Marvel Trading Card Game FAQ For play on Nintendo DS Written by Michael Maillaro AKA Blackmore Quite a bit of this card database is reformatted from information put together by MikeBergsma and jrasso. Version: 1.0 Last Updated: 11/29/07 -------------- Section 1: CARD LIST [CDLT] Section 1.1: Card Set Breakdown [CSBD] Section 1.2: Marvel Origins Cards [MOC] Section 1.3: Web of Spider-Man Cards [WSM] Section 1.4: Marvel Knights cards [MKC] Section 1.5: The Avengers cards [AVC] Section 1.6: Fantastic Four cards [FFC] Section 2: CARD DESCRIPTIONS [CRDD] Section 2.1: Characters [CHRS] Section 2.2: Equipment [EQPT] Section 2.3: Locations [LCTN] Section 2.4: Plot Twists [PLTW] Section 3: Card Pack Contents [CAPC] (thanks to jrasso) Section 3.1: Hero Pack 1 [HEPA1] Section 3.2: Hero Pack 2 [HEPA2] Section 3.3: Hero Pack 3 [HEPA3] Section 3.4: Hero Pack 4 [HEPA4] Section 3.5: Hero Pack 5 [HEPA5] Section 3.6: Hero Pack 6 [HEPA6] Section 3.7: Villain Pack 1 [VAPA1] Section 3.8: Villain Pack 2 [VAPA2] Section 3.9: Villain Pack 3 [VAPA3] Section 3.10: Villain Pack 4 [VAPA4] Section 3.11: Villain Pack 5 [VAPA5] Section 3.12: Villain Pack 6 [VAPA6] Section 3.13: Villain Pack 7 [VAPA7] SECTION 4: LAW OF THE LAND: [LOTL] SECTION 5: CLOSING STATEMENTS AND SPECIAL THANKS [CSST] ----------------- Section 1: CARD LIST - [CDLT] In total, there are 852 individual cards spread over 4 full sets and a low number cards of the Fantastic Four set. Section 1.1: Card Set Breakdown [CSBD] MOR - Marvel Origins (released April 2004) MSM - Web of Spider-Man (released September 2004) MMK - Marvel Knights (released February 2005) MAV - The Avengers (released August 2005) MFF - Fantastic Four ----- Section 1.2: Marvel Origins Cards [MOC] MOR-001 Archangel, Warren Worthington III MOR-002 Banshee, Sean Cassidy MOR-003 Beast, Dr. Henry McCoy MOR-004 Bishop, Lucas Bishop MOR-005 Colossus, Peter Rasputin MOR-006 Cyclops, Scott Summers MOR-007 Cyclops, Slim MOR-008 Dazzler, Alison Blaire MOR-009 Forge, Cheyenne Mystic MOR-010 Gambit, Remy LaBeau MOR-011 Havok, Alex Summers MOR-012 Iceman, Bobby Drake MOR-013 Jean Grey, Marvel Girl MOR-014 Jean Grey, Phoenix Force MOR-015 Longshot, Rebel Freedom Fighter MOR-016 Moira MacTaggert, World-Renowned Geneticist MOR-017 Nightcrawler, Fuzzy Elf MOR-018 Nightcrawler, Kurt Wagner MOR-019 Professor X, Charles Xavier MOR-020 Professor X, World's Most Powerful Telepath MOR-021 Psylocke, Betsy Braddock MOR-022 Rogue, Power Absorption MOR-023 Rogue, Powerhouse MOR-024 Shadowcat, Kitty Pryde MOR-025 Storm, Ororo Munroe MOR-026 Storm, Weather Witch MOR-027 Wolverine, Berserker Rage MOR-028 Wolverine, James Howlett MOR-029 Wolverine, Logan MOR-030 Cerebro MOR-031 Children of the Atom MOR-032 Danger Room MOR-033 Fastball Special MOR-034 Muir Island MOR-035 Professor Xavier's Mansion MOR-036 The Blackbird MOR-037 Xavier's Dream MOR-038 Xavier's School for Gifted Youngsters MOR-039 X-Corporation MOR-040 Alicia Masters, Blind Sculptress MOR-041 Ant Man, Scott Lang MOR-042 Crystal, Inhuman MOR-043 Frankie Raye, Herald of Galactus MOR-044 Franklin Richards, Child Prodigy MOR-045 Ghost Rider, New Fantastic Four MOR-046 Hulk, New Fantastic Four MOR-047 Human Torch, Johnny Storm MOR-048 Human Torch, Hotshot MOR-049 Human Torch, Super Nova MOR-050 Invisible Woman, The Invisible Girl MOR-051 Invisible Woman, Sue Storm MOR-052 Invisible Woman, Sue Richards MOR-053 Luke Cage, Hero For Hire MOR-054 Medusa, Inhuman MOR-055 Mr. Fantastic, Reed Richards MOR-056 Mr. Fantastic, Stretch MOR-057 Mr. Fantastic, Scientific Genius MOR-058 She-Hulk, Jennifer Walters MOR-059 She-Hulk, Green Jeans MOR-060 She-Thing, Sharon Ventura MOR-061 Spider-Man, New Fantastic Four MOR-062 Thing, Ben Grimm MOR-063 Thing, Heavy Hitter MOR-064 Thing, The Ever-Lovin' Blue-Eyed Thing MOR-065 Wolverine, New Fantastic Four MOR-066 A Child Named Valeria MOR-067 Antarctic Research Base MOR-068 Baxter Building MOR-069 Cosmic Radiation MOR-070 Fantasticar MOR-071 Four Freedoms Plaza MOR-072 It's Clobberin' Time! MOR-073 Signal Flare MOR-074 The Pogo Plane MOR-075 Yancy Street MOR-076 Avalanche, Dominic Petros MOR-077 Blob, Fred Dukes MOR-078 Destiny, Irene Adler MOR-079 Lorelei, Savage Land Mutate MOR-080 Magneto, Eric Lehnsherr MOR-081 Magneto, Master of Magnetism MOR-082 Magneto, Lord Magnus MOR-083 Mastermind, Jason Wyngarde MOR-084 Mystique, Raven Darkholme MOR-085 Mystique, Shape-Changing Assassin MOR-086 Phantazia, Eileen Harsaw MOR-087 Pyro, St. John Allerdyce MOR-088 Quicksilver, Pietro Maximoff MOR-089 Quicksilver, Speed Demon MOR-090 Rogue, Anna Raven MOR-091 Sabretooth, Feral Rage MOR-092 Sabretooth, Victor Creed MOR-093 Sauron, Dr. Karl Lykos MOR-094 Scarlet Witch, Wanda Maximoff MOR-095 Toad, Mortimer Toynbee MOR-096 Unus, Angelo Unuscione MOR-097 Asteroid M MOR-098 Avalon Space Station MOR-099 Genosha MOR-100 Global Domination MOR-101 Lost City MOR-102 Mutant Supremacy MOR-103 Savage Land MOR-104 The Mutant Menace MOR-105 The New Brotherhood MOR-106 War On Humanity MOR-107 Boris, Personal Servant of Dr. Doom MOR-108 Darkoth, Major Desmund Pitt MOR-109 Doom Guards, Army MOR-110 Doom-Bot, Army MOR-111 Dr. Doom, Diabolic Genius MOR-112 Dr. Doom, Victor Von Doom MOR-113 Dr. Doom, Lord of Latveria MOR-114 Dragon Man, Experimental Monster MOR-115 Kristoff Von Doom, The Boy Who Would Be Doom MOR-116 Rama-Tut, Pharaoh from the 30th Century MOR-117 Robot Destroyer, Army MOR-118 Robot Enforcer, Army MOR-119 Robot Seeker, Army MOR-120 Robot Sentry, Army MOR-121 Sub-Mariner, Ally of Doom MOR-122 Tibetan Monks, Army MOR-123 Titania, Mary MacPherran MOR-124 Victor Von Doom II, Son of Doom MOR-125 Volcana, Marsha Rosenberg MOR-126 Bitter Rivals MOR-127 Doom Triumphant MOR-128 Doom's Throne Room MOR-129 Doomstadt MOR-130 Faces of Doom MOR-131 Latveria MOR-132 Micro-Size MOR-133 Mystical Paralysis MOR-134 Power Compressor MOR-135 Reign of Terror MOR-136 The Power Cosmic MOR-137 Bastion, Leader of Operation: Zero Tolerance MOR-138 Bolivar Trask, Creator of the Sentinel Program MOR-139 Master Mold, Sentinel Supreme MOR-140 Nimrod, Mutant Hunter MOR-141 Senator Kelly, Anti-Mutant Advocate MOR-142 Sentinel Mark I, Army MOR-143 Sentinel Mark II, Army MOR-144 Sentinel Mark IV, Army MOR-145 Wild Sentinel, Army MOR-146 Combat Protocols MOR-147 Micro-Sentinels MOR-148 Orbital Sentinel Base MOR-149 Primary Directive MOR-150 Prime Sentinels MOR-151 Project: Wide Awake MOR-152 Reconstruction Program MOR-153 Search and Destroy MOR-154 South American Sentinel Base MOR-155 Underground Sentinel Base MOR-156 Annihilus, Destroyer of Life MOR-157 Blastaar, King of Baluur MOR-158 Negative Zone MOR-159 Skrull Soldier, Army MOR-160 Super Skrull, Engineered Super-Soldier MOR-161 Apocalypse, En Sabah Nur MOR-162 Arcade, Master of Murderworld MOR-163 Black Tom, Thomas Cassidy MOR-164 Dark Phoenix, Cosmic Entity MOR-165 Juggernaut, Cain Marko MOR-166 Lady Deathstrike, Yuriko Oyama MOR-167 Mojo, Ruler of Mojoworld MOR-168 Mr. Sinister, Dr. Nathaniel Essex MOR-169 Onslaught, Psionic Spawn of Xavier and Magneto MOR-170 Puppet Master, Philip Masters MOR-171 Random Punks, Army MOR-172 Spiral, Richochet Rita MOR-173 Acrobatic Dodge MOR-174 Advanced Hardware MOR-175 Backfire MOR-176 Base of Operations MOR-177 Betrayal MOR-178 Blind Sided MOR-179 Borrowed Blade MOR-180 Burn Rubber MOR-181 Charge! MOR-182 Common Enemy MOR-183 Cover Fire MOR-184 Dual Sidearms MOR-185 Entangle MOR-186 Fall Back! MOR-187 Finishing Move MOR-188 Flame Trap MOR-189 Flying Kick MOR-190 Focused Blast MOR-191 Foiled MOR-192 Friendly Fire MOR-193 Gamma Bomb MOR-194 Greater of Two Evils MOR-195 Heroes United MOR-196 Ka-Boom! MOR-197 Kevlar Body Armor MOR-198 Last Stand MOR-199 Marvel Team-Up MOR-200 Medical Attention MOR-201 Mutant Nation MOR-202 Nasty Surprise MOR-203 Night Vision MOR-204 Not So Fast MOR-205 One-Two Punch MOR-206 Overload MOR-207 Overpowered MOR-208 Personal Force Field MOR-209 Political Pressure MOR-210 Press the Attack MOR-211 Reconnaissance MOR-212 Relocation MOR-213 Salvage MOR-214 Savage Beatdown MOR-215 Suprise Attack MOR-216 Swift Escape MOR-217 Team Tactics MOR-218 Tech Upgrade MOR-219 Unlikely Allies MOR-220 Unstable Molecules ----- Section 1.3: Web of Spider-Man Cards [WSM] MSM-001 Black Cat, Felicia Hardy MSM-002 Daredevil, The Man Without Fear MSM-003 Madame Web, Cassandra Webb MSM-004 Prowler, Hobie Brown MSM-005 Punisher, Vigilante MSM-006 Solo, James Bourne MSM-007 Spider-Man, Friendly Neighborhood Spider-Man MSM-008 Spider-Man, The Amazing Spider-Man MSM-009 Nova, Richard Rider MSM-010 Daily Bugle MSM-011 ESU Science Lab MSM-012 Spider Senses MSM-013 Twist of Fate MSM-014 Dr. Octopus, Doc Ock MSM-015 Dr. Octopus, Otto Octavius MSM-016 Electro, Maxwell Dillon MSM-017 Green Goblin, Norman Osborn MSM-018 Kraven the Hunter, Sergei Kravinoff MSM-019 Lizard, Dr. Curtis Connors MSM-020 Rhino, Alex O'Hirn MSM-021 Venom, Eddie Brock MSM-022 Vulture, Adrian Toomes MSM-023 Doc Ock's Lab MSM-024 Osborn Industries MSM-025 Sadistic Choice MSM-026 Sinister Salvo MSM-027 Alley-Oop! MSM-028 Crushing Blow MSM-029 Jetpack MSM-030 No Fear MSM-031 Smoke Screen MSM-032 Aunt May, May Parker MSM-033 Black Cat, Master Thief MSM-034 Cardiac, Elias Wirtham MSM-035 Cloak, Tyrone Johnson MSM-036 Dagger, Tandy Bowen MSM-037 Dusk, Cassie St. Commons MSM-038 Ezekiel, Spirit of the Spider MSM-039 Firestar, Hot Stuff MSM-040 Hornet, Eddie McDonough MSM-041 Human Torch, Friendly Rival MSM-042 Iceman, Cool Customer MSM-043 Jessica Drew <> Spider-Woman, Venom Blast MSM-044 Julia Carpenter <> Spider-Woman, Web Weaver MSM-045 Mary Jane Watson, MJ MSM-046 Mattie Franklin <> Spider-Woman, Gift of Power MSM-047 Prodigy, Richie Gilmore MSM-048 Puma, Thomas Fireheart MSM-049 Richochet, Johnny Gallo MSM-050 Rocket Racer, Robert Farrell MSM-051 Scarlet Spider, Ben Reilly MSM-052 Silver Sable, Silver Sablinovia MSM-053 Spider-Man, Alien Symbiote MSM-054 Spider-Man, Cosmic Spider-Man MSM-055 Wild Pack, Army MSM-056 Will O' The Wisp, Jackson Arvad MSM-057 Ace Reporter MSM-058 Armored Spider Suit MSM-059 Costume Change MSM-060 Fun and Games MSM-061 Going My Way? MSM-062 Midtown High School MSM-063 My Hero MSM-064 Nice Try! MSM-065 Spider-Tracer MSM-066 Sticky Situation MSM-067 Tragic Loss MSM-068 Unexpected Mutation MSM-069 Alistair Smythe, Ultimate Spider Slayer MSM-070 Beetle, Abner Jenkins MSM-071 Boomerang, Fred Myers MSM-072 Carnage, Cletus Kasady MSM-073 Chameleon, Dmitri Smerdyakov MSM-074 Green Goblin, Altered Ego MSM-075 Hammerhead, Gangster MSM-076 Hobgoblin, Roderick Kingsley MSM-077 Hydro-Man, Morris Bench MSM-078 Jackal, Dr. Miles Warren MSM-079 Kaine, Imperfect Clone MSM-080 Kingpin, Crime Boss MSM-081 Man-Wolf, John Jameson MSM-082 Morbius, Dr. Michael Morbius MSM-083 Mysterio, Quentin Beck MSM-084 Sandman, William Baker MSM-085 Scorpion, MacDonald Gargan MSM-086 Shocker, Herman Schultz MSM-087 Shriek, Frances Barrison MSM-088 Silvermane, Silvio Manfredi MSM-089 Speed Demon, James Sanders MSM-090 The Rose, Richard Fisk MSM-091 Tinkerer, Phineas Mason MSM-092 Tombstone, Lonnie Lincoln MSM-093 Venom, Alien Symbiote MSM-094 Dangerous Experiment MSM-095 Fisk Towers MSM-096 Get Him My Petsss MSM-097 Goblin Glider MSM-098 Hired Goons MSM-099 Lion's Den MSM-100 Oscorp Board Room MSM-101 Rejuvenation MSM-102 Spider Slayers MSM-103 Archangel, Angel of Death MSM-104 Emma Frost, Headmistress of Xavier's Academy MSM-105 John Proudstar <> Thunderbird, Apache Warrior MSM-106 Shadowcat, Pride of the X-Men MSM-107 Sunfire, Shiro Yoshida MSM-108 Aerial Supremacy MSM-109 Bamf! MSM-110 Madripoor MSM-111 Power Nexus MSM-112 Siege Perilous MSM-113 Ultimate Sacrifice MSM-114 Silver Surfer, Norrin Radd MSM-115 Wyatt Wingfoot, Keewazi Adventurer MSM-116 Marvel's First Family MSM-117 Pier 4 MSM-118 Supernova MSM-119 Mimic, Calvin Rankin MSM-120 Post, Kevin Tremain MSM-121 Thornn, Feral Hunter MSM-122 Insignificant Threat MSM-123 Misappropriation MSM-124 Rise to Power MSM-125 Volcanic Base MSM-126 Dr. Hauptmann, Diabolic Inventor MSM-127 Purple Man, Zebediah Killgrave MSM-128 Terrax, Tyros MSM-129 Decoy Program MSM-130 Devil's Due MSM-131 Latverian Embassy MSM-132 Mark II, Number II, Leader Unit MSM-133 Sentinel Mark V, Army MSM-134 Sentinel Mark III, Army MSM-135 Tri-Sentinel, Super Sentinel MSM-136 Next Generation Technology MSM-137 Termination Sequence MSM-138 Wave of Sentinels MSM-139 Lyja, the Lazerfist MSM-140 Deathlok, Luther Manning MSM-141 J. Jonah Jameson, Sensationalist MSM-142 Mole Man, Leader of the Moloids MSM-143 Bad Press MSM-144 Big Bully MSM-145 Breaking Story MSM-146 Clone Saga MSM-147 Com Link MSM-148 Crowd Control MSM-149 Fight to the Finish MSM-150 Flamethrower MSM-151 Forced Allegiance MSM-152 Grounded MSM-153 Mojoverse MSM-154 Murderworld MSM-155 Pinned MSM-156 Pleasant Distraction MSM-157 Rapier MSM-158 Rise from the Grave MSM-159 Sinister Six MSM-160 Sonic Gun MSM-161 Sucker Punch MSM-162 Surrounded MSM-163 Thinking Outside the Box MSM-164 Time Platform ----- Section 1.4: Marvel Knights cards [MKC] MMK-001 Blade, Eric Brooks MMK-002 Brother Voodoo, Jericho Drumm MMK-003 Caretaker, Nomadic Mentor MMK-004 Cloak, Child of Darkness MMK-005 Dagger, Child of Light MMK-006 Daredevil, Guardian Devil MMK-007 Daredevil, Matt Murdock MMK-008 Daredevil, Protector of Hell's Kitchen MMK-009 Dr. Strange, Stephen Strange MMK-010 Elektra, Assassin MMK-011 Elektra, Elektra Natchios MMK-012 Ghost Rider, Danny Ketch MMK-013 Ghost Rider, Johnny Blaze MMK-014 Hannibal King, Occult Investigator MMK-015 Iron Fist, Danny Rand MMK-016 Iron Fist, Living Weapon MMK-017 Luke Cage, Power Man MMK-018 Luke Cage, Street Enforcer MMK-019 Micro-Chip, Linus Lieberman MMK-020 Mikado and Mosha, Angels of Destruction MMK-021 Moon Knight, Marc Spector MMK-022 Natasha Romanoff <> Black Widow, KGB Killer MMK-023 Punisher, Executioner MMK-024 Punisher, Judge MMK-025 Punisher, Jury MMK-026 Shang Chi, Master of Kung Fu MMK-027 Spider-Man, The Spectacular Spider-Man MMK-028 Stick, Leader of the Chaste MMK-029 Yelena Belova <> Black Widow, Enemy Agent MMK-030 Blind Justice MMK-031 Bring the Pain MMK-032 Crime and Punishment MMK-033 Deposed MMK-034 Head Shot MMK-035 Hell's Kitchen MMK-036 Judge, Jury, and Executioner MMK-037 Midnight Sons MMK-038 Penance Stare MMK-039 Punisher's Armory MMK-040 Quentin Carnival MMK-041 Quick Kill MMK-042 Swan Dive MMK-043 Titanium Sword MMK-044 War Wagon MMK-045 Wild Ride MMK-046 Anarchist, Man of the People MMK-047 Anarchist, Tike Alicar MMK-048 Battering Ram, Short-Lived Strongman MMK-049 Bloke, Mickey Tork MMK-050 Coach, Manipulative Mentor MMK-051 Corkscrew, Twisted Trainee MMK-052 Dead Girl, Crafty Cadaver MMK-053 Doop, Forward Observer MMK-054 Doop, Ultimate Weapon MMK-055 El Guapo, Robbie Rodriguez MMK-056 Gin Genie, Beckah Parker MMK-057 La Nuit, Pierre Truffaut MMK-058 Mysterious Fan Boy, Arthur Lundberg MMK-059 Orphan, Good Guy MMK-060 Orphan, Guy Smith MMK-061 Orphan, Mr. Sensitive MMK-062 Phat, William Reilly MMK-063 Plazm, Protoplasmic Protagonist MMK-064 Saint Anna, Sympathetic Healer MMK-065 Sluk, Byron Spencer MMK-066 The Spike, Angry Young Mutant MMK-067 U-Go-Girl, Eddie Sawyer MMK-068 U-Go-Girl, Tragic Teleporter MMK-069 Venus Dee Milo, Dee Milo MMK-070 Venus Dee Milo, Telegenic Teleporter MMK-071 Vivisector, Lunatic Lycanthrope MMK-072 Vivisector, Myles Alfred MMK-073 Zeitgeist, Axel Cluney MMK-074 Dead Weight MMK-075 Doop Cam MMK-076 Falling Stars MMK-077 Glory Hound MMK-078 Go in Swinging MMK-079 Grandstanding MMK-080 Mind Over Matter MMK-081 Missed Drop MMK-082 Nerve Strike MMK-083 Never Give Up! MMK-084 Overexposed MMK-085 Spin Doctoring MMK-086 Star of the Show MMK-087 Supporting Role MMK-088 Training Theatre MMK-089 X-Statix Cafe MMK-090 X-Statix HQ MMK-091 Bullseye, Deadly Marksman MMK-092 Bullseye, Master of Murder MMK-093 Carbone's Assassins, Army MMK-094 Cobra, Klaus Vorhees MMK-095 Deadpool, Wade Wilson MMK-096 Death-Stalker, Phillip Sterling MMK-097 Echo, Maya Lopez MMK-098 Jaime Ortiz <> Damage, Cybernetic Enforcer MMK-099 Jester, Jonathan Powers MMK-100 Jigsaw, Billy Russo MMK-101 Kingpin, The Kingpin of Crime MMK-102 Kingpin, Wilson Fisk MMK-103 Kirigi, Master Assassin MMK-104 Masked Marauder, Frank Farnum MMK-105 Mr. Code, Masked Malcontent MMK-106 Mr. Fear, Zoltan Drago MMK-107 Mr. Hyde, Calvin Zabo MMK-108 Nuke, Renegade Super Soldier MMK-109 Owl, Leland Owsley MMK-110 Roscoe Sweeny, Fixer MMK-111 Saracen, Muzzafar Lambert MMK-112 Sniper, Rich van Burian MMK-113 Stilt-Man, Wilbur Day MMK-114 The Hand, Army MMK-115 The Rose, Shadowy Lieutenant MMK-116 The Russian, Contract Killer MMK-117 Typhoid Mary, Mary Walker MMK-118 Vanessa Fisk, Mob Matron MMK-119 Armed Escort MMK-120 Boss of Bosses MMK-121 Drive-by Shooting MMK-122 Face the Master MMK-123 Geraci Family Estate MMK-124 Good Night, Sweet Prince MMK-125 Hand Dojo MMK-126 King Takes Knight MMK-127 Made Men MMK-128 Marked for Death MMK-129 No Rest for the Wicked MMK-130 Rough House MMK-131 Shakedown MMK-132 Sold Out MMK-133 The Family MMK-134 Untouchable MMK-135 Uprising MMK-136 Anton Hellgate, Thanatologist MMK-137 Asmodeus, Duke of Hell MMK-138 Blackheart, Son of Mephisto MMK-139 Blackout, Master of Darkness MMK-140 Centurious, The Soulless Man MMK-141 Deacon Frost, Vampire Master MMK-142 Dracula, Lord of the Damned MMK-143 Dracula, Vlad Dracula MMK-144 Lilith, Daughter of Dracula MMK-145 Marie Laveau, Voodoo Priestess MMK-146 Mephisto, Father of Lies MMK-147 Mephisto, Soulstealer MMK-148 Morbius, The Living Vampire MMK-149 Nekra, Nekra Sinclair MMK-150 New Blood, Army MMK-151 Nightmare, Dark Lord of Dreams MMK-152 Orb, Drake Shannon MMK-153 Reaper, Vampire Armageddon MMK-154 Shelob, Queen of Spiders MMK-155 Skinner, Psychotic Shredder MMK-156 Steel Wind, Cyborg Cyclist MMK-157 Suicide, Chris Daniels MMK-158 Tryks, Army MMK-159 Varnae, First Vampire MMK-160 Vengeance, Michael Badilino MMK-161 Werewolf by Night, Jack Russell MMK-162 Zarathos, Spirit of Vengeance MMK-163 Zodiak, Norman Harrison MMK-164 Black Magic MMK-165 Blood Hunt MMK-166 Children of the Night MMK-167 Dark Embrace MMK-168 Dracula's Castle MMK-169 Evil Awakens MMK-170 Gravesite MMK-171 Hypnotic Charms MMK-172 Infernal Gateway MMK-173 Mist Form MMK-174 Shadow Step MMK-175 Strength of the Grave MMK-176 The Darkhold MMK-177 Club Dead MMK-178 Wake the Dead MMK-179 Witching Hour MMK-180 Blade, The Daywalker MMK-181 Professor X, Mutant Mentor MMK-182 Elektra, Agent of the Hand MMK-183 Deathwatch, Unrepentant Killer MMK-184 Moving Target MMK-185 Hell's Fury MMK-186 Day of the Dead MMK-187 Blown to Pieces MMK-188 Team X-change MMK-189 Coalition of Heroes MMK-190 Honor Among Thieves MMK-191 Professor X, Mental Master MMK-192 Outback Stronghold MMK-193 Valeria Richards, Daughter of Doom MMK-194 Lockjaw, Inhuman MMK-195 Scarlet Witch, Eldritch Enchantress MMK-196 Monument to a Madman MMK-197 Diplomatic Immunity MMK-198 Hounds of Ahab, Army MMK-199 Mekanix MMK-200 Frog Man, Eugene Patilio MMK-201 Scarlet Spider <> Spider-Man, Successor MMK-202 Swing into Action MMK-203 The Slingers MMK-204 Web Shooters MMK-205 Carrion, Cadaverous Clone MMK-206 Mendel Stromm, Robot Master MMK-207 Scorpia, Elaine Colls MMK-208 Inside Job MMK-209 Lacuna, Media Darling MMK-210 Sharon Ginsberg, Corrupt Counsel MMK-211 Advance Recon MMK-212 Marvel Team-Up MMK-213 Medallion of Power MMK-214 Meltdown MMK-215 Mystic Chain MMK-216 Mystical Sigil MMK-217 Out of the Darkness MMK-218 Psychoville MMK-219 Team Spirit MMK-220 Weapon of Choice ----- Section 1.5: The Avengers cards [AVC] MAV-001 Beast, Furry Blue Scientist MAV-002 Black Panther, T'challa MAV-003 Captain America, Steve Rogers MAV-004 Captain America, Super Soldier MAV-005 Carol Danvers <> Warbird, Galactic Adventurer MAV-006 Dane Whitman <> Black Knight, Heroic Paladin MAV-007 Falcon, Sam Wilson MAV-008 Hank Pym <> Ant Man, Diminutive Hero MAV-009 Hank Pym <> Giant Man, Towering Titan MAV-010 Hank Pym <> Goliath, Giant Genius MAV-011 Hank Pym <> Yellowjacket, Pym Particle Creator MAV-012 Hawkeye, Clinton Barton MAV-013 Hercules, Son of Zeus MAV-014 Hulk, Gamma Rage MAV-015 Iron Man, Invincible MAV-016 Iron Man, Tony Stark MAV-017 Jarvis, Honorary Avenger MAV-018 Monica Rambeau <> Captain Marvel, Lady of Light MAV-019 Natasha Romanoff <> Black Widow, Super Spy MAV-020 Quicksilver, Mutant Avenger MAV-021 Rick Jones, A Hero's Best Friend MAV-022 Scarlet Witch, Mistress of Chaos Magic MAV-023 She-Hulk, Gamma Bombshell MAV-024 Thor, God of Thunder MAV-025 Thor, Odinson MAV-026 Vision, Synthetic Humanoid MAV-027 Wasp, Janet Van Dyne-Pym MAV-028 Wonder Man, Simon Williams MAV-029 Avengers Assemble! MAV-030 Avengers Mansion MAV-031 Call Down the Lightning MAV-032 Chaos Magic MAV-033 Earth's Mightiest Heroes MAV-034 Legendary Battles MAV-035 Mjolnir MAV-036 Playroom MAV-037 Pym Laboratories MAV-038 Quinjet MAV-039 Repel Attack MAV-040 Repulsor Ray MAV-041 Two Worlds, Team-Up MAV-042 Walk Through Walls MAV-043 Albert Gaines <> Nuke, Atomic Powerhouse MAV-044 Amphibian, Kingsley Rice MAV-045 Ape X, Xina MAV-046 Arcanna, Arcanna Jones MAV-047 Blue Eagle, James Dore Jr. MAV-048 Doctor Decibel, Anton Decibel MAV-049 Doctor Spectrum, Joe Ledger MAV-050 Foxfire, Olivia Underwood MAV-051 Golden Archer <> Wyatt McDonald MAV-052 Haywire, Harold Danforth MAV-053 Hyperion, Mark Milton MAV-054 Hyperion, Sun God MAV-055 Inertia, Edith Freiberg MAV-056 Lady Lark, Linda Lewis MAV-057 Lamprey, Donald McQuiggan MAV-058 Moonglow, Melissa Hanover MAV-059 Nighthawk, Kyle Richmond MAV-060 Power Princess, The Last Utopian MAV-061 Power Princess, Zarda MAV-062 Quagmire, Jerome Meyers MAV-063 Redstone, Michael Redstone MAV-064 Shape, Malleable Mutant MAV-065 Skymax, Skrullian Skymaster MAV-066 Thermite, Sam Yurimoto MAV-067 Tom Thumb, Thomas Thompson MAV-068 Whizzer, Stanley Stewart MAV-069 AIDA MAV-070 Airskimmer MAV-071 Answer the Call MAV-072 Behavior Modification Device, Team-Up MAV-073 Eldritch Power MAV-074 Hibernaculum MAV-075 Other-Earth MAV-076 Panacea Potion MAV-077 Peace in Our Time MAV-078 Project Utopia MAV-079 Rocket Central MAV-080 Squadron City MAV-081 Supply Line MAV-082 Utopia Isle MAV-083 Beetle <> Mach 1, Reluctant Hero MAV-084 Beetle <> Mach 2, Matthew Davis MAV-085 Beetle <> Mach 3, Repentant Villain MAV-086 Beetle <> Mach 4, New Team Leader MAV-087 Blizzard, Donny Gill MAV-088 Charcoal, Charles Burlingame MAV-089 Dallas Riordan, Mayoral Aide MAV-090 Dallas Riordan <> Vantage, Ionic Inheritor MAV-091 Erik Josten <> Atlas, Ionic Powerhouse MAV-092 Erik Josten <> Atlas, Kosmos Convict MAV-093 Genis-Vell <> Captain Marvel, Son of Mar-Vell MAV-094 Hawkeye, Leader by Example MAV-095 Helmut Zemo <> Citizen V, Tactician MAV-096 Helmut Zemo <> Citizen V, Warmonger MAV-097 Iron Man <> Cobalt Man, Avenger in Disguise MAV-098 Jolt, Helen Takahama MAV-099 Joystick, Janice Yanizesh MAV-100 Karla Sofen <> Meteorite, Celestial Power MAV-101 Karla Sofen <> Meteorite, Twin Moonstones MAV-102 Melissa Gold <> Songbird, Heroine Unbound MAV-103 Melissa Gold <> Songbird, Sonic Carapace MAV-104 Ogre, Weaponsmith MAV-105 Paul Ebersol <> Techno, Gadgeteer MAV-106 Paul Ebersol <> Techno, Man of Metal MAV-107 Plant Man <> Blackheath, Samuel Smithers MAV-108 Radioactive Man, Reformed Renegade MAV-109 Speed Demon, Second Chance Speedster MAV-110 A Second Chance MAV-111 Biomodem Satellite MAV-112 Combat Maneuvers MAV-113 Deadly Conspiracy MAV-114 Justice, Like Lightning MAV-115 Marvel's Most Wanted MAV-116 Mt. Charteris MAV-117 New Identity MAV-118 Project Liberator MAV-119 Stormfront-1, Team-Up MAV-120 Thunder Jet MAV-121 Thunderbolts Plaza MAV-122 V-Wing MAV-123 Win-Lose Deal MAV-124 Beetle, Armorsmith MAV-125 Bulldozer, Wrecking Crew MAV-126 Egghead, Elihas Starr MAV-127 Enchantress, Amora MAV-128 Erik Josten <> Goliath, Growing Menace MAV-129 Executioner, Scourge of Jotunheim MAV-130 Grey Gargoyle, Paul Pierre Duval MAV-131 Heinrich Zemo <> Baron Zemo, Baron of Zeulniz MAV-132 Helmut Zemo <> Baron Zemo, Uber Enemy MAV-133 Karla Sofen <> Moonstone, Master Manipulator MAV-134 Klaw, Ulysses Klaw MAV-135 Marcus Daniels <> Blackout, Darkbringer MAV-136 Melissa Gold <> Screaming Mimi, Mimi Schwartz MAV-137 Melter, Bruno Horgan MAV-138 Mr. Hyde, Engine of Destruction MAV-139 Nathan Garrett <> Black Knight, Corrupt Crusader MAV-140 Paul Ebersol <> Fixer, Problem Solver MAV-141 Piledriver, Wrecking Crew MAV-142 Radioactive Man, Chen Lu MAV-143 Scorpion, Fatal Sting MAV-144 Shocker, Vibro-Shock Villain MAV-145 The Wrecker, Wrecking Crew MAV-146 Thunderball, Wrecking Crew MAV-147 Tiger Shark, Todd Arliss MAV-148 Titania, Vengeful Vixen MAV-149 Ultron <> Crimson Cowl, Dark Disguise MAV-150 Ultron <> Ultron 5, Ultimate Evil MAV-151 Whirlwind, David Cannon MAV-152 Yellowjacket, Rita DeMara MAV-153 Adhesive X MAV-154 Crime Spree MAV-155 Evil Reborn MAV-156 Hard Sound Construct, Construct MAV-157 Hero's Demise MAV-158 Mystic Summons MAV-159 Sonic Disruption MAV-160 Stolen Power MAV-161 The Wrecking Crew MAV-162 Under Siege MAV-163 Unfair Advantage MAV-164 Amenhotep, Dark Pharaoh MAV-165 Baltag, Hand of the Conqueror MAV-166 Growing Man, Kinetic Stimuloid MAV-167 Kang, Earth Mesozoic-24 MAV-168 Kang, Immortus MAV-169 Kang, Kang Cobra MAV-170 Kang, Kang Kong MAV-171 Kang, Kang Ransom MAV-172 Kang, Lord Kang MAV-173 Kang, Lord of Limbo MAV-174 Kang, Master of Time MAV-175 Kang, Rama Tut MAV-176 Kang, The Conqueror MAV-177 Kang, Ultimate Kang MAV-178 Kang's Guards, Army MAV-179 Macrobots, Army MAV-180 Tempus, Menace out of Time MAV-181 Game of the Galaxy MAV-182 Kang Kross-roads MAV-183 Null Time Zone MAV-184 Psyche-Globe MAV-185 Spheres of Solitude MAV-186 The Time Keepers MAV-187 Faces of Evil, Team-Up MAV-188 Justice for All, Team-Up MAV-189 Supreme Sanction, Team-Up MAV-190 A Day Unlike Any Other, Team-Up MAV-191 Avengers Disassembled MAV-192 Call to Arms MAV-193 Force Field Belt MAV-194 Heroes in Reserve MAV-195 Insect Swarm MAV-196 Might Makes Right MAV-197 Prismatic Shield, Construct MAV-198 Seek Cover MAV-199 Shrink MAV-200 System Failure MAV-201 United We Stand MAV-202 War of Attrition MAV-203 Windstorm MAV-204 Polaris, Lorna Dane MAV-205 Framistat MAV-206 Mammomax, Elephant Boy MAV-207 Zorba, Deposed Leader of Latveria MAV-208 Ahab, Houndkeeper MAV-209 Spider-Man, Peter Parker MAV-210 White Tiger, Hector Ayala MAV-211 Basilisk, Basil Elks MAV-212 Vermin, Sewer Rat MAV-213 Lady Punisher, Lynn Michaels MAV-214 Bring Down the House MAV-215 Phat, Liv'n Large MAV-216 Mutant of the Year MAV-217 Hitman, Burt Kenyon MAV-218 Hired Hit MAV-219 Mortician, Toussaint Morrow MAV-220 Spirits of Vengeance ---------------- Section 1.6 - Fantastic Four cards [FFC] MFF-001 Crystal, Elemental Princess MFF-002 H.E.R.B.I.E., Humanoid Experimental Robot B-Type Integrated Electronics MFF-003 Human Torch, Hothead MFF-004 Invisible Woman, Protector MFF-005 Luke Cage, Reserve Member MFF-006 Medusa, Medusalith Amaquelin MFF-007 Mr. Fantastic, Leader MFF-008 Noah Baxter, CEO, Baxter Industries MFF-009 She-Hulk, Green Jeans MFF-010 Thing, Strongman MFF-011 Reed's Workshop MFF-012 Force Shield MFF-013 Boris, Doom's Caretaker MFF-014 Darkoth, Death Demon MFF-015 Dr. Doom, Scientific Sorcerer MFF-016 Dragon Man, Experimental Monster MFF-017 Kristoff Von Doom, Ticking Time Bomb MFF-018 Ovoid Mentor, Alien Mentalist MFF-019 Sub-Mariner, Atlantean Monarch MFF-020 Titania, Big Bad Bully MFF-021 Victor Von Doom II, Doomed Heir MFF-022 Volcana, Raging Inferno MFF-023 Doom's Laboratory MFF-024 Cryonic Grenade MFF-025 Flying Kick MFF-026 No Fear MFF-027 One-Two Punch MFF-028 Personal Nemesis ----------------------------------------------------- Section 2 CARD DESCRIPTIONS [CRDD] Section 2.1 Characters [CHRS] Card Name: Ahab Version: Houndkeeper Card Number: MAV-208 Recruitment Cost: 3 Team Affiliation: Sentinel ATK: 5 DEF: 4 Range. Concealed Characters you control named Hounds of Ahab get +1 ATK. Boost X: When Ahab comes into play, put an Army Sentinel character card with cost less than or equal to X from your KO'd pile into your front row. ----- Card Name: Albert Gaines <> Nuke Version: Atomic Powerhouse Card Number: MAV-043 Recruitment Cost: 5 Team Affiliation: Squadron Supreme ATK: 10 DEF: 8 Flight. Range. Reservist. ( Albert Gaines gets +3 ATK / +3 DEF while you have no cards in hand. "Listen up! When the Squadron tells ya to move it, we mean business!" ----- Card Name: Alicia Masters Version: Blind Sculptress Card Number: MOR-040 Recruitment Cost: 1 Team Affiliation: Fantastic Four ATK: 0 DEF: 1 Alicia Masters comes into play exhausted. Whenever Alicia Masters is attacked, put her on the bottom of your deck. Activate ---> Cards named Thing and Human Torch cost you 1 less to recruit this turn. "Though the daughter of the evil Puppet Master, Alicia shares a special relationship with the Thing." ----- Card Name: Alistair Smythe Version: Ultimate Spider Slayer Card Number: MSM-069 Recruitment Cost: 3 Team Affiliation: Sinister Syndicate ATK: 3 DEF: 5 When Alistair Smythe comes into play, choose a character name and an opponent. The chosen opponent may not play plot twists or flip locations the same turn he recruited a character with the chosen name. "Alistair Smythe advanced his late father's designs for the Spider Slayers, and eventually became one himself." ----- Card Name: Amenhotep Version: Dark Pharaoh Card Number: MAV-164 Recruitment Cost: 5 Team Affiliation: Kang Council ATK: 9 DEF: 9 Flight. Reservist Whenever Amenhotep becomes stunned, if he is visible, you may recover him. If you do, move him to your hidden area, and he cannot move to the visible area this turn. "Trapped for five thousand years in an ancient pyramid, Amenhotep hungers." ----- Card Name: Amphibian Version: Kingsley Rice Card Number: MAV-044 Recruitment Cost: 4 Team Affiliation: Squadron Supreme ATK: 8 DEF: 7 Reservist. If Amphibian would cause breakthrough while attacking a character, instead, Amphibian cannot cause breakthrough this turn, and you may return a card from your KO'd pile to your hand. "I've had enough of your plan, Hyperion. I will return to the sea, where all life is sacred." ----- Card Name: Anarchist Version: Man of the People Card Number: MMK-046 Recruitment Cost: 7 Team Affiliation: X-Statix ATK: 16 DEF: 16 Range. When Anarchist comes into play, you may KO all other characters you control. "This is my gig! So back off!" ----- Card Name: Anarchist Version: Tike Alicar Card Number: MMK-047 Recruitment Cost: 5 Team Affiliation: X-Statix ATK: 10 DEF: 8 Range. While Anarchist is team attacking, whenever a character becomes stunned by an attacker or defender, KO the stunned character. "Don't talk to me about justice. Justice is me getting a new car." ----- Card Name: Annihilus Version: Destroyer of Life Card Number: MOR-156 Recruitment Cost: 7 Team Affiliation: Negative Zone ATK: 16 DEF: 16 Flight. Range. At the start of the combat phase, if Negative Zone is not in play, lose 15 endurance. At the start of your attack step, you may stun target front row character. "Only Annihilus is the death that walks!!" ----- Card Name: Ant Man Version: Scott Lang Card Number: MOR-041 Recruitment Cost: 1 Team Affiliation: Fantastic Four ATK: 2 DEF: 1 Activate ---> Target front row character is not and cannot be reinforced this turn. "Scott Lang turned from a life of crime to join the Fantastic Four as the new Ant Man." ----- Card Name: Anton Hellgate Version: Thanatologist Card Number: MMK-136 Recruitment Cost: 4 Team Affiliation: Underworld ATK: 8 DEF: 6 Flight. Range. Boost 1: When Anton Hellgate comes into play, discard any number of cards. Anton Hellgate gets +1 ATK and +1 DEF this turn for each card you discarded this way. "I crawled my way out of hell, Ghost Rider. There's no way I'm letting you send me back." ----- Card Name: Ape X Version: Xina Card Number: MAV-045 Recruitment Cost: 1 Team Affiliation: Squadron Supreme ATK: 1 DEF: 1 When Ape X comes into play, you may search your deck for an equipment card, reveal it, put it into your hand, and shuffle your deck. ----- Card Name: Apocalypse Version: En Sabah Nur Card Number: MOR-161 Recruitment Cost: 8 Team Affiliation: Unaffiliated ATK: 19 DEF: 19 Flight. Range. At the start of the combat phase, KO up to two target resources. "Born over 5,000 years ago in Egypt, En Sabah Nur seeks to bring about a new age of man. An age of Apocalypse." ----- Card Name: Arcade Version: Master of Murderworld Card Number: MOR-162 Recruitment Cost: 3 Team Affiliation: Unaffiliated ATK: 4 DEF: 4 Whenever Arcade stuns a character, KO that character. Whenever Arcade becomes stunned, KO him. "Y'see ladies, any fool can kill - I wanted to do it with style." ----- Card Name: Arcanna Version: Arcanna Jones Card Number: MAV-046 Recruitment Cost: 7 Team Affiliation: Squadron Supreme ATK: 15 DEF: 17 Range. Reservist. If Arcanna would cause breakthrough while attacking a character, instead, that character's controller stuns another non-stunned character he controls. "My magicks will put you in your place, villain." ----- Card Name: Archangel Version: Warren Worthington III Card Number: MOR-001 Recruitment Cost: 2 Team Affiliation: X-Men ATK: 2 DEF: 3 Flight. Whenever Archangel attacks a support row character, Archangel gets +3 ATK for this attack. "The sky is the only place I feel truly free." ----- Card Name: Archangel Version: Angel of Death Card Number: MSM-103 Recruitment Cost: 5 Team Affiliation: X-Men ATK: 10 DEF: 7 Flight. Range. X-Men attackers with flight you control cannot be stunned while attacking a defender without flight or flight or range. "The Marauder Harpoon took his wings. Apocalypse took his soul." ----- Card Name: Asmodeus Version: Duke of Hell Card Number: MMK-137 Recruitment Cost: 6 Team Affiliation: Underworld ATK: 12 DEF: 11 Flight. Range. Activate, discard an Underworld character card ---> Each player KO's a resource he controls. Use this power only during the combat phase. "We can be thankful that Hell is full of traitors." ----- Card Name: Aunt May Version: May Parker Card Number: MSM-032 Recruitment Cost: 1 Team Affiliation: Spider-Friends ATK: 0 DEF: 0 You may discard a Spider-Friends character card from your hand rather than pay Aunt May's recruit cost. At the start of the recovery phase, gain 1 endurance for each non- stunned Spider-Friends character you control. "Who wants pie?" ----- Card Name: Avalanche Version: Dominic Petros Card Number: MOR-076 Recruitment Cost: 2 Team Affiliation: Brotherhood ATK: 2 DEF: 2 Activate ---> KO target location an opponent controls. That opponent puts the top card of his deck face down into his resource row. Use this power only if you control another Brotherhood character. ----- Card Name: Baltag Version: Hand of the Conqueror Card Number: MAV-165 Recruitment Cost: 4 Team Affiliation: Kang Council ATK: 7 DEF: 7 Range. Whenever Baltag reinforces a character named Kang, that character has invulnerability while reinforced this attack. While Baltag is protecting a character named Kang, that character has invulnerability. "I serve at the Master's will, even if it means my own life." ----- Card Name: Banshee Version: Sean Cassidy Card Number: MOR-002 Recruitment Cost: 3 Team Affiliation: X-Men ATK: 4 DEF: 3 Flight. Range. Whenever Banshee attacks a front row character, exhaust up to two target support row characters. "A concentration of intense sonic energy, Banshee's scream can liquefy metal." ----- Card Name: Basilisk Version: Basil Elks Card Number: MAV-211 Recruitment Cost: 1 Team Affiliation: Sinister Syndicate ATK: 4 DEF: 1 Flight. Range. Basilisk comes into play exhausted. Whenever Basilisk causes breakthrough while attacking a character, that character cannot ready this turn. "Tainted by the Kree-spawned Alpha Stone, this one-time petty thief is now a super-powered threat." ----- Card Name: Bastion Version: Leader of Operation: Zero Tolerance Card Number: MOR-137 Recruitment Cost: 6 Team Affiliation: Sentinel ATK: 12 DEF: 12 Flight. Range. Discard a Sentinel character card from your hand ---> Target character gets +1 ATK and +1 DEF this turn. "The human fusion of Nimrod and Master Mold, Bastion launched Operation: Zero Tolerance, integrating humans with Sentinel technology." ----- Card Name: Battering Ram Version: Short-Lived Strongman Card Number: MMK-048 Recruitment Cost: 5 Team Affiliation: X-Statix ATK: 9 DEF: 8 Activate, KO Battering Ram ---> Target player exhausts all characters he controls. Use this power only during your attack step. "Hey, before we start fighting, can we talk about my role in the group?" ----- Card Name: Beast Version: Furry Blue Scientist Card Number: MAV-001 Recruitment Cost: 1 Team Affiliation: Avengers ATK: 2 DEF: 1 Reservist When Beast comes into play, you may discard an Avengers character card. If you do, search your deck for a Team-Up card, reveal it, put it into your hand, and shuffle your deck. "Oh my stars and garters!" ----- Card Name: Beast Version: Dr. Henry McCoy Card Number: MOR-003 Recruitment Cost: 2 Team Affiliation: X-Men ATK: 2 DEF: 3 Plot twists cost you 1 less to play. "Don't let the fur and fangs fool you, the Beast is a world-renowned biochemist and geneticist." ----- Card Name: Beetle Version: Armorsmith Card Number: MAV-124 Recruitment Cost: 2 Team Affiliation: Masters of Evil ATK: 3 DEF: 2 Flight. Range. When Beetle comes into play, you may discard a card. If you do, search your deck for an affiliated character card with cost 2 or less, reveal it, put it into your hand, and shuffle your deck. "And now with this armor and these wings, the world will learn that the Beetle lives . . . and nothing can stop him!" ----- Card Name: Beetle Version: Abner Jenkins Card Number: MSM-070 Recruitment Cost: 2 Team Affiliation: Sinister Syndicate ATK: 2 DEF: 0 Flight. Range. Beetle gets +1 DEF for each resource you control. Boost 4: When Beetle comes into play, he gets +X ATK and +X DEF this turn, where X is the number of resources you control. "Abner Jenkins is the personification of "Crime Doesn't Pay. ----- Card Name: Beetle <> Mach 1 Version: Reluctant Hero Card Number: MAV-083 Recruitment Cost: 1 Team Affiliation: Thunderbolts ATK: 2 DEF: 1 Flight. Range. Whenever Beetle becomes stunned, you may remove him from the game. If you do, search your deck for a Team-Up card, reveal it, put it into your hand, and shuffle your deck. "I'm not so sure about this 'hero' business . . . but it sure was nice hearing people cheering for me for a change." ----- Card Name: Beetle <> Mach 2 Version: Matthew Davis Card Number: MAV-084 Recruitment Cost: 3 Team Affiliation: Thunderbolts ATK: 5 DEF: 3 Flight. Range. Beetle gets +4 ATK / +4 DEF while you control six or more resources. "After the Thunderbolts were exposed to be the Masters of Evil, Abe was forced to take on a new identity." ----- Card Name: Beetle <> Mach 3 Version: Repentant Villain Card Number: MAV-085 Recruitment Cost: 5 Team Affiliation: Thunderbolts ATK: 12 DEF: 10 Flight. Range. While Beetle is attacking or defending against a character, that character has invulnerability. "I finally get it. Being a hero isn't playing by the rules, it's living by them." ----- Card Name: Beetle <> Mach 4 Version: New Team Leader Card Number: MAV-086 Recruitment Cost: 7 Team Affiliation: Thunderbolts ATK: 16 DEF: 15 Flight. Range. Leader: Characters adjacent to Beetle with cost 4 or less get +3 ATK / +3 DEF. "I became Beetle to get respect. I had to become a Thunderbolt to learn how to earn it." ----- Card Name: Bishop Version: Lucas Bishop Card Number: MOR-004 Recruitment Cost: 2 Team Affiliation: X-Men ATK: 2 DEF: 2 Range. Whenever Bishop attacks a character with range or is attacked by a character with range, Bishop gets +3 ATK and +3 DEF for this attack. "I must protect your present to prevent my future." ----- Card Name: Black Cat Version: Felicia Hardy Card Number: MSM-001 Recruitment Cost: 4 Team Affiliation: Spider-Friends ATK: 7 DEF: 6 Whenever Black Cat attacks or is attacked, target player puts the top card of his deck into his KO'd pile. If that card has an odd cost, that player discards a card from his hand. "You don't want her to cross your path." ----- Card Name: Black Cat Version: Master Thief Card Number: MSM-033 Recruitment Cost: 2 Team Affiliation: Spider-Friends ATK: 2 DEF: 2 Evasion. Plot twists cost your opponents 2 more to play. "The skills of a cat burglar work just as well in the fight against crime." ----- Card Name: Black Panther Version: T'challa Card Number: MAV-002 Recruitment Cost: 3 Team Affiliation: Avengers ATK: 4 DEF: 3 Reservist. Concealed. When Black Panther comes into play, you may reveal any number of face- down resources you control. Put a +1 ATK / +1 DEF counter on Black Panther for each reservist card you revealed. "Warrior. Shaman. King. Avenger." ----- Card Name: Black Tom Version: Thomas Cassidy Card Number: MOR-163 Recruitment Cost: 3 Team Affiliation: Unaffiliated ATK: 4 DEF: 4 Range. At the start of the combat phase, if you recruited no characters this turn, Black Tom gets +4 ATK and +4 DEF this turn. "Care to roll the dice?" ----- Card Name: Blackheart Version: Son of Mephisto Card Number: MMK-138 Recruitment Cost: 6 Team Affiliation: Underworld ATK: 14 DEF: 10 Range. Discard an Underworld character card ---> Blackheart cannot be stunned while attacking a character with cost of 4 or less or while defending against a character with cost of 4 or less. "How many of Mephisto's sons want to usurp his throne? All of them." ----- Card Name: Blackout Version: Master of Darkness Card Number: MMK-139 Recruitment Cost: 4 Team Affiliation: Underworld ATK: 8 DEF: 6 Concealed. Discard a card ---> Move Blackout to your hidden area or your visible area. "Bathed in the black light of a dying star, Marcus Daniels is now a living gateway to the Darkforce Dimension." ----- Card Name: Blade Version: The Daywalker Card Number: MMK-001 Recruitment Cost: 5 Team Affiliation: Marvel Knights ATK: 8 DEF: 8 Loyalty. Recruit Blade only if you control an Underworld character. Marvel Knights and Underworld characters you control get +2 ATK while attacking and +2 DEF while defending. Boost 1: Blade comes into play with two +1 ATK / +1 DEF counters on him. ----- Card Name: Blade Version: Eric Brooks Card Number: MMK-180 Recruitment Cost: 2 Team Affiliation: Marvel Knights ATK: 3 DEF: 2 As an additional cost to recruit Blade, reveal a Marvel Knights character card from your hand. Blade gets +1 ATK and +1 DEF while equipped. "All of their strengths. None of their weaknesses." ----- Card Name: Blastaar Version: King of Baluur Card Number: MOR-157 