=============================================================================== -------------------- UNLIMITED SAGA SKILL & MAGIC ARTS FAQ -------------------- =============================================================================== (A Strategic Guide for INTERMEDIATE Players) Last Updated: [December 18th, 2004] v.1.63 ------------------------------------------------------------------------------- Written & Compiled by Joewoof ------------------------------------------------------------------------------- INDEX A. Updates B. Introduction C. Physical Attack Types D. Melee & Weapon Arts Lines E. Melee & Weapon Arts List F. In-Depth Melee & Weapon Arts List G. Magic Spells Types H. Magic Arts List I. In-Depth Magic Arts List J. Damage & Monster Defense Types 1. Racial Defenses 2. Armor Defenses K. Credits L. Legal Information * NOTICE * For Growth Panels' strategy and information, please refer to Ajora's Panel Ability FAQ (Intermediate Level) and Ajora's Panel Growth FAQ (Advanced Level). =============================================================================== ------------------------------------------------------------------------------- =============================================================================== A. UPDATES 15/12/03 v.0.50 o Submitted half finished version o In-Depth sections not done yet 17/12/03 v.0.55 o Stats added to the "Melee & Weapon Arts List" for easier comparison o Added stats for "Martial Arts" o Added stats for offensive "Magic Arts" 20/12/03 v.0.60 o Added HP consumption rates (incomplete) o Fixed some errors 22/12/03 v.0.61 o Added new Growth Panels o Added few more HP consumption rates o Added more spells to the in-depth list (no descriptions yet) 23/12/03 v.0.62 o Started on "In-Depth Growth Panels List" o Added descriptions for "Martial & Weapon Arts Lines" o Finished in-depth descriptions for "Martial Arts" 5/12/04 v.1.62 o Revised "Physical Attack Types" o Revised "Melee & Weapon Arts Lines" o Revised Martial Arts descriptions under "In-Depth Melee & Weapon Arts List" o Completed HP consumption rates for Skill Art o Re-calculated all Skill & Magic Arts with new Ranking System o Removed "In-Depth Growth Panels List" (check out SaintAjora's "Panel Ability FAQ" instead) o Added "Damage Types" to Skill & Magic Arts 18/12/04 v.1.63 o Removed "Growth Panels List" o Added "Damage & Monster Defense Types" o Added more Magic Arts HP Costs o Added Axe Arts descriptions under "In-Depth Melee & Weapon Arts List" =============================================================================== ------------------------------------------------------------------------------- =============================================================================== B. INTRODUCTION In this FAQ, you can find all skills and magic arts listed and given detailed descriptions for. It was originally planned to be included in the General Basics FAQ. However, since that FAQ is getting too overloaded, it's probably a better idea to post an entirely separate FAQ dealing specifically with explaining the uses and functions of each and every skill, magic spell, and growth panel. Some of the information are copied directly from the original general FAQ for easy reference. ------------------------------------------------------------------------------- KEYS: --- SKILL STATS HP = Maximum HP Damage Potential LP = Maximum LP Damage Potential AC = Accuracy --- STAT VALUE RANKING (You may want to just read the descriptions first.) Rank - Description - HP(Damage) - LP(Damage) X = MaXimum -------- 90(4x) ----- 90(300%) S = Supreme -------- 75(3x) ----- 60(200%) A = Awesome -------- 60(2.5x) --- 45(150%) B = Good ----------- 50(2x) ----- 30(100%) C = Decent --------- 40(1.6x) --- 20( 67%) D = Poor ----------- 30(1.3x) --- 15( 50%) E = Horrible ------- 25(1x) ----- 10( 33%) F = Pathetic ------- 1(0.1x) --- 3( 10%) NA = No Damage ----- 0(0) ------ 0( 0%) * x = E-Class HP Damage (roughly 150 HP Damage) (eg. 4x = 600HP damage per attack without Weapon) (eg. 4x = 1000HP+ damage per attack with Weapon) * X-Class HP Damage is about 4 times as powerful as E-Class HP Damage * LP Damage = Chance of Dealing 1LP Damage per Attack (eg. 300% = 3LP damage per attack) (eg. 33% = 1LP damage per 3 attacks) * X-Class LP Damage is about 10 times more potent than E-Class LP Damage * (HP multiplied by 6) = estimated HP damage * (LP divided by 30) = estimated LP damage --- MISCELLANEOUS LABELS [Best Lv#] = Best Art for That Category's Level Lv#- = Art should be considered one Level weaker than its color. Lv#+ = Art should be considered one Level more powerful its color. > = Art/Category Description >> = Art/Category Evaluation --- LEVELS Lv0 = Useless Art. Green & Red. (not all categories have these) Lv1 = Basic Art. Green. Lv2 = Stronger Version of Basic Art. Blue. Lv3 = Advanced Art. Pink. Lv4 = Powerful Art. Orange. Lv5 = Ultimate Art. Yellow. (not all categories have these) *Note* Although there are several Lv5 Arts for some Weapon Arts, only one of them is the true Ultimate Art. One Lv4 Art of each weapon is as powerful as an Ultimate Lv5 Art and should be considered as one. =============================================================================== ------------------------------------------------------------------------------- =============================================================================== C. PHYSICAL ATTACK TYPES o Quick Attacks (Speed & Accuracy) > Quick attacks are the basic abilities of most weapons. These attacks hit enemies with such swiftness that it appears as if the character didn't move at all. >> Quick attacks are the most accurate of all attack types. They also have the highest speed of all attacks, preventing enemies from being able to chain combos with the character's attacks. Additionally, the small delay after using it allows Quick attacks to be easily linked into a combo. Quick attack Arts are the easiest to learn of all attacks. >> Quick attacks have the weakest skills overall, with awful Lv2 & Lv3 Arts. They also often lack Arts of certain levels. Their Lv4 Arts are decent though, and are more powerful than those of Throw attacks. Quick attacks deal decent HP damage, but horrible LP damage. Very low HP cost. (eg. Woodcutter, Flash Pierce, Quick Thrust, Quickshot, Slam) o Throw Attacks (Speed) > The weapon is hurled at the enemy as a projectile. >> Throw attacks are slower and less accurate than Quick attacks, but are more powerful overall. >> Lv2 and Lv3 Arts of Throw attacks are greatly more powerful than than that of Quick attacks. Throw attacks have more skills than Quick attacks. These, along with having the lowest HP cost of all attack types, mean that Throw attacks is the most effective attack type at the beginning of the game. Unfortunately, their usefulness is less later on as their Lv4 Arts are often weaker than that of Quick attacks. (eg. Javelin, Tomahawk, Knife Throw) o Dash Attacks (Balanced) > Character dashes past the enemy, inflicting damage along the way. >> Dash attacks are slower than both Quick and Throw attack. It has less accuracy than Aim attacks. >> Dash attacks are unique due to its compensative nature. For example, the Dash attack for a Slasher, such as an Axe, will deal more LP damage than other attacks. On the other hand, the Dash attack for a Piercer, such as a Knife, will deal more HP damage than the rest. In other words, Dash attacks have balanced ability to inflict both HP and LP damage. Dash attacks have powerful high level Arts. In addition, they have the most powerful Lv1 Art of all attack types. In short, they're versatile and can be used in all situations. Average HP cost. (eg. Speedy Bleedy, Slash, Time Lapse) o Stun Attacks (Stun) > Stun attacks are usually the weakest of all, since they specialize not in causing damage, but instead in the ability to disable the enemy by inflicting Stun, Paralysis, Blackout and other Status Effects. Very effective against normal enemies, but can also be used to turn the tide during boss battles. >> Their effectiveness can be increased by inflicting enemies with the Status Droppers - "Lower Endurance" and "Lower Spirit". "Lower Endurance" decreases Physical Status Resistance, improving the chances of inflicting Stun, Paralysis, Darkness(Blinded), Nutcracker(Break Armor) and Blackout(Death). "Lower Spirit" increases the chances of inflicting Sleep from the "Bopeep effect". Remember that these work on bosses! >> Stun attacks have very powerful Lv3 and Lv4 Arts that specialize in either HP or LP damage. (eg. Grasshopper, Rear Blade, Stunner, Earth Dragon) o Aim Attacks (LP) > Energy is accumulated onto the tip of the weapon before it is unleashed in a precise and deadly blow. >> Aim attacks have the second highest accuracy and are specifically designed to consistently inflict LP damage. >> Aim attacks have the most powerful lower level Arts overall. More importantly, they have some of the most powerful LP damaging Arts. On the downside, they are very slow and has a high HP cost. Very effective in finishing off tough enemies and against bosses. (eg. Aim, Sniper