/-----------------\ Shadow of Destiny \-----------------/ WALKTHROUGH v 1.0 - Start of Everything-> 22:17, Sunday, May 18, 2003 - 4:35, Monday, May 19,2003 By: Saito Himura /-----------------\ ------------------- |Table of Contents| ------------------- \-----------------/ 01. Introduction 02. System Requirements 03. Characters 04. Controls 05. Walkthrough 05.01. Prologue 05.02. Chapter 1 05.03. Chapter 2 05.04. Chapter 3 05.05. Chapter 4 05.06. Chapter 5 05.07. Chapter 6 05.08. Chapter 7 05.09. Chapter 8 05.10. Epilogue 05.11. Ending 05.12. Extra or EX Mode 06. Opinions 07. Rumors and FAQs 08. Disclaimer 09. Contact Me 10. Credits ------------------- ------------------- -------------- -------------- /Introduction\ -------------- -------------- First of all I want to introduce myself, I am John, this is my first time to make a walkthrough in a game, most of the times, I am the one who is reading a walkthrough to complete a game but this I make one. HEHEHE. But if I were you I would finish the game at least once so that it won't spoil the fun. If you're stuck then that is the time you really need to read this (Only suggesting). I recommend to you that you maximize this window when reading,,, I will not tell you what happens in the uncontrolled scenes (cut scenes, cinematics or whatever you called it). I also recommend that you use Lucida Console fontstyle to view it better. This game, Shadow of Destiny has no battles like any other games, this game is full of strategy, less action, why less? Because there are still actions in some ways. The goal in this game is to keep the main character alive all throughout the game. Legends: word enclosed in '/ \' and 2 lined '----' - start of the topic in the table of contents no words before or after the 2 lined '-------' - end of the topic in the table content word enclosed in 1 lined '------' - start of chapter word beside '=' - start of two or more way option no word beside '=' - end of options That's All... Now Let's go to business -------------- -------------- --------------------- --------------------- /System Requirements\ --------------------- --------------------- Windows® XP/ME/2000/98/95B Intel Pentium® III 450Mhz++ or equivalent processor 64 MB RAM (128 MB RAM recommended) CD/DVD ROM (8x recommended) 16Mb AGP DirectX8 compatible video card (64 Mb recommended) DirectX8 compatible sound card DirectX8 or higher (included on CD) 700MB free hard disk space Note: Manual said that this game was not developed for laptops --------------------- --------------------- ------------ ------------ /Characters\ ------------ ------------ Here are some chacters that you will know within the game. 01. Eike Kusch - The main character The one you are controlling The one who's gonna die for several times I could say that he always wants to write the special events 02. Dana - A girl who works at Caffe Sonne In Chapter 2 she will be lost in 1500s She believes that she's nobody in the world in the present (2001) 03. Margarete Wagner - a girl who's making dress out of their time she likes Eike (that's for sure) daughter of an alchemist SHE'S SO BEAUTIFUL!!! 04. Homunculus - A genie of some sort Freed by the alchemist Has powers of some sort, immortal I could say that he's a liar The one who's helping Eike, although... Afraid in pentagrams, why? that's for you to know 05. Eckart Brum - the director of the museum had lost his daughter 20 years ago somehow he tried to kill you, for about 2 times I guess Friend of the Franssen in movie industry A bald guy who likes kittens/cats 06. Wolfgang Wagner - the alchemist also known as Dr. Wagner the one who freed Homunculus Father of Hugo Wagner and Margarete Wagner, Husband of Helena Wagner 07. Helena wagner - The mother of Hugo Wagner and Margarete Wagner, wife of Wolfgang Wagner You will only see her face once and that's on chapter 4 (I think) 08. Hugo Wagner - a boy who's sometimes bullied son of the alchemist, brother of Margarete Wagner a curious little boy he's lonely since her mother left them 09. Miriam Brum - the wife of Eckart Brum she's supposed to be dead, but... 10. Alfred Brum - an ancestor of Eckart When his wife died he wanted to sell the house but you... Father of Sybila 11. Sybila Brum - The daughter of Alfred Brum She likes kittens/cats The caretaker of his baby brother She became lonely when her mother left her 12. Karl