Final Fantasy Dissidia Character Move list By MaxDarkSoul This guide can be used only on Gamefaqs.com Copyright 2009 Jason Li ( MaxDarkSoul on gamefaqs) Contact me at maxdarksol (at) yahoo (dot) com (dot) sg ========= Contents ========= 1)Introduction 2)Version 3)Legal 4)Move List - Cosmos Side 4.1)Warrior of Light 4.2)Firion 4.3)Onion Knight 4.4)Cecil Harvey 4.5)Bartz Klauser 4.6)Terra Branford 4.7)Cloud Strife 4.8)Squall Leonheart 4.9)Zidane Tribal 4.10)Tidus 1) Introduction- This is a simple translated movelist. Everything is from the Japanese Wiki for Dissidia, therefore no European names. 2) Version 0.5 I have no idea when will i translate the Choas side. 3) This faq can be only used on gamefaqs. i do not own Final Fantasy: Dissidia. 4) Translated move list: Note 1 : All chained attacks attacks are HP damage Note 2 : Abilities listed under"Ability to master" means you have to master the ability listed there to learn the Chain attack. (The one under the "Attack Name") ------------------------------------------------------------------------------ Warrior of Light Brave Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 DeiFurashu 30 90 Quickly steps forward to Crash (Day Flash) enemy, executing short range attack.Low damage but fast 1 Akai Kiba 20 120 Fires a long range flame None (Red Fang) that flies towards target at high speed 5 Soudo Surasuto 30 180 Hurls shield and draws Crash (Sword Thrust) target into melee range. 33 Aoi Kiba 20 120 Drops a block of ice.Ice None (Blue Fang) falls slowly from top of target's head. 37 Shiroi Kiba 20 120 Slow homing lightning None (White Fang) attack. 42 Raizu Appu 30 90 Throws shield forward Chain- (Rise Upper) to execute a short range Rune Saber attack. Knocks target up. (Ground) Brave Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Kurosu Oobaa 30 120 Spins forward towards target. Crash/Chase (Cross Over) Short range attack. Knocks Chain-Rune target upwards. Saber (Air) 13 Kooto Burukula 30 120 Hurls shield to draw target Crash/Chase (Coat Buckler) down.Attacks upwards.Best used Chain- End All when below target. 16 Bounsu Burukula 30 120 Hurls shield downwards to draw Crash/Chase (Bounce Buckler) target up.Best used when above Chain- End All target. HP Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Shainingu Uebu 40 180 Fires a wave of light pillars None (Shining Wave) Mid-long range attack. Slight chasing capability 28 Shirudo Obu 40 180 Releases short-range shockwave Guard/Crash Raito (Shield Guards from attacks while of Light) knocks opponent far away HP Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Shirudo Obu 40 180 Releases short-range shockwave Guard/Crash Raito (Shield Guards from attacks while of Light) knocks opponent far away 23 Redianto Soodo 40 180 Swords of light shoots from (Radiant Sword) the badge of Warrior of Light's sword. Swords direction aims at target only during firing animation Chain Attacks Ability to master Attack Name CP AP Description Added Effects Rise Upper Ruun SeiBaa 40 300 Chained from Rise Upper Crash (Rune Saber) Huge beam of light pierces target.Combo attack Cross Over Ruun SeiBaa 40 300 Chained from Cross Over Crash (Rune Saber) Huge beam of light pierces target.Combo attack Coat Buckler Endo Aoru 40 300 Chained from Coat Crash (End All) Buckle. Unleashes the ultimate sword technique. Combo Attack Bounce Endo Aoru 40 300 Chained from Bounce Crash Buckler (End All) Buckler. Unleashes the ultimate sword technique. Combo Attack ----------------------------------------------------------------------------- Frioniel Brave Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects Lv 1 Shiizu Naifu 30 90 Lightning imbued knife thrown Crash (Swiss Knife?) towards the target. Mid-range. Chain- Low damage compared to other Double Defeat attacks, but this attack lasts for a long time. 1 Riido Akkusu 30 90 Hurls