Recruitment Cost: 6 Team Affiliation: Negative Zone ATK: 12 DEF: 12 Flight. Range. At the start of the combat phase, if Negative Zone is not in play, discard your hand. At the start of your attack step, you may stun target support row character. "Learn now why Blastaar is called the Living Bomb Burst!" ----- Card Name: Blizzard Version: Donny Gill Card Number: MAV-087 Recruitment Cost: 2 Team Affiliation: Thunderbolts ATK: 2 DEF: 3 Range. Activate ---> Exhaust target character. That character's controller moves it to a different position. Use this power only during your attack step. ----- Card Name: Blob Version: Fred Dukes Card Number: MOR-077 Recruitment Cost: 4 Team Affiliation: Brotherhood ATK: 6 DEF: 9 While Blob is in your front row, support row Brotherhood characters you control cannot be attacked. "Nothing moves the Blob." ----- Card Name: Bloke Version: Mickey Tork Card Number: MMK-049 Recruitment Cost: 2 Team Affiliation: X-Statix ATK: 2 DEF: 2 Exhaust another X-Statix character you control ---> Bloke gets +2 ATK and +2 DEF this attack. "Mickey Tork cut his teeth working as a vigilante in the streets of San Francisco, operating under his former name, Rainbow." ----- Card Name: Blue Eagle Version: James Dore Jr. Card Number: MAV-047 Recruitment Cost: 4 Team Affiliation: Squadron Supreme ATK: 7 DEF: 6 Flight. Whenever Blue Eagle stuns a character, KO that character if you have no cards in hand. Pay 1 resource point, discard a card ---> Blue Eagle gets +3 ATK this turn. Use this power only once per turn. "If a citizen violates the law, he forfeits the sanctity of his mind." ----- Card Name: Boliver Trask Version: Creator of the Sentinel Program Card Number: MOR-138 Recruitment Cost: 1 Team Affiliation: Sentinel ATK: 1 DEF: 1 When Boliver Trask comes into play, search your deck for an army Sentinel character card. Reveal that card and put it into your hand. Shuffle your deck. "Mutants are the greatest threat facing humanity today. I have created the ultimate solution." ----- Card Name: Boomerang Version: Fred Myers Card Number: MSM-071 Recruitment Cost: 3 Team Affiliation: Sinister Syndicate ATK: 4 DEF: 3 Flight. Range. Return Boomerang to owner's hand ---> Return target character with a cost of 2 or less to owner's hand. Use this power only if you control another Sinister Syndicate character. "Welcome to San Diego, Spider-Man . . . It's a great place to DIE!" ----- Card Name: Boris Version: Doom's Caretaker Card Number: MFF-013 Recruitment Cost: 2 Team Affiliation: Doom ATK: 2 DEF: 2 When Boris comes into play, draw a card. "If Doom has a conscience, Boris keeps it safe." ----- Card Name: Boris Version: Personal Servant of Dr. Doom Card Number: MOR-107 Recruitment Cost: 1 Team Affiliation: Doom ATK: 1 DEF: 1 Activate ---> Search your deck for a plot twist card. Reveal that card and put it into your hand. Shuffle Boris into your deck. Use this power only if you control Dr. Doom. "He's the one man I called friend. -Dr. Doom" ----- Card Name: Brother Voodoo Version: Jericho Drumm Card Number: MMK-002 Recruitment Cost: 3 Team Affiliation: Marvel Knights ATK: 4 DEF: 4 Activate, discard a card ---> Put any number of cards from your hand on the bottom of your deck, then draw that many cards. Activate, discard a card ---> Discard any number of cards, then draw that many cards. Use this power only if you control an Underworld character. "The Loa speak through me . . . and they tell me your time is short." ----- Card Name: Bulldozer Version: Wrecking Crew Card Number: MAV-125 Recruitment Cost: 3 Team Affiliation: Masters of Evil ATK: 5 DEF: 4 Reservist. Pay 1 resource point ---> Target character you control cannot be stunned while attacking this turn. ----- Card Name: Bullseye Version: Deadly Marksman Card Number: MMK-091 Recruitment Cost: 4 Team Affiliation: Crime Lords ATK: 9 DEF: 8 Range. When Bullseye comes into play, KO him unless you discard a plot twist card or location card. "New Flavor Text. See image." ----- Card Name: Bullseye Version: Master of Murder Card Number: MMK-092 Recruitment Cost: 7 Team Affiliation: Crime Lords ATK: 17 DEF: 14 Range. While you control another Crime Lords character, whenever an attacker an opponent controls becomes stunned by a defender with reinforcement, KO that attacker. "I walk through the herds every day, and they never know a wolf walks among them." ----- Card Name: Captain America Version: Steve Rogers Card Number: MAV-003 Recruitment Cost: 3 Team Affiliation: ATK: 6 DEF: 4 Range. Leader: Characters adjacent to Captain America have the Avengers affiliation. Team attackers adjacent to Captain America get +1 ATK. "Avengers Assemble!" ----- Card Name: Captain America Version: Super Soldier Card Number: MAV-004 Recruitment Cost: 6 Team Affiliation: Avengers ATK: 12 DEF: 12 Range. Leader: Avengers attackers adjacent to Captain America cannot be stunned. Avengers defenders adjacent to Captain America get +2 ATK / +2 DEF. "Injected with an experimental super-soldier serum, 98-pound weakling Steve Rogers was transformed into Captain America, living legend of World War II." ----- Card Name: Carbone's Assassins Version: Army Card Number: MMK-093 Recruitment Cost: 1 Team Affiliation: Crime Lords ATK: 1 DEF: 1 Range. Crime Lords defenders you control get +1 ATK. "To kill the Punisher, you need a whole lot of backup." ----- Card Name: Cardiac Version: Elias Wirtham Card Number: MSM-034 Recruitment Cost: 3 Team Affiliation: Spider-Friends ATK: 3 DEF: 2 Flight. Range. Activate ---> Stun target character with a cost of 2 or less an opponent controls. Activate ---> Recover target Spider-Friends character with a cost of 2 or less you control. "The beta particle generator that replaced Cardiac's heart is the source of his powers." ----- Card Name: Caretaker Version: Nomadic Mentor Card Number: MMK-003 Recruitment Cost: 2 Team Affiliation: Marvel Knights ATK: 1 DEF: 1 Activate ---> Target Marvel Knights character other than Caretaker gets +4 ATK this attack. "Vengeance needs a guiding hand." ----- Card Name: Carnage Version: Cletus Kasady Card Number: MSM-072 Recruitment Cost: 5 Team Affiliation: Sinister Syndicate ATK: 10 DEF: 8 Loyalty. Other characters get +2 ATK. Boost 3: When Carnage comes into play, characters get +3 ATK this turn. "The web-slinger's mine! Every bone and sinew, every drop of blood or bile . . . mine!" ----- Card Name: Carol Danvers <> Warbird Version: Galactic Adventurer Card Number: MAV-005 Recruitment Cost: 4 Team Affiliation: Avengers ATK: 7 DEF: 6 Flight. Range. Reservist. While Carol Danvers is team attacking, whenever she stuns a defender with cost 5 or less, return that defender to its owner's hand. ----- Card Name: Carrion Version: Cadaverous Clone Card Number: MMK-205 Recruitment Cost: 5 Team Affiliation: Sinister Syndicate ATK: 9 DEF: 8 Whenever Carrion becomes a defender, each of your opponents loses 2 endurance and you gain 2 endurance. "Gwen Stacy died for you, Parker. Now you can die for her." ----- Card Name: Centurious Version: The Soulless Man Card Number: MMK-140 Recruitment Cost: 4 Team Affiliation: Underworld ATK: 7 DEF: 7 Range. Discard an Underworld character card with cost of 2 or less ---> Power- up target attacker or defender you control. "My enemy is captured. At last, I am free." ----- Card Name: Chameleon Version: Dmitri Smerdyakov Card Number: MSM-073 Recruitment Cost: 1 Team Affiliation: Sinister Syndicate ATK: 1 DEF: 1 Pay 1 endurance ---> Choose a team affiliation. Chameleon has the chosen team affiliation this turn. Use this power only once per turn and only if you control another Sinister Syndicate character. (This is in addition to Chameleon's other team affiliations.) ----- Card Name: Charcoal Version: Charles Burlingame Card Number: MAV-088 Recruitment Cost: 5 Team Affiliation: Thunderbolts ATK: 9 DEF: 9 Flight. Charcoal gets +5 ATK while ready. "They took me away, ran some tests, hooked me up to machines, injected me full of stuff, and said I had the right potential. They turned me into this." ----- Card Name: Cloak Version: Child of Darkness Card Number: MMK-004 Recruitment Cost: 4 Team Affiliation: Marvel Knights ATK: 7 DEF: 3 Concealed As an additional cost to recruit Cloak, reveal a Marvel Knights character card from your hand. Activate ---> Exhaust target character with cost 3 or less. ----- Card Name: Cloak Version: Tyrone Johnson Card Number: MSM-035 Recruitment Cost: 4 Team Affiliation: Spider-Friends ATK: 6 DEF: 6 Loyalty. Whenever Cloak stuns an attacker, return that character to owner's hand. Boost 4: When Cloak comes into play, return any number of target characters with a cost of 4 or less to owner's hands. ----- Card Name: Coach Version: Manipulative Mentor Card Number: MMK-050 Recruitment Cost: 1 Team Affiliation: X-Statix ATK: 0 DEF: 2 Concealed. Discard Coach ---> Gain 2 endurance. Use this power only while Coach is in your hand. Return Coach to his owner's hand ---> Target X-Statix character you control can attack hidden characters "To drive up ratings, Coach conspired with Zeitgeist to have members of the team killed in battle." ----- Card Name: Cobra Version: Klaus Vorhees Card Number: MMK-094 Recruitment Cost: 2 Team Affiliation: Crime Lords ATK: 2 DEF: 2 When Cobra comes into play, you may search your deck for a character card named Mr. Hyde, reveal it, put it into your hand, and shuffle your deck. "I need a new partner . . . one who isn't obsessed with Victorian horror novels." ----- Card Name: Colossus Version: Peter Rasputin Card Number: MOR-005 Recruitment Cost: 6 Team Affiliation: X-Men ATK: 11 DEF: 12 While you have five or more X-Men character cards in your KO'd pile, Colossus gets +5 ATK. "What is the point of possessing power if it is not used? And of being human if it is not used for good?" ----- Card Name: Corkscrew Version: Twisted Trainee Card Number: MMK-051 Recruitment Cost: 2 Team Affiliation: X-Statix ATK: 3 DEF: 2 Concealed. Activate, KO Corkscrew ---> Target opponent discards a card. Use this power only during the combat phase. "You'll never know which way he'll turn." ----- Card Name: Crystal Version: Elemental Princess Card Number: MFF-001 Recruitment Cost: 4 Team Affiliation: Fantastic Four ATK: 7 DEF: 6 Range. Support row characters you control get +1 DEF. "After Franklin was born, Crystal helped out watchin' him and takin' Suzie's place on the team." ----- Card Name: Crystal Version: Inhuman Card Number: MOR-042 Recruitment Cost: 4 Team Affiliation: Fantastic Four ATK: 7 DEF: 6 Range. Activate ---> Target opponent moves a support row character he controls to his front row. Use this power only during the combat phase. "A member of the genetically altered race of Inhumans, Crystal has the power to control the elements." ----- Card Name: Cyclops Version: Scott Summers Card Number: MOR-006 Recruitment Cost: 5 Team Affiliation: X-Men ATK: 8 DEF: 8 Range. While attacking from the support row, Cyclops cannot be stunned. "Unable to control his own mutant power, Cyclops must use a ruby quartz visor to focus his optic blasts." ----- Card Name: Cyclops Version: Slim Card Number: MOR-007 Recruitment Cost: 2 Team Affiliation: X-Men ATK: 3 DEF: 2 Range. While participating in a team attack, your X-Men characters get +2 ATK and +2 DEF. "A born leader, you can see it in his eye." ----- Card Name: Dagger Version: Child of Light Card Number: MMK-005 Recruitment Cost: 1 Team Affiliation: Marvel Knights ATK: 1 DEF: 1 Range. Discard Dagger ---> Search your deck for a card named Midnight Sons, reveal it, and put it into your hand. Shuffle your deck. Use this power only while Dagger is in your hand. Activate ---> Return Dagger to her owner's hand. ----- Card Name: Dagger Version: Tandy Bowen Card Number: MSM-036 Recruitment Cost: 3 Team Affiliation: Spider-Friends ATK: 4 DEF: 4 Range. Activate ---> Target player loses 1 endurance for each card in his hand. Use this power only during your attack step. "Dagger is inseparable from her partner Cloak, acting as his light, and ultimately, his salvation." ----- Card Name: Dallas Riordan Version: Mayoral Aide Card Number: MAV-089 Recruitment Cost: 1 Team Affiliation: Thunderbolts ATK: 1 DEF: 1 Concealed-Optional. Activate ---> If you control four or more resources and Dallas Riordan is visible, draw a card. Otherwise, look at the top card of your deck, and you may put that card on "If something goes wrong, I'm your first phone call. I'm the best friend you've got." ----- Card Name: Dallas Riordan <> Vantage Version: Ionic Inheritor Card Number: MAV-090 Recruitment Cost: 4 Team Affiliation: Thunderbolts ATK: 8 DEF: 5 Reservist. Pay 1 endurance ---> Dallas Riordan gets +2 ATK / +2 DEF this attack. Each of your opponents may draw a card. Use this power only once per turn. "Separated from her combined ionic state with Atlas, Dallas emerged with new powers and a new identity." ----- Card Name: Dane Whitman <> Black Knight Version: Heroic Paladin Card Number: MAV-006 Recruitment Cost: 2 Team Affiliation: Avengers ATK: 3 DEF: 3 Reservist. Pay 1 resource point, replace a reservist resource you control ---> Dane Whitman gets +3 ATK / +3 DEF this turn. Use this power only once per turn. "You have little chance against a blade forged by the mighty Merlin himself!" ----- Card Name: Daredevil Version: Guardian Devil Card Number: MMK-006 Recruitment Cost: 7 Team Affiliation: Marvel Knights ATK: 15 DEF: 15 Concealed. When you have 10 or less endurance, if Daredevil is in your hidden area, move him to your visible area. "Hell's Kitchen got rid of its angels a long time ago." ----- Card Name: Daredevil Version: Matt Murdock Card Number: MMK-007 Recruitment Cost: 5 Team Affiliation: Marvel Knights ATK: 9 DEF: 10 Loyalty. Pay 3 endurance ---> Daredevil gets +2 ATK and can attack as though he had flight this turn. Move Daredevil to your hidden area. Use this power only once per turn. "He can hear the look on your face." ----- Card Name: Daredevil Version: Protector of Hell's Kitchen Card Number: MMK-008 Recruitment Cost: 3 Team Affiliation: Marvel Knights ATK: 4 DEF: 4 Pay 2 endurance ---> Daredevil gets +2 ATK this attack. Use this power only once per turn. ----- Card Name: Daredevil Version: The Man Without Fear Card Number: MSM-002 Recruitment Cost: 5 Team Affiliation: Spider-Friends ATK: 9 DEF: 8 While attacking a character with a cost of 5 or more, Daredevil cannot be stunned. "Whatever the danger, whatever the risk, the Daredevil knows no fear." ----- Card Name: Dark Phoenix Version: Cosmic Entity Card Number: MOR-164 Recruitment Cost: 10 Team Affiliation: Unaffiliated ATK: 25 DEF: 25 Flight. Range. At the start of the combat phase, KO all resources in play. "I am ravenous. Before I go on, I need sustenance. This star should do nicely." ----- Card Name: Darkoth Version: Death Demon Card Number: MFF-014 Recruitment Cost: 6 Team Affiliation: Doom ATK: 12 DEF: 11 Range. Darkoth gets +2 ATK and +2 DEF while exhausted. "Doom turned one of my best friends into a brainwashed, bloodthirsty monster out to kill me. He's gonna pay for that." ----- Card Name: Darkoth Version: Major Desmund Pitt Card Number: MOR-108 Recruitment Cost: 3 Team Affiliation: Doom ATK: 4 DEF: 5 Range. Whenever Darkoth attacks, you may KO a resource you control. If you do, Darkoth gets +7 ATK for this attack. "Desmund Pitt, once a major in the Air Force, was transformed by Dr. Doom into the monster called Darkoth." ----- Card Name: Dazzler Version: Alison Blaire Card Number: MOR-008 Recruitment Cost: 1 Team Affiliation: X-Men ATK: 1 DEF: 1 Range. Activate, discard an X-Men character card from your hand ---> Exhaust target support row character. Use this power only during the combat phase. "Alison Blaire has the mutant ability to turn sound into light." ----- Card Name: Deacon Frost Version: Vampire Master Card Number: MMK-141 Recruitment Cost: 2 Team Affiliation: Underworld ATK: 2 DEF: 3 Flight. Boost X: When Deacon Frost comes into play, put X character cards named New Blood from your KO'd pile into your front row. "We are all bound by the blood, Blade. Even you." ----- Card Name: Dead Girl Version: Crafty Cadaver Card Number: MMK-052 Recruitment Cost: 5 Team Affiliation: X-Statix ATK: 8 DEF: 8 If Dead Girl would become stunned, you may pay 10 endurance instead. If you do, move Dead Girl to your support row exhausted and draw a card. "I don't get out of my coffin for less than $10,000 a day." ----- Card Name: Deadpool Version: Wade Wilson Card Number: MMK-095 Recruitment Cost: 5 Team Affiliation: Crime Lords ATK: 10 DEF: 8 Range. Concealed. Deadpool gets +3 ATK while attacking a character with a higher cost. "Is it in the 'mysterious employer credo' that rendezvous always have to be in exotic locales? I mean, just once wouldn't you like to sit down at Denny's and plan an assassination over a Grand Slam breakfast?" ----- Card Name: Deathlok Version: Luther Manning Card Number: MSM-140 Recruitment Cost: 5 Team Affiliation: Unaffiliated ATK: 7 DEF: 7 Range. KO an equipment equipped to Deathlok ---> Ready Deathlok. Use this power only once per turn. "Turned into a cyber-soldier in an alternate future after being critically injured, Deathlok was thrown into time by Godwulf's time machine in the New York City subway system, where he remained until captured by the Fixer." ----- Card Name: Death-Stalker Version: Phillip Sterling Card Number: MMK-096 Recruitment Cost: 3 Team Affiliation: Crime Lords ATK: 4 DEF: 5 Concealed. Activate---> Move Death-Stalker to your hidden area or your visible area. "Leading the Unholy Three, Death-Stalker hopes to destroy the guardian devil of Hell's Kitchen." ----- Card Name: Deathwatch Version: Unrepentant Killer Card Number: MMK-183 Recruitment Cost: 5 Team Affiliation: Underworld ATK: 11 DEF: 11 Loyalty. Recruit Deathwatch only if you control a Crime Lords character. Defenders you control have reinforcement. Boost 1: When Deathwatch comes into play, characters you control get +3 ATK while defending with reinforcement this turn. "The stronger you are, Demon, the more powerful I become." ----- Card Name: Destiny Version: Irene Adler Card Number: MOR-078 Recruitment Cost: 1 Team Affiliation: Brotherhood ATK: 0 DEF: 2 Activate ---> Whenever target character becomes stunned this turn, its controller loses 4 endurance. Use this power only during the build phase. "You cannot run from your fate." ----- Card Name: Doctor Decibel Version: Anton Decibel Card Number: MAV-048 Recruitment Cost: 1 Team Affiliation: Squadron Supreme ATK: 2 DEF: 1 Range. Concealed-Optional Activate ---> Target defender gets -2 DEF this attack. Use this power only if Doctor Decibel is visible. "Tell the good doctor . . . any ringing in your ears?" ----- Card Name: Doctor Spectrum Version: Joe Ledger Card Number: MAV-049 Recruitment Cost: 6 Team Affiliation: Squadron Supreme ATK: 12 DEF: 12 Flight. Range. Loyalty. Reservist. Willpower: 4. If Doctor Spectrum would cause breakthrough while attacking a character, instead, each player discards his hand. "The greatest creation of a lost race, the Doctor's Power Prism may be the most powerful weapon in the universe." ----- Card Name: Doom Guards Version: Army Card Number: MOR-109 Recruitment Cost: 1 Team Affiliation: Doom ATK: 1 DEF: 1 While defending, non-army Doom characters you control get +1 DEF. ----- Card Name: Doom-Bot Version: Army Card Number: MOR-110 Recruitment Cost: 3 Team Affiliation: Doom ATK: 3 DEF: 4 Range. Activate, KO Doom-Bot ---> Ready target Dr. Doom. "Perfect mechanical replicas, Doom-Bots are programmed to believe that they are Dr. Doom in his absence." ----- Card Name: Doop Version: Forward Observer Card Number: MMK-053 Recruitment Cost: 1 Team Affiliation: X-Statix ATK: 1 DEF: 1 Flight. Concealed. Whenever an X-Statix attacker you control causes breakthrough to a player, that player loses 1 endurance. KO Doop ---> Search your deck for a card named Doop Cam, reveal it, and put it into your hand. Shuffle your deck. ----- Card Name: Doop Version: Ultimate Weapon Card Number: MMK-054 Recruitment Cost: 8 Team Affiliation: X-Statix ATK: 25 DEF: 1 Flight. Loyalty. Concealed. Invulnerability.. "(in Doop font:) "Man, I'm SUCH a good rare. Aren't you glad you busted me? Come on, stop looking at the other cards and put me in the pile. I'm going to win this draft for you. If you don't take me, you know the next guy will. ----- Card Name: Dr. Doom Version: Scientific Sorcerer Card Number: MFF-015 Recruitment Cost: 7 Team Affiliation: Doom ATK: 16 DEF: 14 Range. Exhaust a character you control ---> Dr. Doom gets +1 ATK and +1 DEF this attack. "He blames Reed for ruinin' his face. If I ever get my hands on him, I'll show him what a ruined face really looks like." ----- Card Name: Dr. Doom Version: Diabolic Genius Card Number: MOR-111 Recruitment Cost: 4 Team Affiliation: Doom ATK: 7 DEF: 6 Range. When Dr. Doom comes into play, you may turn a face-up plot twist you control face down. While you control another non-stunned Doom character, your opponents may not play plot twists from their hands. ----- Card Name: Dr. Doom Version: Victor Von Doom Card Number: MOR-112 Recruitment Cost: 6 Team Affiliation: Doom ATK: 13 DEF: 12 Range. While you control another non-stunned Doom character, your opponents may not play plot twists from their resource rows. "Surrender! Yield to Dr. Doom, and I promise you a swift, painless death." ----- Card Name: Dr. Doom Version: Lord of Latveria Card Number: MOR-113 Recruitment Cost: 8 Team Affiliation: Doom ATK: 18 DEF: 19 Range. When Dr. Doom comes into play, for each Doom character you control, you may turn a face-up resource face down. Whenever Dr. Doom attacks, you may return a plot twist card from your KO'd pile to your hand. "Show me the puny mortal who does not tremble at the name of Doctor Doom!" ----- Card Name: Dr. Hauptmann Version: Diabolic Inventor Card Number: MSM-126 Recruitment Cost: 1 Team Affiliation: Doom ATK: 1 DEF: 1 You may discard an army Doom character card from your hand rather than pay Dr. Hauptmann's recruit cost. Activate ---> Target army Doom attacker you control gets +X ATK this attack, where X is equal to the cost of that attacker. "A brilliant scientist and inventor, Hauptmann helped create Doom's robot army." ----- Card Name: Dr. Octopus Version: Doc Ock Card Number: MSM-014 Recruitment Cost: 7 Team Affiliation: Sinister Syndicate ATK: 15 DEF: 15 Sinister Syndicate defenders you control have reinforcement. Whenever Dr. Octopus stuns a defender, you may stun target support row character. "You fool! You've only got two arms to punch with -- but I've got six!!" ----- Card Name: Dr. Octopus Version: Otto Octavius Card Number: MSM-015 Recruitment Cost: 4 Team Affiliation: Sinister Syndicate ATK: 7 DEF: 7 Whenever Dr. Octopus attacks, you may exhaust target unprotected character. Activate ---> Target Sinister Syndicate defender has reinforcement this attack. "Nothing escapes the reach of Dr. Octopus!" ----- Card Name: Dr. Strange Version: Stephen Strange Card Number: MMK-009 Recruitment Cost: 7 Team Affiliation: Marvel Knights ATK: 15 DEF: 15 Flight. Range. Loyalty. At the start of the combat phase, you may move any number of characters you control to your hidden area. Boost 1: At the start of the combat phase this turn, choose any number of characters your opponents control. The controller of each of those ----- Card Name: Dracula Version: Lord of the Damned Card Number: MMK-142 Recruitment Cost: 6 Team Affiliation: Underworld ATK: 11 DEF: 10 Flight. Concealed Whenever Dracula stuns a character, put two +1 ATK / +1 DEF counters on Dracula. Boost 1: When Dracula comes into play, he gets +2 ATK and has invulnerability this turn. "I am the King of my kind, little mortal. What are you?" ----- Card Name: Dracula Version: Vlad Dracula Card Number: MMK-143 Recruitment Cost: 5 Team Affiliation: Underworld ATK: 8 DEF: 8 Flight. Concealed. Whenever Dracula stuns a character, move that character to your front row and recover it unless its controller pays 5 endurance. "Come now and join my army of the night!" ----- Card Name: Dragon Man Version: Experimental Monster Card Number: MFF-016 Recruitment Cost: 5 Team Affiliation: Doom ATK: 9 DEF: 9 Flight. Range. Whenever Dragon Man attacks a Fantastic Four character, Dragon Man gets +3 ATK this attack. "Fightin' Doom has taught me a thing or two about clobberin' the horrors he cooks up in his lab." ----- Card Name: Dragon Man Version: Experimental Monster Card Number: MOR-114 Recruitment Cost: 5 Team Affiliation: Doom ATK: 9 DEF: 9 Flight. Range. Whenever Dragon Man attacks a Fantastic Four character, Dragon Man gets +3 ATK for this attack. "An entirely synthetic being, Dragon Man was brought to life through alchemy to destroy the Fantastic Four." ----- Card Name: Dusk Version: Cassie St. Commons Card Number: MSM-037 Recruitment Cost: 2 Team Affiliation: Spider-Friends ATK: 2 DEF: 3 Evasion. Other Spider-Friends characters with evasion you control get +1 DEF. Boost 3: When Dusk comes into play, search your deck for a character card named Hornet, Prodigy, or Ricochet, reveal it, and put it into your hand. Shuffle your deck. Gain 3 resource points. Spend these points only to recruit a character card named Hornet, Prodigy, or Ricochet. ----- Card Name: Echo Version: Maya Lopez Card Number: MMK-097 Recruitment Cost: 4 Team Affiliation: Crime Lords ATK: 6 DEF: 6 Whenever a character an opponent controls attacks, put a mirror counter on Echo. Remove all mirror counters from Echo ---> Echo gets +X ATK this attack, where X equals the number of counters you removed this way. ----- Card Name: Egghead Version: Elihas Starr Card Number: MAV-126 Recruitment Cost: 3 Team Affiliation: Masters of Evil ATK: 5 DEF: 3 Range. Leader: Characters adjacent to Egghead have the Masters of Evil affiliation. Pay 1 resource point ---> At the start of the combat phase, characters adjacent to Egghead get +2 DEF this turn. Use this power only once per turn. "Do not compare me to Richards or Stark or Banner! Mine is the greatest intellect ever to grace the world! Mine and mine alone!" ----- Card Name: El Guapo Version: Robbie Rodriguez Card Number: MMK-055 Recruitment Cost: 1 Team Affiliation: X-Statix ATK: 1 DEF: 1 Activate --->Target X-Statix defender you control has reinforcement this attack. Boost 2: When El Guapo comes into play, characters you control have reinforcement while defending this turn. Return El Guapo to his owner's hand. ---- Card Name: Electro Version: Maxwell Dillon Card Number: MSM-016 Recruitment Cost: 2 Team Affiliation: Sinister Syndicate ATK: 2 DEF: 2 Range. Activate, discard a Sinister Syndicate character card from your hand -- -> Stun target character with a cost of 3 or less. Use this power only during your attack step. "Get ready for the shock of your life!" ----- Card Name: Elektra Version: Assassin Card Number: MMK-010 Recruitment Cost: 5 Team Affiliation: Marvel Knights ATK: 0 DEF: 8 Concealed. While Elektra is attacking, she cannot be the target of non-ongoing plot twists your opponents control. Whenever Elektra attacks, she gets +X ATK this attack, where X is the DEF of the defe "Her mercy lies buried with her father." ----- Card Name: Elektra Version: Elektra Natchios Card Number: MMK-011 Recruitment Cost: 3 Team Affiliation: Marvel Knights ATK: 6 DEF: 3 Concealed. As an additional cost to recruit Elektra, reveal a Marvel Knights character card from your hand. Boost 1: When Elektra comes into play, she gets +2 ATK this turn. "Mercenary, bounty hunter, assassin...and once, long ago, Matt Murdock's first love." ----- Card Name: Elektra Version: Agent of the Hand Card Number: MMK-182 Recruitment Cost: 5 Team Affiliation: Crime Lords ATK: 14 DEF: 9 Loyalty. Concealed. Recruit Elektra only if you control a Marvel Knights character. Boost 1: When Elektra comes into play, she gets +3 ATK and cannot be stunned while attacking this turn. "Matt sees only what we were . . . not what we've become." ----- Card Name: Emma Frost Version: Headmistress of Xavier's Academy Card Number: MSM-104 Recruitment Cost: 6 Team Affiliation: X-Men ATK: 12 DEF: 10 Range. Loyalty. Activate ---> Target opponent discards a card from his hand. Draw a card. Use this power only during the combat phase. Activate ---> Emma Frost gets +3 DEF this attack. ----- Card Name: Enchantress Version: Amora Card Number: MAV-127 Recruitment Cost: 7 Team Affiliation: Masters of Evil ATK: 16 DEF: 14 Range. Pay X resource points ---> Stun target character if its cost is less than X. "Look at me! Am I not every woman you've ever desired? Stare into my eyes and be mine!" ----- Card Name: Erik Josten <> Atlas Version: Kosmos Convict Card Number: MAV-091 Recruitment Cost: 2 Team Affiliation: Thunderbolts ATK: 2 DEF: 2 At the start of your recruit step, put a +1 ATK / +1 DEF counter on Erik Josten. If you control five or more resources, put an additional +1 ATK / +1 DEF counter on him. "Freed from his imprisonment on Kosmos, Josten willingly swore his allegiance to Zemo." ----- Card Name: Erik Josten <> Atlas Version: Ionic Powerhouse Card Number: MAV-128 Recruitment Cost: 6 Team Affiliation: Thunderbolts ATK: 12 DEF: 12 Boost X: When Erik Josten comes into play, he gets +4 ATK / +4 DEF this turn for each resource point you paid for X. ----- Card Name: Erik Josten <> Goliath Version: Growing Menace Card Number: MAV-092 Recruitment Cost: 6 Team Affiliation: Masters of Evil ATK: 13 DEF: 10 When you recruit Erik Josten, if you control a Masters of Evil character, gain 2 resource points. Spend these resource points only to pay the cost of payment powers. ----- Card Name: Executioner Version: Scourge of Jotunheim Card Number: MAV-129 Recruitment Cost: 6 Team Affiliation: Masters of Evil ATK: 12 DEF: 11 Whenever Executioner stuns a character, you may discard a Masters of Evil character card. If you do, KO that character. "My lady demands your death, a duty that will bring me great pleasure." ----- Card Name: Ezekiel Version: Spirit of the Spider Card Number: MSM-038 Recruitment Cost: 7 Team Affiliation: Spider-Friends ATK: 15 DEF: 15 When Ezekiel comes into play, draw a card for each Spider-Friends character you control. "Every generation, someone is fated to receive the Gift of the Spider. You must rise to meet your destiny, Spider-Man, as I rose to mine." ----- Card Name: Falcon Version: Sam Wilson Card Number: MAV-007 Recruitment Cost: 2 Team Affiliation: Avengers ATK: 2 DEF: 2 Flight. Reservist Falcon gets +2 ATK / +2 DEF while adjacent to a leader character. Boost 1: When Falcon comes into play, search your deck for a leader character card, reveal it, put it into your hand, and shuffle your deck. ----- Card Name: Firestar Version: Hot Stuff Card Number: MSM-039 Recruitment Cost: 5 Team Affiliation: Spider-Friends ATK: 8 DEF: 8 Flight .Range. Loyalty. Activate ---> Stun all characters with a cost of 2 or less. Use this power only during your attack step. "Is it getting hot in here, or is it just me?" ----- Card Name: Forge Version: Cheyenne Mystic Card Number: MOR-009 Recruitment Cost: 1 Team Affiliation: X-Men ATK: 1 DEF: 2 Activate, discard an X-Men character card from your hand ---> Search your deck for an equipment card. Reveal that card and put it into your hand. Shuffle your deck. Return Forge to his owner's hand. "It isn't enough to be prepared. Sometimes, you have to improvise." ----- Card Name: Foxfire Version: Olivia Underwood Card Number: MAV-050 Recruitment Cost: 2 Team Affiliation: Squadron Supreme ATK: 3 DEF: 2 Activate, discard a card ---> Target player replaces a non-Team-Up location or non-Team-Up ongoing plot twist he controls. "I don't need to break your heart, baby. One touch and I'll make your whole world fall apart." ----- Card Name: Frankie Raye Version: Herald of Galactus Card Number: MOR-043 Recruitment Cost: 1 Team Affiliation: Fantastic Four ATK: 1 DEF: 1 Flight. Range. While you control a character with a cost of 9 or more, Frankie Raye gets +20 ATK and +20 DEF. "Once simply Johnny Storm's girlfriend, Frankie later became a herald of the world-devouring Galactus!" ----- Card Name: Franklin Richards Version: Child Prodigy Card Number: MOR-044 Recruitment Cost: 1 Team Affiliation: Fantastic Four ATK: 0 DEF: 1 Franklin Richards comes into play exhausted. Whenever Franklin Richards is attacked, put him on the bottom of your deck. Activate ---> Cards named Mr. Fantastic and Invisible Woman cost you 1 less to recruit this turn. "Perhaps the most powerful mutant ever born, Franklin Richards has the power to alter reality itself." ----- Card Name: Frog Man Version: Eugene Patilio Card Number: MMK-200 Recruitment Cost: 3 Team Affiliation: Spider-Friends ATK: 4 DEF: 4 If a character you control would become stunned during a team attack, you may return that character to its owner's hand instead. ----- Card Name: Gambit Version: Remy LeBeau Card Number: MOR-010 Recruitment Cost: 4 Team Affiliation: X-Men ATK: 6 DEF: 6 Activate, discard an X-Men character card from your hand ---> Stun target character with a cost of 3 or less. "Pick a card, mon ami." ----- Card Name: Genis-Vell <> Captain Marvel Version: Son of Mar-Vell Card Number: MAV-093 Recruitment Cost: 7 Team Affiliation: Thunderbolts ATK: 19 DEF: 18 Flight. Range. Reservist. When Genis-Vell comes into play, each opponent may search his deck for a card, put it into his hand, and shuffle his deck. ----- Card Name: Ghost Rider Version: Danny Ketch Card Number: MMK-012 Recruitment Cost: 8 Team Affiliation: Marvel Knights ATK: 19 DEF: 17 Range. Activate ---> KO all characters with cost 5 or less target opponent controls. "Face the fires of vengeance, mortals! And know the wrath of the Ghost Rider." ----- Card Name: Ghost Rider Version: Johnny Blaze Card Number: MMK-013 Recruitment Cost: 6 Team Affiliation: Marvel Knights ATK: 10 DEF: 12 Range. Ghost Rider gets +2 ATK while you control fewer characters than an opponent. Ghost Rider gets +2 ATK while you have fewer cards in your hand than an opponent. Ghost Rider gets +2 ATK while you have less endurance than an opponent. "Every night, Johnny Blaze is consumed by Zarathos, the Spirit of Vengeance, and becomes Ghost Rider." ----- Card Name: Ghost Rider Version: New Fantastic Four Card Number: MOR-045 Recruitment Cost: 5 Team Affiliation: Fantastic Four ATK: 9 DEF: 9 While you have 25 or less endurance, Ghost Rider gets +4 ATK. "While innocent lives are threatened, the Ghost Rider cannot stand idly by!" ----- Card Name: Gin Genie Version: Beckah Parker Card Number: MMK-056 Recruitment Cost: 2 Team Affiliation: X-Statix ATK: 2 DEF: 2 Range. Whenever Gin Genie stuns a character, you may replace a resource you control for each X-Statix character you control. "I guess you could call me a dipsokinetic. Or maybe I possess dipsokinesis. How does that sound?" ----- Card Name: Golden Archer Version: Wyatt McDonald Card Number: MAV-051 Recruitment Cost: 4 Team Affiliation: Squadron Supreme ATK: 7 DEF: 6 Range. Reservist. Activate ---> Target opponent loses 6 endurance. Then that opponent gains 1 endurance for each card in your hand. "I couldn't miss a target that big if I traded in me custom double- recurve for a toy bow!" ----- Card Name: Green Goblin Version: Norman Osborn Card Number: MSM-017 Recruitment Cost: 5 Team Affiliation: Sinister Syndicate ATK: 9 DEF: 9 Flight. Range. Activate, discard a Sinister Syndicate character card from your hand -- -> KO target unprotected support row character. Its controller loses endurance equal to that character's cost. Use this power only during your attack step. "I've got a whole bag-full of new surprises for you, my friend." ----- Card Name: Green Goblin Version: Altered Ego Card Number: MSM-074 Recruitment Cost: 7 Team Affiliation: Sinister Syndicate ATK: 17 DEF: 11 Flight. Range. Loyalty. Activate, pay 13 endurance ---> Each other player loses 13 endurance. "What did I do? Oh, nothing much . . . I kidnapped his girlfriend. And killed her. Right in front of him. It was a blast!" ----- Card Name: Grey Gargoyle Version: Paul Pierre Duval Card Number: MAV-130 Recruitment Cost: 3 Team Affiliation: Masters of Evil ATK: 3 DEF: 6 Flight. Reservist Pay 1 resource point ---> Target character cannot ready this turn. Use this power only once per turn. "I should have turned you to stone a long time ago. I'll correct that error now!" ----- Card Name: Growing Man Version: Kinetic Stimuloid Card Number: MAV-166 Recruitment Cost: 3 Team Affiliation: Kang Council ATK: 4 DEF: 3 Exhaust a character named Kang you control ---> Put a +1 ATK / +1 DEF counter on Growing Man. "Desist, Avengers! Every attempt to stop me only makes me more powerful!" ----- Card Name: H.E.R.B.I.E. Version: Humanoid Experimental Robot B-Type Integrated Electronics Card Number: MFF-002 Recruitment Cost: 2 Team Affiliation: Fantastic Four ATK: 2 DEF: 2 Range. When H.E.R.B.I.E. comes into play, reveal the top card of your deck. If you revealed a Fantastic Four character card, put it into your hand. Otherwise, put it on the bottom of your deck. "The little guy helps out Stretch in his lab." ----- Card Name: Hammerhead Version: Gangster Card Number: MSM-075 Recruitment Cost: 2 Team Affiliation: Sinister Syndicate ATK: 3 DEF: 2 Sinister Syndicate attackers you control get +2 ATK while attacking a player directly. "A modern day gangster, Hammerhead's shattered skull was replaced with a special steel alloy." ----- Card Name: Hank Pym <> Ant Man Version: Diminutive Hero Card Number: MAV-010 Recruitment Cost: 1 Team Affiliation: Avengers ATK: 2 DEF: 1 Flight. Concealed-Optional While Hank Pym is visible and team attacking, he gets +2 ATK. "Alone, I'm not much of a threat. Good thing I brought along some friends." ----- Card Name: Hank Pym <> Giant Man Version: Towering Titan Card Number: MAV-008 Recruitment Cost: 5 Team Affiliation: Avengers ATK: 11 DEF: 8 While you control a team attacker, characters you control cannot be the target of plot twist or payment effects your opponents control. ----- Card Name: Hank Pym <> Goliath Version: Giant Genius Card Number: MAV-009 Recruitment Cost: 7 Team Affiliation: Avengers ATK: 16 DEF: 15 Discard Hank Pym ---> Target Avengers defender you control gains reinforcement this attack. Use this power only if Hank Pym is in your hand. ----- Card Name: Hank Pym <> Yellowjacket Version: Pym Particle Creator Card Number: MAV-011 Recruitment Cost: 3 Team Affiliation: Avengers ATK: 4 DEF: 4 Flight. Range. Concealed-Optional KO an equipment equipped to Hank Pym ---> Recover target stunned character you control. "Inventor of Pym Particles, which allow their users to alter their height, Dr. Pym was also responsible for creating Ultron." ----- Card Name: Hannibal King Version: Occult Investigator Card Number: MMK-014 Recruitment Cost: 2 Team Affiliation: Marvel Knights ATK: 2 DEF: 2 Flight. Concealed. Activate ---> When target character is put into a KO'd pile during the combat phase this turn, its controller loses 5 endurance. "You aren't the only one who's got a vendetta to settle against the leeches, Blade." ----- Card Name: Havok Version: Alex Summers Card Number: MOR-011 Recruitment Cost: 3 Team Affiliation: X-Men ATK: 4 DEF: 4 Range. Havok comes into play exhausted. Whenever Havok attacks, he gets +4 ATK for this attack. "Havok, Cyclops's younger brother, harnesses solar energy, converting it into devastating plasma bolts." ----- Card Name: Hawkeye Version: Clinton Barton Card Number: MAV-012 Recruitment Cost: 4 Team Affiliation: Avengers ATK: 8 DEF: 5 Range. Reservist. Activate ---> Stun any number of target characters with total cost 2 or less. "I don't follow the rules, Cap. I make 'em up as I go." ----- Card Name: Hawkeye Version: Leader by Example Card Number: MAV-094 Recruitment Cost: 5 Team Affiliation: Thunderbolts ATK: 11 DEF: 9 Range. Reservist. Leader: Characters adjacent to Hawkeye cannot be stunned while attacking a character with a greater cost. "I'm here to offer you a fresh start, to become the heroes I know you can be." ----- Card Name: Haywire Version: Harold Danforth Card Number: MAV-052 Recruitment Cost: 2 Team Affiliation: Squadron Supreme ATK: 4 DEF: 1 Range. Reservist. If Haywire would cause breakthrough while attacking a character, instead, that character cannot ready this turn. "Hey! I'm gonna wire your hands to your tonsils for that!" ----- Card Name: Heinrich Zemo <> Baron Zemo Version: Baron of Zeulniz Card Number: MAV-131 Recruitment Cost: 4 Team Affiliation: Masters of Evil ATK: 7 DEF: 7 Leader: Characters adjacent to Heinrich Zemo get +2 ATK while attacking a character with a greater cost. "I shall bury you where you stand, but not before I see you beg for mercy." ----- Card Name: Helmut Zemo <> Baron Zemo Version: Uber Enemy Card Number: MAV-132 Recruitment Cost: 7 Team Affiliation: Masters of Evil ATK: 15 DEF: 15 Leader: While an attacker is adjacent to Helmut Zemo, defenders lose all team affiliations. "I've had a lifetime to improve upon my father's inventions and strategies, you fool! You do not stand a chance!" ----- Card Name: Helmut Zemo <> Citizen V Version: Tactician Card Number: MAV-095 Recruitment Cost: 3 Team Affiliation: Thunderbolts ATK: 4 DEF: 5 Leader: Ready characters adjacent to Helmut Zemo get +3 ATK. "Soon we will be able to rid ourselves of this annoying ruse. Did you think we would play at being heroes forever?" ----- Card Name: Helmut Zemo <> Citizen V Version: Warmonger Card Number: MAV-096 Recruitment Cost: 6 Team Affiliation: Thunderbolts ATK: 12 DEF: 13 Leader: Characters adjacent to Helmut Zemo have the Thunderbolts affiliation. Characters adjacent to Helmut Zemo get +2 ATK / +2 DEF while attacking an exhausted character. "It was I who exposed our scheme. You can return to your adoring public and be torn limb from limb, or you can become Masters of Evil once more!" ----- Card Name: Hercules Version: Son of Zeus Card Number: MAV-013 Recruitment Cost: 7 Team Affiliation: Avengers ATK: 16 DEF: 16 Loyalty. Reservist. Reveal three face-down reservist resources you control ---> Ready Hercules. Hercules cannot cause breakthrough while attacking characters this turn. Use this power only once per turn. "Stand aside, mortal, and let me show you what the Son of Zeus can do!" ----- Card Name: Hitman Version: Burt Kenyon Card Number: MAV-217 Recruitment Cost: 5 Team Affiliation: Crime Lords ATK: 9 DEF: 8 Range. Activate ---> Stun target character with cost 3 or less. Use this power only if Hitman is defending and has reinforcement. "My going rate is two million, but this one I'll do for free." ----- Card