F I N A L F A N T A S Y I D A W N O F S O U L S ============================================================================== DISCLAIMER ============================================================================== Final Fantasy I & II "Dawn of Souls" Copyright 1987, 1988, 2004 SquareEnix Co., Ltd. Final Fantasy is a registered trademark of SquareEnix Co., Ltd. Dawn of Souls is a trademark of SquareEnix Co., Ltd. This document was written entirely by me; hence I own all rights to it. If anyone wishes to reproduce this document please contact me. (mjd111989@aol.com) If permission is given, by me and only me, I request the entirety of the walkthrough and this disclaimer remain intact. Since I am the creator and owner I can withdraw permission or request it be taken down, NO ACCEPTIONS! ============================================================================== VERSION HISTORY ============================================================================== 1/16/05: Version 0.25: Started work on Walkthrough 1/28/05: Version 0.50: Finished work on Walkthrough 2/2/05: Version 0.70: Almost completed additional information, Bestiary and equipment not done. 2/4/05: Version 0.90: Ready to submit to GameFAQs, equipment not done, some sections slightly unfinished such as SoC. 2/9/05: Version 0.92: Did more to SoC, edited some Bestiary information. 2/11/05: Version 0.93: Did more to SoC, its 75% done now. 2/11/05: Version 1.00: Finished SoC, added some more secrets. Further equipment upgrades are unknown at this date. 2/17/05: Version 1.02: Got a little more specific with the jobs information. 2/21/05: Version 1.09: Almost done with Bestiary, missing one monster. 3/2/05: Version 1.29: Added the Challenges section, added the Hall of Monsters secret. 3/5/05: Version 1.30: Added the final monster, fixed a minor error. 3/14/05: Version 1.35: Added some more treasures for Mirage Tower. 6/30/05: Version 1.43: Finally finished equipment section. ============================================================================== TABLE OF CONTENTS ============================================================================== FINAL FANTASY I 1) Walkthrough -The Ancient Prophecy -Rescuing the Princess -Curse of the Prince -The Vampire's Treasure -Lich, Fiend of Earth -Up the Winding River -Marlith, Fiend of Fire -The Stone of Fight -The Trials of Courage -Bahamut's Gift -A Faerie and a Cube -Kraken, Fiend of Water -The Lufenians -The Ancient Tower -Tiamat, Fiend of Wind -Chaos' Spiral 2) Frequently Asked Questions 3) Basics -Controls -Classes -Menu -Battle Mechanics 4) Spells, Items and Equipment -Black Magic Spells -White Magic Spells -Items -Weapons -Armor -Helms -Shields -Gloves 5) Bestiary Book -Original Bestiary -Soul of Chaos Bestiary 6) Soul of Chaos -Earthgift Shrine -Hellfire Chasm -Lifespring Grotto -Whisperwind Cove 7) Challenges -Low Level -No Class Change -Solo Character -Solo Class -Mega Hard Death Challenge -8-Bit Challenge 8) Secrets 9) Contact Information 10) Credits ****************************************************************************** F I N A L F A N T A S Y I ****************************************************************************** ============================================================================== 1. Walkthrough ============================================================================== Quickly name your characters, give them a class, and proceeded. *-*The Ancient Prophecy*-* The world lays shrouded in darkness… The winds die… The seas rage… The earth decays… But the people believe in an ancient prophecy. And the patiently await its fulfillment "When darkness veils the world, four Warriors of Light shall come…" And after a long journey the four warriors did appear… And in each of their hands was a crystal… *-*Rescuing the Princess*-* Now that you have control of your characters we can begin. See that village with the castle? That is Cornelia, go into the town. -Cornelia- This has some great chap things to get! The INN is only 30 gill which will fully restore all HP! In the weapons store immediately sell your Monks Nunchaku (if you have a Monk.) Buy Rapiers for any Warriors, Thieves or Red Mages you have, a Knife for your Black Mage, and a Hammer for a White Mage, sell items you un-equip. Than go to the armor store. Buy Leather Armor for a Thieves and Monks. Buy Chain Mail for Warriors and Red Mages, sell Cloths that you un-equip. Now its time to buy some magic! If you have a Black Mage buy Fire, Thunder and Sleep but I wouldn't recommend it. For a White Mage get Cure and Dia, plus Protect if you want it. For a Red Mage get Fire, Thunder and Cure. With your magic obtained go right to the item store and get one sleeping bag. Talk to any guard and he'll take you to the king. The king says that his daughter Sarah was taken by a former Knight named Garland. He says if you save Sarah he will re-build the bridge for you. Go south and leave the castle. CHECK LIST! (* = optional) Class: Weapon, Armor, Lv1 Spells Warrior: Rapier, Chain Mail, N/A Thief: Rapier, Leather Armor, N/A Monk: none, Leather Armor, N/A Red Mage: Rapier, Chain Mail, Fire(blk), Thunder(blk), Cure(white) White Mage: Hammer, Cloths, Cure, Dia, Protect* Black Mage: Staff, Cloths, Fire, Thunder, Sleep* Items Sleeping Bag x1 -World Map- Got everything? Good, let's go save us a princess! You will leave Cornelia; go north along the west cost. You fight goblins and wolves, no problem. Eventually you will pass a cave, that's the Earthgift Shrine, but it's no use now. Continue north, now you will fight goblin guards and crazy horses in addition to the others. Conserve your MP and head north until you get to a run-down building, it is the Chaos Shrine. Use the sleeping bag to heal your HP if you need to, than save and go in. -Chaos Shrine- Dam this place is a dump! Well anyway go left and you'll find a small room, it contains a Leather Cap! Give it to a Mage, probably your Black. Oh and I forgot but your people in order by HP and Defense, that way ones with lower HP and Defense wont get hit if they're at the bottom. That's all you really need here. Go back towered the entrance. Remember, Zombies, Skeletons, and ect. are weak agenst Dia. Anyway from the entrance go north into a small room. Talk to the man and instigate a Boss Battle! -------------- BOSS: Garland -------------- HP: 212 Gil: 250 EXP: 130 Drops: Longsword!!!(rare) Title: "Finest Swordsmen in all of Cornelia" Well Garland looks viscous and mean but he is a pushover. Just attack with everyone, cast Black Magic spells and heal when needed. Eventually Garland will "die", he may drop the Longsword. If he doesn't you can soft-reset and try again, or just continue. If he does drop it give it to your Warrior, if you don't have one than the Red Mage. Wow what an easy battle! Talk to Sarah and she will thank you. Automatically you will leave the Chaos Shrine and end up back in Cornelia. -Cornelia- The king will now thank you, and there will be a cut-scene where the bridge gets re-built. The king will tell you the rest of the prophecy, listen than leave. But Sarah will stop you and give you the Key Item Lute. Now you can leave Cornelia. Before you do so buy any items or spells you wanted to get, Antidotes and Phoenix Downs are recommended. Heal in the INN and leave. -World Map- Phew that was hard work…not! Well anyway go north of the castle and step for onto the drawbridge. This opens and true introduction to the game. When its over step foot onto the northern continent. *-*Curse of the Prince*-* -World Map- Yeah so lets begin this adventure shall we? Head north between the mountains, than you have an option, go north to the cave or east to Provoka. By going north you can get some items lets go that way. Head north fight the goblins, wrag wolves, possible some ware wolves, lizards and Ogres. Ogres can be a ***** but they are weak to Fire. Eventually after walking by a bunch of rivers you'll reach the cave. -Matoya's Cave- Go down and talk to the broom, he says that to open the map push B + Select, only its backwards. Anyway enter the room to the north and you'll find and old witch who's looking for he glass eye. Go to the left and grab the antidote and the two potions. Leave once you get it all. -World Map- Now based on the monsters you ran into you may need healing. If so return to Cornelia, and use the INN. If you can make it than head south near the bridge and turn east. After traveling east continue for a while until you reach the port city of Pravoka! -Pravoka- Welcome to the pirate infested town of Pravoka! Here we have many things to buy! So the first stop is the weapons store. For Warriors buy Battle Axes or Broadswords, I recommend Boradswords since Battle Axes are a lot more money but have only +1 more attack power. For Red Mages and Thieves buy a Scimitar, yes a RM can get a Broadsword but he doesn't need it. Now search for the armor store. There buy Leather Shields for all who can wield them. DO NOT buy Iron Armor, its far to expensive now, but if you want it that badly fight or play the ship game once you get it. (see secrets) See all equipment you don't need. Hmmmm…we might as well get the ship now. Go just north of the armor shop and you'll see some pirates. Talk to the middle pirate to initiate a Boss Battle! -------------------- BOSS: Nine Pirates -------------------- HP: 24 each (216 total) Gil: 40 each (360 total) Exp: 40 each (360 total) Drops: Leather Shield Title: "9 Pirates of Pravoka" WHAT?!?!?! Nine bosses?!?!?! Meh, these guys are an even bigger pushover than Garland was. All you must do is cast Sleep, than attack like crazy. Most of the time Warriors, Monks, Thieves, and RMs will kill a Pirate in one hit. It's not hard at all. If you get lucky you'll get a Leather Shield, sell it unless you need to equip it. After a not hard fought battle the head pirate will give you his ship! (Can I get a w00t?) So what's left? Magic of course, but it won't come cheap! Train or play the ship game to get money, to access ship game go into your ship and hold A and push B 22 times. For a WM buy Blindna and Null Shock, for the BM, Blizzard and Temper, for a RM, Blizzard, Temper and Null Shock. CHECK LIST: Class: Weapon, Armor, Shields, Gloves, Lv2 Spells Warrior: Broadsword, Iron Armor*, Leather Shield, Leather Gloves, N/A Thief: Scimitar, Leather Armor, N/A, Leather Gloves, N/A Monk: none, Leather Armor, N/A, Leather Gloves, N/A Red Mage: Scimitar, Chain Mail, N/A, Leather Gloves, Blizzard(blk), Temper(blk), Null-Shock*(white) White Mage: Hammer, Cloths, N/A, Leather Gloves, Null Shock, Blindna, none Black Mage: Staff, Cloths, N/A, Leather Gloves, Blizzard, Temper, Slow* Finally we can leave this town and continue our quest. Leave Pravoka and go to your ship! -World Map- Phew that was work. Well we can go to the next location and that is Elfehim. Where is Elfheim? Its just south of Cornelia (consult map). Before going there I highly recommend playing the ship game you can get a lot of cash and good items. Or you can train on the open seas; Buccaneers are a good source of money. While training always sail to heal in Cornelia, its only 30 for the INN. In Pravoka its 50 and in Elfheim it will go up to 100! Once you're ready go to the dock just north of Elfheim and travel south to the city. -Elfheim- This is a town full of Elves, who could've guessed? Things here are very expensive, that's muy expensive for those who hablas espanol. So…like always go to the weapons store first! There all you must buy is a Dagger for any BMs and Sabers for RMs and Thieves if you desire so. Leave, head west to the Armor store. Buy Iron Shields and Helms for Warriors, and Leather Caps for everyone else. Once you are done leave, go to the item store buy some Antidotes and some Tents if you wish. Now we must head to the Western Keep, do not buy magic as of now, lets talk to thee Prince First. -Elven Castle- Leave the town and go north to the castle. Upon entering go north than left to the prince's room. Talk to his aid and he'll tell you about Astos, the Dark Elf. It seems Astos robbed the castle and cursed the prince, he has taken refuge in the Western Keep. Lets go get him! -World Map- Head southwest from Elfheim, than go north between to mountains, you'll be in a giant forest. Continue north until you reach a river. Go west around the river and continue north between the mountains and the cost. Eventually you'll reach a castle thing, it's the Western Keep. -Western Keep- Welcome to yet another broken down old place, but unlike the Chaos Shrine this has no random encounters. Go northwest until you reach a room, go in and talk to the King. He claims that Astos attacked him and destroyed the castle. The King wants you to get his crown from the Marsh Cave so he can restore the castle. There's no way we can topple the Cave without Lv3 Magic! So lets go back to Elfheim and buy some. -World Map- Go back to Elfheim. Go to Cornelia if you need to heal. -Elfheim- By now you should have at least 3000gil. First make sure you go the Lv3 shops, they are just northwest of the town entrance, and at the top left corner are the Lv4 shops. So what magic to buy? Well this time its your choice for now. But I strongly recommend getting at least Fira and Heal, the others are up to you. I doubt you'll have 3 mages but if you do than to bad. But if you have 2 or less mages and one of them is white make sure to pick up Heal and Cura. CHECK LIST (note: may be altered) Warrior: Weapon: Broadsword Shield: Iron Shield Hat: Helm Armor: Iron Armor* Gloves: Leather Gloves Lv3 Spells: none Thief: Weapon: Scimitar or Saber* Shield: none Hat: Leather Cap Armor: Leather Armor Gloves: Leather Gloves Lv3 Spells: none Monk: Weapon: none Shield: none Hat: Leather Cap Armor: Leather Armor Gloves: Leather Gloves Lv3 Spells: none White Mage: Weapon: Hammer Shield: none Hat: Leather Cap Armor: Cloths Gloves: Leather Gloves Lv3 Spells: Heal, Cura* Black Mage: Weapon: Dagger Shield: none Hat: Leather Cap Armor: Cloths Gloves: Leather Gloves Lv3 Spells: Fira, Thundura* Red Mage: Weapon: Scimitar or Saber* Shield: none Hat: Leather Cap Armor: Chain Mail Gloves: Leather Gloves Lv3 Spells: Cura, Fira, Thundura* Tent x3 Antidote x10 Ok got it all? Good, but let me add if you can afford it buy Iron Armor, you will need it in Marsh Cave. Ready well lets go! -World Map- So where is Marsh Cave? Well its easy to find. Go like you would to the Western Keep, but don't go north to the river. Instead head northwest and head between two more mountains. Now you will be near a lot of separate mountains and swamp-land (blueish land). Head south around the mountains you will come across a hole, if needed use a Tent or Sleeping Bag before going in. -Marsh Cave- MC BF1 So first go up around a long winding path, you'll fight a lot of monsters weak to Dia. Also monsters caked Green Slime are only weak to magic, they absorb attacks. Continue till you reach the stairs. MC BF2 First go down into a big room to pick up about 700gil and a Broadsword, give it to a RM if he doesn't have one. Leave and go up into a room with 680gil. Finnaly go right of that room to get a Dagger if you never got one for your BM. Go back to the staircase. MC BF1 Go back to the entrance and use a tent if needed. After go down until you reach some stairs. MC BF2 Leave and head down and right. You can explore on your own to find treasure, some are good. Eventually you will reach a room where you go in, walk through and leave. South of it are the stairs. MC BF3 We almost have the crown now. In the very first room you see is a phoenix down. Oh and monsters will attack in bigger groups, use Fira when outnumbered by a lot. Go south of that room to pick up copper amulet, give it to the person with lowest HP. Go south until you reach another big room, but don't go in its