Rengoku: The Tower of Purgatory This is my first faq, and I know that it's not the greatest. For now this is just a quick list of the possible weapons enemies will have on each floor and the second list will describe the weapons. It's short and to the point, but if someone wants to help me any, I'm more that willing to listen and give you credit for the information. Table of Contents -Version -Controlls -1: Weapons per Floor -2: Weapon Stats -3: Elixir/Stat Levels -Legal ---------- -version .25 - The first few floors and a small portion of my items. created 7/21/06 -version .75 - Completed all the items i've found from floors 1-7 out of a total 9 floors I believe. updated 7/23/06 -version 1.00 - All items I found on my first trip through the tower. Created elixir/stat increasement. updated 7/25/06 ---------- ---------- Controlls ---------- Up \ _ \ Use Head Weapon | | \ /\ __| |__ \ Use Left Use Right Left |__ __| Right\Move in that Arm Weapon [] () Arm Weapon | | / Direction |_| / Double Tap X Down / To Run Use Chest Weapon Start: Pause the game X: Select items in menus /\: When at a terminal, and equiping items, pressing triangle will return an item to elixir, giving you more elixir to upgrade your A.D.A.M with. (): Cancel Analog Nub: In the levels, rotates the camera, in the menu, rotates ADAM --------------------------------------- ***1: Weapons per Floor*** ---------------------------------------- Now, with every floor, there is a chance that you'll find weapons from the previous floor. There are some weapons you will get from each boss that won't be listed untill my second trip through. I know these lists aren't 100% accurate; they are works in progress. Floor 1 Tekkou Blade Auto Bow Gun (a) E-Pack Add-on Double Claw 580 Auto Magnum Floor 2 Attack Hammer Kite Shield 8mm Sub-auto (a) Repair System Gattling cannon Floor 3 Flame Thrower Pile Bunker Shotgun M808 Chain Saw Hecate V Macro Needle Gun Missle Launcher Liquid Cooler Drill Claw Heat Shield Floor 4 Heavy Stun Gun Accel. System 3" Recoiless Gun 7.62mm M.G. Heat Sword 75mm Howitzer Point Barrier Floor 5 Mortar Gun Heat Axe Beam Shield Floating Mine Plasma Cutter (a) Grenade Launcher Floor 6 Homing Missle 15.7mm Machinegun Jammer Head Piercing Row Claw 13mm Auto Nanbu Laserproof Shield Rail Gun Shock Absorber Floor 7 Beam Coat Gravity Grenade Linear Mortar Gun Plasma Sword Laser Gun (b) E=pack Add-on (b) Repair System Laser Jammer Floor 8 Samurai Drive EMCON-III Particle Cannon Quantum Cannon Rail Cannon ------------------------------------ ***2: Weapon Stats*** ------------------------------------ (Weapons will be listed based on how they're sorted) Weapons are as follows: Name of weapon : in game description attack type 1 - numberical damage attak type 2, (if app) - numberical damage location(left arm, right arm, top for head, middle for chest and bottom for legs) - number of slots the item takes up. ------------------------------------ Double Claw : A claw made for combat at close quarters. Made up of two fast-oscillating blades. Physical Att. - 150 Left/Right/Top - 1 slot Piercing Row Claw : A claw made for combat at close quarters. Made up of two fast-oscillating blades. Physical Att. - 250 Left/Right/Top - 1 slot Tekkou Blade : A sword made for close combat. It looks primitive, but its fast-oscillating blade cuts through reinforced resin. Physical Att. - 200 Left/Right/Top - 1 slot Samurai Drive : A sword for close combat. It looks primitive, but its fast-oscillating blade cuts through reinforced resin. Physical Att. - 360 Left/Right/Top - 1 slot Attack Hammer : A short-range weapon that inflicts impact damage when swung around and brought home on an enemy. Physical Att. - 240 Left/Right/Top - 1 slot Chain Saw : A short-range weapon that does damage with an infinate number of tiny, fast-oscillating blades that rotate around. Physical Att. - 120 Heat Att. - 20 Left/Right/Top - 1 slot Drill Claw : A high-impact and very damaging weapon for use at short range. Drives a large high-velocity drill into the enemy. Physical Att. - 220 Left/Right/Top - 2 slots Heavy Stun Gun : A short-range weapon that immobilizes enemies by delivering an electric shock to anything that touches it. Physical Att. - 20 Electronic Att. - 128 Heat Att. - 60 Left/Right/Top/Middle - 2 slots Heat