Star Ocean: Till the End of Time Complete Private Ending Guide /** Version History -------------------------------------------------------- */ version 0.6 - Release - Ending Path 1 complete and confirmed. /** Private Endings -------------------------------------------------------- */ It is generally known that "Star Ocean: Till the Ends of Time", as with it's predecessors, has multiple short endings which following the credits. In the case of SO3, there are a possible nineteen (19) short endings which can appear depending on who is in your party at the end of the game and each characters emotional level towards Fayt. Each playable character, including Fayt, has a "solo" ending which shows the character's transition from the events following the final battle into their new life. There are an additional nine (9) "paired" endings that show Fayt with one of the final party members. This guide demonstrates the private actions (PAs) which should be activated throughout the game in order to view all nineteen endings w/ only two play-throughs. Only the PAs of importance to this guide's goal are listed. For a complete list of PAs and their effect on character relationships, please see Edward Change's "Private Action FAQ". /** Acknowledgments -------------------------------------------------------- */ This guide is an addaptation of Edward Chang's (EChang) "Private Action FAQ": http://db.gamefaqs.com/console/ps2/file/star_ocean_3na_private_auction.txt The PAs not involved in the goals of this guide have been removed. The PAs which are required have been updated to reflect any changes in the U.S. release of the game, and have been organized to make it easier to follow for a player with the specific intent put forth by this guide. All credit for the PA chains and their responses for achieving multiple endings through a single play-though belongs to Edward Chang (Go Bucks!). Please see his guide (link above) for a complete list of PAs and their influence on character emotions. /** MAX Drive Save Game Download ------------------------------------------- */ If you own a Datel MAX Drive you can download save games, just before the final battle, for both the private endings paths. Just hand out the correct number of Tears of Aphrodite, defeat Luther and enjoy the ending. http://rpg.rightstep.org/so/ The web page will be updated with the Path 2 save file when available. New save game versions will be uploaded with stronger characters and better weapons to make the final battle easier. /** !! WARNINGS !! --------------------------------------------------------- */ There are two points to stress about the private actions listed here and you're ultimate ability to view the multiple endings using this series of events. (1) The "correct" answer to each of the actions listed below, the addition of other actions, or the removal of any of the actions below is extremely unforgiving. Make sure you select the correct option. Do not activate any private actions which are not listed below. Do not remove any of the actions listed below. (2) There are a few automatic private actions which are activated by your actions at certain points in the game. Private actions that you should take care not to activate are denoted in the lists below by a double asterisk (**), with the correct (non-destructive) action to take. /** Private Actions, Common ------------------------------------------------ */ This section lists the common private actions you should activate and their "correct" answers, marked with an asterisk (*), for either of the two final paths. You will need a complete compliment (20) of "Tears of Aphrodite" at the end of the game. This potion will lower the emotion of a character to the rest of the party by one, allowing you to easily jump from one ending to the next. "Tears of Aphrodite" can be made via Compounding, at a base cost of 26 Fol, with Fayt, Peppita and/or Gossam in your trio. 01. Peppita Rossetti Grantier Hotel: Automatic. Enter the Rossetti Troop's room in the NE corner of the Grantier Hotel. Humor Peppita's claim about the value of her autograph in the future. [*1] No, I believe you. [2] You're exaggerating a bit, aren't you? 02. Fight Simulator Grantier Hotel: after PA#01. Activate the fight simulator in the Grantier lobby, asking Sophia to join. When she hesitate, reassure her. [*1] Don't worry. I'll protect you. [2] I see. You don't like handing out with me. 03. Fight Simulator, Part 2 Grantier Hotel: after PA#02. After entering the fight simulator you will have the option of looking through tutorial information, or beginning the battle right away. [**] (look through tutorial information before starting) 04. Fight Simulator, Part 3 Grantier Hotel: after PA#03. Win the first fight simulator battle and choose to stop for the day when prompted. [1] Let's try again. [*2] Let's just give up. 05. Peppita's Regrets Evacuation Facility: after speaking with Rossetti troop, before sleeping. After speaking with the Rossetti Troop in their room, enter another room and then make your way to the east hallway. Peppita will ask if she was wrong to interfere back at the hotel. [*1] No, that's not true. [2] Why couldn't you just mind your own business!? 