+=============================================================================+ | Xenosaga Gurus Complete Guide | | for | | Xenosaga: Episode 1 Der Wille zur Macht (US) | | | | Author: Tomas (tomas@square-net.com) | | Website: http://www.thegurusnetwork.com/ | | | | Version: 1.12 | | Last update: June 17 2003 | +=============================================================================+ This guide is copyrighted (C) 2003 Tomas Liem & The Gurus Network and may not be reproduced electronically, written, in print or through any other means, partially or completely, under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of the copyright and therefore the rights of the copyright holders. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =============================================================================== = SECTION 1: FAQ INFORMATION = =============================================================================== +-------------+ --| 1.1 - Index |-------------------------------------------------------------- +-------------+ Section 1: FAQ Information 1.1 Index 1.2 Introduction 1.3 Conventions 1.4 Version History 1.5 Frequently Asked Questions 1.6 Contact Information 1.7 Thanks 1.8 Credits & Acknowledgements Section 2: Game Information 2.1 The Story 2.2 Characters 2.2.1 Shion Uzuki 2.2.2 KOS-MOS 2.2.3 Ziggy 2.2.4 MOMO 2.2.5 chaos 2.2.6 Jr. 2.3 Gameplay 2.3.1 Playing 2.3.2 The Main Menu 2.3.2.1 The Overview 2.3.2.2 Items 2.3.2.3 Ether 2.3.2.4 Tech Attacks 2.3.2.5 Skills 2.3.2.6 Characters 2.3.2.7 A.G.W.S. 2.3.2.8 Battle Formation 2.3.2.9 U.M.N. 2.3.2.10 Game Options 2.3.3 Quest Mode 2.3.3.1 Movement 2.3.3.2 Interaction 2.3.3.3 Enemies 2.3.3.4 Saving 2.3.3.5 Vaporizing objects 2.3.3.6 Stores 2.3.4 Battles 2.3.4.1 Battle Screen 2.3.4.2 Battle Basics 2.3.4.3 Status Effects 2.3.4.4 Event Slot 2.3.4.5 Boosting 2.3.4.6 Battle Menu 2.3.4.7 Victory or Defeat 2.4 Minigames 2.4.1 A.G.W.S. Battling 2.4.2 Drilling Game 2.4.3 Xenocard 2.4.4 Casino Section 3: Walkthrough 3.1 The Woglinde 3.1.1 KOS-MOS Simulation 3.1.2 Exploring the Woglinde 3.1.3 The Gnosis Attack 3.2 Asteroid Pleroma 3.2.1 Rescue Mission 3.3 The Elsa 3.3.1 Exploring the Elsa 3.3.2 Attack in Hyperspace 3.4 U-TIC Battleship 3.4.1 Invading the Mothership 3.5 The Dock Colony 3.5.1 Finding Cherenkov 3.6 The Gnosis Cathedral Ship 3.6.1 Exploring the Cathedral Ship 3.6.2 Ariadne Ruins 3.7 The Durandal 3.7.1 Exploring the Durandal 3.8 The Kukai Foundation 3.8.1 Exploring the Kukai Foundation 3.8.2 Escape to the Elsa 3.9 The Encephalon 3.9.1 Old Miltia City 3.9.2 Miltia Underground 3.9.3 Miltia Forest 3.10 The Kukai Foundation Revisited 3.10.1 Loose Ends 3.10.2 Evacuation 3.11 The Song of Nephilim 3.11.1 Assault Preparations 3.11.2 First Tower 3.11.3 Second Tower 3.11.4 Third Tower 3.11.5 Central Tower 3.12 Proto Merkabah 3.12.1 Final Preparations 3.12.2 Exploring Proto Merkabah 3.12.3 The Research Center 3.12.4 Reactor Core 3.13 Sidequests 3.13.1 The Ace Pilot 3.13.2 Luty, the Mute Girl 3.13.3 The Robot Academy 3.13.4 Great Joe 3.13.5 Mintia Section 4: Complete Information 4.1 Tech Attack List 4.1.1 Shion 4.1.2 KOS-MOS 4.1.3 Ziggy 4.1.4 MOMO 4.1.5 chaos 4.1.6 Jr. 4.2 Ether List 4.2.1 Shion 4.2.2 KOS-MOS 4.2.3 Ziggy 4.2.4 MOMO 4.2.5 chaos 4.2.6 Jr. 4.3 Skill List 4.4 Item List 4.4.1 Items 4.4.2 Special Items 4.4.3 Character Weapons 4.4.4 Character Accessories 4.4.5 Character Ammo 4.4.6 A.G.W.S. Weapons 4.4.7 A.G.W.S. Accessories 4.4.8 A.G.W.S. Ammo 4.5 A.G.W.S. List 4.6 Segment Addresses & Decoder Keys 4.7 The U.M.N. 4.7.1 Email 4.7.2 U.M.N. Database 4.7.2.1 Gnosis 4.7.2.2 Keywords +--------------------+ --| 1.2 - Introduction |------------------------------------------------------- +--------------------+ For many people, Xenosaga is not their first foray into the Xeno-world. It all began when many years ago, a little known game known as Xenogears was released upon the world by Squaresoft (now Square-Enix). Hailed by some as one of the best roleplaying games of all time, Xenogears had a deep engrossing religious story with memorable characters and interesting gameplay. A true classic with a distinct cult following. Xenosaga is a game by the same team that made Xenogears, but contrary to what most people believe, it is not a sequel or prequel to Xenogears at all. The Xenosaga game is based on a series of books that tell the story of the Xeno universe. The game that is currently known as Xenosaga: Episode 1, is actually the first part of a 6-part series that will encompass the entire Xenosaga story (or a bit part of it anyway). Xenogears was based on the original Xeno universe that the authors had in mind, but after Xenogears was produced, the authors of the story were not content with what had been produced (both story and gamewise), and decided to rewrite the Xeno story into an "alternate universe" as opposed to Xenogears' universe (or perhaps the Xenogears universe is the alternate one, as Xenosaga is how the authors envisioned it). Although there are some distinct similarities between the two stories - there are some familiar faces, names, and others - the main story of Xenosaga should be seen as a separate story completely unrelated to Xenogears. Time (and the other five games-to-be) will tell what the authors have in store for us... The intention of this guide is to help you make your way throughout the game, past the difficult points and with all the extras that have been hidden all throughout the game. If you do not want the game spoiled for you in any way, do not use the guide until you have finished the game at least once. Although spoilers are being kept to a minimum, it is impossible to ensure that they will not ruin your gaming experience. If you have no qualms about that, you should find the walkthrough a useful assistant to get you through the game with as many of the secrets as possible. +-------------------+ --| 1.3 - Conventions |-------------------------------------------------------- +-------------------+ In this guide several conventions are used so that the reader/player can find his/her way through the game with the help of this guide. Directions are described as the four compass directions (or a combination thereof). Assuming the character is in the middle of your screen, north means pushing the directional button (or left analog stick) upwards so that the the character will walk further into the background. South means pushing the pad or stick downwards, causing the character to approach the front and bottom of the screen. West and east are synonyms for the left and right side of the screen respectively. The four buttons are described by the image on top of them, i.e. TRIANGLE, CIRCLE, X and SQUARE. They will always be capitalized to avoid confusion. The same for the START and SELECT buttons, or the R1, R2 and L1 buttons. The guide is divided into several main sections, each of which are divided into subsections and have been numbered to make locating a specific section much easier. +-----------------------+ --| 1.4 - Version History |---------------------------------------------------- +-----------------------+ Version 0.1: - Character Information completed 03/14/2003 - Tech Attack List added - Ether List added - Items added - Special Items added - Character Weapons completed - Character Accessories added - Character Ammo completed - A.G.W.S. Weapons added - A.G.W.S. Accessories added - A.G.W.S. Ammo added - Segment Addresses & Decoders added - U.M.N. Database / Keywords added - Woglinde walkthrough completed - Pleroma walkthrough completed - Robot Academy Sidequest added Version 0.2 - A.G.W.S. List added 03/19/2003 - Character Accessories updated - A.G.W.S. Weapons updated - A.G.W.S. Accessories updated - Segment Addresses & Decoders updated - Elsa walkthrough completed - U-TIC Battleship walkthrough completed Version 0.3 - Segment Addresses & Decoders updated 03/20/2003 - A.G.W.S. Weapons updated - A.G.W.S. ACcessories updated - Character Weapons updated - Character Accessories updated - Dock Colony walkthrough completed - Ace Pilot Sidequest added - Luty Sidequest added Version 0.4 - Character Information updated 03/21/2003 - Tech Attack List updated - Ether List completed - Segment Addresses & Decoders updated - Gnosis Cathedral Ship walkthrough added Version 0.5 - Character Weapons updated 03/24/2003 - Character Accessories updated - Special Items updated - Segment Addresses & Decoders updated - Gnosis Cathedral Ship walkthrough completed - Durandal walkthrough completed Version 0.6 - Character Accessories updated 03/30/2003 - Special Items updated - A.G.W.S. Weapons updated - A.G.W.S. Accessories updated - A.G.W.S. Ammo updated - A.G.W.S. List updated, added VX-4000 - Kukai Foundation walkthrough completed - Encephalon walkthrough added Version 0.7 - Character Accessories updated 03/31/2003 - Special Items updated - Segment Addresses & Decoders updated - Encephalon walkthrough updated Version 0.8 - Character Accessories updated 04/01/2003 - Special Items updated - Segment Addresses & Decoders updated - Encephalon walkthrough completed - Kukai Foundation Revisited walkthrough completed - Great Joe Sidequest completed - Mintia Sidequest completed Version 0.9 - Character Accessories updated 04/08/2003 - Special Items updated - A.G.W.S. Weapons updated - A.G.W.S. Ammo updated - A.G.W.S. List updated, added AG-04 - Segment Addresses & Decoders updated - Song of Nephilim walkthrough added Version 1.0 - Character Accessories updated 04/30/2003 - Special Items completed - A.G.W.S. Weapons updated - A.G.W.S. Accessories updated - A.G.W.S. Ammo updated - A.G.W.S. List completed, added AG-05 - Segment Addresses & Decoders completed - Song of Nephilim walkthrough completed - Proto Merkabah walkthrough completed - Luty sidequest completed - Robot Academy sidequest completed Version 1.1 - Main Menu help completed 05/05/2003 - Quest Mode help completed - Battles help completed Version 1.11 - Minor changes to the walkthrough 06/05/2003 - Spelling/Grammar fixes - Character Accessories updated - Frequently Asked Questions updated Version 1.12 - Minor changes to the walkthrough 17/05/2003 - Frequently Asked Questions updated TO BE DONE: - Ace Pilot Sidequest->Din Gareth - Minigames - Detailed descriptions and information for the listings - Rewrite some descriptions from the manual/game - Complete some missing info in the listings - Emails - U.M.N. Database - Bestiary +----------------------------------+ --| 1.5 - Frequently Asked Questions |----------------------------------------- +----------------------------------+ NOTE: Questions directed to my e-mail address at the top of this guide will be placed here in future versions of this FAQ/Guide. --[Game Questions]-- Q: What will happen if I load the cleared game file in Episode 2? A: Nothing official has been stated about this yet, but presumably your levels, skills/techs/ethers and/or items will be carried over. Q: What is the level cap for Tech Attack upgrades? A: No one has mentioned having encountered a cap yet, so who knows? Is there anyone willing to invest all tech points into one tech attack to find out? =) Q: If I miss replying to certain emails on time, will I be unable to get the rewards later on? A: Unfortunately, yes, you cannot get the rewards for emails that you have not replied to within the allowed time limit. You should always reply to such emails immediately, or before heading to the next area of the game. Q: What does the Sprinkle Plug-in do? A: The only thing the Sprinkle Plug-in does, is help you to get the F-SCYTHE in the last phase of the game. It helps process some data that Miyuki needs to complete the F-SCYTHE prototype. This is all part of the F-SCYTHE email sidequest. --[Story Questions]-- This section MAY contain spoilers, so do not read them unless you have finished the game at least once! Q: How many episodes are there in the Xenosaga series? A: According to the plans of the creators, there will be a total of 6 episodes. Q: When can we expect Episode 2? A: No official date has been announced yet, but most likely the Japanese version will not come out until late 2003, or early 2004. After that, expect another half year at the very least before a US release. If compared to the time between the Episode 1 Japan and US releases, expect a full year between the releases. Only time will tell really. +---------------------------+ --| 1.6 - Contact Information |------------------------------------------------ +---------------------------+ Email: tomas@square-net.com Website: http://www.thegurusnetwork.com/ Make sure to put "Xenosaga Guide" or something similar in the topic, and no attachments, or my filter will automatically delete your email. +--------------+ --| 1.7 - Thanks |------------------------------------------------------------- +--------------+ I would like to offer many thanks to the following people for (unknowingly) assisting in the creation of this guide: Monolith Soft for developing this great game and hopefully the many games to come. They can rest assured that for the coming decade they will have a very solid fanbase. It takes guts to begin such a great undertaking, but all of us are glad they did! Namco for publishing Xenosaga and releasing it ouside of the niche market of Japan. Thanks for recognizing that there is a market for games such as these in the rest of the world as well. So when can we expect Xenosaga here in Europe? ;) The people at xenosaga.com for keeping us up to date on all the Xenosaga news and providing us with lots of goodies to keep us interested during the long wait. The wonderful voice actors who made the characters really come to life and thus made the story and game that much more enjoyable (okay, lots of people will probably disagree here, but that's THEIR opinion). Friedrich Nietzsche for writing his book that would give the inspiration for the title of this game (and much, much more). Sephiroth of the Gurus Network (http://www.thegurusnetwork.com/) for inciting me to write this guide (I had plans to, but never really got around to it). Now if he would just finish the game already, he could actually READ this without having things spoiled for him! ;) Jim/darkchoco of the Square Network (http://www.square-net.com/) for making his Xenogears site many years ago (may it rest in peace). It was that which got me interested in Xenogears and so indirectly in Xenosaga as well. This guide would not have existed without him. The people at Gamestop for actually getting this game to my house somewhere in that distant continent known as Europe. Imports forever! Oh, and that KOS-MOS T-shirt is awesome ;) +----------------------------------+ --| 1.8 - Credits & Acknowledgements |----------------------------------------- +----------------------------------+ Phobia for mentioning that replying negatively to the man in the Zohar hangar on the Woglinde, who offers to send you some secret emails MAY prevent you from getting the first investment email. Also for helping out with the locations of some of the accessories I have not been able to locate yet. Aod9910 for helping out with the location of the Star Hat. Wei Chou for helping out with the location of the Star Hat. =============================================================================== = SECTION 2: GAME INFORMATION = =============================================================================== +-----------------+ --| 2.1 - The Story |---------------------------------------------------------- +-----------------+ Thousands of years into the future, mankind has abandoned Earth and exists only in deep space. Having used their advanced technology to unlock the secrets of the universe, humanity hopes to do the same with the Zohar, a powerful and mysterious artifact reputedly existing since the dawn of time. But a hostile alien life form, the Gnosis, brutally attack at every turn. Why? Unbeknownst to mankind, the race to unlock the final mystery, and to embrace an uncertain destiny, has begun. +------------------+ --| 2.2 - Characters |--------------------------------------------------------- +------------------+ The Xenosaga story delivers the player a rich cast with colorful, lively and diverse characters with backgrounds that will reach far beyond the scope of just this first game. What does fate have in store for them? +---------------------+ --| 2.2.1 - Shion Uzuki |------------------------------------------------------ +---------------------+ Name: Shion Uzuki Gender: Female Height: 163 cm (5'4") Weight: 48 kg (106 lbs) Age: 22 years old Weapon: M.W.S. Chief Engineer of the KOS-MOS Project General Operation System Research Center, Vector Industries First R&D Division. When the story opens, she is assigned on a twofold mission: to assist in the investigation of a planetary disappearance which is somehow related to the "Zohar Project" - a plan developed jointly between the government and private industry - and to test KOS-MOS. +-----------------+ --| 2.2.2 - KOS-MOS |---------------------------------------------------------- +-----------------+ Name: KOS-MOS (Kosmos Obey Strategic Multiple Operation Systems) Gender: Female Height: 167 cm (5'6") Weight: 92 kg (203 lbs) Age: Looks about 18 years old Weapon: Diverse weaponry created by Vector's Secondary R&D Division A female, armored battle android developed by the intersteller conglomerate, Vector Industries. She is comprised entirely of mechanical parts, a rarity in an age of advanced Realian technology. "KOS-MOS" is not her personal name, but rather the name of the complete battle system designed to combat Gnosis. +---------------+ --| 2.2.3 - Ziggy |------------------------------------------------------------ +---------------+ Name: Ziggy (Ziggurat 8) Gender: Male Height: 191 cm (6'3") Weight: Unknown Age: 98 years since body recycling (he looks 30) Weapon: Weapon pods A combat cyborg assigned the task of recovering and protecting MOMO, the prototype 100-Series Observational Realian. Instead of embracing the fact that he was once human, Ziggy is constantly tuning his body, eliminating his organic parts in order to erase his own existence and reduce himself from a "person" to a mere "object." +--------------+ --| 2.2.4 - MOMO |------------------------------------------------------------- +--------------+ Name: MOMO (Multiple Observative Mimetic Organicus) Gender: Female Height: 141 cm (4'8") Weight: 36 kg (79 lbs) Age: Looks about 12 years old Weapon: Rods A prototype 100-Series Observational Realian (synthetic human) developed to observe and contact Gnosis, an alien life form that can only be detected by a "special sense." MOMO is short for Multiple Observative Mimetic Organicus. She was created by Joachim Mizrahi, a scientist renowned throughout the galaxy, and his wife, Juli Mizrahi. +---------------+ --| 2.2.5 - chaos |------------------------------------------------------------ +---------------+ Name: chaos Gender: Male Height: 169 cm (5'7") Weight: 53 kg (117 lbs) Age: Looks about 16 years old Weapon: Gloves A slender, young boy who appears 16 years old but whose true age is unknown. His perpetually melancholic expression, as well as the depth and scope of his converstations give the impression that he hails from a higher plane of existence. His translucent blue eyes and silver hair are his particularly distinguishing features. As he volunteers no information whatsoever about his past other than his name, everything about him, including whether he even has any memory of his past, is unknown. +-------------+ --| 2.2.6 - Jr. |-------------------------------------------------------------- +-------------+ Name: Jr. (Gaignun Kukai Jr.) Gender: Male Height: 140 cm (4'7") Weight: 38 kg (84 lbs) Age: Looks about 12 years old Weapon: Ancient guns One of the directors of the Kukai Foundation, a special organization based on Second Miltia (an autonomous state in the Galaxy Federation). Despite his seemingly carefree attitude, Jr. is actually quite wise and will occasionally make statements, cutting right to the heart of things. +----------------+ --| 2.3 - Gameplay |----------------------------------------------------------- +----------------+ Xenosaga is a single player role playing game that requires a memorycard to save your progress. Although it is possible to finish the game without saving even once, you will need to reload an old savegame when you die, and you will most likely die at least once. Because the Xenosaga savegames take up relatively little space, it is advisable to keep a few save files of specific points in the game so that if for some reason you missed anything, you can always fall back on your old savegame. Once you turn on the console, you will arrive at the title screen where you can select between a New Game, or Continue. If this is your first time playing, choose New Game. You will proceed to the opening cinematics and afterwards gain control of your first two characters. If you have played the game before and have a Xenosaga savefile stored on a memorycard in slot 1 or 2, you can choose Continue to load one of your old save games. Select the correct memory slot and the appropriate save game and you will be restored to the very instant when you saved. +-----------------+ --| 2.3.1 - Playing |---------------------------------------------------------- +-----------------+ The game consists of three different modes (not including minigames), the Quest Mode, Battles, and Cinematic Events. Quest Mode is the part of the game where you will be able to use your on-screen character to explore your surroundings, interact with NPCs, acquire items, save and encounter enemies. Battles will ensue once you encounter an enemy in Quest Mode or after specific Cinematic Events. Here you will be able to use your three (or less) primary characters to defeat the encountered enemies. The battle will end when either all enemies are destroyed or all three of your characters have been taken out. Finishing a battle will gain your characters experience points, as well as a small number of Tech, Ether and Skill points. From some enemies you will also receive money or items. Losing the battle will mean you have to restore a save game that you created earlier. Cinematic Events occur every now and then to progress the story. You will have no direct control over these events as they play like a movie. Most of them will appear after entering an area, defeating bosses or talking to people. They can be skipped if you have seen them before by pressing the START button to pause the cinematic, and then the TRIANGLE button to skip. Do not do this if you have not seen the cinematic before, or you may miss important information integral to the story. +-----------------------+ --| 2.3.2 - The Main Menu |---------------------------------------------------- +-----------------------+ The Main Menu can be accessed at any time during Quest Mode by pressing the TRIANGLE button. The menu will let you do all the important things such as equipping and customizing your characters, browsing your inventory, changing the game options and looking up information on the U.M.N. Use the directional pad or left analog stick to move the cursor, and use the CIRCLE button to confirm your selection, or the X button to cancel and/or return to the previous menu. +------------------------+ --| 2.3.2.1 - The Overview |--------------------------------------------------- +------------------------+ The first screen of the Main Menu shows your three active characters with their basic stats and a list of menus that will be explained below. You can return to Quest Mode by pressing the X button. --[Character Stats]-- Each character has a number of stats displayed on the Overview screen which you can use to quickly see their current status. Only the three characters that are currently in your active party (the Combatants) will be displayed here. Lv (LEVEL): The character's current level. You can use this as a guide to determine your character's overall strength. Hp (HIT POINTS): The character's hit points, which determine how much damage he/she can take in combat.The character's current Hp is on the left, the maximum Hp is on the right. Ep (ETHER POWER): The character's ether power. Ether power is deducted whenever the character uses an Ether, an ether subweapon or an A.G.W.S. with an ether weapon. Current Ep is on the left, and the maximum Ep on the right. NextLv: The experience points still needed to progress to the next level. Exp: The character's total amount of experience points. --[Menu]-- Items: View/sort/use the items in your inventory. Ether: View/set/use/evolve/transfer ethers. Tech Attack: View/set/upgrade Tech Attacks. Skills: View/set/learn skills from items in your inventory. Characters: View extended character stats and/or use Tech Points to upgrade those stats. You can also equip armor/accessories on this screen. A.G.W.S.: View/equip your A.G.W.S. units. Battle Formation: Change the formation that your Combatant characters will use in combat. Combatants can be swapped with Reserves here. U.M.N.: Access the Unus Mundus Network to look up information or access your email. Game Options: Set options that affect your game. --[Reserve]-- The characters not in your active combat party (Combatants) are placed under Reserve. The Reserve characters will earn experience from the battles won by the Combatants, but the amount they earn will be lower. They will also NOT earn any Tech, Ether or Skill Points, making them considerably weaker if you do not put your Reserve characters in your combat party occasionally. --[Time]-- The time that you have been playing the game will be shown here. The maximum of this counter is 99 hours, 59 minutes and 59 seconds, so if you have been playing for more than 100 hours, the counter will seem to be stuck at that value. --[Money]-- The amount of money that your party has. It can be used to buy items, weapons, accessories and parts for your A.G.W.S. units. You will also need money to participate in some of the minigames such as the Drilling and the Casino games. Money is hard to come by until halfway through the game, so spend it wisely. +-----------------+ --| 2.3.2.2 - Items |---------------------------------------------------------- +-----------------+ The Items menu will let you view and sort the items, special items, accessories and A.G.W.S. parts that you currently have in your possession. You can also use some of the consumable items such as Med Kits, Ether Packs and Bio Spheres to heal yourself here. Use the L1 and R1 buttons to cycle between the different item categories. The TRIANGLE button will allow you to sort the items in the current menu by either Category, Amount or Alphabet. The window at the bottom of the screen will tell you more of the use that your currently selected item has. There are eight different categories that your items will be divided by: Items: Recovery items, items that grant free Tech, Ether or Skill points, and items that can be sold for money. Special items: Items that have some importance to the plot or a quest. You cannot actually use these items, but they will usually trigger an event or allow you to access places. Weapons: Character weapons that are not currently equipped. Accessories: Armor, helmets and accessories that are not currently equipped. Ammo: Ammo for the character weapons that is not currently being used by equipped weapons. A.G.W.S. weapons: Weapons for A.G.W.S. units that are not currently equipped on an A.G.W.S. A.G.W.S. accessories: Accessories for A.G.W.S. units that are not currently equipped on an A.G.W.S. A.G.w.S. ammo: Ammo for A.G.w.S. weapons that is not currently being used by equipped A.G.W.S. weapons. +-----------------+ --| 2.3.2.3 - Ether |---------------------------------------------------------- +-----------------+ The Ether menu will let you use Ether spells, set Ethers for a character so the character can use them, and allocate Ether Points (earned in battle) to learn new Ethers or transfer them to another character. --[Use]-- "Use" will let you select an Ether that has currently been set to the active character. Most Ethers can only be used during battles, but healing Ethers can be used from the menu as well. The Ep cost of the selected Ether is displayed to the right. Ethers that cannot be used for any reason are grayed out. To use an Ether, use the directional pad or left analog stick to select the Ether of your choice. Confirm your selection with the CIRCLE button and then select the character you want to use the Ether on. Confirm with the CIRCLE button again. --[Set]-- The "Set" menu will let you set and remove Ethers. All Ethers have a value that is known as Ether Weight. Every character can set Ethers up to a total Ether Weight of 12. This means that you can for instance set 6 Ethers with an Ether Weight of 1, and 3 Ethers with an Ether Weight of 2. If you want to set another Ether, you will have to remove one of the currently set Ethers first. The current and maximum Ether Weight are shown above the list. --[Use E.Pts]-- In this menu you can use Ether Points to either evolve your Ethers to learn new ones, or to transfer an Ether to another character so that that character can use the selected Ether as well (very useful for healing Ethers). To evolve an Ether, select one that you can already use (it must be one unique to this character). The Ether Points evolution cost will be displayed to the right of each Ether on the list. If you have enough Ether Points, choose the Evolve option and the new Ether that you want to learn. It will then become available to that character and you can still use the old one. Do not forget to set it in the Set menu, or you will not be able to use it during combat! To transfer an Ether to another character, select one that has already been learned and is unique to your current character. The cost to transfer an Ether to another character is 50% of the evolution cost (a 300 Ether Points spell will cost 150 to transfer). Select the character you want to transfer the Ether to and that character will then be able to set it in the Set menu. +------------------------+ --| 2.3.2.4 - Tech Attacks |--------------------------------------------------- +------------------------+ Throughout the game, your characters will learn powerful attacks known as Tech Attacks as their levels increase. Only six Tech Attack can be set for active use during combat, the others will remain unusuable until set. Tech Attacks can be upgraded with Tech Points, allowing them to be used faster (4AP instead of 6AP), more powerful, or with a shorter wait time after using them. Each character has 6 slots for Tech Attacks. Four of these are Low (LW) speed, meaning they can only be used when the character has 6AP available. These are activated by using a combination of the TRIANGLE and SQUARE buttons. There are also two High (HI) speed slots, which can be used with only 4AP and either the SQUARE or TRIANGLE button. All existing and new Tech Attacks all start at Low (LW) speed and can therefore only be assigned to one of the four LW slots. To use these Tech Attacks your character MUST have 6AP, which means you can use them only once every two turns at best. Once you have upgraded a Tech Attack to High (HI) speed, you can put that Tech Attack in a HI slot, allowing you to use that character's Tech Attack with only 4AP. This way you can use it every single turn and thus do considerably more damage. High speed attacks can still be put in a Low speed slot though. There are both short-range and long-range Tech Attacks. Short-range attacks (attacks that require the enemy to be on the ground and not in the backrow) can only be put into a slot with a SQUARE attack, whereas long-range attacks can only be put into a slot with ONLY a TRIANGLE attack. Because of this you can have only two long-range attacks available at all times. Choose wisely which one you want to use. The only exception to this rule is Jr. who has only long-range attacks and can therefore use all six slots for them. --[Set]-- This menu allows you to set and remove Tech Attacks for a specific character. Select the slot you want to put a Tech Attack in, and then select the Tech Attack to use. Tech Attacks that cannot be used for that specific slot will be grayed out. The number to the right of each Tech Attack is the amount of slots that that specific attack is set to. --[Use T.Pts]-- This menu will let you upgrade your Tech Attacks by allocating the Tech Points that you have earned in battle. Your total amount of available Tech Points is displayed at the top of the Tech Attack list. You can upgrade each Tech Attack in three areas. Upgrading Tech will let you increase the damage dealt by the attack, Speed will let you put the Tech Attack in a HI slot, and Wait will let you decrease the time that you have to wait after using that Tech Attack. Lv is the current level of that Tech Attack area, and T.Pts is the amount of Tech Points required to upgrade it further. +------------------+ --| 2.3.2.5 - Skills |--------------------------------------------------------- +------------------+ In the Skills menu you can extract Skills from armor, helmets and accessories and assign these to a character. Each character can have a maximum of three Skills set to him/her at any one time. This amount can be increased by having the character equip accessories with needed skills if you need more than three. In order to have Skills to set, a character must first extract a Skill from an unequipped (!) accessory (or armor/helmet). Extracting a skill requires that the character has enough Skill Points and a sufficient Skill Level. Skill Points can be earned through combat or Skill Upgrade items, and Skill Levels are gained by spending a certain amount of Skill Points on extracting Skills. Skill Level 2 requires 200 Skill Points to be spent Skill Level 3 requires 800 Skill Points to be spent Skill Level 4 requires 1800 Skill Points to be spent Skill Level 5 requires 4500 Skill Points to be spent --[Extract]-- This menu will let you extract Skills from unequipped accessories using Skill Points. Select the accessory you want to extract a Skill from. If your Skill Level and Skill Points amount are sufficient, and you have not learned that particular Skill yet, it will be colored white, indicating that it can be extracted. Confirm your selection and you will then be able to set it to your character using the Set menu. --[Set]-- This menu will allow you to set up to three Skills for each of your characters. A Skill that has already been set will be marked with a check mark. Use the SQUARE button to cycle through set Skills, or use the CIRCLE button to set or remove a Skill. +----------------------+ --| 2.3.2.6 - Characters |----------------------------------------------------- +----------------------+ The Characters menu will let you view the stats of all your characters, let you equip weapons and accessories, and it will also let you increase the strength of their attributes by spending Tech Points. When selecting a character, you can press the SQUARE button to make that particular character the On-Screen character during Quest Mode. Changing the On-Screen character will result in alternate dialogues with some NPCs and will sometimes even let you find hidden items that you could not before! --[Character Status Screen]-- This screen displays the Points and attributes of a single character. You can also equip, unequip or strengtehn your characters here. Use the L1 and R1 buttons to switch between characters. Aside from the basic information also available on the Overview screen, the following information is available for each character: T.Pts: The amount of available Tech Points for upgrading Tech Attacks and character attributes. E.Pts: The amount of available Ether Points for evolving and transferring Ethers. S.Pts: The amount of available Skill points for extracting new Skills. Str: The character's Strength, which determines the amount of physical damage dealt in combat. Vit: The character's Vitality, which determines the amount of physical damage you receive in combat when attacked. Eatk: The character's Ether Attack, which determines the power of your Ether Attacks and Spells. Edef: The character's Ether Defense, which determines the amount of damage you take when attacked by an ether-based attack or spell during combat. Dex: The character's Dexterity which determines the hit accuracy. Eva: The character's Evasion, which determines the chance that your character can evade the enemy's attack. Agl: The character's Agility, which determines when the character gets its first turn, and how soon it will get its next turn. --[Equip]-- In the Equip menu you can equip your characters with weapons and accessories. Shion, MOMO, chaos and Jr. can equip weapons that increase their physical attacks, while KOS-MOS and Ziggy can equip subweapons that can be used in battle a limited amount of times. You can only equip one piece of armor and one helmet at the same time. --[Unequip]-- This menu lets you remove equipped accessories from one of your characters. --[Use T.Pts]-- This menu lets you increase your character's attributes by allocating Tech Points to them. Select the attribute to raise and increase the amount to add using the directional pad or left analog control stick. Then confirm it using the CIRCLE button. You can raise Hp, Ep, Str, Vit, Eatk, Edef, Dex and Eva. Each of them has a maximum value that they can be raised to, which is equal to the highest value of that attribute owned by your characters. For instance, if KOS-MOS has an Eatk value of 33 and everyone else has a value of 30 or lower, you cannot increase this value anymore for KOS-MOS, but you can for instance raise Shion's up to a maximum of 33. Note that each gained experience level will add 1 point to each of the attributes (except Agl) and a bit more for Hp/Ep. If there is a level difference between the characters, do not spend Tech Points up to the maximum, as the character attributes will raise to that maximum automatically once he or she levels up and has the same level as the character with the highest value for that attribute. For instance if KOS-MOS is level 10 and has Eatk 33 (the highest of all the characters) and Shion is level 9 with Eatk 32. Once Shion's level increases to 10, her Eatk will automatically increase by 1 point to the maximum of 33. If you had increased her Eatk to 33 while she was level 9, you would have wasted precious Tech Attack points. +--------------------+ --| 2.3.2.7 - A.G.W.S. |------------------------------------------------------- +--------------------+ The A.G.W.S. menu will let you equip and remove both weapons and accessories for your A.G.W.S. units. It will also let you assign pilots to them. Each A.G.W.S. has specific attributes that helps selecting the A.G.W.S. units and their weapons for the optimal combinations. FHP: The Frame Hit Points, which determine how much damage the A.G.W.S. can take before becoming inoperable. DPOW: The Dynamic Power, which is the amount of physical offensive strength the A.G.W.S. has, based upon the equipped weapons and power provided by the generator. PARM: The Physical Armor, which determines the amount of damage the A.G.W.S. takes from receiving a physical attack. EARM: The Ether Armor, which determines the amount of damage the A.G.W.S. takes from receiving Ether attacks. The VX-series have a basic EARM attribute while the AG-series have none. EARM is based on the pilot's attributes, therefore the EARM attribute can differ widely depending on the pilot. AGL: Agility determines how long the A.G.W.S. has to wait between turns. WAGL: The Weapon Agility increases the recovery time between turns (usually the larger the weapon, the higher the WAGL and recovery time). --[Equip]-- The Equip menu will let you equip the A.G.W.S. with weapons and accessories. Up to three weapons and accessories can be equipped at any one time, although the type of weapons equipped can decrease the amount of weapons that the A.G.W.S. may equip at the same time. For instance, the AG-02 can mount a Shield Beam Rifle on its left shoulder, a weapon that functions both as a shield and rifle, but prevents any weapons from being equipped in its left hand. Large support weapons which are usually equipped in the R.Alt slot take up a lot of space and usually decrease the total number of equipped weapons allowed to 2 or even 1. Choose wisely when determining what weapons to equip on your A.G.W.S.! --[Unequip]-- This will let you remove weapons and accessories that are currently equipped on your A.G.W.S. --[Pilot]-- To use an A.G.W.S. in battle, it must be assigned to a pilot. Only Shion, MOMO, chaos and Jr. can be selected as one. The choice of pilot will influence the damage dealt by Ether weapons and the amount of damage taken by Ether attacks. A pilot can be assigned only one A.G.W.S. at a time. If you wish to assign a different A.G.W.S., either replace the current pilot with a free character, or remove the pilot from his/her current A.G.W.S. and then assign the new A.G.W.S. +----------------------------+ --| 2.3.2.8 - Battle