Dissidia: Final Fantasy Warrior of Light Character Guide by Sky_DragonBoy Last updated: ====================== Updates ====================== 07/26/10 -------- - Added WoL's VS Battle Quotes - Editted some little parts of the guide 05/23/10 -------- - Added some WoL videos 05/13/10 -------- - Some minor changes - Added a WoL build 05/10/10 -------- - Major fix after reading GF users' feedbacks - Changed some of WoL's attack rating - Added a WoL build 05/06/10 -------- - Done a lot of cleaning 05/02/10 -------- - Finished typing 04/13/10 -------- - First typed this Character Guide ====================== Table of Contents ====================== If you want to skip to a part of the FAQ, just hit Ctrl+F and paste in the code below (with their brackets). I. Introduction ......................... [INTRO] II. Who is Warrior of Light? ............. [KNOWOL] III. Why Warrior of Light? ................ [WHYWOL] IV. Learning Warrior of Light ............ [LEARN] A. Stats ................................ [STATS] B. Equipables ........................... [EQUIP] C. EX Mode .............................. [EXMODE] D. EX Burst ............................. [EXBRST] V. Warrior of Light's Moveset ........... [MOVES] A. Ground Bravery Attacks ............... [BRVGRO] B. Aerial Bravery Attacks ............... [BRVAER] C. Ground HP Attacks .................... [HPGRO] D. Aerial HP Attacks .................... [HPAER] E. Brv-->HP Chain Attacks ............... [CHAIN] VI. WoL's Arsenal ........................ [ARSNAL] A. Obtainable Battlegens ................ [BTLGEN] B. Exclusive Weapons .................... [EXCWPN] C. Possible Builds ...................... [BUILD] VII. Using Warrior of Light ............... [USEWOL] A. How to Play .......................... [HOWTP] B. Tips & Tricks ........................ [TIPS] C. Combos ............................... [COMBOS] D. Videos ............................... [VIDEOS] VIII. Defeating other Characters ........... [VS] A. Warrior of Light ..................... [VSWOL] B. Garland .............................. [VSGAR] C. Firion ............................... [VSFIR] D. The Emperor .......................... [VSEMP] E. Onion Knight ......................... [VSOKN] F. Cloud of Darkness .................... [VSCOD] G. Cecil ................................ [VSCEC] H. Golbez ............................... [VSGOL] I. Bartz ................................ [VSBAR] J. Exdeath .............................. [VSEXD] K. Terra ................................ [VSTER] L. Kefka ................................ [VSKEF] M. Cloud ................................ [VSCLO] N. Sephiroth ............................ [VSSEP] O. Squall ............................... [VSSQU] P. Ultimecia ............................ [VSULT] Q. Zidane ............................... [VSZID] R. Kuja ................................. [VSKUJ] S. Tidus ................................ [VSTID] T. Jecht ................................ [VSJEC] U. Shantotto ............................ [VSSHA] V. Gabranth ............................. [VSGAB] W. Chaos ................................ [VSCHA] IX. Quotes ............................... [QUOTES] A. Short Battle Quotes .................. [SHTQUO] B. Winning Quotes ....................... [WINQUO] C. Losing Quotes ........................ [LOSQUO] X. Frequently Asked Questions ........... [FAQ] XI. Contact Me ........................... [CONTCT] XII. Credits/Legals ....................... [CRDLGL] ------------------------------------------------------------------ ======================================= I. Introduction [INTRO] ======================================= Let's start, shall we? First off, maybe I should tell you a bit about myself. My name's Calvin and I live in Indonesia. I'm not very good at writing but I decided to make this guide as currently there is no guide for Warrior of Light (which is bad >.<). I've been playing Dissidia since December '09 and you can say that I am a regular in Dissidia Board. My friends play Dissidia too and we have battled a lot. Sometimes I use Warrior of Light so I have some experience regarding his gameplay. One of my friend's main is Warrior of Light and I watched closely while he is battling to get the required information for this FAQ. So, you can assume that this FAQ is mainly based on my own experiences. I wanted to make his FAQ as he is one of my secondaries (my mains are Onion Knight and Jecht) and I find him quite amusing. He is one of the coolest good guy in Cosmos Side and he is quite the leader type too. I assume it's enough, eh? Let's move on to the next section! ======================================= II. Who is Warrior of Light? [KNOWOL] ======================================= Warrior of Light comes from the very popular game that saves SquareSoft's life, that is, Final Fantasy. WoL (as I will be refering to Warrior of Light from now on), was brought back to Dissidia Final Fantasy, a fan-service game released by SquareEnix to celebrate their 20-years anniversary. He is a protagonist in both Final Fantasy and Dissidia Final Fantasy. The Warrior of Light's original outfit is based on Yoshitaka Amano's artwork from the original Final Fantasy, and thus appears as a knight in blue armor with khaki and white linings. His EX Mode is based on the artwork of the Final Fantasy warrior in a different set of armor. His alternate outfit is a red and white palette swap based on an alternate Amano piece, which also makes him more similar to the in-game Warrior sprites. His Crystal is a large blue shard, and is a direct reference to the elemental Crystals from Final Fantasy that each of the Warriors of Light held in the storyline. The Warrior's Manequin version, False Hero, is blue in hue. -- taken from Final Fantasy wikia -- *SMALL FFI SPOILERS* Final Fantasy takes place in an unnamed fantasy world with three large continents. The elemental powers of this world are determined by the state of four glowing crystals ("orbs" in the original North American localization), each governing one of the four classical elements: earth, fire, water, and wind. In the two centuries prior to the start of the game, violent storms sunk a massive shrine that served as the center of an ocean-based civilization, and the water crystal went dark. Two centuries before then, a group of people known as the Lufenian, who used the power of the wind crystal to craft giant aerial stations ("Flying Fortresses") and airships, watched their country decline as the wind crystal went dark. Eventually, the earth and fire crystals also went dark, plaguing the earth with raging wildfires and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, a sage called Lukahn tells of a prophecy that four Warriors of Light will come to save the world in a time of darkness. The game begins with the appearance of the four youthful Warriors of Light, the protagonists of the story. The Warriors of Light each carry a darkened Crystal, one of each element. They arrive at Cornelia, a powerful kingdom that has just witnessed the kidnapping of its princess, Sarah, by a rogue knight named Garland who wants to acquire the kingdom. The Warriors of Light travel to the ruined Chaos Shrine in the corner of Cornelia, defeat Garland, and return Princess Sarah home. *END OF SPOILERS* ======================================= III. Why