Sly 2: Band of Thieves September 21, 2004 Icee5000@aol.com Contents 1.Intro 2.Legal Stuff 3.Moves and Characters 4.Walkthrough a.Episode 1: The Black Chateau b.Episode 2: A Starry Eyed Encounter 5.Loot 6.Clue Bottles 7.Gadgets 8.Credits ~~~~~~~~~~~~~~~~~~~~~~~~ 1.Intro ~~~~~~~~~~~~~~~~~~~~~~~~ Hello! I'm treecko1870, here to help you with Sly 2! If you're ever having trouble with the game, come look at this! Sly 2 is a fun yet extremely short (but I am really good at this game) game =). Ok, on to the legal stuff! *heroic music* ~~~~~~~~~~~~~~~~~~~~~~~~ 2.Legal Stuff ~~~~~~~~~~~~~~~~~~~~~~~~ This Walkthrough is only to be used on gamefaqs. If used elsewhere, I will hunt you down! *gets pitchfork* ~~~~~~~~~~~~~~~~~~~~~~~~ 3.Moves and Characters ~~~~~~~~~~~~~~~~~~~~~~~~ There are three playable characters in Sly 2. They are: Specific Sly Moves: []=Swing cane O=Super Stealthy move. (when you see blue sparkles) Also to pick pocket enemies from behind. R1=Hang Glider(Only if bought) Overhead Smash= Jump with X and then swing your cane. Sly will swing downward. Dive Spin=Jump with X and then press ^. Sly will twist his cane above his head and fall downwards, attacking. Power-Up Whack=Hold down [] and Sly will pull back his cane and orange energy will glow. Release, and Sly will spin around, attacking enemies. Specific Bentley Moves: []=Swing Dart Gun. O=Crawl and sneak along walls with green flashes. ^=Drop Bomb. Murray Specific Moves: []=Punch. Throw enemy/item Murray is holding. O=Sneak along wall with pink sparkles. Also used to pick up items and enemies on the ground. Roundhouse Punch=If you press ^ near an enemy when he hasn't seen you, you'll knock him in the air. Here you have two options. Press O to catch enemy, or press [] to automatically kill enemy. Thunder Flop= Jump, and then press []. Murray will come crashing into the ground, breaking items and hurting enemies. Basic Moves: X=Jump X+X=Double Jump Left Analog Stick=Move R1=Run.Hold R1 down while moving with the Left Analog. Right Analog Stick=Rotate Camera ^=Juggle.Only for Murray and Sly. I guess Bentley doesn't have enough in him. O_o O=Activate switches, open doors, pretty much an action button. Select=Gadget Screen L1,L2,R2=Gadgets if assigned at Gadget Screen. Automatic KO's=When Sly or Murray, if you walk up to an enemy undetected, you can press ^ to fling the enemy into the air. If you then press [], you'll automatically KO the enemy. Although, it does make noise until you buy a power-up, so be cautious. Binocucom: Each character in Sly 2 has a Binocucom. A binocucom, like its name, is sorta like binoculars, except more advanced. Each character has different things in his binocucom. Binocucom Controls: R3=Get out/put away binocucom.Move it in and out to zoom in and out. Left Analog Stick= Move around. Ok on to the sweet stuff. Sly's Binocucom: Sly has a one extra feature Bentley and Murray don't: He can take pictures!!! OMG ITZ PICTURZZZZ111111! *cough* Anyway, you'll go on multiple picture taking missions for Bentley to get information, so help him out and press the R1 button to take a picture. Murray's Binocucom: Murray, doesn't have anything special about his.... But it's pink!!! Bentley's Binocucom: You'll be using the binocucom the most with Bentley. I 100% guarantee you. As you can tell, Bentley has a dart gun. You're thinking,"WTF he isn't shooting!!!" Well you see, that's where the Binocucom comes in. You'll notice the target on Bentley's binocucom. If you press R1, you'll shoot a dart. This dart will knock out all guards it hits. But if you miss, guards will hear it and wonder whats up. Remember that. Now for some character history. Sly-Sly is the present member of the Cooper Gang. Sly met Bentley and Murray at an orphanage when the Fiendish Five killed his parents. Sly's whole family have been thieves and became thieves from the Thievius Raccoonus. The master of all thieves, Sly became one by defeating Clockwerk and regaining the Thievius Raccoonus last game. Now ready to destroy To destroy Clockwerk once and for all, he goes to a museum in Egypt to find and destroy the pieces. When he finds them gone,he goes after the Klaww Gang to destroy them. Murray- The brawn of the Cooper Gang. Murray is also the van driver for the gang. If there is anything that involves pure muscle, Murray is perfect for the job. While he might not be bright, he's got Bentley and Sly to help him with that. Bentley- The brain of the Cooper Gang. Bentley is the one who plans all the heists. New in this game, he can also go out on the field to do certain missions. A demolitions expert, he carries bombs with him to help him. He also has a cross bow and sleep darts to help him out with the guards. Carmelita Fox- Police Officer in Paris. Always go after Sly and hunts him down. Has a trusty shock pistol she carries around with her. Flirts with Sly alot. Constable Neyla- British police officer. New to this game, you first meet her when you meet up with Carmelita. Mysterious, she seems to give Sly a hint on the Klaww Gang. Klaww Gang-Like the the Fiendish Five, is a group of thieves and disturbers of the peace. The members are Dimitri, Rajan, Jean