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IDXA000 Characters ....................................................... IDXB000 Opponent Characters .............................................. IDXB001 Cameos ........................................................... IDXB002 ARM Cartridges ................................................... IDXB003 Combos ........................................................... IDXB004 Mediums .......................................................... IDXB005 Main-Quest Walkthrough ........................................... IDXC000 Hillside Ruins ................................................... IDXC001 Capo Bronco ...................................................... IDXC002 Celestial Peak ................................................... IDXC003 Abandoned Path ................................................... IDXC004 Mirapulse ........................................................ IDXC005 Finding Chuck's Lisence .......................................... IDXC006 Lightless Shaft .................................................. IDXC007 Cavam Valley ..................................................... IDXC008 Wayward Path ..................................................... IDXC009 Gounon ........................................................... IDXC00A Temple Of Rejection .............................................. IDXC00B Gounon (back from the temple) .................................... IDXC00C Orsaeons ......................................................... IDXC00D Laia Belle ....................................................... IDXC00E Mithysmere ....................................................... IDXC00F Laia Belle - Mission Completed ................................... IDXC00G FBC Network Studio ............................................... IDXC00H Mithysmere - The ill girl ........................................ IDXC00I Memorial Sanctuary ............................................... IDXC00J Mithysmere - Cure the ill girl ................................... IDXC00K Starlit Path ..................................................... IDXC00M Honeyday ......................................................... IDXC00N Desecrated Shrine ................................................ IDXC00O Honeysday - Food's back .......................................... IDXC00P Meisis ........................................................... IDXC00Q Mt. Chug-Chug .................................................... IDXC00R Honeysday - After the fight with Nightburn ....................... IDXC00S Meisis ........................................................... IDXC00T Twelbit .......................................................... IDXC00U Le Ciel Bleu ..................................................... IDXC00V Rygs Mansion ..................................................... IDXC00W Isolated Path .................................................... IDXC00X O.K. What next? .................................................. IDXC00Y Decrepit Path .................................................... IDXC00Z Harmonde ......................................................... IDXC010 Decripit Path - On the way back .................................. IDXC011 Cavam Valley - Gollem on the train ............................... IDXC012 Laia Belle - Rendez-vous with Kartekeya .......................... IDXC013 Mithysmere - Rendez-vous with Kartekeya .......................... IDXC014 "Just call me: Johnny Appleseed" ................................. IDXC015 Mayflower ........................................................ IDXC016 Avril's Mind (Memory Maze) ....................................... IDXC017 Mayflower - The Captain's request ................................ IDXC018 The Pilgrim's Cradle ............................................. IDXC019 TF System - Tower M .............................................. IDXC01A TF System - Tower G .............................................. IDXC01B TF System - Tower S .............................................. IDXC01C TF System - Tower F .............................................. IDXC01D TF System - Tower O .............................................. IDXC01E Black Box ........................................................ IDXC01F The Grand Finale ................................................. IDXC01G Sidequests ....................................................... IDXD000 Yulie & Kresnik .................................................. IDXD001 Humpty-Dumpty .................................................... IDXD002 Anastasia ........................................................ IDXD003 Clive Winslett ................................................... IDXD004 Energy Drink ..................................................... IDXD005 Lilka Eleniak .................................................... IDXD006 Love Letters ..................................................... IDXD007 Sealed Bosses in the Field ....................................... IDXD008 Sealed Bosses in Dungeons ........................................ IDXD009 Lilka's "wrong" teleport spots ................................... IDXD00A Isolated Path .................................................... IDXD00B Tartarus ......................................................... IDXD00C Inferno .......................................................... IDXD00D Abyss ............................................................ IDXD00E Jude Maverick .................................................... IDXD00G Puzzle Boxes ..................................................... IDXD0PB Go Back Dungeons ................................................. IDXDBCK Neutrino medal ................................................... IDXDMED Sol Niger ........................................................ IDXDSOL Enemies .......................................................... IDXE000 Enemy Attributes ................................................. IDXE001 Boss Index: Camazotz .......................................................... BOS001 Kalivos ........................................................... BOS002 Gomorrah Toad ..................................................... BOS003 Unknown ........................................................... BOS004 Spriggan .......................................................... BOS005 Spriggan (II) ..................................................... BOS006 The Professor ..................................................... BOS007 Ruins Guard ....................................................... BOS008 Tarasque .......................................................... BOS009 Twilight Venom .................................................... BOS010 Water & Fire Scutum ............................................... BOS011 Lizard Man ........................................................ BOS012 Balaam ............................................................ BOS013 Elebart ........................................................... BOS014 Igoronak .......................................................... BOS015 Nightburn - Round 1 ............................................... BOS016 Gigmantis ......................................................... BOS017 Plague Beetle ..................................................... BOS018 Sand Stag & Sand Crab ............................................. BOS019 Rhinoceros ........................................................ BOS020 Axe Gob ........................................................... BOS021 Olivier ........................................................... BOS022 Ferreydoon - Round 1 .............................................. BOS023 Kobold ............................................................ BOS024 Chaos ............................................................. BOS025 Nightburn ......................................................... BOS026 Persephone - The first fight ...................................... BOS027 Elbucky ........................................................... BOS028 The Toy Trio ...................................................... BOS029 Prisnum ........................................................... BOS030 Veruni Soldiers ................................................... BOS031 Kartikeya - First blood ........................................... BOS032 Standard Model .................................................... BOS033 Muspel ............................................................ BOS034 Ice Queen - Round 1 ............................................... BOS035 Ice Queen - Round 2 ............................................... BOS036 Nyame & Nyankoppon ................................................ BOS037 Chimera ........................................................... BOS038 Iron Maiden ....................................................... BOS039 Leonhart .......................................................... BOS040 Persephone ........................................................ BOS041 Ghost Rider ....................................................... BOS042 Gremlin ........................................................... BOS043 Fereydoon ......................................................... BOS044 Sea Bishop ........................................................ BOS045 Pethamenos ........................................................ BOS046 Elvis ............................................................. BOS047 Skyfish ........................................................... BOS048 Jupilasect ........................................................ BOS049 Kartikeya ......................................................... BOS050 Gehanna Neros ..................................................... BOS051 Vagesta ........................................................... BOS052 Volsung ........................................................... BOS053 Karian Sentinel ................................................... BOS054 Titanius .......................................................... BOS055 Garyugossa ........................................................ BOS056 Volsung ........................................................... BOS057 Legio Volsung ..................................................... BOS058 Sealed Bosses (Field) Bad News ........................................................ SFBOS001 Furfur .......................................................... SFBOS002 Sealed Bosses (Dungeons) Chaugnar Faugn .................................................. SDBOS001 Super Grow Apple ................................................ SDBOS002 Rich Melchom .................................................... SDBOS003 Ape Man Junma ................................................... SDBOS004 Mictlantecuhtli ................................................. SDBOS005 +---------------------------------------------------------------------------+ | How to use this FAQ | IDXA000 | +---------------------------------------------------------------------------+ My philosophy is that using walkthroughs is the greatest way to spoil all the fun of a game. You do like to do much of the work yourself, doncha? Still, it can happen that you're hopelessly stuck in a game. And that's where I come in. This FAQ has been written that way that you only need to use it when you are stuck and can toss it aside once you're past that nasty puzzle or boss. When you use my FAQ to solve the entire game (which you may do of course) you may see me making referrences to earlier parts of the game, for those who only want to use my FAQ when they are stuck. Look up the section you're stuck at up in the index, and press CTRL-F (If you are on Mac press Apple-F) and type over the code behind it. Since the game makers were so kind to give up all the room numbers you can easily find back those numbers in this FAQ as well. The numbers at the start of each lines are the area numbres I need to note in WA5 you are in most dungeons NOT teleported out, like in Wild Arms 2, 3, 4 and Alter Code F. In order to easily tell apart if I were on my way in the dungeon or on may way out a "B" is noted when I am on my way out (The "B" for "Back"). Sometimes I bundle a few rooms together. That means that is a multi-area puzzle, and that more areas are part of the same puzzle. Let's explain the headers shall we? +---------------------------------------------------------------------------+ | Illsveil Prison (XXXXX, YYYYYY) | IDXZZZ | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 10, 20 | Sol-Niger: 20 | +---------------------------------------------------------------------------+ | Dean 20 | Rebecca 20 | Avril 23 | Greg 25 | Carol 19 | Chuck 21 | +---------------------------------------------------------------------------+ | Enemies: Goblin, Kobold | +---------------------------------------------------------------------------+ | Go south from where you are to find it | +---------------------------------------------------------------------------+ First of (of course) the location name. The XXXXX,YYYYY) will be the coordinates where the location is on the map (if those are available). The IDX code will be triggered by the search command of your browser. The location type can be "Town", "Dungeon" or "Railway Station". The savespots field tells you in which area numbers the savespots can be found. The Sol-Niger is the room where the Sol-Niger can be found. In most Dungeons such a Sol-Niger can be found. As long as they are black you'll always have a random encounter. When you wish to purify it you'll get a boss type battle and when you win the Sol-Niger will turn white enabeling you to turn off the random encounters in that area. The party members in the bottom row are the party members you should have at your disposal on the moment you take on that section. The numbers behind them are the levels I had when I took on that section. These levels are by no way recommendations. It's rather that when you think you are too weak you can compare your levels to mine. Mostly however it's not the levels that break you but your preperations. To very much enemies/bosses (only one exception) your levels mean nothing without a sort of plan. But it gives you an idea on what good levels could be if you do take value in that. The last field is an explanation on how to get there. _______ | Boss \ +---------------------------------------------------------------------------+ | Mega Bat | BOSZZZ | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Flapping Wings | +---------------------------------------------------------------------------+ | Dean 20 | Rebecca 20 | Avril 23 | Greg 25 | Carol 19 | Chuck 21 | +---------------------------------------------------------------------------+ | Mega Bat HP 4000 | +---------------------------------------------------------------------------+ | Hex Setup: | +---------------------------------------------------------------------------+ | To beat this fellow just cast a fire spell. | +---------------------------------------------------------------------------+ The basic idea is simple. First the name of the boss. The BOS code behind it can be used to look the boss up in the Boss Index, on the same way as you look up cities and dungeons. The difficulty is how hard I think a boss is. The "AKA" is just a nonsense field, with a funny description of a boss. Below that the party members with the levels I had when I took the boss on. Below that all targets with their HP. Other statistics can be looked up when you use the look command, so I won't bother about that. The Hex Setup will be the setup in which the HEXES are set up. That Setup is by most boss battles diffrent from the normal setup you have at random encounters. When I wrote this FAQ I only used Dean, Rebecca and Avril unless I state otherwise. It does not really matter which party you use. I used Avril as my main healer and Carol as a secundary healer when Avril was not available (or out of MP). It does pay off to copy the Sea Medium serveral times. Makes the game so much easier.... :) Wind-Directions There's a compass on the bottom-right corner. When I say North I mean North on that compass. And that covers all, I suppose. So let's get started. P.S. This FAQ has been written on the US version only. It has come to my information that some things have been changed during the translation from Japanese. Therefore I cannot guarantee the accurateness of this FAQ when you play the Japanese version. +---------------------------------------------------------------------------+ | Characters | IDXB000 | +---------------------------------------------------------------------------+ These are your party members in this game *** Dean Stark A Golem Hunter-Wannabe. He has a positive attitude and never gives up. Dean can attack adjecent hexes. *** Rebecca Streisand Probably not related to Barb. At least I hope not :) Rebecca is an acribatic energetic girl who is in love with Dean, but does not dare to speak that out. Rebecca can attack all enemies in a direct line with her. *** Avril Vent Fleur A girl with amnesia. Only remembers her name and the words "Johnny Appleseed". You'll have to find out yourself what that means. Avril can attack all enemies in a adjecent hex. *** Greg Russelberg Somebody who destroys Golems hoping to lure a man out so that he can take revenge on him. Greg is though and can shoot all Hexes in a straight line with him. *** Carol Anderson A clumsy, yet smart girl who is looking for somebody. Carol is the weakest party member, but able to attack any hex regardless of the HEX she or her enemy is in. *** Chuck Preston An apprentice Golem Hunter. Can attack any single adjecent HEX. +---------------------------------------------------------------------------+ | Opponent Characters | IDXB001 | +---------------------------------------------------------------------------+ *** Volsung A ruthless man. The leader of the radicals. He's coldhearted and ruthless. *** Persephone A woman who appears cold and icy, but with a softer side than she wants to admit. *** Ferreydoon A proud soldier with a mask *** Elvis Cannot tell you anything about him without spoiling the game. *** Kartikeya Calling him evil does not do him justice. Calling him the absolute incarnation of insanity would be way too kind. He loves nothing more than causing death and destruction and his insane laughter is his trademark. +---------------------------------------------------------------------------+ | Cameos | IDXB002 | +---------------------------------------------------------------------------+ Since this is the 10th aniversary of the series and also the 5th parth of the series, the game makers found it nice to put in Cameos of all playable characters the series had so far. This is a quick list of the cameos and where to find them. _____________________________ | Wild Arms 1 / Alter Code F \ +---------------------------------------------------------------------------+ | Rudy Roughnight | Young Drifter with a | I found him on serveral | | | Quiest smile | places. He's also part of | | | | the love-letter sidequest | +---------------------------------------------------------------------------+ | Jack van Burace | Long-Legged Drifter | Walking around in Capo | | | | Bronco | +---------------------------------------------------------------------------+ | Cecilia Lynne | Golden Haired Noble | She's turned into a Veruni. | | Adelheid (Adlehyde) | | Part of the Love Letter | | | | quest. | +---------------------------------------------------------------------------+ | Jane Maxwell | Up-and-coming | You'd hardly recognize her | | | Business lady. | in her expensive business | | | | suit. Most of the time she | | | | is in Leaia Belle. She is | | | | part of the Love Letter | | | | quest. | +---------------------------------------------------------------------------+ | Magdalen Harts | Middle-aged butler | He is wherever Jane is. | | (McDullen) | | | +---------------------------------------------------------------------------+ | Emma Hetfield | Rising Screenwriter | Drinking coffee in Telbit | +---------------------------------------------------------------------------+ | Mariel | Flower-tending girl | She's in Honeysday taking | | | | care of flowers. (How | | | | obvious). She's part of the | | | | Love Letter Quest. | +---------------------------------------------------------------------------+ | Zed | Green Haired | In Mythismere. | | | Figutive | | +---------------------------------------------------------------------------+ ______________ | Wild Arms 2 \ +---------------------------------------------------------------------------+ | Ashley Winchester | Gentle Baker | Runs a bakeryshop in | | | | Twelbit | +---------------------------------------------------------------------------+ | Brad Evans | Rugged Train Workman | At the station near | | | | Honeysday. He unlocks the | | | | Puzzle Boxes. | +---------------------------------------------------------------------------+ | Lilka Eleniak | Little Sorceress | You'd recognize her | | | with an umbrella | immediatly by her umbrella. | | | | She can be found anywhere. | | | | You can trade your teleport | | | | orb for her broken one. | | | | When it malfunctions you | | | | can get in places otherwise | | | | out of reach. | +---------------------------------------------------------------------------+ | Tim Rhymeless | Child With Grown-up | In Mythismere he makes new | | | Eyes. | badges for you. | +---------------------------------------------------------------------------+ | Kanon | Crimson Warrior | Near Brad she takes count | | | | of the Sol Nigers you beat | +---------------------------------------------------------------------------+ | Marivel Armitage | Red-Eyed Receptionist| Receptionist at the Golem | | | | Hunter's guild. | +---------------------------------------------------------------------------+ | Anastasia Valeria | Charity Coordinator | After Kartikeya destroys | | | | a city, she will collect | | | | money to restore it. (Where | | | | did I hear THAT before). | +---------------------------------------------------------------------------+ ______________ | Wild Arms 3 \ +---------------------------------------------------------------------------+ | Virginia Maxwell | Woman Drifter in | I found her on serveral | | | training | places. | +---------------------------------------------------------------------------+ | Clive Winslett | Amateur Rocketeer | Got his house destroyed by | | | | Kartikeya. Part of a | | | | sidequest. | +---------------------------------------------------------------------------+ | Jet Enduro | Rascally Youth | In Honeysday. He's part of | | | | the Humpty-Dumpty sidequest | +---------------------------------------------------------------------------+ | Gallows Caradine | Gituar strimming | Playing guitar in Gaunon | | | Youth | | +---------------------------------------------------------------------------+ ______________ | Wild Arms 4 \ +---------------------------------------------------------------------------+ | Jude Maverick | Bowtie Boy | In Honeysday. You can help | | | | him finding his cat. | +---------------------------------------------------------------------------+ | Yulie Ahtreidie | Paladienne | She's part of the Yulie & | | | | Kresnik side quest. | +---------------------------------------------------------------------------+ | Arnaud G. Vanquez | Goodlooking guy | In a restaurant with Raquel | | | from the Neck Up | (Mirapulse) | +---------------------------------------------------------------------------+ | Raquel Applegate | Swordswoman with a | In a restaurant with Arnaud | | | ribbon | (Mirapulse) | +---------------------------------------------------------------------------+ | Kresnik Ahtreidie | Bicycle Nut | In Capo Bronco near Tony's | | | | place after Yulie gave you | | | | her music box. | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | ARM Cartridges | IDXB003 | +---------------------------------------------------------------------------+ Once Dean got his ARM he cannot only use it for battle he can also to shoot things in dungeons. Think of them as tools as you used them in the previous Wild Arms games. Here are the cartridges and where to find them: - Standard Standard bullet with no special attributes Acquired when you defeat Kalivos at Celestial Peak - Freeze Ray With this Dean will shoot a cold beam. Handy to put out fire or to freeze certain objects. You'll find it in the Temple Of Rejection (Room 03) - Fire Bullet Shoots fire. Handy to light torches or to melt frozen objects. Obtained in room 03 of Memorial Sanctuary. - Detector Handy to find treasures, and to make invisible stuff visible, and to detect if a chest is a regular chest or a Mimic. Receive it from Pastel after you cure her from her disease. - Power Shot An explosive projectile to blow things up or to activate things that would otherwise be too heavy to activate. You can also use to open lightblue treasure chests. Found in Mt Chug-Chug, room 02 - Anchor Hook Shoots a hook on things to pull them, or to pull you to them. Found in Pilgrim's Cradle, Area 02 +---------------------------------------------------------------------------+ | Combos | IDXB004 | +---------------------------------------------------------------------------+ You can combo two party members into one move. A requirement for that is that you learned the combo move first, which can happen if you are lucky when the two are in the same HEX and having enough FP for that move. To perform the combo the two party members you want to combo must be in the same HEX, and then you can use it. Overhead Sorcery 25 FP Avril & Rebecca Trigger Rondo 25 FP Dean & Rebecca Javelin Bullet 25 FP Dean & Avril Gungnir Effect 25 FP Carol & Greg Mysteltainn Zero 25 FP Carol & Avril Electric Claw 50 FP Carol & Chuck Judgement Heat 50 FP Chuck & Greg Omega Revolver 50 FP Chuck & Dean Flower Barrage 50 FP Chuck & Rebecca +---------------------------------------------------------------------------+ | Mediums | IDXB005 | +---------------------------------------------------------------------------+ The mediums provide personal skills, original abilities and force abilities. Once you take off a medium the abilities that are tied to it disappear from that character, but (s)he will get them back when (s)he re-equips that medium. The abilities you have are based on your level, however you can use CG points equal to your level to tweak these abilities. However doing so will cost HP, you will get it back when you undo this "tweak". Here are the Mediums you can find: (Abilities I marked with a * are really noteworthy) SKY MEDIUM - Acquired: Area 03, Abandoned Path This medium is good for spells. When used from the right Ley Point you can really kill some enemies quickly. Works amazingly well on some bosses. LEY MP Regen can help you not to run out of MP. - MP/MAG Bonus Stat up Level 1 - Blast* Original Ability Level ? - Gemstone* Skill Level ? - Ley Change* Force Level 8 - Add Badge Slot Badge Slot Level 10 - Absorb Original Ability Level 12 - Magic Blocker Skill Level 15 - Widespread* Force Level 18 - Add Badge Slot Badge Slot Level 20 - Hi-Blast* Original Ability Level 25 - Ley MP Regen* Skill Level 30 - MP Charge* Force Level 35 - Add Badge Slot Badge Slot Level 40 - Extend Original Ability Level 50 - Conserve MP* Skill Level 60 - Solais Emsu Force (Summon) Level 70 - Add Badge Slot Badge Slot Level 80 - Sacrifice Original Ability Level 90 - LEY Mag Up Skill Level 100 SEA MEDIUM - Acquired: Area 03: Abadoned Path This is a medium of which you can't have enough. As healing items are hard to get, this medium has to do the healing for you. Particulary in boss fights this medium can save your life. The Lucadia summon is particulary handy in some situations (it only requires 100 FP). - MP/RES yp Stat Up Level 1 - Heal* Original Ability Level ? - Lifesaver* Skill Level ? - Jump* Force Level 8 - Add Badge Slot Badge Slot Level 10 - Revive* Original Ability Level 12 - Crisis Action* Skill Level 15 - Widespread* Force Level 18 - Add Badge Slot Badge Slot Level 20 - Hi-Heal* Origibal Ability Level 25 - Ley MP Regen* Skill Level 30 - Critical Heal* Force Level 35 - Add Badge Slot Badge Slot Level 40 - React Minus Original Ability Level 50 - Double Healing* Skill Level 60 - Lucadia Force (Summon) Level 70 - Add Badge Slot Badge Slot Level 80 - Hi-Revive* Original Ability Level 90 - Ley RES Up Skill Level 100 SWORD MEDIUM - Acquired when Greg joins the party The Sword Medium can be of value when magic doesn't work, but you do need something offensive. - HP/ATK Bonus Stat up Level 1 - Crush* Original Ability Level ? - Counter Skill Level ? - Jump* Force Level 8 - Add Badge Slot Badge Slot Level 10 - Quicken Original Ability Level 12 - Dash* Skill Level 15 - Sonic Vision Force Level 18 - Add Badge Slot Badge Slot Level 20 - Heavy Crush* Original Ability Level 25 - Ley HP Regen* Skill Level 30 - Intrude Force Level 35 - Add Badge Slot Badge Slot Level 40 - React Plus Original Ability Level 50 - Penetrator Skill Level 60 - Equites Force (Summon) Level 70 - Add Badge Slot Badge Slot Level 80 - Hyper Original Ability Level 90 - Ley ATK Up Skill Level 100 LUCK MEDIUM - Carol is equipped with it by default The Luck Medium is the thief's medium. Stealing and stuff is what this medium's for. - RFX/HIT Bonus Stat Up Level 1 - Item Steal* Original Ability Level ? - FP Advance* Skill Level ? - Mystic* Force Level 8 - Add Badge Slot Badge Slot Level 10 - Fragile Original Ability Level 12 - Gella Up Skill Level 15 - Sonic Vision Force Level 18 - Add Badge Slot Badge Slot Level 20 - Slow Down Original Ability Level 25 - LEY RFX Up Skill Level 30 - MP Charge Force Level 35 - Add Badge Slot Badge Slot Level 40 - Life Drain Original Ability Level 50 - Experience Up* Skill Level 60 - Chappapanga Force (Summon) Level 70 - Add Badge Slot Badge Slot Level 80 - Rare Steal Original Ability Level 90 - Ley HIT Up Skill Level 100 MOUNTAIN MEDIUM - Acquired when you completed Memorial Sanctuary The Mountain Medium is the protective Medium. When you want to play defensive this is the medium for you. - RFX/HIT Bonus Stat Up Level 1 - Protect Original Ability Level ? - Defender* Skill Level ? - Mystic* Force Level 8 - Add Badge Slot Badge Slot Level 10 - Turn Shift Original Ability Level 12 - Blocker* Skill Level 15 - Invincible Force Level 18 - Add Badge Slot Badge Slot Level 20 - Shout Out Original Ability Level 25 - LEY HP Regen Skill Level 30 - Critical Heal* Force Level 35 - Add Badge Slot Badge Slot Level 40 - Reinforce Original Ability Level 50 - Retaliate Skill Level 60 - Dinogenos Force (Summon) Level 70 - Add Badge Slot Badge Slot Level 80 - Regenerate Original Ability Level 90 - Ley DEF Up Skill Level 100 MOON MEDIUM - Chuck is equipped with it by default A medium that has some nice effects I suppose. - RFX/EVA Bonus Stat up Level 1 - Dispel Original Ability Level ? - Observe Skill Level ? - Ley Change Force Level 8 - Add Badge Slot Badge Slot Level 10 - Repalce Original Ability Level 12 - Status Lock Skill Level 15 - Invincible Force Level 18 - Add Badge Slot Badge Slot Level 20 - Gather Original Ability Level 25 - Ley RFX Up Skill Level 30 - Intrude Force Level 35 - Add Badge Slot Badge Slot Level 40 - Isolate Original Ability Level 50 - HEX Cleaner* Skill Level 60 - Celedue Force (Summon) Level 70 - Add Badge Slot Badge Slot Level 80 - Land Steal Original Ability Level 90 - LEY EVA Up Skill Level 100 +---------------------------------------------------------------------------+ | Main-Quest Walkthrough | IDXC000 | +---------------------------------------------------------------------------+ The Main Quest is all you must do in order to win the game. Let's get started shall we. You start the game with only Dean at your disposal. The game starts in the Hill-Side Ruins +---------------------------------------------------------------------------+ | Hillside Ruins | IDXC001 | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: - | Sol-Niger: - | +---------------------------------------------------------------------------+ | Dean 1 | +---------------------------------------------------------------------------+ | Enemies: None | +---------------------------------------------------------------------------+ 01: Exit south 02: Go south until the game tells you how to look around, and will show you a switch. Step on the switch and exit south. 03: The South-West exit is treasure. The true object here is to pull the block onto the switch. The east door will open. Exit east. 05: Go south and exit south (you'll have a tutorial again). 06: Go south and you get the Slide Tutorial. Slide to destroy the crates then jump onto the solid block and onto the higher platform and exit south (on the way you find a book that belongs to Rebecca). 07: You now get on the dig-site. Examine all the glitterings until you found everything (among the stuff is a golem part). You cannot open the door here yet, so time to go back. Exit north B 06: Go north, jump off the platform and exit north B 05: Go north and exit west B 03: Exit north B 02: Go North, exit north B 01: Go north up the ramp and exit north You'll automaticly end up at Tony's Place in Capo Bronco +---------------------------------------------------------------------------+ | Capo Bronco | IDXC002 | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 1 | +---------------------------------------------------------------------------+ | Dean 1 | +---------------------------------------------------------------------------+ | Enemies: None | +---------------------------------------------------------------------------+ 02: After talking to Tony go east and take the exit south 01: To the left is a memory bird. The first savespot :) After that cross the bridge. When you see a girl dressed in pink. Talk to her. It's Rebecca. She'll join the party. After that leave town south and head for Celestial Peak. +---------------------------------------------------------------------------+ | Celestial Peak | IDXC003 | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 7 | Sol-Niger: 11 | +---------------------------------------------------------------------------+ | Dean 1 | Rebecca 1 | +---------------------------------------------------------------------------+ | Enemies: Vorpal Ape, Poradge, Pillbug | +---------------------------------------------------------------------------+ | Though the world map does support the search feature it's now only for | | finding items and puzzleboxes. You can try if you like. To find the way | | to celestial peak follow the path. At the fork go west. At the end of the | | path a pass will lead up the mountain. Follow it until you get there. | +---------------------------------------------------------------------------+ As soon as you arrive, Rebecca will give you the Dungeon Viewer. It grants you a map of any dungeon you're in. Can be handy. 