+==============================================================================+ Virtua Fighter 4 Evolution Jacky Bryant Movelist, Series and Combos v1.0 by DuelMasterNG +==============================================================================+ Unpublished work Copyright 2002-2005 Nicholas NG This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form, written or otherwise. It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Nicholas NG (a.k.a DuelMasterNG, ngcheechong). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. Plagiarism is a crime and is punishable by law. +------------------------------------------------------------------------------+ | Contents | +------------------------------------------------------------------------------+ - Contents - Preface - Background - Legends - Movelist - Training Series 1 - [f,f,K,b] -> [P] (opponent behind) Series 2 - [db,P] -> evade attack -> [b,f,P+G] Series 3 - [f,P,P] -> back dash -> [P+K,P] Series 4 - [df,df,P+G] -> [b,f,K+G] Series 5 - [d,P] -> [f,P,K] Series 6 - [d,P] -> back dash -> [P+K,P] Combo 1 - [P+K,P] -> [ub,K+G] Combo 2 - [P+K,P] -> [f,P,P,d,K] Combo 3 - [b,K+G] -> [F,P] -> [f,P+K,P,K] Combo 4 - [b,K+G] -> [F,P] -> [K,K] Combo 5 - [df,df,K] -> [F,P] -> [d,P] -> [ub,K+G] Combo 6 - [df,df,K] -> [F,P] -> [f,P,P,d,K] Combo 7 - [df,df,K] -> [f,P,P] -> [ub,K+G] Combo 8 - [df,df,K] -> [F,P] -> [K,P,d,K] Combo 9 - [b,P+K+G,df,df,P] -> [f,P,P,K] Reward for completing the exercises - Miscellaneous +----------------------------------------------------------------------------+ | Preface | +----------------------------------------------------------------------------+ First of all, I would like to clarify that I am not an expert player of Virtua Fighter series... I just like this game a LOT :) This reference material is free for personal use and I hope you'll find it useful. Please do not hesitate to email to me at DuelMasterNG@yahoo.com should you have any suggestion. Cheers :) P/s. Don't forget to send USD1 to my paypal account, ngcheechong@netscape.net ... just joking (but I don't mind if you really do so :p) +============================================================================+ | Jacky Bryant | +============================================================================+ +----------------------------------------------------------------------------+ | Background | +----------------------------------------------------------------------------+ Country : USA Gender : Male Blood Type : A Job : Indy Car Racer Hobby : Training Stature : 182 cm Weight : 75 kg B/W/H : 110/87/92 Fighting Style : Jeet Kune Do With Sarah back in his life and the Third Tournament behind him, Jacky was anxious to return to racing and work on his driving abilities. But only 3 months prior to his first comeback race, Jacky's sponsors were mysteriously attacked. During the same week, Jacky received a letter ordering him to enter the Fourth Tournament if he wanted the attacks to stop. This threat was more than enough to convince Jacky to begin training and enter the tournament once again. +----------------------------------------------------------------------------+ | Legends | +----------------------------------------------------------------------------+ Directions and Movements ============================================================================== [lowercase] indicate player should only TAB the directional pad/stick towards the specific direction, whereas [UPPERCASE] indicate a player should HOLD the directional pad/stick towards the specific direction. [u] = tab direction UP [U] = hold direction UP [d] = tab direction DOWN [D] = hold direction DOWN [f] = tab direction FORWARD [F] = hold direction FORWARD [b] = tab direction BACK [B] = hold direction BACK [df] = tab direction DOWN+FORWARD [DF] = hold direction DOWN+FORWARD [db] = tab direction DOWN+BACK [DB] = hold direction DOWN+BACK [uf] = tab direction UP+FORWARD [UF] = hold direction UP+FORWARD [ub] = tab direction UP+BACK [UB] = hold direction UP+BACK [HCB] = half circle backward, same as [f,df,d,db,b] [HCF] = half circle forward, same as [b,db,d,df,f] [270B] = 3/4 circle backward, same as [u,uf,f,df,d,db,b] or [d,df,f,uf,u,ub,b] [270F] = 3/4 circle forward, same as [u,ub,b,db,d,df,f] or [d,db,b,ub,u,uf,f] [FC] = Rising from crouching position 7 8 9 There are also some FAQ uses the numbers on a keypad as shown at the \|/ left to indicate movement direction. 