=============================================================================== Disgaea: Hour of Darkness (US) - Training FAQ - v1.2 =============================================================================== written by JungleJim - junglejimkj@yahoo.com Disgaea: Hour of Darkness (c) Nippon Ichi Software Inc. (c) Atlus U.S.A. Inc. Permission to publish this FAQ is given to the following website only: www.gamefaqs.com www.gamespot.com (by linking directly to gamefaqs) In the past I've allowed my guides to be published elsewhere, but for various reasons I've decided to make my future guides exclusive to gamefaqs. So please don't email me asking for permission to publish elsewhere. All such emails will be ignored. Contact me via email if you find errors. If you have gameplay questions, it's probably better for you to post your questions to the message boards at www.gamefaqs.com. I've written enough guides so that I receive more email than I can answer. ================= TABLE OF CONTENTS ================= 1.0 - REVISION HISTORY 2.0 - INTRODUCTION 3.0 - BATTLES 3.1 - Vyers Castle 3.2 - Frozen River 3.3 - Dinero Palace 3.4 - Blazing Core 3.5 - Jotunheim 3.6 - Blair Forest 3.7 - Salamander's Breath 3.8 - Lunar Snowfield 3.9 - Stellar Graveyard 3.10 - Sea of Gehenna 3.11 - Forest of the Dead 3.12 - Stellar Graveyard II 3.13 - Gargantua Deck 3.14 - Gargantua Interior 3.15 - Celestia 3.16 - Seraphic Sanctuary 3.17 - Prinny Land 3.18 - Cave of Ordeal 3.19 - Human World 3.20 - Alternate Netherworld 3.21 - Beauty Castle 3.22 - Baal Castle 4.0 - CHARACTERS 4.1 - Stats 4.2 - Levels and EXP 4.3 - Character Creation 4.4 - Leveling-Up 4.5 - EXP Gain 4.6 - Extra Gain 4.7 - Stat Stealing 4.8 - Transmigration Basics 4.9 - Yellow Bars 4.10 - Bonus Points 4.11 - Transmigration Strategies 4.12 - Weapon Mastery 5.0 - ITEMS 5.1 - Item Leveling 6.0 - FAQ 7.0 - THANKS ====================== 1.0 - REVISION HISTORY ====================== Version 1.2 05-30-04 Renamed from Character FAQ to Training FAQ Battles section added Item section started Weapon Mastery subsection added Changed magic number for yellow bar maxing from 64 to 67 Fixed typos, reworded some sections Version 1.1 10-30-03 Finished yellow bar tables Added bonus point table Added HP increase formulas Added transmigration strategy Version 1.0 10-02-03 Initial version ================== 2.0 - INTRODUCTION ================== The goal of this guide is to tell you how to make more powerful characters. For any formulas appearing in this guide, I'll use the following symbols to mean the floor function: [] The floor function simply means that you round all decimals down, never up. So [4.1] = 4, and [4.9] = 4. The following symbols mean the ceiling function: {} The ceiling function means that you round all decimals up, never down. So {4.1} = 5, and {4.9} = 5. ============= 3.0 - BATTLES ============= This section details the EXP and HL yielded from all areas (except Item World) with no Stronger Enemies bills passed. The battles are summarized in the list below. Battles marked "unique" are battles that can only be fought once. Some of the areas where unique battles occur can be re-entered, and a different battle will take place. Details for the enemies and geo panels in each battle can be found in the subsections that follow. Abbr. Area EXP HL Unique ------------------------------------------------------ PM Practice Map 57 95 1-1 Magnificent Gate 132 134 1-2 Blessed Court 122 188 1-3 Corridor of Love 226 367 * 1-3 Corridor of Love 226 367 1-4 Hall of Caresses 562 877 * 1-4 Hall of Caresses 305 477 2-1 Forsaken Land 216 336 2-2 Icy Breath 261 378 2-3 Eternal Winter 445 676 2-4 White Death 539 756 * 2-4 White Death 489 670 3-1 Gaudy Entrance 434 619 3-2 Golden Courtyard 683 970 3-3 Flashy Passage 988 1355 3-4 Lavish Hall 1086 1576 * 3-4 Lavish Hall 1146 1342 4-1 Road of Flames 1572 1781 4-2 Parched Ground 1261 2684 4-3 Blazing Field 1806 3597 * 4-3 Blazing Field 1806 3597 4-4 Molten Labyrinth 5393 5115 * 4-4 Molten Labyrinth 2947 2949 5-1 Absolute Zero 1872 2079 5-2 Endless White 2692 2718 5-3 Terrible Cold 2533 2581 5-4 Ice Queen 3513 4030 * 5-4 Ice Queen 3513 3406 6-1 Calamity Woods 5853 6741 6-2 Ritual Site 4738 3159 * 6-2 Ritual Site 3572 2520 6-3 Witches' Den 2553 2360 * 6-3 Witches' Den 3582 3384 6-4 Writhing Shadow 1076460 300300 * 6-4 Writhing Shadow 6258 2889 6-5 Nightdwellers 11082 8811 * 6-5 Nightdwellers 6048 5016 6-6 Heart of Evil 13021 9994 * 6-6 Heart of Evil 6660 5494 7-1 Scorching Wind 19664 10939 7-2 Column of Fire 8366 5946 7-3 Raging Earth 4056 3036 7-4 Crimson Plains 11016 7547 * 7-4 Crimson Plains 11016 7547 7-5 Ember of Dreams 13645 9111 * 7-5 Ember of Dreams 13645 9111 8-1 Theatre of Death 21878 7890 8-2 Frigid Garden 8968 5661 8-3 Freezing Souls 27036 16368 8-4 Under the Moon 20990 15273 9-1 Valgipus IV 24293 10086 9-2 Thurvean Sector 42719 18168 9-3 Sphere VIII 41402 21757 9-4 Cross-Point 36553 19041 9-5 Primordial Soup 11970 5740 * 9-5 Primordial Soup 20493 1230 10-1 Fervent Melody 16615 9320 10-2 Wasteland of Woe 30841 17014 10-3 River of Lava 28170 7131 10-4 Searing Tyranny 79416 20244 10-5 Inferno 68001 31865 * 10-5 Inferno 43092 21163 11-1 Ghostly Whisper 74916 29928 11-2 Rising Fear 47767 36067 11-3 Crawling Terror 73896 34776 11-4 Hero's Tomb 97993 57726 * 11-4 Hero's Tomb 77337 10545 12-1 Embryon 42258 17939 12-2 Core Point No. 4 55418 23782 12-3 Star Cluster 59326 25068 12-4 Sidereal Rift 108366 43019 * 12-4 Sidereal Rift 49250 20744 13-1 Point Alpha-III 455586 138132 13-2 Main Corridor 1 51084 19842 13-3 Main Corridor 2 62139 24467 13-4 Main Corridor 3 192043 62028 * 13-4 Main Corridor 3 127479 40349 13-5 Bridge 103914 37912 * 14-1 Field of Virtue 431924 65388 * 14-1 Field of Virtue 271914 41736 14-2 Paradise 141924 46969 14-3 Angelic Choir 233597 66107 14-4 Coliseum 297915 70412 14-5 Divine Prison 268068 74773 14-6 Inner Sanctum 155025 45945 14-7 Hall of Justice 605964 156740 * 14-7 Hall of Justice 412703 105695 14-8 Sacred Altar 441529 115220 * PL 1 Prinny Land 1 48839 24663 PL 2 Prinny Land 2 56282 23868 PL 3 Prinny Land 3 320168 113065 CoO 1 Cave of Ordeal 1 96476 35100 CoO 2 Cave of Ordeal 2 425185 93358 CoO 3 Cave of Ordeal 3 2909838 151356 CoO 4 Cave of Ordeal 4 1390290 847041 CoO 5 Cave of Ordeal 5 2680136 5683539 * CoO 5 Cave of Ordeal 5 1994201 3422276 CC Central City 484919 183848 NE Neo Eden 513336 143995 EDF EDF Headquarters 1669846 1018353 * AW Alternate World 1184158 281167 HoS Hall of Sin 711840 471378 HoP Hall of Penance 1919258 3184689 MS Malefic Seal 2016375 5379124 WM Warrior Maiden 3819283 39895195 * WM Warrior Maiden 6106254 34187694 FS Foreboding Seal 3091755 13530341 BoE Beauty of Evil 4592586 60614619 * BoE Beauty of Evil 8700342 68219640 PS Patriarch's Seal 5488794 31590063 LoT Lord of Terror 9149814 120150045 * LoT Lord of Terror 14475414 270225045 As an example of the format for the battle information, here's the Practice Map: -------- Tutorial -------- =-=-=-=-=-=-=-= Practice Map =-=-=-=-=-=-=-= EXP 57 HL 95 Class Lv Qty EXP HL ----------------------------------------- Hobbit 2 1 12 20 Ghost 1 5 9 12 DEF +50% 1 1 HL +50% 1 1 The EXP and HL values listed for each enemy are what you would receive without the geo panel effects. The values listed at the top reflect the total EXP and HL earned from the battle, including geo panel effects. The HL values for each enemy are only partially complete. I haven't listed EXP or HL values for geo panels because it's such a small amount compared to what you get for killing enemies. Some of the enemies are classified as bosses. My working definition of boss for this guide is an enemy that yields 1.5x the normal amount EXP and HL, and that doesn't follow the normal enemy combination rules. For example, throwing a level 1000 Surt onto a level 5 Mid-Boss would create a level 1005 Mid-Boss. You can't always assume that a story boss is a boss in my sense of the word. For example, when you fight Flonne, she is not a boss, but her pet Dragon is. My boss annotations are only partially complete, like the HL values. ------------------ 3.1 - Vyers Castle ------------------ =-=-=-=-=-=-=-=-=-=-=-= 1-1 Magnificent Gate =-=-=-=-=-=-=-=-=-=-=-= EXP 132 HL 