Shot, Hammer, Cross Slash, Coma Dose, Trick Shot) o Multi Attacks (HP & LP) > While Aim attacks target a single critical spot to deal one LP damage, Multi attacks strike several random areas on the enemy at once and hope for a chance to deal several LP damage. >> Multi attacks are cumulatively the strongest attack type, having the ability to inflict both high HP and LP damage. Multi attacks have the greatest ability to deal LP damage, even surpassing that of Aim attacks. Like Aim attacks, Multi attacks are powerful at all levels, including Lv1. It even has lower HP cost than Aim attacks. Many Multi attack Arts are the best in the game. >> Unfortunately, Multi attacks also have a great disadvantage. Due to its random nature of dealing multiple hits, the damage of Multi attacks often fluctuate a great deal. For example, some attacks may be only half as powerful as its maximum potential. To ensure that all strikes hit the enemy, the character must have high accuracy (affected by the Skill stat). To make things worse, Multi attacks have low accuracy. This means that characters without high Skill are better off using Aim attacks, since it scarcely fluctuates. (eg. Multi Hit, Multi Shot, Multi Blade, Multi Poke, Dice) o Power Attacks (HP) > The enemy is struck with a massive blow from a weapon with pure energy collected at its tip. >> Power attacks are mighty HP damagers. These attacks consume the highest amount of HP to cause very high HP damage (Lv4 Power attacks deal twice as much HP damage as Lv4 Quick attacks). >> As you might've guessed, these attacks are the slowest, the poorest at dealing LP damage, and have the lowest accuracy. Use Power Attacks to completely obliterate normal enemies and wear down the HP of major bosses. (eg. Power Shot, Charge, Bash, Stardust, Blast, Bone Crusher) *Note* As a rule, spectacular explosive attacks are often better at dealing HP damage. While on the other hand, intense concusive high-speed attacks, although not as grand, are great at dealing LP damage. Don't let the graphics fool you! =============================================================================== ------------------------------------------------------------------------------- =============================================================================== D. MELEE & WEAPON ARTS LINES The number label inside the "[*]" brackets indicate the HP consumption rate for that skill line. HP cost affects the amount of HP damage a skill can do. Higher HP cost equals better HP damage. ------------------------------------------------------------------------------- Martial Arts Lines o Power1 = [10] Punch (Uppercut) [Deadly Palm] o Multi1 = [10] Hummingbird [Bodhisattva] o Aim1 = [10] Punch (Uppercut) [Raksha] o Power2 = [15] Kick [Flying Knee] o Multi2 = [15] Kick [Three Dragon] o Aim2 = [15] Kick [Flash Flood] o Stun1 = [15] Throw [Call Back] o Stun2 = [15] Hairdryer [Windwhistle] > The main advantage of Martial Arts is the fact that they conserve both HP and Durability. Normal Martial Arts are generally weaker than Weapon Arts, but Light and Heavy Martial Arts as strong as they are. >> Punch Arts are weaker than Kick Arts, but are much more accurate. Another big difference is that Punch Arts are easier to learn. >> Normal Martial Arts Lines are Power Attacks, serving mainly to deal HP damage. They are the weakest compared to Light and Heavy Arts Lines. >> Light Martial Arts are Multi Attacks, capable of doing both high HP and LP damage. However, you need a decent amount of the Skill stat to use it at full potential. To gain access to Light Martial Arts Lines, your character must be lightweight (try unequipping everything off your character). In addition, you must have a Punch, Kick and/or Throw Arts Panel equipped on that character. >> For access to the Heavy Martial Arts Lines, you must NOT have any Martial Arts Panels on your character. Due to this, Heavy Martial Arts are the hardest skills to learn in the game. Heavy Martial Arts are Aim attacks, mainly designed for dealing LP damage. Although less powerful than Multi Attacks, you do not need the Skill stat to bring use them at their fullest capability. >> Heavy Martial Arts have superior Lv3 Arts, while Light Martial Arts have the best Lv4 Arts. Axe Arts Lines o Quick = [20] Woodchopper o Throw = [15] Tomahawk o Dash = [25] Time Lapse o Aim = [35] Hammer (Hyper Hammer) o Power = [45] Bash (2EN) > Axe Arts have the most powerful starting skills of all weapons, specializing on doing heavy HP damage. Lv1 Axe Arts are vastly superior to Lv1 Arts of all other weapons. Lv4 Axe Arts deal extremely high HP damage, far more than the rest of the weapons. As an added bonus, they seem to be easier to learn than other Weapon Arts. Axe Arts suffer mostly from low Accuracy and high HP consumption. Another disadvantage is that it has low versatility, having only one stat-dropping skill and lacking the ability to inflict Stun. >> Ultimate Art: Lv4 Reverse Delta (Time Lapse Line) Sword Arts Lines o Multi = [15] Multi Blade (Twin Blade) o Dash = [20] Slash o Stun = [15] Rear Blade o Aim = [15] Cross Slash o Power1 = [25] Stardust o Power2 = [35] Blast (Smash) (2EN) > Sword Arts have very powerful high level Arts. Like Axe Arts, they are best used for quickly bringing down the HP of enemies and bosses. Sword Arts have very high Accuracy. However, they suffer from having pathetic Lv1 Arts that are practically useless. Swords start out slow in strength, but they gradually will pick in speed and become exceptionally powerful. Have many more uses than Axe Arts and is vastly better at dealing LP damage. >> Ultimate Art: Lv5 Golden Dragon (Stardust Line) Spear Arts Lines o Quick = [15] Flash Pierce o Throw = [15] Javelin o Stun = [20] Grasshopper o Aim = [20] Aim o Multi = [25] Multi Poke (Double Stab) (2EN) o Power = [35] Charge (2EN) > Spear Arts are incredibly balanced. They have both brutal HP damagers and precise LP damagers. They are better than Sword Arts in dealing LP damage, but they are not as effective in dealing HP damage. The main difference though, is that Spear Arts have lower accuracy. They start off with much more powerful low level Arts than those of Sword Arts and have better skill lines overall. >> Ulimate Art: Lv5 Poker's Wild (Multi Poke Line) Dagger Arts Lines o Quick = [05] Quick Thrust o Throw = [05] Knife Throw o Dash = [15] Speedy Bleedy o Stun = [10] Stunner o Aim = [10] Trick Shot o Multi = [20] Dice (2EN) > Dagger Arts are totally opposite from Axe Arts. They have the highest Accuracy and deals the most LP damage overall than all other weapons. While all Axe Arts deal high HP damage, all Dagger Arts deal high LP damage. They also consume the least HP. Another great advantage is that many Dagger Arts have the ability of inflicting Status Effects, such as Paralysis and Blackout (Death). Unfortunately, they have serious drawbacks as well. Like Sword Arts, Dagger Arts start with very weak Lv1 Arts, though not as horrible as the Sword ones. Another drawback is that they deal the least HP damage of all weapons. >> Ultimate Art: Lv4 Puree (Dice Line) Bow Arts Lines o Quick = [10] Quickshot o Stun = [10] Warning Shot o Mass = [15] Random Arrowshoot (2EN) o Aim = [20] Sniper Shot o Multi = [15] Multi Shot (Double Shot) o Power = [25] Power Shot > Bow Arts are more balanced than Dagger Arts. They are not as good at dealing LP damage, but cause better HP damage. Like Axe Arts, they are also fast starters. Similar to Dagger Arts, many Bow Arts can inflict Status Effects, such as Paralysis and Blackout (Death). Their best strength is the ability to attack all enemies at once of the Random Arrowshoot Line. Bow Arts suffer mainly from low Accuracy, though it is not a true disadvantage since Bow users generally have high Skill Growth that makes up for the low Accuracy. >> Ultimate Art: Lv4 Thousand Needles (Multi Shot Line) Gun Arts Line o Aim = [05] Shoot > There isn't much to be said about Gun Arts, except that they are extremely useful mid-game as "Golden Hit", the ultimate Gun Art, is already pre-learned. They suffer from having no other uses though. Effective at consistently dealing both high HP & LP damage. Staff Arts Lines o Quick = [10] Slam o Dash = [10] Roundhouse o Aim = [20] Coma Dose o Multi = [15] Multi Hit (Double Hit) o Power = [15] Bone Crusher o Mass-Stun = [25] Earth Dragon > Staff Arts are unique. They are utterly hopeless overall in terms of inflicting LP damage. Worse, the ability to deal HP damage cannot rival most other weapons, even though they are slightly more powerful than Dagger Arts. The strength of Staff Arts lie in their unequaled effectiveness as secondary supportive skills. About 90% of all Staff Arts have the ability to drop enemy status. Some of them even can inflict nasty Status Effects, such as Blackout (Death). Staff Arts also have the most useful skill line for normal battles - Earth Dragon (attack all enemies and inflict Stun at the same time). Most suitable for characters with low Strength and/or Skill, such as spellcasters. >> Ultimate Art: Lv4 Total Agony (Multi Hit Line) =============================================================================== ------------------------------------------------------------------------------- =============================================================================== E. MELEE & WEAPON ARTS LIST EXAMPLE: eg. "Lv4+ [SSB] Reverse Delta (High Speed Nebula)" o "Lv4" = Skill Level o "[SSB]" = Skill Stats o "S"(1) = HP Damage Rate (Growth Rate taken into consideration) o "S"(2) = LP Damage Rate (Attempt taken into consideration) o "B" = Accuracy o "Reverse Delta" = Skill Name of US/European Version o "(High Speed Nebula)" = Skill Name of Japanese Version or During Battle * "(...)" also used to show Status Changing Effect(s) ** "{+...