_ , __ _ _ \_|_) /|/ \ | | | | . | __, |___/ __ _ | | | | _ _| / | | | | / |/ |/ |/ |/ (/\___/\_/|_/ | \_/|_/\___/|__/|__/|__/|__/ . ______ (_) | o | __, __ _|_ __ , _ |/ | / | | / / \_ (_/ \_/|_/\___/|_/|_/\___/ \/ ___ _ _ / __\ ___ ___| |_(_) __ _ _ __ _ _ /__\/// _ \/ __| __| |/ _` | '__| | | | / \/ \ __/\__ \ |_| | (_| | | | |_| | \_____/\___||___/\__|_|\__,_|_| \__, | |___/ Ctrl+F for the number preceeding what you want in the Table of Contents to quickly find what you're looking for. =============================================================================== Part 1.0: Table of Contents =============================================================================== 1.0.......Table of Contents 2.0.......Legal Stuff 2.5.......About this Guide, some notes 3.0.......Bestiary 3.01......Bits 3.02......Zombies 3.03......Bats 3.04......Blooms 3.05......Bears 3.06......Fires 3.07......Hippos 3.08......Boxes 3.09......Shrooms 3.10......Ghosts 3.11......Fish 3.12......Whales 3.13......Pumpkins 3.14......Cubs 3.15......Haniwa 3.16......Furs 4.0.......Demons 4.01......Succubi 4.02......Fallen Angels (Dagons) 4.03......Dark Knights 4.04......Dark Warriors 4.05......Dragonshrooms 4.06......Gargoyles 4.07......Gigas 4.08......Capricorn & Baal 4.09......Talos 4.1.......Liches (Hekatoncheir) 4.2.......Beasts (Forest Lords :P) 5.0.......About Purification 6.0.......Monster Names 7.0.......Learning Rates 8.0.......1st title glitch 9.0.......FAQ (Frequently asked questions, about LP in general, not about bestiary) *updated 8/28* 10.0......Update and Version Info 11.0......Thanks and acknowledgments =============================================================================== Part 2.0: Legal Stuff =============================================================================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. There...the official copyright thing, I suppose. If anyone wants to use part of this guide for whatever reason just email me at chocomog4000@yahoo.com, and I'll almost definitely say its ok, provided you give me credit. =============================================================================== Part 2.5: About this guide =============================================================================== This guide was meant to be a complete guide to monsters. First things first: I'm trying to keep this guide spoiler-free. But if I spoiled anything for you, then sorry :/ Purification: I'll start out by assuming you know how to purify and recruit monsters. If not, you should probably look at a different guide first, but the gist of it is that if you use the purify command on a monster enough, when you kill it, it'll join your party. Monsters can use the purify command themselves if you raise their happiness to 10, though they never get more than 1 range and have rather low Purification Power. About Learning rates: Learning rates are simply how many times the monster/character needs to cast the spell in order to learn it or level it up. So, a lower learning rate is better. Part 6.0 has a learning rate chart, while each entry in the bestiary has an individual monster's learning rate. The formula is this: number of times needed to cast spell = (level wanted) x (learning rate) So if Culotte wanted to learn Cool, and it was at level 0, he'd have to cast it 1x3 = 3 times. Simple, isn't it? Oh, and all inherent spells (Redemption, Rain of Fire, Siren Song, etc.) have learning rates of x3. Party Member Limit: There is a Party Member Limit of 123. I'm not sure if that's the exact number, but its pretty close. If you kill a monster after purifying it if you're at the limit, it won't join your party. It will, however, give you an item if it has one. There is one way to bypass this that I know of, and that is linking a killing miracle to go off after several Evangels. See Alex's excellent miracle guide for more info -- I plan on putting my own personal CoT3 miracle to get lots of bats in here sometime too. Now's the part where I need YOUR help. If anyone has any info, comments, critiques, or suggestions, please don't hesitate to email me at chocomog4000@yahoo.com, or I check the GFAQS La Pucelle board pretty often too. Of course, proper credit will be given. =============================================================================== Part 3.0: Bestiary =============================================================================== Ah, yes, the main part of the guide. Here I describe the skills, names, locations, descriptions, attacks, and learning rates of every monster. I have also listed monster stats at level 50, which is about the level a typical player will beat the game at. After that is my analysis of each monster family. You're free to disregard those if you want though; they're mainly just my opinion. A couple notes: There's a lot of monsters that simply don't show up anywhere besides the Dark World and in Angel Gate (top), where monsters show up randomly. HOWEVER, and it is a big however, I'm convinced that Demons and the Highest level of monsters only show up on the highest level, and i've never seen any demons except Dark Knight and Cu Chulainn. So I'm having great difficulty getting the names and details of these monsters. Help would be appreciated here... The attack section just lists what the attacks look like. Which attack the monster actually uses has little to no effect on the amount of damage done. I refer to the group of monsters with the same model as a Family, hence, Bit Family, Ghost Family, etc. Monsters with (r) next to their names indicate that I couldn't find them anywhere else besides Angel Gate. Although in the location it'll say "none that I know of", all normal monsters can be found in the Angel Gate (top) and demon world. The first description by a skill is the in-game description. area means it can be targeted like magic, with different AoE types and the like. SP costs increase accordingly. After the SP stuff is my notes on the skill. Stat notes: These are each monster's stats at level 50, without items, and with no or very low stat levels (Elevate ATK, DEF, that kind of level). For most monsters, I only did the highest level of monster, since the highest level has by far the best stats. If a monster has (averaged) next to their name, it means the first monster's stats were so suprising I went and leveled another monster up to 50, and averaged the two. In most cases though, the stats were very similar between the two. For a few monsters, I did every level of monster, like for the Fires, I did level 50 stats for Will-o-wisp, Fairy Fire, Salamander, AND Jabberwock. I did this to prove that the highest level monster had the best stats in every case. For monsters which are unattainable at Level 50 (like most demons), I gave the stats at a level where they could be attained, as indicated. For move ratings, all monsters in a family have the same move/jump, unless otherwise indicated. NOTE: There is a huge variability in stats. Each stat can be different for a random monster by as much as +/- 20. Good statistics says I should take more samples, but time constraints prevent me from doing so. That's why the ratings are based on my experience as well as level 50 stats. Purify Multiplier: A variable to stick into the Convert No Matter What Equation. See Section 5.0 for details. Basically, the higher it is, the harder the monster is to purify. Demons don't get ratings, since its unfair to compare say, a Hekatoncheir to any normal monster. Every demon would get 10/10 for being much better than a normal monster of the same level, which would make the ratings pretty pointless. =============================================================================== 3.01: Bit Family =============================================================================== Skills: Suck Blood: Suck target's blood and recover HP. 2 hits, can be guarded, SP cost 10, single Hypnotize: Put targets to sleep. SP cost 10, area Charge: Charge at one target. Blood suck does more damage, costs less SP, and recovers HP as well...SP cost 20, single Attacks: The bit can charge at the enemy once, twice, or use ultrasound waves. Tiny Bat Description: Little brown bat. Locations: Devil's Stomach - All maps Montblanc Castle - All maps except Hall of Courage Learning Rate: x10 Purify Multiplier: 1.0 Lvl 50 Stats: HP: 274 