134 Class Lv Qty EXP HL ----------------------------------------- Red Skull 2 1 12 22 Hobbit 2 2 12 20 Ghost 1 6 9 12 EXP +50% 1 1 Enemy Boost x3 1 1 =-=-=-=-=-=-=-=-=-= 1-2 Blessed Court =-=-=-=-=-=-=-=-=-= EXP 122 HL 188 Class Lv Qty EXP HL ----------------------------------------- M Warrior 3 1 19 30 Ghost 1 4 9 12 M Brawler 3 1 19 30 Hobbit 2 4 12 20 Attacks +1 1 1 DEF +50% 1 1 =-=-=-=-=-=-=-=-=-=-=-=-= 1-3 Corridor of Love * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 226 HL 367 Class Lv Qty EXP HL ----------------------------------------- Ghost 2 1 18 30 BOSS Boggart 3 5 20 33 Archer 4 2 27 42 Red Mage 4 1 27 46 M Warrior 4 1 27 42 Recovery 20% 2 2 =-=-=-=-=-=-=-=-=-=-=-= 1-3 Corridor of Love =-=-=-=-=-=-=-=-=-=-=-= EXP 226 HL 367 Class Lv Qty EXP HL ----------------------------------------- Ghost 2 1 18 30 BOSS Boggart 3 5 20 33 Archer 4 2 27 42 Red Mage 4 1 27 46 M Warrior 4 1 27 42 Damage 20% 2 2 =-=-=-=-=-=-=-=-=-=-=-=-= 1-4 Hall of Caresses * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 562 HL 877 Class Lv Qty EXP HL ----------------------------------------- Mid-Boss 6 1 354 540 BOSS Green Mage 4 1 27 46 M Warrior 4 1 27 42 F Warrior 4 1 27 42 Boggart 3 5 20 33 Archer 4 1 27 42 Enemy Boost x3 2 2 Attacks +1 2 1 =-=-=-=-=-=-=-=-=-=-=-= 1-4 Hall of Caresses =-=-=-=-=-=-=-=-=-=-=-= EXP 305 HL 477 Class Lv Qty EXP HL ----------------------------------------- Adept Ninja 6 1 97 140 BOSS Green Mage 4 1 27 46 M Warrior 4 1 27 42 F Warrior 4 1 27 42 Boggart 3 5 20 33 Archer 4 1 27 42 Enemy Boost x3 2 2 Attacks +1 2 1 ------------------ 3.2 - Frozen River ------------------ =-=-=-=-=-=-=-=-=-= 2-1 Forsaken Land =-=-=-=-=-=-=-=-=-= EXP 216 HL 336 Class Lv Qty EXP HL ----------------------------------------- Archer 4 2 27 42 M Cleric 4 1 27 42 Zombie 4 5 27 42 =-=-=-=-=-=-=-=-= 2-2 Icy Breath =-=-=-=-=-=-=-=-= EXP 261 HL 378 Class Lv Qty EXP HL ----------------------------------------- Zombie 4 9 27 42 =-=-=-=-=-=-=-=-=-=-= 2-3 Eternal Winter =-=-=-=-=-=-=-=-=-=-= EXP 445 HL 676 Class Lv Qty EXP HL ----------------------------------------- Zombie 4 6 27 42 Imp 6 4 52 79 Gremlin 7 1 75 108 =-=-=-=-=-=-=-=-=-= 2-4 White Death * =-=-=-=-=-=-=-=-=-= EXP 539 HL 756 Class Lv Qty EXP HL ----------------------------------------- Flonne 5 1 38 56 Gremlin 7 2 75 108 Imp 6 3 52 79 Dragon 8 1 195 247 BOSS * Flonne joins you after you win this battle. =-=-=-=-=-=-=-=-= 2-4 White Death =-=-=-=-=-=-=-=-= EXP 489 HL 670 Class Lv Qty EXP HL ----------------------------------------- Golem 9 1 183 217 BOSS Gremlin 7 2 75 108 Imp 6 3 52 79 ------------------- 3.3 - Dinero Palace ------------------- =-=-=-=-=-=-=-=-=-=-= 3-1 Gaudy Entrance =-=-=-=-=-=-=-=-=-=-= EXP 434 HL 619 Class Lv Qty EXP HL ----------------------------------------- M Brawler 5 7 38 56 M Pugilist 7 1 112 148 BOSS F Pugilist 6 1 56 79 =-=-=-=-=-=-=-=-=-=-=-= 3-2 Golden Courtyard =-=-=-=-=-=-=-=-=-=-=-= EXP 683 HL 970 Class Lv Qty EXP HL ----------------------------------------- M Pugilist 6 8 56 79 Manticore 8 1 113 121 M Priest 9 1 122 217 BOSS No Entry 6 1 No Lifting 1 1 =-=-=-=-=-=-=-=-=-=-= 3-3 Flashy Passage =-=-=-=-=-=-=-=-=-=-= EXP 988 HL 1355 Class Lv Qty EXP HL ----------------------------------------- F Brawler 6 1 52 72 F Brawler 4 15 27 42 M Pugilist 7 4 75 99 F Pugilist 10 1 231 257 BOSS =-=-=-=-=-=-=-=-=-= 3-4 Lavish Hall * =-=-=-=-=-=-=-=-=-= EXP 1086 HL 1576 Class Lv Qty EXP HL ----------------------------------------- Hoggmeiser 12 1 312 630 BOSS M Pugilist 10 1 231 257 BOSS F Pugilist 10 1 231 257 BOSS Wall of Meat 6 6 52 72 * Hoggmeiser joins you after you win this battle. =-=-=-=-=-=-=-=-= 3-4 Lavish Hall =-=-=-=-=-=-=-=-= EXP 1146 HL 1342 Class Lv Qty EXP HL ----------------------------------------- Blue Mage 13 1 372 396 BOSS M Pugilist 10 1 231 257 BOSS F Pugilist 10 1 231 257 BOSS M Brawler 6 6 52 72 ------------------ 3.4 - Blazing Core ------------------ =-=-=-=-=-=-=-=-=-=-= 4-1 Road of Flames =-=-=-=-=-=-=-=-=-=-= EXP 1572 HL 1781 Class Lv Qty EXP HL ----------------------------------------- Pumpkin 9 4 69 224 Decoy 11 2 121 Killer Armor 12 1 268 231 EXP +50% 10 2 =-=-=-=-=-=-=-=-=-=-= 4-2 Parched Ground =-=-=-=-=-=-=-=-=-=-= EXP 1261 HL 2684 Class Lv Qty EXP HL ----------------------------------------- Decoy 11 2 121 327 Pumpkin 9 7 69 224 Killer Armor 12 2 268 231 =-=-=-=-=-=-=-=-=-=-= 4-3 Blazing Field * =-=-=-=-=-=-=-=-=-=-= EXP 1806 HL 3597 Class Lv Qty EXP HL ----------------------------------------- Decoy 11 5 121 327 Killer Armor 12 2 268 231 Nightmare 14 1 320 380 Pumpkin 9 5 69 224 Damage 20% 10 1 Enemy Boost +50% 10 1 =-=-=-=-=-=-=-=-=-= 4-3 Blazing Field =-=-=-=-=-=-=-=-=-= EXP 1806 HL 3597 Class Lv Qty EXP HL ----------------------------------------- Decoy 11 5 121 327 Killer Armor 12 2 268 231 Nightmare 14 1 320 380 Pumpkin 9 5 69 224 Enemy Boost +50% 10 1 =-=-=-=-=-=-=-=-=-=-=-=-= 4-4 Molten Labyrinth * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 5393 HL 5115 Class Lv Qty EXP HL ----------------------------------------- Killer Armor 12 4 268 231 Mid-Boss 17 1 3406 2850 BOSS Nightmare 14 2 320 380 Mandrake 15 1 275 581 =-=-=-=-=-=-=-=-=-=-=-= 4-4 Molten Labyrinth =-=-=-=-=-=-=-=-=-=-=-= EXP 2947 HL 2949 Class Lv Qty EXP HL ----------------------------------------- Killer Armor 12 4 268 231 Nightmare 14 2 320 380 Mandrake 15 1 275 581 Dark Knight 17 1 960 684 BOSS --------------- 3.5 - Jotunheim --------------- =-=-=-=-=-=-=-=-=-= 5-1 Absolute Zero =-=-=-=-=-=-=-=-=-= EXP 1872 HL 2079 Class Lv Qty EXP HL ----------------------------------------- Imp 12 9 208 231 ATK -50% 12 1 DEF +50% 12 1 Ally Damage 20% 12 1 =-=-=-=-=-=-=-=-=-= 5-2 Endless White =-=-=-=-=-=-=-=-=-= EXP 2692 HL 2718 Class Lv Qty EXP HL ----------------------------------------- Puck 12 7 228 231 Scout 15 2 343 367 Ninja 15 1 410 367 =-=-=-=-=-=-=-=-=-= 5-3 Terrible Cold =-=-=-=-=-=-=-=-=-= EXP 2533 HL 2581 Class Lv Qty EXP HL ----------------------------------------- Empusa 14 5 263 Nekomata 14 3 406 Invincibility 14 1 =-=-=-=-=-=-=-=-= 5-4 Ice Queen * =-=-=-=-=-=-=-=-= EXP 3513 HL 4030 Class Lv Qty EXP HL ----------------------------------------- Maderas 19 1 1338 BOSS Empusa 14 4 263 Golem 16 1 437 376 Lilim 15 2 343 * Maderas joins you after you win this battle. =-=-=-=-=-=-=-= 5-4 Ice Queen =-=-=-=-=-=-=-= EXP 3513 HL 3406 Class Lv Qty EXP HL ----------------------------------------- Cait Sith 19 1 1338 BOSS Empusa 14 4 263 Golem 16 1 437 376 Lilim 15 2 343 ------------------ 3.6 - Blair Forest ------------------ =-=-=-=-=-=-=-=-=-=-= 6-1 Calamity Woods =-=-=-=-=-=-=-=-=-=-= EXP 5853 HL 6741 Class Lv Qty EXP HL ----------------------------------------- Ghost 12 2 208 Hobbit 12 2 208 Puck 12 1 228 231 Boggart 12 2 228 231 Golem 12 2 228 231 Man-Eater 12 2 208 Imp 12 2 208 231 Gremlin 12 2 228 Killer Armor 12 2 268 231 Dark Knight 12 1 288 Pumpkin 12 2 127 Decoy 12 1 147 Gargoyle 12 2 248 Nightmare 12 2 228 Zombie 12 2 208 =-=-=-=-=-=-=-=-=-= 6-2 Ritual Site * =-=-=-=-=-=-=-=-=-= EXP 4738 HL 3159 Class Lv Qty EXP HL ----------------------------------------- Demonslayer 24 1 4738 3159 =-=-=-=-=-=-=-=-= 6-2 Ritual Site =-=-=-=-=-=-=-=-= EXP 3572 HL 2520 Class Lv Qty EXP HL ----------------------------------------- Rune Knight 22 2 1786 1260 BOSS =-=-=-=-=-=-=-=-=-=-= 6-3 Witches' Den * =-=-=-=-=-=-=-=-=-=-= EXP 2553 HL 2360 Class Lv Qty EXP HL ----------------------------------------- Pvt. Prinny 16 2 398 Pvt. Prinny 15 3 343 Pvt. Prinny 12 2 208 Pvt. Prinny 11 1 171 Pvt. Prinny 10 1 141 =-=-=-=-=-=-=-=-=-= 6-3 Witches' Den =-=-=-=-=-=-=-=-=-= EXP 3582 HL 3384 Class Lv Qty EXP HL ----------------------------------------- Imp 16 9 398 376 =-=-=-=-=-=-=-=-=-=-=-= 6-4 Writhing Shadow * =-=-=-=-=-=-=-=-=-=-=-= EXP 1076460 HL 300300 Class Lv Qty EXP HL ----------------------------------------- Alt. Overlord* 75 10 107646 30030 *Efreet =-=-=-=-=-=-=-=-=-=-= 6-4 Writhing Shadow =-=-=-=-=-=-=-=-=-=-= EXP 6258 HL 2889 Class Lv Qty EXP HL ----------------------------------------- Fafnir 40 1 6258 2889 =-=-=-=-=-=-=-=-=-=-= 6-5 Nightdwellers * =-=-=-=-=-=-=-=-=-=-= EXP 11082 HL 8811 Class Lv Qty EXP HL ----------------------------------------- Prism Ranger 20 1 5034 3795 Specter 17 4 549 456 