1234567890123456789012345678901234567890123456789012345678901234567890123456789 `Ydn. ,nbY´ `qA88. ' .88Ay´ `"Y?A8 " 8A?Y"´ .. `Yd?8888´ I `8888?bY´ n. db ,n `"88 A 88 "´ 88.88.88 `yd88?: :O: :?88by´ `8:88:8´ .ARRRGGGGGGH! :. `"d88.. U ..88b:. Y.YY.Y Z888888888?" "88bn. A, qd8A"A8by A."88bn. Yd8888bY A, :87 7´ A88?" ?8b``Y8bn. ,8? '8V8' ,8? ?8b``Y8bn. :88"''"88: ,A? y8´ A88?" "8b.,d8" 8Ab; VYV 8Ab; "8b.,d8" :88´,88.`88: A8b; :8´ .A888y, ?888"´ A8`Y8, Y8Y A8`Y8, ?88"´ :88."88" 88: :8A8P;87 `"?9888? "8b a88"Y8A :V: a88"Y8A "8b :88....88: :8Y´"?8Y´ ,b´ .7887´ ?8L dZ8 ?8L `V´ dZ8 ?8L ?8L ?8888P :?8 `V.d88?:.d8887´ `V´ `?8888888?"´ |´ `97?"´ Patapon Logo ASCII by ryzawy & molivious /====================-------------------------------------====================\ | Introduction |[N-tro]| \====================-------------------------------------====================/ First of all, This is my first ever FAQ/Walkthrough and i hope you can help me make it into a better one. This guide was meant for SOLO-play. Which means that all VS-related stuff, post-game "modes", online "infection", etc will NOT be discussed or even mentioned in here, except for the ones i just wrote above. Also, i'd assume that you already know the controls and commands, as they are already too easy to navigate and/or get used to. Thanks for reading this rather short introduction. To make navigation around the FAQ easier, i provided "[K-wrds]" for each part/ section. So, feel free to use them to your wit's end, cuz this is gonna be one hell of pure text madness. Now, let's start it with a list of what's inside.. Author's message: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I'm sincerely apologizing for the delay. Problems like submission problems, conflict with my daily schedule, laziness and loss of dedication and perseverance has brought me down for the past months. I know people have been tired of waiting for this, and have already given up and believed it was a lie. I can blame no one else but myself. I will do better next time of handling my own responsibilities. Again, i am sorry for the terrible wait. /====================-------------------------------------====================\ | Table of Contents |[T-his]| \====================-------------------------------------====================/ Introduction ---- [N-tro] Table of Contents [T-his] Terms ----------- [T-erm] The Hideout ----- [H-out] Classes --------- [C-las] Spear Tree .......................................................... [Spr-3] Archer Tree ......................................................... [Bow-3] Shield Tree ......................................................... [Shd-3] Equipment ------- [E-qip] Enchantments ........................................................ [E-nch] Armors ............................................................. [A-rmr] Weapons ............................................................ [W-eap] Stats ----------- [S-tat] Pros and Cons (Slash/Stab/Strike/Crush) ............................. [P-ndC] Walkthrough ----- [W-tru] [Story] Missions .................................................... [S-try] The Oath ........................................................ [St-00] Advance! Attack! ................................................ [St-01] Traverse the Field of Giants! ................................... [St-02] Ragewolf & the Mysterious Birch Grove ........................... [St-03] Proving Grounds & the Crescent Moon ............................. [St-04] Archfiend of Valor .............................................. [St-05] Big Chills in Pure Snow ......................................... [St-06] Naughtyfins & the Ice Fortress .................................. [St-07] A Mermaid's Tears and the Great Snow Race ....................... [St-08] Archfiend of Purity ............................................. [St-09] Underworld Guard Dog of the Pass ................................ [St-10] Standoffish Sonarchy & the Perilous Mist ........................ [St-11] Bird or Beast? Offense or Defense? .............................. [St-12] Archfiend of Justice ........................................... [St-13] Man-eating Shark of Nuchara Swamp .............................. [St-14] Duel w/ Ravenous in Tahi-Tahi Forest ............................ [St-15] A Greedy Raven Spies Three Outposts ............................. [St-16] Archfiend of Earnestness ........................................ [St-17] No Heavenly Bounty on a Scorched Desert ......................... [St-18] Buzzcrave & the Oasis of Eternal Sleep .......................... [St-19] All-out Desert Drag Race ........................................ [St-20] Archfiend of Restraint .......................................... [St-21] World's First Hoshipon Convention ............................... [St-22] Black Hoshipon Strikes Back .................................... [St-23] Slogturtle the Mobile Shelter ................................... [St-24] Archfiend of Adamance ........................................... [St-25] Ravenous: Duel of Fate .......................................... [St-26] Covet-hiss Loves Cannons ........................................ [St-27] Dark Heroes' Last Stand ......................................... [St-28] Archfiend of Tolerance .......................................... [St-29] Other Stuff ----- [M-isc] Enemies ............................................................. [N-emy] Iron Door Trick ..................................................... [D-oor] Grass Grinding ...................................................... [G-ras] DoJ Farming ......................................................... [F-arm] Q&A ------------- [Que-A] Legal Stuff ----- [Sue-U] Credits --------- [C-red] *So! Let's get this started, shall we?* /====================-------------------------------------====================\ | Terminology |[T-erm]| \====================-------------------------------------====================/ You may encounter some confusions among terms that will be mentioned later. So to prevent that, i've listed those that might've confused you if i didnt state so. Farming A term used when you spend time doing the same mission continuously to achieve a specific goal - which is, to get a certain item. Grinding Similar to farming but this term is used when you do the same missions repeatedly to level up or to get your Skills to a certain level. ToT/DoJ/DoR/HoL/etc: These refer to the abbreviations of the Final/Multi Missions that are available after finishing or repeating the same dungeon. Eg. Depths of Rage, Depths of Jealousy, Heights of Lust, Tomb of Tolerance, etc. of which you will be finding out later on. UH/DH Uberhero/Dark Hero - Title given to Uberhero's Rivals. SE Special Effect.you might encounter this at some parts of the FAQ. E.F Energy Field, Taterazay Class skill. (see Class skills section @ [C-skl]) FCB Flash Crack Boom, one of Oohoroc's(equip w/ lightning staff) Black Magic KB Knockback /====================-------------------------------------====================\ | The Hideout |[H-out]| \====================-------------------------------------====================/ So this is where you and your gang hang out before setting out for a mission. You can gear up, change classes, upgrade equipment, chat with friends, buy stuff, enjoy the view or even look at the moon! Well, without futher ado, here's what our hideout has in store for us. =------= |Armory| =------= So, this is where you basically see what stuff you have in your stash. Also, from this place, you can sell the junk you got from previous missions that you do not need. That's all there is to it, looking and selling.Moving on... =--------= |Barracks| =--------= This place is where you gear up your pons, change classes, set skills and check their statuses. For your normal patapons, they could only stay on the class tree they currently are in. On the other hand, your Uberhero can go through all trees. Once you reach lvl15, you will gain access to the other trees. Another thing to remember, is that the Uberhero is the *only* one who can learn Peerless Skills at level 32. *Refer to Set Skills section[S-skl]* =----------= |Blacksmith| =----------= When you enter the blacksmith, you may notice that it is very similar to the Armory. Well, yes it is. The only difference is that, in this place, you can upgrade your stuff for better stats! That's pretty much the only thing you can do here. =-----= |Meden| =-----= This is probably the most important place of all. Well, the lady everliving since Patapon 1 has totally retired into selling stuff. What's amazing is that you shall visit Meden at all times after EVERY mission. Yes, every mission. Not to get her affection, but to get the chance of finding a rare piece of equipment on her stock. These rare gears are the of the rarest, and strongest you'll see in the game (aside from Ultimate equipment), so keep an eye out for those [H]/[Sl]/etc stuff out there! *Refer to the Equipments Section[E-qip] for more info about these "rare items"* =---------------= |Silver Hoshipon| =---------------= Dont look down on this sad, elderly & ugly, bearded star. For those who do missions with their friends, are gladly being sold exclusive stuff by him. From Sutras to Hairstyles, all the stuff to make your very file unique! Don't miss out having fun with your friends out there, there's so much to get from here! =----------= |Team Totem| =----------= This is where you set up your team (for multi-missions) and whatnot. There is nothing else to see here but the statistics and goals of your current team. If you have none, go out there and find one! I'd only go online after reaching level 32 though... =--------= |Herogate| =--------= This is the very portal that leads you to the missions that are available for VS. So if you are planning to go head-to-head with some friends,this is where you should stop by. =----------= |Battlegate| =----------= This, when selected, only gives you 4 options. One is to play via Ad-hoc and the other is to play online via Infrastructure. Then, you are given the choice to be either a host, or one who joins other hosts. end /====================-------------------------------------====================\ | Classes |[C-las]| \====================-------------------------------------====================/ In this game, the classes are split into three "Class Trees". One of which, you will be picking at the start of the game. Although for Uberheros, you can "jump" to the other trees when your first class reaches lvl 15 (Yarida, Taterazay, or Yumiyacha). This DOES NOT apply to your normal pons (Ton, Chin, Kan), as they are stuck to their class tree...forever and ever. Amen. ***************************************************************************** Please refer to _Agidyne's Character FAQ for Class skills and Set Skills info ***************************************************************************** /====================-----------------====================\ | Spear Tree - Classes |[Spr-3]| \====================-----------------====================/ =------= |Yarida| =------= =-------= (LV 3) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |Kibadda| v =-------= =-------= V v |Piekron| <<<<<<<< (LV 5) v =-------= v v v V =-----------= v v (LV 7) >>>> |Cannassault| =----------= V v v =-----------= |Pyokorider|<<< (Lv 8) V =-------= V v =----------= (Lv 9)>>|Wooyari|<(Lv 9) V V =-------= v (Lv 10)>>>>\ /<<<<<<(Lv 10) v V V =----------= (Lv 12) >>>>>>>>>>>> |Charibassa| v =----------= v =---------= V =---------= |Taterazay| <<< (Lv 15) >>> |Yumiyacha| =---------= =---------= This tree consists of mid-range fighters that can considerably deal either melee or ranged damage. The most prominent attack type for this class tree would be Stab and Strike. Also, this is the only tree that consists classes with "Mount" equipment. =------= |Yarida| =------= Hero mode: Fear Spear Activate: Attack Combo: Attack Effect: When his spear gets in contact with an enemy, it explodes, dealing massive AoE damage in the area! This is EXTREMELY deadly if Yarida's class skill is maxed and combined with Piekron's Class skill,maxed. Definitely Spears that are to be feared. My Rating: 9/10 Although it's a fact that he's powerful enough to deal massive damage by himself, he still only has 2 pieces of equipment. Yes, he definitely CAN be 1-HKO'ed by a single boss especially in the early stages of story mode. He just needs a meatbag to take some damage. Other than that, a fun hero to play around with. He's also affected by Piekron's Spear BOOM skills, which makes him deadlier! The best defence is the best offense, after all. =-------= |Kibadda| =-------= Hero mode: Mad Charge Activate: Charge Attack Combo: Attack Effect: Kibadda rushes forward, dealing higher damage at a faster speed. If you played patapon 2, its basically the same thing. Mastering Kibadda's class skills along with Pyokorider's makes this hero mode nothing to be taken lightly. My Rating: 8/10 Kibadda may not be one of the best damage-dealing classes out there but do not be mistaken, his damage output is just as good as his stalwart defense. He's one hell of a Hero when it comes to survivability, since he has a maximum 4 equipment - Helm, Weapon, a Horse and a SHIELD! Kibadda is also one of the few UH's who can run DoJ solo. =-------= |Piekron| =-------= Hero mode: Concentrate Activate: Charge Combo: Charge Effect: Piekron starts meditating, resulting a boost in Attack Power. This can be stacked for a maximum of 3, wherein it lasts for 20, 40, and 60 seconds respectively. This Hero mode works well with Charibasa's Team Aid 1&2 (w/c guarantees a maximum of 3.5x more damage @ the third charge) You should be reminded tho, that even if you still have 40 seconds on the clock, charging again after the hero mode is gone will result into a new timer - starts again with 20 seconds/1st stack. My Rating: 7/10 Piekron with Spear BOOM maxed dishes out huge damage in the field, but he is not as much damaging as a Yarida. His Spear BOOM skills require rain and a charge to activate, and it usually hits the front lines only, unlike other heroes who can still deal damage across the screen. Still, he wields a shield which gives him a higher survivability rate compared to a Yarida. I'd suggest using this guy on a charge team. =-------= |Wooyari| =-------= Hero mode: Flamespin Activate: Charge Attack Combo: Attack Effect: Wooyari starts whacking with his spear in a spinning frenzy. This hero mode also destroys arrows that come from your enemies.DO TAKE NOTE that his Class Skills are negated when his Hero mode is on. Despite the loss of the class skills' effect, the attack speed of the spins make up for it. This mode also executes while inputting commands, which makes it a tad more damaging most of the time. *If equipped w/ an Ice weapon, the Spear turns into Ice element, which freezes opponents instead of burn. My Rating: 6.5/10 While wooyari is a good pike wielder and deals good damage, he lacks the equipment and set skills to make up for his lack of resistance and defense for a semi-melee unit. He's quite more vulnerable to attacks compared to Yarida/Piekron since he doesnt jump. Good thing though about being semi-melee, is that he isnt always in the front lines, increasing the chance of avoiding a Dragon's stomp, or a Cyclops' smashing attack. =----------= |Pyokorider| =----------= Hero mode: Illusion Activate: Charge Attack Combo: Attack Effect: Similar to kibadda's hero, but Pyokorider stays at his place and his "Illusion" does the charging. The range of this is stupendous, so much that you can cast it and clean