empty. Now go right, the next room has the Piscodeamons! -------------------------------- MINI-BOSS: Piscodeamons (x2-x4) -------------------------------- HP: 34 each Gil: 300 each Exp: 276 each Drops: none Title: "Guardians of the Crown" Well look at these bad boys! They have a dangerous attack but they are weak to Thunder. Really just heal, use Thunder/Thundera and attack, they will die in no time. After grab the chest it contains the crown! Go to the room north of this to get a Cottage. Continue north but don't go in this room its empty. Go left to the stairs. MC BF2 Go to the stairs. MC BF1 Go to the exit. -World Map- Go north the Western Keep again. Before going in use a Tent and Save. -Western Keep- Return to the King's room. Talk to him, but wait! He will laugh it turns out this is Astos! He has tricked you! -------------- BOSS: Astos -------------- HP: 420 Gil: 2000 Exp: 2250 Drops: Mythril Sword!!!! Title: "King of the Dark Elves" Don't let his low HP fool you Astos is well prepared. He will most likely do Death to a character, and if it hits start scrambling to heal that person. Than he'll do Slowra to someone, if it's an attacker that's bad. Now if you have a BM or RM Temper the best attacker, so long as he hasn't been slowed down. Attack Astos and heal with a RM or WM. Astos will either attack or Haste himself from this point on, but he will die shortly. If he drops the Mythril Sword rejoice! Well after this battle Astos will drop the Crystal Eye…hmm could this be Matoya's? Well anyway leave the Keep and return of Elfheim. -World Map- Go the Elfheim -Elfheim- Welcome back, upon arriving go to the INN, you should have at least 5000gil you can spare 100 this time. Anyway by now your Mages should be able to get Lv4 spells, if not train and pick up some extra gil. When ready buy Poisona and Null Frost for White Mages, get Blizzara and Haste for Black Mages and get Null Frost, Haste and Blizzara for Red Mages. By this point you may not have it all, but here's what you should have before the Vampire's Treasure. CHECK LIST (spells only): * = your choice/recommended White Mage Lv1: Cure, Dia, Protect Lv2: Null Shock, Blinda, * Lv3: Heal, Cura, Null Blaze* Lv4: Null Frost, Poisona, * Black Mage Lv1: Fire, Thunder, Sleep* Lv2: Blizzard, Temper, * Lv3: Fira, Thundera, * Lv4: Blizzara, Haste, * Red Mage Lv1: Fire, Thunder, Cure Lv2: Blizzard, Temper, * Lv3: Fira, Thundera, Cura Lv4: Blizzara, Haste, * So lets go give Matoya her eye back. -World Map- Get into your ship and sail up towered Cornelia. Go up to the bridge and go under it. Than go north to the dock and walk north to the cave. -Matoya's Cave- So go back into the main room and talk to Matoya, she'll thank you for the eye and give you the Jolt Tonic. Lets go give it to the prince. -World Map- Sail back to Elfheim, heal at Cornelia if needed. Go into the Elven Castle. -Elven Castle- Back at the castle your first move should be going to the Prince's room. Talk to his aid, he will use the tonic to revive the Prince. After he wakes the Prince will thank you a reward you with the Mystic Key! *-*The Vampire's Treasure*-* Alrighty we got ourselves a cool new key. So head to the exit of the castle but turn right and walk along the outside wall. Head north until you must go around another pillar, do so. Continue north until you get to a separated section of the castle go in to get a Mythril Hammer, 800gil, 700gill and Bronze Gloves. Give the Hammer to a WM and the Gloves to a Warrior and leave. Go to Elfheim. -Elfheim- Go to the Armor Store and sell any access weapons and stuff. You should have enough money to get everyone but Warriors Copper Amulets, do so and if you haven't yet get your Warrior(s) Iron Armor. CHECK LIST (not including spells) Warrior: Weapon: Broadsword Shield: Iron Shield Hat: Helm Armor: Iron Armor Gloves: Bronze Gloves or Leather Gloves (if you have more than one) Thief: Weapon: Saber Shield: none Hat: Leather Cap Armor: Copper Armlet Gloves: Leather Gloves Monk: Weapon: none Shield: none Hat: Leather Cap Armor: Copper Armlet Gloves: Leather Gloves White Mage: Weapon: Mythril Hammer Shield: none Hat: Leather Cap Armor: Copper Armlet Gloves: Leather Gloves Black Mage: Weapon: Dagger Shield: none Hat: Leather Cap Armor: Copper Armlet Gloves: Leather Gloves Red Mage: Weapon: Saber Shield: none Hat: Leather Cap Armor: Copper Armlet Gloves: Leather Gloves Once you finally have everything from the last two check lists you can move on. Also buy potions, tents and other stuff. -World Map- So you can go to a few places with this mystic key. I'm not going to get into detail but you can find some stuff in the Western Keep, the Marsh Cave, and the Chaos Shrine. Either way finally sail north to Castle Cornelia, heal in the INN if needed. -Castle Cornelia- Go in than turn left and walk between the inner and outer walls. Go left, up, than right until there's an opening. Go in the opening, than go right, south and you'll find two rooms. In the right room you'll find a Saber, Mythril Knife and a Cottage. In the left room you'll find Nitro Powder, a tent and Iron Armor. -World Map- Well go into your ship and sail along the west coast. Eventually you'll reach a dock just west of a cave. Walk south along the water and you'll reach the Dwarf City of Mount Duergar. -Mount Duergar- Go into the room north of the entrance to get 545gil and 450gil. Than leave, go as far left as possible, than down than left, than down again. You will reach a room full of treasure. You can get a tent, a Great Helm, Wyrmkiller, Ether, Potion, Mythril mail, 575gil and a Cottage. Give Wyrmkiller to your best attacker. Leave this room and go right, talk to the Dwarf. He'll smell the Nitro Powder and say he can open a canal to the other ocean. After a cut scene there will be no more canal. So now you can leave Duergar. -World Map- Well now than walk back up to your ship. Go to Cornelia and heal if needed. After sail along the east cost of the path to Duergar to the canal. Than turn north and go up the west side. Eventually you'll reach a dock just west of a city. The city is Melmond. -Melmond- First go into the weapon store and buy Longswords for Warriors and RMs. Than buy a Flachin for a Thief, but only if it helps him. Sell unequipped items but hang on to Wyrmkiller. Leave make way for the Armor shop. DO NOT EVEN THINK OF BUYING THE KNIGHT'S ARMOR UNDER ANY CIRCUMSTANCE!!!!! Anyway buy Great Helms if you have more than one Warrior and buy them steel gloves. Now buy a Silver Armlet for everyone you can afford for, they are 4000 a piece. If you can only afford one give it to your character with the lowest HP. Again sell unneeded stuff and leave. You may or may not be able to get Lv5 Magic, if not no big deal. If so, than you can earn money easily at a certain place. Open up the map; see the area southeast of Pravoka? There is a city surrounded by water and mountains with a dock to the east. Land at the dock and fight you can get good EXP and gil here. If you talk to people around town you'll learn that a Vampire is doing this to the land. So…we take out the Vampire we take out the problem. He lives in the Earth Cave just southwest of Melmond. This town doesn't have an Item Shop so buy stuff in Cornelia, Pravoka and ELfheim. When ready leave. -World Map- So leave go down along the southern coast until you reach some mountains. Turn south from here.. Go around the large mountain that you will be facing, and the entrance is there. -Earth Cave- ***Before going in grab some Gold Needels!!!!!*** EC BF1 First let me say conserve MP…it's a long walk down and back up. Head southeast to find the stairs, but be warned, in the northwest there is a long square corridor that initiates a random encounter after every step, be sure to avoid it. Explore to find some decent treasures, but when ready head down. EC BF2 Ok now go down into the next section, go right a bit than turn back up. Turn right again, than turn down…again. Than make your way southeast and eventually you'll reach a red door. Go in the receive 330gil, a Tent and the Coral Sword. Give the sword to anyone, so long as it doesn't lower their attack. (Most likely a Thief.) Anyway leave the room and continue to go down. Eventually you must turn right than go up, it leads to the stairs. EC BF3 Almost there, go all the right into a room to get a Sleeping Bag. Continue to go up, eventually turn right towered a room with a red door. Go in it to get 3400gil! Or you can also go right and get a Gold Needle. Leave and continue to go right and up. Soon you'll be near another red door. But it's empty, continue going down. So as you go on you'll come across a bat. He wont move, confront him…but wait he turns into a Vampire! --------------- BOSS: Vampire --------------- HP: 280 (seriously like wtf?) Gil: 2000 EXP: 1200 Drops: none Title: "Lich's Faithful Servant" Wow…are the creators serious? Only 280HP? Like wtf? Anyway he is weak to Dia and Fire…he'll probably die in a turn. Don't bother Tempering or Hasting. Seriously if you lose don't continue reading this FAQ. Anyway after this pointless battle grab the chest behind the Vampire. You get the Star Ruby…well time to leave the cave now. Go back to the stairs. EC BF2 Continue to go up, save every now and then if you don't have a lot of HP and Gold Needles. EC BF1 Welcome back to the first floor, leave this god forsaken place. -World Map- Wow…you must be tired. Use a tent, cottage, castle (not real) whatever to heal up. So where to go with this Star Ruby? Lets go explore the cave to the northwest. Head back up to the mountains you saw. Go north and you must walk in-between them. Go south by a small forest and enter the cave. -Giant's Cave- Wow that is a big giant…Anyway walk around to him and give him the Star Ruby. He eats it!!!! After all that hard work!!!!! But you moves out of your way even though that Ruby was divinity worth more. Go south of the stairs into a smaller room to get a Great Axe, 620gil, 450gil and a Mythril Helm. Once you do this go back up to the stairs and go out. -World Map- Follow the path south to the other cave…you can't get lost. -Sage's Cave- Go down find the old guy and talk with him. He will say that it was not the Vampire's doing that damages the earth. Another monster lives below him, deeper in the cave. So take the Earth Rod and lets take out the monster! Leave the cave. *-*Lich, Fiend of Earth*-* -World Map- Return to Melmond. -Melmond- Heal at the INN, than hit the Magic Shops. I will make a check list momentarily, than go to a weapon store and sell unneeded things. Buy Silver Armlet for everyone else, and Knight's Armor, but that should be a last purchase, its not that imprint. CHECK LIST Warrior: Weapon: Great Axe Shield: Iron Shield Hat: Mythril Helm Armor: Iron Armor or Knight's Armor* Gloves: Steel Gloves Monk: Weapon: none Shield: none Hat: Leather Cap Armor: Silver Armlet Gloves: Leather Gloves Thief: Weapon: Longsword or Coral Sword* Shield: none Hat: Leather Cap Armor: Silver Armlet Gloves: Leather Gloves White Mage: Weapon: Mythril Hammer Shield: none Hat: Leather Cap Armor: Silver Armlet Gloves: Leather Gloves Lv5 Spells: Curaga, Healara, Diaga Black Mage: Weapon: Mythril Knife Shield: none Hat: Leather Cap Armor: Silver Armlet Gloves: Leather Gloves Lv5 Spells: Firaga, Slowra*, none Red Mage: Weapon: Longsword or Coral Sword* Shield: none Hat: Leather Cap Armor: Silver Armlet Gloves: Leather Gloves Lv5 Spells: Firaga, Slowra*, Curaga -World Map- Go to the Earth Cave, go to Cornelia or Elfheim if you need supplies. Earth Cave EC BF1-3 Make your way down to the Vampire's Chamber. Go behind his room and hit A near the platform thing. EC BF4 First go up, left than down. Than go left and up again, do this a lot for a while. Eventually you'll go down, than you'll have to loop around and go back up to the stairs. EC BF5 Well go right for a brief moment than go up. Go left a bit, than down for a while. You'll than do another loop up into a room. In front of you there will be a small brown circle. Save, heal than talk to it. ----------- BOSS: Lich ----------- HP: 1200 Gil: 3000 EXP: 2200 Drops: Dry Ether (rare) Title: "Guardian of the Earth Spirit" Well this is the first of the four fiends you will encounter. He is weak to Dia and Fire! So have WMs heal and cast Diaga, have RMs and BMs caste Firaga, and Haste and Temper attackers. Finally attack with Warriors, Thief's and Monks. Lich has one bad move…Earthquake which can instantly kill all four of your characters. Other than that Lich is cake, eventually he will die. After the fight the Earth Crystal will light up and a cut scene will appear and it shows the Earthgift Shrine be opened. It is a Soul of Chaos dungeon see that section for details. Anyway go behind the crystal and there is a teleporter, use it. *-*Up the Winding River*-* -World Map- Use a tent than make your way to Melmond. -Melmond- Heal in the INN and buy any armor and magic you wanted. Than leave this city. -World Map- Go to your boat, head to Cornelia and Elfheim to pick up some supplies. Than sail west from the Earth Cave. Eventually you'll reach the continent that has Pravoka on it. There will be a lot of mountains and random rivers, dock east of the city. (see map) Walk southwards down the peninsula into a giant forest. Than walk clockwise up the side of the river until you get to the town of Crescent Lake. -Crescent Lake Town- Welcome! This here is a quaint little town which is easy to navigate. First heal and save if needed. Than go to the armor shop, or as I like to say "Warrior Heaven." Buy anything Mythril for anyone who can take it, by a Buckler for your RM. After go to the Weapon Store, buy a Mythril Axe for Warriors and Mythril Swords for Thieves and RMs. Leave, than go northeast by the Magic Shops, you probably don't have Lv6 magic, and if you do don't worry about buying it now. Go right from the shops into a wooded area. There are Dwarfs everywhere, talk to this one to get the canoe. X X X = Regular Dwarf O = "Canoe Dwarf" X X X X X X X O X X You can talk to the other Dwarfs if you wish. They will tell you about some of the other Fiends. But once you get the canoe leave the town. -World Map- So now we can sail in rivers, hence opening up a lot of new monsters for you. Well get into the canoe in the river above the town and left. Eventually you'll reach fork, you can go down or left, go left. Than after turn north. Continue of and eventually you must turn right. As you continue on you'll reach another fork, turn right. After you'll soon reach another fork, go west and you'll follow a long narrow strait until you reach land. Head southeast towered a volcano, save and use a tent than enter. *-*Marilith, Fiend of Fire*-* -Mount Gulug- MG BF1 First I must say something. This dungeon introduces a new thing and that is floors that hurt you. By that I mean as long as you take a step on the floor you lose 1HP per step. However you can't die there if you have 1HP and there are no random encounters. In this dungeon the injuring floor is lava. Anyway there are no chests on this floor so go left across the lava floor. Then go up to the stairs. MG BF2 Now this floor has tons of chests, but they're all out of the way. If you want them go up into the room you can see. Head up until you can turn right. Do so and open the chest for 4150gil. Go up some more then turn left, when you get the chance go down than turn up to two chests. After grabbing a total 1545gil go down the left side. Go down a zig-zaging path until you reach a horde of chests! There you will find Mythril Gloves, a Mythril Helm, a Hi-Potion, a Tent, 1520gil, 1455gil, 1795gil, an Antidote, 1760gil, a Mythril Axe, a Mythril Shield, and a Phoenix Down. Equip any Mythril Items to anyone who can get them. Now go back up the path and turn right. Go down after to reach a way