Final Fantasy IV Final Fantasy IV- Interlude And Final Fantasy IV-The After Years Walkthroughs Disclaimer Hello to all who need help with this game. Before we get started I would like to tell you that I do not mind you recommending this to friends, printing any part of the guide, or even saving this to your computer. The only thing I am telling you is that you can't use this guide as your own works or post it on any other website. If you want to post it on your website then send the request to sweetsirb@yahoo.com and I will consider it. Something else I would like to mention is that this is my very first guide so there may be some issues with it. If you have any ideas on how I can make it better or if you have something you might want added to the guide then you can email me at sweetsirb@yahoo.com. Version history Version 1.0-main walkthrough completed for Original and After Years /Interlude, bestiary, shop list, detailed character info, and bonus dungeons will come later. The info for the bosses Omega, Nova Dragon, and Ultima Weapon in The After Years will come when I get strong enough to beat them. Version 2.0-Lunar Ruins completed, character list part-way done for main game. Version 3.0-Original Game Completed Version 3.1-Guide edited so it is easier to read. More info added to Cecil's Trial for the Original game. Version 4.0-Guide edited a bit more. Challenge dungeons for Ceodore and Rydia added. Version 4.1-Yang/Palom/Edge/Porom/Kain/Lunarian Challenge Dungeon's done. Version 4.2-Final Challenge done, Nova Dragon and Ultima Weapon done Version 4.3-After Years shop list done, Edward's Challenge kind of done Version 4.4-Edward's Challenge Dungeon done, Update on creatures that drop Tails Version 5.0-Character list for the After Years added. Also added 1/3 of AY bestiary. Also added a quick level section and updated Cecil's Lunar Ruin Trial. Version 5.1-Bestiary for the After Years Finished Version 5.2-Interlude walkthrough added, level cap for After Years tales added Table of contents Final Fantasy IV (ffiv) Characters (ffch) Trip To Mist (ff41) Baron Castle (ffbc) Baron (ffba) Mist Cave (ffmc) Kaipo (ffka) Hunt for the Sand Pearl (ff42) Underground Waterway (ffuw) Damcyan (ffda) Antlion's Cave (ffad) Hurry to Fabul (ff43) Mount Hobs (ffmh) Fabul (fffa) Renouncing the Darkness (ff44) Mysidia (ffmy) Mount Ordeals (ffmo) Ancient Waterway (ffaw) Extras (ffe1) The Earth Crystal (ff45) Toria (ffto) Toria Castle (fftc) Lodestone Cavern (fflc) Tower of Zot (fftz) Eblan Castle (ffec) Agart (ffag) To the Tower (ff46) Dwarven Castle (ffdc) Tower of Babil Underworld (fftbu) Cave of Eblan (ffce) Tower of Babil Overworld (fftbo) Extras (ffe2) Sealed Cave (ffsc) To The Moon (ff47) Lunar Tunnel (fflt) Lair of the Father (fflf) Giant of Babil (ffgb) Cave of Trials (ffct) Lunar Subterrane (ffls) Lunar Ruins (ff48) Bestiary (ffbe) Shop List (ffsl) Final Fantasy IV: Interlude (ffint) Baron (intba) Feymarch (intfy) Damcyan (intda) Mount Hobs (intmh) Fabul (intfa) Sealed Cave (intsc) Cave of Eblan (intce) Tower of Babil (inttb) Final Fantasy IV the After Years (ffay) Characters (ffch) Ceodore's tale (ffce) Mythril (cemy) Adamant Grotto (ceag) Baron (ceba) Mysidia (cemys) Devil's Road (cedr) Ancient Waterway (ceaw) Mist Cave (cemc) Challenge Dungeon (cecd) Rydia's Tale (ffry) Feymarch (ryfe) Passage of the Eidolons (rype) Dwarf Castle (rydc) Tomra (ryto) Kokkol's Forge (rykf) Sylph Cave (rysc) Sealed Cave (ryse) Agart (ryag) Agart Mine (ryam) Challenge Dungeon (rycd) Yang's tale (ffya) Fabul (yafa1) Mount Hobs (yamh) Impact Crater (yaic) Fabul (yafa2) Adamant Isle (yaai) Challenge Dungeon (yacd) Palom's Tale (ffpa) Toria (pato) Toria Castle (patc) Tower of Trials (patt) Toria Castle Waterway (patcw) Lodestone Cavern (palc) Challenge Dungeon (pacd) Edge's Tale (ffet) Eblan (eteb) Izayoi (etiz) Tsukinowa (etts) Zangetsu (etza) Gekkou (etge) Cave of Eblan (etce) Tower of Babil (ettb) Challenge Dungeon (etcd) Porom's Tale (ffpo) Mysidia (pomy1) Underground Waterway (pouw) Mist (pomi) Dwarven Castle (podc) Passage of the Eidolons (pope) Mount Ordeals (pomo) Challenge Dungeon (pocd) Edward's Tale (ffed) Damcyan (edda) Impact Crater (edic) Antlion's Den (edad1) Underground Waterway (eduw) Antlion's Den (edad2) Baron (edba) Baron Castle (edbc) Challenge Dungeon (edcd) Kain's Tale(ffka) Mount Ordeals (kamo) Devil's Road (kadr) Baron (kaba) Baron Castle (kabc) Mist (kami) Mist Cliff (kamc) Kaipo (kaka) Underground Waterway (kauw) Damcyan (kada) Challenge Dungeon (kacd) Lunarian's Tale (fflu) Lunar Subterrane (luls1) Lunar Tunnels (lult) Impact Crater (luic) Lair of the Father (lulf) Lunar Subterrane (luls2) Challenge Dungeon 1 (lucd1) Challenge Dungeon 2 (lucd2) The Crystals (ffcr) Earth (ffcre) Overworld (creov) Treasure Hunting (creth) Fabul/Kaipo (crefk) Eblan (creeb) Toria (creto) Lodestone Cavern (crelc) Damcyan (creda) Mysidia/Agart (crema) Agart Subterrane (creas) Mist (cremi) Cave of Eblan (creeb) Baron Castle (crebc) Moon (ffcrm) Subterrane (crmsu) Depths (crmde) Final Challenge (crmfc) Bestiary (ffbe) Shop List (ffsl) Leveling Tricks (fflev) Warning: Walkthrough may contain spoilers During the walkthrough I will tell you my strategies for doing things. This is by no means the best way to play the game, just what I think is best Final Fantasy IV(ffiv) CHARACTERS (in order of appearance) (ffch) Cecil-captain of the Red Wings. All of his life he has been raised by the King of Baron. As such he feel indebted to him and takes up the Dark Sword on his command. He is very close to Kain, Rosa, and Cid Magic List Cure Level 2 Sight Level 3 Libra Level 8 Cura Level 15 Teleport Level 19 Esuna Level 24 MY EVALUATION Cecil is a very good character. This is good because you are stuck with him the entire game. After becoming a paladin he will gain the ability to cast a few white magic spells. This will enable him to heal in the middle of a dungeon and let your real white mage focus on healing in fights ----------------------------------------------------------------------------- Kain-leader of the Dragoons of Baron. He is both friend and rival to Cecil in many ways. When he was young he decided to follow in his father's footsteps and become a Dragoon MY EVALUATION Kain is a good character due to the fact that he has decent attack stats. In terms of personality, however, he is severely lacking. Properly used he can be incredibly useful when facing enemies who deal massive damage to the entire party. Get familiar with how long his jump attack takes to charge. ----------------------------------------------------------------------------- Rosa-White Mage. She is friends with both Kain and Cecil. When she hears of Cecil's disappearance after Mist she goes rushing after him. She will be in your party most of the game and only leave once. Magic List Teleport Will learn at Tower of Zot Cure Level 10 Hold Level 10 Slow Level 10 Libra Level 10 Sight Level 10 Raise Level 11 Protect Level 12 Cura Level 13 Silence Level 15 Esuna Level 18 Berserk Level 20 Blink Level23 Confuse Level 24 Shell Level 29 Mini Level 30 Curaga Level 30 Dispel Level 31 Haste Level 32 Float Level 35 Reflect Level 36 Curaja Level 38 Arise Level 45 Holy Level 55 MY EVALUATION Rosa is a good character when it comes to using white magic. If you can level her up quickly she will be a vital part of your team. ----------------------------------------------------------------------------- Cid-Airship Engineer. He is the one responsible for building and maintaining all of Baron's Airships. He is very energetic and is hard for anyone other than his daughter to control MY EVALUATION Cid has a lot of HP. He is a brawler and that is all he is good for. His analyze ability will allow you to check the status and health of the enemies. Other than that he should just stay in his airship ----------------------------------------------------------------------------- Rydia-Summoner of Mist- When you get her Rydia is still a child. During this time she can cast both White and Black Magic as well as summon monsters to help her in battle. Magic List Fire Learned at Mount Hobs Fira Knows when she returns Blizzara Knows when she returns Thundara Knows when she returns Cure Level 2 Sight Level 3 Thunder Level 4 Hold Level 5 Sleep Level 6 Poison Level 7 Warp Level 10 Toad Level 12 Stop Level 13 Pig Level 20 Bio Level 26 Osmose Level 32 Drain Level 36 Blizzaga Level 39 Firaga Level 42 Thundaga Level 45 Quake Level 47 Break Level 49 Tornado Level 51 Death Level 52 Flare Level 55 Meteor Level 60 MY EVALUATION She is very good as a magician with her big problem being that she takes so long to learn some of the more powerful black magic's. However some of her summons do make up for that problem as Leviathan and Bahamut are more powerful than even the -GA- spells ----------------------------------------------------------------------------- Tellah-Sage. Tellah is on a quest to retrieve his daughter who ran off with a bard to Dymacan. He then changes his mission to destroy Golbez even at the cost of his life. Spell List Blink Starts with Confuse Starts with Cura Starts with Esuna Starts with Raise Starts with Teleport Starts with Fire Starts with Blizzard Starts with Thunder Starts with Stop Starts with Osmose Starts with He will learn the rest of his spells at Mount Ordeals MY EVALUATION He is both a good character and a bad character. He is good because part way through the game he learns most of the spells for both black and white. He just doesn't learn the most powerful spells like Flare and Holy. The bad part is that he only has 90 MP. Period. It doesn't matter if you level him up to level 100 he will still have only 90 MP. He also dies so he can't do much after that ----------------------------------------------------------------------------- Edward-Prince. He is the person who Anna ran off with. When the Red Wings attacked Damcyan his parents were killed and Anna was injured while trying to save him. After some encouragement from Rydia, he decides to help the group and gives them the hovercraft. MY EVALUATION He is one of the worst characters in the game. He has the health and attack of a mage but he has no magic. His bardsong ability is completely random and will sometimes do nothing at all. the only thing he is good for is when you are going against an enemy who can kill the party with one hit. You can just have him hide and he will not get hit and then he can help revive the team. ----------------------------------------------------------------------------- Yang-martial artist from Fabul. Very honorable and would do anything to help his friends. MY EVALUATION He is a very strong character. He has a high attack and a high HP which makes him good for dealing heavy damage. The only down side is that he cannot equip some of the stronger equipment which means he will take more damage than others. ----------------------------------------------------------------------------- Porom-White mage from Mysidia. Very patient with idiots shown through her ability to keep her brother in line. She is sent to Mount Ordeals with her brother to help Cecil Spell List Hold Level 10 Slow Level 10 Libra Level 10 Cure Level 10 Sight Level 10 Raise Level 11 Protect Level 12 Cura Level 13 Silence Level 14 Berserk Level 18 Teleport Level 19 Esuna Level 20 Blink Level 23 Confuse Level 25 Shell Level 29 Dispel Level 31 Mini Level 31 Curaga Level 33 Haste Level 38 Float Level 40 Reflect Level 44 Curaja Level 49 Holy Level 52 Arise Level 56 MY EVALUATION When you start off with her she is very useful as a mage. It is not hard considering you need a white mage and she is all that you get. When you get her back later she is much stronger and will know most of the spells in her class. ----------------------------------------------------------------------------- Palom-Black mage from Mysidia. An annoying brat who never knows when to shut up. He is sent to Mount Ordeals with his sister to help Cecil Magic List Fire Level 10 Blizzard Level 10 Thunder Level10 Poison Level 10 Sleep Level 10 Blizzara Level 11 Pig Level 11 Fira Level 12 Thundara Level 13 Stop Level 14 Bio Level 19 Toad Level 22 Quake Level 23 Drain Level 26 Warp Level 29 Blizzaga Level 32 Firaga Level 33 Thundaga Level 34 Break Level 36 Osmose Level 40 Death Level 46 Tornado Level 48 Meteor Level 50 Flare Level 55 MY EVALUATION He is very useful. He is a key part in Cecil becoming a Paladin due to the fights with Zombies. When you get him back he is even more useful because he will have most of the black spells ----------------------------------------------------------------------------- Edge-Ninja from Eblan. Heir to the Ninja arts. His skills are surpassed only by his cocky attitude. Spell List Flood Learn in Tower of Babil Blitz Learn in Tower of Babil Flame Level 20 Shadowbind Level 27 Smoke Level 33 Mirage Level 38 MY EVALUATION The only thing that Edge is good for is throwing weapons. Using that Knife against the final boss is about all he does. He does not have the HP, Strength, or Defense of a Warrior and he does not have the spell casting ability or MP of a mage. ----------------------------------------------------------------------------- Fusoya-Lunarian. He is an inhabitant of the moon who joins you to fight the Giant of Babil. He is a master of both Black and White Magic. Magic List He starts out with every spell MY EVALUATION He is basically the same as Tellah, just a little better. He will start out at 50 and I suggest that you leave him there. The good thing is that he has much more MP then Tellah which make him a better mage plus he knows EVERY spell for both categories. He is also very helpful in getting Bahamut if you want to get him before you tackle the Giant. The only big bad thing is that he leaves before you get to do much with him ----------------------------------------------------------------------------- Trip To Mist (ff41) You start off on a fleet of Airships returning from their last conquest. They have just succeeded in capturing the Crystal of Water from the mage town, Mysidia. After some more talking you will be thrown into two fights where Cecil will fight alone. You don't have to worry about the fights, the computer does it for you. After some more talking you will land at the Castle of Baron Baron Castle (ffbc) ITEMS-Carnelian Signet, Tent, Ether, 480 gil Baigan will meet Cecil at the entrance to the castle and will then lead him to the throne room. After some muttering between the King and Baigan, Cecil will be called in and give the Crystal to the King. Cecil will then ask why Baron is gathering the Crystals and the King will relieve him of his duties as captain of the Red Wings. Cecil's friend Kain will come in and try to defend him and will be sent along with Cecil. After some talking between Cecil and Kain you will gain control of Cecil. If you head to the right you can talk a little with Kain. When you are done go down to the next floor. Go down and ignore the two staircases on the sides. Go to the right and stand behind the soldier. Face the upper wall and press the X button to open a door in the wall. Go in there for three chests containing 480 gil, an ether, and a tent. Head back down and go to the left and up the stairs. Follow the path and you will run into Rosa the white mage. After some talking she will tell you that she will visit you late. Now go out the door below you. Go up the path on the left and as you approach the tower door Cid will stop you and talk to you. Once he is done go inside the tower and go to the top. Get in the bed and watch the following scenes. When you have control of the two of them save the game and go inside the town Baron (ffba) Items-3 potions, Gnomish bread, 2 Tents, Eye Drops, Bronze Hourglass, Gold Needle, 2 Phoenix Downs, Baron Key (later), Zeus's Wrath (later), 2000 (later), 1000 (later) Monsters-Baron Guardsmen (later) Now we get to look for treasure in the town. To the right of the entrance is a pot with a potion. Now go into the inn and head for the back of the building. Talk to a pair of crossed swords on the wall to open a door leading to an eye drops, tent and gnomish bread. Now head out of the inn and go to the house above it. This is Rosa's house. On the left side of the house is a bunch of pots and barrels. In one of them is a potion. Now head from Rosa's house and you will see a set of stairs. Go up them and you will see a stairway into the water so take it and go all the way to the end. In this area you will find hidden chests containing an tent and bronze hourglass. Now head back out of the water and go to the right of Rosa's house. Head up and you will find an archway. Head up through an archway and you will see a woman in an area surrounded by trees. Stand behind her and go two steps up. Head to the right into a secret passage which will lead to a hidden area on the left side of town. Wander around this area and you will find hidden chests holding a gold needle, a phoenix down, and a Phoenix down. That is all the treasure in the city. If you want to change your characters names then go in the house left of Rosa's and go down stairs. To the right you will see a rabbit that will change your names for 1000 gil a letter. I'm joking it is free to change your name. When you are done in the town head outside and level up a little bit. Now I will tell you a little bit about my leveling style. If I know that a character is going to leave me soon I will kill him or her off and keep all the exp for myself. Call me selfish but I don't see the need to level up someone who is leaving. Kain is about to leave so do whatever you want. To the left of the town is small circular forest. This is a chocobo forest. Inside are a few things. There are Yellow Chocobos that will give you a monster free ride and can go over rivers. White Chocobos will restore your MP but you don't have to worry about that for now. In every forest is a small 4 square clearing that you can't step on. If you have any Gysahl Greens you can use them to summon the Fat Chocobo. This chocobo will store your items for you free of charge. As a bonus all forests have at least one greens hidden in the grass. When you are ready head to the left of the town and go into the mountain range to find a cave. Mist Cave (ffmc) Items-2 potions, Eye Drops, Tent Monsters-Goblin, Sword Rat, Larva, Eyewing Moth, Mist Dragon (Boss) This is a very simple cave to go through. Just follow the path and eventually you will hear a voice telling you to turn back. Head up from here and grab the chest with the potion. Now head back down and go to the right. Head up the stairs nearby and go to the right for a chest with eye drops then head back down. Do down the stairs south from here and you will reach an intersection going right and down. Go down the stairs and go around for a chest with a tent. Now head back and go to the right and you will find a chest with a potion. Now head up and the voice will talk to you again. Keep heading up and when you receive a choice say Yes to start a fight. BOSS FIGHT: Mist Dragon This is a very simple fight. Have Cecil use attack and Kain use jump. If you leveled up a little this will be an easy fight. If the Dragon dissolves do not attack it. If you do it will use its Freezing Mist attack on both of your members. Just attack carefully when it reappears and you should not have a problem. Head outside and save your game. When you head to the right you will see the Village of Mist. Before you go inside make sure that you unequip all of Kain's equipment. After you take a few steps into the village you will see what the purpose of your mission was. After some talking you will have a fight that you can't win. Just attack and after the scene you will be by yourself. Save the game and head up. You will now be in a desert. Head to the right and at the top of the screen you will see some water. Head there and you will find the desert oasis Kaipo. Kaipo (ffka) Items-Ether Monsters-Baron Soldier, General Once inside the town you will immediately go to the inn. Once inside you will get a free rest and you will try to talk to the girl. Suddenly some soldiers from Baron will come in and demand the girl. Cecil will refuse and a fight will start. MINI BOSS FIGHT: General/3 Baron Soldiers There is an order to how this fight needs to be fought. To get the most EXP and Gil from the fight you need to kill two of the soldiers then focus on the General. If you kill all three of the soldiers the General will run away. Every now and the General will order the soldiers to attack you. Don't worry about healing, after two of the soldiers are dead the damage you take will be minimal. After the General is dead kill the last soldier and the fight will end. After the fight you will get in bed and talk to the girl. Eventually she will tell you that her name is Rydia and will join the team. After that it is time to explore the town. For starters lets learn where everything is in the town. The inn is in the middle of the town and the item shop is in the same building. The armor shop is to the left of the inn and the weapon shop is to the right of the entrance to the town. In the upper right corner of the town is where we need to go to continue the story. The only item in the town is a potion in one of the pots above the weapon shop. For naming your characters the bunny is in the armor shop. For equipment she is fine. Don't bother buying the bow and arrows. Although they may be stronger the rod she has is more than fine. Don't forget to put her in the back row so that she does not get hurt as much. Now head out of the town and level Rydia up a little. I would recommend at least level 10. When Rydia gets her turn go into the item menu and go up to find the equipment menu. Select the Rod and it will cast the Mage Arrows attack. This item will kill some of the weaker enemies like goblins, desert Sahagin, and larva with no problems. The great thing is that it will not drain magic so it can be used as often as you like. When you are ready to continue the story go into the town and go in the upper right house to find someone familiar. ----------------------------------------------------------------------------- Hunt for the Sand Pearl (ff42) After the scene our destination is the cave to the northeast of town. Just head up from the town and you will find the cave. Underground Waterway (ffuw) Items-3 Potions, Maiden's Kiss, Tent, Phoenix Down, Dry Ether, X- potion, 2 Ethers, Bomb Fragment, Antarctic Wind, Bronze Hourglass, Hermes Sandals, 580 gil Equipment- Iron Armlet, Ice Rod, Shadow Blade, Hades Gloves, Hades Helm, Hades Armor Monsters-Red Mousse, Gigantoad, Zombie, Fangshell, Toadgre, Sahagin 1, Killer fish, Tiny Mage, Amoeba, Alligator, Ocotmammoth (Boss) Waterway Entrance South Start by heading across the bridge in front of you to find two chests with a potion and a maiden's kiss. Head back down and go left across one bridge. Go down and you will find a chest with a tent in it. Head up and cross the bridge. You will now gain Tellah the sage as a member. Cross the bridges going right and go down the stairs into the water. Go up the waterfalls to the left to get a chest with an Iron armlet. Go back down and continue to the left. You will see a big water fall right before you go under the bridge where you met Tellah. Walk up the waterfall in the middle of it to find a secret room. Grab the x-potion, dry ether, and phoenix down and head back out of the waterfall. Now work your way back to where the stairway out of the water is and go back to the left across the three bridges. Now head up to find the stairs to the next area. Underground Waterway 2nd floor Head up across the bridge and go down into the water. Go down, head left, and go up the stairs to get the chest with a potion. Head back into the water and go down until you reach the next stairs out of the water. Head to the left, bypassing the bridge down and get the chest with the ether in it. Now head back and go down the bridge and continue to the left until you find a room. You will have to rest so watch the scene, save, and continue going upward. Head across the bridge and go up for the chest with an Ice Rod. Head down and go back into the water. Head to the right and go up the stairs to find the door to the next level. Underground Waterway 3rd floor Go down and cross the bridge. Take the bridge on the right and collect the chests with 580 gil and a Bomb Fragment. Now head back and go left. Keep following the path and you will find the door to the next area. Underground Waterway 2nd floor Head to the right and you will go through a secret passage. Follow the path going up and right and you will find a chest with a Feathered Cap in it. Now go back to the passage and when you go down for the first time go until you stop then go right. This will take you out of the passage right next to the stairs. Instead of going up them go down and get the chest with a potion. Now go up and take the stairs to the next floor. Waterway Entrance North Head up and take the stairs on the left. Grab the two chests containing a ether and an Antarctic Wind and go back up the stairs and cross the bridge to the right. Go down the stairs and get the two chests with a Bronze Hourglass and Shadow Blade. Now head up to the exit and use a tent before you go in the other cave. Underground Falls Hop in and go for a bath. Underground Lake 2nd floor Head to the right and leave the water. Follow the path until you have a choice between going up or down. Go down and grab the two chests with the Hades Helm and Gloves. Head back up and go left and up to the next area Underground Lake 1st floor Head right across the bridge and grab the chests with the Hades Armor and Hermes Sandals. Go up and take the stairs into the water. Go up and you will see a tentacle sticking out of the water. Approach it for a boss fight. BOSS FIGHT: Octomammoth This is another relatively easy fight. Have Cecil use his regular attack, have Tellah use Thunder and heal when you need to, and have Rydia use Chocobo. After a couple of attacks a tentacle will disappear, then another, and eventually there will be only one. Just keep up the attack and he will fall quickly. After the fight head outside of the cave. Go to the left and you will see a castle get attacked. Head inside of the castle. Damcyan Castle (ffda) Items-Potion, Antidote, Eye Drops, Gold Needle, Phoenix Down, Ether, Tent Equipment-Crossbow, Feathered Cap, Ruby Ring, 10 Iron Arrows, 20 Holy Arrows Before you do anything else take one step back onto the sand. Now head to the right following the wall and you will come to a small room. Talk to the soldier and he will disappear. Now talk to the wall right above where the soldier was and a door will open up in the wall to the right. Go through and grab the chests with the crossbow, feathered cap, and Ruby Ring. Now go back to where the soldier was and go to the left and you will find a stairway. Grab the chests down here for an antidote, eye drops, gold needle, phoenix down, ether, and potion. Search the pots for Holy Arrows and Iron Arrows. Now head back to the entrance of the castle. Before you do anything else make sure that you unequip Tellah. Now head up to the second floor and grab the chest with the tent and go up the next stairs. After a little scene and a fight Tellah will leave your party. After some more talking Edward will join you and even better you will get a hovercraft. Now you need to level up Edward a little bit. Just stay outside of the castle and when you need to heal go back up to the room that you met Edward at. On the left and right sides of the room are some magic pots that will restore your HP, MP, and status. When you are ready go to the northeast of the castle and you will see the shallows. Cross them and go to the left and you will see a mountain range with a cave in it. Antlion's Den (ffad) Items-2 Spider Silks, 4 Potions, Tent, Gold Needle, Antarctic Wind, Phoenix Down, Ether, Emergency Exit, Sand Pearl Equipment-Lamia harp Monsters-Goblin, Sand Worm, Domovoi, Yellow Jelly, Basilisk, Leshy, Adamantoise, Antlion (Boss) Antlion's Den 1st floor Start off by heading to the left to find a chest with a spider silk. Go down the stairs on the right and under the bridge to find another chest with a potion. From here go down the stairs below you and head to the left. While following this path you will find two chests with a tent and potion. Now head back to the stairs we came down and head right until you see a set of double stairs. Before we head up them there is a path on the bottom area a little before the stairs leading up with a chest containing a potion. Now head up the double stairs and go all the way to the back to get a chest with a gold needle. Now head back down the double stairs and keep going down to find the stairs to the next floor. Antlion's Den 2nd floor Head down from here and grab the chest with an Antarctic Wind in it. Now head into the door on the left and inside is a chest with a Lamia Harp. Head back down and continue following the path and you will see a set of stairs leading to the next floor. Before you go up them go around to the left and go up the stairs above you to find a chest with a potion. Go to the right and cross the little bridge for a chest with a spider silk. Now head back to the stairs. Take them and go left into the door with the save point and three chests containing a Phoenix down, ether, and emergency exit. Save and heal then head back to the previous floor. Head to the left and go down the stairs. When you reach the bottom go to the right a little and go down for the stairs to the next floor. Antlion's Nest Head down and you will have a short scene and then a boss fight BOSS FIGHT: Antlion You need to be careful during this fight. This is the first boss that you will face that will counter you. Anytime that you hit it the boss will counter with the strong Pincers attack. The only other thing that it will do is attack your characters with physical attacks. What you have to do is make sure that your damage given is greater than the damage taken. This means that you have to make each hit count. Have Cecil use Attack and Rydia use Chocobo. Because Edward is weak have him use potions to heal when necessary. If his HP gets in the red he will quickly hide himself making him invulnerable to attacks and healing. Just be careful and you should do fine. After the fight you will receive the Sand Pearl. Now either walk back outside or use an emergency exit to get out of the dungeon. Take the hovercraft back to Damcyan and head to the left to find the shallows that lead to Kaipo. Go inside and head to the house with Rosa in it. Talk to her and an item menu will appear. Scroll down to the Sand Pearl and watch the scenes that follow. After some talking with Edward you will have a fight. Just attack and Anna will appear and coach you through it. After the fight watch the scene and Rosa will join our team. ----------------------------------------------------------------------------- Hurry to Fabul (ff43) If you want to change Edward's and Rosa's names then go into the armor shop. I would suggest not leveling up anybody because we are almost done with all of them. When you are ready go back to where the Antlion cave was and head to the right and you will find Mount Hobs. Mount Hobs (ffmh) Items-Tent, Potion, Gold Needle Equipment-10 Holy Arrows Monsters-Domovoi, Adamantoise, Bomb, Spirit, Gray Bomb, Skeleton, Cockatrice, Gargoyle, Bloodbones, Mom Bomb (Boss) Mount Hobs West Slope Head up and watch the scene. Afterwards Rydia will learn Fire and you will be able to continue. Continue up the path and you will find two doors. Take the one on the left to the next area Mount Hobs Vista Head to the right and you will find a save point. Follow the path down and grab the chests with a tent, potion, gold needle, and 960 gil. Head back to the previous area and take the door on the right. Mount Hobs Summit Go to the right and grab the Holy Arrows. Now follow the path and you will see a lone monk fighting a series of monsters. He will kill the first five with ease then the team will help him fight the last one BOSS FIGHT: Mom Bomb Finally we have a full team of five. Most of the fight is very simple. Every now and then the Bomb will attack you, but it is not too damaging. Just keep attacking and eventually he will expand. At this point you need to make sure that your HP is kept at maximum. After a few turns he will explode and separate into 3 Bombs and 3 Grey Bombs. Whatever you do, do not cast fire on them because they will explode. The Grey Bombs are the harder ones to kill so take care of the red ones first. Just make sure that nobody dies from explosions and you should do fine. After the fight everybody will introduce themselves and Yang will join the team. Now head up through the door to the next area. Mount Hobs East Slope Just follow the path down to get off the mountain. Now head to the east and follow the forest. When you come across some mountains keep going to the right and you will find Fabul Castle. Fabul Castle (fffa) Items-Zeus's Wrath, Bomb Fragment, Antarctic Wind, Potion, Bacchus's Wine, Tent, Hermes Sandals, Spider Silk, Ether Equipment-Demon Shield, Deathbringer Monsters-Sahagin 1, Domovoi, Leshy, Gargoyle, Baron Marine, Captain Head forward through the door into the castle. This floor has the inn, item shop, and equipment shop. Go to the right and buy one claw for Yang and the three pieces of Demon equipment. Now head up to the next floor. In front of us is the throne room but we have something to do first. Go down around the stairs and you will find a door. Go out and go in the west tower. Grab the three chests with the potion, Bomb fragment, and Antarctic wind. Also check the pot at the top of the room for a Zeus's wrath. The only other things in this tower are the naming bunny and Yang's wife. Now head to the next tower. There is nothing on the first floor, there is a Bacchus's Wine on the second floor, and a chest with a tent on the third. You can also sleep in the King's bed for free. Now leave the tower and go in the door. WARNING: before you go in the throne room unequip Rosa. Also make sure that Yang, Cecil, and Edward are fully healed. When you are ready go up the stairs to the throne room. After the talking you will have a Yes or No choice. Choose Yes to continue the story and to unleash hell upon Fabul. You will now have a lot of fighting with the three guys. The first fight is between a Captain and two Baron Marines. Handle this fight the same way as the one in Kaipo. The second fight is a Leshy, Domovoi, and Sahagin. These are old enemies so take them out. The third fight is another Captain set. The fourth fight is a single Gargoyle. Just kill it and move on. The fifth fight is the same as the second. The sixth fight is more Marines. The final fight is one that you can't win between Cecil and Kain. Just attack until it is done. After the scene go out of the crystal room. Check the pot on the left side of the throne room for a Hermes sandals. Go to the right of the room and step on the switch to open a door in the wall. Go through it to get the chests with the spider silk, Demon Shield, and ether. Now head to the inn and watch the scene. After talking to the king you will receive a boat to use and a Deathbringer sword. Now head out of the castle and your boat will be to the right. WARNING: before you board the boat unequip Yang, Edward, and Rydia. You are about to lose all of them. When you are ready get on the boat and watch the scene. ----------------------------------------------------------------------------- Renouncing the Darkness (ff44) Mysidia (ffmy) You wake up alone at a new place. Save and head into the town. Some of the people in this village will curse you if you do. Talk to them to reverse the spell. What did you ever do to them? Anyway head toward the back of town and into the Hall of Prayer. Go up and talk to the Elder and after a bit of talking the twin mages Palom and Porom will join your team. You will also find out that your new destination is Mount Ordeals to the east of town. Now the citizens will not be AS hostile toward you. Now it is time to do some shopping. The equipment shops are in the lower left corner of the town. In the armor shop we will need to buy 3 wizard's hats, 2 Gaia gear, 3 silver armlets, and 1 of each of the Lustrous armor. I know the numbers don't match up but just do it. From the weapon shop we need one crossbow and 2 sets of 99 arrows. You should already have some in stock. Don't worry about the Lustrous equipment until you are ready to move on. If you want to change the twins names then the bunny is on the first floor of the inn. When you have all you can buy head outside to level up. I would recommend leveling the twins up to around 20 or so. The minimum level they MUST be at is 13 because Palom learns Fira at 12 and Porom learns Cura at 13. When you are fighting in this area there are some enemies that are really strong. The main one is the Zu. The good thing is that the Deathbringer sword you got from Fabul can sometimes kill in one shot. If you want an easy way to level up then head in the direction of Mount Ordeals. Around the mountain is a forest. South of the mountain is a small part of the forest that is shaped in a circle surrounded by more trees. That is a Chocobo forest and you can use the white chocobo there to replenish your mage's MP. And when you need to return to town just hop on a yellow chocobo and go back. When you are leveled up head to the mountain Mount Ordeals (ffmo) Items-2 Potions, 2 Ethers Monsters-Zombie, Spirit, Skeleton, Bloodbones, Soul, Wraith, Revenant, Lilith, Skulnant, Scarmiglione 1 (Boss), Scarmiglione 2 (Boss) Mount Ordeals Entrance Head to the left and you will see a wall of flames. After Palom puts it out the scene will switch to Golbez and he will order Scarmiglione to take care of Cecil. The scene will then switch to Cecil so go right past the stairs and grab the potion. Go up the stairs and go to the right and you will find another chest with another potion. Go to the left and follow the path to the next floor Mount Ordeals Trail Follow the path and you will come across Tellah. After a lot of talking Tellah will rejoin your team. It sounds like Palom almost let something slip, huh? Remember to equip him with that extra armor that we bought in Mysidia. Head in the door on the right to the next area Mount Ordeals Crossing Head past the ramp and go left to a set of stairs. Go up them and grab the chest with the ether. Now head back down and go up the ramp. Follow the path and you will see the door to the next area and a ramp leading down. Go down for a chest with a ether then go back to the door. Mount Ordeals Summit As you pass certain points on this floor you will hear a hissing sound that will be blamed on Palom. Head up and on the right you will see a bridge that leads to a save point. Heal up and save because we have a boss fight ahead. Go up the stairs and attempt to cross the bridge for the fight BOSS FIGHT: Scarmiglione/4 Skulnants The first thing that you want to do in this fight is to kill the zombies. Have Tellah and Palom use their strongest fire spells, Porom cure the team when necessary or use cry to startle the zombies, and have Cecil focus on Scarmiglione. Once the zombies are gone focus everything on the boss. Every time that you attack the boss will counter with a Thunder spell. Just keep healed and everything will be fine. Go back to heal and save then try the bridge again. BEFORE YOU CROSS REVERSE YOUR ROWS SO THAT THE MAGES ARE IN THE FRONT. As you reach the end you get into another fight. BOSS FIGHT: Scarmiglione Yep he is back again and stronger than last time. When he attacks it will be a back attack so if you didn't change your rows do it ASAP. Now for the attacking. It is basically the same as last time. Have Palom use fira, Tellah use fire, Cecil attack, and Porom heal. Every now and then he will use Cursed Elegy on your team, which will slow them down. Keep healed and this should not be much of a problem. After the fight go back and save if you want. Don't forget to reset your rows. Before you examine the monument completely unequip Cecil, or you will not be able to sell his dark equipment. Examine the monument and watch the scene. During the fight just use Defend or Cover. Do not attack or it will take longer to finish. After the scene you will become a Paladin and Tellah will learn most of the spells for both Black and White. He will even learn Meteor, although he can't use it. The spell takes 99 MP and Tellah only gets 90 MP. After you are out make sure that you equip all of Cecil's new equipment and organize Tellah's Magic. If you have noticed you are now at level one. Thankfully you are stronger than ever. Your current sword is very effective against the undead on the mountain, so level up Cecil a lot until you think you are ready to continue. A good place is right in front of the entrance so that you can return to the chocobo forest when you need to heal. When you are done go back to Mysidia and talk to the Elder. After some startling revelations you will be ready to go to Baron. Go to the house to the right of the Hall of Prayers and inside the last house. Step on the panel and you will be teleported to the city of Baron. We now have to go into the Inn. Once inside go to the back and talk to a familiar face. BOSS FIGHT: 2 Baron Soldiers/Yang Be careful when fighting the soldiers because they might use Mini on your team. Just use a strong attack and you will win. After you defeat the soldiers Yang will attack you. This fight is much harder than the last. The trick to winning this fight is to hit him hard and quick. Have Tellah use his strongest spells and when he runs out of MP use Osmose to restore his MP. Have Palom use his strongest spell and have Porom heal. For Cecil just have him attack and after a while he should fall. After the fight Yang will come to his senses and you will get to rest for free. After the scene you will receive the Baron Key that will allow you to get into the equipment shop and the door at the far left of town. Head into the equipment shop and get some lightning claws for Yang. Also in the shop there is a secret path in the lower right corner that will give you two chests containing 2000 gil and a Zeus's Wrath. Head out and save and when you are ready go in the door at the left of town. Ancient Waterway (ffaw) Items-3 Hi-potions, 6 Ethers, Zeus's Wrath, Bronze Hourglass, 3 Hermes Sandals, 2 Unicorn Horns, 2 Phoenix Downs, Bacchus's Wine, Elixir, 2 Tents Equipment-Ancient Sword Monsters-Fangshell, Killer Fish, Alligator, Splasher, Hydra, Baron Guardsman, Electrofish, Gigas Gator, Devil's Castanet, Flood Worm, Baigan (Boss), Right/Left Arm (Bosses), Cagnazzo (Boss) Ancient Waterway 1st floor Once inside go in that little area sticking out of the wall on the right. Keep heading right through the secret passage to find a chest with a 1000 gill. Isn't it nice for people to leave that kind of money laying around. Head back through the passage and go down the stairs. Head all the way down across the bridge and when you reach an intersection go down to collect an hi-potion, ether, and Zeus's Wrath. Keep heading around to the right until you come to a bridge above you which you now need to cross. Keep going around on the islands ignoring the bridge that leads into the water. Keep going and you will find the staircase to the next area. Ancient Waterway 2nd floor This area is filled with secret passages so be careful to not get lost. If you don't want to get the treasure skip the section next section ---Go down into the water and keep heading down through the secret passage to get a chest with a Bronze hourglass. Go down through a different passage for a chest with a Spider silk. Take one step down and head right onto dry land. Keep going right and you will find a new secret passage. There is no chest in the next area so go down into the water and keep heading right. This passage splits so keep heading up until you get to a new chest which holds a Hermes sandals. Head down into the water and head right until you see a group of rocks. There is a path between the rocks next to the wall so take that and head up to the next stair case.--- If you don't want the treasure head right instead of going down. In the next area stand directly above the rock in the water and go right to through the passage. In this next area head right until you see a group of rocks. There is a path between the rocks next to the wall so take that and head up to the next stair case. Ancient Waterway 3rd floor In this next area follow the path and head up the stairs. When you get off the stairs head left to find a secret passage. Work your way through it to find a chest with a ether in it. Head back through the passage and head up the stairs to the next area. Ancient Waterway 4th floor When you reach the intersection head left through the door. We finally get a long needed save point. Before you head out the door go to the back of the room and head right through another passage with a chest with an Ancient Sword in it. Now we can head out the door and go to the right and up the staircase. Baron Castle Head around to the left and you will find a hole in the wall leading into the castle. If you want a free heal you can return to your room in the tower to do so. Head toward the throne room and a scene will occur and you will have a boss fight. BOSS FIGHT: Baigan/Right arm/Left arm This fight can be a little complicated. This is because if you cast a spell on Baigan he will use reflect. And if you destroy both of the arms he will regenerate them. And if you destroy the main body and do not destroy the arms quick enough they will explode, doing massive damage. The trick is to destroy one of the arms then focus on the body after doing a little damage to the other arm. Here is what you do. Have Porom do some minor damage to the arm on the left side of the screen. Have Palom take out the right arm using a level 2 spell. Have Tellah use a level 3 spell on the main body while Cecil and Yang attack him. After Reflect is up have Tellah and Porom heal the team. If Reflect comes down during the fight make sure to get a nice spell in. You can tell if reflect is working or not because he will glow green. Just keep healed and all should be fine. Now head back to the tower and heal and to the waterway to save. Now head back to where you fought Baigan. Before you go any further unequip the twins. Head up to the throne room and talk to the King BOSS FIGHT: Cagnazzo We now fight our second elemental fiend. Have Cecil and Yang attack as normal and have Palom and Tellah use their strongest Ice spells. For Porom have her wait around until you need to heal or the boss raises a wall of water around him. If he does this and Palom and Tellah are busy have her use an item that casts thunder on Cagnazzo to break the water. If you do not do this he will use his Tidal Wave attack that does massive damage. After you do enough damage he will retreat inside of his shell and heal himself for a little damage. After enough damage he will die. After the fight Cid will come in and he will start to get angry until he sees Cecil and the gang there. Watch the scenes that follow and you will finally have control of an airship. Now I am sure that by now you know the general location of most of the cities but let me tell you a few more. The island of Agart is to the south of Baron and Mysidia is to the East of Agart. Fabul is to the North of Mount Ordeals and in between the two is an island shaped like a cat head. This is the island of Mythril, where you get the next armor for your characters. To the northwest of Baron is Toria, which is where we are going next. South of Toria is the land of Eblan, which we will visit later in the story. Now that that's over lets loot the world. Start by setting down the ship at Baron and go in the castle. ----------------------------------------------------------------------------- Extras (ffe1) Baron Castle Head in through the first two doors and go right past the door with the three chests. In the next indoor area there is another button on the wall that opens a door. Go through here and grab the chests containing 2 ethers, 2 unicorn horns, phoenix down, and a phoenix down. Now back and go down. From here head up and go into the tower. Grab the three chests with 2 Hermes sandals and a Bacchus's wine, and go up the stairs on the right. Check the chests for 2 hi-potions and go up the stairs. Check the pots for a ether and then get the three chests containing a ether and 2 tents. Now head back down to the bottom floor. Go down the stairs next to the chest and search the pots for an elixir then go all the way to the right to the next floor. Talk to the king and then return to the first floor. Don't forget the chest with the Bacchus's wine then leave the castle. Now head to the village of mist Mist Items-3 Bomb Fragments Equipment-Gold Hairpin, Clothing, Ruby Ring, Polymorph Rod Long time, no see. Go down to where the equipment shops are and head to the right. You will see a little indent in the trees. Go in it and the secret passage will take you to two hidden chests in the grass with 2 bomb fragment. Head out of the passage and head up until you see another grassy area. In it is a bomb fragment. Go into the house on the left and go into the fireplace. Head up and go to the right to get to a room with three chests containing a Gold Hairpin, Clothing, and a Ruby ring. Now head to the right and head down to another chest with a Polymorph Rod. Now head to the town of Mythril. Mythril Items-5000 gil Equipment-Mythril Staff, Mythril Knife There are three chests hidden in the grass throughout the city. Above the weapons and armor shop is 5000 Gil. To the right of the equipment shop is a house with no door. Above it is a Mythril Knife and to the right is a Mythril staff. Now it is time for some shopping. From the armor shop you will need 1 mythril shield, 2 mythril helms, 2 mythril armors, and 2 mythril gloves. From the weapon shop you need a sword and a hammer. BEFORE YOU GO SELLING ANYTHING WE NEED TO SAVE SOME STUFF. Everybody needs to have non- metal equipment. Ruby rings work great, Cid can use his original Hammer, Yang's claws are ok, Tellah has his magic, and Cecil can use a bow. When you are ready head Northwest of Baron to find the forest covered land of Toria. ----------------------------------------------------------------------------- The Earth Crystal (ff45) Toria (ffto) Items-Decoy, Ether, Dry Ether, 1000 gil To the left of the entrance are the equipment shops. Across the bridge in front of the entrance is the item shop and the inn. To the right of the inn is a staircase leading into the water. Go into the water and follow the path on the left. When you reach an intersection go up and you will find a little pond area with a set of stairs and the name changing bunny. Go up the stairs and go left through the trees and you will find a grassy area with 1000 gil, a dry ether, a decoy, and a ether. That is all for the town so head back out of the city and go into the castle. Toria castle (fftc) Items-First Time-2 tents, 2 Ethers, 2 Hi-potions, Bacchus's wine, Whisperweed. Second Time-2 Hi-potions, 2 Remedies, 2 Ethers, 2 Dry Ethers, Elixir, 2 Echo Herbs, Silver apple Equipment-First Time- 2 Ruby Rings. Second Time-Great bow, 20 fire arrows, 1 lightning arrows, 20 Ice arrows There is nothing on the outside so just head in to the main part of the castle. When you go up you will see a path to the left, right, and up. Going to the left will take you to Edward and you must go here to continue the story. The one on the middle will take you to the Epopts room. You don't have to go there but you can if you wish. The path on the right will take you to a room with three stairs. The one on the left we can't go all the way in yet, the middle one has a Bacchus's wine in the pot to the right of the stairs, and the one on the right has eight chests you get to by stepping on the grey switch. The chests contain 2 tents, 2 hi-potions, 2 ethers, and 2 ruby rings. Once you are done head to the north of the castle and town and you will find another chocobo forest. Search around the forest and you will find lots of the greens. If you want to level up a little this is a good place to do it. Just be careful and use the white chocobo when you need it. Our target here is the Black Chocobo which is really purple. Hop on and go to the right of the forest and you will find the Lodestone Cavern. Before you enter make sure that you take off any metal equipment or your characters will not be able to fight. If all of them have metal on it is an automatic game over for you. Lodestone Cavern (fflc) Items-2 Hi-potions, Unicorn horn, 2 Ethers, Spider Silk, Bronze Hourglass, Emergency Exit, Earth Crystal, 2000 Gil Equipment-Faerie Claw Monsters-Ettin Snake, CaitSith, Needlehog, Succubus, Cave Naga, Mindflayer, Cave Bat, Ogre, Dark Elf (Boss), Dark Dragon (Boss) Lodestone Cavern 1st floor Head right across the bridge and keep going right and you will find a chest with a hi-potion. Go back to the bridge and head down. Keep following the path and head up when you reach a big grey thing and you will see a chest with an unicorn horn and the stairs to the next floor. Lodestone Cavern 2nd floor Head up and then go left until you see a chest. Take the ether from it and go back to the right until you see a bridge. Cross the bridge and go right and into the door. Go either way and you will find two chests with a ether and 2000 gil. Head back out the door and head left until you see the stairs to the next floor. Lodestone Cavern 3rd floor On your left you will see a room. Head in it to find a save point. Save and head back out the door and down the bridge. At the bottom of the bridge you will see another grey room so head down and enter it. Inside you will find three chests with a hi-potion, spider silk, and Bronze hourglass. Head back out and cross the bridge to the left. You will see a path between two grey walls so walk it to find the door to another room. Head up and you will see a chest with a Faerie claws. Head down and left to find the stairs to the next floor. Lodestone Cavern 4th floor Head across the bridge to the left and you will come to an area with a lot of torches and a bridge to the right. We will take it later so head up and you will see a door. DO NOT GO IN THIS DOOR. Circle around the room to the right and you will come across a chest with an emergency exit. Now head back to the bridge we passed and cross it for save room. Save your game and heal then go back to the main area of the room and go up through the door. Once in the crystal chamber you will see a person standing in front of the crystal. Equip all of your metal armor and talk to him. Due to the metal the fight will end so watch the scene. If you visited Edward watch the scene then approach the Elf again. If you didn't visit Edward you will die against this boss no matter what you have. BOSS FIGHT: Dark Elf/Dark Dragon During the first part of the fight you will hear Edward's harp playing. While it is he will use three level 2 spells in a row, but they will have no power. For this section do not worry about healing unless you get really low on HP. Also do not attack with magic yet, you will need it later. Just have Cid, Cecil, and Yang attack and have Tellah use whatever weapon he has as an item. After you hit him enough he will change form into Dark Dragon. Now the fight is serious. He will attack a lot with physical attack now so have Tellah use Protect on the team as well as Shell. You can also cast Slow on him to try to get more attacks in before he gets one. Every now and then he will also use his Dark Breath attack to deal massive damage to the team. Just keep yourself healed and you should do fine. After the fight grab the crystal and head outside the crystal room. Once outside use an emergency exit or Teleport to leave the cave. Hop on the chocobo then head back to the castle. WARNING: once you go to the Epopts Room you will not be able to use the Enterprise until you finish the next area. When you are ready go talk to the Epopts and watch the scene. Now head to the previous room and go to visit Edward. Now head back to the main room and go to the left and when you reach the little room with three stairs take the one on the left. Go around and talk to the girl then follow the secret path through the door to a staircase. We have reached the motherload of treasure chests. There are about 18 chests in here containing 2 hi- potion, 2 remedys, 2 ethers, 2 dry ethers, elixir, 2 echo herbs, great bow, Fire Arrows, Lightning Arrows, Ice Arrows, and a silver apple. When you are ready to continue the story get on the Enterprise. Tower of Zot (fftz) Items-Magma Stone Equipment-Flame Mail, Flame Sword, Hell Claws, Flame Shield, Gaia Hammer, Sage's Surplice Monsters-Purple Bavarois, Marionette, Sorceress, Black Knight, Centaur Knight, Gremlin, Soldieress, Marionetteer, Ice Lizard, Frostbeast, Flamehound, Magus Sisters (Bosses), Golbez 1 (Boss), Barbariccia (Boss) Tower of Zot 1st floor Go to the left and when you reach the top of the floor go to the left for a chest with a piece of Flame Mail. Now head to the right and you will find the stairs to the next area. Tower of Zot 2nd floor Go down then head to the left without going up. Go down twice and you will reach the bottom of this floor. Go to the left then head up and you will see a chest that will have a monster in it. Use Blizzaga to kill it quickly for a Flame Sword. Now head down, left, and up for the door to the next floor. Tower of Zot 3rd floor Go down and keep down to walk around the outer wall of the floor. Keep along the outer wall and you will find the door to the next floor. Tower of Zot 4th floor Follow the path and you will see a path leading up. Up here there are three doors that lead to treasure chests. The door on the left takes you to a Hell Claws and a Flame Shield. The door in the middle takes you to a Gaia Hammer, which casts Quake when used as an item. The door on the right leads to a Sage's Surplice. Now head down and follow the path to the right for the next floor. Tower of Zot 5th floor Head down and you will see a door that leads to a save point. WARNING THIS IS A MASSIVE SPOILER: This is your last big chance to level up. All three of your current characters are about to leave you until the end of the game. The next three characters that you get will appear around Cecil's level. My suggestion would be to find one of the Marionetteer with the little dolls. This fight can last forever if you wish it to. Have Tellah cast a level 3 spell on Cid, Yang, then himself to kill them. Then have Cecil kill JUST THE DOLLS. As long as the Marionetteer is alive he will keep summoning dolls. Also under most circumstances Cecil will have his turn before the next puppet arrives. If you want to guarantee it then just use a Hermes Sandals or haste on Cecil. When you are done kill the summoner and you are done. Then head back to save and heal. As a note tents will not bring back the dead so you can use it safely without having to kill them again. Do this long enough and you will have four characters at levels that are near what you would be at near the end of the game. If you don' want to that's fine but this is the best place to level up in the entire game and this only happens once. Once you are ready go to the left and go up the bridge for a scene and a fight. BOSS FIGHT: Magus Sisters Ok there are three targets for this fight. The order of our targets is Cindy, Mindy, than Sandy. The reason we don't take out Mindy, who is the one attacking everybody, is because Cindy will revive any of her sisters that die before her. So have Cecil, Yang, and Cid attack while Tellah provides support for the team. Once Cindy falls target the little brat and take her out. Before you take out Sandy make sure that you kill Tellah off. This is his last fight and I don't see any reason to let him get some EXP from a boss fight. Whatever you choose to do take out Sandy and the fight will be over. Just be careful that Sandy doesn't confuse you. After the fight head back to heal and save. At this point make sure that you completely unequip Tellah. Now head to the door the Magus Sisters were guarding and go inside. Tower of Zot 6th floor/7th floor Go around to the back and watch the scene. Afterwards go talk to Kain and he will take you to the next floor. Watch the scene and Kain and Rosa will rejoin your team. Don't forget to reequip Rosa because she is only wearing a Prison Garb. You also need to set up her magic so you can use it easily. When you are ready head down the stairs for a scene and a boss fight. BOSS FIGHT: Barbariccia Now we get to fight our third elemental fiend. From the start she will wrap herself in her hair. When she is like this all physical damage will be weakened. To knock her out of it have Kain use jump on her. This will make her stop and you will be free to attack again. The only attacks you need to worry about with this boss is her stone touch attack and her Tornado spell. Tornado will take a character down to single digits in their HP and stone touch will turn the character to stone after a while. Just keep healed and don't stay stoned for too long and you should do fine. After the fight you will be teleported to Cecil's room in Baron. After some talking you will receive the Magma Stone and you will be free to use the Airship again. Our next destination is the island of Agart to the south of Baron, but I am going to make a small detour to the castle of Eblan. It is located to the left of Agart and there is some treasure for us to get. Eblan Castle (ffec) Items-2 Hi-potions, Unicorn Horn, Alarm Clock, Gold Needle, Maiden's Kiss, Cottage, Bacchus's Wine, Bomb Core, Coeurl Whisker, Emergency Exit, Hermes Sandals, Silver Hourglass, 2 Ethers, Silver Apple, 1000 Gil Equipment-Sleep Blade, Blood Lance, 10 Silencing arrows Monsters-Steel Golem, Coeurl, Lamia, Mad Ogre, Skuldier Head straight up into the main area of the castle. Before you go up the stairs there is a secret passage to the right that will lead to a chest with a hi-potion. Now go up the next two set of stairs to the throne room. In the upper left and upper right corners of the throne room are some secret passages leading to chests containing a Unicorn Horn, Alarm Clock, Gold needle, Maiden's kiss, and a cottage. Now head back to the entrance of the castle and go to the left to the west tower. Take two steps back toward the door and go to the right for a chest with a monster in it. Take care of the skuldiers first then concentrate on the steel golem. When you win you will get a Sleep Blade for your troubles. Now head back out and go up the stairs. To the left of the stairs is a little indention in the wall. Step in it and it will lead you to a chest with a Bomb Core. Go back and check the pots for a Bacchus's wine. Now head in between the two pots on the bottom and you will find a secret passage leading to two chests containing Silencing Arrows and 10000 gil. Now head to the east tower. Head to the upper left corner behind the pillar and you will find a path to a chest with a Coeurl Whisker. Now head back and go up the stairs. Press the switch on the right and go down around the stairs and through the door. Grab the three chests with 2 hi-potion and an emergency exit. Check the pots for a Hermes Sandals and go to the right of the pots and you will find a path leading to a chest with more monsters. Be careful of this fight because the Lamia can entice you and the Coeurls can kill you in one shot. When you win you will receive a Blood Lance. Now head back and go down the hole. Open the chest with the Silver Hourglass and go down to the next area. The chests on the left contain 2 ethers. The one on the right has more monsters on it. Kill the three mad ogres and you will receive a silver apple. Head down from here to leave the castle. Now head to Agart. Agart (ffag) Items-Antarctic Wind Head to the center of the town and talk to the well. When the item menu pops up choose the magma stone and watch the scene. Now head out of the well area and go to the left. You will come across a grassy area that has a hidden chest with an Antarctic wind in it. Now head out of the town. Make sure that you have all of your supplies before you head to the underground. When you are ready land in the dark area above the village of Agart to go to the underground. ----------------------------------------------------------------------------- To the Tower (ff46) When you reach the underground you will have a scene in which the Enterprise is shot down. When you land you will be right next to a castle. Completely unequip Cid, save and head inside. Dwarven Castle (ffdc) Items-2 Bacchus's Wines, 2 Ethers, 2 Elixirs, Silver Hourglass, Hi- potion, 3 Gysahl Greens, 3 Cottages Equipment-Dwarven Axe, Power Armlet, Black Belt Gi Monsters-Calca (Boss), Brina (Boss), Calcabrina (Boss), Golbez 2 (Boss), Shadow Dragon (Boss) Head straight forward to the throne room and watch the scene. After the scene you have a fight. BOSS FIGHT: Calca/ Brina/ Calcabrina You start the fight against 6 dolls. The red ones are the weaker and will die easier. The blue ones are harder to kill. If you are unable to kill all 6 they will combine and become one massive doll. Even if there is only one doll they can combine. Don't ask me how because I do not know. Anyway when the dolls combine their attack is much stronger then it was. Once again if you do not kill it quick it will separate into the 6 dolls again. You just have to kill it quickly. Try to keep Cecil's HP at max at the end of the fight. After the fight you have a scene and another fight BOSS FIGHT: Golbez For the first part of the fight you will not be able to damage Golbez. Have Rosa cast haste on Cecil and have Kain use jump. If you are lucky he will survive. After enough time Golbez will summon a shadow dragon and it will kill everybody but Cecil. Kain will live if he is up in the air. When Cecil is about to die Rydia will come in and save you. The first thing you need to do is to revive Rosa and heal her. Then revive the rest of the team and attack Golbez. After enough damage you will win the fight. After the fight Rydia will join your team and Golbez will capture the crystal. After talking to the king head out of the castle and save. Don't waste a tent or cottage healing yourself. Now head back into the main room of the castle. Head to the right and go up the staircase. Here you will find two more staircases and the equipment stores. Take the one in the upper right corner and you will be in the east tower. Grab the chest with the Dwarven Axe then go up the stairs. There is nothing in here so go up the stairs. In here are four chests that are connected by secret passages. The chests contain a power armlet, Elixir, silver hourglass, and ether. Now head back to the first floor and go out the door below you. NOT THE STAIRS. Go all the way to the left and you will find the other tower. Go up the stairs to the next floor. Search one of the pots at the bottom is a Bacchus's wine then go up the stairs. In here are four more chests containing a Hi-potion, Black belt Gi, ether, and an Elixir. Now go back to the equipment shops and buy anything you need. If you need items the store is on the other side of the castle below the other tower. There is also 5000 gil in the pot on the left side of the counter. When you are done head down the stairs in the upper left corner. On the left side of the room are pots with Gysahl greens. To the left of the pots is a spot to summon the fat chocobo. To the left of the chocobo is a dwarf in front of a bookcase. Talk to him to open up a door to the basement. Go through the door and follow the path. Head to the left and go down the stairs. Head to the right and open the chests to get 3 cottages. Head to the left and go down to the next floor. Head to the right and you will find a pot. Talk to it to completely recover your MP and HP for free. When you are done go down to leave the castle. Now head to the left and follow the path and you will find the Tower of Babil. As you approach it you will see the cannons firing at it. Save before you enter the tower. Tower of Babil Underworld (fftbu) Items-Ether, Phoenix Down, Antarctic Wind, 2 Hi-potions, Arctic Wind, Dry Ether, Lugae's Key Weapons-20 Ice Arrows, Green Beret, Icebrand, Ice Lance, Cat Claws, Killer Bow, Ice Armor, Ice Shield Monsters-Marionetteer, Magma Tortoise, Mystery Egg, White Mousse, Naga, Evil Doll, Medusa, Flame Knight, Chimera, Black Lizard, Goblin Captain, Flamehound, Security Eye, Stone Golem, Doctor (Boss), Barnabas (Boss), Barnabas-Z (Boss), Dr. Lugae (Boss) Tower Of Babil 13th floor Head up and go to the right. Follow the path and you will find a chest with a ether. Head back and go left for a chest with Ice Arrows. Go down from here and get the chest with more Ice Arrows. Head back to the center and go up to the next floor. Tower Of Babil 12th floor Go left for a chest with a Green Beret then head down. Go inside the first room and grab the chest for a monster. Every time that you attack the eye it will summon a monster to fight. When you win you will receive an Icebrand. Go out and go in the other room on the right. Once again you will have to fight an eye and when you win you will get the Ice lance. Equip both of these on Kain and Cecil. Head left and up to find the door to the next floor. Tower Of Babil 11th floor Go to the left and grab the chest with Cat Claws. Go right and go down past the door for a chest with a phoenix down. Now go in the door above you. Tower Of Babil 10th floor Grab the chest on the left for a Killer bow. Now head to the right for an Antarctic wind. Now head back to the previous floor. Tower Of Babil 11th floor Go up and go right for a chest with a hi-potion in it. Now head up and go to the left. Follow the path until you find the door. Go in to the next area. Tower Of Babil 10th floor Go in the door on the left for a save point. Now head up and follow the path and you will find an area with three doors, two on the bottom and one on the top. The one on the top and the one on the bottom left have treasures guarded by Eye's. Beat them to receive Ice armor and Ice shield. Go up and follow the path to the next floor. Tower Of Babil 9th floor Head down and go up across the little bridges to find a chest with an Arctic Wind. Head back down and go right and pass the first path leading up. Do not go up the little grey path, continue heading up and go down along the right wall for a chest with a hi-potion. Head up to the next floor. Tower Of Babil 8th floor Go left to the next floor Tower Of Babil 7th floor Head to the right to find a door with another save point. Go back to the door and go down and left for a chest with a Dry ether. Head to the right and go up to the next floor. Tower Of Babil 6th floor Head down and go right and up the bridge for a scene and boss fight. BOSS FIGHT: Doctor and Barnabas/Barnabas Z You have two options for this fight. If you are wanting to complete the bestiary you will have to do this fight in two different save files. If you kill Barnabas first the doctor will control him and create Barnabas Z. If you kill the Doctor first you will have him in the list. It all depends on what you want. This fight is actually very simple. The first attack that Barnabas makes will be to attack the Doctor. After that he will attack you. If you fight Barnabas Z is will be a fight against time. After a while passes the doctor will find a button and press it, blowing up the machine. Whatever you choose to do just keep healed because there is another fight afterwards. After the fight you have another fight BOSS FIGHT: Dr. Lugae Now the fight will get a little harder. During the fight Lugae will cast different status effects on the team as a counter attack. Don't worry about it because he will for some reason cast Recover on you, taking off all of the statuses. Just use your strongest attacks and he will fall quickly. After the fight you will get the Lugae key. Your next destination is the 9th floor. When you get there head up the middle of the room and you will see a door. Before you do anything else make sure you unequip Yang. Head in and defeat the goblin captains and watch the scene. Now head back to the bottom floor and try to leave the tower. Watch the scene and you will be in the Overworld. Now head to Baron. Head up to the main room and go to the right. Keep going until you reach the area with the two people. Talk to them and they will put a hook on the Enterprise. Now fly up to Mount Hobs and grab the Hovercraft. Our next destination is the land Eblan. For those of you who forgot or never, went Eblan is to the west of Agart. Set the hover craft down somewhere and land next to it. Take the hovercraft and go across the shallows to the cave. Cave of Eblan (ffce) Items-Vampire Fang, 2 Shurikens, Remedy, 2 Potions, Ether, tent, 3 Hi- potions, Bomb Core, Cottage, 2 Elixirs, Spider Silk, Silver Hourglass, 2 Phoenix Down, Gold Needle, Dry Ether Equipment-Blood Sword Monsters-Bloodbones, Cave Bat, Steel Golem, Armadillo, Ironback, Black Lizard, Blood Bat, Skuldier Cave of Eblan 1st floor Go down one step and go right through the secret passages grabbing the shuriken and remedy. Go down the stairs into the water and go right through another secret passage. Go down and find the stairs out of the water. Go all the way down from here and grab the chest with the Vampire Fang. Go back up and go left and cross the bridge and go to the left. Keep going to the left to find the stairs to the next area. Cave of Eblan 2nd floor You are now in a safe spot. In this area you will find a bunch of refugees from Eblan. In the first door you will find the item shop and the inn. The second door has the equipment shops. The door on the far left leads to an infirmary. Above the infirmary is the stairs to the next area Path to Tower of Babil Grab the chest with the ether and keep following the path up to another chest with a tent.. Below the stairs you will an indent in the wall. Head down through the spot and you will find a chest with a hi-potion. Head back through the path and go up and take the stairs to the next area. Head up and go to the right to find an intersection. You will have a choice between up and down. Go up and get the Bomb Core from the chest and head down. There is a secret passage along the right wall that will lead to a chest with a shuriken. Go back through and head down to the next area. Go down one steps and head right to another secret passage leading to two chests with 2 elixirs. Go back through and grab the three chests with 2 hi-potions and a cottage. Head down and take a left for a chest with a spider silk. Go back to the right for three chests with a silver hourglass and 2 phoenix downs. Keep heading up to the next area. Go left and get the chest with a gold needle in it. Head back right and go in the door. In here is a save point and a secret passage in the upper right corner of the room leading to a chest with a monster. When you win you will get a Blood Sword. Save and head back out of the room. Go up and you will have a scene with a ninja and the last elemental fiend. Afterwards you will get Edge as a team member. In the lower left of this little area is a secret passage. It will lead to a chest with a dry ether. Now head up the stairs into the tower of Babil. Tower of Babil Overworld (fftbo) Items-Unicorn Horn, Silver Hourglass, Lilith's Kiss Equipment-Ogrekiller, Ashura Monsters-Mystery Egg, Coeurl, Balloon, Sorcerer, Lamia Matriarch, Lamia, Storm Anima, Mad Ogre, Green Dragon, Mythril Golem, King Of Eblan(Boss), Queen of Eblan (Boss), Rubicante (Boss) Tower of Babil 1st floor Go up to the top of the stairs and Edge will ninja his way into the tower. Head up and left to get the chest with a unicorn horn. Go left around the path and you will find a door. Go to the right and you will find another chest with a silver hourglass in it. Go back and enter the door to the next floor. Tower of Babil 2nd floor Go to the right and follow the path to an intersection. Head down and open the chest with the ogres in it. When you win you will receive the ogrekiller. Kind of makes you wish that you could have used that in the fight. Give it to someone and head back up and continue heading left. Keep following the path until you reach the door to the next. Tower of Babil 3rd floor Head down and skip the door and you will find a Lilith's kiss in a chest and then head back to the door. Tower of Babil 4th floor Head all the way to the right. Keep following the path and you will find a chest with an Ashura in it. Keep heading to the left and you will find a door to the next floor. Tower of Babil 3rd floor Head right and follow the winding path and skip the bridge and you will find two doors. The first door has a save point. When you are ready head out of the save room and go right and through the other door Tower of Babil 4th floor Just head toward the next door Tower of Babil 5th Head right and down the bridge on the left. Head left past the first bridge and you will see three other bridges. The one in the middle has a chest with 82000 gil. Go back to the bridge we passed and go up it. When you get up it there will be a scene and a boss fight. BOSS FIGHT: King and Queen of Eblan This is a very simple fight. Just keep yourself alive for a while and they will come to their senses. They will talk to edge a little and will disappear. After the fight you will be able to go back and save. Don't worry about healing. When you are ready head back and get ready for the next fight. BOSS FIGHT: Rubicante This fight can be a little bit tricky. As the fiend of fire he is weak to Ice, but only when his cloak is open. When it is closed ice will be absorbed so you have to be careful. If you don't want to worry about the weakness just use thunder on him to avoid it. For his attacks he will use fire attacks, of course. Normally when he is about to close his cloak he will use Inferno on a character. For the characters that are at lower levels this attack will kill them without a problem. For the most part he will attack you with fira attacks. Just keep healed and quickly revive the dead and you should do fine. After the fight some soldiers from Eblan will come to help. A little late, huh? Afterwards head back to the save point. WARNING: IF YOU THINK THAT YOU MISSED ANYTHING IN THIS PART OF THE TOWER THIS IS YOUR LAST CHANCE TO GET IT. When you are ready head in the door Rubicante was guarding. When you enter there will be a scene where you fall down a couple of floors. Tower of Babil 6th floor Head up and get the chest with a hi-potion. Go down and you will find the door to the next area. Tower of Babil 7th floor Go up to the next floor. Tower of Babil 8th floor Head down until you reach a split in the path. Go right and get the chest with the hi-potion the go left and into the door and you will find a new Airship. After the scene go to the Dwarven Castle. Go to the throne room and talk to the King. Then head down to the bottom of the castle, where the fat chocobo is and on the left hand side of the room is a door. Go in here and talk to the patients to find Cid. What a shock! He will put some mythril on the Falcon that will allow you to fly over the lava. We now have the entire underworld to explore. In the lower right hand corner of the underworld is Kokkol's Forge, which we can't do anything at right now. Southwest of the castle is the town of Tomra and the sealed cave, which is our final destination. To the northwest of here is the Passage of the Eidolons, which is optional. And finally in the upper left corner is the Sylph Cave, which is optional as well. Let's start by heading to Tomra to buy some new equipment. ----------------------------------------------------------------------------- Extras (ffe2) Tomra Items-Zeus's Wrath, Bomb Fragment, Dry Ether, Antarctic Wind, Bestiary, 2000 gil The layout of the town is very simple. The item shop is in the lower left corner, inn is in the lower right, equipment shops are in the upper right, and a storehouse is in the upper left. Go in the storehouse and grab the chests for a bomb fragment, Zeus's Wrath, dry ether, and 2000 gil. Check the pots for a bestiary and Antarctic wind. Now go buy anything that you might need and let's head for the island to the northwest. Passage of the Eidolons Items-2 Phoenix Downs, Ether, 3 Hi-potions, Cottage, Bestiary Equipment-Poison Axe, Kiku-ichimonji, Defender Monsters-Goblin, Hellflapper, Belphegor, Blood Eye, Fell Knight, Mini Satana, Summoner, Arachne, Thunder Dragon, Nagaraja Passage of the Eidolons 1st floor Before you can safely travel through this cave you need to have Rosa learn Float. If you don't all of the red spots on the floor will hurt your team. When you enter Rydia will suggest that you talk to Leviathan for help. Head right and up to find a chest with a phoenix down. From this chest head directly to the left and you will find a chest with a ether. Head back and go all the way down and grab the chest with the hi-potion. Now follow the path to the left and take the stairs to the next floor. Passage of the Eidolons 2nd floor DON'T FORGET TO RECAST FLOAT. Go right and down to find a chest with a hi-potion. Now head up and keep going up and to the left. Grab the chest with the cottage and go back down. Go to the right and you will find the stairs to the next floor. Passage of the Eidolons 3rd floor DON'T FORGET TO RECAST FLOAT. Go left and down. Before you go right there is a secret passage on the left that leads down. As you go down look for an exit on the right that leads to three chests containing a hi-potion, Poison Axe, and Kiku-ichimonji. Head back into the secret path go down and follow the path around to the right. When you reach the end of the path exit and follow the path up to a chest with monsters in it. Focus on taking them out one at a time and you should do fine. When you win you will receive the Defender. This sword does good for both your attack and defense stats. Now head back down and go back in the secret path. Go