_________ _____ _________ _________ ______ /______ /_ ______ /____ __ ____/_____ ___ _ /_ _ \ __/ _ __ /_ _ \ _ / __ _ __ \ / /_/ / / __/ /_ / /_/ / / __/ / /_/ / / /_/ / \____/ \___/\__/ \____/ \___/ \____/ \____/ ________ ______ _____ ___ __ \______________ /________ /_ __ /_/ / __ \ ___/_ //_/ _ \ __/ _ ____// /_/ / /__ _ < / __/ /_ /_/ \____/\___/ /_/|_| \___/\__/ ****************************************************************************** Jet de Go Portable FAQ Version 1.0 (01/05/06) Written by Gamer (gamebrinkmail[at]gmail[dot]com) ****************************************************************************** ****************************************************************************** TABLE OF CONTENTS 1. Version History 2. Introduction 3. Copyright Notice 4. General Information 4.1 Difficulty Settings 4.2 Controls 4.3 On Screen Display 4.4 Modes 4.4.1 Flight Mode 4.4.2 Trial Mode 4.4.3 Replay Mode 4.4.4 Flight Guide 4.4.5 Options 5. Flying 5.1 Take-off 5.2 Climb 5.3 Cruising 5.4 Descent 5.5 Approach 5.6 Landing 6. Review 7. Contact Information 8. Credits ****************************************************************************** 1. Version History ****************************************************************************** Version 1.0 (01/05/06) - Initial version ****************************************************************************** 2. Introduction ****************************************************************************** Jet de Go is the latest installment of the long running commercial airplane simulator which translates to Lets Go By Airliner. It plays very similar to its cousin Densha de Go which means Lets Go By Train. ****************************************************************************** 3. Copyright Notice ****************************************************************************** This document is copyrighted © 2006 by Jeromy Stroh (author) and the game is copyrighted © 2005 by Taito, Inc. This guide is for personal use only and may not be altered, printed or distributed for any commercial purposes. This guide may be printed for personal use providing it is not further distributed or sold. No part of this guide may be used without written consent of the author and the requester agrees to provide proper recognition. Violators of this copyright will be prosecuted to the fullest extent of the law. The only Internet sites that have permission to use this guide are www.gamefaqs.com and www.gamebrink.com (and their associated "mirror" sites). If this guide is found on any other sites, please contact the author (see Contact Information section). ****************************************************************************** 4. General Information ****************************************************************************** With this guide anyone can play this game even if you don't know Japanese. If you like commercial airplanes and ever wanted to try them out for yourself then this might just be the game for you. As with most flight simulators there is no real end goal to the game. You choose a plane, choose a route, choose a time, and head off to your destination. There are also many extras which will be discussed in later sections. REMEBER: In Japanese games X is for a negative response and Circle is for a positive response which is opposite to the US. ****************************************************************************** 4.1 Difficulty Settings ****************************************************************************** There are three difficulty settings. Automatic(beginner): You control only the handling of the plane and the brakes. Manual(intermediate): You can control the flaps up and down in two steps. Professional(expert): You can control the flaps up and down in all four steps. ****************************************************************************** 4.2 Controls ****************************************************************************** Directional Pad - Up to point down, down to point up, left to rotate left, and right to rotate right. Analog Pad - Flap up (four grades). Circle - Engine power up. X - Engine power down. Triangle - Event panel action button. Square - Brake ("spoiler"). L - Left rudder. R - Right rudder. Start - Pause menu. Select - Change view / change camera in replay mode. ****************************************************************************** 4.3 On Screen Display ****************************************************************************** There are the viewing modes while flying a plane but all three of these modes share similar features which are explained below. As mentioned above in the control section, you can cycle through these views by pressing Select. The following layout represents the Jet View and the Clear View. ----------------------------------------- | ----- | | | A | B | | ----- --- | | | | | | --- --- --- | | | | | C | | D | | E | | | | | --- --- --- | F | | | | | | | --- | --- | | | | | G | H| | I | | | | | --- --- --- --- | | | | | ----------------------------------------- A - This is the event panel and is not always there. It is always a small yellow box with some kind of icon in it. Every time it pops up immediately push the triangle button to complete the event. B - This is the time left to reach your destination. Hard turns, missing checkpoints, and not doing events can decrease this rapidly. If it hits zero before you finish your flight it's game over. C,G - C is the target velocity and G is your current velocity. You can change velocity by using the up and down arrows to tilt the plane up or down. D,H - D is the number representation of your next object and H is the visual crosshair representation of your next objective. To be facing the right direction manipulate the plane so that the crosshairs line up in the center of the screen. E,I - E is the target altitude and I and is the current alititude. You can change altitude by using the up and down arrows to tilt the plane up or down. The more advanced Cockpit View movies C,D,E,G,H,I to the bottom right onto cockpit controls and adds a top down stick representation of where you are and where you need to go on the bottom left of the cockpit controls. ****************************************************************************** 4.4 Modes ****************************************************************************** There are several modes in Jet de Go portable and they constitute the options in the main menu that you see when you start the game. They are all listed and explained below. ****************************************************************************** 4.4.1 Flight Mode ****************************************************************************** In flight mode you first select a plane, then a difficulty setting, an airport to start from, and an airport to land at. When you begin the game, you'll see you have a time limit in which to complete the flight. The time will start decreasing. Your goal is to finish the flight safely and