2nd Super Robot Wars Z Saisei-hen Challenge Run Revision 1 - 9/24/2011 By: mjfaqs@live.com Challenge conditions: No upgrades/pp/carryover bonus. Low turn counts, keep allied units alive, all skill points, and no save/load spamming for low chances to hit or dodge. Parts and intermission training are allowed. Video walkthrough: http://www.youtube.com/playlist?list=PL20BF11F5EF68F740 Resources Used: http://akurasu.net/wiki/Super_Robot_Wars/Z2.2 http://www14.atwiki.jp/srwz2nd2/ http://www.suparobofan.com/rss/index.php http://fate-wiki.com/srwz2/ http://wikiwiki.jp/srw-series/%253FZ2saisei http://hiki.cre.jp/SRW/?2ndSuperRobotWarsZ_RebirthWorld http://srz2saisei.wiki.fc2.com/ http://wiki.mmo-station.com/iframe/msConsumer/667 Index 1. Ratings 2. Data 3. Playthrough 1. Ratings This list is based on the conditions of my playthrough. Listings within tiers are not in any particular order. Top Tier: Apollo/Aquarion Shinobu/Final Dancouga Roger/The Big O Ryoma/Shin Getter Go/Shin Getter Simon/Gurren-Lagan Toga/Gravion Zwei Kamiyu/Turn A Gundam Hiiro/Wing Gundam Basara/VF-19 (Support) High Tier: Kappei/Zanbot 3 Tatsuya/God Sigma Marin/Baldios Setsuna/Daburuo Gundam Aoi/Dancouga Nova Zero/Zero Bot Banjou/Daitarn 3 Crowe/Crowe Bot Kira/Kira Bot Trider Support Bot (Support) Sayaka/Sayaka Bot (Support) Margaret/Margaret Bot (Support) High-Mid Tier: Kouji/Mazinger-Z Gainer/King Gainer Rand/Rand Bot Takeru/Godmars Jeffrey/Macross Battleship Amuro/UC Gundam Bot Quattro/UC Gundam Bot Duo/Deathscythe Hell Chirico/Chirico's Bot Ryoma/Black Getter Alleluia/Alleluia Bot Luke/Luke Bot (Support) Go/Shin Getter Dragon (Support) F.S./Dragon Hive (Support) Lacus/SEED Battleship (Support) Esther/Esther Bot (Support) Mid Tier: Watta/Trider-G7 Shotaro/Tetsujin 28 Karen/Karen Bot Troyes/Gundam W Bot Katoru/Katoru Bot Lockon/Lockon Bot Gain/Gain Bot Tieria/Tieria Bot Setsuko/Setsuko Bot Jiron/Walker-Gallia Alto/Macross Bot Shin/Shin Bot Schwarz/Schwarz Bot Ozma/Ozma Bot Suzaku/Suzaku Bot Elchi/Elchi Bot (Support) Sumeragi/Ptolomas Battleship (Support) Shan/Geass Battleship (Support) Any support pilot that can spam exhaust in the final scenario (Support) 2. Data Early Game - Scenario 1-14 (14) Mid Game - Scenario 15-35 (20) Late Game - Scenario 36-49 (13) End Game - Scenario 50-60 (16) 3. Playthrough Scenario names, numbering, and SPs used from the Akurasu wiki: http://akurasu.net/wiki/Super_Robot_Wars/Z2.2/Flow_Chart Crowe's seishins: Choose a bday with Accel for lower turn counts early on. Choose 11/11B for cheap Attune for a more reliable playthrough. 第1話: ブラックリベリオン Prologue Scenario 1: Black Rebellion 2 turns Ends whenever you destroy the purple named mech in the NE corner. Move your middle unit up to attack her while your other units clear the way. Defeat her in a counterattack on 2EP to finish. 第2話: ガンダム殲滅指令 Prologue Scenario 2: Gundam Destruction Order (Part 1) 3 turns Ends when you destroy every enemy on the map on 3PP/EP, or some time after defeating all 3 named enemies, likely 4PP. Destroying every enemy will end the scenario more quickly. Accel Allelujia SW to start picking on the 3 southmost grunts - they will be chasing after Setsuna, so you need to position Allelujia so that they move into his range and attack him so he can counter them down. Make sure your westmost unit kills everything in that corner by 3 EP. Have Setsuna move 2 south and counter everything nearby, then head south to help finish off the remaining enemies with Allelujia. Also make sure not to waste too much EN when countering enemies - switch to ammo based attacks if possible. You don't want the enemy using its 1-7 range beam attack if your units can't counter it, so position your units in counterattack range while staying out of unnecessary long range fire. 8 Range is preferable to 7 range because the AI will move and use its close range P attack instead. 第2話: ガンダム殲滅指令 Prologue Scenario 2: Gundam Destruction Order (Part 2) 2 turns Ends after defeating all enemies. The boss appears after defeating a couple grunts. Use the banana mech's 2x Yell and use him to counterkill a few grunts. Accel Shin Getter-2 southward and move guran lagan southwest as well. Make sure that Gurren Lagann has enough EN left to use its 4700 dmg attack on the boss after it shows up. The boss must appear on 1EP and attack Shin Getter-2, which you should counter with Shin Getter-2's best 5100 dmg atk. At that point, the boss will be weak enough that an attack from Gurren Lagann and Shin Getter-1's Shine Spark will finish it off on 2PP. 第1話: ファイティング・ガー ;ル Scenario 1: Fighting Girl SR Point: Defeat the second Dimensional Beast while Brasta Es has full HP. 4 turns You need to get some lucky dodges against the initial 2 mechs. If you get hit you'll need to repair yourself to get the SP and delay a turn. Once enemy reinforcements arrive, move Esther NE to counter the NE grunts. 第2話: 逃亡者 Scenario 2: Escapee SR Point: Destroy the Genocidron (Retreats at 6000 HP). 5 turns Move towards boss, drop a support attack on it. 第3話: 太陽の使者・鉄人28号 Scenario 3: Messenger of the Sun, Tetsujin 28 SR Point: Destroy the Branch Robo #1 piloted by Branch by Turn 5 (Retreats when below 5000 HP). 4 turns It's possible to 3 turn this scenario if you reduce boss's HP to 5.5k then land a crit with Tetsujin, but you'll need to reload for a lucky crit. It will take 4 turns otherwise. If you want to play all 4 of the early game routes, quicksave near the end of Ep 3 and finish it twice, choosing route Japan/Space and route Mid East/Kummen. Try to get Luke (Ruka) a level up if possible! Route difficulty: Japan, Space, Middle East, Kummen Exclusive items or recruits you can get on each of the 4 routes if all bosses are defeated: Japan: 脊髄反応コネクタ Spinal Cord Response Connector Weapon Hit Rate +20, Weapon Range +1 スクリューモジュール ; Screw Module Enhances underwater movement, changes unit/weapons' Water performance to S 郁絵のおやつ Ikue's Snack +20 SP consumable. Recruit Lorelei Space: スクリューモジュール ; Screw Module Enhances underwater movement, changes unit/weapons' Water performance to S Fire Bomber CD (+3 morale per turn) Mid East: Eカーボンアーマー E Carbon Armor HP +500, Armor +100 ハイパージャマー Hyper Jammer Adds special ability: Double Image. 30% chance, when Will is 130 or higher. Kummen: バーニアユニット Vernier Unit Movement +1 クエント製センサー Kuento 's Sensor Accuracy +20 ランドモジュール Land Module Better land movement, S Rank on Land 「カレン達を見送る」 ; See Kallen Off Japan Route 第4話: 竹尾ゼネラルカンパニ ;ー奮戦記 Scenario 4: Embattled Takeo General Company SR Point: Watta, Kappei, Shotaro, Kakikouji and Esther must each shoot down 2 enemies each and clear the stage by Turn 5. 第5話:- 広報2課の憂鬱 Scenario 5: The Melancholy of Public Relations Division 2 SR Point: Defeat both DM Beast Bull Damon (Special Type) on the same attack. Using Support Attack or MAPs to defeat them counts as one attack. 第6話: 登場! ドイツの鬼伯 ;爵! Scenario 6: Enter! The Diabolic German Count! SR Point: Defeat the initial enemy group by Turn 4. 第7話: 対決!悲しみの青きド? 0;ウ! Scenario 7: Showdown! The Sorrowful Blue Danube! SR Point: Clear the stage without letting Danube Alpha 1 defeat any ally or enemy units. Talk to Danube A1 with Tetsujin 28 and earn this stage's skill point to recruit her later in Space 32. 第4話: セカンド・カミング Scenario 4: Second Coming 第4話: 迷える戦士達 SR Point: Alto, Luca and Esther must each shoot down 2 enemies each by Turn 3. Freebie skill point. Easy grunt slaying scenario. Space Route 第5話: トゥインクル・スタ Scenario 5: Twinkle Star SR Point: Clear the stage by Turn 4. I'm just winging it through this route. I haven't bothered to learn the Macross pilots names or skills or seishins or their nearly identical looking mechs. It's been easy enough that I can get away with it (for now). 