Warrior of Light? [WHYWOL] ======================================= This question is simple, yet difficult to answer. WoL is an all-rounded character as his title suggests. He is well balanced in both offense and defense. His attacks are quick, strong, and some has blocking properties and stagger guards. He can also inflict major wall-rush damage. Not only that, he also has Bravery to HP chain attacks, that is, linking HP attack after using Bravery attack. This point may be irrelevant, but I'm sure everybody thinks he is a cool guy for the first time he is seen. He has a long bluish-white hair and carries a sword and a shield that is held to a rope (or something, I dunno, but the point is, it's detachable). He also wears a full armor with horns on his helmet. And he is kinda obsessed with LIGHT and SHINE. To every good points, there must be the bad sides too. One of them is his attacks are easily blockable and quite predictable if they are spammed or performed when his opponent is not staggering. His sole HP attacks aren't too reliable also as most of WoL players will inflict damage via Bravery to HP attacks. His attacks also have a quite big lag time so be sure not to use it if it won't hit. Be cautious. His attacks' start-up time also add a point in his cons. So, to summarise everything up, here it is: + Well-balanced + Quick, strong attacks + Has Brv to HP attacks + Various attack properties + Wall-Rush + Variable attacks + Good with mind games + Cool? + Obsessed with LIGHT and SHINE + Horny - Easily blockable attacks - His attacks can also be easily dodged - Not too reliable stand-alone HP attacks - Quite big lag time after attacks - A little long start-up attack time - Can be quite difficult to master ======================================= IV. Learning Warrior of Light [LEARN] ======================================= Let's see his stats first, ok? Warrior of Light [Paragon] - Crushes enemies with deft, balanced sword techniques. Description: A legendary warrior blessed by the light. Bearing sword and shield, he is skilled in all aspects of combat. In the original game, the Warrior set out to rescue Princess Sarah of Cornelia, and ended up saving the world. His origins, his destination, his goals and motivations are unknown-even to him. *************************************** IVA. Stats [STATS] *************************************** -- taken from Absolute Steve's guide -- Stat Growth: .------.-----.----.--------.-------.--------.-----. |Level:| HP: | CP:|Bravery:|Attack:|Defense:|Luck:| |======|=====|====|========|=======|========|=====| | 1 | 1000| 330| 95 | 11 | 14 | 10 | | 5 | 1242| 335| 118 | 15 | 18 | 12 | | 10 | 1545| 341| 147 | 20 | 23 | 15 | | 20 | 2151| 353| 205 | 30 | 33 | 20 | | 30 | 2757| 365| 263 | 40 | 43 | 25 | | 40 | 3363| 377| 320 | 50 | 53 | 30 | | 50 | 3969| 389| 378 | 60 | 63 | 35 | | 60 | 4575| 401| 436 | 70 | 73 | 40 | | 70 | 5181| 413| 493 | 80 | 83 | 45 | | 80 | 5787| 425| 551 | 90 | 93 | 50 | | 90 | 6393| 437| 609 | 100 | 103 | 55 | | 100 | 6999| 450| 667 | 110 | 113 | 60 | '------'-----'----'--------'-------'--------'-----' Movement Stats: .-----------------.----. |Speed (ground) |100%| |Air Dash Speed |100%| |Quickmove Speed |100%| |Jump Amount | 1 | |Jump Height | 75%| |Jump Rising Speed|100%| '-----------------'----' *************************************** IVB. Equipables [EQUIP] *************************************** -- taken from Absolute Steve's guide -- .-------.-------------------------. |Type: |Can Equip: | |=======|=========================| |Weapons|Greatswords, Swords, Axes| |Head |Helms | |Hands |Gauntlets, Shields | |Armor |Light Armor, Body Armor | '-------'-------------------------' *************************************** IVC. EX Mode [EXMODE] *************************************** Class Change - Warrior of Light changes class from Fighter to Knight WoL's EX Mode is pretty sweet and it is an important asset of him. He gains the following effect while in EX Mode: > Regen - Vigor and stamina recover little by little, restoring HP. Note: Just the same ol' regen. Every characters get this effect, so no need for further explanations. > Mirror Attack - A wall of light appears while attacking, repelling weak magical attacks. Note: Weak magic projectiles will be deflected automatically (such as Firion's fire and such) This effect is great as you don't need to block those pesky magic projectiles. At the end of the blocking frame, there will be some frames where you can't do anything, thus, you may get hit during these frames, but with this effect, little, harmless projectiles will be repelled, so it's much safer for you. > Protect - An aura of light covers the body, raising defense. Note: ujhbn stated that it increases WoL's defense by 10. Thanks ujhbn! > Light's Blessing - A sword of light appears, dealing additional damage. Note: This is what makes WoL's EX Mode shine. Hurts a lot. Thousands (I'm emphasizing it actually) of swords made of light appear as you hit your opponent with Bravery damage. It won't come out if you are hitting with HP attacks, i.e., only Bravery attacks will trigger this effect. Although this ability is pretty good, the swords of light will prevent some of WoL's combos from working (such as Shield Strike and Rising Buckler combo) Quote(when he enters EX Mode): "To shine brighter!" *************************************** IVD. EX Burst [EXBRST] *************************************** Oversoul - A sharp, repeated strike like a flash of light. Each directional button corresponds to one attack. Press the directional button as it appears on a box on the center of your screen. Easy. You should be doing it perfectly all the time. Quite a strong EX Burst IMO and it's very easy to get perfect. No need Auto EX Command. You just have to react fast and press the directional button correctly. One directional button means one attack, so if you miss one, you'll skip to the last slash automatically. Funfact: The last directional button is always Left. Quote: "I give my all - to this sword! Prepare! You're finished!" ======================================= V. Warrior of Light's Moveset [MOVES] ======================================= Finally! I'm going to break his moves down. Get ready! Note: Oh, and for his Action, Support, and Extra abilities, you may look at Absolute Steve's guide. They're pretty accurate. http://www.gamefaqs.com/portable/psp/file/939394/57565 Legend ------ Ability Name : (Name of the ability) Description : (In-game description of the ability) How to learn : (Learn at lvl ? or master ? ability) AP needed to master : (How many AP needed to master the ability) CP : (CP before mastering/CP after mastering) Additional Effects : (Other effect that the attack gives) Phases : (Each phase requires one button press) Rating : (My personal rating of the ability) Personal Opinion : (My opinion with some additional notes) Quote : (What does WoL say when he uses the move) *************************************** VA. Ground Bravery Attacks [BRVGRO] *************************************** Ability Name : Ascension Description : [Close] Throw shield to hurl opponent upward. How to learn : Level 30 AP needed to master : 90 CP : 30/15 Additional Effects : Chase, Wall Rush, chains to Rune Saber (ground) Phases : 3 Rating : 4.5/5 Personal Opinion : Your best ground