*************************************************************************** *************************************************************************** ** ** ** ** ** W i l d A R M s 4 ** ** ** ** ** *************************************************************************** *************************************************************************** Walktrough! By: Tricky Version 1.10 Version History =============== -.-- 11-04-2006 The works on this FAQ have begun 1.00 11-11-2006 The first release of this FAQ 1.10 02-02-2007 Detector and sealed bosses added. Arena section expanded. Global Info: ============ This is the info on the game as I played it. Game: Wild Arms 4 Console: PS/2 Region: NTSC U/C As you can see, I played the US version of the game, so everything I say is as I experienced it from that version. I think this FAQ should work with other versions, but it came to my attention that some portions of the Japanese game have been removed in the US version. So I cannot include that in my FAQ. Thank you. +----------------------------------------------------------------+---------+ | Index: | IDXA001 | +----------------------------------------------------------------+---------+ Copyrights and permissions .............................. IDXA002 How to use this FAQ ..................................... IDXA003 A few general hints ..................................... IDXA004 Characters .............................................. IDXA005 Tools ................................................... IDXA006 Terms explained ......................................... IDXA007 * WALKTHROUGH * Ciel Village ............................................ IDXB001 Sunlit Path ............................................. IDXB002 Ravaged forest .......................................... IDXB003 Sunlit path (night) ..................................... IDXB004 Ciel Village (escape) ................................... IDXB005 Forsaken Road ........................................... IDXB006 Port Rosalia ............................................ IDXB007 Culane Temple ........................................... IDXB008 Port Rosalia (II) ....................................... IDXB009 Celesti Ruins ........................................... IDXB00A Great Stairway .......................................... IDXB00B White Orphanage ......................................... IDXB00C Aerial Fortress Eularia ................................. IDXB00D Wunderweltraum .......................................... IDXB00E Sea Of Trees ............................................ IDXB00F Guara Bobelo ............................................ IDXB00G Calucion Pass............................................ IDXB00H Platapana Passage ....................................... IDXB00I Neve d'Argento .......................................... IDXB00J Cerulean Tunnel ......................................... IDXB00K Autumn River ............................................ IDXB00L Mim'krilu Skyway ........................................ IDXB00M Desolate Railway ........................................ IDXB00N Buckeye Station ......................................... IDXB00O Etemenanki .............................................. IDXB00P Etemenanki - East Section ............................... IDXB00Q Etemenanki - West Section ............................... IDXB00R Etemenanki - Boss ....................................... IDXB00S Etemenanki - Kresnik? ................................... IDXB00T Buckeye Station (II) .................................... IDXB00U Silver Star Express ..................................... IDXB00V Forgotten City (Solo) ................................... IDXB00W Forgotten City (3 man) .................................. IDXB00X Buckeye Station (III) ................................... IDXB00Y Abandoned Village (Baskar) .............................. IDXB00Z Garra de Leon ........................................... IDXB010 Garra de Leon (II) ...................................... IDXB011 Dragon Fossile Mines .................................... IDXB012 Frontier Town Halim ..................................... IDXB013 Valley of Oblivion ...................................... IDXB014 Frontier Town Halim (II) ................................ IDXB015 Blue Amity Beach ........................................ IDXB016 Port Rosalia (III) ...................................... IDXB017 Fallen Bridge XdXS ...................................... IDXB018 Dievas Airport .......................................... IDXB019 Illsveil Prison ......................................... IDXB01A Illsveil Prison - Jude & Kresnik ........................ IDXB01B Illsveil Prison - The grand finale ...................... IDXB01C Frontier Town Halim (Epilogue) .......................... IDXB01D Side Quests Getting the Detector .................................... IDXC001 Buckbaird ............................................... IDXC002 Charibdis ............................................... IDXC003 Wyvern .................................................. IDXC004 Miotlanteouhtli ......................................... IDXC005 Omen Fish ............................................... IDXC006 Extra Challenge ......................................... IDXC007 Blaze Toad .............................................. IDXC008 Biber Zehr .............................................. IDXC009 Adult Magazine .......................................... IDXC00A Enemy List .............................................. IDXD001 Arena Fights ............................................ IDXD002 Contacting the Author ................................... IDXE003 +----------------------------------------------------------------+---------+ | Copyrights and permissions | IDXA002 | +----------------------------------------------------------------+---------+ This FAQ has been copyrighted by Jeroen Broks aka Tricky, formely known as Tricrokra. This FAQ may be viewed, downloaded and printed for personal use only. It may not be sold, or used as a basis for commercial work. This FAQ may also not be modified. Parts of it may not be copied to your own FAQs without my permission. This FAQ is NOT officially authorized by XSEED, SCEA or Media Version or any other party that is related to Wild Arms 4 If you want to host this FAQ, it's allowed, if you ask my permission first, permission will be granted assuming that the FAQ stays in this form unmodified, that users can view it FREE OF CHARGE, and that pop-ups have been added to the page that views this FAQ. Sites with permission to host this FAQ: --------------------------------------- GameFAQs http://www.gamefaqs.com Sites banned from hosting this FAQ: ----------------------------------- Neoseeker http://www.neoseeker.com +----------------------------------------------------------------+---------+ | How to use this FAQ | IDXA003 | +----------------------------------------------------------------+---------+ Just playing games with a walkthrough is no fun. That removes every bit of challenge that a game has to offer. But it's completely understandable that there are places in which you can get absolutely stuck with no means of getting further. And that's where I come in with this FAQ. This FAQ has been written that way that you have the possibility to only use it when you get stuck. Therefore it may be possible that I sometimes refer to parts earlier in the FAQ, for those who started to use this FAQ lateron. :) Therefore I gave all sections an IDX code. They are all in the index. Use them in a search to get the right spot of this FAQ. (Ctrl-F in Windows/Linux browsers, Apple-F in MacOS). In the relugar parts you'll see numbers at the start of every part. Those are the area numbers. All towns and dungeons are divided in areas and they all got a number. That number is imprinted in the upper left corner of the screen. That'll also make your search easier. Please note that some dungeons have multiple parts and restart the numbering. Sometimes I note it as "WM:" that means "Worldmap". Some parts are marked with a "#". That means you can do something that does not get you further in the story. That is only referring to some gameplay hints that are noteworthy. At the start of every dungeon and boss fight you may get the next bar: +-----------------+-------------------+-------------------+-----------------+ | Jude 10/2 | Yulie 9/1 | Arnaud 11/2 | Raquel 12/2 | +-----------------+-------------------+-------------------+-----------------+ That indicates the level I was on when taking on that dungeon/boss. The first number indicates my normal level, the second one my class level. These are by NO WAY recommendations. Inexperienced RPG players could use that data in order to see what good levels may be. It MAY be possible that I write down the name of a skill/move/spell below the characters name. That means that your character MUST have that move to stand a chance (at least in the technique I'll describe). +--------------------------------------------------------------------------+ | Jelly Blob, Gagison, Lizard Man | +--------------------------------------------------------------------------+ This bar tells you which enemies I encountered in that specific dungeon. You can look in the enemy chart if you want to know what to expect. +--------------------------------------------------------------------------+ | Break: Beat the boss | +--------------------------------------------------------------------------+ All dungeons have black savespots. I like to call them "cursed savespots". You can often "purify" them. In "Cross-Over" dungeons that by selecting "Break" at the savespot and kill the monsters you get. In other dungeons it's mostly a task to be done. In that case I'll refer to the room number where the task is to be done. Read there for more information. When a savespot is purified you can turn the Random Encounters off. I often recommend not to do that, unless I state otherwise, or unless there's a case of emergency. +----------------------------------------------------------------+---------+ | A few general hints | IDXA004 | +----------------------------------------------------------------+---------+ First about the battle engine. No need to fully explain it, as the game explains it pretty well by itself, but a few things must be taken in order. - Yulie's summons are dependant on the HEX she's in. She'll summon the guardian of that specific element the HEX has. If the HEX has no element, she'll summon the healing guardian. In very much cases, the right summon is the key to success. So make sure Yulie is on the right spot before summonning a guardian. - When everyone is in the same HEX, they'll all be target of an attack. So seperation can save lives. But the same goes for healing spells. when healing all in the same HEX will be healed. So wheter to spread out or to stay close is a very important choice. - After random encounter battles a chest will appear in a random HEX. In there's a character in it you'll get the price. If not the price will slip away. To reduce the chance of missing the price, have all characters to stand in a diffrent HEX. Then about the power-up system. Unlinke other RPG games, it makes NO SENSE AT ALL to level up like crazy. NONE of your statistics will increase. Only class levels will increase stats and only a little. Levelling up will get you moves and skills. And also CG points. When you are too low in level for a move you can use these points to tweak a few levels. Points that are no longer needed because you got the level at last will be returned. What you must really worry about is that you have always the moves/skills you need for the task ahead. When you don't need those, then don't bother. +----------------------------------------------------------------+---------+ | Characters | IDXA005 | +----------------------------------------------------------------+---------+ Jude ---- Jude is the main character. His strength is his ARM. He's a pretty all-round character. His mystic force can be very handy. He's also the strongest in defensive capabilities. Yulie ----- Yulie is your white mage. Use her for healing. She's also your summoner. Yulie's awfully weak and easily killed. Learn to live with that. Arnaud ------ Arnaud is your black mage. He can use black magic to powerdown the enemy or use the element against the enemy of the HEX he's standing in. Raquel ------ Raquel is your powerhouse. Her defensive capabilities are not super, but her attacks are the strongest of all, and she can kill a lot of enemies in one strike. Her downside is that she's awfully slow. ??? --- There are two parts in the game that his guy joins you. (If you don't want the game to be spoiled, don't read the sections he's in unless you are stuck in those parts). He's an ARMS user like Jude, and his attacks are almost as strong as Raquel's. He's also able to heal people. +----------------------------------------------------------------+---------+ | Tools | IDXA006 | +----------------------------------------------------------------+---------+ You'll get various tools to help you in your quest. You can only take ONE tool at a time, and you cannot take it out of the dungeon. You can take it to other rooms though. With a tool you cannot jump, so if you got to jump you gotta drop it. That explains it all I guess. Here's a list of what tools do Sword: You got a normal sword and the wooden sword. They both work the same. You can swing it in order to hit some targets. Smashing it against a wall in succession will break it. Then you can throw it away in order to hit something. Crate: You can throw it. It'll break, but you can hit some targets with it. Bomb: You can light them, then either drop or throw them to blow things up. You can cause a heavier blow by making a bomb explode near other bombs. Wonder Can be set on fire. And you can throw it. pot: Explosives: Pick them up and throw them to blow things up. Shield: Face the source of danger hold your shield to be protected. W Crystal: When thrown in to fire or water they take over its properties. Then they can be used to light all brazier, or the put them all out. Mist Cloak: Hold the button to wear it. While you wear it you can go through gratings and nets etc. +----------------------------------------------------------------+---------+ | Terms Explained | IDXA002 | +----------------------------------------------------------------+---------+ Break Task to purify a dark savespot EXP Experience points Stomp Make Jude jump and press the kneel button while he's in the air. Dash Slide Slide Make Jude kneel and press the directional button Double Jump While Jude is jumping you can press the jump button again, and Jude will jump while he's still in the air. Cross-Over Dungeon There are lots of them. A dungeon without serious puzzles. Just follow the road to complete it. The Break here is mostly done by selecting "Break" at the savespot and defeat some enemies. You can recognize them easily by the fact that the music is the same as on the worldmap. ********************************************* **************** WALKTHROUGH **************** ********************************************* +----------------------------------------------------------------+---------+ | Ciel Village | IDXB001 | +----------------------------------------------------------------+---------+ | Jude 2/0 | +--------------------------------------------------------------------------+ 3: Exit south. 1: Enter your house. It right next to the strange machine. After your mother scolded you for skipping class, exit west. 2: Enter the building. It's Henri's Dojo. He's not there. Exit East. # 2: You can open the sphere to get the sword to practise tool usage, but # it won't really help. It only gives a view on how tools work. 1: Exit East +----------------------------------------------------------------+---------+ | Sunlit path | IDXB002 | +----------------------------------------------------------------+---------+ | Jude 2/0 | +--------------------------------------------------------------------------+ 1: The game will explain how jumping works. Just follow the path to exit east. 2: Jump over the gap. And keep walking # 3: Jump to the path on the right to find treasures. # 3: A bit further are more treasures on the left. 3: continue the road. You'll discover a millitairy camp. Time to investigate. +----------------------------------------------------------------+---------+ | Ravanged forest | IDXB003 | +----------------------------------------------------------------+---------+ | Jude 2/0 | +--------------------------------------------------------------------------+ 1: Make sure the soldiers won't see you. Jump ONE platform higher and exit east. 2: Use the breakpoint if you want and go south. Follow the road east. Jump on the container and drop off on the other side. Go around the soldiers via the north side of the strange machine. and jump on the crates on the east side. go to the upper crate. Jump off, and make sure you land BEHIND the guard (double jump can do that) and exit north. 5: Stay behind the guard and don't move. As soon as he's far away enough hit the stairs. You can use the pillars to make sure he won't find you and it'll help if the guard looks to the west when you try to hit the stairs. Up the stairs exit north. 6: You'll meet Yulie. She's a prisoner, but you cannot help her at this moment. Exit down the stairs on the east. 7: Exit south 8: Open both chests. They contain keys and a weapon Jude can use. Exit north 7: Bad luck. Soldiers blocked your path. Go North, and examine it. Jude will use his sword to open it. 9: Sneaking. At every opening guarded by solders, dash so they won't see you. You can do that by kneeling and the directional buttons. 10: Slide under the metal crate, jump to the higher levels, and jump over the platforms. To make your last jump make a double jump, but with with the jump-in-the-air half a second to do this succesfully. practise makes perfect. Slide under the crate and jump to the exit. Open the door to exit. 11: Go downstairs and examine the door. You'll meet Arnaud and he'll join you. Go back to area 10. 10: You can take the shortest way down. Fall into the nearest gap :) Exit east. 9: Just go. The guards are gone now. 7: Go upstairs and exit. 6: Yulie's gone. Don't worry, you'll catch her later. Exit south. 5: Exit south. # 4: You can enter the tents for some valuable treasure. 4: Go west, and double-jump to reach the save spot. Save if you want and exit west. 1: Exit south. +----------------------------------------------------------------+---------+ | Sunlit path (night) | IDXB003 | +----------------------------------------------------------------+---------+ | Jude 2/0 | Arnaud 5/0 | +--------------------------------------------------------------------------+ | Scouter | +--------------------------------------------------------------------------+ 3: As you walk in you'll get your first battle. Read the game's instructions and begin. This first time I'll help you. Move Jude forward and let Arnaud cast a blast. Jude can then chop them out. The rest of the random battles are for you to find out :) I'll make a list of them so doncha worry. Okay, contine back all the way back to the village. Should be no trouble. Upon arrival in the village a boss battle will start. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Tony and his soldiers | A coward and his minions | +--------------------------------------------+-----------------------------+ | lv 5 | HP 1100 | EXP 5 | 10 Gella | Novice Trooper | | lv 5 | HP 6124 | EXP 30 | 50 Gella | Land Gear | +--------------------------------------------------------------------------+ | Very Easy | +--------------------------------------------------------------------------+ | Jude 4/0 | Arnaud 5/0 | +--------------------------------------------------------------------------+ | You start with 4 novice troopers. Jude's gun works wonders to get | | rid of those. Not really a problem. When they are dead, Tony comes in | | using some tank-like device on you. Using Arnaud's blast from an | | elemental Hex won't make sense. He's shielded against that. Just go all | | out and heal in time. This battle ain't that hard | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Ciel Village (Escape) | IDXB005 | +----------------------------------------------------------------+---------+ | Jude 7/0 | Yulie 1/0 | Arnaud 6/0 | +--------------------------------------------------------------------------+ 1: Exit west 2: Go all the way west. At the end of the road. Jump onto the hill. (Use the bench to get higher, then double-jump). Follow the road to the escape pods. +----------------------------------------------------------------+---------+ | Forsaken road | IDXB006 | +----------------------------------------------------------------+---------+ | Jude 7/0 | Yulie 1/0 | Arnaud 6/0 | +--------------------------------------------------------------------------+ | Jelly Blob, Gagison, Lizard Man | +--------------------------------------------------------------------------+ This is what I call a cross-over dungeon. You just need to get past it. But there are no interesting puzzles or whatever. If you just follow the road you mostly get there. If you find a cursed save-point there you can mostly break the curse with fighting, but beware, those battles can be hard. Having said that go for it, and in these kinds of dungeons I'll only note areas that have something you need to watch out for. Seldom happens though. 2: Okay. Here you'll learn about accelerator. Activate it and run over the bridge. Then you can jump to get over the house. No prob. +----------------------------------------------------------------+---------+ | Port Rosalia | IDXB007 | +----------------------------------------------------------------+---------+ | Jude 8/0 | Yulie 6/0 | Arnaud 8/0 | +--------------------------------------------------------------------------+ 1: Upon arrival you might want to look for the savespot first. Follow the road. After you passed the sideway go up the stairs and go south a little. Save if you like, and jump down from the savespot to the south. Open the door. You'll get a cutscene in which you'll meet Raquel who joins the party. After that the game will tell you how the growth customization system works. I've also told about that in the introduction section, the game will tell you about it once again. Read it well, it's extremely important if you want to stand a chance against the bosses that are to come. Leave the city and the world map will be explained to you. Go to Culane Temple. +----------------------------------------------------------------+---------+ | Culane Temple | IDXB008 | +----------------------------------------------------------------+---------+ | Jude 8/0 | Yulie 6/0 | Arnaud 8/0 | Raquel 10/1 | +--------------------------------------------------------------------------+ | Masa Gnome, Barghest, Raduga | +--------------------------------------------------------------------------+ | Break: Beat the boss | +--------------------------------------------------------------------------+ 1: Exit North 2: Just follow the road. 3: The system will now explain the tool system. Open the photosphere and obtain the tool sword. Go up the stairs and hit the blue target. Exit north. 4: Hit the target to form a bridge. Go up the stairs and hit the other target to make a second bridge. Exit NW. 5: Drop the sword and jump to the higher platforms. Pick up the crates and throw them to the targets (aim well). Exit East. 6: Jump your way over the rocks. Beware they'll slowly sink as you step on them. No serious trouble. If you are a coward you can use accelarator. after the sinking parts jump you way up. Exit East. 7: Step on the switch and activate accelarator immediatly and follow the road that formed. When you run out of time the road will disappear so be quick. # Open the chest for an alter part. You can use them to upgrade you arm # at savespots in cities. Jump off to the south. Exit South. 