Kurogane no Houkou Warship Commander For PS2 FAQ WC001.1 MAR 2003 Unpublished work Copyright 2003 of E.L.S. Email: GEN_Revil@yahoo.com This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This guide is prepared exclusively for GameFAQs.com All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Table of Contents 1.0 Introduction 2.0 Start Menu 3.0 Ship Data Pages 4.0 Main Game Menu (Dry Dock Screen) 5.0 Ship Building Screen 6.0 Orders (Go to Sea) 7.0 End [1.0] INTRODUCTION Warship Commander is a real time sea battle game for the Import PS2 system. Your mission is to rescue the world in a series of scenarios (about 80+ scenarios?). You start with the command of a single destroyer from the country (Japan, America, England, Germany) of your choosing. As you progress, you gain more money/resources and can upgrade your fleet with better destroyers, cruisers, carriers (w/planes) and battleships. This FAQ may contain mistakes and misinterpretations of the game, when you find them please contact me so that I can correct and update this FAQ. Also, please send additional information about the game that you feel should be included in this FAQ. Other FAQs created: PS2 Gihren’s Ambition (Gihren no Yabou: Zeon Dokuritsu Sensouden) Nippon Sumo Kyokai Kounin Nippon Oozumou Honbasho Gekitouhen Taiko no Tatsujin : Tatakon de Dodon ga Don [2.0] START MENU First Time Start Menu 1. Make Game Data? >NO//YES 2. Start new game START MENU 1. CONTINUE>Load game>NO//YES >>YES>(Select from completed level // Start from last save point) Note: An easy way to get resources to build more powerful ships select the first option "Select from completed level". You will start from the first scenario in that level. >>>Start from selected completed level>Pick a level>Pick Difficulty(B/N/H) >>>Start from last save point> ??? 2. START NEW GAME 3. OPTIONS >Sound Volume (up/down) >Sound Option (on/off) >Analog Controller (on/off) >Sound Voice (on/off) Start New Game -Enter Player Name (Kanji) (Hira) (Kata) (English) (Finish>Accept>NO//YES) “O” Select / “[]” Erase/”^” Done/ “X” return / L2/R2 side Scroll -Select Country Japan America England Germany -Select Game level Beginner (Special Items disabled) Normal Hard - Enter Ships Name (Kanji) (Hira) (Kata) (English) (Finish>Accept>NO//YES) “O” Select / “[]” Erase/”^” Done/ “X” return / L2/R2 side Scroll [3.0] SHIP DATA PAGES (L2/R2 Scroll) Ship Data 1st page Name of ship // Weight (current/Max) // Speed Plant Type (Boiler) // ?? Turbine Type // ?? # of Boilers // ?? Distance traveled // Ship Data 2nd page>R2 Name of ship // Weight (current/Max) // Speed ?? // ?? ?? // ?? ?? // ?? ?? // ?? Ship Data 3rd page>R2 Name of ship // Weight (current/Max) // Speed Weight % // ?? ?? // ?? ?? // ?? ?? // ?? Ship Data 4th page>R2 Name of ship // Weight (current/Max) // Speed (Ship Info in Japanese) Ship Data 5th page>R2>Back to 1st page Name of ship // Weight (current/Max) // Speed 1-7 Equipment Slots (Radar/sonar/misc electronic equipment) [4.0] MAIN GAME MENU (DRY DOCK SCREEN) 1. ORDERS (Go to Sea) 2. RESEARCH> Research Screen >>Air Research (more planes) >>Ship Eng Plant Research (more boilers and turbines) >>Steel/hull Research (more ship hulls - DD/CL/CA/CV/BB) >>Weapons Research (more weapons) >> Electronics Research (more misc equipment) 3. SUPPLY/PARTS >Purchase Parts >Sell parts 4. SHIP BUILDING/VIEWING >Ship Building >>Pick a Ship>>>Ship Building Screen >>> Disassemble Ship and store parts>(No/Yes) >Ship Viewing>>Pick a Ship (View Ship) 5. AIRPLANE > Select ship >>Load Plane to ship >>Off load plane from ship 6. SAVE/LOAD [5.0] SHIP BUILDING SCREEN -Pick Available Ship’s Hull