Bison, Arpeggio, and one mystery member. They stole the Clockwerk parts, using them for their own need. Ok FINALLY, on to the walkthrough! *heroic music again* Hey! *chases after band* ~~~~~~~~~~~~~~~ 4. Walkthrough ~~~~~~~~~~~~~~~ Finally after all those controls, which you probably didn't even read -_-, we come to the Walkthrough! Enjoy! ~~~~~~~~~ Prolouge: ~~~~~~~~~ The Binocucom will come up and Bentley will be talking to Sly. Bentley tells you that you have to get to a switch to let him come down from the elevator. So after talking to the "Lizard" you'll be back. Jump onto the drum-like thing ahead of you. You'll be shot up. Land on the dinosaur bones, and continue til the edge. Jump onto the platform, and another cutscene will start. After Bentley hurts himself, Bentley runs over to the security computer. He then takes out the spotlights, lasers, and security gate. When he's done, go over and Sly will congratulate Bentley. Bentley will then tell you that you have to meet up with Murray. Walk down the hallway and break all the items with your cane. You're bound to get some coins. Coins actually have a point in this game unlike the last. You can buy power-ups with the coins. Don't worry about the guards, they HAVE to be deaf. If you played Sly 1, notice the pictures of the bosses. Anyways, at the end of the hallway you should start to be getting outside. You'll then start talking with Bentley again. Bentley tells you where the Clockwerk parts are, and that to get to them, you'll need to meet up with Murray. Then he'll tell you the gardens are full of guards.Sly, being the classy cat..er...raccoon he is, says he'll take the long way around, looking at the rope. Remember, X and then O is to go onto ropes. You'll then hear Bentley tell you that Murray must be late. Smash and get some coins and then after a while, you'll hear "THUNDER FLOP!" Murray will crash through the glass, destroying everything underneath. After telling Sly the Thunder Flop only knew destruction, he goes to open the gate. After awhile, you'll be able to go under. It's pretty funny that if you sit and don't go under, Murray will still keep it open...He must be strong... When you go, you'll see another gate. Murray, being a show off, grabs a statue and chucks it at the barrier, breaking it. O_o. Anyways, he tells you he'll meet up with you later. Go onto the rope and continue inside. You'll automatically move ahead. Bentley, confused, wonders where the Clockwerk parts are. He says that they have to pull the plug on the operation. At that moment, Carmelita and a purple cat come out of the coffins. Sly flirts like always and Carmelita wonders why Sly came back to the crime scene. Sly, surprised, wonders who stole the parts already. Then the purple tiger tells Carmelita that it might not have been Sly and that the evidence points to the Klaww Gang. Carmelita then calls her Neyla, telling us her name is Neyla. Sly sneaks out of the room while Carmelita and Neyla are arguing and Carmelita chases after him. When you gain control again, keep running forward. Carmelita will keep trying to blast you with her gun. Unfortunately, she didn't get A's on her shooting test. Her aim is crap. Anyways, continue moving. After awhile, Sly will tell Bentley and Murray to go warm up the van while he escapes. Continue running and run on the ropes. At the end, jump into the back of the van. You'll get into a cutscene, Sly talking about Carmelita. Then he'll start talking about Clockwerk and how he hated the Cooper family. Then you'll be told what the save icon is. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Episode 1: The Black Chateau ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll see the members get ready. Then Sly will tell on how he found the Klaww Gang members. He tells how the first member, Dimitri, used to be a young painter. But then when he was rejected, he started remaking old paintings. Apparently, Dimitri has the Clockwerk tail feathers. You'll see Sly run into a building. That building is the Safe House. The Safe House is a very important place. It's where you change characters and buy gadgets. You can see where the Safe House is on the map by pressing L3 to look at the missions and the Safe House. Sly will climb to the top of the Safe House. Then you'll talk to Bentley. He talks about how you go to mission locations to get to goods on it. He also tells you about how Bentley is planning to get into Dimitri's satellites. Make your way over to where the mission is. If you don't remember, press L3 to see all missions. Go to the location, and Bentley will give you the goods. Mission:Satellite Sabotage Character: Sly Difficulty: Extremely Easy When you get there, Bentley will tell you that you need to get Dimitri's satellites pointing at the Safe House's, So Bentley can get some info. Climb up the pipe on the tower, and go to the satellite. You'll hear Bentley talking and he'll tell you to press the circle button to do actions. You'll be doing this alot. After doing the first satellite, press L3 and you'll see the next satellite. Do this to find missions and objectives. After the third one, you'll