Formation |----------------------------------------------- +----------------------------+ The Battle Formation menu will let you change the formation that your party uses during combat. It will also let you change the three members of your battle party once you have at least four characters. --[Formation]-- Use Formation to change the formation of your combat party. First select the character that you want to move, and then the position to move them to. A character in the front row can attack normally and use magic items and A.G.W.S. units. A character in the back row will receive less damage from group attacks and cannot be attacked with short-range attacks. The character will not be able to attack however, and can only use Ethers and Items. Putting your character behind another character will prevent the character in front from being pushed into the back row. This is helpful in some battles where being pushed in the back row would prevent the character from attacking. --[Replace]-- The Replace command will let you swap your active battle party members for Reserve characters. +------------------+ --| 2.3.2.9 - U.M.N. |--------------------------------------------------------- +------------------+ The Unus Mundus Network will let you read and send email, check the Database to lookup information on Gnosis and Keywords, and will also let you use the EVS (Environmental Simulator) to access areas you have visited before. --[Mail]-- Read emails you have received and reply to them if applicable. You can also download the attachments that you receive with some emails. Some of them may contain plug-ins, items, or even special subweapons for KOS-MOS. --[Database]-- This will let you look up information on Gnosis that you have fought in battle, as well as letting you look up information on technical terms and names you have encountered throughout the game. --[Plug-in Module]-- You can look through the downloaded plug-ins here. They are sent to you through email and will provide extra functionality. --[EVS]-- The EVS will let you revisit areas that you have visited previously. This way you can get items that you missed on your first time through the area or level up fighting simulated enemies to get extra experience or Tech/Ether/Skill Points. The EVS will become available after you have progressed in the game a bit. To access it, find a golden U.M.N. pillar (the ones you use to save) with a blue EVS plate on top of it. Wile standing there, open the Main Menu and proceed to the U.M.N. and the EVS option. Select the area you want to access and you will be taken there. You can explore the area and fight the enemies just like before and get items that you missed before. Dying in battle in the EVS is just as lethal as in real life, so be careful! To exit the EVS, locate an EVS plate and choose the exit option. +-------------------------+ --| 2.3.2.10 - Game Options |-------------------------------------------------- +-------------------------+ The Game Options menu will let you change your game configuration. Use the directional pad or left analog stick to navigate the options and the CIRCLE button to confirm your choices. Sound Output: Sound Output can be switched between Stereo or Mono. Cursor Location Memory: This will put the cursor at the same location as it was at the last time a menu was accessed. Vibration: Turns the controller vibration on or off. Radar Display: Toggles the enemy radar on or off. Monitor Settings: Adjust the position of the screen on your TV if it is not properly centered. CIRCLE to confirm, SQUARE to return it to its default setting and X to cancel. Default: This will return all options to their default values. +--------------------+ --| 2.3.3 - Quest Mode |------------------------------------------------------- +--------------------+ A large part of the game is spent in Quest Mode, which will let you explore the area you are in and interact with people and your surroundings. You can find shops to buy items from and inns to rest at. You will also occasionally find enemies which will attack you on sight. Depending on your actions in Quest Mode the story will advance. +--------------------+ --| 2.3.3.1 - Movement |------------------------------------------------------- +--------------------+ To move around use the directional pad or left analog control stick. Depending on how far you push the control stick, you can alternate between walking or running. To walk really slow, keep the R2 button pressed while walking. This will let you walk without producing too much noise. You can sneak past some enemies this way. +-----------------------+ --| 2.3.3.2 - Interaction |---------------------------------------------------- +-----------------------+ You can talk to NPCs (Non-Player Characters) by walking up to them and pressing the CIRCLE button. Depending on who your On-Screen Character is, responses may differ. Some NPCs will have helpful information that may help you in your quest while others may have information that reveals more about the story. You can operate doors by walking up to them and pressing the CIRCLE button. The door should open automatically. Sometimes a door may be locked or cannot be opened manually. In such a case, look for a control panel nearby that can be used to operate the door. Sometimes you will need a key to operate the door or control panel. Keep an eye out for these. Occassionally you will find treasure chests which contain items, money and accessories. Open these by walking up to them and pressing the CIRCLE button. Once a chest has been opened, it will stay that way for the rest of the game. +-------------------+ --| 2.3.3.3 - Enemies |-------------------------------------------------------- +-------------------+ In some areas you will encounter enemies that will attack you as soon as they notice your presence. Battles in Xenosaga will only occur if an enemy touches you. The enemies that roam the map will notice you when you approach and chase after you to start a battle. This means that if you are fast enough, you can outrun them to prevent a battle. Some battles cannot be avoided however. If you enabled the radar in the Game Options menu, there will be a radar in the bottom right of your screen which will make it easier for you to spot enemies and evade them. The red icon in the center is you, while the yellow icons are enemies. Any other red icons are enemies that have spotted you and will try to attack you. Green icons are friendly NPCs. They will not attack you on sight although they might if you talk to them. +------------------+ --| 2.3.3.4 - Saving |--------------------------------------------------------- +------------------+ Occassionally you will stumble upon golden U.M.N. pillars. These will let you save your game if you walk up to them (you should hear a chime if you are close enough) and press the CIRCLE button. Select a memory card and slot to save to. You can also use the U.M.N. pillars to heal up your characters completely by using a Bio Sphere item. This will recover all Hp and Ep for all characters. Once you have access to the EVS and minigames, look out for special U.M.N. pillars that will let you access the Simulator and minigames. +------------------------------+ --| 2.3.3.5 - Vaporizing objects |--------------------------------------------- +------------------------------+ Early in the game you will acquire a special item, the Vaporizer plug-in which will let you blow up destroyable objects in Quest Mode. If you approach an object that can be destroyed, it will be marked with a light blue cursor. Pressing the SQUARE button will destroy it. If there are multiple targets that can be destroyed, the targeted one will be colored with a light blue cursor, the other ones will be colored with a dark blue cursor. You can switch between the possible targets using the L1 and R1 buttons. Some objects need to be blown up because they are blocking your path, but most of them should be blown up because they may be concealing items or treasure chests with helpful items. If you encounter something that can be destroyed, go ahead and do so. Some objects also conceal special doors known as Segment Addresses, which conceal powerful items. You will also need keys to unlock these doors however. See the Segment Address section for more information. Sometimes you will find a destroyable object that conceals an enemy. In such a case you will end up fighting that enemy. Do not blow up any objects if you are really low on health! Lastly there are the so-called colored cannisters (yellow, red and purple). If you blow these up while an enemy is nearby, the enemy will be caught up in the blast and receive several disadvantages that should make it easier for you to win the battle. +------------------+ --| 2.3.3.6 - Stores |--------------------------------------------------------- +------------------+ Throughout the game you will often find people that sell you items, equipment and gear parts. You will usually find these people in non-combat areas such as spaceships, stations and cities. Talking to them will bring up a menu that will let you buy or sell items as you see fit (providing you have enough money). At some locations you will find silver U.M.N. plates which function as a store. Select an item to buy or sell with the directional pad or left analog stick, confirm, then choose the amount to buy/sell and confirm once again with the CIRCLE button. You cannot sell weapons or accessories that are equipped. Some places also sell A.G.W.S. upgrades aside from parts. You can upgrade the frame (which increases FHP and PARM) and the generator (which increases DPOW). These stores will also let you restore your A.G.W.S.'s FHP for a small fee. +-----------------+ --| 2.3.4 - Battles |---------------------------------------------------------- +-----------------+ When you come into contact with an enemy in Quest Mode or after specific events, you will end up fighting a battle. There are no random battles in this game, meaning that you can see all enemies walking around in Quest Mode. This makes it possible to sneak past some enemies if you make sure they do not see you. --| 2.3.4.1 - Battle Screen |-------------------------------------------------- The Battle Screen provides a lot of information which when used properly will make winning the battle much easier. +----------------+----------------+----------------+ |XXX Hp 0080/0100|XXX Hp 0120/0120|XXX Hp 0010/0090| |XXX Ep 12/14 |XXX Ep 16/16 |XXX Ep 09/12 | |XXX Ap ======---|XXX Ap ---------|XXX Ap ==-------| |XXX Bg ==----- 2|XXX Bg ======- 0|XXX Bg ===---- 1| +----------------+----------------+----------------+ | Drone I | | +----------------+ | | | | | | | | | | | | | | | | | | [] Knuckle 0080 B | | ^ Firecracker +------|------+ | X Menu | | ^ | | +-+ | ^ ^ | | []<>[] |O| +-[][][]------+ | Boost |+| | ^ ^ ^ | | +-+ | | +------------------------------------+-------------+ The top part of the screen shows the stats for the three characters of your battle party: Hp: The amount of Hp your character has left, and the maximum amount. Ep: The amount of Ep your character has left, and the maximum amount. Ap: The current amount of Action Points (0-6 AP) Bg: The Boost Gauge. If it fills completely, you can Boost to use your character's turn prematurely. The number next to it is the amount of full Boost Gauges which can be used to Boost. Underneath, one will find the name of the current enemy. To the bottom left is the attack menu, which will let you select which attacks to use by either pressing the SQUARE or TRIANGLE buttons. Pressing X will access the menu which will let you use Items, Ethers, A.G.W.S. units, Move, or Guard. Next is the Boost panel. If you press the R1/R2 button during battle, the Boost panel will appear. If a character has the ability to Boost at that point, an icon of that character will appear next to it (left for character one, above for character 2 and to the right for character 3). While you keep the R2 button pressed, you can choose the character to perform the boost with the SQUARE, TRIANGLE or CIRCLE button respectively. Next is the Event Slot, which can display one of four icons. The event slot will grant a bonus to the attacker during that turn. Last is the Group Turn Window. In the middle are displayed the characters with upcoming turns. The leftmost person will be the one with the current turn. Underneath are three icons which signify the position of your group members (front or back row). Above are icons which signify the position of the enemies. The currently targeted enemy will have a line running to the number above the Group Turn Window, which shows the enemy's current amount of health and his type (Biological, Mechanical or Gnosis). You need a skill or accessory that will display an enemy's HP to use this. --| 2.3.4.2 - Battle Basics |-------------------------------------------------- =AP (Action Points) and Actions= All combat actions (attacking, using Ethers, using Items, etc.) require the use of AP (Action Points). Every action uses a specific number of AP, which will be deducted from your AP bar (which can have 0 to 6 AP at any time). If you have insufficient AP at the given time, you cannot perform that specific action and will need to do something else. Every turn you will receive 4AP, which will be added to your AP bar. It will be added to any AP that was left from the previous turn. =Normal Attacks= When it is your character's turn to attack, you can perform normal attacks with the SQUARE and TRIANGLE buttons. Each normal attack will use 2 AP. The screen will display what attack will be performed by pressing each button. A blue background means that that attack will do physical damage, while a red background means that the attack will deal ether damage. Keep this in mind when fighting enemies that are resistant against one type and weak against the other! =Tech Attacks= Tech Attacks are far more powerful than Normal Attacks but need to be primed by using normal attacks first. Each Tech Attack is activated by performing a sequence of Normal Attacks, followed by the CIRCLE button which will activate the Tech Attack. The Tech Attacks with a Low Speed will need 6 AP to perform and consist of one of the following four combinations followed by the CIRCLE button: SQUARE, SQUARE SQUARE, TRIANGLE TRIANGLE, SQUARE TRIANGLE, TRIANGLE To gain 6 AP for these attacks, you will need to carry over at least 2 AP from the previous turn! If a Tech Attack has a High Speed, it will need only 4 AP to perform and can be activated either with the SQUARE or TRIANGLE button, followed by the CIRCLE button. This attack can be used every single turn! You can use the Tech Attacks menu in the Main Menu to determine which Tech Attack is performed with which combination. =Positioning/Formation= Using the Move command, a character can go into the front or back row. In the front, a character can use all commands fully but is more open to attacks. In the back row a character can only use Ether and Item commands, but receives less damage from attacks. Putting a character right behind another one will prevent the character in front from being pushed into the back row by an enemy. =Boarding an A.G.W.S.= Characters assigned as the pilot of an A.G.W.S. can call upon that machine to assist them in battle. Although the A.G.W.S. units are much slower than your normal characters, they pack some very powerful weapons that may turn the tide of the battle. =Sub-weapon= The two characters that cannot pilot an A.G.W.S. have a sub-weapon available (which can be equipped at the Character menu). This weapon can be used by pressing the circle button when the character has 6 AP available (BEFORE using a normal attack!). Assuming the weapon has any ammo left and does not require more Ep than is available, your character will use the weapon. =Defense= Characters have a chance of defending against an enemy attack, thus decreasing the damage dealt to them. By using the Guard command, the chance of defending is increased considerably. Because it uses 2 AP, this is also a good way of charging up AP for a 6 AP attack. =Escape= When in combat with non-boss and non-event enemies, it is usually possible to escape from the battle using the Escape Pack item or the Ether Goodbye. +--------------------------+ --| 2.3.4.3 - Status Effects |------------------------------------------------- +--------------------------+ Some attacks and Ethers do not just deal damage, but can afflict a character or A.G.W.S. with a so-called status effect. This will affect the battle performance of the affected character, so you should pay attention which status effect was inflicted. =Negative Character Status Effects (Status Abnormalities)= Incapacitated: The character cannot take any actions at all. Stop: The character cannot take any actions at all. Sleep: The character cannot take any actions unless attacked. Confusion: The character cannot discriminate between friend or foe and will attack random people. Being attacked gives a 15% chance of turning normal. Poison: Every turn the character is damaged for 20% of his/her total health. Ether Bomb: Ether Attacks against your character deal twice the damage. Reverse: Recovery items deal damage and dealing damage heals. HP Half: Recovering Hp is only half as effective. Curse: Damage dealt to an enemy will be inflicted upon the cursed character as well. EP Half: Recovering Ep is only half as effective. EP Over: The cost of using Ep is doubled. Slow: The time between turns increases by 50%. Dexterity Down: Dexterity is lowered by 50%. Evasion Down: Evasion is lowered by 50%. Physical Attack Down: Strength is lowered by 25%. AP Half: Your character only recovers half the normal AP per turn. Ether Attack Down: Ether Attack damage is lowered by 25%. Lost: Ether commands are disabled. Boost Seal: Boosts are disabled. Attack Disable: Attacks using a specific button (SQUARE, TRIANGLE or CIRCLE) are disabled. =Positive Character Status Effects (Status Aids)= Physical Attack Up: Physical Attack is raised by 20%. Physical Defense Up: Physical Defense is raised by 20%. Focus Physical Attack: Physical Attack goes up by 25% while Physical Defense is lowered by 25%. Focus Physical Defense: Physical Defense goes up by 25% while Physical Attack is lowered by 25%. Dexterity Up: Dexterity is raised by 25%. Evasion Up: Evasion is raised by 25%. Focus Ether Attack: Ether Attack is raised by 25% while Ether Defense is lowered by 25%. Focus Ether Defense: Ether Defense is raised by 25% while Ether Defense is lowered by 25%. AP MAX: Your character will receive the maximum amount of 6 AP each turn. ST Lock: All status changes will be blocked. Speed 25: The time between turns will shorten by 25%. Speed 50: The time between turns will shorten by 50%. MOMO Guard: When MOMO is in the back row, the character's attack and defense are both increased. Recovery X 2: Recovery items and Ethers are twice as effective. EP X 2: Ether recovery items and Ethers are twice as effective. Veil: The effectiveness of Ethers and Ether-damage on the current character is lowered by 25%. Anti-Veil: The effectiveness of Ethers and Ether-damage on the current character is raised by 25%. Safety: Dealing a finishing blow will let you survive with 1 HP. Chivalry: The character will revive upon death if there is a female character in the back row. =Negative A.G.W.S. Status Effects (Status Abnormalities)= Incapacitated: No action can be taken at all. Drive Suspension: No action can be taken at all. Pilot Unconscious: No action can be taken at all, although there is a 50% chance of recovering if attacked. Pilot Asleep: No action can be taken at all, although the A.G.W.S. will recover if attacked. Pilot Confused: The A.G.W.S. will attack both friend and foe. There is a 25% chance of recovering if attacked. CRTC Mark: All enemy attacks become critical hits, dealing far more damage. Slow: The time between turns is increased by 50%. Dexterity Down: Dexterity is lowered by 50%. Evasion Down: Evasion is lowered by 50%. AP Half: The amount of gained AP each turn is halved. Power Loss: Attack power is lowered by 25%. Armor Loss: Defensive power is lowered by 25%. Junk-heap: There is a 20% chance that your action will be cancelled. =Positive A.G.W.S. Status Effects (Status Aids)= Ether Shield: All Ether-type damage is reduced by 25%. +----------------------+ --| 2.3.4.4 - Event Slot |----------------------------------------------------- +----------------------+ All damage dealt to and by characters is influenced by an effect that is determined by the so-called Event Slot (located just to the left of the Group Turn Window). Every turn, the Event Slot will rotate to the next effect and influence the attack of the character attacking in that turn, be it friend or foe. The starting effect is determined at random at the beginning of the battle. 1. NO EFFECT 2. CRITICAL HIT RATE UP: The attacking character has a considerable chance of causing critical damage. 3. BG INCREASE RATE UP: The attacking character's boost gauge will fill faster than normally. 4. POINT BONUS: For every enemy defeated in the current turn, the Tech/Ether/Skill Points earned will be multipled by 2, 4 or 10! -> Back to 1 Learning to use the Event Slots to your advantage can seriously turn the tide of battle. You should also make a habit out of it to kill enemies while the Point Bonus slot is active, as this can considerably increase the amount of Points you get from a fight. +--------------------+ --| 2.3.4.5 - Boosting |------------------------------------------------------- +--------------------+ Each character and enemy has a Boost Gauge that fills whenever that character attacks an enemy. When a Boost Gauge is completely, filled, the character will have the ability to do a Boost, which well let him/her interrupt the current turn queue (as displayed in the Group Turn Window) and get the next turn. One can boost both during an enemy's or friendly's turn. Only one character can boost at a time however, so if an enemy has already boosted into the next turn, you will have to wait until the next turn until you can Boost yourself. A character can also NOT Boost if he/she is already in the Group Turn Window, nor can a character Boost in his/her own turn. Keep this in mind. Using Boosting effectively, it should be much easier to finish off enemies in Point Bonus slots. There are two types of Boosts, Normal Boost and Counter Boost. If a Normal Boost is active, and a Counter Boost occurs, the Counter Boost will have a higher priority. =Normal Boost= Pressing R1/R2 during battle will bring up the Boost panel. The face icons of the characters that can Boost in the current turn will appear. Keep R1/R2 pressed while you use the SQUARE, TRIANGLE or CIRCLE button respectively to select the character that you want to Boost. =Counter Boost= Some enemies and characters (with the right skills) will perform a Counter Boost if they are attacked (with a certain probability). They will cut in line for the next turn and override any Boosts that were already active. +-----------------------+ --| 2.3.4.6 - Battle Menu |---------------------------------------------------- +-----------------------+ Pressing the X button in a character's turn will bring up the battle menu, which differs depending on whether or not you are currently in an A.G.W.S. You can use this menu to use special abilities, Items, Ethers and board an A.G.W.S. --[Character Battles]-- During character battles the menu will contain the commands below. All commands will use AP, just like attacks. The A.G.W.S. command will be unavailable for those who cannot pilot or have not been assigned an A.G.W.S. =Ether= Requires 4 AP. This command will let you use one of the Ethers that you set in the Ether Menu. The amount of Ep needed will differ per Ether. =Item= Requires 3 AP. This command will let you use any consumable items in your possession. =Move= Requires 2 AP. This command will let you change the position of your character. =A.G.W.S.= Requires 4 AP. This command will let you board the assigned A.G.W.S. You will need to choose a location where you want the A.G.W.S. to appear. =Guard= Requires 2 AP. This will decrease the damage received from enemy attacks and charge up the AP bar to 6. --[A.G.W.S. Battles]-- The menu options for an A.G.W.S. are considerably different and do not allow the use of Items or Ethers. The considerably Hp bonus that the A.G.W.S. gives you should more than make up for this. =W-ACT= Requires 6 AP. This special attack is possible when the A.G.W.S. has the same weapon in both left and right hand and will let you attack with both weapons at once, dealing considerable damage. Unavailable if the weapons do not support W-ACT. =ITEM= Cannot be used. =MOVE= Requires 2 AP. This will let you relocate your A.G.W.S. to a different position on the battlefield. =A.G.W.S.= Requires 4 AP. This will let you disembark from the A.G.W.S. Choose the place where you want the pilot to appear. =Guard= Requires 2 AP. This will decrease the damage inflicted by enemies and charge up the AP bar to 6. +-----------------------------+ --| 2.3.4.7 - Victory or Defeat |---------------------------------------------- +-----------------------------+ If you win the battle, you will be shown the Victory Screen which will display the rewards you have earned with this battle. Clear Time: The time needed to win the battle. Money: The money earned with this battle. Exp: The experience points earned with this battle. T.Pts: The Tech Points earned with this battle. E.Pts: The Ether Points earned with this battle. S.Pts: The Skill Points earned with this battle. Items: Any items recovered from the enemies at the end of this battle. Note that the total amount of Tech/Ether/Skill Points earned is divided by the number of surviving characters in your battle party. If you lose the battle, you will return to the Title Screen and have the option to load a previously saved game. You DID save, right? +---------------+ --| 2.4 Minigames |------------------------------------------------------------ +---------------+ ##### UNFINISHED ##### =============================================================================== = SECTION 3: WALKTHROUGH = =============================================================================== +--------------------+ --| 3.1 - The Woglinde |------------------------------------------------------- +--------------------+ This part of the game focuses mainly on introducing the main character Shion Uzuki and the battle android KOS-MOS. All of the action takes place on the spaceship Woglinde that is on its way home after recovering a mysterious object from space. +----------------------------+ --| 3.1.1 - KOS-MOS Simulation |----------------------------------------------- +----------------------------+ "Morning, KOS-MOS. How do you feel?" --Shion Uzuki After the opening cinematics, you find yourself in a simple tutorial. If you want to, you can go through it by talking to KOS-MOS and selecting one of the first three options. After you finish those three tutorials, or if you wish to skip them, choose "Switch to real combat". You will fight your first real battle against simulated opponents. Defeat them to continue on to the next simulation. Before facing the drones patrolling the streets, notice that ladder on the left? Climb it all the way to the top, blast the door open with your Vaporizer and kill the soldiers. In the treasure chest you should find 2x Med Kit S. Go down the ladder, and walk down the slope on the right to the remains of a red car. Blow it up and walk past it to the south, up the raised ledge. Blow up the door and go inside for another Med Kit. Go back down again, and face the spiderlike drone next. If you want to make the battle a little easier, wait until it is close to that yellow canister below, and then blow it up. If you then run into the enemy while it is still under the influence of the explosion, it will be severely handicapped (in this case, the enemies will be slowed by the "Slow" field, and your own characters have a higher chance of getting in critical hits). Also, VERY important, try to kill enemies while the slot is in "point bonus" (see the Battle section) as much as possible. This will give you 2, 4 or some- times even 10 times the tech/ether/skill points that you would normally have gotten from the kill! And since these points are in such a short supply throughout the game, you should start gathering them as early as possible. It might be a bit of an effort at first, but in the end it will really pay off. To make it a little easier, equip the F-MSHOT on KOS-MOS. This will allow her to hit all enemies at once with her subweapon (this is the only attack able to do this, this early in the game). Note however, that the total points you get are divided by the number of characters in your party! Progress past the next enemy as well, and enter the building. Behind the closed gate you will see your mission objective (the red box). You will need to find the Mission Key to get it. Go up the stairs, if necessary blow up the red can- nister to weaken the soldiers before fighting them. That will bring up a "Stop" field and raise your Boost level by 1 at the start of the battle. Unfortunate- ly, the door to the control room holding the Mission Key is locked. You will have to go the long way around. Instead of going through the door on the left, go south first, blowing up the crates that are blocking your path. You will find yourself outside again. Blow up the crate there to find a Revive. Then go back inside and into the door on the left. In the next area, an A.G.W.S., the first boss, will appear and you will get a short tutorial on how to use your A.G.W.S. ============================== BOSS 01: Drone SPX HP: 280 EXP: 40 TPoints: 18 EPoints: - SPoints: 16 Money: 0 Weakness: Thunder Item: Med Kit S Rare item: - You can use Shion's A.G.W.S. to kill the boss, but KOS-MOS can trash it just as easily with her ranged attacks. Your choice. Attack once with KOS-MOS, then end the turn so you will have 6 AP in the next turn. Because Shion is slower in her A.G.W.S., KOS-MOS will get another turn. Use R-Cannon to do some major damage. Shion should be able to use her A.G.W.S.'s sword to finish off the boss in the next turn. Since this enemy gives a high amount of Tech & Skill points, I suggest you make sure to kill it in a Point Bonus turn. ============================== As part of the test simulation, the enemies will now be replaced by Gnosis type enemies. Save your progress at the save point. Your HP/EP will also be re- stored. Climb down the ladder and go south into a crowded storage room. Go ahead and blast away at the crates, but be careful as some of them contain enemies! Naturally, Allen warns you of this AFTER you find out. In the other crates you should find an Ether Pack and 2x Med Kit S. At this point you may have accumulated enough Ether points for Shion to get a new Ether. I suggest getting Goodbye first, because this early in the game that is the only means you have of escaping from battle. Although you should not need it in this area of the game, you might in the next area, so get it anyway. After that, you should go with Analyze, because that will give you access to Ether Medica All, which is definitely a useful spell to have as early as pos- sible. Also, do not forget to "Set" the new Ether spell, or you will not be able to use it! Continue further east, blow away the wreckage, and you will find Segment Address No. 10. Walk up to it and try to open it. You cannot get in right now, because you do not have the proper key for it yet, but its location will be stored. You will get an item later on that will keep track of all the doors and keys you have found. Once you have found the appropriate key, you can come back here to get the treasure waiting inside. Some of the best items in the game are found this way! Go back into the previous room, climb up the ladder and go east into the con- trol room. Get the Mission Key from the panel and blast away the cabinet in the back to get to the door. Go down the stairs and eliminate any enemies on the way. Before opening the gate with the Mission Key, heal up. Although the next boss should not pose much of a problem, now would be the time to fight some more enemies outside to level up some more. Level 3 or 4 should be enough to take him on. Save if necessary. Enter the unlocked room when you are ready. The Encephalon will experience some problems, but Shion pushes on. ============================== BOSS 02: Drone GX HP: 420 EXP: 100 TPoints: 24 EPoints: 12 SPoints: 8 Money: 0 Weakness: Slash Item: Ether Pack S Rare item: - For this battle, Shion should use her A.G.W.S. on the first turn. Have KOS-MOS attack once with Punch, and then end the turn to charge up her AP. On the next turn, go all out at the boss with Punch, S-Sault and then R-Blade. This should deal a whopping 200 damage or so. Having Shion attack the boss with her sword should finish him up. As usual, try to kill him in a Point Bonus turn. ============================== +--------------------------------+ --| 3.1.2 - Exploring the Woglinde |------------------------------------------- +--------------------------------+ "Just remember, don't expect me to take you in when you're old, senile, and all alone." --Shion Uzuki After a long series of cinematic sequences, you find yourself in the lab. The first thing you should do, is speak to the guy standing next to the red dive seat to go back in. Afterall, you never did get a chance to get the contents of that mysterious red box in the simulation! You can get some more experience too, although you should have enough to last you through the next few fights. Once you have entered the simulation, you will find yourself in a familiar spot. There is a new save point at your location which you can use to exit the simulator. Go back to the building to the north and get the contents from the red box in the boss room: a Battle Passport which will allow you to play the A.G.W.S. Battling minigame at any EVS save point (you will recognize these by the EVS sign on top of the normal save point sign). You can leave the simulator after that, since you already have all the items that were stored in this area. At this point, you should use the save point in the lab before you go out, since you will be walking around for quite a while. When you are ready, leave the lab through the door on the eastern side. In the hall before the corner, you will see a big map of the ship's layout. You should take a good look at it so you will not get lost later on. Head south to- wards the large hangar. While walking, you will receive a few emails. If this is your first time playing the game, you should read them. The tutorial should guide you through. You will receive more of these emails at specific places and times. See the Email Section for more information. When you enter the hangar, you will see a whole series of cinematic sequences. After they are done, speak to the guy standing near the eastern exit. He wants to tell you something secret. If you give him your email address, he will send you emails with Namco advertisements throughout the game. There seems to be an (unconfirmed) possibility that choosing 'No' here will prevent you from receiving your first investment email, so just humor the man and choose 'Yes'. In the next hallway, Allen will catch up with you and hand Shion the data she forgot. She will also receive a message that her help is needed with some main- tenance in the Realians lab. Shion will remember that she needs to get some data from her room before going there. Just continue north through the corridor and activate Segment Address 18 on the way. If you want to have some fun, play with the red button in the control room next to the bulkheads after talking to the guard standing between them. Calm indeed. Next up is Shion's room. Get the Maintenance Data from the table. Rest up and save if you need to. You should receive an email from Miyuki on the way out. The northern route to the elevator is closed off for now, so you will need to go the long way around. Head south again and then go west at the T-split. You will end up in the Realian lab. After the cutscene, talk to all the Realians in the lab to continue. Congratulations, you have just acquainted yourself with the charismatic Lieutenant Virgil. Go back into the lab to receive a special email from Vector. They need your help to catch a hacker. Offer to help them. This well net you a 200,000 G prize later on in the game. In the next room, speak to Mr. Holgar (or Mr. Driller as he prefers to be cal- led) and use the drill to remove all the obstacles on the walkway. This will get you the Drilling Passport. You can use that at EVS points to play the Drilling minigame. See the Drilling minigame section for more information. He will also give you a Med Kit S as an extra, or a Med Kit if you needed more than one try to destroy all targets. Once you pass that spot, you will get an email about the activation of the Database feature of the U.M.N. You can now look up terms and names in a huge glossary, as well as data on the Gnosis you have fought. The Gnosis data is more extensive if you used Analyze on them before, so you might want to use Analyze on any new Gnosis you may encounter. In the next area, you can go into the first room on your left for a save point and a guy who really needs to brush up on his sayings. The second room is lock- ed for now, as the guy standing next to it lost his key! A little further down the hall, go west into a lounge area and you will get another email from Miyuki that asks you to participate in a secret project. Reply positively, as this will get you KOS-MOS's strongest subweapon, the F-SCYTHE later in the game. Proceed to the next area where Sergeant Swaine will tell you all about the Segment Addresses and the Decoder Keys. He will also hand you a useful item, the Segment File, that you can use to keep track of the Addresses and Keys that you have found. Segment Address 7 is right next to him. If you go east, you will get an email with an advertisement for Ninja Assault (if you gave the guy in the hangar your email address). Although it is possible to go north to the A.G.W.S. hangar now, you should go to the bridge first. Head east and take the elevator to the bridge. A cutscene with the bridge crew will appear. As you leave the bridge, you will receive another email from Miyuki. Download the plugin to help out with the testing. You will reap the fruits of this much later. Before going back to your room, it is time to explore the rest of the Woglinde. You will receive a message to come pick up a package in the hangar, so your next destination is set. Leave through the western exit and head north. You will come across two A.G.W.S. pilots who want to play a game of tag with you. Play along and evade them by running around the block to the north and back to the south. Remember this for later, it will come in handy. You will also get a Med Kit for your trouble. Head northwest to the A.G.W.S. hangar. Ignore the treasure box near the entran- ce for now. You cannot get it until later. Speak to the guy at the desk on the left to receive your package: an actual M.W.S.! You can talk to the engineer on the right to buy some items. Make sure you leave at least 500 G in your account for an investment opportunity that will come up shortly. In the back of the hangar is a guy who will let you fight a simulated battle against a Drone SPX. This is a good place to get lots of Tech and Skill points if you keep fighting without your A.G.W.S. (since you cannot heal it yet, but Shion on the other hand will get her HP restored afterwards). Shion will complain about being tired, so it is time to head back. Take the long way around by leaving through the eastern exit past the airlock. You will come across Segment Address 16 on the way. Also note the small command center located here. You will come back here later. There is a save point in there, but you can ignore that for now. Go further south and you will pass a holographic show. The button on the right switches it on and off. Remember this. Walk past the left side of the holo- graphic plant display to the south to get another email. Invest 500 G in a company of your choice to get the following later on: Hasegawa Biochemical: 5x Med Kit S + 10% discount (??) Vector-Tenan Pharmaceuticals: 5x Ether Pack S + 10% discount (??) Dawson Pharmaceuticals: 5x Revive + 10% discount (??) NOTE: I still need to try all three options. If anyone who has tried the other two options could tell me what the results are, that will help a lot. Supposedly, choosing Vector here will ensure that you get the F-BSHOT much sooner. Can someone confirm this? Continue south, around the corner and back into the elevator room. You can now use the door to the south to reach the corridor to your room. If you want, you can go back to the KOS-MOS lab to get another Namco advertisement email by wal- king along the left wall of the lab, but since it is fairly