down and exit near the unopened chest for a bestiary. Head to the left and open the last chest with a phoenix down. Now go to the right a little and go up to find a grey panel on the floor. Step on it to be teleported to the Feymarch. Feymarch Items-Ether, 2 Bestiary, Elixir, Dry Ether, Rat Tail, Phoenix Down Equipment-10 Yoichi Arrows, Yoichi Bow Monsters-Leviathan (Boss), Asura (Boss) Feymarch Upper Level We have quite a few chests to get here. The upper level is a big circle. Start by heading to the left and go all the way around and grab the chests with a ether, bestiary, 5000 gil, and 6000 gil. Ignore the warp panel for the moment. From the chest with 6000 gil take one step to the right and go straight up. You will find a secret warp panel here. Go up and grab the chests with Yoichi Arrows, Elixir, Dry Ether, and a Yoichi Bow. Now head back down. Below the warp panel is a panel that will teleport you out of the dungeon completely. Head back to the upper level and go to the warp panel we passed earlier. Step on it, get off, and step on it again. Go down and get the chest with the Rat Tail. Now head back to the next level. Feymarch Middle Level This area has a bunch of shops that you can go to. Above where you are is the inn and item shop. To the right of the inn is a house with a save point and two chests containing a bestiary and phoenix down. Below the save house is a house with a chocobo out front. This is the library and we will come here later. Below this is the weapon shop. Keep going down and follow the path to the armor shop. Above here is the warp panel. That is all for the layout. Buy what you need, heal, save, then go to the library. Follow the path and go to the bottom of the building to find two old people in the center of the room. Talk to the woman on the right and say yes for a boss fight. BOSS FIGHT: Asura This fight is very hard. All of her normal attacks are enhancement spells on herself. When she has the orange face she will use Protect. When the face matches the body she will cast Curaga on herself. When the face is purple she will use Raise. However whenever you attack her, either by physical or magic, she will counter with a powerful physical attack. The good thing is that she will not attack you directly. This gives you plenty of time to buff up your team with spells like haste, blink, and protect. If you want to stop her casting spells on herself then use reflect on her. Just keep healed and you should do fine. After the fight you will be able to summon Asura. Now go back to heal and save. Then head back to the bottom of the library and talk to the old man and say yes. BOSS FIGHT: Leviathan This fight is actually much easier than Asura. The only big thing that you need to be careful about is his Deluge attack, which will do massive damage to the team. Once you are healed up from that you can go on the offensive. As a water monster he is very weak to lightning. Have Rydia use your strongest thunder spell, Edge use blitz, Kain and Cecil attack, and have Rosa use whatever she has. At the time I fought him she already had Holy so I used that. Just watch out for his Blizzara attack and keep healed and you should do fine. After the fight you will be able to summon Leviathan. Now go back to heal and save again. We are now done in the Feymarch. If you want to level up a bit more then go to the 3rd floor of the Passage and find one of the Summoners who call the Arachne. These give decent EXP just make sure that you are floated because they use an earthquake attack. Our next destination is the Sylph Cave. Sylph Cave Items-2 Bestiaries, 2 Hi-potions, 3 Maiden's Kisses, Remedy, Bomb core, 2 Ethers, Emergency Exit, Red Fang, White Fang, Blue Fang, Cottage, Elixir, 2000 gil, 1000 gil, 3000 gil Equipment-10 Angel Arrows, 10 Medusa Arrows, 10 Fire Arrows, 10 Ice Arrows, 10 Lightning Arrows, Elfin bow, Faerie Rod, Moonring Blade, Avenger, Mage Masher, Cat Claws, Hell Claws Monsters-Tunneler, Bog Toad, Bog Witch, Evil Dreamer, Elder Treant, Malboro Sylph Cave 1st floor Ok before we begin there is something that needs to be said. This cave is a maze and there will be a lot of backtracking to previous floors. Like in the Passage of the Eidolons the floor will hurt you so cast float every time you switch floors. Start off by heading right to find two chests with a bestiary and Angel Arrows. We will get that third chest later so don't worry about it. Now head down and left and down at the intersection. This will take you to the stairs to the next floor. Sylph cave 2nd floor Alright here the cave splits into two sections, which I will refer to as the north section and the south section. I will start with the north section so if you want to go south go past the --- part of the walkthrough ---South section--- From the stairs go around to the right until you come to the stairs to the next floor. Don't worry there are no chests in this area. Sylph cave 3rd floor Without moving head left through the passage. When you hit the wall head up and get the two chests with a hi-potion and Maiden's Kiss. To get the third chest step in front of the bottom chest and follow the path right to get the Faerie Rod. Now head back to the stairs using the secret passage we went through the first time. The reason for doing this is to get our aim right. When you exit the secret passage DO NOT go up the stairs. Instead continue heading right through another secret passage. This will lead to a stairwell leading back to the 2nd floor Sylph cave 2nd floor Head to the right and follow the path until you see 4 chests containing a bomb core, 3000 gil, remedy, and 2000 gil. Keep going down and you will see 4 open chests, 5 closed chests, and a hole. Get the chest for an emergency exit, bestiary, 2 maiden's kisses, and ether. Now work your way to the hole. Sylph cave 3rd floor Head up and head left through another secret passage that leads to a grey warp panel. Step on it to go to the next area. Sylphs' cache Now we get to loot six chests. What a nice day to be us, huh? Unfortunately all of the chests are guarded by monsters. When you win you will receive a moonring blade, red fang, white fang, avenger, blue fang, and medusa arrows. Be careful about the Avenger because it will berserk the person who equips it. Now head to the left to find a grey panel that leads outside. If this is the first section you did go back to the 2nd floor where we choose to go this way. ---North section--- If you decide to do the south section first or have already done the north then head down from the stairs and you will find a staircase leading back up to the first floor. Sylph cave 1st floor There are two ways you can go on this floor. Let's start by going to the right to where that save point is. After saving head up until you hit the wall then head right. This will take us to a secret passage leading to the chest we had to skip earlier. Pick up the Elfin Bow and head back to the stairs. This time head to the left and you will see the stairs leading back down. Before we take them lets continue left and head up to get 1000 gil and a cottage out of some chests. Go back to the stairs we passed and go to the next floor. Sylph cave 2nd floor Head to the left and follow the path until you reach an intersection. Head to the right and go up the stairs. Sylph cave 1st floor Head straight up to find five chests containing fire arrows, ice arrows, lightning arrows, ether, and a hi-potion. Now head back to the previous floor Sylph cave 2nd floor Now head up and you will find another staircase heading down. Before we take them however there is a secret path to the right that leads to a chest with a monster. Kill them to get a mage masher. Head back to the stairs and take them to the final floor. Sylph cave 3rd floor Take two steps down and go left to get the chest with an elixir. Now follow the path down and you will find a house so go inside. Sylph's home Grab the two chests for cat claws and hell claws. DON'T SELL THESE. Go to the left and you will see Yang laying in the bed. Lazy bum. Head up the stairs and keep going forward to find the way out. Now we are done it is time to go to the Sealed cave. Before we go head back to the castle's back door and use the pot to restore your health. Sealed Cave (ffsc Items-3 Ethers, 2 Bestiaries, 2 Hi-potions, 2 Phoenix Downs, Light Curtain, Fuma Shuriken, Elixir, Silent Bell, Dry Ether, X-potion, Dark Crystal Equipment-2 Kotetsus, Lustrous Sword, Black Cowl Monsters-Vampire bat, Lesser Marilith, Nagaraja, Vampiress, Yellow Dragon, Chimera Brain, Trap Door, Demon Wall (Boss) Sealed cave 1st floor As you enter the cave walk up, select the necklace, and break the seal. One thing you need to be careful of is that all of the doors in here will turn into monsters and attack you. These monsters have a pattern. First they will target one of your characters and then they will use an attack called Ninth Dimension to kill that character in one hit. There is no blocking this attack. And after you do enough damage it will change into another monster. In order to get the most exp from this you have to kill it while it is still a door. The one way to deal with this monster is to attack it as much as you can in between the target and the instant kill attack. He will not change during this time. Head right and down and you will see a little rope crossing the gap. Get on it and head down and you will see a door. There are two chests in this room containing a kotetsu and ether. Head back outside and head down to find a chest with a bestiary in it. Head up a little and go left. You will see another rope so cross it and head into the door. In this room are two doors and two chests. The chests contain a hi-potion and a ether. Both of the doors have nothing in them. Next head to the bottom right and go down the stairs. Sealed cave 2nd floor Below you are two ropes. Take the one on the left to get a chest with a bestiary. Now head back across the rope and head right. Go across the bridge to find a chest with a phoenix down. Head up and you will find a large amount of doors. The first door is empty, the second has a chest with a lustrous sword, third has three chests with elixir, fuma shuriken, and light curtain. The fourth door has a nothing, fifth has a save point in it, and the sixth has two chests with a kotetsu and black cowl. Now head back and save and when you are ready to continue head left and down to find another door. In here is a chest with a ether in it. Keep going left and down to find the next floor. Sealed cave 3rd floor To the right are a couple of chests with a phoenix down and a hi- potion. The door on the left has nothing so go down to the next area. Head to the right bypassing the rope leading down to find another room with nothing in it. Circle around the room to get a chest with a silent bell. Now go left and head down the rope to the next area. Head right and go into the room with a lot of boxes and some chests. Grab the two chests that contain a dry ether and a x-potion. Head back out and go left and up to find another stair case leading down. Sealed cave 4th floor The room you start in has a save point so make use of it. We have a boss fight coming up so we want to be healed up. WARNING: this is your last chance to turn back. After you finish this dungeon you will never be able to go in the Tower of Babil again. When you are ready head down to leave the room. Go either way around the circle ignoring the ropes until you reach a platform in the middle of the room. Head up and you will find the stairs to the next floor. Sealed cave 5th floor/crystal chamber Follow the torches around until you find a bridge. Cross it and go in the door to the crystal chamber. Go forward and take the crystal. Before you head out the door make sure that you are completely healed. When you cross the bridge you will be attacked by the wall. You shouldn't be surprised cause you have been attacked by doors throughout the dungeon. BOSS FIGHT-Demon Wall This boss is a fight against time. As the fight progress the Wall will get closer and closer to the team. When it is close enough it will use the crush attack to kill a character in one hit. Other attacks include a physical attack and a stone touch attack. The big trick is to try and manipulate time. Use slow to hinder the wall's movements and haste to increase your attacks. Just hit him with your strongest attacks and he should die without much problem. Once you are done the crystal is officially yours. We now have to walk all the way back to the entrance. WARNING: Make sure that you completely unequip Kain. I probably don't have to tell you what is about to happen. Watch the scene and Kain will leave your team. Now head back to the castle and talk to the king. After the scene head to the black circle in the upper right corner and try to land. Afterwards you will be taken to the Overworld. Now head to Mysidia and enter the city. When you enter you will have a scene in which you will be able to fly the Lunar Whale. Before you go to the moon we have a few stops to make first. Head to Fabul and go to the top of the west tower and talk to Yang's Wife. She will give you the Frying Pan, which we will use later. Now head back to Eblan and get on the Enterprise and take the hovercraft to the island of Mythril. If you have the Rat's Tail head across the shallows and enter the cave. Talk to the guy in the middle and trade him the Rat's Tail for some Adamantite and return to the ship. Now head to the underworld. Head down to Kokkol's forge and head upstairs and talk to the man on the bed. Give him the Adamantite then talk to the left half of his bookcase for a soma drop then leave. Now go to the Sylphs cave and go to the house. Talk to Yang and use the frying pan on him. You will receive the Sylph summon so leave the dungeon. Now head back to Fabul and talk to Yang's Wife. When you give her back the frying pan she will give you the Knife. Now hop on the Lunar Whale and talk to the Crystal. Once on the moon talk to the crystal again and return to the Forge. Your new sword will be done. Equip it and return to the Moon. ----------------------------------------------------------------------------- To The Moon (ff47) There are 5 places of interest on the moon for now. A bit to the southeast from where you start are the Crystal Place and the two Lunar Tunnels. In order to get to the Crystal Place, which is our destination, you have to go through the lunar tunnels. A bit to the south of the Place is a little cave surrounded by the grey area. This is the home of the bunnies. Here you can buy items and change your name. To the left of the Palace is a large grey circle surrounding a little cave. This is the Lair of the Father. This is the home to Bahamut, who is the strongest summon you can get. Let's start at the lunar tunnel. Lunar Tunnels (fflt) Items-Golden Apple, Lunar Curtain, Stardust Monsters-Balloon, Eukaryote, Prokaryote, Abyss Worm, Black Flan, Dark Grenade Head up and right and you will find a chest with monsters in it. When you win you will receive a golden apple. Head to the left and follow the path to find the door out of the tunnel. Before you exit go to the right and you will find two chests containing a Stardust and a Lunar Curtain. Now head out and follow the path to the right and you will find the other tunnel. Just go down and you will find the exit. Head to the left and you will find the entrance to the Crystal Palace. The paths on the left and right will lead you to panels that will heal you. WARNING: Once you head up the middle path you will not be able to do the side-quest with Yang and you will miss the best throwing weapon in the game. When you are ready go up and you will meet Fusoya. You will learn a bit about Cecil and Fusoya will join the team. Now head back to the Lunar Whale and go to the Lair of the Father Lair of the Father (fflf) Equipment-Genji Gloves, Armor, Shield, Helm Monsters-Moonmaiden, Dark Sage, Silver Dragon, Gold Dragon, Bone Dragon, Armored Fiend, Behemoth, Bahamut (Boss) Lair of the Father 1st floor Head straight down without going right and find the chest with the Genji Gloves. Go to the right and go up. To the right here and take the secret passage to a chest with a Genji Shield. Head back through the passage and head down. Follow the path and you will see a door going to the next area. Lair of the Father 2nd floor Head to the left and follow the path and you will see a chest with the Genji Armor. Head to the right and don't go up. Continue to the right and get a chest with an Genji Helm. Head back to the right and make sure that you are healed. When you head up across that narrow path you will have a fight with a Behemoth. If you use a physical attack against him he will counter with a strong attack. If you hit him with a spell he will counter with Maelstrom, which will take all characters down to single digits for their HP. Just be careful and you should do fine. When it is over go up and you will find the door to the next floor. Lair of the Father 3rd floor Below you will be a long narrow path. On this path are two more of the Behemoth fights. If you need to restore your magic you can either use a tent outside or try to use Osmose to drain magic. Use the same strategy that you used on the first one and you should be fine. When you reach the end you will find Bahamut. Talk to him for a fight. BOSS FIGHT: Bahamut This fight is a fight against time. As the fight progresses you will see a countdown. When it happens he will use Megaflare. The only way to win this fight is to use Reflect on you team members. This way the attack will bounce off of you and hit him. For this fight you need to bring two white mages who know reflect. After a few turns the reflect will wear off and you will need to recast it. After the fight you will be able to summon Bahamut. Now exit the cave and return to the Lunar Whale. Save and heal then talk to the flight crystal to return to Earth. After a bunch of scenes you will be inside the Giant of Babil. Giant of Babil (ffgb) Items-Shuriken, Hi-potion, Ether, Siren, Silver Apple, Soma Drop, Elixir Equipment-10 Yoichi Arrows Monsters-Beam Cannon, Centaurion, Clockwork Soldier, Searcher, Optic Blaster, Armor Construct, Clockwork Dragon, Elemental Archfiend (Boss), Defense Node (Boss), Attack Node(Boss), CPU (Boss) Giant's Mouth WARNING: if you are trying to complete the game 100% this is your only time in this dungeon so make sure you get everything. Head up and step on the warp panel to the next floor. Giant's Neck Just go down. Giant's Chest Head down and grab the chest with the shuriken. Follow the path around and grab the chest with the hi-potion and continue along the path. Keep going and you will find another chest containing a ether. Head back and continue up to another intersection. Go to the right and you will find a chest with some Yoichi Arrows. Head back down and go left and down to find a chest with a Siren. Now head up and you will find the panel to the next floor. Giant's Stomach Go up the stairs in front of you to find a chest with a silver apple. Head back down and go to the right to find another intersection. Go to the right to find a chest with a soma drop and head back and take the other path up. Keep following the path and you will find the panel to the next floor Giant of Babil Inner Passage Follow the path down and go up the stairs for a chest with a monster in it. When you win you will receive an elixir. Now go back down and follow the path right to an intersection. Go left for a save point and make use of it. We are about to have a big boss fight and we need to be saved. Don't worry so much about healing because you will be healed before the fight begins. When you are ready go up near the save point to find a warp panel. Giant of Babil Inner Stair Head straight up from here and you will encounter a boss fight. BOSS FIGHT: Elemental Archfiend Yep we now have to fight all four of them at once. First one for you to fry is Scarmiglione. One thing to know is that they use similar attacks to the first time you fought them. For him have Fusoya and Rydia use their strongest fire spell, Edge use Flame, Cecil attack, and Rosa heal when needed. If she has Holy do not use it because he will absorb it. Once Scarmiglione falls Rubicante will take his place. Do not worry about him closing his cloak, he will keep it open the entire time. Just cast your strongest ice spell, flood, and attacks while keeping yourself healed. He will use his Inferno attack but it will not be as effective as it was the first time. After Rubicante Cagnazzo will appear. He will have his water wall up so use thunder spells. It will not break the water but it will do a lot of damage. Finally the last Archfiend is Barbariccia. Unlike the other fiends she does not have an elemental weakness. This is where the fight can get hard. Every now and then she will use Maelstrom on the team. For this reason always keep Rosa with a full gauge so that she can heal if she uses Maelstrom. For attacks have Edge and Cecil use attacks and have Rydia use Bahamut or her strongest spell. Have Fusoya use Black or White magic to heal or attack when needed. If you want my suggestion I would not let him leave this fight alive because he is leaving the team soon. After you do enough damage the fight will end After the fight they will all disappear and you will have control. Head back down and use the save point. After you go past where the fiends were and do the fight you will not be able to return so finish up now. Head back and go past where the fiends were to find a panel to the next floor. Giant's Central Core Unequip Fusoya and go up the stairs for a scene and a boss fight. BOSS FIGHT: CPU/Defense Node/Attack Node There are a few things you need to know about the enemies. Each of them has one thing that they will do over and over. The CPU will cast Reflect on itself, the Defense Node will heal all enemies one at a time, and the Attack Node will attack your team all at the same time. If both of the Nodes are defeated the CPU will instantly kill two of your characters then revive the Nodes. The first thing to do is use a spider silk. Do not use slow. Then you have to take out the Defense Node. If you have Rydia have her use summons to hit everybody while focusing on the Defense Node. Be careful not to kill the Attack Node. Once the Defense Node is gone focus on the CPU. Once again because summons are not affected by Reflect use Sylph to attack the main body and heal at the same time. Once the CPU is gone then it is time to destroy the last Node. Like the last fight I suggest killing off Fusoya because he will leave after the fight. After the fight the core will be destroyed and Golbez will come in. Fusoya will go to Golbez and do some kind of light show on him. Afterwards you will learn something very shocking about Cecil. Fusoya and Golbez will leave and Kain will come in and take you out of the Giant. When you are on the Whale Cecil will tell Rydia and Rosa to get off and then they will go to the moon. After some more talking you will have a little message telling you that you can change your characters around. Once you have control again return to the earth and go to Mysidia. Go to the Hall of Prayers and go up the stairs. Go to the back of the crystal room and go through the door. Go up and talk to any of the old characters. There are two rules to switching characters. The first rule is that Cecil must be in your party at all times. The other rule is that you must have five members in your team at all time. When you try to leave you will be told about a new dungeon on Mount Ordeals. Before you do anything else make your party contain Edge, Rydia, Palom, and anyone who can hit hard and go to Baron. Head down to where the old king is and you will have a fight. BOSS FIGHT: Odin This is another one of those annoying timed battles. In order to win this fight you MUST have thundaga. Without that spell you will not be able to do enough damage to win. During the fight he will only use physical attacks. When he raises his sword over his head he is about to use his Zantentsuken attack. When this happens you will die. There is no blocking this attack so be careful. His physical attacks are weak so do not worry about healing. After the fight you will receive Odin as a summon. Head outside and go Mysidia. We are now going to go the new dungeon on Mount Ordeals. To get everything in here you will have to make two trips because the final weapons can only be retrieved by the person they go to. DON'T FORGET TO REQUIP ALL OF THE CHARACTERS. When you are ready head to Mount Ordeals. When you enter the mountain there will be a scene where a new door will open up. Head up the mountain and go in the door. Cave of Trials (ffct) Items-X-Potion, 3 Remedies, Phoenix Down, Cottage, 2 Sirens, Dry Ether, 2 Megalixirs Equipment-Red Jacket, Hypnocrown, Cat-Eared Hood, White Tiger Mask, Red Cap, Brave Suit, Robe of Lords, Sage's Robe, Grand Helm, Grand Armor, Apollo's Harp, Triton's Dagger, Seraphim's Mace, Thor's Hammer, Godhand Monsters-White Mousse, Evil Dreamer, Elder, Treant, Malboro, Belphegor, Fell Knight, Mini Satana, Summoner, Arachne, Thunder Dragon, Vampire bat, Nagaraja, Vampiress, Yellow Dragon, Chimera Brain, Black Flan, Great Malboro, Golden Toad, Storm Dragon (Boss), Gigas Worm (Boss), Flan Master (Boss), Tyrannosaurus (Boss), Death Machine (Boss) Cave of Trials 1st floor Go through the door and go up the stairs. Head up from here and you will find a chest with a Hi-potion. Right and down from here are two rocks against the wall. Head in between them and you will find a path leading to a chest with a Red Jacket. Now head back to the stairs we came up and go to the left to find two more stairs. Go up the next two sets of stairs and go up to the next floor. Cave of Trials 2nd floor Go to the left and grab the chest with the remedy and return to the stairs. Go up and follow the path and you will come to a choice between going left and going up the stairs. Head left and go down the stairs until you find another set of stairs leading up. Go up two sets of stairs to find a chest with a phoenix down. Go down one set of stairs and stay on the left and you will see a rock in the lower left corner. Stand directly above it and go to the left for a secret passage leading to a Hypnocrown. Now head back to where the two stairs were and go all the way down to find the stairs to the next floor. Cave of Trials 3rd floor To the left you will see a chest we can't reach yet. Go down directly down and in the right wall is a secret passage going down that leads to a chest with a Cat-Eared Hood. Go back through the passage and go left and down. Keep following the path until you find a chest containing a remedy. Head up and you will see a single rock on the wall on the right. Stand above it and go to the right and up to a chest with a White Tiger Mask. Head back and go all the way to the left and go down the stairs. Keep going down and you will find the stairs to the next floor. Cave of Trials 4th floor Go right and go down the stairs. Head all the way down and when you reach the bottom there will be a secret path on the left that will lead to a chest with a Red Cap. Head back and go to the right for a chest with a cottage. Now head back up and go right and down. Follow the path to a chest with a Siren. Now go back and go to the stair going up. Here you will find the stairs to the next floor. Before you take them go to the right and there will be a path leading to a chest with a Brave Suit. Now head back and go to the next floor. Cave of Trials 5th floor Head to the left for a chest with a Siren in it. Now go back and go up the stairs. Follow the path, grabbing the chest with the remedy on the way, and you will eventually come to the stairs to the next floor. Head to the left and go up for a secret path leading to a chest with the Robe of Lords. Now head back and go down to find another secret path leading to a chest with the Sage's Robe. Now head back out and go up the stairs to the next floor. Cave of Trials 6th floor Follow the path to the right then to the left. When it starts to go right again you will be at the top of the area, near some stairs going up and going down. Take the ones going up and to the left will be a secret path leading to a chest with a Grand Helm. Keep going to the right and you will find another path leading to another chest with the Grand Armor. Now head back and keep going to the right. When you have a choice between going up or down go down and grab the chest with the Dry ether. Now head all the way up and you will find the stairs to the next floor. Cave of Trials 7th floor Head up and you will see three paths. The ones on the left and right both lead to a Megalixir so grab them. Head up the center path to find the stairs to the next floor. Cave of Trials 8th floor This is the final room in the dungeon. In here are no random encounters so don't worry. There are 6 islands in this room. The one in the middle has two little spots on it. The one on the left is a save point and the one on the right will teleport you out of this part of the dungeon. The other five have powerful weapons for the other characters, but you can only get them if that specific character. Save and heal up then talk to the weapons. EDWARD'S BOSS: Gigas Worm There are a few things to be careful of with this boss. The first one is that he has a strong physical attack. He will also counter any attack with a physical attack. If you want to avoid his attacks use Blink on the entire team. This will give you two free hits before he will do damage. He will also use Bloodfest to drain some HP from a character. This will also put them under the Sap condition, which will constantly drain your HP. After the fight you will receive Apollo's Harp PALOM'S BOSS: Flan Master/ 2 Black Flan/ 2 White Mousse As you notice this fight is against five enemies. The first thing you do is have Palom destroy THREE of the flans. If you destroy all four of them the Master will just summon more. While Palom is taking care of them have everyone else attack the Master with physical attacks. The reason you use physical attacks is that the first thing the Master will do is cast Reflect on himself. After that the master will use high level spells like Thundaga, Flare and others on your team. Have your white mage use Shell on your team then haste on your primary fighters. After that have her use cure spells when needed. Have Palom use physical attacks or just use potions to help the healing. IF you feel lucky you can try to cast reflect on one of your team members and try to hit the Master. Just remember if you kill that last flan he will resummons them all. After the fight you will receive the Triton's Dagger. POROM'S BOSS: Tyrannosaurus WARNING: before you start this fight cast Float on the team. We are dealing with an undead enemy now. Obviously that means to use fire and light spells on it. When Porom is not healing have her focus on using Holy if she has it. Every now and then he will use his Earthquake attack to deal massive damage to the team. Other than that attack he is worthless. Just make sure that the physical attacks don't do too much damage to you and you should do fine. After the fight you will receive Seraphim's Mace. CID'S BOSS: Death Machine The big attack to watch out for with this boss is its Blaze attack, which will do damage to the entire team. Another big attack to watch out for is its Laser Attack, which does massive damage to a single character, and might just kill a character in one hit. Start off the fight by casting slow on him so that you have plenty of time to heal in between attacks. Other than those two attacks he is worthless. After the fight you will receive Thor's Hammer. YANG'S BOSS: Storm Dragon This boss can be a bit of a pain. One reason is that he can attack twice per turn. One of his strongest attacks is the Whirlwind which will do massive damage to the entire team. The only way to counter this attack is to keep yourself healed at all times. One thing that you can do is to use Slow on him to give you more time in between attacks. Just keep yourself healed and all should be fine. After the fight you will receive the Godhand. Once you are done with the Cave of Trials it is time to go to the Moon. Pick out your team and get ready to go. Just to tell you there is an extra dungeon after you fight the final boss. In order to fully explore the dungeon you must beat the final boss at LEAST twice, once with each character (you only need to use one of the twins). Also note that most of the equipment in the final dungeon is meant for Cecil, Kain, Edge, Rosa, and Rydia. Go up to the Moon and head to the Crystal Palace. Go past where you met Fusoya and you will see a room full of crystals. Go to the center of the room and step on the odd looking panel. The Crystals will then send you to the final dungeon. Lunar Subterrane (ffls) Item-2 Elixirs, White Fang, X-Potion, Red Fang, 4 Fuma Shurikens, Cottage, Golden Apple, Gysahl Whistle, Crystal Equipment-Black Garb, Sage's Staff, Murasame, Flame Whip, Dragon Shield/Helm/Mail/Gloves, 20 Artemis Arrows, Stardust Rod, Crystal Shield/Helm/Mail/Gloves, 2 Protect Rings, White Robe, Ragnarok, Minerva Bustier, Holy Lance, 2 Ribbons, Masamune. Monsters-Moonmaiden, Dark Sage, Silver Dragon, Gold Dragon, Bone Dragon, Dinozombie, Li'l Murderer, Armored Fiend, Blue Dragon, Red Dragon, Ahriman, Behemoth, Deathmask, Zemus's Malice, Zemus's Breath, Flan Princess, Lunasaur (Boss), Plague Horror (Boss), White Dragon (Boss), Ogopogo (Boss), Dark Bahamut (Boss), Zemus (Boss), Zeromus 1 (Final Boss), Zeromus 2 (Final Boss) Lunar Subterrane 1st floor Head to the right and look for a secret passage in the wall leading to a chest with a monster. Be careful with these because they might explode on you. To stop this from happening use stop on them and beat the crap out of them. After you win you will receive a black garb. Head back to the entrance panel and go left through another secret passage. Go through the path and step on the warp panel. Go forward through the door to the next floor. Lunar Subterrane 2nd floor Go around and open the chest for more monsters. When you win this fight you will get the Sage's Staff. Go to the left and you will find another warp panel. Go all the way down and you will find the door to the next floor. Lunar Subterrane 3rd floor Go around to the right and you will see a sword on the ground. MAKE SURE YOU CAST FLOAT BEFORE YOU TALK TO IT. Heal then talk to the sword for a boss fight. BOSS FIGHT: White Dragon This fight can be a bit of a pain. One reason for this is that he will counter physical attacks with slow. However if you hit him with a magic spell he will not counter. Some of his other attacks include an Icestorm attack which will do damage to the entire team. A real big threat to the team is his Maelstrom attack. Also if you use summons on him he will counter with Earthquake but if you floated before the fight you will be fine. Just keep healed and watch out for Maelstrom and you should do fine. After the fight you will receive the Murasame sword for Edge. My suggestion would be to Teleport out and use the heal points in the Palace then return to the Subterrane. Another reason for this is that we had to return to the beginning of the dungeon anyway to continue. From the entrance to the dungeon go down and you will see the stairs to the next floor Lunar Subterrane 2nd floor Go down and go to the right and you will find a secret passage. When you are directly across from the chest go to the left and follow the path to a chest with a Flame Whip. Head back and continue up and go left to find the stairs to the next floor and a chest with a Dragon Shield. Now head to the next floor. Lunar Subterrane 3rd floor Go down and you will find the door to the next floor. From here go down and head to the right to find a secret path. Follow the path to find a chest with a Dragon Helm. Keep going right and you will find a path leading to two chests containing Dragon Gloves and Dragon Mail. Now head back and go to the next floor. Lunar Subterrane 4th floor Go to the right and you will find some stairs leading down. Go past them to find a chest with some Artemis Arrows. Now head back and go down the stairs. Head to the left and go in the room for a chest with an Elixir. Now go back and go all the way to the right and you will find another set of stairs leading down. Go down and enter the room. Go up and to the left and you will see a little alcove above you. Go up and right for a chest with a White fang. Now head to the far left of the room for a chest with an x-potion and a door leading out. Go out of the room and open the chest for a fight. If you have gotten Bahamut you are familiar with fighting Behemoths. If not go up to the Lair of the Father section and read it. When you win you will receive a Stardust Rod. Head to the right and go down the stairs to the next floor. Lunar Subterrane 5th floor Go down the stairs and you will see a door. Go past the door and you will find a chest with monsters. When you win you will receive the Crystal Shield. Now go back and go in the door. Go up to the back of the room and to the right will be a path leading to a chest with a Protect Ring. Keep going right and you will come to an open area with two doors. Take the door leading down and you will find a chest with another monster in it. When you win you will get the Crystal Mail. Head back to the other room and take the door on the top. Go to the right and you will find another chest with a monster. This time when you win you get the Crystal Gloves. Head to the left and you will find another door. Go up then back down on the left for a chest with a White Robe. Go up and you will find the next door. Head to the left and you will find a chest with yet another monster. When you win you will get the last piece of Crystal equipment. Go to the right and you will find the stairs to the next floor and a door. Go in the door and open the chest for a Red Fang. As a side note if you use a Siren in this room you will encounter the Flan Princesses. This is a powerful enemy that will give you a few turns to attack. After a few turns they will then cast berserk on the entire team. If Cecil has the Crystal equipment then he will not be affected. If you are lucky, when you win you will get the Pink Tail, which can be traded for powerful armor back on earth. Leave the room and go down the stairs to the next level. Lunar Subterrane 6th floor To the left and right of the stairs are two chests containing Artemis Arrows and a Fuma Shuriken. Below this are two staircases. Take the one on the left for a chest with a cottage. There is a secret path to the northwest of the chest. Take it and follow the path. When you can't go any farther there is a secret path on the left wall of the little structure on the platform. Go in it and you will be taken to an area below. Go down and grab the chest with the Golden Apple then go to the right. Step on the warp panel and go up to another panel leading to the next area. Head up and skip the chest for the moment. Keep going up and you will find another warp panel. This room has a save point, and you probably need one by this point. Heal and save then go back to the chest that we passed. Open it for another Behemoth. When you win you will receive a Protect Ring. Now go back to the save point to heal and save. Now head down and you will find another sword in the middle of the floor. Talk to it for another boss fight. BOSS FIGHT: Dark Bahamut Once again we have to fight Bahamut but this time he is a lot stronger. He will start off by casting Megaflare on your team. BEFORE YOU DO ANYTHING, IF YOU HAVE A CHARACTER WHO DID NOT DIE AND HAS A TURN HAVE THEM USE A SPIDER SILK TO SLOW THE BOSS DOWN. After he is slowed it is time to revive your fallen characters. After the Megaflare he will then cast Reflect on himself and cast a rebounded Flare on your team. If you were successful in using the spider silk then that will give you a lot more time to heal in between attacks. If you are using Rydia DON'T USE SUMMONS. If you do he will counter with Megaflare. Other than that he will only use Flare. After you do enough damage to him, Dark Bahamut will fall. After the fight you will get the Ragnarok Sword. Now head back down to where the two bridges are on the 6th floor. Take the bridge on the right and follow the path to a door. Once inside go up and to the left and you will find a chest with monsters. Kill them to get a Minerva bustier. Now go back down and take the other path to the next floor. Lunar Subterrane 7th floor Head down from here and you will find a series of doors. Go in the first door for a save point. Head out and go right and in the second door. Talk to the spear for a boss fight. BOSS FIGHT: Plague Horror This can be one of the hardest fights in the game. At the beginning of the fight he will cast doom on the entire party. He will then cast haste on your members to kill them sooner. Once the count reaches 0 this fight will be over. Arrows will work wonders on this boss. If your BM has Flare then use it. DO NOT use a spell that has a charge time. If they do not have Flare then just use Arrows. Have Cecil and your other fighters use regular attacks. If you are quick enough the boss will fall. PS this is a good time to use Artemis Arrows if you still have them. After the fight you will get the Holy Lance. Go back and save then go back to the third door. As you walk between the pillars you will have another boss fight. BOSS FIGHT: 2 Lunasaur There are a few things to keep in mind for these bosses. First of is that they will use Reflect to stop your spells from getting in. They will also use Blaze to hit all of your characters. The big issue with them is that they can heal themselves for a decent amount of points. Which raises a good question, how can undead monsters heal? Once they do reflect they will start to use high level magic against the team. After the fight go up and open the two chests for two Ribbons. Now go back to save and heal. When you are ready to continue follow the path to the right and you will come to stairs going down. Go down and to the left to find the door to the next floor. Lunar Subterrane 8th floor Nice change of scenery, huh? However the scenery is not the only thing that changes. For starters the field music and battle music have changed. Also the monsters have gotten a lot stronger. Finally if you want to leave the dungeon you have to return to the 7th floor and use Teleport or Warp from there. Head to the right and follow the path to the left. Grab the chest with the Fuma Shuriken and go down. At the next intersection go down and you will find the last of the major weapons in the dungeon. Talk to it for a boss fight. BOSS FIGHT: Ogopogo Wow this looks very familiar, doesn't it. The boss will start off using Deluge, which will hurt the entire team. While one Deluge doesn't do too much damage, he will eventually do two in a row. Like with Leviathan use your strongest thunder spells on him. For your fighters just attack and have your white mage heal up any damage. Some of his other attacks include Frost Blast, which does damage to the entire team: Whirl, which will take one character to single digits for their HP. The Whirl Attack is a counter to magic so be careful. Just keep healed and you should do fine. After the fight you will get the Masamune sword for Edge. This is the last boss until the final boss so you can breathe easily. Head back up and go to the right to find the stairs to the next floor. Lunar Subterrane 9th floor Head down the stairs and go to the right to find a chest with an elixir. Keep following the path and go down the stairs. Grab the chest with the Gysahl Whistle and continue to the right to find the warp panel to the next floor. Lunar Subterrane 10th floor Follow the path down two stairs and you will find a chest with a Fuma Shuriken. Head all the way to the left and you will find a chest with another Fuma Shuriken. Keep going to the right and you will find the warp panel to the next floor. Lunar Subterrane 11th floor This is the last floor before the boss fight so if you want to go back to save, heal, and restock then this is the last chance. Just follow the path and you will find the warp panel to the final floor. Lunar Subterrane 12th floor Head up to see a scene between Zemus, Golbez, and Fusoya. After the fight there will be a little talking. Suddenly Zemus will rise back up and Golbez and Fusoya will fight him. They will be defeated and after a few more scenes you will be fighting. FINAL BOSS FIGHT: Zeromus After all of the talking from other characters you will have control. The first thing that you need to do is have Cecil go into the item menu and choose the Crystal. Until you do this you will not be able to damage Zeromus. Here is a list of what each character should do. Cecil, Kain, Yang, and Cid should all attack. Rosa and Porom should keep healing the team and cast Holy when they have the time. Palom should use his strongest spells like Flare. If he has Meteor do not use it as it has a long charge time. Rydia should use her strongest spells and summons. If the white mages are having problems healing have her cast Sylph to help out. Edge should throw the Kitchen Knife then whatever strong items you have in stock. Have Edward hide until Zeromus uses his Big Bang attack. Then have him come out help with the healing then go back into hiding. Now that we know what to use we need to find out what he will use. One of the most annoying attack he has is the Black Hole attack. This will remove all status enhancements on the team. One thing to do is to cast Slow on him to help give you healing time. His other big attack is the Big Bang attack that will do massive damage to the entire team. Quickly heal up and return to the offensive. Other attacks include Flare, Bio, and worst of all Meteor. Just keep healed and you might do ok. After the fight just sit back and watch the scenes Congratulations you have beaten Final Fantasy IV However that does not mean that your journey is finished. After the credits are done you will be informed of a new dungeon on the lunar surface. You will also be told exactly what doors are available to you at this time. As I mentioned earlier the only way to fully explore the dungeon is to beat Zeromus with all 9 characters, remembering that you only have to use one of the twins. You must also take the specific characters in to the dungeon if you want to do the trials. For the twins you must have both of them as they share the trial. To find the dungeon fly above the eastern lunar tunnel and go up. Go down the stairs to enter the new dungeon. ----------------------------------------------------------------------------- Lunar Ruins (ff48) Just to tell you this is a massive maze where the floors change every time you enter. They will also look like rooms from previous dungeons. There will also be rooms called Floors of Remembrance that are exactly like previous dungeons. You should not have any problem with these as the doors are in the same place as they were the first time. I will try to list as many of the floor possibilities as I can. If you notice one that is not included then I beg you to email me with a description so that I can add it to the walkthrough. As you enter you will hear a cryptic message. When you have control head down and go down the stairs. LUNAR SUBTERRENE FLOORS --- For this floor you will start off with the door right in front of you. Go to the right and you will find a secret path. Go down and follow the path all the way to the upper left corner. There are two room on the right that you can get into that lead to treasure chests. As you head back there is a secret path on the wall before you head up. Follow the path going up and look for another path on the right. Keep going into an empty room. On the right wall is a path leading up to another chest. Now return to the door we started in front of and go to the next floor. --- This floor has floating platforms, kind of like the lunar subterrane floors. Head straight up and you will come to a dead end. Go right through a secret path then go down for another chest. Now head right and you will find two stairs. Take the ones going up and there will be a secret path leading to a chest. Go back and take the stairs going down. Go to the right and down the stairs. Go all the way to the left and through the secret path to another chest. Go back through and go down and through the little indent to the next floor. --- In this room you start of at a four way intersection shaped like a cross. Go to the right and then go right again to find a chest. Keep following this path and you will find a secret path leading to a chest. Now return to the starting point and go down and at the next intersection go down and right to find the door to the next floor --- In this floor you can only go up at the start. When you go up you will see a set of stairs and two paths to the left and right. Go up the stairs and grab the chest then go to the back of the room to find the stairs to the next floor. --- In this floor as soon as you go up you will see many different directions that you can go. Go straight up and grab the chest. Go behind the chest to find the door to the next floor --- If you step to the left in this room you will be able to see the door out of here. Go to the right and follow the path until you reach the bottom of the area. In the wall on the right is a secret path that leads to a chest. Head back out and keep following the path to the left. At the intersection go right and follow the path to a secret path that leads to a chest. Go back to the intersection and go up to find the door to the next floor. --- You start out with three paths to choose from in this room. You can do down on the left, down on the right, and straight right. Go straight right for a chest then go back to the original intersection. Go down the middle and at the next intersection go down until you hit the wall. Go left and grab the chest then go to the right. Search the right wall and you will find a series of secret paths that takes you to the door. --- You will start at the top of the room in a narrow corridor. Go down and you will have to choose between going left or right. Go left and go up. Search the left wall for a secret path that leads down to a bunch of chests. Now go back out and go down. As you walk search the right wall for a path into a treasure area. Get them all and then go out and down to the next floor. BUILDING FLOORS --- For this room you are in a massive library. As you go forward you will be asked to find a book called Mysidian History. The book is in a different location every time so I can't give you an exact location. Talk to the people in the library for info as to where the book is. When you find it go back and talk to the man and he will take you to the exit. Don't worry you will not find enemies in this area. --- This floor has a lot of warp panels. Unfortunately this floor is kind of random so you will have to work your way through. Thankfully there are no enemies on this floor. --- This floor is a city very similar to Mythril, with a toad, pig, and mini person wandering around. If you are injured make use of the inn and buy some items if you need them. Go back to the entrance to leave the town. --- This is another city and this time you start off in the center of the town. In this town you can buy many things that you can't find in other stores. The downside is that they are extremely expensive. When you are done shopping leave town from the bottom of the city. --- In front of you is a door. Go through it and talk to the Sylph then go down to the next floor. --- This is a treasure area. In each room you will have a choice between red doors and blue doors. At the end you will get a gift depending on what you choose. CAVE FLOORS --- As soon as you enter you will see a bunch of bridges below you. Go all the way to the left and you will find a chest. Now go back to where you started. Go to the right and get on the bridge. Go to the right and right at the next intersection. Keep going down and at the next intersection go up and talk to the crate. Go left and down and you will find a chest and two crates. Go back up and go up the bridge at the first intersection. Keep going to the left and you will come to a chest. Go back and go up twice then go left and down. Keep following this path and you will find the stairs to the next area. --- This is a room with a lot of mini quests. Start by going to the right and talking to the water to find Purified Water. Now go all the way to the left and talk to the pot to get the Firewood. Now go to the door and choose the water to open it. Go through and talk to the pot to get the Honey. Go to the right and talk to the door and choose the Honey. Go through the door and talk to the flame for a Torch. Now go to the right and talk to the Doll to get it. Head straight down and you will find a secret passage leading to an area with a chest. To get to it go through a path in the bottom right corner of the room. Now go back to the room that had the honey in it. Talk to the door and select the Torch to open it. Go to the next door and choose the Doll. Follow the path and you will find the stairs to the next floor. --- In this room you start off at the top of the water fall. To go further you must go down different waterfalls. If you take the wrong way you will be returned. The paths that lead to dead ends are (), the paths that lead to chests are (right, left, either way) (right, right, down), and the path that leads to the door is (left, down, right, up the stairs) GRASSY AREAS --- This is personally one of my least favorite areas. Go up and talk to the boy to find out that you are looking for a Platinum Toad. Wander around and do not waste time trying to catch it. As soon as you find it he will try to teleport away. MINI BOSS FIGHT: Platinum Toad The moment you start the fight he will cast Toad on the entire team. Don't worry about trying to heal them. If you cast a spell on him he will use reflect and if you use physical attacks he will use protect. If you take too long in between attacks he will run away and you will have to catch him again. There is also some way that you can kill it and not catch it. I think if you kill it before it has a chance to use Toad will cause that. Go back and talk to the boy to and he will show you where the exit is. --- This area is a big circle with stairs leading to a pond in the middle. When you get to the middle the sylphs will completely heal you and give you an item. When you are done the exit is at the top of the area SPECIAL AREAS These are areas that appear more often than the others you find the ruins. --- This looks like the Passage to the Eidolons area. As you will notice you will have a lot off enemies that you can actually talk to. Go down and talk to the monster. When you win the fight head down to the next room. Go to the left and right and you will find secret paths with two monsters in them. Beat them and continue through to find treasure chests. Go down to find two more monsters so beat them to continue. Go to the right and you will find another secret path with two monsters in it. Kill them to continue. In the next room go to the left for two more monsters. When you are out of path you will see the stairs to the next floor. Go to the left from the stairs to find three monsters guarding a chest. When you are done go to the next floor --- As soon as you enter the floor you will hear the Calcabrina Music. When you go forward you will see a bunch of dolls wandering around. If you touch one of them you will have two different fights to do. The first fight is against 3 Grudge Puppets. The second type of fights is against a Death Puppet. The easiest way to take out the Death Puppet is to either attack with the Abel's Lance or use Tornado on it. These are the only enemies in the room so don't worry. It doesn't matter which way you go because both of the ways lead to the back of the room where exit is. The right path is narrower, but has fewer enemies. The left path has more enemies, but more maneuvering room. If you defeat all of the girl looking dolls a boy doll will appear in the back room. If you beat the last doll a chest will appear. DON'T OPEN THIS CHEST FROM THE FRONT. IF YOU DO YOU WILL GLITCH THE GAME. Open the chest from the side and then go through the door. --- This room looks like it would be in the underworld. The only monsters in this room are Bombs and you will be able to see them. They also will not disappear when you beat them. From your starting position go left and up. Follow the path to a house with the exit. --- This room will look like the Sylph cave. If you talk to the old man he will tell you to run if you find a dragon in the cave. This is a wise idea as the dragon is incredibly powerful. If you choose to fight it then go ahead. BOSS FIGHT: Brachioraidos It may look like a regular dragon enemy but it isn't. Some of the various attacks it will use are a strong physical attack, Inferno, Megaflare, protect, reflect, Firaga, Blizzaga, Thundaga, Black Hole, Bio, Holy, and Flare. If you have Edward and have completed his trial use chant to weaken the damage you take. Also he can do serious damage if he has the Loki's Lute equipped. Have your black mage cast flare and have your white mage use cure spells or Holy if she can. Also have her Slow as soon as possible. For your other fighters just attack and use potions when the white mage can't keep up. The easiest way to win this fight is to use Tornado, either through a black mage or though Abel's Lance. If you choose to fight or choose to run whatever. Follow the path and you will come to the stairs to the next floor. --- You will start out in a room filled with panels that have numbers on them. Grab something you can write with and talk to the old man. Write the number and find the panels in that order. When you finish the door next to the old man will be opened. Go in the door to the next floor. Don't worry there are no monster on this floor. --- In this area you start out in front of a chocobo, a chest, and an old man. Talk to the old man and you will see a bunch of animals walk in front of them. Try to keep count as the old man will then ask you a question. Step on the panel that represents your answer. After you step on the panel you will be told if you are right or wrong. Grab the chest and it will disappear. Go to the left to get to the next floor. --- You will start off hearing two soldiers complain that they should have brought a mage with them. As you can probably tell you will need a mage to fight in this room. Follow the path to the right and you will start to find some bridges. While going down the first bridge go to the right onto the land and follow the path to a chest. Go back to the bridge and continue down. When you get back on land you will see another bridge. Cross it and follow the path and go up while staying on land to find a chest. Go back down and cross the first bridge you come to for a chest. Now go down and take the next bridge and you will find the stairs to the next floor. --- You will start off hearing two mages complaining about how strong the monsters are. Head up the right path and go down the second path to find a chest. Now return to the beginning of the area. Head up the left path and you will find a bunch of paths to choose from. Take either of the paths going down and head to the left. At the next intersection go down and you will come to a room with a few exits. Go up and you will find a chest. Go back down and go to the right and you will have three paths to choose from. Go to the right and you will see a set of stairs going up. Go up them for a chest. Head back down and go to the right. Head down and you will find another chest. Head back and go left to where the three way intersection was. Go up and follow the path to the exit. Trial Floors Whenever you come to a room with a door above you, full of torches, and a save point and warp point you have reached a trial room. If you can't enter the door then you need to come back with the proper character. When you are ready to continue go to the back of the area and go up the stairs. Yang's Trial This trial is a bunch of fights. Before you go any further cast float on everybody so you don't forget. Go forward for the first fight MINI BOSS FIGHT: 8 Monk Warrior Have your black mage use a spell that can hit everybody. Have Cecil and your other fighter attack and have Yang Kick. If you have Rydia have her use Bahamut. These enemies repeat themselves and the other types of monks you can use the same strategies for. With the second section you will have one fight, the third you will have to fight Super Monks. Before you move on from here make sure that Float is on. In the last section you will have to fight 1 group of Super Monks, 2 groups of Master Instructors, and Lunar Titan. BOSS FIGHT: Lunar Titan LT has two big attacks, his physical attack and Earthquake. Have your fighters attack, have your black mage use Flare, and have your white mage heal when needed. If she gets a moment to rest have her cast Holy. Every now and then he will use Stone Gaze on a character, but that really isn't a problem at this point. Later in the fight he will start to use the Crush attack, which will instantly kill a character. Quickly heal that character and continue the fight. After the fight you will get the Summon Book LT and the Martial Armlet. Head up and leave the trial. Edward's Trial You will start out in a frozen Damcyan Castle. Head up and you will get the Requiem Harp. You will then get drawn into a fight. Kill it and go in to the castle. Equip the Requiem Harp then approach the flames in the castle. Kill it a few times then use Bardsong until it disappears. Once all of them are gone go to the first floor of the castle and at the back of the room is a new flame. After the fight you will be taken to a new floor. Wander around the floor and find the 5 flames. There are no monsters other than the flames on this floor so don't worry. Once they are dead you will be able to continue down the stairs to the next floor. Heal up and go forward for a boss fight BOSS FIGHT: Lunar Shiva Have Edward, Cecil, and your other fighter attack. Have your black mage use fire spells. Have your white mage heal and cast Holy when she can. The attacks that LS use are pretty simple. When she starts to glow more she is getting ready to use her Icestorm attack. Some of her other attack include using Blizzaga on herself to heal, a decent physical attack, and using Blizzaga on one of your team members. When you win the fight you will get the Summon Book LS and the Harmony Ring. Rydia's Trial For this trial the entire area will be covered in mist. As you step forward the Eidolons Shiva, Ramuh, Ifrit, and Titan will leave Rydia. Rydia will then revert to her Child form and will be able to equip Staffs and use White magic again. Thankfully she will still be able to use the rest of her Eidolons and Black Magic, so it is not too bad. In order to continue through the trial you must recapture the Eidolons in the four corners of the room. In the upper left corner is Titan, in the upper right corner is Ramuh, in the lower right corner is Shiva, and in the lower left corner is Ifrit. MINI BOSS FIGHT: Ifrit I think that the strategy for this fight is obvious. Have your attackers attack and have Rydia use her strongest ice spell. Have your healer just keep the team protected with shell, protect, and cure spells. For attacks Ifrit will use regular physical attacks, Fira, and Blaze. You can tell when he is about to use Blaze because he will turn red and start to draw energy into him. MINI BOSS FIGHT: Shiva Like with Ifrit the strategy for this fight is very obvious. Have your fighters attack and have Rydia cast fire. Her attacks include blizzara, a strong physical attack, and Icestorm. MINI BOSS FIGHT: Ramuh This boss has no elemental weakness so just hit him with your strongest attacks. Obviously you do not want to use thunder on him. His attacks include a physical attack, thundara, thunderbolt, and lightning. MINI BOSS FIGHT: Titan Before you enter this fight make sure that you cast float on the team. If you have float on the only thing that you have to worry about with Titan is his physical attacks. Titan does not have an element so just use your strongest attacks. After each of the fights the respective Eidolon will rejoin Rydia. When you have the four back again go back to where we started and go to the back of the room where the mist is very thick for a boss fight. BOSS FIGHT: Lunar Dragon This boss is a bit stronger than the previous summons. First off do not have your white mage use Holy. This will only heal the boss and it is annoying enough without it. It will also heal itself every now and then but you should be able to take it down quickly. Have your fighters use their regular attacks and have your black mage use Flare. If you want to have Rydia use Bahamut you can, but I suggest Flare because it is much quicker and takes less MP. And for those of you who just thought it is only 10 MP difference, that 10 MP can help when a fight drags on. Like with the Mist Dragon from the beginning of the game, it will eventually turn into mist. Do not attack or it will counter with freezing mist. Just use this time to heal up and prepare for when it returns to normal. While in mist form it will also use slow on some members of your team. It will also use poison gas on the entire team. I would just leave it because he will cast it again later and your white mage's MP is better used for curing. Another attack that he has is the Sleeping gas attack, which will target one person. When you win you will receive the Summon Book LD. After the fight you Rydia will return to her older form and you will receive the Mist Ring. You will then be taken outside so save and heal. Cecil's Trial As you enter you will hear voice telling you to prove your worth as a Paladin. Go up and enter the door to start the trial. You will have several different challenges to overcome to get the best weapon. * You will enter a room with a bunch of chests and a thief. Answer no and kill the thief. Now leave the room through the door down and right of you. If you answer yes you will fail the test * You will enter a room where a girl asks you to find her five Chocobos. If you try to leave before you catch them all you will fail the test. The door is in the upper left corner. * You will find a room with an old man who will tell you a story. If you open the chest you will fail the test. The door is in the lower right corner. * You will find a room with an old man in red. Talk to him to find out that he has lost his gold apple. You now have to go look for it. You will fail the test if you don't give him the apple. * You will find a castle with two guards in front of it. The guard on the left will ask you to take his place for a while. You will fail the test if you move at all before the guard returns. The door is to the right. * When you enter you will see a bunch of kids beating up a pig. Talk to the kid in front of you then go talk to the four kids around the pig. Once they are gone then go through the door in the upper right corner. * You are in a cave area with a bridge in front of you. Cross the bridge and talk to the monster. DO NOT ATTACK HIM. If you kill him you will fail this part. * Go to the right and you will find a castle being attacked. Go down and kill the three Armored Fiends. When they are dead exit the door to the right of the one we entered from. * You will start out on a mountain pass. Step down and you will see an old man leave a Megalixir on the ground. If you take it you will fail this part of the test. Go through the door in the upper right corner to continue. * Head down and talk to the guard. He will ask you to stand guard over a chest for a while. Just sit there until the guard comes back. Once he is back exit through the door in the upper right corner. * You will see someone drowning in the pond. Go in and save him to complete task. Leave through the upper right door. * This one was given to me by Aardwolf_Zy. When you enter the room you will see a vase on a counter. When you examine it the vase will break. A man will come in and ask you if you broke it. Say yes to pass the test then leave the room through the bottom right door. When you are done with your challenges you will see a king sitting on a throne. Talk to him and a chest will appear. If you have successfully done the challenges you were presented you will get the Lightbringer sword. Equip it and talk to the king again for a boss fight. BOSS FIGHT: Lunar Odin There are two Lunar enemies that are incredibly tough. This is one of them. The first thing you want to do is cast slow on him. Like the original Odin he will use the Zantetsuken attack, but this time it will not kill you. It will just do a lot of damage. If you have Kain try to have him jump to avoid it. If you have Edward have him use hide then come out and try to revive everybody. Once you are healed then return to the offensive. If you are lucky you can hit LO with Holy if you have the Lightbringer sword equipped. After a few more turns he will get ready for another Zantetsuken attack. However this time, he will hit twice so there will be no survivors. Just try to kill him before that happens or you will very likely not live through the attack. When you win you will get the Summon Book LO. Save and heal then go to the next floor Rosa's Trial This one can be a bit of a pain. As you enter you will see a bunch of people who are injured or transformed. If you talk to a wrong person you will get attacked by a Metamorpha. If you do fight him, however, you can get the powerful Perseus Arrows for Rosa. Go to the left and talk to the man and Rosa will use cure on him. Now you will be on your mission to help everyone. Go to the left and talk to the pig. Head up but ignore the pig on your right to find a soldier lying down. Talk to him and head up. To the left of the building is a mini person. Talk to him then go around the other side of the house. Head up and you will find a house on the right and above you. Go to the left side of the house above you and talk to the stoned person. Now go back and go in front of the house to the right and talk to the pig. Now head to the top of this house and go to the right until you find a mini person. Now head down across the bridge and DON'T talk to the pig on the right. Head to the left and go past the toad. Keep going down and you will see two people. Talk to the stoned one and go to the right. Talk to the fallen soldier then head up and right and you will be at the right hand wall. Go up and talk to the fallen soldier then go down and talk to the toad. Keep going down and you will find a pig. Talk to him and go down into the water. Talk to the toad then work your way to the back of town while in the water to find the last person. When you have saved all of the people, or you are out of time, you will have a boss fight. BOSS FIGHT: Lunar Asura This is another boss who primarily attacks you through counter attacks. There are a few ways to prepare for this fight. First off have Rosa cast Reflect on LA so that her spells will not heal her. If you have a black mage and want to use spells you will need to cast reflect on one of your characters. You can also use blink to dodge two attacks. DO NOT USE HOLY SHE WILL ABSORB IT. If you are using the Lightbringer you might want to unequip it. LA might cast level 3 spells on a character every now and then. The worst attack that she has is the Object 199 attack that will kill one of your characters. She might also cast changing spells like toad and mini on you. The most annoying thing that she will do is heal herself. For your attacks have Cecil and the others attack. Have Rosa use healing spells to keep everybody at full health. For your black mage have them cast flare or if you have Rydia have her use Bahamut. When you win, if you saved all 14 people, you will get a White Ring and a Summon Book LA. Edge's Trial You will now be in some crazy maze castle. Go up and you will see two little doors. Go to the left and go up to the back of the castle. Go to the right and go down to find two more doors. Go in the one on the left to the next area. In front of you is a door in the wall and two buttons. The one on the left is a trap that summons a monster. If you beat the monster you will get a key which you will need. The one on the right opens the door. Go through for another button choice. The ones on the right and middle are traps. Push the one on the left and go through the door. Check the pot on the left to restore your MP then go up the two stairs. You are now in the throne room. Go forward and talk to the king for a trap door. Go back up and you will see that a wall of fire is blocking the path. Edge will ninja his way through a wall and step on a trap. To the right are a red switch and a paper on the wall that says Right 4. Surrounding the switch are four breakable floor panels. If you step on the darker ones you will fall. Step on the lighter one, step on the switch, and then go back. Go through the red door and go up and follow the path across two sets of floor panels. Here you will see a green door, a set of stairs, and a path down. Go down and talk to the paper that says Down 1, Right 2, Down 2, and Right 1. Follow those instructions to get to the other side to find another paper. This one says Right 3, Up 4, Left 4, Up 8, and Right 5. Once again follow those steps to the next set of land. Go to the bottom of this area and step on the purple switch. Go down from here and go out the door. Go back in and go to the other side of the panels and go in the open purple door for the green switch. Try to leave to go to the next area. You will now be in the original area. Go to the left and go in the left door. Head back up and talk to the wall to go through it. Go back toward the area all the stairs and the two switches are. While you are on the second invisible path go through the green door. Go to the right and go into the water. Go to the bottom and go through the door. Go down and follow the path to another door. While standing in front of the door go to the left. Work your way down and left and when you exit the wall you will be on a secret path that you can't fall off of. Open the door and go through it and when you are out go up. To the right is a magic pot that restores your MP so use it. Follow the path up and you will come to a secret path that leads to a door. Open it and go inside. On the left wall is a secret path. Go up and through the wall on the right and go up to the next floor. We are finally back in the throne room. Heal up and approach the king. BOSS FIGHT: Lunar Ifrit The strategy for this boss is fairly simple. Have Edge use Flood and have your black mage use Blizzaga. Have your White mage cast shell and protect then cast healing spells. Have your two fighters attack. However you need to be careful because Ifrit will counter physical attacks with his own attack, and he will counter magic with Inferno. When he starts to glow that means he is about to use his powerful Blaze attack. Heal up and continue the offensive until he falls. After the fight you will get the Summon Book LI and the Hanzo's Gloves. You will now be taken to the beginning and out of the trial. Kain's Trial This trial is split up into different days and Kain will be by himself the entire time. Day 1 You will wake up in the city of Baron. After talking to Cecil and Rosa talk to everybody else. When you have talked to everybody talk to the person in front of Cecil to continue. When the talking is done go and talk to the Inn keeper and say yes. Night 1 Kain will talk a bit about what has happened during the day then go to sleep. Day 2 When you awake you will see something to the right of the beds. Pick it up then go outside. Head up and Cecil will talk to you. Continue up and watch the little scene. Talk to Cecil then to the guard by the body. Night 2 Kain will hope that nothing happens and will go back to sleep. Day 3 Kain will wake and wonder where Cecil is. Head outside and you will find out that Rosa is missing. Start off by going in the house above the inn and talk to Rosa's Mother. Now go in the house to the left of Rosa's house and go downstairs. Talk to everybody then go outside. Now go to the inn and choose to rest. Night 3 Kain will wake up again, but this time you will have control. Head outside and you will see Cecil still looking for Rosa. Go above Rosa's house and go to the top of the waterfall to find Rosa. Go in front of Rosa's house and talk to Cecil again. Finally go into Rosa's house and talk to everybody. Now go back to the inn and choose to rest. Day 4 Go and enter Rosa's house and watch the scene. When the talking is done go back to where you found Rosa and examine the x shape on the ground. Now go back to the house where the spear is kept and talk to everybody. Go back to the inn and watch the scene. Now go and talk to the guard in front of the door. Night 4 Go and leave the inn to find someone in a cloak running away. He will take you into Rosa's house so go talk to him. He will run out so follow him to the left. After the scene go back to the inn and go left to find the bloody spear. You will now end up following Cecil so go in the house he entered. Go up and step on the warp panel. After the scene you will have a choice. If you say yes you will fail the test and be teleported outside the dungeon. If you say no you will have to fight yourself. BOSS FIGHT: Dark Kain/Lunar Bahamut This fight is a two part fight. In order to minimize damage during the fight you might want to put Kain in the back row. For the first part of the fight just wait and Lunar Bahamut will appear. He will be a lot harder than the regular Bahamut or the Dark Bahamut. For starters you have to fight him by yourself. He also counts down from three instead of five, giving you less time to prepare for the attack. One thing you might want to do is use a Lunar Curtain or Light Curtain to cast Reflect of Kain so that the attack bounces off him. If you want to use the jump attack then you need to wait until he says 2 then hit the button. Also every time that you hit LB you will get hit twice. After the fight you will get the Summon Book LD, Dragoon Gloves, and Abel's Lance. Cid's Trial This is a lot of fancy flying. For those who are not familiar with the map I will tell you how to get where you are going. Get on the ship to the left and you will be told that you need to go to Mysidia. You will be timed so from where you start go down and you will find Mount Ordeals. Head left to Mysidia and go inside the town. Our next destination is Toria. Go left to the island of Agart and head up to Baron. Toria is northwest from here. Land the ship and go in the city and our new destination is Fabul. Head up to where the chocobo forest is and go to the right. You will come to the desert land of Damcyan. Head up to where the castle is then go right and you will find Mount Hobs. Keep going right and you will come to the castle of Fabul. Our next destination is Kaipo. Head back to the castle of Damcyan and head south. You will find the city, but you can't land on the desert. Head to the right and you will see a grassy area where you can land. Our last destination is the island of Agart. Head down from here until you get to Baron. Now head down and go in the city. Now that we are done taking people places we have a boss fight. BOSS FIGHT: Lunar Ramuh Once again we have to fight a lunar eidolon. Have your fighters attack, have your white mage heal and cast enhancements like protect and shell, and have your black mage use flare. Some of the attacks you can expect from this boss are Thundaga as a counter to physical attacks and Thunderbolt to counter magic. He will also use a regular physical attack on you. When he raises his staff he is about to use his Lightning attack on the team. Quickly heal from the attack and resume the offensive. When you win the fight you will get the Summon Book LR and Flare Sledgehammer. Palom and Porom's Trial As you start this trial the two twins will split up. Go either way and talk to the twin. During this trial you will have to constantly switch between the twins. You will start off as Palom Palom Go to the left and push the blue switch on the wall. You can use the back buttons to switch between the twins. Now switch to Porom Porom Start off by going to the right and pushing the button on the wall. Now go to the left and go through the door. In front of you is a yellow panel. Step on it to turn Mini. Go to the right and you will see a door, a pot, a blue panel, and a path going down. Step on the blue panel to Float then take the path going down. Push the button on the wall then go stand in front of the door and switch to Palom Palom Go to the right and go through the door. Go to the left and you will see a toad walk through a hole. Either go all the way to the left and step on the toad switch or cast it on yourself. Go through the toad hole and press the switch on the wall. Head back out and go to the left. When you see the toad switch go up and go through the door. Step on the pig switch and follow the path up to the next door. Now switch back to Porom. Porom Go up through the door and you will see a mini person go through a hole. Go through the hole and go to the right and up to find a button. Push it then go to the left and step on the pig switch then go through the door. Go all the way to the left and step on the blue switch. Now head back and go through the hole in the wall to find the next door. Now switch back to Palom. Palom Go through the door and go left to find a Mini Switch. Now go through the hole and push the button. Head to the left and go through the door. Go right and use the float switch. Keep going to the right and you will find a hole in the wall. Head up and ignore the hole for now. Go to the right and you will see blue switch on the floor. Now go back and go through the hole we