see the Safe House antenna getting data from Dimitri's database. End Mission. Ok. Anyways, Bentley will tell you that you need to sneak into the nightclub through an old wine cellar. From your position, jump off the roof onto the street. Watch out for the guard. Anyways when you get to the cellar, you'll begin your second mission. Mission:Breaking and Entering Character: Sly Difficulty:Easy When you get in, Sly will talk to Murray. Bentley sent him to help clear out the guards patrolling. When you get control back, continue forward until the guards see you. Then just start hacking at them with your cane. When the guards are cleared, Murray will lower the gate and tell you about double jumping. Double jump over the fence and continue. Avoid the lasers by going on when they aren't in an area. The second one covers all spaces. You're probably thinking,"WTF what am I gonna do?" Well, you see that table. Press the circle button while near it to crawl under it. Guards also can't see you when you're under a table, remember that. You'll get to a section with a flashlight guard. Go near the table and crawl under them. If you want, go up to the guard and press triangle and then [] to automatically KO him. Remember, he can't have seen you for this to work. The next guard rotates which way he looks. When he's looking over the other way, crawl under the table. Sit there and wait until he's looking the way you were before, then crawl through. When you get there, there should be a vent. Make sure not to break anything with your cane though. If you do, the guard will hear it and come chasing. When you get out of the vent, Bentley will tell you about the One-Hit KO move that you already know. Kill the guard and move on. Avoid the lasers, and then you'll get to a moving guard. Go up to him when he's looking the other way, and kill him. When I say "Kill Him" I usually mean One-Hit Ko. Now on this part, you have two choices. 1. Run through and kill the guards by just fighting. 2. Sneak attack them. Eitiher way, the guards will probably see you. Anyways, when all guards are dead, go onto the stage. Hit the air vent, and crawl through. You'll move to another screen. When you fall, you'll be in an air vent type thing, except bigger. Move forward and Bentley will tell you to take some photos. Press R3 and aim for circles. When they're green, press R1 when your cursor is in them. Take a picture of Dimitri, the generator, and then the tailfeathers. End Mission. You'll then get into a cutscene. Bentley says he needs more info. He'll then tell you about the new missions. At this point, you have two missions you can do, both with Sly. Bug Dimitri's Office or Follow Dimitri. After arguing with myself, I've decided to do Bug Dimitri's Office first. Mission: Bug Dimitri's Office Character: Sly Difficulty: Easy (medium for beginners) When you get to the location, you'll automatically get the painting. Remember: If you take any damage, the painting will be destroyed. Climb up the pipe behind you and climb onto the roof tops. Press L3 to find the location of where you're going. Continuing going on the rooftops, no guards can get you easily there. When you get close, jump down and climb the pipe on the right of the patio. Sneak along the edge, and then when you get to the window, press O to get in. Bentley notifies you that the door is locked from the inside. He tells you that the next entrance is from an airvent. Go forward, sneak attacking the guards...er.. janitors. Avoid being detected and then go past the lasers. Climb up the pipe, and sneak along the edge. Climb on the ropes, and sneak along the waterfall ledge. Hit the vent and go through. Swap the pictures and listen to what Bentley has to say. Get the painting back in one piece. Also note, don't buy the power-ups in this level. They suck. Save your coins. End Mission. Mission: Follow Dimitri Character: Sly Difficulty: Medium When you get there, Bentley will tell you that he overheard that if you ring the bell, the coast is clear. So he tells Sly to ring it and follow Dimitri. So, ring it and you'll see your first shot of Dimitri up close. Make sure not to make noise near Dimitri, you'll be caught and have to start ALL over again. At the beginning, go up the ramp after Dimtri gets far enough away. There really is no walkthrough for this. Just follow Dimitri on the rooftops. When you get to the place where the buildings end, climb the pipe on the water tower, and stay up there until Dimitri has gone down the stairs. Stay there and then the mission will end. End Mission. As you can see, where the door is, there's a pink icon! Yup, you guessed it. Murray time! Head back to the Safe House and pick Murray. Remember, Murray can't climb and sneak like Sly can, so try hanging low a little bit. Get to the door and start the mission. Mission: Waterpump Destruction Character: OMG ITS NOT SLY!!! ITS MURRAY! Difficulty: Extremely Easy This is your first mission with Murray. Bentley will teach you the basics of throwing. Go up to the ice cube thingy and press O to pick one up. You need to chuck 3, count em, 3 items at the laser thingy. Do it for the next one also and move ahead. When you see the enemy, go pick up an item and chuck it at him. Then run up to him and pick him up. Chuck him at the red lasers and you have some roast ham. Anyways, go through the section without being hit, grab the rats and chuck them into the bucket. After a few more, it should explode. End Mission. Bentley will then explain the new jobs that you have to do. You have multiple mission choices at this point. 