------------------------------------------------------------------------------ PlayStation 2 Valkyrie Profile: Silmeria - Puzzle Solutions Written by Fernando Garcia (aka the Last Cetra, aka Roslolian Garr), who owns exclusive copyrights. Any question/advice regarding this guide may be sent to me For information on how to contact me, refer to my contributor page on GameFAQs (Just click back on your browser and follow the link on my user name) Created on December 28th, 2008 Current version: 0.93 (Feb 16th, 2010) ------------------------------------------------------------------------------ DISCLAIMER This document is exclusive property of the author. It is protected by International Copyright Law. Violating any of the rules stated herein may result in severe civil and criminal penalties. This is intended for private & personal use only. It may not be reproduced in parts or in its entirety in any form (be it electronically or physically), specially for commercial purposes, as it is completely free of charge. As of this writing, GameFAQs is the only site hosting this document. Lastly, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Table of Contents: 1. What's this guide NOT about [VPS100] 2. What's this guide about [VPS200] 2.1. Photon techniques [VPS210] 3. Puzzle solutions [VPS300] 3.1. Seraphic Gate Floor 1 [VPS310] 3.1.1. Sliding platforms room [VPS311] 3.1.2. Unreachable enemy room [VPS312] 3.1.3. Unreachable Sealstone room [VPS313] 3.2. Seraphic Gate Floor 2 [VPS320] 3.2.1. Falling platforms room [VPS321] 3.2.2. Pit room [VPS322] 3.2.3. Moving blocks room [VPS323] 3.2.4. Narrow room leading down [VPS324] 3.3. Seraphic Gate Floor 3 [VPS330] 3.3.1. Portal room [VPS331] 3.3.2. Unreachable Sealstone room [VPS332] 3.3.3. Room where enemy falls from ceiling [VPS333] 3.4. Seraphic Gate Floor 4 [VPS340] 3.4.1. Room with globes [VPS341] 3.4.2. Room where everything's unreachable [VPS342] 3.5. Seraphic Gate Floor 5 [VPS350] 3.5.1. Room above portal [VPS351] 3.6. Other dungeons [VPS360] (**TODO**) 3.6.1. Audoula Temple - Evil Eyebrow Ring [VPS361] 3.6.2. Audoula Temple - Strength Bow [VPS362] 3.6.3. Chateau Obsession - Claymore [VPS363] 3.6.4. Dragon Palace - Power Bangle [VPS364] 3.6.5. Yggdrasil - Power Bangle [VPS365] 3.6.6. Yggdrasil - Unicorn's Horn [VPS366] 4. File history [VPS400] 5. Closure [VPS500] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. What's this guide NOT about [VPS100] Well, putting it simply, this guide's purpose is solely to help you solving all of the game's many puzzles. I've chosen such a specific topic because it was the only kind of information I couldn't find on any other guide currently around. At least not complete and sorted in a consistent way. Since I believe every other info you would need for successfully clearing the game has already been provided elsewhere, you shall NOT find here: - Full dungeon maps (which wouldn't be too good in ASCII art, anyway) - Full list of treasures. However, most, if not all hard-to-get items are those which require solving a puzzle to be reached, so you should have no problem acquiring 100% of the game's chests while using this guide - Strategies for beating enemies or bosses - Anything else you can think of that's not related to reaching seemingly unnacessible items or Sealstones (what I here call a puzzle, by definition). Lastly, I will excuse myself from introducing the game basics, and suppose you're already acquainted with Photo Reflection and know how it works. At least you should know how to switch places with enemies, and that you may perform up to two air-jumps after doing so. If you feel any technique I describe is actually quite hard to pull off, please tell me so and I'll try to explain it in more detail. Check section (VPS210) for some more advanced techniques. With that said, I recommend you read the next section for knowing exactly what to expect here. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. What's this guide about [VPS200] Dungeon puzzles in Valkyrie Profile Silmeria are rather unique, being based mostly on the clever usage of Alicia's Photon Reflection skills. In the Seraphic Gate mostly, many are the rooms where items and Sealstones are put at seemingly unreachable places, which can only be accessed through proper using this game feature. Despite all puzzle rooms being optional (they need not ever be entered if you want simply to kill the dungeons' bosses and get to the end of the game), it is mandatory to clear every one of them if you want to get a 100% items count and complete your list of Sealstones. For that matter I shall present here a detailed guide on clearing each and every room which may contain something I consider tricky to do. I shall cover the Seraphic Gate puzzles first, since they're the hardest and abundant. Each room's guide will come in the following format: ROOM NAME: some name I'll come up with to help you guessing which room I'm talking about (but maybe you're better off looking directly at the map) LOCATION: how to get there, from the dungeon's entrance (or from the floor's entrance, for the Seraphic Gate) MAP: a modest attempt at ASCII art LEGEND: legend for the map provided above GUIDE: my directions on how to fully clear that room. Throughout the guide I may mention several Photon