Final Fantasy IV Advance Guide ******************************************************************************* System: Game Boy Advance ******************************************************************************* By Joseph Witham ******************************************************************************* Email: josephcwitham@hotmail.com ******************************************************************************* Web Site: http://www.geocities.com/jwfaqs ******************************************************************************* Version 2.0 - 4/10/2006 Contents ~~~~~~~~~ I. Opening Copyright Notice II. Version History III. Introduction IV. Game Boy Advance Changes V. Walkthrough VI. Characters VII. Spells VIII. Items IX. Weapons X. Armor XI. Shops XII. Monsters XIII. Bosses XIV. Closing Copyright Notice =============================================================================== I. OPENING COPYRIGHT NOTICE =============================================================================== This guide is Copyright 2005-2006 Joseph Witham (josephcwitham@hotmail.com). Anyone who desires to reproduce, distribute, or use this guide on their web site has the author's permission under the following conditions: 1. It must not be altered in any way. 2. It must not be used for profit; it must be distributed freely. 3. It must remain in its entirety, with every part intact. 4. Credit must be given to the author, Joseph Witham. All information in this guide, unless otherwise noted, was compiled and written by the author. You may not reproduce any information from this guide and use it in any other publication without written consent of the author. =============================================================================== II. Version History =============================================================================== 2.0 - 4/10/2006 -A much-needed minor update 1.9 - 12/26/2005 -A few minor corrections 1.8 - 12/22/2005 -Minor update 1.7 - 12/20/2005 -Information about the Lunar Ruins added (Section 27 in the Walkthrough) -A few errors addressed 1.6 - 12/17/2005 -A few minor additions and corrections 1.5 - 12/16/2005 -Cave of Trials section complete! (Section 25 in the Walkthrough) -All new items and bosses found in Cave of Trials added 1.4 - 12/15/2005 -Added several GBA game changes -Minor errors corrected 1.3 - 12/14/2005 -Fixed some monster names -Re-alphabetized lists 1.2 - 12/14/2005 -Format changes -Walktrhough cleaned up for easier readability 1.1 - 12/13/2005 -All names changed to match the FFIV Advance translation 1.0 - 12/12/2005 -Initial Release =============================================================================== III. INTRODUCTION =============================================================================== This guide is intended for use and fully compatible with the GBA version of the game. Included is a full walktrhough of the original quest with all the original sidequests. Also included is information about the new dungeons, Cave of Trials and the Lunar Ruins. The search feature included in notepad and web browsers (edit --> find) should help you navigate the guide easier; simply type in the section of information from the contents you desire to skip ahead to that section. =============================================================================== IV. GAME BOY ADVANCE CHANGES =============================================================================== -A large amount of end-game content has been added, including two entirely new dungeons. -The game is based on the original version of FF4, not Easy Type nor FF2 NA. -Game difficulty has been toned down. -A Quicksave feature has been added that allows you to save anywhere. The data will be erased once the save is loaded. -The script has been retranslated and new dialogue sequences have been added. -A new intro sequence introducing the story plays before game start-up. -Walking speed has been increased. -Using Sight or Dwarven Bread now brings up a complete world map with location pointers, instead of simply zooming out slightly. -Near the end of the game, characters who were inaccessible in the original will now be able to be switched out in place of the original end-game party. -Many new items have been added, including new final weapons for every character. -A bestiary is available in-game, listing monsters as you encounter them. -Graphics have been touched up, including new character portraits and battle fields. =============================================================================== V. WALKTHROUGH =============================================================================== ------------------------------------------------------------------------------- 1. Baron ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// [Baron Castle]: Bomb Ring, Ether, Tent, 480 Gil. [Baron Town]: Potion (3), Hourglass, Tent (2), Maiden's Kiss, Dwarven Bread, Eye Drops, Gold Needle, Phoenix Down. /////////////////////////////////////////////////////////////////////////////// After the intro sequence, you'll be free to explore the castle. First, head east and talk to Kain to learn about his past. Afterward, explore the castle for treasure and talk to people on the east side of the castle. When you're finished exploring the east side of the castle, head to the west tower. On your way, you'll meet Rosa and Cid. After a brief talk with them, enter the west tower and walk up to your bed. During the night, Rosa will visit you and give you an inspirational talk. In the morning, Cecil and Kain will automatically leave the castle wherein a prologue will begin. After the prologue you'll end up on the Overworld, enter the town of Baron. Talk to the inhabitants and explore pots, water, and the inn for treasure. A couple of the buildings are locked. There is a tutorial building just south of the locked weapon shop where experienced warriors will tell you all about game mechanics. Be sure to visit the item shop and stock up on curative items for the upcoming journey. When you're ready, exit the town and walk north east on the Overworld until you reach a cave. ------------------------------------------------------------------------------- 2. Mist Cave ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// Potion (2), Tent, Eye Drops. /////////////////////////////////////////////////////////////////////////////// The cave is very short and linear; the enemies aren't tough either. However, some of the treasures are a little way off the main path. When you reach the north east corner of the room, you'll fight a boss. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mist Dragon HIT POINTS: 465 EXPERIENCE: 700 GIL: 200 WEAKNESS: -- STRATEGY: Have Cecil attack normally, Kain has time to jump two times before the dragon turns to mist. When it does turn to mist, don't attack it, you'll always miss and it will retaliate with a powerful attack. Just Defend until it returns to its original form and then continue the attack cycle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, head north to exit the cave and then head directly east to the village. When you enter the village, the Bomb Ring will automatically attack the village. An un-winnable battle will commence. Rydia will summon Titan, and Cecil will end up alone with her. Kain is nowhere to be found. ------------------------------------------------------------------------------- 3. Underground Waterway ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// [Kaipo]: Ether. [Underground Waterway]: Potion (3), Maiden's Kiss, Tent, Bomb Fragment, Iron Armlet, Phoenix Down, X-Potion, Dry Ether, Ether(2), Ice Rod, 580 Gil, Feathered Cap, Hourglass, Antarctic Wind, Shadow Blade, Hades Helm, Hades Gloves, Hades Armor, Hermes' Shoes. /////////////////////////////////////////////////////////////////////////////// Head north east to through the huge desert to the town next to a lake called Kaipo. As soon as you enter, Cecil will automatically enter the inn, you'll be allowed to stay for free. During the night a Baronian general will enter and attack you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ General HIT POINTS: 221 EXPERIENCE: 869 GIL: 242 WEAKNESS: -- STRATEGY: Attack the General first for experience, if you attack the Soldiers first, he'll run away. As soon as the General is dead the Soldiers will kill themselves one by one. You can speed the process up by killing them on your own. Should your HP drop, just use a quick Potion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rydia will join you after the fight. In the morning, exit the inn and explore the town for treasure. Enter the small house in the north east corner of the town. Walk up to the northern room where you'll find Rosa sick in bed, she'll do nothing but mutter, so leave for now. You may want to buy Rydia a new weapon, but it really doesn't matter, as her Attack Power is very low. Exit the town and have Rydia level up. When she's at least level 6 it's safe to move on. Head north east from Kaipo to the Underground Waterway. Gather treasure at the entrance and then walk a short way west. You'll meet Tellah, the Sage, he'll join you on your way to Damcyan. Before moving on, enter the waterfall in the center of the area to discover a secret room full of treasure. In the next area, simply head west, leaving the path only to collect treasure. Enter the door to reach a safe room where you can save and use Tents and Cottages. You'll automatically rest for now and Tellah will and Cecil will talk during the night. In the morning, save and exit to the north. Enter the eastern door in the next area. Collect treasures and then enter the western room. From the entrance, head directly west through the hidden wall and north east past the staircase to reach the isolated chest. Return to the staircase and enter it. First get the eastern chests, then the western ones, and, finally, use the staircase to exit the cave. Use a much needed Tent and check your equipment before entering. Just walk south and you'll automatically plummet to the bottom of the falls. Collect treasure and then use the western door. Grab the treasure and head north to the tentacles to fight a boss. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Octomammoth HIT POINTS: 2350 EXPERIENCE: 1200 GIL: 500 WEAKNESS: Thunder, Chocobo STRATEGY: Have Tellah use Thunder, Rydia summon Chocobo, and Cecil attack physically. The tentacles will die one by one until the octopus itself is finally destroyed. This boss is slow to attack, so you won't need to heal very often, but when you do, have Tellah use Cura on the entire party or Rydia use Cure on single targets. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Walk through the waterfall to exit the cavern. ------------------------------------------------------------------------------- 4. Antlion Cave ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// [Damcyan]: Tent, Feathered Cap, Crossbow, Ruby Ring, Holy Arrow (2), Iron Arrow, Gold Needle, Eye Drops, Antidote, Potion, Ether, Phoenix Down. [Antlion Cave]: Potion (3), Spider's Silk (2), Gold Needle, Tent, Antarctic Wind, Hourglass, Lamia's Harp, Phoenix Down, Ether, Emergency Exit, Sand Ruby. /////////////////////////////////////////////////////////////////////////////// Walk north to the castle. Before you reach it, it'll be destroyed. Enter the ruins. Walk up to the 3rd floor to see Anna dying. Edward, her lover, and Tellah will enter an uncontrollable battle. After the battle, Tellah will leave the party and Edward, a bard, will take his place. You'll automatically appear on the Overworld inside a hovercraft. It can cross rivers, lakes, and shallows in the ocean. Get off the hovercraft and re-enter the castle. From the entrance, head east to reach a secret room full of treasure. Press the switch to reveal treasure in the closed cells. Head down the stairs and get treasure from the pots and chests. Return to the 3rd floor and use the pots in the west and east corners to restore your health. Exit the castle and cross the shallows to the north. Enter the cave to the north. Collect treasure in the first room and use the south east staircase. Just west is a safe area, use it and continue on. Walk to the southern staircase to reach the Antlion’s nest. Engage the Antlion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Antlion HIT POINTS: 1100 EXPERIENCE: 1500 GIL: 800 WEAKNESS: Chocobo STRATEGY: This is a lot easier than you would expect, just have Cecil attack regularly. Have Edward use Heal or individual Potions each round. Rydia should summon Chocobo each round. Watch out, this boss counters a random target each time it's hit physically. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll receive the Sand Ruby for winning the battle. Return to the area around the castle and cross the south west shallows to reach the desert surrounding Kaipo. Return to the house where Rosa is sleeping. Give her the Sand Ruby. During the night, Edward will wander out into the town and play his harp. He'll be attacked by and easy-to-defeat enemy. The next morning Rosa will join the party. Return to the shallows that brought you to Antlion. From here, hover east to the mountain. ------------------------------------------------------------------------------- 5. Mt. Hobs ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// Tent, Potion, Gold Needle, 960 Gil, Holy Arrow. /////////////////////////////////////////////////////////////////////////////// Rydia will melt the Ice at the entrance and will learn Fire. Use the west passage to reach a safe area and several chests. Return to the entrance and use the east passage to move on. At the Summit, you'll meet Yang. He needs help in his battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mom Bomb HIT POINTS: 11000 EXPERIENCE: 2416 GIL: 543 WEAKNESS: -- STRATEGY: Quickly begin attacking the boss. Have Cecil attack it physically. Edward should constantly use Heal, while Rosa uses Cura on individual characters. Rydia should summon Chocobo and Yang should use the Power command. When, and if, it turns into smaller bombs, defeat them as fast as possible before they detonate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, Yang will join you. Heal and head north. Cross the bridge and walk south to the exit. Head north east, then south east through the mountain range to reach a castle. ------------------------------------------------------------------------------- 6. Fabul ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// Bomb Fragment, Antarctic Wind, Potion, Rage of Zeus, Bacchus's Cider, Tent, Hermes' Shoes, Spider's Silk, Ether, Demon Shield, Deathbringer. /////////////////////////////////////////////////////////////////////////////// Stay at the inn and, in the morning, go shopping for goods. On the second floor, take the south passage instead of the north staircase. Collect treasure in the east and west towers. Return to the 2nd floor and take the north staircase to meet the king. Say "Yes" to the king and the party's men will help defend the castle, and the Crystal, in the upcoming attack. A string of battles will commence wherein you'll be pushed all the way back to the Crystal Room. An un-winnable battle against Kain will occur. After the battle, Golbez will appear and take the Rosa and the Crystal with him as he leaves. Exit the Crystal Room and explore the rest of the castle for treasure. Press the east switch to reveal a secret passage, head east through it and collect the treasure. Return to the top of the east tower and speak with the injured king. He'll tell you to stay in the inn, it'll be free of cost. You'll automatically appear in the king's chambers the next day. He'll arrange for a ship and give Cecil a new sword. Exit the castle and get on the ship to the east. On the way, the ship will be attacked be Leviathan, and the entire party will be swallowed up. ------------------------------------------------------------------------------- 7. Mt. Ordeals ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// [Mt. Ordeals]: Potion (2), Ether(2). /////////////////////////////////////////////////////////////////////////////// Cecil will awaken on a foreign shore separated from all of his companions. Enter the eastern town. Everyone inside will have wicked words for you, some will even cast harmful status ailments on you! Enter the north building and talk to the elder. He'll explain your next quest and give you the assistance of two mages, Palom and Porom. The twins are poorly equipped, so head over to the armor and weapon shops. They are also in serious need of leveling up, let them go up three or four levels before heading on. Head east through the wilderness until you reach a mountain. Palom will extinguish the flame blocking the path at the entrance of the mountain. A short sequence about Golbez will occur. On this quest, you'll have to rely heavily on Palom's Fire magic, and Porom's Cure spells to help defeat all of the undead monsters, since Cecil's dark sword is useless against them. Head north and pick up treasure on the way. Enter the passage and head east, you'll meet an old friend, Tellah. After a short talk, he'll join you. Head north through the passage. Go north through the next area, but be sure to leave the path for treasure. When you reach the Summit, use the safe area immediately. When you've recovered and saved, head north west across the bridge and you'll be thrown into a boss battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Scarmiglione HIT POINTS: 3500 EXPERIENCE: 2800 GIL: 850 WEAKNESS: Fire STRATEGY: Have Palom and Porom constantly use Twin magic, unless Porom needs to heal. Cecil should attack the Ghasts and then Scarmiglione, when they're defeated. Tellah should concentrate on healing, using Hi-Potions and Cura every round. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, return to the safe area and use it again. As you cross the bridge, you'll be attacked by Scarmiglione again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Scarmiglione (2nd Form). HIT POINTS: 3523 EXPERIENCE: 3600 GIL: 2500 WEAKNESS: Fire, Holy STRATEGY: Immediately switch rows. Tellah should be ready with Esuna to block out Scarmiglione's constant status attack. Cecil should attack physically and the twins should try to pull off Twin magic as much as possible. If the party is in serious need, Porom can stop using Twin magic for a while and use Cura. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cross over to the stone after the battle. In the chamber, Cecil will transform into a Paladin and will be attacked by his old self. Just Defend every round (press the control pad right to access the Defend command), and the battle will be over within a few rounds. Once out of the chamber, Cecil and Tellah will have tons of new abilities. Cecil will be able to use White Magic and a Cover command. Tellah will regain all his old spells, and will lose the Recal command in the process. Descend the mountain. On your way down, you'll notice that Cecil can hurt undead monsters and that he gains levels at an alarming rate. Once out of the mountain, you can either walk directly south to the Chocobo forest for a quick ride back to Mysidia or walk back west, gaining levels as you go. In Mysidia, buy Cecil all new Paladin equipment. On your way to the see the elder, you'll notice that the villagers have many new things to say to you. After a long talk with the elder, you'll have access to Devil's Road, which lies in a building on the east side of town. Step on the orb to be warped to Baron town. ------------------------------------------------------------------------------- 8. Old Waterway ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// [Baron Town]: Baron Key, 2000 Gil, Rage of Zeus, 1000 Gil. [Old Waterway]: Hi-Potion, Ether (2), Rage of Zeus, Hourglass, Hermes' Shoes, Ancient Sword. [Baron Castle]: Ether (4), Unicorn Horn (2), Phoenix Down (2), Bacchus's Cider (2), Hermes' Shoes (2), Elixir, Hi-Potion (2), Tent (2). /////////////////////////////////////////////////////////////////////////////// Go directly to the inn. Walk north to the bar area. You'll notice one of you're old friends sitting at a table, Yang. Talk to him and a battle against two guards will begin. After they are defeated Yang will attack. He is extremely easy to defeat, Cecil alone can knock him out within a round or two. Once Yang is knocked out of his confused state, he'll give you the Baron Key. All of his equipment is gone, so you'll definitely want to unlock the armor and weapon shop and buy him new armor. Be sure to buy him a Thunder Claw and Ice Claw, they'll help greatly in the upcoming dungeon. While in the armor and weapon shop, go to the very bottom of the east wall to find a secret passage leading to treasure. When you're ready, head to the west door and use the Baron Key to open it. Before going down, go through the east wall to find a hidden chest. Head south to the chests and then north to the bridge area. From here, head west to the staircase. In the next area, head south through the hidden wall passage to reach a chest. Walk south through the passage again to reach the other chest. Now, return north and head east through the wall. Go east through the next wall to the island with a chest on it, and, finally, head east through the wall and north to the next area. Walk up the stairs and go through the east wall to reach a chest. Head north and up the stairs. Before going on, go through the west wall to reach a chest. Return to the stairs and go north. There is a safe area in the north door. Also in this room is a hidden chest, to get it, walk through the east wall above the rocks. Exit the safe area and use the north east stairs. Once in Baron Castle, walk toward the throne room. You'll meet Baigan, and soon after the meeting he'll attack you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Baigan HIT POINTS: 4444 EXPERIENCE: 3000 GIL: 4800 WEAKNESS: -- STRATEGY: Cecil and Yang should target the body. The twins should use Twin magic, and Tellah should constantly cast Cura and Curaga in order to keep the party healthy. Stop casting spells on the boss when it casts Reflect. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before moving north to the throne room, take the east stairs. Underneath the torch is a switch, press it to reveal a secret path leading to a room full of treasure. Take the other stairs in this tower and collect treasure from the chests and pots. You may want to return to the safe area in the waterway before entering the throne room, there will be another boss fight. Enter the throne room and talk to the king. He'll transform into Cagnazzo and attack you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cagnazzo HIT POINTS: 5312 EXPERIENCE: 5500 GIL: 4000 WEAKNESS: Thunder STRATEGY: Have Porom or Tellah cast Berserk on Cecil near the beginning of the battle to increase his attack power. Yang should have a Thunder Claw equipped and should use Power every round. Palom and Tellah should constantly use Thundara or Thundaga to disintegrate Cagnazzo's dangerous water shield. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, Cid will rejoin you. On your way out of the castle, the wall will begin to cave in on the party. Palom and Porom will turn themselves to stone to stop the wall, thus leaving the party. As soon as you're on the airship, Kain will fly in on another ship and tell you to obtain the Earth Crystal in exchange for Rosa. Head north east to a town and castle surrounded be a huge forest, land on the small patch of bare land next to the town. ------------------------------------------------------------------------------- 9. Magnetic Cavern ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// [Troia Town]: 1000 Gil, Dry Ether, Ether, Decoy. [Troia Castle]: Bacchus's Cider, Tent (2), Hi-Potion (2), Ether(2), Ruby Ring, (Available after obtaining Earth Crystal): Hi-Potion (2), Remedy (2), Ether (2), Dry Ether (2), Elixir, Echo Herbs (2), Great Bow, Fire Arrow (2), Thunder Arrow, Ice Arrow (2), Silver Apple. [Mist]: Bomb Fragment (3), Gold Hairpin, Clothes, Ruby Ring, Rod of Change. [Mythril]: 5000 Gil, Mythril Staff, Mythril Knife. [Agart]: Arctic Wind. [Magnetic Cavern]: Hi-Potion (2), Unicorn Horn, Ether (2), 2000 Gil, Spider's Silk, Hourglass, Emergency Exit, Fairy Claw, Earth Crystal. /////////////////////////////////////////////////////////////////////////////// Enter the town of Troia and explore the north west grassy area for treasure. The north west building is a chocobo barn full of black chocobos. In the pub, you can buy a Membership Pass to a dance show for 10000 Gil.The weapon and armor shops have very primitive, but will prove useful in the near future. Enter Troia castle and head to the east chamber and explore it for treasure. After that, head to the west chamber, you'll meet Edward, weak and bed ridden. He'll give you the Twin Harp. Now, enter the northern chamber and talk to all eight clerics. Exit the castle, the world is now yours to explore. There are several towns that you should visit. You can return to Mist now, it's only a short way south east. When in Mist, enter the house in the north west corner. Enter the fire place and continue through the passage to find treasure. Another town of interest lies in the middle of the east most area of the world. It's called Mythril and has very nice equipment, and some treasure to discover. Also, there is a town located in the middle of the south most area of the world. It's called Agart and has one treasure to discover and a good selection of equipment to buy. Finally, if you're feeling adventurous, and your party's levels are high, you can explore the ruined castle called Eblan on an island in the north west corner of the world. Just beware the monsters hidden in some of the chests. You will end up going there later anyway, so don't worry about going there yet if you don't feel up to it. After exploring the world, return to the bare patch near Troia and land. Enter Troia town and buy non-metallic equipment for everyone. It is wise to do a some leveling up before moving on. When you're ready, head north and enter the patch of forest separate from the rest of the forest. Catch a black chocobo and fly to the east island. Land in the forest near the cavern entrance. Before entering, double check everyone's equipment to make sure they're not wearing anything metallic. Head east across the bridge for treasure. Head south from the middle of the bridge and west to the passage. Head west along the passage, north and east. Walk north to the door and grab the chests inside. Exit the room and head west to the staircase. Enter the room to discover a safe area. Exit this room and walk south to another room, collect treasure and exit. Walk west, then north to the next area. Get the north chest and use the west exit. Walk a short way north and leave the path to the east. The room contains a safe area. After using the safe area, walk north around the path. Now enter the passage and you'll appear in a crystal room. Talk to the Dark Elf and an un-winnable battle will commence. After you lose the battle Edward will play his twin harp to release the magnetic field. You'll have a chance to re-equip the party with metallic weapons and armor. Talk to Dark Elf again to begin the real battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dark Elf HIT POINTS: 23890 EXPERIENCE: 7500 GIL: 5000 WEAKNESS: -- STRATEGY: Cecil, Yang, and Cid should attack the boss with all their might. Tellah should cast high level attack spells. Someone should be ready to heal Pig status with Diet Food should the need occur. After a few rounds, Dark Elf will transform into a dragon, attack it quickly and it should die off fast. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pick up the Earth Crystal and use an Emergency Exit item or Teleport spell to warp out of the cavern. Hop back on the black chocobo, it'll automatically transport you back to the chocobo forest. From there, head south, back to Troia castle. Speak with the clerics again. Talk to Edward again. Now, go to the west chamber and enter the dungeon. Talk to the girl and say "Yes" if you talked to the clerics. You'll gain entrance to a room brimming with treasure. Exit the castle. ------------------------------------------------------------------------------- 10. Tower of Zot ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// Flame Mail, Flame Sword, Gaia Hammer, Hell Claw, Fire Shield, Sage's Surplice, Magma Rock. /////////////////////////////////////////////////////////////////////////////// Stock up on Potions in Troia town if needed. Board your Airship and you'll automatically be transported to Tower of Zot. Walk north to the treasure and east to the door. Head south through the passages and, at the bottom, head west, then north east to the treasure. Now, return west and walk north to the door. In the next area, head south, east, north, and west around the room to the door. In this room, walk south and east to the first passage. Check each door for treasure. Now walk south, then east to the second passage and enter the door. Enter the room just south of the entrance to find a safe area. When you're ready, try to enter the west door, you'll be attacked by three sisters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mindy, Sandy, Cindy HIT POINTS: Mindy: 2590, Sandy: 2591, Cindy: 4599 EXPERIENCE: 7500 GIL: 9000 WEAKNESS: -- STRATEGY: Kill the fat one first to prevent her from reviving her sisters. Tellah will need to cast reflect on the party and reflect his spells off of them. Cecil, Yang, and Cid should concentrate their physical attacks on one sister at a time. Return to the safe area and prepare for another boss fight. Now you can pass through the previously-guarded door freely. Inside the next room you'll finally meet Golbez. A battle between him and Tellah will commence. After several useless spells, Tellah will cast Meteor and destroy Golbez in a single hit. Meteor was too much for Tellah, his old body has finally withered away. Talk to Kain, he and Rosa will re-join your party. A boss fight will then commence. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Barbariccia HIT POINTS: 8636 EXPERIENCE: 9000 GIL: 5500 WEAKNESS: Jump STRATEGY: Kain needs to jump every turn to eliminate the shield around Barbariccia. Yang should use the power command, and Cid and Cecil should constantly attack physically. When low on HP, Rosa should heal the party. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, cast exit and you'll appear in Cecil's room in Baron Castle. Kain will give you Magma Rock. ------------------------------------------------------------------------------- 11. Land of Dwarves ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// 5000 Gil, Magazine, Dwarf Axe, Power Armlet, Silver Hourglass, Elixir (2), Ether (2), Bacchus's Cider, Hi-Potion, Black Belt, Gysahl Greens(3), Cottage (3). /////////////////////////////////////////////////////////////////////////////// Take note that Rosa isn't equipped well, you may want to visit previous towns and re-equip her before moving on. All of the original soldiers have returned to Baron and have many new things to talk about. Exit the castle and board your airship. Fly directly south of Baron and stop at Agart, the town on the island next to a small mountain. You've probably already stopped by here, but, if not, you may want to visit the shops and talk to the villagers. Go to the well in the center of town. Drop the Magma Rock into the hole. Exit the town and you'll find that a huge hole has been made in the mountain. Board the airship and press A to enter the hole. After being caught in the middle of a battle, you'll land next to a castle. Save your game and enter the castle. For now you can only enter the west and middle staircases, the others are guarded by skeptical dwarves. Go ahead and stay in the inn in and buy items at the item shop in the north staircase. When you're healed and stocked, enter the middle staircase to meet King Giott, Cid will leave the party. When you enter the door behind his throne you'll be accosted by several dolls that will attack you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Calcobrena HIT POINTS: Calco: 1369, Brina: 369, Calcobrena: 5315 EXPERIENCE: 9440 GIL: 7500 WEAKNESS: -- STRATEGY: Kill the Brinas first, then concentrate on the Cals. The dolls will combine to make a large Calcobrena, use your best attacks on this beast. Watch out for this doll's confuse attacks, they can be deadly if cast on a powerful character. It's best to cast Berserk on Cecil and have yang use Power every round. Kain should Jump and Rosa should Aim and heal when needed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, Golbez will appear and you'll be thrown into yet another boss battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Golbez HIT POINTS: -- EXPERIENCE: 15000 GIL: 11000 WEAKNESS: Fire, Holy STRATEGY: At first, Golbez will quickly kill everyone. Rydia will show up and use Dragon. Hurry and revive everyone, once they're all back to life, pummel Golbez hard with summons and strong physical attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rydia will rejoin you and, unfortunately, Golbez will achieve the crystal, even after being defeated. You'll appear in the throne room where a short talk with Giott will occur. You are now free to explore the castle entirely. Buy new equipment, there're tons of new pieces of weapons and armor to invest in. In the weapon and armor shop, walk between the two counters to find a hidden passage. Enter the passage and you'll appear in Dwarf pub. Talk to the dwarf to see a "Rally" cool dance. Walk through the eastern wall next to the cracked floor. Go down the stairs and you'll discover the Developer's room. You can talk to and fight various programmers throughout the game. On the lower floor, you'll find an interesting item in the book shelf. Back at the main entrance of the castle, explore the west and east towers for treasure, search every pot and chest. Go to the inn and use the staircase next to the counter. Get the Gysahl Greens out of the pots and make a last minute Fat Chocobo stop. Talk to the dwarf next to the cabinet and he'll open up the entrance to the underground passage. Collect treasure as you head south through the tunnel. You may want to do some leveling up outside while you're next to the healing pot in the tunnel. ------------------------------------------------------------------------------- 12. Tower of Babel ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// Ice Arrow (2), Ether, Green Beret, Ice Lance, Ice Brand, Cat Claw, Hi-Potion (2), Phoenix Down, Killer Bow, Antarctic Wind, Ice Armor, Arctic Wind, Dry Ether, Lugae's Key. /////////////////////////////////////////////////////////////////////////////// Walk north west below and between mountain ranges and you'll eventually make it to the huge Tower of Babel. After the dwarves have finished their bombardment on the tower, you'll be ready to enter. Walk west and east to collect treasure. Go through the northern door when finished. Grab the west treasure and enter the two lower rooms to the south. The chests in these rooms are guarded by monsters, so be on your guard. After collecting the treasure, enter the door above the two rooms. Collect the treasures in this area and then enter the east door. Get the treasure from this room and enter the west door. Walk directly west to the next door, inside is a safe area. When you're through healing, exit and head north, east, and enter the door. The chest in here is also guarded my monsters. Exit and head west to the next door. On the west side of this area, walk up the spiraling stairs and get the treasure. Ignore the central area for now, it's locked. In the east area, go down the steps and get the chest. Go north to the door. Head west to the next door. Go north east to the safe area. Make sure you're completely healed before heading on. Get the treasure and exit this area through the south door. Be ready for a boss fight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dr. Lugae and Barnabas HIT POINTS: -- EXPERIENCE: -- GIL: -- WEAKNESS: -- STRATEGY: Defeat the scientist first, then take out the robot. This is a very easy battle, the real one is yet to come. Just use basic strategies and keep your HP up. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Another battle will immediately begin. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Barnabas HIT POINTS: 9321 EXPERIENCE: 10100 GIL: 4000 WEAKNESS: -- STRATEGY: Rydia should summon Titan every round. Rosa should heal, while Yang, Cecil, and Kain use their best attacks. Don't worry about curing the Poison spell, Barnabas will do that for you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll get the Lugae's Key for winning. Take this key back to the area with the locked door. Unlock the door and fight off the Dark Imps. Once Yang is gone, descend the tower and try to exit. Golbez will try to stop you, but Cid will save you in the nick of time. Cid will bring you back to the Overworld, but he will not return with you. ------------------------------------------------------------------------------- 13. Cave of Eblan ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// [Eblan Castle]: Hi-Potion, Gold Needle, Cottage (2), Maiden's Kiss, Unicorn Horn, Alarm Clock, Bacchus's Cider, Silence Arrow, 10000 Gil, Bomb Core, Sleep Blade, Coeurl's Whisker, Ether (2), Emergency Exit, Hermes' Shoes, Blood Lance, Silver Hourglass, Silver Apple, Dry Ether. [Cave of Eblan]: Shuriken (2), Vampire Fang, Remedy, Potion (2), Ether, Tent, Hi-Potion (3), Cottage, Spider's Silk, Phoenix Down (2), Silver Hourglass, Elixir (2), Bomb Core, Blood Sword, Gold Needle, Dry Ether. /////////////////////////////////////////////////////////////////////////////// Fly north to Baron Castle. Walk to the west wing and talk Cid's assistants, they're dressed in blue. Fly your airship to wherever you left your Hovercraft. Fly over the hovercraft and press A to attach it to the Airship. From Baron castle, fly a short way south west and land next to the ruined castle on the island with the Tower of Babel poking out. Enter the castle and go north. Simply walk through the wall to get the first chest you see. Keep going north until you reach the throne room. Walk through the east and west walls to get more hidden treasure. Return to the entrance of the castle and enter the west tower. As soon as you enter the tower, do down two steps and follow the hidden wall to the treasure. Now head up the central staircase. Check the pots for treasure. Walk below the pots on the east wall to find a secret passage leading to the chests. Now go to the west corner and enter the passage beneath the torch for more treasure. Return to the entrance of the castle and enter the east tower. Go to the top of the west wall and follow the secret path to treasure. Go up the stairs. Flip the switch and walk into the door by walking beneath the staircase. Get the chests and check the pots. To get the chest next to the hole, go through the north east wall. Fall into the hole, you'll end up next to the chest on the bottom floor. Walk south of the chest and you'll appear in the basement. Exit the castle from the south. Hop on your hovercraft and navigate the shallows to the western cave. As soon as you enter the cave go east through the wall and get the chest. Head west to the next chest. Walk down the waterway and up the steps to the next chest. From here, walk west to the southern passage. You'll appear in a cave full of friendly Eblan residents who were forced from there home. Buy new goods, search the pots, and talk the residents to learn more about their sad story. Stay at the inn, in the morning exit through the north staircase. Get the chests as you walk north. Talk to the injured man and head south through the wall. Get the lower chest and return to the north staircase. Get the northern chest and go through the east wall to get another. Go down the other south staircase just to the east. Go through the wall east of the rock to get the two secluded chests. Go back and get the chest. Walk south, past the injured man, to collect more treasure, then continue on. Enter the immediate door and use the safe area. Before leaving this area, go through the east wall above the rocks to find a secret chest. Exit the safe area and walk west to collect treasure. Now go back east and head north to see Edge, price of Eblan, fighting with Rubicant. Once Edge has joined the party, find the hidden passage on the west wall to get the chest. You can either continue north to the Tower of Babel or stick around in this cave to do some quick leveling up near the safe area, if you aren't feeling confident. ------------------------------------------------------------------------------- 14. Tower of Babel ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// Unicorn Horn, Silver Hourglass, Ogrekiller, Kiss of Lilith, Ahura, 82000 Gil, Hi-Potion (2). /////////////////////////////////////////////////////////////////////////////// As soon as Edge breaks in, circle around the room and collect treasure as you go. Circle around the next room, but stop in the center to get the southern chest. Before entering the door in the next area, get the east chest. Enter the door and in this area walk circle around the to the north east, and go west to the door. Walk east and enter the first room to reach a safe area. Heal, save, exit, and enter the east door. Enter the west door. In this room go to the west most area and get the chest, then continue to the central door. You'll be attacked by K. Eblan and Q. Eblan. Just attack and heal as is appropriate and the battle will be over soon enough. After the battle, Rubicant will appear, he'll heal the party before beginning the battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rubicant HIT POINTS: 34000 EXPERIENCE: 18000 GIL: 7000 WEAKNESS: Ice, Flood, Shiva STRATEGY: It is essential that you use Ice attacks to win this battle, but it is also necessary to time those attacks, otherwise, they will only help him win. If he is in his cloak, don't use any Ice or Flood attacks, they'll heal him. Wait till he opens his cloak and thrash him with Rydia's Shiva and Edge's Flood. Have Cecil and Kain attack physically, while Rosa heals the party. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enter the room and you'll appear in a Crystal Room. Walk forward and you'll soon realize that it was a trap as you plummet to the bottom floors. Get the chest and walk south to the door. Now, go north to the door. Go east to the chest and west to the door. You'll appear in an Airship called the Falcon in the underworld. ------------------------------------------------------------------------------- 16. Tomra and Kokkol's Smithy ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// [Dwarven Castle]: Luca's Necklace. [Tomra]: Bomb Fragment, Rage of Zeus, Antarctic Wind, Bestiary, Dry Ether, 2000 Gil. [Kokkol's Smithy]: Remedy, Hi-Potion, Soma Drop, 1000 Gil. /////////////////////////////////////////////////////////////////////////////// Fly the Falcon until you reach the Dwarven Castle. Go down to the infirmary and talk to Cid, he's in one of the beds. He'll upgrade the Falcon so that it can cross magma. Go to the throne room and talk to King Giott. He'll hand over the Luca's Necklace, the key to the sealed cave. Fly to the town in the center of the southern area of the Underworld. Talk to the dwarves, go shopping, and be sure to check out the north west building, it's full of treasure in chests and pots. Exit Tomra and fly to the south east corner of the Underworld. Enter and searchpots and shelves for treasure. Talk to the dwarves inside. Be sure to walk through the wall next to the stairs to find a hidden chest. ------------------------------------------------------------------------------- 17. Land of Summons ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// [Cave of Summons]: Phoenix Down (2), Ether, Hi-Potion (3), Cottage, Bestiary, Poison Axe, Kikuichimonji, Defender. [Land of Summons]: Ether (2), Bestiary (2), Rat Tail, 5000 Gil, 6000 Gil, Phoenix Down, Yoichi's Bow, Yoichi Arrow, Elixir. /////////////////////////////////////////////////////////////////////////////// ***The following area is a side quest; you are not required to complete it. However, I strongly recommend that you take on this quest. You can return to this area any time during the game, but the boss strategies in this section will be based on the party as of now. Fly your airship east to the small island surrounded by magna. Upon entering the cave, Rosa should cast Float on the entire party, otherwise, the party will receive damage as they walk. Repeat this process every time you enter a new floor. Head north east and get the chest. Go directly west through the hidden wall to another chest. Now, go west and follow the cavern to the staircase. Go south east to the chest; next, go north west to another treasure. Walk east to the stairs. In the next area, walk south until you reach a chest. Go all the way to the chest and find the hidden passage leading west to the chests. From here, go north to the warp, but don't step on it yet. Instead, go through the wall directly east of the warp to a chest. Go back west and step on the warp. You'll appear in the Land of Summons. Take a walk around this covert town, collecting treasure and talking to the Phantom Beasts as you go. Be sure to get the chest containing the Rat Tail, behind one of the warps. To get the chests on the bottom floor, go a short way south of the entrance warp and step on the darkly outlined floor panel, this will warp you to the bottom floor. Go shopping for new equipment and re-stock your items. Be sure to visit the safe area before entering the library. Enter the library and go down the steps, walk onto the warp. Talk to the queen to initiate a battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Asura HIT POINTS: 31005 EXPERIENCE: 20000 GIL: -- WEAKNESS: Reflect STRATEGY: Have Rosa cast wall on her so that all of her healing spells reflect onto the party. Kain, Cecil, and Edge should use their best physical attacks. Rosa may need to heal occasionally, even with the constant bombardment of healing spells from Asura. Ryida should give Asura a taste of her own medicine by casting Titan every round. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Be sure you've healed and saved before talking to the king, he is a very tough boss. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leviathan HIT POINTS: 50001 EXPERIENCE: 28000 GIL: -- WEAKNESS: Thunder, Titan STRATEGY: This battle is going to take a long time, so sit back and get used to the different attack combinations that you'll have to use, over and over again. This is where Ethers really come in handy. Rosa should constantly cast Curaga to help nullify the Tsunami attack. Use a Bacchus's Cider on Cecil, if you have one, and let him attack wildly. Edge should throw Shurikens and any excess weapons. Kain's jumping may or may not save him from Leviathan's Tsunami, but it's still the best use of his turns. Titan and Thundaga are more effective than Ramuh, so use Rydia's spells wisely, and use an Ether if her or Rosa's MP gets too low. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can leave the Land of Summons now, there isn't much left to do. So, use an Emergency Exit item or cast the spell Teleport. ------------------------------------------------------------------------------- 18. Sylvan Cave ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// Bestiary (2), Angel Arrow, Maiden's Kiss, Hi-Potion (2), Fairy Rod, Bomb Core, 3000 Gil, Remedy, 2000 Gil, Emergency Exit, Maiden's Kiss (2), Ether (2), Red Fang, White Fang, Full Moon, Avenger, Blue Fang, Elven Bow, 1000 Gil, Cottage, Thunder Arrow, Ice Arrow, Fire Arrow, Mage Masher, Elixir, Yang's Claws. /////////////////////////////////////////////////////////////////////////////// ***The following area is a side quest; you are not required to complete it. However, I strongly recommend that you take on this quest. You can return to this area any time during the game, but the boss strategies in this section will be based on the party as of now. Fly your airship to the north west most area of the underworld. Land and enter the cave. Rosa will need to cast Float on the entire party on every floor. Head east from the entrance and pick up the chests you can reach. Go south to the stairs. Walk north and down the stairs. Go north to the treasure, then go just beneath the chests to reach a hidden path leading to a secluded chest. Go north to the inlet in the middle of this area to reach another hidden path that leads to an area full of open chests. Walk into the black hole. Head south to the stairs and collect treasure on the way. Head north and through the west wall at the top. Step on the warp in between the chests. Beware that the chests contain monsters, including four Malboros. Step on the east warp to return to the entrance of the cave. Re-enter the cave and head south. Head east to the safe area. Use it, then walk north to the east wall to enter a secret passage. Walk north through it to reach a chest. Now, walk west and get the chests, then walk down the steps. Head north and head up the steps in the first east junction. Walk north and collect the chests. Go back south. Head north to the next junction, but before going up its steps, go through the east hidden wall and circle around south to get the chest. Now go back west to the steps. Get the immediate chest and walk south. Now head south to the building. Get the chests, they contain whatever claws Yang was wearing when he left the party. Be sure to talk to all the sylphs and the unconscious Yang before leaving. Head up the steps and use the warp to be warped back outside of the cave. ------------------------------------------------------------------------------- 19. Sealed Cavern ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// Kotetsu, Ether (3), Bestiary, Hi-Potion (2), Light Curtain (2), Phoenix Down (2), Light Sword, Fuma Shuriken, Elixir, Kotetsu, Black Cowl, Bell of Silence, Dry Ether, X-Potion, Dark Crystal. /////////////////////////////////////////////////////////////////////////////// Return to the area near Tomra and enter the cave near there. Use the Necklace you got from Luca in the Dwarven Castle to open the door. Walk south and climb down the rope. Try to enter the door. This door, like the other doors in this dungeon, is actually a monster. You don't have to open every door, but you will have to open at least a few of these horrific doors. Enter the defeated frame and collect the treasure. Exit the room and head south to the chest. Now, go west, up the rope and fight the door. Get the two chests in this area. Neither of the doors lead to anything, but you can fight them if you want. Head down the east stairs and climb down the long rope to reach a chest. Climb back up the rope, cross the east bridge, get the chest, and walk north. You'll see a line of doors leading west. The first door leads nowhere. The second door leads to a chest. The third door leads to three chests. The fourth door leads nowhere. The fifth door leads to a safe area. The sixth door leads to two chests. Once past the six doors, head south and enter the door to continue through the cave. Collect the chest and go south to the stairs. Collect the two chests, the door leads nowhere. Exit through the southern passage. Go down the bridge, then circle around to the east to get a chest. The door leads nowhere. Go down the rope in the center. Enter the east door for two treasure chests. Exit, head west, and use the stairs. Save and use a cabin in the safe area. Continue south through the passage. Circle around on either side and use the middle stairs. Cross the bridge and fight the door. Get the Dark Crystal, as you exit, you'll fight a boss. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Demon Wall HIT POINTS: 28000 EXPERIENCE: 23000 GIL: 8000 WEAKNESS: Leviathan STRATEGY: The wall will slowly close in on the party and will slowly kill off each character if it gets too close. Therefore, you must act fast. Cast Berserk on Cecil and have Edge throw weapons. Kain should jump every round. Rosa should keep the party's HP up and Rydia should summon Leviathan, or Titan, every round until her MP is diminished. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Either walk out of the cave or use Warp on each floor to exit the cave. As you exit Kain will leave the party and he'll take the Dark Crystal with him. Fly to the Dwarven Castle and talk to King Giott. After talking to him, Cid will appear and attach a drill to the falcon so that you can return to the Overworld. Fly north east to the huge creator and press A to drill your way back up to the Overworld. Fly a short way east and stop at Mysidia. Talk to the elder and the Lunar Whale will appear. ------------------------------------------------------------------------------- 20. Side Quests ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// [Grotto]: Adamantite. [Fabul]: Frying Pan, Knife. [Kokkol's Smithy]: Excalibur. /////////////////////////////////////////////////////////////////////////////// ***The following area is a side quest; you are not required to complete it. However, I strongly recommend that you take on this quest. You can return to this area any time during the game, but the boss strategies in this section will be based on the party as of now. Before entering the Lunar Whale there are several side quests that you can embark on. First, fly west and pick up your hovercraft near Cave of Eblan. You'll have to use the Enterprise airship to do this, since it has the grappling. Fly east toward Mt. Ordeals and then north to the Mythril village. Put your hovercraft down and land next to it. Travel across the shallows to the small southern cave. Show the miniature man the Rat Tail you got in Land of Summons and he'll exchange it for Adamantite. Return to your airship and fly north to Fabul. Go to the top of the west tower and talk to Yang's wife to receive a Frying Pan. Return to Agart island and descend to the Underworld. Travel to Kokkol's Smithy in the south east corner of the Underworld. Be sureyou have both the Sword of Legend and Adamantite before entering. Show Kokkol, the sleeping man, the Adamantite and he'll immediately start work on a new sword. Walk downstairs and he'll give you your newly forged Excalibur. Now, fly north west and enter the Sylvan Cave. Remember to use Float and make your way back to the Sylvan home. Use the Frying Pan on Yang. Rydia will learn the Sylph summon. Return to the Overworld and go back to Fabul. Give Yang's wife the Frying Pan to receive the Knife, an extremely powerful dart that Edge can throw. ------------------------------------------------------------------------------- 21. Lunar Path ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// Golden Apple, Lunar Curtain, Stardust. /////////////////////////////////////////////////////////////////////////////// Board the Lunar Whale. At the bottom of the interior is a free inn and Fat Chocobo. The ducts on either side are exits, in the very front is the control panel, and if you touch the crystal in the middle of the ship you'll be transported to the moon. As soon as you're ready, touch the crystal. Fly south of the Crystal Palace and land in the secluded area surrounded by mountains. This is the Hummingway Village. One of the Hummingways will sell items to you. Exit the village and fly north, land on top of the west side of the mountain range north of the Crystal Palace. Walk down the slope and enter the cave. Get the east treasure and head north and get the eastern chests. Head north to the exit. You'll emerge outside, walk south east until you reach another cave. Once you enter, head south to the exit. Walk north and enter the cave beneath the Crystal Palace. Head north and talk to the old man, his name is FuSoYa and he'll join you. You can go to the east and west side of the palace to restore your HP and MP. The northern room contains several crystals that you can talk to about your quest. Exit the palace and return to the Lunar Whale. ------------------------------------------------------------------------------- 22. Cave of Bahamut ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// Genji Gloves, Genji Shield, Genji Armor, Genji Helm. /////////////////////////////////////////////////////////////////////////////// ***The following area is a side quest; you are not required to complete it. However, I strongly recommend that you take on this quest. You can return to this area any time during the game, but the boss strategies in this section will be based on the party as of now. Before returning to earth, you may want to consider getting the ultimate summon spell, Bahamut. Fly a short way west from the Crystal Palace and land on the circular mountain range surrounding a small cave. Enter this cave and head south to a chest. Go back north to the intersection and walk east. Go to the very top of the immediate wall, through the secret passage, and to the chest. Go back west and head south to the passage. Go west, north, and to the chest. Walk east to the chest. Now, go east and as you start to head north to the passage you'll be attacked be a Behemoth. Hit it hard and fast, or it'll kill you first. After the battle, continue north to the passage. Go south around the circular path, and beware of two more Behemoths along the way. Walk up the stairs and talk to the man to commence a ferocious battle against Bahamut. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bahamut HIT POINTS: 45001 EXPERIENCE: 35000 GIL: -- WEAKNESS: Reflect STRATEGY: Immediately start using Lunar Curtains and Light Curtains. Have Rosa and FuSoYa cast wall on themselves. This will cause Bahamut's Mega Flare attack to bounce off your characters and hit himself. In the meantime, have Cecil attack with Excalibur, Edge throw, and Rydia summon Leviathan. Rosa and FuSoYa should concentrate all their efforts on casting wall. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rydia will now be able to use the Bahamut summon spell. Exit the cave and return to the Lunar Whale. ------------------------------------------------------------------------------- 23. Giant of Babel ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// Shuriken, Hi-Potion, Ether, Yoichi Arrow, Siren, Silver Apple, Soma Drop, Elixir. /////////////////////////////////////////////////////////////////////////////// Board the Lunar Whale and touch the crystal. After a short sequence, you'll automatically end up in the Giant of Babel. Walk north and down the duct. Simply walk south and down the duct. Circle around the entire room, collecting treasure as you go, until you reach the duct. Circle around north and be sure to get the two chests in this area before going down the duct. Go south, east to the chest, then east again, north to the intersection, and west to the safe area. After you've saved your game, walk north to the duct. From here, walk directly north and you'll be attacked by the four fiends. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Elements HIT POINTS: -- EXPERIENCE: 62500 GIL: 10000 WEAKNESS: Fire, Ice, Thunder, Holy. STRATEGY: This battle will be very easy as long as you know which element is weak against what. Have your characters use spells according to these weaknesses: Rubicant=Ice, Cagnazzo=Thunder, Barbariccia=Holy, and Scarmiglione=Fire. Rydia and FuSoYa should use their highest elemental spells. Edge should also use his elemental spells. Cecil should attack normally and Rosa should concentrate on using her best spells. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Return to the safe area and heal and save again, another boss fight is coming. Go back north to the duct and then continue north to the next duct. Walk down and a boss fight will commence. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CPU HIT POINTS: 30000 EXPERIENCE: 50000 GIL: 10333 WEAKNESS: -- STRATEGY: To prevent CPU from killing party members immediately, refrain from killing the Attacker orb. Go ahead and kill the Defender. Don't use any spell or attack that targets multiple enemies. In fact, you should refrain from using any offensive spells in this battle, since CPU will immediately, and constantly, put up a Reflect spell. Have Rydia summon Asura, and have Rosa and FuSoYa heal the party. Edge and Cecil are going to be doing most of the offensive work, so have them hit hard and fast. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Following the battle, after several events, you'll end up on the moon with Kain in your party as a replacement for FuSoYa. ------------------------------------------------------------------------------- 24. Final Dungeon Preparation ------------------------------------------------------------------------------- Before heading off to the final dungeon, it will be wise to do some quick preparation. First, stop buy the Hummingway store and buy curative items, such as Hi-Potion, Ethers, and, if you have enough money, Elixirs. Don't spend all of your money, though. Return to earth. You have the option of defeating Odin to gain a new summon spell. If you want to take on this battle, travel to Baron Castle and enter the basement of the east tower. Go all the way east to meet the king, he'll challenge you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Odin HIT POINTS: 20001 EXPERIENCE: 18000 GIL: -- WEAKNESS: -- STRATEGY: You only have a few rounds to defeat this boss. As soon as he pulls back his sword, he's getting ready to kill off the entire party. Act fast! Cast Berserk on Cecil and have Edge throw any excess weapons. Rydia should summon Bahamut and Rosa should cast Haste on the fighters. If you time it right, Kain can actually survive the sword swoop if he's in the air while Odin uses it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rydia will gain use of the powerful Odin summon from here out, if you chose to fight him. You should now return to either the Enterprise or Falcon and descend to the Underworld. Fly south to Kokkol's Smithy. A new store had opened that contains powerful darts and arrows. If your levels are extremely low, it would also be a good idea to do some quick leveling. ------------------------------------------------------------------------------- 25. Cave of Trials ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// X-Potion, Red Jacket, Remedy (3), Phoenix Down, Coronet, Cat Hood, Mysterious Mask, Red Cap, Cottage, Siren (2), Corageous Suit, Lord's Robe, Sage's Robe, Grand Helm, Grand Armor, Dry Ether, Megalixir (2). /////////////////////////////////////////////////////////////////////////////// ***The following area is a side quest; you are not required to complete it. However, I strongly recommend that you take on this quest if you want to experience all the new game content added in this edition of FFIV. Head to Mysidia where you'll find your old party members. You have the opportunity now to replace any of your characters except Cecil with Edward, Yang, Palom, Porom, and Cid. Replace any of the characters and you'll learn about Cave of Trials. This cave can be found at the entrance of Mt. Ordeals, where you'll find a new door. You'll need to tackle the dungeon at least twice. My party recommendations are Cecil, Cid, Rosa, Rydia, and Yang for the first run, and Cecil, Edward, Palom, Porom, and Edge for the second run. The boss strategies will be based on these parties, but feel free to use whatever party combinations you want. You'll definitely want to gear up your old characters before entering the dungeon. Enter the dungeon and walk through the east wall between the two rocks to find a hidden chest. On the next floor, the hidden wall is located in the south west corner of the room. There are two false walls on the next floor. Travel south to the east most part of the wall to find the secret path leading south to treasure. Head to the west side of the room. Once up the staircase, walk into the path between the rock and the wall to the east. Go back south to reach the next floor. Here you'll find the false walls in the south west and north west corners of the room. On the next floor the hidden paths are both located against the west wall, one near the top of the room and the other on the staircase below it. Travel to the next floor and take the first staircase to the east. Make your way west from there and then discover the false wall in the north west corner of the room, the next wall is directly south of the chest. Make your way back to the first staircase, and then head north to the next floor. Take the first staircases leading north and east to reach the chests in this room. The final room is the boss room, and depending on who's in your party when you enter, you'll be able to pick up different weapons. Below are the strategies. Yang's Weapon: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Storm Dragon HIT POINTS: 40000 EXPERIENCE: 32000 GIL: -- WEAKNESS: Ice, Shiva STRATEGY: If you still have one, equip Yang with an Ice Claw and then beat the boss down with Power attacks. Cecil and Cid should attack physically, while Rosa stands ready to heal the party when the Dragon uses its devastating Tornado spell. Rydia should cast Blizzaga and Shiva for the most effective damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cid's Weapon: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Death Mech HIT POINTS: 50000 EXPERIENCE: 32000 GIL: -- WEAKNESS: -- STRATEGY: Rydia will be the main source of damage in this battle, as she casts Bahamut and Flare spells. Cid can help out by attacking, while Cecil attacks and acts as back-up healer. Yang should be able to deal a fair ammount of physical damage, while Rosa supports the party with Curaja. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edward's Weapon: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gigas Worm HIT POINTS: 55000 EXPERIENCE: 32000 GIL: -- WEAKNESS: -- STRATEGY: Edward should simply heal during this battle, using the Heal command or using more potent curative items when necessary. Cecil should attack normally, but should be ready with White Magic when the hard-hitting worm strikes. Porom is best used as a constant healer in this battle. Palom can sit back and nuke the worm with high tier Black Magic. Edge should go all out with Nijutsu and regular attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Palom's Weapon: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Master Flan HIT POINTS: 35000 EXPERIENCE: 32000 GIL: -- WEAKNESS: -- STRATEGY: In this battle you'll want to rely more on physical damage, since the boss will reflect most spells. Cecil, Edge, and Edward can attack should constantly attack the main boss, while Palom concentrates on taking out the Flans with spells, while Porom heals and casts support spells such as Berserk and Haste. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Porom's Weapon: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ T-Rex HIT POINTS: 60000 EXPERIENCE: 32000 GIL: -- WEAKNESS: -- STRATEGY: Cast float at the beginning of the battle to counter the Rex's Quake spells. Have Palom cast high tier spells, while Edward and Porom support the party with healing. Edge and Cecil should strike hard and fast. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can use the warp in the middle of the room to immediately exit the dungeon. ------------------------------------------------------------------------------- 26. Lunar Core ------------------------------------------------------------------------------- ////TREASURE/////////////////////////////////////////////////////////////////// [Lunar Subterrane]: Black Garb, Murasame, Fire Whip, Dragon Shield, Dragon Helm, Dragon Mail, Dragon Gloves, Artemis Arrow, Elixir, White Fang, X-Potion, Stardust Rod, Crystal Shield, Protect Ring, Crystal Mail, Crystal Gloves, White Robe, Crystal Helm, Red Fang, Artemis Arrow, Fuma Shuriken, Cottage, Golden Apple, Protect Ring, Ragnarok, Minerva's Plate, Holy Lance, Ribbon (2). [Lunar Core]: Fuma Shuriken (3), Elixir, Gysahl Whistle, Masamune, Crystal. /////////////////////////////////////////////////////////////////////////////// The bosses in this dungeon are balanced for the original party of Kain, Cecil, Edge, Rosa, and Rydia. Feel free to try them with other party combinations, just note that the boss strategies in this guide are based on the original party. Travel through the Lunar Path on the Moon to the Crystal Palace. Enter the crystal room in the back of the palace. Talk to the crystals to learn more about Zemus' evil plot. Walk to the warp in the middle of the room to be transported into Lunar Subterrane. Start by going through the secret passage along the middle of the east wall. Circle all the way around the path to the chest. Go back around the path, back to the entrance area. This time, find a secret path along the west wall and follow it to the warp. Go north to the door. Circle around west to the door and get the chest on your way. Go south and enter the door. Prepare for a boss fight and head north. Attempt to pick up the sword and you'll be thrown into a boss battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ White Dragon HIT POINTS: 32700 EXPERIENCE: 55000 GIL: -- WEAKNESS: Bahamut STRATEGY: Have Rosa cast Float before allowing Rydia to summon Bahamut. Otherwise, the dragon will be able to effectively use a devastating earth attack. Cecil, Edge and Kain should all concentrate on physical attacks, while Rosa keeps the party healthy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now Walk or warp all the way back to the entrance. Head south through the door. Follow the corridor east and go a short distance north. Turn west at the chest and then follow the hidden path south and around to the chest. Now, go back east and follow the rest of the path north. Go west through the wall and get the chest, and then go through the door. Walk all the way south and find the secret passage along the east wall. After getting the chest, continue east through another secret passage and follow it south to the next two chests. Go back to the main area and go through the central door. Walk east until you get the chest, then head back west and go down the stairs. Enter the western door. Open the single chest and exit. Go east and down the next set of stairs and go through the door. Go north east to the first chest and then south west to the next one. Now, go through the south passage. Get the immediate chest, then head east and down the stairs. Get the chest on the west side of the platform. Enter the door. Head north and find the secret passage along the east wall, go through it and get the chest. Continue east through the wall and into the south exit. Get the chest and return to the previous area. This time go through the north door. Get the east chest and walk west to the next door. Open the southern chest and walk through the north door. Go north west and get the chest. Go east to the door. Open the single chest and exit. Go down the stairs. Get the chests on either side of the platform, then follow the west steps to a chest. Walk west across the invisible walk way between the two facing ledges. Enter the secret passage at the top of the east wall to find a hidden warp. Get the chest and walk all the way east to a warp. Walk up the stairs to the next warp. Go north to the chest and north to another warp. You should definitely use the safe area and prepare for a boss fight in the next area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dark Bahamut HIT POINTS: 60000 EXPERIENCE: 64000 GIL: -- WEAKNESS: -- STRATEGY: Don't use any summons or magic on this Dragon or it'll counter with deadly attacks. Use pure brute, physical force. Rosa should cast Berserk on Cecil, Kain should jump every round, and Edge should throw Fuma Shurikens. Rydia will need to use curative items and Rosa should continually cast Curaja. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Return to the safe area and recover. From here you'll need to return all the way to the invisible bridge area. This time take the east stairs and enter the door to the south. Get the west chest and take the east door. Go south and enter the first door to reach a safe area. Use the safe area and then exit and enter the second door. As you attempt to pick up the spear you'll be attacked by a boss. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plague HIT POINTS: 33333 EXPERIENCE: 31108 GIL: 550 WEAKNESS: -- STRATEGY: As soon as the battle starts the Plague will cast doom on the entire party, you'll have a count down from 5, after that you're dead. It would be a very good idea to have Kain jump and Rosa shoot arrows at this boss, they are very effective against it. Edge should throw darts, Rydia should summon Bahamut and Cecil should attack physically. If there was ever a battle to act fast in, it's this one! If you're lucky, the Plague will re-cast Doom, starting the count down over. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Return to the safe area and heal if needed. Now, enter the third door. As soon as you try to walk north you'll be attacked by two bosses. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lunasaurs HIT POINTS: 29000 EXPERIENCE: 59000 GIL: -- WEAKNESS: Holy STRATEGY: As long as Cecil is equipped with the Ragnarok, this battle should be a breeze, it'll deal 9999 damage with every hit. Even though these bosses are weak against Holy, don't use it, or any other black or summon magic for that matter, or else they'll counter with horrific status ailment spells. Edge and Kain should attack physically and Rosa and Rydia should concentrate on healing the party. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You're now free to collect the treasures. Return to the safe area and heal and save. At this point, you might want to level up a little, having the entire party at level 60 will make the final battle a little less stressful. You might also consider warping out of Lunar Subterrane and stocking up on darts and various potions. When you're ready to destroy the demonic Zemus, circle around the three door room north, west, down the stairs, and into the door. Beware of this area, the Lunar Core. It is full of the evilest of enemies. Each fight can be the equivalent of a boss battle run away from them if necessary. Walk through the winding paths, and collect treasure on the way. Go all the way south and try to touch the sword to enter a boss fight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ogopogo HIT POINTS: 50000 EXPERIENCE: 61000 GIL: -- WEAKNESS: Bahamut STRATEGY: This battle isn't too hard, but Ogopogo can hit pretty hard, so cast support spells and keep your HP up. Have Edge throw Fumas, while Cecil attacks physically and Kain jumps. Rydia should summon Bahamut every round and Rosa should cast Curaja on the party as often as possible. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, go north and down the stairs. The next three areas are all spiraling paths with some treasures on the way. When you reach the warp in the fourth area, you've reached the final boss. There's no need to heal, you'll be healed automatically in the upcoming area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zeromus HIT POINTS: 100000 EXPERIENCE: -- GIL: -- WEAKNESS: Meteor STRATEGY: Before using the crystal given to you by Golbez, try having Edge steal the Dark Matter. It's hard to do so, but having this item will help protect your party from one of Zeromus' fierce attacks. Use the Crystal when you're ready and Zeromus will transform. First and foremost, Rosa must cast Curaja every round, no matter what. If she loses a large amount of HP, you must have someone use an Elixir on her! If you don't follow these Rosa rules, you're sure to lose. Edge should throw your very best weapons, and, if you have it, the Knife. Kain will not be effective as a fighter in this battle, he should stay on level ground and use Phoenix Downs and Elixirs on weakened characters. Cecil should try to attack every round, while curing when necessary. Rydia's best course is to cast Meteor, unless she needs to heal herself or restore MP. Don't waste time using status increasing items or spells, they'll be rendered useless when Zeromus uses Black Hole. With these steps, you should be able to confidently defeat Zeromus, if your levels are at least 60. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- 27. Lunar Ruins ------------------------------------------------------------------------------- The ultimate FFIV challenge is unlockable once you beat Zeromus. Incredible treasure await those brave enough to tackle this 50 floor dungeon full of challenging puzzles and horrific encounters! The Lunar Ruins is opened little by little as you defeat Zeromus with each character. It's located on the moon in the face-shaped rock. Each character has its own "Trial" floor, in which you'll encounter puzzles, story elements, and encounters based on the character's strengths and weaknesses. The ruins are extremely challenging, but they contain the absolute best weapons and armor in the game. The majority of the dungeon is randomly generated, with different possible treasure combinations. It's your best bet to tackle the dungeon at your own pace, completing one character trial at a time, and then using that character's new-found power to help with the next trial. Just save all your Grimoires for the new final battle. The dungeon was designed to give FFIV fans a brand new method of accomplishment, and it works perfectly as a portable dungeon that you can constantly work on over a long period of time, or a hardcore feature that will keep you entertained for days. =============================================================================== VI. CHARACTERS =============================================================================== Cecil - Dark Knight Dark: Cecil uses a small portion of his HP to attack every enemy on the battle field. Cecil - Paladin W. Magic: Allows usage of curative White Magic. Cover: Takes damage for another character. Cid - Engineer Study: Views an enemy's HP and weakness. Edge - Ninja Throw: Throws darts and various weapons. Steal: Steals items from enemies. Ninjutsu: Allows usage of Ninjutsu spells. Edward - Prince Sing: Causes status effects. Heal: Uses one Potion to heal entire party. Hide/Show: Temporarily leave battle. Automatically occurs when HP is low. FuSoYa - Lunarian W. Magic: Allows usage of curative White Magic. B. Magic: Allows usage of offensive Black Magic. Regen: Gradually restores party's HP; this command lasts for the entire duration of a battle. Kain - Dragoon Jump: Kain jumps into the air for two turns, protecting him from enemy attacks and allowing a powerful blow after the duration of two turns. Palom - Black Mage B. Magic: Allows usage of offensive Black Magic. Twin: Allows usage of a random Twin Magic spell; requires Porom's support. Bluff: Raises Magic Power. Porom - White Mage W. Magic: Allows usage of curative White Magic. Twin: Allows usage of a random Twin Magic spell; requires Palom's support. Cry: Increases ability to run from battle. Rosa - White Mage W. Magic: Allows usage of curative White Magic. Pray: Restores a small amount of HP to entire party. Aim: Increases attack power of bows and arrows. Ryida - Summoner W. Magic: Allows usage of curative White Magic (Disappears later). B. Magic: Allows usage of offensive Black Magic. Call: Allows usage of Phantom Beast Call Magic. Tellah - Sage W. Magic: Allows usage of curative White Magic. B. Magic: Allows usage of offensive Black Magic. Recall: Tellah remembers random spells (Disappears later). Yang - Monk Power: Stores up energy for two turns to deal a powerful blow. Kick: Causes damage to all enemies. Gird: Increases Defense Power. =============================================================================== VII. SPELLS =============================================================================== WHITE MAGIC ~~~~~~~~~~~~~~~~~ Berserk DESCRIPTION: Increases Attack Power. MP: 18 Blink DESCRIPTION: Increases Evade. MP: 8 Confuse DESCRIPTION: Confuses target, causing it to attack enemies. MP: 10 Cure DESCRIPTION: Restores a small amount of HP. MP: 3 Cura DESCRIPTION: Restores a medium amount of HP. MP: 9 Curaga DESCRIPTION: Restores a large amount of HP. MP: 18 Curaja DESCRIPTION: Restores a very large amount of HP. MP: 40 Dispel DESCRIPTION: Removes status increasing spells. MP: 12 Esuna DESCRIPTION: Cures all status ailments. MP: 20 Float DESCRIPTION: Causes target to float, protecting against earth attacks. MP: 8 Full-Life DESCRIPTION: Restores life with full HP. MP: 52 Haste DESCRIPTION: Increases speed. MP: 25 Hold DESCRIPTION: Stuns enemy, disabling commands. MP: 5 Holy DESCRIPTION: Causes a large amount of divine damage. MP: 46 Life DESCRIPTION: Restores life. MP: 8 Mini DESCRIPTION: Causes Mini status. MP: 6 Protect DESCRIPTION: Increases Defense Power. MP: 9 Reflect DESCRIPTION: Reflects magic attacks. MP: 30 Silence DESCRIPTION: Silences target, disabling the use of spells. MP: 6 Scan DESCRIPTION: Views target's HP and weakness. MP: 1 Shell DESCRIPTION: Increases Magic Defense. MP: 10 Sight DESCRIPTION: Gives a wider perspective of overworld map. MP: 2 Slow DESCRIPTION: Decreases speed. MP: 14 Teleport DESCRIPTION: Warps party out of dungeon. MP: 10 BLACK MAGIC ~~~~~~~~~~~~~~~~~ Bio DESCRIPTION: Causes a large amount of poison elemental damage. MP: 20 Blizzard DESCRIPTION: Causes a small amount of ice elemental damage. MP: 5 Blizzara DESCRIPTION: Causes a medium amount of ice elemental damage. MP: 15 Blizzaga DESCRIPTION: Causes a large amount of ice elemental damage. MP: 30 Break DESCRIPTION: Causes Petrify status. MP: 15 Death DESCRIPTION: Causes immediate death. MP: 35 Drain DESCRIPTION: Absorbs target's HP. MP: 18 Fire DESCRIPTION: Causes a small amount of fire elemental damage. MP: 5 Fira DESCRIPTION: Causes a medium amount of fire elemental damage. MP: 15 Firaga DESCRIPTION: Causes a large amount of fire elemental damage. MP: 30 Flare DESCRIPTION: Causes a very large amount of fire damage. MP: 50 Meteor DESCRIPTION: Causes a very large amount of damage to all enemies. MP: 99 Osmose DESCRIPTION: Absorbs MP. MP: -- Pig DESCRIPTION: Causes target to turn into a pig, decreasing speed. MP: 1 Poison DESCRIPTION: Causes a small amount of poison elemental damage. MP: 2 Quake DESCRIPTION: Causes earth elemental damage to ground targets. MP: 30 Sleep DESCRIPTION: Causes target to fall asleep. MP: 12 Stop DESCRIPTION: Stuns enemy, disabling commands. MP: 15 Thunder DESCRIPTION: Causes a small amount of electric elemental damage. MP: 5 Thundara DESCRIPTION: Causes a medium amount of electric elemental damage. MP: 15 Thundaga DESCRIPTION: Causes a large amount of electric elemental damage. MP: 30 Toad DESCRIPTION: Causes Toad status. MP: 7 Tornado DESCRIPTION: Greatly reduces target's HP. MP: 25 Warp DESCRIPTION: Warps back one floor in dungeons. MP: 4 CALL MAGIC ~~~~~~~~~~~~~~~~~ Asura DESCRIPTION: Casts a random curative spell. MP: 50 Bahamut DESCRIPTION: Causes a very large amount of damage to all enemies. MP: 60 Bomb DESCRIPTION: Causes a large amount of damage. MP: 10 Chocobo DESCRIPTION: Causes a small amount of damage to one enemy. MP: 7 Cockatrice DESCRIPTION: Causes Petrify status. MP: 15 Dragon DESCRIPTION: Causes a medium amount of damage to all enemies. MP: 20 Goblin DESCRIPTION: Causes a very small amount of damage to one enemy. MP: 1 Ifrit DESCRIPTION: Causes a medium amount of fire elemental damage to all enemies. MP: 30 Leviathan DESCRIPTION: Causes a large amount of water elemental damage to all enemies. MP: 50 Mind Flayer DESCRIPTION: Causes a medium amount of damage. MP: 18 Odin DESCRIPTION: Automatically kills entire enemy group. MP: 45 Ramuh DESCRIPTION: Causes a medium amount of electric elemental damage. MP: 30 Shiva DESCRIPTION: Causes a medium amount of ice elemental damage to all enemies. MP: 30 Sylph DESCRIPTION: Absorbs HP. MP: 25 Titan DESCRIPTION: Causes a large amount of earth elemental damage to all enemies. MP: 40 NINJUTSU ~~~~~~~~~~~~~~~~~ Blitz DESCRIPTION: Causes electric elemental damage to all enemies. MP: 25 Flame DESCRIPTION: Causes fire elemental damage to all enemies. MP: 15 Flood DESCRIPTION: Causes water elemental damage to all enemies. MP: 20 Image DESCRIPTION: Increases Evade. MP: 6 Pin DESCRIPTION: Stuns enemy. MP: 5 Smoke DESCRIPTION: Allows party to run away. MP: 10 TWIN MAGIC ~~~~~~~~~~~~~~~~~ Comet DESCRIPTION: Causes a medium amount of non-elemental damage. MP: 20 Pyro DESCRIPTION: Causes a medium amount of fire damage. MP: 10 =============================================================================== VIII. ITEMS =============================================================================== SUPPORT ITEMS ~~~~~~~~~~~~~~~~~ Antidote DESCRIPTION: Cures Poison status. COST: 40 Bomb DESCRIPTION: Teaches Rydia bomb. COST: Won in battle Cottage DESCRIPTION: Restores all HP and MP to party on overworld or save point. COST: 500 Cockatrice DESCRIPTION: Teaches Rydia Cockatrice. COST: Won in battle Cross DESCRIPTION: Cures Curse status. COST: 100 Diet Food DESCRIPTION: Cures Pig status. COST: 100 Dry Ether DESCRIPTION: Restores a medium amount of MP to one character. COST: 50000 Dwarven Bread DESCRIPTION: Zooms out when used on overworld. COST: -- Echo Herbs DESCRIPTION: Cures Silence status. COST: 50 Elixir DESCRIPTION: Completely restores HP and MP to one character. COST: 100000 Emergency Exit DESCRIPTION: Warps party out of dungeons. COST: -- Ether DESCRIPTION: Restores a small amount of MP to one character. COST: 10000 Eye Drops DESCRIPTION: Cures Darkness status. COST: 30 Goblin DESCRIPTION: Teaches Rydia Goblin. COST: Won in battle Golden Apple DESCRIPTION: Increases max HP by 100. COST: -- Gold Needle DESCRIPTION: Cures Petrify status. COST: 400 Gysahl Greens DESCRIPTION: Summons a Fat Chocobo in a Chocobo Forest. COST: 50 Gysahl Whistle DESCRIPTION: Calls Fat Chocobo. COST: 20000 Hi-Potion DESCRIPTION: Restores a medium amount of HP to one character. COST: 150 Maiden's Kiss DESCRIPTION: Cures Toad status. COST: 60 Mallet DESCRIPTION: Cures Mini status. COST: 80 Megalixir DESCRIPTION: Completely restores HP and MP to entire party. COST: -- Mind Flayer DESCRIPTION: Teaches Rydia Mind Flayer. COST: Won in battle Phoenix Down DESCRIPTION: Restores life to one dead character. COST: 100 Potion DESCRIPTION: Restores a small amount of HP to one character. COST: 30 Remedy DESCRIPTION: Cures all status ailments. COST: 5000 Silver Apple DESCRIPTION: Increases max HP by 50. COST: -- Siren DESCRIPTION: Calls a monster to attack you. COST: -- Soma Drop DESCRIPTION: Increases maximum MP by 10. COST: -- Tent DESCRIPTION: Restores most HP and MP to party on overworld or save point. COST: 100 X-Potion DESCRIPTION: Restores a large amount of HP to one character. COST: -- BATTLE ITEMS ~~~~~~~~~~~~~~~~~ Alarm Clock DESCRIPTION: Wakes entire party. LOCATION: Eblan Castle Antarctic Wind DESCRIPTION: Causes a small amount of ice elemental damage. LOCATION: Underground Waterway, Antlion, Fabul, Tomra Arctic Wind DESCRIPTION: Causes a medium amount of ice damage. LOCATION: Agart Bacchus's Cider DESCRIPTION: Increases attack power. LOCATION: Fabul, Baron Castle, Troia Castle, Dwarven Castle, Tower of Babel, Eblan Castle, Cave of Summons, Land of Summons Bell of Silence DESCRIPTION: Casts Silence. LOCATION: Sealed Cavern Bestiary DESCRIPTION: Scans enemy for HP and weakness. LOCATION: Dwarven Castle, Sealed Cavern, Hummingway Village Bomb Arm DESCRIPTION: Causes a large amount of fire elemental damage. LOCATION: Won in battle Bomb Fragment DESCRIPTION: Causes a small amount of fire damage. LOCATION: Underground Waterway, Fabul, Mist, Tomra Bomb Core DESCRIPTION: Destroys character and inflicts equal HP damage. LOCATION: Eblan Castle, Cave of Eblan, Sylvan Cave Blue Fang DESCRIPTION: Causes a large amount of electric damage. LOCATION: Sylvan Cave Coeurl's Whisker DESCRIPTION: Automatically kills target. LOCATION: Eblan Castle Dark Matter DESCRIPTION: Protects against Zeromus' attacks. LOCATION: Stolen from Zeromus Decoy DESCRIPTION: Increases evade. LOCATION: Troia Gaia Drum DESCRIPTION: Causes earth elemental damage. LOCATION: Won in battle Gold Hourglass DESCRIPTION: Halts enemies, disabling commands. LOCATION: Won in battle Grimoire DESCRIPTION: Summons Phantom Beasts. LOCATION: Won in battle Hermes' Shoes DESCRIPTION: Increases speed. LOCATION: Underground Waterway, Fabul, Old Waterway, Baron Castle, Eblan Castle Hourglass DESCRIPTION: Stuns enemies, disabling all commands. LOCATION: Baron, Underground Waterway, Antlion, Old Waterway, Magnetic Cavern Kiss of Lilith DESCRIPTION: Absorbs MP. LOCATION: Tower of Babel Light Curtain DESCRIPTION: Casts Reflect on user. LOCATION: Sealed Cavern Lunar Curtain DESCRIPTION: Casts Reflect on user. LOCATION: Lunar Path Silver Hourglass DESCRIPTION: Stops enemies, disabling commands. LOCATION: Dwarven Castle, Eblan Castle, Cave of Eblan, Tower of Babel Spider's Silk DESCRIPTION: Slows enemies. LOCATION: Antlion, Fabul, Magnetic Cavern, Cave of Eblan Stardust DESCRIPTION: Causes a large amount of non-elemental damage. LOCATION: Lunar Path Rage of Zeus DESCRIPTION: Causes a small amount of electric elemental damage. LOCATION: Fabul, Baron, Old Waterway, Tomra Red Fang DESCRIPTION: Causes a large amount of fire damage. LOCATION: Sylvan Cave, Lunar Subterrane Unicorn Horn DESCRIPTION: Cures battle effects. LOCATION: Baron Castle, Magnetic Cavern, Eblan Castle, Tower of Babel Vampire Fang DESCRIPTION: Sucks enemy HP. LOCATION: Cave of Eblan White Fang DESCRIPTION: Causes a large amount of ice damage. LOCATION: Sylvan Cave, Lunar Subterrane KEY ITEMS ~~~~~~~~~~~~~~~~~ Adamantite DESCRIPTION: Given to Kokkol with Sword of Legend to forge the Excalibur. LOCATION: Grotto Baron Key DESCRIPTION: Opens locked doors in Baron. LOCATION: Baron Bomb Ring DESCRIPTION: Causes destruction to Mist. LOCATION: Baron Castle Crystal DESCRIPTION: Transforms Zeromus. LOCATION: Lunar Core Dark Crystal DESCRIPTION: Taken by Kain. LOCATION: Sealed Cavern Earth Cyrstal DESCRIPTION: Exchanged for Rosa. LOCATION: Magnetic Cavern Frying Pan DESCRIPTION: Wakes Yang. LOCATION: Fabul Luca's Necklace DESCRIPTION: Allows entrance to Sealed Cavern. LOCATION: Dwarven Castle Lugae's Key DESCRIPTION: Opens the locked door in Tower of Babel. LOCATION: Tower of Babel Magazine DESCRIPTION: "Now this is what I call great literature!" LOCATION: Dwarven Castle Magma Rock DESCRIPTION: Allows entrance to the underworld. LOCATION: Baron Castle Membership Pass DESCRIPTION: Allows entrance to dance show. LOCATION: Troia Pink Tail DESCRIPTION: Traded for Adamant Armor. LOCATION: Lunar Subterrane Rat Tail DESCRIPTION: Traded for Adamantite. LOCATION: Land of Summons Sand Ruby DESCRIPTION: Cures Rosa form desert fever. LOCATION: Antlion Twin Harp DESCRIPTION: Decreases Dark Elf's power. LOCATION: Troia =============================================================================== IX. WEAPONS =============================================================================== SWORDS ~~~~~~~~~~~~~~~~~ Ancient Sword LOCATION: Old Waterway COST: -- ATTACK POWER: 35 OTHER: Sleep elemental Avenger LOCATION: Sylvan Cave COST: -- ATTACK POWER: 82 OTHER: Casts Berserk on user. Blood Sword LOCATION: Cave of Eblan COST: -- ATTACK POWER: 44 OTHER: Absorbs HP, Defense -2 Dark Sword LOCATION: Equipped on Cecil COST: -- ATTACK POWER: 10 OTHER: -- Deathbringer LOCATION: Fabul COST: -- ATTACK POWER: 31 OTHER: Defense +2, Death elemental Defender LOCATION: Cave of Summons COST: -- ATTACK POWER: 105 OTHER: Defense +8 Excalibur LOCATION: Kokkol's Smithy COST: -- ATTACK POWER: 163 OTHER: -- Flame Sword LOCATION: Tower of Zot, Dwarven Castle COST: 14000 ATTACK POWER: 65 OTHER: Fire elemental Ice Brand LOCATION: Tower of Babel, Cave of Eblan COST: 26000 ATTACK POWER: 75 OTHER: Ice elemental Light Sword LOCATION: Sealed Cavern COST: -- ATTACK POWER: 100 OTHER: -- Mythril Sword LOCATION: Mythril COST: 6000 ATTACK POWER: 50 OTHER: -- Ragnarok LOCATION: Lunar Subterrane COST: -- ATTACK POWER: 204 OTHER: Defense +8 Shadow Blade LOCATION: Underground Waterway COST: -- ATTACK POWER: 20 OTHER: -- Sleep Blade LOCATION: Eblan Castle COST: -- ATTACK POWER: 55 OTHER: Sleep elemental Sword of Legend LOCATION: Equipped on Cecil COST: -- ATTACK POWER: 40 OTHER: -- SPEARS ~~~~~~~~~~~~~~~~~ Blood Lance LOCATION: Eblan Castle COST: -- ATTACK POWER: 85 OTHER: Absorbs HP, Defense -5 Fire Lance LOCATION: Dwarven Castle COST: 11000 ATTACK POWER: 66 OTHER: -- Gungnir LOCATION: Equipped on Kain COST: -- ATTACK POWER: 92 OTHER: Defense +7 Holy Lance LOCATION: Lunar Subterrane COST: -- ATTACK POWER: 109 OTHER: -- Ice Lance LOCATION: Tower of Babel, Cave of Eblan COST: 21000 ATTACK POWER: 77 OTHER: Ice elemental Spear LOCATION: Agart COST: 60 ATTACK POWER: 9 OTHER: -- Wind Spear LOCATION: Equipped on Kain COST: -- ATTACK POWER: 55 OTHER: -- Wyvern Lance LOCATION: Won in battle COST: -- ATTACK POWER: 99 OTHER: Greatly effective against dragons KATANAS ~~~~~~~~~~~~~~~~~ Ahura LOCATION: Tower of Babel, Tomra COST: 7000 ATTACK POWER: 47 OTHER: -- Kikuichimonji LOCATION: Cave of Summons COST: -- ATTACK POWER: 65 OTHER: -- Kotetsu LOCATION: Land of Summons, Sealed Cavern COST: 11000 ATTACK POWER: 56 OTHER: -- Kunai LOCATION: Cave of Eblan COST: 4000 ATTACK POWER: 38 OTHER: -- Masamune LOCATION: Lunar Core COST: -- ATTACK POWER: 91 OTHER: -- Murasame LOCATION: Lunar Subterrane COST: -- ATTACK POWER: 83 OTHER: Defense +3 STAVES ~~~~~~~~~~~~~~~~~ Healing Staff LOCATION: Mysidia, Baron COST: 480 ATTACK POWER: 8 OTHER: -- Kinesis Staff LOCATION: Land of Summons COST: 7000 ATTACK POWER: 30 OTHER: -- Mythril Staff LOCATION: Mythril COST: 4000 ATTACK POWER: 12 OTHER: -- Power Staff LOCATION: Cave of Eblan COST: 2000 ATTACK POWER: 33 OTHER: -- Sage's Staff LOCATION: Won in battle COST: -- ATTACK POWER: 48 OTHER: -- Staff LOCATION: Kaipo, Agart COST: 160 ATTACK POWER: 4 OTHER: -- RODS ~~~~~~~~~~~~~~~~~ Fairy Rod LOCATION: Land of Summons, Sylvan Cave COST: 5000 ATTACK POWER: 30 OTHER: -- Flame Rod LOCATION: Mysidia COST: 380 ATTACK POWER: 7 OTHER: Fire elemental Ice Rod LOCATION: Underground Waterway, Mysidia COST: 220 ATTACK POWER: 5 OTHER: Ice elemental Rod LOCATION: Kaipo, Agart COST: 100 ATTACK POWER: 3 OTHER: -- Rod of Change LOCATION: Mist COST: -- ATTACK POWER: 15 OTHER: -- Stardust Rod LOCATION: Lunar Subterrane COST: -- ATTACK POWER: 45 OTHER: Wisdom +15 Thunder Rod LOCATION: Baron COST: 700 ATTACK POWER: 10 OTHER: Thunder elemental BOWS ~~~~~~~~~~~~~~~~~ Bow LOCATION: Kaipo, Agart COST: 220 OTHER: -- Crossbow LOCATION: Damcyan, Mysidia, Agart COST: 700 OTHER: -- Elven Bow LOCATION: Sylvan Cave COST: -- OTHER: -- Great Bow LOCATION: Troia, Troia Castle, Dwarven Castle COST: 2000 OTHER: -- Killer Bow LOCATION: Tower of Babel, Cave of Eblan, Tomra COST: 3000 OTHER: -- Yoichi's Bow LOCATION: Land of Summons COST: -- OTHER: -- ARROWS ~~~~~~~~~~~~~~~~~ Angel Arrow LOCATION: Land of Summons, Sylvan Cave COST: 110 OTHER: -- Artemis Arrow LOCATION: Lunar Subterrane COST: -- OTHER: -- Dark Arrow LOCATION: Dwarven Castle COST: 40 OTHER: Darkness elemental Fire Arrow LOCATION: Troia, Troia Castle, Sylvan Cave COST: 30 OTHER: Fire elemental Holy Arrow LOCATION: Damcyan, Mt. Hobs, Mysidia, Agart COST: 20 OTHER: Holy elemental Ice Arrow LOCATION: Troia, Troia Castle, Tower of Babel, Sylvan Cave COST: 30 OTHER: Ice elemental Iron Arrow LOCATION: Kaipo, Damcyan, Agart COST: 10 OTHER: -- Poison Arrow LOCATION: Cave of Eblan COST: 70 OTHER: Poison elemental Silence Arrow LOCATION: Eblan Castle, Tomra COST: 100 OTHER: Silence elemental Tunder Arrow LOCATION: Troia, Troia Castle, Sylvan Cave COST: 30 OTHER: Thunder elemental Yoichi Arrow LOCATION: Land of Summons, Giant of Babel, Kokkol's Smithy COST: 140 OTHER: -- HARPS ~~~~~~~~~~~~~~~~~ Apollo's Harp LOCATION: Cave of Trials COST: -- ATTACK POWER: 98 OTHER: Fire elemental Dreamer's Harp LOCATION: Equipped on Edward COST: -- ATTACK POWER: 8 OTHER: Confuse elemental Lamia's Harp LOCATION: Antlion COST: -- ATTACK POWER: 12 OTHER: Sleep elemental CLAWS ~~~~~~~~~~~~~~~~~ Cat Claw LOCATION: Tower of Babel COST: -- ATTACK POWER: 1 OTHER: Sleep elemental Fairy Claw LOCATION: Magnetic Cavern COST: -- ATTACK POWER: -- OTHER: Confuse elemental Fire Claw LOCATION: Fabul, Baron COST: 350 ATTACK POWER: -- OTHER: Fire elemental Hand of the Gods LOCATION: Cave of Trials COST: -- ATTACK POWER: -- OTHER: Holy elemental Hell Claw LOCATION: Tower of Zot COST: -- ATTACK POWER: 1 OTHER: Death elemental Ice Claw LOCATION: Fabul, Baron COST: 450 ATTACK POWER: -- OTHER: Ice elemental Thunder Claw LOCATION: Fabul, Baron COST: 550 ATTACK POWER: -- OTHER: Electric elemental HAMMERS ~~~~~~~~~~~~~~~~~ Gaia Hammer LOCATION: Tower of Zot COST: -- ATTACK POWER: 67 OTHER: Earth elemental Mythril Hammer LOCATION: Mythril COST: 8000 ATTACK POWER: 55 OTHER: -- Thor's Hammer LOCATION: Cave of Trials COST: -- ATTACK POWER: 190 OTHER: Thunder elemental Wooden Hammer LOCATION: Troia COST: 80 ATTACK POWER: 45 OTHER: -- WHIPS ~~~~~~~~~~~~~~~~~ Blitz Whip LOCATION: Land of Summons COST: 10000 ATTACK POWER: 40 OTHER: -- Chain Whip LOCATION: Tomra, Land of Summons COST: 6000 ATTACK POWER: 30 OTHER: -- Fire Whip LOCATION: Lunar Subterrane COST: -- ATTACK POWER: 51 OTHER: Defense +2 Whip LOCATION: Mist COST: 3000 ATTACK POWER: 20 OTHER: Paralyze elemental KNIVES ~~~~~~~~~~~~~~~~~ Dancing Dagger LOCATION: Mist COST: 5000 ATTACK POWER: 28 OTHER: -- Mage Masher LOCATION: Sylvan Cave COST: -- ATTACK POWER: 35 OTHER: -- Mythril Knife LOCATION: Mythril COST: 3000 ATTACK POWER: 20 OTHER: -- Triton's Dagger LOCATION: Cave of Trials COST: -- ATTACK POWER: 62 OTHER: -- BOOMERANGS ~~~~~~~~~~~~~~~~~ Boomrang LOCATION: Agart, Cave of Eblan COST: 3000 ATTACK POWER: 33 OTHER: -- Full Moon LOCATION: Sylvan Cave COST: -- ATTACK POWER: 57 OTHER: -- AXES ~~~~~~~~~~~~~~~~~ Dwarf Axe LOCATION: Dwarven Castle COST: 15000 ATTACK POWER: 63 OTHER: Defense +3 Ogrekiller LOCATION: Tower of Babel, Tomra COST: 45000 ATTACK POWER: 80 OTHER: Greatly effective against Ogres Poison Axe LOCATION: Cave of Summons COST: -- ATTACK POWER: 95 OTHER: Poison elemental, two-handed Darts ~~~~~~~~~~~~~~~~~ Fuma Shuriken LOCATION: Sealed Cavern, Kokkol's Smithy, Lunar Subterrane, Lunar Core COST: 50000 OTHER: -- Knife LOCATION: Fabul COST: -- OTHER: Causes 9999 damage. Shuriken LOCATION: Cave of Eblan, Giant of Babel, Kokkol's Smithy COST: 20000 OTHER: -- =============================================================================== X. ARMOR =============================================================================== BODY ~~~~~~~~~~~~~~~~~ Adamant Armor LOCATION: Grotto (Requires Pink Tail) COST: -- DEFENSE POWER: 100 MAGIC DEFENSE: 20 OTHER: Protects agains status ailments, Fire, Ice and Thunder Bard's Tunic LOCATION: Mist COST: 70 DEFENSE POWER: 2 MAGIC DEFENSE: 1 OTHER: -- Black Garb LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 14 MAGIC DEFENSE: 5 OTHER: -- Black Robe LOCATION: Cave of Eblan COST: 10000 DEFENSE POWER: 8 MAGIC DEFENSE: 7 OTHER: -- Black Belt LOCATION: Dwarven Castle COST: -- DEFENSE POWER: 12 MAGIC DEFENSE: 3 OTHER: Attack +2 Clothes LOCATION: Kaipo, Troia, Mist COST: 50 DEFENSE POWER: 1 MAGIC DEFENSE: -- OTHER: -- Corageous Suit LOCATION: Cave of Trials COST: -- DEFENSE POWER: 22 MAGIC DEFENSE: 8 OTHER: -- Crystal Mail LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 25 MAGIC DEFENSE: 10 OTHER: -- Dark Armor LOCATION: Equipped on Cecil COST: -- DEFENSE POWER: 5 MAGIC DEFENSE: 1 OTHER: -- Demon Armor LOCATION: Fabul COST: 3000 DEFENSE POWER: 9 MAGIC DEFENSE: 3 OTHER: -- Diamond Armor LOCATION: Tomra COST: 40000 DEFENSE POWER: 19 MAGIC DEFENSE: 4 OTHER: -- Dragon Mail LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 23 MAGIC DEFENSE: 8 OTHER: -- Flame Mail LOCATION: Tower of Zot, Dwarven Castle COST: 30000 DEFENSE POWER: 15 MAGIC DEFENSE: 4 OTHER: Protects against Ice Gaia Gear LOCATION: Mysidia COST: 500 DEFENSE POWER: 3 MAGIC DEFENSE: 3 OTHER: -- Genji Armor LOCATION: Cave of Bahamut COST: -- DEFENSE POWER: 21 MAGIC DEFENSE: 7 OTHER: -- Grand Armor LOCATION: Cave of Trials COST: -- DEFENSE POWER: 28 MAGIC DEFENSE: 10 OTHER: Protects against Thunder Hades Armor LOCATION: Underground Waterway COST: -- DEFENSE POWER: 7 MAGIC DEFENSE: 2 OTHER: -- Ice Armor LOCATION: Tower of Babel, Cave of Eblan COST: 36000 DEFENSE POWER: 17 MAGIC DEFENSE: 4 OTHER: -- Iron Armor LOCATION: Agart COST: 600 DEFENSE POWER: 4 MAGIC DEFENSE: 1 OTHER: -- Kenpogi LOCATION: Baron COST: 4000 DEFENSE POWER: 5 MAGIC DEFENSE: 2 OTHER: Attack +1 Knight's Armor LOCATION: Mysidia COST: 8000 DEFENSE POWER: 11 MAGIC DEFENSE: 2 OTHER: -- Leather Garb LOCATION: Kaipo, Troia COST: 200 DEFENSE POWER: 2 MAGIC DEFENSE: 1 OTHER: -- Light Robe LOCATION: Land of Summons COST: 30000 DEFENSE POWER: 12 MAGIC DEFENSE: 9 OTHER: -- Lord's Robe LOCATION: Cave of Trials COST: -- DEFENSE POWER: 19 MAGIC DEFENSE: 18 OTHER: Protects against Fire, Ice, and Thunder Minerva's Plate LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 28 MAGIC DEFENSE: 5 OTHER: -- Red Jacket LOCATION: Cave of Trials COST: -- DEFENSE POWER: 21 MAGIC DEFENSE: 12 OTHER: Protects againts Fire Sage's Robe LOCATION: Cave of Trials COST: -- DEFENSE POWER: 19 MAGIC DEFENSE: 15 OTHER: Protects against Silence Sage's Surplice LOCATION: Tower of Zot, Dwarven Castle COST: 1200 DEFENSE POWER: 5 MAGIC DEFENSE: 5 OTHER: -- White Robe LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 18 MAGIC DEFENSE: 10 OTHER: -- HEAD ~~~~~~~~~~~~~~~~~ Black Cowl LOCATION: Sealed Cavern COST: -- DEFENSE POWER: 6 MAGIC DEFENSE: 1 OTHER: -- Cat Hood LOCATION: Cave of Trials COST: -- DEFENSE POWER: 7 MAGIC DEFENSE: 18 OTHER: -- Coronet LOCATION: Cave of Trials COST: -- DEFENSE POWER: 7 MAGIC DEFENSE: 16 OTHER: -- Crystal Helm LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 12 MAGIC DEFENSE: 8 OTHER: -- Dark Helm LOCATION: Equipped on Cecil COST: -- DEFENSE POWER: 4 MAGIC DEFENSE: 1 OTHER: -- Demon Helm LOCATION: Fabul COST: 980 DEFENSE POWER: 6 MAGIC DEFENSE: 1 OTHER: -- Diamond Helm LOCATION: Tomra COST: 10000 DEFENSE POWER: 9 MAGIC DEFENSE: 2 OTHER: -- Dragon Helm LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 11 MAGIC DEFENSE: 7 OTHER: -- Feathered Cap LOCATION: Underground Waterway, Damcyan, Troia COST: -- DEFENSE POWER: 2 MAGIC DEFENSE: 3 OTHER: -- Genji Helm LOCATION: Cave of Bahamut COST: -- DEFENSE POWER: 10 MAGIC DEFENSE: 6 OTHER: -- Gold Hairpin LOCATION: Mist, Tomra COST: 20000 DEFENSE POWER: 7 MAGIC DEFENSE: 10 OTHER: -- Grand Helm LOCATION: Cave of Trials COST: -- DEFENSE POWER: 14 MAGIC DEFENSE: 10 OTHER: Protects against Thunder Green Beret LOCATION: Tower of Babel COST: -- DEFENSE POWER: 6 MAGIC DEFENSE: 1 OTHER: Attack +1 Hades Helm LOCATION: Underground Waterway COST: -- DEFENSE POWER: 5 MAGIC DEFENSE: 1 OTHER: -- Iron Helm LOCATION: Agart COST: 150 DEFENSE POWER: 3 MAGIC DEFENSE: -- OTHER: -- Leather Cap LOCATION: Kaipo, Troia COST: 100 DEFENSE POWER: 1 MAGIC DEFENSE: 1 OTHER: -- Light Helm LOCATION: Mysidia COST: 4000 DEFENSE POWER: 7 MAGIC DEFENSE: 2 OTHER: -- Mysterious Mask LOCATION: Cave of Trials COST: -- DEFENSE POWER: 8 MAGIC DEFENSE: 3 OTHER: -- Red Cap LOCATION: Cave of Trials COST: -- DEFENSE POWER: 10 MAGIC DEFENSE: 12 OTHER: Protects against Fire Ribbon LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 9 MAGIC DEFENSE: 11 OTHER: Protects against status ailments Sage's Miter LOCATION: Dwarven Castle COST: 2000 DEFENSE POWER: 5 MAGIC DEFENSE: 7 OTHER: -- Twist Headband LOCATION: Baron COST: 450 DEFENSE POWER: 1 MAGIC DEFENSE: 1 OTHER: Attack +1 Wizard's Hat LOCATION: Mysidia COST: 700 DEFENSE POWER: 3 MAGIC DEFENSE: 5 OTHER: -- HANDS ~~~~~~~~~~~~~~~~~ Crystal Gloves LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 10 MAGIC DEFENSE: 7 OTHER: -- Dark Gloves LOCATION: Equipped on Cecil COST: -- DEFENSE POWER: 2 MAGIC DEFENSE: -- OTHER: -- Demon Gloves LOCATION: Fabul COST: 800 DEFENSE POWER: 4 MAGIC DEFENSE: -- OTHER: -- Diamond Armlet LOCATION: Tomra COST: 4000 DEFENSE POWER: 6 MAGIC DEFENSE: 8 OTHER: -- Diamond Gloves LOCATION: Tomra COST: 5000 DEFENSE POWER: 7 MAGIC DEFENSE: 3 OTHER: -- Dragon Gloves LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 9 MAGIC DEFENSE: 6 OTHER: -- Gauntlets LOCATION: Mysidia COST: 3000 DEFENSE POWER: 5 MAGIC DEFENSE: 1 OTHER: -- Genji Gloves LOCATION: Cave of Bahamut COST: -- DEFENSE POWER: 8 MAGIC DEFENSE: 5 OTHER: -- Hades Gloves LOCATION: Underground Waterway COST: -- DEFENSE POWER: 3 MAGIC DEFENSE: -- OTHER: -- Iron Gloves LOCATION: Agart COST: 130 DEFENSE POWER: 2 MAGIC DEFENSE: -- OTHER: -- Iron Armlet LOCATION: Kaipo, Underground Waterway COST: 100 DEFENSE POWER: 2 MAGIC DEFENSE: 1 OTHER: -- Power Armlet LOCATION: Dwarven Castle COST: -- DEFENSE POWER: 2 MAGIC DEFENSE: 2 OTHER: Raises Strength Protect Ring LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 17 MAGIC DEFENSE: 12 OTHER: -- Ruby Ring LOCATION: Damcyan, Troia, Troia Castle, Mist COST: 1000 DEFENSE POWER: -- MAGIC DEFENSE: 3 OTHER: -- Rune Armlet LOCATION: Dwarven Castle COST: 2000 DEFENSE POWER: 5 MAGIC DEFENSE: 8 OTHER: -- Silver Armlet LOCATION: Mysidia, Baron COST: 650 DEFENSE POWER: 4 MAGIC DEFENSE: 4 OTHER: -- SHIELDS ~~~~~~~~~~~~~~~~~ Aegis Shield LOCATION: Land of Summons COST: 20000 DEFENSE POWER: 4 MAGIC DEFENSE: 5 OTHER: -- Crystal Shield LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 7 MAGIC DEFENSE: 4 OTHER: -- Dark Shield LOCATION: Equipped on Cecil COST: -- DEFENSE POWER: 1 MAGIC DEFENSE: -- OTHER: -- Demon Shield LOCATION: Fabul COST: -- DEFENSE POWER: 2 MAGIC DEFENSE: -- OTHER: -- Diamond Shield LOCATION: Tomra COST: 15000 DEFENSE POWER: 4 MAGIC DEFENSE: 2 OTHER: -- Dragon Shield LOCATION: Lunar Subterrane COST: -- DEFENSE POWER: 6 MAGIC DEFENSE: 3 OTHER: -- Fire Shield LOCATION: Tower of Zot, Dwarven Castle COST: 1250 DEFENSE POWER: 3 MAGIC DEFENSE: 2 OTHER: Protects against Ice Genji Shield LOCATION: Cave of Bahamut COST: -- DEFENSE POWER: 5 MAGIC DEFENSE: 3 OTHER: -- Ice Shield LOCATION: Cave of Eblan COST: 10000 DEFENSE POWER: 3 MAGIC DEFENSE: 2 OTHER: Protects against fire Iron Shield LOCATION: Agart COST: 100 DEFENSE POWER: 1 MAGIC DEFENSE: -- OTHER: -- Light Shield LOCATION: Mysidia COST: 700 DEFENSE POWER: 2 MAGIC DEFENSE: 1 OTHER: -- =============================================================================== XI. SHOPS =============================================================================== ------------------------------------------------------------------------------- BARON ------------------------------------------------------------------------------- Inn Cost - 50 ITEM ~~~~~~~~~~~~~~~~~ Potion - 30 Phoenix Down - 100 Gold Needle - 400 Maiden's Kiss - 60 Eye Drops - 30 Antidote - 40 Tent - 100 Gysahl Greens - 50 WEAPON (Available after obtaining Baron Key) ~~~~~~~~~~~~~~~~~ Thunder Rod - 700 Healing Staff - 480 Fire Claw - 350 Ice Claw - 450 Thunder Claw - 550 ARMOR (Available after obtaining Baron Key) ~~~~~~~~~~~~~~~~~ Twist Headband - 450 Kenpogi - 4000 Silver Armlet - 650 ------------------------------------------------------------------------------- Kaipo ------------------------------------------------------------------------------- Inn Cost - 50 ITEM ~~~~~~~~~~~~~~~~~ Potion - 30 Phoenix Down - 100 Gold Needle - 400 Maiden's Kiss - 60 Eye Drops - 30 Antidote - 40 Tent - 100 Gysahl Greens - 50 WEAPON ~~~~~~~~~~~~~~~~~ Rod - 100 Staff - 100 Bow - 220 Iron Arrow - 10 ARMOR ~~~~~~~~~~~~~~~~~ Leather Cap - 100 Clothes - 50 Leather Garb - 200 Iron Armlet - 100 ------------------------------------------------------------------------------- Fabul ------------------------------------------------------------------------------- Inn Cost - 50 ITEM ~~~~~~~~~~~~~~~~~ Potion - 30 Phoenix Down - 100 Gold Needle - 400 Maiden's Kiss - 60 Eye Drops - 30 Antidote - 40 Tent - 100 Gysahl Greens - 50 WEAPON ~~~~~~~~~~~~~~~~~ Fire Claw - 350 Ice Claw - 450 Thunder Claw - 550 ARMOR ~~~~~~~~~~~~~~~~~ Demon Helm - 980 Demon Armor - 3000 Demon Gloves - 800 ------------------------------------------------------------------------------- Mysidia ------------------------------------------------------------------------------- Inn Cost - 200 ITEM ~~~~~~~~~~~~~~~~~ Potion - 30 Hi-Potion - 150 Phoenix Down - 100 Gold Needle - 400 Echo Herbs - 50 Antidote - 40 Tent - 100 Cottage - 500 WEAPON ~~~~~~~~~~~~~~~~~ Ice Rod - 220 Flame Rod - 380 Healing Staff - 480 Holy Arrow - 20 Crossbow - 700 ARMOR ~~~~~~~~~~~~~~~~~ Wizard's Hat - 700 Gaia Gear - 500 Silver Armlet - 650 Light Shield - 700 Light Helm - 4000 Knight's Armor - 8000 Gauntlets - 3000 ------------------------------------------------------------------------------- Troia ------------------------------------------------------------------------------- Inn Cost - 200 ITEM ~~~~~~~~~~~~~~~~~ Potion - 30 Phoenix Down - 100 Gold Needle - 400 Maiden's Kiss - 60 Eye Drops - 30 Antidote - 40 Tent - 100 Gysahl Greens - 50 WEAPON ~~~~~~~~~~~~~~~~~ Wooden Hammer - 80 Great Bow - 2000 Fire Arrow - 30 Ice Arrow - 30 Thunder Arrow - 30 ARMOR ~~~~~~~~~~~~~~~~~ Leather Cap - 190 Feathered Cap - 330 Clothes - 50 Leather Garb - 200 Ruby Ring - 1000 ------------------------------------------------------------------------------- Mist ------------------------------------------------------------------------------- Inn Cost - 50 ITEM ~~~~~~~~~~~~~~~~~ Potion - 30 Phoenix Down - 100 Gold Needle - 400 Maiden's Kiss - 60 Eye Drops - 30 Antidote - 40 Tent - 100 Gysahl Greens - 50 WEAPON ~~~~~~~~~~~~~~~~~ Whip - 3000 Dancing Dagger - 5000 ARMOR ~~~~~~~~~~~~~~~~~ Bard's Tunic - 70 ------------------------------------------------------------------------------- Mythril ------------------------------------------------------------------------------- Inn Cost - 500 ITEM ~~~~~~~~~~~~~~~~~ Maiden's Kiss - 60 Mallet - 80 Diet Food - 100 WEAPON ~~~~~~~~~~~~~~~~~ Mythril Staff - 4000 Mythril Knife - 3000 Mythril Hammer - 8000 Mythril Sword - 6000 ARMOR ~~~~~~~~~~~~~~~~~ Mythril (Shield) - 1000 Mythril (Helmet) - 3000 Mythril (Armor) - 17000 Mythril (Glove) - 2000 ------------------------------------------------------------------------------- Agart ------------------------------------------------------------------------------- Inn Cost - 50 ITEM ~~~~~~~~~~~~~~~~~ Potion - 30 Phoenix Down - 100 Gold Needle - 400 Maiden's Kiss - 60 Eye Drops - 30 Antidote - 40 Tent - 100 Gysahl Greens - 50 WEAPON ~~~~~~~~~~~~~~~~~ Rod - 100 Staff - 160 Spear - 60 Boomrang - 3000 Bow - 220 Crossbow - 700 Iron Arrow - 10 Holy Arrow - 20 ARMOR ~~~~~~~~~~~~~~~~~ Iron Shield - 100 Iron Helm - 150 Iron Armor - 600 Iron Gloves - 130 Iron Armlet - 100 ------------------------------------------------------------------------------- Dwarven Castle ------------------------------------------------------------------------------- Inn Cost - 600 ITEM ~~~~~~~~~~~~~~~~~ Gold Needle - 400 Maiden's Kiss - 60 Mallet - 80 Diet Food - 100 Echo Herbs - 50 Eye Drops - 30 Antidote - 40 Cross - 100 Phoenix Down - 100 Potion - 30 Hi-Potion - 150 Tent - 100 Cottage - 500 Dwarven Bread - 100 Gysahl Greens - 50 Remedy - 5000 WEAPON ~~~~~~~~~~~~~~~~~ Dwarf Axe - 15000 Great Bow - 2000 Dark Arrow - 40 Flame Sword - 14000 Fire Lance - 11000 ARMOR ~~~~~~~~~~~~~~~~~ Fire Shield - 1250 Flame Mail - 30000 Sage's Miter - 2000 Sage's Surplice - 1200 Rune Armlet - 2000 ------------------------------------------------------------------------------- Cave of Eblan ------------------------------------------------------------------------------- Inn Cost - 700 ITEM ~~~~~~~~~~~~~~~~~ Gold Needle - 400 Maiden's Kiss - 60 Mallet - 80 Diet Food - 100 Echo Herbs - 50 Eye Drops - 30 Antidote - 40 Cross - 100 WEAPON ~~~~~~~~~~~~~~~~~ Power Staff - 2000 Ice Brand - 26000 Ice Lance - 21000 Kunai - 4000 Boomrang - 3000 Killer Bow - 3000 Poison Arrow - 70 ARMOR ~~~~~~~~~~~~~~~~~ Ice Shield - 10000 Ice Armor - 36000 Black Robe - 10000 ------------------------------------------------------------------------------- Tomra ------------------------------------------------------------------------------- Inn Cost - 300 ITEM ~~~~~~~~~~~~~~~~~ Gold Needle - 400 Maiden's Kiss - 60 Mallet - 80 Diet Food - 100 Echo Herbs - 50 Eye Drops - 30 Antidote - 40 Cross - 100 Phoenix Down - 100 Potion - 30 Hi-Potion - 150 Tent - 100 Cottage - 500 Dwarven Bread - 100 Gysahl Greens - 50 Remedy - 5000 WEAPON ~~~~~~~~~~~~~~~~~ Ahura - 7000 Chain Whip - 6000 Ogrekiller - 45000 Killer Bow - 3000 Silence Arrow - 100 ARMOR ~~~~~~~~~~~~~~~~~ Diamond Shield - 15000 Diamond Helm - 10000 Diamond Armor - 40000 Diamond Gloves - 5000 Gold Hairpin - 20000 Diamond Armlet - 4000 ------------------------------------------------------------------------------- Land of Summons ------------------------------------------------------------------------------- Inn Cost - 1200 ITEM ~~~~~~~~~~~~~~~~~ Gold Needle - 400 Maiden's Kiss - 60 Mallet - 80 Diet Food - 100 Echo Herbs - 50 Eye Drops - 30 Antidote - 40 Cross - 100 Phoenix Down - 100 Potion - 30 Hi-Potion - 150 Tent - 100 Cottage - 500 Dwarven Bread - 100 Gysahl Greens - 50 Remedy - 5000 WEAPON ~~~~~~~~~~~~~~~~~ Whip - 3000 Chain Whip - 6000 Blitz Whip - 10000 Kotetsu - 11000 Fairy Rod - 5000 Kinesis Staff - 7000 Angel Arrow - 110 ARMOR ~~~~~~~~~~~~~~~~~ Aegis Shield - 20000 Light Robe - 30000 ------------------------------------------------------------------------------- Hummingway Village ------------------------------------------------------------------------------- ITEM ~~~~~~~~~~~~~~~~~ Hi-Potion - 150 Phoenix Down - 100 Ether - 10000 Dry Ether - 50000 Elixir - 100000 Cottage - 500 Bestiary - 980 Gysahl Whistle - 20000 ------------------------------------------------------------------------------- Kokkol's Smithy ------------------------------------------------------------------------------- WEAPON ~~~~~~~~~~~~~~~~~ Shuriken - 20000 Fuma Shuriken - 50000 Yoichi Arrow - 140 =============================================================================== XII. MONSTERS =============================================================================== Thanks to the Brady Games Final Fantasy Chronicles Official Strategy Guide for some of these monster statistics. Abyss Worm LOCATION: Moon HIT POINTS: 7000 EXPERIENCE: 6303 GIL: 310 WEAKNESS: Fire DROP: -- Adamantoise LOCATION: Antlion HIT POINTS: 90 EXPERIENCE: 234 GIL: 46 WEAKNESS: Ice DROP: -- Ahriman LOCATION: Lunar Subterrane HIT POINTS: 25000 EXPERIENCE: 33333 GIL: 65200 WEAKNESS: -- DROP: Eye Drops Alligator LOCATION: Underground Waterway, Old Waterway HIT POINTS: 175 EXPERIENCE: 234 GIL: 16 WEAKNESS: Ice DROP: -- Arachne LOCATION: Cave of Summons HIT POINTS: 3650 EXPERIENCE: 4385 GIL: 585 WEAKNESS: Ice DROP: Spider's Silk Armadillo LOCATION: Underworld, Cave of Eblan HIT POINTS: 325 EXPERIENCE: 1555 GIL: 194 WEAKNESS: -- DROP: -- Baloon LOCATION: Tower of Babel HIT POINTS: 697 EXPERIENCE: 2458 GIL: 315 WEAKNESS: -- DROP: Bomb Fragment Basilisk LOCATION: Antlion HIT POINTS: 90 EXPERIENCE: 111 GIL: 30 WEAKNESS: -- DROP: Tent, Gold Needle Beamer LOCATION: Giant of Babel HIT POINTS: 3000 EXPERIENCE: 3199 GIL: 890 WEAKNESS: Thunder DROP: Tent Behemoth LOCATION: Cave of Bahamut, Lunar Subterrane, Lunar Core HIT POINTS: 23000 EXPERIENCE: 57000 GIL: 65000 WEAKNESS: -- DROP: Power Armlet Belphegor LOCATION: Cave of Summons HIT POINTS: 2200 EXPERIENCE: 4038 GIL: 485 WEAKNESS: Holy DROP: -- Black Flan LOCATION: Moon HIT POINTS: 1357 EXPERIENCE: 3044 GIL: 1300 WEAKNESS: Ice DROP: -- Black Knight LOCATION: Tower of Zot HIT POINTS: 360 EXPERIENCE: 840 GIL: 175 WEAKNESS: Fire, Holy DROP: -- Black Lizard LOCATION: Underworld, Tower of Babel, Cave of Eblan HIT POINTS: 792 EXPERIENCE: 1297 GIL: 43 WEAKNESS: Ice DROP: Medusa Arrows Bloodbones LOCATION: Mt. Ordeals, Cave of Eblan HIT POINTS: 210 EXPERIENCE: 315 GIL: 169 WEAKNESS: Fire, Holy, Cure DROP: -- Bloody Bat LOCATION: Cave of Eblan HIT POINTS: 439 EXPERIENCE: 1976 GIL: 262 WEAKNESS: Fire DROP: Potion, Hi-Potion Bloody Eye LOCATION: Cave of Summons HIT POINTS: 2400 EXPERIENCE: 3444 GIL: 465 WEAKNESS: -- DROP: -- Blue Dragon LOCATION: Lunar Subterrane HIT POINTS: 15000 EXPERIENCE: 36000 GIL: 40200 WEAKNESS: -- DROP: -- Bog Witch LOCATION: Sylvan Cave HIT POINTS: 2960 EXPERIENCE: 3440 GIL: 598 WEAKNESS: -- DROP: Maiden's Kiss Bomb LOCATION: Mt. Hobbs, Fabul HIT POINTS: 55 EXPERIENCE: 361 GIL: 76 WEAKNESS: -- DROP: -- Bone Dragon LOCATION: Cave of Bahamut, Lunar Subterrane HIT POINTS: 12000 EXPERIENCE: 14000 GIL: 6750 WEAKNESS: Fire DROP: -- Cait Sith LOCATION: Troia, Magnetic Cavern HIT POINTS: 342 EXPERIENCE: 820 GIL: 252 WEAKNESS: Holy DROP: Unicorn Horn Cave Bat LOCATION: Magnetic Cavern, Cave of Eblan HIT POINTS: 334 EXPERIENCE: 598 GIL: 151 WEAKNESS: Holy DROP: Potion Cave Naga LOCATION: Magnetic Cavern HIT POINTS: 285 EXPERIENCE: 800 GIL: 201 WEAKNESS: Holy DROP: -- Centaurion LOCATION: Giant of Babel HIT POINTS: 3500 EXPERIENCE: 9699 GIL: 1220 WEAKNESS: Thunder DROP: -- Centaur Knight LOCATION: Tower of Zot HIT POINTS: 380 EXPERIENCE: 860 GIL: 172 WEAKNESS: -- DROP: -- Chimera LOCATION: Tower of Babel HIT POINTS: 700 EXPERIENCE: 1708 GIL: 225 WEAKNESS: -- DROP: -- Chimera Brain LOCATION: Sealed Cavern HIT POINTS: 3400 EXPERIENCE: 28000 GIL: 1200 WEAKNESS: -- DROP: Bomb Fragment Cockatrice LOCATION: Mt. Hobbs HIT POINTS: 149 EXPERIENCE: 275 GIL: 82 WEAKNESS: Thunder DROP: -- Coeurl LOCATION: Eblan Castle, Tower of Babel HIT POINTS: 593 EXPERIENCE: 2758 GIL: 345 WEAKNESS: -- DROP: Unicorn Horn Cold Beast LOCATION: Tower of Zot HIT POINTS: 520 EXPERIENCE: 1441 GIL: 276 WEAKNESS: Fire DROP: Ice Arrow Crawler LOCATION: Moon HIT POINTS: 1855 EXPERIENCE: 3437 GIL: 538 WEAKNESS: -- DROP: -- Dark Grenade LOCATION: Moon HIT POINTS: 1820 EXPERIENCE: 2644 GIL: 630 WEAKNESS: Thunder DROP: Bomb Fragment Dark Sage LOCATION: Cave of Bahamut, Lunar Subterrane HIT POINTS: 5100 EXPERIENCE: 17003 GIL: 2400 WEAKNESS: -- DROP: Dry Ether, Maiden's Kiss, Sage's Staff Death Flower LOCATION: Troia HIT POINTS: 440 EXPERIENCE: 650 GIL: 210 WEAKNESS: Fire DROP: -- Death Shell LOCATION: Old Waterway HIT POINTS: 380 EXPERIENCE: 1030 GIL: 262 WEAKNESS: -- DROP: Diet Food Desert Sahagin LOCATION: Kaipo HIT POINTS: 20 EXPERIENCE: 70 GIL: 17 WEAKNESS: Ice DROP: Antidote Dinozombie LOCATION: Lunar Subterrane HIT POINTS: 12000 EXPERIENCE: 15000 GIL: 8100 WEAKNESS: Holy, Fire, Cure DROP: -- Domovoi LOCATION: Antlion, Fabul HIT POINTS: 37 EXPERIENCE: 184 GIL: 40 WEAKNESS: -- DROP: -- Draculady LOCATION: Magnetic Cavern HIT POINTS: 270 EXPERIENCE: 810 GIL: 195 WEAKNESS: Fire, Holy, Cure DROP: Vampire Fang Electrofish LOCATION: Old Waterway HIT POINTS: 284 EXPERIENCE: 640 GIL: 214 WEAKNESS: -- DROP: Hi-Potion Eukaryote LOCATION: Moon HIT POINTS: 1700 EXPERIENCE: 6999 GIL: 1560 WEAKNESS: -- DROP: -- Evil Bat LOCATION: Sealed Cavern HIT POINTS: 1014 EXPERIENCE: 2305 GIL: 355 WEAKNESS: Fire DROP: Potion, Hi-Potion Evil Doll LOCATION: Tower of Babel HIT POINTS: 388 EXPERIENCE: 1408 GIL: 269 WEAKNESS: -- DROP: -- Evil Dreamer LOCATION: Sylvan Cave HIT POINTS: 2800 EXPERIENCE: 3140 GIL: 362 WEAKNESS: -- DROP: -- Fiery Hound LOCATION: Tower of Zot, Tower of Babel HIT POINTS: 1221 EXPERIENCE: 1707 GIL: 244 WEAKNESS: Ice DROP: -- Fiery Knight LOCATION: Tower of Babel HIT POINTS: 579 EXPERIENCE: 1700 GIL: 225 WEAKNESS: Ice DROP: Fire Shield, Fire Lance Floating Eyeball LOCATION: Baron HIT POINTS: 20 EXPERIENCE: 42 GIL: 9 WEAKNESS: -- DROP: -- Flood Worm LOCATION: Old Waterway HIT POINTS: 638 EXPERIENCE: 690 GIL: 219 WEAKNESS: Thunder DROP: -- Flying Eyes LOCATION: Mist Cave HIT POINTS: 40 EXPERIENCE: 74 GIL: 18 WEAKNESS: -- DROP: -- Gargoyle LOCATION: Mt. Hobbs HIT POINTS: 160 EXPERIENCE: 314 GIL: 90 WEAKNESS: Ice, Holy DROP: -- Ghoul LOCATION: Mt. Ordeals HIT POINTS: 222 EXPERIENCE: 505 GIL: 179 WEAKNESS: Fire, Holy, Cure DROP: -- Ghost Knight LOCATION: Tower of Babel HIT POINTS: 1050 EXPERIENCE: 2559 GIL: 211 WEAKNESS: Holy DROP: -- Giant Soldier LOCATION: Giant of Babel HIT POINTS: 10000 EXPERIENCE: 31000 GIL: 1500 WEAKNESS: -- DROP: -- Giant Warrior LOCATION: Cave of Bahamut, Lunar Subterrane HIT POINTS: 14000 EXPERIENCE: 18500 GIL: 7000 WEAKNESS: -- DROP: Cottage, Poison Axe Gigantoad LOCATION: Underground Waterway HIT POINTS: 47 EXPERIENCE: 89 GIL: 24 WEAKNESS: Ice DROP: -- Gigas Gator LOCATION: Old Waterway HIT POINTS: 292 EXPERIENCE: 660 GIL: 218 WEAKNESS: Ice DROP: -- Goblin LOCATION: Baron, Mist Cave, Kaipo, Damcyan, Antlion HIT POINTS: 6 EXPERIENCE: 28 GIL: 5 WEAKNESS: Fire DROP: Potion Goblin Captain LOCATION: Underworld HIT POINTS: 199 EXPERIENCE: 1950 GIL: 45 WEAKNESS: -- DROP: -- Gold Dragon LOCATION: Lunar Subterrane HIT POINTS: 8200 EXPERIENCE: 30000 GIL: 23000 WEAKNESS: -- DROP: ZeusRage Gremlin LOCATION: Tower of Zot HIT POINTS: 410 EXPERIENCE: 1221 GIL: 275 WEAKNESS: Fire DROP: -- Gray Bomb LOCATION: Mt. Hobbs, Fabul HIT POINTS: 111 EXPERIENCE: 445 GIL: 105 WEAKNESS: -- DROP: -- Grudger LOCATION: Tower of Babel HIT POINTS: 1400 EXPERIENCE: 2459 GIL: 149 WEAKNESS: Holy DROP: -- Helldiver LOCATION: Baron HIT POINTS: 18 EXPERIENCE: 40 GIL: 5 WEAKNESS: -- DROP: -- Hell Needle LOCATION: Troia HIT POINTS: 398 EXPERIENCE: 700 GIL: 220 WEAKNESS: -- DROP: Gold Needle Hell Turtle LOCATION: Tower of Zot HIT POINTS: 700 EXPERIENCE: 920 GIL: 224 WEAKNESS: Ice DROP: -- Hundlegs LOCATION: Kaipo HIT POINTS: 60 EXPERIENCE: 78 GIL: 18 WEAKNESS: -- DROP: -- Hydra LOCATION: Old Waterway HIT POINTS: 252 EXPERIENCE: 670 GIL: 209 WEAKNESS: Thunder DROP: -- Ice Lizard LOCATION: Tower of Zot HIT POINTS: 480 EXPERIENCE: 1231 GIL: 284 WEAKNESS: Fire DROP: -- Insectus LOCATION: Mist Cave HIT POINTS: 28 EXPERIENCE: 49 GIL: 8 WEAKNESS: -- DROP: Hourglass Ironback LOCATION: Cave of Eblan HIT POINTS: 100 EXPERIENCE: 1077 GIL: 233 WEAKNESS: -- DROP: -- Killer Fish LOCATION: Underground Waterway HIT POINTS: 65 EXPERIENCE: 119 GIL: 28 WEAKNESS: Thunder DROP: Diet Food, Maiden's Kiss King Naga LOCATION: Sealed Cavern HIT POINTS: 1480 EXPERIENCE: 3582 GIL: 238 WEAKNESS: -- DROP: Unicorn Horn, Antidote Lamia LOCATION: Eblan Castle HIT POINTS: 1200 EXPERIENCE: 2059 GIL: 143 WEAKNESS: -- DROP: -- Laser Arm LOCATION: Giant of Babel HIT POINTS: 3580 EXPERIENCE: 8703 GIL: 338 WEAKNESS: -- DROP: -- Leshy LOCATION: Antlion HIT POINTS: 130 EXPERIENCE: 156 GIL: 42 WEAKNESS: -- DROP: -- Lilith LOCATION: Mt. Ordeals HIT POINTS: 466 EXPERIENCE: 2700 GIL: 31262 WEAKNESS: Fire DROP: -- Li'l Murderer LOCATION: Lunar Subterrane HIT POINTS: 12000 EXPERIENCE: 20000 GIL: 10700 WEAKNESS: Thunder DROP: Tent Lunar Virus LOCATION: Moon HIT POINTS: 980 EXPERIENCE: 3237 GIL: 1100 WEAKNESS: -- DROP: -- Mad Ogre LOCATION: Eblan Castle, Tower of Babel HIT POINTS: 2000 EXPERIENCE: 2359 GIL: 270 WEAKNESS: -- DROP: -- Magma Tortoise LOCATION: Underworld, Tower of Babel HIT POINTS: 435 EXPERIENCE: 1666 GIL: 234 WEAKNESS: Ice DROP: Mythril Shield Malboro LOCATION: Sylvan Cave HIT POINTS: 4200 EXPERIENCE: 5640 GIL: 458 WEAKNESS: -- DROP: -- Mammon LOCATION: Sylvan Cave HIT POINTS: 3900 EXPERIENCE: 5041 GIL: 525 WEAKNESS: Fire DROP: -- Mech Dragon LOCATION: Giant of Babel HIT POINTS: 18000 EXPERIENCE: 41400 GIL: 2550 WEAKNESS: -- DROP: -- Mech Soldier LOCATION: Giant of Babel HIT POINTS: 4900 EXPERIENCE: 7999 GIL: 985 WEAKNESS: Thunder DROP: -- Medusa LOCATION: Tower of Babel HIT POINTS: 490 EXPERIENCE: 1208 GIL: 225 WEAKNESS: -- DROP: -- Mind Flayer LOCATION: Magnetic Cavern HIT POINTS: 300 EXPERIENCE: 1000 GIL: 232 WEAKNESS: -- DROP: -- Mini Satana LOCATION: Cave of Summons HIT POINTS: 2900 EXPERIENCE: 6388 GIL: 650 WEAKNESS: -- DROP: -- Miss Vamp LOCATION: Sealed Cavern HIT POINTS: 2375 EXPERIENCE: 3582 GIL: 238 WEAKNESS: Fire, Holy, Cure DROP: Vampire Fang Naga LOCATION: Tower of Babel HIT POINTS: 320 EXPERIENCE: 1118 GIL: 150 WEAKNESS: -- DROP: -- Ogre LOCATION: Magnetic Cavern HIT POINTS: 865 EXPERIENCE: 800 GIL: 240 WEAKNESS: Holy, Confuse DROP: Bacchus's Cider Prokaryote LOCATION: Moon HIT POINTS: 2600 EXPERIENCE: 7999 GIL: 1850 WEAKNESS: -- DROP: -- Puppet LOCATION: Tower of Zot HIT POINTS: 256 EXPERIENCE: 800 GIL: 180 WEAKNESS: Fire DROP: -- Puppeteer LOCATION: Tower of Zot, Tower of Babel HIT POINTS: 473 EXPERIENCE: 1000 GIL: 195 WEAKNESS: -- DROP: Decoy Red Dragon LOCATION: Lunar Subterrane, Lunar Core HIT POINTS: 15000 EXPERIENCE: 41500 GIL: 65000 WEAKNESS: Ice DROP: Wyvern Lance, Red Fang Red Mousse LOCATION: Underground Waterway HIT POINTS: 35 EXPERIENCE: 134 GIL: 36 WEAKNESS: Fire DROP: -- Revenant LOCATION: Mt. Ordeals HIT POINTS: 250 EXPERIENCE: 575 GIL: 186 WEAKNESS: Fire, Holy, Cure DROP: -- Sahagin LOCATION: Underground Waterway HIT POINTS: 64 EXPERIENCE: 136 GIL: 38 WEAKNESS: Thunder DROP: -- Sand Worm LOCATION: Kaipo, Antlion HIT POINTS: 75 EXPERIENCE: 82 GIL: 22 WEAKNESS: Ice DROP: -- Screamer LOCATION: Sealed Cavern HIT POINTS: 1400 EXPERIENCE: 3080 GIL: 205 WEAKNESS: Ice DROP: Thunder Arrow, Rage of Zeus Searcher LOCATION: Giant of Babel HIT POINTS: 5500 EXPERIENCE: 15004 GIL: 900 WEAKNESS: Thunder DROP: -- Security Eye LOCATION: Tower of Babel HIT POINTS: 1425 EXPERIENCE: 2008 GIL: 380 WEAKNESS: -- DROP: -- Selene Guardian LOCATION: Cave of Bahamut, Lunar Subterrane HIT POINTS: 4000 EXPERIENCE: 13000 GIL: 3500 WEAKNESS: -- DROP: Soma Drop, Lunar Curtain, Artemis Arrow Silver Dragon LOCATION: Cave of Bahamut, Lunar Subterrane HIT POINTS: 7500 EXPERIENCE: 25000 GIL: 19000 WEAKNESS: -- DROP: Light Curtain, Stardust Slime LOCATION: Tower of Zot HIT POINTS: 105 EXPERIENCE: 750 GIL: 50 WEAKNESS: Fire DROP: Potion Splasher LOCATION: Old Waterway HIT POINTS: 180 EXPERIENCE: 430 GIL: 145 WEAKNESS: Thunder DROP: -- Skeleton LOCATION: Mt. Hobbs HIT POINTS: 135 EXPERIENCE: 238 GIL: 126 WEAKNESS: Holy, Fire, Cure DROP: -- Skuldier LOCATION: Eblan Castle, Cave of Eblan HIT POINTS: 740 EXPERIENCE: 1577 GIL: 116 WEAKNESS: Holy, Fire, Cure DROP: -- Soldieress LOCATION: Tower of Zot HIT POINTS: 425 EXPERIENCE: 1049 GIL: 200 WEAKNESS: -- DROP: Silver Armlet Sorcerer LOCATION: Tower of Babel HIT POINTS: 1000 EXPERIENCE: 2359 GIL: 272 WEAKNESS: -- DROP: -- Sorceress LOCATION: Tower of Zot HIT POINTS: 350 EXPERIENCE: 1551 GIL: 329 WEAKNESS: -- DROP: Cottage Soul LOCATION: Mt. Ordeals HIT POINTS: 200 EXPERIENCE: 460 GIL: 135 WEAKNESS: Holy DROP: -- Spirit LOCATION: Mt. Hobbs HIT POINTS: 86 EXPERIENCE: 278 GIL: 122 WEAKNESS: Holy DROP: -- Steel Golem LOCATION: Eblan Castle, Cave of Eblan HIT POINTS: 1950 EXPERIENCE: 703 GIL: 445 WEAKNESS: Ice DROP: -- Summoner LOCATION: Cave of Summons HIT POINTS: 3600 EXPERIENCE: 3688 GIL: 475 WEAKNESS: -- DROP: -- Stone Golem LOCATION: Tower of Babel HIT POINTS: 2560 EXPERIENCE: 2908 GIL: 238 WEAKNESS: Ice DROP: -- Sword Rat LOCATION: Baron, Mist Cave HIT POINTS: 30 EXPERIENCE: 66 GIL: 13 WEAKNESS: -- DROP: Gold Needle Thunder Dragon LOCATION: Cave of Summons HIT POINTS: 7600 EXPERIENCE: 7775 GIL: 900 WEAKNESS: -- DROP: -- Tiny Mage LOCATION: Underground Waterway, Mysidia HIT POINTS: 69 EXPERIENCE: 132 GIL: 63 WEAKNESS: -- DROP: Silver Armlet, Rod Tiny Toad LOCATION: Sylvan Cave HIT POINTS: 600 EXPERIENCE: 1841 GIL: 335 WEAKNESS: Ice DROP: -- Toadgre LOCATION: Underground Waterway HIT POINTS: 59 EXPERIENCE: 126 GIL: 34 WEAKNESS: Thunder DROP: Maiden's Kiss Trap Door LOCATION: Sealed Cavern HIT POINTS: 5000 EXPERIENCE: 30000 GIL: 4500 WEAKNESS: -- DROP: -- Treant LOCATION: Troia HIT POINTS: 335 EXPERIENCE: 687 GIL: 148 WEAKNESS: Fire DROP: -- Twin Snake LOCATION: Troia HIT POINTS: 108 EXPERIENCE: 700 GIL: 222 WEAKNESS: Ice, Holy DROP: Diet Food Warrior LOCATION: Cave of Summons HIT POINTS: 3480 EXPERIENCE: 4288 GIL: 575 WEAKNESS: -- DROP: -- Water Bug LOCATION: Underground Waterway HIT POINTS: 125 EXPERIENCE: 225 GIL: 79 WEAKNESS: -- DROP: Mallet White Mousse LOCATION: Tower of Babel HIT POINTS: 298 EXPERIENCE: 1008 GIL: 384 WEAKNESS: Ice DROP: -- Wicked Mask LOCATION: Lunar Core HIT POINTS: 37000 EXPERIENCE: 50000 GIL: 65000 WEAKNESS: Holy DROP: -- Yellow Jelly LOCATION: Antlion HIT POINTS: 55 EXPERIENCE: 144 GIL: 33 WEAKNESS: Thunder DROP: Potion Zemus's Breath LOCATION: Lunar Core HIT POINTS: 40000 EXPERIENCE: 60000 GIL: 50000 WEAKNESS: -- DROP: -- Zemus's Mind LOCATION: Lunar Core HIT POINTS: 20000 EXPERIENCE: 65000 GIL: 50000 WEAKNESS: -- DROP: -- Zombie LOCATION: Underground Waterway HIT POINTS: 52 EXPERIENCE: 112 GIL: 31 WEAKNESS: Fire, Holy, Cure DROP: -- Zu LOCATION: Mysidia HIT POINTS: 941 EXPERIENCE: 432 GIL: 489 WEAKNESS: Death DROP: Hi-Potion =============================================================================== XIII. BOSSES =============================================================================== Thanks to the Brady Games Final Fantasy Chronicles Official Strategy Guide for some of these boss statistics. Antlion HIT POINTS: 1100 EXPERIENCE: 1500 GIL: 800 WEAKNESS: Chocobo STRATEGY: This is a lot easier than you would expect, just have Cecil attack regularly. Have Edward use Heal or individual Potions each round. Rydia should summon Chocobo each round. Watch out, this boss counters a random target each time it's hit physically. Asura HIT POINTS: 31005 EXPERIENCE: 20000 GIL: -- WEAKNESS: Reflect STRATEGY: Have Rosa cast wall on her so that all of her healing spells reflect onto the party. Kain, Cecil, and Edge should use their best physical attacks. Rosa may need to heal occasionally, even with the constant bombardment of healing spells from Asura. Ryida should give Asura a taste of her own medicine by casting Titan every round. Bahamut HIT POINTS: 45001 EXPERIENCE: 35000 GIL: -- WEAKNESS: Reflect STRATEGY: Immediately start using Lunar Curtains and Light Curtains. Have Rosa and FuSoYa cast wall on themselves. This will cause Bahamut's Mega Flare attack to bounce off your characters and hit himself. In the meantime, have Cecil attack with Excalibur, Edge throw, and Rydia summon Leviathan. Rosa and FuSoYa should concentrate all their efforts on casting wall. Baigan HIT POINTS: 4444 EXPERIENCE: 3000 GIL: 4800 WEAKNESS: -- STRATEGY: Cecil and Yang should target the body. The twins should use Twin magic, and Tellah should constantly cast Cura and Curaga in order to keep the party healthy. Stop casting spells on the boss when it casts Reflect. Barbariccia HIT POINTS: 8636 EXPERIENCE: 9000 GIL: 5500 WEAKNESS: Jump STRATEGY: Kain needs to jump every turn to eliminate the shield around Barbariccia. Yang should use the power command, and Cid and Cecil should constantly attack physically. When low on HP, Rosa should heal the party. Barnabas HIT POINTS: 9321 EXPERIENCE: 10100 GIL: 4000 WEAKNESS: -- STRATEGY: Rydia should summon Titan every round. Rosa should heal, while Yang, Cecil, and Kain use their best attacks. Don't worry about curing the Poison spell, Barnabas will do that for you. Cagnazzo HIT POINTS: 5312 EXPERIENCE: 5500 GIL: 4000 WEAKNESS: Thunder STRATEGY: Have Porom or Tellah cast Berserk on Cecil near the beginning of the battle to increase his attack power. Yang should have a Thunder Claw equipped and should use Power every round. Palom and Tellah should constantly use Thundara or Thundaga to disintegrate Cagnazzo's dangerous water shield. Calcobrena HIT POINTS: Calco: 1369, Brina: 369, Calcobrena: 5315 EXPERIENCE: 9440 GIL: 7500 WEAKNESS: -- STRATEGY: Kill the Brinas first, then concentrate on the Cals. The dolls will combine to make a large Calcobrena, use your best attacks on this beast. Watch out for this doll's confuse attacks, they can be deadly if cast on a powerful character. It's best to cast Berserk on Cecil and have yang use Power every round. Kain should Jump and Rosa should Aim and heal when needed. CPU HIT POINTS: 30000 EXPERIENCE: 50000 GIL: 10333 WEAKNESS: -- STRATEGY: To prevent CPU from killing party members immediately, refrain from killing the Attacker orb. Go ahead and kill the Defender. Don't use any spell or attack that targets multiple enemies. In fact, you should refrain from using any offensive spells in this battle, since CPU will immediately, and constantly, put up a Reflect spell. Have Rydia summon Asura, and have Rosa and FuSoYa heal the party. Edge and Cecil are going to be doing most of the offensive work, so have them hit hard and fast. Dark Bahamut (Party = Kain, Cecil, Edge, Rosa, Rydia) HIT POINTS: 60000 EXPERIENCE: 64000 GIL: -- WEAKNESS: -- STRATEGY: Don't use any summons or magic on this Dragon or it'll counter with deadly attacks. Use pure brute, physical force. Rosa should cast Berserk on Cecil, Kain should jump every round, and Edge should throw Fuma Shurikens. Rydia will need to use curative items and Rosa should continually cast Curaja. Dark Elf HIT POINTS: 23890 EXPERIENCE: 7500 GIL: 5000 WEAKNESS: -- STRATEGY: Cecil, Yang, and Cid should attack the boss with all their might. Tellah should cast high level attack spells. Someone should be ready to heal Pig status with Diet Food should the need occur. After a few rounds, Dark Elf will transform into a dragon, attack it quickly and it should die off fast. Death Mech (Party = Cecil, Cid, Rosa, Rydia, Yang) HIT POINTS: 50000 EXPERIENCE: 32000 GIL: -- WEAKNESS: -- STRATEGY: Rydia will be the main source of damage in this battle, as she casts Bahamut and Flare spells. Cid can help out by attacking, while Cecil attacks and acts as back-up healer. Yang should be able to deal a fair ammount of physical damage, while Rosa supports the party with Curaja. Demon Wall HIT POINTS: 28000 EXPERIENCE: 23000 GIL: 8000 WEAKNESS: Leviathan STRATEGY: The wall will slowly close in on the party and will slowly kill off each character if it gets too close. Therefore, you must act fast. Cast Berserk on Cecil and have Edge throw weapons. Kain should jump every round. Rosa should keep the party's HP up and Rydia should summon Leviathan, or Titan, every round until her MP is diminished. Dr. Lugae and Barnabas HIT POINTS: -- EXPERIENCE: -- GIL: -- WEAKNESS: -- STRATEGY: Defeat the scientist first, then take out the robot. This is a very easy battle, the real one is yet to come. Just use basic strategies and keep your HP up. Elements HIT POINTS: -- EXPERIENCE: 62500 GIL: 10000 WEAKNESS: Fire, Ice, Thunder, Holy. STRATEGY: This battle will be very easy as long as you know which element is weak against what. Have your characters use spells according to these weaknesses: Rubicant=Ice, Cagnazzo=Thunder, Barbariccia=Holy, and Scarmiglione=Fire. Rydia and FuSoYa should use their highest elemental spells. Edge should also use his elemental spells. Cecil should attack normally and Rosa should concentrate on using her best spells. General HIT POINTS: 221 EXPERIENCE: 869 GIL: 242 WEAKNESS: -- STRATEGY: Attack the General first for experience, if you attack the Soldiers first, he'll run away. As soon as the General is dead the Soldiers will kill themselves one by one. You can speed the process up by killing them on your own. Should your HP drop, just use a quick Potion. Gigas Worm (Party = Cecil, Edward, Palom, Porom, Edge) HIT POINTS: 55000 EXPERIENCE: 32000 GIL: -- WEAKNESS: -- STRATEGY: Edward should simply heal during this battle, using the Heal command or using more potent curative items when necessary. Cecil should attack normally, but should be ready with White Magic when the hard-hitting worm strikes. Porom is best used as a constant healer in this battle. Palom can sit back and nuke the worm with high tier Black Magic. Edge should go all out with Nijutsu and regular attacks. Golbez HIT POINTS: -- EXPERIENCE: 15000 GIL: 11000 WEAKNESS: Fire, Holy STRATEGY: At first, Golbez will quickly kill everyone. Rydia will show up and use Dragon. Hurry and revive everyone, once they're all back to life, pummel Golbez hard with summons and strong physical attacks. Leviathan HIT POINTS: 50001 EXPERIENCE: 28000 GIL: -- WEAKNESS: Thunder, Titan STRATEGY: This battle is going to take a long time, so sit back and get used to the different attack combinations that you'll have to use, over and over again. This is where Ethers really come in handy. Rosa should constantly cast Curaga to help nullify the Tsunami attack. Use a Bacchus's Cider on Cecil, if you have one, and let him attack wildly. Edge should throw Shurikens and any excess weapons. Kain's jumping may or may not save him from Leviathan's Tsunami, but it's still the best use of his turns. Titan and Thundaga are more effective than Ramuh, so use Rydia's spells wisely, and use an Ether if her or Rosa's MP gets too low. Lunasaurs (Party = Kain, Cecil, Edge, Rosa, Rydia) HIT POINTS: 29000 EXPERIENCE: 59000 GIL: -- WEAKNESS: Holy STRATEGY: As long as Cecil is equipped with the Ragnarok, this battle should be a breeze, it'll deal 9999 damage with every hit. Even though these bosses are weak against Holy, don't use it, or any other black or summon magic for that matter, or else they'll counter with horrific status ailment spells. Edge and Kain should attack physically and Rosa and Rydia should concentrate on healing the party. Master Flan (Party = Cecil, Edward, Palom, Porom, Edge) HIT POINTS: 35000 EXPERIENCE: 32000 GIL: -- WEAKNESS: -- STRATEGY: In this battle you'll want to rely more on physical damage, since the boss will reflect most spells. Cecil, Edge, and Edward can attack should constantly attack the main boss, while Palom concentrates on taking out the Flans with spells, while Porom heals and casts support spells such as Berserk and Haste. Mindy, Sandy, Cindy HIT POINTS: Mindy: 2590, Sandy: 2591, Cindy: 4599 EXPERIENCE: 7500 GIL: 9000 WEAKNESS: -- STRATEGY: Kill the fat one first to prevent her from reviving her sisters. Tellah will need to cast reflect on the party and reflect his spells off of them. Cecil, Yang, and Cid should concentrate their physical attacks on one sister at a time. Mist Dragon HIT POINTS: 465 EXPERIENCE: 700 GIL: 200 WEAKNESS: -- STRATEGY: Have Cecil attack normally, Kain has time to jump two times before the dragon turns to mist. When it does turn to mist, don't attack it, you'll always miss and it will retaliate with a powerful attack. Just Defend until it returns to its original form and then continue the attack cycle. Mom Bomb HIT POINTS: 11000 EXPERIENCE: 2416 GIL: 543 WEAKNESS: -- STRATEGY: Quickly begin attacking the boss. Have Cecil attack it physically. Edward should constantly use Heal, while Rosa uses Cura on individual characters. Rydia should summon Chocobo and Yang should use the Power command. When, and if, it turns into smaller bombs, defeat them as fast as possible before they detonate. Octomammoth HIT POINTS: 2350 EXPERIENCE: 1200 GIL: 500 WEAKNESS: Thunder, Chocobo STRATEGY: Have Tellah use Thunder, Rydia summon Chocobo, and Cecil attack physically. The tentacles will die one by one until the octopus itself is finally destroyed. This boss is slow to attack, so you won't need to heal very often, but when you do, have Tellah use Cura on the entire party or Rydia use Cure on single targets. Odin HIT POINTS: 20001 EXPERIENCE: 18000 GIL: -- WEAKNESS: -- STRATEGY: You only have a few rounds to defeat this boss. As soon as he pulls back his sword, he's getting ready to kill off the entire party. Act fast! Cast Berserk on Cecil and have Edge throw any excess weapons. Rydia should summon Bahamut and Rosa should cast Haste on the fighters. If you time it right, Kain can actually survive the sword swoop if he's in the air while Odin uses it. Ogopogo (Party = Kain, Cecil, Edge, Rosa, Rydia) HIT POINTS: 50000 EXPERIENCE: 61000 GIL: -- WEAKNESS: Bahamut STRATEGY: This battle isn't too hard, but Ogopogo can hit pretty hard, so cast support spells and keep your HP up. Have Edge throw Fumas, while Cecil attacks physically and Kain jumps. Rydia should summon Bahamut every round and Rosa should cast Curaja on the party as often as possible. Plague (Party = Kain, Cecil, Edge, Rosa, Rydia) HIT POINTS: 33333 EXPERIENCE: 31108 GIL: 550 WEAKNESS: -- STRATEGY: As soon as the battle starts the Plague will cast doom on the entire party, you'll have a count down from 5, after that you're dead. It would be a very good idea to have Kain jump and Rosa shoot arrows at this boss, they are very effective against it. Edge should throw darts, Rydia should summon Bahamut and Cecil should attack physically. If there was ever a battle to act fast in, it's this one! If you're lucky, the Plague will re-cast Doom, starting the count down over. Rubicant HIT POINTS: 34000 EXPERIENCE: 18000 GIL: 7000 WEAKNESS: Ice, Flood, Shiva STRATEGY: It is essential that you use Ice attacks to win this battle, but it is also necessary to time those attacks, otherwise, they will only help him win. If he is in his cloak, don't use any Ice or Flood attacks, they'll heal him. Wait till he opens his cloak and thrash him with Rydia's Shiva and Edge's Flood. Have Cecil and Kain attack physically, while Rosa heals the party. Scarmiglione HIT POINTS: 3500 EXPERIENCE: 2800 GIL: 850 WEAKNESS: Fire STRATEGY: Have Palom and Porom constantly use Twin magic, unless Porom needs to heal. Cecil should attack the Ghasts and then Scarmiglione, when they're defeated. Tellah should concentrate on healing, using Hi-Potions and Cura every round. Scarmiglione (2nd Form). HIT POINTS: 3523 EXPERIENCE: 3600 GIL: 2500 WEAKNESS: Fire, Holy STRATEGY: Immediately switch rows. Tellah should be ready with Esuna to block out Scarmiglione's constant status attack. Cecil should attack physically and the twins should try to pull off Twin magic as much as possible. If the party is in serious need, Porom can stop using Twin magic for a while and use Cura. Storm Dragon (Party = Cecil, Cid, Rosa, Rydia, Yang) HIT POINTS: 40000 EXPERIENCE: 32000 GIL: -- WEAKNESS: Ice, Shiva STRATEGY: If you still have one, equip Yang with an Ice Claw and then beat the boss down with Power attacks. Cecil and Cid should attack physically, while Rosa stands ready to heal the party when the Dragon uses its devastating Tornado spell. Rydia should cast Blizzaga and Shiva for the most effective damage. T-Rex (Party = Cecil, Edward, Palom, Porom, Edge) HIT POINTS: 60000 EXPERIENCE: 32000 GIL: -- WEAKNESS: -- STRATEGY: Cast float at the beginning of the battle to counter the Rex's Quake spells. Have Palom cast high tier spells, while Edward and Porom support the party with healing. Edge and Cecil should strike hard and fast. White Dragon (Party = Kain, Cecil, Edge, Rosa, Rydia) HIT POINTS: 32700 EXPERIENCE: 55000 GIL: -- WEAKNESS: Bahamut STRATEGY: Have Rosa cast Float before allowing Rydia to summon Bahamut. Otherwise, the dragon will be able to effectively use a devastating earth attack. Cecil, Edge and Kain should all concentrate on physical attacks, while Rosa keeps the party healthy. Zeromus (Party = Kain, Cecil, Edge, Rosa, Rydia) HIT POINTS: 100000 EXPERIENCE: -- GIL: -- WEAKNESS: Meteor STRATEGY: Before using the crystal given to you by Golbez, try having Edge steal the Dark Matter. It's hard to do so, but having this item will help protect your party from one of Zeromus' fierce attacks. Use the Crystal when you're ready and Zeromus will transform. First and foremost, Rosa must cast Curaja every round, no matter what. If she loses a large amount of HP, you must have someone use an Elixir on her! If you don't follow these Rosa rules, you're sure to lose. Edge should throw your very best weapons, and, if you have it, the Knife. Kain will not be effective as a fighter in this battle, he should stay on level ground and use Phoenix Downs and Elixirs on weakened characters. Cecil should try to attack every round, while curing when necessary. Rydia's best course is to cast Meteor, unless she needs to heal herself or restore MP. Don't waste time using status increasing items or spells, they'll be rendered useless when Zeromus uses Black Hole. With these steps, you should be able to confidently defeat Zeromus, if your levels are at least 60. =============================================================================== XIV. CLOSING COPYRIGHT NOTICE =============================================================================== This guide is Copyright 2005-2006 Joseph Witham (josephcwitham@hotmail.com). Anyone who desires to reproduce, distribute, or use this guide on their web site has the author's permission under the following conditions: 1. It must not be altered in any way. 2. It must not be used for profit; it must be distributed freely. 3. It must remain in its entirety, with every part intact. 4. Credit must be given to the author, Joseph Witham. All information in this guide, unless otherwise noted, was compiled and written by the author. You may not reproduce any information from this guide and use it in any other publication without written consent of the author.