. =============================================================================== 09. RHONDDA MINES ........................................................ *W09 =============================================================================== TREASURE * Murmur Crest (Boss) o Attack Boost - Lottery Ticket x2 - Mana Seed - Thera Seed - Whetstone - Lantern - Seal of Speed - Fine Rapier - Pure Seed - Studded Belt - Pure Seed - Seal of Strength - Third Key (Lottery) MONSTERS BONUS REWARDS 022 Barghest (Wind) No damage victory: +Cash 023 Propolis (Water) Number of Hits: +Soul 024 Tammuz (Light) Ring Perfect Victory: Mana Leaf/Thera Leaf 025 Lambton (Earth) PERSONAL AND SIDE-QUESTS Ring Soul 4 Lottery Member 14 SAVE POINTS 1. Rhondda Mine/Entrance 2. Rhondda Mine/Storeroom 3. Rhondda Mine/North Elevator =============================================================================== SHOP | TC _|_____ / | \/ Basement Level | | First Level LIFT \____ | SP|v / | / LIFT HI______ | | | /| HUT___ |v | |_ HI/ | TC===/ | | | |___| |TC | /\ | |________|____RS | | / \ LM | | ___|TC BOSS | \ | | / | | \_____| LIFT | Exit / V | NOTATION / HUT_SP \___________ SP - Save Point HI \ \ TC - Treasure Chest \ \ \ HI - Hidden Item ___/ |SP HI RS - Ring Soul / | | = - Upper Path TC |__|____| HI | | Start ------------------------- Rhondda Mines First Level ------------------------- Enemies in here appear in mixed groups, often just one of each kind, which means that you usually have to target them one at a time. Pick the first one to act for the first hit and you should manage to kill them all quickly by using the correct elemental magic. The Lambton worm is usually alone at first, and a combo attack is your best strategy for a fast defeat. Start by walking straight ahead towards the Save Point but take the first turning to the left. Ignore the first turning and continue to the corner where you'll find a hidden [?] item, a valuable [LOTTERY TICKET]. Run up the passage and take a left and you'll find a treasure chest at the end of this short tunnel. It contains a minor [MANA SEED] but anything free is good! Return to the main passage and up to the Save Point. Continue to the T junction. Go right, along a curving passage a fair distance until you reach a dead end. Check the rocks and you'll find a hidden item, a [THERA SEED]. Return to the junction and carry straight on for a long way following the only path until you reach a corner where there's a treasure chest with another [THERA SEED]. Take the next tunnel to the right and then go right again down a short tunnel to reach a chest with a [WHETSTONE] weapon for Blanca. Return to the main tunnel and at the next junction go left to find a mine shaft cage lift that takes you down to the lower level. First of all read the notice beside the lift, because you should always read everything in an RPG! You'll be rewarded with a hidden [LOTTERY TICKET]. ---------------------------- Rhondda Mines Basement Level ---------------------------- Leave the lift and walk down the short tunnel to the corner where you'll run into the Ring Soul and obtain another [ATTACK BOOST]. If you go right at the next junction you'll soon discover that the light fails and you cannot see a thing. Just carry on and take the turning down where you'll find another lift. Go down and there's another Save Point and a small hut where you'll find a [LANTERN]. Return to the previous level and walk up, right, and then up again to investigate the dark tunnel. Yuri will automatically use the Lantern and you'll discover another hut with a hidden [SEAL OF SPEED] in the top left corner of the hut, by what looks like a boiler with pipes coming out of it. Return to the main tunnel and continue to the left, past the opening down to the Save Point and you'll light the lantern again and see the path heading down a slope to a T junction. At this point the path goes north or south. Go north and it divides again. The southwest fork takes you to an open cave on the upper level where you'll find a treasure chest containg a [FINE RAPIER] weapon for Karin. You'll spot a shadowy figure standing on the cave floor, but you cannot reach him from here. Go back inside the tunnel and take the lower lower road at the fork since the other way just leads to a dead end with nothing to find. At the next junction, going right will take you up the slope and back to the point where you can go down to the Save Point, and the other route goes south where you'll find a hidden [PURE SEED] in the stones at the dead end. Return to the junction and go left and keep going up along a twisting tunnel until you reach the next T junction. (There's nothing to find in a tiny alcove to the right.) Take the right fork as the left just leads to a dead end. More mine spelunking up a winding tunnel to the next junction. Go up, and then left after a few steps, and keep going to a dead end where you'll find a treasure chest with a [STUDDED BELT] accessory. Take the nearby turning down, to reach the next mine shaft lift. Go down to find the next Save Point. -------------------- Shopping and Lottery -------------------- After saving your game, head back up the lift to do some shopping and to track down the Lottery Member. For the Lottery, go right when you reach the tunnel up from the lift and left, heading south from the junction where you light the lantern again. At the nest junction go right, and you'll enter the open cave. Walk around the path under the overhanging rock and you'll find Anthony, Weary of People. o-----------------------------------------------------------------------------o | LOTTERY MEMBER NO.14 | o-----------------------------------------------------------------------------o Name : Anthony, Weary of People When : When you reach the north-west section of the mines. Where : Rhondda Mines Ring Type: Invisible Prizes : Red : Third Key Yellow: Hit Area Expand Blue : Daphne Fruit Green : Mana Seed Miss : Tissues Although the ring is invisible, you will get to see the layout at the start for about a second. The red section is at the lower left, at the south-west part of the ring. Click X as soon as the pointer touches that section when the movement begins and you should get the prize. o----------------------------------------------------------------------------o Return to the path and take the first turning up, and the second turning left. Carry on to the end and go up a short tunnel to find the shop. I'm always anxious about mot missing the ring for shopping so I'd suggest saving your game again first. There's not much new to buy and you won't need the weapon for Joachim, but I bought some Thera Seeds for better healing. Le Cage Aux Songes - Rhonnda Mines (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Stinger | 960 | Yuri | | Thera Seed* | 120 | Bearclaw | 1440 | Yuri | | Mana Leaf | 100 | Silk Twine | 1020 | Gepetto | | Pure Leaf | 230 | Kite String | 1530 | Gepetto | | Soul Benediction | 150 | Glass Paper | 870 | Blanca | | Phoenix Tail | 90 | Whetstone | 1300 | Blanca | | Talisman of Luck | 480 | Fleuret | 930 | Karin | | Tent | 200 | Fine Rapier | 1400 | Karin | | | | Timber* | 990 | Joachim | | | | Locker* | 1480 | Joachim | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Cotton Shirt | 560 | Leather Cap | 320 | +2 P-DEF | | Cotton Blouse | 600 | Studded Cap | 600 | +4 P-DEF | | Cloak of Rags | 540 | Leather Belt | 320 | +2 P-ATK | | Leather Cloak | 840 | Studded Belt* | 600 | +4 P-ATK | | Wool Coat | 900 | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Pocket Watch | 5200 | Ring status | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------- Rhondda Mines Basement Level 2 - Boss ------------------------------------- Save your game and use a Tent if you need to heal up everyone's MP. Equip the ring effect item P-Attack Down, Slow and S-Def Down to Joachim, Karin and Yuri if you're going to be using physical attacks with them. Check out your crests and change Gepetto's doll to Angel of Light. Use any four characters you prefer and check that someone has the Gremory crest with the Bright Light spell. If Joachim is in Bat form, which is quite likely, either fight a few more battles to change form or strip him of his crests because the Bat cannot use magic. However, it's not a bad idea to use him as a bat because you can equip him with the Slow ring effect, and his physical attacks are so powerful that it's quite likely to take effect. Make sure someone has the Sallos crest with Gale to boost speed. From the Save Point on the lower level walk down the path and check the rubble at the corner to find a hidden [PURE SEED]. The path curves to the right and you'll emerge inside a large cavern where there's something rather big and bold waiting for you. o-----------------------------------------o-----------------------------------o | B O S S - GRIMLOCK (Dark) | 026 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 780, MP: 215, WGT: Heavy | Poison [-] P-Atk Down [+] | | Skills : Heaven, Slow, Gale, Hell's Eyes| Deadly Poison [-] P-Def Down [-] | | Rewards: Exp: 425, Cash: 1600, Soul: 65 | Paralysis [-] S-Atk Down [-] | | Drops : Murmur Crest | Seal [-] S-Def Down [+] | | Extras : Number of turns + Exp. | Petrify [-] Delay [-] | | | Instant Death [-] Slow [+] | | | HP Down [-] Evade Down [+] | o-----------------------------------------o-----------------------------------o You don't have to use a Light fusion for Yuri, and Wind might be preferable for its speed boosting spells, or Fire, especially if you've upgraded it to a Grade 2 fusion. I went with Barbaria and used Energy Charge on the first turn to increase attack power, followed by a combo with the rest of the team. Grimlock will cast Gale on himself and then attack someone inflicting Slow status. You can see that status from the attack menu as the person will have a slow running icon next to their name. Use Gale on them to speed them up. A Soul Benediction item won't do the job. Hell's Eyes causes around 40-50 damage on one and Heaven a bit less than that. Slow is very effective as a status effect on Grimlock, decreasing his action speed by 50%. This isn't a hard battle with everyone at Level 10, and so long as you manage a few combos it will be over quickly. o-----------------------------------------------------------------------------o Pay attention to the terrain during the post-battle conversation because you'll see a treasure chest behind the rock at the right of screen, but when you gain control again it's disappeared. Walk left a couple of steps and open the chest that's hiding next to the dark edge of the rock wall, at the left of the screen. You'll get a [SEAL OF STRENGTH.]. (It's the big outcrop that reaches up to the ceiling of the cavern.) That's the lot, so leave by the north exit and you're back on the world map, and in Wales! Note that the Murmur crest won from Grimlock gives you the Raise Up spell which revives anyone knocked unconscious in battle, and restores a small amount of HP. =============================================================================== 10. WALES ................................................................ *W10 =============================================================================== TREASURE * Forneus Crest o Hit Area Expand o Paralysis 1 (Boss) o Attack Boost - Seal of Life - Bearclaw - Lottery Ticket x1 MONSTERS 027: Clawed Commander (Wind) PERSONAL AND SIDE-QUESTS Ring Soul 5 SAVE POINTS 1. Wales/Roger's House =============================================================================== At long last you get treated to a brief outline of the story of Shadow Hearts, illustrated with Yuri's cute drawings and laconic delivery of that epic tale. Open the treasure chest nearby for a [SEAL OF LIFE] and walk down the cliff path. When you reach the open area continue down the screen, past one of the struts of the weird structure (Roger's house is as idiosyncratic and unique as its owner) and you'll find another chest at the right side of the path. This one contains a [HIT AREA EXPAND]. If you continue down this path you'll end up back on world map and future arrivals bring you to this point at the south side of the building. Walk towards the lab/house/rocket ship/ and go left where you'll find a third chest nestling at the foot of one of the struts. This contains the [BEARCLAW], a better weapon for Yuri, although you might already have bought one of those. There's still something else to find and it's not at all obvious. Wander around the upper right strut, just to the left of the path to the cliff, and the screen will go black signalling the appearance of the Ring Soul. You'll get another [ATTACK BOOST] as well as witnessing how Yuri's attempt to be nice misfires. *giggle*. Go inside the house and, after a short scene, search around for Roger and some items. Yuri will be on a high platform, so go right, down the stairs to the floor. There's a Save Point at the back of the room next to a busted vending machine. Head around to the right and you'll find a treasure chest in the next alcove with a [FORNEUS CREST]. Walk left towards the tables with books near the staircase and search to see a [?] where you'll find a [LOTTERY TICKET]. If you trigger the next scene before finding the items, it won't matter because you can come back inside after the events. Take a moment to equip the crest and check that everyone is ready for battle. You'll need Bhodi Bracelets to protect at least two of the team from Paralysis. Move towards the central stairwell that leads down to the exit door, and the team will realise that Roger's not around, and that's followed by a scene where they go outside and meet Lenny. o-----------------------------------------o-----------------------------------o | B O S S - LENNY (Earth) | 026 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 570, MP: 0, WGT: Heavy | Poison [+] P-Atk Down [-] | | Skills : Paralysis | Deadly Poison [+] P-Def Down [-] | | Rewards: Exp: 666, Cash: 300, Soul: 70 | Paralysis [-] S-Atk Down [-] | | Drops : Paralysis 1 | Seal [-] S-Def Down [+] | | Extras : 027: Clawed Commander x2 (Wind)| Petrify [-] Delay [+] | | | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [+] | o-----------------------------------------o-----------------------------------o The Clawed Commanders are dangerous because they use Blind Ring (only a Pocket Watch protects from that). They also combo with each other and cast Gale Spin. Take out at least one of them early on to prevent that. Cure Blind Ring with Heal or a Phoenix Tail item. Lenny isn't a pushover as he'll inflict paralysis as well as around 40-50 HP worth of damage with his multiple hitting physical assault. I used Gale on Blanca and kept him busy healing the others with items when necessary, and then comboed Lenny into submission. Unfortunately the ring effect of Poison didn't take, but that's a good one to try on Lenny, making him lose HP on each turn. Remember that ring effects only work if you use ordinary physical attacks and not special attacks. o-----------------------------------------------------------------------------o Following the battle you'll meet someone new, who calls himself Thomas and claims to be on your side. He gives you more information about the secret society and tells you to go to Italy to seek out help from Carla. Return to the world map by walking south from the house and Florence will appear on the world map. =============================================================================== 11. FLORENCE ............................................................. *W11 =============================================================================== TREASURE * Vepar Crest o Seal 1 (Wolf) - Thera Seed - Lottery Ticket x1 - Bat's Gold - Pedometer - Mr Matador (NOTE) - Underground Film (Trade) - Nibelung Scene 7 - Thera Eztract (Paris) MONSTERS None PERSONAL AND SIDE-QUESTS Wolf Bout 3 Cornelia Dress 4 (With the Stud Card) Trading Quest 2 SAVE POINTS 1. Florence NOTE: Mr Matador Stud Card is only found here if not obtained in Paris. That required a save file from Shadow Hearts on the memory card. =============================================================================== A pretty new town, a nice new sidequest and, even better, a pretty nice dancing girl! After the most stunning display of card dancing you'll ever have seen, the group has a new escort (though not a party member) and a new mission: to go and collect a rare flower for Carla. Leave the building by the south door and explore the town before setting forth. Open the treasure chest to the left of Carla's place for a [THERA SEED]. Talk to the people to learn more about their hopes, fears and dreams, and in particular speak to Jones, the Rich Businessman: the man in a grey suit standing next to the fountain. He will donate [NIBELUNG SCENE 7] which gives Karin a new skill called Geuschbenst. Find a young woman who's walking around the fountain area dressed in a maid's outfit and talk to her. Her name is Becky, the Artist, and she gives you a new stud card [MR MATADOR], at least, if you didn't already get that one in Gepetto's apartment in Paris. (It's the one you could receive early on if you had a Shadow Hearts save game on your memory card.) At the far side of the fountain, turn to check the barely visible wall around it and you'll discover a [?] which reveals a hidden [VEPAR CREST]. (Yuri's back will be to the right edge of the right bench.) Walk past the fountain to find the Save Point and make a point of saving before shopping and investigating the corners of the city. Walk past the shop and wolf towards the top corner of the area and search the doorway to find a hidden [LOTTERY TICKET]. Speak to the man in the corner (to the left of the wolf) and his name is a dead giveaway: Straw Handiwork Fan Massimo wants some straw... Might as well say yes or you'll upset him, although you can still make the trade by talking to him again. He gives you [UNDERGROUND FILM]. Still avoiding talking to the wolf, check the back wall between him and the shop to find a treasure chest with a [BAT'S GOLD] item. This is for Joachim and will transform him into a Golden Bat without having to wait for his rhythms to kick in. The shop doesn't have any new weapons but it does have some nice new armour. As well as that you'll find additional accessories. Buy the Bell Bracelet and Silk Shawl and equip them both to Blanca before attempting the next Wolf Bout. Le Cage Aux Songes - Florence (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Stinger | 960 | Yuri | | Thera Seed* | 120 | Bearclaw | 1440 | Yuri | | Mana Leaf | 100 | Silk Twine | 1020 | Gepetto | | Mana Seed* | 300 | Kite String | 1530 | Gepetto | | Pure Leaf | 230 | Glass Paper | 870 | Blanca | | Pure Seed* | 230 | Whetstone | 1300 | Blanca | | Soul Benediction | 150 | Fleuret | 930 | Karin | | Phoenix Tail | 90 | Glass Paper | 870 | Blanca | | Talisman of Luck | 480 | Fine Rapier | 1400 | Karin | | Tent | 200 | Timber | 990 | Joachim | | | | Locker | 1480 | Joachim | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Leather Cloak | 840 | Leather Cap | 320 | +2 P-DEF | | Wool Coat | 900 | Studded Cap | 600 | +4 P-DEF | | Chainmail Vest* | 1350 | Leather Belt | 320 | +2 P-ATK | | Silk Shawl* | 1260 | Studded Belt | 600 | +4 P-ATK | | | | Feather Bracelet* | 3050 | Panic | | | | Bell Bracelet* | 3120 | Seal | | | | Mirror Bracelet* | 3240 | Petrification| | | | Pocket Watch | 5200 | Ring status | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ When you're ready, talk to the wolf to initiate the next bout of wolf baiting. o-----------------------------------------o | W O L F B O U T 3 - JEROME (Water) | o-----------------------------------------o | HP: 256, MP: 0, WGT: | | Skills : Seal, Splash | | Rewards: Exp: 110, Cash: 350, Soul: 0 | | Drops : Seal 1 | o-----------------------------------------o With Blanca at level 11 it's simple enough so long as he has the Bell Bracelet to guard against Seal attacks. Use Soul Comet and boost the effect of this special attack with a Surge spell from the Vassago crest. That should do around 80-90 points of damage to poor Jerome, who really doesn't stand a chance. Splash causes around 20-25 damage and his Seal physical attack doesn't hurt for much at all so you won't even need to heal. After three Souls Comets he'll be defeated and you win another pawprint. o-----------------------------------------o ------------------------------ WALKING SIDEQUEST - PEDOMETER! ------------------------------ As you approach the exit (to the right side of the Save Point) someone will stop the party in their tracks, and start you on yet another sidequest, the familiar *walking a long way for rewards* quest that featured in Shadow Hearts. This version is rather sweet as you become members of Healthy Rooney's hiking club, sort of. (It's nice that SHC makes a virtue out of the distance you travel on foot!) Anyway, you'll get a [PEDOMETER] and should keep this equipped to an ACTIVE member of the team at all times. It won't work on someone who's not in the battle group, and it won't record steps taken in towns and safe areas, only in dungeons. Equip it to Yuri or anyone who's always in your active party. Take it off and replace it with something more useful when you're about to fight a boss, and remember to put it back on! If you talk to her again and say you want to swap your steps for a prize she'll show you a list. You get prizes for 500, 1000 and then at every 1000 steps up to 9000 although what they are isn't shown until you reach the required number. It's best to collect the maximum before exchanging steps for prizes as it's the best armour for a party member. --------------------------- BLANCA'S QUEST REPORT BACK! --------------------------- Although the new location of the Isle will appear after a story scene with Nicolai and Lenny, don't go there just yet! Return to Paris and select Montmartre from the sub-menu. Talk to Ernest now Blanca has three pawprints. He gives you a valuable [THERA EXTRACT] item which heals all HP for someone. Hang onto it until you have enough HP to warrant using such an item. --------------- JOACHIM'S QUEST --------------- Once Joachim has reached Level 12 and you've access to the better defensive Chain Mail armour in Florence you might try out the second bout with the Great Gama in Southampton. You'll have the Third Key obtained from the Rhondda Mines to help. Equip him with the Leonardo's Bear and accessories to boost attack and defence: a Western Belt is ideal. Also, have a Crest that gives him Barrier to defend from Gama's Deathtron Hammer special attack, or Shield to dinimish the power of his ordinary attack. After the first hit from Gama cast that magic and you should get another turn before his next one. Now it's a bit tricky, because he might do Deathtron again or his ordinary attack and both do around 80 HP damage and you cannot survive two of them. When it's his third turn, defend! See Section 14.7 for full details of how to win this tricky battle at slightly higher levels for Joachim. =============================================================================== 12. MANMARIANA ISLE ...................................................... *W12 =============================================================================== TREASURE * Beleth Crest (Boss) * Purson Crest (Carla) * Aim Crest (default Lucia) o Hit Area Expand o Petrify 1 - Pure Seed - Star Key - Fifth Key - Thera Seed - Ocean Oil (Carla) - Misty Oil (Carla) - Virgo Tile - Aquarius Tile - Taurus Tile - Libra Tile - Aries Tile - Capricorn Tile - Sagittarius Tile - Pisces Tile - Scorpio Tile - Leo Tile - Gemini Tile - Cancer Tile MONSTERS BONUS REWARDS 029: Fortune Stick (Earth) No-Damage Victory: +Cash 030: Domovoi (Light) Ring Perfect Victory: +Soul 031: Katherine (Dark) PERSONAL AND SIDE-QUESTS Ring Soul 6 Solomon's Key: "Flame Desert" Lucia's Default Tarot Cards - High Priestess, - The Hierophant - The Hermit - The Hanged Man - The Moon SAVE POINTS 1. Manmariana Island/Entrance Hall 2. Manmariana Island/By Courtyard =============================================================================== Select the location from the world map and you arrive on a pier. To return to the world map simply walk left. To reach the mansion, walk up the landing and then, up the steps, and don't bother searching anywhere as there's nothing to find outside. Click X on the door to enter and, after a short scene, you'll be in a minor skirmish with 2 Katherines and 1 Domovoi. ____ | | NOTATION |BOSS| SP - Save Point ___ |__ _| TC - Treasure Chest / \ _||_ HI - Hidden Item |TC TC| |SP | RS - Ring Soul \___/ | | ___ FC - Fortune Cookie / \ _ |_ _| / \ (random effects) | | | || || | | TC | \___/ |_||_||_| \___/ | | \__|__/ | | | | | | | | ___ | | | | | | ___ / \___| | \ TC / | |___/ RS\ |TC |___ | \ / | ___| TC | \___/ | | ____|_|____ | | \___/ |_| / ___ ___ \ |_| / \/ / TC SP \ \ / TC\ | FC |_| |_| | \___/ \____ ____/ \___/ || Start After that battle you're free to explore. All treasure chests in here are bright blue and hard to miss! Walk up and open the first chest to receive a [HIT AREA EXPAND] and enter the central door where Lucia "remembers" where the flower grows...up ahead, but the doors won't open. The idea is to collect "zodiac" tiles and place them in the correct sections on the doors in order to unlock them. First, you've got to find them all. There are three inside the chest in this room: the [VIRGO TILE], the [AQUARIUS TILE] and the [TAURUS TILE]. There's no point bothering with the doors until you've found all the tiles, so leave this room and go right, up the stairs to the rooms on the east floor. --------- East Wing --------- Inside the first circular room head for the door and you'll see a treasure chest to the right. It's not visible if you just walk around the room. Open it to get a [PURE SEED]. Go through the door and up the hallway into the room at the right.where you'll find a treasure chest with another three tiles: [LIBRA TILE], [ARIES TILE] and [CAPRICORN TILE]. Move further into the room and the Ring Soul pops up. You get another [ATTACK BOOST] and an insight into the Ring Soul's daily life. *grins*. The room at the end of the hall has a single chest with a [STAR KEY]. Return to the ground floor. --------- West Wing --------- Go left this time, and the Star Key unlocks the door to the west rooms. Inside the first room you'll find a table with a plate of fortune cookies. Eat one for random effects, including full restoration of HP and MP, but more likely to reduce HP to 1, at least for some of the team, or perhaps to get a small healing effect of around 10-20 HP, or 30-40 HP. You can keep eating them to get a range of effects, but the full heal one is rare. Continue up the hallways into the room at the left where you'll find a chest at the back of the room with another three tiles: [SAGITTARIUS TILE], [PISCES TILE] and [SCORPIO TILE]. The final room has a puzzle and an explanation from Lucia that only someone with AB blood type can open the door, and if you get it wrong the treasure will disappear. You can test the blood type by having two people stand on hearts on the floor. If their blood types don't mix, the lamp will light. Karin explains" A and B don't mix, but O mixes with either A or B. The task is to find someone who makes the lamp light with both Karin [A] and Lucia [B]. If you want to go ahead and test it out, here's how it works. To compare two people, walk up to the hearts and say you want to compare them, and select a "test subject" There's only Yuri, Joachim and Gepetto to choose from and you'll soon find out that Yuri and Karins's blood types mix and the lamp doesn't light and it's the same with him and Lucia. Joachim's gets the light with Lucia but not with Karin, so he's not the one either. That only leaves Gepetto, and the lamp lights for both Karin and Lucia meaning that his blood type must be AB (and not O) because it won't mix with either of them. Approach the door and agree to touch it and you'll be shown everyone's name. Choose Gepetto and the door unlocks. Enter the back room and open two treasure chest: the left one has [PETRIFY 1] and the right contains the last three tiles: [LEO TILE], [GEMINI TILE] and [CANCER TILE]. --------------- The Three Doors --------------- Return to the three doors to solve a slightly more complex puzzle. Each door opens when you place the tiles in accordance with the clues given in a poem. Use the D Pad to scroll through the pictures on the tiles and choose a frame in which to place it. You can remove one or exchange it for another tile an take as long as you like. There's no penalty! Note the arrangement of the tiles relates to the story and is dependent on the placement of the background frames. If you just place them from top to bottom in the order shown here, that will work. The left door leads to a small room with a chest containing a [FIFTH KEY] and the right door is a quick way through to the next Save Point. The middle door requires you to unlock both sections and leads to a small room with a chest containing a [THERA SEED] and then through to the area with the Save Point. Left Door - "The Hero" " To protect the children, the archer waits, bow in hand, to shoot the wild beast approaching from the distance." Gemini (children)- Sagitarrius (archer) - Leo (lion) Right Door - "The Maiden" " In the desert, water is a treasure. To win her, offer the maiden her weight in water placed in earthen water jugs." Virgo (maiden) - Aquarius (water jug) - Libra (balancing scales) Middle Door Middle Left Door - "The Value of Livestock" " Getting cheese is better than only wool. But getting succulent meat is the best thing of all." Taurus (meat) - Capricorn (cheese) - Aries (wool) Middle Right Door -"On Evolution" " First, it came from the sea. It grew legs so it could play in the shoal. Then it developed poison to protect." Scorpio (poison) - Cancer (crab) Pisces (fish) ------------ One Giant... ------------ Go through to the back room into the garden where you'll try to find the flower, but discover a pretty pink cat instead. Sorry to those who consider it juvenile humour, but Yuri's response to Andre' cracks me up every time making it difficult to concentrate on fighting the subsequent battle. Anyway... put the Physical Defence Down Ring Effect on the person who you're going to use mostly for physical attacks. Other than that have everyone at full health and equip Pocket Watches. My team were all at level 12 for this battle. o-----------------------------------------o-----------------------------------o | B O S S - ANDRE (Fire) | 032 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 830, MP:260, WGT: Heavy | Poison [-] P-Atk Down [-] | | Skills : Cash Steal, Blaze, Fake Ring | Deadly Poison [-] P-Def Down [+] | | Rewards: Exp:1200, Cash:1900, Souls: 75 | Paralysis [-] S-Atk Down [-] | | Drops : Thera Extract, Beleth Crest | Seal [-] S-Def Down [-] | | Extras : Combo hits - Western Belt | Petrify [-] Delay [-] | | Enemy Action - +soul | Instant Death [-] Slow [-] | | | HP Down [+] Evade Down [-] | o-----------------------------------------o-----------------------------------o Andre isn't difficult but he IS annoying because he has a skill where he steals your money. The only way to prevent this is to kill him as quickly as you can so he doesn't get a chance to use it. Go for a 4-person combo with as many hits as you can manage and you might win an additional item from him: the Western Belt. Watch out for his Fake Ring status effect. (If you can afford to buy another Pocket Watch maybe leave and spend all your cash first as the best way to stop Andre from stealing any!) I suppose you could use Mirage to increase evasion in the vain hope that it might make him miss, but since you can only do that on one person at a time, that's probably not the best use of your turns. If you start by moving the first character (Blanca has the highest natural speed and is likely to get the first turn) next to someone later on the cards and then fuse Yuri into a large Grade 2 fusion such as Grano or Mahrae, that should engender a 4-person combo straight off. I managed around 300+ damage to him with that strategy on the first turn. However he still stole 1433 cash on the next, and there wasn't a thing I could do about it. Andre's third skill is Blaze, fire magic that also might have the effect of reducing SP, so that's another danger to watch out for. He won't just steal once, but might filch even more money on another turn so you're going to end up quite a bit poorer, even if you do win that Western Belt. (Note that when he uses the steal skill his next turn comes around fast.) o-----------------------------------------------------------------------------o ------------------ FLORENCE AND LUCIA ------------------ After the battle the party will be back with Carla and she gives you the [PURSON CREST] as an apology for misleading you. After more background to the story, Lucia joins the party and you get the first of her Aromatherpay Oils: [OCEAN OIL] and [MISTY OIL]. Lucia is now a permanent party member and she joins you at level 13 equipped with a Luna Fan, Silk Shawl, Studded Belt and Feather Bracelet. She also has the crest, [AIM] which is a useful one for Blanca's wolf bouts, having Rage, Shield and Gale magic on one crest. At level 13 she's nearly as good with magic as Gepetto, having just three points less INT and 2 points less DCP on joining the team, but she outclasses him on every other stat except for Vitality, which is the same. She's effective as a fighter as well as a mage and her personal skills can turn a boss battle around for you. Her oils are used by mixing them during a battle for a range of effects. They don't run out and she will acquire more. Her other skill is to use Tarot cards, and she starts out with the [HIGH PRIESTESS], [THE HIEROPHANT], [THE HERMIT], [THE HANGED MAN], and [THE MOON]. Each one tells you what the effects are. She spins the cards and you select one to receive the benefits. Sometimes the card is upside down and then the effects are reversed. Given the degree of luck involved, some people don't like to use the cards, but they add another layer of challenge and fun to the gameplay. You'll get many more cards before the end of the game and you don't have to take them all as some have effects you might not want, but once picked up a card cannot be discarded. For example: The Justice Card kills Lucia and resurrects all other dead party members. To avoid that always have a Leonard's Bear equipped to Lucia which protects her from this instant death effect! This is the point when I tend to stop using Gepetto, as Lucia is so much more useful, and having her in the team means that I can start increasing her Affinity with the rest, since she begins with none. She's a very valuable member for the latter stages of the game thanks to her oil mixtures, so increasing her affinity is a good plan if you intend to use her. ------------------- SOLOMON'S KEY TIME ------------------- You should also be able to complete the FLAME DESERT, using the crests Aim (which you got as a default gift when Lucia joined the party), Amy, Haures, Bathin and Beleth. This is mildly puzzling, but I'll give a head start: the burning old fields refers to the part with skeletons lying around. Amy | Beleth - Bathin | Haures - Aim =============================================================================== 13. SG ITALIAN BRANCH: HQ ............................................... *W13 =============================================================================== TREASURE * Uvall Crest o Delay 1 o Hit Area Expand o Sp-Attack Down 2 (Boss) - Lottery Ticket x1 - Thera Root - Toggle Switch - Seal of the Urn - Strongoids - Talisman of Mercy - Justice Tarot (boss) - Mana Extract (Wolf) MONSTERS BONUS REWARDS + 027: Clawed Commander (Wind) Enemy Action No.: +Soul + 033: Gremlin (Fire) + 034: Langsuir (Water) PERSONAL AND SIDE-QUESTS Wolf Bout 4 Solomon's Key: "Enchanted Sea" SAVE POINTS 1. SG Italian Branch HQ 2. SG Italian Branch HQ/3F =============================================================================== ___________ Floor 1 Floor 2 | | ____ | NOTATION _____ ________ ___ | | | _x| | TC - Treasure Chest | TC | TC C | | M | | | | |HI | HI - Hidden Item | | | |S | | | __|___| M - Machine |_____|________| | | | |TC| | S - Switch |_D_|__| |__| C| D - Trick Door | ____________|___ C - Trick Clock Floor 3 | |TC______ |_| S| x - Password _____ |_| _________ | W - Wolf Bout (return visit) |W |_____ | | | |______|___| |BOSS _____| |_|__|_____||||| - Stairs |_____|SP | __________________ |C |__ __| |HI TC | Basement | | | | | |_HI__|_____| |TC __________ | |_____| |||||___| Leave Florence and fiddle around with crests and teams as you wish before entering this new location of SG Italian Branch HQ which opens up close to Florence. You'll need Earth, Water and Fire magic for the enemies and Dark for the boss, so you could visit the Graveyard to obtain Yuri's Grade 2 Dark Fusion if you haven't yet done so. ------- Floor 1 ------- There's nothing to find in the outer courtyard and it seems a bit strange that the front door is unlocked and you can just wander in off the street. Inside the hall find the treasure chest behind a pillar at the upper right and you'll find [DELAY 1], another ring effect item. Enter the next room where there's a grand piano, wall clock and bookcases to search. Go behind the piano to find a chest with the [UVALL CREST]. There's a Black Book on the piano that you can read for a clue and you'll find a Yellow Book in the bookcase near the clock, and a Blue Book on a small table past the fireplace. Head to the south side side of the room to find a large table with a Red Book. ------- Floor 2 ------- Approach the old clock and you'll get the option to change the time to 3, 6, or 9 o'clock. 9 will take you up to the next floor where battles begin with freaky new enemies as well as familiar Clawed Commanders. The corridor appears to be a dead end but check out the second picture.and it will revolve, leaving the team inside a control room of sorts. The machine at the far end is missing a part, but there's a switch you can flip situated in the middle of the left wall of lights, and this moves a wall in the corridor outside. Close to the machine is a control panel that requires a password that you don't have. Leave the room by clicking on the picture again at the point where you came in. Walk back along the corridor and there's a door at the top right of the middle hall, which leads into a library. Walk right, hugging the outer shelves of books to end up at a dead end. Check the left bookcase to find a hidden [LOTTERY TICKET]. Return to the door and walk down to a table in the corner and a treasure chest right next to it, with a [THERA ROOT]. Go around the bookshelves into the centre of the room and face down to find a hidden something. It's the PASSWORD, though you don't get told what it is. Return to the control room and Yuri will enter the password "unagi". This opens another section of wall in the hallway. Return to the hall and walk straight down to find a door to a new room. The shelves create narrow passages in this room. Start by walking right, to the end wall and then around to the left to reach the end of the upper corridor where there's a treasure chest with a [HIT AREA EXPAND]. Go right, and keep going, around a set of shelves to find a hidden switch in the upper right corner. Flip this to open a wall back near the door. Head down the stairs into the basement. -------- Basement -------- Walk left to find a chest next to the upper wall. This contains the [TOGGLE SWITCH] There's a hidden item on the barrel in the upper left corner of the room and that's a [SEAL OF THE URN]. Finally, you'll find a second chest at the lower left of the room with a [STRONGOIDS] item for Joachim which changes him into his invisible form. Return to the revolving door room again and check the machine. Yuri will use the Toggle on it and the clock begins to chime as the mechanism switches on. Return to the clock and you can now go up to the third floor. ------- Floor 3 ------- Pick up a [TALISMAN OF MERCY] from the second pot on the shelf in the study. The door to the next room is at the lower right corner and you'll find a Save Point. Since Delay is the only boss weaknes, put that on the ring of your best attacker, probably Joachim, if you're using him. Check that you've got the best crests on the battle team, and Evil Ray dark magic on the best magic user: Gepetto, Blanca or Lucia. o-----------------------------------------o-----------------------------------o | B O S S - JANUS (Light) | 035 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 880, MP: 69, WGT: Heavy | Poison [-] P-Atk Down [-] | | Skills : Bright Light, Special Def.Down | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp:2000, Cash:2300, Souls:85 | Paralysis [-] S-Atk Down [-] | | Drops : Justice Tarot, Sp-Attack Down 2| Seal [-] S-Def Down [-] | | Extras : Max hits - Seal of Life | Petrify [-] Delay [+] | | Enemy action no.- + Cash | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o Try using a Tarot card! The Hanged Man means that enemies skip a turn, which is helpful. Remember that you can only use one during one battle. Also, using Lucia's Ocean Oil + Misty Oil combination will heal everyone's HP at once, saving on the use of items or spells. Combo away on him, and just be wary of using Karin. Although her sword skill of Geuschbenst will guarantee lots of hits when comboing, her lack of SP might be a problem, as usual... If you're going for a 4-person combo it would help to have Lucia or Yuri as the final person so they can use their dark combo magic. (But give them a Coral accessory if you're doubtful of making the 5 ring hits required. I know I usually miss it if I don't... Oops.) o-----------------------------------------------------------------------------o Enter the final room and it's the end of the line! My team were all level 13 at this point. ------------------------------- FLORENCE AND STORY TELLING TIME ------------------------------- After this simple battle you'll hear more news about Roger and there's a new task that will have bells ringing for players of Koudelka and Shadow Hearts. Yes, it's "that" place again, and "that" Manuscript. But for now there's only one place you can go to, back to Florence to see Carla again. After the scenes are done with, talk to Carla again and she will heal the whole party for free. She'll do this now for a while, though not for ever! ------------------- SOLOMON'S KEY TIME ------------------- After getting the Uvall Crest you should have all five blue crests to fill in the ENCHANTED SEA part of the Key of Solomon Map. That's Uvall, Vepar, Crocell, Focalor, and Forneus. This one is really easy to work out with clear clues. Each crest will get a boost, increasing your spells again. Vepar --- Crocell | | Forneus - Focalor - Uvall ------------------ BLANCA'S WOLF BOUT ------------------ Go back to the HQ and make your way up to the room where you fought the boss. Simply go up in the clock and then activate the clock again to go to the third floor where you'll find Henri. o-----------------------------------------o | W O L F B O U T 4 - HENRI (Earth) | o-----------------------------------------o | HP: 300, MP: 0, WGT: Light | | Skills : Reverse Ring< Thorn | | Rewards: Exp: 166, Cash: 450, Soul: 0 | | Drops : Mana Extract | | Extras: Enemy Action +Cash | | Ring Perfect +Experience | o-----------------------------------------o The main thing to watch out for is the status effect of Reverse Ring so prevent that by equipping Blanca with the Pocket Watch and there's nothing to worry about. Gale and Barrier are useful protective spells this time if you can be bothered, and since Blanca's Soul Comet is a wind attack that's going to be particularly effective. Boost its power with Surge magic and 3 or 4 of these will defeat him with ease. Henri's physical attack causes around 30-40 damage and his magic about 25, and there's a good chance of Reverse Ring missing the mark even without the Pocket Watch. Soul Comet will power up again and you get another Pawprint added to the Score Card. o-----------------------------------------o =============================================================================== 14. NEAM RUINS ........................................................... *W14 =============================================================================== 14.1. Neam Ruins - Basement Floors 1-3 14.2. Neam Ruins - Floating Maze 14.3. Neam Ruins - Staircase Puzzle 14.4. Neam Ruins - Magimel Wagon 14.5. Neam Ruins - Disappearing Path! 14.6. Neam Ruins - Altar 14.7. Joachim's Quest =============================================================================== TREASURE * Phenex Crest * Berith Crest * Ose Crest (Boss) o Hit Area Expand o Attack Boost o Instant Death 1 (Boss) - Red Mailbox - Rope Ladder - Face Guard - Mana Seed - Talisman of Luck, - Thera Seed - Seed of Vitality - Lottery Ticket x1 - Leonardo's Bear - Getitup - Mana Extract MONSTERS BONUS REWARDS 036: Calamity Orb (Light) No-Damage Victory: +Cash 037: Ofnir (Dark) Ring Perfect Victory: +Items 038: Otheon (Fire) Number of Hits: +Soul 039: Star Gazer (Water) PERSONAL AND SIDE-QUESTS Ring Soul 7 Great Gama 2 (Joachim learns Deathtron Hammer) SAVE POINTS 1. Neam Ruins/Entrance 2. Neam Ruins/Floating Maze 3. Neam Ruins/Magimel Wagon 4. Neam Ruins/By Altar =============================================================================== Select Wales, and walk up to Roger's house where you'll see a red mailbox set on the ground just to the right of the heart door. Check it out and you'll get the [RED MAILBOX], another weapon for Joachim! Go inside the house and there's a new treasure chest to the left of the Save Point that contains the [ROPE LADDER]. Leave, and walk up the path towards the forbidding ruins. Stop at the edge of the cliff, just to the left of the empty treasure chest and you'll fix the ladder and climb down by clicking on the ladder again. Open the treasure chest at the left of the entrance room to find a [FACE GUARD] and save your game before venturing into Floor 1. The encounter rate is low to start with.and you'll mostly run into single Ofnir enemies that are easy to defeat with combos. The Calamity Orb will turn up in massed ranks on the second floor and use combo attacks, and the large Otheon appears on the third, although the enemies will now come in mixed groups. Groups of Orbs are the most awkward because they are hard to target as a group, and some of your spells won't kill them off. Battles also interrupt your concentration and sense of direction! Due to the Light elemental power of the Orbs I'd consider using Yuri's 2nd Grade dark fusion Orexis, and Gepetto's Dark doll for Cornelia, except that Yuri's fusion soul only has an attack that targets one enemy, which isn't going to be all that helpful. If you've completed the Flame Desert section of Solomon's Key then you will have an additional Evil Ray spell added to the Beleth Crest, and Vassago has that spell too, if you've completed the Forest of Passion part of the map. Raum has the same spell. Set up your crests so these are distributed amongst the active team. Given the size of this place, I've divided this section into subsections. ------------------------------------------------------------------------------- 14.1. NEAM RUINS - BASEMENT FLOORS 1-3 ------------------------------------------------------------------------------- _ - Exit Floor 1 _|_|___________________ The first two floors comprise of large moving blue | | |_|_____| |_|T| | blocks that move in a set direction. Step on the | _ T| _____ | first one that moves straight ahead, and then, go |_|_| _ | _|_| | right when you stop. Follow the blocks to the next | |_|_|_| _| blue one that moves left, depositing you on the | _| __|_| |_| middle section. Take the top right block up into a | |_|_| _ ___ | | gap, and walk right, to reach the treasure chest | |_|_ |___| | that contains a [MANA SEED]. Return to the middle | _ |_______| section and take the lower left block down to the |_|_|___ _ | south west corner. From here you can get back to | |_| |_| | the start, but you don't want to do that! Step on | ___| _| | | the upper block up to the north west corner. Open |___|_|___|_|_|_________| another chest for a [TALISMAN OF LUCK] and step on |_|- Start the red block to exit down to the next floor. _ - Start Floor 2 _|_|____a_________b____ You start at the north west corner of this floor | _ _ ___|_ _ _| | | and it's a bit more complicated with buttons to |_|_|_| |_|_| | _| _| press and two different coloured blocks, blue and | | |_| | |T| yellow. Look at the mini-map to see the moveable |_ _ _ _| _ | | c blocks highlighted. The first blue block won't |_|_|_ |_| __|_|_| _|_| move because the opposite block is currently |_ ___| |___|_|_| |_|_| yellow. Blocks will ONLY move to another one of |T|_|_| |_| _ | the same colour. Flip the switch on the wall.(a) | _ _ _ _ _|_| | to change the colour of all blue blocks to yellow. |_|_| |_|_|_|_|_| _| Step on, and you'll move right, to a large |_|_| |_|_|_ _ _| d platform. The camera angle can be a bit confusing | |_ |_|_|_| |_|_| | in here, but walk to the upper right yellow block |___|_______________|_ _| to move over to a platform at the east of the room e Exit - |_| where there's another switch (c) and a treasure chest with a [HIT AREA EXPAND]. Push the button next to the chest to change the blocks to blue again so you can move back to the central platform. Walk up, and use button (b), and now you can ride the yellow block at the left of the platform over to the west wall. Open the treasure chest for a [THERA SEED]. Ride the lower yellow block back to the middle area, and then the blue block at the lower right corner down to the south platform. From here, go left and ride a yellow block to the south west corner and press the button (e). Take the blue block back to the lower platform and the next blue block over to the south west corner. Exit onto the red block and down to the next floor. _ - Exit Floor 3 _|_|______b____________ This is a bit different as there are blue and pink |_|_|_| |_|_|_|_____ | transparent pathways (light bridges) between the | |_|___ |_|_|___|_| | blocks that you switch using some buttons. On this | |_|_|_| | | |_| | map they are shown double spaced. From the start, | | | |_| |_| | go left, along the blue transparent path, and back | | | ___|_|___|_|_| to button [a}. Press it to make the path appear |_____|_|_|_|_|_|___|_|T| back to the entrance and up to the next blue |T|___|_|_|_| | | | block. Go up, and open a treasure chest for a [SEED |_| | | ___|_|_| OF VITALITY]. Continue up the floor and left, | |_|_______|_|_|_|_|a across a pink bridge, to reach the pink button (b). | |_|_|_|_|_|_| | | | Press this THREETIMES! and use the pink bridge | |_|_____|_|_| back to the middle of the room. Go left, straight | |_|_|___|_|_| along the pink path to reach the second chest with |___________________|_|_| a [LOTTERY TICKET]. Return to the pink button {b} Start - |_| and press it twice. Follow the pink bridges to the exit in the north west corner. ------------------------------------------------------------------------------- 14.2. NEAM RUINS - FLOATING MAZE ------------------------------------------------------------------------------- Bottom Level _ Start Middle Level Top Level Exit _______________________ _| |____________C______ __________|____________ |_________ |T| | |SP_ | | | | | |_|_|_| | A_____ | _ |_ | | |_| | |_ | | |_| | | | |_|_| _| | | |_| _ _| _| | | _ | | | _|M| | | | |M|_| _| | | |_| | | | | | _| | |___ |_ | | |C| _____| |_ | | | | | |_ _ ROCK |_ | | |_|_ _ |___|T| |M|_ _| | | | | |M|_|_|_ _| |M| | | |_|_|_| |M| | |_|B|_| |_ _| |_| |_ ___| _|M|___|_ | | |M| | | |_ | |_ _| | |_| | _| | | _ | | ___| |_ _ _|M| | | | |B| |___ _ _|M| | | |_| | | |_ _____|A| | | | | |_ _ ___|_| | | | |___|M|_|_______|_____|_| |_|_|M|_|T|_____|_______| |_______________________| NOTATION M - block moves between levels T - Treasure SP - Save Point _ |_| - block that moves back and forwards You arrive at this floor to a welcome sight. Yes, a Save Point, and time for a Tent stop. And you'll need a rest because things just got more complicated. There are three floors on different levels set one above the other and you start at the middle one. Although the exit is on the top level there are quite a few items to find before finishing up here. Some blocks take you up or down, the yellow ones can be moved to let you pass by using the corresponding switches. Blocks marked with a M will move from one level to another. Take the blue block to the south side of the middle floor and there's a yellow block (B) preventing you from going further. Ride the moving block down to the lower level where you can see a button shining. Press it to remove that barrier and return.to the middle floor. Walk down over the moved block to find another blue block down. Walk right, where there's another block and then up and left to button A. Pressing it removes that block so walk through the gap and up to the north wall to find a treasure chest with a [LEONARD0'S BEAR] accessory. Go back and take the first blue block you see, back to the middle section of the middle floor. Now, this had me stumped one time, because it appears as if you cannot reach the blue block one up from where you arrived. But the central section of the platform is made out of rock, not blocks, and you can walk over it to reach that block. Ride it up to the top floor to reach a chest containing the [PHENEX CREST]. Go back down to the middle floor and walk up to press the button. That clears the path on the top floor. But there's another chest to reach. Go left to edge behind the central large rock, and you can squeeze under an overhanging yellow block to take the blue block down, back to the lower floor. Go left, and press the yellow button again. Now, ride the blue block back up and edge back past the rock. Look south and you'll see that you made a yellow block bridge to the south ledge. All that for a [GETITUP!] item for Joachim.. do we really want this? Well yes, we do, because this item allows Joachim to transform into his most powerful Grand Papillon form! Finally, take the left blue block up to the top floor where another blue block deposits the team at a wide doorway. Go through. :p ------------------------------------------------------------------------------- 14.3. NEAM RUINS - STAIRCASE PUZZLE ------------------------------------------------------------------------------- Still no chance to rest or save but it's not far now. Just this puzzle to solve and it doesn't involve walking. Enter the room to find a pretty coloured circular tile on the floor. Step on it and Yuri asks which colour is it to be. There are three choices: red, blue and green and the order changes the arrangement of the three sections of lighted staircase in front of you. (It doesn't matter in what order you press the colours, so long as you press these colours the number of times shown.) 1. Press: BLUE > GREEN > BLUE. In the next room there are two puzzles and it's easy to completely miss the route to the second one. From the puzzle tile, walk left where you see a block and the camera will pan out giving you a view of the other puzzle. This time there are four colours. 2. Press: BLUE - 3 times > YELLOW - 2 times > RED 2 times. Walk up the stairs to reach a treasure chest containing the [BERITH CREST] which has the more powerful Evil Born magic although it's a bit late now as there's only one room left with any enemies. 3. Press: YELLOW > GREEN > GREEN Finally, complete the third puzzle and walk up the staircase into a new area. ------------------------------------------------------------------------------- 14.4. NEAM RUINS - MAGIMEL WAGON ------------------------------------------------------------------------------- This room is very large but there's only one thing to find. First of all walk up along the north wall to the Save Point next to the Magimel's Shop. Next, head down to the south west corner of the room where you'll find the Ring Soul in a bit of a rush, but you still get another [ATTACK BOOST]. The shop stocks some new weapons for the party, and buying upgrades might be a good plan given the power of the upcoming boss battle. It also sells the expensive but handy Replacement Man which instantly revives someone, but is lost if that occurs. However, you SHOULD buy Leonardo's Bears to protect from the boss's Instant Death skills. You will have two already, and I bought two more. Just makes the fight a lot easier and with the 20% discount it's not too expensive. By the way, the next town has the same weapons for sale but better armour, so it's no loss to buy weapons now. Le Cage Aux Songes - Neam Ruins (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Bearclaw | 1440 | Yuri | | Thera Seed | 120 | Gauntlet* | 2160 | Yuri | | Mana Leaf | 100 | Kite String | 1530 | Gepetto | | Mana Seed | 300 | Piano Wire* | 2300 | Gepetto | | Pure Leaf | 230 | Whetstone | 1300 | Blanca | | Pure Seed | 230 | Whetstone Plus* | 1960 | Blanca | | Soul Benediction | 150 | Fine Rapier | 1400 | Karin | | Phoenix Tail | 90 | Blessed Saber* | 2090 | Karin | | Talisman of Luck | 480 | Locker | 1480 | Joachim | | Tent | 200 | Red Mailbox* | 2230 | Joachim | | | | Luna Fan* | 1350 | Lucia | | | | Golden Fan* | 1890 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Leather Cloak | 840 | Studded Cap | 600 | +4 P-DEF | | Wool Coat | 900 | Face Guard* | 1700 | +6 P-DEF | | Chainmail Vest | 1350 | Leather Belt | 320 | +2 P-ATK | | Silk Shawl | 1260 | Studded Belt | 600 | +4 P-ATK | | | | Pocket Watch | 5200 | Ring status | | | | Leonardo's Bear | 3330 | Instant Death| | | | Replacement Man* | 5200 | Revives uncon| | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------- 14.5. NEAM RUINS - DISAPPEARING PATH! ------------------------------------------------------------------------------- There are no enemies in this room. Fall off the path and you'll be back in the large open hall. Floor 4 * = orange block ___________________________ | _ _ ___ _| _| _| T| Stand on the orange block to light up an | |_|_|_|_|_ _|___|*|_|_|_ | otherwise invisible path for a few seconds | |_|_ |_|_|_|_| |_|_|_| |_| Walk over the path, square by square, to | |_|_| _ _|_| |_|_ _| the next safe block. Each section completed |_ _|_| |_|*|_| |_|_|_| will remain visible even if you fall off _| |_|_| | | _ _ _ _ _| |_ (safely to the previous floor). The third <|_ _| _|_| |_|_|_|_|*|< _| path has a choice of directions. Take the |_| _|_|_| |_|_ _ _ |_| shorter one to reach the nearest blocks, | |_|_| |_|_|_|_|_ | and to access the top corner with the only | _|_|_ _ ___ _|_|_| | treasure chest. This contains a [MANA | |_|_|_|_|*|___|_|_| | EXTRACT]. Return to the orange block taking |_____|_|_|_|_|_|___________| the path to the left and you'll end up at a large doorway. Go through to find another Save Point. ------------------------------------------------------------------------------- 14.6. NEAM RUINS - ALTAR ------------------------------------------------------------------------------- Restore health at the Save Point and check everyone's set-up again. Equip the Sp-Attack Down 2 to someone's ring since this is likely to take effect on the boss, and Delay also has a fair chance of working. Team wise, any group will do, but I'd recommend Joachim for his high SP and effective physical attacks. Put Arc Cure on someone if you don't have Lucia, and even if you do. Watch out for Karin's SP as usual My team was at level 15 for this battle. Enter the blue altar chamber and fight! o-----------------------------------------o-----------------------------------o | B O S S - GRAIL GAZER (Water) | 040 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 1240, MP: 409, WGT: Light | Poison [-] P-Atk Down [+] | | Skills : Icicle, Hail Breeze | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp:2900, Cash: 2500, Souls:90 | Paralysis [-] S-Atk Down [+] | | Drops : Instant Death 1, Ose Crest | Seal [-] S-Def Down [-] | | Max Hit - + Soul | Petrify [-] Delay [+] | | Enemy action - + Cash | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o o-----------------------------------------o-----------------------------------o | COHORTS - Star Gazer x2 (Water) | 039 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 320, MP: 0, WGT: Light | Poison [+] P-Atk Down [-] | | Skills : Instant Death | Deadly Poison [-] P-Def Down [+] | | Rewards: Exp: 200, Cash: 200, Soul: 2 | Paralysis [+] S-Atk Down [-] | | Drops : Talisman of Mercy | Seal [-] S-Def Down [+] | | | Petrify [-] Delay [+] | | | Instant Death [+] Slow [+] | | | HP Down [-] Evade Down [+] | o-----------------------------------------o-----------------------------------o The Grail and Stars will attempt to combo if you let them, and a triple combo, with Instant Death from the Stars and Icicle from the boss, will kill someone just from the sheer amount of damage they can do. The Star Gazers have 320 HP and so they are not that easy to kill off quickly. Target them one by one with combos. A good high hit combo is Joachim's Grand Slam special followed by Karin's Geuschbenst, and then Yuri's Grano fusion with Howling. After that the battle is straightforward. The Grail Gazer has just two attacks: Hail Breeze is an area water spell that might hurt more than one for around 50-80 damage, and Icicle is a multiple hit on one and might remove some SP. I set up a four person combo that was going well until Yuri suddenly went berserk as I was fiddling around deciding on the order of the last two attacks, so keep a close eye on SP! Joachim is really good for this fight especially if you've got 5 attacks on his ring, and because of his high SP if the battle lasts longer than it should! o-----------------------------------------------------------------------------o There are some more scenes after this battle, and you'll see that Yuri has an idea about what he might do with the book he found. Carla will still heal everyone for free if you return to Florence after the events. Next stop, Cannes. (Don't ask how they manage to nip around Europe so fast while there's still a war on!) ------------------------------------------------------------------------------- 14.7. JOACHIM'S QUEST ------------------------------------------------------------------------------- Now you have access to the Replacement Man accessory you could do the second stage of the Great Gama battle in Southampton (although I don't use it as it's a bit of a waste of money.) You can wait until later in the game, when he is much stronger, and try and defeat Gama before the third turn, perhaps with a Fifth Key and when Joachim is in Golden Bat form, but it's fun to do it now. Note that being Invisible won't protect you! You could also transform into Grand Papillon with the Getitup! item you found in Neam, but this strategy is based on NOT using anything special. You'll get another Third Key from winning the battle if you want to use the one you've already got. o--------------------------------------------o | BATTLE - GREAT GAMA (2) | 127 | o--------------------------------------------o | HP: 500, MP: 0, WGT: Heavy | | Skills : Deathtron Hammer | | Rewards: Exp: 600, Cash: 11, Soul: 0 | | Drops : Third Key | o--------------------------------------------o At level 16 (with the Chainmail Vest) Deathtron Hammer hurts for 80-90 damage and Joachim's Grand Slam inflicts around 100 damage to Gama. You can survive the Third Key attack on the third round with half HP and Shield in place, or simply defend! Use Thera Roots to heal HP and your next turn comes around faster. After surviving the Third Key attack keep using Grand Slam interspersed with healing, or you can use a Third or Fifth Key item if you want to win faster. It works better if Joachim has 5 attacks on his ring, OR use the Gamble Ring and pile on Hit Area and Strike Expands to give you a better chance of hitting the single small area. With this ring you only have to hit the area once to do a multiple hitting assault with the key, but beware, it's a lot smaller than it looks on the Ring Custom menu page! Equip a Coral accessory as well. Round 1 - Gama uses Deathtron Hammer. - Cast Shield.