2 with Sly, and 1 with Murray. I will be doing the Sly missions first but do whichever one you want though. Mission: Moonlight Rendezvous Difficulty:Easy When you get there, you'll meet up with Neyla. She'll talk about how she's helping you and say that she needs to know if you can keep up....literally. Neyla will start running. Don't worry about the guards, just run. Hold down R1 while walking to run. Follow the gold light that follows Neyla. I can't really give you a walkthrough, but if you have more trouble e-mail me. When its done, Neyla will tell you she has a key to the back door and only Sly can use it. End Mission. You'll see that this mission is your first Bentley mission. If you're so excited to use Bentley, go ahead. I'll be doing his level later on, so look there for help. Mission: Theater Pickpocketing Difficulty: Easy/Medium Bentley will tell Sly that he needs to destroy the security by getting on the chandelier. Bentley tells him that the fans are the fastest way up. Sly says the fans are going so fast. Bentley tells you that you need to steal 6 fan keys. Each guard has a key that you have to pickpocket. Guard 1: The guard in front of you when you start is Guard 1. Wait until he starts walking the other way and the just pickpocket him. Easy pickpocket. Guard 2: Go onto the wire to your left and wait there until Guard 2 walks by. Jump inbetween Guard 2 and 3 and just pickpocket. Don't worry, the only way of getting caught is making noise. Guard 3: You should see a little area that the guard's flashlights don't go on. Wait there until Guard 3 goes by, and then pickpocket the key from him. Guard 4: After Guard 3, you should go through the curtains. Take a left and climb up the pipe near the stairs. Then walk on the pipe to the platform the guard is on. That is Guard 4. While he's watching a blank T.V. O_o, steal the key from him. Guard 5: Jump down to the ground and go right instead of left. Go up the stairs and you should see 2 guards. Those are Guard's 5 and 6. Guard 5 is the one going up and down the stairs. Wait until he's going up the stairs and Guard 6 is going the other way, then go and pickpocket that key. Guard 6: After Guard 5, run over to the carpeted area near the mirrors. Go under the table there and wait for Guard 6 to go towards where you came from. Then go out and pickpocket him as many times as you can. If you get all of them in, you'll probably not have enough time to go under the one you were under before, so run to the back of the room and crawl under. Wait til he turns around, go under the table in the middle again, wait til he goes the other way, and then you're free to go. Yay you got all 6 keys! Woohoo! Go get you and me a cookie. Anyways, head back to the curtain. Wait til both guards go past, and head left. Climb up that pipe. Jump from thing to thingy, walk on the pipe, go up to the fan control, and press O. Sly will turn off the fans, so you can get up to the chandelier. Head back to the pipe you climbed up, and look to your left. There are 2 fans. Climb each rope attached to each fan to get to the chandelier. Then press O to insert the splice clip into the security system. You'll watch as a cannon destroys the security. End Mission. Mission: Silence the Alarms Character: Murray Difficulty: Easy Bentley will tell Murray that he has to destroy the alarms so Dimitri doesn't find out about the heist will its being executed. You're gonna have to throw 3 items at the alarm. When you hit it once, guards will appear and start attacking you. I don't think they ever stop unless you run away. So do that whenever you destroy an alarm. 2. To get to the second one, go along the roads closest to the river. Keep going and press L3 if you can't find it. It should be on the side of a house near the river. Use the newspapers from the stand to hit it. Destroy it, and move on. 3. The third alarm is near the fence you jumped over while chasing Neyla. Press L3 to find a better view. After destorying alarm #2, jump onto one of those bouncy things and head onto the rooftops. Keep proceeding on the rooftops til you get to a dead end. Jump down to the right, and proceed forward. The alarm should be right in front of you. When you destroy it, you're done with the mission. End Mission. BENTLEY!!!! Mission: Disco Demolitions Character: Bentley! Difficulty: Easy When you start, go bomb the laser fence by pressing triangle to drop one. Then shoot the guard ahead with a sleep dart. Bomb him, then bomb the laser fence. You'll understand that you have to bomb the 4 pillars holding the disco ball up. 1. Jump off the platform to your left. Press L3, the pillar is right in front of you. Bomb it and move on. 2. Go up the other platform and sleep dart the guard. Bomb him, and then bomb the pillar to the right of you. 3. Bomb the laser fence and then sleep dart the guard. Bomb him, sleep dart the second guard, and bomb him. Look to your left and jump onto a small little platform thingy and bomb the third pillar. 