Ratatouille For PSP Star keys walkthrough By bernieberry Ratatouille for (PSP) begins where the movie ends. It bridges the gap from where Gusteau's is shut down in the movie to when Le Ratatouille the new restaurant opens. The game has you finding lost recipes, so Colette and Linguini can open the new restaurant. There are a total of (40) recipes and (50) star keys to collect in order to achieve a score of 100 percent. There are (5) Missions and (34) levels to complete. There are (10) star keys to collect for each mission. Linguini’s Apartment (LEARN 2 PLAY) There are (2) star keys to get in this level but they are so easy to collect I will not list how to collect them. Linguini’s Apartment (MOVING DAY) Key # 1 The first key is up on a shelf and books will block your access to the key. You have to be on the shelf, jump off and turn quickly to re-grab the shelf without falling down. You have to make this jump twice then you can get the key. Key # 2 The second key is also very easy to get so I will not list it. Linguini’s Apartment (FOUNTAIN TEST) Key # 1 when you're in the second level of the fountain, jump out of the water and up onto the lily pad, then jump on the sparkling stick and then jump up into the stone alcove and fight the snake. The first key is behind the snake. Key # 2 The second key is on the opposite side of the fountain where that snake is. It's hidden in the flowers. Where you found the first key, jump down into the water. As you swim forward, you'll see you can go up one level, into another alcove, and some flowers to the right of the alcove. Get on the Lily pad, RUN & jump up into the Flowers! Linguini’s Apartment (FASTER REMY, RUN RUN) Key # 1 The first key is in a tiny little side room with two spiders in it. The chef pops up and says "There's nothing in this room, I wonder why they put it here. In the corner of that room, right next to where the spiders are waiting, was a plant if you look behind it against the wall you'll find a key there. Key # 2 Jump out the kitchen window and jump off to the RIGHT you fall down to the ground next to slanted wooden panels. The key is right at the bottom in the very back corner against the house when you jump off. It's easy to miss because if you jump off that way, you start walking forward and around the corner climb your way up and out, and don’t even realize that the key is right behind you. Linguini’s Apartment (LET’S ALL GO TO THE LOBBY) Key # 1 The first key is in a small room where you climbed up the broom handle and jumped onto wooden shelves. The key was on the top shelf behind the cleaning bottles. Key # 2 Go up the six waterfall steps then jump on the hanging light fixture to your left. Jump on a fan blade then jump on the second fan blade. Jump on the hanging light fixture to the right. Double jump and then press the O button to climb up the netting. Enter the next area and jump over the board turn right jump up on the board and turn around. Jump up on the beam. You will see a sparkling pole. Do not jump on it yet. Instead turn around you will see another piece of wood in front of you. Jump on it turn left to get the key. Linguini’s Apartment (CHASING REMY) There are no keys to get in this level ________________________________________________ New Mission SEWERS (UNEVEN FLOW) Key # 1 Gusteau will say: Watch out. Remy, that water looks foul! You’re going to have to jump your way across! Get across the other side and enter another ducting shaft. When you come out the shaft you will be in a room with several shelves. Climb to the top and the key will be on the top shelf by a box in the corner. Key # 2 is on top of a set of pipes in the boiler room. SEWERS (ARAC ATTACK) There is only one key to get in this level. It is in the room where there are two EEL’S in the water. Jump in the water you will see another set of pipes under the first set of pipes. Climb on these and follow them to the end to get the Key. SEWERS (IN SEARCH OF EMILE) Key # 1 Is under the water where you move the coffee cup to turn the steam valve. Key # 2 Is in the same room as Emile. It is across the room on a set of pipes. Make sure that you get the key first before you get Emile or you will have to go through the level again. SEWERS (PARIS FLOODED) There is only one key to get in this level. Pass the room where you have to turn all the switches on to let out all the water. Enter the pink looking air duct. When you come out you will be in a room with a sparkling pole. Climb the pole and jump in the top air duct. When you come out turn left do not take the right air duct. You will see a wrench in this room. The key is on top the pipe. SEWERS (RUNNING WATER) Key # 1 Is in the room where there is poisonous water. Gusteau will say: the water is poisonous be careful. The key is on top of a pipe below the switch. Key # 2 Is on the left side where you first start the level behind a stack of cheese cans. You can’t get to it till you fill up the water. Make sure to get