out. By this point I'm usually worn out, so I leave and use a Tent. Than go back up the second floor and go as far left as you can to reach the stairs. MG BF3 This floor has nothing useful. So let's leave quickly head right. You must go up and down a lot while going right. Eventually you'll reach the stairs. MG BF4 Ok this floor has way to much lava and nothing good. So head down, hug the bottom wall. Than turn right and head to the stairs. MG BF3 Welcome back to floor 3. Head down than left across a floor of lava. There will be a small narrow path where you can turn down, do so. Than go left for a while until you reach some stairs going back down to floor 4. MG BF4 Go in the room directly up from you. You will most likely fight Lava Worms in here. Anyway the upper chest has about 2500gil and the other has as Gold Needle. Head left than down until you see a room on your left, it has 1760gil. Head left, up than left again to enter a room with a lot of chests. You will get an Antidote, 7340gil, Ice Brand, a Flame Shield a some more gil. Give Ice Brand and the Shield to your Warrior or best attacker. Go back down the room with 1760gil. Go down and right until you get to another room. It has a total 165gil. Continue going down and right and you'll reach another room with two chests. You will find a Staff and 1250gil. Head down, and to the left is the staircase. MG BF5 The last floor. This is an odd one. You are in the center and you can go 8 different ways. But you only have to go southwest. That's where Marilith is. But if you wish you can explore some. The only treasure worth getting is the Flame Mail in the western room, but be careful its guarded by a Red Dragon. When ready go into the southwest room, save and heal before confronting the red ball. Marilith will appear boss battle! ---------------- BOSS: Marilith ---------------- HP: 1440 Gil: 3000 EXP: 2475 Drops: Golden Apple Title: "Guardian of the Fire Spirit" Even though she in bodies a firey spirit, Marilith isn't weak agenst Blizzard. So have Warriors, Monks and Thieves attack. Have WM and RM heal and have BM and RM Haste and Temper who ever holds Ice Brand. Marilith is weak to almost every status element. (i.e. Darkness, Sleep). She rarely uses magic, but she will use Fira, which does a 150 average to everybody. Her attack is relatively randomized, I've seen it do 10 on one turn than 200 on the next. After she is defeated the Fire Crystal will light, and a cut scene will show her statue in Hellfire Chasm disappear like Lich's did. (See SoC for more) Like with Lich there is a teleporter, use it. -World Map- Use a Tent or Cottage and head back to Crescent Lake Town. *-*The Stone of Flight*-* -Crescent Lake Town- Welcome back to Crescent Lake. Hit the magic shops first. Buy Protera and Invisira for your WM. Buy Thundaga for you BM and Stun if you desire so. But wait your RM can't get anything. Only a Red Wizard can! So I think its time to Class Change! Stock up on supplies and leave. CHECK LIST: Warrior: Weapon: Ice Brand Shield: Fire Shield Hat: Mythril Helm Armor: Fire Mail Gloves: Steel Gloves Monk: Weapon: none Shield: none Hat: Leather Cap Armor: Silver Armlet Gloves: Leather Gloves Thief: Weapon: Coral Sword Shield: none Hat: Leather Cap Armor: Silver Armlet Gloves: Leather Gloves White Mage: Weapon: Mythril Hammer Shield: none Hat: Leather Cap Armor: Silver Armlet Gloves: Leather Gloves Lv6 Spells: Protera, Invisira, * Black Mage: Weapon: Mythril Knife Shield: none Hat: Leather Cap Armor: Silver Armlet Gloves: Leather Gloves Lv6 Spells: Thundaga, Stun*, * Red Mage: Weapon: Mythril Sword or Ice Brand Shield: Buckler Hat: Leather Cap Armor: Silver Armlet Gloves: Leather Gloves Lv6 Spells: N/A -World Map- Welcome back to the World Map. So where do we go to class change? Well its gonna take a while. First we need a Levistone. We can get one at the Ice Cave, just north of Mount Gulug. First head back to your ship. Then after sail north along the west coast. Eventually you'll go through a small strait which leads into a harbor. You can then either land at the dock and walk to the river or you can land next to the river. Than you must head west down the river, turn north at the first chance you get. You'll reach a fork go east than north. You will turn west go that way, ignore the fork going upward. Turn south than turn west, don't keep going south. Follow the river until you reach land. Head in-between the mountains and head north to the cave. Save use a tent and enter. -Cavern of Ice- CI BF1 Like Mount Gulug this place also has floors that hurt you. Beware of spiked floors. Anyway head right, then go down, then left to reach the stairs. CI BF2 To reach the next staircase you can go down and left or right then down. CI BF3 Go to the stairs to go back to BF2. CI BF2 Go counter-clockwise until you reach a room. Avoid the cracks and get the chests. One has cloths the other has a Flame Sword. Step on a crack to fall down. CI BF3 In this room you will get in a fight no matter what. After that leave. Go right across some spikes to get Ice Armor and Mythril Gloves. Leave go back and head down. Stay to the right and continue to go down. Eventually you can break off and go left again, do so. In the room you'll find 9900gil, 7900gil, 500ogil, 5454gil, 12350gil, and 180gil!!! But if you step in a certain place a fight will start. XXX X = Chest O O = Fight XXX Leave the room and go to the right. Head down, right than up to reach the stairs. CI BF1 Go into the room grab the chest for an Ether. Leave than go down into another room for 10000gil! Head up, right and down and enter the bigger room. Head up, avoid the cracks to get a Sleeping Bag, 9500gil and an Ice Shield. Step on the crack to fall down. CI BF2 Walk to the big rock avoid all cracks! When you get in front of it you'll fight a Mini-Boss! ---------------------- MINI-BOSS: Evil Eye ---------------------- HP: 162 (lower than Vampire!) Gil: 3225 EXP: 3225 Drops: none Title: "Protector of the Stone" No strategy is needed. Hit him once and he'll die. Grab the stone behind him and step on a crack. CI BF3 Head back to BF1. CI BF1 In the northeast corner are some stairs that will take you out. Go to them. -World Map- Use a Tent and head back to your ship. OK sail south along the west coast of the continent. Bypass the dock and continue down. Eventually you'll see a desert to the west of a river. Land at the end of the river and canoe to the western side. Walk into the desert, cut scene. It will show you place the Levistone down and an airship will come out of the ground! Go north and enter the Airship. Fly to Cornelia to heal if needed, and buy supplies. *-*The Trials of Courage*-* Now its time to go see the Dragon King, Bahamut. Open the map see the chain of small islands? Fly there. There are the Dragon Caves and Hellfire Chasm. -Dragon Islands/Caves First go to the southeastern island; enter the cave surrounded by the forest. Inside there you'll find 2750gil, 2000gil, 1450gil, 9500gil, a X-Potion, 1520gil and 2750gil. Leave and go back in the ship. Don't go to the small island north of that, it's an empty cave. Land on the swampy island near that. Don't go in the lower cave, that's Hellfire Chasm, head to the northern cave. Here you can find an Elixir, a Cottage and 500gil. Now you're back in the World Map. Go to the island north of you with two caves. The lower one is the one you're looking for. Go down to the lower floor and talk to Bahamut. He'll tell you to return with an item of courage. Leave this cave don't go to the one north of it, it's empty. Finally go to the western island. It has a Tent, a Dry Ether, and a X-Potion. Leave and go into the airship. -World Map- Where can we get a token of courage? Hm…maybe we can find something in the Citadel of Trials! Where is the Citadel? Just east of the Dragon Islands of course. But wait we can't land there since there's a lot of swampland. So there are two ways the get there. The first way is to land north of the harbor near the Citadel. Than walk clockwise around the harbor and some mountains. After you must cross a river and you are there. Or you can do something easier. Fly back to your boat and land near it. Than enter your boat. Sail all the way north to the continent. After that enter the harbor and go to the river. Go from the ship into the canoe, cross the river and you are there. Save and heal before going in. -Citadel of Trials- CT F1 Upon arrival go north and talk to the Dwarf. He'll allow you to pass, head to the top left corner and step into the throne. CT F2 Ok go south and enter the teleporter. Next room, go into this teleporter. In this section go into the lower teleporter, in the next room go into the lone one. Next go into the lower teleporter, the room after will be another lone one. This room has two more for you, go to the rightmost one. Ok now go all the way to the right of this section, go in the door. Before you can get the chest you'll fight a Clay Golem, but you get some Gauntlets. Now go down the left corridor, go into the left teleporter you see. After go up the stairs. CT F3 Go up the long corridor, open the chest to get a Healing Staff! Go left down another long corridor. Eventually you'll see three chests, they contain some Steel Gloves, another Ice Brand and a Ruby Armlet. Equip them as needed and go down. You'll see more chests and they have, 7340gil, 1455gil, and a Cottage. Now head right, when you see a chest go up and get it! You got a Rat's Tail. Head to the throne but wait, mini-boss! ------------------------------ MINI-BOSS: Dragon Zombies x2 ------------------------------ HP: 268 each Gil: 999 each EXP: 2331 each Drops: Megalixer!!! Title: "Final Tests of Courage" Pushover! They're weak to Fire and Dia, but whatever. When they die step on the throne. CT F1 Leave the Citadel. *-*Bahamut's Gift*-* -World Map- Use a cottage, tent what ever and head to your airship. Than fly to the dragon islands. -Dragon Islands/Caves Go back to Bahamut's cave and go talk to him. He will see the Rat Tail and state that you do indeed have courage. Than after a brief seen your characters will change. CHANGE LIST Warrior ----------> Knight Monk -------------> Master Thief ------------> Ninja White Mage -------> White Wizard Black Mage -------> Black Wizard Red Mage ---------> Red Wizard For more info on class changes see the class change section. Well you can leave now. So lets go buy Magic for our Knights and Ninjas. Knights can get up to Lv3 White Magic and Ninjas can get up to Lv4 Black Magic. Lets go to Cornelia. -Cornelia- For Knights buy Cure, and if you wish get Blink and Protect. For your Ninjas get Fire and Thunder. Buy supplies at the item store and leave. -World Map- Time for Lv2 Magic, fly to Pravoka. -Pravoka- Isn't the ship convenient? Well for Knights buy Null-Shock and anything else you want. For your Ninja get Blizzard, Temper and anything else you want. Buy supplies and leave. -World Map- Go to Elfheim. -Elfheim- Go to the Lv3 shops. Buy Fira and Thundara for your Ninja. For your Knight get Cura and Null Blaze. Head to the Lv4 shops now. Pick up Haste and Blizzara for your Ninja. Buy supplies at the item store and leave. -World Map- Let's get our RW some Lv6 magic. Head to Crescent Lake. -Crescent Lake Town- For your RW buy Thundaga, Protera and Invisira. Also equip your best stuff to your Ninja and RW now. CHECK LIST Knight Weapon: Ice Brand or Flame Sword Shield: Ice Shield or Fire Shield Helm: Mythril Helm Armor: Ice Armor or Fire Armor Gloves: Mythril Gloves Lv1 Spells: Cure, Protect, Blink Lv2 Spells: Null Shock, *, * Lv3 Spells: Cura, Null Blaze, * Master Weapon: none Shield: none Helm: Leather Cap Armor: Silver or Ruby Armlet Gloves: Leather Gloves Ninja Weapon: Ice Brand, Flame Sword or Mythril Sword Shield: Ice Shield, Fire Shield, Mythril Shield Helm: Mythril Helm Armor: Ruby Armlet or Mythril Armor Gloves: Mythril Gloves Lv1 Spells: Fire, Thunder, * Lv2 Spells: Blizzard, Temper, * Lv3 Spells: Fira, Thundara, * Lv4 Spells: Blizzara, Haste, * White Wizard Weapon: Mythril Hammer Shield: none Helm: Leather Cap Armor: Silver or Ruby Armlet Gloves: Leather Gloves Black Wizard Weapon: Mythril Knife Shield: none Helm: Leather Cap Armor: Silver or Ruby Armlet Gloves: Leather Gloves Red Wizard Weapon: Ice Brand, Flame Sword or Mythril Sword Shield: Buckler Helm: Leather Cap Armor: Silver or Ruby Armlet Gloves: Leather Gloves Lv6 Spells: Thundaga, Protera, Invisira Finally we have reaped the benefits of the Class Change. Lets continue our quest! *-*A Faerie and a Cube*-* -World Map- First we must head to Gaia. Where is it? Just east of the Citadel of Trials, it's surrounded by mountains. -Gaia- Well welcome to another city. Since you can't get Lv7 magic yet head to the Armor and Weapons shops. In the Armor shop by Ruby Armlets for those it will help. Buy Protect Rings for everybody! Sell things you don't need and go to the Weapon Store. Buy the Cat's Claws only if you have a BW. Leave after. Buy supplies and leave. -World Map- Lets go get the cube first. Fly to the northwestern continent. Locate the city surrounded by forests, its called Onrac. Land southwest of it outside of the forest. Ok go to the river and go up into the waterfall. -Waterfall Cavern- Well lets search for this cube. Head up than turn left and continue left. When you can go up do so, than turn left again when you get a chance. As you continue you will go up and down a lot, but its all one corridor. Soon you'll reach a main gallery with many different paths to take. Head up through the top left corridor. It will lead to two more corridors. Go down, as you continue down you'll see a lot of forks where you can break off. Stay to the left side corridors. Soon you'll the corridor will loop around and go right. You will reach a door go in. You see many chests and a robot. The chests contain a Wizard Staff, a Ribbon, 13450gil, 6400gil, 5000gil, and a Defender. Talk to the robot the receive the Warp Cube. Well make your way out of the cavern, but make sure you have 50,000gil. -World Map- Ok well canoe back down to your airship. Then fly or walk to the desert northwest of this area. In the northwest corner of the desert there is a smaller desert that is cutoff from the rest. Walk into it. -Caravan- Whoa! A small city in the desert? Nope your wrong, F--! But really head into the tent thingy just up from where you are. Talk to the guy and buy the Bottled Faerie, it costs 50,000gil! Once you get it leave. -World Map- Return to your ship and fly to Gaia. -Gaia- Upon arrival your Faerie will fly away from you. Walk around to the back of the city, you must go counter-clockwise. You're faerie will be near a pond north of the city. Talk to her, and she offers to get you some Oxyale. Now if you can get Lv7 magic head to those shops. Now money is short, you may only be able to afford a few spells. In fact the only one here that you should get is Blizzaga or Curaja. When ready leave. -World Map- Remember that city Onrac? Well land south of it like you did to get to the Waterfall Cavern. Than walk northeast between the mountains and ocean. -Onrac- This city has no new weapons or armor for you. So heal in the INN and do whatever. If you have the money buy Healaga! If not than whatever, head to the eastern part of town. You must cross some bridges to get there. When you reach a dock talk to the girl in front of a barrel. She'll say she's been waiting and she disappears… When ready go into the barrel. *-*Kraken, Fiend of Water*-* -Sunken Shire- SS F3 Oh man that was odd. Hm…seems we can breath underwater thank you Oxyale. So head up for a little while. Than turn right and go up the stairs. SS F4 Head down all the way, pass the empty room. Turn left and cross another balcony. You will be able to go many ways, head down. Go into the room on your left to get a