01: = Follow the road = Step in the water and jump out northy = Exit north 02: = Cross over the log = Follow the road = Exit west at the end 03: Follow the road and exit north 04: = Take the west way = Exit west 05: Follow the road and exit north-east 04: = Go forward and you the first boss. _______ | Boss \ +---------------------------------------------------------------------------+ | Camazotz | BOS001 | +---------------------------------------------------------------------------+ | Difficulty: Easy | AKA Fat Bat | +---------------------------------------------------------------------------+ | Dean 3 | Rebecca 3 | +---------------------------------------------------------------------------+ | Camazotz HP 980 | +---------------------------------------------------------------------------+ | Hex Setup: | | ---------- | | / Wind Ley \ | | ---------- Camazotz + | | / \ / | | + ---------- STATUE | | \ / \ | | ---------- ---------- | | / Eart Ley \ / Aqua Ley \ | | + ---------- + | | \ / Dean \ / | | ---------- Rebecca ---------- | | \ / | | ---------- | | / \ | | + + | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Since you don't have much healing stuff now you shouldn't expect anything | | from this beast. A few hits should kill it. | +---------------------------------------------------------------------------+ = Carry on and Dean will mention a tree log. = Slide to it to make it fall down. = Go to the tree (or what's left of it) and drop off = Cross over the log and go east = Exit east 02: Follow the way down and exit at the end (Dean and Rebecca will have a little chat on the way) 06: Follow the road and exit west 07: = Move forward and Dean and Rebecca have another chat = After the chat go North = Follow the way up = Kick the tree off = Take the way down (Don't drop off. It's impossible to reach anything from here). = Cross over the logs to the west = Follow the road = Save the game at the savespot amnd exit west 08: = Follow the way = First way left (straight ahead = dead end) = Exit west 09: = Jump your way up = Go up the ramp = Take the exit 10: = Open the chest for some heal berries and take the exit 11: To the left is the first Sol Niger. Purify it if you want. (See the Sol Niger section for more info) The way right leads to the next area 12: Move forward for another event. Something falls out of the sky. You'll automaticly enter the cave. In here you'll meet Avril. Though she'll follow you she does not count as a party member yet. You'll automaticly get out of the cave. Exit south B 11: Follow the road and exit south B 10: Follow the way and exit at the end B 09: Make your way down and exit south B 08: Follow the road, at the end go south and exit south-east B 07: = Save your game (a boss is coming up) = Go down = Cross over the logs = Go up the ramp = Take the first way east = Exit east B 06: Follow the road and exit at the end B 02: Follow the way and exit at the end B 04: Move forward and you meet a boss _______ | Boss \ +---------------------------------------------------------------------------+ | Kalivos | BOS002 | +---------------------------------------------------------------------------+ | Difficulty: Easy | AKA Type writer fingers | +---------------------------------------------------------------------------+ | Dean 4 | Rebecca 4 | +---------------------------------------------------------------------------+ | Kalivos HP 1324 | +---------------------------------------------------------------------------+ | Hex Setup: | | ---------- | | / Aqua Ley \ | | + Kalivos + | | \ / | | ---------- | | / \ | | ----------- + | | / \ / | | + Fire Ley ---------- STATUE | | \ / \ | | ----------- ---------- | | / Rebecca \ / Wind Ley \ | | + ---------- + | | \ / Dean \ / | | ----------- ---------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Deja vu. I think I saw this boss before in Wild Arms 2.... Could have | | my imagination. | | | | Since this guy has fire moves, you DON'T want him in the fire HEX. For | | the rest this guy should be killed in only a few turns. | +---------------------------------------------------------------------------+ After this battle some things will happen. 1st. Avril will now officially join the party. 2nd. Dean will now have his ARMS. With it also his first ARM cartridge which he can use to shoot things in Dungeons. Think of it as a tool, like in the previous Wild Arms games. 3rd. You'll receive the fieldmap with which you can see all parts of the world. It also marks the places you've been and circles the place to go to. The next journey begins +---------------------------------------------------------------------------+ | Abandoned Path (20025, 47800) | IDXC004 | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 03, 09 | Sol-Niger: 17 | +---------------------------------------------------------------------------+ | Dean 4 | Rebecca 4 | Avril 2 | +---------------------------------------------------------------------------+ | Enemies: Rat Monkey, Planaria, Dryad | +---------------------------------------------------------------------------+ | Go down the road from Capo Bronco and as soon as you can go east and | | the path you see there to the north. | | The place to be is at the end of the road. | +---------------------------------------------------------------------------+ 01: = Go down the stairs. = Shoot the target and exit north 02: = Go north = Shoot all targets = Exit north 03: = Save your game here if you want = Exit East 04: Go east, exit north 05: = Push the block onto the switch = Exit north (You get the invisible gem tutorial) 03: Boss time! _______ | Boss \ +---------------------------------------------------------------------------+ | Gomorrah Toad | BOS003 | +---------------------------------------------------------------------------+ | Difficulty: Easy | AKA Type writer fingers | +---------------------------------------------------------------------------+ | Dean 5 | Rebecca 5 | Avril 4 | +---------------------------------------------------------------------------+ | Gomorrah Toad x2 HP 1270 | +---------------------------------------------------------------------------+ | HEX setup: | | ---------- ---------- | | / Eart Ley \ / Gom Toad \ | | + Gom. Toad ---------- STATUE ---------- + | | \ / \ / Fire ley \ / | | ---------- ---------- ---------- | | \ / Dean \ / | | ---------- ---------- | | / Aqua Ley \ / Avril \ | | + Rebecca ---------- + | | \ / \ / | | ---------- STATUE ---------- | +---------------------------------------------------------------------------+ | First of all you want Rebecca out of the Water Leypoint. | | Then kill one first and then the other. With a little luck you don't need | | to heal. | +---------------------------------------------------------------------------+ Stand on the switch, and exit 05: Go east, exit south 04: Go west, exit west 03: Exit west 06: Go west, second exit north 07: = Go to the north of the room = On the east is a stairways. Turn the camera to see it. = Go up those stairs = Exit east 08: = Shoot the target to lower the net walls. (If there is no target you came in by the wrong entrance). = Go east = Exit East 09: = Move on and you'll discover that Tony's Gifts are actually Mediums. I gave the sky medium to Dean, and the Sea Medium to Avril. I used the blank one to copy the Sea Medium and gave it to Rebecca. If you follow my example is up to you. = Exit north 09: Save if you want and exit east 10: Jump upstairs and exit north 11: Upon arrival you'll first get a cutscene. = Move the blocks onto the switchsplates and exit west 09: = Step on the switch = Jump down = Save the game (if you want) = Go north = Jump your way upstairs = Once up, jump onto the platform west = Shoot all targets = Go down = Exit north 12: = Take the north-west path between the rubble = At the end north = Kill the boss _______ | Boss \ +---------------------------------------------------------------------------+ | Unknown | BOS004 | +---------------------------------------------------------------------------+ | Difficulty: Easy | AKA You don't know me, do you? | +---------------------------------------------------------------------------+ | Dean 6 | Rebecca 6 | Avril 6 | +---------------------------------------------------------------------------+ | Unknown HP 3000 | +---------------------------------------------------------------------------+ | HEX setup: ---------- | | / \ | | ---------- ---------- | | / Eart Ley \ / Wind Ley \ | | + Unknown ---------- + | | \ / \ / | | ---------- ---------- | | \ / Rebecca \ | | STATUE ---------- + | | / Aqua Ley \ / | | + Dean ---------- | | \ / Avril \ | | ---------- + | | \ / | | ---------- | +---------------------------------------------------------------------------+ | After your first turn you'll learn about magic. Since it's weak to all | | elements you can try out your Sky Medium. Place the one who has it on a | | Ley Point and cast "Blast" from there on it. Should you run out of MP | | Physical attacks can be used to finish it off, despite its high defense | | against it. | +---------------------------------------------------------------------------+ = Around the corner east = Exit North 13: = Go north = Exit north 17: You'll automaticly leave the dungeon and you can head for your next destination. (You can go back into this room to purify the Sol Niger) +---------------------------------------------------------------------------+ | Mirapulse (26025, 60740) | IDXC005 | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 01 | +---------------------------------------------------------------------------+ | Dean 9 | Rebecca 9 | Avril 9 | +---------------------------------------------------------------------------+ | Once you left the Abandoned path from the north site go north. | | Follow the path and you get there | +---------------------------------------------------------------------------+ Upon arrival you'll meet Chuck. He won't join the party though. In fact he's being arrested. He wants you to find his Golem Hunter's License. When they are done, save if you want and leave the city +---------------------------------------------------------------------------+ | Finding Chuck's Lisence | IDXC006 | +---------------------------------------------------------------------------+ | Dean 9 | Rebecca 9 | Avril 9 | +---------------------------------------------------------------------------+ As soon as you leave the city of Mirapulse you get the item find tutorial. Now head east and you'll see a railway track. Follow the track to the north until you reach the railway station. (You can enter the station so that it's marked on the map, but you don't need to. You can meet Kanon here (Crimson warrior), she'll tell you about the Sol Nigers. Later Kanon will be near Honeysday. You can also find Rudy but he's not worth anything right now). Search the area north of the station. Pick up the glitter that appears. That is Chuck's lisence. Follow the railway track back. Take the second "way" west (if you catch my meaning) As soon as you get on the path go north back into the village. Now you'll see that they are about to execute Chuck. You can save him by recovering the Mirror of DeSoto. Don't worry about that Sundown thing. There's no time-limit. +---------------------------------------------------------------------------+ | Lightless Shaft (31700, 74450) | IDXC007 | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 17 | Sol-Niger: 15 | +---------------------------------------------------------------------------+ | Dean 11 | Rebecca 11 | Avril 11 | +---------------------------------------------------------------------------+ | Enemies: Spartoi, Empusa | +---------------------------------------------------------------------------+ | Go to the railway to the east and follow it north towards the station | | From the station head north-east (towards the savespot. Save if you need) | | You can see your target from here, but you won't be able to reach it) | | Go east and follow the cliff. | | Cross the brigde and follow the rails on the floor. | | They lead straight into your target | +---------------------------------------------------------------------------+ Upon your arrival you'll have your first encounter with Greg. He will not join the party yet. After he leaves we can continue. 01: Up the ramp, exit north 02: Make your way around this room and exit north 03: You get a tutorial on the train carts. After that work this way = Pull the switch to change the track = Kick the cart to make it run = Follow the cart = Exit west at the end of the track 04: Follow the corridor and exit south at the end 05: Go south, exit south 06: Time for a boss. _______ | Boss \ +---------------------------------------------------------------------------+ | Spriggan | BOS005 | +---------------------------------------------------------------------------+ | Difficulty: Easy | AKA Moss Heap | +---------------------------------------------------------------------------+ | Dean 12 | Rebecca 12 | Avril 12 | +---------------------------------------------------------------------------+ | Spriggan HP 2440 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Wind Ley \ | | ---------- Spriggan + | | / \ / | | + ---------- STATUE | | \ / \ | | ---------- + | | / Eart Ley \ / | | + ---------- STATUE | | \ / Dean \ | | ---------- ---------- | | / Rebecca \ / Fire Ley \ | | + ---------- Avril + | | \ / \ / | | ---------- ---------- | +---------------------------------------------------------------------------+ | This beast is a master of earth. As the game suggest keep the earth ley | | point occupied. When you dare to take a risk (you could have a dead one | | if you do, but it does pay off) go to the wind leypoint and cast Blast | | from there. The boss' earth damage does more damage, but when you've | | good levels, you can survive. | +---------------------------------------------------------------------------+ Go east and exit south 07: Follow the corridor and exit east 08: = Head north = Make your way around the room = Exit north 09: Another Mine Cart room = Drop off west = Go up the ramp north = Flip the lever = Go down the ramp = Kick the mine cart = Follow the mine cart = At the end point kick it again = Follow the cart = At the end exit north 10: You'll get a cutscene with Chuck here. After that: = Follow the corridor = Exit north 11: = Go east = At the end exit south 12: Follow the corridor and exit south 13: Mine Cart racing again. = Go west and kick the cart = Follow the cart = Pull the lever near the end = Kick the cart again = Go south = Pull the lever near the cart = Kick the cart once again = Follow the cart = Pull the lever near the end = Kick the cart one more time = Follow the cart and exit south 14: = Make your way around the room = Go into the corridor south = Around the corner east and exit 15: To the very east is the Sol Niger. Purify it if you want. To the north is the exit to the next room 16: Exit north (to the east is treasure) 17: = Go to the savespot (save if you want) = From there go west = Exit west 18: Go South and meet the Professor. You'll have to fight some monsters here too. _______ | Boss \ +---------------------------------------------------------------------------+ | Spriggan (II) | BOS006 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Again? | +---------------------------------------------------------------------------+ | Dean 14 | Rebecca 14 | Avril 14 | +---------------------------------------------------------------------------+ | Spriggan x2 HP 3000 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Spriggan \ | | ---------- STATUE ---------- + | | / Eart Ley \ / Fire Ley \ / | | + Rebecca ---------- ---------- | | \ / Dean \ / | | ---------- ---------- | | / \ / Avril \ | | ---------- ---------- + | | / Wind Ley \ / \ / | | + Spriggan ---------- STATUE ---------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Keep the Earth Ley point occupied at all costs. Then kill one spriggan | | first then the other. If you can, you can try to have your spellcast to | | occupy the Wind Ley point and to use Blast from there. If you do this | | fight will be over very quickly. | | Keep in mind that the monsters can change the Ley point settings. | +---------------------------------------------------------------------------+ Now against the Professor himself. _______ | Boss \ +---------------------------------------------------------------------------+ | The Professor | BOS007 | +---------------------------------------------------------------------------+ | Difficulty: Bound 2 Lose | AKA Musclebound Moron | +---------------------------------------------------------------------------+ | Dean 14 | Rebecca 14 | Avril 14 | +---------------------------------------------------------------------------+ | Professor HP 46500 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Fire Ley \ | | ---------- Professor + | | / \ / | | + ---------- | | \ / \ | | STATUE ---------- + | | / Eart Ley \ / | | ---------- Dean ---------- | | / Rebecca \ / | | + ---------- STATUE | | \ / Avril \ | | ---------- + | | / Aqua Ley \ / | | + ---------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | No matter what you do. You won't win. This is one of the many "Bound 2 | | lose" fights you'll have. Better get used to it. | | (If you take a look at his stats and see that his level is 55 you can see | | that you are far too weak). | +---------------------------------------------------------------------------+ Even though you didn't win. You still get the mirror. You'll automaticly go back to the previous room B 17: = Go to the savespot (save if you want) = Go south and exit south B 16: Exit south B 15: Go south, then west, exit west B 14: = Go north = Go around the room = Exit north B 13: = Go to the north of the room, = Exit north B 12: Go north, exit north B 11: Go west, exit south B 10: Go south, exit south B 09: Go south, find the south exit and use it B 08: = Go around the room = Go into the south corridor = Exit west B 07: Follow the corridor and exit north B 06: Follow the corridor and exit north B 05: Go north, exit north B 04: Follow the corridor and exit east B 03: Go east, cross the bridge south, go west and exit south B 02: Go around the room and exit south B 01: Go out the cave. Make your way back to Mirapulse. Still know the way, doncha? You don't. Okay, follow the railway till you reach the station. From there follow the higher railway. Second "way" west (hard to explain) When you reach the path, go north into the village. When you arrive you'll be there to stop Chuck's execution. Chuck will give you train tickets. He'll also tell you to go to Laila Belle. Well, you won't get there for awhile, but nice to note that city for later. Anyway your next destination is set. The railway station. +---------------------------------------------------------------------------+ | Cavam Valley (30612, 64864) | IDXC008 | +---------------------------------------------------------------------------+ | Location Type: Railway Station | +---------------------------------------------------------------------------+ | Dean 15 | Rebecca 15 | Avril 15 | +---------------------------------------------------------------------------+ | In case you missed it (Hardly possibe), go to the tracks east and follow | | them until you find it | +---------------------------------------------------------------------------+ Upon arrival a large part will be automated. After the automated part you'll on a new part of the world map. Here Greg will temporarily join the party. You'll also obtain the Sword Medium. From her you should go to Gaunon, but you must pass a dungeon to get there, and that will be the next target. +---------------------------------------------------------------------------+ | Wayward Path (20600, 74125) | IDXC009 | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 07, 12 | Sol-Niger: 13 | +---------------------------------------------------------------------------+ | Dean 15 | Rebecca 15 | Avril 15 | Greg 14 | +---------------------------------------------------------------------------+ | Enemies: Jelly Blob, Bloodhorn | +---------------------------------------------------------------------------+ | Turn west and walk to the savespot. Save if you want | | From there head west. When you reach the mountain wall, follow it | | westwards. | | When you see a way going down in the gorge left of you take on that way | | Keep following the road | | When you are at the end of the pass you'll find a pass. Follow it. | | The place to be as at the end of this path. | +---------------------------------------------------------------------------+ 01: Go downstairs and exit west 02: = Go north = After the chat with Greg follow the corridor = Exit north at the end 03: = Go north = Shoot both targets = Exit east 04: (You can climb the ladder and use the exit for a dragon fossil, and take the lower exit south for a lucky card. When you go for those get back here and let's continue). (Be careful with opening a chest in this room. It's a mimic) = Go into the east way and climb the ladder at the north side = Go east = Drop off = Use the exit 07: = Take the north way = Destroy the crates and shoot the target that's revealed. = Go back to the entrance = Go east = At the end take the south way = Shoot the crates at the end and shoot the target that's revealed = Go back to the savespot (save if you want) = Exit east 08: Boss Time _______ | Boss \ +---------------------------------------------------------------------------+ | Ruins Guard | BOS008 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Armed Snake | +---------------------------------------------------------------------------+ | Dean 16 | Rebecca 16 | Avril 15 | Greg 15 | +---------------------------------------------------------------------------+ | Ruins Guard HP 3622 LV 15 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / \ | | ---------< >--------- | | / Fire Ley \ / Wind Ley \ | | < >--------< RES Apple > | | \ / R. Gard \ / | | ---------< >--------- | | / Char 1 \ / | | < >--------< STATUE | | \ / Aqua Ley \ | | ---------< Char 2 > | | \ / | | >--------< | | / Char 3 \ | | < > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | At the start of the battle, you'll get the tutorial for switching party | | members during a battle. It's up to you if you want Greg in the battle. | | He is a bit tougher, but to say that the battle really gets easier with | | him..... Nah.... | | The damage he deals is more than 50% of your max HP. Since I had two | | healers this was hardly a problem. (Rebecca and Avril were my healers). | | I had Dean with the Sky Medium. I moved him to the Wind HEX and kept on | | casting Blast from there. With that strategy you got this fight in the | | pocket in no time. | +---------------------------------------------------------------------------+ = Go east = Climb the ladder (Chest on top = Mimic) = Exit east 09: = Move forward (and you'll have another chat) = Go up the stairs = Shoot all target = Exit through the door that opens 10: First of all DON'T SHOOT THE CRATES = Jump onto the crates = From there jump onto the higher platform North = Now keep shooting both targets as quickly as you can until the door is completely open = Exit north 12: = Go to the north part of the room = Shoot the target above the door north = Exit north 13: To the north is the Sol Niger. But before you can reach it you gotta fight a boss. _______ | Boss \ +---------------------------------------------------------------------------+ | Taraque | BOS009 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Here I am again | +---------------------------------------------------------------------------+ | Dean 17 | Rebecca 17 | Avril 17 | Greg 16 | +---------------------------------------------------------------------------+ | Tarasque Gorath HP 3690 LV 16 | | Tarasque Mons HP 2980 LV 16 | +---------------------------------------------------------------------------+ | HEX Setup: | | ---------- | | / Aqua Ley \ | | < T. Gorath >--------- STATUE ---------- | | \ Def Appl / \ / Char 3 \ | | ---------< >--------< > | | \ / Fire Ley \ / | | >--------< Char 1 >--------< | | / Char 2 \ / \ | | < >--------< >--------- | | \ / \ / Wind Ley \ | | ---------- STATUE ---------< T. Mons > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | The Taraque Gorath is completely resistant for physical attacks. So | | you'll need magic attacks. The Combos Javelin Bullet and Overhead Sorcery | | fall under that category, but best works if somebody with the Sky Medium | | keeps casting Blast on it from the Fire Leypoint. | | | | The Taraque Mons is more vulnerable to physical attacks. The quickest | | way to kill that one is to cast "Crush" on it from a Wind HEX, but since | | that HEX is hard to reach, you can consider normal attacks, or a Ley | | Change to get a Wind Leypoint in your reach. Normal attacks do work well | | it only takes a little longer | +---------------------------------------------------------------------------+ After this fight you can purify the Sol Niger if you please. You cannot do anything with the east targets yet, so go north and exit west 15: This place is automated. You'll automaticly leave the dungeon after it. +---------------------------------------------------------------------------+ | Gounon (22514, 80559) | IDXC00A | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 01 | +---------------------------------------------------------------------------+ | Dean 18 | Rebecca 18 | Avril 18 | Greg 17 | +---------------------------------------------------------------------------+ | Just straight on from Wayward path. You can hardly miss it. | +---------------------------------------------------------------------------+ Upon your arrival Greg will immediately leave the party. This is not a permanent leave. He'll be back later. Now that you're here you can start the Yulie & Kresnik sidequest. See the sidequest section for more information. The cameo for Gallows (Wild Arms 3) is here too, but he's not really of any value. Well, let's get started on the main quest shall we? 01: To the west of town is a Winery. There's a hudge sign saying "J. Appleseed" above it. Enter it. 02: The track runs cold here. Leave the winery. 01: = Go back to the entrance of town. = From there take the path north = Go up the stairs = From there follow the path = Go through the arch = After the chat with the man who's here go back to the winery 02: Talk to the man with the gray clothes. He'll send you out for a wine delivery at a shrine. This is the place to go next. Leave the winery 01: Leave the city and go to the temple of rejection. +---------------------------------------------------------------------------+ | Temple Of Rejection | IDXC00B | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 17 | Sol-Niger: 15 | +---------------------------------------------------------------------------+ | Dean 18 | Rebecca 18 | Avril 18 | +---------------------------------------------------------------------------+ | Enemies: Shell Worm, Gamygyn, Blue Book, Nybass | +---------------------------------------------------------------------------+ | From Gounon, take the East path | | When you get a a fork (with the railway in sight) take the way north | | From here you'll find the temple eventually | +---------------------------------------------------------------------------+ You should have gotten the Holy Wine and Amulet from Gounon. If you don't have it you won't get further than area 01. When you completed the previous section you have it and then there's no worry. 01: Go north and examine the door. Use the amulet to open it. Exit north 02: = Go to the three crystals (You'll place the wine here, but the door behind you will close) = Exit west 03: = Open the chest (Exit will close). It contains a duplicator = Use it to open the blue chest. You'll get the Freeze Ray. A new cartridge for Dean's ARM. = Go north. Freeze the blocks before stepping on them and continue north. (You do this with the freeze ray) = Shoot the fire with the freeze ray to put it out. (this will reopen the exit) = Go back and leave this room 02: Go to the north-east and exit east 04: = Head north (freeze the blocks before stepping on them) = Save if you want (I recommend to put the sea medium on Dean now) = Exit west 05: = Use the crank to make the room rotate so that the room has some triangles pointing north. = Exit north (If you haven't already done it, equip Dean with the Sea Medium before exitting). 06: In this room you'll meet Carol. She'll temporarily join the party. She'll also (accidently) trigger a device that gets her and Dean to the next room where you gotta fight a boss. _______ | Boss \ +---------------------------------------------------------------------------+ | Twilight Venom | BOS010 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Overgrown Butterfly | +---------------------------------------------------------------------------+ | Dean 19 | Carol 16 | +---------------------------------------------------------------------------+ | Twilight Venom HP 2170 LV 19 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / \ | | < >--------- | | \ / T. Venom \ | | >---------< >--------- | | / Aqua Ley \ / Eart Ley \ | | < >--------< > | | \ / \ / | | ----------< >--------< | | \ / Carol \ | | STATUE >--------< > | | / Fire Ley \ / | | < Dean >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | If Dean is equipped with the sky medium, then go crazy with Blast from | | The HEX he's in, but since the attacks are pretty strong and Carol has | | no healing spells at this point, that's not the wisest way to go. | | Better is to have Dean with the Sea medium so that you have at least one | | healer. Carol can attack from any HEX, so don't bother moving her around. | | This fight doesn't take long, though. | +---------------------------------------------------------------------------+ After this fight Rebecca and Avril will join the party again. Reset your mediums and continue the quest. 07: Exit west 08: = Follow the way till the blocks (The exit you come past cannot be reached yet, you have to come back for that later in the game if you want). = Freeze the blocks and cross over = Follow the way = Exit at the end 10: Shoot out both the blue flames and exit east (If you want the chest, freeze the middle crates and shoot one top crate. Then use a standard bullet to shoot one of the bottom crates now you can jump your way up to obtain a Lucky Card) 11: = Follow the corridor = After your chat with Carol turn left (the way right leads to nothing you can acces right now). = Follow the corridor = Exit to the next room at the end 13: = If you want the chest, freeze the waterflow to reach it. = Go to the crates = With the camera faced south, shoot the left bottom one = Freeze the middle right one = Freeze one of the top ones = Shoot the bottom right one with a regular bullet = Jump you way up the higher platform over the crates = Activate the switch = Exit south 14: Set the room with the crank either west and exit (You need to go east if you want the Sol Niger and come back to go west) 16: = Shoot the fountain's waterflow with the freeze ray if you want the chest (3x Potion Berry) = Shout out the three flames and exit south 17: = Go south = First way east = Save if you want = Exit east 02: Boss Time! _______ | Boss \ +---------------------------------------------------------------------------+ | Fire & Water Scutum | BOS011 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Floating knights | +---------------------------------------------------------------------------+ | Dean 20 | Rebecca 20 | Avril 20 | Carol 18 | +---------------------------------------------------------------------------+ | Water Scutum HP 3270 LV 20 | | Fire Scutum HP 3690 LV 20 | +---------------------------------------------------------------------------+ | HEX Setup: | | ---------- ---------- | | / Water S. \ / Fire Ley \ | | < >--------- STATUE ---------< Fire S. > | | \ / Earth L. \ / Fire Ley \ / | | ---------< >--------< >--------- | | \ / Char 1 \ / | | >--------< >--------- | | / \ / | | < >--------< STATUE | | \ / Aqua Ley \ | | ---------< Char 2, 3 > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | This method is risky, but fast. | | I had Dean with the Sky Medium and I moved him to the Fire Leypoint. | | From there I kept on casting blast on the Water Guy. | | I used Rebecca just to shoot, and Avril to heal. As soon as the water guy | | was out I moved to the water leypoint and started to cast blast on the | | fire guy. The battle went pretty fast this way. | +---------------------------------------------------------------------------+ Exit East 18: = Go east and then go south (North you can only open a shortcut for later usage or purify the Sol Niger if you didn't do that before) = After Carol left the party (for now, she'll be back later) continue south = Around the corner west = Exit west B 01: = Drop off = Go south = Exit south (You can freeze both targets for a way back in for later use before you leave) Go back to Gounon. +---------------------------------------------------------------------------+ | Gounon (22514, 80559) (back from the temple) | IDXC00C | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 01 | +---------------------------------------------------------------------------+ | Dean 21 | Rebecca 21 | Avril 21 | +---------------------------------------------------------------------------+ | If you forgot where it is, take the path south | | At the end of the path go west, at the end south into the city. | +---------------------------------------------------------------------------+ This part is automated. After that part Greg will now join the party permanently as soon as you leave town. Onto the railway station. +---------------------------------------------------------------------------+ | Orsaeons (48183, 80877) | IDXC00D | +---------------------------------------------------------------------------+ | Location Type: Railway Station | +---------------------------------------------------------------------------+ | Dean 21 | Rebecca 21 | Avril 21 | Greg 20 | +---------------------------------------------------------------------------+ | Take the eastpath towards the railway | | Follow the path as it goes to the railway | | Keep following the railway until you reach the station | +---------------------------------------------------------------------------+ Everything goes automated here, and once you're done you'll end up at the station in North-East Filagia. The Cameos of Jane and Magdalen are here. (You'd hardly recognize Jane in that business suit, but it is really her). Not that they are valuable yet. Just nice to know. On to Laia Belle. +---------------------------------------------------------------------------+ | Laia Belle | IDXC00E | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 01 | +---------------------------------------------------------------------------+ | Dean 21 | Rebecca 21 | Avril 21 | Greg 20 | +---------------------------------------------------------------------------+ | Turn to the east. You'll see a path with lampposts. Follow it and you'll | | reach the city. | +---------------------------------------------------------------------------+ Well, upon your arrival you'll see a commercial of Nightburn inviting you to become a Golem Hunter. (BTW. Cecilia's Cameo is here. Just FYI) 02: The entrance to the guild is right before your eyes. Enter. 