SP: 117 ATK: 153 INT: 155 DEF: 76 SPD: 231 HIT: 229 RES: 40 MV: 4 JP: 30 Mini Dragon Description: Little blue bat. Locations: Meuniere Forest - All maps Cave of Trials Level 3 Learning Rate: x9 Purify Multiplier: 2.0 Lvl 50 Stats: HP: 408 SP: 148 ATK: 248 INT: 206 DEF: 154 SPD: 349 HIT: 371 RES: 112 MV: 4 JP: 30 Chuchu Description: Little yellow bat. Locations: Escargot (Ch. 7) - all maps Cave of Trials Level 3 Learning Rate: x8 Purify Multiplier: 2.5 Golden Bat (r) Description: Little pink bat. Locations: none that I know of Learning Rate: x7 Purify Multiplier: 3.0 Lvl 50 stats: HP: 445 SP: 237 ATK: 301 INT: 250 DEF: 192 SPD: 425 HIT: 441 RES: 147 MV: 5 JP: 30 Bit Family Ratings Strengths: High Hit, Speed Weaknesses: Awful everything else Let's see, they have the worst resistance, attack, and defense stats in the game, and their learning rate is terrible. Bats share the same move set, and have advantages in every stat. Bits actually have very high Hit and Speed, but unfortunately, those are the most useless stat categories. A funny thing is, Tiny Bats have resistances in the double digits - at level 50. Final Rating: 1/10 =============================================================================== 3.02: Zombie Family =============================================================================== Skills: Poison: Spit a ball of poison at target. This poisons the target, does some crap damage too. single, range expands with level, SP cost: 8 Zombie Lunge: Lunge at them. single, SP cost 15 Zombie Slash: Lunge at them with all your might. SP cost 35, area. actually does a bit less than Zombie Lunge. Attacks: A single sword swipe, or charge at the enemy, falling flat on his feet in the process. Zombie Description: Skeleton with green hair, sword, and blue cape. Locations: Devil's Stomach - All maps Mt. Tarte - Peak Learning Rate: x15 Purify Multiplier: 1.5 Big Zombie Description: Skeleton with red hair, sword, green tunic and orange cape. Locations: Devil's Stomach - Grave of Fools Montblanc Castle - All maps except Hall of Truth Learning Rate: x14 Purify Multiplier: 2.0 Lvl 50 stats: HP: 427 SP: 77 ATK: 269 INT: 116 DEF: 118 SPD: 158 HIT: 156 RES: 38 MV: 4 JP: 10 Giant Zombie Description: Skeleton with dark green hair, sword, brown tunic and red cape. Locations: Eclair's Heart (all maps) Eclair's Heart (ch. 11) Learning Rate: x13 Purify Multiplier: 2.5 Sir Zombie Description: Skeleton with blue hair, sword, brown tunic and green cape. Locations: Angel Gate - Demon's Nest, Bloody Corridor Cave of Trials Level 5 Eclair's Heart - Lying heart, True Heart Choux Fleurs Hill Learning Rate: x12 Purify Multiplier: 3.0 Zombie King (r) Description: Skeleton with blond hair, sword, red tunic and dark green cape. Locations: Cave of Trials Level 5 (Angel Gate too, suprisingly) Learning Rate: x11 Purify Multiplier: 3.5? Lvl 50 stats: Zombie King HP: 937 SP: 201 ATK: 396 INT: 255 DEF: 245 SPD: 293 HIT: 277 RES: 191 MV: 5 JP: 15 (NOTE: all other Zombies get 4MV/10JP) Zombie Family Ratings Strengths: Very high HP Weaknesses: Worst learning rate in game, poor stats besides attack and HP Zombies make decent meat shields, but thats about it. They have the second highest non-demon HP, but can't learn magic well to heal themselves, have below average defense, and have awful resistance. Their attack is on the good side, but relatively low hit prevents them from connecting as often as they should. Skills are average in power, but Zombies' low SP prevent them from using skills too often until higher levels. They also get destroyed by any Mage. Final Rating: 3/10 =============================================================================== 3.03: Bat Family =============================================================================== Skills: (same as bit's) Suck Blood: Suck target's blood and recover HP. 2 hits, can be guarded, SP cost 10, single Hypnotize: Put targets to sleep. SP cost 10, area Charge: Charge at one target. Blood suck does more damage and recovers HP as well...SP cost 20, single Attacks: Bat bites the enemy, or charges at them. Big Bat Description: Ummm...a big bat? Purplish brown with orange eyes. Locations: Devil's Stomach - Caretaker's Room Montblanc Castle - Hall of Courage Learning Rate: x11 Purify Multiplier: 2.0 Lvl 50 stats: HP: 408 SP: 118 ATK: 269 INT: 194 DEF: 160 SPD: 239 HIT: 199 RES: 115 Vampire Description: Gold with blue eyes. Locations: Escargot (ch. 7) - all maps except Armory Dark Shrine - First Room Ch. 11 Church Battle Learning Rate: x10 Purify Multiplier: 3.0 Chomp-Chomp (r) Description: Blue with yellowish orange eyes. Locations: Ch. 7 Learning Rate: x9 Purify Multiplier: 2.5 Nosferatu Description: Red with green eyes. Locations: Cave of Trials Level 3 Learning Rate: x8 Purify Multiplier: 3.5 Lvl 50 stats: HP: 641 SP: 245 ATK: 341 INT: 297 DEF: 255 SPD: 350 HIT: 280 RES: 241 MV: 5 JP: 30 Bat Family Ratings Strengths: High HP, Blood Suck owns Weaknesses: Weak stats, low learning rate If you look at Nosferatu's stats, plus the general uselessness of enemy bats throughout the game, you'll wonder how this family could be any good. Well, its because of one skill - Blood Suck! This skill does around 140 to a same level enemy of opposite element, while his normal attack did around 160. Because of the Bat's ability to heal and damage through Blood Suck, and his high HP, a Bat can tank very well - unlike the Bit family, where crappy stats don't allow Blood Suck to let them survive a turn anyway. Final Rating: 6/10 =============================================================================== 3.04: Bloom Family =============================================================================== These and zombies are the only family to get 5 monsters. Funny thing is, two of them never show up, which makes me question the necessity of the Raffesian. Skills: This class is weird, they get different skills...all the monsters in the class get flower crash though. Hanahana, Beautiful: French Kiss: Charm them with a big kiss. charm, well, sucks though. SP cost 10, area. Flower Crash: Damage and weaken targets defense. SP cost 25, single, range increases with level. The bloom uses its petals as helicopter blades and drops itself on its enemies. Mandragoras and French Kisses get Flowercopter instead of French Kiss. Weird, French Kisses don't get their own move... Flowercopter: Stop everyone in target area from using magic. SP cost 10, area. This is the same as silence in FF games. The bloom uses its leaves like chopper blades and drops pollen on the enemies. Rafflesian gets all three of these moves. Attacks: Throws its petal blades at the enemy, drops a bomb, or drops itself on the enemy. Hanahana Description: Weird plant looking thing with four petals on its head it uses to attack with. Has big lips. Green petals, brown body, red lips. Locations: Mt. Tarte - all maps Learning Rate: x8 Purify Multiplier: 1.5 French Kiss Description: Purple petals, lavender body, blue lips. Locations: Jungle - Wilderness Learning Rate: x7 Purify Multiplier: 2.0 Beautiful Description: Red petals, red body, green lips. Locations: Jungle - Unexplored Jungle, Explorer's Bones Learning Rate: x7 Purify Multiplier: 2.5 Lvl 50 stats: HP: 423 SP: 218 ATK: 265 INT: 263 DEF: 212 SPD: 254 HIT: 261 RES: 225 Mandragora (r) Description: Blue petals, brownish green body, pink lips. Locations: none that I know of Learning Rate: x6 Purify Multiplier: 3.0 Rafflesian (r) Description: Green petals, Gray body, pink lips. Locations: none that I know of Learning Rate: x6 Purify Multiplier: 3.5 Lvl 50 stats: HP: 563 SP: 337 ATK: 389 INT: 348 DEF: 276 SPD: 286 HIT: 329 RES: 295 MV: 4 JP: 30 Bloom Family Ratings Strengths: Good stats across the board, can be molded into anything you want Weaknesses: Best two blooms aren't available until Angel Gate, poor skillset Blooms have pretty high stats everywhere (higher than Hippos mostly), especially ATK and INT. They can be used as anything, from front-liners to support mages. However, their skill set is really bad - charm is useless, Forget rarely works, and Flower Crash doesn't do enough damage to be useful. Their main problem, however, is this. The highest level Bloom you'll get before the last levels is a Beautiful, which is only a third level monster in a 5 level family. This, in effect, makes it so you