Puck 17 4 504 Man-Eater 17 4 459 Warp 18 1 =-=-=-=-=-=-=-=-=-= 6-5 Nightdwellers =-=-=-=-=-=-=-=-=-= EXP 6048 HL 5016 Class Lv Qty EXP HL ----------------------------------------- Specter 17 4 549 456 Puck 17 4 504 Man-Eater 17 4 459 Warp 18 1 397 =-=-=-=-=-=-=-=-=-=-= 6-6 Heart of Evil * =-=-=-=-=-=-=-=-=-=-= EXP 13021 HL 9994 Class Lv Qty EXP HL ----------------------------------------- Mid-Boss 22 1 6361 4500 Gargoyle 20 2 810 Puck 17 10 504 =-=-=-=-=-=-=-=-=-= 6-6 Heart of Evil =-=-=-=-=-=-=-=-=-= EXP 6660 HL 5494 Class Lv Qty EXP HL ----------------------------------------- Gargoyle 20 2 810 Puck 17 10 504 ------------------------- 3.7 - Salamander's Breath ------------------------- =-=-=-=-=-=-=-=-=-=-= 7-1 Scorching Wind =-=-=-=-=-=-=-=-=-=-= EXP 19664 HL 10939 Class Lv Qty EXP HL ----------------------------------------- Zombie 20 13 676 506 Ghoul 23 1 1044 715 EXP +50% 20 2 HL +50% 20 1 =-=-=-=-=-=-=-=-=-=-= 7-2 Column of Fire =-=-=-=-=-=-=-=-=-=-= EXP 8366 HL 5946 Class Lv Qty EXP HL ----------------------------------------- Corpse 26 1 1546 974 Ghoul 23 2 1044 715 Zombie 20 7 676 506 Enemy Boost x3 24 1 =-=-=-=-=-=-=-=-=-= 7-3 Raging Earth =-=-=-=-=-=-=-=-=-= EXP 4056 HL 3036 Class Lv Qty EXP HL ----------------------------------------- Zombie 20 6 676 506 Damage 20% 25 1 No Entry 25 1 No Lifting 25 1 Silence 25 1 =-=-=-=-=-=-=-=-=-=-=-= 7-4 Crimson Plains * =-=-=-=-=-=-=-=-=-=-=-= EXP 11016 HL 7547 Class Lv Qty EXP HL ----------------------------------------- Zombie 20 4 676 506 Ghoul 23 5 1044 715 Corpse 26 2 1546 974 ATK +50% 20 1 DEF +50% 20 1 DEF -50% 20 1 ATK -50% 20 1 =-=-=-=-=-=-=-=-=-=-=-= 7-4 Crimson Plains * =-=-=-=-=-=-=-=-=-=-=-= EXP 11016 HL 7547 Class Lv Qty EXP HL ----------------------------------------- Zombie 20 4 676 506 Ghoul 23 5 1044 715 Corpse 26 2 1546 974 =-=-=-=-=-=-=-=-=-=-=-= 7-5 Ember of Dreams * =-=-=-=-=-=-=-=-=-=-=-= EXP 13645 HL 9111 Class Lv Qty EXP HL ----------------------------------------- Zombie* 27 1 2127 1305 Ghoul 23 4 1044 715 Corpse 26 3 1546 974 Zombie 20 4 676 506 DEF +50% 26 2 * This Zombie has unique items you can't get anywhere else. This is your only chance to steal them. =-=-=-=-=-=-=-=-=-=-= 7-5 Ember of Dreams =-=-=-=-=-=-=-=-=-=-= EXP 13645 HL 9111 Class Lv Qty EXP HL ----------------------------------------- Zombie* 27 1 2127 1305 Ghoul 23 4 1044 715 Corpse 26 3 1546 974 Zombie 20 4 676 506 DEF +50% 26 2 * The Zombie will no longer have the unique items. --------------------- 3.8 - Lunar Snowfield --------------------- =-=-=-=-=-=-=-=-=-=-=-= 8-1 Theatre of Death =-=-=-=-=-=-=-=-=-=-=-= EXP 21878 HL 7890 Class Lv Qty EXP HL ----------------------------------------- Man-Eater 24 10 1057 Cyclops 27 2 5654 DEF -50% 25 1 Enemy Boost 3 25 1 =-=-=-=-=-=-=-=-=-= 8-2 Frigid Garden =-=-=-=-=-=-=-=-=-= EXP 8968 HL 5661 Class Lv Qty EXP HL ----------------------------------------- Man-Eater 1 1 9 12 Man-Eater 2 1 12 20 Man-Eater 4 1 27 42 Man-Eater 8 1 89 Man-Eater 16 1 398 Man-Eater 32 1 2187 Oakrot 1 1 9 Oakrot 2 1 12 22 Oakrot 4 1 29 46 Oakrot 8 1 97 121 Oakrot 16 1 437 376 Oakrot 32 1 2405 Treant 1 1 9 Treant 2 1 13 Treant 4 1 31 Treant 8 1 105 Treant 16 1 476 Treant 32 1 2623 =-=-=-=-=-=-=-=-=-=-= 8-3 Freezing Souls =-=-=-=-=-=-=-=-=-=-= EXP 27036 HL 16368 Class Lv Qty EXP HL ----------------------------------------- F Battler 28 4 1709 Blue Mage 28 2 1555 M Battler 28 10 1709 Attacks +1 25 1 ATK -50% 25 1 Enemy Boost x3 25 1 =-=-=-=-=-=-=-=-=-=-= 8-4 Under the Moon =-=-=-=-=-=-=-=-=-=-= EXP 20990 HL 15273 Class Lv Qty EXP HL ----------------------------------------- Chernobog 33 1 4968 BOSS Shade 30 2 3334 BOSS Nightmare 27 6 1559 ----------------------- 3.9 - Stellar Graveyard ----------------------- =-=-=-=-=-=-=-=-= 9-1 Valgipus IV =-=-=-=-=-=-=-=-= EXP 24293 HL 10086 Class Lv Qty EXP HL ----------------------------------------- Dullahan 33 1 3549 1638 Nekomata 30 8 2593 1056 =-=-=-=-=-=-=-=-=-=-= 9-2 Thurvean Sector =-=-=-=-=-=-=-=-=-=-= EXP 42719 HL 18168 Class Lv Qty EXP HL ----------------------------------------- Dullahan 33 4 3549 1638 Nekomata 30 11 2593 1056 No Entry 30 1 =-=-=-=-=-=-=-=-= 9-3 Sphere VIII =-=-=-=-=-=-=-=-= EXP 41402 HL 21757 Class Lv Qty EXP HL ----------------------------------------- M Black Belt 36 3 5784 BOSS M Pugilist 32 10 2405 ATK +50% 32 1 DEF +50% 32 1 =-=-=-=-=-=-=-=-= 9-4 Cross-Point =-=-=-=-=-=-=-=-= EXP 36553 HL 19041 Class Lv Qty EXP HL ----------------------------------------- Wraith 34 11 3323 1731 Silence 34 1 =-=-=-=-=-=-=-=-=-=-=-= 9-5 Primordial Soup * =-=-=-=-=-=-=-=-=-=-=-= EXP 11970 HL 5740 Class Lv Qty EXP HL ----------------------------------------- Gordon 38 1 5130 BOSS Thursday 38 1 6840 * Gordon, Thursday, and Jennifer join you after this battle. =-=-=-=-=-=-=-=-=-=-= 9-5 Primordial Soup =-=-=-=-=-=-=-=-=-=-= EXP 20493 HL 1230 Class Lv Qty EXP HL ----------------------------------------- Cyclops 38 1 20493 1230 --------------------- 3.10 - Sea of Gehenna --------------------- =-=-=-=-=-=-=-=-=-=-= 10-1 Fervent Melody =-=-=-=-=-=-=-=-=-=-= EXP 16615 HL 9320 Class Lv Qty EXP HL ----------------------------------------- Guardian 34 5 3323 1864 Invincibility 34 1 No Lifting 34 1 =-=-=-=-=-=-=-=-=-=-=-= 10-2 Wasteland of Woe =-=-=-=-=-=-=-=-=-=-=-= EXP 30841 HL 17014 Class Lv Qty EXP HL ----------------------------------------- Fafnir 40 1 6258 Dragon 36 2 4449 Brownie 33 1 2840 Puck 28 2 1709 Puck 27 3 1559 Hobbit 23 5 950 =-=-=-=-=-=-=-=-=-=-= 10-3 River of Lava =-=-=-=-=-=-=-=-=-=-= EXP 28170 HL 7131 Class Lv Qty EXP HL ----------------------------------------- Sentinel 40 1 16810 Brownie 33 4 2840 Recovery 20% 40 2 DEF -50% 40 1 Enemy Boost x3 40 1 Attacks +1 40 1 No Lifting 40 1 =-=-=-=-=-=-=-=-=-=-=-= 10-4 Searing Tyranny =-=-=-=-=-=-=-=-=-=-=-= EXP 79416 HL 20244 Class Lv Qty EXP HL ----------------------------------------- Treant 35 12 3309 1687 EXP +50% 35 2 =-=-=-=-=-=-=-=-= 10-5 Inferno * =-=-=-=-=-=-=-=-= EXP 68001 HL 31865 Class Lv Qty EXP HL ----------------------------------------- Mid-Boss 44 1 37749 Fafnir 40 2 6258 Puck 31 8 2217 =-=-=-=-=-=-=-= 10-5 Inferno =-=-=-=-=-=-=-= EXP 43092 HL 21163 Class Lv Qty EXP HL ----------------------------------------- Nidhogg 44 1 12840 Fafnir 40 2 6258 Puck 31 8 2217 ------------------------- 3.11 - Forest of the Dead ------------------------- =-=-=-=-=-=-=-=-=-=-=-= 11-1 Ghostly Whisper =-=-=-=-=-=-=-=-=-=-=-= EXP 74916 HL 29928 Class Lv Qty EXP HL ----------------------------------------- Star Skull 37 6 3506 Mandrake 38 6 2737 EXP +50% 40 2 =-=-=-=-=-=-=-=-=-= 11-2 Rising Fear =-=-=-=-=-=-=-=-=-= EXP 47767 HL 36067 Class Lv Qty EXP HL ----------------------------------------- Rune Knight 44 1 10575 Red Skull 41 1 4177 Green Skull 41 1 4177 Blue Skull 41 1 4177 Scarecrow 40 7 3523 =-=-=-=-=-=-=-=-=-=-=-= 11-3 Crawling Terror =-=-=-=-=-=-=-=-=-=-=-= EXP 73896 HL 34776 Class Lv Qty EXP HL ----------------------------------------- Alp 43 12 6158 DEF +50% 43 2 Recovery 20% 43 2 No Lifting 43 1 =-=-=-=-=-=-=-=-=-=-= 11-4 Hero's Tomb * =-=-=-=-=-=-=-=-=-=-= EXP 97993 HL 57726 Class Lv Qty EXP HL ----------------------------------------- Don Joaquin 35 1 20656 10545 Scarecrow 40 6 3523 Corpse 45 3 6417 Alp 43 6 6158 Enemy Boost x3 30 2 =-=-=-=-=-=-=-=-=-= 11-4 Hero's Tomb =-=-=-=-=-=-=-=-=-= EXP 77337 HL 47181 Class Lv Qty EXP HL ----------------------------------------- Scarecrow 40 6 3523 Corpse 45 3 6417 Alp 43 6 6158 Enemy Boost x3 30 2 --------------------------- 3.12 - Stellar Graveyard II --------------------------- =-=-=-=-=-=-=-= 12-1 Embryon =-=-=-=-=-=-=-= EXP 42258 HL 17939 Class Lv Qty EXP HL ----------------------------------------- Recruit 44 7 5038 2162 Officer 48 1 6992 2805 Ally Damage 20% 44 1 =-=-=-=-=-=-=-=-=-=-=-= 12-2 Core Point No. 4 =-=-=-=-=-=-=-=-=-=-=-= EXP 55418 HL 23782 Class Lv Qty EXP HL ----------------------------------------- Recruit 44 11 5038 2162 Ally Damage 20% 44 5 Silence 44 1 =-=-=-=-=-=-=-=-=-= 12-3 Star Cluster =-=-=-=-=-=-=-=-=-= EXP 59326 HL 25068 Class Lv Qty EXP HL ----------------------------------------- Recruit 44 9 5038 2162 Officer 48 2 6992 2805 =-=-=-=-=-=-=-=-=-=-=-= 12-4 Sidereal Rift * =-=-=-=-=-=-=-=-=-=-=-= EXP 108366 HL 43019 Class Lv Qty EXP HL ----------------------------------------- Kurtis 52 1 59116 22275 Recruit 44 7 5038 2162 Officer 48 2 6992 2805 =-=-=-=-=-=-=-=-=-=-= 12-4 Sidereal Rift =-=-=-=-=-=-=-=-=-=-= EXP 49250 HL 20744 Class Lv Qty EXP HL ----------------------------------------- Recruit 44 7 5038 2162 Officer 48 2 6992 2805 --------------------- 3.13 - Gargantua Deck --------------------- Note: All battles on the Gargantua are unavailable after completing Bridge. =-=-=-=-=-=-=-=-=-=-=-= 13-1 Point Alpha-III =-=-=-=-=-=-=-=-=-=-=-= EXP 455586 HL 138132 Class Lv Qty EXP HL ----------------------------------------- Turret 50 4 21276 Big Gun 100 2 185241 ------------------------- 3.14 - Gargantua Interior ------------------------- Note: All battles on the Gargantua are unavailable after completing Bridge. =-=-=-=-=-=-=-=-=-=-=-= 13-2 Main Corridor 1 =-=-=-=-=-=-=-=-=-=-=-= EXP 51084 HL 19842 Class Lv Qty EXP HL ----------------------------------------- Cyborg 50 6 8514 3307 =-=-=-=-=-=-=-=-=-=-=-= 13-3 Main Corridor 2 =-=-=-=-=-=-=-=-=-=-=-= EXP 62139 HL 24467 Class Lv Qty EXP HL ----------------------------------------- Psi-Soldier 55 1 17901 Cyborg 51 1 8979 Cyborg 50 1 8514 3307 Recruit 45 5 5349 =-=-=-=-=-=-=-=-=-=-=-=-= 13-4 Main Corridor 3 * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 192043 HL 62028 Class Lv Qty EXP HL ----------------------------------------- Kurtis 60 1 87256 Psi-Soldier 55 3 17901 Cyborg 50 6 8514 3307 Enemy Boost +50% 30 3 =-=-=-=-=-=-=-=-=-=-=-= 13-4 Main Corridor 3 =-=-=-=-=-=-=-=-=-=-=-= EXP 127479 HL 40349 Class Lv Qty EXP HL ----------------------------------------- Psi-Soldier 60 1 22692 Psi-Soldier 55 3 17901 Cyborg 50 6 8514 3307 =-=-=-=-=-=-=-= 13-5 Bridge * =-=-=-=-=-=-=-= EXP 103914 HL 37912 Class Lv Qty EXP HL ----------------------------------------- Angel 50 8 8514 Angel Cadet 55 2 17901 --------------- 3.15 - Celestia --------------- =-=-=-=-=-=-=-=-=-=-=-=-= 14-1 Field of Virtue * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 431924 HL 65388 Class Lv Qty EXP HL ----------------------------------------- Mid-Boss 70 1 133351 Strigoi 65 3 27537 EXP +50% 60 2 =-=-=-=-=-=-=-=-=-=-=-=-= 14-1 Field of Virtue * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 271914 HL 41736 Class Lv Qty EXP HL ----------------------------------------- Neuntoter 70 1 53346 Strigoi 65 3 27537 EXP +50% 60 2 =-=-=-=-=-=-=-= 14-2 Paradise =-=-=-=-=-=-=-= EXP 141924 HL 46969 Class Lv Qty EXP HL ----------------------------------------- Angel 55 6 11017 Angel Cadet 60 2 22692 Angel Soldier 65 1 30438 Warp 60 2 =-=-=-=-=-=-=-=-=-=-= 14-3 Angelic Choir =-=-=-=-=-=-=-=-=-=-= EXP 233597 HL 66107 Class Lv Qty EXP HL ----------------------------------------- Angel Cadet 60 3 22692 Angel Soldier 65 1 30438 Rune Knight 57 4 14162 Valkyrie 60 2 22692 Angel 55 3 11017 Recovery 20% 70 1 DEF +50% 70 1 =-=-=-=-=-=-=-= 14-4 Coliseum =-=-=-=-=-=-=-= EXP 297915 HL 70412 Class Lv Qty EXP HL ----------------------------------------- Valkyrie 60 6 22692 Angel Soldier 65 4 30438 Crusader 70 1 40011 No Entry 70 1 =-=-=-=-=-=-=-=-=-=-= 14-5 Divine Prison =-=-=-=-=-=-=-=-=-=-= EXP 268068 HL 74773 Class Lv Qty EXP HL ----------------------------------------- Balrog 75 1 48447 Sea Dragon 75 1 48447 Myrmecoleo 75 1 48447 Ahzi Dahaka 75 1 58134 Neuntoter 75 1 64593 ------------------------- 3.16 - Seraphic Sanctuary ------------------------- =-=-=-=-=-=-=-=-=-=-= 14-6 Inner Sanctum =-=-=-=-=-=-=-=-=-=-= EXP 155025 HL 45945 Class Lv Qty EXP HL ----------------------------------------- Avenger 75 3 51675 15315 =-=-=-=-=-=-=-=-=-=-=-=-= 14-7 Hall of Justice * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 605964 HL 156740 Class Lv Qty EXP HL ----------------------------------------- Vulcanus 80 1 193261 51045 Angel 55 5 11017 Crusader 70 4 40011 Angel Soldier 65 5 30438 Angel Cadet 60 3 22692 =-=-=-=-=-=-=-=-=-=-=-= 14-7 Hall of Justice =-=-=-=-=-=-=-=-=-=-=-= EXP 412703 HL 105695 Class Lv Qty EXP HL ----------------------------------------- Angel 55 5 11017 Crusader 70 4 40011 Angel Soldier 65 5 30438 Angel Cadet 60 3 22692 =-=-=-=-=-=-=-=-=-=-= 14-8 Sacred Altar * =-=-=-=-=-=-=-=-=-=-= EXP 441529 HL 115220 Class Lv Qty EXP HL ----------------------------------------- Lamington 90 1 268779 Avenger 75 5 34550 * Completing this battle will give you an ending. ------------------ 3.17 - Prinny Land ------------------ =-=-=-=-=-=-=-= Prinny Land 1 =-=-=-=-=-=-=-= EXP 48839 HL 24663 Class Lv Qty EXP HL ----------------------------------------- Pvt. Prinny 35 16 2759 Cpt. Prinny 40 1 4695 =-=-=-=-=-=-=-= Prinny Land 2 =-=-=-=-=-=-=-= EXP 56282 HL 23868 Class Lv Qty EXP HL ----------------------------------------- Gen. Prinny 50 4 9932 Pvt. Prinny 35 6 2759 Clone 200 1 Recovery 20% 200 1 =-=-=-=-=-=-=-= Prinny Land 3 =-=-=-=-=-=-=-= EXP 320168 HL 113065 Class Lv Qty EXP HL ----------------------------------------- Prinny God 100 1 138934 Prinny King 70 1 35564 Gen. Prinny 50 13 9932 Cpt. Prinny 40 6 2759 --------------------- 3.18 - Cave of Ordeal --------------------- =-=-=-=-=-=-=-=-=-= Cave of Ordeal 1 =-=-=-=-=-=-=-=-=-= EXP 96476 HL 35100 Class Lv Qty EXP HL ----------------------------------------- Zakkum 50 8 9223 Manticore 60 1 22692 =-=-=-=-=-=-=-=-=-= Cave of Ordeal 2 =-=-=-=-=-=-=-=-=-= EXP 425185 HL 93358 Class Lv Qty EXP HL ----------------------------------------- Succubus 100 1 61135 Cait Sith 85 4 45795 Nekomata 75 6 30145 =-=-=-=-=-=-=-=-=-= Cave of Ordeal 3 =-=-=-=-=-=-=-=-=-= EXP 2909838 HL 151356 Class Lv Qty EXP HL ----------------------------------------- Talos 160 1 240532 Nataku 150 8 212420 EXP +50% 150 1 =-=-=-=-=-=-=-=-=-= Cave of Ordeal 4 =-=-=-=-=-=-=-=-=-= EXP 1390290 HL 847041 Class Lv Qty EXP HL ----------------------------------------- Death Boar 300 1 109674 Dullahan 250 2 390492 Alp 210 6 83272 =-=-=-=-=-=-=-=-=-=-= Cave of Ordeal 5 * =-=-=-=-=-=-=-=-=-=-= EXP 2680136 HL 5683539 Class Lv Qty EXP HL ------------------------------------------- Zombie King 1000 1 685935 2261263 Tiamat 700 1 608053 Nebiros 400 4 170608 Nightmare 350 6 117286 * Complete this battle and you'll receive a God's Hand (not necessarily a legendary one). =-=-=-=-=-=-=-=-=-= Cave of Ordeal 5 =-=-=-=-=-=-=-=-=-= EXP 1994201 HL 3422276 Class Lv Qty EXP HL ------------------------------------------- Tiamat 700 1 608053 Nebiros 400 4 170608 Nightmare 350 6 117286 ------------------ 3.19 - Human World ------------------ =-=-=-=-=-=-=-= Central City =-=-=-=-=-=-=-= EXP 484919 HL 183848 Class Lv Qty EXP HL ----------------------------------------- Space Pirate 90 1 48387 Bandit 75 2 12922 Prowler 80 1 18042 Space Police 70 12 24896 Space Marine 95 1 93894 =-=-=-=-=-= Neo Eden =-=-=-=-=-= EXP 513336 HL 143995 Class Lv Qty EXP HL ----------------------------------------- Psi-Soldier 110 2 47458 Cyborg 100 3 44462 Officer 90 2 39425 Recruit 80 8 25773 =-=-=-=-=-=-=-=-=-=-= EDF Headquarters * =-=-=-=-=-=-=-=-=-=-= EXP 1669846 HL 1018353 Class Lv Qty EXP HL ----------------------------------------- Astro Carter 220 1 503086 Astro-One 180 1 412674 Astro-Two 180 1 412674 Space Police 130 6 56902 * Astro Carter has a unique piece of equipment. If you complete this map, the game ends and you get the Human World ending. ---------------------------- 3.20 - Alternate Netherworld ---------------------------- =-=-=-=-=-=-=-=-= Alternate World =-=-=-=-=-=-=-=-= EXP 1184158 HL 281167 Class Lv Qty EXP HL ----------------------------------------- Koropokkuru 130 5 140454 Specter 110 11 43808 =-=-=-=-=-=-= Hall of Sin =-=-=-=-=-=-= EXP 711840 HL 471378 Class Lv Qty EXP HL ----------------------------------------- Djinn 170 6 72864 Death 200 3 91552 =-=-=-=-=-=-=-=-= Hall of Penance =-=-=-=-=-=-=-=-= EXP 1919258 HL 3184689 Class Lv Qty EXP HL ----------------------------------------- Tao Tieh 400 1 207166 Demonic Suit 350 4 181258 Scarecrow 300 12 82255 =-=-=-=-=-=-=-= Malefic Seal =-=-=-=-=-=-=-= EXP 2016375 HL 5379124 Class Lv Qty EXP HL ----------------------------------------- Tiamat 900 1 781917 Ahzi Dahaka 750 2 617229 =-=-=-=-=-=-=-=-=-= Warrior Maiden * =-=-=-=-=-=-=-=-=-= EXP 3819283 HL 39895195 Class Lv Qty EXP HL ------------------------------------------ Priere 2000 1 1829691 Carmilla 1500 1 823281 