03: Dean will inquire the receptionist (who is actually Marivel from Wild Arms 2). She'll give you the task to go to Mithysmere. Leave the guild 02: From here you can exit the city and be on your way. +---------------------------------------------------------------------------+ | Mithysmere (74500, 63575) | IDXC00F | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 01, 06 | Sol-Niger: 10 | +---------------------------------------------------------------------------+ | Dean 21 | Rebecca 21 | Avril 21 | Greg 20 | +---------------------------------------------------------------------------+ | Ignore the path with the lampposts. Walk around Laia Belle to the east | | side of it. From there, follow the railway to the south | | When a path starts beside the railway, ignore the railway and follow the | | path in stead | | It will lead to a gate with a windmill above it. That's your target. | +---------------------------------------------------------------------------+ 01: = Save the game if you want and head north-west = At the end go up the ramp = Enter the hut (The chest nearby is a mimic) 02: Here you get the "Stomp" tutorial. Stomp the button and exit north 01: Go north-east, exit east 04: = When you get at the fork, take the north-east path = Exit east 05: = Lower the bridge (you can do that by using the crank beside it) = Cross the bridge = Lower the other bridge = Cross that one as well = Take the east path (the one with the coins in it) = At the end exit south 06: = Move foward to the fork = Save there if you want +----- SOL-NIGER -----------------------------------------------------------+ | (If you don't want to purify the Sol Niger, skip this) | | = Go west, exit west | | | | 10: = Lower the bridge | | = Cross the bridge | | = Purify the Nol Niger | | = Head back to the previous room. | | | | 06: = Head back to the savespot. | +---------------------------------------------------------------------------+ = Go into the south east path (the path with the coins) = Exit 07: Go into the north-east path and exit 10: Make your way west to the purple flames. _______ | Boss \ +---------------------------------------------------------------------------+ | Lizard Man | BOS012 | +---------------------------------------------------------------------------+ | Difficulty: Easy | AKA We dump | +---------------------------------------------------------------------------+ | Dean 23 | Rebecca 22 | Avril 22 | Greg 21 | +---------------------------------------------------------------------------+ | Lizard Man x4 HP 1472 LV 20 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- ---------- | | / L Man x2 \ / L Man x2 \ | | < >--------< > | | \ / \ / | | >--------< >--------- | | / Aqua Ley \ / Earth L \ | | < >--------< > | | \ / Char 1 \ / | | ---------< >--------- | | \ / | | STATUE >--------< STATUE | | / Fire Ley \ | | < Chr 2 & 3 > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | The fact that they are terribly weak to fire makes this fight very short | | Have the one who can do "Blast" or "Crush" stand at the fire Lay Point | | and fire away. That will kill 'm very quickly! | +---------------------------------------------------------------------------+ = Lower the bridge = Cross the bridge = Take the north way beside the bridge = Exit west 04: = Move forward and have a chat (After that you might wanna go back to the entrance of this dungeon in order to recover at the savespot) = When you are ready go back to the previous area 10: The puple flames burn again go to them. _______ | Boss \ +---------------------------------------------------------------------------+ | Balaam | BOS013 | +---------------------------------------------------------------------------+ | Difficulty: Can be hard | AKA 4 arms | +---------------------------------------------------------------------------+ | Dean 23 | Rebecca 23 | Avril 23 | Greg 22 | +---------------------------------------------------------------------------+ | Lizard Man x4 HP 4388 LV 22 | +---------------------------------------------------------------------------+ | HEX Setup: | | ---------- | | / Aqua Ley \ | | < Balaam >--------- STATUE ---------- | | \ EVA Appl / \ / Char 3 \ | | ---------< >--------< Wind Ley > | | \ / Char 1 \ / | | ---------< >--------< | | / Earth L \ / \ | | < Char 2 >--------< > | | \ / \ / | | ---------< >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Attacking physically it makes no sense. It will all bounce back on the | | user. Cut short you'll hurt yourself. So the spell "Blast" or magic based | | combo attacks will have to do the trick. Its attacks are strong, so keep | | yourself healed. | +---------------------------------------------------------------------------+ After this fight this mission is completed. You'll meet some kids, but that's no big deal. You'll be back in area 01. From there you can leave this place and head back for Laia Belle. +---------------------------------------------------------------------------+ | Laia Belle - Mission Complete | IDXC00G | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 01 | +---------------------------------------------------------------------------+ | Dean 23 | Rebecca 23 | Avril 23 | Greg 22 | +---------------------------------------------------------------------------+ | Just go north from Mithysmere | +---------------------------------------------------------------------------+ Upon your arrival you'll automaticly go to the guild to report to Marivel. Then a "man" called Duo will make his appearence (you already saw him before in a cutscene). He says he's waiting for you at the TV studio. That studio is located here in Laia Belle, no no trip on the world map this time 03: Go up the escalator and exit the guild 02: Go over the convery north and exit north 01: = I STRONGLY recommend to save at the memory bird. = Go to the Studios. The spot is marked, so easy to find. (Located north) +---------------------------------------------------------------------------+ | FBC Network Studio | IDXC00H | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 02 | +---------------------------------------------------------------------------+ | Dean 23 | Rebecca 23 | Avril 23 | Greg 22 | +---------------------------------------------------------------------------+ _______ | Boss \ +---------------------------------------------------------------------------+ | Elebart | BOS014 | +---------------------------------------------------------------------------+ | Difficulty: Can be hard | AKA Fat Belly | +---------------------------------------------------------------------------+ | Dean 23 | Rebecca 23 | Avril 23 | Greg 22 | +---------------------------------------------------------------------------+ | Elebart HP 7570 LV 24 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Aqua Ley \ | | ---------< Elebart > | | / \ / | | ---------< >--------< STATUE | | / Wind Ley \ / RES Appl \ | | < >--------< >--------- | | \ / Char 1 \ / Char 2 \ | | ---------< >--------< > | | \ / Earth L. \ / | | ---------< Char 3 >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | I had Dean with the Sky medium, so I moved him to the Wind Hex to go | | crazy with Blast. Since wind is the weakness that works wonders. I had | | Avril and Rebecca as healers. It is extremely important to keep your HP | | up in this battle. It's also wise not to have more than 1 char per HEX. | | When it comes with "Storm Watch" you gotta be careful (as the game | | already suggests). It will come with a 1000+ attack in the next turn. You | | may not get a chance to heal between the two turns, so keep you HP always | | up to the max. | +---------------------------------------------------------------------------+ 01: Welcome to the most annoying dungeon of the game. Exit north to let the fun begin 02: You'll be welcomed by a female voice. There are three challenges You must complete in order to complete this dungeon. You may do them in random order. Let's get on it, shall we... Messing up is penalty round. At the bottom of this section are the penalty monsters I got. LEFT DOOR - Odd One Out. Room 07,08,09 and 10 You have to find the door that is a little bit diffrent than the others. Wrong door = Penalty round (which is only a fight against a rather strong monster) Out of time = Penalty round Let's get on it 07: Exit south 08: Exit west 09: Exit north (I could have messed this one up, sorry) 10: Exit East This completes this task... Pick another challenge. If you did all challenges read on at ALL CHALLENGES DONE (behind the penalty monster setting) MIDDLE DOOR - Minute Maze Room 05, 06 This is a small maze you gotta complete in one minute only. Given the extreme short time limit I cannot put this in a FAQ, but the mazes are pretty easy. Out of time = Penalty round This completes this task... Pick another challenge. If you did all challenges read on at ALL CHALLENGES DONE (behind the penalty monster setting) RIGHT DOOR - Logic Labyrinth Room 03, 04 This is the only challenge without a time limit (phew) The signs will help you to find the right door. Wrong door = Penalty Round 03: Pick the door in the most eastern area, second door from the north 04: Pick the most North-east door This completes this task... Pick another challenge. If you did all challenges read on at ALL CHALLENGES DONE (behind the penalty monster setting) Penalty Monsters: = Stealth Stalker (LV 23/HP 917) The weakest of 'm, but they dodge easily and can do instant kill = Dullahan (LV 23/HP 1220) Alone not a thread, but with allies, pretty dangerous. ALL CHALLENGES DONE 02: Save if you want and go through the door that just opened. 11: Go down the stairs to meet another boss _______ | Boss \ +---------------------------------------------------------------------------+ | Igoronak | BOS015 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Strange round thing | +---------------------------------------------------------------------------+ | Dean 23 | Rebecca 23 | Avril 23 | Greg 22 | +---------------------------------------------------------------------------+ | Igoronak x2 HP 3870 LV 25 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Wind Ley \ | | ----------< Igoronak > | | / \ / | | ----------< >--------< | | / Fire Ley \ / \ | | < Igoronak >---------< > | | \ / \ / | | ----------< * >--------< | | \ / Earth L \ | | STATUE >---------< Char 2 > | | / Char 1 \ Char 3 / | | < >--------- | | \ / | | ----------- | +---------------------------------------------------------------------------+ | No elemental weaknesses here to abuse. On the other hand, they don't have | | that much HP either. If you can occupy the HEX I marked with a * with | | both Rebecca and Dean, you might be able to hurt them both with Trigger | | Rondo, as they circle around that HEX quite a lot. It also does more | | damage then a regular attack, so it's worth trying. | | They can hurt you bad, so be sure to keep yourself healed. I had Avril on | | that job. | +---------------------------------------------------------------------------+ After this you'll be in a long automated part. Here you'll meet Persphone for the first time, but more importantly: In this part Nightburn will this time make his appearence. You already saw him on Dean's treasure picture and on the commercial, but no you'll meet him in the flesh. Since Duo needs something to complete his broadcast, Nightburn will offer to make a recording of a duel between him and Dean. So let's fight. _______ | Boss \ +---------------------------------------------------------------------------+ | Nightburn - Round 1 | BOS016 | +---------------------------------------------------------------------------+ | Difficulty: Bound 2 lose | AKA Golem Hunter Schmunter | +---------------------------------------------------------------------------+ | Dean 24 | +---------------------------------------------------------------------------+ | Nightburn HP 17000 LV 36 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Nightbrn \ | | < > | | \ / | | >--------< | | / Aqua Ley \ | | < >--------- | | \ / \ | | STATUE >--------< > | | / \ / | | ---------< >--------< | | / Fire Ley \ / Wind Ley \ | | < >--------< > | | \ / Dean \ / | | ---------< >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Nightburn is way too strong for Dean, so just allow him to finish you off | +---------------------------------------------------------------------------+ After this another automated session takes place. You'll end up in the streets of Laia Belle again. You'll learn Pastel has become ill. So your next target is Mithysmere. +---------------------------------------------------------------------------+ | Mithysmere - The Ill Girl | IDXC00I | +---------------------------------------------------------------------------+ | Location Type: Dng/Twn | Savespots: 01, 06 | Sol-Niger: 10 | +---------------------------------------------------------------------------+ | Dean 25 | Rebecca 25 | Avril 25 | Greg 24 | +---------------------------------------------------------------------------+ I suppose you still know the way to get to Mithysmere so get your ass over there. This section is automated. Even your trip back to Laia Belle to have a chat with Persephone on this matter is automated. Carol will also show her face again, and this time she'll join the party permanently. Carol will also hint you on your next destination. So time to move over there. By the way, Tim (from Wild Arms 2) has now come to Mithysmere. The game calls him "Child with Grown-Up Eyes". Tim's presence does do some deal. He can forge two (or more) badges into a new one. Some badges (particualary the awesome Sheriff Star) can only be obtained by having them syntesized by him. Okay, with that covered, let's head out. +---------------------------------------------------------------------------+ | Memorial Sactuary (68200, 69575) | IDXC00J | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 06, 16 | Sol-Niger: 13 | +---------------------------------------------------------------------------+ | Dean 25 | Rebecca 25 | Avril 25 | Greg 24 | Carol 25 | +---------------------------------------------------------------------------+ | Enemies: Gargoyle, Stealth Stalker | +---------------------------------------------------------------------------+ | From Mithysmere, go straight to the railway track. From there go north | | and follow the west mountain wall. | | When you can go west, take the first way south | | As soon as you can go west, to the north is your target. | +---------------------------------------------------------------------------+ 01: Go north and hit the device. It wants you to enter your name. Doesn't that bring back memories. Wasn't Jack supposed to do the same thing back in Wild Arms 1? Anyway the password is "Dean" (Case Sensitive). = Continue north and follow the corridor = Exit west at the end 02: Upon entering here Carol will have much to tell you. After her tall exit south 03: = Go south = The west chest contains the Fire Bullet. New cartridge for your ARM. = Go back north = Exit north 02: = Fire your Fire bullet to both torches and exit west 04: = Move the block onto the switchplate = Go through the west arch = Follow the corridor = Exit north 05: = Freeze one crate = Shoot the other with a normal bullet = Move the crate that's left onto the switchplate = Go through the north arch = Follow the corridor = Exit East 06: = Save the game if you want = Exit south 07: Let's fight _______ | Boss \ +---------------------------------------------------------------------------+ | Gigmantis | BOS017 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Nasty Insect | +---------------------------------------------------------------------------+ | Dean 26 | Rebecca 26 | Avril 26 | Greg 25 | Carol 25 | +---------------------------------------------------------------------------+ | Gigmantis HP 8540 LV 26 | | Roper x2 HP 2240 LV 26 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Gigmnts \ | | < > | | \ / | | >--------< | | / \ | | ---------< >--------- | | / Aqua Ley \ / Earth L \ | | < Roper >--------< Roper > | | \ / \ / | | ---------< >--------< | | \ / \ | | STATUE >--------< > | | / Fire Ley \ / | | < Party >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Here the Disease status is introduced. This status can be bothersome, | | especially because the big guy can use Mantis Fist to reduce your HP to 1 | | To have at least one character out of the starting HEX is for that matter | | also strongly recommended. That you start on the Fire HEX helps you to | | get rid of the two Ropers. Once they are out there are no more diseases | | to be cast on you. After the Ropers were out, I personally chose to do | | LEY Change in order to create a Wind HEX and to go crazy with Blast from | | it on the Gigmantis. Since Wind is its weakness, that works wonders. | | If you can force it to go to the Earth HEX (if you still have one) this | | battle will go even quicker. | +---------------------------------------------------------------------------+ = Go through the west arch = Follow the corridor = Exit north 08: = Take the stairway east = Climb the ladder 09: Light all the torches beween the slabs that have light beams and go back to area 08. 08: = Go back down the stairs (ignore the exit) = Cross the bridge = Go through the arch north = Exit east 10: Chat time. After that = Follow the way down (one of the pots contains a neutrino medal) = Exit east at the end 11: = Go south = The blocks will get on the move by shooting them with the fire bullet Use this to get acros the room = Step on the switchplate = Drop off the platform on purpose to be warped back to the entrance = Exit east 12: Follow the corridor. You can create bridges over the gaps by shooting the torches with a fire bullet. Exit east at the end 13: Exit east (To the south is a chest with the treasure tone badge) 14: Follow the corridor. Once again you can create bridges by shooting the torhces with the fire bullet. (You may have to jump this time) Exit east at the end 15: = Shoot the south door with the fire bullet = Go south = Go to the south section of this room = Shoot three random targets with the fire bullet = Shoot another with the freeze ray = Leave the last one as it is (if you shot it already with something, you can use the standard bullet to reset it). = Use the elevator at the west to proceed to the next room 13: Go up the stairs and exit south (If you want you can purify the Sol Niger to the east) 16: Time for another boss _______ | Boss \ +---------------------------------------------------------------------------+ | Plague Beetle | BOS018 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Nasty Insect | +---------------------------------------------------------------------------+ | Dean 28 | Rebecca 28 | Avril 28 | Greg 27 | Carol 27 | +---------------------------------------------------------------------------+ | Gigmantis HP 8540 LV 26 | | Roper x2 HP 2240 LV 26 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Aqua Ley \ | | < Plague B > | | \ / | | STATUE >--------< STATUE | | / \ | | ----------< >--------- | | / Earth Ley \ / Wind Ley \ | | ---------< >--------< >--------- | | / Char 2 \ / Char 1 \ / Char 3 \ | | < >---------< >--------< > | | \ / \ / \ / | | ---------- ---------- ---------- | +---------------------------------------------------------------------------+ | The damage this one does is great. So keep your healers ready. If you | | can cast Hi-Blast from the Wind HEX this battle will soon be over. | | Watch out for virus breed. When it does that, it'll cause disease on all | | the surrounding HEXes. | +---------------------------------------------------------------------------+ In the next rooms, you're gonna have to take the right exit. Taking the wrong one will warp you back to area 15. If you wanna do it without the walkthrough, then here's the catch. Shoot the torch, and the wind will point the fire in a certain direction. That's the hint on where to go. Now with walkthrough = Go to the savespot (save if you want) = Go to the room with the flamew = Exit east 17: = Follow the room = Light the torch = Exit south 18: Go to the torch. When you light it you'll see the flame doesn't point to a door. It points to the wall. Examine that wall, and you'll discover a secret passage. 19: You've reach the end of this dungeon. You'll get a lot of information now about the history of Filgaia. You'll also meet the Baskars. They'll get you the medicine you came for. You'll also obtain the Mountain Medium. B 02: Go up the ramp, Exirt east B 01: Follow the corridor, exit south +---------------------------------------------------------------------------+ | Mithysmere - Cure The Ill Girl | IDXC00K | +---------------------------------------------------------------------------+ | Location Type: Dng/Twn | Savespots: 01, 06 | Sol-Niger: 10 | +---------------------------------------------------------------------------+ | Dean 29 | Rebecca 29 | Avril 29 | Greg 29 | Carol 29 | +---------------------------------------------------------------------------+ | From the Memorial Sanctuary take the way north-east | | When there's a way to the east to the railway go there. | | Here you'll find the path back to Mithysmere. | +---------------------------------------------------------------------------+ Another automated part. You'll get some cutscenes in the meantime too. Well, when the automated part is over you're in the townsquare of Mithysmere. Nice to know (not that it is of any value) is that Zed is here now too. You know the loser from Wild Arms 1/Alter Code F? When you leave the village you'll have another chat about your next destination. The city of Honeysday. As Carol pointed out, there's a tunnel that leads to Honeysday. So let's head for that tunnel. While you're leaving you'll also get some rewards. One of those rewards is the Detector. Another cartridge. Handy to find treasures, and to make invisible stuff visible, and to detect if a chest is a regular chest or a Mimic. +---------------------------------------------------------------------------+ | Starlit Path (83025, 60300) | IDXC00L | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 05, 14 | Sol-Niger: 00 | +---------------------------------------------------------------------------+ | Dean 29 | Rebecca 29 | Avril 29 | Greg 29 | Carol 29 | +---------------------------------------------------------------------------+ | Enemies: Clay Puppet, Amon, Amplifier | +---------------------------------------------------------------------------+ | From Mithysmere, go immediately to the east. When you find a path there | | follow it. At the end of the path is the tunnel you're looking for. | +---------------------------------------------------------------------------+ Just a tunnel, like so much more in this game. Let's get started on it, shall we? 01: Go downstairs, exit east 02: = Use the detector to create a bridge = Cross the bridge = Exit south 03: = Jump onto the pipe and climb up to the higher platform = Exit south 04: The chest here is an imitator. Open it if you want, but imitators are quite dangerous opponents, I warn ya. You see some torches here. Light only the most southern one. Exit south 05: If you want you can exit east for a Dragon Fossil. To obtain it move the crate to the chest and shoot it. For room 05, use the pipe to get by the savespot. Save there if you want and exit east from there. 07: BANZAI! _______ | Boss \ +---------------------------------------------------------------------------+ | Sand Stag & Sand Crab | BOS019 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA The Sand Brothers | +---------------------------------------------------------------------------+ | Dean 30 | Rebecca 30 | Avril 30 | Greg 30 | Carol 30 | +---------------------------------------------------------------------------+ | Sand Stag HP 3900 LV 29 | | Sand Crab HP 5900 LV 28 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Aqua Ley \ | | ---------< S. Stag >--------- | | / \ / S. Crab \ | | ---------< >--------< > | | / Wind Ley \ / \ / | | < Char 3 >--------< >--------- | | \ / Char 1 \ / | | ---------< >--------< STATUE | | \ / Fire Ley \ | | ---------< Char 2 > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Despite what their name might suggest these two are NOT weak against wind | | The Stag is weak for water and the Crab for fire. | | I suggest to get rid of the stag first as it has less HP. I did this by | | moving Dean (who has in my game the Sky Medium) to the water HEX and | | letting him cast Hi-Blast on the Stag all the time. That should get rid | | of that one first. That leaves only the crab. You might not have enough | | MP left to Hi-Blast the crab (which should be done from the fire HEX) if | | you have LEY MP Recover or something, this might help. With regular | | attacks it's also possible it only takes a little longer. Be sure to keep | | your HP up, as the crab can deal quite some damage. | +---------------------------------------------------------------------------+ Go south, exit south 09: = Climb the pipe until you hit the switch plate at the ceiling = Climb the pipe beside it to get onto the South-east platform = From here you can exit south 13: * | This diagram shows the way the torches are set up in \ V this room. Now light the ones I marked with a * and . - * N leave the ones I marked with a . out (freeze them if | | you lit a wrong torch). . - . / \ When you did this right the door will open. * . Exit south 14: = Use the savespot if you want = Walk over all the switchplates = Climb the north-east pipe to hit the 4th on the ceiling = Exit south 15: There is a Sol Niger here, but first..... _______ | Boss \ +---------------------------------------------------------------------------+ | Rhinoceros | BOS020 | +---------------------------------------------------------------------------+ | Difficulty: Pushover | AKA Mommy, why am I so ugly? | +---------------------------------------------------------------------------+ | Dean 31 | Rebecca 31 | Avril 31 | Greg 30 | Carol 30 | +---------------------------------------------------------------------------+ | Rhinoceros HP 10200 LV 30 | +---------------------------------------------------------------------------+ | HEX Setup: | | ---------- | | / Earth L. \ | | < >--------- | | \ / Rhino. \ | | ---------< > | | / \ / | | < >--------< STATUE | | \ / \ | | ---------< >--------- | | / Fire Ley \ / Wind Ley \ | | < Char 2 >--------< Char 3 > | | \ / Char 1 \ / | | ---------< >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | This beast has a lot of HP. Its weakness to fire can do some deal to rid | | it of alot of HP. However a few physical attacks may still be needed to | | to deal with this one as your MP may not be sufficient to kill it | | entirely. If you have LEY MP regen it helps a lot, though. Aside from | | that this one is no threat at all. Just keep an eye on your HP. | +---------------------------------------------------------------------------+ = Go south = Purify the Sol Niger if you want, but be warned, this one can cause you a bit of trouble. If you wanna take on the Humpty-Dumpty sidequest it's recommended to purify this one though. = Go up the stairs = Exit east 17: Go up the stairs and exit this dungeon. +---------------------------------------------------------------------------+ | Honeysday | IDXC00N | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 01 | +---------------------------------------------------------------------------+ | Dean 33 | Rebecca 33 | Avril 33 | Greg 32 | Carol 33 | +---------------------------------------------------------------------------+ | Follow the path. | | When you reach the end of the path, continue going west. You'll see | | Honeysday to the south | +---------------------------------------------------------------------------+ Before I continue: First of all from here you can start the Humpty-Dumpty sidequest. This sidequest is only available for a limited period of time, after you complete the Mount Chug-Chug, this mission is no longer available. Second, the puzzleboxes have also become available. First you need to talk to Brad (from Wild Arms 2) to unlock them. You can find him at the railway station north of Honeysday. Just follow the path north from Honeysday to get there. (If you didn't play WA2, the game calls Brad "Rugged Train Workman") Read the Puzzle Box Section for more information Having covered all that, let's focus now on Honeysday, shall we? 01: Go over the path and exit at the end 02: You'll have a chat with a restaurant owner after that go back to area 1. 01: You'll meet a sad girl. After that leave the city to go to your next mission. +---------------------------------------------------------------------------+ | Desecrated Shrine (92825, 34200) | IDXC00O | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 02 | Sol-Niger: 02 | +---------------------------------------------------------------------------+ | Dean 37 | Rebecca 37 | Avril 37 | Greg 37 | Carol 37 | +---------------------------------------------------------------------------+ | Enemies: Shovel Gob, Marid, Ranunculus, Ocypete | +---------------------------------------------------------------------------+ | This can be hard to find if you don't know there's a way around Honeysday | | (Straigthly aiming the the circled spot on the map won't get ya there. | | the straight way is blocked by a lake). | | Turn west onto the hill, there go south and you'll end up at the south | | side of the village. From there follow the path to the south. | | When the path ends go straight ahead onto the hill | | Ignore the snowed area you'll see. That area comes later, just keep | | following the way south. When you find a new path just follow it. | | At the end of the path go north. You'll see your target. Go to the bridge | | and cross it to get there. | +---------------------------------------------------------------------------+ 01: = Set the Gob on fire and it'll open the door for you = Exit north 02: Exit east 03: Follow the corridor and exit east at the end 04: = Set the Gob on fire (door won't open yet) = Face north and shoot the torch with the fire bullet (now the door opens) = Exit east 05: Follow the corridor but watch out. One of the Gob Statues isn't a statue but a real Gob. When it sees you you'll be placed back to the entrance. Shoot it and it will fight you. When you kill it you go free passage to the exit. 06: = Shoot the crate beside the Gob to get rid of the Gob. = Press the switchplate = Exit north 07: = Follow the corridor and shoot the Gob who pretends to be a statue = Exit south at the end 08: There are two ways to do this. You can either freeze the crate, or destroy it on the moment the Gob is not near. After that set the Gob on fire in order to continue. Exit west 09: = Follow the corridor and shoot all Gobs who pretend to be statues. = Exit west at the end 02: CHAAAAAAAAAARRRRRRRGE!!!!!! _______ | Boss \ +---------------------------------------------------------------------------+ | Axe Gob | BOS021 | +---------------------------------------------------------------------------+ | Difficulty: Pushover | AKA I'm a big ugly moron, gob! | +---------------------------------------------------------------------------+ | Dean 38 | Rebecca 38 | Avril 38 | Greg 38 | Carol 38 | +---------------------------------------------------------------------------+ | Axe Gob HP 6300 LV 33 | | Shotel Gob x2 HP 2520 LV 32 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Fire Ley \ | | < Axe Gob > | | \ HIT Appl / | | >--------< | | / ShGobx2 \ | | < >---------- | | \ / Aqua Ley \ | | STATUE >--------< > | | / \ / | | ---------< >---------< | | / E. Ley \ / \ | | < Char 2 & 3 >--------< > | | \ / Char 1 \ / | | ---------< >---------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | This fight is hardly a challenge. The Shotel Gobs are the same as you can | | get in random encounters, and the Axe Gob himself is only a tiny bit | | stronger. It's not likely you'll get in trouble here. | +---------------------------------------------------------------------------+ = Shoot the target = Drop off = Exit west 10: = Follow the corridor and shoot all the real Gobs. = Exit west at the end +---- Areas: 11, 12 --------------------------------------------------------+ | 11: Exit up the ladder | | 12: = Push both block onto a figure on the floor | | = Step on the switchplate to make them fall to the floor below. | | = Go back down the ladder | | 11: Push both blocks into a hole | | Exit west | +---------------------------------------------------------------------------+ 13: = Follow the corridor and shoot the gobs = Exit north at the end 14: = Shoot the crate beside the gob = Press the switchplate = Exit North 15: = Follow the corridor and shoot the gobs (they are placed at very tricky spots, so watch out). = Exit south at the end +---- Areas: 16, 17 --------------------------------------------------------+ | 16: Exit up the ladder | | 17: = Push both block onto a figure on the floor | | = Step on the switchplate to make them fall to the floor below. | | = Go back down the ladder | | 16: Push both blocks into a hole | | Exit east | +---------------------------------------------------------------------------+ 18: For the last time a gobshooting corridor. Follow the way and exit at the end. 02: = Climb the ladder = Save the game = Purify the Sol Niger, if you want = Exit North 19: My, my, ain't that a familiar face? _______ | Boss \ +---------------------------------------------------------------------------+ | Boss Olivier | BOS022 | +---------------------------------------------------------------------------+ | Difficulty: Mmmmmm..... | AKA Fatso | +---------------------------------------------------------------------------+ | Dean 40 | Rebecca 40 | Avril 40 | Greg 40 | Carol 40 | +---------------------------------------------------------------------------+ | Boss Olivier HP 8350 LV 34 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- ---------- | | / Aqua Ley \ / Olivier \ | | ---------< >--------< Duplicatr > | | / Char 2 \ / \ / | | < >--------< >--------- | | \ / Char 1 \ / | | >--------< >--------< | | / Earth \ / Wind \ | | < Char 3 >--------< > | | \ / \ / | | ---------- STATUE ---------- | +---------------------------------------------------------------------------+ | Olivier absorbs all elements so elemental attacks are not going to help | | you here. You want him not to touch the Ley Points either. Whenever it | | does, its HP will be full again. This can make it unwise to go for the | | item on Olivier's starting point as that always leaves a Leypoint | | unprotected. Try to lock him up at his starting position or to occupy | | all Leypoints. | +---------------------------------------------------------------------------+ Now you get an automated part. After that you'll receive two blank mediums and the spark plug for the monowheel. Leave this room B 02: Go down the ladder, drop off and exit south B 01: Go, south, exit south Okay, make your way back to Honeysday. +---------------------------------------------------------------------------+ | Honeysday - Food's Back | IDXC00P | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 01 | +---------------------------------------------------------------------------+ | Dean 41 | Rebecca 41 | Avril 41 | Greg 41 | Carol 41 | +---------------------------------------------------------------------------+ | The paths will lead you back to Honeysday. | +---------------------------------------------------------------------------+ 01: Follow the path to area 02 02: Here you'll report on the fact that you recovered the food. You'll also get a cutscene with "the captain". After that you'll be eating in the restaurant. During your meal you'll receive the Call Whistle. You can use it on the world map to call for the Monowheel. With the Monowheel you can travel the worldmap faster and without being bothered by monsters. I won't tell you to use the Monowheel, as it makes no diffrence in reaching the locations. It's just if you want enemies or not. That's completely up to you. After that leave this place and go back to area 01 01: Here you'll meet Chuck and Lucille. After a chat with Chuck, leave town. +---------------------------------------------------------------------------+ | Meisis (73511, 43775) | IDXC00Q | +---------------------------------------------------------------------------+ | Location Type: Railway station | +---------------------------------------------------------------------------+ | Dean 41 | Rebecca 41 | Avril 41 | Greg 41 | Carol 41 | +---------------------------------------------------------------------------+ | Follow the path north of Honeysday to reach it. | +---------------------------------------------------------------------------+ Here's an automated part which will end up in a one-on-one fight between Chuck and Ferreydoon. (Before that you get a fight against Veruni Soldiers. That fight is not a boss fight. An not hard to win either). _______ | Boss \ +---------------------------------------------------------------------------+ | Ferreydoon - Round 1 | BOS023 | +---------------------------------------------------------------------------+ | Difficulty: Bound 2 Lose | AKA The Mask | +---------------------------------------------------------------------------+ | Chuck 32 | +---------------------------------------------------------------------------+ | Ferreydoon HP 46200 LV 54 | +---------------------------------------------------------------------------+ | HEX Setup: ----------- ---------- | | / Earth \ / Water \ | | < >--------< Ferreyd. > | | \ / \ / | | STATUE >---------< >--------- | | / \ / | | ----------< >--------- | | / Fire \ / | | ----------< >---------< STATUE | | / Chuck \ / \ | | < >---------< > | | \ / \ / | | ----------- ----------- | +---------------------------------------------------------------------------+ | No matter what you try. The victory of this battle will belong to | | Ferreydoon. So don't even try anything. | +---------------------------------------------------------------------------+ After this battle this part is done. Chuck will not yet join the party (despite his battle with Ferreydoon). Anyway your next destination is the Mt. Chug-Chug. When you get control over the game again you are in Honeysday. +---------------------------------------------------------------------------+ | Mt. Chug-Chug (66520, 37293) | IDXC00R | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 18 | Sol-Niger: 03 | +---------------------------------------------------------------------------+ | Dean 43 | Rebecca 43 | Avril 43 | Greg 43 | Carol 43 | +---------------------------------------------------------------------------+ | Enemies: Hrimthurs, Mercurius, Angel, Simurgh | +---------------------------------------------------------------------------+ | Take the way around Honeysday (the one use used to reach the Desecrated | | shrine) and follow the path south. | | When you see a way covered in snow, go in there. | | As soon as you can head north. Keep going north until the entrnce of | | the mine is to the right of you. | +---------------------------------------------------------------------------+ _______ | Boss \ +---------------------------------------------------------------------------+ | Kobold | BOS024 | +---------------------------------------------------------------------------+ | Difficulty: As long as you can do | AKA Big stone thing | | magic. Easy. | | +---------------------------------------------------------------------------+ | Dean 43 | Rebecca 43 | Avril 43 | Greg 43 | Carol 43 | +---------------------------------------------------------------------------+ | Kobold HP 8500 LV 36 | +---------------------------------------------------------------------------+ | HEX Setup: ----------- ---------- | | / Earth \ / \ | | < Kobold >--------< > | | \ / \ / | | STATUE >---------< >--------- | | / \ / | | ----------< >--------< | | / Water \ / Wind \ | | < Char 3 >---------< Char 1 > | | \ / Char 2 \ / | | ----------< >--------- | | \ / | | ----------- | +---------------------------------------------------------------------------+ | This one is completely resistant to physical attacks so don't waste your | | time on that. Spells like Blast (prefferably from the Wind HEX) or High | | Blast will have to bring you victory here. Using the items Vortex and | | Hi-Vortex do a great deal here. Combos based on magic (like overhead | | sorcery), do work too. Not as good as Wind-bases spells though. | +---------------------------------------------------------------------------+ Well, that was a way to start a mission wasn't it. After this fight Chuck will appear and join the party (permanently). 