4-o-6 /|\ Since the numbering system is more for advanced player and not so 1 2 3 suitable to be used on this FAQ, I would use the direction abbreviation. Dashing ------- [f,f] = Forward dash [b,b] = Backward dash [df,df] = Crouch dash forward [db,db] = Crouch dash backward [f,F] = Run forward Movement Substitution --------------------- [D,f,...] can be substitude by [df,df,f,...] and [db,db,f,...]. Actions ============================================================================== H = High P = Punch M = Mid K = Kick L = Low G = Guard EL = Elbow KN = Knee SH = Shouder SK = Sidekick HD = Head SS = Summersault / Back-flip Kick DH = Double Hand BT = Back-turned DL = Double Leg CK = Circular Kick BC = Body-check (Akira only) PFUH = Player down, Face-Up, Head OFUH = Opponent down, Face-up, Head PFDH = Player down, Face-down, Head OFDH = Opponent down, Face-down, Head PFUL = Player down, Face-Up, Leg OFUL = Opponent down, Face-up, Leg PFDL = Player down, Face-Down, Leg OFDL = Opponent down, Face-down, Leg +----------------------------------------------------------------------------+ | MoveList | +----------------------------------------------------------------------------+ Special Notes ------------- Jacky has got a special ability to quickly switch between his NORMAL STANCE and REVERSE STANCE by simply pressing P+K+G. Certain moves also changes his stance when executed successfully. To make it easier for players to differentiate Jacky's stance, watch his foot position... NORMAL STANCE (hereby abbreviated as NS) -> Right foot in front. REVERSE STANCE (hereby abbreviated as RS) -> Left foot in front. Special Actions Command Hit Damage --------------- ------- --- ------ Switch Step P+K+G ~Spin Kick [,K] M 25 ~Short Slide Shuffle [,b] Slide Shuffle b,P+K+G ~Ducking [,df,df] ~Heavy Body [,P] M 14 ~Step-in Sword [,K] M 30 ~Cancle [,G] ~Step-in Low Crush [,d,K] L 15 ~Step-in Low Crush High [,d,K,K] L,H 15,20 Pak Sao Neutral HP,MP Inashi ~Pak Sao Knuckle [P] H 13 Striking Attacks Command Hit Damage ---- ------------ ------- --- ------ Straight Lead P H 12 Jab Straight P,P H,H 12,10 Flash Piston Punch P,P,P H,H,H 12,10,12 Double Punch Groin Kick P,P,K H,H,M 12,10,22 Double Punch Middle Smash P,P,f,P H,H,M 12,10,19 Combo Smash Sword P,P,f,P,K H,H,M,H 12,10,19,20 Combo Smash Back Knuckle P,P,f,P,P H,H,M,M 12,10,19,15 Combo Smash Back Knuckle Spin P,P,f,P,P,K H,H,M,M,H 12,10,19,15,18 ~Short Slide Shuffle [,b] Combo Smash Back Knuckle Low Spin P,P,f,P,P,d,K H,H,M,M,L 12,10,19,15,14 Jab Straight Back Knuckle P,P,b,P H,H,H 12,10,22 Combo Back Knuckle Spin P,P,b,P,K H,H,H,H 12,10,22,25,BT Double Punch Low Spin Kick P,P,d,K H,H,L 12,10,12 Jab Double Straight P,P,u,P H,H,H 12,10,18 Punch Spin Kick NS,P,K H,M 12,30 ~Short Slide Shuffle [,b] Punch Side Kick RS,P,K H,M 12,19 Punch Low Spin Kick P,d,K H,L 12,20 Punch High Kick F,P,K H,H 12,20 Squat Straight d,P L 9 Middle Smash f,P M 19 Middle Smash Back Knuckle f,P,P M,H 19,15 Middle Back Knuckle Spin f,P,P,K M,H,H 19,15,18 ~Short Slide Shuffle [,b] Middle Back Knuckle Low Spin f,P,P,d,K M,H,L 19,15,14 Middle Smash Sword f,P,K M,H 19,20 Spinning Back Knuckle b,P H 22 Double Back Knuckle b,P,P H,H 22,22 Spinning Slant Back Knuckle b,P,db,P H,L 22,15 Spinning Arm Kick b,P,K H,H 22,25,BT Spinning Back Knuckle Low b,P,d,K H,L 22,18 Smash Straight df,P H 12 Smash Straight Hook df,P,P H,H 12,8 Lightning Back Knuckle df,P,P,P H,H,H 12,8,16 Smash Back Knuckle df,P,P,P+K H,H,M 12,8,24 -Charged [P+K] 12,8,40 Smash Upper D,df,P M 22 Slant Back Knuckle db,P L 15 Slant Low Spin Kick db,P,K L,L 15,20 Smash Kick K H 25 Smash Kick~Back Knuckle K,P H,H 25,15 ~Short Slide Shuffle [,b] Combo Knuckle Spin Kick K,P,K H,H,H 25,15,25,BT Combo Knuckle Low K,P,d,K H,H,L 