have a monster with BELOW average stats across the board, and a poor skillset to boot; I've listed level 50 Beautiful stats for comparison. Not a good combination. Final Rating: 2/10 =============================================================================== 3.05: Bear Family =============================================================================== Skills: Bear Bash: A full-body bear charge. Single, SP cost 15. The bear goes into a rage and hits the enemy four times. Bear Cross: A bear's ultimate weapon! Single, SP cost 50. The bear leaps forward, stands up on its hind legs (looking ferocious :P), and rakes his claws across the enemy, forming an X. Does good damage. Attacks: Dual claw swipe, jump charges at the enemy Big Bear Description: A cute looking bear standing on 4 legs - until it attacks lol. Brown fur with white underfur. Locations: Mt. Tarte - all maps except Peak Learning Rate: x12 Purify Multiplier: 2.0 White Devil Description: Looks the same as Big Bear, except with slightly lighter skin - its not really white though. Locations: Jungle - Unexplored Jungle, Explorer's Bones Learning Rate: x11 Purify Multiplier: 2.5 Ogre Description: Hmm...this one should've been White Devil. A bear with grayish white fur. Locations: Cave of Trials Level 1 Learning Rate: x10 Purify Multiplier: 3.0 Lvl 50 stats HP: 623 SP: 188 ATK: 475 INT: 224 DEF: 284 SPD: 354 HIT: 413 RES: 238 MV: 5 JP: 12 Bear Family Ratings Strengths: High HP, very high attack, a party staple early in game, effective skillset Weaknesses: Really low SP Bears are one of the most useful party members early in game, because of Bear Bash's high damage and Bears' high HP. They have high attack power in general, and this, combined with their high HIT rating, makes them do a lot of damage. They are the best example of Fighters in this game - characters with high attack and HP, but cannot/do not use magic. Overall a very useful monster. Final Rating: 7/10 =============================================================================== 3.06: Fire Family =============================================================================== Skills: Different for each monster. Will-o-Wisp gets the Fire line of spells, Fairy Fire gets Cools, Salamander gets Winds, and Jabberwock gets Thunder. Basically, they get the same elemental color as their species color. Skills are NOT determined by elemental alignment. Attacks: Becomes a smaller ball, throwing itself at the enemy, throws a fireball, or jumps on enemy as a small ball. Will-o-Wisp Description: A red fireball with a face. Locations: Montblanc Castle - The Birdcage, The Throne Room Castle Garden - Ch. 6 Boss Fight Learning Rate: x6 Purify Multiplier: 2.0 Lvl 50 stats: HP: 352 SP: 200 ATK: 198 INT: 322 DEF: 205 SPD: 199 HIT: 196 RES: 395 Fairy Fire Description: A blue fireball with a face. Locations: Mt. Tarte - Side, Peak, Sprink of Mercy Castle Garden - Ch. 6 Boss Fight Learning Rate: x5 Purify Multiplier: 2.5 Lvl 50 stats: HP: 355 SP: 236 ATK: 230 INT: 314 DEF: 202 SPD: 198 HIT: 201 RES: 434 Salamander Description: A green fireball with a face. Locations: Eclair's Heart - all maps Cave of Trials Level 4 Learning Rate: x4 Purify Multiplier: 3.0 Lvl 50 stats: HP: 499 SP: 298 ATK: 329 INT: 451 DEF: 290 SPD: 306 HIT: 232 RES: 511 Jabberwock Description: A pink fireball with a face. Locations: Choux Fleurs Hill Cave of Trials Level 4 Learning Rate: x4 Purify Multiplier: 3.5 Lvl 50 stats (averaged): HP: 552 SP: 335 ATK: 397 INT: 500 DEF: 284 SPD: 295 HIT: 289 RES: 586 MV: 4 JP: 10 Fire Family Ratings Strengths: Highest non-demon RES, high INT, suprisingly high ATK Weaknesses: Look funny :P Fires are actually one of the highest stat monsters. Their INT is comparable to Ghosts, and their resistance is unmatched. Use Fires to force the enemies to drain their MP without hurting you much. Their defense actually matches that of Bears. Every Fire stat beats every Ghost stat, except INT, which is equal, and SPD, which is useless anyway. ATK is on the high side actually, so I suppose you could make a Fighter-Mage type Fire, though they are meant to be typical Mages. The Fire vs. Ghost comparison is a bit more complicated than stats though. You can get an Apparition and a Fairy Fire very early, but Apparition, being a third level monster, is much better than Fairy Fire, a second level. You can get a Salamander in Ch. 6, where it can make a valuable ally. You have to wait a long time to get a Jabberwock. Fairy Fires are actually very weak for second level monsters. Final Rating: 9/10 =============================================================================== 3.07: Hippo Family =============================================================================== Skills: Hypno Yawn: Put everyone in target area to sleep. SP cost 10, area. Hippo opens its mouth and releases a huge yawn. Healing Yawn: Heal everyone in target area. SP cost 25, area. Hippo seems to release a blue gas from its mouth. God only knows how this could heal anyone... Attacks: Tail butt, bite, fart (yeah thats right...) Mr. Moo Description: Light red...hippo...standing on two legs with two oversized teeth, flaring nostrils and a potbelly. Blue belly. Locations: Meuniere Forest - All maps Learning Rate: x13 Purify Multiplier: 2.0 Hugo Description: Tan hippo with dark green belly. Locations: ummm...forgot...someone help me here Learning Rate: x12 Purify Multiplier: 2.5 Hyacinth (r) Description: Light red hippo with red belly. Locations: none that I know of. Learning Rate: x11 Purify Multiplier: 3.0 Behemoth (r) Description: Brown hippo with white belly. Locations: none that I know of. Learning Rate: x10 Purify Multiplier: 3.5 Lvl 50 stats: HP: 1122 SP: 209 ATK: 355 INT: 254 DEF: 308 SPD: 301 HIT: 359 RES: 281 MV: 4 JP: 10 Hippo Family Ratings Strengths: Extremely high HP, good moveset Weaknesses: No stats besides HP stand out Hippos, suprisingly, have the highest non-demon HP in the game. This, plus their healing skill, makes them very good Clerics - characters that absorb damage at the front lines, and heal themselves and others. Their attack power isn't bad, but is beaten by most other front liners. That's the main problem with Hippos actually, none of their stats are actually very good except HP. They can't do much except take damage, and their atrocious magic learn rate (second worst in game) prevents them from learning magic outside their skillset. Final Rating: 5/10 =============================================================================== 3.08: Box Family =============================================================================== SKills: NOTE: Gremlin only gets Sleep Roar, Redcap only gets Battlecry. Sleep Roar: Puts targets to sleep. SP cost 10, area. Battlecry: Increases attack strength of targets. SP cost 10, area. Box shakes and emits red waves. This is so damn annoying when enemy boxes appear, because it takes forever when 6 of them do it. I think this is the same as the spell Braveheart with higher MP cost, but I'm not sure. Beast's Roar: Charms and damage everyone in target area. SP cost 20, single, range increases with level. The damage is crap though. Attacks: Box opens to reveal a gargoyle-esque thing, and punches the enemy. Can also hop on the enemy once, hop twice, or throw a bomb. Gremlin Description: Brown box, hinged at one of the four sides. It opens and closes itself. This one has red eyes peering out of the box. Locations: Meuniere Forest - all maps except Forest of Grief Learning Rate: x8 Purify Multiplier: 12.0 Redcap Description: Brown box with red tint. Red eyes. Locations: Escargot - all maps except Second Passage Cave of Trials Level 4 Angel Gate - Angel's Dreams Learning Rate: x7 Purify Multiplier: 12.0 Basket Case Description: Green box with orange eyes. Locations: Cave of Trials Level 4 Angel Gate - Angel's Dreams Escargot - Armory Learning Rate: x6 Purify Multiplier: 12.0 Pandora (get it? pandora's box? eh? alright i'm done...) Description: Purple-gray box with blue eyes. Locations: Cave of Trials Level 4 Angel Gate - Angel's Dreams Learning Rate: x5 Purify Multiplier: 12.0 Lvl 50 stats: HP: 375 SP: 236 ATK: 620 INT: 393 DEF: 1270 SPD: 382 HIT: 301 RES: 866 MV: 3 JP: 5 (NOTE: all other Boxes get 2MV/5JP) Box Family Ratings Strengths: Highest DEF, RES, non-demon ATK in game, good INT Weaknesses: Horrible