第6話: 忍び寄る脅威 Scenario 6: Creeping Threat SR Point: Defeat Guldar (Geru). (Retreats when below 8000 HP) 第7話: 次元歪曲宙域 Scenario 7: Twisted Dimension SR Point: Defeat both DM Beast Bull Damon (Special Type) on the same attack. Using Support Attack or MAPs to defeat them counts as one attack. This scenario can get a bit messy with all the grunts running around and killing eachother. Just use a lot of Focus and concentrate on the bosses. 「カレン達と一緒に行 ;く」 Go With Kallen Middle East Route 第4話: 迷える戦士達 Scenario 4: Bewildered Soldiers SR Point: Defeat Ahead (Barrack Zinin) (Retreats when below 6000 HP) 第5話: OZとアロウズ Scenario 5: OZ and A-laws SR Point: Defeat all enemies, then fulfill the Victory Condition. Victory Conditon: Have Wufei reach the designated points in 5 Turns. Use support attacks to beat down Quattro and Zechs. 第6話: 彷徨う天使達 Scenario 6: Wandering Angels SR Point: Defeat all GN-XIIIs, then defeat Ahead before the last Katharon Tieren reaches the designated points. (You have 5 Turns) 第7話: 反逆の翼 Scenario 7: Wings of Rebellion SR Point: Defeat all enemies, then defeat Zechs by Turn 4. Kummen Route 第4話: アッセンブルEX-10 Scenario 4: Assemble EX-10 SP: Clear the map by the end of the fourth allied phase, each unit must score at least two kills. 4 turns Refer to your party screen sorted by kill count to keep track of your kills. 第5話: 渦中 Scenario 5: Maelstrom SP: Defeat the Blue Snapping Turtle (Ypsilon). (Retreats when below 5000 HP) 5 turns The easiest scenario on the Kummen route. Kick around a bunch of grunts then support attack down the boss. It's possible to defeat the boss on turn 5. Make sure you reserve a Focus for Ru, activate his Potential ability, and surround him by allies to increase his hit rate. In the vid he had a low chance because I forgot to save a Focus for him. 第6話: 介入 Scenario 6: Intervention SP: Defeat all enemies, then defeat Blue Snapping Turtle before the end of Turn 4. 6 turns 第7話: 暗転 Scenario 7: Blackout SR Point: Defeat Lancelot Conquista (Suzaku). (Retreats when below 6000 HP) 4 turns Chirico Ground Module It really helps if one of your attackers lands a crit on the SP target, or if you can surround it for the 5% dmg bonus. Try to raise your own morale as much as possible because it's pretty much guaranteed that Suzaku will hit 150 morale. Place Karen just outside of Suzaku's movement range so he moves forward and attacks her for a counter. Replayed with 4 turns instead of 5. 第8話: ツインドライヴ Scenario 8b: Twin Drive SR Point: All Katharon Units must survive when you clear the stage. 5 turns Another first attempt. Leave weak enemies near the Katharon units so they don't move forward even further into danger. I probably could have 5 turned this if I lured the boss in earlier and countered better. 第9話: 魔神が目覚める日 Scenario 9b: The Day a Demon Awakens SR Point: Have Zero destroy at least 1 enemy units and do not allow him take one single hit when you clear the stage. 3 turns Once you kill enough grunts, Zero and Kalen show up in the NE with a bunch of grunts near them. 3 turns possible lawl. 第10話: もう一人のロックオン ; Scenario 10b: Another Lockon SR Point: Quattro and Zechs destroy less than 3 units each. 4 turns Defeat Zechs for a Booster. 第11話: アレルヤ奪還作戦 Scenario 11b: Allelujah Rescue Operation SR Point: Destroy 20 enemy Units or more AND fulfill the Victory Condition. Victory Conditon: Have Setsuna, Kallen, and Chirico reach the designated points in 3 Turns. 4 turns Replayed with 4 turns instead of 5. After moving your 3 frontmost units onto the goal, the goal becomes to survive until turn 6. Of course you can destroy everything before then. Karen, Chirico, and Setsuna all return at full SP. Reward for defeating all enemies: A Adaptor, +10 mobility, +20 mobility 第12話: 百万のキセキ Scenario 12b: One Million Miracles SR Point: Defeat Anya, Gino and Suzaku (the Knight of Rounds). (Retreat when below 6000 HP) 4 turns Gave Lockon and Troyes +1 mov because support attacks are cool. 第13話: 戦雲の扉 Scenario 13b: Gates of War SR Point: Defeat all enemies, then Sapphiada by Turn 5. He will retreat in Turn 6 or when his HP falls below 4500 HP. 4 turns Deployment/Equipment: Chiriko Land Module In order to defeat the boss from 4500 HP, you'll likely need Chiriko w/ Setsuko support attacking (that's the most possible dmg you can do at this point on a no upgrade/pp run). You don't need to get Chirico below 10% HP, but it helps his crit rate a lot. Both pilots must have 150 morale and the +30 melee/range buff from Zero. Don't let the boss run into the water, you need him to stay put. 第14話: 与えられた力 Scenario 14b: Power Bestowed SR Point: Defeat all enemies, then defeat the Guyana Class Land Carrier by Turn 4's player phase. 3 turns Replayed with 3 turns instead of 4. Pirisu will chase after Alleluia and that other guy who shows up after deployment will chase after Setsuna. 第8話: 嵐の予兆 Scenario 8a: Gathering Storm SR Point: Clear the stage without allowing any enemy units to reach the white line. 5 turns Move forward, kill everything. lol supers! 第9話: ぼくらはみんな生きて ;いる Scenario 9a: We're Not Alone SR Point: Defeat 16 enemies, then defeat Wheel by Turn 3's player phase. 4 turns First attempt, just plowing through. Keep forgetting to switch to Aquarion's 3rd pilot for support attacks. 第10話: 平穏との別離 Scenario 10a: A Farewell to Peace SR Point: Defeat 10 enemies by Turn 3's player phase. 5 turns Could easily 4 turn this, but don't feel like replaying. 第11話: 扉の向こうから Scenario 11a: Beyond The Gate SR Point: Defeat all ??? by Turn 2. 4 turns 第12話: 悪意と嘘を越えて Scenario 12a: Not Hate, Not Lies SR Point: Defeat all initial enemies by Turn 5, and have any one of your unit destroy 6 or more enemies. 6 turns Another scenario I could probably finish in one less turn. Oh well. 第13話: 時空震動、再び Scenario 13a: Time-Space Distortion, Once Again SR Point: Defeat all enemies, then Sapphiada by Turn 5. He will retreat in Turn 6 or when his HP falls below 5000 HP. 5 turns Didn't get Rust Hurricane close enough to hit the boss. Anyway.. another first attempt. 第14話: 動き出す世界 Scenario 14a: The World Moves Again SR Point: Defeat all enemies, then defeat the Guyana Class Land Carrier by Turn 4's player phase. 4 turns Item differences between Japan route or Kummen route by scenario 14 (duplicates not listed): Kummen 1x +20 acc 1x +1 mov 1x +20 mob 1x land module Japan 1x +1 range +20 acc 1x +10% EN Regen 1x Beam Coat 1x water module 1x +20 SP 1x +10 morale 第15話: マン・アズ・ビフォー ; Scenario 15: Man as Before SR Point: Defeat ディム・リー within 3 Turns of his appearance. 5 turns If you can manage to hit Marilyn with Esther, you can skip to the next part of the scenario. The problem is keeping her alive while the high accuracy grunts target her. Defeat Marilyn and all enemies retreat. Beat up the new grunts and the next boss shows up. Defeat him and the scenario ends. You definitely want the tuna buns. Tetsujin - Strike 29 Macross Bship - Iron Wall 28 Deployment: Mazinger-Z Aquarion Trider-G7 Gravion Zwei Zanbot 3 Dancouga Nova DaiGuard Baldios Gainer Z Gundam Tetsujin 28 Wing Zero Setsuko Setsuna Karen Shin Alleluia Trider Support Bot Not sure why I didn't 5 turn this b4. Probably because I didn't position to kill the boss as soon as he showed up. 第16話: 次元の心央 Scenario 16: Heart of the Dimension SR Point: Deal more than 4500 damage to Seiouki The Insa (Uther), he will retreat after one battle. 3 turns http://youtu.be/6BW9MpgBLoE Deployment: Mazinger-Z Aquarion Trider-G7 Gravion Zwei Zanbot 3 Dancouga Nova Baldios Gainer Z Gundam Crowe Tetsujin 28 Wing Zero Setsuko Setsuna Lockon Alleluia Karen Shin Duo Trider Support Bot After shooting down 10 grunts, some uber robots will show up. Do 4500 dmg to Uther to make him flee and get the SP, which will make the other two uber robots retreat. Four high HP grunts will replace them. Finish all grunts off. Uther is taken down without relying on a lucky crit by using Exhaust, Zero's buff, Analyze, etc. The Macross Bship MAP attack is key for taking about 20k HP off the 4 high HP grunts, then strong attacks w/ attack support help bring them down. Most of the other grunts are taken out using counterkills. Replayed in 3 turns instead of 5. 