Sword : A sword for use at close quarters. In addition to inflicting damage, it also causes the enemy to heat up. Physical Att. - 180 Heat Att. - 220 Left/Right/Top - 1 slot Heat Axe : An ax for use at close quarters. A cumbersome weapon, but highly damaging. It also causes the enemy to heat up. Physical Att. - 192 Heat Att. - 240 Left/Right/Top - 1 slot Pile Bunker : Fires a stake explosively from the fist. It heats up rapidly and has many weak points, but is still highly effective. Physical Att. - 180 Heat Att. - 80 Left/Right - 2 slots Plasma Sword : A short-range, high-potency weapon that uses energy fast. Plasma forms a super-heated sword that burns through foes. Physical Att. - 96 Heat Att. - 288 Left/Right - 1 slot 580 Auto Magnum : An automatic weapon that is basically a handgun, but with the firepower of a riflt. It is relatively easy to aquire. Physical Att. - 120 Left/Right/Top - 1 slot 13mm Auto Nanbu : An automatic pistol with well-balanced firepower, recoil and ammo capacity. Physical Att. - 192 Left/Right/Top - 1 slot Auto Bow Gun : Single shot attack power is high, but ammo capacity is low and time between shots is long. Physical Att. - 120 Left/Right/Top - 1 slot Hecate V : a rifle with high projectile velocity and powerful attack capabilities, but long reload time. Physical Att. - 180 Left/Right/Top - 1 slot Shotgun M808 : A single burst has widespread civerage, but range is limited and attack power is low. Physical Att. - 160 Left/Right/Top - 1 slot Macro Needle Gun : A firearm that projects needles at very high velocity with high-end firepower, but limited capacity for ammo. Physical Att. - 61 Left/Right/Top - 2 slots 8mm Sub-Auto : This machinegun is powerful and has a fast reload time, but it does overheat easily. Physical Att. - 60 Left/Right/Top - 1 slot 7.62mm M.G. : A machinegun with enhanced rapid-fire capability. Physical Att. - 90 Left/Right/Top - 1 slot Laser Gun : A gun that projects ultra high-speed light rays. Electronic Att. - 100 Left/Right/Top - 2 slots 15.7mm Machinegun : A heavy machinegun that sprays powerful bullets at very high speed. Physical Att. - 100 Left/Right/Top/Middle - 1 slot 75mm Howitzer : Field artiller with good single-round destructive force, but slow projectile speed and a long delay between shots. Physical Att. - 336 Left/Right/Middle - 2 slots 3" Recoiless Gun : A rocket launcher with subdued recoil for ease of use. Unsurpassed projectile speed & destructivity, but low on ammo. Physical Att. - 264 Left/Right/Middle - 2 slots Grenade Launcher : A grenade launcher fitted with a drum magazine. In addation to taking damage, the target heats up with the explosion. Physical Att. - 300 Heat Att. - 250 Left/Right/Top/Middle - 2 slots Missle Launcher : Fires powerful, high-velocity missiles. When the the target is found, damage is overwhelming. Physical Att. - 432 Left/Right/Top - 2 slots Homing Missle : Firees small missles that automatically track locked- on targets. Physical Att. - 200 Left/Right/Top/Middle - 2 slots Mortar Gun : A mid-range supreme weapon that hammers out a high volume of ultra-compact bombs with pressurized air. Physical Att. - 300 Left/Right/Middle - 2 slots Gatling Cannon : The ultimate automatic weapon with multiple revolving gun barrels. Suffers quick overheating due to faulty cooling. Physical Att. - 90 Left/Right/Middle - 2 slots Linear Mortar Gun : A long rifle that fires superheavy rounds with magnetic repulsion. Superb firepower, but poor rapid-fire profile. Physical Att. - 495 Left/Right/Middle - 1 slot Rail Gun : Long rifle that fires plasma shots with electromagnetic induction. Poor rapid-fire due to high energy requirements. Physical Att. - 120 Electronic Att. - 320 Left/Right/Top/Middle - 2 slots Rail Cannon : A large-scale rail gun. Its power is accordingly increased. Physical Att. - 195 Electronic Att. - 585 Left/Right/Middle - 3 slots EMCON-III : Emits EM pulses that stop electronics working. You can't move while useing it. Electronic Att. - 120 Left/Right/Top/Middle - 2 slots Particle Cannon : Fires amplifed oscillating particles in the magazine out of the turret. A powerful weapon but single-shot only. Electronic Att. - 240 Heat Att. - 100 Middle - 2 slots Quantum Cannon : Absorbs quanta from the air, and then unleashes the energy in a single