Move, Jump, HP, mediocre skillset, hard to purify Boxes are perhaps the most interesting family in the game. Load them up with all DEF boosting items, and they'll pretty much never get hit. In fact, I used this to beat a few bosses :P They have good attack power as well. They also have a very high RES, so if you're facing monsters at or below your level, a party of boxes is as good as invincible. The problem comes when facing higher level enemies: If an enemy can overcome a box's defense through a Critical skill or simply higher ATK, the box's really low HP means that he's as good as dead. They also can't move very far, and can have trouble contributing when it's your turn. It can cast Battlecry to boost your other member's attacks though. If you use the Sneakers/Warp Engine glitch/cheat though, the low Move shouldn't really have an effect. Boxes also have good learn rate and INT, which can make a very interesting strategy. Final Rating: 8/10 =============================================================================== 3.09: Shroom Family =============================================================================== Skills: Another class with different skills? I might be wrong about this one though. ErinGERS only get Piston and Shroomania, the ErinGA gets Spores and Shroomania, while ErinDAs get all three...ErinJAs get those three plus the "Shroominator" skill. Piston: Charm them with this hypnotic motion. SP cost 10, single, range increases with level. The shroom moves its top part up and down. Spores: Release a cloud of spores to put targets to sleep. SP cost 10, area. The shroom moves up and down rapidly, covering theo pponent with blue sleepy powder. Shroomania: Call countless mushrooms to attack. SP cost 15, area. Lotsa mushrooms fall from the sky, damaging the enemy. Shroominator: Summons the mushroom spirit. SP cost 42, area. Requiem comes from underground and hits the enemy, then the Erinja pulls him away. Attacks: A kick, three..uhh..mushroom balls or somethin..., a slap, or a headbutt. Eringa NOTE: He is only accessible by hiring him in Eringa valley. I'm pretty sure that's the only Eringa you get, besides the ones in Angel Gate. Description: Red mushroom with a red top with yellow spots. Eri! Locations: Eringa valley, see above. Learning Rate: x8 Purify Multiplier: 1.5 Eringer Description: White mushroom with a purple top with yellow spots. Locations: Mt. Champignon - all maps Learning Rate: x8 Purify Multiplier: 3.0 Erinda Description: Pinkish mushroom with a green top with teal spots. Locations: Jungle - all maps Cave of Trials Level 1 Learning Rate: x7 Purify Multiplier: 4.0 Lvl 50 stats: HP: 510 SP: 265 ATK: 355 INT: 325 DEF: 271 SPD: 319 HIT: 318 RES: 230 Erinja (r) Description: White mushroom with a white top with yellow spots. Locations: none that I know of Learning Rate: x6 Purify Multiplier: 8.0 Lvl 50 stats (averaged): HP: 633 SP: 403 ATK: 494 INT: 437 DEF: 396 SPD: 431 HIT: 424 RES: 345 MV: 5 JP: 10 Shroom Family Ratings Strengths: Really high everything??? Eri! Weaknesses: Early game Shrooms are less useful When I first saw the stats for an Erinja, I was like "What??? This can't be!" I went back to get another Erinja, only to find it had higher stats. They have highest INT besides the real mages (Ghosts, Fires, Sirens), HP and HIT on par with Bears, the second highest DEF to Boxes, and good speed and resistance to boot. Erinja are also one of the only monsters to get four unique skills. Simply put, these are some of the most useful monsters in game, which is probably the most suprising part of my FAQ. The only bad thing is, you don't get Erinja til Angel Gate. Erinda, the third level Shroom, also has very comptetent stats for a third level monster. Final Rating: 9/10 =============================================================================== 3.10: Ghost Family =============================================================================== Skills: Ghosts, like Fires, get elemental spells based on their class type. Spirits get the Cool line of spells, Ghosts get Fire, Apparitions get Wind, and Phantoms get Thunder. These are NOT based on elemental affiliation. Attacks: Ghost swoops down on enemy or bites them. Spirit (r) Description: Green floating ball with a tail, orange glowing eyes, a huge mouth, and two little hands. Also wears a large blue Black Mage hat. Locations: None that i know of Learning Rate: x6 Purify Multiplier: 2.0 Ghost Description: Blue ghost with red hat and orange eyes. Locations: Mr. Champignon - Mushroom Festival Learning Rate: x5 Purify Multiplier: 2.5 Apparition Description: Yellow ghost with pink eyes and black hat. Locations: Mt. Champignon - Mushrooms Galore Cave of Trials Level 5 Escargot - Engine Room Learning Rate: x4 Purify Multiplier: 3.0 Phantom (r) Description: Pink ghost with yellow eyes and brown hat. Locations: None that i know of Learning Rate: x4 Purify Multiplier: 3.0 Lvl 50 stats: HP: 442 SP: 389 ATK: 305 INT: 509 DEF: 248 SPD: 523 HIT: 279 RES: 498 MV: 5 JP: 30 Ghost Family Ratings Strengths: Really bad left side stats (HP, ATK, DEF, HIT) Weaknesses: Really good right side stats (SP, INT, SPD, RES) Ghosts are classic Mages - characters that constantly cast magic and are never seen on the front lines. They come with magic, and have a very good learning rate to learn new magic. Unfortunately, they are overshadowed by Fires in almost every stat, though an Apparition can be very useful early game. Phantoms are easy to purify for a level 4 monster though. Final Rating: 5/10 =============================================================================== 3.11: Fish Family (I call them all Sirens though) =============================================================================== Skills: Another family with split skills. Sirens only get Siren Song, Undines only get Break Shot, and Jugons and Lamias get both. Siren Song: A pretty song to lull them to sleep. SP cost 10, area. The siren sings a song. Break Shot: Hit targets where they hurt! SP cost 18, area. The siren's spiked ball breaks like a break shot in pool when it hits the enemy. Does slightly less damage than a regular attack. Attacks: Sirens have poles with spiked balls at both ends, and they shoot one of the balls like a cue ball in pool. Their shots are a straight shot into the enemy, a shot with backspin, and a shot that hits the ceiling and the wall behind the enemy before hitting him. They also have a 2 square attack range. Siren Description: Blond, topless mermaid-esque girl with a purple lower half and gold cue ball. Locations: Mayonaisse Harbor vs. Whale and Gen. Normande Cave of Ruins - all maps except Life and Death and To a Foreign Land Learning Rate: x6 Purify Multiplier: 2.5 Lvl 50 stats: HP: 385 SP: 262 ATK: 206 INT: 421 DEF: 170 SPD: 224 HIT: 220 RES: 255 Undine Description: Green-haired, topless mermaid-esque girl with a purple lower half and greenish- gold cue ball. Locations: Cave of Ruins - Unknown Fear, Salvation's Light, To a Foreign Land Learning Rate: x5 Purify Multiplier: 3.0 Lvl 50 stats: HP: 441 SP: 312 ATK: 266 INT: 434 DEF: 173 SPD: 214 HIT: 215 RES: 313 Jugon Description: Pink-haired, topless mermaid-esque girl with an orange lower half and pink cue ball. Locations: Cave of Trials Level 2 Learning Rate: x4 Purify Multiplier: 3.5 Lvl 50 stats: HP: 470 SP: 386 ATK: 285 INT: 517 DEF: 230 SPD: 271 HIT: 291 RES: 341 Lamia Description: Brunette, topless mermaid-esque girl with a brown lower half and brown cue ball. Locations: Cave of Trials Level 2 Learning Rate: x4 Purify Multiplier: 4.0 Lvl 50 stats (averaged): HP: 511 SP: 443 ATK: 339 INT: 584 DEF: 240 SPD: 303 HIT: 304 RES: 392 MV: 4 JP: 10 Fish (Siren) Family Ratings Strengths: Extremely high INT, high SP and RES, 2 square attack range Weaknesses: Low defense Ah, one of my favorite monsters. Sirens have the highest Intelligence in the game, even higher than Fires and Ghosts. They also have decent HP, and though they have slightly below average attack power, their unique two square attack range makes up for it. This makes them excellent Fighter-Mages - characters that can use magic and attack effectively. Break Shot is also available in the later stages of the game to provide Sirens with a good move against magic resistant creatures like Ghosts and Fires. Sirens' very good learning rate should not