All of the info in this FAQ came from DekerTheDragoon, Kalv625, zeik56, or myself. I decided to make it into a rough FAQ cause there is no other one out yet.hopefully it will be of some help to someone :) If know find something wrong, or something that i havent found yet. Email me at lilJesta@comcast.net (im still working on the Recipe list though it is 90% done) Table of contents: What ingredients do - 0001 The basic formula - 0002 Recipes - 0035 Xion - 0003 teir2 - 0011 teir3 - 0012 teir 4 - 0013 Elwyn - 0004 teir2 - 0014 teir3 - 0015 teir 4 - 0016 Mao - 0005 teir2 - 0017 teir3 - 0018 teir 4 - 0019 Volg - 0006 teir2 - 0020 teir3 - 0021 teir 4 - 0022 Lazerus - 0007 teir2 - 0023 teir3 - 0024 teir 4 - 0025 Neige - 0008 teir2 - 0026 teir3 - 0027 teir 4 - 0013 Ryuna - 0009 teir2 - 0029 teir3 - 0030 teir 4 - 0031 Keiner - 0010 teir2 - 0032 teir3 - 0033 teir 4 - 0034 ------------------------------------------------------------------ What the ingredients do: 0001 ------------------------------------------------------------------ Mithril - Xions main ingredient - also used as a secondary mineral Shinobi Stone - Mao's main ingredient Beast Fang - Volg's main ingredient Dragon Scale - Lazarus's main Ingredient Magestone - Neige's main ingredient Holywater - Ryuna's main ingredient Tamahagane - Keiner's main ingredient Yew - Elwyns main ingredient Orichalum - secondary mineral, used in weapons with a holy name Dark Matter -secondary mineral, used in weapons with a evil name Ether - secondary mineral, used in weapons dealing with air Ceramic - secondary mineral, Null element Fire crystal - secondary mineral, fire element Unmelting ice - secondary mineral, ice element Tourmaline - secondary mineral, thunder element When adding +'s to a weapon.They all seem have a small % to add a +2, a fairly large chance of adding +1. The only exception is dark matter and Orichalum, they seem to add anywhere from +2 to +7 ------------------------------------------------------------------ Basic formula: 0002 ------------------------------------------------------------------ Teir 1 weapons (or starting weapons) upgrade into teir 2 weapons using the following formula. T1 weapon + characters ingredient + secondary min + any = t2 weapon teir 3-4 weapons come from the same formula t2 weapon + Character's Ingredient + secondary min + Any = t3 weapon. However, you can only upgrade a t2 or t3 weapon into a certain element. an example would be Xion's air cutter can only be upgraded into a thunder weapon. aircutter + mithril + tourmaline + any = Thunder Fencer There is no set pattern as to knowing what element or non element comes next in the teir system.(see the recipe list below if your having trouble.) Next up, you can change the element of your weapon with out upgrading it up a tier. You just smith the weapon with the basic ingredient and the weapons current element with the element you wish to change it to. ie: Blue axe + dragonscale + unmeltingice + tourmaline = yellow axe however, a weapon can only change into 1 other weapon, Wind Cutter can only become Blaze Emitter. Blaze Emitter can only become Shadow Slasher. Shadow Slasher can only become Blaze Emitter. Level requirments: (based off of xions level only) to go from teir 1 to tier 2 there is no requirment. teir 2 to 3 is level 20 3 to 4 is level 40 3 to 5 is level 50 Smithy's promenade - upgrades weapons (changes tiers) Dwarven district - changes weapons, stays within the same tier though Blacksmith district top - upgrades weapons Blacksmith district bottom - makes armors. ------------------------------------------------------------------ Recipes 0035 ------------------------------------------------------------------ Name: The items name Level: Level of xion required to make it Atk: base attack Element: What resistance is