8: Exit SW 9: Get the sword from the photosphere. Activate accelerator and hit all the targets as quickly as you can. When the door is open, drop your sword and exit west. 2: Fight Trask. (I refuse to call it Taraque). _______ | Boss \ +--------------------------------------------+-----------------------------+ | Trask | The WA Cliche | +--------------------------------------------+-----------------------------+ | Lv 7 | HP 7430 | EXP 55 | 50 Gella | Trask | +--------------------------------------------------------------------------+ | Not that hard | +--------------------------------------------------------------------------+ | Jude 8/0 | Yulie 6/0 | Arnaud 8/0 | Raquel 10/1 | | | | Fragile | | +--------------------------------------------------------------------------+ | Trask is poisonous. He can poison HEXes. You can avoid this by simply | | moving to another HEX. Using an antidote also works wonders. Problem is | | that he keeps on using poison (as Trask always did). Its defenses are | | top, so most of your physical attacks are halved. Only Raquel can | | penetrate its defenses. However if Arnaud casts fragile on it you can | | deal with that. Go for it! | +--------------------------------------------------------------------------+ 2: After the battle the cursed savepoint will be purified. This means you can turn off the random encounters. I recommend never to turn off random encounters unless I say otherwise. For emergency situations it can be handy though. Many dungeons have a task to "purify" or "break" a black savespot. Cross-Over dungeons have some enemies tied to it. Be warned that those enemies can be HARD! Exit North. 6: Exit North. 10: Exit West 11: Jump over the gap and jump onto the wall. # Jump off west and open the chest for 2x Revive Fruit. # Jump back on the wall. Jump onto the upper platform. Double-Jump over the gap. Exit East. 10: Step on the switch. Get close to the exit and drop off south. Exit East. 12: Grab a crate, get on the stairs, aim well to hit the target. Exit NW 10: Step on the switch. Go close to the exit and drop off south. Exit North. (If not possible check if you did the puzzles as well on the west as on the right) :) 13: After the cutscene prepare for a boss battle, and examine the flowers on the SE. Soldiers will fall in and you'll get another boss fight. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Tony (II) | Return of the coward | +--------------------------------------------+-----------------------------+ | Lv 8 | HP 7020 | EXP 70 | 60 Gella | Powered Landgear | | Lv 5 | HP 1100 | EXP 5 | 10 Gella | Novice trooper | +--------------------------------------------------------------------------+ | Not that hard | +--------------------------------------------------------------------------+ | Jude 10/1 | Yulie 8/0 | Arnaud 9/0 | Raquel 10/1 | +--------------------------------------------------------------------------+ | Jude and Raquel should be able to know out the troopers in one blow. | | Tony has the ability to neutralize attacks and protect the soldiers in | | the same HEX. Getting rid of all soldiers does a great deal. Tony | | has stron attacks. You may need Yulie for healing. Watch your HP and | | you'll be fine. Keep Yulie out of his range though | +--------------------------------------------------------------------------+ After the fight you'll end up in Port Rosalia. +----------------------------------------------------------------+---------+ | Port Rosalia (II) | IDXB009 | +--------------------------------------------------------------------------+ | Jude 11/1 | Yulie 8/0 | Arnaud 10/1 | Raquel 11/1 | +--------------------------------------------------------------------------+ 1: Go to the save spot. Save if you want and use its new feature "meeting" Select to have a meeting with the entire party. Leave the city. WM: Okay, first you'll witness a Brionac meeting that is being hold. # After that you can go to the forsaken lands to break the savespot. # for whatever purpose. WM: Whenever you're ready go to the Celesti Ruins. +----------------------------------------------------------------+---------+ | Celesti Ruins | IDXB00A | +--------------------------------------------------------------------------+ | Jude 11/1 | Yulie 10/1 | Arnaud 11/1 | Raquel 11/1 | +--------------------------------------------------------------------------+ | Rat monkey, Undead Servant | +--------------------------------------------------------------------------+ | Break: Fullfil task (Area 7) | +--------------------------------------------------------------------------+ 1: Exit West 2: Drop off west, go south and jump over the gap. Take a bomb, and use it to destroy the rubble. # You can use the bombs on the higher platform to blow up the rubble # covering a chest. It contains a badge, so it is worth the trouble. Take the second bomb and go back to area 1. 1: Go to the door NE and blow up the rubble in front of it. Exit NE 3: You'll see a blue chest. You can only open blue chests if you sacrifice a duplicator. Those who played the previous WA games know the trade. Jump up, go east and exit east. 5: The ladders will now be explained. Go down. Pick up a bomb, and blow up the rubble covering the chest on the west. Open the chest to obtain 10 duplicators. Climb the ladder and exit west. # 3: Open the duplicator chest to obtain a dragon fossil. 3: Open the door North with a duplicator, and exit north. 4: Drop off to the west. Climb the ladder. Drop off east. Walk east, jump to the platform south. Go east, exit east 5: Go down. Go North, and meet a boss. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Earthbound spirit | Scary Skull | +--------------------------------------------+-----------------------------+ | Lv 9 | HP 10350 | EXP 80 | 70 Gella | Earthbound spirit | +--------------------------------------------------------------------------+ | Not that hard | +--------------------------------------------------------------------------+ | Jude 13/1 | Yulie 11/1 | Arnaud 12/1 | Raquel 12/1 | +--------------------------------------------------------------------------+ | You may have some trouble to keep Yulie alive, for the rest we do not | | have a hard boss here. Irritating is that he slows you down as counter- | | attack. It can also steal your MP. If you can manage to secure Yulie | | all possible threats are removed. | +--------------------------------------------------------------------------+ 5: Exit North 6: Exit East 7: Grab a bomb in the west path. You need to bomb the rubble in the second west path to clear the exit. You can also use it to bomb the target, that will purify the savespot. # You can also jump over the gap throw bombs at the rubble to # uncover two treasure chests When you're done the path you clear is the exit you gotta take. 8: Take a bomb. Light it and throw it at the rubble, and activate accelerator immediatly when throwing, and cross the bridge as fast as you can. Exit East. 9: Just a jump 'n run game. No explanation required. Exit East. 10: Jump up to the East. Exit East (You can NOT open the chest). # 11: Grab a bomb and exit west # 10: Bomb the chest to claim the prize. It contains a bad omen. # A badge to use if you want to level up or gain money quickly. # Exit east 11: Gather the three bombs close the the statue, and light one to make them all go off at once. That will destroy the statue. Go East. Exit East. 12: Go East and meet Jeremy. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Jeremy | 1st class asshole | +--------------------------------------------+-----------------------------+ | Lv 9 | HP ????? | EXP 90 | 80 Gella | Jeremy | +--------------------------------------------------------------------------+ | Very hard | +--------------------------------------------------------------------------+ | Jude 14/1 | Yulie 12/1 | Arnaud 13/2 | Raquel 13/1 | | | | Slow down | Poison Bite | +--------------------------------------------------------------------------+ | This is the first boss that will cause you serious problem, and when | | not properly prepared your chances of victory are nill. His attacks do | | a lot of damage, and he's terribly quick. If you let Arnaud slow him | | down, you create yourself a chance. Don't forget to do that again when | | the effect wears of, or Jeremy leaves the slowed down HEX | | Power should come from Raquel and Jude. And make sure Yulie is not in a | | HEX next to Jeremy or in one line with Jeremy. She won't survive his | | attacks. If you can occupy all HEXes around him, you created yourself | | another trump card. Then he can't leave the HEX you just cursed. *IF* | | Raquel has "Poison Bite" now is a good time to use it. That will make | | this battle much shorter. If you have done all I said, then your chances | | to victory are great. | +--------------------------------------------------------------------------+ 12: Exit East. 13: Exit East. You'll see a cutscene. Listen well to the melody coming out of Kresnik's music box. WM: Go to the great Stairway +----------------------------------------------------------------+---------+ | Great Stairway | IDXB00B | +--------------------------------------------------------------------------+ | Jude 14/1 | Yulie 12/1 | Arnaud 13/1 | Raquel 13/1 | +--------------------------------------------------------------------------+ | Roper, Axe Gob, Shotel Gob, Shield Gob, Clay Puppet, Pordarge | +--------------------------------------------------------------------------+ | Break: Area 2 - Beat 3x Clay Puppet (Detonated) | +--------------------------------------------------------------------------+ This is another cross-over dungeon, so no trouble to be expected. Just follow the road and you're fine. When you passed this dungeon go to the white orphanage. +----------------------------------------------------------------+---------+ | White Orphanage | IDXB00C | +--------------------------------------------------------------------------+ | Jude 15/1 | Yulie 13/1 | Arnaud 14/1 | Raquel 14/1 | +--------------------------------------------------------------------------+ | Empusa, Planaria, Raidbuster, Blue Book | +--------------------------------------------------------------------------+ | Break: Fulfill task at area 10 | +--------------------------------------------------------------------------+ # Before you begin. This is the first dungeon of 3 in succession. Once you # past the first, there's no way out until you beat all 3 dungeons. These # dungeons contain a few bosses that are pretty hard so there's no shame in # going back to Port Rosalia to stock up all you think you need before you # start on this dungeon! 1: Go upstairs, exit north. 3: Exit NE 4: Go through the corridor. Stomp the switch (Jump and press the kneel button) Exit North. 5: Examine the terminal on the left. The left brazier will be burning. 5: Go to the east, and pick up the staff from the left photosphere. # 5: Use the staff on the burning brazier and it will burn. Go all the # way back to room 1. # 1: Use the staff to ignite the brazier to open the east door. Exit east. # 2: The red thing is a boss seal. An optional boss is sealed in that. # Leave it alone for now. The duplicator chest has an "Extra Challenge" # That's part of the ROM sidequest which comes later. The other contains # a badge. "Artic Blade". # Now go all the way back to room 5, and pick up the staff. 5: Use the staff on the buring brazier, and light the other brazier with your staff. Exit North. 6: Follow the corridor and exit North. 7: Use your staff to light the braziers. (Go back for the burning staff in room 5 if you dropped it). Drop the staff, jump to the NE platform and exit east. 8: Go to the most east crate, and stomp you way down. Jump over the obstacle and exit east. 9: Drop off. Exit South. 6: Follow the corridor and meet a boss. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Miscreation | Experimental failure | +--------------------------------------------+-----------------------------+ | Lv 12 | HP 10500 | EXP 120 | 100 Gella | Miscreation | +--------------------------------------------------------------------------+ | Medium | +--------------------------------------------------------------------------+ | Jude 15/1 | Yulie 14/1 | Arnaud 15/2 | Raquel 14/1 | | | | Slow down | | +--------------------------------------------------------------------------+ | It's fast. Slowing it down works wonders. It's also poisonous. And that | | gives the worst problems. Make Yulie out of its side, and attack it | | It has strong counters, but if you slowed it down, you can heal it al so | | easily. Just make sure you don't do anything stupid. | +--------------------------------------------------------------------------+ 6: Go south, exit South. 10: Behind the crates are three switches. If you stomp them all you'll purify the save spot. Save if you want. Very soon you'll meet another boss. Exit West 12: Slide to break a crate 4x. Stand on the spot where the crates were and stomp your way down. Drop of to the east ASAP. Then jump over the obstacle. Exit West. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Jeremy (II) | Him again? | +--------------------------------------------+-----------------------------+ | Lv 9 | HP ????? | EXP 90 | 80 Gella | Jeremy | +--------------------------------------------------------------------------+ | Medium | +--------------------------------------------------------------------------+ | Jude 16/1 | Yulie 14/1 | Arnaud 15/2 | Raquel 15/1 | | | Protect | Slow down | Poison Bite | +--------------------------------------------------------------------------+ | This battle is the same recipe as before, so you know what to do. A new | | setback is that he can cancel your moves. Slow him down. If you are able | | get get Yulie of of his range than do so, but mostly he moves to the | | center HEX in the first turn making that impossible. So hope for the best| | Perhaps you can shield her HEX. That may accomplish something. Poisoning | | His HEX will also speed up the battle. You'll get more chances now, so | | this battle is not half as difficult as the previous one | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Aerial Fortress Eulalia | IDXB00D | +--------------------------------------------------------------------------+ | Jude 16/1 | Yulie 14/1 | Arnaud 15/2 | Raquel 15/1 | +--------------------------------------------------------------------------+ | Inspector, Shell Shooter, Sword Trooper, Crack Soldier | +--------------------------------------------------------------------------+ | Break: ??? | +--------------------------------------------------------------------------+ 1: Ok, now there's no way back. This dungeon and the next must be done in succession. Save if you need to and go east. Climb the pipe and jump off east exit east. 2: You'll discover you are in a flying aircraft. No matter. Be careful now. Because of rotten camera work, you can fall off easily. Cross the north bridge and exit east. 3: Drop off east. Pull/push a crate to the east. Jump on it, and jump to the eastern platform from there. Drop off east. Exit North. 4: Just go all the way down. (Don't think you can shortcut by jumping between the platforms). Exit East. 5: Jump over and get into the pipes, go east by jumping from pipe to pipe. Jump to the eastern platform from the last pipe. Drop off east Get in one of the pipes, and jump to the northern platform. Exit East. 6: Jump all the way up. Stomp the button and jump all the way up. You may need accelerator as the time is short. And then the same story. After that jump to the western platform, stomp the button for another session. If you though you were through a 4th session is there, well, you know the trade by now. no? When you are all the way east, wait until the time is over and exit east. 7: Jump into the pipe. Move east and drop off. Jump into the east pipe. Climb and jump to the east pipe. Descend, move most east and drop to the lower pipe. Descend and drop again. Move east, jump into the pipe, climb and jump again. Double jump to the east. Descend ONCE. Drop and MOVE EAST WHILE FALLING! Jump into the east piple, climb. Jump east Move all the way up. Go over the obstacle, and drop down Exit East 8: Semiliar to what you had in room 6. No explanation need I suppose. From there get into the pipes. Go west and move up through the pipes. Get on the platform and get into the eastern pipes. Go over the obstacle to the west and go down. Another accelerator-jump-puzzle to reach the exit. 9: Go North _______ | Boss \ +--------------------------------------------+-----------------------------+ | Incubator | I'm so ugly | +--------------------------------------------+-----------------------------+ | Lv 14 | HP 11000 | EPX 200 | 200 Gella | Incubator | | Lv 14 | HP 4950 | EPX 80 | 50 Gella | Larva | +--------------------------------------------------------------------------+ | Medium | +--------------------------------------------------------------------------+ | Jude 16/1 | Yulie 15/1 | Arnaud 16/2 | Raquel 15/1 | +--------------------------------------------------------------------------+ | The Incubator will summon sidekicks. But those are not the problem. His | | own attacks are much stronger. Just keep your eye on your HP. If you want| | you can slow down his HEX. Keep in mind that his counterattacks are | | really strong. So don't attack when you are low in HP | +--------------------------------------------------------------------------+ 9: Exit North. 10: Move a block north, so you can jump into the east pipe. You'll have to jump from one pipe to another while climbing up. When you are at the top, exit North. 11: The box is a shop. Go shopping if you need and save if you need. Exit North. 12: Kill the soldiers (they're just common soldiers). You are now at the bridge. Examine the steering equipment for a cutscene. Go back to room 11. 11: Save if you need and exit east. 13: Go all the way down, and exit south-west. 14: Go down, exit north. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Scythe | Crimson Noble Schmoble | +--------------------------------------------+-----------------------------+ | Lv 14 | HP 9000 | EPX 320 | 240 Gella | Scythe | +--------------------------------------------------------------------------+ | Easy | +--------------------------------------------------------------------------+ | Jude 18/1 | Yulie 16/1 | Arnaud 17/2 | Raquel 17/1 | +--------------------------------------------------------------------------+ | This sucker is a big disappointment, trust me. just destroy the obstacle | | in the center to begin with. Having Arnaud to slow him down makes this | | fight even easier. Yulie is killed easily by him, but then again, who | | can't kill Yulie without even trying? Ocasionally you attacks may be | | completely nullified, still it's nothing to seriously worry about. Just | | make sure you got enough HP. | | When you deal the lethal blow he'll put your HP to 1, but that means | | nothing. After all after every battle (including this one) your HP is | | completely restored | +--------------------------------------------------------------------------+ Now hear a lot of blah, blah, and discover that Scythe was not a Crimson Noble but that he only borrowed the powers of his girl-friend Belial. Now she's mad and will transport you into Wunderweltraum. +----------------------------------------------------------------+---------+ | Wunderweltraum | IDXB00E | +--------------------------------------------------------------------------+ | Jude 18/1 | Yulie 16/1 | Arnaud 17/1 | Raquel 17/1 | +--------------------------------------------------------------------------+ | Critter, Vacuumon | +--------------------------------------------------------------------------+ | Break: ??? | +--------------------------------------------------------------------------+ For those who do not speak German. "Wunder Welt Raum" = "Wonder World Room" It could also be a typo and then you could get this "Wunder Welt Traum" = "Wonder World Dream" And so far this part of useless information nobody wants to know. :) Please note, you get in the same room number more than once in nearly ALL room numbers. So don't let that confuse ya when using this FAQ for this section. 1: Save if you need and go for it. The crystals you see are exits. Exit NE. 2: Go to the North East follow the road (by jumping). When you cannot go further. Exit West. 3: Jump over the moving platforms to make you way west. (be patient) 4: Make your way down. Go west. And get on the crane. And keep going west. Jump on the switch to make a bridge to the exit. Go all the way east now, and use that exit. 3: Jump 'n run to the east. Jump off east at the end, and take the lower platform west. (Tricky) Now jump and run to the west. Beware. Some moving parts will really make this difficult. Exit west 4: Go west over the aeroplane and jump off south at the end. Go South, jump on the platform and go west. Keep going west and activate the switch. No go east and take the path to the North. And follow it to the west. Jump onto the bridge. And jump to the exit. Exit West 5: Go west all the way, jumping over the obstacles. You'll get to fight some critters. Bah, you already know those guys. You are on the wind HEX (at least I was), so let Yulie summon and it's over. 6: Jump onto the planewing north. Go to the switch and activate it. Now go all the way back to your starting point. Go all the way west and activate the switch. Go North over the bridge you formed. Follow the road and exit East. 5: This is a place with stress factor 100! Be warned. Use the moving platforms to go east (but watch out for the moving obstacles). Once there, jump onto the crate, and go to the upper level west. Now you come in the wheel puzzle. The meaning is clear. Wheel #2 is trapped. On the top is an obstacle which forces you to make your way down and jump your way over to wheel #3. This will go wrong many times, so keep your nerves calm. Once on wheel #3 just wait till you can jump off west and exit west. 6: Drop off south and jump onto the plaform south. Head west. You can buy stuff from the shop box and save (recommended) Exit West 7: Go South and fight Belial. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Belial (I) | A Freak Freaked Out | +--------------------------------------------+-----------------------------+ | Lv 16 | HP 9250 | EXP 360 | 280 Gella | Belial | | Lv 16 | HP 5270 | EXP 10 | 10 Gella | Distortion | +--------------------------------------------------------------------------+ | Hard | +--------------------------------------------------------------------------+ | Jude 19/2 | Yulie 17/2 | Arnaud 18/2 | Raquel 17/2 | | | | Shut Out | Poison Bite | +--------------------------------------------------------------------------+ | This fight will basically take forever. Belial shields herself with a | | Distortion Orb. As long as that Orb ain't destroyed you cannot hurt her | | Poison does hurt her. Let Arnaud shut the HEX and let Raquel Poison it | | Now focus on survival (and poisoning/shutting again when it wears off) | | and you can win. Now beware that she can remove your characters from the | | game for a random ammount of turns. Her "Agony Effect" is harmful, but | | easily survived. Watch you HP. Use poison and shut out, and you win | | Be warned that it may be possible that Arnaud's spells are ineffective. | | You can also lock her in by standin all around her, so there no way for | | her to move. | +--------------------------------------------------------------------------+ Okay, now she's really pissed off. Now you get a few Jump-n-Run levels. But as soon as you begin everything will blow up. Messing up and you have to start over the last area. It isn't really hard though. Just go for it. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Belial (II) | A Freak Freaked Out Again | +--------------------------------------------+-----------------------------+ | Lv 16 | HP 9250 | EXP 360 | 280 Gella | Belial | | Lv 16 | HP 5270 | EXP 10 | 10 Gella | Distortion | +--------------------------------------------------------------------------+ | Hard | +--------------------------------------------------------------------------+ | Jude 19/2 | Yulie 17/2 | Arnaud 18/2 | Raquel 17/2 | | | | Shut Out | Poison Bite | +--------------------------------------------------------------------------+ | This fight is exactly the same as before. So you know the trade. | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Sea of Trees | IDXB00F | +--------------------------------------------------------------------------+ | Jude 19/2 | Yulie 18/2 | Arnaud 19/2 | Raquel 18/2 | +--------------------------------------------------------------------------+ | Ronove, Sexton, Gomorrah Toad | +--------------------------------------------------------------------------+ | Break: Beat Sexton x2, Gomorrah Toad x2 (All detonated) (Hard battle) | +--------------------------------------------------------------------------+ Basically a Cross-Over Dungeon. Just following the road to the east. Ain't much more to this place. Halfaway you'll have some scenario in which you meet Gawn. After that scenario, it's still going east and nothing else. At the end of this dungeon you'll see a man incouncious. Examine him. When you are on the world map, go to Guara Bobelo (ain't much else to go to, is there?) +----------------------------------------------------------------+---------+ | Guara Bobelo | IDXB00G | +--------------------------------------------------------------------------+ | Jude 20/2 | Yulie 18/2 | Arnaud 19/2 | Raquel 19/2 | +--------------------------------------------------------------------------+ This town, has the ROM sidequest, and also has the Battle Arena. Heh, Wild Arms wouldn't be the same without it, eh. If you want to enter the Arena is up to you, but the entrance fee is pretty expensive, not to mention that the weakest beast you can encounter there is level 50. 