Mage's Staff. Then go down head right and go up into that room for 12350gil. SS F5 Hehe, no encounter's here! Go strait up into the room north of you to get 1760gil, 9000gil, and a Diamond Armlet! Go up as far as possible. In the second leftmost room there is 2750gil. Go towered the room below that. But right of that room is 1450gil. Two rooms south of that is an Antidote. The room to the right of that has a Diamond Shield. Go to the room two up from that room to get 5000gil. Than head left and up one. This room has two chests containing, 10000gil and 10gil. Ok now to back to the room that had 2750gil. Then head left of that and go up. Head left down a long corridor. The room at the end has three chests containing, a Diamond Helm, Diamond Gloves and the Rosetta Stone! Finally you can leave head back to the stairs. SS F4 Go back to floor 3. SS F3 Leave this place and go back to Onrac. -Onrac- First things first go to the INN and heal. Buy Healaga if you didn't; buy Saber for your BW if you wish. Well that's it go back into the Shrine. -Sunken Shrine- SS F3 This time go up but turn left and go down the stairs. SS F2 Head left, go up and turn right once you can. The stairs are at the top right corner. SS F3 Go up to the other stairs. SS F4 Head down along the side of the room. Since the room is empty go down the stairs. SS F3 Go into the room, grab 100gil inside the chest. Go down and there is another chest with 450gil. Continue going down until you leave the room. Head over to the stairs. SS F2 Head down and go into the room for 8135gil and 7690gil. Leave and go left, at one point you must go up, do so and quickly turn left. In the room below you there is 5450gil, 385gil and Giant's Gloves. DO NOT EQIP THEM! After than lave and head up. There will be a room on your left go in to get a Light Axe! Ok leave this room and go right to another room. It has 2750gil, 7340gil, 9900gil and another Ribbon. Leave go up and head left to the staircase. SS F1 Head up, when you see a room on your left go in it. Walk down the room to the other side and leave. Head left than down a long corridor that is slightly isolated. Than turn left and go into a very large room. The exit is in the top left area but you must go counter-clockwise to reach it. Head left than up for a while longer. Soon you can turn right, do so and enter a room. You will see a blue sphere heal and save. After that confront Kakrin. ---------------- BOSS: Kraken ---------------- HP: 1800 Gil: 5000 EXP: 4245] Drops: Kikuichimonji Title: "Guardian of the Water Spirit" Well this fight is pretty easy. First have your WW or RW do Protera. Have your best attacker use Giant's Gloves once. As for other attackers have them attack. Have your BW and RW Haste and Temper the person who uses the Giant's Glove's. After about two turns that attacker should be doing 1000! Heal with the WW or RW and Kraken will easily die. After another easy fight the crystal will light. A cut scene will show the statue outside the Lifespring Grotto disappear. (See SoC for more) Step on the teleporter. Go back into Onrac. *-*The Lufenians*-* -Onrac- Buy any magic you wanted to get. Heal at the INN, buy supplies and leave. -World Map- Go to the airship and head to Gaia. -Gaia- Go to the magic shops and get anything you wanted to get that you couldn't afford. Leave, buy stuff and go back to the World Map. -World Map- Where to now? Melmond that's where! -Melmond- Go to the northeast of the city; go by the Armor shop to get there. Look for the man walking around the graveyard, speak with him. Professor Unnn is his name and with the Rosetta Stone he will tech you the ancient Lufenian lineage! Well with that done leave the city. -World Map- So let's go the ancient city of Lufenia. Where is that, on a peninsula south of Gaia. But it's covered in forest; the only place to land is next to the mountains near the big ass desert. Land and walk down to the city. -Lufenia- This place has only a magic shops. Ignore all of the other Lufenians unless you want a history lesson. Go up an then turn right when you can. After you will turn down, go left onto the platform thing. Talk to the only one not moving, he/she will give you the chime. Ok now head up until you get to an area with a tree missing. If you go right you'll find the shops. They sell the best Lv8 Spells, Full-Life and Flare! You probably don't have Lv8 Magic, but leave when ready. *-*The Ancient Tower*-* Before you to the next dungeon here's a checklist! CHECK LIST Knight Weapon: Defender Shield: Diamond Shield Helm: Diamond Helm or Ribbon* Armor: Diamond Armor Gloves: Protect Ring or Diamond Gloves Master Weapon: none Shield: none Helm: Leather Cap or Ribbon* Armor: Ruby Armlet Gloves: Protect Ring Ninja Weapon: Ice Brand Shield: Ice, Flame or Mythril Shield Helm: Mythril Helm or Ribbon* Armor: Ruby Armlet Gloves: Mythril Gloves or Protect Ring White Wizard Weapon: Mythril Hammer Shield: none Helm: Leather Cap or Ribbon* Armor: Ruby Armlet Gloves: Protect Ring Lv7 Spells: Curaja, Healaga, Diaja Black Wizard Weapon: Cat's Claws Shield: none Helm: Leather Cap or Ribbon* Armor: Ruby Armlet Gloves: Protect Ring Lv7 Spells: Blizzaga, Saber*, * Red Wizard Weapon: Ice Brand Shield: Buckler Helm: Leather Cap or Ribbon Armor: Ruby Armlet Gloves: Protect Ring Lv7 Spells: Blizzaga, Saber*, * *Also you might want to have lot of potions, ethers, ect. -World Map- Ok so the tower stands in the center of the Yahnikurm Desert, that is just south of Gaia. So where can you land? At the southeast end of the desert there is an opening between the mountains, land there and head north. Save and heal before entering. -Mirage Tower- MT F1 Go north into the large room. Make your way to the center of the room to find a lot of chests. You can find 800gil, a Healing Helm, a Vorpal Sword, 3400gil, 18010gil, an Aegis Shield, 2750gil and a Tent. When ready go out the left door and go up the stairs. MT F2 Ok now I never explore this room because it angers me. Look for treasures yourself. Anyway go up along the corridor. You must go almost in a complete circle but once you can turn right do so. Go up and right to the staircase. -Thanks to CostaRicanGeneral for this- If you would of went pass the point you go right for the stairs you would stay on the right side and keep going down the corridor and there is a room with 8135 gil, 7900 gil, Thor's Hammer, 12350 gil, 13,000, a Cottage, 7600 gil, Sun Blade, 10,000 gil!!! and finally Dragon mail. This is in a semi-large room in the center with a total of 10 treasure chests in a circle 5 on one side 5 on the other. -End- MT F3 Go around this large room to the door. Go in mini-boss! ----------------------- MINI-BOSS: Blue Dragon ----------------------- HP: 454 Gil: 2000 EXP: 3274 Drops: none Title: "Fortress Guardian" After another easy mini-boss step onto the platform in the rooms center. *-*Tiamat, Fiend of Wind*-* -Flying Fortress- FF F1 Ok 5 more floors left. First leave and go down, you will find a Razor in the room. Go back and than head right. In that room you will find, 180gil, a Healing Helm, a Protect Ring, 6720gil, and 5000gil. If you go to the left room you'll find, 7900gil, a Potion, 9900gil and 4150gil. After that go up and teleport up to the next floor. FF F2 Ok this floor is a bit odd, but it has a lot of treasure. It has a Ribbon, some Diamond stuff, Black and White Robes and the Adamantite. The floor has a lot of different corridors all going north, south, southeast, northwest, ect. Below is a map. T 1F T T = Treasure 1F = to first floor 3F = to third floor T empty T A = Adamantite A 3F T Whenever you're ready go up to the third floor. FF F3 Ok go right and talk to the robot thing. He says you can see the entire world from that big white thing. So look in it, it says that the four forces are converging at the Chaos Shrine!! Let's return to there after. So head up near the teleporter and go left. Head down when you an and go up to floor 4. FF F4 This is very odd. If you go to much to wrong way you will end back up here at the start. Luckily I know where to go. Simply head up for two sections then left two sections. FF F5 This is it, the final floor. Not only is Timat here but so is the optional boss, Death Machine! (See Bestiary) Anyway walk down the long narrow path until you reach the green orb, circle whatever it is. Heal and save, than confront Timat. ------------- BOSS: Tiamat ------------- HP: 2400 Gil: 6000 EXP: 5496 Drops: none Title: "Guardian of the Wind Spirit" To beat Timat use the same strategy you used for Kakrin. Haste, Temper, Saber your main attacker! Heal with the WW and RW. Also Timat will use Thunderbolt which can do a nasty 150-250 per person. Null-Shock helps to weaken that. In no time she will be dead. After the crystal will light and the statue outside Whisperwind Cove will open. Step on the teleporter behind the crystal. *-*Chaos' Spiral*-* -World Map- Well, well, well. The four "great" fiends have been beaten. Hm…but how is the Chaos Shrine involved in all this? Let's go check it out, buy Lv8 magic if you didn't, get supplies and go there. But wait remember the adamantite? Take it to Mount Duergar. -Mount Duergar- Ok head left than go up into the room. Talk to the Dwarf and he'll make the Excalibur Sword for you. Leave. -World Map- Go to the Chaos Shrine, heal and save before entering. -Chaos Shrine- Walk north into the room where you fought Garland. Examine the black crystal. A brief scene will show the crystal disappear. Let's go back…two thousand years in time! Step onto where the crystal used to be. -Chaos Shrine(past)- CS F1 Go down until you reach a wall. Head down to the bottom right corner and go up the stairs. CS F2 Head right and go up the stairs. CS F3 Head down until you see a row of columns. Continue to go down until your past the wall. Head right; don't go into the small open area. As you head right you'll reach a row of columns going up. Go up and enter the room. When you reach the gray slab thing hit A to play the Lute. A ladder will appear! Grab the chests and go down. CS F2 Leave the room and head down and left. When you reach the bottom left corner you must head up. When you reach the top corner go down the stairs. CS F1 Ok now head left. In the top left corner is a staircase, go down it. CS BF1 Welcome to the Earth Floor. Here are a lot of the Earth based monsters you fought. So head up. Turn right and continue on that path until you hit a wall. Turn down and continue to go that way. In the bottom right corner there is a staircase. Save and heal before approaching it…than…boss fight! ------------ BOSS: Lich ------------ HP: 2800 Gil: 1 EXP: 2000 Drops: none Title: "Lich…First Fiend of Chaos" What…he's back? And he's a lot stronger. Lich is no longer weak to Fire, but the Dia weakness is still in effect. Go by the usual game plan, Temper, Haste and Saber the best attacker. Also have your WW heal and use Dia. Watch out for Flare too. Eventually Lich will die. I wonder if Lich is back than are they all back? Go down the stairs. CS BF2 Well if that was the Earth Floor than this must be the Fire Floor. So head out and go up. Go into the room, head right and soon you can leave. If you want go all the way down to search for a Megaelixer, Sasuke's Blade, a Protect Cloak and a Protect Ring. When read head to the stairs that lead down to basement 3. Save and heal first. ---------------- BOSS: Marilith ---------------- HP: 3200 EXP: 2000 Gil: 1 Drops: none Title: "Marilith…Second Fiend of Chaos" Well as we though here is Marilith, at full strength. Now she has death but with Protect Rings its no problem. Also she is only weak to Confuse now. Do as always do win. I guess Kraken is next…head down the stairs. CS BF3 As we thought this is indeed the Water Floor. Simply make your way to the southeast corner of this floor. As always heal and save before you get to close to the stairs. -------------- BOSS: Kraken -------------- HP: 3600 EXP: 2000 Gil: 1 Drops: Eye Drops Title: "Kraken…Third Fiend of Chaos" He is no longer weak to Thunder and his physical attack is much better than before. And his Ink spell can blind the entire party, be ready. Once again beef up your attacks and kill the guy. One left and that is Timat…head down the stairs. CS F4 Finally…the Wind Floor. First head south, than right. You should come across a long path, take it to find Masamune. Than head back to the entrance. Save and heal now because you'll fight Timat as soon as you head right. ------------- BOSS: Tiamat ------------- HP: 5500 EXP: 2000 Gil: 1 Drops: Rune Staff Title: "Timat…the Fourth Fiend of Chaos" She is pretty much the same thing as before, only with a hell of a lot stronger. Protect everyone, and beef up attacks. Cast Null All if you have it. In no time she will die. Head up to the stairs and go down. CS BF5 Well the last floor. Head down to the only room, heal and save before entering… DO NOT READ AHEAD SPOILERS…READ IF YOU DON'T CARE! You will see Garland!!! But wait I thought we killed him? (Or at least removed him from our false e-mail list.) Well he will explain that the four "Great Powers" sent him back through time. Then from here he sent them back into the future. Then he would be killed by you…again. This would result in him getting sent back, but every time he fights you the first time he wouldn't remember this. It is an endless cycle, created out of Garland's malice. But no…not Garland…Chaos! With that Garland will transform into Chaos the true ruler of the Fiends and bringer of darkness. END SPOILERS ------------------- FINAL BOSS: Chaos ------------------- HP: 20000 Gil: 0 EXP: 0 Drops: none Title: "The True Bringer of Darkness" OMFG! 20000 health! Like how can we do that? Well cast barriers like protect and the null moves with WW and RW. Than begin to beef up all of your attackers. When they are all strong enough, like 1500-2000 a turn, begin to cast Flare. Have the RW continue to beef them up though, and have your WW keep people alive and cast Holy. He has many elemental spells, be ready. His attack can kill of someone in a hit, be ready to use Full-Life or a Phoenix Down. Slowly but surely you will win. I hope you enjoyed the basic FF1 Walkthrough enjoy the text-based ending! ============================================================================== 2. Frequently Asked Questions ============================================================================== My e-mail address is mjd111989@aol.com Q: How do I open the map? A: Press B and Select at once, please check the Walkthrough too, its there. Q: What is a good party? A: Well there are many answers to that…personally one of my favorites is Warrior, Monk, BM and WM, but hey its your choice. Experiment with others, I myself have played 6 times through will different parties. Q: I'm stuck on the World Map floor in Hellfire Chasm, how do I get out? A: Well this is one of the more confusing floors. First off you should check the FAQ, its there. However, I plan to research this floor more; hopefully I can be of more help later. Please check the FAQ. Q: I'm having trouble finding (insert monster). A: Keep looking, a lot of them a pretty rare! It takes time to get 100%. Try looking in areas where monsters like that are. Example: Monster #44 is rare, but in the Bestiary he is found with all the monsters in the Earth Cave so look in there. ============================================================================== 3. Basics ============================================================================== *-*Controls*-* -World Map Controls- D-Pad: Walk around. A: Enter airship, land airship. B + Select: Enter map. Start: Enter menu -Menu Controls- D-Pad: Scroll through options. A: Selects option. B: Exit menu. L or R: Scroll between characters while in specific options. -In Town or Dungeon- D Pad: Walk around A: Talk to