4. This one is easy. Just proceed forward and to your right should be the 4th one. When you're done, you'll hear Sly tell you that half of the peacock sign's bolts flew out when the ball dropped. End Mission. TIME FOR THE BIG HEIST!!! WOOHOO! Mission: Operation: Thunder Beak Characters: Sly, Murray, Bentley Difficulty: Easy Head out as Bentley. Go down and to your right should be Bentley's symbol. You and Murray have to get to the water tower. Go on to the roofs. Its alot faster and you won't be hurt. When you get there, kill the guards near the water tower. Then jump in to Murray's arms by jumping and pressing O. Aim for that little hole with Murray, and then put down a bomb with Bentley. Go back down, and then get thrown by Murray again. Then head inside. You've got to get the water flowing out instead of in. To do that you have to turn 5 switches. 1 3 5 O O O 4 2 O O O=Switch #=Order of turning When you're done, you'll switch to Sly. You have to pickpocket the truck keys from the repair man. Follow him, but don't worry about the rats, they'll take a right when the repair man takes a left. When you're done, run back to the fountain and Sly will give the keys to Bentley and Murray. You're back to Bentley. Press L3 to find the truck. If you remember where the third alarm was in the Silence the Alarms mission? Well the truck is there. When you get to the truck, this part is done. You'll be flashed back to when Sly gave the key to Bentley and Murray. You'll have to climb to the top of the peacock sign. When you start, turn around and jump on to one of those bouncy things. Take a left on to the rope. Walk on it and then jump off the balcony on to the platform below. Sneak along the edge and climb the pipe. You'll now have to shoot the hook to Sly. Aim it up at him and then fire. You'll be Sly now, and you'll have to protect the truck from guards. Slide down the wire, and start attacking the guards. After awhile, the sign will fall and Sly will jump in. BOSS FIGHT Dimitri Character:Sly Difficulty: Easy/Medium Dimitri's attack is to shoot purple projectiles at you. To avoid them, go behind the canisters or pillars. When he tries to do his 4th shot, it should backfire. While he's trying to fix it, run up to him and start smacking. Smack him once, back away, attack, back away. Repeat that so you aren't hit by his melee attacks. Do this three times and Dimitri runs up to his machine. Sly hits him into the money maker and Dimitri's plans are ruined. You'll see a movie about Carmelita arresting Dimitri and the gang playing cards. Episode 1 is complete! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Episode 2: A Starry Eyed Encounter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sly tells you that you need to go to India for your next Clockwerk piece. He'll also tell you about Rajan. He's a tiger who started his own spice business. He's having a ball in his palace to show off his Clockwerk Wings. When you start, go towards the river. Avoid the elephant guard, and go to the right. You'll get into a convo with Bentley about the Ninja Spire Jump. To do it, Jump and press the O button near pointy objects. Spire Jump the rocks and sneak along the edge. The proceed to the mission. Mission: Recon the Ballroom Character: Sly Difficulty: Extremely easy Bentley tells you that he finally found a way to get in undetected. Sly says he'll get there by the the nifty branch transportation! Walk back a little and there should be a tree. Jump and walk on the branches starting from that tree all the way to the door. When you get inside sneak up to the curtain. TO THE CURTAIN! Do not go on to the balcony or else you'll die and have to start the game over again. No I'm kidding, but don't go out on to the balcony. Press R3 to take out your binocucom and start takin those pictures. End Mission. You'll be taken back to the Safe House. Now you have two missions you can do. They are: Lower the Drawbridge and Ballroom Dance Party. I'll be doing Ballroom Dance Party first. Mission: Ballroom Dance Party Character: Sly Difficulty: Easy! When you get to the door, Sly will ask to get into the dance party. The guy will tell him that he has to have a tux to get in. Bentley tells you to go to the Guest house to see if somebody over packed. Head to the Guest House. Its the house on the little island seperate from the main area. When you enter, Bentley recommends that you should check every room for a part of the tux. There are five pieces. 1. Climb the pipe near your position. Jump from light to light. Go left first. Jump along the wooden planks, killing the cobras while you go. When you get to the end, drop down and go through the door. There's a goat guard standing on the bed platform and a rhino going back and forth. I'd KO the rhino and then just deal with the goat guy. The first piece is in the carrier with the luggage. 