=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MORTAL KOMBAT II - The Forgotten FAQ - Version 3.0 5th Anniversary Edition - Last Updated 9 September 1999 By: Zach Keene (zjkeene@bellsouth.net) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS [1] Introduction [2] The MK2 Storyline [2-1] After the Shaolin Tournament... [2-2] The Kombatants [3] Codes and Secret Characters [3-1] Introduction to Codes [3-2] Codes [3-3] Secret Characters [3-3-1] Smoke [3-3-2] Jade [3-3-3] Noob Saibot [4] Moves [4-1] Key [4-2] Background Fatalities [4-2-1] Pit/Spike Fatalities [4-2-2] Deadpool Fatalities [4-3] Babality/Friendships [4-4] Finally, The Moves [4-5] Other Systems [4-5-1] Sega Genesis [4-5-2] Sega Game Gear [4-5-3] Game Boy [4-5-4] Removed Fatalities [5] MK2 Damage Chart [5-1] Introduction to Damage Chart [5-2] Damage Chart [6] Glitches, Combos, Tricks, and other Miscellaneous Items [6-1] Glitches [6-2] Combos [6-3] Tricks and other Miscellaneous Items [7] Mortal Kombat I [7-1] Introduction [7-2] Game Layout [7-3] The Story [7-4] The Kombatants [7-5] The Scoring [7-6] The Moves [7-6-1] Introduction to Moves [7-6-2] Moves: Arcade and SNES [7-7] Damage Chart [7-7-1] Introduction to Damage Chart [7-7-2] Damage Chart [7-8] Secrets, Codes, Tricks, and Glitches [8] Version History [9] The End [10] Copyright Junk *************************************************************************** CHAPTER 1 - INTRODUCTION *************************************************************************** Warning: if you're actually looking for a MK2 FAQ, then skip this section and move on. If you're interested in a lot of rambling about the history of my "career" as a FAQ-writer, then read on. Until just recently, this FAQ was known as the Unofficial MK2 FAQ, not the Forgotten FAQ. Known by whom, you ask? Why was it changed? Who really cares? Although my FFI Walkthrough was the first FAQ that I had publicly released, this was the first one I ever wrote. Why was it never released? I was on AOL at the time I first wrote this FAQ, and back then they didn't give the free FTP/WWW space they give now. There were, most likely, places on the Web that might have hosted it, but I wasn't aware of any. So it never got released. I did, however, print copies out for friends. And yes, lamers existed even back in those days. One day, someone whom I had given a copy of this FAQ (who shall remain nameless) told me that they had lost theirs, and asked if I would print them another copy. Being the nice guy that I am, I printed this person another copy. I found out later that this person had marked my name off it, wrote their name on it, and gave it to someone else. It seems to happen to all FAQ writers sooner or later, I guess... So why is it now the Forgotten FAQ? If you check the Version History section, you'll see that the last update was in December 1995. Which means it shared hard-disk space with a half-finished FF1 walkthrough that I started, but never finished, that summer. And after that, I forgot about this FAQ. By then I pretty much knew all the moves, and started playing MK2 less and less anyway. In the Summer of '96 I finally finished that FF1 Walkthrough, put it up on my newfound AOL FTP site, and this one just sat on the hard disk. Until September 9, 1998. MK2 was released for the various consoles on that day in 1994, and I've sorta started a tradition where I play it every year on September 9. For some reason, when Ninth came around this year, I finally remembered having written this FAQ. So why bother releasing it? Well, my FTP site is supposed to be where all my FAQs are, and after all, this _is_ one of my FAQs. This FAQ was originally a Microsoft Word document for some reason, but I've converted it into plain-text for this release. In reformatting, I've tried to keep things as close to the original as possible, but I did have to change a few things. I corrected a few unintentional grammar screw-ups, but left in a few intentional ones. The original (two-line) introduction got replaced by the long-rambling you see here. The Table of Contents originally had page numbers, but that's because the pages originally were numbered. A few historical style notes: At the time I wrote this, the only FAQ of any sort that I had read or seen was Hank Leukart's DOOM FAQ. I had borrowed quite a bit, stylewise, from that FAQ; check out the Table of Contents, for example. Or the fact that I pretty much copied his revision numbering system; the Version History contains references to "minor" and "standard" revisions. And on top of all that, the original introduction to version 1.0 was almost identical to the DOOM FAQ intro. "Welcome to the Unofficial MK2 FAQ version 1.0. What does that mean? Well, unofficial means XYZ, MK2 means XYZ..." You get the picture. Thankfully, that was soon replaced with the shorter two-line intro that I've since eliminated. Also, you may or may not notice that this (and most of my FF1 Walkthrough) were written before I picked up my odd habit of favouring British spellings. You'll also notice that I've