第17話: 朱禁城の花嫁 Scenario 17: A Bride in the Vermilion Forbidden City SR Point: Defeat 12 or more enemy units, then defeat Shen-Hu and prevent Wufei from defeating more than 2 enemy units. 2 turns http://youtu.be/zQlLzRK4CHY Deployment: Mazinger-Z Aquarion Trider-G7 Gravion Zwei Zanbot 3 Dancouga Nova Baldios Gainer Z Gundam Crowe Tetsujin 28 Wing Zero Setsuko Setsuna Lockon Alleluia Karen Takeru Shin Duo Trider Support Bot Move someone towards Wufei to distract him. Once the boss is defeated and skill point gained, your forces regroup at 6 o clock and more enemies show up. Kill Da Longdan with Zero (+1 Zero point) to end the scenario. It's possible to 2 turn this scenario if you defeat the initial boss while saving your strongest supers for Da Longdan. I saved Zanbot 3, Dancouga Nova, Aquarion, and Gravion Zwei to hit Da Longdan with (after Analyze and 2x Exhaust) then finished off with Zero for the +1 Zero point. You miss out on all of the other boss drops this way. Replayed in 2 turns instead of 4. 第18話: アッシュフォード・ラ ;プソディ Scenario 18: Ashford Rhapsody SR Point: Clear the stage by Turn 4's player phase. 2 turns Replayed in 2 turns instead of 3. The key to 2 turning this scenario is equipping +movement on Alleluia and Shin and sending them S/SW to take out far off grunts. 第19話: それぞれの戦場 Scenario 19: Each Other's Battlefield SR Point: Defeat all enemies, then defeat Zechs by Turn 3's player phase. 4 turns Deployment: Mazinger-Z Aquarion Trider-G7 Gravion Zwei Zanbot 3 Dancouga Nova Baldios Gainer Zero Z Gundam Crowe Tetsujin 28 Wing Zero Setsuna Lockon Alleluia Karen Takeru Shin Duo Trider Support Bot Replayed in 4 turns instead of 5. After defeating the boss and getting the SP, reinforcements appear at 9 o clock, then at 3 o clock on the next turn. Clearing this in 4 turns takes precise MAP placement, lots of counterattacks, and splitting up the party efficiently. I used the Macross Bship to MAP the west side. Although probably not necessary, it takes a lot of stress off that side of the map. Another thing I could have tried to do was kill/counterkill the first wave of enemies by turn 2, but I figured it might get messy with the west reinforcement bosses and grunts going wild on enemy turn. I used the other 3 MAPs (Geass Bship, Hiiro, and Zero) for the east side, which has a ton of enemies that must be killed in 1 turn. Crowe's 10 SP Attune is spammed liberally to keep everyone's accuracy up, while lots of Luck and Cheer is passed around to get my supers to lv 32+. Enemy turn 4 is where it might get hairy if you haven't weakened enough enemies to the point where they can be counterkilled, as you need to counterkill quite a few of them on the east side. 第20話: 白と黒と Scenario 20: Black and White SR Point: Defeat all enemies, then Pearlfang by Turn 6. (Retreats at 10000 HP) 5 turns Deployment: Mazinger-Z Aquarion Trider-G7 Gravion Zwei Zanbot 3 Dancouga Nova Baldios Gainer Zero Z Gundam Crowe Tetsujin 28 Lockon Takeru Trider Support Bot Replayed in 4 turns instead of 5. Send some fast moving, heavy hitting tanks and Zero NW. Send some more heavy hitters NE towards the 3 bosses. Drop Zero's MAP attack to clear out weakened grunts on turn 4. I made a couple mistakes in this vid but still squeaked out 4 turns. Could have played it a bit better, positioning Zero one tile north, getting the blue boss to move SE instead of SW, moving Takeru closer, etc. The bosses each have a preferred target, so you can use that to your advantage to make them go where you want. Marilyn will chase after and target Crowe, for example. Dark Continent Route! 第21話: 時の流れに Scenario 21a: Flowing Time SR Point: Stop the "Gatora Rita" ships from escaping. If they touch any of part of the White Line on the west side of the map, they will escape. 6 turns Finish killing the initial enemies by 3PP to get a movement advantage. Position accel guys along the west side of deployment to catch the fleeing ships. 第22話: 出撃!! 新たなる戦士たち! Scenario 22a: Sortie!! New Warriors! SR Point: Clear the stage by Turn 4 player phase. 4 turns pathetically easy scenario 第23話: あなたは何もわかって ;ない Scenario 23a: You Do Not Know Anything SR Point: Defeat the initial group of enemies with Jiron, Elche, and Simon by Turn 3. 6 turns pathetically easy scenario 第24話: あなたはもう必要ない ;のです Scenario 24a: You Are No Longer Needed SR Point: Defeat all enemies, then defeat Viral by Turn 3. Timp will retreat when he reaches the edge of the map. 5 turns Not a difficult scenario, but many grunts to deal with. Space Route! 第21話: 伝説の歌声 Scenario 21b: Legendary Voice SR Point: Destroy all Vajra by Turn 3 and prevent Macross Quarter from receiving any damage. 4 turns Replayed in 4 turns instead of 5. The initial grunts move then attack, so it's best to set up a strong counterattack wall. After getting the skill point, a bunch of grunts show up along the north side of the map. The trickiest part is trying to get in as many counterattacks as possible on turn 1. I'm kind of iffy on whether it's possible to 3 turn this. I'm thinking no mostly because the boss takes quite a beating and most of my units are out of SP/EN and low on HP by turn 4. 第22話: ランカ・アタック Scenario 22b: Ranka Attack SR Point: Destroy 50 or more Vajras and prevent Kanaria (Koneig Monster) from receiving any damage by Turn 5. 4 turns Replayed in 4 turns instead of 5. Barely squeaked by with 4 turns here. Once you get the SP, more enemies show up at 8 o clock and 3 o clock. I had to set up a pretty solid counterattack wall to get the SP quickly, then split my team north and SW to deal with the further reinforcements. I sent Basara SW to demoralize the enemy bships, as his attack range isn't far enough to reliably counterkill the NE reinforcements during enemy turn. 第23話: 悲しみのカトル Scenario 23b: Grief Stricken Quatre SR Point: Defeat all enemies, then defeat Wing Gundam Zero by Turn 6. 5 turns Replayed in 4 turns instead of 5. Shaved off a turn by using Kira's MAP and sending supers up to beat up the boss ASAP. This was a much cleaner attempt than my first playthrough attempt where I barely finished off Quatre on 6 EP. In this attempt I finish Quatre off at the end of 5 PP, with room for an extra counterhit on him on EP 5. There might be a bit of luck involved in 5 turning this, mostly because Troyes, Hiiro, and Quatre attacking one another might end up missing, etc. I was able to take out Quatre with only one of Troyes/Hiiro's attacks hitting Quatre in the video afaik, so it's not too bad. Also forgot to use Aquarion's support attacks which would have downed him even more reliably than in the vid. This is yet another scenario that shows how much more difficult the real route is vs super route. 第24話: ゼロと呼ばれたG Scenario 24b: The Gundam They Call Zero SR Point: Defeat 60 or more enemies by end of Turn 6. 7 turns Defeat Duo with Setsuna ASAP so you have more time to get the SP. I put a Tuna Buns and Space Adaptor on her then built up her morale to spam her best attack on him and defeat him on 2 PP. This gives you 4 turns to get the SP instead of 3, making it much easier to obtain. Kira's MAP attack is very useful for getting the SP. Combine that with Macross Bship MAP attacks and some good counterattack tanks and the SP is not far out of reach. I don't think there's any way to finish the scenario faster than 7 turns so I didn't re-record my 2nd attempt. It's worth getting the Aux GN Drive in this scenario as it grants +100 EN. To get it, move Duo 6 tiles south from the NE corner. (7 tiles if counting the NE corner tile) 第25話: 終わらない約束 Scenario 25: Neverending Promise SR Point: Defeat all ADAMON, then defeat Pearlnail. Pearlnail will retreat in Turn 5 or when its HP falls below 10000. 