the key before you go back to Django (the Rat) Remy’s Father to end the level. SEWERS (SPLIT DECISION) Key # 1 Is in the water in the room where there are Bellows and conveyer belts. Key # 2 Is a bit tricky. When you go into the 'pipe' directly ahead of the origin point, after getting the gear down that path, you will go down a slide to reach the origin point again. During that slide, you must jump in the air over a gap in the floor to obtain the key. SEWERS (RATABUNGA) NO KEYS IN THIS LEVEL You just have to fight a big turtle. ________________________________________________ New Mission MARKET PLACE (GETTING AHEAD) Key # 1 Is in the room with the bags of JAVA inside a wooden skid. When you go into the wooden skid look to your left you’ll see the key right behind the bag of java. Go through the skids and do a u-turn and head back into the second skid and you’ll find the key. Key # 2 Is in the room at the very end of the level where you found the key to the truck. The truck will be on your right and you’ll see the racing rat down on the floor. If you jump up on the boxes to your left you can jump up to the key. If you jump down without doing that, you’ll have to go through the level again to get back to that point. There is no way back up once you jump down. MARKET PLACE (KEEP ON TRUCKING) Key # 1 Is in the room where you have to jump somewhat diagonally onto the box across the room on the other side. Once you find the key (in the spinney box room), you'll see that there are 3 tall boxes next to each other that are too tall to jump up on. The key is on the farthest one in the corner. Right next to the 3 tall boxes is a brown tilt-y box with a black fence next to it. Move forward a little on the brown tilt-y box next to the tall box and let the front start to tilt forward. Let it go as far as you can (without letting yourself slide off!!!) then quickly run to the back of the box while it's up in the air and do a double jump up to the tall box. Key # 2 Is in the cash register room. It is on the tallest stack of pink boxes. Use the red crates with the bugs and jump up onto the shorter box, then use the cheese cans to jump up onto the pink boxes. DO NOT break open the cheese cans because you need them to get up on top of the boxes. MARKET PLACE (ROTTEN TO THE CORE) There is only one key to get in this level. It is in the room where there are lots of cakes on two spindle racks. The key is behind the cake display case where the wall has red and white stripe wallpaper. MARKET PLACE (LET SLEEPING RATS LIE) Key # 1 Is in the room above the mixers. After you raise the mixers and jump back across, you jump onto a wooden shelf. Use the cheese cans that are on this shelf in the corner to jump up onto the shelf behind the mixers. Key # 2 After you leave the room where the donuts are being fried in hot oil you go through a vent and have to walk on some wooden planks and then jump over to another wooden plank. Jump over to the other side and turn around you will see another ledge on the top. The key is on the top ledge. MARKET PLACE (LAP IT UP, HAIRBALL) Key # 1 Is under a blue and white-checkered tablecloth in the corner as soon as you start the level. Key # 2 Is in the room where you have to push a switch to lower the boxes on the dog. It’s on top of the blue box. MARKET PLACE (GAINING WEIGHT) There is only one key to get in this level. It is behind the boxes on top of a white metal cabinet. It is in the room where you have to jump on top of the spinning umbrella. Stand on the edge of the umbrella and jump on the corner of the cabinet. The key is behind the boxes. MARKET PLACE (ON THE RUN AGAIN) NO KEYS IN THIS LEVEL You just have to race Skinner backwards. ________________________________________________ New Mission ROOFTOPS (THE KEY TO SUCCESS) There is only one key to get in this level. After you fill up the sink with water jump out of the sink into another room. Jump down in this next room. To your left you will see (3) bags that say soil on them. The key is behind the bags of soil. ROOFTOPS (RATS IN THE ATTIC) Key # 1 When you first enter the room before you start jumping on the lamps. If you look to your left you'll see a mesh grate on the wall. Jump on it using the circle key and there's a ledge with the first key! Key # 2 After you leave the room where you jump on all the swinging lamps, you enter another area. Jump on the cheese cans then jump on the ledge, then on the (3) vent caps. To your right you will see a snake. Defeat him and the key is there. ROOFTOPS (RING MY BELL) Key # 1 You will hear the key sound as soon as you start this level. Turn left and jump down the steps and look under the column, you’ll see the passageway containing cheese and the key. Key # 2 When you enter the room to the clock tower where the counterweights are you will see some cans of cheese on your right. Use these cans to jump up on the wooden ledge to the right of the cans where the stained glass window is. The key is here