carefully within the givin time limit. Arriving late at waypoints, or forgetting to press the event button when an event panel instructs you to will cause seconds to be taken off your time. If you fly dangerously or stray far from your course or if your time reaches zero your flight will be finished and you'll get a game over screen. If you successfully complete your flight in the given time limit, you'll see the evalutation screen. Based on your points and remaining time in one round, you'll earn bonus time, which you can carry over to the next round. All successful flights will also be logged in your Flight Log which can be accessed from the main menu. ****************************************************************************** 4.4.2 Trial Mode ****************************************************************************** In this mode you can freely select your plane, airports, weather, wind speed, and other variables. Complete the flight in the time limit to reach the evaluation screen. At that point you can save your replay and the game is done. ****************************************************************************** 4.4.3 Replay Mode ****************************************************************************** Here you can of course view any of your saved replays. You can change the camera angles more than you can while playing. ****************************************************************************** 4.4.4 Flight Guide ****************************************************************************** This is an informational section where you can view stats on all the planes and airpots. The plane information and pictures are exactly what you would expect but the airport section is a surprise. The airport section has satellite images of the airport, up close pictures of the airport, detailed floor plans of the airport, and more. You can even search a given airport's floor plan for a restroom or somewhere to eat. This could actually come in handy if you ever decided to fly within Japan. Most of the details are in Japanese but all the menus and a few other things are in English. ****************************************************************************** 4.4.5 Options ****************************************************************************** Save/Load - I think you know what this means. Flight Logbook - This is where all your completed flights will be recorded. GameSetteing - (That's how they spelled it :P) One setting I have no idea what it does. ****************************************************************************** 5 Flying ****************************************************************************** ****************************************************************************** 5.1 Take-off ****************************************************************************** The take-off portion of the game starts when the passengers are all on board and the plane is facing a clear runway. At this time the flap setting will be 1 for Professional, Down for Manual, and Automatic doesn't have to deal with this. Increase the engine power to 100% and when you've reached the target velocity gently raise the nose of the plane to lift off the ground. ****************************************************************************** 5.2 Climb ****************************************************************************** Once you're off the ground you have to raise your plane to the target altitude. Keep your pitch at 15 to 20 degrees. Once you've left the vicinity of the airport, engage auto-pilot. You'll then momentarily reach crusing. ****************************************************************************** 5.3 Cruising ****************************************************************************** This is the point where the game loads the next airport. ****************************************************************************** 5.4 Descent ****************************************************************************** As you near your objective the descent phase begins. You'll need to drop to the new target altitude. Be careful to mind your velocity as it increases when you descend. Use your flaps to counter this. ****************************************************************************** 5.5 Approach ****************************************************************************** Decrease engine power to around 70% and then to 40%. Using the spoilers slow down to the target velocity. Four lights measure your progress to the runway. The ideal color of the lights should be white white red red. Flaps should be set to 1 at 4,000 to 5,000 feet, 2 at 3,000 - 2,500 feet and 3 at 2,000 to 1,500 feet. ****************************************************************************** 5.6 Landing ****************************************************************************** Make sure you line up with the runway as you land. Descrease engine power to 0%, set your spoilers, and decrease your speed to 0. When you hit zero you've successfully completed your flight. ****************************************************************************** 6. Review ****************************************************************************** Excerpt: Jet de Go, which translated means Lets Go By Airliner, is a Japanese exclusive title in which you control a commercial airline simulator of sorts. The series has been around in several versions since 2000 and has a cult following much like its cousin series Densha de Go, which translated means Lets Go By Train. Without a new version in over two years many thought the series was done for but now it’s back in portable form on the PSP. ****************************************************************************** 7. Contact Information ****************************************************************************** If you find a mistake in this guide, have an idea or strategy for doing something better or easier, or have suggestion on how to make the guide better, you can email me at gamebrinkmail[at]gmail[dot]com. If your suggestion is used in the next version, you will receive credit for it. Questions will be answered PROVIDING the information is not already contained in the guide. If it is a valid question, it will be answered. Any email that is sent MUST have a subject line containing one of the following: "Jet de Go", "Jet de Go Portable" or "Jet de Go PSP". If it does not include one of these, it will be filtered out. All emails received that meet these criteria will be answered. The following types of emails will be deleted and NOT answered: - Emails not containing the required subject line text (since the spam filter will automatically delete these) - Emails that are derogatory toward this guide - Unless specifically requested, any emails including any type of attachment (to reduce virus possibility) ****************************************************************************** 8. Credits ****************************************************************************** Me.