Reflection techniques which I hope you are acquainted with. In case not, here's a detailed explanation on how to perform some of the Photon acrobacies: 2.1. Photon techniques [VPS210] ----- Mid-air place switching ----- This requires one crystalized walking enemy. It must be used for reaching the higher you can by using solely said enemy. It is required for reaching item 2 on (VPS331), for instance. As you may realize, simply crystalizing the enemy and jumping on it won't give you enough height for reaching some specially high places. When you have no flying enemy around, you'll have to resort to switching places with the walking enemy while it's in mid-air from a previous switch. One way of doing this is by first positionining yourself between the enemy and the platform you want to reach (but not below it). Crystalize the enemy, jump the higher you can and switch places with it, shooting a Photon downwards. Immediately perform an air-jump (though you should be on the floor after switching places), while facing the enemy and shooting a Photon straight in its direction. If timed correctly, you should switch places with the enemy while it's still in mid-air, allowing you to reach a greater height by then performing a second air-jump. This should be good enough in most cases, but there's an even easier and more efficient method, which however requires a wall nearby. First crystalize the enemy, them jump on it. Now, use the nearby wall so that the Photon will bounce on it and hit the enemy; but, before it happens, jump the higher you can and a bit to the side, so that the enemy will be even higher when you switch places with it. Note that for the mid-air place switching afterwards you may have to shoot upwards instead of straight. ----- Wall-climbing ----- This requires one crystalized flying enemy. It must be used for reaching the higher you can by using solely said enemy and the wall(s). It is required for reaching items 2 and 3 on (VPS321), for instance. Typically, you would first crystalize the enemy from any place you currently are, and switch places with it while you're at your jump's maximum height, so that it stays above you when you're on the floor. Jump near the enemy and, at the top of your jump, switch places with it once more and immediately do an air-jump to land over it. You must then jump the higher you can once again and shoot a Photon downwards before reaching the jump's peak, so that it bounces on the wall nearby and makes you switch places with the enemy once more. It should be a lot higher now. If you have only one wall to work with, this is the higher you'll be able to get. You may now shoot a Photon upwards so that it bounces on that wall and makes you switch places with the enemy once more. By air-jumping after the place-switching, you will have just performed the equivalent to a triple jump. Now, if you have two walls to work with, like on the puzzle (VPS332), you can go even higher. Once the enemy is that high, make a Photon bounce up to it and jump just before it hits its mark, so that the enemy will be transported to a height equivalent to one jump of yours. When you get up there after the switching, perform an air-jump while shooting another photon downwards to change places with the enemy yet once more. The enemy will now be at a height equivalent to 3.5 or more of Alicia's jumps, and you can bounce a last Photon upwards to perform a final jump. This is the higher you should ever need to get to. ------------------------ Now, without further ado, I present the guide itself: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Puzzle solutions [VPS300] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3.1. SERAPHIC GATE FLOOR 1 [VPS310] 3.1.1. Sliding platforms room [VPS311] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: two rooms to the right, one room inwards MAP: _________________________________________ | | | | | | | | | _2_3_4_ | | | | ____M_ ___F__ | |_5_ ___ W| | || 1 ______ | | || | |_ ___ | |_______||_____| |________#___________| LEGEND: # Entrance M Miniboss F Flying enemy W Walking enemy 1 Treasure chest (Noble Elixir) 2 Treasure chest (Prime Elixir) 3 Treasure chest (Bloody Duster) 4 Treasure chest (Double Check) 5 Treasure chest (Dead End) GUIDE: There's nothing exceedingly tricky in this room, but it can be cleared a lot easier if you know what you're doing. All floating platforms on this room, excpeting that which holds item 5, will slide to left or right, greatly improving your jumping distance in that direction (and hindering it in the other). As you enter the room, all platforms will slide you to the left. There are controls for switching their direction: one's just beside item 1, and the other is beside the walking enemy. Item 1 is readily accessible, you just need to jump on the lowest platform and then hop to it. Typically, you could switch the platforms' sliding direction using the control panel beside item 1, so that you could climb all the way to the walking enemy, use the control panel over there, and finally reach the platform with the flying enemy. However this is all not necessary, as you can simply stand on the left tip of the lowest platform, jump the higher you can and shoot two Photons to the right, upwards. If you time it correctly, they should both hit