Franssen - the painter in the middle ages 13. Oleg - the Franssen in movie industry, not sure if he has a surname of Franssen though a weird guy turning 50 at the present 14. Fortune Teller - you can't see her face, only her hairs spooky if you would know her true identity she tells you when the fated hour is ------------ ------------ ---------- ---------- /Controls\ ---------- ---------- Dirction Keys (up, down, left, right) - movement Delete - rotate camera left Page Down (PgDn) - rotate camera right End - switch view Indoors: switch to first person view Outdoors: returns the view behind the player(Eike) Right Control - displays inventory Right Shift - display map Return Key (Enter) - talk/inspect/enter/select Backspace - cancel/skip a scene P - pause game and displays menu Esc - Skips viewed scenes, when in control it functions like P key Alt+F4 - Quit with no save Left Mouse Button - same as return key Right Mouse Button - same as Esc, displays inventory Rotate Mouse - rotate view Mouse Wheel - scroll items rotate Eike for 180 degrees ---------- ---------- ------------- ------------- /Walkthrough\ ------------- ------------- In case you're stuck you can look at your memos (can be found at your inventory) In case your lost in town, pretty simple look at your map! Another guide is the jogging man, he's a big help!!! OPTIONAL: Go to the Fortune Teller from chapter 2 and so forth -------- Prologue -------- -Intro cinematics- when you regain control get the glowing thing and vuala!!! it's a digipad!!! a time traveling device... -cinematics- when you regain control, exit through the door -cinematics- when you regain control look at the map and look for the Old Alchemist's House, then go there, (besides where would you go anyway) -cinematics- after that your digipad will glow, now go outside the house and get the energy unit, energy units are the ones you need so that you can travel. After getting the energy unit (EnU) access your digipad, you can access your digipad through your inventory. The digipad somewhat has a layout like this (please forgive my art): /---------------------------------------------------------------------\ |---------------------------------------------------------------------| | (1) (-------2---------) (time nd date)| | | | | | | |=====================================================================| | first line | |=====================================================================| | | |=====================================================================| | second line | |=====================================================================| | | |=====================================================================| | third line | |=====================================================================| | | |=====================================================================| | fourth line | |=====================================================================| | | |---------------------------------------------------------------------| \---------------------------------------------------------------------/ legend: 1 - Save and exit button 2 - I don't know it either, but it's a moving thing 1st line - the timeline in the present 2nd line - timeline twenty years ago 3rd line - timeline 100 years ago 4th line - timeline in the middle ages When you open the digipad, you'll see 2 windows at the first line, the one in the left is the past, about some minutes ago, another is the present (you can't time travel to the same time except for one instance in chapter 6). So now go to the past Gather these 3 people: 1. The old lady circling around the fortune teller's house 2. The younger old lady circling around Bar Zum Ei 3. The daughter of the younger old lady circling around Caffe Sonne After you finished gathering people, don't go to the present yet. Go to the City Hall and get an old city map, for future use, then travel back now to your own time. You will be dropped at the Town Square, look for the juggler there and then go near it. -Cinematics- -Prologue Completed- --------- Chapter 1 --------- Note: In this chapter there are two ways to end this -cinematics- When you regain control go to the Bar Zum Ei, and you'll see that the house is on fire!!! Talk to the boy who's crying... -cinematics- after that there will be an option, either you go in or not, choose the option that