written this FAQ to cover the Arcade, SNES, Game Boy, Sega Genesis, and Sega Game Gear versions. I've only ever had access to two of those (and only one now), so some of the things may be wrong. If so, blame Game Players and EGM, since that's where I got most of this in the first place. And if you find that this FAQ looks like it was written by a 14-year-old AOLer, just remember that it _was_ written by a 14-year-old AOLer. :) Despite its origins, this FAQ was reformatted using the MS-DOS Edit. For best results view with a monospaced font, 75 characters to a line, 8 characters to a tab. Where to get the latest version of this FAQ: -------------------------------------------- ftp://members.aol.com/fnlfanatic/arcanelore/mk2faq.txt http://www.gamefaqs.com/ *************************************************************************** CHAPTER 2 - THE MK2 STORYLINE *************************************************************************** [2-1] After the Shaolin Tournament... Shang Tsung, after being defeated in the Shaolin Tournament at the hands of Liu Kang, was facing execution at the hands of Shao Kahn, supreme ruler of the Outworld, blah, blah, blah, he quickly came up with a plan of revenge so evil that Shao Kahn was persuaded to give him one last chance. His sorry hide saved, he lures his opponents into the outworld, where they will face Shao Kahn himself... [2-2] The Kombatants Liu Kang After defeating Shang Tsung, he returned to his temples only to find them in ruins, after his Shaolin brothers had lost a vicious battle with a group of outworld mutants led by Baraka. Now, he travels to the outworld to seek his revenge... Kung Lao The last descendant of the great Kung Lao, who defeated Tsung so many years ago, and then was destroyed by Goro, and a former Shaolin monk, Kung Lao joins Liu Kang against Shang Tsung in the outworld contest. Johnny Cage No one knows what happened to Johnny Cage after he disappeared from the set of his latest film. Actually, he was following his former ally Liu Kang into the outworld to defeat Shao Kahn... and get a script for a sequel to his blockbuster Mortal Kombat. Reptile Shang Tsung's personal protecter, and a member of a reptilian race thought extinct millions of years ago. Hearing of Tsung's plans to enslave what is left of his race, he turns against him in the tournament. Sub-Zero When Sub-Zero failed to return from the first tournament, the Lin Kuei sent another ninja, Sub-Zero's younger brother, to finish the job of assassinating Shang Tsung. Kitana An assassin for Shao Kahn, she has learned many things about her past. Including, however, how Shao Kahn took control of the Outworld from her parents... Jax Major Jackson Briggs, leader of the US Special Forces unit of which Lt. Sonya Blade was a member, has entered the outworld, where he belives both Sonya and the criminal Kano are being held prisoner. Mileena Thought to be Kitana's sister, she is actually a clone created by Shang Tsung. At Shao Kahn's request, she is asked to watch for Kitana's suspected dissension and put a stop to it, at any cost. Baraka Leader of the outworld mutants that destroyed Liu Kang's temple, Baraka's fighting skills attracted the attention of Shao Kahn, who recruited him into his army of destruction. Scorpion Hearing rumors of Sub-Zero's return, he again stalks the ninja into the Outworld. After witnessing Sub-Zero spare his opponent, he realizes this is not the same Sub-Zero that murdered him a few years ago. Raiden After learning of Shao Kahn's intentions, the thunder god warns the remaining members of the Shaolin Tournament about what's going on, and then ventures into the outworld to take out Shao Kahn himself. *************************************************************************** CHAPTER 3 - CODES AND SECRET CHARACTERS *************************************************************************** [3-1] Introduction to Codes This section of the FAQ I am devoting to codes. Throughout this section you will see after every code I mention a string of characters in parentheses, like this: (ANnSs). This will tell you which systems the code will work on. The letters stand for: A = Arcade N = Super Nintendo n = Game Boy S = Sega Genesis s = Game Gear ? = Unknown = Not available on this system. For example, (AN S ) means a code will work on Arcade, Super Nintendo, and Sega Genesis only. [3-2] Codes * Random Select (AN S ): At the character select screen place the highlight box over the top corner on your side (Liu Kang for player 1, Reptile for player 2). Then hold Up and press Start. Useful when you just can't decide with whom to kick someone's butt. * Disable Throws (AN S ): At the character select screen hold Down and High Punch on both controllers just after both players have chosen their characters. * Boss Intro ( N ): When you turn on the game immediately hold down L and R. The normally black Acclaim screen will be red, and Shao Kahn and Kintaro will put on a skit for you. * Super Endurance ( N ): At the red dragon logo screen hold L and R and push start. This