move. It is quick and is very difficult to predict. Even though it has a short range (well.. Everything needs to be balanced). Ascension deals awesome damage in EX Mode, especially if all of your hits are critical. Its third phase, where WoL hits his enemy upward, hurts a lot. After that hit, you will given an option to whether chase or chain to Rune Saber. I'd recommend you go with Rune Saber, but if you are confident in chasing, you may do so. Quote : "Prepare." Ability Name : Sword Thrust Description : [Mid] Hurl shield, charge. Instantly close in on opponent. How to learn : Level 3 AP needed to master : 180 CP : 30/15 Additional Effects : Wall Rush, Guard Stagger Phases : 2 Rating : 2.5/5 Personal Opinion : Use this against those pesky block-on-reaction type enemies. Its first hit where WoL throws his shield will stagger (not breaking guard) his opponent. Do not use this unless you are sure your opponent will be hit, as this move is easily punishable if you miss. Pretty good damage and is an optional way of chipping your opponent's bravery slowly. In EX Mode, the swords of light will only appear at the second phase, also, according to ujhbn, Sword Thrust can be blocked normally while WoL is in EX Mode. Quote : "Get ready!" Ability Name : Red Fang Description : [Long] Shoot high-speed fireball towards opponent. How to learn : Initial AP needed to master : 120 CP : 20/10 Additional Effects : - Phases : 1 Rating : 1/5 Personal Opinion : Horrible move if I could say. You are left with no defense when casting this, and it almost can't be comboed into anything. Though it flinches your opponent, but if he is good enough, he'll reflect it back at you and you are going to be the one who gets hit. What I want to say is avoid this. Except you can use it well. So far, I haven't found any benefit from this move except its average damage. Quote : "Give me strength." Ability Name : Blue Fang Description : [Long] Chunks of ice slowly descend on opponent. How to learn : Level 19 AP needed to master : 120 CP : 20/10 Additional Effects : - Phases : 1 Rating : 4/5 Personal Opinion : This is the move that you will use to start your combo. It can be rarely deflected back at you as the Blizzard's projectiles appear above your opponent and most of the time they can't see it clearly because of camera issues. They'll be forced to dodge and when they dodge, that's your time to strike! And yes, it flinches your opponent. Good for pressuring. Quote : "Give me strength." Ability Name : White Fang Description : [Long] Call down lightning bolts that slowly close in on foe. How to learn : Level 24 AP needed to master : 120 CP : 20/10 Additional Effects : - Phases : 1 Rating : 4.5/5 Personal Opinion : Regular thunder. A pillar of thunder appears in front of you and travels in a straight line. It can also homes vertically, i.e., it can go up. It flinches your opponent for a while and you can hit him while he is eating your thunder. Pretty good move. And this move is used to start your combos too. Good for pressuring. Quote : "Give me strength." Ability Name : Dayflash Description : [Close] Quick horizontal slice. Low power, quick strike. How to learn : Initial AP needed to master : 90 CP : 30/15 Additional Effects : Wall Rush Phases : 3 Rating : 4/5 Personal Opinion : Very very very quick. But has horrible range. Much more shorter than Ascension, and it hits horizontally, so if your opponent if a little airborne, you'll end up slashing the wind. This move is used for chipping purpose, as it has little damage. Although you can do more damage in EX Mode with this move. EDIT: Pokefan362 reminded me that Dayflash has a faster cooldown time than. It allows you to follow up with a guard, dodge, or another attack immediately. The tiny cooldown also makes it the best option to cancel Snooze and Lose. Basically, Dayflash is an SnL canceller, mindgame tool, and a poking tool. Quote : - *************************************** VB. Aerial Bravery Attacks [BRVAER] *************************************** Ability Name : Crossover Description : [Close] Spinning approach, thrust opponent upward. How to learn : Initial AP needed to master : 120 CP : 30/15 Additional Effects : Chase, Wall Rush, chains to Rune Saber (midair) Phases : 2 Rating : 3.5/5 Personal Opinion : Your midair Ascension. Why does it have lower rating than the ground version? Well, it's because Crossover has longer animation time before it hits. WoL dances around with his shield before he does the hit, so it is highly predictable. Never use this unless your opponent is staggering. If Ascension has 3 phases, it only has 2 because it automatically brings your opponent upward. Quote : - Ability Name : Rising Buckler Description : Upward swing, snagging foe with shield. Useful from below. How to learn : Level 9 AP needed to master : 120 CP : 30/15 Additional Effects : Chase, Wall Rush, chains to Bitter End A Phases : 2 Rating : 4/5 Personal Opinion : This will be your most used move in the air along with Shield Strike. When you are below your opponent in midair, use this! It's quick and it is unlikely your opponent will be able to block it unless he already knew your pattern. After the first phase of this attack, you can press square to chain to Bitter End A. If you press circle again, you'll continue to second phase in which WoL slashes his opponent flying very far and does Wall Rush. And what's good with this is, it tracks your opponent a bit, so even though you are a bit far away (only a bit though), WoL will slide and then attack (the sliding animation is almost negligible). Quote : "You're mine." Ability Name : Shield Strike Description : Downward attack, scooping foe with shield. Useful from above. How to learn : Level 13 AP needed to master : 120 CP : 30/15 Additional Effects : Chase, Wall Rush, chains to Bitter End B Phases : 2 Rating : 4/5 Personal Opinion : This will be your most used move in the air along with Rising Buckler. When you are above your opponent in midair, use this! It's quick and it is unlikely your opponent will be able to block it unless he already knew your pattern. After the first phase of this attack, you can press square to chain to Bitter End B. If you press circle again, you'll continue to second phase in which WoL slashes his opponent flying very far and does Wall Rush. And what's good with this is, it tracks your opponent a bit, so even though you are a bit far away (only a bit though), WoL will slide and then attack (the sliding animation is almost negligible). Quote : "You're mine." *************************************** VC. Ground HP Attacks [HPGRO] *************************************** Ability Name : Shield of Light (ground) Description : [Close] Force blast from shield. Hurls foe while blocking. How to learn : Initial AP needed to master : 180 CP : 40/20 Additional Effects : Block, Wall Rush Phases : 1 Rating : 3/5 Personal Opinion : It only blocks moves that can be normally blocked and dashing opponents. Good for surprising your enemy when he is dashing straight to you after you have just used a HP Attack. Deals no Bravery damage and only your front side is protected. Your rear side is left defenseless. WoL will also track the opponent and turns to face his opponent when you use this. It causes small Wall Rush, i.e. opponent doesn't fly pretty far. Do not spam