checked before damage. Materials: The basic recipe. (use starting item + this to make it) Bonus: Any other stats the weapon gives Starting item: The base item required to make it. Changes into: What weapon it changes into, with out changing tiers Mat's for change: Recipe for the change. Upgrades to: The weapon it becomes when you upgrade it. The secondary mineral is in ( ) So the recipe for the upgrade is the characters main ingredient, the mineral in ( ), and any other ***None of the tier 4 weapons have been tested by me personally. So if they dont work, please email me. ------------------------------------------------------------------ Xion: 0003 ------------------------------------------------------------------ Tier2 - 0011 Name: Thunder Bringer Level: 1 Atk: 35 Element:Thunder Bonus: MAG +5%, 5% chance paralysis Starting item: Bastard Sword Materials: Mithril + Tourmaline + any Changes into: Chill Drifter Mat's for change: Mithril + Tourmaline + unmelting ice Upgrades to: Wind cutter (ether) Name: Chill Drifter Level: 1 Atk: 25 Element: Ice Bonus: Xlc +20 Starting item: Bastard Sword Materials: Mithril + Unmelting Ice + any Changes into: Steel Slicer Mat's for change: Mithril + Unmelting Ice + ceramic Upgrades to: Shadow Slicer (dark matter) Name: Steel Slicer Level: 1 Atk: ATK 45 Element: none Bonus: Crit +10%, ACC +5% Starting item: Bastard Sword Materials: Mithril + Ceramic + any Changes into: Thunder Bringer Mat's for change: Mithril + Ceramic + tourmaline Upgrades to: Blaze emitter (fire Crystal) Tier3 - 0012 Name: Wind Cutter Level: 20 Atk: 65 Element: none Bonus: ACC +10%; Ariel attack Starting item: Thunder Bringer Materials: Mithril + Ether + any Changes into: Blaze Emitter Mat's for change: Mithril + Ether + fire crystal Upgrades to: Lightning Fencer (tourmaline) Name: Blaze emiiter Level: 20 Atk: 85 Element: fire Bonus: MAG +10% Starting item: Steel Slicer Materials: Mithril + fire crystal + any Changes into: Shadow Slicer Mat's for change: Mithril + fire crystal + Dark matter Upgrades to: Stone Crusher (ceramic) Upgrades to: Soul Breaker (dark matter) Name: Shadow Slicer Level: 20 Atk: 75 Element: none Bonus: EVA +10%; Critical Rate +20% Starting item: Chill Drifter Materials: Mithril + Dark Matter + any Changes into: Wind Cutter Mat's for change: Mithril + Dark Matter + ether Upgrades to: Ice Disperser (unmelting ice) Tier4 - 0013 Name: Soul Breaker Level: 40 Atk: 105 Element: none Bonus: Magic +25%, 20% Chance of Confusion Starting item: Blaze Emitter Materials: Mithril + Dark Matter + Any Changes into: Stone Crusher Mat's for change: Emitter + Mithril + Dark Matter + Ceramic Upgrades to: none Name: Ice Disperser Level: 40 Atk: 125 Element: Ice Bonus: Magic +15%, 5% Chance of Freeze Starting item: Shadow Slasher Materials: Mithril + Unmelting Ice + Any Changes into: Lightning Fencer Mat's for change: Mithril + Unmelting Ice + Tourmaline Upgrades to: none Name: Stone Crusher Level: 40 Atk: 135 Element: none Bonus: 20% Chance of Knockback Starting item: Blaze Emitter Materials: Mithril + Ceramic + Any Changes into: Ice Disperser Mat's for change: Mithril + Ceramic + Unmelting Ice Upgrades to: none Name: Lightning Fencer Level: 50 Atk: 115 Element: lightning Bonus: Defense +20, Attack Speed +30% Starting item: Wind Cutter Materials: Mithril + Tourmaline + Any Changes into: Soul Breaker Mat's for change: Mithril + Tourmaline + dark matter Upgrades to: none ------------------------------------------------------------------ Elwyn 0004 ------------------------------------------------------------------ Tier 2 0014 Name: Thunder Bow Level: 1 Atk: 40 Element: Lightning Bonus: 10% chance of Paralysis Starting item: Longbow Materials: Yew + Tourmaline + any Changes into: Hiemal Bow Mat's for change: Yew + Tourmaline + unmelting ice Upgrades