the flying enemy and you'll immediately switch places with it. Just watch out because Alicia should automatically face the other way when you jump, since the platform pushes you away. After you've switched places with the flying enemy, you can bring him back up along with you by performing a jumping switch (place-switching followed by an air-jump). When he's back up, use it to access the platform just above, with items 2 through 4. Now to access item 5, you could normally jump from the platform which originally held the flying enemy onto the platform with the miniboss, and then onto the pillar standing between that and the treasure chest itself. However it may be quite difficult to control your jump with the platform's thrust. The easy way around is to bring the flying enemy over to the miniboss platform (which can be done with a jumping switch from the lower platform). Once the flying enemy is up there, crystalize it near the left tip of the platform and jump from it to the floating pillar. Use the on-screen map to guide your jump. Of course, you won't be able to avoid fighting the miniboss either way. 3.1.2. Unreachable enemy room [VPS312] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: three rooms to the right MAP: _________________ | | | _ _ | __| |_| |_| | | _ _ | | |_| |_| _1_W_2_ | _| __ | | |__| | |#_______________!_____| LEGEND: # Entrance W Walking enemy 1 Treasure chest (Goddess Tincture) 2 Treasure chest (Overdrive) ! Portal to 4th floor GUIDE: The puzzle here is in how to switch places with the enemy in order to reach both items. I don't know if it is possible without holding either the Dancing Light Blessing or the Festive Light Blessing Sealstones, which increase the amount of bouncing your photons do. In any case, if you didn't restore the former while on Yggdrasil, the latter Sealstone may be found in Seraphic Gate itself, and will be necessary for other puzzles too. See (VPS323) for it. Once you have any of the aforementioned Sealstones, it's quite easy. Position Alicia exactly over the spot where the tile pattern on the floor changes (which should be somewhere before the left-most floating block) and shoot two Photons up. They should do some bouncing around and finally reach the enemy. In case you're wondering, they should first hit the right block from that triangular structure. 3.1.3. Unreachable Sealstone room [VPS313] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: three rooms to the right MAP: _________________ | | | | __| | | | | ___$___ | _| | | | |#_______________!_____| LEGEND: # Entrance $ Sealstone (Soul Wringer Wrath) ! Portal to Searaphic Gate's entrance GUIDE: To reach the Sealstone, you'll simply need the Powerless Pigeon Wrath Sealstone, which can be found on Seraphic Gate's 4th floor (see VPS441) and will allow you to jump higher. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3.2. SERAPHIC GATE FLOOR 2 [VPS320] 3.2.1. Falling platforms room [VPS321] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: two rooms to the left, one room inwards MAP: ____________________________________________ | ____ __2_____3_| | | | *| _____ | | | *| | | | \ / \ / F | | \/ \/ | | 1 ___F _______ ___$| | __W_| | | | | | __#____ | | | | | | | | | | | | | | | | | | | | || | |__| |________| |________| |______||____| LEGEND: # Entrance * Walls used for "climbing" F Flying enemy W Walking enemy $ Sealstone (Yggdrasil Blessing) 1 Treasure chest (Goddess Tincture) 2 Treasure chest (Mithril Helm) 3 Treasure chest (Dainslef) GUIDE: The puzzle in this room is in that all platforms protruding from the pillars will collapse if you or an enemy fall or jump upon them (walking is just fine, though). First thing you should do is switching places with the walking enemy, and then walk towards the central flying enemy. You can not switch places with this one, or the little fall Alicia will sustain will cause the platform to collapse. So, crystalize it and push it exactly three steps to the right. This should have the enemy just outside the platform, leaving you enough space to jump onto him while avoiding to hit the ceiling above. After you jump onto the crystalized enemy, jump the further you can to reach the next pillar without touching its left platform. Turn around and switch places with the flying enemy you left behind, jumping again to the right after doing so. This time you shouldn't be able to make it to the pillar, so you will make the platform collapse. Quickly hop onto the pillar once again, this time with the enemy just beside you. You can use the enemy plus the walls marked with an asterisk to climb up to items 2 and 3. In case you're new to this, refer to the wall-climbing explanation given on (VPS210). Finally, go back down to the pillar you were on, and remember to bring the flying enemy also down with you. Position him just before the right platform, which should still be there, making only a little space for you to stand between him and the platform itself. Now start walking over the platform but make it collpase when you're near the right tip of it, falling on the small pillar down there. Check your on-screen map to proper position yourself. You could do some Photon-bouncing to get to the Sealstone, but I think there's an easier way to it: bring the flying enemy you left behind