2. Go out the back door of the room. Bounce up, and kill the guard. Go over the bridge like thing and drop down to the other rooms patio adjectant from Room 1. When you enter, there are two small guards on the floor you're on and two on the upper one. Sneak attack one and just kill the other ones. Destroy the drawer type thing to the right of the bed to get the second part of the tux. 3. Go out the door you came in. Bounce up and then go to the next balcony to the right of the last one. When you get in, there should be a rhino standing still and two smaller guards near the bed. KO the rhino and just kill the smaller guards. Hit the drawer near the cabinet and mirror near the bathroom to get the third piece. 4. Go out the door you came in from. Jump on to the building across from you. Jump down to the left and jump on top of some fruit. Then jump on to the next roof. When you go through the door, there should be a guard going back and forth. Watch out for cobras. KO the guard when he goes past. Then destroy the suitcases nearest to the bathroom. You'll then get the 4th piece. 5. Now to go to Rajan's room. Go out the door you came in through. Bounce up to the roof and KO the guard. Go across the bridge thing to the left and drop down to a big balcony. Enter the door and you're in Rajan's room. There should be a guard straight ahead. Go on the chandeliers next to him and jump on to platform that the guard is on. Kill him and destroy the cabinet to your left after killing him. Now you have all 5 pieces! End Mission. From this mission, head back to where you went to start the last mission. Since you have a tux, he lets you in. Mission: Dominate the Dance Floor Character: Sly Difficulty:Easy When you come in, Bentley says your disguise is working perfectly and you have to dance with Carmelita during the heist to distract her and the crowd. Bentley says that the only problem is that she's picky about dance partners. When Sly talks to Constable Neyla, she doesn't recognize him at first, but then figures it out. You'll have to dance with her to impress Carmelita. This is a mini-game type thing. You have to memorize the button order, and then press it at the same time when it does it over again. Here is the order: Triangle, Triangle, Triangle Triangle, Triangle, Circle Circle, Triangle, X Circle, Triangle, Circle Triangle, X, Triangle Circle, Triangle, X Triangle, Triangle, Square X, Triangle, X X, X, Triangle, Circle Triangle, Circle, X, Triangle Triangle, Circle, Triangle Triangle, X, Circle, X Circle, Circle, Circle, X Circle, Triangle, X When you're done, Carmelita will come up and compliment Sly. Sly asks if later they could have a dance. Carmelita accepts. End Mission. Mission: Lower the Drawbridge Character: Sly Difficulty: Easy Murray and Bentley can't spire jump like Sly so the only way he's going to be able to get in the palace, is by the drawbridge. The problem is, the drawbridge is raised. So with Sly, you have to lower the drawbridge. The only way to lower it is to pickpocket 5 keys from 5 different guards. Then unlock it and lower it. 1. Jump down on to the pole sticking out of the side and jump on to it. Jump off and you'll see the first guard standing there. Pickpocket him, and then KO him. 2. Get back in to the palace as you always do. Head forward over the bridge. Jump on to the first bouncy thing you see and then on to the shade thing. Then jump on to the fruit bags and then on to another shade thing. Then second guard is at the building in front of you. Spire jump on to the yellow thing and then double jump far enough so the flashlight doesn't hit you. Ring the gong and then pickpocket him while he's just standing there. Watch out for other guards attracted from the gong too though. 3. Go forward towards the gong until you get to the fire thing. Keep going forward and you'll notice that Guard 3 is looking forward and not moving. We're going to have to go through the back door. Jump off on to a shade thing. Then kill the guard, and jump off. Go over the bridge and then go jump up to the Great Wall looking thing. Go right and climb on the vine. Get off and then pickpocket the key from the guard. Kill him and then for Guard 4..... 4. Head over to the island like place where the Guest House is. Guard 4 should be going back and forth on the bridge. When he turns around pickpocket him and then kill him. If you KO him though, the guards around you might hear it so be prepared to run. 5. Stay on the island and keep moving forward. Jump on to the rooves and get to the balcony of Rajan's room. There is the last and final guard. He is patrolling a little space, but that's no problem as the guards in this game don't turn around like in real life. Pickpocket him while following behind him. Make sure to follow right behind him. When you've got the last key, head back to the drawbridge winch and lower it. End Mission. Mission: Battle the Chopper Character: Murray Difficulty: Easy/Medium This is the first mission you get to use a cannon in! Yay! Anyways, when you get there. Bentley will tell you that you need to destroy the chopper so the skies will be clear for the heist. You use R1 to fire and the left analog stick to