Yu-Gi-Oh! GX: The Beginning of Destiny = Guide to 100% Duel Ranking ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name of game: Yu-Gi-Oh! GX: The Beginning of Destiny Platform: Sony Playstation 2 Version: 1/2 Author: Ryan Rampersaud Contact info: ShooBooBaloo@gmail.com Copyright 2010 Ryan Rampersaud ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is my first FAQ, just starting playing this game again and apparently a lot of people are having trouble with the duel ranking. So I figured why now write an FAQ about it. Personally I'm at 96% right now, so I'm not claiming to be an expert. I'm writing this guide based on what I know and have done using my own strategies. Also so I can get feedback from other gamers on strategies to the items I have not completed (so I can finally be done with this blasted game) and so you can finish it too and see that precious precious 100% completion. First off it's always nice to see how much you have done, so you can keep track of your Duel Ranking by checking the menu. This is done by Entering the MAIN MENU going to DATABASE and this finally DUEL RANKING. There are three categories:: HIGH SCORE which lists your high score for various components in a duel. Then there's BONUS those little bonuses you get after a duel, that calculate the amount of duel points you get, these are infinite you can get these after every duel. As long as you've got them once your good. Finally the CHALLENGES these are one time only, some are hard some are easy and you get bonus 30DP after the duel yayyy!!! I'll give you basic strategies on how to achieve the Bonus objectives and Challenges. I will reference basic deck types and my decklists for them at the end, however you don't have to use these exact ones, just use the as skeletons, play off of them, develop your own twist, after all that's what makes this game fun. The only ones I am missing right now are Challenges number 03, 109, 112, 115, 117, and 118. So if anyone has explainations and strategies or tips on those feel free to shoot me an E-mail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 : Bonus 2 : Challenges 3 : Deck Lists 4 : Glitches 5 : Legal Jazz 6 : Credits and Contributors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 : Bonus ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 01. Clear Bonus = This is the number of times you have cleared part 3. Theoretically you should only have to do this ... times once for every character 02. Level Bonus = Whatever your player level is x2, highest necessary is 50. 03. Challenge Bonus = This gives you +DP for however many challenges you've completed. Highest possible should be 118. 04. Lose = Just lose a duel once, I can't believe you actually get points for this. You should get this while trying to unlock pack 31 - Good Ol ' Days 05. Draw Game = This is a game where both players lose at the same time. Easiest way in my opinion to do this is with Ring of Destruction. 06. Turn Bonus = However many turns their were x2DP 07. Tag Duel Victory Bonus = Play a tag duel. 08. Network Duel Victory Bonus = Duel against another person, this is done with the USB connect to another playstation or PSP. 09. Match Game Bonus = To play a match game, go to main menu -> free duel -> normal or tag -> then match and continue on as regular. 10. Level Up Bonus = Whenever you level up, your given a 400DP boost. 11. Duelist Bonus = Depending on who you duel whether they be a slifer red, obelisk blue, or boss character. You get a bonus ranging from 150 to 225 DP. 12. No More Cards Bonus = Win when opponent must draw but has no more cards, in other words deck out your opponent. Easiest done with my "Deckout" deck. 13. Quick Finish Bonus = Win within 5 Turns. This is actually very doable. But if your having trouble the easiest way to to go to free duel, set the LP to 2000 and use either a "Beatdown" or "Burn" deck against the obelisk blue Nova 14. Reversal Finish Bonus = Win the duel when you lifepoints are lower than your opponents. So if your LP are 1200 and Jadens LP are 2500 and you attack and win that turn, congratulations. This should happen naturally throughout the game. 15. Opponent's Turn Finish Bonus = Win during opponent's turn. Magic Cylinder and burn traps are great for this 16. Partner Victory Bonus = Win during your partner's turn in a tag duel, just let your partner win the duel, it should happen rather often assuming it's not a character with horrendous AI. 17. Low LP Bonus = Win with your LP 1000 or below 18. Extremely Low LP Bonus = Win with your LP 100 or below 19. LP Keep Bonus = Win without taking any damage, this should happen natually 20. Over 20,000 LP Bonus = Win with LP over 20,000. Yes it is possible my record is 180,000 no I'm not kidding. "D.D. Burn". 