this twice or thrice in a row! You're just asking yourself to get killed! Overall, a pretty good move. Quote : "Shine!" Ability Name : Shining Wave Description : Shoot pillars of light. Homes in on opponent. How to learn : Initial AP needed to master : 180 CP : 40/20 Additional Effects : - Phases : 1 Rating : 2.5/5 Personal Opinion : Chips the ground, producing a wall of light that homes in on opponent. It has a pretty slow start-up animation, but has a good vertical range and average homing. Although it cannot home backward like Cecil's Dark Flame does, it's still usable. Quote : "Bathe in the light!" *************************************** VD. Aerial HP Attacks [HPAER] *************************************** Ability Name : Shield of Light (aerial) Description : [Close] Force blast from shield. Hurls foe while blocking. How to learn : Initial AP needed to master : 180 CP : 40/20 Additional Effects : Block, Wall Rush Phases : 1 Rating : 4/5 Personal Opinion : Aerial version and is better, because mostly you'll block attacks with this move in the air. Everything else is the same with the ground version. Quote : "Shine!" Ability Name : Radiant Sword Description : Seal fires blades of light. Blades weakly track foe. How to learn : Level 38 AP needed to master : 180 CP : 40/20 Additional Effects : Wall Rush Phases : 1 Rating : 2.5/5 Personal Opinion : WoL creates 6 blades of light in front of him at different angles, after a while, those blades will home in on opponent. Pretty tricky to dodge. It's useless if your opponent is near to you. The farther the blades travel, the faster they become and they'll be more difficult to dodge. Personally I have difficulties in dodging these attacks if I'm too far away. So, the point is, stay as far as possible from your opponent when using this. Quote : "Lightning!" *************************************** VE. Brv-->HP Chain Attacks [CHAIN] *************************************** Ability Name : Rune Saber (ground) Description : [Combo] Light beam pierces foe. How to learn : Master Ascension AP needed to master : 300 CP : 40/20 Additional Effects : Wall Rush, branching from Ascension Phases : 1 Rating : 4.5/5 Personal Opinion : Deals minor Bravery damages before hitting with a HP attack. Do not use it if it looks like your opponent will hit the ceiling when the crystal appears, as he will have time to recover, dodge and then attack you. Edit : Raexius also found that you can actually wait a bit before using Rune Saber when you see the opponent hitting the ceiling. Quote : "Blade of light!" Ability Name : Rune Saber (aerial) Description : [Combo] Light beam pierces foe. How to learn : Master Crossover AP needed to master : 300 CP : 40/20 Additional Effects : Wall Rush, branching from Crossover Phases : 1 Rating : 4/5 Personal Opinion : It's the same as its ground version. Quote : "Blade of light!" Ability Name : Bitter End A Description : [Combo] Deft bladework. How to learn : Master Rising Buckler AP needed to master : 300 CP : 40/20 Additional Effects : Wall Rush, branching from Rising Buckler Phases : 1 Rating : 4.5/5 Personal Opinion : Cool animation, pretty good damage before a HP attack. Who would miss this? And what's good is, this attack will activate Sneak Attack. EDIT: Pokefan362 also said that only one Bitter End should be equipped, because you can chain to another Shield Strike to use Bitter End. Quote : "Take this!" Ability Name : Bitter End B Description : [Combo] Deft bladework. How to learn : Master Shield Strike AP needed to master : 300 CP : 40/20 Additional Effects : Wall Rush, branching from Shield Strike Phases : 1 Rating : 4.5/5 Personal Opinion : Cool animation, pretty good damage before a HP attack. Who would miss this? And what's good is, this attack will activate Sneak Attack. EDIT: Pokefan362 also said that only one Bitter End should be equipped, because you can chain to another Rising Buckler to use Bitter End. Quote : "Take this!" ======================================= VI. WoL's Arsenal [ARSNAL] ======================================= Some builds and his exclusive equipments for him are listed here. *************************************** VIA. Obtainable Battlegens [BTLGEN] *************************************** If you want to know more on how to farm battlegen, visit: http://www.gamefaqs.com/boards/genmessage.php?board=939394&topic=53846757 Protect Powder - Defense +1 (Rarity D) - Battlegen by inflicting break - Recommended Level 2 WoL Protect Shard - Defense +1 (Rarity C) - Battlegen by a successful HP attack - Recommended Level 23 WoL Protect Crystal - Defense +1 (Rarity B) - Battlegen by a successful HP attack - Recommended Level 44 WoL Protect Orb - Defense +1 (Rarity S) - Battlegen by inflicting Break - Recommended Level 100 WoL *************************************** VIB. Exclusive Weapons [EXCWPN] *************************************** 1st stage --------- Name : Rapier Effect : Atk+27 Equip Level : 36+ Type : Sword How to obtain : You can buy it in the shop for 10750 2nd stage --------- Name : Flame Sword Effect : Atk+36, Defense+5% Equip Level : 50+ Type : Exclusive How to obtain : Rapier x1, Spirit Stone x3, Protect Shard x2 3rd stage --------- Name : Braveheart Effect : Atk+63, Defense+10% Equip Level : 92+ Type : Exclusive How to obtain : Flame Sword x1, Goddess's Magicite x5, Protect Crystal x3 Final stage ----------- Name : Barbarian's Sword Effect : Atk+68, Defense+15%, Minor Counterattack Effect Equip Level : 100+ Type : Exclusive How to obtain : Braveheart x1, Guiding Light x5, Protect Orb x5 *************************************** VIC. Possible Builds [BUILD] *************************************** Builds are not static! Feel free to customize it the way you like, according to your playstyle. This is my current build: Brv: O Ascension --> Rune Saber (ground) ^O Sword Thrust vO Blue Fang O Crossover --> Rune Saber (midair) ^O Rising Buckler --> Bitter End A vO Shield Strike --> Bitter End B HP: [] Shield of Light (ground) ^[] None v[] Shining Wave [] Shield of Light (midair) ^[] None v[] None Actions: Ground Evasion Midair Evasion Ground Block Midair Block Aerial Recovery Recovery Attack Air Dash Free Air Dash Multi-Air Slide+ Speed Boost+ Jump Boost+ Controlled Recovery Support: Always Target Indicator EX Core Lock On Extra: Precision Jump Sneak Attack EX Critical Boost Disable Counterattack EXP to EX Force Equipment: Barbarian's Sword Lufenian Gauntlets Lufenian Helm Lufenian Armor Accessories: Gravitorb Pearl Necklace Despair Shock HP = 100% After Summon Summon Unused (Opp) Pre-HP Damage (Opp) Red Gem Close To You Strength Orb Summon: Mandragora Yes, I know my build sucks. But it gives me powerful damage, quick EX Mode, sustained EX Mode and it is very balanced. Anybody who is willing to submit his WoL build to me is most welcomed. You'll be credited for your own build of course. Seth Sandwhisper's better build: Equipment: Barbarian's Sword A shield with +73 defense A helmet Maximilian Accessories: Guardian Bangle Champion Belt Gold Hourglass HP = 100% Large Gap in BRV Summon Unused Red Gem Orange Gem Center of the World Miracle Shoes Notable Abilities: Shield Adept Helm Adept Physical Shield (optional, but recommended) Counterattack EX Critical Boost Here's what he says about his build: The build is made for safe players. Stays in