down to the pillar you're currently on; be sure to switch places when you're standing on one of the platform's tips, so that there'll be enough space for both you and the enemy at the same time. Once he's down there and you're up there, jump back to the small pillar and use the crystalized enemy as a platform to jump and crystalize the other flying enemy which is near the Sealstone, switching places with it without the need for bouncing Photons. The enemy you took down there should give you the extra height needed for doing this. 3.2.2. Pit room [VPS322] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: one room to the right MAP: ________ | | | _$_1_ F| ______| _______|______ | | | | | | |#_______ ________| | | LEGEND: # Entrance F Flying enemy $ Sealstone (Transvestal Law) 1 Treasure chest (Noble Elixir) GUIDE: You simply need to bring the Festive Light Blessing Sealstone with you. The Sealstone can be found on (VPS324). Once you have it, shoot a photon upwards and it should do a lot of bouncing through the narrow space between the two platforms above you, finally reaching the flying enemy and allowing you to switch places with it. Once the flying enemy is teleported down, you may also use it as a stepping stone for going over to the right side of the room, but it is not really necessary. You can get there with a normal jump, if it's performed at the very edge of the pit. 3.2.3. Moving blocks room [VPS323] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: two rooms to the right, one room inwards MAP: _________________________ | | | | | | | ___W_2_ _ | | |_______| | | | | | | |3 _______ | | | | | \ |_ |__| | | | | | F | | | |__| _____| | | | | | _ _ _ W | | |_1_ |_| |c| |d| |_| | | | | | | _ W | | | |a| |b| | | |# 4 _| |_| |____________| |__| LEGEND: # Entrance F Flying enemy W Walking enemy 1 Treasure chest (Noble Elixir) 2 Treasure chest (Armor of Aleph) 3 Treasure Chest (Extreme Guard) 4 Treasure chest (Great Spear Dinosaur) a-d Moving blocks. "a" and "b" move clockwise around a common axis, while "c" goes back and forth and "d" goes up and down. GUIDE: Ok, this one's though. You'll have to do it fast, because the walking enemy beside item 3, which would be used for place switching, eventually walks over that platform's edge and falls. I recommend doing it in two steps, leaving items 2 and 3 for later. Let's get items 1 and 4 first. For item 1, you simply need to crystalize the enemy over block "b" and use it to reach the platform above and to the left. After getting that, keep the same enemy crystalized and use it to reach moving block "c" this time. It is easier to do this if you jump just as block "c" is moving a bit down, immediately before it starts going right. Now, you can't simply fall for item 4 because the chest is booby-trapped with a bomb, whose explosion will cause your fall before you can actually get the item inside. So, from block "c" jump onto block "d", and switch places with the walking enemy nearby. The enemy should be over block "d" now. Jump down to the bottom-right corner of the room, where a small tile shall save you from the pit. You must bring the enemy down here, so that you can quickly switch places with him after opening the chest and escape the explosion. To teleport him down, jump facing right and shoot a Photon at the top of your jump. The Photon will bounce left and, if you do this when block "d" is at the lower part of its trajectory, will successfully reach the enemy above. Now that the enemy is down there, fall for item 4, and open the chest while facing right. Keep quickly shooting Photons so that you switch places with the enemy you left over there. Once free from the explosion, just switch places with the enemy once more to finally get the item. Fall on the pit and come back for items 2 and 3. Well, you won't be able to get the other items while reading this, so try to memorize it. First, you must start by getting onto block "c" by, once again, using the walking enemy over block "b". You can't wait for block "b" to get up there though, so hop onto block "a" and quickly switch places with the walking enemy. Jump on the newly crystalized enemy and from that onto block "c". As soon as you get to block "d", place the nearby enemy over the block and step on it to reach the flying enemy above. Keep switching places with the flying enemy until you get near the small opening on the wall from which item 2 can be seen. If you were quick enough, a walking enemy will still be on the other side of the wall, so switch places with it by shooting through that small opening and finally get items 2 and 3. 