(try and hit the Strike area), and cast Gale. Round 2 - Gama attacks OR uses Deathtron Hammer. - Block. Round 3 - Gama uses a Third Key multiple attack. - Use a Thera Root. Attack with Grand Slam or use a Key. Round 4 - Gama attacks or uses Deathtron. - Grand Slam. Round 5 - Gama attacks or uses Deathtron. - Shield and Gale effect is gone. Replace Shield. Use Thera Seed. Continue in this pattern and add a Rage spell to boost physical attack before MP runs out, making Joachim's physical attack more powerful. You'll defeat Gama without wasting a Key or the Replacement Man. o--------------------------------------------o Joachim learns Deathtron Hammer which is a special attack with 15 hits, making it a great attack for racking up multiple hits during combos. The only drawback is that it takes a whopping 72 MP to use it! =============================================================================== 15. CANNES ............................................................... *W15 =============================================================================== TREASURE * Marchosias Crest (Lottery) - Seal Of Force - Lottery Ticket x1 - Grass Oil - Waterway Key, - Mr. Samurai Stud Card - Western Belt - Treasure: Dawn - Daruma Doll/Limestone Block (Trade) MONSTERS N/A PERSONAL AND SIDE-QUESTS Lottery Member 13 Cornelia Dress 5 (With the Stud Card) Trading Quest 3 Treasure Hunt: Clue 1 SAVE POINTS 1. Cannes =============================================================================== This town is on three levels, but there's only one Save Point at the entrance. The shop is down three flights of steps and at the far side of the town so you cannot save and shop without a long walk! Continue left from the shop and you'll leave town. There's also a beach to search and this is where you depart to St Maguerite, at least, for the first visit. From the entrance at the left of the screen go forwards and you'll see a Save Point. There are quite a number of folks loitering around here, and the first man with a hat will give a bit of background to the town. Walk down the steps into the middle part of town and the first person you meet (he's walking back and forth) will offer to give you a [DARUNA DOLL] in return for the Underground Film. You can accept this trade or not, but there's a second possibility that makes the trading sequence slightly shorter. (Although you end up at the same end point so it really doesn't matter which option you pick.) The woman with an apron gives some information about who to talk to about getting to St. Maguerite. Check the flower pot to the left of Clair, the smartly dressed woman, and you'll find a [SEAL OF FORCE]. The lamp-post at the top of the next set of stairs conceals a [?] that turns out to be a [LOTTERY TICKET]. Halfway down these steps you can talk to Filio for some information about Roger! (He's someone to remember for a later quiz.) At the bottom of the steps investigate the small public water trough for [GRASS OIL], another oil for Lucia giving her more Aromatherapy options. The man at the right of the cafe' will introduce you to yet another side-quest. This is the Treasure Hunt and you get the first clue: [TREASURE: DAWN]. Find the item again in the Inventory, Key Items menu and press triangle to read the clue, which is pretty self-explanatory, once you reach St Maguerite. " In the building with the row of cells, is a thick chain connected to a huge dog. At the end of the chain is hidden an important treasure." The alternative trading option comes in the shape of a small boy who will give you a [LIMESTONE BLOCK] for your Underground Film. I always went for the first option, simply for that reason, but this time I'm going for the kid. The next Lottery Member is found outside the second building (there's no access inside) Inside the cafe you'll find Nelson, the guy with the boat. He's along the bar to the right, hiding in a corner. He'll hand over the [WATERWAY KEY] as well as agreeing to lend you his boat. Chat up the plump man in a grey suit and he'll reward you for the attention, and agreeing to buy him a drink, by giving you the [MR. SAMURAI] Stud Card. The next screen reveals the Magimel shop and there are yet more people past this, although none of them reveal anything essential. (Go past the woman in green and the camera pans out, allowing you a couple more steps before you leave the town completely.) Walk down the wooden pier over the beach and you'll find a treasure chest at the left. This contains a [WESTERN BELT] and here's the boat to the island. Although there's a save point as soon as you arrive, if you attempt to return to Cannes you'll be back on the world map. Save your game again before shopping or doing the Lottery. Yes, it means walking back through the town after exiting to the world map. o-----------------------------------------------------------------------------o | LOTTERY MEMBER NO.13 | o-----------------------------------------------------------------------------o Name : Cannes-born Marivele: When : After completing Neam and arriving in Cannes Where : Outside cafe in Cannes Ring Type: Small Ring Prizes : Red : Marchosias Crest Yellow: Face Guard Blue : Hit Area Increase Green : Pure Seed Miss : Tissues This lottery isn't quite as easy as before because of the small size of the ring, but the first prize is a valuable crest that gives Gale Spark, a more powerful wind spell with 10 hits. so you must get that. The red section is down at 7 o'clock position on the ring, between the blue and green sections, and at least if you miss you'll probably get another prize. o----------------------------------------------------------------------------o Le Cage Aux Songes - Cannes (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Bearclaw | 1440 | Yuri | | Thera Seed | 120 | Gauntlet | 2160 | Yuri | | Mana Leaf | 100 | Kite String | 1530 | Gepetto | | Mana Seed | 300 | Piano Wire | 2300 | Gepetto | | Pure Leaf | 230 | Whetstone | 1300 | Blanca | | Pure Seed | 230 | Whetstone Plus | 1960 | Blanca | | Soul Benediction | 150 | Fine Rapier | 1400 | Karin | | Phoenix Tail | 90 | Blessed Saber | 2090 | Karin | | Talisman of Luck | 480 | Locker | 1480 | Joachim | | Tent | 200 | Red Mailbox | 2230 | Joachim | | | | Luna Fan | 1350 | Lucia | | | | Golden Fan | 1890 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Chainmail Vest | 1350 | Studded Cap | 600 | +4 P-DEF | | Silk Shawl | 1260 | Face Guard | 1700 | +6 P-DEF | | Desert Cloak* | 1890 | Studded Belt | 600 | +4 P-ATK | | Long Robes* | 2030 | Western Belt* | 1700 | +6 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Feather Bracelet | 3050 | Panic | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification| | | | Pocket Watch | 5200 | Ring status | | | | Replacement Man | 5200 | Revives uncon| | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ Finally, shopping... or not! If you can't be bothered to mess around with leaving Cannes to save your game before shopping (hoping to maintain your 100% success rate with the shopping ring) then don't shop here! The next location has a shop with the same inventory and a Save Point right next to it, making everything much easier. Ensure that Blanca has the best weapon available to him, and buy at least one each of the better Desert Cloaks and Long Robes (depending on who you use in your regular team) as well as additional items if you need them. A couple of Mirror Bracelets might be handy for a later boss, although you can manage without them and just heal up the bad status. =============================================================================== 16. ST MARGUERITE ....................................................... *W16 =============================================================================== 16.1 Wolf Shopping 16.2. Prisoners 16.3. Blanca's Mission 16.4. Another Rescue Mission 16.5. Cannes Again And Roger's House =============================================================================== TREASURE * Camio Crest * Bifrons Crest o Slow 2 (Lottery) o Poison 2 (Boss) o Strike Expand o Sp-Defend Down 2 o Attack Boost - Lottery Ticket x2 - Face Guard - Shell Bracelet (Wolf) - Ring of Keys - Tent - Zodiac Bracelet (optional) - Weapon (NOTE) - Temperance Tarot - Wheel of Fortune Tarot - Thera Extract - Fountain Pen - Adhesive - Bent Wire - Daphne Fruit - Seal of Strength - Earthen Pipe - Handmade Key - Nibelung Scene 2 - Bandit Earrings (Boss) - Treasure: Dawn MONSTERS BONUS REWARDS ###: Stray Wolf (Wind) No-Damage Victory: +Soul 041: Paladin (Light) Ring Perfect Victory: +Mana Seed/other items 042: Clawed Admiral (Dark) Number of Hits: +Hit Area Expand 044: Kheperer (Fire) Enemy Action No.: +Cash 045: Gatorback (Earth) PERSONAL AND SIDE-QUESTS Ring Soul 8 Lottery Member 12 Wolf Bout 5 (Full Moon learned) Treasure Hunt: Clue 2 SAVE POINTS 1. St Maguerite Island/Waterway 2. St Maguerite Island/Forest 3. St Maguerite Island/Special Cell 4. St Maguerite Island/By Cell NOTE: Weapon (Depends on choice of character, and avoiding torture.) =============================================================================== ------------------------------------------------------------------------------- 16.1 WOLF SHOPPING ------------------------------------------------------------------------------- After taking the boat from Cannes to the island you'll disembark at a small jetty. When you arrive, take a step to the right to see the Save Point (you might miss it!) and save your game. If you leave by the boat you'll be back at the world map menu and can select the island again directly from there. As soon as you go towards the door there's a scene, and after this you're in control of Blanca. Yes indeed, you get to play as a white wolf! Approach the hole and press X on the [?] to go through. Shopping is a simple matter with the Save Point in the immediate vicinity. Wolf World (Zae, the Peddler Wolf) Only accessible by Blanca. (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Bearclaw | 1440 | Yuri | | Thera Seed | 120 | Gauntlet | 2160 | Yuri | | Mana Leaf | 100 | Kite String | 1530 | Gepetto | | Mana Seed | 300 | Piano Wire | 2300 | Gepetto | | Pure Leaf | 230 | Whetstone | 1300 | Blanca | | Pure Seed | 230 | Whetstone Plus | 1960 | Blanca | | Soul Benediction | 150 | Fine Rapier | 1400 | Karin | | Phoenix Tail | 90 | Blessed Saber | 2090 | Karin | | Talisman of Luck | 480 | Locker | 1480 | Joachim | | Tent | 200 | Red Mailbox | 2230 | Joachim | | | | Luna Fan | 1350 | Lucia | | | | Golden Fan | 1890 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Chainmail Vest | 1350 | Studded Cap | 600 | +4 P-DEF | | Silk Shawl | 1260 | Face Guard | 1700 | +6 P-DEF | | Desert Cloak | 1890 | Studded Belt | 600 | +4 P-ATK | | Long Robes | 2030 | Western Belt | 1700 | +6 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Feather Bracelet | 3050 | Panic | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification| | | | Pocket Watch | 5200 | Ring status | | | | Replacement Man | 5200 | Revives uncon| | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ Head to the left of Zae and the Save Point and inspect the trees. You'll find a hidden item: the [CAMIO CREST]. Walk right, through the gap, and Blanca is met by a friendly (but thieving) wolf. o-------------------------------------------o | BATTLE - STRAY WOLF (Wind) | o-------------------------------------------o | HP: 68, MP: 0, WGT: Light | | Skills : Howling | | Rewards: Exp: 60, Cash: 120, Soul: 0 | o-------------------------------------------o It's dead easy to defeat with one Soul Comet (at level 16) and you get the Waterway Key back. o-------------------------------------------o Blanca leaves the area after this battle and rejoins the team. He cannot go back inside if you missed that crest, or the shop. At least, not for a while. TIP Consider powering up Grano, the wind fusion, to Level 5 and you get Slash, a 13 hit single enemy attack which will help for those high hit bonuses as well for the boss of this place. ------------------------------------------------------------------------------- 16.2. PRISONERS ------------------------------------------------------------------------------- Enter the prison, climb the stairs, and you'll find a wooden door. Once inside this guard room search the left cupboard to find a hidden [LOTTERY TICKET]. Go through the other door into a corridor, where the top left door leads to a junk room with nothing of interest. The metal gate is locked, but you can go right, through another wooden door, into a cell block where there's another locked metal door straight ahead. There's a dial and a code for it. At this point battles start with large groups of Paladins and Clawed Admirals. Use area of effect spells to take them out fast for the extra rewards. You might obtain a Pocket Watch drop from the latter. Walk down, and right, to find a treasure chest with a [FACE GUARD]. You can chat to the prisoners. The one inside the first cell is a Lottery Member, with the easiest ring of them all since it moves so slowly. The red section is at 8 o'clock and quite big. If you aren't sure about it, head back to the jetty and save your game first. o-----------------------------------------------------------------------------o | LOTTERY MEMBER NO.12 | o-----------------------------------------------------------------------------o Name : Panty Thief Thompson: When : After gaining access to the prison. Where : The first cell in the first cell block Ring Type: Fickle Prizes : Red : Slow 2 Yellow: Western Belt Blue : Talisman of Mercy Green : Thera Seed Miss : Tissues The prisoner inside the first cell is a Lottery Member, with the easiest ring of them all since it moves so slowly. The red section is at 8 o'clock and quite big. If you aren't sure about it, head back to the jetty and save your game first. o----------------------------------------------------------------------------o Win the Slow 2 Ring item and equip it to Blanca's ring. He's going to have to fight another boss on his own and this is something that will take effect. Also, equip Blanca with the best defensive gear and the Shell Bracelet, and Silver Bracelet, (although you will obtain another Shell Bracelet) as well as the Pedometer. (The other alternative is to UNequip everyone else of their stuff, but that's far too time-consuming.) Make sure Blanca has a good range of crests as well with Rage, Surge, Barrier and Shield as well as some water and light magic. Talk to the three prisoners (leaving out the lottery guy) to get some clues. Starting with the man next to the lottery cell: - All the numbers were even. - The numbers go in descending order. And they're all 4 or higher - There's an 8 in there somewhere. Return to the door and select the code: [8, 6, 4] and go through and down some stairs. --------- The Cells --------- After this, events take over, until everyone is found recovering locked up in cells in another part of the prison. And Veronica wants to play games. You can have quite a bit of fun here, choosing the person you'd like to see her "play" with. Ulp. She's looking this way...! - Yuri Fine. Let me at her! - Karin I just might like the kinky stuff... - Gepetto Sometimes, a man's got to stand! - Joachim (obviously!) ......... (I won't look at her...) - Lucia Answer all her questions correctly and you'll be rewarded with a weapon for that character, at least, you will when you get out of the cells. (They are weapons that you'll be able to buy or find at the next location.) The correct answers are always the first option (out of three). Joachim's scene is probably the funniest, but you don't need a new weapon for him as he'll find one inside the prison soon enough. Anyway choose whomever you wish, Veronica walks to their cell and ... TIP. One way to decide who should go with Veronica is to pick the character who hasn't had a recent weapon upgrade. That was Gepetto in this game, so he got the special treatment. ------------------------------------------------------------------------------- 16.3. BLANCA'S MISSION ------------------------------------------------------------------------------- NOTATION _____ L - Lottery Member 12 |T_\_\ D - Door with Dial | T\_\ - Special Cells T - Treasure Chest |SP \_\ SP - Save Point | ___\_\ "KEY" ITEMS HI - Hidden Item |=| K1 - Adhesive Y - Connecting Staircase ___|_|___ K2 - Pen =/|| - Steps/Stairs | | | | K3 - Wire RS - Ring Soul | |=| |=| | K - Key maker g - Guard (Blanca) | | T | | b - branches (Blanca) | |_ _| | ______ |___|_|T__| | | | _ g _ | |BOSS | | |_| |_| | | | |___ ___| ________ |_ _ _| ___|_|___ |T _||_ | |SP | _ bRS| | | | | | | | |_| |_| | |-| |=| | | | g b _ | |HI Y - Stairs | | | |_| |_| | ___|_|___ |_| |b__ g ___| | | | | ___|g|___ | | | |=| |=| | _| ______ |_ ______ _|=|_ | | T| | |_| |_|X|_| |_| | HI _|Z_Y |_| |K| | |_ _| | |_| |_|X|_| |_|___________|____|||||||_|_| |_| |_HI|_|T__| _| g__|T_g _|_g_________|____g_____|___ g|_ |=| |_| |_| _| |_ |K1 | | ______D||||| |_| |_| |=| |_| |_| |_| |_| _|___| | |L|_|_ |_| |_| From "Dial" door >>|_|_| |_| |_| | | | ______| |_|T|_| | |_|_|_| |HI | | |_|_|_ ___ | K3 ___|_____|_|______T| | | SP_|_______ /=________| |=| | Wolf Hole \ /=/ Stairs -|Z| | _\_|_| _|_|_ |_ | |T | | | | K2 | Boat| | |_____| |SP| Blanca to the rescue, but there's a long way to go. Start by entering the hole in the wall and go up to where you encountered the wolf earlier. You'll be stopped by the revenge sentry, Philippe. o------------------------------------------o | W O L F B O U T 5 - PHILIPPE (Dark) | o------------------------------------------o | HP: 352, MP: 0, WGT: Light | | Skills : Evil Born, Mental Break | | Rewards: Exp: 240, Cash: 600, Soul: 0 | | Drops : Pure Extract, Shell Bracelet | o------------------------------------------o With a Silver Bracelet equipped you'll escape the ravages of Mental Break which depletes MP by 15-20 points on each turn, but it's not essential. Cast Surge and then Soul Comet on each round and three of those, with an additional attack will suffice at Level 16. Heal with a Thera Seed when you need to. Evil Born does around 30 HP damage and his other attack around 40-45, so you will need some healing if you don't use a defensive spell. o------------------------------------------o Blanca learns Full Moon and gets the fifth paw print on the Score Card. Talk to the wolves for a little more information about human rubbish disposal that might come in handy later, and heal Blanca before entering the main prison building - off to the right. (You might encounter groups of Stray Wolves in the forest.) --------------- Stealth Mission! --------------- Blanca starts at the south west corner of a large cell block, and his task is to go up, and right, and then find a way through to the far right corridor. The route is simple enough but getting there without being spotted by the patrolling guards, is not. Yes, it's a doggy stealth mission! Your instructions are made clear as soon as you pad up the hall a few steps. Guards will attack if they spot you and the aim is to sneak past. The red triangle on the sub-map shows the position of the guards and the direction they are patrolling. It's really hard to avoid being spotted, and you might spend so much time giggling at Blanca on hind legs that it's hard to stay focussed. If you are successful in completing the mission there's a reward of a ZODIAC BRACELET. Along the route there are two treasure chests, but DO NOT attempt to get them now, because you won't be able to do so without being spotted. You can easily get them once you have everyone together again. There are two possible ways to tackle this part. Go slowly and carefully and avoid all guards, OR don't bother and kill them all and speed through here quickly forgoing the reward. What tends to happens is that you get so far and then make a mistake and it's either go back to the beginning or just give up and rush through the rest of it. Be warned, it's long, takes quite a while, and the final area is the hardest one. Guard 1 From the point where the tutorial started Blanca is half way up the passage and the guard is patrolling to the right. Don't go right and wait until their back is turned before moving past the side passage. It's really difficult to see the red mark with the added flickering from the torches. I've marked the guards on the map with a small [g] and hope that helps! The battle is only against a single enemy and very easy. Once the guard has been defeated it's gone. Guards 2 Turn the corner and Blanca will stop. This time the task is to sneak past two guards while their backs are turned and NOT step on a branch, which will alert them to his presence. Move very slowly! Fail, and you've got to defeat two Paladins. Guards 3 Around the next corner you stop again and this time the task is to avoid detection from the guards on the other side of the gate, and reach the treasure chest which contains the [BIFRONS CREST]. It's easy to get past the guard on this side of the chest, and to reach the chest when his back is turned, but I never manage to get out again without being seen. (So the sensible thing is to leave the chest until later.) Go right, and click X on the wooden door to enter a longer corridor with no cells. Guard 4. More instructions. Press the X button next to a pillar and Blanca can hide in the shadow. Even if the guard looks your way, you won't be seen. Press the circle button when hiding to return to normal. (Or just don't bother and kill the guard...) He patrols up and down, so wait until he's moving away before moving down to the next pillar. Hide (the camera changes views in a slightly awkward way) and wait until he's moved past you and then, run for it! Guard 5. Blanca will stop near a wooden door when he spots a another guard and will go inside the room. The task now is to look for a key before the guards return. Its location is random: on the table, in a corner, inside the top cupboard, are all possibilities, and you acquire [RING OF KEYS]. Don't bother entering the metal gates as it's just a tiny side-room with nothing to find. Exit by the door (at the lower left) and go right and avoid the stairs (Blanca won't let you go far up or down here: and the stairs down take you to the place where the party was knocked out with the perfume.) Guard 6 Go through the wooden door to the right of the staircases and you'll run into yet another guard. This one walks straight past Blanca as he automatically tucks himself behind a pillar. This is really tricky if you want to get the treasure chest at the end of the path which contains a [TENT]. (Best not to bother and get it later.) The guard stops at the junction and checks left, (where Blanca is hiding) before walking up, then back to the junction, and down. Wait until he's gone past, heading up and dash down to get the chest. Hide behind a pillar and wait until he's close to you heading away, up the path. Then run up and hide again, waiting until he's passed you going back down, and continue up the path. Guard 7 You'll go down some stairs and there's a guard patrolling from left to right across a squared section of pathways. Two more are patrolling on the next cross pathway. Wait until the first has moved past the junction and move right. Hide, do the same again for the second junction, and then the third, heading up to the top right corner. (The Ring Soul isn't in the top right corner of this section of the prison until later.) There are also branches on the ground in the middle of the floor that will give away your position if you don't walk slowly. Head through the door in the middle of the north wall and there's a new challenge. Guard 8 There are two guards behind the metal grid in front of you and somehow you have to lure them away from here so you can get past. The idea is to move towards the metal bars and let them spot you. They cannot get to you just yet as they have to run around the side hallways, and while they are doing that, run around to the left or right and hide behind a pillar while one passes by, and then move out and around the hall quickly to exit through the door on the far side of the metal grid. Make it through to the door in the middle of the north wall, without having alerted any guards' attention during the whole mission, and you get a reward of the [ZODIAC BRACELET], which grants protection from both petrification and paralysis. It's a good accessory but you will be able to buy (and find) more of these so don't sweat this difficult task! Before going through the final door check that Blanca is at full health and has a Shell Bracelet equipped. (Although there is time to do this when you enter the final room, if you don't rush through.) Veronica' pet is waiting and the battle starts as soon as you move forwards. o-----------------------------------------o-----------------------------------o | B O S S - OSCAR (Wind) | 043 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 400, MP: 0, WGT: Normal | Poison [-] P-Atk Down [+] | | Skills : Slash, Remove, Poison | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp:2000 , Cash:600 , Soul:0 | Paralysis [-] S-Atk Down [+] | | Drops : Temperance Tarot Card, Poison 2| Seal [-] S-Def Down [-] | | Extras : | Petrify [-] Delay [-] | | | Instant Death [-] Slow [+] | | | HP Down [-] Evade Down [+] | o-----------------------------------------o-----------------------------------o The awkward thing about Oscar is that he's a Wind elemental and thus, strong to Blanca's most powerful Soul Comet attack You could use physical attacks, especially if you boost them with Rage (but he will remove that boost) and have the Slow 2 Ring effect item equipped. You'll have Rock Storm from the Camio crest and Earth Edge from Agares, so those are other possibilities to add to the damage, or just boost Soul Comet with Surge and hit him with that. He doesn't have a huge amount of HP so it's not too difficult, provided you are protected from poison. His physical Slash attack hurts for about 30-40 HP. If you use a status boosting spell he'll remove it on the next turn, BUT that takes up one of his turns, and since some of these spells have a short casting time Blanca can manage one (such as Surge) AND an attack on the same turn, so it's still worth-while. Watch your health because he might get two attacks on one turn if he uses that Poison special attack, and you'll need around 90 HP to survive that. Really, Rock Storm is the fastest way to defeat him. o-----------------------------------------------------------------------------o Investigate the chain that's all that is left of Oscar after the battle and you'll discover that hidden treasure that Croft told you about in Cannes. It's the [WHEEL OF FORTUNE] Tarot Card and is found in the middle of room, just where Oscar's neck used to be. Note that you cannot find this item unless you obtained the Treasure: Dawn. Walk up the right steps and down, to find a treasure chest on the ledge by the doorway. This has a [STRIKE EXPAND] You're nearly there, just go down the stairs and it's grand party reunion time! Check the collection of boxes at the top of the room for a hidden itme: a ring effect [SP-DEFEND DOWN 2], and the treasure chest will contain a [WEAPON] for someone if you didn't get electrocuted! (I got a Filament for Gepetto.) There's no Save Point until you actually rescue everyone, and then it will magically appear. Simply go to the middle of the room and Yuri will tell Blanca what to do! ------------------------------------------------------------------------------- 16.4. ANOTHER RESCUE MISSION ------------------------------------------------------------------------------- The team is reunited, but there's still quite a way to go. Return by the route Blanca took and at first there are no enemies. Battles start again soon enough and the enemies have changed to the Gatorback and Kheperer. The former has a lot more HP than the humans and much more powerful attacks, but that makes them a good candidate for generating multiple hit combos and you might get rewarded with a Hit Area Expand item. The Kheperer is a classic Shadow Hearts nightmarish enemy but it doesn't have much HP. All the guards that Blanca had to avoid have disappeared Climb the stairs and go through the room where Oscar's chain is all that's left of him, and then through the next room with the metal bars in the centre. When you enter the next room, head to the top right corner where you'll find an overexcited and totally hyper Ring Soul. You'll obtain another [ATTACK BOOST]. Then, climb the stairs, and as you enter the cell block a prisoner will stop you. Dexterous Locke talks to Yuri and reminds us why the hell we were here in the first place. He asks you to obtain three items so he can manufacture a key, although he doesn't specify exactly where to find these. 1. Pen or Pencil (Fountain Pen) - in lower floor study 2. Bonding Material (Adhesive) - in ground floor "empty" storage room 3. Soft Metal (Bent Wire) - from wolves (Head down to the end of the corridor for a Tent in a chest if you didn't get this with Blanca.) Go left, through to the passage with the stairs going up and down. There are a few other items to find as well as the three for Locke. Go up the stairs first, and you'll enter the study where the scene with Nicolai and Lenny took place. There's a treasure chest by the door with a [THERA EXTRACT] and you'll find a hidden item on the desk, a [FOUNTAIN PEN] required for the key making. Return to the main passage and this time go down the staircase. You'll find a treasure chest with a [DAPHNE FRUIT] in the corner of the hall at the bottom of the stairs. Go right, into the torture room, and find a hidden item to the right of the manacles, next to the Iron Maiden. It's a [SEAL OF STRENGTH.] The adjoining room is where Veronica set off her perfumed trap and there are a couple of helpful things to obtain there. First of all go along the upper left path to find a hidden [?] and a [LOTTERY TICKET] at the far end. There's a treasure chest at the same position on the opposite side path. This has a [PURE ROOT]. Approach the green pipe on the floor of the room and click X to trigger that familiar Joachim finds a new weapon! music. Acquire the [EARTHEN PIPE] and a great line from Yuri. Go up the stairs and you'll be back in familiar territory. You've just gone through the "Dial" door into the cell block, but the occupants have nothing new to say. Head straight through the wooden door and through the passage into the small side room where there was nothing to find before. Search the boxes here to find a hidden item: [ADHESIVE], the next component for the key. Go through the metal gate that's now open, and turn left into the large cell block that Blanca explored. (Open the treasure chest here if you didn't do so with Blanca - it's left from the door.) Make your way around this floor to the lower left corner where Blanca can go through the hole back to the wolves. As soon as he moves forwards the Friendly Wolf will offer him a wire, and you get [BENT WIRE]. Return through the hole. Now you've got everything, walk back to the key maker. (If you need to save and use a Tent, then simply go through the wooden door in the north wall of the cell block where you'll find a handy Save Point next to the metal door that you need the key for.) To return to Locke simply go right, and along the main corridor and through the wooden door into his cell block. After talking to him again you get the [HANDMADE KEY]. Adn he generously gives you something else: [NIBELUNG SCENE 2] and extra Heuervelk power for Karin! That's it, so now return through the wooden door to the main hallway and head all the way left, past the metal gate, through to the larger cellblock with the flaming torches and then up to the Save Point. Save, heal, sort out your preferred team and prepare for battle! You didn't expect to get out of here without one! Equip the Slow 2 Ring effect item to your main physical attacker as that's the ONLY status effect this enemy isn't immune to. I just stayed with Blanca as he already had this equipped and he's useful in this battle. Equip Mirror Bracelets (or that Zodiac one you might have got with Blanca) to protect from petrification, but with Blanca's Full Moon skill you'll have a good remedy for that, or Yuri's Grano wind fusion's Arc Heal, at least if you run out of Soul Benedictions. I went with Lucia, Joachim, Yuri and Blanca and they were at all at level 17. (Karin is too much of a problem in this battle at this low level, with her pathetic SP.) o------------------------------o | CLAWED ADMIRAL x6 x3 (Dark) | o------------------------------o First of all you'll have to defeat 6 Clawed Admirals, but you've been fighting them for a while now and that's a simple task. If you need reminding, they are Dark elementals. Next, another 6 Clawed Admirals, and the music steps up a gear. Not done yet, for there's another 6 after this. (With a bit of luck you'll get a drop of a Pocket Watch or two.) Make sure to heal MP and HP during this battle because you won't get a chance before the real boss battle starts. o-----------------------------------------o-----------------------------------o | B O S S - GODHAND (Wind) | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 1960, MP: 0, WGT: Heavy | Poison [-] P-Atk Down [-] | | Skills : Deadly Three, Petrify | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp: 4400, Cash:4000, Soul: 95 | Paralysis [-] S-Atk Down [-] | | Drops : Thera Extract, Bandit Earrings | Seal [-] S-Def Down [-] | | Extras : | Petrify [-] Delay [-] | | | Instant Death [-] Slow [+] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o The thing about Godhand is that he's quite slow. Use Grano and cast Gale on Yuri to put him at an even greater disadvantage and attempt to get the status effect of Slow on him as well, with that ring effect. His Deadly Three attack three of the team, with the first suffering around 100 HP damage, but the other two only 10, so that's not too bad. His Petrify attack does around 80 HP damage to one, so you'll need to heal that person as well as curing them from being a rock in a hard place. Since you don't know who he's going to target with that attack you'd need 4 Mirror Bracelets to prevent it completely. Surge on Joachim gives his specials that extra boost and then, go for combos! If you use physical attacks your turns will come around much faster, so keep that in mind. Since healing is going to be a major task it's probably easier to go for 3-person combos rather than risk someone getting stoned before you have a chance to let off a 4-person combo. Deathtron Hammer is totally awesome for this battle. o-----------------------------------------------------------------------------o Following this, my favourite all time good guy (from Koudelka and Shadow Hearts) finally gets a chance to introduce himself, once again. (Add whatever name you wish to the naming screen!) He's not lost any of his charm. ------------------------------------------------------------------------------- 16.5. CANNES AGAIN AND ROGER'S HOUSE ------------------------------------------------------------------------------- You'll be back on the world map with only Cannes accessible, so go there to hear Roger's side of the story. He wants you to go to his house, but first of all talk to Loud Croft again, who's still outside the bar at Cannes (assuming you solved the riddle of his first treasure and found the item). He'll give you another clue in the form of [TREASURE: LOVE]. Again, go the Inventory menu, Key Items to read it. The Hint is "look back" and it's a series of letters written backwards. The deciphered clue reads: "Behind the pillar where there is a view of the town that has stone houses and a beautiful sunset." This is not in Cannes, but a place you've yet to visit. By this point all Yuri's fusions could be at Level 3 and Grade 2, or Level 5 for some if you've boosted them more than the others. Go to Roger's house to complete this section of the game, and you'll leave Western Europe for a while. Finish off any outstanding business, although you will be able to return to these towns eventually. Select Wales and enter Roger's house. Talk to him and then walk along the right side of the room in between the outer wall and the inner grid wall. The hidden [?] switch is at the far end and this reveals an opening in the middle of the room. Before proceeding further, check out the vending machine shop next to the Save Point and you'll find that it's operational! It doesn't sell really good stuff as it did in Shadow Hearts, but at least there's a save point right next to it in case you miss the discount. (Although maybe that's the reason it doesn't sell the better equipment, because it'd be too easy to shop here.) It's the same range as on offer inside Neam Ruins, only easier to get at, and it doesn't sell the better armour from Cannes and the Wolf Forest shop. By this point you'll probably have reached Discount Rank C, which has an even faster ring. Continental Zero 2 ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Bearclaw | 1440 | Yuri | | Thera Seed | 120 | Gauntlet | 2160 | Yuri | | Mana Leaf | 100 | Kite String | 1530 | Gepetto | | Mana Seed | 300 | Piano Wire | 2300 | Gepetto | | Pure Leaf | 230 | Whetstone | 1300 | Blanca | | Pure Seed | 230 | Whetstone Plus | 1960 | Blanca | | Soul Benediction | 150 | Fine Rapier | 1400 | Karin | | Phoenix Tail | 90 | Blessed Saber | 2090 | Karin | | Talisman of Luck | 480 | Locker | 1480 | Joachim | | Tent | 200 | Red Mailbox | 2230 | Joachim | | | | Luna Fan | 1350 | Lucia | | | | Golden Fan | 1890 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Leather Cloak | 840 | Studded Cap | 600 | +4 P-DEF | | Wool Coat | 900 | Face Guard* | 1700 | +6 P-DEF | | Chainmail Vest | 1350 | Leather Belt | 320 | +2 P-ATK | | Silk Shawl | 1260 | Studded Belt | 600 | +4 P-ATK | | | | Pocket Watch | 5200 | Ring status | | | | Leonardo's Bear | 3330 | Instant Death| | | | Replacement Man* | 5200 | Revives uncon| | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ Step onto the purple centre of the floor and use the action button to get two options to go in the elevator, or not. Go down, and walk forwards and if you're feeling nosy, enter the opening to the right of the screen There's nothing to find in here except a double locked door, but it's worth noting for the future. Enter the left opening to trigger a scene. Roger reveals his time-busting anachronistic secret! GO, BACON! =============================================================================== 17. PETROGRAD ............................................................ *W17 =============================================================================== 17.1. Hermitage - Floor 2 17.2. Outside The Palace 17.3. Hermitage - Ground Floor To Grand Hall 17.4. From Anastasia's Room To The Lion Shrine 17.5. Wolf Bout 6 17 6 Domremy And Wolf Bout 7 (Optional Detour) =============================================================================== TREASURE * Andrealphus Crest(Ana) * Balam Crest (Ana) * Botis Crest (Ana) * Dantalion Crest (Ana) * Furcas Crest * Eligos Crest * Halphas Crest (Boss) * Zagan Crest (Ernest - Paris) o P-Attack Down 2 o Hit Area Expand o P-Defend Down 2 o Strike Expand - Seal of Life - The Empress Tarot - Mana Root - Pure Root - Lottery Ticket x2 - Mana Seed - Nibelung Scene 5 - Espada - Prism Band (Lottery) - Circlet - Mr. Swan Stud Card - Night Oil (Boss) - Lion Shrine Key (Boss) - Pirate Earrings - Super Piroshki (Trade) - The Fool Tarot Card (Wolf) MONSTERS BONUS REWARDS 047: Pendulum (Fire) No-Damage Victory: +Soul 048: Quartzback (Earth) Ring Perfect Victory: +Cash 049: Wormgaur (Wind) Enemy Action No: +Soul PERSONAL AND SIDE-QUESTS Lottery Member 11 Wolf Bout 6 and 7 (learns Comeback) Cornelia Dress 6 (with the Stud Card) Trading Quest 4 Album 1: Pendulum - Aqua Raise SAVE POINTS 1. Hermitage/Anastasia's Room 2. Petrograd 3. Hermitage/Entrance Hall 4. Hermitage/2F East Corridor 5. Hermitage/Lion Shrine Corridor =============================================================================== Petrograd is the new highlighted location. You can still revisit the other towns, until you choose Petrograd, after which, well, you'll see soon enough. ------------------------------------------------------------------------------- 17.1. HERMITAGE - FLOOR 2 ------------------------------------------------------------------------------- This is the map for the second floor but not everything is accessible at first. Guards block some doors, but they will move away when you revisit here a bit later on. You don't have to get the treasure now, and the task is simply to find Ewan. To Lion Shrine X _____ | | | X - No Entry _____ | X RAS | ANA - Anastasia'a Room North Stairs|H | | |_____| RAS - Rasputin's Room ________ |_____| | | | YUS - Yusporov's Room | __ | | | | X | DIM - Dimitri's Room | |=||=| | | | | |_____| GOR - Gorby's Room | |=||=| | |HALL | | | | QN - Queen and Alexei |T|=||=| |___|_____|___| | YUS | EWAN - Find Ewan here ______|XX_____________X_|_____| T - Treasure Chest | | |_|_|_|_|_|_|_| | | H - Hidden Item |EWAN | |_|_|_|_|_|_|_| X | SP - Save Point |_____| |_|_|_|_|_|_|_| |_____| HALL - The main hall (enter later) | | |_|_|_|_|_|_|_| | T| Zuvious, a trader, is in Gorby's room, | QNA |C|_|_|_|_|_|_|_| | DIM | later. |_____| |_|_|_|_|_|_|_| |_____| Lottery Member 11 is inside Dimitri's |SP H | |_|_|_|_|_|_|_| | | room later. | ANA | |_|_|_|_|_|_|_| | GOR | C - Cyril, a patrolling guard gives a |____T|_|_____________|_|_____| Stud Card later. | | |T_______X_X______| When you have control again, check out the menu to find out more about Anastasia. She has four crests already equipped but none of them have any kind of attack magic. She also has no weapon, but other than that has Long Robes, a Face Guard and Bell Bracelet. Her element is water and she's a good mage character with high DCP. The items, equipment, crests and cash from the rest of the party are not available. Set out to explore the palace (it's called the Hermitage and also named the Winter Palace) and find what you can. Anastasia is currently in the east wing. The door at her back that leads to the Lion Shrine is locked, and she's not interested in entering Rasputin's room. A guard blocks the entrance to the next room, and the next one contains Prince Yusopov and a maid called Misia but nothing else. The door to the left is also blocked by a guard so keep going down and you'll pass through a door into the lower hallway. The first door is guarded but you can enter the second one and find a treasure chest in the upper right corner with a [SEAL OF LIFE]. There's nothing inside the next room except a couple of chatty people. The hall door takes you into a grand staircase area, but soldiers guard the access to the lower floor so keep going to the left and you'll discover a hidden treasure chest in the corner which contains a [P-ATTACK DOWN 2] ring effect item. You might as well equip this. Go through the door into the West Corridor where one guard patrols and another one guards the door to the north staircase. The first room at the left is Anastasia's bedroom and there's a Save point here. Check out the teddy bear on the couch and you'll find [THE EMPRESS] card hidden under it. There's a treasure chest hiding at the right side of the bed and that's got a [MANA ROOT]. Right royal hoarder she is. The middle room is worth a visit to meet Anastasia's mother and brother, although you won't find anything else in here except confirmation that that queen is under Rasputin's command. Ewan, the page is found in the last room. After talking to him, return to Anastasia's room. You're given the option to sleep or not. Say no and nothing happens, but just leave and return to get the option again. After this events proceed for quite a while until Anastasia is outside Edgar's shop in the city. Her Special Menu is introduced and for the first time you have a chance to see information about enemies by taking a picture of them. Also, she can learn some enemy skills by snapping them, but only a very few. There's no prize for photography, but it's a very useful skill, especially when she has learned things like how to steal items or cash! ------------------------------------------------------------------------------- 17.2. OUTSIDE THE PALACE ------------------------------------------------------------------------------- You're now free to explore the city, although you don't have much money to spend, only 1000 cash or so. Start up opening the treasure chest to the right of the screen to get a [PURE ROOT] and then, walk to the left side of the shop door to discover a handy Save Point. You cannot cross the bridge so walk out on the road and down the screen. Chat to the passers by for more insight about the current state of affairs. The road south seems to be a dead end too, but keep pushing down, and you'll pass through into a new screen. It's possible to avoid this altogether, and it won't matter as you can pick up the items and conversations later. Anyhow, once in the square, head for the palace and then, all the way up to the top left corner where there's a treasure chest with the [FURCAS CREST]. It's so far away as to be nearly impossible to spot unless you know what you're looking for! Although you cannot walk around the back of the square you can approach the central monument and you'll discover a [SEAL OF WISDOM] hidden item at the base of the lamp post at the right edge. There's another treasure chest that's hard to identify as such, to the left of the arch, close to the wall. It contains a [HIT AREA EXPAND]. Take the princess up to front door of the palace just for fun. | |____ Steps (to Gallery of the Dead) -------------------H ____ H |T | | | | | EDGAR | | | | | | Back on the street heading right, Rasputin SHOP | |____| |____| | walks past and Anastasia hides. Carry on (H) |SP | and you'll see him again, heading down | _______________T| some steps. Open the chest in the corner | | of the street to get a [P-DEFEND DOWN 2] | | ring effect item. Walk up and check out | | the left lamp-post by the bridge for a _| |_ T - Treasure [STRIKE EXPAND]. Go down the steps at the | | H - Hidden Item right. Events take over and rescue appears! |_ _| SP - Save Point Fight a Pendulum monster with Yuri and | | company, and Anastasia has been added to ____|Arch|_____ the party. Take a photo of it, and that | T SHOP| gives her the "AQUA RAISE" album skill. | ______ | It will only attack Anastasia but you'll | | H | | have killed it before it can hurt her much. | | | GATE Back inside Edgar's shop, search behind the | |_____| | counter to find a hidden [LOTTERY TICKET]. | | There's an inner room, but nothing to find. |T____________ | Return down the steps and go left to find Palace | | a hidden [MANA SEED] in the boxes by an iron gate. After all these events Anastasia is part of the gang and you can change her ring customisation, crests and equipment to suit. She will have her first "Album" entry and any monster she photographs has its stats added to the Monster list: check the new "Data" entry for details. Walk back down the the street towards the Winter Palace and stop to talk the old man Boris who will give you [NIBELUNG SCENE 5] and boost Karin's Bullenfogel attack. Now you have access to cash you might want to buy some better equipment and weapons. Don't buy a weapon for Karin as you'll soon find one. In fact, the shop will reappear right next to a handy Save Point before your next stint of fighting, so I'd suggest waiting until then. Le Cage Aux Songes - Petrograd (* = NEW!) ----------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Gauntlet | 2160 | Yuri | | Thera Seed | 120 | Phantom Claw* | 3240 | Yuri | | Mana Leaf | 100 | Piano Wire | 2300 | Gepetto | | Mana Seed | 300 | Filament* | 3440 | Gepetto | | Pure Leaf | 230 | Whetstone Plus | 1960 | Blanca | | Pure Seed | 230 | Steel Rasp* | 2940 | Blanca | | Soul Benediction | 150 | Blessed Saber | 2090 | Karin | | Phoenix Tail | 90 | Espada* | 3140 | Karin | | Talisman of Luck | 480 | Red Mailbox | 2230 | Joachim | | Tent | 200 | Earthen Pipe* | 3340 | Joachim | | | | Golden Fan | 1890 | Lucia | | | | Saturn Fan* | 3040 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Chainmail Vest | 1350 | Face Guard | 1700 | +6 P-DEF | | Silk Shawl | 1260 | Headgear* | 2700 | +8 P-DEF | | Desert Cloak | 1890 | Studded Belt | 600 | +4 P-ATK | | Long Robes | 2030 | Western Belt | 1700 | +6 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bell Bracelet | 3120 | Seal | | | | Pocket Watch | 5200 | Ring status | | | | Replacement Man | 5200 | Revives uncon| | | | Spikes* | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------- 17.3. HERMITAGE - GROUND FLOOR TO GRAND HALL ------------------------------------------------------------------------------- _ _|_|_ |T | | | |_____| |=| |=| |=| |=| |=| |=| |_____|_______________ NOTATION _____|XX_____________| | X - No Entry | T| |_|_|_|_|_|_|_| | TAT - Tatkov, Kristin and Flora | OE HI|_|_|_|_|_|_|_| | BOR - Marta, Tasya, Borislav and Foma |_____| |_|_|_|_|_|_|_| | OE - Olive, Erich and Ewan | | |_|_|_|_|_|_|_| | T - Treasure Chest | BOR | |_|_|_|_|_|_|_| | HI - Hidden Item |_____| |_|_|_|_|_|_|_| | SP - Save Point | | |_|_|_|_|_|_|_| | = - Staircase | TAT | |_|_|_|_|_|_|_| | |_____|_|_____________| | |_______________|_| | | |=| | | |=| |=|___|SP___|=| |_____________| Entrance Enter the palace and, after more revelations from the key players in the plot, there's a Save Point in the Entrance Hall. You're now on the ground floor, making more rooms accessible for looting! Head straight through the centre door and go left to access three rooms in the west wing. The plant pot in between the second and third doors has a [?] and a hidden [LOTTERY TICKET]. The third room has a treasure chest in the top right corner that contains an [ESPADA] sword for Karin. The end door is guarded. Chat to the people you find for a bit more insight into their lives in this gilded cage. Go back to the entrance and upstairs, and you're back to the second floor where Anastasia started out. Nothing much has changed in the West Corridor except that the other two rooms are empty, and there's still no access through to the North staircase, so enter the East Corridor. There's a new Save Point at the far end of the east hall to facilitate the lottery I guess. You'll find Zuvious, Lover of Folkcraft inside the first room here, and he'll exchange the Daruma Doll for a [SUPER PIROSHKI] (if you made that trade back in Cannes). Inside the middle room the second maid is Lottery Member 11. o-----------------------------------------------------------------------------o | LOTTERY MEMBER NO.11 | o-----------------------------------------------------------------------------o Name : Natalya, Always Serving People When : After Anastasia joins up with Yuri and co. Where : Middle room, second floor, East Hall, the Hermitage, Petrograd. Ring Type: Reverse Ring Prizes : Red : Prism Band Yellow: Replacement Man Blue : Hit Area Expand Green : Mana Seed Miss : Tissues The ring starts moving from the top and goes anti-clockwise with the red section at the middle right of the ring. Hit it just before the marker crosses that section. The movement is normal so it's not too difficult. The item is an accessory for Joachim only, to make him turn invisible more quickly. o----------------------------------------------------------------------------o Go through the left door that's now unguarded and enter the Tsar's hall. When you have control of the party again go through to the back bedroom and around to the far side of the grand four-poster bed. You'll stumble across a [?] and acquire a [CIRCLET] accessory, just for girls to increase S-Defence by an impressive 8 points. Make your way back to the grand staircase via the East Corridor and across to the west. Talk to the patrolling guard, Cyril and he gives you [MR. SWAN] stud card for Gepetto. Yuri is the lead character now and he won't let you leave the palace, so you have no choice but to go to Anastasia's room. You get to see both Yuri's compassion and his ability to tell it like it is in the following story scenes, as well as imbibing a bit of a history lesson, after which you are given the choice of a battle team. I went for Anastasia, Lucia, Joachim and Yuri. With her oils and tarot, Lucia is fun and saves time and money on healing, and Jo is still awesome. Anastasia is a good choice for her water magic as the next boss is Fire, and you can take pictures of all the enemies and see their HP/MP and elements at a glance for every battle, but ONLY if she's in the active party. For now, her default set of crests is pretty useful with those Arc spells. Give her Arc Cure as another back-up. I don't know why they give you the party choice option, because you can change the team manually. Anyway, make a save and check out the palace under the influence. ------------------------------------------------------------------------------- 17.4. FROM ANASTASIA'S ROOM TO THE LION SHRINE ------------------------------------------------------------------------------- Le Cage Aux Songes - Petrograd, Winter Palace, Anastasia's Room ------------------------------------------------------------------------------ | Exactly the same inventory as the shop in the main square. | |____________________________________________________________________________| The Magimel Brothers have set up shop inside Anastasia's room and Pierre will sew another dress for you. This is a good point to shop as there's a Save Point in the room so you can concentrate on getting the maximum benefit from the discounted ring. Make your preparations and then enter the corridor where battles start. If you try to go towards the Lion Shrine by the most direct route, down through the door and then walking along the top of the main staircase to the East Corridor, you'll find that the way is blocked. It's the same if you walk UP the corridor from Anastasia's room, as that door is also blocked. Instead, walk down the corridor from Anastasia's room, down the main staircase and through the central door. Head to the west corridor on the first floor and you can access the north stairs, but there's someone sleeping in front of the door that leads to the corridor with doors to the courtyard. Walk up the passage between the stairs and enter that north west room where you can find another crest in a chest in the top left corner. It's the [ELIGOS CREST]. Climb the staircase and walk all the way down the left side to a dead end where you'll discover a treasure chest with a [BELL BRACELET]. Next, walk around to the right side where you'll find a door that takes you to the long west-east corridor past the door to the Grand Hall (which is empty). Keep going to the far side and walk down the screen to pass through the door. (The Lion Shrine door is locked and you need a key for it, and the other two rooms on this corridor are empty. The door to the south is blocked by a sleeping guard. Save your game next to the door that used to have a guard outside it, and enter after checking health and equipment. Make sure to equip the Bell Bracelet to your healer so at least they stay free from having their magic sealed, but Anastasia already has one so she's a safe bet! My team was at level 19 for this battle and it's really straightforward so just field whatever team you like. o-----------------------------------------o-----------------------------------o | B O S S - VICTOR (Fire) | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 1800, MP :200 , WGT: Normal | Poison [-] P-Atk Down [+] | | Skills : Magma, Seal | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp:5200, Cash:4200, Souls:100 | Paralysis [-] S-Atk Down [+] | | Drops : Halphas Crest, Night Oil | Seal [-] S-Def Down [-] | | Extras : + Pendulum (Water) | Petrify [-] Delay [+] | | Max hits + Mana Seed | Instant Death [-] Slow [-] | | Enemy action + Cash | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o Start the battle by killing the Pendulum that accompanies Victor. A combination of Joachim's Deathtron Hammer and Yuri's fire fusion, or Karin's Geuschbenst will finish the small fry off fast. Take a photo of Victor so you can keep a close track of his current status if you wish, or cast Arc Mirage. Attack with physical hits to inflict S-Atk Down. He doesn't really have much in the way of skills or power and his only other attack is Seal, which won't be effective (even without the Bell Bracelet) if you've boosted evasion as well. The only minor risk is if you've grouped everyone together and he manages to target you all with Magma which can reduce HP by around 80-100. Combos are the best way to defeat him quickly and you could have Yuri in his fire fusion form and use Energy Charge and that, combined with Jo's Deathtron Hammer is a pretty powerful combination, even without anyone else. Use Aqua Edge on Barbaria and that makes Yuri even more devastating. Water magic is obviously effective: Anastasia's Aqua Raise, Hail Breeze and Yuri's Icicle with a Level 5 Mahrae is another good combination. o-----------------------------------------------------------------------------o He drops an item on the floor before disappearing. Pick it up to obtain the [LION SHRINE KEY]. Back to the corridor and walk further up to enter the middle door. where you'll find a treasure chest to the left of the bed. Obtain the [PIRATE EARRINGS] and return to the corridor. (Rasputin's room is still guarded, albeit with a sleeping one.) There's yet another Save Point, and at last you can enter the Lion Shrine. Watch and learn! ------------------------------------------------------------------------------- 17.5. WOLF BOUT 6 ------------------------------------------------------------------------------- Eventually the group will be back inside Edgar's shop and can wander around the city again. Yes, I know it doesn't make much sense that a group of six people and a dog can escape undetected despite the soldiers posted around the town, but you can shop, chat again to the locals for some reactions to recent events, and, most importantly, fight another wolf. (If you leave the city and re-enter, all the soldiers have disappeared.) Walk right from the Save Point outside Edgar's place and then, turn up the narrow alley. Equip Blanca with a Feather Bracelet to protect him from Panic and the Long Robes as well as his best weapon, the Steel Rasp. Give him the Forneus Crest for Surge, Barrier and Mirage, Berith for Evil Born and Aim for Rage, Shield and Gale. You'll need some Thera items for healing. o--------------------------------------------o | W O L F B O U T 6 - R-3 (Light) | o--------------------------------------------o | HP: 506, MP: 0 | | Skills : Panic, Nova | | Rewards: Exp: 400, Cash:900, Soul: 0 | | Drops : Feather Bracelet, Strike Expand | o--------------------------------------------o R-3's Panic attack will cause around 45 HP damage with Blanca at level 19 and his SP will drop by around 3 points on every turn if afflicted by that status effect. His Nova spell hurts for about 35 HP. I went with Gale and Surge, and then let rip with Soul Comet which did around 140 damage, but Evil Born is much better, inflicting around 180 damage, so the fight won't take long. ( ^ ^ ). o--------------------------------------------o Walk out of the city over one of the bridges, (or through the main gate) and Goreme Valley shows up on the map, however, don't go here just yet, but head over to Paris/Montmartre and talk to Ernest again now you've got the 6th paw print. He gives you the [ZAGAN CREST]. ------------------------------------------------------------------------------- 17 6 DOMREMY AND WOLF BOUT 7 (OPTIONAL DETOUR) ------------------------------------------------------------------------------- You'll also notice that Domremy appears on the world map list of locations so you can take a quick trip there too! The soldiers have gone, but there's another threat. Talk to Depressed Nagy, the old man found wondering around at the base of the steps leading to the church, and he'll tell you about a wolf pack that's been roaming around the village at night. They are found at the end of the first path to the right, from the entrance to the woods, but only AFTER talking to Nagy. I'd suggest getting the better Blue Cape or Plastron for Blanca from Goreme before tackling this, especially if levels are low, at around 20. In fact, you may as well leave it until you return to Russia, because there's something else to find in Domremy which isn't there at the moment, and that way you only need to make one trip. At level 20 this is really extremely hard, assuming you don't use a Third Key and I'd advise waiting until Blanca is at least at Level 22 before attempting it. There's really no need to knock yourself out fighting this battle before that, but this is the earliest point at which you can try it. After completing the events inside the Gallery of the Dead and the Winter Palace you can buy better armour (Baptism Stole) and a new weapon (Sharp Rasp) for Blanca from the new shop that opens up in the Winter Palace, and that will give you the extra oomph needed to beat the three. Level 22 or 23 is about right. Equip a Shell Bracelet to protect from Poison, a Bell Bracelet to protect from Seal (probably the most important one!) and maybe a Silver Bracelet to guard against Mental Break and the loss of MP. You could use the Spikes accessory instead, which will protect from all bad status effects but the loss of SP is too great to sustain, and Blanca will go berserk. I went with a Coral Pendant, Bell and Shell Bracelet as Mental Break isn't used that often, and you can quickly heal from that with a Soul Benediction item. Crests such as Aim, Eligos, Camio and Forneus give a range of attack and defence spells. o---------------------------------------------o | W O L F B O U T 7 - Pack of Three | o---------------------------------------------o | MAYA - Leader with red eye-patch (Light) | o---------------------------------------------o | HP: 320, MP: Unknown | | Skills : Bright Light, Seal, Hell's Eyes, | | Poison | | Rewards: Exp:333 , Cash: 333, Soul: 0 | | Drops : The Fool Tarot Card, Lottery Ticket| o---------------------------------------------o | MARTEGA - (Wind) | o---------------------------------------------o | HP: 170, MP: Unknown | | Skills : Gale Spin, Air Shot, Poison, | | Hell's Eyes | | Rewards: Exp:333 , Cash: 333, Soul: | | Drops : Mana Root, Lottery Ticket | o---------------------------------------------o | MASH - Scar on his face (Dark) | o---------------------------------------------o | HP: 190, MP: Unknown | | Skills : Meteor Burst, Mental Break, | | Hell's Eyes, Holy Pulse, | | Rewards: Exp: 333, Cash: 333, Soul: | | Drops : Thera Root, Lottery Ticket | o---------------------------------------------o You need a good supply of Thera Seeds and Pure Seeds if you're going to try this battle at level 20. They can defeat you on the first turn at this level, with a combination attack, Bright Light and Holy Pulse or Metero Burst, which will do 230-240 damage in total, but try again if that happens. Another possible combo is Gale Spin, Meteor Burst and a Poison attack which causes around 150 damage. They are likely to take the first turn, but if one attacks on his own, the others won't, and will be guarding, making them harder to damage. Start by casting Gale, and then Barrier in between using Thera Seeds to heal up. Defend if you need to. Watch out for a chance to attack with an area of effect spell on them all! With protection from poison try to kill Mash to start with as his attacks can be devastating when left with Maya. Another problem is when you need to heal AND use a Pure item, so try and boost SP well before it's needed or Blanca could end up losing sanity and that's a quick way to los. They might begin with a combo of these three attacks Gale Spin, Meteor Burst, and Poison, or Gale Spin, Holy something and Poison.which will hurt for around 150 HP reducing Blanca's HP considerably and you've no choice but to heal, but use a Thera Seed and you can still cast Gale. Even after defeating one of them it's very tough to win, unless you cheat with a Third key. o---------------------------------------------o You'll probably get three Lottery Tickets from this battle together with the Tarot Card. You learn Comeback, a revival spell for Blanca that restores all HP. =============================================================================== 18. GOREME VALLEY ........................................................ *W18 =============================================================================== TREASURE * Marax Crest * Seere Crest (T. Hunt) * Sabnock Crest (Trials) o Evasion Down 2 o Attack Boost - Seal of Aura - Lottery Ticket x1 - Blue Cape - Treasure: Sneak - Mr Sax (Trials) - Blood Jewel (Trials) - Third Key (Trials) MONSTERS N/A PERSONAL AND SIDE-QUESTS Ring Soul 9 Treasure Hunt: Clue 3 (Cannes) Solomon's Trials - Beginner SAVE POINTS 1. Goreme Valley =============================================================================== When all the events are completed, walk towards the Save Point and you'll be halted by Sarah. She introduces you to the Solomon's Trials optional pit fights side-quest. This is something you'll want to do, but maybe not now. However, here's a quick run-down of the BEGINNER stage fights, and you can choose any one in any order you like. Where there is more than one battle, the next one follows directly on and if you lose a battle, or fail the conditions, that's the end of that attempt. --------------------------- SOLOMON'S TRIALS - BEGINNER --------------------------- There are no battle rewards, but you can use Anastasia to take photos and learn any skills you might have missed out on. (For example, you will encounter Andre in the MONK (second stage) Level 3 fight, and snapping the pink puss gives Anastasia the Cash Steal skill.) For now, the best one to complete is Level 1 for that additional crest. Even if you win the Stud Card, Pierre is on a break for a while yet and you can't get another dress for Cornelia even with that tempting offer from Mr. Sax. The important one to do as soon as you can manage it is Level 1 to obtain the Sabnock Crest. This valuable crest contains the Arc Shield magic that you won't otherwise have until you can get Yuri's Grade 3 Earth fusion. See the separate section for details of how to win each level. - Level 1 - Reward : Sabnock Crest - Level 2 - Reward : Blood Jewel - Level 3 - Reward : Third Key - Level 4 - Reward : Mr. Sax Stud Card --------------------- SHOPPING AND TREASURE --------------------- Le Cage Aux Songes - Goreme (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Gauntlet | 2160 | Yuri | | Thera Seed | 120 | Phantom Claw | 3240 | Yuri | | Mana Leaf | 100 | Piano Wire | 2300 | Gepetto | | Mana Seed | 300 | Filament | 3440 | Gepetto | | Pure Leaf | 230 | Whetstone Plus | 1960 | Blanca | | Pure Seed | 230 | Steel Rasp | 2940 | Blanca | | Soul Benediction | 150 | Blessed Saber | 2090 | Karin | | Phoenix Tail | 90 | Espada | 3140 | Karin | | Talisman of Luck | 480 | Red Mailbox | 2230 | Joachim | | Tent | 200 | Earthen Pipe | 3340 | Joachim | | | | Golden Fan | 1890 | Lucia | | | | Saturn Fan | 3040 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Desert Cloak | 1890 | Face Guard | 1700 | +6 P-DEF | | Long Robes | 2030 | Headgear | 2700 | +8 P-DEF | | Plastron* | 3040 | Studded Belt | 600 | +4 P-ATK | | Blue Cape* | 2840 | Western Belt | 1700 | +6 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification| | | | Pocket Watch | 5200 | Ring status | | | | Leonardo's Bear | 3330 | Instant Death| | | | Replacement Man | 5200 | Revives uncon| | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ Buy the better armour at the shop for Yuri and Karin at least, but ideally for four people, although you'll find a Blue Cape for free. You'll probably be on the 30% discount by now, making everything that much cheaper. Save first as the ring spins pretty quickly and can take you by surprise. Open the treasure chest at the right of the fat man to get the [MARAX CREST]. Assuming you've kept up to date with the trading side-quest, Starving Coquile will want the Super Piroshki.cake, but a better exchange is with someone in Florence, so resist making him even fatter and avoid him. Enter the cave dwelling and explore the side caves, although you won't find anything useful in the two at the left. The first one at the right has a treasure chest behind the fire that contains a [SEAL OF AURA]. The next cave home at the right, just before Jovis' room, reveals a hidden [LOTTERY TICKET] lying on the table to the right of the room. Climb the stairs and you'll emerge onto an outer ledge. IF you've received the second Treasure: Love clue, this is the spot! Check the left side of the pillar and you'll get the [SEERE CREST]. There's no [?] for hidden items so it's easy to miss this part of Croft's treasure hunt. Return to Cannes and talk to Croft to get the third clue: [TREASURE: SNEAK]. This clue is as confusing as Croft suggests, with some kind of code, but the location isn't available for a quite a while yet, so I'll come back to it when the time comes. Lawrence is waiting outside the chapel, and once you enter a series of scenes play out as Jovis explains a few things. At the end of it all search behind the altar to find a [EVASION DOWN 2] ring effect item. After this you can find Lawrence here for much of the rest of the game. He's worth visiting again at the end of the game when you've completed the monster library and he'll give you a Soul Drop, but not just yet! For now, exit the church and turn up the short corridor to the right where you'll enter Jovis' room. Find a treasure chest at the right of this room which contains a [BLUE CAPE]. Back inside the church, enter the door to the right of the altar and walk right, keeping to the edge of the round room, where you'll meet up with a decidedly more chatty Ring Soul near a pillar. He donates another [ATTACK BOOST]. Talk to Jovis and agree that you're ready, and this adventure begins! By the way, check both of the them are at full health because you won't find another Save Point until after undergoing a few fights: but you will get a full heal fairly soon. =============================================================================== 19. MIRROR CASTLE ........................................................ *W19 =============================================================================== TREASURE - Third Key - Glass Key - Pure Extract (Boss) - Seal of the Urn (Boss) MONSTERS BONUS REWARDS 051: Tweedledee (Water) No-Damage Victory: +Cash 052: Tweedledum (Wind) Ring Perfect Victory: +Thera Seed/Mana Seed 053: Ogoroja (Light) Enemy Action No: +Cash 054: Karin (Fire) 055: Yuri (Dark) PERSONAL AND SIDE-QUESTS Yuri acquires Amon fusion Soul Drop [1} Return to Goreme after events. Soul Drop [2] Return to Domremy Church SAVE POINTS 1. Mirror Castle/Great Hall 2. Mirror Castle/Parlour =============================================================================== As soon as Yuri moves you'll be in an easy battle, and as soon as it's finished, Yuri will collapse, but no worries, it's just a temporary halt. Walk up the hallway and through the door. The passage splits in two and you can see that on the mini-map. Cross through the gap to the right side and through the door to a calm sitting room. If you continue through the far door you'll end up at a Save Point but the door ahead is locked. Instead, check the mirror in the room and you'll fight doppelgangers of Karin and Yuri before you pass through to the mirror image side of the Castle. They don't give any experience, items, cash or souls and are pathetically easy. Simply combo with area of effect spells to kill them both in one turn. _____ | BOSS| NOTATION | | SP - Save Point |_ _ _| _ T - Treasure Chest SP| |T| M - One-Way Mirror | | | | D - Door | | | | JM - Jovis (appears in this mirror) | | | | ___|D|___ ___|D|__ | | | SP| You'll now be in the east side of the castle | M >>>JM | and Jovis turns up in the mirror to heal you. _|D_______| |_______D|_ Talk to him again for more free healing. This | | | | | | is a good place to fight for as long as you | | | | like with Yuri and Karin, especially if you | | |______ ______| | | want to garner some additional souls to boost | |________M <<< M________| | all Yuri's fusions to Level 5, although |_________D| |D_________| unfortunately you won't get a soul bonus for | | | | any battles. By always using combos you'll | M <<< M | quickly build up their affinity, making them | | | | an even more powerful twosome. All this is ___| | | |___ optional of course and there's really no | ____| |____ | pressing need to do any of that. | | | | | | | | |_| |_| / \ / \ |Start| | T | \___/ \___/ Head up the corridor to open the chest with a [THIRD KEY], and then down, keeping to the right side of the double corridor to reach the door leading down to the second chest with contains the [GLASS KEY]. This unlocks the door to the boss Back up the corridor and stop at the first mirror. Fight yourselves again and cross back to the west side. Simply walk up, go right, through the gap in the wall, and then, through the parlour to the Save Point before the boss room. Stand on the red and blue circle inside this room and after a short scene you'll get to slice and dice Amon. Levels for the two were 20 and 22 with 50 points of affinity. o-----------------------------------------o-----------------------------------o | B O S S - AMON (None) | 056 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 765, MP: 268, WGT: Normal | Poison [-] P-Atk Down [-] | | Skills : The End, Demon Rays | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp:6800, Cash:6000, Souls:105 | Paralysis [-] S-Atk Down [-] | | Drops : Pure Extract, Seal of the Urn | Seal [-] S-Def Down [-] | | Extras : Enemy action +Experience | Petrify [-] Delay [-] | | Ring Perfect +Soul | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o On your first move fuse into Grano and his size will create an instant combo with Karin, doing around 200 + damage to Amon with a spell and her best special skill, Geuschbenst. On your next turn cast Gale on Yuri and have Karin do the same. Heal with an item (much faster than using magic) and make another combo with your most powerful fusion form. Without using a Third Key you need 4 combos to finish the battle. His skill of The End will harm one for about 70-80 HP and his physical attack does around the same. Demon Rays is a single hit blast on one that also does around 70 HP damage. Amon isn't weak to anything at all, so don't bother about ring effects or which elements you use. o-----------------------------------------------------------------------------o After the battle Yuri acquires the [AMON FUSION SOUL]. When you get a chance to do so, raise Amon's level to 3 and he learns Mind/Body Revival which fully restores HP and revives anyone who is unconscious. ---------------------------------- YURI'S PERSONAL QUEST - SOUL DROPS! ---------------------------------- SOUL DROP 1 - GOREME VALLEY Events take over for quite some while after this, and you'll end up back in Petrograd. Exit by the front gate and return to Goreme and go to the church. Lawrence is waiting here (he's not there immediately after returning from the Mirror Castle). Talk to him and he gives Yuri a [SOUL DROP 1]. This CANNOT be used just yet, but it soon will, allowing you to obtain one of Yuri's 3rd Grade Fusions from the graveyard. Pick any one and use a single Soul Drop. There are six Soul Drops scattered around the world, one for each elemental fusion form. SOUL DROP 2 - DOMREMY CHURCH Visit Domremy again and enter the church. You'll see that a yellow spot ss glowing at the left side of the altar. It also has a helpful [?]. Pick up the [SOUL DROP 2]. NOTE: If you haven't yet defeated the three wolves in Domremy Forest do so now! See Section 17.6 for full details. =============================================================================== 20. GALLERY OF THE DEAD .................................................. *W20 =============================================================================== 20.1. Grade 3 Fusions 20.2. Gallery Of The Dead =============================================================================== TREASURE * Leraje Crest * Andromalius Crest o Attack Boost - Nibelung Scene 8 - Thera Root - Talisman of Mercy (Wolf) - Lottery Ticket x1 - The Magician Tarot - Leonardo's Bear - Talisman of Luck - Strongoids - Plastron - Silver Locket MONSTERS BONUS REWARDS 057: Jack (Fire) No-Damage Victory: +Hit Area Expand/Cash 058: Jill (Water) Ring Perfect Victory: +Experience 059: Agony (Earth) 060 Peryton (Dark) PERSONAL AND SIDE-QUESTS Ring Soul 10 Wolf Bout 8 Grade 3 Soul Fusions SAVE POINTS 1. Gallery of the Dead/Entrance 2. Gallery of the Dead/Cemetery 3. Gallery of the Dead/Passage =============================================================================== ------------------------------------------------------------------------------- 20.1. GRADE 3 FUSIONS ------------------------------------------------------------------------------- Ernest still isn't inside his shop but some of the people in the square and streets have comments on current events. You'll be greeted by Ewan who tells you to go to the steps by the bridge and meet Prince Yusopov there. Make your way up the street, right, and then, up at the corner towards the bridge and Yuri will be taken off to the graveyard once more. This is an IMPORTANT EVENT! Jeanne tells him that the six fusion monsters will give him even greater powers if he finds "something like symbols that represent them". These are the Soul Drops, and each one will allow you to unlock the 3rd grade fusion for each monster. (They only apply to the six elemental fusions and not to Amon.) Yuri is returned to the streets of Petrograd before he can do anything else, but now is your chance! Return to the Save Point outside Edgar's shop and go to the Graveyard. Use the Soul Drop from Lawrence at ANY altar. It's not like Shadow Hearts where you had to have the matching elemental soul drop. You don't need any soul energy to release the next grade of fusion, just agree to apply the Soul Drop to an altar and win the subsequent battle against the elemental fusion. These battles are tough at low levels and you'll need to use Gale and Shield (from Grano and Sorm) to defend from their powerful physical attacks. All fusion monsters have 600 HP and 200 MP and you don't get any rewards at all from these battles. Note that each Grade 3 fusion has a different name and appearance, and you cannot level up your grade 1 and grade 2 fusions any more after getting a Grade 3 fusion. (Not that you need to because they automatically increase to the same level as the Grade 3 fusion.) Try to get Libertis, the wind fusion as soon as you can and level it up to 6 to learn the Arc Gale spell. See the separate section on Yuri's Personal skills for full details of all these battles and Grade 3 fusion skills. ------------------------------------------------------------------------------- 20.2. GALLERY OF THE DEAD ------------------------------------------------------------------------------- Walk down the steps beside the river and you'll meet the Prince, who escorts the team inside the underground tunnels. You can leave if you wish, and there's a Save Point at the entrance. Exit to Winter Palace | | | | | |________ |____ ___L4 | | | | |H ___G___ H| _____ | | | | | | | _RS| NOTATION _| |_ | | | | | | |T| SP - Save Point | X|___| | | | | | - T - Treasure Chest | _____| | |_____| Wolf H - Hidden Item H_ SP| L2 | __G__ | RS - Ring Soul | | | | | | | | L - Lever | | | |___| | | | G - Gate _____| | |H____ | | |___ X - Lighted Panel |T ___ | | | |___L3| | | | | | | | | | |_____________| |_____ | | |___SP__G_ _________ H| | | |G| | | | | | | | | _____|H|_________ |T| |G| | ____ ________ | - L1| | | | | | | _____| | | | |G|____ | | Start_____ | | | L6|L5 T| |G| |H_SP | | | | | L7 _____________________________________________________ |H| | |__| | | | | | _____| | This is fun, as you get a lesson in the Cyrillic | |________| | | alphabet from Anastasia! Don't worry though, there |____________| | there isn't a test afterwards. You have to open a | number of gates by pressing the corresponding | lever, and the place is a little confusing _________________________| without an overhead map. There are only three types of enemies in here and they are all pretty weak with 90 or 100 HP. Use Wind spells and avoid Earth, Fire and Water so you can blast them all at once! Check the skeleton next to the Save Point to find [NIBELUNG SCENE 8] and Karin will have Geuschbenst powered up! A couple of steps up the passage reveal that the gate is down but there's a lever on the wall beside it Pull the lever [L1] to open the first gate and walk up the passage to the wall where there's another {?