useless, you might just as well go to your room. You will see a few cutscenes when you enter your room. Save the game before you go to sleep. +---------------------------+ --| 3.1.3 - The Gnosis Attack |------------------------------------------------ +---------------------------+ "Shion. You forget, I am not human. I am merely a weapon." --KOS-MOS As you wake up, all hell is breaking loose. Not only is KOS-MOS about to wake up by herself, but the Gnosis have appeared and are attacking the ship! Because of their trans-dimensional property, the Gnosis have immaterial bodies and are invulnerable to normal weapons. Find out for yourself by approaching the first Gnosis and attack it. Shion will notice that it is completely useless and escapes. Because you cannot attack the Gnosis with normal weapons at this point, you will have to sneak by them. Do NOT get into a fight with them, because they will kill you with a single hit, meaning instant game over! If you are lucky, you might be able to escape from them with the Ether Goodbye or with Escape Packs. To slip past the Gnosis in the elevator room, you can only go east. As luck has it, the second Gnosis notices you however and pursues. Run past the bulkhead and press the button on the other side to close it just before the Gnosis reaches you. Continue on and you will encounter another Gnosis. To evade this one, quickly run to the right and press the button on the panel to switch the holograms on. That should distract the Gnosis long enough for you to get past him. You will encounter another Gnosis just beyond Cherenkov's little control room. It will follow you quickly, so the best way to evade it is to hide in the con- trol room until it passes by. Save here if you deem it necessary. When you leave the room, you will see a cool cinematic of KOS-MOS waking up. After that, head past the Segment Address to the northwest. There will be another Gnosis blocking the way. Climb the ladder and press the button to solve that particular problem. Now head south. Or try to anyway. A car is blocking the way, and the pilot nearby tells you to get the Vaporizer Plug-in from the A.G.W.S. Hangar to get past it. So head northwest to the hangar and talk to the mechanic that sold you items earlier. He will give you the Vaporizer. Use the Vaporizer with the Square button to blow up the crates and the panel in the back of the hangar. You should get 2x Frame Repair A, an Escape Pack and 2x Frame Repair Z. Go back outside. Walk to the western side of the Gnoses and lure one of them to the chest you are standing behind. This will cause it to destroy it. Then run back to the northern side and lure the two Gnoses into the yellow fences. They will be trapped in their position, which will let you grab 200G from the crate and 2x Veil from the chest. Head east to the big crate blocking the ladder. Blow it up, climb up and blow up the two small crates to get a Revive DX and 200 G. Now head south and blow up the car. You will encounter two more Gnoses that will immediately pursue you, Use the trick you learned earlier in the tag game to shake them off. If you forgot, it means run around that big block in the back while they follow you. You will encounter a dying Sergeant Swain. Looks like he needs a successor for his legacy. Will you take it upon you to find all the remaining Segment Addresses?! Of course you will. As a gift to remember him by, he will give you the Decoder Key to Segment Address 7 (the one next to his body). Open the door to find your first reward: the Robot Part Right Arm. You will find out much later what exactly this is for. Go back outside, destroy the object in the middle of the corridor to the left for a Bio Sphere. You can also destroy the plant in the upper left for an Ether Pack. Now go through the door to the south. You will meet that nice Lieutenant Virgil again. After some more cutscenes, get the Crewman's Key from the dead body, and use it to open the door right next to him. In his room you will find an SMP53AG, a missile pod for your A.G.W.S. Save in the next room. Also, if you have enough Tech Points to do so, you should upgrade Lightning Blast and Spell Ray's speed to HI so you can put them in a fast slot. If you have more Tech points to spare, spend some on leveling up Spell Ray. Although you could upgrade Lightning Blast as well, Shion's Physical Attack power is too low to make it worth it in the long run. On the other hand, you will need it in the next fight because that boss counters Ether attacks. Decide for yourself whether you should do it or not. Continue south and you will see a whole series of cutscenes. Now you will be glad that you saved your game, because you will definitely want to see that last cinematic again ;) Once the cutscenes are all over with, you will be facing another boss. ============================== BOSS 03: Cyclops HP: 560 EXP: 560 TPoints: 30 EPoints: 16 SPoints: 24 Money: 800 Weakness: Thunder Item: SMG99AG Rare item: - Because this boss counters all ether attacks, make sure you attack with physi- cal attacks only. Knuckle, Power Kick and Lightning Blast for Shion, Punch, S-Sault and R-Blade for KOS-MOS and Rush for Virgil. As usual, try to kill the boss in the Points Bonus turn. He should not pose much of a problem if you do not use ether attacks. ============================== After the battle, you will finally be able to fight with the Gnosis properly! Now is the right time to get the items you missed out on before. Head east and then north, fighting any Gnoses along the way. Make sure to blow up the canis- ters before fighting them if you need an advantage. Also, you should equip the SMP53AG on Shion's VX-10000's shoulder and the SMG99AG instead of the sword, because you will now be able to use the handy W-ACT ability if your A.G.W.S. has 6 AP. You will learn to love it ;) Use the red button in the control room to open the bulkheads so you have access to Shion's room. Use the opportunity to rest up and save. Back in the corridor, blow up the object in the middle for a Bio Sphere. Head further north past the fire. In the elevator room, blow up the object in the center for 2x Revive. Head east past the bulkheads. Get a Med Kit S and an Ether Pack S by destroying the ob- jects next to the hologram control panel. Enter the control room to the north, blow up the glass protection screen and fight the Gnosis. Pick up Decoder Key 18 from the treasure chest afterwards. Save if you want to. Now that you have the Decoder, you can either continue northwest for a full circle to get any items you might have missed earlier, or backtrack to your quarters to open Segment Address 18 where you will find a Coat-Lightning. The long way around is a good idea if you are still a bit low on levels. Stock up on some healing items in the A.G.W.S. hangar if you need them. Also, try to get KOS-MOS's R-Cannon Tech Attack to HI speed, because you will need it in the next boss fight. Once you have the Coat-Lightning from Segment Address 18, equip it on KOS-MOS. Save in Shion's room and go south. Go past the three Gnoses eating the A.G.W.S. or fight them if you want. Further down, use the red canister to weaken the Gnosis. On the left, destroy the crates to find 2x Escape Pack. Further south, go onto the platform and lure the Gnosis to the red canister if you wish. The panels further south contain 3 Revives total, so make sure you get them. When you are ready, go through the door for another cutscene and a boss fight. ============================== BOSS 04: Minotaur + Sky Fish 2x HP: 920 240 EXP: 720 150 TPoints: 42 3 EPoints: 30 6 SPoints: 12 2 Money: 0 0 Weakness: Beam Pierce Item: Skl Upg S Escape Pack Rare item: Skl Upg Z - For this boss fight, fall back on Shion's Spell Ray and KOS-MOS' R-Cannon. Be- cause all enemies are flying, you cannot use near attacks. Use Spell Ray to take out one of the Sky Fishes, and damage the second one. Finish off the se- cond one with KOS-MOS after Shion has had a chance to enter her A.G.W.S. As soon as both Sky Fishes are dead, the Minotaur will start doing a Gravity Pulse (?) attack every other turn that can do between 50-110 damage to your characters. Finish him off quickly with W-ACT and R-Cannon. ============================== After the boss fight, there will be some more cutscenes. Eventually, you will be asked whether you wish to save. Do so. There will be a series of cutscenes where the party gets picked up by the freighter "Elsa". You will also get to meet the crew, including grouchy Captain Matthews, dorky Hammer, ladies' man Tony and the mysterious chaos. After that, you will be asked to save again. Do so. That ends this part of the story. +------------------------+ --| 3.2 - Asteroid Pleroma |--------------------------------------------------- +------------------------+ This part of the game focuses on the battle cyborg Ziggurat 8 and his mission to rescue the Realian MOMO from the clutches of the evil U-TIC organization. +------------------------+ --| 3.2.1 - Rescue Mission |--------------------------------------------------- +------------------------+ "I know! How about I call you Ziggy instead?" --MOMO The next chapter starts with an introduction to the ambitious and evil Margulis, as well as the Federation Council. You will also meet Ziggurat 8 and the cute child-Realian MOMO whom he needs to rescue. Ziggurat 8 soon after infiltrates the U-TIC Asteroid base. That is where the next part of the game begins. Walk up the ramp in the back, avoiding the guards as much as possible (thank- fully, you are invisible). On the right, blow up the crates to get a Scope and 2x Ether Upgrade S. Head to the ramp and Ziggurat 8 will place some explosive charges. Unfortunately as soon as he heads in, his invisibily module fails. After a flashback, it is your turn again. The first thing you should do is use the an Ether Upgrade S item so you can learn the Recharge ether. This will let you heal yourself (definitely no luxury until you get MOMO). Since you will want to save up your healing items as much as possible at this point, avoid detection by sneaking around using the R2 button. To determine the walking patterns of the guards, you can sneak up the stairs in the back to take an overhead look at the area. Use this knowledge to get past them. The treasure chest (T) you can see from here, you cannot get from this point. AREA 1 - 3 guards =============================+ +======================== ||||||||||||| view | T | -------------------------+---+ 2 > 3 < +-+ +-+ +-+ +-+ +-+ +-+ | | | |____________| | | |____________| | | | 1| | | ____________ | | ____________ | | |8 | | | | | | | |5 | | | | +-+ +-+ +-+ +-+ +-+ +-+ < 4 > 6 7 ========================== ============================= The best way to get past them is to sneak behind (2) the guard patrolling the first block as he goes east, then as soon as he turns south (3), head southeast towards the bottom of the second block (4). This should keep you from being no- ticed by the guard coming around the corner. Unfortunately, the stretch to the east is too long to walk before the guard catches up, so wait for him to pass just behind the corner (5). Then follow him until he goes north around the cor- ner (6), and continue on (7) to the back of the easternmost wall (8). Stop there for a bit or you might walk straight into the guards of the second area. IMPORTANT: Do not move even an INCH without holding the R2 button while you are on the tiled floor, as the guards will easily hear you! AREA 2 - 5 guards ====================================== | | +-----+ | | G | | +-----+ WW < < | +-+ +-+ +-+ | |B| |D| |I| -+ +-+ +-+ +-+ +-+ +-+ +-+ | | > | |^ |F| > | | 1| | | | | | ! | |7 | | 3> | |v +-+ > | | -+ +-+ +-+ +-+ +-+ +-+ | 2 |A| |C| |H| | +-+ +-+ +-+ W < 4 < 6 | +-----+ | | E | | +-----+ | 5 ====================================== From your starting position (1), first walk north and destroy the two walls (WW). This will lead to a secret stairway to the treasure chest from Area 1, which contains a Snake Hunter. The wall behind it is the location of Segment Address 4. You will find the Decoder Key for this later in this level. Go back to the starting position (1) and destroy the other wall (W) for 2x Revive. Now move behind the guard (3) patrolling block A, and from there on go straight past block C (4) to block E (5). Go on past block H (6) to the end (7). It all seems much harder than it actually is. Continue past the church-like area. In the next area you will encounter an A.G.W.S. To get past it, operate the crane with the nearby controls to draw its attention away from the ladder. Go through the door. You will see another cutscene and then end up fighting MOMO's guards. Now you need to find the key to her cell. Use the exit at the lower left. It will lead you to the bottom of the previous room. Follow the crab-like robot with R2 and do not draw its attention. Go through the door in the lower right part of the room. On the left you will find 6 crates. All of them contain items, except the one at the bottom-left, which contains one of the crab-like robots. If you want to fight it, you can lure it to the yellow canister for an advantage during battle or you can just take it straight on. You can use the experience at this point, so go ahead and kill it, since you need to heal up for the next fight anyway. The crates should give you an Ether Pack S, a Bio Sphere, 100 G, a Med Kit S and a Revive. Go to the room to the right. The key is here, but a boss is guarding it. Heal up and walk up to it. ============================== BOSS 05: Gardis M1 + Gardis F10 ?X HP: 450 60 EXP: 350 5 TPoints: 10 1 EPoints: 0 0 SPoints: 8 1 Money: 0 0 Weakness: Thunder Thunder Item: Med Kit S - Rare item: - - For this fight, stick to your ether attacks only. Keep using Laser Blade/Swing to take out the Gardis F10 units that keep popping up. They will get you some extra needed Tech/Skill points. When there are none present, use your Laser Blade against the Gardis M1 and keep killing any F10 units that pop up. Try to keep your AP at 6 so that you can use Ziggurat 8's subweapon to hit all enemies if you happen to get a Bonus Points turn. The enemy's Mental Incapa- citator attack should not pose a problem, since it will be almost dead by the time it is used. You should be able to get between 25-150 Tech Points if you get lucky. ============================== Get the Master Key from the chest and sneak past the crabs to get back to MOMO's cell. Open up all three cells to get a Speed Stim, a save point and MOMO added to your party. Use your Ether points to get the Bodyguard spell and put MOMO directly behind Ziggurat 8 in the Battle Formation. This will allow him to use Bodugard to increase his Physical Attack and Defense. Save before you head out through the door on the upper left. You can now either fight the A.G.W.S. for the Decoder 4, or leave it alone and fight it in the EVS simulator later in the game. Although fighting it is not easy at this point, it is definitely worth it. ============================== EXTRA BOSS:Mercurio HP: 640 EXP: ? TPoints: ? EPoints: ? SPoints: ? Money: ? Weakness: - (Sheep Beam ;) Item: Med Kit S, Decoder 4 Rare item: ? The best way to tackle this boss is to use MOMO's Sheep Beam to put the boss to sleep every time he wakes up. This should prevent him from getting in too many hits. Have Ziggurat 8 guard one turn, then have him use Bodyguard to boost his Attack and Defense. On his next turn, hit the enemy with Lightning Fist. Then have MOMO cast Sheep Beam on him again. Repeat the cycle again and again, using HP and EP items whenever necessary. Use Bodyguard again if it wears out. When the enemy does its Absolute Defense skill, you will have to attack it once doing 0 damage, and it will automatically counter attack you. Bear with it, and just put it to sleep again in the next turn. ============================== Although it takes a while, taking this boss out should not be a problem. Go back to the save point to heal up and save. Then go out through the door on the lower left. Head down the stairs and follow the soldier around to get to the treasure chest you revealed earlier for 2x Veil. Now follow the crab again (or fight it) to reach the door at the lower right. You will be followed, so hide in the Moni- toring Room until the guards leave. MOMO decides to call Ziggurat 8 "Ziggy" from now on. Use the button in the room to open up an escape route in the corridor. Go to the door you just unlocked and climb down the ladder. You will be pursued now, so keep running. Avoid the mud as it will really slow you down. Just keep moving and go around any obstacles you come across. You will come across a door in the northern wall. Blow up the container next to it for a Med Kit, then head inside. You will end up in the church-like room from before. Open the chest for an Ether Upgrade Z. You can also get 2x Ether Pack and an Ether Pack S from the pedestals to the left and right of the altar. Go back to the tunnel and head left again. Destroy the nearby canister for a "Revive". When you get to the pipes, walk across them slowly (use R2) so you do not fall off. Continue going left, destroying a canister with an Ether Pack S on the way. Before you go up the ladder, heal up for a (not too difficult) boss fight. Then go up. You will see some cutscenes and enter a fight with 3 A.G.W.S. units. ============================== BOSS 06: Zolfo Mercurio x2 HP: 820 ? EXP: 200 ? TPoints: 22 ? EPoints: 50 ? SPoints: 16 ? Money: 200 ? Weakness: - - (Sheep Beam ;) Item: - - Rare item: - - Although this fight might seem insanely hard, this is one of those battles in which MOMO can show her potential. You can use the very useful Sheep Beam to put the two Mercurio units to sleep. The amusing thing is, that the Zolfo will shoot them to wake them up after a few turns, doing around 150 damage. This way you can quickly get both of them down to around 150 HP or so, after which Ziggy can finish them with a Lightning Fist. Just use Lightning Fist to finish off the Zolfo. Also, remember NOT to attack when the enemy is guarding, because they will counterattack! ============================== After the fight, blow up the truck and the two crates in the back for 2x Bio Sphere and 8x Medi Kit S. Now proceed to the door in the back and save in the U-TIC control room. If you got the Decoder 4 earlier, proceed east past the guards to the archway, and use the secret entrance in the wall that you uncovered earlier to get to Segment Address 4. You will get the very useful Thief Ring. If Ziggy has somewhere between 160-200 Tech Points, fight a few more battles so you can put his Cyber Kick in a Fast slot. That will make the boss fight a lot easier. Also, if you are strong enough, need the experience or just feel lucky, go into area 2 of the hallway and blow up the statue in the center (the one that all the soldiers are patrolling around). The chest that appears afterwards contains Decoder 11. Now go back to the control room, heal up completely, save and then head back out, slipping past the guards to the west and back to the dock. Where you will meet the next boss... ============================== BOSS 07: Margulis HP: 820 EXP: 2400 TPoints: 58 EPoints: 60 SPoints: 26 Money: 3000 Weakness: Changes during battle Item: Purple Ring Rare item: Red Ring Make sure that MOMO is directly behind Ziggy during this fight. This will pre- vent Ziggy from being pushed into the back row. During this battle, have MOMO do nothing but guard and heal. Ziggy should use Bodyguard whenever necessary to boost his Attack and Defense. In the meantime, have Ziggy repeatedly Guard and then use Cyber Kick, or if you were able to put Cyber Kick in a Fast slot, have him use Cyber Kick every turn. The only exception is during turns where Margulis uses the Spirit Rain ethers. They will absorb the Cyber Kick damage, so guard or heal instead. If you have Ziggy at about level 8 with Cyber Kick in the Fast slot, you most likely will not even need to use a single item to win this battle. And if you equipped the Thief Ring from before, there is a good chance that you will receive the Red Ring instead of the plain Purple Ring. ============================== After the boss fight, Ziggy and MOMO will flee using a spaceship. With several ships in pursuit, they disappear into hyperspace, ending this part of the story... +------------------------+ --| Section 3.3 - The Elsa |--------------------------------------------------- +------------------------+ This part of the game focuses on the background of the characters, meeting up with Ziggy and MOMO in space, and some new unanswered mysteries. +------------------------------------+ --| Section 3.3.1 - Exploring the Elsa |--------------------------------------- +------------------------------------+ "So... we finally meet. Now, where does the real you exist?" --chaos After the cutscene of the whole Elsa crew eating dinner in the restaurant, and some discussions between Shion and Allen, you find yourself with a plate of hot food, looking for Commander Cherenkov who did not show up for dinner. As you leave the kitchen, you will receive an email telling you about the EVS Plu-in. You can now use the simulator any EVS savepoint to revisit previous levels. Go along the right side of the passenger cabins and you will receive an email telling you about the success of the company you invested in during your stay on the Woglinde. Depending on whom you invested in, your reward will vary. See the Email Section for details. Regardless, you will always get a 10% discount on items! Do not forget to download the attachment, or you will not get the actual items. Head to the southern exit into the restaurant. Talk to the robot to get the Card Passport, which will allow you to play the Xenocard minigame at any EVS point. Go back to the passenger cabins and enter the bottom one. Look around on the couch for a Disarm Key which you will need later. Now go all the way north to the exit of the passenger cabins area. To the west you will find an airlock, to the north is the bridge, and to the east is a save point with a U.M.N. Shop. You can use that to shop anytime you need to. Use the save point. Use the elevator near the passenger cabins to go to level B1 and view some cut- scenes. Shion will arrive on level B1 of the Elsa. There are a lot of items to be found hidden underneath destroyable objects, so blast around to your heart's content. There's an Ether Pack behind the wall panel directly north of the elevator. Continue east past the cargo door, and you should receive another email, de- tailing the continued search for the hacker (assuming you agreet to help out in a previous email). At the T-split, continue south through the narrow passage, and blast the panels on the western wall. A secret passage will be revealed, which leads to a number of crates containing an Ether Upgrade A and 50G. Return to the large room and go down the stairs to the southeast. Destroy the crates for 150 and 200 G. chaos can be found in the next room. Talk to him if you wish for some informa- tion on Cherenkov's whereabouts. Save here if you wish, then leave through the southern exit. Go down the small elevator to arrive in the A.G.W.S. hangar of the Elsa. Exit through the southern door and go down the stairs to the southern tip of the room. Open the chest here to discover a Coat-Beam. Now return to the hangar and talk to the robot at the northern wall to upgrade Shion's A.G.W.S. Upgrade the frame and generator of the A.G.W.S. You should also get some new weapons for your A.G.W.S. since you will probably be using it in the next boss fight. If the weapon is W-ACT supporting, make sure to always buy two of them, so that you can use the W-ACT ability during battle. The best idea is probably to get 2x SMG32VX for Shion's VX-10000, because the beam rifles' strength are based on the pilot's EATK, which most likely is not that great yet for Shion at this point in the game. You may also want to get a missile pod or beam pod if you do not have one yet. Try not to spend all your gold if you do not have to. Keep about 1000 G in reserve for another of those investment emails. Or you can go back into the simulator to earn some more gold. When you are done, take the left elevator to go to KOS-MOS' room and initiate some more cutscenes. Once you regain control, exit the room. Captain Matthews will ask you to come to the bridge through the ship's intercom. Before you go there however, there are a few more things to do. In the hangar, talk to Tony who appears to be looking for something. Offer to help him out by finding the Hazardous Area Map. Take the right elevator, and go through the northern exit. Time for some more blasting. First blow up the panels on the western wall to find Segment Door 8. Then use the Disarm Key that you found earlier to operate the Slide Deck. Go west into the next room and blow up the crates to find a Spirit Pendant, 50 G and a Bio Sphere. Open the chest to get Decoder 10. Go back up and blow up the crate near the eastern wall for 200 G. Go northwest and blow up the crates for 5x Ether Upgrade A, a Med Kit and a Bio Sphere. Now go further north, along the eastern wall, past the door and then west. Go down the stairs to find yourself at the Catapult Deck. Go a bit north and destroy the first wall panel on the western wall to reveal Segment Address 14. Destroy the rest of the panels on both walls for a Fiber Suit, 150 G, an Ether Upgrade S and 100 G. Now leave the Catapult Deck, back up the stairs and enter the door to the east that you passed by earlier. Climb up the ladder and blow up the crates to find 2x Ether Upgrade S and a Med Kit. The big crate near the door contains another Med Kit. Now leave through that door and head back to the main deck. Go into the cabin at the bottom and approach the northern side of the table to get an email with an advertisement for Shion. Then go outside again and enter the Dining Hall to receive another Namco advertisement. NOTE: I at this point got a Tekken 4 ad, disguised as a letter from Kazuya. On the other hands, some people have mentioned receiving a letter from Klonoa instead. There is a possibility that the contents of this email is selected from a number of Namco games. Go north to the save point and save your game. Buy some items from the U.M.N. shop if you need to. As you might have noticed, the save point now has the EVS sign on it. This means that you can use the Simulator option in the U.M.N. screen at this save point to visit previous areas. This is usually the only way for you to level your characters up some more, or get extra gold. If you do not have 1000 G at this point, go into the simulator and defeat enemies until you do. Note however that Gnosis enemies almost never carry gold, so your best bet is to go to Pleroma. You may want to use the skill Poison Guard so the Poison does not kill you. You may also want to go back to the KOS-MOS simulator to open Segment Address 10 now that you have the Decoder for it. Enter the building to the north, go up the stairs, through the control room which is now unlocked. Then go down the ladder, south into the large room, and then east, behind the crates. You will get 2x Booster Pack. NOTE: It seems that there may be a bug when it comes to the contents of the chest behind Segment Address No. 10. The chest is SUPPOSED to contain a Boost Pack (accessory), but instead it contains 2x Booster Pack (item). Has someone else had this problem? Note however, that a boss later in the game has the Boost Pack as well, so you can still get it. When you have 1000 G, go to the bridge for another cutscene. After that, talk to Captain Matthews to receive the Hazardous Area Map. Leave the bridge and go to the save area. You will receive another investment email. Invest in Venture Links for the best result. See the Email section for more details. Go down the elevator to the lower floor, then past the cargo elevator to the T-split. Go south here, down the stairs and to the A.G.W.S. Hangar to return the Hazardous Area Map to Tony for a reward: a Med Kit DX. Now go up the ele- vator again, and exit through the northern door, then walk all the way to the door in the northwest, down the stairs and onto the Catapult Deck. Go all the way to the northern end and check the machinery there. After another cutscene, leave the Catapult Deck. You will receive another email if you accepted the hacker case on the Woglinde. The second email you get will give you three choices where the hacker may be hiding out. The correct choice here is the Cargo ship. Reply to the email with the answer. Then head back to the bridge. You may want to save before going in because you will get to see a large number of cutscenes again. +------------------------------+ --| 3.3.2 - Attack in Hyperspace |--------------------------------------------- +------------------------------+ "I'm built a lot tougher than I look." --MOMO Once you regain control, it is time to meet up with Ziggy and MOMO. Exit the bridge and save if you want to. You may want to get KOS-MOS's D-UNIT V2 armor from the U.M.N. shop if you want to use her against the boss. You might also want to bring an extra Fiber Suit for MOMO if you plan to user her. If you need some extra money, use the EVS to go through the Pleroma level again with your current characters. Since only human and some mechanical enemies give you gold, that is the only accessible level to do right now. If you need some extra Tech/Ether/Skill points, go do either the Woglinde or the KOS-MOS simula- tor for now. Another thing that will help out considerably, is to have Shion transfer Medica and Medica All (if she has it) to KOS-MOS. Because of her higher Ether ability, KOS-MOS will heal far more hit points than Shion will. When you're done, you can rest up in the passenger cabin. Go down the elevator. The nice thing about this part is that all the crates in the Elsa have been re- stocked with items, so blast away to your heart's content! The wallpanel next to the elevator contains an Ether Pack. At the T-split, your main character will activate the floor defenses. To get further down into the Elsa, you will have to use the northern entrance. Blast the first crate you encounter for an Ether Pack. The other crates contain a Bio Sphere and an Escape Pack. Now go down the ladder and exit the room. The action will shift back to Ziggy and MOMO. If you have enough Tech Points, make sure to put a Tech Attack in MOMO's Fast slot so she can be more helpful during the fighting. The mechanical enemies here can give you lots of Tech/Ether/Skill points, so if you can handle them, take them head on. The wall panels on the Catapult Deck contain: an Antidote, 5x Skill Upgrade A, an Ether Upgrade S and an Ether Upgrade A. The two crates at the bottom contain an Ether Upgrade S and an Antidote. Exit the Catapult Deck and go up the stairs where you will meet up with the others. You now have to choose 3 characters to make up your party. At this point you can choose whomever you want to. They should all be strong enough to get past the enemies here without too much problems. Go south and then west around the corner. Blow up the crates for a Skill Upgrade S, a Frame Repair A and an Antidote. On the right side of the Slide Deck platform is a Bio Sphere hidden in the crate. Go to the western stairs and blow up all the crates there. You should find a Frame Repair A, an Ether Pack, an Antidote and a Med Kit S. Go south into the familiar save room. If you need some more experience or points, you can use the eastern door to go to the area where the floor has been magnetized. You will be severely slowed here, but so will the enemies. You can fight or evade them. In the crates at the bottom east, near the stairs, you will find an Escape Pack and 2x Skill Upgrade A. The crate at the top of the stairs contains a Med Kit S. The panel on the western wall hides an Escape Pack and the crates at the end of the hidden passage, contain an Ether Upgrade S and an Escape Pack. Once you have taken care of this, go back to the save room, heal up if necessary and save (IMPORTANT!). Go through the A.G.W.S. hangar, take out the enemies if you want. On the western wall, behind the A.G.W.S. pods, are a number of crates. One of them contains 5x Ether Upgrade A. Now go through the southern door. You will see the next boss. Now decide on your boss fighting party. Unless your characters have lots of health, it is adviseable to have two A.G.W.S. pilots in your party, together with either Ziggy or KOS-MOS. Ziggy can take more damage, but KOS-MOS's R-Cannon does more damage to the boss. As for the pilots, Shion and chaos are a good choice, although you can have MOMO pilot one of the two A.G.W.S. units too. When you have decided, restore some FHP on your A.G.W.S. units if necessary, and walk to the boss to begin the fight. ============================== BOSS 08: DOMO Carrier HP: 1800 EXP: 4500 TPoints: 80 EPoints: 20 SPoints: 40 Money: 0 Weakness: Thunder Item: Anti-Beam Armor Rare item: - In the first turn of the boss, it will analyze the current event slot. It will lock its strong "Tremor P" Attack to this slot, meaning that if it ever gets a turn in that particular event slot type, it will do that attack. If you have 3 or more turns before the DOMO Carrier and it becomes apparent that it will either get the Critical Attack Up or Boost Gauge Rate Up slot, you can use a Booster Pack (the ones you found in the KOS-MOS Simulator behind Segment Address 10) to boost your character into the boss's turn. Most likely this will not happen however, unless you have MOMO and no Ziggy in your party, so you have to depend on luck. If the boss analyzes either of those slots, it would probably be wise to reload your last save. Once the boss has analyzed the slot and you can continue, have the two pilots get into their A.G.W.S. units (do Guard and then W-ACT for the best damage results). The remaining character (Ziggy or KOS-MOS) should heal and attack using Lightning Fist or R-Cannon respectively. If possible, use Boost to pre- vent the boss from getting his "Tremor P" event slot. And if you want to try finishing him off in a Point Bonus slot, save at least one boost. Unfortunately, once you damage the boss enough to have less than 900 HP, he will soon after begin healing himself for 600 HP each turn. Try to kill it be- fore that happens. If he does, save up your W-ACTs to use them both in one turn to kill him. Because after healing about 3 teams, he will self destruct. This will damage your character somewhat, but for less than 100 damage, so you should survive if you are not too heavily damaged, and you will still get your experience. ============================== After the battle, everyone will relax a little in the restaurant. Captain Matthews suggests that Shion should give MOMO and Ziggy a tour of the ship. First, go to the kitchen for a little scene, then to the passenger cabin. Do not go to sleep yet. Instead, go to the other cabin, then the bridge. After that, take the elevator to level B1. Head to the save room. If you go north in the room, you will get another email with the dividend from your last investment. If you invested in Venture Link like suggested, you should get 4000 G and a 10% discount on A.G.W.S. weapons. See the Email Section for the other rewards. Now go to the A.G.W.S. hangar, KOS-MOS's room, and the room where you fought the DOMO Carrier for some more scenes. Then go all the way over to the Catapult Deck for one more scene. Go to the control panel that Shion checked out earlier for Captain Matthews for another one of those investment emails. Invest in Vector for the best results. Now that you have shown them around, return to the passenger cabin and go to sleep. You will be asked to save. Do so. +------------------------+ --| 3.4 - U-TIC Battleship |--------------------------------------------------- +------------------------+ This part of the game introduces us to Jr., the two sisters Mary and Shelley, and Jr.'s gigantic spaceship, the Durandal. +----------------------------------+ --| 3.4.1. - Invading the Mothership |----------------------------------------- +----------------------------------+ "A lust for conquest and absolute power, and the desire to have a really big... gun." --Shelley After a few long cutscenes, you will end up in a battle with your A.G.W.S. Be- cause of that, it should not be too much trouble to win. After the battle, Jr. returns to the Durandal and engages into a neat space battle. After the cutscenes end, the party gets ready to board the enemy ship. You may want to equip the Scope on Jr. so he can see the enemy HP. Unfortunate- ly, you cannot extract skills in this level, so this is the only way to do this for now. Go through the large hatch on the right and down the ramp into the next room to the south. Walk along the path until you reach a door that leads east. Blow up the objects against the walls for an Antidote, 2x Ether Upgrade A, a Med Kit S, and 2x Tech Upgrade A. Further to the east, do not walk into either of the two detection gates, as that will alert the guards to your presence. Of course, if you feel like fighting, go ahead. To disable the southern gate, go north and blow up the power generator for it. Then go through the southern one to blow up the gene- rator for the northern detection gate. Walk around the west side past the disabled gate and press the red button to open the doors. Do NOT blow up the panel to the left side of the number 4 door, or you will get into a fight (unless you want to of course). The other panel contains 2x Skill Upgrade A. Go through the southern door that just opened. You will be jumped by some U-TIC soldiers, but they should not be hard to beat since your companions are in A.G.W.S. units. Continue along the path to the south and then the west. Behind the door on the northern wall, you will find 2x Frame Repair A hidden in a crate. Go to the room a little north of that, and you will find the button to open the number 4 door. Activate it. Go through the number 4 door to arrive at the scene of a surprise attack. You cannot operate the number 3 door at this time, so go south. Blast the panels on the western wall for a Cure-All and a Bio Sphere. Go inside the western door a room with a save point, and then progress through the big door next to the fallen soldier. Blow up the plants for 2x Skill Upgrade A and 2x Tech Upgrade A. The next few doors that you encounter are secured by an alarm mechanism. See those cables leading from the door control panels? They lead to destroyable wall panels that you can destroy to disable the alarms. If you do not destroy them, trying to open the doors will result in an enemy appearing every single time. A helpful spot if you are trying to level up. The first door contains a few of your soldiers interrogating a U-TIC soldier. The next room however, contains a soldier that will attack you. There is more to him than meets the eye however... He will board his A.G.W.S. when you kill him and provide more of a challenge. Still no match for your 2 or 3 A.G.W.S. units though. You will get a Frame Repair A for your troubles, or a Frame Repair B if you are lucky. Destroy the wall in the northeastern corner of his room for 2x Ether Upgrade A and Segment Address 11. You should have the Decoder for it at this point, so go ahead and open it. You will find a Coat-Ice. Back in the hall, go south again. The next door needs a keycard, so continue and blow up the panel for 5x Ether Upgrade A. Continue south, then west and get ambused by some soldiers. Defeat them or try to evade them if you can. Go further west. In the next area, operate the button in the control room to open the number 5 door. Go further south into an A.G.W.S. hangar. The panel on the eastern wall contains a Cure-All. Go all the way to the west and down the stairs. The panel next to the leftmost A.G.W.S. contains a Frame Repair A. The one to the left of the third A.G.W.S. contains 2x Skill Upgrade A. The next one has an Ether Upgrade S. The treasure box contains a Tech Upgrade Z. Blowing up the last panel triggers a huge explosion that warns soldiers of your presence. You can decide whether or not to blow it up (although most likely you already did). Now go back up the stairs and go along the walkway to the south. Two guards will block your path, which you can either kill or try to evade. The door to the east is apparently a soldier's quarters. Blow up his desk to find a U-TIC card in a treasure chest. The room at the southernmost end of the hall has the No. 3 key lying on a suit- case. Take it and make your way back to the number 3 door. You will notice that the U-TIC soldiers have been replaced by Cyber Crabs. Before you open the number 3 door, go back to the locked room you passed earlier, east of the number 3 door. Use the U-TIC card on the card reader to enter the room and find Decoder 16. NOTE: Make sure you use the U-TIC card to open the room at this point in the game! Apparently there is a bug in the game that prevents you from using the U-TIC card to open