stuff 1 1/2 screens away! This skill will pierce through everything, except doors. My Rating: 9/10 Despite his lack of a shield, Pyokorider's range even beats that of the Archer classes - which makes him nearly untouchable half of the time. Damage is good too. He's a bit fragile, but i'm sure his pros can make up for that. With assault hits (affected from Kibadda's Class skill) and Giddy up mastered, this bunny becomes a beast. =-----------= |Cannassault| =-----------= Hero mode: Thwack-mash Activate: Charge Attack Combo: Attack Effect: Cannassault thwacks his Weapon to whoever goes in his way, even those cute little mochichis! Not to mention, he grinds them with his chariot right after! O.O Well, there's nothing else to fancy about, really. My Rating: 8/10 This beast deals high damage, has class skills to boost resistance, and can send foes tumbling! That's right. He basically has no flaws, except his limited melee range and moderately-slow initiation of attacks. Otherwise, this is a good head-slicer for you to pick throughout the game. The reason of him being put at a rating of 8/10 despite my positive remarks, is that there are still a few classes better in screen-sweeping and damage-dealing than Cannassault. But it's really just a matter of preference, i think. =---------= |Charibasa| =---------= Hero mode: Shwoop-fling Activate: Attack Combo: Attack Effect: Charibasa throws his spear at enemies, with a piercing effect. Similar to Yarida's hero mode, but this one explodes when it touches the ground. My Rating: 8.5/10 Another hero among the finest. This hero basically has EVERYTHING. Good Range, resistance, Damage, and outstanding Defense! This is all thanks to the fact that he inherits the Class skills of his fellow Uberheroes. He can also equip a shield, which makes him more dynamic. He can either be defensive, offensive, or BOTH at the same time! The reason, for a 9 rating, is that he has one flaw - his attacks are totally CRIT based. So against structures... his damage is not that awesome. Still, his pros are more than his cons and is not even something we should complain about. /====================-----------------====================\ | Archer Tree - Classes |[Bow-3]| \====================-----------------====================/ =---------= |Yumiyacha| =---------= =------------= (LV 3) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |Wondabarappa| v =------------= V =-------= v (LV 5) >>>>>>>>>>>>>>> |Pingrek| v v =-------= v =-------= V v v |Alosson| <<<<<<<<<<<<<< (Lv 7) =-------= V v =-------= (Lv 8) >>> |Oohoroc| <<< (Lv 8) v v V =-------= v v v V =------= V v v (Lv 10) >>>>>>>> |Jamsch|<<< (Lv 10) v v =------= V =-----------= V (Lv 12)>>|Cannogabang|<<(Lv 12) =-----------= v v =---------= V =------= |Taterazay| << (Lv 15) >>> |Yarida| =---------= =------= This tree takes pride on it's mage classes of which their attacks and effects depend on what staves/scepters they are equipped with. From ice walls to dancing swords, all are used for certain situations. This is also the tree which has the best support class, of whom deals status effects quite quickly. and rest assured, they get the job well done. Let's not forget that there are also high DPS classes as well as one of the best burst-damage dealers in the game. =---------= |Yumiyacha| =---------= Hero mode: Meteo Arrow Activate: Attack Combo: Attack Effect: Yumiyacha rains down arrows from the sky! There are 2 phases in this hero mode: (1) The phase where he shoots the arrows upward and (2) the phase when the arrows land. There is a small delay between these phases, but do not fret, when the arrows fall, they are twice as much as the arrows you have shot on phase 1. *The arrows shot during phase 1 are based on Yumiyacha's current class skill level. My Rating: 6/10 Yumiyacha's quite fragile, and the delay from his Hero mode can get pretty inconvenient at times. My experience with this guy is that even before his arrows fall down, the monsters would either be out of range or already killed by my normal units already, making him quite a difficult hero to deal with in the beginning of the game. =-------= |Alosson| =-------= Hero mode: Arrow Shower Activate: Attack Combo: Attack Effect: If you played patapon 2, you'd recall this being the original hero mode of our beloved, boss-milking, Yumipon. Unlike Yumiyacha's Meteo Arrow, Alosson just spams his glowing arrows - which gradually grow larger - onto the enemies. There are no intervals in between, except for the difference/lack in Attack Speed. This particular Hero mode also executes whilst inputting your Command buttons. WIN! My Rating: 8.5/10 If you're a fan of quick-shooters, this hero is your man. With impressive speed and good equipment, this hero can be pretty unstoppable. EXCEPT for the fact that the damage from his arrows come mostly from criticals. Which means: He's pretty weak against obstacles and such. Also - in dungeons, he dies most of the time in a hit or two from long range mini-boss attacks. The limited range of his attacks gives quite a pain too. But all you really need to know to make this hero formidable, is just proper and good timing. =------------= |Wondabarappa| =------------= Hero mode: Mucharapapa Activate: Attack Combo: Attack Effect: Wondabarappa unleashes multiple sound waves towards the enemy. OF COURSE, wind affects this hero mode. So make sure you equip that tailwind whenever you come with this guy. That's all there is to it i guess. Multiple sound waves. My Rating: 6/10 Wondabarappa is a supportive hero. His class skills are entirely about giving bonus stats to your party and whatnot. He's pretty good at inducing Stagger, KB, or Sleep effects too. The only drawback is that he's pretty weak and less useful in solo-play. Since not much really adds to the stats of your fellow normalpons, his expertise tends to be less needed than that from other heroes. Also, he has a better counterpart, who just rips the fame out of this poor dog. =------= |Jamsch| =------= Hero mode: Airborne Threat Activate: Attack Combo: Attack Effect: Jamsch, regardless of weapon type/weapon attribute, sends out spores from his horns. These spores are heavily affected by the wind, with which can actually breeze through the whole screen. My Rating: 9.5/10 Wondabarappa's nemesis. This hero would be one of the best or finest classes you could ever give to your normalpons. This guy specializes in Debuffing, PURE debuffing. Poison, Sleep, and Freeze are most likely what would make you love this guy. He's just so good at it, that you'd not worry much about being hit most of the time! (With proper/good equips, of course) As bad as it sounds, his hero mode isn't what you would really look forward to. If not because of his pitiful hero mode, i would've given this hero a 10/10 for his invaluability in the battlefield. =-------= |Oohoroc| =-------= Hero mode: Armageddon Activate: Attack Combo: Attack Effect: Just like mahopon's hero mode from patapon 2, Armageddon rains down big balls of fire from the heavens. Good news too, they made the animation of the falling rocks A LOT faster! Like 10x faster! wow! My Rating: 9/10 As fancy and wonderful as how they improved this guy's Hero mode, that wouldnt really be what you would want to expect from a wizard monkey. His spells and sorceries are - from shooting fireballs, summoning lightning out of nowhere, spitting out flame out of the ground to even DANCING BLADES! He's a fun hero to play around with. Pretty fragile tho, but that's what cost the magicians their power to begin with, right? =-------= |Pingrek| =-------= Hero mode: Healing Chateau Activate: Charge Defense Combo: Defend Effect: Pingrek Summons an ice castle which gradually heals your party. But do take note that this castle is vulnerable to enemy attacks, making it the ONLY hero mode vulnerable to attacks. Also, destroying the castle will cause your pingrek to tumble down like a clumsy little baby, which sucks a lot of balls. I even wonder why they bothered making this. My Rating: 4/10 As sucky as pingrek's hero mode sounds, he can still heal the party, buff them, cast ice spells and most of all, die in one hit. I per- sonally hated this hero, for the lack of effort that was put into him. I'd change the rating to 7/10 though for normalpons, since his healing and Guard All scepters are really useful, even until post- game. Again, THIS IS NOT A RATING FOR VS. =-----------= |Cannogabang| =-----------= Hero mode: Slinger Activate: Charge Attack Combo: None (You have to re-cast it again) Effect: Cannogabang's attack will "pierce" through anything it touches. Even iron doors. What makes this wonderful is that it perfectly sync's with howitzers, which can most likely lead to sweeping the whole screen clean. My Rating: 10/10 Tondenga's Solo-Archenemy. This guy's perfect for solo missions, and i mean PERFECT. He can take out anything, anywhere, any much(?what?) He has the range, damage, one of the best hero modes, and most of all, the speed to take his damage out as compared to other heroes. You gotta love this guy. Also one of the few heroes who could deal 999k+ pure damage easily, without crits. /====================-----------------====================\ | Shield Tree - Classes |[Shd-3]| \====================-----------------====================/ =---------= |Taterazay| =---------= =--------= (LV 3) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |Tondenga| v =--------= V =--------= v (LV 5) >>> |Destrobo| v v =--------= v =--------= V v v |Guardira| <<<<<<<<<<<< (Lv 7) V =-------= v =--------= v (Lv 8) >>>>>>>>> |Myamsar| << (Lv 8) v v =-------= v V =-------= V v (Lv 10) >>|Bowmunk|<<< (Lv 10) v =-------= v v V =--------= v (Lv 12) >>>>>>>>>>> |Grenburr| <<<<<<<<<<< (Lv 12) v =--------= v =------= V =---------= |Yarida| < (Lv 15) >>> |Yumiyacha| =------= =---------= =---------= |Taterazay| =---------= Hero mode: Energy Field Activate: Defend Combo: Defend Effect: A 90% rip-off from the original tatepons' hero mode of Patapon 2. This hero mode is beast, negating around 90% of the damage dealt to your party (yes, each and every one of them lil suckas). You do know the drawbacks dont you? -not being able to attack. My Rating: 8/10 As perfect and wonderful as his hero mode sounds, there WOULD be times when YOU need to deal the damage to your enemies. Sometimes, you'd find the lack of extra damage really bothersome, especially if your enemies have those insta-kill or status-inducing attacks, which your normalpons could not evade - making you lose your very own damage dealers. With a friend tho, this is a 10/10 hands down. =--------= |Tondenga| =--------= Hero mode: Giandeth Activate: Attack Combo: Attack Effect: Again, a rip-off from the original hero mode of dekapons from the previous game. Tondenga goes Avatar-mode - growing bigger while attacking with his club/sword/axe in a speeding frenzy. This attack is pretty sluggish, although using the proper equipment and skills would make up for it. My Rating: 9.5/10 The main DoJ farmer you can get in the game. The most BROKEN of all classes too, in terms of solo-mode. This guy has EVERYTHING, just like cannogabang. STALWART DEFENSE, MASSIVE DAMAGE, HIGH RESISTANCE, you name it, he has it. The only thing pulling him back will be the sluggish hero mode. Otherwise, a perfect 10. =-------= |Myamsar| =-------= Hero mode: Sic 'Em Shadow Activate: Charge Combo: Attack Effect: Myamsar 'prays' until his prey is caught into his demonic rituals. Once caught, he will stab the lil creature into a raping frenz-STAB! i meant stabbing frenzy, disallowing any form of resistance or action. This only affects non-boss enemies (or should i say, Dark Heroes or bonedeths ONLY). My Rating: 7/10 His hero mode is really lacking.. but dont give up on this guy just because of that. With proper equipment, this guy packs a punch under that skinny outfit of his. He relies on other heroes' set skills to get decent damage tho. Also, being able to equip two weapons and having three types of weapons to choose from, he'd really acquire a lot of benefit from bonuses and skills. My personal favorite of all time. =--------= |Destrobo| =--------= Hero mode: Crushcombo Activate: Attack Combo: Attack Effect: Exactly like robopons' hero mode from patapon 2. Destrobo charges into an enemy, spinning his arms like crazy, creating a tornado-like animation. This one's about 3x faster than before too! My Rating: 4/10 This hero, just like pingrek, is one of the most underrated heroes of the game. I mean, he's a SHIELD CLASS who cant even defend himself! This guy lacks equipment AND damage at the same time. In my experience, he'll bring you til about 3/4 of the story, then you'd give up for his lack of damage, survivability, etc etc. I loved using him tho. One of my personal favorites =--------= |Guardira| =--------= Hero mode: Mega Shield Activate: Defend Combo: Defend Effect: Guardira summons a gigantic shield in front of him - blocking any incoming attacks from the enemies. The shield also causes guardira to take only 1/10th of the actual damage deal to him/the shield. My Rating: 8/10 Unlike Taterazay, Guardira is actually a better tank - alone. Equipped with a Tokoyomamori shield and Marumenko helm, this ram is as tough as steel. Also, his charge attack also kicks ass IF he's using an offensive build. Except for the difference on how he protects his allies, other remarks are just the same as taterazay. =-------= |Bowmunk| =-------= Hero mode: Freaky Tree Activate: Charge Jump (YES, JUMP!) Combo: Jump (YES, SPAM JUMP MOAR!) Effect: Bowmunk summons a gigantic tree, healing allies, but slower than that of Pingrek's. This hero mode is affected by attack speed though so if you got fast weapons, this may match pingrek's healing speed. Another good thing about this hero mode is that, unlike Pingrek's Healing Chateau, it is invulnerable despite it being "hittable". My Rating: 5/10 Having the ability to actually HEAL and PROTECT allies at the same time makes this hero quite better than Pingrek - in a general way. But since his healing requires him to produce grass, BURN and FLAME attacks become a huge problem. Still, he's not the best healer or protector you'd want to rely on. *His MAIN use though, is to get your from level 32 to level 40 (read Grass Grinding section [G-ras]) 10/10 for that! 8D =--------= |Grenburr| =--------= Hero mode: Guillotine Activate: Attack Combo: Attack Effect: Guillotine starts with grenburr jumping and spinning himself in mid-air and slashing his foes into half when he lands. This hero mode actually does damage when the blade actually touches the ground or enemy. NOT mid-air, during the "spinning" animation. With a maxed Zapper skill, this is probably one of the most powerful hero modes you'd ever come by. My Rating: 7.5/10 Grenburr is mainly focused on being a massive damage-dealer (well, obviously!) the only thing i'd complain about him is that he lacks the equipment to actually give him more resistance or defense. Thankfully though, he's been granted to be affected by Cannassault's backbone skills. He STILL lacks that defense though.. moving on... /====================-------------------------------------====================\ | Equipment |[E-qip]| \====================-------------------------------------====================/ Equipments have been existent ever since the first RPG started, so of course, this game has them too. Equipments are probably one of the most important things in this game because of their respective bonuses in both defense and offensive prowess. This section focuses on the different kinds of equipments that are available to the game, as well as enchantments and even the