axe forward. Long range. Crash (Lead Axe?) No homing capability but very Chain high speed. Double Defeat 5 Burashu Ransu 30 90 A spear,sword and arrow tied Crash/Chase (Brush Lance?) together for a melee range Draw/Chain- attack. Firing off the arrow Double Defeat allows for a chasing attack 13 Soudo Burou 20 120 Quickly draws out sword for Crash (Sword Blow) melee attack. Short reach but fast. Brave Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Burizado 20 120 Fires a block of ice.Long range None (Blizzard) attack. Reflects off terrain. Reflected shot automatically aims at target. 23 Faia 20 120 Fires a long range flme.Flame None (Fire) moves slowly but high homing capability. 28 Sandaa 20 120 Casts thunder. Thunder drops None (Thunder) from top of target's head. 33 Soudo Burou 20 80 Quickly draws out sword for Chase (Sword Blow) melee attack. Short reach but fast. HP Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Sutoreeto 40 180 Charges an arrow of light. Crash Arou (Straight Hold to chrage for a more Arrow) powerful attack. 37 Shirudo Bashu 40 180 Materialises a shield of light Guard (Shield Bash) Successful guard results in HP counterattack HP Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Sutoreeto 40 180 Charges an arrow of light. Crash Arou (Straight Hold to charge for a more Arrow) powerful attack. 51 Masutaa Obu 40 180 Unleashes all weapons for a Crash Aamuzu (Master mid-range attack. Successful of Arms) HP attack steals brave. Chain Attacks Ability to master Attack Name CP AP Description Added Effects Brush Lance Daboru Difito 40 300 Chained from Brush Crash (Double Defeat) Lance. Slices at enemy with multiple weapons. Swiss Knife Daboru Difito 40 300 Chained from Swiss Crash (Double Defeat) Knife. Slices at enemy with multiple weapons. Lead Axe Daboru Difito 40 300 Chained from Lead Crash (Double Defeat) Axe. Slices at enemy with multiple weapons. ----------------------------------------------------------------------------- Onion Knight Brave Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Renzoku Hitto 30 90 Quickly dishes out a series of None (Continuous slashes at close range. Quick Hit) but low power. 1 Tsuika Kiri 30 120 Chained from Continuous Hit. Crash (Addition Slicing) Slice and dice combo attack. 1 Burizado 20 60 Freezes the air to form a block None (Blizzard) of ice for long range attack. Weak but fast. Brave Attacks - Air 1 Sandar 20 60 Fires 3 balls of long range None (Thunder) lightning. Balls will curve to home onto target if enough height difference. 19 KouSoku Hitto 30 90 Swings sword at high speed. None (High Speed Hit) Short range. HP Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Ryuken no Mai 40 180 Charges at target for a short Crash (Saber-style range quick slicing attack. Dance) 1 Puchi Meteo 40 180 Fires a chain of small meteors. (Mini Meteor) Move around using analog. 5 Fiaga 40 180 Fires a ball of flame from the None (Firaga) tip of sword. Long range with Wide splash area. 33 Senbusan 40 180 Spins around with high speed. Draw/Crash (Whirlwind Slash) Move around using analog. Chain attacks - Brave (Ground) Ability to master Attack Name CP AP Description Added Effects Blizzard Burizaga 30 90 Chained from Blizzard. Crash (Blizzard) Drops ice from the air for combo attack. Chain attacks - Brave (Air) Ability to master Attack Name CP AP Description Added Effects High Speed Tsuika Tsuki 30 120 Chained from High Speed Chase (Additional Hit.Additional chain Hit) thrusts for combo attack. Thunder Sandaga 30 90 Chained from Thunder. Chase (Thundaraga) Fires 2 lightning attacks. Chain attacks - HP (Land) Ability to master Attack Name CP AP Description Added Effects Additional Kirameki no 40 300 Chained from Continuous Crash Slicing Kename (?) Swords of light falls (Glittering onto target. Sword Rain) Blizzard Kueiku 40 300 Chained from