-------------------- TEKKEN 5 (PS2) Paul Phoenix Guide Version 1.22 09/01/2006 -------------------- by Charles Grey (iceout5002@netzero.com) -- CONTENTS 01. Updates 02. Legend 03. Movelist 04. Juggle Combos 05. Customizations 06. Other Stuff 07. Credits -------------- -- 01. Updates -------------- 1.22(09/01/2006) Added recovery moves. 1.20(01/10/2006) Throw escapes, run attacks, missing throw, extra commands. 1.15(09/18/2005) Fixes/changes. 1.12(07/31/2005) Right Punch Tackle Escape(from lingxiaoyu958@hotmail.com) Did some re-arranging as well. 1.10(06/12/2005) Movelist update (added a few and fixed a few.) 1.02(03/16/2005) Slight tweaks to the movelist, plus another combo. 1.0 (03/02/2005) An (almost) complete movelist with notes, customization chart, some juggle combos, and other stuff. ------------- -- 02. Legend ------------- UB U UF 1 = Square 2 = Triangle B * F 3 = X 4 = Circle DB D DF b/u/f/d - tap B/U/F/D - hold qcf - roll d to f qcb - roll d to b SS - sidestep FC - full crouch WS - while standing up from crouch CH - counter hit : - specific timing needed :xx- hold for xx seconds BT - back turned --------------- -- 03. Movelist --------------- Name Command Notes jumping jab jump/ub/u/uf+1 pounce punch jump/ub/u/uf+2 jumping spin kick high jump, 3 - knockdown on CH jump high kick high jump, 4 - knockdown on CH delayed hop kick uf,*,3/4 - juggle starter, 25 damage off wall jumpkick b,b,ub - back must be to wall upper body blow ws+1 left jab punch 1 / f+1 - f+1 more damage low jab db/fc+1 right jab punch 2 low punch fc+2 right uppercut df+2 - juggle starter mid kick df+3 roundhouse kick 3 / ws+3 low spin kick fc+3 / high jump, late 3 low kick fc+4 high kick 4 - floats on CH face kick ws+4 / high jump, late 4 generic hop kick ub/u/uf+4 - uf+4 juggle starter turning jab/midpunch BT 1/2 / fc/d+1/2 turning high/low kicks BT 3/4 / fc/d+3/4 jumping side kick BT ub/u/uf+3/4 - uf+4 juggle starter trample attack run(3 steps) - grounded opponent running tackle run(3 steps) - Ultimate Tackle follow-ups body ram run(4 steps) - unblockable slide kick full run, 4 - ends in grounded position recovery kick high ground/facing,4 ankle get-up kick faceup/facing,d+3/4 recovery kick low ground/facing,3 recovery sweep ground/away, 3 quick high kick ground/away, 4 -- Left Right Combo (f+)1,2 - f+1 does 6 damage Reverse PDK Combo (*)1,4 Jab Roundhouse 2,3 Jab Sweep 2,d+3 Quick PK Combo f+2,3 Quick PDK Combo f+2,d+3 Hammer Of The Gods f+1+2 Shoulder Tackle f+1+4 - auto SS Body Blow To Sway df+1,(b) - can use qcb sway followups, new move The Boot df+4 Hammer Punch d+1 Hammer To Power Punch d+1,2 - 2(:02) for delay and more damage Hang Over d+1,4,2 Bone Breaker d+4,2 - auto juggling Demolition Man d+4:2:1+2 - time presses with hits Shoulder Smash d+1+2 Sweep Kick db+3 Wrecking Ball b+2 - new move, stuns on CH Lights Out b+3 - new move, stuns on CH Burning Fist b+1+2 - unblockable, 100 damage Shredder ub/u/uf+3,4 - uf+3 juggle starter Neutron Bomb f,f+4 Flash Elbow f,f+2 Juggernaut f,f+2,1 Bulldozer f,f+2,2(B) - B to cancel Phoenix Bone Breaker f,f+2:1 - extra damage, special timing needed Double Hop Kick High run/f,f+3,4,4 - last hit high, f,f+3 juggle starter Triple Kick Combo f,f+3,4,f+4 - last hit mid Double Hop Kick Low f,f+3,4,d+4 - last hit low Burning Spear b,f+1 Phoenix Smasher qcf+2 Thruster qcf+1 - stuns on CH, juggle starter non-CH Riptide (qcf/FC,df)+1+2(B) - new move, B to cancel Crouch Dash qcf - cancel into any button command Sway qcb (or df+1,b) God Hammer Punch (sway)1 - juggle starter on CH Rubber Band Attack (sway)2 - Knock away on CH Sway to Low Kick (sway)3 Rapid Fire (sway)3,2 R.F. to Phoenix Smasher (sway)3,2,1 R.F. to Stone Breaker (sway)3,2,2(B)- B to cancel Thunder Palm ws+2 - juggle starter Jaw Breaker FC,DF,2 Gut Buster