to: Exorcist Bow (orichalum) Name: Hiemal Bow Level: 1 Atk: 20 Element: Ice Bonus: Xlc +20 Starting item: Longbow Materials: Yew + unmelting ice + any Changes into: Whirlwind Bow Mat's for change: Yew + unmelting ice + Ether Upgrades to: Glacial Bow (unmelting ice) Name: Whirlwind Bow Level: 1 Atk: 30 Element: None Bonus: ACC +5%, 10% chance of slow Starting item: Longbow Materials: Yew + Ether + any Changes into: Thunder Bow Mat's for change: Yew + Ether + Tourmaline Upgrades to: Hunters Bow (tourmaline) Tier3 - 0015 Name: Exorcist Bow Level: 20 Atk: 60 Element: none Bonus: holy damage + 20% magic + 10% penetration Starting item: Thunder Bow Materials: yew + orichalum + any Changes into: Glacial Bow Mat's for change: yew + orichalum + Mithril Upgrades to: Charm Bow (Ether) Upgrades to: Lightning Bow (Tourlamine) Name: Hunters Bow Level: 20 Atk: 80 Element: none Bonus: ACC +10%; Aerieal attack Starting item: Whirlwind Bow Materials: Yew + Mithril + Tourmaline Changes into: Exorcist Bow Mat's for change: Yew + Mithril + orichalum Upgrades to: Sure-Kill Bow (Dark Matter) Name: Glacial Bow Level: 20 Atk: 70 Element: ice Bonus: 10% chance of freezing Starting item: Hiemal Bow Materials: Unmelting Ice + Yew + any Changes into: Hunters Bow Mat's for change: Yew + Mithril + Unmelting Ice Upgrades to: Snowstorm Bow (Unmelting Ice) Tier4 - 0016 Name: Charm Bow Level: 40 Atk: 100 Element: none Bonus: 20% Chance of Charm Starting item: Exorcist Bow Materials: Bow + Yew + Ether + Any Changes into: Lightning Bow Mat's for change:Yew + Ether + Tourmaline Upgrades to: none Name: Lightning Bow Level: 40 Atk: 110 Element: Lightning Bonus: Penetration +30% Starting item: Exorcist Bow Materials: Yew + Tourmaline + Any Changes into: Snowstorm Bow Mat's for change: Yew + Unmelting Ice + Tourmaline Upgrades to: none Name: Snowstorm Bow Level: 40 Atk: 120 Element: Ice Bonus: 20% Chance of Knockback Starting item: Glacial Bow Materials: Yew + Unmelting Ice + Any Changes into: Sure-Kill Bow Mat's for change: Upgrades to: none Name: Sure-Kill Bow Level: 50 Atk: 130 Element: none Bonus: Accuracy +15%, Critical +30% Starting item: Hunter's Bow Materials: Yew + Dark Matter + Any Changes into: Charm Bow Mat's for change: Yew + Dark Matter + Ether Upgrades to: none ------------------------------------------------------------------ Mao: 0005 ------------------------------------------------------------------ Tier2 - 0017 Name: Kagerou Level: 1 Atk: 40 Element: Fire Bonus: EVA +5% Starting item: Tanto Materials: Shinobi Stone + Fire Crystal + any Changes into: Hayate Mat's for change: Shinobi Stone + Fire Crystal + Ether Upgrades to: Shiranui (Fire Crystal) Name: Hayate Level: 1 Atk: 50 Element: none Bonus: +Movement Speed 20% Attack Speed +20% Starting item: Tanto Materials: Shinobi Stone + Ether + any Changes into:Hatsushimo Mat's for change: Shinobi Stone + Ether + unmelting ice Upgrades to: wakaba (dark matter) Name: Hatsushimo Level: 1 Atk: 30 Element: Ice Bonus: 10% chance of freezing Starting item: Tanto Materials: Shinobi Stone + Unmelting Ice + any Changes into: Kagerou Mat's for change: Shinobi Stone + Unmelting Ice + fire crystal Upgrades to: Yukikaze (Unmelting Ice) Tier3 - 0018 lightning, ice, fire, ceramic Name: Wakaba Level: 20 Atk: 70 Element: none Bonus: MAG +15%, +6 poision damage, SP recovery up (mid) Starting item: Hayete Materials: Shinobi Stone + Mithril + any Changes into: Yukikaze Mat's for change: Shinobi Stone + Mithril + Unmelting Ice Upgrades to: Kamikaze (Ether) Upgrades to: Kongou (Ceramic) Name: Yukikaze Level: 20 Atk: 80 Element: Ice Bonus: MAG +15%, 15% chance to freeze Starting item: hatsushimo Materials: Shinobi Stone + Unmelting Ice + any Changes into: Shiranui Mat's for change: Shinobi Stone + Unmelting Ice + Fire Crystal Upgrades to: Fubuki (Unmelting Ice) Name: Shiranui Level: 20 Atk: 90 Element: Fire Bonus: Mag +15%, EVA +10% Starting item: Kagerou Materials: Shinobi Stone + Fire Crystal + any Changes into: Wakaba Mat's for change: Shinobi Stone + Fire Crystal + Mithril Upgrades to: Asahi (fire crystal) Tier4 - 0019 Name: Kamikaze Level: 40 Atk: 110 Element: none Bonus: Drift Speed +20%, Attack Speed +20%, Critical +20% Starting item: Wakaba Materials: Shinobi Stone + Ether + Any Changes into: Asahi Mat's for change: Shinobi Stone + Ether + Fire Crystal Upgrades to: none Name: Asahi Level: 40 Atk: 120 Element: Fire Bonus: Magic +20%, SP Recovery (High) Starting item: Shiranui Materials: Shinobi Stone + Fire Crystal + Any Changes into: Fubuki Mat's for change: Shinobi Stone + Fire Crystal + Unmelting Ice Upgrades to: none Name: Fubuki Level: 40 Atk: 130 Element: Ice Starting item: Yukikaze Bonus: Magic +20%, 20% Chance of Knockback Materials: Shinobi Stone + Unmelting Ice + Any Changes into: Kongou Mat's for change: Shinobi Stone + Unmelting Ice + Ceramic Upgrades to: none Name: Kongou Level: 50 Atk: 150 Element: None Bonus: All Resistance +15 Starting item: Wakaba Materials: Shinobi Stone + Ceramic + Any Changes into: Kamikaze Mat's for change: Shinobi Stone + Ether + Fire Crystal Upgrades to: none ------------------------------------------------------------------ Volg: 0006 ------------------------------------------------------------------ Tier1 - 0020 Name: Phantom Level: 1 Atk: 35 Element: none Bonus: EVA +5%, Movement Speed +20% Starting item: Claw Materials: Beast Fang + Ether + any Changes into: Mat's for change: Upgrades to: Shooting star (Mithril) Name: Lightning Level: 1 Atk: 45 Element: lightning Bonus: none Starting item: Claw Materials: Beast Fang + Tourmaline + Any Changes into: Mat's for change: Upgrades to: Thunderbolt (Tourmaline) Name: Mosquito Level: 1 Atk: 25 Element: none Bonus: Acc: +5%, 6 Poison Damage Materials: Beast Fang + Dark Matter + Any Starting item: Claw Changes into: Mat's for change: Upgrades to: Tier3 - 0021 Name: Thunderbolt Level: 20 Atk: 75 Element: lightning Bonus: 10% paralysis Starting item: Lightning Materials: Tourmaline + Beast Fang + any Changes into: Tempest Mat's for change: Beast Fang + Tourmaline + Ether Upgrades to: Thunder Flash (Tourmaline) Name: Shooting star Level: 20 Atk: 65 Element: none Bonus: ACC +10%, move +20% Starting item: Phantom Materials: Beast Fang + mithril + any Changes into: Thunderbolt Mat's for change: Beast Fang + Mithril + Tourmaline Upgrades to: Mirage (Ether) Name: Tempest Level: 20 Atk: 85 Element: none Bonus: 20% knock back Starting item: Mosquito Materials: Beast Fang + Ether + any Changes into: Shooting star Mat's for change: Beast Fang + Ether + Mithril Upgrades to: Demon (Dark Matter) Upgrades to: Vampire (Mithril) Tier4 - 0022 Name: Demon Level: 40 Atk: 105 Element: none Bonus: 20% Chance of Curse Starting item: Tempest Materials: Beast Fang + Dark Matter + Any Changes into: Vampire Mat's for change: Beast Fang + Mithril + Orichalum Upgrades to: none Name: Thunder Flash Level: 40 Atk: 125 Element: Lightning Bonus: Movement +20%, Attack Speed +20% Starting item: Thunderbolt Materials: Beast Fang + Tourmaline + Any Changes into: Mirage Mat's for change: Beast Fang + Mithril + Ether Upgrades to: none Name: Mirage Level: 40 Atk: 135 Element: none Bonus: Evasion +10%, Movement +30% Starting item: Shooting Star Materials: Shooting Star + Beast Fang + Ether + Any Changes into: Demon Mat's for change: Beast Fang + Mithril + Dark Matter Upgrades to: none Name: Vampire Level: 50 Atk: 115 Element: none Bonus: Convert Damage into HP 10% Starting item: Tempest Materials: Beast Fang + Mithril + Any Changes into: Thunder Flash Mat's for change: Upgrades to: none ------------------------------------------------------------------ Lazarus: 0007 ------------------------------------------------------------------ Tier2 - 0023 Name: Blue Axe Level: 1 Atk: 50 Element: Ice Bonus: none Starting item: Axe Materials: Dragon Scale + Unmelting Ice + Any Changes into: Yellow Axe Mat's for change: Dragon Scale + Unmelting Ice + Tourmaline Upgrades to: Cold Axe (unmelting ice) Name: Yellow Axe Level: 1 Atk: 50 Element: Lightning Bonus: none Starting item: Axe Materials: Dragon Scale + Tourmaline + any Changes into: Red Axe Mat's for change: Dragon Scale + Tourmaline + Firecrystal Upgrades to: Shock Axe (tourmaline) Name: Red Axe Level: 1 Atk: 50 Element: Fire Bonus: none Starting item: Axe Materials: Dragon Scale + Fire Crystal + any Changes into: Blue Axe Mat's for change: Dragon Scale + Fire Crystal + unmelting ice Upgrades to: Blaze Axe (fire crystal) Tier3 - 0024 Name: Cold Axe Level: 20 Atk: 80 Element: Ice Bonus: Xlc 30 Starting item: Blue Axe Materials: Dragon scale + unmelting ice + any Changes into: Shock Axe Mat's for change: Dragon scale + unmelting ice + Tourmaline Upgrades to: Heavy Axe Name: Shock Axe Level: 20 Atk: 80 Element: Lightning Bonus: Xlt +30 Starting item: Yellow Axe Materials: Dragon scale + tourmailine + any Changes into: Blaze Axe Mat's for change: Dragon scale + tourmailine + Firecrystal Upgrades to: Heavy Axe Name: Heat Axe Level: 20 Atk: 80 Element: fire Bonus: Xlf +30 Starting item: Red axe Materials: Dragon scale + fire Crystal + any Changes into: Cold Axe Mat's for change: Dragon scale + fire Crystal + Unmelting ice Upgrades to: Heavy Axe Tier4 - 0025 ***I Beleive some of these are wrong, im not 40 so i cant confirm them*** If you find one wrong, or know the right recipe please email me ***Lazerus tier 4 weapons do not follow the same rules as far as smithy and upgrades, promenade is used to change them in the same tier And you can only get heavy axe by way of upgrading. You must switch The heavy axe into the other 3 weapons. Name: Heavy Axe Level: 50 Atk: 150 Element: None Bonus: Enemy Movement -30%, 20% Chance of Confusion Starting item: see below Materials: depends on weapon Burning Axe + Dragon scale + Ceramic + any Spark Axe + Dragon scale + Ceramic + any Freeze Axe + Dragon scale + Ceramic + any Changes into: any Dragon scale + Ceramic + Unmelting Ice = Freeze Axe Dragon scale + Ceramic + Tourmaline = Spark Axe Dragon scale + Ceramic + Fire Crystal = Burning Axe Upgrades to: none Name: Freezing Axe Level: 120 Atk: 40 Element: Ice Bonus: 15% Chance of Freeze Starting item: Cold Axe Materials: must be made by using heavy axe Changes into: Mat's for change: Upgrades to: none Name: Spark Axe Level: 40 Atk: 130 Element: Lightning Bonus: 15% Chance of Paralysis Starting item: Shock Axe Materials: must be made by using heavy axe Changes into: Mat's for change: Upgrades to: none Name: Burning Axe Level: 40 Atk: 140 Element: Fire Bonus: None Starting item: Heat Axe Materials: must be made by using heavy axe Changes into: Mat's for change: Upgrades to: none ------------------------------------------------------------------ Neige: 0008 ------------------------------------------------------------------ Tier1 - 0026 Name: Amethyst Wand Level: 1 Atk: 30 Element: none Bonus: xfr 15, xlc 10, MAG +15% Starting item: Wand Materials: Magestone + Fire Crystal + any Changes into: Emerald Wand Mat's for change: Magestone + Fire Crystal + unmelting ice Upgrades to: Pearl wand (Ether) Name: Emerald Wand Level: 1 Atk: 30 Element: none Bonus: MAG +15%, XIc +15, XLt +10 Starting item: Wand Materials: Magestone + Unmelting Ice + any Changes into: Carnelian Wand Mat's for change: Magestone + Unmelting Ice + Tourmaline Upgrades to: Ice Wand (Unmelting Ice) Name: Carnelian Wand Level: 1 Atk: 30 Element: none Bonus: Xlt 15, Xfr 10, Mag +15% Starting item: Wand