DD(RED), CL(Yellow), CA(Black), CV(Green), BB(Purple, BV(Blue) Note: Ship’s hull will determine what parts can be placed on the ship. Research level will determine what parts are avaliable for purchase. “L1” Dropdown Ship Building Options “O” Select // “X” Cancel “O” & “^” is Weapon (Item) Display and “arrow keys” to modify (1) Name Ship // (2) Parts // (3) Ship Check // (4) Done (5) Weapons // (6) Plant // (7) Superstructure // (8) Hull 1. Name Ship (Ship needs a name to be saved) (Kanji) (Hira) (Kata) (English) (Finish>Accept>NO//YES) “O” Select / “[]” Erase/”^” Done/ “X” return / L2/R2 side Scroll 2. Parts Menu Purchase parts 3. Ship Check Menu (Need a good ship check to save ship) Good Ship Check and view ship (No/Yes) Failed Ship Check (return to ship building) Note: If you can view the ship then its a good ship check and you can use it. A bad ship check means something is missing that the ship needs. 4. Done Menu Save/???? >(No/Yes) 5. Weapons Menu Weapon Slots 1-7 (Pick Slot for Weapon Type) >>Weapon type(one type of weapon pre slot) Main Gun Secondary Gun (AAA) Torpedo Depth Charge >>>Select from available weapons Remove Weapon from Slot 6. Plants Menu Boiler>Available Boilers Turbine>Available Turbines Remove 7. Superstructure Menu FWD Superstructure>Select from available FWD Superstructure Stack Selection>Select from list AFT Superstructure (Radar) (???)> Radar Selection >> Radar Selection >>> Radar Type Section >>>Remove Radar (???) Remove 8. Hull Menu Hull Thickness (Armour Belt??) Hull Thickness (Deck??) [6.0] ORDERS (GO TO SEA) Scenario Description Screen (Scenario # and Map) >This screen shows the scenario # and map. Press “O” to continue Select a ship to take to sea from the list of ships you own Main Battle Screen button Commands “O” – Surface or Air Attack mode “R1” – Launch available plane. "R2" - Returns plane to ship (rearm/refuel) Plane will also return on its own to rearm/refuel and wait for launch command "L1" - (Manual Mode Only) Manual targeting controled with right stick "L2" - (Manual Mode Only) Fire Note: Use manual fire for land target that are out of range or targets that are not fired on in auto mode. “^” – Weapon Screen "[]" - Partial Repair (collect enough @10life boats to get this) Up and Down Arrows - Adjust speed of ship Left and Right Arrows - Steers ship Weapon Screen – set weapons to Auto/Manual/NO FIRE mode of fire Press “^” to bring up weapon’s screen Top weapon already pre-selected but not in AUTO all other weapons are in AUTO To put in AUTO press right arrow key (once) to match JN kanji with other weapons. Press “X” to return to Main Battle Screen Ship Status Indicator Green - No damage Yellow - Damaged area Red - Destroyed area [7.0] END This game is very heavy on Japanese but with this FAQ and lots of play time you should be able to overcome the language barrier. Good replay value even with a linear scenario game play. The game contains lots of ship building options, planes and weapon systems that range from WWII to the future. Here’s a short list of what I have seen in the manual… Ships – Destroyer, Cruiser, Carrier, Battleship, Super hybrid Battleship Target ships – tankers, subs, PT boats, merchants WWII Guns from 10cm-61cm ASROC Torpedo launchers AAA Depth Charge VLS/SAM/SSM Lasers? Planes / Sea Planes (ie Zero/P-51/ME-262A/Spitfire/Jets F/A18,F1,AV8B..many more) Shore radar station/Gun placements/run ways/ oil storage facilities (ka-boom)… If you enjoy real time sea battles with lots of building/upgrade options and not afraid to plow through some Japanese then this game may be right for you. The second game (PS2 Import only) of Warship Commander is already out too.