people, open chests. Start: Open menu. -In Battle- D-Pad: Scroll through commands. A: Select Command. B: Cancel command. L or R: Quickly scroll through commands. *-*Classes*-* Warrior -----> Knight The Warrior is a battle machine. His high attack makes him ideal for boss fights. Another plus is his high defense, putting him first in the formation is a good idea. His magic is pretty weak, but he can learn up Lv3 White Magic Spells once he becomes a Knight. Monk -----> Master The Monk is a person who loves bare-handed battles. His attack can far surpass even that of a Warrior if trained properly. He has fairly even stats, but can never learn magic. Monk's are great for long tedious battles, if there stats are raised well in battles they can hit up to 3000 agenst Chaos and other bosses! Thief -----> Ninja The Thief is a quick agile attacker with decent strength. But his name is misleading, never under and circumstance can he steal stuff…ever! After becoming a Ninja his attack gets good, and he can learn up to Lv4 Black Magic. His stats are fairly even, but his defense and HP may be low. He can also almost always run from battles. White Mage -----> White Wizard This one here is not only the only female, but her sprit magic is unsurpassed. Not only that but she can learn moves that can take out undead foes in a single hit. She also is the only mage that can learn Heal spells and the other good white magic spells, like Life., a huge plus for her. When she reaches her peak, HP is decent, but other non magic stats are low. Black Mage -----> Black Wizard Unlike the WM with healing spells, the Black Mage practices the arts of damaging magic. He learns spells that go by elements as well as stats that can cripple opponents. His power, health and other stats may be bad, but if you have low magic defense, this guy can be a monsters worst nightmare. This guy can learn the second best black magic spell in FF history and the best spell in this game…Flare! Red Mage -----> Red Wizard Red Magic? No the Red Mage can learn both White and Black magic. But however since he studies both fields he cannot learn certain spells from each category, including all Lv8 Spells. Not only does he have good magic but his attack is that of a Thief! When all else fails the Red Mage is a great overall choice! He can learn the basics of black magic like Fire and Sleep, and the basics of white magic like Cure and Protera. *-*Menu*-* Ah the menu…the place that lets you do…stuff! Here are all the options. ITEM MENU: Lets you use an item stored in your inventory. EQUIP MENU: Lets you view or change the current weapons and armor a character might be using. MAGIC MENU: Lets you view magic spells you know; also you can use certain spells like Cure while in the menu. Not only that you can discard spells that you don't want. There are a total of four spells per level, but a person can only learn three. STATUS MENU: Allows you to see the characters current stats like Strengths, Intelligence and Magic Level. FORMATION COMMAND: Allows you to move characters around in order. Remember characters closer to the top have a better chance of getting hit. CONFIG MENU: Opens up menu where you can change options like sound, text speed and the background color. SAVE COMMAND: Allows you to save your progress…duh! *-*Battle Mechanics*-* Ok while in battle you have four options. Two of which open up other menus allowing you to chose other commands. The commands are Attack, Magic, Items, and Flee. ATTACK COMMAND: Lets character do a basic attack. The stronger and quicker the person the better the damage. MAGIC COMMAND: Lets character cast a magical spell, but it drains MP. Also not all characters can use magic. ITEM COMMAND: Lets character use an item currently in the inventory. (see items section for more details) FLEE CONMMAND: Lets characters flee from battle, you cannot flee from bosses. Aside to these commands characters also have Health Points (HP) and Magic Points (MP) When a person takes damage their HP will lower, if HP reaches 0 the person is KOed. They must revived with a spell, a phoenix down, or at a Sanctuary. Use cure spells or potions to restore HP. MP allows you to cast magical spells, MP lowers as you use spells. Lets say a spell cost 30MP and you only have 27 then you cannot cast that spell. Use ethers or go to INNs to replenish MP. ============================================================================== 4. Spells, Items and Equipment ============================================================================== *-*Black Magic Spells*-* -Level 1- Fire MP: 5 Location: Cornelia (50gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Attacks one enemy with fire damage. Thunder MP: 5 Location: Cornelia (50gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Attacks one enemy with thunder damage. Sleep MP: 3 Location: Cornelia (50gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Puts all foes asleep, not very reliable. Focus MP: 3 Location: Cornelia (50gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Lowers foes evasion…totally useless. -Level 2- Blizzard MP: 8 Location: Pravoka (250gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Attacks one enemy with ice damage. Dark MP: 5 Location: Pravoka (250gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Inflicts darkness on one foe…not reliable. Temper MP: 8 Location: Pravoka (250gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Raises the attack of one ally. Slow MP: 5 Location: Pravoka (250gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Slows down all foes, not reliable. -Level 3- Fira MP: 15 Location: Elfheim (1000gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Hits all foes with fire damage. Thundera MP: 15 Location: Elfheim (1000gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Hits all foes with thunder damage. Hold MP: 10 Location: Elfheim (1000gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Paralyzes one enemy, not reliable Focara MP: 10 Location: Elfheim (1000gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Lowers evasion of all foes, again not reliable. -Level 4- Sleepera MP: 15 Location: Elfheim (2500gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Puts a foe to sleep, good agenst bosses weak to it. Haste MP: 15 Location: Elfheim (2500gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Raises number of hits ally does in an attack. Confuse MP: 15 Location: Elfheim (2500gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Confuses all enemies, kinda useful. Blizzara MP: 18 Location: Elfheim (2500gil) Classes: Red Mage, Red Wizard, Ninja, Black Mage, Black Wizard Description: Does ice damage to all foes. -Level 5- Firarga MP: 30 Location: Melmond (4000gil) Classes: Red Mage, Red Wizard, Black Mage, Black Wizard Description: Stronger fire damage to all enemies. Scourge MP: 28 Location: Melmond (4000gil) Classes: Red Wizard, Black Mage, Black Wizard Description: Decent magic, may be worth getting in some situations. May or may not kill enemies instantly. Teleport MP: 5 Location: Melmond (4000gil) Classes: Red Wizard, Black Wizard Description: Teleports party out of dungeons, good in tight situations. Slowra MP: 18 Location: Melmond (4000gil) Classes: Red Mage, Red Wizard, Black Mage, Black Wizard Description: Puts one foe to sleep, like Sleepera good for bosses weak to it. -Level 6- Thundaga MP: 35 Location: Crescent Lake (13000gil) Classes: Red Wizard, Black Mage, Black Wizard Description: Does powerful thunder damage to all enemies. Death MP: 30 Location: Crescent Lake (13000gil) Classes: Black Mage, Black Wizard Description: Instantly kills an enemy, not reliable. Quake MP: 32 Location: Crescent Lake (13000gil) Classes: Black Mage, Black Wizard Description: Same thing as Scourge, only different resistance. Stun MP: 20 Location: Crescent Lake (13000gil) Classes: Black Mage, Black Wizard Description: Stuns a foe, not reliable in boss fights. -Level 7- Blizzaga MP: 40 Location: Gaia (30000gil) Classes: Red Wizard, Black Mage, Black Wizard Description: Strong ice damage to all foes. Break MP: 30 Location: Gaia (30000gil) Classes: Black Wizard Description: Not very good, but may kill Timat in a turn. Saber MP: 25 Location: Onrac (30000gil) Classes: Black Mage, Black Wizard Description: Raises caster's attack and accuracy, not good since BM or BW suck either way. Blind MP: 25 Location: Onrac (30000gil) Classes: Black Mage, Black Wizard Description: Blinds a foe, not relatable in any way. -Level 8- Stop MP: 30 Location: Gaia (40000gil) Classes: Black Wizard Description: Stops a foe, so its pretty much Stun, not very good. Warp MP: 30 Location: Gaia (40000gil) Classes: Black Wizard Description: Kills people like Quake can, like most stuff it won't always work. Kill MP: 40 Location: Gaia (40000gil) Classes: Black Wizard Description: Works better than death, crappy to use to kill one person though. Flare MP: 50 Location: Lufenia (40000gil) Classes: Black Wizard Description: Powerful non-elemental damage that can kill people easily. *-*White Magic Spells*-* -Level 1- Cure MP: 3 Location: Cornelia (50gil) Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard Description: Restores a little HP to only ally. Dia MP: 5 Location: Cornelia (50gil) Classes: White Mage, White Wizard Description: Does damage to all un-dead foes. Protect MP: 3 Location: Cornelia (50gil) Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard Description: Raises one ally's defense, not as useful as you may think. Blink MP: 3 Location: Cornelia (50gil) Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard Description: Raises on character's evasion, good for a solo game. -Level 2- Blindna MP: 3 Location: Pravkoa (250gil) Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard Description: Cures darkness, not good since darkness wears off after battle. Silence MP: 5 Location: Pravkoa (250gil) Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard Description: Stops an enemy from using MP related moves, not reliable. Invis MP: 3 Location: Pravkoa (250gil) Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard Description: A form of Blink that you can do to anyone, not reliable however. Null-Shock MP: 8 Location: Pravkoa (250gil) Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard Description: Cuts thunder damage on party by one-half. -Level 3- Cura MP: 10 Location: Elfheim (1000gil) Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard Description: Restores HP to a character. Heal MP: 10 Location: Elfheim (1000gil) Classes: White Mage, White Wizard Description: Restores a little HP to the party. Diara MP: 8 Location: Elfheim (1000gil) Classes: White Mage, White Wizard Description: Deals damage to undead foes. Null-Blaze MP: 8 Location: Elfheim (1000gil) Classes: Red Mage, Red Wizard, Knight, White Mage, White Wizard Description: Cuts fire damage by one-half for party. -Level 4- Poisona MP: 3 Location: Elfheim (2500gil) Classes: Red Mage, Red Wizard, White Mage, White Wizard Description: Heals poison, good early on. Fear MP: 10 Location: Elfheim (2500gil) Classes: White Mage, White Wizard Description: Makes weaker foes run away, not very useful other then that. Vox MP: 3 Location: Elfheim (2500gil) Classes: Red Wizard, White Mage, White Wizard Description: Cures silence, not needed since you will almost never get silenced. Null-Frost MP: 8 Location: Elfheim (2500gil) Classes: Red Wizard, White Mage, White Wizard Description: Take a guess…cuts ice damage by half for party. -Level 5- Curaga MP: 20 Location: Melmond (4000gil) Classes: Red Mage, Red Wizard, White Mage, White Wizard Description: Restores a lot of HP to a character. Healara MP: 25 Location: Melmond (4000gil) Classes: White Mage, White Wizard Description: Restores HP to the entire party. Life MP: 20 Location: Melmond (4000gil) Classes: Red Wizard, White Mage, White Wizard Description: Revives a KO'ed character. Diaga MP: 25 Location: Melmond (4000gil) Classes: Mage, White Wizard Description: Does a lot of damage to undead foes. -Level 6- Stona MP: 3 Location: Crescent Lake (13000gil) Classes: White Mage, White Wizard Description: Heals a stoned (hehe) character. Exit MP: 25 Location: Crescent Lake (13000gil) Classes: Red Wizard, White Wizard Description: Transports party out of a dungeon, doesn't work for SoC dungeons though. Protera MP: 20 Location: Crescent Lake (13000gil) Classes: Red Wizard, White Mage, White Wizard Description: Raises the defense of the entire party. Invisira MP: 20 Location: Crescent Lake (13000gil) Classes: Red Wizard, White Mage, White Wizard Description: Raises the invasion of the entire party. -Level 7- Curaja MP: 35 Location: Gaia (30000gil) Classes: White Wizard Description: Fully restores an ally's HP. Diaja MP: 35 Location: Gaia (30000gil) Classes: White Wizard Description: Deals a lot of damage to undead foes. Healaga MP: 35 Location: Onrac (30000gil) Classes: White Mage, White Wizard Description: Restores a lot of HP to the entire party. Null Death MP: 28 Location: Onrac (30000gil) Classes: Red Wizard, White Mage, White Wizard Description: Protects one person agenst instant death moves. -Level 8- Dispel MP: 35 Location: Gaia (40000gil) Classes: White Wizard Description: Removes enhancements from enemies. Null-All MP: 40 Location: Gaia (40000gil) Classes: White Wizard Description: Protects one party member from all spells. Holy MP: 50 Location: Gaia (40000gil) Classes: White Wizard Description: Does a lot of damage to enemies, the WW equivalent to Flare. Full-Life MP: 40 Location: Lufenia (40000gil) Classes: White Wizard Description: Revives a KO'ed character and gives them full HP. *-*Items*-* These items are in alphabetical order. Antidote: Cures poison Blue Curtin: Casts Null-Shock on one party member in a battle. Blue Fang: Casts Thundara in a battle. Cockatrice Claw: Petrifies a foe during battle. Cottage: Can only be used out of battle in the World Map, restores full HP and MP to the party. Dry Ether: Used anytime, restores full MP to a character. Echo Grass: Cures silence Elixir: Can be used whenever, restores full HP and MP to a character. Emergency Exit: Only used in dungeons, instantly lets party leave dungeon. Ether: Used whenever, restores 50MP to one character. Eye Drops: Cures darkness. Faerie Tonic: In a battle it raises a person's max MP by 200. Giant's Tonic: In battle it raises a person's max HP by 200. Gold Needle: Cures stone. Golden Apple: Permanently raises a person's max HP by 10. Hermes' Shoes: When in battle it cast Haste on a character. Hi-Potion: Restores 150HP whenever you want. Light Curtin: Casts Null-All on a character during battle. Luck Plus: Permanently raises someone's Luck by 1. Lunar Curtin: Casts Null-Death one someone in a battle. Megalixir: Restores full HP and MP to the entire party whenever you want it to. Mind Plus: Increases a person's Intelligence by 1 permanently. Phoenix Down: Can revive a KO'ed character at anytime. Potion: Restores 50HP to someone at anytime. Power Plus: Permanently raises someone's strength by 1. Protect Drink: Used in battle, raises the user's defense by one. Red Curtin: Casts Null-Blaze while in a battle. Red Fang: Casts Fira in a battle. Remedy: Heals all status effects except for KO and Stone. Silver Apple: Permanently raises someone's HP by 5. Sleeping Bag: Used in the World Map only, restores some HP to the party. Soma Drop: Permanently raises someone's MP by 5. Speed Drink: Raises someone's agility while in battle. Speed Plus: Raises someone's agility by 1 permanently. Spider's Silk: Casts slow on all enemies. Stamina Plus: Raises Stamina for one person for one battle. Strength Tonic: Raises someone's attack for a battle. Tent: Used in the World Map only, restores some HP and MP to the party. Turbo Ether: Restores 150MP for a character. Vampire Fang: Paralyzes one foe. White Curtin: Casts