\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\########\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \#########\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\##\\\\\\\\ #########\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\##\\\\\\\\ #####\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ####\\\\\\\\#####\\\################\\\\########\\\\\#######\\###\\\\##\\####\\ ####\\\\\\\\#####\\#################\\\\########\\\\########\\####\\\##\\####\\ ####\\\\\\###########\\\\\\\##\\\\##\\\\##\\\\##\\\################\\########## #####\\\\\###\\\#########\\\##\\\\##\\\\########\\######\\\#####\###\#####\\\## \##################\\\\##\\\##\\\\##\\\\##\\\\##\###############\\############# \\#######################\\\##\\\\##\\\\###########\\###########\\\############ \\\##########\\\########\\\\##\\\\################\\\###\\\#####\\\\######\\\## \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Castlevania - Symphony of the Night Gameshark Codes v3.0 NTSC-U Version #################################### ### Info. #### #################################### ###Author: Coke #### ###E-Mail: iplaycoke@gmail.com #### ###Version: 3.0 #### ###Completion: Almost 100% #### ###Date: 14/05/08 #### ###Last update: 03/08/11 #### #################################### ================ - Index. ================ I.- Author's Note II.- Intro. III.- Quick view over Hexadecimal numbers. IV.- Items. ~ Left/Right Hand Items ~ a. 1 Handed Swords + knives ~ b. 2 Handed Swords ~ c. Shields ~ d. Fists ~ e. Clubs ~ f. Other weapons ~ g. Misc. Items V.- Helmets VI.- Armors VII.- Cloaks VIII.- Accesories IX.- Relics X.- Misc. Codes ~ a. Muramasa Power Code XI.- End stuff XII.- Changelog/Updates ================= ================= =================================================================== I.- Author's Note =================================================================== "Twould be best for this world if I were to dissapear forever". I guess that said my copy of SOTN a few years ago. My PSX almost died of overuse. The reason?. This game of course. Not even with Final Fantasy VII I had so much fun and spent so many hours in a single game. After a while, a friend lend me his copy (not knowing what happened to my own) and I started to play. But unlike other games, I had my first savegame. So I started to look what items I was missing. But I didn't have that much time back then, so instead of "farming" the items, I searched the gameshark codes on the web, but without any luck. So I started to look the codes for myself, and the results are pretty good, but look and judge by yourself. =================================================================== II.- Intro =================================================================== If you know "something" about memory adresses, skip this part if you dont, read here. When you insert codes, basically what you're doing (actually the GS is doing it) is editing values in the memory. Before Editing Memory Address> 1000001 2000002 3000003 ------------------------- | Item1 | Item2 | Item3 | | | | | ------------------------- After Editing Memory Address> 1000001 2000002 3000009 ------------------------- | Item1 | Item2 | Item9 | | | | | ------------------------- This example is a bit "dull" but should do it. So, when you replace the code 3000003 for 3000009, the first one dissapear. And you keep the second. Of course, if you dont want to keep the changes, just dont save it. Or simply create a new file. The values we use, are in hexadecimal or "base-16" (the one we use daily is decimal or "base-10"). So if we want to edit, we need to know a little about this. =================================================================== III.- Quick view over Hexadecimal numbers =================================================================== As I said before, hexadecimal (from now on hex) is base-16. But, what does it mean?. To put it simply, decimal goes from 0 to 9. So it is: - 00, 01, 02, 03, 04, 05, 06, 07, 08, 09. Then, add the next number to the left: - 10, 11, 12, 13, 14, 15, 16, 17, 18, 19. And again: - 20, 21, 22, and so on. (In the first example, I used 0's in the left side just for better understanding) But in hex, it goes from 0 to F. That is, sixteen "digits". So it is: 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C, 0D, 0E, 0F. (Here, the 0's in the left side are needed.) 