sets that make good bonuses with each other. First off, we got: /====================-----------------====================\ | Enchantments |[E-nch]| \====================-----------------====================/ Weapons: Fl Critical Rate % Critical Resistance % Knockback Rate % Knockback Resistance % Stagger Rate % Stagger Resistance % Burn Rate % Burn Resistance % Sleep Rate % Sleep Resistance % Freeze Rate % Freeze Resistance % Poison Rate % Poison Resistance % Against Demons % When Slashed % Against Undead % When Struck % Against Shells % When Stabbed % Against Dragons % When Crushed % Against Giants % Against Fire % Against Wood % Against Ice % Against Stone % Against Lightning % Against Metal % Against poison % Against Sound % Anti-Light % Against Darkness % First of all, i'd like to state that those DOTS on top resemble the immunities that specific character has. For example, if you had an infinite resistance for fire, a small icon will replace one of those dots. If you have no immunity, you'll see dots. As simple as pie. *Exp = TOTAL exp gained.nuff said ¯¯¯ *Next Level = Exp required to gain next level ¯¯¯¯¯¯¯¯¯¯ ============================================================= **Some people may get confused but the actual calculation is: Next Level - EXP = Exp to gain ============================================================= *Stamina = HP.Hitpoints.nuff said ¯¯¯¯¯¯¯ *Strength = Raw Damage.i say "raw" because this is not EXACTLY what appears ¯¯¯¯¯¯¯¯ on your screens. Example, you have 200-1000 strength. It may occur that you dealt 2435 damage, that's normal. Because raw damage is still calculated by some formula i do not know of. ******************************************************************** 999999 damage is the Visual(what appears on screen) limit for Damage and it has been confirmed that the calculated damage exceeds that. ******************************************************************** *Defense = Raw Defense. I also dont know whats the EXACT formula for this, ¯¯¯¯¯¯¯ but the more you have, the better. *Mvmt Speed(Atk) = the higher, the better. Makes you reach your enemy faster ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ `Mvmt Spd(Fever) = Walking Speed, but during Fever. Walking w/o Fever is ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ constant (and slow) `Atk Spd = How fast you deal the next damage. The lower the digit, the ¯¯¯¯¯¯¯ faster you hit. Some instances among uberheroes have an "animation limit" wherein the hero cannot deal more strikes even with a faster attack speed. Ex. Myamsar & Jamsch stuck at 0.18 attack speed. Anything lower would still yield 11~13 maximum attack animations. Piekron stuck at 2 maximum attacks due to his "leaping" animation `Knockback Power = The distance you throw your opponent when you cause a ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ knockback. `Weight = This affects of how distant you are thrown when you are hit with ¯¯¯¯¯¯ a knockback effect. The lower your weight is, the farther you are thrown. *Shield Evasion = % of which you can evade (Nullify) damage. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ *Shield Breaker = % of which you deduct from Shield Evasion. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ *xx Rate = The rate of which you cause that effect ¯¯¯¯¯¯¯ **This does not mean that 100% CRIT RATE deals criticals ALL the time, take note that the enemies also have CRITICAL RESISTANCES and such, which is directly subtracted from your crit rate. ==================================================================== ***Crit Rate was confirmed that the more % you have, would mean the higher damage output for criticals. thanks to Zick for confirming Example: 999% Crit rate = Approx. 12,000 ~ 90,000 damage. 464% Crit rate = Approx. 11,000 ~ 78,000 damage. ==================================================================== *xx Res = Resistance to such effects which is directly subtracted from ¯¯¯¯¯¯ their rates. ============================================================ **Example: Your Crit Rate = 100% Enemy Crit Resistance = 20% Your calculated crit rate = 80% ============================================================ *Attack Bonuses = the rate of which your calculated raw damage is multiplied ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ to. So if you would normally inflict 100 damage to normal enemies, but you have 300% AGAINST UNDEAD, you will end up dealing 300 damage to Bonedeths which are UNDEAD units. *Defensive Bonus = Same thing as Attack Bonus. But this is Lower=Better. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =---------------= |Attack Elements| =---------------= Fire Stab Lightning Strike Ice Slash Poison Crush Light Sound Darkness /====================-------------------------------------====================\ | Pros and Cons (Stab/Slash/Strike/Crush) |[P-ndC]| \====================-------------------------------------====================/ Thanks To RidgeRacer55, here's an in-depth guide on what's good and whatnot among the physical attack elements. Here's what he got for us: Stab: (Spears,Bows,Crossbows,Longbows,Halberds,Daggers,Shivs) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pros: + High Critical Rate + Stab Master also adds more Critical Rate + Effective against most enemies and monsters + Mainly a far/mid range element(except for Myamsar with Daggers/Shivs, Kibadda, Pyokorider,or Wooyari,who are all close range) + Has weapons and attacks that also pierce: Dokaknel's Fang,Yoichiro and Yumiyacha & Charibassa's Uberhero Mode Cons: - Not-so effective against structures - Thunder Lions,Stone Golems,and sleeping Treants are immune to critical, and don't take lots of damage from Stab element - Actual Damage isn't that high,relies on Critical attacks for damage - Arrows can miss targets at close range,can be blocked by the low dungeon ceilings and structures,and headwinds reduce their range Slash: (Swords,Blades,Greatswords,Greatblades) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pros: + All-around attack element + High Movement Attack Speed and Attack Speed + Slash Master also makes your Attack Speed and Movement Attack Speed faster + Deals higher damage to structures than Stab element + Good Critical Rate and Damage Cons: - Damage against Stone Golems or Structures aren't as high as Strike element attacks - Mostly a close range attack element(except Jewelsword Staff), so Salamanders can burn/freeze you(unless you are Backbone 4 Grenburr or Doppelganger Myamsar) Strike: (Arms,Clubs) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pros: + Effective against structures and Stone Golems + High Maximum Damage,Stagger,and Knockback + Strike Master also adds Stagger and Knockback Cons: - Mostly a close range attack element (except Howitzers,Repel Spear, or a Krakabom Crossbow), so Salamanders may burn/freeze you - Low Critical Rate - Low Minimum Damage Crush: (Everything Smasher - Destrobo Class skill,Cannons) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pros: + More effective against structures and Stone Golems than Strike element + Disregards most of the enemy's defense + Good Minimum-Maximum Attack Cons: - Critical Rate is lower than Strike element attacks - Lacks an Element Master Set Skill --------------------------------woot!--------------------------------- /====================-------------------------------------====================\ | Walkthrough |[W-tru]| \====================-------------------------------------====================/ Now as we get to the main part of this guide, let me tell you a few pointers: ~Watch your opponents carefully. Knowing when and when not to input the proper commands is a huge factor in the game. ~if you are stuck at a certain part of the story, despite following my guide, get yourself a few more levels, and upgrade your equipment as much as possible ~OR try playing around with your pons. Sometimes, there would come a time when you'll have to give up that extra damage for a small support from status effects. Strategy is key. ------------------------------------------------------- Mission Name: The Oath [St-00] ------------------------------------------------------- Mission Type: Intro Location: Earth Difficulty: negative infinity ------------------------------------------------------- As you begin your new game, you will find yourself watching a short clip which shows a brief story how "evil beings" were locked up in a big chest by a certain hero that wears a mask After which, your oath shall be taken by selecting the only option at the bottom. Right after accepting the oath, you will be given the chance to choose your name and/or import your old patapon 2 save. **Benefits from Importing************************************************** Shubaba Gale Helm (Highest attack speed bonus equipment in the game) ~dont get it wrong, this piece is priceless. There are tons of heroes where you would be choosing attack speed over damage for their sole purposes. *************************************************************************** THEN, by confirming this and that, the final question is asked: "Do you want to be Unique?" If you answer yes, you will be randomly given a unique kind of hairstyle. Otherwise, you will end up having the same, old patapon hair/headress. After all this trouble, you will finally be able to start your journe- oops, not just yet! There will be a little chit-chat between you and Silver Hoshipon, one who has also been released from the archfiend chest. With his help and request, you have been reincarnated into the body of Hero from patapon 2, granting Hero(or in this case, You - the Almighty) supernatural strength and uncomparable abilities. As you go on, only the selected from each army will be revived by hoshipon's remaining power.. FINALLY, hoshipon will shut up and give you time to walk on your own... hence, finishing the mission. ------------------------------------------------------- Mission Name: Advance! Attack! [St-01] ------------------------------------------------------- Mission Type: Story Location: Patapon Training Grounds Difficulty: 1/10 ------------------------------------------------------- This is your very first step for the upcoming journey - a TUTORIAL, yes. It may seem not like it, but this mission actually teaches you the importance of speed, when to attack, and also when to march. TIMING IS CRUCIAL, as they say. If you do this stage perfectly, you will get a Backwards-March Song at the end of the road. Though if you fail to get it, you can always return and try again. Regardless of getting the chest or not, you will still clear the mission. EVEN IF YOU DIDNT MOVE. xD Following runs, after achieving the Song will just reward you with Golden Chests. ------------------------------------------------------- Mission Name: Traverse the Field of Giants! [St-02] ------------------------------------------------------- Mission Type: Story Location: Field of Angry Giants Difficulty: 2/10 ------------------------------------------------------- Just move forward and attack for the first few seconds. After destroying the platform 1 Yarideth is stepping on, you will be facing your first cyclops which is behind a stone structure. Just make sure to avoid the cyclops' attacks as much as you can, and you're good to go. **The cyclops will keep spawning until you destroy the bonedeths' camp at the end of the map. You'd be facing at least 2 cyclops before reaching that camp or probably 3 if you kill them too slowly. They will appear one by one, but never at the same time. ----------------------------------------------------------- Mission Name: Ragewolf & the Mysterious Birch Grove [St-03] ----------------------------------------------------------- Mission Type: Story Location: Field of Angry Giants Difficulty: 4/10 ----------------------------------------------------------- The reason for a spike in difficulty is because you will be facing TWO strong opponents for the FIRST time in ONE mission. Nothing else to expect though. In this stage, you will encounter bonedeths equipped with flame weapons along with with grass patches scattered throughout the map. If you have ice helmets in your stash, this would probably be the best time to take them out. Destroy the first few obstacles until the giant base camp. You should most likely reach that gigantic base camp with ease if you had good damage or ice helmets equipped, at the least. After destroying the said camp, you will find yourself in a battle with your first Dark Hero opponent - Ragewolf. You can easily beat him by spamming normal attacks and/or properly executing charged attacks. Defend if necessary, btw. As soon as you beat Ragewolf up, another adversary shows up - a Treant. Treants are terribly weaker when exposed to fire, so make sure you take advantage of that - although they are a lot stronger during their "burning" phase, just outdamaging and defending at the proper time will make you survive and take him down before he kills you. Destroy the base camp behind him, then job well done. ----------------------------------------------------------- Mission Name: Proving Grounds & the Crescent Moon [St-04] ----------------------------------------------------------- Mission Type: Story Location: Arena of Valor Difficulty: 4/10 ----------------------------------------------------------- ********** For your first arena battle, i will provide you a brief tutorial on how it actually works: (1)Blue structures are your structures, red for the enemy, white for neutrals (2)Capture white structures by staying in it's designated territory for an ample amount of time. You CANNOT capture enemy structures. (3)Some structures take out cannons, which could aid you in battle. (4)In arena battle, you also face the current Dark Heroes that are available, w/ a Maximum of 4 in the field. They sometimes have bonedeths to back them up too (5)Killing the opposing heroes and destroying their structures will gain you points. When the timer in the upper right screen runs out of time, the team with the higher score wins the battle. (6)Reaching the opposing team's FLAG, grants you an automatic WIN. Regardless of points or time left, the match is ended immediately. ********** March forward until you reach the middle platform. Dont worry about stopping to 'capture' the structures. The pauses between your measures are long enough to ensure it's capture even while you are just passing by. In the middle platform, you can either wait or bring on the fight with ragewolf to the the end of his ropes. But do take note though that he has gotten more powerful compared to your previous battle. Expect more difficulty with cannons and bonedeths at his back. You can sit back and gather some points safely if you want though. If you are weak to kill ragewolf, keep defending. If you can kill him in 2 or 3 hits, you may as well just go on. Manage to destroy his first visible platform (the one that has a cannon) without much damage, then continue the pursuit to getting his flag. It's much easier to destroy the following structures than the first one, so dont you fret. Touching his flag grants you an auto win. ----------------------------------------------------------- Mission Name: Archfiend of Valor [St-05] ----------------------------------------------------------- Mission Type: Story Location: Cave of Valor Difficulty: 4/10 ----------------------------------------------------------- Your first dungeon experience! Mind you, if you die here, there is no more reviving. So choose your commands wisely! Here are a few tips for you: **Archer Starters: You will find this stage with a little more difficulty