21. Konami Bonus = Win with 5730 LP What you'll need for this one is the fusion monster Barox, along with a way to summon him. And the quickplay spell Mystic Wok. Plus a way to lose 3800LP. My decklist was Barox x3 Blue Eyes Ultimate dragon x3 Frenzied Panda x3 Ryu-Kishin x3 King of the swamp x3 Blue-eyes white dragon x3 Kycoo the ghost destroyer x3 7 colored fish x2 golem sentry x3 Different Dimension Capsule x3 Future Fusion x3 Mausoleum of the Emperor x2 Mystic Wok x3 Polymerization x3 Pot of greed x1 terraforming x2 Upstart Goblin x2 Ring of Destruction x1 What you need to do is Summon Barox and play mystic wok, select defense. This should put you at 9530LP, now all you have to do is lose 3800LP and you'll be at the magic number of 5730. I did this by using Mausoleum of the Emperor to summon one Blue-eyes white dragon at the cost of 2000 lifepoints. I then activated ring of destruction to destroy my Kycoo the Ghost Destroyer to lower my LP by 1800, then attacking for win. Best to do against a Slifer. 22. Low Deck Bonus = Win with less than 10 cards left in the deck. Play with a stall/burn deck, whittle your oppenents LP down and wait with a few burn cards in your hand, till you have 10 or fewer cards in your deck. 23. Extremely Low Deck Bonus = Win with no more cards in the deck. Play with a stall/burn deck, whittle your oppenents LP down and wait with a few burn cards in your hand, till you have NO cards left in your deck. 24. Spell Card Bonus = Win with more than 10 spells used, easiest done with attempting challenges # 20,21, 97, 98, and 99. 25. Trap Card Bonus = Win with more than 10 traps used, easiest done while attempting challenges # 22, 97, 98 and 100. 26. No Spell Cards Bonus = Win without activating a single spell, just don't use any spell cards. 27. No Trap Cards Bonus = Win without activating a single trap, just don't use any trap cards. 28. Fusion Summon Bonus = Perform a fusion summon - easiest done while attempting challenge # 13. 29. Ritual Summon Bonus = Perform a ritual summon - easiest done while attempting challenge # 14. 30. Tribute Summon Bonus = Perform a tribute summon, that's it nothing special about this one. 31. No Special Summon Bonus = Win without performing any special summon, just don't special summon, only normal summon and tribute summon to get this. 32. Chain Bonus = Perform a chain, whenever the computer asks you if you want to activate anything in response, thats the beginning of a chain. 33. Max ATK Bonus = Have a monster with ATK 2500 or more, doesn't have to be base attack you can use equip cards. 34. Max Damage Bonus = Inflict a 2500 or more damage to your opponent, this can be effect damage of battle damage. 35. LP Differential Bonus = I think this is calculated by the difference in LP divided by 100 times 3. However this is only applied when the difference is greater than 2000. I'm not entirely sure about this and I don't really care, because it will happen naturally and you only have to get it once. 36. Max Reflected Damage Bonus = This is damage you turn arround on your opponent via, magic cylinder, dimension wall or barrel behind the door. OR damage they take when they attack a monster with higher defense. 37. Exactly 0 LP Bonus = Say the opponent has 2300 LP left, you must get that down to 0. Whether by direct attack with Barrel Dragon. Or A 1500 attack monster and an ookazi. As long as it's exactly 0, your good. 38. Battle Damage only Bonus = Win only with battle damage, no spells or traps that do damage. Easiest done with a "Beatdown" Deck 39. Effect Damage only Bonus = Win only by effect damage, no monster attacks. Easiest done with a "Burn" Deck 40. Destroy in Battle Bonus = Destroy cards through battle, it has to be more than 10 I think? 41. Destroy by Effect Bonus = Destroy cards through effects, it has to be more than 10 I think? 42. Removed from Play Bonus = Remove opponent's cards from play, more than 5? Easiest done with my "DD Burn" deck 43. Hand Destruction Bonus = Discard opponent's cards from hand, card destruction, Don Zaloog and Morphing jar are great for this. 44. Deck Destruction Bonus = Remove cards from opponents deck, easiest done with my "Deckout" deck. 45. Return to Hand Bonus = Return cards from field to hand, you or your opponents. Penguin soldier, golem sentry and Guardian Sphinx are great for this. 46. Luck Bonus = Guess at least 2 or 3 coin toss or dice roll outcomes is a row. This is pure luck. 47. Counter Bonus = Counter your opponents moves using counter traps. Easiest done while attempting challenge # 23. 