01: = Open the gate with the keys you got from the boss fight. = Exit north 02: = Go west, exit west 04: Follow the corridor and exit north 05: = Jump down = Jump down again = Exit east 06: = Follow the corridor = Step on the switch plate = Make your way to the north without touching the yellow switchplates (This is tricky. Set your camera position right so you have a good view on how to do this. Random encounters can still take place and that can mess things up. Be alert to that). = Exit north 07: Follow the corridor and exit east 08: Here you'll find some prisoners. You cannot do anything for them right now. So just continue your way. = Go south, exit south 09: Jump all the way down and exit west 12: Follow the corridor and exit South 13: You remember those cart puzzles from the Starlit Path. Here they are again. But this time in a more complex kind. Let's get started on it. = Go to the cart and kick it and it'll end in the elevator = Ride the elevator 14: = Activate the cart = Use the crank till the round platforms go up = Climb the west ladder = Kick the cart = Go after the cart and kick it back = Pull the lever = Go after the cart and kick it again = Go down again and use the crank to lower the platforms = Kick the cart (it'll end it the next elevator) = Ride the elevator 02: = Activate the cart = Let's raise the platforms = Climb the ladder to get onto the northen platform = Kick the cart = Once the cart ends its ride go north = Fight the boss. _______ | Boss \ +---------------------------------------------------------------------------+ | Chaos | BOS025 | +---------------------------------------------------------------------------+ | Difficulty: Not really hard | AKA Look, I'm Evil. Doncha see? | +---------------------------------------------------------------------------+ | Dean 44 | Rebecca 44 | Avril 44 | Greg 44 | Carol 44 | Chuck 33 | +---------------------------------------------------------------------------+ | Chaos HP 11500 LV 36 | +---------------------------------------------------------------------------+ | HEX Setup: ----------- | | / Fire \ | | < Chaos > | | \ / | | >---------< | | / \ | | ---------< >--------- | | / Water \ / Earth \ | | < >---------< > | | \ / Char 1 \ / | | >--------< >--------< | | / Char 2 \ / Char 3 \ | | < >---------< > | | \ / \ / | | ---------- STATUE ---------- | +---------------------------------------------------------------------------+ | I was somehow not impressed at all by this one. He has a few strong | | attacks, but it's sooo easy to heal against it. It's weak to earth. | | and easy weakness to exploit. | +---------------------------------------------------------------------------+ = BEFORE YOU CONTINUE!!! Open the chest to obtain the Power Shot cartridge for your ARM. = Exit east 03: Purify the Sol Niger if you want and exit east 16: If you purified the Sol Niger, then I strongly recommend to turn off the random encounters in this room. They can mess up this place. If you want the chest. It contains a Frey Amulet badge. It reduces damage you receive from fire. The object is the same as before. Step on the switchplate and make that you don't touch the yellow switchplates. For the chest counts that you got the press the switchplate behind the fence. When you're done follow the corridor and exit north 17: Blow up the rocks with the power shot and exit west 18: Jump your way down, save your game and exit west 08: Stomp the button and you'll have to fight. This fight has two rounds, so go for it. _______ | Boss \ +---------------------------------------------------------------------------+ | Nightburn | BOS026 | +---------------------------------------------------------------------------+ | Difficulty: 1. Medium, 2. Hard | AKA Cigarman | +---------------------------------------------------------------------------+ | Dean 45 | Rebecca 45 | Avril 45 | Greg 45 | Carol 45 | Chuck 35 | +---------------------------------------------------------------------------+ | Nightburn (Round 1) HP 10500 LV 36 | | V. Infantryman (Rnd 1) HP 3200 LV 36 | | Nightburn (Round 2) HP 5500 LV 36 | +---------------------------------------------------------------------------+ | Preperations: Have Dean Equipped with the Sea Medium (and another person | | as well. I used Avril for that). | +---------------------------------------------------------------------------+ | HEX Setup Round 1: ---------- | | / \ | | < > | | \ / | | >--------< | | / Nightb. \ | | ----------< >--------- | | / Veruni I. \ / Veruni I.\ | | < Earth >--------< Wind > | | \ / \ / | | ----------< >--------< | | \ / \ | | STATUE >--------< > | | / Water \ / | | < Party >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | HEX Setup Round 2: ---------- | | / Earth \ | | ---------< Nightburn > | | / \ / | | < >--------< STATUE | | \ / \ | | >--------< >--------- | | / Fire \ / Water \ | | < >--------< > | | \ / Dean \ / | | ---------< >--------< | | \ / \ | | ---------< > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | This fight has two rounds. In round 1, you use your entire party. In | | Round two, Dean has to fight alone. | | | | Round 1: | | It's wise to get rid of the Veruni sidekicks first, so that it's just | | you and Nightburn. Nightburn has some very strong attacks at his disposal | | so he's hard enough on his own. You can use Wind Spells for that since | | they are weak to wind, you can also use combos like Trigger Rondo or | | Overhead Sorcery, do deal with them. I also recommend not to have all | | characters in the same HEX. Have at least one of them in a seperate HEX | | This way you can always revive people if Nightburn turns out a little too | | strong. Make sure not to use Dean for healing spells. He'll need his MP | | very badly for Round 2. | | | | Round 2: | | This fight can be hard, since Dean is alone, so you have no backup from | | other party members. Therefore I chose to let Dean have the Sea Medium, | | so that he can heal himself. Healing items are rare, so healing magic is | | really needed in fights like these (yes, there are more solofights). If | | you can set Dean on the Fire Leypoints you can use "Hi-Fire" from there. | | Nightburn's weak to fire, y'see. And if you have Ley MP recover you can | | recover some MP every turn, which makes that you can enjoy your healing | | magic a little longer. Nightburn still that Dual Impulse move and it can | | still do a lot of damage. So keep healing and attack when you have the | | chance. | +---------------------------------------------------------------------------+ After this fight, Nightburn will give a pointer on how to continue your quest. In order to help you he'll present you his Golem Hunter's lisence. With it you can travel by train freely. After this you'll be out of this dungeon back on the world map (Dungeons in which that happens are rare, so be grateful for this one). +---------------------------------------------------------------------------+ | Honeysday - After the fight with Nightburn | IDXC00S | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 01 | +---------------------------------------------------------------------------+ | Dean 47 | Rebecca 47 | Avril 47 | Greg 47 | Carol 47 | Chuck 37 | +---------------------------------------------------------------------------+ | Make your way back to Honeysday. Go south through snow, and leave the | | snowed area from the east side. | +---------------------------------------------------------------------------+ You'll meet Duo here. (You know that male female). After some talk he'll give you a hint about Johnny Appleseed. For that you need to go to Twelbit. +---------------------------------------------------------------------------+ | Meisis | IDXC00T | +---------------------------------------------------------------------------+ | Location Type: Raiway Station | +---------------------------------------------------------------------------+ | Dean 47 | Rebecca 47 | Avril 47 | Greg 47 | Carol 47 | Chuck 37 | +---------------------------------------------------------------------------+ If you haven't done it already, I advise to speak to Brad in order to unlock the puzzle boxes. (See puzzle box section for more info). Speak to the stationmaster and travel to Alcedonia. From there leave the station and travel to Twelbit. +---------------------------------------------------------------------------+ | Twelbit | IDXC00T | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 01 | +---------------------------------------------------------------------------+ | Dean 47 | Rebecca 47 | Avril 47 | Greg 47 | Carol 47 | Chuck 37 | +---------------------------------------------------------------------------+ | From Alcedonia, follow the path to the west. When you see the city, enter | +---------------------------------------------------------------------------+ First some worthless information. In this city are three cameos. First Ashley Winchester from Wild Arms 2, who is running a bakery corner here. Second Likla Eleniak, from Wild Arms 2. She's standing next to Ashley's bakery corner. Third Emma Hetfield from Wild Arms 1/Alter Code F. She's having a coffee at one of the tables (area 02). 01: Go to one of the arches to get in area 2 02: Go to the gate to see Lucille. She's become a servant of Lady Diana. The head of the Rygs family. She'll try to get you in if you bring something that will please Lady Diana. There's a flower in the desert called Le Ciel Bleu. Lucille wants you to find one. So that sets our next target. +---------------------------------------------------------------------------+ | Le Ciel Bleu | IDXC00U | +---------------------------------------------------------------------------+ | Dean 47 | Rebecca 47 | Avril 47 | Greg 47 | Carol 47 | Chuck 37 | +---------------------------------------------------------------------------+ Le Ciel Blue is an item on the world map. To find it go South from Twelbit and you'll get in the desert. In the south of the desert is an oasis. Search that oasis to find the flower you're looking for. Once you found it, go back to Twelbit and show the flower to Lucille. She'll let you into Rygg's Mansion. Lady Diana will tell you about Johnny Appleseed and Locus Solus. Too bad you'll be discovered by Fereydoon (oh crap) and you gotta make yourself a way to escape the mansion. +---------------------------------------------------------------------------+ | Rygs Mansion | IDXC00W | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: - | Sol-Niger: - | +---------------------------------------------------------------------------+ | Dean 48 | Rebecca 48 | Avril 48 | Greg 47 | Carol 47 | Chuck 39 | +---------------------------------------------------------------------------+ | Enemies: None | +---------------------------------------------------------------------------+ 01: Follow the corridor and exit east 02: = Go to the north side of the room = Use the Power Shot to shoot the lamp from there = Go to the top of the stairs. = Jump down fromthere = Exit east 03: Follow the corridor and exit west at the end 04: Walk around this room until you see Dean sink. Stomp that area to go to the next dungeon. +---------------------------------------------------------------------------+ | Isolated Path | IDXC00X | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 06 | Sol-Niger: - | +---------------------------------------------------------------------------+ | Dean 48 | Rebecca 48 | Avril 48 | Greg 47 | Carol 47 | Chuck 39 | +---------------------------------------------------------------------------+ | Enemies: Gasnoid 1st, Witch, Raid Buster | +---------------------------------------------------------------------------+ Well, that starts good doesn't it? _______ | Boss \ +---------------------------------------------------------------------------+ | Persephone - Our first meeting | BOS027 | +---------------------------------------------------------------------------+ | Difficulty: Bound 2 Lose | AKA Cat-Fight | +---------------------------------------------------------------------------+ | Rebecca 48 | +---------------------------------------------------------------------------+ | Persephone HP 45200 LV 53 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- STATUE ---------- | | / Fire \ / Wind \ | | < >--------< Persephone > | | \ / \ / | | >--------< >--------< | | / \ / \ | | < >--------< > | | \ / Earth \ / | | >--------< >--------- | | / Rebecca \ / | | < >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Rebecca is no match for Persephone, so don't even try to win. | +---------------------------------------------------------------------------+ After the battle Persephone will cover your escape. Let's go. 06: If you want to do the Black Box sidequest I recommend to go back the room where you fought Persephone first and claim the treasures. It's as far as I know not possible to come back here later. To continue the game save here if you want jump up the stairs and exit south 07: Here you'll get the fan cage tutorial. Turn the fan cage to the west and move the block away so it reaches the fan. Exit west 08: Use the powershot on both boxes and exit south 09: = Turn the southern cage north and the northern cage south = Jump onto the soutern cage = Jump to the soutern platform = Exit south 10: = Turn the soutern cage north and the northern cages south = exit south 11: = Drop off (after that is no way back into the previous areas) = Go south and fight. _______ | Boss \ +---------------------------------------------------------------------------+ | Elbucky | BOS028 | +---------------------------------------------------------------------------+ | Difficulty: Annoying | AKA Big ugly cat | +---------------------------------------------------------------------------+ | Dean 48 | Rebecca 48 | Avril 48 | Greg 47 | Carol 47 | Chuck 39 | +---------------------------------------------------------------------------+ | Elbucky HP 16969 LV 40 | +---------------------------------------------------------------------------+ | HEX Setup: | | ---------- ---------- | | / Elbucky \ / Water \ | | < >--------< > | | \ / \ / | | >--------< >--------< | | / Wind \ / Char 2 \ | | < >--------< > | | \ / Char 1 \ / | | ---------< >--------- | | \ / | | STATUE >--------< STATUE | | / Fire \ | | < Char 2 > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | The Misary status is introduced here. And that status is very annoying. | | Apart from that it's the best this beast can do. Its attacks are 1000+ | | but that's healed so easily.... | +---------------------------------------------------------------------------+ = Exit south 12: Exit east 13: Follow the corridor and leave this dungeon. Now go back to Twelbit and check if Lucille is alright. Fortunately what happened in the mansion won't affect her status. +---------------------------------------------------------------------------+ | O.K. What next? | IDXC00Y | +---------------------------------------------------------------------------+ The game doesn't even give the tiniest hint. Not even if you ask for it at a savespot. (It's something of which I really wonder when Wild Arms stops this big flaw that nearly ALL episodes in the series have). = Go back to the railway station "Alcedonia". = Go to "Cavam Valley" by train = Go to Mirapulse = Here you'll hear some people talking about Harmonde. The man Greg is looking for is there. Okay with that we got the clue we needed. You cannot get in Harmonde directy. You gotta take on a tunnel first. So let's go. +---------------------------------------------------------------------------+ | Decripit Path (36125, 56425) | IDXC00Z | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 07, 16 | Sol-Niger: 13 | +---------------------------------------------------------------------------+ | Dean 49 | Rebecca 49 | Avril 49 | Greg 48 | Carol 48 | Chuck 40 | +---------------------------------------------------------------------------+ | Enemies: Dust man, Cursed Corpse, Witch | +---------------------------------------------------------------------------+ | From Mirapulse go east. | | When you reach the mountain behind the railway go south | | A way east will lead to a pass. Follow that pass. | | At the end is the entrance. Enter. | +---------------------------------------------------------------------------+ 01: Go downstairs and exit west 02: = Use the Detector = Jump onto the northern platform with the dectector platforms. = Exit north 04: Here you get the springboard tutorial. = Use the springboard to get over the fence = Use the eastern springboard to get over the other fence = Exit east 05: = Use the Detector = Cross the bridge you just formed = Exit North 06: Both torches must be lit in only 1 second. Stand so that you are in 1 line with both torches and shoot the fire bullet. That'll do the trick After that exit west 07: = Stomp the button to raise the fence = Move the block onto the switchplate = Exit north 08: Exit east 09: KILL! KILL! KILL! _______ | Boss \ +---------------------------------------------------------------------------+ | The Toy Trio | BOS029 | +---------------------------------------------------------------------------+ | Difficulty: Not hard | AKA Like Toy Soldiers | +---------------------------------------------------------------------------+ | Dean 49 | Rebecca 49 | Avril 49 | Greg 48 | Carol 49 | Chuck 41 | +---------------------------------------------------------------------------+ | Toy Chopper HP 8780 LV 42 | | Toy Bomber HP 7970 LV 42 | | Toy Ripper HP 10102 LV 42 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Toy Chop \ | | < > | | \ / | | >--------< | | / \ | | ---------< >--------- | | / Fire \ / Water \ | | < Toy Bomb >--------< Toy Rip > | | \ / Char 1 \ / | | >--------< >--------- | | / Char 2 \ / | | < >--------< STATUE | | \ / Char 3 \ | | ---------< Earth > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Since the Chopper is the only one that doesn't keep the HEX occupied that | | is the key to his weakness, I decided to go to the Earth HEX first and to | | cast "Hi-Blast from there on the Chopper. That will silence it soon. | | After that there's much to win if you can use the Water and Fire HEXes to | | deal with the others. The Bomber's weakness is fire, the Ripper's | | weakness is water. With that knowledge this fight shouldn't be hard. | +---------------------------------------------------------------------------+ Exit East 10: Jump onto the stairway and exit north 11: You must make all the torches burn at the same time. This is very tricky. You must stand at the right position and shoot fire bullets so that they lite two torches, and that your second shot does the same. When you managed it, exit west 12: Go west, exit west 08: = Use the Detector (if you haven't already done it when you where here before, earlier in this dungeon). = Cross the bridge the duplicator creates = Go north = At the end drop off = Exit north 13: I know the Sol Niger is here, but you cannot reach it yet. Just exit east 14: = Use the springboard to get on the upper level = Go east, exit east 15: Go north, exit north 16: Go west, save if you want and exit west 17: READY!? _______ | Boss \ +---------------------------------------------------------------------------+ | Prisnum | BOS030 | +---------------------------------------------------------------------------+ | Difficulty: Not hard | AKA Back from Wild Arms 2 | +---------------------------------------------------------------------------+ | Dean 49 | Rebecca 49 | Avril 49 | Greg 48 | Carol 49 | Chuck 41 | +---------------------------------------------------------------------------+ | Prisnum HP 28580 LV 43 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Prisnum \ | | ---------< > | | / \ / | | ---------< >--------< | | / Earth \ / Water \ | | < >--------< Duplicatr > | | \ / Char 1 \ / | | >--------< >--------- | | / Char 2 \ / | | ---------< >--------- STATUE | | / Fire \ / | | < Char 3 >--------- STATUE | | \ / | | ---------- | +---------------------------------------------------------------------------+ | First of all, Prisnum is magic resistant, so that won't help you one bit. | | Its Kirlian Buster shares 1000 damage over the poeple in the same HEX. So | | that means 1000 damage if you are alone and 500 if you are with two and | | so on. This fight is not hard at all, but it can take a long time.... | +---------------------------------------------------------------------------+ The south exit leads to the Sol Niger. The north exit leads to your destination 18: The end of this dungeon is here. Go up the stairs and leave this place. +---------------------------------------------------------------------------+ | Harmonde (41156, 58837) | IDXC010 | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 01 | +---------------------------------------------------------------------------+ | Dean 51 | Rebecca 50 | Avril 50 | Greg 50 | Carol 50 | Chuck 43 | +---------------------------------------------------------------------------+ _______ | Boss \ +---------------------------------------------------------------------------+ | Veruni Soldiers | BOS031 | +---------------------------------------------------------------------------+ | Difficulty: Not hard | AKA Back from Wild Arms 2 | +---------------------------------------------------------------------------+ | Dean 51 | Rebecca 50 | Avril 50 | XXXXXXXXXX | Carol 50 | Chuck 43 | +---------------------------------------------------------------------------+ | Veruni Soldier x3 HP 9700 LV 43 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- ---------- | | / Wind \ / Fire \ | | < >--------< > | | \ / \ / | | >--------< Veruni >--------< | | / Veruni \ / Veruni \ | | < >--------< > | | \ / \ / | | ---------< >--------- | | \ / | | STATUE >--------< STATUE | | / Water \ | | < Party > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | The Wind HEX is outta reach and since they are weak to wind that's quite | | annoying. However if you can reach it and keep on using Hi-Blast or | | heavy crush from there, this battle will go fast. | | Chance you can do that is small since they will guard the Wind HEX like | | a pitbull. Combos like Trigger Rondo or Overhead Sorcery are a good | | alternative. | +---------------------------------------------------------------------------+ Go further to catch upon Kartikeya and Greg. _______ | Boss \ +---------------------------------------------------------------------------+ | Kartikeya | BOS032 | +---------------------------------------------------------------------------+ | Difficulty: Bound 2 Lose | AKA Insane Maniac | +---------------------------------------------------------------------------+ | Greg 50 | +---------------------------------------------------------------------------+ | Kartikeya HP 46750 LV 56 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / \ | | < > | | \ / | | >--------< | | / Earth \ | | ---------< Kartikeya > | | / \ / | | < >--------< STATUE | | \ / \ | | ---------< >--------- | | \ / Water \ | | STATUE >--------< > | | / Greg \ / | | < >--------- | | \ / | | >--------< | | / Fire \ | | < > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | No time for revenge yet. Kartikeya is too strong. | +---------------------------------------------------------------------------+ Now that this is settled there are two cameos here who are actually of value. First one is Anastasia (Wild Arms 2). She's become a "Charity Coordinator". She's collecting money and items in order to rebuild the city. The other is Clive Winslett (Wild Arms 3). The Amateur Rocketeer. He's part of a small sidequest. Read the Sidequest Section for more information. (The sidequest itself may not yet be available, though). With that all covered you're done with this place. Let's go! The quest continues at a railway station. Any station will do. The only one near is Cavam Valley, but to reach that we'll have to go back through the Decripit Path. +---------------------------------------------------------------------------+ | Decripit Path - On the way back | IDXC011 | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 07, 16 | Sol-Niger: 13 | +---------------------------------------------------------------------------+ | Dean 51 | Rebecca 51 | Avril 51 | Greg 50 | Carol 51 | Chuck 44 | +---------------------------------------------------------------------------+ | Enemies: Dust man, Cursed Corpse, Witch | +---------------------------------------------------------------------------+ Be grateful that the game makers did provide some short cuts for this travel back..... B 18: Go down and exit south B 17: Exit south B 13: If you haven't purified the Sol Niger yet you can still do so. Go south, jump south and exit south B 08: Drop off, exit south B 07: = Save if you want = Stomp the west button if you didn't do so before. = Go west = Exit south B 04: = Use the springboar to go over the west fence = Exit south B 02: Go south, drop off and exit east B 01: Go upstairs and exit south +---------------------------------------------------------------------------+ | Cavam Valley - Gollem on the train | IDXC012 | +---------------------------------------------------------------------------+ | Location Type: Railway station | +---------------------------------------------------------------------------+ | Dean 51 | Rebecca 51 | Avril 51 | Greg 50 | Carol 51 | Chuck 44 | +---------------------------------------------------------------------------+ Board the train and go to any location you want. What happens will always be the same and that's that you'll find a gollem that won't be friendly. _______ | Boss \ +---------------------------------------------------------------------------+ | Standard Model | BOS033 | +---------------------------------------------------------------------------+ | Difficulty: Easy | AKA Stupid Golem | +---------------------------------------------------------------------------+ | Dean 51 | Rebecca 51 | Avril 51 | Greg 50 | Carol 51 | Chuck 44 | +---------------------------------------------------------------------------+ | Standard Model HP 18500 LV 41 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Earth \ | | ---------< S. Model > | | / \ MAG Appl / | | ---------< >--------< | | / Water \ / \ | | < Char 1 >--------< > | | \ / Char 2 \ / | | >--------< >--------< | | / \ / Wind \ | | < >--------< Char 3 > | | \ / \ / | | ---------- STATUE ---------- | +---------------------------------------------------------------------------+ | This Golem has no weaknesses to abuse. There are some combos like | | electric claw that do extra damage, though. That makes that this battle | | can take some time. Not that it's hard. None of its attacks are | | impressive. So you got little to fear here. | +---------------------------------------------------------------------------+ You are close to Laia Belle. So that will be your next stop. +---------------------------------------------------------------------------+ | Laia Belle - Rendez-vous with Kartekeya | IDXC013 | +---------------------------------------------------------------------------+ | Location Type: Town | Savespots: 01 | +---------------------------------------------------------------------------+ | Dean 52 | Rebecca 51 | Avril 51 | Greg 51 | Carol 51 | Chuck 45 | +---------------------------------------------------------------------------+ Upon your arrival you'll meet Kartekeya. Kartekeya invites you to "that slum down south". Obviously he means Mithysmere. So let's go there. +---------------------------------------------------------------------------+ | Mithysmere - Rendez-vous with Kartekeya | IDXC014 | +---------------------------------------------------------------------------+ | Location Type: Dng/Twn | Savespots: 01, 06 | Sol-Niger: 10 | +---------------------------------------------------------------------------+ | Dean 52 | Rebecca 52 | Avril 51 | Greg 50 | Carol 51 | Chuck 45 | +---------------------------------------------------------------------------+ 01: Go north and go into the hut at the end 02: Exit north 01: Go east, exit east 04: Take the south-east way. Exit east 10: Go to the bridge, cross it and meet Kartikeya. +---------------------------------------------------------------------------+ | "Just call me: Johnny Appleseed" | IDXC015 | +---------------------------------------------------------------------------+ Now a long automated part will take place. You'll learn a few things about who the "Ice Queen" is. This also involves a boss fight you can't win. (Again?) _______ | Boss \ +---------------------------------------------------------------------------+ | Muspel | BOS034 | +---------------------------------------------------------------------------+ | Difficulty: Bound 2 Lose | AKA Nice Golem | +---------------------------------------------------------------------------+ | Dean 52 | Rebecca 52 | XXXXXXXXXX | Greg 50 | Carol 51 | Chuck 45 | +---------------------------------------------------------------------------+ | Muspel HP 25500 LV 52 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Muspel \ | | ---------< >--------- | | / Water \ / Fire \ | | < >--------< > | | \ / \ / | | >--------< >--------< | | / Char 3 \ / Char 1 \ | | < >--------< > | | \ / Char 1 \ / | | ---------< >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | BANG! YOU'RE DEAD! | | Don't even think about having a chance against this thing. | +---------------------------------------------------------------------------+ Well, after being crushed by this monster another automated part. If you still don't know who "Johnny Appleseed" is, you should know by now. +---------------------------------------------------------------------------+ | Mayflower | IDXC016 | +---------------------------------------------------------------------------+ | Location Type: Spaceship | Savespots: 02 | +---------------------------------------------------------------------------+ | Dean 52 | Rebecca 51 | Avril 51 | Greg 51 | Carol 51 | Chuck 45 | +---------------------------------------------------------------------------+ Upon arrival you'll hear "Johnny Appleseed" awaits you. So let's go see him 03: Exit south 02: = Make your way south through either the east or the west corridor = Save at the savespot if you want = From the savespot go straight north = Exit north 01: Speak with the captain. Now you'll learn all about this "Johnny Appleseed" business. After all the talk, exit south 02: = Go into the east corridor = Take the last door on the east 04: Here you'll meet the Captain. He'll give you the "Escape Gate". It's the only way to get out of Avril's mind (aside from completing it). Well, are you ready? Then let's go! +---------------------------------------------------------------------------+ | Avril's Mind (Memory Maze) | IDXC017 | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 07 | Sol-Niger: - | +---------------------------------------------------------------------------+ | Dean 52 | Rebecca 52 | Avril 51 | Greg 50 | Carol 51 | Chuck 45 | +---------------------------------------------------------------------------+ | Enemies: Nosferatu, Mu, Archangel | +---------------------------------------------------------------------------+ This is a "disappearing dungeon". Once completed you can never get back. I suppose that was pretty obvious, but just noting it in case. If you are going for the full monster-list, then make sure you've beaten 'em all at least once ;) 01: Follow the path and step in the crystal at the end 02: = Use the Detector = Use the platforms that appear to cross = Exit at the crystal +---- Area: 03, 04, 05, 06 -------------------------------------------------+ | 03: Follow the path and step in one of the crystal (doesn't matter which | | one). And leave the room you get into (04, 05 & 06) | | Repeat this until you had all three. Then a fourth crystal will | | appear. Step into it. | +---------------------------------------------------------------------------+ 07: Here are visions of the Ice Queen. Make sure they don't see you or you gotta fight, and to start all over again. = Go north = At the "round-about" take the left way = Go north behind the backs of the Ice Queen images = Save the game if you want = Step in the crystal to go to the next room +---- Area: 08, 09, 10, 11 -------------------------------------------------+ | 08: Follow the path and step in one of the crystal (doesn't matter which | | one). And leave the room you get into (09, 10 & 11) | | Repeat this until you had all three. Then a fourth crystal will | | appear. Step into it. | +---------------------------------------------------------------------------+ 12: This room also contains Ice Queens who'll make you start over when they see you. = Take the path with the coins on it = When you come at a fork, take the right path (another path with coins) = At the end you'll meet the Ice Queen herself. _______ | Boss \ +---------------------------------------------------------------------------+ | Ice Queen Avril - Round 1 | BOS035 | +---------------------------------------------------------------------------+ | Difficulty: Bound 2 Lose | AKA I like the other one better :) | +---------------------------------------------------------------------------+ | Dean 52 | Rebecca 52 | Avril 51 | Greg 50 | Carol 51 | Chuck 45 | +---------------------------------------------------------------------------+ | Ice Queen Avril HP 45500 LV 48 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / IQ Avril \ | | < > | | \ / | | >--------< | | / Fire \ | | ---------< >--------- | | / \ / \ | | < >--------< > | | \ / Char 1 \ / | | >--------< >--------< | | / Char 2 \ / Char 3 \ | | < >--------< > | | \ / \ / | | ---------- STATUE ---------- | +---------------------------------------------------------------------------+ | No matter how strong you are. This battle cannot be won. | +---------------------------------------------------------------------------+ After this fight you'll have to kiss Avril goodbye for awhile (she'll be back soon). 12: = Take the northern way up = Use the crystal 13: This one is tricksy..... There are Ice Queen images here. = Go onto the "bridge" = Drop off there = When you're near the end use the detector = Cross the bridge you created = Use the crystal to get outta here. 14: This once forces you to get in sight of an Ice Queen Image. Howver if you keep far enough the Ice Queen Image won't respond. The coins lead the way ;) At the last part be carefull. Some images will appear and charge over (two to be precisely). Don't make them touch you. Exit with the crystal 15: Here you see both Ice Queen Avril, and the Avril you used to travel with. Choose the right Avril and complete this dungeon chose the wrong and start over. The one on the west side is your beloved Avril, so choose her. The Ice Queen will get mad and offer a rematch. _______ | Boss \ +---------------------------------------------------------------------------+ | Ice Queen Avril - Round 2 | BOS036 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA I like the other one better :) | +---------------------------------------------------------------------------+ | Dean 53 | Rebecca 53 | Avril 53 | Greg 52 | Carol 52 | Chuck 46 | +---------------------------------------------------------------------------+ | Ice Queen Avril HP 45500 LV 48 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / IQ Avril \ | | ---------< Wind >--------- | | / \ / \ | | < >--------< > | | \ / \ / | | >--------< >--------< | | / Earth \ / Water \ | | < Char 2 >--------< Char 3 > | | \ / Char 1 \ / | | ---------< >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | First of all. If you'd rather fight with Avril at your side. She's back | | in the party. Just switch party members if you want her. | | | | Second. You can imagine that the "Ice Queen" is a master of water. So | | keep her off the water HEX at all costs. | | | | Well, with that all covered let's get on the fight. The Ice Queen has no | | weaknesses, and thanks to that this fight can take pretty long. Since I | | had both Rebecca and Avril as healers, I could do pretty well with my MP. | | The Ice Queen has a few nasty spells at her disposal. Nasty enough to | | kill you in an instant. Therefore it's strongly recommended not to have | | more than one character in a HEX. When the Ice Queen is not on a Leypoint | | make sure you occupy them all. She's really dangerous on those spots. | | | | Her 4D Pocket, is annoying as it makes a character temporarily disappear. | | But it's rather annoying than a true threat. | +---------------------------------------------------------------------------+ After this battle this mission is over. And you'll be back at the Mayflower. +---------------------------------------------------------------------------+ | Mayflower - The Captain's request | IDXC018 | +---------------------------------------------------------------------------+ | Location Type: Spaceship | Savespots: 02 | +---------------------------------------------------------------------------+ | Dean 53 | Rebecca 54 | Avril 53 | Greg 53 | Carol 53 | Chuck 47 | +---------------------------------------------------------------------------+ First of all you get a little present. Asgard is awarded to you and you get an Ocarina with which you can call Asgard anywere on the worldmap. Asgard can get into battles (even a few bosses), but since Asgard is completely automated I won't go into details on boss battles with him unless (which is possible with some optional bosses you can start with Asgard), Dean and Co. would take over the battle. 