be ignored; have them learn a variety of magic to use against different elemental creatures. Their only real weakness is a low DEF stat, but they should be standing behind someone anyway when attacking. Final Rating: 9/10 =============================================================================== 3.12: Whale Family =============================================================================== Skills: NOTE: Gunchan only gets Bubbles. Bubbles: A bubble attack. SP cost 35, area. Lots of blue bubbles surround the enemy, does pretty decent damage. Blow Hole: A spray of water that heals all in the target area. SP cost 22, area. Nasty looking purple water comes out of the whale's blowhole, somehow healing targets. Attacks: Headbutt, jump and fall on enemy. Gunchan (r) Description: Blue...whale. Locations: Mayonnaisse Harbor vs. Whale Learning Rate: x10 Purify Multiplier: 2.0 Kracken Description: Purple...whale. Locations: Cave of Trials Level 2 Angel's Gate - First map Learning Rate: x9 Purify Multiplier: 2.5 Moby Dick (r) Description: Gray...whale. Locations: none that I know of Learning Rate: x8 Purify Multiplier: 3.0 Leviathan (r) Description: Light gray whale, lighter than Moby Dick. Locations: none that I know of Learning Rate: x7 Purify Multiplier: 3.5 Lvl 50 stats: HP: 754 SP: 248 ATK: 495 INT: 342 DEF: 283 SPD: 193 HIT: 288 RES: 297 MV: 4 JP: 10 Whale Family Ratings Strengths: Very high HP, ATK, good skillset Weaknesses: Really rare, below average learning rate Whales are very good Fighters; better than Bears in fact. Their have high HP and ATK, and can heal. This makes them last a very long time on the front lines, and they can do a lot of damage there. Decent INT makes Bubbles an effective attack, should the need arise. They have a below average learning rate, but should never really have to learn any magic anyway. Their DEF is a bit low, but their high HP makes that fact ignorable. Very good party members - if you want to wait til Chapter 11. Final rating - 9/10, modified to 7/10 for the fact that you can't really find any Moby Dicks or Leviathans until the final dungeon =============================================================================== 3.13: Pumpkins Family =============================================================================== Skills: Phantasm: Paralyze targets with hypnotism. SP cost 10, area Laser: Fire a pumpkin laser at them. SP cost 18, area. Does ok damage. Attacks: The body disappears momentarily, and the head either throws itself at the enemy in an arc, or in a straight line. The head then returns to the reappearing body. Pumpkin Head Description: A floating body with a pumpkin as a head. The pumpkin rotates. It holds a lantern. Orange pumkin, green clothes, orange eyes. Locations: Royal Library - Maze of Books Learning Rate: x6 Purify Multiplier: 3.0 Jacko Lantern Description: Purple pumpkin, blue clothes, orange eyes. Locations: Royal Library - all maps Cave of Ruins - Cave of Ruins, Breath of Death, Life and Death Learning Rate: x5 Purify Multiplier: 4.0 Halloween Description: Orange pumpkin, purple eyes, red clothes. Locations: Royal Library - all maps Learning Rate: x5 Purify Multiplier: 5.0 Pumpkin King Description: Brown pumpkin, blue eyes, orange clothes. Locations: Royal Library - Maze of Books Learning Rate: x4 Purify Multiplier: 6.0 Lvl 50 stats: HP: 549 SP: 250 ATK: 422 INT: 292 DEF: 290 SPD: 280 HIT: 338 RES: 232 Pumpkin Family Ratings Strengths: Good attack, good learning rate, no really bad stats Weaknesses: Doesn't stand out in any category, lowish RES. Pumpkins are best used like Ninjas - load them up with ATK items to go and take out one or two enemies before he dies. Although his HP isn't bad, Pumpkins can't tank nearly as well as say, Bears. Their INT isn't high enough to justify making them Mages of any kind. Their skillset is a bit like Sirens', though Phantasm is far less useful than Siren Song. Final Rating: 4/10 =============================================================================== 3.14: Cub Family =============================================================================== SKills: Cute: Charm them with cuteness. SP cost 10, area. The cub sits there wagging its tail, looking cute. Forest Chums: Summon forest friends to attack: SP cost 50, area. A bear comes and pounces, a bloom drops a bomb, a hippo breathes poison gas, and an eringa shoots three sets of poison needles. Funny, and can be made to do decent damage. Attacks: The cub headbutts the enemy, then falls over. Cute... The Lord's Child I don't have him, but if you get the bad ending in the chapter with the forest lord (kill him), then later on you can return to the Shrine of Beasts to get his cub. Beartrom Description: A little bear with brown fur, pink ears, and green eyes. Locations: Cave of Trials Level 1 Learning Rate: x7 Purify Multiplier: 2.5 Beartie (r) Description: A little bear with pink fur, orange ears, and blue eyes. Locations: none that I know of Learning Rate: x6 Purify Multiplier: 3.0 Lvl 50 Stats: HP: 470 SP: 327 ATK: 403 INT: 325 DEF: 293 SPD: 307 HIT: 336 RES: 232 MV: 5 JP: 10 Annubis (r) Description: A little bear, dunno what color though. Locations: none that I know of Learning Rate: x5? Purify Multiplier: 3.5 Cub Family Ratings Strengths: Decent stats across the board Weaknesses: None really, pretty balanced Cubs are probably the most balanced family. No stat really stands out above the rest, which makes them competent Fighter-Mages, though with a decent learning rate, they can be any kind of mage, really. Forest Chums does a lot of hits for decent damage, though it has a pretty hefty MP cost. No stat specialization means they can't excel in any area in particular though. Overall rating: 6/10 NOTE: I haven't been able to find an Annubis, but if their stats are much higher than Beartie's, then Cubs could be very powerful monsters...Thanks to PrinnyWin and Pyrieal for Anubis stuff. =============================================================================== 3.15: Haniwa =============================================================================== Haniwa come in so many shapes and sizes that its impossible to describe them here. But here's one of mine as an example: A floating sphere with a yellow top half, light blue bottom half, and two circles as eyes. He has a heart on top of his head. To get a Haniwa, just go to the Dark World and purify one. Haniwa are the only monsters you get to keep from the dark world. And, FYI, you need to be in the Demon or higher world, not Spirit World. Skills: Haniwa come with random skills. Some of these are: Saturn: Attack with Saturn. SP cost 41, range increases with level. Lots of saturn planets fall on the enemy, but it only has two hits. A really weak skill... Knife Fork: Attack with knives and forks. SP cost 22, range increases with level. The Haniwa summons 4 utensils out of the void, and they go at the enemy. Lance Sword: The Haniwa summons many swords and spears from the void, and they all hit the enemy Broom Mop: ? Pumpkin Doll: ? Lord Hani: You have to see this one for yourself. Hits the enemy many, many times for good damage. Pot: Haniwa summons a pot to fall on the enemy. Here and There: ? Earthenware: Potted plants fall on the enemy for several hits. Boxes Galore: ? Mulder: ? Attacks: A lot of them. I've seen a giant hand, an oversized sword, and a fan. They say "hani" a lot. Purify Multiplier: 10.0 Lvl 50 stats: HP: 827 SP: 299 ATK: 335 INT: 319 DEF: 242 SPD: 249 HIT: 319 RES: 209 MV: 5 JP: 30 Haniwa Family Ratings Strengths: High HP, available very early on with some effort, Lord Hani, comes with magic Weaknesses: Low non-HP stats Although Haniwa all look different and have different skills, their basic stat growth is very similar. Besides HP, their stats are quite poor - even ATK. Their high HP allows them to somewhat take a beating on the front lines though, and they do come with some magic learned, which is nice. When looking for a Haniwa, try to find one with Lord Hani skill. That skill is dominating, and its really funny ^_^ Final Rating: 5/10 =============================================================================== 3.16: Fur Family =============================================================================== SKills: Static: Attack them with static electricity. SP cost 22, area. Beard