passed and step on the green switch. Now go back to Porom. Porom Go through the door and go to the left. Go up and go through the pig door. Head to the right and step on the float button. Keep going to the right and follow the path. After you get off of the cracked floor go down and look for a door leading out of the area. Push the button on the wall and go through the door on the right. Step on the toad switch and go up through the next two holes. Follow the path and you will see the other green switch. After you have stepped on both green switches you will be able to continue through the room. The bright side is that both of the twins are returned to normal so you don't have to waste magic healing them. Head up and talk to the old man to have a boss fight. BOSS FIGHT: Lunar Leviathan The boss will start the fight by using his Deluge attack. Heal from the attack and get ready to fight. Have Palom use Thundaga and have Porom heal. If she gets a free moment have her cast Holy on LL. Have Cecil and your other fighters use their attacks. Some of his other attacks include Blizzaga and worst of all Maelstrom. Heal quickly and resume the offensive. He will also use a Constrict attack and will use Deluge again later in the fight. After the fight you will get the Summon Book LL and Twin Stars. Head out of the room to heal and save. After all of the trials you will eventually come to a room that looks like the room Zeromus is in. If you want to leave before you fight the last boss of the ruins then go down the stairs below you to get out of the ruins. If you want to fight then save at the point above you and go up for a boss fight. BOSS FIGHT: Zeromus EG There is a hard way to do this fight, and there is an easy way. If you have completed all of the Trials then you should have all 9 Summon Books. USE THEM! Some of the books will not harm him, but they will inflict a status effect that can't be placed on him otherwise. For example Lunar Titan will not hurt him, but he will put him under the Mini status. This means that he can't hurt you very much and you will deal more damage than normal. ----------------------------------------------------------------------------- Bestiary (ffbe) For the location of the monsters I will just give you one or two of the most common locations. Also most of the monsters that appear in dungeons you can only visit once will appear in the Lunar Ruins --- #1-Goblin HP-6 Strength-19 Defense-0 Magic-0 Magic Defense-0 Gil-5 Exp-28 Treasure-Potion, Tent, Bronze Hourglass, Goblin Weakness-None Resistance-None Leech-None Location-Baron --- #2-Helldiver HP-18 Strength-21 Defense-0 Magic-0 Magic Defense-0 Gil-5 Exp-40 Treasure-Phoenix Down, Gold Needle, Cockatrice Weakness-Throw Resistance-Pig, Mini, Toad Leech-none Location-Baron --- #3-Floating Eye 1 HP-20 Strength-20 Defense-0 Magic-0 Magic Defense-0 Gil-9 Exp-42 Treasure-Eye Drops, Phoenix Down, Alarm Clock, Gold Needle Weakness-Throw Resistance-Pig, Toad, Sleep, Mini, Berserk, Paralyze Leech-None Location-Baron --- #4-Floating Eye 2 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Airship --- #5-Sword Rat HP-30 Strength-21 Defense-0 Magic-0 Magic Defense-11 Gil-13 Exp-66 Treasure-Gold Needle Weakness-None Resistance-Mini, Toad Leech-None Location-Baron --- #6-Larva HP-28 Strength-20 Defense-1 Magic-0 Magic Defense-4 Gil-8 Exp-49 Treasure-Potion, Hi-potion Weakness-none Resistance-Pig, Mini, Toad Leech-none Location-Kaipo Desert --- #7-Desert Sahagin HP-20 Strength-20 Defense-0 Magic-0 Magic Defense-4 Gil-17 Exp-70 Treasure- Antidote, Echo Herbs, Cross, Tent Weakness-Ice Resistance-none Leech-none Location-Kaipo desert --- #8-Eyewing Moth HP-40 Strength-21 Defense-3 Magic-0 Magic Defense-5 Gil-18 Exp-74 Treasure-Eye Drops, Phoenix Down, Alarm Clock, Gold Needle Weakness-Throw Resistance-Blind, Pig, Mini, Toad Leech-none Location-Kaipo Desert --- #9-Hundlegs HP-60 Strength-11 Defense-3 Magic-0 Magic Defense-4 Gil-20 Exp-79 Treasure-Potion, Hi-potion Weakness-none Resistance-Blind, Pig, Mini, Toad Leech-none Location-Kaipo Desert --- #10-Sand Worm HP-75 Strength-16 Defense-2 Magic-10 Magic Defense-7 Gil-22 Exp-82 Treasure-Potion, Hi-potion, Remedy, Silver Apple Weakness-none Resistance-Blind, Pig, Mini, Sleep Leech-None Location-Kaipo Desert --- #11-Red Mousse HP-35 Strength-15 Defense-254 Magic-0 Magic Defense-7 Gil-36 Exp-134 Treasure-Potion, Hi-potion Weakness-fire Resistance-Confuse Leech-none Location-Underground Waterway --- #12-Gigantoad HP-47 Strength-11 Defense-2 Magic-0 Magic Defense-6 Gil-24 Exp-89 Treasure-Maiden's Kiss Weakness-Ice Resistance-Toad Leech-None Location-Underground Waterway --- #13-Zombie HP-52 Strength-13 Defense-2 Magic-0 Magic Defense-9 Gil-31 Exp-112 Treasure-none Weakness-Fire, Holy Resistance-Poison, Pig, Mini, Toad, Death, Sleep, Paralyze, Dark Leech-none Location-Underground waterway --- #14-Fangshell HP-58 Strength-11 Defense-1 Magic-0 Magic D8efense- Gil-28 Exp-101 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Lightning Resistance-Pig, Mini Leech-None Location-Underground Waterway --- #15-Toadgre HP-59 Strength-11 Defense-1 Magic-0 Magic Defense-7 Gil-34 Exp-127 Treasure-Maiden's Kiss Weakness-Ice Resistance-Toad Leech-None Location-Underground Waterway --- #16-Sahagin 1 HP-64 Strength-18 Defense-2 Magic-0 Magic Defense-7 Gil-28 Exp-136 Treasure-None Weakness-Lightning Resistance-None Leech-None Location-Underground Waterway --- #17-Sahagin 2 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Kaipo --- #18-Killer Fish HP-65 Strength-11 Defense-1 Magic-0 Magic Defense-7 Gil-30 Exp-119 Treasure-Potion, Hi-potion Weakness-Lightning Resistance-Pig, Mini Leech-None Location-Underground Waterway --- #19-Tiny Mage HP-69 Strength-19 Defense-2 Magic-3 Magic Defense-38 Gil-63 Exp-132 Treasure-Rod, Silver Armlet, Ether, Dry Ether Weakness-None Resistance-Pig, Toad Leech-None Location-Underground Waterway, Mysidia --- #20-Amoeba HP-125 Strength-16 Defense-3 Magic-0 Magic Defense-11 Gil-79 Exp-225 Treasure-Antidote, Echo Herbs, Cross, Tent Weakness-Lightning Resistance-None Leech-None Location-Underground Waterway --- #21-Alligator HP-175 Strength-22 Defense-2 Magic-0 Magic Defense-10 Gil-95 Exp-236 Treasure-Leather Cap, Leather Clothing, Hi-potion, Silver Apple Weakness-Ice Resistance-Pig, Mini Leech-none Location-Underground Waterway --- #22-Baron Soldier HP-27 Strength-20 Defense-0 Magic-0 Magic Defense-4 Gil-54 Exp-157 Treasure-None Weakness-None Resistance-Confuse Leech-None Location-Kaipo --- #23-General HP-221 Strength-26 Defense-2 Magic-0 Magic Defense-12 Gil-80 Exp-398 Treasure-None Weakness-none Resistance-None Leech-None Location-Kaipo --- #24-Domovoi HP-37 Strength-15 Defense-0 Magic-0 Magic Defense-7 Gil-48 Exp-184 Treasure-None Weakness-None Resistance-None Leech-None Location-Antlion's Cave --- #25-Yellow Jelly HP-55 Strength-16 Defense-254 Magic-0 Magic D12efense- Gil-33 Exp-144 Treasure-Potion, Hi-potion Weakness-Lightning Resistance-Confuse Leech-None Location-Antlion's Cave --- #26-Basilisk HP-90 Strength-15 Defense-2 Magic-0 Magic Defense-9 Gil-30 Exp-110 Treasure-Gold Needle Weakness-None Resistance-Pig, Mini Leech-None Location-Antlion's Cave --- #27-Leshy HP-130 Strength-18 Defense-2 Magic-144 Magic Defense-10 Gil-42 Exp-157 Treasure-None Weakness-None Resistance-None Leech-None Location-Antlion's Cave --- #28-Adamantoise HP-190 Strength-20 Defense-1 Magic-0 Magic Defense-10 Gil-46 Exp-234 Treasure-Antidote, Echo Herbs, Cross, Tent Weakness-Ice Resistance-Pig, Mini Leech-None Location-Antlion's Cave --- #29-Bomb HP-55 Strength-19 Defense-2 Magic-0 Magic Defense-15 Gil-76 Exp-361 Treasure-None Weakness-None Resistance-Poison, Pig, Mini, Toad Leech-none Location-Mount Hobs --- #30-Spirit HP-86 Strength-24 Defense-1 Magic-6 Magic Defense-9 Gil-122 Exp-278 Treasure-Potion, Cursed Ring Weakness-Holy Resistance-Poison, Blind, Petrify, Death, Sleep, Paralyze, Gradual Petrify Leech-Fire Location-Mount Hobs, Mount Ordeals --- #31-Gray Bomb HP-111 Strength-36 Defense-4 Magic-0 Magic Defense-25 Gil-105 Exp-445 Treasure-None Weakness-none Resistance-Poison, Pig, Mini, Toad Leech-None Location-Mount Hobs --- #32-Skeleton HP-135 Strength-26 Defense-2 Magic-0 Magic Defense-8 Gil-126 Exp-238 Treasure-None Weakness-Fire, Holy Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Dark Leech-None Location-Mount Hobs, Mount Ordeals --- #33-Cockatrice HP-149 Strength-24 Defense-1 Magic-0 Magic Defense-11 Gil-82 Exp-275 Treasure-Phoenix Down, Gold Needle, Cockatrice Weakness-Throw Resistance-Pig, Mini, Toad Leech-None Location-Mount Hobs, Mysidia --- #34-Gargoyle HP-160 Strength-28 Defense-2 Magic-0 Magic Defense-12 Gil-90 Exp-315 Treasure-none Weakness-Holy, throw Resistance-Pig, Mini, Death Leech-None Location-Mount Hobs --- #35-Bloodbones HP-210 Strength-34 Defense-3 Magic-0 Magic Defense-12 Gil-169 Exp-315 Treasure-none Weakness-Fire, Holy Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Dark Leech-none Location-Mount Ordeals --- #36-Gatlinghog HP-115 Strength-28 Defense-2 Magic-0 Magic Defense-8 Gil-53 Exp-335 Treasure-Gold Needle Weakness-None Resistance-Mini, Toad Leech-None Location-Mysidia, Fabul --- #37-Baron Marine HP-65 Strength-28 Defense-2 Magic-0 Magic Defense-4 Gil-100 Exp-400 Treasure-None Weakness-None Resistance-Confuse, Dark, Holy Leech-None Location-Fabul --- #38-Captain HP-320 Strength-36 Defense-2 Magic-0 Magic Defense-11 Gil-152 Exp-600 Treasure-None Weakness-None Resistance-None Leech-None Location-Fabul --- #39-Zu 1 HP-941 Strength-32 Defense-0 Magic-0 Magic Defense-0 Gil-489 Exp-432 Treasure-Feathered Cap, Hi-potion, Cottage, Silver Apple Weakness-Throw Resistance-Pig, Mini, Toad Leech-None Location-Mysidia --- #40-Zu 2 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Airship --- #41-Soul HP-200 Strength-28 Defense-3 Magic-0 Magic Defense-10 Gil-165 Exp-460 Treasure-Potion, Cursed Ring Weakness-Holy Resistance-Poison, Blind, Petrify, Death, Sleep, Paralyze, Gradual Petrify Leech-Fire Location-Mount Ordeals --- #42-Wraith HP-222 Strength-32 Defense-3 Magic-0 Magic Defense-11 Gil-179 Exp-505 Treasure-none Weakness-Fire, Holy Resistance-Poison, Pig, Mini, Toad, Death, Sleep, Paralyze, Dark Leech-None Location-Mount Ordeals --- #43-Revenant HP-250 Strength-36 Defense-1 Magic-0 Magic Defense-12 Gil-186 Exp-575 Treasure-None Weakness-Fire, Holy Resistance-Poison, Pig, Mini, Toad, Death, Sleep, Paralyze, Dark Leech-None Location-Mount Ordeals --- #44-Lilith HP-466 Strength-46 Defense-3 Magic-0 Magic Defense-13 Gil-262 Exp-2703 Treasure-Lilith's Kiss, Silver Apple, Lilith Rod Weakness-Fire Resistance-Death, Sleep, Paralyze Leech-None Location-Mount Ordeals --- #45-Skulnant HP-200 Strength-42 Defense-1 Magic-0 Magic Defense-5 Gil-100 Exp-50 Treasure-None Weakness-Fire, Holy Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Dark Leech-none Location-Mount Ordeals --- #46-Splasher HP-180 Strength-30 Defense-3 Magic-0 Magic Defense-10 Gil-145 Exp-430 Treasure-Potion, Hi-potion Weakness-Lightning Resistance-Pig, Mini, Toad Leech-None Location-Ancient Waterway --- #47-Hydra HP-257 Strength-44 Defense-2 Magic-0 Magic Defense-14 Gil-209 Exp-670 Treasure-Antidote, Unicorn Horn, Poison Arrows Weakness-Lightning Resistance-Pig, Mini Leech-None Location-Ancient Waterway --- #48-Baron Guardsman HP-280 Strength-40 Defense-3 Magic-26 Magic Defense-14 Gil-230 Exp-710 Treasure-None Weakness-None Resistance-None Leech-None Location-Ancient Waterway --- #49-Electrofish HP-284 Strength-40 Defense-2 Magic-0 Magic Defense-13 Gil-214 Exp-640 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Throw Resistance-Pig, Mini Leech-Lightning Location-Ancient Waterway --- #50-Gigas Gator HP-292 Strength-38 Defense-2 Magic-0 Magic Defense-15 Gil-218 Exp-660 Treasure-Leather Cap, Leather Clothing, Hi-potion, Silver Apple Weakness-Ice Resistance-Pig, Mini Leech-None Location-Ancient Waterway --- #51-Devil's Castanet HP-380 Strength-42 Defense-2 Magic-0 Magic Defense-19 Gil-262 Exp-1030 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Lightning Resistance-Pig, Mini Leech-None Location-Ancient Waterway --- #52-Flood Worm HP-638 Strength-42 Defense-0 Magic-0 Magic Defense-22 Gil-219 Exp-690 Treasure-Potion, Hi-potion, Remedy, Silver Apple Weakness-Lightning Resistance-Blind, Pig, Mini, Sleep Leech-None Location-Ancient Waterway --- #53-Ettin Snake HP-108 Strength-46 Defense-0 Magic-0 Magic Defense-22 Gil-222 Exp-720 Treasure-Antidote, Unicorn Horn, Poison Arrows Weakness-Ice, Holy Resistance-Pig, Mini Leech-None Location-Toria --- #54-Treant HP-335 Strength-52 Defense-1 Magic-2 Magic Defense-15 Gil-148 Exp-687 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Fire Resistance-Pig, Mini, Toad Leech-None Location-Toria --- #55-Cait Sith HP-342 Strength-50 Defense-2 Magic-0 Magic Defense-16 Gil-252 Exp-820 Treasure-Unicorn Horn, Coeurl Whisker Weakness-Holy Resistance-Mini, Toad Leech-None Location-Toria --- #56-Neddlehog HP-398 Strength-40 Defense-3 Magic-0 Magic Defense-12 Gil-220 Exp-700 Treasure-Gold Needle Weakness-None Resistance-Mini, Toad Leech-None Location-Toria --- #57-Mortblossom HP-440 Strength-24 Defense-2 Magic-0 Magic Defense-17 Gil-210 Exp-650 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Fire Resistance-Blind, Pig, Mini, Toad Leech-None Location-Toria --- #58-Succubus HP-270 Strength-38 Defense-2 Magic-21 Magic Defense-15 Gil-195 Exp-810 Treasure-Vampire Fang, Lilith's Kiss Weakness-Fire, Holy Resistance-Death Leech-Lightning Location-Lodestone Cavern --- #59-Cave Naga HP-285 Strength-40 Defense-3 Magic-5 Magic Defense-12 Gil-201 Exp-740 Treasure-Antidote, Unicorn Horn, Poison Arrows Weakness-Holy Resistance-None Leech-None Location-Lodestone Cavern --- #60-Mindflayer HP-300 Strength-44 Defense-3 Magic-0 Magic Defense-22 Gil-232 Exp-1000 Treasure-Hi-potion, Unicorn Horn, Gold Hourglass, Mindflayer Weakness-None Resistance-Poison, Death, Paralyze Leech-None Location-Lodestone Cavern --- #61-Cave Bat HP-334 Strength-42 Defense-3 Magic-0 Magic Defense-12 Gil-151 Exp-598 Treasure-Potion, Hi-potion Weakness-Holy, Throw Resistance-Pig, Mini, Toad Leech-Lightning Location-Lodestone Cavern --- #62-Ogre HP-865 Strength-60 Defense-2 Magic-0 Magic Defense-12 Gil-240 Exp-800 Treasure-Bacchus's Wine, Headband, Power Armlet, Giant's Gloves Weakness-Holy Resistance-Pig, Toad Leech-None Location-Lodestone Cavern --- #63-Purple Bavarois HP-105 Strength-52 Defense-254 Magic-0 Magic Defense-9 Gil-50 Exp-750 Treasure-Potion, Hi-potion Weakness-Fire Resistance-Confuse Leech-None Location-Tower of Zot --- #64-Marionette HP-256 Strength-56 Defense-3 Magic-15 Magic Defense-16 Gil-180 Exp-800 Treasure-Decoy Weakness-Fire Resistance-None Leech-None Location-Tower Of Zot --- #65-Sorceress HP-350 Strength-50 Defense-2 Magic-47 Magic Defense-12 Gil-329 Exp-1551 Treasure-Rod, Silver Armlet, Ether, Dry Ether Weakness-None Resistance-Toad Leech-None Location-Tower of Zot --- #66-Black Knight HP-360 Strength-64 Defense-2 Magic-0 Magic Defense-19 Gil-175 Exp-840 Treasure-Tent, Cottage Weakness-Fire, Holy Resistance-Death, Dark Leech-None Location-Tower of Zot --- #67-Centaur Knight HP-380 Strength-58 Defense-2 Magic-0 Magic Defense-18 Gil-172 Exp-860 Treasure-Tent, Cottage Weakness-None Resistance-Pig, Toad Leech-None Location-Tower of Zot --- #68-Gremlin HP-410 Strength-56 Defense-3 Magic-31 Magic Defense-15 Gil-275 Exp-1221 Treasure-Silent Bell, Unicorn Horn, Bronze Hourglass, Ether Weakness-Fire Resistance-None Leech-None Location-Tower of Zot --- #69-Soldieress HP-425 Strength-60 Defense-3 Magic-0 Magic Defense-15 Gil-200 Exp-1050 Treasure-Tent, Cottage Weakness-None Resistance-Pig, Toad Leech-None Location-Tower of Zot --- #70-Marionetteer HP-473 Strength-56 Defense-3 Magic-35 Magic Defense-17 Gil-195 Exp-1000 Treasure-Healing Staff, Rune Armlet, rune Staff, Summon Book Weakness-None Resistance-Pig, Toad Leech-None Location-Tower of Zot --- #71-Ice Lizard HP-480 Strength-62 Defense-2 Magic-2 Magic Defense-14 Gil-289 Exp-1331 Treasure-Ice Arrows, Antarctic Wind, Arctic Wind, White Fang Weakness-Fire Resistance-Pig, Mini Leech-Ice Location-Tower of Zot --- #72-Frostbeast HP-520 Strength-64 Defense-3 Magic-3 Magic Defense-13 Gil-276 Exp-1441 Treasure-Ice Arrows, Antarctic Wind, Arctic Wind, White Fang Weakness-Fire Resistance-Mini, Toad Leech-Ice Location-Tower of Zot --- #73-Fell Turtle HP-700 Strength-72 Defense-4 Magic-0 Magic Defense-14 Gil-224 Exp-920 Treasure-Mythril Shield, Mythril Hammer, Hi-potion, X-potion Weakness-Ice Resistance-Pig, Mini Leech-Fire Location-Tower of Zot --- #74-Fledgling Rukh HP-50 Strength-60 Defense-2 Magic-0 Magic Defense-9 Gil-81 Exp-1004 Treasure-Phoenix Down, Gold Needle, Cockatrice Weakness-Throw Resistance-Pig, Mini, Toad Leech-None Location-Eblan, Agart --- #75-Blood Flower HP-370 Strength-62 Defense-2 Magic-0 Magic Defense-6 Gil-32 Exp-1204 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Fire Resistance-Blind, Pig, Mini, Toad Leech-None Location-Underworld --- #76-Rukh HP-500 Strength-66 Defense-3 Magic-0 Magic Defense-18 Gil-150 Exp-1404 Treasure-Feathered Cap, Hi-potion, Cottage, Silver Apple Weakness-Throw Resistance-Pig, Mini, Toad Leech-None Location-Eblan, Agart --- #77-Mors HP-695 Strength-60 Defense-4 Magic-0 Magic Defense-22 Gil-253 Exp-1504 Treasure-Potion, Hi-potion Weakness-None Resistance-None Leech-None Location-Eblan, Agart --- #78-Steel Golem HP-1950 Strength-86 Defense-4 Magic-0 Magic Defense-21 Gil-445 Exp-703 Treasure-Gaia Hammer, Giant's Gloves Weakness-Ice Resistance-Poison, Blind, Silence, Mini, Toad, Death Leech-None Location-Cave of Eblan --- #79-Armadilo HP-325 Strength-58 Defense-4 Magic-0 Magic Defense-12 Gil-194 Exp-1555 Treasure-Mythril Shield, Mythril Hammer, Hi-potion, X-potion Weakness-None Resistance-Mini, Toad Leech-None Location-Underworld --- #80-Magma Tortoise HP-435 Strength-70 Defense-3 Magic-0 Magic Defense-17 Gil-234 Exp-1666 Treasure-Mythril Shield, Mythril Hammer, Hi-potion, X-potion Weakness-Ice Resistance-Pig, Mini Leech-None Location-Tower of Babil (Underworld) --- #81-Tunneler HP-655 Strength-76 Defense-5 Magic-3 Magic Defense-29 Gil-342 Exp-2714 Treasure-Spider Silk, Gaia Drum, Siren Weakness-None Resistance-Blind, Pig, Mini, Toad Leech-none Location-Underworld --- #82-Hellflapper HP-900 Strength-74 Defense-4 Magic-0 Magic Defense-18 Gil-312 Exp-3114 Treasure-Eye Drops, Phoenix Down, Alarm Clock, Gold Needle Weakness-Throw Resistance-Blind, Pig, Mini, Toad Leech-None Location-Underground --- #83-Caterpillar HP-986 Strength-72 Defense-3 Magic-0 Magic Defense-17 Gil-39 Exp-2822 Treasure-Potion, Hi-potion Weakness-None Resistance-Pig, Mini, Toad Leech-None Location-Underground --- #84-Gloomwing HP-1580 Strength-100 Defense-4 Magic-0 Magic Defense-254 Gil-510 Exp-2837 Treasure-Ether, Stardust, Lunar Curtain, Artemis Arrows Weakness-Throw Resistance-None Leech-None Location-Underground --- #85-Gorgon HP-2550 Strength-134 Defense-4 Magic-0 Magic Defense-40 Gil-248 Exp-3003 Treasure-Medusa Arrows, Stoneblade Weakness-None Resistance-None Leech-None Location-Underground --- #86-Mystery Egg HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Tower of Babil --- #87-Ironback HP-100 Strength-74 Defense-4 Magic-0 Magic Defense-15 Gil-233 Exp-1077 Treasure-Mythril Shield, Mythril Hammer, Hi-potion, X-potion Weakness-none Resistance-Mini, Toad Leech-None Location-Tower of Baibl, Eblan --- #88-White Mousse HP-298 Strength-66 Defense-254 Magic-0 Magic Defense-12 Gil-384 Exp-1808 Treasure-Potion, Hi-potion Weakness-Ice Resistance-Confuse Leech-None Location-Tower of Babil --- #89-Naga HP-320 Strength-66 Defense-4 Magic-5 Magic Defense-14 Gil-150 Exp-1118 Treasure-Antidote, Unicorn Horn, Poison Arrows Weakness-None Resistance-None Leech-None Location-Tower of Babil --- #90-Evil Doll HP-388 Strength-64 Defense-3 Magic-0 Magic Defense-13 Gil-269 Exp-1408 Treasure-Decoy Weakness-None Resistance-None Leech-None Location-Tower of Babil --- #91-Medusa HP-490 Strength-64 Defense-4 Magic-0 Magic Defense-14 Gil-225 Exp-1208 Treasure-Medusa Arrows, Stone Blade Weakness-None Resistance-None Leech-None Location-Tower of Babil, Underworld --- #92-Flame Knight HP-579 Strength-76 Defense-4 Magic-0 Magic Defense-19 Gil-300 Exp-1708 Treasure-Flame Lance, Flame Sword, Flame Shield, Flame Mail Weakness-Ice Resistance-None Leech-Fire Location-Tower of Babil --- #93-Coeurl HP-593 Strength-72 Defense-3 Magic-0 Magic Defense-17 Gil-345 Exp-2759 Treasure-Unicorn Horn, Coeurl Whisker, Cat Claws Weakness-None Resistance-Mini, Toad Leech-none Location-Tower of Bail --- #94-Balloon HP-697 Strength-72 Defense-4 Magic-0 Magic Defense-19 Gil-315 Exp-2459 Treasure-Bomb Fragment, Antarctic Wind, Bomb Core, Bomb Weakness-Throw Resistance-Poison, Pig, Mini, Toad Leech-None Location-Tower of Babil --- #95-Chimera HP-700 Strength-80 Defense-3 Magic-0 Magic Defense-18 Gil-228 Exp-1708 Treasure-Fire Arrows, Bomb Fragment, Bomb Crank, Red Fang Weakness-None Resistance-Pig, Mini, Toad, Death, Sleep, Paralyze Leech-Fire, Ice, Lightning Location-Tower of Babil --- #96-Black Lizard HP-792 Strength-64 Defense-4 Magic-16 Magic Defense-15 Gil-43 Exp-1298 Treasure-Medusa Arrows, Stoneblade Weakness-Ice Resistance-Pig, Mini Leech-None Location-Eblan, Underworld --- #97-Goblin Captain HP-199 Strength-56 Defense-0 Magic-0 Magic Defense-0 Gil-45 Exp-1930 Treasure-None Weakness-None Resistance-None Leech-None Location-Underworld --- #98-Sorcerer HP-1000 Strength-82 Defense-4 Magic-50 Magic Defense-22 Gil-272 Exp-2359 Treasure-Healing Staff, Rune Armlet, Rune Staff, Summon Book Weakness-None Resistance-Pig, Toad Leech-None Location-Tower of Babil --- #99-Ghost Knight HP-1050 Strength-76 Defense-4 Magic-0 Magic Defense-19 Gil-211 Exp-2559 Treasure-Tent, Cottage Weakness-Holy Resistance-None Leech-None Location-Tower of Babil --- #100-Lamia Matriarch HP-1100 Strength-74 Defense-4 Magic-0 Magic Defense-31 Gil-247 Exp-2859 Treasure-Lamia Harp, Ruby Ring, Light Curtain, Angel Arrows Weakness-None Resistance-Sleep, Paralyze Leech-None Location-Tower of Babil --- #101-Lamia HP-1200 Strength-72 Defense-4 Magic-0 Magic Defense-16 Gil-143 Exp-2059 Treasure-Lamia Harp, Ruby Ring, Light Curtain, Angel Arrows Weakness-None Resistance-Sleep, Paralyze Leech-None Location-Tower of Babil --- #102-Storm Anima HP-1400 Strength-76 Defense-4 Magic-0 Magic Defense-22 Gil-149 Exp-2459 Treasure-Lightning Arrows, Zeus's Wrath, Heavenly Wrath, Blue Fang Weakness-Holy Resistance-None Leech-Lightning Location-Tower of Babil --- #103-Flamehound HP-1221 Strength-68 Defense-3 Magic-0 Magic Defense-22 Gil-244 Exp-1708 Treasure-Fire Arrows, Bomb Fragment, Bomb Crank, Red Fang Weakness-Ice Resistance-Mini, Toad Leech-Fire Location-Tower of Babil, Eblan --- #104-Security Eye HP-1425 Strength-112 Defense-0 Magic-0 Magic Defense-254 Gil-380 Exp-2008 Treasure-Siren Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-none Location-Tower of Babil --- #105-Mad Ogre HP-2000 Strength-86 Defense-4 Magic-53 Magic Defense-254 Gil-270 Exp-2359 Treasure-Bacchus's Wine, Headband, Power Armlet, Giant's Gloves Weakness-None Resistance-Pig, Toad Leech-None Location-Tower of Babil --- #106-Green Dragon HP-2200 Strength-88 Defense-3 Magic-3 Magic Defense-18 Gil-368 Exp-4759 Treasure-Blue Fang, Siren, Silver Apple Weakness-None Resistance-Pig, Mini, Toad, Sleep Leech-None Location-Tower of Babil --- #107-Stone Golem HP-2560 Strength-84 Defense-4 Magic-0 Magic Defense-254 Gil-238 Exp-2908 Treasure-Hi-potion, X-potion, Medusa Arrows Weakness-Ice Resistance-Poison, Blind, Silence, Mini, Toad, Petrify, Death Leech-None Location-Tower of Babil --- #108-Mythril Golem HP-2900 Strength-92 Defense-3 Magic-0 Magic Defense-20 Gil-383 Exp-3659 Treasure-Mythril Knife, Mythril Shield, Mythril Armor, Mythril Sword Weakness-None Resistance-Poison, Blind, Silence, Mini, Toad, Death Leech-None Location-Tower of Babil --- #109-Blood Bat HP-439 Strength-56 Defense-3 Magic-0 Magic Defense-16 Gil-262 Exp-1977 Treasure-Potion, Hi-potion Weakness-Fire, Throw Resistance-Pig, Mini, Toad Leech-Lightning Location-Sealed Cave --- #110-Skuldier HP-740 Strength-74 Defense-3 Magic-0 Magic Defense-18 Gil-116 Exp-1577 Treasure-None Weakness-Fire, Holy Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Dark Leech-none Location-Cave of Eblan --- #111-Bog Toad HP-600 Strength-19 Defense-5 Magic-47 Magic Defense-37 Gil-335 Exp-1841 Treasure-Maiden's Kiss Weakness-Ice Resistance-Pig, Mini, Toad Leech-None Location-Sylph Cave --- #112-Bog Witch HP-2960 Strength-98 Defense-4 Magic-223 Magic Defense-0 Gil-598 Exp-3441 Treasure-Maiden's Kiss, Dry Ether, Soma Drop, Ribbon Weakness-None Resistance-Pig, Mini, Sleep, Paralyze Leech-None Location-Sylph cave --- #113-Evil Dreamer HP-2800 Strength-100 Defense-3 Magic-11 Magic Defense-23 Gil-362 Exp-3141 Treasure-Potion, Cursed Ring Weakness-None Resistance-Poison, Blind, Petrify, Death, Sleep, Paralyze, Gradual Petrify Leech-Fire Location-Sylph Cave --- #114-Elder Treant HP-3900 Strength-104 Defense-3 Magic-74 Magic Defense-38 Gil-525 Exp-5041 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Fire Resistance-Pig, Mini, Toad Leech-None Location-Sylph cave --- #115-Malboro HP-4200 Strength-112 Defense-3 Magic-0 Magic Defense-23 Gil-458 Exp-5641 Treasure-Remedy, Bacchus's Wine, Yoichi Arrows, Soma Drop Weakness-None Resistance-Pig, Mini, Death Leech-None Location-Sylph Cave --- #116-Belphegor HP-2200 Strength-108 Defense-5 Magic-0 Magic Defense-12 Gil-484 Exp-4086 Treasure-Potion, Cursed Ring Weakness-Holy, Throw Resistance-Pig, Mini, Death Leech-None Location-Passage of the Eidolons --- #117-Blood Eye HP-2400 Strength-100 Defense-4 Magic-0 Magic Defense-38 Gil-465 Exp-3444 Treasure-Eye Drops, Phoenix Down, Alarm Clock, Gold Needle Weakness-Throw Resistance-Pig, Mini, Toad, Berserk, Sleep, Paralyze Leech-None Location-Passage of the Eidolons --- #118-Fell Knight HP-2900 Strength-104 Defense-4 Magic-0 Magic Defense-26 Gil-575 Exp-4288 Treasure-Tent, Cottage Weakness-None Resistance-None Leech-None Location-Passage of the Eidolons --- #119-Mini Satana HP-3480 Strength-102 Defense-5 Magic-79 Magic Defense-43 Gil-650 Exp-6388 Treasure-Silent Bell, Unicorn Horn, Bronze Hourglass, Ether Weakness-None Resistance-None Leech-None Location-Passage of the Eidolons --- #120-Summoner HP-3600 Strength-104 Defense-5 Magic-60 Magic Defense-39 Gil-475 Exp-3688 Treasure-Healing Staff, Rune Armlet, Rune Staff, Summon Book Weakness-None Resistance-Pig, Toad Leech-None Location-Passage of the Eidolons --- #121-Arachne HP-3650 Strength-102 Defense-3 Magic-10 Magic Defense-18 Gil-585 Exp-4388 Treasure-Spider Silk, Gaia Drum, Siren Weakness-Ice, Throw Resistance-None Leech-None Location-Passage of the Eidolons --- #122-Thunder Dragon HP-7600 Strength-124 Defense-4 Magic-0 Magic Defense-254 Gil-900 Exp-7777 Treasure-Heavenly Wrath, Gold Hourglass, Gold Hairpin, Golden Apple Weakness-Throw Resistance-Blind, Silence, Pig, Mini, Toad, Petrify, Death, confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Lightning Location-Passage of the Eidolons --- #123-Vampire Bat HP-1014 Strength-94 Defense-3 Magic-0 Magic Defense-25 Gil-355 Exp-2306 Treasure-Potion, Hi-potion Weakness-Fire, Throw Resistance-Pig, Mini, Toad Leech-Lightning Location-Sealed cave --- #124-Lesser Marilith HP-1400 Strength-90 Defense-4 Magic-0 Magic Defense-22 Gil-205 Exp-3082 Treasure-Lightning Arrows, Zeus's Wrath, Heavenly Wrath, Blue Fang Weakness-None Resistance-None Leech-None Location-Sealed Cave --- #125-Nagaraja HP-1480 Strength-88 Defense-3 Magic-0 Magic Defense-26 Gil-238 Exp-3582 Treasure-Antidote, Unicorn Horn, Poison Arrows Weakness-None Resistance-None Leech-none Location-Sealed Cave --- #126-Vampiress HP-2375 Strength-88 Defense-4 Magic-31 Magic Defense-24 Gil-188 Exp-3582 Treasure-Vampire Fang, Lilith's Kiss Weakness-Fire, Holy Resistance-None Leech-None Location-Sealed Cave --- #127-Yellow Dragon HP-3100 Strength-108 Defense-4 Magic-0 Magic Defense-37 Gil-1500 Exp-28000 Treasure-Blue Fang, Siren, Silver Apple Weakness-None Resistance-Pig, Mini, Toad, Sleep Leech-Lightning Location-Sealed Cave --- #128-Chimera Brain HP-3400 Strength-114 Defense-3 Magic-0 Magic Defense-38 Gil-1200 Exp-28000 Treasure-Fire Arrows, Bomb Fragment, Bomb Crank, Red Fang Weakness-None Resistance-Pig, Mini, Toad, Death, Sleep, Paralyze Leech-Fire, Ice, Lightning Location-Sealed Cave --- #129-Trap Door HP-5000 Strength-88 Defense-3 Magic-0 Magic Defense-38 Gil-4500 Exp-30000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Sealed Cave --- #130-Lunar Virus HP-980 Strength-102 Defense-5 Magic-0 Magic Defense-43 Gil-1100 Exp-3237 Treasure-Ether, Stardust, Lunar Curtain, Artemis Arrows Weakness-None Resistance-Pig, Mini, Toad Leech-None Location-Moon --- #131-Eukaryote HP-1700 Strength-116 Defense-5 Magic-0 Magic Defense-44 Gil-1560 Exp-6999 Treasure-Stardust, Lunar Curtain Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Moon --- #132-Hornworm HP-1855 Strength-100 Defense-4 Magic-0 Magic Defense-24 Gil-538 Exp-3437 Treasure-Potion, Hi-potion Weakness-none Resistance-Pig, Mini, Toad Leech-None Location-Underworld --- #133-Prokaryote HP-2600 Strength-120 Defense-5 Magic-0 Magic Defense-54 Gil-1850 Exp-7999 Treasure-Stardust, Lunar Curtain Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Moon --- #134-Abyss Worm HP-7000 Strength-128 Defense-4 Magic-15 Magic Defense-54 Gil-310 Exp-6303 Treasure-Arctic Wind, Ether Weakness-Fire Resistance-Blind, Pig, Mini, Sleep Leech-None Location-moon --- #135-Black Flan HP-1357 Strength-116 Defense-254 Magic-0 Magic Defense-0 Gil-1300 Exp-3044 Treasure-Ether, Stardust, Lunar Curtain, Artemis Arrows Weakness-None Resistance-Confuse Leech-None Location-Moon --- #136-Dark Grenade HP-1820 Strength-108 Defense-4 Magic-0 Magic Defense-37 Gil-630 Exp-2644 Treasure-Bomb Fragment, Antarctic Wind, Bomb Core, Bomb Weakness-Throw Resistance-Poison, Pig, Mini, Toad Leech-None Location-Moon --- #137-Alraune HP-2315 Strength-110 Defense-5 Magic-5 Magic Defense-37 Gil-498 Exp-2744 Treasure-Spider Silk, Gaia Drum, Siren Weakness-Throw Resistance-None Leech-none Location-Underworld --- #138-Beam Cannon HP-3000 Strength-88 Defense-4 Magic-0 Magic Defense-41 Gil-890 Exp-3199 Treasure-Tent, Heavenly Wrath Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Giant of Babil --- #139-Centaurion HP-3500 Strength-126 Defense-5 Magic-0 Magic Defense-43 Gil-1220 Exp-9699 Treasure-Tent, Cottage Weakness-None Resistance-Pig, Mini, Toad Leech-None Location-Giant of Babil --- #140-Clockwork Soldier HP-4900 Strength-118 Defense-3 Magic-0 Magic Defense-40 Gil-985 Exp-7999 Treasure-Lightning Arrows, Zeus's Wrath, Heavenly Wrath, Blue Fang Weakness-none Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Giant of Babil --- #141-Searcher HP-5500 Strength-138 Defense-4 Magic-0 Magic Defense-52 Gil-900 Exp-15004 Treasure-Siren Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Giant of Babil --- #142-Optic Blaster HP-9500 Strength-128 Defense-5 Magic-0 Magic Defense-47 Gil-338 Exp-8703 Treasure-Siren Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Giant of Babil --- #143-Armor Construct HP-10000 Strength-128 Defense-4 Magic-0 Magic Defense-38 Gil-1500 Exp-31000 Treasure-Cottage, Ogrekiller, Poison Axe, Rune Axe Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Sleep, Paralyze Leech-None Location-Giant of Babil --- #144-Clockwork Dragon HP-18000 Strength-138 Defense-4 Magic-56 Magic Defense-38 Gil-2550 Exp-41400 Treasure-Heavenly Wrath, Gold Hourglass, Gold Hairpin, Golden Apple Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Giant of Babil --- #145-Great Malboro HP-12180 Strength-132 Defense-3 Magic-20 Magic Defense-254 Gil-20000 Exp-22000 Treasure-Remedy, Bacchus's Wine, Soma Drop, Megalixir Weakness-none Resistance-Pig, Mini, Death Leech-None Location-Cave of Trials --- #146-Golden Toad HP-7777 Strength-136 Defense-254 Magic-112 Magic Defense-254 Gil-65000 Exp-65000 Treasure-Gold Hourglass, Golden Apple, Megalixir Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Fire, Ice, Lightning, Dark, Holy Location-Cave of Trials --- #147-Moonmaiden HP-4000 Strength-122 Defense-3 Magic-0 Magic Defense-254 Gil-3500 Exp-13000 Treasure-Artemis Arrows, Lunar Curtain, Minerva Bustier, Artemis Bow Weakness-none Resistance-Pig, Toad Leech-None Location-Lair of the Father, Lunar Subterrane --- #148-Dark Sage HP-5100 Strength-80 Defense-5 Magic-47 Magic Defense-41 Gil-2400 Exp-17003 Treasure-Maiden's Kiss, Dry Ether, Soma Drop, Ribbon Weakness-none Resistance-Toad Leech-None Location-Lair of the Father, Lunar Subterrane --- #149-Silver Dragon HP-7500 Strength-124 Defense-4 Magic-95 Magic Defense-44 Gil-19000 Exp-25000 Treasure-Stardust, Light Curtain, Lunar Curtain, Silver Apple Weakness-None Resistance-Blind, Silence, Pig, Toad, Petrify, Death, Paralyze, Curse, Gradual Petrify Leech-None Location-Lair of the Father, Lunar Subterrane --- #150-Gold Dragon HP-8200 Strength-128 Defense-54 Magic-30 Magic Defense-39 Gil-23000 Exp-30000 Treasure-Zeus's Wrath, Heavenly Wrath, Blue Fang, Silver Apple Weakness-None Resistance-Blind, Silence Pig, Mini, Toad, Petrify, Death, Confuse, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Subterrane --- #151-Bone Dragon HP-12000 Strength-142 Defense-3 Magic-0 Magic Defense-254 Gil-6750 Exp-14000 Treasure-Red Fang, Cursed Ring Weakness-Fire Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Sleep, Paralyze, Curse, Dark Leech-None Location-Lair of the Father, Lunar Subterrane --- #152-Dinozombie HP-12000 Strength-132 Defense-4 Magic-0 Magic Defense-254 Gil-8100 Exp-15000 Treasure-Red Fang, Cursed Ring Weakness-Fire, Holy Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Sleep, Paralyze, Curse, Dark Leech-None Location-Lunar Subterrane --- #153-Li'l Murderer HP-12000 Strength-174 Defense-3 Magic-143 Magic Defense-0 Gil-10700 Exp-20000 Treasure-Potion, Tent, Bronze Hourglass, Goblin Weakness-Lightning Resistance-None Leech-None Location-Lunar Subterrane --- #154-Armored Fiend HP-14000 Strength-122 Defense-4 Magic-57 Magic Defense-39 Gil-7000 Exp-18500 Treasure-Cottage, Ogrekiller, Poison Axe, Rune Axe Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Sleep, Paralyze, Curse, Gradual petrify Leech-none Location-Lunar Subterrane --- #155-Blue Dragon HP-15000 Strength-144 Defense-4 Magic-0 Magic Defense-47 Gil-40200 Exp-36000 Treasure-White Fang, Shuriken, Dragon Whisker, Wyvern Lance Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Fire, Ice, Lightning, Dark, Holy Location-Lunar Subterrane --- #156-Red Dragon HP-15000 Strength-162 Defense-4 Magic-79 Magic Defense-39 Gil-65000 Exp-41500 Treasure-Red Fang, Dragon Gloves, Wyvern Lance, Crystal Ring Weakness-Ice Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Fire Location-Lunar Subterrane --- #157-Ahriman HP-25000 Strength-144 Defense-5 Magic-0 Magic Defense-38 Gil-65200 Exp-33333 Treasure-Eye Drops, Elixir, Gold Hourglass, Protect Ring Weakness-Throw Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Subterrane --- #158-Behemoth HP-23000 Strength-154 Defense-4 Magic-63 Magic Defense-254 Gil-65000 Exp-57000 Treasure-Headband, Power Armlet, Power Sash, Avenger Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Subterrane, Lair of the Father --- #159-Deathmask HP-37000 Strength-128 Defense-4 Magic-18 Magic Defense-19 Gil-65000 Exp-50000 Treasure-Light Curtain, X-potion, Elixir, Glass Mask Weakness-none Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Subterrane --- #160-Zemus's Malice HP-20000 Strength-130 Defense-254 Magic-99 Magic Defense-0 Gil-50000 Exp-65000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Subterrane --- #161-Zemus's Breath HP-40000 Strength-154 Defense-0 Magic-99 Magic Defense-254 Gil-50000 Exp-60000 Treasure-None Weakness-none Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Subterrane --- #162-Flan Princess HP-20000 Strength-154 Defense-5 Magic-127 Magic Defense-22 Gil-55555 Exp-10000 Treasure-Dry Ether, Elixir, Fuma Shuriken, Pink Tail Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Subterrane --- #163-Goblin Prince HP-8929 Strength-132 Defense-3 Magic-0 Magic Defense-1 Gil-12000 Exp-22000 Treasure-X-potion, Gold Hourglass, Goblin Weakness-Lightning Resistance-Pig, Mini, Toad Leech-None Location-Lunar Ruins --- #164-Echidna HP-9130 Strength-142 Defense-4 Magic-28 Magic Defense-33 Gil-24000 Exp-34000 Treasure-X-potion, Vampire Fang, Lilith's Kiss, Assassin Vest Weakness-None Resistance-Pig, Mini, Toad Leech-None Location-Lunar Ruins --- #165-Lamia Queen HP-10330 Strength-144 Defense-3 Magic-35 Magic Defense-32 Gil-25000 Exp-35000 Treasure-Dry Ether, Lilith's Kiss, Lilith Rod, Perseus Arrows Weakness-None Resistance-Pig, Mini, Toad, Sleep, Paralyze Leech-None Location-Lunar Ruins --- #166-Sahagin Prince HP-12902 Strength-160 Defense-4 Magic-20 Magic Defense-26 Gil-28000 Exp-40000 Treasure-X-potion, Cottage, Bestiary, Battle Gear Weakness-Lightning Resistance-Ice Leech-None Location-Lunar Ruins --- #167-Bomb King HP-11100 Strength-154 Defense-2 Magic-27 Magic Defense-34 Gil-32000 Exp-40000 Treasure-Bomb Fragment, Bomb Crank, Bomb Core, Bomb Weakness-None Resistance-Poison, Pig, Mini, Toad Leech-Fire Location-Lunar Ruins --- #168-Elite Trooper HP-10633 Strength-151 Defense-4 Magic-38 Magic Defense-44 Gil-28000 Exp-38000 Treasure-X-potion, Fuma Shuriken, Minerva Bustier, Golden Apple Weakness-None Resistance-Pig, Toad Leech-None Location-Lunar Ruins --- #169-Coeurl Regina HP-15935 Strength-154 Defense-4 Magic-36 Magic Defense-51 Gil-33000 Exp-42000 Treasure-Unicorn Horn, Coeurl Whisker, Cat Claws, Tabby Suit Weakness-None Resistance-Silence, Pig, Mini, Toad Leech-None Location-Lunar Ruins --- #170-Crystal Dragon HP-18120 Strength-162 Defense-4 Magic-42 Magic Defense-45 Gil-34000 Exp-46000 Treasure-White Fang, Dragon Shield, Wyvern Lance, Crystal Ring Weakness-Throw Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Sleep, Paralyze Leech-None Location-Lunar Ruins --- #171-Fiend Dragon HP-20830 Strength-160 Defense-4 Magic-41 Magic Defense-48 Gil-35000 Exp-47000 Treasure-Blue Fang, Dragon Whisker, Protect Ring, Rising Sun Weakness-None Resistance-Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins --- #172-Chaos Knight HP-21019 Strength-152 Defense-2 Magic-68 Magic Defense-45 Gil-42000 Exp-50000 Treasure-Remedy, Cottage, Assassin's Dagger Weakness-None Resistance-Pig, Mini, Toad Leech-None Location-Lunar Ruins --- #173-Strato Avis HP-24458 Strength-184 Defense-2 Magic-13 Magic Defense-55 Gil-50000 Exp-55000 Treasure-Phoenix Down, Cottage, Silver Apple, Chocobo Suit Weakness-Throw Resistance-Pig, Mini, Toad Leech-None Location-Lunar Ruins --- #174-Golden Flan HP-12384 Strength-155 Defense-254 Magic-0 Magic Defense-245 Gil-40000 Exp-42000 Treasure-Dry Ether, Stardust, Lunar Curtain, Golden Apple Weakness-None Resistance-Toad, Confuse Leech-None Location-Lunar Ruins --- #175-Dust Mousse HP-10882 Strength-155 Defense-254 Magic-0 Magic Defense-254 Gil-40000 Exp-42000 Treasure-Dry Ether, Elixir, Fuma Shuriken, Soma Drop Weakness-Holy Resistance-Toad, Confuse Leech-Dark Location-Lunar Ruins --- #176-Malboro Menace HP-18428 Strength-155 Defense-2 Magic-22 Magic Defense-23 Gil-54000 Exp-50000 Treasure-Remedy, Soma Drop, Ribbon Weakness-Fire Resistance-Poison, Blind, Silence, Pig, Mini, Death Leech-none Location-Lunar Ruins --- #177-Chimera Geist HP-24415 Strength-164 Defense-4 Magic-24 Magic Defense-55 Gil-57000 Exp-58000 Treasure-Red Fang, White Fang, Blue Fang, Cursed Ring Weakness-None Resistance-Pig, Mini, Toad, Death, Sleep, Paralyze Leech-Fire, Ice, Lightning Location-Lunar Ruins --- #178-Catoblepas HP-30556 Strength-168 Defense-4 Magic-30 Magic Defense-54 Gil-62000 Exp-62000 Treasure-Gold Needle, Medusa Arrows, Aegis Shield, Stoneblade Weakness-None Resistance-Pig, Mini Leech-None Location-Lunar Ruins --- #179-Iron Giant HP-29818 Strength-171 Defense-3 Magic-22 Magic Defense-60 Gil-63000 Exp-64000 Treasure-Ogrekiller, Poison Axe, Rune Axe, Gigant Axe Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Throw Leech-None Location-Lunar Ruins --- #180-King Behemoth HP-29834 Strength-190 Defense-5 Magic-10 Magic Defense-254 Gil-63500 Exp-64000 Treasure-Power Armlet, Power Sash, Avenger, Tiger Fangs Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Holy Leech-None Location-Lunar Ruins --- #181-Gil Snapper HP-30710 Strength-175 Defense-6 Magic-101 Magic Defense-254 Gil-62500 Exp-63000 Treasure-X-Potion, Bestiary, Lunar Curtain, Maximillian Weakness-Ice Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins --- #182-Prot Deathmask HP-31415 Strength-169 Defense-3 Magic-23 Magic Defense-24 Gil-62000 Exp-62000 Treasure-Light Curtain, X-potion, Lunar Curtain, Glass Mask Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins --- #183-Mist Eagle HP-10290 Strength-152 Defense-3 Magic-22 Magic Defense-22 Gil-12000 Exp-12000 Treasure-Phoenix Down, Gold Needle, Cockatrice Weakness-Throw Resistance-Pig, Mini, Toad Leech-None Location-Lunar Ruins Rydia's Trial --- #184-Mist Kraken HP-12512 Strength-157 Defense-3 Magic-31 Magic Defense-30 Gil-18000 Exp-18000 Treasure-Unicorn Horn, Gold Hourglass, Mindflayer Weakness-None Resistance-Poison, Mini, Toad, Death, Paralyze Leech-None Location-Lunar Ruins Rydia's Trial --- #185-Mist Summoner HP-15920 Strength-155 Defense-4 Magic-54 Magic Defense-36 Gil-25000 Exp-25000 Treasure-Healing Staff, Rune Armlet, Rune Staff, Summon Book Weakness-None Resistance-Pig, Mini, Toad Leech-None Location-Lunar Ruins Rydia's Trial --- #186-Metamorpha HP-21231 Strength-161 Defense-4 Magic-30 Magic Defense-38 Gil-30000 Exp-30000 Treasure-Perseus Arrows Weakness-None Resistance-Pig, Mini, Toad Leech-None Location-Lunar Ruins Rosa's Trial --- #187-Apparition HP-23511 Strength-158 Defense-4 Magic-33 Magic Defense-44 Gil-0 Exp-0 Treasure-Phoenix Down Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins Edward's Trial --- #188-Platinum Toad HP-11111 Strength-150 Defense-60 Magic-123 Magic Defense-254 Gil-65000 Exp-65000 Treasure-Megalixir Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins --- #189-Grudge Puppet HP-18929 Strength-160 Defense-5 Magic-32 Magic Defense-45 Gil-20000 Exp-32000 Treasure-Decoy Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Berserk, Confuse, Sleep Leech-None Location-Lunar Ruins --- #190-Death Puppet HP-60702 Strength-185 Defense-6 Magic-57 Magic Defense-62 Gil-63000 Exp-64000 Treasure-Potion Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Berserk, Confuse, Sleep, Curse Leech-None Location-Lunar Ruins --- #191-Brachioraidos HP-180000 Strength-225 Defense-5 Magic-212 Magic Defense-125 Gil-65000 Exp-65000 Treasure-Hero's Shield Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-none Location-Lunar Ruins --- #192-Monk Warrior HP-6000 Strength-140 Defense-3 Magic-0 Magic Defense-254 Gil-5000 Exp-15000 Treasure-None Weakness-Fire Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins Yang's Trial --- #193-Super Monk HP-8000 Strength-145 Defense-3 Magic-0 Magic Defense-254 Gil-8000 Exp-18000 Treasure-None Weakness-Fire Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins Yang's trial --- #194-Master Instructor HP-10000 Strength-150 Defense-3 Magic-0 Magic Defense-254 Gil-10000 Exp-20000 Treasure-None Weakness-Fire Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins Yang's Trial --- #195-Bandit HP-14651 Strength-144 Defense-4 Magic-22 Magic Defense-33 Gil-0 Exp-0 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins Cecil's Trial --- #196-Octomammoth HP-2350 Strength-22 Defense-0 Magic-0 Magic Defense-25 Gil-500 Exp-1200 Treasure-None Weakness-Lightning, Dark Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Holy Location-Underground Waterway --- #197-Antlion HP-1100 Strength-11 Defense-3 Magic-0 Magic Defense-11 Gil-800 Exp-1500 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Antlion's Cave --- #198-Mom Bomb HP-11000 Strength-30 Defense-1 Magic-5 Magic Defense-9 Gil-1200 Exp-1900 Treasure-None Weakness-Dark Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Mount Hobs --- #199-Baigan HP-4444 Strength-58 Defense-1 Magic-9 Magic Defense-11 Gil-3000 Exp-4800 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Baron Castle --- #200-Right Arm HP-444 Strength-58 Defense-2 Magic-9 Magic Defense-0 Gil-0 Exp-10 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Baron Castle --- #201-Left Arm HP-444 Strength-58 Defense-2 Magic-9 Magic Defense-0 Gil-0 Exp-10 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Baron Castle --- #202-Dark Elf HP-23890 Strength-18 Defense-0 Magic-1 Magic Defense-254 Gil-4000 Exp-1000 Treasure-None Weakness-Holy Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lodestone Cavern --- #203-Dark Dragon HP-3927 Strength-1 Defense-15 Magic-15 Magic Defense-254 Gil-5000 Exp-6000 Treasure-None Weakness-Holy Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Holy Location-Lodestone Cavern --- #204-Sandy HP-2591 Strength-30 Defense-1 Magic-1 Magic Defense-11 Gil-3000 Exp-2500 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Tower of Zot --- #205-Cindy HP-4599 Strength-36 Defense-2 Magic-11 Magic Defense-11 Gil-3000 Exp-2500 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Tower of Zot --- #206-Mindy HP-2590 Strength-30 Defense-1 Magic-10 Magic Defense-0 Gil-3000 Exp-2500 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Tower of Zot --- #207-Calca HP-1369 Strength-54 Defense-0 Magic-31 Magic Defense-11 Gil-500 Exp-1000 Treasure-None Weakness-None Resistance-None Leech-None Location-Dwarven Castle --- #208-Brina HP-369 Strength-54 Defense-1 Magic-31 Magic Defense-11 Gil-500 Exp-1000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Dwarven Castle --- #209-Calcabrina HP-5315 Strength-106 Defense-2 Magic-41 Magic Defense-25 Gil-5000 Exp-12000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Dwarven Castle --- #210-Golbez 1 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Tower of Zot --- #211-Golbez 2 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Dwarven Castle --- #212-Shadow Dragon HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Dwarven Castle --- #213-Doctor HP-4936 Strength-18 Defense-0 Magic-0 Magic Defense-11 Gil-2000 Exp-5500 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Tower of Babil --- #214-Barnabas HP-4832 Strength-86 Defense-0 Magic-31 Magic Defense-11 Gil-2500 Exp-5500 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Tower of Babil --- #215-Dr. Lugae HP-9321 Strength-86 Defense-1 Magic-7 Magic Defense-11 Gil-4000 Exp-10101 Treasure-Lugae's Key Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Tower of Babil --- #216-Barnabas-Z HP-4518 Strength-114 Defense-1 Magic-0 Magic Defense-5 Gil-2500 Exp-20 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Tower of Babil --- #217-King of Eblan HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Tower of Babil --- #218-Queen of Eblan HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Tower of Babil --- #219-Scarmiglione 1 HP-3500 Strength-19 Defense-2 Magic-15 Magic Defense-0 Gil-2000 Exp-3200 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Mount Ordeals --- #220-Scarmiglione 2 HP-3523 Strength-46 Defense-1 Magic-31 Magic Defense-22 Gil-2500 Exp-3600 Treasure-None Weakness-Fire, Holy, Throw Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Ice Location-Mount Ordeals --- #221-Cagnazzo HP-5312 Strength-44 Defense-2 Magic-29 Magic Defense-48 Gil-4000 Exp-5500 Treasure-None Weakness-Ice Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Baron Castle --- #222-Barbariccia HP-8636 Strength-82 Defense-0 Magic-63 Magic Defense-12 Gil-5500 Exp-9000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Tower of Zot --- #223-Rubicante HP-34000 Strength-80 Defense-3 Magic-16 Magic Defense-37 Gil-7000 Exp-18000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Fire Location-Tower of Babil --- #224-Demon Wall HP-28000 Strength-84 Defense-3 Magic-79 Magic Defense-29 Gil-8000 Exp-23000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Sealed Cave --- #225-Defense Node HP-3000 Strength-116 Defense-5 Magic-47 Magic Defense-11 Gil-0 Exp-0 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Giant of Babil --- #226-Attack Node HP-3000 Strength-116 Defense-5 Magic-47 Magic Defense-11 Gil-0 Exp-0 Treasure-none Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Giant of Babil --- #227-CPU HP-30000 Strength-174 Defense-4 Magic-127 Magic Defense-38 Gil-10333 Exp-50000 Treasure-none Weakness-none Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-none Location-Giant of Babil --- #228-Storm Dragon HP-40000 Strength-139 Defense-4 Magic-22 Magic Defense-33 Gil-0 Exp-32000 Treasure-None Weakness-Ice Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Fire Location-Cave of Trials --- #229-Gigas Worm HP-55000 Strength-155 Defense-4 Magic-34 Magic Defense-44 Gil-0 Exp-32000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Cave of Trials --- #230-Flan Master HP-35000 Strength-130 Defense-4 Magic-34 Magic Defense-38 Gil-0 Exp-32000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Cave of Trials --- #231-Tyrannosaurus HP-60000 Strength-148 Defense-3 Magic-34 Magic Defense-54 Gil-0 Exp-32000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Cave of Trials --- #232-Death Machine HP-50000 Strength-135 Defense-4 Magic-34 Magic Defense-54 Gil-0 Exp-32000 Treasure-None Weakness-none Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Cave of Trials --- #233-Lunasaur HP-23000 Strength-144 Defense-4 Magic-54 Magic Defense-254 Gil-0 Exp-29500 Treasure-None Weakness-Fire Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-none Location-Lunar Subterrane --- #234-Plague Horror HP-33333 Strength-146 Defense-5 Magic-0 Magic Defense-38 Gil-550 Exp-31108 Treasure-None Weakness-throw Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Subterrane --- #235-White Dragon HP-32700 Strength-156 Defense-5 Magic-31 Magic Defense-48 Gil-0 Exp-55000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Fire, Ice, Lightning Location-Lunar Subterrane --- #236-Ogopogo HP-50000 Strength-150 Defense-4 Magic-127 Magic Defense-40 Gil-0 Exp-61000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-none Location-Lunar Subterrane --- #237-Dark Bahamut HP-60000 Strength-160 Defense-5 Magic-8 Magic Defense-52 Gil-0 Exp-64000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Subterrane --- #238-Zemus HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Lunar Subterrane --- #239-Zeromus 1 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Lunar Subterrane --- #240-Zeromus 2 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leech-? Location-Lunar Subterrane --- #241-Mist Dragon HP-465 Strength-16 Defense-5 Magic-10 Magic Defense-31 Gil-200 Exp-700 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Holy Location-Mist Cave --- #242-Ifrit HP-70000 Strength-177 Defense-5 Magic-36 Magic Defense-44 Gil-45000 Exp-50000 Treasure-none Weakness-Ice Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Fire Leech-None Location-Lunar Ruins Rydia's Trial --- #243-Shiva HP-64000 Strength-172 Defense-5 Magic-50 Magic Defense-52 Gil-45000 Exp-50000 Treasure-none Weakness-Fire Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Ice Leech-None Location-Lunar Ruins Rydia's Trial --- #244-Titan HP-75000 Strength-180 Defense-5 Magic-28 Magic Defense-48 Gil-45000 Exp-50000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins Rydia's Trial --- #245-Ramuh HP-60000 Strength-170 Defense-5 Magic-41 Magic Defense-54 Gil-45000 Exp-50000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Lightning Leech-None Location-Lunar Ruins Rydia's Trial --- #246-Odin HP-20001 Strength-116 Defense-5 Magic-95 Magic Defense-38 Gil-0 Exp-18000 Treasure-None Weakness-Lightning Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Baron Castle --- #247-Leviathan HP-50001 Strength-174 Defense-5 Magic-34 Magic Defense-54 Gil-0 Exp-28000 Treasure-None Weakness-Lightning Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Feymarch --- #248-Bahamut HP-45001 Strength-174 Defense-1 Magic-17 Magic Defense-4 Gil-0 Exp-35000 Treasure-None Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lair of the Father --- #249-Asura HP-31005 Strength-134 Defense-3 Magic-69 Magic Defense-37 Gil-0 Exp-20000 Treasure-None Weakness-none Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Feymarch --- #250-Lunar Bahamut HP-50000 Strength-213 Defense-2 Magic-18 Magic Defense-24 Gil-65000 Exp-65000 Treasure-Summon Book LB Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins Kain's Trial --- #251-Lunar Leviathan HP-135000 Strength-205 Defense-3 Magic-38 Magic Defense-51 Gil-65000 Exp-65000 Treasure-Summon Book LL Weakness-Lightning Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins Twin's Trial --- #252-Lunar Odin HP-95000 Strength-191 Defense-2 Magic-95 Magic Defense-48 Gil-65000 Exp-65000 Treasure-Summon Book LO Weakness-Lightning Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins Cecil's Trial --- #253-Lunar Asura HP-130000 Strength-183 Defense-3 Magic-55 Magic Defense-40 Gil-65000 Exp-65000 Treasure-Summon Book LA Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins Rosa's Trial --- #254-Lunar Titan HP-120000 Strength-196 Defense-2 Magic-35 Magic Defense-37 Gil-65000 Exp-65000 Treasure-Summon Book LT Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins Yang's trial --- #255-Lunar Dragon HP-105000 Strength-180 Defense-2 Magic-254 Magic Defense-44 Gil-65000 Exp-65000 Treasure-Summon Book LD Weakness-none Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Holy Location-Lunar Ruins Rydia's Trial --- #256-Lunar Ifrit HP-110000 Strength-198 Defense-2 Magic-40 Magic Defense-35 Gil-65000 Exp-65000 Treasure-Summon Book LI Weakness-Ice Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Fire Location-Lunar Ruins Edge's Trial --- #257-Lunar Ramuh HP-90000 Strength-178 Defense-2 Magic-44 Magic Defense-48 Gil-65000 Exp-65000 Treasure-Summon Book LR Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Lightning Location-Lunar Ruins Cid's Trial --- #258-Lunar Shiva HP-100000 Strength-173 Defense-2 Magic-36 Magic Defense-55 Gil-65000 Exp-65000 Treasure-Summon Book LS Weakness-Fire Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-Ice Location-Lunar Ruins Edward's Trial --- #259-Zeromus EG HP-200000 Strength-225 Defense-3 Magic-45 Magic Defense-202 Gil-0 Exp-0 Treasure-none Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leech-None Location-Lunar Ruins End Shop List (ffsl) Baron Item Shop Potion 30 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Antidote 40 Tent 100 Gysahl Greens 500 Weapon Shop Thunder Rod 700 Healing Staff 480 Flame Claws 350 Ice Claws 450 Lightning Claws 550 Armor Shop Headband 450 Kenpo Gi 4000 Silver Armlet 3000 Mist Weapon Shop Whip 3000 Dancing Dagger 5000 Armor Shop Bard's Tunic 70 Kaipo Item Shop Potion 30 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Antidote 40 Tent 100 Gysahl Greens 50 Weapon Shop Rod 100 Staff 160 Bow 220 Iron Arrows 10 Armor Shop Leather Cap 100 Clothing 50 Leather Clothing 200 Iron Armlet 100 Fabul Item Shop Potion 30 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Antidote 40 Tent 100 Gysahl Greens 50 Equipment Shop Flame Claws 350 Ice Claws 450 Lightning Claws 550 Demon Helm 980 Demon Armor 3000 Demon Gloves 800 Mysidia Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Echo Herbs 50 Antidote 40 Tent 100 Cottage 500 Weapon Shop Ice Rod 220 Flame Rod 380 Healing Staff 480 Crossbow 700 Holy Arrows 20 Armor Shop Wizard's Hat 700 Gaia Gear 500 Silver Armlet 650 Lustrous Shield 700 Lustrous Helm 4000 Knight's Armor 8000 Gauntlets 3000 Toria Item Shop Potion 30 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Antidote 40 Tent 100 Gysahl Greens 50 Weapon Shop Wooden Hammer 80 Great Bow 2000 Fire Arrows 30 Ice Arrows 30 Lightning Arrows 30 Armor Shop Leather Cap 100 Feathered Cap 330 Clothing 50 Leather Clothing 200 Ruby Ring 1000 Mythril Item Shop Maiden's Kiss 60 Mallet 80 Diet Ration 100 Weapon Shop Mythril Staff 4000 Mythril Knife 3000 Mythril Hammer 8000 Mythril Sword 6000 Armor Shop Mythril Shield 1000 Mythril Helm 3000 Mythril Armor 17000 Mythril Gloves 2000 Agart Item Shop Potion 30 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Antidote 40 Tent 100 Gysahl Greens 50 Weapon Shop Rod 100 Staff 160 Spear 60 Boomerang 3000 Bow 220 Crossbow 700 Iron Arrows 10 Holy Arrows 20 Armor Shop Iron Shield 100 Iron Helm 150 Iron Armor 600 Iron Gloves 130 Iron Armlet 100 Dwarven Castle Item Shop Phoenix Down 100 Potion 30 Hi-potion 150 Tent 100 Cottage 500 Gnomish Bread 100 Gysahl Greens 50 Remedy 5000 Weapon Shop Dwarven Axe 15000 Great Bow 2000 Blinding Arrows 40 Flame Sword 14000 Flame Lance 11000 Armor Shop Flame Shield 1250 Flame Mail 30000 Sage's Miter 2000 Sage's Surplice 1200 Rune Armlet 2000 Eblan Hideout Item Shop Gold Needle 400 Maiden's Kiss 60 Mallet 80 Diet Ration 100 Echo Herbs 50 Eye Drops 30 Antidote 40 Cross 100 Weapon Shop Power Staff 2000 Icebrand 26000 Ice Lance 21000 Kunai 4000 Boomerang 3000 Killer Bow 3000 Poison Arrows 70 Armor Shop Ice Shield 10000 Ice Armor 35000 Black Robe 10000 Tomra Item Shop Phoenix Down 100 Potion 30 Hi-potion 150 Tent 100 Cottage 500 Gnomish Bread 100 Gysahl Greens 50 Remedy 5000 Weapon Shop Ashura 7000 Chain Whip 6000 Ogrekiller 45000 Killer Bow 3000 Silencing Arrows 100 Armor Shop Diamond Shield 15000 Diamond Helm 10000 Diamond Armor 40000 Diamond Gloves 5000 Gold Hairpin 20000 Diamond Armlet 4000 Feymarch Left Item Shop Phoenix Down 100 Potion 30 Hi-potion 150 Tent 100 Cottage 500 Gnomish Bread 100 Gysahl Greens 50 Remedy 5000 Right Item Shop Gold Needle 400 Maiden's Kiss 60 Mallet 80 Diet Ration 100 Echo Herbs 50 Eye Drops 30 Antidote 40 Cross 100 Weapon Shop Whip 3000 Chain Whip 6000 Blitz Whip 10000 Kotetsu 11000 Faerie rod 5000 Aura Staff 7000 Angel Arrows 110 Armor Shop Aegis Shield 20000 Luminous Robe 30000 Kokkol Forge Item Shop Shuriken 20000 Fuma Shuriken 50000 Yoichi Arrows 140 Nammingway Home Item Shop Hi-potion 150 Phoenix Down 100 Ether 10000 Dry Ether 50000 Elixir 100000 Cottage 500 Bestiary 980 Gysahl Whistle 20000 Lunar Ruins Village 1 Item Shop Hi-Potion 150 Phoenix Down 100 Remedy 5000 Dry Ether 50000 Elixir 100000 Cottage 500 Bestiary 980 Gysahl Whistle 20000 Weapon Shop Shuriken 20000 Fuma Shuriken 50000 Yoichi Arrows 140 Armor Shop Aegis Shield 20000 Luminous Robe 30000 Gold Hairpin 20000 Lunar Ruins Village 2 Item Shop Hi-Potion 150 Phoenix Down 100 Remedy 5000 Dry Ether 50000 Elixir 100000 Cottage 500 Bestiary 980 Gysahl Whistle 20000 Megalixir 650000 Weapon Shop Shuriken 20000 Fuma Shuriken 50000 Rising Sun 410000 Assassin's Dagger 420000 Gigant Axe 480000 Tiger Claws 450000 Perseus Arrows 20000 Armor Shop Assassin Vest 530000 Battle Gear 500000 Maximillian 520000 Chocobo Suit 550000 Tabby Suit 560000 ----------------------------------------------------------------------------- Final Fantasy IV Interlude (ffint) As a quick note, this game is very quick so I am not going to do a character info section, shop list or bestiary unless I am really bored. Baron (intba) Take a quick minute to organize Rosa’s magic to where you want it then head down to the bottom of the tower. Head down from the tower entrance and go through the door on the right. Follow the path to the center of the castle. Head to the right and look on the wall above the soldier for a button. Push the button and go through the door for three chests containing 4800 gil, a dry ether, and a tent. Head to the south to leave the castle for an airship. Get on the airship and talk to the soldier at the wheel to leave the castle for Damcyan. Feymarch (intfy) You are now in control of Rydia. Head up and go left to the second house for two chests containing a Phoenix Down and an Alarm Clock. Head back to where you started and step on the warp panel to go to the next floor. Head down and get the chest with a Phoenix Down. Then head back up and go past the panel and go to the right. On the way gather the chest with 5000 gil and 6000 gil. From the chest with the 6000 gil, head up and you will see a weird panel on the floor. Step on the panel and head up to find four chests with Yoichi Arrows, Elixir, Dry Ether, and a Killer Bow. Then head back down to the panel. Once you are on the previous floor head to the left and go past the group of people for a couple of chests with a ether and maiden’s kiss. Now head back down to the group of people and talk to the woman in the middle to end this section. Damcyan (intda) Don’t bother wandering around the overworld, the enemies are way too weak to give you any money decent money and exp. Go inside the castle and head down two steps so you are just outside the walls. Walk around the walls to the right and you will find the Damcyan treasury. Like with Baron look for the switch on the wall right next to the first set of bars. Go through the door for chests containing a 2 Hi-potions and Unicorn Horn. Now go to the stair in the bottom left corner of the room to find more chests. Search the chests and barrels for an Antidote, 3 Phoenix Down, Holy Arrows, Gold Needle, Ether, and a potion. Now head back to the entrance to the castle then go up to enter the keep. Head to the right and you will find the stores for the castle. If you search the pot in between the counters and you will find a tent. Head to the right and go up the stairs. Before you get off the stairs head down and follow the path to a chest with an antidote. Go back and reenter the room and grab the chest with a Potion. Head back down and head to the middle of the first floor to the center staircase and head straight up to the throne room. After the scene go around and talk to all of the people. When you talk to Edward the door to the Crystal opens. Go through and talk to Palom and Porom. When you try to head out something feels off with the crystal and Cecil approaches it. Finish leaving the room and after the scene Yang will join your team. Now leave the castle after you have bought everything you want. You might want to stock up on Hi-potions. Once outside the castle head to the right and go over the bridge. Do not go into the cave to the south, instead head north and follow the path to the mountains Mount Hobs (intmh) Head up and talk to the guard to gain entrance to the mountain. Now head up the ramp and go to the left to get to the top of this area. You will find two doors up here. Go into the door on the left to find a save spot and chests containing a Tent, Potion, Gold Needle, and 960 gil. Save then go to the door on the right. Go around the circle and when you have a choice about which way to go, go down for a chest with a cottage. Now head up and go in the door to the next area. Head right and get the chest with the Holy Arrows. Head up and get ready for a fight. BOSS FIGHT-Dad Bomb For people who played the original game, this might look familiar. For this fight you are joined by the two monks from Fabul. Have the four men just attack, having Cecil cure when necessary, while Rosa uses Slow, Protect, Shell, and Blink to try and minimize damage. When the Bomb explodes into six smaller bombs, you need to take care of them quickly. If they have enough time they will explode and do massive damage to one character. The Gray bombs are the weaker of the two so you might want to take them out first. After the fight the two monks officially join your team. Now head out of the door above you to the next area. Head to the all the way to the right and you will find a save point and a chest with an alarm clock. Head back to the left and go down but not right across the bridge. Head down and you will find a chest with a Bronze Hourglass. Head back up and go to the right for a chest with a remedy. Now head down the bridge follow the path to the next area. Grab the visible chest with the Maiden’s Kiss and head to the left. Take a right at the next intersection for a chest containing a Headband. Head back and continue following the path to the next area. There are no chests in this area so just follow the path down and you will find the exit to the mountains. Take a moment to save your game then follow the path to the right until you reach Fabul Castle. Before you enter the castle make sure that you unequip all equipment from everybody but Cecil. Fabul (intfa) As you walk forward to the inside of the castle, the three monks will leave your team. Inside the castle you will find all of the shops on the left and right. Head straight up until you find the throne room. In the upper left corner of the room you will find a pot with a Hermes Sandals. In the upper right corner step on the switch and go through the door for chests containing Spider Silk, Elixir, and Ether. Now head to the previous room and go around the stairs in the middle of the room and you will find a door leading to the outside of the castle near two towers. Head into the tower on the right and go to the second floor. Search the pots on the right wall to find a Bacchus’s Wine then go to the third floor. Grab the chest with the Tent in it then head to the left tower. Open the chests for a Potion, Antarctic Wind, and Bomb Fragment then check the pots in the upper left for a Zeus’s Wrath. Now head to the top floor and watch the scene. After the scene you will be joined by Palom, Porom, and Cid. Take a moment to organize the Twins magic where you want it and optimize the equipment and sell what you don’t need for some extra cash. Also don’t forget restock your items, because this is the last town you can visit in the game. Head outside, get on the airship, and talk to the captain to start the next section. Talk to everyone on the airship (you might need to talk to the captain twice) and you will arrive in the underworld. Sealed Cave (intsc) Sealed cave 1st floor Go forward through the door. One thing you need to be careful of is that all of the closed doors in here will turn into monsters and attack you. These monsters have a pattern. First they will target one of your characters and then they will use an attack called Ninth Dimension to kill that character in one hit. There is no blocking this attack. And after you do enough damage it will change into another monster. In order to get the most exp from this you have to kill it while it is still a door. The one way to deal with this monster is to attack it as much as you can in between the target and the instant kill attack. He will not change during this time. Head right and down and you will see a little rope crossing the gap. Get on it and head down and you will see a door. There are two chests in this room containing a phoenix down and ether. Head back outside and head down to find a chest with a Maiden’s Kiss in it. Head up a little and go left. You will see another rope so cross it and head into the door. In this room are two doors and two chests. The chests contain a hi-potion and a ether. The door on the left contains a Phoenix Down and the right contains a Power Armlet. Next head to the bottom right and go down the stairs. Sealed cave 2nd floor Below you are two ropes. Take the one on the left to get a chest with a Alarm Clock. Now head back across the rope and head right. Go across the bridge to find a chest with a phoenix down. Head up and you will find a large amount of doors. The first door has a Dry Ether, the second has a chest with a elixir, third has three chests with elixir, fuma shuriken, and light curtain. The fourth door has a Gaia Hammer, fifth has a save point in it, and the sixth has two chests with a Dry Ether and a Shuriken. Now head back and save and when you are ready to continue head left and down to find another door. In here is a chest with a ether in it. Keep going left and down to find the next floor. Sealed cave 3rd floor To the right are a couple of chests with a phoenix down and a hi- potion. The door on the left has an elixir so grab it and go down to the next area. Head to the right bypassing the rope leading down to find another room with a Phoenix Down. Circle around the room to get a chest with a Antidote. Now go left and head down the rope to the next area. Head right and go into the room with a lot of boxes and some chests. Grab the two chests that contain a dry ether and a x-potion. Head back out and go left and up to find another stair case leading down. Sealed cave 4th floor The room you start in has a save point so make use of it. We have a boss fight coming up so we want to be healed up. When you are ready head down to leave the room. Go either way around the circle ignoring the ropes until you reach a platform in the middle of the room. Head up and you will find the stairs to the next floor. Sealed cave 5th floor/crystal chamber Follow the torches around until you find a bridge. Cross it and you will be thrown into a boss fight. BOSS FIGHT-Demon Wall This boss is a fight against time. As the fight progress the Wall will get closer and closer to the team. When it is close enough it will use the crush attack to kill a character in one hit. Other attacks include a physical attack and a stone touch attack. The big trick is to try and manipulate time. Use slow to hinder the wall's movements. Just hit it with your strongest attacks and he should die without much problem. After the fight go forward into the crystal chamber. After the scene Rydia will join your team but without any summons. Now leave the cave and return to the Falcon. Teleport does not work in here so you will have to walk out. When you get to the Falcon talk to Luca to continue. Cave of Eblan (intce) Cave of Eblan 1st floor Go down one step and go right through the secret passages grabbing the Yoichi Bow and remedy. Go down the stairs into the water and go right through another secret passage. Go down and find the stairs out of the water. Go all the way down from here and grab the chest with the Vampire Fang. Go back up and go left and cross the bridge and go to the left. Keep going to the left to find the stairs to the next area. Cave of Eblan 2nd floor You are now in a safe spot. There is nothing in any of the rooms except the Inn room. Search the pots for some items and the pot on the far right has a Twinstar in it. If you search the pot in front of the staircase, you can restore your hp and mp. When you are ready head up the stairs. Path to Tower of Babil Grab the chest with the ether and keep following the path up to another chest with a tent. Below the stairs you will an indent in the wall. Head down through the spot and you will find a chest with a hi-potion. Head back through the path and go up and take the stairs to the next area. Head up and go to the right to find an intersection. You will have a choice between up and down. Go up and get the Bomb Core from the chest and head down. There is a secret passage along the right wall that will lead to a chest with a Phoenix Down. Go back through and head down to the next area. Go down one steps and head right to another secret passage leading to two chests with an Elixir and the second Twinstar. Go back through and grab the three chests with 2 hi-potions and a cottage. Head down and take a left for a chest with a spider silk. Go back to the right for three chests with a silver hourglass and 2 phoenix downs. Keep heading up to the next area. Go left and get the chest with a gold needle in it. Head back right and go in the door. In here is a save point and a secret passage in the upper right corner of the room leading to a chest a Kotetsu. Save and head back out of the room. Go up and you will find yourself in a little room with the stairs to the next area. In the lower left of this little area is a secret passage. It will lead to a chest with a dry ether. Now head up the stairs into the tower of Babil. Head up the stairs and after the scene you will be in control of Cecil again. Take a moment to equip the Twinstars on the twins. With this you can use powerful twin magic, plus they boost their defensive stats. Save the game and head into the Tower of Babil Tower of Babil (inttb) Tower Of Babil 13th floor Head up and go to the right. Follow the path and you will find a chest with a ether. Head back and go left for a chest with Ice Arrows. Go down from here and get the chest with more Ice Arrows. Head back to the center, go up, and talk to the door for a fight. MINI BOSS FIGHT: Frostbeast One thing to be careful of is the Icestorm attack that hits everybody. One way to prepare for this is to always have Porom ready to heal. Have Rydia and Palom use their strongest black spell and have Cecil attack. When you win the fight Rydia will be able to summon Shiva. If you want you can take this opportunity to save and heal outside before continuing the tower. When you are ready, head to the next floor. Tower Of Babil 12th floor Go left for a chest with a Green Beret then head down. Go inside the first room and grab the chest for a Ribbon, which you should give to Porom. Go out and go in the other room on the right. Open the chest for a Kiku- ichimonji. Head left and up to find the door to the next floor. When you talk to the door you will have to do another mini boss fight. MINI BOSS FIGHT: Green Dragon Once again you might want to keep Porom ready to heal when necessary. For your black mages do not use thunder. For Cecil just attack until it dies. After the fight Rydia will be able to use Ramuh. After the fight go through the door to the next floor. Tower Of Babil 11th floor Go to the left and grab the chest with X-potion. Go right and go down past the door for a chest with a phoenix down. Now go in the door above you. Tower Of Babil 10th floor Grab the chest on the left for a Killer bow. Now head to the right for an Antarctic wind. Now head back to the previous floor. Tower Of Babil 11th floor Go up and go right for a chest with a hi-potion in it. Now head up and go to the left. Follow the path until you find the door. Before you continue, make sure that Cecil is not using the Flame Sword. Talk to the door for another mini boss MINI BOSS FIGHT: Flamehound Like with the Frostbeast the Flamehound has a hit-all attack. Have Porom standby, have Palom and Rydia use ice attacks, and Cecil attack. At the end of the fight Rydia will be able to use Ifrit. After the fight head through the door to the next area. Tower Of Babil 10th floor Go in the door on the left for a save point. Now head up and follow the path and you will find an area with three doors, two on the bottom and one on the top. Look in the three rooms for Giant’s Gloves, Aegis Shield , and a bunny that will let you go to the Developers Room. Inside the developers room is a bomb who will heal your hp for free. Continue following the path and you will find the next door. If Porom has Float go ahead and cast it. MINI BOSS FIGHT: Tunneler The attack to be afraid of in this fight is its Earthquake attack. So once again make sure that Porom is ready to heal. You also need to be careful of it using Constrict on your people. One thing you might want to do is to use slow on it to give you more time. Otherwise just keep attacking with your strongest spells and physical attacks until he dies. After the fight Rydia will be able to summon Titan. Heal up and go to the next floor. Tower Of Babil 9th floor Head down and go up across the little bridges to find a chest with an Arctic Wind. Head back down and go right and go up the first path leading up. After Rydia leaves the team you will have another fight. MINI BOSS FIGHT: 3 Android Soldier Try to take them out one at a time. Have Cecil use a Spider Silk on the group and have Palom use his strongest spell. Thunder Magic works very well. If you want to use Protect that might help. It might also help to cast Haste on Palom so he can cast quicker. After you deal a bit of damage the three of the robots will merge into one creature and it will instantly almost kill your team, and Edge will show up. Heal up and continue the fight. After the fight Edge will officially join the team. Give him new equipment and head down and right. Do not go up the little grey path, continue heading up and go down along the right wall for a chest with a hi- potion. Head up to the next floor. Tower Of Babil 8th floor Go left to the next floor Tower Of Babil 7th floor Head to the right to find a door with another save point. Go back to the door and go down and left for a chest with a Dry ether. Head to the right and go up to the next floor. Tower Of Babil 6th floor Follow the path and talk to Rydia for a scene and a boss fight. BOSS FIGHT: Rydia and Four Eidolons Don’t bother trying to slow the enemies, unless you want to do it one at a time. Have Porom some status enhancements on the team. For Palom and Edge, have them attack the weakness of the Eidolon. Do not bother attacking Rydia, she is immune to damage. The order of the Eidolons is Shiva, Ramuh, Ifrit, then Titan. Like on the way up the tower, you must be careful of the hit-all attacks that the Eidolons will use. The only one you can avoid is Titan’s Quake, which you need float for. Once the four of them are gone, Rydia summons Bahamut. Bahamut will quickly use Megaflare to do massive damage to your team. Do not waste magic trying to damage Bahamut. After the first Megaflare, the real Rydia will show up and end the fight. After a quick scene the fight starts again BOSS FIGHT: Rydia? One of the best things is that you are completely healed at the beginning of the fight. That is changed, however, when the boss uses Meteor on your team. Thankfully it is not as powerful as a normal Meteor, or the fight would be over. You will find that Rydia has the same black magic as the imposter, but has many more summons then the imposter. I would suggest using Bahamut, as he is the most powerful summon in the game. Have Porom start by using protect and shell then using Haste on the three mages. You can use slow if you want to. Just be careful because Rydia? uses some of the most powerful spells in the game, as well as an earthquake attack. After you deal enough damage Rydia? will die. After the fight sit back and enjoy the end of the game. If you load the cleared game data, you will be outside of the tower and still unable to go anywhere. ----------------------------------------------------------------------------- Final Fantasy IV: The After Years (ffay) Character List (ffch) When you chose your team in the final section I suggest the standard combination of 1 white mage, 1 black mage, 2 fighters, and random 5th member. Everything under my evaluation is just my personal feelings on that character. It is totally up to you whether you want to use them or not. When you are choosing I would suggest looking at the bands those characters can use and set it up using that as a reference for your team. I will rate the characters using this system. *-Horrible *****-Great Bands that involve Calca, Brina, Harley, Izayoi, Gekkou, Zangetsu, Tsukinowa, Leonora, Ursula, and Golbez can only be acquired and used if you took the proper steps to keep those characters. If I missed anything please let me know. Brina-A doll created by Luca. Bands Calca and Brina-Brina (Dance), Calca (Jive) GO CALCABRINA-Brina (Dance), Calca (Jive), Luca (Analyze) Final Calcabrina-Cid, Luca, Calca, Brina (story) Mystic Waltz-Edward (Bardsong), Calca (Jive), Brina (Dance) MY EVALUATION-* This character is useless. Its only good moves are its band moves with Calca, Cid, and Luca ----------------------------------------------------------------------------- Calca-A doll created by Luca Bands Calca and Brina-Brina (Dance), Calca (Jive) GO CALCABRINA-Brina (Dance), Calca (Jive), Luca (Analyze) Final Calcabrina-Cid, Luca, Calca, Brina (story) Mystic Waltz-Edward (Bardsong), Calca (Jive), Brina (Dance) MY EVALUATION* This Character is useless. Its only good moves are its band moves with Brina, Cid, and Luca ----------------------------------------------------------------------------- Cecil-King of Baron Magic List Cure Starts With Sight Starts With Scan Starts With Cura Starts With Teleport Starts With Esuna Starts With Bands Holy Blade-Cecil (Attack), Rosa (White Magic) Machine Break-Cecil (Attack), Cid (Analyze) Iron Flash-Cecil (Attack), Rydia (Summon) Final Fantasy-Cecil (Attack), Rosa (White Magic), Kain (Jump), Edge (Throw), Rydia (Black Magic) Vibra Plus-Ceodore, Cecil (Attack both) Double Pressure-Cecil (White Magic), Golbez (Pressure) Ultima Spark-Cecil (White Magic), Golbez (Black Magic) Advanced Blade-Cecil, Ceodore (Attack both), Golbez (Black Magic) Sky Grinder-Cecil (Attack), Kain (Jump) Holy Cross-Cecil, Ceodore (Attack both), Rosa (White Magic) Trinity Crusade-Kain (Jump), Cecil (Attack), Rosa (White Magic) Effect Form-Cecil, Kain (White Magic both), Rosa (Blessing) Sword and Fist-Cecil, Ceodore, Yang, Ursula (Attack All) Sword Dance-Cecil (Attack), Edward (Bardsong) Twin Drive-Yang, Cecil (Attack Both) Break Breaker-Cecil (Attack), Palom (Black Magic), Porom (White Magic) King's Quad-Cecil, Edge, Yang (Attack All), Edward (Bardsong) Vibra Prime-Cecil Ceodore, Cid, Kain (Attack All), Rosa (aim) MY EVALUATION-**/***** His usefulness is determined by where you are at in the game. If you are in the first part of the moon he is only good for a shield. He still has his cover move so he can defend the weaker characters. Just remember that his stats are horrible so he will be slow. During the second half of the moon he is much more useful. His stats are very high and he can do a lot more damage than during the first part. He will also be able to use his powerful bands and his weak white magic. ----------------------------------------------------------------------------- Ceodore-Prince of Baron Magic List Cure Level 1 Scan Level 2 Protect Level 12 Raise Level 14 Cura Level 15 Esuna Level 20 Float Level 25 Shell Level 34 Blink level 40 Reflect Level 45 Haste Level 47 Curaga Level 49 Bands Cross Slash-Ceodore, Hooded Man (Story, can't use after HM turns into Kain) Rocket Launcher-Ceodore (Attack), Cid (Analyze) Divine Heal-Ceodore (White Magic), Rosa (Blessing) Cross Slash Prime-Ceodore, Kain (Attack) Thunder Wave-Ceodore (Attack), Rydia (Black Magic) Twin Rush-Ceodore, Ursula (Story) Vibra Plus-Ceodore, Cecil (Attack) Sword and Fist-Ceodore, Cecil, Yang, Ursula (Attack) Holy Cross-Cecil, Ceodore (Attack), Rosa (White Magic) Delta Evolution-Ceodore, Ursula, Luca (Story) Double Jump-Kain, Ceodore (Story) Rapid Fire-Tsukinowa, Ceodore (Attack), Palom (Black Magic) Vibra prime-Cecil, Ceodore, Cid, Kain (Attack), Rosa (Aim) Advanced Blade-Ceodore, Cecil (Attack), Golbez (Black Magic) MY EVALUATION-*** He is not the worst character in the game. Like both of his parents he is able to use