Blizzard. None (Quake) Rocks pierces from ground surface. Chain Attacks - HP (Air) Ability to master Attack Name CP AP Description Added Effects High Speed Michibiki no 40 300 Chained from High Speed Crash Hit Kensen Hit. Fires multiple (Flashing swords of light. swords of Guidance) Thunder Furea 40 300 Chained from thunder. (Flare) Creates a huge explosion. Note:Blizzard cannot be reflected back to you when opponent guards it. Note: EX mode magical attacks changes a bit. Thunder: Fires 6 balls of thunder instead of 3, making it easier to activate the backstab ability Thunderaga: More hits Firaga: Fires 3 instead of 1 Firagas, resulting in huge attack range. Blizzaga: Blizzagas does 2 hits instead of 1 . Puchi Meteor: Fires double the usual amount of meteors. ----------------------------------------------------------------------------- Cecil Brave Attacks - Ground (Dark Knight) Level Learnt Attack Name CP AP Description Added Effects 1 Varianto Burou 20 140 Pierces with weapon, short Crash (Valiant Blow) range attack. Throws target far away. 1 Daku Canon 20 180 Ball of darkness that draws Magic Guard (Dark Cannon) in target, long range attack. Starting attack for combos 3 Shado Ransu 20 90 Hurls lance in a heroic manner. Crash (shadow Lance) Mid-range attack. Extra damage if the lance hits target while near. Brave Attacks - Air (Dark Knight) Level Learnt Attack Name CP AP Description Added Effects 1 Gurabiti Booru 20 180 Fires a ball of gravity, mid- Crash (Gravity Ball) range attack.Attack to force opponent to fight on ground. 15 Daaku Fooru 20 180 Quickly drops downwards with Chase (Dark Fall) weapon. Short-range attack. Good way to get back onto the ground fast. 46 Paradin Aatsu 30 180 Fires a Gravity Ball, and if it None (Paradin Arts) hits, transforms into Paladin and does Searchlight. Brave Attacks - Ground (Paladin) Level Learnt Attack Name CP AP Description Added Effects 1 Surashu 20 180 Lightly and quickly knock Chase (Slash) target upwards.Short range attack. Slow attack but turns around quickly. 37 Daaku Suteppu 30 180 Short range attack. Changes None (Dark Step) into Dark Knight at the last step) 51 Raitoning 30 180 Thrust forward and knocks None Appaa target up. Good way to get (Lightning Upper) target into the air Brave Attacks - Air (Paladin) Level Learnt Attack Name CP AP Description Added Effects 1 Rei Uingusu 20 120 Elegant short range sword Crash (Ray Wings) technique. Quick and can be used when moderately far away from target 10 Seikuriddo 20 120 Charges vertically up or Chase Kurosu(Sacred downwards base on current Cross) position, attacks both top and bottom. 23 Saachiraito 20 90 Releases a ball of magic for a None (Searchlight) long range attack. Ball of magic fires multiple bullets targetted at opponent. Useful when height difference is big, and great to use to restraint the opponent's movement. HP Attacks - Ground (Dark Knight) Level Learnt Attack Name CP AP Description Added Effects 1 Souru Iitaa 40 360 Pierces target with weapon, Crash (Soul Eater) drawing out the soul. Useless even when opponent is slightly above, and fast. 28 Daaku Fureimu 40 360 Calls forth dark flames for a Crash (Dark Flame) long range attack. Slow but great homing ability. HP Attacks - Air (Paladin) Level Learnt Attack Name CP AP Description Added Effects 1 Seinto Daibu 40 360 Clads the Paladin in light, Crash (Saint Dive) dives down for mid-range attack.Good to use to close in on target. 33 Paradin Foosu 40 360 Uses magic and Holy Sword for Crash (Paladin Force) short range attack. Useful when there's a great height difference. ----------------------------------------------------------------------------- Butz Note: Whenever Butz does an attack, he gets a temporary buff.