will put you into 2-player Super Endurance mode. Select four fighters by pushing left and right to cycle through. Push down to change to the fighter directly below the one you are currently choosing. Push Select for a random select. Pushing any other button starts the match. To win a Super Endurance, you must defeat all of your opponents fighters before they dispatch all of yours. Also, this is still a best-of-three match. * Pong (A? ? ): Rumored not to exist in the home versions, one must fight 250 matches in a row to get to play Pong. Now there seem to be idiots out there who think Pong is a secret character. Actually, Pong is a very old video game with two paddles and a ball. The object of the game is to get more balls past your opponent than they get past you. * SNES codes ( N ): Here is a list of codes that can be entered on the SNES character select screen: U = Up D = Down L = Left R = Right S = Select --------------------------------------------------------------------------- Code: |Effect --------------------------------------------------------------------------- UULUDS |More time for Fatalites. Doing Sub-Zero's Freeze resets time ULUURS |Start at Jade UDDRRS |Start at Kintaro LUDDRS |Start at Noob Saibot RUURLS |Start at Shao Kahn DURULS |Super Power. One uppercut puts opponent in danger LURDLS |30 Kredits --------------------------------------------------------------------------- * Cheat Mode ( S ) On the Options menu, move the cursor to "Done", but don't select it. Press Left, Down, Left, Right, Down, Right, Left, Left, Right, and Right. Okay, it doesn't spell DULLARD (see section on MKI), but if entered correctly a new option called "Test Modes" will show up on screen. * Fergalities ( S ) On the cheat menu, select the option marked "Oooh, Nasty!" and select Raiden as your character. In the Armory background push Back, Back, Back, Block for a fatality and you will do a... fergality? [3-3] Secret Characters In this section I will tell how to reach the secret characters. The (ANnSs) is still in effect. [3-3-1] Smoke (ANnSs) To reach Smoke, you must be fighting in the Portal stage. When Dan Forden (the guy whose face pops up sometimes when someone does an uppercut and yells, "Toasty!") does his thing on the Portal stage quickly push Down and Start. On the Arcade and Super Nintendo versions you will be sent to Goro's Lair to fight Smoke. On all other systems you will still fight Smoke, but not in Goro's Lair. [NOTE: In the handheld versions, there is obviously no Portal stage. I'm told in the Gameboy version that this must be done in the Pit II stage. I'd assume that holds true for the Game Gear version as well, but don't quote me on that.] Smoke is a another one of them fools wearing a Sub-Zero costume, only his is gray. Throughout the match he will emit puffs of smoke (which is how he got the name) which do absolutely nothing. He fights using Scorpion's moves, although he's a lot faster (and smarter). [3-3-2] Jade (ANnSs) Another Kitana or Mileena wearing green, Jade fights with Kitana's powers and is much faster. Also, projectile attacks go right through her. On the fight right below the "?" on the Battle Plan, win any round using only Low Kick. Well, you block too. Anyway, don't be a wiseguy and still try to do a fatality that doesn't use Low Kick if you're trying to get to Jade. If you do, you've just disqualified yourself. If done correctly you get to go to Goro's Lair (on Arcade and SNES). According to Gameboy MK2 expert Ninja Smoke, you can fight both Jade and Smoke by doing the following: at the stage below the "?", which supposedly is a Pit II match, trigger the battle with Smoke as described in the Smoke section above. Then, only use your Kick button against Smoke in the winning round to move on to Jade. [3-3-3] Noob Saibot (AN S ): Spell Noob Saibot backwards and you get "Tobias Boon" after Midway programmers (or something) John Tobias and Ed Boon. Neat, huh? Win 50 matches in a row and prepare yourself to return to Goro's Lair. Noob is another ninja dressed completely in black. Therefore, he is often described as a "shadow fighter." At any rate, he fights with Scorpion's powers. *************************************************************************** CHAPTER 4 - THE MOVES *************************************************************************** [4-1] Key U = Up D = Down F = Foward B = Back HP = High Punch LP = Low Punch HK = High Kick LK = Low Kick BL = Block * = Can be done in air () = Used to tell how far away from victim you must be to do a move or fatality. Distances are as follows: (close) = Right up next to 'em (1) = One step back (2) = Just inside sweep range (3) = About the distance you start a match away from foe. (EOS) = End of screen. As far as you can get away from opponent. If no range is given, (for example, most moves and Scorpion's Distant Toasty) you can do move from anywhere on screen. The exceptions to this are the Pit/Spike Fatalities, which must be done close. Moves that involve D, F; D, B; B, D, F; or F, D, B must be done in a