+============================================================================+ Virtua Fighter 4 Evolution Kage Maru Movelist, Series and Combos v1.0 by DuelMasterNG +============================================================================+ Unpublished work Copyright 2002-2005 Nicholas NG This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form, written or otherwise. It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Nicholas NG (a.k.a DuelMasterNG, ngcheechong). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. Plagiarism is a crime and is punishable by law. +----------------------------------------------------------------------------+ | Contents | +----------------------------------------------------------------------------+ - Contents - Preface - Background - Legends - Movelist - Training Reward for completing the exercises - Miscellaneous +----------------------------------------------------------------------------+ | Preface | +----------------------------------------------------------------------------+ First of all, I would like to clarify that I am not an expert player of Virtua Fighter series... I just like this game a LOT :) This reference material is free for personal use and I hope you'll find it useful. Please do not hesitate to email to me at DuelMasterNG@yahoo.com should you have any suggestion. Cheers :) P/s. Don't forget to send USD1 to my paypal account, ngcheechong@netscape.net ... just joking (but I don't mind if you really do so :p) +============================================================================+ | Kage Maru | +============================================================================+ +----------------------------------------------------------------------------+ | Background | +----------------------------------------------------------------------------+ Country : Japan Gender : Male Blood Type : B Job : Ninja Hobby : Mahjong Stature : 178 cm Weight : 66 kg B/W/H : 101/89/90 Fighting Style : Hagakure-ryu Ju-Jutsu Kage took part in the Third Tournament in order to defeat Dural and obtain new parts which he assumed would help him save his mother, Tsuki-Kage. Sadly, the parts seemed to have no positive effect. Tsuki-Kage's condition worsened and she turned into Dural completely. After recovering from the attacks he suffered from Dural, Kage resolved to infiltrate the Organization and retrieve his mother. It was inside the Organization that Kage discovered a new more-complete Dural was poised to compete in the Fourth Tournament to receive a final adjustment. Kage also learned that this new Dural contained the secret to saving his mother. "I cannot let her suffer anymore," he thought. And with that, he pledged to enter the Fourth World Fighting Tournament and save his mother's life. +----------------------------------------------------------------------------+ | Legends | +----------------------------------------------------------------------------+ Directions and Movements ============================================================================== [lowercase] indicate player should only TAB the directional pad/stick towards the specific direction, whereas [UPPERCASE] indicate a player should HOLD the directional pad/stick towards the specific direction. [u] = tab direction UP [U] = hold direction UP [d] = tab direction DOWN [D] = hold direction DOWN [f] = tab direction FORWARD [F] = hold direction FORWARD [b] = tab direction BACK [B] = hold direction BACK [df] = tab direction DOWN+FORWARD [DF] = hold direction DOWN+FORWARD [db] = tab direction DOWN+BACK [DB] = hold direction DOWN+BACK [uf] = tab direction UP+FORWARD [UF] = hold direction UP+FORWARD [ub] = tab direction UP+BACK [UB] = hold direction UP+BACK [n] = Neutral [BF] = Buffered, input the command during the execution of previous move [QCB] = quarter circle backward, same as [d,db,b] [QCF] = quarter circle forward, same as [d,df,f] [HCB] = half circle backward, same as [f,df,d,db,b] [HCF] = half circle forward, same as [b,db,d,df,f] [270B] = 3/4 circle backward, same as [u,uf,f,df,d,db,b] or [d,df,f,uf,u,ub,b] [270F] = 3/4 circle forward, same as [u,ub,b,db,d,df,f] or [d,db,b,ub,u,uf,f] [FC] = Rising from crouching position 7 8 9 There are also some FAQ uses the numbers on a keypad as shown at the \|/ left to indicate movement direction. 4-o-6 /|\ Since the numbering system is more for advanced player and not so 1 2 3 suitable to be used on this FAQ, I would use the direction abbreviation. Dashing ------- [f,f] = Forward dash [b,b] = Backward dash [df,df] = Crouch dash forward [db,db] = Crouch dash backward [f,F] = Run forward Movement Substitution --------------------- [D,f,...] can be substitude by [df,df,f,...] and [db,db,f,...]. Actions ============================================================================== H = High P = Punch M = Mid K = Kick L = Low G = Guard EL = Elbow KN = Knee SH = Shouder SK = Sidekick HD = Head SS = Summersault / Back-flip Kick DH = Double Hand BT = Back-turned DL = Double Leg CK = Circular Kick BC = Body-check (Akira only) PFUH = Player down, Face-Up, Head OFUH = Opponent down, Face-up, Head PFDH = Player down, Face-down, Head OFDH = Opponent down, Face-down, Head PFUL = Player down, Face-Up, Leg OFUL = Opponent down, Face-up, Leg PFDL = Player down, Face-Down, Leg OFDL = Opponent down, Face-down, Leg PBKW = Player back near wall OBKW = Opponent back near wall +----------------------------------------------------------------------------+ | MoveList | +----------------------------------------------------------------------------+ Special Notes ------------- Kage can go into Jumonji Stance anytime by pressing P+K+G or execute certain moves that allow him to go into Jumonji Stance. There are various moves that can be executed from this Jumonji Stance. This FAQ will refer to Jumonji as JU under the damage column should any of the moves allow Kage to switch to Kumonji stance. Striking Attacks Command Hit Damage ---- ------------ ------- --- ------ Danken P H 10 {Punch} Resshou P,P H,H 10,10 {Double Punch} Sandangeki P,P,P H,H,H 10,10,12 {Triple Punch} Sandan Urageri P,P,P,K H,H,H,M 10,10,12,22 {Triple Punch~Heel Kick} Sandan Fujinkyaku P,P,P,b/ub,K H,H,H,M 10,10,12,20 {Triple Punch~Backflip Kick} Resshou Rasengeki P,P,b,P H,H,H 10,10,17 {Double Punch~Helix} ~Jumonji [hold P] JU Sandan Rasen Urageri P,P,b,P,K H,H,H,M 10,10,17,22 {Double Punch~Helix~Heel Kick} Resshoukyaku P,P,K H,H,H 10,10,20 {Double Punch~Kick} Hagasane P,K H,H 10,20 {Punch~Kick} Jizuridan d,P L 9 {Low Punch} Hijiuchi f,P M 20 {Elbow} ~Jumonji [hold P] JU Rasen b,P H 17 {Helix} ~Jumonji [hold P] JU Rasen Urageri b,P,K H,M 17,25 {Helix~Heel Kick} Rakujingaeri b,b,P H 14,BT {Back-turning Overhead Chop} Fusenjin df,P M 16 {Overhead Chop} Hagakure-ryu In Yougeki D,df,P M 21 {Uppercut} Sokudan db,P H 14 {Sway Punch} Sokudangasane db,P,K H,H 14,20 {Sway Punch~Kick} Tsukikaeshigeri K H 25 {Kick} Jisuberibashiri run,F,K L 20 {Sliding Kick} Surigeri d,K L 14 {Low Kick} Ryugakuha QCF,K M 20,BT {Handspring Kick} ~Charged [Hold K] M 50,BT ~Cancel [,G] Ryueikyaku f,f,K L 20~30 {Low Back Sweep} Fu'eikyaku f,b,K H 30 {Turning Heel Drop} Fu'ei Renkyaku f,b,K,K H,L 30,15 {Turning Heel Drop~Sweep} Fushin Hizageri D,f,K M 38 {Rising Knee} Kodachinuki b,K M 18,BT {Mid Cresent} Ryubigeri b,K,K M,L 18,20,BT {Mid Cresent~Low Back Thrust} Tenshin Agokudaki b,K,K,K M,L,M 18,20,22 {Mid Cresent~Low Back Thrust~Rolling Heel} Kuruwageri b,f,K H 30,BT {Turning High Front Kick} Ura