Null-Frost while in battle. White Fang: Casts Blizzara during a battle. X-Potion: Fully restores one characters HP. *-*Weapons*-* Like Items these are in alphabetical order. Added Effects means that it will cast the spell if you use it as an item during battle. Assassin Knife: "A dagger that casts kill when used. ATK: 30 ACC: 43 Added Effects: Kill Other: Lowers evasion by 13. Asura: A sword who's name embodies battle. ATK: 25 ACC: 25 Added Effects: none Battle Axe: An Axe made for battle ATK: 16 ACC: 5 Added Effects: none Braveheart: A sword that casts confuse when used. ATK: 30 ACC: 42 Added Effects: Confuse Broadsword: Sword with a double-wide, double edged blade. ATK: 15 ACC: 20 Added Effects: none Cat Claws: A weapon with razor sharp blades. ATK: 22 ACC: 35 Added Effects: none Coral Sword: A sword effective agenst aquatic foes. ATK: 19 ACC: 15 Added Effects: none Crossier: A staff with an iron ring at the top ATK: not sure ACC: not sure Added Effects: none Dagger: A large knife ATK: 7 ACC: 10 Added Effects: none Dark Claymore: A sword with a shimmering black blade ATK: 40 ACC: 5 Added Effects: none Deathbringer: A sword that casts Death when used. ATK: 36 ACC: 25 Added Effects: Death Other: Lowers evasion by 5 Defender: A sword that casts Blink when used. ATK: 30 ACC: 35 Added Effects: Blink Duel Rapier: A rapier refined for battle. ATK: 27 ACC: 30 Added Effects: none Other: Lowers evasion by 80!!!!! Excalibur: A sword made from legendary metal. ATK: 45 ACC: 35 Added Effects: none Falchion: A sword that widens near the top. ATK: 15 ACC: 10 Added Effects: none Flame Sword: A sword that dances with flame. ATK: 26 ACC: 20 Added Effects: none GigantAxe: A sword with superb attack power ATK: 44 ACC: 0 Added Effects: none Gladius A Sword that is feather light ATK: 23 ACC: 30 Added Effects: none Other: Lowers evasion by 10. Great Axe: A large Axe made for battle. ATK: 22 ACC: 5 Added Effects: none Great Sword: A sword effective agenst giants. ATK: 21 ACC: 20 Added Effects: none Hammer: A hammer made for battle ATK: 9 ACC: 0 Added Effects: none Healing Staff: A staff that casts Heal when used. ATK: 6 ACC: 0 Added Effects: Heal Ice Brand: A sword griped by winter's chill. ATK: 29 ACC: 25 Added Effects: none Iron Nanchaku: Nanchaku made of iron. ATK: 16 ACC: 0 Added Effects: none Judgment Staff: Casts Flare when used. ATK: 26 ACC: 25 Added Effects: Flare Kikuichmonji: A chrysanthemum adorns it scabbard. ATK: 38 ACC: 25 Added Effects: none Knife: A small knife ATK: 5 ACC: 10 Added Effects: none Kotetsu: A small katana designed for easy use. ATK: 22 ACC: 20 Added Effects: none Light Axe: An axe that cast Diara when used. ATK: 28 ACC: 15 Added Effects: Diara Lightbringer: A sword that cast Holy when used. ATK: 52 ACC: 47 Added Effects: Holy Longsword: A large double-edged sword. ATK: 20 ACC: 10 Added Effects: none Mage Masher: A knife that cast Silence when used. ATK: 20 ACC: 30 Added Effects: Silence Mage Staff: A cast that cast Fira when used. ATK: 13 ACC: 10 Added Effects: Fira Masamune: A sword also known as Demonblade ATK: 53 ACC: 5 Added Effects: Protera Other: Lowers evasion by 35 Mythril Axe: An axe wrought from Mythril. ATK: 25 ACC: 10 Added Effects: none Mythril Hammer: A hammer wrought from Mythril ATK: 12 ACC: 5 Added Effects: none Mythril Knife: A knife wrought from Mythril. ATK: 10 ACC: 15 Added Effects: none Mythril Sword: A sword wrought from Mythril. ATK: 23 ACC: 15 Added Effects: none Nunchaku: Wooden nunchaku ATK: 12 ACC: 0 Added Effects: none Ogrekiller: An axe effective agenst giants. ATK: 30 ACC: 0 Added Effects: none Orichalcum: A knife gleaming with a golden blade. ATK: 28 ACC: 35 Added Effects: none Power Staff: A staff with good attack power. ATK: 12 ACC: 0 Added Effects: none Ragnarok: A sword etched with words of the gods ATK: 59 ACC: 43 Added Effects: none Other: Lowers evasion by 33. Rapier: A sword with a slender blade. ATK: 9 ACC: 5 Added Effects: none Razor: A saber that casts Scourge when used. ATK: 20 ACC: 22 Added Effects: Scourge Rune Axe: An axe that cast Curaga when used. ATK: 40 ACC: 20 Added Effects: Curaga. Rune Blade: A sword effective agenst spell-casters. ATK: 18 ACC: 15 Added Effects: none Rune Staff: A staff that casts Healara when used. ATK: 25 ACC: 25 Added Effects: Healara Saber: A long sword made for piercing. ATK: 13 ACC: 5 Added Effects: none Sage's Staff: A staff that cast Life when used. ATK: 20 ACC: 10 Added Effects: Life Sasuke's Blade: A small kanta used by ninjas. ATK: 33 ACC: 35 Added Effects: none Scimitar: A sword with a curved blade. ATK: 10 ACC: 10 Added Effects: none Staff: A wooden staff. ATK: 6 or 7 ACC: 0 Added Effects: none Sun Blade: A sword effective agenst the undead. ATK: 30 ACC: 32 Added Effects: none Thor's Hammer: A hammer that cast Thundara when used. ATK: 18 ACC: 15 Added Effects: Thundara Ultima Weapon: A sword bound to its wielders HP. ATK: Depends on HP ACC: 100 Added Effects: none Viking Axe: An axe once used by Vikings. ATK: 25 ACC: 10 Added Effects: none War Hammer: A hammer that strikes hard. ATK: 30 ACC: 0 Added Effects: none Werebuster: A sword effective agenst werebeasts. ATK: 18 ACC: 15 Added Effects: none Wizard's Staff: A staff that casts confuse when used. ATK: 16 ACC: 15 Added Effects: Confuse Wyrmkiller: A sword effective agenst dragons. ATK: 19 ACC: 15 Added Effects: none *-*Armor*-* Like Weapons, Armor has Added Effects but it won't get in alphabetical order now. Instead in the order you can find it…probably how I should've done the weapons. Sorry for any incontinences. Bard's Tunic: A light loose-fitting tunic DEF: 20 EVA: -3 Added Effects: none Black Garb: Light, durable suit from a distant land ATK: 1 ACC: 10 DEF: 40 EVA: 8 (sweet) Black Robe: A robe that casts Blizzara when used. DEF: 24 EVA: -2 Added Effects: Blizzara Chain Mail: Mail in interwoven chain links. DEF: 15 EVA: -15 Added Effects: none Clothes: Ordinary clothing DEF: 1 EVA: -2 Added Effects: none Copper Armlet: An armlet crafted from copper DEF: 4 EVA: -1 Added Effects: none Crystal Mail: Mail of crystal, crafted long ago DEF: 44 EVA: -10 Added Effects: none Diamond Armlet: An armlet adorned with diamonds DEF: 34 EVA: -1 Added Effects: none Diamond Armor: Armor crafted from diamond DEF: 42 EVA: -10 Added Effects: none Dragon Mail: Mail fashioned with dragon scales DEF: 42 EVA: -10 Added Effects: none Flame Mail: Mail infused with the power of fire DEF: 34 EVA: -10 Added Effects: none Gaia Gear: A robe instilled with the earth's grace DEF: 35 EVA: -7 Added Effects: none Genji Armor: Heavy armor crafted in a distance land ATK: 2 ACC: 3 DEF: 35 EVA: -7 Added Effects: none Ice Armor: Armor infused with the power of ice DEF: 34 EVA: -10 Added Effects: none Iron Armor: Armor made of thinly hammered armor DEF: 24 EVA: -23 Added Effects: none Kenpogi: And outfit favored my martial artists ATK: 3 DEF: 28 EVA: -3 Added Effects: none Knight's Armor: Armor crafted from steel plates DEF: 34 EVA: -33 Added Effects: none Leather Armor: Armor made of hardened leather DEF: 4 EVA: -8 Added Effects: none Light Robe: A robe imbued with the power of light DEF: 35 EVA: -2 Added Effects: none Mythril Mail: Armor crafted from mythril DEF: 18 EVA: -8 Added Effects: none Power Vest: ???? DEF: 38 EVA: 0 Added Effects: none Red Jacket: A jacket that protects against flame ATK 3 ACC: 2 DEF: 24 EVA: 0 Added Effects: none Ruby Armlet: An armlet worked of silver DEF: 24 EVA: -1 Added Effects: none Sage's Surplice: A robe that increases intelligence. DEF: 25 EVA: -2 Added Effects: none Silver Armlet: An armlet worked of silver DEF: 15 EVA: -1 Added Effects: none Thief's Armlet: An armlet that enhances agility ACC: 5 DEF: 30 EVA: 4 Added Effects: none White Robe: A robe that cast Invisira when used. DEF: 24 EVA: -2 Added Effects: Invisira *-*Helms*-* Black Cowl: Black hood brought from distant land ATK: 1 ACC: 3 DEF: 8 EVA: 12 Added Effects: none Crystal Helm: A helm of crystal, crafted long ago. DEF: 10 EVA: 13 (w00t) Added Effects: none Diamond Helm: A helm made of diamond. DEF: 8 EVA: 3 Added Effects: none Feathered Cap: A light cap woven of silk. DEF: 4 EVA: 9 Added Effects: none Genji Helm: A heavy helm crafted in a distant land. DEF: 9 EVA: 12 Added Effects: none Great Helm: A helm that covers the entire head. DEF: 5 EVA: -5 Added Effects: none Healing Helm: A helm that casts Heal when used. DEF: 6 EVA: -3 Added Effects: Heal Helm: A small helm. DEF: 3 EVA: -3 Added Effects: none Leather Cap: A cap made of leather. DEF: 1 EVA: -1 Added Effects: none Mythril Helm: A helm wrought from mythril. DEF: 6 EVA: -3 Added Effects: none Red Cap: A cap that awakens latent abilities. DEF: 8 EVA: 0 Added Effects: none Ribbon: Ribbon that wards of special attacks. DEF: 1 EVA: -1 Added Effects: none Sage's Mitre: A hat made of enchanted cloth. DEF: 5 EVA: -1 Added Effects: none Twist Headband: A headband favored by martial artists. ATK: 5 ACC: 1 DEF: 3 EVA: 0 Added Effects: none Wizard's Hat: A traditional hat brimming with magic. DEF: 4 EVA: -1 Added Effects: none *-*Shields*-* Aegis Shield: A shield that protects against stone. DEF: 16 EVA: 0 Added Effects: none Buckler: A small shield. DEF: 2 EVA: 0 Added Effects: none Crystal Shield: A shield of crystal, crafted long ago. DEF: 15 EVA: 45 (OMG! *marks out*) Added Effects: none Diamond Shield: A shield made of diamond. DEF: 16 EVA: 0 Added Effects: none Elven Cloak: A cloak enchanted with elven magic. ACC: 1 DEF: 9 EVA: 0 Added Effects: none Flame Shield: A shield alive with the power of fire. DEF: 12 EVA: 0 Added Effects: none Genji Shield: A heavy shield, crafted in a distant land. ATK: 27 ACC: 30 DEF: 14 EVA: 42 (greatest shield EVER!!!!!) Added Effects: none Hero's Shield: Shield that wards off status aliments DEF: 16 EVA: 40 Added Effects: none Ice Shield: A shield alive with the power of ice. DEF: 14 EVA: 0 Added Effects: none Iron Shield: A shield wrought from iron. DEF: 4 EVA: 0 Added Effects: none Leather Shield: A shield made of hardened leather. DEF: 2 EVA: 0 Added Effects: none Mythril Shield: A shield crafted from mythril. DEF: 8 EVA: 0 Added Effects: none Protect Cloak: A cloak worn over armor. DEF: 8 EVA: -2 Added Effects: none Zephyr Cape: A cape alive with the spirit of wind. DEF: 4 EVA: 9 Added Effects: none *-*Gloves*-* Angel's Ring: Ring fashioned after angles' feathers. DEF: 8 EVA: -1 Added Effects: none Bronze Gloves: Gloves made of bronze DEF: 2 EVA: -3 Added Effects: none Crystal Gloves: Gloves of crystal, crafted long ago. DEF: 10 EVA: -3 Added Effects: none Diamond Gloves: Glove made of diamond. DEF: 8 EVA: -3 Added Effects: none Gauntlets: Gloves that cast Thundera when used. DEF: 6 EVA: 0 Added Effects: Thundera Genji Gloves: Heavy gloves, crafted in a distant land. DEF: 9 EVA: 13 Added Effects: none Giant's Gloves: Gloves that cast Saber when used. DEF: 6 EVA: -3 Added Effects: Saber Leather Gloves: Gloves made of leather DEF: 1 EVA: -1 Added Effects: none Mythril Gloves: Gloves made of mythril. DEF: 1 EVA: -1 Added Effects: none Protect Ring: Ring that guards from instant death. DEF: 8 EVA: -1 Added Effects: none Steel Gloves: Gloves made of steel DEF: 4 EVA: -5 Added Effects: none Thief Gloves: Gloves that enhance agility. ACC: 5 DEF: 6 EVA: 14 Added Effects: none ============================================================================== 5. Bestiary Book ============================================================================== *-*Original Bestiary*-* # Number: Name (* next to name if they are a mini boss, two * if it's a regular boss) Gil EXP Treasures Weaknesses Resistances 001: Goblin Gil: 6 EXP: 6 Treasures: none Weaknesses: none Resistances: none 002: Goblin Guard Gil: 18 EXP: 18 Treasures: Potion Weaknesses: none Resistances: none 003: Wolf Gil: 6 EXP: 24 Treasures: none Weaknesses: none Resistances: none 004: Crazy Horse Gil: 15 EXP: 63 Treasures: Potion Weaknesses: none Resistances: none 005: Skeleton Gil: 3 EXP: 9 Treasures: Echo Grass Weaknesses: Fire, Dia Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 006: Black Widow Gil: 8 EXP: 30 Treasures: none Weaknesses: none Resistances: none 007: Gigas Worm Gil: 15 EXP: 63 Treasures: none Weaknesses: Fire Resistances: none 008: Warg Wolf Gil: 22 EXP: 93 Treasures: Antidote Weaknesses: none Resistances: none 009: Werewolf Gil: 67 EXP: 135 Treasures: none Weaknesses: none Resistances: none 010: Zombie Gil: 12 EXP: 24 Treasures: Staff Weaknesses: Fire, Dia Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 011: Ghoul Gil: 50 EXP: 93 Treasures: none Weaknesses: Fire, Dia Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 012: Garland ** Gil: 250 EXP: 130 Treasures: Longsword Weaknesses: none Resistances: none 013: Cobra Gil: 50 EXP: 123 Treasures: none Weaknesses: none Resistances: none 014: Ogre Gil: 195 EXP: 195 Treasures: none Weaknesses: none Resistances: none 015: Ogre Chief Gil: 300 EXP: 282 Treasures: none Weaknesses: none Resistances: none 016: Lizard Gil: 50 EXP: 153 Treasures: none Weaknesses: none Resistances: none 017: Pirate * Gil: 40 EXP: 40 Treasures: Leather Shield Weaknesses: none Resistances: none 018: Sahagin Gil: 30 EXP: 30 Treasures: Potion Weaknesses: Lightning Resistances: Quake, Fire 019: Sahagin Chief Gil: 105 EXP: 105 Treasures: none Weaknesses: Lightning Resistances: Quake, fire 020: Buccaneer Gil: 120 EXP: 60 Treasures: Saber Weaknesses: none Resistances: Quake 021: Shark Gil: 66 EXP: 267 Treasures: none Weaknesses: Lightning Resistances: Quake, Fire 022: Big Eyes Gil: 10 EXP: 42 Treasures: none Weaknesses: Lightning Resistances: Quake, Fire 023: Tarantula Gil: 50 EXP: 141 Treasures: none Weaknesses: none Resistances: none 024: Ghast Gil: 117 EXP: 117 Treasures: none Weaknesses: Fire, Dia Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 025: Scorpion Gil: 70 EXP: 225 Treasures: Spider's Silk Weaknesses: none Resistances: none 026: Shadow Gil: 45 EXP: 90 Treasures: none Weaknesses: Fire, Dia Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 027: Green Slime Gil: 20 EXP: 84 Treasures: Hi-Potion Weaknesses: Fire, Ice Resistances: Quake, Lightning, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 028: Crawler Gil: 200 EXP: 186 Treasures: none Weaknesses: none Resistances: none 029: Gray Ooze Gil: 70 EXP: 225 Treasures: none Weaknesses: Lightning Resistances: Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 030: Gargoyle Gil: 80 EXP: 132 Treasures: none Weaknesses: none Resistances: Quake 031: Bloodbones Gil: 378 EXP: 378 Treasures: none Weaknesses: Fire, Dia Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 032: Piscodemon * Gil: 300 EXP: 276 Treasures: none Weaknesses: none Resistances: Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind 033: Astos ** Gil: 2000 EXP: 2250 Treasures: Mythril Sword Weaknesses: none Resistances: none 034: Mummy Gil: 300 EXP: 300 Treasures: none Weaknesses: Fire, Dia Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 035: Wraith Gil: 231 EXP: 231 Treasures: Crosier Weaknesses: Fire, Dia Resistances: Quake, Ice, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 036: Anaconda Gil: 50 EXP: 165 Treasures: none Weaknesses: none Resistances: none 037: Hyenadon Gil: 72 EXP: 288 Treasures: Power Plus Weaknesses: none Resistances: none 038: Lesser Tiger Gil: 108 EXP: 438 Treasures: X-Potion Weaknesses: none Resistances: none 039: Minotaur Gil: 489 EXP: 489 Treasures: Knife Weaknesses: none Resistances: none 040: Hill Gigas Gil: 879 EXP: 879 Treasures: Tent Weaknesses: none Resistances: none 041: Earth Elemental Gil: 786 EXP: 1536 Treasures: Remedy Weaknesses: Fire Resistances: Quake, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 042: Troll Gil: 621 EXP: 621 Treasures: none Weaknesses: Fire Resistances: none 043: Wight Gil: 150 EXP: 150 Treasures: none Weaknesses: Fire, Dia Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Confusion, Mind, Death 