continuous motion. If you do any move or fatality that involves holding BL, make sure to release BL before pushing any attack buttons or the move or Fatality will not work. If you do any move or Fatality that involves holding an attack button, make sure you release the button as soon as you are done with the motions or guess what? No Fatality. The moves which will be listed will work on the Arcade and Super Nintendo versions. Most of the moves will also work on Genesis. Moves on Game Gear and Game Boy should also be close. Refer to [3-5] for the moves that are different and how to perform them on these systems. Also note that each character has only one normal Fatality on the handheld systems. [4-2] Background Fatalities [4-2-1] Pit/Spike Fatalities On the Pit II and Kombat Tomb stages, do the move I will list as "Pit/Spike Fatal" for a Fatality. On the Pit II your opponent will be knocked over and fall right onto a rock face. Ouch. On the Kombat Tomb, you will knock your foe into the spikes on the ceiling. For added fun, hold down on both controllers immediately after you perform the Fatality and the victim will slide of the spikes and hit the ground. Note that you can only do the Spike Fatality on the portable versions, although the only two backgrounds are the Pit II and Kombat Tomb. I do not know if you can slide someone off in the handhelds. [4-2-2] Deadpool Fatalities On the Deadpool stage, hold Down LP+LK and do a normal uppercut when it says, "Finish Him!" If you continue to hold Down a weird sound will issue from the skeleton. Obviously, you can't do a Deadpool Fatality on the ports because there is no Deadpool on the handheld versions. Oh well. [4-3] Babalities/Friendships To do a Babality or a Friendship, you must not use a punch button in the winning round. When it says, "Finish Him!" do the move I will list as Friendship or Babality. [4-4] Finally, the Moves Liu Kang: Bicycle Kick: Hold LK 5 seconds, release Low Fireball: F, F, LP High Fireball: F, F, HP (*) Flying Kick: F, F, HK Dragon-Morph Fatal: D, F, B, B, HK (close) Uppercut Fatal: Hold BL, rotate 360 degrees counterclockwise (1) Pit/Spike Fatal: B, F, F, LK Friendship: F, B, B, B, LK Babality: D, D, F, B, LK Kung Lao Hat Throw: B, F, LP (U and D to aim) Dive Kick: D+HK at top of jump (*) Teleport: U, D (press HK as you come up for attack) Spin: Hold BL, U, U, LK (tap LK to keep spinning) Chainsaw Fatal: F, F, F, LK (1) Hat Throw Fatal: Hold LP, B, F, and aim for head (EOS) Pit/Spike: F, F, F, HP Friendship: B, B, B, D, HK Babality: B, B, F, F, HK Johnny Cage High Green Flame: F, D, B, HP Low Green Flame: B, D, F, LP Nutcracker: BL+LP Shadow Kick: B, F, LK Shadow Shoryuken: B, D, B, HP 1 Head Knockoff Fatal: F, F, D, U (close) 3 Head Knockoff Fatal: F, F, D, U, then hold D+LP+LK+BL (close) Torso Ripoff Fatal: D, D, F, F, LP (close) Pit/Spike Fatal: D, D, D, HK Friendship: D, D, D, D, HK Babality: B, B, B, HK Reptile Acid Spit: F, F, HP Forceball: B, B, LP+HP Invisibility: Hold BL, U, U, D, HP Slide: B+LP+LK+BL Eat Head Fatal: B, B, D, LP (3) Torso Ripoff Fatal: Go invisible, then F, F, D, HK (close) Pit/Spike Fatal: D, F, F, BL Friendship: B, B, D, LK Babality: D, B, B, LK Sub-Zero Freeze: D, F, LP Ground Freeze: D, B, LK Slide: B+LP+LK+BL Freeze-and-Shatter Fatal: F, F, D, HK (2) then F, D, F, F, HP (close) Ice Grenade: Hold LP, B, B, D, F (EOS) Pit/Spike Fatal: D, F, F, BL Friendship: B, B, D, HK Babality: D, B, B, HK Shang Tsung 1 Flame: B, B, HP 2 Flames: B, B, F, HP 3 Flames: B, B, F, F, HP Morphs: Liu Kang: B, F, F, BL Kung Lao: B, D, B, HK Johnny Cage: B, B, D, LP Reptile: Hold BL, U, D, HP Sub-Zero: F, D, F, HP Kitana: BL, BL, BL Jax: D, F, B, HK Mileena: Hold HP 2 seconds, release Baraka: D, D, LK Scorpion: Hold BL, U, U Raiden: D, B, F, LK Invader Fatal: Hold HK 2 seconds, release (close) Soul Sucker Fatal: Hold BL, U, D, U, LK (close) Kintaro Morph Fatal: Hold LP entire winning round, release (1) Pit/Spike Fatal: Hold BL, D, D, U, D Friendship: B, B, D, F, HK Babality: B, F, D, HK Kitana Fan Throw: F, F, LP+HP (*) Fan Lift: B, B, B, HP Fan Swipe: B+HP Square Wave Flight: F, D, B, HP Fan Swipe Fatal: BL, BL, BL, HK (close) Kiss Fatal: Hold LK, F, F, D, F (close) Pit/Spike Fatal: F, D, F, HK Friendship: D, D, D, U, LK Babality: D, D, D, LK Jax Gotcha Punches: F, F, LP (Keep pushing LP for more punches) Sonic Wave: F, D, B, HK Ground Pound: Hold LK 3 seconds, release Back Crack: BL in air (close) Quadruple Slam: Throw and tap HP Head Smash Fatal: Hold LP, F, F, F (close) Disarming Fatal: BL, BL, BL, BL, LP (1) Pit/Spike Fatal: Hold BL,U, U, D, LK Friendship: Hold BL, D, D, U, U, LK Babality: Hold BL, D, U, D, U, LK Mileena Sai Throw: Hold HP 2 Seconds, release (*) Telekick: F, F, LK Roll Attack: B, B, D, HK Sai Slice-N-Dice Fatal: F, B, F, LP (close) Bone Spit Fatal: Hold HK for 2 seconds, release (close) Pit/Spike Fatal: F, D, F, LK Friendship: D, D, D, U, HK Babality: D, D, D, HK Baraka Shredder: B, B, B, LP Blade Spark: D, B, HP Blade Swipe: B+HP Double Kick: HK, HK, HK (close) Head Slice Fatal: B, B, B, B, HP (close) Blade Hang Fatal: B, F, D, F, LP (close) Pit/Spike Fatal: F, F, D, HK Friendship: Hold BL, U, F, F, HK Babality: F, F, F, HK Scorpion Van Dam Spear: B, B, LP Teleport: D, B, HP (*) Air Throw: BL in air (close) (*) Scissors Takedown: F, D, B, LK Toasty Fatal: Hold BL, U, U, HP (3) Distant Toasty Fatal: Hold BL, D, D, U, U, HP Spear Slash Fatal: Hold HP, D, F, F, F (close) Pit/Spike Fatal: D, F, F, BL Friendship: B, B, D, LK Babality: D, B, B, HK Raiden Lightning Throw: D, F, LP Superman: B, B, F (*) Teleport: D, U Fry: Hold HP 4-5 seconds, release (close) Fry Explosion Fatal: Hold LK 3-4 seconds, release, tap BL+LK (close) Uppercut Fatal: Hold HP 8 sec. (before it says "Finish Him!"), release (close) Pit/Spike Fatal: Hold BL, U, U, U, HP Friendship: D, B, F, HK Babality: D, D, U, HK [4-5] Other Systems [4-5-1] Sega Genesis The above moves work on Genesis except for: Sub Zero - Slide: B+HK+LK Reptile - Slide: B+HK+LK Baraka - Blade Spark: D, B, LP [4-5-2] Sega Game Gear To do the moves on Game Gear Substitute the following buttons: LP = 1 HP = 1 LK = 2 HK = 2 This works except for the following moves: Liu Kang - Low Fireball: D, F, 1 Shang Tsung - Morphs: Hold button 2 for 2 seconds and move directional Jax: Down/Right Kitana: Down Liu Kang: Left Mileena: Up Reptile: Up/Left Scorpion: Down/Left Sub-Zero: Right [4-5-3] Game Boy To do the moves on Game Boy, substitute the following buttons: LP = B HP = B LK = A HK = A I have been told that fatalities on the Game Boy version can be done at any distance with the exception of Reptile's, which must be done from far away. (Thanks to John "Ninja Smoke" Evans for this.) [4-5-4] Retained Fatalities The two handheld versions of MKII retain only half the normal Fatalities. Those that were kept are listed below: Character Retained Fatalities ******************************************************************** Liu Kang Dragon-Morph Fatal Reptile Eat Head Fatal Sub-Zero Freeze-and-Shatter Fatal Shang Tsung Soul Sucker Fatal Kitana Head Slice Fatal Jax Head Smash Fatal Mileena Bone Spit Fatal Scorpion Toasty Fatal *************************************************************************** CHAPTER 5 - MK2 DAMAGE CHART *************************************************************************** [5-1] Introduction to Damage Chart Welcome to the latest addition to the latest edtion of the MK2 FAQ. Presenting (fanfare) the Damage Chart. This chart lists the amount of damage, in percentages, done by each move. However, since I have rounded off the numbers, the chart is NOT exact. For example: the chart lists Mileena's Sai throw as taking off 14% damage. In theory, 7 hits would take of 98% damage and put her opponent in danger. Actually, it takes a little over 14% damage, and so 7 hits with her Sai will actually kill her opponent. Most of the damages listed work the other way, however. What would according to the chart would kill an opponent usually just puts them in danger. FYI, it takes 15 unblocked regular punches, or 54 blocked regular punches to kill your opponent. Throws take off about 20%, and all special punches (HP close) take off 14%. Johnny Cage's close kick takes off 12%. [5-2] Damage Chart Move Damage % ***************************************************** Liu Kang: Bicycle Kick 29% Flying Kick 16% Fireball (any kind) 13% Kung Lao: Spin 22% Dive Kick 16% Hat Throw 14% Johnny Cage: Nutcracker 20% Shadow Kick 19% Shadow Shoryuken 17% Green Flame (any kind) 12% Reptile: Acid Spit 10% Forceball 10% Slide 8% Sub-Zero: Slide 8% Freeze 0% Ground Freeze 0% Shang Tsung: Flames 12%/Flame Kitana: Fan Toss 25% Fan Swipe 14% Square Wave Flight 13% Fan Lift 0% Jax: Quadruple Slam 33%/4 Slams Gotcha Punches 6%/Punch Back Crack 20% Ground Pound 13% Sonic Wave 11% Mileena: Telekick 20% Sai Toss 14% Roll Attack 13% Baraka: Shredder 25% Blade Swipe 20% Double Kick 16%/2 Kicks Blade Spark 14% Scorpion: Air Throw 20% Scissors Takedown 17% Teleport 8% Van Dam Spear 5% Raiden: Fry 20% Superman 19% Lightning Throw 13% *************************************************************************** CHAPTER 6 - GLITCHES, COMBOS, TRICKS AND OTHER MISC. ITEMS *************************************************************************** Welcome to the chapter on Glitches, Combos, Tricks, and other junk. The Glitch items all work on SNES. I do not know whether or not these work on other systems. Most should work on Genesis and Arcade, but I do not know for sure. The Combos and Tricks should work on any system. [6-1] Glitches * Revenge of the Dead If the last thing your opponent does before you lose is a throw, then you can still get in a move after it says, "Finish Him!" For something really neat, do a Deadpool Fatality if they throw you into a corner. * Backward Spear Slash As Scorpion, when it says, "Finish Him!", jump over your opponent and do the Spear Slash Fatal as you jump. Make sure you push Foward as how you will be facing when you land. When you land, you will do the Spear Slash to your opponent's back. While we're on the subject of Scorpion's