5 turns Deployment: Shin Getter Mazinger Z Aquarion Gurren-Lagan Trider-G7 Gravion Zwei The Big O Zanbot 3 Dancouga Nova Baldios Gainer Walker-Gallia Kira Gain Zero Kamiyu Schwarz Crowe Tetsujin 28 Takeru Trider Support Bot Replayed in 5 turns instead of 6. This scenario marks the transition from the mid to the late game - you start getting more exhaust seishins, Zero learns confuse seishin, you have lots of powerful supers, more seishins to throw around, you have less room for real pilots like Shin, etc. Strategy isn't too complicated, move south and mow everything down using standard tactics. MAP attacks aren't as important as strong single target attacks in this scenario. Both bosses prefer to target Crowe. Hitting the 2nd boss gives good XP since he's lv 75. Both bosses are very high level so it's a good chance to boost two of your robots. I chose Zwei and Shin Getter, as Zwei learned 2x Exhaust while Shin Getter got a quick boost up to lv 41-42. I'm pretty happy with Schwarz so far. 8 MOV + Accel, decent HP/Armor that can be buffed with extra HP/Armor parts lying around. Support attack, 2-4 range 4500 DMG with 0 morale. He's kind of like a second Alleluia - not the best at tanking or DPS, but his extremely high MOV makes him valuable for cutting down turn counts. I've moved him up to mid tier from low tier. 第26話: 冥府への転落 Scenario 26: The Fall into Netherworld SR Point: Defeat all Kedora and Insalaum enemies, then defeat Abdora U6 by Turn 3 and prevent either side from defeating any enemy units. 3 turns First part - move boss whereever. Deployment: Shin Getter Mazinger Z Aquarion Gurren-Lagan Trider-G7 Gravion Zwei The Big O Zanbot 3 Dancouga Nova Baldios Rand Gainer Walker-Gallia Kira Zero Kamiyu Schwarz Crowe Tetsujin 28 Alleluia Trider Support Bot Another stage I couldn't clear faster on 2nd playthrough. I did better than before, but I'm really not sure how I'd 2 turn it. Mostly because getting the skill point involves killing the SE boss last, but the NW enemies act after the SE boss, so you can't finish on 2 EP unless you've killed all the NW enemies, which is a very tall order. 第27話: ゼロVSゼロ Scenario 27: Zero VS Zero SR Point: Defeat all A-Laws units and clear the map within 4 Turns of their appearance. 4 turns Deployment: Shin Getter Mazinger Z Aquarion Gurren-Lagan Trider-G7 Gravion Zwei The Big O Zanbot 3 Dancouga Nova Baldios Rand Basara Gainer Walker-Gallia Kira Zero Kamiyu Schwarz Crowe Tetsujin 28 Alleluia Trider Support Bot Replayed in 4 turns instead of 5. Another scenario to get some Zero points for the IF route. Since I've already got 4 points, I can shoot down Wufei and still get 5 points. Earliest I can get the A-Laws to appear is 2 PP. I cleared this scenario a turn faster mostly by positioning the Macross Bship for a good MAP, and partly through better countering. I was also ready to send my supers NE to deal with the extra boss that appears after defeating Hiiro. 第28話: 暗黒よりの使者 Scenario 28: Messenger from the Darkness SR Point: Have the NPC Black Ox defeat 3 or more enemies. 3 turns Replayed in 3 turns instead of 4. Defeating some grunts causes Black Ox to appear, defeating more grunts causes reinforcements to show up along the north side of the map. Defeating Black Ox causes it to move next to Tetsujin as an allied NPC, where it needs to get 3 kills for the SP. Defeating the north reinforcement boss (36k HP) ends the scenario. I didn't get the SP on turn 2 so I had to get it on 3 EP then counterkill the boss to end the scenario. 第29話: 戦士達の叫び Scenario 29: Warriors' Cry SR Point: Clear the stage by Turn 4. 3 turns Deployment: Alleluia Setsuna Kamiyu God Sigma Shin Getter Mazinger Z Aquarion Gurren-Lagan Gravion Zwei The Big O Zanbot 3 Dancouga Nova Baldios Gainer Basara Kira Zero Crowe Trider Support Bot Replayed in 3 turns instead of 4. After defeating enough enemies or on 2PP, Hiiro appears. After defeating Epyon, Hiiro gets into the Wing Zero and more reinforcements appear along the west side of the map. Getting 3 turns is mainly a matter of strong counters and well placed MAPs. I took Crowe for extra Attune support so my supers could spam morale, Basara for some more morale boosting, and put +10 and +5 initial morale parts on Zero. Forgot to put any parts on Chirico.. really should have though because enemies just love targeting him. 第30話: 一点突破 Scenario 30: Breakthrough Point SR Point: Defeat all enemies except Rook ADAMON and fulfill the Victory Condition by Turn 3. Victory Conditon: Have Lockon, Gain, and Mikhail reach the designated points in 5 Turns. 4 turns Deployment: God Sigma Shin Getter Mazinger Z Aquarion Gurren-Lagan Gravion Zwei The Big O Zanbot 3 Dancouga Nova Baldios Wing Zero Rand Basara Gainer Kira Zero Alleluia Trider Support Bot Replayed in 4 turns instead of 5. After meeting the victory conditions, more grunts appear along the north side of the map along with two lv 50-60 bosses. That means another opportunity to power level one of your pilot/robots. I went with Gravion Zwei and Shin Getter. Hitting the bosses is a good source of XP especially with added Luck. If you're going onto the real route it's a good idea to get Hiiro to lv 44 and learn Vigor. 4 turning this requires a lot of DPS to take down the high HP bosses. MAP attacks are somewhat useful but not too much because it's a couple high HP grunts rather than a lot of low HP grunts. No clue why I took so long playing the stage, must have been really tired. 第31話: ジ・アンブレイカブル ; Scenario 31: The Unbreakable SR Point: Defeat 20 enemies and fulfill the Victory Condition by Turn 3. Victory Conditon: Deal 30,000+ damage to Diamund. 3 turns Deployment: God Sigma Shin Getter Mazinger Z Aquarion Trider-G7 Gurren-Lagan Gravion Zwei The Big O Zanbot 3 Dancouga Nova Baldios Wing Zero Basara Gainer Kira Zero Alleluia Trider Support Bot Replayed in 3 turns instead of 4. If you defeat all 18 of the weaker grunts and the 2 floating white ships, you only need to take out 2 of the stronger grunts to meet the SP condition. After that all you need to do is gang up on the lv 75 boss while getting some decent XP. I gave the kill to Gravion Zwei which got it to lv 59. I also tried to get Sayaka up a few levels so that she learns 2x Enable very soon. Earth Route! 第32話: 奪われた鉄人 Scenario 32: The Stolen Tetsujin SR Point: Defeat Pearlfang. It will retreat 4 Turns after it appears or when its HP falls below 10000. 5 turns Should have dropped some MAPs on those grunts surrounding Marilyn. Might have been able to 4 turn it. 第33話: ブラック・アヴェンジ ;ャー Scenario 33: Black Avenger SR Point: Clear the stage by Turn 3. 3 turns Another snoozer super route stage. 第34話: 亡者再臨 Scenario 34: Resurrection of the Dead SR Point: Clear the stage without letting any Kuzaads reach Dragon's Hive. Note: You will fail the mission if 2 Kuzaads reach Dragon's Hive. 4 turns Another snoozer super route stage. Forgot to record most of the scenario (oops), but it's an easy one anyway, so w/e. 第35話: 昨日への決別 Scenario 35: Farewell to Yesterday SR Point: Accomplish ONE of the following by turn 3: Defeat 16 enemies Deal 20,000 damage to Diamund Reduce Rook ADAMON's HP to under 70% or less. 5 turns Space Route #3! 第32話: メメントモリ攻略戦 Scenario 32: Assault on Memento Mori SR Point: Defeat all enemies and fulfill the Victory Condition by Turn 5. Victory Condition: Have Ptolemaios 2 reach the designated point. 4 turns Replayed in 4 turns instead of 5. Once again the real route split is more difficult than the super route split. After defeating 8 grunts, allied reinforcements arrive. One of the keys to 4 turns was getting allied reinforcements to arrive on 2PP and not 2EP, allowing me to get into the fight much faster. Alleluia was much higher level this playthrough so he was far more capable of dodge tanking with some support defense insurance. 