the door if you come back here in the EVS. The game will not ask you for confirmation whether to use the key or not, but freeze instead. Now go back to the main hall and open the number 3 door. Save in the save room a little further to the south before going through. Once you reach the bridge, Mary tells you to start looking for the mainframe. Operate the flashing termi- nal to initiate a boss fight. ============================== BOSS 09: Ambix HP: 1200 EXP: 1800 TPoints: 62 EPoints: 16 SPoints: 50 Money: 0 Weakness: - Item: Frame Repair Z Rare item: (Tuned Circuit?) Since you have 3 A.G.W.S. units in this battle, killing the boss is fairly easy if you stick to using the Guard/W-ACT routine. As you probably noticed before however, the T/E/S points that you get are divided by the number of characters in your battle party. With both Mary and the extra soldier out of the picture after this battle, that would be a major waste. Instead, have Mary and the soldier die during this battle and have Jr. kill the boss on his own. If you can do that, Jr. will get all the T/E/S points. If this seems impossible to do, have Mary and the soldier have low health BEFORE going into battle. Killing the boss in the Point Bonus slot with Jr. as the sole survivor should net you a very hefty bonus that will definitely help in the future. Also, if you have Jr.'s Psycho Pocket ether, you can use it to attempt stealing the Tuned Circuit off the boss. The odds of success are very small however, so you will most likely have to attempt it a few times. ============================== After some cutscenes the story returns to the Elsa. +-----------------------+ --| 3.5 - The Dock Colony |---------------------------------------------------- +-----------------------+ This part of the game centers around the Dock Colony and Andrew Cherenkov who seems to be having some kind of mysterious problem that he is desperately try- ing to hide. +---------------------------+ --| 3.5.1 - Finding Cherenkov |------------------------------------------------ +---------------------------+ "I-I'll go call an ambulance!" --Hammer As soon as you regain control, exit the bridge. You will receive another email giving you permission to use KOS-MOS's R-Drill attack. Be sure to equip it in a slot when KOS-MOS is in your party again. Take the elevator to B1, go through the partition doors, down the stairs to the save room where you will find Ziggy working on his Cyborg maintenance chair. Ask him to help you out and he will join your party. Now return to the top deck and save at the save point. Now is a good time to get the treasure behind Segment Address 16, so use the EVS Simulator to go back to the Woglinde. Just follow the corridor all the way to the north, past Shion's old room and beyond the burning wreckage. At the elevator, go east, then north past the holograms and plants. To the west of Cherenkov's old control room is Segment Address 16. Open it to get a Stim DX. Now retrace your steps to find the way to the exit. All the enemies here should be pushovers at your current level. Also, since there is a very nice store, "Talk to Me", located at the Dock Colo- ny with lots of gear that you should buy, having some extra money right about now is no luxury. You can replay the Pleroma level again to get money from your fights. Try to gather at least 12000 or so, although of course that is no real requirement to continue. NOTE: At this point when you enter/exit the B1 elevator, you may or may not get an email with the F-BSHOT subweapon for KOS-MOS. Assuming you replied correctly to the earlier investment emails. This may be a bug. Now that you are done, exit the ship through the airlock located west of the bridge. The first door at the northwest of the Colony is the local clinic. One of the nurses here can heal you (HP/EP), which is the same as resting in the Elsa. In the room all the way in the back, you will find a little girl, Luty, who does not talk at all. Look for a cure for her during your quests. The second door in the Colony, next to the clinic, is the "Talk to Me" store. Go in there and upgrade your gear. Make sure you get the Navy Gloves for chaos, the Metal Rod for MOMO and the MSP89SX subweapon for Ziggy. You should also get 3x Stylish Armor for Shion, chaos and MOMO, D Unit V3 for KOS-MOS and VOLG20 for Ziggy. Buy Space Helmets for them if you use helmets, and get at least one each of both the Power Brace and the Guard Pendant (for skill extracting). You will need somewhere between 5000 and 6000 G to get all of this. You should also upgrade your A.G.W.S. units here, and buy new equipment for them. You can get some excellent weaponry here like the axe, shield beam rifle and the flame launcher. You will only encounter these weapons here, so if you think you might need them at some point, make sure you get them. You will need 7200 G to upgrade your frames and generators, and restore the FHP. Add to that the cost of any new weapons you wish to buy. Make sure to get two of a weapon if it supports W-ACT. Most likely you will come up short on cash. Do not forget that you can sell any barter items you encountered so far, like Scrap Iron, which sells for about 100 G a piece. You will also find more lucrative barter items later on. If you are still short on cash, go to the save point outside and visit the Pleroma level again to get some more gold. Do not forget to equip the Poison Guard skill on your characters. Or if you want, you can first continue with the plot so you have access to your entire party again before upgrading. When you are done upgrading and buying items, take the stairs at the southern part of the store to a junk storage area. Blow up the rubble all the way to the northern wall to find Segment Address 2. You should also talk to the little boy running around next to the stairs. He will mention a weird pink creature that disappeared. Now leave the store and save at the save point if you want to. Continue further along the path to get another cutscene with Cherenkov. Con- tinue a little further west, and Hammer will get you to come quickly. You will return to the Elsa automatically and see some more cutscenes, after which you will have control of your full party again. NOTE: Supposedly if you run into Hammer but do not follow him and instead go back to the clinic, you will get another Namco advertisement email. As you leave the room, you will receive two emails. One telling you that the U-TIC Battleship has been added to the EVS Simulator, and the other telling you that KOS-MOS's R-Drill Tech Attack has been enabled. Proceed back to the top deck. NOTE: At this point when you enter/exit the B1 elevator, you may or may not get an email with the F-BSHOT subweapon for KOS-MOS. Assuming you replied correctly to the earlier investment emails. This may be a bug. At this point you should make sure you have upgraded your A.G.W.S. units to your liking, because you will not be able to access an A.G.W.S. shop for quite a while. If you need more gold, go do the Pleroma or U-TIC Battleship level. There is a secret boss on the U-TIC Battleship that you can only encounter through the EVS. See the Sidequests section for more information. Make sure you bring enough healing (HP/EP) items before going to the next area. Another thing you should do is spread out Shion's healing spells across your characters. Especially characters with a high EATK rating like KOS-MOS can make very effective use of these spells. A few that you should consider transferring are: MOMO's Life Shot, Shion's Medica All, Medica Rest, Boost 1, Refresh and Revive. chaos's Purifying Storm is useful, but the Ether Points requirement to transfer it is way too high. You probably will not be able to get most of these spells yet, but just make sure to keep this in mind. Have your characters be at least level 15, so they have access to their third Tech Attack (or fourth in Shion's case). Preferably, ensure they have enough Tech Points to put those new attacks in the Fast slot so you can use them right away. The only exception to this rule is Shion's Thermal Blast. It is probably one of the most useless attacks in the entire game. You should leave that one as it is, and invest all the Tech Points you get for her into impro- ving her statistics instead. Especially Shion's EATK and EDEF are severely lacking. When you feel you are ready, save in the room next to the bridge. Then go to the bridge and talk to Captain Matthews to leave the Dock Colony. +---------------------------------+ --| 3.6 - The Gnosis Cathedral Ship |------------------------------------------ +---------------------------------+ This part of the game centers around the Elsa's encounter with a giant Gnosis fleet and the revelation of Cherenkov's past. +--------------------------------------+ --| 3.6.1 - Exploring the Cathedral Ship |------------------------------------- +--------------------------------------+ "What the hell?! Hey! Are you sure you got the right coordinates?!" --Captain Matthews After a long series of cutscenes, you will find yourself onboard the Gnosis Cathedral Ship, a 16000 km behemoth of a vessel. KOS-MOS senses a singal that may just be the Zohar stolen from the Woglinde by the Gnosis, earlier in the game. Since you have no other choice, go look for it. This area is fairly large and provides great opportunities to level up your characters some more. You should do so anyway, because the main boss of the Cathedral Ship is one of the toughest bosses you will meet in the entire game. There are also a few important things located in this area that you should definitely not miss, such as MOMO's Star Wind Transformation and a number of Segment Addresses. A lot of enemies here also have Rare Items on them, so if you have enough Skill Points, try to equip all your active characters with the Rare+10 Skill. That should im- prove your chances of getting them. Once you regain control, you should first save at the provided save point. Then head north, breaking through the obstacles with the Vaporizer. You will get an Antidote and a Nightwalker helmet. Extract the Sleep Guard skill from the Nightwalker if you want to. You will run into enemies with a Sleep spell soon. Continue further along the path which is fairly straight forward. You can use the yellow canister to weaken the nearby enemy. You will notice that the Gnosis here are a lot stronger than back on the Woglinde, but they also give out lots of experience, so try to kill them all. Do not forget to use Shion's Analyze skill to add extended statistics of the Gnosis to the U.M.N. Gnosis Database. Before you head right to the next enemy, there are two destroyable objects to the upper left. There is a Bio Sphere underneath. Go east to kill the next foe. You will notice that the Cerberus enemy is particular vulnerable to KOS-MOS's beam weapons, so be sure to put her in your party if you are having problems with them. Also, since a lot of enemies here use Ether attacks, you may want to invest some Tech Points into raising your characters' EDEF (Ether Defense) sta- tistics. Head east towards the next screen. Just follow the path, past the enemy until you come to a crossing. Another cutscene will appear detailing Cherenkov's past. After that, go into the ruins and blow up the crates for a Neuro Stim. Continue further east, past all the enemies. You will run into the Fairy Gnosis which keep casting Sleep on your characters over and over. At this point you will be glad if you extracted the Sleep Guard skill earlier. You will reach another crossing with a red canister. Feel free to use it to help against the enemy. Then head north, to the back of the Billboard, and blow a hole through it with your Vaporizer. Get the Coat-Fire from the chest. Then go all the way south, around the bend in the path, to the next area. In the next area, first go around the southern side of the building to blow up the crates there. Then blow up the front door of the building, go up the ladder and destroy the objects to reveal a Revive and a Cure-All. You can also blow up the wall in the upperright corner to reveal a chest with a Revive DX. Now go back down the ladder and around the northern side of the building to activate the elevator above the area where the crates were. Go further south and east to the next screen. Continue along the path, past the first enemy. You will come upon a building and a short group of stairs. Take the first stairs you encounter and investi- gate the glittering cabinet in the back with MOMO as the head of your party. She will get the Ether "Star Wind" and the special Tech Attack "Magic Caster". During battle you can use Star Wind to transform MOMO into a special version that can use special Tech Attacks such as Magic Caster, which can steal rare items from enemies (!!). This is a very useful skill that you can use to take rare items from bosses that you would normally miss. Do not forget to set the Star Wind ether in the Ether screen, and to put the Magic Caster attack in a slot (I suggest the Slow Far slot, because you cannot use this Tech Attack if MOMO is not in her transformed form). Now blow up the object on the right side of the platform to make the bridge collapse. This will let you reach that Gnosis that you saw a little earlier. It guards a chest with a Tuned Circuit (which raises the Agility of an A.G.W.S. by 1!). Unfortunately, it is a little stronger than the average gnosis. Put two A.G.W.S. pilots (Shion/MOMO/chaos) in your party, as well as KOS-MOS. That should let you win the battle without too much of a problem. Equip the Coat- Fire on KOS-MOS, or your weakest non-A.G.W.S.-using character. ============================== EXTRA BOSS:Svarozic HP: 1500 EXP: 800 TPoints: 16 EPoints: 30 SPoints: 6 Money: 0 Weakness: Ice (and somewhat Slash as well) Item: Tech Upgrade S Rare item: Tech Upgrade Z This is a fairly simple boss battle if you use your A.G.W.S. units. Because the Gnosis is fairly weak against slash-type weapons, equip your A.G.W.S. units with either 2 axes or 2 swords (whichever you have available). KOS-MOS should use her R-Blade attack. If you prefer not to use A.G.W.S. units in this battle, you can use chaos's Ice Wings spell to do ice damage. Have your characters call their A.G.W.S. (or not), and in the next turn have everyone guard to get 6 AP. Once your characters have 6 AP, use W-ACT/R-Blade or whatever is applicable. The boss should go down quickly. If you want to try out MOMO's new skills, bring her into this battle, have her transform using Star Wind, then Guard to get 6 AP, and in the next turn use Magic Caster to steal the Tech Upgrade Z from the enemy. Then have at it. Of course, if you already have Magic Caster in a fast slot, go ahead and use it right away in your second turn. ============================== Pick up the Tuned Circuit from the chest and equip it on the A.G.W.S. without one. Now go back over the bridge, and down the stairs. Now go down the path past the enemy and the yellow canister (you know how to use these by now). Blow up the object that is blocking your path, and continue further along to the west. Go up the two long stairs, past your first encounter with the Ogre Gnosis. Blow up the tree objects that are blocking the path. You will find an Ether Pack S and a Med Kit S. Continue to the next screen and go further east, then take the long ramp down. You will encounter a save point and a U.M.N. Shop. You can buy any healing items that you may need here, but unfortunately, since none of the Gnosis in this area give you gold when they die, you are most likely completely broke. In any case, use a Bio Sphere at the save point and save. Then go into the Shopping Mall. +-----------------------+ --| 3.6.2 - Ariadne Ruins |---------------------------------------------------- +-----------------------+ "Shion... Will feeling pain... make me... complete?" --KOS-MOS When you are inside, just follow the path and blow up the two crates blocking your way to get a Frame Repair A and 2x Skill Upgrade A. Approach the Gnosis near the stairs for another Boss Fight. ============================== BOSS 10: Perun HP: 1500 EXP: 800 TPoints: 12 EPoints: 10 SPoints: 24 Money: 0 Weakness: Spirit, Slash Item: Ether Upgrade S Rare item: Ether Upgrade Z Just like in the previous bossfight, the easiest way to defeat him is to use your A.G.W.S. with slash weapons. KOS-MOS with R-Blade should do to give human support. If you prefer Ziggy, use Cyber Kick. Ether attacks do not seem to work well. Also, if you have MOMO in your party, transform and use Magic Caster to steal Ether Upgrade Z from Perun. Just get into your A.G.W.S. units as soon as possible, guard and then W-ACT. If you have Ziggy or KOS-MOS, guard first, then do R-Blade/Cyber Kick (unless you have them in a Fast slot, in which case you should just use it every turn). Be- cause this boss deals more damage than the previous one, you should heal often. ============================== If you took a lot of damage, go back out to the save point and use a Bio Sphere. If not, go up the stairs. Go into the "COSTMARY" store on the right and fight the five Hydra Gnosis that you see therefor Decoder 15. On the desk be- hind them is a Flower Seed. Take this back to the Dock Colony later. Now leave the store and go through the door. Walk all the way around the back of the room and to the door at the southwestern corner of the room. Take the elevator down, and go through the door to arrive back in the previous room. As you can see, there are a LOT of crates to blast here. Almost all of them contain treasure. Unfortunately, destroying too many of them means setting the Gnosis free that were trapped by these crates. There are Unicorns in these Gnosis groups, that sport a whopping 1200 HP, can revive their companions a few times and they are in the back row. They give loads of experience and T/E/S points however, so it is worth fighting them. Their weakness is piercing, so use KOS-MOS's R-Drill for the best result. Be careful because they absorb Thunder and Beam damage. Use the yellow canisters to your best advantage. The destroyables are ordered like this: +-+-+-+-+-+-+-+ * = yellow canister, use this to weaken the Gnosis |A|B|C| |D|E|F| A = destroy both crates for a chest with Med Kit MAX +-+-+-+-+-+-+-+ B = Cure-All |G| |*| | | C = 200 G +-+ +-+ +-+ D = destroy both crates for an Ether Pack S | | |H| | | E = destroy both crates to reveal Segment Address 13 +-+ +-+ +-+ F = 2x Ether Upgrade A | | |I| | | G = 2x Skill Upgrade A +-+-+-+-+-+-+-+ H = 100 G | |J| | |K|*|L| I = Med Kit DX +-+-+-+-+-+-+-+ J = 500 G | M | |N| |O| | K = 5x Skill Upgrade A +---+ +-+-+-+-+ L = Cure-All M = Bio Sphere N = Skill Upgrade A O = 2x Tech Upgrade A After you have retrieved all the items and have gotten rid of all the Gnosis, take not of Segment Address 13 and exit the room. Go back up the elevator, and take the door at the southernmost point to go to the next area. Once outside, go east and south first towards a Gnosis and a crate with a Re- vive in it. Go a little further west for another crate with a Clock Shield. You will arrive at a T-split. Go west here and you will encounter another Gnosis Boss defending a treasure chest. Bring two A.G.W.S. pilots and either KOS-MOS (R-Blade) or Ziggy (Cyber Kick/Meteor Storm). If you have the Flame Launchers for the A.G.W.S. units, now would be a good time to use them. ============================== EXTRA BOSS:Stribog HP: 1500 EXP: 800 TPoints: 16 EPoints: 30 SPoints: 6 Money: 0 Weakness: Fire (and Slash somewhat) Resists: Absorbs Ice Item: Skill Upgrade S Rare item: Skill Upgrade Z Use the same technique like with the last two bosses since they are essentially the same. Get into your A.G.W.S. (or use MOMO's Magic Caster spell first), then guard, and then W-ACT, while KOS-MOS/Ziggy uses Tech Attacks. ============================== After defeating the boss, get Decoder 9 from the treasure chest and return to the path. Go north, and blow up the door to the west. There is a Rejuvenator in a treasure chest behind it. Then go a bit east and blow up the rocks for a Cure-All and 500 G. Head north for some more cutscenes. Now equip the Poison Guard skill on your characters, then enter the doors. Inside, go along the path, defeating the Lizardmen. Blow up the rubble in the corner to the northwest for 2x Frame Repair A and a Gnosis. The machine behind it hides a treasure chest with an Ether Pack MAX. Now blow up the plants for a Revive. Go through the door. Save at the save point on the left side, then blow up the two safety devices on both sides of the elevator in the back. Then go through the door to the left of it. You will find yourself in a large room with small office cubicles. You can take out the lizardmen at the stairs to the northwest with the help of the yellow canister there. Fight or evade the Hydras that are hiding in the cubicles. You can find a Magical Hat by snooping around in the cubicle at the bottom right (southeast). The left plantholder at the northern wall contains a Frame Re- pair Z. Now head up the stairs on the right side, go through the door and destroy the safety device. Press the button on your side to reveal a ladder on the other side. Now go back through the previous room to the stairs on the other side, and past that back into the hallway. Destroy the other safety device, then climb the ladder and destroy the other two on the level above you. Destroy the panel to the right of your position to reveal a hallway leading to Segment Address 9. Since you picked up the Decoder 9 from your fight with the Stribog earlier, go in and pick up the Robot Part Left Arm. Then proceed back to the ground floor and the hallway with the save point. Now heal up your characters and A.G.W.S. units for the next boss fight. Try to have at least two characters with the ether Medica All learned. This will make the battle much easier on you. If you use KOS-MOS or Ziggy, make sure they have a good healing spell like Life Shot or Recharge. You should also equip a PDEF Guard on all three of your characters, or the boss battle ahead will be over before you know it. Also if you want to use your A.G.W.S. units, equip them with slashing weapons as those will be the most ef- fective. Once you are ready, step into the elevator and go down to the lower level. You will find yourself in a room with a circular platform. There are three groups of lizardmen patrolling it, and of course you need to get to the other side. You can evade them by walking with R2 closely behind a passing Lizardman. Just make sure the one behind him does not spot you! You need to get to the southern end of the ring, where you can walk to the center. Or if you feel daring, you can get a Veil from the crate at the far left side of the ring. When you are at the center, activate the elevator to go deep into the heart of the facility. Walk to the cylinder in the back, use the control panel and pass through the door to arrive at a familiar sight and one of the hardest bosses in the game. ============================== BOSS 11: Gargoyle + Odogogue 2x HP: 3600 1000 EXP: 7400 800 TPoints: 140 50 EPoints: 120 50 SPoints: 60 10 Money: 0 0 Weakness: L(ightning) Slash? Slash? Item: Silver Crown Frame Repair A Rare item: Commander's Frame Repair Z Crest The boss and his two helpers will cast Hell's Flash, a devastating group attack on your party almost every turn. To counteract this, use Medica All whenever necessary. First concentrate your attacks on the two Odogogues to reduce the number of enemy attacks. In the meantime, the Gargoyle will probably use his very annoying Obsidian Claw attack. Thankfully you have your PDEF Guard set, so that should not be that much of a problem. If you have MOMO in your party, be sure to do her Star Wind and Magic Caster before you kill off both Odogogues as she has to be in her A.G.W.S. before then, or she will most likely not sur- vive this fight in one piece (unless you leveled her up like crazy). Use slashing attacks like KOS-MOS's R-Blade to get rid of the Odogogues as soon as possible. Unfortunately, this in turn makes Gargoyle a LOT stronger. He will start doing his Hell's Lance attack, which concentrates all his power on one of your party members. If your character is low on health, this usually means in- stant death, so be careful. If your characters do not have the strength to withstand attacks like this, now would be a good time to use your A.G.W.S. units. Remember however, that if your A.G.W.S. is destroyed before your character can exit it, that character will be out of action for the remainder of the battle! Which means no experience as well as one less character to help fight. Gargoyle does not really have any particular vulnerabilities other than Light- ning. If you have Ziggy or Shion, you can use Lightning Fist or Lightning Blast (although the latter will not very useful unless you actually took the time to upgrade it). KOS-MOS's R-Blade seems to be very effective here too. If you have chaos and his Lightning Wings spell (unlikely this early), now would be a good time to use it. MOMO's Floral Tempest also works surprisingly well. If you are using an A.G.W.S. stick to slashing weapons as much as possible. If you boosted your EDEF with Tech Points earlier, this should pay off now, as most ether attacks should not do more than 100-200 damage at the most (if you had not, Gargoyle could do up to 600 per turn). Therefore it can be possible to defeat this boss without resorting to an A.G.W.S. And of course, you should really try to get a point bonus slot when you kill him, as the T/E/S points you get from him are the highest you will get at this point! ============================== After the battle, you will see a whole series of cutscenes as Shion discovers more about Cherenkov's motives. The Gnosis ship starts to crumble and you are left stuck in the middle of a Gnosis fleet, but thankfully help is on the way! After witnessing some of the best sequences in the game, you are once again asked to save. Do so (or not, whatever floats your boat). +--------------------+ --| 3.7 - The Durandal |------------------------------------------------------- +--------------------+ This part of the game introduces the party to Jr., his companions and the Du- randal. Also, some of the Foundation's background is revealed. Just who are these people? +---------------------------------+ --| 3.7.1. - Exploring the Durandal |------------------------------------------ +---------------------------------+ "Hey, speaking of which, did you check out your room? They all have jacuzzis and minibars, and... Hey, what's wrong, Chief?" --Allen Ridgeley Jr. reveals the Foundation's origins and the source of the Gnosis to the party, deep in the Durandal. MOMO gets disheartened by Jr.'s comments and disappears. When you regain control of Shion, head for the exit. Allen will run off and Shion will wonder where MOMO went. You will also receive an email that the Cathedral Ship map has been added to the EVS Simulator. As you arrive at the station, you will get another email with the dividend of your last investment (assuming you made one). Assuming you chose Vector, you should have gotten a Code Disarm Key Plug-in and a 10% discount on A.G.W.S. accessories. Do not forget to download the plug-in! Now exit the Isolation Area by entering the train. Choose the Residential Area as your next destination. Once you arrive there, head west up the ramp into the next section. First go west and enter the room. You can rest here by approaching the bed. Exit the room and go north, blowing up the wall panels and bench for 2x Booster Pack. Then at the T-split go into the room to your east. You will find yourself in the Durandal's Game Room. Go all the way to the eastern side of the room to get the Casino Passport from the chest. You can now play the Casino minigame at any of the EVS savepoints. Since you are probably fairly broke at this point, you will need to ensure you have at least 6000 G before continuing beyond this point due to another invest- met opportunity coming up. If you already have some money, you can try playing Poker in the casino (see the Minigame Section), or use the EVS plate to visit the U-TIC Battleship. Once you have at least 6000 G, exit the casino and go straight west into the next section. Head west into another bedroom and destroy the closets in the back for 2x Ether Upgrade A and a Med Kit S. Head back into the main corridor, go north and destroy the wall panels for a Med Kit DX. Go into the north eastern room. Blow up the closets in the back for another Med Kit DX. You can buy new equipment and supplies at the U.M.N. shop here, but there is no real need to yet. Sell off your bartering items to get some extra cash. Leave the room and head straight west to a rest area. Blow up the panels there to find 2x Ether Upgrade A and an Ether Pack S. Now that you are done here, go back to the train and head to the Hangar Area. Once you arrive, go east through the large doors. This area should look quite familiar. You will receive another investment email. This time you get to choose between three widely differing companies. There are three choices here, but only two are worth mentioning. If you still have not gotten the F-BSHOT for KOS-MOS yet, choose Alkimia. If you already have it, go with Shijima instead. Alkimia will get you the F-BSHOT and 24000 G, whereas Shijima will give you a nice 72000 G dividend! Since Hamilton only gives you 48000 G dividend, there is no reason to choose that. You can explore the Durandal some more now if you want to (maybe pay the bridge a visit), but since all is done here now, head for the Park Area. Go up the escalator and enter the park for a cutscene with MOMO. Afterwards, go ahead and leave. You will receive an email with the dividend of the investment you made only moments ago. On your way to the train, you should receive an email telling you of the capture of the hacker you were tracking earlier. Do not forget to download your reward, the Code Disarm Key Support Plug-in. Head back to the Residential Area. When you arrive there, you will get another Namco advertisement email. Now go up the ramp, and go the western corridor's room. Head to the beds and rest for the next series of cutscenes. +----------------------------+ --| 3.8 - The Kukai Foundation |----------------------------------------------- +----------------------------+ This part of the story introduces the enigmatic Gaignun Kukai, his mysterious relationship with Jr. and the Foundation's ties with Second Miltia. +----------------------------------------+ --| 3.8.1 - Exploring the Kukai Foundation |----------------------------------- +----------------------------------------+ "Hey, who's an illegitimate son?" "Uhh... man, this beach is really great!" --Jr. & Allen Ridgeley After a number of cutscenes, you find yourself in control of Shion again. Head out in the direction of the train. At this point you may get an email with the F-BSHOT weapon for KOS-MOS (assuming you did not already get it earlier). Down- load it, or you cannot use it. Continue on to the train, and go to the Dock Area. Head up to the shuttle launch pad and talk to Jr. to gather your party. Then head into the shuttle. After another series of cutscenes, you will find yourself on the beach. You will receive another email, this time from the clone sister of the hacker you helped capture before. The answer to her quiz is fairly obvious if you have the Decoding plug-ins. Reply with Durandal as the answer. Head along the right side of the beach house to the exit to meet Ziggy. Go on to the exit. You will now get to travel through the Kukai Foundation city. First of all, go directly south from the beach to the A.G.W.S. Parts Shop & Foundation Robot Academy. First go east towards the blinking screen. Here you can play a short quiz game called, Destroy Runner. You will receive a PM Card C if you answer all 5 ques- tions correctly. Answer 1: Talk to Me Answer 2: Professor Answer 3: Smelly-looking purple t-shirt Answer 4: Holgar Answer 5: Luty Now go down the stairs on the left side of the store to meet up with Professor. After he has told you about his quest to build an Invincible Giant robot, exit through the stairs, then go down again to deliver the two robot arms you found earlier. Professor will ask you to clean up the lab for him with your Vaporizer so that he can get to work. Make it so. When you are done, talk to the Profes- sor to receive the Throni Blade summon ether for Shion. Go back up to the store. You can upgrade your A.G.W.S. units again as usual. You should have enough money to do so since your last investment paid off quite nicely. If you still lack enough money, come back here later (before going back to the Durandal!). You should especially get a Guard Cleaner and Guard Recovery accessory for each of your A.G.W.S. units, as these will allow you to heal your A.G.W.S. units during battles! You may also want to get the Anti-Beam, Anti-Fire, Anti-Lightning and Anti-Ice Armor here. When you are done (for now), exit the shop and head for the area at the center of the map: City Sector 26 & 27. In the City, first go into the Ironman. The woman at the bottom left is crying because she lost her Engagement Ring. Keep an eye out for it. Nothing much to do here yet, so go outside again, and enter the second building. This is the "Our Treasure" inn. Talk to the little girl at the counter to rest. Shion will remember to go visit Allen in the Elsa. Leave that for later. There is a shop next to the inn counter. You should upgrade all your gear here. Get all the different ammo types for Shion's M.W.S. Unfortunately, you are probably out of money by now, so use the nearby EVS save point to get extra money. Since you have access to the casino now, I suggest you use an hour or so playing poker at the casino to get you more than enough cash to buy anything you desire. See the Casino minigame section for more information. You should also get the Golden Dice, Bravesoul, Revive DX and Stim DX from the casino if you have enough points left. You should equip the Bravesoul on Jr. as it really powers up his physical attacks when his health gets low. Since he uses only physical attacks, this is his perfect accessory. Make sure you buy enough healing items before continuing on. Save at the save point if you want to. Now leave the inn and go west into the next City Sector. Go up the stairs and into the East 6 warehouse. Destroy the car for an Escape Pack. Talk to the guy practicing his punches to initiate a weird sequence. Then blow up the crates in the back to uncover a Tech Upgrade A and the Pink Bug mentioned by that guy in the Talk to Me shop at the Dock Colony! If you forgot to speak to that person (Tom) when you were in the Dock Colony, you will have to go there and speak to him about the Pink Bug, before you can continue here. Speak to the Pink Bug and listen to all four of his stories. He mentions one of the Segment Decoder Keys! Now go up the stairs next to the crates, and into the door opening on the west wall. Move all the way to the end of the corridor into the Laundry Area. Go down the stairs and blow up the three cabinets there to reveal 2x Ether Upgrade S, 1200 G and Segment Address 3. Go through the door to the south to the dryers. One of the dryers contains PM Card B. After you retrieve it, go up the large stairs and examine the tuxedo to find the Fish Detector. Now that you have the Fish Detector, it is time to find the woman's Engagement Ring that she lost earlier. Leave the City Sectors through the eastern entrance to receive another email. This time it comes from the Pink Bug who sends Shion the picture he took earlier. Very disturbing. Now head for Gaigun's Private Beach. Run into the water and you can then use the Fish Detector to catch fish. Just run up to them and press the circle button to do so. You will find a Med Kit, a Speed Stim and the lost Engagement Ring. Once you have it, return to the Ironman bar and give it to the woman who lost it. She will give Decoder 8 to you in return. After you have rested at the "Our Treasure", go to the Launch Pad and return to the Durandal. At this point, before entering the Elsa, talk to Captain Matthews who is standing outside. Have him take you to the Dock Colony. When you are there, go to the clinic and give the Flower Seed to Luty (who is standing next to the flower pot). If you have loads of cash, you can buy the VX-4000 A.G.W.S. at the Dock Colony "Talk to Me" shop for 50000 G. This A.G.W.S. has some very nice equipment that is very useful against mechanical enemies. You will have to decide for yourself whether or not it is worth the effort (and money) to get it. Later on you will have the option to buy two other A.G.W.S. units, both of which cost even more. Although these A.G.W.S. units are far more powerful than your regular ones, it will cost you a lot of time to get enough money to buy them. You may want to brush up on your Poker skills if you plan on getting them all. See the Casino minigame section for more information. Once you have the VX-4000, and Guard Recovery accessories, you can fight the Ace Pilot in the U-TIC Battleship for loads of experience and very nice amounts of T/E/S points. See the Sidequests section for more information. After you are done here, talk to Captain Matthews at the Elsa's airlock to go back to the Kukai Foundation. Then go into the Elsa to look for Allen. Save before talking to him. +----------------------------+ --| 3.8.2 - Escape to the Elsa |----------------------------------------------- +----------------------------+ "Thanks! You're pretty cool." --Jr. After a long string of cutscenes, you will have to escape from custody by the Federation. You will end up fighting two soldiers with only chaos. Having Angel Blow at this point will help considerably. Once you have defeated them, go north and then east into the room with the U.M.N. Shop. Open the chest to get all our equipment back. Stock up on items at the U.M.N. Shop. If you want to, you can now attempt to do the Great Joe sidequest. See the Sidequests section for more information. Now go south again, then east into the corridors with patrolling soldiers. If you want to save, go into the eastern door to enter the casino. You can use the save point there. Then continue further south. Head west past the robotic enemy into Shion's old room. Get the Armory Key from one of the cabinets in the back of the bedroom, and rest up by approaching the beds if necessary. Then leave again and head east towards the train. First head to the Hangar Area. Defeat the enemy there and use the Armory Key to enter the closed off area in the back. Blow up the crates to receive a Frame Repair Z and the MSS540 ammo for Ziggy's Missile pod. Get the Decoder 5 from the chest. Step back into the train and go to the Dock Area. Unfortunately, the Elsa is being guarded, so you need to find another way in. Go south and defeat the guards standing there, then go onto the maintenance path, to the east, down the ladder, and then all the way north to the other ladder. Climb up, and then go east until you reach the topside of the Elsa. The party will use the cargo elevator to get into the ship. Go east and then north. Take the ladder to the lower deck. Then go south past the Slide Deck and open Segment Address 8, which you should now have the Decoder for. You will get the Robot Left Leg Part. Now go further south, save at the save point, and then go south, down the elevator, and then up the elevator into KOS-MOS's maintenance room. Another cutscene will play, and you will find yourself in the next part of the story... +----------------------+ --| 3.9 - The Encephalon |----------------------------------------------------- +----------------------+ Instead of only Shion, the entire party has appeared in the Encephalon. Jr. is teamed up with Ziggy and MOMO, and Shion and chaos will have to make do with Allen, who is as useless as ever. Instead of just showing what they were looking for, it seems that the Encepha- lon portrays Jr. and Shion's memories... Just what is going on? +-------------------------+ --| 3.9.1 - Old Miltia City |-------------------------------------------------- +-------------------------+ "I am... Nephilim. That's what I have been called. Ever since I existed in this form..." --Nephilim After the cutscenes that explain your whereabouts, you will find yourself in control of Jr., MOMO and Ziggy. Save at the save point if you want to, and then head east. If you walk into any of the searchlights that you encounter on the way, you will trigger an enemy encounter. Although you can evade them, it is much more beneficial for you to just fight here, since the enemies here give very nice amounts of experience and T/E/S points. Head east past the first two searchlights. At the third one is a treasure chest which contains a Coat-Sword. When you reach the eastern end of the street, go north and destroy the rubble at the northwestern corner for 5x Bio Sphere, the one at the northeastern corner for 5x Med Kit DX, and the rubble in the center for a Ruby