*KUROKO ON ~ARCADE~ FAQ* ======================== V 1.0 by Manoro-kun 802926375@rumac.upr.clu.edu What is this FAQ about? ======================= This FAQ is for playing KUROKO on the arcade on player 2 position and against the machine. This is *NOT* the FAQ to get Kuroko on the Neo Geo home system or any other home system for that matter. As far as I know Kuroko is only playable in a human vs. human in the home system. Why Kuroko was put as a usable character on the machine is still a matter of speculation (a test mode perhaps). YOU MUST *NOT* CHALLENGE OR CONTINUE THE GAME OR IT WILL *TILT*. He retains all his powers and SUPER MOVES intact. He has very little recovery time and can take a lot of damage on a CPU opponent. How to get him: ============== Kuroko may not be available in ALL arcade machines. Here are some requirements I think *may* be necessary to get him. This has been done by experimenting on various machines and may not be necessary but this is what works and doesn't work for *us*. ---- The use of a multi-video game console is not necessary. It works Ok on a single-game one. ---- Do the code after putting in the quarter ( or 2 on some damn quarter sucking arcades *GRRR* ) on the 2nd player slot. Must be from the beggining...as in the "Press 1st or 2nd player " screen with flowers or icycles falling. ---- This does not require any fancy timing or precision like in the Capcom games. Please keep the chronometers to yourself :) ---- ***BY NO MEANS CONTINUE OR CHALLENGE ANY PLAYER OR GAME*** ==================================================== If you do this the game will TILT and you will lose your quarter(s) and maybe the other player's if there was someone else playing. Nice way to get into a brawl (*SMACK*) The code: 1st step: First place 2nd player joystick on DOWN (*NOT UP*) position. (Please note that the pressing the 1st player button is NOT necessary and pushing UP is incorrect) 2nd step: WHILE HOLDING 1st step , press 2nd player START AND AT THE SAME TIME PRESS ALL ABCD BUTTONS After that....... nothing happens. You get the normal character choosing icons. Now choose your favorite character just in case you got the code wrong. If you got it right, you character goes POOF and guess who you get. NOTE: Even though you get Kuroko you will still hear the chosen character's war cry (for example, OAAAAH!!!!! for Haoh.) Moves: ===== Adopted from the complete Kuroko FAQ. I have changed some to how I get them to work. There may be more than one way to get them or shortened for that matter. They've already been confirmed (and overused) >:) _These are RIGHT FACING_ even though Kuroko faces left most of the time. Please convert to left facing when playing as such. I kept the traditional right facing to avoid confusion (hopefully..) A dot means charge. ,_________________________________________________________________ | | \ -O A Kohken (Ryo Sakazaki, AOF) | | O O | | | |---------------------------------------------------------------- | O- | / A Double Kohken | | O O | | | ------------------------------------------------------------------ | | \ -O B Mega Smash (John Crawley, AOF) | O O | | | |---------------------------------------------------------------- | -O | \ A HaohShoKohKen (Ryo, AOF) | | O O | | | ------------------------------------------------------------------ | | \ -O \ | / O- A Wave | | O O O O O | ------------------------------------------------------------------ | | / O- / | \ -O BC Spikey Black Object | | O O O O O | ------------------------------------------------------------------ | / -O A Double Senbei Shuriken (Jubei| | O. Yamada, FFS) | | | ------------------------------------------------------------------ | / -O BC Electrical Sphere | | O. | ------------------------------------------------------------------ | | / O- A Flag Extension (dizzies and | | O O pulls closer)| ------------------------------------------------------------------ | Tap C repeatedly Gekiho (Tung Fu Rue, FFS) | ------------------------------------------------------------------ | -O ABC Missile Reflection | | | ------------------------------------------------------------------ | -O BCD Reflection Slash (unlike above, | | | will do [blocking] damage) | ------------------------------------------------------------------ | ABC or BCD when attacked Death Fake | | ABC -- front half explodes | | BCD -- back half explodes | ------------------------------------------------------------------ | O- / | \ -O (x2), D Super Deformed | | O O O | ------------------------------------------------------------------ Throws __________________________________________________________________ | -O B, AB, D, CD RessenKyaku (Tung Fu Rae, FFS)| __________________________________________________________________ __SUPERMOVES______________________________________________________ | -O \ | / O- -O AB RyuukoRanbu (Ryo Sakazakii, AOF | Kim Kap-hwan,FF2) | O O O | ------------------------------------------------------------------ | -O O- / | \ -O CD RyuukoRanbu (Kuroko pauses to | O O O take a breather) __________________________________________________________________ Note about sword clashing: When you clash swords with any computer opponent (that's when you meet face to face and a "tap button" icon appears just above the characters) push DOWN on the joystick and press or tap any slash button. This will cause the computer to lose its sword and also for one replica to be created. One sword is real and the other one is false. There seems to be a pattern of that determines which one is real and which one is not. For example, for most of the characters , the real sword is the one that lands closest to you and yet for Haohmaru the opposite is true. This happens regardless of the button pressed during the clash. COMBOS: ====== NOTE: These may be started with jumping(/landing) kick (C,D, or CD). There are not too big since the opponent won't last that long. These are meant primarily to get the CPU with the awesome Super Move. >=) "Re-dizzy