}" indicates an additional damage type for that skill ------------------------------------------------------------------------------- a. Martial Arts (Melee) Weak low level Arts, awesome high level Arts. Conserves HP & Durability. Damage Type: {Hit} o Power Attack I (normal) Lv1 [FFB] Punch (Uppercut) Lv2 [DFB] Bear Swipe Lv3 [DFA] Brute Force (Lowers Endurance) Lv4 [CFA] Deadly Palm (Lowers Endurance) o Multi Attack I (light) Lv1 [FFB] Hummingbird Lv2 [DDB] Gatling Jab Lv4 [AAB] Bodhisattva (Thousand Hand Bodhisattva) o Aim Attack I (heavy) Lv1 [FFB] Punch (Uppercut) Lv3 [CCB] Punch Out Lv4 [BDB] Raksha (Blackout) o Power Attack II (normal) Lv1 [EFC] Kick Lv2 [EDB] Sinker (Lowers Strength) Lv3 [DFB] Thunder Kick Lv4 [CFB] Flying Knee o Multi Attack II (light) Lv1 [EFC] Kick Lv2 [EDB] Sinker (Lowers Strength) Lv3 [DDA] Triangle Kick Lv4 [SAA] Three Dragon o Aim Attack II (heavy) Lv1 [EFC] Kick Lv2 [EDB] Sinker (Lowers Strength) Lv3 [CCB] Kickrush Lv4 [BCB] Flash Flood o Stun Attack I (normal) Lv1 [EFC] Throw (Stun) Lv2 [DFB] Kawazu Throw (Stun) Lv3 [DFB] Hammerfall (Stun) Lv4 [CCA] Call Back (Stun) o Stun Attack II (light) Lv1 [F-B] Hairdryer (Stun) Lv2 [DFB] Kawazu Throw (Stun) Lv3 [DFA] Cyclone (Stun) {+Pierce} Lv4 [BBA] Windwhistle (Stun) {+Pierce} ------------------------------------------------------------------------------- b. Axe Arts All Arts deal high HP damage. Damage Type: {Slash}{Hit} o Quick Attack Lv1 [DFC] Woodchopper Lv2 [DFC] Bamboo Split Lv4 [ADA] Phoenix Blow o Throw Attack Lv1 [EFC] Tomahawk Lv2 [DFC] Juggler's Nightmare Lv3 [CFB] Skydive Lv4 [CEB] Skyscraper o Dash Attack Lv1 [DEC] Time Lapse Lv2 [CBC] Backslash Lv4 [SSB] Reverse Delta (High Speed Nebula) o Aim Attack Lv1 [DDC] Hammer (Hyper Hammer) Lv2 [CDC] Slew Motion Lv3 [ABC] Night's Crossing Lv4 [SAC] Fuji View (Eight Views of Mount Fuji) o Power Attack (2EN) Lv1 [CFD] Bash Lv2 [CFD] Heartbreaker (Reduces Magic) Lv3 [ABC] Night's Crossing Lv4 [SCD] Splinter Pierce ------------------------------------------------------------------------------- c. Sword Arts Only high level Arts are powerful HP damagers. Damage Type: {Slash} o Multi Attack Lv1 [FEB] Multi Blade (Twin Blade) Lv2 [DFB] Double Mist Lv3 [CDB] Heaven and Earth (Stun) Lv4 [BDB] Triple Edge Lv5 [ABB] Reckless Slash o Stun Attack Lv1 [FDB] Rear Blade (Stun) {+Hit} Lv2 [DFB] Double Mist Lv3 [CBA] Roundabout (Stun) Lv4 [BAA] Bopeep (Bopeep: Sleep & Blackout) o Dash Attack Lv1 [DDB] Slash Lv2 [DDB] Slice Lv3 [DDB] Gust (Headwind) (Lowers Skill) Lv4 [BDA] Dragon's Tail Lv5 [AEA] Clear Water (Clear Current) o Aim Attack Lv1 [EDC] Cross Slash Lv2 [DDC] X-Terminator Lv3 [DCB] Grand Cross Lv4 [ASB] Doppelganger o Power Attack I (special) Lv1 [DFC] Stardust (Hard Slash) Lv2 [DFC] Noggin Nocker Lv3 [CDB] Heaven and Earth (Stun) Lv4 [BDA] Dragon's Tail Lv5 [XBC] Golden Dragon o Power Attack II (2EN) Lv1 [DFD] Blast (Smash) Lv2 [DFC] Noggin Nocker Lv3 [BFB] Bear Slash Lv4 [AFA] Vandalize ------------------------------------------------------------------------------- d. Spear Arts Has powerful HP & LP damaging Arts. Damage Type: {Pierce} o Quick Attack Lv1 [DDB] Flash Pierce Lv2 [DDB] Bolt Skewer Lv4 [BBB] Arm of Light o Throw Attack Lv1 [EEC] Javelin Lv2 [DDB] Bolt Skewer Lv3 [BBB] Puncture Lv4 [BBB] Twin Dragon Lv5 [ABB] DHS (Double Headed Snake) o Stun Attack Lv1 [FFC] Grasshopper (Stun) {+Slash} Lv3 [CFC] Reaper (Mass & Stun) {+Slash} o Aim Attack Lv1 [DDA] Aim Lv3 [CCA] Divine Lancer (Lowers Skill) {+Slash} Lv4 [BAA] Acupunture (Lowers Skill) {+Slash}{+Hit} o Multi Attack (2EN) Lv1 [CCC] Multi Poke (Double Stab) Lv3 [BBB] Twin Dragon Lv4 [ABB] DHS (Double Headed Snake) Lv5 [XAB] Poker's Wild (Fearless Triple) o Power Attack (2EN) Lv1 [DED] Charge Lv2 [BBB] Puncture Lv3 [BDC] Cobra Smash Lv4 [AEC] Lance Buster ------------------------------------------------------------------------------- e. Dagger Arts Specifically designed for dealing LP damage. Damage Type: {Pierce} o Quick Attack Lv1 [FDA] Quick Thrust Lv2 [EDA] Sonic Thrust Lv3 [EDA] Lightning Thrust (Paralysis) {+Lightning} Lv4 [DDA] Blitz o Throw Attack Lv1 [FDB] Knife Throw Lv2 [FDB] Trickster Lv4 [CAB] Juggle o Dash Attack Lv1 [EDA] Speedy Bleedy Lv2 [EDA] Sonic Thrust Lv3 [DEB] Cut In Lv4 [BBA] Cross Cut {+Slash} o Stun Attack Lv1 [FFA] Stunner (Stun) Lv2 [EDA] Lightning Thrust (Paralysis) {+Lightning} Lv3 [DBA] Slashout (Paralysis) {+Slash} Lv4 [CSA] Bloody Mary (Blackout) o Aim Attack Lv1 [FDB] Trick Shot Lv2 [ECB] Trickster Lv3 [CDB] Cut In Lv4 [CBB] Double Trickster o Multi Attack (2EN) Lv1 [DBB] Dice Lv3 [BAB] Mince Lv4 [SXB] Puree ------------------------------------------------------------------------------- f. Bow Arts Variety of Arts, mostly for dealing LP damage. Damage Type: {Pierce} o Quick Attack Lv1 [EED] Quickshot Lv3 [CDB] Mach 5 o Stun Attack (special) Lv1 [--D] Warning Shot (Stun) Lv2 [--D] Shadow Skidder (Paralysis) Lv3 [DED] Ink Shot (Darkness) Lv4 [CBC] Shadow Arrow (Blackout) o Mass Attack (2EN) Lv1 [ECD] Random Arrowshoot Lv3 [CBC] Arrow Rain Lv4 [BBC] Parashots o Aim Attack Lv1 [DCA] Sniper Shot Lv2 [DCA] Sidewinder Lv3 [DCA] Sparrow Shot Lv4 [BCA] Phoenix Arrow o Multi Attack Lv1 [EBC] Multi Shot (Double Shot) Lv2 [DAC] Triple Shot Lv3 [CBC] Shadow Arrow (Blackout) Lv4 [ASC] Thousand Needles o Power Attack Lv1 [DDC] Power Shot Lv2 [DDC] Sticker Lv3 [CDB] Exorcist {+Light} Lv4 [CCB] Zapper (Blackout) ------------------------------------------------------------------------------- g. Gun Arts Powerful, but has very few Arts (all learned). Damage Type: {Pierce} o Shoot Lv0 [F-F] Red Miss (Random Shot) Lv1 [DEA] Green Hit Lv2 [CDA] Blue Hit Lv4 [BCA] Golden Hit ------------------------------------------------------------------------------- h. Staff Arts Mostly consist of Stat-droppers. Damage Type: {Hit} o Quick Attack Lv1 [FFB] Slam Lv2 [FFB] Drag Down (Lowers Strength) Lv3 [DDB] Cruncher (Lowers Endurance) Lv4 [DCA] Aqua Lunar (Lowers Spirit) o Dash Attack Lv1 [FEB] Roundhouse Lv2 [EEB] Repound Lv3 [FFB] Drag Down (Lowers Strength) Lv4 [BFB] Time & Tide (Blackout) o Aim Attack Lv1 [DFC] Coma Dose Lv2 [DDB] Cruncher (Lowers Endurance) Lv3 [DFC] Bell Ringer (Gong Beat) Lv4 [CFC] Nutcracker (Nutcracker: breaks armor) o Multi Attack Lv1 [EFC] Multi Hit (Double Hit) Lv2 [DCC] Triple Hit (Lowers Endurance) Lv3 [CCC] Rock Splitter Lv4 [BAC] Total Agony (Lowers Endurance) o Power Attack Lv1 [FFC] Bonecrusher (Lowers Strength) Lv2 [EFC] Skull Splitter (Lowers Magic) Lv3 [DDB] Cruncher (Lowers Endurance) Lv4 [CDB] Pulverizer (Lowers Endurance) o Mass-Stun Attack Lv1 [EFA] Earth Dragon (Mass & Stun) Lv4 [BFA] Grand Slam (Mass & Stun) =============================================================================== ------------------------------------------------------------------------------- =============================================================================== H. IN-DEPTH MELEE & WEAPON ARTS LIST ------------------------------------------------------------------------------- 1. Martial Arts (Melee) * Lv1 Punch (Uppercut) * HP F(24) LP F(3) AC B > A simple punch. >> A weak and pretty much useless basic attack. * Lv1 Hummingbird * [Best Lv1 Melee] HP F(18) LP F(6) AC B > Calls upon the agility of the Hummingbird to strike a sudden single blow using two hands held together. >> Deals less HP damage, but more LP damage than Punch. * Lv1 Kick * HP E(27) LP F(6) AC C > A simple kick. >> More powerful than both Punch and Hummingbird, but its low Accuracy makes it less effective than Hummingbird. * Lv1 Throw * HP E(25) LP F(3) AC C o Stun > Dashes to the enemy and lifts the enemy into the air. The enemy then smashes down onto the ground and becomes disoriented. >> Slightly more powerful than Punch, but less accurate. * Lv1 Hairdryer * HP F(20) LP NA(0) AC B o Stun > Lifts the enemy into the air and releases. It then smashes into the ground with bounce. The swiftness of the attack dries the hair of the user (figuratively). >> Weaker than Throw and cannot damage LP. On the other hand, its higher accuracy makes it a much more effective stunner. * Lv2 Bear Swipe * HP D(36) LP F(9) AC B > The stronger version of Punch. Calls upon the power of the Bear to strike the enemy with twice the force that a human can do. >> Deals the greatest HP damage of all Lv2 Martial Arts. * Lv2 Gatling Jab * HP D(30) LP D(18) AC B > A high-speed three-hit Punch combo. >> Deals the best LP damage of all Lv2 