01: Leave the bridge 02: = Save the game if you want = Go to either the east or west corridor = Then take the middle way = Exit North 03: Go all the way north and behold the Captain's present. You'll get the tutorial on how to control Asgard. And we can get on the move. You're gonna get dropped on the world of Locus Solus. +---------------------------------------------------------------------------+ | The Pilgrim's Cradle | IDXC019 | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 07 | Sol-Niger: - | +---------------------------------------------------------------------------+ | Dean 52 | Rebecca 52 | Avril 51 | Greg 50 | Carol 51 | Chuck 45 | +---------------------------------------------------------------------------+ | Enemies: Hyperion, Dust Man, Assassin Force | +---------------------------------------------------------------------------+ | Follow the way west | | Destroy the rock on your way (you'll be in an automated fight) | | After that follow the path and go north when the path goes north. | | When you reach the cradle unmount Asgard and enter. | +---------------------------------------------------------------------------+ This too is a dungeon where you cannot return to later in the game. So everything youwant to do here, has to be done now. 01: Exit east 02: = Open the chest for the Anchor Hook cartridge. = Go down the ladder = Pull the upper block once with the hook = Drop off = Pull the other block with the hook once = Drop off = Pull the southern block west once = Move it as far north as possible = Push it east = Jump onto the blocks on the north side = Pull the block north once = Climb the ladder = Pull both blocks on the other side = Go down the ladder = Use the blocks to jump onto the eastern platform = Drop off east = Pull the northern block west once = Pull it south twice = Push it east = Jump onto the southern platform = Pull the upper block once with the hook = Drop off = Move the other block to the south side of the two piled up blocks = Make your way up the ladder = Pull both blocks on the other side with the hook = Go down the ladder = Use the blocks to get on the platform east = Exit North 03: Shoot the hooks on the floating hook points and make your way North Exit north +----- Area: 04-10 ---------------------------------------------------------+ | 04: This is a puzzle in which you need to leave party members behind. | | Carol will always be left behind first. Dean can not be left behind. | | Avril and Chuck cannot be left behind in dark places. Rebecca will in | | some situations refuse to leave Dean (don't know what triggers it), | | and some switches can only be triggered by leaving Avril behind. With | | that taken in order, examine the terminal leave Carol behind and exit | | east. | | | | 05: Step on the switch. Leave Greg behind and exit north | | | | 08: Step on the switch. Leave Chuck behind and exit east | | | | 09: Step on the switch. Leave Avril behind and exit north | | | | 10: Stomp the button. The party will be reunited and you'll be attacked | | by a boss. | |______ | | Boss \ | +---------------------------------------------------------------------------+ | Nyankopo & Nyame | BOS037 | +---------------------------------------------------------------------------+ | Difficulty: Awful | AKA Cats | +---------------------------------------------------------------------------+ | Dean 52 | Rebecca 52 | Avril 51 | Greg 50 | Carol 51 | Chuck 45 | +---------------------------------------------------------------------------+ | Nyankopo HP 23700 LV 49 | | Nyame x2 HP 10800 LV 49 | +---------------------------------------------------------------------------+ | HEX Setup: | | ---------- ---------- | | / Fire \ / Wind \ | | < Nyankopon >--------< Char 2 > | | \ RFX Appl / \ / | | ---------< >--------< STATUE | | \ / Char 1 \ | | ---------< >--------- | | \ / \ | | STATUE >--------< >--------- | | / Water \ / Nyame \ | | < Char 3 >--------< Nyame > | | \ / \ / | | ---------- ---------- | +---------------------------------------------------------------------------+ | There's nothing better than to get rid of those Nyames first as they are | | very dangerous with their misary attacks. The Hi-Blast spell and the | | heavy crush move both from the Water HEX should take care of that. Once | | they are taken care off, the rest in peanuts. | | (The big one can do Misary too, but one is less bad than three) | +---------------------------------------------------------------------------+ | After this fight exit north | +---------------------------------------------------------------------------+ 11: Follow the way down the stairs and exit south downstairs 12: Here you get another tutorial. = Use the hook on the orbs to make your way south = Exit west 13: = Use the southern Orb to cross = Use the Northern Orb = Use the orb = Exit West 14: Go downstairs and exit south 15: Go downstairs and exit north there +----- Area: 16-25 ---------------------------------------------------------+ | Alright, here we go again. | | This one is a lot more complex then the first one, I tell ya. | | Once again the next rules apply. | | - Carol stays behind first | | - Chuck and Avril cannot be left behind in the dark | | - Rebecca sometimes refuses to leave. Don't know why | | - Some switches can only be activated by Avril | | | | 17: = Activate the terminal and leave Carol behind. | | = Exit west | | | | 16: Leave Chuck on the switch and exit north | | | | 19: Leave Greg behind and exit east | | | | 20: Leave Avril behind and exit south | | | | 17: Exit west | | | | 16: Get Chuck back and exit east | | | | 17: Exit north | | | | 20: Get Avril back and exit west | | | | 19: Exit north | | | | 22: Leave Chuck behind and exit east | | | | 23: Leave Avril behind and exit north | | | | 25: = Stomp the button and the party reunites. | | = Save if you want, exit west | +---------------------------------------------------------------------------+ 26: Here we go again: _______ | Boss \ +---------------------------------------------------------------------------+ | Chimera | BOS037 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Join and split | +---------------------------------------------------------------------------+ | Dean 52 | Rebecca 52 | Avril 51 | Greg 50 | Carol 51 | Chuck 45 | +---------------------------------------------------------------------------+ | Chimera HP 13800 LV 50 | | Chimera HP 15800 LV 50 | | Chimera HP 16800 LV 50 | | Chimera (mixed) HP 99999 LV 50 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- STATUE ---------- | | / Chim A \ / Earth \ | | ---------< Wind >--------< Char 3 > | | / Chim C \ / Char 1 \ / | | < Duplicatr >--------< >--------< | | \ / Chim B \ / Char 2 \ | | ---------< >--------< > | | \ / Fire \ / | | ---------< >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | First of all, when all parts join into one HEX they become one being that | | is invincible. It makes no sense attack them in that form in any way. If | | you got Isolate you can split them. If you haven't, you have to wait for | | the monsters to split themselves. | | | | Good thing is, once one of the parts is dead, no more joinging. | | | | Exploit the weaknesses well once they are split. Each has a diffrent | | weakness. This can speed the battle up. | +---------------------------------------------------------------------------+ After this you'll meet a familiar person. He'll tell you what is happening to the Veruni and the purpose of this Cradle. Time to get back B 27: Exit South B 26: Go up the stairs and exit east B 25: A crystal as appeared to the north. Use it to warp to the exit. B 01: Exit West Now use Asgard (use the Ocarina to call it) to return to the Mayfly. Now the mission starts to neutralize the TF system. The TF system has 5 towers. 4 of them must be taken on in random order (though I STRONGLY suggest to take them on in the same order as I did. You're levels are the pending factor on that). The last one will be available once the other 4 are taken down. In order to help you the Captain will give you a Teleport Orb. With it you can warp to any spot in Filgaia you've been before. After your chat with Tony, head out and start on your mission. (BTW. Kresnik is here. You can give him Yulie's music box if you have it). +---------------------------------------------------------------------------+ | TF System - Tower M (48575, 8925) | IDXC01A | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 10, 17 | Sol-Niger: 14 | +---------------------------------------------------------------------------+ | Dean 56 | Rebecca 59 | Avril 55 | Greg 55 | Carol 55 | Chuck 50 | +---------------------------------------------------------------------------+ | Enemies: Vorrac, Will-o'-the-Wisp, Fire Lizard, Vate | +---------------------------------------------------------------------------+ | = Use the Teleport Orb to warp to Hillside Ruins | | = Call Asgard | | = Go east | | = Have Asgard to destroy the rock | | = Go all the way east | | = Ignore the Sol Niger. The chance you can purify it is pretty low at | | this moment | | = When you see a tower in a volcano crater you've reached your | | destination | +---------------------------------------------------------------------------+ 01: Go north, exit north 02: Follow the corridor and take the exit at the end 01: = Shoot the closest brazier with the fire bullet = Stand on the moving platform = Freeze the brazier to get in the center = Fire the western brazier = Exit west 03: Climb the pipe and use the upper exit east 04: = Stand in a good row with all brazier and shoot them so that they are all lit in one shot = Exit south (before the door closes) 05: = Climb the piper = At the top jump over to the other pipe = At the top jump over to the other pipe = Jump onto the platform = Exit north 08: = Light the brazier = Step on the moving platform = Freeze the brazier = Jump onto the eastern platform = Light the western brazier = Exit west 09: = Light three braziers (at randon) = Use the springboard to get onto the higer platform = Light the last one from there = Use the exit you get by 10: = Use the savespot if you want = Step on that turning machine = There are four brazier you can reach from here. Light them all = Get off the machine on the east side = Exit east 11: Follow the corridor and fight the boss _______ | Boss \ +---------------------------------------------------------------------------+ | Iron Maiden | BOS039 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Two cute androids | +---------------------------------------------------------------------------+ | Dean 56 | Rebecca 59 | Avril 55 | Greg 55 | Carol 55 | Chuck 50 | +---------------------------------------------------------------------------+ | Iron Maiden x2 HP 26200 LV 53 | +---------------------------------------------------------------------------+ | HEX Setup: ----------- ---------- | | / Wind \ / Fire \ | | ---------< Char 1 >--------< I Maiden > | | / \ / \ / | | ---------< >---------< >--------- | | / I Maiden \ / Char 2&3 \ / | | < RFX Appl >--------< >--------- | | \ / Water \ / | | ---------< >---------- STATUE | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Their weakness is water. I made use of that. If you can use Widespread | | in your waterblast you can kill two files with the same stone. They got | | nastyy moves. Especially since they can halve your HP, but when you heal | | in time.... No worries. | | (BTW, I already got Double healing at the time. That helps) | +---------------------------------------------------------------------------+ Carry on, and go to the next room 12: = Shoot the center target with fire = Shoot the targets around it with ice except the corners = Exit north 13: = Use the two springboards to get into the pipe = Jump to the other pipe = Use the upper exit 14: = Step on the machine and shoot all braziers from there = Get off from the southside = Purify the Sol Niger if you want = Exit south 15: = Make your way up with the spring boards = At the end light all braziers = Take the exit 16: This is a speed puzzle. So read well before acting. = Shoot the west brazier and get on the platform that moves = From there, shoot the center brazier = Hop over to the next, and the other moving platform = When the platform stops at the east side get onto the last platform and light its brazier = Exit north 17: = Save your game = Follow the corridor = Light the brazier = Step onto the platform and freeze the brazier = Carry on = Use the hook on the orbs to cross = Carry on and fight the boss _______ | Boss \ +---------------------------------------------------------------------------+ | Leonhart | BOS040 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Big Axes | +---------------------------------------------------------------------------+ | Dean 56 | Rebecca 59 | Avril 55 | Greg 55 | Carol 55 | Chuck 50 | +---------------------------------------------------------------------------+ | Leonhart HP 45800 LV 53 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- STATUE ---------- | | / Duplictr \ / \ | | ---------< >--------< >--------- | | / Fire \ / Earth \ / Water \ | | < Char 1 >--------< Leonhart >--------< Chr 2 & 3 > | | \ / \ / \ / | | ---------< >--------< >--------- | | \ / \ / | | ---------- STATUE ---------- | +---------------------------------------------------------------------------+ | The HEX setting here SUCKS...... | | Not to mention that this animal has nasty attacks. It can swap places | | you. That all is pretty bothersome. If you can however get on the Water | | Leypoint and cast Heavy Crush or Hi-Blast from there, this battle will go | | faster. Keeping you eye on your HP is recommended. A really hard battle | | is not to be expected here. | +---------------------------------------------------------------------------+ Now, I strongly recommend to go back to the savespot first. When you are ready, use the exit. 18: On your marks.... Get set..... Go! _______ | Boss \ +---------------------------------------------------------------------------+ | Persephone | BOS041 | +---------------------------------------------------------------------------+ | Difficulty: Easy if you know how | AKA Hot Missy | +---------------------------------------------------------------------------+ | Dean 59 | Rebecca 64 | Avril 59 | Greg 59 | Carol 59 | Chuck 55 | +---------------------------------------------------------------------------+ | Persephone (Round 1) HP 76000 LV 53 | | Persephone (Round 2) HP 15200 LV 53 | +---------------------------------------------------------------------------+ | Preperations: Have Rebecca with the Sea Medium | +---------------------------------------------------------------------------+ | HEX Setup round 1: ---------- | | / Wind \ | | ---------< Persephone > | | / \ / | | < >--------< STATUE | | \ / \ | | >--------< >--------- | | / Fire \ / \ | | < >--------< > | | \ / Party \ / | | ---------< >--------< | | \ / Earth \ | | ---------< > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | HEX Setup round 2: ---------- | | / Water \ | | ---------< Persephone > | | / \ / | | ---------< >--------< | | / Fire \ / \ | | < >--------< > | | \ / \ / | | >--------< >--------< | | / Rebecca \ / Earth \ | | < >--------< > | | \ / \ / | | ---------- STATUE ---------- | +---------------------------------------------------------------------------+ | This fight has two rounds. In Round 1 you have the whole party. In | | round 2, Rebecca has to fight alone. | | | | Round 1: | | First of all you DON'T want Persephone in the fire HEX as she's most | | dangerous there. So keep that HEX occupied at all costs. | | She can use Replace to get you out, but if she does she'll mostly leave | | the HEX the turn after that (she ain't that clever I suppose), but she | | may never WALK into that HEX. Second, Persephone's greatest move can be | | used against her. I had two healers at the time with the Sea Medium. | | Persephone's greatest move deals 9000 damages, shared over all characters | | in the same HEX. Meaning that if you got 2 in that HEX it does 4500, and | | with all three only 3000 damage points. This is getting interesting. | | VERY interesting. So make sure the entire party is always in the same HEX | | and she won't be able to kill you any more (unless you do not watch your | | HP so well). Cut short move the entire party into the Fire HEX, and keep | | them there during the entire fight. Of course this only works if you got | | 3001 HP or more (which is a pretty low requirement at this stage of the | | game). Mostly you are critically wounded after Persephone's supermove, | | but hey, that works in your advantage. I had both Rebecca and Avril with | | the Sea Medium, so they always get the first turn after this happens. | | I really abused that to make the battle go faster (plus your force bar is | | very likely to be at MAX after this). That makes 2 extra turns. | | Now keep your HP above 3000 all the time and Persephone can't do a thing. | | | | Point is this fight will take a LONG time since Persephone as very much | | HP. On top of that she can heal 5000 HP with her "Healing Factor". | | That sucks. | | Try to save Rebecca's MP as much as possible as you need it for round 2. | | | | Persephone's weakness is water. But don't exploit that. The battle may go | | faster, but Persephone's fire move will make you regret it. | | | | | | | | Round 2: | | Since Rebecca has to fight alone, Persephone's stats have lowered, and | | can no longer do her "Target: ON"-"Gatling Gun" combo. (If she could this | | fight would be impossible to win). | | There's not much to win by exploiting her water weakness. Just normal | | shots work best. Keep the Fire Leypoint occupied so that Persephone can't | | abuse it, and fire when you can and heal when you need. This fight ain't | | that hard. | | | | Cease your attacks when she uses "Mirror Wall" though. Then she'll be | | reflecting all physical attacks for one turn | +---------------------------------------------------------------------------+ = After the fight remove the Giga Crush from the center. = Use the crystal to exit this room B 01: Exit south If you did the other towers, you can proceed to the final tower, if not take on the others first. +---------------------------------------------------------------------------+ | TF System - Tower G (94400, 48525) | IDXC01B | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 13 | Sol-Niger: 17 | +---------------------------------------------------------------------------+ | Dean 61 | Rebecca 68 | Avril 60 | Greg 60 | Carol 60 | Chuck 57 | +---------------------------------------------------------------------------+ | Enemies: Vate, Arachnid, Earthern Figure, Earth Lizard | +---------------------------------------------------------------------------+ | Use your teleport orb to go to Honeysday. | | From there, go east. | | When you reach the mountain go towards the lake south | | From there go north (Savepoint marks the spot) | | Use Asgard to destroy the rock | | The tower is straight ahead. | +---------------------------------------------------------------------------+ 01: Go north, exit north 02: Climb the pipe and take the upper exit 03: The color order is red, green, blue yellow. So you have to jump on the blocks in that order, and clear out the entire room. Here goes = Get on the red = Step on the green south = Step on the blue south = Step on the yellow east = Step on the red east = Step on the green south-east = Step on the blue south (you can claim the treasure if you want) = Step on the yellow west = Step on the red south-west = Step on the green north = Step on the blue north = Step on the yellow west = Step on the red west = Step on the green north = Step on the blue west = Step on the yellow west = Step on the red south (ignore the exit you see here) = Step on the green east = Step on the Blue east = Step on the yellow = Step on the red = Step on the green = Step on the blue = Exit south 05: This is the most horrible puzzle of the game, if not in RPG history. That two buttons can give such nightmares. It works like this. You must stomp a switch then the other. They remain red for only 2 seconds. As long as both are red a platform lowers a little, as soon as both are back to blue it rises again. So you need to run between both switches as fast as you can and stomp them. This can go wrong 13044954825820955389342352354 times at least. Watching Dean's shadow as you stomp can help to aim this just right. You can steer Dean while jumping, but as soon as you press the stomp button you can no longer move him. So time it right. When the platform is low enough, jump on it quickly and use the upper exit. (And be glad you don't get any more like these). Don't mail me saying this is easy. I'll ban you from mailing me as I don't have time for such crap. (Sorry for stating it so bluntly, but this one always pumps my anger). 06: The same rules as for room 03. Here goes. = Step onto the red = Step onto the green east = Step onto the blue east = Jump onto the yellow north = Step onto the red west = Step onto the green west = Step onto the blue west = Step onto the yellow = Step onto the red = Step onto the green = Step onto the blue = Jump onot the north platform = Exit north 07: Just follow the corridor and get fighting. _______ | Boss \ +---------------------------------------------------------------------------+ | Ghost Rider | BOS042 | +---------------------------------------------------------------------------+ | Difficulty: Annoying | AKA Headless Freak | +---------------------------------------------------------------------------+ | Dean 61 | Rebecca 68 | Avril 60 | Greg 60 | Carol 60 | Chuck 57 | +---------------------------------------------------------------------------+ | Ghost Rider HP 38200 LV 54 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / G Rider \ | | < >--------- | | \ / Wind \ | | STATUE >--------< > | | / \ / | | ----------< >--------< | | / Fire \ / Char 3 \ | | < Char 2 >--------< > | | \ / Char 1 \ / | | ----------< >--------< | | \ / Earth \ | | ---------< > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | His strong attacks are not really a concern. The fact that he goes crazy | | with the misary status is. If you have at least one character (in my case | | that was Avril) protected from that status with a badge or something at | | if trouble is prevented. For the rest. It's weak to wind, make use of | | that. | +---------------------------------------------------------------------------+ Carry on and go to the next room 08: Another colored block puzzle. The hardest one (and the final one). = Step onto the red = Jump onto the green NORTH = Jump onto the blue WEST = Jump onto the yellow WEST = Step onto the red NORTH = Jump onto the green EAST = Jump onto the blue SOUTH = Jump onto the yellow WEST = Jump onto the MOST SOUTHERN red = Jump onto the GREEN (!!!) EAST = Step onto the blue SOUTH = Jump onto the yellow = Jump onto the red = Step onto the green = Jump onto the blue = Exit west 09: Jump onto the platform and it will move. Some wallplates along the way may push you off. Avoid those. At one it'll come at a standstill. Stomp and the plate will continue but be carefull not to be pushed off Exit south at the end +------ Area 10, 11 --------------------------------------------------------+ | 10: Take the northern exit west | | 11: This puzzle is also irritating. You gotta remove both red pillars. | | When you shoot the target with a power shot it will disappear for two | | seconds. To make it harder one target is on the south the other on | | north side. If you get them both removed at the same time a platform | | will fall down. If you succeeded go back to area 10. | | 10: Take the southern exit west | | 11: Jump onto the north-west platform and exit west | +---------------------------------------------------------------------------+ 12: Use the pipes go up and use the exit at the end 13: = Drop off = Save if you want = Exit east 14: You can go east to purify the Sol Niger, but then another Stomp Puzzle will be there, and this time with FOUR switches (like two wasn't bad enough), so I say skip it and leave it for when you got the Exodus Orb To get on this puzzle: Shoot with the next cartridges on the next gems in this order = Yellow: Freeze Bullet 1x = Blue: Power Shot 3x = Purple: Power Shot 2x = White: Fire Bullet 2x = Red Standard Bullet 7x This should open the door. Exit South 18: YAAAAAAAAAAH! _______ | Boss \ +---------------------------------------------------------------------------+ | Gremlin | BOS043 | +---------------------------------------------------------------------------+ | Difficulty: Annoying | AKA Smiley | +---------------------------------------------------------------------------+ | Dean 61 | Rebecca 69 | Avril 61 | Greg 61 | Carol 61 | Chuck 58 | +---------------------------------------------------------------------------+ | Gremlin HP 28200 LV 54 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Water \ | | < Gremlin >-------- | | \ HIT Appl / \ | | STATUE >--------< >-------- | | / \ / Wind \ | | ---------< >-------< Char 3 > | | / Earth \ / Char 1 \ / | | < >--------< >-------- | | \ / Char 2 \ / | | ---------< >-------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | This fight can take forever if you are unlucky. Why? Because the Gremlin | | can reset the battle, meaning you gotta start all over. That is actually | | your only true problem here. Its attacks are easily healed, and its HP is | | relatively low. Just get your strongest attacks to get of it before it | | can reset the battle. | | | | One thing is good. The Gremlin warns when it wants to reset. | +---------------------------------------------------------------------------+ Jump onto the platform and it will move. Avoid all walls that could push you off. Also watch out that there are platforms you must jump onto this time and one platform in which you gotta stomp and walk over the green platform. At the end exit east 19: Hi there... How're ya doin'? _______ | Boss \ +---------------------------------------------------------------------------+ | Fereydoon | BOS044 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA The Mask | +---------------------------------------------------------------------------+ | Dean 62 | Rebecca 69 | Avril 62 | Greg 62 | Carol 62 | Chuck 59 | +---------------------------------------------------------------------------+ | Fereydoon (Round 1) HP 96200 LV 54 | | Fereydoon (Round 2) HP 17800 LV 54 | +---------------------------------------------------------------------------+ | Preperations: Make sure to copy the Sea Medium and to give that copy to | | Chuck | +---------------------------------------------------------------------------+ | HEX Setup Round 1: ---------- | | / Fire \ | | < Fereydoon > | | \ / | | >--------< | | / \ | | --------< >--------- | | / Water \ / \ | | < >--------< > | | \ / Char 1 \ / | | --------< >--------< | | \ / Earth \ | | >--------< Char 2 > | | / Char 3 \ / | | < >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | HEX Setup round 2: | | ---------- | | / Water \ | | < >--------- | | \ / \ | | >--------< > | | / Fereyd. \ / | | < >--------< STATUE | | \ / Earth \ | | ---------< >--------- | | \ / Chuck \ | | STATUE >--------< > | | / \ / | | < >--------< | | \ / Wind \ | | ---------< > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | This battle has two rounds. In round 1 you have your entire party. In | | round 2, Chuck has to fight alone. | | | | Round 1: | | Fereydoon is not playing games. In fact of the four sentinels, he is the | | most dangerous of the four (in the first round fight that is. In the | | second round that honor belongs to Kartikeya). Fereydoon is weak to wind, | | it it ain't wise to exploit that weakness since he can make you pay with | | his stone bullet. Most of his attacks aren't dangerous. Fereydoon really | | becomes dangerous when he uses his move "Concentrating". When he does | | that he's charging up for his supermove which kills all persons in one | | adjectant HEX instantly, and if you are protected against instant kill | | it does 4500 damage, which you are unlikely to survive unless you've been | | working out too much. However if you have the chance to get all HEXes | | around him empty, Fereydoon will be forced to guard. | | That covers the most dangerous part here. The rest is not really that | | hard. It is irritating that Fereydoon, like Persephone has the move | | "Heal Factor" which heals 5000 HP. That can make this fight take long. | | | | | | | | Round 2: | | Now that you are alone, no more supermoves with instant kill effects. | | Fereydoon can however set himself in "Detonation" move, but that's just | | crap. Best is to move Chuck into the Earth HEX (so that you are protected | | from his Stone Bullet attacks), and attack from there, and heal when you | | need. No big deal. | +---------------------------------------------------------------------------+ = After the fight remove the Giga Crush from the center. = Use the crystal to exit this room B 01: Exit south If you did the other towers, you can proceed to the final tower, if not take on the others first. +---------------------------------------------------------------------------+ | TF System - Tower S (53950, 99100) | IDXC01C | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 14 | Sol-Niger: 12 | +---------------------------------------------------------------------------+ | Dean 64 | Rebecca 72 | Avril 64 | Greg 64 | Carol 64 | Chuck 61 | +---------------------------------------------------------------------------+ | Enemies: Vate, Mollusk Hare, Icthyotiger, Water Lizard, Eel Volk | | Beelzebub | +---------------------------------------------------------------------------+ | = Warp to Provectas. Go to the northside of the station | | = From there go north | | = Use Asgard to cross the waterway | | = From there go west and enter the cave | | = When you see a pool go straight ahead. | | = When you reach the other side of the cave the TF tower is straight | | north | +---------------------------------------------------------------------------+ 01: Go north, exit north 02: Follow the corridor and exit west at the end 01: Use the Freeze Ray to turn the misty blocks into solid blocks and cross to the other side to exit west 03: Use the springboards to make your way up. Exit east at the top 04: = Go to the southern platform with block and switchplate = Push the block on the switch = Exit south (Leave the blocks on the other ilse be. They come later) 06: Climb the pipe and use the upper exit north 07: Go around the room north and..... _______ | Boss \ +---------------------------------------------------------------------------+ | Sea Bishop | BOS045 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Octopussy | +---------------------------------------------------------------------------+ | Dean 64 | Rebecca 72 | Avril 64 | Greg 64 | Carol 64 | Chuck 61 | +---------------------------------------------------------------------------+ | Sea Bishop x2 HP 23789 LV 55 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / S Bishop \ | | < > | | \ / | | >--------< | | / Water \ | | < > | | \ / | | STATUE >--------< STATUE | | / Party \ | | --------< > | | / \ / | | < >--------< STATUE | | \ / \ | | >-------< >-------- | | / Wind \ / Earth \ | | < >--------< ATK Appl > | | \ / \ / | | --------- --------- | +---------------------------------------------------------------------------+ | They are weak to fire, and yet there's no fire HEX... Problem? | | Not at all, just use Ley Change. Now you can cast Hi-Blast or Heavy Crush | | from the Fire HEX. Wide Spread can help to hit them both in one go. | | | | For the rest they try everything to get you diseased. If you got some | | badges that protect you from it, now is a good time to use those. | | | | This should be over in a jiffy. | +---------------------------------------------------------------------------+ Continue your way and exit north 08: Turn the camera so that it's face as straight above you as you can. From here you can a pattern above the platform with blocks. Put the blocks so they fit in that pattern. Exit back south 07: Exit west 09: Climb the pipe and use the upper exit east 10: The east target must be shot with the fire bullet. The west target must be left white All others must be shot with the freeze ray Exit west 09: Drop down and exit 07: Exit south 06: Drop off and exit 04: = Jump onto the ilse in front of you = Push the block off north = Pull it east 3x = Pull it north 2x = Jump onto the ilse with the two block = Push both west once = Drop off west = Pull the northern block 1 west, 1 south = Push the upper block 1 west = Move the eastern block 1 north, 3 west 1 south = Jump onto it = Pull the upper block onto the switchplate = Exit north 05: This one is tricky A B C D N B = Single Block 1 B D ^ D = Double Block 2 | 3 4 B = D4 to C4 = A1 to B1 = C4 to C1 = Upper block D1 to C1 = D1 to D2 = D2 to C2 = B2 to B3 = B3 to C3 = Upper Block C1 to C2 = C1 to B1 = B1 to B2 Puzzle solved. Exit south 04: Exit East 11: Climb the pipe and use the upper exit west 12: You can purify the Sol Niger if you want. Now shoot the next blocks with the Power Shot = Shoot the one closest to the exit south = Shoot the most eastern one west = Shoot the most northern one south onto the switchplate = Exit west 13: = Move the block onto the north-west switchplate = Use the spring boards to make your way up = On the upper platform push the block down = Use the exit 14: You can save if you want. Now this puzzle. It can be tricky since you have to hit the blocks from outside the area, and they can be hard to hit that way. But here goes. Use the Power Shot to: = Shoot the most western block north = Shoot the north-east block south (and you see what I mean by tricky) = Shoot it west = Shoot it north = Shoot the northern block north = Shoot the other south = Shoot it west = Shoot the north-east block south = Shoot it west = Shoot it north Voila! Exit east 15: = Follow the corridor = Use the freeze ray to make the misty blocks solid and cross = Do some "orb-hooking" to get across the next gap = MEEEETEEEEEEOOOOOOORRRRRRRRR DRIVE!!! _______ | Boss \ +---------------------------------------------------------------------------+ | Pethamenos | BOS046 | +---------------------------------------------------------------------------+ | Difficulty: Rather Easy | AKA Blazehead | +---------------------------------------------------------------------------+ | Dean 69 | Rebecca 73 | Avril 70 | Greg 69 | Carol 70 | Chuck 65 | +---------------------------------------------------------------------------+ | Pethamenos HP 43500 LV 55 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Water \ | | ---------< Pethamenos > | | / \ / | | < >--------< STATUE | | \ / \ | | >--------< >--------- | | / Earth \ / Wind \ | | < Char 2 >--------< Char 3 > | | \ / Char 1 \ / | | ---------< >--------< | | \ / \ | | ---------< > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Its supermove is "Candle in the Wind" (for which it warns with "Getting | | ready"). It reduces all characters HP (in all HEXes) to 1. | | Not really of a trouble. Especially not if you got the Lucadia Summon | | already, if you don't, then Widespread and Hi-Heal solves it too. | | | | For the rest.... Well it's weak to wind, so use it. | +---------------------------------------------------------------------------+ After this fight you'll hear the voice of Elvis. Don't worry, you still got the time to prepare yourself. (I suggest to go back to the previous room to use the savespot to recover and come back here). When you're ready go to the next room and... 16: ... ATTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACK!! _______ | Boss \ +---------------------------------------------------------------------------+ | Elvis | BOS047 | +---------------------------------------------------------------------------+ | Difficulty: Rather Easy | AKA Are you lonesome, tonight? | +---------------------------------------------------------------------------+ | Dean 69 | Rebecca 74 | Avril 71 | Greg 69 | Carol 70 | Chuck 66 | +---------------------------------------------------------------------------+ | Elvis (Round 1) HP 86500 LV 55 | | Elvis (Round 2) HP 17500 LV 55 | +---------------------------------------------------------------------------+ | Preperations: Have some healers, and make sure Carols has the Sea Medium | | too. | +---------------------------------------------------------------------------+ | HEX Setup Round 1: ---------- | | / Wind \ | | ---------< Elvis > | | / \ / | | < >--------< STATUE | | \ / \ | | >--------< > | | / Water \ / | | < >--------< STATUE | | \ / Char 1 \ | | ---------< >--------- | | \ / Char 2 \ | | >--------< > | | / Fire \ / | | < Char 3 >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | HEX Setup Round 2: ---------- | | / Fire \ | | < Elvis > | | \ / | | >--------< | | / \ | | < > | | \ / | | STATUE >--------< STATUE | | / Earth \ | | ---------< > | | / \ / | | < >--------< STATUE | | \ / \ | | >--------< > | | / Water \ / | | < >--------< | | \ / Carol \ | | ---------< > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | The Fight against Elvis has two rounds. In round 1 you got the entire | | party. In round 2 Carol must fight alone. | | | | Round 1: | | Elvis is the easiest among the sentinels. Aside from water he's weak to | | everything. So make use of it. Only watch out with fire. Standing in the | | fire HEX can cost your life if Elvis can get in the water HEX. | | Elvis too as a supermove. It only does 3000+, though, so if you keep your | | HP up, this move will hardly be a problem (though the damage is variable | | it can kill you sometimes even when high in level. Mostly it doesn't). | | | | | | Round 2: | | Since Carol is the weakest party member, Elvis' stats have really been | | adepted to her (or is it simply because Elvis can't hurt his little | | girl?). Elvis is only dangerous in the water HEX, so keep that one | | occupied. Since Carol can attack any HEX on the battlefield it makes no | | sense to go to him. Let him come to you. Due to the HEX setup, that will | | take him some turns. Once he's close he'll start his punching. Nothing | | too serious here. | +---------------------------------------------------------------------------+ = After the fight remove the Giga Crush from the center. = Use the crystal to exit this room B 01: Exit south If you did the other towers, you can proceed to the final tower, if not take on the others first. +---------------------------------------------------------------------------+ | TF System - Tower F (9300, 55475) | IDXC01D | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 14 | Sol-Niger: 13 | +---------------------------------------------------------------------------+ | Dean 70 | Rebecca 75 | Avril 73 | Greg 70 | Carol 71 | Chuck 68 | +---------------------------------------------------------------------------+ | Enemies: Vate, Spiny Coyote, Vesper, Graham Young, Zoa Zein | +---------------------------------------------------------------------------+ | Warp to Wayward Path (S). | | From there follow the northern mountain line to the west | | Use Asgard to destroy the rock that blocks your path and go north | | Go west as soon as you can | | At the end go south and you can see the tower in the distance. Go to it | | and enter it. | +---------------------------------------------------------------------------+ I hope you took my advice and saved this TF Tower for last. This is the tower with the hardest enemies and the hardest bosses 01: Exit either east or west WEST | EAST 03: Use the springboards to go up | 02: Climb the pipe and use the and use the upper exit east | Upper exit west 01: = Go to the center of the room = Shoot the target The floor around the target may appear and disappear, but as long as you stay in the center you're safe. = Shoot the four targets around you from here. = Drop off = Exit north 04: Climb the pipe and take the upper exit. 05: Guten Tag! _______ | Boss \ +---------------------------------------------------------------------------+ | Skyfish | BOS048 | +---------------------------------------------------------------------------+ | Difficulty: Can be dangerous | AKA Flyin' High | +---------------------------------------------------------------------------+ | Dean 70 | Rebecca 75 | Avril 73 | Greg 70 | Carol 71 | Chuck 68 | +---------------------------------------------------------------------------+ | Skyfish x2 HP 24750 LV 56 | +---------------------------------------------------------------------------+ | HEX Setup: | | ---------- ---------- | | / Skyfish \ / \ | | < DEF Apple >--------- STATUE --------< > | | \ / \ / \ / | | >--------< >-------< >--------< | | / Earth \ / Fire \ / Water \ | | < >--------< Party >-------< > | | \ / \ / \ / | | ---------- STATUE --------- STATUE ---------- | | | | STATUE | +---------------------------------------------------------------------------+ | You'd think that it's an advantage that the party starts in the fire HEX | | since that's the weakness of these beasts, so easy to abuse. Well they | | will abuse the fact that you are standing in the fire HEX by using water | | on you. So leaving your party there will get the game over in the first | | turns that they can move. You can best leave only one character in there | | and let the others leave, so if your one in the Fire HEX dies that you | | have a chance to recover. Since I use Dean as for attacking magic, he | | got the honor of staying behind in the fire HEX. I made the others spread | | out. One to the left and one to the right. In this way it becomes easier | | to get control over the fight. Once one of them is down, the other won't | | be a problem any more. | +---------------------------------------------------------------------------+ Exit south +---- Area 07, 08, 09 ------------------------------------------------------+ | 07: Climb the pipe and use the most upper exit. (so not the one in the | | middle)!!! | | | | 08: = Turn the western fan cage to the south | | = Turn the eastern to the east | | = Use the detector | | = Exit south | | | | 07: Go down the pipe and use the middle exit this time | | | | 09: = Use the detector | | = Shoot the fire bullet to the South-west target | | = Shoot the fire bullet to the east target | | = Shoot all the other targets with the freeze ray | | = Exit north | +---------------------------------------------------------------------------+ 10: Climb the pipes to go to the upper exit 11: The way the fan cage is pointed to makes the bridge. You can turn it west and south for treasure. East is the way to turn it to, to continue the quest. Exit east 12: Follow the corridor and use the exit 13: Well, if you want you can go for the Sol Niger = Turn the south-east fan cage to the west = Turn the north-west fan cage to the east = Exit west 14: Excuse me, sir. You're blocking my way. _______ | Boss \ +---------------------------------------------------------------------------+ | Jupilasect | BOS049 | +---------------------------------------------------------------------------+ | Difficulty: Extremely Annoying | AKA Winged uglyness | +---------------------------------------------------------------------------+ | Dean 72 | Rebecca 77 | Avril 76 | Greg 72 | Carol 73 | Chuck 70 | +---------------------------------------------------------------------------+ | Jipulasect HP 42750 LV 56 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Jipulas. \ | | < > | | \ / | | >--------< | | / Earth \ | | < > | | \ / | | STATUE >--------< STATUE | | / Char 1 \ | | ---------< >--------- | | / Fire \ / Char 3 \ | | < Char 2 >--------< > | | \ / \ / | | ---------< >--------- | | \ / | | >--------< | | / Water \ | | < RES Apple > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | He's very irritating with his Dark Isolate on all HEXes, since you never | | know where your chars are gonna get out. Not to mention that it can kill | | you instantly. When you wear either the Sea Medium or a Holy Grail you | | are protected from the instant kill. | | It also regulary swaps places with you.... Very annoying. | | If it gives you a chance to exploit a weakness, go for the Fire HEX. | +---------------------------------------------------------------------------+ = Cross the light path = Shoot the target at the end = Shoot the target under the path = Croos the disappearing path (time and jump right to get over). = Use the savespot at the end (really, I'm serious) = Use the exit south 15: = Turn the cage west = Turn it north = Turn it west = Turn it south = Exit south 16: Use the pipes to make your way up and use the exit 17: BWAHAHAHAHAHAHAHAHHAHAHAHAHA! This is gonna be so much fun! _______ | Boss \ +---------------------------------------------------------------------------+ | Kartikeya | BOS050 | +---------------------------------------------------------------------------+ | Difficulty: Round 1 easy | AKA Insane Maniac | | Round 2 very extremly | | | hard, rather | | | impossible if | | | not well-prepared| | +---------------------------------------------------------------------------+ | Dean 72 | Rebecca 77 | Avril 76 | Greg 72 | Carol 73 | Chuck 71 | +---------------------------------------------------------------------------+ | Kartikeya (Round 1) HP 91750 LV 56 | | Kartikeya (Round 2) HP ????? LV 56 | +---------------------------------------------------------------------------+ | Preperations: (Very important) | | 1. Have Greg level 70+ | | 2. Have Greg either equipped with the Sea Medium or a Holy Grail badge | | 3. If Greg is not equipped with the Sea Medium make sure you have | | tons of Mega Berries. | | 4. Greg must have 5000 HP at the least. Golden Sun and Silver Sun badges | | can help to fill that requirement | | If any of those preperations are not met. Forget it! | +---------------------------------------------------------------------------+ | HEX Setup Round 1: ---------- | | / Fire \ | | ---------< Kartikeya > | | / \ / | | ---------< >--------< STATUE | | / Earth \ / \ | | < >--------< >--------- | | \ / Char 1 \ / Water \ | | ---------< >--------< Char 3 > | | \ / Char 3 \ / | | ---------< >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | HEX Setup Round 2 | | ---------- | | / \ | | < Kartikeya >--------- | | \ / Earth \ | | >--------< >--------- | | / \ / \ | | < >--------< > | | \ / \ / | | >--------< >--------< | | / Fire \ / Water \ | | < >--------< Greg > | | \ / \ / | | ---------- STATUE ---------- | +---------------------------------------------------------------------------+ | This fight has two rounds. In round 1 you have the entire party. In round | | 2, Greg has to fight alone. | | | | | | Round 1 | | Since the setup requirements for round 2 were so insane, there was not | | much left that could make round 1 hard. Kartikeya can do a lot of damage | | but as long as your healers are very agressive in healing any wounded | | character you have little to fear. | | When Kartikeya makes an evil grin, he's charging up for his supermove. | | Lock on. It deals 3500+ damage, and everbody who is not equipped with | | either the Sea Medium or the Holy Grail may even get killed instantly. | | As long as you are alert to that, it's not likely you get in trouble. | | Not in this round. | | Kartikeya's weakness is Earth. Make use of that with the Earth HEX with | | either Hi-Blast of Heavy Crush. Save gemstones for the next round. | | | | | | Round 2 | | Okay, read my requirement list. If you filled all requirements you may | | stand a chance. If one of those is not filled you're gonna need luck. | | And having Lady Luck to smile on you will not help to get your chances | | bigger. No Lady Luck has to fall in love with you so deeply that you got | | to run for your life when she sees you as her hugging will kill you | | having all your bones crushed in her hug, and that her kissing suffocates | | you for 100%. And when you are longer out of her side than 1 second she | | kills herself because she can't stand the lonelyness. That much does she | | has to fall in love with you. Since that's a VERY unlikely scenario, I'd | | go for the preperations, if I were you. | | | | Kartikeya's attacks are very strong. In order to stand a chance your HP | | MUST always be above 3000. If your HP are any lower than 5000 it would | | mean you can only heal and never attack. Kartikeya still has his | | supermove (and that's the reason for the high preperations), and the | | damage is 2500+, and can still cause instant death. Even though Kartikeya | | still has to charge for it, it will be your death if you are not prepared | | to it. 95% of the times, Kartikeya won't allow Greg to move between his | | evil grin and his supermove. All because of this you need those | | preperations, and even with them, you must be prepared that Kartikeya can | | take the leading position in battle. | | Since Kartikeya has less HP the battle should not take long. Greg's | | regular attacks can deal quite some damage, so that's no problem. | | You can go even faster by using Hi-Break gemstones. | | I'd say to avoid the Earth HEX. Kartikeya is bound to hurt you bad with | | Sky Twister if you're foolish enough to enter it. Don't give him any | | more chances than he already has.... | +---------------------------------------------------------------------------+ = After the fight remove the Giga Crush from the center. = Use the crystal to exit this room B 01: Exit south If you did the other towers, you can proceed to the final tower, if not take on the others first. +---------------------------------------------------------------------------+ | TF System - Tower O (54230, 54286) | IDXC01F | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 15 | Sol-Niger: 15 | +---------------------------------------------------------------------------+ | Dean 73 | Rebecca 78 | Avril 78 | Greg 74 | Carol 74 | Chuck 72 | +---------------------------------------------------------------------------+ | Enemies: Vate, Regulator Bomber, Regulator Ripper, Regulator Chopper | | Diefighters, Vorrac | +---------------------------------------------------------------------------+ | Once you completed all other TF System Towers, this will will be | | available. To get here warp to Mithysmere. Go to the sea directly to | | west. Use Asgard to get to the other side (you will get a golem fight on | | the way). After the golem fight the tower is yours to enter. | +---------------------------------------------------------------------------+ IMPORTANT NOTE! This is your final mission on Filgaia. After this mission you'll be teleported to Locus Solus and you won't be able to return. There's one more cartridge to obtain. After that I recommend to take care of business first before you advance to challenge Volsung. I'll warn again at your very last chance to go back. The mission begins with a fight against a couple of Die-Fighters. This fight has multiple rounds in which more of them come. If you can cast "Hi-Blast" from the water HEX you got no problem. After that the party will split in two. Group 1 will go into the tower, group 2 stays behind to hold off the monsters there. You are required to have Dean in group 1. For the rest it doesn't matter, but I chose to use Rebecca and Avril to go into the tower meaning that Chuck, Greg and Carol stayed behind, but frankly it doesn't matter which group you take into the tower. After you made your decission group 2 will have to fight a boss. _______ | Boss \ +---------------------------------------------------------------------------+ | Gehanna Neros | BOS051 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Copycat | +---------------------------------------------------------------------------+ | Greg 74 | Carol 74 | Chuck 72 | +---------------------------------------------------------------------------+ | Gehanna Neros (Real) HP 97000 LV 57 | | Gehanna Neros (Copy) HP 9700 LV 57 | +---------------------------------------------------------------------------+ | HEX Setup ---------- STATUE ---------- | | / \ / Water \ | | ---------< >--------< G. Neros > | | / Wind \ / \ / | | < >--------< >--------< | | \ / \ / \ | | ---------< >--------< > | | \ / Fire \ / | | ---------< >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | What is important is that this boss can multiply itself. Even though the | | copies aren't even half as bad as the original they are nasty and | | ignoring them WILL make you lose this battle. Guaranteed! | | | | Especially when you are all in the same HEX these critters have | | a trump card. Your first concern is to get rid of the copies. | | Since they are weak too all elements that's no so hard. | | | | After that try to lock him in his HEX by surrouding him | | From there this fight is easy. It will try to make more copies of himself | | however, the longer the battle takes on, the greater the chance it misses | | | | If it succeed, kill those copies ASAP if you wanna survive this battle. | +---------------------------------------------------------------------------+ After this fight group 1 will take over..... 02: = Use the Detector = Use the platforms that appear to get on the moving platform = Use the other platforms to make your way up = Use the upper exit south 03: Make your way with the platforms south and use the crystal to exit. (This is rather tricky, but not hard). 04: Use the flame bullet on the target and exit with the crystal 05: This puzzle is very annoying. Stand in a straight row with all the torches, and shoot a fire bullet when the moving plates have an opening allowing you to shoot all three at once. This one may require practise. When you succeeded use the crystal to go back 04: Shoot the target with the freeze ray and use the crystal to exit 06: This one is pretty annoying as well. Stand on the moving platform and use the freeze ray to put out all torches. They only stay out for 2 seconds so you gotta be quick. Once you succeeded use the crystal to go back. 04: Shoot the target with the standard bullet and use the crystal to go to the next room 07: Another platform race. Make your way south and exit south 08: The duplicator chest here contains 2 holy berries. Very valuable item! = Follow the corridor = Exit at the end 09: Use your Power Shot to shoot the next targets in this order = West = East = Center = West After that use the standard bullet to shoot the last one. Now exit with the crystal 10: = Shoot all targets except the middle one with the power shot = Exit south 11: Follow the corridor and use the exit at the end (Duplicator chest = Full Revive x5) 12: Make your way north over the platforms and use the crystal to exit 13: = Shoot the yellow with the standard bullet = Shoot the purple with the power shot = Shoot the red with the Fire Bullet = Shoot the light blue with the freeze ray = Open chest that appears to get a Duel Sign. Your final cartridge = Shoot the darkblue target with it = Kill the two Magnitortoises that appear = Exit north 14: Follow the corridor. Exit at the end (Chest = Ambrosia) 15: Yawn..... _______ | Boss \ +---------------------------------------------------------------------------+ | Vagesta | BOS051 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Slungel | +---------------------------------------------------------------------------+ | Dean 74 | Rebecca 80 | Avril 80 | +---------------------------------------------------------------------------+ | Gehanna Neros (Real) HP 97079 LV 58 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Vagesta \ | | < >--------- | | \ / Earth \ | | >--------< RFX Apple > | | / \ / | | < >--------- | | \ / | | STATUE >--------< STATUE | | / Fire \ | | < > | | \ / | | STATUE >--------< STATUE | | / \ | | ---------< > | | / Wind \ / | | < Chr 2 & 3 >--------< | | \ / Dean \ | | ---------< > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | The fastest way to do this is by exploiting its wind weakness. | | This is easier said than done, since the HEX setup is pretty bad, and | | on top of that Vagesta likes to change the Ley Points quite regulary. | | You may have to change the Ley Points yourself and to jump to be able to | | do this. It has a lot of line attacks. This HEX setup can make it nasty | | to avoid those, however, the Ley points you need are easily out of line, | | so no real problem at all. | +---------------------------------------------------------------------------+ After this battle the party will be reunited. You can save your game and purify the Sol Niger here. The treasure chest contains the Exodus Orb. It allows you to warp back to the entrance of a dungeon. When you are ready step into the crystal, but if you have any sidequests left to do, do the first, because once you step into the crystal to challenge Volsung you cannot get back to Filgaia any more! You don't have to worry about having to do this dungeon over. When you get back after the sidequest there'll be a teleport crystal at the entrance that werps you back to this very room. Ready.... Then let's go. 16: Okay. Now you cannot return to Filgaia anymore. (If you are so clever to come up with the Exodus Orb. It doesn't work any more. HA HA!) Exit east 17: Hey Volsung, how're doin'? _______ | Boss \ +---------------------------------------------------------------------------+ | Volsung | BOS052 | +---------------------------------------------------------------------------+ | Difficulty: Not that hard | AKA Creep | +---------------------------------------------------------------------------+ | Dean 100 | Rebecca 100 | Avril 100 | Greg 98 | Carol 98 | Chuck 97 | +---------------------------------------------------------------------------+ | Volsung HP 77777 LV 60 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Wind \ | | < Volsung >--------- | | \ / \ | | >--------< > | | / \ / | | < >--------< | | \ / Earth \ | | STATUE >--------< > | | / Char 1 \ / | | ---------< >--------- | | / Char 2 \ / | | < >--------< STATUE | | \ / Char 2 \ | | ---------< > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Volsung is a creepy man with his girly face, but in battle he's not that | | hard to get past. (Even without being level 100 like me). | | | | One rule is golden here. NEVER HAVE MORE THAN ONE PERSON IN A HEX!!!! | | Not under any circumstance! | | Volsung's supermove (he must charge up for it) will plant Glumzamber (his | | spear which is horribly mispelled by the translators) in a HEX at random | | killing the person in it (instant kill resistance won't protect you from | | it), and having that HEX out of the battle for awhile. The spear can be | | attacked after that, but it makes no sense. It's resistant to everything. | | Volsung automaticly pick up his spear by either walking into the HEX | | where he put it or casting the spell "Gather". | | | | As long as you don't forget he has that move, you won't lose. | | (BTW. Volsung is weak to wind) | +---------------------------------------------------------------------------+ As always take the Giga Crush and use the crystal to leave this room. After this you'll have an intersection in Laia Belle which is no more than a boss fight. _______ | Boss \ +---------------------------------------------------------------------------+ | Karian Sentinel | BOS053 | +---------------------------------------------------------------------------+ | Difficulty: Not that hard | AKA More golems | +---------------------------------------------------------------------------+ | Dean 100 | Rebecca 100 | Avril 100 | Greg 98 | Carol 98 | Chuck 97 | +---------------------------------------------------------------------------+ | Karian Sentinel HP 37800 LV 62 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Fire \ | | ---------< >--------- | | / Karian \ / Char 1 \ | | ---------< >--------< > | | / Karian \ / \ / | | < >--------< >--------< | | \ / Earth \ / Chr 2&3 \ | | ---------< >--------< > | | \ / \ / | | ---------- STATUE ---------- | +---------------------------------------------------------------------------+ | I admit that my levels are high (due to the optional bosses I took on), | | But even then these golems are not that hard. You must however be | | alert for their supermove. But that's all. Attack when you can and heal | | when you must. | +---------------------------------------------------------------------------+ After this battle Captain Bartholomew will drop you off on Locus Solus at the entrance of Black Box. All other places are no longer available, so the final mission is all that remains now. Be sure to save at a seperate savespot if you wanna return to cover up unforseen circumstances. +---------------------------------------------------------------------------+ | Black Box (29036, 41813) | IDXC01G | +---------------------------------------------------------------------------+ | Location Type: Dungeon | Savespots: 01, 26 | Sol-Niger: 26 | +---------------------------------------------------------------------------+ | Dean 100 | Rebecca 100 | Avril 100 | Greg 98 | Carol 99 | Chuck 98 | +---------------------------------------------------------------------------+ | Enemies: Mistress, Veruni Knight, Jammer Imp, Zolinge | +---------------------------------------------------------------------------+ 01: Here is a shop box. If you have some Gella to spare (and you don't have enough Peppy Acorns) then buy some Cordyceps here. There's also a savespot. As I warned before, save on a new spot if you want Filgaia as a back up, as you can NOT return there any more (last time I say it). When you're prepared, exit north 02: Follow the corridor and exit west 03: = Freeze three crates = Blow the fourth one up = Move the other crates onto the switchplates = Exit south 04: Go south, exit south 05: Pick up the LS Amethist P from the West Cell Blow up the south wall with the power shot and exit south 06: = Put a crate (any crate will do) on the switch plate = Go to the south exit and stand as close to it as possible = Destroy the crate from here = Exit south 07: Follow the corridor and exit west 08: You'll get a cutscene that explains Volsung's history. After that Go up the stairs, and exit north 09: There are some strange "things" in the air. When they touch you get get a random encounter. Destroy them with you gun before they can and exit North 10: The lower exit north can be used as a shortcut to the entrance (for when you need to save. In area 11 you should shoot the target though). To continue the quest take the upper exit west 12: Oh... well.... _______ | Boss \ +---------------------------------------------------------------------------+ | Titanius | BOS054 | +---------------------------------------------------------------------------+ | Difficulty: Not hard but very | AKA Steel Dragon from the Bowels | | annoying | of the Earth :D | +---------------------------------------------------------------------------+ | Dean 100 | Rebecca 100 | Avril 100 | Greg 99 | Carol 99 | Chuck 98 | +---------------------------------------------------------------------------+ | Titanius HP 127500 LV 65 | +---------------------------------------------------------------------------+ | HEX Setup: | | ---------- | | / Titanius \ | | < >--------- ---------- | | \ / Wind \ / Fire \ | | ---------< >--------< ATK Apple >--------- | | \ / \ / \ | | ---------< >--------< > | | \ / \ / | | >--------< >--------- | | / Water \ / | | < >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Well, unlike its brother in WA2 this one won't heal up like crazy. | | | | The fact that it uses Gather all the time is pretty annoying though. | | It's attacks are not hard to survice. It is very eager to use Misary | | though and that can be a chore. | | | | It's weak to wind, and that speeds the battle up. | +---------------------------------------------------------------------------+ Exit west 13: Go downstairs, exit south 14: Destroy all the "things" in the air and exit south 15: = Go downstairs = Pick up the LS Amethyst E = Exit south 16: First you get a call from Elvis. After that you can open the door east by shooting the target, but that's nothing more than just a shortcut to the entrance. = Shoot the pipe to the north with the power shot = Climb the pipe = Jump off east = Use the detector = Hop over to the south = Stand on the switchplate A hint will appear. It's the clue on how to use the clock in area 12. Go back there to area 12. 12: = Use the handles to set the clock to 7:55 = Use the springboard that's released to get on the west platform = Exit south 17: = Use the detector = Shoot all the "things" and exit south 18: Light all the torches (nothing will seem to happen) and exit north 17: = Use the detectors and shoot, blah blah = Exit north 12: = Go down = Set the clock to 3:15 = Use the east springboard = Exit south 19: Use the detector and guess..... Exit south 20: Light all the torches and go back 19: You know to deal with the "things", exit north 12: = Go down = Set the clock to 6:10 = Now use the springboards to use the upper exit either east or west 17/19 Use the dectector, shoot the "things", exit south 18/20 Go up the stairs and use the exit (that is now open) at the end 21: Alright, one last boss before the grand finale... _______ | Boss \ +---------------------------------------------------------------------------+ | Garyugossa | BOS055 | +---------------------------------------------------------------------------+ | Difficulty: Easy | AKA Pure uglyness | +---------------------------------------------------------------------------+ | Dean 100 | Rebecca 100 | Avril 100 | Greg 99 | Carol 99 | Chuck 98 | +---------------------------------------------------------------------------+ | Garyugossa x2 HP 685000 LV 67 | +---------------------------------------------------------------------------+ | HEX Setup: | | ---------- | | / Garyug. \ | | < DEF Apple >--------- ---------- | | \ / Fire \ / Wind \ | | >--------< >--------< Garyugos. > | | / \ / \ / | | < >--------< >--------- | | \ / Char 1 \ / | | >--------< >--------- | | / Earth \ / | | < Char 2, 3 >--------- STATUE | | \ / | | ---------- STATUE | +---------------------------------------------------------------------------+ | My levels may appear that I was overlevelled, but your level really does | | not matter. High levels, low levels, these beasts have no significant | | attacks. So healing will not be problem. They are weak to earth and | | thanks to the HEX setup, that weakness is pretty easy to exploit. | | From the Earth HEX is Widespread+Hi-Blast a pretty powerful combination. | +---------------------------------------------------------------------------+ Go north and ride the elevator 22: Exit north 26: Here are the last save spot and the last Sol Niger of the game. Here's also an LS Amethyst Y (beside the bed near the Sol Niger). Take it. When you're done here, leave. +------ Area 22, 23, 24 and 25 ---------------------------------------------+ | 22: Exit north-west | | 23: = Shoot the target and the elevator moves up. Jump off it south | | = Exit | | 22: = Shoot the target, and hop on the platforms (shoot the NW target to | | prolong the route). | | = Use the exit at the end. | | 23: = Shoot the target straight west to start the way | | = Shoot the east target along the route to be able to get further. | | = Use the exit at the end | | 24: = Stomp the button | | That's the first part of the puzzle done. You can drop off here and | | and exit south-west | | | | 23: Shoot the target to go up with the elevator and exit north-east | | 24: = Pick up the LS Amethyst Z | | = Drop off | | = Exit South-east | | | | 25: Shoot the target to go up with the elevator. Get off south and use | | the exit there. | | 22: Well, shoot the target for another vanishing platform ride. You know | | the deal. Shoot the target north to prolong the track. | | Exit north-east | | 25: Shoot the target east to start the vanishing platform ride. | | There is a target west to prolong, blah-blah-blah. | | There's also one east you must shoot to blah-blah-blah. | | Use the exit at the end. | | 24: Stomp the botton. | | That solves the entire puzzle. Drop off. | +---------------------------------------------------------------------------+ 24: Examine the panel north and put all Amethysts in it. If you mist some a quick summery of the areas to find them: Area 24, 15, 05, 26 Cross the brigde and exit south 27: Go up the stairs and examine the door. You can save one last time. When you are ready enter. +---------------------------------------------------------------------------+ | The Grand Finale | IDXC01G | +---------------------------------------------------------------------------+ | Dean 100 | Rebecca 100 | Avril 100 | Greg 100 | Carol 100 | Chuck 100 | +---------------------------------------------------------------------------+ 28: After a spectecular entree (unfortunately Volsung is NOT impressed), the battle begins. _______ | Boss \ +---------------------------------------------------------------------------+ | Volsung | BOS056 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Here we go!!! | +---------------------------------------------------------------------------+ | Dean 100 | Rebecca 100 | Avril 100 | Greg 99 | Carol 99 | Chuck 98 | +---------------------------------------------------------------------------+ | Volsung HP 99999 LV 70 | | Zone Violator HP 17500 LV 58 | +---------------------------------------------------------------------------+ | HEX Setup: | | ---------- ---------- ---------- | | / Zone V. \ / Volsung \ / Zone V. \ | | < >--------< >--------< > | | \ / Wind \ / Water \ / | | ---------< >--------< >--------- | | \ / \ / | | ---------< >--------- | | \ / | | STATUE >--------< STATUE | | / Earth \ | | < Party > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | Volsung himself has not really changed at all. Only higher stats. Of | | course, this also means that YOU MUST NEVER STAND WITH MORE THAN 1 CHAR | | IN THE SAME HEX. You know because of that supermove... | | | | That may be a bit harder because of those two mini golems he has with | | him. Therefore I say to get rid of those first. They are weak to water | | and wind. Especially that Violator on the left which is standing near a | | wind Ley Point is therefore easy to get rid off. Once you got rid of | | those the rest of the battle is exactly the same as before. | +---------------------------------------------------------------------------+ After this fight it ain't over... (Alas). As soon as you get control over the game go back to area 01 (the quickest way to do this is by using the Exodus Orb). B 01: Have your last preperations and exit Black Box. Now a lot will happen. You'll get into a golem battle that Asgard will lose, after that the final battle will begin. _____________ | Final Boss \ +---------------------------------------------------------------------------+ | Legio Volsung | BOS057 | +---------------------------------------------------------------------------+ | Difficulty: Pushover | AKA Volsung? You look bad! | | (In higher forms HARD) | | +---------------------------------------------------------------------------+ | Dean 100 | Rebecca 100 | Avril 100 | Greg 100 | Carol 100 | Chuck 100 | +---------------------------------------------------------------------------+ | Legio Volsung HP 150000 LV 70 | | | | When you play a new game+ the next settings are possible | | This is based on your level. | | Legio Volsung HP 150000 LV 70 | | Legio Volsung HP 600000 LV 100 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Fire \ | | ---------< Volsung >--------- | | / \ / \ | | < >--------< > | | \ / \ / | | >--------< >--------< | | / Water \ / Wind \ | | < Char 2 >--------< Char 3 > | | \ / Char 1 \ / | | ---------< >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | On your first playthrough Volsung will always be level 70. When you | | started a New Game+, Volsung's level will be based on yours. | | | | The worst part of this battle is the high load of HP which makes this | | battle last very extremely long. I used two healers and made a lot of | | use of the fact that they can recover MP on the Ley Points for that | | matter. My third player had the Sky Medium. | | | | Volsung has two forms in this battle between which he switches regulary. | | In form 1 he's weak to Wind and Water. In form 2 to Fire and Earth. | | In form 2 he can also do a supermove (for which he must charge up). | | | | Volsung never moves to another HEX in this fight. So one Ley Point is | | always occupied. I hardly makes use of its power though. | | | | In his 70 setting his moves are strong but not enough to kill you. So | | just keep your HP up. | | | | You may need to switch between HEXes a lot, since he uses Ley Change | | quite a lot. | +---------------------------------------------------------------------------+ | In his level 100 form, he'll offer much more | | | of a challenge. In fact you will need something really special to beat | | him that way. For that I'm gonna update my FAQ later. | | | | His supermove will then do 8000+ damage. I'm gonna find a method to deal | | with that | +---------------------------------------------------------------------------+ When you beat Volsung the game is over. CONGRATULATIONS! YOU COMPLETED WILD ARMS 5! +---------------------------------------------------------------------------+ | Sidequests | IDXD000 | +---------------------------------------------------------------------------+ Like Wild Arms Traditions go, there are many sidequests in WA5. You gotta note that there are "missable" sidequests here. Basically they are all missable since none of them can be completed once you challenged Volsung in the final TF System tower, which is something to keep in mind if you still got any sidequests left. But some can even be missed before that. Those are all marked with "Missable". (If this section is not complete, don't mail me unless you can really provide some info that is really valuable to get this complete). +---------------------------------------------------------------------------+ | Yulie & Kresnik | IDXD001 | +---------------------------------------------------------------------------+ | Available: Once you reach Gounon | +---------------------------------------------------------------------------+ | Reward: 2x Blank Medium, Toy Nightingale | +---------------------------------------------------------------------------+ Yulie is in Gounon. When you head west you can see her. A young girl in a short dress. The game calls her "Paladienne". Speak to her. She makes a request. Accept that request and she'll hand you a music box and she wants you to find her brother. Anyone who played Wild Arms 4, knows that it's Kresnik she's talking about. From this moment on Kresnik is in Capo Bronco. In area 02 (near Tony's place) he'll be standing to an old bike. When you speak to him he'll recognize Yulie's music box. After talking to Kresnik, go back to Gounon and speak to Yulie again. She'll reward you with 2 Blank Mediums and a Gold Nightinggale. That last object, can be sold, but DON'T DO SO. You need it for Clive's Sidequest. +---------------------------------------------------------------------------+ | Humpty-Dumpty (Missable) | IDXD002 | +---------------------------------------------------------------------------+ | Dean 33 | Rebecca 33 | Avril 33 | Greg 33 | Carol 33 | +---------------------------------------------------------------------------+ | Available: Once you reach Honeysday, until you beat Mt. Chug-Chug | +---------------------------------------------------------------------------+ | Reward: Ambrosia, Frey Amulet, 3000 Gella | +---------------------------------------------------------------------------+ This is a sidequest that can work on your nerves. But since in a later stadium in the game this sidequest would be easily cheated through, you won't be able to do it later.... Sorry about that When you come to Honeysday from the first time you get there until you beat the Mt. Chug-Chug you can find Jet here (from Wild Arms 3). The game calls him "Rascally Youth". If you accept his proposal he'll give you the Humpty-Dumpty which should be given to Marivel in Laia Belle (the receptionist of the Golem Hunters guild). However getting there is easier said than done. I suppose you know the way, so I won't get into the deep of that, but the Humpty-Dumpty is fragile, as Jet already tells you. When you get in combat the Humpty-Dumpty will break as soon as you receive damage. The same will happen if you deal damage to the enemy. So run away from any sort of combat you get yourself in. When you purified the Sol Niger in the Starlit Path which you have to pass through to get in Laia Belle, you'd do well to turn off the random encounters. (DON'T PURIFY THE SOL NIGER AS LONG AS YOU HAVE THAT DAMN HUMPTY-DUMPTY, IF YOU DIDN'T DO IT BEFORE). It is save to jump of higher platforms and such. The Humpty-Dumpty will survive that (if it didn't this sidequest would be impossible, trust me). When the Humpty-Dumpty breaks you can get a new one from Jet. But as far as my information goes (I didn't try it) you get less reward items. I preferred to save a lot and load the game when I blew it. I gave Rebecca a badge that increased her RFX. This can help you to make her move first. Especially as long as you haven't reached Starlit path, you need that in order to get out of combat before getting hurt. When you make it to Laia Belle and give Marivel the Humpty-Dumpty you'll receive your award. +---------------------------------------------------------------------------+ | Anastasia | IDXD003 | +---------------------------------------------------------------------------+ | Available: After Kartikeya destroyed Harmonde | +---------------------------------------------------------------------------+ After Kartikeya destroyed Harmonde, you can find Anastasia (WA2 Cameo) here. She has become a charity coordinator. In order to help the people and rebuild the city she'll ask donations (where did I hear that before) and items. She can reward you for your contributions: Here's a list of rewards I got so far: 20 heal berries -> Blank Medium 5 tents -> Second Flash 10 peppy acorns -> Castle Wall (Badge) 3 Full Revive -> Blank medium x2 2 Gold Sun -> ? 