1: Go all the way east and take the elevator down. Go all the way west. # Jump in the net west of the gate you pass trough and make your way up. # Do that again. No go all the way east. Enter the house to meet a # computergame freak. That will activate the ROM sidequest. # Each time you find a ROM you can come back to play. The game is nice, # it's a Super Mario clone. The controls are the same as normal. # So try it! # When you are done playing go back down to the gate Exit North. 2: Cross the bridge NE. Go North and go up the stairs. Exit North (near the savespot). 3: Follow the road, and the hospital is on the leftside (near the arena) Enter and watch the scenario. After you're done, it's time to seek out Gawn in the pub. Go south, follow the road and exit south. 2: The pub is directly to the west. Enter it to find Gawn. Now it's time to leave town. Shortest way is to go to the Arena (3) and take one of the ways that either left or right from the entrance of it. +----------------------------------------------------------------+---------+ | Calucion Pass | IDXB00H | +--------------------------------------------------------------------------+ | Jude 20/2 | Yulie 18/2 | Arnaud 19/2 | Raquel 19/2 | +--------------------------------------------------------------------------+ | Orc, Mole Cricket | +--------------------------------------------------------------------------+ | Break: Beat 2x Shell Worm, 2x Mole Cricket (Detonation) | +--------------------------------------------------------------------------+ Another Cross-Over Dungeon. +----------------------------------------------------------------+---------+ | Platapana Passage | IDXB00I | +--------------------------------------------------------------------------+ | Jude 20/2 | Yulie 18/2 | Arnaud 20/2 | Raquel 19/2 | +--------------------------------------------------------------------------+ | Misery, Efreet, Garm, Spartoi | +--------------------------------------------------------------------------+ | Break: ??? | +--------------------------------------------------------------------------+ _______ | Boss \ +--------------------------------------------+-----------------------------+ | Graboid | Why am I so ugly? | +--------------------------------------------+-----------------------------+ | Lv 19 | HP 20950 | EXP 840 | 780 Gella | Granoid | +--------------------------------------------------------------------------+ | Easy | +--------------------------------------------------------------------------+ | Jude 20/2 | Yulie 18/2 | Arnaud 20/2 | Raquel 19/2 | +--------------------------------------------------------------------------+ | How nice. A boss to start a dungeon. It's weak to wind, but you got no | | wind HEX, so you cannot do much with that information. Make sure that he | | cannot attack Yulie. Well, he still has spells, but if normal attacks | | are out of his range a lot is won. He's also very fast. Slowing it down | | ain't such a bad idea. Don't wast time one stealing. This guy has not | | a single thing to steal. After slowing it down, there should be no | | serious trouble. | +--------------------------------------------------------------------------+ 1: Well, after that boss for an introduction go up the stairs. and take the exit. 2: Exit West 3: Jump over the gap. Pick up the sword and hit the target. Drop the Sword and double-jump over the west gap. Jump over the other gap but watch out for the fireball. Jump over the gap up the stairs. Take the sword and drop off south. Exit East. 2: Hit the target. Exit East. 4: Drop the sword and stomp the switch. Go back. 2: Jump over the gap to exit north. Follow the road exit east 5: You can take the sissy road via the north, or the challenge route straight forward to the east. That's up to you. Exit east. 6: Follow the way south. Jump on the platform, get the sword and hit the target all the way north. 8: Claim the treasures and go back. 6: Go all the way south. Pick up the sword and take the southern exit West 4: Step on the lower moving platform and go off it south. Go up the stairs, drop off east, exit south. 7: Hit the target. Drop the sword and drop off east. Jump over the gap and stomp the switch. Get on the moving platform. NE is a pipe. Jump onto that pipe. Jump off north. When you play a game+ (or with WAF convertation data you can find a red chest). Drop off west, exit north. 6: Pick up the sword, and go all the way north. Take the northern exit West. 5: Take the "sissy route" west (via the north) and exit west. 2: Hit the target. Drop the sword and jump over the gap to exit north. 8: Exit North _______ | Boss \ +--------------------------------------------+-----------------------------+ | Kresnik | Hands off Yulie | +--------------------------------------------+-----------------------------+ | Lv 19 | HP 9500 | EXP 300 | 240 Gella | Kresnik | +--------------------------------------------------------------------------+ | Easy | +--------------------------------------------------------------------------+ | Jude 22/2 | +--------------------------------------------------------------------------+ | Jude has to fight alone in this battle. Keep using "hantom Line". If you | | are lucky you don't even have to heal yourself. | +--------------------------------------------------------------------------+ 10: Take the right stairs up, exit North. 11: Stomp the switch, use the moving platforms to get on the center platform. Stomp the switch Use the moving platforms to get on the platform SW Stomp the switch. Use the moving platforms to get on the platform NW (NE for treasure) Follow the road, exit west. 12: Make you way over the obstacles exit west. 13: Exit west 14: Watch how these platforms work. Examine it well, since it's extremely important later. Get over them and exit West 15: Okay. I want you to listen closely and be very careful. This is extremely difficult and be prepared that it can and will go wrong serveral times. Get all the way on the higher platform north. Get a jar (wonder pot) Drop off south with accelerator active. (Or else the jar breaks) Set with accelerator the pot in range of the fireballs and drop it. The fireballs will set it on fire. If Jude it hit with the jar in his hand it will break, so watch out. Now take the fire jar and get out of here. You can use accelerator if you like. Be careful and don't rush getting out. Pushing the jar is possible. That way you can prevent it being broken. If you are out of the line of fire, take the jar and exit East. 14: Watch the platforms go up. When it comes to a standstil go over it (with accelerator if needed). You need to drop off. Always remember to use accelerator or the jar will break. East East 13: Throw the jar to the only brazier that isn't burning. You'll be attacked by soldiers. Kill them. Jump over the gap north, exit north. 16: Follow the road and jump over the gaps. (The 1st one is a double jump, but wait with the 2nd jump a tiny bit longer or else you won't make it). Exit North to exit the dungeon. +----------------------------------------------------------------+---------+ | Neve d'Argento | IDXB00J | +--------------------------------------------------------------------------+ | Jude 23/2 | Yulie 21/2 | Arnaud 22/2 | Raquel 21/2 | +--------------------------------------------------------------------------+ | Axe Gob, Shotel Gob, Fleurity, Angel | +--------------------------------------------------------------------------+ | Break: Fleurity x2, Angel x2 (all detonation) | +--------------------------------------------------------------------------+ A cross-over dungeon. This time in the snow. Compansating for your previous HOT dungeon, I suppose. +----------------------------------------------------------------+---------+ | Cerulean Tunnel | IDXB00K | +--------------------------------------------------------------------------+ | Jude 24/2 | Yulie 21/2 | Arnaud 22/2 | Raquel 22/2 | +--------------------------------------------------------------------------+ | Mad Angler, Marid, Land Anamone, Rahab | +--------------------------------------------------------------------------+ | Break: Complete task room 12 | +--------------------------------------------------------------------------+ 1: The working of the wheel will be explained. Turn it counter-clockwise to make a bridge. 2: Move the wheel clockwise, until things have moved 3x. Right road for treasure. Left road for the next room 3: Meet an old friend............ and a boss.... _______ | Boss \ +--------------------------------------------+-----------------------------+ | Kraken | Ran out of ideas, I suppose | +--------------------------------------------+-----------------------------+ | Lv 23 | HP 24500 | EXP 1600 | 1200 Gella | Kraken | +--------------------------------------------------------------------------+ | Medium | +--------------------------------------------------------------------------+ | Jude 24/2 | Yulie 21/2 | Arnaud 22/2 | Raquel 22/2 | +--------------------------------------------------------------------------+ | Wild Arms 3... Little Twister in the Well. Oh this is Wild Arms 4. | | Sheesh. | | | | Well, let's see. Annoying is the fact that he keeps moving you to a | | random HEX. But the damage that does is even worse. It can also put you | | to sleep. On the bright side. He can be poisoned. That speeds up the | | fight. If you watch your HP, he's not that hard | +--------------------------------------------------------------------------+ 3: Grab a pot and stand close to the brazier to make it catch fire. Go north, but watch out NOT to touch the water showers. And throw it at a brazier. Now the same sequence for the other. Exit North. 4: Use the terminal to make the elevator go down 5: Exit North. 6: Exit North 7: Now you have to work together with Gawn. Stomp the button. Gawn will wait for your action. Go East, and step op all the switches. Now Gawn will do the same for you. Be quick cause the switches Gawn actives work for a limmited time, and he won't do it again. Well, you can do the rest without me, right? When you reach the stomp switch, wait for Gawn's signal. He and you must stomp their button at exactly the same time. Go North, Exit North. 8: Now activate all switches for Gawn. Wait for him, but not too long if he falls in the water you must start over. Then the stomp together once again. Exit North. (WARNING THE CHEST HERE IS A MIMIC!) 9: Exit North 10: Jude-Gawn again. The trick is the same as in room 8, but now Gawn does the switches and you the running. You cannot run straightly. Jumping is required to make it! (3rd from the right and the last one require a double-jump). The Jude-Gawn-Stomp-In-Time-Trick and Exit North. 11: Turn the wheel counter-clockwise until the door opens. Exit North. 12: Turn the wheel to make the showers move from each other. Grab a pot and take it to the burning brazier without touching the water, and go back without touching the water and throw it to the other brazier to light it. That purifies the savespot. Save if you need and exit north. 13: Use the terminal to activate the elevator. It will get stuck. 14: Gawn will help. Stomp right on him, and he'll throw you up. Use the directional buttons to go to the exit. Exit North. 15: Exit North. 16: Boss time _______ | Boss \ +--------------------------------------------+-----------------------------+ | Hugo | Compressed time dude | +--------------------------------------------+-----------------------------+ | Lv ?? | HP ????? | EXP ???? | ???? Gella | Hugo (forgot to check) z | +--------------------------------------------------------------------------+ | Medium | +--------------------------------------------------------------------------+ | Jude 25/2 | Yulie 23/2 | Arnaud 24/2 | Raquel 23/2 | +--------------------------------------------------------------------------+ | When you attack him in any way, he'll quickly run away to another HEX | | You can deal with this easily. Get him out of the center HEX and | | surround him. Then he cannot move to another HEX, and then the rest is | | a piece of cake. BUT beware. Raquel can be forced to attack because of | | her Move & Attack skill. Best to turn that off before this battle, or to | | Let Raquel be the last one to surround him. | | (You yeah, if you are smart you don't use Yulie for surrounding. You | | only need 3 so Yulie is not required, unless you want her to die) | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Autumn River | IDXB00L | +--------------------------------------------------------------------------+ | Jude 26/2 | Yulie 23/2 | Arnaud 24/2 | Raquel 24/2 | +--------------------------------------------------------------------------+ | Ranculus, Shield Gob, Shotel Gob, Evil Dead | +--------------------------------------------------------------------------+ | Break: Beat Que Sera Sera x2 Detonation | +--------------------------------------------------------------------------+ This is another cross-over dungeon, so nothing special here. Doesn't mean this dungeon ain't important. Because here you'll meet Mr. H. for the first time. I call him that in order not to spoil the story. You'll meet Mr. H. more times in the story. In fact his part will be VERY important. For the rest, just go all the way north. +----------------------------------------------------------------+---------+ | Mim'krilu Skyway | IDXB00M | +--------------------------------------------------------------------------+ | Jude 26/3 | Yulie 23/3 | Arnaud 24/3 | Raquel 24/3 | +--------------------------------------------------------------------------+ | Arch Angel, Fairy Light, Flauros, Amon | +--------------------------------------------------------------------------+ | Break: ??? | +--------------------------------------------------------------------------+ This dungeon = Pain. Much jump 'n run work that easily goes wrong. But most of all, I got the hunch that there's more than 1 solution to get past this which makes it hard to write a good FAQ on this section. What I describe here is the road I followed. 1: Jump your way up and exit east 2: Jump over the gap. Get on the moving platform. Jump to the northern road. Follow the road until the end. Jump onto the moving platform and jump off it to the east. Exit East 3: Jump into the net and go all the way east. # Climb up and double jump to reach the chest (Gella Card) Jump into the 2nd net and climb up. Watch the moving platform. Drop off on the right time to land on it. Go off that platform on the east and exit east 4: Stomp the switch and the platform your on will start moving. After it's done, go east. Get into the net to go North, and then go East. # You can climb into the net to follow the NW road for a D-Chest. # (Witch Badge) Jump into the eastnet and climb up. Take the Southern exit East. 5: Jump 'n run to the east, and destroy the crates with sliding or stomping. Exit East. 6: Just follow the road and exit east. 7: Jump onto the platforms on your way east. Exit east. 8: Head east. When you get on the big platform you first got to beat a horde of Rat Monkeys. No problem. After that you get a boss. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Spriggan | Mummy | +--------------------------------------------+-----------------------------+ | Lv 24 | HP 3240 | EXP 0 | 0 Gella | Spriggan | | Lv 26 | HP 13250 | EXP 2600 | 1800 Gella | Spriggan (big version) | +--------------------------------------------------------------------------+ | Medium | +--------------------------------------------------------------------------+ | Jude 26/2 | Yulie 23/2 | Arnaud 24/2 | Raquel 24/2 | +--------------------------------------------------------------------------+ | This boss has four fight, and which each party member has to fight alone | | | | Arnaud will start. Make him cast "Blast" twice. | | | | Now it's Raquel's turn. Normal attack & a special one will do. | | | | Now Jude. Phantom Line and a normal attack do the trick. | | | | Now Yulie. Man she's in trouble. She got three of them and a | | superversion. Don't take them on. You would only endanger Yulie. After a | | Few turns the others will join Yulie in battle. That doesn't secure | | chances are great she'll die anyway, but now you got the others to back | | her up. Go for the weaker versions first, and then for the big guy. In | | spite of Yulie's extreme weakness you should have no more serious | | trouble | +--------------------------------------------------------------------------+ After the fight you'll meet Asia and Fiore, but don't worry, you don't have to fight them yet. You'll fight them later in this dungeon. 8: Continue going to the east and exit east. 9: Jump into the net and climb. Don't bother the moving platform with stomp button. It leads to an optional boss, but that's not available at this moment. Jump to the higher platform and go all the way east. Drop off onto the nets to the east. Drop off east. Continue your way east Exit east. 12: Cross the bridge, but it will colapse as you walk over it. Prevent a fall with either jumping or accelerator. Jump onto the platform east. Take the nothern exit east 13: Stomp the button and move with the platform east. However, jump your way over the obstacles. 14: Just go all the way east. Exit East 15: Prepare well. When going east you're gonna fight Asia and Fiore. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Asia & Fiore | Dollies | +--------------------------------------------+-----------------------------+ +--------------------------------------------------------------------------+ | Very extremely hard at the start, may become much easier as the battle | | goes on | +--------------------------------------------------------------------------+ | Jude 28/2 | Yulie 26/2 | Arnaud 27/2 | Raquel 26/2 | +--------------------------------------------------------------------------+ | Never expected two cute little dollies to offer up a hard fight, eh? | | Truth is, I hate dollies since I played Wild Arms 1, Wild Arms Alter | | Code F made me hate them even more, and these two temped me to burn all | | dollies in the local toy store. | | | | First of all, SPREAD OUT OVER OTHER HEXES ASAP! They will always start | | with a combo move over the center HEX which damages you for 75% of your | | Max HP. After that focus ALL your power over one of the two. Doesn't | | matter which one. Once you spreaded the battle is 50% easier, once one | | of them is out this battle is 75% easier. Their attacks remain very | | strong, though, so WATCH YOUR HP! | +--------------------------------------------------------------------------+ 15: Head east, exit east. 16: Head all the way east, and exit east to complete this dungeon. +----------------------------------------------------------------+---------+ | Desolate Railway | IDXB00M | +--------------------------------------------------------------------------+ | Jude 29/3 | Yulie 27/3 | Arnaud 28/3 | Raquel 27/3 | +--------------------------------------------------------------------------+ | Shotel Gob, Shield Gob, Mercurius, Gremlin, Jack-O'-Lantern | +--------------------------------------------------------------------------+ | Break: Beat 2x Mercurius, Gremlin, Jack-o'-Lantern (Detonated) | +--------------------------------------------------------------------------+ This is another Cross-Over dungeon, so you should have no trouble getting through. There is something worth mentioning here though. Halfaway you can find a black chest. You cannot do anything with it now though, but if you manage to open all treasure chests in Filgaia it will become an optional boss. It came to my attention that the chests in Ciel (where you cannot get anymore) do not count in this sidequest. +----------------------------------------------------------------+---------+ | Buckeye Station | IDXB00O | +--------------------------------------------------------------------------+ | Jude 30/3 | Yulie 27/3 | Arnaud 29/3 | Raquel 28/3 | +--------------------------------------------------------------------------+ Finally a town. 1: Walk to the savespot and go from there in the direction north. When you reach the buildings head east, and exit East. 2: Find Emmet, the station staff member. Talk to him and learn that there are no more trains running from here. Go back to Area 1 and you'll see Kresnik, or at least, Yulie thinks she saw him. 1: Now leave the city to head to your next destination. +----------------------------------------------------------------+---------+ | Etemenanki | IDXB00P | +--------------------------------------------------------------------------+ | Jude 30/3 | Yulie 27/3 | Arnaud 29/3 | Raquel 28/3 | +--------------------------------------------------------------------------+ | Nybass, Calaeno, Jammer Imp | +--------------------------------------------------------------------------+ | Break: Complete both sections | +--------------------------------------------------------------------------+ This dungeon has two sections. The east section and the west section. It doesn't matter in which order you do that. Between the two sections you'll meet a boss. I'll describe the sections first. Then the boss, then what comes after it. (You still follow me? +----------------------------------------------------------------+---------+ | Etemenanki - East section | IDXB00Q | +--------------------------------------------------------------------------+ | 2: Head east and take a bomb. And place it between the two southern | | Targets. | | Make with the other bombs a line to the North by placing them close | | To each other between the targets, and use the last bomb to blow | | Everything up. | | Some blocks come out of the wall, which will form stairs which will | | Disappear way too quickly. Use Accelerator to jump your way up. | | Once up climb the ladder to ext. | | 11: Follow the corridor | | 12: Go to the most east jump-panel, and jump on it. From there move the | | two panels above you go get higher, and get into the pipe. Climb. | | and jump on the panel east. Use the panels to go all the way west | | Exit with the ladder. | | 13: Stomp the switch. Then make you way up. Watch as the blocks appear | | and disappear. Make you way up until you end up in a pipe, climb up | | Now follow the eastern way up to the chest. From the pipe go most | | West. Descend. Drop off to the red block (time it right). And make | | your way to the ladder. | | 14: Another corridor | | 15: I hate this room. Jump over the obstacle, slide under the second. | | Jump 'n slide again, and jump on the jump panel, to jump onto the | | 2nd. Jump on the one left to you, but that can easily mess up | | If Jude gets smashed to the block above you. Before you make the | | real jump, move him as close to the left as possible. | | Jump to the pannel right up. | | Then left up | | Left | | Left-Down, may easily go wrong. The plaform the chest is on can | | direct you if you quit pressing the directional button on touching | | That. | | Left-down | | Left-Up (Very far, so very tricky) | | Right-Up and jump to the ladder to exit | | 16: Stomp the button, and get on the east crates. | | Go over the disappearing blocks west. From the green, go to the | | Platform east. | | The rest was too hard to describe and write at the same time. But | | You may see a sliding part. When sliding perform a double-jump | | right after it to prevent falling. (Or Accelerator) | | 17: Corridor | | 10: Use the bombs, lite them and throw them at the 3 targets. | | Exit with the crystal. | | 2: Go to the center. If this is your first section then read on at the | | Boss section. If this is your second section then read on in the | | "Kresnik?" section. | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Etemenanki - West section | IDXB00R | +--------------------------------------------------------------------------+ | 2: Go west and move the block on the west switch. | | Jump you