Martial Arts. * Lv2 Sinker * [Best Lv2 Melee] HP E(29) LP D(15) AC B o Lowers Strength > Leaps and strikes with a downward force, releasing blue sparks. >> Invaluable due to its ability to lower Strength; thus, decreasing the HP damage from the enemy attacks by 30%! Deals decent LP damage, but is poorer than other Lv2 Martial Arts when it comes to HP damage. * Lv2 Kawazu Throw * HP D(31) LP F(6) AC B o Stun > Dashes and spins the enemy high into the air. It then smashes into the ground. >> Stronger and more accurate than both Throw and Hairdryer. >> Named after the Creator of Unlimited Saga, Akitoshi Kawazu. * Lv3 Brute Force * HP D(38) LP F(9) AC A o Lowers Endurance > Releases Chi as a skyblue ball of light that rushes through its enemy, taking away some of its inner energy. >> Decent HP damage. Useful when used alongside Stun attacks, since by lowering Endurance increases the chance to inflict an abnormal physical status (including Stun) by 30%! * Lv3 Punch Out * HP C(42) LP C(27) AC B > Executes three very heavy "Punch" attacks at the enemy. >> Quite powerful compared with all Lv3 Arts (including Weapon Arts). Superior amongst Lv3 Martial Arts in damaging LP. * Lv3 Thunder Kick * HP D(35) LP F(9) AC B > Leaps and sparks a huge explosion of electricity. >> NOT Lightning Elemental. >> The weakest of Lv3 Martial Arts. Weaker than Brute Force in all terms. * Lv3 Triangle Kick * HP D(37) LP D(18) AC A > Kicks off from a wall of energy and collides the enemy. >> Less powerful than Punch Out and Kickrush in terms of both HP and LP damage, but has higher Accuracy. * Lv3 Kickrush * [Best Lv3 Melee] HP C(47) LP C(27) AC B >> Cumulatively the most powerful Lv3 Martial Art. As strong as Punch Out in all ways, except that Kickrush does higher HP damage. * Lv3 Hammerfall * HP D(39) LP F(6) AC B o Stun > The enemy is literally thrown into the sky and crashes down. Pillars of energy shoot upwards from the impact. >> Equally as useful as Brute Force. Deals slightly more HP, but slightly less LP damage than Brute Force. * Lv3 Cyclone * HP D(35) LP F(6) AC A o Stun > Dashes to the enemy and conjures up a huge cyclone that sends it spiralling into the sky. It then crashes down into the ground. >> More accurate but less powerful than Hammerfall. * Lv4 Deadly Palm * HP C(46) LP F(9) AC A o Lowers Endurance > The advanced version of Brute Force. Uses instead an enormous flaming ball of Chi. >> Very weak compared to other Lv4 Martial Arts, but has the useful ability of lowering Endurance. Use it in conjunction with Stun attacks. * Lv4 Bodhisattva (Thousand Hand Bodhisattva) * HP A(63) LP A(54) AC B > The stronger version of Gatling Jab. Summons the agility of the gods to perform an ultra-fast twelve-hit punch combo (only 6 actually count though). With each impact, several golden streaks of energy burst outwards with echoes ringing as if chanting a sacred incantation. >> Among the most powerful of all Arts in the game. Very heavy HP damage and deals the most LP damage of all Martial Arts. * Lv4 Raksha * HP B(50) LP D(18) AC B o Blackout >> Stronger than Deadly Palm, but less accurate. Unique for its ability to inflict Blackout, instantly killing the enemy. Note that, unlike other RPGs, Blackout(Death) in Unlimited Saga works on most bosses! * Lv4 Flying Knee * HP C(45) LP F(9) AC B > The stronger version of Sinker. Flying Knee trades the ability to lower Strength with superior ability to do HP damage. Leaps and uses the knee to strike the enemy with a big impact force. >> About as powerful as Deadly Palm, but has less Accuracy and lacks a special property. Weakest and overall useless Lv4 Martial Art. * Lv4+ Triple Dragon * [Best Lv4 Melee] HP S(77) LP A(45) AC A >> Spectacular HP and amazing LP damage. Also has full Accuracy. >> Ultimate Martial Art * Lv4 Flash Flood * HP B(56) LP C(27) AC B >> Can be thought of as the more brutal version of Raksha without the Blackout ability. Much higher HP and LP damage than Raksha. * Lv4 Call Back * HP C(49) LP C(24) AC A o Stun > Mega-focuses, tackles, dashes backwards and spin-throws the enemy. Streaks of energy shoots upwards. The great spinning momentum shatters the ground, scattering debris in all directions. >> Deals exceedingly more HP and LP damage than both Deadly Palm and Flying Knee. >> "Call Back", in this case, means to "claim one's life from behind". * Lv4 Windwhistle * HP B(53) LP B(36) AC A o Stun > A combination between Cyclone & Call Back. Mega-focuses, dashes to the enemy and sends it spiralling into the sky with a humongous erratic blue-colored tornado. It then smashes onto the ground, creating a blue shockwave and streaks of energy. The enemy is then tackled with another powerful blow. >> Can be thought of as the more powerful version of Call Back. This is one of the most powerful stunners in the game. >> "Windwhistle" is an intentional ironic name considering its ferocity - a euphemism, as some may call it. ------------------------------------------------------------------------------- 2. Axe Arts * Lv1 Woodchopper * HP D(30) LP F(9) AC C > Performs a simply chop on the enemy. Splinters fly. >> Deals a decent amount of HP damage for a Quick attack. Although it does higher LP damage than Lv1 Martial Arts, it is still lower than most Lv1 Weapon Arts. * Lv1 Tomahawk * HP E(27) LP F(9) AC C > Flings the Axe. It spirals through air before hitting the enemy with a dull thud. >> Deals less HP damage than Woodchopper, but is still average on the large scale of things. * Lv1 Time Lapse * HP D(33) LP E(12) AC C > Jumps beside the enemy, tricks it by jumping over it, spins, and dash-slashes it. >> As a Dash attack, it deals better damage than both Woodchopper and Tomahawk. * Lv1 Hammer (Hyper Hammer) * HP D(37) LP D(18) AC C > Focuses energy on the tip of the Axe and strikes the enemy with a powerful blow. >> The most damaging Lv1 Art that does not require two durability points per use. In other words, it is the most efficient Lv1 Art. * Lv1 Bash * [Best Lv1 Axe] HP C(43) LP F(6) AC D > Accumulates pure energy at the tip of the Axe before unleashing it in an exceedingly heavy chop. >> Highest HP damage of all Lv1 Arts in the game. 'Nuff said. * Lv2 Bamboo Split * HP D(34) LP F(9) AC C > The stronger version of Woodchopper, using a horizontal slash instead. More splinters fly. >> Not much stronger than Woodchopper. * Lv2 Juggler's Nightmare * HP D(37) LP F(9) AC C > Spins several times before hurling the Axe towards the enemy. It flies through the in a radical spin, before cutting the enemy repeatedly upon contact. >> Greatly stronger than Tomahawk and exceeds Bamboo Split in damage. This, along with Sky Dive, makes the Axe's Throw attacks more worthwhile learning than Quick attacks during mid-game. * Lv2 Backslash * [Best Lv2 Axe] HP C(46) LP B(30) AC C > Dashes to the back of the enemy and makes a huge slash. >> Very powerful in terms of Lv2 Arts, dealing both high HP and LP damage. * Lv2 Slew Motion * HP C(44) LP D(18) AC C > The stronger version of Hyper Hammer. Uses more energy to strike a heavier blow. >> Weaker than Backlash in all ways. Higher HP damage than Hyper Hammer. * Lv2 Heartbreaker * HP C(49) LP F(6) AC D o Lowers Magic > Similar to Slew Motion using red energy instead. >> Not as powerful as Backslash and Slew Motion overall, due to its low Accuracy and ability to do LP damage. On the other hand, it is the only Axe Art capable of dropping status. Not only that, the ability of lowering Magic is a very rare. * Lv3 Sky Dive * HP C(43) LP F(9) AC B > Throws the Axe upwards. The Axe spins in a white sphere and projects itself to the enemy. >> It's strength lies in its high Accuracy in relative to other Axe Arts. Unfortunately, it cannot even begin to compare with the sheer force of Night's Crossing. * Lv3 Night's Crossing * [Best Lv3 Axe] HP A(65) LP B(36) AC C > Strikes the enemy in two consecutive high speed dashes, one immediately following the other. The unexpected second strike catches the enemy offguard and deals a critical blow at its weakpoint. >> Among the strongest Lv3 Arts in the game, doing enormous HP and LP damage. The damage is so great that is even surpasses that of several Lv4 Arts. * Lv4 Phoenix Blow * HP A(70) LP D(18) AC A > Summons a big tree trunk that falls upon the enemy. Leaps and chops the trunk. The trunk explodes, sending logs in all directions. >> The most accurate of all Axe Arts and deals very high HP damage. * Lv4 Skyscraper * HP C(49) LP E(12) AC B > Leaps, dragging a trail of shimmering blue energy, and strikes the enemy, ejecting blue streaks outwards. >> Weakest Lv4 Axe Art. Although it is still stronger than Lv4 Normal Martial Arts, it is pathetic compared to its Lv4 counterparts. >> Despite its strength, the Throw attack line is still a good alternative to Quick attacks, because its Lv2 and Lv3 Arts are much better than that of the latter. * Lv4+ Reverse Delta (High Speed Nebula) * [Best Lv4 Axe] HP S(83) LP S(63) AC B > Splits into three bodies that leap onto three positions in a perfect triangle formation. An upside-down triangle forms upon the enemy, targetting it. The three