Fatalities, the Toasty Fatal and Distant Toasty Fatal differ as follows: the normal Toasty can only be done from a distance of (3); The Distant Toasty can be done anywhere on screen (even very close, despite the name) and after your foe explodes you will hear Dan Forden yell, "Toasty!" [6-2] Combos Ok, this section is a little weak right now, but will improve as I learn more. Here are some real simple basic combos that will work with any character. First foot sweep, then uppercut, roundhouse, or start punching like crazy. A hard to completely pull off combo with Kitana is to get 'em in the fan lift, then jump and give your opponent a fist in the gut. Then quickly do a Fan Toss in mid-air. If you're quick you'll hit 'em. If you're quicker still, pull a Square Wave Flight as quick as you land to hit them one last time. As an alternative to the one above, foot sweep, do a quick Fan Lift, Square Wave Flight, then Fan toss on the way down. Reptile: Fire off a forceball. If they get hit or jump over it, nail 'em with two low punches. Then hit them with a high jump kick, then slide. Fighting as Johnny Cage? Four punches of any type followed by a Shadow Kick is a good combo. Also, Foot sweep, then time a Shadow punch so that you hit them as they try to get up. As Jax, start holding LK while you do Jump Kicks, Gotcha Punches, or Sonic Waves. If anything connects, you can let go for a free Ground Pound. Also, if they jump at you, you can Punch or Kick in mid-air and then pull off a quick Back Crack. Also, the overhead smash (HP close) will: 1) Cause damage; 2) Stun your opponent so that you can pull off a Gotcha or a Quadruple Slam. [6-3] Tricks and Other Miscellaneous Items * Mixed Fatalites As Sub-Zero, do the Freeze part of the Freeze-and-Shatter Fatal. Then do an Ice Grenade, Babality, or a Deadpool for something really neat. Better yet, at the Deadpool, Freeze, get close, and do the shatter move, except immediately after you push HP, quickly hold D+LP+LK+BL. You will do a Deadpool if done correctly, but the screen will go dark. As Shang Tsung, morph into Sub-Zero, do the Freeze part of the fatality, and then either: 1) Do what's listed above for Sub-Zero, or 2) Keep Freezing until you change back into Shang Tsung. Then morph into anyone and do their Fatality. Scorpion's Distant Toasty is a good one to use, as is Reptile's Torso Ripoff, if you're quick with the controller. * Cheap Tricks For an easy way to defeat Smoke, Noob Saibot, or a computer-controlled Shang Tsung, pick Raiden, Baraka, Jax, or Reptile and do their projectile attacks repeatedly. They will just jump right into it over and over again. Tsung also seems to jump into Sub-Zero's Freezes a lot also. Unfortanuatly, the Arcade fighters are a bit smarter. They will jump over it and toward you. * Toasty? Interesting. Kung Lao's Spin counts as an uppercut if it connects, except it does more damage! * Kintaro Tips With Jax, do a Gotcha on Kintaro. If you grab him, nail him with all five Gotcha Punches. Then Kintaro will shoot a fireball. If you jump immediately after the Gotcha Punches you can get a free Jump Kick. Fire off a Sonic Wave right after you land for a possible seventh hit. With Kitana, do a Fan Lift anytime Kintaro is just walking toward you. The idiot will walk right into it! A Jump Kick followed by a Fan Toss is usually a good shot. Kintaro seems to shoot fireballs after a missed Fan Swipe with Baraka. Jump quickly after an intentionally missed Swipe for a free jump kick. With Raiden, usually you can do a lightning throw and then a jump kick and then a lightning throw and then a jump kick and then a... but not for a whole round. If Kintaro blocks a Jump Kick by your Sub-Zero, Jump back twice and do a Freeze. You will usually catch him in a punch or fireball. If Kintaro just jumps in place, get ready to do an uppercut. If you're Jax, you get a free shot at his 7-hit combo. If all else fails, just duck. If Kintaro Jumps, do a jump kick. If he gets close, he will try a throw, uppercut, or just roar. If the last two occur, you can get an uppercut in. However, trying to uppercut his uppercut takes timing. * Shao Kahn Tips As Kitana, just do Fan Lifts. Shao Kahn will usually walk or rush into it. As Baraka, just do Shredders. Shao Kahn will usually walk or rush into it. As Jax, you can do just Low Kicks, but that is kind of cheap. Gotcha Punches work well. As Johnny Cage, jump kick, Shadow Kick, jump back, jump kick, Shadow Kick, jump back... As Mileena, just keep Telekicking. As Shang Tsung, Do fireballs to back him off, then morph and do something listed above. As anybody, if he taunts, free move for you. *************************************************************************** CHAPTER 7 - MORTAL KOMBAT I *************************************************************************** [7-1] Introduction Okay, now I have added MKI to this FAQ. Why, you ask? Well, because it makes my FAQ longer and adds information, therefore making it appear cooler. And, in my local arcade, anyway, they have the MKI machine next to the