Tsumujigeri b,b,K H 24,BT {Back Thrust Kick} Nakageri df,K M 22 {Side Kick} Jibashiri db,K L 19 {Side Sliding Kick} Senpugeri ub,K M 30 {Backflip Kick} Bosatsushou P+K H 20,JU {Double Chop} Senpujin d,P+K M 16 {Upward Chop} Fujin Urasuisha d,P+K,K M,M 16,20,BT {Upward Chop~Reverse Flipping Kick} Rakusenjin f,P+K M 16 {Downward Chop} Rakusenjin Gaeshi f,P+K,P+K M,H 16,16 {Downward Chop~Side Chop} Kasumi Yaiba f,f,P+K M 20,JU {Body Chop} Kage Yaiba f,d,df,P+K M 30 {Dragon Puch} Naraku Otoshi f,d,df,P+K,K M,H 30,16(20) {Dragon Punch~Heel Drop} Rakuyou Senpudan u,P+K M 30 {Diving Headbutt} Rasengeri K+G M 22 {Heel Kick} Rasen Fujin K+G,P M,H 22,12 {Heel Kick~Chop} Rasen Souryujin K+G,P,P M,H,M 22,12,18 {Heel Kick~Chop~Uppercut} Trumujigeri d,K+G M 30 {Strong Heel Kick} Fusen Renkyaku f,K+G M,M 25,8(10) {Cartwheel Kick} Hagaryu f,f,K+G M 35 {Corkscrew Kick} Gen'you b,K+G H 30 {Back Thrust Kick} Ryubisen b,b,K+G L 21,BT {Low Back Thrust Kick} Urasuisha df,K+G M 35 {Reverse Flipping Kick} Suishageri ub,K+G M 38 {Somersault Kick} Engetsugeri uf,K+G M 30 {Front Rolling Heel Drop} Hagakure Senjin evade,P+K+G M 24 {Evading Chop} Rairyu Hishoukyaku f,f,P+K+G L 30 {Catapult Kick} Special Action Command Hit Damage -------------- ------- --- ------ Kagakure-ryu You Jumonji Kamae P+K+G JU {Jumonji Stance} Sokuten b,P+K+G {Backward Cartwheel} ~Jumonji [Hold P+K+G] JU Zenten HCF,P {Front Roll} ~Kouten [,HCB,P] {Back Roll} ~Kaiten Jizurikyaku [,K] L 20~30 {Sweep} Kouten HCB,P {Back Roll} ~Zenten [,HCF,P] {Front Roll} ~Kouten Jizurikyaku [,K] L 20~30 {Sweep} Rolling Attack From Zenten/Kouten Command Hit Damage ------------------ ------- --- ------ Kage Yaiba [,f,d,df,P] M 30 {Dragon Puch} Naraku Otoshi [,f,d,df,P,K] M,H 30,16(20) {Dragon Punch~Heel Drop} Ryugakuha [,K+G] M 20,BT {Handspring Kick} ~Charged [Hold K+G] M 50,BT ~Cancel [Hold K,G] Rairyu Hishoukyaku [,HCF,P+K+G] L 40 {Catapult Kick} Shinsodan Zenten [,HCF,P] L 10 {3rd Roll Attack} From Jumonji (JU) Stance Command Hit Damage ------------------------ ------- --- ------ Juji Danken P H 10,JU {Punch} Jumonji Hagasane P,K H,M 10,17,JU {Punch~Front Kick} ~Standard Stance [Hold K] Hagakure-ryu In Kama'itachi P,K,K H,M,M 10,17,17,JU {Punch~Front Kick~Front Rolling Kick} Hagakure-ryu You Kusabi'uchi f,P M 15,JU {Turning Elbow} Suigetsugeri K M 18,JU {Step-in Front Kick} Suimengeri d,K L 19,JU {Front Sweep} Hagakure-ryu In Dounuki f,K M 28,JU {Step-in Knee} ~Standard Stance [Hold K] Hagakure-ryu In Suigetsuhou P+K M 25,JU {Sabaki Step-in Front Kick} HP,HK,MP,EL ~Standard Stance [Hold P+K] Hagakure-ryu You Hi'en K+G M 20,JU {Switching Front Kick} ~Standard Stance [Hold K+G] Ryu'eiten u/d {Side Rollig} Hagakure-ryu You Jumonjibashiri f,f JU {Jumonji Run} ~Hagakure-ryu In Kabutowari [,K] M 24,JU {Jumping Heel Drop} ~Standard Stance [Hold K] Ura'ate BT,P M 16,JU {Body Blow} ~Standard Stance [Hold P] Ura Tachigeri BT,K H 20,JU {Back Thrust Kick} ~Standard Stance [Hold K] Ura Shutou Rin BT,d,P L 14,JU {Low Chop} ~Standard Stance [Hold P] Ura Minamogeri BT,d,K L 16,JU {Low Front Sweep} ~Standard Stance [Hold K] Back-Turned Attack Command Hit Damage ------------------ ------- --- ------ Uraha P H 12 {Punch} Urashutou d,P L 15 {Low Chop} Gyakugeri K H 30 {Kick} Hangetsugeri d,K L 23 {Low Sliding Kick} Hairyusou u,K M 30 {Flipping Knee Drop} Ura Senpugeri uf,K M 25 {Reverse Backflip Kick} In Senpugeri BF,uf,K M 30 {Reverse Backflip Kick} Tachi Shutou P+K M 10 {Light Overhead Chop} Shin'youshu P+K,K M,M 10,26 {Light Overhead Chop~Jumping Kick} Yamigasumi P+G H 55 Hagakure-ryu You Raimeizan P+G,P M 25 {Backflip Overhead Chop} Amatsukitsune P+K+G {Flip} Rakujingaeri b,b,P H 14,BT {Back-turning Overhead Chop} Ura Tsumujigeri b,b,K H 24,BT {Back Thrust Kick} Ryubisen