split images then dash through the enemy, simultansously smashing its weakest vital point, spinning the triangle and launching streaks of light. >> The ultimate Axe Art. Should be considered a Lv5 Art. Almost unparalleled both in terms of HP and LP damage. Also has high Accuracy on top of it all. >> This ultimate Art is the easiest to learn in the game. >> Unfortunately, due to its power, the Time Lapse line does not have a Lv3 Art. Time Lapse itself is also weaker than Hyper Hammer and Bash. Because of this, the it is wiser to not concentrate upon the Time Lapse line until the chance to learn Reverse Delta comes along. * Lv4 Fuji View (Eight Views of Fuji) * HP S(79) LP A(48) AC C > Mega-charges, leaps, and blasts the enemy in a massive eruption of explosive fury. Its volcanic might alludes to the great Mount Fuji of Japan. >> Although weaker than Reverse Delta in all ways, it is still extremely powerful in damaging both HP and LP. Its strength far exceeds many Lv4 Arts of other weapons. * Lv4 Splinter Pierce * HP S(86) LP C(27) AC D >> True to its purpose as the Axe's Lv4 Power attack, it has the greatest ability to deal HP damage, even surpassing that of the almighty Reverse Delta. It has modest LP damaging capability, but suffers from very low Accuracy. >> For characters with high Skill, this Art can prove to be better than Reverse Delta early on in boss battles. ------------------------------------------------------------------------------- 3. Sword Arts * Lv1 Multi Blade (Twin Blade) * HP F(24) LP E(12) AC B * Lv1 Rear Blade * HP F(19) LP D(18) AC B o Stun * Lv1 Slash * [Best Lv1 Sword] HP E(29) LP D(18) AC B * Lv1 Cross Slash * HP E(29) LP D(18) AC C * Lv1 Stardust * HP D(35) LP F(9) AC C * Lv1 Blast (Smash) * HP D(37) LP F(9) AC D * Lv2 Double Mist * HP D(33) LP F(9) AC B * Lv2 Slice * [Best Lv2 Sword] HP D(33) LP D(18) AC B * Lv2 X-Terminator * HP D(31) LP D(18) AC C * Lv2 Noggin Knocker * HP D(39) LP F(9) AC C * Lv3 Heaven and Earth * HP C(44) LP D(18) AC B o Stun * Lv3 Roundabout * [Best Lv3 Sword] HP C(44) LP B(30) AC A o Stun * Lv3 Gust * HP D(38) LP D(18) AC B o Lowers Skill * Lv3 Grand Cross * HP D(39) LP C(24) AC B * Lv3 Bear Slash * HP B(57) LP F(9) AC B * Lv4 Triple Edge * HP B(53) LP D(18) AC B * Lv4 Bopeep * [Best Lv4 Sword] HP B(56) LP A(45) AC A o Bopeep: Blackout & Sleep * Lv4 Dragon's Tail * HP B(54) LP D(18) AC A * Lv4 Doppelganger * HP A(68) LP S(60) AC B * Lv4 Vandalize * HP A(69) LP F(9) AC A * Lv5- Reckless Slash * HP A(70) LP B(36) AC B * Lv5- Clear Water * HP A(62) LP E(12) AC A * Lv5 Golden Dragon * [Best Lv5 Sword] HP X(92) LP B(36) AC C > The ultimate Sword Art. ------------------------------------------------------------------------------- 4. Spear Arts * Lv1 Flash Pierce * HP D(31) LP D(15) AC B * Lv1 Javelin * HP E(29) LP E(12) AC C * Lv1 Grasshopper * HP F(22) LP F(3) AC C o Stun * Lv1 Aim * HP D(32) LP D(18) AC A * Lv1 Multi Poke (Double Stab) * [Best Lv1 Spear] HP C(41) LP C(24) AC C >> The most powerful Lv1 Art in the game. * Lv1 Charge * HP D(33) LP E(12) AC D * Lv2 Bolt Skewer * [Best Lv2 Spear (only one)] HP D(33) LP D(15) AC B * Lv3 Puncture * HP B(51) LP B(30) AC B * Lv3 Reaper * [Best Lv3 Spear] HP C(45) LP F(6) AC C o Mass & Stun * Lv3 Divine Lancer * HP C(44) LP C(21) AC A o Lowers Skill * Lv3 Cobra Smash * HP B(57) LP D(15) AC C * Lv4 Arm of Light * HP B(56) LP B(30) AC B * Lv4 Twin Dragons * HP B(54) LP B(30) AC B * Lv4 Acupuncture * [Best Lv4 Spear] HP B(55) LP A(48) AC A o Lowers Skill * Lv4 Lance Buster * HP A(67) LP E(12) AC C * Lv5- DHS (Double Headed Snake) * HP A(66) LP B(36) AC B * Lv5 Poker's Wild (Fearless Triple) * [Best Lv5 Spear] HP X(92) LP A(54) AC B > The ultimate Spear Art. ------------------------------------------------------------------------------- 5. Dagger Arts * Lv1 Quick Thrust * HP F(21) LP D(15) AC A * Lv1 Knife Throw * HP F(19) LP D(15) AC B * Lv1 Trick Shot * HP F(22) LP D(15) AC B * Lv1 Stunner * HP F(18) LP F(3) AC A o Stun * Lv1 Speedy Bleedy * HP E(27) LP D(15) AC A * Lv1+ Dice * [Best Lv1 Dagger] HP D(33) LP B(36) AC B * Lv2 Sonic Thrust * [Best Lv2 Dagger] HP E(29) LP D(18) AC A * Lv2 Trickster * HP F(24) LP D(18) AC B * Lv3 Lightning Thrust * HP E(28) LP D(15) AC A o Paralysis * Lv3 Cut In * HP D(39) LP E(12) AC B * Lv3 Slashout * HP D(35) LP B(30) AC A o Paralysis * Lv3+ Mince * [Best Lv3 Dagger] HP B(51) LP A(45) AC B >> One of the strongest Lv3 Arts in the game. * Lv4- Blitz * HP D(37) LP D(18) AC A * Lv4 Juggle * HP C(47) LP A(54) AC B * Lv4 Double Trickster * HP C(45) LP B(36) AC B * Lv4 Bloody Mary * HP C(48) LP S(63) AC A o Blackout * Lv4 Cross Cut * HP C(49) LP B(30) AC A * Lv4+ Puree * [Best Lv4 Dagger] HP S(76) LP X(90) AC B >> Ultimate Dagger Art. The most powerful Art in the entire game. ------------------------------------------------------------------------------- 6. Bow Arts * Lv1 Quickshot * HP E(28) LP E(12) AC D * Lv1- Warning Shot * HP NA(0) LP NA(0) AC F o Stun * Lv1 Random Arrowshoot * [Best Lv1 Bow] HP E(29) LP C(24) AC D o Mass * Lv1 Multi Shot (Double Shot) * HP E(29) LP B(30) AC C * Lv1 Sniper Shot * HP D(30) LP C(21) AC A * Lv1 Power Shot * HP D(33) LP D(18) AC C * Lv2- Shadow Skidder * HP NA(0) LP NA(0) AC D o Paralysis * Lv2 Triple Shot * [Best Lv2 Bow] HP D(38) LP A(45) AC C * Lv2 Sidewinder * HP D(32) LP C(21) AC A * Lv2 Sticker * HP D(37) LP D(18) AC C * Lv3 Mach 5 * HP C(44) LP D(18) AC B * Lv3- Ink Shot * HP D(32) LP E(12) AC D o Darkness * Lv3 Arrow Rain * [Best Lv3 Bow] HP C(47) LP B(36) AC C o Mass * Lv3 Sparrow Shot * HP D(38) LP C(21) AC A * Lv3 Exorcist * HP C(43) LP D(18) AC B >> Enchanted Arrow effect: Not affected by Armored defense. (more info will be added in next update) * Lv4 Shadow Arrow * HP C(49) LP B(36) AC C o Blackout * Lv4 Parashots * HP B(56) LP B(36) AC C o Mass * Lv4+ Thousand Needles * [Best Lv4 Bow] HP A(66) LP S(75) AC C > The ultimate Bow Art. * Lv4 Phoenix Arrow * HP B(50) LP C(21) AC A * Lv4 Zapper * HP C(47) LP C(21) AC B o Blackout ------------------------------------------------------------------------------- 7. Gun Arts * Lv0 Red Hit (Random Shot) * HP F(3) LP NA(0) AC F * Lv1+ Green Hit (Shoot) * HP D(31) LP E(12) AC A * Lv2+ Blue Hit (Shoot) * HP C(44) LP D(18) AC A * Lv4 Golden Hit (Shoot) * HP B(55) LP C(24) AC A >> More powerful than Zapper and Phoenix Arrow. ------------------------------------------------------------------------------- 8. Staff Arts * Lv1 Slam * HP F(18) LP F(3) AC B * Lv1 Roundhouse * HP F(23) LP E(12) AC B * Lv1 Coma Dose * HP D(30) LP F(9) AC C * Lv1 Multi Hit (Double Hit) * HP E(29) LP F(6) AC C * Lv1 Bone Crusher * HP F(23) LP F(6) AC C o Lowers Strength * Lv1 Earth Dragon * [Best Lv1 Staff] HP E(29) LP F(3) AC A o Mass & Stun * Lv2 Drag Down * HP F(24) LP F(3) AC B o Lowers Strength * Lv2 Repound * HP E(25) LP E(12) AC B * Lv2 Triple Hit * [Best Lv2 Staff] HP D(38) LP C(27) AC C o Lowers Endurance * Lv2 Skull Splitter * HP E(25) LP F(6) AC C o Lowers Magic * Lv3 Cruncher * [Best Lv3 Staff] HP D(32) LP D(15) AC B o Lowers Endurance * Lv3 Bell Ringer (Gong Beat) * HP D(38) LP F(9) AC C * Lv3 Rock Splitter * HP C(44) LP C(27) AC C * Lv4 Aqua Lunar * HP D(38) LP C(24) AC A o Lowers Spirit * Lv4 Time and Tide * HP B(53) LP F(6) AC B o Blackout * Lv4 Nutcracker * HP C(48) LP F(9) AC C o Nutcracker: Breaks Enemy Defense * Lv4 Total Agony * [Best Lv4 Staff] HP B(58) LP A(48) AC C o Lowers Endurance >> Ultimate Staff Art. * Lv4 Pulverizer * HP C(44) LP D(18) AC B o Lowers Endurance * Lv4 Grand Slam * HP B(55) LP F(3) AC A o Mass & Stun =============================================================================== ------------------------------------------------------------------------------- =============================================================================== G. MAGIC SPELL TYPES Here are some general descriptions of the main groups of magic spells. Fire and Forbidden spells are mostly designed for offense, and are the most powerful. Earth and Water have a good mixture of both offensive and defensive spells. Wood and Metal are mostly defensive. There are exactly 12 spells per element (except for Forbidden Arts, which has 10). Eight of those can be learned be learned from Magic Tablets, while the rest require a Magic Blender (read the next section for more info). All Forbidden spells can be learned from Magic Tablets. (Refer to "Magic Arts List" for more details.) o Detect Spells Detect spells serve two purposes: reveal enemy locations on the Adventure map and weaken enemy defenses of the corresponding type. For example, casting "Detect Animals" will reveal where all the Wildlings, Beasts, and Giants are on the map. In battle, casting the same spell will reduce the HP defense of all those enemies, but it will not affect enemies of other types, such as Undead. Detect Gold is mainly used to find treasures, since the Gold monster scarely shows itself. Detect Blood reduces LP defense of all monster types. *Tip* Since Detect spells only reduce about 5% of the enemy's HP defense, it's often only useful very early in the game where you do not have access to offensive spells yet. Later