100,000 Gella -> Cheerful girl (badge) 1,000,000 Gella -> Blank Medium x5 +---------------------------------------------------------------------------+ | Clive Winslett (Missable) | IDXD004 | +---------------------------------------------------------------------------+ You can find Clive Winslett (Cameo from Wild Arms 3) in Harmonde after Kartikeya destroyed the city. At first you won't get much info from him. After a certain point in the game (don't know exactly when).... He'll request for two items. One of them is the Gold Nightingale. You can get it when you complete the "Yulie & Kresnik" sidequest. (If you sold it, you cannot get another, meaning you missed this sidequest). The other is the Pordarge Wing. Still looking for that myself. +---------------------------------------------------------------------------+ | Energy Drink | IDXD005 | +---------------------------------------------------------------------------+ | Available: After visiting Locus Solus | +---------------------------------------------------------------------------+ | Reward: Wing Amulet | +---------------------------------------------------------------------------+ Talk to the storekeeper in Capo Bronco. She'll give you an energy drink for her husband. Now use the teleport orb to warp to Osaeos. There you'll find the husband. Hand him the Enery Drink. Then go back to Capo Bronco and talk to the storekeeper again to get your reward. +---------------------------------------------------------------------------+ | Lilka Eleniak | IDXD006 | +---------------------------------------------------------------------------+ | Available: Once you got the Teleport Orb | +---------------------------------------------------------------------------+ | Reward: Read on and see | +---------------------------------------------------------------------------+ Finding Lilka is one hell of a job. No FAQ can tell you where she is, as she's in a random location. So search all cities and railway stations. Once you found her, trade your teleport orb with hers. Hers is broken. With it you can (sometimes) end up in a wrong location. However this is the only way to reach those "wrong" locations, which can contain some bonus stuff. Every 4 parts of the map seems to have such a location. Read the section about "wrong" locations to find out where to end up. +---------------------------------------------------------------------------+ | Love Letters | IDXD007 | +---------------------------------------------------------------------------+ | Available: When you get back from Locus Solus | +---------------------------------------------------------------------------+ | Reward: Pending | +---------------------------------------------------------------------------+ Rudy got himself a luxury problem. Three girls are falling in love with him (Such things never happen to me) :( First seek those girls out and receive the love letter from them. The first one is Cecilia. She can be found in Gaunon (near Gallows). The second one is Mariel. She can be found in Honeysday (of course in a flowerbed). The third one is Jane. She's with her butler in Laia Belle. Now seek out Rudy. You can find him at the entrance of the Golum Hunters Guild in Laia Belle. Now choose which letter you want to give to Rudy. (You can only give one) - Cecilia's Fragrant Letter - Mariel's Flowery Letter - Jane's Simple letter After you give Rudy one of the three letters, seek out the girl who wrote that letter and she'll give you a reward. Cecilia gives: 3 duplicators, 2 ATK Apples Mariel gives: Muse Amulet Jane's reward will have to wait for the next update. +---------------------------------------------------------------------------+ | Sealed Bosses on the field | IDXD008 | +---------------------------------------------------------------------------+ There are serveral bosses sealed around the world. The ones you find in dungeons have their own section. The ones in the field is what this section is about. To open a seal you must knock it open with Asgard. Then you get the question if you want to fight it with Asgard or not. When you fight it with Asgard, you won't get EXP points. Not even when your party took the fight over from him (which happens after serveral turns). ______________ | Sealed Boss \ +---------------------------------------------------------------------------+ | Bad News (30582, 78559) | SFBOS001 | +---------------------------------------------------------------------------+ | Where to find: South of Temple of Rejection | +---------------------------------------------------------------------------+ | Difficulty: Very hard | AKA Watch my giant stick | +---------------------------------------------------------------------------+ | Dean 73 | Rebecca 78 | Avril 78 | Greg 73 | Carol 74 | Chuck 72 | +---------------------------------------------------------------------------+ | Bad News HP 225000 LV 93 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Water \ | | < Char 3 > | | \ / | | >--------< | | / \ | | < >--------- | | \ / Bad News \ | | STATUE >--------< > | | / \ / | | ---------< >--------< | | / Wind \ / Earth \ | | < Char 2 >--------< >--------- | | \ / \ / Char 1 \ | | ---------- STATUE ---------< Asgard > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | With 8000+ attacks, and a high load of HP you need something very special | | to beat him. I may have a better strategy in my next update | +---------------------------------------------------------------------------+ ______________ | Sealed Boss \ +---------------------------------------------------------------------------+ | Furfur (27559, 57846) | SFBOS002 | +---------------------------------------------------------------------------+ | Where to find: Warp to it from the stone formation east of Honeysday | | with Lilka's broken teleport orb | +---------------------------------------------------------------------------+ | Difficulty: Very hard | AKA Winged Terror | +---------------------------------------------------------------------------+ | Dean 73 | Rebecca 78 | Avril 78 | Greg 73 | Carol 74 | Chuck 72 | +---------------------------------------------------------------------------+ | Furfur x2 HP 358600 LV 98 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Wind \ | | < Furfur >--------- | | \ / \ | | >--------< > | | / \ / | | < >--------- | | \ / | | STATUE >--------< STATUE | | / Water \ | | < Party > | | \ / | | STATUE >--------< STATUE | | / \ | | ---------< > | | / Fire \ / | | < Furfur >--------< | | \ / \ | | ---------< > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | No less than 5500+ damage. I'm still working on a good strategy on this | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | Sealed Bosses in Dungeons | IDXD008 | +---------------------------------------------------------------------------+ There are serveral Sealed Bosses in Dungeons. (The ones in the field have their own section). To open them you need the Duel Sign which you can get in TF System: Tower O. Beating a Sealed Boss will mostly lead into obtaining a Gold Angel. You can trade thsoe with the Cameo's of previous Wild Arms characters. See the Golden Angel Section for more information. ______________ | Sealed Boss \ +---------------------------------------------------------------------------+ | Chaugnar Faugn | SDBOS001 | +---------------------------------------------------------------------------+ | Where to find: Temple of Rejection Area 12. To be able to reach the seal | | you must go to room 09 first and shoot the left target | | with fire and the right with ice. Then you can freeze the | | fountain in area 12 to reach the seal. | +---------------------------------------------------------------------------+ | Difficulty: Very hard | AKA Elephant | +---------------------------------------------------------------------------+ | Dean 98 | Rebecca 98 | Avril 100 | Greg 95 | Carol 96 | Chuck 94 | +---------------------------------------------------------------------------+ | Chaugnar Faugn HP 350000 LV 89 | +---------------------------------------------------------------------------+ | HEX Setup: | | ---------- | | / Water \ | | < >--------- | | \ / C. Faugn \ | | >--------< >--------- | | / \ / \ | | < >--------< > | | \ / \ / | | >--------< >--------< | | / Earth \ / Wind \ | | < Char 1 >--------< Char 2,3 > | | \ / \ / | | ---------- STATUE ---------- | +---------------------------------------------------------------------------+ | All its attacks are killers. 5000+ are its weakest attacks, most of them | | are 8000+. Unless you've really been working out it's not likely you'll | | survive any of them. (Especially not since some are even 10000+). | | I could get pretty far thanks to the fact that I had two healer. The | | third person was my attacker and I used Hi-Blast from the Wind HEX. | | This strategy is not without chances, but you do need luck and a lot of | | MP to win this battle. | | | | Never have more than one in the same HEX. Especially not your healers! | +---------------------------------------------------------------------------+ ______________ | Sealed Boss \ +---------------------------------------------------------------------------+ | Super Grow Apple | SDBOS002 | +---------------------------------------------------------------------------+ | Where to find: Starlit path, area 16. Destroy wall in room 15 to get there| +---------------------------------------------------------------------------+ | Difficulty: Special | AKA Keep the doctor away | +---------------------------------------------------------------------------+ | Dean 77 | Rebecca 82 | Avril 84 | Greg 75 | Carol 76 | Chuck 74 | +---------------------------------------------------------------------------+ | Super Grow Apple HP 7777 LV 85 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Char 1 \ | | < > | | \ / | | ---------- >--------< | | / Earth \ / Fire \ | | < Char 2 >--------< > | | \ / \ / | | ---------< >--------< STATUE | | \ / SG Apple \ | | ---------< > | | \ / | | STATUE >--------< STATUE | | / Wind \ | | < >--------- | | \ / Char 3 \ | | ---------< > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | The object is to kill it before it runs away (statues won't stop it). | | If you manage it you get EXP pending on the damage over its MAX HP. | +---------------------------------------------------------------------------+ ______________ | Sealed Boss \ +---------------------------------------------------------------------------+ | Rich Melchom | SDBOS003 | +---------------------------------------------------------------------------+ | Where to find: Isolated Path. See sidequest | +---------------------------------------------------------------------------+ | Difficulty: Special | AKA If I were a rich man | +---------------------------------------------------------------------------+ | Dean 77 | Rebecca 82 | Avril 84 | Greg 75 | Carol 76 | Chuck 74 | +---------------------------------------------------------------------------+ | Rich Melchom HP 5555 LV 85 | +---------------------------------------------------------------------------+ | HEX Setup STATUE | | ---------- STATUE ---------- STATUE ---------- | | / Char 2 \ / R. Melc. \ / Char 3 \ | | < >--------< >--------< > | | \ / Wind \ / Water \ / | | ---------< >--------< >--------- | | \ / \ / | | ---------< >--------- | | \ / | | >--------< | | / Fire \ | | < Char 1 > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | The object is to kill it before it runs away (statues won't stop it). | | If you manage it you get Gella pending on the damage over its MAX HP. | +---------------------------------------------------------------------------+ ______________ | Sealed Boss \ +---------------------------------------------------------------------------+ | Ape Man Juhma | SDBOS004 | +---------------------------------------------------------------------------+ | Where to find: Decrepit Path. Area 03. Use the hook to pull the box to | | remove the fence to reach the seal | +---------------------------------------------------------------------------+ | Difficulty: Very hard | AKA Sad Image | +---------------------------------------------------------------------------+ | Dean 93 | Rebecca 96 | Avril 100 | Greg 92 | Carol 92 | Chuck 90 | +---------------------------------------------------------------------------+ | Ape Man Juhma HP 280000 LV 94 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Char 2,3 \ | | ---------< > | | / \ / | | ---------- ---------< >--------< | | / Fire \ / Water \ / Earth \ | | < >--------< AP Juhma >--------< > | | \ / \ ATK Appl / \ / | | >--------< >--------- ---------- | | / Char 1 \ / | | < >--------- | | \ / | | ---------- | +---------------------------------------------------------------------------+ | First of all keep this animal from any Ley-Point as you'll be dead if it | | makes use of those. For the rest, its normal attacks are around 3000+. | | It has a super attack that can deal 5000+. Its elemental moves are 4000+ | | and can be powered up by Ley-Points. Its defense is not high and its | | weak to fire. There do lie a few small chances. Having two healers is | | recommended. Having your main team equipped with Gold Sun badges makes | | your chances even higher. | | | | Keep in mind that it can counter. It doesn't do it very much, but | | ignoring that fact can make you lose. | +---------------------------------------------------------------------------+ ______________ | Sealed Boss \ +---------------------------------------------------------------------------+ | Mictlantecuhtli | ???????? | +---------------------------------------------------------------------------+ | This boss is part of the sidequest "Inferno" so I check out the section | | about that dungeon. | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | Lilka's "wrong" teleport spots | IDXD00A | +---------------------------------------------------------------------------+ Once you get the broken teleport orb from Lilka there are four hidden locations that get available. For the orb will sometimes bring you to a "wrong" location. Now don't try out teleporting until you get there. There's no random factor involved. There are certain places on which the orb malfunctions. - Spot #1 Warp to Honeysday, and follow the path east. Stand in the rock circle and warp to any location you like Here you can find a sealed boss ( And a chest containing some duplicators - Spot #2 Warp to Laia Belle. Head North-East and use Asgard to blow the rocks up. Follow the way (ignore the Sol Niger). When you see a set of stones, stand in that set and warp to any location. The place where you end up is the place where the Abyss is. - Spot #3 To get there warp to Orsaeos. There's a rock destructable by Asgard nearby. If you explore the area behind that rock you'll find a circle of rocks. Stand in it and teleport to any location you like. In the area you get you can find a King's Crown badge, and a LVL Apple tree. - Spot #4 Go to the desert near Twelbit. In the region north of the oasis lie some golemparts (32776,23688). Stand between those and use the Teleport Orb from there. The spot where you get is where Puzzle Box #20 is hidden. +---------------------------------------------------------------------------+ | Golden Angel | IDXD00B | +---------------------------------------------------------------------------+ These are items you can obtain by defeating Sealed Bosses. You can trade them at the Cameo persons for armor. Here's a list of the Cameo's and what they give for it. |=====================|==================|==================|===============| | Cameo | Location: | Armor | For Whom: | |=====================|==================|==================|===============| | Virginia Maxwell | Harmonde | Virginia's Soul | Carol | +---------------------+------------------+------------------+---------------+ | Anastasia Valeria | Harmonde | Ankh Garb | Avril | +---------------------+------------------+------------------+---------------+ | Cecilia L. Adlehyde | Gaunon | Robe of Filgaia | Avril | +---------------------+------------------+------------------+---------------+ | Jet Enduro | Honeysday | Red Guard | Dean | +---------------------+------------------+------------------+---------------+ More cameo's may be given in my next update. +---------------------------------------------------------------------------+ | Isolated Path | IDXD00C | +---------------------------------------------------------------------------+ This is a small sidequest leading to a sealed boss. In here I'll limit to the puzzles to solve to get there. 14: Turn the fancage and light the torch 15: Place a crate in front of the fan cage and light all torches 16: Open the Seal with the Duel Sign to open the boss seal (See Sealed Bosses) +---------------------------------------------------------------------------+ | Tartarus (87525, 82400) | IDXD00D | +---------------------------------------------------------------------------+ | Dean 77 | Rebecca 82 | Avril 84 | Greg 75 | Carol 76 | Chuck 74 | +---------------------------------------------------------------------------+ | Enemies: Agungaluda, Egregori | +---------------------------------------------------------------------------+ | Available: Once you got Asgard | +---------------------------------------------------------------------------+ | Reward: ? | +---------------------------------------------------------------------------+ | Cross the water north of Provectas with Asgard and head east. You may | | find it along the way | +---------------------------------------------------------------------------+ I've not yet completely figured this one out, but I can tell you how this works already. This dungeon is divided in levels, and those levels have a couple of floors. - The yellow crystal advances to the next "level". - The blue crystal brings you back to the previous "level". - The lavender crystal are portals between floors on the same "level". In Tartarus you also got to deal with platforms that are connected to targets. - When you shoot the target with fire, all red platforms will disappear, and the blue and the white ones will appear. - When you shoot the target with ice, all blue platforms will disappear and the red and white ones will appear - When you shoot the target with the standard bullet, all white platforms will disappear and the red and blue ones will appear The rest is up to you now. I'll surely tell you more in one of my next updates. +---------------------------------------------------------------------------+ | Inferno (10000, 93575) | IDXD00E | +---------------------------------------------------------------------------+ | Dean 79 | Rebecca 84 | Avril 87 | Greg 77 | Carol 78 | Chuck 75 | +---------------------------------------------------------------------------+ | Enemies: Nifleheim, Heavy Manipulator, Einherjar | +---------------------------------------------------------------------------+ | Available: Once you got Asgard | +---------------------------------------------------------------------------+ | Reward: Recovery Pogram (move cartride for Asgard) | +---------------------------------------------------------------------------+ | From the south exit of wayward part go west and destroy the rock with | | Asgard (if you didn't already do it because of one of the TF Towers). | | From there make your way north. Cross the shallow with Asgard to reach it | +---------------------------------------------------------------------------+ This dungeon is divided in levels, and those levels have a couple of floors. - The yellow crystal advances to the next "level". - The blue crystal brings you back to the previous "level". - The lavender crystal are portals between floors on the same "level". Also important is to have the Duel Sign with you before you start on this. A sealed boss is here. Defeating it is the objective of this dungeon, and without the Duel Sign you cannot awaken it. I also recommend to take the Exodus Orb with you as I will not explain the way back out. 01: Head north and exit with the lavender crystal 02: Go east, exit east (crystal) 03: = Down the stairs south = Use the hook to get on the center platform = Use the hook to go south = Follow the platform = At the end use the hook = Use the crystal to exit. 04: Go west and exit with the lavender crystal (yellow is bonus stuff) 02: Cross the bridge and exit west 06: = Step onto the moving platform = Jump onto the bridge = Go east, exit east 02: = Step onto the switchplate = Drop off east = Jump onto the bridge (it turns around now) = Wait until you get past the hookpoint and use the hooks to shoot at it = Exit north 08: To the west is a savespot. Use it if you want = Get onto the turning platform and get off it west = Exit west 11: First of all, I'm gonna lead you to the Sol-Niger. If you are not interested in that, skip the next section: +----------- SOL NIGER -----------------------------------------------------+ | = Use the hook orb to cross to the north | | = Exit north | | | | 13: This is very tricky. Use the hook orb and try to land on the turning | | platform. This has to be timed right or you fail. From there jump | | the platform with the yellow crystal and exit with it. | | | | 14: Here you can purify the Sol Niger. | | When you're done here use the blue crystal to exit. | | | | 13: Jump off to the east platform and exit south | | | | 11: Now you're back here and you can continue the main part | +---------------------------------------------------------------------------+ This should be timed right. Use the hook spot just before the moving platform "shakes" and land on the moving platform. Get off east and exit east. 08: = Step on the switch plate = Use the hook orb to go south = Now get on the moving platform and get off east = Exit east 09: Jump your way onto the northern pile and use the crystal there. 08: = Step onto the switchplate = Now go to the savespot and save = Use the hook orb to go north here = Exit north 15: Shoot the seal with the Duel Sign to start the boss battle. _______ | Boss \ +---------------------------------------------------------------------------+ | Mictlantecuhtli | SDBOS005 | +---------------------------------------------------------------------------+ | Difficulty: Medium | AKA Creepy guy with a hard name | +---------------------------------------------------------------------------+ | Dean 84 | Rebecca 89 | Avril 95 | Greg 83 | Carol 83 | Chuck 81 | +---------------------------------------------------------------------------+ | Mictlantecuhtli HP 95500 LV 82 | +---------------------------------------------------------------------------+ | HEX Setup: ---------- | | / Water \ | | ---------< > | | / Mictlan. \ / | | < >--------< STATUE | | \ / \ | | >--------< > | | / Fire \ / | | < >--------< STATUE | | \ / Char 1 \ | | ---------< >--------- | | \ / Char 2 \ | | STATUE ---------< Wind > | | \ / | | STATUE >--------< | | / Char 3 \ | | < > | | \ / | | ---------- | +---------------------------------------------------------------------------+ | First of all, keep in mind that this fellow can do "Candle in the Wind" | | which will set all characters (in all HEXes) to 1 HP. He has to charge | | for that move (Getting Ready), so that makes things easier. | | | | The average value of his other attacks are 3500+, and it's also pretty | | fast. Having two healers in stead of one should cover things up here. | | | | Another terrible point is that this fellow will put the disease status | | to an HEX sometimes. You should leave that HEX or cure that status as | | fast as you can if you wanna have a chance to survive. | | | | On the other hand it's weak to fire and exploiting that weakness is | | quite easy. It has a few elemental attacks which can work against you | | you when you do, but it won't be so hard to get back a dead party member. | | Just make sure there's (as much as possible) only one person in one HEX. | +---------------------------------------------------------------------------+ After winning this fight you'll get the Recovery Program. Nice to power up Asgard. Now I suggest to use the Exodus Orb to get outta here. +---------------------------------------------------------------------------+ | Abyss (63525, 6800) | IDXD00F | +---------------------------------------------------------------------------+ | Dean 93 | Rebecca 96 | Avril 100 | Greg 92 | Carol 92 | Chuck 90 | +---------------------------------------------------------------------------+ | Available: When you got the teleport orb | +---------------------------------------------------------------------------+ | To get here you must first have traded your teleport orb with Lilka's | | broken one. | | | | Warp to Laia Belle. | | Head North-East and use Asgard to blow the rocks up. | | Follow the way (ignore the Sol Niger). | | When you see a set of stones, stand in that set and warp to any location. | | The place where you end up is the place where the Abyss is. | +---------------------------------------------------------------------------+ I've not yet completely figured this one out, but I can tell you how this works already. This dungeon is divided in levels, and those levels have a couple of floors. - The yellow crystal advances to the next "level". - The blue crystal brings you back to the previous "level". - The lavender crystal are portals between floors on the same "level". More about the Abyss in an update. I gotta warn you though. This is where Ragu O Ragla dwells. As Wild Arms traditions go the strongest boss in the game. Be sure you're ready to challenge him before you take this on mission. +---------------------------------------------------------------------------+ | Jude Maverick | IDXD00G | +---------------------------------------------------------------------------+ | Available: ? | +---------------------------------------------------------------------------+ | Reward: XERD_003S (very good shells for Dean) | +---------------------------------------------------------------------------+ Jude (Bowtie Boy) is in Honeysday. I don't know when but at some point of the game he'll request you to find his cat. When you accept his request to find it, he'll give you a description how it looks like. Go to Harmonde. Jude's cat is there close to the water (area 01). Talk to it then go back to Honeysday and talk to Jude. This completes this sidequest. +---------------------------------------------------------------------------+ | Puzzle Boxes | IDXD0PB | +---------------------------------------------------------------------------+ Puzzleboxes are spread out throughout all Filgaia. Before you can find any you must have spoken to Brad at the station Meisis. After that you can go over the worldmap to find them. To do this you must use the search option and if a puzzlebox is near a crystal appears. Stepping into it will get you into the puzzle box. The puzzle boxes are a bit diffrent from Wild Arms 3 (Millenium Puzzle) and Wild Arms - Alter Code F. If you played Brix before you'll get the hang of it pretty soon, though. Here are the boxes I found. This section is yet incomplete, so stay tuned for updates +---------------------------------------------------------------------------+ | PB01 | (74504, 48760) | SE Filgaia | Award: Lucky Card x5 | +---------------------------------------------------------------------------+ | To get there, go all the way North-east from Meisis, and search near the | | sea | +---------------------------------------------------------------------------+ 1. Jump onto the left platform with blocks 2. Jump over the blocks and pull the yellow once to the right 3. Jump over the yellow and push it to the right twice 4. Jump after the yellow and push it once to the left 5. Go left and jump onto the left platform with blocks 6. Pull the green to the right once 7. Push it to the right three times 8. Pull the red once to the right 9. Push it to the right four times 10. Push the blue onto the red you just moved 11. Now go to the right platform with blocks 12. Pull the blue onto the other blue (that's the blue out) 13. Move the red onto the other red 14. Move the green onto the other green 15. Move the yellow towards the other yellow 16. Use the exit to get outta here +---------------------------------------------------------------------------+ | PB02 | (28200, 43275) | SW Filgaia | Award: Gella Card x5 | +---------------------------------------------------------------------------+ | Straight north of Twelbit | +---------------------------------------------------------------------------+ 1. Push the blue left twice 2. Push the red left four times 3. Push the blue right five times 4. Push the left yellow left once 5. Pull the right yellow left three times 6. Push the green right 7. Use the exit to get outta here +---------------------------------------------------------------------------+ | PB07 | (62025, 65100) | NE Filgaia | Award: Great Apple x3 | +---------------------------------------------------------------------------+ | On the strange building remains south-west of Memorial Sanctuary | +---------------------------------------------------------------------------+ This puzzle is not that hard. Just a matter of trying things. 1. From the start, push the yellow down 2. Push the blue onto the yellow you just pushed 3. Push the red off on the right side 4. Push the green onto the red you just pushed 5. Use the exit to get outta here. +---------------------------------------------------------------------------+ | PB09 | (83200, 14800) | SE Filgaia | Award: Frog Badge | +---------------------------------------------------------------------------+ | Follow the way south, from Honeysday. | | When you arrive at the sea search the area. | +---------------------------------------------------------------------------+ Watch out, this is one of those puzzles you might be able to solve but be unable to reach the finish, which is a requirement to get your award. 1. Jump onto the higher platform and pull the green to the left once 2. Jump over the blue and push it to the left once 3. Move the green left till it falls 4. Push the green to the right until it falls 5. Now go back to the higher platform 6. Move the blue to the left until it falls 7. Push the blue to the right until it falls 8. Move the left yellow to the left until it falls 9. Push it to the right until it's on a green block 10. Go back to the higher platform 11. Move the other yellow to the right until it falls 12. Push it left until it falls 13. Push the on the upper platform to the left until it falls 14. Push it to the right until the whole puzzle gets itself cleared 15. Now go to the upper platform 16. Move all the way to the right up there to reach the exit +---------------------------------------------------------------------------+ | PB10 | (87108, 65360) | NE Filgaia | Award: Fish Badge | +---------------------------------------------------------------------------+ | North-east of the Starlit Path | +---------------------------------------------------------------------------+ This is one to think about. Actually, it's two puzzles in one. So let's take 'em on one-by-one. PUZZLE #1 1. Jump over the first set of blocks 2. At the second set, move the blue into the gap so that it forms a bridge 3. Move the most left red all the to the right to clear the red ones 4. Now move the yellow that falls down, all the way to the left. 5. At last move the most left blue over the "bridge"-blue That covers puzzle #1, now to puzzle #2 Puzzle #2 6. Jump onto the platform with the two greens, one blue, one red and one yellow 7. Push the blue one to the right 8. Move the left green to the left until it falls beside the double red 9. Move the left red one to the left 10. Jump onto that red 11. Jump from there onto the blue 12. Push the blue to the left once 13. Pull the red once, then push it twice. All to the left 14. Move the blue over the red to make it fall beside the double-blue 15. Now go to the left red and push it all the way to the right to clear the red ones 16. Move the right green onto the left green 17. Push the yellow all the way left until it falls 18. Go to the right and drop off on the other side 19. Make your way left to the yellow 20. Push it under the double-yellow That covers them both 21. Use the exit to get outta here. +---------------------------------------------------------------------------+ | PB11 | (57384, 9178) | SE Filgaia | Award: Chick Badge | +---------------------------------------------------------------------------+ | Leave the snowy area in SE Filgaia to the south and searchh the area | +---------------------------------------------------------------------------+ This one is tricky. 