you will not go in, go to the town square and talk to the juggler -cinematics- now go back to the crying boy and tell him that you will now go in. -cinematics (you die)- when you're brought back to life (choose one) =Easy Way Get the EnU in front of you then time travel to the past where the fire haven't started yet, go to the back of the Bar door of the bar and... -cinematics- Optional: You can get an EnU at the front of the fortune teller's house = =Harder way Get the EnUin front of you, try to open the door, go down stairs and then time travel to the past, get the EnU at the front of the fortune teller's house, travel back to the present and do this until the time that when you travel to the past, you will be dropped inside Bar Zum Ei -cinematics- optional: go back down stairs to get a frying pan in exchange for the egg you got earlier = Go to your own time -cinematics- -Chapter 1 Complete- --------- Chapter 2 --------- -Cinematics (In the sqaure please focus bit on the man reading a newspaper)- You'll find yourself at front of Caffe Sonne, talk to the owner outside, then go inside the cafe and show the fat ugly guy your cellphone (HEHEHEHE!!!!). Now go to the square... -cinematics- Caution: If you move you die, when you die, more %s, it's up to you, but the right thing to do is travel through time and go to the middle ages... -cinematics- Now you can't go away, show them your cellphone or your lighter... -Cinematics- If you want you can follow Margarete or outrun her at the Alchemist's house... -cinematics- Now go in the square and talk to the man who's planting a tree, talk to him again then talk to the imprisoned girl then go to the Butcher's house. Don't know where it is, access your map! The game is pretty automatic, you know. Get the stairs and now go to the Squire manor's house, locked? Oh Gee... talk to the guy near the BIG door twice and give him your postcard. You don't know how to give him? Simple, use the postcard in front of him, and vuala! You can now enter the door... -cinematics- Use the stairs... -short cinematics- Go to the square OPTIONAL: if haven't yet given the egg try giving it to the one who's planting Use the medallion in front of the guy who's planting a tree... -cinematics- if you choose flowerbed, then as it is, a flower bed you will have if you choose the statue, a statue of you will be created showing either the lighter or the cellphone, depending on what you showed earlier... Go to your time... -cinematics- -Chapter 2 Completed- --------- Chapter 3 --------- -cinematics- You'll find yourself facing south of the city, south west of the town square... OPTIONAL: Go to the bar and get a frying pan in case you still have the egg OPTIONAL: Go to the bakery and get a cake for a special someone OPTIONAL: If you haven't yet got a copy of the old city map you may get one at the box beside the door of the city hall OPTIONAL: For more %s wait until Eckart calls you again Go to the Brum Museum, go to the door directly in front of the exit door, go south, then when you reach the buttom, go left, and you'll find a stair, go upstairs, go to the left. -cinematics- Go downstairs, but Eike will say that you should take a look at some pictures... Note: You can only take a look on the pictures inside the room... Take a look at least one and go down -cinematics- =If you choose the 'proof' option you'd be forced to time travel 20 years ago.. -Cinematics- Get an EnU, the nearest is at Hauptstr. OPTIONAL: You can find more Go back to the present -cinematics- = =If you choose 'If you'll excuse me' Eike will die first then you'd be forced to time travel 20 years ago... -Cinematics- Get an EnU, the neares is at Haupstr. OPTIONAL: You can find more Go back to the present -Cinematics- = -Chapter 3 Completed- --------- Chapter 4 --------- Note: There are many ways to finish this chapter... =EASIER than the EASIEST WAY (You already got the frying since the beginning of the chapter If you have already a frying pan, use it quickly, you only have 5 seconds!!! -cinematics- =EASIEST WAY (No frying pan, Yes egg) Let Eike die, then when you gain control go to the bar and get a frying pan, leave the Bar, use the frying pan = =MORE %s - 1 (CONDITION: Obtained Frying Pan already) Let Eike die -cinematics- Travel 100 years from then... OPTIONAL: Go to Bar Zum Ei for more %s Talk to the man who looks like