MKII machines, therefore I could, in theory, take this one FAQ and kick some major... um, well, you know. [7-2] Game Layout By now, everyone should know the MKI layout. First, you pick your fighter (duh), then you must fight every other fighter in the tournament (double duh). Then you have to fight yourself in the Mirror Match, and then fight three Endurance matches, where you must defeat two kombatants in a row without getting killed yourself. Then you get to fight Goro, and then (an old) Shang Tsung. Duh. Also, every now and again, the "Test Your Might" rounds come up. In these, you must try to break certain objects for bonus points. [7-3] The Story For ages and ages, the Shaolin Tournament was a contest of honor, and of glory. But that was before Shang Tsung, an Outworld demon who took not only the lives of his opponents, but also their souls... For a very, very long time, Tsung kept the title of Grand Champion, until a Shaolin Monk known as Kung Lao defeated him. Returning later, he brought along his half-human, half-dragon, pupil Goro, who then took it upon himself to kick Kung Lao's butt. That was 500 years ago... [7-4] The Kombatants Johnny Cage John Carlton, better known to his fans as Johnny Cage, is a 29-year-old actor from Venice, California. The martial-arts superstar has entered the tournament just for the publicity it would create for him. Kano Wanted in 35 countries, this 35-year-old criminal is a member of the dangerous Black Dragon organization. He believes that Shang Tsung's palace is made of gold, and has joined the tournament merely to loot it. Raiden Raiden, the thunder god, is rumored to have recieved an invitation from Shang Tsung personally to join the tournament. Taking on a human form to compete, he despises Shang Tsung. Liu Kang Also despising Tsung, this 24-year-old Shaolin Monk has joined in to defeat Shang Tsung, and return the tournament back to its former glory. Scorpion Scorpion has only one mission in this tournament... to destroy the member of the Lin Kuei clan who murdered him two years before - the ninja known as Sub-Zero. Sub-Zero True name and origins unknown, Sub-Zero is a 32-year-old ninja hired by one of Tsung's wealthy enemies for the destruction of Shang Tsung. A task that is further complicated by the return of Scorpion... Sonya Blade 26-year-old Lieutenant Sonya Blade is a member of the U.S. Army Special Forces, headed by Major Jackson Briggs. Her team was right on the tail of Kano, which lead them to Shang Tsung's island. Holding her comrades hostage, Sonya is forced to fight for their freedom. [7-5] Scoring On some systems, unlike MK2, you get a score in MKI. You get points for kicking, punching, and killing your opponent. You get points also for time remaining at the end of the round, for strength remaining, winning a round without getting hit, and for breaking the materials in the Test your Might rounds. Scoring for normal moves and bonuses are as follows: Move Score *************************************************************** High Punch 500 points Low Punch 500 points Low Kick 2000 points High Kick 2000 points Uppercut 2000 points Roundhouse 2000 points Foot Sweep 1000 points Jump Kick 2000 points Jump Punch 1000 points Head-Blow 2000 points Knee 5000 points Throw 5000 points Time Bonus 1000x seconds left Strength Bonus 500x little bits of energy left *Flawless Victory 200,000 points #Double Flawless 500,000 points Fatality 100,000 points Test Your Might: Wood 100,000 points Stone 200,000 points Steel 500,000 points Ruby 1,000,000 points Diamond 2,000,000 points See Damage chart for points given by special moves. * - Flawless Victory is when you win a round without getting hit # - Double Flawless is when you win an entire match without getting hit. Note that Flawless bonuses take the place of Strength Bonuses. [7-6] The Moves [7-6-1] Introduction to Moves Here are the moves for MKI. I written them for Arcade and SNES only. The Genesis and Game Gear moves are similar. The Game Boy moves are severly screwed up, however. I may include them in a later edition.. [7-6-2] Moves: Arcade and SNES Johnny Cage Green Flame: B, F, LP Shadow Kick: B, F, LK Nutcracker: BL+LP Fatality: F, F, F, HP (close) Kano Knife: Hold BL, B, F Roll Spin: F, D, B, U (Hold BL to hover) Fatality: B, D, F, LP (1 to close) Raiden Lightning Throw: D, F, LP Superman: B, B, F Teleport: D, U Fatality: F, B, B, B, HP (close) Liu Kang Flying Kick: F, F, HK Fireball: F, F, HP Fatality: D, B, U, F Scorpion Van Dam Spear: B, B, LP Teleport: D, B, HP Fatality: Hold BL, U, U (1 to 2) Sub-Zero Freeze: D, F, LP Slide: B+LP+LK+BL Fatality: F, D, F, HP (1 to close) Sonya Ring Toss: B, LP Square Wave Flight: F, B, HP Scissor Grab: D+LP+LK+BL Fatality: F, F, B, B, BL [7-7] Damage Chart [7-7-1] Introduction to Damage Chart This damage chart is just like the one for MKII, except this one tells how many points you get for executing the move. It suffers from the same flaws as the MKII one did, however. See Chapter [4-1] for details. Note that you get no points for a blocked