Name: Hobgoblin Version: Roderick Kingsley Card Number: MSM-076 Recruitment Cost: 6 Team Affiliation: Sinister Syndicate ATK: 13 DEF: 10 Flight. Range. Loyalty. When Hobgoblin is put into a KO'd pile from play, you may have each player KO a resource he controls. "Dear, dear Norman . . . if only you could've seen how I'd improve on your genius." ----- Card Name: Hornet Version: Eddie McDonough Card Number: MSM-040 Recruitment Cost: 2 Team Affiliation: Spider-Friends ATK: 2 DEF: 2 Flight. Range. Exhaust a Spider-Friends character you control ---> Target player loses 1 endurance. "All it takes to be a super hero is heart, smarts, and a cybernetic exoskeleton." ----- Card Name: Hounds of Ahab Version: Army Card Number: MMK-198 Recruitment Cost: 2 Team Affiliation: Sentinel ATK: 2 DEF: 2 Concealed. Whenever Hounds of Ahab attacks a player directly, you may KO target stunned character. If you do, Hounds of Ahab cannot cause breakthrough this turn. "Ahab's Hounds are genetically bred to hunt down and kill mutants." ----- Card Name: Hulk Version: Gamma Rage Card Number: MAV-014 Recruitment Cost: 7 Team Affiliation: Avengers ATK: 17 DEF: 17 Reservist. As an additional cost to recruit Hulk, discard an Avengers leader character card. If Hulk would become stunned, instead, you may pay 7 endurance. If you do, exhaust Hulk and put a +1 ATK / +1 DEF counter on him. "HULK SMASH!!!" ----- Card Name: Hulk Version: New Fantastic Four Card Number: MOR-046 Recruitment Cost: 6 Team Affiliation: Fantastic Four ATK: 12 DEF: 12 Hulk gets +1 ATK for each face-down resource you control. "Yes, it's true! For a brief time, the Fantastic Four's roster included Wolverine, Ghost Rider, Spider-Man, and the grey-skinned Hulk." ----- Card Name: Human Torch Version: Hothead Card Number: MFF-003 Recruitment Cost: 5 Team Affiliation: Fantastic Four ATK: 9 DEF: 9 Flight. Range. Whenever Human Torch attacks or defends, target opponent loses 2 endurance. "He takes chances and he's a pain in the keister, but he's the closest thing to a little brother a lunk like me ever had." ----- Card Name: Human Torch Version: Johnny Storm Card Number: MOR-047 Recruitment Cost: 2 Team Affiliation: Fantastic Four ATK: 2 DEF: 2 Flight. Range. Whenever Human Torch attacks or is attacked, you may pay 4 endurance. If you do, he gets +4 ATK for this attack. "Flame on!" ----- Card Name: Human Torch Version: Hotshot Card Number: MOR-048 Recruitment Cost: 4 Team Affiliation: Fantastic Four ATK: 6 DEF: 5 Flight. Range. Recruit Human Torch only if you control a Fantastic Four character. Activate ---> Target player loses 5 endurance. "Too hot to handle!" ----- Card Name: Human Torch Version: Super Nova Card Number: MOR-049 Recruitment Cost: 6 Team Affiliation: Fantastic Four ATK: 11 DEF: 10 Flight. Range. Recruit Human Torch only if you control a Fantastic Four character. Whenever Human Torch attacks or is attacked, you may pay 6 endurance. If you do, Human Torch gets +6 ATK and -6 DEF for this attack. ----- Card Name: Human Torch Version: Friendly Rival Card Number: MSM-041 Recruitment Cost: 5 Team Affiliation: Spider-Friends ATK: 8 DEF: 9 Flight. Range. Whenever Human Torch attacks or is attacked, you may pay 3 endurance. If you do, Human Torch gets +X ATK this attack, where X is the number of other non-stunned Spider-Friends characters you control. ----- Card Name: Hydro-Man Version: Morris Bench Card Number: MSM-077 Recruitment Cost: 5 Team Affiliation: Sinister Syndicate ATK: 7 DEF: 7 Whenever Hydro-Man becomes stunned, at the start of the recovery phase, recover him. "Immune to physical harm, his few defeats at the hands of Spider-Man were caused by his own evaporation." ----- Card Name: Hyperion Version: Mark Milton Card Number: MAV-053 Recruitment Cost: 6 Team Affiliation: Squadron Supreme ATK: 13 DEF: 12 Flight. Range. Leader: Characters adjacent to Hyperion have the Squadron Supreme affiliation. Characters adjacent to Hyperion cannot be stunned while attacking a character with reinforcement. "Curbing our power hasn't worked. Maybe it's time we all began living up to our potential." ----- Card Name: Hyperion Version: Sun God Card Number: MAV-054 Recruitment Cost: 8 Team Affiliation: Squadron Supreme ATK: 20 DEF: 20 Flight. Range. Recruit Hyperion only if you have no other cards in hand. Hyperion cannot be stunned while attacking. Hyperion has invulnerability while defending. "We will save the Earth . . . you are either with us or against us." ----- Card Name: Iceman Version: Bobby Drake Card Number: MOR-012 Recruitment Cost: 3 Team Affiliation: X-Men ATK: 3 DEF: 4 Pay 3 endurance ---> Target attacker with a cost of 3 or less does not ready during the recovery phase this turn. Use this power only once per turn. "The Iceman cometh!" ----- Card Name: Iceman Version: Cool Customer Card Number: MSM-042 Recruitment Cost: 6 Team Affiliation: Spider-Friends ATK: 12 DEF: 12 Range. At the start of the recovery phase, each opponent who has three or more cards in his hand discards cards until he has two cards in his hand. "Looks like you could use a cold shower." ----- Card Name: Inertia Version: Edith Freiberg Card Number: MAV-055 Recruitment Cost: 3 Team Affiliation: Squadron Supreme ATK: 5 DEF: 3 Range. Reservist Discard a card ---> The controller of target character moves it to a different position. Use this power only once per turn. "All I have to do is use your own momentum against you." ----- Card Name: Invisible Woman Version: Protector Card Number: MFF-004 Recruitment Cost: 3 Team Affiliation: Fantastic Four ATK: 4 DEF: 4 Invisible Woman has reinforcement while defending. "Reed might lead the team, but Suzie's what holds it together." ----- Card Name: Invisible Woman Version: The Invisible Girl Card Number: MOR-050 Recruitment Cost: 1 Team Affiliation: Fantastic Four ATK: 1 DEF: 1 When Invisible Woman comes into play, put an invisibility counter on her. Whenever Invisible Woman is attacked, you may remove an invisibility counter from her. If you do, negate that attack effect. (The attacker does not ready.) "You can't hit what you can't see!" ----- Card Name: Invisible Woman Version: Sue Storm Card Number: MOR-051 Recruitment Cost: 4 Team Affiliation: Fantastic Four ATK: 6 DEF: 8 Fantastic Four characters you control are reinforced. ----- Card Name: Invisible Woman Version: Sue Richards Card Number: MOR-052 Recruitment Cost: 8 Team Affiliation: Fantastic Four ATK: 16 DEF: 17 Flight. Range. Activate, pay 6 endurance ---> Fantastic Four defending characters you control cannot be stunned this turn. "Fiercely loyal with a strong maternal instinct, Sue will fight until her last breath for those she loves." ----- Card Name: Iron Fist Version: Danny Rand Card Number: MMK-015 Recruitment Cost: 2 Team Affiliation: Marvel Knights ATK: 3 DEF: 2 Concealed. When Iron Fist comes into play, if you control a character named Luke Cage, put three +1 ATK / +1 DEF counters on Iron Fist. "Though he's been an orphan, millionaire, and Hero for Hire, Danny Rand will always be the Champion of K'un L'un." ----- Card Name: Iron Fist Version: Living Weapon Card Number: MMK-016 Recruitment Cost: 5 Team Affiliation: Marvel Knights ATK: 9 DEF: 8 Pay 2 endurance ---> Iron Fist can be the target of plot twists you control as though he had all team affiliations this turn. "I can put this fist through steel, punk. What makes you think I can't put it straight through you?" ----- Card Name: Iron Man Version: Invincible Card Number: MAV-015 Recruitment Cost: 6 Team Affiliation: Avengers ATK: 12 DEF: 12 Flight. Range. While Iron Man is equipped, he gets +1 ATK / +1 DEF. While Iron Man is equipped and attacking, he cannot be stunned. "CEO of Stark Enterprises, Tony uses his personal fortune to fund the Avengers." ----- Card Name: Iron Man Version: Tony Stark Card Number: MAV-016 Recruitment Cost: 4 Team Affiliation: Avengers ATK: 7 DEF: 7 Flight. Range. Leader: Avengers characters adjacent to Iron Man have flight and range and get +1 ATK / +1 DEF. "We are no longer five disparate heroes . . . from this moment on, we are Avengers." ----- Card Name: Iron Man <> Cobalt Man Version: Avenger in Disguise Card Number: MAV-097 Recruitment Cost: 4 Team Affiliation: Thunderbolts ATK: 11 DEF: 7 Loyalty. Recruit Iron Man only if you control an Avengers character. Iron Man has invulnerability while attacking. Boost 1: When Iron Man comes into play, he gets +3 ATK this turn. "Iron Man to Avengers. They bought it. I'm in." ----- Card Name: J. Jonah Jameson Version: Sensationalist Card Number: MSM-141 Recruitment Cost: 1 Team Affiliation: Unaffiliated ATK: 1 DEF: 1 If you win the game, you choose who starts with the initiative the next time you play against the same opponent or opponents. <> "I can see the headlines now . . . 'Heroic Publisher Squashes Spider- Man!'" ----- Card Name: Jackal Version: Dr. Miles Warren Card Number: MSM-078 Recruitment Cost: 4 Team Affiliation: Sinister Syndicate ATK: 6 DEF: 6 Activate ---> Put a Sinister Syndicate character card with a cost of 3 or less from your hand into your support row exhausted. Use this power only during the recovery phase. "To destroy Spider-Man, Jackal created a series of Spider-Clones." ----- Card Name: Jaime Ortiz <> Damage Version: Cybernetic Enforcer Card Number: MMK-098 Recruitment Cost: 6 Team Affiliation: Crime Lords ATK: 11 DEF: 13 Range. Stun a Crime Lords defender you control ---> Remove all defenders from this attack. Jaime Ortiz becomes the defender this attack. "The Punisher broke him. The Kingpin re-built him and gave him his enemy's face." ----- Card Name: Jarvis Version: Honorary Avenger Card Number: MAV-017 Recruitment Cost: 1 Team Affiliation: Avengers ATK: 1 DEF: 1 Whenever Jarvis becomes a defender, you may return him to his owner's hand. If you do, search your deck for an Avengers character card, reveal it, put it into your hand, and shuffle your deck. "This man is an Avenger, Cap said, "And anyone who thinks differently will answer to me. ----- Card Name: Jean Grey Version: Marvel Girl Card Number: MOR-013 Recruitment Cost: 4 Team Affiliation: X-Men ATK: 6 DEF: 8 Activate ---> KO a resource you control. Put the top card of your deck face down into your resource row. ----- Card Name: Jean Grey Version: Phoenix Force Card Number: MOR-014 Recruitment Cost: 8 Team Affiliation: X-Men ATK: 17 DEF: 18 Flight. Range. Recruit Jean Grey only if you have a card named Jean Grey in your KO'd pile. Activate, KO Jean Grey ---> Return all characters in play to their owners' hands. "I am fire! And life incarnate! Now and forever - I am Phoenix!" ----- Card Name: Jessica Drew <> Spider-Woman Version: Venom Blast Card Number: MSM-043 Recruitment Cost: 2 Team Affiliation: Spider-Friends ATK: 3 DEF: 2 Range. Evasion. Other Spider-Friends characters with evasion you control get +1 ATK. "Stricken with radiation poisoning, Jessica's father injected her with an experimental serum of spider's blood." ----- Card Name: Jester Version: Jonathan Powers Card Number: MMK-099 Recruitment Cost: 4 Team Affiliation: Crime Lords ATK: 7 DEF: 6 Range. Pay 3 endurance ---> Transfer target equipment to an unequipped character you control. Use this power only once per turn. (You may target an equipment an opponent controls.) "What's the matter, Horn-Head? Can't take a joke?" ----- Card Name: Jigsaw Version: Billy Russo Card Number: MMK-100 Recruitment Cost: 5 Team Affiliation: Crime Lords ATK: 8 DEF: 8 Range. Discard a Crime Lords character card ---> Target character you control gets +1 ATK and +1 DEF this attack. "I'm not gonna kill the Punisher. I'm gonna make him wish he was dead." ----- Card Name: John Proudstar <> Thunderbird Version: Apache Warrior Card Number: MSM-105 Recruitment Cost: 4 Team Affiliation: X-Men ATK: 9 DEF: 8 Whenever John Proudstar becomes stunned, at the start of the recovery phase, if he is stunned, KO him. "Desperate to prove his worth, Thunderbird lost his life on only his second mission." ----- Card Name: Jolt Version: Helen Takahama Card Number: MAV-098 Recruitment Cost: 4 Team Affiliation: Thunderbolts ATK: 7 DEF: 6 Reservist. Jolt gets +1 ATK for each ready character you control. "I believe in the Thunderbolts! Why can't you believe in yourselves?" ----- Card Name: Joystick Version: Janice Yanizesh Card Number: MAV-099 Recruitment Cost: 1 Team Affiliation: Thunderbolts ATK: 5 DEF: 5 Range. Joystick gets -1 ATK / -1 DEF for each card in your hand. ----- Card Name: Juggernaut Version: Cain Marko Card Number: MOR-165 Recruitment Cost: 7 Team Affiliation: Unaffiliated ATK: 17 DEF: 17 While Juggernaut is attacking a support row character, the defender is not and cannot be reinforced. Whenever Juggernaut attacks, he does not ready during the recovery phase this turn. "Nothing can stop the Juggernaut!" ----- Card Name: Julia Carpenter <> Spider-Woman Version: Web Weaver Card Number: MSM-044 Recruitment Cost: 4 Team Affiliation: Spider-Friends ATK: 7 DEF: 7 Evasion. Activate, discard two Spider-Friends character cards from your hand --- > Target character cannot attack this turn unless it team attacks. Use this power only during the build phase. ----- Card Name: Kaine Version: Imperfect Clone Card Number: MSM-079 Recruitment Cost: 6 Team Affiliation: Sinister Syndicate ATK: 12 DEF: 12 While you control another Spider-Friends character, Kaine has the Spider-Friends team affiliation. Whenever Kaine stuns a Sinister Syndicate defender, KO that character. "A flawed copy of Spider-Man, Kaine is obsessed with destroying his progenitor." ----- Card Name: Kang Version: Earth Mesozoic-24 Card Number: MAV-167 Recruitment Cost: 4 Team Affiliation: Kang Council ATK: 10 DEF: 10 Range. Kang is not unique. If Kang would come into play during your recruit step, instead, remove him from the game. At the start of the recovery phase this turn, put Kang into your front row. "I am not human? Phah! As if being human was desirable! I am KANG! And that is better than being human!" ----- Card Name: Kang Version: Immortus Card Number: MAV-168 Recruitment Cost: 8 Team Affiliation: Kang Council ATK: 20 DEF: 19 Range. Kang is not unique. Remove Kang and two other cards in your hand from the game ---> Negate target non-ongoing plot twist effect. Use this power only if you control a character named Kang and only if Kang is in your hand. "It is I who guards and preserves the time stream. Your meddling only hastens your doom!" ----- Card Name: Kang Version: Kang Cobra Card Number: MAV-169 Recruitment Cost: 3 Team Affiliation: Kang Council ATK: 4 DEF: 3 Range. Concealed. Kang is not unique. Characters your opponents control cannot become powered-up. "You thought you were the Master of Time and Kang would consent to be a mere warlord in your court . . . but Kang is the Master here and you are only his pawn!" ----- Card Name: Kang Version: Kang Kong Card Number: MAV-170 Recruitment Cost: 2 Team Affiliation: Kang Council ATK: 2 DEF: 2 Range. Kang is not unique. When Kang comes into play, you may reveal a Kang Council character card in your hand or resource row and remove Kang from the game. If you do, search your deck for a card, put it into your hand, and shuffle your deck. ----- Card Name: Kang Version: The Conqueror Card Number: MAV-171 Recruitment Cost: 5 Team Affiliation: Kang Council ATK: 10 DEF: 9 Range. Loyalty Kang is not unique. At the start of the combat phase, if you control 6 or fewer resources, move Kang to your hidden area, exhaust him, and exhaust target character with cost 5 or less. At the start of the recovery phase, move Kang to your visibl "Now and in all the future, as in all my past, Kang shall have but one goal: CONQUEST!" ----- Card Name: Kang Version: Kang Ransom Card Number: MAV-172 Recruitment Cost: 3 Team Affiliation: Kang Council ATK: 5 DEF: 5 Range. Kang is not unique. At the start of the combat phase, if you control 3 or fewer resources, move Kang to your hidden area, exhaust him, and replace target resource. At the start of the recovery phase, move Kang to your visible area. ----- Card Name: Kang Version: Lord Kang Card Number: MAV-173 Recruitment Cost: 6 Team Affiliation: Kang Council ATK: 12 DEF: 12 Range. Kang is not unique. Leader: Whenever an attacker adjacent to Kang becomes powered-up, that attacker cannot be stunned this attack. "History will record this upheaval as the first step toward a new era. The Age of Kang!" ----- Card Name: Kang Version: Lord of Limbo Card Number: MAV-174 Recruitment Cost: 7 Team Affiliation: Kang Council ATK: 15 DEF: 15 Range. Kang is not unique. At the start of the combat phase, the controller of target visible character moves it to his hidden area. "It will be centuries before men from your age will see the wonders which are commonplace to Kang!" ----- Card Name: Kang Version: Master of Time Card Number: MAV-175 Recruitment Cost: 4 Team Affiliation: Kang Council ATK: 6 DEF: 6 Range. Concealed Kang is not unique. At the start of the combat phase, discard a card. At the start of the recovery phase, draw two cards. "The final result is already written! And, not your speed, not all your trickery, can change a word of it!" ----- Card Name: Kang Version: Ultimate Kang Card Number: MAV-176 Recruitment Cost: 5 Team Affiliation: Kang Council ATK: 9 DEF: 9 Range. Kang is not unique. Activate, stun another character named Kang you control ---> Remove all attackers from this attack. Use this power only if Kang is defending. "Warlord of Time, Kang's greatest enemy, his most worthy opponent, is often another incarnation of himself." ----- Card Name: Kang Version: Rama Tut Card Number: MAV-177 Recruitment Cost: 1 Team Affiliation: Kang Council ATK: 1 DEF: 1 Range. Concealed Kang is not unique. Return Kang to his owner's hand ---> Target Kang Council attacker or defender you control gets +1 ATK / +1 DEF this attack. "Cease your struggles, Kang! Accept the fact that I am what you will become!" ----- Card Name: Kang's Guards Version: Army Card Number: MAV-178 Recruitment Cost: 1 Team Affiliation: Kang Council ATK: 2 DEF: 1 Range. Activate, KO Kang's Guards ---> Target character named Kang you control has invulnerability while defending this turn. "We hear and obey, Lord Kang!" ----- Card Name: Karla Sofen <> Meteorite Version: Celestial Power Card Number: MAV-100 Recruitment Cost: 4 Team Affiliation: Thunderbolts ATK: 5 DEF: 4 Flight. Range. As an additional cost to recruit Karla Sofen, reveal a Thunderbolts character card in your hand or resource row. Karla Sofen gets +1 ATK / +1 DEF for each face-up resource you control. "I'm not in this hero business to save the world. I'm in it for me." ----- Card Name: Karla Sofen <> Meteorite Version: Twin Moonstones Card Number: MAV-101 Recruitment Cost: 8 Team Affiliation: Thunderbolts ATK: 23 DEF: 23 Flight. Range. Loyalty While you have 1 or more endurance, your opponents cannot lose the game and you cannot win the game. "With the power of two moonstones at her command, not even the Thunderbolts and Avengers combined could stop her." ----- Card Name: Karla Sofen <> Moonstone Version: Master Manipulator Card Number: MAV-133 Recruitment Cost: 6 Team Affiliation: Masters of Evil ATK: 12 DEF: 12 Flight. Range. At the start of the combat phase, the controller of target character moves it to his front row. "For all their power, the Avengers will fall before our superior numbers!" ----- Card Name: Kingpin Version: The Kingpin of Crime Card Number: MMK-101 Recruitment Cost: 7 Team Affiliation: Crime Lords ATK: 15 DEF: 13 Concealed. While Kingpin is ready, Crime Lords characters you control get +2 ATK. Activate ---> Move Kingpin to your visible area. Use this power only if you control no visible characters or if all of ----- Card Name: Kingpin Version: Wilson Fisk Card Number: MMK-102 Recruitment Cost: 3 Team Affiliation: Crime Lords ATK: 5 DEF: 3 While a Crime Lords defender you control has reinforcement, it gets +2 DEF. Boost 1: When Kingpin comes into play, you may distribute two +1 ATK / +1 DEF counters as you choose among any number of Crime Lords characters you control. "I know how to destroy a man. Take away everything he loves, everything he believes in. Then, leave him to destroy himself." ----- Card Name: Kingpin Version: Crime Boss Card Number: MSM-080 Recruitment Cost: 6 Team Affiliation: Sinister Syndicate ATK: 7 DEF: 7 Kingpin gets +1 ATK and +1 DEF for each other Sinister Syndicate character you control. Exhaust a location you control ---> Target Sinister Syndicate character you control gets +1 ATK and +1 DEF this attack. ----- Card Name: Kirigi Version: Master Assassin Card Number: MMK-103 Recruitment Cost: 6 Team Affiliation: Crime Lords ATK: 12 DEF: 11 Loyalty. Whenever Kirigi becomes the target of a non-ongoing plot twist, he gets +2 ATK this turn. Pay 5 endurance ---> Characters you control can attack hidden characters this turn. "His name is a legend that has been whispered by the dying and the doomed." ----- Card Name: Klaw Version: Ulysses Klaw Card Number: MAV-134 Recruitment Cost: 5 Team Affiliation: Masters of Evil ATK: 9 DEF: 10 Range. Pay 3 endurance ---> KO target stunned character. Use this power only once per turn and only if Klaw has caused breakthrough this turn. ----- Card Name: Kraven the Hunter Version: Sergei Kravinoff Card Number: MSM-018 Recruitment Cost: 4 Team Affiliation: Sinister Syndicate ATK: 6 DEF: 6 At the start of the combat phase, you may choose a character name. Kraven the Hunter gets +4 ATK while attacking a character with that name this turn. "To regain a sense of his lost nobility, Kraven hunts the most dangerous game of all." ----- Card Name: Kristoff Von Doom Version: Ticking Time Bomb Card Number: MFF-017 Recruitment Cost: 1 Team Affiliation: Doom ATK: 2 DEF: 1 "The most rotten, despicable thing that creep's ever done was hypnotizing this kid into thinking he was Doom." ----- Card Name: Kristoff Von Doom Version: The Boy Who Would Be Doom Card Number: MOR-115 Recruitment Cost: 2 Team Affiliation: Doom ATK: 1 DEF: 2 You are considered to control Dr. Doom. Army Doom characters you control get +1 ATK and +1 DEF. ----- Card Name: La Nuit Version: Pierre Truffaut Card Number: MMK-057 Recruitment Cost: 4 Team Affiliation: X-Statix ATK: 6 DEF: 9 While La Nuit is in the front row, support row characters you control get +1 DEF. "Darkness is a cloak that hides a deeper danger." ----- Card Name: Lacuna Version: Media Darling Card Number: MMK-209 Recruitment Cost: 2 Team Affiliation: Unaffiliated ATK: 2 DEF: 2 While in play or in your deck, hand, or KO'd pile, Lacuna has the team affiliations of each character you control. Activate ---> KO a resource you control. If you do, search your deck for a card named Marvel Team-Up, reveal it, and put it face down into your resource row. Shuffle your deck and discard a card. "For someone who can move between moments, she sure likes standing in the spotlight." ----- Card Name: Lady Deathstrike Version: Yuriko Oyama Card Number: MOR-166 Recruitment Cost: 5 Team Affiliation: Unaffiliated ATK: 8 DEF: 8 Whenever Lady Deathstrike attacks a character with a cost of 6 or more or is attacked by a character with a cost of 6 or more, she gets +5 ATK and +5 DEF for this attack. "Donald Pierce made her a cyborg. Her need for revenge made her a monster." ----- Card Name: Lady Lark Version: Linda Lewis Card Number: MAV-056 Recruitment Cost: 3 Team Affiliation: Squadron Supreme ATK: 7 DEF: 4 Range. Reservist. Whenever Lady Lark becomes stunned, you lose endurance equal to the number of cards in your hand. (This is in addition to the normal stun endurance loss.) "It's time to turn up the volume!" ----- Card Name: Lady Punisher Version: Lynn Michaels Card Number: MAV-213 Recruitment Cost: 4 Team Affiliation: Marvel Knights ATK: 7 DEF: 5 Range. Reservist At the start of the recovery phase, you may KO target stunned character. "For a time, it was believed that Frank Castle had fallen in battle. In his absence, others arose to fight injustice and deal out punishment." ----- Card Name: Lamprey Version: Donald McQuiggan Card Number: MAV-057 Recruitment Cost: 3 Team Affiliation: Squadron Supreme ATK: 5 DEF: 4 Flight. If Lamprey would cause breakthrough while attacking a character, instead, put a +1 ATK / +1 DEF counter on Lamprey. "You might be stronger and faster, but once I get my hands on you, that's all gonna change." ----- Card Name: Lilith Version: Daughter of Dracula Card Number: MMK-144 Recruitment Cost: 1 Team Affiliation: Underworld ATK: 0 DEF: 1 Flight. KO Lilith, reveal an Underworld character card from your hand ---> Move target character with cost 1 or less to your front row. Use this power only during the combat phase. ----- Card Name: Lizard Version: Dr. Curtis Connors Card Number: MSM-019 Recruitment Cost: 3 Team Affiliation: Sinister Syndicate ATK: 3 DEF: 4 Pay 4 endurance ---> Lizard gets +2 DEF this attack. "My skin is as hard as armor, and my muscles are equally strong!" ----- Card Name: Lockjaw Version: Inhuman Card Number: MMK-194 Recruitment Cost: 4 Team Affiliation: Fantastic Four ATK: 7 DEF: 7 Flight. Range. Activate ---> Exchange the position of Lockjaw and a Fantastic Four character you control if they are both in the same area. "Crystal's faithful companion has saved the Fantastic Four more times than even Reed Richards can count." ----- Card Name: Longshot Version: Rebel Freedom Fighter Card Number: MOR-015 Recruitment Cost: 1 Team Affiliation: X-Men ATK: 2 DEF: 1 Activate ---> Name two different cards. Reveal the top four cards of your deck. If both of the named cards are revealed, put all copies of the named cards into your hand. Put all remaining cards on the bottom of your deck in any order. "If Mojo wants a show, I'll give him a blockbuster." ----- Card Name: Lorelei Version: Savage Land Mutate Card Number: MOR-079 Recruitment Cost: 1 Team Affiliation: Brotherhood ATK: 1 DEF: 1 While attacking Lorelei, characters get -2 ATK. "Lorelei's hypersonic song can paralyze an attacker." ----- Card Name: Luke Cage Version: Reserve Member Card Number: MFF-005 Recruitment Cost: 3 Team Affiliation: Fantastic Four ATK: 5 DEF: 3 When Luke Cage comes into play, draw a card. "I needed a vacation, but the team needed a hero. And well, Luke Cage was for hire . . ." ----- Card Name: Luke Cage Version: Power Man Card Number: MMK-017 Recruitment Cost: 6 Team Affiliation: Marvel Knights ATK: 14 DEF: 12 Luke Cage has the team affiliations of each other character you control. (This is in addition to his other affiliations.) "You got a Galactus? Call the Avengers. But, if you need a street-smart brother with skin of steel, you know who to call." ----- Card Name: Luke Cage Version: Street Enforcer Card Number: MMK-018 Recruitment Cost: 4 Team Affiliation: Marvel Knights ATK: 8 DEF: 7 Concealed. Pay 3 endurance ---> Luke Cage can attack hidden characters this turn. Whenever a character an opponent controls is put into a KO'd pile during the combat phase, draw a card. ----- Card Name: Luke Cage Version: Hero for Hire Card Number: MOR-053 Recruitment Cost: 2 Team Affiliation: Fantastic Four ATK: 3 DEF: 2 Discard a Fantastic Four character card from your hand ---> Luke Cage gets +2 ATK and +2 DEF this turn. Use this power only once per turn. "He's your man... if the price is right." ----- Card Name: Lyja Version: The Lazerfist Card Number: MSM-139 Recruitment Cost: 3 Team Affiliation: Skrull ATK: 4 DEF: 3 Range. While you control another Fantastic Four character, Lyja has the Fantastic Four team affiliation. KO Lyja ---> Recover target stunned Fantastic Four character you control. "After assuming the identity of Alicia Masters, Lyja fell in love with Johnny Storm, eventually sacrificing herself to save him." ----- Card Name: Macrobots Version: Army Card Number: MAV-179 Recruitment Cost: 2 Team Affiliation: Kang Council ATK: 2 DEF: 3 Range. Exhaust another character you control ---> Macrobots gets +1 ATK / +1 DEF this turn. "Trapped within the cold machinery of Kang's robot minions is a living soul." ----- Card Name: Madame Web Version: Cassandra Webb Card Number: MSM-003 Recruitment Cost: 3 Team Affiliation: Spider-Friends ATK: 3 DEF: 1 Whenever a Spider-Friends character you control uses an activated power, gain 2 endurance. Activate ---> Look at the top two cards of target player's deck. You may put those cards into that player's KO'd pile or return them to the top of his deck in any "The webs of destiny are tangled, but a champion will arise." ----- Card Name: Magneto Version: Eric Lehnsherr Card Number: MOR-080 Recruitment Cost: 5 Team Affiliation: Brotherhood ATK: 9 DEF: 9 Flight. Range. At the start of your attack step, if you control another Brotherhood character, you may exhaust target character with a cost of 4 or less. "A new generation is being born and with it must come a new order." ----- Card Name: Magneto Version: Master of Magnetism Card Number: MOR-081 Recruitment Cost: 7 Team Affiliation: Brotherhood ATK: 16 DEF: 16 Flight. Range. Stunned characters your opponents control cannot be recovered. "My apologies children, for I am afraid I cannot save you all." ----- Card Name: Magneto Version: Lord Magnus Card Number: MOR-082 Recruitment Cost: 8 Team Affiliation: Brotherhood ATK: 18 DEF: 18 Flight. Range. Recruit Magneto only if you control a Brotherhood character. At the start of your attack step, exhaust all characters target player controls. "I am many things. A mutant, master of magnetism and an avowed enemy of humankind. But a murderer, a slayer of innocents? Never!" ----- Card Name: Mammomax Version: Elephant Boy Card Number: MAV-206 Recruitment Cost: 3 Team Affiliation: Brotherhood ATK: 7 DEF: 4 Whenever you recruit a character with cost 5 or greater, exhaust Mammomax. "Not one of the "pretty" mutants, Mammomax recently stampeded onto the scene when Exodus reformed the Brotherhood." ----- Card Name: Man-Wolf Version: John Jameson Card Number: MSM-081 Recruitment Cost: 3 Team Affiliation: Sinister Syndicate ATK: 3 DEF: 4 Man-Wolf gets +3 ATK while you control the initiative. Boost 2: When Man-Wolf comes into play, he gets +X ATK this turn, where X is the number of resources you control. "Awroooooo!" ----- Card Name: Marcus Daniels <> Blackout Version: Darkbringer Card Number: MAV-135 Recruitment Cost: 3 Team Affiliation: Masters of Evil ATK: 4 DEF: 5 Reservist, Concealed-Optional. Pay 1 resource point ---> Masters of Evil characters with cost 4 or less you control have reinforcement this turn. Use this power only if Marcus Daniels is visible. ----- Card Name: Marie Laveau Version: Voodoo Priestess Card Number: MMK-145 Recruitment Cost: 3 Team Affiliation: Underworld ATK: 3 DEF: 5 Range. Pay 2 endurance ---> Move each of your characters. "Yours is a dark destiny, Blaze. One even I fear to look upon." ----- Card Name: Mark II, Number II Version: Leader Unit Card Number: MSM-132 Recruitment Cost: 3 Team Affiliation: Sentinel ATK: 4 DEF: 4 Flight. Range. Sentinel characters you control cannot be stunned or KO'd by non- ongoing plot twist effects your opponents control. "Tricked by Cyclops, Number II led the Sentinels on a deadly mission to destroy the sun." ----- Card Name: Mary Jane Watson Version: MJ Card Number: MSM-045 Recruitment Cost: 1 Team Affiliation: Spider-Friends ATK: 1 DEF: 1 Protected Spider-Friends defenders you control have reinforcement. Whenever one or more Spider-Friends team attackers you control stun a defender, draw a card. "Face it tiger, you just hit the jackpot." ----- Card Name: Masked Marauder Version: Frank Farnum Card Number: MMK-104 Recruitment Cost: 4 Team Affiliation: Crime Lords ATK: 7 DEF: 7 Range. Whenever Masked Marauder becomes stunned, KO him if you don't control another Crime Lords character. Pay 3 endurance ---> Exhaust target character. Use this power only during your attack step. ----- Card Name: Master Mold Version: Sentinel Supreme Card Number: MOR-139 Recruitment Cost: 6 Team Affiliation: Sentinel ATK: 10 DEF: 14 Range. Master Mold cannot attack. Your army Sentinel characters get +2 ATK. Activate ---> Put an army Sentinel character card from your hand into your front row or support row. Use this power only during your recruit step. ----- Card Name: Mastermind Version: Jason Wyngarde Card Number: MOR-083 Recruitment Cost: 1 Team Affiliation: Brotherhood ATK: 1 DEF: 1 Activate ---> Target character with a cost of 3 or less attacking Mastermind does not ready during the recovery phase this turn. "I will make your nightmares come true." ----- Card Name: Mattie Franklin <> Spider-Woman Version: Gift of Power Card Number: MSM-046 Recruitment Cost: 6 Team Affiliation: Spider-Friends ATK: 11 DEF: 11 Flight. Range. Whenever Mattie Franklin attacks or is attacked, reveal any number of face-down resources you control. Mattie Franklin gets +1 ATK and +1 DEF this attack for each Spider-Friends character card you revealed this way. Then KO all Spider-Friends character cards you revealed, and put the top card of your deck into your resource row for each card KO'd this way. ----- Card Name: Medusa Version: Medusalith Amaquelin Card Number: MFF-006 Recruitment Cost: 4 Team Affiliation: Fantastic Four ATK: 7 DEF: 6 Whenever a character attacks Medusa, that character cannot ready this turn. "She's a bad girl gone good, even fillin' in for Suzie every once in a while." ----- Card Name: Medusa Version: Inhuman Card Number: MOR-054 Recruitment Cost: 3 Team Affiliation: Fantastic Four ATK: 3 DEF: 4 Whenever Medusa is attacked, you may exhaust target character. "Bride of Black Bolt, Medusa is Queen of the Inhumans." ----- Card Name: Melissa Gold <> Screaming Mimi Version: Mimi Schwartz Card Number: MAV-136 Recruitment Cost: 2 Team Affiliation: Masters of Evil ATK: 3 DEF: 2 Range. Pay 1 resource point ---> Target opponent loses 1 endurance for each non-Army character you control. Use this power only once per turn. "AIEEEEEEEEEEEEEEEEEEE!" ----- Card Name: Melissa Gold <> Songbird Version: Heroine Unbound Card Number: MAV-102 Recruitment Cost: 6 Team Affiliation: Thunderbolts ATK: 13 DEF: 12 Flight. Range. Whenever Melissa Gold attacks, you may ready her. If you do, she cannot attack this turn and you cannot use her activated powers this turn. "I don't have to pretend anymore. I don't have to hide. I'm a Thunderbolt, and that's all that matters." ----- Card Name: Melissa Gold <> Songbird Version: Sonic Carapace Card Number: MAV-103 Recruitment Cost: 2 Team Affiliation: Thunderbolts ATK: 6 DEF: 3 Flight. Range. At the start of the build phase, target opponent may turn a face-up resource he controls face down. "You really think I'm a hero? I guess I can try." ----- Card Name: Melter Version: Bruno Horgan Card Number: MAV-137 Recruitment Cost: 2 Team Affiliation: Masters of Evil ATK: 4 DEF: 1 Range. Activate ---> KO target stunned character with cost 5 or greater. "Your invincible armor is no match for me, iron-clad fool!" ----- Card Name: Mendel Stromm Version: Robot Master Card Number: MMK-206 Recruitment Cost: 1 Team Affiliation: Sinister Syndicate ATK: 2 DEF: 1 KO Mendel Stromm ---> Put a +1 ATK / +1 DEF counter on target Sinister Syndicate character you control. "I'm going to finish what Osborn started . . . and that means killing you, Parker." ----- Card Name: Mephisto Version: Father of Lies Card Number: MMK-146 Recruitment Cost: 8 Team Affiliation: Underworld ATK: 15 DEF: 20 Flight. Range. Recruit Mephisto only if you have three or more Underworld character cards in your KO'd pile. You cannot lose the game. At the start of your attack step, KO three characters you control. "Who dares summon Mephisto?" ----- Card Name: Mephisto Version: Soulstealer Card Number: MMK-147 Recruitment Cost: 5 Team Affiliation: Underworld ATK: 5 DEF: 8 Flight. Range. Concealed. Reveal an Underworld character card from your hand ---> Remove any number of target character cards in a KO'd pile from the game. Mephisto gets +1 ATK this turn for each card you removed this way. "His sons have inherited his taste for treachery." ----- Card Name: Micro-Chip Version: Linus Lieberman Card Number: MMK-019 Recruitment Cost: 1 Team Affiliation: Marvel Knights ATK: 1 DEF: 1 Activate, remove Micro-Chip from the game ---> Turn a face-up plot twist with cost of 1 or less you control face down. "You can't fight crime with just brute force, Frank. You need intelligence, too." ----- Card Name: Mikado and Mosha Version: Angels of Destruction Card Number: MMK-020 Recruitment Cost: 1 Team Affiliation: Marvel Knights ATK: 1 DEF: 1 Discard Mikado and Mosha ---> Stun target character with cost of 1 or less. Use this power only during the combat phase and only while Mikado and Mosha is in your hand. ----- Card Name: Mimic Version: Calvin Rankin Card Number: MSM-119 Recruitment Cost: 6 Team Affiliation: Brotherhood ATK: 12 DEF: 12 While another character has flight, Mimic has flight. While another character has range, Mimic has range. At the start of the combat phase, Mimic gains target character's activated powers this turn. (If any of the powers use that character's name, use this character's name instead.) ----- Card Name: Moira MacTaggert Version: World-Renowned Geneticist Card Number: MOR-016 Recruitment Cost: 1 Team Affiliation: X-Men ATK: 1 DEF: 1 Activate ---> Recover target stunned X-Men character. Put Moira MacTaggert on the bottom of your deck. Use this power only during the recovery phase. "A lifelong love of Professor X, Moira gave her life curing the Legacy Virus." ----- Card Name: Mojo Version: Ruler of Mojoworld Card Number: MOR-167 Recruitment Cost: 4 Team Affiliation: Unaffiliated ATK: 5 DEF: 7 Mojo gets +3 ATK for each other character without a team affiliation you control. "And that, ladies and gentleviewers, is a wrap. ----- Card Name: Mole Man Version: Leader of the Moloids Card Number: MSM-142 Recruitment Cost: 2 Team Affiliation: Unaffiliated ATK: 2 DEF: 2 Mole Man gets +1 ATK and +1 DEF for each ongoing plot twist you control. "The First Family's first foe." ----- Card Name: Monica Rambeau <> Captain Marvel Version: Lady of Light Card Number: MAV-018 Recruitment Cost: 5 Team Affiliation: Avengers ATK: 9 DEF: 9 Flight. Range. Leader: Pay 3 endurance ---> Ready all team attackers adjacent to Monica Rambeau. Those team attackers cannot cause breakthrough this turn. Use this power only once per turn. ----- Card Name: Moon Knight Version: Marc Spector Card Number: MMK-021 Recruitment Cost: 4 Team Affiliation: Marvel Knights ATK: 7 DEF: 6 Moon Knight gets +3 ATK and +1 DEF while you control the initiative. Boost 2: When Moon Knight comes into play, if you control the initiative, he gets +4 ATK this turn. Otherwise, he gets +6 ATK this turn. ----- Card Name: Moonglow Version: Melissa Hanover Card Number: MAV-058 Recruitment Cost: 3 Team Affiliation: Squadron Supreme ATK: 4 DEF: 5 Reservist. Moonglow has the team affiliations of each other character you control. Activate, discard a card ---> You may search your deck for a Team-Up card, reveal it, put it into your hand, and shuffle your deck. ----- Card Name: Morbius Version: The Living Vampire Card Number: MMK-148 Recruitment Cost: 3 Team Affiliation: Underworld ATK: 5 DEF: 3 Flight. When Morbius comes into play, you may search your deck for a card named Hypnotic Charms, reveal it, put it into your hand, and shuffle your deck. "Michael Morbius wanted to find a cure. Instead, he found something much worse." ----- Card Name: Morbius Version: Dr. Michael Morbius Card Number: MSM-082 Recruitment Cost: 5 Team Affiliation: Sinister Syndicate ATK: 8 DEF: 8 Flight. Whenever Morbius stuns a character, gain endurance equal to that character's cost. "In the process of curing his rare blood disorder, Dr. Michael Morbius inadvertently transformed himself into a living vampire." ----- Card Name: Mortician Version: Toussaint Morrow Card Number: MAV-219 Recruitment Cost: 2 Team Affiliation: Underworld ATK: 3 DEF: 2 Concealed-Optional. Boost 1: When Mortician comes into play, put target Underworld character card with cost 2 or less from your KO'd pile into your front row if you do not control a character with the same name as that card. ----- Card Name: Mr. Code Version: Masked Malcontent Card Number: MMK-105 Recruitment Cost: 3 Team Affiliation: Crime Lords ATK: 4 DEF: 4 Concealed. Move Mr. Code from your hidden area to your visible area ---> Target opponent moves a hidden character he controls to his visible area. "If I have to kill you to wake you up, I will." ----- Card Name: Mr. Fantastic Version: Leader Card Number: MFF-007 Recruitment Cost: 7 Team Affiliation: Fantastic Four ATK: 15 DEF: 15 Range. Other Fantastic Four characters you control get +1 ATK and +1 DEF. "'Smart' don't have enough letters to say how smart he is." ----- Card Name: Mr. Fantastic Version: Reed Richards Card Number: MOR-055 Recruitment Cost: 2 Team Affiliation: Fantastic Four ATK: 2 DEF: 3 Range. Activate ---> Reveal the top four cards of your deck. Choose one equipment card from among them and put it into your hand. Put the remaining cards on the bottom of your deck in any order. ----- Card Name: Mr. Fantastic Version: Scientific Genius Card Number: MOR-056 Recruitment Cost: 7 Team Affiliation: Fantastic Four ATK: 14 DEF: 14 Range. When Mr. Fantastic comes into play, if you control another Fantastic Four character, search your deck for an equipment card. Reveal that card and put it into your hand. Shuffle your deck. Equipment cards cost you 2 less to recruit. ----- Card Name: Mr. Fantastic Version: Stretch Card Number: MOR-057 Recruitment Cost: 5 Team Affiliation: Fantastic Four ATK: 7 DEF: 10 Range. Equipment cards cost you 1 less to recruit. Pay 2 endurance ---> Transfer target equipment you control to an unequipped Fantastic Four character you control. "Let's hope I can stretch far enough!" ----- Card Name: Mr. Fear Version: Zoltan Drago Card Number: MMK-106 Recruitment Cost: 5 Team Affiliation: Crime Lords ATK: 8 DEF: 8 Range. Pay 1 endurance ---> Choose another non-stunned Crime Lords character you control. If you do, remove all defenders from this attack and that character becomes the defender this attack. Use this power only while Mr. Fear is defending. "There is no power more deadly than a man's deepest fears." ----- Card Name: Mr. Hyde Version: Engine of Destruction Card Number: MAV-138 Recruitment Cost: 4 Team Affiliation: Masters of Evil ATK: 7 DEF: 7 Reservist. Mr. Hyde gets +2 ATK / +2 DEF while an opponent controls a character with a greater cost than that of any character you control. ----- Card Name: Mr. Hyde Version: Calvin Zabo Card Number: MMK-107 