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1A, 1B, 1C, 1D, 1E, 1F. 20, 21, 22, and so on. Now, the game doesn't show in the screen values like "1F x Alucard Sword". It shows "31 x Alucard Sword". Right?. So we need to change from hex to decimal and viceversa. There're many ways to do the conversion, even doing a few math with binaries. But the easiest, is using any "Cientific calculator" (Even windows calc should do it!). ==================================================================== IV.- Equipment ==================================================================== Note: Every item used in "Left Hand" and "Right Hand" appear at a certain position (mostly, from mid to bottom). The code to activate the codes on this part of the guide goes like this. Header - --- ID \ / 30097XXX YYYY \ -- Quantity Header: This part of the code doesn't change (At least in the "item" part of the guide) ID: The number that labels every item. Quantity: The quantity of the item that we want. This goes in Hexadecimal. If you don't want to look how much in hexadecimal is some number I'll leave a little table with the values from 1 to 99. ######################## ##Decimal##Hexadecimal## ######################## ## 01 ## 01 ## ## 02 ## 02 ## ## 03 ## 03 ## ## 04 ## 04 ## ## 05 ## 05 ## ## 06 ## 06 ## ## 07 ## 07 ## ## 08 ## 08 ## ## 09 ## 09 ## ## 10 ## 0A ## ## 11 ## 0B ## ## 12 ## 0C ## ## 13 ## 0D ## ## 14 ## 0E ## ## 15 ## 0F ## ## 16 ## 10 ## ## 17 ## 11 ## ## 18 ## 12 ## ## 19 ## 13 ## ## 20 ## 14 ## ## 21 ## 15 ## ## 22 ## 16 ## ## 23 ## 17 ## ## 24 ## 18 ## ## 25 ## 19 ## ## 26 ## 1A ## ## 27 ## 1B ## ## 28 ## 1C ## ## 29 ## 1D ## ## 30 ## 1E ## ## 31 ## 1F ## ## 32 ## 20 ## ## 33 ## 21 ## ## 34 ## 22 ## ## 35 ## 23 ## ## 36 ## 24 ## ## 37 ## 25 ## ## 38 ## 26 ## ## 39 ## 27 ## ## 40 ## 28 ## ## 41 ## 29 ## ## 42 ## 2A ## ## 43 ## 2B ## ## 44 ## 2C ## ## 45 ## 2D ## ## 46 ## 2E ## ## 47 ## 2F ## ## 48 ## 30 ## ## 49 ## 31 ## ## 50 ## 32 ## ## 51 ## 33 ## ## 52 ## 34 ## ## 53 ## 35 ## ## 54 ## 36 ## ## 55 ## 37 ## ## 56 ## 38 ## ## 57 ## 39 ## ## 58 ## 3A ## ## 59 ## 3B ## ## 60 ## 3C ## ## 61 ## 3D ## ## 62 ## 3E ## ## 63 ## 3F ## ## 64 ## 40 ## ## 65 ## 41 ## ## 66 ## 42 ## ## 67 ## 43 ## ## 68 ## 44 ## ## 69 ## 45 ## ## 70 ## 46 ## ## 71 ## 47 ## ## 72 ## 48 ## ## 73 ## 49 ## ## 74 ## 4A ## ## 75 ## 4B ## ## 76 ## 4C ## ## 77 ## 4D ## ## 78 ## 4E ## ## 79 ## 4F ## ## 80 ## 50 ## ## 81 ## 51 ## ## 82 ## 52 ## ## 83 ## 53 ## ## 84 ## 54 ## ## 85 ## 55 ## ## 86 ## 56 ## ## 87 ## 57 ## ## 88 ## 58 ## ## 89 ## 59 ## ## 90 ## 5A ## ## 91 ## 5B ## ## 92 ## 5C ## ## 93 ## 5D ## ## 94 ## 5E ## ## 95 ## 5F ## ## 96 ## 60 ## ## 97 ## 61 ## ## 98 ## 62 ## ## 99 ## 63 ## ######################## ######################## ==================================================================== a.- 1 Handed Swords + knives ==================================================================== ID Item Name 99C Basilard 99D Short Sword 99E Combat Knife 9A0 Were Bane 9A1 Rapier 9DD Tyrfing 9E0 Gladius 9E1 Scimitar 9E2 Cutlass 9E3 Saber 9E4 Falchion 9E5 Broadsword 9E6 Bekatowa 9E7 Damascus Sword 9E8 Hunter Sword 9EA Bastard Sword 9ED Talwar 9F2 Sword of Hador 9F3 Luminus 9F4 Harper 9F6 Gram 9F7 Jewel Sword 9F8 Mormegil 9F9 Firebrand 9FA Thunderbrand 9FB Icebrand 9FC Stone Sword 9FD Holy Sword 9FE Terminus Est 9FF Marsil A00 Dark Blade A01 Heaven Sword A03 Gurthang A04 Mourneblade A05 Alucard Sword A06 Mablung Sword A07 Badelaire A08 Sword Familiar A12 Holbein Dagger A19 Runesword A2D Vorpal Blade A2E Crissaegrim A32 Alucart Sword ==================================================================== b.- 2 Handed Swords ==================================================================== ID Item Name 99B Sword of Dawn 9A4 Red Rust 9A5 Takemitsu 9DE Namakura 9E9 Estoc 9EC Claymore 9EE Katana 9EF Flamberge 9F1 Zwei Hander 9F5 Obsidian Sword A15 Osafune Katana A16 Masamune A17 Muramasa A2F Yusutsuna ==================================================================== c.- Shields ==================================================================== ID Item Name 98F Leather Shield 990 Knight Shield 991 Iron Shield 992 AxeLord Shield 993 Herald Shield 994 Dark Shield 995 Goddess Shield 996 Shaman Shield 997 Medusa Shield 998 Skull Shield 999 Fire Shield 99A Alucard Shield A31 Alucart Shield ==================================================================== d.