Tailring 1500 1 1166311 * Priere joins your party after you win this battle. =-=-=-=-=-=-=-=-= Warrior Maiden =-=-=-=-=-=-=-=-= EXP 6106254 HL 34187694 Class Lv Qty EXP HL ----------------------------------------- Divine Majin 1800 2 2058331 Carmilla 1500 1 823281 Tailring 1500 1 1166311 -------------------- 3.21 - Beauty Castle -------------------- =-=-=-=-=-=-=-=-= Foreboding Seal =-=-=-=-=-=-=-=-= EXP 3091755 HL 13530341 Class Lv Qty EXP HL ------------------------------------------ Flamberg 1500 1 1920979 Chimera 1200 2 585388 =-=-=-=-=-=-=-=-=-= Beauty of Evil * =-=-=-=-=-=-=-=-=-= EXP 4592586 HL 60614619 Class Lv Qty EXP HL ------------------------------------------ Marjoly 2500 1 2287248 Prophet 1800 2 1152669 * Marjoly joins you after you win this battle. =-=-=-=-=-=-=-=-= Beauty of Evil =-=-=-=-=-=-=-=-= EXP 8700342 HL 68219640 Class Lv Qty EXP HL ----------------------------------------- Divine Majin 2200 3 2515891 Prophet 1800 2 1152669 ------------------ 3.22 - Baal Castle ------------------ =-=-=-=-=-=-=-=-=-= Patriarch's Seal =-=-=-=-=-=-=-=-=-= EXP 5488794 HL 31590063 Class Lv Qty EXP HL ------------------------------------------ Surt 2000 1 2744532 Efreet 1500 3 914754 =-=-=-=-=-=-=-=-=-= Lord of Terror * =-=-=-=-=-=-=-=-=-= EXP 9149814 HL 120150045 Class Lv Qty EXP HL ------------------------------------------------ Baal 4000 1 9149814 120150045 * After completing this battle, Laharl's class changes to Tyrant and it becomes very easy to pass any proposal in the Dark Assembly. =-=-=-=-=-=-=-=-= Lord of Terror =-=-=-=-=-=-=-=-= EXP 14475414 HL 270225045 Class Lv Qty EXP HL ------------------------------------------------- Uber Prinny 6000 1 14475414 270225045 ================ 4.0 - CHARACTERS ================ ----------- 4.1 - Stats ----------- The status screen for each character shows a bunch of numbers. HP: How much damage you can take before dying. SP: Special attacks (magic or skills) need SP to execute. Atk: Affects damage dealt when using physical attacks and some skills. Def: Physical defense. Int: Affects damage dealt when using magic attacks and some skills. Spd: Affects physical and magic evade. Hit: Affects whether physical/magic attacks hit, and affects critical hits. Res: Magic defense. Counter: Maximum number of counter attacks. Mv: How many spaces a character can move. Jm: Vertical distance a character can move. Throw: This number isn't shown on the status screen, but each humanoid class has a maximum distance they can throw something. Monsters can't throw. EXP: Total accumulated experience. Next: Experience needed to reach next level. Level: Max level is 9999. HP, SP, Atk, Def, Int, Spd, Hit, and Res each have associated Aptitudes. These are listed as percentages and determine bonuses/pentalties for equipping items. For example, an Atk aptitude of 120% means the character will receive an extra bonus of 5 to Atk when equipping an item that adds 25 Atk. Aptitudes do not affect the rate that stats increase when leveling up. Elemental resistances for Fire/Wind/Ice are shown as percentages. For example, a value of 50% for Fire means you take half damage from Fire-based attacks, and a value of -50% for Fire means you take double damage from Fire-based attacks. Ailment resistances are listed in this order: Poison, Sleep, Depraved, Forget, Paralysis. For example, a Poison resistance of 10 means you have a 10% chance to avoid being poisoned. Mana is a currency you use at the Dark Assembly. It can be spent on creating new characters, transmigrating, or proposals. When a character kills an enemy, they receive Mana equal to the level of the defeated enemy. Mana awards aren't shared; they go to the character who dealt the killing blow. Weapon mastery levels and proficiencies can be viewed on the status screen for humanoid characters only. Monster classes can only use monster weapons, and don't have associated mastery levels or proficiencies. -------------------- 4.2 - Levels and EXP -------------------- The amount of EXP needed to gain a level is deterministic. All classes gain the same amount of EXP from defeating identical enemies. Here's a table of EXP values for selected levels that most classes use: Lv Total EXP Next ---------------------------- 1 0 15 2 15 30 3 45 65 4 110 105 5 215 160 6 375 230 7 605 315 8 920 415 9 1335 530 10 1865 675 11 2540 825 12 3365 1010 13 4375 1210 14 5585 1430 15 7015 1685 16 8700 1960 17 10660 2265 18 12925 2595 19 15520 2955 20 18475 3350 21 21825 3775 22 25600 4235 23 29835 4720 24 34555 5255 25 39810 5820 26 45630 6420 27 52050 7060 28 59110 7745 29 66855 8470 30 75325 9240 31 84565 10050 32 94615 10905 33 105520 11810 34 117330 12760 35 130090 13765 36 143855 14810 37 158665 15910 38 174575 17070 39 191645 18270 40 209915 19540 41 229455 20855 42 250310 22230 43 272540 23665 44 296205 25160 45 321365 26715 46 348080 28330 47 376410 30015 48 406425 31755 49 438180 33565 50 471745 35450 75 2539344 129168 100 6519115 185235 150 16488115 230885 200 29839230 305155 250 46950430 380895 300 67857630 456940 400 121091805 609295 500 189567570 761755 600 273290920 914245 700 372263990 1066745 800 486487720 1219255 900 615962610 1371770 1000 760688930 1524280 1500 1713096185 2286870 2000 3046800350 3049470 2500 4761803350 3812065 3000 6858105780 4574670 4000 12194609820 6099870 8000 48792622790 12200665 9999 76227579270 15249545 Some classes (e.g. Prinnies) require less EXP to gain a level, and some classes (e.g. Efreets) require more EXP to gain a level. ------------------------ 4.3 - Character Creation ------------------------ Each class has a set of base stats for HP, SP, Atk, Def, Int, Spd, Hit, and Res. These are the stats shown when choosing a class. Don't confuse them with Aptitude percentages. After choosing the class, you choose the capability (Good-for-nothing, Incompetent, Average, Skilled, Distinguished, Genius). When creating a new character, the capability only affects the amount of bonus points you get to allocate to stats (ranging from -5 to 10). The better the capability, the more mana the mentor must spend. The mana amounts also vary by class. Note that new Distinguished and Genius characters require assembly approval. Then we choose the name, and distribute the bonus points. Note the blue bars on that screen. The longer the bar, the higher the base stat. The bonus points are used to increase (or maybe decrease, if Good-for-nothing) the base stats. Finally we see a status screen for our new character. Note that the final base stats can be slightly higher or lower than the values that you chose. This is because the game randomizes them slightly. These base stats are very important. Not only are they the starting stats at level 1, they also determine how much the stats increase when you gain a level. Although story characters aren't created, they still have base stats, and the rules governing stat increases are the same as for created classes. ----------------- 4.4 - Leveling-Up ----------------- All eight stats will increase when you level up. The increases are slightly random. All the stats except for HP seem to follow the same formula, i.e. they increase by constants (slightly randomized). For these stats, you get between 42% and 50% of the base stat per level. For most of the calculations in this guide, I'll use this conservative formula: stat_increase = [0.42 * stat_base] The formula for HP is dependent on level. L is the current level: HP_increase = [(0.5 + L / 100) * HP_base] L <= 140 HP_increase = [1.9 * HP_base] L > 140 These are slightly randomized as well. Let's do a quick example with a Divine Majin. Base Stats: HP: 30 SP: 14 Atk: 21 Def: 16 Int: 20 Spd: 15 Hit: 18 Res: 15 Base Stats after 6 point bonus for Skilled: HP: 30 SP: 14 Atk: 27 Def: 16 Int: 20 Spd: 15 Hit: 18 Res: 15 Base Stats after randomization (i.e. Level 1 stats): HP: 31 SP: 13 Atk: 27 Def: 15 Int: 19 Spd: 14 Hit: 17 Res: 15 Level 43 stats: HP: 1237 SP: 277 Atk: 535 Def: 316 Int: 402 Spd: 289 Hit: 349 Res: 300 Increases per level: SP: (277 - 13) / 42 = 6.29 or 48% of 13 Atk: (535 - 27) / 42 = 12.01 or 44% of 27 Def: (316 - 15) / 42 = 7.17 or 48% of 15 Int: (402 - 19) / 42 = 9.12 or 48% of 19 Spd: (289 - 14) / 42 = 6.55 or 47% of 14 Hit: (349 - 17) / 42 = 7.90 or 46% of 17 Res: (300 - 15) / 42 = 6.79 or 45% of 15 -------------- 4.5 - EXP Gain -------------- EP: EXP parameter (varies by class) L: Level EXP: EXP gained from killing the enemy Argus has the highest EP value of 55. 