white magic, even Curaga. He is also able to use some of the more powerful weapons and armor ----------------------------------------------------------------------------- Cid-Airship Engineer Bands Machine Break-Cecil (Attack), Cid (Analyze) Rocket Launcher-Ceodore (Attack), Cid (Analyze) Aiming Thrust-Cid (Analyze), Kain (Jump) X Chaser-Cid (Analyze), Rosa (Aim) Double Tomahawk-Cid, Luca (Attack Both) Final Calcabrina-Cid, Luca, Calca, Brina (Story) Vibra Prime-Cecil, Ceodore, Cid, Kain (Attack All), Rosa (Aim) MY EVALUATION-*** Cid is not a bad character. His biggest problem is that he doesn't take hits well, even when he is wearing heavy armor. He is able to wear some of the best armor and use decent weapons ----------------------------------------------------------------------------- Edge-King of Eblan Magic List Flame Starts With Flood Starts With Shock Starts With Gale Starts With Smoke Starts With Heal Pill Level 17 Shadowbind Level 25 Mirage Level 32 Blast Level 42 Frost Level 45 Blitz Level 48 Tremor Level 50 Bands Wild Moon-Edge, Tsukinowa (Attack) Frozen Moon Dance-Edge (Attack), Izayoi (Ninjutsu) Gale Twin Break-Edge (Ninjutsu), Zangetsu (Human Kite) Blazing Moon Ring-Edge (Ninjutsu), Gekkou (Shuriken) Ultimate Art: Advent of Phoenix-Edge (Mug), Gekkou (Shuriken), Izayoi (Illusions), Zangetsu (Human Kite), Tsukinowa (Steal) Final Fantasy-Cecil (Attack), Rosa (White Magic), Kain (Jump), Edge (Throw), Rydia (White Magic) Inferno-Edge, Rydia (Story) Broken Heart-Edge (Attack), Rydia (Attack with Bow equipped) Flare Tornado-Edge (Ninjutsu), Rydia (Black Magic), Luca (Big Throw) Mirage Dive-Edge (Attack), Kain (Jump) Oboro Strike-Edge, Yang (Story) MY EVALUATION-**** Edge is not a bad character. Unlike his fellow ninjas he is able to use all of the different varieties of Ninjutsu. Being able to duel-wield weapons helps his attack stats but his defense is horrible. ----------------------------------------------------------------------------- Edward-King of Damcyan Bands Feast of the Land-Edward (Bardsong), Harley (Gil Toss) Mirage Song-Rydia (Summon), Edward (Bardsong) Sword Dance-Cecil (Attack), Edward (Bardsong) Fist Dance-Yang (Attack), Edward (Bardsong) Mystic Waltz-Edward (Bardsong), Calca (Jive), Brina (Dance) King's Quad-Cecil, Edge, Yang (Attack All), Edward (Bardsong) MY EVALUATION-** There is not much to say about him. His attack sucks, his defense sucks, and his ability sucks. His Bardsong ability is random and can sometimes do nothing ----------------------------------------------------------------------------- Gekkou-Ninja from Eblan Magic List Flame Starts With Flash Level 15 Payback Wave Level 24 Blast Level 42 Bands Blazing Moon Ring-Edge (Ninjutsu), Gekkou (Shuriken) Phantom Lightflies-Gekkou (Ninjutsu), Izayoi Ultimate Art: Advent of Phoenix-Edge (Mug), Gekkou (Shuriken), Izayoi (Illusions), Zangetsu (Human Kite), Tsukinowa (Steal) Wheel of Elements-Zangetsu, Izayoi, Tsukinowa, Gekkou (Ninjutsu all) Explosive Kick-Gekkou (Shuriken), Yang (Kick) MY EVALUATION-*** His Ninjutsu ability is focused around attacking with fire. His Shuriken ability is just a rip-off of Edge's Throw ability except he can't throw swords or knives. ----------------------------------------------------------------------------- Golbez-Brother of Cecil Magic List Fire Starts With Thunder Starts With Blizzard Starts With Fira Starts With Thundara Starts With Blizzara Starts With Firaga Starts With Thundaga Starts With Blizzaga Starts With Bio Starts With Osmose Level 32 Drain Level 35 Quake Level 42 Flare Level 55 Meteor Level 60 Bands Double Pressure-Cecil (White Magic), Golbez (Pressure) Ultima Spark-Cecil (White Magic), Golbez (Black Magic) Spiral Blow-Kain, Golbez (Story) Advanced Blade-Golbez (Black Magic), Ceodore, Cecil (Attack) MY EVALUATION-***** He is the best character in my opinion. Not only can he use the most powerful weapons and armors, but he can also cast the most powerful black spells. These include Flare and Meteor. So long as you don't kill him off he will be one of the top fighters. The biggest downside to Golbez is that his HP will not increase from the time that you get him until he gets past level 55. ----------------------------------------------------------------------------- Harley-Edward's Secretary Bands Feast of the Land-Edward (Bardsong), Harley (Gil Toss) Wild Whip-Rydia, Izayoi, Harley (Attack, must all have whips) Call Me Queen-Leonora, Rydia, Izayoi, Harley (Attack, must all have whips, Leonora must have Queen's Whip) MY EVALUATION-** She has no useful abilities and she doesn't have much attack power. ----------------------------------------------------------------------------- Izayoi-Ninja from Eblan Magic List Flood Starts With Heal Pill Starts With Heal salve Level 15 Smelling Salts Level 25 Stealth Kill Level 40 Frost Level 42 Bands Frozen Moon Dance-Edge (Attack), Izayoi (Ninjutsu) Phantom Lightflies-Izayoi (Illusions), Gekkou (Ninjutsu) Ultimate Art: Advent of Phoenix-Edge (Mug), Gekkou (Shuriken), Izayoi (Illusions), Zangetsu (Human Kite), Tsukinowa (Steal) Wheel of Elements-Zangetsu, Izayoi, Tsukinowa, Gekkou (Ninjutsu all) Wild Whip-Rydia, Izayoi, Harley (Attack, must all have whips) Call Me Queen-Leonora, Rydia, Izayoi, Harley (Attack, must all have whips, Leonora must have Queen's Whip) Frost Wave-Izayoi (Ninjutsu), Leonora (Black Magic) MY EVALUATION-*** Her Ninjutsu is focused on Healing and a few attack spells. Her second ability is used to confuse enemies. ----------------------------------------------------------------------------- Kain-Dragoon from Baron Magic List Cure Starts With Cura Starts With Esuna Starts With Teleport Starts With Haste Starts With Blink Starts With Hold Starts With Bands Spiral Blow-Kain, Golbez (Story) Cross Slash-Ceodore, Hooded Man (Story-can't be used once he becomes Kain) Cross Slash Prime-Kain, Ceodore (Attack) Saint Dive-Kain (Jump), Rosa (White Magic) Aiming Thrust-Kain (Jump), Cid (Analyze) Final Fantasy-Cecil (Attack), Rosa (White Magic), Kain (Jump), Edge (Throw), Rydia (Black Magic) Sky Grinder-Cecil (Attack), Kain (Jump) Mirage Dive-Kain (Jump), Cecil (Attack) Effect Form-Cecil, Kain (White Magic), Rosa (Blessing) Vibra Prime-Cecil, Ceodore, Cid, Kain (Attack), Rosa (Aim) Double Jump-Kain, Ceodore (Story) Trinity Crusade-Kain (Jump), Cecil (Attack), Rosa (White Magic) MY EVALUATION-***** One of the toughest fighters in the game. Not only can he hit hard, he can avoid attacks using his jump command. Like Cecil he can use white magic, but unlike Cecil his magic is able to be used in fights. ----------------------------------------------------------------------------- Leonora-Epopt from Toria Magic List White Magic Cure Starts With Raise Starts With Teleport Starts With Esuna Starts With Scan Level 5 Sight Level 8 Hold Level 11 Cura Level 12 Slow Level 13 Protect Level 17 Silence Level 19 Berserk Level 23 Shell Level 25 Mini Level 32 Confuse Level 35 Blink Level 38 Float Level 40 Dispel Level 42 Curaga Level 45 Haste Level 51 Reflect Level 54 Curaja Level 57 Arise Level 62 Holy Level 70 Black Magic Fire Event Blizzard Event Thunder Event Poison Level 15 Sleep Level 22 Stop Level 30 Drain Level 36 Osmose Level 39 Fira Level 41 Blizzara Level 44 Thundara Level 47 Firaga Level 78 Blizzaga Level 80 Thundaga Level 82 Flare Level 85 Bands A Little Black Magic-Palom (Bluff), Leonora (Black Magic) Particle Bomb-Palom, Leonora (Story) Ice Crush-Palom, Luca, Leonora (Story) Palom in the Sky-Palom (Bluff), Luca (Big Throw), Leonora (Black Magic), Porom (White Magic) Tri-Disaster-Rydia, Palom, Leonora (Black Magic) Infinity-Palom, Rydia (Black Magic), Porom, Leonora, Rosa (White Magic) Call Me Queen-Leonora, Rydia, Izayoi, Harley (Attack, must all have whips, Leonora must have Queen's Whip) Pure White Magic-Rosa, Porom, Leonora (White Magic) Petal WhirlWind-Ursula (Kick), Porom (White Magic), Leonora (Black Magic), Luca (Analyze) Sprite Bred-Porom, Leonora (White Magic) MY EVALUATION-**** There is a good side and a bad side to Leonora. The good side is that she has the ability to use the most powerful white and black spells. The bad side is that she doesn't get her level 3 black spells until she is above level 80. If you are the type of person who likes to level up she is definitely a good character for you. She also has the ability to learn the Dualcast ability, which will allow you to cast two spells at once. ----------------------------------------------------------------------------- Luca-Princess of the Dwarven Castle Bands Lightning Brain Buster-Luca (Attack), Rydia (Black Magic) GO CALCABRINA-Brina (Dance), Calca (Jive), Luca (Analyze) Final Calcabrina-Cid, Luca, Calca, Brina (story) Flare Tornado-Edge (Ninjutsu), Rydia (Black Magic), Luca (Big Throw) Double Tomahawk-Cid, Luca (Attack Both) Delta Evolution-Ceodore, Ursula, Luca (Story) Ice Crush-Palom, Luca, Leonora (Story) Palom in the Sky-Palom (Bluff), Luca (Big Throw), Leonora (Black Magic), Porom (White Magic) Mecha-Kite-Luca-Zangetsu (Human Kite), Luca (Analyze) MakeShift Cannon-Ursula (Tenketsu), Ceodore (Attack), Luca (Big Throw), Palom (Black Magic), Porom (White Magic) Petal WhirlWind-Ursula (Kick), Porom (White Magic), Leonora (Black Magic), Luca (Analyze) MY EVALUATION-*** Like her mentor, Cid, she is able to use strong weapons and armor. However her defense stats are not that high so you might want to give her a distance weapon and put her in the back row. ----------------------------------------------------------------------------- Palom-Mage from Mysidia Magic List Fire Starts With Blizzard Starts With Thunder Starts With Fira Starts With Blizzara Starts With Thundara Starts With Sleep Starts With Poison Starts With Pig Starts With Break Starts With Warp Level 19 Toad Level 22 Osmose Level 25 Drain Level 29 Bio Level 30 Stop Level 32 Blizzaga Level 41 Firaga Level 42 Thundaga Level 43 Quake Level 45 Death Level 46 Tornado Level 48 Flare Level 50 Meteor Level 55 Bands A Little Black Magic-Palom (Bluff), Leonora (Black Magic) Particle Bomb-Palom, Leonora (Story) Ice Crush-Palom, Luca, Leonora (Story) Palom in the Sky-Palom (Bluff), Luca (Big Throw), Leonora (Black Magic), Porom (White Magic) Tri-Disaster-Rydia, Palom, Leonora (Black Magic) Infinity-Palom, Rydia (Black Magic), Porom, Leonora, Rosa (White Magic) Thunderstorm-Rydia, Palom (Black Magic) Twincast-Palom, Porom (Story) Break Breaker-Cecil (Attack), Palom (Black Magic), Porom (White Magic) Rapid Fire-Tsukinowa, Ceodore (Attack), Palom (Black Magic) MakeShift Cannon-Ursula (Tenketsu), Ceodore (Attack), Luca (Big Throw), Palom (Black Magic), Porom (White Magic) MY EVALUATION-**** Palom has very good magic stats. An additional bonus to using him is that he is able to learn the Dualcast ability in the final dungeon. ----------------------------------------------------------------------------- Porom-Mage from Mysidia Magic List Cure Starts With Cura Starts With Hold Starts With Slow Starts With Scan Starts With Sight Starts With Raise Starts With Protect Level 12 Silence Level 15 Berserk Level 18 Teleport Level 19 Esuna Level 20 Blink Level 23 Confuse Level 25 Shell Level 29 Dispel Level 31 Mini Level 32 Curaga Level 33 Haste Level 38 Float Level 40 Reflect Level 44 Curaja Level 48 Holy Level 52 Arise Level 56 Bands Palom in the Sky-Palom (Bluff), Luca (Big Throw), Leonora (Black Magic), Porom (White Magic) Twincast-Palom, Porom (Story) Break Breaker-Cecil (Attack), Palom (Black Magic), Porom (White Magic) MakeShift Cannon-Ursula (Tenketsu), Ceodore (Attack), Luca (Big Throw), Palom (Black Magic), Porom (White Magic) Healing Wind-Tsukinowa (Ninjutsu), Porom (White Magic) Pure White Magic-Rosa, Porom, Leonora (White Magic) Petal WhirlWind-Ursula (Kick), Porom (White Magic), Leonora (Black Magic), (Luca Analyze) Infinity-Palom, Rydia (Black Magic), Porom, Leonora, Rosa (White Magic) Sprite Bred-Porom, Leonora (White Magic) MY EVALUATION-**** Porom has very good magic stats. An additional bonus to using her is that she can learn Dualcast later in the game. ----------------------------------------------------------------------------- Ursula-Princess of Fabul Bands 5-Star Crimson Palm-Yang (Attack), Ursula (Tenketsu) Twin Wing Frenzy-Yang, Ursula (Story) Delta Evolution-Ceodore, Ursula, Luca (Story) Sword and Fist-Cecil, Ceodore, Yang, (Ursula Attack) Petal WhirlWind-Ursula (Kick), Porom (White Magic), Leonora (Black Magic), Luca (Analyze) MakeShift Cannon-Ursula (Tenketsu), Ceodore (Attack), Luca (Big Throw), Palom (Black Magic), Porom (White Magic) MY EVALUATION-**** She has decent attack and speed which makes her perfect for quick kills. Like her father her only weapons are the claws that she can equip and she is unable to use anything but light armor ----------------------------------------------------------------------------- Rosa-Queen of Baron Magic List Hold Starts With Libra Starts With Sight Starts With Protect Starts With Slow Starts With Cure Starts With Raise Starts With Cura Starts With Esuna Starts With Berserk Starts With Teleport Starts With Blink Starts With Confuse Starts With Shell Starts With Curaga Starts With Mini Starts With Silence Starts With Dispel Level 33 Haste Level 36 Float Level 38 Reflect Level 40 Curaja Level 45 Arise Level 55 Holy Level 60 Bands Holy Blade-Cecil (Attack), Rosa (White Magic) Saint Dive-Rosa (White Magic), Kain (Jump) X Chaser-Cid (Analyze), Rosa (Aim) Divine Heal-Ceodore (White Magic), Rosa (Blessing) Final Fantasy-Cecil (Attack), Rosa (White Magic), Kain (Jump), Edge (Throw), Rydia (Black Magic) Holy Ray-Rosa, Porom (White Magic) Holy Burst-Rosa (White Magic), Rydia (Black Magic) Pure White Magic-Rosa, Porom, Leonora (White Magic) Holy Cross-Cecil, Ceodore (Attack), Rosa (White Magic) Trinity Crusade-Rosa (White Magic), Kain (Jump), Cecil (Attack) Effect Form-Rosa (Blessing), Cecil, Kain (White Magic) Infinity-Palom, Rydia (Black Magic), Porom, Leonora, Rosa (White Magic) Vibra Prime-Rosa (Aim), Cecil, Ceodore, Cid, Kain (Attack) MY EVALUATION-**** She is very useful considering her bands with Cecil, Kain, and Rydia which can do large amounts of damage to enemies. ----------------------------------------------------------------------------- Rydia-Summoner from Mist Magic List Fire Starts With Blizzard Starts With Thunder Starts With Sleep Starts With Poison Starts With Stop Starts With Toad Starts With Warp Starts With Fira Starts With Blizzara Starts With Thundara Starts With Pig Level 20 Osmose Level 26 Bio Level 32 Drain Level 36 Blizzaga Level 41 Firaga Level 42 Thundaga Level 43 Break Level 45 Quake Level 51 Death Level 55 Tornado Level 58 Flare Level 60 Meteor Level 65 Bands Infinity-Palom, Rydia (Black Magic), Porom, Leonora, Rosa (White Magic) Holy Burst-Rosa (White Magic), Rydia (Black Magic) Final Fantasy-Cecil (Attack), Rosa (White Magic), Kain (Jump), Edge (Throw), Rydia (Black Magic) Sylph's Protection-Yang (Attack), Rydia (Summon) Wild Whip-Rydia, Izayoi, Harley (Attack, must all have whips) Call Me Queen-Leonora, Rydia, Izayoi, Harley (Attack, must all have whips, Leonora must have Queen's Whip) Inferno-Edge, Rydia (Story) Broken Heart-Edge (Attack), Rydia (Attack with Bow equipped) Flare Tornado-Edge (Ninjutsu), Rydia (Black Magic), Luca (Big Throw) Mirage Song-Rydia (Summon), Edward (Bardsong) Lightning Brain Buster-Luca (Attack), Rydia (Black Magic) Thunderstorm-Rydia, Palom (Black Magic) Thunder Wave-Ceodore (Attack), Rydia (Black Magic) Iron Flash-Cecil (Attack), Rydia (Summon) Tri-Disaster-Rydia, Palom, Leonora (Black Magic) MY EVALUATION-***** She is a very powerful ally. Not only does she have high magic stats and a large amount of MP, but she has the ability to summon the most powerful creatures in the game. ----------------------------------------------------------------------------- Tsukinowa-Ninja from Eblan Magic List Gale Starts With Mirage Starts With Heal Pill Level 9 Restore Weed Level 21 Smoke Level 33 Tremor Level 42 Bands Gale Rush-Tsukinowa, Zangetsu (Ninjutsu) Wild Moon-Edge, Tsukinowa (Attack) Ultimate Art: Advent of Phoenix-Edge (Mug), Gekkou (Shuriken), Izayoi (Illusions), Zangetsu (Human Kite), Tsukinowa (Steal) Wheel of Elements-Zangetsu, Izayoi, Tsukinowa, Gekkou (Ninjutsu all) Rapid Fire-Tsukinowa, Ceodore (Attack), Palom (Black Magic) Healing Wind-Tsukinowa (Ninjutsu), Porom (White Magic) MY EVALUATION-*** His magic is mainly used for the use of the team with a few attack spells. He also has the ability to steal from enemies ----------------------------------------------------------------------------- Yang-King of Fabul Bands 5-Star Crimson Palm-Yang (Attack), Ursula (Tenketsu) Twin Wing Frenzy-Yang, Ursula (Story) Oboro Strike-Edge, Yang (Event) Sword and Fist-Cecil, Ceodore, Yang, Ursula (Attack) Sylph's Protection-Yang (Attack), Rydia (Summon) Fist Dance-Yang (Attack), Edward (Bardsong) Twin Drive-Yang, Cecil (Attack) Explosive Kick-Yang (Kick), Gekkou (Shuriken) King's Quad-Cecil, Edge, Yang (Attack), Edward (Bardsong) MY EVALUATION-**** The only weapons that he is able to use are claws. He is also only able to use light armor. The bright side is that he has high speed, health, and power which makes up for his weak defense ----------------------------------------------------------------------------- Zangetsu-Ninja from Eblan Magic List Shock Starts With Flash Level 11 Shadowbind Level 20 Blitz Level 42 Bands Gale Twin Break-Edge (Ninjutsu), Zangetsu (Human Kite) Gale Rush-Zangetsu (Ninjutsu), Tsukinowa (Ninjutsu) Ultimate Art: Advent of Phoenix-Edge (Mug), Gekkou (Shuriken), Izayoi (Illusions), Zangetsu (Human Kite), Tsukinowa (Steal) Wheel of Elements-Zangetsu, Izayoi, Tsukinowa, Gekkou (Ninjutsu all) Mecha-Kite-Luca-Zangetsu (Human Kite), Luca (Analyze) MY EVALUATION-*** His magic is mainly used for attacking. His special ability is very similar to jump where it will take him off of the screen for a short time. Ceodore's Tale (ffce) Level cap 50 Long ago, this Blue Planet Was saved By the prayers of an Entire People Two moons became one anew And time inexorably marched on... The day of departure has arrived For the heir of the holy paladin In the skies above the airship, Two moons rise listlessly, One ominously growing ever larger. Why has this dark harbinger returned A new destiny has begun to unfold, And yet, as always, The Crystals shed only their silent light You start off seeing the title screen which then switches to a airship flying over the land. You then go to the airship where you are told your destination is in sight. After a bit of banter between Biggs, Wedge, and your character Ceodore you will land and you will gain control of Ceodore. You will be required to talk to all 5 of the soldiers on the ship to continue the story. After your little chat you will get drawn in to another chatty cutscene with Biggs and Wedge After all that you will finally be on the world map. Now it is time to do a little leveling up. But first we need to discuss some things about the battle system. Even those who are familiar with the original game need to listen up. Most of the battle system is the same but this new game incorporates the concept of moon cycles. There are four types of moons, New Moon, Waxing Moon, Full Moon, and Waning Moon. Every time you stay at an inn, use a tent or cottage, or let a certain amount of time pass the moon will change phase. And during the different moons certain abilities will be strengthened or weakened. During the New Moon techniques like Jump and Aim will be strengthened and White Magic will be weakened. During the Waxing Moon White Magic will be increased and Black Magic will be decreased. Full Moon makes your Black Magic stronger and your physical attacks will be hampered. And finally for the Waning moon attacks are good and techniques are bad. During each moon the ability that is strengthened will be highlighted in green and red for the ability that is weakened. One plus to this is that the moons will also affect the enemies as well as you. So make sure that you plan your fights for whatever moon will help you the most while hurting your foes. Mythril (cemy) Now you will want to level up Ceodore a good bit. For a little bit about Ceo he is not the best of fighters but he can learn a array of white magic on top of being able to do damage. I recommend not going by what level he is but by the money you have. To get the good upgrades for Ceo's equipment you are going to need around 600 gil. That might not seem like much but it will take a while. One thing to take note of is the airship in the middle of the island. It is not just there for decoration, there is a pot on board that will heal your magic and your health. Everybody say hurray for magical pot :). Dude!! Anyway when you are done leveling up and getting money you need to head into town. After talking to Biggs and Wedge you can explore the town. There are three chests hidden in the grass throughout the city. Above the weapons and armor shop is a ruby ring. To the right of the equipment shop is a house with no door. Above it is a potion and to the right is a tent. When you are ready go to the inn and decide to rest for a bit. Head out of the inn and go to the grotto outside of town. Adamant Grotto (ceag) Adamant grotto 1st floor Head up the stairs and talk to Biggs. Go forward and get the chests containing a potion, tent, ether, and phoenix down. Talk to Biggs again and he and Wedge will join your team. Talk to the guy in front of the stairs and head to the next floor. Adamant grotto 2nd floor Head straight up do not go right after going up the stairs. As you walk you will have two tutorial battles. One will talk about the moon phases and the other will talk about bands. Say no after the fight and continue down the stairs to get a chest with a potion. Head to the right and go up the stairs for another chest with a tent. Head back down the stairs and cross the bridge to the right. Go up the stairs and work your way to the next intersection. Go left and find the last chest for this floor with a ether. Head back and go up the stairs to find a stairway to the next area. Before you go up the stairs completely unequip Biggs and Wedge. They have some decent armor and it would be a shame to waste it on them. Adamant grotto 3rd floor After they leave you head up and you will encounter your first save point. Under normal circumstances you can't save or heal in a dungeon. However you can use tents and cottages while on a save point. As a bonus there tend to be no monsters in rooms dedicated to save points. Something you might want to do is use a tent to change the moon phase. While they say you have to complete it during the full moon phase there is no penalty for changing it. Head out of the room to the north when you are done. Head left past the rocks to find a secret passage leading to a phoenix down. Head back through the passage and go up the stairs and go to the right. Once you go down the stairs you will have a choice between going up another set of stair or going down. Head up the stairs to find a chest with a bomb fragment. Go back down the stairs and continue to head down and to the left to get a chest with some eye drops. Go to the right and go down the stairs to the next area. Adamant grotto 4th floor Go down the stairs and get the chest on the left containing a bronze hourglass. Head to the right, cross the bridge, and go up the stairs for another chest with a tent. Go back down the stairs and go all the way down. You will find a chest with a Antarctic wind. Head back up and take the stairs on the left. When you go down the other stairs there is a chest on the left with a echo herbs. Keep heading down and you will find a weird alcove below you with space for one person. Go into it and you will find a secret passage that leads to a pair of iron gloves. Go back through the passage and take the stairs on the left and you will see a door and a stair case leading to the next area. Go in the door and you will find another save point. Heal up because you are about to have your first boss fight. When you are ready head down and go through down the stairs. Approach the chest and the boss battle will start. BOSS FIGHT-Sand Worm This fight is a two part fight. The first part will end when the worm casts whirlwind on you. You need to deal a lot of damage to the worm to get it to do that. Just make sure you don't forget to heal periodically. After he casts whirlwind you will back out of the battle and Biggs and Wedge will come to help you but Ceo will refuse help. The battle will start again and Ceo will achieve his true potential. His health will be returned to full and his attack power will be increased. Now proceed to kick that worms theoretical butt. Once the fight is over the two of them will join your team and you will learn the move Awaken. Be careful when you use this move. It will increase your attack power for a few turns but when it wears off you will have 1 hp. Now you have to find your way back to the entrance. But this time Biggs and Wedge will be there to help you. Before you head up the stairs to the first floor make sure that you completely unequip Biggs. He is about to completely leave your party and you need to take all his armor. That is if you didn't take my advice and do it earlier in the dungeon When you exit the cave you need to head for the airship. WARNING: Wedge is about to permanently leave your party. It is now time to completely unequip him. Once you are ready to proceed with the story get on board and talk to the soldier. Remember if you say yes you will not be able to return to this island for a long time. You will now be drawn into another scene on the ship. Can't believe we risked our lives for a stupid tail. Probably could have found one of those around the castle. Anyway you will now be in the middle of a monster attack. For this fight have Ceo attack, Biggs use BM and Wedge use WM to heal. Baron (ceba) Baron Castle East Side After the fight you will transition over to King Cecil at the castle. When you have control of him head right for another battle. Just attack twice and the battle should end. After the battle head right and up and press a little button on the wall. This will open up a door to a tent, decoy, and a phoenix down. Head up the stairs and follow the path until you end up in another fight. Kill the three small birds first then focus on the zu. Keep heading right until you reach a save point. You will notice a door like earlier but you are unable to open it. Head down and when you are outside head up through the gate and into the tower. While wandering around watch out for the liliths, their slap attack can cause different status effects. Inside the tower head to the left and down the stairs. Check the pot by itself to get a Remedy. Head back up the stairs remembering to get the Ether from the chest. The other chests on this floor contain a red fang, a Hi-Potion, and a Hermes Sandals. Head up the stairs on the right to find six pots and two chests. The upper right hand pot contains an echo herb, the bottom middle contains a bacchus's wine, and the chests have a Hi-Potion and a Heavenly Wrath. Up the final stairs to find a girl being harassed by a monster. But before we help her loot the two chests for a remedy and 500 bucks. You would think being the king of a castle his wife would give him more of an allowance, but what can you do? Now it is time to help the woman. Kill the ogre and get the Bomb Crank from the chest and head back to where you started at. Baron Castle West Side Once you get back to the middle of the castle take the left path and try to go up the stairs. A soldier will come down followed by a monster. Kill it and head up the stairs. As you try to continue Rosa will come and force you to take you with her. Continue outside and head up to the tower. As you approach the tower Cid will come down and join your team. Now head in the door that Cid just came out of and go to the save point. Before you go on there are some things to keep in mind. When you go up the stairs you will have a series of three fights with this team. If you want you can unequip all of the armor except the weapons to use later as Ceo. During the third fight you can unequip the weapons for Cid and Rosa because they leave after the third fight. Do this only if you are confident in your fighting abilities. When you are ready go up the stairs and get ready to fight. The first fight is a couple of Belphegors. To help with the fights have Rosa cast Slow and Protect. Once you are protected and healed you can use a band using Cecil's attack and Rosa's WM and deal decent damage. The second fight is three spirits and an Ahriman. The spirits should fall after one hit from Cid and Cecil. Just be careful of the Ahriman's doom attack. If a character dies just bring them back to life and continue the fight. The third fight consists of one Strato Avis and three Cockatrices. Take care of the cockatrices first then handle the bird. Remember that slow helps you to keep control of the battle. Watch out for the Avis's tornado attack it will reduce your character's health to single digits. Don't forget before you end this fight to take the weapons off of Cid and Rosa. After this fight you will enter into a fight that you cannot win. Just attack with Cecil until you see a countdown and then unequip his sword. After the fight you are insulted by an annoying little brat who really pisses me off. Mysidia (cemys) You will now switch back to Ceo. After a very smooth landing talk to all the soldiers and then talk to Biggs again. Afterwards you are by yourself. If you took my advice in the previous section now would be a good time to equip all that good armor Cecil had. Once you have saved head to the left until you get dragged into a battle. The Domovoi and Gatlinghog should both go down easily. You will then have to fight a Flamehound which will proceed to kick your butt. Just when you are about to kick the bucket a Hooded Man will save you. That happens a lot in these games, doesn't it? Anyway afterwards you are back on the world map. For those people familiar with the old game this is the Mysidia area. One thing you need to do immediately is heal Ceo. After that last fight he only has 1 hp. Head to the left until you find the town. There is nothing hidden in the town and nothing worth buying in the shops so just head straight to the back of the town and in the building. Talk to the weirdo with the bright pink hair to find out it is Porom. You remember the little white mage from the first game? Yep she grew up and for some reason her hair is bright pink. Anyway she will assign a black mage and white mage to help you get to Baron. Gee something seems very familiar about this. Head out of the building and head right to where a white mage is wandering around. Go to the building and your white mage will open the door. Walk into the building and step on the circle in the middle Devil's Road (cedr) Devil's Road 1st floor Welcome to the Devil's Road. They definitely made some improvements on it since the first game. The first half of this place is fairly linear with some forks which will send you backwards or to treasure. Follow the path through the first warp panel and you will end up in an area with wired looking floor panels. Those are poison so try not to step on them. Head all the way up and go left through a hidden passage leading to a chest containing a Bomb Fragment. Return to the other side and step on the panel. In this next area there are two paths to take, the bottom one will take you back to the beginning and the one to the right will take you to the next area. There is nothing in this area so just head to the panel and the one after it. Now we are at another intersection. The one on the right takes you to the next area and the one on the left takes you back to the last intersection. Head to the upper right of this section and there is another secret passage that leads to a Phoenix Down. Another dang intersection. Go down and grab the Sage's Surplice and head directly left through another hidden passage to get a silver apple. The bottom warp panel will take you to the previous intersection and the top one will take you to the next area. For this intersection the one on the right will take you to a room with chests containing a hi-potion, echo herbs, and ether. You will then be taken back to a previous intersection. When you get back to where you were take the panel below you to continue. Just keep following the path and you will come to a room with a save point. Devil's road 2nd floor Think we are almost done? WRONG! We are only half way through the maze at this point but the next half is a lot easier. From the save point head left to the next panel. In this room there are a lot of panels that turn solid when you step on them and send you in a certain direction. Just follow these directions at the intersections and you will reach the end. Don't worry there are no treasures in this room. Here are the directions from the first intersection, up, panel will send you right, have to go up, up to the top of the room, next panel will send you left, left, panel sends you left, down, left, panel sends you left, down, panel sends you left, down, panel sends you left, left, have to go up, panel sends you up, up, and you should be in Baron. Now we get to look for treasure in the town. Head for the front of town and go towards the inn. To the right of the entrance is a pot with a hi-potion. Now go into the inn and head for the back of the building. Talk to a pair of crossed swords on the wall to open a door leading to a dry ether, white fang, and a unicorn horn. Now head out of the inn and go towards the back of the town. In one of the barrels is a potion. Now head up, cross the bridge, and go up the stairs. You will see a stairway into the water so take it and go all the way to the end. In this area you will find hidden chests containing an Arctic Wind and a Spider Silk. Now head back out of the water and work your way to the far right hand side of the city. Head up through an archway and you will see a man in an area surrounded by trees. Take one step to the left after standing in front of the man and head directly up until the trees stop you. Head to the right into a secret passage which will lead to a hidden area on the left side of town. Wander around this area and you will find hidden chests holding 500 gill, a mallet, and a Phoenix Down. That is all for the town of Baron so head outside Now you need try to enter the castle but you will be denied access. Now we need to find another path into the castle. Head back into town and go to the house that has the Devil's Road. Go up the stairs to the left of the house and you will come up to a big house. Go inside and talk to the woman on the left at the table. This is Cid's daughter and she just happens to have the key that we need. What a shock. Now leave the house and go down the stairs. On the left you will see a door. Head to that door and talk to it. Ancient Waterway (ceaw) Ancient Waterway 1st floor Once inside go in that little area sticking out of the wall on the right. Keep heading right through the secret passage to find a chest with a 2000 gill. Isn't it nice for people to leave that kind of money laying around. Head back through the passage and go down the stairs. Head all the way down across the bridge and when you reach a intersection go down to collect a unicorn horn, 600 gill, and a phoenix down. Keep heading around to the right until you come to a bridge above you which you now need to cross. Keep going around on the islands ignoring the bridge that leads into the water. Keep going and you will find the staircase to the next area. Ancient Waterway 2nd floor This area is filled with secret passages so be careful to not get lost. If you don't want to get the treasure skip the section next section ---Go down into the water and keep heading down through the secret passage to get a chest with a hi-potion. Go down through a different passage to a new chest with a monster in it. The only thing you need to be cautious of with the Black Lizard is its Stone Gaze counter attack. For a cheap win have the black mage cast Stop on it and beat it with physical attacks. When you win you will get a Coral Sword. Take one step down and head right onto dry land. Keep going right and you will find a new secret passage. There is no chest in the next area so go down into the water and keep heading right. This passage splits so keep heading up until you get to a new chest which holds a remedy. Head down into the water and head right until you see a group of rocks. There is a path between the rocks next to the wall so take that and head up to the next stair case.--- If you don't want the treasure head right instead of going down. In the next area stand directly above the rock in the water and go right to through the passage. In this next area head right until you see a group of rocks. There is a path between the rocks next to the wall so take that and head up to the next stair case. Ancient Waterway 3rd floor In this next area follow the path and head up the stairs. When you get off the stairs head left to find a secret passage. Work your way through it to find a chest with a Soma Drop in it. Head back through the passage and head up the stairs to the next area. Ancient Waterway 4th floor When you reach the intersection head left through the door. We finally get a long needed save point. Before you head out the door go to the back of the room and head right through another passage with a chest with a silver hourglass in it. Now we can head out the door and go to the right and up the staircase. Baron Castle Finally we are out of the sewers. Before we continue much further unequip the two mages because we are about to lose them for good. From the exit head to the left and go down the side of the moat. You will come across a hole in the wall which you need to enter. You will now lose the two mages and be separated from Ceo for a little while. When you have control enter the door on the left and go to the dungeons. You will end up finding many of the castle's soldiers in jail. HM will get worried about Ceo and want to fight him. If you want to check out the castle you can but if you raided it while playing as Cecil there will be nothing to find. Head through the door to the right of the dungeon and head for a four way intersection. Head directly north up the stairs and keep going until you reach the throne room. Approach the throne then try to leave and Cecil will talk to you. But wait didn't he get his butt fried by Bahamut? Well whatever the case Cecil is alright but is acting a little strangely. HM will decide to leave and ends up running into Ceo. After a bit of lying Ceo will rejoin the team so head down out the doors. Continue heading down until you get out of the castle. After the cutscene HM and Ceo will learn a new band. Your new destination is the mist cave to the west of Baron. However I would suggest leveling Ceo up to 25 before you enter the dungeon. At 25 he learns a spell that renders the next boss's best attack useless. If you choose to level up to the left of the city, past the sand area is a little circular forest. This is the chocobo forest. If you level up near there you can just run in and talk to the white chocobo and it will heal your MP. This will allow you to save your money by not having to go to a inn. Whenever you are ready follow the path to the left of Baron, cross the bridge and you should end up at the mist cave. Mist Cave (cemc) Mist Cave 1st floor ---Tail Alert--- While you are on the first floor of the cave during the full moon you may run into a rare monster called the Thunder Dragon. After defeating this monster you may receive a Blue Tail which will be useful later in the game. As you try to enter the cave you will notice a soldier blocking your path. Ceo will try to talk to him and HM will just attack it. Just attack and this monster should fall quickly. Once inside the cave head right. When you come across a door just pass it, you can't do anything inside of it until you beat this story. Keep following the path and you will notice some odd shaking. When you come to a intersection go up and get the steel helm from the chest. Head back down the stairs and head right across the bridge. Why is it that these things always happen to Ceo? Mist Cave 3rd floor Anyway head down taking the stairs on the left to get a silent bell. Head back and take the right stairs and follow the path until you see a bridge and a staircase. Take the stairs and this path will lead you to a phoenix down and a remedy. Head back to the bridge we passed and cross it. Don't bother taking the right path on the bridge it is a dead end. Keep going and at the next intersection head up and head up in the door. Nammingway is in here and he will sell you some items should you need it. There is also a save spot in here so make good use of it. When you are done shopping go out of the room and down the stairs below you. Go down the stairs and take a right to find an antidote. Go back and go down this time and you will find another chest with a x-potion in it. Head right and you will see a bridge to the right and a path leading up. Head up and cross some bridges to find a chest with an arctic wind. Head back to the bridge we passed and cross it. Keep heading right after you cross the bridge and take the stairs to get on the higher platform. Follow this path and you will reach the stairs to the next area. Mist cave 2nd floor From here head left and take the first staircase to find a chest with a cottage in it. Take that second staircase and you will come on a room with a chest containing a piece of chain mail. Go back to the beginning of this area and go right this time. You will see a save point on your right so use it and set the moon to whatever phase you want. Head up the stairs when you are ready for the boss. BOSS FIGHT-Tunneler This boss uses physical attacks and so do you so there is no "best" moon. You have to be careful of his earthquake attack, but if you leveled Ceo up to 25 just cast float and it can't hurt you. I suggest using protect to help decrease the damage and use a spider silk if you have it to slow him down. A good way to deal decent damage to the boss is to use the band Ceo and HM learned at the castle. Make sure if you use the band you keep a close eye on the magic of both of them. HM doesn't have much MP so he can't use it a lot. Just make sure you are properly healed and the boss should fall no problem. I would suggest heading back to the save point after the fight to heal up. We are almost done but better safe than sorry. When ready head past the point where the Tunneler was waiting for you and you will find yourself back on the first floor. Mist Cave 1st floor Ignore the chest you see for the moment and head to the left. Go down the stairs and around the hole to get the Hi-potion. Go back and go up the two sets of stairs to find another chest holding a bomb crank. Now head back to the chest we passed and get the mallet from it. Now head up and a cutscene will activate where the soldiers from Baron catch up to you. Thankfully the mist protects you and the soldiers don't see you. When you have control cross the bridge above you and exit the cave. After another cutscene you will have finished Ceodore's tale. When you beat this tale for the first time you will unlock Rydia's Tale, Yang's Tale, Palom's Tale, Edge's tale, Porom's Tale, and Edward's tale. When you start each of these stories make sure that you save them in different slots. The cleared game data can be used in the final story. By doing this you will gain additional characters along with keeping your experience, equipment, items, and gil. Ceodore's Challenge Dungeon (cecd) To get to the challenge dungeon go in the Mist Cave and go in the door on the right. Talk to the bunny and he will teleport you to the dungeon. Challenge Dungeon 1st floor This challenge dungeon is in the same format of the Adamant Grotto. Follow the path around and go across the bridge. Go up the path, not the stairs to find a chest with a Dry ether. Now go up the stairs and head up to find the stairs to the next floor. Challenge Dungeon 2nd floor Head up and go through the door. Make use of the save point then go out the top of the room. Go right and down for a chest with an X- potion in it. Follow the path leading to the right and go down the stairs. Go right and walk in between the two rocks to find a secret path. Follow the winding path up to three chests with a Hermes Sandals, Bomb Core, and Great Bow. Head back towards the exit of the path, looking for a branch leading down. Keep looking for an exit to find a chest with a monster in it. Beat it for a Mythril Sword. Now return to the entrance of the secret path. Go left and down to find the stairs to the next floor. Challenge Dungeon 3rd floor Follow the path to the right and go across the bridge. Keep following the path, ignoring the stairs going up, and go down the stairs. Head all the way down and there will be a secret path in the bottom wall. Follow the path to the left and you will find two chests with Fire Arrows and a Vampire Fang. Head back out and go up the stairs on the left. Go the left and go down the stairs. Keep going down and go up the stairs on the left. Go in the door and make use of the save point. Head out and go down the stairs to the next floor. Challenge Dungeon 4th floor Go up the stairs and talk to the monster for a boss fight. BOSS FIGHT: Adamantite Golem This fight can be a bit hard. During the fight the Golem will constantly move toward you. As he gets closer his attacks will get stronger. If you want to weaken the damage you take then move the two characters to the back row. Cast Slow and Protect then have Ceo focus on healing while HM attacks. After a few moves the Golem will attack you several times. After he finishes attacking he will be open for attacks. Heal up then use Cross Slash to deal massive damage to the Golem. After a few turns the Golem will return to his starting position and start the pattern all over. Just keep healing and attacking and he should fall. After the fight go forward and open the chest. The prize is random so just enjoy the surprise. After you open the chest you will get taken out of the challenge dungeon. If you want more items you can go back and kill the Golem for more. ----------------------------------------------------------------------------- Rydia's Tale (ffry) Level Cap 40 Feymarch (ryfe) Feymarch upper level The story starts out in Mist when Rydia shows up at her home. After a bunch of chatting Rydia will return to the Feymarch. Rydia will go up and start talking to King and Queen. The Queen will start acting coldly to Rydia making it clear that she is no longer welcome in the Feymarch. Suddenly the King will start acting weirdly as well and he will send Rydia out of the room. Soon after the annoying little girl from before will appear and turn the two of them to stone. You will then see the title screen. When you return to Rydia you will see that other inhabitants of the Feymarch are stone statues as well. Since nobody can stop us lets raid the village. If you check your menu you will find out that everything is gone. You have no items, small amount of gil, and your settings from Ceo's tale will be reset. Head up and get the chest with the potion. Keep heading around the Feymarch's upper level in a clockwise way to find another potion, ignore the chest past the warp point for now, get a tent, and a phoenix down. From the chest with the Phoenix down take one step right and head straight up. You will find a secret area here. Go up to find four chests containing ice rod, dry ether, hi potion, and 500 gil. Head back down and head to the top of the area until you find a grey panel that will lead to the next area. This will take you to the middle area of the Feymarch. Before you go much farther step back on the panel to go to the previous area. Step down and get the chest with a ether in it. Feymarch middle level Now head back to the middle level. This level has many different shops as well as an inn. However everybody is stoned and can't do business. What a bunch of slackers. From the panel head north and you will find the inn. Keep heading to the left and enter the house next to the inn. In here is a little glowing green circle. This is a save point so go ahead and save. DON'T FORGET TO SAVE IN ANOTHER SAVE FILE. YOU WILL NEED THE OTHER SAVE FLIES FOR ANOTHER STORY. From the house with the save point head down the stairs on the left. To the right of the second stair case is another house with no sign over it. Go into it and go down the stairs on the left. Before you enter the grey panel, talk to the book case to the left of it to get a Kokkol Ore. You can use these later to get stronger weapons. Step onto the grey panel and you will have another scene. When you can move again talk to the two statues to continue the story. Passage of the Eidolons (rype) Passage of the Eidolons 3rd floor When the scene is done head back up to where Rydia started at and step on the grey panel. This will take you to the Passage of the Eidolons. For those of you who are familiar with the original game don't worry. The floor will not hurt you like it used to. Head directly right through the wall and head up. Get the chest with the ether and then go back where the secret wall is. Go back to the panel and go down and left. Get the chest with the potion and head right and get another chest with another potion. Now keep heading right to another passage. Head down and left. Head up when you can and keep looking for a passage right to a room with three chests. These will have 500 gil, Phoenix down, and a tent. Head back to the left and head up until you stop. Go left and then go up and follow the path until you reach the stairs. At some point you will have a fight where Rydia will try to summon and she will be unable to. That's right, our summoner has no summons, not even the chocobo. That means if you want to get a summon you have to get the ones that drop from monsters. These are Goblin, Cockatrice, Bomb, and Mindflayer. Just keep in mind that these are incredibly rare drops and will probably take a long time to get. Check your bestiary to find out which monsters drop these spells. Some creatures will not drop them even though they are in that monster class. Finish the fight and keep heading to the stairs. Passage of the Eidolons 2nd floor On the second floor there is a save point to the right. Use it if you want to and head to the left. When you reach an intersection head to the left and go up to find a chest with some Eye Drops. Go back down and keep going down until you reach another intersection. This time go right and you will find another chest with a Bronze Hourglass. Now head back and go left this time and you will find the stairs to the first floor. Passage of the Eidolons 1st floor Follow the path around and when you get to a three way intersection go right and you will find a chest with an ether. From here head all the way up to the top of the area. On the right there is a chest with a decoy in it. From here go directly right and find another secret passage. The chest at the end has a feathered cap in it. Now head back through and head down and left. This will take you to the stairs out of the dungeon. When you get outside Rydia will look for someone named Luca. Rydia will get forced into a fight and she will realize how helpless she is without her summons. Suddenly cannon fire will come from the sky and kill the monster. The fight will end and an airship will land nearby. The Luca that Rydia was talking about was the princess of the dwarves who holds the key to the sealed cave. Dwarf castle (rydc) After some chatting you will be taken to the dwarf castle. Go inside and head straight to the back of the castle. After talking to the king it is time to raid the castle. Go down to the previous room and go up the stairs on the right. This takes you to a room with equipment stores in it. In the upper left corner of the room is a stair case leading down and in the upper right is a staircase leading up. Take the stairs going down. In this room there are a lot of pots. By searching them you can find warrior's clothes and 2 potions. Talk to the dwarf and he will open a door. Go in it and head right. Keep heading right and go down the stairs. Head right and you will find three chests with a phoenix down, a tent, and a bacchus's wine. Head back to the left and go down and you will find another staircase heading down. Head left and when you see three pieces of armor check the middle one for another Kokkol ore. At the far left of the room is another one of the magic pots. You can use this to help level up in a little bit. Now head back to the main area of the castle. Now head left and pass the door so you can go up the stairs. Here is the inn and the item shop. To the left of the counter is a pot with 500 gil in it. The staircase in the lower right of the room will take you back to the beginning of the castle. The stairs in the lower left will take you to the towers. Go to the towers and get ready to raid. Dwarf castle towers Go up the stairs and search the pots for items. There is a way to get to some of the pots on the bottom. In one of the bottom most pots is a bomb crank. That is the only item in this room. When you get it go up the other staircase. This room navigates through secret passages so start on the left and try to head around in a circle. The chests contain a spider silk, soma drop, potion, and a Hermes sandal. Head back to the stairs and work your way past the room with the pots. Instead of heading to the room with the inn, go straight down from the staircase and you will find a door leading outside. Head to the right skipping the stairs heading up to find another tower. Before going up the stairs get the chest with a hi-potion. The second floor has even more pots. The only thing in here is another Kokkol ore in the armor in the upper left hand corner of the room. Go up the stairs for a room similar to the other tower. This time you have door ways that you can use to get to the chests. The chests contain an iron shield, ether, silver apple, and a phoenix down. We are now done raiding the castle. Head back down the stairs and go down the staircase in the lower right corner to go back to the armory. Take the stairs in the lower left corner and go through the door to get out of the castle. Go get on the airship and you will find two new party members, Calca and Brina. After a little scene they will join the team and you will have control of the Falcon. There are many places to take note of in the underworld. The first is the castle where you start at. A little to the left of the castle is a cave. This cave takes you back to where that magic pot is. In the bottom right corner of the map is the Kokkol's Forge. A bit to the left of here is the town of Tomra. Near the town is the sealed cave. This is where you have to go to continue the story. A little north-west of the sealed cave is the summon cave where you started. In the upper left corner of the underworld is the sylph cave. To the right of it is the tower of Babil and the path to the Overworld. However you can't enter the tower and you don't go to the Overworld till later in the story. Let us start the pillaging at Tomra. Tomra (ryto) For a basic outline of the city, lower left: item shop, lower right: Inn, upper right: armory, upper left: storage building. Start by going into the inn. The one of the piles of wood has a Bacchus's wine in it. Now head to the armory and take the left door. The pot to the left of the desk has a phoenix down. Now stand right in front of the desk and go right and there will be a secret passage to the other side of the building. To the right of the desk is a suit of armor with another Kokkol ore. Now head outside and go to the left. Next to the storage building is a couple of pots and one of them has a Kokkol ore. Now head inside the building. Search the pots for a potion in the lower left pot and a Kokkol ore in the lower right pot. For this one you have to go below the pots and go to the far right wall. We are done here. Now head to the forge. Kokkol's Forge (rykf) Go inside and go to the back of the forge to find a fireplace. Check it to get a Kokkol Ore. Check the pots to the right to find a hi-potion. Head upstairs and check the bookcase for a angel's clothes. That is all for now. The thing with the Ores is that you can bring them here to upgrade weapons. Talk to the dwarf and he will tell you what weapon you need and how many of the ores you need to upgrade a weapon. Now it is time to level up. Head back to the cave with the pot in it. It is a bit north of the forge. Just land there and use the pot if you need to heal. There are three bands that this team can use. Luca and Rydia can combine Attack and Black Magic, Calca and Brina can combine jive and dance, Calca and Brina and Rydia can combine jive, dance, and analyze. With the one with just Calca and Brina be careful because it is completely random. It can even blow up killing the two of them. Another thing to be aware of is their Jive and Dance abilities. Jive can use status effects and sometimes attacks while Dance can heal the team and put status effects on the team. The best part is that they cost no MP but they are completely random. I would recommend having the following done before you continue. Calca and Brina at level 10 at least. For equipment for Luca: Tomahawk, Iron Shield, Iron Helm, Iron Armor, Iron Gloves. For Rydia: Holy Arrows, Crossbow, Wizard's Hat, Gaia Gear, Silver Armlet. Just get whatever you feel like buying for the dolls. To get the Tomahawk you need to have seven ores and a crescent axe. If you have been following this guide you should have exactly seven ores. You can buy the axe at the dwarf castle. Then you head down to the forge and ask the dwarf to make a battle axe. When that is done talk to him again and ask him to make a tomahawk. This is a very good weapon for Luca. This is a thrown weapon. This means that you can do the same damage from the back row as well as hit monsters in the back without losing damage. Sylph Cave (rysc) Sylph Cave 1st floor Ok before we begin there is something that needs to be said. This cave is a maze and there will be a lot of backtracking to previous floors. Like in the Passage of the Eidolons the floor will not hurt you. Start off by heading right to find two chests with a spider silk and a potion. We will get that third chest later so don't worry about it. Now head down and left and down at the intersection. This will take you to the second floor. While wandering around the cave if you find the Soul and Spirit enemies try to win the cursed ring from them. It is a rare drop but is very useful in the later stories. Sylph cave 2nd floor Alright here the cave splits into three sections, which I will refer to as the north section and the south section. I will start with the north section so if you want to go south go past the --- part of the walkthrough ---North section--- From the stairs go around to the right until you come to the stairs to the next floor. Don't worry there are no chests in this area. Sylph cave 3rd floor Without moving head left through the passage. When you hit the wall head up and get the two chests with an echo herbs and phoenix down. To get the third chest step in front of the bottom chest and follow the path right to get the clown's clothes. Now head back to the stairs using the secret passage we went through the first time. The reason for doing this is to get our aim right. When you exit the secret passage DO NOT go up the stairs. Instead continue heading right through another secret passage. This will lead to a stairwell leading back to the 2nd floor Sylph cave 2nd floor Head to the right and follow the path until you see a chest with an ether in it. Keep going down and you will see a bunch of open chests, one closed chest, and a hole. Get the chest with a tent in it and work your way to the hole. Sylph cave 3rd floor Get the three chests around you to get a hi-potion, bronze hourglass, and 800 gil. Now head up and head left through another secret passage that leads to a grey warp panel. Step on it to go to the next area. Sylphs' cache Now we get to loot four chests. What a nice day to be us, huh? Open the chests for a ether, horned helmet, mythril knife, and a hi- potion. Don't forget to equip that nice little helmet on Luca. Now head to the left to find a grey panel that leads outside. If this is the first section you did go back to the 2nd floor where we choose to go this way. ---South section--- If you decide to do the south section first or have already done the north then head down from the stairs and you will find a staircase leading back up to the first floor. Sylph cave 1st floor There are two ways you can go on this floor. Let's start by going to the right to where that save point is. After saving head up until you hit the wall then head right. This will take us to a secret passage leading to the chest we had to skip earlier. Pick up the 500 gil and head back to the stairs. This time head to the left and you will see the stairs leading back down. Before we take them lets continue left and head up to get a dagger out of a chest. Go back to the stairs we passed and go to the next floor. Sylph cave 2nd floor To our right is a chest you would have to be blind to miss so open it to get a phoenix down. Head to the left and follow the path until you reach an intersection. Head to the right and go up the stairs. Sylph cave 1st floor Head straight up to find two chests containing a hi-potion and a silver armlet. Now head back to the previous floor Sylph cave 2nd floor Now head up and you will find another staircase heading down. Before we take them however there is a secret path to the right that leads to a chest with a Kokkol ore. Head back to the stairs and take them to the final stop. Sylph cave 3rd floor Head down following the path until you find a house. Before going inside there is a pot to the right of the house with a Kokkol ore in it. Now head inside Sylph's home Even these little guy/girls have been turned to stone. Well no use crying over spilt milk. Grab the two chests for a mage's robe and a healing rod. Head up the stairs and keep going forward to find the way out. Now we are done it is time to go to the Sealed cave. Before we go head back to the castle's back door and use the pot to restore your health. Sealed Cave (ryse) Sealed cave 1st floor As you enter the cave Luca will walk up and break the seal. After a little more chatting you will be able to enter. One thing you need to be careful of is that some of the doors in here will turn into monsters and attack you. These monsters have a pattern. First they will target one of your characters and then they will use an attack called Ninth Dimension to kill that character in one hit. There is no blocking this attack. And after you do enough damage it will change into another monster. In order to get the most exp from this you have to kill it while it is still a door. The one way to deal with this monster is to attack it as much as you can in between the target and the instant kill attack. He will not change during this time. The best way is to have Rydia cast stop on it and just beat the crap out of it. Head right and down and you will see a little rope crossing the gap. Get on it and head down and you will see a door. There are two chests in this room containing an echo herbs and a ether. Head back outside and head down to find a chest with a potion in it. Head up a little and go left. You will see another rope so cross it and head into the door. In this room are two doors and two chests. The chests contain a potion and a tent. The door on the left has nothing in it and the door on the right has mage's clothes. Next head to the bottom right and go down the stairs. Sealed cave 2nd floor Below you is two ropes. Take the one on the left to get a chest with a gold needle. Now head back across the rope and head right. Go across the bridge to find a chest with a phoenix down. Head up and you will find a large amount of doors. The first door is empty, the second has a chest with a battle axe, third has three chests with Zeus's wrath, bomb fragment, and bomb crank. The fourth door has a hi-potion, fifth has a save point in it, and the sixth has two chests with a bronze hourglass and a potion. Now head back and save and when you are ready to continue head left and down to find another door. In here is a chest with a ether in it. Keep going left and down to find the next floor. Sealed cave 3rd floor To the right are a couple of chests with a phoenix down and a cottage. Go to the left and go in the door. Talk to the skeleton to get another Kokkol Ore. Go back out the door and head down to leave the room. Head to the right bypassing the rope leading down to find another room. Head inside and you will have to fight one of the doors. Going through the door will put you in a secret passage. When you can't go up anymore head right 9 steps, down 8 steps and right 6 steps and go up to get the Horned armor. Leave this room and circle around to get a chest with a hi-potion. Now go left and head down the rope to the next area. Head right and go into the room with a lot of boxes and some chests. The box in the lower right corner has a Kokkol ore and the two chests contain a gold needle and a dry ether. Head back out and go left and up to find another stair case leading down. Sealed cave 4th floor The room you start in has a save point so make use of it. We have a boss fight coming up so we want to be healed up. I suggest a full moon to hinder the bosses physical attacks. When you are ready head down to leave the room. Go either way around the circle ignoring the ropes until you reach a platform in the middle of the room. Head up and you will find the stairs to the next floor. Sealed cave 5th floor/crystal chamber Follow the torches around until you find a bridge. Cross it and go in the door to the crystal chamber. Go forward and take the crystal. Before you head out the door make sure that you are completely healed. When you cross the bridge you will be attacked by the wall. You shouldn't be surprised cause you have been attacked by doors throughout the dungeon. BOSS FIGHT-DEMON WALL For the people who played the original game they will definitely remember this boss. The concept is the same this time around. For those who are new to this series this is a fight against time. As the battle progress the Wall will get closer to you. When it gets close enough to your team it will use a attack called Crush that will kill one character instantly. One of the first things you need to do is to try to slow down the wall. For that use a spider silk. For Calca and Brina have them use their band try to deal massive damage. For Luca use an attack or use the band with Rydia. Have Rydia use the band or black magic. Watch out for the Wall's stone gaze attack. Use a gold needle to get it off quickly. When you need to heal use Calca or Brina. If you feel brave enough try to end this fight with Calca and Brina dead. This way Rydia and Luca will get more Exp. This is because you are about to lose the two dolls. Once you are done the crystal is officially yours. When you get to the save point (either one) make sure that you unequip the dolls. The last chance that you have to take the take their equipment is before you reach the entrance. When you reach the entrance you will have a scene where Rydia remembers her past time in the cave. Later the annoying girl who stoned the Eidolons will appear and demand the crystal. Rydia will refuse and the girl will attack you. However Calca and Brina will defend you. The girl will attack again and take the crystal. Now go outside and get on the airship. You will now have the choice of going to the Overworld. Remember that when you go up you can't come back down. So try to get everything done that you need before you say yes. Every time that you board the Falcon you will have the option of leaving. One thing to do is head to the Forge and get a Dancing Dagger made for Rydia. Used as an item it will do large damage to a monster. Overworld When you get on the Falcon and select to go to the over world you will have a scene in which you will end up getting into a fight BOSS FIGHT: Calca and Brina This is not really a boss fight, though it is one that you can lose if you are not properly prepared. If you have the Tomahawk weapon for Luca make sure that she is in the back row. For this fight Rydia will not be able to do anything but defend. Just focus on one at a time and they should fall quickly. When everything is over you will have crash-landed on the island of Agart. The only things here are a town and a cave. Let's start by exploring and raiding the city. Agart (ryag) This city is a big circular based city centered around a well. Start by heading around the left of the well and you will find a patch of grass. Hidden away in it is a potion. Keep heading up walk around the lake. On your right you will see the weapon and armor shops, but there should be noting you need in it. Head down the stairs and go out of the town. If you need to buy some items, the shop is in the Inn. Other than that there is nothing in this town. If you want to level up a little outside the village go ahead but there is a magic pot in the mine which is better suited for leveling up. Before you go into the mine make sure that you have plenty of tents. If you want to use Calca or Brina ever again you will to get some items out of the mine. Two of these can only be obtained during a certain moon phase. Agart Mine (ryam) ---Tail Alert--- If you are wandering around during a Waning Moon you might come across the Green Dragon. After you defeat the creature you might find an item called a Green Tail that can be used later in the game. Agart Mine 1st floor Start by heading to the left to get a chest with a hi-potion. Head to the right and find the stairs. Keep following the path gathering the chests along the way. You will find a remedy and a artic wind before you will reach the stairs Agart Mine 2nd floor This is another short floor. Follow the path and cross the bridge to find the magic pot. Go down the stairs below you to get a chest with an x-potion. Head right past the stairs to the next floor to find a cottage. Now head down the stairs to the next floor. Agart Mine 3rd floor Head down till you reach the intersection. From the intersection go down until you find a chest with a phoenix down. Go back to the intersection and go right and you will shortly reach another intersection with one way leading up, one leading right, and one leading down. The one up is a dead end. The one right leads to a decoy. The one down leads to another intersection. Go down to find a chest with a piece of Plate Mail. Go back to the previous intersection and go right to yet another intersection. Head up and you will find a room with a save point. Go back out of the room and go all the way down to the stairs to the next area. Agart Mine 4th floor We now have another maze to deal with. At the first intersection head to the right. The next intersection has two different ways to choose from. The one going up leads to Mythril gloves and the one going down leads to a pot with a dry ether. Go back to the first intersection and go up. At the next intersection go left to get a chest with a remedy. Go back and this time go right ignoring the branch leading up to a door. We will go there later. After going right you will find another intersection with branches leading up and right. Go right and you will find a pot with a mythril spring. This is one of three items you need to get on this floor to repair Calca and Brina. Go back to the previous intersection and go up. Next intersection go right to the save point. If you want to repair Calca and Brina change the moon to Waxing and go to the door we passed earlier. In this room are enemies that you can only find in the Waxing moon phase. Otherwise there is nothing there. The fights are always the same. You will find two Quarto Puppets and the game will play the music from the original Calcabrina fight. What you want is for these enemies to drop a Mythril Nut and Mythril Bolt. You need both in order to repair Calca and Brina. One way to fight these monsters is to cast stop on them and wail on them. The other way is to cast toad on them to weaken their attack power. From the save point head up and take the path on the left. This will get you a chest with a circlet. Go back to the save point and change the moon to the phase that best fits your fighting style. I suggest the full moon because you will need Black magic in order to survive the fight. When you are ready head up from the save point and take the right path at the intersection to a chest containing... BOSS FIGHT: Agartoise The first few seconds of this fight is easy. Have Luca use a spider's silk on the boss and have Rydia use a Hermes sandal. Now you need to be patient. Make sure that Rydia is ready to make a move at anytime. Use the triangle button to switch to Luca when her turn comes up. After a little time the boss will start gathering fire magic in its body. At this point Rydia comes in. Have her cast Blizzara and the boss will lose its energy. It has to be an ice attack but blizzard does no damage. Another way is to use an item that casts an ice spell. One thing to remember is to NOT ATTACK THE BOSS PHYSICALY WHILE IT STORES ENERGY. It will counter with an attack that will likely kill you. When the energy goes away the boss is open to physical damage. Just be careful and you should have no trouble winning the fight. After the fight you will receive the Agarite. This is what you need to repair the Falcon. You now have two choices. You can either walk back and work your way through the maze or you can have Rydia use warp to jump floors back to the beginning. I suggest option two making a stop on the way to use the pot to restore magic and health. When you get outside your destination will be the Falcon. As a note when you get on the ship Rydia's tale will be over. When you board the ship one of two things will happen. Option 1) you did not get the three mythril items and Calca and Brina will be used to repair the ship. Option 2) you retrieved the three items, the ship is fixed, and so are Calca and Brina. Whichever one you did the result is that you will end up in a two part fight BOSS FIGHT: Titan As I said before this is a two part fight. For the first part just attack titan as much as you can. Use the Dancing Dagger for Rydia and Attack for Luca. During this section Titan will not attack you. I am not completely sure if the damage will carry over to the second part but it couldn't hurt. After some time a scene outside of battle will occur and you will start the second part of the fight. If you have a spider's silk use it to slow Titan down. Otherwise use Attacks, items, bands, and magic until you bring him down. If you are fighting him during the Full Moon his attacks will be weaker then usual and that should help you a lot. Just watch out for Titan's earthquake attack which will do damage to both members. Eventually he will use an earthquake attack that will take both of you down to 1 HP. Things will look pretty bad for the team until once again a character with no clear name will come to your rescue. After the fight the Man in Black tells you to go to the tower. After seeing the Tower of Babil light up Rydia will ask who the MIB is. You will then go to the title screen and Rydia's story is done. Choose to save and you will be taken back to the Main Menu. If you did not get the Mythril items and want to go back and get them you will have to redo the fight with Titan to make it count. Now go to the Select Story menu and choose your next poison. You might notice that a new Tale is included, this time for Kain. I will cover it later but if you want to do it now go ahead. Rydia's Challenge Dungeon (rycd) Go into the town and head toward the inn. Behind the inn is a house with a bunny standing in front. Talk to him to enter the challenge dungeon. Challenge Dungeon 1st floor Go forward across the bridge and you will see three doors. All of them are guarded by Trap Doors so take care of them the same way as before. The doors on the left and right are dead ends so go through the middle one. In here are three more doors. If the door that you want to go through is locked, then leave the dungeon and come back. The door on the right leads to a chest with a Chain Whip. Go in the middle door and go forward to see two candles. DON'T TALK TO THE SYMBOL BETWEENT THE CANDALS. If you talk to the symbol on the wall it will attack. Just use the same strategy you used on the first Demon Wall and you will be fine. The thing is that there is no prize for beating the Wall. Go to the left of the candles and talk to the door. Beat the door and go through for a chest with a monster in it. Beat the monsters for a Mythril Helm. Head back and take the door on the right. Head up through the next door and you will find three more doors. Each of the doors leads to a Demon Wall but two of them are dead ends. Take the door in the middle to find a save point. Go up the stairs to the next floor. Challenge Dungeon 2nd floor Once again you have a choice between three doors. Take the door on the right and you will find two more doors. Take the door on the left to find a chest with a ether. Go back and take the door on the right. Keep going to the back and you will find three chests surrounded by bones. That is very comforting, isn't it? The chest on the right has a Lunar Curtain, the middle has an x-potion, and the one on the left has monsters. When you win you will get Mythril Shield. Now give it to Luca because it is a nice improvement. Now go back to the first room. The door in the middle leads to nowhere so don't bother with it. Go through the door on the right to find two doors. Go through the door on the right and you will find three doors. The ones on the sides lead to dead ends so go through the middle door. Head up through the next door and you will see an indention to the left and right of you. Go left and go down the indention to find a chest with a Bronze Hourglass. Head back up and you will find more symbols that turn into Demon Walls. Talk to the one on the right. Go through the door and use the save point. Go up the stairs to the next floor. Challenge Dungeon 3rd floor In this room you have cross ropes to continue. Many of these ropes will have fights that you can't run from. Using this little map I will show you what rooms have something in them and which ropes have monsters. To find the room you want look at the number then go to that number under the Room section. It is the same for the ropes. -------------- ------- | 10 | | 11 | | 12 | ------- ------- ------- | | | | || | | | 16 17 18 19 20 21 22 23 24 | | | | | | | | | ------- ------- ------- | 7|--| 8 |--| 9 | ------- ------- ------- | | | | | | | | | 7 8 9 10 11 12 13 14 15 | | | | | | | | | ------- ------- ------- | 4 | | 5 | | 6 | ------- ------- ------- || | | | | 1 23 4 5 6 | | | | | | ------- ------- ------- | 1 |--| 2|--| 3 | ------- ------- ------- Rooms Room 1-Nothing Room 2-Entrance Room 3-Nothing Room 4-Nothing Room 5-Treasure (Cottage, Remedy, Spider Silk) Room 6-Nothing Room 7-Nothing Room 8-Nothing Room 9-Nothing Room 10-Treasure (Mythril Armor) Room 11-Treasure (Polymorph Rod) Room 12-Stairs Ropes Rope 1-Mad Ogre, Ghost Knight, Coerul & Storm Anima, Mad Ogre, 2 Balloons Rope 2-No Enemies Rope 3-Mystery Egg-Lamia Rope 4-No Enemies Rope 5-Sorcer, 2 Ghost Knights Rope 6-Mad Ogre, Coeurl, Lamia & 2 Ironbacks Rope 7-4 Blood Bats Rope 8-3 Skuldiers& 2 Lamias Rope 9-No Enemies Rope 10-2 Coeurls Rope 11-2 Coeurls, Mad Ogre Rope 12-No Enemies Rope 13-No Enemies Rope 14-Lamia, Mad Ogre& 2 Coeurl, Lamia Rope 15-2 Storm Animas, Lamia Rope 16-Coeurl, Ghost Knight, Mad Ogre Rope 17-No Enemies Rope 18-3 Ghost Knights & 3 Balloons, Storm Anima Rope 19-3 Balloons, Storm Anima &3 Storm Animas Rope 20-No Enemies Rope 21-3 Balloons Rope 22-Sorcerer, 2 Ghost Knights Rope 23-Sorcerer, 2 Ghost Knights &Coeurl, Ghost Knight, Mad Ogre Rope 24-No Enemies Challenge Dungeon 4th floor Go up and talk to the monster for a boss fight. BOSS FIGHT: Boss Gobby/ 3 Minion Gobby This fight can be a bit difficult. There are a lot of things in this fight that can go wrong. If you attack the Minions too much they will explode on you. If all of the Minions die then this fight will be pretty much impossible to win as he will use Curaga as well as status enhancements that make the fight difficult. The trick is to kill off two of the Minions then focus on the Boss. The bad part is that he will counter with spells like Firaga, Thundara, and Bio. If you have it, use your own Bio spell to deal serious damage to the Boss. The big threat in this fight is the Firaga spell, which will kill either of the characters if they have less than 1000 HP. Once the Boss is dead kill the last Minion to end the fight. After the fight go up and open the chest for a prize. The prize is random so just hope for something good. You will then be teleported out of the dungeon. If you go back in and beat the boss you can get a new prize every time. ----------------------------------------------------------------------------- Yang's Tale (ffya)Level Cap 40 Fabul (yafa1) You start off with the title screen then immediately start with a fight. You will easily defeat the three monks with regular attacks. After the fight Yang will give some constructive criticism on the monks and his daughter, Ursula, will come out. She will ask to train with Yang and he will not allow her. While she tries to convince him the Chancellor will come out with urgent news for Yang. After a bit more talking you will have control. Like before all of your settings will be reset. You really would think that the king would have more than 300 gil even if he is a monk! Any way we now have to head to the throne room. Head up through the door and you will see three paths. The one on the left leads to the inn and item shops, the one on the right leads