第33話: 散りゆく光の中で Scenario 33: Scattered Light SR Point: Destroy 100 Solar Panels. 6 turns Everyone starts with 150 morale, so Basara isn't that useful. Deployment: Alleluia Roland Setsuna Aquarion Wing Zero Lockon Tieria Crowe Kamiyu Troyes Kira Amuro Gamurin Asuran Kei Alto Shin Karen Renton Replayed in 6 turns instead of 7. 6 turns was kind of a low hanging fruit. 5 turns seems doable but difficult. I forgot to put an EN tank on Turn A so it could fire its MAP again, and Kira/Crowe could have used the cartridge. You can finish the scenario just by destroying the mirrors and not touching the grunts, so I could probably just ignore most of them and focus on the mirrors. On turn 5 I could wipe out the left side of the map using Turn A MAP while focusing more MAPs on the right side and ignoring the grunts, I might be able to pull 5 turns. In any case, this is such a boring scenario having to wait 2+ minutes for all the mirrors to move and then all the enemies to attack, I don't feel like doing it again. But I'm pretty sure 5 turns is possible under my playthrough conditions. 第34話: 白き牙 Scenario 34: White Fang SR Point: Defeat all enemies, then defeat Quattro by Turn 3. 3 turns Deployment: Kamiyu Turn A Gundam Setsuna Aquarion Wing Zero Tieria Basara Roland Z Gundam Crowe Troyes Kira Amuro Duo Wufei Gamurin Katoru Asuran Kei Alleluia Alto Shin After getting the SP, more enemies show up. Defeat Miriarudo to end the scenario afterward. I didn't manage to get Setsuna to Ace status by this scenario. I wasn't trying to ace her at all, and she still ended up with 51 kills. I think if I worked hard at it I could have gotten her ace by now and saved Anew. Oh well. Possible to 2 turn this w/ the SP? Maybe if you got perfect MAP positioning while sending a strike force to hit Miriarudo. The problem with Miriarudo is that he spawns at the south edge of the map, making it a trek to reach him on turn 2. Maybe send Setsuna w/ Fervor and some others to hit him hard. Problem is not only all the grunts but that the bosses both have 35k+ HP, and you only have Aquarion and Setsuna to hit things hard on this route split. 第35話: 明日へのあがき Scenario 35: Struggle for Tomorrow SR Point: Accomplish ONE of the following by turn 3: Defeat 16 enemies Deal 20,000 damage to Diamund Reduce Rook ADAMON's HP to under 70% or less. 5 turns Deployment: Kamiyu Turn A Gundam Setsuna Aquarion Wing Zero Quattro Tieria Basara Lockon Tieria Basara Roland Troyes Kira Amuro Duo Wufei Katoru Asuran Kei Alleluia Shin Katoria Hilde Fa Replayed in 5 turns instead of 6. It was pretty easy to cut a turn off by positioning MAPs and support attacks better on turns 4-5. Fervored Basara and Setsuna dropping 13-15k damage attacks on the large red dragon grunts also helped a lot. Since you start at 70 morale with seishins locked for 3 turns, this scenario relies heavily on support attack/defense and outranging enemy attacks. Most enemies have 6 range attacks, so any pilot with both high range attacks and/or support attack will be perfect for killing enemies while taking minimal damage. Your best dodgers are probably Amuro, Kamiyu, and Quattro. Your 7+ range attackers are Aquarion (green form), Hiiro, Kieria, Lockon, Troyes, Z Gundam, Amuro, Kira, Alleluia, Katoria, and Shin. The weakest two grunts have 6 range, the two stronger grunts have 7 range, and the airships have 8 range. The easiest enemies to kill are the 12 weak grunts and four of the 12.9k HP grunts in the middle. Once you get the SP on 3PP, Crowe's seishins are unlocked and Asakim shows up. You'll want Crowe to be in position to start attacking Rook Adamon immediately after his seishins are unlocked. Destroying Rook Adamon unlocks everyone else's seishins, allowing for a quick cleanup of any remaining grunts. 第36話: 加速する世界 Scenario 36: Accelerating World SR Point: Defeat Aim. He will retreat after 4 Turns of his appearance or if he is under 10000 HP. 4 turns Deployment: Kamiyu Turn A Gundam Setsuna Wing Zero Zero God Sigma Final Dancouga Shin Getter Aquarion Gainer Dancouga Nova Zwei The Big O Zanbot 3 Baldios Basara Replayed in 4 turns instead of 5. Scenario 36 marks the start of the late game scenarios imo. The team gets back together with access to seishins like Fervor, Awaken, Supply, and Enable. Your missing pilots on route splits have their level increased by a set amount regardless of their current level. That means you can overlevel a pilot on a lv 75+ boss, then they'll gain additional levels far beyond the usual enemy level if they aren't on the route split you took. Since I leveled Zwei lv 59 on scenario 31 by defeating the lv 75 boss and then took the real route, Zwei returned to me after the route split at lv 63. I was then able to train Zwei up to 64 in intermission training. That means it has early access to all of its seishins including Awaken, Bravery, Fervor, Vigor, Confuse, Supply, and Hope. The average grunt level is still 47-48 so lv 64 is a huge lead that would be nearly impossible to obtain otherwise. I also managed to get Sayaka to lv 51 the same way, so she's all ready to start spamming Enable 4 times per scenario w/ Tuna Buns equipped. With that in mind, I was easily able to shave off a turn by using Awaken/Enable spam on Zwei and Getter. There's another lv 75 boss in this scenario which I gave to Shin Getter to bring it to lv 61. Defeat the boss to get the SP and end the scenario. By the end of scenario 36 I have a lv 66 Zwei, lv 61 Shin Getter, and lv 51 Sayaka.. ready to rock the late game scenarios! 第37話: 銀河をステージに Scenario 37: The Galaxy is the Stage SR Point: Defeat all enemies by Turn 3. 3 turns Replayed in 3 turns instead of 4. After getting the SP, more grunts appear along the NW/W side of the map. Pretty easy grunt beatdown, made faster thanks to Zwei, Getter, Kamiyu, and Sayaka wrecking the high HP grunt reinforcements. Deployment: Kamiyu Turn A Gundam Setsuna God Sigma Final Dancouga Shin Getter Mazinger Z Aquarion Gurren-Lagan Gainer Trider-G7 Dancouga Nova The Big O Zanbot 3 Baldios Wing Zero Kira Zero Sayaka 「本隊と共に暗黒大陸 ;に向かう」 Go to Dark Continent with the Main Group 第38話: 告げられる絶望 Scenario 38: Confessions of Despair SR Point: Defeat all enemies and fulfill the Victory Condition by Turn 3. Victory Condition: Defeat Timp, Kan Yu, Beck, and Viral. 4 turns Oh boy, a 1 turn route split. I took the super route in this one instance because it's slightly more difficult and less rewarding than the real route this time around. Replayed in 4 turns instead of 6. After killing the bosses a ton of grunts show up along with another boss at 2 o clock. Defeat that reinforcement boss to end the scenario. 第39話: 禁断の継承者 Scenario 39: The Forbidden Successor SR Point: Destroy all units and then Strike Dog by Turn 3. Strike Dog retreats when under 8000 HP. 3 turns Replayed in 3 turns instead of 5. To finish the duel in 1 turn, I leveled Chirico up to 52 and gave him a Tuna Buns, then took out the boss using Sense+Awaken. Scenarios 36-39 have been mostly training scenarios - pretty easy, good opportunity to build some levels and kills, etc. I've been feeding Ryoma kills so he has his Ace Bonus while in the Shin Getter, and I've been feeding Basara XP by having him cast anything on Zwei. Once Basara learns Awaken he can start casting awaken + 2x fervored morale MAP buff at the start of each scenario, which is something I used in most endgame scenarios in my first playthrough. I also managed to get Zwei to 68 so it can cast 2x Supply. DM Adapter: On stage 39, move Zero (Shinkirou) to the spot 3 spaces down and 13 spaces right from the top-left corner of the map to receive the item DM Adapter. 