1. Pull the blue one position to the right 2. Make your way down to the left 3. Push the green one position to the right 4. Drop off left and go to the right side of the puzzle. 6. Go to the platform with the single red 7. Push the red one left 8. Use the jump plate to get to the yellow 9. Push the yellow one left to clear the puzzle 10. Go to the exit at the bottom to get outta here +---------------------------------------------------------------------------+ | PB18 | (12925, 84725) | NW Filgaia | Award: Lightning Bomb | +---------------------------------------------------------------------------+ | On the beach near the island with the "Inferno" Dungeon | +---------------------------------------------------------------------------+ 1. Pull the left red one space left 2. Jump over the pile of blocks and move the red in it one right 3. Psuh the yellow between the blue and the red 4. Move the green all the way left onto the quatro green 5. Move the blue left until it falls (and make sure you're off the yellow above it before the blue disappear or the puzzle will be impossible) 6. Move the yellow left until it falls 7. Move the red left onto the double red 8. Go all the way down to the exit +---------------------------------------------------------------------------+ | PB19 | (95000, 76650) | NE Filgaia | Award: Ancient Blade | +---------------------------------------------------------------------------+ | When you cross the water with Asgard north of Provectas, follow the way | | east | +---------------------------------------------------------------------------+ 1. Go to the first pile and move the lower yellow right until it falls 2. Go to the second pile and move the green left to the left red 3. Move the most left yellow to the two other yellows and clear them 4. Move the right green into the gap 5. Go to the pile most right 6. Push the upper yellow right until it falls 7. Move the other yellow left until it falls 8. Move the right blue left until it falls 9. Pull the other blue right once 10. Move the right red left 4x (so it's on the edge, but not in the gap) 11. Push the center red right twice 12. Move the left red all the way right to clear the red 13. Move the green all the way right until the green are cleared 14. Push the right yellow all the way left until it falls onto the other yellow 15. Use the exit to get outta here. +---------------------------------------------------------------------------+ | PB20 | (81274, 68929) | NE Filgaia | Award: Lucky Bird (Badge) | +---------------------------------------------------------------------------+ | Obtain the broken teleport orb from Lilka first (see sidequest). Then use | | it between the golem parts in the desert near Twelbit. Search the area | | you end up in | +---------------------------------------------------------------------------+ 1. Move the blue beside the entrance to the right until it vanishes 2. Push the red beside the exit one to the left 3. Use it to get on the platform with the yellow 4. Push the yellow one left and use it to get onto the platform with the red 5. Push the red to the right twice (it'll fall) 6. Hop back to the platform with the yellow 7. Move the yellow to the right twice 8. Use it to get onto the platform with the blue 9. Move the blue left once 10. Hop to the platform with the green 11. Push the green off the right side 12. Go back to the platform with the blue 13. Move the blue off the edge on the right 14. Go back to the platform with the yellow 15. Move the yellow back to the center of the platform 16. Drop off to the right 17. Move the red here to the right once 18. Push the green left so that it falls between the two yellows 19. Push the red on the right to the left onto the green 20. The blue three spaces left 21. Go to the platform with the yellow block 22. Push the yellow off the right side 23. Now push the blue to the left and the puzzle will get cleared 24. Use the exit to get outta here. +---------------------------------------------------------------------------+ | Go Back Dungeons | IDXDBCK | +---------------------------------------------------------------------------+ It's an old tradition in Wild Arms, to have spots in dungeons you cannot get at in your first playthrough of that dungeon. However when you have more stuff later you can come back for it and claim the prizes. Here's a list of all spots to get back to: +-----------------------+----+-----------------------------+----------------+ | Dungeon | Ar | What to do: | Reward | +-----------------------+----+-----------------------------+----------------+ | Hillside Ruins | 07 | (Wait for update) | Serveral items | +-----------------------+----+-----------------------------+----------------+ | Celestial Peak | 09 | block up rocks (kick log) | Dragon Fossil | | | | | Mega Berry | | | | | Cordyceps x2 | +-----------------------+----+-----------------------------+----------------+ | Abandoned Path | 07 | Power Shot on wall | Shortcut to 16 | +-----------------------+----+-----------------------------+----------------+ | Abandoned Path | 16 | Power Shot wall and chest | Shortcut to 07 | +-----------------------+----+-----------------------------+----------------+ | Lightless Shaft | 13 | Power Shot chest | Potion Ber x3 | +-----------------------+----+-----------------------------+----------------+ | Wayward Path | 13 | White targets | Potion Ber x5 | | | | Shoot w. Fire Bullet | Replace (Asgr) | +-----------------------+----+-----------------------------+----------------+ | Temple of Rejection | 08 | Hooking point | Magic Pot | +-----------------------+----+-----------------------------+----------------+ | Temple of Rejection | 12 | Optional Boss. | Gold Angel | +-----------------------+----+-----------------------------+----------------+ | Mithysmere | 03 | Burn the torch | Rapid Shirt | | | | | armor for | | | | | Rebecca | +-----------------------+----+-----------------------------+----------------+ | Starlit Path | 04 | Bomb chest | Artic Blade | +-----------------------+----+-----------------------------+----------------+ | Starlit Path | 15 | Bomb wall | 8000 Gella | | | | | Muse Amulet | | | | | Sealed Boss | | | | | - Mega Apple | +-----------------------+----+-----------------------------+----------------+ | Mt. Chug-Chug | 03 | Bomb chest | Gella Card | +-----------------------+----+-----------------------------+----------------+ | Mt. Chug-Chug | 06 | Bomb chest | Arctic Blade | +-----------------------+----+-----------------------------+----------------+ | Mt. Chug-Chug | 09 | Bomb rocks | 10000 Gella | +-----------------------+----+-----------------------------+----------------+ | Isolated Path | 12 | Hook Points | Sol-Niger | | | | | Sealed Boss | | | | | - Rich Melchom | +-----------------------+----+-----------------------------+----------------+ | Decrepit Path | 03 | Hook box & optional boss | Sealed Boss | +-----------------------+----+-----------------------------+----------------+ +---------------------------------------------------------------------------+ | Neutrino Medals | IDXDMDL | +---------------------------------------------------------------------------+ There are parrots in serveral cities. If you find Neutrino Medals hidden over all Filgaia you can get rewards from them. This section will be worked out more in updates, but I can give you a few medals I found. - Abanoned path, area 06 - Temple of Rejection, area 17 - Laia Belle, area 01 (hidden in small tree) - Memorial Sanctuary, area 10 - Desecrated Shrine, area 04 - Decrepit Path, Area 08 - Gaunon, Area 01 (hidden in a bush) - Inferno, Area 09 - Inferno, Area 15 +---------------------------------------------------------------------------+ | Sol Niger | IDXDSOL | +---------------------------------------------------------------------------+ In nearly all dungeons a Sol Niger can be found. You can if you find them try to purify them by fighting them. Be warned. Some are easy. Others are hard. When you manage to purify all of them, Kanon will award you. You can talk to Kanon every time to check how many Sol Nigers you purified and how much there are left. (It's my guess the Sol Niger at Black Box doesn't count, since when you reach that one, you cannot get near Kanon anymore). Here's a global list of the Sol Nigers. When there's really something special to note on beating them I'll note it, if not the fight is pretty straigh forward. - Celesital Peak Area 11 Level 3 HP 870, MP 0, EXP 12, Gella 268 Weakness: All ATK 198, MAG 172, DP 80, DEF 86, RES 71, EP 52, HIT 105, EVA 105, RFX 111 ---------- / Sol Ngr \ ---------- + / Aqua Ley \ / + ---------- STATUE \ / Revive F \ ---------- ---------- / Dean \ / Fire Ley \ + ---------- Rebecca + \ / \ / ---------- ---------- / Wind Ley \ / + ---------- \ / ---------- - Abandoned Path Area 17 Level 6 HP 2070, MP 0, EXP 111, Gella 476 Weak: Water, Wind Halved: Fire, Earth ATK 234, MAG 245, DP 187, DEF 282, RES 76, EP 90, HIT 176, EVA 95, RFX 154 ---------- / Sol Ngr \ + ---------- \ / Fire Ley \ STATUE ---------- + / \ / ---------- ---------- / Eart Ley \ / \ + Rebecca ---------- + \ / Dean \ / ---------- ---------- \ / Avril \ ---------- + \ / ---------- - Lightless Shaft Area: 15 Level: 10 HP 4080, MP 0, EXP 105, Gella 1024 Weak: Fire, Earth Resist: Wind, Water ATK 278, MAG 204, DP 168, DEF 134, RES 229, EP 67, HIT 220, EVA 164, RFX 203 ---------- / Avril \ + + \ / ---------- / Fire Ley \ + + \ / STATUE ---------- STATUE / Sol Ngr \ ---------- Witch B. ---------- / Aqua Ley \ / Earth \ ---------- ---------- ---------- / Dean \ / \ / Rebecca \ + ---------- STATUE ---------- + \ / \ / --------- ---------- - Wayward path Area: 13 Level 17 HP 4500, MP 0, EXP 380, Gella 1241 ATK 428, MAG 284, DP 240, DEF 230, RES 215, EP 90, HIT 204, EVA 190, RFX 242 Weak: Earth Half: Wind ---------- STATUE ---------- / \ / Eart Ley \ < >--------< Char 2 > \ / Potion B \ / >--------< >--------< / Aqua Ley \ / Char 1 \ < Sol Ngr >--------< > \ / Char 3 \ / ---------< >--------< \ / Wind Ley \ ---------< > \ / ---------- - Temple Of Rejection Ammount: 2 Area: 15 Level: 29 HP 4600, MP 0, EXP 333, Gella 564 ATK 360, MAG 231, DP 210, DEF 188, RES 147, EP 108, HIT 270, EVA 172, RFX 207 Weak: Water, Fire Absorb: Wind, Earth ---------- / Aqua Ley \ ----------< Sol Ngr > / \ / ----------< >--------< / Earth L \ / \ < Sol Ngr >---------< > \ / \ / ----------< >--------< \ / Wind Ley \ STATUE >---------< Char 2 > / Char 1 \ / < >--------- \ / ----------- - Mithysmere Area: 10 Level 22 HP 4105, MP 0 EXP 920, Gella 2121 Halved: All ATK 376, MAG 452, DP 302 DEF 125, RES 180, EP 180 HIT 356, EVA 271, RFX 315 With the starting position of Sol Niger could be something wrong, I was setting the document right so I didn't see where it started, and it moved before I looked to set the HEXes up right. ---------- / Wind Ley \ < Sol Ngr ? >--------- \ / \ STATUE >--------< >--------- / Hazel S. \ / Char 3 \ ---------< >--------< > / Fire Ley \ / Aqua Ley \ / < >--------< Char 2 >--------- \ / Char 1 \ / ---------< >--------- \ / ---------- - Memorial Sanctuary Area: 13 Level 27 HP 5000, MP 0 EXP 1250, Gella 640 Weakness: Water Resist: All other elements ATK 477, MAG 517, DP 412 DEF 207, RES 187, EP 129 HIT 370, EVA 371, RFX 309 ---------- / Earth L. \ < Sol N. >--------- \ / \ STATUE >--------< >--------- / \ / Wind ley \ ---------< >--------< Char 3 > / \ / Char 1 \ / < >--------< >--------- \ / Fire Ley \ / ---------< Char 2 >-------- \ / ---------- - Starlitpath Area: 15 Ammount: 3 Level: 30 HP 3542, MP 0 EXP 1555, Cash: 777 Halved: Fire, Water Weak: Wind, Earth ATK 431, MAG 751, DP 143 DEF 292, RES 331, EP 101 ---------- HIT 367, EVA 237, RFX 338 / Sol Ngr \ ---------< >--------- / Aqua Ley \ / Eart Ley \ < Sol Ngr >--------< Sol Ngr > \ / \ / >--------< >--------- / \ / < >--------< STATUE \ / Party \ >--------< > / Wind Ley \ / < Mega Ber. >--------- \ / ---------- First of all I recommend to split your party over serveral HEXes. You're standing next to a Wind HEX. Abuse that! :P Especially since they tend to get all in the same HEX. This way you can create possibilities for yourself. - Desecrated Shrine Area: 02 Level 34 HP 7145, MP 0 EXP 2310, Gella 2070 Absorb: All but water Weak: Water ATK 492, MAG 502, DP 199 DEF 231, RES 472, EP 172 ---------- HIT 477, EVA 288, RFX 414 / Sol NGR \ ---------< > / \ / ---------< >--------< / Fire Ley \ / Earth L \ < >--------< Mega Ber. > \ / Char 1 \ / ---------< >--------< \ / Char 2 \ STATUE >--------< > / Wind Ley \ / < Char 3 >--------- \ / ---------- - Mt. Chug-Chug Area: 03 Level: 36 HP 4677, MP 0 EXP 3355, Gella 3040 Weak: Fire, Wind Halved: Water, Earth ATK 532, MAG 625, DP 301 DEF 367, RES 521, EP 197 ---------- HIT 387, EVA 241, RFX 457 / Sol Ngr \ ---------< Full Rev. >--------- / Water \ / Fire \ < >--------< > \ / Char 1 \ / ---------< >--------< \ / Char 2 \ >--------< > / Wind \ / < >--------< \ / Char 3 \ ---------< > \ / ---------- - Decripit Path Area: 13 Level 43 HP 14500, MP 0 EXP 5800, Gella 3560 Absorb: All ATK 782, MAG 602, DP 354 DEF 671, RES 205, EP 387 ---------- HIT 525, EVA 357, RFX 551 / Sol Ngr \ ---------- STATUE ---------< > / Water \ / Fire \ / ---------< >--------< Mega B. >--------- / Char 3 \ / \ / < >--------< >--------- \ / Char 1 \ / ---------< >--------< STATUE \ / Wind \ ---------< > \ / ---------- - TF System: Tower M Ammount: 3 Area: 14 Level 53 HP 45000, MP 0 EXP 4870, Gella 1840 Resist: Fire Weak: Water ATK 612, MAG 542, DP 367 DEF 282, RES 241, EP 248 ---------- HIT 515, EVA 347, RFX 322 / Fire \ ---------< > / \ / < >--------< STATUE \ / Sol Ngr \ >--------< >--------- / Wind \ / Water \ < Sol Ngr >--------< Sol Ngr > \ / \ / ---------< >--------- \ / >--------< / Party \ < > \ / ---------- - TF System: Tower S Ammount: 3 Level 55 HP 35500, MP 0 EXP 6800 Gella 1678 Weak: Fire Resist: Water ---------- ATK 781, MAG 669, DP 460 / Water \ DEF 325, RES 218, EP 380 < Sol Ngr >--------- HIT 579, EVA 389, RFX 321 \ / Sol Ngr \ STATUE >--------< Mega Berry >--------- / \ / Fire \ ---------< >--------< Sol Ngr > / Char 1 \ / \ / < >--------< >--------- \ / Water \ / ---------< Chr 2 & 3 >--------- \ / ---------- - TF System: Tower F Ammount: 3 Level: 56 Area: 14 HP 43750, MP 0 EXP 6700, Gella 3750 Resist: Wind Weak: Earth ATK 764, MAG 762, DP 402 DEF 617, RES 216, EP 400 HIT 581, EVA 510, RFX 534 ---------- ---------- ---------- / Sol Ngr \ / Earth \ / Water \ < >---------< Sol Ngr >--------< Sol Ngr > \ / \ / \ Full Rev / ---------< >--------< >--------- \ / \ / >---------< >--------- / Fire \ / < Party >--------- STATUE \ / ----------- STATUE - TF System: Tower O Ammount: 3 ---------- Level: 57 / Sol Ngr \ HP: 33200, MP 0 < LVL Apple > EXP 11500, Gella 2400 \ / Weak: Wind >--------< ATK 762, MAG 682, DP 642 / Water \ DEF 317, RES 412, EP 140 < > HIT 612, EVA 428, RFX 451 \ / STATUE >--------< STATUE / Party \ ---------< >--------- / \ / \ ---------< >--------< >--------- / Earth \ / \ / Fire \ < Sol Ngr >--------- STATUE ---------< Sol Ngr > \ / \ / ---------- ---------- - Isolated Path NOTE! You cannot get by this Sol Niger on your first playthrough in this dungeon. Once you acquired the hook from Locus Solus you have to come back for it. Area: 15 Level 40 HP 18217, MP 0 EXP 3350, Gella 2900 Resist: Fire Halved: Wind Weak: Earth, Water ATK 612, MAG 621, DP 351 DEF 362, RES 281, EP 237 ---------- HIT 510, EVA 621, RFX 342 / Sol Ngr \ ---------< > / Fire \ / < >--------< \ / \ ---------< >--------- \ / Earth \ STATUE >--------< > / Char 1 \ / < >--------< \ / Char 2 \ >--------< > / Wind \ / < Char 3 >--------- \ / ---------- - Inferno Area: 14 Ammount: 2 Level: 80 HP 27500, MP 0 EXP 92500, Gella 6500 Halved: Earth ATK 972, MAG 1020, DP 271 DEF 517, RES 339, EP 327 ---------- HIT 816, EVA 419. RFX 884 / Chr 2&3 \ ---------- ---------< > / Fire \ / Water \ / < Sol Ngr >--------< Char 1 >--------< \ / \ / \ ---------< >--------< > \ / Potion B \ / ---------< >--------< \ / Wind \ --------< Sol Ngr > \ / ---------- - Black Box Area: 26 Ammount: 3 Level: 70 Exp: 50000, Gella 9000 HP 50000 ATK 892, MAG 1002, DP 722 DEF 252, RES 602, EP 152 HIT 862, EVA 452, RFX 392 Halved: Fire, Water, Wind ---------- / Sol \ < Ambrosia >--------- \ / Sol \ >--------< >--------- / Fire \ / Earth \ < >--------< Sol > \ / \ / ---------< >--------< \ / \ ---------< >--------- \ / Water \ ---------< Party > \ / ---------- +---------------------------------------------------------------------------+ | Enemies | IDXE000 | +---------------------------------------------------------------------------+ | This is a list of all enemies I found. Bosses are NOT included in this | | list. When no remark is given with them, they are nothing special. | | | | The enemies on which the location is marked with a * can only be | | encountered if you ended up at a "wrong" location with Lilka's broken | | teleport orb. | +---------------------------------------------------------------------------+ | Enemy: | Location: | Description | +---------------------------------------------------------------------------+ | Aguangaluda | Tartarus | More trouble than they are worth | +---------------------------------------------------------------------------+ | Amon | Starlit Path | - | +---------------------------------------------------------------------------+ | Amplifier | Starlit Path | Keep them off Fire Leypoints! | +---------------------------------------------------------------------------+ | Angel | Mt. Chug-Chug | - | | | SW Filgaia | | +---------------------------------------------------------------------------+ | Annaberge | NW Filgaia | - | +---------------------------------------------------------------------------+ | Antlion | SW Filgaia | - | +---------------------------------------------------------------------------+ | Arachnid | TF System: Tower G | - | +---------------------------------------------------------------------------+ | Archangel | Memory Maze | - | +---------------------------------------------------------------------------+ | Asassin Frce | Pilgrim's Cradle | - +---------------------------------------------------------------------------+ | Axe Beak | NE Filgaia | Watch out for their poison attacks | +---------------------------------------------------------------------------+ | Balao* | SE Filgaia* | Not worth the trouble | +---------------------------------------------------------------------------+ | Balloon | SW Filgaia | - | +---------------------------------------------------------------------------+ | Beelzebub | TF System: Tower S | - | +---------------------------------------------------------------------------+ | Bloodhorn | NW Filgaia | - | | | Wayward Path | | +---------------------------------------------------------------------------+ | Blue Book | Temple of Reject | Master of magic. Weak to wind & fire | +---------------------------------------------------------------------------+ | Bombardier | NE Filgaia | - | +---------------------------------------------------------------------------+ | Cavetaurus | NE Filgaia | - | +---------------------------------------------------------------------------+ | Chaos Champ. | SE Filgaia* | Weak to fire. Strong attacks | +---------------------------------------------------------------------------+ | Clay Puppet | Starlit Path | - | +---------------------------------------------------------------------------+ | Critter | SE Filgaia | - | +---------------------------------------------------------------------------+ | Cursed Corp. | Decripit Path | - | +---------------------------------------------------------------------------+ | Diefighter | TF System: Tower O | Weak to water | +---------------------------------------------------------------------------+ | Dust Man | Decripit Path | Their bloodsucker drains your life | | | Pilgrim's Cradle | and is quite dangerous. | +---------------------------------------------------------------------------+ | Dryad | Abandoned Path | - | +---------------------------------------------------------------------------+ | Earthern F. | TF System: Tower G | - | +---------------------------------------------------------------------------+ | Earth Lizard | TF System: Tower G | - | +---------------------------------------------------------------------------+ | Eel Volk | TF System: Tower S | - | +---------------------------------------------------------------------------+ | Egregori | Tartarus | Weak to water. | +---------------------------------------------------------------------------+ | Einherjar | Inferono | Golem. Weak to water | | | | Blocks all attacks at random. | | | | can also change Ley Points | | | | Very annoying. | +---------------------------------------------------------------------------+ | Empusa | Lightless Shaft | - | +---------------------------------------------------------------------------+ | Fire Lizard | TF System: Tower M | - | +---------------------------------------------------------------------------+ | Flying Manta | SW Filgaia | - | +---------------------------------------------------------------------------+ | Gamygym | Temple of Reject. | - | | | NE Filgaia | | +---------------------------------------------------------------------------+ | Gargoyle | Memorial Sanctuary | - | +---------------------------------------------------------------------------+ | Gasnoid 1st | Isolated Path | - | +---------------------------------------------------------------------------+ | Gloom wing | NW Filgaia | - | +---------------------------------------------------------------------------+ | Gorilla Brn | SE Filgaia | - | +---------------------------------------------------------------------------+ | Graham Young | TF System: Tower F | - | +---------------------------------------------------------------------------+ | Graveshifter | Locus Solus | (I fought it with Asgard) | | | SE Filgaia* | | +---------------------------------------------------------------------------+ | Grow Apple | Anywhere on field | Any point more damage than its max | | | | HP is awarded in Experience points | +---------------------------------------------------------------------------+ | Heavy Manip. | Inferno | Golem. Weak to water. | +---------------------------------------------------------------------------+ | Heavy Orc | SE Filgaia | Really strong attacks. Watch out! | +---------------------------------------------------------------------------+ | Helterskeltr | SE Filgaia | - | +---------------------------------------------------------------------------+ | Hot Rodder | SW Filgaia | - | +---------------------------------------------------------------------------+ | Hrumthurs | Mt. Chug-Chug | Strong, so watch out! | +---------------------------------------------------------------------------+ | Hyperion | Pilgrim's Cradle | Very strong! | +---------------------------------------------------------------------------+ | Icthyotiger | TF System: Tower S | - | +---------------------------------------------------------------------------+ | Jammer Imp | Black Box | Killed by fire | +---------------------------------------------------------------------------+ | Jelly Blob | Wayward Path | Since normal damage is reduced and | | | | they multiply themselves killing them | | | | may take forever unless you cast a | | | | firespell on them. That's fatal to | | | | them. | +---------------------------------------------------------------------------+ | Magnitort. | TF System: Tower O | Lots of HP. Weak to wind. | +---------------------------------------------------------------------------+ | Marid | Des. Shrine | - | +---------------------------------------------------------------------------+ | Mercurius | Mt. Chug-Chug | - | +---------------------------------------------------------------------------+ | Mistress | Black Box | Reflects magic. Rather annoying | +---------------------------------------------------------------------------+ | Mollusk Hare | TF System: Tower S | Killed by fire | +---------------------------------------------------------------------------+ | Mu | Memory Maze | Killed by fire | +---------------------------------------------------------------------------+ | Necromancer | SW Filgaia | - | +---------------------------------------------------------------------------+ | Niflheim | Inferno | Weak to water. (Golem) | +---------------------------------------------------------------------------+ | Nosferatu | Memory Maze | Weak to fire. Resistant to magic | +---------------------------------------------------------------------------+ | Nybass | Temple of Reject | - | +---------------------------------------------------------------------------+ | Ocypete | Des. Shrine | - | +---------------------------------------------------------------------------+ | Orc | NW Filgaia | - | +---------------------------------------------------------------------------+ | Owlbear | NW Filgaia | - | +---------------------------------------------------------------------------+ | Pillbug | Celestial Peak | - | +---------------------------------------------------------------------------+ | Planaria | Abanoned Path | Fire kills it | +---------------------------------------------------------------------------+ | Podarge | Celestial Peak | Shoot 'em with Rebecca. | | | SW Filgaia | | +---------------------------------------------------------------------------+ | Rahab | SE Filgaia | - | +---------------------------------------------------------------------------+ | Raid Buster | Isolated Path | - | +---------------------------------------------------------------------------+ | Ranunculus | Des. Shrine | - | +---------------------------------------------------------------------------+ | Rat Money | Abanoned Path | - | +---------------------------------------------------------------------------+ | Razorback | SE Filgaia | - | +---------------------------------------------------------------------------+ | Regulator | TF System: Tower O | Comes in Rippers, Choppers and | | | | Bombers. So serious threat. | +---------------------------------------------------------------------------+ | Ronove | SE Filgaia | Poisonous. Weak to fire | +---------------------------------------------------------------------------+ | Scorpius | NW Filgaia | Let Rebecca shoot them. | +---------------------------------------------------------------------------+ | Sekhmet | Locus Solus | (I was at Asgard at the time) | +---------------------------------------------------------------------------+ | Shellworm | NW Filgaia | - | | | Temple of Reject | | +---------------------------------------------------------------------------+ | Shotel Gob | Des. Shrine | - | +---------------------------------------------------------------------------+ | Simurgh | Mt. Chug-Chug | - | +---------------------------------------------------------------------------+ | Stealth Stl. | Memorial Sanctuary | - | | | Penalty Monster | | +---------------------------------------------------------------------------+ | Spartoi | Lightless Shaft | Weak to Fire and Earth | +---------------------------------------------------------------------------+ | Spiny Coyote | TF System: Tower F | - | +---------------------------------------------------------------------------+ | Troll | SW Filgaia | - | +---------------------------------------------------------------------------+ | Vabo | Abyss | Strong attacks. Especially dangerous | | | | on Ley Points. Do waste a lot of | | | | turns though, so make use of that. | +---------------------------------------------------------------------------+ | Vate | All TF Towers | Extremely weak to fire | +---------------------------------------------------------------------------+ | Veruni Knig. | Black Box | Weak to wind | +---------------------------------------------------------------------------+ | Vesper | TF System: Tower F | - | +---------------------------------------------------------------------------+ | Vorpal Ape | Celestial Peak | - | +---------------------------------------------------------------------------+ | Vorrac | TF System: Tower M | - | | | TF System: Tower O | | +---------------------------------------------------------------------------+ | Water Lizard | TF System: Tower S | - | +---------------------------------------------------------------------------+ | Will-O-Wisp | TF System: Tower M | - | +---------------------------------------------------------------------------+ | Witch | Isolated Path | These cute witches reflect magic | | | Decripit Path | attacks back on the user. | +---------------------------------------------------------------------------+ | Zolinge | Black Box | Zolinge is more a boss than a normal | | | | enemy. Keep your HP up and use earth | | | | on it. Its Dark Islotate can kill | | | | instantly. Watch out for it. | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | Enemy Attributes | IDXE001 | +---------------------------------------------------------------------------+ Some enemies have attributes. This is a list of what they mean: - Flying Dean, Avril and Chuck will do less damage in a normal attack. Rebecca, Greg and Carol will do more damage in a normal attack. - Hard Completely resistant against physical attacks - Soft Stronger against physical attacks weaker against magic - Golem High defense. Weak to electric attacks - Reflect Physical All attacks of Physical kind will damage the user in stead of the target - Ley Recovery When standing on a Ley Point it will be at full HP without any notice. - Resistant Magic won't hurt them at all +--------------------------------------------------------------------------+ | Copyrights and permissions | IDXH001 | +--------------------------------------------------------------------------+ This FAQ has been copyrighted by Jeroen Broks aka Tricky, formely known as Tricrokra. This FAQ may be viewed, downloaded and printed for personal use only. It may not be sold, or used as a basis for commercial work. This FAQ may also not be modified. Parts of it may not be copied to your own FAQs without my permission. This FAQ is NOT officially authorized by Media Vision or other party that is related to Wild Arms. If you want to host this FAQ, it's allowed, if you ask my permission first. Permission will be granted assuming that the FAQ stays in this form unmodified, that users can view it FREE OF CHARGE, and that no pop-ups have been added to the page that views this FAQ. Sites with permission to host this FAQ: --------------------------------------- GameFAQs http://www.gamefaqs.com Mogolgott http://www.mogolgott.de Supercheats http://www.supercheats.com Sites banned from hosting this FAQ: ----------------------------------- Neoseeker http://www.neoseeker.com +--------------------------------------------------------------------------+ | Contacting the author | IDXH002 | +--------------------------------------------------------------------------+ Before contacting me, please read carefully. If you want me to answer questions about the game itself please visit this site: http://www.tbbs.nl/QuestionGen.php4 That is my Q&A site where I (or others) will answer all your game questions. If you do, please check if the question you want to ask hasn't been asked before. :) If you want to inquire about me as a person, or when you have anything to say about the FAQ itself, like asking permission to host, got suggestions for this FAQ, something like that please mail it to tric1975@hotmail.com AND PUT [Tric-FAQ] IN THE SUBJECT OR ELSE MY SPAMFILTER MAY REJECT YOU! If you see that I missed things in this FAQ, then in stead of calling me names, you may tip me about that part, or if you want even come up with a complete workout of that part, that I will copy into this FAQ (I may alter your lay-out to make it fit with the rest) and even credit you for your trouble. This also goes for alternate boss techniques. AND NEVER FORGET TO TELL ME WHICH FAQ OF MINE YOU'RE TALKING ABOUT! I get a lot of mails in which I must guess which FAQ it is we're talking about, and since I'm very busy as a contributor for GameFAQs, and ocasionally other sites, I have quite a lot of FAQs here. So it will help me a lot when I know which FAQ/Game it is you're talking about. :) And one last thing. Below are remarks I got a lot about my FAQs. Some are funny, and some are just plainly too stupid for words. I don't want to be an arrogant bastard or anything, but some of them tire me a lot. So here are those mails with my standard replies: M: Fix your English A: Some people say they hardly hear the diffrence between me and an English speaking fellow. Others say it sucks. Well, I honestly don't care in which category you are. English is NOT my first language. If I spoke my own language you probably couldn't read my FAQs at all. M: You suck in levelling up A: I know. I'm a real RPG player. I don't waste my time hours of levelling up. In my vision that's a sort of cheating. If I wanted to do that, I'd buy a gameshark. That works a lot faster. No offense to those who do believe in that. M: HEY IDIOT! FIX YOUR FAQ! A: Anyone who sends mail like this won't receive a reply. In fact they will be banned from ever mailing me again. I can understand you do not agree with my technique. There are as many as there are people. I can also agree you detected that I made a mistake. Well, I'm human you know. Making mistakes is part of my nature, as much as it's yours. If you detect errors in my FAQ you can tell me about it in a civil way, and I'll fix it if I agree with you. M: I took on the bosses you brant HARD on much lower levels with no problem at all. A: Good for you. M: Are you a man? A woman? How old are you? Where do you live? A: I really got that kind of mails a lot. I don't mind that you know. I was quite amused by such mails actually. Well, my name is Jeroen Broks. I'm not going to give my private adres in this FAQ or anywhere else on the internet, but you may know that I live in the Netherlands, I am a man, and I was born in 1975. So on the moment I started on this version of this FAQ I was 31 years old. M: Fsdasdadasf afsdfasd afdfsaf A: Whatever you say I don't understand it. If you mail me, please only do so in either English or Dutch or if you really need in German. (Be perpared that if you speak German to me, you might get an answer in English, tough). I don't speak any other language. M: May I translate your FAQ into another language? A: If you ask my permission, mostly no problem M: Why is Neoseeker banned from hosting your FAQs? A: I have my reasons which I'm not going to tell. That's because I want to handle this type of thing as a profesional should I only noted it to make sure this document would not end up there unoticed. M: You know NOTHING about this game or RPG in general? A: That I know nothing about RPG in general is something you can't say. I spend 80% of my free time in RPG (which is quite a lot, trust me), and I even develop them myself for a hobby. And about this game, trust me when I say that all games I wrote a FAQ about have been played multiple times from start to finish, and after I completed the FAQ the game is played over and over again and again, so I can upgrade the FAQ if I find something new, to make sure my FAQs offer the best you can get. All games I wrote FAQs about are games I'm very devoted to. No exceptions. If I am not sure I know the game, I won't write a FAQ on it. M: Your FAQs are the greatest! A: Thanks I'm honored that you speak of my work this way. M: Thank you for writing this great FAQ! A: You're welcome ;) M: Do you have any GameShark/GameGenie codes for game X? A: No. If you want cheats, you're asking the wrong person! And so far this FAQ. I hope you have good use for it! (c) Copyright 2008, JBC-Soft, Jeroen Broks (Tricky) (Credit to: http://www.degraeve.com/img2txt.php for the ASCII Art of Rebecca).