Mr. Eckart -very long cinematics- OPTIONAL: Get the EnU in the Brum's house Go back to the present -Cinematics- = =MORE %s -2 (CONDITION: Obtained Egg) Let Eike die -cinematics- Travel 100 years from then... OPTIONAL: Go to Bar Zum Ei for more %s Talk to the man who looks like Mr. Eckart -long cinematics- Go outside and go to Franssen's house and get the Franssen... iron plate (whatever!), go back to the Brum's house, talk to Sybila... -Cinematics- OPTIONAL: Get the EnU in the Brum's house Go back to the present -Cinematics- = =NORMAL (NO NOTHING!!!) Let Eike die -cinematics- Travel 100 years from then... OPTIONAL: Go to Bar Zum Ei for more %s Talk to the man who looks like Mr. Eckart -long cinematics- Get the egg, then you'll be forced to travel back, use the juggling balls in the square -cinematics- travel back 100 years ago... -cinematics- OPTIONAL: Get the EnU in the Brum's house Go back to the present -Cinematics- = -Chapter 4 completed- --------- Chapter 5 --------- -cinematics- go to the bar -cinematics (Note the city hall girl didn't put the poison, how come? Look at the color of the sleeves!)- When you regain control, travel back from 100 years from now, go up the hill, look for Alfred Brum, talk to him -Cinematics (of course choose 'library', you may always turn it back to 'museum' if you like)- OPTIONAL: Go to inside the house and talk to Sybila Go back to the present, go to Brum LIBRARY here's a mini map (again please forgive my art): |-------|---------------| | | | | | | | | | |---l---| | | | gh | e o | | | | |---s---| | | | | | | | | | | |-------|---------------| LEGEND; e - exit/entrance to the library or museum l - door to the library o - door to the somewhat garden s - door to the sala gh - the beautiful place that looks like a garden or something Go to the library and look for the book that is glowing -Cinematics- IF you talk to Sybila and you need a kitten: go to Mr. Eckart's Ofice for a kitten, go back to Sybila and bring her the kitten... Go back to middle ages -cinematics- Go to the Butcher, get a meat, go back to the burned alchemist's house, give the meat to the dog, enter the house... -cinematics- Get the basement key Go back to the past where the house is not yet burned... OPTIONAL: Go to the square for more %s -cinematics- Go to the alchemist's house, then the basement... -cinematics- Go back upstairs -Long cinematics- In case Eike didn't go to Margarete automatically after he saw 'Dana', go to Margarete, she's in the Squire Manor's gate... -Cinematics- YOU ARE TO CHOOSE YOUR FATE: -> Ancestress (Ending A, B or C) -> Nothing (Ending D or E) -cinematics- Go back to the present, use the antidote -cinematics- -Chapter 5 completed- --------- Chapter 6 --------- -cinematics- Travel back in time to the 'Cold Day..' -cinematics (choose 'time travel' -> 'cause of his own death' -> either 'thriller' or 'love story')- go south(going to the museum/library)... IF you chose 'ancestress' you will see Homunculus carrying a baby -cinematics ('Gunshots')- Now when reach the south gate, go to Hauptstr. walk North, until... -Cinematics- Travel back on the same period -cinematics (choose 'danger' thingy)- walk north until... -cinematics- At this time you'll reach the Climax Crisis System and go back to the present... -cinematics- Go back again to 20 years ago... -cinematics- Follow Miriam until... -cinematics- Go back to your own time -cinematics- -Chapter 6 completed- --------- Chapter 7 --------- -cinematics- Travel back through the 'night before', try to open the door of the tower... -cinematics- Go to the time 100 years ago... -cinematics- You'll find yourself inside the house of the Brum's CAUTION: Do not exit through the door or it's GAME OVER!!! Get the key inside the key box. -cinematics- Go back to the 'night before'... IF you try to use the old rope then you'll die again and will repeat from the start of Chapter 7... You can find the new rope inside the tower 100 years ago so travel back to 100 years then travel back to 'night before'... In any case use the rope when your in the 'night before' at the top of the tower... -cinematics- IF you used the old rope, repeat at the start of the chapter ELSE -a very long cinematics- -Chapter 7 completed- --------- Chapter 8 --------- -cinematics- Travel back to the middle ages, go to Franssen's residence... =You chose 'Ancestress' thingy in