- Fists ==================================================================== ID Item Name 9DF Knuckle Duster 9EB Jewel Knuckles 9F0 Iron Fist A02 Fist of Tulkas A13 Blue Knuckles ==================================================================== e.- Clubs ==================================================================== ID Item Name 98E Shield Rod A0A Mace A0B Morning Star A0C Holy Rod A0D Star Flail A0E Moon Rod ==================================================================== f.- Other Weapons ==================================================================== ID Item Name 99F Nunchaku 9A6 Shotel A0F Chakram ==================================================================== g.- Misc. Items ==================================================================== ID Item Name 98B Monster Vial 1 98C Monster Vial 2 98D Monster Vial 3 9A2 Karma Coin 9A3 Magic Missile 9A7 Orange 9A8 Apple 9A9 Banana 9AA Grapes 9AB Strawberry 9AC Pineapple 9AD Peanuts 9AE Toadstool 9AF Shiitake 9B0 Cheesecake 9B1 Shortcake 9B2 Tart 9B3 Parfait 9B4 Pudding 9B5 Ice Cream 9B6 Frankfurter 9B7 Hamburger 9B8 Pizza 9B9 Cheese 9BA Ham and eggs 9BB Omelette 9BC Morning Set 9BD Lunch A 9BE Lunch B 9BF Curry Rice 9C0 Gyros plate 9C1 Spaghetti 9C2 Grape Juice 9C3 Barley Tea 9C4 Green Tea 9C5 Natou 9C6 Ramen 9C7 Miso Soup 9C8 Sushi 9C9 Pork Bun 9CA Red Bean Bun 9CB Chinese Bun 9CC Dim Sum Set 9CD Pot Roast 9CE Sirloin 9CF Turkey 9D0 Meal Ticket 9D1 Neutron Bomb 9D2 Power of Sire 9D3 Pentagram 9D4 Bat Pentagram 9D5 Shuriken 9D6 Cross Shuriken 9D7 Buffalo Star 9D8 Flame Star 9D9 TNT 9DA Bwaka Knife 9DB Boomerang 9DC Javelin A10 Fire Boomerang A11 Iron Ball A14 Dynamite A18 Heart Refresh A1A Antivenom A1B Uncurse A1C Life Apple A1D Hammer A1E Str. potion A1F Luck potion A20 Smart potion A21 Attack potion A22 Shield potion A23 Resist Fire A24 Resist Thunder A25 Resist Ice A26 Resist Stone A27 Resist Holy A28 Resist Dark A29 Potion A2A High Potion A2B Elixir A2C Manna Prism A30 Library Card ==================================================================== V.- Helmets ==================================================================== ID Item Name A4E Sunglasses A4F Ballroom Mask A50 Bandanna A51 Felt Hat A52 Velvet Hat A53 Googles A54 Leather Hat A55 Holy Glasses A56 Steel Helm A57 Stone Mask A58 Circlet A59 Gold Circlet A5A Ruby Circlet A5B Opal Circlet A5C Topaz Circlet A5D Beryl Circlet A5E Cat-eye Circlet A5F Coral Circlet A60 Dragon Helm A61 Silver Crown A62 Wizard Hat ==================================================================== VI.- Armors ==================================================================== ID Item Name A34 Cloth Tunic A35 Hide Cuirass A36 Bronze Cuirass A37 Iron Cuirass A38 Steel Cuirass A39 Silver Plate A3A Gold Plate A3B Platinum Mail A3C Diamond Plate A3D Fire Mail A3E Lightning Mail A3F Ice Mail A40 Mirror Cuirass A41 Spike Breaker A42 Alucard Mail A43 Dark Armor A44 Healing Mail A45 Holy Mail A46 Walk Armor A47 Brilliant Mail A48 Mojo Mail A49 Fury Plate A4A Dracula Tunic A4B God's Garb A4C Axe Lord Armor A8C Alucart Mail ==================================================================== VII.- Cloaks ==================================================================== ID Item Name A64 Cloth Cape A65 Reverse Cloak A66 Elven Cloak A67 Crystal Cloak A68 Royal Cloak A69 Blood Cloak A6A Joseph's Cloak A6B Twilight Cloak ==================================================================== VIII.- Accesories ==================================================================== ID Item Name A6D Moonstone A6E Sunstone A6F Bloodstone A70 Staurolite A71 Ring of Pales A72 Zircon A73 Aquamarine A74 Turquoise A75 Onyx A76 Garnet A77 Opal A78 Diamond A79 Lapis Lazuli A7A Ring of Ares A7B Gold Ring A7C Silver Ring A7D Ring of Varda A7E Ring of Arcana A7F Mystic Pendant A80 Heart Broach A81 Necklace of J A82 Gauntlet A83 Ankh of Life A84 Ring of Feanor A85 Medal A86 Talisman A87 Duplicator A88 King's Stone A89 Covenant Stone A8A Nauglamir A8B Secret Boots ==================================================================== IX.