Helmet. Go south to the next area. After a string of cutscenes, you will control Shion and chaos. Because you will have to fight most of the fights here with only two people in your party, it really helps to have chaos' Angel Blow Tech Attack in a Fast slot so you can deal damage to all enemies on his first turn. Investing extra Tech Points in enhancement of Shion and chaos's EATK and EDEF statistics will help a lot too. Before going north, go west towards the short pillar. Blow it up to reveal a Defense Shield. Then go into the building to the north. You can use the save point here if you want to. Blow up the statues along your path for 5x Ether Pack S, a Blade Soul, 3x Bio Spheres and a Rejuvenator. The big blue statue that is marked on your map with a green color is actually a Gnosis. If you want to fight it, go ahead and blow it up. Then get 5x Revive from the last statue. Go down the stairs and make your way around the big bunny to the south into the next area. Go southwest, running straight into a Gnosis. Then go east around the corner. Go southwest again, fighting another Gnosis on the way, and then once again around the corner. Go east, fight the Gnosis and go through the hall in the wall, then south again. Defeat the Kobold Gnosis to get to the chest behind him which contains the PM Card E. Now go further south, then northwest around the corner. Ignore the first man- hole you encounter. Instead walk up the person you see standing a little fur- ther. She will turn into a Larva Doll. You can only defeat it by healing it with either Med Kit-type items or healing ethers. Then blow up the crate and go down the manhole. Go up the stairs and you will appear in the area where you started. Press the blinking red button to open the gate. Then go down the stairs, west and defeat the Gnosis. Destroy the wall panel to reveal Segment Address 5. Go ahead and open it, since you should have Decoder 5. You will find the very useful Double Buster, which will allow you to use two Fast Tech Attacks in one 6 AP turn! When combeind with the AP+1 skill from the Commander's Crest, you can use it every other turn without even guarding! Go back outside, defeat the Gnosis again and go up the stairs. Press the red button to open the gate, then walk over to the other side to open the other gate. Blow up the message board for a chest with a Guard Cleaner. Now you need to return to that manhole that you ignored earlier. You can either go back through the sewer shortcut, or take the long way around like you did earlier. If you think you could use some more T/E/S points, take the long way around, as the enemies here give some very good bonuses. Actually, you might even want to walk through the area several times, so you can build up Shion and chaos's statistics. With Angel Blow in a Fast slot, the enemies should be easy. Equip chaos with the Commander's Crest and Double Buster. Have Shion use Boost 1 on chaos, so he can attack in a Point Bonus turn and have chaos guard his first turn to get 6 AP on the next turn (you can attack already, but you probably are not strong enough to kill the enemy in one turn yet). Then when a point bonus turn comes up, have chaos boost into it and do a double Angel Blow attack. That should kill any enemy you come across in this area. NOTE: It seems as though Double Buster prevents you from getting more than a 2x bonus in a Point Bonus turn. Can anyone confirm this? Because obviously if that IS the case, using Double Buster is not such a good idea when trying to gain high T/E/S point bonuses. Or at least, if it is still possible to get 4x or 10x bonuses, the chances of getting them are VERY low. When you are done, go into the manhole. Walk south and destroy the rubble on your left for 5x Ether Pack S. Then go north, past the ladder and east. Press the blinking red button to open a door. Go south across the bridge, east, and then at the turn go all the way north. Fight the Larva Doll and go down the stairs. If you want Jr.'s party to use any of your equipped accessories, unequip them before continuing. Head north to exit this area. +----------------------------+ --| 3.9.2 - Miltia Underground |----------------------------------------------- +----------------------------+ "And the sea gave up the dead which were in it... and death and hell delivered up the dead which were in them... and they were judged every man according to their works!" --Joachim Mizrahi You will now be in control of Jr.'s party again. Go into the cafe directly west of you and blow up an object in the back for a Rejuvenator. Then go outside again and head south. Get past the A.G.W.S. units (I suggest fighting them as any experience and T/E/S points are welcome) and head into the subway to the west. Go further west through the rubble until you reach the save point. Go ahead and save here. Now head through one of the northernmost gates to the east so you can reach the door in the wall in the back. Go west instead and blow up the rubble for 2x Bio Sphere. Then go further west and blow up the window of the booth so you can look inside. Now go into the booth through the door and look at the back wall for Segment Address 15. Since you have the Decoder for it, go inside and get the Angel Ring. Equip it on MOMO since she uses the most EP. The Angel Ring halves the EP usage! Now head out again take the northernmost stairs at the western side of this area and go down. Blow up the benches against the backwall for a Veil. Go south down the stairs and blow up the rubble against the eastern wall for 5x Neuro Stim. Go back up to the previous floor and take the southern stairs to get to the other side of the subway station. Blow up the bench in the middle for an enemy encounter. Blow up the rubble that is blocking the stairs for 2x Frame Repair A. Get onto the tracks and use the ledge on the left to walk up to the top of the train. Fight the Larva Doll and make your way across the ramps to the soda machine against the back wall. Blow it up and open the chest to get a Red Topaz. Make your way back to the tracks and exit this area through the eastern side. You will encounter the same type of Gnosis here as you did when making your way to the sewers with Shion and chaos. Use these enemies to get some much needed T/E/S points to get Jr., Ziggy and MOMO back up to par with Shion and chaos. Get Ziggy's Meteor Shot/Executioner, MOMO's Angel Arrow and Jr.'s Mystic Nocturne into their Fast slots to make your job here easier. If you use Ziggy a lot, you should get Ziggy's Skill level up to 4 here and extract the White Ring's AGL+1 skill for him here, as this will speed him up considerably. Go east, defeat the Gnosis and walk around the southern part of the train wreck to find a ramp leading into it. Go all the way east to the end of the train and exit it. Fight the Gnosis and go north to the back wall and ascend the ladder there. Go all the way west, fighting the Larva Doll that is blocking your path, and blow up the debris at the end. Go back east, down the ladder and south into the train. Exit the train through the same path you entered it earlier. Then go northwest to the end of the train wreckage to get the chest you just liberated. It contains a Venom Block. Now go back into the train and blow up the door right next to the entrance for an Ether Pack S. Then use the ramps to navigate the top of the train and make your way to the back of the area. Fight the Gnosis there and enter the sewers through the hole in the wall at the back. Make your way east through the sewers. MOMO's Angel Arrow is VERY useful here, since all the enemies here are weak to Piercing attacks. And if you raised your EDEF stats like was suggested, most of the enemy attacks here can easily be ignored. Make your way around the rubble and blow up the wallpanel right beside the overhead bridge for 4x Frame Repair A. Go up the stairs around the corner and climb up the ladder. You will encounter the door you unlocked earlier with Shion and chaos. Get the Decoder 12 from the chest behind it. Then make your way further east to the ladder that leads to the surface. You should de-equip any accessories you want Shion/chaos to use. When done, climb up the ladder. +-----------------------+ --| 3.9.3 - Miltia Forest |---------------------------------------------------- +-----------------------+ "Ye shall be as gods..." --Shion Uzuki After another cutscene, you will be in control of Shion and chaos again. Save at the nearby save point before proceeding. Equip Poison Guard on both of them before heading east. You will encounter a new type of Gnosis, the Basilisk, which attacks with poison attacks. Its weakness is slash attacks, so use that knowledge to your advantage. Right next to the first group of Basilisks you encounter is a rock formation that you can blow up with your Vaporizer. This will reveal a tunnel leading to a clearing with the PM Card D in a chest. Continue east into the next area. As you move further east, you will notice the bunny mascot from before in the background. It seems to be after the Carrot Juice hidden in the plants on the island in the back. Make your way further east along the path (there is only one path, so you cannot get lost). You will eventually go down to the lower level and pass under a log. You now have the choice of going either west or south(east). Go west first. When you reach the end of the western path, you will notice that the wall can be blown up with your Vaporizer. Blow up both walls to create a hole. Enter it and walk along the path, then blow up the other wall at the end. Follow the path east around the corner and then west. Blow up the wall. You will end up being attacked by an invisible enemy! Once you have rid yourself of them, blow up the stone pillar in the middle of the water and get the Blue Topaz from the chest. Now retrace your steps to the point where you went west instead of south. Go south instead and follow the path to the next screen. Head up the ramp to the east and blow up the trunk for an Ether Pack S. Go over the wooden bridge and you will see another sequence with the bunny mascot from before. You have probably noticed the chest in his house by now. Are you dying to know what is in there yet? Head down westwards to the small drawbridge, fighting two Gnosis groups on the way. Blow up the pulley to lower the bridge. Make your way along the path and you will reappear in the previous area. Take the souther path which will lead you to a tree above the tunnel you just came through. Blow it up to reveal 2x Frame Repair Z. Then go back to the tunnel entrance and head west from there. You will arrive at the spot where you saw the bunny mascot earlier. Blow up the oversized carrots for 4x S. Carrot Juice. Head back through the tunnel, over the small bridge. Head south (not up the ramp), and take the path east to the field in front of the bunny's house. Here comes the fun part. Head for the tree stump and put an S. Carrot Juice on it. You will hide and the bunny will appear. Your goal is to make it into its house before it notices you or it will lock the door again. Go ahead and try. As you will notice, the bunny seems to have eyes in the back of its head! In other words, to prevent it from noticing you, you will have to walk in FRONT of it instead of behind it. From the trunk where you begin, make your way along the southern side of the tree stump that the bunny is circling. Try to do it so that the bunny will be on the opposite side of the stump as this will give you more time before it notices you. Just make sure you stay in FRONT of it rather than behind it, and it will not be able to see you until it is too late. As soon as you reach the western side of the stump, head straight for the bunny's house and you should reach it in time. The bunny mascot, "Bunnie", will admit its defeat. Get the Decoder 3 from the treasure chest. Leave Bunnie's house, then head to the southwest, underneath the bridge and up the ramp. Head north from there, making your way along the back side of Bunnie's house. Head east into the next area. After a cutscene, you will have control of your entire party (minus KOS-MOS) again. You now have a choice. You can either go back a long way to get the rare PM Card A item for the Xenocard game, or you can continue. Obviously the PM Card A is only of use if you play the Xenocard game or if you are a completist. If you want to get the card, head back through the forest to the west, through the sewers to the playground where Shion and chaos started. Have either Jr. or MOMO be your on-screen character and walk into the dome at the southern part of the playground. Being short has its uses! Return to the field where your party joined up. Head east towards the church, cross the bridge, then head south towards the entrance of the church. Go inside and you will meet Nephilim and Febronia. They will tell you what you must do. Heal up and save at the save point. For the upcoming boss fight both Shion and Jr. are mandatory. If she is strong enough, I suggest you bring MOMO so she can steal the boss's rare item. Equip your characters with Tech Attacks that do Beam or Piercing damage, such as Shion's Shock Blade, Lunar Blade and Rain Blade. For Jr. use Prelude to Battle, Storm Waltz, Last Symphony and Angelic Requiem. Ziggy should use Cross Lancer, but due to his limited effectiveness and lack of agility, you should leave him out of this battle. If you bring chaos, you should use his A.G.W.S. instead, as his attacks are not that effective here. If you use him as a healer make sure he has Medica All (as should Shion). MOMO should use Angel Arrow as her main attack (and heal whenever necessary). If you plan on using A.G.W.S. units, equip them with Beam or Piercing weapons. You should also equip your characters with Confusion Guard as well as Search Eyes (or a Scope) on one of them so you can see the boss's HP. When you are done, unlock the door in the back in the eastern wall, then head through the door in the back and you will see another cutscene. Then the boss fight ensues. ============================== BOSS 12: Tiamat HP: 6400 EXP: 15600 TPoints: 180 EPoints: 160 SPoints: 120 Money: 0 Weakness: - (Beam?) Resists: - Item: B-MAX Circuit Rare item: Revenge Power For this boss battle you should use your A.G.W.S. units if you have not spent any time leveling up at all. Do the usual Guard to charge up AP and then do a W-ACT attack. If you want to steal the Revenge Power with MOMO, you should wait until you have killed Tiamat at least once, so that you are not completely dependent on her to attack. The only other way to steal it is by using Jr.'s Psycho Pocket ether with your third character until succesful. Jr. could do it as well, but there is a chance of Tiamat countering if he does, so do so at your own risk. Whenever Shion attacks, Tiamat will counterboost with the party-damaging counterattack known as "Ruined Earth". Whenever Jr. attacks, Tiamat will counterboost with a "Gravity" counterattack. Tiamat will also respond with these counterattacks if either Shion or Jr. has a turn just before Tiamat. In other words, Shion should not attack Tiamat at all until she kills him. At the same time, you need to make sure (use Boost 1) that Tiamat never gets a turn right after Shion. Since the Gravity counterattack is relatively weak in comparison, feel free to use Jr. to attack Tiamat as well. To win this battle, you need to lower Tiamat's HP to 500 or less and then kill him off in one turn with Shion (outside of her A.G.W.S.). When you have done this, Tiamat will heal himself for about 1500 HP worth, but from then onwards, he will NOT use "Ruined Earth" anymore, so it is safe to use Shion. Now whittle Tiamat's HP down again and kill him off with Jr. to finish this bossfight. Use a Boost 1 on Jr. to ensure that he kills Tiamat in a Point Bonus turn as the T/E/S bonus for Tiamat is considerable. ============================== After you defeat Tiamat, you will see a long series of cutscenes that only serve to increase the mysteries and wet your appetite for the next Xenosaga game. But regardless, your mission is accomplished as the Federation releases you from custody. +---------------------------------------+ --| 3.10 - The Kukai Foundation Revisited |------------------------------------ +---------------------------------------+ Although the Federation is not bothering the Kukai Foundation anymore, many mysteries are still left unsolved and Shion herself is unable to comprehend what Nephilim and Febronia are asking of her. +---------------------+ --| 3.10.1 - Loose Ends |------------------------------------------------------ +---------------------+ "Kindness... At times it binds us." --chaos You begin this part of the game in Shion's room on board of the Durandal. Now that you have access to everything again, it is time to travel around a bit to get all the new items available to you. As you leave the bedroom, you will receive an email that the Encephalon has been added to the EVS. In the hallway, make your way to the train. You will receive another email that enables KOS-MOS's X-Buster Tech Attack and sends you the F-RSHOT. Do not forget to download it! As you continue, you will receive another email, this time from the hacker. Assuming you answered "Durandal" in the last email, you will be congratulated by the hacker and get to read a long story about A.I.'s. No worries though, your reward will come later. Note that at this point you can use the EVS to return to the Encephalon to get any items that you may have missed on the first time through. If you make your way back to the church where you met Febronia and enter the room where you fought Tiamat, you will find a chest there with the useful Star Hat accessory. Step onto the train and head for the Park Area. Remember that spot that the Pink Bug told you about? Walk onto the eastern platform in the park and you should notice something glittering. Take it to receive the Decoder 1! Now head for the Dock Area. Although you can go to the Dock Colony at this point, there is really no use for it unless you still have not bought the VX-4000. Regardless, head into the shuttle bound for the Kukai Foundation. When you arrive, first head into City Sector 26 & 27. Go straight west to the second area (ignore the Ironman for now). At the western edge of this area are stairs leading up to the laundry store. Go inside and all the way to the back of the store where you found Segment Address 3 behind a cabinet a while before. Go inside now that you have the decoder and get the Robot Right Leg Part. Now exit the City Sector and go to the Robot Academy. Go downstairs and talk to Professor again. Now that you have the two legs, he will create the Dominion Tank, another summon for Shion. Now head back to the City Sector and save at the "My Treasure" inn. You can sell off all those Kobold Blades that you got from the Encephalon here. That should get you a decent amount of money. Then head to the Ironman bar and talk to Allen. +---------------------+ --| 3.10.2 - Evacuation |------------------------------------------------------ +---------------------+ "No! That Song. They mustn't allow it to play..." --chaos After all the cutscenes, you will be in control of your entire party. First of all, you should use all your remaining Tech/Ether/Skill Upgrade items to get KOS-MOS up to par with the rest of your characters. It is especially important that you put her X-Buster ability in her Fast slot, because it will be one of your strongest attacks in the coming fights. You should also give her the Commander's Crest (or the AP+1 skill) and the Double Buster (or its skill). That will allow her to use one or two X-Busters every single turn without guarding! If you need more Tech/Ether/Skill points, use the EVS save point in the Elsa or in the Casino and play through the Encephalon again. You should also invest Tech Points into maximizing KOS-MOS's EATK statistic as that will really increase the damage done by the X-Buster. Also do not forget that you now have the F-RSHOT (and F-BSHOT if you did the email sequence) to equip on her. You may also need to equip/buy new armor for KOS-MOS, as it has been a while since you could last control her. Now that you have control of Jr. again too, you may want to attempt to defeat Great Joe now to obtain the Great Joe summon for Jr. See the sidequests section for more information on how to obtain and defeat him. Once you are prepared enough, go to the Dock Area and board the shuttle to the Foundation. When you arrive at the launch pad, head to the exit and go to City Sector 26 & 27. When you arrive, you will encounter the mayor. He will tell you that some citizens are still stuck and need to be saved. You need to find all of them, a total of 13, before this mission is complete. You can also buy items from him. NOTE: At this point you can do the Mintia sidequest for MOMO. See the sidequest section for more information. 1. The first citizen can be found in the Ironman bar. Defeat both of the Gnosis patrolling nearby and then talk to him twice. Go outside and turn the crank to lower the middle overhang. Then head west and use the purple canister for an advantage against the nearby Gnosis. Once you dispose of them, head into the "Our Treasure". Save there if you want to. 2. Talk to the man lying at the desk. He will mention a birthday photo to find the code to the unlock his safe. Get the Swimsuit from the chest behind the counter, then head upstairs. Head east and destroy the cabinet for a Battle Gear armor. Then head east into the Ironman. Press the red button to raise the elevator. Head back through the door and climb the ladder. Examine the photograph to learn the birthdate of the innkeeper's daughter. Blow up the crate for a Tech Upgrade S. Now make your way back to the ground floor and defeat the Gnosis guarding the safe next to the counter. Use the birthdate of the daughter, 1028 (October 28) to unlock the safe and rescue the girl. Go up to the roof of the inn by going up the stairs and climbing the ladder, then exiting through the door to the south. Run off the ledge eastwards (press up-right instead of just right to slow down your fall). and you should land on a small ledge. Blow up the panel to reveal Segment Address 1. You should have the Decoder for it (you DID pick it up at the Durandal Park, right?), so go ahead and take the Robot Head Part that is inside. Slide down off the roof westwards and land on the catwalk. Destroy the plantolder at the eastern edge to uncover an Ether Upgrade S. Go into the door to the west to return to the inn, then go east back into the hallway and climb the ladder again to return to the roof. 3. Now that you are on the roof, run westwards (press up-left instead of just left to slow your fall) and you should fall into the dumpster area. Blow up both of the dumpsters to uncover 1000 G and another civilian. Open the gate and go east to return to the Ironman bar. 4. Since you raised the elevator before, you can now access the back of the bar. Blow up all 8 crates where the elevator used to be to reveal a Tech Upgrade S and another cowering civilian. Go behind the counter, defeat the Gnosis and go further east to get the Wooden Idol from the chest there. Now go outside again and back to the roof of the "Our Treasure" inn. This time run ALL the way west to the small ledge at the edge of the roof. Follow the path to the end to find a treasure chest with Decoder 13. Return to the previous area and drop down to the street, then go west into the next area. 5. Defeat the Gnosis next to the statue and blow it up to reveal another civilian. Head all the way to the western edge of the area and go up the stairs into the laundry shop. 6. Head north into the next room, use the red canister to make the fight against the Larva Doll easier (they transform after dying now!), and head south into the adjoining room to find another civilian. 7. Destroy the rubble blocking your path so you can climb up the ladder in the back of the room (and get 2x Ether Upgrade S to boot!). Once up there, go east past the Larva Doll and blow up the wall at the eastern side of the screen for another civilian. Blow up the fence right next to you and drop down to fight the Gel Fish Gnosis. Then head west and south. Go into the door to the southeast (with the metal grate floor). Go south and blow up the cabinet that is blocking the way for a Skill Upgrade S. Exit through the door and follow the path outside back into the building. You will reach another room with Basilisks in it. Blow up the cabinet on the wall for a peek into the bakery. Looks like the baker needs some help! 8. Exit through the southern door. Walk down the ramp to the west and press the red button to raise the ramp to the higher level. Press the other button next to the ladder to lower it to the ground level. Then climb up the ladder to return to the high level. Go into the door to the center that the ramp was just raised to, to help out the baker. Blow up the crates for 1000 G, then go back outside and eastwards along the wall to East 6 (remember this place?). Go in through the garage door rather than the smaller door on the floor above. 9 & 10. Blow up the car that is blocking the way for a Rune Crystal. Then beat the Gnosis standing behind it. Speak to the guy, but he refuses to leave without his girlfriend. Blow up the crate to reveal her, talk to her, and then the two of them will run. 11. Go back outside and head into East 6 through the top floor. Talk to King. Go along the catwalk, then north, fight the Larva Doll and press the switch. 12. Go into the door to the west, down the stairs and defeat the Larva Doll to rescue the woman. Go back up the stairs and return to the previous room. 13. Go into the door in the back to the east (the one you opened with the switch). Go right up the stairs and into the hallway to the left. Defeat the Larva Dolls to save the kitty. Now that all the citizens have been saved, it is time to end the stage. Blow up the nearby metal door and head south down the ladder. Go north, up the stairs and south to get outside. Run through the building to the southeast until you reach the ladder and climb down to ground level. Now head east back into the first area. Get some items from the mayor if you want to, and then go into the "Our Treasure" inn to heal and save. For the next boss fight I suggest bringing KOS-MOS, Shion and MOMO (to steal the rare item "Soul" from it). Make sure you have Spell Ray or Rain Blade for Shion, and X-Buster for KOS-MOS. If possible, have one or all of them equipped with the Double Buster (and AP+1 through the Commander's Crest). Set MOMO's Magic Caster to her fast slot, so she can steal two times during her Star Wind, as there will be two bosses with the same items! When you are ready, head to the eastern exit of the area to initiate the next boss fight. ============================== BOSS 13: Gigas (x2) HP: 2800 EXP: 7800 TPoints: 120 EPoints: 100 SPoints: 60 Money: 0 Weakness: ? Item: Spirit Rare item: Soul The Gigas are fairly weak against your ether-based attacks such as Spell Ray, Rain Blade and X-Buster, but at the same time they can deal quite a lot of damage if your Ether Defense is lacking. You should always have one character healing the rest of the party whenever necessary. At a certain point, they will start doing their Deathbringer attack, which instantly kills a character, so quickly revive them whenever necessary to prevent your party from getting overwhelmed. Just concentrate your attacks on one Gigas at a time and you should have no real problems. Note that if you defeated Mintia, have MOMO in your party and have the Dark Scepter Tech Attack set, you can use it to turn the Gigas into Diamond items. Use Psycho Pocket, Queen's Kiss or Magic Caster to steal the two Souls. ============================== Once the Gigas have been defeated go back to the "Our Treasure" inn to heal and save. You can now tackle the Mintia sidequest if you want (or think you can), because if you do not do it now, you will have to wait until right before the final dungeon until you have another opportunity to do so. See the Mintia sidequest section for more information. Leave the City Sector and head to the Robot Academy. Show the Robot Part Head to Professor get the Seraphim Bird. Repair your A.G.W.S. units at the shop if necessary. Head to the Launch Pad. You will see a cutscene of Albedo fighting with both the Federation AND Gnosis. As the party leaves for the Durandal, MOMO decides to stay behind to help out tending to the injured. When Shion arrives at the Durandal, try to get on the train. Shion will mention how she is worried about MOMO, and wants to check up on her. Take the shuttle back to the Launch Pad and look around. Attempt to leave by the stairs, and Shion will think that maybe she missed MOMO on her way back. Take the shuttle back to the Durandal. When you arrive, take the train to the Residential area. The party encounters Allen, but he has not seen MOMO either... So where is she? +-----------------------------+ --| 3.11 - The Song of Nephilim |---------------------------------------------- +-----------------------------+ MOMO wakes up in a strange place and remembers how she was kidnapped. Meanwhile the Federation and the Gnosis are still fighting, but the Federation is having trouble keeping up. Deciding the the Foundation is the source of all the problems, the solution seems simple... As the party learns of the mysterious song that seems to be attracting the Gnosis, MOMO finally meets Albedo in a VERY disturbing scene that truly shows just what a lunatic he really is. Just when the Federation prepares to destroy the Kukai Foundation, Vector shows up with the Dammerung, woglinde II, Wellgunde, Flosshilde and the incredibly powerful Rhine Maiden weaponsystem to completely wipe out the Gnosis fleet. Having noticed the presence of a massive structure in space nearby, KOS-MOS is sent out into space with a massive weapon to forcibly disable the structure's cloaking device. As a result, the dreaded Song of Nephilim appears before their very eyes... +-------------------------------+ --| 3.11.1 - Assault Preparations |-------------------------------------------- +-------------------------------+ "The Rhine Maiden... So she's operational now..." --Shion Uzuki When you regain control of your party, you will find yourself on the bridge of the Durandal. Take the elevator down. As you make your way to the train, you will receive two emails. One will tell you about the activation of the S-Chain and R-Hammer Tech Attacks for KOS-MOS, and the other brings you the F-SCYTHE, the special subweapon that Miyuki asked your help with way back when you were still on the Woglinde. Do not forget to download and equip the F-SCYTHE, which is easily the strongest subweapon in KOS-MOS's arsenal. Get onto the train and go to the dock. Enter the Elsa and go to the EVS save point. Save there. Then head to the bridge and talk to Captain Matthews to have him take you to the Dock Colony. Talk to Luty in the clinic. Her flower has bloomed now, and she can talk again! She will give you a Tech Upgrade Z as reward. Go into the "Talk to Me" shop and go up the counter. Time for some upgrading. Buy the Work Gloves for chaos and the Mithril Rod for MOMO (or you can use the Penguin Rod you got from Mintia if you fought her). Get 4x Ruby Suit (yes, one for MOMO too), as well as a D Unit V5 for KOS-MOS and a VOLG40 for Ziggy. Get some Ruby Helmets if you use those as well. You can also upgrade your A.G.W.S. units' frames and generators. If your characters are still weak, you really should do so, as there will be some very tough boss fights in the Song of Nephilim. If you have lots of cash to spare (Casino), you can buy some new weapons for your A.G.W.S. units as well. The ECM2-VX is an upgraded ECM pod for the VX-4000 and the DEF-VX is an ether shield which can shield all allies. The AIRD-AG2 is a special group-attack weapon, Aerials, which you may recognize from Xenogears as "Aerods". Last but not least you can also buy another new gear at the shop, the AG-04! It costs 80000 though, and a much better one will be available after the Song of Nephilim, but that one will costs 300000. So it is up to you whether or not you want to spend the 80000 or save it up for later. See the A.G.W.S. section for the stats of the AG-04. If you do get the AG-04, do not forget to buy the WCT02AG4 twice as well, or the unit will have to fight with just its fists. Once you are done, go back to the Elsa and have Captain Matthews fly you back to the Durandal. Then go inside the Elsa and buy the SAIFAR45 gun from the U.M.N. Shop near the bridge. You should also now go back to the Gnosis Cathedral Ship to retrieve the Samurai Heart accessory from Segment Address 13. Refer to the walkthrough for the Cathedral Ship to remember how to get there. There is an EVS exit point right outside the shopping mall, so you do not have to worry about having to walk all the way back to the entrance of the simulation map once you get the Samurai Heart. When you are completely sure you will not need to go back to the Dock Colony until after the Song of Nephilim, save at the save point and talk to Captain Matthews on the bridge. Have him take you into the Song of Nephilim. +----------------------+ --| 3.11.2 - First Tower |----------------------------------------------------- +----------------------+ "Sorry. This is between me and him..." --Jr. As the Elsa makes its way to the Song of Nephilim, Shion will recognize the top of the structure as something from her past... What was the Song of Nephilim doing on Miltia? Once you have arrived, make your way to the airlock and exit into the main structure. After a cutscene, you will have MOMO back in your party again. Head through the door and along the catwalk into the First Tower. The first tower consists of a number of floors which are accessible by the main elevator that you are currently standing on. The control panel for the elevator is in the middle, but as you try to use it, it will mention being locked. By now you have probably noticed all those crates/blocks lying around. They are the key to unlocking the different floors on the elevator. Depending on how many of them you destroy before activating the control panel, you will have access to a specific floor. The blocks are roughly laid out like this: +-+ In this layout, C is the control panel, |2| 1 means there is only one block, +-+-+ +-+ 2 means there are two blocks on top of one |2|1| another. +-+-+ |1| +-+ When you destroy a block with any adjoining +-+ blocks on the same level, you will also blow |1| +-+-+ up those adjoining blocks at the same time. +-+ +-+ |1|2| For instance, if you blow up the first block |C| +-+-+ of the 2|1 block in the southwest, you will +-+ |1|1| end up blowing up both blocks that are +-+-+ touching the ground, leaving only one of the +-+-+ three blocks (the one that was on top of the |2|1| other ones) standing. With the exception of +-+-+ +-+ +-+ the two lone 2-high piles. |2| |1| Pay attention to this to get it right! +-+ +-+ Now to get to each floor you will need to destroy a number of blocks: Floor 2 3 blocks Nothing of interest Floor 3 6 blocks Med Kit DX, bridge control panel Floor 4 9 blocks Nothing of interest Floor 5 12 blocks Decoder 14 Floor 6 15 blocks Neo Armor Alpha, exit to Second Tower Floor 7 18 blocks Nothing of interest Each of the floors has a layout like this: ____________ / \ 1, 2 & 3 are the three possible enemy positions / ____ ___ \ ^ is where you enter the floor / 1 / ^ \ !