25,15,18 Double Spinning Kick K,K H,M 25,20 Smash Low Kick d,K L 12 Fake Elbow d,K,P M 19 -Input [P] before [d,K] is executed Fake Elbow Back Kunckle d,K,P,P M,H 19,21 -Input [P] before [d,K] is executed Groin Kick f,K M 23 Step-in Middle Kick f,f,K M 30 ~Back Turn [,b] BT Standing Knee b,K M 15 Standing Knee Kick Combo b,K,K M,H 15,23 Middle Kick df,K M 23 High Angle Upper Kick df,df,K M 28 Sommersault Kick ub,K/K+G M 32 Low Kick D/db,K L 12 Beat Knuckle P+K M 20 Beat & Back Knuckle P+K,P M,H 20,9 Beat Spin Kick P+K,K M,H 20,20 ~Short Slide Shuffle [,b] Chopping Left f,P+K M 20 ~Short Slide Shuffle [,b] Chopping Left Combo f,P+K,P M,M 20,20 Sway Hook b,P+K H 14 Bil Jee b,f,P+K H 16 Lightning Kick d,P+K,K,K,K,K M,M,M,H,H 14,8,8,10,30 Body Blow df,P+K M 18 ~Kiss of the Dragon (hit) [,P+G] Lightning Combination db,P+K,P,P,P,K M,M,M,H,H 12,8,8,12,30 Lightning Low db,P+K,P,P,P,d,K M,M,M,H,L 12,8,8,12,30 Spinning Kick K+G H 21 ~Short Slide Shuffle [,b] Spinning Kick Low Spinning Kick K+G,d,K+G H,L 21,20 Leg Slicer d,K+G L 20 Spin Leg Slicer d,K+G,K L,H 20,20 Spin Heel Sword b,K+G M 25 Middle Spin Kick b,f,K+G M 25 Jumping Savate u,K+G M 30 Head Hook Kick df,K+G H 30 Barrier Kick evade,P+K+G M 25 Side Hook Turn b,b,P H 14,BT Spinning Kick Turn b,b,K H 30,BT Back-Turned Attack Command Hit Damage ------------------ ------- --- ------ Turn Knuckle P H 10 Turn Knuckle Spin Kick NS,P,K H,H 10,30 ~Short Slide Shuffle [,b] Turn Knuckle Side Kick RS,P,K H,M 10,19 Turn Knuckle Low Spin Kick P,d,K H,L 10,20 Turn Slant Back Knuckle d,P L 14 Turn Slant Low Spin Kick d,P,K L,L 14,20 -Hold [d] until [K] is executed Turn Kick K H 26 Turn Low Spin Kick d,K L 20 Blind Back Knuckle P+K M 25 Step Back P+K+G ~Step Back Bill Jee [,P] H 16 ~Step Back Side Kick [,K] M 21 Throw Command Hit Damage ----- ------- --- ------ One-Inch Blow P+G H 25 Northern Light Bomb df,P+G H 42 Dragon Fist f,f,P+G H 45 Knee Strike f,b,P+G H 60 Sadistic Hanging Knee df,df,P+G H 55 Wall Face Crush wall,f,f,P+G H 65 Neck Slashing side,P+G H 40 Face Crush back,P+G H 50 Down Attack Command Damage ----------- ------- ------ Soccerball Kick df,K 10 Jumping Knee Stamp u,P 25 +----------------------------------------------------------------------------+ | Training | +----------------------------------------------------------------------------+ +----------------+ | Trial - Series | +----------------+ Series 1 - [f,f,K,b] -> [P] (opponent behind) ------------------------------------------------------------------------------ Exercise: After turing your back, use the fastest high attack to stop counterattacks! After your [f,f,K,b] is blocked, use [P] (opponent behind) to interrupt any counterattacks. Succeed 3 times to complete the exercise. Series 2 - [db,P] -> evade attack -> [b,f,P+G] ------------------------------------------------------------------------------ Exercise: After countering your opponent's move with an evade attack, follow with a full spinning move! After your [db,P] hits, the oppone twill try to counterattack. From here, use an evade attack to counter their attack, then follow wuth [b,f,P+G] to stop both attacks and evades. Succeed 3 times to complete the exercise. Series 3 - [f,P,P] -> back dash -> [P+K,P] ------------------------------------------------------------------------------ Exercise: From a back dash, use [P+K,P] to avoid [d,P] and attack at the same time! After [f,P,P] connects for a normal hit, back dash to avoid the [d,P], and follow with [P+K,P] to hit the opponent. Succeed 3 times to complete the exercise. Series 4 - [df,df,P+G] -> [b,f,K+G] ------------------------------------------------------------------------------ Exercise: After your throw, use [b,f,K+G] to attack the opponent's recovery from the fall! After throwing the opponent with [df,df,P+G], use [b,f,K+G] as your opponent recovers, to interrupt their [d,P]. Succeed 3 times to complete the exercise. Series 5 - [d,P] -> [f,P,K] ------------------------------------------------------------------------------ Exercise: When your [f,P] hits the opponent, finish the series with [f,P,K]! After