FC,DF,2,1 - 1 does more damage if done quick Stone Breaker FC,DF,2,2(B) - B to cancel Taunt Move FC,D(:02) - fists glow (auto counter briefly) Incomplete Somersault FC,D(:02),U+2+3+4 Turn Thruster SS, 1 - now knocks down Pump In Pedal SS, 3 Down Strike d+2 - opponent must be down Power Charge 1+2+3+4 - fists glow (auto counter briefly) Throws [use to escape] Over The Shoulder 1+3 [1] Shoulder Pop 2+4 [2] - ends in grounded position Chest Crusher 2+4,b [2] Twist and Shout df+1+2 [1+2] Push Away f,f+1+2 [1+2] Foot Launch b+1+4 [1] Dragon Screw any throw [1] - on left side Fall Away any throw [2] - on right side Piggyback Throw any throw - from behind alternate back throw 1+3 - from behind Ultimate Tackle FC/db+1+2 Arm Breaker - 1+2 Punch to Arm Breaker - (1,2,1)/(2,1,2)>1+2 Ultimate Punch - (1,2,1)/(2,1,2)>(1/2)/(2,1) Ultimate Punishment - 2,D+1,1, *, 4,1,1+2 Attack Reversal B+1+3 / B+2+4 - time with opponents high/mid move right punch tackle esc. 1,1,2 - arm break on opp. tackle 2 punch 10 Hit Combo (f+)1,2,3,2,1,2,1,4,2,1 10 Hit Combo (f+)1,2,3,1,4,2,1,4,2,1 5 Hit Combo (f+)1,2,3,1,2 -------------------- -- 04. Juggle Combos -------------------- Hits/Damage 2 / 41 : CH qcb,1, qcf+2 3 / 29 : df+2, 2, 4 4 / 36 : df+2, 2, 2, 4 4 / 42 : df+2, 2, 2, d+1+2 2 / 41 : ws+2, 3 3 / 36 : ws+2, 2, 4 4 / 42 : ws+2, 2, 2, 4 4 / 49 : ws+2, 2, 2, d+1+2 4 / 42 : uf+3, 2, 2, b+2 5 / 42 : uf+3, 1, b+3, 1, b+2 5 / 46 : uf+3, 1, b+3, 1, d+1+2 5 / 47 : uf+3, 1, b+3, 1, qcf+2 6 / 44 : uf+3, 1, b+3, 1,2, d+1 5 / ?? : anti-air 1,2, 1,2, d+1 4 / 53 : (FC,df+2),2, d+4:2:1+2 4 / 50 : qcf+1+2, d+4:2:1+2 4 / 52 : (qcb 3,2),2, qcb 3,2,1 --------------------- -- 05. Customizations --------------------- Punch Costume (select with 1/2) -HEAD---------------------- Long Hair 50000 Ponytail 200000 Skyscraper 500000 -FACE---------------------- Goggles 60000 Spiked Gloves 120000 Dojo Sign 150000 -UPPER BODY---------------- Protection Amulet 40000 Crossbow 60000 Spiked Shoulder Pads 500000 -LOWER BODY---------------- Firewood 30000 Key Ring 30000 Spare Uniform 60000 -COLOR 1------------------- Jacket(white) 18000 (black) 18000 (blue) 8000 (yellow) 8000 (green) 8000 (orange) 8000 (dark yellow) 8000 (light blue) 8000 -COLOR 2------------------- Pants (white) 18000 (black) 18000 (blue) 8000 (yellow) 8000 (green) 8000 (orange) 8000 (dark yellow) 8000 (light blue) 8000 -COLOR 1------------------- Gloves and Leg Guards (white) 18000 (red) 8000 (blue) 8000 (yellow) 8000 (green) 8000 (orange) 8000 (dark yellow) 8000 (light blue) 8000 Kick Costume (select with 3/4) -HEAD---------------------- Long Hair 50000 Helmet 200000 Bandanna 300000 -FACE---------------------- Goggle Sunglasses 60000 Eyepatch 80000 Sunglasses 150000 -UPPER BODY---------------- Protection Amulet 40000 Crossbow 60000 Spiked Shoulder Pads 500000 -LOWER BODY---------------- Biker Buckle 30000 Key Ring 30000 Sawed-Off Shotgun 120000 -COLOR 1------------------- Jacket(white) 18000 (red) 8000 (blue) 8000 (yellow) 8000 (green) 8000 (orange) 8000 (purple) 8000 (dark yellow) 8000 -COLOR 2------------------- Pants (white) 18000 (red) 8000 (blue) 8000 (yellow) 8000 (green) 8000 (orange) 8000 (purple) 8000 (dark yellow) 8000 -COLOR 3------------------- Boots (white) 18000 (red) 8000 (blue) 8000 (yellow) 8000 (green) 8000 (orange) 8000 (purple) 8000 (dark yellow) 8000 ------------------ -- 06. Other Stuff ------------------ SELECT WIN POSES * At end of match, hold the button until win pose appears. 1: 'Gotcha!' 2: 'Nothing like a good workout!' 3: 'No pain, no gain!' 4: 'Osu!' random: same as #4, without the punch -------------- -- 07. Credits -------------- lingxiaoyu958@hotmail.com THISisCAIN@hotmail.com - new combo Jordan Rowland - pointed out a typo Tekkenomics - Hidden Moves FAQ/Other Moves TEKKEN 5 (c) NAMCO