in the game, use it only when you're ambushed by a large group of monsters or at the beginning of a boss battle (yes, it's worth it). *Tip* If the enemies turn around and face away from the party when the Detect spell hits them, it means that the spell does not work with those types of monsters. Notice that casting Detect Gold on most monsters will cause them to turn around, meaning that Detect Gold does not work with them. *Insight* How do Detect Spells reduce enemy defense? Logically speaking, Detect enemies is like scanning them for weaknesses; using these spells reveal where the weak points of the enemies are. Therefore, it becomes easier to inflict higher damage on enemies. Detect Blood works on the same principle. It reveals where the main arteries and the main organs (such as the heart) are located, allowing characters to have a higher chance of dealing LP damage. o Offensive Spells Most of these simply cause HP & LP damage. Generally, there are 3 levels of offensive spells. The lowest level consists of weak single attack spells such as "Fire Arrow" (Fire Art), "Bubble Blow" (Water Art), and "Boulder" (Earth Art). Second level spells can attack all enemies at once. These include "Ice Needle" (Water Art) and "Corona" (Fire Art). Third level spells are those ones that can only be acquired using "Magic Blender". Third level spells are outrageously powerful. One such example is "Rock Rain" (Earth Art) that far surpasses any Art in the game in the ability to wipe out an entire mob in one single attack. o Healing Spells Restorative spells are more or less self-explanatory. The Wood Art, "Life Boost", increases HP Recovery Rate roughly 50%. Wood Art "Recycle" restores durability of the first weapon of the caster. There are also several spells that can restore HP in and out of battle. The most common one is "Purify" (Water Art), which also removes any status ailments. Unfortunately, the other HP restoration spells are high level spells that need Magic Blender to gain access to. o Supportive Spells There are two types of supportive spells - stat raisers and elemental. Stat raisers, such as Power Surge, increase stat values by a set percentage (mentioned in "Status Changers"). Elemental supportive spells, such as Fire Veil and Overgrowth, increase the effectiveness of magic spells of the corresponding type. "Veil" spells directly increases the effectiveness of the same element by raising the stat value for that element. "Overgrowth" and "Rainbringer" work differently. It changes the surrounding environment instead of affecting the caster. Casting "Overgrowth", for example, will add more Wood panels to the Magic Reel and increase chances of landing on a Wood panel; thus, it indirectly accelerates the learning rate of Wood spells. Having more panels of the same element on the Magic Reel also increases the effectiveness of Magic spells of the same type, just like a "Veil" spell, although the effect is not as much. *Tip* Status raising spells are invaluable to any boss battle. Power Surge (Fire Art) in particular increases the HP damage done by 30%! This means that if you original deal 800HP damage, it will be increased to 1040HP damage! That's roughly the difference between Lv3 and Lv4 attacks, meaning that you're essentially increasing the power of Lv4 attacks to the level of Lv5 attacks! o Shield Spells These spells, such as "Fire Shield" or "Water Shield", allow the caster to block attacks that the spell is designed to defend against. They act exactly like real shields and evasive weapon abilities (eg. Deflect). Casting it doesn't mean that you can block all attacks of a specific type or element; it appears only occasionally like a shield suddenly popping in front the character. "Aegis Shield" is one of the best defensive spells as it allows the caster to block attacks of any element, especially useful for mage-defenders, such as Anzam or Kong Ming. Other shield spells include "Missle Guard", "Mind Lock", etc. =============================================================================== ------------------------------------------------------------------------------- =============================================================================== H. MAGIC ARTS LIST The level of each Magic Art corresponds to the level of the Magic Tablet required to learn it. For example, you'll need a Lv4 Fire Magic Tablet to learn Lv4 Corona. Lv5 Arts for all Elements are accessible only with a "Magic Blender" panel. Using this panel, you can select several spells and combine them into a single Lv5 Magic Art. "Blender" values determine how much "Fusion" values are required to create the new Art. For example, to make Lv5 Heat Fought, you can choose Power Surge and Corona. DETECT = "Detect" spells. Can be used for finding enemies or objects on the dungeon map. Usually used for reducing HP defense of specific enemies in battle. ATTACK = Offensive spells that cause HP & LP damage. SUPPORT = Supportive spells & Status Changers. HEAL = Restores HP and/or removes Status Effects. EFFECT = Inflicts a Status Effect. SHIELD = Gives the caster a shield that blocks attacks (just like normal shields and evasive weapon abilities). The number label inside the "[*]" brackets indicate the HP consumption rate for that spell. --- a. Forbidden Arts (Offense) Incredibly powerful, but difficult to find and learn. Deals heavy damage while inflicting nasty Status Effects. Lv0 DETECT : [20] [---] Detect Blood (Reduces Enemy Life Protection) Lv1 ATTACK : [40] [BFA] Seal of Abyss (Paralysis) {Light} Lv2 ATTACK : [50] [BFA] Degeneration (Poison) {none} Lv2 EFFECT : [50] [---] Weaken (Lowers Strength & Endurance) Lv3 SUPPORT: [50] [---] Spell Magnet Lv3 ATTACK : [50] [CFA] Psycho Noise (Mass & Lowers Sp/Mg/Elements) {Light} Lv4 ATTACK : [60] [A-A] Blaster (Blackout) {none} Lv4 ATTACK : [40] [-CE] Ophion {none} --- b. Fire Arts (Offense) Mainly designed for dealing damage. Lv0 DETECT : [10] [---] Detect Aura (Lowers HP defense of bosses) Lv1 SUPPORT: [10] [---] Fire Veil Lv2 ATTACK : [15] [DFA] Fire Arrow {Heat} Lv2 SHIELD : [20] [---] Fire Shield (Blocks Ice Attacks) Lv3 SUPPORT: [20] [---] Power Surge (Raises Strength) Lv3 SHIELD : [30] [---] Fire Wall (Cancels Ice Attacks) Lv4 ATTACK : [65] [BFA] Corona (Mass) {Light} Lv4 ATTACK : [30] [BEA] Holy Seal {Light} Lv5 EFFECT : [??] [---] Heat Fought (Berserk) Lv5 ATTACK : [??] [AEA] Super Wind {Light} Lv5 ATTACK : [??] [B-A] Moving Fire Wall (Cancels Ice Attacks) {Heat} Lv5 ATTACK : [??] [SDA] Crimson Flare (Darkness) {Heat}{Light} --- c. Water Arts (Mixed) Has a good mixture of healing and offensive Arts. Lv0 DETECT : [10] [---] Detect Undead (Lowers HP defense of Undead) Lv1 SUPPORT: [10] [---] Water Veil Lv2 SUPPORT: [10] [---] Rainbringer (Elemental Supporter) Lv2 ATTACK : [20] [DFA] Bubble Blow {Hit} Lv3 HEAL : [20] [E-A] Purify (Restores HP & Removes Status Effects) Lv3 SHIELD : [20] [---] Water Shield (Blocks Heat Attacks) Lv4 ATTACK : [50] [CEA] Ice Needle (Mass) {Hit}{Cold} Lv4 EFFECT : [60] [---] Slow Stream (Cancels One Enemy Action) Lv5 EFFECT : [??] [---] Time Stop Lv5 ATTACK : [??] [BDA] Thunderclap (Paralysis) {none} Lv5 SUPPORT: [??] [---] Suppression (Elemental Supporter) Lv5 HEAL : [??] [C-A] Refresh (Removes Status Effects) --- f. Metal Arts (Mixed) Strange mix of various supportive and offensive Arts. Lv0 DETECT : [10] [---] Detect Gold (Reduces HP defense of Mimics) Lv1 SUPPORT: [10] [---] Gold Veil Lv2 EFFECT : [10] [---] Magic Lock (Paralysis - Mimics only) Lv2 ATTACK : [20] [EFA] Shock (Mass) {Lightning} Lv3 SUPPORT: [20] [---] Armor Blessing (Raises Armor Defense) Lv3 SUPPORT: [30] [---] Weapon Blessing (Raises Weapon Power) Lv4 ATTACK : [50] [CFA] Supersonic (Mass & Numbness - animal/insects) {Light} Lv4 SHIELD : [50] [---] Mind Lock (Blocks all non-Elemental Attacks) Lv5 DETECT : [??] [---] Detect Treasure Lv5 SUPPORT: [??] [---] Sharpness (Raises Weapon Power - blades only) Lv5 EFFECT : [??] [---] Gold Finger (Petrify) Lv5 ATTACK : [??] [AFA] Siren (Mass) {Light} --- d. Earth Arts (Defense) Many good protective spells. Lv0 DETECT : [10] [---] Detect Animals (Lowers HP defense of Beasts/Wildlings) Lv1 SUPPORT: [10] [---] Earth Veil Lv2 ATTACK : [10] [EFA] Boulder {Hit} Lv2 EFFECT : [20] [---] Sleep Lv3 SUPPORT: [20] [---] Build Up (Raises Strength & Endurance) Lv3 HEAL : [40] [---] Anti-Fear (Removes Mental Status Effects) Lv4 EFFECT : [40] [---] Animal Charmer (Weakens Beast/Wilding/Bird Attacks) Lv4 SHIELD : [50] [---] Aegis Shield (Blocks all Elements) Lv5 EFFECT : [??] [---] Fear Lv5 SUPPORT: [??] [---] Power Rise (Raises Strength) Lv5 SUPPORT: [??] [---] Mega Power Rise (Raises Strength) Lv5 ATTACK : [??] [SAE] Stone Rain (Mass) {Hit} --- e. Wood Arts (Defense) Defensive spells especially useful for long battles. Lv0 DETECT : [10] [---] Detect Vegeplants (Drops defense of Insects/Vegeplants) Lv1 SUPPORT: [10] [---] Wood Veil Lv2 SUPPORT: [10] [---] Overgrowth (Elemental Supporter) Lv2 HEAL : [20] [---] Life Boost (Raises HP Recovery Rate) Lv3 HEAL : [40] [---] Recycle (Restores Main Weapon Durability) Lv3 SHIELD : [40] [---] Missle Guard (Blocks all Piercing Attacks) Lv4 SUPPORT: [40] [---] Meditation (Raises Spirit & Magic) Lv4 ATTACK : [60] [AEA] Thunderbringer {Lightning} Lv5 EFFECT : [??] [---] Green Requiem (Blackout) Lv5 SHIELD : [??] [---] Forest Shield (Blocks all Physical Attacks) Lv5 HEAL : [??] [---] Regeneration (Restores HP & Removes Mental Effects) Lv5 ATTACK : [??] [SDA] Holy Lightning {Lightning} =============================================================================== ------------------------------------------------------------------------------- =============================================================================== I. IN-DEPTH MAGIC ARTS LIST KEY o Fusion Abbreviations Fo = Forbidden Fr = Fire Wt = Water Et = Earth Mt = Metal Wd = Wood CLASS = The type and level of the Art, which corresponds to Magic Tablet Lv. EFFECT = The effect of the spell in battle. FIELD = The effect of the spell outside battle, used during a Quest. FUSION = The values used for creating a Lv5 Magic Art. BLENDER= The values required for creating that Lv5 Magic Art. TYPE = The element(s) of the spell. ------------------------------------------------------------------------------- 1. Forbidden Arts * Detect Blood * CLASS : Lv0 DETECT EFFECT : Reduces All Enemies' Life Protection of those with Blood FIELD : Locates All with Blood (excludes Vegeplants & Undead) FUSION : Fo2 Fr2 * Seal of Abyss * CLASS : Lv1 ATTACK EFFECT : Single Damage & Paralysis FIELD : Banishes All Non-Evil (excludes Undead & Demons) FUSION : Fo2 Et2 TYPE : {Light} HP B(53) LP F(6) AC A * Degeneration * CLASS : Lv2 ATTACK EFFECT : Single Damage & Poison FUSION : Fo2 Wd2 TYPE : {-none-} HP B(53?) LP F(6?) AC A * Weaken * CLASS : Lv2 EFFECT EFFECT : Lowers Strength 15% & Endurance 15% of Single Enemy FUSION : Fo2 Mt2 * Spell Magnet * CLASS : Lv3 SUPPORT EFFECT : Forces Enemy Spells to Target the Caster of "Spell Magnet" FUSION : Fo2 Wt2 * Psycho Noise * CLASS : Lv3 ATTACK EFFECT : Mass Damage & Lowers Spirit 10%, Magic 10% and All Elements 10% Each FUSION : Fo3 Mt2 TYPE : {Light} HP C(40) LP F(9) AC A * Breath of Chaos * CLASS : Lv4 ATTACK EFFECT : Single Damage & Blackout FUSION : Fo3 Fr1 Mt1 TYPE : {-none-} HP A(60) LP NA(0) AC A * Ophion * CLASS : Lv4 ATTACK EFFECT : Single Damage FUSION : Fo3 Wt2 TYPE : {-none-} HP NA(0) LP C(27) AC E ------------------------------------------------------------------------------- 2. Fire Arts * Detect Aura * CLASS : Lv0 DETECT EFFECT : Reduce HP Defense of Bosses, Giants, Dragons & Demons by 5% FIELD : Locates Bosses FUSION : Fr2 * Fire Veil * CLASS : Lv1 SUPPORT EFFECT : Raises Fire Elemental Value (Fire HP Damage) FUSION : Fr3 * Fire Arrow * CLASS : Lv2 ATTACK EFFECT : Single Damage FIELD : Breaks Magical Lock on Treasure Chest FUSION : Fo1 Fr1 Et2 TYPE : {Heat} HP D(33) LP F(9) AC A * Fire Shield * CLASS : Lv2 SHIELD EFFECT : Acts as a Shield that Blocks Ice Attacks FUSION : Fr2 Et1 Mt1 * Power Surge * CLASS : Lv3 SUPPORT EFFECT : Raises Strength 30% FUSION : Fr2 Et2 Wd1 * Fire Wall * CLASS : Lv3 SHIELD EFFECT : Cancels 100% of Enemy Ice Attacks for One Turn FIELD : Blocks Enemy Movement for 4 Turns FUSION : Fr3 Wt1 Mt1 Wd1 * Corona * CLASS : Lv4 ATTACK EFFECT : Mass Damage FUSION : Fo1 Fr3 Et1 Wd1 TYPE : {Light} HP B(57) LP F(9) AC A * Holy Seal * CLASS : Lv4 ATTACK EFFECT : Single Damage FIELD : Banishes Undead FUSION : Fr2 Mt2 Et1 TYPE : Light Elemental HP B(53) LP E(12) AC A * Heat Fought * CLASS : Lv5 EFFECT EFFECT : Inflicts Berserk BASE : Power Surge BLENDER: Fr3 Et2 Wd2 * Super Wind * CLASS : Lv5 ATTACK EFFECT : Mass Damage BASE : Corona BLENDER: Fo1 Fr5 Wd4 TYPE : {Light} HP A(71) LP E(12) AC A * Moving Fire Wall * CLASS : Lv5 ATTACK EFFECT : Mass Damage & Blocks Ice Element 100% for One Turn FIELD : Blocks Enemy Movement for 4 Turns BASE : Holy Seal BLENDER: Fr3 Wt2 Mt2 Wd2 TYPE : {Heat} HP B(53) LP NA(0) AC A * Crimson Flare * CLASS : Lv5 ATTACK EFFECT : Single Damage & Darkness FIELD : Breaks Magical Lock on Treasure Chest BASE1 : Fire Arrow BLENDER1: Fo5 Fr4 Mt1 Et1 Wd1 BASE2 : Corona (only 1 base is required) BLENDER2: Fo3 Fr3 Mt2 Et2 TYPE : {Light}{Heat} HP S(89) LP D(18) AC A ------------------------------------------------------------------------------- 3. Water Arts * Detect Undead * CLASS : Lv0 DETECT EFFECT : Reduce HP Defense of Undead & Aquans by 5% FIELD : Locates Undead FUSION : Fo2 Wt2 * Water Veil * CLASS : Lv1 SUPPORT EFFECT : Raises Water Elemental Value (Water HP Damage) FUSION : Wt3 * Rainbringer * CLASS : Lv2 SUPPORT EFFECT : Increases Effectiveness of Water Arts; More Water panels on Reel FUSION : Wt2 Et2 Wd1 * Bubbleblow * CLASS : Lv2 ATTACK EFFECT : Single Damage FIELD : Breaks Magical Lock for Treasure Chest & Extinguishes Fire FUSION : Fr1 Wt2 Et1 TYPE : {Hit} HP D(36) LP F(3) AC A * Purify * CLASS : Lv3 HEAL EFFECT : Restores HP of Single Target & Removes Physical Status Effects FIELD : Restores HP of Single Ally FUSION : Wt2 Wd1 HP E(26) * Water Shield * CLASS : Lv3 SHIELD EFFECT : Acts as a Shield that Blocks Heat Attacks FUSION : Wt2 Mt1 Et1 Wd1 * Ice Needle * CLASS : Lv4 ATTACK EFFECT : Mass Damage FUSION : Wt3 Mt2 TYPE : {Hit}{Cold} HP C(40) LP E(12) AC A * Slow Stream * CLASS : Lv4 EFFECT EFFECT : Cancels One Enemy Action at Random FUSION : Fo2 Wt4 * Time Stop * CLASS : Lv5 EFFECT EFFECT : Increases the Duration of Inflicted Status Changers & Effects BASE1 : Purify (if targetting allies) BLENDER1: Fo3 Wt5 Mt3 BASE2 : Slow Stream (if targetting enemies) BLENDER2: Fo3 Wt4 Mt4 * Thunder Clap * CLASS : Lv5 ATTACK EFFECT : Single Damage & Paralysis BASE1 : Rainbringer BLENDER1: Fo2 Wt3 Mt2 Et2 BASE2 : Bubble Blow (only 1 base required) BLENDER2: Wt3 Mt3 Et3 TYPE : {-none-} HP B(58) LP D(18) AC A * Suppression * CLASS : Lv5 SUPPORT EFFECT : Raises Water Arts; Turns all Reel Panels into Water or Forbidden BASE : Ice Needle BLENDER: Fo4 Wt4 Et4 * Refresh * CLASS : Lv5 HEAL EFFECT : Restores HP of Single Target & Removes All Status Effects BASE : Purify BLENDER: Wt4 Wd5 HP C(46) ------------------------------------------------------------------------------- 4. Metal Arts * Detect Gold * CLASS : Lv0 DETECT EFFECT : Reduces HP Defense of the Gold monster (only one in game) by 5% FIELD : Locates Treasure Chests that Hold Gold (money; kr) FUSION : Mt3 * Gold Veil * CLASS : Lv1 SUPPORT EFFECT : Raises Metal Elemental Value (Metal HP Damage) FUISON : Fr1 Mt2 * Magic Lock * CLASS : Lv2 EFFECT EFFECT : Paralysis (Treasure Slimes only) FIELD : Blocks Enemy Movement for 4 Turns FUSION : Fo1 Wt1 Mt2 * Shock * CLASS : Lv2 ATTACK EFFECT : Mass Damage FUSION : Fo1 Mt2 Wd1 TYPE : {Lightning} HP E(26) LP F(3) AC A * Armor Blessing * CLASS : Lv3 SUPPORT EFFECT : Adds 10 Extra Defense Points FUSION : Wt1 Mt2 Et2 * Weapon Blessing * CLASS : Lv3 SUPPORT EFFECT : Adds 6 Extra Attack Points to Weapons FUSION : Fr2 Wt1 Mt2 * Supersonic * CLASS : Lv4 ATTACK EFFECT : Mass Damage & Numbness (Insects & Animals only) FIELD : Banishes Insects & Beasts FUSION : Fo1 Wt2 Mt3 TYPE : {Light} HP C(48) LP F(3) AC A * Mind Lock * CLASS : Lv4 SHIELD EFFECT : Acts as a Shield that Blocks Non-Elemental Attacks FUSION : Fo1 Fr1 Wt1 Mt3 * Detect Treasure * CLASS : Lv5 DETECT EFFECT : Increases Chances of Getting Treasure & Magic Tablets after Battle FIELD : Locates All Treasures (Chests, Bags, Corpses, etc.) BASE : Detect Gold BLENDER: Fo2 Wt2 Mt5 * Sharpness * CLASS : Lv5 SUPPORT EFFECT : Adds 12 Extra Attack Points to Bladed Weapons (excludes Guns & Staff) BASE : Weapon Blessing BLENDER: Fo2 Wt2 Mt4 Et2 * Gold Finger * CLASS : Lv5 EFFECT EFFECT : Inflicts Petrify (Death) BASE1 : Detect Gold BLENDER1: Fo4 Mt5 BASE2 : Mind Lock (only 1 base required) BLENDER2: Fo3 Fr2 Mt4 * Siren * CLASS : Lv5 ATTACK EFFECT : Mass Damage BASE1 : Shock BLENDER1: Fr2 Wt2 Mt4 Wd2 BASE2 : Supersonic (only 1 base required) BLENDER2: Fo2 Fr2 Wt4 Mt4 TYPE : {Light} HP A(72) LP F(3) AC A ------------------------------------------------------------------------------- 5. Earth Arts * Detect Animals * CLASS : Lv0 DETECT EFFECT : Reduces HP Defense of Birds, Beasts & Wildlings by 5% FIELD : Locates Birds, Beasts & Wildlings FUSION : Wt1 Et2 Wd1 * Earth Veil * CLASS : Lv1 SUPPORT EFFECT : Raises Earth Elemental Value (Earth HP Damage) FUSION : Wt1 Et2 Wd1 * Boulder * CLASS : Lv2 ATTACK EFFECT : Single Damage FIELD : Breaks Magical Lock on Treasure Chest FUSION : Fo1 Mt1 Et2 TYPE : {Hit} HP E(28) LP F(9) AC A * Sleep * CLASS : Lv2 EFFECT EFFECT : Inflicts Sleep on Single Enemy FUSION : Et2 Wd2 * Build Up * CLASS : Lv3 SUPPORT EFFECT : Increases Strength & Endurance FUSION : Fr1 Et2 Mt1 * Anti-Fear * CLASS : Lv3 HEAL EFFECT : Removes Mental Status Effects for All Allies FUSION : Fr1 Wt1 Et2 Wd1 * Animal Charmer * CLASS : Lv4 EFFECT EFFECT : Prevents Bird, Beasts, & Wildlings from Using Powerful Attacks FUSION : Fr1 Et3 Wd2 * Aegis Shield * CLASS : Lv4 SHIELD EFFECT : Acts as a Shield that Blocks All Elemental Attacks FUSION : Mt1 Et3 Wd1 * Fear * CLASS : Lv5 EFFECT EFFECT : Inflicts Confuse FIELD : Banishes Undead & Slimes BASE : Sleep BLENDER: Fo5 Et3 * Power Rise * CLASS : Lv5 SUPPORT EFFECT : Cancels