aim. If you shoot too much in a row, it'll overheat and you'll have to wait for it to cool down. Anyways, when the copter shoots missles at you, shoot them before you shoot the copter. I can't really help you out that much here. End Mission. You'll be taken back to the Safe House where Bentley will explain the few missions left. You can now pick from 3 missions. Two with Sly and 1 one with Bentley. I'm going to be doing the Bentley mission first. Mission: RC Bombing Run Character: Bentley Difficulty: Easy/Medium This is your first RC Copter mission. To drop bombs, press the X button. To steer, move around the left analog stick. Bentley will tell you that you need to destroy the Air Defenses so you have clear skies. What you do here is bomb the jeep like crazy and make sharp turns to avoid the jeep's missles. End Mission. Mission: Elephant Rampage Character: Sly Difficulty: Easy Bentley will tell you that you have to find a way to get the elephants out of their cages. The reason he wants you to get the elephants is because they have hard jewls on their crowns. Crawl under the building and just crawl around. The elephants will fus and then they'll burst out. Go back outside and you should see them running around. To get a jewel, you're going to have to jump on an elephants back and repeatedly smack it with your cane. If you see the elephant's head rise up and it makes a noise, jump. It will make it's trunk go where you were standing. There are 6 jewels total. Stay on the roof of the elephant building, the elephants go around there alot. After you get all 6, the elephants will be put back in their house. End Mission. Mission: Boardroom Brawl Character: Sly, Murray Difficulty: Easy When you get in there, Bentley will tell you that you'll have to open the security fences. To find the code to open it, you're going to have to find it under one of the tables in the room. Kill all the guards that you see without them seeing you. The code is obviously under the last one in the hallway. After getting it, head to the panel and press O to enter the code. Then flip the switch next to the vault. You'll see Murray and Bentley come through a door. Bentley will say that he needs to hack both computers to gain access to the electronic winch. Your job is to protect Bentley while he's hacking. He has to hack three times at each computer. You're Murray now, so it's easy to kill the guards. After that's done, they'll talk it over and then you'll leave. End Mission. IT'S TIME FOR THE BIG HEIST! Bentley will then tell you the plan and then it's time to execute it! Mission: Operation: Hippo Drop Characters: Sly, Murray, Bentley Difficulty: Easy/ Medium Start out as Bentley. When you get to the mission, you're going to have to blow up the bridge to attract the guards' attention. You're going to have to place a bomb on every cleat on the lower level and then every cleat on the higher level. This is an annoying mission. Rocks will fall down from the bridge and try to hit you. Try not to get hit. Well, at least it has awesome army music. You're now with Sly. After a small conversation with Carmelita, they begin to dance! Triangle, Triangle, Triangle Triangle, Triangle, Circle X, X, Triangle, X Circle, Triangle, Square Triangle, X, Triangle Triangle, Circle, X Circle, Circle, X, Square X, Triangle, X X, X, Triangle, Triangle Triangle, Circle, Circle, Triangle Triangle, X, Triangle, Triangle Triangle, X, X, Triangle Circle, Circle, Circle, X Triangle, X, Circle Now you'll be the RC Chopper again. Murray has the Clockwerk wings and is running to the Van. With the RC Chopper, you've got to bomb all the guards trying to attack Murray. When he gets to the van, this heist has been pulled off. You'll then see a cutscene about how Carmelita blew her cover after the dance and started making arrests. Rajan, who's reputation was destroyed, had to flee. He's now hiding deep in the jungle. The gang headed to Bollywood. They snuck Murray on to the set of an Indian musical. Sly was worried about Rajan though. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 3: The Predator Awakes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~ 5.Loot ~~~~~~~ Loot is new to this game. There are three items in every episode sitting on pedestals. If you get them back to the Safe House without getting hit, you can sell it for coins. You press O to pick it up. Starting at the second episode, there are booby-trapped loot. This kind of loot has a time limit that you have to get the loot to the Safe House by. If you don't get it in time or get hit, it explodes, damaging Sly. Here are the loot! The Black Chateau: 1. From the Safe House, head right. Run along the rooves until you get to that fenced place. Jump on to the car and over the fence. Jump on to the speaker and then on to the rope and head on to the monument type thing. Run along the South-Western rope. On the balcony should be the first loot, Ivory Jewel Box. It sells for 205 coins. 2. Loot #2 is in the same designated area that Loot #1 was in. From the nightclub back door Bentley went through for Disco Demolitions, head right a little. The second loot should be there on a pedestal. It is the Crystal Chalice and can be sold for 153 coins. 