move. [7-7-2] Damage Chart Move Damage % Points Scored *************************************************************************** Johnny Cage: Nutcracker 20% 5000 points Shadow Kick 17% 5000 points Green Flame 14% 2000 points Kano: Roll Spin 17% 5000 points Knife 14% 2000 points Raiden: Superman 17% 5000 points Lightning Toss 14% 2000 points Liu Kang: Flying Kick 17% 2000 points Fireball 14% 2000 points Scorpion: Teleport 14% 1000 points Van Dam Spear 5% 2000 points Sub-Zero: Slide 7% 1000 points Freeze 0% 0 points Sonya Blade: Leg Grab 25% 2000 on grab/5000 on throw Ring Toss 14% 2000 points Square Wave Flight 14% 1000 points [7-8] Secrets, Codes, Tricks, and Glitches * Blood Codes: On the Genesis, push A, B, A, C, A, B, B on the "Codes of Honor" screen. On the Game Gear, push 2, 1, 2, Down, Up. * Cheat Mode On the Genesis, push Down, Up, Left, Left, A, Right, and Down at the game select screen. * Secret Sounds On the Genesis version go to the Options screen and select Sound FX #17. Push Right and A simultaneously and repeatedly until the sounds stop. Wait, and then you can hear some sounds you couldn't select before. Now go to Music #16 and repeat the Right and A pressing. Now you can hear a secret song! * Goofy SNES Glitches I'll bet you thought Sub-Zero was the only one who could freeze! Not so! Kano can have the same effect on Goro. Knock him down with a jump kick, and then throw a Knife. If timed correctly, the knife will go through him, and Goro will freeze! Speaking of Sub-Zero and Goro, if you freeze Goro with Sub-Zero, you can foot-sweep him and not undo the freeze! Still speaking of Sub-Zero, try this: Win your first round any way you wish, then on your second round use three uppercuts and two foot-sweeps. Then freeze your enemy. You will hear Tsung yell "Finish Him!" Do the finishing move, and then check out what happens. * Reptile Ah, yes, the hidden character. SNESer's have the easiest time getting to him: At the pit, double flawless, fatality, and no blocking, and there you are. On the arcade and Genesis versions, you will only get to him by doing the above only when strange shadows cross the moon. Game Gear and Game Boy players? Tough luck. *************************************************************************** CHAPTER 8 - REVISION HISTORY *************************************************************************** Version 1.0 (10/17/94) - First edition of this FAQ. Included most of nothing you see here. Version 1.5 (10/18/94) - Standard revision. Added Boss Intro code, fixed some goofs in the first version (Jax's Sonic Wave is F, D, B, HK, not B, D, F, HK like I had.) Added Combo section. Added page numbers to both pages and Table of Contents. Slight changes in format. Version 2.5 (12/10/94) - Major revision. Added a few more codes, added Mortal Kombat One section, and cooler still... I have added Damage charts. And for added coolness, I have also added the Damage and Score charts for MKI as well. Cool, no es verdad? Also, I have added the MK2 storyline. Excellent. Version 2.6 (3/29/95) - Pathetic revision. Fixed minor bloopers here and there. Version 2.7 (5/28/95) - Another crappy revision. Put all SNES Character Select screen codes on one table. Version 2.8 (12/30/95) - Useless revision. Minor change of fonts. Version 2.9 (9/12/98) - First public release of the MK2 Forgotten FAQ. Converted the FAQ into a text file from its original Microsoft Word format. Fixed a few things here and there, and rewrote the introduction. Version 3.0 (9/9/99) - Fifth Anniversary Edition! Only a few very minor errors were fixed, but I just couldn't resist having a 9/9/99 revision date. :) A few notes about the Gameboy version were added; thanks to "Ninja Smoke" for those. *************************************************************************** CHAPTER 9 - THE END *************************************************************************** Well, we're now at the end of the FAQ. Unless you enjoy reading copyright information. If you're that kind of person, then your end is below. *************************************************************************** Chapter 10: Copyright Junk *************************************************************************** [Only half of this section was originally written in 1994. Can you guess which half? :)] This Mortal Kombat II FAQ is (C) 1994, 1995, 1998, 1999 Zach Keene. As Grand Poo-bah of Copyrightedness, I grant upon thee the following rights: 1) Thou mayst give this FAQ to whomever you so choose. The key word here is "give". If anybody gets paid for this, it darn well better be me. :) 2) Thou mayst put this FAQ up on thine website, so long as it remains completely intact. And I do mean completely. Mortal Kombat (C) 1992 Midway Manufacturing Corp. Mortal Kombat II (C) 1993 Midway Manufacturing Corp. All characters trademarks of Midway. Super Nintendo and Game Boy are registered trademarks of Nintendo of America, Inc. (C) 1991 Nintendo of America, Inc. Sega, Genesis, and Game Gear are trademarks of Sega Enterprises, Ltd. All Rights Reserved.