3.2.4. Narrow room leading down [VPS324] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: one room to the right, one room down MAP: _____#______ _| |_ | | |__1_ | | _2_W_| | ____ | |____ ________| | | | |_ | _$__| | ____ b| |___ F c | |___ | |___ | | a| |_ ______ C| |____________| LEGEND: # Entrance C Crawling enemy F Flying enemy W Walking enemy $ Sealstone (Festive Light Blessing) 1 Treasure chest (Sylphan Robe) 2 Treasure chest (Extreme Guard) a-c Guide reference GUIDE: Item 2 is readily accessible. To get to item 1, you could use the walking enemy nearby, but it's easier if you just take the flying enemy up there and use it as a platform instead. Once you've got both items, take the flying enemy near its original place once again. NOTE: the user 09Striker has brought to my attention that there's an extremely easier way to reach the Sealstone on this room. I'll hereby present both the new solution and my old one (which should now be rendered useless). **Getting to the Sealstone: the easy way** Start by placing the flying enemy above the platform he's flying under, leaving some space for you to stand on the right tip of that same platform. While you are standing on the platform's tip, shoot a Photon to the right, so that it will bounce back and hit the enemy, moving it a bit to the right. This should be enough for you to climb on it and reach the Sealstone platform. If not, try a small leap to the right before the bouncing Photon hits the enemy. **Getting to the Sealstone: the hard way** In order to reach the Sealstone (which is very useful, since it greatly improves your Photon's bouncing capabilities), you'll now have to place the flying enemy on the spot marked as "c" on the map. For that, first fall to the bottom-right corner of the room, where a crawling enemy lurks. Battle or crystalize it, and then shoot the flying enemy up there, bringing him down to spot "a". Now if you would simply let it come back to normal, it would slowly fly back to its original place; you could then crystalize it somewhere in the middle of its way, making a platform which you can use for getting to the Sealstone. In the place the enemy currently is, though, he won't be a sufficient distance to the right when passing by the Sealstone for you to use it so. So you have to take him to the spot marked as "b" (just below the Sealstone), which can be done with some "wall-climbing", so that it will pass by spot "c" on his way back. You'll need to know exactly what I mean by spot "c" or you may crystalize the enemy somewhere where the Sealstone is still unreachable. The best way to do this is by standing on the edge of the central platform (of the three protruding from the left wall), and shooting the enemy as soon as it's inside the small box inside your on-screen map, which represents somewhat your own field-of-view. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3.3. SERAPHIC GATE FLOOR 3 [VPS330] 3.3.1. Portal room [VPS331] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: one room to the right MAP: ______________ | |__ | | __| | | ___2__| | | _| | | | |#____W_____!_______1__| LEGEND: # Entrance W Walking enemy ! Portal to Searaphic Gate's entrance 1 Treasure chest (Prime Elixir) 2 Treasure chest (Archer's Aptitude) GUIDE: Item 1 is readily accessible, but item 2 will require some mid-air place switching with the walking enemy nearby. The easiest way to do this is by crystalizing the enemy just beside the platform's edge, so that you can try to jump onto it without hitting your head under it. Then simply shoot a Photon downwards and jump after waiting a bit. The Photon should bounce on the floor, the wall and then on the platform itself, finally hitting the enemy and putting it in mid-air. Jump, switch places with it and air-jump onto the platform. 3.3.2. Unreachable Sealstone room [VPS332] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: one room to the left, one to the top-right, another one inwards MAP: __________ _______ | | | | | | |_3_ | | | ________ | | | | / |__ | | | | /a | | | | | | _|1_W__| | | | |_| ______ |_| | | F ____b/ \ | | 2| ___________/ __W__| |_$_ | | | | |__| | | __| | ________#____/ | | | | LEGEND: # Entrance F Flying enemy W Walking enemy $ Sealstone (Rust Wrath) 1 Treasure chest (Horoscope Tablet) 2 Treasure chest (Overdrive) 3 Treasure chest (Infinite Admiration) a-b Guide reference GUIDE: Not as tricky as it may seem at first glance. First thing you should do is to walk a little to the right, stand before the little ramp and shoot two Photons. They should bounce on the ramp and make you switch places with the walking enemy just above. Secondly, jump onto the platform to the left and try to stand at the center of the circular design on the floor, shooting two Photons downwards. They should bounce on the tilted ceiling and make you switch places with the other walking enemy. Get item 1. Now for item 2 and the Sealstone. Before we get to that, it is necessary to make some preparations for getting item 3. Simply place the walking enemy you have just switched places with before spot marked as "b" (not over it). Now, in order to switch places with the flying enemy in the left side of the room, you'll need your Photons to bounce on the spots marked as "a" and then "b". The best way of doing this is by standing on the top of the chest you have just opened and then shooting left. Perform a mid-air jump afterwards so that you won't fall into the pit. In order to get back to the right side of the room, stand near the narrow opening to the right of item 2 and shoot a Photon downwards. If you had previously placed the walking enemy in the right spot, you should be able to switch places with it. Then you'd be on the right side of the room along with the flying enemy. Now simply take that enemy to the place below item 3 and use it to reach the last chest. Refer to (VPS210) on how to efficiently perform mid-air place switching. 