48. Union Bonus = Perform a union, Make a VWXYZ deck using frontline base. 49. Same Card Bonus = Having 2 or 3 of the same cards on your field. 50. All Monster Card Zone Bonus = Have all 5 monster card zones full at least once in a duel. 51. No Monster Card Zone Bonus = This is via cards like Ground collapse and Ojama King in which your opponent isn't allowed to use their monster cards zones. Easiest done with my "Ojama" deck. 52. Key card destruction Bonus = each page one and two characters have a key card, Zane has Cyber Dragon, Chumley has Master of Oz. Destroy it during the duel and this is yours. 53. Exodia Finish Bonus = win the duel with Exodia's effect, have all 5 pieces of Exodia in your hand. 54. Destiny Board Finish Bonus = win the duel with Destiny Boards effect, Play Destiny board and stall for 4 of your opponents turns. Keep INAL in your hand or deck, keep them off the field. Be sure to have no other spells or traps in the spell/trap zone. An watch out for heavy storm, mystical space typhoon and the sort. 55. Final Countdown Finish Bonus = win the duel with Final Countdown's effect, activate final countdown and stall for 20 turns. 56. Last Turn Finish Bonus = win the duel with Last Turn's effect, have 1000 orless LP, summon either Jowgen the Spiritualist or a very powerful monster and on the opponent turn activate Last turn, you should win and get this. 57. Skull Servant Finish Bonus = the final winning attack must be by a Skull Servant, so whittle your opponent down to 300 or less LP and attack with him. These are kinda self explanitory, if your having trouble shoot me an email and I'll walk you through it. I'm sure I'll get to them eventually I'm just to lazy now. 58. Summoned "Perfectly Ultimate Great Moth" 59. Summoned "Wall Shadow" 60. Summoned "Gate Guardian" 61. Summoned "Blue-Eyes Ultimate Dragon" 62. Summoned "Metalzoa" 63. Summoned "Red-Eyes Black Metal Dragon" 64. Summoned "Valkyrion the Magna Warrior" 65. Summoned "Dark Sage" 66. Summoned "XYZ-Dragon Cannon" 67. Summoned "Exodia Necross" 68. Summoned "Ojama King" 69. Summoned "Mokey Mokey King" 70. Summoned "Dark Dreadroute" 71. Summoned "Chimeratech Overdragon" 72. Used "Mega Ton Magical Cannon" 73. Used "Yu-Jo Friendship" 74. Used "Dark Scorpion Combination" 75. Used "Ojama Delta Hurricane" 76. Used "Blasting the Ruins" 77. Used "The Law of the Normal" 78. Used "Inferno Tempest" 79. Used "Fuh-Rin-Ka-Zan" 80. Used "Elemental Burst" 81. Used "Dark Scorpion Retreat" 82. Used "Illusion Gate" = this one is pretty complicated, either you must have done to PSP connect thing to have this card, be dueling with Camula and hope she sets it for you to use, or duel Camula and steal it somehow, either by card exchange or graverobber (this is what I did but I was extremely lucky to have a Woboku facedown, so I don't recommend it). 83. New Bonus = for every new bonus or challenge, is this. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II : Challenges ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 01. Won 100 or more duels in total Win 100 duels, pretty self explainitory 02. Won 10 or more duels against all duelable characters Easiest done in Free Duel, Tag so you can knock em out 2 at a time. There are 109 characters. Shouldn't have to worry about this, it'll come naturally. 03. Won 10 coin tosses in a row Seriously Konami WTF!? I havn't gotten this one, checking now to see if one coin toss, save, one coin toss, save works. 04. Caused 10,000 or more points of battle damage during a duel Either have an extremely powerful monster or Free Duel, LP set to 12000 or 16000. 05. Caused 4,000 or more points of deflected battle damage during a duel Easiest done by making a rock deck with Canyon, staunch defender, plenty of rock monsters, Megarock Dragon and Lost Gaurdian. Have plenty of rocks in the graveyard, summon megarock, destroy it. With Canyon activated, set lost gaurdian. If the opponent won't attack summon somthing weak in attack mode with staunch defender and lost gaurdian set. 06. Caused 20,000 or more points direct damage during a duel You could duel Enzo and drag the duel out till you've done 20,000 points of direct damage OR summon a giant monster and attack directly. Best monsters to use would be Chimeratech Overdragon, MegaRock Dragon, Tyranno Infinity, Gren Maju Da Eiza, or Uria Lord of Searing Flames. In my opinion Chimeratech is best and easiest due to limiter removal. 