Ex-mode for a good amount of time, hits hard, has many many critical hits and takes just a small amount of damage, especially physical damage. Awesome damage reduction, especially when you are in the verge of death. Zegar14's EXP-->Brv build: Equipment: Excalibur II Chocobracelet (requires Equip Bangles) Super Ribbon (requires Equip Ribbons) Maximilian Accessories: Cyan/White Gem First to Victory Close to You Center of the World Strength Begets Courage Chocobo Feather Chocobo Wing Chocobo Down Growth Egg Growth Egg Notable Abilities: Exp to Bravery Equip Ribbons NO Bravery Regen Here's what he says about his build: For one, I'm going to say that EXP -> Brv builds are best on bonus days, and/or when using the Grind Lover play-plan, and/or when you've built up a lucky percentage of at least 50%. So, if you have all your calender bonuses, the black chocobo course and play a lot, this will be a very effective build for you. Every time you deal HP damage, you gain experience, and this build more than quadruples it. Then, using some complex formula, the game figures out a value to set your bravery to. This value is often higher than the bravery you had before, if you have enough experience boosters going your way. Super Ribbon is a mandatory for using the chocobo items with its -30% breakability. If you want a bit more boost to your EX mode, you can drop the two Growth eggs (it'll cost you 40% Exp gain), Center of the World, Strength Begets Courage, and the Gem to make room for Gravitorb, Pearl Necklace, and a few boosters (HP=100%, Summon used/unused, etc). I've tested both versions, and I feel that less-frequent EX modes is bearable for the extra EXP you gain, and in the Duel Coliseum you'll rarely notice, since your EX bar carries over between fights. But I'm not trying to tell you how to play, and my build is far from perfect anyway, so go ahead and play around with it. ======================================= VII. Using Warrior of Light [USEWOL] ======================================= This section is about the basics of playing a decent WoL (not best). Once you have gotten the hang of WoL, you should develop your own playstyle that suits your best. *************************************** VIIA. How to Play [HOWTP] *************************************** So, the fundamentals are: - Set your abilities carefully. Your abilities will determine whether you'll win the game or not. - Always equip your best equipments and give your characters the best upgrades, i.e., Extra Slot, Equip Weapon, etc. - Learn everyone's moves, and I mean every single of them. Once you knew everybody's moves, then you will be able to dodge or block their attacks, thus preventing yourself from being hit. - Learn dodging and blocking. They will be your best asset for winning a match. - Practice your moves. Find the perfect time to launch an attack so that your attack won't hit nothing. - Dodge Cancel after every attacks. Dodge Cancel is the art of dodging after you have launched your attack to remove your after-attack lag time. With Dodge Cancel, you can unleash long, powerful combos. *************************************** VIIB. Tips & Tricks [TIPS] *************************************** There are various ways to play a single character, these are just my recommendations, so don't just stick to it. They are derived from my playstyle. - Use your Brv-->HP chain whenever you want to end a combo. Just don't waste your valuable CP by equipping a move but you never use it. - Be careful. WoL can be punished severely if your attack misses or is blocked by your opponent. - Shield of Light can be used to punish your opponent who keep dashing straight at your face. Also, you can "cheat" the game by dashing toward your opponent and when you are about to clash with him, press square. Your opponent will eat your light. - Shining Wave has a good vertical range. - Only use Radiant Sword when you are far away from your opponent. EDIT: Rayley stated that Radiant Sword can be used to quickly drain EX Gauge when coupled with EX Gauge Depletion since whenever a sword hits it will take a % of the opponent's bar and Radiant Swords can hit multiple times. - When hitting your opponent, ensure that you are facing a wall, as most of your attacks do Wall-Rush. Wall-Rush can be very fatal if you give WoL a proper Wall-Rush build. - Crossover shouldn't be used as an initiator. It can be easily be blocked. - Shield Strike is somewhat difficult to predict if launched above your opponent as he can't look straight above his head. But if he manages to see you using that, then prepare to be blocked. - Rising Buckler hits from below and is situational to use. - Ascension is your best ground move and it chains to a HP attack. Use it whenever you can. - Sword Thrust is useful if you are against someone that blocks on reaction. - WoL's Fangs are good combo initiator. Especially his White and Blue Fang. Use them to start your long combos and to pressure your opponent! - Dayflash is very quick that it seldom gets blocked, but it requires you to be very close to your opponent. - Be cautious when using Rune Saber. If your opponent hits a wall when the crystal is hitting him, he will have time to dodge away. This can be prevented by pausing a little bit before pressing square though. - Bitter End looks awesome, deals some damage before a HP attack, and sends opponent towards a wall. But you should only equip one, as you can chain to another attack in order to use the Bitter End and 20 CP is very valuable. - Choose Free Air Dash or Omni Air Dash. If you are better at Omni Air Dashing, then equip it, and vice versa. - Multi Air Dash is good if you don't equip any Jump Times Boost and you want to rush at EX Cores or simply running away from your opponent. (Do not equip Multi Air Dash if you have equipped Omni Air Dash!) - Speed Boost is optional. - Jump Boost and Precision Jump are also optional. - Jump Times Boost is awesome if you don't use Multi Air Dash. - I don't recommend Midair Evasion Boost and Evasion Time Boost because they'll make Dodge Cancelling difficult. - Auto EX Command, Auto EX Burst, and Auto EX Defense are not required. They'll just wasting your CP. Besides, the minigames are fun to play. - You may use Snooze And Lose. It's pretty good. - EX Critical Boost is useful for me, but remember that you can't do his Rising Buckler and Shield Strike combo in EX Mode. - Riposte is very good. Because mostly you'll start your combo with a block. - First Strike should be avoided. Firstly, it requires a large amount of CP. Secondly, it only activates once per battle. And thirdly, it doesn't guarantee 100% criticals. Only 50% if I'm not mistaken. - Choose only one of these, Sneak Attack or Counter Attack. Equipping both means you'll have to provide 90 CP. But if you do not equip EX Critical Boost, then equipping both is not a bad idea. - Concentration is a waste. You'll have to stand still and you have to wait for a long time before it activates. - If your build is low HP build, then Achy, Back to the Wall, Magic Shield and Physical Shield will help you much. - If you love Bravery Regen, then you may equip it. - I do not recommend Cat Nip and Gambler's Spirit. - Disable [Insert Ability Name here] is your call. You may equip anything. - EXP to [Insert HP, Brv, or EX Force here] depends on