3.3.3. Room where enemy falls from ceiling [VPS333] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: one room to the left, one to the top-right, three rooms to the right MAP: ______________ | _W__ _4__ |__ | | __| | | ___3__| | | _| | | | |#______W______1___2___| LEGEND: # Entrance W Walking enemy 1 Treasure chest (Shadow Crystal) 2 Treasure chest (Union Plume) 3 Treasure chest (Sky-High Edge) 4 Treasure chest (Ether Helm) GUIDE: Items 1 and 2 are readily accessible. To reach item 3, perform a mid-air place switching with the walking enemy on the floor, exactly like suggested on (VPS331). Once you're on the platform with item 3, switch places with the other walking enemy, which should have fallen down already, and climb onto the same platform once again by the same methods previously employed. Then use the enemy you had took to the platform to reach item 4. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3.4. SERAPHIC GATE FLOOR 4 [VPS340] 3.4.1. Room with globes [VPS341] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: one room to the right, one room inwards MAP: ___________________________________________ | | |_2____ | | | __ | | | \__/ | | _a_ _c | | || |_ | | | || _D_H_| |_1_G __ || d_ | | || __| | | |__________W__b_______#_||_G| | | | _3| LEGEND: # Entrance D Dais (empty) G Globe H Hamster chest W Walking enemy 1 Treasure chest (Mithril Greaves) 2 Treasure Chest (Ether Greaves) 3 Treasure chest (Mithril Crown) a-d Guide reference GUIDE: Start by shooting the walking enemy to the left of the entrance so that you may use it as a support to reach the first platform (also to the left). Switch places with the nearby globe and grab item 1. You now need to place the globe on spot "a", which will cause some stairs to raise from point "b" up to "c". Try to place the globe near the center of the platform it's currently on, and use it to climb up to point "a" yourself. From "a", shoot two Photons leftwards so that they bounce on the wall and hit the globe down there. Note you must be near the middle of platorm "a", or the globe won't activate the switch. It's quite hard to position yourself exactly where it's needed, so you may need to try it a few times. If you need to teleport the globe down again, just remember you can't be jumping when your Photons hit it, or it will fall and break. Once you've put the globe on "a" and risen the stairs, go up to spot "c", bringing the walking enemy up there with you (notice you'll have to cross a small gap between the stairs and point "c"). Fall down to the floor below, and transport the second globe up to the spot marked as "d". You may now use it to reach the Dais and the Hamster chest. Don't get item 3 just yet though, or you won't be able to go back up and still get item 2. With the second globe over point "d", step on it and switch places with the walking enemy you've left on point "c", so that you can go back up. Now shoot two Photons down and bring the globe up to "c", causing a second set of stairs to raise from "d" to "c". Take the second globe across the gap between "c" and the first stairs, and leave it on the left edge of the top-most step. Now go back right and bring along with you the walking enemy you've left on "d", so that it stays on the left edge of the step just below the one the globe is on. You should have a layout such as this: _G1_ G2___ __"c"___ y | | | | W____| | |____ | | | | | _____| | | | | | | | where "y" stands for "you". What you need to do now is to jump and shoot two Photons to the right and downwards, so that they bounce on the wall and hit the enemy. As soon as the enemy gets airborne, perform an air-jump (though you will be transported to the ground) and shoot two Photons to the right (and maybe upwards, depending on how high you've managed to transfer the enemy to). Once you manage to pull this mid-air place switching, air-jump once again onto platform "a", beside the first globe. Hop onto the first globe and stand over its left edge, switching places with the second one afterwards. You may need to jump in order for your downward-shot Photons to hit it; in this case, just be careful so that you've already landed when your Photons reach their destination, or the globe will sustain a fall and break. Anyway, once you do this you should be able to use both globes as some sort of stairs to reach item 2. To get to platform "a" once again, simply use the same technique you just did with the walking enemy. Lastly, to reach item 3, just go all the way back to the right, and then fall in the pit to exit the room. 3.4.2. Room where everything's unreachable [VPS342] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: two rooms to the right, one to the bottom-left, one down, one to the left, another one inwards MAP: ________ ________________ | | | | | | | | | | | | | |__| | |_#_____ | | _______ _1__2_| | | |F | | | | | | W| | | | | __ _| | ______ | || || |______ | _$__|| || ||c | | |_____| || W_3_| |_4_F_ |____ | a | | | | b | LEGEND: # Entrance F Flying enemy W Walking enemy $ Sealstone (Powerless Pigeon Wrath) 1 Treasure chest (Bloody Murder) 2 Treasure Chest (Golden Egg) 3 Treasure chest (Rebellious Truth) 4 Treasure chest (Floral Garb) a-b Guide reference GUIDE: NOTE: the user Fspringlove has brought to my attention that there's an extremely easier way to grab item 4 on this room. I'll