attacking with [d,P], follow with [f,P], and if you hit, finish the series with [f,P,K]. If the opponent guards, cancel the series at [f,P]. Succeed 5 times in a row to complete the exercise. Series 6 - [d,P] -> back dash -> [P+K,P] ------------------------------------------------------------------------------ Exercise: Learn to judge when to finish the [P+K,P] series! After hitting the opponent with [d,P], use a back dash, then follow with [P+K]. Only when you hit the opponent, finish the command with [P+K,P]. If the opponent guards, cancel the series. Succeed 5 times in a row to complete the exercise. +----------------+ | Trial - Combos | +----------------+ Combo 1 - [P+K,P] -> [ub,K+G] ------------------------------------------------------------------------------ Exercise: Make a combo with [P+K,P] -> [ub,K+G]! After folating the opponent with [P+K,P], follow with [ub,K+G] to make a combo. Succeed 3 times to complete the exercise. Combo 2 - [P+K,P] -> [f,P,P,d,K] ------------------------------------------------------------------------------ Exercise: Make a combo with [P+K,P] -> [f,P,P,d,K]! The opponent will be in open foot position at the start of the exercise. After hitting with [P+K,P], follow with [f,P,P,d,K] to make a combo. Succeed 3 times to complete the exercise. Combo 3 - [b,K+G] -> [F,P] -> [f,P+K,P,K] ------------------------------------------------------------------------------ Exercise: Make a combo with [b,K+G] -> [F,P] -> [f,P+K,P,K]! After hitting the opponent with [b,K+G] to beat them down, follow with [F,P], then use [f,P+K,P,K] to finish the combo. Succeed 3 times to complete the exercise. Combo 4 - [b,K+G] -> [F,P] -> [K,K] ------------------------------------------------------------------------------ Exercise: Use [b,K+G] -> [F,P] -> [K,K] to make a combo! Thee opponent will be in open foot position. After hitting the opponent with [b,K+G] to bet them down, follow with [F,P], then use [K,K] to finish the combo. Succeed 3 times to complete the exercise. Combo 5 - [df,df,K] -> [F,P] -> [d,P] -> [ub,K+G] ------------------------------------------------------------------------------ Exercise: Make the [df,df,K] -> [F,P] -> [d,P] -> [ub,K+G] combo! After floating the opponent with [df,df,K], follow with [F,P], [d,P], then finish the combo with [ub,K+G]. Succeed 3 times to complete the exercise. Combo 6 - [df,df,K] -> [F,P] -> [f,P,P,d,K] ------------------------------------------------------------------------------ Exercise: Use [df,df,K] -> [F,P] -> [f,P,P,d,K] to make a combo! After floating the opponent with [df,df,K], follow with [F,P], then finish the combo with [f,P,P,d,K]. Succeed 3 times to complete the exercise. Combo 7 - [df,df,K] -> [f,P,P] -> [ub,K+G] ------------------------------------------------------------------------------ Exercise: Use [df,df,K] -> [f,P,P] -> [ub,K+G] to make a combo! After floating the opponent with [df,df,K], follow with [f,P,P], then finish the combo with [ub,K+G]. Succeed 3 times to complete the exercise. Combo 8 - [df,df,K] -> [F,P] -> [K,P,d,K] ------------------------------------------------------------------------------ Exercise: Make a combo with [df,df,K] -> [F,P] -> [K,P,d,K]! [df,df,K] will connect for a counter hit. Then the opponent floats, follow with [F,P], then finish the combo with [K,P,d,K]. Succeed 3 times to complete the exercise. Combo 9 - [b,P+K+G,df,df,P] -> [f,P,P,K] ------------------------------------------------------------------------------ Exercise: Make a combo with [b,P+K+G,df,df,P] -> [f,P,P,K]! Use [b,P+K+G,df,df,P] to cause a gut collapse, then follow with [f,P,P,K] to make a combo. Succeed 3 times to complete the exercise. Reward for completing the exercises ------------------------------------------------------------------------------ Bandanna (Red) +----------------------------------------------------------------------------+ | Miscellaneous | +----------------------------------------------------------------------------+ Website : http://www.geocities.com/DuelMasterNG/ E-mail : DuelmasterNG@yahoo.com GameFAQ User ID : ngcheechong