Status Changers & Raises Strength 30% BASE : Build Up BLENDER: Fr2 Mt2 Et3 * Mega Power Rise * CLASS : Lv5 SUPPORT EFFECT : Cancels Status Changers & Raises Strength 30% (Longer Duration) BLENDER: Fr3 Mt3 Et4 * Stone Rain * CLASS : Lv5 ATTACK EFFECT : Mass Damage BASE : Boulder BLENDER: Fo6 Et4 TYPE : Physical Hit HP S(87) LP A(54) AC E ------------------------------------------------------------------------------- 6. Wood Arts * Detect Vegeplants * CLASS : Lv0 DETECT EFFECT : Reduces HP Defense of Vegeplants, Insects & Slimes by 5% FIELD : Locates Vegeplants FUSION : Wt1 Wd2 * Wood Veil * CLASS : Lv1 SUPPORT EFFECT : Increases Wood Elemental Value (Wood HP Damage) FUSION : Wd3 * Overgrowth * CLASS : Lv2 SUPPORT EFFECT : Increases Effectiveness of Wood Arts; More Wood Panels on Reel FUSION : Wt1 Et1 Wd2 * Life Boost * CLASS : Lv2 HEAL EFFECT : Increases HP Recovery Rate of Single Ally by 50% FUSION : Fr2 Wd2 * Recycle * CLASS : Lv3 HEAL EFFECT : Adds about 6 Durability Points to Main Weapon (must be 30 or less) FUSION : Fr1 Mt1 Et1 Wd2 * Missle Guard * CLASS : Lv3 SHIELD EFFECT : Acts as a Shield that Blocks Every Single Piercing Attack FIELD : Blocks Enemy Movement for 4 Turns FUSION : Mt1 Et2 Wd2 * Meditation * CLASS : Lv4 SUPPORT EFFECT : Cancels All Status Changes & Raises Magic 15% and Spirit 15% FUSION : Fr1 Wt1 Et1 Wd3 * Thunderbringer * CLASS : Lv4 ATTACK EFFECT : Single Damage FIELD : Breaks Magical Lock on Treasure Chest FUSION : Fr2 Wt2 Wd2 TYPE : {Lightning} HP A(60) LP E(12) AC A * Green Requiem * CLASS : Lv5 EFFECT EFFECT : Inflicts Blackout (Death) BASE : Thunderbringer BLENDER: Fo3 Fr3 Wt3 Wd3 * Forest Shield * CLASS : Lv5 SHIELD EFFECT : Acts as a Shield that Blocks All Physical Attacks BASE1 : Missle Guard BLENDER1: Wt2 Et2 Wd3 * Regeneration * CLASS : Lv5 HEAL EFFECT : Restores HP & Removes Mental Status Effects BASE1 : Overgrowth BLENDER1: Wt2 Et3 Wd4 BASE2 : Life Boost (only 1 base is required) BLENDER2: Fr3 Wt2 Wd4 BASE3 : Meditation (allows caster to target self) BLENDER3: Fr2 Et2 Wt2 Wd3 HP S(75?) * Holy Lightning * CLASS : Lv5 ATTACK EFFECT : Single Damage FIELD : Breaks Magical Lock on Treasure Chest BASE : Thunderbringer BLENDER: Wt5 Wd5 TYPE : {Lightning} HP S(80) LP D(15) AC A =============================================================================== ------------------------------------------------------------------------------- =============================================================================== J. DAMAGE & MONSTER DEFENSE TYPES (I reccomend that you do not read this section until you've gotten the hang of the Arts types system.) Like in any RPG, enemies have different strengths and weaknesses to different damage types. Not surprisingly, the system in USaga is somewhat more complicated than mainstream RPGs, though not by much. Damage types are composed of Slash, Hit, Pierce, Heat, Cold, Lightning, Light, and none-elemental, making a total of eight. The major difference between Unlimited Saga's damage types system is that certain attacks can have multiple damage types. When used upon an enemy the more effective one will be used. For example, suppose you use Woodchopper on an enemy that has a high defense against Slash attacks. Woodchopper is a general Axe Art that has both Slash and Hit as its attack type. In this case, the enemy's resistance against Slash attacks will have no effect on Woodchopper at all. Although the enemy is resistant against Slash attacks, it does not have defense against Hit attacks. Remember that only the better damage type will be used against the enemy. Having more damage types is always better than have a single damage type in all cases. Damage types are separated into two categories, Physical and Elemental. Physical attacks are composed of Slash, Hit and Pierce, while Elemental attacks are made up of Heat, Cold, Lightning, Light and none-elemental. Do not confuse "Elemental" with "magical". Several Magic Arts deal Physical damage also, such as Bubble Blow. ------------------------------------------------------------------------------- 1. RACIAL DEFENSES o Beasts & Wildlings > strong vs Physical; weak vs Elemental > Beasts and Wildings are often brute melee monsters. These are strong against all three types of Physical attacks - Slash, Hit and Pierce, but are weak against all Elemental attacks. o Dragons > strong vs Heat; weak vs Cold > In other words, they're strong vs Fire Arrow, while Ice Needle works best against them. These include Dragonids (Dragon Wildlings). o Flying Dragons > variable Elemental defense > Flying Dragons are strong against the Magic that most resembles their color. For example, White Flying Dragons (White Windsor) are strong against Ice Needle, while Red ones are strong against Fire Arrow. Use the opposite Elemental attack type to its color. Wyverns (silvered- colored Dragon-like ground-dwelling birds) are not considered Flying Dragons. o Birds > none > Birds generally have no weaknesses and strengths. o Aquans > weak vs Lightning (bosses only) > Generally, Aquans have no strengths and weaknesses. Only their some of their bosses are weak against Lightning attacks. o Vegeplants (Plantoids) > strong vs Cold & Light > All Vegeplants have this property. It basically means that they are resistant against a large number of spells including Ice Needle, Seal of the Abyss, Psycho Noise, Corona, Holy Seal and Supersonic, among others. o Demons > strong vs Lightning & Light > Like Vegeplants, Demons are strong against many Magic Arts. These include Seal of the Abyss, Psycho Noise, Corona, Holy Seal, Shock, Supersonic, Thunderbringer, etc. These also means that the Dagger Art, Lightning Thrust, does not work well on them either. o Undeads > strong vs Cold; weak vs Heat > Every single Undead monster, including all Undead bosses, have this property. Fire Arrow is incredibly effective against them, while Ice Needle works poorly. ------------------------------------------------------------------------------- 2. ARMOR DEFENSES o Enchanted > strong vs Elemental; weak vs Physical > Enchanted monsters consist mainly of mages. Necromancers, wizards and the feared demon, Lich, all have this type of defense. Enchanted monsters also include the Burak, a white fox-like Beast that has shamanic engravings on its body. o Armored > strong vs Slash & Pierce, weak vs Hit(Blunt) > Other than wearing a piece of metallic armor, armored also means having a solid carapace, such as that of the Titan Crab or the Lancer Beetle. A large number of enemies and bosses have this property. o Inflated > strong vs Hit(Blunt) > Monsters that are filled with air or looks like a balloon are very strong against Blunt attacks. These include Blowfish, Pinhut(those puffy blue ghosts), OrbCrawler and the like. o Bone > strong vs Pierce > There aren't many monsters with this property. Monsters that are made up of bones are incredibly resilient against Pierce attacks. These include Skeleton, BalloonHead, Edgelord(boss) and a certain you-know-who with a bone dragon behind him(boss). o Thickcloth/Thickhide > strong vs Slash > Only bosses have this property, and quite a number of them do. Thickcloth refers to wearing thick or wearing full clothing (often not robes), while Thickhide means having very tough skin (skin, not carapace/skin-armor). Bosses with this property include Edgelord(yep, dual defense), Elder Dragons, Knights of the Round Table, etc. *Note* Some enemies, especially bosses, can have a combination of Armor Defense. A good example is the Edgelord. Graphically, you can see that the boss is made up of skeleton and wears thick ragged clothing. The skeleton gives it Bone defense, making it resistant to Pierce attacks. The clothing gives it Thickcloth, which provides it with defense against Slash attacks. However, it does not have Inflated defense and is thus weakest against Hit attacks. Refering back to Racial Defenses, being Undead also makes it vulnerable to Fire Arrow. =============================================================================== ------------------------------------------------------------------------------- =============================================================================== K. CREDITS Thanks to: Niu, for translating the raw data from the Japanese guide book. Ramtiger, for further translating the raw data. Square-Enix and Akitoshi Kawazu's development team for creating this excellent RPG! ...and, of course, you, for reading this FAQ! ^_^" =============================================================================== ------------------------------------------------------------------------------- =============================================================================== L. LEGAL INFORMATION This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is allowed, but it must retain the exact same form. Otherwise, it is a violiation of copyright. CONTACT: E-MAIL - dat_g@hotmail.com (I don't check emails often) MESSAGE BOARDS - GameFAQs Unlimited Saga Board Copyrights @ 2003-2004 Dawit Thepchatree ===============================================================================