2^24 = 16777216 EXP = [(L / 10000) * (EP / 55) * 16777216] This formula is highly accurate for levels above 150. Below that level, a different formula seems to be used, and there is an on-going discussion on the message board to figure it out. Examples: Lv. 200 Gen. Prinny EP = 14 Formula EXP = 85411 Actual EXP = 85449 Lv. 9999 Efreet EP = 20 Formula EXP = 6100195 Actual EXP = 6099824 Lv. 6320 Nataku EP = 46 Formula EXP = 8868131 Actual EXP = 8867269 Note that killing clones or allies only gives you 1/4 the normal EXP. Some monsters are considered to be "boss monsters" and yield 1.5x the normal amount of EXP. Examples include the Shaitan in the final promotion exam and the Surt in the first map of Baal's Castle. ---------------- 4.6 - Extra Gain ---------------- Each created character becomes a pupil of the character who did the creating (the mentor). Mentor/pupil relationships cannot be changed. Story characters have no mentor. There are two benefits to having pupils. Mentors can learn the magic spells of their pupils by standing next to them, and using them until reaching skill level 1. Mentors also gain stats when their pupils do. See ninakoru's Pupil Benefit Guide for more information. ------------------- 4.7 - Stat Stealing ------------------- Some classes (Rogue group, Thursday) can steal stats and EXP from enemies. Formulas coming soon. --------------------------- 4.8 - Transmigration Basics --------------------------- Transmigration can be done at the Dark Assembly for characters that have a Rank of at least 3. It has two uses. Non-story characters can change into more powerful classes. All classes can use it to modify their base stats and become more powerful. Thursday cannot transmigrate. Here's what happens when you transmigrate: -Character level is reset to 1. -A percentage of weapon mastery experience and special technique experience is inherited. The percentage is determined by the new capability you select. For example, if you select Genius, then 95% of your weapon mastery experience and special technique experience will be kept. -Non-story characters can change classes and names. -New base stats are calculated. The screen where you allocate new bonuses to base stats may now show both blue and yellow bars. The blue bars are simply the blue bars you saw when you originally created the character, and designate the standard base stats of that class. The yellow bars signify extra points that you've earned on those stats. They are determined solely by the stats without equipment bonuses when transmigration occurs. -The character level is added to a counter which keeps track of all levels stored in transmigrations with that character. -New bonus points for base stats can be allocated. The amount of bonus points you get is based on the capability you select, plus extra points which are related to the number of stored levels you've acquired during previous cycles of transmigration. -Transmigration counter increases by 1. I have no reason to believe that this counter affects anything. -Counter/movement increases from proposals are reset. The resetting of the base stats is the essence of why transmigration is so beneficial. The rate of stat increase is determined solely by the base stats. If you transmigrate and your base stat goes up by just 1 point, that corresponds to an increase of 4500-5000 points by level 9999. ----------------- 4.9 - Yellow Bars ----------------- As mentioned in the previous section, the values for the yellow bars are solely determined by the current stats without equipment before transmigrating. Extra stats gained from pupils don't count, but stolen stats do count. The tables below show the stats you need to get each yellow bar value. The HP table isn't quite exact but the Other Stats table should be. I think each class uses the same two tables. One important thing to be aware of is that each capability places a cap on the yellow bars: Good-for-nothing 15 Incompetent 20 Average 25 Skilled 30 Distinguished 35 Genius 40 =-=-= HP =-=-= YB Stat Range Size ------------------------------ 0 0 - 49 50 1 50 - 99 50 2 100 - 199 100 3 200 - 349 150 4 350 - 499 150 5 500 - 999 500 6 1000 - 1999 1000 7 2000 - 3999 2000 8 4000 - 7999 4000 9 8000 - 11999 4000 10 12000 - 15999 4000 11 16000 - 19999 4000 12 20000 - 23999 4000 13 24000 - 31999 8000 14 32000 - 39999 8000 15 40000 - 47999 8000 16 48000 - 55999 8000 17 56000 - 63999 8000 18 64000 - 71999 8000 19 72000 - 79999 8000 20 80000 - 99999 20000 21 100000 - 119999 20000 22 120000 - 139999 20000 23 140000 - 159999 20000 24 160000 - 179999 20000 25 180000 - 199999 20000 26 200000 - 239999 40000 27 240000 - 279999 40000 28 280000 - 319999 40000 29 320000 - 359999 40000 30 360000 - 399999 40000 31 400000 - 479999 80000 32 480000 - 559999 80000 33 560000 - 639999 80000 34 640000 - 719999 80000 35 720000 - 799999 80000 36 800000 - 879999 80000 37 880000 - 959999 80000 38 960000 - 1039999 80000 39 1040000 - 1119999 80000 40 1120000+ =-=-=-=-=-=-= Other Stats =-=-=-=-=-=-= YB Stat Range Size ------------------------------ 0 0 - 39 40 1 40 - 89 50 2 90 - 149 60 3 150 - 249 100 4 250 - 399 150 5 400 - 699 300 6 700 - 1199 500 7 1200 - 1999 800 8 2000 - 2999 1000 9 3000 - 3999 1000 10 4000 - 4999 1000 11 5000 - 5999 1000 12 6000 - 6999 1000 13 7000 - 7999 1000 14 8000 - 9999 2000 15 10000 - 11999 2000 16 12000 - 13999 2000 17 14000 - 15999 2000 18 16000 - 17999 2000 19 18000 - 19999 2000 20 20000 - 24999 5000 21 25000 - 29999 5000 22 30000 - 34999 5000 23 35000 - 39999 5000 24 40000 - 44999 5000 25 45000 - 49999 5000 26 50000 - 59999 10000 27 60000 - 69999 10000 28 70000 - 79999 10000 29 80000 - 89999 10000 30 90000 - 99999 10000 31 100000 - 119999 20000 32 120000 - 139999 20000 33 140000 - 159999 20000 34 160000 - 179999 20000 35 180000 - 199999 20000 36 200000 - 219999 20000 37 220000 - 239999 20000 38 240000 - 259999 20000 39 260000 - 279999 20000 40 280000+ ------------------- 4.10 - Bonus Points ------------------- These are based on the number of stored levels you have from previous transmigration cycles. Once you store about 185,000 levels, you earn the maximum points of 200. If you transmigrate as Genius, that gives you a maximum of 210 points to distribute among your base stats. Each base stat can have a maximum value of 240 (blue bars + yellow bars + bonus points), plus or minus a small amount after randomization. Here's the table showing how many stored levels you need for each value for bonus points. Remember, your current levels don't count toward the total stored levels until the following transmigration cycle. BP Levels BP Levels BP Levels BP Levels ------------------------------------------------------------ 1 1 51 12000 101 37000 151 87000 2 25 52 12500 102 38000 152 89000 3 50 53 13000 103 39000 153 91000 4 100 54 13500 104 40000 154 93000 5 150 55 14000 105 41000 155 95000 6 200 56 14500 106 42000 156 97000 7 250 57 15000 107 43000 157 99000 8 300 58 15500 108 44000 158 101000 9 400 59 16000 109 45000 159 103000 10 500 60 16500 110 46000 160 105000 11 600 61 17000 111 47000 161 107000 12 700 62 17500 112 48000 162 109000 13 800 63 18000 113 49000 163 111000 14 900 64 18500 114 50000 164 113000 15 1000 65 19000 115 51000 165 115000 16 1100 66 19500 116 52000 166 117000 17 1200 67 20000 117 53000 167 119000 18 1300 68 20500 118 54000 168 121000 19 1400 69 21000 119 55000 169 123000 20 1500 70 21500 120 56000 170 125000 21 1600 71 22000 121 57000 171 127000 22 1800 72 22500 122 58000 172 129000 23 2000 73 23000 123 59000 173 131000 24 2200 74 23500 124 60000 174 133000 25 2400 75 24000 125 61000 175 135000 26 2600 76 24500 126 62000 176 137000 27 2800 77 25000 127 63000 177 139000 28 3000 78 25500 128 64000 178 141000 29 3200 79 26000 129 65000 179 143000 30 3400 80 26500 130 66000 180 145000 31 3700 81 27000 131 67000 181 147000 32 4000 82 27500 132 68000 182 149000 33 4300 83 28000 133 69000 183 151000 34 4600 84 28500 134 70000 184 153000 