/ ! is the chute you can enter to return to the first | | \/ floor | 2] B is a box that usually either contains an item, nothing, | |_ or an enemy \ 3\______ \ B | \__________| On floor 2 you will find enemies at positions 1 and 2. Most of the enemies here use beam weapons, so if you have the Beam-20 skill or Coat-Beam, be sure to equip it. There is a yellow cannister next to box B, which betrays that there is an enemy in the box. If you want to fight it, stand to the left of it and blow up the box, then the cannister right after. Other than this, you will not find anything of interest on the floor, so fall through the chute at ! to return to the ground level. On floor 3 you will find enemies at positions 1 and 3. You can find a Med Kit DX underneath the box at B. Go outside through the door in the southwestern wall to activate the control panel for the bridge to the Second Tower. On floor 4 you will find enemies at positions 1 and 2, and nothing underneath the box at B, so you may as well skip this floor. On floor 5 you will find enemies at positions 1 and 2. You will find a chest with Decoder 14 underneath the box at B. Return to the ground level through the chute. On floor 6 you will find the Neo Armor Alpha underneath the box at B. Use the door in the northwestern wall of the floor to go to the Second Tower. On floor 7 you will find enemies at positions 1 and 2, and another one hidden underneath the box at B. You may as well skip this floor. So to keep it short, go to floor 3 to activate the bridge and get the Med Kit DX, then to floor 5 for the Decoder 14 and then to floor 6 for the Neo Armor Alpha and the exit to the Second Tower. Before you go there though, you may want to pick up the Speed Shoes from Segment Address 14 on the Catapul Deck of the Elsa. They might just come in handy as they increase a character's speed by 25%! +-----------------------+ --| 3.11.3 - Second Tower |---------------------------------------------------- +-----------------------+ First of all, go save at the save point in the center of the room. Then put MOMO in your party and set her to the on-screen character. Go into the room to the northeast and examine the glittering thing on the wall to find another special upgrade for MOMO. You will learn the MOMO's Kiss Tech Attack and the Starlight ether, which will let MOMO do another transformation. You can also evolve Starlight to learn two more ethers. I suggest that you set both Star Wind and Starlight on MOMO so that you can transform twice per battle. You can take MOMO out of your party now if you prefer someone else. Return to the main room and this time take the middle northern door. Fight the enemy and blow up the container to find a chest with the Cross accessory inside. Return to the main room with the save point and exit through the door to the northwest. Fight your way past the enemy and go down the ladder. Go to the ladder a little to the east and climb up. Destroy the red container to find the Soldier's Honor. Go down the ladder again and head all the way east to another ladder leading to the floor below. Go all the way west past the ladder leading down. You will find another ladder which will take you to the floor above. Go there and exit through the door to the southeast. You will find yourself in the main room of the second tower. Four crates are blocking your way. Destroy the first three crates for a Defibrillator Vest and a Neo Armor Beta. Then heal up for another mini-boss fight before you blow up the last crate. ============================== EXTRA BOSS:Athra 26 Series HP: 3000 EXP: 2400 TPoints: 120 EPoints: 24 SPoints: 100 Money: 0 Weakness: - Item: ? Rare item: - This particular enemy is not all that strong, but it has the very annoying ability to become immune to a specific attack-type once it has been used. This means that you can only use one Beam attack, one piercing attack, one Fire attack, etc. If you use Double Buster on any of your characters, make sure that their secondary attack is not the same as their first one, or it will be completely useless. If your characters (except KOS-MOS and Ziggy) run out of useful attacks, have them get into their A.G.W.S. units or use Ether attacks to continue dealing damage. ============================== You will receive Decoder 2 after you have beaten it. Blow up the last crate to reveal Segment Address 12. Inside you will find the W Hammer Rod for MOMO. Go back to the room with the ladders and go down to the previous floor. If you feel the need to save (since there is a boss fight coming up), return to the top floor first. Else, go down the ladder a little to the east. First go into the room a little to the southeast. You will find yourself at a control panel. Press the button to lower the ring from the top floor to the floor you are on, as this will allow you to use the two doors to your side to. Return to the hallway and go either west or east to one of the doors. Go inside and blow up the cannister-like object at the end. Now go back into the hallway and go to the door at the other end of the hallway to blow up the other cannister-like object. Doing so will lower the wall blocking your path and call forth the first real boss for this area. You will want to bring MOMO with her Magic Caster Tech Attack as this boss has the Shield Armor accessory, which teaches you All Guard, a skill that guards you against ALL status abnormalities! ============================== BOSS 14: Rianon Se HP: 5600 EXP: 20000 TPoints: 160 EPoints: 160 SPoints: 40 Money: 0 Weakness: Fire Resists: Ice 100% Item: Boost Pack Rare item: Shield Armor If you plan on using MOMO to steal the Shield Armor from the boss, you should be warned that the boss has an attack that can push her into the back row. This will prevent MOMO from using Magic Caster, so if you want to make sure that this does not happen, put someone right behind her until she has had a chance to do her rare-item stealing. If you do not succeed, stick to using Queen's Kiss or Psycho Pocket until succesful. For this battle you should rely mostly on attacks like KOS-MOS's X-Buster, Shion's Spell Ray or Rain Blade and Jr.'s tech attacks (since all of them are ranged). You can use KOS-MOS's Ether Limit spell in combination with Dex Ether Fa (her fire-based ether), to do some massive damage as well. You may want to equip her with the Angel Ring to make sure she has sufficient EP. Ziggy's Meteor Shot is unfortunately the only ranged fire-based tech attack, and not all that effective because of his slow speed. Rianon Se has a spell that blocks the Boost ability of all your characters, but that should not be too much of a problem. It will also occassionally steal HP from your characters. Because of this, you should under no circumstances use your A.G.W.S. units in this battle, or you will just end up healing the boss! ============================== Exit the room through the south and you will end up outside of the tower. Press the red button to active the catwalk to the next tower. To quickly return to the upper level, use the nearby elevator. Before proceeding to the third tower, you should go back into the second tower to save, as the save point there is the only one you will find for the entire Song of Nephilim. Proceed to the third tower when you are ready. +----------------------+ --| 3.11.4 - Third Tower |----------------------------------------------------- +----------------------+ Once you arrive in the third tower, go west into the main area. All the enemies in this tower are Gnosis, so make sure you equip any special anti-Gnosis Tech Attacks. Some of the enemies here have very annoying instant KO attacks, which can really rip up your party if your luck is bad, so be sure to equip KO Guard skills (or All Guard/Shield Armor, if you have that). Make your way to the ladder (use the purple cannister to weaken the Gnosis), and go down one level. Go to the west and blow away three blocks from underneath the catwalk above so it is lowered to the level you are on. Cross the catwalk and blow up the container on the other side for a Field Ring. Cross the catwalk again to return to where you were, and go down the ladder to the bottom. Use the purple cannister to defeat the Gnosis there (or not). Blow up the remaining blocks of the catwalk so you can cross to the other side. Go up one level and blow up the blocks to cross to the other side. Use the purple cannister to defeat the Gnosis (if necessary) and go up the ladder. Use the catwalk to get to the middle island. You will find a Skill Upgrade S hidden in the container on the eastern end. Blow up the rubble in the southwestern corner, creating a hole which will allow you to drop to the floor below. Do so and you will get an Ether Pack DX. Blow up the door for a Med Kit and open the chest inside for Decoder 17. Blow up the object blocking the ladder to go to the bottom level. At the bottom level, blow up all the blocks to lower the catwalk to the bottom level, then cross, use the cannister to weaken the Gnosis and fight it. After that, blow up the container for an Ether Pack DX. To restore the pillar to its previous height (so you can cross again), use the exit to the south to leave and re-enter the room. Once you return, climb the ladder up one level, blow up the pillar to lower the catwalk and cross. Go down the ladder and take the door to the west to enter the next room. In the next room you will encounter a music puzzle with three colored pillars, each of which generates a musical note depending on its height. In the room to the west you can hear the note that each pillar should be playing. It is your job to blow up parts of each pillar to generate the right notes. Green pillar: blow up 1 segment Red pillar: blow up 4 segments Blue pillar: blow up 3 segments The wall to the south will lower once the right notes have played. Use the door to the south and walk all the way to the end of the path. Use the control panel located there to activate the final catwalk between the first and third tower, and together with that, the elevator leading to the central tower. Use the door next to the control panel to enter the elevator room of the third tower. Use the elevator to return to the top level and cross over to the second tower to use the save point there. +------------------------+ --| 3.11.5 - Central Tower |--------------------------------------------------- +------------------------+ "Who's the flower that blooms from those corpses? That's right... It's you... peche." --Albedo At this point you should prepare for a series (!) of boss fights. If you have high levels/statistics and you want to take on the bosses without your A.G.W.S. units, you should ensure that all your active characters have at least the following: W Special/Double Buster to do double tech attacks AP+1 /Commander's Crest so they can use the Double Buster every other turn All Guard/Shield Armor to guard against ANY status effect If you use Jr., make sure that he has the HP Strong skill or Bravesoul as this will raise his Physical Attack strength to insane levels once his HP drops. You should also make sure that your characters have stealing abilities to steal all the items from the bosses, as they carry some very nice accessories that you do NOT want to miss out on. You should equip Psycho Pocket on all of your characters, as MOMO cannot join you in this battle. Psycho Pocket has a low chance of stealing rare items, so you may have to use it a couple of times before you are succesful. If you want to use your A.G.W.S. units, you should have ranged weapons for each of them (although you can use melee weapons in the first battle), all of which should support the W-ACT ability. If one of your pilots has a very high EATK statistic, be sure to bring along a pair of Beam Arms. For each of your A.G.W.S. units you should have Guard Recovery, Guard Cleaner and a Cockpit Guard. That should make up for almost anything the bosses can throw at you. If you have the VX-4000, you will want to equip the ECM unit with the Armor Failure ammo, or the shield unit. When you are completely ready, heal up at the save point with a Bio Sphere, save if you have not done so already and proceed to the catwalk between the first and third tower. Use the elevator there (the platform with the three colored lights) to go to the bottom level. Enter the main structure and you will see a long cutscene where the party comes face to face with Albedo. After the cutscenes are done, you will fight Albedo's A.G.W.S. unit, Simeon. ============================== BOSS 15: Simeon HP: 8400 EXP: 32000 TPoints: 220 EPoints: 200 SPoints: 180 Money: 0 Weakness: - Resists: Lightning/Fire/Ice/Beam 50% (?) Item: B-MAX Circuit Rare item: Fast Drive Circuit 25 Unfortunately, Simeon has a very high physical defense making physical attacks fairly useless. He has a very high ether defense also, however, making it very hard to deal any decent damage to it. If you have not spent any time raising your statistics, there is a good chance that most of your characters will barely survive even two hits. In that case, get into your A.G.W.S. units! For this fight, I suggest bringing Jr., and KOS-MOS. As third character you could use Shion or chaos. First of all, you should attempt to steal the Fast Drive Circuit 25, as this accessory considerably boosts the speed of an A.G.W.S. unit. Jr. should attack or heal others while letting Simeon attack him to get his HP lower. KOS-MOS can either attack with X-Buster or heal. Using a Down Ether spell on Simeon every now and then should help lowering the damage against your party, since most of his powerful attacks are ether-based. Basically to defeat this boss, you will need to keep on pummeling him with your ether-based Tech Attacks. The only exception to this rule is Jr. if you have him equipped with the Bravesoul/HP Strong, as this will raise his physical attack to very high levels, enough to do some serious damage against Simeon. Of course, that does mean that you need to get his HP as low as possible without him dying. It tends to be a bit risky, but well worth the trouble. At certain points, Simeon will taunt one of your characters (usually Jr.) and perform an Airds attack on him/her, which hits for about 300 damage or so. A nice side effect of this however, is that Simeon's ether defense will be downed temporarily! Use this opportunity to attack him with your strongest ether attacks! Simeon's got a number of other attacks: Psychovise: Does about 200 physical damage against a single character. Beam Saber: A 200-250 damage ether attack against a single character. Missile attack: Simeon launches a large number of missiles against all your party members for about 200 physical damage or so. Beam attack: Simeon fires a yellow beam that hits all your characters for about 250 ether damage. You should be able to take him down eventually with this method. Just remember to heal often (except for Jr. if you are using the Bravesoul). If you have the VX-4000 with the Armor Failure ECM, go ahead and use it on Simeon, as this will make physical attacks much more effective. Beam Arms for characters with a high EATK may also turn the battle, especially if used when Simeon's ether defense is down. Other than that, use the usual Guard/W-ACT method to get him down as quickly as possible. ============================== After the battle, a new foe shows up and makes Albedo leave. You will have to fight him instead now. Thankfully, you have the chance to save and recover before facing him. Return to tower 2 (or the Elsa through tower 1) and save. Heal up all your characters with a Biosphere. If you used your A.G.W.S. units, go back to the Elsa to restore their FHP in the A.G.W.S. hangar. For the next boss battle, it is important to have the All Guard skill equipped on all three of your characters. If you do not, you will have to resort to using Cure-All items almost every turn, which really limits the amount of turns you can use to actually attack. You can just the same party as before, Jr. (for long-ranged physical attacks and his godlike power when combined with Bravesoul), KOS-MOS for some major ether-damage attacks (also equip R-SHOT on her!) and either chaos or Shion for healing/ether attacks. ============================== BOSS 16: Ein Rugel -> Doppelwogel (second form) HP: 3600 4400 EXP: 24000 24000 TPoints: 180 180 EPoints: 160 160 SPoints: 80 80 Money: 0 0 Weakness: - - Resists: Lightning/Ice 75% (?) Lightning/Beam 75% (?) Item: - Samurai Heart Rare item: Master's Pendant Gemini Clock First of all, you should do your best to steal the Master's Pendant from Ein Rugel before defeating him. Use regular Psycho Pocket spells for this, even if you have MOMO in your party. It might take a few tries, but the item is worth it! Ein Rugel is not that strong against physical attacks, so Jr. combined with Bravesoul should do some considerable damage. You can use KOS-MOS's R-Hammer and any other physical attacks as well. Ether attacks do a similar amount of damage, although this tends to vary per character. Just use your most powerful attack and see if it is of any use. Use another one if not. Whenever Ein Rugel uses a spell or skill, he becomes vulnerable to status attacks. Use this to your best advantage. Although most of your attacks deal some pretty heavy damage, so do his. Be sure to heal often. Having All Guard equipped should guard you against all status attacks he may throw at you. Especially his attack that disables all your attacks can be quite a pain if you are unprepared. These are the attacks he may throw at you: Specter Wave: An Ether Bomb status effect on all of your characters. Lightning Blast: A lightning-based attack against all your characters. Does 400-500 damage against characters with low ether defense. Sonic Frost: Inflicts slow and causes about 200 damage. Once you defeat Ein Rugel, he will transform into the much more powerful Doppelwogel, a flying creature with some very powerful attacks. Because of this, your close-range physical attacks have become completely useless, and on top of that, Doppelwogel has a considerable ether defense as well. Having Jr. in your party at this point will definitely save your day (unless you want to use an A.G.W.S. unit with Gattling Guns or Submachine Guns). First of all, steal the Gemini Clock off Doppelwogel. Heal in the meantime, then switch to an attacking pattern. Use KOS-MOS's R-SHOT to deal about 600 worth of damage. Have Jr. use his Angelic Requiem in combination with Bravesoul to deal massive amounts of damage. Your third character should heal with Medica All or Life Shot and attack when there is no healing necessary. Doppelwogel has the following nasty attacks: Arrow attack: Doppelwogel fires an arrow at one character which deals about 200 damage. Beak attack: Doppelwogel attacks one character with his beak, dealing some 200 worth of physical damage. Eternal Storm: This attack can deal more than 400 damage against ALL of your characters at the same time. If you are low on health, this will kill you off at once. Because it is ether-based, a high EDEF value will help considerably. If you cannot take this much damage, be sure to get into your A.G.W.S.! Sometimes, he will pull off two of these in a row, effectively killing your party completely, unless you had your HP at more than 1000. Chaos Arrow: Causes confusion on the target character. Flare Wing: Causes the Anti-Veil status effect on your characters. This increases the ether damage against your characters. Most of the time, this will be followed up by Eternal Storm, which will really rip your party to shreds if combined with Flare Wing! Besure to keep your HP up at all times and try to kill Doppelwogel as soon as possible before he has a chance to use a double Eternal Storm and kills your party in the process. ============================== After the battle, talk to all your party members at least twice for some insight into what just occurred. Especially chaos seems to have quite some interesting information. Once you are done, leave through the door to the south. +-----------------------+ --| 3.12 - Proto Merkabah |---------------------------------------------------- +-----------------------+ Apparently Albedo still has some tricks up his sleeve and summons the giant orbital fortress, Proto Merkabah. Before he can destroy the capital of Second Miltia, Shion and her friends must infiltrate Proto Merkabah and destroy the main reactor to put a stop to it. Can they make it in time? +-----------------------------+ --| 3.12.1 - Final Preparations |---------------------------------------------- +-----------------------------+ "I wanted to have more fun, so I came back for a visit." --Albedo Once you regain control, you should find yourself on the bridge of the Durandal again. Take the elevator downstairs and head to the train. You will receive an email giving you permission to unseal KOS-MOS's R-Dragon attack. A little further, you should receive an email that forms the end of the Hacker Case that started on the Woglinde. If you chose all the right options before, you will get a long explanation and 200,000 G as a reward! Third, you will receive one more email that tells you that the Song of Nephilim was added to the EVS. Now head for the Dock Area and enter the Elsa. Go to the U.M.N Shop near the bridge and upgrade all your gear. Buy 4x Techtron Clothes for your pilots, D Unit V6 for KOS-MOS and VOLG50 for Ziggy. Buy Techtron Helmets if you use them. Get the Saint Rod and CROSS for MOMO and Jr. respectively. Get the special ammo for the CROSS as well. Then talk to Captain Matthews to have him take you back to the Dock Colony. Go to the Talk to Me shop and upgrade your existing A.G.W.S. units to their level 6 gear. Expect the cost of this to be somewhere between 30,000 to 60,000 G. You can also now buy the incredibly powerful (and ridiculously expensive) powerhouse known as the AG-05. This huge A.G.W.S. will cost you 300,000 G, and its custom weapons are far from cheap either, but it is strong enough to take out even the most powerful enemy with a few hits. If the 200,000 you got from the Hacker Case was not enough, go play some more Poker at the Casino to get the remaining cash that you need. The shop will sell the Drill Claws, stronger weapons for the AG-04, and a large arsenal of custom weapons for the AG-05. Unfortunately, the AG-05 can equip only one of these at a time, so pick the one(s) that you think will be the most useful (an ether-based weapon and a physical weapon for instance). Once you are done, go downstairs, clear the rubble with your Vaporizer and go to Segment Address No. 2 in the back. You will find the Robot Part Head inside, the last piece of the super robot. Return to the Durandal and take the shuttle to the Foundation. Go to the A.G.W.S. store to find a whole new arsenal of weapons for your A.G.W.S. units. If you plan to use your A.G.W.S. units a lot, you may want to get these. Continue to the west into the Robot Academy. Present the Robot Part Head to Professor. He will create the Kelbim Dragon for you (you cannot summon it however). Unfortunately, he cannot create the invincible robot without Scott, his assistant. Locate him in the Ironman bar in the City Sectors and ask him to return. Together they will create your strongest summon, the Erde Kaiser! This beauty will deliver a whopping 9999 damage to any enemy in the game. The only downside to it is that it requires all twelve of Shion's ether slots, and costs 50 EP to summon. If you plan on using it a lot, equip Shion with the Angel Ring to lower the summoning costs. If you have any sidequests left unfinished, such as Great Joe, Mintia, Din Gareth or Luty, finish them before returning to the Elsa. See the Sidequests section for more information. Once you are ready and have stocked up on items, have Captain Matthews take you to Proto Merkabah for the final part of this game. +-----------------------------------+ --| 3.12.2 - Exploring Proto Merkabah |---------------------------------------- +-----------------------------------+ "We're getting hazard pay for this, right?" --Tony Once you arrive at Proto Merkabah, you will find yourself in the gigantic hangar area of the facility. All the enemies here are mechanical, so you may want to use the characters with the strongest Ether Tech Attacks to get you through this area. Especially KOS-MOS's X-Buster and Shion's Rain Blade do well here. Go down the stairs to the west and blow up the six crates you find next to the yellow cannister. Two Delphynes (Gnosis) are hiding underneath. You can use the yellow cannister to weaken them or just take them head on. If you use MOMO's Dark Scepter Tech Attack to kill them, you will get the Holey Gloves, the strongest weapon in the game for chaos. You can continue further down the path, but the container at the end contains nothing. Instead, head north past all the fighter craft and around the corner. The wall panel behind the Work Droids contains a chest with a Defibrillator Vest. If you have All Guard on all the characters, this item is fairly useless, but the completists might still want to acquire it. Return to the entrance, going back up the stairs and head west, then north past another group of Work Droids. There are some containers east that contain nothing, so you might as well skip them. Go up the stairs to enter the next area. Go north across the small path until you reach the transportation tracks. You cannot go any further north yet, because the next platform is lowered. Go east and blow up the two small crates for 2x Ether Pack DX and 2x Frame Repair A. The presence of the yellow cannister should have alerted you to the fact that there is an enemy hiding in the big crate. You will need to get past it to continue, so fight it. Go down the ladder and decide whether you want to evade the enemies or fight them. Since they give much needed Tech and Skill points, fight them if you are strong enough. Use A.G.W.S. units with Guard Recovery if necessary. Your goal down here is to raise all the platforms so that you can continue to the exit. Blow up the crates south of the ladder for 2x Frame Repair Z and 2x Bio Sphere, then continue west. Blow up the crates for 2x Med Kit DX. Continue north, past the raised platform and then west to the control area for the platforms. Use the northern switch to raise the northern platform, then use the southern switch to lower the southern platform so you can return to the main area. Go further northeast past the western platform. You can use the yellow cannister to weaken the Work Droids. Blow up the crates to reveal 2x Ether Pack DX. Finish up any remaining enemies, then head north to the control area for the northern platforms. Raise only the eastern platform, and use the transportation tracks to return to the higher level. Now that the path is clear, go west, north across the now raised platform and east across the other platforms to the elevator. Enter the elevator to continue to the next area of Proto Merkabah. +------------------------------+ --| 3.12.3 - The Research Center |--------------------------------------------- +------------------------------+ "If a lot of people died because of my birth, does that mean I'm an abomination as well?" --MOMO You will enter the Research Center on Floor 40. Use the stairs to the east to continue on to Floor 41 and enter the door to the west. You will find another Delphyne guarding the passage. Use the yellow cannister to weaken it if you deem it necessary. Go through the door behind it and step up to the bright green screen. Examine it and the party will discuss just what they are looking at. Return to the hallway and take the stairs up to Floor 42. Use the red cannister to make the fight with the Delphyne really easy. Proceed through the door and into the lab in the back. Examine the green screen for some more discussions between your party members. To the south a screen is blocking your way and to the west you will find a container with FOUR (!) Delphynes. Fight them only if you are sure you can take them (or use your A.G.W.S. units). Return to the stairwell when you are done and continue on to Floor 43. The yellow cannister should come in handy to get past the Delpyne blocking the stairs. Enter the door into the Floor 43 hallway. Enter the first door and blow up the crate in the back for 2x Frame Repair Z. Return to the hallway and enter the next door, which is labeled "Control Room". Examine the control panel in the back and Shion will locate the reactor core. Return to the stairwell and proceed to Floor 44. On Floor 44 you will find a large group of Delphynes paired up with Demons. Fight past them so that you can reach the center of the room. Blow up the glass window to the north for a Rejuvenator and run further north to get the Dragon Rod from the chest. You can fight the Demon hiding between the walls if you want to, else just run past it again. The path to the south is still blocked. You will come back there later. Go further west and use the red cannister to weaken the Demons, as you will end up fighting THREE of them. Make your way to the door to the west and you will reach another stairwell. You can only go down, so do so and enter the Floor 43 door. Go into the first door you encounter and blow up the panel against the back wall to reveal Segment Address No. 17. You have the Decoder, so go in and retrieve the powerful BLOOD9, Jr.'s strongest weapon. Return to the hallway and press the button to the east to raise the bulkhead. You can return to the Proto Merkabah control room now to save without taking the long way around. Go back west to the stairwell and make your way down to Floor 42. The purple cannister should help considerably to get past the nasty Demon at the stairwell. In the hallway you will find another group of Demons. Use the red cannister for an advantage, as you will need it. Continue east and press the button to open the door to the sattelite dish on Floor 44. Unfortunately, because of the switching of floors for the animation, the Demons you just defeated get respawned. Destroy them again or flee past them back to the stairwell. Go down to Floor 41, using the cannister to weaken the Demon. Proceed into the hallway, getting rid of the Demons (they seem to be everywhere). Go into the room to the north and exit through the door to the southeast to find a chest with the M Chip Guard for A.G.W.S. units. Now go back to the stairwell and make your way back up to Floor 43. Save in the Proto Merkabah Control Room, then proceed up to Floor 44. The way south is now cleared, so use the central passage to head to the next area. Fight your way east past the large robot and blow up the wallpanels to reveal a hidden passage leading to a group of containers. Blow them all up to find a Chakra Shield. Make your way west past another large robot and when you reach a wall, turn south along the catwalk until you reach the end. Before you jump down, prepare for a tough boss fight. If you are unsure of who to take, bring along chaos (with Arctic Blast) and Jr. (with Bravesoul!). Bring either KOS-MOS or Shion to complement the party with a powerful Beam Tech Attack (you can bring both of them, but because the boss will put up a shield that deflects all beam attacks, that will put you at a distinct disadvantage). You should ensure that you either have lots of Veil items, or have the Ether Power D skill equipped on all three of your characters (or the Blue Topaz). If you have both, even better. If you have All Guard as a skill, go ahead and replace it with Ether Power D as this boss will use no status attacks anyway. ============================== BOSS 17: Proto Dora & Schutz (2x) HP: 12000 3800 EXP: 32000 5000 TPoints: 240 100 EPoints: 0 0 SPoints: 200 60 Money: 0 0 Weakness: Beam Lightning Resists: - - Item: Frame Repair Z Frame Repair A Rare item: Fast Drive Circuit 50 Fast Drive Circuit 25 Proto Dora is a massive machine that can deal a lot of physical damage with its claws. It is accompanied by two smaller robots which can become quite a nuisance if not taken care of quickly. Unfortunately, there is no perfect party for this battle as the success of any particular battle strategy is mostly based on luck. While Proto Dora is very vulnerable to Beam attacks, earl on in the battle it will put up a Beam Shield which will block your beam attacks entirely, making X-Buster and Blade Rain completely useless. To compensate for the ineffectiveness of the beam damage and Proto Dora's strong physical armor (on par with Simeon), you should bring Jr. equipped with the Bravesoul to do massive physical damage. Because Proto Dora is a machine, MOMO's anti-machine ethers can be quite effective. And if you brought the VX-4000 A.G.W.S., using the ECM "Armor Failure" should help bringing down Proto Dora's armor enough for you to do physical damage. The two Schutzes only use one beam attack against one of your characters throughout the entire battle. Proto Dora however has a number of attacks that can seriously damage your party. Beam: Fires a purple beam attack against one of your characters for about 100-300 damage, depending on your EDEF level. Beam Shield Up: Not really an attack, but provides Proto Dora with a Beam Shield that will block all beam damage done to it. Basically it renders your beam attacks completely useless until it wears off. Steel Press: A heavy physical attacks with Proto Dora's claws. This vicious attack can do anywhere between 100-500 damage against your ENTIRE party. Not healing immediately afterwards can mean instant death for your party. Sonic Blast: When you see the message "Begin Energy Recharge" come up, it will launch a powerful beam attack against your entire party in its next turn. It is so powerful that it will most likely kill off all three party members instantly. Using a Veil on your entire party should lower the damage by a fourth, so use one if you have the chance. Having Ether Power D equipped as a skill on each character should help as well and can lower the ether damage by as much as 50% total! At full power, this attack can do 900-1200 damage, so be fully prepared! Relief Goods: Not really an attack either, this calls upon aerial support that will drop a healing item on Proto Dora that heals for 2000-2500 HP. Unfortunately, Supreme Judgement does not work. After doing lots of damage to it (elemental ether attacks seem to be very effective), you will eventually begin to wear down Proto Dora's shield, meaning you can use Beam attacks again, although less effective than before. Keep wearing it down more and more with elemental attacks, physical attacks (if you are using Bravesoul) and beam attacks (once the shield is partially down). When you see "Begin Energy Recharge" come up, heal all your characters up to 1100+, and/or use an item/spell that lowers the ether effect on your characters (Veil), or you will not survive the Sonic Blast from Proto Dora in the next turn. Having Ether Power D as a skill will help considerably against Sonic Blast. Because of this attack, try to keep your HP above 900-1000 at all times (one reason why you should not bring MOMO into this fight). NOTE: If you do not have the Ether Power D skill or want some extra security, have one character with a remaining Boost point at 6AP at all times. This way when Proto Dora announces its energy charge you can boost in and use your 6AP Veil-item on your entire party immediately. DO NOT attack Proto Dora before you have done this, or it may counterboost and fire its Sonic Blast prematurely! If you are not strong enough at this point but do not feel like fighting random enemies to level up, get its health below 10000 HP and use the Erde Kaiser. ============================== After you defeat Proto Dora, you will get Decoder 6, the final one (assuming you picked up all the ones before). Time to continue on to the last part of the game... +-----------------------+ --| 3.12.4 - Reactor Core |---------------------------------------------------- +-----------------------+ "Relinquish your pain... unto me..." --KOS-MOS After the battle, make your way northwest across the small catwalk. Climb the ladder all the way to the top and enter the door to the west. Follow the corridor to the end and you will up in the Astronomy Room of Proto Merkabah. Walk to the end of the platform protruding into the center of the room and examine the panel there to learn more of the starmap portrayed in the room. To the east is a door that leads back to the Research Center. If you want to complete your XenoCard collection, you can now go back to the Elsa (walking) and get the final Promocard from the Casino, since it has become available now that Proto Dora has been defeated. Once you are ready to continue, go north past the exit and destroy the block that is preventing access to the ladder. Climb down to the lower part of the Astronomy Room and make your way to the western side. Blow up the panel against the northern wall to reveal Segment Address No. 6. Since you got the Decoder from Proto Dora, go ahead and snatch the Trauma Plate inside. Return to the higher level and exit through the northern door. Follow the corridor to the east and enter the next room. From this point on, the enemies will all be considerably stronger, so heal up if you need to. If MOMO has her Dark Scepter Tech Attack, use it to kill the Armaros Gnosis walking around in this area, as it will turn them into Skill Upgrade Z items! Make your way to the northern side of the room and go beyond the huge doors to find the place where MOMO was born and another cutscene. Afterwards you will find yourself back in the previous room and right in the lap of a Gnosis (unless you have REALLY fast reflexes). Make your way to the east side of the room and down the stairs. Enter the elevator to take you further down into Proto Merkabah. Once you arrive, you will find yourself at a save point, which is also the final save point in this game, so SAVE! At this point you should prepare your final party for the last boss fight. Here are some pointers to help you select and outfit your party: Shion: If you have Rain Blade (you should be level 40 or so by now, so most likely you do), high EATK and plenty of EP. She should alternate between healing and attacking with Rain Blade. Also bring her if you want to use the Erde Kaiser for a quick solution. Equip her with the Angel Ring. KOS-MOS: With a powered up X-Buster, KOS-MOS will be your main attacker for the second fight. She should do sufficient damage against Albedo as well however. Her Down Ether spell will help considerably to counter Albedo when he powers up his EATK. Bring F-SCYTHE as a subweapon and save it for the second fight as it will be more effective there. Equip her with a White Ring or AGL+1 to compensate for her lack of agility. If KOS-MOS has room left for an extra accessory, Bravesoul can be useful to raise her physical attack strength against Albedo. Give it to Jr. if you are bringing him though! Ziggy: Ziggy is too slow compared to Albedo, so only bring him if you have him equipped with AGL+1 AND a White Ring (AGL+1). You can also use the Speed Boost spell to raise his speed even further. Ziggy's Executioner Tech Attack should be very helpful in the second fight, but against Albedo he should mainly stick to Hellfire. MOMO: Unfortunately, MOMO lacks the health to stand against Albedo for very long, and all her special attacks and ethers are fairly useless at this point, especially since KOS-MOS is a better healer (depending on whether you increased any statistics). She has her speed going for her, but she would be functioning mostly as healer because of that. chaos: chaos has decent allround attacks and can function as an attacker and backup healer. He has a decent agility, so equipping him with AP+1 AND the Commander's Crest should make him very useful in these battles, giving him 6AP every turn. Jr.: Jr.'s most obvious strength lies in his physical attacks. Equipping him with Bravesoul is a given if he is going to be in your party. Make sure he has Angelic Requiem and Double Buster so he can unleash two of them in a row. If you have the room, equip him with AP+1 and the Commander's Crest to let him do 2 Angelic Requiems every single turn. What works best for most people is bringing Jr. and KOS-MOS, with either chaos or Shion. Jr. with Bravesoul is usually the strongest physical attacker in the game, and KOS-MOS can deal immense damage with both physical and ether attacks. chaos can do decent damage with ether attacks, as can Shion. Both are good healers too. Just make sure to equip Medica All on at least two of your characters as you will need it a lot. Since you can use only three characters for the final battle and you have to fight your way through a number of enemies before getting there, I suggest making two parties. One for the final battle(s), and one for the battles in between. Below is an example setup that should work just fine with the default strengths of the characters. Note that for the best effect, each character will need ethers from another character. ------------------------[BOSS PARTY]--------------------------- Char: Jr. KOS-MOS chaos Acc1: Techtron Clothes D Unit V6 Techtron Clothes Acc2: Bravesoul White Ring Scope Acc3: Commander's Crest Double Buster Angel Ring Skl1: All Guard All Guard All Guard Skl2: W Special HP Strong W Special Skl3: AP+1 AP+1 AP+1 Eth1: Medica All (2) Medica All (2) Medica All (2) Eth2: Psycho Arm (1) Psycho Arm (1) Down Ether (1) Eth3: Speed Machine (2) Speed Boost (4) Down Force (1) Eth4: Ether Flare (1) Refine (1) Ether Limit (3) Eth5: Down Ether (1) Down Ether (1) Revert (2) Eth6: Life Shot (1) Down Force (1) Medica Rest (2) Eth7: Boost 1 (2) Medica Rest (2) Life Shot (1) Eth8: Refine (1) - - Eth9: Psycho Pocket (1) - - If you have it and feel the need to use it, you can of course also bring along the AG-05 with the Long Cannon and blow away the boss with one hit. There should be no real need to use your A.G.W.S. units though. Unless your characters are really underdeveloped, in which case it would not hurt to level up some more. Once your party is ready, swap it out for the other three characters and equip them to their fullest, because even though they will not be fighting the final bosses, the enemies that they will face on the way down will be far from easy. If you have any A.G.W.S. units left, give them to your remaining party members. Make sure you have All Guard equipped on ALL three of the party members. When you are ready, save again at the save point (you do not really want to redo all that equipping, do you?). When you are ready, take your backup party west through the corridor and onto the elevator. Press the glowing green button to go down. During your trip down you will encounter a number of enemies. Group 1 consists of two Armaros Gnosis. Except for their powerful physical attacks, they should not cause too much trouble. Group 2 consists of two Armaros Gnosis and one Baraqijal Gnosis. The Armaros are no real problem, but the Baraqijal will keep healing itself and the Armaros (and you as well!) AND it is in the back row. Keep using group attacks that hit the back row as well to get rid of it, or concentrate on the Armaros first and kill off the Baraqijal afterwards (since it DOES heal you occasionally). Group 3 consists of one Azazel. Although you might think it will not pose too much trouble, you may just actually die here. This particular Gnosis has a devastating Hell Pyre attack that hits all characters with about 250-400 fire damage. It has another ether however, that consumes double the amount of EP, and does double the amount of damage in the process (just like KOS-MOS's Ether Limit). This can completely rip your party to shreds if it does this two times in a row (and it will). If you have Veils left, go ahead and use them. Or you could get into your A.G.W.S. units and use their overwhelming power to kill it. Group 4 will give you nightmares for days, consisting of one Azazel and two Baraqijal. In short, this means that you are facing one really strong enemy, which keeps getting healed by TWO other enemies. To make matters worse, the Azazel will also occasionally cast a spell on you that damages you whenever you get healed. With those Baraqijal healing at random, they MAY just hit you. If you have All Guard equipped, there is nothing to worry about since the Azazel will barely attack while the Baraqijal are still alive. Concentrate on killing the Azazel first, and then take out the two Baraqijal. If you do it the other way around, the Azazel will do its double EP with Hell Pyre thing again. You will eventually reach the bottom of the elevator shaft. Exit to the east and walk to the end of the corridor. Go through the door and either run past (escape) or fight the enemies on the narrow bridge. Before you go up the stairs to the reactor core, switch back to your boss party and continue. You will find Albedo waiting for you at the reactor core and another cutscene will commence. After that, you will begin the battle. ============================== BOSS 18: Albedo HP: 7400 EXP: 54000 TPoints: 250 EPoints: 220 SPoints: 250 Money: 0 Weakness: - Resists: Beam/Lightning/Fire/Ice 75% Item: Revive DX Rare item: Rejuvenator As you can tell from the statistics above, you will have to stick mainly to physical attacks against Albedo. His resistance is too high to deal any real damage with B/L/F/I damage. On the other hand, chaos's spirit attacks are quite effective. For this battle you should mainly use your physical attacks, ether attacks if non-B/L/F/I and of course, HEAL! Albedo has a number of nasty moves that can really rough up your party if you are caught unprepared. Demonic Gaze - Soul: This attack steals HP from one of your party members and gives it to Albedo instead. If this happens, be sure to heal yourself right away! This does about 500-600 worth of ether damage (about 50% of the character's total health). Ruby Fist: This does about 250-350 worth of physical damage, regardless of any armor you may be wearing. Demonic Illusion: This is not really an attack, but increases Albedo's speed by 50%. Counter this by either increasing your own speed, or using a spell that removes all status effects (positive and negative) from an enemy. Spirit Rage: Increases Albedo's EATK damage. This makes Demonic Gaze and especially Phoenix Wing a LOT more damaging, so you you should counter it right away with a Down Ether. If he has the chance to, Albedo usually follows it up with a Phoenix Wing right away. Phoenix