- Relics ==================================================================== These are always On, so you should activate the codes, save and then disable it. ID Relic Name 981 Eye of Vlad 980 Ring of Vlad 97F Rib of Vlad 97E Tooth of Vlad 97D Heart of Vlad 97C *WeirdDemon Card 97B *Fairy Card 97A Sword Card 979 Demon Card 978 Faerie Card 977 Ghost Card 976 Bat Card 975 Merman Statue 974 Jewel of Open 973 Faerie Scroll 972 Holy Symbol 971 Leap Stone 970 Gravity Boots 96F Spirit Orb 96E Cube of Zoe 96D Gas Cloud 96C Power of Mist 96B Form of Mist 96A Skill of Wolf 969 Power of Wolf 968 Soul of Wolf 967 Force of Echo 966 Echo of Bat 965 Fire of Bat 964 Soul of Bat *It doesn't show in the Relics menu, just in the Familiar. Note: I just find out that you can actually use the 2 new familiars. Here is how. 1.- Turn off every familiar relic. Then save. 2.- Turn off your console, and activate the code of one new familiar. 3.- Then load your save game, and as soon as you can, save again. 4.- Reset your console, load your save game and voila. It works like every Familiar. But if you disable it for any reason , you must do these steps everytime in order to have it with Alucard. ==================================================================== X.- Misc. Codes ==================================================================== I'll detail almost every piece of code in this section. - Current Level 30097BE8 00XX (1) 30097BE9 00XX (256) 30097BEA 00XX (65536) You should edit only the XX's. The numbers in parentheses next to every address point how many levels you get for every digit you add. The same explanation (except the "levels" part) might be applied to other codes. - Rooms 8003C760 00XX 8003c761 00XX 8003C762 00XX - Current HP 80097BA0 00XX 80097BA1 00XX 80097BA2 00XX - Total HP 80097BA4 00XX 80097BA5 00XX 80097BA6 00XX - Current MP 30097BB0 00XX 30097BB1 00XX 30097BB2 00XX - Total MP 30097BB4 00XX 30097BB5 00XX 30097BB6 00XX - Current Experience 30097BEC 00XX 30097BED 00XX 30097BEE 00XX - Current Money 30097BF0 00XX 30097BF1 00XX 30097BF2 00XX - Current Kills 30097BF4 00XX 30097BF5 00XX 30097BF6 00XX 30097BF7 00XX ==================================================================== a.- Muramasa Power Code ==================================================================== Yes, this one gets its own section. 30097C40 00XX 30097C41 00XX 30097C42 00XX I haven't grasped what's the mathematical formula of the Muramasa. But this code modifies the kills that you have with the sword. Meaning, it's power grows at different values. For example, the first level of the Muramasa is at 4 kills. To get there you simply edit the first address and put 30097C40 0004 The second level of the Muramasa is at 9 kills. So, you edit the same address and put 30097C40 0009. The third level of the Muramasa is at 15 kills. Same as the other 2 examples. 30097C40 000F. For now it's the best explanation that I have for the Muramasa Power Code. Maybe it's the only one needed, but if I find another one, I'll update this part of the guide. ==================================================================== XI.- End Stuff ==================================================================== - Let's start with the credits. First my little bro. A great support, always. He really cares about me. And that's about it. - Next, permission and things like that. If you wanna copy/paste/undo or whatever with this guide. Do it. I can't stop you.Just keep in mind who did it and keep the credits. Obviously, credits to Coke for this super ultra awesome guide. - Any sugestion, feedback or whatever related to this guide. iplaycoke@gmail.com Just avoid spam, please :). - Legal Stuff. Castlevania(c) is a property of Konami(c), period. Couldn't make it easier to understand. ==================================================================== XII.- Changelog/Updates ==================================================================== DD/MM/YY 18/05/08 - Just a few typos. And change some things for better understanding. 27/05/08 - A few updates (About relics and familiars). 26/09/08 - Muramasa Power Code added :), yay for it. 25/06/09 - Wow, almost one year since last update. Ok, not too much to write about, just adding the Alucart Armor code. *Thanks Francesco for pointing it. Though, I'm still missing a few things, I'll try to add them in a few days. 03/08/11 - So, 2 years since last update. Many things have happened since last update (I'm 2 years older :x). Anyway, I changed a lot of things in the guide. Mostly some explanations. I added a lot of codes to the misc section. I'll try to update in a few months with more misc codes and a few of other little things. "For what profit is it to a man, if he gains the world and loses his own soul" Matthew 16:26.