to armor and weapons, and the one in the middle leads further into the castle. There is a save point in the Inn room so go ahead and save. DON'T FORGET TO SAVE IN ANOTHER SAVE FILE. YOU WILL NEED THE OTHER SAVE FLIES FOR ANOTHER STORY. Head back out and take the middle path. Straight ahead is the throne room but we have a detour to make first. Head left or right and go down. Go through the door and you will be outside with two towers one either side West Tower We have a room with pots and three chests. The chests have a 2 potions and a phoenix down. With the two pots by themselves the left one has a Hermes Sandal in it. Go up the stairs. There is nothing on this floor unless you want to talk to the monks. On the third floor is Yang's bedroom but there is nothing here East Tower There is nothing on the first floor except some monks. In the bottom pot on the second floor is a Bacchus's wine. On the third floor is a chest containing a hi-potion When you are done exploring the towers head to the throne room. You will then have a scene in which Yang finds out that Baron is starting to act suspicious once again. Suddenly a monk will come in and tell Yang that his daughter has escaped from the castle. Yang will decide to go after and two of the monks will join him. Head to the left and search the pot for a bomb fragment. Go right past the throne and you will see an oddly colored thing on the floor. Step on it to open the hidden door. Follow the path down until you can't go anymore then go straight right till you find three chests with a potion, a tent, and 500 gill. Now we are done in the castle so head back to where we started the story and go down to get out of the castle. If you want to level up a little you can but it doesn't matter. One thing you might want to do is get some more advanced equipment. Just remember that monks take more damage than normal because they can only equip light armor. When you are ready there are two things you can do. The first thing is walk to the mountains in the west. The other option is to head to the east and find the chocobo forest and take it to the mountain Mount Hobs (yamh) Mount Hobs East Slope First of all head left to get a chest with a potion. Then go back and head up and follow the winding path up the mountain. Get the chest with another potion and cross the bridge to the left. At the other end of the bridge go inside the door to the next area. Mount Hobs East Trail When you enter Yang will mumble some worries about his daughter. Go to the left and go right at the next intersection for a chest with a tent. Go back and keep heading up and get the chest with a potion. Go up and through the door to the next area. Mount Hobs East Vista Head left and follow the path to the first intersection. Go right and get the tent and go to the left across the bridge. Go down and get the chest with the hi-potion. Then head up and cross the bridge above you and to the left to find a save point. Go right past the save point for a chest with a phoenix down. Go left across the two bridges, go up the stairs, and go in the door to the next area. Mount Hobs Summit Grab the chest on the right for a Maiden's Kiss and head down. When you go down the stairs you will see Ursula in a fight for her life. For those of you who played the original you can probably guess what happens next. She will take out the first two with no problem, the next three you have to kill, and the third one is a boss fight BOSS FIGHT: Mom Bomb Didn't this thing die in the last game? Anyway this is a three part fight. For the first part it will attack you while you attack it. For the second part it will expand and will blow up. You can't kill it so just attack it until it uses the Massive Explosion and blows up. However it can use an explosion attack that will not continue the fight. For the third part it will blow up, damaging the team, and separate into 3 bombs and 3 grey bombs. Just worry about taking them out one by one After the fight Ursula will force you to take her along so she will join the party. Head down the stairs and get the chest on the right for a hi-potion. Go to the left for the door leading to the next area. Mount Hobs West Crossing Go to the left and follow the path to the intersection. At the intersection go down to find a chest with a Kenpo Gi. Head back to the intersection and go to the right. Just keep following the path and you will find a door that leads to the next area. Mount Hobs West Slope Head left and go in the door leading to the other area Mount Hobs West Vista Follow the path to the left and use the save point. Go down and find the chests with a potion, phoenix down, decoy, and a hi-potion. Now go back to the previous area Mount Hobs West Slope Go down the stairs and to the right you will find the rabbit selling items. Head back to the left and go down the slope. Go left and get the chest with the Power Armlet. Go back to the right and go down the other slope to leave the mountain. Head left till you find the meteor. There is no way around it so just walk into it. Impact Crater (yaic) ---Tail Alert--- While wandering around during the New Moon you might find a Red Dragon. If you kill this monster you might find an item called a Red Tail that has uses in later stories. Impact Crater Upper Wall Head right and around the rock and you will see a little brown mound of dirt. You use these to get from level to level. Hop on the first one and head to the left to get a chest with a Maiden's Kiss. Head down to the next mound and head to the right. Hop on the next mound and it will take you to the next area. Impact Crater Middle Wall Start off heading to the left and you will see two mounds. Take the one on the left for a chest with a tent then head back for the other mound. Now you will have three mounds so start off with the one on the right. This will take you to a chest with a Headband. Get on the mound to the left and it will take you back a little bit. Get on the mound right next to you and take the one on the bottom. The one on top just leads in a circle. Take the mound on the far left and it will take you to a save point. Go back around and take the mound on the right this time. Go right and take the first mound you come to. This will lead to a chest with a Metal Knuckles. Equip this on Yang and hop on the mound to the left. This time skip the mound and you will see two slopes leading to mounds. The one on the top will take you back a little bit. Take the one on the bottom and it will take you to the next area Impact Crater Lower Wall Go to the left and go around the mound for a chest with a Antarctic wind. Take the mound and go right and down the slope and continue to the left. You will come to a choice between a mound and a slope leading down. Take the mound and it will lead to a chest with a silver armlet. Hop on the mound and go back to the left and take the slope. Continue following the path until you come to two mounds. Take the one on the right for a chest with some Faerie claws. Again give them to Yang and take the other mound which will lead to the next area Impact Crater Floor Take the mound on the left and head down. You will see a grave so check it out. It turns out that the grave belongs to a group of monks from Fabul. While checking the grave the Sylphs will appear before Yang with a warning. Now it is time to leave. Unlike other dungeons you don't have to walk through the entire dungeon. Head down and you will see a mound that will send you to the left. Head up and grab the chest with the hi-potion and keep heading up. You will find a mound here that takes you all the way out of the dungeon. Now we have to head back to Mount Hobs. When you reach the summit there will be a scene in which the Red Wings are heading to Fabul. Now continue off the mountain and head east to the castle. Before you head into the castle make sure that you change the moon to the Waning Moon phase. You are going to want to do as much damage as you can in this next section. Save then head up to the throne room Fabul (yafa2) When you reach the throne room you will get one of the annoying little "I told you so" speeches from the Duke and Ursula will be told to stay there. We will now enter a very familiar scenario for those who played the original game. For those who are new we are about to have a lot of fighting to do. The first fight is against 2 Baron Marines and a Captain. Kill one of the Marines and then kill the Captain. If you kill both of the Marines first the Captain will run. Note that the Captain will not attack you, he will just order the Marines around. You might notice that a 3rd monk will join the fight in place of Ursula. The second fight consists of a Sahagin, Leshy, and Domovoi. Just use regular attacks and they will fall quickly. The third fight is another Captain and Marine set. Just use the same tactics as before. The fourth fight a simple Gargoyle. The fifth fight is a repeat of the second. Yang will then hear a voice and the scene will switch to the Crystal chamber. After some chatting there is a BOSS FIGHT: Kain This is another two part fight. For the first part just attack with Ursula and keep an eye on your health. Kain's Jump attack will do a lot of damage so be careful. Unlike the first game you can lose this part so you might want to put Ursula in the back row to decrease the damage. After some time Yang will join the fight. This is good for two reasons. Reason one, this gives you another attacker and reason two, gives Kain someone else to attack. Just keep attacking and healing and the treacherous jerk should fall After the fight Kain will jump over your head and steal the crystal. Kain will say that this time he is not being controlled and is gathering the crystals of his own free will and leave. Yang will then sulk and his daughter will cheer him up. He will then decide to go after the crystal. Ursula will want to go with him and once again Yang will say no. And once again Ursula will force herself into the team. Go all the way down and out of the castle. Outside you will see a ship to your right. Head to it to continue the story. Make sure that you have all the items you need before you go on the ship. You will get the usual departure scene with Sheila threatening Yang. After some talking you will be attacked by some monsters. After the attack you will continue your trip and start a little race with a Damcyan ship. You will lose because your ship ran out of fuel. Nice excuse, huh? Anyway you will have to stop at an island to try to get some more fuel. Yang will run off by himself to try to get some Palm Oil to get the ship running. It will turn night and you will have control of Ursula. The sailor to the left of the mast will let you rest for free. The sailor to the right of the mast will sell you some items and equipment should you need it. If you want to buy the Metal Knuckles you can. Going down the stairs in the upper left corner of the ship will lead you to a save point. Try to leave the ship and the captain will try to stop her. She runs off anyway and the three monks will follow her. Adamant Isle (yaai) Adamant Isle Forest: Ursula Ok most of this forest is a dang maze worse than anything we have seen before. I will try my best to lead you through it. To return to the ship just go left from where you start off. Head to the right and follow the path through the forest. When you come to an intersection go right and up to two chests with a cottage and a phoenix down. Go back and this time head down and continue following the path. At the next intersection go down for a save point. Head up and go right through the trees near the top to go to the next area. Before you regain control you will have a flashback between Yang and Sheila. Adamant Isle Forest: Yang Right next to you will be a magic pot that will restore your HP. I would not worry too much about fighting with Yang at the moment. Continue and you will find an intersection with three paths. The one on the right leads to a chest with a hi-potion, the one on the left will take you to a chest with a silver breastplate, and the one going up will take you to the next area. Adamant Isle Forest: Ursula Head to the right and you will see an intersection. Go to up ignoring the grassy area. At the next intersection go right and stay on the left side and you will come to an x intersection. Take the upper left for a chest with a remedy. Go back and this time take the upper right path to find a secret path leading to a grassy area with a Hermes Sandals in it. Now return to the intersection and take the bottom right path. Follow this path and you will find a chest with a hi-potion in it. When you come back through there is a secret passage through the trees that you can take to go the to the beginning of this section. Head down and right to go to the next area Adamant Isle Forest: Yang Now we go back to Yang. Head up and you will reach a intersection. Go up and get the chest with the Green Beret and go back down. At the intersection go right to get a chest with a bomb crank in it. Now go back and continue downward to the next area. Adamant Isle Forest: Ursula Right from the start we have a choice to make. From now on every time we change areas we will stay as Ursula's group. This is where the maze part happens so be careful. Follow the bold path to the Boss. Start by going up and exiting the area. Right above you will be a save point so make use of it. This is where you need to make the choice between treasures or the story. If you choose the story go past the section with --- before it. Both of these sections will begin the same way one will just loop back to the save point ---Go back down and at the intersection head down and you will see a little cross in the trees. . Go right and it will take you to a cottage. Head back through and go down. Go left to the next area. Going left from here will take you back to the beginning of this section. From here go right and get a chest with a Rune Armlet. Go back and go down and right to the next area. Here we have another intersection. Go up from here and you will get to another area. Here we will have another intersection. Going up will take you back to where the save point was. Go right and you will get a chest with a Hell Claws in it. Keep going left and you will get to another intersection. Have I mentioned that I hate this forest? Both ways end up at the same spot so pick one and go. When you have a choice between going left to a new area and going right, go right. This will take you to a spot with a chest containing a Phoenix down. Head back to the left and enter the next area. We will now be back at the save point. --- Go back down and at the intersection head down and you will see a little cross in the trees. Go right and it will take you to a cottage. Head back through and go down. Go left to the next area. Going left from here will take you back to the beginning of this section. From here go right and get a chest with a Rune Armlet. Go back and go down and right to the next area. Here we have another intersection. You need to go down to continue through the forest. Go down again to get a chest with a bronze Hourglass. Go back up and go all the way left to the next area. Keep going left to the next area. Go down from here and go up to the save point. Make the moon whatever phase you want because we have a boss coming up. From here go right to the next area. Follow the path around and you will get to an area with palm trees. Talk to the trees for. BOSS FIGHT: Adamantoise Once again this is a two part fight. For the first part you will not be able to do much damage to the boss. Eventually the boss will get tired of your attacks and take the monks down to 1 HP. Ursula will remember a "lesson" from her father and learn the Tenketsu attack. Suddenly Yang will join in and the fight really begins. Start by healing the monks so that they don't die. Also use a spider's silk to slow down the boss if you have it. The best job of the three monks is to heal your team when they need it. For Yang and Ursula have them use the band with Attack and Tenketsu to do some damage. Just keep up the damage and he should fall easily. Once the fight is over you will get the Palm Oil you need. Ursula will also get to become her father's student. Plus you will get a new band. Happy days for all. Now we just have to get back to the ship. Just retrace your steps and you should do fine. When you get back to the beach unequip the three monks. We are almost done with Yang's story and if you don't unequip them you can't use the equipment in later stories. When you board the ship the crew will refine the oil and you will be back on the way to Baron. A scene will show the two of them acting concerned and the story will end with the ship heading toward a giant whirlpool. Yang's Challenge Dungeon (yacd This dungeon is pretty straight forward. To the right of the door is a monk who will explain the rules of the floor. You will have to walk through a series of corridors to find chests guarded by monsters. Behind the chest are two doors. The door on the left will lead to a guarded teleporter out of the dungeon. The door on the right will lead further into the dungeon. If you decide to leave the chests will reset and you can get more items. As you go through the dungeon the monsters will get stronger and change. Handle this by changing the elements of your claws if you need to. On the fourth treasure room you will have only one door to choose from. This treasure will be rarer than the other chests in the dungeon. The next set of corridors will be a bit longer than the others. At the end is one last monster to fight. ----------------------------------------------------------------------------- Palom's Tale (ffpa) Level Cap 40 We start off on a ship with the captain and a sailor trying to catch fish. They seem to be afraid of someone and call him a brat. Palom will come up and you will find out that he really is a brat. He is even more annoying than he was in the original game. He will complain about being respected, about the fish, about the time of the trip. Does this brat never shut up! There will be a flashback to Mysidia in which Palom will complain about having to go to Toria. What boy complains about going to a place where there are mainly girls! You will then go to the title screen. You will return to Mysidia and the Elder and Porom will talk about Palom. Now we go back to Palom. You will then get control of Palom. Don't forget to change your settings back to what you want and arrange Palom's magic. Wander around the deck and talk to the captain to continue. When you pull in you will notice the tall tower. Once you get off the boat you will be able to save. DON'T FORGET TO SAVE IN ANOTHER SAVE FILE. YOU WILL NEED THE OTHER SAVE FLIES FOR ANOTHER STORY. Head left, cross the bridge, and follow the river up. To the left of the second bridge is a chocobo forest. Get on a chocobo and go north until you see a town and castle. This is the land of Toria. Let us start by going into the town. Toria (pato) To the left of the entrance are the equipment shops. Across the bridge in front of the entrance is the item shop and the inn. To the right of the inn is a staircase leading into the water. Go into the water and follow the path on the left. When you reach an intersection go up and go up the stairs. Go left through the trees and you will find a grassy area with a dry ether, 1000 gil, ether, and a decoy. That is all for the town so head back out of the city and go into the castle. ---Tail Alert--- Those who are familiar with the old game will remember the pub to the northwest of the item shop. Underneath the pub are rooms where you can watch girls dance. This time there are three floors to it. You walk into the pub and talk to the first girl on the left and for 10,000 you can get the Member's Writ. Talk to the man to the north of her to use it. And no these can be used multiple times. Follow the path and talk to the man behind the counter to watch the very disturbing show. Afterwards go through the door in the back right of the room and talk to the old woman to buy the Member's Card for 50,000. Head back out and talk to the man next the right wall. Tell him no and show him the Member's Card to gain access to the lower level. Walk past the first guy and talk to the guy on the left to start the show. After it is done you have two doors to go through. The door on the right leads to two girls who will sell you some armor for Leonora. The door on the left leads to a girl who will sell you the VIP Card for 99,999 gil. Head back down and talk to the guy behind the counter on the right. Talk to the rabbit to get the show started. As you leave you will find a chest with a Black Tail in it. Despite the money issues this is the easiest tail to get. Toria castle (patc) There is nothing on the outside so just head in to the main part of the castle. When you go up you will see a path to the left, right, and up. The only thing to the left is a save point. The path on the right will take you to a room with three stairs. The one on the left has nothing, the middle one has a hi-potion in one of the pots in the upper left corner, and the one on the right has eight chests you get to by stepping on the grey switch. The chests contain 2 potions, antidote, echo herbs, gold needle, maiden's kiss, 300 gil, and a phoenix down. Now go back to the middle part of the castle and take the center path. Palom will go forward, acts rude to the Epopts, and then Leonora will join the party. You will be told to go to the Tower of Trials, which is that big tower we passed on while on the ship. Now it is time to level up a bit. First go to the town and buy some equipment for them. I suggest using a bow and arrow. A good place to level up is north of town. Just keep going north past the mountains and you will find another chocobo forest. When you run out of magic go in and talk to the White Chocobo to restore your magic. One thing to know about Leonora is that she will learn black magic as she levels up. The only thing she gains from the tower is the basic spells fire, thunder, and blizzard. I would recommend leveling up Leonora to around 15 before the tower. When you are ready head to the chocobo forest, grab a chicken and go to the tower. Tower of Trials (patt) Tower of Trials 1st floor Palom and Leonora will walk up and Leonora will open the door to the tower. Once again he will act like a little brat. Once inside Leonora will get her first taste of black magic. She will be put in a fight against a fire doll that Palom has. In the fight she will learn the fire? spell. This is not the real fire spell but it can do some damage. If you want to see something funny use the attack on Palom and he will get upset. Use two spells and the doll will be defeated. This tower is practically a straight line with some turns. Head to the left and get the chest with an ether. Now head to the right and as you go around you will end up in a fight by herself. The mini red will fall easily and she will learn the real Fire spell. Keep heading right to find one of the magic pots. There are a lot of these in the tower so don't be too worried about saving magic. Keep going around and go down at the intersection to get the chests with an echo herbs and a gold needle. Go back up and go left to the stairs to the next floor. Tower of Trials 2nd floor Head down and keep following the path until you find a save point. Use it and keep following the path. When you come to an intersection go right for the chests with a phoenix down and echo herbs. Go back and go a bit further up and you will find another guardian. Once again Leonora will be forced to fight alone again. This time you have to fight 3 of the Mini Reds. Just attack all of them at once and they should fall in one or two hits. After the fight head up the stairs to the next level Tower of Trials 3rd floor At the top of the stairs Leonora will learn the Blizzard? spell. This is exactly like the first time so just go down when you are done. Get the chest with a phoenix down and keep going down. Go right at the intersection and get the chests with some Holy Arrows and a tent. Head up skipping the path to the stairs and you will find another magic pot. Go back to the stairs and go to the next floor. Tower of Trials 4th floor Follow the path and use the save point. Keep following the path, grabbing the chest with an ether and you will find another guardian. Once again Leonora will have to fight by herself. This time the fight is against 3 Mini Blues. Use Blizzard? on them individually and they should fall easily. After the fight Leonora will master the Blizzard spell. Continue up to the next floor. Tower of Trials 5th floor You will now learn the Thunder? spell the same way as the first two. Head down grabbing the chest with a Healing Staff and continue until you find the magic pot. Keep heading right until you reach the stairs doing down Tower of Trials 4th floor Head left until you reach the intersection. Go down and get the two chests with a tent and an echo herb. Keep going right until you reach the stairs. Tower of Trials 5th floor Just follow the straight path to the next floor. Tower of Trials 6th floor Grab the Sage's Miter from the chest and head up to the save point. Keep going around until you reach the magic pot. Go down and you will have to fight the last guardian. Like the last two times you will have to fight 3 monsters this time the Mini Yellows. Use individual attacks and they should fall easily Tower of Trials 7th floor Head up and talk to the stone. After the scene Leonora's title will change from Epopt Trainee to Epopt. Now we need to raid the room. Go to the room on the left and you will see four switches. Go and step on the switches in the upper right corner, lower right corner, and lower left corner. From the switch room go down for a chest with a remedy. Go to room on the right and go down for a Hermes sandal and cottage. Go up and you will see a burn spot on the floor. Head left while standing on this spot to find a secret passage. At the end you will find three chests with a dry ether, sage's surplice, and a decoy. Now you have two choices. Choice one, walk all the way down to the bottom of the tower. Choice two, if Palom has Warp you can use that to go all the way down. When you are out head to the Chocobo forest and head back to the castle. Toria Castle Head up and go to the room with the seven Epopts in it. After some chatting and questioning the Epopts motives, Palom will be asked to rest and will be taken to the infirmary. After your rest save and head back to the Epopt's room. After a bit of talking you will be taken into the crystal room. Leonora will try to leave and Palom will stop her because it is dangerous. The scene will shift to the Epopts and the annoying brat will appear. The Epopts will argue with her and the scene will shift back to Palom. Leonora will show him a secret passage out of the castle. Follow the path until you reach the Toria Castle Waterway Toria Castle Waterway (patcw) First thing that you will see is the item bunny to the left. Buy what you need, save, and head down out the door. Head down and keep following the path until you reach the intersection. Head down and go into the water and keep going down. Follow the path and you will find Lightning Arrows and a great bow. I would give these to Leonora because her black magic is much weaker than Palom's and this will let her deal damage to the enemies down here. Head back to the left and get out of the water. Head right to the stairs and cross the bridge to find a chest with a hi-potion. Go back to the bridge we passed and cross it to find a chest with a Heavenly Wrath. Go down the stairs and you will find the stairs to the next area as well as a magic pot. This would be a good time to do a little leveling up. Toria Castle Waterway Head down and instead of crossing the bridge go right and you will find two chests with a hi-potion and an arctic wind. Head back and cross the bridge and cross the islands picking up the ether from the chest on the way. Keep following the path and you will find remedy, bacchus's wine, and a phoenix down. There is nothing in the water so just go under the bridge and up the stairs onto dry land. Follow the path and go up to find a staircase that will lead you to a save point. Use it and head out the top Toria Castle Waterway Follow the path making the detour for the tent. Keep following the path until you reach the intersection. Go up and cross the bridge to find a rune armlet. Go back down and head down into the water. To your right you will see two rocks. Walk between them and keep going right and you will find three chests with an echo herb, Lilith's kiss, and a cottage. Head back to where we entered the water and go all the way to the left and head up. Go right and head up the first set of stairs to find a spider silk. Back into the water and head right and up to find the stairs. Toria Castle Waterway Head around and down into the water. Head left and take the stairs up onto dry land. Go right before you go across the bridge and get the phoenix down. Go back and cross the bridge and get the chest with a Ruby Ring. Head back down and go down the stairs into the water. Head right and up to find the staircase leading out of the dungeon. You will appear at the entrance to the castle. Head outside to the town and buy anything you need from the town. The equipment shops have some new items so check those out. Before you continue you need to make sure that you are not wearing anything metal or that character will not be able to move. When you are ready head for the chocobo forest north of town. It is the same as before but this time there will be a purple chocobo here. I know they say it is black, but let's face the fact that it is purple. Catch it and you will have a choice about going to the cavern. If you agree you will not be able to come back. When you are ready say yes to the chocobo. Lodestone Cavern (palc) Lodestone Cavern 1st floor Head right across the bridge and keep going right and you will find a chest with a hi-potion as well as a magic pot. Go back to the bridge and head down. Keep following the path and head up when you reach a big grey thing and you will see a chest with an echo herb and the stairs to the next floor. Lodestone Cavern 2nd floor Head up and then go left until you see a chest. Take the ether from it and go back to the right until you see a bridge. Cross the bridge and go right and into the door. Go either way and you will find two chests with a circlet and an ether. Head back out the door and head left until you see the stairs to the next floor. Lodestone Cavern 3rd floor On your left you will see a room. Head in it to find a save point and one of the item bunnies. Save and head back out the door and down the bridge. At the bottom of the bridge you will see another grey room so head down and enter it. Inside you will find three chests with a cottage, spider silk, and Bronze Hourglass. Head back out and cross the bridge to the left. You will see a path between two grey walls so walk it to find the door to another room. Head up and you will see a chest with a polymorph rod and a magic pot. Use the pot and head down and left to find the stairs to the next floor. Lodestone Cavern 4th floor Head left across the bridge and you will see some soldiers coming after you. Leonora will then show you a secret passage Lodestone Cavern 5th floor Head around to the right, skipping the bridge that leads right and you will find another bridge that leads left. Take this bridge and you will find a chest with a Mage's robe. Now head back and take the bridge that we passed earlier. Keep following the path and you will find the stairs leading to the next floor. Before you take them head up and around the structure and you will find a chest with a hi- potion. There is also a hidden path on the upper right hand corner of the platform that will take you to a chest with a soma drop. Now that we are done here head back to the stairs and go to the next floor. Lodestone Cavern 4th floor Head to the right across the bridge and you will find another room with a save point and a magic pot. Take this chance to heal and change the moon to whatever you want to fight a boss fight with. Before you go in the room, circle around to the right and grab the chest with a dry ether in it. Head back and go into the crystal chamber and go up toward the pedestal. Palom will start acting strangely and Leonora will comment that it is not like him. Just then the Dark Elf will appear and attack you BOSS FIGHT: Dark Elf This is a two part fight. For the first part the Boss will just cast 2nd level spells on you one by one. To fight have Leonora cast slow if she has it, if not then use a spider silk. After that have her focus on physical attacks and heal when it is needed. Just have Palom use his strongest spells to do damage. Just watch out for his tornado attack that will reduce a character's health to single digits. Eventually he will change his form to the Dark Dragon. Now tactics will change a little. This has become a survival challenge. You just have to survive until a summon comes and helps you out. If you want to attack you can, it will do little or no damage. After the fight the annoying bimbo will have found you. After some talking Leonora will give the crystal to Palom and teleport away. He will then pull his final attack and stone himself. The scene will then switch to Leonora at the last save place. Heal and save and head out the door. You will go back to Palom and the girl will threaten to shatter his body. Leonora will then come in and heal Palom. You will get a flashback to the end of the other game where Palom is showing off in front of a girl. After a little bit more talking you will learn the Particle Bomb Band and you will attack the girl BOSS FIGHT: Mysterious Girl Finally you get to show the brat what you are made of. Use this time to try out your new band. Just keep using it and she will eventually summon Shiva and end the fight. You will lose the Earth Crystal and the girl will leave. The scene will switch to Porom who will sense something is wrong with her brother. You will then see the title screen and Palom's story will be over. Palom's Challenge Dungeon (pacd) This dungeon is made up of random floors that change each time you enter. Once you leave the first room there is no chance of exiting the dungeon until you beat the final guardian and grab the final chest. There are three different floors that you must face in order to reach the last floor. ---Mountain Floor--- Head up and go down under the bridge to find two paths leading down. Take the path on the left for a chest with 3000 Gil. Go back to the main area and take the path on the right. Follow the path and go up the stairs. Keep following the path and you will find the door to the next floor. Before you take it go left across the bridge and follow the path to the bottom left corner for a chest with a Mystic Veil. Now return to the door and go in it. ---Town Floor--- Follow the path until you reach an intersection. Go to the right and search the grass at the end for an X-potion. Head back and go up. When you reach the top go to the right into the house and follow the secret path. Keep following the path until you find a well. Talk to the well to heal your MP and HP. Go up a little and go in the grass behind the house. Search for a chest containing a Blue Fang. Go right from the well and head up. Search the two pots for a Spider Silk and a Ruby Ring. Head left through the house and follow the path to the next intersection. Head up and left to find a pot with 6800 gil in it. Head all the way to the right from here to find a pot with a Hermes Sandals. Head back to the left, go down, and head to the right and follow the path to the next floor ---Strongarm Floor--- Go right at the intersection to find a chest with a Phoenix Down in it. Head back to the intersection and continue up. At the next intersection head up and follow the path to the next intersection. Go up for a chest with a Lilith's Kiss then go back and head right. Follow the path and at the next intersection go right. At the next intersection go right and down for a chest with a Cottage. Head back and go up for a chest with a Silver Apple. Go back two intersections and go down. At the next intersection go to the right and follow the path to the next floor. ---Restorative Floor--- This is the only room other than beating the boss from which you can leave the dungeon. This floor also has a healing panel to the left of the teleporter. Head up from the healing spot and through the door to the next floor. ---Flan Floor--- I think it is very obvious what you will fight on this floor. Follow the path to the right and go down into the little room with a bookcase. Search the pots on the left for a Ether. Head down and follow the path until you reach a dead end. To the left is a little burn mark. Step on it and go to the left. Go to the top and go left for the next path. Take one step down and go left for the last secret path. Go down and you will see a room full of pillars. Search the left wall for a secret path leading to a chest with 5000 Gil. Go back to the room with the pillars and work your way to the bottom right corner. Follow the path to the stairs to the next floor. ---Perplexion Floor--- I hate this floor. It is a maze so that makes it hard to navigate. Head to the left and go down until you find a chest with a Tent in it. Go to the left and when you can't go further go down. Follow the path and you will find a chest with a Coeurl Whisker in it. While standing above the chest go all the way up to the top of the room for a chest with a Unicorn Horn. Head back down and go to the left where there are three rocks right next to each other. Go down until you see a chest on the left. Grab it for a potion then go back to the beginning of the floor. Head down against the right wall, go left when you can, then continue going down. Once you hit the bottom wall go left and follow the path until you hit the bottom wall again. Head all the way to the left to find the stairs to the next floor. ---Maze Floor--- From the entrance go all the way up to the upper left corner. Here is a Magic Pot that you can use to level up a bit. From the pot go to the right and follow the path all the way to the right and follow the path to the next intersection. Go down and then go right. Follow this path to the next intersection. Go up and right to find the stairs to the next floor. ---Strength Floor--- Walk straight up from the starting point to find a chest with a Killer Bow. Now go all the way left and go down for a pot with a hi- potion. Now go back to where the Killer Bow was. Go down a bit and look for a crack in the floor on the right. Stand on it and go to the right through a secret passage. Head up from here to find a chest with a Silver Hourglass. Go back to where the Bow was and go left and up to find the stairs to the next floor. ---Bridge Floor--- Head directly right and grab the chest with the Decoy in it. Now go down and follow the path to the next intersection. Go down and left for a chest with a Bestiary. Get back on the bridge and go to the right. Work your way all the way to the right to find a lot of crates and a chest with a Dry Ether. Now keep going down and follow the path to the stairs. Before you take them head up behind the stairs for a chest with a White Fang. Now go back and take the stairs. ---Convoy Floor--- This floor is a bunch of ships connected by bridges. Go down and take the bridge on the left for a chest with a Gaia Drum. Now go back to the starting ship and take the bottom left bridge. At the next intersection go down and grab the chest with the Cross. Keep going right and go down for a chest with a Gold Needle. Now return to the starting point. From the starting point go right and follow the path to a Ether. Go down from the chest and take the bridge on the right for a chest with a Bronze Hourglass. Now take the bridge to the right of the Ether and follow the path to the boat with the stairs to the next floor. ---Magic Floor--- This is a very simple floor. Head up from the stairs and go right for a chest with a Mythril Staff. Head to the left and follow the path to a chest with a Soma Drop and the stairs to the next floor. ---Last Room--- Head down from the starting point to find a save spot. You might want to make the moon Waxing for this boss fight. When you are ready go left or right around the center of the room and go up the stairs where the guardian is waiting BOSS FIGHT: Blade Dragon The boss will normally start out by using Venom Breath. Use a weak spell to stop him from using it. He will then start casting Blizzara, Fira, or Thundara. ALWAYS have Leonora ready to heal. After the boss casts two spells you use the one he did not use to hurt him. Example: Boss casts Fira and Blizzara, Palom casts Thundara. After you damage him he will change his weakness so you have to start again. Just be careful not to attack him directly or using a non- elemental spell. If you do he will use Venom Breath and Leech which will restore his HP. When you beat the boss you will be able to grab the chest. The contents are random so just be happy with what you get. And if you are not happy just redo the dungeon and beat the boss again. The chest will reset every time you enter. ----------------------------------------------------------------------------- Edge's Tale (ffet) Level Cap 40 Eblan (eteb) You will start off fighting against four Ninjas. Just use the Ninjutsu Flood and twice and that should be all. Edge will then start talking to the four that he thoroughly destroyed and then one of them will notice something. Edge will look and see two moons in the sky. Then we will go to the title screen. Now we will go to the throne room where Seneschal is acting crazy. Edge will tell him to calm down and then he will leave to see what is happening. Don't forget that all of your settings are reset. Once again we get a king with no money. What kind of world is this! Anyway there is nothing on this floor except the armor and weapon shops so just head down. On this floor we have the Inn and the item shops. To the left is a save point so make good use of it. DON'T FORGET TO SAVE IN ANOTHER SAVE FILE. YOU WILL NEED THE OTHER SAVE FLIES FOR ANOTHER STORY. One thing to do before continuing is to completely unequip Edge. We are about to lose him for a bit and it would not do to let that nice equipment go to waste. Head to where all the pillars are and head down to reach the outside of the castle. Now we get to raid the towers. Start by heading left to the tower. From where you start take two steps back toward the door. From there head right through a secret passage. This will get you a chest with a ether. Now go back and go up the stairs. There is nothing in the pots so just go to the left and when you hit the wall go down. This takes you to the other chest containing a Phoenix down. Head back and leave the tower and go to the right one. Once in the right tower head behind the column in the upper left corner and go left. This takes you to a chest with Eye drops in it. Go back and go up the stairs. Go right and push the button to open the door. Go down against the wall to get around the stairs. The two chests to your left have a ether and potion. There is nothing in the pots so get the chest on the left with an antidote. Go down the stairs, grabbing the maiden's kiss on the way and go back up to get the phoenix down. Now head out of the tower and go to where the double wooden doors are that lead into the castle. Make sure the Edge is unequipped and head down. As he tries to leave the four ninjas will stop him and insist that they be the ones to go. Edge will agree on the condition that they return alive no matter what. You will now have a choice on which ninja you want to play as first. I will choose the order of Izayoi, Tsukinowa, Zangetsu, and Gekkou. Whatever order you want to do is up to you. ---Izayoi--- (etiz) You will start out as a disguised Epopt Trainee. After the talking you will have control of Izayoi. Go ahead and equip her with the armor that you got from Edge. The only thing of interest in this city is talking to Palom in front of the Item shop. When you are ready head to the inn and go right to find a stairway into the water. To continue just stand still until one of the girls get sick. She will start to think about a tower built for training. If you played the previous story you know what tower she is talking about. Before we go to the tower head through the waterway to the left and continue to the back of the town. At the back of town is a staircase leading onto dry ground. Head left through the trees and you will find a grassy area with chest's containing a potion, ether, 300 gil, and a hi-potion. Now head out of the town and go to the chocobo forest north of town. Grab one of the Chocobos and head south to the tower. Tower of Trials outside Head right and go in the door to find a magic pot and three chests with a potion, Bronze Breastplate, and ether. With that magic pot right here this is a good place to level up a bit. When you are ready head to the right and head up the ladder. Keep following the path and you will come to a second door. Go inside and get the six chests with a ether, crossbow, bronze hourglass, potion, ice arrows, and a tent. Head up the stairs and get the eye drops and go down out the door. Go right and continue following the path and you will find a door with a save point and a chest with a thorn whip. Save and head back out and go right up the ladder. At the top of the ladder you will have a fight with a zu. Just attack it and heal when necessary and you will win easily. She will then look and see the tower of Babil glowing and say she has to get back to Eblan. She will then see a ship and decide to get a ride on it. Now you have to head back down. When you get to the ship make sure that you unequip the best armor from her. You can leave the weapons on her. When you get to the ship there will be a scene where she basically bribes the sailors to let her on. After a bit of talking her story will end. ---Tsukinowa--- (etts) You start out in Mysidia this time under the guise of a boy named Lapin. After a bit of lecturing from the professor Porom will come out and tell him to go to the Hall of Prayer. The professor will leave and after Porom leaves you will have control. First off equip him with the best armor that you have. There is nothing in the town so go right and talk to the boy in the red shirt and let him cast toad on you. Now follow the path in the center of town and go until you see a mage guarding the door. Talk to him and he will run away. Go inside and listen to the meeting. When it is done go back to the boy and have him turn you back to normal. Now go back inside the Hall and talk to the black mage in the middle of the group. After talking he will give you a boomerang. Now head outside of the town by going down from the Hall. Our destination is the Mount Ordeals to the east of the town. Just follow the winding path and you will end up at a forest. You can't miss the mountain so just go inside Mount Ordeals Entrance When you enter the mountain Tsukinowa will throw off his disguise. Now you will be able to get into fights. If you want to level up a bit, which I suggest you do, then stay near the entrance and wander around. When you need to heal head outside and look for a little circular forest inside the forest south of the mountain. This is a Chocobo forest and will allow you to heal your MP when needed. When ready start following the path up the mountain. Go right before you go up the stairs to get a chest with a monster in it. Almost all of the chests on this mountain have a monster in it. They aren't too tough so just whack them until they die. This chest will give you a hi-potion. Head up the stairs and go right for another monster chest with a tent. Go left and up the stairs to find the door to the next area Mount Ordeals Trail Go up the stairs and grab the chest with a monster and a hi- potion. Head right and try to go up the slope. As you do you will see Porom and she will continue through the mountain. Go up and get the chest that contains a Green Beret and head through the door. Mount Ordeals Crossing Head to the left past the slope and go up the stairs for a chest with a Metal Boomerang. Go ahead and equip it and go back to the slope we passed and go up. Keep following the path and you will have another scene with Porom. Head left and go down the slope for a chest with a ether. Go back up and go through the door to the next area. Go right and get the hi-potion and go up and right for a save point. Now go back and go up and cross the bridge on the left. When you reach the other side, go get the chest with the Shinobi Gear and then examine the little shrine. Head back across the bridge for a scene with the tower of Babil glowing. Now you have to head back to the bottom of the mountain. Once you get to the bottom head to the chocobo forest and grab one of the yellow ones. Now you have to head back to the town. When you reach the town head a little to the left of it and when you can go no further get off the chocobo. Remember to take the best armor off of Tsukinowa. You can leave the boomerang equipped. Head left and you should wind up on a beach ---Zangetsu--- (etza) This time we start off in the Dwarf castle. Once the scene is done one thing is very obvious. Zangetsu really needed to study up on Dwarven customs. Head to the right and go up the stairs. Now head between the two counters and enter the pub. Talk to everyone and you will find out our next destination is the top of the castle. Now head out of the pub and take the stairs in the upper left corner of the room. Search the pots in this room for an Emergency exit. Now go to the far left side of the room and buy any items you might need. When you are ready go to the stairs in the lower left corner to go to the tower. Go above the dwarf and get the chest with the Shuriken. Now head down and leave the tower. Go right into the other tower and get the chest with the potion. Now head out of the tower and go left until you find the stairs. Go up and a scene will occur where Zangetsu will jump off the castle. And those guards complained about his jumping ability. Apparently it is not the jumping that is the problem, it's the landing. Dwarven Mine Path Head down the stairs for a save point. Head back up and cross the bridge on the left and grab the chest with the potion. Keep heading left, go down the stairs, and get the chest with a Zeus's Wrath. Keep going until you have a choice between going up the stairs or down the stairs. Go up and get the Maiden's Kiss and continue up to get the chest with the Remedy. Head back down and take the stairs on the left going down. Get the cottage and continue left for a chest with a Javelin. Equip it and head back to the left and go to the chest with the Kiss in it. Go down two stairs and take the path between the stairs and follow the path toward the back of the cavern. You will find a chest with a Shinobi gear. Head up under the bridge and go left to a chest with a Heavenly Wrath. Go all the way back to where this path started and go up the stairs on the right. Grab the potion from the chest and go up the stairs on the right. You will now be at an intersection with three ways to go. You can go up, straight down, or down and right. Take the two paths that go down to get two chests with a ether and a hi-potion. Now take the path going up and you will find another intersection. Go up and grab the ether and go back down and take the other path. When you reach the next split go up and grab the Trident. Equip it and go back and go up the stairs on the right. At the top of the stairs go down across the bridge for a Headband. Go back up and go left ignoring the stairs leading up to find a magic pot. Level up a little using the pot to heal. When you are ready take the best armor off him and head up the stairs. Just use your spear and the enemy should fall quickly. ---Gekkou--- (etge) Impact Crater Floor Gekkou will start off at the meteor near Fabul. Soon after the scene will change showing some monks from Fabul confronting the annoying girl. Two of them will attack her and get beat badly. She will run off and the monks will chase after her. Save the game at the point nearby and equip him with the armor. Head down and open the chest with Potion and then hop on the mound of dirt to the right to go across the rocks. Head up and talk to the two fallen monks. Then hop up on the mound and get the chest with a Crescent Axe. Equip it and head to the left to the next area Impact Crater Lower Wall Head left to the mound and take the other mound right next to you for a chest with a Maiden's Kiss. Head back down and go left until you see a mound right next to a chest. Grab the chest with a Kenpo Gi and step on the mound. Go left and get the chest with the Steel Headplate and hop down using the mound. Head right and up and there will be another scene with the monks and girl moving away. Head to the left and use the mound to get to the next level. Get the Shuriken from the chest and go right to the mound that will take you to the next area. Impact Crater Middle Wall Take the mound to the left at the top of the slope and it will lead to a chest with a hi-potion. Take the mound up and go right and up the slope to get the other chest with a power armlet. Hop on the mound to the right and head left ignoring the mound right next to you and the mound above you and take the mound leading down. Here there are two mounds so take one on the left which leads to the save point. Take the mound directly above you and it will lead to the chest with a ether in it. Go right and take the mound to the right. This will put you back down where there are three mounds to choose from. Take the one on the right and go up the hill to get the chest with the tent in it. Go to the left and get on the mound and go up the ramp to the left. Go right and take the mound to the next area. Impact Crater Upper Wall Go to the left and get the chest with Shuriken and head toward the mound on the left. Go straight up and get the chest with the hi- potion. Before you do anything else take the best equipment, except his axe, off of Gekkou and then head right and take the mound up. Head left and you will see a confrontation between the remaining monks and the girl. Gekkou will whisper that they should not fight her and will watch as they do it any way. One of the monks will mention honor and Gekkou will think about his own honor. You will then have a choice. If you choose to jump in Gekkou will fight the Mysterious Girl and she will immediately cast Meteor and kill him, preventing you from using him in later parts of the game. If you choose to stay out of it Gekkou will watch the monks die and then bury the five of them at the bottom of the crater. He will then make his way to back to Eblan. ---Edge--- Edge will be lying in his bed wondering about his moon and feeling something is wrong will jump out of a hole in his wall. He will see that the Tower of Babil is back online and leave the castle. Don't forget to reequip Edge because if you have listened to me he will have no armor. If you want to fight around a little bit go ahead but when you are ready head west from the castle to find the Cave of Eblan. Cave of Eblan (etce) ---Tail Alert--- During the New Moon phase you can find the Behemoth. After fighting this monster you may find a Purple Tail which has uses in the later tales. Cave of Eblan 1st floor Go down one step and go right through the secret passages grabbing the hi-potion and ether. Go down and at the intersection go down for a chest with a cottage. Go back up and go left and go up the stairs on the left for a chest with mythril gloves in it. Head back down and cross the bridge and go to the left. At the intersection go up a bit to a chest with a silver breastplate. Head back down and go to the left to find the stairs to the next area. Cave of Eblan 2nd floor Head down and grab the chest with the rune armlet. Keep going left and go up the stairs. Head straight up from the stairs and you will find a tombstone. Examine it to find out it is the graves for Edge's parents. Go back down and head left and down for a chest with 500 gil in it. Head up from here to find the stairs to the next area. Path to Tower of Babil Grab the chest with the hi-potion and keep following the path up to another chest with a Manji Shuriken. Below the stairs you will an indent in the wall. Head down through the spot and you will find a chest with a hi-potion. Head back through the path and go up and take the stairs to the next area. Head up toward the upper left corner of the room for an Emergency exit. Head back down and go to the right a little bit. You will have a choice between up and down. Go up and get the echo herbs from the chest and head down. There is a secret passage along the right wall that will lead to a chest with an dry ether. Go back through and head down to the next area. Go down two steps and head right to another secret passage leading to two chests with a hi-potion and a silver apple. Go back through and grab the three chests with a ether, hi-potion, and phoenix down. Head down and take a left for a chest with a cottage. Go back to the right for three chests with a hi-potion, remedy, and potion. Keep heading up to the next area. Go left and get the chest with a Kogarasu in it. Give it to Edge and head back right and go in the door. In here is a save point and a secret passage in the upper right corner of the room leading to a Soma drop. Save and head back out of the room. Head up and find the secret passage in the left wall after Edge is done thinking. It should be in the lower left corner of this little rectangle area. It will lead to a chest with a cottage. Now head up the stairs into the tower of Babil. Tower of Babil (ettb) Tower of Babil 1st floor Head up and you will see a blue circle on the right that will warp you outside of the cave. Go up to the top of the stairs and Edge will ninja his way into the tower. Head up and left to get the chest with a hi-potion. Head back down and go around to the left and you will get into a fight. MINI BOSS FIGHT: 2 Belphegor Before you can even get a turn Tsukinowa will appear and join in the fight. This will allow a band between Edge and Tsukinowa using Attack for both of them. Just watch out for their tornado attack which will reduce your HP to single digits After the fight Tsukinowa will join the team. His HP and MP will be restored to full. Keep going around the path and you will find a chest with a Great Bow. Keep going around and you will find a walkway. At the end of a walkway there will be another fight. MINI BOSS FIGHT: 2 Flamehounds Like before you will gain a new character before you can do too much damage. This time Izayoi will help you. And like before you will have a chance to use a new band, this time between Edge using Attack and Izayoi using Ninjutsu. Watch out for their Blaze attack because it can do massive damage. Just be careful not to die and you should win. After the fight Izayoi will join the team. This time it will be here HP and MP restored. Go up and grab the chest with the Battle Axe. Keep going right, skipping the door, and you will find another chest with a ether in it. Go back and enter the door to the next floor. Tower of Babil 2nd floor Go left and get the Manji Shuriken and head around to the right. The first time you head left you will have another fight. MINI BOSS FIGHT: 3 Proto Clockworks Now it is time for the third member of our ninja team to return. This time it Zangetsu who returns. There are two new band attack you can use this time. The first one is using Edge's Ninjutsu and Zangetsu's Human Kite attack. The other one is between Tsukinowa and Zangetsu both using Ninjutsu. Just wail on them and they should die easily. Now Zangetsu will join the team with full HP and MP. Keep going to the left and you will come to an intersection. Head down and get the chest with the Partisan in it. Give it to Zangetsu and head back up and continue heading left. Before you reach the left hand wall you will have one more fight. MINI BOSS FIGHT: 2 Frostbeasts This will be the last fight if you did not attack the girl in Gekkou's story. If you did attack her he will not join the team due to the fact that he is dead. When he joins you will have four bands that you can use. Band one is between Gekkou using Ninjutsu and Izayoi using Illusions. The second band is between Edge using Ninjutsu and Gekkou using Shuriken. The third band is between the four apprentices using Ninjutsu. The final band is between all five of them having Edge use Mug, Izayoi using Illusions, Tuskionwa using Steal, Gekkou Using Shuriken, and Zangetsu using Human Kite. Just do whatever you think is important and they should fall quickly. Now the team is complete. Keep following the path until you reach the door to the next area and a chest with a hi-potion. Now go to the next area. Tower of Babil 3rd floor Head down and skip the door and you will find a ether in a chest and then head back to the door. Tower of Babil 4th floor Head all the way to the left and head up to the chest with a Kogarasu in it. Give it to Edge and head back to the door and keep going right. Keep following the path and you will find a chest with a tent in it. Keep heading to the left and you will find a door to the next floor. Tower of Babil 3rd floor Head right and follow the winding path and skip the bridge and you will find two doors. The first door has a save point and another one of the panels that warps you out of the dungeon. Change the moon to a phase that suits you, I suggest new moon because it will not hinder any of your abilities. When you are ready head out of the save room and go right and through the other door Tower of Babil 4th floor Just head toward the next door Tower of Babil 5th A scene will take place where Gekkou will recognize the girl. When you have control again head right and down and get the chest with the chain whip. Head back to the door and go down the bridge. Head left past the first bridge and you will see three other bridges. The one in the middle has a chest with a hi-potion. Go back to the bridge we passed and go up it. As you try to go up it Edge's parents will warn him about fighting this enemy. Once they disappear head up and talk to the girl. BOSS FIGHT: Mysterious Girl/ Ifrit Just use your regular attacks on the girl and eventually she will summon Ifrit to fight you. You can't hurt him so just keep attacking the girl. Ifrit will use fire based attacks on you like Firaga on you. Just keep yourself healed while attacking the girl. Eventually Ifrit will use Hellfire and end the fight. The ninjas will try to run away and the girl will block their path. Edge will lead them backwards into the crystal chamber. Edge will comment on how nothing has changed here and he will jump into a pit trap. Tower of Babil 8th floor Yes we fell down three stories. Unequip the four apprentices because they will not need their armor. All of the fights in here will be against Ifrit. Run from them all because there is no way to beat him. Head up and get the chest with an ether. Go down and you will find the door to the next area Tower of Babil 7th floor Head up, find the chest with the phoenix down, and keep going through the door to the next area Tower of Babil 6th floor Head down until you reach a split in the path. Go right and get the chest with the elixir in it. That is nice, huh? Now head back to the intersection and go left. Once you go in the door you will get a flashback to when the original team first came here. You will switch back to current times. The ninjas will be cornered by the girl. Edge will refuse to give up and decide to jump. The others follow and the girl will be stunned by their quick choice to jump to their death. Suddenly the Falcon will fly below catching the ninjas as they fall. Edge will make a corny remark to Rydia and everybody will start talking. Suddenly Edge will notice the Man in Black and the story will end. Edge's Challenge Dungeon (etcd) The bunny is inside the Eblan Castle at the inn. This challenge dungeon is a bit different from the others. You will be graded on how fast you can get to the end of the dungeon. The quicker you are the better item you will get. No matter what you do the Timer will always be running. Try to memorize the maps so you can get through quickly. There is no shame in running away from enemies to get a low time. Also you can use an emergency exit to get out if you feel that you are in danger. Challenge Dungeon 1st floor Head down and grab the chest below you. Then go right and up for another chest. Head down and follow the path to a chest then continue to the stairs to the next floor. Challenge Dungeon 2nd floor This is exactly like the Ancient Waterway in Ceodore's Tale. Head down and you will have the choice between two secret paths. If you go right you will have to fight a strong enemy. Go down for a treasure chest. Head down from the treasure chest for a path leading down for another treasure chest at the top of some stairs. Take one step down from the chest and go to the right. Follow the path and in the next room the path is in the bottom right corner. Head straight up for another chest. Head up and you will see a bunch of rocks spaced out on the right wall. Step in between the two rocks for forced fight. After the fight go right and up for the stairs. If you want to skip this fight go down to the previous secret path and go right. Follow the path to the upper right corner for the stairs. Challenge Dungeon 3rd floor Go right and follow the path to the upper left corner for a chest. Go right and up the stairs then go right again for a chest. Go down and go down the next two stairs and you will have to fight one forced encounter to reach a chest. Go back and go right and follow the path to the stairs Challenge Dungeon 4th floor If you go to the left you can find a teleporter out of the dungeon. If you go right you can find a panel that heals your HP and MP. Go up the middle and you will have to fight a forced encounter. Go up the stairs and grab the chest. Now go to the back of the room and go through the door. Challenge Dungeon Last Floor Go up the stairs in front of you for a forced encounter. Kill it and grab the chest. You will now be teleported out of the dungeon. If you want to get more treasures you will have to go through the entire dungeon again. ----------------------------------------------------------------------------- Porom's Tale (ffpo) Level Cap 40 Mysidia (pomy) You will start out in Mysidia in the Hall of Prayers. The Elder will ask where Palom is and Porom will go fetch him. Palom will get angry and run off. You will now have control of Porom. Don't forget to change your settings. Head to the bottom left corner of the town and you will find him hiding in some bushes. Talk to him and he will run off. Now go to the right and he will be in front of the item shop. Talk to him and he will run off again. This time go around to the back of the item shop and he will be there. Talk to him one more time and he will agree to come back. After some talking with the elder you will go to the title screen. You then switch to a scene on a boat with Palom and Porom heading to Kaipo. Porom will lecture Palom and then the ship will arrive at the destination. You will now have control of both of the twins. Don't forget to organize their magic. Before you move much farther don't forget to save. DON'T FORGET TO SAVE IN ANOTHER SAVE FILE. YOU WILL NEED THE OTHER SAVE FLIES FOR ANOTHER STORY The village of Kaipo if directly to your left. Once you are inside the city head toward the back where two tombs are. Examine them for a quick scene. Go across the bridge to the right and in the top pot is a potion. That is all there is in the village so head out. From the village head up and a little to the right to reach the waterway Underground Waterway (pouw) Waterway Entrance South Start by heading across the bridge in front of you to find two chests with Lightning Arrows and a crossbow. I would give those to Porom because she can't fight well with white magic. Head back down and go left across one bridge. Go down and you will find a chest with a tent in it. Head up and cross the bridge. Palom will comment on the fact that the bridge was where Tellah and Cecil first met. Head up and cross the bridge leading to the right. Keep going and cross the other bridge and go down the stairs into the water. Go up the waterfalls to the left to get a chest with a Wizard's hat. Go back down and continue to the left. You will see a big water fall right before you go under the bridge where Tellah met Cecil. Walk up the waterfall in the middle of it to find a secret room. Grab the hi- potion, dry ether, and a phoenix down and head back out of the waterfall. Now work your way back to where the stairway out of the water is and go back to the left across the three bridges. Now head up to find the stairs to the next area. Underground Waterway 2nd floor Head up across the bridge and go down into the water. Go down, head left, and go up the stairs to get the chest with a Maiden's Kiss. Head back into the water and go down until you reach the next stairs out of the water. Head to the left, bypassing the bridge down and get the chest with the ether in it. Now head back and go down the bridge and continue to the left until you find a room. Make use of the save point and continue north of the room. Head across the bridge and go up for the chest with a Gaia gear. Once again give it to Porom. Head down and go back into the water. Head to the right and go up the stairs to find the door to the next level. Underground Waterway 3rd floor Go down and cross the bridge. Take the bridge on the right and collect the chests with a tent and a thunder rod. Give the rod to Palom and go back and take the left bridge. Keep following the path and you will find the door to the next area. Underground Waterway 2nd floor Head to the right and you will go through a secret passage. Follow the path going up and right and you will find a chest with a Hermes sandal's in it. Now go back to the passage and when you go down for the first time go until you stop then go right. This will take you out of the passage right next to the stairs. Instead of going up them go down and get the chest with a phoenix down. Now go up and take the stairs to the next floor. Waterway Entrance North Head up and take the stairs on the left. Grab the two chests containing a ether and a maiden's kiss and go back up the stairs and cross the bridge to the right. Go down the stairs and get the two chests with a cottage and a unicorn horn. My suggestion now would be to level up in the cave until you are out of magic then head outside and use a tent and go to the second half. Underground Falls Hop in and go for a bath. Underground Lake 2nd floor Head to the right and leave the water. Follow the path until you have a choice between going up or down. Go down and grab the two chests with the hi-potion and ether. Head back up and go left and up to the next area Underground Lake 1st floor Head right across the bridge and grab the chest's with a silver armlet and Hermes sandal. Go up and take the stairs into the water. Go up and you will see a tentacle sticking out of the water. Approach it for a boss fight. BOSS FIGHT: Cooler Mammoth/4 Cooler Leach To start this fight off have Porom cast slow on all of the enemies. Then have her cast shell and protect (if you have them) on the team to protect them from the spells and attacks. Then have her heal when needed and attack the main body with the lightning arrows. Have Palom kill all but one of the leaches with thundara and then attack the main body with fira. If you kill all of the leaches the main body will regenerate them. With three of the leaches gone the fight will be a lot easier. After the fight Palom will be happy about his victory. Porom will hit him AGAIN and lecture him some more. The scene will switch to many years later where Porom will have, for some reason, dyed her hair bright pink. Porom will start talking about Palom when suddenly Cid will arrive on his airship. The airship will then take off without Palom on it, or so we think. The scene will switch to the inside of the ship where Palom appears and shocks Porom. The two of them will start to argue and then the ship will land at the land of Mist. Mist (pomi) Once inside the village your destination is the house at the top of town, but we have a few stops to make. Go down to where the equipment shops are and head to the right. You will see a little indent in the trees. Go in it and the secret passage will take you to two hidden chests in the grass with 2 bomb crank. Head out of the passage and head up until you see another grassy area. In it is a bomb fragment. Go left and go inside the house to meet Rydia. Palom will ask her suddenly if she would take him to the Feymarch. After talking Rydia will join the team. Make sure that you set up Rydia's magic. At least this time she has some summons to use. When done head up and go into her fireplace. Head up and go to the right to get to a room with three chests containing a silver hourglass, dry ether, and cottage. Now head to the right and head down to another chest with a Soma drop. Now head back to the Falcon and get on the ship. When Cid asks if you are ready to go say yes and you will go to the underworld and stop by the Dwarf Castle. Dwarven Castle (podc) Head up to the first floor and head to the right to the stairs. From here take the stairs in the upper right corner. Grab the chest with a hi-potion in it and go up the stairs. There is nothing on this floor so just head up. Grab the four chests with a ether, unicorn horn, bronze hourglass, and a tent and head back to the equipment room. Go down the stairs in the upper left corner to the basement. Check the pots for an echo herb, hi-potion, and a phoenix down. Now head to the left side and go up the stairs. Check the pot to the left of the counter for 1000 gil. Now take the stairs in the lower left corner to the other tower. Head up the stairs to the next floor. There is a hi-potion in the one of the pots on the very bottom so get it and head up the stairs. In here are four chests that you have to go through secret passages to get to. In them are a spider silk, dry ether, cottage, and Hermes Sandals. Head back to the inn room and take the stairs in the lower right corner to go back to the main part of the castle. Head up to the throne room and after some talking Luca will join the party like Cid. Head back out of the Falcon and tell Cid you are ready to go. On the way to the Feymarch Luca will talk to a very nervous Palom. When you land you will be able to go into the passage of the Eidolons. If you get injured in the passage you can return to the Falcon and use the magic pot to restore your HP and MP. Passage of the Eidolons (pope) Passage of the Eidolons 1st floor This floor is separated into little room which makes it easy to navigate. Head right and up to find a chest with fire arrows. From there head directly to the left through a secret passage. This will give you a chest with a ether. Head back to the left and go directly down for another chest with a hi-potion. Now head to the left and follow the path to the next floor. Passage of the Eidolons 2nd floor Head to the right and take the path going to the lower right corner for a chest with a hi-potion. Now go back and head up and at the next intersection go left for another chest with a cottage. Now go down and head to the right and you will find the stairs to the next floor and a save point. Use it and head down the stairs. Passage of the Eidolons 3rd floor Like the first floor this is separated into little rooms. Head one room left and down. Now go to the right into a secret passage. Go down one more room for three chests with a Hermes sandal, sage's surplice, and a decoy. Head back to the passage and go down. Head right and up to find another exit from the secret passage. Head up and to the left and you will find a chest with a dry ether. Head back down and once again get in the secret passage. Head down to the next room and leave it for a chest with a hi-potion in it. Head all the way to the left from here and you will find the final chest with an echo herbs. Now head right and up one room to a room with a grey panel. The team will spread out and after some talking Rydia will forbid the twins from entering the Feymarch. You can argue all you want but you can't continue until you say yes. After a bit of talking your team will be back together. Now head back to the Falcon. Before you get back on make sure that you unequip Palom and Rydia. When you are ready talk to Cid to continue. When you say yes you will take off and be taken to the present day. Porom will start to complain about being by herself and the elder will show up. After some more talking the Lunar Whale will take off. Porom and the elder will go down stairs for a familiar scene for those who have played Edge's tale. When the story is done you will be left with the two mages in front of the Hall of Prayer. Head down and left to the weapon shops and pick up a new bow and a thing of Holy Arrows. If you want to get armor too that is ok. Don't worry too much about the two mages. Our new destination is the mountain to the east of here. Just follow the winding path and you will come to a forest that circles a mountain. In the lower left area of the forest is a circular forest that is home to a chocobo forest. ---Tail Alert--- If you wander around to the north of Mount Ordeals during a Waxing Moon you may find a White Dragon. When you kill this powerful creature it might drop a White Tail that you can use in later stories. Mount Ordeals (pomo) Mount Ordeals Entrance Head around the path and before you go up the stairs go to the right and get the chest with the ether and go up the stairs. Grab the chest with the Psycho Spiral on the right and head up the stairs on the left to get to the door to the next area. Mount Ordeals Trail Head up the stairs and head to the right. You will see a ramp to the next area and a door to the next section Mount Ordeals Crossing Head left past the slope and you will come to stairs with a chest with a Sage's Miter. Now head back to the slope that we passed and head up to the next intersection. Go down and get the chest with a Blinding Arrows and go in the door to the next area. Mount Ordeals Summit Head right and up to find a little bridge and stairs. Cross the bridge and use the save point. Go back and go up the stairs and cross the bridge to find a small shrine. Examine it to go to a room with lots of broken mirrors. Porom will be talked to by a voice. You will then be taken out of the room. As you try to go back across the bridge you will be back-attacked and forced into a fight with a buttload of undead. Thankfully you will not have to fight them because you will be saved by Kain. Porom will then convince Kain to come back to Mysidia with her. Save to the right and head back down the mountain. When off the mountain go to the chocobo forest and head back to Mysidia. Before entering the city make sure the Moon is not in the Waning phase. When you enter you will see that the city is under attack. Head straight forward and fight the monster in the purple cloak. BOSS FIGHT: Steel Golem There are a few things to be careful of in this fight. One of the big ones is the massive physical attacks he uses. Counter this by having either Porom of the white mage. Also have one of them use slow on him. His physical attacks will also cause sleep every now and then. Just be careful of your HP and the fight should end quickly After the fight head back out and save so you don't have to repeat this fight. Head back in to the town and head back to the Hall of Prayers. Once inside you will find a black mage who tells you to go find the elder. Keep heading to the back of the crystal chamber and you will find a door to the Prayer Dais. Go up to the stairs for a vision of a monster and you will get in another fight. BOSS FIGHT: Blood Eye Once again you have a boss with powerful physical attacks. Use slow and protect on the team using Porom and the white mage. Have Kain use attack or jump and the black mage use one of the level two spells. Next to his physical attacks he will have a gaze attack that will put a status effect on one of your members. Just keep attacking and he should fall. After the fight Porom will take care of the Elder. The elder will tell that the monsters came out of the Devil's Road from Baron. After talking to the Elder Kain, WM, and BM will leave your team. Don't worry about the armor; they will rejoin you after the story is done. Go left and go into the crystal chamber and talk to Kain, who is staring oddly at the crystal. Now head down and go out of the building. Porom will go down and once again the Mysterious girl will appear. After some talking the Elder will join you to fight her BOSS FIGHT: Mysterious Girl Once again we will be thrust into a fight with the girl. And once again it is a fight we can't win. The only thing we can do is whack at her until she summons Ramuh to kill you. Before it attacks, however, the elder will cast a spell to send Porom out of the fight. After the fight Kain will appear and stop the girl from killing Porom and the Elder. He will offer the Girl the Crystal if she will take him to Baron to kill Cecil. Kain will jump to the Devil's Road and the story will end. Porom's Challenge Dungeon (pocd) This is another timed trial. You will have 15 minutes to do everything you can. If you run out of time you will be taken out of the dungeon. Unfortunately the position that you start at, the treasure chests, and the people you have to help change every time you enter. The good thing is that the map stays the same. Here are what you can expect from the people you rescue. * Old men will ask you to cast a spell on them. * Black