Recruitment Cost: 3 Team Affiliation: Crime Lords ATK: 5 DEF: 4 Characters you control named Cobra get +2 ATK and have reinforcement while defending. "I need a new partner . . . one who isn't obsessed with snakes." ----- Card Name: Mr. Sinister Version: Dr. Nathaniel Essex Card Number: MOR-168 Recruitment Cost: 7 Team Affiliation: Unaffiliated ATK: 15 DEF: 15 If Mr. Sinister would become stunned, you may pay 10 endurance instead. If you do, exhaust Mr. Sinister and he is not stunned. "Mr. Sinister plotted the course of certain gene pools for over a century and found that Scott Summers and Jean Grey would eventually generate a mutant of incredible power." ----- Card Name: Mysterio Version: Quentin Beck Card Number: MSM-083 Recruitment Cost: 3 Team Affiliation: Sinister Syndicate ATK: 4 DEF: 2 Range. Evasion. Boost 1: When Mysterio comes into play, search your deck for a character card named Mysterio and put it into your front row. Shuffle your deck. "The master of confusion and illusion, even his costume is bewildering." ----- Card Name: Mysterious Fan Boy Version: Arthur Lundberg Card Number: MMK-058 Recruitment Cost: 6 Team Affiliation: X-Statix ATK: 12 DEF: 11 Range. Discard two X-Statix character cards ---> KO target stunned character. ----- Card Name: Mystique Version: Raven Darkholme Card Number: MOR-084 Recruitment Cost: 3 Team Affiliation: Brotherhood ATK: 4 DEF: 3 If Mystique would cause breakthrough endurance loss to an opponent, that opponent loses 5 endurance instead. ----- Card Name: Mystique Version: Shape-Changing Assassin Card Number: MOR-085 Recruitment Cost: 6 Team Affiliation: Brotherhood ATK: 12 DEF: 12 Whenever Mystique causes breakthrough endurance loss to an opponent, look at that opponent's hand and choose a card. That opponent discards that card. ----- Card Name: Natasha Romanoff <> Black Widow Version: Super Spy Card Number: MAV-019 Recruitment Cost: 2 Team Affiliation: Avengers ATK: 3 DEF: 2 Range. Reservist. While Natasha Romanoff is team attacking, whenever she stuns a defender, you may stun target character with cost 3 or less. "The KGB trained her, and S.H.I.E.L.D. recruited her, but the Avengers trusted her." ----- Card Name: Natasha Romanoff <> Black Widow Version: KGB Killer Card Number: MMK-022 Recruitment Cost: 6 Team Affiliation: Marvel Knights ATK: 14 DEF: 9 Range. Concealed. Pay 1 endurance ---> Characters you control can attack hidden characters this turn. Boost 1: Whenever a character an opponent controls becomes stunned this turn, it cannot ready this turn. ----- Card Name: Nathan Garrett <> Black Knight Version: Corrupt Crusader Card Number: MAV-139 Recruitment Cost: 1 Team Affiliation: Masters of Evil ATK: 2 DEF: 1 Range. Discard a card ---> Target front row character loses reinforcement and cannot gain reinforcement this turn. Use this power only once per turn. "You have strength and skill, but your compassion will always be your fatal weakness!" ----- Card Name: Nekra Version: Nekra Sinclair Card Number: MMK-149 Recruitment Cost: 2 Team Affiliation: Underworld ATK: 2 DEF: 2 Activate ---> Reveal the top two cards of your deck. Put each revealed Underworld character card with cost 2 or less into your hand. Put all other revealed cards on the bottom of your deck. If you put two cards into your hand this way, discard a card. ----- Card Name: New Blood Version: Army Card Number: MMK-150 Recruitment Cost: 1 Team Affiliation: Underworld ATK: 2 DEF: 1 Flight. Whenever New Blood becomes stunned, KO it unless you pay 1 endurance. "Vampires awaken with only one desire: the blood of the living." ----- Card Name: Nightcrawler Version: Kurt Wagner Card Number: MOR-017 Recruitment Cost: 2 Team Affiliation: X-Men ATK: 3 DEF: 2 Nightcrawler can attack as though he has flight and range. While Nightcrawler is attacking, he cannot be stunned. "BAMF!" ----- Card Name: Nightcrawler Version: Fuzzy Elf Card Number: MOR-018 Recruitment Cost: 4 Team Affiliation: X-Men ATK: 7 DEF: 7 Nightcrawler can attack as though he has flight and range. Pay 3 endurance ---> Target character can attack as though it has flight and range this turn. "Kurt Wagner, a world-class gymnast and fencer, also has the ability to teleport himself and others over great distances." ----- Card Name: Nighthawk Version: Kyle Richmond Card Number: MAV-059 Recruitment Cost: 5 Team Affiliation: Squadron Supreme ATK: 9 DEF: 9 Reservist. Leader: Characters adjacent to Nighthawk can attack hidden characters. Equipped characters adjacent to Nighthawk get +1 ATK / +1 DEF. "How meaningful will a Utopia be if it is not something man has earned himself?" ----- Card Name: Nightmare Version: Dark Lord of Dreams Card Number: MMK-151 Recruitment Cost: 7 Team Affiliation: Underworld ATK: 15 DEF: 14 Range. Concealed. When Nightmare comes into play, if you control another Underworld character, KO a resource you control. If you do, put a card from your KO'd pile face down into your resource row. "Only the Sorcerer Supreme stands between me and your darkest dreams!" ----- Card Name: Nimrod Version: Mutant Hunter Card Number: MOR-140 Recruitment Cost: 5 Team Affiliation: Sentinel ATK: 9 DEF: 9 Flight. Range. When Nimrod comes into play, if you control another Sentinel character, put a repair counter on Nimrod. If Nimrod would become stunned, remove a repair counter from him instead. If you do, exhaust Nimrod and he is not stunned. "I am the ultimate hunter, come from the future to destroy you." ----- Card Name: Noah Baxter Version: CEO, Baxter Industries Card Number: MFF-008 Recruitment Cost: 1 Team Affiliation: Fantastic Four ATK: 1 DEF: 2 "Reed rented out the top of the Baxter Building from an old family friend." ----- Card Name: Nova Version: Richard Rider Card Number: MSM-009 Recruitment Cost: 6 Team Affiliation: Spider-Friends ATK: 11 DEF: 12 Flight. Whenever Nova attacks, you may discard a Spider-Friends character card from your hand. If you do, Nova gets +X ATK this attack, where X is the cost of the card you discarded. "With superhuman strength and the ability to fly faster than sound, this 'Buckethead' can pack quite a wallop." ----- Card Name: Nuke Version: Renegade Super Soldier Card Number: MMK-108 Recruitment Cost: 6 Team Affiliation: Crime Lords ATK: 10 DEF: 10 Range. Exhaust a Crime Lords character you control ---> Nuke gets +2 ATK and +2 DEF this attack step. "Give me a red! Give me a red!" ----- Card Name: Ogre Version: Weaponsmith Card Number: MAV-104 Recruitment Cost: 1 Team Affiliation: Thunderbolts ATK: 1 DEF: 2 Activate ---> Target attacker you control gets +1 ATK / +1 DEF this attack. If you control four or more resources, instead, put a +1 ATK / +1 DEF counter on that attacker. ----- Card Name: Onslaught Version: Psionic Spawn of Xavier and Magneto Card Number: MOR-169 Recruitment Cost: 9 Team Affiliation: Unaffiliated ATK: 21 DEF: 21 Flight. Range. At the start of your attack step, name a team affiliation. Stun all characters of that team affiliation. ----- Card Name: Orb Version: Drake Shannon Card Number: MMK-152 Recruitment Cost: 1 Team Affiliation: Underworld ATK: 0 DEF: 1 Range. Concealed. Activate ---> Target hidden character you control gets +1 ATK this attack. Activate, discard a character card with concealed ---> Draw a card. "Cringe, Hellspawn! Your deadliest enemy is back to exact the most monstrous vengeance of all!" ----- Card Name: Orphan Version: Good Guy Card Number: MMK-059 Recruitment Cost: 7 Team Affiliation: X-Statix ATK: 14 DEF: 15 Other X-Statix defenders you control get +X DEF, where X is the number of X-Statix characters you control. "Away from the glitter, the glamour, and the good life . . . we can be one deadly and unforgiving bunch of killers." ----- Card Name: Orphan Version: Guy Smith Card Number: MMK-060 Recruitment Cost: 3 Team Affiliation: X-Statix ATK: 3 DEF: 6 As an additional cost to recruit Orphan, reveal an X-Statix character card from your hand. While you control no other characters, Orphan gets +1 ATK for each resource you control. "We're filthy, ungodly mutants. But we're their filthy, ungodly mutants." ----- Card Name: Orphan Version: Mr. Sensitive Card Number: MMK-061 Recruitment Cost: 5 Team Affiliation: X-Statix ATK: 10 DEF: 11 At the start of the combat phase, if you control a character you recruited this turn, exhaust Orphan. "It was Charles Xavier who designed the special suit that empowered Guy to control his undiluted senses." ----- Card Name: Ovoid Mentor Version: Alien Mentalist Card Number: MFF-018 Recruitment Cost: 3 Team Affiliation: Doom ATK: 4 DEF: 3 Exhaust a character you control ---> Ovoid Mentor gets +1 ATK this attack. "This alien taught Doom a nasty mind-swapping trick. Like he needed another way to be underhanded." ----- Card Name: Owl Version: Leland Owlsley Card Number: MMK-109 Recruitment Cost: 3 Team Affiliation: Crime Lords ATK: 5 DEF: 3 Flight. Crime Lords characters you control have flight. Boost 1: When Owl comes into play, move target character with cost 1 or less an opponent controls into your front row. ----- Card Name: Paul Ebersol <> Fixer Version: Problem Solver Card Number: MAV-140 Recruitment Cost: 1 Team Affiliation: Masters of Evil ATK: 2 DEF: 1 Range. Characters you control cannot be stunned by non-ongoing plot twist effects your opponents control. "Maybe this time it will be a challenge." ----- Card Name: Paul Ebersol <> Techno Version: Gadgeteer Card Number: MAV-105 Recruitment Cost: 2 Team Affiliation: Thunderbolts ATK: 3 DEF: 2 Range. Discard Paul Ebersol ---> Target Thunderbolts attacker or defender with cost 3 or less you control gets +2 ATK / +2 DEF this attack. Use this power only if Paul Ebersol is in your hand and only if you control five or more resources. ----- Card Name: Paul Ebersol <> Techno Version: Man of Metal Card Number: MAV-106 Recruitment Cost: 5 Team Affiliation: Thunderbolts ATK: 10 DEF: 8 Range. When Paul Ebersol comes into play, each player may return a card from his KO'd pile to his hand. "I finally have the calculating capacity to crack the Avengers' security files." ----- Card Name: Phantazia Version: Eileen Harsaw Card Number: MOR-086 Recruitment Cost: 1 Team Affiliation: Brotherhood ATK: 1 DEF: 1 Range. Activate ---> Target defender gets -2 DEF for this attack. ----- Card Name: Phat Version: Liv'n Large Card Number: MAV-215 Recruitment Cost: 3 Team Affiliation: X-Statix ATK: 4 DEF: 4 Exhaust two non-Army characters you control ---> Put a +1 ATK / +1 DEF counter on Phat. "This homey don't do nothin' without his crew, y'all." ----- Card Name: Phat Version: William Reilly Card Number: MMK-062 Recruitment Cost: 1 Team Affiliation: X-Statix ATK: 1 DEF: 1 Boost X: When Phat comes into play, you may discard an X-Statix character card. If you do, put two +1 ATK / +1 DEF counters on Phat for each resource point you spent on X. "It be tha Mastah P.H.A.T. bringin' it down original X-Style, y'all!" ----- Card Name: Piledriver Version: Wrecking Crew Card Number: MAV-141 Recruitment Cost: 4 Team Affiliation: Masters of Evil ATK: 8 DEF: 6 Reservist. Discard Piledriver, pay 1 resource point ---> Whenever target character becomes stunned this turn, KO it. Use this power only if Piledriver is in your hand. ----- Card Name: Plant Man <> Blackheath Version: Samuel Smithers Card Number: MAV-107 Recruitment Cost: 3 Team Affiliation: Thunderbolts ATK: 4 DEF: 4 At the start of your recruit step, you may put target Thunderbolts character card with cost 1 or less from your KO'd pile into your front row if you do not control a character with the same name as that card. ----- Card Name: Plazm Version: Protoplasmic Protagonist Card Number: MMK-063 Recruitment Cost: 3 Team Affiliation: X-Statix ATK: 5 DEF: 2 Flight. Range. Boost 3: When Plazm comes into play, if you control another X-Statix character, you may stun target character with a DEF of 10 or less. Return Plazm to his owner's hand. "We hardly knew him, but he'll be in our memories forever." ----- Card Name: Polaris Version: Lorna Dane Card Number: MAV-204 Recruitment Cost: 4 Team Affiliation: X-Men ATK: 7 DEF: 7 Flight. Range. At the start of your attack step, characters your opponents control lose flight and range this turn. "Polaris, proclaimed daughter of Magneto, was one of the few survivors of the Sentinel attack on Genosha." ----- Card Name: Post Version: Kevin Tremain Card Number: MSM-120 Recruitment Cost: 5 Team Affiliation: Brotherhood ATK: 10 DEF: 10 When Post comes into play, stun a Brotherhood character you control. Post gets +2 DEF while defending. "Post briefly served as a Herald of Onslaught, and fought Cyclops, Iceman, Storm, and Wolverine to see if they were worthy." ----- Card Name: Power Princess Version: The Last Utopian Card Number: MAV-060 Recruitment Cost: 7 Team Affiliation: Squadron Supreme ATK: 16 DEF: 15 Flight. Leader: Whenever a character adjacent to Power Princess causes breakthrough, each player loses 2 endurance for each card in his hand. "Maybe now, in the wake of this chaos, people will want to believe Utopia isn't just a dream." ----- Card Name: Power Princess Version: Zarda Card Number: MAV-061 Recruitment Cost: 4 Team Affiliation: Squadron Supreme ATK: 7 DEF: 7 Flight. If Power Princess would cause breakthrough while attacking a character, instead, a character of your choice gets +3 ATK / +3 DEF this turn. "With our strength united, we will create a better world." ----- Card Name: Prodigy Version: Richie Gilmore Card Number: MSM-047 Recruitment Cost: 3 Team Affiliation: Spider-Friends ATK: 4 DEF: 4 Spider-Friends characters with a cost of 3 or less you control get +3 ATK while defending against a character with a higher cost. "All it takes to be a super hero is dedication, discipline, and a bulletproof costume." ----- Card Name: Professor X Version: Mutant Mentor Card Number: MMK-181 Recruitment Cost: 1 Team Affiliation: X-Statix ATK: 2 DEF: 2 Range. Loyalty. Concealed. Recruit Professor X only if you control an X-Men character. Activate ---> Return target X-Men or X-Statix character card from your KO'd pile to your hand. ----- Card Name: Professor X Version: Mental Master Card Number: MMK-191 Recruitment Cost: 8 Team Affiliation: X-Men ATK: 18 DEF: 18 Range. Pay 1 endurance ---> Target opponent discards a card. Use this power only during the combat phase. Boost 1: When Professor X comes into play, move target character with cost 8 or less an opponent controls to your front row. "Any time, from anywhere in the world, Charles Xavier can destroy you." ----- Card Name: Professor X Version: Charles Xavier Card Number: MOR-019 Recruitment Cost: 5 Team Affiliation: X-Men ATK: 8 DEF: 8 Range. When Professor X comes into play, if you control another X-Men character, target player chooses and discards a card from his hand. Activate ---> Target player chooses and discards a card from his hand. Use this power only during the combat phase. "Any dream worth having is a dream worth fighting for." ----- Card Name: Professor X Version: World's Most Powerful Telepath Card Number: MOR-020 Recruitment Cost: 7 Team Affiliation: X-Men ATK: 16 DEF: 14 Range. Recruit Professor X only if you control an X-Men character. Activate ---> Exhaust target character with a cost of 5 or less. That character's controller loses endurance equal to the target's ATK. ----- Card Name: Prowler Version: Hobie Brown Card Number: MSM-004 Recruitment Cost: 1 Team Affiliation: Spider-Friends ATK: 1 DEF: 1 Whenever Prowler causes breakthrough, draw a card, then discard a card from your hand. "Hobie began his career as a costumed criminal, but has since become a friend and ally of Spider-Man." ----- Card Name: Psylocke Version: Betsy Braddock Card Number: MOR-021 Recruitment Cost: 3 Team Affiliation: X-Men ATK: 3 DEF: 4 Whenever Psylocke causes breakthrough endurance loss to an opponent, that opponent chooses and discards a card from his hand. "My psychic knife is the focused totality of my mutant telepathic powers." ----- Card Name: Puma Version: Thomas Fireheart Card Number: MSM-048 Recruitment Cost: 4 Team Affiliation: Spider-Friends ATK: 7 DEF: 8 Puma has evasion while attacking. Boost 3: When Puma comes into play, he gets +7 ATK and +6 DEF this turn. "As CEO of Fireheart Enterprises, Puma protects his tribe and provides them economic security." ----- Card Name: Punisher Version: Executioner Card Number: MMK-023 Recruitment Cost: 5 Team Affiliation: Marvel Knights ATK: 9 DEF: 9 Range. Punisher gets +1 ATK and +1 DEF while equipped. Boost 2: When Punisher comes into play, you may KO two equipment you control. If you do, Punisher gets +5 ATK this turn, and you may stun target character with cost of 5 or less. ----- Card Name: Punisher Version: Judge Card Number: MMK-024 Recruitment Cost: 1 Team Affiliation: Marvel Knights ATK: 2 DEF: 1 Range. Loyalty. Activate ---> KO target stunned character with cost 3 or less. "I've heard them beg. I've heard them plead. I've heard it all before. And my answer is always the same." ----- Card Name: Punisher Version: Jury Card Number: MMK-025 Recruitment Cost: 4 Team Affiliation: Marvel Knights ATK: 7 DEF: 6 Range. Whenever Punisher attacks or becomes a defender, if he is unequipped, you may put an equipment card with cost of 1 or less from your hand into play equipped to Punisher. KO an equipment equipped to Punisher ---> KO target stunned character. ----- Card Name: Punisher Version: Vigilante Card Number: MSM-005 Recruitment Cost: 4 Team Affiliation: Spider-Friends ATK: 7 DEF: 5 Range. Activate, discard a Spider-Friends character card from your hand ---> KO target stunned character. "Castle wages a one-man war on crime - a war that takes no prisoners." ----- Card Name: Puppet Master Version: Philip Masters Card Number: MOR-170 Recruitment Cost: 2 Team Affiliation: Unaffiliated ATK: 0 DEF: 2 Activate ---> Target player exhausts a ready character he controls. "When they play out their little act, I shall prove my power in another way!" ----- Card Name: Purple Man Version: Zebediah Killgrave Card Number: MSM-127 Recruitment Cost: 3 Team Affiliation: Doom ATK: 4 DEF: 4 Activate ---> KO a resource you control. Move target face-down resource an opponent controls to your resource row. That opponent puts the top card of his deck into his resource row. "It's simply no fun anymore! Total power over all who live is a beastly bore." ----- Card Name: Pyro Version: St. John Allerdyce Card Number: MOR-087 Recruitment Cost: 2 Team Affiliation: Brotherhood ATK: 2 DEF: 2 Range. Activate ---> Target player loses 3 endurance. "Need a light? I insist." ----- Card Name: Quagmire Version: Jerome Meyers Card Number: MAV-062 Recruitment Cost: 1 Team Affiliation: Squadron Supreme ATK: 1 DEF: 2 Discard Quagmire ---> Target attacker or defender gets -2 DEF this attack while exhausted. Use this power only if Quagmire is in your hand. "My muck is more than a match for your hocus pocus any day!" ----- Card Name: Quicksilver Version: Mutant Avenger Card Number: MAV-020 Recruitment Cost: 3 Team Affiliation: Avengers ATK: 4 DEF: 5 Reservist. Whenever a defender becomes stunned by one or more team attackers you control, ready Quicksilver. ----- Card Name: Quicksilver Version: Pietro Maximoff Card Number: MOR-088 Recruitment Cost: 3 Team Affiliation: Brotherhood ATK: 3 DEF: 4 Activate ---> Target player who controls no ready support row characters loses 5 endurance. Use this power only during the combat phase. "The son of Magneto, Quicksilver has always lived in his father's shadow." ----- Card Name: Quicksilver Version: Speed Demon Card Number: MOR-089 Recruitment Cost: 5 Team Affiliation: Brotherhood ATK: 8 DEF: 8 Discard a Brotherhood character card from your hand ---> Ready Quicksilver. Use this power only once per turn. "Gifted with the ability to think and move at superhuman speeds, the quick-tempered Pietro is uncomfortable standing still." ----- Card Name: Radioactive Man Version: Reformed Renegade Card Number: MAV-108 Recruitment Cost: 6 Team Affiliation: Thunderbolts ATK: 12 DEF: 11 While Radioactive Man is ready, whenever he becomes stunned, you may stun target character with cost 4 or less. "You are rash and irrational. Very American." ----- Card Name: Radioactive Man Version: Chen Lu Card Number: MAV-142 Recruitment Cost: 1 Team Affiliation: Masters of Evil ATK: 2 DEF: 1 At the start of your recruit step, you may gain 1 resource point. If you do, you cannot recruit characters or equipment this turn. Spend this resource point only to pay the cost of a payment power. ----- Card Name: Rama-Tut Version: Pharaoh from the 30th Century Card Number: MOR-116 Recruitment Cost: 2 Team Affiliation: Doom ATK: 2 DEF: 2 When Rama-Tut comes into play, if you control Dr. Doom, you may return target plot twist card from your KO'd pile to your hand. ----- Card Name: Random Punks Version: Army Card Number: MOR-171 Recruitment Cost: 1 Team Affiliation: Unaffiliated ATK: 2 DEF: 1 Range. When Random Punks comes into play, all players lose 1 endurance. "Every day, from Boston to Phoenix, punks like these debase the foundation of American values." ----- Card Name: Reaper Version: Vampire Armageddon Card Number: MMK-153 Recruitment Cost: 4 Team Affiliation: Underworld ATK: 12 DEF: 1 Concealed. At the start of the build phase, KO a character you control. "The Reaper was merely a vampire legend until summoned in an attempt to end his race's long war with Blade." ----- Card Name: Redstone Version: Michael Redstone Card Number: MAV-063 Recruitment Cost: 5 Team Affiliation: Squadron Supreme ATK: 8 DEF: 11 Reservist. If Redstone would cause breakthrough while attacking a character, instead, that character's controller loses 6 "He is both the irresistible force and the immovable object." ----- Card Name: Rhino Version: Alex O'Hirn Card Number: MSM-020 Recruitment Cost: 3 Team Affiliation: Sinister Syndicate ATK: 7 DEF: 4 At the start of your recruit step, pay 4 endurance or KO Rhino. "Once charging, a rhino cannot easily change direction or halt its advance." ----- Card Name: Rick Jones Version: A Hero's Best Friend Card Number: MAV-021 Recruitment Cost: 1 Team Affiliation: Avengers ATK: 1 DEF: 1 Reservist, Concealed . You may discard an Avengers character card rather than pay Rick Jones's recruit cost. Activate, return Rick Jones to his owner's hand ---> Target defender you control has reinforcement this attack. "You don't need powers to be a hero." ----- Card Name: Ricochet Version: Johnny Gallo Card Number: MSM-049 Recruitment Cost: 3 Team Affiliation: Spider-Friends ATK: 3 DEF: 5 Evasion. Characters with evasion you control cannot be the target of plot twist or payment effects an opponent controls. "Slingers Were Here (spray-paint font)" ----- Card Name: Robot Destroyer Version: Army Card Number: MOR-117 Recruitment Cost: 5 Team Affiliation: Doom ATK: 9 DEF: 8 Range. Activate, stun Robot Destroyer ---> Stun target character with a cost of 4 or less. Use this power only if you control Dr. Doom. "<01000100010011110100111101001101>" ----- Card Name: Robot Enforcer Version: Army Card Number: MOR-118 Recruitment Cost: 4 Team Affiliation: Doom ATK: 6 DEF: 6 Range. When Robot Enforcer attacks, if you control another army Doom character, target player discards a card from his hand. "<01001111010000100100010101011001>" ----- Card Name: Robot Seeker Version: Army Card Number: MOR-119 Recruitment Cost: 3 Team Affiliation: Doom ATK: 3 DEF: 4 Range. When Robot Seeker comes into play, name a character. Whenever Robot Seeker attacks a character with that name, Robot Seeker gets +3 ATK for this attack. "<01001101010101010101001101010100>" ----- Card Name: Robot Sentry Version: Army Card Number: MOR-120 Recruitment Cost: 2 Team Affiliation: Doom ATK: 2 DEF: 2 Range. Activate ---> Exhaust target character with a cost of 2 or less. Use this power only if you control another Doom character. "<0101011101000101>" ----- Card Name: Rocket Racer Version: Robert Farrell Card Number: MSM-050 Recruitment Cost: 1 Team Affiliation: Spider-Friends ATK: 1 DEF: 1 Evasion. While a Spider-Friends character is protecting Rocket Racer, that character has reinforcement. Pay 1 endurance ---> Move Rocket Racer. "Did you see the sign? "What sign?" "The 'No Skating' sign." "Yes. ----- Card Name: Rogue Version: Power Absorption Card Number: MOR-022 Recruitment Cost: 4 Team Affiliation: X-Men ATK: 7 DEF: 7 Flight. At the start of the combat phase, target a character. You may use the target's activated powers this turn as if Rogue possessed them. "Don't worry shugah -- the pounding ah'm about to deliver will be face to face." ----- Card Name: Rogue Version: Powerhouse Card Number: MOR-023 Recruitment Cost: 6 Team Affiliation: X-Men ATK: 12 DEF: 11 Flight. Recruit Rogue only if you control an X-Men character. Whenever Rogue stuns a defender, KO that character. ----- Card Name: Rogue Version: Anna Raven Card Number: MOR-090 Recruitment Cost: 3 Team Affiliation: Brotherhood ATK: 4 DEF: 4 Flight. Whenever Rogue attacks a character, exhaust that character. "The adopted daughter of Mystique, Rogue was thrust into the Brotherhood before joining the X-Men." ----- Card Name: Roscoe Sweeny Version: Fixer Card Number: MMK-110 Recruitment Cost: 1 Team Affiliation: Crime Lords ATK: 0 DEF: 1 Activate, pay 1 endurance ---> Search your deck for a Crime Lords character card with cost equal to the number of resources you control, reveal it, and put it into your hand. Shuffle your deck and discard a card. "I don't fix nothin'. I just make things work the way they should." ----- Card Name: Sabretooth Version: Feral Rage Card Number: MOR-091 Recruitment Cost: 4 Team Affiliation: Brotherhood ATK: 11 DEF: 7 As an additional cost to recruit Sabretooth, discard a Brotherhood character card from your hand. "A lethal hunter and assassin, Sabretooth possesses mutant healing abilities, superior senses and deadly claws." ----- Card Name: Sabretooth Version: Victor Creed Card Number: MOR-092 Recruitment Cost: 6 Team Affiliation: Brotherhood ATK: 13 DEF: 11 If Sabretooth is in your front row and would become stunned, you may pay 10 endurance instead. If you do, exhaust Sabretooth, move him to your support row, and Sabretooth is not stunned. "We're monsters, buddy. Plain and simple." ----- Card Name: Saint Anna Version: Sympathetic Healer Card Number: MMK-064 Recruitment Cost: 4 Team Affiliation: X-Statix ATK: 6 DEF: 7 Activate ---> Target character gets +1 DEF this attack for each X- Statix character other than Saint Anna you control. "She may not have been a saint, but she ended up a martyr." ----- Card Name: Sandman Version: William Baker Card Number: MSM-084 Recruitment Cost: 6 Team Affiliation: Sinister Syndicate ATK: 8 DEF: 8 When Sandman comes into play, put six +1 ATK / +1 DEF counters on him. Whenever Sandman becomes stunned, remove all counters from him. "Nice try Spider-Man, but I'm made of sand!" ----- Card Name: Saracen Version: Muzzafar Lambert Card Number: MMK-111 Recruitment Cost: 4 Team Affiliation: Crime Lords ATK: 7 DEF: 7 Range. While a Crime Lords defender you control has reinforcement, it gets +2 ATK. "One day, my most worthy enemy, we will find no excuse to put off our personal war any longer." ----- Card Name: Sauron Version: Dr. Karl Lykos Card Number: MOR-093 Recruitment Cost: 4 Team Affiliation: Brotherhood ATK: 7 DEF: 6 Flight. Sauron gets +1 ATK for each stunned character in play. "Bitten by a pteranodon from the Savage Land, Dr. Karl Lykos transformed into the monster Sauron." ----- Card Name: Scarlet Spider Version: Ben Reilly Card Number: MSM-051 Recruitment Cost: 6 Team Affiliation: Spider-Friends ATK: 10 DEF: 12 Other Spider-Friends characters you control get +2 ATK while attacking. Reveal Scarlet Spider from your hand ---> Character cards named Spider- Man are not unique this turn. Use this power only while Scarlet Spider is in your hand. ----- Card Name: Scarlet Spider <> Spider-Man Version: Successor Card Number: MMK-201 Recruitment Cost: 2 Team Affiliation: Spider-Friends ATK: 2 DEF: 3 Whenever a character named Scarlet Spider comes into play under your control, you may move it to your hidden area. ----- Card Name: Scarlet Witch Version: Mistress of Chaos Magic Card Number: MAV-022 Recruitment Cost: 5 Team Affiliation: Avengers ATK: 9 DEF: 9 Range. Discard an Avengers character card ---> Your opponents cannot use character payment powers this turn. Use this power only during the combat phase. "With the tiniest hex, one thing goes wrong and the rest falls apart." ----- Card Name: Scarlet Witch Version: Eldritch Enchantress Card Number: MMK-195 Recruitment Cost: 2 Team Affiliation: Brotherhood ATK: 2 DEF: 2 Range. When Scarlet Witch comes into play, you may have target opponent lose 1 endurance for each other Brotherhood character you control. If you do, return Scarlet Witch to her owner's hand. "Let them hate as long as they fear." ----- Card Name: Scarlet Witch Version: Wanda Maximoff Card Number: MOR-094 Recruitment Cost: 5 Team Affiliation: Brotherhood ATK: 9 DEF: 10 Range. Whenever an opponent uses a character's activated power, that opponent loses 5 endurance. "Magneto's daughter, Scarlet Witch is feared for her probability- altering hex bolts." ----- Card Name: Scorpia Version: Elaine Colls Card Number: MMK-207 Recruitment Cost: 4 Team Affiliation: Sinister Syndicate ATK: 6 DEF: 7 Concealed. Whenever Scorpia stuns a character with cost 3 or less, KO that character. ----- Card Name: Scorpion Version: Fatal Sting Card Number: MAV-143 Recruitment Cost: 3 Team Affiliation: Masters of Evil ATK: 5 DEF: 4 Reservist. Pay 1 resource point ---> Whenever Scorpion stuns a character this turn, KO that character. ----- Card Name: Scorpion Version: MacDonald Gargan Card Number: MSM-085 Recruitment Cost: 5 Team Affiliation: Sinister Syndicate ATK: 9 DEF: 8 Pay 2 endurance ---> Exhausted characters your opponents control lose reinforcement this turn. Boost 2: When Scorpion comes into play, exhaust any number of target characters with a combined cost of 5 or less. "Once a pawn of J. Jonah Jameson, the Scorpion turned on him, resulting in the publisher's humiliating rescue at the hands of Spider-Man." ----- Card Name: Senator Kelly Version: Anti-Mutant Advocate Card Number: MOR-141 Recruitment Cost: 1 Team Affiliation: Sentinel ATK: 1 DEF: 1 Activate ---> Target player loses endurance equal to the number of army Sentinel characters you control. "We need a final solution to the mutant problem." ----- Card Name: Sentinel Mark I Version: Army Card Number: MOR-142 Recruitment Cost: 2 Team Affiliation: Sentinel ATK: 2 DEF: 2 Flight. Range. Activate, stun Sentinel Mark I ---> Stun target character with a cost of 1 or less. "Boliver Trask's first Sentinel design, these robots stood only ten feet high." ----- Card Name: Sentinel Mark II Version: Army Card Number: MOR-143 Recruitment Cost: 3 Team Affiliation: Sentinel ATK: 4 DEF: 3 Flight. Range. Activate, discard a Sentinel character card from your hand ---> Negate target activated character effect. "Designed by Trask's son, Larry, the Mark II version incorporated numerous upgrades." ----- Card Name: Sentinel Mark III Version: Army Card Number: MSM-134 Recruitment Cost: 2 Team Affiliation: Sentinel ATK: 1 DEF: 2 Flight. Range. Army Sentinel characters you control get +1 ATK while attacking. "The first of Steven Lang's creations, the Mark III was a step backward in Sentinel design." ----- Card Name: Sentinel Mark IV Version: Army Card Number: MOR-144 Recruitment Cost: 4 Team Affiliation: Sentinel ATK: 5 DEF: 6 Flight. Range. Sentinel Mark IV gets +1 ATK for each other non-stunned army Sentinel character you control. "The modern Sentinel, the Mark IV features advanced mutant tracking systems, poison gas jets and laser eye beams." ----- Card Name: Sentinel Mark V Version: Army Card Number: MSM-133 Recruitment Cost: 4 Team Affiliation: Sentinel ATK: 7 DEF: 7 Flight. Range. While Sentinel Mark V is ready, army Sentinel characters you control have reinforcement. Boost 1: When Sentinel Mark V comes into play, put two +1 ATK / +1 DEF counters on it. ----- Card Name: Shadowcat Version: Kitty Pryde Card Number: MOR-024 Recruitment Cost: 1 Team Affiliation: X-Men ATK: 1 DEF: 1 Activate ---> Target defending X-Men character gets +1 DEF for this attack. "Never use a door when you can make one of your own." ----- Card Name: Shadowcat Version: Pride of the X-Men Card Number: MSM-106 Recruitment Cost: 3 Team Affiliation: X-Men ATK: 3 DEF: 5 Evasion. Activate ---> Return target X-Men character you control to owner's hand. "Kitty's phasing powers allow her to carry anything - or anyone- through solid objects." ----- Card Name: Shang Chi Version: Master of Kung Fu Card Number: MMK-026 Recruitment Cost: 2 Team Affiliation: Marvel Knights ATK: 2 DEF: 1 Shang Chi gets +2 ATK and +2 DEF while attacking a character without flight and without range or while defending against a character without flight and without range. "He'll never live up to his father's expectations . . . and he's just fine with that." ----- Card Name: Shape Version: Malleable Mutant Card Number: MAV-064 Recruitment Cost: 2 Team Affiliation: Squadron Supreme ATK: 6 DEF: 1 Shape gets -1 ATK for each card in your hand. Shape gets +1 DEF for each resource you control. "Shape never had friends before. Shape like friends." ----- Card Name: Sharon Ginsberg Version: Corrupt Counsel Card Number: MMK-210 Recruitment Cost: 4 Team Affiliation: Unaffiliated ATK: 7 DEF: 6 Flight. Discard Sharon Ginsberg and another card ---> Draw a card. Use this power only while Sharon Ginsberg is in your hand. "X-Statix . . . You have destroyed me . . . . Now I will destroy you." ----- Card Name: She-Hulk Version: Gamma Bombshell Card Number: MAV-023 Recruitment Cost: 5 Team Affiliation: Avengers ATK: 10 DEF: 7 Reservist. Replace a reservist resource you control ---> She-Hulk has invulnerability this attack. Use this power only once per turn. ----- Card Name: She-Hulk Version: Green Jeans Card Number: MFF-009 Recruitment Cost: 5 Team Affiliation: Fantastic Four ATK: 8 DEF: 9 At the start of the combat phase, She-Hulk gets +1 ATK this turn for each front row character target opponent controls. "I got lost in space, so Reed asked Jennifer to take my place for a while." ----- Card Name: She-Hulk Version: Jennifer Walters Card Number: MOR-058 Recruitment Cost: 3 Team Affiliation: Fantastic Four ATK: 4 DEF: 4 While She-Hulk is ready, she gets +2 ATK and +2 DEF. "Mutated after receiving a blood transfusion from her cousin Bruce Banner, She-Hulk first joined the Fantastic Four during the Secret Wars." ----- Card Name: She-Hulk Version: Green Jeans Card Number: MOR-059 Recruitment Cost: 5 Team Affiliation: Fantastic Four ATK: 8 DEF: 9 At the start of the combat phase, She-Hulk gets +1 ATK this turn for each front row character target opponent controls. "Now that's what I'm talking about!" ----- Card Name: Shelob Version: Queen of Spiders Card Number: MMK-154 Recruitment Cost: 1 Team Affiliation: Underworld ATK: 2 DEF: 1 Loyalty. When Shelob comes into play, put the top four cards of your deck into your KO'd pile. Gain 1 endurance for each character card with concealed you put into your KO'd pile this way. ----- Card Name: She-Thing Version: Sharon Ventura Card Number: MOR-060 Recruitment Cost: 2 Team Affiliation: Fantastic Four ATK: 3 DEF: 3 Whenever She-Thing attacks a character, KO all equipment equipped to that character. "Altered in a tragic shuttle accident, Sharon Ventura became the Thing's female counterpart." ----- Card Name: Shocker Version: Vibro-Shock Villain Card Number: MAV-144 Recruitment Cost: 2 Team Affiliation: Masters of Evil ATK: 3 DEF: 2 Range. Reservist. Activate, pay up to 3 resource points ---> Stun target character if its cost is equal to the number of resource points you paid. "I designed these bracers to blast through bank vaults. Let's see what they do to you." ----- Card Name: Shocker Version: Herman Schultz Card Number: MSM-086 Recruitment Cost: 4 Team Affiliation: Sinister Syndicate ATK: 7 DEF: 6 Range. Activate ---> Target opponent exhausts a front row character he controls and a support row character he controls. Use this power only during your attack step. "Generated by wrist-mounted vibro-shock units, Shocker's powers are sonic, not electrical, in origin." ----- Card Name: Shriek Version: Frances Barrison Card Number: MSM-087 Recruitment Cost: 2 Team Affiliation: Sinister Syndicate ATK: 2 DEF: 1 Range. Other characters get +1 ATK. "I'll bring out the worst in you." ----- Card Name: Silver Sable Version: Silver Sablinovia Card Number: MSM-052 Recruitment Cost: 2 Team Affiliation: Spider-Friends ATK: 2 DEF: 2 Range. Characters named Wild Pack you control get +1 ATK and +1 DEF. Boost 1: When Silver Sable comes into play, search your deck for a character card named Wild Pack and put it into your front row. Shuffle your deck. ". . . No fee too high." ----- Card Name: Silver Surfer Version: Norrin Radd Card Number: MSM-114 Recruitment Cost: 8 Team Affiliation: Fantastic Four ATK: 19 DEF: 19 Flight. Range. At the start of the combat phase, you may discard a Fantastic Four character card from your hand. If you do, gain control of the initiative. "You might have power, but I am power!" ----- Card Name: Silvermane Version: Silvio Manfredi Card Number: MSM-088 Recruitment Cost: 2 Team Affiliation: Sinister Syndicate ATK: 0 DEF: 2 Silvermane gets +1 ATK for each resource you control. Boost 5: When Silvermane comes into play, he gets +1 ATK this turn for each resource controlled by target opponent. "Obsessed with longevity, Silvio Manfredi had his head transferred to a robotic body." ----- Card Name: Skinner Version: Psychotic Shredder Card Number: MMK-155 Recruitment Cost: 3 Team Affiliation: Underworld ATK: 4 DEF: 2 Concealed. Discard a card ---> Skinner gets +1 ATK and +1 DEF this turn. "A hideous mass of razor-sharp bones, Skinner only passes as human by wearing the skins of his victims." ----- Card Name: Skrull Soldier Version: Army Card Number: MOR-159 Recruitment Cost: 2 Team Affiliation: Skrull ATK: 2 DEF: 2 Range. Activate ---> Target attacker gets +1 ATK for this attack for each support row Skrull Soldier you control. "Earth is of great strategic value to the Skrulls in their eternal battle against the Kree." ----- Card Name: Skymax Version: Skrullian Skymaster Card Number: MAV-065 Recruitment Cost: 6 Team Affiliation: Squadron Supreme ATK: 14 DEF: 10 Flight. Range. At the start of your recruit step, if Skymax is in your KO'd pile, you may return him to your hand. If you do, discard a card. While you have no cards in hand and Skymax is attacking, he cannot be stunned. "You have saved my life, Joe Ledger. In exchange I give you this. . . the Power Prism." ----- Card Name: Sluk Version: Byron Spencer Card Number: MMK-065 Recruitment Cost: 3 Team Affiliation: X-Statix ATK: 4 DEF: 4 KO Sluk --->Target X-Statix defender cannot be stunned this attack. Boost 1: When Sluk comes into play, he gets +3 ATK this turn. "Gone, but due to merchandising, not forgotten." ----- Card Name: Sniper Version: Rich van Burian Card Number: MMK-112 Recruitment Cost: 2 Team Affiliation: Crime Lords ATK: 3 DEF: 1 Range. Concealed. Crime Lords characters you control have ----- Card Name: Solo Version: James Bourne Card Number: MSM-006 Recruitment Cost: 2 Team Affiliation: Spider-Friends ATK: 4 DEF: 1 Range. As an additional cost to recruit Solo, reveal another Spider-Friends character card from your hand. "While Solo lives, terror dies!" ----- Card Name: Speed Demon Version: Second Chance Speedster Card Number: MAV-109 Recruitment Cost: 3 Team Affiliation: Thunderbolts ATK: 5 DEF: 4 Pay 1 endurance ---> Ready Speed Demon. If he is attacking, he cannot be stunned this attack. Use this power only if you control five or more resources and only once per turn. ----- Card Name: Speed Demon Version: James Sanders Card Number: MSM-089 Recruitment Cost: 1 Team Affiliation: Sinister Syndicate ATK: 1 DEF: 1 Evasion. Speed Demon cannot be equipped. Pay 1 endurance --> Ready Speed Demon. He cannot attack this turn. Use this power only once per turn. ----- Card Name: Spider-Man Version: Peter Parker Card Number: MAV-209 Recruitment Cost: 4 Team Affiliation: Spider-Friends ATK: 7 DEF: 7 Evasion Pay 1 endurance ---> Stunned Spider-Friends characters you control cannot be the target of effects your opponents control this turn.. Characters with evasion you control get +1 DEF while attacking and +1 ATK while defending. ----- Card Name: Spider-Man Version: The Spectacular Spider-Man Card Number: MMK-027 Recruitment Cost: 6 Team Affiliation: Marvel Knights ATK: 12 DEF: 12 Loyalty. Activate ---> Target opponent exhausts all characters he controls. Use this power only during your attack step. ----- Card Name: Spider-Man Version: New Fantastic Four Card Number: MOR-061 Recruitment Cost: 3 Team Affiliation: Fantastic Four ATK: 3 DEF: 4 When Spider-Man comes into play, put three web counters on Spider-Man. Activate, remove a web counter from Spider-Man ---> Put a -1 ATK counter on target character. "With fantastic power comes fantastic responsibility." ----- Card Name: Spider-Man Version: Friendly Neighborhood Spider-Man Card Number: MSM-007 Recruitment Cost: 3 Team Affiliation: Spider-Friends ATK: 4 DEF: 5 While Spider-Man is team attacking, attackers you control cannot be stunned. "Spider-Man, Spider-Man Friendly neighborhood Spider-Man Wealth and fame, he's ignored Action is his reward" ----- Card Name: Spider-Man Version: The Amazing Spider-Man Card Number: MSM-008 Recruitment Cost: 7 Team Affiliation: Spider-Friends ATK: 14 DEF: 16 Discard a Spider-Friends character card from your hand ---> Exhaust target character if it has a cost less than or equal to the cost of the card you discarded. "With great power comes great responsibility." ----- Card Name: Spider-Man Version: Alien Symbiote Card Number: MSM-053 Recruitment Cost: 5 Team Affiliation: Spider-Friends ATK: 9 DEF: 9 Evasion. If Spider-Man would become powered-up, you may put a +1 ATK / +1 DEF counter on him instead. Whenever Spider-Man becomes stunned by a character an opponent controls, remove all counters from Spider-Man. "Though the strange black costume triggered his spider sense, Peter didn't figure out why until much later." ----- Card Name: Spider-Man Version: Cosmic Spider-Man Card Number: MSM-054 Recruitment Cost: 8 Team Affiliation: Spider-Friends ATK: 17 DEF: 17 Flight. Range. Spider-Friends attackers you control cannot be stunned. At the start of the combat phase, Spider-Man gets +1 ATK