yourself. *************************************** VIIC. Combos [COMBOS] *************************************** Here are some sample combos that will help you. You should invent your own combos though, that will make your WoL original. Oh, and the Rising Buckler and Shield Strike combos won't work in EX Mode. You also only need to do the first phase of those attacks. Before starting the combos, you can block to ensure a 100% hit and some of the combos require blocking. For Dodge Cancelling, try to finish your dodging frame behind your opponent, that way, your next combo will be unblockable. For balance, there is no infinite listed and the combos aren't too long. These combos can also be lengthened to your own will... -- all credits go to the owner of WoL's combos videos -- Combos starting with Blue Fang ------------------------------ 1. Blue Fang > walk towards opponent > Dayflash 2. Blue Fang > Sword Thrust 3. Blue Fang > Ascension > Rune Saber 4. Blue Fang > Forward Dodge Cancel > Shield Strike > Dodge Cancel > Rising Buckler > Bitter End 5. Blue Fang > Forward Dodge Cancel > Shield Strike > Dodge Cancel > Crossover > Rune Saber 6. Blue Fang > Shield of Light 7. Blue Fang > Shining Wave 8. Blue Fang > White Fang > Red Fang Combos starting with White Fang ------------------------------- 1. White Fang > walk towards opponent > Dayflash 2. White Fang > Sword Thrust 3. White Fang > Ascension > Rune Saber 4. White Fang > Forward Dodge Cancel > Shield Strike > Dodge Cancel > Rising Buckler > Bitter End 5. White Fang > Forward Dodge Cancel > Shield Strike > Dodge Cancel > Crossover > Rune Saber 6. White Fang > Shield of Light 7. White Fang > Shining Wave 8. White Fang > Red Fang Air Combos ---------- 1. Shield Strike > Dodge Cancel > Rising Buckler > Bitter End 2. Rising Buckler > Dodge Cancel > Shield Strike > Bitter End 3. Rising Buckler > Dodge Cancel > Shield Strike > Dodge Cancel > Crossover > Rune Saber Having trouble doing your combos? Then you may need some practice and work on the timings. Most of the combos have been tested. If you feel like there is a combo that is listed here that doesn't work, you may contact me. *************************************** VIID. Videos [VIDEOS] *************************************** What? You do not know how those combos work? Worry no more! Here are some videos to show you how to unleash the combos! http://www.youtube.com/watch?v=9dPA-KQjSk8 http://www.youtube.com/watch?v=eF43mAfyfvs http://www.youtube.com/watch?v=J11D-y2U6Js And here is some videos of WoL played by my friend: http://www.youtube.com/watch?v=Cyv7vushJwU http://www.youtube.com/watch?v=ksq-HAEICa8 ======================================= VIII. Defeating other Characters [VS] ======================================= I'll give some tips on how to fight other characters here. People have different playstyles and everything that you are going to read are based on my experience fighting them. *************************************** VIIIA. Warrior of Light [VSWOL] *************************************** Ah, a mirror match. If you are a WoL mainer, then you should know his strategy, combos, and what to do and don't. Stick to your main strategy. Don't initiate the attack first. If you miss and he somehow landed an attack on you, then prepare to be hit severely in a long combo. You should not worry anything though, it should be pretty easy as long as you don't screw up, and watch out for his fangs! Once you are hit, you are bound to be broken. Quote: "I must conquer myself." *************************************** VIIIB. Garland [VSGAR] *************************************** The big guy with transformable weapon. His attacks hit hard, very hard. He can land a break with only one attack, but the downside is, he is slow. You can run away from his attacks easily. Do not stay too near to him in the air, he may Bardiche you and BAM! You are broken. A Garland player usually try to score a break and kill you with his HP attack when he has 9999 Bravery. Earthquake has bad range, Tsunami doesn't travel too far, Cyclone is not dangerous as long as you stay away from it, and sadly, Blaze doesn't travel long enough and it leaves him open while casting. The key is to stay far from him, hit him when you've got the chance and you'll be alright. Quote: "We shall see the end to this." *************************************** VIIIC. Firion [VSFIR] *************************************** He will turtle and play defensively the whole match, so watch out! Shield Bash can block all your bravery attacks, and his Bravery attacks are ferocious, they do a lot of damage and yet ends with a HP attack. What's more dangerous is, they pierces guards! When battling against a Firion, you should not attack recklessly, or you will end up eating his punches. Wait for an opening and then strike him. An alternative is to stay in the air the whole time and forces him to be offensive and chase you to the air. He's useless in the air and that should be your advantage. Quote: "Emotions will not help you win." *************************************** VIIID. The Emperor [VSEMP] *************************************** All he does is setting traps, waiting for you to come at you by casting Starfall, hoping for you to hit his traps. If you don't attack him, then you'll end up eating his Starfall. His traps suck in the air and the one that is dangerous in the ground is his Thunder Crest. It paralyzes you and if you are hit, it means a Flare or some mines are bound to hit you. Actually you can just dash through his mines and light crest, making him much less dangerous. So, you should not be hit by his traps, or you are doomed. Quote: "Your ambitions are nothing. " *************************************** VIIIE. Onion Knight [VSOKN] *************************************** The agile kid. He chains everything to HP attack so be careful! He will chip away your HP bit by bit and when he enters EX Mode, he will be a Bravery-raping beast. His magics are tricky to block/dodge and it can be chained too! Just block his physical attacks. You can either block or dodge Blizzard, but if you block, do not move immediately, instead, wait a while for the projectile to go through you. Thunder is very tricky to dodge. The projectiles do not travel once they are spawned. To avoid getting hit, just dash at O.K. and you'be OK. His attacks are easy to dodge/block, but his speed is something you must take precautions of. Quote: "You should learn when to quit." *************************************** VIIIF. Cloud of Darkness [VSCOD] *************************************** Cloud of Darkness loves to spam her HP attacks. O-Form has bad range and can be evaded easily. When she uses Fusillade, dash towards her and attack! Feint Particle Beam is not so good. Wide-Angle only needs to be dodged to the front. Long Range took too much time to cast. Only Wrath and Anti-Air are difficult to predict. Wrath is a block type attack and it's spammable. Anti-Air is very spammable and it has a very very very good vertical range. Just be careful. Just block her tentacles attacks and you won't be hit by any Bravery attacks. Watch out for her wide variety of HP attacks! Quote: "My light, shall pierce through your darkness!" *************************************** VIIIG. Cecil [VSCEC] *************************************** He