(S) stands for Small, (M) and (L) for Medium and Large respectively. Brave Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Raizu Ransu 35 120 Releases shield forward for Crash/ (Rise Lance) short range attack. Barrier(S) 1 Riido Inpurusu 35 120 Hurls axe forward for long Crash/ (Lead Impulse) range attack. EX Force absorb range +1 m 5 Kuraimu Bareru 35 120 Descends with sword thrust. Chase/ (Climb Barrel?) Mid-range attack. Chasing Brave Damage +10% 15 Soriddo Raizu 35 120 Short range cutting attack Chase/Crash (Solid Rise) . CounterAttack (S) Brave Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Sutoomu Shudo 35 120 Gets closer to target while Crash/ (Storm Shoot) doing a spinning attack. Extra jumps(S) 23 Suraido Hazado 35 120 Rapid Thrust attack. Mid-range Crash/ (Slide Hazard) attack. Crash Brave Damage +10% 33 Hoorii 25 120 Fires multiple balls of light. Chase/ (Holy) Long range attack. Jump height Increase HP Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Sooru Iitaa 45 180 Pierces target with weapon, Crash/ (Soul Eater) drawing out the soul. Crash HP Damage +10% 19 Furadu 45 180 Floods target's location wtih Magic Barrier water (S) HP Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Senbusan 40 180 Spins around with high speed. Draw/Crash (Whirlwind Slash) Short range attack. Speed Up(S) 45 Paradin Foosu 40 360 Uses magic and Holy Sword for Crash/ (Paladin Force) short range attack. Air Dodge Movement up (S) ----------------------------------------------------------------------------- Tina Brave Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Faia 20 120 A ground-crawling fire attack Chase (Fire) mid-range.Homes onto target for a short while then explodes 13 Burizara 30 180 Fires a mid-range ice block. Magic Guard (Blizzard, Spilts into 3 small pieces on Crash ground) impact for additional damage 19 Burizado 30 180 Strikes with ice, melee attack. Crash Conbo(Blizzard Change combo type with analog Combo,ground) stick movement 33 Gurabiga 30 180 Drops a ball of gravity from Draw/Crash (Graviga) above target. Move around with analog stick 42 Meteo 30 180 Drops series of flames from None (Meteor) above target, High damage due to random dropping location Brave Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Burizara 30 180 Fires a mid-range ice block. Magic Guard (Blizzard, Spilts into 3 small pieces on Crash air) impact for additional damage 1 Burizado 30 180 Strikes with ice, melee attack. Crash Conbo(Blizzard Change combo type with analog Combo,air) stick movement 3 Sandara 20 90 Lightning attacks starts around None (Thundara) target, moves towards center for multiple hits 10 Hoorii 20 100 Fires multiple balls of light. Chase (Holy) Long range attack.Average speed but high homing capability 28 Hoorii Conbo 30 200 Fires multiple balls of light. Chase (Holy Combo) Long range attack.Chains to HP Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Furadu 20 180 Floods target's location wtih None (Flood) 3 continuous pillars of water 23 Torenedo 40 180 Summons tornedos around Tina Draw/Crash (Tornedo,ground) melee attack.Move around with analog stick HP Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Torenedo 40 180 Summons tornedos around Tina Draw/Crash (Tornedo,air) melee attack.Move around with analog stick 51 Meruton 40 300 Fires a ball of flames at Crash (Meltdown) target. Charge this attack for different attack variation Chain Attacks Ability to master Attack Name CP AP Description Added Effects Holy Combo Arutema 40 300 Chained from Holy Combo Draw/Crash (Ultima) Combo attack using the Ultima Magic* *Note: To use this skill make sure auto-chase is off. After Holy Combo hits press circle to use Flare ( up to four times) and press square to use Ultima Note: I have no idea how to so call"change" the combo style of blizzard combo Note: EX mode changes some of the magical attacks. DoubleCast- The following spells can be Double Casted; Fire, Blizzara, Graviga, Thundara, Flood, Tornado, Meltdown, Ultima. (To