and +1 DEF for each non-stunned character target opponent controls. "When Earth's need is greatest, the Enigma Force chooses a champion upon which to bestow the power of Captain Universe. (non-foil)" ----- Card Name: Spiral Version: Ricochet Rita Card Number: MOR-172 Recruitment Cost: 4 Team Affiliation: Unaffiliated ATK: 7 DEF: 7 Spiral can attack as though she has flight and range. When Spiral is put into your KO'd pile from play, you may return a different card named Spiral from your KO'd pile to your hand. "Altered by Mojo, stuntwoman Ricochet Rita became Spiral, a teleporting, six-armed sorceress." ----- Card Name: Steel Wind Version: Cyborg Cyclist Card Number: MMK-156 Recruitment Cost: 2 Team Affiliation: Underworld ATK: 1 DEF: 4 Range. Activate ---> Put the top card of your deck into your KO'd pile. ----- Card Name: Stick Version: Leader of the Chaste Card Number: MMK-028 Recruitment Cost: 3 Team Affiliation: Marvel Knights ATK: 5 DEF: 4 Pay 1 endurance ---> Target Marvel Knights character you control can be the target of plot twists you control as though it had all team affiliations this turn. ----- Card Name: Stilt-Man Version: Wilbur Day Card Number: MMK-113 Recruitment Cost: 2 Team Affiliation: Crime Lords ATK: 3 DEF: 2 Whenever a character an opponent controls gains one or more counters or comes into play with one or more counters, put a +1 ATK / +1 DEF counter on Stilt-Man. Boost 1: When Stilt-Man comes into play, put a +1 ATK / +1 DEF counter on him. ----- Card Name: Storm Version: Ororo Munroe Card Number: MOR-025 Recruitment Cost: 4 Team Affiliation: X-Men ATK: 7 DEF: 6 Flight. Range. Pay 2 endurance ---> Your opponents' characters lose flight this turn. "Ororo Munroe is worshipped as a goddess in her native Kenya." ----- Card Name: Storm Version: Weather Witch Card Number: MOR-026 Recruitment Cost: 6 Team Affiliation: X-Men ATK: 11 DEF: 12 Flight .Range. Support row characters your opponents control cannot attack. At the start of the combat phase, you may move characters you control. "My hurricane winds will bring you down to earth!" ----- Card Name: Sub-Mariner Version: Atlantean Monarch Card Number: MFF-019 Recruitment Cost: 5 Team Affiliation: Doom ATK: 9 DEF: 9 Flight. When Sub-Mariner comes into play, if you have the initiative, you may exhaust target character an opponent controls. "Whenever this guy shows up, we never know if he's gonna be a friend or foe." ----- Card Name: Sub-Mariner Version: Ally of Doom Card Number: MOR-121 Recruitment Cost: 7 Team Affiliation: Doom ATK: 15 DEF: 16 Flight. Recruit Sub-Mariner only if you control Dr. Doom. When Sub-Mariner attacks a support row character, ready Sub-Mariner. "Join with me and together we can defeat the Fantastic Four! -Dr. Doom" ----- Card Name: Suicide Version: Chris Daniels Card Number: MMK-157 Recruitment Cost: 3 Team Affiliation: Underworld ATK: 4 DEF: 5 When Suicide is put into a KO'd pile from play, you may discard two Underworld character cards. If you do, put Suicide into your front row and Suicide cannot attack this phase. ----- Card Name: Sunfire Version: Shiro Yoshida Card Number: MSM-107 Recruitment Cost: 5 Team Affiliation: X-Men ATK: 8 DEF: 7 Flight. Range. Activate, discard an X-Men character card from your hand ---> Stun any number of target characters with a combined cost of 3 or less. "Sunfire stayed with the X-Men for only one mission before his national pride compelled him to return to Japan." ----- Card Name: Super Skrull Version: Engineered Super-Soldier Card Number: MOR-160 Recruitment Cost: 6 Team Affiliation: Skrull ATK: 10 DEF: 10 Flight. Range. When Super Skrull attacks or is attacked, you may discard a card from your hand. If you do, Super Skrull gets +3 ATK and +3 DEF for this attack, ready all front row army Skrull characters you control, and each of your opponents loses 3 endurance. "You are nothing compared to me... I have more power than all four of you combined." ----- Card Name: Tempus Version: Menace out of Time Card Number: MAV-180 Recruitment Cost: 6 Team Affiliation: Kang Council ATK: 13 DEF: 11 Range. Concealed-Optional. Activate ---> Move any number of Kang Council characters you control to your hidden area. While you control only one visible character, that character gets +1 ATK / +1 DE ----- Card Name: Terrax Version: Tyros Card Number: MSM-128 Recruitment Cost: 8 Team Affiliation: Doom ATK: 19 DEF: 19 Flight. Range. At the start of the combat phase, each player KO's all locations he controls. Then, each player puts the top card of his deck into his resource row for each location he KO'd this way. KO all characters in play with a cost less than or equal to the number of locations KO'd this way. ----- Card Name: The Hand Version: Army Card Number: MMK-114 Recruitment Cost: 2 Team Affiliation: Crime Lords ATK: 2 DEF: 1 Concealed. Activate ---> Target attacker gets -2 DEF this attack. "You cannot fight us. You cannot stop us. You can only die." ----- Card Name: The Rose Version: Shadowy Lieutenant Card Number: MMK-115 Recruitment Cost: 2 Team Affiliation: Crime Lords ATK: 2 DEF: 2 Range. Concealed. Activate, move The Rose from your hidden area to your visible area ---> KO a resource you control. If you do, search your deck for a card named Made Men, reveal it, put it face down into your resource row, and shuffle your deck. "Branded a failure, the Rose backed a play to usurp his father, Kingpin." ----- Card Name: The Rose Version: Richard Fisk Card Number: MSM-090 Recruitment Cost: 2 Team Affiliation: Sinister Syndicate ATK: 2 DEF: 3 Locations cost your opponents 3 more to flip. "Unbeknownst to the Kingpin, his most trusted lieutenant is also his son." ----- Card Name: The Russian Version: Contract Killer Card Number: MMK-116 Recruitment Cost: 5 Team Affiliation: Crime Lords ATK: 9 DEF: 9 The Russian gets +3 ATK while attacking a character without flight and without range. The Russian gets +3 ATK while defending against a character without flight and without range. "The choice is simple, comrade: give me da money, or they'll find your body in Newark." ----- Card Name: The Spike Version: Angry Young Mutant Card Number: MMK-066 Recruitment Cost: 4 Team Affiliation: X-Statix ATK: 10 DEF: 7 Range. Whenever The Spike becomes stunned, KO him unless you control two or more other X-Statix characters. "You just lie there, old man, and let the youth take over." ----- Card Name: The Wrecker Version: Wrecking Crew Card Number: MAV-145 Recruitment Cost: 6 Team Affiliation: Masters of Evil ATK: 13 DEF: 12 Reservist. Other Wrecking Crew characters you control get +1 ATK / +1 DEF. Pay 1 resource point ---> Wrecking Crew characters you control get +2 ATK and can attack hidden characters this turn. Use this power only once per turn. "Outta my way! I'm gonna wreck an Avenger's head!" ----- Card Name: Thermite Version: Sam Yurimoto Card Number: MAV-066 Recruitment Cost: 1 Team Affiliation: Squadron Supreme ATK: 2 DEF: 1 Range. Reservist. If Thermite would cause breakthrough, instead, each player discards a card. ----- Card Name: Thing Version: Strongman Card Number: MFF-010 Recruitment Cost: 6 Team Affiliation: Fantastic Four ATK: 14 DEF: 12 "And then there's me: the ever-lovin' blue-eyed Thing." ----- Card Name: Thing Version: Ben Grimm Card Number: MOR-062 Recruitment Cost: 3 Team Affiliation: Fantastic Four ATK: 5 DEF: 5 KO an equipment you control equipped to Thing ---> Stun target character with a cost less than or equal to the printed cost of that equipment. ----- Card Name: Thing Version: Heavy Hitter Card Number: MOR-063 Recruitment Cost: 5 Team Affiliation: Fantastic Four ATK: 11 DEF: 11 Recruit Thing only if you control a Fantastic Four character. "It's clobberin' time!" ----- Card Name: Thing Version: The Ever-Lovin' Blue-Eyed Thing Card Number: MOR-064 Recruitment Cost: 7 Team Affiliation: Fantastic Four ATK: 16 DEF: 16 When Thing comes into play, if you control another Fantastic Four character, return all characters with a cost of 3 or less that your opponents control to their owners' hands. ----- Card Name: Thor Version: God of Thunder Card Number: MAV-024 Recruitment Cost: 8 Team Affiliation: Avengers ATK: 20 DEF: 20 Flight. Range. Leader: Each Avengers character adjacent to Thor gets + X ATK, where X is that character's cost. "'Tis our destiny to protect those in need . . . the innocent, the meek . . . on this world and worlds beyond!" ----- Card Name: Thor Version: Odinson Card Number: MAV-025 Recruitment Cost: 4 Team Affiliation: Avengers ATK: 8 DEF: 7 Flight. Range. As an additional cost to recruit Thor, reveal an Avengers character card in your hand or resource row. Whenever Thor causes breakthrough to a player, put the top card of your deck into your KO'd pile. That player loses endurance equal to the cost of that card. "Thou shall face the wrath and fury of the Son of Odin!" ----- Card Name: Thornn Version: Feral Hunter Card Number: MSM-121 Recruitment Cost: 1 Team Affiliation: Brotherhood ATK: 1 DEF: 1 Discard a card from your hand ---> Thornn gets +2 ATK this attack. Use this power only once per turn. "Thornn's search for her parents' killer led her to a stunning revelation: Feral, her own sister, murdered them." ----- Card Name: Thunderball Version: Wrecking Crew Card Number: MAV-146 Recruitment Cost: 5 Team Affiliation: Masters of Evil ATK: 10 DEF: 9 Reservist. At the start of the combat phase, if you recruited no characters this turn, Thunderball gets +3 ATK / +3 DEF and and has invulnerability this turn. ----- Card Name: Tibetan Monks Version: Army Card Number: MOR-122 Recruitment Cost: 1 Team Affiliation: Doom ATK: 1 DEF: 1 Activate ---> Target Dr. Doom gets +2 ATK and +2 DEF for this attack. "An ancient order of monks that trained Doom and crafted his armor." ----- Card Name: Tiger Shark Version: Todd Arliss Card Number: MAV-147 Recruitment Cost: 3 Team Affiliation: Masters of Evil ATK: 6 DEF: 3 Reservist. Pay 1 resource point ---> Tiger Shark gets +2 ATK / +2 DEF this turn. Use this power only once per turn. "Transformed by the Morphotron and injected with Atlantean DNA, Todd Arliss is now more monster than man." ----- Card Name: Tinkerer Version: Phineas Mason Card Number: MSM-091 Recruitment Cost: 1 Team Affiliation: Sinister Syndicate ATK: 1 DEF: 1 At the start of the recovery phase, if you control more non-stunned characters than each of your opponents, put a +1 ATK / +1 DEF counter on target character you control. "Arguably the world's greatest inventor, the Tinkerer creates his devices for financial gain, rather than a higher calling." ----- Card Name: Titania Version: Vengeful Vixen Card Number: MAV-148 Recruitment Cost: 5 Team Affiliation: Masters of Evil ATK: 10 DEF: 8 When you recruit Titania, if you control a Masters of Evil character, gain 1 resource point. Spend this resource point only to pay the cost of a payment power. "Everyone who wants to stay alive better get outta my way!" ----- Card Name: Titania Version: Big Bad Bully Card Number: MFF-020 Recruitment Cost: 3 Team Affiliation: Doom ATK: 4 DEF: 4 Titania gets +1 ATK for each character in your front row. "She tried to kill She-Hulk once. Heck, she's tried to kill everybody once." ----- Card Name: Titania Version: Mary MacPherran Card Number: MOR-123 Recruitment Cost: 4 Team Affiliation: Doom ATK: 7 DEF: 8 Whenever Titania is targeted by a plot twist, she gets +1 ATK this turn. ----- Card Name: Toad Version: Mortimer Toynbee Card Number: MOR-095 Recruitment Cost: 2 Team Affiliation: Brotherhood ATK: 3 DEF: 2 If Toad would become stunned, you may return him to his owner's hand instead. "Once an underling of Magneto, Toad eventually ascended to lead the Brotherhood." ----- Card Name: Tom Thumb Version: Thomas Thompson Card Number: MAV-067 Recruitment Cost: 2 Team Affiliation: Squadron Supreme ATK: 2 DEF: 3 Concealed-Optional. While Tom Thumb is visible, equipped characters you control get +1 ATK / +1 DEF. Discard an equipment card ---> Power-up target attacker or defender you control. Use this power only if Tom Thumb is hidden. ----- Card Name: Tombstone Version: Lonnie Lincoln Card Number: MSM-092 Recruitment Cost: 1 Team Affiliation: Sinister Syndicate ATK: 3 DEF: 4 At the start of the your recruit step, KO Tombstone unless you discard a Sinister Syndicate character card from your hand. "It's your funeral, Spider-Man. I'm just here to mark the occasion." ----- Card Name: Tri-Sentinel Version: Super Sentinel Card Number: MSM-135 Recruitment Cost: 7 Team Affiliation: Sentinel ATK: 13 DEF: 13 Flight. Range. Whenever an army Sentinel character you control becomes stunned, target opponent loses endurance equal to that character's cost. Boost 1: When Tri-Sentinel comes into play, return all army Sentinel character cards in your KO'd pile to your hand. ----- Card Name: Tryks Version: Army Card Number: MMK-158 Recruitment Cost: 1 Team Affiliation: Underworld ATK: 1 DEF: 1 Flight. Discard Tryks ---> Target character gets -1 ATK this attack. Use this power only while Tryks is in your hand. "The final stage of the Vapor Vultur Vampyrus virus, Tryks are feared by vampires and humans alike." ----- Card Name: Typhoid Mary Version: Mary Walker Card Number: MMK-117 Recruitment Cost: 6 Team Affiliation: Crime Lords ATK: 12 DEF: 10 Range. Discard a Crime Lords character card ---> KO a resource you control. If you do, KO target location. Use this power only during the combat phase and only once per turn. "I only want you to do one thing Matt-burn." ----- Card Name: U-Go-Girl Version: Eddie Sawyer Card Number: MMK-067 Recruitment Cost: 6 Team Affiliation: X-Statix ATK: 11 DEF: 13 Flight. Discard an X-Statix character card ---> Change the target of target plot twist effect that targets a single character. (The new target must be legal.) "To make it in this city, a girl has got to have something special." ----- Card Name: U-Go-Girl Version: Tragic Teleporter Card Number: MMK-068 Recruitment Cost: 4 Team Affiliation: X-Statix ATK: 7 DEF: 7 Flight. When U-Go-Girl comes into play, you may return an X-Statix character you control to its owner's hand. If you do, return target character with cost 2 or less to its owner's hand. "Ready to port back to HQ? I need a stiff drink and a hot bath." ----- Card Name: Ultron <> Crimson Cowl Version: Dark Disguise Card Number: MAV-149 Recruitment Cost: 5 Team Affiliation: Masters of Evil ATK: 9 DEF: 8 Flight .Range. Leader: While an attacker is adjacent to Ultron, defenders lose reinforcement and cannot gain reinforcement. ----- Card Name: Ultron <> Ultron 5 Version: Ultimate Evil Card Number: MAV-150 Recruitment Cost: 8 Team Affiliation: Masters of Evil ATK: 20 DEF: 19 Flight. Range. When you recruit Ultron, gain 5 resource points. Spend these resource points only to pay the cost of payment powers. If Ultron would become stunned, instead, you may discard a card. If you do, lose 8 endurance and exhaust Ultron. "I am Ultron! My purpose it to destroy all that lives! You are livings things, ergo, you must die!" ----- Card Name: Unus Version: Angelo Unuscione Card Number: MOR-096 Recruitment Cost: 2 Team Affiliation: Brotherhood ATK: 2 DEF: 2 Activate ---> Unus gets +2 DEF for this attack. "Not for nothing am I called Unus, the Untouchable!" ----- Card Name: Valeria Version: Daughter of Doom Card Number: MMK-193 Recruitment Cost: 1 Team Affiliation: Fantastic Four ATK: 0 DEF: 1 Pay 1 endurance ---> Move Valeria Richards to your hidden area. Use this power only if you control Dr. Doom. Activate ---> Draw a card. Use this power only if Valeria Richards has the Doom affiliation and only if you control Dr. Doom. "Doom is not done with his daughter. Not yet." ----- Card Name: Vanessa Fisk Version: Mob Matron Card Number: MMK-118 Recruitment Cost: 1 Team Affiliation: Crime Lords ATK: 1 DEF: 1 Concealed. Discard Vanessa Fisk ---> Characters you control get +1 ATK while in the hidden area this turn. Use this power only while Vanessa Fisk is in your hand. "Behind every great man is a ruthless woman." ----- Card Name: Varnae Version: First Vampire Card Number: MMK-159 Recruitment Cost: 7 Team Affiliation: Underworld ATK: 15 DEF: 13 Flight. Activate ---> Target attacker gets -15 DEF this attack, and Varnae cannot be stunned this attack. Use this power only if you have three or more Underworld character cards in your KO'd pile. "It is the oldest of evils, the primal darkness, the first vampire." ----- Card Name: Vengeance Version: Michael Badilino Card Number: MMK-160 Recruitment Cost: 5 Team Affiliation: Underworld ATK: 7 DEF: 9 Range. Concealed. Pay 1 endurance ---> Remove target character card in an opponent's KO'd pile from the game. If you do, Vengeance gets +7 ATK this turn while attacking a character with the same name as the card you removed this way. Use this power only once per turn. "Vengeance is another aspect of the demon Zarathos . . . one unclouded by empathy or morality." ----- Card Name: Venom Version: Eddie Brock Card Number: MSM-021 Recruitment Cost: 6 Team Affiliation: Sinister Syndicate ATK: 12 DEF: 12 Whenever Venom stuns a character, KO that character unless its controller pays 6 endurance. "I want to hear you scream!!!" ----- Card Name: Venom Version: Alien Symbiote Card Number: MSM-093 Recruitment Cost: 4 Team Affiliation: Sinister Syndicate ATK: 7 DEF: 7 Evasion. When Venom comes into play, you may KO a Sinister Syndicate character you control. If you do, put X +1 ATK / +1 DEF counters on Venom, where X is the cost of the character you KO'd. "Two fractured minds. One monstrous killer." ----- Card Name: Venus Dee Milo Version: Dee Milo Card Number: MMK-069 Recruitment Cost: 6 Team Affiliation: X-Statix ATK: 10 DEF: 13 Flight. Range. Pay 5 endurance, return Venus Dee Milo to her owner's hand ---> Return target character with cost 5 or less to its owner's hand. Use this power only if you control another X-Statix character. ----- Card Name: Venus Dee Milo Version: Telegenic Teleporter Card Number: MMK-070 Recruitment Cost: 3 Team Affiliation: X-Statix ATK: 3 DEF: 5 Flight. Range. Concealed. Activate ---> Return target X-Statix character you control to its owner's hand. "I'm a muddled bunch of unstable energy that would blow all over the place if it wasn't for this suit." ----- Card Name: Vermin Version: Sewer Rat Card Number: MAV-212 Recruitment Cost: 2 Team Affiliation: Sinister Syndicate ATK: 3 DEF: 2 When you recruit Vermin, you may search your deck for a character card named Vermin, reveal it, put it into your hand, and shuffle your deck. Whenever Vermin becomes stunned, you may KO him. If you do, you may put a character card named Vermin from your hand into your front row exhausted. ----- Card Name: Victor Von Doom II Version: Doomed Heir Card Number: MFF-021 Recruitment Cost: 4 Team Affiliation: Doom ATK: 7 DEF: 6 Flight. Range. When Victor Von Doom II comes into play, search your deck for a character card named Dr. Doom. Reveal that card and put it into your hand. Shuffle your deck. "Doom cloned himself an heir, but the creation ended up turning against him." ----- Card Name: Victor Von Doom II Version: Son of Doom Card Number: MOR-124 Recruitment Cost: 5 Team Affiliation: Doom ATK: 8 DEF: 8 Flight. Range. You are considered to control Dr. Doom. At the start of the combat phase, target opponent chooses one of the following: Victor Von Doom II gets +2 ATK this turn; or Victor Von Doom II gets +2 DEF this turn; or that opponent loses 5 endurance. "We may have been born from the same cell... but I do not possess your outrage, your hate, or your insanity!" ----- Card Name: Vision Version: Synthetic Humanoid Card Number: MAV-026 Recruitment Cost: 6 Team Affiliation: Avengers ATK: 13 DEF: 11 Flight. Range. Concealed-Optional. Pay 1 endurance ---> Negate target non-ongoing plot twist effect. Use this power only if Vision is attacking or defending. "I am a creature of logic, not emotion. Your threats and intimidation have no effect on me." ----- Card Name: Vivisector Version: Myles Alfred Card Number: MMK-071 Recruitment Cost: 2 Team Affiliation: X-Statix ATK: 2 DEF: 2 Boost 1: When Vivisector comes into play, if you control another X- Statix character, target opponent loses 5 endurance. Return Vivisector to his owner's hand. "To hell with Hamlet! I want blood!" ----- Card Name: Vivisector Version: Lunatic Lycanthrope Card Number: MMK-072 Recruitment Cost: 5 Team Affiliation: X-Statix ATK: 10 DEF: 8 Boost 1: When Vivisector comes into play, if you control another X- Statix character, you may exhaust target character. Return Vivisector to his owner's hand. "If you ever misquote something to me again, I shall seriously consider stamping on your corpus callosum." ----- Card Name: Volcana Version: Raging Inferno Card Number: MFF-022 Recruitment Cost: 4 Team Affiliation: Doom ATK: 7 DEF: 6 Range. Activate ---> Target player loses 3 endurance. "Doom gave her all those powers when we were fightin' for the Beyonder." ----- Card Name: Volcana Version: Marsha Rosenberg Card Number: MOR-125 Recruitment Cost: 3 Team Affiliation: Doom ATK: 3 DEF: 3 Range. Recruit Volcana only if you control Dr. Doom. Activate ---> Target player loses endurance equal to the number of face-up resources you control. ----- Card Name: Vulture Version: Adrian Toomes Card Number: MSM-022 Recruitment Cost: 1 Team Affiliation: Sinister Syndicate ATK: 2 DEF: 1 Flight. As an additional cost to recruit Vulture, reveal another Sinister Syndicate character card from your hand. Whenever Vulture causes breakthrough, you gain that much endurance. "Faced with his own failing health, the Vulture uses 'The Juvenator' to drain his opponent's life force." ----- Card Name: Wasp Version: Janet Van Dyne-Pym Card Number: MAV-027 Recruitment Cost: 2 Team Affiliation: Avengers ATK: 2 DEF: 3 Flight. Range. Concealed-Optional/ Leader: Team attackers adjacent to Wasp cannot be stunned. "She may be small, but as a founding member and longstanding chairman, Janet is one of the most experienced members of the team." ----- Card Name: Werewolf by Night Version: Jack Russell Card Number: MMK-161 Recruitment Cost: 2 Team Affiliation: Underworld ATK: 2 DEF: 2 Concealed. At the start of the combat phase, if you control the initiative, Werewolf by Night gets +1 ATK and +1 DEF this turn. Otherwise, put the top card of your deck into your KO'd pile. "So that no other will bear his family curse, he left behind all that he was." ----- Card Name: Whirlwind Version: David Cannon Card Number: MAV-151 Recruitment Cost: 4 Team Affiliation: Masters of Evil ATK: 8 DEF: 6 Flight. Range. Pay X resource points ---> Exhaust target character if its cost is less than X. "I'm not crazy, Wasp. I'm just a man in love. And sometimes love doesn't hurt . . . it kills." ----- Card Name: White Tiger Version: Hector Ayala Card Number: MAV-210 Recruitment Cost: 5 Team Affiliation: Spider-Friends ATK: 9 DEF: 10 Evasion . White Tiger has invulnerability while defending against exactly one attacker. "Armed with a mystical medallion of power, Hector prowls the mean streets of New York." ----- Card Name: Whizzer Version: Stanley Stewart Card Number: MAV-068 Recruitment Cost: 5 Team Affiliation: Squadron Supreme ATK: 9 DEF: 9 Pay 2 endurance ---> Ready Whizzer. Use this power only once per turn and only if you have no cards in hand. "While you guys checked out New York, I covered the rest of the country." ----- Card Name: Wild Pack Version: Army Card Number: MSM-055 Recruitment Cost: 1 Team Affiliation: Spider-Friends ATK: 1 DEF: 1 Range. Wild Pack gets +1 ATK while team attacking. "No job too small . . ." ----- Card Name: Wild Sentinel Version: Army Card Number: MOR-145 Recruitment Cost: 1 Team Affiliation: Sentinel ATK: 1 DEF: 1 Range. When Wild Sentinel comes into play, it gets +1 ATK this turn. "A new breed of Sentinels, the Wild Sentinels reconstruct themselves into ever-deadlier versions." ----- Card Name: Will O' The Wisp Version: Jackson Arvad Card Number: MSM-056 Recruitment Cost: 4 Team Affiliation: Spider-Friends ATK: 7 DEF: 7 Flight. Evasion. Whenever Will O' The Wisp recovers, put a +1 ATK / +1 DEF counter on him. "A former enemy of Spider-Man, Will O' the Wisp is now one of Spidey's eeriest allies." ----- Card Name: Wolverine Version: Berserker Rage Card Number: MOR-027 Recruitment Cost: 7 Team Affiliation: X-Men ATK: 15 DEF: 13 Whenever Wolverine stuns a character with a cost of 4 or less, ready Wolverine. "I'm the best there is at what I do." ----- Card Name: Wolverine Version: James Howlett Card Number: MOR-028 Recruitment Cost: 5 Team Affiliation: X-Men ATK: 8 DEF: 8 If Wolverine is in your front row and would become stunned, you may discard an X-Men character card from your hand instead. If you do, exhaust Wolverine, move him your support row, and Wolverine is not stunned. "Adamantium, an indestructible metal, was bonded to Wolverine's skeleton as part of the Weapon X program." ----- Card Name: Wolverine Version: Logan Card Number: MOR-029 Recruitment Cost: 3 Team Affiliation: X-Men ATK: 6 DEF: 6 As an additional cost to recruit Wolverine, reveal an X-Men character card from your hand. ----- Card Name: Wolverine Version: New Fantastic Four Card Number: MOR-065 Recruitment Cost: 4 Team Affiliation: Fantastic Four ATK: 8 DEF: 6 Whenever Wolverine attacks a character who has already been attacked this turn, Wolverine gets +5 ATK for this attack. "It's clobberin' time, bub." ----- Card Name: Wonder Man Version: Simon Williams Card Number: MAV-028 Recruitment Cost: 6 Team Affiliation: Avengers ATK: 12 DEF: 12 Flight. Range. Reservist. When Wonder Man comes into play, you may reveal up to five face-down resources you control. You may stun target character if its cost is less than the number of reservist cards you revealed. "Simon's brain waves served as the template for Vision's personality matrix." ----- Card Name: Wyatt Wingfoot Version: Keewazi Adventurer Card Number: MSM-115 Recruitment Cost: 1 Team Affiliation: Fantastic Four ATK: 1 DEF: 1 Activate, return Wyatt Wingfoot to owner's hand ---> Target defender you control has reinforcement this attack. Discard Wyatt Wingfoot from your hand ---> Target Fantastic Four character gains +1 DEF this attack. Use this power only while Wyatt Wingfoot is in your hand. ----- Card Name: Yelena Belova <> Black Widow Version: Enemy Agent Card Number: MMK-029 Recruitment Cost: 4 Team Affiliation: Marvel Knights ATK: 6 DEF: 6 Range. Concealed. Yelena Belova cannot team attack. Whenever Yelena Belova stuns an exhausted defender, KO that defender. "The web of espionage has room enough for but one queen." ----- Card Name: Yellowjacket Version: Rita DeMara Card Number: MAV-152 Recruitment Cost: 1 Team Affiliation: Masters of Evil ATK: 1 DEF: 2 Flight. Range. Reservist. Concealed-Optional Boost 1: When Yellowjacket comes into play, search your deck for a Masters of Evil character card with cost 2 or less, reveal it, put it into your hand, and shuffle your deck. Gain 1 resource point. "After stealing Hank Pym's costume, Rita DeMara embarked on a brief crime spree before joining the Masters." ----- Card Name: Zarathos Version: Spirit of Vengeance Card Number: MMK-162 Recruitment Cost: 5 Team Affiliation: Underworld ATK: 10 DEF: 11 Flight. Range. As an additional cost to play Zarathos, return an Underworld character you control to its owner's hand. "Set me free, Blaze! Set me FREE!" ----- Card Name: Zeitgeist Version: Axel Cluney Card Number: MMK-073 Recruitment Cost: 6 Team Affiliation: X-Statix ATK: 12 DEF: 12 Range. Cosmic: Activate ---> Remove a cosmic counter from Zeitgeist .If you do, stun target character. Use this power only during the combat phase and only if you control no other characters. "The popularity of the team is down, Coach. Don't worry-I've got a plan." ----- Card Name: Zodiak Version: Norman Harrison Card Number: MMK-163 Recruitment Cost: 2 Team Affiliation: Underworld ATK: 3 DEF: 2 Range. Zodiak can team attack as though he had all team affiliations. Boost 3: When Zodiak comes into play, he gets +X ATK and +X DEF this turn, where X is the number of cards in your hand. ----- Card Name: Zorba Version: Deposed Leader of Latveria Card Number: MAV-207 Recruitment Cost: 3 Team Affiliation: Doom ATK: 5 DEF: 4 Other Doom characters you control get +1 ATK while you do not control Dr. Doom. "This land belongs to its people, not to a madman in a metal mask." ----------------------------------------------------------------------- Section 2.2 Equipment [EQPT] Card Name: Advanced Hardware Card Number: MOR-174 Recruitment Cost: 1 Equipped character gets +3 ATK, has range, and has "Activate ---> Target player loses 3 endurance." ----- Card Name: Airskimmer Card Number: MAV-070 Recruitment Cost: 1 Squadron Supreme characters you control get +1 ATK / +1 DEF and have flight. Discard Airskimmer ---> Target Squadron Supreme character you control has flight this turn and gets +2 ATK while attacking this turn. Use this power only if Airskimmer is in your hand. ----- Card Name: Armed Escort Card Number: MMK-119 Recruitment Cost: 1 Armed Escort costs 1 less to equip while you control a Crime Lords character. Equipped character has "Activate ---> If you control a defender, remove all defenders from this attack and equipped character becomes the defender this attack." ----- Card Name: Armored Spider Suit Card Number: MSM-058 Recruitment Cost: 2 Armored Spider Suit costs 1 less to recruit for each Spider-Friends character you recruited this turn. Equipped character gets +2 ATK and +2 DEF and has reinforcement. ----- Card Name: Borrowed Blade Card Number: MOR-179 Recruitment Cost: 0 Equipped character gets +1 ATK and +1 DEF. ----- Card Name: Com Link Card Number: MSM-147 Recruitment Cost: 0 You may propose a team attack with equipped character as though it had all team affiliations. Equipped character has "Activate ---> Target defender has reinforcement this attack." "Hey honey, the Fantasticar is on the fritz, Nyglar just escaped from the Negative Zone, and I think Franklin may have changed reality again. Oh, and remember to pick up some milk on the way home tonight." ----- Card Name: Decoy Program Card Number: MSM-129 Recruitment Cost: 0 Unique. Equip only to an army Doom character you control. Equipped character loses all names and gains the name Dr. Doom. "Fools! Did you think Doom could be defeated so easily?" ----- Card Name: Doop Cam Card Number: MMK-075 Recruitment Cost: 1 Transferable. Doop Cam costs 1 less to recruit while you control an X-Statix character. Affiliated characters you control have the X-Statix team affiliation. (This is in addition to their other affiliations.) "I don't think he likes having his picture taken, Doop. (Doop font) Then he shouldn't have posed for the card." ----- Card Name: Dual Sidearms Card Number: MOR-184 Recruitment Cost: 0 Equipped character gets +2 ATK and has range. "Additional firepower is never, ever a bad idea." ----- Card Name: Fantasticar Card Number: MOR-070 Recruitment Cost: 1 Characters you control have flight. Fantastic Four characters you control get +1 ATK and +1 DEF. "Designed by Reed Richards, the 'Flying Bathtub' is able to carry the Fantastic Four at speeds up to 500 miles an hour." ----- Card Name: Flamethrower Card Number: MSM-150 Recruitment Cost: 1 Equipped character gets +5 ATK. Whenever equipped character becomes stunned, KO equipped character. Exhaust equipped character ---> Target player loses 5 endurance. Use this power only once per turn. ----- Card Name: Force Field Belt Card Number: MAV-193 Recruitment Cost: 0 Transferable. Equipped character gets +1 DEF. Pay up to 2 resource points ---> Put a +1 ATK / +1 DEF counter on equipped character for each point you paid. Use this power only once per turn. ----- Card Name: Framistat Card Number: MAV-205 Recruitment Cost: 1 You may exhaust a character you control instead of paying Framistat's recruit cost. At the start of the combat phase, choose one: Equipped character gets +3 ATK this turn; or while equipped character is defending this turn, it gets +1 DEF and has reinforcement. If the equipped character has the Fantastic Four affiliation, instead, choose both. ----- Card Name: Goblin Glider Card Number: MSM-097 Recruitment Cost: 2 Goblin Glider costs 1 less to recruit for each Sinister Syndicate character you recruited this turn. Equipped character gets +4 ATK, has flight, and has range. "A perfect combination of technology and insanity." ----- Card Name: Jetpack Card Number: MSM-029 Recruitment Cost: 0 Equipped character gets +2 ATK and has flight. "Parker! Get this infernal contraption off me!" ----- Card Name: Kevlar Body Armor Card Number: MOR-197 Recruitment Cost: 2 Equipped character gets +1 DEF. If equipped character would become stunned, you may KO this card instead. If you do, the character is not stunned. ----- Card Name: Medallion of Power Card Number: MMK-213 Recruitment Cost: 0 Equip Medallion of Power only to a hidden character. Medallion of Power is not KO'd as equipped character moves to a different area. Pay 1 endurance ---> Move equipped character to your hidden area or your visible area. ----- Card Name: Mjolnir Card Number: MAV-035 Recruitment Cost: 0 Equip only to a character named Thor. Equipped character gets +2 ATK and, while attacking, has invulnerability. Reveal Mjolnir and put it on the bottom of your deck ---> Search your deck for a character card named Thor, reveal it, put it into your hand. ----- Card Name: Mystic Chain Card Number: MMK-215 Recruitment Cost: 0 Recruit Mystic Chain only if you control three or more characters. Whenever equipped character causes breakthrough to a player, that player discards a card and you draw a card. "A weapon of pure malice wielded by a spirit of pure vengeance." ----- Card Name: Mystical Sigil Card Number: MMK-216 Recruitment Cost: 1 Equip Mystical Sigil only to a hidden character. Equipped character gets +3 ATK and has flight. "The first rule of magic is that you always give up more than you get back." ----- Card Name: Personal Force Field Card Number: MOR-208 Recruitment Cost: 1 Equipped character gets +3 DEF, is reinforced, and cannot be the target of plot twists. ----- Card Name: Power Compressor Card Number: MOR-134 Recruitment Cost: 1 Equip only to your Dr. Doom. Your opponents may not use activated character powers. ----- Card Name: Quinjet Card Number: MAV-038 Recruitment Cost: 0 Characters you control have flight. Characters you control get +1 DEF while defending with reinforcement. Discard Quinjet ---> Move and then power-up target Avengers attacker or defender you control. Use this power only if Quinjet is in your hand. ----- Card Name: Rapier Card Number: MSM-157 Recruitment Cost: 0 Equipped character gets +3 ATK while attacking a front row character or defending against a front row character. "It's all about the riposte, really." ----- Card Name: Smoke Screen Card Number: MSM-031 Recruitment Cost: 1 KO Smoke Screen ---> Target attacker cannot be stunned this attack. "Where'd that smoke come from?? H-he's disappearing!" ----- Card Name: Sonic Gun Card Number: MSM-160 Recruitment Cost: 0 Whenever equipped character attacks a defender, exhaust that defender. Equipped character has "Activate ---> Remove all +1 ATK / +1 DEF counters from target character." ----- Card Name: The Blackbird Card Number: MOR-036 Recruitment Cost: 2 Unique. Characters you control have flight. X-Men characters you control get +2 ATK and +2 DEF. Whenever equipped character becomes stunned, KO The Blackbird. "Topping out at the speed of Mach 4.2, the VTOL-equipped Blackbird is the X-Men's primary mode of transportation." ----- Card Name: The Darkhold Card Number: MMK-176 Recruitment Cost: 1 The Darkhold costs 1 less to recruit while you control an Underworld character. Equipped character has "Activate ---> Put the top card of your deck into your KO'd pile. If it's a character card, gain 4 endurance." "It's full of whispered psalms and shadowed prayers." ----- Card Name: The Pogo Plane Card Number: MOR-074 Recruitment Cost: 1 Unique. Equip only to a Fantastic Four character you control. Equipped character has flight and is reinforced. Discard a card from your hand, put The Pogo Plane on the bottom of your deck ---> Search your deck for a location card. Reveal that card and put it into your hand. Shuffle your deck. ----- Card Name: Thunder Jet Card Number: MAV-120 Recruitment Cost: 0 Equipped character gets +2 ATK and has flight. While equipped character has the Thunderbolts affiliation, whenever it attacks a character, you may exhaust that character. "You got a ship already? It took us forever to get a ship with the old team." ----- Card Name: Time Platform Card Number: MSM-164 Recruitment Cost: 2 Unique. Transferable. KO Time Platform ---> Negate target non-ongoing plot twist effect. "With a turn of this dial, I shall destroy the four of you forever!" ----- Card Name: Titanium Sword Card Number: MMK-043 Recruitment Cost: 1 Titanium Sword costs 1 less to recruit while you control a Marvel Knights character. Whenever equipped character stuns a character, the stunned character's controller loses 3 endurance. ----- Card Name: Unstable Molecules Card Number: MOR-220 Recruitment Cost: 0 Equipped character gets +1 DEF. KO Unstable Molecules ---> Equipped character gets +3 DEF this turn. "Perhaps one of Reed Richard's greatest inventions, Unstable Molecules allow for costumes that adapt to their wearer's powers." ----- Card Name: V-Wing Card Number: MAV-122 Recruitment Cost: 0 Unique, Transferable. Characters you control have flight and, while ready, get +1 ATK. Discard V-Wing ---> Target Thunderbolts character you control gets +3 DEF while attacking a character with greater cost or while defending against a character with greater cost this turn. Use this power only if V-Wing is in your hand. ----- Card Name: War Wagon Card Number: MMK-044 Recruitment Cost: 1 War Wagon costs 1 less to recruit while you control a Marvel Knights character. Equipped character has "Activate ---> KO target stunned character. Its controller loses endurance equal to that character's cost." ----- Card Name: Web Shooters Card Number: MMK-204 Recruitment Cost: 1 Web Shooters costs 1 less to recruit onto a character named Spider-Man. Equipped character has "Activate ---> Target character gets -2 ATK this attack." ----------------------------------------------------------------------- Section 2.3 Locations [LCTN] Card Name: Antarctic Research Base Card Number: MOR-067 Threshold: 1 Whenever you recruit an equipment card, if you control a Fantastic Four character, draw a card. "Due to near-cataclysmic disasters in the past, Mr. Fantastic constructed this Antarctic research base to house his more dangerous experiments." ----- Card Name: Asteroid M Card Number: MOR-097 Threshold: 2 Activate ---> Target Brotherhood character gets +4 ATK this turn while attacking a character with a lower cost. "Orbiting miles above the earth, Asteroid M serves as Magneto's primary base of operations." ----- Card Name: Avalon Space Station Card Number: MOR-098 Threshold: 2 Activate, discard a card from your hand ---> Return target character card from your KO'd pile to your hand. Activate, discard a Brotherhood character card from your hand ---> Return two target character cards from your KO'd pile to your hand. "A sanctuary for persecuted mutants, Avalon was once Graymalkin, Cable's fortress from the future." ----- Card Name: Avengers Mansion Card Number: MAV-030 Threshold: 3 Activate ---> Reveal any number of face-down resources you control. Target attacker or defender you control gets +1 ATK this attack for each Avengers character card you revealed. "One of New York's most famous landmarks is located at 890 Fifth Avenue." ----- Card Name: Base of Operations Card Number: MOR-176 Threshold: 1 Activate ---> Look at the top card of your deck. You may put that card on the bottom of your deck. "First we plan, then we strike." ----- Card Name: Baxter Building Card Number: MOR-068 Threshold: 1 Activate ---> Reveal the top card of your deck. If you control a Fantastic Four character, reveal two cards instead. Put all revealed equipment cards into your hand. Put all other revealed cards on the bottom of your deck in any order. "Originally located at Madison and 42nd in New York City, the Baxter Building served as the Fantastic Four's first headquarters until its destruction at the hands of Kristoff." ----- Card Name: Biomodem Satellite Card Number: MAV-111 Threshold: 3 Activate ---> Target Thunderbolts attacker or defender you control gets +1 DEF this attack. If you control five or more resources, instead, it gets +1 ATK this attack. ----- Card Name: Cerebro Card Number: MOR-030 Threshold: 2 Activate ---> Reveal the top two cards of your deck. Put all revealed X-Men character cards into your hand. Put all other revealed cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card from your hand. "Professor X can use Cerebro to locate any mutant in the world." ----- Card Name: Club Dead Card Number: MMK-177 Threshold: 3 Activate, put an Underworld character card from your KO'd pile on the bottom of your deck ---> Recover target stunned character with cost of 3 or less you control. "The sheep think they're wolves . . . but the wolves know better." ----- Card Name: Daily Bugle Card Number: MSM-010 Threshold: 2 When you flip Daily Bugle, choose a character name. Whenever a character with that name an opponent controls becomes stunned by a Spider-Friends character you control, you may turn a face-up resource you control face down. "The Bugle Challenges Spider-Man to Defeat the Lizard!" ----- Card Name: Danger Room Card Number: MOR-032 Threshold: 1 Front row X-Men characters you control get +1 ATK. Support row X-Men characters you control get +1 DEF. "Designed with alien Shi'ar technology, the Danger Room serves as the X-Men's training facility." ----- Card Name: Doc Ock's Lab Card Number: MSM-023 Threshold: 1 Activate, pay 3 endurance ---> Target Sinister Syndicate attacker gets +3 ATK this attack. "In addition to his four super-strong steel tentacles, Dr. Octopus possesses the mind of a brilliant engineer and inventor." ----- Card Name: Doom's Laboratory Card Number: MFF-023 Threshold: 3 Activate ---> Target Doom character you control gets +1 ATK this attack. "I gotta wonder if all Doom ever does is sit around and think up ways to kill us." ----- Card Name: Doom's Throne Room Card Number: MOR-128 Threshold: 2 Activate ---> Reveal the top card of your deck. If you control a Doom character, reveal two cards