第40話: 歌え、誰かのために Scenario 40: Singing, but for Who? SR Point: Defeat all enemies by Turn 3. 2 turns Deployment: Kei Renton Kamiyu Turn A Gundam Daitarn 3 Gurren-Lagan Setsuna God Sigma Final Dancouga Basara Shin Getter Aquarion Dancouga Nova Gravion Zwei The Big O Zanbot 3 Wing Zero Crowe Kira Zero Shin Schwarz Alleluia Sayaka Replayed in 2 turns instead of 5. After defeating the initial grunts, reinforcements appear along the west side of the map. After defeating 6 reinforcement grunts, some high HP grunts appear along the east side of the map. Karen also arrives as a reinforcement and everyone jumps to max morale. Basara is equipped with +mov/dodge and sent in the middle to counter as many grunts as possible. Hiiro is moved to the SW corner with a +1000 HP part to encourage enemies to attack Basara instead, and a +100 EN part for more counter damage. Schwarz and Alleluia are placed near the SW and SE corners to catch grunts that aren't able to attack Hiiro or Basara. Move other pilots to deal with the reinforcements, especially your MAP attackers like Crowe, Setsuna, Kamiyu, and Zero. On turn 2 spam exhaust/analyze on the east grunts and try to take them out first. After dealing with them start spamming MAPs on the west grunts - Zero's MAP is especially important. As usual for a tight turn count reduction, you'll need to counterkill the remaining enemies on enemy phase. I'm at 168/40 currently, down 38 turns from my 1st playthrough. It's going to get more difficult to reduce turncount from this point onward because I was already using a lot of Enable/Awaken tricks in the late and endgame. 「日本!へ向かう」 Head to Japan 第41話: 遺恨! くろがね屋の一番長い ;日! Scenario 41: Regret! Kurogane House's Longest Day! SR Point: Defeat all enemies, then defeat Energer Z by Turn 3. 3 turns Faceroll super scenario. 第42話: 父ちゃんから受け継い ;だもの Scenario 42: What I Inherited from Father SR Point: Kakikouji earns more than 35000 G from shooting down enemies when you clear the stage. 3 turns Enemy reinforcements along east side of map after 8 kills. The SP is easy if the Trider Support Bot is high enough lvl to have the Assault seishin. Cast Fortune on it a few times and pop a few grunts and that's it. 第43話: 闇を断つ牙 Scenario 43: The Fang that Crushes Darkness SR Point: Defeat all enemies, then defeat Moon WILL 3 Turns without letting a single enemy unit pass through the first defense line. Note: You will fail the mission if you allow any enemy units pass through the second defense line. 3 turns Faceroll super scenario. 「フロンティア船団に ;向かう」 Head to the Frontier Fleet 第41話: トライアングラー Scenario 41: Triangular SR Point: Defeat 100 enemies in by Turn 4. (Second Half) 5 turns Deployment: Kamiyu Setsuna Lavie Wing Zero Wits Shin Quattro Hari Lockon Tieria Crowe Troyes Kira Zero Amuro Karen Katoru Asuran Alleluia Replayed in 5 turns instead of 8. Onward to the last real route split of the game. I didn't realize this on the first playthrough, but you can equip parts on Kuran's bot during the intermission and they'll be equipped on her during the event. All she needs is some +range parts to be able to 2 turn her portion of the scenario. You can even de-equip her during the 2nd deployment. Killing 100 grunts in 3 turns is not much easier than the last time. Since the grunts spawn in a scattered area rather than bunched up, it's more difficult to MAP them down. You'll need to land several good MAPs from Kamiyu, Hiiro, and Basara. I got Basara his ace bonus on this scenario which means more morale at the start of each scenario. 第42話: 異能者 Scenario 42: Abnormality SR Point: Defeat all enemies before Chirico reaches the target point. 3 turns Deployment: Kamiyu Turn A Gundam Basara Setsuna Anil Wing Zero Wils Shin Quattro Hari Crowe Kei Kira Gamurin Zero Amuro Karen Asuran Alto Alleluia Renton Replayed in 3 turns instead of 4. Grunt beatdown, then defeat Gadessa, Garazzo, and Epyon Gundam to end the scenario. With no access to Enable on this scenario (Kira and Zero aren't high enough level), it's difficult to get a 3 turn clear. Use high movement robots and charge ahead towards the boss spawn points. Helps to send Alto SW to use his P MAP on some of the enemies surrounding Chirico. 第43話: 修羅 Scenario 43: Carnage SR Point: Have Fiana, Ru Shako and Gregore destroy 3 enemies each. Then destroy the Rabiddog within 4 turns. (Do not let any of your Votoms units die.) 4 turns Deployment: Kamiyu Turn A Gundam Basara Setsuna Anil Wing Zero Wils Shin Quattro Hari Crowe Kei Kira Gamurin Zero Amuro Karen Asuran Alto Alleluia Renton Replayed in 4 turns instead of 5. The "kill 3 enemies per pilot" SP is back. Luckily it's much easier than the Kummen route SP. Load the 3 pilots that need 3 kills up with good parts and let them get counterkills during enemy phase and the SP is no problem. Finish the boss off afterward, no need to finish off the grunts except for XP. For many units, this is the last scenario I'll be deploying them. Soon the only reals worth deploying will be Amuro, Chirico, Setsuna, Quattro, Kamiyu, Kira, etc. Shin and Alleluia have been especially useful. From 44 onward, it will be all Awaken, Enable and Hope spam, so it was nice to get some variety in my playthrough before switching up to endgame strategies. 第44話: 降臨!! 終末を呼ぶ邪神! Scenario 44: Advent!! The Evil God that Brings Forth the End! SR Point: Defeat all enemies, then defeat Shin Dragon by Turn 4. 3 turns Deployment: Aquarion Black Getter Shin Getter God Sigma Kamiyu Basara Daitarn Final Dancouga Gurren-Lagan Mazinger Z Baldios Setsuna Dancouga Nova Gravion Zwei The Big O Zanbot 3 Wing Zero Zero Kira Sayaka Replayed in 3 turns instead of 4. Scenario 44 marks the beginning of the endgame scenarios. That means less reliance on dodge/iron wall tanking and counterattacks, and more reliance on MAPs, awaken, enable, hope, and supply. Right on cue the first high HP boss shows up. Not a very complicated scenario, mostly grunt beating and then having enough resources left to finish off the boss. 第45話: 次元力 Scenario 45: Dimension Power SR Point: Defeat all enemies, then defeat Rook ADAMON by Turn 4. 3 turns Wasn't able to finish in 2 turns, although I got a cleaner boss kill on turn 3. 第46話: 失われし聖王国 Scenario 46: The Lost Holy Kingdom SR Point: Defeat 24 or more enemies by Turn 2's Player Phase. 1 turn Replayed in 1 turn instead of 2. Once you defeat 24 enemies and get the SP, a lv 70 boss + reinforcements arrive. Defeat the boss to end the scenario. Ryoma is the best candidate for the lv 70 boss kill. I barely managed to get the Insalaum's Secret Treasure while still 1 turning. This part is mostly useful because it grants Accel to pilots that can't learn it, like Banjou (why did he get Fervor/Spirit instead of Bravery/Spirit??). 第47話: 死線! 総攻撃Dr.ヘル! Scenario 47: Line of Death! Dr. Hell's Final Assault! SR Point: Defeat all enemies, then defeat Ashura, Brocken, and Pygman by Turn 4. You must also defeat Ashura, Brocken, and Pygman in the same Turn. Victory Condition: 3 turns Deployment: The Big O Basara Shin Getter God Sigma Kamiyu Turn A Gundam Daitarn 3 Final Dancouga Aquarion Gurren-Lagan Baldios Setsuna Dancouga Nova Gravion Zwei Crowe Zanbot 3 Wing Zero Kira Zero Sayaka Trider Bot Still got a 3 turn clear, mostly because the 3 initial bosses don't start moving until turn 3. I don't have enough Awaken/Enable to give a bunch of pilots an extra boost to kill the 3 bosses then have enough left to take out Dr Hell on the same turn. 第48話: ゴッドブレス・ユニバ ;ース Scenario 48: God Bless The Universe SR Point: Defeat 50 or more enemies by Turn 4's Player Phase. 