Mages will need help killing a monster. * Young Men will ask for items * White Mages will ask you to search for spirits and pray for them. When you are done go to the upper left corner and step on the warp panel. Challenge Dungeon Last Floor The final chest may or may not be guarded. If it is it will be something that is easy to kill. When you grab the chest you will be teleported out of the dungeon. If you want a better item then come back and try again. ----------------------------------------------------------------------------- Edward's Tale (ffed) Level Cap 40 ---Tail Alert--- While you play through Edward's story make sure that you check everything. While looking you might find something called a Bronze Tail or a Silver Tail. These might also drop from some enemies at the end of the fight. When you are in the Waterway Entrance South area you might find a person who will trade you a Silver Tail for 5 Bronze Tails and a Gold Tail for 5 Silver Tails. The Gold Tail has a use in later stories, the Bronze and Silver do not. Damcyan (edda) The story will start off with the Chancellor demanding to see the king. The guards will refuse to let him by and Harley will show up and tell him that she would tell Edward what he needed. Edward will tell her to take care of the problem and she will leave. Edward will look at the moon and the title screen will show as well as a scene of a falling star. Harley will ask for an investigation of the object and she will leave. The scene will shift to nighttime and the Chancellor will approach Edward. Edward will ask about the messenger to Baron and about Harley's investigation and will get unpleasant answers. After the Chancellor leaves you will have control of Edward. Adjust your settings and you will notice for once we will have a king with some decent pocket money. Head to the left and go up the stairs to find Harley's room. Talk to the girl and you will be able to enter. Go up to the table and you will be able to read Harley's diary. Go back down to the throne room and go all the way to the right to find more stairs. Go down to find a storage room. Grab the chest with the spider silk and go down the stairs. Head back up the stairs and before moving go down and follow the secret passage to a chest with a Bomb Core. Go down the stairs and check the pot between the counters for a potion. Now head back up to the throne room. Go up and you will find Edward's room. Get in the bed and agree to rest. Edward will dream about Anna and then wake up. Head all the way down and you will find that there are people running the shops now. Buy anything that you might need. When you are done head left and go down to get to the outside of the castle. Go down and talk to the guard to have him move. As you try to leave the Chancellor will appear and question you. He will then have the three guards join you on your little trip. You will now be able to save. DON'T FORGET TO SAVE IN ANOTHER SAVE FILE. YOU WILL NEED THE OTHER SAVE FLIES FOR ANOTHER STORY. Before you go to the meteor head back into the castle. Step one spot backwards onto the sand and hug the castle wall and walk to the right. Here you will find a treasure room. To the right of the first set of bars is a button on the wall that will open a door. Go through it and get the chests with hi-potion, phoenix down, and longsword. Go back out of the wall and go to the left in front of the bars to find a staircase. Open the six chests with phoenix down, potion, potion, silver armlet, eye drops, and a potion and check the pots for a potion, hi-potion, Antarctic wind. When you are ready go to the right and you will find the meteor. Impact Crater (edic) Impact Crater Upper Wall Go all the way down from the entrance and you will find a magic pot near a chest with a potion in it. This would be a good time to level up a bit using the pot as a base. When you are ready head up and stay on the right. At the first intersection go down and get the chest with the hi-potion. Head back up and continue right. Head down and at the next intersection go right to the Iron Armor. Head back and go down. Down here you will find one of the soldiers that came with Harley. Keep following the path down and you will find the next area Impact Crater Middle Wall Head down and you will reach an intersection. Go straight down and get a chest with a Potion. Head back up and go to the right. Follow the path until you reach an intersection that leads up and down. Go up for a chest with a Beret and then head down. Here you will find the second of the soldiers that Harley brought with her. Talk to him if you wish and then head up and follow the path to the next area Impact Crater Lower Wall Head down and at the intersection go down on the left for a chest with a ether in it. Now head back up and take the other way going down and right. Here you will Harley wandering around muttering to herself. Head up and follow the path to the save point. Keep going and go down the slope at the intersection. Go right to get the two chests containing a tent and stardust. Go back up and go around to where Harley is. After talking Harley will join the team. Now that Harley is there she and Edward can use a band combining Bardsong and Gil Toss. Now work your way out of the meteor and go back to the castle. When you are at the entrance there will be a scene where an airship approaches the castle. Before we head back I am going to make a quick stop at the nearby cave. We will be going there later but it will just be Edward and it is easier to loot a cave with a full team. I will cover the cave again when we come back so people will know how to get to where we are going Antlion's Den (edad1) Antlion's Den 1st floor Start off by heading to the left to find a chest with a hi- potion. Go down the stairs on the right and under the bridge to find another chest with a Zeus's Wrath. From here go down the stairs below you and head to the left. While following this path you will find two chests with an Antarctic Wind and a Spider Silk. Now head back to the stairs we came down and head right until you see a set of double stairs. Before we head up them there is a path on the bottom area a little before the stairs leading up with a chest containing a tent. Now head up the double stairs and go all the way to the back to get a chest with a gold needle. Now head back down the double stairs and keep going down to find the stairs to the next floor. Antlion's Den 2nd floor Head down from here and grab the chest with a hi-potion in it. Now head into the door on the left and inside is a chest with a Lamia Harp. Head back down and continue following the path and you will see a set of stairs leading to the next floor. Take them and go left into the door with the save point and three chests containing a Bomb Fragment, Zeus's Wrath, and a Decoy. Now head back to the previous floor. Go around to the left and go up the stairs above you to find a chest with an Antarctic wind. Head back down those stairs and go left, crossing the bridge for a chest with a hi-potion in it. Now work your way back to the entrance and return to the castle for your messenger. Once inside the castle head up to the throne room. When you get there the messenger from Baron will come in. Edward will start to ask questions and the messenger will get say that he did not come there to chat. He will then say that nobody but Baron investigate the meteor. A bit late for that, don't you think. The man will turn to leave and Edward will stop him, asking why Cecil himself did not come. The messenger will leave and Edward will make the decision to go to Baron himself. Head back out of the castle and go south until you see a cave. Go inside it for our next dungeon. Underground Waterway (eduw) Underground Lake 1st floor Head down and take the stairs out of the water. Go across the bridge and grab the two chests containing an Antarctic wind and Arctic wind. Head to the left and take the door to the next area. Underground Lake 2nd floor Head down across the bridge and go down the stairs when you come on them. This will lead to two chests with a hi-potion and a cottage. Head back up and go right and go down the stairs into the water. Going up you will see an indent in the waterfall. Just follow the path and when you reach the top go right and up the stairs to the outside. Head down and enter the other cave. Waterway Entrance North Head down the stairs and grab the chests with a hi-potion and Iron Sword in it. Head back up and go across the bridge. On the other side you will see a staircase and a path going down to the right of it. Take the stairs and grab the chests with a Bomb Crank and Hi- Potion. Head back up the stairs and go down the path and you will see the stairs to the next level. Underground Waterway 2nd floor Head down and grab the chest with the phoenix down. While standing to the right of the chest go straight up. When you can't go up anymore go left into a secret passage. Head up and right and you will find a chest with 1000 Gil. Head back through the passage and exit next to the stairs. Head to the right and go down to find the stairs to the next floor. Underground Waterway 3rd floor Go down and cross the two bridges going right to find two chests with a Heavenly Wrath and Zeus's Wrath. Go back across the bridges and go up to find the door to the next floor Underground Waterway 2nd floor Go down and into the water. Go up the stairs and before crossing the bridge head up and get the chest with a hi-potion. Go back and cross the bridge to find a room with a save point in it. Harley will feel a little sick and Edward will insist that they rest for a bit. After the scene is done save and head out of the room. Keep going around and when you cross the bridge go left for a chest with Zeus's Wrath. Go to the right and take the stairs into the water. When you go up there will be an intersection between going up and left or up and right. Go left out of the water and get the chest with a hi- potion. Go back down and take the path on the right and go down to the next floor. Waterway Entrance South Go down and skip the first stairs and go across the bridge leading right. Again skip the stairs for bridges that go to the right. Go down the big staircase leading into the water and go up the waterfalls to the left of the stairs for a chest with a ether. Head back down and go left until you see a big waterfall. Go up the middle of the waterfall for a room with three chests containing a Coeurl whisker, remedy, and chain whip. Go back out and go to the stairs out of the water. Cross the bridges leading left and cross the big bridge leading down. Before crossing the bridge go down and get the chest with a bestiary. Head right across the bridge and go up across the bridge near the stairs for two chests with a Silver Breastplate and a hi-potion. Now head down and go down the stairs to get out of the cave. On the Overworld head down and left a little bit to find the village of Kaipo. Once you enter Harley will collapse and be taken to a house. The person will tell you that she has desert fever and that the only way to heal her is with a sand pearl. You can find those in the Antlion cave on a Full moon. The boy will tell you to rest before you leave and Edward will agree. The scene will shift to in front of Tellah and Anna's graves. Suddenly the ghost of the two will appear to Edward and tell him that he needs to live. Edward will ponder their words and then morning will come and he will set off alone. So that means you have to walk all the way back through the underground areas, go into the Antlion den, get back out, and back through the cave with the wimpy bard. Thankfully if you have been following my guide you won't need to get any items. When you get to Damcyan Castle head to the right for the Antlion's den. Before you enter the den make sure that it is a full moon. Antlion's Den (edad2) Antlion's Den 1st floor If you already got all the chests from here just skip the familiar parts. Start off by heading to the left to find a chest with a hi-potion. Go down the stairs on the right and under the bridge to find another chest with a Zeus's Wrath. From here go down the stairs below you and head to the left. While following this path you will find two chests with an Antarctic Wind and a Spider Silk. Now head back to the stairs we came down and head right until you see a set of double stairs. Before we head up them there is a path on the bottom area a little before the stairs leading up with a chest containing a tent. Now head up the double stairs and go all the way to the back to get a chest with a gold needle. Now head back down the double stairs and keep going down to find the stairs to the next floor. Antlion's Den 2nd floor Head down from here and grab the chest with a hi-potion in it. Now head into the door on the left and inside is a chest with a Lamia Harp. Head back down and continue following the path and you will see a set of stairs leading to the next floor. Take them and go left into the door with the save point and three chests containing a Bomb Fragment, Zeus's Wrath, and a Decoy. Now head back to the previous floor. Go around to the left and go up the stairs above you to find a chest with an Antarctic wind. Head back down those stairs and go left, crossing the bridge for a chest with a hi-potion in it. Go back across the bridge and go down the stairs right next to it. Keep going down and you will find the stairs to the next room Antlion's Nest Head straight down and into the sand pit. Here you will find a lot of antlions. Talk to one of them to find a sand pearl. Now we have to go back to Kaipo. When you try to cross one of the bridges in the Underground lake's first area a bunch of bandits will confront you. You will fall and end up in the waterway south entrance. Head out of the cave and head back to Kaipo. Once inside head to the house in the upper right corner and go inside so you can use the sand pearl on Harley. After she recovers Edward will collapse. The boy will tell you that he is just tired and that he does not have the desert fever. Edward will apologize and Harley will stutter some excuse to him about staying up all night to watch him. Anyone else think that Harley has a thing for Edward? The team will be reunited and we now have a boat to catch. Head out of the town and head to the right of the town. Head into the dock and go talk to the captain. As you sail you will see another ship going the same way you are. Turns out it is Yang heading to Baron as well. Eventually the other ship will slow down and you will continue to Baron. Baron (edba) When you reach Baron first go into the town to raid it. Head right, going in front of the inn and check the pot for a potion. Go into the inn and go to the back and examine the swords on the wall to open a door. Go through and get the chests containing an echo herbs, Cross, and gold needle. Head up from the inn and you will see two barrels and two pots. Search the one on top for a potion. Head up and go up the stairs to the top of the waterfall area. Go down into the water and head to the bottom of the water area for two chests with a bronze hourglass and a remedy. Head back out of the water and go down the stairs. Follow the water way down and cross the two bridges to get on a grassy area. Head up through the arch and you will see a bunch of trees. Take one step left from the arch and head up to the trees. Head right to find a secret passage in the trees. Head around to the left and you will a dark grassy area with hidden chests containing a tent, phoenix down, and a hi-potion. Now head out of the town and enter the castle. Baron Castle (edbc) At the front gate the soldiers will let you inside when they know who you are. There is nowhere for you to go but to the throne room. Once inside Edward will start talking to Cecil. Edward will notice something weird and he will talk about the meteor. He will then start asking what Cecil thinks about the return of the moon and Cecil will not give a clear answer. After talking about Rosa and Ceodore the two men will exchange some gifts. When Edward places his flowers he has an odd expression that makes Cecil question him. Edward will mention that there is nothing wrong and you will leave. Edward will say it is time to go home so head back to the boat. Before you board the boat make sure that you unequip the three soldiers. Back on the boat Edward will reveal that the person that they talked to was not Cecil. He will then reveal the two purposes of his gift. The first was to test if Cecil was the real Cecil. The second purpose was to eavesdrop on his conversations. You will then listen to a conversation between a man and a woman. After a bit of talking between the two Edwards and Harley's attention will turn to the gift that Cecil gave them. It turns out it is the same thing that Cecil and Kain took to Mist in the original game. After that you will see the whirlpool of Leviathan which Yang ran into. Then the title screen will show and you will have the chance to save. Edward's Challenge Dungeon (edcd) This dungeon is a bit of a pain. This entire dungeon revolves around money. Also if you end up with more money then you came in with you cannot take it out. Also the locations of the people wandering the halls and the contents of treasure chests and even some monsters change with each play through. Let's get started by going to the upper left corner of Kaipo. Talk to the rabbit and get started. There are ten ways to make money in this dungeon. Five of them are to find a specific item and sell them to a person in the dungeon. These items are a Poet's Notebook, a Gil Bird Egg, a Whisperweed Seed, a Bard's Lyre, and an Adamantine Pig. As a note you must talk to the pub owner to be able to take the pig with you. These five ways are guaranteed to give you a good amount of money. The next three ways are a bit more risky. Wandering around the dungeon are a man who asks you for 10,000 gil and a woman who asks for 5,000. If you give them the money they will leave after you exit the area and reappear somewhere else in the dungeon. Remember that there is a chance that they will not pay you back and you will end up losing money. The other risky way is to go to the Chocobo room and talk to all of them. Some will have money on them and others will take it away. The final two ways to make money are the ones that we are familiar with, killing monsters and looting the dungeon. When you are looting the dungeon make sure that you check EVERYTHING. Some items will be hidden inside the tables and armor in the rooms. Now I will give you a general description of the dungeon. Challenge Dungeon 1st floor/Basement. After you exit the hallway you will be in a big room with eight exits in it. There are three doors on the north wall, two stairs leading down on each of the side walls and the stairs in the middle of the room lead to the next floor. The bottom set of stairs on the left side are connected to the top set of stairs on the right side. The top set of stairs on the right side lead to a room with a boss in it. There is a secret path on the left wall of this room that leads to a chest so make sure to get it. Back in the main room the bottom set of stairs on the right wall leads to a treasure room so loot it. Now we go to the north wall. The door on the left leads to an old man who will ask for the Poet's Notebook. The one in the middle leads to the person who will buy the Gil Bird's Egg and a woman who will sell you items. The door on the right will lead to the man who will buy the Whisperweed Seed. Now go back to the main room and take the center stairs to the next floor. Challenge Dungeon 2nd floor Once again we have multiple exits. On the first floor before you go up the stairs in front of you there are two exits under the floor on each side of the stairs. Look for the weird break in the shadows to find where they are. Both of these lead in a circle and also lead to the third floor. If you take the one on the right it takes you to a room with a bunch of shelves. The one on the left leads to a room with a person who buys the Bard's Lyre from you and another sales person. Past each of these rooms is a corridor and in the middle of it is a door going down which leads to the third floor. On the upper section of the main floor are four exits. The one on in bottom right and left corners are elevators that will take you in between the 2nd, 3rd, and 4th floors for 1000 gil a trip. Right now you can only use the one on the bottom right, the other one is at the 4th floor. Now for the two doors on the north wall. The door on the left leads to a series of creatures that will charge you 500 gil to pass. There may or may not be anything in here so enter at your own risk. If you choose to go to the back make sure that you have done everything else in the castle because if you leave the room and decide to come back then all of the guards will come back. The door on the right leads to a small room with a robed figure in it. Challenge Dungeon 3rd floor This is a very short floor. On the left side of the screen are two doors. The one on the top is the elevator and the one on the bottom leads to a boss you will have to pay some money to fight. In the middle of the screen is a door on the top that will take you to the second floor. On the right are two more doors. The one on the top is the other elevator and the one on the bottom will take you to the Chocobos. Challenge Dungeon 4th floor This is an even shorter floor. Obviously the doors on the right and left are the elevators. There are two doors in the middle. The one on the bottom will lead to a pup where you can sell the Adamantine Pig. The door on the top will to a room with at least one boss in it. Past this room is the final room in the dungeon. In here are five chests. In order to open a chest you must pay the price. The prices range from 10,000 to 50,000. If you have the money you can open as many chests as you want. Behind the chests is the exit to the dungeon ----------------------------------------------------------------------------- Kain's Tale (ffka) Level Cap 50 Before you can even begin the story you will have the option of importing your info from Ceodore's tale. If you do you will begin with all your levels, money, and equipment. Mount Ordeals (kamo) Mount Ordeals Crossing You will start out as Kain on Mount Ordeals. Starts by heading down the stairs and at the intersection go left and get the chest with the Antarctic Wind. Head back to the right and go through the door to the next floor. Mount Ordeals Trail Just follow the path down to the next area. Mount Ordeals Head down the path grabbing the chests with the Mythril Gloves and cottage. When you get to the bottom Kain will not want to leave the mountain. A voice will then talk to you and you will have to head back to where you started. Mount Ordeals Crossing From where you started go left. At the intersection go down for a chest with a Mythril Armor and then head through the door to the next floor. Mount Ordeals Summit Head right and up and you will find a staircase and a bridge. Go across the bridge and use the save point. DON'T FORGET TO SAVE IN ANOTHER SAVE FILE. YOU WILL NEED THE OTHER SAVE FLIES FOR ANOTHER STORY. Head up the stairs and across the bridge and you will see a little monument. Talk to the thing in the middle and it will take you to a room filled with mirrors. After some talking another Kain will come out of the mirror and attack you. You will then go to the title screen and Kain will be right above the save point. He will hear someone yelling and go to where the monument is. You will see people being attacked and will jump in and save them. The scene will then switch to Mysidia where Kain will make a deal with the Mysterious Girl. After talking you will end up in the Devil's road. Devil's Road (kadr) Devil's Road 1st half Go up and talk to the girl and step on the portal. This time when you go through there is only one path and the poison floor will not hurt you. Head up to the top of the area and head left through a wall to a chest with a Mythril Sword. Head back through and take the portal on the right. Keep going and take the next four portals. Go to the upper left corner of this small room and take the secret passage on the left to a chest with a Decoy. Go back and take the portal. Go down and take the chest with a hi-potion. Head directly left and get through the secret passage to get to a chest with a mythril shield. Go back through and take the portal to the next area. Here grab the three chests with a bronze hourglass, mythril helm, and Zeus's Wrath. Now go into the portal to the next area. Keep going through the next few portals and you will see a portal right below you. Do not take it because it will lead you to the beginning of the maze. Instead head to the right and talk to the girl once more. Hop on the portal and you will reach a save point. Devil's road 2nd Half From the save point head left to the next panel. In this room there are a lot of panels that turn solid when you step on them and send you in a certain direction. Just follow these directions at the intersections and you will reach the end. Don't worry there are no treasures in this room. Here are the directions from the first intersection, up, panel will send you right, have to go up, up to the top of the room, next panel will send you left, left, panel sends you left, down, left, panel sends you left, down, panel sends you left, down, panel sends you left, left, have to go up, panel sends you up, up, and you should be in Baron. Baron (kaba) Now we get to look for treasure in the town. Head for the front of town and go towards the inn. To the right of the entrance is a pot with a hi-potion. Now go into the inn and head for the back of the building. Talk to a pair of crossed swords on the wall to open a door leading to a ether, gold needle, and a unicorn horn. Now head out of the inn and go towards the back of the town. In one of the barrels is a potion. Now head up, cross the bridge, and go up the stairs. You will see a stairway into the water so take it and go all the way to the end. In this area you will find hidden chests containing an phoenix down and a hi-potion. Now head back out of the water and work your way to the far right hand side of the city. Head up through an archway and you will see a man in an area surrounded by trees. Take one step to the left after standing in front of the man and head directly up until the trees stop you. Head to the right into a secret passage which will lead to a hidden area on the left side of town. Wander around this area and you will find hidden chests holding a tent, phoenix down, and spider silk. That is all for the town of Baron so head outside. Before you enter the castle make sure you unequip Kain. When you are ready head inside. Baron Castle (kabc) Kain will be taken to the inner part of the castle. Head to the right, go up, and press the button on the wall. This will open a door to three chests with a x-potion, red fang, and remedy. Head down and right and take the stairs going to the next area. Go down and past the save point. Head around and go into the east tower. Grab the three chests with a hi-potion, bronze hourglass, and a phoenix down. Take the stairs on the left and check the pot on the far right and get the remedy then head back up the stairs. Before you move get the chest with the Hermes sandals and head up the stairs on the right. Check the pots for an echo herbs and a bacchus's wine. Check the chests for a hi-potion and heavenly wrath then take the stair to the next floor. Open the three chests for a white fang, x-potion, and a cottage then head back to the main part of the castle. Now head straight up and enter the throne room. It turns out Cecil is not in the throne room. The mysterious girl will tell Kain that if he wants to kill Cecil he will have to get the Wind Crystal from Fabul and the Fire Crystal from Damcyan. Kain will agree and the girl will have a airship wait for you outside. Go down, talk to the soldier, head outside, and board the airship and talk to the captain. Mist (kami) When you say yes you will take off and the scene will change to Ceodore and the Hooded Man in the village of mist. The two of them will talk about how the mountain to the east of the village has been caved in. Head outside to the left and save. Don't forget to equip the best armor on Ceo and the second best on the HM. Once inside there are a few things that we need to do. First go down until you see the armor and weapon shops. To the right of the shop you will see an indention in the trees. Go into it to find a secret passage leading to a Heavenly Wrath and Arctic Wind. Head back out of the passage and head up until you see another dark grassy area. In here is a chest with a Bomb Crank. Now head left and talk to the grave for a little scene. Then head inside the house to the left of the grave. Once inside go into the fireplace and go to the right to find a secret passage. At the end are three chests with a potion, hi-potion, and a phoenix down. Before you go left go right through another secret passage that leads to a Blood Sword. Now that we are done raiding the town exit out of the east exit to get to the next area. Mist Cliff (kamc) Mist Cliff: Mist side After the HM and Ceo talk a little you will be placed in front of a weird looking section of the wall. This is the area that you have to climb up at. Go up and you will reach an intersection. Take the one on the right and go immediately down the other path for two chests with a hi-potion and a bone wrist. Head back up and take the other path that we skipped. Keep going up to reach the next area First off you will see two paths to take. Take the one on the left leading to a chest with a cottage then take the path on the right. At the next intersection you will see a lot of paths. Go up the first path you come to and go to the right. There will be three paths to choose from. Take the one on the right and it will lead to a chest with a Gaia drum. Head back up and take the path leading up. Keep following the path and you will reach the next area. Follow the path and you will reach another intersection with a path leading up and one going right. Take the one on the right and it will lead to a chest with a sleep blade. Now head back up and go up to the Precipice. There is a save point here so make use of it. When you are ready head up and go between the two rocks to the next area. Mist Cliff: Kaipo Side Head down the path and as you try to go sideways Ceo will slip and fall. The HM will ask if he is ok and Ceo will say yes. Now we have to get to him. Keep heading down and you will reach the next area. Keep going down and you will reach an intersection with three ways to go. Take the one going up on the left and you will see two more paths to take. Go up for a chest with a ether and go back down and go down on the left and grab the chest with a Hermes Sandals. Go down on and go up on the right to get back to the first intersection. Head down on the right to reach yet another intersection. Down on the left you will see Ceo, but before we get him go up the path on the right to a chest with a Flame Shield. Now head back down and get Ceo. Head to the left and go to the next area. Kaipo (kaka) Just keep following the path and you will reach the end. After a bit of rest you will see the Red Wings flying over you. Ceo will think they are after them but HM will say that it looks like they are after Damcyan. Our next destination will be to go to Kaipo. The scene will switch to Kain who will think back to when he was on Mount Ordeals fighting against himself. You can't win this fight so just attack. After the scene Kain will show that he already has Fabul's crystal. Now we go back to Ceo. Head up to the desert and go right to find the desert city of Kaipo. Once inside the HM will tell you to rest and Ceo will agree. Before we rest go to the right and up to find a couple of pots. Check the top one for a potion. If you want to check the two graves at the top of town. Head down from the graves and go into the inn to rest. While resting you will be attacked by guards. Once again this scene looks very familiar. MINI BOSS FIGHT: 3 Zombie Infantry The three of them have strong attack power. One way to tackle this is to use the band for the two of them. If you are strong enough it should kill them in one shot After the fight you will find your destination is the cave to the north. Underground Waterway (kauw) Waterway Entrance South Start by heading across the bridge in front of you to find two chests with hi-potion and an ice shield. Head back down and go left across one bridge. Go down and you will find a chest with a maiden's kiss in it. Head up and cross the bridge. Cross the bridge leading to the right. Keep going and cross the other bridge and go down the stairs into the water. Go up the waterfalls to the left to get a chest with a x-potion. Go back down and continue to the left. You will see a big water fall right before the big bridge. Walk up the waterfall in the middle of it to find a secret room. Grab the silent bell, spider silk, and ether and head back out of the waterfall. Now work your way back to where the stairway out of the water is and go back to the left across the three bridges. Now head up to find the stairs to the next area. Underground Waterway 2nd floor Head up across the bridge and go down into the water. Go down, head left, and go up the stairs to get the chest with a spider silk. Head back into the water and go down until you reach the next stairs out of the water. Head to the left, bypassing the bridge down and get the chest with the hi-potion in it. Now head back and go down the bridge and continue to the left until you find a room. When you enter HM will insist that you rest here. The scene will then switch back to Kain. He has reached Damcyan and is ready to take the crystal. Head straight up to the throne room and switch back to Ceo. Save and head up and out of the room. Head across the bridge and go up for the chest with a mythril golem in it. Use protect to weaken the damage taken and just beat him up. When you win you will get an Icebrand. Head down and go back into the water. Head to the right and go up the stairs to find the door to the next level. Underground Waterway 3rd floor Go down and cross the bridge. Take the bridge on the right and collect the chests with a Zeus's Wrath and a Flame Mail. Go back and take the left bridge. Keep following the path and you will find the door to the next area. Underground Waterway 2nd floor Head to the right and you will go through a secret passage. Follow the path going up and right and you will find a chest with a remedy in it. Now go back to the passage and when you go down for the first time go until you stop then go right. This will take you out of the passage right next to the stairs. Instead of going up them go down and get the chest with a hi-potion. Now go up and take the stairs to the next floor. Waterway Entrance North Head up and take the stairs on the left. Grab the two chests containing a tent and Bacchus's wine and go back up the stairs and cross the bridge to the right. Go down the stairs and get the two chests with a phoenix down and dry ether. Now head back up and take the stairs out of the cave. The scene will then switch back to Kain. He will demand the Crystal and Edward will refuse. Rosa will show up and try to get Kain to stop. Now we go back to Ceo. Make sure to use a tent before entering the cave to change the moon to the best phase for you for a boss fight Underground Falls Hop in and go for a bath. Back to Kain and Rosa will ask if he is being controlled. Kain will deny it and claim that he will kill Cecil and Rosa will be his. Suddenly the soldiers that came with Kain will enter and surround Edward and Rosa. Suddenly Edward will open a box and release bombs that will destroy his soldiers. Kain will then attack the two of them. You can't hurt Rosa so just focus on Edward. As you fight Rosa will protest and you will ignore her. Keep fighting and Edward will fall. The scene will then switch back to Ceo. Underground Lake 2nd floor Head to the right and leave the water. Follow the path until you have a choice between going up or down. Go down and grab the two chests with the Heavenly Wrath and a potion. Head back up and go left and up to the next area Underground Lake 1st floor Head right across the bridge and grab the chests with a phoenix down and a hi-potion. Go up and take the stairs into the water. Go up and you will see a indent in the waterfall. Approach it for a boss fight. BOSS FIGHT: Octokraken/4 octoleach Don't worry about taking out the leaches. When they die the main body will just regenerate them. Just focus on the main body. Have Ceo use protect to try to diminish the damage received from the physical attacks then just kick its butt. Also use a spider silk to slow the boss down. You can use the Cross Slash band to deal even more damage to the main body. Just make sure that you don't let your health fall too low and you should be fine. Damcyan (kada) Head out of the waterfall and you will be walked toward the castle. As you talk the airship will take off with Rosa on board. Suddenly Kain's airship will be attacked. It turns out that Cid has arrived on the Enterprise to save the day. Kain will fly off and you will need to go into the castle. Head down one step and go to the right while staying along the wall. You will come to a room so go inside it. To the right of the first jail bars is a button that will open a door in the wall. Go through and open the three chests for a Zeus's Wrath, Antarctic Wind, and a Bomb Fragment. Go back through the door in the wall and head to the left to find stairs leading down to the next floor. In here open the chests for 3 hi-potions and 3 potions. Check the pots for a tent and 2 phoenix downs. Now head back to the entrance of the castle. Now go straight up the stairs and go to the throne room. Once there you will see Cid and Edward. Edward will tell Ceo that Kain has taken his mother and the HM will get angry, demanding that they go to the Enterprise right now. The scene will then switch back and forth between Ceo and Kain until Kain lands at Baron. If you did not unequip Kain earlier do it now! Now go in the castle and the guards will let him through. After the scene you will have control of Ceo and you will have Cid in the team. Go in the castle and you will have to fight more of the zombies. Go back outside and heal and save then head back out and go to the throne room. As you go the scene will switch between the two until they meet up in the room before the throne room. When the HM talks Rosa will reveal that it is Kain who has been helping Ceodore. The two Kains will start to fight and when Ceo tries to help him our Kain will tell him to back off saying that this is his fight. BOSS FIGHT: Kain This is a two part fight. Just keep hitting him and Kain will use a jump that will end the fight. Just make sure that you don't die before that happens. Fake Kain will talk about how this is what he always wanted. Ceo and Rosa will try to intervene and HM will refuse. Now the fight starts again. One thing you might notice is that the HM is now referred to as Kain. He has also regained his lost dragoon powers. The first thing to do is to use a spider silk and Hermes sandals. This will slow him down and speed you up. For the fight just use the jump command to deal a lot of damage and use items to heal when your HP gets low. For safety purposes don't let your HP fall below 700. Every couple of attacks the boss will use jump to hurt you. Just keep yourself healed and you will win easily. After the fight there will be a flashback to the mirrored room on Mount Ordeals, where it is shown that the fake Kain did take his place. The false Kain will tell you that he is what Kain felt deep in his heart. The fake Kain will then leave and replace Kain. We will then return to the present times where Kain will accept the fact that all the desires that made the false Kain are a part of himself. The fake Kain will then disappear and leave the three crystals behind. The voice from Mount Ordeals will talk to Kain. He will then transform into a Holy Dragoon. He is now very similar to Cecil in that he can now use White Magic. Once the scene is done the team will gather and Rosa will join your team. When you are ready to continue head to the throne room. When you enter the throne room Cecil and the Mysterious Girl will be there to welcome you. Now you will go to the title screen and the story will end. Now a new story will be open to you and that is the Lunarian's Tale. ---Tail Alert--- Once you have all four members of the team head into the Devil's Road during a Waning Moon and on the Mysidia side you will find a Gray Coeurl. When you kill it you might find a Gray Tail which can be used later in the game. Kain's Challenge Dungeon (kacd) The rabbit that lets you into the dungeon is on the upper level of the inn. Challenge Dungeon Follow the path and go through the door to the Ancient Castle. Go down the stairs and to the left. Go up the big stairs and go to the left for a chest with a monster in it. When you win you will receive the Adamantite. Head to the right and follow the path until you reach an intersection. Go up and grab the chest with the random item then head to the left. From here you can go two ways that each lead to the end. ---North Path--- Go up and grab the chest with the Dry Ether. Go to the right and follow the path through the trees to a well that leads down. Go to the left and down to find a hole and a chest surrounded by pots. Go below the pots and open the chest for an Ogrekiller. Now go back and hop in the hole. Follow the path around to a set of stairs and a path going right. Keep going to the right and you will find another intersection. Go to the left for a chest with a Diamond Armlet. Return to the previous path and go up to the stairs. Go down the stairs and through the door. Follow the path around and you will find a doorway leading out of the dungeon, a save point, and a path to the right that leads to the south path. ---South Path--- Take the stairs leading down and you will see a door. Before you go in it go all the way to the right and you will be under the walkway. Work your way to the right and go through the two doors for a Protect Staff. Return to the door we passed and go in. Go up the stairs in front of you and go to the next floor. Grab the chest with the Angel Arrows and head back down. Go to the left and follow the path to a chest with an Ice Shield. Go back to the entrance and go to the right. You now have three ways to choose from. You can go down the stairs below you, up the stairs above you, or to the left of the stairs above you. Go to the left of the stairs and follow the path to a chest with Ice Armor. Go back and go up the stairs. Search the pots for a Golden Apple. Go down the stairs and talk to the hole to hop in it. Go down and follow the path to the intersection. Go to the left and grab the chest with the Gold Hairpin then go back and go up. Follow the path and go in the door. Follow the path up, go across the bridge, and go down the stairs. Go down and you will see a path on the same level and stairs leading down. Take the path and you will reach a chest with an Elixir. Go down the previous stairs and you will find a save point, door out of the dungeon, and the other path. For this boss fight you might want to be in the Waning moon phase. Save the game and head up to a hooded creature for a boss fight. BOSS FIGHT: Curse Dragon There are two stages to this fight. During the first part dedicate Rosa to healing. Have Kain use haste then focus on Jumping so he can avoid attacks. Have Ceo help with the healing and attack the rest of the time. Have Cid attack unless someone dies, then use a phoenix down. For the weaker teams the boss's Blaze attack can kill you in one shot. After you do so much damage to him he will change form and the fight will start again. Once again start off by casting slow, because it will come off when he transforms. In this form he will counter every attack. Some of his new attacks include Doom, Firaga, Black Fang, and Dark Breath. For those of you who have not seen it before the Black Fang is an attack that will kill a character regardless of his/her HP or level. After the fight go and grab the chest. The prizes are random so be happy with what you got. If you want more you will have to come back and do it all again. ----------------------------------------------------------------------------- Lunarian's Tale (fflu) Level Cap 45 Lunar Subterrane (luls1) Chamber of Sleep You start off at Baron where Cecil will be looking for someone. Rosa will then come in and talk about Ceodore. The scene then switches to the telescope room in Agart. The people will notice that the second moon has returned. You will then go to the title screen for the story. You will then get a little shot of the moon and be sent into a battle against Cecil. First off go into the item menu and unequip Golbez's sword. All it takes is three hits for you to fall so just allow it. Golbez will wake up and you will have control of him. The sword that we took off of him has been replaced by an Ancient Sword. The Ebony Sword that we got gives a boost to the Spirit and Intellect scores. One thing to know about Golbez as a character is that for a long time his HP will not go up and he will not learn most of the black magic. But let's face it, who heard about someone using pig in a major fight. And when he reaches level 56 his HP will go up. Everybody in here is asleep and will not talk to you so just head up. Here you will find a panel surrounded by red spots. Go to the right and there is a save point. DON'T FORGET TO SAVE IN ANOTHER SAVE FILE. YOU WILL NEED THE OTHER SAVE FLIES FOR ANOTHER STORY. To the left of the panel is a sleeping bunny who will sell you item. Don't worry about it for now because you have little money. Don't forget to arrange Golbez's spells. Step onto the panel to go to the next floor. Lunar Subterrane 12th floor From here head down to the next area. Fans of the original game will recognize this as area where the final boss was beaten. Keep heading down and step on the panel that takes you to the next area. Lunar Subterrane 11th floor Keep following the path and when you go up the first stairs you will have a scene where Golbez feels something. Keep following the path to the next floor Lunar Subterrane 10th floor When you go left you will see a panel on the ground that will heal your MP and HP. Ignore it for now and go all the way to the left there will be a chest with a hi-potion. Head to the right and get the chest with the tent in it and go up the stairs. Keep going around and you will find the panel to the next floor. Lunar Subterrane 9th floor Head to the left and grab the chest with the ether on the way. Once you go up the second set of stairs go to the right to get a chest with a x-potion in it. Head back and go up to find the stairs to the next level Lunar Subterrane 8th floor Work your way to the around, skipping the path going down near the stairs. Make sure you grab the chests with the phoenix down on the way. Keep going and you will find the stairs to the next level. Lunar Subterrane 7th floor Finally a change of scenery. One thing to remember is that most of the extra areas are sealed off until a later trip through here. Go up the stairs on the right and keep heading to the right. As you walk you will see a series of rooms. Just ignore them for now because you can't go in there. After you go past the second room you will get into a fight with a Magma Tortoise and a Fell Turtle. Use Blizzaga on them and they should fall quickly. Go into the third room for a chance to save and then head back out. Keep going to the left and you will find the stairs to the next floor. Lunar Subterrane 6th floor Head toward the upper left corner of the room for a chest with a phoenix down in it go back down for the way to the next area. Go around the platform and go up the stairs and down the other for a chest with a cottage. Go back up and get the chests on both sides of the stairs containing a hi-potion and tent. Now head back to the stairs. As you try to go up them you will have another fight, this time between a Centaur Knight, Black Knight, and Flame Knight. Use Bio on them and they should fall. After the fight go up the stairs to the next floor. Lunar Subterrane 5th floor Go right from, ignoring the door and go up the stairs for a magic pot. Head back down and go to the left. Skip the door for now and go left to get a chest with a Bronze Hourglass. Now go back to that last door and go in it. Go down and to the left and get the chest with mythril gloves in it. Now head back and go to the right to get out of the room. Go right past the door and get the chest with the Unicorn Horn in it then head back to the door. In here there will be a secret passage in the wall on the left. Follow it to chest with a tent and continue going left then go down to leave the room. Go left and get the chest with the ether in it. Now head back and go right and up the stairs to the next floor. Before you reach the top you will have to fight an Ice Lizard and Black Lizard. Just use Bio on them and they should die easily. Lunar Subterrane 4th floor Head to the left and get the hi-potion from the chest and then head up through the door. Go left and get the x-potion from the chest. Stay at the top of the room and head right to get a chest with a white fang. Head down from there and you will see a door above you and below you. Go up and use the save point. Now head down and go out of the room. When you leave the feeling Golbez has will get stronger. Head to the right and go up the stairs. Keep going and take the next stairs up. From here go left to get the chest with a phoenix down and then head all the way to the left. As you go left you will be attacked again, this time by a Chimera and 2 gremlins. Once again just use Bio on them to kill them. Go in the door on your left to get to the next floor. Lunar Subterrane 3rd floor Go up from here and go right to get a magic pot. Then just head up the stairs to the next floor. Lunar Subterrane 2nd floor Head to the left to get the chest with a cottage. Now head to the right through a few secret passages. When you are directly across from the chest in the second passage head left and around to get to it. It contains a mythril helm. Now go back to the main passage and head down and left to get to the stairs to the next area Lunar Subterrane 1st floor Head up and you will find another fight. This time you are fighting 3 goblin captains and a lamia matriarch. Just use Bio like before and they should die with no problems. Head up on the right side and there will be a secret passage you can take. Follow the path to find a chest with a mythril shield. Now head back out and go left onto the floating platform. Step on the panel to leave the area. Crystal Palace Golbez will notice right away that the crystals are the color of blood. If you talk to the crystals they will say random things that make no sense. Head down through the door to the next area. As you try to leave Fusoya will talk to you. After some more talking he will join the team. Now you have to organize all of his magic, and there is a lot. In the next area head down toward the door. Before you leave you will notice two paths going left and right. Down these paths are panels that will heal you. Heal if you want to then head outside and save. Once outside there are several places to go. Lunar Tunnels (lult) The first one that we are going to go to is the Lunar Tunnels. From the palace head to the right and you will see a cave. Go in it and go through to the other side. Follow the path here and you will find another tunnel. In here go right to find two chests with a dry ether and x-potion. Now head to the left and follow the path to the next intersection. Now go all the way to the right and you will find a chest with the Blood Sword. Now head back to the Crystal Palace and heal. From here head all the way down and you will find another cave. This is the Hummingway Abode. In here are lots of bunnies wandering around. In here are four stationary bunnies. The one in the upper left corner will sell you items and the one in red will lead to your challenge dungeon. Head left and go up on the grey platform. Go to the left and you will see two stairs right next to each other. Go down one of them and head down past the grey platform and go to the left. After a bit of walking you will find the meteor. Anybody get where this is going? ---Tail Alert--- During the New Moon you can find a Ebony Dragon in the bigger of the two tunnels. When you kill it you can find a Ebony Tail that is useful in later stories. Impact Crater (luic) Impact Crater Rim Right off Fusoya will realize that something is wrong with this meteor. Golbez will ask what it is and Fusoya will not have an answer. Head right and go down to the next area. Impact Crater Upper Wall Head down and right and you will see a little brown mound. These mounds are how you will get from one section to another. Hop on the mound and head all the way to the right. Past the mound you will find a chest with an x-potion. Go back and take the mound down to next area. Keep going and you will find the mound to the next area Impact Crater Middle Wall Go down and take the mound on the left. Then head back to the right and take the mound down. Here you will find three mounds. The one on the top will take you back to where we came from. The one on the right will take you to a chest with an echo herbs and then will lead you back where we came from. The one on the bottom will take you further into the meteor. Now we will have another intersection. Take the one on the left and go left again to get to a chest with a mythril sword. Head down and you will end up where the mound on the right would have taken you. Go right and hop on the first mound you see. This will take you to a chest with a unicorn horn in it. Head left and get on the mound back up. Go right past the mound and you will see to slopes leading to mounds. Take the one on the bottom to get to the next area. Impact Crater Lower Wall Head to the left and go around the mound to get the chest with a hi-potion in it. Head down and continue following the path and take the next mound you come to. Head to the right and grab the chest with the cottage then jump back down. Go to the left and head down the slope. Go to the right and do not go down the slope to the mound. Keep going to the right and jump up and get the ether. Now jump back down and go to the slope we passed. Jump on the mound to go to the next section. Use the save point on the left and change the moon to a full moon. The upcoming boss does use black magic but you are also dependent on it. Head left from the save point to reach the next area Impact Crater Floor Go up the slope on the left for a scene with a familiar person. The girl will ask where the crystals are and Fusoya will ask why she wants to know. She will mention that there should be 8 more crystals and Fusoya will be confused. She will refuse to say anything and then she will attack you. BOSS FIGHT: Mysterious Girl Once again we are stuck fighting this girl. The big difference this time is that you can win the fight. First have Fusoya cast shell and haste on the team and slow on her. Have Golbez cast spells on her while Fusoya buffs the team. When the fight starts the Girl will summon Asura. What Asura does is determined by her face. When her face is orange she will attack you, when it is a light blueish color she will use Curaga on the Girl and when it is Grey she will cast Shell. You can't attack Asura so don't try it. Just use magic on the girl healing when you need to. This can turn into a long fight so don't be afraid to use ethers. Once the Girl falls Asura will go as well. Every now and then the girl will use a Binding Glare on one of your characters. If Golbez is hit then use Esuna on him. If Fusoya is hit then you just have to wait it out, or use a remedy if you have one. Hurray we finally killed her. After a bit of talking Fusoya will suggest that we check up on Bahamut, who lives north of the meteor. Now head back and save and then head back to the left. Go past the area where the fight took place. Going left will take you to the next area Impact Crater Lower Wall Keep following the path until you have a choice between going up and going down. Head down and hop on the mound. Keep hopping and you will find a chest with a dry ether in it. Head up and go back to the intersection, this time taking the upper mound. Head up two mounds and head down. Take the first mound you see and take the mound going down. This will lead you to two chests one with an emergency exit and the other with an x-potion. Head back up and go back to the previous intersection and take the mound going up. Head up from the mound and you will reach the next area. Impact Crater Middle Wall Follow the path and at the intersection go down. This will lead you to a chest with a dry ether in it. Head back down and take the path going up. At the next intersection go right for a chest with an antidote. Go back and take the other path which lead to another intersection. Go down for a chest with a ether in it. Go back up and keep going up to the next area Impact Crater Upper Wall Follow the path and at the intersection head left to a chest with a dry ether. Head back and go up and grab the chest with the hi- potion then go up. At the next intersection go down for a chest with a cottage. Head back up and go left and down for another chest this time with Diamond Armor. Head back up and continue up to the next area. Impact Crater Rim Head to the left and exit the meteor. Head up from the meteor and you will see a circular grey area with a stairway. Go up and circle around and head down the stairs back down. You will see a grey area with a door in it. Heal up and save then head inside Lair of the Father (lulf) Lair of the Father 1st floor Head straight down without going right and find the chest with the aura staff. Go to the right and go up. To the right here and take the secret passage to a chest with a dry ether. Head back through the passage and head down. Follow the path and you will see a door going to the next area. Lair of the Father 2nd floor Head to the left and follow the path and you will see a chest with a ether. Head to the right and don't go up. Continue to the right and get a chest with an Ice Shield. Head back to the right and make sure that you are healed. When you head up across that narrow path you will have a fight with a Count Malboro. Cast slow on it and hit it with magic. Its two big attacks are bad breath and an attack that will paralyze a member of your team. Also be careful of his physical attacks. Head up through the door to the next floor. Lair of the Father 3rd floor Below you will be a long narrow path. On this path are two more of the Malboro fights. If you need to restore your magic you can either use a tent outside or try to use Osmose to drain magic. Use the same strategy that you used on the first one and you should be fine. When you reach the end you will find out that Bahamut will have been turned to stone. Your next destination will be to return to the palace you started at. Lunar Subterrane (luls2) Crystal Palace Heal and head to the crystal chamber. When you get there you will notice that the light is gone from the crystals. The girl will appear then and thank them for leading her back here. You will now enter into another boss fight. BOSS FIGHT: Mysterious Girl Once again we have to fight her and once again this is a fight we can win. It will be as hard as the last time, if not harder. This time she will summon Leviathan to help her. Just like before you can't harm her summon. Just use the same strategy as before and you should be fine. When you see Leviathan start to gather light around him it means that he is about to use his Tidal Wave attack. Just keep your HP up and you should be fine. Once the fight is over Fusoya will say that he will summon the Lunar Whale so they can use prayers to power up their Crystals. As they pray the room will start to shake and the crystals will shatter. Once the first one shatters the Mysterious Girl will appear. That's right people, there are more of her. She will disappear and Fusoya will mention that she is after the other Lunarians. Go back to heal and save. Now head back and go back to the Lunar Subterrane. Lunar Subterrane 1st floor Just so you know I am NOT going to give you a step by step guide through this area. I am just going to cover where there are chests that we were not able to get the first time through. If you just want to get through then head up to where the first time I covered the area was at. One thing to keep in mind is that now the Subterrane is filled with monsters. When you start out head to the left and go through the secret passage leading left to a warp panel. Go forward and through the door to the next area. Lunar Subterrane 2nd floor Follow the path and get the chest with a x-potion. Now head back to the first floor and head to the third floor from there. Lunar Subterrane 3rd floor As you enter this floor you will see the second crystal break. Use the magic pot if you need to heal. Head down from the stairs to the next floor and there will be a secret passage leading right. Grab the Dry ether and continue to the right through another secret passage. Grab the two chests with the decoy and the Icebrand. Now head back to the next floor. Lunar Subterrane 4th floor Go down the stairs on the right and go through the door on the left for a chest with an Elixir in it. Now head back to the next floor. Lunar Subterrane 5th floor Once here another crystal will shatter. In the next room there will be an exit on the top and on the bottom. Take the one on the bottom for a chest with Ice Armor in it. Now head back and take the top exit. Follow the path and when you reach the stairs to the next area go in the door to the right of it. In the room is a chest with a remedy. Go out and go to the next floor. Lunar Subterrane 6th floor Go down the stairs on the left and head directly to the left from the bottom of the stairs for an invisible bridge. Head around and at the end of the path is a passage leading right and down to the bottom of this floor. Go down and get the chest with the Luminous Robe and head to the right for a panel. Head up the stairs to the next floor Lunar Subterrane 5th floor Go up and get the chest with the soma drop in it. Now head back and go to the 7th floor Lunar Subterrane 7th floor When you enter this floor the next crystal will break. Head down and enter the first room and save the game. Go into the third rooms and get the chests containing a dry ether and remedy. Now head back to the 12th floor. On the 9th, 11th, and 12th floors more crystals will break. Don't forget to use the healing panel on the 10th floor to restore your HP and MP. When you reach the 12th floor the Lunar Whale will rise and head to the moon. Now head up, watch the last crystal shatter, and get ready for a boss fight BOSS FIGHT: Zeromus's Malice Right before the fight starts you will learn a new band. When the fight starts have Fusoya cast slow and Golbez use Bio. Heal when you need to and don't worry about defensive spells. If you want to try you can but he may use the black hole attack and get rid of all enhancements. If you want to risk it cast reflect that way his spells will hurt him instead. Eventually the boss will use the big bang attack to reduce your health to 1 hp. Fusoya will then use his magic to teleport Golbez to the Lunar Whale. You will now have a lot of scenes from the original game in between shots of the Lunar Whale. The first one is the end of the original game. After this the Whale will be seen moving away from the moon. The next scene is of the Giant of Babil. The third scene is from the underworld. The fourth scene is of the Tower of Zot. The fifth scene is in Fabul castle. The last scene is back when Golbez was a child and Zemus first took control of him. Just let these fights play out. Finally you will go to interior of the Whale and see Golbez lying on the floor. You will now have control of him. Go up and talk to the crystal. You will then see a scene with the moon getting closer to the earth. Golbez will be worried about Cecil and then the title screen will show. We are now done with this story. The final story will now be unlocked. Lunarian's Challenge Dungeon There are actually two challenge dungeons in this story. The first one is in the Namingway abode and the second one is in the Lunar Face. To get the second one you must get a special item from the first one. Challenge Dungeon (lucd1) The first room is very easy. Just follow the path to the next room Go to the right for a secret path leading to a chest with a Ether. Now go back and go to the left. Head up and search the wall on the right for a secret path leading to a chest with a x-potion. Head back and continue up to find the door to the next floor. Before you go through the door go down and follow the path to a chest with a Hermes Sandals. Now go through the door. Head up and you will see the door to a save point. Use it then go back out. Go to the right and you will find two paths going up and down. Go down for a chest with a X-potion. Go up and left through a secret path for a chest with a Bacchus Wine. Go right and through the door. Go up and go up the stairs to an intersection. Go left and follow the path to a door. Go inside the door and grab the chest with a Dry Ether. Search the right wall for a secret path that leads to door. Go down the stairs and follow the path to a chest with a Dry Ether. Go down from here for a chest with a Master's Staff. Now go back to the intersection at the beginning of this section and go up to the next area. Go up and follow the path to a chest with an X-potion. Head up for a save point. Change the moon to Waning and go up for a boss fight. Before you talk to him cast Float. BOSS FIGHT: Kirin DON'T USE MAGIC ON THIS BOSS. If you do he will counter with Holy. As this will do massive damage on the team it is not a good thing to do. The only spell you need to cast on him is Slow. Have Golbez focus on physical attacks and have Fusoya use spells like Shell, Protect, Haste, and any others you might want. One thing you can do is cast Berserk on Golbez. While this might make him uncontrollable it will make him stronger. Have Fusoya heal when necessary and just wait for when he needs to heal again. When he is dead go up and collect the treasure chest. The contents are random so be happy for what you get. You can make repeat visits if you want more items. Once you get the Proof of Courage you can go to the other challenge dungeon. To get to the Lunar Face go to the Lair of the Father and go northwest until you get to a mountain range above the grey areas. Go right between the grey area and the mountain and you will find some stairs leading down. Talk to the Bunny and the door to the next challenge dungeon will appear. Lunar Face (lucd2) Head left and follow the path to the intersection. Go right through a secret path for a chest with a Ether. Head back and go up and left for a chest with a x-potion. Go to the right and go through the secret path. Follow the path through the door to find two chests containing a Coeurl Whisker and Ether. Head back to the chest with the x-potion and go up through the door to the next area. Head to the left for a chest with a Light Curtain then go right. Follow the path to the next intersection and go left for a x-potion then go to the right. Follow the path and you will find the door to the next area. Before you go through it go to the left through a secret path with a chest containing a Lunar Curtain. Now go back and go through the door. Go to the right for a chest with an x-potion then go back to the door. Go up and you will see the door to the next area. Before you go into it there are some things that we need to do. Go to the right and up the stairs for a door that contains a save point. Head out and go to the left for a chest with a Light Curtain. Now return to the door to the next area and go to the left and down the stairs. Follow the path and you will find a chest with a Dry Ether and a chest with an x-potion. Now go back and go in the door that we have been avoiding. Go around the center and go down the stairs. This area tends to change every time that you come in. The exit is always in the bottom right corner so just travel through the secret paths in the doorways to reach it. Once again the area will change. This time the exit will be in the center of the room. This is the final room in the dungeon. To the right of the entrance is a save point and an exit. Go up from the save point and talk to the figure for a boss fight. BOSS FIGHT: Armstrong There is not much to say about this fight. You need to use the same tactics as the fight with Kirin. Just cast slow and revive the character he kills. Use haste on both of them and Berserk on Golbez. Have Fusoya focus on casting Blink on both of you. That is all you need for this fight. Once again you will have a chest with a random prize. Save the game and go back in if you want more. ----------------------------------------------------------------------------- The Crystals (ffcr) Before you start this story there are several things that you need to do first. You need to go into some of the stories and unequip certain characters. The stories and characters are, Yang' tale: 3 monks Porom's tale: White mage, Black Mage, Kain Edward's tale: 3 soldiers Lunarian's tale: Fusoya If you don't unequip these characters their equipment will be lost forever. If you want to unequip the other characters so that their equipment will be available you can. When you are ready select the story. When you start you will have the choice of loading the other stories. If you do you will get all the levels, equipment, items, and money. It will also get you access to Leonora, Ursula, Harley, Calca, Brina (if you got the three parts in Rydia's tale), and the 4 Ninja as playable characters in the second half of the story. The Crystals: Earth (ffcre) Overworld (creov) The story will start off in the Underworld on the Falcon. Suddenly meteors will start falling all over the planet while the moon gets closer to the planet. The scene will switch to places all over the planet where people are seeing the destruction of the world. The Falcon will rise out of the underworld and witness what is happening to the world. The Man In Black will take control of the ship and take it to Baron. The scene will switch to the throne room of Baron where Cecil will confront Kain and the others. You will then see the title screen and the Falcon will land at Baron. Your team will consist of Luca, Edge, Rydia, and MIB. Since you should have a wide variety of equipment you need to equip it on your team. You can now save your game. If you want to save over your older files you are free to do so but you will not be able to reload them into The Crystals if you want to start over. When you try to head into the Castle you will be blocked by a weird light. Unable to get through you will return outside. For the first time in the game you will be able to go almost anywhere you want to. Anytime that you try to board the Falcon you will be asked if you want to take off. If you say no you can take the stairs in the upper left corner of the ship to go below. If you talk to the beds on the right you will be able to rest for free. The first thing we need to do is familiarize ourselves with the land. The land of Baron is located in the middle of the map. To the north of Baron is the village of mist. A bit to the northeast of there is the village of Kaipo. Head up from Kaipo and you will reach Damcyan. To the east of Damcyan is the kingdom of Fabul. South of Fabul is the island of Mythril. To the west of Damcyan is the land of Toria. South of Toria is the land of Eblan. South of Baron is the Island of Agart. East of Agart is the land of Mysidia. That is about it for the locations of the major areas. Most of the caves and the mountains are blocked off so you can't get in them. Before we get to the story line we have a lot of looting to do. If you want to just skip the treasures go past the section with the --- in front of it. ---treasure hunting--- (creth) We will start our treasure hunt at Baron. Before we head into the town go left and cross the bridge. Go up and to the right of the lake there will be a beige area. Head into this spot for a little clearing. Search around the grass for a chest with a Small Tail. These can be traded in later for a decent prize. Now head into the city Baron As you notice there are guards wandering around the city. Talking to any of them will start a fight against the zombie infantry enemies. Also all of the doors in the city are locked and only a few of them can you go into. If you need to get some items there is an item bunny next to the entrance. Go to the right in front of the inn and there is a phoenix down in a pot. Go to the house above the Inn and talk to the door. Rydia will talk to the person and you will be allowed in. This is Rosa's house. There is nothing in here so just head out to the left of the house. Check the barrel on top for a hi- potion. Go to the left and you will see a staircase. Go up it and check the well on the left of the house. In it is a small tale. This is different from the tails so don't get them confused. Go to the door and talk to it. This time Luca will be the one to gain you entry into the house. There is nothing in here so head out and go north up the stairs to the top of the waterfall. Kill the guard and head into the stairs. Follow the path in to the water and at the end are hidden chests with an x-potion and a silver hourglass. Head out of the water and go back to Rosa's house. Head to the right and fight the other guard. Go through the arch, take one step to the left, and go up until you get to the trees. Head to the right and go through a secret passage that goes to the left of town. In here are hidden chests containing a cottage, x-potion, small tail, and dry ether. We are done here so head out of the town and hop on the airship. Overworld From the city of Baron go to the right a little and you will see a lone tree at the tip of some land. Land the ship and walk onto the tree. Search the grass for a chest with a small tail. Now head to the land of Fabul. Head a bit to the west and you will see a forest area. Land and head into the forest. You are looking for an area surrounded by four black meteor spots. Head into this and go up to the top and get the chest with the Faerie Rod. Head to the right through a secret passage and you will find a small tail. Go back to the castle and go to the southeast forest and you will see another clearing. Go in and search the bush at the top for a small tail. Before we go much further let's head to the city of Mythril. This is the only city in the world that doesn't have anything happening to it. Search the grassy area on the right of the town for a cottage. Head left from here and you will see the equipment shops. Go behind them to find a hidden chest with a heavenly wrath. Head to the right from here to another grassy area. In here is a chest with a remedy. Check the well nearby for a small tale. Now head back out and get on the falcon The next place on our hit list is the land of Toria. Land next to the castle and head up toward the chocobo forest. To the right of the forest is another of the clearing areas. There is a secret passage on the right of the area that leads to an Ice Whip. On the far left side is a lone bush with a small tail in it. Head back and go to the airship. Now go directly right and you will come to another clearing. Search the bushes to the right for a Small Tail. Now go back and get on the airship. To the south of Toria is another clearing near the other chocobo forest. It is in the middle of three meteor burns. Make sure that you heal and save before you go in. In here is a chest with monsters in it. You will face off against 3 dark sages. Have Rydia cast stop on them to reduce damage and have Luca, Edge, and MIB focus on one at a time. Don't worry too much about your magic. Remember that the Falcon has a free inn. When you win you will receive the mage masher. Head back to the falcon. Next we are going to Damcyan. To the left of the castle is a meteor crash site. Land at the bottom and head in. Go up and examine the bones for another of the small tails. Now go down a few blocks and head left. You will see an island with a small circular forest. Land on it and enter the forest. Check the bushes for a chest containing the chocobo spell. Finally a summon that doesn't require a lot of work to get. Now head to Kaipo. Before you land, locate three rocks to the south of the town that form a triangle. There is a spot to the right of the rocks that you can land at. Now land and head to this spot and go in the middle of the rocks. Check the pillar in the middle for a small tail. Now head back to the ship. Head to the right of the rocks and you will come to a set of mountains. Follow them to the right and you will see land formation that looks like a C with a desert patch on the lower part. Land near the desert, heal and save, then head in. This monster has much more bark than bite. Simply cast stop on it and the fight is yours. Your reward for this fight is a Black Belt Gi. After the fight talk to the pillar in the upper right of the circle to get another Small tail. Now we are going to Mount Ordeals to the east of Mysidia. Go to the southwest from the mountain and you will find a little island with a clearing on it. Save and then head inside. Open the chest and you will find another monster. Just like last time just use stop on him and beat him up. For winning you will receive the ribbon. This great piece of armor will protect you from any status ailment. Now go back to the Falcon. Head up from here and you will see another meteor crash sight. Land and enter. For the first time in a while you won't have to fight to get the prize. Take the luminous robe and get back on the ship. We have one more stop in this area. Fly to the southeast of the mountain and you will see a cave that isn't blocked up. Head inside and check the boxes on the right for a small tale. Now head to the left and grab the chest with the elixir. When you go back down check for a path to the right. This will lead to a crate with a small tail. Now head back to the Falcon. Our next stop is the island Agart. On the right side of the island is another of the lone trees. Save before you head in there. Inside the chest is another monster. This time you will fight a Fell Knight and two Mini Satans. Use the stop spell to take care of the Satans. Be careful about attacking them because they will use Confuse on you. One level three spell on each of them should be enough to stop them. When you win you will receive a set of Diamond Armor. Now back to the ship. For our last stop on the treasure tour we are going to Eblan. Just head left from Agart. To the north of the tower is another lone tree. Step on it and search the grass for a small tail. Now go east of the tower and next to the mountains is another lone tree. Step on it once again for a small tail ---treasure hunting--- Now that is done let us continue the story. Our trip will consist of the Lodestone cavern, Mysidia, Agart, Fabul, Kaipo, Damcyan, and Eblan. As a note you have to do Fabul before Kaipo and Mysidia before Agart. Other than that they can be done in any order you want. This is basically a trip to reclaim most of the Eidolons that were captured. Fabul/Kaipo (crefk) I will start my trip in the land of Fabul. When you enter the monks will recognize you and let you through. They will tell you that the Sylphs have been attacking the castle. The Sylphs will not attack you if you don't talk to them. There is nothing on the first floor so head to the throne room. After a bit of talking Sheila will give you a frying pan and a ladle. Hmm I wonder what we do with these. Head to the left and check the pot for an x-potion. Go to the right and step on the switch to open the door in the wall. Head through and get the three chests containing a phoenix down, cottage, and a decoy. Now head back to the previous floor. Head around to the back of the room and take the door leading outside. Let's start in the western tower. Check the pots for a Hermes sandals and open the chests for a cross, phoenix down, and a bronze hourglass. The only thing on the next floor is the white mage that will heal you. There is nothing on the third floor so go to the other tower. There is nothing on the first floor so go to the second. Check the pot on the right for a Bacchus's wine. Head up to the third floor. Check the flowers for a small tail then grab the chest with the hi-potion. We are now done at Fabul. Our next destination is Kaipo. Park the airship nearby and cross the desert. Once inside you will notice that the place is also crawling with the sylphs. When you enter the city head to the back and examine the graves. Then go into the inn and go to the item counter. Here you need to buy lots of Spider silk. You will need them in the later parts of the story. Head to the house in the upper right corner and you will find Yang and Ursula asleep on the bed. Talk to Yang and an item menu will pop up. Go down and choose the Frying pan. Luca will be shocked as Edge whacks Yang on the head with it. He will mumble something about his wife and then wake up. Your attention will then turn to Ursula. This time choose the ladle. She will mention something about her mom and wake up. Luca will mention about how crazy this family is. The sylphs will then appear before you and will rejoin Rydia. After a bit more talking the scene will change to Baron. The Mysterious girl will then take the crystals from Rosa. Rosa will try to approach Cecil and Kain will her to