07. Caused 50,000 or more points of damage during a duel You could duel Enzo and drag the duel out till you've done 20,000 points of direct damage OR summon a giant monster and attack directly. Best monsters to use would be Chimeratech Overdragon, MegaRock Dragon, Tyranno Infinity, Gren Maju Da Eiza, or Uria Lord of Searing Flames. In my opinion Chimeratech is best and easiest due to limiter removal. 08. Destroyed 20 of your opponent's monster in battle Drag out a Tag Duel and be sure to keep count of monsters destroyed by battle, Fiber Jar is your best friend. "Beatdown" deck works best. 09. Destroyed 30 of your opponent's monsters using effects during a duel. Drag out another tag duel with Rio and Alvaro found in the forest using monsters like Drillroid and Ninja Grandmaster Sasuke. Once again Fiber Jar is your friend. 10. Removed 10 of your opponent's monster from play using effects This is easiest done by dragging out a duel while you have Chaos Sorcerer or Black Luster Soldier-Envoy to the End out. Just remove a monster everytime they summon, be sure to keep count. 11. Normal Summoned 10 monsters during a duel Really? 12. Performed 10 Flip Summons during a duel Easiest done with a Stall deck including cards that can be re-flipped like golem sentry, gaurdian statue, medusa worm, swarm of scarabs, swarm of locusts and des lacoda. 13. Performed 10 Fusions during a duel My strategy was using fusion gate, terraforming, heart of the underdog, plenty of normal monsters and they're fusions, and I threw in 3 cannon soldiers because your field will get full fast. This deck is definitly allowed to go past 40 and remember to keep count of your fusion summons so you don't end the duel with just 9 summons. 14. Performed 10 Ritual Summon during a duel My strategy was using Manju of the 10 thousand hands, Senju of the thousand hands, Sonic Bird, plenty of ritual cards and their respective monsters. Dark and Earth rituals are a little easier because they have Contract with the Dark Abyss and Earth Chant which work for any monster of the dark and earth attribute. However the key to making this much easier is putting Fiber Jar in, since his affect resets the deck and allows you to use ritual cards and Manju, Senju, and Sonic Birds search effects continuously. Remember to keep count. 15. Performed 10 Special Summons during a duel Easiest Way is by having a spear cretin on the field and in the graveyard, to create a loop. But you must have a way of destroying your opponents monsters so their field doen't fill up thus killing the loop. 16. Special Summoned 10 times by removing cards in the Graveyard from the game These include cards like aqua spirit and gigantes. Cards that read : 'This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 monster in your Graveyard from play. 17. Special Summoned 15 Tokens during a duel Easiest way in my opinion Blockman, gravity bind, and cannon soldier. Scapegoat and stray lambs speed it up. 18. Equipped 5 Union Monsters during a duel Easiest done with frontline base. 19. Caused 8,000 or more points of direct damage with Toon monsters during a duel. Just make a toon deck containing toon world so you have the ability to direct attack. 20. Used Spell Cards 20 times during a duel Make a deck containing all spell cards, Level-limit area B, swords of revealing light and nightmare steelcage are a must. Along with any burn cards spell cards you got, also include Quickplay spells so you can work on the next challenge. 21. Use 10 Quick-Play Spell Cards during your opponent's turn in a duel If you built the above deck right, then start the duel and play all your quickplay spells during your opponents turn, doesn't have to be all at once, just throughout the duel. 22. Activated 10 Trap cards during a duel Make an all trap deck, trap-monsters and burn traps are preferred. 23. Countered your opponent's Spells, Traps, effects, Attacks and Summons 10 times during a duel. Make a counter deck including forced back, goblin out of the frying pan, magic jammer, malfunction, negate attack, Seven tools of the bandit and solemn judgement. Counter fairy's supplement the deck nicely. 24. Took control of your opponent's monsters 10 times during a duel Use cards like snatch steal, enemy controller, creature swap, change of heart, brain control, or Reshef the dark being with magical blast. 