3 turns Replayed in 3 turns instead of 4. After defeating most of the initial enemies, a similar 2nd wave appears. After defeating most of those you'll get the skill point and Muge will appear. Muge always counters first and you need to dodge or his attack will disable all of your robot's commands, so pilots without flash or sense can't hit him unless they use a MAP. High damage robots w/ Flash or Sense: Zanbot 3, God Sigma, Godmars, Walker-Gallia, Aquarion (Sirius), Dancouga, Dancouga Nova, Shin Getter, Baldios (Love), Daitarn 3, Kamiyu, Hiiro, Gravion Zwei, The Big O. I was distracted while recording so the video took a while. Wanted to 2 turn this, but the amount of awaken needed to get to the boss and the amount of enable needed to clear out the spread out grunts wasn't working for me. 第49話: ゼロとルルーシュ Scenario 49: Zero and Lelouch SR Point: Defeat Avalon. Avalon will retreat when any one of these conditions occur: It has less than 10000 HP. Survived until Turn 5. There are less than 10 enemy units on the map. 1 turn Replayed in 1 turn instead of 3. After you defeat enough enemies or on 2PP, Avalon will show himself. Even after getting the SP you still have to destroy all enemies. This is the first scenario where I mop the floor with the Turn A Gundam. It's only the last 12 scenarios where the Turn A is a grunt vanquishing terror on a no upgrade/pp run. 第50話: 超合集国決議第壱号 Scenario 50: U.F.N. Resolution #1 SR Point: Defeat all enemies, then defeat the Logres Class battleship (Charles) by Turn 3. 2 turns Deployment: The Big O Basara Shin Getter Mazinger Z God Sigma Kamiyu Turn A Gundam Daitarn 3 Final Dancouga Aquarion Gurren-Lagan Setsuna Dancouga Nova Gravion Zwei Crowe Zanbot 3 Wing Zero Quattro Kira Amuro Esther Takeru Chirico Sayaka Trider Support Bot Thankfully I made it onto the alternate route this time. I missed the spacious 24-30 unit deployment cap in the last 10 scenarios. Once all enemies are defeated, reinforcements arrive. Defeat the boss to end the scenario. I was unable to 2 turn this scenario. The enemies are too spread out and reinforcements are too much to deal with. Mapping with the Turn A and Wing Zero eats up a ton of SP and I didn't have enough. Managed to 2 turn it by mapping most of the reinforcements. No first turn, the capture device ate it. I had several important goals I wanted to reach on this scenario. I got Margaret to lv 64 to learn Enable and got Esther high enough lvl to use Hope 3x. Also working on getting Quattro, Kira, and Final Dancouga Awaken at 63-64. 第51話: 戦乱の王ピースクラフ ;ト Scenario 51: King of War Peacecraft SR Point: Defeat all Vayate and Mercurius by Turn 2. 1 turn Deployment: Setsuna The Big O Basara Shin Getter God Sigma Kamiyu Daitarn-3 Aquarion Gurren-Lagan Wing Zero Dancouga Nova Gravion Zwei Crowe Zanbot 3 Margaret Quattro Kira Zero Amuro Esther Takeru Chirico Sayaka Trider Support Bot Very easy scenario that mainly serves as a training ground to get more kills/levels. After getting the SP, 3 bosses show up. After defeating Lewis and/or Bushido, Aim and some fake Aim grunts show up. Defeat the "true" Aim to end the scenario. The real Aim is lv 75 and has 97.2k HP. Give Shin Getter the kill to get it to lv 75 or so. Managed to get the Iron Emblem by getting Gurren-Lagan and Macross Bship their ace bonuses, and made some good level progress with Kira. Once Kira learns Enable she turns mainly into a support pilot, although she's still a capable MAP attacker if needed. 第52話: 決死のエンドゲーム Scenario 52: Desperate Endgame SR Point: Defeat all initial enemies by Turn 3. 1 turn Another easy map. After killing the initial enemies, reinforcements arrive. Kill the reinforcement boss (Fortress Damocles) to end the scenario. The double XP part that you get from earning the Iron Medal is extremely powerful. The Big O went from lv 60 to 66 by killing a lv 63 boss w/ Luck seishin. You get quadruple XP from any kill if Luck seishin is active. 第53話: 最後の勝利者 Scenario 53: The Final Victor SR Point: After Heero reaches the destination point, defeat all enemies, then destroy Libra by Turn 4. 1 turn Move Hiiro to the destination point, destroy all grunts, then destroy Miriarudo in the Libra for the SP. The grunts are spread out all over the place so I used Hiiro to do some MAP attacking before moving him to the goal. Enemy reinforcements will appear at 2-3 o clock. Destroy the Gundam Epyon and Tallgeese II to finish the scenario. Barely managed to 1 turn it. 第54話: 決戦!!果てなき進化 ;へ! Scenario 54: Showdown!! Towards Endless Evolution! SR Point: Have any one of your unit defeat 10 or more enemies when you clear the stage. 2 turns Deployment: The Big O Basara Mazinger-Z God Sigma Kamiyu Final Dancouga Aquarion Setsuna Gravion Zwei Crowe Wing Zero Margaret Quattro Kira Zero Amuro Esther Chirico Sayaka Trider Support Bot After destroying 30 enemies, varja grunts show up on the west end of the map. After destroying 38 enemies, some allies show up including Shin Getter Dragon - that means 2x more Hope and Supply. The lv 90 boss will appear on 2PP if you've defeated about 60-65 enemies by the end of 1EP, or on 3PP regardless of enemies defeated. Defeat the boss to end the scenario. It's pretty obvious Hiiro or Kamiyu will get the SP in this scenario. It's impossible to 1 turn this scenario. Even if you defeat all enemies on turn 1, Stinger & Cowen won't appear until 2 PP. With that in mind, it's easiest to ignore the very high HP grunts. For some reason, I got Luke at 149 SP, 1 SP short of 2x Enable. Have to get him a level up. A lv 90 boss means a huge XP gain for any of your pilots. I put the Iron Medal on Shin Getter so it was earning 500-800XP every time it attacked the boss w/ Luck. After a lot of Enable/Hope spam, Shin Getter ended the scenario at lv 95. 第55話: 復活の暗黒神 Scenario 55: The God of Darkness Revives SR Point: Defeat all enemies, then defeat Kou Mugann and Kyo Mugann by Turn 3. 1 turn Once you defeat either Kou Mugann or Kyo Mugann, lv 75 Asakim shows up as an enemy. Once you defeat both Kou and Kyo, a combined Koukyo Mugann boss appears near Kou and Kyo's starting position. After defeating the combined boss, Cathedral Razengan appears in the middle of the map. Destroy it to end the scenario. Gurren does extra damage to any spiral enemies so it's worth using it to beat on any bosses in range. Everyone starts at max morale. Good start to the scenario! Barely managed a 1 turn using plenty of tricks. 第56話: 奈落への螺旋 Scenario 56: Spiral of Hell SR Point: Defeat all initial enemies by Turn 3's player phase. 2 turns Surrounded by spread out grunts, pretty much the worst setup for MAP attacks. You regain all of your SP once you defeat the grunts and Muge and Zuul arrive, so spend as much as you can to clear out the grunts. Once again Muge has its crippling stun attack so don't attack with anyone that can't dodge it. Since everyone regains their SP, the bosses are very easy to defeat and I had tons of Hope/Enable SP to spare on raising my repair/resupply pilot levels. I got Esther to 90, Sayaka to 77, and Trider Bot to 71. Zuul and Muge are both lv 75. The Anti-Lagann in the second portion of the scenario is also lv 75. Plenty of opportunities to get your pilots up in levels. The second portion of the scenario is basically a free pass to get some more XP and kills for your pilots. Other than getting the SP, this was a really easy scenario with a lot of opportunities for XP/kills. 第57話: ネクスト・フロンティ ;ア Scenario 57: Next Frontier SR Point: Defeat 30 or more enemies, then defeat Giant Ranka by Turn 3. 1 turn Another very easy scenario. So easy I probably should have left Shin Getter out so I could train it during intermission. Basara can make all of the high HP grunts flee, while any of your MAP attackers can clean up the rest. After that take out as many reinforcements as possible for XP/kills. I used my spare Awakens to level up Renton in the Nirvash. A lot of scripted stuff happens whenever you kill one of the reinforcement bosses, so be ready for your pilots to run around on their own or leave your party temporarily. 