06. Bloodtyping Transport Ship Herle: after attack, before leaving for escape pods. On the bridge of the Herle, one of the officers will ask Fayt his blood type. [1] Tell him it's type A [2] Tell him it's type B [3] Tell him it's type O [*4] Tell him it's type AB 07. Escape, Rossetti Troop Transport Ship Herle: after attack, before leaving for escape pods. Just before boarding an escape pod, speak with the Rossetti Troop members. [**] (speak with the Rossetti Troop members) 08. Prime Directive? Escape Pod: Automatic. While in the Herle escape pod, the computer will ask if you wish to review the Prime Directive. [1] Let's check it out. [*2] I'm sure it's okay. 09. Reason for Helping Kirlsa: after saving Nel, before reporting to Clair. Upon returning to Kirlsa, from the Kirlsa Training Facility, speak with Nel on the second floor of the Inn. She will ask why you came to help. [1] I just felt like it. [2] I thought I should make it up to you. [*3] You can't expect us to abandon you!? 10. Peterny Bar Peterny: after arriving at Peterny, before resting at Inn. Visit the bar on the east side of Peterny and speak with the man sitting the center of the lowered floor. He will ask if you've heared of a local gang. [*1] Yeah, I've heard of them. [2] No, never heard of them. **. Teasing the Fairy Duggus Forest: while searching for water for the fiary. [**] (pick a sparkling spring to get water from) 11. Roger S. Huxley. Duggus Forest: while searching for Amina. When you rescue Roger from his cage, he will offer to help you find your way through the forest. [*1] Ask Roger to help. [2] Turn down his offer to help. 12. Roger, Part 2 Surferio: after saving Amina, before defeating Crosell. You can find Roger, again, outside a group of houses in the Lost City of Surferio. He will ask for your help in a side quest. [*1] Cooperate. [2] Refuse to cooperate. 13. Ruddle and Rumina Peterny: after saving Anime, before defeating Crosell. Returning to Peterny, from Duggus Forest, you will find Ruddle and Rumina in the second room of the Inn. They will ask Fayt for directions to Kirlsa. [1] You should take the north gate. [2] Go east, of course. [*3] It's south. Didn't you know that. [4] West, no question about it. 14. Ruddle and Rumina, Part 2 Arias: after PA#13, before defeating Crosell. Find Ruddle and Rumina in the Arias Inn, still lost. They will ask again for help in getting to Kirlsa. [*1] Go out through the northwest gate. [2] Easiest way is through the southwest gate. [3] Actually, you should go east. 15. Ruddle and Rumina, Part 3 Airyglyph: after PA#14, before defeating Crosell. Check the Inn at Airyglyph to find Ruddle and Rumina once again, still trying to find Kirlsa. Help them one last time in getting to Kirlsa. [*1] You already passed Kirlsa. [2] You are almost to Kirlsa. **. Exploring Aquios Castle Aquios: upon arriving for the first time. [**] (follow Nel, do not explore) 16. Clair's Concern Arias: after defeating troops at Bequerel Mine entrace, before getting copper. After defeating the troops outside Bequerel Mine, but before you find the copper ore, return to Arias and speak with Clair. She will ask if Nel is being helpful. [*1] She's been more then useful. [2] I'm disappointed, to tell the truth. 17. Adray Lasbard Aquios: after Amina and Dion reunite, before going to Arias to begin battle. Speak with the Queen. When leaving the Audience Chamber Adray will stop Fayt and ask to join the party. [*1] Yes. [2] No. 18. Ships in the the Sky? Peterny: after being asked to protect Sacred Orb, before enting Shrine of Kaddan. Speak to the "Gossip Peddler", who is sitting in the center of Peterny. He will ask if you wish to hear about the rumors he's heard. [*1] Yes, I really want to hear about it. [2] I think I'll pass. 19. Coming of Age Kirlsa: after being asked to protect Sacred Orb, before enting Shrine of Kaddan. Speak with the young girl in the house next to the Kirlsa Inn. She will ask if certain rumors she heard about the battle are true. [1] Yes, it's true; [*2] No, it's not true. 20. Controlling Power Arias: after the battle. Speak with Maria, in the Arias cemetery. She will ask Fayt about his recently discovered powers. [1] But you have the same strange power, right? [2] No! I'm just a normal human being! [*3] You may be right, but... **. Exploring Airyglyph Castle