hereby present both the new solution and my old one (which should now be rendered useless). If for some reason you want to do it the hard way, I'll assume you have the Elusive Air Law Sealstone, since it will make things more... feasible. **Getting to item 4: the easy way** Now, if you want to do it the easier way (and I'm almost tempted to say, the _right_ way), you'll need to bring along the Powerless Cap Wrath Sealstone (found on the Palace of the Venerated Dragon), using it for a slow fall. When you're just past the small entrance which gives access to item 4, shoot two Photons so that they bounce on its ceiling and make you switch places with the flying enemy. You won't be able to get item 4 right now, though, since both Sealstones keep you from acquiring items. Anyway, grab the Powerless Pigeon Wrath Sealstone and leave the Deis empty. Go back to the dungeon entrance, restore the Sealstone you just got, leaving it on the Spring. Now go back to the same room, perform the same trick, leave the Powerless Cap Wrath Sealstone on the empty Deis, grab item 4 and fall on the hole to go back into the room for the other items. Simple enough, isn't it? Thanks, Fspringlove! **Getting to the other items** Well, now for the other items. You start by going to the right edge and shooting a Photon downwards, in order to crystalize the walking enemy down there. Shoot a second Photon towards it and immediately jump to the right, so that the enemy won't be transported to the platform you're on, but gets airborne and falls into the pit. You don't want for this to actually happen though, so as soon as you've teleported down there, shoot Photons to the right. They should bounce off the right wall and hit the crystal while it's falling. Do an air-jump to get back to the platform, and use the enemy to reach items 1 and 2. Item 3 is tricky, but not hard at all. To get to it, you need to fall in the small gap you had just hoped over, before items 1 and 2, while facing left. As soon as you fall, shoot Photons upwards so that they bounce off the bottom of the platform and make you switch places with the nearby flying enemy. When the Photons hit it, you should be already way past the gap and near the pit's bottom, so you'll be transported way higher. Don't perform an air-jump, but simply fall a bit to your right (since the enemy shouldn't be exaclty below you). Once you're on the enemy, you'll most likely be able to switch places with the walking enemy near item 3. Well, if you've already used the easier method to grab item 4, you should be done with this room. I will now present my old, awkward solution, just for the record. **Getting to item 4: the hard way** Your next step should be to go back to the flying enemy you've left floating nearby. To do so, switch places with the walking enemy once more, but try to jump into the pit before the second Photon hits it, so that it will fall into it after transporting. Having him around now would be just a nuisance. If you've managed to successfully land on the flying enemy once again, prepare for the hardest part. Here's where I highly recommend having the Elusive Air Law Sealstone, so that you could stay on the flying enemy as long as you want without worrying about the crystal breaking. Your objective is to transport the flying enemy the farthest to the left that you can, far enough for your Photons to reach the other flying enemy (the one near item 4). In order to do this you'll have to shoot a Photon at some distant enough spot as to allow you to perform a long jump to the left before switching places with the flying enemy. There are plenty of walls around to work this out, but you may need quite some time to find the right spot. That's where the Sealstone becomes useful (almost obligatory, I would say). Unless you can guess the right spot to shoot at at first glance, you aren't making it. Well, it's very hard to write a guide for this part, since the "right spot" to shoot a Photon at will greatly depend on where the flying enemy currently is, in the first place. I've noticed two greatly recurrent bouncing patterns that may help you though. (NOTE: Before you try to find some place you can bounce your Photons off, be sure to let the enemy's crystal break (unless you're not using the recommended Sealstone and want to try and do this in one attempt). If you don't wait for it to break, you'll successfully switch places with it while being unprepared; that is, you won't have enough time to jump to the left and transport the enemy there.) If the flying enemy is anywhere near spot "a" on the map (i.e. around less than a jump's height below the item 3 platform), your best choice will be to shoot on the ceiling just above item 3's chest. If you're successful, the Photon should bounce off the ceiling, off the floor, off the right wall, of the ceiling again and finally come back to hit the enemy. Alternatively, it might just bounce off the ceiling, bounce downwards off the platform's edge and go straight at the enemy. If the Photon's not hitting the enemy, try shooting it after walking a bit to the left or right, or after a low or high jump. In the other hand, if the enemy is anywhere near spot "b" (closer to the bottom of the pit), your best choice will likely be shooting a Photon up and to the