25. Formed a chain of 5 chain links during a duel I've actualy found an easy way to do this. This is using a variation of my "D.D. Burn" deck. What you need to do is get a remove from play card on the field, banisher of the light, banihser of the radiance and macro cosmos all work. Then get 3 Soul Absorptions onto the field along with Crush Card Virus face down and a monster that fulfills crush card virus's requirements, old vindictive magician, a cat of ill omen and DD Scount work perfectly. Now activate crush card virus and tribute the monster which will activate and start chaining the soul absorptions. If you destroy any of your opponents monsters you'll get a chainof 9 but even if you don't destroy any monsters you'll still get a chain of 6. A cat pf ill omen x3 Banisher of the light x3 Banisher of the radiance x3 cyber jar x1 dd scout plane x3 dd survivor x3 gren maju de eiza x3 old vindictive magician x3 dark hole x1 Different dimension capsule x3 Pot of greed x1 upstart goblin x2 soul absorption x3 swords of revealing light x1 Ceasefire x1 crush card virus x1 jar of greed x2 macro cosmos x3 26. Used 10 Spell Counters during a duel. Make a spell counter deck you should get this if your going for MegaTon Magical Cannon, cards like apprentice magician, breaker the magical warrior, magical plant mandrigola, skilled dark magician, skilled white magician, and pitch black power stone help immensely. 27. Made your opponent discard 20 cards from his/her hand This has to be all at the same time not 20 cards in total, so the key to doing this is infinite cards against Dorothy in free duel since she has 80 cards. 28. Restored 20,000 or more Life Points during a duel This is easily done using my "DD Burn" deck 29. Won the Match Enter a match duel through Free Duel and win. 30. Ended the duel in a draw Ring of Destruction. 31. Won the duel without taking any damage Don't take any battle or effect damage. 32. Caused 8,000 points or more of damage during a turn and won the duel. Easily done with my "DD burn" deck, try for this and 33 at the same time. 33. Caused 8,000 points or more of damage with a single attack or effect and won the duel. Easily done with Chimeratech Overdragon or my "DD Burn" deck 34. Made your opponent run out of cards and won the duel. Easily done with my "Deckout" Deck 35. Won within 7 turns 36. Won within 5 turns 37. Won within 3 turns Easiest way to to go to free duel, set the LP to 2000 and use either a "Beatdown" or "Burn" deck against the obelisk blue Nova. 38. Won during your opponent's turn Win during you opponents turn via trap or magic card. 39. Won the duel using the effects of "Exodia the Forbidden One" Have all 5 pieces of Exodia in your hand. 40. Won the duel using the effects of "Destiny Board" Play Destiny board and stall for 4 of your opponents turns. Keep INAL in your hand or deck, keep them off the field. Be sure to have no other spells or traps in the spell/trap zone. And watch out for heavy storm, mystical space typhoon and the sort. 41. Won the duel using the effects of "Final Countdown" Activate final countdown and stall for 20 turns. 42. Won using a card with a match-winning effect. Enter a match, using a deck based off of which ever of the following cards you own. These can only be obtained through the Laboratory Aggiba the Malevolent Sh'nn S'yo, Armament of the Lethal Lords, Chimaera the Master of Beasts, Emperor of Lightning, King of Destruction - Xexex, Lorelei the Symphonic Arsenal, Meteo the Matchless, Queen of Fate - Eternia, Skuna the Leonine Rakan, Testament of the Arcane Lords, Tyr, the Vanquishing Warlord, Ulevo, Victory Dragon. Win the first duel using an attack from this monster. 43. Won with the "Yata-Garasu" lock The Yata-Garasa lock refer to the ability of Yata-Garasu to skip your opponents draw phase, thus if you attack with it constantly they would be unable to draw, thus creating a lock. Now you need to have cards with the ability to discard cards from you opponents hand like Don Zaloog, then when their hand is empty, start to attck with Yata-Garasu, they should give up immediately and you'll get a message. 44. Summon every card in the XYZ Series and win the duel. This includes X-Head Cannon, Y-Dragon Head, Z-Metal Tank, XY-Dragon Cannon, YZ-Tank Dragon, XZ-Tank Cannon, and XYZ-Dragon Cannon all in one duel. 45. Successfully Summoned "VWXYZ-Dragon Catapult Cannon" and won the duel To do this summon X-Head Cannon, Y-Dragon Head, Z-Metal Tank and fuse them into XYZ-Dragon Cannon. Then summon V-Tiger Jet and W-Wing Catapult and fuse into VW-Tiger Catapult, then fuse VW-Tiger Catapult and XYZ-Dragon Catapult into the final VWXYZ-Dragon Catapult Cannon. Frontline base helps a lot. 46. Successfully Summoned "Uria, Lord of Searing Flames" and won the duel Make a deck using continuous trap cards, and Uria, Lord of Searing Flames 47. Successfully Summoned "Hamon, Lord of Striking Thunder" and won the duel Make a deck using continuous spell cards, and Hamon, Lord of Striking Thunder 48. Successfully Summoned "Raviel, Lord of Phantasms" and won the duel Make a fiend deck including Raviel, Lord of Phantasms. 