第58話: 革新 Scenario 58: Innovation SR Point: Defeat Gadessa and Garozzo by Turn 3. 1 turn This isn't as difficult as it appears. The SP is easy to get - defeat Gadessa and Garozzo. If the SP was defeat all enemies then Gadessa and Garozzo we'd have a bit more of a problem. Once Reborn Gundam appears, reduce its HP below 70% and it will regen and Varja Queen will show up. Then defeat the Varja Queen and Reborn Gundam. All grunts can be safely ignored unless they block your path to the bosses. The Reborn Gundam and Varja Queen are both lv 90. I suggest letting Kamiyu and Gurren-Lagan get the kills. Reborn Gundam appears at 12 o clock on the north edge of the screen, and Vajra Queen appears at the vortex spot on the planet. I'm pretty disappointed with the difficulty of scenarios 50-58. 50 and 53-55 were ok, the rest have been way too easy. I'm pretty sure 59 and 60 will be decent at least. 第59話: 大逆のインサラウム Scenario 59: Insalaum's Betrayal SR Point: Defeat all enemies, then defeat Palace Insalaum by Turn 4. 1 turn Compared to scenario 59 on the normal route, there are more high HP grunts and you have to defeat both Marilyn and Asakim. You also have to destroy all reinforcements. Yuka doesn't show up, though, so I don't think it's quite as difficult overall. Strat remains mostly the same - use Turn A to drop some MAPs on the high HP grunts, use awaken spam and more MAPs to kill the weaker nearby grunts, and save enough hope/enable to take out the bosses with supers. 第60話: 再世する次元 Scenario 60: Rebirth's Dimension 1 turn Compared to the normal route, you have to defeat Yusa (162k HP, starts at 150 morale) instead of Asakim, and Gaiou has higher stats. If you tell Crowe to say he wants a challenge, Gaiou will be lv 99, have 400300 HP and start at 170 morale. The main issue is having enough hope/enable/supply to keep plugging away at the bosses with Shin Getter and Gurren-Lagan until they're defeated. I had a few hope/enable to spare by the time I defeated lv 99 Gaiou, but not much. Shin Getter fittingly ends the battle at lv 99 itself. First Playthrough: 261 turns / 60 scens = 4.35 Second Playthrough: 208 turns / 60 scens = 3.46 Cleared Z2-2 53 turns faster. I definitely built my party better, amassing more hope/enable seishin and leveling Gurren, Kamiyu, and Getter to far higher levels. 第50話: 皇帝失格 Scenario 50: The Emperor Dethroned SR Point: Defeat all enemies, then defeat the Logres Class battleship (Charles). 4 turns I missed the alt ending route. Oops. We get a nice luxurious 24 unit deployment cap from now on. Anyway, this is an easy grunt slaughter again. Deployment: The Big O Shin Getter Mazinger-Z God Sigma Kamiyu Turn A Gundam Daitarn 3 Walker-Gallia Final Dancouga Aquarion Gurren-Lagan Baldios Setsuna Basara Trider-G7 Dancouga Nova Gravion Zwei Crowe Zanbot 3 Wing Zero Margaret Kira Godmars Sayaka Trider Support Bot 第51話: シュナイゼルの仮面 Scenario 51: Schneizel's Mask SR Point: Defeat Lancelot Albion, Sutherland Sieg, Avalon, Mordred, and Tristan, then defeat Damocles by Turn 4. 1 turn Let the one turns begin. 第52話: 混迷の戦場 Scenario 52: Chaotic Battlefield SR Point: Defeat 30 or more units by Turn 2, and you cannot allow ESF and White Fang to defeat any units. 1 turn Let the one turns continue. 第53話: 堕ちてくる月 Scenario 53: The Moon Falls SR Point: Defeat all enemies, then defeat Kou Mugann and Kyo Mugann by Turn 3. 2 turns Ok, two turns. Still not bad, right? 第54話: 絶望の世界 Scenario 54: World of Despair SR Point: Defeat all enemies, then defeat Cathedral Lazengann by Turn 3. (First Half) 3 turns Deployment: The Big O Mazinger-Z God Sigma Kamiyu Turn A Gundam Daitarn 3 Final Dancouga Aquarion Baldios Setsuna Gravion Sigma Dancouga Nova Gravion Zwei Crowe Zanbot 3 Wing Zero Margaret Kira Sayaka Basara Trider Support Bot Predeployed: Godmars Shin Getter Gurren-Lagan Once the Cathedral is taken down, everyone recovers all their SP, but not their ammo/EN. Take advantage of this by spamming all of your seishins before killing the Ranka, including resupply. You get to keep the seishins cast before defeating Cathedral. Try to use as few allied units as possible to defeat Cathedral as you'll want your other units available at 3 and 9 o clock to deal with Muge and Zuul. Muge has the same crippling status effect so don't throw non-Flash units at it. Zuul is a bit of a chump, just takes a couple super hits to go down. 第55話: アナタノオト Scenario 55: Your Song (Anata no Oto) SR Point: Defeat 32 or more enemies, then defeat Giant Ranka by Turn 3. 2 turns Deployment: Gurren-Lagan The Big O Shin Getter Mazinger-Z God Sigma Kamiyu Turn A Gundam Daitarn 3 Final Dancouga Aquarion Rand Setsuna Dancouga Nova Gravion Zwei Crowe Zanbot 3 Wing Zero Margaret Chirico Kira Luke Sayaka Esther Trider Support Bot If you attack in 1-2 range boss will use special cripple attack. Defeat 32 enemies and defeat the creepy little girl hologram then defeat the bship to make the Varja Queen spawn. It spawns on the other end of the map at the vortex point on the planet, so it's quite a trek to reach it. It regens all HP/morale and removes all debuffs once it's brought down to 75% HP. This scenario takes more strategy than usual to 2 turn. The boss has a crippling status effect attack that it will use at 1-2 range, so keep Flash up at that range. 第56話: BEYOND Scenario 56: BEYOND SR Point: Defeat all enemies, then defeat Regenant by Turn 3. Defeating Arche Gundam is optional. 1 turn Deployment: Gurren-Lagan The Big O Shin Getter Mazinger-Z Amuro Turn A Gundam Daitarn 3 Final Dancouga Aquarion Rand Basara Dancouga Nova Gravion Zwei Crowe Zanbot 3 Setsuko Wing Zero Margaret Kira Luke Esther Sayaka Trider Support Bot So we go from a 189,200 HP Varja Queen that regens all its HP and morale at 75% HP to a 99000 HP Gundam boss that starts at 110 morale. Huh? I'm finding non-Awaken pilots less and less useful as I try to cut down on turn counts. I've got the core top tier supers like Gurren, The Big O, Shin Getter, and Final Dancouga slapping the bosses around with Hope/Supply/Enable seishin support, while the reals are used for grunt cleanup. Supers without Awaken like God Sigma and Baldios lose out because you don't need a super powerful robot to dust up a few grunts, instead you can use a real pilot w/ Awaken that can kill multiple grunts per turn instead of 1. 第57話: ゼロ・レクイエム Scenario 57: Zero Requiem SR Point: Defeat Sutherland Sieg, Lancelot Frontier, Lancelot Albion, Susanno, and Gundam Epyon in the same Turn. 1 turn Butterfly Wings > Everything 第58話: 閃光!! 進化の果て! Scenario 58: Flash!! The End of Evolution! SR Point: Destroy all initial enemies by Turn 3. 2 turns Deployment: Gurren-Lagan The Big O Mazinger-Z God Sigma Kamiyu Turn A Gundam Daitarn 3 Final Dancouga Aquarion Rand Baldios Setsuna Basara Gainer Trider-G7 Dancouga Nova Gravion Zwei Crowe Zanbot 3 Wing Zero Suzaku Margaret Kira Zero Luke Esther Godmars Sayaka Trider Support Bot Holy crap, 28 unit deployment. Once you defeat all initial grunts, the boss shows up. It has 243,200 HP so it takes a beating, but clearly not enough of one. 第59話: 最後の聖王 Scenario 59: The Last Holy King SR Point: Defeat all enemies, then defeat Palace Insalaum by Turn 3. 1 turn Deployment: Gurren-Lagan The Big O Mazinger-Z God Sigma Kamiyu Turn A Gundam Daitarn 3 Final Dancouga Aquarion Rand Baldios Setsuna Basara Gainer Gravion Sigma Trider-G7 Dancouga Nova Gravion Zwei Crowe Zanbot 3 Wing Zero Suzaku Margaret Kira Zero Luke Esther Godmars Sayaka Trider Support Bot This "one's" for you. Heh. 第60話: 再世の未来 Scenario 60: Rebirth's Future SR Point: None 1 turn Spam re-enable, hope, and supply on Shin Getter, win game.