stop. Afterwards the two of them will come with you and lay down in two of the beds in the Falcon. Now it is time to set a new destination. Eblan (creeb) When you enter you will see that the castle is on fire. The guards will let you through and your end destination is the throne room. However you may notice that it is blocked off by fire. In order to get through here you have to go into each of the towers and find a powerful monster. I would suggest leaving the looting until the castle is not on fire because you will get attacked while you are walking. Every now and then you will get attacked by Ifrit. Just run for now, you will take care of him later. For the east tower head to the second floor for the monster. For the west tower he is on the third floor. To get there head down from the stairs through the wall and go right to the stairs. Head to the towers and talk to the cloaked monster. BOSS FIGHT: Melt Golem First have someone use a spider silk on him to slow him down. Have it be the Full Moon phase so that his powerful physical attacks will be diminished. Focus Edge on using Heal Pill and Rydia using Sylph to heal the team. Have MIB use Blizzaga and Luca use Attack. Just keep your HP high and you should do ok. As you beat the Golems the fire in front of the main door will disappear. When both of them are gone you will be able to enter. Before you do head back out to heal and save. Make sure that the moon phase is good for you to battle against a boss. If you want to be absolutely sure about your victory then equip Luca with a piece of ice armor and a cursed ring. If you don't have these then you can get them from the evil flames outside the castle. This ring will take any piece of armor that reduces an elemental attack and will let the character absorb it. The down side is that it makes all your stats worthless. This will only work on elemental attacks, though. It will not stop Ifrit's physical attacks. When you are ready head into the throne room and go through the scene. BOSS FIGHT: Ifrit This is a short fight. It is over when you either get killed or Ifrit uses Hellfire. Do not waste your magic or items on this fight BOSS FIGHT: Rubicante This is another short fight. When the fight starts Rydia will join you. After a bit Rubicante will use inferno on you, ending the fight. Do not waste your magic or items on this fight. After this fight Edge and Rydia will learn the Inferno Band. BOSS FIGHT: Ifrit This fight will start off with Edge and Rydia using the Inferno Band. Then MIB and Luca will join the fight. Just like with the golems use slow on it to keep it under control. Have MIB use Blizzaga and Edge and Rydia heal. When he starts to glow that means that he is gathering energy for Hellfire. Make sure that your HP is completely healed at this point. After you deal enough damage Ifrit will come to his senses and will return to Rydia. The scene will switch back to Baron. Cecil will ask Kain if he is going to fight him. Kain will say yes and Ceodore will be surprised. Cecil will ask if he is willing to fight his own father. Cecil will demand an answer and then Kain will attack Cecil. You can't win so just attack. The scene will end and you will be back at Eblan. Now head outside and save. Now it is time to loot the castle. Start by heading to the west tower. To get one of the chests take two steps back toward the door and go right. In the chest is an Elixir. Now head to the second floor. There is an indention in the left wall. Go in it and go down to find a chest with a Boltslicer in it. Go up to Edge's room and check the armor for a small tale. When you are on the second floor and in the secret path search the bottom right pot for a secret tail. Now go to the east tower. Head to the upper left corner and head behind the pillar to find a secret passage. The chest at the end has a Red Fang in it. Now head to the second floor. Open the three chests to find a silent bell, remedy, and x-potion. Go down the stairs and grab the chest with the cottage then head up the stairs and grab the chest with a Bacchus's wine. Now go into the main part of the castle. Head to the save point on the left and head directly right of it to find a secret passage that leads to a Decoy. That it is it for the kingdom of Eblan. Now we will go to the land of Toria. Toria (creto) First let's head to the city. Go behind the armor and weapon shops and go into the little indention. Talk to the wall and you will get a Small Tail. Cross the bridge in front of you and go right and down the stairs into the water. Follow the path to the back of the town and get out of the water. Head to the left through the trees and you will find a grassy area with chests containing a decoy, dry ether, ether, and x-potion. Now head out and go into the castle. The castle has been completely frozen. Head into the back of the castle for the Crystal Room. Luca will wonder where Palom is at a time like this. Rydia will remember that Palom was heading away from the castle and Luca will recall information about the Lodestone Cavern to the northeast of the castle. That is our next destination. Lodestone Cavern (crelc) Lodestone Cavern 1st floor The bright side is that you don't have to worry about the magnetic field this time. Go all the way to the right across the bridge and grab the chest with a recovery rod. Head back to the bridge and go down and follow the path and you will see the stairs to the next floor and a chest with a unicorn horn. Now go down the stairs to the next area. Lodestone Cavern 2nd floor Head left, up, and left again and you will find a chest with a Coeurl whisker. Head to the right, go across the bridge and go inside the door. In here you will find two chests containing a Hermes Sandals and a Cottage. Go back out of the room and go all the way to the left to find the stairs to the next floor. Lodestone Cavern 3rd floor Go in the door on your left and use the save point. Head down the bridge and go all the way down and you will see a door. Head inside and grab the three chests with a dry ether, Diamond Helm, and silver hourglass. Head back out and go to the right and there will be a corridor leading to a door. Inside the door head up and grab the chest with a cottage. Now head down and left to the stairs to the next floor Lodestone Cavern 4th floor Go on the bridge and go directly left and there will be a path to a stairway going to the next floor. Lodestone Cavern 5th floor Go around the stairs and take the bridge going to the left. This will take you to a chest with a light curtain. Head back down and take the bridge going to the right. When you start to go up do not stop. You will find a secret path and it will take you to a chest with a white fang. Head back down and continue along the path. Before you take the stairs head up. There will be another secret passage heading up and to the right which will lead to a chest with an elixir in it. Go back across the secret path and go left to find a chest with a remedy in it. Now head back down and take the stairs back to the previous floor. Lodestone Cavern 4th floor Head to the right of the stairs and you will find a secret leading to the main area. Head up but DO NOT ENTER THE DOOR. Head to the right of the door and you will find a pile of bones with a small tail in it. Head up and to the right and there will be a chest with a pair of diamond gloves. Now head back to where the torches are and go right across the bridge. Head inside the door and check the crates for a small tale. Now save and set the moon phase for a boss fight. Once again I would suggest a full moon because MIB works best in a full moon. Save and head in the door above the torches and after the scene you will have a boss fight. BOSS FIGHT: Shiva You have to be very careful in this fight. If you do too much damage then you will kill Shiva and you will not be able to use her. You can still continue the story but you lose a strong summon. To start the fight off use a spider silk on her to slow her down. Then cast three Firaga spells on her while attacking and healing. As with the others, when she starts to glow she is preparing for her Diamond Dust attack. After you get three spells on here stick to physical attacks. Eventually Rydia will comment that Shiva has stopped. At this point DO NOT HIT SHIVA. After a couple of seconds Shiva will come to her senses. When the fight is over Shiva will return to Rydia and Palom and Leonora will thaw out along with Toria Castle. You will now be taken back to the castle. After some more talking the scene will once again switch to Baron Castle. Kain will have been defeated and Ceodore will decide to get between the two men. Kain will stand back up and the scene will end. You are now back on the Falcon. Head out and go to the Toria Castle. We have two treasures to get in here and they are both in outside the castle walls. When walking up through the first archway there are two paths going left and right leading into the water. Go both ways and go down and work your way to the very back of the water and you will find two chests containing a small tail and a small tale. We are done here so head out of the castle and back to the Falcon. Our next destination is the kingdom of Damcyan. Damcyan (creda) When you get inside the castle take one step back into the desert and walk to the right making sure you stay next to the wall. Go inside room and press the switch on the wall next to the bars to open a door. Head through to get three chests containing an x-potion, phoenix down, and emergency exit. Now head out of the door in the wall and head to the left and go down the stairs. Open the chests in here for a diamond shield, 2 ethers, blue fang, white fang, and red fang. Check the pots for 2 x-potions and a hi-potion. Now head to the entrance to the castle. As you head up you will notice that antlions have overrun the castle. Like with the sylphs they will not hurt you if you don't talk to them. Head inside the castle. Head to the far right and go up the stairs. Before moving go down and follow the secret passage to a chest with a Bomb core. Go back and come back up and grab the decoy from the chest. That's it for this area so head back down and go to the left, skipping the main stairs, and you will find another set of stairs going up. Go up to the top floor and check the bookcase for a small tail. Now head back to the first floor and take the center stairs to the throne room. After some talking with Harley she will head onto the Falcon. Now head back out and go to the Falcon. Our next destination is the land of Mysidia. Mysidia/Agart (crema) Before entering equip as much lightning resistant armor as you have. Inside the city there is nothing to find so just head toward the back of town to find a boss fight. BOSS FIGHT: Ramuh This fight is very similar to the one with Shiva. You will have to carefully attack him so that you don't kill him. Use a spider silk on him to slow him down and use a couple of level 3 spells on him. Eventually Rydia will talk to him and you will need to stop attacking. And as with the previous Eidolons when he starts to gather energy he is going to use his special attack. After the fight Ramuh will return to Rydia. Now head up into the Hall of Prayer and you will find Porom. After you enter Porom will collapse on the floor and you will take her back to the Falcon. After some talking the scene will switch back to Baron. After a quick couple of lines all five of them will be placed in a fight against Cecil. Don't worry too much, like before you can't win this fight. After some time Cecil will summon Odin. Now head to the west and land at the island of Agart. Make sure that the moon is full because the boss mainly uses physical attacks. We will raid the island later. For now head in and go to the right. When you pass the inn go left and approach the Mysterious Girl for a fight. BOSS FIGHT: Titan This fight is a two part fight. For the first part use a spider silk and just attack with everything that you got. Just keep a close eye on your HP. After a while Titan will use his Gaia's Wrath attack. If you have not been to Mysidia then this will end the fight. If you did go then Porom will show up and cast float on the team. Now the fight will begin again. He will now use a Crush attack that will kill a team member in one shot. Remember when you revive characters they will not be under the influence of float. Just reapply the spider silk and beat him up. Unlike the past fights you do not have to take it easy on Titan. After you do enough damage the fight will be over and you will have your summon. We are now done fighting the Eidolons. Titan will return to Rydia and all of the kingdoms except Baron are safe. You will now return the Falcon and put Porom back in bed. Now head back into the town because we need to raid it. Once inside the town head to the left around the well in the middle of the town. As you walk you will find a grassy area with a chest containing a Gaia Drum. Now go back down and enter the house to the left of the entrance. Search the globe on the table between the beds for a small tail. Now go to the center of town and talk to the well and agree to go down. Agart Subterrane (creas) Agart Subterrane 1st floor Head to the right and follow the path to a chest with a Decoy. Now head back down and go to the right. At the next intersection go to the right for a chest with a Diamond Armlet. Head back and go up. Go past the first stairs unless you want to save and head down to another floor. Agart Subterrane 2nd floor Go down and grab the chest with the Ogrekiller. To the right of the chest and there will be a secret passage that leads to a chest with a Golden Apple. We are done here so head back to the Falcon. We now have two places to go before we get to Baron. Our next destination is the village of Mist. Mist (cremi) When you get in the town you will find that it is covered in a thick mist. When you enter the mist will go away and people will appear. The village chief will tell you that the only reason that the Mist Dragon was not captured was that the village children protected it. After the talking you will receive the Dragon summon. Head back in the village and head up and right to find a grassy area. In here is a chest with a Bomb Core. Head down and there will be an indention in the trees on the right. Go through it and you will find two chests containing 2 Bomb Crank. Our final destination is the Cave Of Eblan. Cave of Eblan (creeb) Cave of Eblan 1st floor Go right from the entrance and grab the chest with the remedy in it. Keep going right and get the other chest with the ether. Now head all the way down, skipping the bridge and you will see a chest with a phoenix down. Head left across the bridge and go up the stairs to find a chest with a x-potion. Now head down and go to the left and you will see the stairs to the next area. Before you take them head up and you will come to a chest with a hi-potion in it. Now head to the next floor Cave of Eblan 2nd floor Head around and grab the chest for a spider silk. Head to the left, go up the stairs, and go to the left and get the chest with a Phoenix down. Now head up and take the stairs to the next floor. Path to Tower of Babil Grab the phoenix down and head up to find a chest with an hi- potion. Below the stairs is an indent in a wall that leads to a chest with a spider silk. Head back up and before you take the stairs examine the far right rock for a small tail. Now go to the next area. Head up and you will see a person wandering around. If you talk to him you can get colored tails from him for 7 small tails and 14 will get you a rainbow tail. Head to the left and go up to find a chest with a x-potion. Head right and go up past the person to find a chest with a Hermes sandal. Now head down and look for a secret passage in the right wall that leads to a chest with a dry ether. Now head back and go down to the next area Above the chests on the right is a secret passage leading to two chests containing an ether and a cottage. Head back through and get the three chests with a Bacchus's wine, Lilith's Kiss, and vampire fang. Head down and go left to get a mallet. Head to the right to get the three chests with a potion and 2 hi-potions. Head up and go to the next area. Go to the left and get the chest with the ether and head back down to the door on the right. In here is a save point. Before we use it go to the top of the room and to the right is a secret passage leading to a chest with a kotetsu in it. Give it to Edge then heal and save your game. We have a big fight coming up and we need to be prepared. Go out the door and head up for a scene after the scene you will have a fight BOSS FIGHT: Marquis Malboro First off use a spider silk to slow it down. Now have MIB use a high level spell and have Rydia use Bio if she has it. Have Edge focus on using Heal Pill and have Luca do whatever is necessary from healing to attacking. There are a few things to be careful of. The first thing is the bad breath. Use a remedy to fix this easily. He can also cast reflect on himself and nullify your spells. The good thing is that summons will go through reflect. The other thing is that it can heal itself. Just watch your HP and you should do fine. When you win you will receive a Kiku-ichimonji for your trouble. Before you leave there is a secret passage on the left wall that will lead to a chest with a Black Cowl. Now exit the cave. Now is the time to do any last minute shopping. I suggest going to Kaipo and filling up on the spider silk. Another thing is the upcoming stores do not sell status removing items. Once you go to the throne room of Baron castle you will not be able to go to any of the cities on the planet. When you are ready head back to Baron Castle. Baron Castle (crebc) Before you enter switch the moon to a Waxing phase so that black magic is weak. When you go inside the only place you can go it to the throne room. As soon as you enter you will start in a fight. BOSS FIGHT: Cecil/Odin This is a very simple and short fight. Just attack Cecil until Odin turns against him and ends the fight. One thing to make sure that you do is to have Rosa's and Ceodore's HP at max. After the fight Cecil will fall. Just then the other team will come in. As they come in and see Cecil on the ground he will mutter something about his brother, revealing that the MIB is Golbez. What a shock. After a bit more talking you will be in a boss fight BOSS FIGHT: Mysterious Girl Once again we will get to kick her butt. The first thing to do is use a spider silk to slow her down and cast shell to protect the team from her spells. The next thing to do is to use a Hermes sandals on Rosa and Rydia. There are two reasons for this. Reason one is so Rosa can heal quicker. The second reason is the best way to deal damage on the Girl is to use a band composed of black and white magic. For the other three have Golbez use Bio to poison her then use a level 3 spell on her. Have the other attack while healing as needed. There are two big things to watch out for with the Girl. The first thing is that she will summon Leviathan and Bahamut to attack you. The second thing is when she starts to glow. This means that she is about to cast meteor on you. At this point make sure that you are completely healed and then try to kill her before you get hit. After the fight she will fall and everybody will rejoice. Then four more girls will show up and take the crystals. After a lot more talking the Lunar Whale will show up and you will have the option of saving. ----------------------------------------------------------------------------- The Crystals: Moon (ffcrm) You start of seeing flashbacks from when Cecil was under control. After the flashbacks are over you will be on the Lunar Whale. Cecil will wake up but it is like his mind is somewhere else. The scene will go up to the rest of the group. Suddenly the moon will start pulling the ship in. after the "landing" you will have control of Ceodore. Don't worry, you don't have to keep him in your team. If you didn't import your data you will just have the characters on the first floor to play as. If you did import characters then they will be on the bottom floor along with the save point and beds. It is time to pick your team. You can choose from any of the characters including Cecil. One thing to know about Cecil is that he is not himself. He will not be able to use his paladin abilities like white magic. His stats are also subpar. And he will not be able to use any bands for a while. The only good thing is that he has a lot of HP and is level 40. The reason that I take him is so he can act as a shield for my other characters and to get him some experience for when he does return to normal. My choice for a team is Rydia, Rosa, Golbez, Kain, and Cecil. If you don't like this team then the best choice for a team in terms of abilities is 2 fighters, 2 mages. For the fifth do whatever you want. Whatever you do for your team you might want to level up outside the ship. For some reason we still have the moon phases even though we are on the moon. The only places on the moon that you will be able to save at is at the save points. If you do use my team then leave Cecil behind and level up a bit. When you leave the Whale you will see two things. The first thing is the item bunny on the right. On the left is the interdimensional elevator. While it is offline right now you will be able to use it later. This will allow you to teleport between the lunar whale and the final dungeon. This is good because there are about 40 floors with a lot of bosses in the dungeon. This will allow you to go back and restock your items. When you are ready to move on go down the stairs on the left and head to the left and go up for the dungeon. Head up in the room and we start the final dungeon. Subterrane (crmsu) Subterrane 1st floor Right off you will notice that this is similar to the moon Golbez was on. Start by heading to the right and go through the secret passage on the right wall to get to a chest with a decoy in it. Head back out and go through the secret passage on the left wall and take the panel and go through the door to the next floor. Subterrane 2nd floor Follow the path and you will reach a chest with a cottage in it. Keep following the path leading to the next floor Subterrane 3rd floor Head up and open the chest with a Genji Shield. Now head back up to the beginning of the dungeon and go down to the second floor. Subterrane 2nd floor Follow the path and when you are directly to the right of the chest and head left. Grab the chest with the Genji Armor and follow the path up. Grab the chest with a x-potion and make sure that you are fully healed. When you are ready enter the door. Subterrane 3rd floor You will see a crystal and the team will spread out. After a bit of talking you will have a boss fight. BOSS FIGHT: Baigan/ right and left arm People who played the original game will recognize this enemy. The first thing you do is use a spiders silk on the boss. The left arm will use the Bloodfest attack and the right will use constrict. The main body will mainly use physical attacks but will use reflect if you hit him with magic. Concentrate on the right arm first. It is not his right but the right as you look at him. One thing to remember is that summons and bands will go through reflect. If you kill both of the arms he will regenerate them. If you kill the main body and do not kill the arms quickly then they will explode. You want to weaken the arm that you do not destroy to where you can kill it quickly. Once he is dead you will have a heal spot that does not change the moon. You will also have a scene between Ceodore and Ursula if you did import Yang's tale. Afterward you will learn a new band for the two of them. Save the game and if you look to the left you will see an elevator. You can now teleport back to the whale if you need some items. You can also use the elevator to edit your party. Head down and go past the stairs and there will be a secret passage on the left. Go through for a chest with a dry ether and keep going left for another passage. Grab the two chests with the remedy and the ether and go back to the door to the next floor. Subterrane 4th floor Head to the left past the stairs and you will find a chest with a white fang in it. Head down the stairs, go right and go through the door for a chest with a Lustrous sword. Head out and go all the way to the right and take the stairs to another door. Head up and left for a chest with an x-potion and head all the way to the right. To the right of the exit of the room is a chest with a red fang. Head out and you will see another crystal. Before you talk to it get the chest on the right with the blue fang. This fight is optional; you don't have to fight if you don't want to. Make sure that you are healed and talk to the crystal. BOSS FIGHT: Magus Sisters This is going to be a very hard fight. The bosses are Sandy, Cindy, and Mindy in order of height. Each of them has a job in the team. Sandy will cast reflect on Cindy, Mindy will cast high level spells on Cindy, and Cindy will revive the other two when they die. The order you need to take them out is Cindy, Mindy, Sandy. If you want to take out Mindy first to get some rest from the spells go ahead. First you need to slow the sisters down. Then you need to speed up the massive damage dealers. Remember that band magic will go through Reflect. The big secret to winning this fight is to hit them hard and fast. The longer this fight drags on the worse your chances of victory become. Just keep yourself healed and you should do fine. Head down on the save spot and you will have a choice of resting. If you say yes you will have another scene. This time it will be between the five ninjas. This time you do not get a band. Save and continue down the stairs on the left. Subterrane 5th floor Head down and to the right and skip the door to find a chest with a silver hourglass. Now head inside the door. Head up and to the left to find a chest with a pair of Genji gloves. Keep heading left and go down for a exit to the room. Head to the left for a chest with an x-potion then head back into the room. This time take the exit on the top. Head to the left for a chest with a ether then head to the right and in the door. Circle around to the right and grab the chest with a ether then head up through the door. Go right and grab the chest with the Unicorn horn and head to the left past the crystal. Go in the door and grab the chest with the hi-potion then head back to the crystal. Heal up and talk to the crystal. If you played the original game you have probably caught on to the pattern here. BOSS FIGHT: Dr. Lugae/Barnabas This team has a set of powerful physical attacks. Your first target should be Barnabas. For most of the fight he will be the major threat. One thing to beware of is if Barnabas targets one of your characters he will use a powerful attack on them. Make sure that the targeted character is protected and healed before you get hit. During the beginning of the fight Lugae will only do a poison gas attack or will heal you. Use slow to control the fight then start to attack. Also use protect and blink to protect your weaker characters from being pummeled. After Barnabas is gone focus on Lugae. The big worry here is his laser attack, but it will get weaker as his HP goes down. After the fight head down and step on the save point and choose to rest. This time the scene will be between Palom and Porom. After the scene you will learn the Twincast band. Now take the stairs on the left to the next floor. Subterrane 6th floor Start of by grabbing the two chests on either side of the stairs containing a Fuma Shuriken and Gaia Drum. Now head down the stairs on the right for a chest with a Final Outfit. Now head to the right for a secret passage. Follow the path around and you will find a secret path that leads to another area. Grab the chest with a flame whip and head to the left to another area. Head up the stairs to the next floor Subterrane 5th floor Grab the chest with a Genji Helm and continue heading up. Head down and out of the room and you will find a Blood Lance. Now head back to the 6th floor Subterrane 6th floor Head back to the beginning of this floor and take the stairs on the left this time. Head through the door and before you talk to the crystal take the right path to a white robe. Don't worry about healing before you talk to the crystal, you would just waste items. BOSS FIGHT: King/Queen of Eblan This is the easiest fight in the game. Just put the game down and go make a sandwich. By the time you get back the fight will be over with. Choose to rest and watch the scene. This time it is between Luca and Rydia with no band learned. After head up to the left and to the next floor. Subterrane 7th floor Head down and skip the first door. Go in the second and third doors for chests with Murasame, Dragon Shield, and Protect Ring. Now head back to the first door, head in and step on the save point for a chance to heal. This scene is between Leonora, Porom, and Luca with Palom sticking his head in at the end. After you will learn the Ice Crush Band. Now save and above you will be the next Elevator. Go up if you need to because we won't see another one for a while. Now head around to the left and go down the stairs. Head down the stairs and talk to the Dark Crystal for a regular fight followed by another boss fight. Just kill them and the real fight will start. BOSS FIGHT: Scarmiglione This fight is a two part fight. When the fight starts the boss will summon undead to assist him. Use fire magic to take them out then focus on the main boss. He will counter any attacks with a Thundaga spell. Cast shell on your team to reduce the damage. Make sure that you are completely healed at the end of the fight. People who have played the original game probably know what will happen when he dies. When the second fight starts quickly switch your rows around so your mages aren't in the front. Then cast the usual slow, protect, and shell and whatever you want to cast. Then use fire magic and attacks and keep yourself healed. The good thing about this fight is that he will no longer counter your attacks with magic. However his physical attacks are stronger so you need to protect against that. One way to stop his attacks is to use Blink on yourself. He will also use an attack called the Cursed Elegy on your team. This is used to slow your party so counter this by using haste. The third attack to watch out for is the Poison Gas attack. After the fight a chest will appear below you. Grab the Stardust Rod and head back to the save point to heal. The thing about the dark crystals is that they don't give you a heal spot after the fight. Thankfully in all of the cases the save point is close to you. Once you are done head back to where the crystal was and take the door on the right to the next. From here head all the way to the back to the next floor Subterrane 8th floor Head to the left and go down the stairs for a chest with a white fang. Now head back up the stairs and go right until you find another set of stairs heading down. Head to the left and go up for a chest with an x-potion, then head left through a secret passage that leads to a set of Dragon Mail. Now go back and go down the big set of stairs. Keep following the path and you will come to an intersection with a choice between going down the stairs or going left. Go left for a chest with a unicorn horn then go down the stairs we passed to find a room. Go inside and choose to rest for a scene with Cid, Luca, Calca, and Brina. After the scene you will learn a new band. Save and get ready for a boss fight. Head out to the left and you will see the next dark crystal. BOSS FIGHT: Cagnazzo Like with all the boss fights you need to cast slow on this boss. This fight is very similar to the fight with the Magus Sisters in that the longer the fight goes on the more likely you are to lose. After he is slowed you need to cast haste on your main hitters. Believe it or not the most effective spell to use here is ice. However you need to use thunder spells when he starts to gather the water around him. If you are too slow then he will use his Tsunami attack and do massive damage to your team. One thing you can do to counter this is to make sure of is that someone always has a turn ready so they can use a thunder item on him. If you imported your data then you should have plenty of those lying around. The next thing to watch out for is when he starts to get low on health he will withdraw into his shell and heal for 4000 points. This is the part where you have to act quickly. During this part you will have to hit him with spells because physical attacks do not do much damage. You have to deal more damage to him then he can heal for or you will have to basically start over. Just keep healed and whack him hard and fast to win the fight. After the fight head up and garb the Sage's staff and robe then head back to heal and save. Head back and go in the room past the chests and go to the right to the next floor. Subterrane 9th floor Follow the path and you will find a tornado. Head up and go behind the rocks and up for a chest with a ether in it. Head back down and take the bottom and go up the stairs and into the door. Head to the right and you will find a secret passage that leads out of a room to a chest with a pair of Dragon Gloves. Head back in and go to the entrance of the room. From the entrance head all the way down and you will find a chest with a blue fang. Head back inside and follow the path to the left and you will find another exit to the room. Head left and go in the other room for a chest with an x-potion in it. There is also a secret passage in the left wall leading up to a chest with a Dragon Helm. Head back out and go down for another save point with a scene. This time the scene is between Edward and Harley. After the scene save the game and head to the right for the next crystal BOSS FIGHT: Barbariccia If you have Kain in your team this will be a much easier fight. There are a couple of things to be aware of as you fight this boss. Her two big attacks are Tornado and Stone Touch. Tornado is the big one because it will reduce your HP to single digits. Quickly cure anybody who has been hit and continue the fight. First cast slow like normal then cast haste on your fighters. Every now and then she will wrap her hair around her and will counter any attack with Tornado and stone touch. You now have three options. Option one wait until she releases her hair and heal and protect yourselves while she is wrapped up. Option two go ahead and attack her and just heal from the stone touch attack. Option three is to use Kain's Jump attack to break her stance. When he hits she will come out of her hair and you can attack like normal. Once she is out of her hair she will no longer counter attack. Just make sure that your team is healed up and protected and you should do fine. Eventually she will use tornado on herself so just hit her once more and that is the end of the fight. After the fight grab the chest below you for a Gungnir then go back to heal and save. Now head to the right and follow the path to the next area Subterrane 10th floor Follow the path down and you will reach a three way split. Go to the right for a chest with a remedy and go all the way to the right and through the door. At the end of the path is a chest with a Godhand. Now head back to the intersection and go south. Go down either staircase and go in the door right next to them for a save spot. There is no scene but it is nice to have a spot to save. Now below this room are a lot of doors. Go in the door south west of the save room for a chest with a ether. The door to the south east of the save room has a chest with a x-potion. Go to the door to the left of here for a chest with a red fang in it. Head down from the chest with the ether and at the bottom of the room is another door with a Fuma Shuriken in it. Head to the right from here and you will find two chests close together. The one on the right leads to a chest with an Apollo's Harp. The one on the right will lead to a door. Skip the door and go right for a chest with a red cap. Now head back to the door and go in for a save point and an elevator. Step on the save point for a scene. After the scene you will learn a new band for Yang and Edge. Up ahead is the next crystal and fight. You will now have two choices. If you want to get all the items for the dungeon you need to have Edge in your team. When you go against the boss you will have the option of fighting him with Edge alone. If you say yes and win you will get a chest. If you say no or he is not in the team you can still win but will not get a chest. Whatever you choose head up to the crystal for a boss fight. BOSS FIGHT: Rubicante If you choose to fight with Edge alone you will need a Hermes Sandals and Spider silk and Light Curtain. When his cloak is closed you can attack and he will cast fire magic as a counter. This will only hurt when his cloak is closed. When it is open he will absorb fire magic. Just make sure that you are healed at all times and you should do fine. Remember that Inferno is not reflected. If this is the first and only time Edge will be in your team then go ahead and use your throwing items. The good thing about using throw is that Rubicante will not counter it. After he takes a lot of damage he will start using Firaga on himself to heal. Once enough damage is done he will use inferno on himself and end the fight. If you are fighting with a full party the tactics you use are the same as the previous fiends. First cast slow on him and shell and protect on the team. The boss is weak against ice attacks, but only when his cloak is open. If you hit him with ice when the cloak is closed he will absorb them. If you want to take the safe path then just cast a neutral element like thunder. Every time that he opens and closes his cloak he will hit one of your characters. The biggest threat to you is when his cloak is closed he might use Inferno on your team. After you do enough damage he will start to cast spells on himself to heal. Eventually he will come to his senses and use Inferno on himself, ending the fight. If you fought with Edge alone you will receive a Fire Scarf. If you used the full party you will not have a chest. Head back to save. Before you continue make sure that Rydia is in your team. If you don't have her then you will have to walk all the way back to this floor. When you are ready continue into forward to the next floor. Subterrane 11th floor Head up and at the fork go up, and up at the next fork too. At the third fork go left then up the stairs for a chest with a cottage. Go back down and go all the way down for a chest with a Poison Axe. Now head to the left and go all the way up for a room. In here head to the left and exit the door on the bottom. Go all the way to the left and go up for a chest with a ether in it. Now head down and go down the stairs. You will now see three ways to go. Go down the stairs on the right and go past the bridge. Head left at the intersection and grab the chest with the Moonring blade in it. Now head to the last bridge we passed, cross it, and head down for a save point. Choose to rest there for a scene between Ceodore and Golbez. Save the game and follow the path for another fight. BOSS FIGHT: CPU/Defense Node/Attack Node So not only are they going to resurrect monsters to attack you, they are going to bring back machines. I guess it is better than having to fight the entire giant. There are a few things you need to know about the enemies. Each of them has one thing that they will do over and over. The CPU will cast Reflect on itself, the Defense Node will heal all enemies one at a time, and the Attack Node will attack your team all at the same time. If both of the Nodes are defeated the CPU will instantly kill two of your characters then revive the Nodes. The first thing to do is use a spider silk. Do not use slow. Then you have to take out the Defense Node. If you have Rydia have her use summons to hit everybody while focusing on the Defense Node. Be careful not to kill the Attack Node. Once the Defense Node is gone focus on the CPU. If you have problems with the Attack Node's laser attack then hit it a little. Its attack power is based on his HP. Once again because summons are not affected by Reflect use Sylph to attack the main body and heal at the same time. Once the CPU is gone then it is time to destroy the last Node. After the fight grab the chests with a Yoichi Bow and Arrow. Now head up and go to the next floor. Subterrane 12th floor This floor is basically split into two halves, the left half and the right half, both with a boss at the end. To continue to the next floor you must take both paths. Because I'm left handed I will start with the left path ---Left Path--- Start by going down the left path. When you get to the intersection head left and go down for a chest with a white Tiger Mask. Now head back and go to the left. Keep going up to the back of the area for a chest with a Light Curtain. Now head back down and head right to find the stairs to the next area. From here go to the left and at the intersection go up. At the next intersection go left and grab the Fuma Shuriken and head right into the house. Grab the Dry ether from the chest and go up the stairs. Save the game and make the moon phase what you want for a boss fight. When you are ready head out the door below you and talk to the old man. BOSS FIGHT: Leviathan As with all bosses slow him down first then work on buffing your defenses. There are two things that this boss does. For his normal damage dealer he will use ice attacks. The big issue is his Tidal Wave attack. Unlike the other Eidolons there is no way to know when it is coming. Thankfully this is not one of the Eidolon battles where you have stop attacking at the end. If you have Asura already she will appear Just keep hitting him and the battle will end when you have done enough damage. After the fight Leviathan will return to normal and will then rejoin Rydia as a summon. Grab the chest with the Mystic Whip and then head back to heal and save. If this is your first path then go back to the beginning of the floor. If this is your second path then head to the right outside the house for a stairway to the next area. From here head up and you will reach the next floor ---Right Path--- Head down the right path. At the next intersection go down and then go right. Before you go up the stairs head to the right and grab the chest with the Lunar Curtain. Now head up the stairs. Head to the left and there will be two chests with a silver hourglass and a gold hourglass. Now head back and follow the path till you see a house. Go inside the house and grab the cottage from the chest then head upstairs. Heal and save the game and change the moon to a phase for a boss battle. When you are ready head out the door and talk to the woman BOSS FIGHT: Asura This fight can really suck. She has three faces and three main attacks. When the head matches the body she will heal herself. If it is a grey color then she will raise herself, which is useless. The orange face will make her cast protect on herself. The only other thing is that she will counter every attack with a physical attack. However that is her only offensive move for now so you have plenty of time to prepare. Thankfully this is not one of the Eidolon battles where you have stop attacking at the end. Do use slow because it will be useful later in the fight. Cast protect on the team then use blink or decoys. This will make her miss that character two times. Once you are done start on the offensive. Make sure that you keep Blink going because those attacks hurt bad. After you do enough damage she will start attacking you directly. Just stay healed and blinked and you should do fine. After the fight grab the chest with the Minerva Bustier. Now head back and save your game and heal. If this is your first path then go back to the beginning of the floor. If this is your second then head to the left and go down the stairs. Head up the middle path and go to the next floor. Subterrane 13th floor We are almost done with the first section of the final dungeon. However we need to make some changes in our party. To win this fight properly you need to have Cecil, Golbez, Rosa, and Ceodore. Whoever you have for your 5th is up to you. When you are ready head up to the next boss fight. There are three different scenarios for this boss fight BOSS FIGHT: Dark Knight (scenario 1) If Golbez and Cecil are not in your team this will be a quick fight. The Boss will use Darkness on you and then kill you. BOSS FIGHT: Dark Knight (scenario 2) For this fight you will have Golbez and Cecil, but not Rosa and Ceodore. After a few turns the boss will attack Cecil and Golbez will save him. The fight will start again but everybody will be at 1 HP and Golbez will not be in the fight. Heal everybody and start the attack. After the fight Cecil will return, but Golbez will be dead forever. BOSS FIGHT: Dark Knight (scenario 3) For this fight you will have Golbez, Cecil, Rosa, and Ceodore. For the first part of this fight just attack him with physical attacks. When he hits you do not worry about healing unless you are about to die. After a few turns the boss will use Darkness to take everybody to 1 HP. When he tries to kill everybody Cecil will protect them. The boss will go to kill Cecil and Golbez will protect him. The fight will start again with Golbez alone at 1 HP. Then Rosa will come in and heal him. Now fight and keep yourself healed. After a few turns Ceodore will get up and join the fight with your other character. Cecil will be on the floor but do not worry about reviving him, it can't be done. Keep attacking and healing. Just be sure not to use magic on him other than slow or you will get hit with a Black Fang and taken to 1 HP. After you do enough damage the boss will turn his attention to Ceodore. After the first Black Fang Cecil will rise up and protect his son. Cecil will now return to his old self. This means that all of his stats are at the same place as everyone else's and will do massive damage. Keep attacking and healing and the fight should end quickly. After the fight grab the sword and go forward for a scene with the Mysterious Girl. Step on the platform to go to a new area. Before you do anything else go back up and return to the Lunar Whale. Save, heal, and restock then step on the elevator. We are going to take a detour to the place called ???. Here you can trade all of your colored tales for items and your Adamantite for armor. If you want to get the tails they are located in the Subterrane in different rooms under different moon phases. They are Tail-location-moon phase-monster-item you get for tail Grey Tail-Lunar Surface-Waning Moon-Coeurl-Rear Ring Ebony Tail-4th floor in the room with the x-potion-new moon-Ebony Dragon-Taunt Ring Black Tail-5th floor room with ether-waxing moon-shadow dragon-Twin Stars Pink Tail-5th floor room with hi-potion-full moon-Flan Princess-Pink Armor Purple Tail-7th floor room with Murasame-New moon-Behemoth-Treasure hunter v2 White Tail-8th floor room after Cagnazzo-Waxing moon-White dragon- Rapid Ring v2 Green Tail-9th floor only small room-Waning Moon-Green Dragon-Rare Band v2 Red Tail-10th floor room before Godhand-New Moon-Red Dragon-Level Band v2 Blue Tail-11th floor only small room-Full Moon-Thunder Dragon-Blue Armor Gold Tail-12th floor last room before next floor-Full Moon-Gold Dragon-Gil Band v2 The only tail you can't get on the moon is the Rainbow Tail. You get this by trading the small tails on the earth. The item it gets you is the Limit Ring. You can also explore the Developer's Room in the upper left corner of the first floor. When you are ready step on the elevator and go to the Depths. Depths (crmde) Depths 1st floor If you came from the Subterrane go down until you see a door. If you do inside this door you will find the elevator to the Whale, an item bunny, a save point, and a heal spot. Head up the stairs to the right of the door. Go to the right and go down two stairs. Head to the left and you will see stairs going down to the next floor. Depths 2nd floor Head down the stairs and go to the right for a chest with a Crystal Shield. Go back to the stairs we started on and go down the stairs below you. Head to the left past the stairs and go down to find another chest with an x-potion. Go back to the stairs we passed and follow the path to another set of big stairs that lead up to where we just were. Go all the way down from here to find the stairs to the next floor. Depths 3rd floor From the stairs go to the left and the right to find chests with a Cat-Ear hood and Dry Ether. Go back to the main stairs and go down. Go down the middle staircase and you will see three more staircases. Go down both sides and collect the chests with an x-potion and a silver hourglass. Now head back up and go down the center staircase and go all the way down to the next area. Depths 4th floor Go down and once again you will have three staircases to choose from. Take the one on the left and follow the path to a chest with an x-potion. Take the right path to a chest with a Protect Ring. Go down the middle path to the next level. Head all the way down until you see a warp panel. Head to the left for a chest with a remedy. Take the path on the right to find a secret passage leading to a chest with a Brave Suit. Now go step on the warp panel to the next floor. Depths 5th floor Head down from here and you will see a save point. Use it and choose to rest for a scene between Golbez and Cecil. We are now in an x shaped room. At the four corners of the room are small rooms with crystals in them. Each of the four crystals hold a boss from the 1st final fantasy game. The upper left has Lich, the upper right has Marlilith, the lower right has Tiamat, and the lower left has Kraken. If at any time you need to return to the Whale there is an Elevator below the save point. BOSS FIGHT: Lich Before you start this fight make sure that you cast Float on everybody. This is a very old boss from the original Final Fantasy game. This is an undead monster, so cast fire and light magic on it. Some of its attacks include an earthquake attack, Bio, a sleep attack, haste, and Black Hole. After he casts Black Hole make sure that you reapply Float. Have your black mage use their highest level fire spell. If your white mage has Holy then you can use that for some massive damage. To protect yourself from his normal physical attacks use Blink or Protect. If you keep yourself healed you should win this fight with no problems. After the fight, grab the chest with the Assassin's Dagger then return to the save point. BOSS FIGHT: Marlilith This time we have a fire creature on your hands. This means to have the greatest damage you need to cast ice spells. There are some attacks that you need be careful of. The first thing is that she will counter all attacks. For magic she might Silence them and for physical attacks she will use her own physical attack. The hardest thing is that she will use Entice on your characters. And of course as a fiend of fire she will of course use fire attacks on you. These include Firaga and Blaze. Keep attacking and she should fall quickly. After the fight grab the chest with the Rising Sun and return to the save point. BOSS FIGHT: Kraken This time we have a water fiend. Hit it hard and fast with your strongest thunder spells. As always use slow to try to gain control of the battle. A few moves to watch out for is mainly his counter attacks. When you use a physical attack he will counter with Constrict, so that might not be a good idea. For magic attacks he will counter with Bile which will sap your hp. He will also use Blizzaga. When he starts to gather energy he is about to use his Tidal Wave attack. This is a powerful attack and will seriously hurt your team. When he starts to glow heal up and go on the offensive and try to finish him off before he attacks you. Keep healing and he will fall. After the fight grab the chest with the Triton's Dagger and go back to the save point. BOSS FIGHT: Tiamat This time we have the fiend of Wind. This one is the strongest of four fiends. Unlike the others he does not have an elemental weakness. Plus most Black Magic will be countered by Maelstrom. First off cast slow on him and haste on your white mage. This will give you a big speed advantage against him. One of his attacks is a Thunderbolt attack that which will hit one character. Another attack is the Thermal Ray which will hit everybody for a lot of points. He will also use a poison attack on your team but don't worry about healing it until after the fight because he will just use it again. You need to be very careful about using magic. He can easily wipe out your team if he casts Thermal Ray immediately after. If you do have Rydia then eidolons will not make him use Maelstrom. Just be very careful and you should win the fight easily. After the fight grab the chest with the Dragon Claws and return to the save point. When you are finished with the fiends save and heal and head down to another warp panel. Depths 6th floor Head down until you see two stair cases going down. Go down either one and head into the room. Inside here are three chests. The one in the middle contains monsters. These are just old monsters that we have killed before so just take them out. At the end of the fight you will receive the Hypnocrown. Grab the other two chests for an x- potion and Dry Ether. Now head out of the room and go down and you will see the stairs to the next floor. Before you go down them go to both sides of the stairs and grab the two chests with a light curtain and lunar curtain. Now go down the stairs to the next floor. Depths 7th floor Now we have a bit of a maze to go through. First head down and go down the stairs. Go to the right for a regular save point and use it if you need it. Now head back to the stairs and go down and follow the path to a chest with a Spider silk. Now go back to the stairs and go left down the other stairs. Go to the left and go through the door. Go to the right and grab the chest with the crystal gloves and head back out the door. Head to the right and go down and you will see the door to the next area. Go to the left for a chest with a x- potion and go to the next floor Depths 8th floor Go down the stairs directly below you and follow the path to a chest with a Red jacket then return to the entrance. Now head down the other set of stairs and go the right for a chest with a Hermes Sandals in it. Now go to the left and follow the path until you find the portal to the next floor. Depths 9th floor We are once again in another crystal floor. Go down two sets of stairs from here and you will find the save point and the elevator. Step on the save point for a scene between Kain and Golbez. You will then learn the Spiral Blow Band. Like before these bosses can be fought in any order so read the info and just choose whatever one seems the easiest. From the stairs go to the right and bypass the warp panel and you will find another crystal. BOSS FIGHT: Iron Giant This is a hard fight if you are not prepared. This boss mainly uses very powerful physical attacks and will occasionally use Crush to kill your character in one shot if you spend too much time not attacking. Also if you cast spells on him he will use Meteor to do massive damage to your team. Also he will counter your attacks with his own physical attacks. To prevent the destruction of your team use Protect and Blink to keep yourself from getting hit. Just be very careful and you should be victorious. After the fight grab the Gigant Axe and return to the save point. From here go to the left and grab the chest with the Crystal helm. From the save point go down the stairs next to the elevator and go left to find the next crystal. BOSS FIGHT: King Behemoth This boss only has two attacks. His only attack until he dies is a physical attack that he will also counter with. When he dies he will cast Meteor and try to take the team with him. When the fight starts cast slow using a spider silk and cast shell and protect. If you want to use magic on him make sure that it does a lot of damage. The boss does not have any weakness so just use what is strongest. Just make sure that you have full health throughout the entire battle and you should do fine. After the fight grab the chest with the Tiger fangs in it and go back to the save point. From here go up and to the left for another crystal BOSS FIGHT: Beelzebub Where the heck is that flyswatter when you need it? Anyway this is a fairly simple boss. This is because he will just cast spells. He will also cast haste and blink on himself. The biggest threat to the team is that he will use confuse on you. There are two ways to take care of this boss. The first way is to cast reflect on your entire team and just attack the boss. The other way is to just heal after his attacks. If you want to do the first on you will need multiple white mages in your team. Trying to keep up Reflect on a team of five with only one mage is going to be hard. The other way is a lot simpler. Just cast shell on the team and slow on him and whack on him with attacks and your strongest spells until he dies. You should be familiar with Blink by now but for those who haven't used it, it will make your next two physical attacks miss. This does not work with magic and all your attacks will hit. Just keep him slowed a little and keep haste on yourself and you should do fine. After the fight grab the chest with a Loki's Lute then go back to the save point. Go up the stairs and go right and grab the chest with the x-potion then go up to the warp point where we started. From here head up to the final crystal. BOSS FIGHT: Astaroth This is a very similar fight to the fight with Beelzebub. This boss will cast a lot of spells on you. It will also use physical attacks that will drain HP from you. A third attack to watch out for is the Embrace attack. This will stone the character while draining their HP. Start of by doing the usual spells of slow, protect, shell, and haste. From there use physical attacks and your strongest spells to bring him down. If you want to cast reflect to try to counter his spells then go ahead and do it. Just keep yourself healed and he will fall. After the fight grab the chest with the Seraphim's Mace and head back to the save point. Head to the right and step on the warp panel to the next floor. Depths 10th floor Head to the right and get the two chests with a remedy and phoenix down. Go back to the panel and head down and go down. Grab the chest with the x-potion and head back to the stairs and go to the right. You will see three doors so go in the middle one. Go up and grab the chest with the Black Garb then head back out. Head to the right and go to the next floor. Depths 11th floor Head to the right and follow the path until the intersection. Go down the stairs and follow the path to two chests with a cottage and a silver hourglass. Head back to the intersection and go to the right and go down a few stairs to the next intersection. Go to the right and you will find a chest with a Crystal Mail. Head back and go to the left and follow the path to the next floor. Depths 12th floor Head down to be taken to a room with a chest containing a Ribbon. Now head back and head left to the next intersection. Go up and grab the chest with the Dry Ether and head back and go down to find the next warp panel. Head to the left and follow the path to a chest with a x-potion and go on the panel to the next floor Depths 12th floor Head straight up for the save point and the elevator. Rest there for a scene between Kain and Cecil. This room is set up in a circle fashion. The crystal in the lower left has Cerberus, the one in the upper left has the Twinhead Dragon, the one in the upper right has Echidna, and the one in the lower right has Ahriman. BOSS FIGHT: Cerberus This fight can be a bit of a pain. For starters this boss can do three attacks in one turn. Thankfully his attacks are not that strong but they can add up. He will cast spells that will hit everybody and will do heavy physical damage to the team. For starters cast slow to hinder him and then use shell and protect on the team. Also use haste on your white mage so that she can use her magic more often. This boss has no weakness so just use your strongest spells and attacks to bring him down. After the fight grab the chest with the Thor's Hammer and go back to heal and save. BOSS FIGHT: Twinhead Dragon This boss is strong because he can attack twice in one turn. He has a powerful physical attack and a strong magic attack that he will focus on one character at a time. He might also counter physical attacks with constrict. Start off by using slow and the usual enhancements on your team. Because the dragon has no weakness just use your strongest spells and attacks to kill him. After the fight grab the chest with the Holy Lance and go back to heal and save. BOSS FIGHT: Echidna Cast Float before you start this fight. This boss has a lot of very devastating attacks. He will use Death, Magic Buster (which will steal magic from the target), quake, and a physical attack. The trick to winning this fight is to take her down quickly. The Magic Buster will tend to take all magic from the target unless they have a high MP. If this happens to one of your mages then quickly give them an ether so they can continue to fight. The quake spell is a very powerful attack but if you used Float it will not hurt you. Just use your strongest attacks and spells to win the fight. After the fight garb the chests with the Perseus Bow and Arrows then go back to heal and save. BOSS FIGHT: Ahriman This is both an easy fight and a hard fight. It is easy because the boss will only use two attacks. These are Doom and Haste. It is hard because he will start off the fight using doom on the whole party. After that he will cast haste on the team to make them die quicker. This is actually a good thing. This will cause you to die at different rates. This will give you a chance to revive a character to live to the next round. Don't worry about healing your team. Because the boss doesn't do attacks you don't have to heal. Once everybody has died he will cast Doom once again and the cycle will start over. However he will not cast a second doom until the first has worn off. Once the fight is won don't forget to heal so you don't die on the way to the save point. After the fight grab the chest with the Masamune then go back to heal and save. Once all the fights are done head up the big stairs next to the save point to find the warp point to the next area. Depths 13th floor Head to the left and at the intersection go down and to the right for a chest with a remedy. Head back up and go to the right and go up at the next intersection. Grab the chest with the x-potion and go back down. Keep going down for the door to the next floor. Depths 14th floor Head to the left and grab the chest with the Dry ether and then go back and down. At the next intersection go to the left and in the door for a chest with Lunar Mail. Head back to the intersection then go down. At the next intersection if you go down you will find a strong enemy called Omega. This is an optional fight so if you don't want to fight it just continue. BOSS FIGHT: Omega Right from the start he will cast reflect on himself. This means that you can't use spells that don't come from items. Remember that Summons do go through reflect. He will also use an attack called Omeguard. This makes all of your attacks do minimal damage. However it will break after a few attacks so keep it up. This boss will also use Black Hole to take away all status enhancements on your team. Another thing is that this boss will use Blaster to Paralyze or kill one of your team members. One big attack from the boss is it's Surge Cannon which will hit everybody in the team for a lot of damage. This Boss also uses a Thermal Ray attack which you are probably very familiar with by now. He also uses a physical attack called Arm to hit one of your characters and might confuse him. The good thing about this attack is that it can't kill you. And he also has a Toxic attack to poison you with. Later in the fight he will start to use stone gaze as well as Maelstrom. From the intersection with Omega head left to the next intersection. Here go left for a chest with a White fang. Now head back to the intersection and go down for the next area. Depths 14th floor Head to the left and go right past the stairs for a chest with a Remedy. Go down those stairs for a x-potion and go back to the entrance. Head to the right and follow the path to find a room with a crystal and an elevator. Before you enter the fight make sure to use Float. BOSS FIGHT: Gilgamesh This boss is a bit of a pushover. For most of the fight he will just use physical attacks on your team that won't do that much. Start of by casting slow and the usual spells on the team. Then just start to attack him. He might use Bad Breath but just use a remedy or Esuna. If he uses the Venoumous Gas attack just wait until after the fight to heal it. After enough damage he will start to talk and cast spells on himself. Now it is a race to defeat him. If you take too long he will use an attack that will kill everybody at once. He has a pattern of Jump, 4 attacks at once, Laser Barrage, and then Zantentsuken. Just hit him quickly with your most powerful attacks and he will die muttering about a Bartz. After the fight you will receive the Excalipoor. Don't bother equipping it because it is a worthless weapon. After the fight choose to rest and watch the scene between Ceodore and Kain. Afterwards they will learn the Double Jump Band. Save and use the elevator if you need to. Up ahead is another powerful optional boss like Omega. If you are going to skip it for now then change the moon phase to Waxing. It will be vital for the next mandatory boss fight. From the room with the save point head directly down and grab the chest with the Lunar Shield. Head back up and look for a path to going left and down and you will find a clear area. Head down and go to the left and follow the path to an OPTIONAL BOSS in the chest. BOSS FIGHT: Nova Dragon Like Omega this is a very powerful Boss. If you are unprepared then don't bother even opening the chest. He will start of the fight by using Tidal Wave and it will do massive damage to your team. After the opening attack you need to cast slow on him. Then focus on reviving your team. You might also want to cast haste on your white mage so she can heal more. Some of the attacks you can expect from the boss are a very strong physical attack, Doom, Cursed Elegy, Death, Thunderbolt, Venomous Gas, Maelstrom, Thermal Rays, Embrace, Diamond Dust, and another Tidal Wave. After a while he will cast Shell and Protect on himself. For your characters have your BM use Flare, have your WM cast enhancements when you don't have to heal and haste to counter Cursed Elegy, and have your fighters attack and use potions when they have to. When your white mage has some free time DO NOT USE HOLY because it will heal him. When you have done enough damage he will use Meteor on your team. If you survive that attack you will win the fight. When you beat Nova you will get Ragnarok. You might want to go back and save now. From the path leading to Nova head down to the stairs to the next floor. Depths 14th floor/Twisted Space This area is a bit of a maze. Thankfully there are no monsters on this floor. Head to the right and at the intersection go down three sets of stairs and go left to find a glowing spot. Talk to the spot to go to the next area. This area is pretty straight forward. At the intersection go to the right and up at the next one. Here you will find another crystal. Once again make sure that it is a Waxing moon if you want to survive this fight. BOSS FIGHT: Atomos This boss will open up with Meteor and follow up with Meteor. In fact it is the only attack that he will use. If you are lucky enough to get a turn before him cast slow on him and haste on your healer. You are really going to need white magic in this fight. After you get healed from the initial casting of meteor cast shell to weaken the damage of the later ones. To defeat this boss just keep yourself healed and use your strongest attacks and spells. After the fight the space will return to normal and go down to open the chest with the Robe Of Lords then go up and into the door. Depths 15th floor To the left of the door is the elevator and to the right is the save point. Choose to rest and watch the scene with Edge, Cecil, Rydia, and Edward. Save your game and it is time to find some treasures. From the save point head to the right and there will be a secret path going down to a chest with a pair of Lunar Gloves. Head back and go down a little to the left. While going down try to go left and then up for a chest with a monster in it. The Malboro Menace is something that we have faced before so just take the same steps to win the fight. Once it is over you will receive an Elixir. Go back down and continue going left until you reach the wall. Go down the stairs and inside the door on the right. Go up the stairs and through the door for a chest with a monster. Kill it for an elixir and go back to the entrance and go right to find an x-potion and another door going out. That is it for the treasures so go back to the save point and heal. Now we have two crystals to break. For both of them take the stairs to the left or right of the save point and go all the way down to find them. The one on the left has Orthros and the one on the right has Ghost Train BOSS FIGHT: Orthros Before you start this fight make sure that Float is on. This fight has two distinctive parts. During the first part only girls will be able to attack him without being counter attacked. Like always use slow and whatever protective spells you want. There are a few attacks to watch out for. The first one is Bad breath which you should know what it does by now. If a male attacks he will counter with Bile for magic and Constrict for physical. His main physical attack is Tentacle, which will hit twice. He will also use an earthquake attack, but if you have float on it will do nothing. After you do enough damage Orthros will change and so will the music. He will now be a lot more aggressive and will counter attacks from women as well. His tentacle attack will now hit 4 times and he will absorb elemental magic and use the same one as a counter. If you use Meteor he will cast flare so don't worry about getting the entire party hit. He will also cast Maelstrom on the team and use a Tidal Wave attack to hit everybody. If you do cast spells on him make sure that they do not have an element on them. That means using spells like Flare and Meteor. And now his Bad Breath attack will hit everybody, not just one person. He may also cast Berserk to send your fighters into an attacking frenzy. If it becomes too much to handle just kill off the character and bring him back to life. Just hit him quickly and keep yourself healed and you should win without a problem. After the fight you will receive a Kitchen Knife, which is a throw item for the Ninjas. Now head back to the save point and heal. BOSS FIGHT: Ghost Train Before you start this fight make sure that your rows are reversed. This fight will automatically start of as a back attack. This is an undead monster so using light spells is the best thing to do. For some reason it does not have a weakness to fire. If your white mage has Holy now would be a good time to use it. Also if you have the Limit Ring your white mage should be able to do massive damage to the boss. And as always cast slow on the boss to give yourself more time in between attacks to heal. This boss has some powerful attacks. One of these is the Wheel attack which will hurt one person. It will also use Holy, which is weird because it is a ghost. And last but not least it will cast doom on you to try to kill you. Just keep attacking and he should die. After the fight grab the chest with Mutsunokami and head back to save and heal. When you have beaten both bosses head down the stairs from the save point and step on the panel to the next floor. Depths 15th floor NOTE: While wandering around on this floor you may fight an enemy called Deathgaze. It will start off by casting death on the entire team. After a few more attacks it will run away. Remember that the damage you deal to it will stay on it. You do not have to kill it in one fight. If he starts to get the upper hand on you remember that you can run away as well. Head down and you will see three staircases. Take the stairs on the left for a chest with a Dry Ether and the one down the middle for an optional Crystal. Before you talk to the crystal cast float. BOSS FIGHT: Ultima Weapon This is another of the hard fights like Omega and Nova. Like always the first thing you want to do is cast slow on him. Have your black mage use flare and have your fighters attack. Don't be afraid to use Ethers or items like that because it will be a long fight. In order to do more damage cast haste on all of your characters. Blink is also a good idea to get rid of the boss's physical attack. Don't bother having your white mage cast holy because her magic is better suited for healing from Ultima's attacks. Ultima's attacks include a strong physical attack, Crush, Flare, Tornado, After the fight you will get the Ultima Weapon. Go down the stairs in front of the crystal and go down and into the room. Grab the chest with the remedy and go to the right and out the door. To the right of here are two white crystals on the floor. Walk between them and you will find another crystal. If you have defeated Deathgaze then you will be able to have Palom, Porom, or Leonora learn the dualcast ability. You can only teach it to one of them so choose wisely. Head back and go up for a chest with light curtain. Go back and go left and down the stairs for the warp panel to the next floor Depths 16th floor Nothing to find here so just follow the path. Depths 17th floor Nothing to find here so just follow the path. Depths 18th floor Go down the stairs and go right down another set of stairs to find a panel leading to a chest with a Lunar Helm. Now head back and follow the path to the next floor. Depths 19th floor Nothing to find here so just follow the path Depths 20th floor Head up from the stairs to find a save point and the elevator. We have a powerful boss coming up so change the moon to Waxing if you want to live. You will also need to have Rydia in your party to even get a turn. Before you go cast float on your team. When you are ready head up the stairs. BOSS FIGHT: Mysterious girl/Bahamut Good luck with this fight. This is the hardest mandatory fight in the game. The only reason the final boss is harder is because it is longer and drains more MP. The VERY FIRST THING YOU DO is cast Slow on Bahamut. You can't attack the girl so don't worry about it. Every now and then she will cast haste on Bahamut to nullify the Slow. Cast it again. Every time you fight him the Girl will start off the fight by casting Meteor on your team. Quickly heal up and start attacking. You have to do as much damage as you can before the first Megaflare hits. And don't bother using spells like shell and reflect because the girl will just use black hole before the Megaflare is released. Quickly revive your white mage if she needs it and try to cast float before Quake hits your team. I won't lie when I say that you might die a lot before this boss goes down. My level for this fight was in the mid 60's and I managed to finish the fight before the first Megaflare hit. If you have Leviathan and Asura they will appear and try to talk to Bahamut. He will destroy them and then turn on the girl and destroy her. That will be the end of the fight. After the fight Bahamut will join you as a summon if you have Leviathan and Asura. If you don't he will be lost forever. Either way head back down to heal and save. Now head up and go around the hole to find the door to the next area. Depths 21st floor Just head up and go to the next floor. Depths 22nd floor In here you will start to encounter creatures called Maenad's. Run if you want or fight them, it is your choice. To the left and right of the center isle are two chests containing a dry ether and an x-potion. Go through the door to the next floor. Depths 23rd floor Go up and you will find 8 Maenad's standing around. Don't worry they won't do anything to you. You can actually talk to them to find out some info. When you are done head up to the next floor. Depths 24th floor In here you will find an army of sleeping Maenads. Go up to the back and you will see one of them glowing. The girl will come out and ask for her orders. Rydia will tell her to stay there and the door to the next floor will appear. Depths 25th floor In here you will find tons of stands with crystals on them. You now have to search all of them to find the 8 crystals that belong to your world. Also in here is a save point and the elevator. Once you have all eight of them head to the back of the room and go to the next floor. Depths 26th floor There are no enemies from here on so don't worry. Nothing here so just follow the path. Depths 27th floor Nothing here so just follow the path. Depths 28th floor Nothing here so just follow the path Depths 29th floor Follow the path to the final save point and elevator. Change the moon to a phase that won't hurt you too much and head down to the last floor Bottommost Depths Head forward and talk to the thing in front of you. FINAL BOSS FIGHT: Creator As always the boss has many different forms. For the first form he is referred to as ???. Don't worry about doing anything other than physical attacks for this first part. He will not attack until the front part of his pod comes off. After the thing disappears he will start to attack. Some of his attacks include Drain and Osmose. If he starts to take too much HP and MP then just use items to recover. Don't waste MP on him yet. This is nothing to worry about so just keep attacking and the first part of the fight will end. After the scene the fight will start again. Now you have to fight a little blue puppy. This is another simple fight. The boss will only counter your attacks. This will allow you to set the pace of the fight. If you attack with magic he will counter with flare, which can be reflected. He will also use reflect so be careful of that happening. Just be careful and keep healed at all times and you should do fine. If your MP is getting a little low then don't be afraid to use Ethers or Elixirs. Now he will attack you but he will not counter you. Some of the attacks that he will use are Megaflare, Flare, Holy, Binding Glare, and Meteor. To counter him use slow to hinder him and shell to reduce damage from his spells. Also haste your white mage to allow her to heal more. Cast strong spells and Summons and hit him hard to end this part of the fight. After a little dialogue box the fight will begin again. He will start to fly towards you but you can't hurt him so just let it play out. After all of the scenes the final part of the fight will begin. First off go into the item menu and select the Crystal. After you use that he will be able to be damaged. Start by casting slow and haste ONLY on your white mage. He will use Black Hole often so there is no point casting a lot of status enhancements. You also don't want to use elemental magic. Flare, Meteor, and summons will do very good on him. If you start to run out of MP, which will likely happen because this is a long fight, then use a dry ether or Elixir. There are a few attacks that you need to know about. His Multiply attack will damage the entire team for a lot of points. His Metastasis attack will for some reason hurt him for 3000 points. Of course by now you are very familiar with the Black Hole attack. Transform will change his elemental weakness, but if you have flare then that is not a problem. And his worst attack is Regenerate which will heal him for 9999 points. And every now and then he will use an attack from an Eidolon. And of course, like a bunch of the previous bosses he has a quake attack. While it is hard to make sure that float is on the attack does not do as much damage as some of his other attacks. When he starts to glow pink he is about to use his Explode attack. This will deal a lot of damage as well as put sap on your team. One of his strongest attacks is Split which will do massive damage to a single member, possibly killing them. Later in the fight he will start to cast Toad and Mini on you, but that shouldn't be a problem. He will also start to use an attack called Fuse that is like Drain. Now the fight is finished, but we are not done. Heal up some magic and your HP and reverse your rows. You now have to run to the room with Bahamut. As you retreat you will be attacked by the Creator. Just attack him and you will eventually run. He will even attack himself, isn't that nice of him. Don't bother trying to save or use the elevator because they both don't work. When you reach the 24th floor you will see the maenad that you told to stay put. She will come with you so continue down. Now as you run the other Maenads will help the girl to escape. You only survive because you are with her. Just keep going until you reach Bahamut's room. A final fight will occur where a Maenad will cast Meteor on the Creator, finally killing him. Keep going to the next room and watch the scene. CONGRAGULATIONS: YOU HAVE BEATEN FINAL FANTASY 4 THE AFTER YEARS!!!!! Final Challenge (crmfc) But we are not completely done yet. We have one extra thing we can do. Go to the place where you can trade tails and go to the second floor. You will notice that there is a new person at the table. Talk to the bunny on the right and he will offer you a new challenge for 500000 gil. To do this challenge you will split your group into three teams of five. When you are ready press start