35 4900 85 29000 135 71000 185 155000 36 5200 86 29500 136 72000 186 157000 37 5500 87 30000 137 73000 187 159000 38 5800 88 30500 138 74000 188 161000 39 6100 89 31000 139 75000 189 163000 40 6500 90 31500 140 76000 190 165000 41 7000 91 32000 141 77000 191 167000 42 7500 92 32500 142 78000 192 169000 43 8000 93 33000 143 79000 193 171000 44 8500 94 33500 144 80000 194 173000 45 9000 95 34000 145 81000 195 175000 46 9500 96 34500 146 82000 196 177000 47 10000 97 35000 147 83000 197 179000 48 10500 98 35500 148 84000 198 181000 49 11000 99 36000 149 85000 199 183000 50 11500 100 36500 150 86000 200 185000 -------------------------------- 4.11 - Transmigration Strategies -------------------------------- Here's a strategy for maximizing your transmigration potential: 1. Get 210 bonus points by transmigrating over and over at some efficient level 2. Gain just enough yellow bars to reach 67 in each base stat 3. Level up to 9999, which should max your yellow bars to 40 4. Transmigrate one last time and arrange the bonus points however you like (e.g. 240 base Atk) 5. Level up to 9999 and never transmigrate again The first step is acquiring 185,000 stored levels. With max Stronger Enemies and a Lv. 300 Statistician, these two areas are good leveling spots: Cave of Ordeals 3 (CoO 3): 60,697,080 EXP Beauty of Evil (BoE): 183,569,948 EXP If you have strong enough equipment, you can clear these maps quickly: CoO 3: 25 sec BoE: 45 sec It takes about 2 min 30 sec to transmigrate and fight your way back to rank 3. EXP requirements for each level increase steeply. The general rule of thumb once you get above level 100 is: when you double the level you want to reach, you'll need four times the EXP. Example: 1000 760688930 2000 3046800350 Therefore leveling to 1000 twice takes about half the time of leveling to 2000 once. So we can find a sweet spot for each leveling location that will be an optimum level to transmigrate at. Here's how we do the math to figure that out. Here's a table of some selected levels and the total EXP needed to reach those levels: Lv EXP ------------------ 100 6519115 200 29839230 300 67857630 400 121091805 500 189567570 600 273290920 700 372263990 800 486487720 900 615962610 1000 760688930 1500 1713096185 2000 3046800350 2500 4761803350 3000 6858105780 4000 12194609820 8000 48792622790 9999 76227579270 Those numbers are for all humanoid classes and most monsters. Prinnies need 20% less EXP per level, some monsters (such as Surt) need 20% more EXP per level. Now we can devise a formula for the total time in hours to build up 185000 stored levels, given that we transmigrate over and over at a particular level L. For CoO 3: time = 185000*((2.5/60)+(25/3600)*(EXP/60697080))/L For BoE: time = 185000*((2.5/60)+(45/3600)*(EXP/183569948))/L The results: Lv CoO BoE ------------------ 100 78.5 77.9 200 41.7 40.4 300 30.5 28.5 400 25.7 23.1 500 23.4 20.2 600 22.5 18.6 700 22.3 17.7 800 22.5 17.3 900 23.1 17.2 1000 23.8 17.3 1500 29.3 19.5 2000 36.1 23.0 2500 43.4 27.1 3000 51.0 31.4 4000 66.5 40.3 8000 130.1 77.8 9999 162.1 96.8 As you can see, the minimums are 22.3 hours at level 700 for CoO 3, and 17.2 hours at level 900 for BoE. Building stored levels by leveling into the thousands and then transmigrating is a very big waste of time. So if you level on CoO 3, the fastest way is to clear it 4 times, transmigrate, and repeat. For BoE, clear it 7 times, transmigrate, and repeat. We just need one more calculation to make sure our weapon mastery isn't being reduced too much. We need to maintain at least 20 in weapon mastery to keep all our weapon skills. That means we need 21000 points after transmigration. Since you keep 95% of your points if you transmigrate as a genius: 21000/0.95 = 22106 So we need at least 22106 points before transmigrating. Assuming we start this process at level 20, we need to earn at least 22106 - 21000 = 1106 points each transmigration cycle. Assuming we have a maxed Armsmaster (you'd better), here's how many times we need to use our weapon: 1106/(20*WP) where WP is the weapon proficiency value. For Divine Majins, WP = 30 so we only need to use our weapon 2 times. For Laharl, WP = 20 (sword) so we only need to use it 3 times. Even a Space Pirate only needs 7 strikes with a sword to keep up. Once your stored levels are maxed out, it's time to max the yellow bars. I'll assume you've acquired the maximum bonus points and are choosing genius each time you transmigrate, giving you 210 bonus points. The basic idea is to get each base stat to at least 67. That includes yellow bars and blue bars (standard base plus bonus points). Then level up to 9999, transmigrate, and your yellow bars should be maxed at 40. It's easy to factor in the yellow bars you earned while building stored levels. Just balance the bonus points, and if each stat isn't at least 67, you need to gain some levels to build up the yellow bars a bit more. Classes like Space Pirates, which have crappy stats, will need a lot more yellow bars to reach 67. --------------------- 4.12 - Weapon Mastery --------------------- Each of the seven types of humanoid weapons (sword, spear, axe, staff, gun, bow, fist) can be used by any humanoid generic or humanoid story character. There are 256 level (0-255) of weapon mastery. Each time a character uses a weapon, points are earned toward weapon mastery. The number of points earned depends on the class's proficiency with that weapon, and whether any armsmasters are equipped. The advantage of raising weapon mastery is twofold. First, you learn a new weapon skill at mastery levels 1, 3, 6, 10, 15, and 20. Second, for every level of mastery you gain, the stats you gain by equipping weapons will increase by 5%. So if a weapon normally gives you an Atk bonus of 1000, if your weapon mastery is 255, you'll get an Atk bonus of 13750 when you equip the weapon: [1000*(1+0.05*255)] = 13750 The number of total points needed to reach a given mastery level L is given by these formulas: L <= 20: total = 100 * L * (L+1)/2 L > 20: total = 21000 + 2000 * (L-20) Note that the table in Salah al Din's faq is incorrect, because he uses the first formula for the entire table. After reaching level 19, you only need 2000 points for every level after that up to 255. Here is the table for weapon mastery levels: Lv Total Lv Total Lv Total Lv Total ------------------------------------------------------------ 1 100 65 111000 129 239000 193 367000 2 300 66 113000 130 241000 194 369000 3 600 67 115000 131 243000 195 371000 4 1000 68 117000 132 245000 196 373000 5 1500 69 119000 133 247000 197 375000 6 2100 70 121000 134 249000 198 377000 7 2800 71 123000 135 251000 199 379000 8 3600 72 125000 136 253000 200 381000 9 4500 73 127000 137 255000 201 383000 10 5500 74 129000 138 257000 202 385000 11 6600 75 131000 139 259000 203 387000 12 7800 76 133000 140 261000 204 389000 13 9100 77 135000 141 263000 205 391000 14 10500 78 137000 142 265000 206 393000 15 12000 79 139000 143 267000 207 395000 16 13600 80 141000 144 269000 208 397000 17 15300 81 143000 145 271000 209 399000 18 17100 82 145000 146 273000 210 401000 19 19000 83 147000 147 275000 211 403000 20 21000 84 149000 148 277000 212 405000 21 23000 85 151000 149 279000 213 407000 22 25000 86 153000 150 281000 214 409000 23 27000 87 155000 151 283000 215 411000 24 29000 88 157000 152 285000 216 413000 25 31000 89 159000 153 287000 217 415000 26 33000 90 161000 154 289000 218 417000 27 35000 91 163000 155 291000 219 419000 28 37000 92 165000 156 293000 220 421000 29 39000 93 167000 157 295000 221 423000 30 41000 94 169000 158 297000 222 425000 31 43000 95 171000 159 299000 223 427000 32 45000 96 173000 160 301000 224 429000 33 47000 97 175000 161 303000 225 431000 34 49000 98 177000 162 305000 226 433000 35 51000 99 179000 163 307000 227 435000 36 53000 100 181000 164 309000 228 437000 37 55000 101 183000 165 311000 229 439000 38 57000 102 185000 166 313000 230 441000 39 59000 103 187000 167 315000 231 443000 40 61000 104 189000 168 317000 232 445000 41 63000 105 191000 169 319000 233 447000 42 65000 106 193000 170 321000 234 449000 43 67000 107 195000 171 323000 235 451000 44 69000 108 197000 172 325000 236 453000 45 71000 109 