way up and exit with the ladder. | | 3: Follow the corridor and exit with the ladder | | 4: Go west, stomp the switch. | | Jump onto the red blocks and jump onto the platform east. | | Go east and stomp the switch | | Go west and jump onto the blue block | | Jump your way up east. (Duplicator Chest is Badge Fast Gunman) | | Double jump to the 3 blue blocks west and jump onto the platform | | Stomp the switch | | Go west, and make your way up with the red block to the upper | | platform. | | Go east and DON'T stomp the button. Double Jump to land on the | | Eastern red blocks and exit with the ladder. | | 5: Slide the 3 crates and head west. | | Slide the 4 crates and head west | | Slide the 3 crates and jump onto the 2 blocks. | | Jump onto the platform west, and from there to the platform east | | Jump over the obstacle and slide the 2 crates | | Push the block so you have a way at the east to go up. | | Go up until you reach another movable block | | Pull it east once, push it east once. | | Jump over the gap to the west. | | Make your way west-up, from there jump to the east | | Stomp the 2 crates. Make your way up from the west | | From there you can land on the crate collumn you just stomped | | From there jump over the gap to the east | | Make your way up and reach for the ladder to exit | | 6: Another corridor | | 7: Go west, jump over the blue boxes and stomp the switch | | Jump onto the red boxes and jump over to the west red box to reach | | The western platform | | Stomp the switch | | Double-jump to the east blue box, and to the one east up. | | Then west up to the west platform. | | Stomp the switch | | Make your way to the east over the red boxes until the 4 box combo | | From there go west up over the red boxes to the platform. | | DON'T STOMP!!! | | Jump over the red boxes to the east and exit | | 8: Slide under the obstacle and jump over the other to go west | | Jump on the western boxes and jump over to the east. | | Jump over west up and east again. | | Push the crate east, drop of east and push the crate most east | | Go west and jump over to the west and over to the east to get on | | The platform the crate used to be. | | Go up one platform | | Push the crate east | | Go up one platform | | Push the crate east | | Drop off east, drop off west | | Push the crate east twice | | Drop off east, pull the crate east, then push it all the way east | | Jump onto the crate and make you way east up. | | Jump over to the west platform and jump your way up until you are | | On a platform with a crate | | Go up one platform and pull the crate east twice | | Go down one platform push the crate west 3x | | Go up one platform and push the crate east once. | | Go up one platform head west and go up another platform | | Push the crate 3x east | | Drop off east onto the crate | | Double jump east to reach the ladder (this needs perfect timing) | | 9: Corridor | | 10: I give you this map | | A B C | | 1 . . * * = box | | 2 . . . = switch | | 3 * * | | The object is to get all switches pressed at the same time. Here | | Goes. | | - Pull A3 North | | - Pull C1 West | | - Pull C3 North | | - Push A2 North | | If this is your first section you need to go back to room 2 otherwise | | and read on with the "boss" section. Otherwise read on in the "Kresnik" | | section | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Etemenanki - Boss | IDXB00S | +--------------------------------------------------------------------------+ |______ | | Boss \ | +--------------------------------------------+-----------------------------+ | Guardian Chimera | Big Freaking Beast | +--------------------------------------------+-----------------------------+ | Lv 27 | HP 21500 | EXP 3700 | 2800 Gella | Guardian Chimera | +--------------------------------------------------------------------------+ | Can be easy. Can be hard | +--------------------------------------------------------------------------+ | Jude 30/3 | Yulie 28/3 | Arnaud 29/3 | Raquel 28/3 | +--------------------------------------------------------------------------+ | This beast is based on Yulie's summons. His moves are the same for that | | Matter. And thus based on the HEXes he's on. The attack spells are very | | strong. You can descide to occupy the elemental HEXes to prevent these | | attacks, but that means that his healing will be strong. If you follow | | that technique then poisoning his HEX and slowing him down will work out | | Extra damage and less chances for him to heal. If he did move to an | | an elemental HEX, things may get rough. Hoping he'll move or forcing him | | with Arnaud's "Isolate" may help. | +--------------------------------------------------------------------------+ | After this fight, there's no shame in going back to Buckeye station to | | recover you MP (you may need it). If you are ready start on the section | | You haven't done yet. | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Etemenanki - Kresnik? | IDXB00T | +--------------------------------------------------------------------------+ | 10: Go to the savespot. Save if you need and exit north | |______ | | Boss \ | +--------------------------------------------+-----------------------------+ | Enil | Impostor and illusions | +--------------------------------------------+-----------------------------+ | Lv 28 | HP 11800 | EXP 4200 | 4600 Gella | Enil | | Lv 28 | HP 1 | EXP 0 | 0 Gella | Gadgeteer | | Lv 28 | HP 1 | EXP 0 | 0 Gella | Paladienne | | Lv 28 | HP 1 | EXP 0 | 0 Gella | Formula user | | Lv 28 | HP 1 | EXP 0 | 0 Gella | Master Fencer | +--------------------------------------------------------------------------+ | Easy, as long as you stay alert | +--------------------------------------------------------------------------+ | Jude 32/3 | Yulie 29/3 | Arnaud 30/3 | Raquel 29/3 | +--------------------------------------------------------------------------+ | Her doppelgangers depict your party members. When you kill them the | | depicted party member will take the damage, so WATCH OUT or you kill | | your own buddies. She will contineously summon new ones, so kill those | | only when you absolutely need to. That is the worst of your problem. | | Enil is very little HP so this is a pretty short fight | +--------------------------------------------------------------------------+ | WM: Go back to Buckeye Station | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Buckeye Station (II) | IDXB00U | +--------------------------------------------------------------------------+ | Jude 33/4 | Yulie 30/4 | Arnaud 31/4 | Raquel 30/4 | +--------------------------------------------------------------------------+ 1: Go to the railway platform (Exit NE) 2: Time for the most ridiculous train chase in history. Go to the bicycle and activate accelerator. Then use the bicycle and the rest of the train chase will happen automaticly. +----------------------------------------------------------------+---------+ | Silver Star Express | IDXB00V | +--------------------------------------------------------------------------+ | Jude 33/4 | Yulie 30/4 | Arnaud 31/4 | Raquel 31/4 | +--------------------------------------------------------------------------+ | Chemical Fighter, Pyro Gunner, Dreadnought, Bull's Eye | +--------------------------------------------------------------------------+ | Break: ??? | +--------------------------------------------------------------------------+ Before this dungeon starts, kill the soldiers. Not that hard. 2: Save if you need and exit north. (To the south is only Gawn and there is no point talking to him. He doesn't do anything interesting there) 3: Exit North 4: Exit North 5: Exit North 6: Gawn will catch up with you. Anyway exit to the next cart. 7: Exit North 8: Exit North (it's getting boring typing that all the time) 9: Guess? 10: Boss time.... _______ | Boss \ +--------------------------------------------+-----------------------------+ | Tank Vehicle | Oh my god! | +--------------------------------------------+-----------------------------+ | Lv 30 | HP ????? | EXP 4800 | 3800 Gella | Tank Vehicle | +--------------------------------------------------------------------------+ | Hard | +--------------------------------------------------------------------------+ | Jude 34/4 | Yulie 32/4 | Arnaud 33/4 | Raquel 32/4 | | Short Circuit | | | | +--------------------------------------------------------------------------+ | His attacks are very very strong. As soon as you got the chance spread | | your party and make sure that Yulie is out of this @$)@$'s range | | When you managed to do that (Hard as it may seem since it's fast), this | | battle is a lot easier. | | If you want to do exemely much damage, Jude should use Short Circuit | +--------------------------------------------------------------------------+ 12: Exit North 13: Buy what you need from the shop box, SAVE YOUR GAME, and exit north 14: Make your way to the other side within time. You need accelerator to acomplish this. When you reach the other side, it's time for a boss fight. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Balgaine | BANG! YOU'RE DEAD! | +--------------------------------------------+-----------------------------+ | Lv 30 | HP ????? | EXP 4800 | 3800 Gella | Tank Vehicle | +--------------------------------------------------------------------------+ | JUST PLAIN MURDER!!! (but not hard if you know the trick) | +--------------------------------------------------------------------------+ | Jude 35/4 | Yulie 32/4 | Arnaud 33/4 | Raquel 33/4 | +--------------------------------------------------------------------------+ | Get Yulie out of Range you fool. When she's dead the fight is lost. | | That means, not in a Hex next to him, and not in line with him. | | Balgaine's attacks will always kill you no matter how strong you are, so | | you need Yulie to revive everybody. If Yulie is too slow, then let | | hope that Arnaud is quick enough, and let him jump, that way, he'll take | | Yulie with him. Arnaud's powerdown moves will have no effect. Raquel's | | Poison does work. Make use of it. He always needs to charge before an | | attack so that makes always an extra turn of FREE DAMAGE! Well, let | | Yulie Revive the dead when Balgains makes his killer move and go for it | | (Don't bother healing lost HP. All attacks are lethal so 1 or 10000 HP | | There's absolutely no diffrence in that | +--------------------------------------------------------------------------+ 15: Exit North 16: Exit North (again?) 17: Exit North (don't tell me you are not as bored as I am) And that concludes the most complicated dungeon of the game. (In case you didn't notice. That was meant sarcasticly). You'll automaticly end up in the next dungeon +----------------------------------------------------------------+---------+ | Forgotten City (Solo) | IDXB00W | +--------------------------------------------------------------------------+ | Jude 36/4 | +--------------------------------------------------------------------------+ Jude is alone for the time being. But don't worry. There are no random encounters here, and Arnaud and Raquel will join up soon. You'll have to deal without Yulie for the time being. She'll be replaced by a guest character in the next dungeon until you get her back some a little later 1: Go East, and exit East. 2: (Double) jump you way over the crates. Exit East 3: Exit East 4: Drop off south. Take a red crate, take it to the big rock and throw the crate to it. It will explode. Now pick up a staff and swing it into the white glitter. Aim it at the glitter east to teleport (like Virginia's change crest (WA3) and Cecilia's change rod (WA-ACF). Drop the staff, jump onto the higher platform and exit east. 5: Turn the left wheel 2x clockwise. Now you can use the blocks at the wall to jump your way up. Exit West. 6: Drop off south. Jump over the crates Take a red one to blow up the rock west Jump over the fire on the west to obtain a shield. Face west and block. Hold that button and move south. (Jude' will strafe his way south) Then go west, face east, and block to pass the other flames. Go all the way west, drop the shield, jump onto the west platform and exit west. 3: Make your way west with jumping. Note that some parts are fragile and will fall. Be quick. Exit West 7: Jump onto the ramp and jump into the pipe. Climb and jump into the next and again and again. And again. And so all the way up On the top go west. Exit west 8: Like the last time you visited room #3. Exit West Now you'll meet Raquel and Arnaud. They'll join you. +----------------------------------------------------------------+---------+ | Forgotten city (3 man) | IDXB00X | +----------------------------------------------------------------+---------+ | Jude 36/4 | Arnaud 35/4 | Raquel 34/4 | +--------------------------------------------------------------------------+ 9: Save if you need. Jump onto the west platform. Take a crate crate and throw it to the rock in the center. Pick up a staff and light it in the glitter on the east. From there teleport to the west. And teleport to the west again. Exit west 10: Go up the ramp and teleport to the north. Warp to the west. # Drop the staf. Double jump south, claim the treasure. # Double jump north, take the staff and light it in the glitter. Go North up the ramp and warp to the east. Drop the staff. Jump you way op to the east. Exit east. 11: Drop off south. Go all the way south, then east then north and take the shield Carry it to the crates and drop it. Get a red crate and blow up the rock Pick up the shield and use it to get past the flames on the eastern road. Drop the shield, head east, jump up and exit east. 8: Jump over the gap. Exit east 12: Jump over the 2 obstacles, and slide under the third. All the way west is a ladder. Jump into it and climb up. Double-jump over to the west. Go west, and jump to the higer platform. Jump into the pipes above you and go all the way up. Jump into the nets above you. Go east and drop off at the end Exit east 13: Just go east, and don't stop moving. Exit east. Now you will see a cutscene with Yulie and Mr. H. 14: I could have mistaken this one. Left wheel 1 time clockwise, right wheel 5x counter-clockwise. E-mail me with I'm wrong. Jump your way up, and exit east. 15: Your objective is to get into that fan-tunnel. The only way to beat the wind is accelerator. Be sure to pick up all the hourglasses, or else you want make it. Get past the fan when the broken part passes and exit north. You'll meet Yulie and Mr. H. You'll enter a memory of Ciel. Talk to everybody. (Most important is the guy near the tree where Jude began the game). If you see Mr. H. talk to him. Now you'll see a familiar face who'll take Mr. H and Yulie and in custody. Since you are by far outnumbered you have no choice than to turn them in. Of course, you're gonna save Yulie, so your next target is set. Talk to him. When you end up on the worldmap go to BuckEye Station +----------------------------------------------------------------+---------+ | Buckeye Station (III) | IDXB00Y | +----------------------------------------------------------------+---------+ | Jude 36/4 | Arnaud 35/4 | Raquel 34/4 | +--------------------------------------------------------------------------+ Upon arrival the party will discuss Yulie's rescue. Go to the platforms and talk to the station worker. He'll mention the ruined city of "Baskar" (Where did I hear that name before?). Now go back to area 1. You see two gentle man near the scrap heap. Talk to them. Now Jude will mention that he knows where the base could be. So leave town. +----------------------------------------------------------------+---------+ | Abandoned Village (Baskar) | IDXB00Z | +----------------------------------------------------------------+---------+ | Jude 36/4 | Arnaud 35/4 | Raquel 34/4 | +--------------------------------------------------------------------------+ | Sand Stag, BetelGeuse, Razorback, Shield Gob, Axe Gob, Gob Princess | +--------------------------------------------------------------------------+ | Break: ??? | +--------------------------------------------------------------------------+ Basically this is a cross-over dungeon, but keep in mind that you have to survive without Yulie, which is easier said than done, even though Yulie dies so easily. She WAS your healer after all. Her summons will be missed. When completing this dungeon you'll end up in Garra de Leon. +----------------------------------------------------------------+---------+ | Garra de Leon | IDXB010 | +----------------------------------------------------------------+---------+ | Jude 36/4 | Arnaud 35/4 | Raquel 34/4 | +--------------------------------------------------------------------------+ | Malitia Man, Blade Soldier, Spellcaster | +--------------------------------------------------------------------------+ | Break: ??? | +--------------------------------------------------------------------------+ 1: Save if you need and exit North. 2: This is annoying. make Jude get past the lasers without being touched. If you are touched you have to start over. The first 2 are easy. The third needs to be done with accelerator. The 3rd one needs jumping (AND DON'T DOUBLE-JUMP!!!!) The best moment is when a corner part is touching the floor. The same goes for the last one. Exit North. 3: A B C D E F 1 # * * * * X = No spot 2 * * * * * = Block 3 X X X # = Jumping panel - Move C2 West twice - Pull C1 South - Push C2 South - Move C3 West twice - Pull D1 West - Push C1 West - Pull B1 South - Push B2 South - Pull E1 West twice - Pull C1 South - Push C1 South - Pull A1 East to D1 - Push D1 to E1 - Jump onto the jumping panel to jump to the east. - Voila! - Exit South 4: Lasers. Moving through without being touched. First - Laster will make the corner disappear in the floor. Take advantage of that Second - Hard one! When the shaps is like this: /|\ / | \ ---+--- / | \ Then use accelerator to jump through. Third - Have the shape like this: /\ / \ -------- / \ \ / \ / \/ The corner goes into the floor so make use of that. Accelerator is handy. Fourth - Have the shape like this and jump through ----|---- | | | | | | ----|---- Fifth - BE PATIENT ON THIS ONE!!!! There will be an opening you can slide through. But you need accelerator and PERFECT TIMING! Exit south 1: Pull the block with jumping panel south. Pull it east twice and push it south twice. Drop off south (not onto the panel) and push the jumping panel west 9x Save if you need and jump onto the panel to the north Exit North. 5: Go all the way west on the stairs and exit North. Now Kresnik will appear and join the party temporary. I need to note that Kresnik (Level 35/3) will not gain EXP after battle 6: Exit North. 7: Boss time _______ | Boss \ +--------------------------------------------+-----------------------------+ | 3rd class pilot Tony | 3rd class asshole Tony | +--------------------------------------------+-----------------------------+ | Lv 32 | HP 14500 | EXP 6100 | 6000 Gella | Fully-Tuned Gear | +--------------------------------------------------------------------------+ | Jude 36/4 | Arnaud 35/4 | Raquel 34/4 | Kresnik 35/3 | | Short Circuit | | | | +--------------------------------------------------------------------------+ | Very extremely Easy | +--------------------------------------------------------------------------+ | Spreading to separate HEXes is a good start. For the rest Short Circuit | | does deal a lot of damage. As well as Raquel's attacks (if she's | | properly equipped). If you use those two the battle is over is seconds | +--------------------------------------------------------------------------+ 7: Go upstairs and exit west. 8: Drop off west, walk north and exit east 9: Go east, exit east. 10: Pick up the sword and go back to room 8 (west-west) 8: Hit the target and go back to room 10 (east-east) 10: Go north, hit the target and exit west. 11: Go west, exit west 8: Go north and exit east 12: You'll find Yulie here. She'll join the group and Kresnik will leave the party. Exit East. 10: Drop your sword and jump to the north, exit north 13: Pull the block south, and push it either east or west. Jump on it to get on the north platform. Get in the pipe and climb up, but DON'T TOUCH THE LASERS. Accelerator can be of big help here. Once at the top, jump of north and exit west. 14: Buy what you need and save when you need. Go down the ladder SW go North, exit north 15: Go all the way east and jump onto the platform with jumping panel. Push it east twice. Pull it east 4x, and push it east once. Jump on it to go north Exit north _______ | Boss \ +--------------------------------------------+-----------------------------+ | Super Soldier and his buddies | Super annoying asshole | +--------------------------------------------+-----------------------------+ | Lv 34 | HP 14800 | EXP 7400 | 6800 Gella | Super Soldier | | Lv 32 | HP 2900 | EXP 102 | 102 Gella | Blade Soldier | | Lv 32 | HP 2900 | EXP 102 | 82 Gella | Marksman | | Lv 32 | HP 2900 | EXP 102 | 82 Gella | Spellcaster | +--------------------------------------------------------------------------+ | Jude 37/4 | Yulie 33/4 | Arnaud 36/4 | Raquel 36/4 | +--------------------------------------------------------------------------+ | Medium | +--------------------------------------------------------------------------+ | Super soldier is always in a power-up state. Spreading out and killing | | his comrades first is the best way of action. Slowing him down will also | | help you a lot. When that all is done, there should be no more problem | +--------------------------------------------------------------------------+ 16: Exit North There'll be a lot of scenario now, and a perfect example of why I hate Jude. Man such an idiot he is. Naturally things go terribly wrong and you end up in a prison cell. You'll be let out and you can go on with part II. +----------------------------------------------------------------+---------+ | Garra de Leon (II) | IDXB011 | +----------------------------------------------------------------+---------+ | Jude 38/4 | Yulie 34/4 | Arnaud 37/4 | Raquel 37/4 | +--------------------------------------------------------------------------+ | Malitia Man, Blade Soldier, Spellcaster, Leading Gear | +--------------------------------------------------------------------------+ | Break: ??? | +--------------------------------------------------------------------------+ 1: Go east, exit north (Further east is a savespot) 2: Pull the block move it either east or west, jump to the north get into the pipe climb up watch out for the laster, use accelerator to make them go slower, blah blah... Once on top jump off north, exit west 3: Go upstairs, exit west 4: Follow the road. Stomp the north button 5 times Exit west. 5: Go upstairs, exit east. 4: Follow the road. Jump onto the platform east and jump to the north. go all the way north. Exit west 5: Exit North 6: You must jump onto the moving platform to go north. When it goes wrong, Exit east, then South, then west, to end up in area #4. Exit North 7: Stomp NW switch twice, stomp SE switch twice. Now the platforms are that way that you can make you way up. Exit north. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Super Soldier and his buddies | Super annoying asshole | +--------------------------------------------+-----------------------------+ | Lv 34 | HP 24000 | EXP 7400 | 7000 Gella | Prototype Gear | +--------------------------------------------------------------------------+ | Jude 38/4 | Yulie 35/4 | Arnaud 37/4 | Raquel 37/4 | +--------------------------------------------------------------------------+ | Medium | +--------------------------------------------------------------------------+ | Not surprisingly Yulie is far too weak to take any of his blows. So | | protecting her does do some deal. He's weak to short circuit. Be alert | | for his Radius breath which kills you instantly. Keep Yulie out of his | | line so she can aid the party with healing and revival spells and you'll | | be fine | +--------------------------------------------------------------------------+ 8: Exit East 9: Save if you need. Go over the moving platform to the east. Buy from the box what you need and exit east. 10: You may get stuck on this one, but there IS a way south. Go south, and exit south (took me hours to discover that road). 11: Drop off south Stomp the SW switch 4x. Pick up the sword and drop it on the platform you just moved. Stomp the NW switch 4x Stomp the SE switch 2x Now you can jump your way up. Pick up the sword and exit north 10: Go all the way north Go up the stairs and exit west 9: DON'T DROP OFF!!!! Exit north. 