on this ledge. ROOFTOPS (ROOFTOP RUMBLE) There is only one key to get in this level. The key is in the area where you have to go up the ramps and jump over the steam vents coming out of the wall. Don’t exit the open area to your left. You need to continue upwards to the last ramp to get the key. ROOFTOPS (THE RAT RAN UP THE CLOCK) Key # 1 The First key is located in the room with the Mallet like stepping stones and large bells. After you slide down the ramp, it is located just above you over the door. When you land on the first mallet instead of going right to go to the next stage go left and jump onto the rope hanging from the beam. Continue on the beam and jump around the posts. Keep jumping between the beams and travel to the last beam and then across to the opening where you originally came in and jump on top of the doorframe to get the key. Key # 2 The second key is located in the room where you speak to the rat on the floor that asks you to get the clock working again. Jump up on all the gears and make your way to the passageway that takes you to the next room. DON"T GO IN YET. The gear that is flush on the wall to the right of the passageway has the key on one of the gear teeth. ROOFTOPS (FOR THE BIRDS) Key # 1 Is in the second "party" room. It's on the floor behind the green curtains. Key # 2 Is in the room where there are big vertical electrical conductors. One conductor has cables that lead to an open vent and one has cables that lead to a closed vent. Climb the first conductor, walk across the cables into the first vent and get the key. ROOFTOPS (JUST A RAT AND A CAGE) NO KEYS IN THIS LEVEL ______________________________________________ New Mission RESTAURANT (REMY’S BIG ADVENTURE) Key # 1 Is in the first room. It’s on the TV. Jump onto the bureau, then out and around the TV and back onto the bureau. Use the books to get on top of the TV. Key # 2 Is in the room after you get past all the bellows. While you're on the floor, at some point, you will be able to look up and see the recipe floating in a doorway. The key will be to your right, under the shelves behind some cans on the floor. RESTAURANT (FAN-TASTIC!) Key # 1 Is in the fountain. Go around the fountain to the left and look up above the bush. You will see a water faucet knob. Jump up to the ledge across from the bird feeder. Turn to the left on the ledge and double jump around the corner and land on top of the bush. Turn the knob and a cut scene will play, showing the fountain turning on and the key will appear from the mouth of the fountain. Key # 2 You will go through a hole in a wall and you're in a wooden pathway behind the wall. You'll notice at one point that you need to make a jump to a sparkling cable that's up too high. Go backwards up he wooden ramp and you'll see a cross beam that you can jump to. Then jump to another crossbeam to your right and then you can jump to the cable then to another beam, then to the key. RESTAURANT (A COLD DAY IN PARIS) Key # 1 Is on the top shelf in the second freezer room. Key # 2 Is in the room after you jump on the ceiling lamp and go in the vent. Jump down on the floor in this new room. The key is to the right of the big wooden door behind some boxes. RESTAURANT (DINNER RUSH) Key # 1 Is in the second room after the one with all the boxes. When you enter the vent turn left and go down the stairs. The key is under one of the pallets. Key # 2 Is in the room where you have to race the teen rat. It is on top of all the boxes in the far corner of the room. RESTAURANT (BIG TROUBLE IN LITTLE KITCHEN) Key # 1 The first key is inside the oven. Key # 2 Is on the very top of the stove in the last room where you have to get the recipe. RESTAURANT (FAST FOOD) NO KEYS IN THIS LEVEL You just have to race Skinner backwards. RESTAURANT (GUESS WHO’S COMING TO SKINNER) NO KEYS IN THIS LEVEL You just have to fight Skinner for the last recipe. ************************************************************** Version of guide "Version 1.00". ************************************************************** Legal ************************************************************** Copyright 2007 Bernie Berry a.k.a. bernieberry. This guide is for informational purposes only. The reader agrees to indemnify and hold harmless the author, Bernie Berry, from any consequences of using this information. This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site without advance written permission. Use of this guide as part of any public display or on any other web site is strictly prohibited, and a violation of copyright. ************************************************************** Credits ************************************************************** A special thanks to LSTOOK for help in searching out some of the star keys in this game. The fine people who work at Gamespot and GameFAQs. And finally you, for reading this and making it worth my time. Thanks! E-mail: I can be reached on Gamespot under the name of bernieberry