Materials: Magestone + Tourmaline + any Changes into: Amethyst Wand Mat's for change: Magestone + Tourmaline + Firecrystal Upgrades to: Crystal Wand (Ceramic) Tier3 - 0027 Name: Pearl wand Level: 20 Atk: 60 Element: none Bonus: MAG +20%, Def +20, 10% of dam dealt to SP Starting item: Amethyst Wand Materials: Magestone + Ether + any Changes into: Crystal Wand Mat's for change: Magestone + Ceramic + Ether Upgrades to: Ruby Wand (Fire Crystal) Name: Ice Wand Level: 20 Atk: 80 Element: ice Bonus: 30% chance of freezing Starting item: Emerald Wand Materials: Magestone + Unmelting ice + any Changes into: Pearl Wand Mat's for change: Magestone + Ether + Unmelting Ice Upgrades to: Sapphire Wand (Unmelting Ice) Name: Crystal Wand Level: 20 Atk: 50 Element: none Bonus: MAG +20%, All resist +10 Starting item: Carnelian Wand Materials: Magestone + ceramic + any Changes into: Ice Wand Mat's for change: Magestone + Unmelting Ice + Ceramic Upgrades to: Topaz Wand (Tourmaline) Upgrades to: Diamond Wand (Orichalum) Tier4 - 0028 Name: Sapphire Wand Level: 40 Atk: 100 Element: none Bonus: Magic +25%, Ice Resistance +40, -30% SP cost Starting item: Ice Wand Materials: Magestone + Unmelting Ice + Any Changes into: Topaz Wand Mat's for change: Magestone + Unmelting Ice + Tourmaline Upgrades to: none Name: Ruby Wand Level: 40 Atk: 100 Element: none Bonus: Magic +25%, Fire Resistance +40, SP Recovery (High) Starting item: Pearl Wand Materials: Magestone + Fire Crystal + Any Changes into: Sapphire Wand Mat's for change: Magestone + Orichalum + Unmelting Ice Upgrades to: none Name: Topaz Wand Level: 40 Atk: 100 Element: none Bonus: Magic +25%, Lightning Resistance +40 Starting item: Crystal Wand Materials: Magestone + Tourmaline + Any Changes into: Diamond Wand Mat's for change: Magestone + Orichalum + Tourmaline Upgrades to: none Name: Diamond Wand Level: 50 Atk: 130 Element: none Bonus: Magic +25%, All Resistance +15 Starting item: Crystal Wand Materials: Magestone + Orichalum + Any Changes into: Ruby Wand Mat's for change: Magestone + Orichalum + Fire Crystal Upgrades to: none ------------------------------------------------------------------ Ryuna: 0009 ------------------------------------------------------------------ Tier2 - 0029 Name: Cane of Joy Level: 1 Atk: 20 Element: None Bonus: Magic+15% SP +20 Starting item: Staff Materials: Holy Water + Ether + Any Changes into: Cane of Saddness Mat's for change: Holy Water + Ether + ceramic Upgrades to: Cane of Chaos (Ceramic) Name: Cane of Saddness Level: None Atk: 30 Element: None Bonus: Magic+15% Curse 10% Starting item: Staff Materials: Holy Water + Ceramic + Any Changes into: Cane of Zeal Mat's for change: Holy Water + Ceramic + Firecrystal Upgrades to: Cane of Grief (Ether) Name: Cane of Zeal Level: None Atk: 40 Element: Fire Bonus: Magic +15% Movement +20% Starting item: Staff Materials: Holy Water + Fire Crystal + Any Changes into: Cane of Joy Mat's for change: Holy Water + Fire Crystal + Ether Upgrades to: Cane of fear (Dark Matter) Tier3 - 0030 Name: Cane of Chaos Level: 20 Atk: 50 Element: none Bonus: MAG +20%, EVA +5%, 10% chance of confuse Starting item: Cane of Joy Materials: Holy Water + ceramic + any Changes into: Cane of Grief Mat's for change: Holy Water + ceramic + Ether Upgrades to: Cane of Awe (Orichalum) Name: Cane of Grief Level: 20 Atk: 60 Element: none Bonus: Mag +20%, 20% chance of slow Starting item: Cane of Sadness Materials: Holy water + Ether + any Changes into: Mat's for change: Upgrades to: Cane of Peace (Orichalum) Name: Cane of fear Level: 20 Atk: 70 Element: none Bonus: Mag +20%, SP +40, 15% paralysis Starting item: Cane of Zeal Materials: Holy Water + Dark Matter + any Changes into: Cane of Chaos Mat's for change:Holy Water + Dark Matter + Ceramic Upgrades to: Cane of Love (Orichalum) Upgrades