12: Drop your sword. Stomp the SW switch 4x Pick up the sword and put it on the platform you just moved. Stomp the NW switch 4x Stomp the SE switch 2x Now jump your way up, and pick up the sword Hit the target and exit north _______ | Boss \ +--------------------------------------------+-----------------------------+ | Augst | I'm just a fool | +--------------------------------------------+-----------------------------+ | Lv 35 | HP 15000 | EXP 8050 | 7600 Gella | Augst | +--------------------------------------------------------------------------+ | Jude 40/4 | Yulie 36/4 | Arnaud 39/4 | Raquel 39/4 | +--------------------------------------------------------------------------+ | No resistance | +--------------------------------------------------------------------------+ | Just do what you think is best. Augst will offer no resistance, and will | | do nothing in return. | +--------------------------------------------------------------------------+ 13: Drop the sword (if you still have it) Jump to the platform north. Now you need to go over the moving platforms. This is very tricky but you can give yourself some rest by using accelarator and by moving to the middle of the platform to let the accelerator guage recharge. The fastest route P1 P2 P3 P4 P5 Start-P5-P4-P2-P1-Exit HINT! Don't loose your concentration. It will make this puzzle even harder! In other words, control your temper! Exit North _______ | Boss \ +--------------------------------------------+-----------------------------+ | Augst | I'm just a fool | +--------------------------------------------+-----------------------------+ | Lv 35 | HP 15000 | EXP 8050 | 7600 Gella | Augst | +--------------------------------------------------------------------------+ | Jude 41/4 | Yulie 36/4 | Arnaud 39/4 | Raquel 39/4 | +--------------------------------------------------------------------------+ | Easy | +--------------------------------------------------------------------------+ | As before Augst will not act at all, but when you attack him some energy | | that's stored in him will release damaging you. So you have control over | | the damage. Only attack when you can take damage, and if not then do not | | attack. That's the way this works | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Dragon Fossil Mine | IDXB012 | +----------------------------------------------------------------+---------+ | Jude 41/4 | Yulie 37/4 | Arnaud 40/4 | Raquel 40/4 | +--------------------------------------------------------------------------+ | Necromancer, Helter Skelter, Armordrake, Balberith, Various Gobs, Malice | +--------------------------------------------------------------------------+ | Break: 2x Helter Skelter, Necromancer, Malice (Detonated) | +--------------------------------------------------------------------------+ This is a cross-over dungeon, but one you can easily get lost in, thus I'll describe the route I took. 1: Jump your way up and go east Jump your way up and go east again Drop off east, and slide under the rock. Keep going east. Jump over the crates and go east Slide under the obstacle Jump your way up. Go west Jump over the crates and keep goin west Slide under the obstacles Chest you can slide to but is a mimic. (Has 8 duplicators) Jump your way up. Go east. Jump over the crates onto the upper platform and drop off east. Jump over the crates and go east Exit east 2: Go all the way east, and make your way up through the bars. Go all the way east. Jump over to the rock platform, and jump over the the wooden platform to the east. Drop off east and save if you need. Since this *IS* a cross-over dungeon you can also try to go for the break. Go East and jump your way up. Go east on the 1st possibility and slide under the obstacle # You can slide to the Duplicator chest (Golden Sun) Jump your way up. Go east Go all the way down. Jump onto the platforms and exit east 3: Keep going east. Jump over the crates and go east Drop of east, then west and go west. Jump over the crates and onto the bar. Make your way down. Slide east and go east Jump over the crates and slide east Make your way up. Go east and make your way down. Go all the way east (with jumping onto the higher platforms) Go down one level and go east Make your way down and exit east. +----------------------------------------------------------------+---------+ | Frontier Town Halim | IDXB013 | +----------------------------------------------------------------+---------+ | Jude 42/5 | Yulie 38/5 | Arnaud 41/5 | Raquel 41/5 | +--------------------------------------------------------------------------+ 1: Head west pass the savespot and go in the direction of the North exit, then go east and exit east where Henri is waiting for you. 3: Listen to what Henri has to say and go south. Henri will stop you to make a request. After that continue going south. # There are some chest in a side way Continue the road and exit south. 1: Follow the road and head east the first way after the savespot. Follow the road and talk to Archibald. The guy Jude tried to attack. After he's made his request to you, leave the village. +----------------------------------------------------------------+---------+ | Valley Of Oblivion | IDXB014 | +----------------------------------------------------------------+---------+ | Jude 42/5 | Yulie 38/5 | Arnaud 41/5 | Raquel 41/5 | +--------------------------------------------------------------------------+ | Troll, Baphomet, Bruiser | +--------------------------------------------------------------------------+ | Break: Complete a task | +--------------------------------------------------------------------------+ 1: Follow the road. # There is a side way with treasure Cross the bridge Exit North 2: Pick up the wonder crystal and throw it in the fire Stand between the 4 brazier and use the flame crystal. Go upstairs and drop the crystal. Jump to the east and exit north. # You can also take the east one to get an extra challenge and a silver sun badge. 4: Follow the road. There's side road to the west you can reach by jumping. Go in there and exit. 8: Drop off west 2x follow the road and jump onto the north platform Pick up the wonder crystal. Drop off south with ACCELERATOR! And throw the crystal into the fire. Stand on the wooden platform and use the fire crystal Throw the crystal in the northern brazier Exit North Go upstairs and drop the fire crystal here Go downstairs and pick up the wonder crystal. Throw it in the water Take it upstairs and drop it. Pick up the fire crystal and use it. Carry the crystal east and drop it Pick up the water crystal carry it east and drop it. Pick up the crystal (without element and throw it into the western brazier. (The door west of you will close) Drop the crystal Pick up the ice crystal and use it. Drop the crystal Pick up the fire crystal and carry it east Use it. Drop it. Jump onto the east platform, and exit east. 7: Turn the wheel clockwise until the gears move. Drop off south and exit South 4: Follow the road, there must be a side way to the east. You can reach it by jumping go there, and exit 5: Go to the the brazier in the center. Jump onto the crates, jump onto the east and pick up the wonder crystal Drop off onto the crates to the west drop off south and throw the crystal into the flames. Drop off west (as close to the crates as possible) and follow the road. Exit north. 6: If you are NOT here with a burning crystal, go back to room 5 and read on from there. If you have the crystal then use it. Let's number the braziers shall we 1 2 3 4 5 6 7 8 9 Throw the wonder crystal into brazier 9 and drop it. Then pick up a wonder crystal from the east and throw it into brazier 4 Drop the crystal and pick up another crystal from the east and throw that into brazier #3 The door will open. Drop the crystal, go upstairs and exit west 7: Turn the wheel clockwise until the gears move. Now the door should be open. If not you have not done both puzzles. Read on from room #4 If the door is open, then go through it to exit north. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Kesaran Pasaran | Splitting into infinity | +--------------------------------------------+-----------------------------+ | Lv 37 | HP 23100 | EXP 8400 | 8000 Gella | Kesaran Pasaran | | Lv 37 | HP 1 | EXP 1 | 1 Gella | Kesaran Pasaran | +--------------------------------------------------------------------------+ | Jude 42/5 | Yulie 38/5 | Arnaud 41/5 | Raquel 40/5 | +--------------------------------------------------------------------------+ | Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawn | +--------------------------------------------------------------------------+ | This guy keeps on splitting endlessly. It makes no sense to kill the | | sidekicks (which have only 1 HP). The sidekicks can attack. But that is | | nothing to be afraid of. Just go for it | | Watch out when you attack a HEX with a sidekick in it. They do explode | | When struck and that hurts | +--------------------------------------------------------------------------+ 7: Exit North 10: Cross the bridge. It will colapse, moving you to the next area. 11: Jump your way up and exit east 12: Up the stairs is the save spot. Save if you need. You cannot purify the savespot now. And ignore those wonder crystals they are place here to confuse you. Just exit North 13: Boss time. Move forward and combat will commence. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Goldrake | I am poisonous | +--------------------------------------------+-----------------------------+ | Lv 39 | HP 26320 | EXP 11000 | 10800 Gella | Goldrake | +--------------------------------------------------------------------------+ | Jude 43/5 | Yulie 39/5 | Arnaud 42/5 | Raquel 42/5 | +--------------------------------------------------------------------------+ | Overal easy | +--------------------------------------------------------------------------+ | He spews poison all the time, don't even waste your time in avoiding | | that. His attacks are no trouble. When it starts to fly it will easily | | avoid all attacks except Jude's shooting. It's weak to earth if that | | information is worth anything | +--------------------------------------------------------------------------+ 13: Now we can go for the purification of the savespot. Go to the photosphere and take the staff out of it. Go back and exit south 12: Hit the burning brazier up the stairs to make the staff catch fire Go to the braziers I'll number them 1 2 3 4 5 6 7 8 9 Stand north of brazier #3 and shoot south. (Brazier 3,6,7 will be lit) Stend west of brazier #4 and shoot east. (Brazier 4 and 5 will be lit) That purifies the savespot. Save if you need and exit north. 13: Drop the staff, jump onto the platform north and exit north 14: Follow the way south, there is a way into the NW. Go in there Jump your way up and exit. You'll reach the exit of this dungeon and end up back on the worldmap Go back to Halim +----------------------------------------------------------------+---------+ | Frontier Town Halim | IDXB015 | +----------------------------------------------------------------+---------+ | Jude 45/5 | Yulie 40/5 | Arnaud 43/5 | Raquel 42/5 | +--------------------------------------------------------------------------+ You'll get some scenario. About Raquel's disease and about the workshop. You can use that workshop to make better weapons and badges yourself. When you are done leave the city. +----------------------------------------------------------------+---------+ | Blue Amity Beach | IDXB016 | +----------------------------------------------------------------+---------+ | Jude 45/5 | Yulie 40/5 | Arnaud 43/5 | Raquel 42/5 | +--------------------------------------------------------------------------+ | Gobs, Urchin Bug, Skyfish, Dorado | +--------------------------------------------------------------------------+ | Break: ??? | +--------------------------------------------------------------------------+ The second last cross-over dungeon is not going to offer any difficulties. Just head all the way north. +----------------------------------------------------------------+---------+ | Porrt Rosalia (III) | IDXB017 | +----------------------------------------------------------------+---------+ | Jude 45/5 | Yulie 40/5 | Arnaud 43/5 | Raquel 43/5 | +--------------------------------------------------------------------------+ It's been awhile since we met Raquel here. Target, Boat! 1: Follow the road and exit through the sideway 2: Follow the road, take the first road to the west. Follow the road and exit east at the end of the road. 3: Talk to the man dressed in green. He'll tell you about the auction Exit west 2: Follow the way south, when you are at the end of the road, go North. The last building before the exit is a hospital. Enter it. Go all the way south after you're done and exit south. 1: Go to the inn (remember, below the savespot) You'll get a meal and a bed for the night for free. Rest. When you leave, you'll meet Jeremy. He'll make a run for it. Exit North-East 2: After a meeting with Kresnik the game will make you automaticly go to the dock, where you got to fight Jeremy _______ | Boss \ +--------------------------------------------+-----------------------------+ | Jeremy (III) | Does't he ever give up? | +--------------------------------------------+-----------------------------+ | Lv 40 | HP 16000 | EXP 10000 | 9800 Gella | Jeremy | +--------------------------------------------------------------------------+ | Jude 45/5 | Yulie 40/5 | Arnaud 43/5 | Raquel 43/5 | +--------------------------------------------------------------------------+ | Not as hard as before. | +--------------------------------------------------------------------------+ | His attacks are still strong, but you can deal with that. Slowing down | | Works well. Beware of the fact that he can cancel you meaning that a | | turn that was originally for you will become one of his. He doesn't have | | much HP, so before this battle becomes even interesting it's very likely | | to be over. | +--------------------------------------------------------------------------+ _______ | Boss \ +--------------------------------------------+-----------------------------+ | Jeremy (IV) | Still persising, huh? | +--------------------------------------------+-----------------------------+ | Lv 40 | HP 15600 | EXP 12000 | 10800 Gella | Jeremy | +--------------------------------------------------------------------------+ | Jude 46/5 | Yulie 41/5 | Arnaud 44/5 | Raquel 43/5 | +--------------------------------------------------------------------------+ | Not as hard as before. | +--------------------------------------------------------------------------+ | This fight is easy. In fact. All I did was hit him with Raquel. She | | struck him down in once. | +--------------------------------------------------------------------------+ 3: Well, that was fun. Jeremy destroyed the ship so there no more way to go to Illsveil prison. Exit west 2: Go all the way south, and turn south at the end. Exit south. 1: Save your game if needed and leave the city. +----------------------------------------------------------------+---------+ | Fallen Bridge XdXS | IDXB018 | +----------------------------------------------------------------+---------+ | Jude 46/5 | Yulie 42/5 | Arnaud 44/5 | Raquel 45/5 | +--------------------------------------------------------------------------+ | Fiend, Flatworm, Sting Ray, Arachnid, Gobs | +--------------------------------------------------------------------------+ | Break: Beat Flatworm x2, Stingray x2 (Detonated) | +--------------------------------------------------------------------------+ This is the final cross-over dungeon. It's going all the way west. No real explanation required. One hint. If the upper layer doesn't work, try the lower. Ain't much more to it than that. +----------------------------------------------------------------+---------+ | Dievas Airport | IDXB019 | +----------------------------------------------------------------+---------+ | Jude 46/5 | Yulie 42/5 | Arnaud 45/5 | Raquel 45/5 | +--------------------------------------------------------------------------+ | Regulated Gear, Gun Warrior, Vanguard, Combat Sorcerer, Misery2 | +--------------------------------------------------------------------------+ | Break: ??? | +--------------------------------------------------------------------------+ Okay, all cross-over dungeons are history. Now for the real work. 1: Go all the way east. And be welcome by three "charming" ladies. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Jane Doe DW, GN and AX | We lost the beauty contest | | | and we are mad about it | +--------------------------------------------+-----------------------------+ | Lv 43 | HP 24500 | EXP 6600 | 3500 Gella | Jane Doe SW | | Lv 43 | HP 24500 | EXP 6600 | 3500 Gella | Jane Doe GN | | Lv 43 | HP 24500 | EXP 6600 | 3500 Gella | Jane Doe AX | +--------------------------------------------------------------------------+ | Jude 46/5 | Yulie 42/5 | Arnaud 45/5 | Raquel 45/5 | +--------------------------------------------------------------------------+ | OOOOH! I'm scared...... NOT! | +--------------------------------------------------------------------------+ | These girls are undead If you don't need Yulie for healing, try a | | Hi-Sanctify. :) | | Their trinity combo is pathetic, but healing may be required. | | They gather in one HEX, and that is their Error. Use Hi-Sanctify whenever| | you can and these girls are history | +--------------------------------------------------------------------------+ 1: If you want to go back to town to recover, go ahead. When you want to continue, head east. Exit East 2: Head all the way east Exit NE 3: Leave that key you find here be. That thing is cursed. Go up the stairs to the East Exit East 5: Head North, take a bomb and exit west 6: Go all the way west light the bomb and let it explode near the target Exit East 5: Get another bomb, exit west 6: Exit west 4: Head south, light the bomb and use it to bomb the chest. Open the chest to get an ID Card Go south all the way. Exit east 3: You're back at the entrance. Go downstairs and pick up the staff. Go to the door and examine the peddestal. The door will open. Exit North 6: Exit North 7: Go all the way down. Exit NW 8: This room can be hard due to rotten camera work. Be warned. Drop the staff. Drop off south and examine the peddestal to light the teleporters. Jump North and take the staff. Swing through the teleporter. Drop off south, Warp south Go west and warp north. Warp North. Go east (don't drop off) and warp east. The last one is hard due to rotten camera work. Go to the most SE part of this platform and warp south Exit east 9: Drop the staff and go down. Go all the way down and exit west _______ | Boss \ +--------------------------------------------+-----------------------------+ | Gawn | YOU TRAITOR!!! | +--------------------------------------------+-----------------------------+ | Lv 45 | HP 96100 | EXP 17000 | 10000 Gella | Gawn | +--------------------------------------------------------------------------+ | Jude 47/5 | Yulie 45/5 | Arnaud 47/5 | Raquel 47/5 | +--------------------------------------------------------------------------+ | Can be hard | +--------------------------------------------------------------------------+ | First of all, don't waste your magic on high damage, cause that doesn't | | matter. This is a battle of survival. Each time Gawn takes action he | | shoots one of his 12 bullets. When he runs out of ammo you win this | | fight. Nearly all his attacks will kill you instantly, so pray that he | | he won't attack Yulie so she can revive them all. Whenever you attack | | him or try to do something else to him he'll intercept your move cancel | | it and shoot you straight dead. It will cost him a bullet though, but | | you can better not do it, since you will need all the turns you can get | +--------------------------------------------------------------------------+ 10: Gawn will offer no further resistance. Exit west 11: Go down, take the staff and go down further. Exit east 12: Drop off south. Drop the staff Jump you way east, examine the peddestal and go back to the west and grap the staff Swing through the teleporter. Warp to the east Warp North Drop the staff, jump north Stomp the switch Go north Jump up north Exit North 14: Go all the way down Exit NW 15: Go all the way down, exit North (from the level below) 16: Exit North ** PURIFIYING THE SAVESPOT ** This is tricky. If you wanna do this go to room 14. All the way down there is an elevator, use it to go to room 7 7: Exit West 6: Exit South 3: Get the staff Exit North 6: Exit North 7: Use the elevator 14: Go all the way up and exit 12: Drop the staff. Go all the way south and activate the small device on the east Go back to your staff and pick it up. Smash it through the light and warp east Drop the staff. Jump south and exit east 13: Pick up the bomb Exit west 12: Drop off south Light the bomb and drop it at the blue target ** THE BOSS SEAL ** There is a boss seal here. You can get the key to it the same way as you got the staff for the purifying mission. I recommend to come back for it later. If you still want to take the boss on, then look in the "Wyvern" sidequest for details on the boss. +----------------------------------------------------------------+---------+ | Illsveil Prison | IDXB01A | +----------------------------------------------------------------+---------+ | Jude 48/5 | Yulie 45/5 | Arnaud 47/5 | Raquel 47/5 | +--------------------------------------------------------------------------+ | Caltiki, Entoma, Disaster, Venus | +--------------------------------------------------------------------------+ | Break: ??? | +--------------------------------------------------------------------------+ Welcome to Illsveil, the final dungeon of Wild Arms 4. You cannot leave until you defeat the first boss of this dungeon, but don't worry, you meet the first boss in an early stage. For now the only way is FORWARD 1: Exit North 2: Exit East 4: Prepare for a boss fight, and head east _______ | Boss \ +--------------------------------------------+-----------------------------+ | Farmel | Miss Shield | +--------------------------------------------+-----------------------------+ | Lv 48 | HP 21600 | EXP 20500 | 16000 Gella | Farmel | +--------------------------------------------------------------------------+ | Jude 48/5 | Yulie 45/5 | Arnaud 47/5 | Raquel 47/5 | | | | Isolate | | +--------------------------------------------------------------------------+ | Just a trick | +--------------------------------------------------------------------------+ | Farmel will nullify all your attacks, and counter them and kill you. So | | that is not the way to go. For the rest she's harmless as she will not | | do anything as long as you don't make the first move. As along as she's | | on the center HEX you cannot harm her. Use Arnaud's Isolate to move her | | to an elemental HEX. Move Yulie to the opposite element and let her | | summon. This can take a lot of time, but as as far as I found out the | | only way to harm Farmel> When you do this well you can win this without | | healing. One word of warning. Farmel might teleport herself back to the | | center if you occupy the center HEX (Moving you to her old HEX) | | The method is not "waterproof" though. Even summons may get blocked after| | awhile. Then you can do Blast once. After that summons should work again | | More investigation about this is still in process | +--------------------------------------------------------------------------+ Okay, now you can leave Illsveil. You can also acces the entire worldmap now. So if there's anything left undone, like fighting in the Arena for example NOW is the time to do it. I suppose you can do it later, but then you'll need to go the entire way back, and this dungeon is huge. Decided to go on. Ok here goes: 4: Exit West 2: Pick up a sword and break it against the wall (3 hits in succesion will do that) Exit East 4: Drop off east Throw the broken sword again the target Walk into the west cell and get the Mist Cloak (Chest=Mimic) Use the mist cloak to get in the east cell Exit East 5: Drop the cloak. Jump onto the crates Slide east, and make a jump while falling (tricky) Jump into the bar above. Jump all the way up and go west Jump to the bar above and climb up. Double jump east to get on the platform Go all the way east Exit North 6: You can go for the treasure east. Exit North. 