Dance: Turn one unit into a furball. SP cost 10, area. A huge Fluffy drops down onto the enemy, which splits up into several Fluffys, which march off the screen. Wa-chauuu! Attacks: Bounce on the enemy, fur grab comes out of his head. Fluffy Description: A brown hairball with eyes and a mouth Locations: Meuniere Forest - all maps, Ch. 5 ONLY Learning rate: x8 Purify Multiplier: 3.0 Poofy (r) Description: A greenish-yellow hairball with eyes and a mouth Locations: none that i know of Learning Rate: x7 Level 50 stats: HP: 490 SP: 232 ATK: 331 INT: 246 DEF: 233 SPD: 280 HIT: 280 RES: 275 MV: 5 JP: 10 Purify Multiplier: 4.0 Fur Family Ratings Strengths: Beard Dance is funny, Static does decent damage Weaknesses: Everything else is pretty bad First off, I was only able to find two kinds of Furs after hours of Angel Gate searching. Whether more kinds exist; I'm not really sure. If Poofy is only a second level monster out of four, then the family has a potential to be very powerful indeed. But, for now, I will rate Poofys as the highest level in the family. They are terrible. The only thing they have going for them is Static. Beard Dance is great when it works, but it seems to have a very low success rate. I'm not really sure where to put them when fighting; low HP and ATK make them ineffective Fighters, and mediocre INT and learning rate doesn't help them be good Mages. Final Rating: 1.5/10 =============================================================================== Part 4.0: Demons =============================================================================== Demons, unlike normal monsters, can only be recruited after you recieve the first title. To get the first title, you must defeat a level 500+ demon overlord in level 10 demon overlord world. There's also a glitch to recieve the first title much easier, which I will explain in its own section (7.0). The second title does not appear to have any effect on monster recruiting. Demons are much stronger than monsters, and don't come with names like Hekatoncheir Breakfast or something :P The only demons that are attainable throughout the course of the game before the final boss without cheating are: Succubus Dagon Hekatoncheir Dragonshroom Bigshroom Monshroom Wyvern Gargoyle, if you powerlevel Othros, Gorgon, Aliok, and Baal are also obtainable, but they're level 1500 to 2000, so you're in for one hell of a fight, unless you powerlevel like crazy. As a note, all (?) demons are available in the final boss battle, though there isn't a point to recruiting them unless you have the PAL version or Japanese re-release. Although, PrinnyWin writes: "You could confine it and then kill it (While [final boss] is still alive) and then you could use it from the base panel." This is true, though if you're powerful enough to get the first title in the first place, the monster you just recruited probably isn't gonna help. All Demons have a Purify requirement of 150. =============================================================================== 4.01: Succubus Family =============================================================================== SKills: NOTE: Succubi only get Demonic Heal, Liliths only get Sultry Scent, and Gorgons get both. Demonic Heal: Heal everyone in the target area. SP cost 30, area. Heals for a good amount. Sultry Scent: Charm and damage everyone in the target area. Attacks: Teleport to the enemy, scratching them three times, or a shoulder charge. Succubus Description: A hot, floating, nearly naked chick with red hair and dark blue boots ^_^ Locations: Mayonnaise Harbor vs. Gen. Normande, may appear vs. final boss Learning rate: x7 Lilith (r) Description: A hot, floating, nearly naked chick with blond hair and red boots ^_^ Locations: Final Battle, though it doesn't make much sense in the NA version... Learning rate: x6 Gorgon Description: A hot, floating, nearly naked chick with purple hair and black boots ^_^ Locations: The Gods' Ordeal Learning rate: x5 =============================================================================== 4.02: Fallen Angel (Dagon) Family =============================================================================== Skills: NOTE: Belial gets no skills. Noble Attack: An elegant, gentlemanly attack. SP cost 27, single. Damage is actually slightly less than normal attack, which means this skill sucks. Attacks: A big claw attack, or two less powerful claw attacks. Dagon Description: A tall gray armored humanoid demon with white stripes. Locations: Dark Shrine - Dark Shrine Angel Gate - Bloody Corridor Learning rate: x9 Level 50 stats: HP: 1726 SP: 186 ATK: 333 INT: 290 DEF: 347 SPD: 347 HIT: 336 RES: 279 MV: 4 JP: 10 Belial Description: A tall red armored humanoid demon with white stripes. Locations: Ch. 5 Boss Fight Learning rate: x8? Aliok Description: An tall blue armored humanoid demon with yellow stripes. Locations: The God's Ordeal May appear in final boss fight Learning rate: x7? =============================================================================== 4.03: Dark Knight Family =============================================================================== Skills: Mad Scream: Paralyze everyone in target area. SP cost 10, area. Useless. Attacks: Running spear charge, spear jab, or spear slash. Soldier Description: A cloaked soldier with a spear. Locations: Choux Fleurs Hill (Ch. 10) NOTE: not recruitable Learning rate: x12? Sergeant Description: A cloaked soldier with a spear. Locations: Choux Fleurs Hill (Ch. 10) NOTE: not recruitable Learning rate: x11? Dark Knight Description: A cloaked soldier with a spear. Locations: Angel Gate - Bloody Corridor Learning rate: x10 Level 50 stats: HP: 575 SP: 180 ATK: 404 INT: 231 DEF: 353 SPD: 317 HIT: 339 RES: 139 Cu Chulainn Description: A cloaked soldier with a spear. Locations: Angel Gate Top - Top floor only Learning rate: x9 Level 50 stats: HP: 652 SP: 202 ATK: 516 INT: 302 DEF: 394 SPD: 378 HIT: 410 RES: 152 MV: 4 JP: 10 =============================================================================== 4.04: Dark Warrior Family =============================================================================== Skills: Dark Prayer: Heal everyone in the target area. SP cost 15, area. Attacks: Reaches out and touches enemy, dealing damage. Dark Servant (r) Description: A fully robed demon. Only his eyes are visible. ? Color robe. Locations: none that i know of Learning rate: x9? Dark Warrior Description: A fully robed demon. Only his eyes are visible. Black robe. Locations: Ch. 11 Church battle Angel's Gate - Angel's Gate, Demons' Nest, Bloody Corridor Learning rate: x8 Lvl 50 stats: HP: 499 SP: 320 ATK: 241 INT: 414 DEF: 348 SPD: 292 HIT: 282 RES: 385 MV: 5 JP: 10 Dark Officer (r) Description: A fully robed demon. Only his eyes are visible. ? Color robe. Locations: none that i know of Learning rate: x7? Dark General Description: A fully robed demon. Only his eyes are visible. Brown robe. Locations: unrecruitable Learning rate: x6? Thanks to Pyrieal for Dark Servant and Dark Officer names. =============================================================================== 4.05: Dragonshroom Family =============================================================================== Skills: Shroom Breath: Give poisoned damage to targets. SP cost 20, area. Does a decent amount of non-elemental damage, can cause poison. Attacks: Bites the enemy Dragonshroom Description: A light green dragon, with mushrooms on his back and tail. Locations: Mt. Champignon - Lotsa Mushrooms, Mushroom Festival Learning rate: x9 Lvl 50 stats: HP: 842 SP: 200 ATK: 325 INT: 248 DEF: 297 SPD: 248 HIT: 254 RES: 251 Bigshroom Description: A red dragon, with mushrooms on his back and tail. Locations: Jungle - Explorer's Bones Cave of Trials Level 2 Learning rate: x8 Lvl 50 stats: HP: 1355 SP: 250 ATK: 440 INT: 454 DEF: 339 SPD: 335 HIT: 366 RES: 349 Monshroom Description: A teal dragon, with mushrooms on his back and tail. Locations: Angel's Gate - Demon's Nest Learning rate: x7 Lvl 50 stats: HP: 1084 SP: 305 ATK: 422 INT: 333 DEF: 367 SPD: 340 HIT: 329 RES: 342 MV: 5 JP: 10 Kingshroom Description: A yellow dragon, with mushrooms on his back and tail. Locations: unrecruitable Learning rate: x6? =============================================================================== 4.06: Gargoyle Family =============================================================================== Skills: NOTE: Gargoyles only get Demon Attack, Manticores and Chimera only get Curse Roar, and the rest get both Demon Attack: A demonic attack. ? SP, single Curse Roar: Reduce Defensive strength of targets. SP cost 10, area. Same as Armor Break? Either way, it sucks. Attacks: Scratches or bites enemy. Gargoyle Description: A red flyer that looks like a pterodactyl. Has very sharp teeth. Locations: Mt. Tarte - Peak Meuniere Forest - Shrine of Beasts Mt. Champignon - Mushrooms Galore NOTE: All these are boss fights, you'll need the 1st or 2nd title to recruit them. Learning rate: ? Manticore Description: Same as gargoyle Locations: Couscous Village battle in Ch. 9. Learning rate: ? NOTE: not recruitable Wyvern Description: Green gargoyle Locations: Cave of Ruins - Salvation's Light, To a Foreign Land Learning rate: x9 Lvl 50 stats: HP: 1439 SP: 229 ATK: 320 INT: 272 DEF: 222 SPD: 365 HIT: 277 RES: 265 Chimera Description: Blue gargoyle Locations: Cave of Trials Level 5 Learning rate: x8 Level 130 Chimera HP: 4366 SP: 809 ATK: 1048 INT: 890 DEF: 801 SPD: 1241 HIT: 1079 RES: 963 MV: 5 JP: 30 Golem Description: Pink gargoyle Locations: unrecruitable Learning rate: ? Cerberus Description: Indigo gargoyle Locations: unrecruitable Learning rate: ? Othros Description: Frost blue gargoyle Locations: Dark Shrine - The Gods' Ordeal Learning rate: ? =============================================================================== 4.07: Gigas =============================================================================== Skills: Defense Roar: Raises defense in area. 10 SP cost, area Healing Roar: Heals everyone in area. ? sp cost, area Demon Shock: Does damage. ? SP cost, area Attacks: Pound, punch Description: Strong looking green winged demon. Locations: unrecruitable Learning rate: ? =============================================================================== 4.08: Capricorn =============================================================================== Skills: Curse Roar: Lowers defense in area. 10 SP cost, area Battlecry: Increases attack strength of targets. SP cost 10, area. Demon Fist: Does damage. ? SP cost, ? Attacks: Punch, slam Capricorn Description: Strong looking greenish-brown horned demon. Locations: unrecruitable Learning rate: ? Baal Description: Strong looking black horned demon. Locations: Dark Shrine - The Gods' Ordeal Baal Castle Learning rate: ? =============================================================================== 4.09: Talos Family =============================================================================== Skills: Curse Roar: Lowers defense in area. 10 SP cost, area Charm Roar: Charms everyone in area. 10 SP cost, area Healing Roar: Heals everyone in area. 10 SP cost, area Demon Wail: Lowers defense in area. ? SP cost, area Attacks: ? Description: Strong looking reddish-brown horned and winged demon. Locations: unrecruitable Learning rate: ? =============================================================================== 4.1: Lich Family (Hekatoncheirs) =============================================================================== Skills: Spirit Wave: Use spirit power to attack everyone in target area. SP cost 30, area. Hekaton flies into the air and charges energy, then this energy is shot as a beam into the unfortunate targets. This move is devastating when you first get to CoT Level 5. Muscle Bomber (Oseille only): Don't know Attacks: Teleports into an enemy, causing an explosion, or just slams them. Oseille Description: Zombie, forgot what he was wearin' exactly... Location: Montblanc Castle - Throne Room (Boss) Learning rate: ? Hekatoncheir Description: Zombie with yellow clothes and hat. Locations: Cave of Trials Level 5 Learning rate: x7 Level 200 stats: HP: 9296 SP: 1045 ATK: 1772 INT: 1257 DEF: 1422 SPD: 1511 HIT: 1436 RES: 1193 MV: 6 JP: 10 Grendel Description: Zombie with black clothes and hat. Locations: unrecruitable Learning rate: x6? =============================================================================== 4.2: Beasts (Forest Lord types) =============================================================================== Skills: Lord's Roar: Paralyze everyone in target area. SP cost 20, area. Attacks: Punch Catoplebas Description: Huge overgrown brown bear. Locations: Cave of Trials Level 1 NOTE: According to meleehero12, he is unrecruitable. Learning rate: ? Tiamat Description: Huge overgrown ? bear. Locations: unrecruitable Learning rate: ? Fenrer (should be Fenrir, but eh) Description: Huge overgrown brown bear. Locations: unrecruitable. Learning rate: ? Thanks to Pyrieal for Tiamat and Fenrer data. =============================================================================== Part 5.0: Purification and Purify Formulas =============================================================================== ***much of this section is made possible by pokeeiyuu!*** Direct quote: "Purification Purify Power = Character Lv + 9 Purify+ effect: +1 = Purify Power + 20% +2, +3,... = +30% increase added/+1 +10 = Purify Power x4 Purify power modification when used from menu: Purify power - 2x(Level Difference of Purifier and target) Purify Equipment, Baptism attack power = Purify power of character "Formula for Will Convert no matter what" Accumulated Purify > Purify Multiplier * (Lv + 4) * 3 + 30 Boss types (Hecatoncheir, Baal) have no level effect and a Purify requirement of 150. (This may be any of the "demons", i.e. everyone requiring Demon Lord title) The other three quotes are shown at 1/5, 2/5 and 2/3 of this total. According to certain sites I've seen, certain techs (some of Prier's and Alouette's) have Purify side effect. No site that I have seen has the formula for that or for Evangel/Healing dark square purification effect." end quote This is why boxes are so hard to purify. Let's say you have Prier at level 91, a box at level 91, and her with purify power +2. So Prier has purify power (91+9) x 1.5 = 150. You would have to accumulate (12 x 95 x 3) + 30 = 3450 purify, or 38 times. Pretty ridiculous. As you can see, using Purification equipment (Bustiers, Lingerie) will help a lot if the enemy you are trying to purify is of a higher level, as this allows you to ignore their level. =============================================================================== Part 6.0: Monster Names =============================================================================== You know how the first time you played this game, you were probably like "Bit Breakfast? WTF??" Well, I've manage to gather up most of those really weird names. I tried to categorize them, but many didn't really fit anywhere. There's also some I missed...probably. You gotta get Ghost Buster and Bat Man though ;P Titles: Mayor Bat Bat Dr. Dr. Bat Bat Mayor Bat President Bat Chief Governor Bat Prof. Bat Mr. Bat Mrs. Bat Miss Fish Rev. Bat Bat PhD Boss Bat Royalty: Bat Esq. King Fish Empress Fish Bat Knight Bit Lord Fish Lady Bat Gent Bat Prince Queen Bat Bat Majesty Fish Princess Bat Emperor Bat King Fish Maiden Bat Jester Army Ranks: Private Bat Sergeant Bat Colonel Bat Commander Bat General Bat Admiral Bat Time: Bat Day Bat 29 yrs Bat Morning Bat Afternoon Bat Evening Bat Age Bat of All Time Soon Bat Bat Days Old Bat Bat Week Bloom Monthly Bat Beginning The Last Fire Food: Fish Egg Bat Burger Bat Tag Bat Supreme Sushi Fish Fish Stew Box Snack Bat Rice Bat Miso Bat Muffin Bat with Cheese Bat Pasta Bat Gravy Bat Mint Bat Macaroni Bat Breakfast Bat Coffee Box Lunch Bat Soup Bat Shake Bat Vitamin Bat Juice Mint Bat Bat Apple Box Mix Shroom Stirfry Fish Food Bat Sandwich Bat Pizza Fish Cake Bat Pie Bat Diet Family: Bat (male symbol) Fish (female symbol) Bat Mama Bat Mother Bat Sis Bat Father Papa Bear Bat Boy Fish Girl Bat Bro Bat Brother Bat Guy Bat Gal Bat Sister Guy Bat Bat Jr. Intarweb: Bat (LOL) Bat (BRB) Bat.org Bat.com Bat 1.0 Bat 2.0 Bat 3.0 Bat :-) Bat :-( Numbers: 100% Bat Bat #1 Bat #2 Bat #3 Bat I Bat II Bat III Bat IV Bat V Bat $ Bat $$ Bat $$$ Bat Part 1 Bat Part 2 Bat Part 3 Bat Go South Bat Go West Bat Go North Bat Go East Hero names? Supreme Bat Bat Excellent Bat Ultimate Bat Master Mega Bit Super Bat Dynamic Bat Bat Dynamic Turbo Bat Bat Monster Monster Bat Bat Alien Bat Shadow Fish God Legendary Bear Ghost Buster Bat Man The rest >_> Gorgeous Fish Fish My Love Gorgeous Fish Sexy Fish Bat Best Bat & Me Sorta Bat Bat & More! Shroom Fungus Bat R US Bat O-rama Bat Soul Bat This! Cub Fan Bat Gift Bat Fist Bat Set Bat Fiend I, Bat Bat Record Bat Theater Bat Race Burning Fire Bat History Bat Nerd Bat ? Bat Love Bat Intro Very Bat Thanks Bat Gutsy Bat Bat College Bat Lane Bat Clock Smooth Fur Bat Police Bat Airport Fur Mask Bat !! Bat To Go Bat War Bat Mode Cheeky Bat Bones Kick Bat Lover Bat Ave. Fire Sale Bat Smooth Bat ~! Bat Robot Human Bat Best Bat Hey Bat Uptown Bat Bat Inc. Always Bat Genuine Bat Goodbye Bat Bat Sword Bat Happiness Senior Bat Ghost Mystery Downtown Bat Bat Diary Kick Box Box or Else! Bat Me! Dried Fish Box Basket Whale on Sale Me & My Bat Bat St. Bat Taro Indubidably Bat Bat Forever! I'm a Bat Bat Socks Bat Blanket Bat Brake Not a Bad Bit Probably Bat Double Bones wild Bear Fire Lake Box T-shirt Fish Head Bat Style Relatively Bat Bat Goro Bat ... Fish Ball Bat Shop Bat Feeling Suddenly Fire Bear on Board Bat Town Bat Joy Bat Shogun Bat Moron Bat Geek Bat Now! Bat Cop Bat Station Bat Nightmare Bat Cont. Bat Department Fish Bath Call Me Fish Bat Viking Bat ! Bat H.S. Fire Spirit Bat or bust! Fish Fest Bat Dog Bat the Great New Bat Bat Shiro Bat Biography Bat Library Bat Pod Box with Me! Bat Club Box Express Bat Meister Bat Handle Sorta Bat Fish Fist Also Bat Bat Sensei Bat Oracle Bat Bonds Bat Buddy Quickly Bat Fiend Whale Ghost Gusty Hippo Cruise Burger Hippo =============================================================================== Part 7.0: Learning Rates =============================================================================== Here's a chart which makes it easy to see which characters/monsters learn magic the fastest. x2 LEARNING RATE: Monya-Monya, best in game X3 LEARNING RATE: Culotte Papillon X4 LEARNING RATE: Alouette Lamia Jugon Apparition Phantom Salamander Jabberwock Pumpkin King X5 LEARNING RATE: Dark/Light Eclair Undine Fairy Fire Halloween Jacko Lantern Ghost Pandora X6 LEARNING RATE: Siren Beartie Will-o-Wisp Spirit Pumpkin Head Mandragora Rafflesian Basket Case X7 LEARNING RATE: Chocolat Succubus Hekatoncheir Beartrom Haniwa Erinda Poofy Beautiful French Kiss Leviathan Golden Bat Redcap Monshroom X8 LEARNING RATE: Prier Croix Dark Warrior Chimera Gremlin Eringa Eringer Fluffy Moby Dick Hanahana Chuchu Nosferatu X9 LEARNING RATE: Yattanya Kracken Mini Dragon Dagon Vampire Wyvern Dragonshroom Cu Chulainn X10 LEARNING RATE: Dark Knight Ogre Gunchan Chomp-Chomp Tiny Bat Behemoth X11 LEARNING RATE: White Devil Hyacinth Big Bat Zombie King X12 LEARNING RATE: Homard Sir Zombie Big Bear Hugo >X12 LEARNING RATE Giant Zombie: x13 Mr. Moo: x13 Big Zombie: x14 Zombie: x15 Father Salade: x20 (!) =============================================================================== Part 8.0: First title glitch =============================================================================== WARNING!!! THIS NEXT SECTION CONTAINS SPOILERS!!! DON'T SCROLL DOWN IF YOU DON'T WANT TO SEE!!! There may be a way to get the first title without having to do all that power leveling. This glitch involves Ch. 11, when you only have Culotte and Eclair as humans; that means there's a very small window of opportunity to do this. The glitch involved going all the way through a DEI 300 Dark world without killing enemies, and for some reason, at the end of the 4th try, I got the special ending. This is what I did: Level up Papillon's movement enough so that she has 10 base move. This requires SPD and HIT levels of 12. Then be sure to equip 4 pairs of Sneakers on her; if you have Angel Shoes, that's even better. Go through the dark world portal by portal; if you're lucky, you'll always be able to make it. If you cant: Demons prefer physical attacks to magic, but only when magic will only hit one enemy and they're in range. So you must send enough decoys out on the first round; to be safe, make it 1 per enemy in the way. Space them out enough so that a high level magic spell won't kill them all. However, there may be cases where there's no way you'll reach the portal. In that case, just reset and try again. I have no idea why this glitch works; it works for some and not for others, so if you ask me about it, I really don't know any more than I posted here. =============================================================================== Part 9.0: FAQ =============================================================================== Q.What is Braveheart and how do i get it?!?!?!? A. Braveheart is a spell that raises your physical attack. It's necessary for beating some of the special bosses. Braveheart works like this: it raises your ATK stat by 20 percent of the base every cast, up to 5 casts. So if your ATK started at 1000, on the first cast it'd be 1200, 2nd it'd be 1400, all the way up to 2000 for the fifth cast. It won't get any higher than that. To get Braveheart, you need 5 purple (Aid) points. This means you'll need two aid rods, or an Aid rod and another piece of equipment with at least one purple point. There are also other combinations. To permanently learn it, you'll need to cast it x amount of times, where x is the character/monster's learning rate (see learning rate section) Q. what are these titles and how do I get them? A. Titles increase your recruiting power (first) and your coolness :P (second) To get the first title, you'll need to beat the demon overlord in the tenth level; he must be level 500 or higher. Having a DEI of 300 *MAY* be a requirement, I'm not sure. To get the second title, you'll have to kill 20 of these level 500 overlords, plus one level 700+ one. This takes forever. There's also a Third title in the PAL/JAP rerelease, which you get by clearing True Baal Castle (thanks to Reinbach_III) Titles change Prier's title from La Pucelle to things like Demon Overlord. Q. How do I get the Good endings? A. See crimson phantom's FAQ. Q. Is there a new game+ like in Disgaea and Phantom Brave? A. Short answer: No. Long answer: Yes, if you have the PAL (European) release, or the Japanese RE-release. Q. How the hell do you beat that giant tree thing??? A. You don't have to; you can run right, step on the event panel, and come back, which reduces its level. If you really want to kill it though, you'll need some 800 ATK, 5 members with Braveheart. Check Crimson's FAQ or the boards for more info. =============================================================================== Part 10.0: Updates and Version Info =============================================================================== 4/9/06: Version 1.06, added Purify Rates and Purify Info. 8/28/05: Version 1.05 ???: Version 1.00, first version! Unfortunately I forgot exactly when I put it up, lol. =============================================================================== Part 11.0: Thanks and acknowledgments =============================================================================== Thanks to CJayC for maintaining gamefaqs.com, a great place for games and message boards (and hopefully for posting this FAQ :P) Thanks to the La Pucelle board on GFAQS for helping me when I needed it. Thanks to Nippon Ichi for making such a great game. Thanks to the FAQ Contributors - Help and Critiques board on GFAQS for helping me. Thanks to MightyM for Gorgon and Lilith info. Thanks to PrinnyWin (for giving me the link) and Pyrieal (for making the GS info) for the names of some of the monsters, and confirming that others don't exist. Pyreal's site is http://www.piedpiperplayers.com/codebreaker/, it has a lot of good cheats for the Nippon Ichi series as well as a few other games. Thanks to teefa85 (http://www.angelfire.com/rpg2/teefa85/) for more monster names, Kracken location Thanks to B0mbsaway for telling me the whale in the battle with the huge whale is a Gunchan, not a Kracken Thanks to Reinbach_III for correcting my info about the Zombie family, boss recruitability issues, and reminding me about Oseille. Thanks to Anubis for Croix and Monya-Monya learning rates. Thanks to pokeeiyuu for providing me with Purify and Purify info data. Thanks to Crimson Phantom and micken, their walkthroughs helped me a lot my first time through the game. And Thanks to you, the reader, for reading it, and I mean it, because there probably won't be that many of you :P Copyright 2005 Kevin Kao