chapter 5 -cinematics- Go to the alchemist's house, give the Philosopher's Stone -cinematics- Go to the present -cinematics- Go to the square... -cinematics- ==A or B ending Go back to 1980 and find Homunculus, he is in the mini park, to get there go through the south of the square, use the alley for more convinience (just go South until you can) -cinematics- Go back to the present, go to the fortune teller -long cinematics- == ==B ending: method 1 Go back to 1980 and find Homunculus, he is in the mini park, to get there go through the south of the square, use the alley for more convinience (just go South until you can) -cinematics- GO back to the present, go to the square -cinematics- == ==B ending: method 2 Go to the fortune teller's house -cinematics- Go back to the square -cinematics- == ==C ending Go to the middle ages, to Dr. Wagner's lab -cinematics- Go to the present -cinematics- == = =You chose 'Nothing' in chapter 5 -cinematics (after you go to Franssen's residence)- YOU ARE TO CHOOSE YOUR FATE: -> 'Bye' (Ending D) -> 'Let's Go Home' (Ending E) Deliver now the red stone to Dr. Wagner -cinematics- Go back to the present -cinematics- Go to the square -cinematics- Go to Dr. Wagner's destroyed Lab IF you chose 'Bye' to Dana click on the research notes -Cinematics- Go to the present -cinematics- = -Chapter 8 completed- -------- Epilogue -------- -cinematics IF you chose 'A or B ending from above' YOU ARE TO CHOSE YOUR FATE: -> Let Maragarete Stay (Ending A) -> Bring back Margarete Home (Ending B) -cinematics- - -Epilogue completed- ------ Ending ------ In the 'Ending' in A a picture of the new Margarete in the modern suit will be seen, in B a picture of Eike in the Bar, in C nothing could be seen except the letter C and the word ending, in D a close-up picture of Eike / Dr. Wagner will be seen in E a picture of Dana in her middle-aged dress -Ending ENDED- ---------------- Extra or EX Mode ---------------- EX mode will only appear after you finished all 5 endings, in this mode Eike already know what will happen... In case you already finished the 5 endings, start a new game... -cinematics In the cinematics you will have choices, choose any one of them, then the 2nd set of choices will appear, choose 'Homunculus' then cinematics continues - Go to fortune teller -cinematics- Go to the juggler in the square -cinematics- Go to burning Bar Zum Ei, talk to Hugo, choose the one that you will NOT enter the bar, then go to the Caffe Sonne, talk to Dana, go to the juggler in the square, now go inside the bar... You will be transported to the middle-ages, show your cellphone or lighter... In this case you can either follow Margarete or go back to the present, different pre-cinematics but same ending cinematics. You will see a collage of pictures in the end. -Extra or EX Mode completed- ---------- ---------- /Opinions\ ----------- ----------- *You can e-mail me your opinions and I'll publish it in the next version* *These are your opinions in the game and also to the walkthrough, I am open with your suggestions* ----------- ----------------- ----------------- /Rumors and FAQs\ ----------------- ----------------- Rumors: *None yet, you can send some rumors to me* FAQs: 1. What is Climax Crisis System? ...Please read your manual, look for it there or if you have no manual, open 'US SOD_manual.pdf' in your install directory... ----------------- ------------ ------------ /Disclaimer\ ------------ ------------ This FAQ is created for your personal use only, you mustn't sell to other people or gain any profit with it... You mustn't publish it in Magazines and any other similar stuffs... Shadow of Destiny (TM) and all characters, names and others are copyright Konami Computer Entertainment 2001. In case that you want to put this walkthrough in your website, contact me first... ------------ ------------ ------------ /Contact Me\ ------------ ------------ Should you have any problems, e-mail at jkrs9@yahoo.com Or post your message at jkrs9.topcities.com ------------ --------- --------- /Credits\ --------- --------- First of all, THANK YOU GOD!!! For giving me strength to do this even though my arm now is aching, first time you know... Thanks to my Parents, without them there would be no me... Thanks to KONAMI for making again another great game... Thank You for reading my walkthrough... Thanks to everybody.. ---------