DoubleCast simply press the same button twice) For Graviga you still need to charge the second shot. Double- Casting removes the starting animation. For Meltdown, you can choose to charge the 2nd shot, also removes the starting animation For Tornado, the second tornado comes in immediately if you press square again- no hp damage until the second tornado is done. For Flood, the second volley of 3 gysers comes immediately after the first- almost ensures a hit unless the opponent is out of range or has leet dodging skills. Ultima-See below. Holy Combo- Fires off 2 volleys of 3 Holy instead of the normal 1 volley of 5. Also fires at a much faster speed. The Flare that comes after shoots around 3 times the normal amount of flares, and Ultima can also be Double- Casted. Same as with tornado, you will be deal hp damage or chain into EX burst until the second Ultima is done. ----------------------------------------------------------------------------- Cloud Brave Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Ren Kiru 30 120 Quickly slices at target,melee Chase (Continuous attack.Quick but weak attack Cutting) 1 Faia 20 90 Long-range flying ball of flame None (Fire) Homes onto target slowly 5 Kuraimu 30 120 Rushes at target for crashing Crash Hazado(Climb attack. Rather slow attack but Hazard) easy to use crashing attack 13 Soniku Buriku 30 180 Unleashes 3-hit powerful slash Crash (Sonic Break) melee attack.Flings target far away after last hit 19 Fiara 20 90 Long-range flying ball of flame None (Fira) Faster than Fire 33 Fiaraga 30 120 Fires 3 long-range fireballs. None (Firaga) Range slightly shorter than normal but big fire explosions 46 Hakougek(?) 30 120 Let flies a mid-range shockwave Chase (Clear-breaking No homing ability but fast hit) Brave Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Surashu Borou 30 180 Brandishes sword with vigor Crash (Slash Blow) melee attack.Change combo type with analog stick movement 10 Kouga 30 140 Scoops target upwards with Chase (Sky Fang) sword. Best used when below target 23 Getsugatenshou 30 140 Skyward vigorous rising attack. Crash (Moonfang Extremely effective when near Sky-Rise)* ceiling HP Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Kyou Kiri 40 180 Writes out the word"Kyou" with Crash (Unfortunate slashes. Multi hit. Guard Slashing) Crashing attack) 37 Meteo Rein 40 300 Summon countless meteors for None (Meteor Rain) mid-range attack. Meteors are summoned from Cloud's side and flies towards target HP Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Bureibaa 40 180 Rushes towards target from air Crash (Braver) mid-range attack. Suitable for use when too far apart vertically Chain Attacks Ability to master Attack Name CP AP Description Added Effects Sonic Break Garyuurensei 40 300 Chained from Sonic Crash (See note 2) Break. Multiple hits combo attack. Attacks like a dragon. Slash Blow Choukyubushin- 40 300 Chained from Slash Blow Crash bakusan ver,5 High speed slashing combo (See note 3) attack *Note1: I know this is same name as the one from Bleach. From my understanding a simple,non-literal english name would be Rising Moon Fang) Note2: This attack name is actually a chinese idiom. Literal translation would be " adding the eyes for a painted dragon". Note3: You might want to google this.literal translation to me would be " Hyper Supreme Slashing of War Gods". The English name is Omnislash. Note4: I did not play Final Fantasy 7, nor finished any of the other FF games, therefore i do not know the english names. Note5: Slash Blow is an infinite air brave attack. ----------------------------------------------------------------------------- Squall Brave Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Uppaa Bureizu 20 120 Attacks from the ground into Crash (Upper Bruise) the air. Quick attack, easy to crash with. 1 Burizado 