compared to the others. So, beware of the opponents' attacks. Defend or Evade if you have to do so. Sleepy bows will provide good use here, but put the upgrades in top priority since damage and status effects come with it too. **Shield Starters: This stage will be really easy for shield classes, esp. if you are already using a tondenga. Not really needed to be used though, but he pawns any dungeon better than any other uber. Broken indeed. IF you want to pursue as a Taterazay, just make sure to time your commands well. Charge attacks could provide more useful than normal attacks as one. Still, if you have a better tactic in mind, don't be afraid to try it. I'm just giving suggestions. :D **Spear Starters: Find yourself a good, enchanted, Critical/Repel Spear and upgrade it as much as possible. You may have the most damage among the other three classes at this time, but you actually lack the status dealing to cancel enemy attacks. Knockback would be good enough to keep the Cyclops' and Dragon's distance from you. Just make sure to avoid any thrown rocks or dragon breaths as much as you can, cause they will be a pain. First Floor: 2 Parts. In the first half, only one cyclops and a few obstacles will be in your way. The next half, on the other hand, has 2 of these powered-up cyclops. So take extreme precaution if you feel like you have to. Stick with the suggestions i've given above, and this floor will be a breeze. Second Floor: You will encounter an iron door as soon as you enter this floor. No way to open it? Well, you can do that by simply using a Jump Command to hit the switch. OR if you have a Tondenga, a charge attack will also do. Destroy a few obstacles, face a stronger cyclops, then finally meet you first dragon. Keeping a good distance(to avoid the dragon's breath as much as possible) would be highly recommended. Just spam attacks and defend if under attack, then you will be A-OK. **The dragon is pretty vulnerable to ANY kind of status effect at this point. So if you have anything of the ones mentioned above, it would really help you against this particular dragon. After which, proceed to Floor 3 and meet your first Archfiend and boss battle! Third Floor: Well, guess what? It's our good 'ol pal Dodonga from the previous games! *Ahem* Stagger and Knockback effects will make this beast look silly. A good sleep weapon could also make him snooze, but knockback itself is enough - especially for the Spear and Archer starters. **Dodonga, when knockbacked, will ALWAYS walk back to his place due to his puny range UNLESS during the time he is weakened. If so, he could back out a few patas away. No problemo. Beware of his Gobble up, Breath attack, and tossing attacks though... they can be REALLY deadly. After the mission, you will have a tiny conversation with a familiar face. If he asks you "Did you lose a chest?" say YOU DIDNT! why? you will soon know. The prize is priceless. Choosing otherwise will reward you nothing but regret. ----------------------------------------------------------- Mission Name: Big Chills in Pure Snow [St-06] ----------------------------------------------------------- Mission Type: Story Location: Snow Field of Sullied Tears Difficulty: 3/10 5/10 (with no ice resist) ----------------------------------------------------------- This is a snowfield stage, so this would be the best time to take out all those FLAME weapons and equipments with you for a smooth victory. All you have to really do in this stage is to destroy a lot of obstacles (including snowball shooters!) Also, you will come across two Ice Golems - which are still fairly easy to kill at this point of the game. Just beware of their Palm attack since it could swoop your whole team down into bits. Defend if they do so. DO NOT attempt to run or jump, as the golem would still be able to reach you. Destroy the camp, victory is yours. ----------------------------------------------------------- Mission Name: Naughtyfins & the Ice Fortress [St-07] ----------------------------------------------------------- Mission Type: Story Location: Snow Field of Sullied Tears Difficulty: 4/10 ----------------------------------------------------------- With the snowstorm going on and ice salamanders on your way, this mission's gonna be tough if you dont know what to do. Ragewolf will also be part of the annoying creeps who will be smacking you around the whole mission, so be really careful. If you have read the data about salamanders in the [N-emy] Section, you should already know what they are capable of. **Right after a salamander dies, you have EXACTLY 3 measures to get away from his explosion. So just in case you want a tip right after killing: [1]Party song (heal status ailments);[2] walk (if you're still far from him) or Charge and; [3] Jump/Evade/Defend. Defending may be a bit painful, but if you already have a healing patapon, you'd be just fine. After a few encounters with the salamanders and ragewolf, the fun just wont stop. You still have to face Ragewolf + Naughtyfins BEHIND a gigantic ice castle. Make sure you have a summon with you, in case you lose your hero. Then blast the castle away by spamming attack commands. There is really not much point defending, since they still rarely use their hero modes at this point. So take advantage of what they lack. The ice castle shouldnt be that difficult as well, and eventually will come down. Status effects to keep naughtyfins or ragewolf quiet will be helpful though, so keep that in mind. --------------------------------------------------------------- Mission Name: A Mermaid's Tears and the Great Snow Race [St-08] --------------------------------------------------------------- Mission Type: Story Location: Racing Alley of Purity Difficulty: 3/10 (using Strike/Slash/Strong damage) 5/10 (weak damage/using Stab weapons) --------------------------------------------------------------- Bear in mind that even though this stage is a race, obstacles are still in the way. Stab and Slash wont deal much damage too if it's compared to Strike, so you better check out your Attack Element in your Status screen. Disregard if you are strong enough to deal decent damage on most enemies though. Obstacles in races are pretty weak to begin with. ********* The rules/pointers for racing are simple: [1]Reach the goal before your enemy does. [2]Blue are obstacles you own, which should be destroyed by the opposing team. You can just pass by your obstacles. Red, on the other hand, are what you should be destroying, they are obstacles your enemies have set for you. [3]White obstacles, ice obstacles and mosters are neutral, anyone can hit them [4]The blue glowing balls above you increase MOVEMENT speed. You'll probably want to get these if you hadn't got good damage yet. You can ignore them if you're confident in winning though. ********* So.. that's all. If the annoying snowball shooters and ice golem in the middle of the map is not a problem for you, then consider this an easy win. ----------------------------------------------------------- Mission Name: Archfiend of Purity [St-09] ----------------------------------------------------------- Mission Type: Story Location: Tower of Purity Difficulty: 7/10 4/10 (With 50% stagger/sleep) ----------------------------------------------------------- It is recommended that you bring Flame equipment to reduce ice damage and as well as deal bonus damage against monsters in this stage. Salamanders will start being annoying by blowing up every time you kill them, be extremely careful if you want to finish even just the first floor - this Archfiend mission is MORE difficult than the last one. First Floor: On the first door, there will be some bonedeths and 2 Salamanders in your way. Obstacles will also take part, but this is actually pretty easy provided you evade or do not get blown by the explosions from the salamanders. On the second door, there will be only one ice salamander, but right behind it would be an ice golem. Ice golems can be dealt with critical damage, unlike their stone brothers - which makes it easier and faster to kill them. If you have not enough damage output, i'd recommend around 50% stagger or sleep for this mission. But if you have CFW, and are able to access DLC caps easily, Straw Hat and the Candled helmet would answer your prayers. The last door for this level will have a LARGER golem. I'd highly recommend using charge attacks or charge defends. Though if you are able to put it to sleep or stagger him silly, then you will just have to keep your pace. Second Floor: As soon as you enter the second floor, there will be a chest just above you. Use jump command (Mario, anyone?) to get it. The iron door will require jumping as well. Just be sure to approach the switch, else you wont be opening the door at all. Behind the door will reveal an ice dragon and ice salamanders. You have to be more careful in this floor than the previous one. If you get too close, the dragon could stomp you flat while walking or even when he gets staggered! Be sure to keep watch of your Shield Pons' HP. The second door will show a LARGER ice dragon. Hell yeah. This is what hell looks like when it's frozen. If ever needed, summon on the right timing to heal up your pons. You dont wanna fail after all that bloody work. On this door, there'd only be one ice salamander with a green potion, healing you around 1/10 of your Stamina. Bleh, get ready for the last door, a GIANT surprise is coming! YAY!!! A GIANT GOLEM!! You gotta get through this final guy. He has around 50k Stamina, as far as i've assumed. He also has some salamanders accompanying him at the back. When killed, he then drops a key. And also, dont worry about using your final summon for this guy, you WILL get another one on the next floor. Third Floor: Finally, after all that bloody fight, you can take a break. Don't worry, if you have gotten past floor 1 and 2, this will be piece of cake. Expect the same for the following bosses as well. They will always be easier to handle than the big guys from floor 1 or 2. So you meet Gaeen in here, a Stone Structure-Monster who shoots lasers. Basically, he's similar to a golem. Afaik, you could still land criticals on him. If you had the stagger/sleep equipment, this would be nothing. High damage is still faster though. And like i've mentioned, you will be killing this monster easier than that giant golem. He has around 70k Stamina, but no salamander on his side to annoy you. When killed, he will drop a key of which you will be using immediately. (=_=') ----------------------------------------------------------- Mission Name: Underworld Guard Dog of the Pass [St-10] ----------------------------------------------------------- Mission Type: Story Location: Plateau of Pompous Wings Difficulty: 3/10 ----------------------------------------------------------- This stage will only be a series of stone obstacles and patches of grass. Bring ice equipment to prevent burning. If not, at least bring rain which could cut your "burning time" by half. Rain, however, doesnt increase fire resist. After destroying the camp, a fenrir will be right behind it. Then another set of stone obstacles will be there for you to destroy. YAY! About 20 seconds after killing that last fenrir you killed, another one should appear in your way. Then again, another will spawn in about 30 seconds. Destroy that old spawn camp of theirs to end all this, or wait a few more minutes to gain more exp from killing fenrir. When you're done with your business, proceed to the goal. --------------------------------------------------------------- Mission Name: Standoffish Sonarchy & the Perilous Mist [St-11] --------------------------------------------------------------- Mission Type: Story Location: Plateau of Pompous Wings Difficulty: 5/10 --------------------------------------------------------------- This stage is another obstacle course, but this one's a lot tougher than the previous one. Bring fire resist in this mission if you dont want the dark heroes to beat you into a pulp while you are running around. This will also be the first time you'd be meeting a new hoshipon - mecha hoshipon, with dual jet- packs on his back. After the first few forts you will be destroying, you will come across ragewolf in front of a familiar spawning camp. Ragewolf isnt really a threat at this point so just whack him out of the away and proceed to the next area behind him. You will soon meet Ragewolf AND Naughtyfins in front of another camp. Make your way through them and proceed to the final camp. Upon reaching the huge Iron Fort you have to destroy in your way, the dark heroes will be right beside their huge camp, slapping you silly while you take your time on that huge wall of iron. The annoying part is that Sonarchy and Naughtyfins are always inside or beside the fort, which renders you to make direct contact with them. Sonarchy might deal a few statuses with a low chance of doing so, but Naughtyfins will keep you busy by freezing you every now and then. If you are too weak, dont have second thoughts of summoning. I had to use my summon in here even at my latest save due to that iron wall being quite bulky. Well, its still nothing compared to what's coming in the near future. ----------------------------------------------------------- Mission Name: Bird or Beast? Offense or Defense? [St-12] ----------------------------------------------------------- Mission Type: Story Location: Range of Justice Difficulty: 2/10 0/10 (with a Jamsch + Tailwind LOL) ----------------------------------------------------------- Seriously, this is MILES easier than the last range battle you've had. The reason is because this battle has no forts. Which means all you have to do is keep firing your missiles and make them land on your opponents' platform. The only problems you may encounter is that Sonarchy or Naughtyfins would be destroying the missiles more than you know it. Naughtyfins jumps all the time, which may lead the missile to explode on her instead. Whereas Sonarchy and his sonic wave projectiles are too many, enough to destroy a couple of missiles. Dont you fear, you will be sending twice more missiles to them this time, it's a match in your favor. If i have to recommend a hero, it would be Jamsch. With tailwind and high sleep rate, you can almost render the other team from doing anything. Launching missiles, destroying missiles, you name it. They will just be snoozing while you are busy winning. ----------------------------------------------------------- Mission Name: Archfiend of Justice [St-13] ----------------------------------------------------------- Mission Type: Story Location: Castle of Justice Difficulty: 8/10 (low fire resist, low damage) 6/10 4/10 (with 70% Stagger + incensar) ----------------------------------------------------------- First of all, you may be asking: "What is incensar?" It's actually a Unique Lance/Halberd which DIRECTLY damages grass, unlike those flame weapons that only ignite grass. It is purely FIRE element, and that's all the explanation you need for it. It is not guaranteed that you get this particular weapon at this part of the game, but it would help A LOT if you are able to do so. You will see the reason why i have suggested it on this mission's Floor 2. Take note of the riddle at the beginning of this stage, of which i would be referring to later. Floor 1: This floor is actually where you might need stagger if you cant deal good damage to the stone golems - who are IMMUNE to any kind of critical hits. EVEN POISON DAMAGE. But we will encounter them later so just read on. Since it would be meaningless to post a strategy for each of them, i will just list the opponents you will be dealing with for each door. First door: Small Cyclops, 6 archer bonedeths Second door: Small Cyclops, 3 Spear bonedeths, 3 archer bonedeths Third door: Small Cyclops, 4 spear bonedeths, 4 archer bonedeths Fourth door: Small Cyclops, 5 spear bonedeths, 5 archer bonedeths Fifth door: 1 Small Stone Golem, 1 Cyclops, 3 spear/archer bonedeths *if you stand in the middle of this area, you will notice that there are TWO PAIRS OF LAMPS lit at the background. That's what actually the riddle was talking about in the beginning of the stage. Anyway, use PARTY command in this area UNTIL you "magically" reveal a hidden chest. On your first time doing this, a key will drop from one of the Mario boxes. High chance for a GOLDEN CHEST drop.