} and a hidden [THERA ROOT]. You cannot find the levers for the next two gates at the left junction just yet, so head up at the first junction. Take the first turn left and there's another hidden item in the corner. This time it's a [LOTTERY TICKET]. Use the lever [L2] at the end of this short dead end passage, and go back to the junction. From here, head up and right, past the now open gate and you'll find the next wolf waiting behind bars just at the junction before heading down the narrow passage to the south. Talk to Necros to start the battle, but not before equipping a Bhodi Bracelet to avoid getting stopped in your tracks. o---------------------------------------------o | W O L F B O U T 8 - Necros (Dark) | o---------------------------------------------o | HP: 600, MP: 0. WGT: Light | | Skills : Paralysis, Dark Claw | | Rewards: Exp: 650, Cash: 1300, Soul: 0 | | Drops : Talisman of Mercy | o---------------------------------------------o Dark Claw does around 30-40 damage and his physical attack isn't much worse, managing around 50 HP hurt. The problem is if you forget to equip an accessory to prevent paralysis. Even a combination of Mirage, Gale and Barrier won't help to avoid that. Assuming you're protected, cast Gale, then Shield and finally, Surge to boost Soul Comet. Hit the strike area for additional power, and Soul Comet should do anything from 120-150 damage at level 20. Bright Crime is also very damaging to Necros. You might need to heal with a Pure item before the end of the battle, but it's easy enough to win this one. You'll get another paw print and Soul Comet powers up again. o---------------------------------------------o Go down the passage from the wolf cage and you'll find another lever, with the Russian letter "k". {L3}. Pull it to open a gate that gives you access to the west side of the underground tunnels. Return up the passage past the empty wolf cage and around to the right where you'll meet Yuri's new best friend, the Ring Soul at the north east corner of the area. You got another [ATTACK BOOST]. Continue down to the dead end to find a treasure chest with the [LERAJE CREST]. Return to the removed {E] gate and go up where you'll find a hidden [?] item tucked away in the top right corner of the path. This is another tarot card [THE MAGICIAN]. a helpful one that cuts MP use in half. Go left, through the [K] gate that's now open and past the opening down because there's another [?] item in the top left corner of the passage. It's a [LEONARDO'S BEAR] accessory. Follow the passages down and to the left and you'll arrive at a Save Point in the cemetery. Check the top right corner of this room and you'll see a map showing all the lever and gate letters and which ones have been turned on. So far you've operated three levers and there are four more to find. Go up the short passage and turn right to find the lever "a" [L4]. Pull it and return to the cemetery. (If you go left to the exit door you'll get a short explanation of why it won't open.) Now, check you the top left stone (you have to stand at the side facing north) for a hint about what to do. The [X] marked area is a lighted panel showing the gates that have been unlocked so far. Down the side of the gravestone at the lower left is a hidden item: the [ANDROMALIUS CREST]. Go south, and you'll find another Save Point if you head east. And the gate has been unlocked but the one that blocks the short tunnel to the south is still locked, so head in the other direction around to reach the south west corner of the area. Stop at the corner and there's a nearly hidden treasure chest with a [SEAL 2] ring effect item. Walk down the wider floor and you'll see two skeletons just before the crossroads. One of them hides a [TALISMAN OF LUCK]. From the crossroads go left and you'll find another hidden item at the only barred off alcove. This is [STRONGOIDS] another item for Joachim. Continue along the passage and go up at the next junction to the right-angled corner where a treasure awaits with a [PLASTRON] armour inside. Another couple of steps to the left and you'll find the [B] type "Russiany" character on a lever [L5]. This opens the gate up the corridor to the right of this location, so go that way, and you'll find another lever with a [P] on the right wall [L6]. Use this and it opens the gate south of those crossroads. Make your way back there and go right, and down at the corner. You'll find another lever that looks like a [b], confusingly... although as Anastasia explains, it's not. Anyhow, move this one (I've labelled it [L7] and return to the passageway Save Point. (NOT to the entrance!) The route is: up from the crossroads, right, down, and right and a couple of steps past the Save Point. Go down at the next junction which gives you access to the short dead end passage. Check the skeleton lying there and you'll see a white shining spot. Pick it up to receive [SILVER LOCKET]. Return to the cemetery and investigate the middle grave at the [?] corner. That prompts Anastasia to suggest doing what you knew was coming. Give the Locket back to the sorrowful noble. The door that blocked the exit has now disappeared and you can climb up into the statue room at the Winter Palace. =============================================================================== 21. WINTER PALACE COURTYARD (AND LOOSE ENDS) ............................. *W21 =============================================================================== 21.1. Courtyard 21.2. Winter Palace Tower 21.3. The Winter Palace And Petrograd Again 21.4. Solomon's Trials And Trading =============================================================================== TREASURE * Ipos Crest * Haagenti Crest (Boss) - Talisman of Mercy - Moon Oil (Boss) - Purple Bondage - Tissues - Silver Angel - Frozen Tuna - Panoramic Lens - Talking Panda (Paris) - Gold Necklace (Trials) - Fifth Key (Trials) - Step Doubler (Trials) - Mind's Eye (Trials) MONSTERS BONUS REWARDS 060: Peryton (Dark) Enemy action +cash Ring Perfect +soul PERSONAL AND SIDE-QUESTS Purple Bondage (gift for Pierre) Anastasia: Silver Angel 1 Trading Quest 5 Solomon's Key: Wilderness of War Solmon's Trials: Monk Album: Cash Steal (Andre - Trials) Album: Remove (Oscar - Trials) SAVE POINTS 1. Hermitage/By Courtyard =============================================================================== ------------------------------------------------------------------------------- 21.1. COURTYARD ------------------------------------------------------------------------------- From Gallery of the Dead v _|_|_ NOTATION |T | SP - Save Point | | T - Treasure Chest |_____| H - Hidden Item |=| |=| X - Ewan blocks the way south. |=| |=| V - Courtyard Tower |=| |=|_______________ |____ SP SHOP | | You emerge in the statue room that exits to the _____|X _____________| | North stairs. Speak to Dmitri and leave the room, | | | |_|_|V|_|_| | | when events take over for quite some time. | | | |_|_| |_|_| | | Eventually you'll be back in control of Yuri |_____| | | | outside the Great Hall on the second floor. The | | |T|___ _____| | the way to the East Corridor is blocked by | | |_|_|_| |_|_|_| | Dmitri. Go through the west door and talk to |_____| |_|_|_|H|_|_|_| | Prince Yusopov who tells you where Rasputin has | | |_|_|_|_|_|_|_| | gone. Head down the north staircase | | |_|_|_|_|_|_|_| | |_____|_|_____________| | NOTE: You will have already have opened the chest |_______________|_| inside the statue room. Ewan the Page is waiting at the door to the corridor that leads to the courtyard. It's the only way open so go through to find that Pierre and Gerard got there before you! But they don't sell anything new and you still cannot upgrade Anastasia's "egg" weapon. Make sure you have enough Leonardos' Bear accessories for everyone (ideally) and a good supply of Pure items. There's a handy Save Point right next to them. Enter the courtyard and walk to the middle for a scene, after you'll be attacked by five Peryton flying enemies. One Bright Crime spell should take out at least three of them. Check the central stone fountain for a [?] and you'll find a [TALISMAN OF MERCY]. The [IPOS CREST] is inside a treasure chest down near the left wall. NOTE: with this crest you can finally complete the Wilderness of War section of Solomon's Key. ------------------- SOLOMON'S KEY TIME ------------------- You should also be able to complete the WILDERNESS OF WAR, using most of Anastasia's crests together with ones found in Neam and Petrograd and the crest reward for Solomon's Trials. Here's what you'll add and the correct placement for the crests. Dantalion - Leraje - Halphas - Berith - Ipos - Eligos | | | | Balam - Ose - Alloces - Sabnock ------------------------------------------------------------------------------- 21.2. WINTER PALACE TOWER ------------------------------------------------------------------------------- Climb the tower to the roof. The stairs start in the middle of it: just saying 'cos you could be searching around for an entrance... and you'll face more Perytons as you climb up Although easy enough to defeat, they can be a nuisance if you get surrounded by them in surprise attack, especially when they cast Arc Shield and Arc Barrier and you're unable to target a group of them. They usually appear in groups of 5, but they don't often use combos. Arrange your crests so you distribute the boost spells amongst the team. You now have access to Arc Mirage (Balam), Arc Barrier (Dantalion) Arc Rage (Leraje), Arc Gale (Ipos) and Arc Shield (Sabnock) if you've completed the first level of Solomon's Trials Beginner stage. If you have enough Leonardo Bear accessories for everyone then, use those to prevent Veronica's Instant Death skill. If not, then equip the ones you do have, and with Yuri's Amon level 3 skill or your Raise Up crest magic and Talismans you'll just have to revive anyone that needs it. I like to field Anastasia in this battle, not just for taking a photo of Veronica, but to let her defend her home! The boss is weak to both Defend Down ring effects so equip the best you have (level 2) to the best attackers. My team was at level 22 for this battle and it's the toughest one yet, but not too difficult with the right preparation o-----------------------------------------o-----------------------------------o | B O S S - NIGHT QUEEN (Water) | 061 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 2380, MP: 420, WGT: Light | Poison [-] P-Atk Down [-] | | Skills : Instant Death, Rock Storm | Deadly Poison [-] P-Def Down [+] | | Bright Crime, Red Blaze | Paralysis [-] S-Atk Down [-] | | Gale Spark | Seal [-] S-Def Down [+] | | Rewards: Exp:9900, Cash:8000, Soul:110 | Petrify [-] Delay [-] | | Drops : Haagenti Crest, Moon Oil | Instant Death [-] Slow [-] | | Extras : Peryton x2 (Dark) | HP Down [-] Evade Down [-] | | Enemy action +Soul |-----------------------------------| | Max hits +Cash | | | Ring Perfect/Ring no miss | | | +Experience | | o-----------------------------------------o-----------------------------------o Make good use of Arc Gale, Arc Barrier and Arc Mirage at the start of the battle. If you're using mostly physical attacks then add Arc Rage to that list! On the first round, kill the two Perytons before they get a chance to boost Veronica's defense or make a combo with her. Use the rest of the your turns to cast Arc Gale and the other arc spells. The queen's instant death attack causes around 130 damage even without causing the status effect and she uses a range of medium power elemental spells. As is my wont, I forgot I had the Spikes equipped to Lucia so she kept losing SP when attacked with the Instand Death spell and went berserk. Then she did her lovely life saving act of casting a tarot card (even though I had already used one) and restored everyone's MP by 50%. Really, with Arc Gale AND Bears on three or all of the team, this a lot easier than you might think. I used my "B' team just for fun, with Gepetto, Anastasia, Lucia and Blanca. Yes, I left out Yuri, and although the battle took longer than it could have done, it was just a matter of having a few extra Pure Seeds. o-----------------------------------------------------------------------------o After the battle, events take over...spectacular events! Eventually you gain control again back inside the palace, outside the door of Anastasia'a room. There's a lot of stuff to do now, ends to tie up, as this disc draws to a close. Or, you can rush off to this new location. (Note that if you missed getting the Mr. Swan card earlier you can obtain it now, from Cyril, the guard.) ------------------------------------------------------------------------------- 21.3. THE WINTER PALACE AND PETROGRAD AGAIN ------------------------------------------------------------------------------- The whole of the palace is open to explore for the first time, although all the rooms off the West Corridor (Floor 2) are empty. The Tsar is found inside the Great Hall and Alexei and the Empress are in the bedroom behind. The rooms on the East Corridor are empty too, but enter Rasputin's room (the last one at the top of the corridor) and search the right side of the bed to find the unique [PURPLE BONDAGE], Veronica's garment, although this cannot be used by anyone and is listed as a Key Item in the Inventory as it has a very special function. There's another hidden item at the left of bed: {TISSUES]. Ewww... Talk to Pierre Magimel with the Purple Bondage and he'll be inspired to design another creation, BUT he won't make the dress unless you have another Stud Card, which can only be obtained from doing the Solomon Trials, Beginner Level 4. (At least, for now.) The Lottery lady and Dmitri are still inside the middle room of the south set of room at the East Corridor, and Zuvious, the Lover of Folkcraft will trade your Daruma Doll if you haven't yet completed the trading sequence. Enter the grand staircase to find many guards and a new shop opened by Gorby, and Prince Yusopov is standing guard at the entrance. Do NOT buy the new weapon for Lucia! You'll find one for free in the next location. Gorby's Shop - Winter Palace Entrance (* = NEW!) ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Phantom Claw | 3240 | Yuri | | Thera Seed | 120 | Hellfangs* | 4860 | Yuri | | Mana Leaf | 100 | Filament | 3440 | Gepetto | | Mana Seed | 300 | Copper Filament* | 5160 | Gepetto | | Pure Leaf | 230 | Steel Rasp | 2940 | Blanca | | Pure Seed | 230 | Sharp Rasp* | 4400 | Blanca | | Soul Benediction | 150 | Espada | 3140 | Karin | | Phoenix Tail | 90 | Harque Foil* | 4710 | Karin | | Talisman of Luck | 480 | Earthen Pipe | 3340 | Joachim | | Tent | 200 | Saturn Fan | 3040 | Lucia | | | | Jupiter Fan* | 4560 | Lucia | | | | White Swan | 3540 | Anastasia | | | | Blue Serpent* | 5320 | Anastasia | |------------------------------|------------------------------|---------------| | Armour | Cost | Accessories | Cost |Protect/Effect | |------------------------------|------------------------------|---------------| | Plastron | 3040 | Headgear | 2700 | +8 P-DEF | | Blue Cape | 2840 | Circlet* | 3000 | +3 P-D +8 S-D | | Combat Suit* | 4250 | Studded Belt | 600 | +4 P-ATK | | Baptism Stole | 4560 | Western Belt | 1700 | +6 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power* | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- Go through to the back of Floor 1 and up the West Corridor (the rooms are all empty) and out into the Courtyard. Climb up to where you fought the Night Queen and you'll find a [?] at the top left corner of the area which reveals the first [SILVER ANGEL] item. This is one of a few Silver Angels that will eventually give you Anastasia's best weapon. Leave the Palace and the plot thickens nicely! Walk down to the lower corner of the square, next to the palace wall, and you'll find a frozen fish sticking up out of the snow. Joachim acquires a new weapon, the [FROZEN TUNA]! Head over to Edgar's shop and talk to him to be given the [PANORAMIC LENS] which allows Anastasia to take photos of all monsters rather than just one. After that, you'll automatically stay the night at Edgar's shop revealing another scene with Nicolai. Note that you can only see this scene now, so don't miss it! And the rest doesn't heal anyone... ------------------------------------------------------------------------------- 21.4. SOLOMON'S TRIALS AND TRADING ------------------------------------------------------------------------------- ------- TRADING ------- Once you have the Super Piroshski there are a number of possible trade routes to take, but one of them leads to a dead end!. - Starving Coquile, the fat man in Goreme Valley also wants this item and he'll give you a [BURNING CANDLE] in exchange, but this trade leads to a dead end after the subsequent one, and a not very useful item, so avoid this one. - Gourmet Connoisseur Ginori, in Florence, will trade the Super Piroshki for a [FINE TEA SET] if you wish to see yet another option in the trade route, but it's not necessary as you can make the same exchange in the next new location, for the same item. - The best trade deal is to visit Paris, and go to the Champs Elysees. Talk to Zinedine of Mitsuboshi, the man in a grey suit standing by a double doorway. He'll offer you the [TALKING PANDA] in exchange. ---------------- SOLOMON'S TRIALS ---------------- Talk to Sarah again in Goreme Valley and a new group of trials has opened up. If you only want to do one, make it level 3 to win the Step Doubler. When equipped to someone with the Pedometer this will double the amount of steps you record. Also you can take photos with Anastasia to learn two new skills that are ONLY available through Solomon's Trials. MONK STAGE TWO - Level 1 - Reward : Gold Necklace - Level 2 - Reward : Fifth Key - Level 3 - Reward : Step Doubler Include Anastasia so she can take a snapshot of Andre and learn Cash Steal. - Level 4 - Reward : Mind's Eye Use Anastasia so she can take a snapshot of Oscar and learn Remove. =============================================================================== 22. IDAR FLAMME ......................................................... *W22 =============================================================================== 22.1. Idar Flamme (Outer Area) 22.2. Idar Flamme (Interior) 22.3. Idar Flamme (Throne Room) =============================================================================== TREASURE o Paralysis 2 o Strike Expand o Hit Area Expand - Mana Root - Jupiter Fan - Thera Root - Silver Bracelet, - Bat's Gold - Cosmic Bracelet - Soul Benediction - Third Key - Will Power - Feather Bracelet - Pure Root - Seal of Speed - Replacement Man - The World Tarot (Boss) - Warlock Earrings (Boss) MONSTERS BONUS REWARDS 062: Gigafilaria (Fire) No-Damage Victory: +Cash/*Soul 063: Megafilaria (Earth) Ring Perfect Victory: +Thera Root/Mana Root 064: Zamuza (Light) 065: Echidna (Dark) 066: Hati (Water) PERSONAL AND SIDE-QUESTS Cornelia Black Queen Passion Dress (with Bondage Suit and Stud Card) Album: Direct Press (Hati) SAVE POINTS 1. Idar Flamme/Entrance 2. Idar Flamme/Magimel Shop 3. Idar Flamme/Interior 4. Idar Flamme/By Throne =============================================================================== I'd suggest keeping Anastasia in the party simply so you're reminded of the elemental power of the enemies you encounter here. although she can also learn a new Album skill, Direct Press, from the Hati enemy. Obtain all treasure before finishing in here, because you won't be able to return. ------------------------------------------------------------------------------- 22.1. IDAR FLAMME (OUTER AREA) ------------------------------------------------------------------------------- To Inner Area | SHOP SP2 ____/|\_______ __/ | \__ NOTATION __/ +++ \ SP - Save Point / | \ +++ - Giant Egg / T3/4 |___ *** * Giant Egg / \ | \__________\ T7/8/9 * /______|__*____| / \___/ T - Treasure Chest / / * | | \ *** *** *** T5 \ \ | \____ |_*_/ \ \ \ | * \_____ | | | | / \ / |___/ __ / / | / | / | +++ /T6 \____*** | | \__/ *** / /\__ | |__ / / _________________________________________ | \__ | | \___/ / | +++ \ | | / | This is a big place, with \ \__/ | __/ | indistinguishable grey corridors that \ T2 | / | are blocked with a giant egg attached \_____ | / | to webbing. Each one contains an \ | ____/ | identical monster group of 4, 5 or 6 \ |/ | Gigafilarias. Once defeated, the way is \T1 | | clear and the egg disappears, although \__| | there is no need to defeat them all to | | reach the goal. +++ | \ | Once the Magimel shop is reached, the \ | kindly brothers will give the team a |SP1 | ride back to the start, although they Start | won't offer the same servive back to | second save point. This is a one time ______________________________________| only visit so find all treasure now! Defeating the "egg" monsters isn't always as easy as it should be. They have high agility and they cast Arc Gale on the group making them even faster, as well as inflicting Slow with their physical attacks. They also combo with each other and seem to target one person until they've killed them, even though their physical attacks are not that strong. Cast Arc Gale and smash them with combo water magic. Other battles are random and you can run from them if you don't want to gain levels too quickly. The main thing is to keep everyone at full health and restore MP if it gets low in case you trigger a surprise attack. While here make sure to snap the Hati enemy to learn the Direct Press Album skill for Anastasia. A little further on and you come to a junction. As I said, it's a big place and there are a number of items to find on both routes, but I'll do it one side at a time, first of all making for the Magimel Brothers shop at the far side, and then working back to collect the rest of the treasure. The first chest is visible at the left of the junction and contains a [MANA ROOT]. Follow the left corridor and there appears to be a shield across the corridor, but it falls back when you approach. The second egg contains six of the worms. At the next junction take a detour down the right passage. It goes on for quite a long way and you'll pass through another "door" that drops away as you pass. The next chest is visible against the upper wall of the corridor where it curves down. This gives you a new weapon for Lucia, the [JUPITER FAN]. From here, carry on to the central passage where you can go north again and encounter the next giant egg. Continue north and just past the next turning to the right you'll find another giant egg. After that, take the turning left and go up a short passage at the first junction. You'll find two treasure chests here, the left one has a [THERA ROOT] and the right contains a [SILVER BRACELET]. Return to the main passage and defeat another giant egg before you reach the Save Point and the Magimel's shop. Once at the shop you can make a save and return to collect the rest of the treasure, and the brothers will offer to give you a ride back to the entrance if you want to leave or start again from there. Pierre is inspired by the Purple Bondage outfit you found in Rasputin's room and will make another dress for Cornelia, IF you have a spare Stud Card. (Win the Mr Sax one from Solomon's Trials, Beginner Stage Level 4, which is very easy to complete.) You can exchange this card for the Black Queen Passion non-elemental dress which is very useful as it avoids the problem of changing dresses to suit the element of the enemies. This shop is only available on this visit and it carries nearly the same inventory as Gorby's shop inside the Winter Palace except for the addition, for the first time, of the "Root" items, a copy of Joachim's Frozen Tuna, which you don't need to buy, and the better Chainmail Belt. Stock up on a few of the root items if you need them. By this point you might be onto the 40% discount challenge, which is that much faster and harder! Always save before shopping if you want to maintain your shopping score! Le Cage Aux Songes - (* = NEW!) ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Phantom Claw | 3240 | Yuri | | Thera Seed | 120 | Hellfangs | 4860 | Yuri | | Thera Root* | 300 | Filament | 3440 | Gepetto | | Mana Leaf | 100 | Copper Filament | 5160 | Gepetto | | Mana Seed | 300 | Steel Rasp | 2940 | Blanca | | Mana Root* | 500 | Sharp Rasp | 4400 | Blanca | | Pure Leaf | 230 | Espada | 3140 | Karin | | Pure Seed | 230 | Harque Foil | 4710 | Karin | | Pure Root* | 1000 | Earthen Pipe | 3340 | Joachim | | Soul Benediction | 150 | Frozen Tuna | 5010 | Joachim | | Phoenix Tail | 90 | Saturn Fan | 3040 | Lucia | | Talisman of Luck | 480 | Jupiter Fan | 4560 | Lucia | | Tent | 200 | White Swan | 3540 | Anastasia | | | | Blue Serpent | 5320 | Anastasia | |------------------------------|------------------------------|---------------| | Armour | Cost | Accessories | Cost |Protect/Effect | |------------------------------|------------------------------|---------------| | Plastron | 3040 | Headgear | 2700 | +8 P-DEF | | Blue Cape | 2840 | Circlet | 3000 | +3 P-D +8 S-D | | Combat Suit | 4250 | Western Belt | 1700 | +6 P-ATK | | Baptism Stole | 4560 | Chainmail Belt* | 2700 | +8 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- From the shop, it's easy to get the rest of the treasure and avoid fighting all the giant eggs if you want. Head south again, until you reach the first junction to the right. Follow this passage until the next junction and head down to find a treasure chest at the left of the passage with a [BAT'S GOLD] item. Continue down to the junction and go right, and then down to the left at the next junction where you'll soon reach another chest with the ring effect item [PARALYSIS 2], and a giant egg blocking the path south. You can fight this one or turn around and head back up the path, going right when you reach the junction. This brings you to the outer eastern path. Go north to the next junction and turn right down a short passage where there are three treasure chests at the dead end. The first one at the left has a [COSMIC BRACELET], the second a [SOUL BENEDICTION] and the one at the right has a [STRIKE EXPAND]. Back on the main path, still going north, you'll come to the turning left that takes you back to the middle passage, eventually! Or continue and defeat another giant egg before arriving back at the shop. ------------------------------------------------------------------------------- 22.2. IDAR FLAMME (INTERIOR) ------------------------------------------------------------------------------- To Boss area | | |YY|T| NOTATION | | SP - Save Point | | _ T - Treasure Chest _ _________ _ | |_ _ _______ _ |T| [l] - Lower case letter - |g|___ ___|y| |SP3 _|P|_ _|y| |p| |U| Button colour | |_ _ _ ___| |_ | |_____| |_____|_| [L] - Capital letter - | _|T|G|___ |T| | _____________| | Corresponding door |_| | | | | |u| L - Light Blue |L| | | |_| _ |_| G - Green | | | | |B| |b| _ B - Blue _____| |_________| |_____| |_____| |_____|T| P - Pink |l|____________________ __________________ | U - Purple | | | | | | |_| Enter (from Shop Save Point) Walk north to enter a new area. The idea is a simple one. Find and press all the coloured buttons to unlock the corresponding doors and find all the treasure. The exit to the next area is the Yellow door and it requires two buttons to open both sides of it. You can do this is any order and it's not something you can mess up. Start by going left, and up, to find a treasure chest with a [HIT AREA EXPAND] to the right of the passage. You can see the Yellow Door at the end of the corridor and there's a Save Point before you each it if you want to make a save. Back at the entrance, walk to the far right and up, to find a second chest with a [THIRD KEY]. Walk back to the first junction and up the next passage. Press the button next to the whirring blue fan. That stops the fan and opens the blue door. Go up the next opening through the now open blue door and turn right, going all the way to the end. Turn down to use purple button, and that opens the door straight up. You'll find a treasure chest behind it with a [WILL POWER] item. Operate the button by the pink fan and walk left and up. Go right along a short passage to find a yellow fan and a yellow button. Press it to remove half the lock on the yellow door. Walk left, back to the Save Point. Head down from here, back to the bottom passage and go all the way to left to find a pale blue switch next to a light blue fan. That opens the door in the nearby passage, so walk up,through the open door and turn right to get a treasure chest in front of the green door that's still locked. This contains a [FEATHER BRACELET]. Walk on up to the T junction and turn right. This passage ends at a yellow button and whirring yellow fan. Press the button and that opens the left side of the yellow door. At the other end is the green button and fan. Use this and the route is open back to the yellow door. (Right, down, right again and up.) Head through the door and stop to open an almost hidden treasure chest just past the door at the right. It only contains a [PURE ROOT] but for the honour of completionists everywhere, it's not one to miss! Climb the path and you're at the egg mother's nest. My team was level 26 by this point. o-----------------------------------------o-----------------------------------o | BATTLE - MOTHER FILARIA (Light)| 067 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 700, MP: 230, WGT: Normal | Poison [-] P-Atk Down [-] | | Skills : Cure (heals 200 HP), Paralysis,| Deadly Poison [-] P-Def Down [-] | | Bright Crime, Nova | Paralysis [-] S-Atk Down [-] | | Rewards: Exp:3000, Cash:2000, Souls:30 | Seal [-] S-Def Down [-] | | Drops : Mana Extract | Petrify [-] Delay [+] | | Extras : No of hits - + Seal of Strength| Instant Death [-] Slow [-] | | Enemy action - + Soul | HP Down [+] Evade Down [-] | | | | o-----------------------------------------o-----------------------------------o You're facing two of these wormy things and beware! Win the first battle and another one starts immediately with no chance to heal the team in betwwen. They will heal each other, so the strategy is obviously to target them one at a time and kill the first as fast as you can, especially as they will combo with each other. Arc Gale and Arc Barrier will help to boost everyone at the start. You can protect from Paralysis with the Bhodhi Bracelet, but they won't use that attack a lot and it's not difficult to heal anyone afflicted. If you're using Gepetto, transfer to the Dark dress for the best results. Another option is to equip the Delay ring effect item and use physical attacks with Arc Rage and Energy Charge on Yuri's fire fusion, together with Joachim's Deathtron's Hammer for a powerful multihit combo. Watch out for Nova on a group which can do around 100 HP damage and if followed with a physical attack that could kill a weaker party member outright. The only minor problem is that once you defeat the first pair, another pair turns up and you might not have much MP left. A quick way to restore MP is to use Night Oil + Moon Oil which restores MP for two turns. Start the second battle healing everyone and putting in place your Arc spells again. By the way, using Entrance on Yuri's dark fusion skill is VERY effective for a single turn. o-----------------------------------------------------------------------------o Walk up to the exit door but turn down the left circular path in the battle area to find a treasure chest with a [SEAL OF SPEED]. Walk around the right circular path to find a hidden [?] item, the [REPLACEMENT MAN] accessory, at the right side of the third black "pillar". Enter the door and save your game and use a tent to fully heal everyone before going through the second door. Those battles were just the warm-up and now it's the real thing! ------------------------------------------------------------------------------- 22.3. IDAR FLAMME (THRONE ROOM) ------------------------------------------------------------------------------ - You already know who you're going to fight, so there are no real surprises here, except for the thrill of the scenes before the battle and the fun of fighting Rasputin in his fusion form! It's probably best to field the team with the highest SP and equip the Will Power accessory to those with the lowest SP. Blanca is useful for this fight with his Comeback full restore skill. My team was at level 26/27 for this fight, and I used Blanca, Yuri, Karen and Lucia. Equip the Delay Ring effect and that might work on him o-----------------------------------------o-----------------------------------o | B O S S - ASMODEUS (None) | 068 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 2880, MP: 450, WGT: Normal | Poison [-] P-Atk Down [-] | | Skills : Evil Crest, Surge, Bent Space, | Deadly Poison [-] P-Def Down [-] | | SP lowering | Paralysis [-] S-Atk Down [-] | | Rewards: Exp:14500, Cash:12000, Soul:150| Seal [-] S-Def Down [+] | | Drops : The World Tarot, | Petrify [-] Delay [+] | | Warlock Earrings | Instant Death [-] Slow [-] | | Extras : No of hits: Zodiac Bracelet | HP Down [-] Evade Down [-] | | | o-----------------------------------------o-----------------------------------o Since he uses Surge to boost his special attacks, casting Arc Barrier is advisable. Also, he's weak to Delay so equipping that ring effect item and using physical attacks to afflict him with that is a good idea, with Arc Gale, of course and Arc Rage in place. SP lowering is a problem for your sanity challenged team members, and indeed for anyone, as it can remove up to 20 SP at once, but you can equip the Will Power accessory to help prevent that attack, at least on a couple of people. He doesn't use this attack too often, so it's not as bad as it might be. Evil Crest decreases the power of a Special Attack by a third, Bent Space is an area of effect spell that hurts one for over 200 HP and the second person for a bit less: around 100 HP, at least, while Surge is in place. Keep Arc Gale active at all times and protect the team with Arc Barrier, re-casting it when the effect wears off. Lucia's oils are invaluable for additional healing, defence and boosting critical attacks. Do your best to get the Zodiac Bracelet by generating a high number of hits (30 is plenty!) using a three person combo at least once in the battle. o-----------------------------------------------------------------------------o At this level everyone increased at least one level and some of them two. You'll "leave" the castle and it's gone forever, but now Apoina Tower is available again from the Europe menu. Everyone is fully healed after this battle. =============================================================================== 23. APOINA TOWER AND REVISITS ............................................ *W23 =============================================================================== 23.1. Unfinished Business And Revisits Around Europe! 23.2. Apoina Tower =============================================================================== TREASURE * Belial Crest * Paimon Crest * Asmodeus Crest (Buy) * Alloces Crest (Lottery) o Strike Area Expand o Hit Area Expand o Attack Boost o Delay 2 (Boss) - Kidnapper's Weight - Murderer's Weight - Arsonist's Weight - Thief's Weight - Pure Extract - Seal Of The Soul - Galahad's Sword (Boss) MONSTERS BONUS REWARDS 069: Emptiness (Fire) Enemy action +Soul 070: Danters (Light) No damage victory +Cash 071: Lemures (Wind) Ring Perfect +Experience PERSONAL AND SIDE-QUESTS Ring Soul 11 Lottery Member 10 (Gepetto's Apartment, Paris) Soul Drop [3] Return to the Wine Cellar for Lucky Chests Round 2 Solomon's Key: "Forsaken Hill" Silver Chair - Gepetto SAVE POINTS 1. Apoina Tower/1F Hallway 2. Apoina Tower/4F 3. Apoina Tower/Top Level =============================================================================== ------------------------------------------------------------------------------ 23.1. UNFINISHED BUSINESS AND REVISITS AROUND EUROPE! ------------------------------------------------------------------------------ Before going to Apoina Tower finish off any outstanding business. Solomon's Trials are less essential as Sarah will move to your new location, as well the Magimel Brothers, but the Wolf Bouts, Trading Quest, Treasure Quest and any Ring Souls not yet encountered, won't be accessible for quite a time to come. Check the Pedometer girl back in Florence if you want to trade steps for items, and make sure you obtained Joachim's Deathtron Hammer attack from Great Gama in Southampton. You WILL return to Europe eventually if you miss anything so don't panic! ------------------------- The Wine Cellar Soul Drop -------------------------- There is one important thing to do though. Go to the Wine Cellar and visit the Lucky Chests game again. (If you didn't do the first game, it's straight up from the Save Point as far as you can go, and then turn left to enter the room at the west of the cellar. Go through to the back room to meet Jimote.) Round Two. Prize: Soul Drop It costs 300 cash to play the second round, and there are twelve treasure chests, with three chances to win. The chests are arranged in three rows of four in a row and they contain 4 Pure Seeds, 4 Mana Seeds, and 4 Thera Seeds. Other than that, it's exactly the same drill as before. 1 2 3 4 5 6 7 8 9 10 11 12 I would suggest drawing a sketch of the chests, numbering them, and writing down the items (P for Pure, M for Mana and T for Thera) to make sure you remember where they are. Of course that doesn't guarantee a win, but you'll get it eventually! Don't start by opening chests you've already opened. I tend to be systematic and open the top four first, then the second four and finally the last four. Win the game and you get another [SOUL DROP 3] for Yuri. Head to the graveyard and acquire your third Grade 3 fusion! --------------------------- Paris - Gepetto's Apartment --------------------------- Time for a quick trip back to Gepetto's apartment in Paris. This is one of those things you wouldn't know you had to do and I don't think anyone suggests that you should go back there, but do it! Gepetto's Landlord is waiting for you. o----------------------------------------------------------------------------o | LOTTERY MEMBER NO. 10 | o----------------------------------------------------------------------------o Name : Cremius the Landlord When : Before Apoina Tower, after Idar Flamme. Where : Gepetto's Apartment, Paris Ring Type: Fast Ring Prizes : Red : Alloces Crest Yellow: Will Power Blue : Hit Area Expand Green : Pure Seed Miss : Tissues This is a fast ring and you'll take taken by surprise as it rushes past! The red area is at the 8 hand position of a clock just before a large blue area and that's probably the one you'll hit the first time. But don't be too quick to press X and watch the ring for a couple of turns. Press just before it passes the lower green part to be in with a shot. At least there's a Save Point right next to the the Lottery member so you can simply re-load until you get the crest. o----------------------------------------------------------------------------o --------------------------- Paris - Cathedral Junk Shop -------------------------- Call in on the Cathedral area and there's a new man standing next to the Save Point who's impressed by Yuri's heritage. Inside the shop the inventory has changed and the Junk Dealer will sell Gepetto the [SILVER CHAIR] for 10,000 Cash, a non-negotiable rate, although it's an optional purchase. Equip this accessory and if his health is dangerously low another team member will step in to protect him. It's not something you'll really find much use for, but this is where you acquire it. The shop has upgraded its inventory and it sells everything you could buy at Gorby's shop in Petrograd plus an additional item, the Hit Area Expand is now for sale for the first time in the game and you could have a field day adding lots of them to any rings you like. Junk Shop - Cathedral, Paris NEW!!* ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Phantom Claw | 3240 | Yuri | | Thera Seed | 120 | Hellfangs | 4860 | Yuri | | Thera Root | 300 | Filament | 3440 | Gepetto | | Mana Leaf | 100 | Copper Filament | 5160 | Gepetto | | Mana Seed | 300 | Steel Rasp | 2940 | Blanca | | Mana Root | 500 | Sharp Rasp | 4400 | Blanca | | Pure Leaf | 230 | Espada | 3140 | Karin | | Pure Seed | 230 | Harque Foil | 4710 | Karin | | Pure Root | 1000 | Earthen Pipe | 3340 | Joachim | | Soul Benediction | 150 | Frozen Tuna | 5010 | Joachim | | Phoenix Tail | 90 | Saturn Fan | 3040 | Lucia | | Talisman of Luck | 480 | Jupiter Fan | 4560 | Lucia | | Tent | 200 | White Swan | 3540 | Anastasia | | | | Blue Serpent | 5320 | Anastasia | |------------------------------|------------------------------|---------------| | Armour | Cost | Accessories | Cost |Protect/Effect | |------------------------------|------------------------------|---------------| | Plastron | 3040 | Headgear | 2700 | +8 P-DEF | | Blue Cape | 2840 | Circlet | 3000 | +3 P-D +8 S-D | | Combat Suit | 4250 | Western Belt | 1700 | +6 P-ATK | | Baptism Stole | 4560 | Chainmail Belt | 2700 | +8 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | |----------------------| | Spikes | 2810 | Resist Def. | |----------------------| | Coral Lariat | 5050 | Speed dn 25% | | Hit Area Expand* | 5000 | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- ------------------------- Petrograd: Asmodeus Crest ------------------------- People will have different things to say if you revisit these places, but the real reason for this trip is to find Elio, the Tippler who's always hanging around near the second bridge (where the steps take you down to the Gallery of the Dead). Talk to him and he'll offer you something he found, but it costs 100,000 Cash and again, there's no negotiation. You don't have to buy this now, or at all, but you might have enough cash if you sell off all the less powerful weapons and armour for the highest mark-up price: at Rank B that's a 20% mark up. You get the [ASMODEUS CREST] which has two very powerful spells: Dark Resist increases an ally's defence to a Dark class special attack and Evil Crest is a powerful dark magic attack costing 80 MP and targeting a large area. If you don't get this now, you've a long wait! The crest will be the first one you've found that fits into the Palace of Transgression area so it won't immediately help to complete a colour of the key. If you can't afford it now, try to buy it before completing Apoina Tower as you'll earn some more cash fighting enemies in there. ------------------------------------------------------------------------------ 23.2. APOINA TOWER ------------------------------------------------------------------------------ Floor 1 Floor 2 Floor 3 ______________________ _______________________ _________________ | ___________ | | ____________________ | | _____ | | | SP | | | | | | | | | |=| | | ____| |____ | | _| |_ | | | |_| |_| |___|=| | | | | | | | |=| | | | _ _ | | | | | | | | |=| | | | | | | | _____| | | |RS_ ___| | | | |=| | | |___|_| |_|___| | | | | | | | |=| | | | | | __________| |_____| |_____| | |_ | | | |___| | | |_|||||______D||||| | |D|_ ___| | |_||||||____|_| | |D| |___ ___| | | | | |_________| NOTATION | | ___T| | | SP - Save Point RS - Ring Soul | |_T| | | | T - Treasure Chest D - Door |_________| |_________| = - stairs Starting out at the Tower my team were all at level 27/28 to give you an indication of reasonable levels by this stage of the game, and Shopping reached Rank B, discounted by 40%. There's never any need to grind in this game! This time you'll arrive outside the tower, and you can see the edge of a treasure chest at the left of the door, but a dead guard's body blocks the way to it. Inside everything is much the same as it was at the beginning of the game except that the door to the left is now open. Go through, and there's another door leading outside to the area at the left where there are two treasure chests. The first one contains the [BELIAL CREST] and the one you saw before has a [STRIKE EXPAND]. ------- Floor 3 ------- After that, climb the stairs to the third floor and you'll soon encounter lots of nice new enemies. The portal to the higher floor has disappeared and there's no save point but the door is open to allow you to climb all the way up. Before doing so nip around the left corner of the floor to meet the Ring Soul again, who will give you another [ATTACK BOOST]. ------- Floor 4 ------- ___________________ | ________________ | NOTATION | | T| | P | |T | | p - Puzzle | |_ | |_ | |_ | | T - Treasure Chest | _| |___| |___| | | D - Door (Sealed) | | ___ _ _| | SP - Save Point | | |_ | | | |_| | | | T| | | | T| | | |___| | | |___| | | | | | |_______| |_______| |||||||_____|D|_SP||| On the fourth floor there's a sealed door and a puzzle. Enter the lower left cage and open a chest to find a [KIDNAPPER'S WEIGHT]. [MURDERER'S WEIGHT] is found in the top left cell. [ARSONIST'S WEIGHT] in the top right one, and [THIEF'S WEIGHT] in the lower right cell. Inside the cell with the weights you'll find an explanation printed out on the left wall. It explains the "weight" of crimes. Kidnapping is twice as bad as stealing Arson is four times as bad as stealing Murder is four times as bad as kidnapping Yellow = execution and a three-times arsonist will be executed. So... Thief = 1 Kidnapping = 2 Arson = 4 Murderer = 8 Execution = 12 Put on the Murderer and Arsonist weights to open the door. ----------------- Floors 5, 6 and 7 ----------------- Floor 5 Floor 6 Floor 7 ___________ __________ ___________ / |T|\ / |C| \ /|c| |T| \ | _ | | |b| | T| | | | =| |_| |= | ___| |_____|= =|_____| |_____|= =|_ * |= | |T__ * _____ = =|_|b|_ * _|c|_|= =|A| _ |= | |_| |= B| | | |= | |a|_ | | |a| | | | | | \____|c|____/ \____| |____/ \____|_|____/ ||||| NOTATION = - Stairs T - Treasure a/b/c - Cages positions A/B/C - Switches Floor 5 is open to the next two floors with three moveable cages (pans) on the floor, and a switch [A] at the left of the room. You can choose to put the "pan" at the lower level or the top level, but all the pans are already at the lower level, so select the top level. That moves the lower left cage [a] up. Climb the stairs and walk across the bridge the pan created. Open the treasure chest at the left to get a [PURE EXTRACT]. The route to the next switch has a gap that you cannot cross so climb up the next floor. Before you clear the curtain like wall there's a treasure chest on the path with a [SEAL OF THE SOUL] item. The switch [B] is next, but leave that for a moment and enter the floor. You'll find a treasure chest at the top of the upper path with a [HIT AREA EXPAND]. To the left of this chest you can see another one, suspended in a cage that you cannot reach. Operate the switch [B] to put the pan at the lower level, and that moves the one on the path entering the room. Go back down the stairs, to Floor 6. That pan you moved has created a route to the switch [B] on this floor. This one can be moved to the top, middle or lower level. Choose the lower level and that moves one pan up to the top floor and the connecting one down to the bottom floor (Floor 5). Walk down to Floor 5 and open the treasure chest inside this cage to obtain the valuable [PAIMON CREST]. It's valuable because it is the final one of another area of Solomon's Key. Use it on the key to generate additional spells! Return to Floor 7 and pull the lever [B] to the top position. That brings the cage back up here, so you can cross over to the far side of the floor and up the stairs to the top level. --------- Top Floor --------- Enter the double doors and you'll be back at that familiar small area with a Save point and impressive doors leading to Nicolai. Complete Solomon's Key, and give Blanca good equipment, accessories and crests, whether or not you plan to use him for the forthcoming boss battle. He has a special role to play when you each your destination and it's best not to leave him short-changed. ------------------ SOLOMON'S KEY TIME ------------------ After getting the Paimon Crest you should have all eight purple crests to fill in the FORSAKEN HILL part of the Key of Solomon Map. That's Agares, Camio, Barbatos, Phenex, Purson, Marchosias and Raum. This one is the hardest yet, with 8 crests to place correctly. Raum likes forests and lives in the large tree, and Camio is also a bird living at the far west of the area. Paimon---Marchosias | Camio---Phenex---Purson | | Raum----Barbatos---Agares -------- WARNING! -------- This is your last chance to equip at least one group magic crest to Blanca and give him some good accessories, including a Coral one if you like using those. You'll control him at the start of the next Disc and he only has access to his equipped crests with no option to use the party inventory. Don't worry too much about his armour and weapon and you'll find some better ones. If you haven't already bought that crest for 100,000 Cash in Petrograd this is your last chance for a while. With the additional money obtained getting this far you might be able to afford it!. It doesn't take long to return there if you run away from all battles. Everything will stay as you left it, no annoying re-setting of puzzles if you leave a dungeon in this game! --------- Equip the ring effect Special-Attack Down to your best hitter (probably Yuri) as that's the ONLY status effect that Nicolai is susceptible to. o-----------------------------------------o-----------------------------------o | B O S S - ASTAROTH (None) | 072 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 3040, MP: 472, WGT: Light | Poison [-] P-Atk Down [-] | | Skills : Delay, Barrier, Bright Crest - | Deadly Poison [-] P-Def Down [-] | | Special Def. dn. Meteor Fall | Paralysis [-] S-Atk Down [+] | | Rewards: Exp:17400, Cash:15000, Soul:150| Seal [-] S-Def Down [-] | | Drops : Galahad's Sword, Delay 2 | Petrify [-] Delay [-] | | Extras : No of Hits (33) - | Instant Death [-] Slow [-] | [ Cosmic Bracelet | HP Down [-] Evade Down [-] | | Enemy Action - + Soul |-----------------------------------| | Ring no miss + Cash | | o-----------------------------------------o-----------------------------------o Use whomever you like best for this battle. With a team at level 28-30 this isn't difficult. Start by casting protective and attack spells: Arc Gale, Arc Surge, Arc Rage and Arc Barrier. If you use Lucia she can boost critical attacks with her Moon Oil + Night Oil and restore MP with Night Oil + Moon Oil. Grass Oil + Night Oil will increase Special Defence Power for three turns as an alternative to Barrier. Generate combos whenever you can to rack up 30 hits or more, and obtain the Cosmic Bracelet reward. Deathtron Hammer from Joachim with Geuschbenst from Karin gives you 33 hits with just those two attacks. I started off using Energy Charge with Yuri's Barbatos, with the others casting Arc Gale, Arc Surge and Arc Rage and then, let rip on the second turn, starting with Yuri's physical attack which immediately had the desired effect on Astaroth, reducing his special attack. With Karin adding her Geuschbenst skill, that did over 600 HP damage on one turn. (Barabatos was only at level 5 but if you've got Fides that combination will do even more damage.) Astaroth will cast Barrier to reduce the effectiveness of your special attacks, but that doesn't effect direct physical hits. Meteor Fall will cause around 100 - 150 damage to a group and more than that if he targets just one. Cast Evil Crest to reduce his Special Attack, which lessens the need for you to heal or use protective magic. A combo with three people did 1000 HP damage so this battle won't last long if you can manage that (With Arc Rage, Arc Surge and Energy Charge all taking effect.) The one minor problem might be that Bright Crest reduces your Special Defense. His physical attack causes Delay and can hurt for a fair amount, up to 250 HP. This might kill someone who doesn't have full HP. o-----------------------------------------------------------------------------o Following some unexpected events it's officially the END OF DISC ONE! and you are prompted to make a save before continuing to play on the second disc. IMPORTANT! If your PS2 doesn't recognise the second disc when obeying the prompt to insert the second disc, restart the game, using the second disc and load that "End of First Half" save to continue the game. ______________________________________________________________________________ | | | S H A D O W H E A R T S C O V E N A N T : - D I S C T W O | |_____________________________________________________________________________| =============================================================================== 24. YOKOHAMA - JAPAN ................................................... *W24 =============================================================================== 24.1. Brick Warehouses - Blanca 24.2. Brick Warehouses - Shopping and Lottery 24.3. Yokohama Streets =============================================================================== TREASURE * Naberius Crest * Cimeies Crest (buy) * Andusias Crest o Hit Area Expand o Attack Boost - Dandy's Kimono - Silver Rasp - Colorful Comb - Giant Pillar - Small Jug - Lottery Ticket x1 - Seal of Speed - Mana Root - Huge Jug (Lottery) - Mr. Doctor Stud Card - Shining Oil - The Sun Tarot - Lottery Ticket x1 MONSTERS 073: Akagi Soldier (Earth) PERSONAL AND SIDE-QUESTS Ring Soul 12 Lottery Member 9 Cornelia Beastmaaster Ecstasy Dress 2 (with the Stud Card and Racoon Toy) Soul Drop [4] SAVE POINTS 1. Yokohama Brick Warehouses 2. Yokohama Streets =============================================================================== ------------------------------------------------------------------------------ 24.1. BRICK WAREHOUSES - BLANCA ------------------------------------------------------------------------------ As soon as the scene ends you'll be control of Blanca, facing Karin. Turn to the right to open a treasure chest containing [DANDY'S KIMONO]. Equip this to Blanca. While you're doing that, check his accessories, crests and ring effect items, although you can only use the stuff he already has equipped as the praty menu is not available. You can "speak" to everyone by clicking X on them for various response. Push on the door to exit the warehouse and walk right, along the pavement, where you will quickly run into a scene and a battle!. You're controlling the Young Swordsman and he faces three soldiers. Each one will fire at him for about 30-35 HP damage which doesn't require healing, although he has some items : 7 Thera Root, 3 Mana Root, 2 Pure Root and 3 Talisman of Luck. He doesn't have any magic so winning this battle depends on your reflexes with his ring. In fact, it's a very easy ring to control as there are two areas close together at the 1 and 3 o' clock positions and the third is all the way around the ring at the 11 o'clock position giving plenty of time to hit it. Kill them one by one and you get 1332 experience, 1500 Cash and no soul energy. The swordsman is at level 30 if that's Yuri's current level. Choose to add Blanca to the battle (if you don't, the swordsman has to fight alone) and there's a repeat fight with 3 Akagi Soldiers with the same rewards. Yet again the soldiers attack (and this time Blanca will automatically join in if he's not already involved). With a mid level circular range spell such as Red Blaze Blanca can take out all three of them at once if they are standing close together. (Ring Perfect gets extra cash.) The young man runs off and the player then controls him again, but Blanca is with him. You have access to his items (Thera Root x7, Mana Root x3, Pure Root x2 and Talisman of Luck x3) so heal them both if need be, but you cannot change your new friend's equipment. However, you CAN ignore his desire to hurry and search the area for another treasure chest. Go left, up the left pavement and down the small steps at the second warehouse door. Walk up (at the left of the goods wagon) and you'll find a treasure chest containing the [NABERIUS CREST] which is an excellent one for Blanca, giving him both the Gale spell and Gale Spike a powerful 64 MP wind spell. If you attempt to leave this area by walking all the way to the south, the young samurai will stop you. There's a handy save point at the end of the right pavement, and you can wander around for as long as you like, fighting random Akagi Soldier, but that won't progress the story. To the right of the Save Point in the corner of the buildings is another chest with a better weapon for Blanca the [SILVER RASP]. Walk along the outer wall to the right where another battle will start with three more soldiers. It's a bit disappointing that there is no challenge at all. After the scene has ended Blanca will find a [COLORFUL COMB] on the ground, and the scene shifts to Yuri again. This item is an accessory ONLY for Blanca and it speed up turns in an emergency. ------------------------------------------------------------------------------ 24.2. BRICK WAREHOUSES - SHOPPING AND LOTTERY ------------------------------------------------------------------------------ Attempt to leave the warehouse and you'll discover that Blanca is still not with the party. Walk down the pavement to the Save Point and then talk to the people hanging around the warehouse area. (You can return here later if you miss anything now, and even re-enter the warehouse where you started out.) There's nothing else to do or find in the area where Blanca met the old man and girl but save your game before attempting the lottery Walk left towards the left pavement and down towards the exit. The man in green trousers and white T shirt, walking near the boxes at the left, is called Manual Laborer Murai, and he's Lottery Member 9. o----------------------------------------------------------------------------o | LOTTERY MEMBER NO. 9 | o----------------------------------------------------------------------------o Name : Manual Laborer Murai When : On arriving in Japan, after meeting Kurando. Where : Yokohama Brick Warehouses Ring Type: Normal Prizes : Red : Huge Jug Yellow: Mirror Bracelet Blue : Thera Extract Green : Thera Root Miss : Tissues This is a very easy normal ring, and the red area is at the 8 o'clock section of the ring. o----------------------------------------------------------------------------o Onto the left pavement and enter the middle warehouse doors (to the left of the woman in pink). Head to the far left where you'll see a red pillar lying on the floor. You've guessed it. Another flight of fancy from Joachim and another weapon for him. This is simply called [GIANT PILLAR]. Not quite as romantic as the tuna, but Joachim manages to make it seem redolent with significance! Open the chest in the left corner for a [HIT AREA EXPAND]. There's a hidden [?] item in the oranges and stuff on the counter. This is the other jug item, the [SMALL JUG], and you'll also find a hidden [LOTTERY TICKET] by searching the table. Carry on up the pavement and into the second warehouse. Check the upper boxes near the door to find a hidden [SEAL OF SPEED]. A treasure chest in the top left corner of the room yields a [MANA ROOT]. Talk to the man in white and green edged between the boxes to discover that he's a secret shopkeeper. Dangerous Toys (Shop) * = NEW! ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Hellfangs | 4860 | Yuri | | Thera Seed | 120 | Tigerclaw | 7290 | Yuri | | Thera Root | 300 | Copper Filament | 5160 | Gepetto | | Mana Leaf | 100 | Silver Thread | 7750 | Gepetto | | Mana Seed | 300 | Filament | 3440 | Gepetto | | Mana Root | 500 | Sharp Rasp | 4400 | Blanca | | Pure Leaf | 230 | Silver Rasp | 6610 | Blanca | | Pure Seed | 230 | Harque Foil | 4710 | Karin | | Pure Root | 1000 | Frozen Tuna | 5010 | Joachim | | Soul Benediction | 150 | Jupiter Fan | 4560 | Lucia | | Phoenix Tail | 90 | Venus Fan | 6830 | Lucia | | Talisman of Luck | 480 | Blue Serpent | 5320 | Anastasia | | Talisman of Mercy* | 820 | Red Peacock | 7970 | Anastasia | | Tent | 200 | | | | |---------------------------------------------------------------------------- | | Armour | Cost | Accessories | Cost |Protect/Effect | |-----------------------------------------------------------------------------| | Combat Suit | 4250 | Headgear | 2700 | +8 P-DEF | | Baptism Stole | 4560 | Circlet | 3000 | +3 P-D +8 S-D | | Dandy's Kimono | 6830 | Western Belt | 1700 | +6 P-ATK | | Hakama Pants | 6380 | Chainmail Belt | 2700 | +8 P=ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | |----------------------| | Bell Bracelet | 3120 | Seal | | Crest | | Silver Bracelet | 3180 | Mental Break | |----------------------| | Mirror Bracelet | 3240 | Petrification | | Cimeies (Crest) * | 10000 | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | |----------------------| | Leonardo's Bear | 3330 | Instant Death | | Other | | Replacement Man | 5200 | Revives uncon | |----------------------| | Spikes | 2810 | Resist Def. | | Raccoon Friend * | 5000 | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- This shop is important for two reasons: you can buy a crest here now (and a stuffed toy for Pierre), and at the end of the game you can buy all weapons here, aside from the ultimate ones. For now, buy the crest and the Raccoon Toy. Don't bother buying anything else unless you're really good at the faster discount ring because there's another shop close to a Save Point in the next location. Leave the Warehouses by walking down the railway tracks, and a new location appears on the map. ------------------------------------------------------------------------------- 24.3. YOKOHAMA STREETS ------------------------------------------------------------------------------- There are a number of scenes now, after which Kurando has joined the party and you're back in control of Yuri again. You're inside a house and before doing anything else check behind the far pillar. It's behind the old man to the right. There's a hidden treasure chest there that contains a valuable [SOUL DROP 4], so Yuri can acquire yet another 3rd grade fusion form. Leave the house and investigate the streets. There's a save point just to the left of the building. If you walk right, you'll leave the streets area, so go left instead. and you'll soon find the Magimel's shop. Check behind the black sign at the right side of the shop and there's a [?] denoting a hidden item. You'll find [MR.DOCTOR] Stud Card and can immediately trade this in for another dress provided you have already bought the Raccoon Toy from the shop in the Brick Warehouses. Pierre needs this for inspiration! In return Gepetto gets the special Beastmaster Ecstasy dress for Cornelia There are still more things to find here. Talk to the woman in the middle of street. She's called Tomoko and if you speak to her three times she says different things each time, and in the end she gives you the [SHINING OIL] for Lucia. Stay close to the pavement and turn into the side street. (Go too far and you will leave the location.) Just behind the lamp-post at the corner go a step up the side street, where the Ring Soul will appear and you'll receive another [ATTACK BOOST]. From here, seek out a wooden door and you'll find a hidden [?] which reveals the [THE SUN TAROT CARD]. Find a couple of wheelbarrows near the junction and search these to find another hiding place. This reveals a [LOTTERY TICKET]. There's a treasure chest to the left of the man on the pavement and that contains the [ANDUSIAS CREST]. Le Cage Aux Songes - Yokohama Streets (* = NEW!) ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Hellfangs | 4860 | Yuri | | Thera Seed | 120 | Tigerclaw | 7290 | Yuri | | Thera Root | 300 | Copper Filament | 5160 | Gepetto | | Mana Leaf | 100 | Silver Thread | 7750 | Gepetto | | Mana Seed | 300 | Filament | 3440 | Gepetto | | Mana Root | 500 | Sharp Rasp | 4400 | Blanca | | Pure Leaf | 230 | Silver Rasp | 6610 | Blanca | | Pure Seed | 230 | Harque Foil | 4710 | Karin | | Pure Root | 1000 | Frozen Tuna | 5010 | Joachim | | Soul Benediction | 150 | Jupiter Fan | 4560 | Lucia | | Phoenix Tail | 90 | Venus Fan | 6830 | Lucia | | Talisman of Luck | 480 | Blue Serpent | 5320 | Anastasia | | Talisman of Mercy | 820 | Red Peacock | 7970 | Anastasia | | Tent | 200 | Inoue | 5470 | Kurando | | | | Awataguchi* | 8200 | Kurando | |---------------------------------------------------------------------------- | | Armour | Cost | Accessories | Cost |Protect/Effect | |-----------------------------------------------------------------------------| | Combat Suit | 4250 | Headgear | 2700 | +8 P-DEF | | Baptism Stole | 4560 | Circlet | 3000 | +3 P-D +8 S-D | | Dandy's Kimono | 6830 | Western Belt | 1700 | +6 P-ATK | | Hakama Pants | 6380 | Chainmail Belt | 2700 | +8 P=ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- Do some shopping and buy the better armour for anyone that needs it, and the upgraded weapons for anyone that hasn't had one recently. There are more things to obtain in this location, and even a quiz to complete, but nothing else is available now so this is somewhere to revisit later. Leave the streets to finda new location opens up on the map. Go to the Battleship Mikasa! =============================================================================== 24. BATTLESHIP MIKASA - YOKOHAMA ......................................... *W24 =============================================================================== TREASURE * Vapula Crest * Vine Crest o Attack Boost o Instant Death 2 (Treasure Hunt) - Nibelung Scene 3 - Security Key 1 - The Lovers Tarot Card - Security Key 2 - Cabin Key - Lottery Ticket x1 - Tent - Demon Earrings (boss) - Seal of Vitality (boss) MONSTERS BONUS REWARDS 073: Akagi Soldier (Earth) Enemy Action No. +Cash 074: Spider Walker (Earth) Ring Perfect Victory +Soul 075: Flying Drone (Water) PERSONAL AND SIDE-QUESTS Ring Soul 13 Lottery Member 8 SAVE POINTS 1. Battleship Mikasa/Middle Deck 2. Battleship Mikasa/Lower Ship =============================================================================== As soon as you arrive, ignore the ship and turn left. Investigate the boxes and packing cases inside the open warehouse and you'll find that the Ring Soul is waiting for you again. You'll get another [ATTACK BOOST]. Go BEHIND the steps that lead up to the ship and open a hidden treasure chest to get the [VAPULA CREST]. Enter the ship and speak to the first sailor, Sukiyama. He'll give you the [NIBELUNG SCENE 3] for Karin. Walk right, and you'll soon find some stairs down to the middle deck. You arrive at the far right of the ship and there will be a scene. After this you get to pick teams. * Team Kurando Kurando and Blanca (choose two more) * Team Yuri Yuri (choose three more) Once the teams are selected, the action starts and you can switch parties at any time by pressing the square button. You'll have to do that at various stages in order to operate levers to open various doors on two decks. There's a map of the ship to help you navigate, but it can be a bit confusing. By the way, don't use Anastasia's Direct Press album skill on the Flying Drone (it has 480 HP) as it won't work. Middle Deck v Starting Point _________________________________________________________ NOTATION |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| SP = Save Point |_|_|_|_|_|_|V |T|_|_|S____ __|X|_____ ____|X|K|T| |_| K = Keyholes |_| |X|___ |_|_|_|_|_|W|_|_|_|_|_| |_|_|_| |_| T = Treasure chest |_| Q |_____| |_|_|_|_|_|X|_|_|_|_|_| |_|_|_|S| |_| HI = Hidden item |_|___|X|___ |_|_|_|_|_|K|_|_|_|_|_| |_|_|_| SP |_| S = Stairs |_|_|_|_|_|_|_____|X|___________|X|_______HI|_|S______|_| V = Lever |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| X = Locked Door L = Lottery C = Cabin Door Lower Deck _________________________________________________________ |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| RETURN VISIT |_|_|_|_|_|_|V |T|__S|_|T|_ ___|X|___ ___|X|K| |_| W = Wolf Bout |_|_|_|_|_|_| |_|_|_|_|_|L|_|_|HI | |_|_|_| |_| Q = Captain's Quiz |_|_|_|_|_|_| |S| |_|_|_|_|_|X|_|_|V | |_|_|_| |_| |_|_|_|_|_|_| |_|_|_|_|_|K|_|_|HI C_| |_|_|_| |T| |_| |_|_|_|_|_|_|_____|X|_____________|X|________S|_|_____|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| You'll start this mission with Kurando's team on the middle deck and cannot return up the stairs until you've completed the search. There's a nearby save point and the sailor standing by will explain that the sailors won't stop you. That means that you're free to talk to any sailor you meet. The way this place works is that ANY key opens ANY lock! Open the treasure chest near the red locked door to find a [SECURITY KEY 1]. The stairs at the lower side of the deck go down to the lower deck and that's the area Yuri is exploring so you cannot go down there with Kurando. Check the area to the right of the upper door and you'll discover two keyholes there marked [1] and [2]. Insert a security key into a hole to trigger the mechanism and unlock a door somewhere. You'll be given two options and a third to view a map of the ship. Use your key on Lock 1 and that opens the door. Go through and take the first turning down, and then right again to the dead end. There's a hidden [?] item here, the [THE LOVERS] Tarot Card. (You can continue all the way along the lower corridor to the end door, but cannot proceed any further.) Return to the two keys control by the first door and remove the key from Lock 1 and use it on Lock 2. Switch parties back to Yuri. Walk left from the stairs, up the short passage and right to the now open door. You're now at the east side of the lower deck under the area that had the save point. Talk to the sailor for a hint about how to get around with just two keys and open the treasure chest for [SECURITY KEY 2]. Insert Yuri's Key 2 into lock 1 and stay next to the keyholes while switching back to Kurando. Before doing anything, make a save with Kurando since you'll soon meet a Lottery Member and it's always best to save if you don't want to waste a ticket. Then, take out Kurando's key and go through the open door, down the first short corridor, left (through an open door) and up the next corridor to reach the keyhole marked [3]. Use the key. It doesn't open this door, but opens a door on the Lower Deck for Yuri. Switch back to Yuri and insert the key into keyhole [2] to open the door next to the keyholes again. Go through, and keep going all the way to the far western end of the corridor. You'll find a treasure chest with the [CABIN KEY]. o----------------------------------------------------------------------------o | LOTTERY MEMBER NO. 8 | o----------------------------------------------------------------------------o Name : Watanabe, the Warrant Officer: When : After getting two Security Keys Where : Lower Deck, Mikasa Battleship Ring Type: Up Prizes : Red : P-Attack Down 3 Yellow: Kendo Mask Blue : Hit Area Expand Green : Mana Root Miss : Tissues Turn down at the junction in this part of the corridor and you'll find another sailor standing against the door. He's a lottery member in disguise! The red section is at the 7 o'clock spot and it's quite easy to hit. o----------------------------------------------------------------------------o From here, still with Yuri's team, go right, and then down the next short corridor and left to reach the Cabin that's now accessible. Open the door and inside you'll find a well-informed sailor. He'll also fully heal the party if you speak to him a second time. Check the naval uniform at the upper left corner of the bookcase for a hidden [?] item and it's another ring effect item, the [INSTANT DEATH 2]. (Note that you will only find this item if you've already received the Treasure: Sneak clue from Croft.) Face the small table by the door, and you should see another [?] and be able to pick up a [LOTTERY TICKET]. (Keep checking until you see the sign as it is at a very specific spot.) There's a red flashing console in here with a lever. Pull it to open the door marked [A] on the middle deck. Leave the cabin and return to the two keyholes door by going right, up the corridor, and right again. Take out the key and put it into keyhole [1], which closes the door again, and wait while Kurando does his part! Switch to Kurando. Kurando is still waiting at the door with the [3] keyhole. Take out the key. Go down and left through the now open [A] door and you're in a larger area at the west end of the ship. Walk up to open a visible chest that contains the [VINE CREST]. Check the red console next to the upper left door and it has a lever that will open door [B]. Use the lever. Although both doors are open they lead to locked wooden doors that give access to the captain's cabin and you cannot get inside there on this visit. Leave this room and walk right, heading all the way along the bottom corridor until you can turn up at the second turning, and then, go right again to return through the door to the two consoles. Insert the security key into keyhole [2], which opens the door for Yuri. (Now both doors are open.) Switch back to Yuri and remove his key. That closes the door for Kurando, but Yuri is free to move. Go left, down, left along the lower corridor, and up at the junction where you'll find a locked door with two keyholes: [1] and [4]. Use your key in keyhole [1] and that opens the door for Kurando. Switch back to Kurando and take out his key from keyhole [2] and then go through the open door. Continue along the corridor to where you have to stop at door 4. Switch back to Yuri and take out his key from [1] and put it into [4], opening this door for Kurando. Go through door 4 with Kurando and carry on past the junction to find the stairs to the lower deck at the end of the corridor. Go down. There's a treasure chest with a [TENT], a helpful sailor and some stairs going down to the warehouse section. But first of all use the red console in the top left corner and level C opens the lower right door. Switch back to Yuri who's still waiting at the door with the [4] keyhole. Walk down, and left, to go through the open C door and join Kurando. (You can go down to the warehouse but you won't get very far without Yuri as well.) Once everyone is assembled down the stairs they automatically open the door: the party are all back together again. Walk to the end of the passage and save your game. Adjust the party and crests to prepare for the boss battle that's next. He's weak to Fire so Karin is a good choice for one. The ring effect that's most likely to be effective is P-Atk Down 3, which is why they gave it you. With the team at level 30 this shouldn't be too difficult. o-----------------------------------------o-----------------------------------o | B O S S - LT. COL. TERADA Water | 076 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 3360, MP: 0, WGT: Normal | Poison [-] P-Atk Down [+] | | Skills : Guard, Rapid Fire (Speed -50%) | Deadly Poison [-] P-Def Down [+] | | Rewards: Exp:20376, Cash 22000, Soul:208| Paralysis [-] S-Atk Down [+] | | Drops : Demon Earrings,Seal of Vitality| Seal [-] S-Def Down [-] | | Extras : No of hits - Lottery Ticket | Petrify [-] Delay [-] | | Enemy turns - + Cash | Instant Death [-] Slow [-] | | Ring Perfect + Soul | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o * Total includes the 4 soldiers rewards. The soldiers might drop a Thera Root or Filament weapon. Terada ia accompanied by 4 Akagi Soldiers, but they stupidly group together allowing you to take them all out at once with an Evil Crest (or other area of effect) attack! The Colonel will guard himself making your attacks less damaging, so while he's doing that, just use all your usual boosts: Arc Gale, Arc Rage, Arc Mirage, Surge and so on. His rapid fire attack will decrease action speed by 50% although that attack doesn't hurt as much as his normal strike, which might kill someone with less then 200 HP. Also, his rapid fire attack has a chaining effect which means that damage will multiply if he attacks the same person again on the next turn, but he seems to forget who he targetted so that's unlikely to happen. Obviously you want to use fire magic on him, but also try to achieve a combo of 30 hits or so to win an extra Lottery Ticket. Be careful! Don't use Barbaria/Fide's physical attack after Karin's Geuschbenst or Red Crest magic that leaves him on the floor, as that will stop your combo dead in its tracks. I used Yuri, Karin, Anastasia and Lucia and her oil mix is handy for replenishing MP. They all gained a level. Don't forget to equip the Demon Earrings to Yuri when you get the chance. o-----------------------------------------------------------------------------o After this battle you're transported somewhere else, and meet someone new. =============================================================================== 25. HOJO RESEARCH ........................................................ *W25 =============================================================================== TREASURE o Sp Defend Down 4 o P Defend Down 4 - Mana Root - Soul Benediction MONSTERS N/A PERSONAL AND SIDE-QUESTS N/A SAVE POINTS 1. Hojo Research/Experiment Lab =============================================================================== Okay, this is kind of annoying because you're taken away from Yuri and co. and put in control of Ouka, a Mutant Ape who has to undergo a test inside Kato's lab. It's a bit pointless because any items you pick up as Ouka CANNOT be acquired by Yuri and anything you don't pick up won't be available for him. However, if you want to play a perfect game you'll have to find them all. If you're not worried about this, then just charge through the test area and don't bother trying to find the items. Ouka is at level 50 and has 650 HP and 608 MP. Her equipment is a Nambu Special handgun and Power Suit and nothing else. Her ring has three hit areas and you cannot alter it in any way, although you can choose the ring type as usual. She has Thera Root x10, Thera Extract x5, Mana Root x10, Mana Extract x5, Daphne Fruit x10, Talisman of Mercy x5 and Tent x3. Yes, I know you're thinking how can she use a talisman on her own, but as Kato mentioned, she's the third Mutant Ape so maybe at some point she'll join up with her buddies. She has one skill listed under her personal menu of Support Fire: Anti-Armor Bomb a non-class, circular, medium 1 hit attack. She is Light class. _____________ |__| | | SP - Save Point __| |__T __|_ B - Battle __| | | T - Treasure Chest | |____| _|_ | | | ___| | | | |___| T_|__|_______________ | | | | | B ___|___ __|__ B | | __| |BOSS| |SP | |____| | | - Start ____|___| Enter the door to the right of the Save Point and walk forwards for an introduction to another Mutant Ape, called Hien. o-----------------------------------------o-----------------------------------o | B A T T L E - HEIN (Wind) | 077 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 621, MP: 634, WGT: Normal | Poison [-] P-Atk Down [-] | | Skills : Anti-Armor Bomb | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp: 0, Cash: 0, Soul: 0 | Paralysis [-] S-Atk Down [-] | | Drops : Sp-Def Down 4 | Seal [-] S-Def Down [-] | | Extras : - | Petrify [-] Delay [-] | | | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o He has the same skill of Anit-Armour Bomb and that does around 110 -120 HP damage, and his normal attacks do a little less than that. You'll need to heal up once at least, but just keep attacking and using the skill and it won't take long. You win the ring effect item [SP-DEFEND DOWN 4] but nothing else, no cash, experience or soul. Ouka is as she is and nothing changes. Equip the ring effect item as it will make the next battle that little bit easier. Heal up in case you forget later. o-----------------------------------------------------------------------------o Next comes target practice and some instructions. Targets will spring out as your travel down the passage. These targets will be marked with a [CIRCLE], [X], [TRIANGLE] or [SQUARE] button. Shoot the target using the button of the same mark. If you press the wrong button you won't be able to move for a set period of time. At times, a Special Agent Kato target will appear. You must not shoot this target. If you do, you won't be able to move for a set period of time. That's it and you can view the instructions again. The timer begins to count down and you cannot return to the previous room. Walk up the corridor and each time you reach a new section with a slit in the floor a target will pop up. Shoot it and ignore the side passages that are both dead ends. Go through the door for more instructions. You must destroy 30 targets before you can proceed to the next passage. These pop up one after the other inside this one room. Watch out for the ones with Kato's picture on them and don't shoot those. The game counts the number and when you've completed them the targets stop and you can go through the next door. Follow the passage until you see a short corridor to the right. Go through a door and then down to reach a treasure chest with a [MANA ROOT]. After that, continue along the only passage until you reach another room. This time it's a practice range and the task is to destroy 30 targets again. But they are moving towards you and if one reaches the front you won't be able to move for a set period of time. This is easy because there isn't a Kato one you must avoid shooting, and you can see which one is next as the targets drop down from the ceiling. Finish up and walk left to enter another corridor. Follow the passage to the junction and go left to get a treasure chest with a [SOUL BENEDICTION]. Walk past the next junction as there's nothing in to find at the two dead ends. and go through the door to a new area. Kato will comment on your speed, or lack of it and you'll come across Raiden, the other Mutant Ape. He'll insist on fighting you and it's much the same as before except he has slightly higher HP. o-----------------------------------------o-----------------------------------o | B A T T L E - RAIDEN (Earth) | 078 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 675, MP: 584, WGT: Light | Poison [-] P-Atk Down [-] | | Skills : Anti-Armor Bomb | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp: 0, Cash: 0, Soul: 0 | Paralysis [-] S-Atk Down [-] | | Drops : P-Def Down 4 | Seal [-] S-Def Down [-] | | Extras : - | Petrify [-] Delay [-] | | | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o Just be aware that if you use the skill too many times in a row it will give your opponent an extra turn as it's a slower attack than a normal physical attack. After slugging it out you get another ring effect item [P-DEFEND DOWN 4]. o-----------------------------------------------------------------------------o Now all three Mutant Apes are together. Heal up Ouka and make sure one of the other two has the ring effect item equipped. There's an invisible door behind where Raiden was waiting for you so just push and it opens into a new room and a boss. o-----------------------------------------o-----------------------------------o | B O S S - ARMOURED FIGHTER Light| 079 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 2500, MP: 0, WGT: Heavy | Poison [-] P-Atk Down [+] | | Skills : Cannon | Deadly Poison [-] P-Def Down [+] | | Rewards: Exp: 0, Cash: 0, Soul: 0 | Paralysis [-] S-Atk Down [+] | | Drops : None | Seal [-] S-Def Down [+] | | Extras : - | Petrify [-] Delay [-] | | | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o This guy is no pushover as his physical attack with cause around 250 worth of damage and two of those on one party member will need healing. The main problem is when the fighter fires off a cannon that targets everyone for around 200 HP each. You might as well use combos with the three to generate additional damage. Other than that, intersperse your skills with physical attacks and hope that the ring effects take effect! Which they will! The reduction in Special defense means that your armour skills will do extra damage and with the reduction in Physical defence your normal attacks will really hurt him. All three of them have really straightforward rings so you should manage that part of it easily. You get absolutely nothing for beating this enemy. Zilch, naught, not a bean. o-----------------------------------------------------------------------------o That's the end of this minor excursion into enemy territory, but you'll be back here later. =============================================================================== 26. FOREIGNER'S CEMETERY/OTHERWORLD ...................................... *W25 =============================================================================== 26.1. Mikasa Revisited 26.2. Yokohama Streets Revisited 26.3. Foreigner's Cemetery 26.4. The Otherworld =============================================================================== TREASURE * Foras Crest (Quiz) * Valak Crest (Boss) * Glasyalabolas Crest (Boss) o Petrify 2 (Wolf Bout) o Sp-Defend Down 3 o Attack Boost o Strike Expand - Treasure: Roamer - Pure Root - Calming Charm - Getitup! - Dispelling Charm - Fifth Key - Oracle Earrings (Boss) MONSTERS BONUS REWARDS 081: Pera-Pera (Water) No damage Victory +Experience 082: Gaki (Fire) Ring Perfect Victory + Soul 083: Noh Masks (Dark) PERSONAL AND SIDE-QUESTS Wolf Bout 9 SAVE POINTS 1. Foreigner's Cemetery 2. Otherworld/Entrance 3. Otherworld/1000 Gates =============================================================================== This section begins with two revisits to previous locations: firstly, back to the Mikasa to complete a Wolf Bout and then, to Yokohama Streets to find Croft and continue the Treasure sidequest. (You have to visit Yokohama anyway to continue with the story.) ------------------------------------------------------------------------------ 26.1. MIKASA REVISITED ------------------------------------------------------------------------------ Following the battle at the Hojo Lab you'll be back with Yuri and the team, minus Kurando. They leave the Mikasa and return to the world map. (They are all at full health.) The save heading is "Resting at the Inn" so that's the guide for where to go next. However, don't go there just yet, but return to the Mikasa. There are no enemies here now. Go right and down the stairs to the save point on the middle deck. Head through the door at the top left of the room (you don't have to use the Security Keys now as all doors are unlocked). Walk left, past the first junction and through the open door still going left. Turn down at the next junction (before reaching the steps down to the lower deck) and you'll find a wooden lion waiting at the closed door. Equip Blanca with the Zodiac Bracelet to prevent the status effect of petrification which will literally rock you in your tracks if afflicted. o---------------------------------------------o | W O L F B O U T 9 - Carven (Earth) | o---------------------------------------------o | HP: 700, MP: 0. WGT: Light | | Skills : Petrify | | Rewards: Exp: 1350, Cash: 1500, Soul: 0 | | Drops : Petrify 2, Seal of Luck | o---------------------------------------------o All he does is headbutt Blanca with a single attack that can cause Petrify. But with the appropriate accessory that won't work and it doesn't do much damage. Just use Soul Comet and wind magic and boosting speed with Gale will help too. As well as the ring effect item of [PETRIFY 2], you'll get Soul Comet powered up and another pawprint on your score card. o---------------------------------------------o By the way, you can still receive free healing from the sailor inside the small room on the lower deck if you head down the stairs below the save point. You can also go and chat to the captain if you walk through to the bow of the ship on the middle deck: along the top corridor and down at the first junction, and then, all the way left. Go through the open door and the wooden doors are now unlocked. Enter his cabin and talk to him, and he offers you a quiz by way of recompense for locking you all up for three days! This is a series of timed questions all about the game, so there's no excuse for getting them wrong! Fortunately, there's also no penalty for messing up so you can learn the answers and win yourself the prize of another crest, the [FORAS CREST] which contains the spell of Cure All. (It fully recovers HP for one ally.) Make sure to have the message speed as instant so you see the question immediately. You have to answer 10 questions with a time limit of 10 seconds for each one. The questions are selected randomly from a full list of 20 and each of the four possible answers shows a triangle, circle, square or X button for you to select. However, these are also random, so I cannot tell you which button to press, only tell you the correct answers! ------------------------------------------------------------------------------ 26.2. YOKOHAMA STREETS REVISITED ------------------------------------------------------------------------------ Select Yokohama Streets and walk up, past the Magimel shop towards the inn. Stop at the second side street and you'll discover that a second person is standing on the pavement where you met the celebrity tea connoisseur. It's Croft, the treasure hunter guy, Back Again! Talk to him, and if you've found all the previous treasure he'll give you [TREASURE; ROAMER]. Check this out from the Key Items inventory and it reads: "Return to the fork. In the entangled forest. Where the wind blows. It is there before you." This is a location you haven't yet visited, so save this for later. Enter the Inn to the right of the save point in the streets and Kurando's master, Naniwa will make you an offer you can't refuse. Leave the inn and walk right to exit the streets and the new location of the Foreigner's Cemetery will appear. By the way, it's a good idea to upgrade equipment for your main team if you haven't already done so. Buy the better Hakama Pants and Dandy's Kimono armour and weapons before entering the new location. Kurando isn't with the party but you could buy him the better sword, or wait until the next shop appears, which will be soon enough, and it's right next to a save point! ------------------------------------------------------------------------------ 26.3. FOREIGNER'S CEMETERY ------------------------------------------------------------------------------ Enter the cemetery and make a save if you wish. You might also want to obtain the Grade 3 Dark fusion for Yuri as the next boss is weak to Dark magic. Don't go left for the moment, but search the grave at the far side from the save point and you'll find a hidden [?] item the valuable [SP-DEFEND DOWN 3] ring effect item. Equip this to someone. Walk left, along the narrow rock path to what appears to be a magic circle. Use any party you like but make sure you have Arc Mirage and the Evil Crest/Evil Cradle spells. Levels for the next battle are likely to be around 30. I used Yuri, Anastasia, Karin and the Golden Bat, but Lucia is a better option than the bat. o-----------------------------------------o-----------------------------------o | B O S S - TSUKIYOMI (Light) | 080 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 3600, MP: 444, WGT: Light | Poison [-] P-Atk Down [+] | | Skills : Evasion Down, Hell's Light | Deadly Poison [-] P-Def Down [-] | | Rewards: Exp:19000,Cash:24000,Souls:210 | Paralysis [-] S-Atk Down [+] | | Drops : Valak Crest, Seal of Aura | Seal [-] S-Def Down [-] | | Extras : No of hits - Loin Guard | Petrify [-] Delay [+] | | Enemy action - + soul | Instant Death [-] Slow [+] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o Start with the normal strategy of increasing defence, speed and attack or special attacks. Beware of his physical assault that inflicts evasion down and counter that with Arc Mirage. Physical Attack down, and Special Attack down (from using Evil Crest magic or from ring effects) work well on him. Hell's Light is an area of effect magic attack that targets along a line and hurts for about 150-180 HP, depending on distance, equipment and any defence. With all your Evil Crest and Evil Cradle spells this isn't going to be too much of a challenge, but ff you don't shield everyone (using Sorm's Arc Shield, or Veneficium's Arc Mirage) then the boss's physical attack can kill someone with less good armour! Be careful because his attack might savage someone's SP so using Will Power on the less mentally strong people is advisable. A nice strategy for any boss fight is to cast Arc Gale, Arc Rage, Energy Charge with Fides/Barbaria, AND use Lucia's oils to boost critical rate to 100%. You'll need a combo of more than 30 hits to obtain the Loin Guard. o-----------------------------------------------------------------------------o After a discussion about the current situation Kurando has unlocked his personal skill: Demon Morph and there's an explanation about how this is the same as Yuri's fusions. Raise the levels of his fusion monsters with Soul Charge. Check his personal menu to view his current demon morph of Tsukiyomi, a Light fusion with the single skill of Hell's Light. Raise this to level 4 with the soul energy from the battle (seems fair to donate that to Kurando) and you'll acquire the additional skill of Star's Shadow which recovers full HP, status and ring abnormality recovery for one ally. Might be handy. Kurando's profile changes too and he's now a fully fledged member of the party. Once you enter the Otherworld you cannot return until the events have been completed, and this is a once only visit, so collect all the treasure! ------------------------------------------------------------------------------ 26.4. THE OTHERWORLD ------------------------------------------------------------------------------ BOSS NOTATION | T SP = Save Point SP __/__ T = Treasure chest | / \ T T | / \ | \| | T | Walk forwards to the save point that is |__ | | |___| shining in the distance and you'll also find | | | | the Magimel's shop. This sells exactly the BLUE* RED* \ / same things as the one in Yokohama Streets |_____| \____ / except that it has added Joachim's Giant |T | | T| Pillar weapon in case you missed finding | | that. Everyone is at full health after the |____ ____| battle so there's no need to waste a tent. | | Equip Pocket Watches to defend against BLUE* RED* reverse ring and try to take out enemies | | quickly to prevent them from making combos: |_____| especially dangerous if they manage a | surprise surround attack. ^ Le Cage Aux Songes - The Otherworld ------------------------------------------------------------------------------- | Exactly the same inventory as the shop in Yokohama Streets with one addition| | + Giant Pillar - 7520 | |_____________________________________________________________________________| Walk to the junction where the right path has an open arch with a red star lantern. If you approach that arch you'll be transported back to the start. So don't do that! Go through the left arch with the blue star and you'll soon reach another junction with a blue star at the left and a red at the right. Open the treasure chest for a [PURE ROOT] and talk to the guardian, who is distinctly unhelpful. Go through the blue arch again because the red has exactly the same effect as before, taking you back to the start. Follow the left path to the end and you'll find a treasure chest containing the [CALMING CHARM] item. This yin-yang charm deals with the curses on the gates letting you pass through. Return to the junction and attempt to enter the red arch so you're transported back to the start if you want to heal, save or save a little on walking. Now, go up to the first red arch and it will unseal, changing the colour of the star to blue. Walk up to the next junction where there's a treasure chest at the right that contains a [STRIKE EXPAND]. It doesn't matter too much which route you take because this path loops around in a circle, but take the left path to circle around and at the upper side of the path you'll see a treasure chest just at the north edge of the path where a narrow path dips down. This contains a [GETITUP!] item for Joachim. Continue following the path back heading south and you'll reach a new junction with two more child guardians. Ignore them if you want, as they are no more helpful than the last guardian, and take the left path which quickly leads to another dead end with a chest that contains [DISPELLING CHARM]. Return to the first junction and go left where you'll find the red star arch next to the child guardian. Approach the arch and the seal will be dispersed. Walk through the arch Follow this path until you see a shining pale light of a save point in the distance, and dip down to the left of the path to find a treasure chest that's better hidden than the one on the previous path. This contains a [FIFTH KEY]. (It's six arches before reaching the save point.) Save your game and check you've found everything since this is one of those areas you cannot return to, although really there's nothing that important The next boss is Dark element so you might want to use Yuri's Puera Grade 2 fusion (assuming you've not upgraded it yet) or just do the usual thing with Fides. But it's fun to change them around a bit and this time add Kurando to the party for his Light magic. Take off all the dark crests although keep the valuable Paimon or Asmodeus crest on an active party member so you can use the Dark Resist spell. Check your other two party members have the full range of Arc spells if you chose to use Kurando as well as Yuri. Add the ring effect S-Defend Down to your preferred physical attacker and Evasion Down to another. Since one skill is MP drain, you could take in Lucia for her oil MP restore skill, or concentrate on physical attacks. My team were Yuri, (Level 35) Kurando (Level 32), Gepetto (Level 31) for a change, and Lucia (Level 32). o-----------------------------------------o-----------------------------------o | B O S S - GARAN (Dark) | 084 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 3720, MP: 500, WGT: Light | Poison [-] P-Atk Down [-] | | Skills : Mind Assault, Evil Summoning, | Deadly Poison [-] P-Def Down [-] | | Rock Strike | Rewards: Exp:21000,Cash:30000,Souls:220 | Paralysis [-] S-Atk Down [-] | | Drops : Oracle Earrings, Glasyalabolas | Seal [-] S-Def Down [+] | | Extras : No of Hits - Strike Expand | Petrify [-] Delay [-] | | Enemy action - + Soul | Instant Death [-] Slow [-] | | Pera-Pera x2 | HP Down [-] Evade Down [+] | o-----------------------------------------o-----------------------------------o He comes accompanied by two Pera-Pera enemies so remove them both first. After that, if using Lucia, cast her MP replenishment oils (Night Oil followed by Moon Oil) as Garan's Mind Assault skill will remove ALL MP. Don't use physical attacks after Hell's Light! Evil Summoning is an area of effect magic that might target two people at ocne for around 150-200. If using Kurando's fusion then cast Dark Resist on him to give some protection from this. With Arc Gale and the ring effect items of evasion down and special defence down you'll be able to defeat him before he has a chance to do much at all. o-----------------------------------------------------------------------------o After the battle you'll escape the otherworld and be back inside the cemetery. What follows are a number of story scenes after which the action continues from a new location: the old man's (Naniwa) home at Mukyo-An. =============================================================================== 27. IMPERIAL CAPITAL - NIHONBASHI ........................................ *W27 =============================================================================== 27.1. Nihonbashi - Great Gama 27.2. Nihonbashi - Vacant Lot 27.3. Imperial Capital and Foreigner's Cemetery (Sidequests) =============================================================================== TREASURE * Buer Crest - Stolos Crest (Wolf) o Attack Boost - The Tower Tarot - Daphne Fruit - Lottery Ticket x1 - Emcee's Desk - Fifth Key (Gama) - Mana Extract - Seal of Wisdom - Judgment Card (Boss) - Seal of Vitality (Boss) - Extreme (Naniwa) - Warning Device (Lottery) - Frilly Apron (Wolf) - Nibelung Scene 6 MONSTERS 085: Koshoki (Light) PERSONAL AND SIDE-QUESTS Ring Soul 14 Lottery 7 Wolf Bout 10 Great Gama 3 (Joachim learns Artem Buster) Soup Drop [5] SAVE POINTS 1. Nihonbashi/Park 2. Nihonbashi/Vacant Lot =============================================================================== ------------------------------------------------------------------------------- 27.1. NIHONBASHI - GREAT GAMA ------------------------------------------------------------------------------- After leaving Naniwa's house you'll be in control of Joachim and Anastasia and have access to the city of Nihonbashi for the first time. Walk over the bridge towards the centre of the city and chat to the people to find out some interesting information. A white suited man will remind you about what's happening with that monster released at the Hojo Lab, and a pink dressed lady gives the location of a training school that sounds familiar! Before proceeding further, investigate behind the pillar at the right side of the bridge. Joachim will be out of view but you'll discover a hidden tarot card: [THE TOWER]. This is a VERY good card to get as soon as possible because it will double your cash with normal use, providing you include Lucia in the team and use the Tarot! Check the doorway at the upper left corner of the crossroads to find a hidden [DAPHNE FRUIT]. Straight on at the crossroads leads out of the city and Joachim won't let you go that way. Go left to the park, training school and a save point. Before entering the park investigate the left wall between the man and the flag with Japanese characters. You'll find a hidden [?] item, a handy [LOTTERY TICKET]. -------------------------------- Nihonbashi - Park and Great Gama -------------------------------- Enter the park and walk to the back of the wrestling arena. Check out the two men standing behind a desk. You can talk to the commentator at the left, but as soon as you approach the dark-suited man a scene will start and Joachim acquires another weapon the [EMCEE'S DESK]. The Magimel shop is over to the right, but it's best to wait until the whole party are back together before spending anything. However, don't miss the comical options for buying when Joachim is in the lead. You could buy the better Kendo Armour for him, but it's not essential. There's a treasure chest near the right wall of the park, next to the tree. Open this to get the [BUER CREST]. Approach the ring to trigger a chat with Great Gama, followed by the inevitable wrestling bout, so ensure you've saved and found the Desk first! (Although you do have the option to just watch for now.) This is the third and last of Joachim's one-on-one battles with Great Gama and you'll get another skill for him. o--------------------------------------------o | BATTLE - GREAT GAMA 3 | 127 | o--------------------------------------------o | HP: 880, MP: 0 WGT: Heavy | | Skills : Artem Buster | | Rewards: Exp: 3000, Cash: 10, Soul: 0 | | Drops : Fifth Key | o--------------------------------------------o This is a repeat performance of the second bout, except that Gama uses a Fifth Key to give him a multiple hitting attack on the fifth turn. Actually it's a lot easier, and at level 32 you shouldn't have any problems. But here's a few strategies, just in case! Count the rounds so you're ready to defend on that turn and have full HP! Alternatively, beat him before the 5th turn, or equip a Replacement Man to revive Joachim. Depending on how many battles you've fought you might be about to trigger the Grand Papillon form which will give Jo additional power. Or you could use a Getitup! item to change into that form. Another strategy is to use the Golden Bat form and a fifth key. Here's a round by round strategy. Start by using Gale, and at level 32 Joachim should get the first turn. On his turn [1] Gama will use his new skill Artem Buster that does a little over 100 HP damage. Use Shield on the next turn and his ordinary attack [2] will do around 75-80 damage. Deathtron Hammer did 224 and on his next turn [3] Gama did another Artem Buster. Time to heal up and you'll get another turn. (I used Surge as well as healing with an item.) Next was another physical attack [4]. Now defend and the fifth key attack will do less than 100 HP damage. By this point Gale will have worn off. Your best bet is to use Rage and physical attacks now because that will give you more turns and do just as much damage as Deathtron Hammer. A Ring no miss gets 1 cash! o--------------------------------------------o Despite what he says, you cannot fight Gama again, and all he'll do is drop a hint about the "legendary festival". Pay heed, as this is something not to be missed! However, it won't appear until much later, and takes place in this location. Once you're finished in the park return to the crossroads, and go right where you'll find another save point and a vacant lot. Make sure that Joachim is at full health after his battle with Gama and save your game again as there's a surprise battle coming up. Equip Slow to Joachim's Ring now (or to someone else's ring later if you are not using him for the boss battle). ------------------------------------------------------------------------------- 27.2. NIHONBASHI - VACANT LOT ------------------------------------------------------------------------------- Investigate behind the post next to the save point to find a hidden [?] item, a [MANA EXTRACT]. Enter the vacant lot to trigger a scene with Yuri and Karin. After that's over there's a mini-boss battle with Anastasia, Yuri, Karin and Joachim in the team. o-----------------------------------------o-----------------------------------o | BATTLE - SHOKI 1 (Light) | 086 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 1140, MP: 455, WGT: Heavy | Poison [-] P-Atk Down [-] | | Skills : Hell's Light : | Deadly Poison [-] P-Def Down [-] | | | Paralysis [-] S-Atk Down [+] | | Rewards: Exp:6500 , Cash: 8500, Soul:65 | Seal [-] S-Def Down [-] | | Drops : None | Petrify [-] Delay [-] | | | Instant Death [-] Slow [+] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o Hell's Light is an area spell that can hurt those in the path for over 200 HP damage. But this is a simple battle to win with just one combo between three of the party, especially if you boost special attacks with Arc Surge. o----------------------------------------------------------------------------o Following this battle, another, smaller monster turns up, This one only has 244 HP and is even easier to beat. After this you're free to explore the Vacant Lot and find the only item. There's a treasure chest at the top left corner that holds a [SEAL OF WISDOM]. Leave the lot and the rest of the team greet you. Eventually you're back in control of Yuri. To continue with the game tell Karin you're ready, but there are various things to do first. Sarah, from Goreme Valley has turned up here but she only offers the same two stages of the Solomon's Trials: Beginner's and Monk. Complete these if you haven't already done so. The Magimel shop has moved to this location and since they are right next to the save point it's easier to shop now, especially if you're at Rank A for shopping! Stock up on the better armour at least, if not the weapons for the rest of the team, but don't buy the Dragonsword for Karin because you'll find a free one in the next dungeon. Oh and once you reach Rank A for shopping you get the Gold Card which exempts you from penalties if you fail to get the discount. Le Cage Aux Songes - Nihonbashi (* = NEW!) ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Tigerclaw | 7290 | Yuri | | Thera Seed | 120 | Tortoise Claw* | 10940 | Yuri | | Thera Root | 300 | Silver Thread | 7750 | Gepetto | | Mana Leaf | 100 | Halo Thread* | 11620 | Gepetto | | Mana Seed | 300 | Silver Rasp | 6610 | Blanca | | Mana Root | 500 | Adamantine Rasp* | 9910 | Blanca | | Pure Leaf | 230 | Dragonsword* | 10590 | Karin | | Pure Seed | 230 | Giant Pillar | 7520 | Joachim | | Pure Root | 1000 | Venus Fan | 6830 | Lucia | | Soul Benediction | 150 | Goddess Fan* | 10250 | Lucia | | Phoenix Tail | 90 | Red Peacock | 7970 | Anastasia | | Talisman of Luck | 480 | Snow Flower* | 11960 | Anastasia | | Talisman of Mercy | 820 | Awataguchi | 8200 | Kurando | | Tent | 200 | Dojikiri* | 12300 | Kurando | |------------------------------|------------------------------|-------------- | | Armour | Cost | Accessories | Cost |Protect/Effect | |------------------------------|------------------------------|---------------| | Dandy's Kimono | 6830 | Circlet | 3000 | +3 P-D +8 S-D | | Hakama Pants | 6380 | Kendo Mask* | 5800 | +8 P-D +3 S-D | | Hakama Pants | 6380 | Loin Guard* | 3000 | +8 P-ATK | | Kendo Armor* | 9570 | Frilly Apron* | 5800 | +3 P-A +8 S-A | | Ascetic's Stole* | 10250 | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- You can wander around and fight more Koshoki enemies if you wish, but to move on, speak to Karin and leave this area. (Yes, I know I said that before but it's easy to forget if you get drawn into the trials or lots of shopping!) Given that the next boss enemy is a Light elemental you could use a spare Soul Drop to get the Grade 3 Dark fusion, Somnion for Yuri if you don't have it already and don't want to use the usual Fides/Sorm combination. It's quite a useful fusion as it has the skills of Arc Surge and Delay which is often effective on bosses. Kato and the Mutant Apes turn up after which you'll be fighting three Koshiki monsters in control of the Mutant Apes. A good start is to use the skill to target all three of them, and then finish them off with physical attacks if you need to, but the Support Fire can kill all three at once if you make sure to target the middle one and get a ring perfect for the attack. At last the battle with the big bad boss starts and you control Yuri and the party again. This one isn't a pushover, but you already know what to expect from the taster battle in the lot. This version has one mean trick up it's scaly arm, and that's to use an Instant Death attack, which you can prevent with Leonardo's Bears on everyone. But it's not a big deal. o-----------------------------------------o-----------------------------------o | B O S S - SHOKI 2 (Light) | 086 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 4550, MP: 455, WGT: Heavy | Poison [-] P-Atk Down [-] | | Skills : Bright Crest, Instant Death: | Deadly Poison [-] P-Def Down [-] | | Special Def. down, Meteor Fall | Paralysis [-] S-Atk Down [+] | | Rewards: Exp:26000, Cash:34000, Soul:230| Seal [-] S-Def Down [-] | | Drops : Judgment Tarot, Seal o Vitality| Petrify [-] Delay [-] | | Extras : Enemy action No - Seal of Soul | Instant Death [-] Slow [+] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o Start with Arc Gale, Arc Surge and another Arc spell if you like, but use the Evil Crest as soon as possible to inflict the status of S-Atk Down. Unfortunately Delay won't work if you have boosted Somnion to get that skill, but Slow will. A combination of evil magic attacks from three people can easily get you over 1000 damage on one turn, especially with Surge in place as well. Although Shoki can inflict Instant Death with a physical assault it may only use that once, especially if you defeat it quickly (in 5 turns or less) and it's worth-while doing that for the extra drop of a Seal of the Soul. o-----------------------------------------------------------------------------o You get a nice load of experience and cash for this battle, and at level 33-35 it's easy enough to win without any difficulties. Following this there are a number of scenes, explaining a few things. After regaining control of Yuri, leave Mukyo-An and a new location pops up: Hojo Research Lab. However, there are a few more things to do first! ------------------------------------------------------------------------------- 27.3. IMPERIAL CAPITAL AND FOREIGNER'S CEMETERY (SIDEQUESTS) ------------------------------------------------------------------------------- At long last you have the chance to explore the city again and to revisit the other locations. The Magimel shop is back inside the park in Nihonbashi, and a few people will comment about the appearance of the monster. Sarah is still standing outside the Vacant Lot if you haven't yet completed her Beginner and Monk trials, and there are new faces inside the Lot, including a wolf. You can return to the Cemetery, and although the save point has disappeared the place has expanded with more graves and even people! -------- MUKHO-AN (Ring Perfect Successes) ------- At any time after these events you can speak to Naniwa at his house and he'll give you an important accessory: the [EXTREME]. However, you must have a minimum of 65% Ring Perfect success. Check the score in the Score section of the inventory to see how well you're doing. It's not difficult to achieve this percentage, but if you're a bit off then concentrate on your ring actions! Add the Expand items to the ring of any character to help in hitting the strike area every time, and consider using Coral accessories to slow down the ring. It is always easier to achieve ring perfects with skills and magic than with direct physical attacks, so try that too if you are determined to acquire this item. ---------- NIHONBASHI (Lottery and Wolf Bout) ----------- Return to the capital and walk down the bridge to the end. Stop at the right pillar (behind which you found the Tower Tarot Card) and there's a new person in a yellow coat, standing in front of it. He'll identify himself as Lottery Member 7 and you should make sure to win the first prize as this accessory prevents surround attacks. o----------------------------------------------------------------------------o | LOTTERY MEMBER NO. 7 | o----------------------------------------------------------------------------o Name : Gambling Maniac Kanechira When : After completing events in the capital and defeating Shoki Where : At the right side end of the bridge into the city. Ring Type: Random Ring Prizes : Red : Warning Device Yellow: Zodiac Bracelet Blue : Hit Area Expand Green : Pure Root Miss : Tissues This ring's speed cannot be predicted, and it might be fast or slow. The red section is at the 7 o'clock position and it's not that simple to hit as you might find the cursor stopping just before or just after it. I managed to win two Pure Roots rather than anything useful but it's easier if you wait until the ring slows down and then press X just before the red section. o-----------------------------------------------------------------------------o Go to the Vacant Lot where you'll find a new wolf. Before approaching the pretty pink wolf in the corner of the lot equip Blanca with the Adamantime Rasp and Ascetic's Stole. Give him a Pocket Watch to prevent the status effect of Small Ring, and add the Warlock Earrings to boost Special Attack power and damage by 20%. o---------------------------------------------o | W O L F B O U T 10 - Eleanor (Water) | o---------------------------------------------o | HP: 810, MP: 0. WGT: Light | | Skills : Hail Crash, Small Ring | | Rewards: Exp: 2000, Cash: 2500, Soul: 0 | | Drops : Stolos Cres, Frilly Apron | o---------------------------------------------o She's quite fast and with Blanca at level 33, she is likely to get the first turn. Cast Gale, followed by Shield to cut down the damage of her physical attacks by a large amount, and then wallop her with your best Soul Comet. That should do nearly 200 HP damage to her and Red Blaze fire magic will do around the same, maybe more if you get ring perfects. Hail Crash does around 100 HP damage to Blanca. o---------------------------------------------o -------------------- FOREIGNER'S CEMETERY (Ring Soul and Nibelung) -------------------- From the Map of Japan (select by using the circle button) choose Yokohama, then select Foreigner's Cemetery. From the entrance walk down the screen (as if to find the save point again at the south side of the area). It's just a few steps onto the grass between the thick trunk of the tree at the right and the small tree at the left. You'll find the Ring Soul who will give you another [ATTACK BOOST] after a fourth-wall breaking conversation. Yeah, we don't really need any more attack boosts, once the hard hitters have reached the max. There are two old men further inside the Cemetery and situated in between them is a white grave topped with a cross. Check the edge of this grave to find a hidden [?] item, a valuable [SOUL DROP 5] for Yuri to get another 3rd grade fusion . Talk to the second old man, called Azama, Mindful of his Ancestors and he'll give you [NIBELUNG SCENE 6] which adds extra power to Karin's Bullenfogel special skill. =============================================================================== 28. HOJO RESEARCH FACILITY ............................................... *W28 =============================================================================== 28.1. Research Lab 27.2. Experiment Halls 27.3. Back Together Again (Sidequests) =============================================================================== TREASURE * Shax Crest (Trials) o Evasion Down 3 o Strike Expand x2 o Sp-Attack Down 3 - Loin Guard - Thera Root - Lottery Ticket x2 - Dragonsword - Pure Root - Step Tripler - Daphne Fruit - Seal of Luck - Fifth Key - Tent - Priest Earrings (Boss) - Lottery Ticket (Boss) - The Emperor Tarot (Paris) - Nibelung Scene 9 (Southampton) - Warlock Earrings (Trials) - Gold Band (Trials) - Seventh Key (Trials) MONSTERS 087: Steel Soldier (Dark) Ring Perfect +Cash 088: Beetle Walker (Light) 089: Flying Drone X (Wind) 090: Master Cylinder (Earth) PERSONAL/SIDEQUESTS Solomon Trials - Believer SAVE POINTS 1. Hojo Research/Entrance Hall 2. Hojo Research/Connecting Hall 3. Hojo Research/Emergency Stairs =============================================================================== IMPORTANT! The visit to the Research Facility is a one time only trip and once you leave you cannot return. Make sure to find and equip the Step Tripler with the Pedometer on one active team member. This increases your step count by three fold. ------------------------------------------------------------------------------- 28.1. RESEARCH LAB ------------------------------------------------------------------------------- ____________|_| - Door to Experiment Halls | _________ | ___________________ |=| | | NOTATION |E|_____ _____| |=| | | SP - Save Point | | | | | T - Treasure Chest | |_ | | | H - Hidden Item | B | | | | | E - Elevator _______| | | | |-| |_|SP___|_____|_| |T__________|T| - Treasure chest on upper |___| _|__ |_ landing Entrance | SP| ___________ __________| |_____| | |E|_____________________| H | | | |___________| From the world map select Imperial Capital and then Hojo Research Lab to enter this new location. There's nothing to find in the entrance area, but the team decide to enter the side door to steal uniforms. You can switch parties as usual and the lead character will be dressed in the soldier's uniform so there's no fun to be had seeing what Blanca looks like. Once you're dressed as soldiers you cannot leave and it's worth noting that this is a one-time only visit so make to grab all the treasure while you're here! Enter the main building and take a left to find a save point. The exit to this floor is at the end of the second turning to the left, where some soldiers will tell you to use the elevator. What follows is a long scene with Kato in a familiar place (from Ouka's awakening mission). Back in control of Yuri you arrive at the lower floor and cannot return to the elevator. Walk straight through a small area and through the door at the right. After another scene you're back inside that small area and now there's a save point next to the door that was locked before. First of all, go back through the door behind Yuri into the lab where Nicolai was held. Check the left corner of the apparatus to find a hidden [?] item a [LOIN GUARD]. Return to the connecting hall and save your game before entering the double doors. This leads into a large warehouse room. There's a treasure chest at the lower left corner, behind the barrels. This contains the ring effect item [EVASION DOWN 3]. Take the stairs at the top left of the room and follow the narrow walkway around to the end where you'll find another chest containing a [THERA ROOT]. (You have to go through a metal door to reach it.) Return to the main floor and make your way to the upper right corner of the room where a door opens up to a familiar place. Yes, this is where you ended the section playing as Ouka. ------------------------------------------------------------------------------- 27.2. EXPERIMENT HALLS ------------------------------------------------------------------------------- ___________________ _ | ______|___ _____H| NOTATION | |__| | |T| | | SP - Save Point | _|_ | | | T - Treasure Chest _| | | |__ ___|_|_ H - Hidden Item T_ | |____| | H | = - Stairs (up to F1) | | | Range | __| | |_______| | __| | | _| |_ __| | | Room| | ___| | | | | _ __| |__ _| |_| |___________________________ H_ __| |_____ ___|___________ ________H| | | | | | | _____ | | |T| _______|_| Start of Halls |=____| _|_|_ | | |=|T|_| | | | | |=| SP|_____| | | | |_____|_____|__H__| | ....... | | Emergency Stairs back to Entrance. This time there are enemies to fight, many more items to find and keep, and you go through the halls in the opposite direction, ending up back where the Ouka section began. You'll need powerful Earth magic for the Flying Drone X that has over 600 HP and it can inflict Petrify. Watch out for enemy combos. Head right for a fair way until you reach a dead end. Poke around the small ventilator box at the right of the end wall and you'll find a hidden [?] [LOTTERY TICKET]. Next, go all the way left and through the door. At the crossroads go down to find a treasure chest containing a [DRAGONSWORD] weapon for Karin. The path goes north after this and you will end up inside the shooting range. Check the fourth booth to find another hidden [?] which reveals another [LOTTERY TICKET]. Leave the room and walk up to the corner where you'll see a small ventilator on the upper wall. Check the corner to find a hidden [STRIKE EXPAND]. Keep going until you see another short passage down. There's a treasure chest here, containing a [PURE ROOT]. Continue heading left and through a door, and then, down, and left again through another door. (The path down leads to a dead end with nothing else to find.) You'll reach a junction with a couple of choices. Up is a dead end, and left takes you to a short passage with a treasure chest containing another [STRIKE EXPAND]. Follow the path down and through another door into a wider passage. Keep going through another door and you'll reach a cross-roads. Now, this is important! Go left to the dead end. Nothing here it seems, but check the lower corner (by the ventilator grill) and you'll discover the valuable [STEP TRIPLER] item! Equip this to the same person that has the Pedometer and your step counter is tripled. (These accessories are always found at the bottom of the accessory inventory.) Walk south from the crossroads and you're back inside the room where Ouka started out, although this time there isn't a save point. Investigate the right side of the bed she was on and you'll discover a hidden [?] [SP-ATTACK DOWN 3] ring effect item. Leave by the door at the left of this room and you're inside a hallway with a welcome save point. Open the treasure chest just up from the save point to obtain a [DAPHNE FRUIT]. Climb the stairs and stop at the floor called 5/4 where there are some cables on the floor. At the left side of the cable you'll find a hidden item [?]: a [SEAL OF LUCK]. On floor 4/3 you'll find a treasure chest tucked away at the left corner just before you climb the stairs to the next floor. This contains a [FIFTH KEY]. At the top floor (Floor 1), stop, before walking along the passage to the right as there's a treasure chest with a [TENT]. Then, carry on to the right and enter the elevator door and you'll emerge on the other side, next to the save point at the entrance hall. At last we get to fight a boss! Choose your team with care because you want to get the item reward for achieving over 30 hits and it's easiest to do that with Karin and Joachim's specials. Given his weakness to wind I used Blanca, with Joachim, Yuri and Anastasia with levels of 34, 35, 37 and 36 respectively. o-----------------------------------------o-----------------------------------o | B O S S - MASTER CYLINDER (Earth) |090| [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 5040, MP: 520, WGT: Light | Poison [-] P-Atk Down [-] | | Skills : Cannon, Super Rotation, | Deadly Poison [-] P-Def Down [-] | | Dissolve, Paralysis | | | Rewards: Exp:29000,Cash:39000,Souls:240 | Paralysis [-] S-Atk Down [-] | | Drops : Priest Earrings, Lottery Ticket| Seal [-] S-Def Down [-] | | Extras : No of Hits - Warlock Earrings | Petrify [-] Delay [-] | | Enemy Action +Soul | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o Dissolve is a physical attack on one doing around 230-250 damage with the added Instant death status effect, but that won't hurt you with Leonardo's Bears. Blanca or Kurando are useful for their full health revive skills if you don't have enough to go round, but he's only likely to do it once if you're smart! He can also attack one person with physical attacks that might inflict paralysis so again, accessories that protect from that could be used, but it's easy enough to heal from that, and he won't do it often. Be careful because his cannon attack can target more than one and will hurt for around 200-250 damage. Super rotation inflicts around 200 + damage to one or two people as it's a multiple hit attack (with 13 hits) that randomly targets a couple of people. Go for speed in this battle and I'd advise using Yuri's Libertis wind fusion for the whole battle. Start off with Arc Gale and other Arc spells as usual: Arc Surge (and Arc Barrier for protection) are particularly handy if you're using wind specials. A good combo is Deathron Hammer, followed by Soul Comet and then Slash from Yuri's Libertis netting you 36 hits to ensure you win the Warlock Earrings. I whacked him in 5 turns with three person combos using Anastasia to cast Arc Cure or use items when needed. The faster you are, the less damage he can do and the fight will soon be over.. o-----------------------------------------------------------------------------o You'll leave the building after this battle and cannot return. ------------------------------------------------------------------------------- 27.3. BACK TOGETHER AGAIN (SIDEQUESTS) ------------------------------------------------------------------------------- After all this, you're back in Naniwa's garden, and when you gain control again you'll find that only one destination is available: Nihonbashi. The task is to find the errant members of the party. You'll glean a little information about some new developments from Rich Okatsu, the woman in pink, and from Curious Hikosaburo,:the man with a yellow coat at the crossroads. Walk forwards to find Joachim and Anastasia, but you won't find any change at the park until you've also found Kurando and Blanca in the Vacant Lot. Next, walk left at the crossroads to the park where you'll find Lucia and Gepetto hanging out by the Magimel shop. Start to leave the park and Roger returns! Roger's return heralds a new chapter in the game since you can now move freely between Europe and Japan. You're shown instructions about moving between locations and you can now fly around the world at your leisure. This means that you can quickly nip back to Paris to update Blanca's score card and take care of any trading you've got left to do. Just press the L1 or R1 button to change maps. ------------------ PARIS - Montmartre ------------------ Talk to Ernest if you've completed 9 wolf bouts to receive the [THE EMPEROR] Tarot Card for Lucia, which cuts turn interval in half. ------------------- SOUTHAMPTON - Hotel ------------------- Talk to Sefo, the barfly who was rescued by Kato all that time ago, and he'll donate [NIBELUNG SCENE 9] IF you've already got the previous 8, and Karin gets extra Geuschbenst power! This extends the attack to use 24 hits and, although it uses 72 MP now, but that makes it a very handy attack when racking up combos! By this point all three of Karin's skills should be at Level 3 with the other two using 64 MP. ----------------- FLORENCE - Rooney ----------------- If you've been diligent in wearing the Pedometer and not cashed in your accumulated steps then there's a good chance that you'll have over 9000! However, you cannot yet get the hidden item. --------------------------- SOLOMON'S TRIALS - BELIEVER --------------------------- Sarah has another set of trials ready for you! It doesn't matter if you've completed the earlier set or not, but the third Believer stage is now available. If you want to pick and choose, the one to complete is the second level for the Shax crest reward. - Level 1 - Reward : Warlock Earrings - Level 2 - Reward : Shax Crest - Level 3 - Reward : Gold Band - Level 4 - Reward : Seventh Key Take along Anastasia to learn additional photo album skills from Andre, Armored Fighter and Mini Tanukis if she doesn't already have them. =============================================================================== 29. FOREST OF THE WIND/PURGATORY ......................................... *W29 =============================================================================== TREASURE * Marabas Crest o Strike Expand o Hit Area Expand o Poison 3 (Boss) - Seal of the Soul - Mana Root MONSTERS 091: Enku (Wind) 092: Yomi Samurai (Dark) 093: Towd (Earth) PERSONAL AND SIDE-QUESTS N/A SAVE POINTS N/A =============================================================================== Select this new location from the world map after completing any side trips. You are on the way to Inugami Village, Kurando's home. Walk up the path and keep veering to the right and you'll arrive at a single tree trunk. Stop here and search at the base of the tree for a hidden item [?] a [SEAL OF THE SOUL]. It's immediately before the screen changes and you'll spot a narrow path off to the right. However, before you can reach that side path there's a scene. After this everyone will be in another zone like the one at the Foreigner's Graveyard, only this time there's a slightly more complicated gate puzzle to solve. Talk to the child guardian and then check out the altar which shows this diagram with each * representing a candle. 4 3 TC__*_____*__TC \ /\ / The concept is simple - walk around the triangles without 5* 6* *7 *2 treading the same ground twice. Just pick a linear path. TC\/__*_\/ When you return to the Save Point area after completion, \ 8 / the barrier at the red star will dissipate. Follow the 9* *1 route numbers to navigate it successfully! As you walk up \/ the path you'll go under a red star (marked with a number) |SP and it will change to blue and the corresponding candle BOSS | on the altar lights up. | SHOP| ^ "Map"| Magimel's Shop BARRIER____| The shop has the same inventory as Nihonbashi, except that it sells the Emcee's Desk for 10250 cash. ------------------------------------------------------------------------------ | Exactly the same inventory as the shop in Nihonbashi with one addition. | | + Emcee's Desk - 10250 | |____________________________________________________________________________| There's a handy save point nearby and somehow the Magimels have ended up here too. As soon as you move to one of the paths, battles will start. Walk up to the top right corner and open a treasure chest for a [STRIKE EXPAND]. Keep going all the way to far left corner for a another chest that contains a [MANA ROOT]. Walk down the western path to the four way junction and open a treasure chest here for a [HIT AREA EXPAND]. Next, go UP the path that heads in a north easterly direction to the next four-way junction at the north. From here, take the southeast path to the next four-way junction on the eastern path, and then go directly west across the middle of the area. At the junction go south east again and you'll be back at the start. Check out the altar and all candles will be lit, and the Guaardian will tell you that the seal has broken. Stand in front of the red barrier and it will disappear. Walk through the arch and it's only a short way to meet the ghoulish Garan and trigger one of the best boss put-downs of the game, probably of any game! o-----------------------------------------o-----------------------------------o | B O S S - YAMA GARAN (Dark) | 094 | [+] = Effect [-] = No Effect | o-----------------------------------------o-----------------------------------o | HP: 5100, MP: 600, WGT: Light | Poison [-] P-Atk Down [-] | | Skills : Mind Assault, Evil Summoning, | Deadly Poison [-] P-Def Down [-] | | Rock Strike, Deadly Poison | | | Rewards: Exp:32500,Cash:45000,Souls:250 | Paralysis [-] S-Atk Down [-] | | Drops : Marhas Crest, Poison 3 | Seal [-] S-Def Down [-] | | Extras : + 3 Enku | Petrify [-] Delay [-] | | Enemy action: +Seal of Aura | Instant Death [-] Slow [-] | | | HP Down [-] Evade Down [-] | o-----------------------------------------o-----------------------------------o With the Enku added to the battle you can obtain more rewards. My team were at level 36/37 for this battle. . Start with Arc Gale and then take out the three Enku as fast as you can. You'll quickly notice that Garan is immune to magic damage and special skills so boost attack with Arc Rage and hit him with physical strikes. Boost critical rate to 100% with Lucia's Moon Oil + Night Oil combination and use Fides with Yuri and Energy Charge. Heal Deadly Poison immediately if you need to. If Karin and Fides are active then Garan is likely to keep using Hail Crash as it's the opposite elemental power and that will seriously damage them both, so you need Arc Barrier to give some protection from his spells. In fact, Arc Barrier is a good idea whoever is in your party. I'd suggest NOT using Karin, but field the three Yuri, Kurando and Joachim for their 5 strikes rings and a healer, probably Lucia, for her useful oils and Tarot. Combo with the three hitters for extra damage. Remember that Mind Assault removes all MP so having any MP for healing might be a problem. Use items if you need them. Also, cast Holy Edge to give an additional insult to the injury you'll be able to do with Yuri in his Fides fusion form. (I got an MP replenish Tarot Card this time from Lucia's skill: she's usually helpful like that!) o-----------------------------------------------------------------------------o =============================================================================== VI. C H A R A C T E R Q U E S T S (Optional) ......... *QUES =============================================================================== 01. Tiffauges Castle (Yuri) ...................................... Q01 02. The Doll House (Gepetto) ..................................... Q02 03. Fort Of Regrets (Karin) ...................................... Q03 04. The Man Festival (Joachim) ................................... Q04 05. Black Forest (Lucia) ......................................... Q05 06. Neam Ruins Again (Anastasia) ................................. Q06 07. Dog Shrine (Kurando) ......................................... Q07 08. Dark Seraphim (Yuri) ......................................... Q08 09. Ultimate Equipment (Summary) ................................. Q09 08. Zurich (Yuri And Karin) ..................................... Q08 =============================================================================== VI. P E R S O N A L (CHARACTER SKILLS) ............... *PERS =============================================================================== 01. Fusions (Yuri) ........................................................*P01 02. Wolf Bouts (Blanca) ...................................................*P02 03. Stud Cards and Dresses (Gepetto) ......................................*P03 04. Nibelung Scores (Karin) ...............................................*P04 05. Great Gama (Joachim) ..................................................*P05 06. Tarot and Oils (Lucia) ................................................*P06 07. Photos and Silver Angels (Anastasia) ..................................*P07 08. Demon Morph (Kurando) .................................................*P08 =============================================================================== 01. FUSIONS (YURI) ....................................................... *P01 =============================================================================== 01.1. Overview 01.2. Soul Drops 01.3. Fusion Skills 01.4. Fusion Stats 01.5. Fusion Stats Comparisons ------------------------------------------------------------------------------- 01.1. OVERVIEW ------------------------------------------------------------------------------- There are six basic fusions each representing an element. As well as these there are two non-elemental fusions, one of which is found as a part of the plot and which can be upgraded by completing an optional sidequest. The Ultimate Dark Seraphim fusion requires all other fusions to be at Grade 3, with Neo-Amon and Kurando's second fusion form obtained. These do NOT need to be at Level 10. To obtain the six Grade 3 fusions you need a Soul Drop. When you have one, go to the graveyard and select any gravestone. Use the Soul Drop to trigger a battle with the fusion monster. Win, and you acquire the Grade 3 fusion. EARTH FUSION WIND FUSION FIRE FUSION Grade 1 Vastitas Grade 1 Malakia Grade 1 Karyl Grade 2 Sorm Grade 2 Grano Grade 2 Barbaria Grade 3 Gaudion Grade 3 Libertis Grade 3 Fides WATER FUSION LIGHT FUSION DARK FUSION Grade 1 Annis Grade 1 Radues Grade 1 Nox Grade 2 Mahrae Grade 2 Purea Grade 2 Orexis Grade 3 Veneficium Grade 3 Miserati Grade 3 Somnion NON-ELEMENTAL FUSIONS ULTIMATE FUSION Amon Dark Seraphim (Optional) Neo-Amon (Optional) ------------------------------------------------------------------------------- 01.2. SOUL DROPS ------------------------------------------------------------------------------- The first three Soul Drops can be found before in Europe BEFORE leaving for Asia at the end of Disc One. If you miss them you can get them later after returning to Europe. However, it is worth the extra effort to find them as soon as you can, even if you are not ready to battle the third grade fusion monsters. The Soul Drops do not become available until an event occurs in Petrograd when Yuri visits the graveyard and talks with Jeanne. This is part of the plot and you do not have to do anything to trigger it. It occurs when the party is on the way to the Gallery of the Dead. ---------------------- 1. Cannes: Wine Cellar ---------------------- : Jimote's Box Game, second round prize You have to play the Lucky Chests minigame to match hidden chest contents. Play and win the first round. Go back after obtaining the first soul drop and he will say that he has some new prizes and you can play the second round. ---------------- 2. Goreme Valley ---------------- : Inside the church This soul drop is very easy to find and can be obtained early on in the game, after your first visit to Goreme Valley. Once you have completed the events in the Mirror Castle and leave the valley to return to Petrograd, go back to the valley and go all the way through the passage and metal door at the end into the chapel. Mr. Lawrence will be here, standing on the left hand side. Speak to him and he will give you the soul drop. ------------------ 3. Domremy Village ------------------ : Inside the church The village location will be open again after the events in Russia so you can revisit. Go through the village to the church. Head inside and walk up to the altar. You will notice a gleam of light to the left side at the corner of the window. Simply pick up the item to get another Soul Drop. ----------- 4. Yokohama ----------- : Naniwa's house After speaking to Naniwa (at first only identified as "Mysterious Old Man") inside his house in Yokohama, go behind the pillar at the top of the room next to the buckets and there is a hidden chest with a Soul Drop. ----------------------- 5. Foreigner's Cemetery ----------------------- : By the white grave After completing the events in the "Otherworld", and the next set of scenes in the Capital, you can return to the cemetery and find the soul drop. From the entrance, go to the far side of the grass and past "Retired Old Man Iwai". Continue left, and before you reach the next man "Azama, Mindful of his Ancestors", stop at the white central grave with a cross. This is where you find the fifth Soul Drop. ------------------ 6. Inugami Village ------------------ : Inside the shed After the events when you first arrive here, go right from where Kurando is standing (as he will be leading the group). There is a small grey shed at the corner of the field. There is a hidden chest here and the Soul Drop is inside it. If you are starting from the world map, enter Inugami, and the shed is straight ahead of you, at the right side of the path. ------------------------------------------------------------------------------- 01.3. FUSION SKILLS ------------------------------------------------------------------------------- Symbols |^| = up hit - high angle knocks enemy into the air |v| = down hit - knock down slams enemy into the ground [>>] = hard hit - knocks enemy far away [=>] = stop hit (ends a combo!) EARTH FUSION SKILLS ------------------------------------------------------------------------------- Grade/Name | Lv| Skills | MP | Effect -----------+---+------------+----+--------------------------------------------- 1 Vastitas | 1 | Shield | 12 | Increases Physical Defense Power for one | 1 | Crag | 16 | Earth Sp. Damage. Single/5 hits/Anti-ground -----------+---+------------+----+--------------------------------------------- 2 Sorm | 3 | Stand | 26 | Stops SP Damage for all when "Resisting" | 5 | Thorn | 32 | Earth Sp. Damage. Circular, medium/6 hits/ | | | | Anti-ground |^| -----------+---+------------+----+--------------------------------------------- 3 Gaudion | 8 | Arc Shield | 36 | Increases Physical Defense Power for allies | 8 | Howling | 44 | Restores small amount of SP to all allies | 9 | Strike | 64 | Earth Special Damage. Circ., large/1 hit/|^| ___________|___|____________|____|_____________________________________________ WIND FUSION SKILLS ------------------------------------------------------------------------------- Grade/Name | Lv| Skills | MP | Effect -----------+---+------------+----+--------------------------------------------- 1 Malakia | 1 | Gale | 12 | Shortens turn interval for one ally. | 1 | Howling | 16 | Wind Special Damage. Single/7 hits/Anti-air | | | | [>>] -----------+---+------------+----+--------------------------------------------- 2 Grano | 3 | Arc Heal | 18 | Recovers Status,Ring Abnormalities /allies. | 5 | Slash | 32 | Wind Special Damage. Single/12 hits/anti-air | | | | [>>] -----------+---+------------+----+--------------------------------------------- 3 Libertis | 6 | Arc Gale | 36 | Shortens turn interval for all allies. | 8 | Gathering | 64 | Gathers enemies into one place. | 9 | Storm | 64 | Wind Class Special Damage. Circular, large/ | | | | 8 hits/Anti-air/[v] ___________|___|____________|____|_____________________________________________ FIRE FUSION SKILLS ------------------------------------------------------------------------------- Grade/Name | Lv| Skills | MP | Effect -----------+---+------------+----+--------------------------------------------- 1 Karyl | 1 | Rage | 12 | Increases one ally's Physical Attack Power. | 1 | Blaze | 16 | Fire Special Damage. Single/6 hits/Anti-air | | | | [>>] -----------+---+------------+----+--------------------------------------------- 2 Barbaria | 3 | Energy | 52 | Increases own Physical Attack. Uses one | | Charge | | turn. | 5 | Magma | 32 | Fire Special Damage.Piercing,medium/3 hits/ | | | | |^| -----------+---+------------+----+--------------------------------------------- 3 Fides | 6 | Arc Rage | 36 | Increases all allies' Physical Attack Power. | 8 | Hell Flame | 64 | Fire Special Damage. Circular, medium/ | | | | 6 hits/|v| | 9 | Inferno | 80 | Fire Special Damage. Single/15 hits/[>>] ___________|___|____________|____|_____________________________________________ WATER FUSION SKILLS ------------------------------------------------------------------------------- Grade/Name | Lv| Skills | MP | Effect -----------+---+------------+----+--------------------------------------------- 1 Amnis | 1 | Mirage | 12 | Increases Evasion Rate for one ally | 1 | Splash | 16 | Water Special Damage. Single/3 hits/[>>] -----------+---+------------+----+--------------------------------------------- 2 Mahrae | 3 | Cure Plus | 24 | Restores medium amount of HP to one ally. | 5 | Icicle | 32 | Water Special Damage. Circular, small/ | | | | 9 hits/[v] -----------+---+------------+----+--------------------------------------------- 3Veneficium| 6 | Arc Mirage | 36 | Increases Evasion Rate for all allies. | 8 | Cure All | 32 | Restores full amount of HP to one ally | 9 | Hail | 64 | Water Special Damage. Single/10 hits/[^] ___________|___|____________|____|_____________________________________________ LIGHT FUSION SKILLS ------------------------------------------------------------------------------- Grade/Name | Lv| Skills | MP | Effect -----------+---+------------+----+--------------------------------------------- 1 Radeus | 1 | Barrier | 12 | Increases one ally's Special Defense Power. | 1 | Heaven | 16 | Light Special Damage. Single/4 hits/ | | | | Anti-ground/|^| -----------+---+------------+----+--------------------------------------------- 2 Puera | 3 | Raise Up | 24 | Restores some HP and wakens one Unconscious | | | | ally. | 5 | Nova | 32 | Light Special Damage.Circ.,medium/6 hits/ | | | | Anti-air/ [^] -----------+---+------------+----+--------------------------------------------- 3 Miserati | 6 |Arc Barrier | 36 | Increases all allies' Special Defense Power. | 8 |Resurrection| 40 | Restores all HP and wakens one Unconscious | | | | ally. | 9 | Pulse | 64 | Light Special Damage, Piercing, Irregular/ | | | | 17 hits/Anti-ground/[^] ___________|___|____________|____|_____________________________________________ DARK FUSION SKILLS ------------------------------------------------------------------------------- Grade/Name | Lv| Skills | MP | Effect -----------+---+------------+----+--------------------------------------------- 1 Nox | 1 | Surge | 12 | Increases Special Attack Power for one ally. | 1 | Hell's Eyes| 16 | Dark Special Damage. Single/3 hits/[v] -----------+---+------------+----+--------------------------------------------- 2 Orexis | 3 |Mind Assault| 1 | Drains MP from one enemy. | 5 | Dark Claw | 32 | Dark Special Damage. Single/9 hits/[v] -----------+---+------------+----+--------------------------------------------- 3 Somnion | 6 | Arc Surge | 36 | Increases Special Attack Power - all allies. | 8 | Delay | 40 | Slows the turn order of one enemy. | 9 | Thanatos | 64 | Dark Special Damage. Linear, large/13 hits. ___________|___|____________|____|_____________________________________________ AMON ------------------------------------------------------------------------------- Skill | Lv| MP | Effect ------------------+---+----+--------------------------------------------------- Demon Rage | 1 | 36 | Non-class Special Damage. Linear, medium/1 hit/|^| Mind/Body Revival | 3 | 48 | Fully restores HP and awakens one Unconscious ally The End | 5 | 54 | Non-class Special Damage. Circular, medium/1 hit>> __________________|___|____|___________________________________________________ NEO-AMON ------------------------------------------------------------------------------- Skill | Lv| MP | Effect ------------------+---+----+--------------------------------------------------- Demon Rage | 1 | 36 | Non-class Special Damage. Linear, medium/1 hit/|^| Mind/Body Revive | 3 | 48 | Fully restores HP and awakens one Unconscious ally The End | 5 | 54 | Non-class Special Damage. Circular, medium/1 hit>> Not Yet! | 8 | 56 | restores a small amount of HP to all Unconscious | | | allies. "Die Scumbag!" | 9 | 88 | Non-class Special Damage. Circular, large/ | | | 18 hits/|^| __________________|___|____|___________________________________________________ DARK SERAPHIM Dark Seraphim starts at Level 1 WGT Normal SP 7 /turn. ------------------------------------------------------------------------------- Skill | Lv| MP | Effects ------------------+---+----+--------------------------------------------------- For Everyone... | 1 | 72 | Increase Status for all allies For Tomorrow... | 4 | 88 | Non-class Special Damage + HP drain. | | | Single/1 hit => For the Child... | 7 |160 | Non-class Special Damage. All/30 hits/* (targets | | | and chains attacks) __________________|___|____|___________________________________________________ ------------------------------------------------------------------------------- 01.4. FUSION STATS ------------------------------------------------------------------------------- The stats for the fusions are not affected by equipment, but they are dependent on current levels. In other words, the higher Yuri's level the higher the fusions stats. There is a cap to the fusion form's stats. If Yuri is at a high enough level, say, level 70, the fusions may reach 99 for Strength, Vitality and even Agility. They cannot go higher than this. The stats listed here show the increases that each fusion gives, based on Yuri's status. ------------------------------------------------------------------------------- FUSION NAME LEVEL STR VIT AGL INT POW LUC ------------------------------------------------------------------------------- Earth 1: Vastitas 10 11 10 8 4 8 7 Heavy 2: Sorm 10 14 12 10 6 11 9 Heavy 3: Gaudion 10 17 15 13 9 14 12 Heavy ------------------------------------------------------------------------------- Wind 1: Malakia 10 5 5 11 9 9 9 Normal 2: Grano 10 7 6 13 12 12 12 Normal 3: Libertis 10 11 8 17 15 15 15 Normal ------------------------------------------------------------------------------- Fire 1: Karyl 10 10 11 4 8 7 8 Heavy 2: Barbaria 10 12 13 6 11 9 11 3: Fides 10 16 17 9 14 12 13 ------------------------------------------------------------------------------- Water 1: Amnis 10 4 10 9 9 4 11 Light 2: Mahrae 10 7 12 11 11 7 14 Light 3: Veneficium 10 10 16 14 14 10 17 Light ------------------------------------------------------------------------------- Light 1: Radeus 10 4 4 9 11 10 10 Light 2: Puera 10 6 7 11 14 12 12 Light 3: Miserati 10 10 10 14 17 15 15 Light ------------------------------------------------------------------------------- Dark 1: Nox 10 9 8 8 4 11 8 Mormal 2: Orexis 10 11 10 10 6 14 11 Mormal 3: Somnion 10 15 13 13 9 17 14 Mormal ------------------------------------------------------------------------------- Other Amon 10 12 12 12 12 12 12 ------------------------------------------------------------------------------- Neo-Amon 10 22 22 22 22 22 22 ------------------------------------------------------------------------------- Dark Seraphim 10 25 25 25 25 25 25 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 01.5. FUSION STATS COMPARISONS (Level 10) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- STRENGTH TABLE STR: amount of damage caused by physical attacks ------------------------------------------------------------------------------- FUSION NAME STR VIT AGL INT POW LUC ------------------------------------------------------------------------------- Dark Seraphim 25 25 25 25 25 25 Neo-Amon 22 22 22 22 22 22 Gaudion 17 15 13 9 14 12 Fides 16 17 9 14 12 13 Somnion 15 13 13 9 17 14 Amon 12 12 12 12 12 12 Libertis 11 8 17 15 15 15 Veneficium 10 16 14 14 10 17 Miserati 10 10 14 17 15 15 ------------------------------------------------------------------------------- VITALITY TABLE VIT: amount of Hit Points (HP) ------------------------------------------------------------------------------- FUSION NAME STR VIT AGL INT POW LUC ------------------------------------------------------------------------------- Dark Seraphim 25 25 25 25 25 25 Neo-Amon 22 22 22 22 22 22 Fides 16 17 9 14 12 13 Veneficium 10 16 14 14 10 17 Gaudion 17 15 13 9 14 12 Somnion 15 13 13 9 17 14 Amon 12 12 12 12 12 12 Miserati 10 10 14 17 15 15 Libertis 11 8 17 15 15 15 ------------------------------------------------------------------------------- AGILITY TABLE AGL: affects evasion, ability to make attacks and time between turns ------------------------------------------------------------------------------- FUSION NAME STR VIT AGL INT POW LUC ------------------------------------------------------------------------------- Dark Seraphim 25 25 25 25 25 25 Neo-Amon 22 22 22 22 22 22 Libertis 11 8 17 15 15 15 Veneficium 10 16 14 14 10 17 Miserati 10 10 14 17 15 15 Somnion 15 13 13 9 17 14 Gaudion 17 15 13 9 14 12 Amon 12 12 12 12 12 12 Fides 16 17 9 14 12 13 ------------------------------------------------------------------------------- INTELLIGENCE TABLE INT: amount of damage caused by Special Attacks ------------------------------------------------------------------------------- FUSION NAME STR VIT AGL INT POW LUC ------------------------------------------------------------------------------- Dark Seraphim 25 25 25 25 25 25 Neo-Amon 22 22 22 22 22 22 Miserati 10 10 14 17 15 15 Libertis 11 8 17 15 15 15 Fides 16 17 9 14 12 13 Veneficium 10 16 14 14 10 17 Amon 12 12 12 12 12 12 Somnion 15 13 13 9 17 14 Gaudion 17 15 13 9 14 12 ------------------------------------------------------------------------------- POWER TABLE POW: amount of Magic Points (MP) ------------------------------------------------------------------------------- FUSION NAME STR VIT AGL INT POW LUC ------------------------------------------------------------------------------- Dark Seraphim 25 25 25 25 25 25 Neo-Amon 22 22 22 22 22 22 Somnion 15 13 13 9 17 14 Miserati 10 10 14 17 15 15 Libertis 11 8 17 15 15 15 Gaudion 17 15 13 9 14 12 Fides 16 17 9 14 12 13 Amon 12 12 12 12 12 12 Veneficium 10 16 14 14 10 17 ------------------------------------------------------------------------------- LUCK TABLE LUC: affects chance to dodge enemy attacks and make critical attacks ------------------------------------------------------------------------------- FUSION NAME STR VIT AGL INT POW LUC ------------------------------------------------------------------------------- Dark Seraphim 25 25 25 25 25 25 Neo-Amon 22 22 22 22 22 22 Veneficium 10 16 14 14 10 17 Libertis 11 8 17 15 15 15 Miserati 10 10 14 17 15 15 Somnion 15 13 13 9 17 14 Fides 16 17 9 14 12 13 Amon 12 12 12 12 12 12 Gaudion 17 15 13 9 14 12 ------------------------------------------------------------------------------- =============================================================================== 02. WOLF BOUTS (BLANCA) ................................................ *SK02 =============================================================================== Although these bouts are optional (after the first one) it's important to undertake them all because they give Blanca additional skills or boost those he already has. Each successful battle results in a Paw Print on the Score Card he received for the first fight in Paris. Acquire three paw prints and return to talk to Ernest outside the subway station at Montmartre and he'll give Blanca a reward. You also gain item drops from the battles. See the location in the walkthrough for more details of all the battles. ------------------------------------------------------------------------------ MANIFESTATION OBTAIN MP Description ------------------------------------------------------------------------------ Soul Comet Default 20 Wind Class Sp. Dam. Single/#hits Full Moon Wolf Bout 5 18 Recovers Ring and Status Abnormalities for all allies Comeback Wolf Bout 8 36 Restores all HP to unonscious ally Aurora Wolf Bout 12 54 Restores all HP to all allies Red Comet Wolf Bout 15 20 Wind Class Sp. Dam. Single/12 hits ------------------------------------------------------------------------------ Soul Comet powers up from Wolf Bouts and this adds more hits. Red Comet replaces Soul Comet. ------- REWARDS ------- 3 Pawprints - Thera Extract 6 Pawprints - Zagan Crest 9 Pawprints - The Emperor Tarot Card 12 Pawprints - Seventh Key 15 Pawprints - Beast Medal (Blanca's ultimate weapon) --------------- WOLF BOUTS 1-15 --------------- 01. Tetsu Where : Montmartre, Paris. When : After visiting the Cafe in Montmartre on the first visit. Reward: Learn Soul Comet. Ring Perfect Victory: Extra Cash 02. Kelly Where : Wine Cellar, south-west room (near Le Havre). When : After completing events in the Cellar and defeating Veronica. Reward: Powers up Soul Comet. Ring Perfect Victory: Extra Cash 03. Jerome Where : Florence, on the north side of town. When : After completing events in the Cellar and defeating Veronica. Reward: Powers up Soul Comet. Ring Perfect Victory: Seal of Force 04. Henri Where : SG Italian Branch HQ, top floor. When : After completing events and defeating Janus. Reward: Powers up Soul Comet. Ring Perfect Victory: Extra Experience 05. Philippe Where : St. Marguerite Island, inside the wolf forest. When : After the rest of the group has been captured. Reward: Learns Full Moon. Ring Perfect Victory: Thera Root 06. R-3 Where : Petrograd, in an alley off the street leading to the right from Edgar's shop. When : After returning to Petrograd. Reward: Powers up Soul Comet. Ring Perfect Victory: Extra Experience 07. Necros Where : Petrograd, inside the Gallery of the Dead. When : On the first visit to the Gallery with Anastasia. Reward: Powers up Soul Comet. Ring Perfect Victory: Extra Experience 08. Martega, Mash, Maya: Domremy. Where : Domremy Woods. Talk to Nagy in Domremy and they'll appear in the woods. When : As soon as Domremy is available again from the world map. Reward: Learns Comeback. Ring Perfect Victory: LeonardoÕs Bear 09. Carven Where : Battleship Mikasa, middle deck. When : As soon as the team leaves the Battleship after the first visit. Reward: Powers up Soul Comet. Ring Perfect Victory: Extra Cash 10. Eleanor Where : Nihonbashi, eastern park: Vacant Lot. When : After beating the monsters in the capital. Reward: Powers up Soul Comet. Ring Perfect Victory: Extra Cash 11. Matsunaga Where : Inugami Village, Fountain of Sukune. When : Return after defeating Kouenki. Reward: Powers up Soul Comet. Ring Perfect Victory: Strike Expand 12. Lobo Where : Immortal Mountain. When : On the first visit. Reward: Learns Aurora. Ring Perfect Victory: Extra Experience 13. Henri Where : Tiffauges Castle: in the circular room at the west side. When : On the first visit to Tiffauges Castle. Reward: Powers up Soul Comet. Ring Perfect Victory: Extra Cash 14. Lobo Where : Forest of Wind. When : After events with Alice and Karin in Inugami Village. Reward: Powers up Soul Comet. Ring Perfect Victory: Extra Experience 15. Wolfman Where : Montmartre, Paris. When : After completing all the other wolf bouts. Reward: Soul Comet is transformed into Red Comet. Ring Perfect Victory: Strike Expand Ring Perfect information courtesy of FinalFLuver. =============================================================================== 03. STUD CARDS AND DRESSES (GEPETTO) .................................... *P03 =============================================================================== Each Stud Card will be exchanged by Pierre Magimel for a dress for Cornelia. Some dresses require a special item to "inspire" Pierre as well as a Stud Card. Pierre is always found at a Magimel Brothers shop in any town, although not always in a dungeon shop. There are nine Stud Cards and nine dresses, but the last three require special items as well as Stud Cards to inspire Pierre's creativity. ---------- STUD CARDS ---------- Mr. Sommelier Where : Gepetto's apartment, Paris When : Automatically acquired. Mr. Matador Where : Gepetto's apartment, Paris. OR Florence When : Automatically acquired if you have a Shadow Hearts save file. OR: Becky, the Artist will give it to you if you speak to her. Mr. Chef Where : Wine Cellar, Lucky Chests prize. When : After completing events in the Wine Cellar, return to the west room and win this prize from the first round of Lucky Chests. Mr. Detective Where : Southampton. Inside a treasure chest found on the castle wall. When : The day after arriving at the port. Mr. Samurai Where : Cannes. Inside the bar. When : Agree to buy a drink for the large man in a grey suit Mr. Swan Where : A gift from the pacing guard, Cyril in the Winter Palace When : After Anastasia joins the party. Mr. Doctor Where : Behind the black sign next to the Magimel's shop in Yokohama Streets. When : On the first visit to Yokohama Streets, Japan. Mr. Sax Where : Prize for Beginner Level 4 , Solomon's Trials When : Win this on the first visit to Goreme Valley (or later). Mr. Wrestler : Where : A gift from Yamagushi standing near the wrestling ring in the park at Nihonbashi. When : After the visit to the Immortal Mountain. ------- DRESSES ------- Choose the order in which you get the first six, each of which boosts one element and has an elemental spell. The last three dresses require you to give Pierre an additional item. Little Mushroom: Earth Cast: 20 MP Original Class changed to Earth. Earth Class magic/effects upped. Earth Class Special Damage. Circular, small/1hit => Sassy Sailor: Aqua Cast: 20 MP Original Class changed to Water. Water Class magic/effects upped. Water Class Special Damage. Circular, small/1hit => Fire Dancer: Heat Cast: 20 MP Original Class changed to Fire. Fire Class magic/effects upped. Fire Class Special Damage. Circular, small/1hit => Windy Pixie: Air Cast: 20 MP Original Class changed to Wind. Wind Class magic/effects upped. Wind Class Special Damage. Circular, small/1hit => Angel of Light : Holy Cast: 20 MP Original Class changed to Light. Light Class magic/effects upped. Holy Class Special Damage. Circular, small/1hit => Dark Beauty : Dark Cast: 20 MP Original Class changed to Dark. Dark Class magic/effects upped. Dark Class Special Damage. Circular, small/1hit => Black Queen: Passion: 36 MP Original Class changed to none. Improves Dark, Wind. Dark Class Special Damage. Circular, medium/1hit=> Requirement: Purple Bondage. (find in Rasputin's room at Winter Palace) Beastmaster: Ecstasy: 72 MP Original Class changed to none. Improves Fire, Earth. Earth Class Special Damage. Circular, medium/6hits ^ Requirement: Racoon Toy. (buy from Brick Warehouse shop) Blue Virgin: Advent: 88 MP Original Class changed to none. Improves Light, Water. Light Class Special Damage. Circular, large/1hit v Requirement: Yuri's drawing. (Yuri does the drawing when giving Pierre the final Stud Card) =============================================================================== 04. NIBELUNG SCORES (KARIN) ............................................ *P04 =============================================================================== Karen learns sword arts from finding musical scores and three of these are powered up when you find more scores. This table shows her skills at the maximum power. SWORD ARTS ------------------------------------------------------------------------------- Skill | LV | MP | Effect ------------------+-----+-----+------------------------------------------------ Heuervelk | 3 | 64 | Fire Class Special Damage. Circular. | | | Large/1 hit/^ ------------------+-----+-----+------------------------------------------------ Bullenfogel | 3 | 64 | Fire Class Special Damage. Linear. | | | Large/2 hits/v ------------------+-----+-----+------------------------------------------------ Geuschbenst | 3 | 72 | Non-class Physical Damage. Single/24 hits/^ ------------------+-----+-----+------------------------------------------------ Sonnestark | - | 88 | Fire Class Special Damage. Piercing. | | | Large/2 hits/^ ------------------------------------------------------------------------------- The odd thing about these scores of the chapters of Wagner's opera Ring of the Nibelung, is that you find them out of order. However, if you miss one and return for it later, you might find a different one from those listed. The order in which they are given to you is as follows. If you miss someone then the next person will simply give you the next Nibeling scene so the order could be different. This is because the next two numbers power up a skill. (Prelude, 2, and 3), (4, 5, 6), (7, 8, 9). 1. Prelude (Paris), 2. Scene 4 (Southampton) 3. Scene 7 (Florence) 4. Scene 2 (St. Maguerite} 5. Scene 5 (Petrograd) 6. Scene 8 (Gallery of the Dead) 7. Scene 3 (Battleship Mikasa) 8. Scene 6 (Foreigner's Cemetery) 9. Scene 9 (Southampton) 10. Finale (Queen's Garden - revisit) Nibelung Prelude Where : Acquired automatically in Gepetto's apartment. When : On the first visit to Paris. Effect: Karin learns Heuervelk. Nibelung Scene 2 Where : Given by the locksmith in St. Marguerite When : As soon as you talk to him. Effect: Heuervelk is powered up. Nibelung Scene 3 Where : A gift from a sailor on the Mikasa When : As soon as you arrive on the Mikasa battle ship in Japan. Effect: Heuervelk is powered up. Nibelung Scene 4 Where : From the sergeant by the steps in Southampton. When : The next day after arriving in the port. Effect: Karin learns Bullenfogel. Nibelung Scene 5 Where : Given by old man Boris in Petrograd. When : After the party meets Anastasia in Edgar's shop in Petrograd. Effect: Bullenfogel is powered up. Nibelung Scene 6 Where : From Azama, Mindful of his Ancesters in the Foreigner's Cemetery. When : After beating Shoki and before going to the Hojo Research Facility. Effect: Bullenfogel is powered up. Nibelung Scene 7 Where : Given by Jones, the Rich Businessman by the fountain in Florence. When : On the first visit to Florence. Effect: Karin learns Geuschbenst. Nibelung Scene 8 Where : Examine a skeleton in the Gallery of the Dead to find this hidden item. When : On visiting the Gallery of the Dead, Petrograd. Effect: Geuschbenst is powered up. Nibelung Scene 9 Where : Given by a man inside the Hotel in Southampton, when all other scenes have been obtained. When : After finding all the other scenes. Effect: Geuschbenst is powered up. Finale Where : Found inside the Queen's Garden. When : Revisit after beating the boss. Effect: Karin learns Sonnestark. =============================================================================== 05. MUSCLE ARTS AND JOACHRHYTHMS (JOACHIM) .............................. *P05 =============================================================================== Joachim learns three skills by fighting and beating the Great Gama in one-on- one battles in the wrestling ring. Gama is found in Southampton, England, and in Nihonbashi, Japan. MUSCLE ARTS ------------------------------------------------------------------------------- Skill | MP | Effect ------------------+-----+------------------------------------------------------ Drain Touch | 20 | Drains one enemy's HP (default skills) ------------------+-----+------------------------------------------------------ Grand Slam | 36 | Non-class Physical Damage. Single/4 hits/=> ------------------+-----+------------------------------------------------------ Deathtron Hammer | 72 | Non-class Physical Damage. Single/15 hits/knockback ------------------+-----+------------------------------------------------------ Artem Buster | 88 | Earth Physical Damage. Circular, large/1 hit/ | | Anti-ground/knockback ------------------------------------------------------------------------------- Joachim has three fighting forms: Invisible, Golden Bat, and Grand Papillon, as well his ordinary self, and he changes forms based on his Joachrhythms. These are dependent on battles fought although there are items which permit changing his form instantaneously. - Golden Bat Has low HP but vastly increased strength and speed. Cannot use crests or special skills. Use the Bat's Gold item to change into this form. - Invisible Keeps the same stats and skills but is invisible, meaning the enemies won't attack him and giving him high evasion. However, he's not invincible! Use the Strongoids item to change into this form. - Grand Papillon Has increased stats for every parameter. This from first becomes available after completing the events inside the Wine Cellar. Use the Getitup! item to change into this form. - The Great Question This form is the most powerful of all and acquired after completing Joachim's quest of the Man Festival, situated in Nihonbashi. It supercedes the Grand Papillon form and the Getitup! item will change Joachim into this form. Joachim must have all his skills and the Asuka Stone Platform must have appeared before talking to Gama in Nihonbashi. =============================================================================== 06. TAROT AND OILS (LUCIA) .............................................. *P06 =============================================================================== ------------------------------------------------------------------------------- 06.1. AROMATHERAPY OILS ------------------------------------------------------------------------------- Lucia starts out with two oils and finds more during the the course of the game. Each oil can be combined with one other and that produces pre-determined effects. The cost is in MP and they can be used as often as you wish and will never run out!.However, the effects don't have any impact on Lucia herself which means that the best way to use her is as a back-up mage, boosting the rest of the team. All the effects are temporary and last as long as stated and after using a combination once, you'll see the description of the effects on the battle menu screen in subsequent battles. Note that the only way to see the effects of the combinations is to use them during a battle. After that the ??? mark will disappear and you'll see the full description. You cannot use the oils from the command menu although you can read the basic description from there. I've taken the more detailed descriptions from using the oils in battle. Lucia can only use her oils one lot at a time, so you have to wait for the effects to end before using them again. Tarot cards can only be used once in one battle. Note that some oils have a strike effect, but others don't and you'll just see a single blue section on the ring. --------- LOCATIONS --------- - Ocean Oil : Automatically given by Carla (Florence). - Misty Oil : Automatically given by Carla. - Grass Oil : Hidden item at the fountain at the bottom of steps in Cannes. - Night Oil : Defeat VICTOR (Winter Palace, Petrograd). - Moon Oil : Defeat NIGHT QUEEN (Winter Palace, Petrograd). - Shining Oil : Talk to Tomoko, Just Back from France, in Yokohama Streets, three times. - Sunrise Oil : Inside a hidden treasure chest upstairs in Saki's house, Inugami Village. - Aurora Oil : Finish the Black Forest sidequest and report back to Carla. ------------ COMBINATIONS ------------ Descriptions are taken from the game during a battle, which gives slightly different (and more detailed) information from Lucia's personal menu screen description. Where the action was a Strike on the ring, the effect has been increased (and noted as such!). OCEAN OIL - HP Recovery -------------.-----.----------.------------------------------------------------ Combine with | MP | Duration | Effect -------------+-----+----------+------------------------------------------------ Ocean Oil | .. | ....... | ............................................... Misty Oil | 20 | Instant | HP recovery (small) Grass Oil | 25 | 1 turn | HP recovery (small) Night Oil | 30 | 1 turn | HP recovery (medium) Moon Oil | 30 | 2 turns | HP recovery (small) Shining Oil | 35 | 2 turns | HP recovery (medium) Sunrise Oil | 25 | Instant | HP recovery (medium) Aurora Oil | 70 | 2 turns | Ally HP healed by 180 points _____________|_____|__________|________________________________________________ MISTY OIL - Status Protection -------------.-----.----------.------------------------------------------------ Combine with | MP | Duration | Effect -------------+-----+----------+------------------------------------------------ Ocean Oil | 20 | 1 turn | Protects against status effects Misty Oil | .. | ....... | ............................................... Grass Oil | 25 | 2 turns | Defend against all ally ring abnormalities Night Oil | 30 | 3 turns | Protects against status effects Moon Oil | 25 | 2 turns | Protects against status effects Shining Oil | 20 | 1 turn | Defend against all ally ring abnormalities Sunrise Oil | 30 | 3 turns | Defend against all ally ring abnormalities Aurora Oil | 60 | 3 turns | Defend against all ally status and ring | | | abnormalities _____________|_____|__________|________________________________________________ GRASS OIL - Increases Defence -------------.-----.----------.------------------------------------------------ Combine with | MP | Duration | Effect -------------+-----+----------+------------------------------------------------ Ocean Oil | 25 | 3 turns | Ally Physical Defense up 18% (strike) Misty Oil | 25 | 3 turns | Ally Special Defense up 18% Grass Oil | .. | ....... | ............................................... Night Oil | 20 | 3 turns | Ally Special Defense up Moon Oil | 25 | 3 turns | Ally Physical Defense up Shining Oil | 30 | 3 turns | Ally Physical Defense up 24% (strike) Sunrise Oil | 30 | 3 turns | Ally Special Defense up 24% (strike) Aurora Oil | 60 | 3 turns | Ally Physical, Special Defense up 24% (strike) _____________|_____|__________|________________________________________________ NIGHT OIL - MP Recovery -------------.-----.----------.------------------------------------------------ Combine with | MP | Duration | Effect -------------+-----+----------+------------------------------------------------ Ocean Oil | 25 | 1 turn | Ally MP restored by 30 points Misty Oil | 30 | 2 turns | Ally MP restored by 30 points Grass Oil | 20 | Instant | Ally MP restored by 30 points Night Oil | .. | ....... | ............................................... Moon Oil | 35 | 2 turns | Ally MP restored by 90 points Shining Oil | 25 | Instant | Ally MP restored by 90 points Sunrise Oil | 30 | 1 turn | Ally MP restored by 90 points (strike) Aurora Oil | 79 | 2 turns | Ally MP restored by 180 points (strike) _____________|_____|__________|________________________________________________ MOON OIL - Boosts Critical/Evasion/Attack number (no strike effect) -------------.-----.----------.------------------------------------------------ Combine with | MP | Duration | Effect -------------+-----+----------+------------------------------------------------ Ocean Oil | 60 | 1 turn | Ally Strike Effect up 50% Misty Oil | 25 | 1 turn | Ally Evasion Rate up 100% Grass Oil | 30 | 1 turn | Ally Cause Critical Rate up 50% Night Oil | 100 | 1 turn | Moon Oil | .. | ....... | ............................................... Shining Oil | 25 | 1 turn | Ally Cause Critical Rate up 100% Sunrise Oil | 20 | 1 turn | ALly Evasion Rate up 50% Aurora Oil | 750 | 1 turn | Third Key effect on everyone _____________|_________________________________________________________________ SHINING OIL -------------.-----.----------.------------------------------------------------ Combine with | MP | Duration | Effect -------------+-----+----------+------------------------------------------------ Ocean Oil | 30 | 3 turns | Ally Physical Attack up 24% (strike) Misty Oil | 20 | 3 turns | Ally Special Attack up 12% (strike) Grass Oil | 30 | 3 turns | Ally Special Attack up 24% (strike) Night Oil | 20 | 3 turns | Ally Physical Attack up 12% (strike) Moon Oil | 25 | 3 turns | Ally Physical Attack up 18% (strike) Shining Oil | .. | ....... | ............................................... Sunrise Oil | 25 | 3 turns | Ally Special Attack up 15% Aurora Oil | 60 | 3 turns | Ally Physical, Special Attack up 24% (strike) _____________|_________________________________________________________________ SUNRISE OIL - SP Recovery -------------.-----.----------.------------------------------------------------ Combine with | MP | Duration | Effect -------------+-----+----------+------------------------------------------------ Ocean Oil | 20 | Instant | Ally SP healed by 3 points (strike) Misty Oil | 30 | 2 turns | Ally SP healed by 3 points (strike) Grass Oil | 35 | 2 turns | Ally SP healed by 5 points (strike) Night Oil | 25 | 1 turn | Ally SP healed by 2 points Moon Oil | 25 | Instant | Ally SP healed by 5 points (strike) Shining Oil | 30 | 1 turns | Ally SP healed by 4 points Sunrise Oil | .. | ....... | ............................................... Aurora Oil | 70 | 2 turns | Ally SP healed by 8 points (strike) _____________|_________________________________________________________________ AURORA OIL -------------.-----.----------.------------------------------------------------ Combine with | MP | Duration | Effect -------------+-----+----------+------------------------------------------------ Ocean Oil | 70 | 2 turns | Allies HP healed by 150 points Misty Oil | 70 | 2 turns | Allies healed by 60 HP, 60 MP, 3SP.(strike) | | | Defends against Status and Ring Abnormalities Grass Oil | 70 | 2 turns | Allies healed by 60 HP, 60 MP, 3SP.(strike) | | | Physical and Special Defense up 18% Night Oil | 70 | 2 turns | Ally HP healed by 60, MP by 120, SP by 3 (str) Moon Oil | 900 | 2 turns | Allies healed by 60 HP, 60 MP, 3 SP. | | | and also have "3rd Key" effect on attacks. Shining Oil | 70 | 2 turns | Allies healed by 60 HP, 60 MP, 3 SP. (strike) | | | Physical and Special Attack Power up 18% Sunrise Oil | 70 | 2 turns | Ally HP healed by 60, MP by 60, SP by 5 points | | | (strike) Aurora Oil | .. | ....... | ............................................... _____________|_________________________________________________________________ NOTE: To give Lucia sufficient MP to use the 900 MP oils equip her with the Oracle Earrings to increase Max MP by 20% or Priest Earrings to decrease MP consumption by 20% (which cuts the amount needed from 900 to 720). ------------------------------------------------------------------------------- 06.2. TAROT CARDS ------------------------------------------------------------------------------- Tarot Cards are Lucia's second personal skill. She acquires them by various means: some are in her possession when she joins the party, others are dropped from bosses but a few are found, and you can avoid picking them up if you wish. This gives you the option to pre-select at least some of the Tarot Cards, avoiding the ones with the worst negative effects (for example: the Death card.) It costs nothing to use a Tarot Card, although you can only use them ONCE during one battle. However, if Lucia goes berserk she often picks a Tarot Card and there is no limit on the number of times she might do that. Cards will sometimes receive a boost, doubling their effect, and sometimes be reversed, giving the opposite effect, and the reverse effect can also be doubled. You'll know when this occurs because the selected card will sparkle. With the Seven Stars accessory equipped to Lucia the cards will always sparkle, and therefore always give a special effect. This is found inside the Black Forest after completing her character quest and revisiting. Tarot picks are completely subject to chance, but add a nice degree of randomness and additional challenge to battles, especially when they are reversed! They also give you the chance of an excellent boost or even an instant kill of a boss. ALWAYS equip Lucia with the Leonardo's Bear accessory to protect her from the effects of instant death if the Justice Card is cast. Here they are in alphabetical order, with a brief summary of the location and details of the effects. I have not managed to record the full range of effects despite using the cards in nearly every battle in one game! Descriptions with a (?) appended denote an educated guess, and at least show the rarity of getting that result. + = Positive effect (normal) ++ = Positive effect (special) - = Reverse effect (normal) -- = Reverse effect (special) ------------------------------------------------------------------------------- Death : Asuka Stone Platform, Level 4 Green. + Indefensible "Instant Death" effect on all enemies ++ ?? - ?? -- ?? ------------------------------------------------------------------------------- High Priestess : Default Restores 50% MP. : + All ally MP is restored by 50% of max value ++ All ally MP completely restored - All ally MP is reduced to 50% -- All ally MP is reduced to 0 ------------------------------------------------------------------------------- Judgment : Defeat SHOKI in Nihonbashi. Draw another card + Draw one more card. Always positive effect. ------------------------------------------------------------------------------- Justice : Defeat JANUS in the SG HQ, Italy. Kills Lucia, resurrects and fully heals all. + Lucia is downed and heals all unconscious allies fully ++ Resurrect effect on all allies - ?? -- ?? ------------------------------------------------------------------------------- Strength : Defeat KING TAMAKOS, Queen's Garden, Scotland. * Amount of damage caused is doubled. ++ ?? - ?? -- ?? ------------------------------------------------------------------------------- Temperance : Defeat OSCAR, St Margarete. Reduces SP consumption. + All ally SP consumption is reduced by 50% ++ All ally SP consumption is cut by 75% - All ally SP consumption increased by 2x -- All ally SP consumption increased by 4x ------------------------------------------------------------------------------- The Chariot : Found inside the Black Forest. Damages enemies based on half HP + All enemies damaged by an amount equal to 50% of max HP ++ All enemies damaged by an amount equal to 100% of max HP (This occurs immediately as an unavoidable HP loss.) - ?? -- ?? ------------------------------------------------------------------------------- The Devil : Inside Tiffauges Castle. Inflicts bad status effect on enemies + All enemies inflicted with 1 status abnormality ++ All enemies inflicted with 2 status abnormalities - All allies afflicted with 1 status abnormality -- All allies afflicted with 2 status abnormalities ------------------------------------------------------------------------------- The Emperor : From Ernest in Montmartre, Paris for 9 paw prints. Turn interval cut in half + Turn interval is cut in half. ++ All ally action speed increases by 4x - Ally action speed is cut by 50% (?) -- Ally action speed is cut by 75% ------------------------------------------------------------------------------- The Empress : Found under the teddy in Anastasia's bedroom, Petrograd. All ally evasion doubled. + All ally Evasion Rate increased x2 ++ All ally Evasion Rate increased x4 (300%) : - All ally Evasion Rate is reduced by 50% (?) -- All ally Evasion Rate is reduced by 75% ------------------------------------------------------------------------------- The Fool : Reward for beating the 3 wolves in Domremy forest. Damage display is doubled (stats not to be trusted!) + Damage display is doubled ++ Damage display is magnified 4 times - Damage display is reduced by 50% -- Damage display is reduced by 75% ------------------------------------------------------------------------------- The Hanged Man : Default. Enemies' next turn is skipped + All enemies' next turn is skipped ++ All enemies skip 2 turns - All allies skip a turn -- All allies skip 2 turns ------------------------------------------------------------------------------- The Hermit : Default. SP restored by 50%. + SP is restored by 50% of max value. ++ SP is restored by 100% {?} - All ally SP is reduced by 50% -- All ally SP reduced to 0. ------------------------------------------------------------------------------- The Hierophant : Default. Ally HP is healed by 50%. + All ally HP healed by 50% of max value ++ All ally HP completely healed - All enemy HP healed by 50% (?) -- All enemy HP completely healed ------------------------------------------------------------------------------- The Lovers : Found on the Mikasa. All ally HP, MP and SP is restored by 50% + HP, MP and SP are restored by 50% of max value ++ All ally HP, MP and SP completely restored - All HP, MP and SP reduced by 50% (?) -- All HP, MP and SP reduced to 0 - everyone dies! (This effect cannot be defended against with a Crucifix or Leonardo's Bear) ------------------------------------------------------------------------------- The Magician : Hidden item in the Gallery of the Dead. Near K gate. All ally MP consumption is cut in half. + All ally MP consumption is cut in half ++ ?? - ?? -- ?? ------------------------------------------------------------------------------- The Moon : Default. Ally MP is boosted by 50% + All ally MAX MP in battle increases by 50%. ++ All ally MAX MP multiplied x2. - All ally MP is reduced by 50% -- All ally MP reduced to 1 ------------------------------------------------------------------------------- The Star : Found in the garden of Saki's house, Inugami Village. Ally HP is boosted by 50% + All ally MAX HP in battle increases by 50%. ++ All ally MAX HP increased by 2x - All ally HP reduced by 50% (?) -- All ally HP reduced to 1 (Cannot be healed, even with items!) ------------------------------------------------------------------------------- The Sun : Found in Yokohama Streets. Ally SP is boosted by 50%. + All ally MAX SP in battle increases by 50%. ++ All ally MAX SP increased by 2x (?) - All ally HS reduced by 50% (?) -- All ally SP reduced to 1 (?) ------------------------------------------------------------------------------- The Tower : Behind the right side bridge pillar in Nihonbashi. Cash held is doubled + Currently held cash is multiplied by x2. ++ Currently held cash is increased by x4 - Currently held cash is decreased by 50% (?) -- Currently held cash is decreased by 75% ------------------------------------------------------------------------------- The World : Reward from beating ASMODEUS, Idar Flamme. Doubles battle gains of cash, experience and soul. + After battle: money, EXP, and Soul Energy is doubled. ++ After battle earned money, EXP, and Soul up 4x - After battle money, EXP and Soul is reduced by 50% (?) -- After battle money, EXP and Soul is reduced by 75% (?) ------------------------------------------------------------------------------- Wheel of Fortune : Prize for Croft's treasure hunting quest. Inside St. Margarete. Luck increased by 128 points. + All ally Luck is multiplied by 128. ++ All ally luck is multiplied by 256 (?) - All ally luck is divided by 128 (?) -- All ally luck is divided by 256 ------------------------------------------------------------------------------- =============================================================================== 07. PHOTOS AND SILVER ANGELS (ANASTASIA) ................................ +P07 =============================================================================== ------------------ ANASTASIA'S ALBUMS ------------------ Anastasia is equipped with a camera which she can use to take photographs of enemies. This reveals their stats, but ONLY while she is in the active party. By taking photos of specific enemies she learns new skills. Her default camera only allows her to photo one enemy. After defeating the Night Queen on the roof of the Winter Palace, visit Edgar's shop and talk to him to receive the PANORAMIC LENS accessory. This allows her to photo all enemies at once: if it is equipped! Only enemies photographed will reveal their full details in the Monster Library so it's really worthwhile taking pictures of as many as possible. You can also see the totals by selecing Snapshot from her Personal menu. She can snap 10 speical enemies to able to summon them in battles and make use of their skills. Skill : Aqua Raise Enemy : Pendulum Locate: Petrograd (Alley, Hermitage) Skill : Cash Steal Enemy : Andre (boss) Locate: Solomon Trials, Monk Level 3, Believer Level 4 (Note that Anastasia is not in the party when meeting Andre for the first time.) Skill : Direct Press Enemy : Hati Locate: Idar Flamme Solomon Trials: Believer, Level 2, Believer, Level 3 Skill : Euthanasia Enemy : Orobas (Boss) Locate: Neam Ruins (Revisit for Anastasia's quest.) Skill : Falling Leaves Enemy : Tengu Locate: Forest of the Wind. Equip the accessory Warning Device to prevent a surround attack so this elusivve enemy can be defeated before it flees. Skill : Nightmare Enemy : Bailey Locate: Doll House. (Visit this place for Gepetto's quest.) Skill : Pillage Storm Enemy : Mini Tanukis Locate: Solomon Trials: Believer Level 4 Skill : Power Cannon Enemy : Mecha Lord Locate: Imperial Capital - Azabu Kamiyashiki, Solomon Trials: Embodiment, Level 2. Skill : Remove Enemy : Oscar (boss) Locate: Solomon Trials: Monk, Level 4, Believer Level 4 (Note that Anastasia is not in the party when meeting Oscar for the first time.) Skill : Spirit Ward Enemy : King Tamakos Locate: Queen's Garden. Solomon Trials: Emboidment, Level 2. ------------------------------------------------------------------------------- Skill | MP | Effect ------------------+-----+------------------------------------------------------ Aqua Raise | 36 | Water Special Damage. Poison. Circular. small/1 | | hit/knockback ------------------+-----+------------------------------------------------------ Cash Steal | 38 | Steals cash from one enemy ------------------+-----+------------------------------------------------------ Direct Press | 28 | Halves one enemy's HP (doesn't work on bosses) ------------------+-----+------------------------------------------------------ Euthanasia | 88 | Water Special Dmg.+ Abnormality. Circular, large/ | | 1 hit/knockup ------------------+-----+------------------------------------------------------ Falling Leaves | 1 | Allow characters to run from a battle (100% chance) ------------------+-----+------------------------------------------------------ Nightmare | 56 | Reduces one enemy's HP to 1 ------------------+-----+------------------------------------------------------ Pillage Storm | 38 | Steal items from one enemy ------------------+-----+------------------------------------------------------ Power Cannon | 72 | Non-class Special Damage. Linear, large/17 hits/ | | knock up ------------------+-----+------------------------------------------------------ Remove | 50 | Nullifies one enemy's increased status effect ------------------+-----+------------------------------------------------------ Spirit Ward | 80 | Drives one enemy away from the battle ------------------------------------------------------------------------------- ------------- SILVER ANGELS ------------- Collect all five Silver Angels and visit Petrograd to speak to Edgar inside his shop. He will give Anastasia the GOLD ANGEL, her ultimate weapon. 1. Return to the roof of the Winter Palace after defeating Veronica. 2. Behind the drying rack in front of the left house in Inugami Village. 3. Behind the couch in the diary room of the Doll House. 4. Reward for beating Worshipper Level 1, Solomon's Trials. 5. Prize for completing the Stud Card quiz held by a man next to Great Gama's wrestling ring in Nihonbashi. =============================================================================== 08. DEMON MORPH (KURANDO) ............................................... *P08 =============================================================================== Kurando uses fusions, called demon morphs, and cannot equip crests. The level of his fusions are raised by using soul energy, in the same way as Yuri. TSUKIYOMI ------------------------------------------------------------------------------- Skill | Lv | MP | Effect ------------------+-----+-----+------------------------------------------------ Hell's Light | 1 | 64 | Light Class Special Damage. Linear large/1hit ^ ------------------+-----+-----+------------------------------------------------ Star's Shadow | 4 | 48 | Full HP, Status, Ring Abnormality recovery for | | | one ally. ------------------+-----+-----+------------------------------------------------ Moon's Rainbow | 7 | 88 | Light Class Special Damage, Circular, large/ | | | 15 hits/v ------------------------------------------------------------------------------- JUTENDOUJI'S SKILLS ------------------------------------------------------------------------------- Skill | Lv | MP | Effect ------------------+-----+-----+------------------------------------------------ Ascetic's Fire | 1 | 88 | Non-class Special Damage. Single/10 hits/ | | | Anti-air/v ------------------+-----+-----+------------------------------------------------ Seven Bonds | 4 | 32 | Reduces one ally's Non-class Special Damage | | | by 1/4 ------------------+-----+-----+------------------------------------------------ Heavenquake! | 7 | 160 | Non-class Physical Damage. Single/25 hits >>> ------------------------------------------------------------------------------- These stats show the increases to status that each fusion gives, based on the maximum level 10. Jutendouji has the highest Strength, Vitality and Agility in the game, even higher than Dark Seraphim. ------------------------------------------------------------------------------- FUSION NAME LEVEL STR VIT AGL INT POW LUC ------------------------------------------------------------------------------- Tsukiyomi 10 18 18 17 9 7 14 Normal SP:5 Jutendoouji 10 30 25 26 17 15 19 Normal SP:7 ------------------------------------------------------------------------------- =============================================================================== V I I. S I D E Q U E S T S (Optional) ............... *SIDE =============================================================================== 01. Ring Soul 02. Lottery Members 03. Trading Quest 04. Treasure Hunting 05. Quizzes 06. Pedometer 07. Lucky Chests 08. Solomon's Key =============================================================================== 01. Ring Soul ............................................................ *S01 =============================================================================== The Ring Soul is useful because each time it is found it will give you an Attack Boost item. Added to the ring of any character, this item allows an extra hit area. This, of course, means that more damage can be inflicted when using a normal attack as there are more chances for getting strike and critical attacks. It is especially useful for the characters whose default ring setting only has one attack. It is also useful for those characters who engage in battle quests: i.e. Blanca, Joachim and to a lesser extent, Kurando. Each character has a maximum number of attacks that can be on the ring. This list shows the maximum attacks each character could have. There are 8 characters and 16 Attack Boosts: 2 each. Character Default Attacks Maximum Attacks Yuri: 3 5 Geppetto: 1 3 Karin: 2 4 Blanca: 2 4 Joachim: 3 5 Lucia: 1 3 Anastasia: 1 3 Kurando 3 5 ---------------- DISC ONE: EUROPE ---------------- Ring Soul 1. Apoina Tower After the initial scenes in the Church at Domremy and subsequent events, Nikolai and Karin go to Apoina Tower where the first battles of the game take place. The Ring Soul cannot be missed. Ring Soul 2. Paris Subway Get the key to the subway from Dr Gaultier inside the Hotel on the Champs Elysees. At the three-way tunnel junction enter the furthest left tunnel where will be another junction. Take the right hand track. Continue at the fork and go north where the path is halted by another subway car. The next Ring Soul is here. Ring Soul 3. Le Havre Access Le Havre after leaving the subway tunnels of Paris. Go down the steps and right, past the shop, La Cage Aux Songes, and then, right, across a samll bridge. Head past the house on your left and then up to where Unemployed Henry is standing underneath a tree. Go past him towards the tree and the Ring Soul will appear. Ring Soul 4. Rhonnda Mine After completing the events in the inn at Southampton and being told about the only way to Wales, you enter the mines. This Ring Soul cannot be missed, and it's waiting at the corner to the south after getting off the lift to the first basement in the mines. Ring Soul 5. Wales This location opens up after leaving the Rhonnda Mines. The Ring Soul can be found between Roger's house and the structure to the right of it. Ring Soul 6. Manmaria Island Lucia takes you to this island after visiting Carla in Florence. From the entrance hall of the mansion go up through the first door, and turn right and go up the stairs. From this room, go through the northern door and along the corridor. Half way along the corridor turn right to enter a room and at the far right side of this room, next to a folding screen the Ring Soul will appear. Ring Soul 7. Neam Ruins This location opens up after events at the SGHQ Italian Branch. The Ring Soul is found at the lower left corner of the large floor diagonally opposite the Magimel's shop. Ring Soul 8. St Marguerite Island The island is reached from Cannes, after acquiring the Waterway Key. It's easy to miss this one! From the save point at the jail cells in St. Marguerite go back through the room where Blanca fought Oscar and then forwards through the door. turn to the left as you face the screen, and go to the corner. Walk forwards, and right, until you are in the centre of the area. Go forwards again (Yuri is facing you) and you will have gone through another door. Turn to your right, facing the screen which is left for your characters. The Ring Soul is at the upper right hand corner of the area with all the doors and passages the Blanca had to get through. Ring Soul 9. Goreme Valley On the first visit here, after completing the first series of events in Petrograd, find the Ring Soul easily inside the altar room reached from the church. It's found next to a pillar at the right. Ring Soul 10. Gallery of the Dead From the first save point go forwards and operate the switch on the left. Go on up, and turn left at the wall. At the T junction go right and up. Take the first turning left to find another lever at the end of the passage. Operate the switch and return to the corridor, and then go up and you will be in a larger area. Go right, all the way to the wall, and then up past the cells, and right again a few steps, and the Ring Soul will appear at the corner. Ring Soul 11. Apoina Tower (revisit) This visit occurs after events in Idar Flamme. Find the Ring Soul in Floor 3, inside the left alcove. Easy to miss, but easy enough to find! -------------- DISC TWO: ASIA -------------- Ring Soul 12. Yokohama Streets Found behind a lamp-post in the side street to the left of the Magimel's shop. Ring Soul 13. Mikasa Warship Before entering the ship, go to the left to an area with boxes and freight. The Ring Soul is between the large boxes. Ring Soul 14. Foreigner's Cemetery This Ring soul cannot be found on the first visit to the Cemetery. Go there when the Hojo Research Lab location appears. Walk down onto the grass to find it. Ring Soul 15. Inugami Village First entered after escaping from Purgatory, with Kurando in the lead. Go up the path between the two houses and find the Ring Soul to the left of the visible treasure chest. Ring Soul 16. Immortal Mountain/ Mt Fuji After finding the Blue Crystal use it on the altar next to the Save Point. Step into the light to reach a new cave. Follow the passage down to find the Ring Soul. =============================================================================== 02. Lottery Members ..................................................... *S02 =============================================================================== You MUST have a Lottery Ticket in your possession, and then the Lottery member will reveal their identity. If you lose, you get Tissues (to mop up your tears). You have to play the Lottery to win the first prizes from them all and they are listed in reverse order, in that Number 1 is the final one and 16 the first! You do NOT have to win the red prize for them all to trigger Lottery Member 2, so long as you've PLAYED them all! ------------------------------------------------------------------------------- LOTTERY ASSOCIATION CHAIRPERSON Lottery Member 01: Name : Silver Bat When : After playing all the other lotteries. Where : The silver bat outside the cafe in Le Havre Ring Type: Random Prizes : Red : Rose Bondage (Joachim's ultimate armour) Yellow: Meteor Mask Blue : Strike Expand Green : Pure Extract Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 02: Name : Yoshiko Kawashima When : After playing the other 14 lottery members. Where : Imperial Capital, Mukyo-An. Ring Type: Fast Prizes : Red : Thief Earrings Yellow: Getitup! Blue : Strike Expand Green : Mana Extract Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 03: Name : Bitter Ludwig When : During Karin's quest, after entering the Asuka Stone Platform. Where : Fort of Regrets Ring Type: Fast Prizes : Red : Mind's Eye Yellow: Bat's Gold Blue : Strike Expand Green : Thera Extract Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 04: Name : Alicia in Wonderland When : After raising the vessel at Asuka and talking to Nero in Florence to gain access to Tiffauges. Where : Tiffauges Castle Ring Type: Blind Ring Prizes : Red : Demon Ward Yellow: Strongoids Blue : Pure Extract Green : Hit Area Expand Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 05: Name : Guy Who's Running Away When : After obtaining the Locker keys and finishing the events here, return. Where : Azabu Kamiyashiki (Imperial Capital) inside the locker room at Ishimura's home. Ring Type: Reverse Ring Prizes : Red : Slow 3 Yellow: Ninja Gi Blue : Mana Extract Green : Hit Area Expand Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 06: Name : Samba the Ladybug: When : After arriving in Inugami for the first time. Where : Hiding on the tree trunk to the left of the Magimel shop and next to the save point. Ring Type: Small Ring Prizes : Red : Dark Angel Yellow: Cosmic Bracelet Blue : Thera Extract Green : Hit Area Expand Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 07: Name : Gambling Maniac Kanechira When : After completing events in the capital and defeating Shoki Where : At the right side end of the bridge into the city. Ring Type: Random Ring Prizes : Red : Warning Device Yellow: Zodiac Bracelet Blue : Hit Area Expand Green : Pure Root Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 08: Name : Watanabe, the Warrant Officer: When : After getting two Security Keys Where : Lower Deck, Mikasa Battleship Ring Type: Up? Prizes : Red : P-Attack Down 3 Yellow: Kendo Mask Blue : Hit Area Expand Green : Mana Root Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 09: Name : Manual Laborer Murai When : On arriving in Japan, after meeting Kurando. Where : Yokohama Brick Warehouses Ring Type: Normal Prizes : Red : Huge Jug Yellow: Mirror Bracelet Blue : Thera Extract Green : Thera Root Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 10: Name : Cremius the Landlord When : Before Apoina Tower, after Idar Flamme. Where : Gepetto's Apartment, Paris Ring Type: Fast Ring Prizes : Red : Alloces Crest Yellow: Will Power Blue : Hit Area Expand Green : Pure Seed Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 11: Name : Natalya, Always Serving People When : After Anastasia joins up with Yuri and co. Where : Middle room, second floor, East Hall, the Hermitage, Petrograd. Ring Type: Reverse Ring Prizes : Red : Prism Band Yellow: Replacement Man Blue : Hit Area Expand Green : Mana Seed Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 12: Name : Panty Thief Thompson: When : After gaining access to the prison. Where : The first cell in the first cell block at St Maguerite island. Ring Type: Fickle Prizes : Red : Slow 2 Yellow: Western Belt Blue : Talisman of Mercy Green : Thera Seed Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 13 Name : Cannes-born Marivele: When : After completing Neam and arriving in Cannes Where : Outside cafe in Cannes Ring Type: Small Ring Prizes : Red : Marchosias Crest Yellow: Face Guard Blue : Hit Area Increase Green : Pure Seed Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 14 Name : Anthony, Weary of People When : When you reach the north-west section of the mines. Where : Rhondda Mines Ring Type: Invisible Prizes : Red : Third Key Yellow: Hit Area Expand Blue : Daphne Fruit Green : Mana Seed Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 15: Name : Gossip-monger Maureen: When : Next day after arriving in Southampton Where : Main street to the right of the Magimel's shop Ring Type: Normal Prizes : Red : Slow 1 Yellow: Hit Area Expand Blue : Talisman of Mercy Green : Thera Seed Miss : Tissues ------------------------------------------------------------------------------- Lottery Member 16: Fox Name : Fox When : On the first visit to Le Havre, Europe. Where : Standing next to the wall to the left of the Save Point Ring Type: Normal Prizes : Red : Bathin Crest Yellow: Hit Area Expand Blue : Daphne Fruit Green : Pure Leaf Miss : Tissues =============================================================================== 03. TRADING QUEST ....................................................... *S03 =============================================================================== This quest begins in Southampton when you talk to Himovic, the Straw Merchant who's waiting up the steps on the castle wall. What's confusing about the quest is that are a number of different trades to make, some with the same item, and some in places that you've already visited, so it's tough knowing who to trade with and where they might be. The ultimate goal is to obtain the Nemesis Fan, Lucia's best weapon, BUT this can be bought so there's no need to complete the quest just to procure this weapon. However, if you DON'T complete this quest you will miss getting the details of Malkovitch, and you need those to achieve 100% completion for the game. There are quite a number of possible trades for this quest that lead to dead ends, although you will receive something useful. ---------------------------------------- THE IDEAL ROUTE (with the least trades): ---------------------------------------- 1. Dried Straw (Himovic, the Straw Merchant, in Southampton) 2. Dried Straw > Undergound Film (Straw Handiwork Fan, Massimo, in Florence) 3. Underground Film > Daruma Doll (Aspiring Director Ijichi, in Cannes) OR > Limestone Block (Wannabe Movie Critic Fabio in Cannes) 4. Daruma Doll > Super Piroshski (Zuvious, Lover of Folkcraft in the Winter Palace, Petrograd) OR Limestone Block > Super Piroshki (Chagall, Who Stinks of Ink, in Petrograd courtyard) 5. Super Piroshski > Talking Panda (Zinedine in the Champs Elysees, Paris.) 6. Talking Panda > 10-Day-old Rice (Ichizumi in Inugami Village) 7. 10-Day-old Rice > Research Paper (Fleming in Southampton) 8. Research Paper > Nemesis Fan (Malkovitch at the Cathedral, Paris) =============================================================================== 04. TREASURE HUNTING .................................................... *S04. =============================================================================== This is an optional quest that requires you to speak to a man called Croft who will give a clue to the location of a special treasure. You can ONLY find the treasure if you have the relevant clue. Find these in the Key Items inventory. Report back to Croft with the treasure to receive the next clue. 1. Treasure: Dawn. Find Loud Croft in Cannes, outside the bar, to initiate the treasure hunt. Clue : " In the building with the row of cells, is a thick chain connected to a huge dog. At the end of the chain is hidden an important treasure." Location : St, Marguerite in the room where Blanca fought Oscar. Search the rattling chain on the floor. Treasure : Wheel of Fortune Tarot Card 2. Treasure: Love Clue : The Hint is "look back" and it's a series of letters written backwards. The deciphered clue reads: "Behind the pillar where there is a view of the town that has stone houses and a beautiful sunset." Location : Goreme Valley, on the ledge up the stairs, behind a pillar. Treasure : Seere Crest 3. Treasure : Sneak Clue : This is nearly indecipherable, but the gaps give a kind of clue. You're supposed to read down, rather than from left to right I inerp th kohiauohioha ncn s tp.etpegelrnrannel a twhiho chot iyimng I abohainerCkec tmt f g tw. Translated this is: "In a cabin on the warship in the port. Check the pocket of the military uniform hanging on the wall." Location : Battleship Mikasa, inside the Cabin. Search the uniform to find it. Treasure : Instant Death 2 4. Treasure: Roamer Find Croft in Japan, Yokohama Streets, after finishing events in the Mikasa. He's standing down the second side street. Clue : "Return to the fork. In the entangled forest. Where the wind blows. It is there before you." Location : Forest of the Wind, Japan. Walk up the path to the second screen. At the point where the path divides go right, and walk back to the junction. Stop and press X on the ground to find the treasure. (Thanks to sophialeigh for this accurate description.) Treasure : Blood Jewel 5. Treasure: Done Clue : What do the following have in common? Find the answer and find the treasure. 1. Garden 2. Next to rock 3. Pond Location : Mukyo-An, Japan. Check the stone statue in the garden of Naniwa's house. Treasure : Dog Bone =============================================================================== 05. QUIZZES ............................................................. *S05 =============================================================================== 1. Mikasa Battleship - Captain Kaneda's Quiz 2. Yokohama Streets - Monster Quiz 3. Nihonbashi - Wrestler Quiz ------------------------------------------------------------------------------- 1. MIKASA BATTLESHIP - CAPTAIN KANEDA'S QUIZ ------------------------------------------------------------------------------- Location: Inside the Captain's cabin on board the Mikasa. Task : Answer 10 random questions. Each one has four possible answers. Prize : Folas Crest Q: Which essential item in battle recovers the HP of unconscious characters? A: Talisman of Mercy Q: Which of the following weapons used by Lucia sports a full-moon emblem? A: Luna Fan Q: What pro-level accessory makes Hit Areas vanish, but doubles Attack Power? A: Mind's Eye Q: What's the name of the practice sword Karin borrowed by Gepetto? A: Fleuret Q: Which of the following item restores MP? A: Mana Leaf Q: What's drawn on the front of the Seal of Force, which increases Power? A: An angel Q: What creature's eggshell is Anastasia's weapon, Blue Serpent, made from? A: Reptile Q. Which of Blanca's weapons is in the top 100 whetstones in the world? A: Whetstone Plus Q. What's the coating on Gepetto's weapon, Copper Filament? A: Copper Q. What's the name of the secret global organization running the lottery? A: The World Lottery Society Q. Which of the following accessories guards against Petrification? A: Mirror Bracelet Q. What's the effect of the charming getup for men, the Loin Guard? A: Increased Attack Power Q. What is Yuri's special weapon, Phantom Claw, made from? A: Unidentified Bones Q. How many are there in a pack of tissues, the lottery consolation prize? A: 8 Q. Which accessory is the savior that stops Instant Death from working? A: Leonardo's Bear Q. Which item increases Max SP, which shows a character's emotional stability? A: Seal of the Soul Q. What is the most effective restoring item? A: Thera Extract Q. What kind of weapon is Joachim's Timber? A: Square Lumber Q. Which if the follow accessories protects against Poison? A: Shell Bracelet Q. Which item cures all Status and Ring Abnormalities in an instant? A: Daphne Fruit ------------------------------------------------------------------------------- 2. YOKOHMA STREETS - MONSTER QUIZ ------------------------------------------------------------------------------- Location: On Yokohama Streets at the top end of town past the shop. Task : Answer 10 random questions. Each one has four possible answers. Prize : Steel Egg. Q: What's the name of the airborne weapon controlled by Dr. Hojo? A: Master Cylinder Q: What form is the vessel containing Astaroth's negative power, Shoki? A: A dog Q. Veronica's pet monster, Oscar, is a mixture with what animal? A: Doberman Q. Veronica summoned a monster called Meursault. What's its favourite thing? A: Liquor Q. What's the worm-like monster possessing antibodies for Idar Flamme? A: Megafilaria Q. What's the name of the flag in the otherworld of the Foreigner's Cemetery? A: Pera-pera Q: Peryton, who attacked Russia, has the body of a bird. What is its head? A: A Deer Q. What's the tough guy called who appears in Le Havre wielding square lumber? A: Thug Q. Jill, the monster that appears in the Gallery of the Dead, was once what? A: A girl Q: Tammuz, who shows up in the mine in Rhondda, is a human mixed with what? A: A scorpion Q. What's the name of armor worn by low-ranking Iron Soldiers on the Mikasa? A: Akagi Q. What does the Clawed Admiral have on his head that young officers envy? A: A piece of red cloth Q. Katherine, who shows up on Manmariana Island, is what kind of monster? A: A tussock moth Q. The twin familiars Veronica summons are Castor, and who? A: Pollux. Q. On Manmariana Island, what's the name of Carla's cat that she got at a festival? A::Andre Q. What's the name of the Imperial Army unmanned airborne weapon on the Mikasa? A: Flying Drone Q. Who is the most important member of the secret society group lead by Lenny? A: Lenny Q. Blooming Phoenix who shows up in the Immortal Mountain, has how many legs? A: 1 Q. What does the monster Death Snail, from the Ardennes Forest, carry on its back? A: A skull Q. What kind of toy is the monster Ducky Toy, which appears in Domremy? A: Drakes ------------------------------------------------------------------------------- 3. NIHONBASHI - WRESTLER QUIZ ------------------------------------------------------------------------------- Location: Talk to Woken-Up Yamaguchi inside the wrestling park at Nihonbashi Task : Answer 10 random questions. Each one has four possible answers. Prize : Silver Angel Q: What does France's top bodybuilder, Marcel, do for a living? A: Sommelier Q: What does Oliver, the German Mr. Doctor, have in his left hand? A: Medical records Q: What is the occupation of Italy's top bodybuilder, Miccoli? A: Chef Q: What color underwear does the Indian top bodybuilder, Mr. Wrestler wear? A: Black Q: What field does Dr. Oliver, Germany's top bodybuilder, work in? A: Gynecology Q: What does chef and restaurateur, Miccoli, have in his left hand? A: A fry pan Q: Which ballet did superstar ballerina Kalpin perform entirely solo? A: Swan Lake Q: People call Enrique, Spain's top bodybuilder, the "Iberian ..." what? A: Red Tornado Q: What instrument does the popular musician, O'Brian, play? A: Sax Q: How does super-sleuth Ashley like to spend his spare time? A: Reading Q. What color loincloth does the Last Samurai, Ogasawara, wear? A: Red Q. How many bodybuilders that appear on Stud Cards have nothing in their hands? A: 2 Q. How does soul man O'Brian, America's top bodybuilder, wear his hair? A: Afro Q. How many world bodybuilders that appear on Stud Card have their back turned? A: 1 Q. What does the ultimate matador, Enrique, have in his mouth? A: A rose Q. What is the occupation of Russia's top bodybuilder, Kalpin? A: Ballerina Q. What does Marcel, France's largest sommelier, have in his right hand? A: A wine glass Q. Who is England's top bodybuilder and super-sleuth? A: Ashley Q: Japan's top bodybuilder, Mr. Samurai, likes getting naked, what's his name? A: Ogasawara Q: What can you smell if you rub the vest of the slightly shy masked wrestler? A: Curry =============================================================================== 06. PEDOMETER ........................................................... *S06 =============================================================================== Talk to Healthy Rooney in the square in Florence and she gives you the Pedometer. Equip this to anyone in the active party to count the steps taken in dangerous areas. IMPORTANT: ONLY steps in dungeons and where there are enemies will be counted, so walking around towns does not add anything to the counter. The Pedometer MUST be equipped to someone who is in the battle team for it to count. It's no use equipping it to someone who is "resting". The Step Doubler and Step Tripler will add to the count, but only one of these can be equipped and it must be to the person who also has the Pedomenter equipped, taking up two accessory slots. Prizes 500 Steps - Mana Extract 1,000 Steps - Pure Extract 2,000 Steps - Replacement Man 3,000 Steps - Will Power 4,000 Steps - Strongoids 5,000 Steps - Bat's Gold 6,000 Steps - Hit Area Expand 7,000 Steps - Strike Expand 8,000 Steps - Getitup! 9,000 Steps - Ultra Belt 10,000 Steps - Microskirt (Karin's ultimate armour) The best way to handle this is to keep adding steps and avoid spending them on things that you can find or buy elsewhere. Once you have entered the final location in the game (Asuka Stone Platform), return to Rooney with over 10,000 Steps and she will hand over the Microskirt. You won't lose any points and can spend them all! =============================================================================== 07. LUCKY CHESTS ........................................................ *S07 =============================================================================== ---------------------------------------------------- Cannes: Wine Cellar: Jimote's Box Game: Lucky Chests ---------------------------------------------------- Return to Cannes at any time after the events with Joachim have been completed and go to the Wine Cellar. From the save point go left and down the main corridor to the very end. Go left through the door and over the walkway to the other side of the room. Go through the door to find someone waiting there. This is "Jimote, With a New Business". You have to play a minigame with him to match hidden chest contents. Play and win the first round. For the second round wait until after beating the boss of Idar Flamme. the room and then go back in and he will say that he has some new prizes! You cannot play the third round until after returning to Europe from Asia. --------------------------- Round One. Prize: Mr Chef --------------------------- Available: after beating boss of Wine Cellar. Cost: 100 cash to play. The first round is easy. There are two rows of eight closed chests: select two to open and hope the contents match. (there will be four Thera Leaf and two Mana and two Pure Leaf.) If they match you take the items and the chests remain opened. If they don't the chests will be closed again and you have another go. Remember the contents of the ones you have already opened and choose a new chest. Continue until you have matched them all. You only have two chances, so if you guess wrong the second time you lose. Pay the entry fee again to have another go. You get Mr. Chef. A card for another doll for Gepetto. ---------------------------- Round Two. Prize: Soul Drop ---------------------------- Available: after beating boss of Idar Flamme Cost: 300 cash to play. This time there are twelve treasure chests and you have three chances to win. I would suggest drawing a sketch of the chests and writing down the items to make sure you remember where they are if you need to. They are arranged in three rows of four in a row. Exactly the same drill as before. The items are Pure Seed, Mana Seed, Thera Seed ------------------------------------ Round Three. Prize: Decarabia Crest ------------------------------------ Available: after returning to Europe from Japan. Cost: 500 cash to play. This time there are sixteen treasure chests and you have four chances to win. =============================================================================== 08. SOLOMON'S KEY ....................................................... *S09 =============================================================================== This is the order in which these areas of the map can be completed. The + indicates the spells which are added to crests when that section of the map is complete. The location of the crests is shown for quick reference. ------------------------------------------------------------------------------- 1. FOREST OF PASSION ------------------------------------------------------------------------------- Furfur | Gremory - Andras - Zepar | | | Sitri --- Sallow - Vassago Furfur + Cure Gepetto Gremory + Bright Light Joachim Andras + Hail Beak Gepetto Zepar + Rock Rot Paris Subway (Boss) Sitri + Red Rave Paris Subway (Boss) Sallos + Gale Spin Wine Cellar (Boss) Vassago + Evil Ray Ardennes (Boss) ------------------------------------------------------------------------------- 2. ENCHANTED SEA ------------------------------------------------------------------------------- Vepar --- Crocell | | Forneus - Focalor - Uvall Vepar + Gale Spin Florence Crocell + Raise Up Paris, Gepetto's Apartment Forneus + Aqua Edge Wales Focalor + Hail Breeze Gepetto Uvall + Heal SG Italian Branch ------------------------------------------------------------------------------- 3. FLAME DESERT ------------------------------------------------------------------------------- Amy | Beleth - Bathin | Haures - Aim Amy + Entrance Paris Subway Tunnels Beleth + Evil Ray Manmariana (Boss) Bathin + Cure Lottery 16: Le Havre Haures + Red Blaze Paris, Champs Elysees Hotel Aim + Heat Edge Lucia ------------------------------------------------------------------------------- 4. WILDERNESS OF WAR ------------------------------------------------------------------------------- Dantalion - Leraje - Halphas - Berith - Ipos - Eligos | | | | Balam - Ose - Alloces - Sabnock Dantalion + Bright Crime Anastasia Leraje + Red Blaze Gallery of the Dead Halphas + Air Edge Winter Palace (Boss) Berith + Surge Neam Ruins Ipos + Gale Spark Winter Palace Courtyard Eligos + Barrier Winter Palace Balam + Hail Breeze Anastasia Ose + Mirage Neam (Boss) Alloces + Evil Born Lottery 10: Paris, Gepetto's Apart. Sabnock + Rock Storm Solomon's Trials, Beginner 1 ------------------------------------------------------------------------------- 5. FORSAKEN HILL ------------------------------------------------------------------------------- Paimon---Marchosias | Camio---Phenex---Purson | | Raum----Barbatos---Agares Paimon + Dark Resist Apoina Tower (second visit) + Evil Summoning Marchosias + Gale Lottery 13: Cannes Camio + Shield St. Marguerite Phenex + Holy Edge Neam Ruins Purson + Dark Edge Carla Raum + Evil Born Wine Cellar Barbatos + Earth Edge Ardennes Forest Agares + Rock Storm Joachim ------------------------------------------------------------------------------- 6. ETERNAL BONEYARD ------------------------------------------------------------------------------- Glasyalabolas - Bune | Bifrons - Samigina | Murmur - Furcas Glasyalabolas + Arc Surge Otherworld (Boss) Bune + Arc Cure Yokohama (Brick Warehouses shop) Bifrons + Cure All St. Marguerite Samigina + Cure Plus Immortal Mountain Murmur + Resurrection Rhonnda Mines (Boss) Furcas + Rage Petrograd square ------------------------------------------------------------------------------- 7. SPRING OF WISDOM ------------------------------------------------------------------------------- Vapula | Stolas - Botis - Naberius | | | Foras - Gusion - Buer - Orias | | | | Marbas - Ronove - Valak - Andrealphus | | | Vine - Marax - Amdusias Vapula + Arc Rage Mikasa Battleship Stolas + Arc Cure Wolf Bout 10, Nihonbashi Botis + Gathering Anastasia Naberuis + Arc Gale Brick Warehouses Foras + Raise Up Mikasa (Captain's Quiz) Gusion + Resurrection Queen's Garden (return visit) Buer + Cure All Nihonbashi Orias + Earth Edge, Heat Edge Immortal Mountain Marbas + Air Edge, Dark Edge Purgatory (Boss) Ronove + Aqua Edge, Holy Edge Tiffauges Valak + Arc Barrier Yokohama (Boss) Andrealphus + Entrance Anastasia Vine + Arc Mirage Mikass Battleship Marax + Arc Heal Goreme Valley Amdusias + Arc Shield Yokohama Streets ------------------------------------------------------------------------------- 8. BASTION OF RICHES ------------------------------------------------------------------------------- Andromalius | Valefor - Belial | | Zagan ----- Shax -- Malphas - Haagenti | | | Decarabia Seere Cimeies Amdusias + Arc Shield Yokohama Streets Andromalius + Holy Resist Gallery of the Dead + Bright Banish Valefor + Heal Inugami Village Belial + Heat Resist Apoina Tower (second visit) + Red Cradle Zagan + Earth Resist Ernest, Paris (6 pawprints reward) + Rock Strike Shax + Gathering Solomon's Trials, Believer 1 Malphas + Gale Spark Forest of the Wind (return visit) + Bright Crime Haagenti + Aqua Resist Winter Palace (Boss) + Hail Crash Decarabia + Cure Plus Wine Cellar (Lucky Chests) Seere + Air Resist Goreme Valley + Gale Spike Cimeies + Arc Heal Yokohama (Brick Warehouses shop) ------------------------------------------------------------------------------- 9. PALACE OF TRANSGRESSIONS ------------------------------------------------------------------------------- Astaroth | Orobas | Gaap --- Baal --- Asmodeus | Amon Astaroth + Evil Crest Immortal Mountain (Boss) Orobas + Red Crest Neam Ruins (second visit) (Boss) Gaap + Gale Crest Black Forest (Boss) Baal + Rock Crest Doll House (Boss) Asmodeus + Bright Crest Petrograd (Buy) Amon + Hail Crest Tiffauges (Boss) =============================================================================== VIII. G U I D E S (AND TECHNICAL STUFF) ............ *GUIDE =============================================================================== 01. Shopping ............................................................. *G01 02. Combos and Affinity .................................................. *G02 03. The Judgement Ring ................................................... *G03 04. Magic Spells ......................................................... *G04 05. Solomon's Trials .................................................... *G05 =============================================================================== 01. SHOPPING ............................................................. *G01 =============================================================================== When shopping you can try for a discount and that means you use the Judgement Ring. The higher the discount the faster the Ring! Buy without a discount and you don't have to use the ring. At the first shop in Paris you will be given a Point Card to use when shopping. This adds points as you shop, even if you just buy normally and don't go for the discount, and as you get more points your shopping rank and the discount percentage increases. The more expensive the item, the more points you will get, and every item earns points so you can get more by buying in bulk. (Add as many things as you want to your shopping list and buy them all at once.) If you miss the judgement ring when shopping there is a point penalty and you will be charged the full amount. Accumulate enough points to get Rank A and the Gold Card which gives a maximum 50% discount and 25% Mark-up on sold items, and there is no penalty for failed attempts. Rank Discount Mark-up A 50% 25% B 40% 20% C 30% 15% D 20% 10% E 10% 5% When going for more expensive items with the higher percentage it's a good idea to buy from a shop next to a save point so you can reload your game if you fail. DISC ONE 01. Paris ............................................................ SHOP01 Champs Elysees Cathedral (1) 02. Le Havre ......................................................... SHOP02 03. Port Of Southampton .............................................. SHOP03 04. Rhonnda Mine ..................................................... SHOP04 05. Florence ......................................................... SHOP05 06. Neam Ruins ....................................................... SHOP06 07. Cannes ........................................................... SHOP07 08. St. Marguerite ................................................... SHOP08 09. Wales ............................................................ SHOP09 10. Petrograd ........................................................ SHOP10 11. Goreme Valley .................................................... SHOP11 12. Petrograd Winter Palace - Entrance ............................... SHOP12 13. Idar Flamme ...................................................... SHOP13 14. Paris - Cathedral (2) ............................................ SHOP14 DISC TWO 15. Yokohama - Brick Warehouses (1) .................................. SHOP15 16. Yokohama Streets ................................................. SHOP16 17. Otherworld ....................................................... SHOP17 18. Imperial Capital - Nihonbashi .................................... SHOP18 19. Purgatory ........................................................ SHOP19 20. Inugami Village .................................................. SHOP20 21. Yokohama - Brick Warehouses (2)................................... SHOP21 22. Petrograd Winter Palace - Great Hall ............................. SHOP22 23. Paris - Cathdral (3) ............................................. SHOP23 =============================================================================== DISC ONE =============================================================================== ------------------------------------------------------------------------------ 01. PARIS ............................................................ *SHOP01 ------------------------------------------------------------------------------ Le Cage Aux Songs - Paris (Champs Elysees) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Rusty Fang | 640 | Yuri | | Mana Leaf | 100 | Stinger | 960 | Yuri | | Pure Leaf | 230 | Puppet Thread | 680 | Gepetto | | Soul Benediction | 150 | Silk Twine | 1020 | Gepetto | | Phoenix Tail | 90 | Tusk Brush | 580 | Blanca | | Talisman of Luck | 480 | Glass Paper | 870 | Blanca | | Tent | 200 | Officer's Saber | 620 | Karin | | | | Fleuret | 930 | Karin | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost | Protect | |------------------------------|------------------------------|--------------| | Cotton Shirt | 560 | Leather Cap | 320 | +2 P-DEF | | Cotton Blouse | 600 | Leather Belt | 320 | +2 P-ATK | | Cloak of Rags | 540 | Shell Bracelet | 2770 | Poison | ------------------------------------------------------------------------------ Junk Emporium (Guy, the Junk Dealer) * = NEW! (Cathedral) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Rusty Fang | 640 | Yuri | | Mana Leaf | 100 | Stinger | 960 | Yuri | | Pure Leaf | 230 | Puppet Thread | 680 | Gepetto | | Soul Benediction | 150 | Silk Twine | 1020 | Gepetto | | Phoenix Tail | 90 | Tusk Brush | 580 | Blanca | | Talisman of Luck | 480 | Glass Paper | 870 | Blanca | | Tent | 200 | Officer's Saber | 620 | Karin | | | | Fleuret | 930 | Karin | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost | Protect | |------------------------------|------------------------------|--------------| | Cotton Shirt | 560 | Leather Cap | 320 | +2 P-DEF | | Cotton Blouse | 600 | Leather Belt | 320 | +2 P-ATK | | Cloak of Rags | 540 | Shell Bracelet | 2770 | Poison | | | | Coral Lariat* | 5050 | Ring -25% | | | | Coral Pendant* | 5500 | Ring -50% | ----------------------------------------------------------------------------- ------------------------------------------------------------------------------ 02. LE HAVRE ......................................................... SHOP02 ------------------------------------------------------------------------------ Le Cage Aux Songes - Le Havre (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Rusty Fang | 640 | Yuri | | Mana Leaf | 100 | Stinger | 960 | Yuri | | Pure Leaf | 230 | Puppet Thread | 680 | Gepetto | | Soul Benediction | 150 | Silk Twine | 1020 | Gepetto | | Phoenix Tail | 90 | Tusk Brush | 580 | Blanca | | Talisman of Luck | 480 | Glass Paper | 870 | Blanca | | Tent | 200 | Officer's Saber | 620 | Karin | | | | Fleuret | 930 | Karin | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Cotton Shirt | 560 | Leather Cap | 320 | +2 P-DEF | | Cotton Blouse | 600 | Leather Belt | 320 | +2 P-ATK | | Cloak of Rags | 540 | Bhodi Bracelet* | 3000 | Paralysis | | Leather Cloak* | 840 | Silver Bracelet* | 3180 | Mental Break | | Wool Coat* | 900 | Pocket Watch | 5200 | Ring status | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 03. PORT OF SOUTHAMPTON .............................................. SHOP03 ------------------------------------------------------------------------------ Le Cage Aux Songes - Southampton (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Stinger | 960 | Yuri | | Mana Leaf | 100 | Bearclaw* | 1440 | Yuri | | Pure Leaf | 230 | Silk Twine | 1020 | Gepetto | | Soul Benediction | 150 | Kite String* | 1530 | Gepetto | | Phoenix Tail | 90 | Glass Paper | 870 | Blanca | | Talisman of Luck | 480 | Whetstone | 1300 | Blanca | | Tent | 200 | Fleuret | 930 | Karin | | | | Fine Rapier* | 1400 | Karin | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Cotton Shirt | 560 | Leather Cap | 320 | +2 P-DEF | | Cotton Blouse | 600 | Studded Cap* | 600 | +4 P-DEF | | Cloak of Rags | 540 | Leather Belt | 320 | +2 P-ATK | | Leather Cloak | 840 | Shell Bracelet | 2770 | Poison | | Wool Coat | 900 | Bhodi Bracelet | 3000 | Paralysis | | | | Pocket Watch | 5200 | Ring status | | | | Leonardo's Bear* | 3330 | Instant Death| | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 04. RHONNDA MINE ...................................................... SHOP04 ------------------------------------------------------------------------------ Le Cage Aux Songes - Rhonnda Mines (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Stinger | 960 | Yuri | | Thera Seed* | 120 | Bearclaw | 1440 | Yuri | | Mana Leaf | 100 | Silk Twine | 1020 | Gepetto | | Pure Leaf | 230 | Kite String | 1530 | Gepetto | | Soul Benediction | 150 | Glass Paper | 870 | Blanca | | Phoenix Tail | 90 | Whetstone | 1300 | Blanca | | Talisman of Luck | 480 | Fleuret | 930 | Karin | | Tent | 200 | Fine Rapier | 1400 | Karin | | | | Timber* | 990 | Joachim | | | | Locker* | 1480 | Joachim | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Cotton Shirt | 560 | Leather Cap | 320 | +2 P-DEF | | Cotton Blouse | 600 | Studded Cap | 600 | +4 P-DEF | | Cloak of Rags | 540 | Leather Belt | 320 | +2 P-ATK | | Leather Cloak | 840 | Studded Belt* | 600 | +4 P-ATK | | Wool Coat | 900 | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Pocket Watch | 5200 | Ring status | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 05. FLORENCE .......................................................... SHOP05 ------------------------------------------------------------------------------ Le Cage Aux Songes - Florence (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Stinger | 960 | Yuri | | Thera Seed* | 120 | Bearclaw | 1440 | Yuri | | Mana Leaf | 100 | Silk Twine | 1020 | Gepetto | | Mana Seed* | 300 | Kite String | 1530 | Gepetto | | Pure Leaf | 230 | Glass Paper | 870 | Blanca | | Pure Seed* | 230 | Whetstone | 1300 | Blanca | | Soul Benediction | 150 | Fleuret | 930 | Karin | | Phoenix Tail | 90 | Glass Paper | 870 | Blanca | | Talisman of Luck | 480 | Fine Rapier | 1400 | Karin | | Tent | 200 | Timber | 990 | Joachim | | | | Locker | 1480 | Joachim | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Leather Cloak | 840 | Leather Cap | 320 | +2 P-DEF | | Wool Coat | 900 | Studded Cap | 600 | +4 P-DEF | | Chainmail Vest* | 1350 | Leather Belt | 320 | +2 P-ATK | | Silk Shawl* | 1260 | Studded Belt | 600 | +4 P-ATK | | | | Feather Bracelet* | 3050 | Panic | | | | Bell Bracelet* | 3120 | Seal | | | | Mirror Bracelet* | 3240 | Petrification| | | | Pocket Watch | 5200 | Ring status | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 06. NEAM RUINS ........................................................ SHOP06 ------------------------------------------------------------------------------ Le Cage Aux Songes - Neam Ruins (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Bearclaw | 1440 | Yuri | | Thera Seed | 120 | Gauntlet* | 2160 | Yuri | | Mana Leaf | 100 | Kite String | 1530 | Gepetto | | Mana Seed | 300 | Piano Wire* | 2300 | Gepetto | | Pure Leaf | 230 | Whetstone | 1300 | Blanca | | Pure Seed | 230 | Whetstone Plus* | 1960 | Blanca | | Soul Benediction | 150 | Fine Rapier | 1400 | Karin | | Phoenix Tail | 90 | Blessed Saber* | 2090 | Karin | | Talisman of Luck | 480 | Locker | 1480 | Joachim | | Tent | 200 | Red Mailbox* | 2230 | Joachim | | | | Luna Fan* | 1350 | Lucia | | | | Golden Fan* | 1890 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Leather Cloak | 840 | Studded Cap | 600 | +4 P-DEF | | Wool Coat | 900 | Face Guard* | 1700 | +6 P-DEF | | Chainmail Vest | 1350 | Leather Belt | 320 | +2 P-ATK | | Silk Shawl | 1260 | Studded Belt | 600 | +4 P-ATK | | | | Pocket Watch | 5200 | Ring status | | | | Leonardo's Bear | 3330 | Instant Death| | | | Replacement Man* | 5200 | Revives uncon| | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 07. CANNES ............................................................ SHOP07 ------------------------------------------------------------------------------ Le Cage Aux Songes - Cannes (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Bearclaw | 1440 | Yuri | | Thera Seed | 120 | Gauntlet | 2160 | Yuri | | Mana Leaf | 100 | Kite String | 1530 | Gepetto | | Mana Seed | 300 | Piano Wire | 2300 | Gepetto | | Pure Leaf | 230 | Whetstone | 1300 | Blanca | | Pure Seed | 230 | Whetstone Plus | 1960 | Blanca | | Soul Benediction | 150 | Fine Rapier | 1400 | Karin | | Phoenix Tail | 90 | Blessed Saber | 2090 | Karin | | Talisman of Luck | 480 | Locker | 1480 | Joachim | | Tent | 200 | Red Mailbox | 2230 | Joachim | | | | Luna Fan | 1350 | Lucia | | | | Golden Fan | 1890 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Chainmail Vest | 1350 | Studded Cap | 600 | +4 P-DEF | | Silk Shawl | 1260 | Face Guard | 1700 | +6 P-DEF | | Desert Cloak* | 1890 | Studded Belt | 600 | +4 P-ATK | | Long Robes* | 2030 | Western Belt* | 1700 | +6 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Feather Bracelet | 3050 | Panic | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification| | | | Pocket Watch | 5200 | Ring status | | | | Replacement Man | 5200 | Revives uncon| | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 08. ST. MARGUERITE .................................................... SHOP08 ------------------------------------------------------------------------------ Wolf World (Zae, the Peddler Wolf) Only accessible by Blanca. (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Bearclaw | 1440 | Yuri | | Thera Seed | 120 | Gauntlet | 2160 | Yuri | | Mana Leaf | 100 | Kite String | 1530 | Gepetto | | Mana Seed | 300 | Piano Wire | 2300 | Gepetto | | Pure Leaf | 230 | Whetstone | 1300 | Blanca | | Pure Seed | 230 | Whetstone Plus | 1960 | Blanca | | Soul Benediction | 150 | Fine Rapier | 1400 | Karin | | Phoenix Tail | 90 | Blessed Saber | 2090 | Karin | | Talisman of Luck | 480 | Locker | 1480 | Joachim | | Tent | 200 | Red Mailbox | 2230 | Joachim | | | | Luna Fan | 1350 | Lucia | | | | Golden Fan | 1890 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Chainmail Vest | 1350 | Studded Cap | 600 | +4 P-DEF | | Silk Shawl | 1260 | Face Guard | 1700 | +6 P-DEF | | Desert Cloak | 1890 | Studded Belt | 600 | +4 P-ATK | | Long Robes | 2030 | Western Belt | 1700 | +6 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Feather Bracelet | 3050 | Panic | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification| | | | Pocket Watch | 5200 | Ring status | | | | Replacement Man | 5200 | Revives uncon| | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 09. WALES ............................................................. SHOP09 ------------------------------------------------------------------------------ Continental Zero 2 ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Bearclaw | 1440 | Yuri | | Thera Seed | 120 | Gauntlet | 2160 | Yuri | | Mana Leaf | 100 | Kite String | 1530 | Gepetto | | Mana Seed | 300 | Piano Wire | 2300 | Gepetto | | Pure Leaf | 230 | Whetstone | 1300 | Blanca | | Pure Seed | 230 | Whetstone Plus | 1960 | Blanca | | Soul Benediction | 150 | Fine Rapier | 1400 | Karin | | Phoenix Tail | 90 | Blessed Saber | 2090 | Karin | | Talisman of Luck | 480 | Locker | 1480 | Joachim | | Tent | 200 | Red Mailbox | 2230 | Joachim | | | | Luna Fan | 1350 | Lucia | | | | Golden Fan | 1890 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Leather Cloak | 840 | Studded Cap | 600 | +4 P-DEF | | Wool Coat | 900 | Face Guard* | 1700 | +6 P-DEF | | Chainmail Vest | 1350 | Leather Belt | 320 | +2 P-ATK | | Silk Shawl | 1260 | Studded Belt | 600 | +4 P-ATK | | | | Pocket Watch | 5200 | Ring status | | | | Leonardo's Bear | 3330 | Instant Death| | | | Replacement Man* | 5200 | Revives uncon| | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 10. PETROGRAD ......................................................... SHOP10 ------------------------------------------------------------------------------ Le Cage Aux Songes - Petrograd (* = NEW!) ----------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Gauntlet | 2160 | Yuri | | Thera Seed | 120 | Phantom Claw* | 3240 | Yuri | | Mana Leaf | 100 | Piano Wire | 2300 | Gepetto | | Mana Seed | 300 | Filament* | 3440 | Gepetto | | Pure Leaf | 230 | Whetstone Plus | 1960 | Blanca | | Pure Seed | 230 | Steel Rasp* | 2940 | Blanca | | Soul Benediction | 150 | Blessed Saber | 2090 | Karin | | Phoenix Tail | 90 | Espada* | 3140 | Karin | | Talisman of Luck | 480 | Red Mailbox | 2230 | Joachim | | Tent | 200 | Earthen Pipe* | 3340 | Joachim | | | | Golden Fan | 1890 | Lucia | | | | Saturn Fan* | 3040 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Chainmail Vest | 1350 | Face Guard | 1700 | +6 P-DEF | | Silk Shawl | 1260 | Headgear* | 2700 | +8 P-DEF | | Desert Cloak | 1890 | Studded Belt | 600 | +4 P-ATK | | Long Robes | 2030 | Western Belt | 1700 | +6 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bell Bracelet | 3120 | Seal | | | | Pocket Watch | 5200 | Ring status | | | | Replacement Man | 5200 | Revives uncon| | | | Spikes* | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ Le Cage Aux Songes - Petrograd, Winter Palace, Anastasia's Room ------------------------------------------------------------------------------ | Exactly the same inventory as the shop in the main square. | |____________________________________________________________________________| ------------------------------------------------------------------------------ 11. GOREME VALLEY ..................................................... SHOP11 ------------------------------------------------------------------------------ Le Cage Aux Songes - Goreme (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Weapons | Cost | Equip | |----------------------------------------------------------------------------| | Thera Leaf | 50 | Gauntlet | 2160 | Yuri | | Thera Seed | 120 | Phantom Claw | 3240 | Yuri | | Mana Leaf | 100 | Piano Wire | 2300 | Gepetto | | Mana Seed | 300 | Filament | 3440 | Gepetto | | Pure Leaf | 230 | Whetstone Plus | 1960 | Blanca | | Pure Seed | 230 | Steel Rasp | 2940 | Blanca | | Soul Benediction | 150 | Blessed Saber | 2090 | Karin | | Phoenix Tail | 90 | Espada | 3140 | Karin | | Talisman of Luck | 480 | Red Mailbox | 2230 | Joachim | | Tent | 200 | Earthen Pipe | 3340 | Joachim | | | | Golden Fan | 1890 | Lucia | | | | Saturn Fan | 3040 | Lucia | |------------------------------|------------------------------|--------------| | Armour | Cost | Accessories | Cost |Protect/Effect| |------------------------------|------------------------------|--------------| | Desert Cloak | 1890 | Face Guard | 1700 | +6 P-DEF | | Long Robes | 2030 | Headgear | 2700 | +8 P-DEF | | Plastron* | 3040 | Studded Belt | 600 | +4 P-ATK | | Blue Cape* | 2840 | Western Belt | 1700 | +6 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification| | | | Pocket Watch | 5200 | Ring status | | | | Leonardo's Bear | 3330 | Instant Death| | | | Replacement Man | 5200 | Revives uncon| | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 12. WINTER PALACE (ENTRANCE) .......................................... SHOP12 ------------------------------------------------------------------------------ Gorby's Shop - Winter Palace Entrance (* = NEW!) ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Phantom Claw | 3240 | Yuri | | Thera Seed | 120 | Hellfangs* | 4860 | Yuri | | Mana Leaf | 100 | Filament | 3440 | Gepetto | | Mana Seed | 300 | Copper Filament* | 5160 | Gepetto | | Pure Leaf | 230 | Steel Rasp | 2940 | Blanca | | Pure Seed | 230 | Sharp Rasp* | 4400 | Blanca | | Soul Benediction | 150 | Espada | 3140 | Karin | | Phoenix Tail | 90 | Harque Foil* | 4710 | Karin | | Talisman of Luck | 480 | Earthen Pipe | 3340 | Joachim | | Tent | 200 | Saturn Fan | 3040 | Lucia | | | | Jupiter Fan* | 4560 | Lucia | | | | White Swan | 3540 | Anastasia | | | | Blue Serpent* | 5320 | Anastasia | |------------------------------|------------------------------|---------------| | Armour | Cost | Accessories | Cost |Protect/Effect | |------------------------------|------------------------------|---------------| | Plastron | 3040 | Headgear | 2700 | +8 P-DEF | | Blue Cape | 2840 | Circlet* | 3000 | +3 P-D +8 S-D | | Combat Suit* | 4250 | Studded Belt | 600 | +4 P-ATK | | Baptism Stole | 4560 | Western Belt | 1700 | +6 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power* | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ 13. IDAR FLAMME ....................................................... SHOP13 ------------------------------------------------------------------------------ Le Cage Aux Songes - (* = NEW!) ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Phantom Claw | 3240 | Yuri | | Thera Seed | 120 | Hellfangs | 4860 | Yuri | | Thera Root* | 300 | Filament | 3440 | Gepetto | | Mana Leaf | 100 | Copper Filament | 5160 | Gepetto | | Mana Seed | 300 | Steel Rasp | 2940 | Blanca | | Mana Root* | 500 | Sharp Rasp | 4400 | Blanca | | Pure Leaf | 230 | Espada | 3140 | Karin | | Pure Seed | 230 | Harque Foil | 4710 | Karin | | Pure Root* | 1000 | Earthen Pipe | 3340 | Joachim | | Soul Benediction | 150 | Frozen Tuna | 5010 | Joachim | | Phoenix Tail | 90 | Saturn Fan | 3040 | Lucia | | Talisman of Luck | 480 | Jupiter Fan | 4560 | Lucia | | Tent | 200 | White Swan | 3540 | Anastasia | | | | Blue Serpent | 5320 | Anastasia | |------------------------------|------------------------------|---------------| | Armour | Cost | Accessories | Cost |Protect/Effect | |------------------------------|------------------------------|---------------| | Plastron | 3040 | Headgear | 2700 | +8 P-DEF | | Blue Cape | 2840 | Circlet | 3000 | +3 P-D +8 S-D | | Combat Suit | 4250 | Western Belt | 1700 | +6 P-ATK | | Baptism Stole | 4560 | Chainmail Belt* | 2700 | +8 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ 14. PARIS - CATHDRAL (2) .............................................. SHOP14 ------------------------------------------------------------------------------ Junk Shop - Cathedral, Paris NEW!!* ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Phantom Claw | 3240 | Yuri | | Thera Seed | 120 | Hellfangs | 4860 | Yuri | | Thera Root | 300 | Filament | 3440 | Gepetto | | Mana Leaf | 100 | Copper Filament | 5160 | Gepetto | | Mana Seed | 300 | Steel Rasp | 2940 | Blanca | | Mana Root | 500 | Sharp Rasp | 4400 | Blanca | | Pure Leaf | 230 | Espada | 3140 | Karin | | Pure Seed | 230 | Harque Foil | 4710 | Karin | | Pure Root | 1000 | Earthen Pipe | 3340 | Joachim | | Soul Benediction | 150 | Frozen Tuna | 5010 | Joachim | | Phoenix Tail | 90 | Saturn Fan | 3040 | Lucia | | Talisman of Luck | 480 | Jupiter Fan | 4560 | Lucia | | Tent | 200 | White Swan | 3540 | Anastasia | | | | Blue Serpent | 5320 | Anastasia | |------------------------------|------------------------------|---------------| | Armour | Cost | Accessories | Cost |Protect/Effect | |------------------------------|------------------------------|---------------| | Plastron | 3040 | Headgear | 2700 | +8 P-DEF | | Blue Cape | 2840 | Circlet | 3000 | +3 P-D +8 S-D | | Combat Suit | 4250 | Western Belt | 1700 | +6 P-ATK | | Baptism Stole | 4560 | Chainmail Belt | 2700 | +8 P-ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | |----------------------| | Spikes | 2810 | Resist Def. | |----------------------| | Coral Lariat | 5050 | Speed dn 25% | | Hit Area Expand* | 5000 | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- --------- Accessory --------- Silver Chair: 10,000 (One-off purchase for Gepetto) =============================================================================== DISC TWO =============================================================================== ------------------------------------------------------------------------------ 15. YOKOHAMA - BRICK WAREHOUSES ....................................... SHOP15 ------------------------------------------------------------------------------ Dangerous Toys (Shop) * = NEW! ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Hellfangs | 4860 | Yuri | | Thera Seed | 120 | Tigerclaw | 7290 | Yuri | | Thera Root | 300 | Copper Filament | 5160 | Gepetto | | Mana Leaf | 100 | Silver Thread | 7750 | Gepetto | | Mana Seed | 300 | Filament | 3440 | Gepetto | | Mana Root | 500 | Sharp Rasp | 4400 | Blanca | | Pure Leaf | 230 | Silver Rasp | 6610 | Blanca | | Pure Seed | 230 | Harque Foil | 4710 | Karin | | Pure Root | 1000 | Frozen Tuna | 5010 | Joachim | | Soul Benediction | 150 | Jupiter Fan | 4560 | Lucia | | Phoenix Tail | 90 | Venus Fan | 6830 | Lucia | | Talisman of Luck | 480 | Blue Serpent | 5320 | Anastasia | | Talisman of Mercy* | 820 | Red Peacock | 7970 | Anastasia | | Tent | 200 | | | | |---------------------------------------------------------------------------- | | Armour | Cost | Accessories | Cost |Protect/Effect | |-----------------------------------------------------------------------------| | Combat Suit | 4250 | Headgear | 2700 | +8 P-DEF | | Baptism Stole | 4560 | Circlet | 3000 | +3 P-D +8 S-D | | Dandy's Kimono | 6830 | Western Belt | 1700 | +6 P-ATK | | Hakama Pants | 6380 | Chainmail Belt | 2700 | +8 P=ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | |----------------------| | Bell Bracelet | 3120 | Seal | | Crest | | Silver Bracelet | 3180 | Mental Break | |----------------------| | Mirror Bracelet | 3240 | Petrification | | Cimeies (Crest) * | 10000 | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | |----------------------| | Leonardo's Bear | 3330 | Instant Death | | Other | | Replacement Man | 5200 | Revives uncon | |----------------------| | Spikes | 2810 | Resist Def. | | Raccoon Friend * | 5000 | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ 16. YOKOHAMA STREETS .................................................. SHOP16 ------------------------------------------------------------------------------ Le Cage Aux Songes - Yokohama Streets (* = NEW!) ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Hellfangs | 4860 | Yuri | | Thera Seed | 120 | Tigerclaw | 7290 | Yuri | | Thera Root | 300 | Copper Filament | 5160 | Gepetto | | Mana Leaf | 100 | Silver Thread | 7750 | Gepetto | | Mana Seed | 300 | Filament | 3440 | Gepetto | | Mana Root | 500 | Sharp Rasp | 4400 | Blanca | | Pure Leaf | 230 | Silver Rasp | 6610 | Blanca | | Pure Seed | 230 | Harque Foil | 4710 | Karin | | Pure Root | 1000 | Frozen Tuna | 5010 | Joachim | | Soul Benediction | 150 | Jupiter Fan | 4560 | Lucia | | Phoenix Tail | 90 | Venus Fan | 6830 | Lucia | | Talisman of Luck | 480 | Blue Serpent | 5320 | Anastasia | | Talisman of Mercy | 820 | Red Peacock | 7970 | Anastasia | | Tent | 200 | Inoue | 5470 | Kurando | | | | Awataguchi* | 8200 | Kurando | |---------------------------------------------------------------------------- | | Armour | Cost | Accessories | Cost |Protect/Effect | |-----------------------------------------------------------------------------| | Combat Suit | 4250 | Headgear | 2700 | +8 P-DEF | | Baptism Stole | 4560 | Circlet | 3000 | +3 P-D +8 S-D | | Dandy's Kimono | 6830 | Western Belt | 1700 | +6 P-ATK | | Hakama Pants | 6380 | Chainmail Belt | 2700 | +8 P=ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ 17. OTHERWORLD ........................................................ SHOP17 ------------------------------------------------------------------------------ Le Cage Aux Songes - The Otherworld ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Hellfangs | 4860 | Yuri | | Thera Seed | 120 | Tigerclaw | 7290 | Yuri | | Thera Root | 300 | Copper Filament | 5160 | Gepetto | | Mana Leaf | 100 | Silver Thread | 7750 | Gepetto | | Mana Seed | 300 | Filament | 3440 | Gepetto | | Mana Root | 500 | Sharp Rasp | 4400 | Blanca | | Pure Leaf | 230 | Silver Rasp | 6610 | Blanca | | Pure Seed | 230 | Harque Foil | 4710 | Karin | | Pure Root | 1000 | Frozen Tuna | 5010 | Joachim | | Soul Benediction | 150 | Jupiter Fan | 4560 | Lucia | | Phoenix Tail | 90 | Venus Fan | 6830 | Lucia | | Talisman of Luck | 480 | Blue Serpent | 5320 | Anastasia | | Talisman of Mercy | 820 | Red Peacock | 7970 | Anastasia | | Tent | 200 | Inoue | 5470 | Kurando | | | | Awataguchi | 8200 | Kurando | | | | Giant Pillar* | 7520 | Joachim | |---------------------------------------------------------------------------- | | Armour | Cost | Accessories | Cost |Protect/Effect | |-----------------------------------------------------------------------------| | Combat Suit | 4250 | Headgear | 2700 | +8 P-DEF | | Baptism Stole | 4560 | Circlet | 3000 | +3 P-D +8 S-D | | Dandy's Kimono | 6830 | Western Belt | 1700 | +6 P-ATK | | Hakama Pants | 6380 | Chainmail Belt | 2700 | +8 P=ATK | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ 18. IMPERIAL CAPITAL - NIHONBASHI ..................................... SHOP18 ------------------------------------------------------------------------------ Le Cage Aux Songes - Nihonbashi (* = NEW!) ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Tigerclaw | 7290 | Yuri | | Thera Seed | 120 | Tortoise Claw* | 10940 | Yuri | | Thera Root | 300 | Silver Thread | 7750 | Gepetto | | Mana Leaf | 100 | Halo Thread* | 11620 | Gepetto | | Mana Seed | 300 | Silver Rasp | 6610 | Blanca | | Mana Root | 500 | Adamantine Rasp* | 9910 | Blanca | | Pure Leaf | 230 | Dragonsword* | 10590 | Karin | | Pure Seed | 230 | Giant Pillar | 7520 | Joachim | | Pure Root | 1000 | Venus Fan | 6830 | Lucia | | Soul Benediction | 150 | Goddess Fan* | 10250 | Lucia | | Phoenix Tail | 90 | Red Peacock | 7970 | Anastasia | | Talisman of Luck | 480 | Snow Flower* | 11960 | Anastasia | | Talisman of Mercy | 820 | Awataguchi | 8200 | Kurando | | Tent | 200 | Dojikiri* | 12300 | Kurando | |------------------------------|------------------------------|-------------- | | Armour | Cost | Accessories | Cost |Protect/Effect | |------------------------------|------------------------------|---------------| | Dandy's Kimono | 6830 | Circlet | 3000 | +3 P-D +8 S-D | | Hakama Pants | 6380 | Kendo Mask* | 5800 | +8 P-D +3 S-D | | Hakama Pants | 6380 | Loin Guard* | 3000 | +8 P-ATK | | Kendo Armor* | 9570 | Frilly Apron* | 5800 | +3 P-A +8 S-A | | Ascetic's Stole* | 10250 | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ 19. PURGATORY ......................................................... SHOP19 ------------------------------------------------------------------------------ Le Cage Aux Songes - Purgatory (* = NEW!) ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Tigerclaw | 7290 | Yuri | | Thera Seed | 120 | Tortoise Claw | 10940 | Yuri | | Thera Root | 300 | Silver Thread | 7750 | Gepetto | | Mana Leaf | 100 | Halo Thread | 11620 | Gepetto | | Mana Seed | 300 | Silver Rasp | 6610 | Blanca | | Mana Root | 500 | Adamantine Rasp | 9910 | Blanca | | Pure Leaf | 230 | Dragonsword | 10590 | Karin | | Pure Seed | 230 | Giant Pillar | 7520 | Joachim | | Pure Root | 1000 | Venus Fan | 6830 | Lucia | | Soul Benediction | 150 | Goddess Fan | 10250 | Lucia | | Phoenix Tail | 90 | Red Peacock | 7970 | Anastasia | | Talisman of Luck | 480 | Snow Flower | 11960 | Anastasia | | Talisman of Mercy | 820 | Awataguchi | 8200 | Kurando | | Tent | 200 | Dojikiri | 12300 | Kurando | | | | Emcee's Desk* | 10250 | Joachim | |------------------------------|------------------------------|-------------- | | Armour | Cost | Accessories | Cost |Protect/Effect | |------------------------------|------------------------------|---------------| | Dandy's Kimono | 6830 | Circlet | 3000 | +3 P-D +8 S-D | | Hakama Pants | 6380 | Kendo Mask | 5800 | +8 P-D +3 S-D | | Hakama Pants | 6380 | Loin Guard | 3000 | +8 P-ATK | | Kendo Armor | 9570 | Frilly Apron | 5800 | +3 P-A +8 S-A | | Ascetic's Stole | 10250 | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 20. INUGAMI VILLAGE ................................................... SHOP20 ------------------------------------------------------------------------------- Le Cage Aux Songes - Inugami Village (* = NEW!) ------------------------------------------------------------------------------- | Items | Cost | Weapons | Cost | Equip | |-----------------------------------------------------------------------------| | Thera Leaf | 50 | Tortoise Claw | 10940 | Yuri | | Thera Seed | 120 | Phoenix Fang | 16400 | Yuri | | Thera Root | 300 | Halo Thread | 11620 | Gepetto | | Mana Leaf | 100 | Rainbow Thread* | 17430 | Gepetto | | Mana Seed | 300 | Adamantine Rasp | 9910 | Blanca | | Mana Root | 500 | Lion's Polish* | 14860 | Blanca | | Pure Leaf | 230 | Dragonsword | 10590 | Karin | | Pure Seed | 230 | Forest Saber* | 15890 | Karin | | Pure Root | 1000 | Emcee's Desk | 11280 | Joachim | | Soul Benediction | 150 | Goddess Fan | 10250 | Lucia | | Phoenix Tail | 90 | Poseidon Fan* | 15340 | Lucia | | Talisman of Luck | 480 | Snow Flower | 11960 | Anastasia | | Talisman of Mercy | 820 | Glow-Egg | 17940 | Anastasia | | Tent | 200 | Dojikiri | 12300 | Kurando | | | | Yoto* | 18450 | Kurando | |-----------------------------------------------------------------------------| | Armour | Cost | Accessories | Cost |Protect/Effect | |-----------------------------------------------------------------------------| | Kendo Armor | 9570 | Circlet | 3000 | +3 P-D +8 S-D | | Ascetic's Stole | 10250 | Kendo Mask | 5800 | +8 P-D +3 S-D | | Ninja Gi* | 15380 | Loin Guard | 3000 | +8 P-ATK | | Fountain Robe* | 14350 | Frilly Apron | 5800 | +3 P-A +8 S-A | | | | Shell Bracelet | 2770 | Poison | | | | Bhodi Bracelet | 3000 | Paralysis | | | | Feather Bracelet | 3050 | Panic | | | | Bell Bracelet | 3120 | Seal | | | | Silver Bracelet | 3180 | Mental Break | | | | Zodiac Bracelet* | 10300 | Petrif, Paraly| | | | Cosmic Bracelet* | 11500 | Poison, Seal, | | | | | | Panic, Ment.Bk| | | | Mirror Bracelet | 3240 | Petrification | | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ 21. YOKOHAMA - BRICK WAREHOUSES (2) ................................... SHOP21 ------------------------------------------------------------------------------ Dangerous Toys - Brick Warehouses (Weapons) ---------------------------------------------------------------- | Yuri's Weapons | Cost | Gepetto's Weapons | Cost | |------------------------------------------------------|-------| | Rusty Fang | 640 | Silk Twine | 1020 | | Stinger | 960 | Kite String | 1530 | | Bearclaw | 1440 | Piano Wire | 2300 | | Gauntlet | 2160 | Filament | 3440 | | Phantom Claw | 3240 | Copper Filament | 5160 | | Hellfangs | 4860 | Silver Thread | 7750 | | Tigerclaw | 7290 | Halo Thread | 11620 | | Tortoise Claw | 10840 | Rainbow Thread | 17430 | | Phoenix Fang | 16400 | | | |--------------------------------------------------------------| | Blanca's Weapons | Cost | Karin's Weapons | Cost | |------------------------------------------------------|-------| | Tusk Brush | 580 | Officer's Saber | 620 | | Glass Paper | 870 | Fleuret | 930 | | Whetstone | 1300 | Fine Rapier | 1400 | | Whetstone Plus | 1960 | Blessed Saber | 2090 | | Steel Rasp | 2940 | Espada | 3140 | | Sharp Rasp | 4400 | Harque Foil | 4710 | | Silver Rasp | 6610 | Dragonsword | 10590 | | Adamantine Rasp | 9910 | Forest Saber | 15890 | | Lion's Polish | 14860 | | | |--------------------------------------------------------------| | Joachim's Weapons | Cost | Lucia's Weapons | Cost | |------------------------------------------------------|-------| | Timber | 990 | Luna Fan | 1350 | | Locker | 1480 | Golden Fan | 1890 | | Red Mailbox | 2230 | Saturn Fan | 3040 | | Earthen Pipe | 3340 | Jupiter Fan | 4560 | | Frozen Tuna | 5010 | Venus Fan | 6830 | | Giant Pillar | 7520 | Goddess Fan | 10250 | | Emcee's Desk | 11280 | Poseidon Fan | 15340 | | Clay Idol | 16920 | | | |--------------------------------------------------------------| | Anatasia's Weapons | Cost | Kurando's Weapons | Cost | |------------------------------------------------------|-------| | White Swan | 3540 | Inoue | 5470 | | Blue Serpent | 5320 | Awataguchi | 8200 | | Red Peacock | 7970 | Dojikiri | 12300 | | Snow Flower | 11960 | Yoto | 18450 | | Glow-Egg | 17940 | | | |--------------------------------------------------------------| | Bune Crest* | 25000 | | ---------------------------------------------------------------- ------------------------------------------------------------------------------ 22. PETROGRAD WINTER PALACE - GREAT HALL .............................. SHOP22 ------------------------------------------------------------------------------ La Cage Aux Songes (Items and Accessories) (* = NEW!) ------------------------------------------------------------------------------ | Items | Cost | Accessories | Cost |Protect/Effect | |------------------------------|-----------------------------|---------------| | Thera Leaf | 50 | Leather Cap | 320 | +2 P-DEF | | Thera Seed | 120 | Studded Cap | 600 | +4 P-DEF | | Thera Root | 300 | Face Guard | 1700 | +6 P-DEF | | Thera Extract* | 5000 | Headgear | 2700 | +8 P-DEF | | Mana Leaf | 100 | Circlet | 3000 | +3 P-D +8 S-D | | Mana Seed | 300 | Kendo Mask | 5800 | +8 P-D +3 S-D | | Mana Root | 500 | Leather Belt | 320 | +2 P-ATK | | Mana Extract* | 10000 | Studded Belt | 600 | +4 P-ATK | | Pure Leaf | 230 | Western Belt | 1700 | +6 P-ATK | | Pure Seed | 230 | Chainmail Belt | 2700 | +8 P-ATK | | Pure Root | 1000 | Loin Guard | 3000 | +8 P-ATK | | Pure Extract* | 20000 | Frilly Apron | 5800 | +3 P-A +8 S-A | | Soul Benediction | 150 | Shell Bracelet | 2770 | Poison | | Phoenix Tail | 90 | Bhodi Bracelet | 3000 | Paralysis | | Talisman of Luck | 480 | Feather Bracelet | 3050 | Panic | | Talisman of Mercy | 820 | Bell Bracelet | 3120 | Seal | | Third Key* | 30000 | Silver Bracelet | 3180 | Mental Break | | Tent | 200 | Mirror Bracelet | 3240 | Petrification | | | | Zodiac Bracelet | 10300 | Petrif, Paraly| | | | Cosmic Bracelet | 11500 | Poison, Seal, | | | | | | Panic, Ment.Bk| | | | Pocket Watch | 5200 | Ring status | | | | Will Power | 6000 | SP lowering | | | | Leonardo's Bear | 3330 | Instant Death | | | | Replacement Man | 5200 | Revives uncon | | | | Spikes | 2810 | Resist Def. | | | | Coral Lariat | 5050 | Speed dn 25% | | | | Coral Pendant | 5500 | Speed dn 50% | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 23. PARIS - CATHDRAL (3) .............................................. SHOP23 ------------------------------------------------------------------------------ Junk Emporium (Armour) -------------------------------- | Armour | Cost | |------------------------------| | Cotton Shirt | 560 | | Cotton Blouse | 600 | | Cloak of Rags | 540 | | Leather Cloak | 840 | | Wool Coat | 900 | | Chainmail Vest | 1350 | | Silk Shawl | 1260 | | Desert Cloak | 1890 | | Long Robes | 2030 | | Plastron | 3040 | | Blue Cape | 2840 | | Combat Suit | 4250 | | Baptism Stole | 4560 | | Dandy's Kimono | 6830 | | Hakama Pants | 6380 | | Kendo Armor | 9570 | | Ascetic's Stole | 10250 | | Ninja Gi | 15380 | | Fountain Robe | 14350 | | Hit Area Expand | 5000 | | Strike Area Expand* | 20000 | -------------------------------- =============================================================================== 02. COMBOS AND AFFINITY .................................................. *G02 =============================================================================== Go to the Personal section of the menu and select any character to see their Affinty. You'll be shown a list of all characters and the affinity rating. The highest is 100. This score represents the closeness of one character to another and those that have a high affinity have a great advantage for combo attacks. Higher affinity gives a longer time for the Combo Ring, making it easier to complete a combo as well as adding to the damage. Some characters already have affinity with each other: for example, Anastasia starts with 20 affinity point with Joachim and Blanca and has 40 affinity points with Kurando when he joins the party. You can build up affinity by doing successful combos: 1 point is added to each character who joins in a combo, but only for the character they are next to. (The first person in the combo would only get a 1 point added for 1 character as they only link once.) Once you have built up affinity you will find that combos will naturally spark without you even doing anything when characters are next to each other in the battle line-up. This is especially true if Yuri uses a large fusion form (which fills more space) and if he is placed in the middle of the party line-up: in second place. Since you use Yuri more than any other character he will have more affinity with everyone faster! There is another advantage to having high affinity. Combos use up sanity at a faster rate. This has happened to me a few times when I have moved someone to join a combo, which means they have had a turn and then have to wait. Every extra turn uses up a sanity point: and more of course for Yuri and Kurando if they are in fusion form. So, by the time the combo starts (in a long battle), they might already be nearly at berserk state and then break the combo. If you have high affinity the combo blue light will shine and you do not lose sanity by having to move a character to make the combo. Also, the higher the affinity, the MORE TIME you have to select the right button on the controller during the combo. You can test this out easily by using someone with hardly any affinity with anyone and you'll see that the time given is much less. -------------------- Advantages of Combos -------------------- - Effective combos will mean that you can finish fights fast. - Complete a high hits combo and you get additional bonuses: items as well as soul points, cash and experience. - Successful combos add to your score and overall ranking. - The higher your affinity with the other party members, the higher the damage you can do to your enemies. - The damage caused by a combo increases with the number of hits. Most importantly, combos are a challenge and immense fun to pull off. ------------------ Setting up a Combo ------------------ A combo can be made with two, three or four characters who will hit one after the other in one long attack. Move characters to stand next to each other and a blue light glows to show that a combo formation is active. Characters with high affinity often show this blue light without moving them. When in combo mode start with an attack and a Judgement Ring appears. After making the attack the Combo Ring appears. You will see one of four patterns: a circle, X, triangle or square. Press the corresponding button on the controller within the time limit to trigger the combo and allow the next person to make their attack. Combos can be made with any kind of attack: physical, crest magic, personal special attacks. For combos with three or four characters it's important to make sure their attacks will follow on from each other. Normal attacks, High Angle and Knock Down are the easiest to use. Avoid using straight-line attacks because these can miss if the enemy has been knocked down or up. ----------------- Breaking a Combo ----------------- How combos might break and ways to prevent that! - Enemies might break the combo formation by knocking a character back. Avoid this by using the "Resist" defence command. - Miss hitting the combo ring in time. Raise affinity higher to give more time! - Attacks miss. Choose attacks that will follow on and avoid line attacks or hard hits. Use Coral accessories to slow down the ring if you miss the Judgement Ring. - Using items or specials such as Tarot Cards or Photos. Don't do that! - A character goes berserk or suffers from some other bad status effect that means you lose control of their actions. Use protective accessories and magic to prevent this. ----------------- Finishing a Combo ----------------- Hard hits are very effective when used to finish a short combo, but any attack will do. If four people make the combo then you have the option of using the special combo magic! Combo magic is shown as ??? until you've used that spell during a battle. This magic is ONLY accessible as the fourth attack when doing a combo with all four characters. ------------------------------------------------------------------------------- C O M B O M A G I C| Description --------------+-----+---------------------------------------------------------- Strong Earth | 64 | Earth Sp Dam. Circular. Medium/1HIT [v] Shock Max | 64 | Water Sp Dam. Circular. Medium/1HIT [=>] Flame Mine | 64 | Fire Sp Dam. Circular. Medium/1HIT [=>] Air Shot | 64 | Wind Sp Dam. Linear. Medium/15 HITS [^] Holy Pulse | 64 | Light Sp Dam. Linear. Medium/1 HIT [v] Meteor Burst | 64 | Dark Sp Dam. Circular. Large/1 HIT [v] Tempest | 64 | Non-class Sp Dam. Circular. Large/1 HIT [v] ______________|_____|__________________________________________________________ =============================================================================== 03. THE JUDGEMENT RING ................................................... *G03 =============================================================================== ---------- Ring Types ---------- There are four choices of Ring Types: the Normal Ring, the Practice Ring, the Technical Ring, and the Gamble Ring. 1. Normal Ring For the Normal Ring, if you miss a Hit Area this stops the ring from spinning and your attack will end at that point. A miss does not negate the whole attack. So, for example, if you had given Yuri his full quota of Attack Boosts, he would have 5 possible hit areas. If you only missed hitting the fourth one he would still be able to make three attacks. The normal ring has all the Strike Areas for each Hit Area, and if you successfully hit those you get a Ring Perfect. Your attacks also do more damage and may be critical attacks. 2. Practice Ring You could also choose to use the Practice Ring which has no Strike Areas at all. However even if you miss a Hit Area the ring will continue to spin and you could make another attack with the next Hit Area if you hit it. With the maximum number of attacks in place this might do more damage although you would not get any critical hits without the Strike Areas. However it also means no Ring Perfects, and is perhaps only for beginners who do not feel confident in hitting the Strike areas. 3. Technical Ring If you want to use the Technical Ring you have to hit every Hit Area or your whole attack is negated. For this ring, fewer attack boosts might be advisable, but if you are skilled at using the ring then the maximum number for the heavy hitters would be very effective. This ring is slightly smaller than the normal ring. 4. Gamble Ring The Gamble Ring has one area that must be hit, and again, if you miss the Hit Area your whole attack is negated. It does have a Strike Area but it is extremely small and hard to see, let alone hit. If you add two attack boosts to Yuri's ring, for example, although the Gamble Ring will not change in appearance, when the area is hit Yuri would then do 5 attacks. Add the Expand items to this ring and if you add a lot of them then the area will slightly wider and therefore slightly easier to hit. Piling on the Hit and Strike Area Expand items DO make a difference on this ring, but they are also shrunk so small that you need maybe 10 or 20 of them to make any discernible difference. -------------------------------------- Hit Area Expand and Strike Area Expand -------------------------------------- Once you have added all the attack boosts that you want and can have for a particular ring, it is time to consider these additional items. They are useful because they help you to be more accurate in hitting every area. You can experiment with these, as if you add them to a ring and find that you want to change the settings, you can remove them and they will be returned to your pool of expand items so you can reassign them. Each character's ring has a different layout and some are harder to use than others. First experiment with the ring in battle to see how easy or hard you find it to get every hit area, and then to get a ring perfect by hitting every strike area. Once you know how it flows, then consider adding the items that can extend the areas and help you get a better laid out ring. This is really a matter of personal preference. -------------------------------------- Buying More Hit and Strike Area Expands -------------------------------------- During Disc Two, after the Forest of the Wind location opens up and you meet up with Roger again, the Europe map becomes available once more and you can revisit past locations from Disc One. To do this is simple: just select Map of Japan, and then Move to Europe (L1 or R1) from the main menu and then whichever particular location you want. YOU DO NOT HAVE TO CHANGE DISCS. You can then go to Paris, select "Cathedral" and revisit the Junk Emporium. Here you can buy Hit Area Expands for 5000 cash. Later they will also sell Strike Area Expands for 20000 cash. =============================================================================== 04. MAGIC SPELLS ......................................................... *G04 =============================================================================== Magic spells are attached to crests that are found throughout the world. (See the Inventory section on crests for details of where they are all found.) ABBREVIATIONS Sp Dam. - Special Damage [>] - Standard Hit: arrow points right [=>] - Hard Hit: double arrow point right [^] - High Angle: arrow points up, knocks enemy up into the air [v] - Knock Down: arrow points down, knocks enemy to middle or ground Small - Small area targeted Medium - Medium area targeted Large - Large area targeted Linear - A line area targeted Crest+ - This additional spell is added to the named crest when powered up on Solomon's Key. (See the section on Solomon's Key for details of how to place the crests on the map.) --------------.-----.---------------------------------------------------------- H E A L I N G | MP | DESCRIPTION/CRESTS --------------+-----+---------------------------------------------------------- Cure | 6 | Restores a small amount of HP to one ally | | BATHIN+, CROCELL, FURFUR+, SAMIGINA --------------+-----+---------------------------------------------------------- Heal | 8 | Recovers Status and Ring Abnormalities for one ally | | BATHIN, BUNE, UVALL+, VALEFOR+ --------------+-----+---------------------------------------------------------- Cure All | 32 | Restores all HP to one ally. | | BIFRONS+, BUER+, FORAS, VALEFOR --------------+-----+---------------------------------------------------------- Cure Plus | 24 | Restores medium amount of HP to one ally | | DECARABIA+, MARAX, SAMIGINA+, STOLAS --------------+-----+---------------------------------------------------------- Arc Cure | 16 | Restores a small amount of HP to all allies. | | BIFRONS, BUNE+, STOLOS+, UVALL --------------+-----+---------------------------------------------------------- Arc Heal | 18 | Recovers Ring and Status Abnormalities for all allies. | | BUER, CIMEIES+, MARAX+, STOLOS --------------+-----+---------------------------------------------------------- Raise Up | 24 | Restores small HP and wakens one Unconscious ally. | | CROCELL+, FORAS+, MURMUR, PHENEX --------------+-----+---------------------------------------------------------- Resurrection | 40 | Restores all HP and wakens one Unconscious ally. | | BUNE, GUSION+, MURMUR+, SAMIGINA ______________|_____|__________________________________________________________ HP restoration spells can be used from the Command Menu. --------------.-----.---------------------------------------------------------- S U P P O R T | MP | DESCRIPTION/CRESTS --------------+-----+---------------------------------------------------------- Air Edge | 8 | Adds Wind class to one ally's Physical Attack. | | BARBATOS, BOTIS, HALPHAS+, MARBAS --------------+-----+---------------------------------------------------------- Aqua Edge | 8 | Adds Water class to one ally's Physical Attack. | | ANDREALPHUS, CROCELL, FORNEUS+, RONOVE --------------+-----+---------------------------------------------------------- Dark Edge | 8 | Adds Dark class to one ally's Physical Attack. | | GUSION, MARBAS+, PURSON, RAUM --------------+-----+---------------------------------------------------------- Earth Edge | 8 | Adds Earth class to one ally's Physical Attack. | | AGARES, BARBATOS+, BOTIS, ORIAS --------------+-----+---------------------------------------------------------- Heat Edge | 8 | Adds Fire class to one ally's Physical Attack. | | AIM+, AMY, ANDREALPHUS, ORIAS+ --------------+-----+---------------------------------------------------------- Holy Edge | 8 | Adds Light class to one ally's Physical Attack. | | BATHIN, GUSION, PHENEX+, RONOVE+ --------------+-----+---------------------------------------------------------- Air Resist | 32 | Increases Wind class special attack defense for one ally | | BAAL, SEERE+, SHAX --------------+-----+---------------------------------------------------------- Aqua Resist | 32 | Increases Water class special attack defense for one ally | | DECARABIA, HAAGENTI+, OROBAS --------------+-----+---------------------------------------------------------- Dark Resist | 32 | Increases Dark class special attack defense for one ally | | ASMODEUS, PAIMON+, SHAX --------------+-----+---------------------------------------------------------- Earth Resist | 32 | Increases Earth class special attack defense for one ally | | CIMEIES, GAAP, ZAGAN+ --------------+-----+---------------------------------------------------------- Heat Resist | 32 | Increases Fire class special attack defense for one ally | | AMON, BELIAL+, CIMEIES --------------+-----+---------------------------------------------------------- Holy Resist | 32 | Increases light class special attack defense for one ally | | ANDROMALIUS+, ASTAROTH, DECARABIA --------------+-----+---------------------------------------------------------- Barrier | 12 | Increases one ally's Special Defense Power. | | ELIGOS+, FORNEUS, GREMORY, VALAK --------------+-----+---------------------------------------------------------- Gale | 12 | Shortens turn interval for one ally. | | AIM, MARCHOSIAS+, NABERIUS, SALLOS --------------+-----+---------------------------------------------------------- Mirage | 12 | Increases Evasion Rate for one ally. | | ANDRAS, FORNEUS, OSE+, VINE --------------+-----+---------------------------------------------------------- Rage | 12 | Increases Physical Attack Power for one ally. | | AIM, FURCAS+, SITRI, VAPULA --------------+-----+---------------------------------------------------------- Shield | 12 | Increases Physical Defense Power for one ally. | | AIM, AMDUSIAS, CAMIO+, ZEPAR --------------+-----+---------------------------------------------------------- Surge | 12 | Increases Special Attack Power for one ally. | | BERITH+, FORNEUS, GLASYALABOLAS, VASSAGO --------------+-----+---------------------------------------------------------- Arc Barrier | 36 | Increases Special Defense Power for all allies. | | DANTALION, VALAK+ --------------+-----+---------------------------------------------------------- Arc Gale | 36 | Shortens turn interval for all allies. | | IPOS, NABERIUS+ --------------+-----+---------------------------------------------------------- Arc Mirage | 36 | Increases Evasion Rate for all allies. | | BALAM, VINE+ --------------+-----+---------------------------------------------------------- Arc Rage | 36 | Increases Physical Attack Power.for all allies | | LERAJE, VAPULA+ --------------+-----+---------------------------------------------------------- Arc Shield | 36 | Increases Physical Defense Power for all allies. | | AMDUSIAS+, SABNOCK --------------+-----+---------------------------------------------------------- Arc Surge | 36 | Increases Special Attack Power for all allies. | | ALLOCES, GLASYALABOLAS+ --------------+-----+---------------------------------------------------------- Gathering | 64 | Gathers enemies into one place. | | BOTIS+, GUSION, SHAX+ --------------+-----+---------------------------------------------------------- Entrance* | ___ | Uses own MP to increase one ally's Special Attack Power. | | (Effect: For the next attack, special damage ups by 150% | | and the effect goes even if an ordinary physical attack | | is used.) | | AMY+, ANDREALPHUS+, HALPHAS, MALPHAS ______________|_____|__________________________________________________________ Entrance* the MP cost depends on the user's MP. --------------.-----.---------------------------------------------------------- A T T A C K | MP | DESCRIPTION/CRESTS --------------+-----+---------------------------------------------------------- Bright Light | 16 | Light Sp Dam. Circular. Small/1 Hit [v] | | ANDROMALIUS, GREMORY+, PURSON, VEPAR --------------+-----+---------------------------------------------------------- Bright Crime | 32 | Light Sp Dam. Circular. Small/5 HIT [^] | | ANDROMALIUS, DANTALION+, ELIGOS, MALPHAS+ --------------+-----+---------------------------------------------------------- Bright Banish | 64 | Light Sp Dam. Circular. Small/9 HIT [v] | | ANDROMALIUS+, RONOVE, VALAK --------------+-----+---------------------------------------------------------- Bright Crest | 80 | Light Sp Dam. Circular. Large/1 HIT [v] | | (Effect: Special Defense Decreased 30%) | | ASMODEUS+, ASTAROTH --------------+-----+---------------------------------------------------------- Evil Ray | 16 | Dark Sp Dam. Linear. Small/7 HIT [^] | | BELETH+, PAIMON, RAUM, VASSAGO+ --------------+-----+---------------------------------------------------------- Evil Born | 32 | Dark Sp Dam. Piercing. Small/5 HITS [v] | | ALLOCES, BERITH, PAIMON, RAUM+ --------------+-----+---------------------------------------------------------- Evil Summoning| 64 | Dark Sp Dam. Circular. Medium/1 HIT [^] | | GLASYALABOLAS, MARBAS, PAIMON+ --------------+-----+---------------------------------------------------------- Evil Crest | 80 | Dark Sp Dam. Circular. Large/1 HIT [^] | | (Effect: Special Attack decreased 30%) | | ASMODEUS, ASTAROTH+ --------------+-----+---------------------------------------------------------- Rock Rot | 16 | Earth Sp Dam. Circular. Small/1 HIT [^] | | AGARES, BELETH, ZAGAN, ZEPAR+ --------------+-----+---------------------------------------------------------- Rock Storm | 32 | Earth Sp Dam. Circular. Medium/1 HIT [=>] | | AGARES+, CAMIO, SABNOCK+, ZAGAN --------------+-----+---------------------------------------------------------- Rock Strike | 64 | Earth Sp Dam. Piercing. Medium/2 HIT [=>] | | ANDUSIAS, ORIAS, ZAGAN+ --------------+-----+---------------------------------------------------------- Rock Crest | 80 | Earth Sp Dam. Circular/1 HIT [=>] | | (Effect: Physical Defense decreased 30%) | | BAAL+, GAAP --------------+-----+---------------------------------------------------------- Gale Spin | 16 | Wind Sp Dam. Circular. Small/2 HIT [^] | | FURFUR, SALLOS+, SEERE, VEPAR+ --------------+-----+---------------------------------------------------------- Gale Spark | 32 | Wind Sp Dam. Linear. Medium/10 HIT [^] | | IPOS+, MALPHAS, MARCHOSIAS, NABERIUS, SEERE --------------+-----+---------------------------------------------------------- Gale Spike | 64 | Wind Sp Dam. Circular. Medium/6 HIT [^] | | MARBAS, SEERE+, NABERIUS --------------+-----+---------------------------------------------------------- Gale Crest | 80 | Wind Sp Dam. Circular/1 HIT [^] | | (Effect: Action Speed decreased 50%) | | BAAL, GAAP+ --------------+-----+---------------------------------------------------------- Hail Beak | 16 | Water Sp Dam. Piercing. Small/2 HIT [^] | | ANDRAS+, FOCALOR, HAAGENTI, VEPAR --------------+-----+---------------------------------------------------------- Hail Breeze | 32 | Water Sp Dam. Circular. Medium/1 HIT [v] | | BALAM+, FOCALOR+, HAAGENTI, OSE, --------------+-----+---------------------------------------------------------- Hail Crash | 64 | Water Sp Dam. Circular. Large/1 HIT [^] | | HAAGENTI+, RONOVE, VINE --------------+-----+---------------------------------------------------------- Hail Crest | 80 | Water Sp Dam. Circular. Large/1 HIT [v] | | (Effect: Evasion decreased 30%) | | AMON+, OROBAS, --------------+-----+---------------------------------------------------------- Red Rave | 16 | Fire Sp Dam. Circular. Small/1 hit [=>] | | BELETH, BELIAL, HAURES, SITRI+ --------------+-----+---------------------------------------------------------- Red Blaze | 32 | Fire Sp Dam. Circular. Medium/1 hit [=>] | | BELIAL, FURCAS, HAURES+, LERAJE+ --------------+-----+---------------------------------------------------------- Red Cradle | 64 | Fire Sp Dam. Circular. Large/1 HIT [=>] | | BELIAL+, ORIAS, VAPULA --------------+-----+---------------------------------------------------------- Red Crest | 80 | Fire Sp Dam, Circular. Large/1 hit [=>] | | (Effect: Physical Attack decreased 30%) | | AMON, OROBAS+ --------------+-----+---------------------------------------------------------- Melt Crest | 160 | Non-class Special Damage. All/1 HIT/* (Star = BIND) | | SOLOMON ______________|_____|__________________________________________________________ =============================================================================== 05. SOLOMON'S TRIALS ..................................................... *G05 =============================================================================== Why should you do the Solomon Trials? When you've done them all and completed the Solomon's Key with all crests in the correct positions you can fight Solomon himself, and get the Melt Crest, the best one in the game. Also you can steal anything you missed before, such as crests or oils, as well as obtaining additional items, equipment, and Ring Effect items. Take snaps with Anastasia to get those skills you couldn't get before she joined the party. You'll get set rewards from completing each trial and these include crests as well as Gepetto's ultimate armour so it's important to complete the trials. You can undertake each trial as many times as you like although you won't get any more rewards: except for those that you steal! There are no battle rewards, experience points, soul energy or cash. The first trials are available from Sarah in Goreme Valley and after that new trials open up after completing various events in the game. Sarah will move to Nihonbashi for a while and then back to Goreme when you are able to leave Japan. ------------------------------------------------------------------------------- BEGINNER ------------------------------------------------------------------------------- - Available on first arriving at Goreme Valley ----------- - Level 1 - ----------- Conditions: Win 5 battles in a row Party : Any 1 person Reward : Sabnock Crest Enemies : 1. Ofnir, Otheon, 2. Stray Wolf 3. Barghest, Propolis, Tammuz .4. Gremlin, Langsuir, Clawed Commander (x3) 5. Gatorback, Kheperer, Paladin Note that the order in which the enemies appear can vary. Equip a Pocket Watch to protect from ring abmormalities and maybe a Shell Bracelet, although you'll probably kill the enemies before they get a chance to inflict much damage. ----------- - Level 2 - ----------- Conditions: Make a combo of 28+ hits at least once Party : Form a party of up to 4 Reward : Blood Jewel Enemies : Godhand This enemy might petrify someone so equip Mirror Bracelets to everyone to prevent that. Make any kind of combo to rack up 28 hits or more. It does not have to be a four-person combo, but if you can manage that, try and finish off with Air Shot for 15 hits. Ideally use magic or personal skills with as many hits to the attack as possible. Some good ones are: Crest Magic Gale Spark - 10 Evil Ray - 7 Bright Banish - 9 Karin Geuschbenst Yuri Dark Claw - 9 Pulse - 17 Icicle - 9 Hail - 10 Inferno - 15 Slash - 12 Howling - 7 Anastasia Power Cannon - 17 Joachim Deathtron hammer - 15 ----------- - Level 3 - ----------- Conditions: Win 4 battles in a row with Reverse Ring in effect, without missing a ring and without curing abnormalities Party : Form a party of up to 2 Reward : Third Key Enemies : 1. Ducky Toy, Wooden Lion 2. Ekimmu, Clawed Soldier, Sting 3. Thug, Fat Thug 4. Gregor, Centipede, Roach Queen. The problem with this challenge is that you cannot miss a ring hit and the ring goes in reverse. You have to concentrate hard to make sure you're not taken by surprise when the ring starts to spin backwards. Equipping Coral accessories will help a bit in slowing down the ring. Using low level magic rather than physical attacks can save the day! ----------- - Level 4 - ----------- Conditions: Win 6 battles in a row while poisoned, without curing abnormalities or using items! Party : Form a party of up to 3. Reward : Mr. Sax Enemies : 1. Skeeter, Death Snail, Zosim 2. Gatorback, Kheperer, Clawed Admiral 3. Revenant, Statue 4. Lambton Worm (x2) 5. Domovoi, Fortune Stick, Katherine 6. Calamity Orb (x 6) Note that the order in which enemies appear can vary. Equip Bhodi Bracelet accessories to protect from paralysis for the battle with the Lambton Worm. You CAN heal HP, but not cure status abnormalities, and it doesn't matter if you miss a ring. Since everyone will be losing HP all the time from the poison make sure to keep someone on constant healing duty. Lucia can be used to good effect in this battle if you leave it until after defeating Victor in the Winter Palace. Mix Night Oil with another oil to heal MP allowing the others to keep sufficient MP to use healing spells. ------------------------------------------------------------------------------- MONK ------------------------------------------------------------------------------- - Available after Idar Flamme appears. ----------- - Level 1 - ----------- Conditions: Win one battle using a 18+ hit combo at least once, but without using personal skills Party : Up to 4 Reward : Gold Necklace Enemies : Pendulum, Victor Check up on crest magic before this battle and use crests with a lot of hits to form a combo. Don't use Yuri (or Kurando) unless you plan to combo just using physical attacks. Remember, you cannot use their fusions to create the winning combo. Field Anastasia to learn Aqua Raise from the Pendulum if she doesn't have it already but don't use her Album skills! Good spells to use are: Gale Spark - 10 hits Evil Ray - 7 hits Bright Banish - 9 hits With just two of those and an ordinary physical attack from someone else you can easily get the combo, but it's got to kill the enemy, which is a bit harder to pull off. Polish off the Pendulum and with Anastasia in the team you can keep a close watch on Victor's HP. Let rip the combo when there's enough HP left to take the damage and kill him. ----------- - Level 2 - ----------- Conditions: Win 3 battles in a row with Tight Ring in effect, without missing a ring or curing abnormalities Party : Up to 2 Reward : Fifth Key Enemies : 1. Karin, Yuri 2. Arachne 3. Castor, Pollux Tight ring is very tight. Equip Coral accessories to slow down the ring and that helps. ----------- - Level 3 - ----------- Conditions: Win 5 battles in a row Party : Up to 3 Reward : Step Doubler Enemies : 1. Andre 2. Pendulum, Wormgaur (x2), Quartzback 3. Jill (x2), Jack x2), Agony (x2), 4. Peryton, (x6) 5. Peryton (x2) Night Queen Pretty straightforward series of battles. Include Anastasia so she can take a snapshot of Andre and learn the Album skill of Cash Steal. Remember that the Night Queen uses Instant Death magic so you'll need to equip Leonardo's Bears, have Raise Up magic or plenty of Talisman of Luck/Mercy items. You might have other revival skills by now, but Talismans are faster to use. ----------- - Level 4 - ----------- Conditions: Choose anyone and win 5 battles in a row with Blind Ring in effect and without curing abnormalities Party : 1 person Reward : Mind's Eye Enemies : 1. Oscar 2. Gatorback, Kheperer, Paladin 3. Quartzback (x3), Wormgaur (x2), 4 Ogoroja, Tweedledum, Tweedledee 5. Amon Choose someone whose ring is easy to use and make sure you remind yourself of the position for the main attacks you plan to make, and maybe even make a note of the ring positions. It's a lot easier to stick to physical attacks or one spell! Equip an accessory to slow down the ring (Coral Pendant) and boost physical attack if you're going with that option. Amon is no pushover with just one fighter. (Or you could opt to use the Practice Ring to guarantee hits even if you miss.) ------------------------------------------------------------------------------- BELIEVER ------------------------------------------------------------------------------- - Available after completing Hojo Research Lab and reuniting with Roger. ----------- - Level 1 - ----------- Conditions: Win 3 battles in a row with Reverse Ring and Tight Ring in effect, without missing a ring or curing abnormalities. Party : Up to 2 Reward : Warlock Earrings Enemies : 1. Zamuza, Megafilaria (x2), Echidna 2. Akagi Soldier (x3) 3. Gaki (x2), Pera-pera (x2), Noh Masks Equip one or both characters with the Coral Pendant and it's easy enough, so long as you avoid the higher level spells or fusion attacks that have narrow areas you might miss. Alternatively, use the Practice Ring to help with those physical attacks, and maybe add any Hit Area Expand items you've got spare. If you miss a ring, you'll fail that part of the trial and thus, fail it all. Ideally have those characters with no hit areas at the far left of the ring so you have time to make the hit. I found Anastasia was good for this trial, with 2 attack areas on her ring, and Gepetto with just one. ----------- - Level 2 - ----------- Conditions: Win 3 battles in a row while poisoned and with Fake Ring in effect, without curing abnormalities. Party : Up to 3 Reward : Shax Crest Enemies : 1. Echidna, Hati, Megafilaria (x2) 2. Gigafilaria (x6) 3. Spider Walker, Flying Drone, Akagi Soldier (x2) 4. Pera-pera (2), Noh Masks (2) 5. Lt. Col. Terada Thank goodness it doesn't matter if you miss a ring in this trial, and you can heal up from HP loss caused by the poison, even though you must not heal the poison as such. Fake Ring means that one section is added to the ring and it's a dud! It varies each time, so someone with a three hit ring will have an additional area added and any of the four areas might be fake. Spells have the step area as it should be, but then there's a choice of two blue areas, one of which is false. Using the Practice Ring for everyone means that even if you hit a false area, the ring will continue to spin. It's not too big a deal even with the standard ring, but don't use a technical ring. You can equip ring effects like Petrify for the Noh Masks and Paralysis for the Pera-Pera. The ring effect item Special Attack down works on Terada. Also, if you use mostly physical attacks (boosted with accessories) from the people with 5 steps on the ring, you've got a good chance of success. Have someone using Arc Cure, although you won't always be successful if you're using a normal ring. Joachim in Bat form is useful! The dud section is always the fifth or sixth on a physical attack. Watch out for anyone going berserk becuase they might use a healing spell or item and that can scupper your attempt! Anastasia can learn Direct Press from Hati if she doesn't yet have that Album skill. ----------- - Level 3 - ----------- Conditions: Win 4 battles in a row with Small Ring in effect and without curing abnormalities Party : Any 1 person Reward : Gold Band Enemies : 1. Zamuza, Echidna, Hati 2. Mother Filaria (x2) 3. Noh Masks (x2), Pera-pera, Gaki 4. Asmodeus The ring is very small and you could do with a magnifying glass to see it! Failing that, use someone whose ring you know well, and it's more a question of remembering that the ring is so small and acting quickly enough each time. Again, change to the practice ring if you're in any doubt about hitting every area, and don't bother about hitting the strike areas if you use the standard ring. Some of the enemies have high HP and you'll need more than just physical attacks. Mother Filaria is weak to HP down, Delay and Dark magic, and Asmodeus is also susceptible to Delay, as well as Sp-Def Down (which is an effect from Bright Crest). Make sure to equip a Crucifix or accessory to prevent Panic and Paralysis, and Will Power to prevent SP lowering attacks from Asmodeus: it's hard to win on your own if you're berserk! ----------- - Level 4 - ----------- Conditions: Win 12 battles in a row. Party : Up to 4 Reward : Seventh Key Enemies : 1. Gargoyle 2. Arachne 3. Castor, Pollux 4. Centipede, Gregor, Meursault 5. Grimlock 6. Andre 7. Janus 8. Star Gazer, Grail Gazer 9. Oscar 10. Mother Filaria (x2) 11. Armored Fighter 12. Mini Tanukis This is just a matter of battling your way through a range of boss enemies. Take along Anastasia to learn additional photo album skills from Andre (Cash Steal), Oscar (Remove) and Mini Tanukis (Pillage Storm) if she doesn't already have them. In fact this is the only way to take a snap of Oscar! ------------------------------------------------------------------------------- WORSHIPPER ------------------------------------------------------------------------------- - Available after completing events in Mount Fuji. ----------- - Level 1 - ----------- Conditions: Using these four characters, win 3 battles in a row without using Attack! Party : Gepetto, Blanca, Lucia and Anastasia Reward : Silver Angel Enemies : Danters, Lemures, Emptiness, Koshoki, Steel Soldier, Flying Drone X, Mutant Snail, Armored Fighter Pretty simple stuff, just use skills and magic and avoid physical attacks. - Level 2 - Conditions: Using these four characters, win 3 battles in a row without using Crest Magic or Combo Magic. Party : Yuri, Karin, Joachim and Kurando Reward : Ultra Belt Enemies : Koshoki, Beetle Walker, Flying Drone X, Towd, Enku, Yomi Samurai, Mutant Snail, Yama Garan This time you cannot use crest magic but that doesn't prevent you from using Yuri's fusions. Just avoid 4 person combos so you're not tempted to use that combo magic! - Level 3 - Conditions: Win 3 battles in a row with Fast Ring in effect, without curing abnormalities or using items. Party : Up to 3 Reward : Dragonfangs Enemies : Gaki, Noh Masks, Pera-pera, Beetle Walker, Flying Drone X, Steel Soldier, Enku, Yomi Samurai, Towd, Shoki Tricky if you're not agile with the ring moving fast. Equip Coral accessories to compensate a little, and use the Practice Ring if you have difficulties. It's a lot easier to use less powerful magic rather than physical attacks. ------------------------------------------------------------------------------- EMBODIMENT ------------------------------------------------------------------------------- - Available after obtaining Yuri's final fusion form. (I think...) ------- Level 1 ------- Conditions: Win 6 battles in a row Party : 1 person Reward : Dark Angel Enemies : 1. Titanium Soldier (x5) 2. Lava Lump, Samurai Ghoul (x2) 3. Raiden 4. Scorpilus, Samurai Ghoul 5. Hien 6. Great Gama Just use Yuri for this. ------- Level 2 ------- Conditions: Win 6 battles in a row Party : Up to 4 Reward : Electro Band Enemies : Towd, Blooming Phoenix, Samurai Ghoul, Lava Lump, Titanium Soldier, Mecha Lord, Bethlehem, Graffias, Morgan, King Tamakos Take a picture of the Mecha Lord with Anastasia to learn Power Cannon, and King Tamakos to learn Spirit Ward if she doesn't already have these Album skills. ------------------------------------------------------------------------------- CREATOR ------------------------------------------------------------------------------- Conditions: Win 4 battles in a row Party : Up to 4 Reward : Puppeteer's Cape (Gepetto's Ultimate armour.) Enemies : 1. Veronica (less than 200 HP) 2. Clawed Commander x2, Lenny. 