3. From the Safe House, this time head left. Run along the rooftops until you get to the water tower. Climb up the pipe you used to get to the Bug Dimitri's Office job. But instead of sneaking along the building, run along the rope behind you. That should lead you to the last loot, Jade Vase. It can be sold for 246 coins! In all, you can get 604 coins from loot in this episode. A Starry Eyed Encounter: 1.From the start, take a right. You should go off the grass on to some wooden platforms. Jump from platform to platform. Walk along the vine and then your first booby-trapped loot, the Burial Urn, should be in the little cave. You have to run it back to the Safe House before time runs out. You can easily beat this with 25 seconds left. The Burial Urn sells for 354. 2. Go over the drawbridge or spire jump around. Take a right and head over the bridge to the island where the Guest House is. Go straight and then left or right, both ways lead to the same place. Keep going, and you should find the second loot, Ming Vase on a pedestal. The Ming Vase sells for 249. 3. Proceed in to the palace area. Go straight until you go over a bridge. Take a left and go up some stairs. Then jump on some fruit and then a bouncy thing and you should be on a roof. Kill the guard there and jump on to the Palace roof. Climb on the vine on the right side of the palace and jump on to the second balcony. There should be the last loot, Ancestral Kite, which sells for 307. You can get a total of 910 coins from loot in this level. Rest of the episodes coming soon! ~~~~~~~~~~~ 6. Bottles ~~~~~~~~~~~ For help finding the bottles, take a look at YuGiOhFm2002/YuGiOhAngel's FAQ. ~~~~~~~~~~~ 7. Gadgets ~~~~~~~~~~~ Each character has 8 gadgets, each being different. Here they are... Sly's Gadgets: 1.Smoke Bomb 2.Combat Dodge 3.Stealth Slide 4.Alarm Clock 5.Paraglide 6.Silent Obliteration 7.Thief Reflexes 8.Feral Pounce Murray's Gadgets: 1.Fists of Flame 2.Turnbuckle Launch 3.Juggernaut Throw 4.Atlas Strength 5.Raging Inferno Flop 6.Berserker Charge 7.Guttural Roar 8.Diablo Fire Slam Bentley's Gadgets: 1.Trigger Bomb 2.Size Destablizer 3.Snooze Bomb 4.Adrenaline Burst 5.Health Extractor 6.Hover Pack 7.Reduction Bomb 8.Temporal Lock Descriptions: Sly's Gadgets... Smoke Bomb: Sly puts down his cane and smoke comes out. If you're being chased by guards, you can use this so the guards can't see you anymore. The thief meter will go back to normal. Combat Dodge: Sly can jerk suddenly to avoid enemy attacks. Press the button it's set to and a direction. Stealth Slide: Not sure. Will find out soon. Alarm Clock: Sly throws an alarm clock that makes noise and attracts nearby guards. Is required for some missions. Paraglide: Required to finish game. If you press and hold R1 while in the air, Sly will pull out a paraglider and float. Silent Obliteration: Makes the KO move not as loud. Still makes little sound so don't do it TOO close to enemies. Doesn't have to be equipped. Thief Reflexes: Goes in slow-mo. Good for avoiding projectiles and other things. Equip to buttona and hold it down to use. Feral Pounce: Sly jumps a far distance. Assign to button to use. Murray's Gadgets... Fists of Flame: Press button to use. Makes Murray's hands on fire for a few seconds. Does more damage than usual to enemies. Turnbuckle Launch: Hold and then let go of button to use. Murray jumps REALLY HIGH. Pretty useful if you ask me. Juggernaut Throw: Not sure. Will find out. Atlas Strength: Can jump while holding something. Works automatically. Pretty useful. Raging Inferno Flop: Not sure but I'm guessing it makes fire while you belly flop. I'll find out for sure. Berserker Charge: Murray charges forward. Assign to button. Guttural Roar: Don't know. Will add later. Diable Fire Slam: Don't know. Will add later. Bentley's Gadgets... Trigger Bomb: Bentley throws a bomb that can be remote detonated. Press assigned button to throw and then press it again to blow it up. Size Destablizer: When you use it, it lasts for a limited time. When you hit enemies with your crossbow, they shrink in size. Snooze Bomb: Bomb that puts enemies in an area asleep. Press button to use. Adrenaline Burst: Makes Bentley run really fast. Sucks up gadget bar as long as its active. Assign to button. Health Extractor: Can take health from enemies. Don't know much about this gadget. Hover Pack: Bentley can jump higher. Happens automatically. Reduction Bomb: Bomb that shrinks all enemies around it. Assign to button. Press to aim and press again to throw. Temporal Lock: Freezes time around enemies for a limited time. Assign to button. Those are all the gadgets. ~~~~~~~~~~ 8.Credits ~~~~~~~~~~ I'd like to thank Sucker Punch for a great game. I'd like to thank YuGiOhFm2002/YuGiOhAngel for a bottle FAQ. You can contact me by e-mail at Icee5000@aol.com or talk to me on AIM. My sn is Icee5000. If you're gonna talk to me, tell me you're from Gamefaqs. I'll talk about Sly or anything else. Sly 2: Band of Thieves, it's characters, and everything are a trademark of Sucker Punch. I do not own any of these things. So I hope you enjoyed it!