044: Orange Jelly Gil: 70 EXP: 252 Treasures: none Weaknesses: Fire, Ice Resistances: Quake, Lightning, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Death 045: Cockatrice Gil: 200 EXP: 186 Treasures: Gold Needle Weaknesses: none Resistances: Quake 046: Vampire ** Gil: 2000 EXP: 1200 Treasures: none Weaknesses: Fire, Dia Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 047: Ogre Mage Gil: 723 EXP: 723 Treasures: Eye Drops Weaknesses: none Resistances: Quake 048: Sphinx Gil: 1160 EXP: 1160 Treasures: none Weaknesses: none Resistances: Quake 049: Lich ** Gil: 3000 EXP: 2200 Treasures: Dry Ether Weaknesses: Fire, Dia Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 050: Ankheg Gil: 300 EXP: 1194 Treasures: none Weaknesses: none Resistances: none 051: Piranha Gil: 20 EXP: 240 Treasures: none Weaknesses: Lightning Resistances: Quake, Fire 052: Red Piranha Gil: 46 EXP: 546 Treasures: none Weaknesses: none Resistances: none 053: Crocodile Gil: 900 EXP: 816 Treasures: Cottage Weaknesses: Lightning Resistances: Quake, Fire 054: White Croc Gil: 2000 EXP: 1890 Treasures: Hi-Potion Weaknesses: Lightning Resistances: Quake, Fire 055: Ochu Gil: 102 EXP: 1224 Treasures: none Weaknesses: Lightning Resistances: Quake, Fire 056: Neochu Gil: 500 EXP: 3189 Treasures: none Weaknesses: none Resistances: none 057: Hydra Gil: 150 EXP: 915 Treasures: none Weaknesses: none Resistances: none 058: Horned Devil Gil: 387 EXP: 387 Treasures: none Weaknesses: none Resistances: Quake, Fire, Ice 059: Pyrolisk Gil: 500 EXP: 423 Treasures: Gold Needle Weaknesses: Ice Resistances: Quake, Fire 060: Fire Elemental Gil: 800 EXP: 1620 Treasures: none Weaknesses: Ice Resistances: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 061: Fire Hydra Gil: 400 EXP: 1215 Treasures: Red Fang Weaknesses: Ice Resistances: Fire 062: Lava Worm Gil: 400 EXP: 1671 Treasures: none Weaknesses: Ice Resistances: Quake, Fire 063: Hellhound Gil: 600 EXP: 1182 Treasures: none Weaknesses: Ice Resistances: Fire 064: Fire Lizard Gil: 1200 EXP: 2472 Treasures: none Weaknesses: Ice Resistances: Fire 065: Fire Gigas Gil: 1506 EXP: 1506 Treasures: none Weaknesses: Ice Resistances: Fire 066: Red Dragon Gil: 4000 EXP: 1904 Treasures: none Weaknesses: Ice, Stone, Poison Resistances: Quake, Fire 067: Marilith ** Gil: 3000 EXP: 2475 Treasures: Golden Apple Weaknesses: Paralysis, Darkness, Sleep, Silence, Confusion, Mind Resistances: Fire, Lightning, Stone, Poison 068: White Dragon Gil: 2000 EXP: 1701 Treasures: none Weaknesses: Fire, Lightning Resistances: Quake, Ice, Stone, Poison 069: Winter Wolf Gil: 200 EXP: 402 Treasures: Ice Shield Weaknesses: Fire Resistances: Ice 070: Mindflayer Gil: 999 EXP: 822 Treasures: Phoenix Down Weaknesses: none Resistances: none 071: Ice Gigas Gil: 1752 EXP: 1752 Treasures: none Weaknesses: Fire Resistances: Ice 072: Specter Gil: 432 EXP: 432 Treasures: none Weaknesses: Fire, Dia Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 073: Remorazz Gil: 1000 EXP: 2244 Treasures: none Weaknesses: none Resistances: Fire, Ice 074: Dark Wizard Gil: 1095 EXP: 1095 Treasures: Red Curtain Weaknesses: none Resistances: none 075: Evil Eye * Gil: 3225 EXP: 3225 Treasures: none Weaknesses: none Resistances: Quake 076: Desert Baretta Gil: 1 EXP: 2610 Treasures: none Weaknesses: none Resistances: none 077: Sabertooth Gil: 500 EXP: 843 Treasures: none Weaknesses: none Resistances: none 078: Wyvern Gil: 50 EXP: 1173 Treasures: none Weaknesses: none Resistances: Quake 079: Wyrm Gil: 502 EXP: 1218 Treasures: none Weaknesses: none Resistances: Quake 080: Manticore Gil: 650 EXP: 1317 Treasures: Tent Weaknesses: none Resistances: Quake 081: Baretta Gil: 300 EXP: 1428 Treasures: none Weaknesses: none Resistances: none 082: Basilisk Gil: 658 EXP: 1977 Treasures: Gold Needle Weaknesses: none Resistances: none 083: Allosaurus Gil: 502 EXP: 3397 Treasures: Strength Tonic Weaknesses: none Resistances: none 084: Weretiger Gil: 780 EXP: 780 Treasures: Sleeping Bag Weaknesses: none Resistances: none 085: Sand Worm Gil: 900 EXP: 2683 Treasures: none Weaknesses: none Resistances: Quake 086: Minotaur Zombie Gil: 1050 EXP: 1050 Treasures: Great Axe Weaknesses: Fire, Dia Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 087: King Mummy Gil: 1000 EXP: 984 Treasures: none Weaknesses: Fire, Dia Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 088: Medusa Gil: 699 EXP: 699 Treasures: none Weaknesses: none Resistances: none 089: Rakshasa Gil: 800 EXP: 603 Treasures: none Weaknesses: none Resistances: Quake, Fire, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 090: Clay Golem Gil: 800 EXP: 1257 Treasures: Potion Weaknesses: none Resistances: Fire, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 091: Nightmare Gil: 700 EXP: 1272 Treasures: none Weaknesses: Ice Resistances: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 092: Dragon Zombie * Gil: 999 EXP: 2331 Treasures: Megalixir Weaknesses: Fire, Dia Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 093: Sahagin Prince Gil: 882 EXP: 882 Treasures: none Weaknesses: Lightning Resistances: Quake, Fire 094: White Shark Gil: 600 EXP: 2361 Treasures: Wyrmkiller Weaknesses: Lightning Resistances: Quake, Fire 095: Deepeyes Gil: 3591 EXP: 3591 Treasures: none Weaknesses: Lightning Resistances: Quake, Fire 096: Sea Snake Gil: 600 EXP: 957 Treasures: none Weaknesses: Lightning Resistances: Quake, Fire 097: Sea Scorpion Gil: 300 EXP: 639 Treasures: none Weaknesses: Lightning Resistances: Quake, Fire 098: Sea Troll Gil: 852 EXP: 852 Treasures: none Weaknesses: Lightning Resistances: Quake 099: Ghost Gil: 990 EXP: 990 Treasures: none Weaknesses: Fire, Dia Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 100: Water Elemental Gil: 800 EXP: 1962 Treasures: none Weaknesses: Ice Resistances: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 101: Water Naga Gil: 2355 EXP: 2355 Treasures: none Weaknesses: Lightning Resistances: Quake, Fire 102: Kraken ** Gil: 5000 EXP: 4245 Treasures: Kikuichimonji Weaknesses: Lightning Resistances: Quake, Fire 103: Tyrannosaurs Gil: 600 EXP: 7200 Treasures: Giant Drink Weaknesses: none Resistances: none 104: Black Knight Gil: 1800 EXP: 1263 Treasures: Deathbringer Weaknesses: none Resistances: none 105: Chimera Gil: 2500 EXP: 2064 Treasures: none Weaknesses: Ice Resistances: Quake, Fire 106: Guardian Gil: 400 EXP: 1224 Treasures: none Weaknesses: Lightning Resistances: Stone, Darkness, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 107: Blue Dragon * Gil: 2000 EXP: 3274 Treasures: none Weaknesses: none Resistances: Quake, Lightning 108: Green Dragon Gil: 5000 EXP: 4068 Treasures: none Weaknesses: Ice Resistances: Quake 109: Stone Golem Gil: 1000 EXP: 2385 Treasures: none Weaknesses: none Resistances: Quake, Fire, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 110: Air Elemental Gil: 807 EXP: 1614 Treasures: Ether Weaknesses: none Resistances: Quake, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 111: Spirit Naga Gil: 4000 EXP: 3489 Treasures: none Weaknesses: none Resistances: none 112: Death Knight Gil: 3000 EXP: 2700 Treasures: none Weaknesses: none Resistances: Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 113: Earth Medusa Gil: 1218 EXP: 1218 Treasures: none Weaknesses: Fire Resistances: Quake, Ice 114: Black Flan Gil: 900 EXP: 1101 Treasures: none Weaknesses: Fire Resistances: Quake, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 115: Soldier Gil: 2000 EXP: 4000 Treasures: Phoenix Down Weaknesses: Lightning Resistances: Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 116: Vampire Lord Gil: 3000 EXP: 2385 Treasures: Hermes' Shoes Weaknesses: Fire, Dia Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 117: Dark Fighter Gil: 3420 EXP: 3420 Treasures: none Weaknesses: none Resistances: none 118: Death Machine * Gil: 32000 EXP: 32000 Treasures: Genji Armor Weaknesses: none Resistances: All but Time 119: Timat ** Gil: 6000 EXP: 5496 Treasures: none Weaknesses: Stone, Poison (w00t) Resistances: Quake, Fire, Lightning, Ice 120: Rhyos Gil: 5000 EXP: 4584 Treasures: Power Staff Weaknesses: Ice Resistances: Quake, Fire 121: Death Eye Gil: 1 EXP: 1 Treasures: Elixir Weaknesses: Fire, Dia Resistances: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 122: Purple Worm Gil: 1000 EXP: 4344 Treasures: Emergency Exit Weaknesses: none Resistances: Quake 123: Iron Golem Gil: 300 EXP: 6717 Treasures: none Weaknesses: none Resistances: All but Lightning 124: Lich ** Gil: 1 EXP: 2000 Treasures: none Weaknesses: Dia Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death 125: Marilith ** Gil: 1 EXP: 2000 Treasures: none Weaknesses: none Resistances: Fire, Lightning, Ice, Stone, Poison 126: Kraken ** Gil: 1 EXP: 2000 Treasures: Eye Drops Weaknesses: none Resistances: Quake, Fire 127: Timat ** Gil: 1 EXP: 2000 Treasures: Rune Staff Weaknesses: none Resistances: Quake, Fire, Lightning, Ice 128: Chaos ** Gil: 0 EXP: 0 Treasures: none Weaknesses: none Resistances: All *-*Soul of Chaos Bestiary*-* 129: Echidna ** Gil: 0 EXP: 0 Treasures: X-Potion Weaknesses: none Resistances: All 130: Cerberus ** Gil: 0 EXP: 0 Treasures: Kotetsu Weaknesses: none Resistances: All 131: Ahriman ** Gil: 0 EXP: 0 Treasures: Dry Ether Weaknesses: none Resistances: All 132: 2-Headed Dragon ** Gil: 0 EXP: 0 Treasures: Bard's Tunic Weaknesses: Time (Note: Technically not a weakness in game bestiary but slow works on him) Resistances: All but Time 133: Scarmiglione (part 1) ** Gil: 0 EXP: 0 Treasures: none Weaknesses: none Resistances: Quake, Time, Stone, Poison, Death 134: Scarmiglione (part 2) ** Gil: 0 EXP: 0 Treasures: Lunar Curtin Weaknesses: Fire, Dia Resistances: Quake, Ice, Time, Stone, Poison, Death 135: Cagnazzo ** Gil: 0 EXP: 0 Treasures: Light Curtin Weaknesses: Lightning Resistances: Quake, Ice, Time, Stone, Poison, Death 136: Babariccia ** Gil: 0 EXP: 0 Treasures: Braveheart Weaknesses: none Resistances: Quake, Lightning, Time, Stone, Poison, Death 137: Rubicante ** Gil: 0 EXP: 0 Treasures: Kikuichimonji Weaknesses: none Resistances: Quake, Fire, Ice, Time, Stone, Poison, Death 138: Gilgamesh ** Gil: 0 EXP: 0 Treasures: Genji Gloves Weaknesses: none Resistances: Quake, Time, Stone, Poison, Death 139: Omega ** Gil: 0 EXP: 0 Treasures: Murasame Weaknesses: Lightning Resistances: All but Lightning 140: Shinryu ** Gil: 0 EXP: 0 Treasures: Ragnarok Weaknesses: none Resistances: Quake, Time, Stone, Poison, Death 141: Atomos ** Gil: 0 EXP: 0 Treasures: Judgment Staff Weaknesses: none Resistances: Quake, Time, Stone, Poison, Death 142: Typhon/Chupon ** Gil: 0 EXP: 0 Treasures: Genji Helm Weaknesses: Ice Resistances: Quake, Fire, Time, Stone, Poison, Death 143: Orthros/Ultros ** Gil: 0 EXP: 0 Treasures: Rune Staff Weaknesses: Fire, Lightning Resistances: Quake, Ice, Time, Stone, Poison, Death 144: Phantom Train ** Gil: 0 EXP: 0 Treasures: Megalixir Weaknesses: Fire, Dia Resistances: Quake, Time, Stone, Poison, Death 145: Death Gaze ** Gil: 0 EXP: 0 Treasures: Lightbringer Weaknesses: Fire, Dia Resistances: Quake, Ice, Time, Stone, Poison, Death 146: Devil Wizard Gil: 3800 EXP: 3800 Treasures: none Weaknesses: none Resistances: none 147: Abyss Worm Gil: 1500 EXP: 4500 Treasures: Last Elixir Weaknesses: none Resistances: Quake 148: Elm Gigas Gil: 850 EXP: 850 Treasures: none Weaknesses: none Resistances: none 149: Flare Gigas Gil: 2000 EXP: 2000 Treasures: Red Curtin Weaknesses: none Resistances: none 150: Unicorn Gil: 300 EXP: 500 Treasures: Ether Weaknesses: Ice Resistances: Quake, Fire, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 151: Yellow Ogre Gil: 250 EXP: 300 Treasures: none Weaknesses: none Resistances: none 152: Mad Ogre Gil: 1000 EXP: 1000 Treasures: Strength Tonic Weaknesses: none Resistances: none 153: Mage Chimera Gil: 4500 EXP: 5000 Treasures: Hermes's Shoes Weaknesses: Ice Resistances: Quake, Fire 154: Yellow Dragon Gil: 3000 EXP: 2400 Treasures: Lunar Curtin Weaknesses: none Resistances: Quake 155: Holy Dragon Gil: 5055 EXP: 5505 Treasures: Dry Ether Weaknesses: none Resistances: Quake 156: Mythril Golem Gil: 6000 EXP: 6000 Treasures: Dark Claymore Weaknesses: none Resistances: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence, Confuse, Death 157: Killer Shark Gil: 700 EXP: 2500 Treasures: none Weaknesses: Lightning Resistances: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 158: Death Manticore Gil: 1200 EXP: 800 Treasures: none Weaknesses: none Resistances: none 159: Blood Tiger Gil: 100 EXP: 300 Treasures: none Weaknesses: none Resistances: none 160: Dark Eye Gil: 2000 EXP: 555 Treasures: none Weaknesses: Lighting Resistances: Quake, Fire 161: Bloody Eye Gil: 2 EXP: 2000 Treasures: Remedy Weaknesses: none Resistances: Quake 162: Flood Gigas Gil: 1500 EXP: 300 Treasures: none Weaknesses: none Resistances: none 163: Poison Eagle Gil: 55 EXP: 500 Treasures: Cockatrice Claw Weaknesses: none Resistances: none 164: Black Goblin Gil: 300 EXP: 200 Treasures: Potion Weaknesses: none Resistances: none 165: Knocker Gil: 500 EXP: 500 Treasures: Hi-Potion Weaknesses: none Resistances: none 166: Desertpede Gil: 100 EXP: 250 Treasures: Antidote Weaknesses: none Resistances: none 167: Gloom Widow Gil: 520 EXP: 140 Treasures: Antidote Weaknesses: none Resistances: none 168: Duel Knight Gil: 4300 EXP: 1200 Treasures: Enhancer Weaknesses: none Resistances: Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 169: Squidraken Gil: 888 EXP: 888 Treasures: Sage's Staff Weaknesses: none Resistances: Fire, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind 170: Pharaoh Gil: 1542 EXP: 1542 Treasures: Asura Weaknesses: Fire, Dia Resistances: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 171: Bonesnatch Gil: 800 EXP: 500 Treasures: none Weaknesses: Fire, Dia Resistances: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 172: Silver Dragon Gil: 2000 EXP: 1800 Treasures: none Weaknesses: none Resistances: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 173: Black Dragon Gil: 4000 EXP: 3000 Treasures: Lunar Curtin Weaknesses: none Resistances: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 174: Blue Troll Gil: 300 EXP: 340 Treasures: none Weaknesses: Fire Resistances: none 175: Earth Troll Gil: 542 EXP: 1200 Treasures: none Weaknesses: Fire Resistances: none 176: Poison Naga Gil: 960 EXP: 960 Treasures: none Weaknesses: none Resistances: none 177: Earth Plant Gil: 300 EXP: 4440 Treasures: Turbo Ether Weaknesses: none Resistances: none 178: Yamatano Orochi Gil: 800 Exp: 4050 Treasure: Braveheart Weakness: None Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death. 179: Dark Elemental Gil: 780 EXP: 1500 Treasures: none Weaknesses: none Resistances: Quake, Fire, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 180: Devil Hound Gil: 150 EXP: 300 Treasures: none Weaknesses: none Resistances: none 181: Sekureto Gil: 1300 EXP: 1300 Treasures: War Hammer Weaknesses: none Resistances: none 182: Catoblepas Gil: 800 EXP: 1500 Treasures: Remedy Weaknesses: none Resistances: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 183: Hundlegs Gil: 200 EXP: 1000 Treasures: none Weaknesses: none Resistances: Quake 184: Undergrounder Gil: 1300 EXP: 2500 Treasures: Gaia Gear Weaknesses: none Resistances: Quake, Lighting, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 185: Death Elemental Gil: 800 EXP: 753 Treasures: Zephyr Cape Weaknesses: none Resistances: Quake, Fire, Paralysis, Darkness. Sleep, Silence, Confusion, Mind, Death 186: Wild Nakk Gil: 60 EXP: 240 Treasures: White Fang Weaknesses: none Resistances: none 187: Dark Wolf Gil: 75 EXP: 300 Treasures: White Fang Weaknesses: none Resistances: none 188: Rock Gargoyle Gil: 50 EXP: 120 Treasures: none Weaknesses: none Resistances: Quake 189: Sahagin Queen Gil: 500 EXP: 500 Treasures: Blue Curtin Weaknesses: Lightning Resistances: Quake, Fire 190: Reaper Gil: 1000 EXP: 1000 Treasures: Deathbringer Weaknesses: Fire, Dia Resistances: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 191: Python Gil: 150 EXP: 200 Treasures: Antidote Weaknesses: none Resistances: none 192: Skuldier Gil: 80 EXP: 133 Treasures: none Weaknesses: Fire, Dia Resistances: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 193: Red Flan Gil: 500 EXP: 1110 Treasures: none Weaknesses: Fire, Ice Resistances: Quake, Lightning. Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 194: Prototype Gil: 1000 EXP: 2000 Treasures: Rune Axe Weaknesses: Lightning Resistances: Quake, Fire, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death 195: Revenant Gil: 250 EXP: 250 Treasures: none Weaknesses: Fire, Dia Resistances: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death ============================================================================== 6. Soul of Chaos ============================================================================== What is the Soul of Chaos? Well it's a new set of dungeons, four in all, that SquareEnix added for Re-re-release of this game. Its brand new, and wasn't even added into Final Fantasy Origins, the first re-release of Final Fantasy I. What this section will cover is the locations of each Dungeon, the Fiend you must kill to open it and boss information. Each dungeon contains 4 bosses, each from a past Final Fantasy game! *-*Earthgift Shrine*-* -Location, Opening and Information- This is the first of the four SoC dungeons. Where is it located? Well its easy to find. It's in a small cave located between the Chaos Shrine and Cornelia, you can't miss it. To open it all you must do is defeat Lich in the Earth Cave. Now this dungeon is only five floors downs, for information on each floor set-up see the Soul of Chaos FAQ. -Bosses- This place has four bosses, all located on the fifth floor. Which means you must go through 4 times to fight all of them. The bosses you encounter are from FFIII. -------------- BOSS: Echidna -------------- HP: 4800 Gil: 0 EXP: 0 Drops: X-Potion Location: Lower-right corner on BF 5. So how do we beat this guy? Well having anti-death stuff helps, you also might want to cast Null-Shock. Other then that, Haste and Temper your best attacker, sue Healing Staffs, Rune Staffs, ect to heal your guys. Watch out for Flare and Earthquake, but other then that its simple. -------------- BOSS: Cerberus -------------- HP: 4000 Gil: 0 EXP: 0 Drops: Kotetsu Location: Lower-left corner on BF 5 Use the same stratify you did agenst Echidna. However, this one has no Flare! He will physically hit you though so Protera and Invisira are good to use. -------------- BOSS: Ahriman -------------- HP: 5000 Gil: 0 EXP: 0 Drops: Dry Ether Location: Upper-right corner Well you know what to do at the start. But instead of Null-Shock, use Null- Blaze, his Blaze attack is scary. Earthquake is another move to avoid. Unlike every other SoC Boss Ahriman will Cure himself, which gives him about 200. But with enough Hasting and Tempering you can do up to 1000 per hit. ----------------------- BOSS: 2-Headed Dragon ----------------------- HP: 4500 Gil: 0 EXP: 0 Drops: Bard's Tunic Location: Upper-left corner This one here has a fricken powerful attack! But you can easily tame that by casting Protera and the sexy status magic known as Slow! But that isn't enough do Null-Blaze too! His attack will be the suckness. Heal and stuff, he'll easily die. Make sure you do Slow, his attack will easily penetrate Protect. *-*Hellfire Chasm*-* -Location, Opening and Information- Ah yes the seconded of the Chaos Dungeons. Where is it? Well its located on one of the Dragon Islands! Its one of the lower islands, its very swampy. There should be two caves to go in, it is the bottom one. In order to open it simply defeat the Fire Fiend, Marilith. Finnaly this is a good 10 floors down, with two monsters on the 5th floor, and two on the 10th. Another thing about this dungeon is a floor that resembles the World Map. Now there are a total a three variations of this floor. In order to get out of them you must locate the ship then find the pirate, Thuole. Then finally locate a desert with a palm tree, you can get the airship. By getting the airship you can easily search for exit which is similar looking to the Dragon Caves or the Marsh Cave entrance. -Bosses- ---------------------- BOSS: Scarmiglione 1 ---------------------- HP: 4000 Gil: 0 EXP: 0 Drops: none Location: Upper room on floor 5. Just attack this guy and do Null-Shock, any party over 30 can take care of him. ---------------------- BOSS: Scarmiglione 2 ---------------------- HP: 7046 Gil: 0 EXP: 0 Drops: Lunar Curtin Location: After fighting form 1 he appears. Now he's gotten a lot harder. Instead of thunder he'll do Thunderbolt, cast Null-Shock as soon as possible! Also Poison Gas is a deadly move, around 300- 500 a person. Healega is needed, and maybe some Rune weapons too. Haste and Temper are needed for the easy win here! Oh and for an added bonus, this guy is weak to Dia and Fire. ---------------- BOSS: Cagnazzo ---------------- HP: 7968 Gil: 0 EXP: 0 Drops: Light Curtin Location: Lower room on floor 5. Even though the big guy is weak to lightning, his defense is way to good. Also he can do Tsunami, a deadly, deadly move! However his regular attack is weak, from 100-200. Cast Thundaga with a good Black Mage/Wizard. The Haste/Temper strategy is also a good idea. Healega will save you here too, abuse it the entire fight! ------------------ BOSS: Barbariccia ------------------ HP: 12945 Gil: 0 EXP: 0 Drops: Braveheart Location: Eastern room on floor 10. Even though her regular attack is pretty decent, she can be stopped with Slowra, but don't rely on it. She can also petrify you, which sucks the big one! Her special move is Cyclone, a wind based move which is the same strength as Cagnazzo's Tsunami. As usual do Haste/Temper and Healega. Provided you have a lot of HP this is an easy fight. ----------------- BOSS: Rubicante ----------------- HP: 15000 Gil: 0 EXP: 0 Drops: Kikuichimonji Location: Western room on floor 10. This guy is a bit harder the Barbariccia, but his special is Fire based, do Null-Blaze to weaken it. Also the move Scorch can do about 200 to a protect person. His regular attack is 400, Protera will help out. Again Haste/Temper and abuse Healega. Again having high HP can help. *-*Lifespring Grotto*-* -Location, Opening and Information- This is the FF5 dungeon. Here you will find Omega and Shinryu, two of the hardest bosses in the game. Seriously, no joke. Anyway you can find this dungeon in a whirlpool near Melmond. You can go in once you beat Kraken, seeing a pattern? Here there is a total of 20 floors, a boss on floor 5, one on floor 10 and two on floor 20. Oh and I usually do this place after Whisperwind Cove, that way I have Ultima Weapon. Omega and Shinryu are that hard, I tried six times before I beat one of them! -Bosses- ----------------- BOSS: Gilgamesh ----------------- HP: 8888 Gil: 0 EXP: 0 Drops: Genji Gloves Location: Only boss on floor 5. However you must talk to the mermaids in order to find him. Honestly this guy is like Garland, a total pushover. Just cast Protera to lower his attack down to like 200ish. His special attack is weak…1 damage no joke! Cast Haste/Temper on fighters and Heal if needed. --------------- BOSS: Atomos --------------- HP: 13000 Gil: 0 EXP: 0 Drops: Judgment Staff Location: Floor 10. Atomos is one the stranger of the FF5 bosses. His regular attack isn't that bad, around 150-250. But his move wormhole can instantly kill a character, make sure to have Protect Rings. He might do Firaga, cast Null-Blaze to be safe. And his last special move is comet, which will do around 400-500. Other then that just do the Haste/Temper strategy and Heal when needed. ------------- BOSS: Omega ------------- HP: 35000 Gil: 0 EXP: 0 Drops: Mursame Location: Western room on floor 20. This one here is by far a hard one, the lowest I've beaten him at was Lv53. His regular attack can do 500-750+. Also Wave Canon can do about 250 to everyone. Earthquake is his other move, anti-death things are good here. Now since Omega's defense is way to high cast Invisira a lot on the group. Heal also when you need it! With Omega's attack lowered now you must do the usual Haste/Temper route. If you want use Judgment Staffs and do Thunder moves. --------------- BOSS: Shinryu --------------- HP: 35000 Gil: 0 EXP: 0 Drops: Rangork Location: Eastern room on floor 20. This boss here will cast Flare on you, having a WW to do Healaga is essential. Also he has Tidal Wave, and tow elemental attacks, Thunderbolt and Icestorm. Finally his regular attack does around 400-500. Cast Null-All for a first move. Like I said with your WW do Healaga every single turn! Since Shinryu's defense is lower then Omega's Haste/Temper is better for this fight. With a good 600+ HP per person you can live, but Flare may kill a BW or even a Master in one blow. Full-Life is another good spell to have. *-*Whisperwind Cove*-* -Location, Opening and Information- This is the fourth of the Chaos Shrines! In order to open it you must of course beat Timat! But this one is a bit harder to get to…not! Just land somewhere near the Ice Cavern and find the cave located at the dead end of a tributary of the river. Here you will fight four FF6 bosses, none of which are as hard as Omega or Shinryu. This is a whopping 40 floors, but you can find two INNs, and even shops! Also on one floor you'll find fairies that either hurt or heal you! -Bosses- -------------- BOSS: Typhoon -------------- HP: 10000 Gil: 0 EXP: 0 Drops: Genji Helm. Location: Floor 10 This guy here is harder then most people think. Well not really, only because of his Snort move which instantly kills a character. But his regular attack only does 250, that's all he has. Temper/Haste, Heal and Life and the easiest boss in the SoC will die. ------------- BOSS: Ultros ------------- HP: 17000 Gil: 0 EXP: 0 Drops: Rune Staff Location: Floor 20 Ultros has a very nasty regular attack, maybe around 550-800. Also is move is Ink, that actually works unlike Kraken's Ink. In order to survive his attack cast Protera and Invisira a lot! Once his attack is tamed go by the Haste/Temper route, and of course Heal when needed. Also just like in FF6 Ultros is weak to Fire and Lighting, but its not worth taking advantage of. --------------------- BOSS: Phantom Train --------------------- HP: 9999 Gil: 0 EXP: 0 Drops: Megalixir Location: Floor 30; find the teleporter in the center of town to reach him. Unlike most SoC Bosses PT doesn't do Death. However its attack does an average of 600. Its special move is Acid Rain, it can do 300 damage so Heal in- between. Cast Invisira a lot if you wish, and do the Haste/Temper route. ------------------ BOSS: Death Gaze ------------------ HP: 30000 Gil: 0 EXP: 0 Drops: Lightbringer Location: Floor 40 DG's attack, accuracy and defense are ridicules. Cast defensive spells all you want. The Haste/Temper method is essential, but its still a terribly hard fight. However this boss doesn't have simply dominate moves like Omega or Shinryu. Since his attack is weak Healing isn't as essential, but its still needed. This will be a long battle, but once you win you can find Ultima Weapon in the next room! ============================================================================== 7. Challenges ============================================================================== -Low Level- Difficulty: *** This is one of the harder challenges of FF1! The object is to beat the game at the lowest level possible. That means run from annoying battles, fight bosses, and get only strong enough the barely win. This is in my opinion an easy challenge if you know bosses and their weaknesses. -No Class Change- Difficulty: * This is without a doubt the easiest challenge. The point, don't class change, that's it. The only down side is slightly lower stats, low magic defense and no Lv8 spells (Lv7 for RM) But however most of those spells suck so its ok. Honestly this challenge is no problem, a beginner can do it. -Solo Character- Difficulty: **** Definitely the harder of some challenges. The point, pick one character in specific, the other can be random, kill them off BEFORE you fight Garland. Beat the entire game with this one person. The only plus side is you'll have more Gil and you can level up a bit faster. Any experienced FF Fan can complete this challenge. -Solo Class- Difficulty: ** to ****1/2 The difficulty of this one is all based on what Class you choose. If you get four Thrives then it's pretty easy but four WMs, now that's hard! You must choose four people of the same class and beat the game with them. -Mega Hard Death Challenge- Difficulty: *****+ Oh yeah a 5+ difficulty rating! The purpose of this one? Solo character, No Class Change, and Low Level! Can you do it? Few can say yes! Not even I have completed this…do your best! If you do complete this please let me know, but be honest. -8-Bit Challenge- Difficulty: ****1/2 This challenge is completely inspired by 8-Bit Theater! It's pretty much a no class change (for now). However you can only take a Warrior, Thief, Red Mage and a Black Mage. Wait there's more; you must also get as many spells as possible for your RM. However you can only use a total of 9 spells before an INN, Tent, Cottage or Ether. Your BM can only have 1 spell at a time! Lets say you buy Fire, that's it! Only Fire, until you find a better spell of course. Once you find a better spell you must discard your old spell. One more catch, you can use the BM's spell once. You can reuse after staying at an INN, using a Tent or Cottage, or when you use an Ether. Finally no Temper/Haste, these guys hate each other, RM wouldn't use a spell to help Fighter/Thief. Enjoy! ============================================================================== 8. Secrets ============================================================================== -Ship Game- Once you obtain the ship hold A and press B 22 times to open a min-game. I will study the game and come up with a nice guide to it soon. -Peninsula of Power- If you head south from Pravoka, turn east between the mountains. Then go north between the west coast and some more mountains. Soon you'll reach a 3x2 peninsula. If you go to the top 2x2 section you'll fight really strong monsters that you find near Gaia, and places like that. -HomestarRunner.com?- Not really a cheat, but on the floor in Hellfire Chasm with all the people saying things like, "Go away" there is one man that says "All trespassers will be burninated." -Tiamat, One hit kill- If you're lucky enough and if you have Scourge cast it on Timat and she may die in one hit. (Only on the Flying Fortress) -Hall of Monsters- In the Earth Cave if you head to the northwest corner there is a long corridor that loops around. Each time you take a step you will fight a group of giants, like Hill Gigas or Trolls. ============================================================================== 9. Contact Information ============================================================================== If you need to contact me for any reason (except flaming) my e-mail is mjd111989@aol.com. Please feel free to ask questions, point out a mistake, or even contribute a secret. Anyone you gives me some good information will be added to the credits. ============================================================================== 10. Credits ============================================================================== Me (TakerVersion1): For writing this. CJayC: For running GameFAQs. SquareEnix: For making the game. 8-Bit Theater: For inspiring the 8-Bit Challenge Chaos Master: For telling me monster #178, pointing out some other Bestiary errors. CostaRicanGeneral: Gave me treasure information for the Mirage Tower.