* Sixth door: 1 Larger Golem, 1 Larger Cyclops, 6 archer bonedeths You will be in a tiny room per door. So that means any Palm Strikes coming from the golem would surely hit you. Defend if that happens, do not run or jump. Same strategy applies for all - kill or be killed. It wouldn't be too hard to do if you have 70% Stagger. You see, that is why i love this status effect, it works on almost any enemy out there. And you will soon notice that i would be recommending this one on the missions where you may have problems finishing with LOW DAMAGE. Inducing status effects like is a quick solution for those who have low damage output. Floor 2: This area is literally filled with grass. I have to admit, this is one of the most frustrating areas/mission of the game. If you dont have any good amount of fire resist, prepare to see your patapons running around all the time. IF you have Incensar, which i have recommended earlier, then these patches of fire would be nothing. You wouldn't burn if there is no grass to burn you. All you have to worry about then would only be the fire salamanders and their explosions. 1st Door: You will come across around 4 salamanders, 3 cyclops and a lot of those bonedeth archers. Take note that one of these salamanders are bigger. Which means larger damage, larger Stamina, and larger area of explosion. Keep your distance. Salamanders/Monsters in this area (and in similar areas in the near future) will keep spawning until you reach a few inches away from the next door. 2nd Door: Actually, this is just a LONGER or wider area compared to the one you experienced in door 1. The only thing is that there are more Salamanders and Cyclops spawning here. And of course, more grass. Expect at least 6 Salamanders, and around 5 cyclops. Bonedeths are of which we shouldnt care about. XD again, monsters will keep spawning until you reach the end of the area. Floor 3: The last floor for this dungeon, and as usual, another boss battle. Like i've said before, the bosses are usually easier to deal with compared to the pain in the azz caused by the lower dungeon floors. The boss for this dungeon is Kanogias, another Monster-Structure type of monster but this time, Metal. As far as i have calculated, this boss has around 110k Stamina in total. But that is nothing to worry about. Just be careful of his attacks. Which are average in damage, and close-mid range in reach. They will never touch your archer class, afaik. ----------------------------------------------------------- Mission Name: Man-eating Shark of Nuchara Swamp [St-14] ----------------------------------------------------------- Mission Type: Story Location: Greedy Mask Jungle Difficulty: 2/10 ----------------------------------------------------------- This mission has a mixture of ice and fire. There will be patches of grasses as usual and bonedeths equipped with Ice or Fire weapons. Though the most noticable thing in this mission are the sharks (duh). If you take too long to kill one, they would glomp you for a snack. After a certain amount of damage, these sharks will flip over to the ground, and will be more vulnerable to attacks. For all i know, all you have to do is reach a camp, find a medium-sized fort, find another camp, and finally destroy a fortress. Not much of a big deal compared to the last dungeon you took. Easy win. ----------------------------------------------------------- Mission Name: Duel w/ Ravenous in Tahi-Tahi Forest [St-15] ----------------------------------------------------------- Mission Type: Story Location: Greedy Mask Jungle Difficulty: 4/10 ----------------------------------------------------------- You will need a lot of flame protection for this stage. But do not worry, there is still rain to help you out just in case...OR NOT. This is the first time you will be encountering Treants. And if you have gotten a glimpse of the [N-emy] section, you would know by now that Treants gradually REGAIN stamina whenever there is rain. Do not worry much about it in this stage though. The treants are weak. Just make sure to bring a fire weapon to burn them, to make them more squishy. After killing the first treant, you will be opted with a tip from Naughtyfins telling you to use sleep/poison. Well, since you are here now, just try it out if ever you fail. I doubt you would anyway. She will then drop a purple potion before she leaves but this will be behind the 2nd Treant, so ya betta kill off le treant ta get yo drink, mate! After you kill the second treant, there will be another conversation among the Dark Heroes, then you will soon find another treant and a fort before reaching them. They are in a bunk, so you will have a hard time hitting them with projectiles but that won't matter. Though you have to be careful, they are surely more deadlier than before. Not to mention how annoying Ravenous' tornadoes are. Summoning isn't a bad option either if you see them strip away your Stamina little by little. After all that, feel free to proceed on to the next mission. ----------------------------------------------------------- Mission Name: A Greedy Raven Spies Three Outposts [St-16] ----------------------------------------------------------- Mission Type: Story Location: Arena of Earnestness Difficulty: 5/10 ----------------------------------------------------------- The same old VS arena, but this time, with a lot of forts....A LOT, and im not kidding. For a recommendation, i'd say that you take control of the middle fort and STAY THERE until you get a good timing to move on - that is, when all DH are dead. Sonarchy are the usual squishy dark heroes at the back, and they will surely be dealing status effects to you. Ravenous will try to spam his tornadoes against you, hoping that you would be annoyed. THE DH WILL SUMMON only once, and that is when at the first time they go low on HP. And their summon's damage is HUGE. So if you think that you can't handle them as they are now, i'd say keep yourself in the middle fort. Otherwise, kill them whilst they are in the midst of summoning. That way, the summon will cancel immediately. Summon in case you are really low on health or are missing a shield class. You dont want to lose against a bunch of losers, do you? ----------------------------------------------------------- Mission Name: Archfiend of Earnestness [St-17] ----------------------------------------------------------- Mission Type: Story Location: Estate of Earnestness Difficulty: 3/10 (if you have high Poison + Sleep/Stagger rate + tailwind) 5/10 7/10 (if you bring rain) ----------------------------------------------------------- Compared to the last dungeon, this will be a lot easier. All you probably need is good damage and a few resistances to sleep. If you have tailwind, you will not need that resistance at all. JUST DONT BRING RAIN!!! 1st Floor: You will encounter Mahoton, a mini-boss for this dungeon. To see more info about this monster, check my [N-emy] section regarding Mahoton. Killing Mahoton will automatically kill all his undead creatures, that means...you finished the floor. LOL He's also really squishy, so im sure you will have no problems. 2nd Floor: This is a race against time (if you want to get a key on your first run and a chest on the following runs). This is where you could actually apply Naughtyfins' tip earlier - use poison and sleep when you go against treants. This will help you tremendously. Summoning as always, will be your savior when low in health. Keep than in mind. 1st Door: Treant, Fire Salamander 2nd door: 2 Treants, Fire Salamander 3rd Door: Giant Treant accompanied by Fire Salamanders *80% freeze will work against this big guy, and around 70% sleep/stagger/poison would do. This one has really high Stamina, so you might want to bring that high poison rate with you* Behind that Giant Treant is a panel that would stop the countdown timer. Behind that panel is a door, and behind that door is your treasure. That treasure will vanish if the timer reaches zero, so try to make it to the panel as fast as you can. 3rd Floor: Boss battle against Shookle. Well, this boss is a little tricky. Aside from being total immune to sleep, it also produces sleeping spores around it. Oh and these spores are poisonous too! You can damage her "vines" to prevent her from catching your pons and trapping them inside her body. Stagger will be a bad idea if you have too much melee units with no sleep resist because everytime you stagger, it sprays spores around the area. Still, this hero is quite squishy and is terribly weak to fire. Also drops a key which will be used immediately. -------------------------------------------------------------- Mission Name: No Heavenly Bounty on a Scorched Desert [St-18] -------------------------------------------------------------- Mission Type: Story Location: Bottomless Stomach Desert Difficulty: 3/10 -------------------------------------------------------------- Bring rain if you dont want the sandstorm to ruin your vision. It doesnt matter anyway. Even though you dont see the enemies, you are still able to hit them. Unlike Fog with Centura. You will come across a Large Cyclops, followed by a camp nearby. And right after destroying that camp, Deaths or Reapers will start spawning and coming at you. These Deaths cant be put to sleep or staggered, but can be frozen. Though at this point, all you need is high enough damage to kill them. Careful of their combos though, they can wipe your army to none if you aren't cautious. After that, expect another cyclops and finally the last camp behind him. Refer to my [N-emy] section to see more about these Deaths/Reapers. ------------------------------------------------------------- Mission Name: Buzzcrave & the Oasis of Eternal Sleep [St-19] ------------------------------------------------------------- Mission Type: Story Location: Bottomless Stomach Desert Difficulty: 5/10 ------------------------------------------------------------- This mission can get pretty annoying. There are a LOT of forts, high damaging cannons, and a heck lot of grass. Not to mention, cannonballs can actually ignite the grass - double trouble. All you need actually is a pretty buffed shield class, a good and bulky, hard- hitting unit, and a lot of patience. The mission is pretty short actually, it's just that the forts and cannons take a bit of time to destroy. The sequence will go like this: Cannons -> DH FORT -> Cyclops -> End. LOL. You could actually summon in the middle of cannon-breaking, since the DH's aren't really a threat anymore at this point. Now let's proceed. ----------------------------------------------------------- Mission Name: All-out Desert Drag Race [St-20] ----------------------------------------------------------- Mission Type: Story Location: Racing Alley of Restraint Difficulty: 4/10 ----------------------------------------------------------- BRING YOUR STRONGEST PONS. yeah, i had to do that. That is because Buzzcrave has an incredibly high movement speed and racing really is in his favor. If you are able to, get those blue orbs as much as possible. YOU WILL need them if you lack damage. However, having high-damaging units would just make this race fair enough. Although, there were still these times where i had good damaging units and yet have lost. That is most likely to happen if you waste time doing mistakes like attacking when there is nothing anymore to attack, still walking when you are already bumping into something - in short, carelessness. Halfway along the run, you will find these Iron Forts that you have been dealing with earlier. Use this as an opportunity to get a big gap between you and buzz, as the DH would take some time to take these walls down. If you see on screen that you're about an inch (real-life measurement) away from them, you could assure your win. ----------------------------------------------------------- Mission Name: Archfiend of Restraint [St-21] ----------------------------------------------------------- Mission Type: Story Location: Labyrinth of Restraint Difficulty: 7/10 5/10 with 80+% stagger ----------------------------------------------------------- This dungeon is LONG. And when i mean LONG, it means that the dungeon is five floors long. Yeah, you read that right - 5 FREAKIN FLOORS. Dont worry, the difficulty is only set that way because of the duration. If you stop halfway, then slice the difficulty to half. This mission's theme is poison. Again, i'd be recommending 80% or more stagger/sleep. HIGH fire resist is also suggested (when did i not suggest fire resist? oh yeah, on those freaky ice missions!) 1st Floor: Well, its all about speed. And high damage = speed. The first floor is pretty easy. Actually, expect me to say that line for the other floors of this mission too. It's just that it can wear down your Stamina, that's why it becomes a bit hard. You can summon anyway. No biggie. 1st Door: 2 Cyclops 2nd Door: 1 Cyclops, 1 Horned/Purple cyclops 3rd Door: 2 horned Cyclops 4th Door: 2 Horned Cyclops, and 1 normal Cyclops in the middle 2nd Floor: In this mission, Deaths will be hoverin around with of course obstacles to make it more annoying. Death have a very high POISON DAMAGE RESISTANCE, so it's best not to use POISON ELEMENT WEAPONS (poison axe, poison longbow, poison shiv, etc). That aside, they are really weak against Holy. 1st door: Deaths, bonedeths, Fenrir 2nd door: Deaths, lots of grass, bonedeths, Poison Dragon Careful. The poison dragon can put you to sleep and as well as deal heavy damage. If you keep on staggering it, just watch the Stamina of your Shield pon. 3rd Floor: This will be a battle versus Ragewolf + Ancient weapon. Well, he's just a mini-boss for this stage. His superweapon can shoot snowballs to your melee-mid range units, Throw a concentrated snowball in the middle of your army - which deals huge ice damage in the area around it. He is invulnerable for the first few seconds and it wouldnt really take much time to kill him. Keep attacking and dont have second thoughts of summoning. This fight can be pretty long. He will be dropping a key after. Now, this is the point where you should consider your current status. If you barely finished ragewolf, i would suggest you go back and gain a few levels for now. As you may have noticed, the game will mention a "shortcut" being open after defeating ragewolf. That means that even if you quit and redo this mission, you will automatically be redirected to the 4th floor, and do not have to do the previous ones anymore. So, your choice. The next floor will be a lot more challenging than the previous. 4th Floor: Well, you will notice that you are followed by a large flame wall at your back. So that means that you need to be quick to get away from that. 1st Door: Fire wall will be chasing you at the back 2nd Door: Encounter a door with a flame wall in between. Destroy the next door to drop a green potion and "put out" the flames of the flame wall in this area (no, the flame wall behind you is still stalking you. LOL) 3rd Door: Death, obstacles. This could be annoying since the Deaths will keep pushing you back. Kill them as fast as you can! 4th Door: Another Flame wall to cross. 