20 90 Fires a ice bullet, long range None Baretto attack.Fires only one shot but (Blizzard has a far range and good homing Bullet) ability 5 Soriddo Bareru 20 120 A neat set of slashes, melee Chase (Solid Barrel) range. Short range but quick high power attack 10 Sandaa Baretto 30 120 Lightning attack that pulls None (Thunder Bullet) target towards Squall, mid-range great for combo-ing 23 Mahou Rendan 30 120 Fires multiple spells, mid Chase (Multi Magic) range attack. Good combo starter if hits. Brave Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Hiiru Kurashi 20 180 Unleashes heel attack, mid Crash (Heel Crush) range attack. Slow starting attack but fast movement. 33 Biito Fangu 30 180 Rises upwards and drops down Crash (Beat Fang) melee attack. Short range but fast. HP Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Feitedo 40 180 Explosions around Squall, melee Magic Guard Sakuru attack. Magic Guard activates Crash (Fated Circle) before explosions) 15 Riborubaato 40 180 Clads Squall in fighting spirit Crash Doraibu mid-range attack. Move around (Revolver Drive) with analog stick) 42 Burasutigu 40 300 Slashes forward with huge beam None Zoon(Blasting of light.Aim when beam of light Zone) appears. 51 Rafu Dibaido 40 300 Flies upward for high speed Crash (Rough Divide) rushing attack, Long range attack.Attack starts slowly but fast rushing speed. HP Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Eariaru 40 180 Explosions around Squall, melee Magic Guard Sakuru attack. Magic Guard activates Crash (Ariel Circle) before explosions ----------------------------------------------------------------------------- Zidane Brave Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Ranburu Rasshu 30 180 Melee slashes that flings Chase (Rumble Rush) target upwards. Moves towards target over the course of attack 3 Sukuupu Auto 20 120 Fires energy bullets, long range None (Scoop Out, attack. Press circle for up to ground) 3 shots. 28 Suifuto Atakku 30 200 Fast slashing melee attack.Weak Chase (Swift Attack, but quick ground) Brave Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Suifuto Atakku 30 160 Fast slashing melee attack.Weak Chase (Swift Attack, but quick air) 1 Sukuupu Auto 20 120 Fires energy bullets, long range None (Scoop Out, attack. Press circle for up to air) 3 shots. 5 Tenpesuto 30 180 Throws sword downwards in a Chase (Tempest) dance-like manner.Best used when above target 10 Vorutekkusu 30 180 Approaches target while spinning Crash (Vortex) upward attack. Best used when below target. 15 Sutoomu 30 180 Approaches target while spinning Crash Inparusu(Storm mid-range attack. Not useful when Impulse) vertically too far apart) 33 Soryuushon 9 30 140 Fires multiple enerygy bullets. None (Solution 9) Low density* but many shots HP Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Taidaru 40 180 Ground crawling fireballs,long None Fureimu(Tidal range attack. Homes onto target Flame) with high speed. 40 Sutora Sakuru 40 180 Green tornedo attack, melee Draw 5 (Stellar range. Short range but provides Circle 5) cover. HP Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Shifuto 40 180 Lightning and geyser long Draw Bureiku(Shift range attack.Multiple lightning Break) attacks to cause target to flinch 46 Gurando 40 300 Covers Zidane in energy rushing Crash Riisaru(Grand attack. Not useful when too far Lethal) apart vertically but long lasting Chain Attacks Ability to master Attack Name CP AP Description Added Effects Rumble Rush Furii Enajii A 40 300 Chained from Rumble Rush None (Free Energy, Energy magic attack. ground) Swift Furii Enajii B 40 300 Chained from Swift Attack None Attack (Free Energy, (ground).Energy magic (ground) ground) attack. Storm Miiru 40 300 Chained from Storm None Impulse Tsuisutaa A Impulse. Fires laser (Mael Twister) from swords Vortex Miiru 40 300 Chained