49. Summoned all the Sacred Beast Cards and won the duel With this you must find the correct balance of magic, trap, and monsters in order to be able to draw the right cards. You don't need to finish the duel all three still there, just summon them all at least once. 50. Successfully activated and maintained the effect of "Ojama Delta Hurricane! and won the duel. = Have all three Ojama's on the field and activate Ojama Delta Hurricane, then win the duel. 51. Successfully activated and maintained the effect of "Huge Revolution" and won the duel = Have People Running About, Oppressed People, and United Resistance face up on the field and activate Huge Revolution. Great to have Yata-garasu in your hand. 52. Successfully Summoned "Perfectly Ultimate Great Moth" and won the duel. Use stall cards to help summon it. 53. Successfully Summoned "Gate Guardian" and won the duel Gate Guardian isn't that bad to summon, helps to use stall cards till you the resources. Also help to have one of the paradox brothers as your partner, not really though. 54. Successfully Summoned "Valkyrion the Magna Warrior" and won the duel Stall cards help in summoning it. 55. Successfully Summoned "Dark Sage" and won the duel Have Dark magician on the field and hope to get lucky with Time Wizard. 56. Successfully activated and maintained the effect of "Dark Scorpion Combination" and won the duel This effect is dumb just summon all the necessary monsters and activate the trap. 57. Used "Dark Scorpion Retreat" and won the Duel Use this after you pull off the affect of Dark Scorpion Combination. 58. Defeat your opponent with an attack from "Skull Servant" The final winning attack must be by a Skull Servant, so whittle your opponent down to 300 or less LP and attack with him. These are all self explanitory 59. Won with a Deck that didn't contain any Flip Effect monsters 60. Won with a Deck that didn't contain any monsters Level 4 or lower 61. Won with a Deck that didn't contain any monsters Level 5 or higher 62. Won with a Deck that didn't contain any monsters Level 2 or higher 63. Won with a deck that contained monsters of every level 64. Won with a Deck that didn't contain any monsters with an ATK of 1500 or less 65. Won with a Deck that didn't contain any monsters with an ATK of 1500 or more 66. Won with a Deck that didn't contain any monsters with an ATK of 1 or more 67. Won with a Deck that didn't contain any monsters except for LIGHT monsters 68. Won with a Deck that didn't contain any monsters except for DARK monsters 69. Won with a Deck that didn't contain any monsters except for WATER monsters 70. Won with a Deck that didn't contain any monsters except for FIRE monsters 71. Won with a Deck that didn't contain any monsters except for EARTH monsters 72. Won with a Deck that didn't contain any monsters except for WIND monsters 73. Won with a Deck that didn't contain any monsters except for Dragon-Type monsters 74. Won with a Deck that didn't contain any monsters except for Zombie-Type monsters 75. Won with a Deck that didn't contain any monsters except for Fiend-Type monsters 76. Won with a Deck that didn't contain any monsters except for Pyro-Type monsters 77. Won with a Deck that didn't contain any monsters except for Sea Serpent-Type monsters 78. Won with a Deck that didn't contain any monsters except for Rock-Type monsters 79. Won with a Deck that didn't contain any monsters except for Machine-Type monsters 80. Won with a Deck that didn't contain any monsters except for Fish-Type monsters 81. Won with a Deck that didn't contain any monsters except for Dinosaur-Type monsters 82. Won with a Deck that didn't contain any monsters except for Insect-Type monsters 83. Won with a Deck that didn't contain any monsters except for Beast-Type monsters 84. Won with a Deck that didn't contain any monsters except for Beast-Warrior-Type monsters 85. Won with a Deck that didn't contain any monsters except for Plant-Type monsters 86. Won with a Deck that didn't contain any monsters except for Aqua-Type monsters 87. Won with a Deck that didn't contain any monsters except for Warrior-Type monsters 88. Won with a Deck that didn't contain any monsters except for Winged Beast-Type monsters 89. Won with a Deck that didn't contain any monsters except for Fairy-Type monsters 90. Won with a Deck that didn't contain any monsters except for Spellcaster-Type monsters 91. Won with a Deck that didn't contain any monsters except for Thunder-Type monsters 92. Won with a Deck that didn't contain any monsters except for Reptile-Type monsters 93. Won with a