and say yes. The first team is up first. BOSS FIGHT: Giant's Torso/ Giant's Right Arm The first thing you do is cast slow, like always. Now focus all damage onto the Torso. After a few moments the giant will activate guard mode and the arm will cover the torso. Once this happens you will start getting attacked. The only attack for a while will be Stone Touch, which is easy to counter. When you see something say Begin Charging followed by a countdown he is about to use his Laser attack. This will very likely kill one of your characters. To avoid this attack you have to deal enough damage to the arm to make it move. Heal up after the attack and continue the offense. After you do enough damage the arm will back off and you can continue attacking the torso. The best thing to do is to use magic on the torso because it will use blink. The arm will also start using physical attacks on the team now. Some of the attacks you will see at this point include Holy and Thermal Rays. Once the arm is destroyed the Torso will self- Destruct. If you kill the torso first the arm will be destroyed as well. Now we go to the second team. BOSS FIGHT: Giant's Chest/Head/Left Arm Like before start of using slow. Now start your attacks. Some attacks that you can expect are a physical attack, Holy, Curaja, Bad Breath, Flare, Bile, Firaga. If you attack the arm after a few attacks you will see a sign saying Entering Hyperactive State. This will bring the arm back to life so stop attacking it. If you attack the head you will get a message saying starting Summon program. All this does is summon a monster to help hurt you. Don't worry about the monster and keep attacking the giant. After the monster goes away and you attack the head you will get a message saying attack level 2. Now it will start to attack you more. The same goes for attack level 3 and 4. The piece you might want to start attacking is the chest. The reason for this is that there in not a counter attack for the chest. After the chest is gone focus on the head. When you get a message saying Starting Rush Mode it is getting ready to use its Chain Reaction attack. This will end this fight. Now it is time for the third team. BOSS FIGHT: 3 Counter System/ 3 Defense System/ Control System As with all fights use Slow quickly. When a message pops up saying Starting Genocide Mode it is getting ready to use its Object 199 Attack. Start your attack by taking out the Control System. While you attack the Control System will use Heal so attack quickly. The reason you attack the Control first is that it will regenerate the small orbs quickly. But you do want to take out the ones in the front because those attack you. Also with all of the orbs it will give the Control more chances to miss healing itself. If you are using Rydia in this part using Bahamut will take out all orbs at once. If you win you will get three silver apples and two soma drops. ----------------------------------------------------------------------------- Bestiary (ffbe) # 1-Goblin 1 HP-6 Strength-16 Defense-0 Magic-0 Magic Defense-1 Gil-5 Exp-28 Treasure-Potion, Tent, Bronze Hourglass, Goblin Weakness-None Resistance-None Leach-None --- # 2-Basilisk HP-90 Strength-12 Defense-2 Magic-0 Magic Defense-9 Gil-30 Exp-110 Treasure-Gold Needle Weakness-None Resistance-Pig, Mini Leach-None --- # 3-Helldiver HP-18 Strength-17 Defense-0 Magic-0 Magic Defense-0 Gil-5 Exp-40 Treasure-Phoenix Down, Gold Needle, Cockatrice Weakness-Throw Resistance-Pig, Mini, Toad Leach-None --- # 4-Floating Eye HP-20 Strength-16 Defense-0 Magic-0 Magic Defense-0 Gil-9 Exp-42 Treasure-Eye Drops, Phoenix Down, Alarm Clock, Gold Needle Weakness-Throw Resistance-Pig, Mini, Toad, Berserk, Sleep, Paralyze Leach-None --- # 5-Larva HP-28 Strength-16 Defense-1 Magic-0 Magic Defense-4 Gil-8 Exp-49 Treasure-Potion, Hi-potion Weakness-None Resistance-Pig, Mini, Toad Leach-None --- # 6-Cave Bat HP-334 Strength-34 Defense-3 Magic-0 Magic Defense-12 Gil-82 Exp-598 Treasure-Potion, Hi-potion Weakness-Holy, Throw Resistance-Pig, Mini, Toad Leach-Lightning --- # 7-Treant HP-335 Strength-42 Defense-1 Magic-2 Magic Defense-15 Gil-148 Exp-687 Treasure-Diet Ration, Mallet, Maiden Kiss, Remedy Weakness-Fire Resistance-Pig, Mini, Toad Leach-None --- # 8-Sword Rat HP-129 Strength-30 Defense-0 Magic-0 Magic Defense-11 Gil-13 Exp-66 Treasure-Gold, Needle Weakness-None Resistance-Mini, Toad Leach-None --- # 9-Tiny Mage HP-26 Strength-16 Defense-2 Magic-3 Magic Defense-38 Gil-63 Exp-132 Treasure-Rod, Silver Armlet, Ether, Dry Ether Weakness-None Resistance-Pig, Toad Leach-None --- # 10-Desert Sahagin HP-20 Strength-16 Defense-0 Magic-0 Magic Defense-4 Gil-17 Exp-70 Treasure-Antidote, Echo Herbs, Cross, Tent Weakness-Ice Resistance-None Leach-None --- # 11-Eyewing Moth HP-40 Strength-17 Defense-3 Magic-0 Magic Defense-5 Gil-18 Exp-74 Treasure-Eye Drops, Phoenix Down, Alarm Clock, Gold Needle Weakness-Throw Resistance-Blind, Pig, Mini, Toad Leach-None --- # 12-Hundlegs HP-60 Strength-9 Defense-0 Magic-4 Magic Defense-4 Gil-20 Exp-79 Treasure-Potion, Hi-potion Weakness-None Resistance-Blind, Pig, Mini, Toad Leach-None --- # 13-Sand Worm 1 HP-75 Strength-13 Defense-2 Magic-9 Magic Defense-7 Gil-22 Exp-82 Treasure-Potion, Hi-Potion, Remedy, Silver Apple Weakness-None Resistance-Blind, Pig, Mini, Sleep Leach-None --- # 14-Gigantoad HP-47 Strength-9 Defense-2 Magic-0 Magic Defense-6 Gil-24 Exp-89 Treasure-Maiden's Kiss Weakness-Ice Resistance-Toad Leach-None --- # 15-Fangshell HP-58 Strength-9 Defense-1 Magic-0 Magic Defense-8 Gil-28 Exp-101 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Lightning Resistance-Pig, Mini Leach-None --- # 16-Zombie HP-52 Strength-11 Defense-2 Magic-0 Magic Defense-9 Gil-31 Exp-112 Treasure-None Weakness-Fire, Holy Resistance-Poison, Pig, Mini, Toad, Death, Sleep, Paralyze, Dark Leach-None --- # 17-Killer Fish HP-65 Strength-9 Defense-1 Magic-0 Magic Defense-7 Gil-30 Exp-119 Treasure-Potion, Hi-Potion Weakness-Lightning Resistance-Pig, Mini Leach-None --- # 18-Blood Flower HP-370 Strength-50 Defense-2 Magic-0 Magic Defense-6 Gil-32 Exp-1204 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Fire Resistance-Blind, Pig, Mini, Toad Leach-None --- # 19-Toadgre HP-59 Strength-9 Defense-1 Magic-0 Magic Defense-7 Gil-34 Exp-127 Treasure-Maiden's Kiss Weakness-Ice Resistance-Toad Leach-None --- # 20-Red Mousse HP-35 Strength-12 Defense-254 Magic-0 Magic Defense-7 Gil-36 Exp-134 Treasure-Potion, Hi-potion Weakness-Fire Resistance-Confuse Leach-None --- # 21-Yellow Jelly HP-55 Strength-13 Defense-254 Magic-0 Magic Defense-12 Gil-33 Exp-144 Treasure-Potion, Hi-potion Weakness-Lightning Resistance-Confuse Leach-None --- # 22-Sahagin HP-64 Strength-15 Defense-2 Magic-0 Magic Defense-7 Gil-38 Exp-136 Treasure-None Weakness-Lightning Resistance-None Leach-None --- # 23-Leshy HP-130 Strength-15 Defense-2 Magic-130 Magic Defense-10 Gil-42 Exp-157 Treasure-None Weakness-None Resistance-None Leach-None --- # 24-Caterpillar HP-986 Strength-58 Defense-3 Magic-0 Magic Defense-17 Gil-39 Exp-2822 Treasure-Potion, Hi-potion Weakness-None Resistance-Pig, Mini, Toad Leach-None --- # 25-Goblin Captain HP-199 Strength-45 Defense-0 Magic-0 Magic Defense-0 Gil-45 Exp-1930 Treasure-None Weakness-None Resistance-None Leach-None --- # 26-Black Lizard 1 HP-792 Strength-52 Defense-4 Magic-15 Magic Defense-15 Gil-43 Exp-1298 Treasure-Gold Needle, Medusa Arrows, Stoneblade Weakness-Ice Resistance-Pig, Mini Leach-None --- # 27-Adamantoise 1 HP-190 Strength-16 Defense-1 Magic-0 Magic Defense-10 Gil-46 Exp-234 Treasure-Antidote, Echo Herbs, Cross, Tent Weakness-Ice Resistance-Pig, Mini Leach-None --- # 28-Domovoi HP-37 Strength-12 Defense-0 Magic-0 Magic Defense-7 Gil-48 Exp-184 Treasure-None Weakness-None Resistance-None Leach-None --- # 29-Purple Bavarois HP-105 Strength-32 Defense-254 Magic-0 Magic Defense-9 Gil-50 Exp-750 Treasure-Potion, Hi-potion Weakness-Fire Resistance-Confuse Leach-None --- # 30-Gattlinghog 1 HP-115 Strength-23 Defense-2 Magic-0 Magic Defense-8 Gil-53 Exp-335 Treasure-Gold Needle Weakness-None Resistance-Mini, Toad Leach-None --- # 31-Mortblossom HP-440 Strength-20 Defense-2 Magic-0 Magic Defense-17 Gil-210 Exp-650 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Fire Resistance-Blind, Pig, Mini, Toad Leach-None --- # 32-Spirt HP-86 Strength-20 Defense-1 Magic-6 Magic Defense-9 Gil-66 Exp-278 Treasure-Potion, Cursed Ring Weakness-Holy Resistance-Poison, Blind, Petrify, Death, Sleep, Paralyze, Gradual Petrify Leach-Fire --- # 33-Skeleton HP-135 Strength-21 Defense-2 Magic-0 Magic Defense-8 Gil-126 Exp-238 Treasure-None Weakness-Fire, Holy Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death Berserk, Confuse, Sleep, Paralyze, Curse, Dark Leach-None --- # 34-Cockatrice HP-149 Strength-20 Defense-1 Magic-0 Magic Defense-11 Gil-45 Exp-275 Treasure-Phoenix Down, Gold Needle, Cockatrice Weakness-Throw Resistance-Pig, Mini, Toad Leach-None --- # 35-Gargoyle HP-160 Strength-23 Defense-2 Magic-0 Magic Defense-12 Gil-61 Exp-315 Treasure-None Weakness-Holy, Throw Resistance-Pig, Mini, Death Leach-None --- # 36-Fledgling Rukh HP-50 Strength-48 Defense-2 Magic-0 Magic Defense-9 Gil-81 Exp-1004 Treasure-Phoenix Down, Gold Needle, Cockatrice Weakness-Throw Resistance-Pig, Mini, Toad Leach-None --- # 37-Belphegor 1 HP-2200 Strength-87 Defense-5 Magic-0 Magic Defense-12 Gil-484 Exp-4088 Treasure-Potion, Cursed Ring Weakness-Holy, Throw Resistance-Pig, Mini, Death Leach-None --- # 38-Zu 1 HP-941 Strength-26 Defense-0 Magic-0 Magic Defense-0 Gil-281 Exp-432 Treasure-Feathered Cap, Hi-Potion, Cottage, Silver Apple Weakness-Throw Resistance-Pig, Mini, Toad Leach-None --- # 39-Amoeba HP-125 Strength-13 Defense-3 Magic-0 Magic Defense-11 Gil-79 Exp-225 Treasure-Antidote, Echo Herbs, Cross, Tent Weakness-Lightning Resistance-None Leach-None --- # 40-Alligator HP-175 Strength-18 Defense-2 Magic-0 Magic Defense-10 Gil-40 Exp-236 Treasure-Leather Cap, Leather Clothing, Hi-Potion, Silver Apple Weakness-Ice Resistance-Pig, Mini Leach-None --- # 41-Splasher HP-180 Strength-24 Defense-3 Magic-0 Magic Defense-10 Gil-63 Exp-430 Treasure-Potion, Hi-Potion Weakness-Lightning Resistance-Pig, Mini, Toad Leach-None --- # 42-Baron Marine HP-65 Strength-23 Defense-2 Magic-0 Magic Defense-4 Gil-100 Exp-400 Treasure-None Weakness-None Resistance-Confuse, Dark, Holy Leach-None --- # 43-Captain HP-320 Strength-29 Defense-2 Magic-0 Magic Defense-11 Gil-152 Exp-600 Treasure-None Weakness-None Resistance-None Leach-None --- # 44-Soul HP-200 Strength-23 Defense-3 Magic-0 Magic Defense-10 Gil-59 Exp-460 Treasure-Potion, Cursed Ring Weakness-Holy Resistance-Poison, Blind, Petrify, Death, Sleep, Paralyze, Gradual Petrify Leach-Fire --- # 45-Bloodbones HP-210 Strength-28 Defense-3 Magic-0 Magic Defense-12 Gil-81 Exp-315 Treasure-None Weakness-Fire, Holy Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Dark Leach-None --- # 46-Wraith HP-222 Strength-26 Defense-3 Magic-0 Magic Defense-11 Gil-43 Exp-505 Treasure-None Weakness-Fire, Holy Resistance-Poison, Pig, Mini, Toad, Death, Sleep, Paralyze, Dark Leach-None --- # 47-Skuldier HP-740 Strength-60 Defense-3 Magic-0 Magic Defense-18 Gil-116 Exp-1577 Treasure-None Weakness-Fire, Holy Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Dark Leach-None --- # 48-Revenant HP-250 Strength-29 Defense-1 Magic-0 Magic Defense-12 Gil-47 Exp-575 Treasure-None Weakness-Fire, Holy Resistance-Poison, Pig, Mini, Toad, Death, Sleep, Paralyze, Dark Leach-None --- # 49-Succubus HP-270 Strength-31 Defense-2 Magic-19 Magic Defense-15 Gil-133 Exp-810 Treasure-Vampire Fang, Lilith's Kiss Weakness-Fire, Holy Resistance-Death Leach-Lightning --- # 50-Cave Naga HP-285 Strength-32 Defense-3 Magic-5 Magic Defense-12 Gil-141 Exp-740 Treasure-Antidote, Unicorn Horn, Cross Weakness-Holy Resistance-None Leach-None --- # 51-Bone Dragon HP-12000 Strength-114 Defense-3 Magic-0 Magic Defense-254 Gil-6750 Exp-14000 Treasure-Red Fang, Cursed Ring Weakness-Fire Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Sleep, Paralyze, Curse, Dark Leach-None --- # 52-Electrofish HP-284 Strength-32 Defense-2 Magic-0 Magic Defense-13 Gil-82 Exp-640 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-None Resistance-Pig, Mini Leach-Lightning --- # 53-Gigas Gator HP-292 Strength-31 Defense-2 Magic-0 Magic Defense-15 Gil-101 Exp-660 Treasure-Leather Cap, Lightning Clothing, Hi-Potion, Silver Apple Weakness-Ice Resistance-Pig, Mini Leach-None --- # 54-Hydra HP-257 Strength-36 Defense-2 Magic-0 Magic Defense-14 Gil-98 Exp-670 Treasure-Antidote, Unicorn Horn Weakness-Lightning Resistance-Pig, Mini Leach-None --- # 55-Flood Worm HP-638 Strength-34 Defense-0 Magic-0 Magic Defense-22 Gil-128 Exp-690 Treasure-Potion, Hi-Potion, Remedy, Silver Apple Weakness-Lightning Resistance-Blind, Pig, Mini, Sleep Leach-None --- # 56-Baron Guardsman HP-280 Strength-32 Defense-3 Magic-24 Magic Defense-14 Gil-153 Exp-710 Treasure-None Weakness-None Resistance-None Leach-None --- # 57-Lamia HP-1200 Strength-58 Defense-4 Magic-0 Magic Defense-16 Gil-143 Exp-2059 Treasure-Lamia Harp, Ruby Ring, Light Curtain, Angel Arrows Weakness-None Resistance-Sleep, Paralyze Leach-None --- # 58-Needlehog HP-398 Strength-28 Defense-3 Magic-0 Magic Defense-12 Gil-119 Exp-700 Treasure-Gold Needle Weakness-None Resistance-Mini, Toad Leach-None --- # 59-Ettin Snake HP-108 Strength-37 Defense-0 Magic-0 Magic Defense-22 Gil-126 Exp-720 Treasure-Antidote, Unicorn Horn Weakness-Ice, Holy Resistance-Pig, Mini Leach-None --- # 60-Storm Anima HP-1400 Strength-61 Defense-4 Magic-0 Magic Defense-22 Gil-149 Exp-2459 Treasure-Lightning Arrows, Zeus's Wrath, Heavenly Wrath, Blue Fang Weakness-Holy Resistance-None Leach-Lightning --- # 61-Mindflayer HP-300 Strength-36 Defense-3 Magic-0 Magic Defense-22 Gil-162 Exp-1000 Treasure-Hi-Potion, Unicorn Horn, Gold Hourglass, Mindflayer Weakness-None Resistance-Poison, Death, Paralyze Leach-None --- # 62-Naga HP-320 Strength-53 Defense-4 Magic-5 Magic Defense-14 Gil-150 Exp-1118 Treasure-Antidote, Unicorn Horn, Poison Arrows Weakness-None Resistance-None Leach-None --- # 63-Ogre HP-865 Strength-48 Defense-2 Magic-0 Magic Defense-12 Gil-134 Exp-800 Treasure-Bacchus's Wine, Headband, Power Armlet, Giant's Gloves Weakness-Holy Resistance-Pig, Toad Leach-None --- # 64-Cait Sith HP-342 Strength-40 Defense-2 Magic-0 Magic Defense-16 Gil-147 Exp-820 Treasure-Unicorn Horn, Coeurl Whisker, Cat Claws Weakness-Holy Resistance-Mini, Toad Leach-None --- # 65-Black Knight HP-360 Strength-52 Defense-2 Magic-0 Magic Defense-19 Gil-175 Exp-840 Treasure-Tent, Cottage Weakness-Fire, Holy Resistance-Death, Dark Leach-None --- # 66-Centaur Knight HP-380 Strength-47 Defense-2 Magic-0 Magic Defense-18 Gil-172 Exp-860 Treasure-Tent, Cottage Weakness-None Resistance-Pig, Toad Leach-None --- # 67-Vampiress HP-2375 Strength-71 Defense-4 Magic-28 Magic Defense-24 Gil-188 Exp-3582 Treasure-Vampire Fang, Lilith's Kiss Weakness-Fire, Holy Resistance-None Leach-None --- # 68-Devil's Castanet HP-380 Strength-34 Defense-2 Magic-0 Magic Defense-19 Gil-98 Exp-1030 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Lightning Resistance-Pig, Mini Leach-None --- # 69-Lesser Marilith HP-1400 Strength-72 Defense-4 Magic-0 Magic Defense-22 Gil-205 Exp-3082 Treasure-Lightning Arrows, Zeus's Wrath, Heavenly Wrath, Blue Fang Weakness-None Resistance-None Leach-None --- # 70-Fell Knight HP-2900 Strength-84 Defense-4 Magic-0 Magic Defense-26 Gil-575 Exp-4288 Treasure-Tent, Cottage Weakness-None Resistance-None Leach-None --- # 71-Armadillo HP-325 Strength-47 Defense-4 Magic-0 Magic Defense-12 Gil-194 Exp-1555 Treasure-Mythril Shield, Mythril Hammer, Hi-Potion, X-Potion Weakness-None Resistance-Mini, Toad Leach-None --- # 72-Soldieress HP-425 Strength-48 Defense-3 Magic-0 Magic Defense-15 Gil-200 Exp-1050 Treasure-Tent, Cottage Weakness-None Resistance-Pig, Toad Leach-None --- # 73-Ghost Knight HP-1050 Strength-61 Defense-4 Magic-0 Magic Defense-19 Gil-211 Exp-2559 Treasure-Tent, Cottage Weakness-Holy Resistance-None Leach-None --- # 74-Nagraja HP-1480 Strength-71 Defense-3 Magic-0 Magic Defense-26 Gil-238 Exp-3582 Treasure-Antidote, Unicorn Horn, Poison Arrows Weakness-None Resistance-None Leach-None --- # 75-Medusa HP-490 Strength-52 Defense-4 Magic-0 Magic Defense-14 Gil-225 Exp-1208 Treasure-Medusa Arrows, Stoneblade Weakness-None Resistance-None Leach-None --- # 76-Dinozombie HP-12000 Strength-106 Defense-4 Magic-0 Magic Defense-154 Gil-8100 Exp-15000 Treasure-Red Fang, Cursed Ring Weakness-Fire, Holy Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Sleep, Paralyze, Curse, Dark Leach-None --- # 77-Magma Tortoise HP-435 Strength-56 Defense-3 Magic-0 Magic Defense-17 Gil-234 Exp-1666 Treasure-Mythril Shield, Mythril Hammer, Hi-Potion, X-Potion Weakness-Ice Resistance-Pig, Mini Leach-None --- # 78-Evil Dreamer HP-2800 Strength-80 Defense-3 Magic-10 Magic Defense-23 Gil-362 Exp-3141 Treasure-Potion, Cursed Ring Weakness-None Resistance-Poison, Blind, Petrify, Death, Sleep, Paralyze, Gradual Petrify Leach-Fire --- # 79-Bomb HP-55 Strength-16 Defense-2 Magic-0 Magic Defense-15 Gil-54 Exp-361 Treasure-None Weakness-None Resistance-Poison, Pig, Mini, Toad Leach-None --- # 80-Gray Bomb HP-111 Strength-29 Defense-4 Magic-0 Magic Defense-25 Gil-67 Exp-445 Treasure-None Weakness-None Resistance-Poison, Pig, Mini, Toad Leach-None --- # 81-Chimera HP-700 Strength-64 Defense-3 Magic-0 Magic Defense-18 Gil-228 Exp-1708 Treasure-Fire Arrows, Bomb Fragment, Bomb Crank, Red Fang Weakness-None Resistance-Pig, Mini, Toad, Death, Sleep, Paralyze Leach-Fire, Ice, Lightning --- # 82-Fell Turtle HP-700 Strength-58 Defense-4 Magic-0 Magic Defense-14 Gil-224 Exp-920 Treasure-Hi-Potion, X-Potion, Mythril Knife, Mythril Shield Weakness-Ice Resistance-Pig, Mini Leach-Fire --- # 83-Ironback HP-100 Strength-60 Defense-4 Magic-0 Magic Defense-15 Gil-233 Exp-1077 Treasure-Hi-Potion, X-Potion, Mythril Knife, Mythril Helm Weakness-None Resistance-Mini, Toad Leach-None --- # 84-Flamehound 1 HP-1221 Strength-55 Defense-3 Magic-0 Magic Defense-22 Gil-244 Exp-1708 Treasure-Fire Arrows, Bomb Fragment, Bomb Crank, Red Fang Weakness-Ice Resistance-Mini, Toad Leach-Fire --- # 85-Gorgon HP-2550 Strength-108 Defense-4 Magic-0 Magic Defense-40 Gil-248 Exp-3003 Treasure-Medusa Arrows, Stoneblade Weakness-None Resistance-None Leach-None --- # 86-Stone Golem HP-2560 Strength-68 Defense-4 Magic-0 Magic Defense-254 Gil-238 Exp-2908 Treasure- Hi-Potion, X-Potion, Medusa Arrows Weakness-Ice Resistance- Poison, Blind, Silence, Mini, Toad, Petrify, Death Leach-None --- # 87-Lilith HP-466 Strength-37 Defense-3 Magic-0 Magic Defense-13 Gil-150 Exp-1235 Treasure-Lilith's Kiss, Silver Apple, Lilith Rod Weakness-Fire Resistance-Death, Sleep, Paralyze Leach-None --- # 88-Lamia Matriarch HP-1100 Strength-60 Defense-4 Magic-0 Magic Defense-31 Gil-247 Exp-2859 Treasure-Lamia Harp, Ruby Ring, Light Curtain, Angel Arrows Weakness-None Resistance-Sleep, Paralyze Leach-None --- # 89-Bog Toad HP-600 Strength-16 Defense-5 Magic-43 Magic Defense-37 Gil-335 Exp-1841 Treasure-Maiden's Kiss Weakness-Ice Resistance-Pig, Mini, Toad Leach-None --- # 90-Mors HP-695 Strength-48 Defense-4 Magic-0 Magic Defense-22 Gil-253 Exp-1504 Treasure-Potion, Hi-Potion Weakness-None Resistance-None Leach-None --- # 91-Rukh HP-500 Strength-53 Defense-3 Magic-0 Magic Defense-18 Gil-150 Exp-1404 Treasure-Feathered Cap, Hi-Potion, Cottage, Silver Apple Weakness-Throw Resistance-Pig, Mini, Toad Leach-None --- # 92-Sorcerer HP-1000 Strength-66 Defense-4 Magic-45 Magic Defense-22 Gil-272 Exp-2359 Treasure-Healing Staff, Rune Armlet, Rune Staff Weakness-None Resistance-Pig, Toad Leach-None --- # 93-Mad Ogre HP-2000 Strength-69 Defense-4 Magic-48 Magic Defense-254 Gil-270 Exp-2359 Treasure-Bacchus's Wine, Headband, Power Armlet, Giant's Gloves Weakness-None Resistance-Pig, Toad Leach-None --- # 94-Blood Bat HP-439 Strength-45 Defense-3 Magic-0 Magic Defense-16 Gil-262 Exp-1977 Treasure-Potion, Hi-Potion Weakness-Fire, Throw Resistance-Pig, Mini, Toad Leach-Lightning --- # 95-Arachne HP-3650 Strength-82 Defense-3 Magic-9 Magic Defense-18 Gil-585 Exp-4388 Treasure-Spider Silk, Gaia Drum, Gaia Hammer Weakness-Ice Resistance-None Leach-None --- # 96-Flame Knight HP-579 Strength-61 Defense-4 Magic-0 Magic Defense-19 Gil-300 Exp-1708 Treasure-Flame Lance, Flame Sword, Flame Shield, Flame Mail Weakness-Ice Resistance-None Leach-Fire --- # 97-Beam Cannon HP-3000 Strength-71 Defense-4 Magic-0 Magic Defense-41 Gil-890 Exp-3199 Treasure-Tent, Heavenly Wrath Weakness-None Resistance-Poison, Blind, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 98-Balloon HP-697 Strength-58 Defense-4 Magic-0 Magic Defense-19 Gil-315 Exp-2459 Treasure-Bomb Fragment, Antarctic Wind, Bomb Core, Bomb Weakness-Throw Resistance-Poison, Pig, Mini, Toad Leach-None --- # 99-Dark Grenade 1 HP-1820 Strength-64 Defense-4 Magic-0 Magic Defense-37 Gil-630 Exp-2644 Treasure-Bomb Fragment, Antarctic Wind, Bomb Core, Bomb Weakness-Throw Resistance-Poison, Pig, Mini, Toad Leach-None --- # 100-Coeurl HP-593 Strength-58 Defense-3 Magic-0 Magic Defense-17 Gil-345 Exp-2759 Treasure-Unicorn Horn, Coeurl Whisker, Cat Claws Weakness-None Resistance-mini, toad Leach-none --- # 101-Clockwork Dragon HP-12000 Strength-111 Defense-4 Magic-51 Magic Defense-38 Gil-2550 Exp-33800 Treasure-Heavenly Wrath, Gold Hourglass, Gold Hairpin, Golden Apple Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 102-Alraune HP-2315 Strength-88 Defense-5 Magic-5 Magic Defense-37 Gil-598 Exp-2744 Treasure-Spider Silk, Gaia Drum, Gaia Hammer Weakness-None Resistance-None Leach-None --- # 103-Gremlin HP-410 Strength-45 Defense-3 Magic-28 Magic Defense-15 Gil-275 Exp-1221 Treasure-Silent Bell, Unicorn Horn, Bronze Hourglass, Ether Weakness-Fire Resistance-None Leach-None --- # 104-Tunneler 1 HP-655 Strength-61 Defense-5 Magic-3 Magic Defense-29 Gil-342 Exp-2714 Treasure-Spider Silk, Gaia Drum, Silver Apple Weakness-None Resistance-Blind, Pig, Mini, Toad Leach-None --- # 105-Abyss Worm HP-7000 Strength-103 Defense-4 Magic-14 Magic Defense-54 Gil-310 Exp-6303 Treasure-Arctic Wind, Ether Weakness-Fire Resistance-Blind, Pig, Mini, Sleep Leach-None --- # 106-Blood Eyes 1 HP-2400 Strength-80 Defense-4 Magic-0 Magic Defense-38 Gil-465 Exp-3444 Treasure-Eye Drops, Phoenix Down, Alarm Clock, Gold Needle Weakness-Throw Resistance-Pig, Mini, Toad, Berserk, Sleep, Paralyze Leach-None --- # 107-Ice Lizard HP-480 Strength-50 Defense-2 Magic-2 Magic Defense-14 Gil-289 Exp-1331 Treasure-Ice Arrows, Antarctic Wind, Arctic Wind, White Fang Weakness-Fire Resistance-Pig, Mini Leach-Ice --- # 108-Hellflapper HP-900 Strength-60 Defense-4 Magic-0 Magic Defense-18 Gil-312 Exp-3114 Treasure-Eye Drops, Phoenix Down, Alarm Clock, Gold Needle Weakness-Throw Resistance-Blind, Pig, Mini, Toad Leach-None --- # 109-Vampire Bat HP-1014 Strength-76 Defense-3 Magic-0 Magic Defense-25 Gil-355 Exp-2306 Treasure-Potion, Hi-Potion Weakness-Fire, Throw Resistance-Pig, Mini, Toad Leach-Lightning --- # 110-Frostbeast 1 HP-520 Strength-52 Defense-3 Magic-3 Magic Defense-13 Gil-276 Exp-1441 Treasure-Ice Arrows, Antarctic Wind, Arctic Wind, White Fang Weakness-Fire Resistance-Mini, Toad Leach-Ice --- # 111-Summoner HP-3600 Strength-84 Defense-5 Magic-54 Magic Defense-39 Gil-475 Exp-3688 Treasure-Healing Staff, Rune Armlet, Rune Staff Weakness-None Resistance-Pig, Toad Leach-None --- # 112-Sorceress HP-350 Strength-40 Defense-2 Magic-43 Magic Defense-12 Gil-329 Exp-1551 Treasure-Rod, Silver Armlet, Ether, Dry Ether Weakness-None Resistance-Toad Leach-None --- # 113-Bog Witch HP-2960 Strength-79 Defense-4 Magic-201 Magic Defense-0 Gil-598 Exp-3441 Treasure-Maiden's Kiss, Dry Ether, Soma Drop, Ribbon Weakness-None Resistance-Pig, Mini, Sleep, Paralyze Leach-None --- # 114-Elder Treant HP-3900 Strength-84 Defense-3 Magic-67 Magic Defense-38 Gil-525 Exp-5041 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Fire Resistance-Pig, Mini, Toad Leach-None --- # 115-Chemera Brain HP-3400 Strength-92 Defense-3 Magic-0 Magic Defense-38 Gil-1200 Exp-5500 Treasure-Fire Arrows, Bomb Fragment, Bomb Crank, Red Fang Weakness-None Resistance-Pig, Mini, Toad, Death, Sleep, Paralyze Leach-Fire, Ice, Lightning --- # 116-Lunar Virus HP-980 Strength-82 Defense-5 Magic-0 Magic Defense-43 Gil-1100 Exp-3237 Treasure-Ether, Stardust, Lunar Curtain, Artemis Arrows Weakness-None Resistance-Pig, Mini, Toad Leach-None --- # 117-White Mousse HP-298 Strength-53 Defense-254 Magic-0 Magic Defense-12 Gil-384 Exp-1808 Treasure-Potion, Hi-Potion Weakness-Ice Resistance-Confuse Leach-None --- # 118-Black Flan HP-1357 Strength-65 Defense-254 Magic-0 Magic Defense-0 Gil-1300 Exp-3044 Treasure-Ether, Stardust, Lunar Curtain, Artemis Arrows Weakness-None Resistance-Confuse Leach-None --- # 119-Mythril Golem HP-2900 Strength-74 Defense-3 Magic-0 Magic Defense-20 Gil-383 Exp-3659 Treasure-Mythril Knife, Mythril Shield, Mythril Armor, Mythril Sword Weakness-None Resistance-Poison, Blind, Silence, Mini, Toad, Death Leach-None --- # 120-Flan Princess HP-20000 Strength-154 Defense-5 Magic-127 Magic Defense-22 Gil-55555 Exp-10000 Treasure-Hi-Potion, Elixir, Fuma Shuriken, Pink Tail Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 121-Clockwork Soldier HP-4900 Strength-95 Defense-3 Magic-0 Magic Defense-40 Gil-985 Exp-7999 Treasure-Lightning Arrows, Zeus's Wrath, Heavenly Wrath, Blue Fang Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 122-Armor Construct HP-10000 Strength-103 Defense-4 Magic-0 Magic Defense-38 Gil-1500 Exp-31000 Treasure-Cottage, Ogrekiller, Poison Axe, Rune Axe Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Sleep, Paralyze Leach-None --- # 123-Moonmaiden HP-4000 Strength-98 Defense-3 Magic-0 Magic Defense-254 Gil-3500 Exp-13000 Treasure-Holy Arrows, Lunar Curtain, Minerva Bustier, Artemis Bow Weakness-None Resistance-Pig, Toad Leach-None --- # 124-Malboro HP-4200 Strength-90 Defense-3 Magic-0 Magic Defense-23 Gil-458 Exp-5641 Treasure-Remedy, Bacchus's Wine, Poison Arrows, Soma Drop Weakness-None Resistance-Pig, Mini, Death Leach-None --- # 125-Silver Dragon HP-7500 Strength-100 Defense-4 Magic-86 Magic Defense-44 Gil-19000 Exp-15000 Treasure-Stardust, Light Curtain, Lunar Curtain, Silver Apple Weakness-None Resistance-Blind, Silence, Pig, Toad, Petrify, Death, Paralyze, Curse, Gradual Petrify Leach-None --- # 126-Mini Satana HP-3480 Strength-82 Defense-5 Magic-72 Magic Defense-43 Gil-650 Exp-6388 Treasure-Silent Bell, Unicorn Horn, Bronze Hourglass, Ether Weakness-None Resistance-None Leach-None --- # 127-Eukaryote HP-1700 Strength-68 Defense-5 Magic-0 Magic Defense-44 Gil-1560 Exp-6999 Treasure-Stardust, Lunar Curtain Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 128-Deathmask HP-37000 Strength-103 Defense-4 Magic-17 Magic Defense-19 Gil-65000 Exp-50000 Treasure-Light Curtain, X-Potion, Elixir, Phase Helm Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 129-Centaurion HP-3500 Strength-101 Defense-5 Magic-0 Magic Defense-43 Gil-1220 Exp-9699 Treasure-Tent, Cottage Weakness-None Resistance-Pig, Mini, Toad Leach-None --- # 130-Armored Fiend HP-14000 Strength-98 Defense-4 Magic-52 Magic Defense-39 Gil-7000 Exp-18500 Treasure-Cottage, Ogrekiller, Poison Axe, Rune Axe Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 131-Steel Golem 1 HP-1950 Strength-86 Defense-4 Magic-0 Magic Defense-21 Gil-445 Exp-703 Treasure-Wooden Hammer, Giant's Gloves Weakness-Ice Resistance-Poison, Blind, Silence, Mini, Toad, Death Leach-None --- # 132-Dark Sage HP-5100 Strength-64 Defense-5 Magic-43 Magic Defense-41 Gil-2400 Exp-17003 Treasure-Maiden's Kiss, Dry Ether, Soma Drop, Ribbon Weakness-None Resistance-Toad Leach-None --- # 133-Prokaryote HP-2600 Strength-68 Defense-5 Magic-0 Magic Defense-54 Gil-1850 Exp-7999 Treasure-Stardust, Lunar Curtain Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 134-Blue Dragon HP-15000 Strength-116 Defense-4 Magic-0 Magic Defense-47 Gil-40200 Exp-36000 Treasure-White Fang, Shuriken, Dragon Whisker, Wyvern Lance Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire, Ice, Lightning, Dark, Holy --- # 135-Gold Dragon 1 HP-8200 Strength-92 Defense-4 Magic-30 Magic Defense-39 Gil-20000 Exp-10095 Treasure-Zeus's Wrath, Heavenly Wrath, Blue Fang, Silver Apple Weakness-None Resistance-Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Paralyze, Curse, Gradual Petrify Leach-None --- # 136-Thunder Dragon HP-3000 Strength-72 Defense-3 Magic-3 Magic Defense-20 Gil-800 Exp-4800 Treasure-Heavenly Wrath, Silver Hourglass, Silver Apple, Blue Tail Weakness-Throw Resistance- Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Lightning --- # 137-Red Dragon 1 HP-12500 Strength-103 Defense-4 Magic-54 Magic Defense-30 Gil-7100 Exp-12000 Treasure-Red Fang, Dragon Gloves, Wyvern Lance, Crystal Ring Weakness-Ice Resistance-Blind, Silence, Pig, Mini, Toad, Petrify, Confuse, Paralyze Leach-Fire --- # 138-Behemoth 1 HP-15000 Strength-106 Defense-4 Magic-38 Magic Defense-254 Gil-7600 Exp-13500 Treasure-Headband, Power Armlet, Power Sash Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Sleep, Paralyze Leach-None --- # 139-Mom Bomb HP-11000 Strength-30 Defense-1 Magic-5 Magic Defense-0 Gil-1200 Exp-1900 Treasure-None Weakness-Dark Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 140-Skunaunt HP-1111 Strength-71 Defense-1 Magic-0 Magic Defense-5 Gil-100 Exp-503 Treasure-None Weakness-Fire, Holy Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Dark Leach-None --- # 141-Mystery Egg HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 142-Great Malboro HP-12180 Strength-106 Defense-3 Magic-18 Magic Defense-254 Gil-20000 Exp-22000 Treasure-Remedy, Bacchus's Wine, Soma Drop, Megalixir Weakness-None Resistance-Pig, Mini, Death Leach-None --- # 143-Dust Mousse HP-8882 Strength-124 Defense-254 Magic-0 Magic Defense-254 Gil-20000 Exp-21000 Treasure-Dry Ether, Elixir, Fuma Shuriken, Soma Drop Weakness-Holy Resistance-Toad, Confuse Leach-Dark --- # 144-Lamia Queen HP-9330 Strength-116 Defense-3 Magic-32 Magic Defense-32 Gil-12500 Exp-12500 Treasure-Dry Ether, Lilith's Kiss, Lilith Rod, Potion Weakness-None Resistance-Pig, Mini, Toad, Sleep, Paralyze Leach-None --- # 145-Elite Trooper HP-9633 Strength-121 Defense-4 Magic-35 Magic Defense-44 Gil-14000 Exp-17000 Treasure-X-Potion, Fuma Shuriken, Minerva Bustier, Golden Apple Weakness-None Resistance-Pig, Toad Leach-None --- # 146-Bomb King HP-11100 Strength-124 Defense-2 Magic-25 Magic Defense-34 Gil-16000 Exp-20000 Treasure-Bomb Fragment, Bomb Crank, Bomb Core, Bomb Weakness-None Resistance-Poison, Pig, Mini, Toad Leach-Fire --- # 147-Crystal Dragon HP-14120 Strength-130 Defense-4 Magic-38 Magic Defense-45 Gil-32000 Exp-21000 Treasure-White Fang, Dragon Shield, Wyvern Lance, Crystal Ring Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 148-Fiend Dragon HP-16830 Strength-128 Defense-4 Magic-37 Magic Defense-48 Gil-32500 Exp-21500 Treasure-Blue Fang, Dragon Whisker, Protect Ring, Golden Apple Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 149-Malboro Menace HP-18428 Strength-124 Defense-2 Magic-20 Magic Defense-23 Gil-22000 Exp-23000 Treasure-Remedy, Soma Drop, Ribbon Weakness-Fire Resistance-Poison, Blind, Silence, Pig, Mini, Death Leach-None --- # 150-Coeurl Regina HP-13935 Strength-124 Defense-4 Magic-33 Magic Defense-51 Gil-16500 Exp-19000 Treasure-Unicorn Horn, Coeurl Whisker, Cat Claws, Golden Apple Weakness-None Resistance-Silence, Pig, Mini, Toad Leach-None --- # 151-Chaos Knight HP-16019 Strength-122 Defense-2 Magic-62 Magic Defense-45 Gil-21000 Exp-23000 Treasure-Remedy, Cottage, Soma Drop Weakness-None Resistance-Pig, Mini, Toad Leach-None --- # 152-Catoblepas HP-22556 Strength-135 Defense-4 Magic-27 Magic Defense-54 Gil-31000 Exp-29000 Treasure-Gold Needle, Medusa Arrows, Aegis Shield, Stoneblade Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 153-Chimera Geist HP-19415 Strength-119 Defense-4 Magic-22 Magic Defense-55 Gil-28500 Exp-27000 Treasure-Red Fang, White Fang, Blue Fang, Cursed Ring Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire, Ice, Lightning --- # 154-Sahagin Prince HP-10902 Strength-116 Defense-4 Magic-18 Magic Defense-26 Gil-14000 Exp-18000 Treasure-X-Potion, Cottage, Bestiary, Megalixir Weakness-Lightning Resistance-Ice Leach-None --- # 155-Goblin Prince HP-8929 Strength-106 Defense-3 Magic-0 Magic Defense-1 Gil-6000 Exp-11000 Treasure-Potion, X-Potion, Gold Hourglass, Goblin Weakness-Lightning Resistance-Pig, Mini, Toad Leach-None --- # 156-Proto Deathmask HP-31415 Strength-136 Defense-3 Magic-21 Magic Defense-24 Gil-31000 Exp-31000 Treasure-Light Curtain, X-Potion, Lunar Curtain, Glass Mask Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 157-Belphegor 2 HP-950 Strength-40 Defense-2 Magic-0 Magic Defense-12 Gil-500 Exp-1500 Treasure-None Weakness-Holy, Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 158-Ahriman 1 HP-100 Strength-40 Defense-3 Magic-30 Magic Defense-4 Gil-550 Exp-1250 Treasure-None Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 159-Strato Avis HP-2500 Strength-65 Defense-1 Magic-13 Magic Defense-1 Gil-333 Exp-1400 Treasure-None Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 160-Tunneler 2 HP-7000 Strength-65 Defense-4 Magic-5 Magic Defense-29 Gil-1000 Exp-3000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 161-Sand Worm 2 HP-350 Strength-27 Defense-2 Magic-10 Magic Defense-7 Gil-22 Exp-500 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 162-Flamehound 2 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 163-Goblin 2 HP-? Strength- Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 164-Fire Doll HP-100 Strength-16 Defense-0 Magic-0 Magic Defense-0 Gil-10 Exp-40 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Fire Resistance-None Leach-Ice, Lightning --- # 165-Gatlinghog 2 HP-115 Strength-16 Defense-2 Magic-0 Magic Defense-0 Gil-53 Exp-335 Treasure-Gold Needle Weakness-None Resistance-Mini, Toad Leach-None --- # 166-Blizzard Doll HP-100 Strength-16 Defense-0 Magic-0 Magic Defense-0 Gil-12 Exp-50 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Ice Resistance-None Leach-Fire, Lightning --- # 167-Thunder Doll HP-100 Strength-16 Defense-0 Magic-0 Magic Defense-0 Gil-14 Exp-60 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Lightning Resistance-None Leach-Fire, Ice --- # 168-Adamantite Golem HP-8500 Strength-86 Defense-5 Magic-0 Magic Defense-21 Gil-1000 Exp-3500 Treasure-Wooden Hammer, Giant's Gloves Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 169-Black Lizard 2 HP-2400 Strength-40 Defense-4 Magic-15 Magic Defense-94 Gil-43 Exp-1298 Treasure-None Weakness-Ice Resistance-Pig, Mini Leach-None --- # 170-Cooler Mammoth HP-4000 Strength-30 Defense-0 Magic-15 Magic Defense-40 Gil-2000 Exp-3000 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Fire Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Lightning --- # 171- Cooler Leech 1 HP-400 Strength-32 Defense-2 Magic-14 Magic Defense-20 Gil-0 Exp-0 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Lightning Resistance-Pig, Mini, Toad, Petrify, Death, Gradual Petrify, Fire Leach-None --- # 172- Cooler Leech 2 HP-400 Strength-40 Defense-4 Magic-0 Magic Defense-40 Gil-0 Exp-0 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Lightning Resistance-Pig, Mini, Toad, Petrify, Death, Gradual Petrify, Fire Leach-None --- # 173- Cooler Leech 3 HP-400 Strength-40 Defense-4 Magic-0 Magic Defense-40 Gil-0 Exp-0 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Lightning Resistance-Pig, Mini, Toad, Petrify, Death, Gradual Petrify, Fire Leach-None --- # 174- Cooler Leech 4 HP-400 Strength-24 Defense-4 Magic-0 Magic Defense-40 Gil-0 Exp-0 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Lightning Resistance-Pig, Mini, Toad, Petrify, Death, Gradual Petrify, Fire Leach-None --- # 175-Blood ye 2 HP-6666 Strength-55 Defense-4 Magic-0 Magic Defense-38 Gil-3000 Exp-6000 Treasure-Eye Drops, Phoenix Down, Alarm Clock, Gold Needle Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 176-Titan 1 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 177-Demon Wall HP-8000 Strength-57 Defense-3 Magic-79 Magic Defense-29 Gil-1000 Exp-2500 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 178-Trap Door HP-1700 Strength-45 Defense-3 Magic-0 Magic D35efense- Gil-450 Exp-1620 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 179-Quarto Puppet HP-1800 Strength-38 Defense-0 Magic-28 Magic Defense-11 Gil-50 Exp-50 Treasure-Mythril Bolt, Mythril Nut Weakness-None Resistance-None Leach-None --- # 180-Green Dragon 1 HP-4400 Strength-88 Defense-3 Magic-3 Magic Defense-18 Gil-368 Exp-4759 Treasure-Blue Fang, Green Tail Weakness-None Resistance-Pig, Mini, Toad, Sleep Leach-None --- # 181-Agartoise HP-8000 Strength-62 Defense-6 Magic-83 Magic Defense-53 Gil-1500 Exp-2700 Treasure-X-Potion, Bestiary, Lunar Curtain, Silver Apple Weakness-Lightning Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire --- # 182-Boss Gobby HP-4500 Strength-70 Defense-5 Magic-20 Magic Defense-20 Gil-798 Exp-2500 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 183-Minion Gobby HP-1000 Strength-65 Defense-4 Magic-20 Magic Defense-18 Gil-198 Exp-800 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 184-Mysterious Girl HP-20000 Strength-20 Defense-0 Magic-12 Magic Defense-40 Gil-2300 Exp-6655 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Holy Leach-None --- # 185-Mysterious Girl 2 HP-20000 Strength-20 Defense-0 Magic-8 Magic Defense-40 Gil-1610 Exp-5985 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Holy Leach-None --- # 186-Adamantoise 2 HP-6700 Strength-68 Defense-10 Magic-0 Magic Defense-20 Gil-1500 Exp-2000 Treasure-Antidote, Echo Herbs, Cross, Tent Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 187-Frostbeast 2 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 188-Proto Clockwork 1 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 189-Flamehound 3 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 190-Belphegor 3 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 191-Red Dragon 2 HP-8000 Strength-85 Defense-4 Magic-20 Magic Defense-18 Gil-1200 Exp-6000 Treasure-Red Fang, Red Tail Weakness-Ice Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire --- # 192-Dark Elf HP-25000 Strength-18 Defense-0 Magic-14 Magic Defense-22 Gil-2000 Exp-2500 Treasure-None Weakness-Holy Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 193-Dark Dragon HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 194-Leviathan 1 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 195-Asura 1 HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 196-Ricardo Mage HP-235 Strength-16 Defense-2 Magic-14 Magic Defense-45 Gil-231 Exp-480 Treasure-Rod, Flame Rod, Ether, Rune Armlet Weakness-None Resistance-Pig, Mini, Toad Leach-None --- # 197-Will Priest HP-250 Strength-16 Defense-3 Magic-18 Magic Defense-45 Gil-268 Exp-720 Treasure-Staff, Healing Staff, Mythril Staff, Mindflayer Weakness-None Resistance-Pig, Mini, Toad Leach-None --- # 198-Lamage HP-300 Strength-16 Defense-3 Magic-7 Magic Defense-45 Gil-332 Exp-950 Treasure-Rod, Thunder Rod, Ether, Circlet Weakness-None Resistance-Pig, Mini, Toad Leach-None --- # 199-Mini Red HP-30 Strength-16 Defense-10 Magic-3 Magic Defense-2 Gil-63 Exp-150 Treasure-Rod, Silver Armlet, Ether, Dry Ether Weakness-Fire Resistance-Pig, Toad, Ice, Lightning Leach-None --- # 200-Mini Blue HP-35 Strength-16 Defense-10 Magic-4 Magic Defense-2 Gil-84 Exp-200 Treasure-Rod, Silver Armlet, Ether, Dry Ether Weakness-Ice Resistance-Pig, Toad, Fire, Lightning Leach-None --- # 201-Mini Yellow HP-40 Strength-16 Defense-10 Magic-5 Magic Defense-2 Gil-105 Exp-250 Treasure-Rod, Silver Armlet, Ether, Dry Ether Weakness-Lightning Resistance-Pig, Toad, Fire, Ice Leach-None --- # 202-Gil Bird 1 HP-3500 Strength-48 Defense-3 Magic-0 Magic Defense-45 Gil-999 Exp-333 Treasure-Gold Needle, Cockatrice Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 203-Gil Bird HP-5500 Strength-48 Defense-3 Magic-0 Magic Defense-45 Gil-9999 Exp-666 Treasure-Gold Needle, Cockatrice Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 204-Blade Dragon HP-12500 Strength-86 Defense-5 Magic-40 Magic Defense-21 Gil-1000 Exp-3000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 205-Cliff Eagle HP-140 Strength-18 Defense-1 Magic-0 Magic Defense-0 Gil-76 Exp-182 Treasure-Phoenix Down, Gold Needle, Cockatrice Weakness-Throw Resistance-Pig, Mini, Toad Leach-None --- # 206-Navy Moth HP-152 Strength-17 Defense-3 Magic-0 Magic Defense-5 Gil-52 Exp-229 Treasure-Eye Drops, Phoenix Down, Alarm Clock, Gold Needle Weakness-Throw Resistance-Blind, Pig, Mini, Toad Leach-None --- # 207-Sky Pupil HP-113 Strength-16 Defense-1 Magic-0 Magic Defense-0 Gil-39 Exp-145 Treasure-Eye Drops, Phoenix Down, Alarm Clock, Gold Needle Weakness-Throw Resistance-Pig, Mini, Toad, Berserk, Sleep, Paralyze Leach-None --- # 208-Wild Bat 1 HP-227 Strength-18 Defense-3 Magic-0 Magic Defense-8 Gil-93 Exp-251 Treasure-Potion, Hi-Potion Weakness-Holy, Throw Resistance-Pig, Mini, Toad Leach-Lightning --- # 209-Proto Clockwise 2 HP-250 Strength-31 Defense-3 Magic-0 Magic Defense-10 Gil-225 Exp-412 Treasure-Lightning Arrows, Zeus's Wrath, Heavenly Wrath, Blue Fang Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 210-Proto Beam Cannon HP-215 Strength-28 Defense-3 Magic-0 Magic Defense-11 Gil-180 Exp-350 Treasure-Tent, Heavenly Wrath Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 211-Zu 2 HP-941 Strength-32 Defense-0 Magic-0 Magic Defense-0 Gil-281 Exp-432 Treasure-Feathered Cap, Hi-Potion, Cottage, Silver Apple Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 212-Behemoth 2 HP-10000 Strength-85 Defense-4 Magic-63 Magic Defense-254 Gil-2000 Exp-10000 Treasure-Headband, Power Armlet, Power Sash, Purple Tail Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 213-Octokraken HP-8000 Strength-60 Defense-4 Magic-17 Magic Defense-40 Gil-1000 Exp-5000 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 214-Octoleech 1 HP-1000 Strength-48 Defense-4 Magic-16 Magic Defense-40 Gil-1 Exp-1 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Ice Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Fire Leach-None --- # 215-Octoleech 2 HP-1000 Strength-48 Defense-4 Magic-16 Magic Defense-40 Gil-1 Exp-1 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Ice Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Fire Leach-None --- # 216-Octoleech 3 HP-1000 Strength-48 Defense-4 Magic-16 Magic Defense-40 Gil-1 Exp-1 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Fire Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Ice Leach-None --- # 217-Octoleech 4 HP-1000 Strength-48 Defense-4 Magic-16 Magic Defense-40 Gil-1 Exp-1 Treasure-Potion, Tent, Bronze Hourglass, Hi-Potion Weakness-Fire Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Ice Leach-None --- # 218-Zombie Infantry HP-1000 Strength-48 Defense-4 Magic-36 Magic Defense-5 Gil-200 Exp-800 Treasure-Potion Weakness-Fire, Holy Resistance-Confuse Leach-Dark --- # 219-Mysterious Girl 3 HP-45600 Strength-20 Defense-0 Magic-25 Magic Defense-40 Gil-10100 Exp-16360 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 220-Ramuh HP-20500 Strength-10 Defense-4 Magic-29 Magic Defense-40 Gil-5000 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Lightning --- # 221-Skeleripper HP-343 Strength-32 Defense-3 Magic-0 Magic Defense-12 Gil-121 Exp-587 Treasure-None Weakness-Fire, Holy Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Dark Leach-None --- # 222-Necrodium HP-429 Strength-36 Defense-1 Magic-0 Magic Defense-8 Gil-64 Exp-741 Treasure-None Weakness-Fire, Holy Resistance-Poison, Pig, Mini, Death, Toad, Death, Sleep, Paralyze, Dark Leach-None --- # 223-Evil Flame HP-315 Strength-23 Defense-3 Magic-3 Magic Defense-10 Gil-88 Exp-666 Treasure-Potion, Cursed Ring Weakness-Ice Resistance-Poison, Blind, Petrify, Death, Sleep, Paralyze, Gradual Petrify Leach-Fire --- # 224-White Dragon 1 HP-7500 Strength-85 Defense-4 Magic-40 Magic Defense-254 Gil-1750 Exp-5500 Treasure-White Fang, White Tail Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire, Ice, Lightning --- # 225-Steel Golem 2 HP-5000 Strength-48 Defense-2 Magic-0 Magic Defense-21 Gil-445 Exp-705 Treasure-None Weakness-Ice Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 226-Flamehound 4 HP-4500 Strength-38 Defense-2 Magic-0 Magic Defense-22 Gil-2500 Exp-900 Treasure-None Weakness-Ice Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire --- # 227-Bandit 1 HP-3500 Strength-33 Defense-2 Magic-18 Magic Defense-20 Gil-1800 Exp-830 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 228-Bandit 2 HP-3500 Strength-33 Defense-2 Magic-18 Magic Defense-20 Gil-2000 Exp-850 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 229-Belphegor 4 HP-4300 Strength-40 Defense-2 Magic-0 Magic Defense-12 Gil-3000 Exp-972 Treasure-None Weakness-Holy, Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 230-Gil Bird 3 HP-2800 Strength-25 Defense-2 Magic-0 Magic Defense-25 Gil-999 Exp-333 Treasure-None Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 231-Ifrit HP-28600 Strength-90 Defense-5 Magic-25 Magic Defense-100 Gil-0 Exp-0 Treasure-None Weakness-Ice Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 232-Sahagin Knight HP-450 Strength-48 Defense-2 Magic-0 Magic Defense-15 Gil-210 Exp-670 Treasure-Broadsword, Longsword, Coral Sword, Sleep Blade Weakness-Lightning Resistance-None Leach-None --- # 233-Blaze Toad HP-375 Strength-44 Defense-2 Magic-0 Magic Defense-10 Gil-89 Exp-510 Treasure-Maiden's Kiss Weakness-Ice Resistance-Toad Leach-Fire --- # 234-Flaygator HP-880 Strength-52 Defense-2 Magic-0 Magic Defense-15 Gil-356 Exp-1563 Treasure-Potion, Leather Clothing, Hi-Potion, Silver Apple Weakness-Ice Resistance-Pig, Mini Leach-Fire --- # 235-Mizuchi HP-675 Strength-56 Defense-2 Magic-0 Magic Defense-14 Gil-274 Exp-1080 Treasure-Antidote, Unicorn Horn Weakness-Lightning Resistance-Pig, Mini, Ice Leach-None --- # 236-Gray Coeurl 1 HP-10000 Strength-95 Defense-4 Magic-0 Magic Defense-40 Gil-2300 Exp-7000 Treasure-Unicorn Horn, Coeurl Whisker, Gray Tail Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 237-Curse Dragon 1 HP-10000 Strength-77 Defense-3 Magic-35 Magic Defense-35 Gil-3500 Exp-5000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Dark Leach-None --- # 238-Curse Dragon 2 HP-20000 Strength-88 Defense-4 Magic-35 Magic Defense-44 Gil-3500 Exp-5000 Treasure-None Weakness-Holy Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Dark Leach-None --- # 239-Thunder Dragon 2 HP-7600 Strength-100 Defense-4 Magic-0 Magic Defense-254 Gil-900 Exp-7777 Treasure-Heavenly Wrath, Silver Hourglass, Gold Hourglass, Blue Tail Weakness-Throw Resistance-Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Lightning --- # 240-Count Malboro HP-13333 Strength-90 Defense-5 Magic-50 Magic Defense-23 Gil-799 Exp-7250 Treasure-Remedy, Silver Apple Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 241-Ebony Dragon 1 HP-12000 Strength-124 Defense-3 Magic-5 Magic Defense-35 Gil-2500 Exp-5618 Treasure-Potion, Ebony Tail Weakness-Holy, Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Dark --- # 242-Gavel Worm HP-4111 Strength-103 Defense-4 Magic-14 Magic Defense-0 Gil-287 Exp-3963 Treasure-Stardust, Soma Drop Weakness-None Resistance-Blind, Pig, Mini, Toad, Confuse Leach-None --- # 243-Shiva HP-248900 Strength-90 Defense-5 Magic-25 Magic Defense-100 Gil-4800 Exp-0 Treasure-None Weakness-Fire Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Ice --- # 244-Sylphs HP-1860 Strength-1 Defense-5 Magic-50 Magic Defense-1 Gil-462 Exp-0 Treasure-None Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 245-Antlion HP-5000 Strength-64 Defense-3 Magic-0 Magic Defense-11 Gil-800 Exp-1500 Treasure-None Weakness-None Resistance-None Leach-None --- # 246-Krin HP-20000 Strength-80 Defense-2 Magic-16 Magic Defense-38 Gil-1200 Exp-5500 Treasure-None Weakness-Dark Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Holy --- # 247-Armstrong HP-35000 Strength-90 Defense-10 Magic-16 Magic Defense-35 Gil-1969 Exp-1969 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, None Leach-None --- # 248-Titan 2 HP-30000 Strength-110 Defense-6 Magic-25 Magic Defense-30 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 249-Melt Golem 1 HP-20160 Strength-80 Defense-5 Magic-50 Magic Defense-100 Gil-2600 Exp-5010 Treasure-X-Potion Weakness-Ice Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire --- # 250-Baigan HP-20000 Strength-100 Defense-1 Magic-9 Magic Defense-11 Gil-5525 Exp-23627 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 251-Right Arm HP-3000 Strength-80 Defense-2 Magic-30 Magic Defense-0 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 252-Left Arm HP-3000 Strength-80 Defense-2 Magic-30 Magic Defense-0 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 253-Sandy HP-8100 Strength-80 Defense-1 Magic-40 Magic Defense-11 Gil-2400 Exp-7800 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 254-Cindy HP-13800 Strength-85 Defense-2 Magic-20 Magic Defense-11 Gil-2400 Exp-8800 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 255-Mindy HP-7500 Strength-80 Defense-1 Magic-10 Magic Defense-3 Gil-2400 Exp-7200 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 256-Barnabas HP-22000 Strength-111 Defense-0 Magic-28 Magic Defense-11 Gil-2500 Exp-12198 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 257-Dr. Lugae HP-25000 Strength-101 Defense-1 Magic-30 Magic Defense-11 Gil-4000 Exp-15822 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 258-King of Eblan HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 259-Queen of Eblan HP-? Strength-? Defense-? Magic-? Magic Defense-? Gil-? Exp-? Treasure-? Weakness-? Resistance-? Leach-? --- # 260-Scarmiglione 1 HP-22000 Strength-95 Defense-2 Magic-25 Magic Defense-30 Gil-1050 Exp-22000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 261-Scarmiglione 2 HP-35000 Strength-128 Defense-1 Magic-255 Magic Defense-100 Gil-2200 Exp-38071 Treasure-None Weakness-Fire, Holy Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Ice --- # 262-Cagnazzo HP-40000 Strength-132 Defense-2 Magic-10 Magic Defense-100 Gil-3400 Exp-53285 Treasure-None Weakness-Ice Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 263-Barbariccia HP-60000 Strength-132 Defense-0 Magic-80 Magic Defense-50 Gil-5200 Exp-61855 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 264-Rubicante 1 HP-50000 Strength-128 Defense-3 Magic-25 Magic Defense-100 Gil-6050 Exp-65812 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire --- # 265-Defense Node HP-5000 Strength-116 Defense-5 Magic-47 Magic Defense-11 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 266-Attack Node HP-5000 Strength-116 Defense-5 Magic-47 Magic Defense-11 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 267-CPU HP-33000 Strength-174 Defense-4 Magic-127 Magic Defense-38 Gil-10333 Exp-72155 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 268-Leviathan 2 HP-72000 Strength-174 Defense-5 Magic-15 Magic Defense-100 Gil-0 Exp-118000 Treasure-None Weakness-Lightning Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 269-Asura 2 HP-56666 Strength-134 Defense-3 Magic-69 Magic Defense-37 Gil-0 Exp-95000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 270-Marquis Malboro HP-16666 Strength-105 Defense-5 Magic-40 Magic Defense-25 Gil-5736 Exp-11888 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 271-Rubicante 2 HP-15000 Strength-128 Defense-3 Magic-10 Magic Defense-34 Gil-6050 Exp-20000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 272-Nescaliote HP-1800 Strength60- Defense-5 Magic-0 Magic Defense-20 Gil-511 Exp-2221 Treasure-Stardust, Lunar Curtain Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 273-Micaliote HP-1400 Strength-60 Defense-5 Magic-0 Magic Defense-20 Gil-488 Exp-2135 Treasure-Stardust, Lunar Curtain Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 274-Green Cell HP-900 Strength-56 Defense-254 Magic-0 Magic Defense-7 Gil-392 Exp-2003 Treasure-Potion, Hi-Potion Weakness-Fire Resistance-Confuse Leach-None --- # 275-Material HP-2050 Strength-66 Defense-4 Magic-0 Magic Defense-20 Gil-663 Exp-2997 Treasure-Hi-Potion, X-Potion, Diamond Shield, Diamond Armor Weakness-None Resistance-Mini, Toad Leach-None --- # 276-Backed Worm HP-5200 Strength-103 Defense-4 Magic-14 Magic Defense-30 Gil-1288 Exp-5088 Treasure-Spider Silk, Ether Weakness-Fire Resistance-Blind, Pig, Mini, Sleep Leach-None --- # 277-High Wizard HP-180 Strength-53 Defense-5 Magic-9 Magic Defense-30 Gil-775 Exp-3045 Treasure-Phoenix Down, Dry Ether, Soma Drop, Ribbon Weakness-None Resistance-Toad Leach-None --- # 278-Amazon HP-2100 Strength-64 Defense-3 Magic-0 Magic Defense-20 Gil-693 Exp-2889 Treasure-Potion, Ether, Rose Twine Dress, Lustrous Sword Weakness-None Resistance-Pig, Toad Leach-None --- # 279-Bone Dragon HP-7700 Strength-75 Defense-3 Magic-27 Magic Defense-20 Gil-1882 Exp-6600 Treasure-Red Fang, Cursed Ring Weakness-Fire Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Sleep, Paralyze, Curse, Dark Leach-None --- # 280-Shadow HP-2000 Strength-65 Defense-3 Magic-18 Magic Defense-20 Gil-666 Exp-3000 Treasure-None Weakness-Fire, Holy Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Dark Leach-None --- # 281-Wight HP-2200 Strength-62 Defense-1 Magic-0 Magic Defense-0 Gil-29 Exp-2800 Treasure-None Weakness-Fire, Holy Resistance-Poison, Pig, Mini, Toad, Death, Sleep, Paralyze, Dark Leach-None --- # 282-Living Mail HP-2500 Strength-71 Defense-2 Magic-18 Magic Defense-20 Gil-549 Exp-2691 Treasure-Tent, Cottage Weakness-Fire, Holy Resistance-Death, Dark Leach-None --- # 283-Alvacimo HP-3190 Strength-68 Defense-5 Magic-32 Magic Defense-20 Gil-881 Exp-3200 Treasure-Silent Bell, Unicorn Horn, Bronze Hourglass, Ether Weakness-None Resistance-None Leach-None --- # 284-Almon HP-2400 Strength-64 Defense-2 Magic-0 Magic Defense-20 Gil-688 Exp-2776 Treasure-Hi-Potion, Blue Fang Weakness-Lightning Resistance-None Leach-None --- # 285-King Toad HP-2700 Strength-60 Defense-2 Magic-18 Magic Defense-20 Gil-563 Exp-3500 Treasure-Maiden's Kiss Weakness-Ice Resistance-Toad Leach-Fire --- # 286-Solid Shutter HP-2100 Strength-73 Defense-1 Magic-0 Magic Defense-20 Gil-491 Exp-2884 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Lightning Resistance-Pig, Mini Leach-None --- # 287-Sylvanpoth HP-2200 Strength-71 Defense-2 Magic-0 Magic Defense-20 Gil-612 Exp-2765 Treasure-Diet Ration, Mallet, Maiden's Kiss, Remedy Weakness-Lightning Resistance-Pig, Mini Leach-None --- # 288-Crocodile HP-3200 Strength-68 Defense-2 Magic-0 Magic Defense-20 Gil-829 Exp-4515 Treasure-Potion, Leather Clothing, Hi-Potion, Silver Apple Weakness-Ice Resistance-Pig, Mini Leach-Fire --- # 289-Thunderbird HP-1950 Strength-56 Defense-1 Magic-27 Magic Defense-20 Gil-710 Exp-3600 Treasure-Phoenix Down, Gold Needle, Cockatrice Weakness-Throw Resistance-Pig, Mini, Toad Leach-None --- # 290-Lucifer HP-4400 Strength-89 Defense-3 Magic-27 Magic Defense-20 Gil-889 Exp-5200 Treasure-None Weakness-Holy, Throw Resistance-Pig, Mini, Death Leach-None --- # 291-Full Body HP-130000 Strength-204 Defense-10 Magic-36 Magic Defense-19 Gil-48000 Exp-40000 Treasure-Light Curtain, X-Potion, Elixir, Phase Body Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 292-Right Arm HP-35000 Strength-98 Defense-4 Magic-27 Magic Defense-19 Gil-30000 Exp-33000 Treasure-Light Curtain, X-Potion, Elixir, Phase Cutter Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 293-Left Arm HP-35000 Strength-98 Defense-4 Magic-27 Magic Defense-19 Gil-30000 Exp-33000 Treasure-Light Curtain, X-Potion, Elixir, Phase Shield Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 294-Right Foot HP-48000 Strength-123 Defense-4 Magic-90 Magic Defense-19 Gil-32000 Exp-35000 Treasure-Light Curtain, X-Potion, Elixir, Phase Knuckle Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 295-Left Foot HP-48000 Strength-123 Defense-4 Magic-90 Magic Defense-19 Gil-32000 Exp-35000 Treasure-Light Curtain, X-Potion, Elixir, Phase Knuckle Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 296-Lich HP-58000 Strength-128 Defense-3 Magic-35 Magic Defense-125 Gil-0 Exp-105000 Treasure-None Weakness-Fire, Holy Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Dark Leach-None --- # 297-Marilith HP-55000 Strength-120 Defense-4 Magic-55 Magic Defense-130 Gil-0 Exp-111000 Treasure-None Weakness-Ice Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire --- # 298-Kraken HP-63000 Strength-156 Defense-5 Magic-50 Magic Defense-140 Gil-0 Exp-120000 Treasure-None Weakness-Lightning Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Ice --- # 299-Tiamat HP-700000 Strength-184 Defense-5 Magic-80 Magic Defense-80 Gil-0 Exp-125000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Lightning --- # 300-Astaroth HP-68000 Strength-166 Defense-4 Magic-35 Magic Defense-65 Gil-0 Exp-118000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 301-Beelzebub HP-75000 Strength-170 Defense-5 Magic-70 Magic Defense-60 Gil-0 Exp-128000 Treasure-None Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 302-Iron Giant HP-100000 Strength-198 Defense-10 Magic-18 Magic Defense-50 Gil-0 Exp-135000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 303-King Behemoth HP-95000 Strength-186 Defense-6 Magic-20 Magic Defense-70 Gil-0 Exp-130000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 304-Twinhead Dragon HP-95000 Strength-166 Defense-5 Magic-35 Magic Defense-55 Gil-0 Exp-142000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 305-Cerberus HP-66600 Strength-128 Defense-4 Magic-35 Magic Defense-60 Gil-0 Exp-127500 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 306-Echidna HP-76666 Strength-124 Defense-4 Magic-20 Magic Defense-65 Gil-0 Exp-138000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 307-Ahriman 2 HP-85000 Strength-155 Defense-5 Magic-254 Magic Defense-60 Gil-0 Exp-99999 Treasure-None Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 308-Gilgamesh HP-99000 Strength-134 Defense-5 Magic-35 Magic Defense-50 Gil-0 Exp-65000 Treasure-Excalipoor Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify, Fire, Ice, Lightning, Dark, Holy Leach-None --- # 309-Omega HP-165000 Strength-255 Defense-100 Magic-70 Magic Defense-255 Gil-0 Exp-0 Treasure-None Weakness-Lightning Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire, Ice, Dark, Holy --- # 310-Nova Dragon HP-180000 Strength-255 Defense-13 Magic-100 Magic Defense-150 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Holy --- # 311-Atomos HP-88000 Strength-164 Defense-5 Magic-60 Magic Defense-50 Gil-0 Exp-165000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 312-Orthros HP-85000 Strength-114 Defense-3 Magic-40 Magic Defense-95 Gil-3 Exp-0 Treasure-Kitchen Knife Weakness-Fire Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 313-Ghost Train HP-110000 Strength-125 Defense-20 Magic-40 Magic Defense-140 Gil-0 Exp-180000 Treasure-None Weakness-Holy Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 314-Ultima Weapon HP-230000 Strength-255 Defense-70 Magic-35 Magic Defense-240 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 315-Deathgaze HP-120000 Strength-168 Defense-4 Magic-35 Magic Defense-45 Gil-0 Exp-200000 Treasure-None Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 316-Thunder Dragon 3 HP-19800 Strength-124 Defense-4 Magic-79 Magic Defense-45 Gil-6750 Exp-15150 Treasure-Heavenly Wrath, Silver Hourglass, Gold Hourglass, Blue Tail Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Lightning --- # 317-Green Dragon 2 HP-22800 Strength-124 Defense-4 Magic-79 Magic Defense-40 Gil-5900 Exp-19500 Treasure-Blue Fang, Green Tail Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 318-Red Dragon 3 HP-23500 Strength-162 Defense-4 Magic-79 Magic Defense-35 Gil-9800 Exp-22000 Treasure-Red Fang, Red Tail Weakness-Ice Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire --- # 319-Behemoth 3 HP-25500 Strength-154 Defense-4 Magic-63 Magic Defense-254 Gil-10500 Exp-2400 Treasure- Headband, Power Armlet, Power Sash, Purple Tail Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 320-White Dragon 2 HP-21300 Strength-118 Defense-4 Magic-79 Magic Defense-66 Gil-7400 Exp-18500 Treasure-White Fang, White Tail Weakness-None Resistance- Leach-Fire, Ice, Lightning --- # 321-Gray Coeurl 2 HP-20950 Strength-87 Defense-4 Magic-72 Magic Defense-42 Gil-4550 Exp-15000 Treasure-Unicorn Horn, Coeurl Whisker, Gray Tail Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 322-Ebony Dragon 2 HP-23000 Strength-134 Defense-4 Magic-79 Magic Defense-40 Gil-7800 Exp-17850 Treasure-Potion, Ebony Tail Weakness-Holy, Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Dark --- # 323-Hydro Golem HP-8888 Strength-72 Defense-5 Magic-45 Magic Defense-100 Gil-3000 Exp-7000 Treasure-Ice Arrows, White Fang, Ice Whip, X-Potion Weakness-Lightning Resistance-Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Paralyze Curse, Gradual Petrify Leach-Ice --- # 324-Melt Golem 2 HP-5888 Strength-72 Defense-5 Magic-45 Magic Defense-100 Gil-3000 Exp-7000 Treasure-Fire Arrows, Red Fang, Flame Lance, X-Potion Weakness-Ice Resistance-Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Paralyze Curse, Gradual Petrify Leach-Fire --- # 325-Blast Golem HP-8888 Strength-72 Defense-5 Magic-45 Magic Defense-100 Gil-3000 Exp-7000 Treasure-Lightning Arrows, Blue Fang, Boltslicer, X-Potion Weakness-None Resistance-Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Paralyze Curse, Gradual Petrify Leach-Lightning --- # 326-Shadow Dragon 1 HP-20550 Strength-124 Defense-4 Magic-50 Magic Defense-50 Gil-6600 Exp-20000 Treasure-Eye Drops, Blinding Arrows, X-Potion, Black Tail Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 327-Gold Dragon 2 HP-20000 Strength-128 Defense-5 Magic-79 Magic Defense-50 Gil-25000 Exp-20150 Treasure-Zeus's Wrath, Heavenly Wrath, Blue Fang, Gold Tail Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 328-Thunder Dragon 4 HP-7600 Strength-84 Defense-4 Magic-45 Magic Defense-35 Gil-3300 Exp-7777 Treasure-Heavenly Wrath, Silver Hourglass, Gold Hourglass, Golden Apple Weakness-Throw Resistance-Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Lightning --- # 329-Green Dragon 3 HP-9800 Strength-89 Defense-3 Magic-27 Magic Defense-30 Gil-2895 Exp-8234 Treasure-Blue Fang, Silver Apple Weakness-None Resistance-Pig, Mini, Toad, Sleep Leach-None --- # 330-Shadow Dragon 2 HP-12000 Strength-87 Defense-4 Magic-35 Magic Defense-37 Gil-4200 Exp-9865 Treasure-Eye Drops, Blinding Arrows, X-Potion Weakness-None Resistance-Blind, Silence, Pig, Mini, Toad, Petrify, Death, Confuse, Paralyze, Curse, Gradual Petrify Leach-None --- # 331-White Dragon 3 HP-11000 Strength-80 Defense-4 Magic-36 Magic Defense-54 Gil-5050 Exp-10008 Treasure-White Fang Weakness-None Resistance-Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Sleep, Paralyze Leach-Fire, Ice, Lightning --- # 332-Ebony Dragon 3 HP-12000 Strength-95 Defense-3 Magic-30 Magic Defense-29 Gil-5330 Exp-11521 Treasure-Potion Weakness-Holy, Throw Resistance-Blind, Silence, Pig, Mini, Toad, Petrify, Death Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Dark --- # 333-Gray Coeurl 3 HP-10000 Strength-76 Defense-4 Magic-50 Magic Defense-30 Gil-2300 Exp-7000 Treasure-Unicorn Horn, Coeurl Whisker Weakness-None Resistance-Silence, Pig, Mini, Toad, Petrify, Death, Sleep, Paralyze Leach-None --- # 334-Mysterious Girl 4 HP-10000 Strength-10 Defense-4 Magic-35 Magic Defense-120 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 335-Bahamut HP-120000 Strength-213 Defense-2 Magic-18 Magic Defense-105 Gil-65000 Exp-65000 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 336-Maenad 1 HP-12800 Strength-88 Defense-3 Magic-25 Magic Defense-100 Gil-4800 Exp-20500 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 337-Maenad 2 HP-17800 Strength-156 Defense-5 Magic-100 Magic Defense-20 Gil-4800 Exp-20500 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 338-Duke Malboro HP-26666 Strength-135 Defense-3 Magic-36 Magic Defense-40 Gil-55000 Exp-56000 Treasure-Remedy, Soma Drop, Ribbon Weakness-Fire Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 339-Chaos Lady HP-482 Strength-64 Defense-2 Magic-72 Magic Defense-13 Gil-2100 Exp-960 Treasure-Stardust, Elixir, Gold Hourglass, Megalixir Weakness-Holy Resistance-None Leach-Lightning --- # 340-News Eye HP-820 Strength-64 Defense-0 Magic-72 Magic Defense-33 Gil-2100 Exp-960 Treasure-Stardust, Elixir, Gold Hourglass, Megalixir Weakness-Throw Resistance-Pig, Mini, Toad, Berserk, Sleep, Paralyze Leach-None --- # 341-Noctiluca HP-422 Strength-48 Defense-3 Magic-0 Magic Defense-20 Gil-1500 Exp-640 Treasure-Stardust, Elixir, Gold Hourglass, Megalixir Weakness-None Resistance-Pig, Mini, Toad Leach-None --- # 342-Croaker HP-500 Strength-400 Defense-3 Magic-0 Magic Defense-10 Gil-1200 Exp-1500 Treasure-Stardust, Elixir, Gold Hourglass, Megalixir Weakness-Ice Resistance-None Leach-Fire --- # 343-Bug HP-6440 Strength-48 Defense-2 Magic-0 Magic Defense-20 Gil-1500 Exp-1280 Treasure-Stardust, Elixir, Gold Hourglass, Megalixir Weakness-Lightning Resistance-None Leach-None --- # 344-Mindosaur HP-600 Strength-36 Defense-3 Magic-90 Magic Defense-6 Gil-2800 Exp-1600 Treasure-Stardust, Elixir, Gold Hourglass, Megalixir Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 345-Liopoard HP-800 Strength-56 Defense-2 Magic-36 Magic Defense-50 Gil-1800 Exp-2400 Treasure-Stardust, Elixir, Gold Hourglass, Megalixir Weakness-Lightning Resistance-Silence, Pig, Mini, Toad Leach-None --- # 346-Armorpede HP-40 Strength-56 Defense-250 Magic-0 Magic Defense-250 Gil-1800 Exp-800 Treasure-Stardust, Elixir, Gold Hourglass, Megalixir Weakness-None Resistance-Blind, Pig, Mini, Toad Leach-None --- # 347-Death Machine HP-10000 Strength-64 Defense-1 Magic-0 Magic Defense-0 Gil-2100 Exp-960 Treasure-Stardust, Elixir, Gold Hourglass, Megalixir Weakness-None Resistance-None Leach-None --- # 348-??? HP-30000 Strength-88 Defense-90 Magic-0 Magic Defense-185 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 349-??? HP-30000 Strength-88 Defense-90 Magic-30 Magic Defense-185 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 350-Creator 1 HP-42000 Strength-88 Defense-50 Magic-25 Magic Defense-95 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 351-Creator 2 HP-51000 Strength-88 Defense-55 Magic-25 Magic Defense-100 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 352-Creator 3 HP-200000 Strength-145 Defense-60 Magic-40 Magic Defense-200 Gil-0 Exp-0 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 353-Giant's Right Arm HP-101101 Strength-70 Defense-0 Magic-50 Magic Defense-40 Gil-7400 Exp-32000 Treasure-None Weakness-Fire Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Ice --- # 354-Giant's Torso HP-60606 Strength-90 Defense-4 Magic-60 Magic Defense-40 Gil-13500 Exp-45600 Treasure-None Weakness-Holy Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Dark --- # 355-Giant's Left Arm HP-50505 Strength-100 Defense-1 Magic-20 Magic Defense-4 Gil-10300 Exp-45600 Treasure-None Weakness-Ice Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Fire --- # 356-Giant's Chest HP-120021 Strength-80 Defense-3 Magic-30 Magic Defense-3 Gil-7400 Exp-32000 Treasure-None Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Lightning --- # 357-Giant's Head HP-80008 Strength-60 Defense-4 Magic-40 Magic Defense-5 Gil-13500 Exp-60800 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-Holy --- # 358-Dark Grenade 2 HP-9649 Strength-64 Defense-1 Magic-36 Magic Defense-2 Gil-1200 Exp-1000 Treasure-None Weakness-Throw Resistance-Poison, Pig, Mini, Toad, Confuse Leach-None --- # 359-Wild Bat 2 HP-2222 Strength-48 Defense-3 Magic-72 Magic Defense-10 Gil-600 Exp-640 Treasure-None Weakness-Holy, Throw Resistance-Pig, Mini, Toad, Confuse Leach-Lightning --- # 360-Optic Blaster HP-5648 Strength-32 Defense-3 Magic-90 Magic Defense-10 Gil-600 Exp-640 Treasure-None Weakness-Throw Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 361-Defense System ? HP-10000 Strength-90 Defense-15 Magic-31 Magic Defense-30 Gil-500 Exp-500 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 362-Counter System ? HP-10000 Strength-90 Defense-15 Magic-31 Magic Defense-30 Gil-500 Exp-500 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None --- # 363-Control System ? HP-40000 Strength-160 Defense-30 Magic-15 Magic Defense-15 Gil-13500 Exp-60800 Treasure-None Weakness-None Resistance- Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrify Leach-None Shop List (ffsl) Ceodore's Tale Mythril Item Shop Potion 30 Gold Needle 400 Eye drops 30 Tent 100 Phoenix Down 100 Maiden's Kiss 60 Antidote 40 Weapon Shop Broadsword 200 Longsword 450 Armor Shop Bronze Shield 100 Bronze Helm 150 Bronze Armor 600 Mysidia Item Shop Potion 30 Gold Needle 400 Echo Herbs 50 Antidote 40 Phoenix Down 100 Maiden's Kiss 60 Eye drops 30 Tent 100 Weapon Shop Longsword 450 Rod 100 Ice Rod 220 Flame Rod 380 Staff 160 Healing Staff 480 Bow 220 Iron Arrows 50 Armor Shop Leather Cap 100 Feathered Cap 330 Leather Clothing 200 Gaia Gear 500 Iron Armlet 100 Baron Item Shop 1 Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Mallet 80 Diet Ration 100 Echo Herbs 50 Item Shop 2 Bomb Fragment 200 Antarctic Wind 200 Zeus's Wrath 200 Spider Silk 100 Bestiary 50 Tent 100 Cottage 500 Weapon Shop Longsword 450 Iron Sword 1000 Flame Rod 380 Thunder Rod 700 Healing Staff 480 Crossbow 700 Holy Arrows 500 Armor Shop Iron Shield 600 Iron Helm 800 Iron Armor 1000 Iron Gloves 130 Wizard's Hat 700 Gaia Gear 500 Sage's Surplice 1200 Silver Armlet 650 Namingway Item Shop Hi-potion 150 Phoenix Down 100 Mallet 80 Echo Herbs 50 Tent 100 Bomb Fragment 200 Antarctic Wind 200 Zeus's Wrath 200 Rydia's Tale Dwarf Castle Item Shop Potion 30 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Echo Herbs 50 Eye Drops 30 Antidote 40 Tent 100 Weapon Shop Crescent Axe 800 Bow 220 Iron Arrows 50 Whip 200 Armor Shop Bronze Helm 150 Bronze Armor 600 Iron Gloves 130 Iron Shield 600 Iron Helm 800 Iron Armor 1000 Tomra Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Echo Herbs 60 Tent 100 Cottage 500 Weapon Shop Rod 100 Ice Rod 500 Flame Rod 380 Bow 220 Crossbow 700 Iron Arrows 50 Holy Arrows 500 Dagger 300 Armor Shop Leather Cap 100 Feathered Cap 330 Wizard's Hat 700 Leather Clothing 200 Gaia Gear 500 Iron Armlet 100 Silver Armlet 650 Agart Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Tent 100 Cottage 500 Weapon Shop Thunder Rod 700 Dagger 300 Thorn Whip 3000 Battle Axe 2500 Fire Arrows 500 Ice Arrows 500 Lightning Arrows 500 Great Bow 2000 Armor Shop Wizard's Hat 700 Sage's Miter 2000 Sage's Surplice 1200 Steel Helm 2000 Chainmail 2200 Ruby Ring 1000 Sliver Armlet 650 Rune Armlet 2000 Yang's Tale Fabul Item Shop 1 Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Antidote 40 Echo Herbs 50 Item Shop 2 Tent 100 Cottage 500 Bomb Fragment 200 Antarctic wind 200 Zeus's Wrath 200 Bestiary 50 Weapon Shop Flame Claws 350 Ice Claws 450 Lightning Claws 550 Metal Knuckles 600 (after story) Armor Shop Leather Cap 100 Feathered Cap 330 Headband 450 (after story) Leather Clothing 200 Bronze Breastplate 450 Kenpo Gi 4000 (after story) Iron Armlet 100 Silver Armlet 650 (after story) Namingway Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Tent 100 Cottage 500 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Transport Ship Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Echo Herbs 50 Tent 100 Cottage 500 Weapon Shop Flame Claws 350 Ice Claws 450 Lightning Claws 550 Metal Knuckles 600 Armor Shop Leather Cap 100 Feathered Cap 330 Headband 450 Leather Clothing 200 Bronze Breastplate 450 Kenpo Gi 4000 Iron Armlet 100 Silver Armlet 650 Palom's Tale Toria Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Echo Herbs 50 Tent 100 Cottage 500 Weapon Shop Ice Rod 220 Flame Rod 380 Thunder Rod 700 Staff 160 Healing Staff 480 Dagger 300 Crossbow 700 Holy Arrows 500 Weapon Shop 2 (after waterway) Psycho Spiral 2000 Great Bow 2000 Fire Arrows 500 Ice Arrows 500 Lightning Arrows 500 Armor Shop Feathered Cap 330 Wizard's Hat 700 Gaia Gear 500 Ruby Ring 1000 Iron Armlet 100 Silver Armlet 650 Armor Shop 2 (after waterway) Sage's Miter 2000 Sage's Surplice 1200 Rune Armlet 2000 Queen's Bounty Queen's Whip 6800 Queen's Tights 6800 Queen's Mask 3500 Queen's Gloves 5800 Waterway Namingway Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Echo Herbs 50 Diet ration 100 Tent 100 Cottage 500 Lodestone Namingway Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Echo Herbs 50 Diet ration 100 Tent 100 Cottage 500 Armor Shop Sage's Miter 1200 Sage's Surplice 1200 Ruby Ring 1000 Rune Armlet 2000 Edge's Tale Eblan Item Shop 1 Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Echo Herbs 50 Eye Drops 30 Antidote 40 Item Shop 2 Tent 100 Cottage 500 Emergency Exit 180 Bestiary 50 Weapon Shop Kunai 200 Kodachi 350 Boomerang 150 Metal Boomerang 800 Shuriken 200 Armor Shop Leather Cap 100 Steel Headplate 750 Foot Ninja Gear 480 Shinobi Gear 3500 Kenpo Gi 4000 Iron Gloves 130 Iron Armlet 100 Silver Armlet 650 Toria Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Echo Herbs 50 Tent 100 Cottage 500 Weapon Shop Crossbow 700 Holy Arrows 330 Thorn Whip 3000 Kunai 200 Kodachi 350 Armor Shop Feathered Cap 330 Steel Headplate 750 Bronze Breastplate 450 Shinobi Gear 3500 Ruby Ring 1000 Iron Armlet 100 Silver Armlet 650 Mysidia Item Shop Potion 30 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Echo Herbs 50 Eye Drops 30 Antidote 40 Tent 100 Weapon Shop Kunai 200 Kodachi 350 Boomerang 150 Armor Shop Feathered Cap 330 Steel Headplate 750 Bronze Breastplate 450 Shinobi Gear 3500 Ruby Ring 1000 Iron Armlet 100 Silver Armlet 650 Dwarf Castle Item Shop Potion 30 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Echo Herbs 50 Eye Drops 30 Antidote 40 Tent 100 Weapon Shop Spear 60 Javelin 650 Kunai 200 Kodachi 350 Shuriken 200 Armor Shop Headband 450 Steel Headplate 750 Kenpo Gi 4000 Shinobi Gear 3500 Iron Gloves 130 Iron Armlet 100 Silver Armlet 650 Porom's Tale Kaipo Item Shop Potion 30 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Antidote 40 Tent 100 Weapon Shop Rod 100 Staff 160 Bow 220 Iron Arrows 50 Armor Shop Leather Cap 100 Clothing 50 Leather Clothing 200 Iron Armlet 100 Dwarven Castle Item Shop Potion 30 Maiden's kiss 60 Tent 100 Phoenix down 100 Eye drops 30 Gold needle 400 Antidote 40 Weapon Shop Ice rod 220 Flame rod 380 Thunder rod 700 Healing staff 480 Crossbow 700 Holy arrows 500 Whip 200 Armor Shop Feathered cap 330 Wizard's hat 700 Gaia Gear 500 Iron Armlet 100 Silver Armlet 650 Mysidia Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Echo Herbs 50 Tent 100 Cottage 500 Weapon Shop Ice Rod 220 Flame Rod 380 Thunder Rod 700 Healing Staff 480 Psycho Spiral 2000 Crossbow 700 Great Bow 2000 Holy Arrows 500 Armor Shop Wizard's Hat 700 Sage's Miter 2000 Gaia Gear 500 Sage's Surplice 1200 Silver Armlet 650 Rune Armlet 2000 Edward's Tale Damcyan Item Shop 1 Potion 30 Hi-potion 150 Phoenix down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Antidote 40 Tent 100 Item Shop 2 Bomb Fragment 200 Antarctic Wind 200 Zeus's Wrath 200 Spider Silk 100 Bestiary 50 Weapon Shop Dream Harp 480 Silver Harp 880 Whip 200 Thorn Whip 3000 Broadsword 200 Longsword 450 Armor Shop Feathered Cap 330 Bard's Tunic 70 Bronze Breastplate 450 Iron Armlet 100 Silver Armlet 650 Iron shield 600 Iron Armor 1000 Iron Helm 800 Kaipo Item Shop 1 Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Echo Herbs 50 Eye Drops 30 Antidote 40 Item Shop 2 Bomb Fragment 200 Antarctic Wind 200 Zeus's Wrath 200 Spider Silk 100 Bestiary 50 Tent 100 Cottage 500 Weapon Shop Silver Harp 880 Dark Harp 3000 Thorn Whip 3000 Chain Whip 6000 Longsword 450 Iron Sword 1000 Armor Shop Beret 1200 Bronze Breastplate 450 Silver Breastplate 2000 Silver Armlet 650 Rune Armlet 2000 Iron Shield 600 Iron Armor 1000 Iron Helm 800 Baron Item Shop 1 Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Echo Herbs 50 Eye Drops 30 Antidote 40 Item Shop 2 Bomb Fragment 200 Antarctic Wind 200 Zeus's Wrath 200 Spider Silk 100 Bestiary 50 Tent 100 Cottage 500 Weapon Shop Silver Harp 880 Dark Harp 3000 Thorn Whip 3000 Chain Whip 6000 Longsword 450 Iron Sword 1000 Armor Shop Beret 1200 Bronze Breastplate 450 Silver Breastplate 2000 Silver Armlet 650 Rune Armlet 2000 Iron Shield 600 Iron Armor 1000 Iron Helm 800 Kain' Tale Baron 1 Item Shop 1 Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Diet Ration 100 Echo Herbs 50 Antidote 40 Item Shop 2 Bomb Fragment 200 Antarctic Wind 200 Zeus's Wrath 200 Spider Silk 100 Bestiary 50 Tent 100 Cottage 500 Weapon Shop Longsword 450 Iron Sword 1000 Flame Rod 380 Thunder Rod 700 Healing Staff 480 Crossbow 700 Holy Arrows 500 Armor Shop Iron Shield 600 Iron Helm 800 Iron Armor 1000 Iron Gloves 130 Wizard's Hat 700 Gaia Gear 500 Sage's Surplice 1200 Silver Armlet 650 Mist Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Echo Herbs 50 Antidote 40 Tent 100 Cottage 500 Weapon Shop Iron Sword 1000 Coral Blade 2500 Great Bow 2000 Fire Arrows 500 Ice Arrows 500 Lightning Arrows 500 Armor Shop Steel Helm 2000 Chainmail 2200 Plate Armor 5000 Iron Shield 600 Iron Helm 800 Iron Armor 1000 Iron Gloves 130 Kaipo Item Shop 1 Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Diet Ration 100 Echo Herbs 50 Antidote 40 Item Shop 2 Bomb Fragment 200 Antarctic Wind 200 Zeus's Wrath 200 Spider Silk 100 Bestiary 50 Tent 100 Cottage 500 Weapon Shop Coral Blade 2500 Flame Sword 14000 Great Bow 2000 Blinding Arrows 1000 Armor Shop Iron Shield 600 Steel Helm 200 Cross Helm 4200 Chainmail 2200 Plate Armor 5000 Bone Wrist 3800 Baron 2 Weapon Shop Flame Sword 14000 Icebrand 26000 Battle Axe 2500 Killer Bow 2000 Blinding Arrows 1000 Silencing Arrows 1000 Psycho Spiral 2000 Armor Shop Iron Shield 600 Cross Helm 4200 Chainmail 2200 Plate Armor 5000 Bone Wrist 3800 Sage's Miter 2000 Sage's Surplice 1200 Rune Armlet 2000 Lunarian's Tale Chamber Namingway Item Shop Hi-potion 150 Eye Drops 30 Phoenix Down 100 Antidote 40 Gold Needle 400 Tent 100 Cottage 500 Echo Herbs 50 Abode Namingway Item Shop Hi-potion 150 Eye Drops 30 Phoenix Down 100 Antidote 40 Gold Needle 400 Cottage 500 Echo Herbs 50 Ether 10000 The Crystals Baron Item Shop X-potion 3000 Ether 10000 Phoenix Down 100 Gold Needle 400 Echo Herbs 50 Remedy 5000 Cottage 500 Gnomish Bread 100 Weapon Ship Flame Sword 14000 Icebrand 26000 Battle Axe 2500 Dwarven Axe 15000 Thorn Whip 3000 Chain Whip 6000 Armor Ship Iron Shield 600 Cross Helm 4200 Plate Armor 5000 Bone Mail 37500 Bone Wrist 3000 Circlet 1500 Mage's Robe 2000 Rune Armlet 2000 Mythril Item Shop Hi-potion 150 Phoenix Down 100 Maiden's Kiss 60 Mallet 80 Diet Ration 100 Cross 100 Cottage 500 Gnomish Bread 100 Weapon Shop Mythril Sword 6000 Mythril Knife 3000 Mythril Staff 4000 Mythril Hammer 8000 Armor Shop Mythril Armor 17000 Mythril Shield 1000 Mythril Helm 3000 Mythril Gloves 2000 Fabul Item Shop 1 Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Antidote 40 Echo Herbs 50 Item Shop 2 Tent 100 Cottage 500 Bomb Fragment 200 Antarctic Wind 200 Zeus's Wrath 200 Bestiary 50 Weapon Shop Flame Claws 350 Ice Claws 450 Lightning Claws 550 Metal Knuckles 600 Armor Shop Leather Cap 100 Feathered Cap 330 Headband 450 Leather Clothing 200 Bronze Breastplate 450 Kenpo Gi 4000 Iron Armlet 100 Silver Armlet 650 Kaipo Item Shop 1 Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Antidote 40 Echo Herbs 50 Item Shop 2 Tent 100 Cottage 500 Bomb Fragment 200 Antarctic Wind 200 Zeus's Wrath 200 Bestiary 50 Weapon Shop Silver Harp 880 Dark Harp 2800 Thorn Whip 3000 Chain Whip 6000 Longsword 450 Iron Sword 1000 Armor Shop Beret 1200 Bronze Breastplate 400 Silver Breastplate 2000 Silver Armlet 650 Rune Armlet 2000 Iron Shield 600 Iron Armor 1000 Iron Helm 800 Toria Item Shop Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Echo Herbs 50 Tent 100 Cottage 500 Weapon Shop Polymorph Rod 1250 Psycho Spiral 2000 Elfin Bow 5000 Blinding Arrows 1000 Silencing Arrows 1000 Armor Shop Sage's Miter 2000 Circlet 1500 Sage's Surplice 1200 Mage's Robe 2000 Silver Armlet 650 Rune Armlet 2000 Eblan Item Shop 1 Potion 30 Hi-potion 150 Phoenix Down 100 Gold Needle 400 Echo Herbs 50 Eye Drops 30 Antidote 40 Item Shop 2 Tent 100 Cottage 500 Emergency Exit 180 Bestiary 50 Gnomish Bread 100 Weapon Shop Crimson Cherry 4800 Ashura 7000 Metal Boomerang 800 Chakram 4000 Shuriken 200 Armor Shop Leather Cap 100 Steel Headplate 750 Foot Ninja Gear 480 Shinobi Gear 3500 Kenpo Gi 4000 Iron Gloves 130 Iron Armlet 100 Silver Armlet 650 Whale Namingway Item Shop Hi-potion 150 X-potion 3000 Ether 10000 Dry Ether 50000 Phoenix Down 100 Remedy 5000 Cottage 500 Emergency Exit 180 Weapon Shop Shuriken 200 Cross Shuriken 2000 Depths Namingway Item Shop X-potion 3000 Ether 10000 Dry Ether 50000 Elixir 100000 Phoenix Down 100 Remedy 5000 Cottage 500 Emergency Exit 180 Weapon Shop Shuriken 200 Cross Shuriken 2000 Fuma Shuriken 50000 Leveling Tricks (fflev) This is my personal leveling trick. Before you go into the Tower of Zot kill off Tellah, Cid, and Yang. Then go to Mount Ordeals and Toria and power level Cecil until he is in the mid 30's. Now go into the Tower of Zot and go to the save point at the top. Save the game and kill off the three members again. Head out and find one of the Marionetteer with the puppets and kill the puppets. When you are ready to save your progress kill the Marionetteer then go inside to the save point. Doing this will not only level up Cecil but everyone that you will get later (except Edge) This trick was supplied by Aron Wildbore. Go into the first floor of the Passage of the Eidolons and find the Summoner who summons the Hellflappers. Cast Slow on Cecil and Haste on the Summoner then kill off your other members. Figure out your timing then set it on the auto battle. If you time it just right you will be able to just leave your game while Cecil kills the summoned creatures. This enables you to go do something fun while your characters are leveling up. When you are ready to stop turn off the auto battle, revive your characters, and kill the rest of the enemies. I would like to thank everybody responsible for making and remaking both of these wonderful games. I would also like to thank everybody who took the time to follow the walkthrough and who helped me along the way. If you have a question, comment, or complaint send them to sweetsirb@yahoo.com. I would be more than happy to receive them and to update the guide so that it can be even better. This guide is copyrighted by Gamingrat/ Bobby Sweetsir. All rights reserved Copyright 2011 Bobby Sweetsir