left. The Photon should bounce off the spot marked as "c" and go upwards, doing some more bouncing until it finally hits the edge of item 3's platform and comes right at the enemy. In case the Photon doesn't go towards the gap you've fallen through, after hitting spot "c", or it doesn't come back down, you'll likely need to shoot it while standing a bit more to the left. When you've finally found a way to make a Photon hit the enemy you're stepping on while giving you some good time to act, crystalize it and shoot the second Photon in the same direction, preparing for the longest jump you can perform to the left. This is tricky, because you'll preferably need to be a bit below the enemy line when the Photon finally hits it, so that you can reach it again after performing an air-jump. This may take quite some time to master, so be patient. When the enemy is farther to the left and you're stepping on it once again, you may try to shoot two Photons left already into the gap where item 4 is, and see if you can reach the flying enemy over there for the last place-switching. If you still can not reach it, you'll probably be able to pull off the small distance you lack by doing the following trick: walk the farthest to the left that you can while still standing on the enemy; face right and shoot a Photon downwards, which should hit it and move it a bit to your left and above. Perform your last allowed air-jump and get back on it. This trick should now get you close enough to the other flying enemy. If you're still quite far to the right though, and with such trick you still can't seem to shoot the other flying enemy, you may use instead any of the walls around you to perform the same trick again. I can't really design a plan on how to do it, though, since this greatly depends on where you managed to teleport the flying enemy to on your second place-switching, and this may vary greatly. Worst case scenario, fall down and try again. It's perfectly possible to get far enough to the left in a single try, specially if you perform the little trick described above afterwards. When you can finally reach the other flying enemy with your Photons, switch places with it, grab item 4 and the Sealstone, fall into the pit and never enter this room again. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3.5. SERAPHIC GATE FLOOR 5 [VPS350] 3.5.1. Room above portal [VPS351] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LOCATION: one room to the right, three rooms down MAP: # _| |_ | | |1_ | __| | | Fa | | | |Fb | | | | Fc | | | | | | Fd | | | |_ _| | | | | LEGEND: # Entrance F Flying enemy 1 Treasure chest (Code Break) GUIDE: The Elusive Air Law Sealstone is mandatory here, so bring it along. If you still don't have it, you may restore it in the Ravine Caverns for 2500 crystals. You must hold left as soon as you fall into this room so that you're able to fall on flying enemy "c". As long as you're holding the Elusive Air Sealstone, instead of entering a combat you will just be able step on it. NOTE: the solution below was contributed by Daniel Jantzen, since I never got to go through this room again, and forgot how I had done it the first time around. While stepping on enemy "c", shoot a Photon upwards and to the left at the wall, so that it bounces and hits enemy "a". The trick is shooting it as you are falling from your jump, so it bounces off just at the right angle. Once you are able to freeze enemy "a", prepare to shoot another Photon in order to switch places with it. However, before your second Photon reaches it, be sure to jump far to the right as soon as you land on enemy "c" once again, so that enemy "a" is taken to the right also. When the place-switching actually happens, be also prepared to do your first air-jump onto enemy "b". When enemy "a" gets free, it will start floating back to its original position. Once it's above enemy "c" and just a bit to the left of it, trap enemy "a" again and jump onto it. Now jump and shoot a Photon downwards, so that it bounces off the wall and makes you switch places with enemy "a" once again, placing it even higher. Do NOT spend your allowed air-jumps, but just fall back on enemy "c". Now while standing on enemy "c" just fly a Photon upwards to switch places with enemy "a" once again (which is finally close to the item platform), and use an air-jump to reach the item. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. File history [VPS400] V 1.00 - Someday...: guide completely done (WiP) v 0.93 - Feb.16.2010: added solution to (VPS351) V 0.92 - Aug.11.2009: added an easier solution to (VPS324) V 0.91 - Jul.13.2009: added an easier solution to (VPS342) V 0.90 - Jan.19.2009: covered the whole of Seraphic Gate but the last floor V 0.00 - Dec.28.2008: started typing the whole thing. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Closure, or just some laconic file coda [VPS500] I'd like to once again thank GameFAQs for hosting another of my guides and, in the old-fashioned Capcom way, THANK YOU FOR PLAYING (reading?). Also, thanks to the following people: * Fspringlove, for his help with puzzle (VPS342)! * 09Striker, aka Mighty_Rathalos, for his help with puzzle (VPS324)! * Daniel Jantzen, for his help with puzzle (VPS351)! And, do like Megaman: fight! For everlasting peace! [EOF]