blast. No rapid fire, but incredibly powerful. Electronic Att. - 780 Heat Att. - 90 Middle - 3 slots Gravity Grenade : Shoots a sphere of gravity. Any enemies entering the sphere suffer lethal damage. Physical Att. - 32 Electronic Att. - 288 Middle - 3 slots Floating Mine : Releases a floating mine forwards. It will explode after a certain amount of time or if it is touched. Physical Att. - 500 Heat Att. - 200 Left/Right/Middle - 2 slots Plasma Cutter (a) : Fires cresent-shaped plasma blades. Powerful and far-reaching, but the blade speed is relatively slow. Electronic Att. - 300 Left/Right/Top/middle - 1 slot Flame Thrower : Sprays a jet of flame to supplement the damage inflicted on close- to mid-range targets with a high temperature assault. Physical Att. - 20 Electronic Att. - 40 Heat Att. - 46 Left/Right/Top/Middle - 1 slot Kite Shield : A standard metal shield. Alleviates damage caused by physical attacks. Physical Def. - 20 Left/Right/Middle - 1 slot Heat Shield : In addation to lowering damage from physical attacks, this reinforced light shield is also heat-resistive. Physical Def. - 30 Heat Def. - 15 Left/Right/Middle - 1 slot Point Barrier : Reduces damage from physical and electronic attacks. Physical Def. - 30 Electronic Def. - 30 Left/Right/Middle - 2 slots Beam Shield : A shield that projects a beam to fend off attacks. Greatly reduces damage incurred by physical attacks. Physical Def. - 40 Left/Right/Middle - 1 slot Beam Coat : An output-enhanced beam shield. Greatly reduces damage incurred by physical attacks. Physical Def. - 90 Left/Right/Middle - 2 slots Laserproof Shield : A reflective shield that blocks laser attacks. Fragile and easily breakable by physical attacks. Physical Def. - 10 Electronic Def. - 50 Left/Right/Middle - 1 slot Shock Absorber : A system to automatically channel away impacts, making it more difficult to be unbalanced or hurled aside by attacks. Top - 1 slot Jammer Head : An electronic defense device. Temporaroly prevents enemies from locking-on. Top - 2 slots (a) E-Pack Add-on : Leg equipment providing a supplementary energy pack and magazine. Automatically replenishes weapon's energy and ammo. Capacity is 2 refills. Bottom - 1 slot (b) E=pack Add-on : Leg equipment providing a supplementary energy pack and magazine. Automatically replenishes weapon's energy and ammo. Capacity is 3 refills. Bottom - 1 slot Accel. System : 20% faster movement than other leg equipment. Leg energy use is continuous, so deployment time is limited. Bottom - 1 slot Liquid Cooler : A cooling system that uses a supercooled liquid compound. Prevents overheating, premitting longer use of heavy weapons. Bottom - 2 slots (a) Repair System : Leg equipment that provides a self-repair system which accelerates endurance level recovery. Bottom - 2 slots (b) Repair System : Leg equipment that provides a self-repair system which accelerates endurance level recovery. Bottom - 2 slots Laser Jammer : Decrease the power output of laser weapons by emitting particles that diffuse the light beam. a Repair System : Leg equipment that provides a self-repair system which accelerates endurance level recovery. Bottom - 2 slots ------------------------------------ ***3: Elixir/Stat levels*** ------------------------------------ Max Endurance : Increases by 100 for every 200 additional elixir spent on the stat. (i.e. 200 to take it from 1800-1900, then 300, followed by 500/700/900, etc.) Physical Def. and Electronic Def. : increase by 10 at the same cost as 100 endurance. ( so def from 20-30 costs 200, 30-40 costs 300, 40-50 is 500, etc. ) Additional slots cost 500, 1500, 4500, and 9000 Body Heat Res. increase by 100, costing (in hundreds) 2,3,4,6,8, etc.) -------------------------- ***Legal*** -------------------------- Thanks to Konami for makeing this great, but under appreciated game, and for Sony for it's unique, and easy "pick up and play" handheld, the PSP. All items and weapons are tradmakark of Konami Corp. 2005 konami 2005 and Hudson Soft, and designs for the weapons and other a.d.a.m. models are from illustrator Jun Suemi. This faq is authorized to be used on Gamefaqs.com only, and only by express permission from me. If you'd like to help with this faq, contact me on aim at yakshaysita or email me at Atrimislegnacra@yahoo.com.