5th Door: Another Flame wall (getting annoying?) 6th Door: Cyclops + Death 7th Door: Flame wall 8th Door: Flame wall 9th Door: Horned Cyclops, cyclops, Death That was long, wasn't it? Now you believe me. Well, if you managed to get through all that hellish door-Flamewall fest. Then you may as well get yourself a scoop of ice cream. The next boss will be piece of cake. Oh yeah, that's the final floor. party song? 5th Floor: Here, you will be up against Ciokina. She has quite some defense but is also weak against fire. VERY easy to stagger. Although this is the only boss able to OHKO several pons at the same time. If you are caught up in the bubble, stagger her or else you will be losing those patapon in an instant. Those inside bubbles will not be able to attack. Erm, she's a lot easier than ragewolf LOL! ----------------------------------------------------------- Mission Name: World's First Hoshipon Convention [St-22] ----------------------------------------------------------- Mission Type: Story Location: Volcano Zone of the Lazy Demon Difficulty: 5/10 ----------------------------------------------------------- Bring a lot of fire resistance for this stage. There will be a lot of grass and some fire salamanders. This will be your first Balrog encounter, a bulky demon creature that has the ability to eat your pons (and regain Stamina at the same time) just like fenrirs. You can read more about him in the [N-emy] Section. Behind the first row of salamanders would you find a spawn camp which would only give a bonus chest at best - the salamanders wont stop spawning even after breaking that fort. I see no point placing that in there <__< Anyway, work your way through until you meet or encounter black hoshipon. He go "yadda yadda yadda, go balrog!" then a balrog will spawn. Careful, this one is quite a hard opponent to have for a first encounter. After that, there will be small salamanders as well as big salamanders before you reach their spawn camp. THIS time, they will finally stop spawning. WAIT FOR THE CONVERSATION TO END BEFORE FINISHING THE MISSION!! If you don't want any kind of loot, that's fine. But this is an item you wouldn't want to miss on the story, really. If you did wait, gold hoshipon, before leaving, will reward you a Tategami summon. A summon that has the ability to push your opponents far away, and keeps you using defend command for the whole duration. ----------------------------------------------------------- Mission Name: Black Hoshipon Strikes Back [St-23] ----------------------------------------------------------- Mission Type: Story Location: Volcano Zone of the Lazy Demon Difficulty: 4/10 ----------------------------------------------------------- Here you'd be finding Salamanders as soon as you enter the mission. Then, Slogturtle alone will be guarding a nearby camp. Slogturtle casts his Hero mode every now and then but still quite squishy at this time. After destroying the camp behind Slog, you will find a DH camp around halfway this area. Careful, there will be balrogs and salamanders blocking your way to the DH camp. And this time, the DH's won't be leaving as you break their camp. You will have to kill each and every one of them before they totally leave. After that, there'd be nothing else left to do. Actually, if you summon as soon as the fire salamander explodes, you would most likely be destroying the fort and killing all the dh by the time the summon expires. If not, almost. ----------------------------------------------------------- Mission Name: Slogturtle the Mobile Shelter [St-24] ----------------------------------------------------------- Mission Type: Story Location: Range of Adamance Difficulty: 3/10 0/10 (Jamsch + Sleep + Tailwind) ----------------------------------------------------------- Well, another missile battle. This time, the opposition has quite an upper hand thanks to Slogturtle's Hero mode, which can absorb the missiles rendering them useless whenever it's on. Just bring high damaging heroes to keep lowering down that lever and shoot missiles nonstop. Jamsch with tailwind is still the most broken thing to play with for missile battles against DH. Oh yes, this missile battle has an iron fort. But that's no big deal, is it? Another short battle indeed. ----------------------------------------------------------- Mission Name: Archfiend of Adamance [St-25] ----------------------------------------------------------- Mission Type: Story Location: Evilmass of Adamance Difficulty: 9/10 ----------------------------------------------------------- This dungeon's difficulty is due to the guillotines that would instantly kill you if you dont do things right. For some people (like me) it took more than 10 times to get it right, before we have started to think of quitting the game. Anyway, the only suggestion i have for you would be to bring a kibadda. Having him will save a lot of time later on. Also, enable your Cancel Command in title screen options - AND THAT IS HIGHLY REQUIRED. 1st Floor: This floor simply just needs speed and timing. Well actually, just speed. Again, the guillotines on this floor will OHKO you, but they have a timer of when they would do that. Everytime you pass a guillotine, there will be a new set of enemies to fight. Just like after breaking doors on the previous missions. Again, i will just be listing the enemies and it's up to you on how you should be dealing with them. Really, you already must have an idea of beating each and every one of those monsters in the past Guillotine 1: Salamander + a bunch of deths Guillotine 2: One additional Salamander + a bunch of deths Guillotine 3: Balrog + Salamander + a bunch of deths Guillotine 4: 2 Salamanders + 1 Balrog (which drops a key) After all that, it's actually the end. The next floor is the one you should be worrying about by now. Since it requires some speed, luck, timing and beat-breaking. 2nd Floor: Well you wouldn't see the tricky part immediately, but rather go against two dragon pups and a huge poison dragon first. This place is also rigged with some grass, just so you know. Dragon pups will keep spawning every now and then, and probably by now, you have reached the blades of judgement. Now, read carefully so you'd know what to do. I suggest you read ahead before doing the floor. Since you really can't be reading while playing. [1]Get as close as you can to the guillotine. Make the "closest" unit just below the chains on the side of the guillotine. Because if you get any closer, he would be killed when the blades drop. [2]You can skip this step if you have a Kibadda. Wait for an enemy to step on the platform. Proceed to step 4. [3]Using kibadda, do a DEFENSE SONG, and sacrifice him to push down the platform. If you do, get ready for step 4. [4]CANCEL YOUR BEAT, and START WALKING as soon as the first blade touches the platform. This way, you will barely reach the platform before the blades totally retract to their original positions (if they do, and you step on the platform too late, they will come down again to kill anyone under them) [5]You only have a few seconds to walk through the blades. There is this glitch where the blades will fall EVEN with your pons stepping on the platform. This usually triggers if you already have one patapon who is out of the guillotine's range Right after the wicked guillotine, do not fret. There will be a golden chest right above you, supported by "Mario boxes". One of these boxes will contain a purple potion which would revive those patapons you just lost! OH JOY! BUT WAIT! The party starts here, a very huge Balrog will appear - it's actually called a Balrag (upgraded version of balrog), along with a dragon. Kill him as quick as you can, because at the worst case, he could push you back to the guillotines and that would just suck, wouldn't it? Summon freely if you need. There will be no enemies right after these monsters. 3rd Floor: Here, you will come across Patapon 2's boss. But this time, he is stronger. Just stronger. Your patapons, by now, should be godly compared to the patapon 2 armies. You will easily beat him in no time. But just to give you some advice, Holy weapons (again) work well against this monster. He has two forms of which you wouldn't be able to witness anymore, and still has his OHKO attack. After the mission, there will be a cutscene which will be your deciding point of whether Naughtyfins joins you or not. If you do not have the following options in the list, you must have said something before that doesnt concern Naughtyfins. Here's the sequence of answers to get her into your hideout: "Are you all right, Naughtyfins" "You are...the Princess...?" "Embrace her Boldly" Then POOF!! Covet-hiss butts in, ruining your moment, then you kick him/her out with an Uberhero Kick dealing 99999 damage, sending him to misery. End of drama ----------------------------------------------------------- Mission Name: Ravenous: Duel of Fate [St-26] ----------------------------------------------------------- Mission Type: Story Location: Savannah of Envious Eyes Difficulty: 8/10 (if you have a squishy shield-pon) 6/10 ----------------------------------------------------------- This is only the only non-dungeon stage that would reach this type of difficulty. Blame that to Ravenous' dragon which would be totally immune to any attack at a certain period of the mission. Aside from that dragon, the bonedeths or cyclops wouldn't even be a threat. As you start the mission, there would be an odd fort lying in front of you. And once you break this, it will trigger a cutcene and would make Ravenous' dragon walk closer. BEHIND that fort you just destroyed is a spawn camp. The large one. And if you destroy that, Ravenous' dragon will start being immune to damage. At this point, it's best that you just keep your guard up rather than wasting time rushing in. This dragon is really strong, dont underestimate it. Your shield class could get crushed while attacking and being stomped by the dragon, or by the cyclops throwing rocks. Like i've said, Just keep defending until Ravenous will spout something like this "My Dark Dragon weakens..." BUT DONT ATTACK YET!! that is only the cue that his dragon will start being vulnerable. The real time you should be attacking is when Ravenous jumps to the back/spine of his dragon, which finally gives you the chance to kill it! Give it all you got but be ready for another bloody battle. This wont be a threat, Ravenous jumps off the dragon with disbelief and then decides to take you on. Sadly, he is just alone and you just happen to have a whole army behind you. After killing Rave, there will be a spawn camp just behind which means....you are close to the goal. ***Cutscene Tips*** Right after this mission, there will be a cutscene where UH and Ravenous will have some conversation. The answers you give will reflect on the outcome of your next mission. If you answer incorrectly (or foolishly), you will be losing a lot of firepower and aid from Ravenous himself on the next mission. ----------------------------------------------------------- Mission Name: Covet-hiss Loves Cannons [St-27] ----------------------------------------------------------- Mission Type: Story Location: Savannah of Envious Eyes Difficulty: 4/10 ----------------------------------------------------------- This place is overkill. The Dark Heroes seem desperate that they think a bunch of cannons and forts could stand in your way. Really, you just have to be bulky enough to take a few cannon hits. Why? Ravenous/Gong will once again aid you in battle by bringing in his big guns - the almighty, and awesomely upgraded Ziggertank! This baby will help you more than that lousy catapult from previous missions. It can go break those forts and cannons, pawn the DH's and as well as take a hell lot of hits. It's still destructable though. So do your part in helping with the damage-dealing and dont be totally dependent. **************************************************************************** Remember,the Ziggertank will only appear if you have answered the previous cutsence correctly! **************************************************************************** Once you get through the line of cannons, you will fight the DH's. Then as you go on, there will be a Giant fort with "3 Shells". Dont know what i mean? Go try destroying it to see for yourself. Anyway, just behind that fort would be a spawn camp which should be easier to destroy than those cannons. Summon if you ever have problems with the HP of your shield classes. Otherwise, keep marching and beating the enemies around until you reach the goal/flag. ----------------------------------------------------------- Mission Name: Dark Heroes' Last Stand [St-28] ----------------------------------------------------------- Mission Type: Story Location: Arena of Tolerance Difficulty: 6/10 3/10 (with a high-damage army) ----------------------------------------------------------- This would be a quicker battle. It's either you totally win, or totally fail. If you are strong enough, it will be cakewalk. But if you got a pretty weak damage, and are not able to keep up with the Dark Heroes, you will be in big trouble. Buzz's flies are what you should be afraid of, since you already have an idea of what the other heroes are capable of. These flies deal average damage, per fly. And he's got around 20 flies to send towards you! They again, will summon when they sense danger, so kill at least one among them if that would be the case. Why, you ask? That's because they will drop purple potions EVERYTIME they die. YEAH!! Anyone among them. Keep killing until you break their forts. You can either just stand before their flag and kill them while the time goes off for more exp, or you could finish it right there and proceed to your final battle. ----------------------------------------------------------- Mission Name: Archfiend of Tolerance [St-29] ----------------------------------------------------------- Mission Type: Story Location: Tomb of Tolerance Difficulty: 9/10 (if you have no sense of timing) 7/10 ----------------------------------------------------------- This will be the last dungeon you would be doing. And the enemies here are not that much of a challenge, compared to your last dungeon. The challenging part is the stage itself. No, there will no be guillotines...BUT THERE WILL BE AXES! Yes, these axes will swing every now and then dealing massive damage to your patapons who are caught off guard. There is a timer anyway, so just be cautious and alert. 1st Floor: the first level is pretty easy, you only need proper timing to get through the axes. The axes fall every 16 seconds, so i suggest that you start a command in a multiple of 4 or 2. That means, 2,4,6,etc. This way, you have ample time to do a party/defend command which could possibly save your patapons from being slashed on the last second. You will meet a gargoyle soon after you start, but don't worry if you get a few damage cause of him. Just focus on surviving because he would always drop a purple potion right after. This is the procedure for starters or for an easy run. You can use any hero you want, just follow the steps carefully. If there is any recommendation i could give, it would be bowmunk. Charge Defending will let him grab a giant potato out of nowhere which could halt Deaths from pushing you back. Not to mention that Bowmunk's charge attacks would also heal you. [1]find a safe place to stay (where axes wont hit anyone from the team) cancel walking if you have to! [2]just keep charging/defending until enemies are on sight [3]if the timer is around 6 seconds away, you could attack [4]you may choose to use Party command or skip this step [5]go back to step 2 ****************************TAKE NOTE OF THIS!!