Airyglyph: upon arriving after the conference. [**] (follow, do not explore) 21. The King's Request Airyglyph: after the conference, before defeating Crosell. Speak with the king on the second floor of Airyglyph castle. He will ask you to deliver a letter to Elena in Aquios. [*1] Okay, I'll deliver the letter. [2] I'm sorry, but I must refuse. At this point the PAs you should activate differ depending on if you want Nel & Peppita, or Albel & Roger in your party at the end of the game. The possible paired endings also differ depending on which path you choose to follow. This is a good save point to tuck away. You can recall it later and start working through the path you did not select earlier, saving yourself a lot of time. /** Private Actions, Path 1 - Nel & Peppita -------------------------------- */ The following PA path will allow you to view the paired ending for any of the following characters: Adray, Cliff, Mirage, Nel, Peppita, Sophia. 22. Why Airyglyph Lost Peterny: after picking up Albel, before defeating Crosell. Speak with Albel in the West section of Peterny. He will ask why Fayt believes Airyglyph lost the war. [*1] You lacked compassion for others. [2] I suppose it was bad luck. [3] The king should've been more ruthless. 23. Albel at Night Peterny: after picking up Albel, before defeating Crosell. Spend the night in the Peterny Inn. Albel will awaken Fayt and ask if he hates him or not. [*1] Yes, I hate you. [2] Not really. 24. Cliff Taking it Easy Battleship Aquaelie: before resting. Chat with Cliff, in the East section of the Aquaelie. [**] (speak with Cliff in his room) 25. Sophia and the Research Battleship Aquaelie: before resting. Talk with Sophia, in the West section of the Aquaelia. She will ask Fayt if he believes that Sophia's Mother knew about the research both their fathers were involved with. [1] She must have known, don't you think? [*2] She must not have known about it. 26. Good Nights Sleep Battleship Aquaelie: after resting, before going to bridge. After waking up speak with the crew member in the last room (SW) of the same wing as Fayt's room. He will ask if Fayt slept well. [*1] Yes. [2] No. 27. Bringing Peppita Along Moonbase: Automatic. Before leaving the Moobase, Peppita will ask if she can join you. Bring her along. [*1] Take her with you. [2] Don't take her. **. Ranking Battle Team Name Gemity Battle Arena [**] (do not participate in, or select team name for, ranking battles) 28. Falling Snow Airyglyph: after arriving in Gemity, before going to Sphere Corporation. Speak with Sophia at the top of the tower at Airyglyph Castle. She will reminisce about the last time she saw snow. [1] There's no need to worry so much, is there? [2] Everything happens for a reason. [*3] You should be a little more serious. 29. Adray Rejoins Surferio: Automatic, after returning from Diplo. Adray will forcibly rejoin the party just before leaving Surferio, on your way to the Ruins of Mosel. [**] (Adray rejoins your group) After saving the game just before the final battle -- administer the "Tears of Aphrodite", in the quantities listed below, to see the final paired ending of your choice. Character | Tears of Aphrodite... --------- | ----------------------------------------------- Peppita | Default Adray | Peppita x 4 Sophia | Peppita x 5, Adray x 3 Cliff | Peppita x 5, Adray x 3, Sophia x 7, Fayt x 1 Mirage | Peppita x 5, Adray x 3, Sophia x 7, Nel x 2 Nel | Peppita x 5, Adray x 3, Sophia x 7, Mirage x 3 Seperate | Peppita x 5, Adray x 3, Sophia x 7, Fayt x 2 /** Private Actions, Path 2 - Albel & Roger -------------------------------- */ The following PA path will allow you to view the paired ending for any of the following characters: Adray, Albel, Maria, Roger. ** NOTE ** This section is not yet complete. Having just finished and verified Path 1 a little break is in order to clear the mind. The list below does reflect the path as explained by Edward Chang's FAQ. The number is the parentheses reflect the PA numbers found in his guide which should allow you to find your way through the this path if you wish. 22. (56) 23. (58) 24. (59) 25. (61) 26. (62) 27. (63) 28. (64) 29. (66) 30. (67) 31. (68) **. Ranking Battle Team Name Gemity Battle Arena [**] (do not participate in, or select team name for, ranking battles) 32. (70) 33. (76) 34. (80) 35. (81) 36. (82) 37. (83) 38. (84) After saving the game just before the final battle -- administer the "Tears of Aphrodite", in the quantities listed below, to see the final paired ending of your choice. Character | Tears of Aphrodite... --------- | ----------------------------------------------- Adray | Default Roger | Adray x 3 Albel | Adray x 3, Roger x 1 Maria | Adray x 3, Roger x 1, Fayt x 1 Seperate | Adray x 3, Roger x 1, Fayt x 3