Lord of the Rings: The Two Towers How to Get Perfects guide, v1.3 (1/05/2005) by Dammit9x dammit9x at hotmail dot com Copyright 2003-2005 This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on other web sites or otherwise distributed publicly without advance written permission. Posting this guide in whole or part on unauthorized web sites, or posting an edited form of this guide without the author's permission is strictly prohibited, and a violation of copyright. Contents -------- Section I) Introduction II) The Skill Meter and Kill Ratings III) Going Blue and Perfect Kills IV) Perfect Ratings V) Character Comparison VI) Buying Guide VII) General Combat Tips i) Not Getting Your Ass Hit ii) Breaking Shields iii) Rounding up Gauge-fodder iv) Avoiding Combat and Preventing Poor Kills v) Banes vs. Combos vi) Boot Them Off vii) Killing Dead Enemies viii) The Secret Codes VIII) Enemy Guide IX) A Perfectionist's Approach for Each Mission X) Closing I) Introduction --------------- The purpose of this guide is to help you get Perfect ratings on each level with all characters. Two levels (missions 1-2) with 1 character plus 11 levels (missions 3-12 and the secret mission) with 4 characters comes out to a maximum of 46 Perfects. You get no reward for all Perfects, other than your personal satisfaction. It is possible; I have done it personally. This guide assumes that you have some familiarity with the game "Lord of the Rings: the Two Towers"; You know how to play and how to clear levels. II) The Skill Meter and Kill Ratings ------------------------------------ Your skill meter is the circular gauge in the bottom left of the screen, near the vertical experience meter. Your skill meter increases with every hit you land; the amount of increase doesn't depend on the damage dealt, but on what kind of blow you landed. However, your meter decreases gradually and is practically emptied if you get hit. Hit Meter increase Fury/Rage/Wrath; rising attack nothing successfuly parry slight missile; swift; kick/shove small ~1/8 fierce moderate ~1/4 money shot; killing blow (R2) large ~1/3 Bane set to ~1/2 depending on length of animation If an attack hits two enemies, you get a double bonus to your meter, and so on. The "money shot" is the last swing of any 3- or 4-hit combo and is easily recognizable by the flash of light and smashing noise. You get a rating for every enemy killed (Fair, Good, Excellent or Perfect) depending on how high your skill meter is when the enemy died. You don't get credit for enemies killed by other enemies (i.e., trolls), but you do get credit for those killed by archer firebombs. Meter level Rating <1/4 Fair >1/4, <1/2 Good >1/2,