Deck that didn't contain any monsters except ones whose names contain "LV" 94. Won with a Deck that didn't contain any monsters except ones whose names begin with "Elemental Hero" 95. Won with a Deck that didn't contain any monsters except Spirit monsters 96. Won with a Deck that didn't contain any monsters except Toon monsters 97. Won with a Deck that didn't contain any monsters (not including Fusion Deck) 98. Won with a Deck that didn't contain any monsters (including Fusion Deck) 99. Won with a Deck that didn't contain any Trap Cards 100. Won with a Deck that didn't contain any Spell Cards 101. Won with a Deck that didn't contain any Spell or Trap Cards 102. Won with a Deck that had 80 cards in it 103. Won with a Deck that didn't contain any Forbidden, Limited, or Semi-Limited Cards 104. Won with a Deck that only contained one copy of each card 105. Won without Tributing any monsters 106. Won without performing a Special Summon 107. Won without performing a Normal Summon 108. Made all the characters appear in the database Duel every character at least once. 109. Acquired all Sandwich Types They are a total of 50 sandwiches. The following list and tips are courtesy of QuyetPawz. 01. Carrot sandwich 02. Caviar sandwich 03. Cheese sandwich 04. Chocolate sandwich 05. Cook sandwich 06. Cream sandwich 07. Croquette sandwich 08. Curry sandwich 09. Destiny sandwich 10. Dried Mackerel sandwich 11. Dried sardine sandwich 12. Durian sandwich 13. Egg sandwich 14. Fermented cheese sandwich 15. Fermented soybean sandwich 16. Fried noodle sandwich 17. Fried shrimp sandwich 18. Garlic sandwich 19. Golden egg sandwich 20. Goya sandwich 21. Grape sandwich 22. Gyoza sandwich 23. Hamburger sandwich 24. Ham sandwich 25. Hot pepper sandwich 26. Jam sandwich 27. Kimchi sandwich 28. Lettuce sandwich 29. Lobster sandwich 30. Melon sandwich 31. Phantom pepper sandwich 32. Pine apple sandwich 33. Plain sanwich 34. Ramen noodle sandwich 35. Rice ball sandwich 36. Salmon sandwich 37. Sausage sandwich 38. Soba Noodle sandwich 39. Spicy Curry sandwich 40. Spicy fish egg sandwich 41. Steak sandwich 42. Sweet bean paste sandwich 43. Sweet chestnut sandwich 44. Tangerine sandwich 45. Tofu sandwich 46. Tomato sandwich 47. Top Grade sandwich 48. Truffle sandwich 49. Chicken Sandwich 50. Foie Gras Sanwich "Some sandwich's have identical pictures, they will have a different colour scheme. An example of this would be the curry sandwich and spicy curry sandwich. The pictures are identical, but one is orange and the other one is brown. Other sandwich's have the same colour, but a slightly different picture; which is sometimes hard to distinguish. An example of this would be the hamburger sandwich and the steak sandwich. If your trying to complete the challenge the requires you to obtain All the sandwich's, I recommend that you have alot of DP, keep a record of the sandwich's you acquire, having good and eye cooridination is always a bonus; and most importantly SAVE your game. The only other advice I can recommend is to collect the sandwich's in the evening; between the hours of 16:00 - 18:45. The reason for this, is simple. The roulette wheel moves alot slower during these hours, allowing your eyes to adjust and focus on the pictures of the sandwich's that your trying to acquire; and if your timing is right you'll get it." 110. Acquired the "Golden Egg Sandwich" Get the golden egg sandwich at least once. 111. Cleared Story mode for all Main Characters Cleared parts 2 and 3 with Jaden, Syrus, Chumley, Alexis, Chazz, Bastion, Zane. 112. Clear story mode with ALL characters Thats right all 109 characters. 113. Card completion became 30% or higher 114. Card completion became 50% or higher 115. Card Completion became 100% I haven't done this but I know that every card cannot be obtained through buying card packs. A few of the cards have to be obtained through the laboratory. Tips from QuyetPaws: "For this challenge you have to focus on 4 seperate tasks, in order to complete it. 1. Card Shop - You have to UNLOCK all 48 booster packs, and aquire all the cards in those packs. 2. Card shop - You have to obtain a handful of cards ONLY obtained by purchasing plain sandwhiches. 3. Lab - In the lab, you'll have to obtain cards from the Card Converter. There is 2 seperate lists for the card converter you can find. One list will show you ALL the cards you can obtain from the card converter. The second list will show you all the cards that ONLY can be obtained from the card converter. Alot of cards you need will be found here. Since you have to sacrifice alot of cards just to get one card from the card converter, I recommend buying the cheap booster packs worth 50dp and labeling those cards to make them easier to find; and using just those cards to to trade in for new ones. 4. Characters - A handful of characters have cards you can only obtain from them. If I remember correctly, those characters are only from the 1st & 2nd tier listing of characters." 