7: What I describe here should be the method, but experience told me that it can go wrong quite easily. Luckily it won't cost hurt you but it can be hell to pick up your tools again and again. Accelerator can be in great help in dodging the moving lasers Pick up the sword. Use Accelerator to get into the laser field and go east. Recharge ACG and use accalerator to go North (this is where it goes wrong for me all the time). You have to get past these lasers too. If it goes wrong, jump on a higher platform and recharge and use accelerator to try to resume. Hit the target with your sword and drop it. Now go all the way back and do the same with the shield. You can block the lasers with the shield, but even that can go wrong. The shield doesn't work so well for some reason. When you reached the target, face north and use your shield to get past these lasers. (That works fine, trust me) Drop the shield and stop the switch. Exit North 8: Go upstairs, follow the road and exit west. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Reclaimer Dragon | Nuclear Garbage | +--------------------------------------------+-----------------------------+ | Lv 49 | HP 35320 | EXP 20500 | 16000 Gella | Reclaimer Dragon | +--------------------------------------------------------------------------+ | Jude 49/5 | Yulie 45/5 | Arnaud 47/5 | Raquel 48/5 | +--------------------------------------------------------------------------+ | Hmmmm | +--------------------------------------------------------------------------+ | Don't know what the fuzz is. Strong attacks, but easily dealt with. | | He's poisonous. Okay, so what. If Raquel is properly equipped you can | | easily deal with his large ammount of HP | +--------------------------------------------------------------------------+ 10: Exit west 11: Exit South 12: Going south is the way. Watch out for the moving targets. With the third mover, jump onto the upper layer. From there go to the south mover Jump off south. Exit south 6: Go south, take the road east and exit north 13: Save if you need. Exit North 14: Walk to the North, and you'll be attacked by a boss. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Reisenge | Do I look ugly, or what? | +--------------------------------------------+-----------------------------+ | Lv 49 | HP 23820 | EXP 20500 | 17000 Gella | Riesenge | +--------------------------------------------------------------------------+ | Jude 49/5 | Yulie 48/5 | Arnaud 49/5 | Raquel 50/5 | +--------------------------------------------------------------------------+ | Was that supposed to be hard? | +--------------------------------------------------------------------------+ | Spreading out to prevent damage prevents a lot. Heal if you need and go | | for it. He'll be killed quite easily | +--------------------------------------------------------------------------+ After this boss the party will be split in two. Arnaud, Yulie and Raquel will 1. Jude will be with Kresnik. +----------------------------------------------------------------+---------+ | Illsveil Prison - Jude & Kresnik | IDXB01B | +----------------------------------------------------------------+---------+ | Jude 50/5 | Kresnik 50/5 | +--------------------------------------------------------------------------+ | Entoma, Caltiki, Caltiki, Al Gebar, Venus | +--------------------------------------------------------------------------+ | Break: Defeat first boss of grand finale | +--------------------------------------------------------------------------+ 14: Exit North 1: Go all the way east and exit east 2: Walk to the crosspoint. Turn right, and go east Exit SE 3: When you pass the black orb you'll loose the accelerator ability until you passed the 2nd black orb at the end of this room go east, and allow you ACG to be drained. Then make your way over the moving boxes. Annoying but not hard. You need to go all the way east. When you pass the second black orb you'll get your accelerator back Exit east 4: Just follow the road, when you reach the wheel turn it enough to create a bridge higher up. # The duplicator chest contains a Golden Sun Badge Go back up and cross the bridge you created Exit NE 5: Go east and you'll get a mist cloak. Take it. Use it to fall through the net Go to the other net, but be warned. Just wear the cloak long enough to fall through ONE net and not more, or you'll fall into the gorge. Use the cloak to go through the net on the east and drop the cloak Jump over the gap (DON'T INVESTIGATE WHAT'S DOWN ON THE LOWER LAYER!!) Jump your way east and exit east 6: Follow the road, and you'll meet a boss _______ | Boss \ +--------------------------------------------+-----------------------------+ | Cyanoides | I'll destroy you | +--------------------------------------------+-----------------------------+ | Lv 48 | HP 43700 | EXP 20500 | 18000 Gella | Cyanoides | +--------------------------------------------------------------------------+ | Jude 51/5 | Kresnik 50/5 | +--------------------------------------------------------------------------+ | Hard | +--------------------------------------------------------------------------+ | Jude and Kresnik makes only 2 against a very strong guy. That can be a | | real pain. Even though Kresnik has healing spells, it's better to let | | Jude do the healing with items. Kresnik can use Apoptosis or whatever | | That move does most damage and that is what you need to win this fight | +--------------------------------------------------------------------------+ 6: Exit North 7: Once again your ACG will be drained. You need to go west over moving jumping panels. That's pretty easy. The bars at the background mark the spot, that way it's quite easy to coordinate your jumps. When you made it your ACG will be returned Exit West 8: Follow the road, Exit North 9: Slide under the wall, and jump in your fall to make it to the platform on the west. Jump onto the pipes to reach the platform up east Jump onto the platform west And so on until you reach the top Go west and down Drop off and watch out not to fall into the gorge. Jump onto the platform, with slide part Slide west and jump in the fall Do it again (much trickier) Jump your way up and go west Exit West Now the game will warp to Yulie, Arnaud and Raquel, and they got to fight a boss. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Erythron | Mooi rood is niet lelijk | +--------------------------------------------+-----------------------------+ | Lv 48 | HP 43700 | EXP 20500 | 18000 Gella | Cyanoides | +--------------------------------------------------------------------------+ | Yulie 49/5 | Arnaud 50/5 | Raquel 51/5 | +--------------------------------------------------------------------------+ | Medium | +--------------------------------------------------------------------------+ | The Apoptosis weakness will not help you now, but he's weak to water and | | Yulie starts on a water HEX. That can be an interesting situation. His | | Attacks are strong, but most of the time he drains your MP. Let Yulie | | summon the water guardian as much as you can afford that and this battle | | may not last long | +--------------------------------------------------------------------------+ After the battle the game will go back to Jude and Kresnik. Something will happen that will separate Jude from Kresnik. Kresnik will entrust Jude with his ARM and that makes Jude learn the move Apoptosis which you may need in the grand finale. 10: Exit West 11: Follow the road, and Jude will be reunited with Yulie, Arnaud and Raquel. Now save if you need. (Which I recommend) Jump onto the platform north of the savespot and exit from there 16: Exit North 17: This path requires a lot of quickness and nerves of steel. You can use accelerator if you want but the time is too short, and I think it rather ruins than helps here. Try to get halfaway (which is quite possible) and use Accelerator then. That's what I did. Exit North for the grand finale. +----------------------------------------------------------------+---------+ | Illsveil Prison - The Grand Finale | IDXB01C | +----------------------------------------------------------------+---------+ | Jude 51/7 | Yulie 50/7 | Arnaud 51/7 | Raquel 52/7 | +--------------------------------------------------------------------------+ The detector is located in the first part of Illsveil prison in room 11, but going for it already starts in room 7. 7: Play this part as you should in the main quest, but make sure you carry on the sword to the next room. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Lambda | What a sucker!!! | +--------------------------------------------+-----------------------------+ | Lv 49 | HP ????? | EXP 21800 | 19000 Gella | Lambda | +--------------------------------------------------------------------------+ | Jude 51/7 | Yulie 50/7 | Arnaud 51/7 | Raquel 51/7 | +--------------------------------------------------------------------------+ | Annoying | +--------------------------------------------------------------------------+ | He's not really hard, but rather annoying. Many of your attacks can be | | predicted by Lambda which makes them completely nullified. For some | | Raquel's attacks were never nullified (at least not to me). | +--------------------------------------------------------------------------+ Defeating Lambda will purify the savespot and thus you can turn off encounters now. I really recommend that you turn off the random encounters here, dispite my normal policy. Unless of course if you want to train some more. If you need you may go back to the save spot to recover (The annoying puzzle of area #17 has been frozen so you can walk over safely now). When you are ready you can go through the big door North of Lambda for the final battle. If you chose that path there is no way back. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Divine Weapon - Form 1 of 3 | Hauser gone mad | +--------------------------------------------+-----------------------------+ | Lv 48 | HP 48900 | EXP 0 | 0 Gella | Divine Weapon | | LV 48 | HP 12450 | EXP 0 | 0 Gella | Device (x2) | +--------------------------------------------------------------------------+ | Jude 51/7 | Yulie 50/7 | Arnaud 51/7 | Raquel 51/7 | +--------------------------------------------------------------------------+ | Medium | +--------------------------------------------------------------------------+ | This is not the hardest fight, so don't waste any energy on this one. | | You will need it badly for the second form. His attacks are strong but | | Nothing Yulie can't heal. Annoying is that the devices always protect | | Hauser, and whenever you strike them out, he'll just summon new ones. | | But there may be a hole to strike in once the devices are gone. | | Espeically Raquel may do a lot of damage in just a normal strike in such | | situations. Once again. DON'T WASTE YOUR MP!! | +--------------------------------------------------------------------------+ _______ | Boss \ +--------------------------------------------+-----------------------------+ | Divine Weapon - Form 2 of 3 | You will NEVER win!!! | +--------------------------------------------+-----------------------------+ | Lv 49 | HP 59000 | EXP 0 | 0 Gella | Divine Weapon | +--------------------------------------------------------------------------+ | Jude 51/7 | Yulie 50/7 | Arnaud 51/7 | Raquel 51/7 | +--------------------------------------------------------------------------+ | IMPOSSIBLE, unless you have extremely much luck | +--------------------------------------------------------------------------+ | This moves are strong, that's not the worst of your problems. His laser | | move will aways be your downfall, and he uses that move very easily. | | It causes ALL status changes on all HEXes you occupy. When that happens | | You'll always loose the battle as you won't get the time to recover from | | So you need extremly much luck and most of all SPEED! Do as much damage | | as possible, and there are two ways of dealing such damage. Apoptosis | | is one, the other is Raquel with the best weapon you can get for her. | | Another downfall is his ability to cancel, but that's peanuts in | | comparation with that laser move, trust me. When this form is down, the | | hard work is done. | +--------------------------------------------------------------------------+ _______ | Boss \ +--------------------------------------------+-----------------------------+ | Divine Weapon - Form 3 of 3 | 4 way combo required! | +--------------------------------------------+-----------------------------+ | Lv 50 | HP 65500 | EXP 0 | 0 Gella | Divine Weapon | | Lv 50 | HP 17300 | EXP 0 | 0 Gella | Sword Radius x4 | +--------------------------------------------------------------------------+ | Jude 51/7 | Yulie 50/7 | Arnaud 51/7 | Raquel 51/7 | +--------------------------------------------------------------------------+ | Not really that hard. But still hard | +--------------------------------------------------------------------------+ | The singing voice in the background is more annoying than the boss | | I tell ya. At first the Arc Impulse will be explained to you, but do not | | bother right now. First get him weaker. Taking out the sidekicks will | | also be a great deal. But that is a piece of cake. Apoptosis will do the | | most of damage to as well the weapon as the sidekicks. When the weapon | | is out of HP it won't die. When that happens you got to get your FP to | | the full 100%, get all your party members in the same HEX and perform | | the Arc Impulse move to finish this fight for once and for all. | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Frontier Town Halim (Epilogue) | IDXB01D | +----------------------------------------------------------------+---------+ | Jude 51/7 | Yulie 50/7 | Arnaud 51/7 | Raquel 52/7 | +--------------------------------------------------------------------------+ 3: The fighting is over now. Now you only got to set some last things up to finish the game. Exit South 1: Follow the road, all way round and exit north near the windmill. 2: Enter the round builing (The workshop). Congratulations. You finished Wild Arms 4. After the credits you can save the game for an EX-File that unlocks extra features pending on your achievements in the game. ********************* **** SIDE QUESTS **** ********************* +----------------------------------------------------------------+---------+ | Getting the Detector | IDXC001 | +----------------------------------------------------------------+---------+ | Available: Upon reaching Illsveil Prison | +--------------------------------------------------------------------------+ | Jude 61/8 | Yulie 57/8 | Arnaud 57/7 | Raquel 58/8 | +--------------------------------------------------------------------------+ The detector is located in room 11 of the 1st part of Illsveil. But going for it already starts in room 7. 7: Do it as normal but carry on the sword to floor 8 8: Go upstairs, follow the road and exit west. 9: If you haven't already killed the boss, then do it now. See the main quest for more info on that. 10: Break your sword, and throw it at the target. Now a cell door opens. Enter the cell to get the cloak. You can use it if you like to retreive the treasures. Exit West 11: Use the cloak to go the the Duplicator chest. Open it. Now you got the detector. This item is important since it's the key to serveral sidequests, and you can often need to to get the key-tool you need to open boss seals that are located in serveral dungeons. To use it press L2, and all treasures and secret passages will be revealed. Good luck! +----------------------------------------------------------------+---------+ | Buckbaird | IDXC002 | +----------------------------------------------------------------+---------+ | Available: When you got the detector | +--------------------------------------------------------------------------+ | Jude 61/8 | Yulie 57/8 | Arnaud 57/7 | Raquel 58/8 | +--------------------------------------------------------------------------+ For this one you need to go to the white orphanage. If you haven't already done that in the main quest, you need to open the door in room 1 first. You can do that by getting the staff in room 5, lighting it in a brazier, and light the brazier in room 1. Then go all the way to room 8. Use the detector to remove the wall, and you can get the seal key, carry it all the way back to room 1, and exit east. You should be in room 2. Go all the way down, and use the key on the red seal _______ | Boss \ +--------------------------------------------+-----------------------------+ | Buckbaird | Black Beauty | +--------------------------------------------+-----------------------------+ | Lv 80 | HP 160000 | EXP 125000 | 75000 Gella | Buckbaird | +--------------------------------------------------------------------------+ | Jude 61/8 | Yulie 57/8 | Arnaud 57/7 | Raquel 58/8 | +--------------------------------------------------------------------------+ | Beyond proportions | +--------------------------------------------------------------------------+ | This one is very extremely strong, not to mention that his ammount of HP | | is simply insane. He's also too fast for comfort. The fact that he has | | line target attacks, makes things even worse. Was I really underlevelled | | when I took this guy on? A lot of revive spells can be all you have. | | having him cornered with Yulie out of his reach will certainly help you | | a lot. If Arnaud has the chance to slow him down, then for God's sake | | do so. Especially when you got him locked in his HEX this will make this | | battle A LOT easier. To save MP, you may want Yulie to use healing | | summons in stead of healing spells. | | A few things that can make this battle easier. (Somehow) | | - Short Circuit (Jude) | | - Slow down (Arnaud) | | - Poison Bite (Raquel) | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Charibdis | IDXC003 | +----------------------------------------------------------------+---------+ | Available: When you got the detector | Reward: Probably a lot of cash | +--------------------------------------------------------------------------+ | Jude 72/10 | Yulie 67/9 | Arnaud 69/10 | Raquel 70/10 | +--------------------------------------------------------------------------+ This time you need to go to the Cerulean Tunnel. On floor 2 is a boss seal, and that's the target of this sidequest, however you will get nowhere with it right away. You'll have to proceed all the way to room 15. That is quite insane, since that's near the exit of this dungeon, but I can't help it. Once there, use the detector and a secret path will appear. You can open the chests to get a thief badge and a LVL Apple. The photosphere contains the seal key, and I suppose you already guessed it, that damn key has to be carried all the way back to room 2. (Let them work for it, is one of the rules in good level design, when it comes to bonusses, but honestly. This is insane!) What needs to mentioned. In all those jump-n-run puzzles you did before with Gawn. Jude's roads may often require some jumping, which you cannot do now that you are carrying that key. I advise to take the route Gawn took before. Those routes can all be taken without having to drop that key. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Charibdis | Money Crazy | +--------------------------------------------+-----------------------------+ | Lv 55 | HP 55000 | EXP 55000 | 1608165 Gella (?) | Charibdis | +--------------------------------------------------------------------------+ | Jude 72/10 | Yulie 67/9 | Arnaud 69/10 | Raquel 70/10 | +--------------------------------------------------------------------------+ | Not very hard, but watch your wallet | +--------------------------------------------------------------------------+ | Not really hard, but be prepared that you'll have to revive somebody | | from the dead lots of times during this fight. All this boss does is | | power itself up by stealing your money and attack with that money the | | next turn. I suppose the more money it steals the stronger its attack. | | If you have a lot of Revive Fruits, or Yulie ready to use the revive | | spell, then it's not very likely you'll loose. Go for it! | +--------------------------------------------------------------------------+ No items gained from this fight, but the money I received after it is insane so I guess that makes it up for it. (Like I needed the cash). +----------------------------------------------------------------+---------+ | Wyvern | IDXC004 | +----------------------------------------------------------------+---------+ | Available: Upon reaching Dievas Airport | +--------------------------------------------------------------------------+ | Jude 83/10 | Yulie 80/10 | Arnaud 81/10 | Raquel 80/10 | +--------------------------------------------------------------------------+ I recommend not to go for the boss in your first playthrough of the dungeon though it *is* possible. Coming back for it later more prepared can be better. Go to Dievas Airport Here goes: 1: Exit East 2: Exit East 3: The key is here, but is worthless at this rate, pick up the staff in stead. Exit North 6: Exit North 7: Go all the way down, and exit south. 8: Just the same ritual as in the main quest. - Drop the staff - Drop off south - Activate the device - Jump up North - Pick up the staff - Use it on the white light. - Drop off south - Teleport South - Walk west - Warp North Twice - Warp East - Walk east and warp south (remember hard due sucking camera work) - Exit East 9: Get rid of the staff and go all the way down. Exit west 10: Exit west 11: Go all the way down, exit east 12: They way North is still open due to your actions in the mainquest You can save if you like. 14: Now we will bend off the regular path. Go all the way down, once down go east and take the elevator to go back to Floor 7. 7: Exit South. 6: Exit South. 3: Take the key and go North 6: Go North 7: Take the elevator back down to Floor 14 14: Exit West 15: Use the key to open the red seal _______ | Boss \ +--------------------------------------------+-----------------------------+ | Wyvern | I look like Lombardia | +--------------------------------------------+-----------------------------+ | Lv 65 | HP 130000 | EXP 68000 | 60000 Gella | Wyvern | +--------------------------------------------------------------------------+ | Jude 85/10 | Yulie 83/10 | Arnaud 83/10 | Raquel 82/10 | +--------------------------------------------------------------------------+ | I personally wasn't impressed | +--------------------------------------------------------------------------+ | First of all, it will always power up itself with Hyper. No real use | | dispelling it. It's attacks are pretty easily dealt with. Give him no | | room to move, and I don't expect any trouble. Halfaway it can transform | | itself though. From that moment on it's a flying enemy, meaning that | | it'll be hard to hit, and weak to Jude's ARMs. From that moment on it'll | | stop its physical attacks and continue with magic. But that's actually | | pretty pathetic. | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Miotlanteouhtli | IDXC005 | +----------------------------------------------------------------+---------+ | Available: Reaching Mimkrilu Skyway. However recommended to do it later | +--------------------------------------------------------------------------+ | Jude 87/10 | Yulie 84/10 | Arnaud 85/10 | Raquel 83/10 | +--------------------------------------------------------------------------+ I'm gonna take you to Mim'krilu Skyway. You know that skybridge where you fought those dollies before. Asia and Fiore. To reach the seal you can go through a secret passage on floor 9. To open it press the button east of the moving platform. Now stomping the platform will get you there. Not useful yet, but handy to know. Now for the key... Since you cannot open the seal without it. When you come in floor 12, take the south exit. Get over the moving platforms to get the key. Now all the way back, and that's hard, since you can no longer jump. Accelerator is your only true friend here. Going back to floor 9 shouldn't be much problem any more. Once on floor 9, we'll have to do a speedy trick, so be ready to accelerate when you need. Drop the key and jump onto the moving platform. Stomp it to make it move. Now quickly jump off, grab the key and get on the platform after it's gotten low enough to get on it with key. Now wait and the platform will bring you to the seal. Use the key on it to open the seal to fight the boss. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Miotlanteouhtli | Pronounce my name, will ya! | +--------------------------------------------+-----------------------------+ | Lv 90 | HP 180000 | EXP 178000 | 90000 Gella | Miotlanteouhtli | +--------------------------------------------------------------------------+ | Jude 87/10 | Yulie 84/10 | Arnaud 85/10 | Raquel 83/10 | +--------------------------------------------------------------------------+ | Rather easy | +--------------------------------------------------------------------------+ | First of all. I know that this guy is undead, so I know that Yulie's | | Sanctify should be his weakness, but don't use it. You'll regret it. | | It will be countered with a very heavy move, and since he's very fond of | | using disease clouds, it may become your downfall. | | Most of his actions are trying to disease you and to petrify you. After | | he petrified you he'll try to destroy you by attacking you which means | | instant death when you are petrified. This all cost him a lot of turns | | though and when you use Arnaud to slow him down you'll be pretty safe. | | when you make sure that Yulie is not in an adjecent HEX, she can never | | die (unless you're foolish enough to use Sanctify). So having her to | | revive everyone will do a great deal. Very ocasionally he may use a | | spell. Nothing impressive though. This monster does totally not live up | | to what its high level may make you expect. | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Omen Fish | IDXC006 | +----------------------------------------------------------------+---------+ | Available: ??? | +--------------------------------------------------------------------------+ | Jude 94/10 | Yulie 89/10 | Arnaud 90/10 | Raquel 89/10 | +--------------------------------------------------------------------------+ In Port Rosilia near the ships wharf there's a fisherman named Riber. Talk to him and he'll mention a monster fish. Go to the beach, follow the sea line north. THe fish is there. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Omen Fish | Here fishy, fishy | +--------------------------------------------+-----------------------------+ | Lv 70 | HP 800000 | EXP 42000 | 35000 Gella | Omen Fish | +--------------------------------------------------------------------------+ | Jude 94/10 | Yulie 89/10 | Arnaud 90/10 | Raquel 89/10 | +--------------------------------------------------------------------------+ | Rather easy | +--------------------------------------------------------------------------+ | First of all. He may do instant kill moves. So badges to protect you | | from that, can be handy. Furthermore, put Arnaud on a fire HEX and cast | | Hi-Blast. That takes away 90% of its HP. The rest is peanuts. | +--------------------------------------------------------------------------+ Go back to Riber in Port Rosilia and talk to him. He'll give a fish badge. If you talk to him again, he'll hire you for another job. You need to lure out a monster. THE MONSTER that is the reason for the tunnel. He'll give you a saphire scale in order to lure the beast out. After you're done here go to the autumn river. Go to the savespot. When you're past it the scale will react. Say "Yes" to the challenge, and the battle will commence. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Saphire Drake | I'll eat you | +--------------------------------------------+-----------------------------+ | Lv 85 | HP 170000 | EXP 150000 | 80000 Gella | Saphire Drake | +--------------------------------------------------------------------------+ | Jude 94/10 | Yulie 90/10 | Arnaud 91/10 | Raquel 90/10 | +--------------------------------------------------------------------------+ | Not hard, just stay cool | +--------------------------------------------------------------------------+ | He'll make the first move, which wil be a stone bullet, he can power up | | by the fact that he's on a Earth HEX. Then he'll always make you | | downhearted if there one person not under that status. Curing it is | | senseless. If you have badges against that, wearing them will be helpful | | especially on Yulie. But even without them you can be fine, but then | | you may need some items to cover everything up. If you stay cool and | | don't rush things, this battle will be over in a jiffy | +--------------------------------------------------------------------------+ After the battle you'll receive a Sacred Shroud as reward. It's one of the items you need to unlock Ragu O Ragla. +----------------------------------------------------------------+---------+ | Extra Challenge | IDXC007 | +----------------------------------------------------------------+---------+ | Available: When you reach Guara Bobelo | +--------------------------------------------------------------------------+ Extra Challenge is a Nintendo style game. Remember the good old days with Super Mario on your old NES? The "Extra Challenge" game is much the same. To play the game you need to go to Guara Bobelo. In Floor 1 there are some nets to jump in to reach the house of an overexcited guy named Rand. He'll tell you about the ROMs that can be found all over the world. Each ROM you collect will get you an extra stage in "Extra Challenge". A list of those ROMs will surely be there in on of the future versions of this FAQ. Furthermore there are 2 difficulty levels. "Normal" and "Hard", each containing 6 stages. Completing all "Normal" levels will get you 4 LVL apples. The "Hard" levels are yet unknown to me, since I didn't complete them all in when I wrote this version of this FAQ. (Still some ROMs missing). How to get through the levels is hard to put in a FAQ, but I can give a few hints. - Don't bother destroying the crates. It's nice for points but for this quest, only reaching the exit counts. - Don't rush things. Be calm and doing things slowly often produces the best results. You got more than enough time to complete the stage anyway. - Don't be ashamed of using "Accelerator". It's most often the key to victory. - Aside from using tools, you can do everything you can do in dungeons, so make full use of all you can do. Good luck. +----------------------------------------------------------------+---------+ | Blaze Toad | IDXC008 | +----------------------------------------------------------------+---------+ | Available: ??? | +--------------------------------------------------------------------------+ | Jude 96/10 | Yulie 92/10 | Arnaud 93/10 | Raquel 94/10 | +--------------------------------------------------------------------------+ Go to Buckeye station and talk to Cid. He's in a hut on Floor 3. He'll mention a guy in the Calucian pass. Go to the Calucian pass (right north of Guara Bobelo). On Floor 2 you will encounter a merchant. That's the guy Cid referred to. Speak to him and choose "Chat". He'll mention a huge monster in Platana Passage. And with that our next target is set. Well, the place to be is straight north from here, so that's easy to find isn't it? Proceed all the way to Floor 14. It's the place with those platforms coming out of the lave right west to the exit. Easy to find. On one of the platforms is now a toad. Touch it to let combat commence. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Blaze Toad | Let me burn you | +--------------------------------------------+-----------------------------+ | Lv 70 | HP 85000 | EXP 420000 | 35000 Gella | Blaze Toad | +--------------------------------------------------------------------------+ | Jude 96/10 | Yulie 92/10 | Arnaud 93/10 | Raquel 94/10 | +--------------------------------------------------------------------------+ | Not hard, just stay cool | +--------------------------------------------------------------------------+ | You start on the ice HEX. Trust me, that's a handycap even though this | | monster is weak to ice. because of that I couldn't keep Yulie and Arnaud | | alive, because I tried to exploit that weakness, ending them up | | being burned (which is stronger when you are on a Ice HEX), and reviving | | ended up having them dead before I could move. So first thing is to GET | | EVERYBODY OFF THAT ICE HEX FOR YOUR OWN SAKE! When that's done the rest | | ain't that hard | +--------------------------------------------------------------------------+ After that's done, you must get off the platform if you don't wanna get burned. After that just leave this area. Now go back to the man in the Calucian pass. Chat with him and he'll give you a Frog badge as reward for killing the Blaze Toad. +----------------------------------------------------------------+---------+ | Biber Zehr | IDXC009 | +----------------------------------------------------------------+---------+ | Available: ??? | +--------------------------------------------------------------------------+ | Jude 97/10 | Yulie 95/10 | Arnaud 96/10 | Raquel 95/10 | +--------------------------------------------------------------------------+ I know this sucks, since this dungeon sucks, but we gotta go back to the Dragon Fossil mine, and yes, all the way back to the start of the dungeon I won't go into detail on that, but if you can turn off the encounters (by purifying the save spot), do so. The enemies here are too weak now to give significant EXP so why bother. When you find Johnny on Floor 1, talk to him, and go back to the savespot. (He must mention a baby bird). Once there, get on the roof of the hut, and you'll see a small yellow bird. Touch it, and the battle will begin. _______ | Boss \ +--------------------------------------------+-----------------------------+ | Biber Zehr | Look how small I really am | +--------------------------------------------+-----------------------------+ | Lv 70 | HP 60000 | EXP 420000 | 35000 Gella | Blaze Toad | +--------------------------------------------------------------------------+ | Jude 97/10 | Yulie 95/10 | Arnaud 96/10 | Raquel 95/10 | +--------------------------------------------------------------------------+ | Not hard, just stay cool | +--------------------------------------------------------------------------+ | Well, it's a flying beast, so you know that'll be hard to hit and weak | | to Jude's attacks. But getting Arnaud on the Earth HEX and casting | | Hi-Blast also removes a lot of its HP. Now all you must worry about are | | its sleeping spells. No problem. | +--------------------------------------------------------------------------+ Go back to Johnny. The suggestion that the chick is a monster makes him to call you "cowards", and he gives you a "Chick Badge" so that you will be more courageous. Well... just let that "coward" remark slide, shall we. Now go out of here, and be glad you never have to come back here again. +----------------------------------------------------------------+---------+ | Enemy List | IDXD001 | +----------------------------------------------------------------+---------+ | This is a list of enemies I encountered with a short description. Bosses | | and arena opponents are NOT included in this list. | +------------+----+--------------------------------------------------------+ | Enemy | lv | Description | +------------+----+--------------------------------------------------------+ | Al Gebar | 47 | Weak to Apoptosis, but don't waste your MP on that | | | | Can nullify your attacks. That is pain | +------------+----+--------------------------------------------------------+ | Angel | 21 | Weak to Jude's ARM | +------------+----+--------------------------------------------------------+ | Amon | 24 | All elements are halved. Normal magic has no effect | +------------+----+--------------------------------------------------------+ | Arachnid | 41 | Weak to water | +------------+----+--------------------------------------------------------+ | Arch Angel | 26 | Upgraded version of Angel | +------------+----+--------------------------------------------------------+ | Armordrake | 37 | Very strong in offense and defense | +------------+----+--------------------------------------------------------+ | Axe Gob | 13 | Very strong. Watch out for that | +------------+----+--------------------------------------------------------+ | Balberith | 36 | Annoying | +------------+----+--------------------------------------------------------+ | Balloon | 7 | Stronger than WA traditions go, but still no threat. | +------------+----+--------------------------------------------------------+ | Baphomet | 38 | Doe mij maar een Bapho zonder. (Dutch silly joke) | | | | Master of magic. No weaknesses | +------------+----+--------------------------------------------------------+ | Barghest | 6 | Leave them to Jude & Raquel | +------------+----+--------------------------------------------------------+ | Betelgeuse | 31 | Use your ARM | +------------+----+--------------------------------------------------------+ | Blade | 32 | Not strong, but they power themselves up for one turn | | Soldier | | when attacked | +------------+----+--------------------------------------------------------+ | Blue Book | 12 | Masters of magic. Weak to fire | +------------+----+--------------------------------------------------------+ | Brandisher | 46 | Can nullify all your attacks for 100% very annoying. | | | | Spells and summons can help | +------------+----+--------------------------------------------------------+ | Bruiser | 38 | Dangerous when on earth HEX | +------------+----+--------------------------------------------------------+ | Bull's Eye | 29 | Weak to short circuit (like you need it) | +------------+----+--------------------------------------------------------+ | Caltiki | 47 | They counter with magic drain. Easy to kill tough | +------------+----+--------------------------------------------------------+ | Celaeno | 27 | Will poison and disease you. May even pickpocket you. | +------------+----+--------------------------------------------------------+ | Chemical | 29 | Soldier who will use nasty status changes on you | | Fighter | | | +------------+----+--------------------------------------------------------+ | Clay | 10 | Strong, but weak to wind | | Puppet | | | +------------+----+--------------------------------------------------------+ | Combat | 43 | Soldier with magic abilities. | | Sorcerer | | | +------------+----+--------------------------------------------------------+ | Crack | 13 | They protect their buddies. Very annoying | | Soldier | | Will run away when alone | +------------+----+--------------------------------------------------------+ | Creeping | 80 | High level, so watch out. Master in status changes. | | Chaos | | For some reason I could quickly get rid of them by | | | | using summons. For those who played previous games | | | | you can not steal Duplicators. | | | | Furthermore I refuse to call them "Creeping Chaos" | | | | from now on. "Hayonkontons" is what they're called!!! | +------------+----+--------------------------------------------------------+ | Critter | 14 | They can block your ARMS. No serious threat though | +------------+----+--------------------------------------------------------+ | Dirty | 20 | Soldier with gun | | Trickster | | | +------------+----+--------------------------------------------------------+ | Disaster | 46 | Extremely dangerous. Uses the summon moves according | | | | The HEX he is on | +------------+----+--------------------------------------------------------+ | Dorado | 39 | Weak to fire, extremely lethal when on water HEX | +------------+----+--------------------------------------------------------+ | Dreadnought| 29 | Master of explosives | | | | Counter with misary status | +------------+----+--------------------------------------------------------+ | Dullahan | 39 | Undead. Hi-Sanctify works wonders | | | | Will come with "downhearted" to prevent that though | +------------+----+--------------------------------------------------------+ | Efreet | 19 | Master of fire. Weak to ice. Can summon a Garm | +------------+----+--------------------------------------------------------+ | Empusa | 10 | Machine beasts. Weak to short circuit | +------------+----+--------------------------------------------------------+ | Entoma | 47 | Just shoot 'm | +------------+----+--------------------------------------------------------+ | Evil Dead | 22 | Balloon and Evil Dead. No WA without them. Use | | | | Santify on them | +------------+----+--------------------------------------------------------+ | Fairylight | 25 | Annoying. No specific power or weakness | +------------+----+--------------------------------------------------------+ | Fiend | 41 | Uses agony effect a lot | +------------+----+--------------------------------------------------------+ | Flatworm | 42 | Weak to magic attacks | | | | They also drain your MP, and they drain a lot of that | | | | They can also drain your experience!!! Watch out for it| +------------+----+--------------------------------------------------------+ | Flauros | 25 | Weak to magic. Fire in particular | +------------+----+--------------------------------------------------------+ | Fluerity | 20 | Masters of ice | +------------+----+--------------------------------------------------------+ | Gagison | 2 | No problem. | +------------+----+--------------------------------------------------------+ | Garm | 16 | Hellhound. Fire damage halved. No weaknesses | +------------+----+--------------------------------------------------------+ | Gomorrah | 16 | Masters of water. They can using healing spells and | | Toad | | Weak to water | +------------+----+--------------------------------------------------------+ | Gob | 34 | Most dangerous among the Gobs. Very strong black mage. | | Princess | | Get rid of her ASAP | +------------+----+--------------------------------------------------------+ | Gremlin | 26 | Block your ARMs. | +------------+----+--------------------------------------------------------+ | Grow Apple | ? | Will always run away. Kill as quickly as possible and | | | | with as much damage points as possible. The more damage| | | | damage you do, the more EXP points you will receive | | | | These guys can be encountered anywhere. | +------------+----+--------------------------------------------------------+ | Gun | 43 | Soldier with a gun | | Warrior | | | +------------+----+--------------------------------------------------------+ | Helter | 35 | Upgraded version of the Spartoi | | Skelter | | | +------------+----+--------------------------------------------------------+ | High | 20 | Soldier with explosives. Watch out for that | | Granadier | | | +------------+----+--------------------------------------------------------+ | Inspector | 12 | Weak to water and short circuit. No real problem. | +------------+----+--------------------------------------------------------+ | Incendiary | 20 | Soldier with flame gun. Watch out when on fire HEX | +------------+----+--------------------------------------------------------+ | Jack-O'-L. | 26 | Master of fire. Weak to water | +------------+----+--------------------------------------------------------+ | Jammer Imp | 28 | They block your Arm drain your FP and are weak to wind | +------------+----+--------------------------------------------------------+ | Jelly Blob | 5 | They split in to when attacked. Having Yulie to summon | | | | while she's in a fire HEX is the quickest way to get | | | | rid of them | +------------+----+--------------------------------------------------------+ | Kefa | 29 | Weak to eath and smash hit | +------------+----+--------------------------------------------------------+ | Land | 22 | All physical attacks hardly hurt it. I'm afraid you | | Anamone | | need magic | +------------+----+--------------------------------------------------------+ | Leading | 33 | Not as hard as they look. Weak to short circuit | | Gear | | | +------------+----+--------------------------------------------------------+ | Lizard Man | 5 | Strong fellows, but not strong enough | +------------+----+--------------------------------------------------------+ | Mad Angler | 22 | Master of sleep, weak to fire | +------------+----+--------------------------------------------------------+ | Malice | 35 | Undead. Use sanctify | +------------+----+--------------------------------------------------------+ | Malitiaman | 32 | Protects buddies in same HEX | +------------+----+--------------------------------------------------------+ | Marid | 21 | Can jam your ARM. Non Arms attacks work best. Weak to | | | | wind | +------------+----+--------------------------------------------------------+ | Masa Gnome | 4 | Weak to wind. But no serious trouble. They can block | | | | your ARM though | +------------+----+--------------------------------------------------------+ | Melchom | ?? | Can be encountered anywhere. You receive Gella equal to| | | | ammount of damage done to him. Will run away if you | | | | don't attack in time | +------------+----+--------------------------------------------------------+ | Mercurius | 26 | Weak to short curcuit | +------------+----+--------------------------------------------------------+ | Mimic | 25 | Fake-chests. Strong. Weak to fire and short-circuit | +------------+----+--------------------------------------------------------+ | Misary | 18 | Fastest way to get rid of them is sanctify. Alas you | | | | watch out not to run out of MP for the rest of the | | | | dungeon | +------------+----+--------------------------------------------------------+ | Misery2 | 45 | Upgraded version of Misery | +------------+----+--------------------------------------------------------+ | Monster | 43 | Summons monsters to aid him in battle | | Tamer | | | +------------+----+--------------------------------------------------------+ | Mole | 18 | Strong, but weak to wind | | Cricket | | | +------------+----+--------------------------------------------------------+ | Mu | 28 | Attacks will make it split. Use magic on them | +------------+----+--------------------------------------------------------+ | Necromancer| 36 | Will summon undead creatures to aid him | +------------+----+--------------------------------------------------------+ | Necrophore | 8 | Weak to Earth. Can cause "Amnesia" | +------------+----+--------------------------------------------------------+ | Nybass | 28 | Masters of magic. Will cast black magic on you and | | | | support their buddies | +------------+----+--------------------------------------------------------+ | Ocypete | 17 | Let Jude shoot them. Watch out for pickpocket | +------------+----+--------------------------------------------------------+ | Orc | 17 | They are strong. Very dangerous to Yulie. | +------------+----+--------------------------------------------------------+ | Planaria | 11 | Weak to magic attacks. But beware not to run of of MP | | | | You may need it for other battles, like the boss | | | | Weak to fire, so extra fun if Arnaud is on a fire HEX | +------------+----+--------------------------------------------------------+ | Pordarge | 8 | Only Jude can hit them easily. They steal your items | | | | and try to run away with them. Kill ASAP once they | | | | something important | +------------+----+--------------------------------------------------------+ | Pyro | 29 | Soldier using flame throwers. Very dangerous when on | | Gunner | | Fire HEX | +------------+----+--------------------------------------------------------+ | Que Sera | 23 | What can you expect from an enemy called "What will be,| | Sera | | will be"? That they do the move "Que Sera Sera" all | | | | all the time causing a random magic effect | +------------+----+--------------------------------------------------------+ | Raduga | 7 | Leave them to Jude and Raquel | +------------+----+--------------------------------------------------------+ | Rahab | 21 | Weak to fire. Unsurprising resistant to water | +------------+----+--------------------------------------------------------+ | Raidbuster | 11 | Lovely looking androids. Weak to Short Circuit. They | | | | block Jude's ARM | +------------+----+--------------------------------------------------------+ | Ranculus | 23 | Upgraded version of the Gomorrah Toad | +------------+----+--------------------------------------------------------+ | Rat monkey | ? | Annoying but no serious threat | +------------+----+--------------------------------------------------------+ | Razorback | 31 | Not strong, but dangerous when on a fire HEX | +------------+----+--------------------------------------------------------+ | Regulated | 41 | if you can spend the MP. Short Circuit works well | | Gear | | | +------------+----+--------------------------------------------------------+ | Ronove | 16 | Amnesia is their hobby | +------------+----+--------------------------------------------------------+ | Roper | 11 | Weak to magic attacks, so Arnaud's department. | | | | very weak to fire. | +------------+----+--------------------------------------------------------+ | Sand Stag | 30 | Strong animal. Has strong attacks. Is weak to water | | | | Wind | +------------+----+--------------------------------------------------------+ | Scouter | 2 | Nothing to worry about. Attacking or Blasting works | +------------+----+--------------------------------------------------------+ | Sexton | 17 | Mostly try to put you to sleep | +------------+----+--------------------------------------------------------+ | Shell | 13 | Only dangerous to Yulie | | Shooter | | | +------------+----+--------------------------------------------------------+ | Shell Worm | 16 | Weak to water | +------------+----+--------------------------------------------------------+ | Shield Gob | 13 | HIGHLY ANNOYING! Seldom attacks, but high defense and | | | | protects his comrades in the same HEX. This fellow can | | | | make battles last VERY long! | +------------+----+--------------------------------------------------------+ | Shotel Gob | 13 | Not that strong but a threat nonetheless | +------------+----+--------------------------------------------------------+ | Shovel | 32 | Turns their opponent to stone | | Worm | | Even more dangerous when on EARTH HEX | +------------+----+--------------------------------------------------------+ | Skyfish | 38 | Flying. Weak to Jude's ARM | | | | EXTREMELY DANGEROUS WHEN ON WATER HEX | +------------+----+--------------------------------------------------------+ | Spartoi | ?? | Skeletons. Weak to sanctify | +------------+----+--------------------------------------------------------+ | Spellcaster| ?? | Magic soldier. Get rid of them ASAP | +------------+----+--------------------------------------------------------+ | Stingray | 43 | Best to be shot with Jude's ARM | +------------+----+--------------------------------------------------------+ | Sword | 13 | Not a serious threat | | Trooper | | | +------------+----+--------------------------------------------------------+ | Troll | 39 | Regenerate every turn. Counter your attacks. For the | | | | they do nothing at all | +------------+----+--------------------------------------------------------+ | Undead | 9 | Undead guys. No serious threat. Weak to sanctify, but | | Servant | | it's not likely you got that move when you first | | | | encounter them | +------------+----+--------------------------------------------------------+ | Urchinbug | 38 | Best killed by Raquel with penetration skill | +------------+----+--------------------------------------------------------+ | Vacuumon | 14 | KILL THEM ASAP! IF YOU DON'T THEY'LL EJECT YOU TO THE | | | | THE BEGINNING OF WUNDERWELTRAUM!!! | +------------+----+--------------------------------------------------------+ | Vanguard | 43 | Guards his buddies in the same HEX | +------------+----+--------------------------------------------------------+ | Venus | 47 | Can block your attacks. Summons can help | +------------+----+--------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Arena Enemies | IDXD002 | +----------------------------------------------------------------+---------+ | Here is what I tried on Arena Monsters so far. | | I warn you that these battles ain't easy, but if you loose the game is | | not over, only your entry fee will be lost. Good luck | | | | Nice to know. The entry fee is the enemy level x100. So a level 25 | | opponent would cost 2500 Gella. | | | | I also saw that winning some ammounts of battles will win you extra | | prizes. | | - 20 battles -> Alter Parts | |_________________________________ | | Two Powers Clash - One Survives \ | |--------------------------------------------------------------------------| | Lv 50 | HP 35250 | Pazuzu | 7500 gella | |--------------------------------------------------------------------------| | He constantly uses Storm Blade which does 2000+ over your whole party | | He's weak to Earth. | | A few things can help. | | - Be insanely high in level | | - Keep him out of the wind HEX | | - Yulie's healing summons | +--------------------------------------------------------------------------+ |____________________________________ | | Seeds of SICKNESS infect the earth \ | +--------------------------------------------------------------------------+ | Lv 75 | HP 13940 | Vorrac x3 | Panax Ginseng x6 | +--------------------------------------------------------------------------+ | Your handycap is that all HEXes are diseased by default. So you cannot | | rely on healing. Aside from that they can also turn you to stone. | | Summons make sense as long as they are not based on healing, earth and | | wind. Good luck | +--------------------------------------------------------------------------+ |___________________________________ | | Poison gas ENGULS the battlefield \ | +--------------------------------------------------------------------------+ | Lv 75 | HP 41820 | Azhi Dahaka | Cordycaps x6 | +--------------------------------------------------------------------------+ | By default all HEXes are poisoned, so be aware that you may need to use | | healing spells a lot. Antidotes won't help you. | | Raquel's attacks work best here | +--------------------------------------------------------------------------+ |___________________________ | | 15 TURNS can you make it? \ | +--------------------------------------------------------------------------+ | Lv 25 | HP 9750 | Balao x3 | Panax Ginseng x3 | +--------------------------------------------------------------------------+ | Perhaps I was overlevelled, cause I didn't have any trouble at all here | | The name of this stgae suggest that you have to make it in 15 turns. | | I don't know what would have happened if I didn't make it in that time. | +--------------------------------------------------------------------------+ |______________________________________ | | Key to victory lies with the ENEMY?! \ | +--------------------------------------------------------------------------+ | Lv 50 | HP 9999 | Nosferatu | Refidgerator | +--------------------------------------------------------------------------+ | Nothing can kill it. Don't try it. You must steal Phantasm Heart from | | it (with Jude's stealing move). Then use it on him and you win | +--------------------------------------------------------------------------+ |__________________________________ | | Smash through with CRITICAL HITS \ | +--------------------------------------------------------------------------+ | Lv 25 | HP 1500 | Earthern Figure x3 | 4000 Gella | +--------------------------------------------------------------------------+ | This fight can take a LOOOOOONG time. Only critical attacks will hurt | | these guys | +--------------------------------------------------------------------------+ |_____________________ | | The enemy DIVIDES?! \ | +--------------------------------------------------------------------------+ | LV 50 | HP 11750 | Ose x2 | Holy Berry x2 | +--------------------------------------------------------------------------+ | Put Yulie on a fire HEX and make her summon. If that succeeds you win | +--------------------------------------------------------------------------+ |_______________________________ | | Fear's new name: AGONY EFFECT \ | +--------------------------------------------------------------------------+ | Lv 75 | HP 8000 | Chupacabra x12 | LVL Apple | +--------------------------------------------------------------------------+ | Their attacks are extremly strong, so fear that!!! They are weak to | | santify, but the first thing they'll do is killing Yulie. That gives you | | the idea of how hard (read: impossible) this battle can be. | | You can make this a little easier, by knowing that when they die they'll | | use AGONY EFFECT as last resort. Killing them one by one in stead of all | | at once will save your ass, or at least make this battle easier. | +--------------------------------------------------------------------------+ |________________________________ | | Survive the whirling HELLSTORM \ | +--------------------------------------------------------------------------+ | Lv 75 | HP 15250 | Ghost Rider | Cat's Paw | +--------------------------------------------------------------------------+ | The chance to victory is one plain illusion. Trust me, I tried with the | | best of equipment and extremly high levels. You may survive one attack | | but you cannot attack him or a second attack may come which will alway | | make you loose the battle. Even Raquel who is supposed to be shielded | | against fire, doesn't stand a chance. | | Somebody around here able to beat this one. Mail me! | | (PS. Tried them again on lvl 90+. That works) | +--------------------------------------------------------------------------+ |______________________________________ | | CUT off the enemies' energy source ! \ | +--------------------------------------------------------------------------+ | Lv 25 | HP 6250 | Diefighter x4 | Cordyceps x3 | +--------------------------------------------------------------------------+ | As long as these guys are on a elemental HEX you cannot kill them. Use | | Arnaud's Isolate to transport them to any HEX without element, and then | | you can finish them off. | +--------------------------------------------------------------------------+ |_____________ | | SURROUNDED! \ | +--------------------------------------------------------------------------+ | Lv 50 | HP 10580 | Suicidal Bomb x6 | Vibhuti | +--------------------------------------------------------------------------+ | When low in HP, a self destruct countdown will start. Quikest way to | | get rid of them is to use Sanctify (Yulie) | +--------------------------------------------------------------------------+ |________________________________ | | Hard to HIT and hits back HARD \ | +--------------------------------------------------------------------------+ | Lv 50 | HP 10000 | Will-o'-the-Wisp | Bad Omen | +--------------------------------------------------------------------------+ | Avoid nearly all attacks. Very annoying. Not to mention that summons | | make no sense. These fellows are immune to ALL elements. | | They won't move as long as you don't attack them. But their counters | | are killers. You'll need a lot of luck if you want to beat them | | P.S. Arnaud's Blast will NOT help you | | (If you have some time to spend. Use poison. Takes hours, but works) | +--------------------------------------------------------------------------+ |__________________________ | | Jude vs. Heaven's Hitman \ | +--------------------------------------------------------------------------+ | Lv 25 | HP 2500 | Vesper x3 | Lucky Card x2 | +--------------------------------------------------------------------------+ | Jude is alone, but flying beasts are what Jude is good in. Just shoot'em | +--------------------------------------------------------------------------+ |____________________________ | | Jude vs. The Grinning Gear \ | +--------------------------------------------------------------------------+ | Lv 50 | HP 7050 | Iron Maiden x3 | 7500 Gella | +--------------------------------------------------------------------------+ | Jude's alone, but that's no problem. His short circuit is all you need. | +--------------------------------------------------------------------------+ |_________________________ | | Jude vs. The Armageddon \ | +--------------------------------------------------------------------------+ | Lv 75 | HP ???? | Pumpkinhead | Lucky Card x4 | +--------------------------------------------------------------------------+ | Jude's alone, and these fellow will nearly always use confuse to make | | loose control over Jude. A clear chime may help. Attacks will make them | | counter-attack. | | This battle is not that hard though | +--------------------------------------------------------------------------+ |__________________________________ | | Yulie vs. The Wandering Wights \ | +--------------------------------------------------------------------------+ | Lv 25 | HP 3750 | Cursed Corpse x4 | Gella Card x2 | +--------------------------------------------------------------------------+ | Yulie is alone in this fight. But these guys are undead, and that is | | Yulie's area of expertise. Cast sanctify on all of them and you win | +--------------------------------------------------------------------------+ |________________________________ | | Yulie vs. The Elemental Eaters \ | +--------------------------------------------------------------------------+ | Lv 50 | HP 7050 | Earth/Fire/Water Lizard | Dog Leash | +--------------------------------------------------------------------------+ | Yulie's alone and that IS a problem, since she's by far too weak for | | this, unless you've really been working things out. Best is to get rid | | of either the fire or the water lizard first. Once that's done, occupy | | its HEX and summon. That will get rid of the other, leaving the Earth | | lizard only. Best then to get back on the center HEX and kill it with | | physical attacks. | +--------------------------------------------------------------------------+ |_____________________________ | | Yulie vs. The Simian Sprite \ | +--------------------------------------------------------------------------+ | Lv 75 | HP 40800 | Ape Man Junma | 12000 Gella | +--------------------------------------------------------------------------+ | Yulie needs a lot of HP or else she's dead before you even started. | | Then cast "Replace" to make Yulie swap HEXes with her opponent. | | Then summon the water guardian all the time, and he'll soon be history | +--------------------------------------------------------------------------+ |_________________________________ | | Arnaud vs. the Armored Arthopod \ | +--------------------------------------------------------------------------+ | Lv 25 | HP 2500 | Predator Beetle x3 | Gella Card 2x | +--------------------------------------------------------------------------+ | Arnaud is alone, but don't worry. Just cast blast on all of them | +--------------------------------------------------------------------------+ |_________________________ | | Arnaud vs. The Behemoth \ | +--------------------------------------------------------------------------+ | Lv 50 | HP 16000 | Hyperion x2 | 7500 Gella | +--------------------------------------------------------------------------+ | Arnaud's alone. And that can be a problem. Hi-Blast works VERY well, but | | will result in them draining your magic drasticly. They regenerate very | | quickly too. If you've been working out on Arnaud, this battle is a lot | | easier. | +--------------------------------------------------------------------------+ |___________________________ | | Arnaud vs. The Infighters \ | +--------------------------------------------------------------------------+ | Lv 75 | HP 11500 | Aurvandil x2 | Gella Card x4 | +--------------------------------------------------------------------------+ | The fasted way is to use Hi-Blast all the way. Two of that will mostly | | kill them. Use healing only as a last resort | | Be prepared for counters that are pretty strong | +--------------------------------------------------------------------------+ |________________________________ | | Raquel vs. The Desert Devourer \ | +--------------------------------------------------------------------------+ | Lv 25 | HP 8750 | Ant Lion | Lucky Card x2 | +--------------------------------------------------------------------------+ | I had Raquel detonated in this fight, but I moved forward and killed | | that ugly beast. Oh yeah, I don't need to mention that Raquel is alone | | in this fight, do I? | +--------------------------------------------------------------------------+ |____________________________________ | | Raquel vs. The Prince of Pyromancy \ | +--------------------------------------------------------------------------+ | Lv 50 | HP 24680 | Haborym x2 | Tiny Flower | +--------------------------------------------------------------------------+ | Raquel is alone, and her opponents are pathetic. Just beat the shit | | outta them, will ya! | +--------------------------------------------------------------------------+ |_______________________________ | | Raquel vs. The Leaden Lasher! \ | +--------------------------------------------------------------------------+ | Lv 75 | HP 16950 | Heavy Orc x3 | 12000 Gella | +--------------------------------------------------------------------------+ | My Raquel dodged ALL their attacks, so I can't say if they're strong or | | not. They have the ability to block normal attacks, so special attacks | | will have to do the job. | +--------------------------------------------------------------------------+ | | |___________________ | | Unstoppaple Magic \ | +--------------------------------------------------------------------------+ | Lv 50 | HP 46000 | Mage Fox | 7500 Gella | +--------------------------------------------------------------------------+ | This is supposed to be a master of magic. Don't let him occupy any of | | the elemental HEXes, and there's really no danger at all. | +--------------------------------------------------------------------------+ |_____________________________ | | Rise of the armored fighter \ | +--------------------------------------------------------------------------+ | Lv 75 | HP 72000 | Doomsday | 12000 Gella | +--------------------------------------------------------------------------+ | Well, from it's traditional spot (the final dungeon) moved into the | | arena. As you may still know about Doomsday, it's that it's a very | | strong and annoying enemy. It has a hard shell protecting him. Raquel | | can pierce that. Poison bite, can speed this battle a little bit up. | | No serious thread here | +--------------------------------------------------------------------------+ |_ | | \ | +--------------------------------------------------------------------------+ | Lv 75 | HP 51820 | Vodianoi | Duplicator x2 | +--------------------------------------------------------------------------+ | Strong attacks, and able to block your attacks. Ocasionally | | counter-attacks. Just keep your head cool and use special attacks all | | time. Get Yulie to a non-elemental HEX asap. You may need her healing | | summons, and he's protected against elements, and will even activate on | | water. | +--------------------------------------------------------------------------+ |___________________________________ | | Live through the MERCILESS BRAWL! \ | +--------------------------------------------------------------------------+ | Lv 90 | HP 98000 | Bad News | Berserker Badge | +--------------------------------------------------------------------------+ | What would Wild Arms be without Bad News? | | They are not very accurate. That makes this battle easier. However, they | | can some of your attacks backfire. If that happens, it means trouble, | | since it will make you suffer all the damage yourself. It may also | | happen that they chain each others attacks. | +--------------------------------------------------------------------------+ |_____________________________ | | Today is a GOOD DAY TO DIE! \ | +--------------------------------------------------------------------------+ | Lv 100 | HP 275000 | King of Angolmois | +--------------------------------------------------------------------------+ | Another old tradition of Wild Arms. | | A good start is to get Raquel out of that earth HEX ASAP. For the rest | | is Angolmois very strong, and and traditions go, you need a lot of HP | | in order to survive "The 7th Moon". | | Despite all that, this fight is not really hard. Just be prepared | | (Level 100 is not required to beat him, trust me). | +--------------------------------------------------------------------------+ +----------------------------------------------------------------+---------+ | Contacting the author | IDXE001 | +----------------------------------------------------------------+---------+ Before contacting me, please read carefully. If you want me to answer questions about the game itself please visit this site: http://www.tbbs.nl/QuestionGen.php4 That is my Q&A site where I (or others) will answer all your game questions. If you do, please check if the question you want to ask hasn't been asked before. :) If you want to inquire about me as a person, or when you have anything to say about the FAQ itself, like asking permission to host, got suggestions for this FAQ, something like that please mail it to tric1975@hotmail.com AND PUT [Tric-FAQ] IN THE SUBJECT OR ELSE MY SPAMFILTER MAY REJECT YOU! If you see that I missed things in this FAQ, then in stead of calling me names, you may tip me about that part, or if you want even come up with a complete workout of that part, that I will copy into this FAQ (I may alter your lay-out to make it fit with the rest) and even credit you for your trouble. This also goes for alternate boss techniques. AND NEVER FORGET TO TELL ME WHICH FAQ OF MINE YOU'RE TALKING ABOUT! I get a lot of mails in which I must guess which FAQ it is we're talking about, and since I'm very busy as a contributor for GameFAQs, and ocasionally other sites, I have quite a lot of FAQs here. So it will help me a lot when I know which FAQ/Game it is you're talking about. :) And one last thing. Below are remarks I got a lot about my FAQs. Some are funny, and some are just plainly too stupid for words. I don't want to be an arrogant bastard or anything, but some of them tire me a lot. So here are those mails with my standard replies: M: Fix your English A: Some people say they hardly hear the diffrence between me and an English speaking fellow. Others say it sucks. Well, I honestly don't care in which category you are. English is NOT my first language. If I spoke my own language you probably couldn't read my FAQs at all. M: You suck in levelling up A: I know. I'm a real RPG player. I don't waste my time hours of levelling up. In my vision that's a sort of cheating. If I wanted to do that, I'd buy a gameshark. That works a lot faster. No offense to those who do believe in that. M: HEY IDIOT! FIX YOUR FAQ! A: Anyone who sends mail like this won't receive a reply. In fact they will be banned from ever mailing me again. I can understand you do not agree with my technique. There are as many as there are people. I can also agree you detected that I made a mistake. Well, I'm human you know. Making mistakes is part of my nature, as much as it's yours. If you detect errors in my FAQ you can tell me about it in a civil way, and I'll fix it if I agree with you. M: I took on the bosses you brant HARD on much lower levels with no problem at all. A: Good for you. M: Are you a man? A woman? How old are you? Where do you live? A: I really got that kind of mails a lot. I don't mind that you know. I was quite amused by such mails actually. Well, my name is Jeroen Broks. I'm not going to give my private adres in this FAQ or anywhere else on the internet, but you may know that I live in the Netherlands, I am a man, and I was born in 1975. So on the moment I started on this FAQ I was 31 years old. M: Fsdasdadasf afsdfasd afdfsaf A: Whatever you say I don't understand it. If you mail me, please only do so in either English or Dutch or if you really need in German. I don't speak any other language. M: May I translate your FAQ into another language? A: If you ask my permission, mostly no problem M: Why is Neoseeker banned from hosting your FAQs? A: That's something between me and Neoseeker. I don't find it necesary to go into detail about that. I noted it in my FAQs to make sure they will never pop up there unnoticed. So don't mail me about it cause I won't answer. I got very good reasons for it. That's all you need to know. M: You know NOTHING about this game or RPG in general? A: That I know nothing about RPG in general is something you can't say. I spend 80% of my free time in RPG (which is quite a lot, trust me), and I even develop them myself for a hobby. And about this game, trust me when I say that all games I wrote a FAQ about have been played multiple times from start to finish, and after I completed the FAQ the game is played over and over again and again, so I can upgrade the FAQ if I find something new, to make sure my FAQs offer the best you can get. All games I wrote FAQs about are games I'm very devoted to. No exceptions. If I am not sure I know the game, I won't write a FAQ on it. And so far this FAQ. I hope you have good use for it! (c) Copyright 2006, JBC-Soft, Jeroen Broks (Tricky)