from None Tsuisutaa B Votex. Fires laser (Mael Twister) from swords Tempest Furii Enajii A 40 300 Chained from Rumble Rush None (Free Energy, Energy magic attack. air) Swift Furii Enajii B 40 300 Chained from Swift None Attack(Air) (Free Energy, Attack (air).Energy air) magic attack. *Note1: Low density energy = weak ----------------------------------------------------------------------------- Tidus Brave Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Sonikku 30 140 Conintuous attack from ground. Crash Basutaa Mid-range attack.Increased (Sonic Buster) damage and no. of hits if attack connects early 3 Visaa Shoto 20 90 Hurls ball, long-range attack Chase (Wither Shot, Ricochets off terrians. ground) 10 Dojji & Supin 30 120 Flies upward and fall quickly Chase/Dodge (Dodge & Spin, towards target. Dodges attack ground) at the upward jumping sequence 13 Sufia Shoto 20 90 Hurls a fast metal ball, long- Chase (Sphere Shot) range attack. Increased damage if connects early. 28 Dojji & Suroo 30 120 Flips around and hurls sword. Chase/Dodge (Dodge & Throw, Dodges attack at the flipping ground) sequence 33 Hoppu Suteppu 30 140 Closes towards target, melee Chase (Hop Step,ground) attack. Weak but fast 37 Dojji & Ran 30 140 Flies backward and rushes at Chase/Dodge (Dodge & Run) high speed towards target Magic Guard Dodges attack at backward sequence Brave Attacks - air Level Learnt Attack Name CP AP Description Added Effects 1 Hoppu Suteppu 30 140 Closes towards target, melee Chase (Hop Step,air) attack. Weak but fast 1 Dojji & Suroo 30 120 Flips around and hurls sword. Chase/Dodge (Dodge & Throw, Dodges attack at the flipping air) sequence 19 Visaa Shoto 20 90 Hurls ball, long-range attack Chase (Wither Shot, Ricochets off terrians. air) 23 Furu Suraido 30 180 Continuous attack from air. Chase/Dodge (Full Slide) Increased no. of hits and damage if connects early 24 Dojji & Supin 30 120 Flies upward and fall quickly Chase/Dodge (Dodge & Spin, towards target. Dodges attack ground) at the upward jumping sequence HP Attacks - Ground Level Learnt Attack Name CP AP Description Added Effects 1 Supairaru 40 180 Repeatedly spins while None Katto(Spiral approaching target.Guard Crash. Cut) 43 Enajii Rein 40 180 Kicks magical energy at target None (Energy Rain) Slow attack but useful when far apart vertically HP Attacks - Air Level Learnt Attack Name CP AP Description Added Effects 1 Enajii Rein 40 180 Kicks magical energy at target None (Energy Rain) Slow attack but useful when far apart vertically 51 Jeku Shuto 40 300 Releases 3 high-powered shots Crash (Jecht Shot) Interval between shots are long but long range and useful when during great height differences, useful skill. Chain Attacks - Ground Ability to master Attack Name CP AP Description Added Effects Dodge & Kuikku Torikku 40 300 Chained from Dodge & Crash Throw A (Quick Trick Throw(ground). Drives (ground) A) into combo attack. Dodge & Kuikku Torikku 40 300 Chained from Dodge & Crash Spin B (Quick Trick Spin(ground). Drives (ground) B) into combo attack. Dodge & Kuikku Torikku 40 300 Chained from Dodge & Crash Run C(Quick Trick Run(ground). Drives (ground) C) into combo attack. Sonic Chaaji & 40 300 Chained from Sonic Buster None Buster Asaruto(Charge Charging attack derived & Assualt) swimming style. Chain Attacks - Air Ability to master Attack Name CP AP Description Added Effects Dodge & Kuikku Torikku 40 300 Chained from Dodge & Crash Throw C (Quick Trick Throw (air). Drives (air) C) into combo attack. Dodge & Kuikku Torikku 40 300 Chained from Dodge & Crash Spin C (Quick Trick Spin (air). Drives (air) C) into combo attack. Full Chaaji & 40 300 Chained from Full Slide None Slide Asaruto(Charge Charging attack derived & Assualt) swimming style. Credits: http://enigmawiki.com/dissidia/index.php?%A5%D5%A5%EA%A5%AA%A5%CB%A1%BC%A5%EB Andrew Li on Jetch Shot.