combo" AB + chain..... step closer and AB + chain ... step closer... etc. Super-Ouchy COMBO: (When POW is full)~ AB + Super Move (need to be fast with this one) Happy Birthday COMBO: (easier variation of the above) (When POW is full)~ AB + Chain (use half-circle back if you get double FB too often)... now he's all dizzy, you got POW, and he`s in front of you.... guess what! -Landing with CD and executing with the Super Move as you land is also possible- There should be more. With Kuroko's speed, his moves are the only limitation. TACTICS: ======== Use Kuroko's AB freely (except with Nako.. she will roll under and catch you). Don't worry about getting hanged after an AB block. Kuroko's recovery time is almost nonexistent. If for some STRANGE reason you start to get low on energy 'cuz you were trying to get the machine with the SUPER MOVE (We know you're out there YOU showoffs ^_^ ) start blasting with fireballs!! VERY RARELY or never will the machine roll under them and I have not still seen one reversed. The CPU is rather dum when facing Kuroko missiles and if you use the double fireball it will get hit if it tries to use of its missiles. You still can't be throwed normally but you can still be SPD. ABC (blue) reflector is fast but will not take damage on enemy if it makes contact with them (good for last chance reflections). BCD (yellow) reflector is good for killing opponents with little life since it does take off blocking damage plus it looks "KEWL". Use Gekiho (Tap C) on cornered or about-to-get-up dizzied opponent. As for the Super Move (can't stop talking about the darn thing :) ), use the chain to cancel missiles and catch opponents, then do Super Move. After a missed Super Move attempt, those fast with the joystick may try to do the move again just before being missed or you may try to AB it so that then you can go into the chain and dizzy him WIERD STUFF =========== When you reach your intermediate cinema ( after beating 6 or so opponents ). Blocky lightning cackles and you get the same message Mizuki says to some other characters about killing the other 4 and getting your wish. After that you get this: <= STOP \ \ (double tap back-down) >? O O Sometimes after you finish the CPU with the Super Move on the last round , the other round will begin with a null your opponent (CPU just "stands" there in well, "standing" animation) and all your buttons and specials are nullified. You can still throw the CPU and that will restore the game and your moves. While in the mode mentioned above you can hurt the computer by dashing and pressing AB or CD. Just dont get too close or you'll grab. KUROKO(cpu) VS. KUROKO (2nd player) =================================== YES, KUROKO VS. KUROKO IS ****POSSIBLE****!!!!!! I've got him many times already!!! I went cheezy on him the 1st time (wanted to see what happened if I beat him) and kept using double FB. He kept constantly firing double senbei. I hit him every time he used Haohshokohken. Nothing special happens when you beat him. *shrug* Second time I had vowed to go at him face to face with him. HA HA!!! Got beat up during the early part of the 1st round, the I got him with the AB, chain, AB, chain, etc. (Yes, that works). 2nd round: *MANIACAL LAUGHTER HERE* I got him with the Super Move and this *WILL* take damage on Kuroko!!!!!!!!!!!! *grin* Mizuki VS. Kuroko-sama ====================== The battle royale of the century!!!! If you ever wondered who was stronger , now you can find out the answer by yourself!! And trust me , the deadliest Kuroko is the one you use. Keep blocking low!! Her grabs result in a combo that do a good deal of damage. Your grabs and Super Moves result in her disappearing and does not take away *A SINGLE PIXEL LINE* off the life bar. Pig curse will make disappear just like Hanzo/Galford trick and will take no damage from attacks (Invincibility) . I'm not sure if you can still be grabbed. Reflections of her missiles/dog attacks only cancel them. Ok, SUPER MOVE MANIACS!!!! The only way to get Mizuki with this is for Mizuki to be with 2 pixel lines of life such that when you execute she will block and take BLOCKING damage for it. Endings and other notes: ======================== Kuroko's ending always seems to be Nakoruru's. Dunno why... maybe the creators like Nako too much. There may be some other way to get other endings, but these are unknown to me. some quotes (incomplete): " O I said I was the king of evil " " My damned seal has disap****** " (line is cut off by screen) JOKES ===== Kuroko may be one of the following in disguise: 1) The fraggin' Energizer Bunny. Just look at the Gekiho and the sound of all those fireballs!! DAMN! 2) Logic would point to that Kuroko is the frustrated, alcoholic, and frenzied 5th Ninja Turtle that drove Eastman and Laird to stop the comic. Just look at this guy dash across the screen!!!!! VROOM VROOM VROOM!!!! DISCLAIMER ========== I am in no way associated, related, employed in any way, shape, form or manner to SNK of America (or SNK of Japan). I love playing their games and am an avid fan of the Samurai Spirits series. The Kuroko code was discovered as pure coincidence. No chaos theory or statistics replies please. CREDITS: ======== Many thanks go to the following people: ~Friends who helped with the testing:~ Nelson ---------------------------------802921497@rumac.upr.clu.edu Alvin Adner The Complete Kuroko FAQ mantainer ----------------- Kuroko double sword trick and general moves This FAQ is available at FTP://ftp.netcom.com/pub/vi/vidgames/faqs as file: ss2_kur2.txt Questions, suggestions and friendly toned comments may be mailed to 802926375@rumac.upr.clu.edu To play Kuroko on the NEO-GEO home system check the complete Kuroko FAQ at: FTP://ftp.netcom.com/pub/vi/vidgames/faqs The Neo Geo Homepage mantained by Spaceman Spiff (cant remember the adress right now) ...and mirror sites. Made in 00680 by an otaku from 00920. -------snip------------snip-----END OF FAQ------------snip-snip-