116. Purchase all packs Relativly simple, just buy every pack at least once. 117. Watch all the movies This means all of the Main/Secondary characters "Special" monster summoning/attacking movies, so you must have the Duel Effects option turned on. The ones that I have confirmed are: Elemental Hero Flame Wingman Elemental Hero Rampart Blaster Elemental Hero Erikshieller Elemental Hero Shining Flare Wingman Steam Gyroid Master of Oz Cyber Blader Armed Dragon LV 10 Ojama King Water Dragon Cyber Twin Dragon Cyber End Dragon Ancient Gear Golem Vampire Genesis Spirit of the Pharaoh Hamon Lord of Striking Thunder Raviel Lord of Phantasms Uria Lord of Searing Flames Red-Eyes Darkness Dragon 118. Picked up all the cards I have no idea what this means. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III : Deck Lists ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Burn- This deck stalls your oppponent and slowly whittles away your opponents LP, a great deck to use against anyone with plenty of traps or monster destruction effects because you can win a duel without ever attacking. Bowganian x3 Cyber Jar x1 Lava Golem x3 Marshmaollon x1 Morphing Jar x1 Reflect Bounder x1 Solar Flare Dragon x3 Stealth Bird x3 Dark Hole x1 Final Flame x1 Heavy Storm x1 Hinotama x1 Level Limi-Area B x2 Ookazi x1 Pot of Greed x1 Premature Burial x1 Swords of Revealing Light x1 Wave-Motion Cannon x3 Call of the Haunted x1 Ceasefire x1 Gravity Bind x2 Magic Cylinder x1 Nightmare wheel x2 Ojama Trio x2 Secret Barrel x2 Torrential Tribute x1 Deck out- The point is to filter out your opponents spell and trap cards using Morphing Jar #2, then the rest of the deck is taken out by needle worm, card destuction and destiny hero defender. Desert Sunlight allowing you to flip cards during your opponents turn, so you can avoid nobleman of crossout or an attack to your Morphing Jar #2. Cyber Jar x1 Destiny Hero Defender x3 Magician of Faith x2 Marshmallon x1 Morphing Jar x1 Morhping Jar #2 x3 Needle Worm x3 Night Assailant x1 Sangan x1 Spear Cretin x3 Swarm of Locust x2 Tsukuyomi x1 Book of moon x1 Book of taiyou x2 card Destruction x1 Pot of Avarice x1 Pot of Greed x1 Soul Reversal x2 Swords of revealing light x1 The Shallow Grave x3 Desert Sunlight x3 Gravity Bind x2 Torrential Tribute x1 D.D. Burn - Yes the legendary "D.D. Burn" deck that you've been reading about it's not a myth. The key is to have 3 soul absorptions on the field along with an inferno tempest and D.D. Dynamite in hand, and Lava golem on your opponents field and a monster with Zero attack in attack position on your field. Takes a little bit setting up but is very possible with the help of Different Dimension capsule. Now attack Lava Golem with your zero attck monster and activate inferno tempest in response. And simply watch as your LP's skyrocket. Simply finish them off by play D.D. Dynamite. The Back up plan is Tyranno infinity which if your lucky will have 8000 attack. Sabersaurus x3 Cyber Jar x1 D.D. Scout Plane x3 Lava Golem x3 Miracle Jurassic Egg x3 Morphing Jar x1 Royal Magical Library x3 Tyranno Infinity x3 Different Dimension Capsule x3 Inferno Tempest x3 Pot Of Greed x1 Soul Absorption x3 Upstart Goblin x2 Call of the Haunted x1 D.D. Dynamite x3 Jar of Greed x1 Ojama Trio x3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV : Glitches ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When I first played the game I made a deck contianing only spell cards and upon completing one duel I unlocked around 15 challenges. try it and tell me what you get the email me your result so I can confirm. Cards that do not work - Manticore of Darkness' discard effect does not work ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V : Legal Jazz ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This document is copyrighted to Ryan Rampersaud (ShooBooBaloo). It is intended for *PRIVATE* use only. It cannot beused in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES. *ONLY* the following sites can host this guide: - www.gamefaqs.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VI : Credits and Contributors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ShooBooBaloo - for the hours I put into this guide Split Infinity - formatting ideas QuyetPawz - For help on 109 and 115