Wing: A damaging fire ether attack against your entire group. It can do between 200-800 damage against your party, depending on how low/high Albedo's EATK is at that moment. Use Ether Down on him now and then to make sure it stays low. With KOS-MOS and/or Jr. using Bravesoul, you can probably kill Albedo in just a few turns (especially since his Demonic Gaze can steal 50% of a character's HP, thus raising Physical Attack considerably, assuming Bravesoul/HP Strong is equipped). ============================== After you defeat Albedo, he will taunt Jr. with events from his past and reveal just what he has been up to in Proto Merkabah. The reactor core opens only to display the new life form that has resulted from the fusion between the reactor and countless Gnoses. Their only choice... To destroy it! ============================== BOSS 19: Sophie Peithos Jaldabaoth (x?) Ratatosk (x?) HP: 16000 1200 1800 EXP: 88000 2400 3800 TPoints: 250 150 180 EPoints: 250 80 120 SPoints: 250 20 20 Money: 0 0 0 Weakness: - - - Resists: - - Lightning/Beam 100% Item: - Revive Revive Rare item: - Revive DX Revive DX Since you just came from a battle with Albedo without a chance to heal, make sure you restore your HP and EP first of all. It would not do to die at the start of the battle. Sophie Peithos itself is not very difficult. It has a fair amount of HP, but uses rather weak attacks (until you have eliminated all the minions, after which Sophie will start using Shadow Rain and Dark Omen). Swarm: Attacks one party member for about 350-500 physical damage. White Light: Cures status abnormalities on your party members (both positive AND negative!) Dark Prophet: Drains all EP from one of your characters and transfers it to Sophie Peithos itself. Eternal Vestige: Causes the Lost status effect, preventing you from using any Ether spells. All Guard should guard against this. Shadow Rain: Damages your entire party for 300-500 ether damage. Dark Omen: Sophie Peithos's ultimate attack, deals between 800-1000 worth of ether damage to ALL your characters. This will usually kill you off completely, unless you lowered Sophie's EATK with Down Ether spells. Other than that, Sophie will occasionally call on some minions in the form of Jaldabaoths and Ratatosks. Because Sophie is in the back row, to deal any close-range damage, you will HAVE to defeat the Jaldabaoths. Their normal attack damages one character for about 150-200 damage. Nothing to be too worried about. If you wait too long to destroy them, they will self-destruct, dealing some damage to your party. The Ratatosks will use their group-damaging attacks to deal some heavy damage to your party, so heal often. They use the following two attacks: Blade of Dissolution: The enemy's version of Rain Blade, dealing about 150-300 worth of ether damage to your entire party. Damgogue: ? In all, this battle is fairly easy won, since nearly all of your attacks will deal massive damage. KOS-MOS's X-Buster is extremely effective here, as is her R-Dragon combined with Bravesoul. Jr.'s combination with Bravesoul always works well and chaos or Shion are quite effective in their own right. The only thing to pay attention to is your health. Occassionally (especially once you have taken care of all the minions), Sophie will perform some VERY damaging attacks such as Shadow Rain or Dark Omen. The last one can kill all your characters at once if your HP is lower than 1000. ============================== Once the battle is over, sit down and watch the long ending. The wait for Xenosaga Episode 2 begins... Also, do not forget to save your game once the ending is over, because it is assumed that some part of your game will carry over into the sequel. +-------------------+ --| 3.13 - Sidequests |-------------------------------------------------------- +-------------------+ Throughout the game you will find a number of optional bosses and optional quests that will give you secret items, Tech Attacks, Ethers and of course experience. +------------------------+ --| 3.13.1 - The Ace Pilot |--------------------------------------------------- +------------------------+ Once you have finished the U-TIC Battleship level with Jr. and it has been added to the EVS, you can encounter this boss by going into the simulated U-TIC Battleship. Go down the ramp, then through the door, all the way east past the security blocks, through the door. Now go through the eastern door and you will arrive in the hallway where the doors were secured by generators. The second door here was the one where Jr. encountered a soldier who boarded an A.G.W.S. in the midst of battle. When you go into that room, you will find the U-TIC Ace Pilot waiting for you. Walk up to him to begin the fight. And the best thing of all about this battle, is that you can repeat it by leaving the room and then re-entering, providing you with an unlimited source of high experience and T/E/S points. If you need to level up and are strong enough, this is the best place to do so. ============================== BOSS: Ace Pilot HP: 360 EXP: 30 TPoints: 10 EPoints: 4 SPoints: 16 Money: 500 Weakness: Fire Item: Skill Upgrade A Rare item: Ether Upgrade A This enemy cannot really be considered a boss, as he is weak and dies in one or two turns. Once he dies however, he will board a powerful A.G.W.S. Which one he will board depends on two factors: - Whether you have finished the Song of Nephilim stage yet - Whether at least two of your characters are in their A.G.W.S. when he dies To fight the Meld Gareth, you must either fight him before the Song of Nephilim, or afterwards with at least two A.G.W.S. units in your party when the Ace Pilot dies. To fight the Din Gareth, you must finish the Song of Nephilim first, and have either none or only one active A.G.W.S. in your party when the Ace Pilot dies. Because the Ace Pilot will not get killed by you, you must steal his items BE- FORE you get his HP to 0. ============================== ============================== BOSS: Meld Gareth HP: 5500 EXP: 4000 TPoints: 60 EPoints: 20 SPoints: 60 Money: 1000 Weakness: None Item: Frame Repair Z Rare item: B-MAX Circuit The A.G.W.S. piloted by the enemy is one tough nut to crack if you only just finished the U-TIC Battleship. With attacks that do more than 200 worth of damage, your characters will not last very long. Even your A.G.W.S. units can- not hold out if they do not have Guard Recovery yet. If you wish to use A.G.W.S. units in this battle, make sure they have Guard Recovery equipped (which you can buy from A.G.W.S. shops once you arrive at the Kukai Foundation). For weapons, use Beam Arms and Beam Rifles (watch your EP though!). If you bought the VX-4000 from the Dock Colony, now would be a good time to use it. Its ECM pod with the ECM1B1 ammo considerably lowers the damage that the Meld Gareth can do, making this fight really easy. Then there is also the fact that the VX-4000's unique weapon, the ER-VX, deals considerable damage to this boss, needs no EP to use, is W-ACT-able, and uses no ammo. If you want to fight this boss without A.G.W.S. units, make sure that all your characters can use Medica All and preferably Medica Rest as well. KOS-MOS's beam weapons are extremely useful here. If you have the Double Buster accessory you should equip it on her so she can do two Tech Attacks in one turn (assuming you have 6 AP). For A.G.W.S. units, the strategy is fairly simple. Guard a turn, then use W-ACT and then guard again, after which W-ACT should be used again. Since guarding will also restore FHP when you have the Guard Recovery equipped, you should have no real problems with your health. If you prefer to use your characters, guard on the first turn to gain 6AP, and then attack with your strongest Ether-based Tech Attack. Have the character that does the least damage heal the others whenever necessary. Even then you will most likely still have problems if you have not spent any Tech Points to upgrade your characters' statistics. In that case, you should just stick to the A.G.W.S. units for now or wait until you have gotten stronger. ============================== ============================== BOSS: Din Gareth HP: 8500 EXP: 8000 TPoints: 80 EPoints: 20 SPoints: 80 Money: 1000 Weakness: None Item: Frame Repair Z Rare item: Fast Circuit 25 No strategy for this boss yet :( Or you could use Erde Kaiser or the AG-05. ============================== +------------------------------+ --| 3.13.2 - Luty, the Mute Girl |--------------------------------------------- +------------------------------+ The relatively short and simple Luty sidequest begins the moment you first arrive at the Dock Colony. Go into the Nursery on the opposite side of the Elsa exit. You will find a brownhaired girl who has nothing to say. Go into the room to the west, all the way in the back. A nurse will mention Luty, the girl, that she is mute and a survivor from Ariadne, the nearby planet that disappeared into nothingness. A flower from that planet might cheer her up again, but where can you find a flower from a planet that does not exist anymore? The next part of the sidequest commences when you arrive at the shopping mall in the Gnosis Cathedral Ship. When you enter the shopping mall, fight your way past Perun, go up the stairs and enter the COSTMARY shop to the east. Inside you will find a group of Hydras blocking the way. Fight your way past them and search the desks. You will find the Flower Seed there. The third part of the sidequest occurs when you can return to the Dock Colony for the first time. For instance after first arriving at the Kukai Foundation and spending the night there. Luty will accept the flower and plant it. The fourth part of the sidequest can be done after finishing the Encephalon stage. Return to the Dock Colony and speak to Luty. The flower will have grown a bit. The last part of the sidequest can be done during or after the Gnosis Attack on the Kukai Foundation. Return to the Clinic again and you will find out that the flower is blooming! Luty is overjoyed and willing to speak again. She will give you a Tech Upgrade Z for helping her. +----------------------------+ --| 3.13.3 - The Robot Academy |----------------------------------------------- +----------------------------+ The Robot Academy sidequest will allow you to create the incredibly powerful Erde Kaiser, a summoning ether for Shion that will damage ANY enemy for 9999. The only disadvantages are that it costs 60 EP (this can be reduced with the Angel Ring) and takes up all twelve of Shion's Ether slots. To complete the quest you will need to find the six Robot Parts that you can discover in some of the Segment Addresses (you should already have one from Segment Address No. 7). You do not need them all at once to make any progress with the quest, so return whenever you have found another robot part. See the Segment Addresses & Decoder Keys section for information on where to find the necessary Decoders and Segment Addresses to get the Robot Parts. To initiate the sidequest, make your way to the A.G.W.S. Parts Shop & Foundation Robot Academy located in the Kukai Foundation (you can reach it from the overhead map). When inside, go west along the wall and down the stairs. -[CHAPTER ONE: Genius Scientist Appears!!]- You will be introduced to "Professor" and he will tell you of his dream to make a completely invincible robot. He needs your help to build it though! You need to find the six robot parts hidden throughout the galaxy and bring them back to him for research. Exit the Academy and return when you have found the Right Arm and Left Arm parts. -[CHAPTER TWO: Foundation Robot Academy!]- Now that you have the first two parts, Professor will begin the process of building the invincible robot. Unfortunately, the lab is too messy for him to get any work done, so you need to clean up for him first. Use the Vaporizer Plugin and blow up all the junk to get the job done. When done, Professor will create the Throni Blade ether for Shion. You can summon it in battle! Return when you have found the Right Leg and Left Leg parts. -[CHAPTER THREE: Hyper Assistant Scott Appears!!]- You will meet Assistant Scott, Professor's new aide, who helps in creating the Dominion Tank, Shion's second summoning ether. Return when you have found the Robot Head Part. -[CHAPTER FOUR: Crisis!! A Dark Shadow Befalls the Robot Lab?!]- Professor and Assistant Scott get into a fight and Assistant Scott gets kicked out of the Academy. Professor will create Shion's next summoning ether, the Seraphim Bird, for you. Return when you have found the last part, the Robot Body Part. -[FINAL CHAPTER - Part I: A Friendship in Crisis!]- Professor turns the Body Part into the final piece, the Kelbim Dragon. Unfortunately, this one will not become a summoning ether. Also, Professor does not seem to possess all that is necessary to complete the final task, linking the pieces together to create the invincible robot. Professor admits needing Assistant Scott, but where can he be? Head off to the Ironman bar at City Sector 26 & 27. You can find Assistant Scott at the counter. Attempt to talk to him and he will decide by himself to return to the Academy. Go there as well. -[FINAL CHAPTER - Part II: Friendships are Forever...]- Now that all the requirements have been met, Professor and Assistant Scott join powers to assemble the final summoning ether for Shion, the invincible robot, Erde Kaiser! +--------------------+ --| 3.13.4 - Great Joe |------------------------------------------------------- +--------------------+ You can find Great Joe as soon as you first arrive on the Durandal, as long as you have Jr. as the on-screen party member. This means that you can fight Great Joe at the earliest once you escape from the Federation after being taking into custody. More realistically, you will have to wait until the Kukai Foundation is under attack by Gnosis, as your party members need to be very strong to take down Great Joe. He can be found in the Durandal Residential Area, in the room with the U.M.N. shop where all your gear was stashed after you were apprehended. With Jr. as your leading character, blow up the cabinets in the back of the bedroom and you will automatically encounter him. Great Joe will warn you that it is a lethal fight, so you can still opt out. Do not fight him if you still need to save, as he will most likely kill you the first time! ============================== BOSS: Great Joe HP: 9999 EXP: 18000 TPoints: 200 EPoints: 180 SPoints: 200 Money: 200 Weakness: None Resist: Lightning/Beam 50% Item: Swimsuit Rare item: - Great Joe is one of the toughest bosses you can come across if you are not prepared. He has high strength, a high ether attack power and a high agility. Then there is the fact that he is also fairly resistant to Lightning and Beam damage, rendering Shion's Blade Rain and KOS-MOS's X-Buster virtually useless. Unfortunately, you cannot use A.G.W.S. units in this level either. For this battle, you will have to fall back to physical attacks. A very useful combination for Jr. in this battle is the following: put Angelic Requiem (level 30) in both the fast and slow slot, and equip him with the AP+1 and Special W (Double Buster) skills, as well as the Strong HP skill. Now if you also equip him with the Commander's Crest, Jr. can do a double Angelic Requiem EVERY turn, and every time he gets damaged, he will just do even more damage! As second character, you should use KOS-MOS with the Down Force and Down Ether spells, so that you can counter Great Joe's powerup spells. You can use R-Drill if you want to attack with her, as X-Buster and R-Cannon are useless at this point. You may want to speed her up with the AGL+1 skill and/or the White Ring so that she can intervene quickly whenever Joe powers himself up. You can also transfer Medica All so she can act as a backup healer. As third character, use Shion or another character with Medical All and Medica Rest, preferably with Revert as well. This character will mainly act as healer. Put this character in the back row to prevent her/him from taking too much damage. You may also wish to enable a status-healing spell, although you can use items for that. Great Joe's attack pattern consists of several different attacks. - There is his simple Gambler attack which is an ether attack against one person. You should be able to defend against this, but it will still damage you considerably. - Then there is his Heart Shot Punch, a status attack that can strike a character with the Curse status effect and will damage him/her as well. You should cure this as soon as possible! - Thirdly, there is his Soul Crusher attack, a group-damaging ether attack that can really tear your party to shreds if it is preceded by Joe's ether-amplifying spell, "Cerebration" (either this was supposed to be "Celebration", or it is a pun). Counteract this with KOS-MOS's Down Ether and hope for the best, or use chaos's insanely expensive Best Ally spell so you get revived when you die. Make sure that whenever Joe uses his powerup spells, you counteract them with KOS-MOS immediately, because he can inflict fatal damage on your party if you wait too long. When you get a message that Joe is planning a Combination Attack, he is about to attack you with several attacks in a row when he gets his next turn. If this happens you can either trust your luck and attack him with the possibility of disrupting his planned attack, or heal all your characters completely with Medica All/Rest and guard. If you do not succeed, the unlucky victim will most likely die. Somewhere around 4000 HP, Joe challenges Jr. to a duel. This means that your other characters may not interfere at this point, or Joe will counterattack. You can steal use your other characters to heal Jr. though. At about 2000 HP, Joe ends the duel and instead casts a spell on himself that has a 50% chance of reversing Restore/Damage. This means that there is a 50% possibility that if you attack him, you will end up healing him instead. Use a Med Kit on him to see whether it heals or damages him. If it heals him, go ahead and have at him with all your Tech Attacks. On the other hand, if the Med Kit damages him, you can only attack him with healing spells and items. Medica Rest really comes in handy here. When you finally defeat him, you will get a considerably experience bonus, one of the three sacred Swimsuits (!) and some gold. You will also get the Magnum Joe ether for Jr., which will let him summon Joe in battle, as well as the Soul Rhapsody Tech Attack for Jr., which absorbs Gnosis and powers up the Joe summon as well. You can also evolve the Magnum Joe ether to Buster Joe for 100 ether points. Buster Joe attacks ALL enemies instead of just one. ============================== +-----------------+ --| 3.13.5 - Mintia |---------------------------------------------------------- +-----------------+ You can find Mintia as soon as the Gnosis invasion of the Kukai Foundation has started. The only prerequisite is that you need MOMO as the head of your party, meaning you can only do this sidequest during the Kukai Evacuation or right before Proto Merkabah. You will have to decide for yourself when you can handle this fight. To find Mintia, go to City Sector 26 & 27 in the Kukai Foundation and use the crank in front of the Ironman bar to lower the overhang. Then go into the "Our Treasure" inn and head to the second floor. Enter the room to the west and exit through the door to end up on a catwalk. Blow up the plantholder to the east side of the catwalk and jump down on the overhangs. Keep pressing up-right to move to the open window and prevent yourself from falling on the ground. Go inside, and you will find yourself on the second floor of the Ironman bar. If you have MOMO as your main character, walk forward and MOMO will notice something strange. Mintia will appear and a fight ensues. For this fight you should bring Shion, KOS-MOS and MOMO only, as Mintia absolutely hates males and will counterattack every time one of them attacks her. Equip all three of your characters with the DEX Guard and A-Poison Guard skills to nullify Mintia's most important status attacks. Also make sure that all your characters have a decent healing spell and that you have enough status-removal items such as Cure-All. You will also want to steal the Craft Apron from Mintia with MOMO, so do not forget to put Magic Caster in a slot. Begin the fight when you think you are ready. ============================== BOSS: Mintia HP: 7777 EXP: 22000 TPoints: 160 EPoints: 240 SPoints: 200 Money: 12000 Weakness: None Item: Penguin Rod Rare item: Craft Apron If you are well prepared, the fight with Mintia can actually be very easy. Her attacks consist of the following: Normal attack: Although Mintia says "Dark Star" aloud, this is actually a plain physical attack. Be careful of these when you have low health. Dark Star: Mintia will use this attack to push you into the back row and deal some damage. Dark Snake: This attack will deal some damage and cause the "Attack Poison" status effect on your character. A-Poison Guard should nullify this status effect, so make sure you have it set. Shadow Eye: This attack will lower the dexterity on one of your character, so make sure you have the DEX Guard skill set to nullify this. Special Chains: This attack disables the use of the CIRCLE button, making it impossible to do any Tech Attacks. You can cure this with a Cure-All. Occasionally Mintia will also summon her pet Bibo. Depending on the color of the field from which it is summoned, you can determine the type of attack that it will perform. If the field is pink, Bibo will deal 1/4th of your party's current health worth of damage to all party members. Obviously, this attack cannot kill you. If the field is blue, Bibo will steal ALL of a character's current HP (minus 1) and transfer it to Mintia, leaving you with only 1 HP left. Because of this attack, it is important that you try to keep your HP as low as possible without dying, or you will just end up healing Mintia. Mintia has no obvious weaknesses and can therebefore take quite a while to defeat. KOS-MOS's X-Buster attack seems to get a lot of Critical Hits in however, as does MOMO's Angel Arrow. The damage dealt by them tends to fluctuate a lot however. As for Shion, you can either use Spell Ray or normal ether attacks. Nothing else seems to be very helpful. You could bring Jr. to get around the fact that Mintia is flying, but because he is male, she will counterattack him every single turn. Go ahead if you want to, however. When you defeat Mintia, you will receive the Penguin Rod for MOMO (assuming you did not steal it already together with the Craft Apron), and Mintia will teach MOMO the Dark Scepter Tech Attack which can turn a Gnosis into a special item if it is used to deal the finishing blow. Quite a handy weapon! ============================== =============================================================================== = SECTION 4: COMPLETE INFORMATION = =============================================================================== +------------------------+ --| 4.1 - Tech Attack List |--------------------------------------------------- +------------------------+ +----------------+ --| 4.1.1. - Shion |----------------------------------------------------------- +----------------+ Name: Lightning Blast Description: Lightning attack Effect: Physical, Hit/Lightning Range: Near Target: One enemy Location: Initial tech attack Upgrade costs: Speed level HI: 150 Wait level A1: 10 Wait level A0: 10 Tech level 02: 90 Tech level 03: 125 Name: Spell Ray Description: Concentrated Ether Beam Effect: Ether, Line/Beam Range: Far Target: One enemy Location: Initial tech attack Upgrade costs: Speed level HI: 150 Wait level A1: 10 Wait level A0: 10 Tech level 02: 90 Tech level 03: 125 Tech level 04: Tech level 05: Tech level 06: 230 Name: Shock Blade Description: Different status effects by changing cartridges (see the Character Ammo section) Effect: Physical, Pierce/S Range: Near Target: One enemy Location: Gained at level 11 Upgrade costs: Speed level HI: 200 Wait level A1: 20 Wait level A0: 20 Tech level 02: 120 Name: Thermal Blast Description: Vicious fire attack Effect: Physical, Hit/Fire Range: Near Target: One enemy Location: Gained at level 15 Upgrade costs: Speed level HI: 250 Wait level A1: 20 Wait level A0: 20 Tech level 02: 150 Tech level 03: Tech level 04: Tech level 05: Tech level 06: 290 Name: Ether Amp Description: Sets Ether damage 2x bombs against B & G type enemies Effect: S/1 time effect Range: Near Target: One enemy Location: Gained at level 20 Upgrade costs: Speed level HI: 200 Wait level A1: 30 Wait level A0: 30 Tech level 02: N/A Name: Gravity Well Description: Inflicts Slow on B & G type enemies Effect: Physical, Hit/S Range: Near Target: One enemy Location: Gained at level 23 Upgrade costs: Speed level HI: 350 Wait level A1: 40 Wait level A0: 40 Tech level 02: 180 Tech level 03: 215 Name: Lunar Blade Description: Slice with a beam blade Effect: Physical, Slash/Beam Range: Near Target: One enemy Location: Gained at level 27 Upgrade costs: Speed level HI: 350 Wait level A1: 40 Wait level A0: 40 Tech level 02: 210 Tech level 03: 245 Name: Rain Blade Description: Rain of beams Effect: Ether, Air/Beam Range: Far Target: All enemies Location: Gained at level 30 Upgrade costs: Speed level HI: 600 Wait level A1: 40 Wait level A0: 40 Tech level 02: 220 Tech level 03: Tech level 04: Tech level 05: Tech level 06: 500 +-----------------+ --| 4.1.2 - KOS-MOS |---------------------------------------------------------- +-----------------+ Name: R-Blade Description: Attack with a sword arm Effect: Physical, Slash Range: Near Target: One enemy Location: Initial tech attack Upgrade costs: Speed level HI: 200 Wait level A1: 10 Wait level A0: 10 Tech level 02: 130 Name: R-Cannon Description: Attack with a beam arm Effect: Ether, Line/Beam Range: Far Target: One enemy Location: Initial tech attack Upgrade costs: Speed level HI: 200 Wait level A1: 10 Wait level A0: 10 Tech level 02: 130 Name: R-Drill Description: Attack with a drill arm Effect: Physical, Pierce Range: Near Target: One enemy Location: Received through email after saving Cherenkov in the Dock Colony. Upgrade costs: Speed level HI: 300 Wait level A1: 30 Wait level A0: 30 Tech level 02: 180 Name: X-Buster Description: Abdominal spread beam weapon Effect: Ether, Line/Beam Range: Far Target: All enemies Location: Upgrade costs: Speed level HI: 800 Wait level A1: 40 Wait level A0: 40 Tech level 02: 280 Tech level 03: Tech level 04: Tech level 05: Tech level 06: 680 Name: S-Chain Description: Causes Slow, Dex Down and Phy Def Down on B & G type enemies Causes Slow, Dex Down and Armor Down on M type enemies Effect: Line/S Range: Far Target: One enemy Location: Upgrade costs: Speed level HI: 300 Wait level A1: 30 Wait level A0: 30 Tech level 02: N/A Name: R-Hammer Description: Attack with a hammer arm Effect: Physical, Hit Range: Near Target: One enemy Location: Upgrade costs: Speed level HI: 400 Wait level A1: 30 Wait level A0: 30 Tech level 02: 230 Name: R-Dragon Description: Attack with a dragon arm Effect: Physical, Hit Range: Near Target: One enemy Location: Upgrade costs: Speed level HI: 400 Wait level A1: 30 Wait level A0: 30 Tech level 02: 280 +---------------+ --| 4.1.3 - Ziggy |------------------------------------------------------------ +---------------+ Name: Cyber Kick Description: Hundred kicks of fire Effect: Physical, Hit/Fire Range: Near Target: One enemy Location: Initial tech attack Upgrade costs: Speed level HI: 200 Wait level A1: 10 Wait level A0: 10 Tech level 02: 130 Tech level 03: Tech level 04: 230 Name: Lightning Fist Description: Lightning attack from the ground Effect: Ether, Line/Lightning Range: Far Target: One enemy Location: Initial techa ttack Upgrade costs: Speed level HI: 200 Wait level A1: 10 Wait level A0: 10 Tech level 02: 130 Name: Meteor Shot Description: Fire attack from the air Effect: Ether, Air/Fire Range: Far Target: All enemies Location: Gained at level 15 Upgrade costs: Speed level HI: 600 Wait level A2: 30 Wait level A1: 30 Wait level A0: 30 Tech level 02: 250 Name: Cyclone Description: A tornado-like slash attack Effect: Physical, Slash Range: Near Target: One enemy Location: Gained at level 20 Upgrade costs: Speed level HI: 300 Wait level A1: 30 Wait level A0: 30 Tech level 02: 180 Name: Cross Lancer Description: A crossed-blade slash attack Effect: Physical, Pierce Range: Near Target: One enemy Location: Gained at level 24 Upgrade costs: Speed level HI: 400 Wait level A1: 30 Wait level A0: 30 Tech level 02: 230 Name: Executioner Description: Lightning attack from the sky Effect: Ether, Air/Lightning Range: Far Target: All enemies Location: Gained at level 26 Upgrade costs: Speed level HI: 800 Wait level A1: 40 Wait level A0: 40 Tech level 02: 350 Name: Hell Fire Description: Fire slash attack from the air Effect: Physical, Slash/Fire Range: Near Target: One enemy Location: Gained at level 30 Upgrade costs: Speed level HI: 400 Wait level A1: 30 Wait level A0: 30 Tech level 02: 280 +--------------+ --| 4.1.4 - MOMO |------------------------------------------------------------- +--------------+ Name: Star Strike Description: Strike with a small star Effect: Physical, Hit Range: Near Target: One enemy Location: Initial tech attack Upgrade costs: Speed level HI: 150 Wait level A1: 10 Wait level A0: 10 Tech level 02: 90 Name: Floral Tempest Description: Slash with knife-like wind Effect: Ether, Slash Range: Far Target: One enemy Location: Initial attack Upgrade costs: Speed level HI: 150 Wait level A1: 10 Wait level A0: 10 Tech level 02: 120 Name: Meteor Storm Description: Attack from another dimension Effect: Ether, Line Range: Far Target: One enemy Location: Gained at level 15 Upgrade costs: Speed level HI: 200 Wait level A1: 10 Wait level A0: 10 Tech level 02: 90 Name: Star Cannon Description: Strike with a large star Effect: Physical, Air/Hit Range: Far Target: All enemies Location: Gained at level 20 Upgrade costs: Speed level HI: 600 Wait level A1: 30 Wait level A0: 30 Tech level 02: 180 Name: Angel Arrow Description: Attack with arrows of light Effect: Ether, Air/Pierce Range: Far Target: All enemies Location: Gained at level 24 Upgrade costs: Speed level HI: 600 Wait level A1: 30 Wait level A0: 30 Tech level 02: 200 Name: Dark Scepter Description: Turn non-flying enemies into useful items if killed with this Tech Attack. Effect: Physical, Hit Range: Near Target: One enemy Location: Defeat Mintia in the Kukai Foundation (see the Sidequests section) Upgrade costs: Speed level HI: 350 Wait level A1: 20 Wait level A0: 20 Tech level 02: Effects: Simulator: Drone G1 -> Garnet Simulator: Drone G3 -> Garnet Woglinde: Goblin -> Garnet Woglinde: Golem -> Ruby Woglinde: Manticore -> Garnet Cathedral Ship: Cerberus -> Ruby Cathedral Ship: Fairy -> Sapphire Cathedral Ship: Ogre -> Frame Repair A Cathedral Ship: Hydra -> Sapphire Cathedral Ship: Unicorn -> Emerald Cathedral Ship: Lizardman -> Hemlock Encephalon: Bugbear -> Ruby Encephalon: Kobold -> Garnet Encephalon: Troll -> Frame Repair Z Encephalon: Basilisk -> Ruby Foundation: Bugbear -> Ruby Foundation: Kobold -> Garnet Foundation: Troll -> Frame Repair Z Foundation: Wyrm -> Emerald Foundation: Gigas -> Diamond Proto Merkabah: Delphyne -> Holey Gloves Proto Merkabah: Armaros -> Skill Upgrade Z Name: Magic Caster Description: Steal rare items / Can only be used when transformed Effect: Line Range: Far Target: One enemy Location: (See walkthrough/Gnosis Cathedral Ship) Upgrade costs: Speed level HI: 200 Wait level A1: 20 Wait level A0: 20 Tech level 02: N/A Name: MOMO's Kiss Description: A destructive laser beam Effect: Ether, Line/Beam Range: Far Target: One enemy Location: (See walkthrough/Song of Nephilim) Upgrade costs: Speed level HI: 300 Wait level A1: 30 Wait level A0: 30 Tech level 02: +---------------+ --| 4.1.5 - chaos |------------------------------------------------------------ +---------------+ Name: Angel Wings Description: Impact created by focusing chi into one's fist Effect: Physical, Hit/Spirit Range: Near Target: One enemy Location: Initial tech attack Upgrade costs: Speed level HI: 150 Wait level A1: 10 Wait level A0: 10 Tech level 02: 130 Name: Lunar Seal Description: A chi wave attack Effect: Ether, Line/Spirit Range: Far Target: One enemy Location: Initial tech attack Upgrade costs: Speed level HI: 150 Wait level A1: 10 Wait level A0: 10 Tech level 02: 130 Tech level 03: 170 Name: Heaven's Wrath Description: Slash enemies by changing chi into lightning Effect: Physical, Slash/Lightning Range: Near Target: One enemy Location: Gained at level 15 Upgrade costs: Speed level HI: 200 Wait level A1: 20 Wait level A0: 20 Tech level 02: 170 Tech level 03: 210 Name: Angel Blow Description: Giant chi impact attack Effect: Ether, Air/Spirit Range: Far Target: All enemies Location: Gained at level 20 Upgrade costs: Speed level HI: 600 Wait level A1: 30 Wait level A0: 30 Tech level 02: 260 Name: Chained Blast Description: Pilot KO against M type enemies Effect: Ether, Spirit/S Range: Near Target: One enemy Location: Gained at level 23 Upgrade costs: Speed level HI: 300 Wait level A1: 30 Wait level A0: 30 Tech level 02: 170 Name: Arctic Blast Description: Hurl down ice boulders from the air Effect: Ether, Air/Ice Range: Far Target: All enemies Location: Gained at level 25 Upgrade costs: Speed level HI: 600 Wait level A1: 40 Wait level A0: 40 Tech level 02: 210 Name: Demon Banisher Description: Curse against G type enemies Effect: Line/S Range: Far Target: One enemy Location: Gained at level 30 ?? Upgrade costs: Speed level HI: 400 Wait level A1: 40 Wait level A0: 40 Tech level 02: N/A Name: Divine Spear Description: Effect: Physical, Pierce/Spirit Range: Near Target: One enemy Location: Gained at level 50 Upgrade costs: Speed level HI: 1200 Wait level A1: 50 Wait level A0: 50 Tech level 02: +-------------+ --| 4.1.6 - Jr. |-------------------------------------------------------------- +-------------+ Name: Prelude to Battle Description: Cross shot Effect: Physical, Line/Pierce Range: Far Target: One enemy Location: Initial tech attack Upgrade costs: Speed level HI: 200 Wait level A1: 10 Wait level A0: 10 Tech level 02: 170 Name: Moonlit Serenade Description: Attack with a spirit gun Effect: Ether, Line/Spirit Range: Far Target: One enemy Location: Initial tech attack Upgrade costs: Speed level HI: 200 Wait level A1: 10 Wait level A0: 10 Tech level 02: 170 Tech level 03: Tech level 04: Tech level 05: 290 Name: Storm Waltz Description: Coin shot attack Effect: Physical, Line/Pierce Range: Far Target: All enemies Location: Gained at level 15 Upgrade costs: Speed level HI: 400 Wait level A1: 20 Wait level A0: 20 Tech level 02: 250 Tech level 03: 330 Name: Last Symphony Description: Concentrated heavy fire Effect: Physical, Line/Pierce Range: Far Target: One enemy Location: Gained at level 20 Upgrade costs: Speed level HI: 300 Wait level A1: 20 Wait level A0: 20 Tech level 02: 210 Tech level 03: 250 Name: Mystic Nocturne Description: Attack with a spirit gun from above Effect: Ether, Air/Spirit Range: Far Target: All enemies Location: Gained at level 24 Upgrade costs: Speed level HI: 600 Wait level A1: 30 Wait level A0: 30 Tech level 02: 250 Tech level 03: Tech level 04: Tech level 05: 490 Name: Angelic Requiem Description: Snipe from above surrounded by angel wings Effect: Physical, Air/Pierce Range: Far Target: All enemies Location: Gained at level 30 Upgrade costs: Speed level HI: 600 Wait level A1: 30 Wait level A0: 30 Tech level 02: 250 Name: Soul Rhapsody Description: Effect: Ether, Line/Spirit Range: Far Target: One enemy Location: Defeat Great Joe (see Sidequests section) Upgrade costs: Speed level HI: 600 Wait level A1: 40 Wait level A0: 40 Tech level 02: 250 +------------------+ --| 4.2 - Ether List |--------------------------------------------------------- +------------------+ +---------------+ --| 4.2.1 - Shion |------------------------------------------------------------ +---------------+ Name: Medica Description: HP recovery/Low EP: 2 WT: 1 Ether points: 40 From: - To: Analyze, Goodbye Target: One enemy/ally Transferrable: Yes Name: Analyze Description: Analyze Items and HP EP: 2 WT: 1 Ether points: 160 From: Medica To: Medica All, Refresh Target: One enemy Transferrable: Yes Name: Goodbye Description: Escape from battle EP: 1 WT: 1 Ether points: 180 From: Medica To: Boost 1, Jamming Target: One ally Transferrable: Yes Name: Medica All Description: HP recovery/Mid EP: 8 WT: 2 Ether points: 240 From: Medica - Analyze To: Medica Rest, Revert Target: All allies Transferrable: Yes Name: Refresh Description: Clear all status changes EP: 2 WT: 1 Ether points: 320 From: Medica - Analyze To: Safety Level, Quick Target: One ally Transferrable: Yes Name: Boost 1 Description: Increase Boost by 1 EP: 4 WT: 2 Ether points: 360 From: Medica - Goodbye To: Queen's Kiss Target: One ally Transferrable: Yes Name: Jamming Description: Dexterity down for M enemies EP: 4 WT: 1 Ether points: 220 From: Medica - Goodbye To: - Target: One enemy Transferrable: Yes Name: Medica Rest Description: HP recovery/Max EP: 8 WT: 2 Ether points: 380 From: Medica - Analyze - Medica All To: - Target: One enemy/ally Transferrable: Yes Name: Revert Description: Revive & HP recovery/Mid EP: 12 WT: 2 Ether points: 420 From: Medica - Analyze - Medica All To: - Target: One ally Transferrable: Yes Name: Safety Level Description: Survive with 1 HP (1x per ally) EP: 12 WT: 3 Ether points: 380 From: Medica - Analyze - Refresh To: - Target: One ally Transferrable: Yes Name: Quick Description: Increase speed 25% EP: 6 WT: 2 Ether points: 400 From: Medica - Analyze - Refresh To: - Target: One ally Transferrable: Yes Name: Queen's Kiss Description: Occasionally "Instant KO" / Steal items EP: 8 WT: 4 Ether points: - From: Medica - Goodbye - Boost 1 To: - Target: One enemy Transferrable: No Name: Seraphim Bird Description: Beam / 1x per battle / Spread beam attack EP: 24 WT: 4 Ether points: - From: - (see Sidequests section) To: - Target: All enemies Transferrable: No Name: Throni Blade Description: Slash / 1x per battle / Giant top attack EP: 16 WT: 4 Ether points: - From: - (see Sidequests section) To: - Target: All enemies Transferrable: No Name: Dominion Tank Description: Hit / 1x per battle / Ultra heavy weight attack EP: 20 WT: 4 Ether points: - From: - (see Sidequests section) To: - Target: All enemies Transferrable: No Name: Erde Kaiser Description: Slash / 1x per battle / Ultimate attack using combined form EP: 60 WT: 12 Ether points: - From: - (see Sidequests section) To: - Target: All enemies Transferrable: No +-----------------+ --| 4.2.2 - KOS-MOS |---------------------------------------------------------- +-----------------+ Name: Mode A7 Description: Focus Physical Attack EP: 2 WT: 1 Ether points: 100 From: - To: Down Dex, Down Force Target: Self Transferrable: Yes Name: Down Dex Description: Dexterity down for B & G enemies EP: 4 WT: 1 Ether points: 360 From: Mode A7 To: Down Ether, Gate Target: One enemy Transferrable: Yes Name: Down Force Description: Physical Attack down for B & G enemies EP: 4 WT: 1 Ether points: 480 From: Mode A7 To: Ether Limit Target: One enemy Transferrable: Yes Name: Down Ether Description: Ether down for B& G enemies EP: 4 WT: 1 Ether points: 520 From: Mode A7 - Down Dex To: - Target: One enemy Transferrable: Yes Name: Gate Description: Occasionally "Instant KO", HP/4 damage on B & G enemies EP: 8 WT: 4 Ether points: 660 From: Mode A7 - Down Dex To: Satelite Target: One enemy Transferrable: Yes Name: Ether Limit Description: Ether Attack damage and cost x2 EP: 16 WT: 3 Ether points: 620 From: Mode A7 - Down Force To: Dex Ether Ra, Dex Ether Fa, Dex Ether Le Target: Self Transferrable: Yes Name: Dex Ether Ra Description: Ice Ether attack EP: 12 WT: 4 Ether points: 720 From: Mode A7 - Down Force - Ether Limit To: - Target: All enemies Transferrable: Yes Name: Dex Ether Fa Description: Fire Ether attack EP: 12 WT: 4 Ether points: 720 From: Mode A7 - Down Force - Ether Limit To: - Target: All enemies Transferrable: Yes Name: Dex Ether Le Description: Lightning Ether attack EP: 12 WT: 4 Ether points: 720 From: Mode A7 - Down Force - Ether Limit To: - Target: All enemies Transferrable: Yes Name: Satellite Description: Beam / 1x per battle / Satellite beam weapon EP: 16 WT: 6 Ether points: - From: Mode A7 - Down Dex - Gate To: - Target: All enemies Transferrable: No +---------------+ --| 4.2.3 - Ziggy |------------------------------------------------------------ +---------------+ Name: My Guard Description: Focus Physical Defense EP: 2 WT: 1 Ether points: 40 From: - To: Bodyguard, Recharge Target: Self Transferrable: Yes Name: Bodyguard Description: Increase Str/Def when MOMO is behind EP: 2 WT: 1 Ether points: 200 From: My Guard To: Ether Shift A, Ether Shift B Target: Self Transferrable: No Name: Recharge Description: HP recovery/Mid EP: 4 WT: 2 Ether points: 280 From: My Guard To: Charge X Target: Self Transferrable: Yes Name: Ether Shift A Description: Focus Ether Defense EP: 4 WT: 1 Ether points: 300 From: My Guard - Bodyguard To: - Target: Self Transferrable: Yes Name: Ether Shift B Description: Focus Ether Attack EP: 4 WT: 1 Ether points: 300 From: My Guard - Bodyguard To: - Target: Self Transferrable: Yes Name: Charge X Description: 1x only / HP & EP recovery x2 EP: 4 WT: 2 Ether points: 480 From: My Guard - Recharge To: Red Mark, Speed Boost Target: Self Transferrable: Yes Name: Red Mark Description: 1x only / 80% critical hit rate against M enemies EP: 4 WT: 2 Ether points: 540 From: My Guard - Recharge - Charge X To: - Target: One enemy Transferrable: Yes Name: Speed Boost Description: Increase speed 50% EP: 10 WT: 4 Ether points: 720 From: My Guard - Recharge - Charge X To: - Target: Self Transferrable: Yes +--------------+ --| 4.2.4 - MOMO |------------------------------------------------------------- +--------------+ Name: Life Shot Description: HP recovery/Mid EP: 2 WT: 1 Ether points: 120 From: - To: Miracle Star / Sheep Beam Target: One enemy/ally Transferrable: Yes Name: Miracle Star Description: Non-elemental Ether Attack EP: 4 WT: 1 Ether points: 240 From: Life Shot To: Prayer, Refine Target: One enemy Transferrable: Yes Name: Sheep Beam Description: Puts M enemy pilots to sleep EP: 4 WT: 1 Ether points: 320 From: Life Shot To: Junk Beam Target: One enemy Transferrable: Yes Name: Prayer Description: A heavenly gift (?) EP: 6 WT: 1 Ether points: 300 From: Life Shot - Miracle Star To: - Target: Self Transferrable: Yes Name: Refine Description: Revive + HP recover/Low EP: 6 WT: 1 Ether points: 300 From: Life Shot - Miracle Star To: - Target: One ally Transferrable: Yes Name: Junk Beam Description: EP: 6 WT: 2 Ether points: 500 From: Life Shot - Sheep Beam To: - Target: One enemy Transferrable: Yes Name: Star Wind Description: MOMO transforms, enabling the use of Magic Caster, Star Veil and Star Action. The effect lasts only two of MOMO's turns and does NOT carry over your AP. Can be used only once per battle. EP: 10 WT: 2 Ether points: 100 From: - (See walkthrough/Gnosis Cathedral Ship) To: Star Veil, Star Action Target: Self Transferrable: No Name: Star Veil Description: Only during Star Wind / Ether effect down 25% EP: 4 WT: 2 Ether points: - From: Star Wind To: - Target: All allies Transferrable: No Name: Star Action Description: 1x / Only during Star Wind / Max AP EP: 6 WT: 2 Ether points: - From: Star Wind To: - Target: One ally Transferrable: No Name: Starlight Description: 1x per battle / Use Starlight power to transform EP: 10 WT: 2 Ether points: 100 From: - (See walkthrough/Song of Nephilim) To: Star Bell, Star Bunnie Target: Self Transferrable: No Name: Star Bell Description: Only during Starlight / Non-elemental Ether Attack EP: 4 WT: 2 Ether points: - From: Starlight To: - Target: One enemy Transferrable: No Name: Star Bunnie Description: 1x per Starlight / Non-elemental Ether Attack EP: 8 WT: 2 Ether points: - From: Starlight To: - Target: All enemies Transferrable: No +---------------+ --| 4.2.5 - chaos |------------------------------------------------------------ +---------------+ Name: Protective Wear Description: Ether effect down 25% EP: 4 WT: 1 Ether points: 120 From: - To: Healing Dew, Ice Wings Target: One enemy/ally Transferrable: Yes Name: Healing Dew Description: HP recovery/Low EP: 6 WT: 2 Ether points: 240 From: Protective Wear To: Purifying Storm Target: All allies Transferrable: Yes Name: Ice Wings Description: Ice Ether Attack EP: 4 WT: 1 Ether points: 280 From: Protective Wear To: Flame Wings, Lightning Wings Target: One enemy Transferrable: Yes Name: Purifying Storm Description: Clear all status changes EP: 6 WT: 2 Ether points: 900 From: Protective Wear - Healing Dew To: Best Ally Target: All allies Transferrable: Yes Name: Flame Wings Description: Fire Ether Attack EP: 4 WT: 1 Ether points: 400 From: Protective Wear - Ice Wings To: Supreme Judgement Target: One enemy Transferrable: Yes Name: Lightning Wings Description: Lightning Ether Attack EP: 4 WT: 1 Ether points: 620 From: Protective Wear - Ice Wings To: Cataclysm, Light & Wings Target: One enemy Transferrable: Yes Name: Best Ally Description: 1x per battle, revive EP: 50 WT: 8 Ether points: - From: Protective Wear - Healing Dew - Purifying Storm To: - Target: All allies Transferrable: No Name: Supreme Judgement Description: HP Recovery Down 50% EP: 8 WT: 2 Ether points: 600 From: Protective Wear - Ice Wings - Flame Wings To: - Target: One enemy Transferrable: Yes Name: Cataclysm Description: Resets attack & wait time EP: 12 WT: 4 Ether points: 800 From: Protective Wear - Ice Wings - Lightning Wings To: - Target: All enemies Transferrable: Yes Name: Light & Wings Description: Attack & Clear all status changes EP: 12 WT: 4 Ether points: 800 From: Protective Wear - Ice Wings - Lightning Wings To: - Target: All enemies Transferrable: Yes +-------------+ --| 4.2.6 - Jr. |-------------------------------------------------------------- +-------------+ Name: Psycho Arm Description: Increase Physical Attack EP: 4 WT: 1 Ether points: 160 From: - To: Ether Flare, Dandyism Target: Self Transferrable: Yes Name: Ether Flare Description: Increase Ether effect 25% EP: 4 WT: 1 Ether points: 260 From: Psycho Arm To: Psycho Pocket, Chain, Misty Target: One enemy/ally Transferrable: Yes Name: Dandyism Description: Revive when female character is behind EP: 8 WT: 2 Ether points: 320 From: Psycho Arm To: Coin Lock Target: Self Transferrable: No Name: Psycho Pocket Description: Steal items EP: 4 WT: 1 Ether points: 400 From: Psycho Arm - Ether Flare To: - Target: One enemy Transferrable: Yes Name: Chain Description: Evade down for B & G enemies EP: 4 WT: 1 Ether points: 300 From: Psycho Arm - Ether Flare To: - Target: One enemy Transferrable: Yes Name: Misty Description: Disable B & G enemies' spells EP: 10 WT: 2 Ether points: 600 From: Psycho Arm - Ether Flare To: Speed Medicine Target: One enemy Transferrable: Yes Name: Coin Lock Description: Block all status changes & support effects EP: 8 WT: 2 Ether points: 700 From: Psycho Arm - Dandyism To: - Target: One ally Transferrable: Yes Name: Speed Medicine Description: Increase speed 25% EP: 6 WT: 2 Ether points: 700 From: Psycho Arm - Ether Flare - Misty To: - Target: One ally Transferrable: Yes Name: Magnum Joe Description: 1x per battle / Summon Great Joe EP: 6 WT: 3 Ether points: 100 From: - (See Sidequests section) To: Buster Joe Target: One enemy Transferrable: No Name: Buster Joe Description: 1x per battle / Summon Great Joe EP: 12 WT: 3 Ether points: - From: Magnum Joe To: - Target: All enemies Transferrable: No +------------------+ --| 4.3 - Skill List |--------------------------------------------------------- +------------------+ +-----------------+ --| 4.4 - Item List |---------------------------------------------------------- +-----------------+ +---------------+ --| 4.4.1 - Items |------------------------------------------------------------ +---------------+ _______________________________________________________________________________ Name Target Effect _______________________________________________________________________________ Med Kit One enemy/ally/W HP recovery/Low (50 HP) Med Kit S One enemy/ally/W HP recovery/Mid (150 HP) Med Kit DX One enemy/ally/W HP recovery/High (300 HP) Med Kit MAX One enemy/ally/W HP recovery/Max Ether Pack One ally/W EP recovery/Low (10 EP) Ether Pack S One ally/W EP recovery/Mid (20 EP) Ether Pack DX One ally/W EP recovery/High (50 EP) Ether Pack MAX One ally/W EP recovery/Max Rejuvenator One ally/W HP & EP recovery/Max Revive One ally/W Revives a KO'd ally & HP recovery/Low Revive DX One ally/W Revives a KO'd ally & HP recovery/Max Cure-All One ally/W All Status Clear Antidote One ally/W Phys Status Clear Neuro Stim One ally/W Psych Status Clear Booster Pack One ally Boost +1 Escape Pack One ally Escape from battle Stim DX One ally/W Increases Phys Atk 50% Hemlock One ally HP=1 Speed Stim One ally/W Increases speed 25% Defense Shield One ally/W Increase Phys Def Veil One enemy/ally/W Ether effects down 25% Bio Sphere All allies/Save Points only HP & EP full recovery Frame Repair A A.G.W.S. FHP recovery/25% recovery Frame Repair Z A.G.W.S. FHP recovery/50% recovery Scrap Iron Barter Item Sell for 100 G Junked Circuit A Barter Item Sell for 400 G Tech Upgrade A One ally T. Pts + 10 Tech Upgrade S One ally T. Pts + 50 Tech Upgrade Z One ally T. Pts + 100 Ether Upgrade A One ally E. Pts + 10 Ether Upgrade S One ally E. Pts + 50 Ether Upgrade Z One ally E. Pts + 100 Skill Upgrade A One ally S. Pts + 10 Skill Upgrade S One ally S. Pts + 50 Skill Upgrade Z One ally S. Pts + 100 Unicorn Horn Barter Item Sell for 500 G Kobold Blade Barter Item Sell for 200 G Precious Stone Barter Item Sell for 500 G Junked Circuit B Barter Item Sell for 800 G ##### UNFINISHED ##### -Sort these in there somewhere- Sapphire Barter Item Sell for ? Ruby Barter Item Sell for ? Emerald Barter Item Sell for ? Garnet Barter Item Sell for ? Diamond Barter Item Sell for ? +-----------------------+ --| 4.4.2 - Special Items |---------------------------------------------------- +-----------------------+ _______________________________________________________________________________ Name Description Location _______________________________________________________________________________ Mission Key Opens the door in the first In the control room in the Encephalon mission. simulator building. Master Key Opens the key to MOMO's cell. In the control room south of the cellblock. Card No. 3 Opens the door to section 3 on In the quarters southmost the U-TIC battleship. of the A.G.W.S. hangars on the U-TIC battleship. U-TIC Card Opens the door to the crewman's In the quarters south of quarters on the U-TIC ship. the A.G.W.S. hangars on the U-TIC battleship. Flower Seed Give this to Luty in the Dock In the COSTMARY shop on Colony nursery. the Cathedral Ship. Crewman's Key Opens the locked door near the Get this from the dead crewman's body on the Woglinde crewman's body. after the Gnosis attack. Vaporizer This will allow you to destroy Get this from the mechanic Plug-in objects. in the Woglinde hangar. Maintenance Needed to check on the Realians Get this from the desk in Data on board the Woglinde. Shion's room. Hazardous Area Return this to Tony on the Elsa Get this from Captain Map BEFORE checking the catapult. Matthews. M.W.S. Shion's weapon designed by Get this from the desk in Miyuki. the Woglinde hangar. Segment File Keeps track of the Segment Ad- Receive this from Sergeant dresses and Decoder keys found. Swaine on the Woglinde. Battle Passport Allows you to play the A.G.W.S. In the red Vector box in Battling minigame from any EVS the simulator boss room. save point. Card Passport Allows you to play the Xenocards Get this from the bar- minigame from any EVS save point. tender robot in the Elsa. Casino Passport Allows you to play the Casino Get this from the chest in minigame from any EVS save point. the Durandal casino. Drill Passport Allows you to play the Drilling Complete the drilling game minigame from any EVS save point. on the Woglinde. Decoder 1 Opens Segment Address No. 1 Have the Pink Bug reveal this location to you. Decoder 2 Opens Segment Address No. 2 Defeat Athra 26 Series in the Song of Nephilim. Decoder 3 Opens Segment Address No. 3 Beat Bunnie to his house in the Encephalon. Decoder 4 Opens Segment Address No. 4 Get from the A.G.W.S. next to MOMO's cell area. Decoder 5 Opens Segment Address No. 5 In the Durandal Hangar; use the Armory Key. Decoder 6 Opens Segment Address No. 6 Defeat Proto Dora in Proto Merkabah. Decoder 7 Opens Segment Address No. 7 Get this from Sergeant Swaine Decoder 8 Opens Segment Address No. 8 Return the Engagement Ring to the woman in Ironman. Decoder 9 Opens Segment Address No. 9 In the Cathedral Ship behind a Gnosis (3.6.2) Decoder 10 Opens Segment Address No. 10 Operate the Slide Deck. In the treasure chest in the western room, under a box. Decoder 11 Opens Segment Address No. 11 Destroy the statue in the center of the second guard patrol area on Pleroma. Decoder 12 Opens Segment Address No. 12 Encephalon (3.9.2) Decoder 13 Opens Segment Address No. 13 Kukai Foundation (3.10.2) Decoder 14 Opens Segment Address No. 14 Song of Nephilim, First Tower (3.11.2) Decoder 15 Opens Segment Address No. 15 In the Cathedral Ship held by a Gnosis (3.6.2) Decoder 16 Opens Segment Address No. 16 U-TIC Battleship (3.4.1) Decoder 17 Opens Segment Address No. 17 Song of Nephilim, Third Tower (3.11.4) Decoder 18 Opens Segment Address No. 18 Destroy the window in Cherenkov's Control Room on the Woglinde. PM Card A Promocard for XenoCard Encephalon (3.9.3) PM Card B Promocard for XenoCard Kukai Foundation (3.10.1) PM Card C Promocard for XenoCard Kukai Foundation (3.8.1) PM Card D Promocard for XenoCard Encephalon (3.9.3) PM Card E Promocard for XenoCard Encephalon (3.9.1) PM Card F Promocard for XenoCard Casino PM Card G Promocard for XenoCard Casino PM Card H Promocard for XenoCard Casino PM Card I Promocard for XenoCard Casino PM Card J Promocard for XenoCard Casino PM Card K Promocard for XenoCard Casino PM Card L Promocard for XenoCard Casino PM Card M Promocard for XenoCard Csaino PM Card N Promocard for XenoCard Casino PM Card O Promocard for XenoCard Casino PM Card P Promocard for XenoCard Casino PM Card Q Promocard for XenoCard Casino, after Proto Dora! Starter Set Starter set for XenoCard Shop, casino Card Pack #1 Booster pack for XenoCard Shop, casino Card Pack #2 Booster pack for XenoCard Shop, casino Robot Part Head Required for the Seraphim Bird, Segment Address No. 1 also required for the Erde Kaiser Robot Part Required for the Throni Blade, Segment Address No. 7 Right Arm also required for the Erde Kaiser Robot Part Required for the Throni Blade, Segment Address No. 9 Left Arm also required for the Erde Kaiser Robot Part Required for the Kelbim Dragon, Segment Address No. 2 Body also required for the Erde Kaiser Robot Part Required for the Dominion Tank, Segment Address No. 3 Right Leg also required for the Erde Kaiser Robot Part Required for the Dominion Tank, Segment Address No. 8 Left Leg also required for the Erde Kaiser S. Carrot Juice Required to lure Bunnie out of Encephalon (3.9.3) its house Armory Key Opens the door to the Armory in In a cabinet in Shion's the Hangar area on the Durandal. room on the Durandal while fleeing from the Feds. Disarm Key Allows you to operate the plat- On the couch in the bottom forms on the Elsa. R&R room on the Elsa. Fish Detector Needed to catch fish at the Kukai On a tuxedo in the Laundry Foundation private beach. shop in Kukai Foundation. +---------------------------+ --| 4.4.3 - Character Weapons |------------------------------------------------ +---------------------------+ Default equipment = The equipment a character starts out with E-mail = This equipment will be received through an email (see the Email section for more information) _______________________________________________________________________________ Name Ph. Effect Ammo User Location Atk _______________________________________________________________________________ M.W.S. - - BXS**** Shion Default equipment Space Gloves +3 - - chaos Default equipment Navy Gloves +5 - - chaos Shop 3.5 Rider Gloves +7 - - chaos Shop 3.7 Work Gloves +9 - - chaos Shop 3.11 Holey Gloves +16 - - chaos Use Dark Scepter on Delphyne (3.12) F-GSHOT - Single/Line/Pierce KGS10V/2x KOS-MOS Default equipment F-MSHOT - All/Air/Hit -/12x KOS-MOS Default equipment F-BSHOT - Single EA120% -/8x KOS-MOS E-mail -- 3.8.1 F-RSHOT - Single/Line/Pierce KRS50V/8x KOS-MOS E-mail -- 3.10.1 F-SCYTHE - All/Line/None EA300% -/1x KOS-MOS E-mail -- 3.11.1 Battle Rod +3 - - MOMO Default equipment Metal Rod +5 - - MOMO Shop 3.5 Platinum Rod +7 - - MOMO Shop 3.7 Mithril Rod +9 - - MOMO Shop 3.11 W Hammer Rod +10 Confusion against - MOMO Segment Address 12 B & G enemies Saint Rod +12 - - MOMO Shop 3.12 Dragon Rod +20 - - MOMO Proto Merkabah: 3.12.3 Penguin Rod +7 Slow against B & G - MOMO Boss: Mintia (sidequest) BMP55SX - All/Line EA135% 4 EP/2x Ziggy Default equipment MSP89SX - All/Line MSS500/2x Ziggy Shop 3.5 ROOK505 - - RK*** Jr. Default equipment Shop 3.5 MAKAROV - - MAKAROV Jr. Receive from Gaig- nun in event SAIFAR45 - - SR*** Jr. Shop 3.11 CROSS - - CS*** Jr. Shop 3.12 BLOOD9 - - BD900 Jr. Segment Address 17 (Proto Merkabah) +-------------------------------+ --| 4.4.4 - Character Accessories |-------------------------------------------- +-------------------------------+ Note that except for their custom armor types, neither KOS-MOS nor Ziggy can wear any other kinds of armor/helmets. _______________________________________________________________________________ Name Ph. Effect/Skill Level/ User Location Def Points _______________________________________________________________________________ Uniform +3 - - S--M-- Shion default Metal Wear +8 - - S--McJ MOMO default, Shop 3.3 Fiber Suit +12 - - S--McJ chaos default, shop 3.3 Stylish Armor +18 - - S--McJ Shop 3.5 Battle Gear +24 - - S--McJ Shop 3.7 Neo Armor Alpha +30 PDEF+4 3/300 ----cJ Song of Nephilim: 3.11.2 Neo Armor Beta +30 EDEF+4 3/300 S--M-- Song of Nephilim: 3.11.3 Ruby Suit +30 - - S--McJ Shop 3.11 Techtron Clothes +38 - - S--McJ Shop 3.12 D Unit V1 +4 - - -K---- KOS-MOS default D Unit V2 +14 - - -K---- Shop 3.3 D Unit V3 +20 - - -K---- Shop 3.5 D Unit V4 +30 - - -K---- Shop 3.7 D Unit V5 +38 - - -K---- Shop 3.11 D Unit V6 +48 - - -K---- Shop 3.12 Survival Wear +12 - - S--McJ Jr. default VOLG10 +3 - - --Z--- Ziggy default vOLG20 +16 - - --Z--- Shop 3.5 VOLG30 +28 - - --Z--- Shop 3.7 VOLG40 +36 - - --Z--- Shop 3.11 VOLG50 +44 - - --Z--- Shop 3.12 Shield Armor +36 All Guard 4/500 S--McJ Boss: Rianon Se (3.11.3) Soul +20 Lonely PDUP 3/300 ----cJ Boss: Gigas (3.10.2) Spirit +20 Lonely EDUP 3/300 S--M-- Boss: Gigas (3.10.2) Swimsuit +1 Tech P+25% 5/1000 S--McJ Boss: Great Joe (3.13.4), Kukai Foundation: 3.10.2, Drilling Minigame Metal Helmet +2 - - S--McJ Shop 3.3 Cowboy Hat +2 - - S--McJ Jr. default Space Helmet +4 - - S--McJ Shop 3.5 Ruby Helmet +6 - - S--McJ Shop 3.11 Techtron Helmet +8 - - S--McJ Shop 3.12 Nightwalker +4 Sleep Guard 2/200 S--McJ Cathedral Ship: 3.6.1 Magical Hat +4 Lost Guard 2/220 S--McJ Cathedral Ship: 3.6.2 Craft Apron +2 Skill P+25% 5/1000 SKZMcJ Boss: Mintia (3.13.5) Coat-Fire +2 Fire-20 3/300 SKZMcJ Cathedral Ship: 3.6.1 Coat-Lightning +2 Lightning-20 3/300 SKZMcJ Segment Address No. 18 Coat-Ice +2 Ice-20 3/300 SKZMcJ Segment Address No. 11 Coat-Beam +2 Beam-20 3/300 SKZMcJ Elsa: 3.3.1 Coat-Sword +2 Sword-20 3/300 SKZMcJ Encephalon: 3.9.1 Protector +2 - - SKZMcJ Default, Shop 3.3 Trauma Plate CRTC Guard 4/500 SKZMcJ Segment Address No. 6 Venom Block A-Poison Grd 3/300 SKZMcJ Encephalon: 3.9.2 Wooden Idol Blind Guard 3/320 SKZMcJ Kukai Foundation: 3.10.2 Rune Crystal EP Double Grd 3/300 SKZMcJ Kukai Foundation: 3.10.2 Sniper Goggles DEX Guard 1/40 SKZMcJ Shop 3.7 Power Brace PATK Guard 1/30 SKZMcJ Shop 3.5 Guard Pendant PDEF Guard 1/30 SKZMcJ Shop 3.5 Spirit Pendant EATK Guard 1/60 SKZMcJ Elsa: 3.3.1, Shop 3.3 Clock Shield Slow Guard 1/100 SKZMcJ Cathedral Ship: 3.6.2 Snake Hunter Poison Guard 1/60 SKZMcJ Pleroma: 3.2, Shop 3.5 Defibrillator Vest KO Guard 3/300 SKZMcJ Song of Nephilim: 3.11.3 Soldier's Honor Special Guard 3/240 SKZMcJ Song of Nephilim: 3.11.3 Chakra Shield EP Guard 3/300 SKZMcJ Proto Merkabah: 3.12.3 Red Ring PATK+2 2/150 SKZMcJ Boss: Margulis (3.2) Green Ring PDEF+2 2/250 SKZMcJ ??, Shop 3.8 Blue Ring DEX+2 1/50 SKZMcJ Ziggy default, Shop 3.8 Kobold Ring EVA+2 1/50 SKZMcJ KOS-MOS default, Shop 3.8 Purple Ring EATK+2 2/180 SKZMcJ Boss: Margulis (3.2), Shop 3.8 Orange Ring EDEF+2 2/180 SKZMcJ Jr. default, Shop 3.8 White Ring AGL+1 4/500 SKZMcJ Ziggy default Samurai Heart Counter+10 3/300 SKZMcJ Segment Address No. 13 Boss: Doppelwogel, 3.11.5 Cross Damage-10 3/300 SKZMcJ Song of Nephilim: 3.11.3 Silver Crown EPMAX+15 3/300 SKZMcJ Boss: Gargoyle, 3.6.2 Thief Ring Rare+10 2/200 SKZMcJ Segment Address No. 4 Commander's Crest AP+1 4/300 SKZMcJ Boss: Gargoyle, 3.6.2 Golden Dice Damage UD 3/300 SKZMcJ Casino Speed Shoes Speed+25 4/500 SKZMcJ Segment Address No. 14 Double Buster Special W 4/500 SKZMcJ Encephalon: 3.9.1 Angel Ring EP Half 5/1000 SKZMcJ Encephalon: 3.9.2 Gemini Clock ST Double 4/500 SKZMcJ Boss: Doppelwogel, 3.11.5 Master's Pendant Exp. P+25 5/1000 SKZMcJ Boss: Ein Rugel, 3.11.5 Bravesoul HP Strong 4/500 SKZMcJ Casino Blue Topaz Eth Pwr Down 3/300 SKZMcJ Encephalon: 3.9.3 Red Topaz Eth Power Up 3/300 SKZMcJ Encephalon: 3.9.2 Scope Search Eyes 1/60 SKZMcJ Default, Shop 3.3 Blade Soul Confusion Grd 3/300 SKZMcJ Encephalon: 3.9.1 Field Ring Stop Guard 3/300 SKZMcJ Song of Nephilim: 3.11.4 Revenge Power CB On 3/300 SKZMcJ Boss: Tiamat, 3.9.3 Boost Pack Battle BC+1 4/500 SKZMcJ Boss: Rianon Se, 3.11.3 Missing/unconfirmed: Star Hat Eth. P+25 5/1000 S--McJ Encephalon: 3.10.1 Hunter Goggle CRTC+5 3/300 SKZMcJ Drilling Game, mission 3 Life Stone Recovery Dbl 4/500 SKZMcJ Drilling Game, door 1 Supreme Warrior's Special AC ? 3/300 SKZMcJ ??? Mask Yamato Belt HPMAX+25 3/300 SKZMcJ Drilling Game, mission 2 ##### UNFINISHED ##### +------------------------+ --| 4.4.5 - Character Ammo |--------------------------------------------------- +------------------------+ _______________________________________________________________________________ Name Ph. Effect Weapon User Location Atk _______________________________________________________________________________ BSX001V - Slow against M M.W.S. Shion M.W.S. Default, Shop BSX002V - Power Loss against M M.W.S. Shion Shop 3.8 BSX003V - Armor Failure against M M.W.S. Shion Shop 3.8 BSX004V - Phys Atk D against B & G M.W.S. Shion Shop 3.8 BSX005V - Phys Def D against B & G M.W.S. Shion Shop 3.8 KGS10V +12 - F-GSHOT KOS-MOS Default for F-GSHOT KRS50V ?? - F-RSHOT KOS-MOS Default for F-RSHOT MSS500 +4 - MSP89SX Ziggy Default for MSP89SX MSS540 +12 - MSP89SX Ziggy Durandal: 3.8.2 RK200 +4 - ROOK505 Jr. Default for ROOK505 MAKAROV +5 - MAKAROV Jr. Default for MAKAROV Bullets RK280 +6 - ROOK505 Jr. Shop 3.8 SR500 +8 - SAIFAR45 Jr. Default for SAIFAR45 CS700 +10 - CROSS Jr. Default for CROSS CS700SLW - Slow against B & G CROSS Jr. Shop 3.12 CS700PWD - Phys Atk D against B & G CROSS Jr. Shop 3.12 CS700DFD - Phys Def D against B & G CROSS Jr. Shop 3.12 CS700UVL - Ether Atk D against B&G CROSS Jr. Shop 3.12 BD900 +16 - BLOOD9 Jr. Default for BLOOD9 +--------------------------+ --| 4.4.6 - A.G.W.S. Weapons |------------------------------------------------- +--------------------------+ Weapon Types ------------ HAND= Hand AXE = Axe SWD = Sword DLC = Drill Claw HG = Handgun HMR = Hammer WCT = Gyro Saucer SMG = Sub-Machine Gun LG = Rifle BA = Beam Arm BSW = Beam Sword LM = Lance Arm PB = Bunker Buster FLM = Flame Launcher GLG = Gatling Gun HGG = Heavy Gattling Gun HMP = Hand Missile Pod BL = Beam Launcher CB = Chaff Box BMP = Beam Pod LC = Long Cannon SHB = Shield Beam Rifle BBC = Large Beam Cannon AIRD= Aerials (Aerods) ECM = ECM Pod SMP = Missile Pod ER = Electro Shooter LW = Lance DEF = Defensive Shield GRD = Grenade Launcher NOTE: For some reason I have been unable to find the Grenade Launcher again while playing through the game a second time to write this guide. If anyone remembers where/when to get this weapon (GRD20AG), please mail me at the address on the first page of this guide. Users ----- 1 = VX-10000 7 = VX-7000 4 = VX-4000 2 = AG-02 4 = AG-04 5 = AG-05 _______________________________________________________________________________ Name One/ AP EP Uses W- Position Changes Effect Users All ACT DPOW/WAGL VX AG _______________________________________________________________________________ HAND One 4 0 - - L/R. Arm - - Near/Hit --- -45 AXE11AG One 4 0 - X L/R. Arm +20 - Near/Slash 174 2-5 SWD21AG One 3 0 - X L/R. Arm +9 - Near/Slash 174 2-5 SWD34VX One 3 0 - X L/R. Arm +10 - Near/Slash 174 2-5 DLC02AG4 One 4 0 - X L/R. Arm +54 - Near/Pierce --- -4- HG45VX One 3 0 20 X L/R. Arm +12 - Line/Pierce 174 2-5 HG75VX One 3 0 20 X L/R. Arm +25 - Line/Pierce 174 2-5 HMR55AG One 4 0 - X L/R. Arm +40 +1 Near/Hit 174 2-5 WCT02AG4 One 4 0 - X L/R. Arm +40 - Near/Slash --- -4- HMR-AG5 One 4 0 - - L/R. Arm +160 - Near/Hit --- --5 SMG99AG One 4 0 16 X L/R. Arm +6 - Line/Pierce 174 2-5 SMG32VX One 4 0 16 X L/R. Arm +16 - Line/Pierce 174 2-5 LG10AG One 4 0 12 X L/R. Arm +12 - Line/Pierce 17- 2-5 LG24VX One 4 0 12 X L/R. Arm - - Line/Beam EA120% 17- 2-5 LG100VX One 4 4 4 - L/R. Arm - +1 Line/Beam EA300% 17- 2-- BA15VX One 4 2 6 X L/R. Arm - - Line/Beam EA185% 17- --- BSW13AG One 4 0 - X L/R. Arm +50 - Near/Slash/Beam 17- 2-- LM11VX One 4 0 - X L/R. Arm +46 - Near/Slash 17- --- PB55AG One 4 0 - - L/R. Arm +30 +1 Near/Pierce 17- 2-- FLM64AG One 4 2 8 X L/R. Arm - +1 Line/Fire EA150% 17- 2-- GLG76AG One 4 0 8 X L/R. Arm +30 +1 Line/Pierce 17- 2-- HGG-AG5 One 4 0 8 X L/R. Arm +60 - Line/Pierce --- --5 HMP33AG All 4 0 2 X L/R. Arm +16 +1 Air/Hit 17- 2-- HMP-5AG All 4 0 2 - L/R. Arm +40 - Air/Hit --- --5 BL24AG One 4 2 8 X R. Shldr - - Line/Beam EA200% 17- 2-- CB85VX All 4 0 1 - R. Shldr +3 - Air/S 17- 245 BMP45VX All 6 4 2 - R. Shldr - +1 Air/Beam EA130% 17- 245 LC-AG5 One 6 0 3 - R. Alt +350 +1 Line/Pierce --- --5 BMP-AG5 All 4 0 1 - R. Alt +80 +1 Air/Hit --- --5 SHB67AG One 4 4 8 - L. Shldr - - Air/Beam EA130%/ --- 2-- Defense (PARM+1) BBC-AG5 One 6 8 3 - R. Alt - +1 Line/Beam EA600% --- --5 AIRD-AG2 All 6 6 2 - R. Alt - +2 Air/Beam EA250% --- 2-- ECM1-VX One 4 0 2 - R. Alt - - Line/S --4 --- ECM2-VX All 6 0 2 - R. Alt - +1 Air/S --4 --- SMP53AG All 4 0 1 - R. Shldr +10 +1 Air/Hit 17- 245 ER-VX One 4 0 - X L/R. Arm - - Near/Slash --4 --- LW-VX2 All 6 8 2 - R. Alt - +2 Air/Beam EA300% -7- --- DEF-VX All 6 0 3 - R. Alt - +2 Ether Shield --4 --- ##### UNFINISHED ##### To be added in the right places: GRD20AG One X L/R. Arm +40 +1 Line/Fire +------------------------------+ --| 4.4.7 - A.G.W.S. Accessories |--------------------------------------------- +------------------------------+ _______________________________________________________________________________ Name Effect Location _______________________________________________________________________________ Fast Circuit 25 Increases speed 25% Boss: Din Gareth 3.13.1 Boss: Simeon 3.11.5 Boss: Shoots 3.13.3 Fast Circuit 50 Increases speed 50% Boss: Proto Dora 3.13.3 B-MAX Circuit Enables use of Boost Boss: Ambix ?? Meld Gareth: 3.13.1 Boss: Simeon 3.11.5 Armor Protect Unit Prevents "Armor Failure" Shop 3.5 Gear Shield Prevents "Slow" Shop 3.8 M Chip Guard Prevents "Wear" Shop 3.8? Proto Merkabah: 3.12.3 AP Shield Prevents "AP Half" Shop 3.8 W Circuit Shield Prevents "Attack Disable" Shop 3.12? Cockpit Guard Prevents "Pilot Confusion Shop 3.8 & Sleep" Tuned Circuit Agility +1 AG-02 default, 3.6.1 Guard Cleaner Clears status abnormalities Shop 3.8 when guarding Guard Recovery Recovers 10% of max FHP when Shop 3.8 guarding Auxiliary Armor A Armor +2 VX-10000/AG-02 default, shop 3.3 Auxiliary Armor B Armor +4 Shop 3.8 EF Circuit A Ether Def +2 VX-10000/AG-02 default, shop 3.3 EF Circuit B Ether Def +4 Shop 3.8 Anti-Fire Armor Reduces F-type damage 25% Shop 3.8 Anti-Ice Armor Reduces I-type damage 25% Shop 3.8 Anti-Lightning Armor Reduces L-type damage 25% Shop 3.8 Anti-Beam Armor Reduces B-type damage 25% Boss: DOMO Carrier 3.3.2 Shop 3.8 +-----------------------+ --| 4.4.8 - A.G.W.S. Ammo |---------------------------------------------------- +-----------------------+ _______________________________________________________________________________ Name Weapon Effect _______________________________________________________________________________ HG45B1 HG45AG - LG10B1 LG10AG - SMG99B1 SMG99AG - HMP33B1 HMP33 - ECM1B1 ECM1-VX "Power Loss" against M types ECM1B2 ECM1-VX "Armor Failure" against M types ECM1B3 ECM1-VX "Dexterity Down" against M types ECM1B4 ECM1-VX "Slow" against M types ECM1B5 ECM1-VX "Wear" against M types HG75B1 HG75VX - GLG76B1 GLG76AG - SMP53B1 SMP53AG - SMG32B1 SMG32VX - ECM2B1 ECM2-VX "Power Loss" against M types ECM2B2 ECM2-VX "Armor Failure" against M types ECM2B3 ECM2-VX "Dexterity Down" against M types ECM2B4 ECM2-VX "Slow" against M types ECM2B5 ECM2-VX "Wear" against M types ##### UNFINISHED ##### +---------------------+ --| 4.5 - A.G.W.S. List |------------------------------------------------------ +---------------------+ A.G.W.S. Type: VX-10000 Default Pilot: Shion Default Frame: VX01-F01 Default Generator: VX01-G01 Default Equipment: SWD21AG, SMG99AG Auxiliary Armor A, EF Circuit A Agility: 6 Description: Shion's A.G.W.S. A prototype model for testing purposes. It can wield almost every weapon, a real general purpose model. The Vector A.G.W.S. units have an extra Ether Armor bonus, unlike the AG units. A.G.W.S. Type: VX-7000 Default Pilot: Jr. Default Frame: VX02-F03 Default Generator: VX02-G03 Default Equipment: HG45VX, HG45VX Agility: 6 Description: Junior's A.G.W.S. A special model received from Vector due to the close ties between the Foundation and Vector. It is a stronger version of the VX-10000 with more power and armor. A.G.W.S. Type: VX-4000 Default Pilot: N/A (this A.G.W.S. was originally intended for MOMO) Default Frame: VX06-F03 (Most likely it is SUPPOSED to be the VX06-F04) Default Generator: VX06-G04 Agility: 7 Default Equipment: ER-VX, ER-VX, ECM1-VX Description: Available from the "Talk to Me" shop at the Dock Colony after arriving at the Kukai Foundation. Costs 50000 G. This A.G.W.S. type is light and agile, built to weaken Machine enemies and protect allies with its specialized pods. A.G.W.S. Type: AG-02 Default Pilot: chaos Default Frame: AG02-F02 Default Generator: AG02-G02 Default Equipment: LG10AG, LG10AG, ?? Tuned Circuit, Auxiliary Armor A, EF Circuit A Agility: 6 Description: chaos's A.G.W.S. A Federation Army A.G.W.S. owned by Captain Matthews of the Elsa. For use by the Elsa crew. This unit is specialized in ranged combat with beam weaponry. It can also use the special Aerials (Aerods) pod, a custom AG-02 weapon. A.G.W.S. Type: AG-04 Default Pilot: N/A Default Frame: AG04-F05 Default Generator: AG04-G05 Default Equipment: HAND, HAND Agility: 7 Description: Available after the appearance of the Song of Nephilim on the battlefield. Have Captain Matthews take you to the Dock Colony before going to the Song of Nephilim. You can buy it at the "Talk to Me" shop for 80000 G. This unit is suited for hand to hand combat. It has high speed and strong armor. A.G.W.S. Type: AG-05 Default Pilot: N/A Default Frame: AG05-F06 Default Generator: AG05-G06 Default Equipment: HAND, HAND Agility: 5 Description: Available after the appearance of Proto Merkabah. Have Captain Matthews take you to the Dock Colony and buy it for the insane amount of 300000 G at the "Talk to Me" shop. This A.G.W.S. is a long range powerhouse that can deal incredible amounts of damage with the right weapon upgrades (also available at the "Talk to Me" shop). _______________________________________________________________________________ Name Type FHP DPOW PARM EARM AGL WAGL Restriction Buy when _______________________________________________________________________________ VX01-F01 Frame +360 - ? +4 - - VX-10000 Default VX01-F02 Frame +740 - +38 +4 - - VX-10000 Shop 3.3 VX01-F03 Frame +1120 - +58 +4 - - VX-10000 Shop 3.5 VX01-F04 Frame +1520 - +72 +4 - - VX-10000 Shop 3.8 VX01-F05 Frame +1920 - +83 +4 - - VX-10000 Shop 3.11 VX01-F06 Frame +2320 - +104 +4 - - VX-10000 Shop 3.12 VX02-F03 Frame +800 - +43 +4 - - VX-7000 Default VX02-F04 Frame +1700 - +76 +4 - - VX-7000 Shop 3.8 VX02-F05 Frame +2200 - +87 +4 - - VX-7000 Shop 3.11 VX02-F06 Frame +2700 - +110 +4 - - VX-7000 Shop 3.12 VX06-F03 Frame +1200 - +68 +8 - - VX-4000 Default! VX06-F04 Frame +1500 - +72 +8 - - VX-4000 Shop 3.11 VX06-F05 Frame +1780 - +78 +8 - - VX-4000 Shop 3.11 VX06-F06 Frame +2100 - +98 +8 - - VX-4000 Shop 3.12 AG02-F02 Frame +700 - +38 - - - AG-02 Default AG02-F03 Frame +1200 - +60 - - - AG-02 Shop 3.5 AG02-F04 Frame +1600 - +74 - - - AG-02 Shop 3.8 AG02-F05 Frame +2000 - +85 - - - AG-02 Shop 3.11 AG02-F06 Frame +2400 - +106 - - - AG-02 Shop 3.12 AG04-F05 Frame +2400 - +88 - - - AG-04 Default AG04-F06 Frame +2920 - +106 - - - AG-04 Shop 3.12 AG05-F06 Frame +6000 - +120 - - - AG-05 Default VX01-G01 Generator - +26 - - - - VX-10000 Default VX01-G02 Generator - +35 - - - - VX-10000 Shop 3.3 VX01-G03 Generator - +45 - - - - VX-10000 Shop 3.5 VX01-G04 Generator - +55 - - - - VX-10000 Shop 3.8 VX01-G05 Generator - +62 - - - - VX-10000 Shop 3.11 VX01-G06 Generator - +70 - - - - VX-10000 Shop 3.12 VX02-G03 Generator - +32 - - - - VX-7000 Default VX02-G04 Generator - +60 - - - - VX-7000 Shop 3.8 VX02-G05 Generator - +68 - - - - VX-7000 Shop 3.11 VX02-G06 Generator - +76 - - - - VX-7000 Shop 3.12 VX06-G04 Generator - +51 - - - - VX-4000 Default VX06-G05 Generator - +60 - - - - VX-4000 Shop 3.11 VX06-G06 Generator - +68 - - - - VX-4000 Shop 3.12 AG02-G02 Generator - ? - - - - AG-02 Default AG02-G03 Generator - +47 - - - - AG-02 Shop 3.5 AG02-G04 Generator - +57 - - - - AG-02 Shop 3.8 AG02-G05 Generator - +65 - - - - AG-02 Shop 3.11 AG02-G06 Generator - +73 - - - - AG-02 Shop 3.12 AG04-G05 Generator - +76 - - - - AG-04 Default AG04-G06 Generator - +84 - - - - AG-04 Shop 3.12 AG05-G06 Generator - +130 - - - - AG-05 Default +----------------------------------------+ --| 4.6 - Segment Addresses & Decoder Keys |----------------------------------- +----------------------------------------+ 01. Address: Once the Gnosis attack the Kukai Foundation, go to the roof of the "Our Treasure" Inn and run to the east to a ledge. Blow up the panel to reveal the Segment Address. Key: Learn about the Pink Bug from the boy in the "Talk to Me" shop. Then find the Pink Bug in the East 6 shop under the crates and have it tell you all its stories. It will tell you of a Decoder lying in the Durandal park. It is right next to the eastern platform. Item: Robot Part Head (Seraphim Bird) 02. Address: At the bottom of the "Talk to Me" shop on the Dock Colony. In the basement, blow away ALL the rubble to find it somewhere in the back. Key: Defeat the Athra 26 Series mini-boss in the second tower of the Song of Nephilim. Item: Robot Part Body (Kelbim Dragon) 03. Address: In the Laundry Store at the Foundation behind a cabinet. Key: In a chest in the bunny's house in Miltia Forest in the Encephalon (3.9.3). Lure the bunny out with Carrot Juice and beat him back to his house by walking in FRONT of him instead of behind him. Item: Robot Part Right Leg (Dominion Tank) 04. Address: Destroy the two walls just above the entrance to the second guard patrol area on Pleroma. They will reveal a secret stairway up to a ledge overlooking the first area. Destroy the wall behind the chest containing the Snake Hunter. Key: Defeat the A.G.W.S. patrolling just outside the cellblock where MOMO is being detained on Pleroma. Item: Thief Ring 05. Address: In the Encephalon with Shion and chaos make your way through the Miltia Park. Once you get to the manholes, instead of going into the first one, go to the back of the road, past the fake woman, and use the manhole under the crate to get to the playground. Go underneath the bridge, past the Gnosis and blow up the wall. Key: After escaping from the Federation in the Durandal, get the Armory Key from a cabinet in Shion's room and use it to open the locked Armory in the Durandal's Hangar Area. There is a chest inside that contains it. Item: Double Buster 06. Address: Once you reach the Astronomy Room on Proto Merkabah (after you defeat Proto Dora), go around the right side of the railing and blow up the block to access the ladder. Climb down and destroy the western wall panel to reveal the final Segment Address. Key: Defeat Proto Dora on the Proto Merkabah sattelite dish. Item: Trauma Plate 07. Address: Next to Sergeant Swaine on board the Woglinde, west of the room with the Bridge Elevator. Key: Given to you by Sergeant Swaine when you pass by his location during the Gnosis attack. Item: Robot Part Right Arm (Throni Blade) 08. Address: Go to the room on the Elsa with the save point, just outside the A.G.W.S. Hangar. In the big room north of that, blow up the panels on the western wall, next to the Slide Deck control panel. Key: Get the Fish Detector from the tuxedo in the Laundry Shop and use it to catch the fish at Gaigun's Private Beach. One of them has the Engagement Ring. Return it to the woman at Ironman. Item: Robot Part Left Leg (Dominion Tank) 09. Address: In the Gnosis Cathedral Ship, reach the Research building at the center and go to the third floor. Blow up the wall panel there to reveal a door that leads to it. Key: Defeat Stribog, a mini boss located between the shopping mall and the research center, on the western edge of the area. Item: Robot Part Left Arm (Throni Blade) 10. Address: Inside the abandoned building in the KOS-MOS simulation. Go down the ladder near the first save point, south and then east. Blast away the wreckage to find it. Key: Operate the Slide Deck on the Elsa with the key found in the bottom passenger cabin on the couch. The Decoder is located in a chest hidden underneath the crates at the bottom of the stairs. Item: Supposedly contains a Boost Pack (accessory), but contains two Booster Packs (items) instead. This is most likely a bug or a typo. The Boost Pack can still be gotten off the Rianon Se boss in the Song of Nephilim, however. 11. Address: In the area with the secured doors on the U-TIC Battleship. In the room with the soldier that boards an A.G.W.S. during battle, destroy the wall in the upper right. Key: Destroy the statue in the center of the second guard patrol area on Pleroma. See the walkthrough for more information. Item: Coat-Ice 12. Address: In the second tower of the Song of Nephilim go to the floor above the ground floor and take the ladder at the western end to go to a floor with a door back into the main hall. Blow up the five crates to reveal the Segment Address. Key: In the Miltia sewers unlock the door with the blinking red button with chaos and Shion, then physically open the door and the chest behind it once you get there with Jr.'s party. Item: W Hammer Rod 13. Address: Gnosis Cathedral Ship in the warehouse with all the crates at the shopping mall. Key: Once the Gnosis have attacked the Kukai Foundation, go to the roof of the "Our Treasure" inn and run westwards and you should land on a ledge at the edge of the screen. Go into the opening and you will end up on a roof in the second area. A chest there has the Decoder Item: Samurai Heart 14. Address: On the Elsa Catapult Deck, destroy the wall panel at the bottom left. Key: Found in a chest on floor 5 of the first tower of the Song of Nephilim. Blow up the crate at the southern end to find it. Item: Speed Shoes 15. Address: In the Encephalon with Jr.'s party, go into the subway area and get into the ticket booth through a door in the back wall. You can blow up the window of the ticket booth from the outside to see where you are going. Key: In the COSTMARY shop on the Gnosis Cathedral Ship, defeat the group of Hydras (flower Gnosis). Item: Angel Ring 16. Address: On the Woglinde, directly southwest of Cherenkov's office/lab. Key: Use the U-TIC Card found on the U-TIC Battleship near the A.G.W.S. hangar to get access to the locked crew quarters east of the num- ber 3 door. Get this BEFORE fighting the boss, or a bug will prevent you from opening the door later on. Item: Stim DX 17. Address: In the Research Center of the Proto Merkabah, on Floor 42. Go into the hallway from the left stairwell (you will need to pass through Floor 44 first), go into the room in the back of the hallway and blow up the wallpanel to reveal the Segment Address. Key: In the Third Tower of the Song of Nephilim. It is hidden in the chest that is stored in the locked off glass room. To get there, get to the floor above by climbing the platforms to the left all the way to the top, crossing the catwalk and blowing up the rubble to reveal a hole which you can use to drop into the glass room. Item: BLOOD9 18. Address: Just to the south of Shion's room on the Woglinde, between the closeable bulkheads. Key: Destroy the window in Cherenkov's control room in the Woglinde and retrieve the Decoder from the treasure chest. Item: Coat-Thunder +------------------+ --| 4.7 - The U.M.N. |--------------------------------------------------------- +------------------+ +---------------+ --| 4.7.1 - Email |------------------------------------------------------------ +---------------+ +-------------------------+ --| 4.7.2 - U.M.N. Database |-------------------------------------------------- +-------------------------+ +------------------+ --| 4.7.2.1 - Gnosis |--------------------------------------------------------- +------------------+ +--------------------+ --| 4.7.2.2 - Keywords |------------------------------------------------------- +--------------------+ =============================================================================== = (C) 2003 Tomas Liem and the Gurus Network = ===============================================================================