to: Cane of Rage (Dark Matter) Tier4 - 0031 *** I dont know the recipe's for these are right *** Name: Cane of Peace Level: 40 Atk: 80 Element: none Bonus: Magic +25%, HP and SP Recovery (Mid) Starting item: Cane of Grief Materials: Holy Water + Orichalum + Any Changes into: Cane of Love Mat's for change: Holy Water + Mithril + Orichalum Upgrades to: none *** I dont know the recipe's for these are right *** Name: Cane of Love Level: 40 Atk: 90 Element: none Bonus: Magic +25%, -30% SP cost, 20% Chance of Charm Starting item: Cane of Fear Materials: Holy Water + Orichalum + Any Changes into: Cane of Awe Mat's for change: Holy Water + Mithril + Orichalum Upgrades to: none *** I dont know the recipe's for these are right *** Name: Cane of Rage Level: 40 Atk: 150 Element: none Bonus: Magic +30%, Attack Speed +30% Starting item: Cane of Fear Materials: Holy Water + Dark Matter + Any Changes into: Cane of Peace Mat's for change: Holy Water + Mithril + Orihalcum Upgrades to: none *** I dont know the recipe's for these are right *** Name: Cane of Awe Level: 50 Atk: 120 Element: none Bonus: Magic +30%, SP Recovery +30% Starting item: Cane of Chaos Materials: Holy Water + Orichalum + Any Changes into: Cane of Rage Mat's for change: Holy Water + Mithril + Dark Matter Upgrades to: none *** I dont know the recipe's for these are right *** ------------------------------------------------------------------ Keiner 0010 ------------------------------------------------------------------ Tier2 - 0032 Name: Shocking Edge Level: 1 Atk: 50 Element: Lightning Materials: Tamahagane + Tourmaline + any Bonus: none Starting item: Katana Changes into: Mat's for change: Upgrades to: Soul Devourer (mithril) Name: Burning Edge Level: 1 Atk: 40 Element: fire Materials: Tamahagane + Fire Crystal + any Bonus: none Starting item: Katana Changes into: Shocking Edge Mat's for change: Tamahagane + Fire Crystal + Tourmaline Upgrades to: Name: Purifier Level: 1 Atk: 30 Element: none Materials: Tamahagane + Orichalum + any Bonus: holy damage Starting item: Katana Changes into: Burning Edge Mat's for change: Tamahagane + Orichalum + Fire Crystal Upgrades to: Tier3 - 0033 Name: Soul Devourer Level: 20 Atk: 90 Element: none Materials: Tamahagane + Mithril + any Bonus: 10% damage dealt to SP Starting item: Shocking Edge Changes into: Crimson Lotus Mat's for change: Tamahagane + Mithril + Fire Crystal Upgrades to: Thunderclap (Tourmaline) Name: Crimson Lotus Level: 20 Atk: 80 Element: Fire Materials: Tamahagane + Fire Crystal + any Bonus: Interdicts regen powers Starting item: Burning Edge Changes into: Freezing edge Mat's for change: Tamahagane + Fire Crystal + Unmelting ice Upgrades to: Inferno (Fire Crystal) Name: Freezing edge Level: 20 Atk: 70 Element: Ice Materials: Tamahagane + Unmelting ice + any Bonus: 20% chance of freezing Starting item: Purifier Changes into: Soul Devourer Mat's for change: Tamahagane + Unmelting ice + Mithril Upgrades to: Mirror Blade (Orichalum) Upgrades to: Life Eater (Dark Matter) Tier4 - 0034 ***I Beleive some of these are wrong, im not 40 so i cant confirm them*** If you find one wrong, or know the right recipe please email me Name: Mirror Blade Level: 110 Atk: 40 Element: none Bonus: 20% Chance of Damage Reflection Starting item: Freezing Edge Materials: Tamahagane + Orichalum + Any Changes into: Mat's for change: Upgrades to: none Name: Inferno Level: 40 Atk: 120 Element: Fire Bonus: Critical +20% Starting item: Crimson Lotus Materials: Tamahagane + Fire Crystal + any (email, if this doesnt work) Changes into: Life Eater Mat's for change: Tamahagane + mithril + Dark Matter Upgrades to: none Name: Thunderclap Level: 40 Atk: 130 Element: Lightning Bonus: 20% Chance of Knockback Starting item: Soul Devourer Materials: Tamahagane + Tourmaline + any (email, if this doesnt work) Changes into: Inferno Mat's for change: Tamahagane + mithril + Fire Crystal Upgrades to: none Name: Life Eater Level: 50 Atk: 140 Element: none Bonus: Convert Damage to HP 10% Starting item: Soul Devourer Materials: Tamahagane + Dark Matter + any (email, if this doesnt work) Changes into: Mirror Blade Mat's for change: Tamahagane + Mithril + Orichalum Upgrades to: none MISC. stuff not yet organized. All of this is unconfirmed and taken out of messages in the forum No garentee's these work. Tier 2 Medusa's Harp = Pegasus Mane + Ceramic + Any Salamander's Harp = Pegasus Mane + Fire Crystal + Any Harpy's Harp = Pegasus Mane + Ether + Any T2 change weapon Medusa's Harp = Harpy's Harp + Pegasus Mane + Ceramic + Ether Salamander's = Medusa's Harp + Pegasus Mane + Ceramic + Fire Crystal Harpy's Harp = Salamander's + Pegasus Mane + Fire Crystal + Ether Tier 3 - Level 20 Pan's Harp = Harpy's Harp + Pegasus Mane + Dark Matter + Any Phoenix's Harp = Salamander's + Pegasus Mane + Fire Crystal + Any Titan's Harp = Medusa's Harp + Pegasus Mane + Mithril + Any T3 Change Weapon Pan's Harp = Titan's Harp + Pegasus Mane + Mithril + Dark Matter Phoenix's Harp = Pan's Harp + Pegasus Mane + Dark Matter + Fire Crystal Titan's Harp = Phoenix's Harp + Pegasus Mane + Fire Crystal + Mithril Tier 4 - Level 40 Gryphon's Harp = Phoenix's Harp + Pegasus Mane + Ether + Any Zeus' Harp = Titan's Harp + Pegasus Mane + Tourmaline + Any Tier 4 - Level 50 Siren's Harp = Pan's Harp + Pegasus Mane + Orichalum + Any Hydra's Harp = Phoenix's Harp + Pegasus Mane + Dark Matter + Any Tier 4 change weapon Gryphon's Harp = Hydra's Harp + Pegasus Mane + Dark Matter + Ether Zeus' Harp = Gryphon's Harp + Pegasus Mane + Ether + Tourmaline Siren's Harp = Zeus' Harp + Pegasus Mane + Tourmaline + Orichalum Hydra's Harp = Siren's Harp + Pegasus Mane + Orichalum + Dark Matter Gryphon's Harp ATK: 125 Level: 40 Element: None Bonus: Strong Vs. Aerials How to get: Phoenix's Harp + Pegasus Mane + Ether + Any or Hydra's Harp + Pegasus Mane + Dark Matter + Ether Zeus' Harp ATK: 135 Level: 40 Element: None Bonus: Accuracy +10% How to get: Titan's Harp + Pegasus Mane + Tourmaline + Any or Gryphon's Harp + Pegasus Mane + Dark Matter + Ether Siren's Harp ATK: 105 Level: 50 Element: Lightning Bonus: Magic +20%, 25% Chance of Charm How to get: Pan's Harp + Pegasus Mane + Orichalum + Any or Zeus' Harp + Pegasus Mane + Tourmaline + Orichalum Hydra's Harp ATK: 115 Level: 50 Element: None Bonus: Poison 9, HP Recovery (High) How to get: Phoenix's Harp + Pegasus Mane + Dark Matter + Any or Siren's Harp + Pegasus Mane + Orichalum + Dark Matter Name: Level: Atk: Element: Materials: Bonus: Starting item: Changes into: Mat's for change: Upgrades to: Bandana + Unmelting Ice + Yew + any = Turban Chihaya + Tourmaline + Pegasus Mane + Ether = Tempest Raiment Chihaya + Unmelting Ice + Pegasus Mane + Ether = Blizzard Raiment Circlet + Dragon Scale + Holy Water + Dark Matter = Coronet Cloak + Fire Crystal + Beast Fang + any = Coat Coat + Holy Water + Mithril + Tamahagane = Judo Gi Katyusha + Fire Crystal + Beast Fang + Shinobi Stone = Cat's Ears Loincloth of Virity + Orichalum + Holy Water + Dark Matter = Inviolate Lingerie Robe + Mithril + Ceramic + any = Mithril Robe Sarashi + Dragon Scale + Beast Fang + Tamahagane = Loincloth of Virility Silk Hat + Magestone + Tourmaline + any = Magical Hat Mithril Robe def+33, req-agi 22, reg-con 0! Tempest Raiment, def+24, mov+10%, req-agi 48, req-con 36, xlt +20, atk +10% chance paralysis Blizzard Raiment, def+24, mov+10%, req-agi 48, req-con 36, xic +20, atk +10% chance freeze Cat's Ears, def+17, mag+19%, req-str 37, req-int 40, only-mao Mithril Robe def+33, mov+0%, req-agi 22, req-con 0 Loincloth of Virility def+40 mov+0%, req-agi 0, req-con 62, only-men, atk+12