b,b,K+G L 21,BT {Low Back Thrust Kick} Kaimon Kousui wall,f,P+K M 20 {Warp Back Chop} Throw Command Hit Damage ----- ------- --- ------ Taitou P+G H 40 Jungyaku Jizai f,P+G H -,Change Ko'enraku b,P+G H 40 Izuna Otoshi b,P+G,u,P+G H 60 Katanagasumi df,P+G H 40 Fushin Randangeki uf,P+G H 50 Kagegasumi b,f,P+G H 45 Fugasumi b,d,P+G H 60 Hagakure-ryu In Shiranui PBKW,b,d,P+G H 70 Kirigasumi side,P+G H 40 Ha'uragasumi back,P+G H 50 Jungyaku Jizai side,f,P+G H -,Change Jungyaku Jizai back,f,P+G H -,Change Ha'uragasumi back,P+K+G L 60 Fushin Randangeki JU,P+G H 50 Yamigasumi BT,P+G H 55 Reversal Command Hit Damage -------- ------- --- ------ Kotegaeshi b,P+K HP 30~36 Kotegaeshi db,P+K MP 30~39 Hagakure-ryu You Chiryu JU HP,MP 20 Hagakure-ryu In Myou'oujin JU,P+K+G MK,SK 30~42,JU Down Attack Command Damage ----------- ------- ------ Kakato Otoshi df,K 13 {Heel Drop} Hishougeki u,P (long range) 30 {Knee Stomp} Asuka u,P (mid range) 30 {Leg Stomp} Hi'endan u,P (short range) 25 {Head Stomp} +----------------------------------------------------------------------------+ | Training | +----------------------------------------------------------------------------+ +----------------+ | Trial - Series | +----------------+ Series 1 - [f,P] -> [df,P] ------------------------------------------------------------------------------ Exercise: After your [f,P] is guarded, turn the tables on the opponent! After guarding your [f,P], the opponent will counterattack with [d,P]. Use [df,P] to interrupt the counterattack. Succeed 3 times to complete the exercise. Series 2 - [df,P] -> evade attack ------------------------------------------------------------------------------ Exercise: Use an evade attack to overcome forced choice tactics! After your [df,P] has been guarded, follow with an evade attack to avoid the opponent's [f,P] or throw. Succeed 3 times to complete the exercise. Series 3 - [P,P,b,P] -> [b,P] -> Throw ------------------------------------------------------------------------------ Exercise: Follow [P,P,b,P] with [b,P] to interrput counterattacks! After hitting with [P,P,b,P], use [b,P] to interrupt the opponent's counterattack, then quickly follow with a throw. Succeed 3 times to complete the exercise. Series 4 - [JU,K+G (Hold)] -> [K+G,P,P] -> [uf,K+G] ------------------------------------------------------------------------------ Exercise: Attack face down recovering opponents with [uf,K+G]! After hitting the opponent with [JU,K+G (Hold)] -> [K+G,P,P] combo, use [uf,K+G] to attack the opponent's in place recovery. Succeed 3 times to complete the exercise. Series 5 - [d,P] -> [f,P (hold)] -> [JU,P+G] ------------------------------------------------------------------------------ Exercise: Follow [f,P (hold)] with the appropriate response for the situation! After following [d,P] with [f,P (hold)], if the opponent staggers, use [JU,P+G] to attack. If the opponent guards, use [JU,P+K] to deflect the opponent's [f,P]. Succeed 5 times in a row to complete the exercise. Series 6 - [d,P] -> [D,df,P] ------------------------------------------------------------------------------ Exercise: Follow [D,df,P] with the appropriate response for the situation! Follow [d,P] with [D,df,P], and if the opponent floats, use [d,P+K,K] to make a combo. If it is guarded, defend yourself with an evade. Succeed 5 times in a row to complete the exercise. +----------------+ | Trial - Combos | +----------------+ Combo 1 - [D,df,P] -> [d,P+K,K] ------------------------------------------------------------------------------ Exercise: Make a combo with [D,df,P] -> [d,P+K,K]! Your [D,df,P] will counter hit. Hit the floating opponent with [d,P+K,K] to make a combo. Succeed 3 times to complete the exercise. Combo 2 - [uf,K+G] -> [d,P] -> [f,d,df,P+K] ------------------------------------------------------------------------------ Exercise: Make the [uf,K+G] -> [d,P] -> [f,d,df,P+K] beatdown combo! After hitting the opponent with [uf,K+G], use [d,P] followed by [f,d,df,P+K] to make a combo. Succeed 3 times to complete the exercise. Combo 3 - [df,P] -> [F,P] -> [d,P+K,K] ------------------------------------------------------------------------------ Exercise: Make a combo with [df,P] -> [F,P] -> [d,P+K,K]! After floating the opponent with [df,P], use [F,P], followed by [d,P+K,K] to make a combo. Succeed 3 times to complete the exercise. Combo 4 - [df,P] -> [F,P] -> [d,P+K] -> [f,d,df,P+K] ------------------------------------------------------------------------------ Exercise: Make a combo with [df,P] -> [F,P] -> [d,P+K] -> [f,d,df,P+K]! After floating the opponent with [df,P], use [F,P], followed by [d,P+K], then finish the combo with [f,d,df,P+K]. Succeed 3 times to complete the exercise. Combo 5 - [b,P+G] -> [D,f,K] -> [db,P,K,G] -> [P] -> [f,K+G] -> down attack ------------------------------------------------------------------------------ Exercise: Make a combo with [b,P+G] -> [D,f,K] -> [db,P,K,G] -> [P] -> [f,K+G] -> down attack! After following [b,P+G] with [D,f,K], use [db,P,K,G] and [P], then [f,K+G], and finally, finish the combo with a light down attack. Succeed 3 times to complete the exercise. Combo 6 - [b,P+G] -> [D,f,K] -> [F,P] -> [d,P+K] -> [ub,K+G] ------------------------------------------------------------------------------ Exercise: Make a combo from a throw with [b,P+G] -> [D,f,K] -> [F,P] -> [d,P+K] -> [ub,K+G]! After following [b,P+G] with [D,f,K], use [F,P] then [d,P+K], and finish the combo with [ub,K+G]. Succeed 3 times to complete the exercise. Combo 7 - [b,P+G] -> [d,P+K] -> [D,f,K] -> [db,P,K,G] -> [ub,K+G] ------------------------------------------------------------------------------ Exercise: Make the [b,P+G] -> [d,P+K] -> [D,f,K] -> [db,P,K,G] -> [ub,K+G] combo! After [b,P+G], do a short dash and execute [d,P+K] to float the opponent. From here, use [D,f,K] followed by [db,P,K,G], then finish the combo with [ub,K+G]. Succeed 3 times to complete the exercise. Combo 8 - [JU,K+G (hold)] -> [K+G,P,P] ------------------------------------------------------------------------------ Exercise: Make a combo with [JU,K+G (hold)] -> [K+G,P,P]! You will start in the Jumonji Stance. After using [JU,K+G (hold)] to cause a head collapse, use [K+G,P,P] to make a combo. Succeed 3 times to complete the exercise. Combo 9 - [JU,P+K (hold)] -> [df,K+G] ------------------------------------------------------------------------------ Exercise: Use [JU,P+K (hold)] -> [df,K+G] to make a gut collapse combo! You will start in Jumonji Stance. After using [JU,P+K (hold)] to cause a gut collapse, use [df,K+G] to make a combo. Succeed 3 times to complete the exercise. Combo 10 - [JU,P+K (hold)] -> [d,P] -> [K+G,P,P] ------------------------------------------------------------------------------ Exercise: Make a high damage combo with [JU,P+K (hold)] -> [d,P] -> [K+G,P,P]! You will start in the Jumonji Stance. After using [JU,P+K (hold)], use the proper timing to float the opponent with [d,P], then use [K+G,P,P] to finish the combo. Succeed 3 times to complete the exercise. Reward for completing the exercises ------------------------------------------------------------------------------ Dunno... not been able to complete the TFT combo :( +----------------------------------------------------------------------------+ | Miscellaneous | +----------------------------------------------------------------------------+ Website : http://www.geocities.com/DuelMasterNG/ E-mail : DuelmasterNG@yahoo.com GameFAQ User ID : ngcheechong