******************************** The spawns have a limit, there are around 9 or 10 copies for each monster (you'll know there aint more spawns if the background isnt shaking, since there are 'earthquakes' in the background image when salamanders walk) after you confirm that there isnt any monster left to kill, you could just breeze through the whole place. This floor, if done this way, will last around 6-8 mins..and thats just the first floor. lol. ******************************************************************************* Now for a quick run - which is recommended for advanced players, you really have to watch the timer. THEN insert walking+jumping into the command roster. You will be walking as well as killing. It's definitely multitasking. But for this setup, i would recommend you to bring along a Grenburr paired with an Oohoroc with Volcano 4 or 5, especially if it is only your first run. But Grenburr alone is actually fine. Here are the steps: [1]find a safe place to stay [2]keep charging til all 3 enemies can be seen on screen [3]1-Hit KO enemies, or "Sweep the screen" clean [4]Standby for 2 measures (salamanders explode at the 3rd) i'd recommend Party/Charge within these measures. Walk if you are ever too far, as long as you know you wouldn't be hit by the explosions [5]Keep Walking, jump when needed. until you find yourself in front of a new wave. **Remember: only jump in the middle of axes. Otherwise, you will only be killed. It is smart to defend rather than jump if you are already positioned badly, or when those deaths push you back. [6]Go back to step 3. Now for this setup and procedure, 4 mins is long enough. So the whole dungeon run would only take you around 8-9mins, depending on how fast you could sweep the second floor and slay the Archfiend. 2nd Floor: Now as soon as you open that iron door, There will be a purple potion right above mario boxes. Which you may need in case someone was caught up on the axe. Aside from that, the gargoyle right behind will also have one. 1st Door: Deaths will start being annoying moving in and out, so just prepare a charge attack an kill them as quick as you can. You dont wanna be delayed any longer for your final battle. With a short distance behind that gargoyle, you will find a small balrog. Im sure you could deal with it easily. 2nd Door: Death + Balrog + Cyclops + High-HP poison dragon. Not much of a big deal, as long as you dont use any Poison-element weapons. 3rd Floor: Arch Pandara, the name of your final boss is the result of all the Archfiends' powers combined. It has attacks dealing MASSIVE damage and range from close-far. Do not worry though, just equip something with Holy or Monster Killer, and you shall finish him off pretty quickly in a single charged attack. He has only about 1m Stamina. CONGRATULATIONS!! You have just beaten the game! Now, you have three options to choose before the credits roll, and each of these will unlock different endings. Do not worry, just repeat this dungeon alone or with someone else, then you can choose the other endings. Though i'd highly suggest Choosing ending #2 for your first. 1st choice - Unlocks DH mode. You can choose to follow the "dark journey" when you start a new game. This mode will purely be VS-inclined. All stuff you have in your selected "Victory" data will be transferred to your DH save. 2nd choice - DOJ, the multi dungeon that you will be spending time with for the rest of your offline, post-game, Patapon 3 life. 3rd choice - Lifts Meden and the other patapons' petrification curse and also(?) gives you the Kaching you had in patapon 2 if you DID import any save. /====================-------------------------------------====================\ | Enemies |[N-emy]| \====================-------------------------------------====================/ =---------= |Bonedeths| =---------= The generic enemy units of this version. They attack normally just as how any of your units would attack without hero mode. Just hit them with whatever weapons you have. Similar to pons, they also split into a few classes. Yumideth: uses bows Tatedeth: wield shields and equipped with a sword Yarideth: throws spears Kibadeth: rides a horse Mahodeth: uses horns Difficulty: 2/10 BEWARE: difficulty increases to 5/10 when equipped with flame weapons AND on grass-filled stages. They get to be annoying and frustrating especially on the later parts of the story so get yourself equipped with those upgraded fire-resist armors! =------= |Motiti| =------= Still the good 'ol birds from the previous games. They either drop kaching or lvl1 materials. Easy to kill, but have a great sense of smell. So best thing to do is use Tailwind if you're planning to kill them cause they could run all day long. Spit: Well, they just spit a rock or two that cause minimal damage. They start running afterwards. Difficulty: 1/10 =------= |Sharks| =------= Most of the time, these land-dwelling fish just hide deep down underground. They are vulnerable while doing so and its highly recommended that you dispose of them soon before they attack. They're squishy and easy to kill, so that'd be no problem at all. Bite/Gnaw/Eat: This attack is a OHKO. That means if you get bitten, you're going byebye. If your hero gets eaten, the timer wont appear and he wont be revived, not even if you summon. Difficulty: 2/10 =------= |Golems| =------= One of the most annoying enemies of the game. Aside from the fact that they are immune to criticals, they are also incredibly resistant to STAB attacks. So i'd highly recommend not using a crit-based hero with stab element *cough* Mya- msar *cough*. Anyway, if you lack damage, dont worry. Sleep, Freeze, Poison or Stagger effects are most effective against these rocky creatures. Burrow: Golems go underground and are immune to all sort of damage. Palm Strike: The golem leans forward, then reaches his arm forward that deals massive damage if you are caught. This is actually equivalent to a charge attack. I'd highly recommend using defend command if you are not able to kill him before this attack connects. Golem breath: The golem would lean back this time, as if gathering some spit to throw at you. Well, they spit like motitis but this time, they're a lot bigger in number and in size. Deals minor damage, stagger and knockback per rock. Difficulty: 6/10 =----------= |Ice Golems| =----------= Unlike their predecessors, these types of golems aren't immune to critical hits and are more vulnerable to stab. The only catch is that they deal freeze and can get annoying in areas with blizzards and snowshooters. But these are extremely easier to deal with if you have any type of freeze resist. Burrow: Same as above. Palm Strike: Same as above, but less deadlier. Golem Breath: Instead of dealing stagger and knockback, this deals freeze status. Difficulty: 3/10 =-------= |Cyclops| =-------= Cyclops are the usual one eyed creatures who throw stuff or smash you to bits n pieces using their not-so-common weapons - clubs. They have an average amount of stamina but are vulnerable to almost all kinds of status effects. If you lack damage, status-dealing is your way to go. Ragebash: Usually, you would encounter just one bash. But depending on their moods, they can terribly bash you for more than 3 times. BE CAREFUL. They start stomping as a "sign" that they would use this move. Dash and Bash: Uses the same "sign" as ragebash but only dashes at you if you're a bit too far from his reach. Does the same thing as Ragebash. Same chances of being hit multiple times too. Best use Defense song. Rock Throw: These rocks are CRUSH-type, which means... they ignore defense. that also means that they will deal some good damage to your pons, especially those who are at the back. Easy to predict since they would stick their hands on the ground as a "sign" that they will use this attack. *Sometimes, instead of rocks, they could throw chests. if you're lucky, they could even throw Jeweled chests!* Difficulty: 5/10 =------------= |Dragon Puppy| =------------= These little critters are cute alright, but they also pack a punch. not THAT deadly though. Their attack is not that fast and not that strong, so its easy to avoid and not painful to tank. You could kill them in one measure most of the time but the slightly bigger ones may take another or two. They have two types of attacks, namely: Swipe-and-Run: Literally, they run towards your front lines then slash you twice. It does not end there though, he turns back and runs away! Not to mention that when he turns his back on you, his tail hits you for additional damage with high Knockback and Stagger rate! Seems painful? No. It's actually a very predictable move, you can either defend or continue attacking - your choice. Dragon Breath: Well, like all dragons do, they breathe fire. This will deal a good amount of FIRE damage, so get ready for some burning action. This attack is rarely done though and is just as predictable as the first. If he starts lowering his head and you see his jaws twitching, that's a sign he's gonna light the torches. Defend, evade, or attack. though i wouldn't recommend attacking if you do not have good fire resistance or have good damage to take him out while he's burning you. Difficulty: 3/10 =------= |Dragon| =------= There are three types of dragons out there, namely: Fire, Ice and Poison. All of them have same attacks and are quite strong, formidable enemies. If you get too close, be aware that you could be "stomped" on by his feet. And if that happens, you will be dealt quite some knockback and stagger effects. Also, after they die, their head deals damage as soon as it touches the ground, dealing the same effects and damage as his stomps. Better keep an eye where you are positioned when against these monsters. Dragon breath: Similar to Dragon puppies, but theirs covers a wider range. Their breath is also based on their element, so if you're up against an ice dragon, it's best you equip some freeze resistance before you do a mission. Their breath deals good, continuous amounts of damage and have quite high knockback rates too. Poison breath deals sleep effect and poison. Difficulty: 5/10 =-------= |Matango| =-------= This jelly-fish like creature has a passive sleep-inducing effect. Using Tailwind while going up against him would be extremely useful. Has quite some HP but if you kill him, all his minions will die as well. Rock throw: Well said.he uses his "tentacles" to pick up and throw a rock for minor damage. Very predictable and is quite weak. Induces stagger. Necromancy: When Matango runs out of minions to defend him, he summons Treants and bonedeths to do so. Then backs away, throws rocks and repeats the cycle til he dies. Difficulty: 4/10 =-------= |Treants| =-------= Treants are wooden structures with HIGH defense when they aren't burned. But when they are, they get all squishy and vulnerable to any kind of effect. Be careful not to equip rain dance when going against them, they will heal a LOT of stamina every measure if you do so. Poison and Sleep are best to use against these monsters. Freeze and Stagger shouldnt be left out too. :) Fireballs: Treant launches fireballs from the ground. Usually followed by another fireball attack. After the two-hit-combo, treant will "cool- down" for a while, then attack again. This attack deals an average amount of fire damage PER ball. Can be deadly if you take a lot. Difficulty: 3/10 *5/10 if under rain*, since he heals around 1/10th his HP. =-----------= |Salamanders| =-----------= There are two types of these guys - fire and ice. Ice in particular, does not pose that much threat as compared to the fire counterpart of this creature. Ice Salamander's movement speed is slightly slower than that of it's fire counterpart. It's recommended that you take extreme precaution when they are killed because their explosions are extremely deadly, even at high levels. They also have an "aura" around them which could cause you damage and a status effect based on their type if you get too close. Head Slam: Salamander stretches his head upwards and slams his neck and head forward, dealing minimal damage but high chances of inflicting their element's status effect. Easily countered by defending or killing them before they could strike the blow. Salamander's Breath: The salamander would lean his neck back then belch out his chilly/fiery breath towards you. Deals more damage than head slam and inflicts an equal rate of status effects against you. Uses this move quite rarely though. Difficulty: 7/10 **Right after a salamander dies, you have EXACTLY 3 measures to get away from his explosion. So just in case you want a tip right after killing: [1]Party song (heal status ailments);[2] Walk (if you're still far from him) or Charge and; [3] Jump/Evade/Defend. Defending may be a bit risky, but if you already have a healing patapon, you'd be just fine. =-----= |Death| =-----= Deaths are extremely annoying in the last parts of the game because they could push you around while they're hovering across the screen. Best way to block them from pushing you is using Pingrek's ice wall or Bowmunk's potato. Immune to sleep and stagger, resistant to both poison damage and poison elements. It's very weak against holy damage tho and quite vulnerable to freeze. Death's Whisper: Death starts belching sleep gas at you, inducing a high rate sleep status effect. It's best that you defend or use party song to prevent sleeping since his next attack would be... Reaper's Scythe: Death slashes you with his scythe for a good amount of damage. AND If you are sleeping while he does so, you are instantly killed, and your "Soul" will be there for Death to consume. He regains health whenever he eats a soul. Difficulty: 5/10 =------= |Balrog| =------= Balrogs are huge,fat and has those little bat wings. But that also means that you will hit them more than often. Be careful though, their shockwave attacks and skewer could be deadly and cause massive loss on your part. Take em down with heavy-hitting pons, and you will be A-OK. Belly Flop: The Balrog will raise his fat belly and prepare for a huge shockwave attack which not only deals damage, but freeze effects too. You can either evade it or jump. If you're pretty confident on taking some chilly demonic damage, feel free to take this opportunity to kill him. Bump: This might be his most annoying move. He jumps back and forth across the screen. Dealing minor damage if he makes contact in any time of his jumping.Defending is probably the best option, then attack when he stops. Consume: The balrog will consume the meat he has in his fork, gaining stamina back. The meat has 3 "lives". And after that, he would stop and proceed with the next move, Skewer. Skewer: After all the consumption of his meat, he will get ready to fork out one of your patapons for extra meat. Best way to dodge this is a simple jump. Beware though, once he forks out one of yours, there is no letting go unless you mash those buttons quickly. That means, a possibility of losing fever mode (if you turned on cancel command in the options menu) Difficulty: 6/10 =--------= |Gargoyle| =--------= Gargoyles are quite squishy. They could only take a few blows. BUT, their ability to fool/trick/give you