has the ability to change forms. So what? Dark Knight is awesome in ground and has slow, but damaging attacks. Paladin is swift and he usually sticks in the air. Dodge his searchlight! It can be chained to long-range Paladin Force. Also dodge his Dark Cannon, he can chain it to Dark Flame, Valiant Blow, or Soul Eater. He should be a fairly easy opponent as long as you be cautious. Just remember not to let him get the upper hand. Quote: "Is this battle your true desire?" *************************************** VIIIH. Golbez [VSGOL] *************************************** Good pressuring on ground makes this character a beast. Glare Hand can come out of nowhere and Rise Wave is pretty good on pressuring. His air game isn't as supreme as his ground one but anyway, he is still a difficult opponent to face. Not to mention his Black Fang that can bait opponent to come closer just to be hit by his Brave attacks. He can also chain his Bravery attacks to HP attacks. Be careful when you are on the ground as his attacks can come anywhere anytime. Quote: "I sense that you seek the light." *************************************** VIIII. Bartz [VSBAR] *************************************** Mr. Mime is here! His attacks are the combination of his comrades and looks cool. Block/dodge his attacks and punish him to victory. His Paladin Force has a shorter range than Cecil's one, but it still hurts. Wind Shear is his best shield as it blocks almost all ordinary physical attacks and reflects projectiles. Oh, and a tip for you, when his blade shines, be sure to dodge/block. It means he is going to attack. Quote: "You must learn that courage is not recklessness." *************************************** VIIIJ. Exdeath [VSEXD] *************************************** This guy will block everything and anything that comes at him. If you are facing a good Exdeath player, prepare to have the tightes thirty minutes in your whole life. You won't have any hole to attack unless your opponent messes up. Omni Block and High Block are his most used blocks and they are frustrating to deal with. Reverse Polarity can make you chase him all around the stage. Seriously, you'll be bored when fighting him. He is slow but it doesn't matter for him as what he does is sit like a duck and block. Find a hole to attack and then unleash your whole combos. Quote: "The Void shall be your alone." *************************************** VIIIK. Terra [VSTER] *************************************** You have to fight an esper now. Terra is cute yet deadly. Her Holy Combo is awesome and can chain to a HP attack. Blizzard travels very fast and Blizzard Combo is awesome for punishing people who dodged at the wrong time. Tornado is spammable and Meltdown requires a bit of mindgame. Level 1 Meltdown will be very fast and travel at a short distance. Level 2 Meltdown will slow down a bit before homing at you. Level 3 Meltdown will be both fast and will be reflected when it hits wall. Her magics are awesome, but you shouldn't have any trouble against her if you can predict her attacks. Quote: "Forgive me, but I must halt you here." *************************************** VIIIL. Kefka [VSKEF] *************************************** The mad mage! His spells are very hard to predict and are deadly. WWF (Waggle Wobbly Firaga) makes you vulnerable to attacks and it hurts. SSB (Scatter Spray Blizzaga) is a kill in criticals. Havoc Wing can be used anytime when you are trapped in WWF. Forsaken is a bit tricky to dodge at first, and Trine can be used in mindgaming. Meteor can be devastating if not dodged properly. Just dodge his attacks and kill him with all your might! Quote: "I'm done with pranksters." *************************************** VIIIM. Cloud [VSCLO] *************************************** Predictable attacks, but hurt a lot if they connect. Cloud is almost useless outside of EX Mode. He will wait for you to attack him, block, and then finish you. But in EX Mode, things will turn. Cloud becomes really offensive with his Guard Breaking sword and damage plus. You can do nothing except just keep dodging his attacks and hope his EX Mode will end soon. Fighting Cloud, you'll have to make the most out of your opportunities. Quote: "Hesitation will dull your blade." *************************************** VIIIN. Sephiroth [VSSEP] *************************************** Chainable Bravery attacks that multi-hit you and his speed while attacking makes him a feared foe. Shadow Flare can chain into everything, let it be Godspeed, Oblivion, or Fervent Blow. Hell's Gate M-Cancel is his trump card in entering EX Mode and deals an instant HP damage to you. Heartless Angel can be a pain if he is not interrupted. Overall, a pretty difficult opponent, stick to your strategy. Quote: "Mere words can no longer save you." *************************************** VIIIO. Squall [VSSQU] *************************************** A single Beat Fang in EX Mode with a good Squall build will make your cry for sure. Two or three Beat Fangs in EX Mode is enough for him to gain 9999 Bravery. Yes, it hurts that much, besides, it is fast and can be dodge cancelled early. His HP attacks aren't too awesome but some good Squall players can hit others after unleashing Squall's relentless slashes. Aerial Circle and Fated Circle just need to be dodged. Rough Divide must be dodged at the right time. While Blasting Zone has bad range. And last, Revolver Drive takes a long time to start and does not home well. Shield of Light is your best friend. It blocks Squall's Beat Fang when he is going to slash you. Quote: "Are you ready to know true strength?" *************************************** VIIIP. Ultimecia [VSULT] *************************************** You will be pressured greatly while fighting her. She has good bravery attacks. Though her HP attacks are slow and is not so good. She is like Squall excpet she plays ranged and keeping a safe distance between herself and her opponent is a must. So, how do you fight her? Easy, just stay close to her and apply pressure to her. Let her feel frustrated as she can't stay away from you. Stay close to her and do not let her pressure you. Quote: "You cannot stop my time." *************************************** VIIIQ. Zidane [VSZID] *************************************** Little monkey. He has fast Bravery attacks that can be chained into HP attakcs and his attacks have phases, so he can dodge early and avoid getting hit. He is a difficult enemy and you should be careful. Block his attacks and counter-attack him. That way he won't land any attack at you. Beware of his Free Energy though, it is amazingly fast. Be careful. Block his attacks and guide your way to victory. Quote: "You cannot steal victory." *************************************** VIIIR. Kuja [VSKUJ] *************************************** His Bravery attacks are tricky to block/dodge as those projectiles are wicked to look at. His EX Mode is awesome as his Flares can help him a lot. Do not let him enter EX Mode! Ultima can be spammed a lot and he can move around while continue casting it. Flare Star has bad range and Seraphic Star means death to him. Kuja is a beast if you screw up. Quote: "Your pride will lead to your ruin. " *************************************** VIIIJ. Tidus [VSEXD] *************************************** Dodging