199000 173 327000 237 455000 46 73000 110 201000 174 329000 238 457000 47 75000 111 203000 175 331000 239 459000 48 77000 112 205000 176 333000 240 461000 49 79000 113 207000 177 335000 241 463000 50 81000 114 209000 178 337000 242 465000 51 83000 115 211000 179 339000 243 467000 52 85000 116 213000 180 341000 244 469000 53 87000 117 215000 181 343000 245 471000 54 89000 118 217000 182 345000 246 473000 55 91000 119 219000 183 347000 247 475000 56 93000 120 221000 184 349000 248 477000 57 95000 121 223000 185 351000 249 479000 58 97000 122 225000 186 353000 250 481000 59 99000 123 227000 187 355000 251 483000 60 101000 124 229000 188 357000 252 485000 61 103000 125 231000 189 359000 253 487000 62 105000 126 233000 190 361000 254 489000 63 107000 127 235000 191 363000 255 491000 64 109000 128 237000 192 365000 Note that points earned for weapon mastery are different from points earned for weapon skills, monster skills, character skills, and magic. I'll put more about skills and magic in a future version of this guide. Here are the rules governing how points are earned: 1. If you do a normal attack with a sword, spear, axe, bow, gun, fist, or staff, you gain points in weapon mastery equal to that class's proficiency. Armsmasters will increase this rate up to 20x. 2. If you do a special attack with a sword, spear, axe, bow, gun, or fist, you gain points in that skill equal to that class's proficiency in that weapon type. Armsmasters won't help you with this. You'll simultaneously earn points in weapon mastery for that weapon. Armsmasters will help you with this. 3. If you cast a spell, you will earn points for that spell based on your magic learning rate, different for each class. Armsmasters won't help you with this. 4. If you cast a spell with a staff equipped, you get the normal points for the spell based on magic learning rate. Armsmasters won't help you with this. You'll simultaneously earn points in staff weapon mastery as if you'd simply attacked with the staff. Armsmasters will affect the staff mastery but not the points for the magic spell. 5. If you use a character/monster specific skill (e.g. Laharl's Blazing Knuckle, Scout's Dark Cannon, or Surt's Diabolic Burst) you earn 20 points for that skill. Armsmasters won't help you with this. =========== 5.0 - ITEMS =========== I'm just getting started with this section, so there's not too much here yet. Normal Items -Rarity values 32-255 -Item world has 30 floors -Black text for the name Rare Items -Rarity values 8-31 -Item world has 60 floors -Flashing silver text for the name -1.25x normal stats Legendary Items -Rarity values 0-7 -Item world has 100 floors -Flashing gold text (blue text in three cases) for the name -1.5x normal stats Item generals are found at floors 10, 20, 40, 50, 70, 80. Item kings are found at floors 30, 60, 90. Item gods are found at floor 100 of rank 1-39 items. Item god 2's are found at floor 100 of rank 40 and 41 items. Rank is a general indication of how good an item is. Items with rank 40 or 41 are considered "ultimate" and are always legendary. Here's a list of all ultimate items and how they need to be obtained the first time: -Yoshitsuna (sword): Steal from Item God of legendary Cosmic Blade -Glorious (spear): Steal from Item God of legendary Longinus -Ultimus (fist): Steal from Item God of legendary God's Hand -Galaxy (bow): Steal from Item God of legendary Artemis -Apocalypse (axe): Steal from Item God of legendary Durandal -Etoile (gun): Steal from Item God of legendary Infernal Gun -Omniscient Staff (staff): Steal from Item God of legendary Galactic Staff -Nyanko Soul (monster): Get from Marjoly -Nemesis (monster): Steal from Baal -Nemesis Mk-II (monster): Steal from prinny Baal -Astro Suit (other): Steal from General Carter -Super Robot Suit (armor): Steal from Baal -Prinny Costume (other): Steal from prinny Baal -Hyperdrive (shoes): Defeat any Item God 2 -Gao's Guts (other): Get from Marjoly -Myao's Cat Ears (other): Get from Marjoly -Crowdia's Beauty (other): Get from Marjoly -Arcadia (emblem): Get from Priere Everything on that list is rank 40, except Nemesis and Prinny Costume, which are rank 41, and Nemesis Mk-II, which is rank 42. You can obtain more ultimate items of the same type by stealing them from Item God 2 of the item. So after you get your first Yosh, no need to find another legendary Cosmic Blade, just go into the item world of the Yosh and steal another from the Item God 2. Note that Nemesis Mk-II and Prinny Costume are already at level 100 when you obtain them, so this won't work for them. For humanoid weapons, you can steal the rank X+1 weapon from the Item God in a legendary rank X weapon of the same type. That's why you get the Yosh from the Item God of a legendary Cosmic Blade, because the Cosmic Blade is the rank 39 sword. Note that this doesn't work for monster weapons. So the Item God of a legendary Lucifer Force will not have a Nyanko Soul that you can steal. How to get legendary rank 39 humanoid weapons? Most of them you just have to find. Mainly item world is the place to hunt. Enemies may have them equipped, or they may be in the bonus list. An easy one to get is the Longinus. You just need to get level 25 spear mastery with anyone, enter the Dark Congress, leave, and talk to Longinus. That one will always be legendary. You win a God's Hand for completing Cave of Ordeal, but it's not always legendary. A sure but lengthy way to get a legendary Cosmic Blade: on BoE after you defeat Marjoly, a majin will have an Amano-Hahakiri equipped. Just reload until it's legendary, fight to the 99th floor, exit and save, then go to the 100th floor and reload until the Item God has a legendary Cosmic Blade. ------------------- 5.1 - Item Leveling ------------------- A fellow FAQ writer, bend, figured these out. I recommend reading his faq. There's just a small (but significant) error in one of his formulas, so I'll present correct versions here, along with some changes in variable names. First some global variables: x: item general/king counter, initially 0 i: current item world floor For each stat, you have these constants: bstat: base stat of a normal item at level 0 rstat: stat with rarity bonus applied (i.e. it's equal to bstat for normal, 1.25*bstat for rare, 1.5*bstat for legendary) and these variables: stat: current stat of the item (not counting specialists), initial value is rstat sp: # of specialists of the corresponding stat on the item s: sign; if rstat = 0, s = 0, if rstat < 0, s = -1, if rstat > 0, s = 1 c: specialist counter, initially 0 For each floor of the item cleared: stat = stat + s + rstat/20 + x*bstat/200 + c*3/20 For each Item General killed: stat = stat + s*bstat*(20+i)/200 + sp*(3+i*3/20) c = c + sp x = x + 1 For each Item King killed: stat = stat + s*bstat*(20+i)*2/200 + sp*(3+i*3/20)*2 c = c + 2*sp x = x + 2 slots increase by 1 if they are not already at 16 For each Item God or Item God 2 killed: stat = stat + s*bstat*(20+i)*3/200 + sp*(3+i*3/20)*3 slots increase by 1 if they are not already at 16 Note that the stat increase for clearing a floor with an item general/king/god is applied before the stat increase for killing the item general/king/god itself. The stat values are stored as floats and are only floored (rounded down to integers) when displayed. I've made a program that lets me calculate these things quickly, and I'll be using this program to generate tables of stats for item leveling. They'll either be in the next faq revision or the one after that. ========= 6.0 - FAQ ========= Coming soon. ============ 7.0 - THANKS ============ -Thanks to www.gamefaqs.com for hosting this guide -Scy046, Tioaz, and others for EXP gain testing -CaliScrub and Scy046 for EXP values and times for CoO 3 and BoE -Notti found a typo in my HP increase formula -DarkPhysalis let me know that the percentage for stat gains upon level-up could go lower than 45%, and that I needed to revise my magic number for building yellow bars -Starion led me to fixing error in the program I use for item leveling -ninakoru let me know that Marjoly earns only 20 points per use for her skills, not 30 -Many people for contributing to transmigration discussions on the board