a pain in the... is really annoying. Dont worry, these bats always carry a chest around, and if you're lucky - a jeweled chest. Just watch them closely and you will know what they would do next. Strike in the perfect time, and you will guarantee that chest. Not to mention the rather good chance of gargoyles dropping a chest, that's hitting 2 birds with one stone! Curse: The gargoyle will most likely just approach you when he plots to do curse you - leaving a "mark" on the pon closest to him, which gets bigger. The bigger the mark, the more frequent/faster it inflicts status effects. You have approximately one measure before the first status effect comes out from the curse. With that given time, try to kill the gargoyle as fast as you can or things could get messy. Chest Prank: The gargoyle will lay down the chest in his hands, allowing it to take any kind of damage. That means if you break it, it's gone forever. Later on though, he would come again and pick it up. Fake: This time, the gargoyle will fake you bout laying the chest down. He just opens the chest and picks it up again. This is actually the best time to time your attack. Charge while he is "faking" it, then attack when he picks it up. Difficulty: 4/10 =-----------------= |Ravenous's Dragon| =-----------------= It's basically a poison dragon buffed up to the equal of around 1/4 DoJ's boss, Libera. It could stomp you dead, or kill you in one shot. Not to mention that he becomes invulnerable for quite a while AFTER you destroy the deth fort. Be sure to use a beefy shield class and a quick killing hero. Stagger might not be the best idea to go against this dragon. Not to mention ravenous covering his back on the same stage later on... Some may find difficulty (honestly, i did on my first time) and some may not. Just know when to time your defenses and beef up your UH, then you will be a-ok. Difficulty: 7/10 /====================-------------------------------------====================\ | Iron Door Trick [v1.4] |[D-oor]| \====================-------------------------------------====================/ Thanks to anjellfaith for compiling this into one. So, the iron door trick helps you "grind" your class skills in an easier, and more convenient manner where you can focus yourself onto ONE COMMAND. Not to mention that there are no obstacles that would be getting in your way too! :> Very helpful, indeed. =---------------=---------------------------------------------------= |WHERE TO TRAIN:| Any Multi-Mission with an Iron door/ToT 2nd Floor | | WHAT TO TRAIN:| Class Skills | | WHAT TO HIT:| Iron Door | =---------------=---------------------------------------------------= A. ATTACK SONG/Defense song- PON PON PATA PON/CHAKA CHAKA PATA PON ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ --Spear Class 1. Yarida (x spears) 2. Kibadda (Assault Hits x) 3. Wooyari (x Strike) 4. Charibassa (Yaripon Spirit, Chariot Attack) --Shield Class 1. Grenburr (Zapper x) 2. Taterazay (Energy Field x%) *actually you can train taterazay's E.F. at any place, as long as you do the defense command* --Archer Class 1. Yumiyacha (Quickshot x) 2. Alosson (Attack Speed x) 3. Cannogabang (x Skillz, Cannon, Scattershot and Laser) B. CHARGE ATTACK SONG - PON PON CHAKA CHAKA,PON PON PATA PON ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ --Spear Class 1. Piekron (Spear x Boom) --Archer Class 1. Oohoroc (Singe x, Volcano x, Flash Crack Boom x, Sorcery) 2. Pingrek (Ice Wall Skills) C. MARCH SONG - PATA PATA PATA PON ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ --Spear Class 1.Pyokorider (Giddy Up x) 2.Charibassa (Pyokora Spirit) --Shield Class 1.Tondenga Set (Skills x) --Archer Class 1.Wondabarappa (Heave Ho! x) =------------------------------= |HOW LONG GRINDING SKILLS TAKE:| =------------------------------= ======================================================================== with Perfect beats: [Skill Name] 1 e.g Set Skills 1 ~ takes around 15 mins ~ 35mins [Skill name] 2 ~ takes around 35mins - 1hr [Skill name] 3 ~ 1hr 10 mins - 2hrs [Skill name] 4 ~ 2hrs 5O mins - 3hrs 40 mins [Skill name] 5 ~ 5hrs ======================================================================== Clarifications: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ you may see that there are ranged or second values in [Skill Name] 1/2/3/4. ex. [Skill name] 2 ~ 35mins - 1hr this is b/c the 1st applies to skills that have a maximum of [Skill name] 5 eg. Oohoroc's Volcano/FCB/Singe, Wooyari's X Attack while the second only applies to skills that only reach [Skill Name] 4 eg. Pyokorider's Giddy up, Kibadda's Assault Hits ***Take note that "during Fever mode" skills, like Heave Ho, take 2xLONGER to grind! That means around 7~8 hours for grinding Heave Ho 4. ***Grinding Piekron's "Boom" Skills depend on how many lightning bolts you could produce. The more spears you throw, the faster you can grind it. ***Grinding Grenburr's Zapper skills are twice longer than the usual. But unlike Heave Ho 4, his Zapper 5 is grinded for 10~11 hours. /====================-------------------------------------====================\ | Grass-Grinding |[G-ras]| \====================-------------------------------------====================/ Thanks to our fellow player - kulascno, this exploit has been wonderfully explained. Remember all those annoying grass that kept your patapons running around like headless chickens? Well, you'd gotta need them now. Why? these little weeds actually give exp! Wait, what? these little weeds actually give exp! Here's kulascno's post: Requirements: ¯¯¯¯¯¯¯¯¯¯¯¯ Grass: this is where you get the exp, the important thing to note is, the level of the unit producing grass. It works just like the level recommendation on mission. If you have a grass source of lvl 12, any lvl higher than 14 will not gain exp from grass killing. But how can i produce grass? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bowmunk (Charge-Attack): Your main grass producer. Bowmunk's grass is tough, though i don't know if there are any factors that affect the grass' hp. Make him immune to fire or give him the highest possible burn resist to avoid burning which leads to breaking the average exp per hour. Now you dont like that happening, do you? Grass Grower (Set Skill, Kibadda): After doing some tests, you are required to hit something for this to take effect. Hitting a grass can produce grass and hitting an iron door produces grass too. The level source rule is also applied. So, if you want high exp, you also gotta watch your Grass-Grower-Equipped Patapon's level. Level of grass = level of bowmunk/Patapon with Grass Grower equipped Low level grass = no xp for higher level class (3 levels above) **Kibadda/Pyokorider with a Fire attack element, Grass Grower equipped, and Assault Hits(Kibadda Class skill) maxed can increase the number of spawned grass dramatically. Just make sure he gets that fire resistance! Killing the grass: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Oohoroc: the best grass killer, can 1 hit lots of grass per charged attack using volcano. Volcano lvl 3-5 is recommended. Also ranged, so it is perfectly safe from burning. Location: ¯¯¯¯¯¯¯¯ Any location where you can attack w/o enemies. The most famous one would be the Iron doors. I personally recommend Estate of Earnestness. Setup: ¯¯¯¯¯ Grass Producer + Grass Killer + any unit + any unit Once that's been made, then you're good to go. My personal set-up would be Oohoroc + Bowmunk + Charibasa + the desired hero to level up. All you need to do is perform the charged attack repeatedly. Producing Grass every 2 turns, and killing it at the same time. As for another setup, i've failed to make a better setup compared to this method, so if you have dis- covered something more effective, let us all know (in the Boards):P Average time: ¯¯¯¯¯¯¯¯¯¯¯¯ On average, given that the producer has the same level as the other units. You'll receive an average 2000 exp per HOUR. Yes, HOUR, so bear with it. There are factors that affect the exp gain per hour. Effectiveness of the grass killer, and the spawning area of grass. Sometimes, the Bowmunk throws the grass where Oohoroc's volcano can't reach (in most cases, behind the iron door), so make sure you are not too close and not too far. The exp kinda works regardless of level. You'll receive same exp from a 1-hour session from a lvl 5 producer if your units are lvl 5, just as for a lvl 35 producer with lvl 35 units. How can I get the 3 regular pons to 40 when they aren't Bowmunk/Oohoroc? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To level chin up, (not bowmunk) switch Uberhero to Bowmunk. Kan to Oohoroc and Ton charibassa. To level Ton up, well, it's not that hard to think about. To level Kan(not oohoroc), Switch Uberhero to Oohoroc. To level the Uberhero, make sure you have a grass producer nd killer.. Levelling up the uberhero and ton is pretty easy, you can do it at the same time. Chin and Kan on the other hand...need the other two /====================-------------------------------------====================\ | DOJ Farming |[F-arm]| \====================-------------------------------------====================/ DOJ can be unlocked after choosing the 2nd choice in the ending of Tomb of Tolerance/Last Mission.This is the last dungeon where you can get the legendary green-named equipments. Take note that not all of them have high stats, and some are just for show, while others are really badass. This will also only be the ONLY [Multi] Stage that i would be featuring. Anyway, to get through the FIRST floor, you will just have to be equipped with strong equipment, a Tondenga/Grenburr/Kibadda/Myamsar, and follow these steps: To open the doors: (credits to ajnauron) -Move up as close to the door as possible -Use a Grenburr/Tondenga charge attack -Move forward once -Use Grenburr/Tondenga uberhero mode -Move forward twice Another way: (credits to LH_Selina) -Have a Piekron with you -Move all the way up to the door -Do a an Uber attack as Tondenga -By doing this your Piekron will just attack because of a fever attack -At this same moment your Tondenga will start moving forward under the door -Use Pata chant and you should be through -Uber attack once more and Pata song after to trigger the door for Hatapon to get through My way: -Turn ON cancel command option in the TITLE SCREEN. -Move to the door as close as possible -Use Jump command -CANCEL COMMAND or press a button as soon as your units have hit the switch -immediately use pata chant to start walking -attack the enemies, and press the switch. For the SECOND floor, you WILL HAVE to follow specific builds. For this FAQ, I am only providing builds for Tondenga, who is the easiest hero to farm with in this dungeon. In this floor, axes will be swinging down CONSTANTLY, which will probably slice you twice per second. Dont underestimate these axes, they deal a heck load of damage if you arent careful with your equipment. Which is what I am about to give. It would be too long if i had to explain the builds in here, so i am rather obliged to give links of the builds themselves ALONG with the discussion and explanation of every piece of equipment they had in there. Here they are: Post #2,Standard Tondenga DOJ build - Thor Set (EASY) [Link 1] http://www.gamefaqs.com/boards/997853-patapon-3/59433726 Post #28, Speed-run Axe Build: (INTERMEDIATE) *explained in Link 1, post #5* [Link 2] http://www.gamefaqs.com/boards/997853-patapon-3/60753685 Post #1, DOJ Denga No riggers/No Allde build (DIFFICULT) [Link 3] http://www.gamefaqs.com/boards/997853-patapon-3/60754661 you can play around with these sets and make your own unique one. You can post in the board for more inquiries, help, explanation or discussion. Do keep in mind that Peerless Deer is one of the recommended skills that you should use for your first runs - as a beginner. HAPPY FARMING! /====================-------------------------------------====================\ | Questions & Answers |[Que-A]| \====================-------------------------------------====================/ I followed exactly how you said it! But i STILL cant get past [This] mission!!! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Try changing the way on how you execute your commands. Timing's very crucial in most parts of the game. Also, learn how to break your beats. (enable this option in the Option menu before you load your game) Break beats = interrupt command execution by pressing a random button. Are there really no affected skills for the Archer tree? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ None. and i have no idea why. Probably because they're good as they are. Attack Speed or Damage? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Attack speed is most likely your bet if you want to deal status effects more frequently, while the latter is if you want to finish your opponents before they even say "BOOM SHAKALAKA". In this game, you can finish the story with a weak team by means of status effects, whereas a strong team finishes a lot faster. You are Missing Claws, Scythes, Dark Heroes, etc!! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This faq's purpose was for SOLO-play, like i mentioned. Since DH solely focuses on VS missions, i did not include any information that has anything to do with them. DO you have to finish the mission after grinding skills or can you just quit? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can just quit the mission, you still gain the exp you earned even if you do so. Unless you want those extra chests of course ;P ***** If you have more concerns/questions please direct them at: =============================================== http://www.gamefaqs.com/boards/997853-patapon-3 http://pataponzoo.chatango.com =============================================== there are numerous players out there (incl. me) who are willing to help. So please do visit sometime! :) ***** /====================-------------------------------------====================\ | Legal Stuff |[Sue-U]| \====================-------------------------------------====================/ Copyright 2011 Mark "Molivious" Fitzgerald Garcia [Molivious@yahoo/gmail.com] This may be not be reproduced under any circumstances except for personal or private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ/Walkthrough is only allowed to be distributed through GameFAQS/Gamespot, SuperCheats and Cheat Code Central. /====================-------------------------------------====================\ | CREDITS |[C-red]| \====================-------------------------------------====================/ ********************************* People/Contributors/Companies/etc ********************************* Thanks to: JKiii, kulascno, kaply, RidgeRacer55, komolo97, lionhartwolf, _Agidyne, anjellfaith, Orbit03, Zekira, RyougenMai, xZick, ajnauron, Rah_Gashapon, Mag, saykoleet, LordDF, drag10, for their very useful info and notes. And also big thanks to all other Gamefaqs Patapon 3 Board Members' support! Patapon Wikis: (http://patapon.wikia.com/) & Rah_Gashapon for info Pyramid for Patapon 3 Sony Entertainment for a wonderful console and GAMEFAQS for finally releasing this (YAY!) *You can PM me if i have not properly credited/forgot to post your name in here ******************** Patapon 3 ASCII LOGO ******************** Sorry if it isnt accurate enough, but there is a text limit of 79 characters so i had to resize and rework it a little bit. It should've turned out better though. Credits and thanks to: Steve "ryz" Haßenpflug for his fantastic ASCII work, which i have based on. >>>you can check his original work @ http://ryzawy.deviantart.com/#/d2hedw9