instead. Put all revealed plot twist cards into your hand. Put all other revealed cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card from your hand. "Located in the heart of Castle Doomstadt, the throne room is Dr. Doom's seat of power." ----- Card Name: Doomstadt Card Number: MOR-129 Threshold: 1 You are considered to control Dr. Doom. Your Dr. Doom gets +3 DEF. "It darkens Latveria with Doom's shadow." ----- Card Name: Dracula's Castle Card Number: MMK-168 Threshold: 2 Activate ---> Target defender gets +1 DEF this attack. Activate, put an Underworld character card from your KO'd pile on the bottom of your deck ---> Gain 3 endurance. "The villagers say it was built from blood and bones." ----- Card Name: ESU Science Lab Card Number: MSM-011 Threshold: 2 Whenever a defender you control becomes powered-up, it has reinforcement this attack. Exhaust two Spider-Friends characters you control ---> Draw a card. "In a lab at Empire State University, Peter Parker was bitten by the radioactive spider that turned him into the Amazing Spider-Man." ----- Card Name: Fisk Towers Card Number: MSM-095 Threshold: 2 Whenever you recruit a Sinister Syndicate character card with a cost of 4 or more, you may put a Sinister Syndicate character card with a cost of 1 or less from your hand into your front row. ----- Card Name: Four Freedoms Plaza Card Number: MOR-071 Threshold: 3 Activate ---> If you control Mr. Fantastic, Invisible Woman, Human Torch and Thing, search your deck for a card. Put that card into your hand and shuffle your deck. "Designed from the ground up to replace the Baxter Building, Four Freedoms Plaza is a Manhattan landmark." ----- Card Name: Genosha Card Number: MOR-099 Threshold: 4 Activate, KO Genosha ---> Draw two cards. If you control Magneto, draw four cards instead. "Sentinels exterminated sixteen million mutants at Genosha, site of the greatest massacre in mutant history." ----- Card Name: Geraci Family Estate Card Number: MMK-123 Threshold: 1 At the start of the recovery phase, replace Geraci Family Estate unless you discard a card. Activate ---> Target Crime Lords defender you control has reinforcement this attack. "To get in, you need to be carrying a fat envelope or a search warrant." ----- Card Name: Hand Dojo Card Number: MMK-125 Threshold: 2 Whenever a Crime Lords character you control becomes a defender, it gets +2 ATK this attack unless any player pays 3 endurance. "The training tool of The Hand is not discipline, but fear." ----- Card Name: Hell's Kitchen Card Number: MMK-035 Threshold: 1 Flip Hell's Kitchen only if you control a Marvel Knights character. Whenever a character an opponent controls is put into a KO'd pile during the combat phase, that opponent discards a card. "Abandon all hope, ye who enter here." ----- Card Name: Infernal Gateway Card Number: MMK-172 Threshold: 3 Activate, discard three cards ---> Return target card from your KO'd pile to your hand. Use this power only if you control an Underworld character. "Nothing from hell stays there for very long." ----- Card Name: Kang Kross-roads Card Number: MAV-182 Threshold: 3 While you control only one visible character, it gets +1 ATK / +1 DEF. Activate ---> Move target stunned character named Kang you control to your hidden area. "Here we are, the most powerful fellowship, destined to conquer all beings of all time!" ----- Card Name: Latveria Card Number: MOR-131 Threshold: 2 While you control Dr. Doom, plot twists cost you 1 less to play. Your Dr. Doom is reinforced. "A small Baltic kingdom ruled by Dr. Doom." ----- Card Name: Latverian Embassy Card Number: MSM-131 Threshold: 2 When you flip Latverian Embassy, discard a card from your hand unless you control Dr. Doom. Each of your opponents may not play a plot twist with the same name as a plot twist in his resource row. ----- Card Name: Lion's Den Card Number: MSM-099 Threshold: 2 Pay 1 resource point ---> Target Sinister Syndicate character gets +4 ATK this turn. Use this power only once per turn. "A place for predators." ----- Card Name: Lost City Card Number: MOR-101 Threshold: 1 If a Brotherhood character you control would become powered-up, that character gets +3 ATK and +3 DEF for this attack instead. "In the heart of the Bermuda Triangle lies an island raised from the ocean floor by Magneto." ----- Card Name: Madripoor Card Number: MSM-110 Threshold: 1 Front row X-Men characters you control get +1 DEF. Support row X-Men characters you control get +1 ATK. "A lawless island full of danger, room for the world's wanted and unwanted." ----- Card Name: Midtown High School Card Number: MSM-062 Threshold: 1 Whenever you recruit a non-army Spider-Friends character, you may pay 1 resource point. If you do, draw a card. "Just your average American school?hall passes, super heroes, and homework." ----- Card Name: Mojoverse Card Number: MSM-153 Threshold: 1 Attackers with no team affiliation get +1 ATK and +1 DEF. Activate ---> Target character you control loses all team affiliations this turn. "All the world's a stage. Literally." ----- Card Name: Monument to a Madman Card Number: MMK-196 Threshold: 1 Flip Monument to a Madman only if you control a Brotherhood character. Whenever an effect an opponent controls puts a location you control into a KO'd pile, return that location card to its owner's hand. "We cannot judge Magneto by his actions?only by his intentions." ----- Card Name: Mt. Charteris Card Number: MAV-116 Threshold: 1 Activate ---> Target Thunderbolts attacker or defender you control gets +2 ATK this attack while ready. Discard a Thunderbolts character card ---> Ready Mt. Charteris. "We've got a new home here, T-bolts. With plenty of space for expansion, for training, or for whatever else we might want." ----- Card Name: Muir Island Card Number: MOR-034 Threshold: 2 Activate, discard two cards or one X-Men character card from your hand ---> Recover target stunned character you control with a recruit cost of 4 or less. Use this power only during the recovery phase. "Muir Island is Moira MacTaggert's research facility off the coast of Cape Wrath, Scotland." ----- Card Name: Murderworld Card Number: MSM-154 Threshold: 1 Flip Murderworld only during the build phase. As an additional cost to flip Murderworld, discard a card from your hand. Characters have "Activate, discard a card from your hand --> KO target stunned affiliated character". ----- Card Name: Negative Zone Card Number: MOR-158 Threshold: 4 As an additional cost to flip Negative Zone, discard a card from your hand. Activate, discard two cards from your hand ---> KO target stunned character. "The Negative Zone is an alternate dimension that is home to many would-be conquerors." ----- Card Name: Orbital Sentinel Base Card Number: MOR-148 Threshold: 3 Activate, KO a ready army Sentinel character you control ---> KO target stunned character. "Death from above." ----- Card Name: Osborn Industries Card Number: MSM-024 Threshold: 1 Activate, discard a Sinister Syndicate character card from your hand -- -> Draw a card. Activate, discard two cards from your hand ---> Draw a card. "Norman Osborn gained full control of Oscorp after framing his partner, the creator of the Goblin strength-enhancing formula." ----- Card Name: Oscorp Board Room Card Number: MSM-100 Threshold: 3 Activate, KO a Sinister Syndicate character you control ---> Target player discards a card from his hand. Use this power only during the combat phase. "Your services at Oscorp are no longer necessary." ----- Card Name: Outback Stronghold Card Number: MMK-192 Threshold: 2 Activate, exhaust an X-Men character you control ---> Whenever target stunned X-Men character you control recovers for the next time this combat phase, ready it. "If we go somewhere far enough away, maybe the world will forget about us." ----- Card Name: Pier 4 Card Number: MSM-117 Threshold: 1 Each Fantastic Four character you control can be equipped with up to two equipment. "After the Baxter building was blasted into outer space, the Fantastic Four established a new base at the New York riverside." ----- Card Name: Playroom Card Number: MAV-036 Threshold: 2 Whenever a defender becomes stunned by one or more Avengers team attackers you control, that defender's controller loses 4 endurance. (This is in addition to the normal stun endurance loss.) "Practice makes perfect." ----- Card Name: Professor Xavier's Mansion Card Number: MOR-035 Threshold: 4 At the start of the recovery phase, if you control three or more non- stunned X-Men characters, each of your opponents discards two cards from his hand. "A school, a fortress, a sanctuary and, most importantly, a home." ----- Card Name: Psychoville Card Number: MMK-218 Threshold: 4 Activate ---> Target hidden character's controller moves that character to his visible area. At the start of the recovery phase this turn, that character's controller moves that character to his hidden area. Use this power only during the combat phase. Activate ---> Target hidden character you control gets +1 DEF this attack. ----- Card Name: Punisher's Armory Card Number: MMK-039 Threshold: 2 Pay 3 endurance ---> Ready Punisher's Armory. Activate ---> Target Marvel Knights attacker gets +1 ATK this attack. "You need the right tools for the right job." ----- Card Name: Pym Laboratories Card Number: MAV-037 Threshold: 4 Activate ---> Target character you control can attack hidden characters this turn. ' Activate, reveal any number of face-down resources you control ---> Recover target Avengers character you control if its cost is equal to the number of reservist cards you revealed this way. Use this power only during the recovery phase. ----- Card Name: Quentin Carnival Card Number: MMK-040 Threshold: 2 Flip Quentin Carnival only during the build phase. Activate, KO an equipment you control ---> Target Marvel Knights character you control cannot be the target of effects your opponents control this turn. Activate ---> You may put an equipment card with cost 0 from your hand into play equipped to an unequipped Marvel Knights character you control. "Come one, come all! See the green-skinned monster! The elastic scientist! The half-man, half-spider! The blind acrobat! The raging wolverine!" ----- Card Name: Reed's Workshop Card Number: MFF-011 Threshold: 3 Activate ---> Target Fantastic Four defender you control gets +1 DEF this attack. "How he finds anything in there, I'll never know." ----- Card Name: Rocket Central Card Number: MAV-079 Threshold: 2 While you have no cards in hand, Squadron Supreme characters you control get +2 ATK. "Before it fell to earth, Rocket Central was the Squadron's first base." ----- Card Name: Savage Land Card Number: MOR-103 Threshold: 1 Activate ---> Target Brotherhood attacker you control gets +1 ATK and - 1 DEF for this attack for each resource you control. "A Paleolithic paradise hidden away in the glaciers of Antarctica." ----- Card Name: Siege Perilous Card Number: MSM-112 Threshold: 1 Whenever an X-Men character you control recovers, put a rebirth counter on Siege Perilous. Remove three rebirth counters from Siege Perilous ---> Recover target character. Use this power only during the combat phase. "Those who pass through the Siege Perilous are judged by higher powers to be reborn in new bodies." ----- Card Name: South American Sentinel Base Card Number: MOR-154 Threshold: 2 Activate ---> Return target army Sentinel character card from your KO'd pile to your hand. ----- Card Name: Squadron City Card Number: MAV-080 Threshold: 2 Activate ---> Target Squadron Supreme character you control gets +3 ATK while attacking this turn. Whenever that character causes breakthrough this turn, it cannot ready this turn. "Hidden by Arcanna's magicks, Squadron City was at the very heart of Project Utopia." ----- Card Name: Stormfront-1, Team-Up Card Number: MAV-119 Threshold: 1 When you flip Stormfront-1, choose two team affiliations among characters you control. If you chose Thunderbolts and a different affiliation, draw a card. Characters you control, as well as cards in your deck, hand, and KO'd pile that have either of the chosen affiliations have both affiliations. ----- Card Name: Thunderbolts Plaza Card Number: MAV-121 Threshold: 3 Activate ---> Target Thunderbolts attacker or defender you control gets +3 ATK this attack. Target opponent may ready a character or location he controls. ----- Card Name: Training Theatre Card Number: MMK-088 Threshold: 2 While you control four or more characters, X-Statix characters you control get +1 ATK and +1 DEF. ----- Card Name: Underground Sentinel Base Card Number: MOR-155 Threshold: 5 Activate ---> Reveal a face-down army Sentinel character card in your resource row and move it face up to your front row or support row. Use this power only during your recruit step. "Death from below." ----- Card Name: Utopia Isle Card Number: MAV-082 Threshold: 2 As an additional cost to flip Utopia Isle, exhaust two Squadron Supreme characters you control. Whenever an attacker causes breakthrough while attacking a character, that attacker's controller loses 3 endurance. ----- Card Name: Volcanic Base Card Number: MSM-125 Threshold: 1 At the start of the recovery phase, if you have no cards in hand, draw a card. If you control a Brotherhood character, draw an additional card, then discard a card from your hand. ----- Card Name: Xavier's School for Gifted Youngsters Card Number: MOR-038 Threshold: 1 Activate ---> Ready target X-Men character you control with a cost of 3 or less. That character cannot attack this turn. "A very special school for very special people." ----- Card Name: X-Corporation Card Number: MOR-039 Threshold: 2 Activate, discard a card from your hand ---> Gain 2 endurance. If the discarded card was an X-Men character card, gain 4 endurance instead. "As the reach of the X-Corporation extends, it benefits mutants worldwide." ----- Card Name: X-Statix Cafe Card Number: MMK-089 Threshold: 4 While you control exactly one character, if it has the X-Statix affiliation, it gets +2 ATK and +2 DEF. "I'll have an Orphan burger?hold the mayo?with a U-Go-Girl Shake and a side of Vivisectors to go." ----- Card Name: X-Statix HQ Card Number: MMK-090 Threshold: 1 Activate, KO a non-stunned X-Statix character you control ---> Gain endurance equal to that character's cost. Draw a card, then discard a card. "Margaritas, massages, hot tubs?I don't think Professor X would approve of our Danger Rooms." ----- Card Name: Yancy Street Card Number: MOR-075 Threshold: 1 Your opponents may not target stunned characters you control. Whenever a Thing you control becomes stunned, search your deck for a card named Thing. Reveal that card and put it into your hand. Shuffle your deck. "Ben Grimm's older brother, Daniel, was once the leader of the Yancy Street Gang." --------------------------- Section 2.4 Plot Twists [PLTW] Card Name: A Child Named Valeria Card Number: MOR-066 Threshold: 3 If you control Mr. Fantastic and Invisible Woman, characters with a cost of 3 or less you control cannot be stunned this turn. If you control Dr. Doom, stun target exhausted character with a cost of 2 or less. "She's my daughter, Doom. "No, Richards - you're mistaken. She's mine. ----- Card Name: A Day Unlike Any OtherTeam-Up Card Number: MAV-190 Threshold: 2 If there are exactly two different affiliations among characters you control, chose those two affiliations. Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile, that have either of the chosen affiliations have both affilia ----- Card Name: A Second Chance Card Number: MAV-110 Threshold: 2 If you have played no other plot twists this turn, recover target stunned Thunderbolts character with cost 3 or less you control. You cannot play plot twists this turn. "I was once a wanted criminal, but someone gave me a second chance. If you want it, I'll offer you the same." ----- Card Name: Ace Reporter Card Number: MSM-057 Threshold: 1 As an additional cost to play Ace Reporter, exhaust a Spider-Friends character you control. Look at the top four cards of target opponent's deck. Put any number of those cards on the bottom of that player's deck in any order and put the rest on top in an ----- Card Name: Acrobatic Dodge Card Number: MOR-173 Threshold: 1 Target defender you control gets -3 ATK and +3 DEF for this attack. ----- Card Name: Adhesive X Card Number: MAV-153 Threshold: 2 As an additional cost to play Adhesive X, exhaust a Masters of Evil character you control. Target exhausted character cannot ready this turn. "Designed by Baron Zemo, once applied, nothing can undo it." ----- Card Name: Advance Recon Card Number: MMK-211 Threshold: 1 Play Advance Recon only during your first attack this turn. If a character you control would cause breakthrough this attack, you gain twice that much endurance instead. "First rule of war: Know your enemy." ----- Card Name: Aerial Supremacy Card Number: MSM-108 Threshold: 1 Ongoing: Characters with flight you control get +1 DEF while defending against characters without flight or range. X-Men characters with flight you control get +1 DEF while defending against characters without flight or range. ----- Card Name: AIDA Card Number: MAV-069 Threshold: 2 Play AIDA only during your recruit step. Squadron Supreme characters you control cannot be the target of effects your opponents control this turn. Ongoing: At the start of the recovery phase, if you have no cards in hand, turn AIDA face down. ----- Card Name: Alley-Oop! Card Number: MSM-027 Threshold: 1 Target support row defender gets +1 ATK and +2 DEF this attack. "Nobody gives Spider-Man the bum's rush." ----- Card Name: Answer the Call Card Number: MAV-071 Threshold: 2 If you have no cards in hand, search your deck for a Squadron Supreme character card, reveal it, put it into your hand, and shuffle your deck. "This is our last chance to save humanity, but we have to do it together." ----- Card Name: Avengers Assemble! Card Number: MAV-029 Threshold: 3 As an additional cost to play Avengers Assemble!, discard a leader character card. Search your deck for an Avengers character card, reveal it, put it into your hand, and shuffle your deck. Each character you recruit this turn with the same name as the ca ----- Card Name: Avengers Disassembled Card Number: MAV-191 Threshold: 3 Play Avengers Disassembled only during your attack step. Each player who controls five or more non-stunned characters stuns two non-stunned characters he controls. "When the truth about Scarlet Witch's children was revealed, her chaos magic nearly destroyed the Avengers." ----- Card Name: Backfire Card Number: MOR-175 Threshold: 3 Target character gets -1 DEF this turn. KO all equipment equipped to that character. ----- Card Name: Bad Press Card Number: MSM-143 Threshold: 1 Ongoing: Locations cost your opponents 1 more to flip. Plot twists cost your opponents 1 more to play. "No such thing as bad publicity? You gotta be kidding me." ----- Card Name: Bamf! Card Number: MSM-109 Threshold: 3 X-Men characters you control cannot be stunned while attacking this turn. "You'd think that being everywhere at once would make you easier to hit." ----- Card Name: Behavior Modification DeviceTeam-Up Card Number: MAV-072 Threshold: 2 Choose two different team affiliations among characters you control. Ongoing: Characters you control that have either of the chosen affiliations have both affiliations. Discard a Squadron Supreme character card ---> Draw a card, then discard a card. Use this power only once per turn. ----- Card Name: Betrayal Card Number: MOR-177 Threshold: 2 Target an opponent who controls two or more characters with different team affiliations. That opponent stuns a non-stunned character he controls. "Charles, your idea of peace with the humans is nothing more then a dream. That dream ends now." ----- Card Name: Big Bully Card Number: MSM-144 Threshold: 1 Target attacker gets +X ATK this attack while attacking a character with a lower cost, where X is the difference between the attacker's cost and the defender's cost. "You oughtta what, weakling?" ----- Card Name: Bitter Rivals Card Number: MOR-126 Threshold: 4 Name a character. Ongoing: Whenever your Dr. Doom attacks the named character or is attacked by the named character, your Dr. Doom gets +3 ATK for this attack. ----- Card Name: Black Magic Card Number: MMK-164 Threshold: 3 Play Black Magic only during your first attack this turn. Put an Underworld character card from your KO'd pile on the bottom of your deck. If you do, target attacker gets +3 ATK and +3 DEF this attack. ----- Card Name: Blind Justice Card Number: MMK-030 Threshold: 2 As an additional cost to play Blind Justice, pay 9 resource points and exhaust a Marvel Knights character you control. Switch endurance totals with target opponent. ----- Card Name: Blind Sided Card Number: MOR-178 Threshold: 2 Target character is not and cannot be reinforced this turn. ----- Card Name: Blood Hunt Card Number: MMK-165 Threshold: 2 As an additional cost to play Blood Hunt, exhaust an Underworld character you control. Ongoing: Underworld characters you control have flight. If an Underworld character you control would become powered-up, you may have it get +2 ATK this attack instead ----- Card Name: Blown to Pieces Card Number: MMK-187 Threshold: 1 Target defender you control gets +3 ATK this attack. If Blown to Pieces is in your resource row and you control a Crime Lords character and an Underworld character, that defender gets an additional +2 ATK this attack and you may replace Blown to Pieces. "Punish this!" ----- Card Name: Boss of Bosses Card Number: MMK-120 Threshold: 2 As an additional cost to play Boss of Bosses, exhaust a Crime Lords character you control. Search your deck for a card named Kingpin. Reveal that card and put it into your hand. Shuffle your deck. Characters you control can attack hidden characters this turn. ----- Card Name: Breaking Story Card Number: MSM-145 Threshold: 0 Reveal the top card of your deck. If its cost is less than the number of resources you control, put it into your hand. "Because of the quality of reporters like Robbie Robertson, the Daily Bugle is the best paper on the planet." ----- Card Name: Bring Down the House Card Number: MAV-214 Threshold: 3 Whenever a defender becomes stunned by one or more Marvel Knights attackers you control this turn, you may replace a face-down resource an opponent controls. ----- Card Name: Bring the Pain Card Number: MMK-031 Threshold: 1 Target Marvel Knights character gets +X ATK this attack, where X is that character's cost. Lose X endurance. "Pain doesn't slow him down, it just makes him stronger." ----- Card Name: Burn Rubber Card Number: MOR-180 Threshold: 1 Target character you control is reinforced this turn. You may move that character to your front row or support row. ----- Card Name: Call Down the Lightning Card Number: MAV-031 Threshold: 1 As an additional cost to play Call Down the Lightning, replace a reservist resource you control. Target attacker you control gets +3 ATK this attack. If you replaced an Avengers character card, that attacker also gets +3 DEF this attack. "O mighty heavens, let loose your fury!" ----- Card Name: Call to Arms Card Number: MAV-192 Threshold: 1 Target attacker gets +2 ATK this attack. If that attacker has two or more team affiliations, it gets an additional +2 ATK this attack. ----- Card Name: Chaos Magic Card Number: MAV-032 Threshold: 2 Change the target of an effect with one target that is targeting an Avengers character you control to another character you control. "Within chaos exist all possibilities: your heart's desire and your darkest fears." ----- Card Name: Charge! Card Number: MOR-181 Threshold: 1 Play only during your attack step. Move all characters you control to your front row. While attacking this turn, characters you control get +1 ATK this turn. ----- Card Name: Children of the Atom Card Number: MOR-031 Threshold: 3 As an additional cost to play Children of the Atom, discard an X-Men character card from your hand. Recover target stunned X-Men character. "Change is coming. A new breed of man has emerged... individuals gifted with strange and fantastic abilities simply by virtue of their genetic makeup." ----- Card Name: Children of the Night Card Number: MMK-166 Threshold: 1 Ongoing: Hidden Underworld characters you control get +1 DEF. Whenever a hidden attacker you control causes breakthrough to a player, that player loses 1 endurance. "Dracula's spies are everywhere: in the trees, in the sky, even in the walls." ----- Card Name: Clone Saga Card Number: MSM-146 Threshold: 2 Play Clone Saga only if you control a Spider-Friends character. Ongoing: Affiliated characters you control, as well as cards in your deck, hand, and KO'd pile have the Spider-Friends team affiliation. (This is in addition to other team affiliations.) ----- Card Name: Coalition of Heroes Card Number: MMK-189 Threshold: 2 Play Coalition of Heroes only if you control a Marvel Knights character and a Spider-Friends character. Ongoing: Characters you control with either the Marvel Knights or Spider-Friends affiliation have both affiliations. Pay 5 endurance ---> Target character you control gets +2 ATK this attack. ----- Card Name: Combat Maneuvers Card Number: MAV-112 Threshold: 2 Target Thunderbolts attacker you control gets +1 ATK / +1 DEF this attack. If you control four or fewer resources, that attacker gets an additional +2 ATK / +2 DEF this attack. "They're starting to teach each other how to work together, almost as if they were a team of heroes rather than a gaggle of criminals." ----- Card Name: Combat Protocols Card Number: MOR-146 Threshold: 2 Choose a team affiliation. Your army Sentinel characters get +2 ATK while attacking characters of the chosen team affiliation this turn. "Initiate program: Xmweaknesses.exe." ----- Card Name: Common Enemy Card Number: MOR-182 Threshold: 2 Play only if you control a Doom character and a Fantastic Four character. Draw a card. Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd pile that have either the Doom or Fantastic Four team affiliation are considered to have both affiliations. ----- Card Name: Cosmic Radiation Card Number: MOR-069 Threshold: 3 Ready any number of Fantastic Four characters you control. Those characters cannot attack this turn. "Exposed to cosmic radiation in an experimental spacecraft, Reed Richards, Ben Grimm and Sue and Johnny Storm were transformed into the Fantastic Four!" ----- Card Name: Costume Change Card Number: MSM-059 Threshold: 3 You may discard a Spider-Friends character card from your hand. If you do, search your deck for a different version of the discarded card, reveal it, and put it into your hand. Shuffle your deck. ----- Card Name: Cover Fire Card Number: MOR-183 Threshold: 2 Target defender gets +2 DEF for this attack for each other non-stunned character with range you control. ----- Card Name: Crime and Punishment Card Number: MMK-032 Threshold: 3 Choose one: Target Marvel Knights attacker you control gets +4 ATK this attack; or target attacker you control gets +4 ATK this attack and characters you control cannot attack this turn. "If the system worked, you wouldn't need me." ----- Card Name: Crime Spree Card Number: MAV-154 Threshold: 2 Ongoing: Pay 1 resource point ---> Choose one: Target Masters of Evil character you control gets +3 ATK this turn; or target Masters of Evil character you control has invulnerability this turn. Use this power only once per turn. ----- Card Name: Crowd Control Card Number: MSM-148 Threshold: 2 As an additional cost to play Crowd Control, discard a card from your hand. Support row characters you control have reinforcement this turn. ----- Card Name: Crushing Blow Card Number: MSM-028 Threshold: 2 Target attacker gets +3 ATK and +3 DEF this attack while attacking an exhausted defender. "This is what I was afraid of! You're too easy to defeat!" ----- Card Name: Cryonic Grenade Card Number: MFF-024 Threshold: 2 As an additional cost to play Cryonic Grenade, exhaust a character you control. Target opponent loses 3 endurance. "These grenades were one of Doom's first inventions." ----- Card Name: Dangerous Experiment Card Number: MSM-094 Threshold: 4 As an additional cost to play Dangerous Experiment, exhaust a Sinister Syndicate character you control. Choose a plot twist name. Reveal cards from the top of your deck until you reveal a plot twist with the chosen name. Put that plot twist into your hand, and shuffle the revealed cards into your deck. Lose 1 endurance for each card revealed this way. ----- Card Name: Dark Embrace Card Number: MMK-167 Threshold: 8 Play Dark Embrace only during your recruit step and only if you control an Underworld character. Discard up to eight cards. Put an Underworld character card with cost less than the number of cards you discarded this way from your hand into your front row. "Tonight, your life changes. Forever will you taste the black sweetness of oblivion." ----- Card Name: Day of the Dead Card Number: MMK-186 Threshold: 2 As an additional cost to play Day of the Dead, put an Underworld or X- Statix character card from your KO'd pile on the bottom of your deck. Target character gets +2 ATK this attack. "Hell hath no fury like a fanboy scorned." ----- Card Name: Dead Weight Card Number: MMK-074 Threshold: 3 Target X-Statix character you control gets +4 DEF this attack and cannot attack this turn. KO each other character you control. "It's times like this I'm glad I'm already dead." ----- Card Name: Deadly Conspiracy Card Number: MAV-113 Threshold: 2 Ready target Thunderbolts character you control. That character cannot attack this turn, and you cannot use its activated powers this turn. If Deadly Conspiracy is in your resource row, draw a card. "Too late, fools! Zemo's plan is complete! Now, you will all pay for your pathetic and trusting naivet!" ----- Card Name: Deposed Card Number: MMK-033 Threshold: 2 Play Deposed only if you control a Marvel Knights character. Target hidden character's controller moves that character to his visible area. Whenever that character becomes stunned by a character with higher cost this turn, KO that stunned character. "Lie all you want. Your crimes speak for themselves." ----- Card Name: Devil's Due Card Number: MSM-130 Threshold: 2 Ongoing: KO a character you control ---> Put a +1 ATK / +1 DEF counter on target Doom character you control. "I want that power. By right, it is mine. For ultimate power is the ultimate destiny of Doom!" ----- Card Name: Diplomatic Immunity Card Number: MMK-197 Threshold: 1 Ongoing: Pay 1 endurance ---> Choose one: Move a visible character you control named Dr. Doom you control to your hidden area; or move a hidden character you control named Dr. Doom to your visible area. Use this power only once per turn. ----- Card Name: Doom Triumphant Card Number: MOR-127 Threshold: 6 As an additional cost to play Doom Triumphant, exhaust your Dr. Doom. Target player who controls three or more stunned characters discards his hand. "Victory is mine." ----- Card Name: Drive-by Shooting Card Number: MMK-121 Threshold: 2 Exhaust any number of Crime Lords characters with range you control. Target character gets +2 DEF this attack for each character you exhausted this way. ----- Card Name: Earth's Mightiest Heroes Card Number: MAV-033 Threshold: 4 If you have played no other plot twists this turn, target Avengers attacker you control gets +7 ATK this attack. You cannot play plot twists this turn. "And there came a day when Earth's Mightiest Heroes gathered to stop those threats to humanity which none of them could face alone . . ." ----- Card Name: Eldritch Power Card Number: MAV-073 Threshold: 1 Target Squadron Supreme character you control gets +3 ATK this turn. Whenever that character causes breakthrough to a player this turn, that player gains 3 endurance. "At first her fingertips started to sparkle, summoning all the powers at her command . . ." ----- Card Name: Entangle Card Number: MOR-185 Threshold: 2 As an additional cost to play Entangle, exhaust a character you control and discard a card from your hand. Target a character with a cost less than the character you exhausted. Exhaust the target character. "Think that'll hold him? "...No. ----- Card Name: Evil Awakens Card Number: MMK-169 Threshold: 1 Target hidden character you control gets +2 ATK this turn. You may return an Underworld character card from your KO'd pile to your hand. "An ancient evil arises . . . and it thirsts for the blood of the Daywalker." ----- Card Name: Evil Reborn Card Number: MAV-155 Threshold: 2 You may KO a Masters of Evil character you control. If you do, reveal the top X cards of your deck, where X is the cost of the character you KO'd. Put one of the revealed cards into your hand and the rest on the bottom of your deck. ----- Card Name: Face the Master Card Number: MMK-122 Threshold: 1 Choose one: Target Crime Lords defender with reinforcement you control gets +5 ATK this attack; or target Crime Lords defender with reinforcement you control gets +3 DEF this attack. ----- Card Name: Faces of Doom Card Number: MOR-130 Threshold: 3 Play only if you control Dr. Doom. Search your deck for a card named Dr. Doom. Reveal that card and put it into your hand. Shuffle your deck. "Never again will mortal eyes gaze upon the hideous countenance of Victor Von Doom!" ----- Card Name: Faces of Evil Team-Up Card Number: MAV-187 Threshold: 3 Play Faces of Evil only if you control a Masters of Evil character and a Thunderbolts character. Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either the Masters of Evil or Thunderbolts affiliation have bot ----- Card Name: Fall Back! Card Number: MOR-186 Threshold: 1 Play only during an opponent's attack step. Move all characters you control to your support row. While defending this turn, characters you control get +1 DEF this turn. ----- Card Name: Falling Stars Card Number: MMK-076 Threshold: 1 Ongoing: KO a ready X-Statix character you control ---> KO target stunned character. "If I'm going to die, it's going to count. Make sure you get it in frame, Doop." ----- Card Name: Fastball Special Card Number: MOR-033 Threshold: 3 Play only during your attack step. As an additional cost to play Fastball Special, exhaust two front row X-Men characters you control. Stun target character. "Made famous by Wolverine and Colossus, the Fastball Special is now a standard X-Men maneuver." ----- Card Name: Fight to the Finish Card Number: MSM-149 Threshold: 1 Choose an attacker an opponent controls and a defender you control. Whenever the chosen attacker stuns the chosen defender this attack, KO that defender. Whenever the chosen defender stuns the chosen attacker this attack, KO that attacker. "You're in way over your head, bub! Go home." ----- Card Name: Finishing Move Card Number: MOR-187 Threshold: 2 As an additional cost to play Finishing Move, exhaust a character you control. KO target stunned character. "Today, for you, and perhaps for me - the curtain falls... and the play is finished!" ----- Card Name: Flame Trap Card Number: MOR-188 Threshold: 4 As an additional cost to play Flame Trap, discard two cards. Stun all characters with a cost of 2 or less. "What a revoltin' development!" ----- Card Name: Flying Kick Card Number: MFF-025 Threshold: 1 Target character you control has flight this turn. While attacking this turn, that character gets +3 ATK. ----- Card Name: Flying Kick Card Number: MOR-189 Threshold: 1 Target character has flight this turn. While attacking this turn, that character gets +3 ATK. ----- Card Name: Focused Blast Card Number: MOR-190 Threshold: 1 As an additional cost to play Focused Blast, exhaust a character with range you control. Target player loses endurance equal to that character's cost. ----- Card Name: Foiled Card Number: MOR-191 Threshold: 1 Play only from your resource row and only during the combat phase. KO target ongoing plot twist and KO this card. ----- Card Name: Force Shield Card Number: MFF-012 Threshold: 3 Target Fantastic Four character you control has reinforcement while defending this turn. "They can shoot their lasers all day . . . nothin's gonna get through one of Suzie's shields." ----- Card Name: Forced Allegiance Card Number: MSM-151 Threshold: 2 Choose a team affiliation from among characters you control. Ongoing: Affiliated characters you control lose all team affiliations and gain the chosen team affiliation. "All will serve Doom." ----- Card Name: Friendly Fire Card Number: MOR-192 Threshold: 1 Characters that participated in team attacks this turn do not ready during the recovery phase this turn. "Flame off, Torch! Do you hear me? Flame off, or I'll pulverize you." ----- Card Name: Fun and Games Card Number: MSM-060 Threshold: 2 As an additional cost to play Fun and Games, discard a Spider-Friends character card from your hand. Ongoing: Characters have "Activate ---> Negate target activated effect an opponent controls." ----- Card Name: Game of the Galaxy Card Number: MAV-181 Threshold: 2 As an additional cost to play Game of the Galaxy, exhaust a character named Kang you control. Each player reveals the top four cards of his deck. If one player revealed more cards that share a name than any other player, that player may put one of his revealed cards into his hand. Each player puts his remaining revealed cards on the bottom of his deck. ----- Card Name: Gamma Bomb Card Number: MOR-193 Threshold: 9 Play only during the combat phase. KO all characters. "The world seems to stand still, trembling on the brink of infinity." ----- Card Name: Get Him My Petsss Card Number: MSM-096 Threshold: 4 Play Get Him My Petsss only during the combat phase. As an additional cost to play Get Him My Petsss, exhaust five Sinister Syndicate characters you control. Target opponent KO's a non-stunned character he controls. "Dessstroy him!" ----- Card Name: Global Domination Card Number: MOR-100 Threshold: 3 Negate target location effect. Ongoing: While you control a Brotherhood character, locations your opponents control do not ready during the recovery phase. "You are like children - intellect and power without the maturity to use either responsibly, unfit to rule lives or worlds." ----- Card Name: Glory Hound Card Number: MMK-077 Threshold: 1 Target character cannot team attack this turn. If Glory Hound is in your resource row and you control an X-Statix character and a character with a different team affiliation, you may replace Glory Hound. "X-Statix membership is a constant struggle for facetime." ----- Card Name: Go in Swinging Card Number: MMK-078 Threshold: 1 X-Statix attackers you control cannot be stunned this attack. Characters you control cannot attack this turn. "Your action figure sales are stagnant, so we've developed a new sales paradigm. Next time you fight, could you be a little more proactive and dynamic?" ----- Card Name: Going My Way? Card Number: MSM-061 Threshold: 3 Spider-Friends characters you control can attack this turn as if they had flight and range. Ongoing: Characters named Spider-Man you control get +1 ATK. ----- Card Name: Good Night, Sweet Prince Card Number: MMK-124 Threshold: 2 Play Good Night, Sweet Prince only if you control a Crime Lords character. Target hidden character's controller moves that character to his visible area. That character cannot gain reinforcement this turn. "When she found out that her son had conspired to murder her husband, Vanessa Fisk knew what had to be done." ----- Card Name: Grandstanding Card Number: MMK-079 Threshold: 2 As an additional cost to play Grandstanding, stun an X-Statix team attacker you control. Target attacker gets +7 ATK and +7 DEF this attack. "Alicar, I'm hit! "Good! ----- Card Name: Gravesite Card Number: MMK-170 Threshold: 1 Ongoing: At the start of the draw phase, each player draws a card, then discards a card. Each player who discards an Underworld character card this way gains 1 endurance. ----- Card Name: Greater of Two Evils Card Number: MOR-194 Threshold: 4 Play only during the recovery phase. Target a player who controls a stunned character. That player KO's a stunned character he controls unless he discards two cards from his hand. "Either you lose, or I win. Choose quickly!" ----- Card Name: Grounded Card Number: MSM-152 Threshold: 1 Target character loses flight and gets -1 ATK this turn. "You're not getting away this time, Goblin." ----- Card Name: Hard Sound Construct Card Number: MAV-156 Threshold: 4 Play Hard Sound Construct only during the build phase. Put target Masters of Evil character card with cost 2 or less from your KO'd pile into your front row if you do not control a character with the same name as that card. KO that character at the start ----- Card Name: Head Shot Card Number: MMK-034 Threshold: 1 Play Head Shot only during your first attack this turn. Target Marvel Knights attacker gets +X ATK this attack, where X is that character's cost. "You'll never catch me, Daredev...Oof!" ----- Card Name: Hell's Fury Card Number: MMK-185 Threshold: 1 Target attacker you control gets +2 ATK this attack. If Hell's Fury is in your resource row and you control a Marvel Knights character and an Underworld character, that attacker gets an additional +1 ATK this attack and you may replace Hell's Fury. ----- Card Name: Heroes in Reserve Card Number: MAV-194 Threshold: 1 Reveal any number of face-down resources you control. Target attacker or defender you control gets +X ATK this attack, where X is the number of reservist cards you revealed. ----- Card Name: Heroes United Card Number: MOR-195 Threshold: 2 Play only if you control a Fantastic Four character and an X-Men character. Draw a card. Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd pile that have either the Fantastic Four or X-Men team affiliation are considered to have ----- Card Name: Hero's Demise Card Number: MAV-157 Threshold: 3 Play Hero's Demise only if you control two or more non-stunned Masters of Evil characters with the same cost. KO target stunned character. "Falling into the icy waters of the North Atlantic, Captain America was frozen in suspended animation until revived by the Avengers." ----- Card Name: Hibernaculum Card Number: MAV-074 Threshold: 3 As an additional cost to play Hibernaculum, discard a Squadron Supreme character card. Put the top three cards of your deck into your KO'd pile. You may return a character card from your KO'd pile to your hand. "One day, we'll find a cure, and we'll bring Tom back." ----- Card Name: Hired Goons Card Number: MSM-098 Threshold: 2 Characters you control that came into play this turn get +1 ATK this turn. Sinister Syndicate characters you control that came into play this turn get an additional +1 ATK this turn. "On the street they're goons, but with a good suit and a pair of sunglasses they're "bodyguards. ----- Card Name: Hired Hit Card Number: MAV-218 Threshold: 2 Stun a Crime Lords defender you control. Remove all defenders from this attack. Target non-defending character you control becomes the defender this attack. "Bring me the man without fear." ----- Card Name: Honor Among Thieves Card Number: MMK-190 Threshold: 2 Play Honor Among Thieves only if you control a Crime Lords character and a Sinister Syndicate character. Ongoing: Characters you control with either the Crime Lords or Sinister Syndicate affiliation have both affiliations. Characters with cost 3 or less you control get +1 ATK. ----- Card Name: Hypnotic Charms Card Number: MMK-171 Threshold: 1 Play Hypnotic Charms only if you control an Underworld character. Ongoing: Affiliated characters you control and affiliated cards in your KO'd pile have the affiliations of each character card in your KO'd pile. (This is in addition to their other affiliations.) "Luring them is simple . . . offer them what they most desire." ----- Card Name: Insect Swarm Card Number: MAV-195 Threshold: 1 Choose one: Target character you control can attack hidden characters this turn; or return target exhausted character you control to owner's hand; or target opponent loses 2 endurance. ----- Card Name: Inside Job Card Number: MMK-208 Threshold: 2 Play Inside Job only if you control three or more non-stunned Sinister Syndicate characters. KO target stunned character. "Hello, Jonah! Say goodbye!" ----- Card Name: Insignificant Threat Card Number: MSM-122 Threshold: 3 As an additional cost to play Insignificant Threat, exhaust a Brotherhood defender you control. Stun target attacker if its cost is less than the cost of the Brotherhood character you exhausted. ----- Card Name: It's Clobberin' Time! Card Number: MOR-072 Threshold: 3 Target attacking Fantastic Four character you control gets +3 ATK and +3 DEF for this attack. "Say it, Thing. "Say what?" "You know what." "I'm not gonna say it. ----- Card Name: Judge, Jury, and Executioner Card Number: MMK-036 Threshold: 2 Characters you control have "Activate ---> KO target stunned character if its cost is less than this character's." this turn. Marvel Knights characters you control have "Activate ---> KO target stunned character." this turn. ----- Card Name: Justice for All Team-Up Card Number: MAV-188 Threshold: 2 Play Justice for All only if you control an Avengers character and a Thunderbolts character. Play Justice for All only if you control an Avengers character and a Thunderbolts character. Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either the Avengers or Thunderbolts affiliation have both affiliations. Pay 1 endurance >>> Move a leader character you control. ----- Card Name: Justice, Like Lightning Card Number: MAV-114 Threshold: 1 Target attacker you control gets +2 ATK this attack. If that attacker has the Thunderbolts affiliation, exhaust a character an opponent controls. "Justice, like lightning, ever should appear . . . to few men run, but to all men fear." ----- Card Name: Ka-Boom! Card Number: MOR-196 Threshold: 2 Play only from your resource row and only during the combat phase. KO target location and KO this card. ----- Card Name: King Takes Knight Card Number: MMK-126 Threshold: 4 Play King Takes Knight only during your recruit step and only if you control the initiative. Choose an opponent. At the start of the combat phase this turn, if you control a Crime Lords character, that opponent gains control of the initiative. "I've lost a few pawns, but Murdock will lose everything." ----- Card Name: Last Stand Card Number: MOR-198 Threshold: 2 Play only if you control three or more stunned characters. Target defender gets +10 DEF this turn. "As long as one of us is standing, you haven't defeated the Avengers." ----- Card Name: Legendary Battles Card Number: MAV-034 Threshold: 2 While team attacking this turn, Avengers characters you control get +1 ATK and cannot be stunned. ----- Card Name: Made Men Card Number: MMK-127 Threshold: 1 Ongoing: Exhaust a character you control ---> Affiliated characters you control can attack as though they had flight and gain the Crime Lords affiliation this turn. (This is in addition to their other affiliations.) "I should like to discuss with you employment opportunities in my organization." ----- Card Name: Marked for Death Card Number: MMK-128 Threshold: 1 Play Marked for Death only during the build phase. Choose a character an opponent controls. Whenever the chosen character attacks a Crime Lords character this turn, the chosen character gets -5 DEF this turn. Ongoing: Pay 4 endurance >>> Turn Marked for Death face down ----- Card Name: Marvel Team-Up Card Number: MMK-212 Threshold: 2 Choose two different team affiliations among characters you control. Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile, that have either of the chosen affiliations have both affiliations. ----- Card Name: Marvel Team-Up Card Number: MOR-199 Threshold: 2 Name two different team affiliations among characters you control. Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd pile that have either of the named affiliations are considered to have both team affiliations. ----- Card Name: Marvel's First Family Card Number: MSM-116 Threshold: 3 If you control Thing, characters you control get +1 ATK this turn. If you control Invisible Woman, characters you control get +1 DEF this turn. If you control Mr. Fantastic, return target equipment card from your KO'd pile to your hand. If you control Human Torch, characters you control have flight and range this turn. ----- Card Name: Marvel's Most Wanted Card Number: MAV-115 Threshold: 4 As an additional cost to play Marvel's Most Wanted, discard two Thunderbolts character cards. S earch your deck for a Marvel card, reveal it, put it into your hand, and shuffle your deck. (A Marvel card has the Marvel logo in the upper right-hand corner.) ----- Card Name: Medical Attention Card Number: MOR-200 Threshold: 2 Play only during the recovery phase. As an additional cost to play Medical Attention, exhaust a character you control. Recover target stunned character. ----- Card Name: Mekanix Card Number: MMK-199 Threshold: 2 Ongoing: KO a Sentinel character you control ---> Target Sentinel character you control with cost 5 or greater gets +1 ATK and +1 DEF this attack. "Converted to be a war machine by the Sentinels, Mekanix seeks out its mutant prey." ----- Card Name: Meltdown Card Number: MMK-214 Threshold: 1 Choose one: KO target equipment; or replace a face-down resource you control; or gain 2 endurance. "Don't sweat it, man." ----- Card Name: Micro-Sentinels Card Number: MOR-147 Threshold: 3 Put a micro counter on up to X target characters that have no micro counters, where X equals the number of Sentinel characters you control. Ongoing: At the start of the draw phase, KO each character with micro counters greater than or equal to that character's cost. Then put a micro counter on each character with a micro counter. ----- Card Name: Micro-Size Card Number: MOR-132 Threshold: 2 Target defender gets -1 ATK and -1 DEF for this attack. If you control Dr. Doom, that character gets -2 ATK and -2 DEF for this attack instead. "I'll get you, Doom, if it's the last thing I doooooo ----- Card Name: Midnight Sons Card Number: MMK-037 Threshold: 2 Play Midnight Sons only if you control a Marvel Knights character. Choose a team affiliation. Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile, that have either the Marvel Knights or the chosen affiliation have both affiliations. ----- Card Name: Might Makes Right Card Number: MAV-196 Threshold: 1 As an additional cost to play Might Makes Right, discard a card. Target attacker you control gets +3 ATK this attack. If you have no cards in hand, that attacker gets an additional +2 ATK this attack. ----- Card Name: Mind Over Matter Card Number: MMK-080 Threshold: 1 Return a character you control to its owner's hand. Target X-Statix character you control gets +3 ATK and has flight and range this turn. "I'm only going to ask you this one last time." ----- Card Name: Misappropriation Card Number: MSM-123 Threshold: 1 Choose one: KO target equipment an opponent controls; or transfer target equipment to target unequipped Brotherhood character you control. "Power belongs in the hands of those with the conviction to use it." ----- Card Name: Missed Drop Card Number: MMK-081 Threshold: 1 Discard any number of X-Statix character cards. Target character you control gets +1 DEF this attack. That character gets an additional +1 DEF this attack for each card discarded this way. "The element of surprise works both ways." ----- Card Name: Mist Form Card Number: MMK-173 Threshold: 1 Target Underworld attacker you control cannot be stunned this attack. Draw a card. Characters you control cannot attack this turn. "You cannot kill what you cannot catch, Harker!" ----- Card Name: Moving Target Card Number: MMK-184 Threshold: 1 Target defender you control gets +1 DEF this attack. If Moving Target is in your resource row and you control a Crime Lords character and a Marvel Knights character that defender gets an additional +1 DEF this attack and you may replace Moving Target. ----- Card Name: Mutant Nation Card Number: MOR-201 Threshold: 2 Play only if you control a Brotherhood character and an X-Men character. Draw a card. Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd pile that have either the Brotherhood or X-Men team affiliation are considered to have both team affiliations ----- Card Name: Mutant of the Year Card Number: MAV-216 Threshold: 2 KO any number of X-Statix characters you control. Gain 2 endurance for each character you KO'd this way. Ongoing: While you control exactly one character, you cannot be the target of effects your opponents control. ----- Card Name: Mutant Supremacy Card Number: MOR-102 Threshold: 5 Each of your opponents who controls no non-stunned characters loses 5 endurance for each non-stunned Brotherhood character you control. "We are born to rule the earth! The humans must be our slaves!" ----- Card Name: My Hero Card Number: MSM-063 Threshold: 3 Choose a character you control. Ongoing: While the chosen character is ready and in the front row, support row Spider-Friends characters you control are protected. "This is pretty much Super-Hero procedure 101. Comes with the manual, along with the mask." ----- Card Name: Mystic Summons Card Number: MAV-158 Threshold: 2 Play Mystic Summons only if you control two or more characters with the same cost. Search your deck for a Masters of Evil character card with cost 3 or greater, reveal it, put it into your hand, and shuffle your deck. "You think you have won, hero? This fight has only just begun." ----- Card Name: Mystical Paralysis Card Number: MOR-133 Threshold: 4 As an additional cost to play Mystical Paralysis, exhaust your Dr. Doom. Exhaust target character. "Ahh, the exquisite triumph of this moment is beyond description." ----- Card Name: Nasty Surprise Card Number: MOR-202 Threshold: 1 Target defender gets +5 ATK for this attack. ----- Card Name: Nerve Strike Card Number: MMK-082 Threshold: 2 As an additional cost to play Nerve Strike, return a non-stunned X- Statix character you control to its owner's hand. Target defender you control gets +2 ATK and +2 DEF this attack. ----- Card Name: Never Give Up! Card Number: MMK-083 Threshold: 4 Play Never Give Up! only during your first attack this turn. KO a character you control with a team affiliation other than X-Statix. If you do, ready target X-Statix attacker you control. (The character you KO can have the X-Statix affiliation in addition to its other team affiliations.) ----- Card Name: New Identity Card Number: MAV-117 Threshold: 2 Choose a Thunderbolts character you control. Ongoing: At the start of the recovery phase, put a +1 ATK / +1 DEF counter on the chosen character. "Don't worry, buddy. When I'm done with you, not even Songbird will recognize you." ----- Card Name: Next Generation Technology Card Number: MSM-136 Threshold: 2 KO any number of ready Sentinel characters you control. You may put an army Sentinel character card with a cost of X from your hand into your front row, where X is the number of Sentinel characters you KO'd this way. ----- Card Name: Nice Try! Card Number: MSM-064 Threshold: 2 Negate target plot twist or payment effect that targets a Spider- Friends character you control. "All right, sting head . . . let's dance!" ----- Card Name: Night Vision Card Number: MOR-203 Threshold: 1 Ongoing: Each of your opponents plays with the top card of his deck revealed. You may look at the top card of your deck at any time. ----- Card Name: No Fear Card Number: MFF-026 Threshold: 1 Choose one: Target attacker gets +3 ATK this attack while attacking a character with a higher cost; or target defender gets +3 ATK this attack while defending against a character with a higher cost. ----- Card Name: No Fear Card Number: MSM-030 Threshold: 1 Choose one: Target attacker gets +3 ATK this attack while attacking a character with a higher cost; or target defender gets +3 ATK this attack while defending against a character with a higher cost. ----- Card Name: No Rest for the Wicked Card Number: MMK-129 Threshold: 3 Target attacker gets +3 DEF this attack. If that character has the Crime Lords affiliation, it gets an additional +3 DEF this attack while protected and an additional +3 DEF this attack while attacking a character with a higher cost. ----- Card Name: Not So Fast Card Number: MOR-204 Threshold: 2 As an additional cost to play Not So Fast, discard a card. Negate target non-ongoing plot twist effect with a threshold cost of 1 or less. "Didn't your mom ever teach you it isn't nice to throw things?" ----- Card Name: Null Time Zone Card Number: MAV-183 Threshold: 1 Play Null Time Zone only during the build phase. Choose a non-ongoing plot twist card name. Your opponents cannot play cards with that name this turn. Ongoing: Exhaust a Kang Council character you control ---> Replace Null Time Zone. ----- Card Name: One-Two Punch Card Number: MFF-027 Threshold: 1 Target attacker gets +1 ATK and +2 DEF this attack. "Me and Luke got more in common than super hard skin . . . we both like clobberin' knuckleheads." ----- Card Name: One-Two Punch Card Number: MOR-205 Threshold: 1 Target attacker gets +1 ATK and +2 DEF for this attack. ----- Card Name: Other-Earth Card Number: MAV-075 Threshold: 3 Play Other-Earth only if you control a Squadron Supreme character. If you played no other plot twists this turn, characters your opponents control lose and cannot gain reinforcement and get -2 DEF while defending this turn. You cannot play plot twists this turn. ----- Card Name: Out of the Darkness Card Number: MMK-217 Threshold: 3 Target hidden character's controller moves that character to his visible area. That character gets -3 DEF this turn. ----- Card Name: Overexposed Card Number: MMK-084 Threshold: 2 Play Overexposed only if you control an X-Statix character. Target hidden character's controller moves that character to his visible area. That character gets +3 ATK this turn while its controller controls no other characters. "It's not quite Xavier's dream, but it'll do." ----- Card Name: Overload Card Number: MOR-206 Threshold: 1 Stun target character with ATK greater than twice its printed ATK. ----- Card Name: Overpowered Card Number: MOR-207 Threshold: 1 Each of your opponents who controls more stunned characters than you puts the top five cards of his deck into his KO'd pile. ----- Card Name: Panacea Potion Card Number: MAV-076 Threshold: 3 If you have no cards in hand, recover target stunned Squadron Supreme character you control and put a +1 ATK / +1 DEF counter on it. "The Panacea Potion cures all diseases known to man . . . all failings of the flesh and bone." ----- Card Name: Peace in Our Time Card Number: MAV-077 Threshold: 2 Play Peace in Our Time only during the build phase and only if you control a Squadron Supreme character. Ongoing: At the start of the recovery phase, each player who controls one or more characters that caused breakthrough this turn discards a card. "I solemnly pledge my loyalty to the Squadron and swear to uphold its principles and objectives." ----- Card Name: Penance Stare Card Number: MMK-038 Threshold: 1 As an additional cost to play Penance Stare, KO a stunned Marvel Knights character you control. Target opponent loses endurance equal to the cost of the character you KO'd this way. "Feel that? That's the weight of all your sins crashing down on your hollow little conscience." ----- Card Name: Personal Nemesis Card Number: MFF-028 Threshold: 2 Target character you control gets +1 ATK and +1 DEF this attack. "Reed didn't start this feud, but he'll be the one to finish it." ----- Card Name: Pinned Card Number: MSM-155 Threshold: 2 Whenever target attacker readies during the combat phase this turn, exhaust it unless its controller discards a card from his hand. "I appear to have the upper hands." ----- Card Name: Pleasant Distraction Card Number: MSM-156 Threshold: 2 Play Pleasant Distraction only during your attack step. Target character cannot attack this turn. "Can Peter come out and play?" ----- Card Name: Political Pressure Card Number: MOR-209 Threshold: 1 Play only during the draw phase. Each of your opponents may recruit only one character this turn. Ongoing: At the start of the recovery phase, you may pay 4 endurance. If you do, turn this card face down. "I have here a list of names of identified mutants living right here in the United States." ----- Card Name: Power Nexus Card Number: MSM-111 Threshold: 4 As an additional cost to play Power Nexus, exhaust any number of X-Men characters you control. Stun target character if its cost is less than the number of X-Men characters you exhausted this way. "It's our only chance. Give me everything you've got!" ----- Card Name: Press the Attack Card Number: MOR-210 Threshold: 4 Play only if you control four or more exhausted non-stunned characters. Ready target character. "There's plenty more where that came from." ----- Card Name: Primary Directive Card Number: MOR-149 Threshold: 5 If any of your opponents control no non-stunned characters, draw a card for each army Sentinel character you control. "Target acquired, conditions verified. Begin alpha strike." ----- Card Name: Prime Sentinels Card Number: MOR-150 Threshold: 1 Ongoing: Whenever an opponent plays a plot twist from his resource row, that opponent loses 1 endurance for each non-stunned Sentinel character you control. "Bastion's masterwork, these human-Sentinel hybrids are able to infiltrate where normal Sentinels cannot." ----- Card Name: Prismatic Shield Construct Card Number: MAV-197 Threshold: 1 Target defender you control has reinforcement while defending this turn. If that defender has two or more team affiliations, choose a character adjacent to it. That character has reinforcement while defending this turn. ----- Card Name: Project Liberator Card Number: MAV-118 Threshold: 2 Play Project Liberator only during your recruit step. Characters you control cannot be the target of plot twist or payment effects this turn. At the start of your recruit step, if Project Liberator is in your KO'd pile, you may discard a Thunderbolts character card. If you do, you may return Project Liberator to your hand. ----- Card Name: Project Utopia Card Number: MAV-078 Threshold: 3 Choose a Squadron Supreme character you control. Ongoing: Whenever the chosen character stuns a defender, that defender's controller loses 4 endurance. Whenever the chosen character causes breakthrough, KO it. ----- Card Name: Project: Wide Awake Card Number: MOR-151 Threshold: 2 As an additional cost to play Project: Wide Awake, exhaust a non-army Sentinel character you control. Ready target army Sentinel character. "No longer will we live in fear of the mutant. This is the age of the Sentinel. -Senator Kelly" ----- Card Name: Psyche-Globe Card Number: MAV-184 Threshold: 3 As an additional cost to play Psyche-Globe, exhaust a Kang Council character you control. Search your deck for a character card named Kang, reveal it, put it into your hand, and shuffle your deck. "The Psyche-Globe contains the memories of all divergent Kangs slain by the Council. Whomever controls it is the supreme master of Limbo." ----- Card Name: Quick Kill Card Number: MMK-041 Threshold: 1 As an additional cost to play Quick Kill, discard a Marvel Knights character card unless you discard two character cards. KO target stunned character with cost 4 or less. "She stole his breath before he could make a sound." ----- Card Name: Reconnaissance Card Number: MOR-211 Threshold: 1 Look at each of your opponents' face-down resources. "There is no knowledge that is not power." ----- Card Name: Reconstruction Program Card Number: MOR-152 Threshold: 2 Return target character card or up to three target army Sentinel character cards from your KO'd pile to your hand. "Sentinels, unlike mutants, are expendable. We can always build more of them. ----- Card Name: Reign of Terror Card Number: MOR-135 Threshold: 4 Play only from your hand and only if you recruited Dr. Doom this turn. Return any number of target characters with a combined cost of 3 or less to their owners' hands. "Let them lie awake at night, let them all fear Doom." ----- Card Name: Rejuvenation Card Number: MSM-101 Threshold: 4 As an additional cost to play Rejuvenation, exhaust a Sinister Syndicate character you control. Gain 1 endurance for each character card in target opponent's KO'd pile. "The Vulture retards his aging by using his Rejuvenator to steal the life force of others." ----- Card Name: Relocation Card Number: MOR-212 Threshold: 3 As an additional cost to play Relocation, discard a card from your hand. Target a location an opponent controls. If Relocation is face-up in your resource row, gain control of the target location and put it into your resource row. That location's controller gains control of Relocation and puts it into his resource row. ----- Card Name: Repel Attack Card Number: MAV-039 Threshold: 1 Target leader defender you control gets +1 DEF this attack for each non-stunned character adjacent to it. If that defender has the Avengers affiliation, it has reinforcement this attack. ----- Card Name: Repulsor Ray Card Number: MAV-040 Threshold: 2 Target attacker you control gets +2 ATK this attack. If that attacker has the Avengers affiliation, your opponents cannot use character payment powers this turn. ----- Card Name: Rise from the Grave Card Number: MSM-158 Threshold: 2 As an additional cost to play Rise from the Grave, pay 5 endurance. Recover target stunned character and move it to your support row. Lose endurance equal to that character's cost. ----- Card Name: Rise to Power Card Number: MSM-124 Threshold: 6 As an additional cost to play Rise to Power, discard a Brotherhood character card with a cost of 3 or less from your hand. Search your deck for a Brotherhood character card with a cost of 6 or more, reveal it, and put it into your hand. Shuffle your deck ----- Card Name: Rough House Card Number: MMK-130 Threshold: 3 Play Rough House only if you control a Crime Lords character. Characters you control get +2 DEF while defending with reinforcement this turn. "If you're looking for trouble, you've come to the right place." ----- Card Name: Sadistic Choice Card Number: MSM-025 Threshold: 3 Play Sadistic Choice only if you control a Sinister Syndicate character. KO target stunned character unless its controller discards two cards from his hand. "What's it gonna be, hero, capture the villain or save the girl?" ----- Card Name: Salvage Card Number: MOR-213 Threshold: 1 Return target equipment or location card from your KO'd pile to your hand. Ongoing: At the start of your resource step, you may pay 4 endurance. If you do, turn this card face down. "Broken is temporary." ----- Card Name: Savage Beatdown Card Number: MOR-214 Threshold: 4 Target attacker gets +5 ATK for this attack. "Smash you!" ----- Card Name: Search and Destroy Card Number: MOR-153 Threshold: 3 As an additional cost to play Search and Destroy, stun a ready army Sentinel character you control. Stun target character with a cost of 3 or less. That character's controller reveals his hand and discards all character cards of the same name. "Initiate program SeDe2.exe. Targeting..." ----- Card Name: Seek Cover Card Number: MAV-198 Threshold: 1 Target non-leader character you control has "Leader: Characters adjacent to this character get +1 DEF" this turn. ----- Card Name: Shadow Step Card Number: MMK-174 Threshold: 2 Play Shadow Step only if you control an Underworld character. Target hidden character's controller moves that character to his visible area. If that player has six or more character cards in his KO'd pile, that character gets +1 ATK and +1 DEF and has flight and range this turn. "There are places in this world even you can't find me, Daredevil." ----- Card Name: Shakedown Card Number: MMK-131 Threshold: 3 Crime Lords characters you control get +2 ATK this turn. Characters you control cannot attack this turn. ----- Card Name: Shrink Card Number: MAV-199 Threshold: 2 Target attacker gets -2 ATK / +2 DEF this attack. ----- Card Name: Signal Flare Card Number: MOR-073 Threshold: 3 Search your deck for a Fantastic Four character card. Reveal that card and put it into your hand. Shuffle your deck. Discard a Fantastic Four character card from your hand. "All eyes turn skyward, as they behold the most dramatic, most exciting secret symbol of all!" ----- Card Name: Sinister Salvo Card Number: MSM-026 Threshold: 1 As an additional cost to play Sinister Salvo, exhaust a Sinister Syndicate character you control. Target player loses 3 endurance. Ongoing: Characters you control have range. "Incoming!" ----- Card Name: Sinister Six Card Number: MSM-159 Threshold: 2 Play Sinister Six only if you control a Sinister Syndicate character. Ongoing: Affiliated characters you control, as well as cards in your deck, hand, and KO'd pile have the Sinister Syndicate team affiliation. (This is in addition to other team affiliations.) ----- Card Name: Sold Out Card Number: MMK-132 Threshold: 2 Play Sold Out only during the recovery phase. As an additional cost to play Sold Out, discard a Crime Lords character card. Move target character with cost of 1 or less an opponent controls to your front row. (You control that character.) ----- Card Name: Sonic Disruption Card Number: MAV-159 Threshold: 1 Target defender you control gets +1 DEF this attack. If that defender has the Masters of Evil affiliation, target attacker cannot ready this turn. ----- Card Name: Spheres of Solitude Card Number: MAV-185 Threshold: 2 Play Spheres of Solitude only if you control a Kang Council character. Choose an affiliated character an opponent controls. Ongoing: The chosen character loses all team affiliations during its controller's attack step. "With their minds isolated and numb, nothing stands between Kang and his destiny!" ----- Card Name: Spider Senses Card Number: MSM-012 Threshold: 2 Target Spider-Friends defender gets +3 DEF this attack. "Good ol' spider sense! It hasn't failed me yet!" ----- Card Name: Spider Slayers Card Number: MSM-102 Threshold: 2 Choose a character name. Sinister Syndicate characters you control get +2 ATK while attacking a character with that name this turn. Ongoing: At the start of your resource step, you may pay 4 endurance. If you do, turn Spider Slayers face down. ----- Card Name: Spider-Tracer Card Number: MSM-065 Threshold: 1 Play Spider-Tracer only if you control a Spider-Friends character and only during the build phase. Choose a character an opponent controls. Ongoing: The chosen character cannot be the target of plot twist or payment effects its controller controls. ----- Card Name: Spin Doctoring Card Number: MMK-085 Threshold: 3 As an additional cost to play Spin Doctoring, discard a card. If you control exactly one character, recover target stunned X-Statix character you control. If you do, ready that character and it causes no breakthrough this turn. "Forget about the other X-Teams, folks! X-Statix is the premier X-Team on the streets." ----- Card Name: Spirits of Vengeance Card Number: MAV-220 Threshold: 2 Ongoing: Whenever an Underworld character you control attacks or becomes a defender, you may put a character card from your KO'd pile with the same name as that character on the bottom of your deck. If you do, that character gets +2 ATK this attack. ----- Card Name: Star of the Show Card Number: MMK-086 Threshold: 1 As an additional cost to play Star of the Show, discard an X-Statix character card. Ongoing: While you control exactly one character, it cannot be the target of effects your opponents control. ----- Card Name: Sticky Situation Card Number: MSM-066 Threshold: 2 Remove target Spider-Friends defender you control from this attack. (When an attack concludes, if there is no defender, all attackers ready.) "Here's web in your eye!" ----- Card Name: Stolen Power Card Number: MAV-160 Threshold: 3 As an additional cost to play Stolen Power, exhaust a Masters of Evil character you control. KO target stunned character. Put a +1 ATK / +1 DEF counter on the character you exhausted. "Awaken, my bride! Rise from your slumber!" ----- Card Name: Strength of the Grave Card Number: MMK-175 Threshold: 4 As an additional cost to play Strength of the Grave, put X Underworld character cards from your KO'd pile on the bottom of your deck. Choose one: Target character gets +X ATK this attack; or target character gets +X DEF this attack. ----- Card Name: Sucker Punch Card Number: MSM-161 Threshold: 1 Characters you control cannot be stunned while attacking exhausted defenders this turn. "It's Cl - OOF!" ----- Card Name: Supernova Card Number: MSM-118 Threshold: 3 As an additional cost to play Supernova, discard two cards from your hand unless you discard a Fantastic Four character card from your hand. Target character you control gets +6 ATK and -6 DEF and causes no breakthrough this attack. ----- Card Name: Supply Line Card Number: MAV-081 Threshold: 2 Play Supply Line only if you control a Squadron Supreme character. Target attacker or defender you control gets +3 DEF this attack if you have no cards in hand. "Project Utopia will help those who cannot help themselves." ----- Card Name: Supporting Role Card Number: MMK-087 Threshold: 1 Target X-Statix character gets +X DEF this attack, where X equals the number of characters you control with a higher cost than that character. ----- Card Name: Supreme Sanction Team-Up Card Number: MAV-189 Threshold: 2 Play Supreme Sanction only if you control an Avengers character and a Squadron Supreme character. Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either the Avengers or Squadron Supreme affiliation have both affiliations. Revealed character cards in your resource row have reservist. ----- Card Name: Surprise Attack Card Number: MOR-215 Threshold: 0 Target player loses 3 endurance. If that player controls no support row characters, that player loses 5 endurance instead. ----- Card Name: Surrounded Card Number: MSM-162 Threshold: 2 Target attacker you control gets +X ATK and +X DEF this attack, where X is the number of characters you recruited this turn. "When evening the odds just isn't enough." ----- Card Name: Swan Dive Card Number: MMK-042 Threshold: 2 Play Swan Dive only during your attack step. As an additional cost to play Swan Dive, stun a Marvel Knights character you control. Stun any number of target characters your opponents control if their combined cost is less than that of the Marvel Knights ----- Card Name: Swift Escape Card Number: MOR-216 Threshold: 3 Return target character you control to its owner's hand. ----- Card Name: Swing into Action Card Number: MMK-202 Threshold: 2 As an additional cost to play Swing into Action, exhaust any number of Spider-Friends characters you control. Plot twists cost your opponents X more to play this turn, where X is the number of characters you exhausted this way. ----- Card Name: System Failure Card Number: MAV-200 Threshold: 2 Remove target attacker from this attack if its ATK is greater than twice its printed ATK. "Systems can't handle the load . . . The power surge is frying the armor's circuits." ----- Card Name: Team Spirit Card Number: MMK-219 Threshold: 1 If you control four or more stunned characters, recover a stunned character you control. Then, if you still control four or more stunned characters, recover another stunned character you control. ----- Card Name: Team Tactics Card Number: MOR-217 Threshold: 2 As an additional cost to play Team Tactics, exhaust a character you control. Target attacker with the same team affiliation as the exhausted character gets +X ATK for this attack, where X equals the ATK of the exhausted character. "A team is greater than the sum of its parts." ----- Card Name: Team X-change Card Number: MMK-188 Threshold: 2 Play Team X-change only if you control an X-Men character and an X- Statix character. Search your deck for a character card named Professor X, reveal it, and put it into your hand. Shuffle your deck. Ongoing: Characters you control with either the X-Men or X-Statix affiliation have both affiliations. ----- Card Name: Tech Upgrade Card Number: MOR-218 Threshold: 2 As an additional cost to play Tech Upgrade, exhaust a character you control. Search your deck for an equipment card. Reveal that card and put it into your hand. Shuffle your deck. ----- Card Name: Termination Sequence Card Number: MSM-137 Threshold: 2 Play Termination Sequence only during your attack step. KO a non-stunned army Sentinel character you control. If you do, KO target character if its cost is less than the cost of the army Sentinel character you KO'd this way. ----- Card Name: The Family Card Number: MMK-133 Threshold: 6 Crime Lords characters you control have reinforcement while defending this turn. ----- Card Name: The Mutant Menace Card Number: MOR-104 Threshold: 3 Target player loses 1 endurance for each Brotherhood character you control. "This just in, the mutant Magneto has just attacked the Cape Citadel missile base! ----- Card Name: The New Brotherhood Card Number: MOR-105 Threshold: 1 Ongoing: While you control four or less resources, Brotherhood characters you control get +2 ATK. "Toad formed the New Brotherhood to kill X-Force's leader, Cable." ----- Card Name: The Power Cosmic Card Number: MOR-136 Threshold: 5 KO all resources you control. If you control Dr. Doom, gain control of the initiative at the start of the next phase. "Doom possessed the cosmic powers of the Silver Surfer... for a short time." ----- Card Name: The Slingers Card Number: MMK-203 Threshold: 2 Ongoing: Discard a character card named Spider-Man ---> Power-up target Spider-Friends attacker or defender you control. "A group of young idealists, the Slingers were formed in Spider-Man's absence." ----- Card Name: The Time Keepers Card Number: MAV-186 Threshold: 1 Target defender you control gets +1 DEF this attack. If that character is named Kang, it gets an additional +1 DEF this attack. "At the edge of Limbo reside the Time Keepers, set by He Who Remains to ensure the safety of the universe." ----- Card Name: The Wrecking Crew Card Number: MAV-161 Threshold: 2 Target Masters of Evil attacker you control gets +2 ATK this attack. Non-Army characters you control that share a cost or version with that attacker and that are adjacent to it get +2 ATK while attacking this turn. ----- Card Name: Thinking Outside the Box Card Number: MSM-163 Threshold: 1 Ongoing: You draw cards from the bottom of your deck. "Reed Richards understands that the laws of physics are really just guidelines." ----- Card Name: Tragic Loss Card Number: MSM-067 Threshold: 3 As an additional cost to play Tragic Loss, KO a stunned character you control. Choose one: Target Spider-Friends defender gets +5 ATK this attack; or target Spider-Friends defender gets +5 DEF this attack. "I will never ever forget that I could have stopped it." ----- Card Name: Twist of Fate Card Number: MSM-013 Threshold: 1 As an additional cost to play Twist of Fate, discard a Spider-Friends character card from your hand. Reveal the top four cards of your deck. Choose one character card from among them and put it into your hand. Put the remaining cards on the bottom of your deck in any order. ----- Card Name: Two Worlds Team-Up Card Number: MAV-041 Threshold: 2 Choose two team affiliations among characters you control. If you chose Avengers and a different affiliation and you control another face-up resource named Two Worlds, draw a card. Ongoing: Characters you control, as well as cards in your deck, hand, and KO'd pile that have either of the chosen affiliations have both affiliations. "Always together. Forever apart." ----- Card Name: Ultimate Sacrifice Card Number: MSM-113 Threshold: 2 Play Ultimate Sacrifice only during the recovery phase. As an additional cost to play Ultimate Sacrifice, KO an X-Men character you control. Recover each stunned X-Men character you control. "Peter Rasputin gave his life to cure the Legacy Virus. He died as he lived, a hero." ----- Card Name: Under Siege Card Number: MAV-162 Threshold: 3 Play Under Siege only during your attack step. As an additional cost to play Under Siege, exhaust a Masters of Evil character you control. Exchange the positions of target face-down resource you control and target resource an opponent controls. ----- Card Name: Unexpected Mutation Card Number: MSM-068 Threshold: 1 Put the top card of your deck into your KO'd pile. Target Spider- Friends attacker you control gets +X ATK and -X DEF this attack, where X is the cost of the card put into your KO'd pile this way. "Oh boy. How am I going to explain this to MJ?" ----- Card Name: Unfair Advantage Card Number: MAV-163 Threshold: 3 Play Unfair Advantage only during your recruit step and only if you control a Masters of Evil character. If you have played no other plot twists this turn, gain 1 resource point. Spend this resource point only to pay the cost of a payment power. You cannot play plot twists this turn. If Unfair Advantage is in your resource row, turn it face down. ----- Card Name: United We Stand Card Number: MAV-201 Threshold: 1 Target non-leader character you control has "Leader: Characters adjacent to this character get +2 ATK" this turn. ----- Card Name: Unlikely Allies Card Number: MOR-219 Threshold: 2 Play only if you control a Doom character and an X-Men character. Draw a card. Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd pile that have either the Doom or X-Men team affiliation are considered to have both team affiliations. ----- Card Name: Unmasked Card Number: MSM-165 Threshold: 1 Characters cannot become powered-up this turn. Ongoing: At the start of your resource step you may pay 2 endurance. If you do, turn Unmasked face down. "In this moment, your last moment, let's see who you really are." ----- Card Name: Untouchable Card Number: MMK-134 Threshold: 2 Play Untouchable only if you control a Crime Lords character. Ongoing: At the start of the combat phase, each player chooses a character. The chosen characters cannot be the target of plot twist, payment, or triggered effects this turn. ----- Card Name: Uprising Card Number: MMK-135 Threshold: 2 Crime Lords characters you control get +2 ATK while attacking a character with a higher cost or while defending against a character with a higher cost this turn. "Top floor! Bruises, broken bones, and supervillains!" ----- Card Name: Wake the Dead Card Number: MMK-178 Threshold: 1 Search your deck for an Underworld character card with the same name as a character in play or a character card in your KO'd pile. Reveal that card and put it into your hand. Shuffle your deck. ----- Card Name: Walk Through Walls Card Number: MAV-042 Threshold: 4 Play Walk Through Walls only during your recruit step. Discard a card. Move target Avengers character you control to your hidden area. That character cannot be the target of effects your opponents control this turn. At the start of the recovery phase this turn, move that character to your visible area. ----- Card Name: War of Attrition Card Number: MAV-202 Threshold: 2 Replace target face-up resource an opponent controls. That opponent may replace a face-up resource you control. "For the love of Power Princess, you must die!" ----- Card Name: War On Humanity Card Number: MOR-106 Threshold: 1 Ongoing: At the start of the recovery phase, each of your opponents loses 1 endurance for each non-stunned Brotherhood character you control. "The human race no longer deserves dominion over the planet earth! The day of the Mutants is upon us!" ----- Card Name: Wave of Sentinels Card Number: MSM-138 Threshold: 3 Army Sentinel characters you control get +3 ATK and +3 DEF this turn while attacking a character that has already been attacked this turn. "The Epsilons always lead the Alpha strike." ----- Card Name: Weapon of Choice Card Number: MMK-220 Threshold: 2 As an additional cost to play Weapon of Choice, discard two cards. Search your deck for two character cards with different names, each with cost equal to the number of resources you control. Reveal them. Target opponent chooses one. Shuffle that one back into your deck and put the other one into your hand. ----- Card Name: Wild Ride Card Number: MMK-045 Threshold: 1 Search your deck for a Marvel Knights character card, reveal it, and put it into your hand. Lose endurance equal to that card's cost. Shuffle your deck. ----- Card Name: Windstorm Card Number: MAV-203 Threshold: 2 Target character with cost 2 or greater you control has flight this turn. That character gets +2 ATK while attacking this turn and an additional +2 ATK while attacking this turn if you control another character with the same cost as that character. ----- Card Name: Win-Lose Deal Card Number: MAV-123 Threshold: 1 As an additional cost to play Win-Lose Deal, exhaust a Thunderbolts character you control. Draw two cards. Each of your opponents may draw two cards. "You will do better, Jenkins, or I will reveal to the world that Baron Wolfgang Von Strucker owns you, body and soul!" ----- Card Name: Witching Hour Card Number: MMK-179 Threshold: 7 As an additional cost to play Witching Hour, pay 2 resource points. Choose any number of Underworld character cards in your KO'd pile each with a cost of 2 or less. During your recruit step this turn, for each of those cards, you may recruit it as though it were in your hand, and you may pay 2 endurance rather than pay its recruit cost. ----- Card Name: Xavier's Dream Card Number: MOR-037 Threshold: 5 Ongoing: At the start of the recovery phase, if there are no stunned characters in play, you may discard an X-Men character card from your hand. If you do, put a dream counter on Xavier's Dream. When there are three dream counters on Xavier's Dream, you win the game. "Mine is a dream to live in harmony with those who fear and despise us." ------------------------------------------------------------ Section 3 Card Pack Contents [CAPC] (thanks to jrasso) We didn't break this down by rareness, because there doesn't seem to be any real consistency to it. Some people have has a much easier time finding certain cards than others. ------------------- Section 3.1: Hero Pack 1 [HEPA1] MAV-009 Hank Pym <> Giant Man, Towering Titan MAV-015 Iron Man, Invincible MAV-032 Chaos Magic MAV-033 Earth's Mightiest Heroes MAV-036 Playroom MAV-057 Lamprey, Donald McQuiggan MAV-068 Whizzer, Stanley Stewart MAV-073 Eldritch Power MAV-080 Squadron City MAV-081 Supply Line MAV-100 Karla Sofen <> Meteorite, Celestial Power MAV-104 Ogre, Weaponsmith MAV-111 Biomodem Satellite MAV-115 Marvel's Most Wanted MAV-117 New Identity MAV-127 Enchantress, Amora MAV-129 Executioner, Scourge of Jotunheim MAV-137 Melter, Bruno Horgan MAV-148 Titania, Vengeful Vixen MAV-157 Hero's Demise MAV-177 Kang, Ultimate Kang MAV-179 Macrobots, Army MAV-215 Phat, Liv'n Large MAV-216 Mutant of the Year MAV-220 Spirits of Vengeance MFF-004 Invisible Woman, Protector MFF-008 Noah Baxter, CEO, Baxter Industries MFF-010 Thing, Strongman MFF-015 Dr. Doom, Scientific Sorcerer MFF-019 Sub-Mariner, Atlantean Monarch MMK-003 Caretaker, Nomadic Mentor MMK-005 Dagger, Child of Light MMK-012 Ghost Rider, Danny Ketch MMK-026 Shang Chi, Master of Kung Fu MMK-031 Bring the Pain MMK-037 Midnight Sons MMK-049 Bloke, Mickey Tork MMK-058 Mysterious Fan Boy, Arthur Lundberg MMK-064 Saint Anna, Sympathetic Healer MMK-089 X-Statix Cafe MMK-093 Carbone's Assassins, Army MMK-100 Jigsaw, Billy Russo MMK-111 Saracen, Muzzafar Lambert MMK-125 Hand Dojo MMK-132 Sold Out MMK-137 Asmodeus, Duke of Hell MMK-144 Lilith, Daughter of Dracula MMK-157 Suicide, Chris Daniels MMK-178 Wake the Dead MMK-199 Mekanix MMK-206 Mendel Stromm, Robot Master MOR-004 Bishop, Lucas Bishop MOR-011 Havok, Alex Summers MOR-013 Jean Grey, Marvel Girl MOR-023 Rogue, Powerhouse MOR-032 Danger Room MOR-035 Professor Xavier's Mansion MOR-048 Human Torch, Hotshot MOR-053 Luke Cage, Hero For Hire MOR-067 Antarctic Research Base MOR-081 Magneto, Master of Magnetism MOR-087 Pyro, St. John Allerdyce MOR-093 Sauron, Dr. Karl Lykos MOR-099 Genosha MOR-104 The Mutant Menace MOR-115 Kristoff Von Doom, The Boy Who Would Be Doom MOR-125 Volcana, Marsha Rosenberg MOR-141 Senator Kelly, Anti-Mutant Advocate MOR-146 Combat Protocols MOR-164 Dark Phoenix, Cosmic Entity MOR-171 Random Punks, Army MOR-173 Acrobatic Dodge MOR-176 Base of Operations MOR-178 Blind Sided MOR-179 Borrowed Blade MOR-186 Fall Back! MOR-187 Finishing Move MOR-190 Focused Blast MOR-200 Medical Attention MOR-203 Night Vision MSM-002 Daredevil, The Man Without Fear MSM-006 Solo, James Bourne MSM-016 Electro, Maxwell Dillon MSM-036 Dagger, Tandy Bowen MSM-038 Ezekiel, Spirit of the Spider MSM-055 Wild Pack, Army MSM-060 Fun and Games MSM-066 Sticky Situation MSM-079 Kaine, Imperfect Clone MSM-098 Hired Goons MSM-101 Rejuvenation MSM-117 Pier 4 MSM-130 Devil's Due MSM-141 J. Jonah Jameson, Sensationalist MSM-143 Bad Press MSM-152 Grounded MSM-157 Rapier ------------------- Section 3.2: Hero Pack 2 [HEPA2] MAV-017 Jarvis, Honorary Avenger MAV-022 Scarlet Witch, Mistress of Chaos Magic MAV-038 Quinjet MAV-040 Repulsor Ray MAV-047 Blue Eagle, James Dore Jr. MAV-062 Quagmire, Jerome Meyers MAV-074 Hibernaculum MAV-078 Project Utopia MAV-088 Charcoal, Charles Burlingame MAV-122 V-Wing MAV-142 Radioactive Man, Chen Lu MAV-151 Whirlwind, David Cannon MAV-168 Kang, Immortus MAV-178 Kang's Guards, Army MAV-186 The Time Keepers MAV-197 Prismatic Shield, Construct MAV-206 Mammomax, Elephant Boy MFF-003 Human Torch, Hothead MFF-026 No Fear MMK-008 Daredevil, Protector of Hell's Kitchen MMK-024 Punisher, Judge MMK-035 Hell's Kitchen MMK-038 Penance Stare MMK-041 Quick Kill MMK-047 Anarchist, Tike Alicar MMK-057 La Nuit, Pierre Truffaut MMK-061 Orphan, Mr. Sensitive MMK-080 Mind Over Matter MMK-082 Nerve Strike MMK-094 Cobra, Klaus Vorhees MMK-107 Mr. Hyde, Calvin Zabo MMK-126 King Takes Knight MMK-128 Marked for Death MMK-134 Untouchable MMK-145 Marie Laveau, Voodoo Priestess MMK-150 New Blood, Army MMK-162 Zarathos, Spirit of Vengeance MMK-165 Blood Hunt MMK-167 Dark Embrace MMK-209 Lacuna, Media Darling MMK-212 Marvel Team-Up MOR-002 Banshee, Sean Cassidy MOR-003 Beast, Dr. Henry McCoy MOR-006 Cyclops, Scott Summers MOR-010 Gambit, Remy LaBeau MOR-023 Rogue, Powerhouse MOR-024 Shadowcat, Kitty Pryde MOR-025 Storm, Ororo Munroe MOR-027 Wolverine, Berserker Rage MOR-030 Cerebro MOR-037 Xavier's Dream MOR-043 Frankie Raye, Herald of Galactus MOR-055 Mr. Fantastic, Reed Richards MOR-063 Thing, Heavy Hitter MOR-066 A Child Named Valeria MOR-074 The Pogo Plane MOR-082 Magneto, Lord Magnus MOR-085 Mystique, Shape-Changing Assassin MOR-098 Avalon Space Station MOR-112 Dr. Doom, Victor Von Doom MOR-117 Robot Destroyer, Army MOR-124 Victor Von Doom II, Son of Doom MOR-130 Faces of Doom MOR-145 Wild Sentinel, Army MOR-148 Orbital Sentinel Base MOR-156 Annihilus, Destroyer of Life MOR-157 Blastaar, King of Baluur MOR-158 Negative Zone MOR-159 Skrull Soldier, Army MOR-160 Super Skrull, Engineered Super-Soldier MOR-161 Apocalypse, En Sabah Nur MOR-162 Arcade, Master of Murderworld MOR-175 Backfire MOR-182 Common Enemy MOR-184 Dual Sidearms MOR-188 Flame Trap MOR-197 Kevlar Body Armor MOR-202 Nasty Surprise MSM-004 Prowler, Hobie Brown MSM-005 Punisher, Vigilante MSM-007 Spider-Man, Friendly Neighborhood Spider-Man MSM-011 ESU Science Lab MSM-024 Osborn Industries MSM-028 Crushing Blow MSM-031 Smoke Screen MSM-045 Mary Jane Watson, MJ MSM-061 Going My Way? MSM-074 Green Goblin, Altered Ego MSM-080 Kingpin, Crime Boss MSM-086 Shocker, Herman Schultz MSM-094 Dangerous Experiment MSM-104 Emma Frost, Headmistress of Xavier's Academy MSM-108 Aerial Supremacy MSM-110 Madripoor MSM-113 Ultimate Sacrifice MSM-124 Rise to Power MSM-131 Latverian Embassy ------------------- Section 3.3: Hero Pack 3 [HEPA3] MAV-010 Hank Pym <> Goliath, Giant Genius MAV-025 Thor, Odinson MAV-035 Mjolnir MAV-041 Two Worlds, Team-Up MAV-050 Foxfire, Olivia Underwood MAV-054 Hyperion, Sun God MAV-065 Skymax, Skrullian Skymaster MAV-070 Airskimmer MAV-091 Erik Josten <> Atlas, Ionic Powerhouse MAV-097 Iron Man <> Cobalt Man, Avenger in Disguise MAV-103 Melissa Gold <> Songbird, Sonic Carapace MAV-106 Paul Ebersol <> Techno, Man of Metal MAV-119 Stormfront-1, Team-Up MAV-133 Karla Sofen <> Moonstone, Master Manipulator MAV-139 Nathan Garrett <> Black Knight, Corrupt Crusader MAV-150 Ultron <> Ultron 5, Ultimate Evil MAV-155 Evil Reborn MAV-160 Stolen Power MAV-165 Baltag, Hand of the Conqueror MAV-191 Avengers Disassembled MAV-211 Basilisk, Basil Elks MAV-214 Bring Down the House MFF-001 Crystal, Elemental Princess MFF-002 H.E.R.B.I.E., Humanoid Experimental Robot B-Type Integrated Electronics MFF-005 Luke Cage, Reserve Member MFF-007 Mr. Fantastic, Leader MFF-009 She-Hulk, Green Jeans MFF-011 Reed's Workshop MFF-012 Force Shield MMK-001 Blade, Eric Brooks MMK-028 Stick, Leader of the Chaste MMK-032 Crime and Punishment MMK-056 Gin Genie, Beckah Parker MMK-063 Plazm, Protoplasmic Protagonist MMK-069 Venus Dee Milo, Dee Milo MMK-074 Dead Weight MMK-081 Missed Drop MMK-110 Roscoe Sweeny, Fixer MMK-113 Stilt-Man, Wilbur Day MMK-116 The Russian, Contract Killer MMK-119 Armed Escort MMK-135 Uprising MMK-136 Anton Hellgate, Thanatologist MMK-149 Nekra, Nekra Sinclair MMK-158 Tryks, Army MMK-171 Infernal Gateway MMK-179 Witching Hour MMK-180 Blade, The Daywalker MMK-195 Scarlet Witch, Eldritch Enchantress MMK-215 Mystic Chain MOR-001 Archangel, Warren Worthington III MOR-005 Colossus, Peter Rasputin MOR-020 Professor X, World's Most Powerful Telepath MOR-026 Storm, Weather Witch MOR-038 Xavier's School for Gifted Youngsters MOR-041 Ant Man, Scott Lang MOR-046 Hulk, New Fantastic Four MOR-052 Invisible Woman, Sue Richards MOR-058 She-Hulk, Jennifer Walters MOR-070 Fantasticar MOR-073 Signal Flare MOR-083 Mastermind, Jason Wyngarde MOR-084 Mystique, Raven Darkholme MOR-092 Sabretooth, Victor Creed MOR-097 Asteroid M MOR-109 Doom Guards, Army MOR-119 Robot Seeker, Army MOR-126 Bitter Rivals MOR-133 Mystical Paralysis MOR-142 Sentinel Mark I, Army MOR-153 Search and Destroy MOR-165 Juggernaut, Cain Marko MOR-167 Mojo, Ruler of Mojoworld MOR-169 Onslaught, Psionic Spawn of Xavier and Magneto MOR-170 Puppet Master, Philip Masters MOR-181 Charge! MOR-191 Foiled MOR-195 Heroes United MOR-196 Ka-Boom! MOR-198 Last Stand MOR-201 Mutant Nation MOR-219 Unlikely Allies MSM-001 Black Cat, Felicia Hardy MSM-026 Sinister Salvo MSM-035 Cloak, Tyrone Johnson MSM-040 Hornet, Eddie McDonough MSM-054 Spider-Man, Cosmic Spider-Man MSM-057 Ace Reporter MSM-067 Tragic Loss MSM-081 Man-Wolf, John Jameson MSM-086 Shocker, Herman Schultz MSM-092 Tombstone, Lonnie Lincoln MSM-105 John Proudstar <> Thunderbird, Apache Warrior MSM-118 Supernova MSM-128 Terrax, Tyros MSM-132 Mark II, Number II, Leader Unit MSM-153 Mojoverse ------------------- Section 3.4: Hero Pack 4 [HEPA4] MAV-012 Hawkeye, Clinton Barton MAV-019 Natasha Romanoff <> Black Widow, Super Spy MAV-020 Quicksilver, Mutant Avenger MAV-023 She-Hulk, Gamma Bombshell MAV-031 Call Down the Lightning MAV-046 Arcanna, Arcanna Jones MAV-052 Haywire, Harold Danforth MAV-061 Power Princess, Zarda MAV-072 Behavior Modification Device, Team-Up MAV-084 Beetle <> Mach 2, Matthew Davis MAV-093 Genis-Vell <> Captain Marvel, Son of Mar-Vell MAV-110 A Second Chance MAV-113 Deadly Conspiracy MAV-121 Thunderbolts Plaza MAV-143 Scorpion, Fatal Sting MAV-144 Shocker, Vibro-Shock Villain MAV-147 Tiger Shark, Todd Arliss MAV-162 Under Siege MAV-163 Unfair Advantage MAV-183 Null Time Zone MAV-184 Psyche-Globe MAV-185 Spheres of Solitude MAV-192 Call to Arms MAV-194 Heroes in Reserve MAV-196 Might Makes Right MAV-213 Lady Punisher, Lynn Michaels MAV-217 Hitman, Burth Kenyon MMK-019 Micro-Chip, Linus Lieberman MMK-025 Punisher, Jury MMK-027 Spider-Man, The Spectacular Spider-Man MMK-034 Head Shot MMK-048 Battering Ram, Short-Lived Strongman MMK-055 El Guapo, Robbie Rodriguez MMK-065 Sluk, Byron Spencer MMK-075 Doop Cam MMK-078 Go in Swinging MMK-097 Echo, Maya Lopez MMK-099 Jester, Jonathan Powers MMK-117 Typhoid Mary, Mary Walker MMK-130 Rough House MMK-141 Deacon Frost, Vampire Master MMK-146 Mephisto, Father of Lies MMK-168 Dracula's Castle MMK-170 Gravesite MMK-171 Hypnotic Charms MMK-194 Lockjaw, Inhuman MMK-195 Scarlet Witch, Eldritch Enchantress MMK-203 The Slingers MMK-210 Sharon Ginsberg, Corrupt Counsel MOR-008 Dazzler, Alison Blaire MOR-014 Jean Grey, Phoenix Force MOR-028 Wolverine, James Howlett MOR-036 The Blackbird MOR-039 X-Corporation MOR-042 Crystal, Inhuman MOR-054 Medusa, Inhuman MOR-065 Wolverine, New Fantastic Four MOR-071 Four Freedoms Plaza MOR-089 Quicksilver, Speed Demon MOR-096 Unus, Angelo Unuscione MOR-114 Dragon Man, Experimental Monster MOR-116 Rama-Tut, Pharaoh from the 30th Century MOR-121 Sub-Mariner, Ally of Doom MOR-136 The Power Cosmic MOR-144 Sentinel Mark IV, Army MOR-177 Betrayal MOR-180 Burn Rubber MOR-194 Greater of Two Evils MOR-218 Tech Upgrade MSM-008 Spider-Man, The Amazing Spider-Man MSM-013 Twist of Fate MSM-014 Dr. Octopus, Doc Ock MSM-022 Vulture, Adrian Toomes MSM-025 Sadistic Choice MSM-029 Jetpack MSM-033 Black Cat, Master Thief MSM-034 Cardiac, Elias Wirtham MSM-039 Firestar, Hot Stuff MSM-048 Puma, Thomas Fireheart MSM-049 Richochet, Johnny Gallo MSM-050 Rocket Racer, Robert Farrell MSM-051 Scarlet Spider, Ben Reilly MSM-052 Silver Sable, Silver Sablinovia MSM-058 Armored Spider Suit MSM-059 Costume Change MSM-065 Spider-Tracer MSM-093 Venom, Alien Symbiote MSM-099 Lion's Den MSM-116 Marvel's First Family MSM-123 Misappropriation MSM-125 Volcanic Base MSM-127 Purple Man, Zebediah Killgrave MSM-135 Tri-Sentinel, Super Sentinel MSM-140 Deathlok, Luther Manning MSM-146 Clone Saga MSM-151 Forced Allegiance MSM-160 Sonic Gun ------------------------- Section 3.5: Hero Pack 5 [HEPA5] MAV-001 Beast, Furry Blue Scientist MAV-006 Dane Whitman <> Black Knight, Heroic Paladin MAV-011 Hank Pym <> Yellowjacket, Pym Particle Creator MAV-026 Vision, Synthetic Humanoid MAV-048 Doctor Decibel, Anton Decibel MAV-051 Golden Archer, Wyatt McDonald MAV-055 Inertia, Edith Freiberg MAV-075 Other-Earth MAV-083 Beetle <> Mach 1, Reluctant Hero MAV-098 Jolt, Helen Takahama MAV-116 Mt. Charteris MAV-118 Project Liberator MAV-125 Bulldozer, Wrecking Crew MAV-130 Grey Gargoyle, Paul Pierre Duval MAV-134 Klaw, Ulysses Klaw MAV-153 Adhesive X MAV-171 Kang, Kang Ransom MAV-173 Kang, Lord of Limbo MAV-180 Tempus, Menace out of Time MAV-182 Kang Kross-roads MAV-195 Insect Swarm MAV-200 System Failure MAV-204 Polaris, Lorna Dane MMK-006 Daredevil, Guardian Devil MMK-011 Elektra, Elektra Natchios MMK-014 Hannibal King, Occult Investigator MMK-017 Luke Cage, Power Man MMK-020 Mikado and Mosha, Angels of Destruction MMK-021 Moon Knight, Marc Spector MMK-022 Natasha Romanoff <> Black Widow, KGB Killer MMK-023 Punisher, Executioner MMK-029 Yelena Belova <> Black Widow, Enemy Agent MMK-030 Blind Justice MMK-039 Punisher's Armory MMK-042 Swan Dive MMK-043 Titanium Sword MMK-045 Wild Ride MMK-046 Anarchist, Man of the People MMK-050 Coach, Manipulative Mentor MMK-051 Corkscrew, Twisted Trainee MMK-052 Dead Girl, Crafty Cadaver MMK-054 Doop, Ultimate Weapon MMK-067 U-Go-Girl, Eddie Sawyer MMK-068 U-Go-Girl, Tragic Teleporter MMK-070 Venus Dee Milo, Telegenic Teleporter MMK-076 Falling Stars MMK-079 Grandstanding MMK-084 Overexposed MMK-086 Star of the Show MMK-088 Training Theatre MMK-090 X-Statix HQ MMK-095 Deadpool, Wade Wilson MMK-103 Kirigi, Master Assassin MMK-105 Mr. Code, Masked Malcontent MMK-114 The Hand, Army MMK-147 Mephisto, Soulstealer MMK-152 Orb, Drake Shannon MMK-174 Shadow Step MMK-175 Strength of the Grave MMK-184 Moving Target MMK-185 Hell's Fury MMK-186 Day of the Dead MMK-187 Blown to Pieces MMK-188 Team X-change MMK-189 Coalition of Heroes MMK-190 Honor Among Thieves MMK-201 Scarlet Spider <> Spider-Man, Successor MMK-219 Team Spirit MMK-220 Weapon of Choice MOR-015 Longshot, Rebel Freedom Fighter MOR-021 Psylocke, Betsy Braddock MOR-034 Muir Island MOR-045 Ghost Rider, New Fantastic Four MOR-051 Invisible Woman, Sue Storm MOR-061 Spider-Man, New Fantastic Four MOR-068 Baxter Building MOR-076 Avalanche, Dominic Petros MOR-077 Blob, Fred Dukes MOR-103 Savage Land MOR-108 Darkoth, Major Desmund Pitt MOR-113 Dr. Doom, Lord of Latveria MOR-127 Doom Triumphant MOR-132 Micro-Size MOR-166 Lady Deathstrike, Yuriko Oyama MOR-172 Spiral, Richochet Rita MOR-185 Entangle MOR-207 Overpowered MSM-020 Rhino, Alex O'Hirn MSM-021 Venom, Eddie Brock MSM-037 Dusk, Cassie St. Commons MSM-047 Prodigy, Richie Gilmore MSM-068 Unexpected Mutation MSM-083 Mysterio, Quentin Beck MSM-100 Oscorp Board Room MSM-122 Insignificant Threat MSM-145 Breaking Story MSM-155 Pinned -------------------------- Section 3.6: Hero Pack 6 [HEPA6] MAV-002 Black Panther, T'challa MAV-003 Captain America, Steve Rogers MAV-008 Hank Pym <> Ant Man, Diminutive Hero MAV-014 Hulk, Gamma Rage MAV-016 Iron Man, Tony Stark MAV-018 Monica Rambeau <> Captain Marvel, Lady of Light MAV-021 Rick Jones, A Hero's Best Friend MAV-024 Thor, God of Thunder MAV-027 Wasp, Janet Van Dyne-Pym MAV-028 Wonder Man, Simon Williams MAV-029 Avengers Assemble! MAV-037 Pym Laboratories MAV-039 Repel Attack MAV-042 Walk Through Walls MAV-044 Amphibian, Kingsley Rice MAV-053 Hyperion, Mark Milton MAV-058 Moonglow, Melissa Hanover MAV-059 Nighthawk, Kyle Richmond MAV-060 Power Princess, The Last Utopian MAV-063 Redstone, Michael Redstone MAV-064 Shape, Malleable Mutant MAV-066 Thermite, Sam Yurimoto MAV-067 Tom Thumb, Thomas Thompson MAV-069 AIDA MAV-071 Answer the Call MAV-077 Peace in Our Time MAV-079 Rocket Central MAV-082 Utopia Isle MAV-085 Beetle <> Mach 3, Repentant Villain MAV-096 Helmut Zemo <> Citizen V, Warmonger MAV-101 Karla Sofen <> Meteorite, Twin Moonstones MAV-109 Speed Demon, Second Chance Speedster MAV-141 Piledriver, Wrecking Crew MAV-145 The Wrecker, Wrecking Crew MAV-146 Thunderball, Wrecking Crew MAV-158 Mystic Summons MAV-167 Kang, Earth Mesozoic-24 MAV-175 Kang, Rama Tut MAV-176 Kang, The Conqueror MAV-181 Game of the Galaxy MAV-187 Faces of Evil, Team-Up MAV-188 Justice for All, Team-Up MAV-189 Supreme Sanction, Team-Up MAV-198 Seek Cover MAV-210 White Tiger, Hector Ayala MFF-024 Cryonic Grenade MMK-002 Brother Voodoo, Jericho Drumm MMK-013 Ghost Rider, Johnny Blaze MMK-015 Iron Fist, Danny Rand MMK-036 Judge, Jury, and Executioner MMK-053 Doop, Forward Observer MMK-071 Vivisector, Lunatic Lycanthrope MMK-077 Glory Hound MMK-101 Kingpin, The Kingpin of Crime MMK-104 Masked Marauder, Frank Farnum MMK-129 No Rest for the Wicked MMK-133 The Family MMK-139 Blackout, Master of Darkness MMK-142 Dracula, Lord of the Damned MMK-154 Shelob, Queen of Spiders MMK-169 Evil Awakens MMK-181 Professor X, Mutant Mentor MMK-191 Professor X, Mental Master MMK-202 Swing into Action MMK-213 Medallion of Power MMK-218 Psychoville MOR-018 Nightcrawler, Kurt Wagner MOR-064 Thing, The Ever-Lovin' Blue-Eyed Thing MOR-072 It's Clobberin' Time! MOR-075 Yancy Street MOR-080 Magneto, Eric Lehnsherr MOR-090 Rogue, Anna Raven MOR-110 Doom-Bot, Army MOR-118 Robot Enforcer, Army MOR-128 Doom's Throne Room MOR-147 Micro-Sentinels MOR-163 Black Tom, Thomas Cassidy MOR-174 Advanced Hardware MOR-192 Friendly Fire MOR-209 Political Pressure MOR-212 Relocation MOR-213 Salvage MSM-014 Dr. Octopus, Doc Ock MSM-042 Iceman, Cool Customer MSM-056 Will O' The Wisp, Jackson Arvad MSM-070 Beetle, Abner Jenkins MSM-075 Hammerhead, Gangster MSM-102 Spider Slayers MSM-103 Archangel, Angel of Death MSM-112 Siege Perilous MSM-114 Silver Surfer, Norrin Radd MSM-119 Mimic, Calvin Rankin MSM-121 Thornn, Feral Hunter MSM-126 Dr. Hauptmann, Diabolic Inventor MSM-147 Com Link MSM-156 Pleasant Distraction MSM-164 Time Platform ----------------------- Section 3.7: Villain Pack 1 [VAPA1] MAV-009 Hank Pym <> Giant Man, Towering Titan MAV-015 Iron Man, Invincible MAV-025 Thor, Odinson MAV-033 Earth's Mightiest Heroes MAV-040 Repulsor Ray MAV-054 Hyperion, Sun God MAV-064 Shape, Malleable Mutant MAV-068 Whizzer, Stanley Stewart MAV-073 Eldritch Power MAV-075 Other-Earth MAV-084 Beetle <> Mach 2, Matthew Davis MAV-088 Charcoal, Charles Burlingame MAV-100 Karla Sofen <> Meteorite, Celestial Power MAV-108 Radioactive Man, Reformed Renegade MAV-123 Win-Lose Deal MAV-129 Executioner, Scourge of Jotunheim MAV-137 Melter, Bruno Horgan MAV-151 Whirlwind, David Cannon MAV-159 Sonic Disruption MAV-160 Stolen Power MAV-177 Kang, Ultimate Kang MAV-191 Avengers Disassembled MAV-215 Phat, Liv'n Large MAV-217 Hitman, Burt Kenyon MAV-218 Hired Hit MFF-006 Medusa, Medusalith Amaquelin MFF-012 Force Shield MFF-015 Dr. Doom, Scientific Sorcerer MFF-017 Kristoff Von Doom, Ticking Time Bomb MFF-018 Ovoid Mentor, Alien Mentalist MFF-020 Titania, Big Bad Bully MMK-001 Blade, Eric Brooks MMK-008 Daredevil, Protector of Hell's Kitchen MMK-012 Ghost Rider, Danny Ketch MMK-016 Iron Fist, Living Weapon MMK-043 Titanium Sword MMK-046 Anarchist, Man of the People MMK-048 Battering Ram, Short-Lived Strongman MMK-079 Grandstanding MMK-087 Supporting Role MMK-093 Carbone's Assassins, Army MMK-100 Jigsaw, Billy Russo MMK-111 Saracen, Muzzafar Lambert MMK-127 Made Men MMK-133 The Family MMK-140 Centurious, The Soulless Man MMK-145 Marie Laveau, Voodoo Priestess MMK-156 Steel Wind, Cyborg Cyclist MMK-162 Zarathos, Spirit of Vengeance MMK-165 Blood Hunt MMK-170 Gravesite MMK-200 Frog Man, Eugene Patilio MMK-204 Web Shooters MMK-206 Mendel Stromm, Robot Master MMK-215 Mystic Chain MOR-006 Cyclops, Scott Summers MOR-012 Iceman, Bobby Drake MOR-038 Xavier's School for Gifted Youngsters MOR-045 Ghost Rider, New Fantastic Four MOR-047 Human Torch, Johnny Storm MOR-059 She-Hulk, Green Jeans MOR-088 Quicksilver, Pietro Maximoff MOR-096 Unus, Angelo Unuscione MOR-104 The Mutant Menace MOR-123 Titania, Mary MacPherran MOR-133 Mystical Paralysis MOR-136 The Power Cosmic MOR-144 Sentinel Mark IV, Army MOR-148 Orbital Sentinel Base MOR-149 Primary Directive MOR-164 Dark Phoenix, Cosmic Entity MOR-171 Random Punks MOR-176 Base of Operations MOR-178 Blind Sided MOR-179 Borrowed Blade MOR-181 Charge! MOR-199 Marvel Team-Up MOR-203 Night Vision MSM-007 Spider-Man, Friendly Neighborhood Spider-Man MSM-019 Lizard, Dr. Curtis Connors MSM-027 Alley-Oop! MSM-032 Aunt May, May Parker MSM-040 Hornet, Eddie McDonough MSM-075 Hammerhead, Gangster MSM-077 Hydro-Man, Morris Bench MSM-091 Tinkerer, Phineas Mason MSM-095 Fisk Towers MSM-100 Oscorp Board Room MSM-107 Sunfire, Shiro Yoshida MSM-111 Power Nexus MSM-120 Post, Kevin Tremain MSM-124 Rise to Power MSM-132 Mark II, Number II, Leader Unit MSM-141 J. Jonah Jameson, Sensationalist MSM-147 Com Link MSM-152 Grounded MSM-157 Rapier ---------------------------- Section 3.8: Villain Pack 2 [VAPA2] MAV-017 Jarvis, Honorary Avenger MAV-022 Scarlet Witch, Mistress of Chaos Magic MAV-032 Chaos Magic MAV-035 Mjolnir MAV-036 Playroom MAV-047 Blue Eagle, James Dore Jr. MAV-062 Quagmire, Jerome Meyers MAV-071 Answer the Call MAV-080 Squadron City MAV-081 Supply Line MAV-092 Erik Josten <> Atlas, Kosmos Convict MAV-111 Biomodem Satellite MAV-139 Nathan Garrett <> Black Knight, Corrupt Crusader MAV-154 Crime Spree MAV-168 Kang, Immortus MAV-178 Kang's Guards, Army MAV-186 The Time Keepers MFF-014 Darkoth, Death Demon MFF-027 One-Two Punch MMK-026 Shang Chi, Master of Kung Fu MMK-027 Spider-Man, The Spectacular Spider-Man MMK-034 Head Shot MMK-040 Quentin Carnival MMK-045 Wild Ride MMK-058 Mysterious Fan Boy, Arthur Lundberg MMK-060 Orphan, Guy Smith MMK-069 Venus Dee Milo, Dee Milo MMK-080 Mind Over Matter MMK-086 Star of the Show MMK-094 Cobra, Klaus Vorhees MMK-099 Jester, Jonathan Powers MMK-107 Mr. Hyde, Calvin Zabo MMK-117 Typhoid Mary, Mary Walker MMK-135 Uprising MMK-137 Asmodeus, Duke of Hell MMK-138 Blackheart, Son of Mephisto MMK-144 Lilith, Daughter of Dracula MMK-150 New Blood, Army MMK-172 Infernal Gateway MMK-195 Scarlet Witch, Eldritch Enchantress MMK-209 Lacuna, Media Darling MOR-003 Beast, Dr. Henry McCoy MOR-009 Forge, Cheyenne Mystic MOR-016 Moira MacTaggert, World-Renowned Geneticist MOR-019 Professor X, Charles Xavier MOR-040 Alicia Masters, Blind Sculptress MOR-044 Franklin Richards, Child Prodigy MOR-051 Invisible Woman, Sue Storm MOR-055 Mr. Fantastic, Reed Richards MOR-064 Thing, The Ever-Lovin' Blue-Eyed Thing MOR-080 Magneto, Eric Lehnsherr MOR-081 Magneto, Master of Magnetism MOR-085 Mystique, Shape-Changing Assassin MOR-086 Phantazia, Eileen Harsaw MOR-090 Rogue, Anna Raven MOR-092 Sabretooth, Victor Creed MOR-093 Sauron, Dr. Karl Lykos MOR-097 Pyro, St. John Allerdyce MOR-097 Asteroid M MOR-099 Genosha MOR-106 War On Humanity MOR-115 Kristoff Von Doom, The Boy Who Would Be Doom MOR-127 Doom Triumphant MOR-134 Power Compressor MOR-141 Senator Kelly, Anti-Mutant Advocate MOR-147 Micro-Sentinels MOR-156 Annihilus, Destroyer of Life MOR-157 Blastaar, King of Baluur MOR-158 Negative Zone MOR-159 Skrull Soldier, Army MOR-160 Super Skrull, Engineered Super-Soldier MOR-167 Mojo, Ruler of Mojoworld MOR-173 Acrobatic Dodge MOR-174 Advanced Hardware MOR-175 Backfire MOR-180 Burn Rubber MOR-182 Common Enemy MOR-187 Finishing Move MOR-191 Foiled MOR-208 Personal Force Field MOR-217 Team Tactics MSM-008 Spider-Man, The Amazing Spider-Man MSM-009 Nova, Richard Rider MSM-016 Electro, Maxwell Dillon MSM-028 Crushing Blow MSM-041 Human Torch, Friendly Rival MSM-046 Mattie Franklin <> Spider-Woman, Gift of Power MSM-058 Armored Spider Suit MSM-073 Chameleon, Dmitri Smerdyakov MSM-074 Green Goblin, Altered Ego MSM-076 Hobgoblin, Roderick Kingsley MSM-092 Tombstone, Lonnie Lincoln MSM-096 Get Him My Petsss MSM-110 Madripoor MSM-122 Insignificant Threat MSM-123 Misappropriation MSM-140 Deathlok, Luther Manning ------------------------------ Section 3.9 Villain Pack 3 [VAPA3] MAV-010 Hank Pym <> Goliath, Giant Genius MAV-038 Quinjet MAV-041 Two Worlds, Team-Up MAV-050 Foxfire, Olivia Underwood MAV-061 Power Princess, Zarda MAV-068 AIDA MAV-079 Rocket Central MAV-082 Utopia Isle MAV-087 Blizzard, Donny Gill MAV-091 Erik Josten <> Atlas, Ionic Powerhouse MAV-104 Ogre, Weaponsmith MAV-106 Paul Ebersol <> Techno, Man of Metal MAV-117 New Identity MAV-134 Klaw, Ulysses Klaw MAV-136 Melissa Gold <> Screaming Mimi, Mimi Schwartz MAV-148 Titania, Vengeful Vixen MAV-155 Evil Reborn MAV-166 Growing Man, Kinetic Stimuloid MAV-183 Null Time Zone MAV-200 System Failure MAV-206 Mammomax, Elephant Boy MAV-207 Zorba, Deposed Leader of Latveria MFF-013 Boris, Doom's Caretaker MFF-016 Dragon Man, Experimental Monster MFF-022 Volcana, Raging Inferno MFF-023 Doom's Laboratory MFF-025 Flying Kick MMK-017 Luke Cage, Power Man MMK-023 Punisher, Executioner MMK-037 Midnight Sons MMK-041 Quick Kill MMK-042 Swan Dive MMK-055 El Guapo, Robbie Rodriguez MMK-072 Vivisector, Myles Alfred MMK-073 Zeitgeist, Axel Cluney MMK-074 Dead Weight MMK-090 X-Statix HQ MMK-092 Bullseye, Master of Murder MMK-109 Owl, Leland Owsley MMK-119 Armed Escort MMK-125 Hand Dojo MMK-131 Shakedown MMK-146 Mephisto, Father of Lies MMK-148 Morbius, The Living Vampire MMK-163 Zodiak, Norman Harrison MMK-168 Dracula's Castle MMK-171 Hypnotic Charms MMK-205 Carrion, Cadaverous Clone MMK-211 Advance Recon MOR-005 Colossus, Peter Rasputin MOR-017 Nightcrawler, Fuzzy Elf MOR-028 Wolverine, James Howlett MOR-030 Cerebro MOR-049 Human Torch, Super Nova MOR-054 Medusa, Inhuman MOR-057 Mr. Fantastic, Scientific Genius MOR-073 Signal Flare MOR-077 Blob, Fred Dukes MOR-089 Quicksilver, Speed Demon MOR-108 Darkoth, Major Desmund Pitt MOR-109 Doom Guards, Army MOR-112 Dr. Doom, Victor Von Doom MOR-120 Robot Sentry, Army MOR-121 Sub-Mariner, Ally of Doom MOR-124 Victor Von Doom II, Son of Doom MOR-130 Faces of Doom MOR-131 Latveria MOR-132 Micro-Size MOR-145 Wild Sentinel, Army MOR-150 Prime Sentinels MOR-165 Juggernaut, Cain Marko MOR-169 Onslaught, Psionic Spawn of Xavier and Magneto MOR-170 Puppet Master, Philip Masters MOR-184 Dual Sidearms MOR-186 Fall Back! MOR-194 Greater of Two Evils MOR-196 Ka-Boom! MOR-201 Mutant Nation MOR-211 Reconnaissance MOR-216 Swift Escape MSM-003 Madame Web, Cassandra Webb MSM-010 Daily Bugle MSM-011 ESU Science Lab MSM-054 Spider-Man, Cosmic Spider-Man MSM-063 My Hero MSM-069 Alistair Smythe, Ultimate Spider Slayer MSM-072 Carnage, Cletus Kasady MSM-078 Jackal, Dr. Miles Warren MSM-087 Shriek, Frances Barrison MSM-090 The Rose, Richard Fisk MSM-105 John Proudstar <> Thunderbird, Apache Warrior MSM-115 Wyatt Wingfoot, Keewazi Adventurer MSM-125 Volcanic Base MSM-130 Devil's Due MSM-145 Breaking Story MSM-148 Crowd Control ---------------- Section 3.10: Villain Pack 4 [VAPA4] MAV-006 Dane Whitman <> Black Knight, Heroic Paladin MAV-012 Hawkeye, Clinton Barton MAV-019 Natasha Romanoff <> Black Widow, Super Spy MAV-028 Wonder Man, Simon Williams MAV-031 Call Down the Lightning MAV-044 Amphibian, Kingsley Rice MAV-051 Golden Archer <> Wyatt McDonald MAV-055 Inertia, Edith Freiberg MAV-063 Redstone, Michael Redstone MAV-078 Project Utopia MAV-090 Dallas Riordan <> Vantage, Ionic Inheritor MAV-093 Genis-Vell, Captain Marvel, Son of Mar-Vell MAV-098 Jolt, Helen Takahama MAV-110 A Second Chance MAV-112 Combat Maneuvers MAV-125 Bulldozer, Wrecking Crew MAV-130 Grey Gargoyle, Paul Pierre Duval MAV-138 Mr. Hyde, Engine of Destruction MAV-146 Thunderball, Wrecking Crew MAV-147 Tiger Shark, Todd Arliss MAV-185 Spheres of Solitude MAV-194 Heroes in Reserve MAV-196 Might Makes Right MAV-203 Windstorm MAV-205 Framistat MAV-214 Bring Down the House MAV-216 Mutant of the Year MFF-021 Victor Von Doom II, Doomed Heir MFF-028 Personal Nemesis MMK-005 Dagger, Child of Light MMK-024 Punisher, Judge MMK-028 Stick, Leader of the Chaste MMK-047 Anarchist, Tike Alicar MMK-052 Dead Girl, Crafty Cadaver MMK-063 Plazm, Protoplasmic Protagonist MMK-078 Go in Swinging MMK-108 Nuke, Renegade Super Soldier MMK-113 Stilt-Man, Wilbur Day MMK-116 The Russian, Contract Killer MMK-121 Drive-by Shooting MMK-129 No Rest for the Wicked MMK-149 Nekra, Nekra Sinclair MMK-158 Tryks, Army MMK-175 Strength of the Grave MMK-176 The Darkhold MMK-183 Deathwatch, Unrepentant Killer MMK-191 Professor X, Mental Master MMK-192 Outback Stronghold MMK-196 Monument to a Madman MOR-015 Longshot, Rebel Freedom Fighter MOR-022 Rogue, Power Absorption MOR-046 Hulk, New Fantastic Four MOR-053 Luke Cage, Hero for Hire MOR-058 She-Hulk, Jennifer Walters MOR-078 Destiny, Irene Adler MOR-084 Mystique, Raven Darkholme MOR-098 Avalon Space Station MOR-102 Mutant Supremacy MOR-110 Doom-Bot, Army MOR-113 Dr. Doom, Lord of Latveria MOR-126 Bitter Rivals MOR-142 Sentinel Mark I, Army MOR-153 Search and Destroy MOR-155 Underground Sentinel Base MOR-162 Arcade, Master of Murderworld MOR-166 Lady Deathstrike, Yuriko Oyama MOR-172 Spiral, Richochet Rita MOR-209 Political Pressure MSM-005 Punisher, Vigilante MSM-014 Dr. Octopus, Doc Ock MSM-020 Rhino, Alex O'Hirn MSM-022 Vulture, Adrian Toomes MSM-024 Osborn Industries MSM-025 Sadistic Choice MSM-029 Jetpack MSM-043 Jessica Drew <> Spider-Woman, Venom Blast MSM-044 Julia Carpenter <> Spider-Woman, Web Weaver MSM-051 Scarlet Spider, Ben Reilly MSM-059 Costume Change MSM-070 Beetle, Abner Jenkins MSM-071 Boomerang, Fred Myers MSM-080 Kingpin, Crime Boss MSM-082 Morbius, Dr. Michael Morbius MSM-089 Speed Demon, James Sanders MSM-093 Venom, Alien Symbiote MSM-097 Goblin Glider MSM-099 Lion's Den MSM-102 Spider Slayers MSM-116 Marvel's First Family MSM-129 Decoy Program MSM-135 Tri-Sentinel, Super Sentinel MSM-144 Big Bully MSM-146 Clone Saga MSM-154 Murderworld MSM-158 Rise from the Grave MSM-159 Sinister Six MSM-163 Thinking Outside the Box -------------------------- Section 3.11: Villain Pack 5 [VAPA5] MAV-002 Black Panther, T'challa MAV-021 Rick Jones, A Hero's Best Friend MAV-037 Pym Laboratories MAV-042 Walk Through Walls MAV-048 Doctor Decibel, Anton Decibel MAV-067 Tom Thumb, Thomas Thompson MAV-070 Airskimmer MAV-077 Peace in Our Time MAV-089 Dallas Riordan, Mayoral Aide MAV-105 Paul Ebersol <> Techno, Gadgeteer MAV-107 Plant Man <> Blackheath, Samuel Smithers MAV-116 Mt. Charteris MAV-135 Marcus Daniels <> Blackout, Darkbringer MAV-141 Piledriver, Wrecking Crew MAV-142 Radioactive Man, Chen Lu MAV-145 The Wrecker, Wrecking Crew MAV-164 Amenhotep, Dark Pharaoh MAV-167 Kang, Earth Mesozoic-24 MAV-171 Kang, Kang Ransom MAV-176 Kang, The Conqueror MAV-193 Force Field Belt MAV-219 Mortician, Toussaint Morrow MAV-220 Spirits of Vengeance MMK-004 Cloak, Child of Darkness MMK-011 Elektra, Elektra Natchios MMK-036 Judge, Jury, and Executioner MMK-054 Doop, Ultimate Weapon MMK-070 Venus Dee Milo, Telegenic Teleporter MMK-077 Glory Hound MMK-095 Deadpool, Wade Wilson MMK-096 Death-Stalker, Phillip Sterling MMK-097 Echo, Maya Lopez MMK-098 Jaime Ortiz <> Damage, Cybernetic Enforcer MMK-101 Kingpin, The Kingpin of Crime MMK-110 Roscoe Sweeny, Fixer MMK-114 The Hand, Army MMK-115 The Rose, Shadowy Lieutenant MMK-118 Vanessa Fisk, Mob Matron MMK-120 Boss of Bosses MMK-128 Marked for Death MMK-130 Rough House MMK-132 Sold Out MMK-134 Untouchable MMK-139 Blackout, Master of Darkness MMK-141 Deacon Frost, Vampire Master MMK-142 Dracula, Lord of the Damned MMK-151 Nightmare, Dark Lord of Dreams MMK-152 Orb, Drake Shannon MMK-154 Shelob, Queen of Spiders MMK-155 Skinner, Psychotic Shredder MMK-160 Vengeance, Michael Badilino MMK-166 Children of the Night MMK-174 Shadow Step MMK-178 Wake the Dead MMK-179 Witching Hour MMK-181 Professor X, Mutant Mentor MMK-184 Moving Target MMK-185 Hell's Fury MMK-186 Day of the Dead MMK-187 Blown to Pieces MMK-189 Coalition of Heroes MMK-193 Valeria Richards, Daughter of Doom MMK-197 Diplomatic Immunity MMK-201 Scarlet Spider <> Spider-Man, Successor MMK-207 Scorpia, Elaine Colls MMK-213 Medallion of Power MMK-217 Out of the Darkness MMK-218 Psychoville MOR-004 Bishop, Lucas Bishop MOR-026 Storm, Weather Witch MOR-037 Xavier's Dream MOR-052 Invisible Woman, Sue Richards MOR-066 A Child Named Valeria MOR-068 Baxter Building MOR-076 Avalanche, Dominic Petros MOR-100 Global Domination MOR-119 Robot Seeker, Army MOR-163 Black Tom, Thomas Cassidy MOR-185 Entangle MOR-188 Flame Trap MOR-195 Heroes United MOR-219 Unlikely Allies MSM-002 Daredevil, The Man Without Fear MSM-015 Dr. Octopus, Otto Octavius MSM-021 Venom, Eddie Brock MSM-050 Rocket Racer, Robert Farrell MSM-066 Sticky Situation MSM-083 Mysterio, Quentin Beck MSM-103 Archangel, Angel of Death MSM-119 Mimic, Calvin Rankin MSM-121 Thornn, Feral Hunter MSM-126 Dr. Hauptmann, Diabolic Inventor MSM-131 Latverian Embassy MSM-138 Wave of Sentinels MSM-155 Pinned MSM-156 Pleasant Distraction MSM-161 Sucker Punch --------------------- Section 3.12: Villain Pack 6 [VAPA6] MAV-007 Falcon, Sam Wilson MAV-014 Hulk, Gamma Rage MAV-024 Thor, God of Thunder MAV-029 Avengers Assemble! MAV-060 Power Princess, The Last Utopian MAV-065 Skymax, Skrullian Skymaster MAV-072 Behavior Modification Device, Team-Up MAV-074 Hibernaculum MAV-083 Beetle <> Mach 1, Reluctant Hero MAV-085 Beetle <> Mach 3, Repentant Villain MAV-086 Beetle <> Mach 4, New Team Leader MAV-095 Helmut Zemo <> Citizen V, Tactician MAV-096 Helmut Zemo <> Citizen V, Warmonger MAV-097 Iron Man <> Cobalt Man, Avenger in Disguise MAV-101 Karla Sofen <> Meteorite, Twin Moonstones MAV-103 Melissa Gold <> Songbird, Sonic Carapace MAV-109 Speed Demon, Second Chance Speedster MAV-115 Marvel's Most Wanted MAV-118 Project Liberator MAV-119 Stormfront-1, Team-Up MAV-121 Thunderbolts Plaza MAV-122 V-Wing MAV-126 Egghead, Elihas Starr MAV-127 Enchantress, Amora MAV-131 Heinrich Zemo <> Baron Zemo, Baron of Zeulniz MAV-133 Karla Sofen <> Moonstone, Master Manipulator MAV-143 Scorpion, Fatal Sting MAV-144 Shocker, Vibro-Shock Villain MAV-149 Ultron <> Crimson Cowl, Dark Disguise MAV-150 Ultron <> Ultron 5, Ultimate Evil MAV-152 Yellowjacket, Rita DeMara MAV-153 Adhesive X MAV-157 Hero's Demise MAV-158 Mystic Summons MAV-162 Under Siege MAV-163 Unfair Advantage MAV-172 Kang, Lord Kang MAV-175 Kang, Rama Tut MAV-181 Game of the Galaxy MAV-184 Psyche-Globe MAV-187 Faces of Evil, Team-Up MAV-188 Justice for All, Team-Up MAV-189 Supreme Sanction, Team-Up MAV-192 Call to Arms MAV-211 Basilisk, Basil Elks MFF-024 Cryonic Grenade MMK-006 Daredevil, Guardian Devil MMK-019 Micro-Chip, Linus Lieberman MMK-022 Natasha Romanoff <> Black Widow, KGB Killer MMK-031 Bring the Pain MMK-061 Orphan, Mr. Sensitive MMK-068 U-Go-Girl, Tragic Teleporter MMK-088 Training Theatre MMK-089 X-Statix Cafe MMK-104 Masked Marauder, Frank Farnum MMK-112 Sniper, Rich van Burian MMK-124 Good Night, Sweet Prince MMK-147 Mephisto, Soulstealer MMK-153 Reaper, Vampire Armageddon MMK-161 Werewolf by Night, Jack Russell MMK-169 Evil Awakens MMK-182 Elektra, Agent of the Hand MMK-194 Lockjaw, Inhuman MMK-210 Sharon Ginsberg, Corrupt Counsel MOR-001 Archangel, Warren Worthington III MOR-014 Jean Grey, Phoenix Force MOR-036 The Blackbird MOR-070 Fantasticar MOR-072 It's Clobberin' Time! MOR-082 Magneto, Lord Magnus MOR-083 Mastermind, Jason Wyngarde MOR-094 Scarlet Witch, Wanda Maximoff MOR-103 Savage Land MOR-116 Rama-Tut, Pharaoh from the 30th Century MOR-118 Robot Enforcer, Army MOR-128 Doom's Throne Room MOR-151 Project: Wide Awake MOR-161 Apocalypse, En Sabah Nur MOR-177 Betrayal MOR-192 Friendly Fire MOR-200 Medical Attention MOR-202 Nasty Surprise MOR-207 Overpowered MOR-212 Relocation MSM-018 Kraven the Hunter, Sergei Kravinoff MSM-026 Sinister Salvo MSM-031 Smoke Screen MSM-033 Black Cat, Master Thief MSM-038 Ezekiel, Spirit of the Spider MSM-056 Will O' The Wisp, Jackson Arvad MSM-067 Tragic Loss MSM-084 Sandman, William Baker MSM-108 Aerial Supremacy MSM-114 Silver Surfer, Norrin Radd MSM-127 Purple Man, Zebediah Killgrave MSM-143 Bad Press MSM-151 Forced Allegiance ---------------------- Section 3.13: Villain Pack 7 [VAPA7] MAV-004 Captain America, Super Soldier MAV-005 Carol Danvers <> Warbird, Galactic Adventurer MAV-013 Hercules, Son of Zeus MAV-030 Avengers Mansion MAV-034 Legendary Battles MAV-043 Albert Gaines <> Nuke, Atomic Powerhouse MAV-045 Ape X, Xina MAV-049 Doctor Spectrum, Joe Ledger MAV-056 Lady Lark, Linda Lewis MAV-076 Panacea Potion MAV-094 Hawkeye, Leader by Example MAV-099 Joystick, Janice Yanizesh MAV-103 Melissa Gold <> Songbird, Sonic Carapace MAV-114 Justice, Like Lightning MAV-120 Thunder Jet MAV-124 Beetle, Armorsmith MAV-132 Helmut Zemo <> Baron Zemo, Uber Enemy MAV-140 Paul Ebersol <> Fixer, Problem Solver MAV-156 Hard Sound Construct, Construct MAV-161 The Wrecking Crew MAV-169 Kang, Kang Cobra MAV-170 Kang, Kang Kong MAV-174 Kang, Master of Time MAV-190 A Day Unlike Any Other, Team-Up MAV-208 Ahab, Houndkeeper MAV-209 Spider-Man, Peter Parker MAV-212 Vermin, Sewer Rat MMK-007 Daredevil, Matt Murdock MMK-009 Dr. Strange, Stephen Strange MMK-010 Elektra, Assassin MMK-018 Luke Cage, Street Enforcer MMK-044 War Wagon MMK-059 Orphan, Good Guy MMK-062 Phat, William Reilly MMK-066 The Spike, Angry Young Mutant MMK-083 Never Give Up! MMK-085 Spin Doctoring MMK-091 Bullseye, Deadly Marksman MMK-102 Kingpin, Wilson Fisk MMK-106 Mr. Fear, Zoltan Drago MMK-122 Face the Master MMK-123 Geraci Family Estate MMK-143 Dracula, Vlad Dracula MMK-159 Varnae, First Vampire MMK-164 Black Magic MMK-173 Mist Form MMK-177 Club Dead MMK-198 Hounds of Ahab, Army MMK-208 Inside Job MMK-216 Mystical Sigil MOR-007 Cyclops, Slim MOR-029 Wolverine, Logan MOR-031 Children of the Atom MOR-033 Fastball Special MOR-050 Invisible Woman, The Invisible Girl MOR-056 Mr. Fantastic, Stretch MOR-060 She-Thing, Sharon Ventura MOR-062 Thing, Ben Grimm MOR-069 Cosmic Radiation MOR-079 Lorelei, Savage Land Mutate MOR-091 Sabretooth, Feral Rage MOR-095 Toad, Mortimer Toynbee MOR-101 Lost City MOR-105 The New Brotherhood MOR-107 Boris, Personal Servant of Dr. Doom MOR-111 Dr. Doom, Diabolic Genius MOR-122 Tibetan Monks, Army MOR-129 Doomstadt MOR-135 Reign of Terror MOR-137 Bastion, Leader of Operation: Zero Tolerance MOR-138 Bolivar Trask, Creator of the Sentinel Program MOR-139 Master Mold, Sentinel Supreme MOR-140 Nimrod, Mutant Hunter MOR-143 Sentinel Mark II, Army MOR-152 Reconstruction Program MOR-154 South American Sentinel Base MOR-168 Mr. Sinister, Dr. Nathaniel Essex MOR-183 Cover Fire MOR-189 Flying Kick MOR-204 Not So Fast MOR-206 Overload MOR-210 Press the Attack MOR-214 Savage Beatdown MOR-220 Unstable Molecules MSM-012 Spider Senses MSM-017 Green Goblin, Norman Osborn MSM-023 Doc Ock's Lab MSM-030 No Fear MSM-053 Spider-Man, Alien Symbiote MSM-062 Midtown High School MSM-064 Nice Try! MSM-088 Silvermane, Silvio Manfredi MSM-109 Bamf! MSM-133 Sentinel Mark V, Army MSM-134 Sentinel Mark III, Army MSM-149 Fight to the Finish MSM-150 Flamethrower --------------------------------------------------------------------- SECTION 4: LAW OF THE LAND: [LOTL] This FAQ is copyright 2007 to Mike Maillaro, AKA blackmore. Any use of this FAQ for commercial purposes in any way, shape, or form without the consent of the author is strictly prohibited. This can be used for personal use and freely distributed, as long as there is no profit being made off the FAQ without my approval. If you see this FAQ on any site other than Game FAQ, let me know, as it is being used without my permission! Any failure to comply with said premises can result in legal actions. In other words, STOP TRYING TO STEAL MY STUFF! ------------------------------------------------------------ SECTION 5: CLOSING STATEMENTS AND SPECIAL THANKS [CSST] Well that just about wraps up this FAQ. Send all your questions, comments, etc. to jackknight@gmail.com. And if you see me on the GameFAQ boards (blackmore), just drop me a line. It's been a long time since I did a FAQ, but this game was really screaming for one. Hope you guys found it helpful. This guide would never have gotten done without: Huge thanks to jrasso who sent me the complete list of cards and what packs them were in! And MikeBergsma for compiling the tremendous card database! This FAQ could never have been finished without them!! My parents: For supporting my video game and collectible card game habits for all those years before I got a real job, and for always at least pretending to have an interest in my games. My sister: For always being there for me, and for being the first person I played Magic: The Gathering with. That was my first collectible card game with. My god, did you kick my ass... My wife: For the twelve most wonderful years in my life. I love you, Imzadi! My daughter: For always making me smile, no matter what you do. To my peeps in Michigan: Chris and Mike, you guys are the brothers I would have always wanted. There are a lot of days that would just plain sucked without having the two of you guys to joke around with. Thanks for everything! To the New Mutants: My brothers and sister in distraction! Over the last few months, you guys have managed to make me smile and keep me sane no matter how foul of a mood I might get in. You guys have helped me remember why I enjoyed writing so much, and I owe you all more than you can ever realize. To born: For always listening when I am ranting, and for being able to give me the Estonian words for Success and Victory! Jeff "CJayC" Veasey: For GameFAQs! My favorite video game site on the web! Upper Deck and Konami: For creating the fun game. I hope they make some expansions in the future. I would love to see some DC cards in the next one! (c) Mike Maillaro 2007