3. Grand Papillon 4. Tin Lion The final battle is one of those fun fights that will have you screaming WHAT THE ****! the first time you encounter the Tin Lion. It will quickly smash your powerful team to bits with attacks that inflict huge damage, and none of your attacks will make a dent in it. Of course there's a trick to it. Use physcial attacks with a Petrify 4 Ring effect item on someone and that will kill the Tin Lion. Alternatively, Joachim finally has a use for his Drain Touch skill, or try out Anastasia's Euthanasia instant death Album skill. ------------------------------------------------------------------------------- SOLOMON CREST ------------------------------------------------------------------------------- Complete the Solomon trials AND complete the Solomon's Key with all crests in their correct places. Speak to Sarah once more when you have unlocked King Solomon's Enigma (the key). You are honoured with an audience with the King, (his first visitors for 3000 years!) and bestowed the additional favour of fighting him to alleviate his boredom. Like it or not! o--------------------------------------------o | B O S S - K I N G S O L O M O N | o--------------------------------------------o | HP: 9350, MP: 999 | | Skills : SP Lowering, Red Crest, Melt Crest| | Rewards: EXP: 99999, Cash 50000, Soul 385 | | Drops : SEVEN-EYED MASK, SOLOMON CREST | o--------------------------------------------o His main attack is an SP lowering one, nothing much to worry about and you can equip the Will Power accessory to prevent this. Use Lucia's oil mix to ensure everyone keeps healed from SP, HP and MP damage, at least, until he uses the Melt Crest! Everyone is chained and have all ring abnormalities. Red Crest is another attack on one that won't hurt much (or more than one if you're standing close together.) However, you need everyone equipped with Pocket Watches or Crucifixes to defend against the ring effects. There is another way to avoid the worst of the effects from Solomon's nasty attacks. Equip the Spikes accessory to everyone which means that they are always in "Resist" mode. This negates harmful effects, without having to defend. Use Yuri's Stand skill with his earth Grade 3 fusion, Gaudion, and that prevents SP loss. With these protective measures you can concentrate on attacking (whilst keeping HP high.) I died after not remembering to do that, and with a Blind Ring I couldn't do much to heal as I kept forgetting where to click on the ring. Not a good plan! Take in Anastasia to take a snap if you want to keep a check on how much HP Solomon has left, and Lucia for her oils: Misty Oil + Sunrise Oil defends from all ring abnormalities for 3 turns. Other than that, Yuri and anyone else you prefer. Hard hitters are good for this battle so you can chain with Yuri. Kurando would be a good choice, and give Arc Cure to the crest users. If you have to revive someone make sure to use a spell that fully heals them: Resurrection crest magic, Comeback/Aurora from Blanca or Mind/Body Revive from Amon/Neo/Amon. Start with For Everyone (Dark Seraphim of course) to boost all stats, and take a snapshot. Then, set up a combo with For the Child, and hit him hard! Watch out for the effects of For Everyone wearing off, and recast it. You can steal the Seven -Eyed Mask from Solomon but you will get it after the fight, and sadly you can't get two of them. (You can also steal a fair amount of cash if you need any! Keep everyone healed up as Solomon can use the Melt Crest twice in a row. With high affinity you'll be able to get high results for your combos. You get the SOLOMON CREST which will be turned into the Melt Crest. =============================================================================== I X. I N V E N T O R Y .......................*INVEN =============================================================================== 01. Crests 02. Consumable Items 03. Key (Important) Items 04. Weapons 05. Armour 06. Accessories 07. Ring Items =============================================================================== 01. CRESTS ................................................................*I01 =============================================================================== The level for each crest denotes how many DCP (Dominance Capacity Points) are required to equip it. The crests with the more powerful spells require more DCP. If you equip two crests that have the same spells on one person, then the MP cost is cut in half. Bosses often drop crests, but some drops are not 100% certain, and you might have to fight that enemy again in the Solomon's Trials and steal the missing crest. Where there is a character name, then the crests are either given to you by that character or come with them as default equipment.If there's a (2) after a location, then the crest is found on a second visit. Place the crests correctly on the Key of Solomon to trigger higher level spells on those crests. when a section of Solomon's Key map is completed all the linked crests will gain additional spells. These spells are marked with [brackets] on the chart below. When you have placed all crests on Solomon's Key map there's a flash, and a message from King Solomon. After beating him you'll acquire the final crest: Solomon's Crest which becomes the Melt Crest. Use the square button from the Inventory menu screen to sort crests as you wish. Crests can be sorted by: Region (based on the areas of Solomon's Key). Crest Level (based on the DCP number). Alphabetically. Press triangle on each crest to see the full details of the name of the magic, the MP use, and range of magic (small, medium, large), how many hits it attacks with together with the direction of the attack. The colour of the Arrows show the elemental type: Green for Earth, Yellow for Wind, Red for Fire, and so on. Details of all magic are given in the Guides section titled Magic Spells. --------------.----.---------------------------------------.------------------- CREST | DCP| Magic | Location/Boss --------------+----+---------------------------------------+------------------- Agares | 05 | Earth Edge, Rock Rot, [Rock Storm] | Joachim --------------+----+---------------------------------------+------------------- Aim | 06 | Rage, Shield, Gale,Shield,[Heat Edge] | Lucia --------------+----+---------------------------------------+------------------- Alloces | 06 | Arc Surge, [Evil Born] | Paris-Lottery --------------+----+---------------------------------------+------------------- Amdusias | 11 | Shield, Rock Strike, [Arc Shield] | Yokohama --------------+----+---------------------------------------+------------------- Amon | 20 | Heat Resist, Red Crest, [Hail Crest] | NEO AMON-Tiffuages --------------+----+---------------------------------------+------------------- Amy | 02 | Heat Edge, [Entrance] | Paris Subway --------------+----+---------------------------------------+------------------- Andras | 02 | Mirage, [Hail Beak] | Gepetto --------------+----+---------------------------------------+------------------- Andrealphus | 04 | Aqua Edge, Heat Edge, [Entrance] | Anastasia --------------+----+---------------------------------------+------------------- Andromalius | 09 | Bright Light, Bright Oracle, | Gallery of Dead | | [Holy Resist], [Bright Banish] | (Petrograd) --------------+----+---------------------------------------+------------------- Asmodeus | 20 | Dark Resist, Evil Crest,[Bright Crest]| Petrograd (buy) --------------+----+---------------------------------------+------------------- Astaroth | 20 | Holy Resist, Bright Crest,[Evil Crest]| NEO ASTAROTH-I.M --------------+----+---------------------------------------+------------------- Baal | 20 | Air Resist, Gale Resist, [Rock Crest] | BAAL-Doll House --------------+----+---------------------------------------+------------------- Balam | 06 | Arc Mirage, [Hail Breeze] | Anastasia --------------+----+---------------------------------------+------------------- Barbatos | 02 | Air Edge, [Earth Edge] | Ardennes --------------+----+---------------------------------------+------------------- Bathin | 05 | Heal, Holy Edge, [Cure] | Le Havre-Lottery --------------+----+---------------------------------------+------------------- Beleth | 06 | Rock Rot, Red Rave, [Evil Ray] | ANDRE-Manmariana --------------+----+---------------------------------------+------------------- Belial | 09 | Red Rave, Red Blaze, [Heat Resist], | Apoina Tower (2) | | [Red Cradle] | --------------+----+---------------------------------------+------------------- Berith | 06 | Evil Born, [Surge] | Neam Ruins --------------+----+---------------------------------------+------------------- Bifrons | 05 | Arc Cure, [Cure All] | St. Marguerite --------------+----+---------------------------------------+------------------- Botis | 04 | Earth Edge, Air Edge, [Gathering] | Anastasia --------------+----+---------------------------------------+------------------- Buer | 07 | Arc Heal, [Cure All] | Nihonbashi --------------+----+---------------------------------------+------------------- Bune | 15 | Resurrection, Heal, [Arc Cure] | Yokohama (buy) --------------+----+---------------------------------------+------------------- Camio | 06 | Rock Storm, [Shield] | St. Marguerite --------------+----+---------------------------------------+------------------- Cimeies | 16 | Earth Resist, Heat Resist, [Arc Heal] | Yokohama (buy) --------------+----+---------------------------------------+------------------- Crocell | 05 | Cure, Aqua Edge, [Raise Up] | Paris (Apartment) --------------+----+---------------------------------------+------------------- Dantalion | 06 | Arc Barrier, [Bright Crime] | Anastasia --------------+----+---------------------------------------+------------------- Decarabia | 16 | Aqua Resist, Holy Resist, [Cure Plus] | Wine Cellar (win) --------------+----+---------------------------------------+------------------- Eligos | 06 | Bright Crime, [Barrier] | Winter Palace --------------+----+---------------------------------------+------------------- Focalor | 03 | Hail Beak, [Hail Breeze] | Gepetto --------------+----+---------------------------------------+------------------- Foras | 10 | Cure All, [Raise Up] | Mikasa Ship (win) --------------+----+---------------------------------------+------------------- Forneus | 06 | Surge, Barrier, Mirage, [Aqua Edge] | Wales - Roger's --------------+----+---------------------------------------+------------------- Furcas | 06 | Red Blaze, [Rage] | Petrograd square --------------+----+---------------------------------------+------------------- Furfur | 03 | Gale Spin, [Cure] | Gepetto --------------+----+---------------------------------------+------------------- Gaap | 20 | Earth Resist, Rock Crest, [Gale Crest]| GAAP-Black Forest --------------+----+---------------------------------------+------------------- Glasyalabolas | 11 | Surge, Evil Summoning, [Arc Surge] | GARAN-Otherworld --------------+----+---------------------------------------+------------------- Gremory | 02 | Barrier, [Bright Light] | Joachim --------------+----+---------------------------------------+------------------- Gusion | 20 | Holy Edge, Dark Edge, Gathering, | Queen's Garden (2) | | [Resurrection] | --------------+----+---------------------------------------+------------------- Haagenti | 09 | Hail Break, Hail Breeze, Aqua Resist, | NIGHT QUEEN | | [Hail Crash] | Petrograd --------------+----+---------------------------------------+------------------- Halphas | 05 | Entrance, [Air Edge] | VICTOR-Petrograd --------------+----+---------------------------------------+------------------- Haures | 03 | Red Rave, [Red Blaze] | Paris (Hotel) --------------+----+---------------------------------------+------------------- Ipos | 06 | Arc Gale, [Gale Spark] | Winter Palace --------------+----+---------------------------------------+------------------- Leraje | 06 | Arc Rage, [Red Blaze] | Gallery of Dead --------------+----+---------------------------------------+------------------- Malphas | 05 | Entrance, Gale Spark, [Bright Crime] | Forest of Wind (2) --------------+----+---------------------------------------+------------------- Marax | 06 | Cure Plus, [Arc Heal] | Goreme Valley --------------+----+---------------------------------------+------------------- Marbas | 18 | Gale Spike, Evil Summoning, Air Edge, | YAMA GARAN | | [Dark Edge] | (Purgatory) --------------+----+---------------------------------------+------------------- Marchosias | 06 | Gale Spark, [Gale] | Cannes-Lottery --------------+----+---------------------------------------+------------------- Murmur | 07 | Raise Up, [Resurrection] | GRIMLOCK-Rhonnda --------------+----+---------------------------------------+------------------- Naberius | 11 | Gale, Gale Spike, [Arc Gale] | Brick Warehouses --------------+----+---------------------------------------+------------------- Orias | 18 | Rock Strike, Red Cradle, Earth Edge | Immortal Mountain | | [Heat Edge] | --------------+----+---------------------------------------+------------------- Orobas | 20 | Aqua Resist, Hail Crest, [Red Crest] | OROBAS-Neam (2) --------------+----+---------------------------------------+------------------- Ose | 06 | Hail Breeze, [Mirage] | GRAIL GAZER-Neam --------------+----+---------------------------------------+------------------- Paimon | 09 | Evil Ray, Evil Born, [Dark Resist] | Apoina Tower (2) | | [Evil Summoning] | --------------+----+---------------------------------------+------------------- Phenex | 07 | Raise Up, [Holy Edge] | Neam Ruins --------------+----+---------------------------------------+------------------- Purson | 03 | Bright Light, [Dark Edge] | Carla (gift) --------------+----+---------------------------------------+------------------- Raum | 05 | Dark Edge, Evil Ray, [Evil Born] | Wine Cellar --------------+----+---------------------------------------+------------------- Ronove | 18 | Hail Crash, Bright Banish, Aqua Edge | Tiffauges Castle | | [Holy Edge] | --------------+----+---------------------------------------+------------------- Sabnock | 06 | Arc Shield, [Rock Storm] | Solomon Beginner 1 --------------+----+---------------------------------------+------------------- Sallos | 02 | Gale, [Gale Spin] | MEURSAULT-Wine C. --------------+----+---------------------------------------+------------------- Samigina | 15 | Cure, Resurrection, [Cure Plus] | Immortal Mountain --------------+----+---------------------------------------+------------------- Seere | 09 | Gale Spin, Gale Spark, [Air Resist], | Goreme (Treasure) | | [Gale Spike] | --------------+----+---------------------------------------+------------------- Shax | 16 | Air Resist, Dark Resist, [Gathering] | Solomon Believer 1 --------------+----+---------------------------------------+------------------- Sitri | 02 | Rage, [Red Rave] | CASTOR-Paris Sub --------------+----+---------------------------------------+------------------- Solomon | 32 | Melt Crest | KING SOLOMON --------------+----+---------------------------------------+------------------- Stolas | 13 | Cure Plus, Arc Heal, [Arc Cure] | ELEANOR-Nihonbashi --------------+----+---------------------------------------+------------------- Uvall | 05 | Arc Cure [Heal] | SG Italian Branch --------------+----+---------------------------------------+------------------- Valak | 11 | Barrier, Bright Banish, [Arc Barrier] | TSUKIYOMI-Yokohama --------------+----+---------------------------------------+------------------- Valefor | 10 | Cure All [Heal] | Inugami Village --------------+----+---------------------------------------+------------------- Vapula | 11 | Rage, Red Candle, [Arc Rage] | Mikasa Battleship --------------+----+---------------------------------------+------------------- Vassago | 02 | Surge, [Evil Ray] . | ARACHNE-Ardennes --------------+----+---------------------------------------+------------------- Vepar | 06 | Hail Break, Bright Light, [Gale Spin] | Florence --------------+----+---------------------------------------+------------------- Vine | 11 | Mirage, Hail Crash, [Arc Mirage] | Mikasa Battleship --------------+----+---------------------------------------+------------------- Zagan | 09 | Rock Rot, Rock Storm, [Earth Resist], | Ernest-Paris | | [Rock Strike] | 6 stamps --------------+----+---------------------------------------+------------------- Zepar | 02 | Shield, [Rock Rot] | POLLUX-Paris Sub ______________|____|_______________________________________|___________________ =============================================================================== 02. CONSUMABLE ITEMS .....................................................*I02 =============================================================================== 02.1. Healing Items 02.2. "Seal" Items 02.3. Keys 02.4. Joachim Only Items 02.5. Lottery Tickets and Others. ------------------------------------------------------------------------------- 02.1. HEALING ITEMS ------------------------------------------------------------------------------- Thera Leaf Effect: Restores 75HP Cost : 50 Gold Buy : Champs Elysees (first) Find : Drops : ------------------------------------------------------------------------------- Thera Seed Effect: Restores 150 HP Cost : 120 Gold Buy : Rhonnda Mines (first) Find : Drops : ------------------------------------------------------------------------------- Thera Root Effect: Restores 300 HP Cost : 300 Gold Buy : Idar Flamme (first) Find : Drops : ------------------------------------------------------------------------------- Thera Extract Effect: Restores all HP. Cost : 5000 Gold Buy : Petrograd (Grand Hall) Find : Ernest, Paris for completing 3 Wolf Bouts St Marguerite (study) Lottery 9 Brick Warehouses (blue) Lottery 6 Inugami Village (blue) Lottery 3 Fort of Regrets (green) Queen's Garden, Doll House steps Neam Ruins 2 Drops : ANDRE, GODHAND, Blooming Phoenix, Bethlehem, Talos, Waira ------------------------------------------------------------------------------- Mana Leaf Effect: Restores 50 MP Cost : 100 Gold Buy : All shops. Find : Drops : ------------------------------------------------------------------------------- Mana Seed Effect: Restores 100 MP Cost : 300 Gold Buy : Find : Drops : ------------------------------------------------------------------------------- Mana Root Effect: Restores 200 MP Cost : 500 Gold Buy : Find : Drops : ------------------------------------------------------------------------------- Mana Extract Effect: Restores all MP Cost : 10000 Gold Buy : Petrograd (Grand Hall) Find : Neam Ruins F4 Nihonbashi, Vacant Lot Immortal Mountain, Fire Caves Lottery 5 Azabu Kamiyashiki (Imperial Capital) (blue) Lottery 2 Mukyo-An.(Imperial Capital) (green) Drops : Wolf Bout 4 SG Italian Branch HQ, MOTHER FILARIA (Idar Flamme), Samurai Ghoul, Graffias, HOTAKE GARAN ------------------------------------------------------------------------------- Pure Leaf Effect: Restores 3 SP Cost : 230 Gold Buy : All shops. Find : Drops : . ------------------------------------------------------------------------------- Pure Seed Effect: Restores 6 SP. Cost : 510 Gold Buy : Find : Drops : ------------------------------------------------------------------------------- Pure Root Effect: Restores 10 SP Cost : 1000 Gold Buy : Find : Drops : ------------------------------------------------------------------------------- Pure Extract Effect: Restores all SP. Cost : 20,000 Gold Buy : Petrograd (Grand Hall) Find : Drops : Amon (Mirror Castle) ------------------------------------------------------------------------------- Soul Benediction Effect: Removes all status abnormalities Cost : 150 Gold Buy : Find : Drops : ------------------------------------------------------------------------------- Phoenix Tail Effect: Removes all ring abnormalities Cost : 90 Gold Buy : Find : Drops : ------------------------------------------------------------------------------- Daphne Fruit Effect: Removes all status and Ring abnormalities. Cost : 1060 Gold Buy : Find : Drops : ------------------------------------------------------------------------------- Talisman of Luck Effect: Restores 30% of HP to unconscious character Cost : 480 Gold Buy : Find : Drops : ------------------------------------------------------------------------------- Talisman of Mercy Effect: Restores 50% of HP to unconscious character Cost : 820 Gold Buy : Find : Drops : ------------------------------------------------------------------------------- Tent Effect: Full recovery for whole party. (HP, MP,SP) Only used at a Save Point. Cost : 200 Gold Buy : All shops Find : Drops : ------------------------------------------------------------------------------- 02.2. "SEAL" ITEMS - PERMANENT INCREASES TO STATUS ------------------------------------------------------------------------------- Seal of Aura (3) Effect: Increases maximum MP by 3-5 points Cost : N/A Buy : No Find : Drops : TSUKIYOMI (Yokohama - Foreigner's Cemetery) ------------------------------------------------------------------------------- Seal of Force (2) Effect: Increases Power of 1-3 points. Cost : N/A Buy : No Find : Drops : Mecha Lord (Imperial Capital) ------------------------------------------------------------------------------- Seal of Life (4) Effect: Increases maximum HP by 3-5 points Cost : N/A Buy : No Find : Drops : None. ------------------------------------------------------------------------------- Seal of Luck (2) Effect: Increases maximum Luck by 1-3 points Cost : N/A Buy : No Find : Drops : None. ------------------------------------------------------------------------------- Seal of Speed (5) Effect: Increases Agility by 1-3 points Cost : N/A Buy : No Find : Drops : KING TAMAKOS (Queen's Garden) ------------------------------------------------------------------------------- Seal of Strength (3) Effect: Increases Strength by 1-3 points Cost : N/A Buy : No Find : Drops : None ------------------------------------------------------------------------------- Seal of the Soul (2) Effect: Increases maximum SP by 1-2 points. Cost : N/A Buy : No Find : Drops : ------------------------------------------------------------------------------- Seal of the Urn (4) Effect: Increases Dominance capacity by 1-3 points. Cost : N/A Buy : No Find : Drops : Amon (Mirror Castle) ------------------------------------------------------------------------------- Seal of Vitality (5) Effect: Increases Vitality by 1-3 points. Cost : N/A Buy : No. Find : Drops : LT. COL. TERADA (Yokohama - Battleship) SHOKI (Imperial Capital) ------------------------------------------------------------------------------- Seal of Wisdom (4) Effect: Increases Intelligence by 1-3 points. Cost : N/A Buy : No Find : Drops : None ------------------------------------------------------------------------------- 02.3. KEYS - MULTIPLY ATTACKS ------------------------------------------------------------------------------- Third Key Effect: Can spin ring up to 3 times if action is successful Cost : Buy : Winter Palace Find : Lottery 14 red prize Solomon's Trial, Beginner Lv 3 Mirror Castle Idar Flamme Drops : Great Gama (2) ------------------------------------------------------------------------------- Fifth Key Effect: Can spin ring up to 5 times if action is successful Cost : N/A Buy : No Find : Manmarinana Isle Solomon's Trials, Monk Lv 2 The Otherworld, Japan Hoko Research Lab Drops : Great Gama 3 ------------------------------------------------------------------------------- Seventh Key Effect: Can spin ring up to 7 times if action is successful Cost : N/A Buy : No Find : Reward from Ernest (12 Pawprints) Solomon's Trials, Believer Lv 4 Asuka Black Forest Drops : Great Question ------------------------------------------------------------------------------- Eternal Key Effect: Continuous successful action allow infinite ring spins. Cost : N/A Buy : No Find : Neam Ruins Drops : None ------------------------------------------------------------------------------- 02.4. JOACHIM ONLY ------------------------------------------------------------------------------- Bat's Gold Effect: Able to transform into: Golden Bat Cost : Buy : Find : Drops : ------------------------------------------------------------------------------- Strongoids Effect: Becomes invisible Cost : Buy : Find : Drops : ------------------------------------------------------------------------------- Getitup! Effect: Able to transform into: Grand Papillon and later: Great Question Cost : Buy : Find : Drops : ------------------------------------------------------------------------------- 02. 5 LOTTERY TICKETS AND OTHER ITEMS. ------------------------------------------------------------------------------- Lottery Ticket Effect: A valid lottery ticket. Play the lottery with this ticket. Cost : N/A Buy : No Find : Various locations Drops : MASTER CYLINDER (Imperial Captial) TENGU (Forest of the Wind) ------------------------------------------------------------------------------- Tissues Effect: Always useful pocket tissues. (The lottery consolation prize.) Cost : N/A Buy : No Find : Prize for losing the Lottery. Drops : None ------------------------------------------------------------------------------- Valuable Gem Effect: An extremely expensive, glittering yellow genstone Cost : N/A (Sell for cash) Buy : No Find : N/A Drops : Henri, Wolf Bout 14 =============================================================================== 03. KEY ITEMS .......................................................... *I03 =============================================================================== These are items that cannot be sold or discarded and most are retained even when they have no further use, such as the items that make a key, or the Mr. cards given to Pierre Magimel. However, Trading quest items are NOT retained: once they are given to someone, they are gone. -------------------+----------------------------------------------------------- ITEM | DESCRIPTION AND PURPOSE -------------------+----------------------------------------------------------- 10-Day-Old-Rice | Trading Quest item. Adhesive | One of the ingredients for making the Handmade Key. Arsonist's Weight | A weight to measure the gravity of crime. Used in Apoina. Battery | Used to power the lift in the Ardennes, where it's found. Bent Wire | One of the ingredients for making the Handmade Key. Blue Crystal | Used inside Immortal Mountain to reveal unseen paths. Broken Watch | Old watch given by to Karin by a soldier in the Fort of | Regrets. Iwai in the Foreigner's Cemetery, Japan knows the | name of the owner. Burning Candle | Deep red candle that never goes out. Trade with Starving | Coquile in Goreme Valley. (give him Super Piroshki) Butterfly Clip | A hair decoration worn by Yuma. Given to Joachim in the | Wine Cellar. Cabin Key | Key for a cabin on the Mikasa. Daruma Doll | Trading Quest item. Popular type of Daruma doll. Dog Shrine Map | Map of Dog Shrine given to Kurando by Saki. - RIN Stone | Stone that shows a hidden route through the dog shrine. - HEI Stone | Stone that shows a hidden route through the dog shrine. - TOU Stone | Stone that shows a hidden route through the dog shrine. - SHA Stone | Stone that shows a hidden route through the dog shrine. - KAI Stone | Stone that shows a hidden route through the dog shrine. - JIN Stone | Stone that shows a hidden route through the dog shrine. - REI Stone | Stone that shows a hidden route through the dog shrine. - ZAI Stone | Stone that shows a hidden route through the dog shrine. - ZEN Stone | Stone that shows a hidden route through the dog shrine. Dried Straw | Trading Quest item. Emigre Manuscript | Found inside Neam Ruins. Contains a spell to revive dead. Fine Tea Set | Trading Quest item. High quality Italian tea set. Traded | by Gourmet Connoisseur Ginori in Florence for the Super | Piroshki. Fountain Pen | One of the ingredients for making the Handmade Key. Fuse | Used to power a wagon in the Paris Subway. Obtained from | the Junk shop at the Cathedral. Glass Key | Found inside the Mirror Castle. Opens the door to Amon. Gold Card | Point card that gives the biggest discounts and bonuses | when shopping. Given by Gerard Magimel when reach Rank A. Handmade Key | Made by a prisoner in St Maguerite. Used to release Roger. Hieroglyphics | Engraved tablet found in Neam Ruins 2. Given to the | Professor in the Fort of Regrets. Holy Easter Egg | Decorative Easter Egg. Traded by Edgar for the Daruma Doll Holy Misteltoe | Used by Nicolai to curse Yuri. Obtained in Apoina Tower. Kidnapper's Weight | A weight to measure the gravity of crime. Found in Apoina. King | Chess piece found in Queen's Garden. Knight | Chess piece found in Queen's Garden. Lantern | Found in the Hut inside Rhondda Mines. Lights dark places. Lion Shrine Key | Obtained after fighting Viktor. Used to open door to the | the Lion Shrine inside the Winter Palace. Locker 1 Key | Key for Iron Soldiers locker room in Ishimura's mansion Locker 5 Key | Key for Iron Soldiers locker room in Ishimura's mansion Mask of Question | The mask of the winner of the Man Festival. Won by Joachim Moon Crystal | Found in Queen's Garden and used by Roger to revive Alice. Mr. Sommelier | Stud Card 1. Found on the floor of Gepetto's apartment. Mr. Detective | Stud Card 2. Found in bedroom of Southampton Hotel. Mr. Doctor | Stud Card 3. Found in Yokohama Streets behind a sign. Mr. Matador | Stud Card 4. Given by Becky in Florence. (OR found in | Gepetto's apartment with a save file from Shadow Hearts.) Mr. Swan | Stud Card 5. Given by Cyril the guard in the Hermitage. Mr. Chef | Stud Card 6. Prize for Round 1 Lucky Chests in Wine Cellar Mr. Sax | Stud Card 7. Prize for Beginner's Stage L4 Solomons Trial Mr. Samurai | Stud Card 8. Gift from Anatole inside the bar at Cannes. Mr. Wrestler | Stud Card 9. Gift from Yamaguchi in park, Nihonbashi. Murderer's Weight | A weight to measure the gravity of crime. Used in Apoina. Nibelung Prelude | Given to Karin by Gepetto in his apartment in Paris. Nibelung Scene 2 | Gift from Dextrous Locke inside St Marguerite Prison. Nibelung Scene 3 | Gift from Sukiyama on entering the Battleship Mikasa. Nibelung Scene 4 | Gift from Sergeant Upham in Southampton, by the wall. Nibelung Scene 5 | Gift from Boris in Petrograd streets. Nibelung Scene 6 | Gift from Azama, an old man in Foreigner's Cemetery, Japan Nibelung Scene 7 | Gift from Jones, the businessman in Florence, by fountain. Nibelung Scene 8 | Found by skeleton next to first save point in Gallery of | the Dead, Petrograd. Nibelung Scene 9 | Gift from Sefo, inside bar at Southampton IF all 8 have | been obtained. Nibelung Finale | Defeat GUARDIAN inside Queen's Garden (second visit) Pawn | Chess piece found in Queen's Garden. Periapt | A magic stone that embodies Yuri's soul Point Card | Used for points when shopping. Obtained from the Magimel | Brothers in Paris. Purple Bondage | Veronica's Bondage Suit. Found in Rasputin's room in the | Winter Palace. Inspires Pierre to make another dress. Queen | Chess piece found in Queen's Garden. Raccoon Friend | Stuffed toy bought in Brick Warehouses shop. Inspiration | for a new dress design from Pierre. Reborn Droplet | A person's soul in a droplet. Found by Yuri inside the | Graveyard and allows him to fight to obtain Dark Seraphim, | his final fusion form. Red Crystal | Used inside Immortal Mountain to reveal unseen paths. Research Paper | Trading Quest item. Ring of Keys | Keys to the special cells in St Marguerite. Found and used | by Blanca to release the party from imprisonment. Rope Ladder | Found inside Roger's house, Wales. Use to access Neam. Security Key 1 | Key for use on the warship Mikasa. Security Key 2 | Copy of Security Key 1. (Used on the Mikasa.) Silver Locket | Old locket of a lady. Found on a skeleton in Gallery of | the Dead. Returned to the grave to open the way out. Solomon's Key | Given to Yuri by Granny Lot in Le Havre. A map for crests. Star Key | Opens the door to Manimarina mansion. Used by Lucia. Super Piroshki | Trading Quest item. From Chagall OR Zuvious in Petrograd. Talking Panda | Trading Quest item. Thief's Weight | A weight to measure the gravity of crime. Found in Apoina. Toggle Switch | Found inside SG Italian Branch HQ. Treasure: Dawn | Riddle to the location of treasure. From Croft in Cannes. Treasure: Love | Riddle to the location of treasure. From Croft in Cannes. Treasure: Sneak | Riddle to the location of treasure. From Croft in Cannes. Treasure: Roamer | Riddle to the location of treasure. From Croft in Cannes. Underground Film | Trading Quest item. Waterway Key | Key to enter St Marguerite. Given by Nelson in Cannes bar. Yellow Crystal | Used inside Immortal Mountain to reveal unseen paths. ___________________|___________________________________________________________ =============================================================================== 04. WEAPONS .............................................................*I04 =============================================================================== All Joachim's weapons can be found and do not have to be purchased. Quite a few other weapons are found as well, saving money. ------------------.------.------.------.--------------------------------------- A. YURI | COST | P-ATK| S-ATK| Location ------------------+------+------+------+--------------------------------------- Rusty Fang | 640 | +11 | +9 | Default Stinger | 960 | +22 | +18 | ...................................... Bearclaw | 1440 | +33 | +28 | Wales. Outside Roger's house. Gauntlet | 2160 | +47 | +40 | ...................................... Phantom Claw | 3240 | +64 | +55 | ...................................... Hellfangs | 4660 | +85 | +74 | ...................................... Tigerclaw | 7290 | +111 | +98 | ...................................... Tortoise Claw |10840 | +143 | +128 | ...................................... Phoenix Fang | 8200 | +182 | +165 | ...................................... Dragonfangs | N/A | +195 | +177 | Solomon Trials, Worshipper Level 3 Chimera Claw | N/A | +209 | +188 | The Moon (via Roger's house) __________________|______|______|______|_______________________________________ ------------------.------.------.------.--------------------------------------- B. GEPETTO | COST | P-ATK| S-ATK| Location ------------------+------+------+------+--------------------------------------- Puppet Thread | 680 | +9 | +11 | Default Silk Twine | 1020 | +18 | +22 | ...................................... Kite String | 1530 | +26 | +35 | ...................................... Piano Wire | 2300 | +38 | +49 | ...................................... Filament* | 3440 | +53 | +66 | ...................................... Copper Filament | 5160 | +72 | +87 | ...................................... Silver Thread | 7750 | +96 | +113 | ...................................... Halo Thread |11630 | +126 | +145 | ...................................... Rainbow Thread |17430 | +163 | +184 | ...................................... Spiderweb | N/A | +175 | +197 | Vessel. Floor 1. Crimson Thread | N/A | +186 | +211 | BAAL (Doll House quest) __________________|______|______|______|_______________________________________ *Optional torture reward. ------------------.------.------.------.--------------------------------------- C. BLANCA | COST | P-ATK| S-ATK| Location ------------------+------+------+------+--------------------------------------- Tusk Brush | 580 | +9 | +11 | Default Glass Paper | 870 | +19 | +21 | ...................................... Whetstone | 1300 | +30 | +32 | Rhonnda Mines Whetstone Plus | 1960 | +43 | +45 | ...................................... Steel Rasp | 2940 | +59 | +61 | ...................................... Sharp Rasp | 4400 | +79 | +81 | ...................................... Silver Rasp | 6610 | +104 | +106 | Brick Warehouses, Yokohama Adamantine Rasp | 9810 | +135 | +137 | ...................................... Lion's Polish |14860 | +172 | +174 | ...................................... Dog Bone | N/A | +185 | +186 | Mukyo-An garden. Treasure Hunt item Beast Medal | N/A | +197 | +199 | Ernest, in Montmartre, Paris. | | | | Reward for the last (15th) Pawprint __________________|______|______|______|_______________________________________ ------------------.------.------.------.--------------------------------------- D. KARIN | COST | P-ATK| S-ATK| Location ------------------+------+------+------+--------------------------------------- Officer's Saber | 620 | +11 | +9 | Default Fleuret | 930 | +21 | +19 | Gepetto's Apartment, Paris Fine Rapier | 1400 | +32 | +30 | Rhondda Mines Blessed Saber | 2090 | +45 | +43 | ...................................... Espada | 3140 | +61 | +59 | Petrograd Harque Foil | 4710 | +81 | +79 | ...................................... Galahad's Sword | N/A | +106 | +104 | ASTAROTH (Apoina Tower, second visit) Dragonsword |10590 | +137 | +135 | Hojo Research Lab, Experiment Halls Forest Saber |15890 | +174 | +172 | ...................................... Flamberge | N/A | +186 | +185 | Queen's Garden Durandal | N/A | +199 | +197 | Complete Fortress of Regrets quest __________________|______|______|______|_______________________________________ ------------------.------.------.------.--------------------------------------- E. JOACHIM | COST | P-ATK| S-ATK| Location ------------------+------+------+------+--------------------------------------- Timber | 990 | +24 | +16 | Default Locker | 1490 | +35 | +26 | Southampton: near wrestling ring Red Mailbox | 2230 | +49 | +38 | Wales: outside Roger's front door Earthen Pipe | 3340 | +66 | +53 | St Marguerite: inside Oscar's room. Frozen Tuna | 5010 | +87 | +72 | Petrograd: at corner of Winter Palace Giant Pillar | 7520 | +113 | +96 | Brick Warehouses: in left warehouse Emcee's Desk |11280 | +145 | +126 | Nihonbashi: behind wrestling ring Clay Idol |15920 | +184 | +163 | Inugami Village: on way to fountain Dark Tower | N/A | +198 | +174 | Le Havre: beat Peach Bat Nautilus | N/A | +212 | +185 | Cannes: during Fort of Regrets quest __________________|______|______|______|_______________________________________ ------------------.------.------.------.--------------------------------------- F. LUCIA | COST | P-ATK| S-ATK| Location ------------------+------+------+------+--------------------------------------- Luna Fan | 1350 | +28 | +33 | Default Golden Fan | 2030 | +40 | +47 | ...................................... Saturn Fan | 3040 | +55 | +64 | ...................................... Jupiter Fan | 4560 | +74 | +85 | Idar Flamme, Outer area. Venus Fan | 6830 | +98 | +111 | ...................................... Goddess Fan |10250 | +128 | +143 | ...................................... Poseidon Fan |15340 | +165 | +182 | ...................................... Hades Fan | N/A | +176 | +196 | Immortal Mountain Nemesis Fan ++ |500000| +187 | +210 | Complete trading quest sucessfully. __________________|______|______|______|_______________________________________ ++ The Nemesis Fan can only be purchased from the Cathedral Junk shop in Paris. ------------------.------.------.------.--------------------------------------- G. ANASTASIA | COST | P-ATK| S-ATK| Location ------------------+------+------+------+--------------------------------------- White Swan | 3540 | +56 | +63 | Default Blue Serpent | 5320 | +75 | +84 | ...................................... Red Peacock | 7970 | +99 | +110 | ...................................... Snow Flower | 5980 | +129 | +142 | ...................................... Glow-Egg | 8970 | +166 | +181 | ...................................... Steel Egg | N/A | +178 | +194 | Reward for completing Monster Quiz. | | | | Yokohama Streets. Gold Angel | N/A | +190 | +207 | Give 5 Silver Angels to Edgar in his | | | | shop at Petrograd. __________________|______|______|______|_______________________________________ ------------------.------.------.------.--------------------------------------- H. KURANDO | COST | P-ATK| S-ATK| Location ------------------+------+------+------+-------------------------------------- Inoue | 5470 | +95 | +64 | Default Awataguchi | 8200 | +121 | +88 | ..................................... Dojikiri |12300 | +153 | +118 | ...................................... Yoto |18450 | +192 | +155 | ...................................... Kogara-Maru | N/A | +206 | +166 | Immortal Mountain treasure chest Mumeiro | N/A | +219 | +178 | Dog Shrine (boss room treasure chest) __________________|______|______|______|_______________________________________ ------------------.------.------.------.--------------------------------------- I. NICOLAI | COST | P-ATK| S-ATK| Location/ ------------------+------+------+------+-------------------------------------- Galahad Sword | N/A | | | Default __________________|______|______|______|_______________________________________ =============================================================================== 05. AEMOUR .............................................................*I05 =============================================================================== 1. Body Armour 2. Unique Armour Y = Yuri G = Gepetto B = Blanca K = Karin J = Joachim L = Lucia A = Anastasia KU = Kurando -----------------.-------.------.------.------------------.-------------------- 1. BODY ARMOUR | COST | P-DEF| S-DEF| EQUIPPED BY: | Find/Drop -----------------+-------+------+------+------------------+-------------------- Cotton Shirt | 560 | +9 | +9 | Y G - - J - - KU | ................... Cotton Blouse | 600 | +9 | +9 | - - - K - L A - | ................... Cloak of Rags | 540 | +8 | +10 | - - B - J - - - | Default Blanca Leather Cloak | 840 | +19 | +17 | Y - B K J - - - | Default Joachim Wool Coat | 900 | +17 | +19 | - G B - - L A - | Le Havre Chainmail Vest | 1350 | +30 | +26 | Y G - - J - - - | ................... Silk Shawl | 1260 | +26 | +30 | - - B K - L A - | Default Lucia Desert Cloak | 1890 | +42 | +38 | Y - B K J - - - | ................... Long Robes | 2030 | +37 | +43 | - G B - - L A - | Default Anastasia Plastron | 3040 | +56 | +52 | Y - B K J - - - | Gallery of the Dead Blue Cape | 2840 | +50 | +58 | - G B K - L A - | Goreme Valley Combat Suit | 4250 | +76 | +68 | Y - - K J - - - | ................... Baptism Stole | 4560 | +69 | +75 | - G B - - - A - | ................... Dandy's Kimono | 6830 | +99 | +90 | Y G B - J - - KU | Brick Warehouses Hakama Pants | 6380 | +92 | +97 | - - - K - L A - | ................... Kendo Armor | 9570 | +127 | +118 | Y - - K J - - KU | ................... Ascetic's Stole | 10250 | +120 | +125 | - G B - - L A - | ................... Ninja Gi | 15380 | +160 | +151 | Y - B K J - - KU | Scorpilus drop* | | | | | Lottery No. 5** Fountain Robe | 14350 | +150 | +161 | - G B K - L A - | ................... _________________|_______|______|______|__________________|____________________ *Scorpilus is an ordinary enemy found inside the Immortal Mountain. ** This is the Yellow (second) item and the member is found inside the locker room at Azabu Kamiyashiki. -----------------.-------.------.------.-----------.--------------------------- 2. UNIQUE ARMOUR | COST | P-DEF| S-DEF| EQUIP | Location -----------------+-------+------+------+-----------+--------------------------- Paladin's Robe | N/A | +8 | +10 | Nicolai | Default Nicolai Officer's Coat | N/A | +10 | +8 | Karin | Default Karin Wisteria Tunic | N/A | +97 | +92 | Kurando | Default Kurando Power Suit | N/A | +156 | +155 | MutantApes| Default/Cannot unequip Bike Jacket | N/A | +176 | +166 | Yuri | Lenny at St. Marguerite Puppeteer's Cape | N/A | +158 | +178 | Gepetto | Solomon's Trials. Creator Charm Pouch | N/A | +178 | +158 | Blanca | Domremy Church Microskirt | N/A | +172 | +169 | Karin | Florence, Rooney prize Rose Bondage | N/A | +166 | +171 | Joachim | Le Havre, Lottery No 1 Dancer's Stars | N/A | +160 | +184 | Lucia | Vessel: F2 Prayer Robe | N/A | +164 | +179 | Anastasia | Winter Palace, Tsar Devil Loincloth | N/A | +173 | +163 | Kurando | Vessel: F4 _________________|_______|______|______|___________|__________________________ =============================================================================== 06. ACCESSORIES .........................................................*I06 =============================================================================== Everyone can equip up to three accessories and these make or break many boss battles. However, they can only equip ONE defence boosting and ONE attack boosting accessory each. Status protection and special effect accessories have no restriction, but one exception is the Bandit and Pirate Earrings, which cannot be equipped to the same person. Equip the correct accessories and your team avoids many bad status effects! A. Status Protection B. Increase to Defense C. Increase to Attack D. Special Effects E. Character Unique Accessories ------------------------------------------------------------------------------- A. STATUS PROTECTION - EVERYONE CAN EQUIP THESE ------------------------------------------------------------------------------- BELL BRACELET Effect: Defends against Seal. S-Def +1 Cost : 3050 Buy : (first) Florence Find : Anastasia's default accessory, Petrograd, Winter Palace north stairs. Drop : None ------------------------------------------------------------------------------- BHODI BRACELET Effect: Defends against paralysis. S-Def +1 Cost : 3000 Buy : (first) Le Havre Find : Wine Cellar Area 1 Drops : None ------------------------------------------------------------------------------- COSMIC BRACELET Effect: Defends against Poison, Seal, Panic, Mental Break. S-Def +2 Cost : 11500 Buy : (first) Inugami Village Find : Idar Flamme Outer Area Drops : Astaroth (No of Hits reward), Lava Lump (Immortal Mountain) ------------------------------------------------------------------------------- CRUCIFIX Effect: Protects from all status and ring abnormalities. Cost : N/A Buy : No Find : Drops : None ------------------------------------------------------------------------------- FEATHER BRACELET Effect: Defends against Panic. S-Def +1 Cost : 3050 Buy : Shop (first) Find : No Drops : Roach Queen, ------------------------------------------------------------------------------- LEONARDO'S BEAR Effect: Cancels out Instant Death. S-Def +1 Cost : 3300 Buy : Shop (first) Find : No Drops : None ------------------------------------------------------------------------------- MIRROR BRACELET Effect: Prevents Petrification. S-Def +1 Cost : 3240 Buy : Shop (first) Find : Drops : ------------------------------------------------------------------------------- POCKET WATCH Effect: Prevents all ring abnormalities. S-Def +1 Cost : n/a Buy : Find : Drops : ------------------------------------------------------------------------------- REPLACEMENT MAN Effect: Revives bearer from unconsciousness on next turn. S-Def +3 Cost : 5200 Buy : Shop (first). Neam Ruins Find : Drops : ------------------------------------------------------------------------------- SHELL BRACELET Effect: Prevents Poison. S-Def +1 Cost : 2700 Buy : Find : Drops : GATORBACK ------------------------------------------------------------------------------- SILVER BRACELET Effect: Prevents Mental Break. S-Def +1 Cost : 3180 Buy : Find : Drops : ------------------------------------------------------------------------------- SPIKES Effect: During battle always in "Resist" defence mode. S.Def +1 Cost : 2180 Buy : Find : Drops : None ------------------------------------------------------------------------------- WILL POWER Effect: Defends against SP lowering attacks. S-Def +1 Cost : 6000 Buy : Find : Drops : ------------------------------------------------------------------------------- ZODIAC BRACELET Effect: Defends against paralysis and petrification. S-Def +2 Cost : 10300 Buy : Find : Reward for completing Blanca's mission in St. Marguerite. Drops : NOH MASKS (Yokohama - Otherworld) ------------------------------------------------------------------------------- B. INCREASE TO DEFENCE ------------------------------------------------------------------------------- BLACK UNDERPANTS Effect: Special Attack damage is halved. Equip : Cost : Buy : Find : Drops : ------------------------------------------------------------------------------- FACE GUARD Effect: Boosts Physical defense +6 Equip : Cost : 1700 Buy : Find : No Drops : None ------------------------------------------------------------------------------- HEADGEAR Effect: Boosts Physical defense. +8 Equip : Cost : 2700 Buy : Find : No Drops : ------------------------------------------------------------------------------- LEATHER CAP Effect: Boosts Physical Defense. +2 Equip : Cost : 320 Buy : Find : Drops : PROPOLIS ------------------------------------------------------------------------------- METEOR MASK Equip : Effect: Boosts defense. P-Def +10, S-Def +6 Cost : N/A Buy : No Find : . Drops : None ------------------------------------------------------------------------------- SEVEN-EYED MASK Equip : Effect: Boosts defence. P-Def +9, S-Def +10 Cost : N/A Buy : No Find : Drops : None ------------------------------------------------------------------------------- STUDDED CAP Equip : Effect: Boosts defence. +4 Cost : 600 Buy : Find : No Drops : TAMMUZ ------------------------------------------------------------------------------- WHITE UNDERPANTS Effect: Boosts Physical Defense. +10 Equip : Karin, Gepetto, Anastasia Cost : N/A Buy : N/A Find : Give the Shanghai Heaven book (found inside Neam Ruins on Anasastia's character quest) to Roger inside his house. Drops : N/A ------------------------------------------------------------------------------- C. INCREASE TO ATTACK ------------------------------------------------------------------------------- LEATHER BELT Effect: Boosts attack. P-Atk +2 Equip : Cost : 320 Buy : Find : Drops : None ------------------------------------------------------------------------------- LOIN GUARD Effect: Boosts attack. P-Atk +8, S-Atk +4 Equip : Cost : 1990 Buy : Find : Drops : BEETLE WALKER (Imperial Capital) ------------------------------------------------------------------------------- STONE BELT Effect: Boosts attack. P-Atk +8 Equip : Cost : 1380 Buy : Find : No Drops : None ------------------------------------------------------------------------------- STUDDED BELT Effect: Boosts attack. P-Atk +4 Equip : Cost : 600 Buy : Rhondda Mines (first available) Find : Lucia, default equipment Rhonnda Mines Drops : BARGHEST ------------------------------------------------------------------------------- THOR'S BELT Effect: Boosts attack. P-Atk +9, S-Atk +10 Equip : Cost : N/A Buy : No Find : No Drops : DARK SERAPHIM, Graveyard ------------------------------------------------------------------------------- ULTRA BELT Effect: Boosts attack. P-Atk +10, S-Atk +8 Equip : Cost : N/A Buy : Find : Drops : ------------------------------------------------------------------------------- WESTERN BELT Effect: Boosts attack. P-Atk +6 Equip : Cost : 980 Buy : Find : No Drops : None ------------------------------------------------------------------------------- CHAINMAIL BELT Effect: Boosts attack. P-Atk +8 Equip : Cost : 980 Buy : Find : No Drops : None ------------------------------------------------------------------------------- D. SPECIAL EFFECTS - EVERYONE CAN EQUIP THESE ------------------------------------------------------------------------------- ASCETIC EARRINGS Effect: Increases soul energy gain by 20% Cost : N/A Buy : No Find : ?? Drops : None ------------------------------------------------------------------------------- ASHRA'S EARRINGS Effect: Maximum HP increased by 20% Cost : N/A Buy : No Find : No Drops : MECHA LORD ------------------------------------------------------------------------------- BANDIT EARRINGS Effect: Increases cash from battles by 20%, decreases item drop rate by 20%. P-Atk +1 Cost : N/A Buy : No Find : No Drops : Godhand (St. Marguerite) ------------------------------------------------------------------------------- BLOOD JEWEL Effect: Restores SP after going berserk. S-Def +1 Cost : N/A Buy : N/A Find : 1. Solomon's Trials, Beginner Level 2 reward. 2. Forest of the Wind: hidden item for Treasure Hunt Sidequest. Drops : N/A ------------------------------------------------------------------------------- CORAL LARIAT Effect: Speed of ring reduced by 25%. S-Atk +1 Cost : 500 Buy : Le Havre and all shops Find : Drops : None ------------------------------------------------------------------------------- CORAL PENDANT Effect: Speed of ring reduced by 50%. S-Atk +1 Cost : 5500 Buy : Le Havre and all shops Find : No Drops : None ------------------------------------------------------------------------------- DARK ANGEL (may be called FALLEN ANGEL EARRINGS?) Effect: Maximum SP up 20%. P-Atk +2 Cost : N/A Buy : No Find : Prize for Lottery 6 Reward for beating Solomon's Trials, Embodiment, Level 1. Drops : N/A ------------------------------------------------------------------------------- DEMON EARRINGS Effect: Increases physical damage taken and inflicted by 20%. P-Atk + (20%) P-Def - (20%) Cost : N/A Buy : No Find : No Drops : LT. COL. TERADA (Yokohama - Mikasa Battleship) ------------------------------------------------------------------------------- DEMON WARD Effect: Halves the rate of enemy encounters. S-Def +1 Cost : N/A Buy : No Find : Lottery Member 4, Tiffauges Castle, Red prize. Drops : N/A ------------------------------------------------------------------------------- EXTREME Effect: All hit and strike areas of the ring disappear. Attack force triples. Cost : N/A Buy : No Find : Reward for achieving 65%+ perfect ring rate and 95%+ successful ring. Given by Naniwa at Mukyo-An, Japan. Drops : N/A ------------------------------------------------------------------------------- GOLD NECKLACE Effect: Doubles rate of enemy encounters. P-Def +1 Cost : N/A Buy : No Find : Solomon's Trials: Monk, Level 1 Drops : N/A ------------------------------------------------------------------------------- HUGE JUG Effect: Cuts SP consumption in half. P-Atk -10, P-Def -10, S-Atk -10, S-Def -10 Cost : N/A Buy : No Find : Lottery 9, Brick Warehouses Red prize. Drops : N/A ------------------------------------------------------------------------------- MAGIC MIND'S EYE Effect: Hit area of the ring disappears. Special attack force doubles. S-Atl +5, S-Def +5 Cost : N/A Buy : N/A Find : Drops : None ------------------------------------------------------------------------------- MIND'S EYE Effect: Hit area of the ring disappears, but physical attack force doubles. P-Atl +5, P-Def +5 Cost : N/A Buy : No Find : Lottery Member 3, Fort of Regrets, red prize. Drops : N/A ------------------------------------------------------------------------------- MONK EARRINGS Effect: Experience points gained increase by 20%. Maximum SP decreased by 20%. Cost : N/A Buy : No Find : Asuka Stone Platform Drops : None ------------------------------------------------------------------------------- ORACLE EARRINGS Effect: Maximum MP increased by 20%. S-Def +2. Cost : N/A Buy : No Find : Drops : GARAN (The Otherworld) ------------------------------------------------------------------------------- PEDOMETER Effect: Counts footsteps taken when equipped to an active party member. Cost : N/A Buy : No Find : Given to the party by Healthy Rooney, in Florence. Drops : None ------------------------------------------------------------------------------- PIRATE EARRINGS Effect: Money from battles decreases by 20%, and item drop rate goes up by 20%. P-Atk +1 Cost : N/A Buy : No Find : Inside a room in the Winter Palace, Petrograd. Drops : None ------------------------------------------------------------------------------- PRIEST EARRINGS Effect: Decreases MP use by 20%. S-Atk +2. Cost : N/A Buy : No Find : No Drops : 1. MASTER CYLINDER (Imperial Capital) 2. PEACH BAT (Le Havre) ------------------------------------------------------------------------------- SMALL JUG Effect: Doubles SP consumption, but increases attack. P-Atk +10, P-Def +10, S-Atk +10, S-Def +10. Cost : N/A Buy : No Find : 1. Inside the first open warehouse at the left side of the Brick Warehouses, Japan. 2. Hidden in the Immortal Mountain caves. Drops : None ------------------------------------------------------------------------------- STAR BROOCH Effect: Allows party to escape if everyone has gone berserk. S-Def +1 Cost : N/A Buy : No Find : Inside the shed in the garden of the Mayor's house at Le Havre. Drops : None ------------------------------------------------------------------------------- STEP DOUBLER Effect: Doubles step count when equipped with the pedometer. Cost : N/A Buy : N/A Find : Reward for completing Solomon's Trials, Monk - Level 3. Drops : None ------------------------------------------------------------------------------- STEP TRIPLER Effect: Triples step count when equipped with the pedometer. Cost : N/A Buy : N/A Find : Hidden item in the Experiment Halls, Hojo Research Lab. Drops : None ------------------------------------------------------------------------------- THIEF EARRINGS Effect: Money and items from battles increase by 20% Cost : N/A Buy : No Find : First prize from Lottery Member 2 in Mukyo-An. Drops : None ------------------------------------------------------------------------------- WARLOCK EARRINGS Effect: Special attack strength and damage from special attacks, up 20%. S-Atk + (20%) S-Def - (20%) Cost : N/A Buy : No Find : No Drops : ASMODEUS (Idar Flamme) ------------------------------------------------------------------------------- WARNING DEVICE Effect: Prevents surround attacks from enemies. Cost : N/A Buy : No Find : First prize from Lottery Member 7 in Nihonbashi. Drops : None ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- E. CHARACTER UNIQUE ACCESSORIES ------------------------------------------------------------------------------- BRIDE'S DRESS (Lucia) Effect: Bride's dress presented by Mr Lawrence. Changes Lucia's appearance. Cost : N/A Buy : No Find : Obtained by talking to Mr. Lawrence in Southampton after completing the Black Forest quest for Lucia and reporting to Carla in Florence. Drops : None ------------------------------------------------------------------------------- THE SEVEN STARS (Lucia) Effect: Guarantees Special Tarot Card result every time. (Double the effect.) Cost : N/A Buy : No Find : Inside the Black Forest after beating the boss and returning. Drops : None ------------------------------------------------------------------------------- AUTUMN KIMONO (Anastasia) Effect: Cost : N/A Buy : No Find : A gift from Saki, Inugami Village after obtaining Kurando's second fusion form. Drops : None ------------------------------------------------------------------------------- ANNE'S CROSS (Karin) Effect: Prevents ring and status abnormalities. Recovers HP. Cost : N/A Buy : No Find : Zurich, Alice's grave. Drops : None ------------------------------------------------------------------------------- DATING OUTFIT (Karin) Effect: Dating outfit that changes Karin's appearance. Cost : N/A Buy : No Find : A gift from Roger after completing Fort of Regrets AND the trading sidequest (any outcome). Drops : N/A ------------------------------------------------------------------------------- FLARE BROOCH (Yuri and Kurando) Effect: Halves SP consumption during fusion. Cost : N/A Buy : No Find : Immortal Mountain Drops : BAAL (Doll House) ------------------------------------------------------------------------------- COLORFUL COMB (Blanca) Effect: Speeds up turns in an emergency Cost : N/A Buy : No Find : Blanca finds the comb after completing events in the Brick Warehouses. Drops : None ------------------------------------------------------------------------------- SILVER CHAIR (Gepetto) Effect: Other party members protect Gepetto is his health is low. Cost : 10,000 Buy : No Find : Buy from Junk Shop, Paris Drops : None ------------------------------------------------------------------------------- =============================================================================== 07. RING ITEMS ..........................................................*I07 =============================================================================== There are four types of Ring Items: * Attack Boosts received from the Ring Soul * Hit Area Expands that enlarge the Hit Area * Strike Area Expands that enlarge the Strike Area * Ring Items that add an effect (48 in total) Attack Boosts - you can REMOVE all attacks to make everyone's ring with just one hit area if you wish, but you won't have sufficient attack boosts to restore them to the default number so I wouldn't advise that! You will obtain 16 Attack Boosts, and many Hit Area Expands and Strike Area Expands, some of which are in set locations and others can be won from the Lottery or bought at the Junk Emporium at the Cathedral in Paris late in the game. The "Added Effects" can be equipped to a ring to give an additional effect to physical attacks. You will only find one of each of these items, with 4 of each of 12 types, making a total of 48. Ring Items with a 1 will add a weak effect. Ring Items with a 2 will add a low-odds effect. Ring Items with a 3 will add a medium-odds effect Ring Items with a 4 will add a high-odds effect ------------------------------------------------------------------------------- DELAY ... slows down enemy delaying its turn. -----------------+------------------------------------------------------------- Delay 1 | SG Italian Branch HQ Delay 2 | ASTAROTH (Apoina Tower, second visit) Delay 3 | NEO ASTAROTH (Immortal Mountain) Delay 4 | Neam Ruins 2 -----------------+------------------------------------------------------------- EVASION DOWN ... makes it harder for the enemy to evade physical attacks. -----------------+------------------------------------------------------------- Evasion Down 1 | Apoina Tower (From first meeting with Ring Soul) Evasion Down 2 | Goreme Valley. Behind the altar inside the Chapel. Evasion Down 3 | Hojo Research Lab (Warehouse) Evasion Down 4 | Asuka Stone Platform, Floor 3 -----------------+------------------------------------------------------------- INSTANT DEATH ... this can instantly kill an enemy. -----------------+------------------------------------------------------------- Instant Death 1 | GRAIL GAZER (Neam Ruins) Instant Death 2 | Battleship Mikasa (Treasure Hunt Clue 3) Instant Death 3 | Immortal Mountain. Wolf Bout 12 Instant Death 4 | Forest of Wind, Wolf Bout 13 -----------------+------------------------------------------------------------- PARALYSIS ... stops all movement. -----------------+------------------------------------------------------------- Paralysis 1 | LENNY (Wales) Paralysis 2 | Idar Flamme Paralysis 3 | Queen's Garden Paralysis 4 | GAAP (Black Forest) -----------------+------------------------------------------------------------- PETRIFY ... turns the enemy to stone. Another hit can destroy them. -----------------+------------------------------------------------------------- Petrify 1 | Manmariana Island (behind blood type door) Petrify 2 | Battleship Mikasa, Wolf Bout 9 Petrify 3 | Tiffauges Castle Petrify 4 | Doll House -----------------+------------------------------------------------------------- P-ATTACK DOWN ... decreases the power of an enemy's attacks. -----------------+------------------------------------------------------------- P-Attack Down 1 | GRAND PAPILLON (Le Havre) P-Attack Down 2 | Petrograd, Winter Palace upper hall. P-Attack Down 3 | Battleship Mikasa, Lottery Member 8 (red prize) P-Attack Down 4 | GUARDIAN, Queen's Garden revisit -----------------+------------------------------------------------------------- P-DEFEND DOWN ... decreases defence from physical attacks. -----------------+------------------------------------------------------------- P-Defend Down 1 | Paris, Champ Elysees (hidden item) P-Defend Down 2 | Petrograd, city P-Defend Down 3 | Inugami Village, Fountain of Sukune Wolf Bout 11 P-Defend Down 4 | FUUJIN AND RAIJIN, Asuka Stone Platform ------------------------------------------------------------------------------- POISON ... makes an enemy lose some HP every turn. -----------------+------------------------------------------------------------- Poison 1 | ARACHNE (Ardennes) Poison 2 | OSCAR (St. Marguerite) Poison 3 | YAMA GARAN (Purgatory) Poison 4 | Dog Shrine -----------------+------------------------------------------------------------- SEAL ... prevents the enemy from using magic. -----------------+------------------------------------------------------------- Seal 1 | Florence: Wolf Bout 3 Seal 2 | Gallery of the Dead. South west corner treasure chest. Seal 3 | KOUENKI (Inugami Village) Seal 4 | KOUENKI 2 (Inugami Village) -----------------+------------------------------------------------------------- SLOW ... slows the enemy's turn rotation -----------------+------------------------------------------------------------- Slow 1 | Southampton: Lottery Member 15 (red prize) Slow 2 | St Marguerite Island. Lottery Member 12 (red prize) Slow 3 | Azabu Kamiyashiki, Lottery Member 5 (red Prize) Slow 4 | Black Forest -----------------+------------------------------------------------------------- SP-ATTACK DOWN ... makes magic attacks less effective. -----------------+------------------------------------------------------------- Sp-Attack Down 1 | VERONICA (Wine Cellar) Sp-Attack Down 2 | JANUS (SG Italian Branch HQ) Sp-Attack Down 3 | Hojo Research Lab Sp-Attack Down 4 | Paris, Montmartre, Wolf Bout 15 -----------------+------------------------------------------------------------- SP-DEFEND DOWN ... makes defence from magic less effective. -----------------+------------------------------------------------------------- Sp-Defend Down 1 | Paris, Subway Tunnel Sp-Defend Down 2 | St. Marguerite Island Sp-Defend Down 3 | Yokohama, Foreigner's Cemetery Sp-Defend Down 4 | FUUJIN AND RAIJIN, Asuka Stone Platform _________________|_____________________________________________________________ =============================================================================== X. L I B R A R Y ........................... *LIBR =============================================================================== 01. Library - Monsters .................................................. L01 02. Library - Characters ................................................. L02 =============================================================================== 01. LIBRARY - MONSTERS ....................................................*L01 =============================================================================== Items stolen or received for battle bonuses don't show up on the Items list in the game, and even if you steal items during the Solomon fights they still won't show up in the Monsters listing. Bosses do not automatically drop items, especially the optional quest ones, but you can steal these using Anastasia in the Solomon Trials. However, the best way to obtain items from bosses is to fight them at lower levels. Don't grind! WT = Weight (L - Light, N - Normal, H - Heavy) ------------------------------------------------------------------------------- -------------------------------- DISC ONE ------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 001 | REVENANT | HP: 17 | MP: 0 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 10, Souls: 0 Drops | Thera Leaf Skills | Attack Immune | Paralysis, Seal, Instant Death Locate | Apoina Tower (first visit) | Solomon Trials: Beginner Lv 4 ------------------------------------------------------------------------------- 002 | STATUE | HP: 25 | MP: 15 | WGT: N | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 3, Cash: 20, Soul: 0 Drops | Mana Leaf (Ring Perfect - Pure Leaf) Skills | Gale Spin, SP lowering Immune | Paralysis, Petrify Locate |:Apoina Tower | Solomon Trials: Beginner Level 4 ------------------------------------------------------------------------------- 003 | GARGOYLE | HP: 140 | MP: 90 | WGT: H | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 50, Cash: 200, Souls: 0 Drops | Pure Seed Skills | Evil Ray Immune | Deadly Poison, Paralysis, Seal, Petrify, Instant Death, P-Atk Down, | S-Atk Down, HP Down, Delay, Slow Locate | Apoina Tower (Boss) | Solomon Trials: Believer, Level 4 ------------------------------------------------------------------------------- 004 | DUCKY TOY | HP: 18 | MP: 8 | WGT: L | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 3, Cash: 20, Souls: 0 Drops | Thera Leaf Skills | Hail Beak Immune | Paralysis Locate | Domremy | Solomon Trials: Beginner Level 3 ------------------------------------------------------------------------------- 005 | WOODEN LION | HP: 25 | MP: 0 | WGT: N | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 4, Cash: 20, Souls: 0 Drops | Talisman of Luck Skills | Attack Immune | Seal Locate | Domremy | Solomon Trials: Beginner Level 3 ------------------------------------------------------------------------------- 006 | DEATH SNAIL | HP: 19 | MP: 11 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 3, Cash: 25, Souls: 1 Drops | Thera Leaf Skills | Attack Immune | None Locate | Ardennes | Solomon Trials: Beginner Level 4 ------------------------------------------------------------------------------- 007 | SKEETER | HP: 25 | MP: 20 | WGT: N | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 4, Cash: 33, Souls: 1 Drops | Mana Leaf Skills | Bright Light Immune | S-Atk Down, S-Def Down Locate | Ardennes | Solomon Trials: Beginner Level 4 ------------------------------------------------------------------------------- 008 | ZOSIM | HP: 27 | MP: 0 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 4, Cash: 35, Souls: 1 Drops | Pure Leaf Skills | Evasion Down Immune | Poison, Seal, P-Def Down, Deadly Poison, P-Atk Down Locate | Ardennes | Solomon Trials: Beginner Level 4 ------------------------------------------------------------------------------- 009 | ARACHNE | HP: 300 | MP: 77 | WGT: H | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 70, Cash: 1000, Souls: 40 Drops | Poison 1, Vassago Crest (steal these in the trials if miss) Skills | Crag, Poison attack. Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Def Down, S-Atk Down, S-Def Down, HP Down, Slow Locate | Ardennes (Boss) | Solomon Trials: Monk Level 2, Believer Level 4 ------------------------------------------------------------------------------- 010 | CLAWED SOLDIER | HP: 37 | MP: 8 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 5, Cash: 40, Souls: 1 Drops | Leather Cap Skills | Red Rave Immune | Paralysis, HP Down Locate | Paris, Gepetto's Apartment, Subway | Solomon Trials: Beginner Level 3 ------------------------------------------------------------------------------- 011 | STING | HP: 32 | MP: 22 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 5, Cash: , Souls: 0 Drops | Mana Leaf, Pure Leaf Skills | Poison, Rock Rot Immune | Paralysis, Seal, Petrify, P-Atk Down, S-Atk Down Locate | Paris Subway | Solomon Trials: Beginner Level 3 ------------------------------------------------------------------------------- 012 | EKIMMU | HP: 51 | MP: 40 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 6, Cash: 52, Souls: 1 Drops | Thera Leaf, Soul of Benediction Skills | Hail Beak Immune | Poison, Deadly Poison, Instant Death, P-Def Down, Locate | Paris Subway | Solomon Trials: Beginner Level 3 ------------------------------------------------------------------------------- 013 | CASTOR | HP: 275 | MP: 100 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 75, Cash: 550, Souls: 25 Drops | Tent, Sitri Crest (steal in trials if miss) Skills | Blaze, Tight Ring, Rage Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, S-Atk Down, S-Def Down, HP Down, Slow Locate | Paris Subway | Solomon Trials: Monk Level 2, Believer Level 4 ------------------------------------------------------------------------------- 014 | POLLUX | HP: 275 | MP: 100 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 75, Cash: 550, Souls: 25 Drops | Lottery Ticket, Zepar Crest (steal in trials) Skills | Small Ring, Splash Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, HP Down, Delay Locate | Paris Subway | Solomon Trials: Monk Level 2, Believer Level 4 ------------------------------------------------------------------------------- 015 | THUG | HP: 41 | MP: 0 | WGT: L | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 6, Cash: 56, Souls: 1 Drops | Phoenix Tail Skills | Tight Ring Immune | Seal Locate | Calais | Solomon Trials: Beginner Level 3 ------------------------------------------------------------------------------- 016 | FAT THUG | HP: 38 | MP: 0 | WGT: H | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 6, Cash: 54, Souls: 1 Drops | Phoenix Tail Skills | Fast Ring Immune | Seal Locate | Calais | Solomon Trials: Beginner Level ------------------------------------------------------------------------------- 017 | GREGOR | HP: 32 | MP: 18 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 6, Cash: 1, Souls: 1 Drops | Soul Benediction, Mana Leaf Skills | Rage, Mental Break, Evil Ray Immune | None Locate | Calais (Wine Cellar) | Solomon Trials: Beginner Level 3, Believer Level 4 ------------------------------------------------------------------------------- 018 | ROACH QUEEN | HP: 53 | MP: 18 | WGT: H | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 10, Cash: 80, Souls: 1 Drops | Soul Benediction, Feather Bracelet Skills | Guard, Evil Ray Immune | Paralysis, S-Atk Down, Slow Locate | Calais (Wine Cellar) | Solomon Trials: Beginner Level 3 ------------------------------------------------------------------------------- 019 | CENTIPEDE | HP: 62 | MP: 0 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 10, Cash: 1, Souls: 1 Drops | Thera Leaf, Pure Leaf Skills | Rage, Paralysis Immune | Poison, Deadly Poison, Seal, P-Atk Down Locate | Calais (Wine Cellar) | Solomon Trials: Beginner Level 3 ------------------------------------------------------------------------------- NOTE: | In the PAL game 019 is a Centipede but in the NTSC it's a Roach. Even | though the Roach appears in the PAL game, it's not included in the | bestiary and it's the same the other way around. The Centipede isn't | in the bestiary for the NTSC game. ------------------------------------------------------------------------------- 020 | VERONICA | HP: 220 | MP: 90 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 100, Cash: 250, Souls: 0 Drops | Sp-Attack Down 1 Skills | Special Attack Down, Hail Beak Immune | N/A Locate | Calais (Wine Cellar) ------------------------------------------------------------------------------- 021 | MEURSAULT | HP: 666 | MP: 170 | WGT: L | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 200, Cash: 1500, Souls: 55 Drops | Soul Benediction, Sallos Crest Skills | Howling, Paralysis Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | S-Atk Down, S-Def Down, HP Down, Delay, Evade Down Locate | Calais (Wine Cellar) | Solomon Trials: Believer Level 4 ------------------------------------------------------------------------------- 022 | BARGHEST | HP: 55 | MP: 38 | WGT: N | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 16, Cash: 120, Souls: 1 Drops | Mana Leaf, Studded Belt Skills | Gale Spin, Random Ring Immune | Petrify, Instant Death, P-Atk Down, S-Atk Down Locate | Rhondda Mine | Solomon Trials: Beginner Level 1 ------------------------------------------------------------------------------- 023 | PROPOLIS | HP: 63 | MP: 36 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 15, Cash: 118, Souls: 1 Drops | Thera Leaf, Leather Cap Skills | Hail Beak Immune | Seal, Petrify, P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP | Down, Delay, Slow, Evade Down Locate | Rhondda Mine | Solomon Trials: Beginner Level 1 ------------------------------------------------------------------------------- 024 | TAMMUZ | HP: 60 | MP: 41 | WGT: N | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 18, Cash: 115, Souls: 1 Drops | Pure Leaf, Studded Cap Skills | Poison, Bright Light Immune | Seal, Instant Death, P-Def Down, S-Def Down, Delay, Slow, Evade Down Locate | Rhondda Mine | Solomon Trials: Beginner Level 1 ------------------------------------------------------------------------------- 025 | LAMBTON WORM | HP: 208 | MP: 0 | WGT: H | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 40, Cash: 170, Souls: 2 Drops | Hit Area Expand, Leather Belt Skills | Paralysis Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, | P-Atk Down, S-Atk Down, HP Down, Evade Down Locate | Rhondda Mine | Solomon Trials: Beginner Level 4 ------------------------------------------------------------------------------- 026 | GRIMLOCK | HP: 780 | MP: 215 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 425, Cash: 1600, Souls: 65 Drops | Murmur Crest Skills | Gale, Slow Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Def Down, S-Atk Down, HP Down, Delay Locate | Rhondda Mine | Solomon Trials: Believer Level 4 ------------------------------------------------------------------------------- 027 | CLAWED COMMANDER | HP: 59 | MP: 40 | WGT: N | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 32, Cash: 85, Souls: 1 Drops | Thera Seed Skills | Blind Ring, Gale Spin Immune | Seal, P-Atk Down, P-Def Down, HP Down Locate | Wales, Paris (Second visit), SG Italian HQ | Solomon Trials: Beginner Level 1 ------------------------------------------------------------------------------- 028 | LENNY | HP: 570 | MP: 0 | WGT: H | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 666, Cash: 300, Souls: 70 Drops | Paralysis 1 Skills | Paralysis Immune | Paralysis, Seal, Petrify, Instant Death, P-Atk Down, P-Def Down, | S-Atk Down, HP Down, Slow Locate | Wales ------------------------------------------------------------------------------- 029 | FORTUNE STICK | HP: 53 | MP: 55 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 25, Cash: 80, Souls: 1 Drops | Pure Seed, Shell Bracelet Skills | Rock Rot Immune | Seal, P-Def Down Locate | Manmariana Island | Solomon Trials: Beginner Level 4 ------------------------------------------------------------------------------- 030 | DOMOVOI | HP: 63 | MP: 48 | WGT: L | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 28, Cash: 126, Souls: 1 Drops | Thera Seed, Feather Bracelet Skills | Heaven, Seal Immune | Poison, Deadly Poison, Paralysis, Instant Death, Slow Locate | Manmariana Island | Solomon Trials: Beginner Level 2 ------------------------------------------------------------------------------- 031 | KATHERINE | HP: 57 | MP: 67 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 28, Cash: 130, Souls: 1 Drops | Mana Seed, Phoenix Tail Skills | Panic, Evil Ray Immune | Poison, Deadly Poison, Seal, P-Atk Down, HP Down Locate | Manmariana Island | Solomon Trials: Beginner Level 2 ------------------------------------------------------------------------------- 032 | ANDRE | HP: 830 | MP: 260 | WGT: H | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 1200, Cash: 1900, Souls: 75 Drops | Thera Extract, Beleth Crest (steal these items in the trials Skills | Fake Ring, Cash Steal, Blaze Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, S-Atk Down, S-Def Down, Delay, Slow, Evade Down Locate | Manmariana Island | Solomon Trials, Monk Level 3, Believer Level 4 NOTE | Don't bother trying cash steal from Andre in the trials as you'll only | get 570! ------------------------------------------------------------------------------- 033 | GREMLIN | HP: 56 | MP: 71 | WGT: L | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 36, Cash: 96, Souls: 1 Drops | Mana Seed Skills | Small Ring, Red Rave Immune | Seal, Evade Down Locate | SG Italian Branch HQ | Solomon Trials: Beginner Level 1 ------------------------------------------------------------------------------- 034 | LANGSUIR | HP: 72 | MP: 69 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 40, Cash: 144, Souls: 1 Drops | Pure Seed, Mirror Bracelet ?? Skills | Hail Beak Immune | Instant Death, S-Def Down Locate | SG Italian Branch HQ | Solomon Trials: Beginner Level 1 ------------------------------------------------------------------------------- 035 | JANUS | HP: 880 | MP: 69 | WGT: H | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 2000, Cash: 2300, Souls: 85 Drops | Justice Tarot, Sp-Attack Down 2 Skills | Bright Light, Special Def.Down Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, S-Atk Down, S-Def Down, P-Def Down, Slow, Evade Down, | HP Down Locate | SG Italian Branch HQ | Solomon Trials: Believer Level 4 ------------------------------------------------------------------------------- 036 | CALAMITY ORB | HP: 68 | MP: 55 | WGT: N | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 49, Cash: 101, Souls: 1 Drops | Tent (Thera Seed for Ring Perfect) Skills | Slow, Heaven Immune | P-Atk Down, S-Atk Down, S-Def Down, P-Def Down, Slow, Evade Down, | Delay Locate | Neam Ruins | Solomon Trials: Beginner Level 4 ------------------------------------------------------------------------------- 037 | OFNIR | HP: 256 | MP: 88 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 146, Cash: 200, Souls: 2 Drops | Mana Seed, Talisman of Luck Skills | Evil Born Immune | Poison, Deadly Poison, Seal, Instant Death, S-Atk Down, S-Def Down Locate | Neam Ruins | Solomon Trials: Beginner Level 1 ------------------------------------------------------------------------------- 038 | OTHEON | HP: 256 | MP: 0 | WGT: H | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 146, Cash:205, Souls: 2 Drops | Thera Seed, Hit Area Expand (Pure Seed for Ring Perfect) Skills | Special Attack Down, Rage Immune | Paralysis, Seal, Petrify, P-Atk Down, P-Def Down Locate | Neam Ruins | Solomon Trials: Beginner Level 1 ------------------------------------------------------------------------------- 039 | STAR GAZER | HP: 320 | MP: 0 | WGT: L | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 200, Cash: 200, Souls: 2 Drops | Talisman of Mercy Skills | Instant Death Immune | Poison, Deadly Poison, Seal, Petrify, P-Atk Down, S-Atk Down, HP Down, Locate | Neam Ruins | Solomon Trials: Believer Level 4 ------------------------------------------------------------------------------- 040 | GRAIL GAZER | HP: 1240 | MP: 409 | WGT: L | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 2900, Cash: 2500, Souls: 90 Drops | Instant Death 1, Ose Crest Skills | Icicle, Hail Breeze Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Def Down, S-Def Down, HP Down, Slow, Evade Down Locate | Neam Ruins | Solomon Trials: Believer Level 4 ------------------------------------------------------------------------------- 041 | PALADIN | HP: 77 | MP: 86 | WGT: N | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 62, Cash: 146, Souls: 1 Drops | Thera Seed, Thera Root ??? Skills | Bright Crime, Cure Immune | None Locate | St Marguerite | Solomon Trials: Beginner Level 1, Monk, Level 4 ------------------------------------------------------------------------------- 042 | CLAWED ADMIRAL | HP: 80 | MP: 63 | WGT: N | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 64, Cash: 140, Souls: 1 Drops | Phoenix Tail, Pocket Watch Skills | Evil Born, Panic Immune | Seal, Petrify, P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, | Evade Down Locate | St Marguerite | Solomon Trials: Beginner Level 4 ------------------------------------------------------------------------------- 043 | OSCAR | HP: 400 | MP: 0 | WGT: H | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 600, Cash: 2000, Souls: 0 Drops | Temperance Tarot, Poison 2 Skills | Slash, Remove, Poison Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Def Down, S-Def Down, HP Down, Delay Locate | St Marguerite | Solomon Trials: Monk, Level 4, Believer Level 4 ------------------------------------------------------------------------------- 044 | KHEPERER | HP: 90 | MP: 77 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 122, Cash: 260, Souls: 1 Drops | Talisman of Luck Skills | Rage, Red Blaze Immune | Instant Death, P-Def Down Locate | St Marguerite | Solomon Trials: Beginner Level 1, Beginner Level 3, Monk, Level 4 ------------------------------------------------------------------------------- 045 | GATORBACK | HP: 300 | MP: 86 | WGT: H | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 188, Cash: 388, Souls: 2 Drops | Soul Benediction, Shell Bracelet, Hit Area Expand (max hits) Skills | Up Ring, Rock Storm Immune | Paralysis, Evade Down Locate | St Marguerite | Solomon Trials: Beginner Level 1, Beginner Level 3, Monk, Level 4 ------------------------------------------------------------------------------- 046 | GODHAND | HP: 1960 | MP: 0 | WGT: H | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 4400, Cash: 4000, Souls: 95 Drops | Thera Extract, Bandit Earrings Skills | Deadly Three, Petrify Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, | Evade Down Locate | St Marguerite | Solomon Trials: Beginner Level 2 ------------------------------------------------------------------------------- 047 | PENDULUM | HP: 333 | MP: 140 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 298, Cash: 444, Souls: 2 Drops | Pure Seed?, Headgear Skills | Reverse Ring, Aqua Raise (possible poison effect) Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, P-Def Down, | S-Atk Down, Delay, Evade Down Locate | Petrograd | Solomon Trials: Monk Level 1, Monk Level 3 ------------------------------------------------------------------------------- 048 | QUARTZBACK | HP: 85 | MP: 88 | WGT: N | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 94, Cash: 166, Souls: 1 Drops | Mana Seed, Mana Root Skills | Gale, Mirage Immune | Paralysis, Petrify Locate | Petrograd | Solomon Trials: Monk Level 3 ------------------------------------------------------------------------------- 049 | WORMGAUR | HP: 107 | MP: 98 | WGT: N | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 99, Cash: 172, Souls: 1 Drops | Thera Seed, Thera Root Skills | Gale Spark (can reduce SP) Immune | Poison, Deadly Poison, Seal, Petrify, Instant Death, S-Atk Down, | HP Down, Slow, Locate | Petrograd | Solomon Trials: Monk Level 3 ------------------------------------------------------------------------------- 050 | VICTOR | HP: 1800 | MP: 200 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 5200, Cash: 4200, Souls: 100 Drops | Halphas Crest, Night Oil (note, you can steal both items in the pit | fights) Skills | Magma, Seal Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Def Down, S-Def Down, HP Down, Slow, Evade Down Locate | Petrograd | Solomon Trials: Monk Level 1 ------------------------------------------------------------------------------- 051 | TWEEDLEDEE | HP: 93 | MP: 0 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 111, Cash: 191, Souls: 1 Drops | Thera Seed, Thera Root Skills | Fake Ring Immune | P-Atk Down, S-Atk Down, S-Def Down, HP Down, Delay Locate | Mirror Castle | Solomon Trials: Monk, Level 4 ------------------------------------------------------------------------------- 052 | TWEEDLEDUM | HP: 93 | MP: 0 | WGT: N | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 111, Cash: 189, Souls: 1 Drops | Mana Seed, Mana Root Skills | Up Ring Immune | P-Atk Down, S-Atk Down, S-Def Down, HP Down, Delay Locate | Mirror Castle | Solomon Trials: Monk, Level 4 ------------------------------------------------------------------------------- 053 | OGOROJA | HP: 86 | MP: 101 | WGT: L | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 220, Cash: 330, Souls: 1 Drops | Pure Seed, Pure Root Skills | Bright Crime Immune | Poison, Deadly Poison, Paralysis, Instant Death, Slow, Locate | Mirror Castle | Solomon Trials: Monk, Level 4 ------------------------------------------------------------------------------- 054 | KARIN | HP: 220 | MP: 222 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | None Skills | Heuervelk, Bullenfogel, Geuschbenst Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Mirror Castle | Solomon Trials: Monk Level 2 ------------------------------------------------------------------------------- 055 | YURI | HP: 231 | MP: 172 | WGT: N | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | None Skills | (The same as Yuri.) Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Mirror Castle | Solomon Trials: Monk Level 2 ------------------------------------------------------------------------------- 056 | AMON | HP: 765 | MP: 268 | WGT: H | ELEMENT: None ------------------------------------------------------------------------------- Gains | EXP: 6800, Cash: 6000, Souls: 105 Drops | Pure Extract, Seal of the Urn Skills | The End, Demon Rays Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Mirror Castle | Solomon Trials: Monk, Level 4 NOTE | Use Anastasia for the trial and steal more Seals! ------------------------------------------------------------------------------- 057 | JACK | HP: 90 | MP: 111 | WGT: L | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 150, Cash: 220, Souls: 1 Drops | Talisman of Luck, Mana Seed Skills | Red Blaze, Special Defense Down Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, | P-Def Down, S-Atk Down, HP Down, Evade Down Locate | Gallery of the Dead | Solomon Trials: Monk Level 3 ------------------------------------------------------------------------------- 058 | JILL | HP: 90 | MP: 111 | WGT: H | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 150, Cash: 220, Souls: 1 Drops | Talisman of Luck, Pure Seed Skills | Icicle, Physical Defense Down Immune | Poison, Deadly Poison, Paralysis, Instant Death, P-Atk Down, | P-Def Down, S-Def Down, HP Down, Evade Down Locate | Gallery of the Dead | Solomon Trials: Monk Level 3 ------------------------------------------------------------------------------- 059 | AGONY | HP: 100 | MP: 0 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 165, Cash: 234, Souls: 1 Drops | Thera Seed Skills | Delay Immune | Poison, Deadly Poison, Paralysis, Instant Death, P-Atk Down, | P-Def Down, S-Def Down, HP Down, Evade Down Locate | Gallery of the Dead | Solomon Trials: Monk Level 3 ------------------------------------------------------------------------------- 060 | PERYTON | HP: 99 | MP: 112 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 188, Cash: 250, Souls: 1 Drops | Mana Seed Skills | Arc Shield, Arc Barrier, Evil Born Immune | Poison, Deadly Poison, Paralysis, Instant Death, P-Atk Down, | S-Atk Down, HP Down, Evade Down Locate | Petrograd | Solomon Trials: Monk Level 3 ------------------------------------------------------------------------------- 061 | NIGHT QUEEN | HP: 2380 | MP: 420 | WGT: L | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 9900, Cash: 8000, Souls: 110 Skills | Instant Death, Rock Storm, Bright Crime, Red Blaze Drops | Haagenti Crest, Moon Oil Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, S-Atk Down, HP Down, Delay, Slow, Evade Down Locate | Petrograd | Solomon Trials: Monk Level 3 ------------------------------------------------------------------------------- 062 | GIGAFILARIA | HP: 135 | MP: 155 | WGT: L | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | Exp: 500, Cash: 700, Souls: 3 Drops | None Skills | Arc Gale, Slow Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, Delay, Slow, | Evade Down Locate | Idar Flamme | Solomon Trials: Believer, Level 2 ------------------------------------------------------------------------------- 063 | MEGAFILARIA | HP: 98 | MP: 78 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | Exp: 210, Cash: 280, Souls: 1 Drops | Soul Benediction, Thera Root Skills | Thorn Immune | None Locate | Idar Flamme | Solomon Trials: Believer, Level 1, Believer, Level 2 ------------------------------------------------------------------------------- 064 | ZAMUZA | HP: 156 | MP: 108 | WGT: N | ELEMENT: Light ------------------------------------------------------------------------------- Gains | Exp: 315, Cash: 560, Souls: 1 Drops | Pure Seed, Mana Root Skills | Physical Defense Down, Nova, Panic Immune | Seal, Petrify, Instant Death, Locate | Idar Flamme | Solomon Trials: Believer, Level 1, Believer, Level 3 ------------------------------------------------------------------------------- 065 | ECHIDNA | HP: 144 | MP: 166 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | Exp: 305, Cash: 588, Souls: 1 Drops | Mana Seed, Pure Root Skills | Mental Break, Dark Claw Immune | Seal, Petrify, P-Def Down, S-Def Down, HP Down, Delay Locate | Idar Flamme | Solomon Trials: Believer, Level 1, Believer, Level 2, | Believer, Level 3 ------------------------------------------------------------------------------- 066 | HATI | HP: 144 | MP: 145 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | Exp: 330, Cash: 532, Souls: 1 Drops | Thera Seed, Circlet Skills | Direct Press, P-Def. Down Immune | Poison, Deadly Poison, P-Atk Down, HP Down Locate | Idar Flamme | Solomon Trials: Believer, Level 2, Believer, Level 3 ------------------------------------------------------------------------------- 067 | MOTHER FILARIA | HP: 700 | MP: 230 | WGT: H | ELEMENT: Light ------------------------------------------------------------------------------- Gains | Exp: 3000, Cash: 2000, Souls: 30 Drops | Mana Extract Skills | Cure (heals 200 HP), Paralysis, Bright Crime Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, Slow, Evade Down Locate | Idar Flamme | Solomon Trials: Believer, Level 3, Believer Level 4 ------------------------------------------------------------------------------- 068 | ASMODEUS | HP: 2880 | MP: 458 | WGT: N | ELEMENT: None ------------------------------------------------------------------------------- Gains | Exp: 14500, Cash: 12000, Souls: 150 Drops | The World Tarot, Warlock Earrings Skills | Evil Crest, Surge, Bent Space, SP lowering Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, HP Down, Slow, Evade Down Locate | Idar Flamme | Solomon Trials: Believer, Level 3 ------------------------------------------------------------------------------- 069 | EMPTINESS | HP: 100 | MP: 103 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 280, Cash: 296, Souls: 1 Drops | Thera Seed, Thera Root Skills | Fickle Ring, Magma Immune | Poison, Deadly Poison, Paralysis, Instant Death, P-Atk Down, | S-Atk Down, HP Down,Slow, Locate | Apoina Tower (second visit) | Solomon's Trials: Worshipper, Level 1 ------------------------------------------------------------------------------- 070 | DANTERS | HP: 168 | MP: 101 | WGT: N | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 555, Cash: 598, Souls: 1 Drops | Phoenix Tail, Mana Root Skills | Bright Crime, Fickle Ring Immune | Poison, Deadly Poison, Paralysis, Petrify, Instant Death, | P-Atk Down, S-Atk Down, HP Down, Slow Locate | Apoina Tower (second visit) | Solomon's Trials: Worshipper Level 1 ------------------------------------------------------------------------------- 071 | LEMURES | HP: 110 | MP: 99 | WGT: L | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 288, Cash: 286, Souls: 1 Drops | Phoenix Tail, Pure Root Skills | Tight Ring, Slash Immune | Poison, Deadly Poison, Seal, Petrify, Instant Death, P-Def Down, | S-Def Down, Delay, Slow, Evade Down Locate | Apoina Tower (second visit) | Solomon's Trials: Worshipper level 1 ------------------------------------------------------------------------------- 072 | ASTAROTH | HP: 3040 | MP: 472 | WGT: L | ELEMENT: None ------------------------------------------------------------------------------- Gains | EXP: 17400, Cash: 15000, Souls: 150 Drops | Galahad's Sword, Delay 2 Skills | Bright Crest (Special Def. decreased), Delay, Barrier Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Apoina Tower (second visit) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -------------------------------- DISC TWO ------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 073 | AKAGI SOLDIER | HP: 82 | MP: 0 | WGT: N | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 444, Cash: 500, Souls: 0 Drops | Thera Root, Filament Skills | Attack Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, S-Atk Down, | S-Def Down, HP Down, Slow, Evade Down Locate | Yokohama | Solomon Trials: Believer, Level 1, Believer, Level 2 ------------------------------------------------------------------------------- 074 | SPIDER WALKER | HP: 144 | MP: 120 | WGT: H | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 450, Cash: 506, Souls: 2 Drops | Mana Root, Loin Guard Skills | Cannon Immune | Poison, Deadly Poison, Seal, Petrify, Instant Death, S-Atk Down, | S-Def Down, Slow, Evade Down Locate | Yokohama | Solomon Trials: Believer, Level 2 ------------------------------------------------------------------------------- 075 | FLYING DRONE | HP: 480 | MP: 0 | WGT: H | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 1000, Cash: 1500, Souls: 4 Drops | Pure Root, Talisman of Mercy Skills | Attack Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, S-Atk Down, | S-Def Down, HP Down, Slow, Evade Down Locate | Yokohama | Solomon's Trials: Worshipper, Level 1 ------------------------------------------------------------------------------- 076 | LT. COL. TERADA | HP: 3360 | MP: 0 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 18600, Cash: 20000, Souls: 200 Drops | Demon Earrings, Seal of Vitality Skills | Guard, Rapid Fire (Speed -50%) Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, S-Def Down, | HP Down, Delay, Evade Down Locate | Yokohama (Battleship) | Solomon's Trials: Believer, Level 2 ------------------------------------------------------------------------------- 077 | HIEN | HP: 621 | MP: 634 | WGT: N | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | Sp-Def Down 4 Skills | Anti-Armor Bomb Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Nihonbashi | Solomon's Trials: Embodiment, Level 1 ------------------------------------------------------------------------------- 078 | RAIDEN | HP: 675 | MP: 584 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | P-Def Down 4 Skills | Anti-Armor Bomb Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Nihonbashi | Solomon Trials: Embodiment Level 1 ------------------------------------------------------------------------------- 079 | ARMOURED FIGHTER | HP: 2500 | MP: 0 | WGT: H | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | None Skills | Attack Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | HP Down, Delay, Slow, Evade Down Locate | Nihonbashi | Solomon's Trials: Worshipped, Level 1 ------------------------------------------------------------------------------- 080 | TSUKIYOMI | HP: 3600 | MP: 444 | WGT: L | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 19000, Cash: 24000, Souls: 210 Drops | Valak Crest, Seal of Aura Skills | Evasion Down, Hell's Light Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Def Down, S-Def Down, HP Down, Evade Down Locate | Yokohama - Foreigner's Cemetery | Solomon's Trials: ------------------------------------------------------------------------------- 081 | PERA-PERA | HP: 118 | MP: 120 | WGT: L | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 570, Cash: 536, Souls: 2 Drops | Mana Root, Talisman of Mercy Skills | Hail Crash Immune | Poison, Deadly Poison, Petrify, Instant Death, P-Def Down, S-Atk Down, | HP Down Locate | Yokohama - Otherworld | Solomon Trials: Believer, Level 1, Believer, Level 2, | Believer, Level 3 ------------------------------------------------------------------------------- 082 | GAKI | HP: 125 | MP: 125 | WGT: L | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 588, Cash: 528, Souls: 2 Drops | Thera Root, Phoenix Tail Skills | Red Cradle, Reverse Ring Immune | Paralysis, Seal, Petrify, P-Atk Down, P-Def Down, Evade Down Locate | Yokohama - Otherworld | Solomon Trials: Believer, Level 1, Believer, Level 3 ------------------------------------------------------------------------------- 083 | NOH MASKS | HP: 150 | MP: 156 | WGT: N | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 624, Cash: 1080, Souls: 3 Drops | Pure Root, Zodiac Bracelet Skills | Panic, Evil Summoning Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, P-Atk Down, | P-Def Down, S-Atk Down, Evade Down Locate | Yokohama - Otherworld | Solomon Trials: Believer, Level 1, Believer, Level 2, | Believer, Level 3 ------------------------------------------------------------------------------- 084 | GARAN | HP: 3720 | MP: 500 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 21000, Cash: 30000, Souls: 220 Drops | Oracle Earrings, Glasyalabolas Skills | Mind Assault, Evil Summoning, Rock Strike Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, HP Down, Delay, Slow Locate | Yokohama - Otherworld | Solomon's Trials: Worshipper, Level 2 ------------------------------------------------------------------------------- 085 | KOSHOKI | HP: 244 | MP: 144 | WGT: N | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 700, Cash: 1200, Souls: 2 Drops | Pure Root (Enemy Action No.), Ring Perfect + experience. Skills | Bright Banish Immune | Poison, Deadly Poison, Paralysis, Petrify, P-Def Down, S-Atk Down, | S-Def Down, HP Down, Delay, Slow, Locate | Imperial Capital | Solomon's Trials: Worshipper, Level 2 ------------------------------------------------------------------------------- 086 | SHOKI (1) | HP: 1140 | MP: 455 | WGT: H | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 6500, Cash: 8500, Souls: 65 Drops | None Skills | Hell's Light Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, | Evade Down Locate | Imperial Capital | Solomon's Trials: Worshipper, Level 3 ------------------------------------------------------------------------------- 086 | SHOKI (2) | HP: 4550 | MP: 455 | WGT: H | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 26000, Cash: 34000, Souls: 230 Drops | Judgment Tarot, Seal of Vitality Skills | Bright Crest (Special Def. Decreased), Meteor Fall, Instant Death Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, | Evade Down Locate | Imperial Capital | Solomon's Trials: Worshipper, Level 3 ------------------------------------------------------------------------------- 087 | STEEL SOLDIER | HP: 160 | MP: 0 | WGT: N | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 633, Cash: 633, Souls: 2 Drops | Thera Root Skills | Physical Defence Down Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, S-Atk Down, | S-Def Down, HP Down, Delay, Slow Locate | Imperial Capital - Hojo Research Facility | Solomon's Trials: Worshipper, Level 1, Worshipper Level 3 ------------------------------------------------------------------------------- 088 | BEETLE WALKER | HP: 256 | MP: 170 | WGT: H | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 650, Cash: 666, Souls: 2 Drops | Mana Root, Lion Guard Skills | Cannon, Up Ring Immune | Poison, Deadly Poison, Seal, Petrify, Instant Death, S-Atk Down, | S-Def Down, HP Down, Slow Locate | Imperial Capital - Hojo Research Facility | Solomon's Trials: ------------------------------------------------------------------------------ 089 | FLYING DRONE X | HP: 650 | MP: 0 | WGT: H | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 1900, Cash: 2000, Souls: 4 Drops | Pure Root Skills | Petrify Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, S-Atk Down, | S-Def Down, Slow, Evade Down Locate | Imperial Capital - Hojo Research Facility | Solomon's Trials: Worshipper, Level 1, Level 2 and Level 3 ------------------------------------------------------------------------------- 090 | MASTER CYLINDER | HP: 5040 | MP: 520 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 29000, Cash: 39000, Souls: 240 Drops | Priest Earrings, Lottery Ticket, Warlock Earrings (max hits - 30+) Skills | Cannon, Super Rotation, Dissolve (Instant Death), Paralysis Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Imperial Capital - Hojo Research Facility ------------------------------------------------------------------------------- 091 | ENKU | HP: 165 | MP: 112 | WGT: L | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 700, Cash: 690, Souls: 2 Drops | Thera Root, Thera Extract Skills | Blind Ring, Gale Spike Immune | Poison, Deadly Poison, Paralysis, Petrify, P-Atk Down, S-Atk Down, | HP Down, Delay Locate | Purgatory | Solomon's Trials: Worshipper, Level 2 and 3 ------------------------------------------------------------------------------- 092 | YOMI SAMURAI | HP: 302 | MP: 178 | WGT: N | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 1420, Cash: 1380, Souls: 3 Drops | Mana Root, Mana Extract Skills | Tight Ring, Arc Rage Immune | Poison, Deadly Poison, Paralysis, Instant Death, P-Def Down, | S-Atk Down, HP Down, Delay Locate | Purgatory | Solomon's Trails: Worshipper, Level 2 and 3 ------------------------------------------------------------------------------- 093 | TOWD | HP: 724 | MP: 210 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 2180, Cash: 2200, Souls: 4 Drops | Pure Root, Pure Extract Skills | Rock Strike, Fast Ring Immune | Poison, Deadly Poison, Seal, Petrify, Instant Death, P-Atk Down, | P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Purgatory | Solomon's Trials: Worshipper Level 2 and 3 ------------------------------------------------------------------------------- 094 | YAMA GARAN | HP: 5100 | MP: 600 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 32500, Cash: 45000, Souls: 250 Drops | Marhas Crest, Poison 3 Skills | Mind Assault, Evil Summoning, Rock Strike (other elemental magic) Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Purgatory | Solomon's Trials: Worshipper, Level 2 ------------------------------------------------------------------------------- 095 | TENGU | HP: 660 | MP: 200 | WGT: N | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 3500, Cash: 3500, Souls: 5 Drops | Lottery Ticket Skills | Falling Leaves (Album skill for Anastasia) Immune | Poison, Deadly Poison, Paralysis, Petrify, Instant Death, P-Atk Down, | P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Forest of the Wind ------------------------------------------------------------------------------- 096 | MUTANT SNAIL | HP: 198 | MP: 0 | WGT: H | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 943, Cash: 750, Souls: 2 Drops | Talisman of Luck Skills | Attack Immune | Paralysis, Seal, P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, | Evade Down Locate | Forest of the Wind | Solomon's Trials: Worshipper Level 1 and 2 ------------------------------------------------------------------------------- 097 | KOUENKI | HP: 5720 | MP: 582 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 39000/70000, Cash: 46000/10000, Souls: 260/300 Drops | Seal 3 (Battle 1) Seal 4 (Battle 2) Skills | Energy Charge, Red Cradle, Seal, Souring Souls Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Inugami Village NOTE | Rewards are different for the two battles against Saki. ------------------------------------------------------------------------------- 098 | BLOOMING PHOENIX | HP: 206 | MP: 158 | WGT: L | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 950, Cash: 777, Souls: 2 Drops | Talisman of Luck, Thera Extract Skills | Arc Gale, Gale Spike Immune | Paralysis, Petrify, P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, | HP Down, Evade Down Locate | Immortal Mountain | Solomon's Trials: Embodiment Level 2 ------------------------------------------------------------------------------- 099 | LAVA LUMP | HP: 291 | MP: 176 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 1780 Cash: 1462, Souls: 3 Drops | Thera Root, Cosmic Bracelet Skills | Red Cradle Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, HP Down, Delay, | Slow Locate | Immortal Mountain | Solomon Trials: Embodiment Level 1 and Level 2 ------------------------------------------------------------------------------- 100 | SAMURAI GHOUL | HP: 321 | MP: 55 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 1810, Cash: 1478, Souls: 3 Drops | Pure Root, Mana Extract Skills | Physical Defense Down, Energy Charge Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, P-Def Down, | S-Atk Down, S-Def Down, HP Down, Slow, Evade Down Locate | Immortal Mountain | Solomon Trials: Embodiment Level 1 and Level 2 ------------------------------------------------------------------------------- 101 | SCORPILUS | HP: 800 | MP: 200 | WGT: H | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 2760, Cash: 2286, Souls: 4 Drops | Mana Root, Ninja Gi Skills | Bright Banish, Arc Shield, Deadly Poison Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down Locate | Immortal Mountain | Solomon Trials: Embodiment Level 1 ------------------------------------------------------------------------------- 102 | NEO ASTAROTH | HP: 6120 | MP: 630 | WGT: L | ELEMENT: None ------------------------------------------------------------------------------- Gains | EXP: 46000, Cash: 47000, Souls: 270 Drops | Delay 3, Astaroth Crest Skills | Bright Crest (Sp Def decreased.), Barrier, Meteor Burst, Delay Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Slow, | Evade Down Locate | Immortal Mountain ------------------------------------------------------------------------------- 103 | TITANIUM SOLDIER | HP: 210 | MP: 0 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 1020, Cash: 780, Souls: 2 Drops | Thera Extract, Soul Benediction (for No damage victory) Skills | Slow Immune | Seal, Petrify, Instant Death, P-Atk Down, P-Def Down, S-Atk Down, | S-Def Down, Delay, Slow, Evade Down Locate | Imperial Capital - Azabu Kamiyashiki | Solomon Trials: Embodiment Level 1 and Level 2 ------------------------------------------------------------------------------- 104 | MECHA LORD | HP: 6380 | MP: 555 | WGT: H | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 50000, Cash: 48000, Souls: 280 Drops | Ashra's Earrings, Seal of Force Skills | Cannon, Power Cannon, Reverse Ring Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, HP Down, Delay, Slow, Locate | Imperial Capital - Azabu Kamiyashiki | Solomon Trials: Embodiment Level 2 ------------------------------------------------------------------------------- 105 | BETHLEHEM | HP: 333 | MP: 235 | WGT: L | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 2300, Cash: 1485, Souls: 3 Drops | Pure Root (steal) Thera Extract Skills | Panic, Bright Banish Immune | Poison, Deadly Poison, Paralysis, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, HP Down, Evade Down Locate | Queen's Garden | Solomon Trials: Embodiment Level 2 ------------------------------------------------------------------------------- 106 | GRAFFIAS | HP: 320 | MP: 166 | WGT: N | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 2160, Cash: 1500, Souls: 3 Drops | Thera Root, Mana Extract (steal Thera Root) Skills | Rock Strike, Petrify Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, | P-Def Down, S-Atk Down, S-Def Down, HP Down, Slow Locate | Queen's Garden | Solomon Trials: Embodiment Level 2 ------------------------------------------------------------------------------- 107 | MORGAN | HP: 309 | MP: 222 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 2020, Cash: 1522, Souls: 3 Drops | Mana Root (steal), Pure Extract Skills | Hail Crash Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, P-Atk Down, | S-Atk Down, S-Def Down, HP Down, Evade Down Locate | Queen's Garden | Solomon Trials: Embodiment Level 2 ------------------------------------------------------------------------------- 108 | KING TAMAKOS | HP: 6450 | MP: 675 | WGT: L | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 53000, Cash: 49000, Souls: 290 Drops | Strength Tarot, Seal of Speed Skills | Gale Spike, Bent Space, Gale, Spirit Ward Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, Delay, Evade Down Locate | Queen's Garden | Solomon Trials: Embodiment Level 2 ------------------------------------------------------------------------------- 109 | TAKAOKAMI | HP: 218 | MP: 178 | WGT: N | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 1374, Cash: 800, Souls: 2 Drops | Thera Root, Thera Extract Skills | Deadly Poison, Arc Barrier Immune | Poison, Deadly Poison, Seal, Petrify, Instant Death, P-Def Down, | S-Def Down, Slow Locate | Asuka Ishibutai (Stone Platform) F1 ------------------------------------------------------------------------------- 110 | HINOGAKUTSUCHI | HP: 340 | MP: 255 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 2700, Cash: 1578, Souls: 3 Drops | Pure Root, Pure Extract Skills | Arc Rage, Red Cradle Immune | Paralysis, Seal, Petrify, Instant Death, P-Atk Down, P-Def Down, | S-Atk Down, S-Def Down, Delay, Slow, Evade Down Locate | Asuka Ishibutai (Stone Platform) F1 ------------------------------------------------------------------------------- 111 | LION DOG | HP: 826 | MP: 200 | WGT: H | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 4050, Cash: 2222, Souls: 4 Drops | Talisman of Mercy, Lottery Ticket Skills | Rock Strike, Petrify Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, P-Def Down, | S-Atk Down, S-Def Down, Delay, Slow, Evade Down Locate | Asuka Ishibutai (Stone Platform) F1 (rare) ------------------------------------------------------------------------------- 112 | YATONOKAMI | HP: 840 | MP: 0 | WGT: H | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 4300, Cash: 2380, Souls: 4 Drops | Daphne Fruit (steal), Lottery Ticket (steal) Skills | Instant Death Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, P-Def Down, | S-Def Down, HP Down, Delay Locate | Asuka Ishibutai (Stone Platform) (Floor 2/3) ------------------------------------------------------------------------------- 113 | TAKEMIKAZUCHI | HP: 225 | MP: 191 | WGT: N | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 1554, Cash: 810, Souls: 2 Drops | Thera Root, Thera Extract Skills | Gale Spike Immune | Poison, Deadly Poison, Paralysis, P-Def Down, S-Def Down, Delay, Slow Locate | Asuka Ishibutai (Stone Platform) F3/F4 ------------------------------------------------------------------------------- 114 | ASHRA | HP: 356 | MP: 400 | WGT: N | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 3100, Cash: 1592, Souls: 3 Drops | Mana Root, Mana Extract Skills | Gathering, Evil Summoning Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, P-Atk Down, | S-Atk Down, Delay, Evade Down Locate | Asuka Ishibutai (Stone Platform) F3/F4 ------------------------------------------------------------------------------- 115 | KUKUNOCHI | HP: 856 | MP: 600 | WGT: H | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 4662, Cash: 2460, Souls: 4 Drops | Mana Root, Mana Extract Skills | Arc Mirage, Entrance, Mind Assault, Paralysis Immune | Paralysis, Seal, Petrify, Instant Death, P-Atk Down, S-Atk Down, | HP Down, Slow Locate | Asuka Ishibutai (Stone Platform) F3 ------------------------------------------------------------------------------- 116 | ARAHABAKI | HP: 1000 | MP: 700 | WGT: H | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 5000, Cash: 3000, Souls: 4 Drops | Pure Root, Pure Extract Skills | Arc Surge, Black Vortex, SP Lowering Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Asuka Ishibutai (Stone Platform) F4 ------------------------------------------------------------------------------- 117 | MOCOS | HP: 600 | MP: 200 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | Thera Leaf Skills | Shield, Physical Defence Down, Thorn Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Graveyard. 3rd Grade Earth fusion ------------------------------------------------------------------------------- 118 | PRIPEGALA | HP: 600 | MP: 200 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | Thera Leaf Skills | Mirage, Evasion Down, Splash Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Graveyard. 3rd Grade Water fusion ------------------------------------------------------------------------------- 119 | SVAROZIC | HP: 600 | MP: 200 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | Thera Leaf Skills | Rage, Magma, P-Attack Down Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Graveyard. 3rd Grade Fire fusion ------------------------------------------------------------------------------- 120 | ERISVORCH | HP: 600 | MP: 200 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | Thera Leaf Skills | Gale, Slash, Slow Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Graveyard. 3rd Grade Wind fusion ------------------------------------------------------------------------------- 121 | SVAROG | HP: 600 | MP: 200 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | Thera Leaf Skills | Barrier, Sp-Defend Down, Nova Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Graveyard. 3rd Grade Light fusion ------------------------------------------------------------------------------- 122 | VELES | HP: 600 | MP: 200 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | Thera Leaf Skills | Surge, Sp-Attack Down Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Graveyard. 3rd Grade Dark fusion ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- --------------------------- SIDEQUEST ENEMIES --------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 123 | DUERGAR | HP: 212 | MP: 188 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 1090, Cash: 752, Souls: 2 Drops | Mana Root, Mana Extract Skills | Fickle Ring Immune | Poison, Deadly Poison, Paralysis, Seal, P-Atk Down, P-Def Down, | S-Atk Down, S-Def Down, Delay, Slow, Evade Down Locate | Tiffauges Castle ------------------------------------------------------------------------------- 124 | PEG O'NELL | HP: 322 | MP: 230 | WGT: L | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 2380, Cash: 1504, Souls: 3 Drops | Thera Root, Thera Extract Skills | Gathering Immune | Poison, Deadly Poison, Paralysis, Petrify, Instant Death, P-Atk Down, | S-Atk Down, HP Down, Delay, Evade Down Locate | Tiffauges Castle ------------------------------------------------------------------------------- 125 | MUSEIDA | HP: 808 | MP: 328 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 3300, Cash: 2130, Souls: 4 Drops | Pure Extract Skills | Hail Crash Immune | Paralysis, Seal, Petrify, P-Atk Down, P-Def Down, S-Atk Down, S-Def | Down, HP Down, Delay, Slow, Evade Down Locate | Tiffauges Castle ------------------------------------------------------------------------------- 126 | NEO AMON | HP: 6660 | MP: 777 | WGT: H | ELEMENT: None ------------------------------------------------------------------------------- Gains | EXP: 54000, Cash: 49000, Souls: 290 Drops | Amon Crest Skills | The End, Red Crest Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Tiffauges Castle Extra | Yuri gets Neo Amon's Soul. ------------------------------------------------------------------------------- 127 | GREAT GAMA | HP: 250/510/880| MP: 0 | WGT: H | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 100/600/3000, Cash: 10, Souls: 0 Drops | Fifth Key (From Battle 3) Skills | Artem Buster Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Southampton/Nihonbashi | Solomon's Trials: Embodiment Level 1 ------------------------------------------------------------------------------- 128 | MURGH KORMA | HP: 340 | MP: 50 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 1, Souls: 1 Drops | Thera Root Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, | Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 129 | MURGH MASALA | HP: 350 | MP: 50 | WGT: L | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 1, Souls: 1 Drops | Mana Root Skills | - Immune | Paralysis, Seal, Petrify, Instant Death, P-Atk Down, P-Def Down, | S-Atk Down, S-Def Down, HP Down, Slow, Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 130 | MURGH MADRAS | HP: 360 | MP: 50 | WGT: L | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 1, Souls: 1 Drops | Thera Root Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, HP Down, Delay, Slow, Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 131 | MURGH VINDALOO | HP: 360 | MP: 50 | WGT: L | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 10, Cash: 10, Souls: 10 Drops | Mana Root Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, HP Down, Delay, Slow, Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 132 | GOSHT KORMA | HP: 380 | MP: 50 | WGT: L | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 1, Souls: 1 Drops | Thera Root Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 133 | GOSHT MASALA | HP: 390 | MP: 50 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 1, Souls: 1 Drops | Mana Root Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, P-Atk Down, | P-Def Down, S-Atk Down, S-Def Down, Delay, Slow, Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 134 | GOSHT MADRAS | HP: 400 | MP: 50 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 1, Souls: 1 Drops | Thera Root Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, P-Atk Down, | P-Def Down, S-Atk Down, S-Def Down, Delay, Slow, Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------ 135 | GOSHT VINDALOO | HP: 410 | MP: 50 | WGT: L | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 1, Souls: 1 Drops | Thera Root Skills | - Immune | Poison, Deadly Poison, Paralysis, Petrify, Instant Death, P-Atk Down, | P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 136 | CHINGRI KORMA | HP: 420 | MP: 50| WGT: L | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 1, Souls: 1 Drops | Thera Root Skills | - Immune | Paralysis, Seal, Petrify, Instant Death, P-Atk Down, S-Atk Down, | Delay, Slow, Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 137 | CHINGRI MASALA | HP: 430 | MP: 50 | WGT: L | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 1, Souls: 1 Drops | Mana Root Skills | - Immune | Poison, Deadly Poison, Paralysis, Petrify, Instant Death, S-Atk Down, | S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 138 | CHINGRI MADRAS | HP: 440 | MP: 50 | WGT: L | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 1, Souls: 1 Drops | Thera Root Skills | Immune | Poison, Deadly Poison, Seal, Petrify, Instant Death, P-Atk Down, | P-Def Down, HP Down, Delay, Slow, Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 139 | CHINGRI VINDALOO | HP: 450 | MP: 50 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 1, Cash: 1, Souls: 1 Drops | Mana Root Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, P-Atk Down, | P-Def Down, S-Atk Down, S-Def Down, HP Down, Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 140 | FISH CURRY | HP: 890 | MP: 50 | WGT: L | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 10, Cash: 10, Souls: 10 Drops | Thera Extract Skills | - Immune | Paralysis, Seal, Petrify, Instant Death, P-Atk Down, P-Def Down, | S-Atk Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 141 | HASHED BEEF MAN | HP: 1120 | MP: 50 | WGT: L | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 10, Cash: 10, Souls: 10 Drops | Mana Extract Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 142 | DRY CURRY MAN | HP: 1120 | MP: 50 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 10, Cash: 10, Souls: 10 Drops | Pure Extract Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 143 | CURRY PRINCE | HP: 1120 | MP: 50 | WGT: L | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 10, Cash: 10, Souls: 10 Drops | Mana Extract Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 144 | EGG CURRY | HP: 1120 | MP: 50 | WGT: L | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 10, Cash: 10, Souls: 10 Drops | Pure Extract Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 145 | POOR MAN'S CURRY | HP: 1120 | MP: 50 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 10, Cash: 10, Souls: 10 Drops | Thera Extract Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 146 | CURRY SAGE | HP: 1120 | MP: 50 | WGT: L | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 10, Cash: 10, Souls: 10 Drops | Thera Leaf Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------ 147 | CUTLET CURRY | HP: 1120 | MP: 50 | WGT: L | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 10, Cash: 10, Souls: 10 Drops | Thera Leaf Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 148 | GREAT QUESTION | HP: 2400 | MP: 0 | WGT: H | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 70000, Cash: 10, Souls: 0 Drops | Seventh Key Skills | - Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow Locate | Man Festival, Nihonbashi ------------------------------------------------------------------------------- 149 | PEACH BAT | HP: 777 | MP: 0 | WGT: L | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 30000, Cash: 10000, Souls: 0 Drops | Priest Earrings, Lottery Ticket (Dark Tower is retained too) Skills | Energy Charge Immune | Paralysis, Seal, Petrify, Instant Death, P-Atk Down, P-Def Down, | S-Atk Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Le Havre ------------------------------------------------------------------------------- 150 | MINI TANUKIS | HP: 400 | MP: 159 | WGT: L | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | None Skills | Pillaging Storm Immune | Poison, Deadly Poison, Seal, Instant Death, P-Def Down, S-Def Down, | Slow, Evade Down Locate | Solomon Trials: Believer Level 4 ------------------------------------------------------------------------------- 151 | TIN LION | HP: 10 | MP: 0 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 0, Cash: 0, Souls: 0 Drops | None Skills | Attacks Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, P-Atk Down, | P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Solomon Trials: Creator Level 1 ------------------------------------------------------------------------------- 152 | GUARDIAN | HP: 6800 | MP: 720 | WGT: H | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 75000, Cash: 50000, Souls: 300 Drops | P-Attack Down 4, Seal of Life, (Demon Earrings - no of hits) Skills | Energy Charge, Meteor Storm Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, S-Atk Down, HP Down, Delay, Slow Locate | Queen's Garden ------------------------------------------------------------------------------- 153 | OTOROSHI | HP: 348 | MP: 256 | WGT: N | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 2950, Cash: 1666, Souls: 3 Drops | Mana Root, Mana Extract Skills | Entrance, Physical Attack Down Immune | Poison, Deadly Poison, Seal, Petrify, Instant Death, P-Atk Down, | P-Def Down, S-Def Down, Slow, Evade Down Locate | Dog Shrine ------------------------------------------------------------------------------- 154 | WAIRA | HP: 355 | MP: 200 | WGT: N | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 3020, Cash: 1545, Souls: 3 Drops | Thera Root, Thera Extract Skills | Rock Strike, Special Attack Down Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, P-Atk Down, | P-Def Down, S-Atk Down, S-Def Down, Slow, Evade Down Locate | Dog Shrine ------------------------------------------------------------------------------- 155 | DOG GUARDIAN | HP: 852 | MP: 310 | WGT: H | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 4500, Cash: 2180, Souls: 4 Drops | Pure Root, Pure Extract Skills | Delay, Evil Summoning Immune | Paralysis, Seal, Petrify, Instant Death, P-Atk Down, S-Atk Down, | HP Down, Delay, Locate | Dog Shrine ------------------------------------------------------------------------------- 156 | HOTOKE GARAN | HP: 6980 | MP: 888 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 75000, Cash: 50000, Souls: 300 Drops | Oracle Earrings Skills | Mind Assault, Red Cradle, Evil Summoning Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | Dog Shrine ------------------------------------------------------------------------------- 157 | BAILEY | HP: 210 | MP: 200 | WGT: L | ELEMENT: Dark ------------------------------------------------------------------------------- Gains | EXP: 1494, Cash: 806, Souls: 2 Drops | Lottery Ticket, Daphne Fruit Skills | Nightmare Immune | Seal, P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, Delay, Slow, | Evade Down Locate | Doll House ------------------------------------------------------------------------------- 158 | TORSO | HP: 225 | MP: 176 | WGT: L | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 1550, Cash: 600, Souls: 2 Drops | Lottery Ticket, Talisman of Mercy Skills | Gale Spike Immune | Paralysis, Instant Death, P-Atk Down, P-Def Down, Evade Down Locate | Doll House ------------------------------------------------------------------------------- 159 | BAAL | HP: 7200 | MP: 860 | WGT: N | ELEMENT: None ------------------------------------------------------------------------------- Gains | EXP: 75000, Cash: 50000, Souls: 300 Drops | Flare Brooch Skills | Gale Crest (Action Speed dec 50%), Gale Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, Locate | Doll House ------------------------------------------------------------------------------- 160 | BEATRICE | HP: 352 | MP: 190 | WGT: L | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 2980, Cash: 1600, Souls: 3 Drops | Talisman of Mercy Skills | Arc Cure Immune | Poison, Deadly Poison, Paralysis, Seal, Instant Death, P-Atk Down, | S-Atk Down, S-Def Down, Slow, Locate | Black Forest ------------------------------------------------------------------------------- 161 | GOLDEN BEETLE | HP: 360 | MP: 100 | WGT: N | ELEMENT: Earth ------------------------------------------------------------------------------- Gains | EXP: 3000, Cash: 1570, Souls: 3 Drops | Thera Root, Thera Extract Skills | Cure Plus Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, P-Atk Down, | P-Def Down, S-Atk Down, HP Down, Delay Locate | Black Forest ------------------------------------------------------------------------------- 162 | PENANGGLAN | HP: 368 | MP: 0 | WGT: N | ELEMENT: Water ------------------------------------------------------------------------------- Gains | EXP: 2900, Cash: 1592, Souls: 3 Drops | Daphne Fruit, Lottery Ticket Skills | Panic Immune | Poison, Deadly Poison, Seal, Petrify, Instant Death, P-Def Down, | S-Atk Down, Evade Down Locate | Black Forest ------------------------------------------------------------------------------- 163 | GAAP | HP: 7500 | MP: 860 | WGT: L | ELEMENT: None ------------------------------------------------------------------------------- Gains | EXP: 75000, Cash: 30000, Souls: 300 Drops | Paralysis 4 Skills | Rock Crest, Shield, Paralysis, Meteor Burst Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, HP Down, Delay, Slow Locate | Black Forest Enemy action 0 - soul No damage victory - cash Ring Perfect - Item (Pure Root), Tent (beatrice?), Mana Root ------------------------------------------------------------------------------- 164 | AEROLITE | HP: 219 | MP: 212 | WGT: N | ELEMENT: Wind ------------------------------------------------------------------------------- Gains | EXP: 1520, Cash: 850, Souls: 2 Drops | Pure Root, Pure Extract Skills | Gale Spike, Tight Ring Immune | Poison, Deadly Poison, Seal, Petrify, Instant Death, P-Atk Down, | P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Neam Ruins Part 2 ------------------------------------------------------------------------------- 165 | ONLOOKER | HP: 210 | MP: 190 | WGT: N | ELEMENT: Fire ------------------------------------------------------------------------------- Gains | EXP: 1480, Cash: 788, Souls: 2 Drops | Mana Root, Mana Extract Skills | Red Cradle, Fast Ring Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Def Down, Evade Down Locate | Neam Ruins Part 2 ------------------------------------------------------------------------------- 166 | TALOS | HP: 880 | MP: 280 | WGT: H | ELEMENT: Light ------------------------------------------------------------------------------- Gains | EXP: 4565, Cash: 2380, Souls: 4 Drops | Thera Root, Thera Extract Skills | Bright Banish Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, Delay, Slow, | Evade Down Locate | Neam Ruins Part 2 ------------------------------------------------------------------------------- 167 | OROBAS | HP: 7500 | MP: 860 | WGT: H | ELEMENT: None ------------------------------------------------------------------------------- Gains | Exp: 75000, Cash: 30000, Souls: 300 Drops | Crucifix Skills | Euthanasia, Mirage, Hail Crest (Evasion Rate decreased), Dying Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, Evade Down Locate | Neam Ruins Part 2 ------------------------------------------------------------------------------- 168 | SOLOMON | HP: 9350 | MP: 999 | WGT: N | ELEMENT: None ------------------------------------------------------------------------------- Gains | EXP: 99999, Cash: 50000, Souls: 350 Drops | SEVEN-EYED MASK, (Get SOLOMON CREST after defeating him) Skills | SP Lowering, Red Crest, Melt Crest Immune | Poison, Deadly Poison, Paralysis, Seal, Petrify, Instant Death, | P-Atk Down, P-Def Down, S-Atk Down, S-Def Down, HP Down, Delay, Slow, | Evade Down Locate | In Solomon's kingdom after completing the trials and Solomon's Key. ------------------------------------------------------------------------------- =============================================================================== 02. LIBRARY - CHARACTERS ................................................ *L02 =============================================================================== Please note that these descriptions are taken from the completed game and sometimes the earlier descriptions won't show the same details. One of the reasons why you should complete the trading quest to the very end is to get the entry for Malkovich. She won't be on the character list if you don't do it. That's also true for finishing up the Lottery and the Wolf Bout to the bitter end. Fail, and you won't get those characters listed. Every character shows its elemental power on the screen even though many of them are never encountered in battle. No. 1 - GENERAL HEIMANN Element (Fire) Imperial German Army General and commander of Luxembourg forces. He orders Karin's squadron to investigate the Demon of Domremy impeding their invasion force. No. 2 - RING SOUL (Light) Soul of the Judgement Ring that controls all fortune. Can appear any time and gives ring power-up items. Its true form is a mystery. No. 3 - CARDINAL NICOLAI CONRAD (Light) Disguised as an exorcist from the Vatican, he is actually a Knight Priest sent by a secret society to destroy the Domremy Demon. Cursed Yuri with the Mistletoe relic. No. 4 - ASTRAOTH-NICOLAI (None) Nicolai possessed by the soul of the fallen angel, Astaroth. After failing to defeat Yuri and win Karin's love, he is the incarnation of sadness and malice. No. 5 - LENNY CURTIS (Earth) Huge warrior and leader of the secret society's assassin group, the Steel Claws. He's highly praised by his superiors for his hard work and devotion to the cause. No. 6 - JEANNE (Earth) Girl from Domremy and Blanca's owner. Although killed by the society, she appears in Yuri's heart and becomes his guide to his own soul. No. 7 - ERNEST (Wind) Zoologist who lured Blanca to the Wolf Bout. He treasts his pet, Tetsu, just like his own grandson, but behind his glasses, he hides sharp, calculating eyes. No. 8 - PIEERE MAGIMEL (Water) Tailor who travels the world with his twin brother, Gerard. He sews dresses for Cornelia and his dream is to one day market his own line of clothing. No. 9 - GERARD MAGIMEL (Water) Item seller, he travels the world with his twin brother, Pierre. An aggressive salesman, he'll go anywhere, no matter how dangerous, in his beloved wagon. No. 10 - VERONICA VERA (Water) Magic warrior with the secret society, she uses her sec and her beauty as a weapon. She is an assassin of the highest caliber and has been ordered to kill Yuri. No. 11 - GRAND PAPILLON (Earth) The Bandit of Le Havre. He only harasses the vigilante group. He rampages all night long and only comes home, like a child, when he gets hungry. No. 12 - THE GOLDEN BAT (Earth) The bat form of Grand Papillon. Although Yuri has come across the bat before, he seems to have no memory of the meeting. No. 13 - GRANNY LOT (Earth) Owner of the Sea Gull, Le Havre's tavern. Since she took over the tavern she has lived there along wit two orphaned children. No. 14 - YUMA (Wind) Despite having lost bother her parents, she's a happy girl now living in the Sea Gull tavern. She summons Grand Papillon with her favorite butterfly hair ornament. No. 15 - JOHN (Water) Along with Yuma, he does chores around the Sae Gull. A happy little boy, he seems relatively unaffected despite having lost his parents in the war. No. 16 - SPECIAL AGENT MASAJI KATO (Earth) Secret agent of the Japanese Navy, working for Minister Ishimura. He turned into a cold, grim soldier after the death of his superior office in Shanghai. No. 17 - THE GREAT GAMA (Light) Legendary pro-wrestler from India and also Joachim's mentor. He sets up wrestling rings everywhere in the hopes of promoting the sport. He loves curry. No. 18 - THE GREAT QUESTION (Light) The highest figure in the wrestling world, he waits atop the Tower of the Holy Ring for a challenger to come and west the title from his rather twisted hands. No. 19 - THOMAS THE EXPLORER (Wind) Mystery man who showed up suddenly in Wales. He says that he is fighting against the secret society, but he has ulterior motives of some kind. A British spy investigating the secret society Sapientes Gladio. He later becomes known as Lawrence of Arabia when he fights alongside the Bedouins. No. 20 - ROGER BACON (None) Strange creature living in Wales. Although hard to imagine from his skeletal visage, he is a legendary and powerful magician. No. 21 - CARLA (Fire) Once a Florentine beauty, she fell on hard times after her looks deserted her. She raised Lucia form a child and now runs a fortunetelling business. No. 22 - LUCIA (Dark) Fortuneteller and exotic dancer living In Florence. Although not the brightest, she has enraptured many men with her beauty, style and charm. No. 23 - ALICE ELLIOT (Light) Heroine from previous adventure. During the battle with Albert, she sacrificed herself to save her lover's soul. Her cute exterior belies her strong will. The love of Yuri's life. She is now dead, but she continues to watch over him. Even the dreaded Mistletoe curse is powerless before her deep love for him. No. 24 - GRIGORI YEFIMOVICH RASPUTIN (Dark) Mad monk originally from Siberia. He has used his magic to gain influence inside the Russian royal family. His ultimate goal is to conquer all of Europe. No. 25 - ASMODEUS-RASPUTIN (None) Rasputin after having been taken over by Asmodeus. With all of his humanity extinguished, he now kills merely for the pleasure of it. No. 26 - PRINCE YUSUPOV (Wind) Russian nobleman and captain of the Imperial Guards. Since the coming of Rasputin, he has become worried about the fate of the Empire. No. 27 - GRAND DUKE DMITRI (Fire) Russian nobleman and confidant of Anastasia. Although he opposes Rasputin, he has recently become somewhat removed from politics. No. 28 - PRINCE ALEXEI (Light) Next in line for the Throne of Russia. Though born with a rare blood disease, he's a bright and charming boy who is very close to his big sister. No. 29 - EMPRESS ALEXANDRA (Fire) Empress of Russia and granddaughter of Queen Victoria of England. Although kindly by nature, he son's long illness has left her sad and embittered. No. 30 - EDGAR (Wind) Trusted watchmaker to the Royal Family, he also make special weapons and other items that Anastasia requests. He secretly collects silver angels. No. 31 - GOZTAFSSIKI (Dark) An alien from the distant planet of Suzuran, this pointy-eared creature clearly has plans to take over the entire Earth. No. 32 - SARAH (Fire) Woman from the Goreme Valley who claims to have been King Solomon's maid. Strangely, she summons people to another world where they fight various monsters. No. 33 - JOVIS ABRAHAM (Light) Former Archbishop of the Eastern Orthodox Church and founder of Sapientes Gladio. Disappointed in his ability to stop Rasputin, he went into seclusion. No. 34 - CARDINAL ALBERT SIMON (Dark) Magician who, in a previous adventure, tried to destroy the world. He was stopped by Yuri, but his true enemy has always been Rasputin the mad monk. No. 35 - EMPEROR NICHOLAS II (Earth) Emperor of Russia. He's more concerned with his family than running an empire. This weakness allows those around him to take over the reins of government. No. 36 - YOUNG SWORDSMAN (Kurando) (Light) A brave young samurai bodyguard. He protects the lives of his master and his master's young daughter. No. 37 - MYSTERIOUS OLD MAN/NANIWA KAWASHIMA (Wind) A. An older gentleman whose life is constantly threatened by assassins. His refined manners suggest a man of aristocratic breeding. B. Ishimura and Hyuga's former master. Since the death of his daughter in Shanghai one year ago, he has withdrawn from political life but is still a great patriot. No. 38 - MYSTERIOUS GIRL (Yoshiko Kawashima) (Fire) A. Little girl notable for her bright red shoes. Her one treasure is a tortoiseshell comb from her mother. B. Her real identity is Hsien-Hsi, 14th child of Prince of Manchu Shangi, but she was adopted by Kaniwa Kawashima. As an adult, she's known as the Asian Mata Hari. No. 39 - CAPTAIN TORAZO KANEDA (Water) Vice Admiral of the Japanese Imperial Navy and captain of the battleship Mikasa. He was refueling in Japan when he became involved in this story. No. 40 - LT. COL. TOSHIYUKI TERADA (Water) Leader of the Japanese Army's new armored division, the Iron Soldiers. A powerful warrior himself, his body is encased in thick steel armor. No. 41 - FOREIGN MINISTER KANTARO ISHIMURA (Water) Shadow ruler of Japan. His goal is to build a new country on the Asian continent, but his health has forced him to proceed more quickly than planned. No. 42 - GARAN THE ORACLE (Dark) Oracle working secretly for Ishimura. He is the 18th in direct succession from Seimei Abe, powerful mage. He was quite handsome in his youth. No. 43 - HIEN OF THE MUTANT APES (Wind) Second of the Mutant Apes created by Kato, he is equipped with tektite blades that can slice through steel. His best weapon, though, is his awesome agility. No. 44 - RAIDEN OF THE MUTANT APES (Earth) First of the Mutant Apes to be created by Kato, he has a huge battery mounted on his body and wields fearsome electrical power. He is a deeply loyal person. No. 45 - OUKA OF THE MUTANT APES (Light) Last of the Mutant Apes to be made by Kato, she has no machine parts but is herself a living weapon. She was created using genes from Yoshiko Kawashima. No. 46 - DR. HOJO (Earth) Head of weapons development for the Japanese Imperial Army. With his head deeply buried in his research, he has no interest in political realities. No. 47 - CAPTAIN JINPACHIRO HYUGA (Dark) A lieutenant commander with the Japanese Navy in 1893, he was sent to Asia on a top-secret mission along with his Russian wife and three-year-old son. No. 48 - SAKI INUGAMI (Fire) Leader of the Inugami Clan in Katsuragi, she has great spiritual powers and uses the Fountain of Sukune to aid Yuri. Her beauty belies her actual age. No. 49 - KOSUKE ISHIMURA (Water) Grandson of Kantaro Ishimura. He finally started to sleep by himself, but still wets his bed. He loves his grandfather dearly. No. 50 - HENRI (Earth) Henri after transforming back into a human. He looks incredible for a man over ninety. He wants to spend his final days studying entomology. No. 51 - THE PEACH BAT (Earth) Beautiful pink bat. Yuma and John found it. It's actually Joachim' baby sister, but its true form can't be seen now. Maybe next game... No. 52 - THE SILVER BAT (Earth) Beautiful silver bat. Its true form, not seen in this game, is that of Joachim's handsome young brother and Yuri's good friend. No. 53 - MALKOVICH (Water) Real name Margarete, she is a talented spy who has taken the role of Yuri's protector. Her next active duty assignment is to be in America. =============================================================================== X I. S O U N D T R A C K .....................*SOUND =============================================================================== The music for SHC was composed by Yoshitaka Hirota and Yasunori Mitsuda together with Kenji Ito. All three of them collaborated to write the 3 Karma track. The added notes were translated by me from the Japanese subtitles for each track, mostly using an online translator, so please let me know if there are some better translations. Buy the OST if you want to hear it all! ------------------------------------------------------------------------------- DISC 1 ------------------------------------------------------------------------------- # 01: Prelude - Advertisement I # 02: ICARO AGAIN - Advertisement II # 03: Deep Meditation - Title # 04: Old Smudged Map - Map of Europe # 05: Death is The Great Leveller - Tower of Atonement # 06: Vicious 1915 - Battle in Europe # 07: Swoop! - Running Wild in Europe # 08: Suffocation - Grim Atmosphere # 09: Flame of Strain to Blaze - Tension # 10: In Darkness of a Labyrinth - Dungeon # 11: Town of Twilight - European Town # 12: Memories of Melodies - Peace # 13: Dear, my Dressmaker - The Tailor # 14: Grand Papillon!! - Pro-Wrestler # 15: Soul Comet - Spirit of The Wolf # 16: Glint of Light (Orchestral Arrangement) - Wolf Game # 17: OohLaLa! (Long Version) - The Florence Beauty # 18: The Real Intentions - Real Intention # 19: Glint of Light - Boss in Europe # 20: Crack Your Body - Boss Runaway in Europe # 21: Veronica Vera - Queen # 22: Call Back From Jesus:Mysterious Monastery - Underground Ruins # 23: Holly Mistletoe - Graveyard # 24: Take Off! - Airship # 25: Anastasia - Pounding of Imperial Woman # 26: Relaxation Mood - Relief # 27: Anastasia (Going Her Way) - Adventure of Imperial Woman # 28: Spiritualization - Sanctuary of God # 29: Sadness Mood - Sorrow # 30: Never Ending Sadness - A Lament # 31: Defeat And Death - Game Over # 32: Rasputin - Mysterious Monk # 33: Evil Gate Opener I - Arrival at The Stronghold I # 34: Evil Gate Opener II - Arrival at The Stronghold II # 35: Evil Gate Opener III - Arrival at the Stronghold III # 36: Pulsation Fortress - Pulsating Stronghold # 37: Strain - Assault # 38: Astaroth - Fallen Angel Battle # 39: Crack Your Mind - Fallen Angel Runaway ------------------------------------------------------------------------------- DISC 2 ------------------------------------------------------------------------------- # 40: Grey Memories - Map of Japan # 41: Rising Sun - Japanese Town # 42: Deep in Coma - Battle in Japan # 43: Concon Ticktin Con Ticktin - Running Wild in Japan # 44: Gathering God - Piquancy # 45: Impatiently Mood - Irritation # 46: Serious Mood - Unrest # 47: The Past - Personal History # 48: Crisis - Crisis # 49: Hatred - Toudou Research Institute # 50: Field of God-Dog - Village of The Dog God # 51: Fountain of Saintly Demon I - Spring of The Holy Demon I # 52: Fountain of Saintly Demon II - Spring of The Holy Demon II # 53: Hardcore to The Brain - Mid-Boss in Japan # 54: Getting Nasty - Mid-Boss Runs Wild in Japan # 55: Faith or Fate - Kato # 56: Transience - The Miracle # 57: ALICE (Piano Arrangement) - Alice # 58: Kallen - Karen # 59: The Fate - Cluster Amaryllis # 60: The 3 Karma - Decisive Battle # 61: Come on - The Decisive Battle Runs Wild # 62: Result - Victory # 63: ICARO (Piano Arrangement) - Main Theme # 64: Love Moon Flower (Getsurenka) - Ending =============================================================================== X I I. C R E D I T S , L E G A L A N D C O N T A C T ..... *CRED =============================================================================== Thanks to: -GameFAQs for hosting my FAQs. -Nautilus for making my favourite series of games. -The Bradygames Official Game Guide for being so awful. :p -depthcharge for his excellent FAQ that made me question whether another FAQ was really needed. -the Shadow Hearts Covenant board at GameFAQs. -thanks to FinalFluver for Wolf Bout Ring Perfect information. -thanks to sophialeigh for an accurate description of a Treasure location. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than those listed, or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on 28th June 2013 Allowed websites: * GameFAQs.com * Cheats de.com * Gamershell.com * supercheats.com * cheathappens.com Any errors or omissions are all my responsibility, so if you can help correct them or add anything extra that might be useful please let me know. Or if you just want to chat about SHC! Emails must be titled SHADOW HEARTS COVENANT WALKTHROUGH/FAQ and can be sent to me at: threetimes.ajh (use the abbreviation @) gmail (dot) com