attacks are pain. He counter-attacks you and deals a whole lot damage than you can ever imagine. He can also follow up with a HP attack. Hop Step is ridiculously imbalanced in EX Mode. Fast, and powerful. Other than that, his HP attacks are slow and do not hit immediately after it is used. Wait a second before dodging Jecht Shot and Slice & Dice. Spiral Cut is way too easy to be dodged. Energy Rain has bad range. Play safe and you'll be fine. Remember to counter-attack frequently. Quote: "You should be aware of your naivete." *************************************** VIIIJ. Jecht [VSEXD] *************************************** Full combos make Jecht a devastating foe. His combos ensure 100% break and a HP attack will follow up in the end. Not to mention the ridiculous Wall-Rush that will make your HP drops to 1. But beside that, his attacks have terrific range and can be blocked normally (unless he charges it up). When fighting Jecht, do not act recklessly as that might be your end. Do not get hit by his Bravery attacks at all costs. Quote: "I shall sever, the chains of dusk!" *************************************** VIIIJ. Shantotto [VSEXD] *************************************** Her magics are dangerous if she gets higher Bravery. Flare becomes a disaster to you. If she gets into EX Mode when she has 6000++ bravery, prepare to be pawned. Her magics get trickier and trickier to dodge at higher levels, i.e., higher Bravery. Bind is easy to avoid while Bio makes you unable to use HP attack, because after that a Break will sure to follow. To win against Shantotto, kill her before she does it to you. Quote: "This woman is out for blood..." *************************************** VIIIJ. Gabranth [VSEXD] *************************************** Hatred is what drives him. Gabranth is useless outside of EX Mode but will pretty much kill you when he enters EX Mode. His attacks get much stronger and he can now use HP attacks, though they are not so good. Dual Rend and Rapture are overkills. Enrage's slashings are so long that I might fell asleep when he is doing that, but it hurts. Do not let him enter EX Mode or you'll end up losing the match. But if he does, try not to get hit by any of his attacks. Quote: "Will you not seek the light of the sun?" *************************************** VIIIJ. Chaos [VSCHA] *************************************** Mad_Cartoonist guide says it all. http://www.gamefaqs.com/psp/939394-dissidia-final-fantasy/faqs/57882 And by the way, Shield of Light is your most important asset in fighting Chaos (it blocks Chaos' fast bravery attacks). Quote: "Brave spirit, come to me!" ======================================= IX. Quotes [QUOTES] ======================================= Here are a list of what Warrior of Light says in Dissidia. If you wanna be like WoL, then remember his quotes and SHINE BRIGHTER! (His long battle quotes are in the Defeating Other Characters section.) -- taken from teffy's list of quotes -- *************************************** IXA. Short Battle Quotes [SHTQUO] *************************************** "Come, I shall give my all." "So, I have no choice." "Give me strength." "We'll fight with all our strength!" "Light, give me strength..." "Destiny ends here." "We shall see the end to this." "I shall not run from my fate." "I won't surrender." "I must endure this trial." "All I must do is fight!" "I can take you on if you wish." "We know how this will end." *************************************** IXB. Winning Quotes [WINQUO] *************************************** "This victory will be remembered." "The light is always with me." "I mustn't let my guard down." "The light has saved me..." "Brute force does not equal strength." "The light shall never fade." "I am always ready." "This is the way it must be." *************************************** IXC. Losing Quotes [LOSQUO] *************************************** "I have a mission to fulfill..." "I cannot... die now..." "Light... never fades..." "Grr... Is this the end?" "I shall not surrender!" "Where is the light...?" "You have fought well..." "How could I have..." ======================================= X. Frequently Asked Questions [FAQ] ======================================= (I'll update this section as soon as I get questions..) ======================================= XI. Contact Me [CONTCT] ======================================= This is my first guide on GameFAQS, so if there are anything that is wrong or out of place, I apologize. I just hope that it could be useful. And I'm very sorry if my grammar/vocabulary is wrong. English is not my first language. You may contact me if you find any typos, mistaken info, grammar/vocabulary mistakes, what should I add more, any difference in opinion b/w you and me, or anything else. You can also post on the Dissidia message board if you have any questions or comments, and you're very lazy to write an e-mail to me. I promise I'll reply it as soon as I read it. You can also tell me some WoL's builds. You're going to be credited of course. Feedbacks, comments, opinions, etc are highly appreciated! --------------------------------- E-mail: sky_dragonboy@hotmail.com --------------------------------- I know. My e-mail may sound silly, but I made it when I was still a little kid and at that time I fancied dragons (I still do now). Feel free to contact me anytime :D ======================================= XII. Credits/Legals [CRDLGL] ======================================= Finally, the last part. I'll first list the credits to: > You - Who read this guide. Thanks! > Myself, Sky_DragonBoy - For writing this guide of course > My PSP - Without it, I can't play Dissidia > Square Enix - For making this fabulous game > GameFAQS, Neoseeker - For providing the place to put and Supercheats this guide in > FinalFantasy.Wikia - For FFI main story and WoL's attack quotes > Absolute Steve - For WoL's stats and equippables > teffy - For WoL's quotes > Deathblade2009 - For WoL's battlegen farming > Alice_Lockhart and Kavarine - For giving me link of WoL's attack quotes > (Videomakers) - Thank you for uploading WoL's videos > Raexius - For confirming WoL's combos > Rayley - For telling me about some unusable combos and > Pokefan362 - For his *spicy* review and he pointed out most of the guide's flaws, he also gave me some tips in playing WoL efficiently > ujhbn - Giving me useful infos > Seth Sandwhisper and - For WoL's alternative builds Zegar14 > sabrekin - He's my friend who's a WoL mainer > not_an_otaku - I'll prove to him that I can write a good guide :P > Nice GameFAQS friends who have been very kind towards me: - Mad_Cartoonist - ArchLord_00 - pokechampion - BlueSionX - darkdragonflame - Hail_Flandre This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advanced written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If anyone is willing to use any information from this guide, he/she is allowed to as long as I'm credited or this guide is mentioned as its source. Only GameFAQS, Neoseeker, and SuperCheats are allowed to post this guide on their respective websites. If you see this guide is posted in other website, then it is a piracy. I hope you may inform me about that. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ---------------------- Copyrighted by Calvin ----------------------